{0} {1} Barbarians {2} Bard {3} Bards {4} Cleric {5} Clerics {6} Druid {7} Druids {8} Fighter {9} Fighters {10} Monk {11} Monks {12} Paladin {13} Paladins {14} Ranger {15} Rangers {16} Rogue {17} Rogues {18} Sorcerer {19} Sorcerers {20} Wizard {21} Wizards {22} Dwarf {23} Dwarves {24} Elf {25} Elves {26} Gnome {27} Gnomes {28} Halfling {29} Halflings {30} Half-Elf {31} Half-Elves {32} Half-Orc {33} Half-Orcs {34} Human {35} Humans {36} The last attempt to detect your system settings failed. This usually indicates some incompatibility between Neverwinter Nights and your current video drivers. Please check your video card manufacturer's website for the latest drivers for your video card. You can: 1. Press "Continue" if you are confident that Neverwinter Nights will work on your system. If the game does not run, simply run the Config utility again and try one of the other options for help. 2. Press "Support" to launch your Internet browser and be directed to the Neverwinter Nights Support Website. 3. Press "ReadMe" and review the compatibility section to ensure that there are no known compatibility issues between Neverwinter Nights and your system. 4. Press "Quit" to close the program. {37} Weapon Specialization (club) {38} Oops! {39} Continue {40} Support {41} ReadMe {42} The OnSpellCastAt Event occurs when the object is the target of a spell that has been cast. {43} The OnMeleeAttacked Event occurs when the object is physically attacked. {44} Quit {45} You can setup a quickbar slot for two-weapon fighting. Simply drag the right hand weapon onto an empty quickbar slot and then drag the left hand weapon (or shield) overtop of it. Pressing this button will swap both items into your hands. {46} Please insert the Neverwinter Nights Play Disk. {47} Neverwinter Nights Launcher {48} This system's video card does not appear to meet the minimum RAM requirements to play Neverwinter Nights. You will most likely encounter problems trying to play the game. {49} The system meets the minimum video memory requirements. More video RAM will always help both Windows and Neverwinter Nights run better. {50} We could not find the proper information about which version of Neverwinter Nights has been installed, we strongly advise you to run the updater before playing the game. {51} Reload When Empty {52} Saved Games {53} Divine Favor {54} Caster Level(s): Cleric 1, Paladin 1 Innate Level: 1 School: Evocation Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 1 Turn Additional Counter Spells: Save: None Spell Resistance: No The caster gains a +1 bonus to attack and weapon damage rolls for every three caster levels (at least +1, to a maximum of +5). {55} True Strike {56} Flare {57} Shield {58} Entropic Shield {59} Continual Flame {60} Half-Elf {61} Half-Elves {62} Half-Orc {63} Half-Orcs {64} Human {65} Humans {66} OK {67} Cancel {68} Insert {69} Delete {70} Open {71} Close {72} New {73} Reply {74} Quick Login {75} Single Player {76} Multiplayer {77} Movies {78} Exit {79} New Player {80} Player Name {81} Enter Password {82} Verify Password: {83} Enter CD-KEY {84} Create New Character {85} Create New Dungeon Master {86} Create New Local Character {87} Create New Server-Only Character {88} Create New Vault Character {89} Player Login {90} Server IP Address {91} Pick Server {92} New Character {93} Play {94} Server Info {95} Character Info {96} Player List {97} Login {98} Choose Predefined Character {99} Connect {100} Next Server {101} Previous Server {102} Add To Favorites {103} View Details {104} Direct Connect {105} Locate Player {106} Short Sword {107} Remove From Favorites {108} Character Vault {109} Pick Server {110} Messages {111} Select an Alignment for your Character {112} Lawful Good {113} Lawful Neutral {114} Lawful Evil {115} Neutral Good {116} True Neutral {117} Neutral Evil {118} Chaotic Good {119} Chaotic Neutral {120} Chaotic Evil {121} Body {122} Clothing {123} Head {124} Select the Appearance of your Character {125} Hair Color {126} Main Cloth Color {127} Recommended {128} Skin Color {129} Trim Cloth Color {130} Select Ability Scores for your Character {131} Charisma {132} Constitution {133} Dexterity {134} Intelligence {135} Strength {136} Wisdom {137} Cost To Increase {138} Remaining Points {139} Stat (NOT USED) {140} Select a Class (continue with existing class or choose a new class) {141} Character Generation {142} Alignment {143} Abilities {144} Class {145} Customize {146} Packages {147} Portrait {148} Race {149} Reset {150} Gender {151} Age: {152} Deity {153} Description {154} Name {155} Generate Name {156} Male {157} Female {158} Select the Gender of your Character {159} Configure Packages {160} Select a Package for your Character {161} Select a Portrait for your Character {162} Select a Race for your Character {163} Create Character {164} Custom {165} Choose Predefined {166} Longsword {167} Greatsword {168} Bastard Sword {169} Battleaxe {170} Longbow {171} Shortbow {172} Two-Bladed Sword {173} Heavy Crossbow {174} Light Crossbow {175} Halberd {176} Light Flail {177} Mace {178} Warhammer {179} Small Shield {180} Torch {181} Full Plate {182} Helmet {183} Partial Plate {184} Chainmail {185} Leather {186} Clothing {187} Partial Plate Helmet {188} Chain Mail Helmet {189} Leather Helmet {190} Small Box {191} Dagger {192} Miscellaneous Small {193} Join Internet Game {194} Load {195} Options {196} NWN Campaign {197} Other Module {198} {199} Males of the Realms can aspire to any field of activity, from scholarly pursuits to the arts of war. {200} Females of the Realms can excel in any field of endeavor, from scholarly pursuits to the arts of war. {201} Other {202} None {203} Male or Female Gender Selection {204} Ambidexterity {205} Armor Proficiency (heavy) {206} Armor Proficiency (medium) {207} Armor Proficiency (light) {208} Called Shot {209} Empower Spell {210} Improved Critical (club) {211} Improved Disarm {212} Improved Knockdown {213} Improved Two-Weapon Fighting {214} Improved Unarmed Strike {215} Point Blank Shot {216} Quicken Spell {217} Shield Proficiency {218} Silent Spell {219} Spell Penetration {220} Still Spell {221} Two-Weapon Fighting {222} Type of Feat: General Prerequisite: Dex 15+. Required for: Improved Two-Weapon Fighting. Specifics: When fighting with two weapons, this feat reduces the penalty of the off-hand weapon by 4. Use: Used automatically when fighting with two weapons. Rangers receive this feat for free at level 1. {223} Type of Feat: General Prerequisite: Armor Proficiency (Light) and Armor Proficiency (Medium). Specifics: This feat grants the knowledge to make effective use of heavy armor. Use: Automatic. Fighters, paladins, and clerics receive this feat for free. {224} Type of Feat: General Prerequisite: Armor Proficiency (Light). Required for: Armor Proficiency (Heavy). Specifics: This feat grants the knowledge to make effective use of medium armor. Use: Automatic. All classes except monks, rogues, sorcerers, and wizards have this feat for free. {225} Type of Feat: General Prerequisite: None. Required for: Armor Proficiency (Medium). Specifics: This feat grants the knowledge to make effective use of light armor. Use: Automatic. All classes except monks, sorcerers, and wizards have this feat for free. {226} Type of Feat: General Prerequisite: Base attack bonus of +1 or higher. Specifics: Grants the ability to make a potentially disabling attack against an opponent's arms or legs. Called shots are made at a -4 penalty, and must overcome the target's Discipline skill check. A successful called shot against the legs reduces the opponent's movement rate by 20% and gives them a -2 to their dexterity. A successful called shot against the arms applies a cumulative -2 penalty to the creature's attack rolls. Use: Selected. {227} Type of Feat: Metamagic Prerequisite: Ability to cast 2nd-level spells. Specifics: All variable, numeric effects of an empowered spell are increased by 50%. For example, an empowered magic missile deals one and one-half times normal damage (1d4 + 1 multiplied by 1.5). Empowerment does not increase spell duration. Use: An empowered spell occupies a spell slot two levels higher than normal. Saving throws and opposed rolls, such as those made when Dispel Magic is cast, are not affected. {228} Type of Feat: General Prerequisite: Proficiency with the chosen weapon, base attack bonus +8 or higher. Specifics: Combat ability doubles the critical threat range with a given weapon. A longsword that normally threatens a critical on a roll of 19-20 would now threaten a critical on a roll of 17-20. Use: Automatic. The threat range of a Keen weapon is already doubled, increasing to triple with this feat. This feat can be selected multiple times, applying to a new weapon category each time. Special: Halflings and Gnomes are small creatures and as such they can never use the following large weapons - dire mace, double bladed sword, doubleaxe, greataxe, greatsword, halberd, heavy flail, and scythe. {229} Type of Feat: General Prerequisite: Int 13+, Disarm. Specifics: A character with this feat has learned not to provoke an attack of opportunity when attempting a disarm. Success knocks the opponent's weapon from his hands. The penalty to make a disarm attempt is reduced to -4. Use: Selected. {230} Type of Feat: General Prerequisite: Int 13+, Knockdown, base attack bonus +7. Specifics: A character with this feat counts as one size category larger when he makes a knockdown attack. All other knockdown conditions still apply. Use: Selected. Monks receive this feat for free at level 6. {231} Type of Feat: General Prerequisite: Two-Weapon Fighting, Ambidexterity, base attack bonus +9 or higher. Specifics: The character with this feat is able to get a second off-hand attack (at a penalty of -5 to his attack roll). Use: Automatic. Rangers receive this feat at level 9, even if they don't meet the requirements. {232} Type of Feat: General Prerequisite: None. Required for: Stunning Fist, Deflect Arrows. Specifics: Armed opponents no longer get attacks of opportunity against the character when he attempts an unarmed attack. Use: Automatic. Monks receive this feat for free at Level 1. {233} Type of Feat: General Prerequisite: None. Required for: Rapid Shot. Specifics: A character with this feat negates the -4 penalty for using missile weapons in melee, and gains an additional +1 to attack and damage with ranged weapons when the target is within 15 feet. Use: Automatic. {234} Type of Feat: Metamagic Prerequisite: Ability to cast 4th-level spells. Specifics: Quickened spells can be cast instantaneously, making them invulnerable to counterspells or interruption. A quickened spell is cast as a free action, and another action can be attempted within the same round, including the casting of another spell. Only one quickened spell can be cast per round. Use: Quickened spells occupy spell slots four levels higher than normal. {235} The OnDisturbed Event occurs when the object has been disturbed in some fashion, such as when its inventory is modified by another object. {236} Type of Feat: Metamagic Prerequisite: Ability to cast 1st-level spells. Specifics: Silent spells are cast without a verbal component. Use: A silenced spell occupies a spell slot one level higher than normal. {237} Type of Feat: General Prerequisite: Ability to cast 1st-level spells. Required for: Greater Spell Penetration. Specifics: A spellcaster with this feat gains a +2 bonus to caster level checks to beat a creature's spell resistance. Use: Automatic. {238} Type of Feat: Metamagic Prerequisite: Ability to cast 1st-level spells. Specifics: Still spells are cast without a somatic component. Any penalties incurred from casting in armor do not apply to a spell prepared with this feat. Use: A stilled spell occupies a spell slot one level higher than normal. {239} Type of Feat: General Prerequisite: None. Required For: Improved Two-Weapon Fighting. Specifics: A character with this feat reduces the penalties suffered when fighting with two weapons. The normal penalty of -6 to the primary hand and -10 to the off-hand becomes -4 for the primary hand and -8 for the off-hand. The Ambidexterity feat further reduces the attack penalty for the second weapon by 4 (to -4/-4). Best results are achieved if the off-hand weapon is light, further reducing the penalty for both the primary and off-hand by 2 (to -2/-2). Rangers receive this feat for free at level 1. Use: This feat is used automatically during combat. {240} Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger also gives barbarians a sort of "sixth sense," a preternatural ability to sense danger and dodge attacks, and their running stamina is legendary. - Alignment Restrictions: Any nonlawful. - Hit Die: d12. - Proficiencies: All simple and martial weapons, light armor, medium armor, and shields. - Skill Points (Int Modifier * 4 at 1st level): 4 + Int Modifier. - Ex-Barbarians: Barbarians are unable to progress in levels if their alignment ever becomes lawful. {241} Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. His magic emphasizes charms and illusions, and the bard can also play an inspiring song that strengthens him and his allies. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. WARNING: To cast a spell, a bard must have a Charisma score of 10 + the spell's level. For example, to cast a 3rd-level spell, a bard must have a Charisma of 13. Standard Abilities: - Alignment Restrictions: Any nonlawful. - Hit Die: d6. - Proficiencies: Proficient with simple weapons. Also proficient with light armor, medium armor, and shields. - Skill Points (*4 at 1st level): 4 + Int Modifier. - Spellcasting: Arcane (Charisma-based, no spell preparation, spell failure from armor is a factor); Bards begin the game knowing all cantrips. - Ex-Bards: Bards cannot gain levels of experience while they are of any lawful alignment. {242} Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. WARNING: To cast a spell, a cleric must have a Wisdom score of 10 + the spell's level. For example, to cast a 2nd-level spell, a cleric must have a Wisdom of 12. - Hit Die: d8. - Proficiencies: All simple weapons, all armor, and shields. - Skill Points (*4 at 1st level): 2 + Int Modifier. - Spellcasting: Divine (Wisdom-based, spell failure from armor is ignored). {243} Druids are divine spellcasters who receive their spells from nature, not the gods. They strive to live in harmony with the natural world, and hate anything that is not part of the natural cycle, especially aberrations and undead creatures. As they gain experience, they learn to take the shapes of animals and eventually of more powerful creatures. The strict oaths taken by every druid prohibit using weapons and armor outside their tradition. WARNING: To cast a spell, a druid must have a Wisdom score of 10 + the spell's level. For example, to cast a 4th-level spell, a druid must have a Wisdom of 14. - Alignment Restrictions: Must be neutral good, lawful neutral, true neutral, chaotic neutral, or neutral evil. - Hit Die: d8. - Proficiencies: Proficient with druidic weapons, as well as light and medium armor and shields. - Skill Points (*4 at 1st level): 4 + Int Modifier. - Spellcasting: Divine (Wisdom-based, armor-related chance of spell failure is ignored). - Ex-Druids: A druid who is no longer neutral cannot gain levels. {244} Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character. - Hit Die: d10. - Proficiencies: All simple and martial weapons, all armor, and shields. - Skill Points (*4 at 1st level): 2 + Int Modifier. {245} Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oaths. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round. - Alignment Restrictions: Any lawful. - Hit Die: d8. - Proficiencies: Proficient with monk weapons. - Skill Points (*4 at 1st level): 4 + Int Modifier. {246} Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test - an opportunity to demonstrate bravery, to learn tactics, and to do good in the world. Divine power protects these warriors of virtue, warding off harm, protecting them from disease, healing them and their allies, and guarding against fear. Divine power also guides their sword arms, making them among the most effective warriors against undead and evil outsiders. Many of the paladin's special abilities also benefit from a high Charisma score. WARNING: To cast a spell, a paladin must have a Wisdom score of 10 + the spell's level. For example, to cast a 2nd-level spell, a paladin must have a Wisdom of 12. - Alignment Restrictions: Lawful good only. - Hit Die: d10. - Proficiencies: All simple and martial weapons, all armor, and shields. - Skill Points (*4 at 1st level): 2 + Int Modifier. - Spellcasting: Paladin Spells. Divine (Wisdom based, armor-related chance of spell failure is ignored). - Ex-Paladins: A paladin that is no longer lawful good cannot gain levels until their alignment is lawful good again. {247} Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. WARNING: To cast a spell, a ranger must have a Wisdom score of 10 + the spell's level. For example, to cast a 3rd-level spell, a ranger must have a Wisdom of 13. - Hit Die: d10. - Proficiencies: All simple and martial weapons, light and medium armor, and shields. - Skill Points (*4 at 1st level): 4 + Int Modifier. - Spellcasting: Ranger Spells. Divine (Wisdom based, armor-related chance of spell failure is ignored). {248} Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes "fake it" well enough to cast spells from scrolls, activate wands, and use just about any other magic item. - Hit Die: d6. - Proficiencies: Proficient with rogue weapons and light armor. Rogues are not proficient with shields. - Skill Points (*4 at 1st level): 8 + Int Modifier. {249} Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories - just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. WARNING: To cast a spell, a sorcerer must have a Charisma score of 10 + the spell's level. For example, to cast a 9th-level spell, a sorcerer must have a Charisma of 19. - Hit Die: d4. - Proficiencies: All simple weapons. Sorcerers are not proficient with armor or shields. - Skill Points (*4 at 1st level): 2 + Intelligence Modifier. - Spellcasting: Arcane (Charisma-based, no spell preparation, spell failure from armor is a factor). {250} Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells; everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar: a small, magical, creature that serves her. WARNING: To cast a spell, a wizard must have a Intelligence score of 10 + the spell's level. For example, to cast a 9th-level spell, a wizard must have a Intelligence of 19. - Hit Die: d4. - Proficiencies: Proficient with wizard weapons. Wizards are not proficient with armor or shields. - Skill Points (*4 at 1st level): 2 + Int Modifier. - Spellcasting: Arcane (Intelligence-based, spell preparation is required, spell failure from armor is a factor); wizards begin the game knowing all cantrips and four 1st-level spells. {251} Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their hard work, and their capacity for drinking ale. Dwarves are slow to jest and suspicious of strangers, but they are generous to those who earn their trust. They stand just 4 to 4 1/2 feet tall, but are broad and compactly built, almost as wide as they are tall. Dwarven skin varies from deep tan to light brown, and their hair is black, gray, or brown. Dwarven men value their beards highly. Dwarven Ability Adjustments: +2 Con, -2 Cha. Favored Class (Fighter): A multiclass dwarf's fighter class does not count when determining whether he suffers an XP penalty for multiclassing. Special Abilities: - Stonecunning: +2 racial bonus on Search checks made in subterranean areas. - Darkvision: Dwarves are able to see in the dark. - Hardiness vs. Poisons: +2 racial bonus on saving throws against poisons. - Hardiness vs. Spells: +2 racial bonus on saving throws against spells. - Offensive Training vs. Orcs: +1 racial bonus on attack rolls against orcs. - Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears). - Defensive Training vs. Giants: +4 dodge bonus to AC against giants. - Skill Affinity (Lore): +2 racial bonus to Lore checks. {252} Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old, and by human standards are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4 1/2 to 5 1/2 feet tall. They tend to be pale-skinned and dark-haired with deep green eyes. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many other races find them hauntingly beautiful. Elven Ability Adjustments: +2 Dex, -2 Con. Favored Class (Wizard): A multiclass elf's wizard class does not count when determining whether he suffers an XP penalty for multiclassing. Special Abilities: - Sleeplessness: Immune to spells and effects of the 'Sleep' subtype. - Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells. - Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow) - Skill Affinity (Listen): +2 racial bonus to Listen checks. - Skill Affinity (Search): +2 racial bonus to Search checks. - Skill Affinity (Spot): +2 racial bonus to Spot checks. - Keen Senses: Elves make active Search checks automatically and with no movement penalties. - Low-Light Vision: Allows them to see better than normal in the dark. {253} Gnomes are in wide demand as alchemists, inventors, and technicians, though most prefer to remain among their own kind in simple comfort. Gnomes adore animals, gems, and jokes, especially pranks. They love to learn by personal experience, and are always trying new ways to build things. Gnomes stand 3 to 3 1/2 feet tall, with skin that ranges from dark tan to woody brown. Their hair is fair, and their eyes are often some shade of blue. Gnomes generally wear earth tones, but decorate their clothes intricately. Males favor carefully-trimmed beards. Gnomes live 350 to 500 years. Gnomish Ability Adjustments: +2 Con, -2 Str. Favored Class (Wizard): A multiclass gnome's wizard class does not count when determining whether he suffers an XP penalty for multiclassing. Special Abilities: - Small Stature +1 size bonus to attack rolls. +1 size bonus to AC. +4 size bonus to Hide checks. - Hardiness vs. Illusions: +2 racial bonus on saving throws against mind-affecting spells. - Offensive Training vs. Reptilians: +1 racial bonus on attack rolls against reptilian humanoids. - Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears). - Defensive Training vs. Giants: +4 dodge bonus to AC against giants. - Skill Affinity (Listen): +2 racial bonus to Listen checks. - Skill Affinity (Concentration): +2 racial bonus to Concentration checks. - Spell Focus (Illusion): Gnomes add +2 DC to any Illusion spells they cast. This is identical to the feat. - Low-Light Vision: Allows them to see better than normal in the dark. Special: Gnomes are small creatures and as such they can never use the following Large weapons: bastard sword, dire mace, two-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, quarterstaff, scythe and spear. Packages: Gnome characters should only choose the default package for their class, as the other packages may give the gnome weapons they cannot use. {254} Halflings are clever, capable, and resourceful survivors. They are notoriously curious, and show a daring that many larger people can't match. They can be lured by wealth, but tend to spend rather than hoard. Halflings have ruddy skin, hair that is black and straight, and brown or black eyes. Halfling men often grow long sideburns, but rarely beards or moustaches. They prefer practical clothing, and would rather wear a comfortable shirt than jewelry. Halflings stand about 3 feet tall, and commonly live to see 150. Halfling Ability Adjustments: +2 Dex, -2 Str. Favored Class (Rogue): A multiclass halfling's rogue class does not count when determining whether he suffers an XP penalty for multiclassing. Special Abilities: - Small Stature: +1 size bonus to attack rolls. +1 size bonus to AC. +4 size bonus to Hide checks. - Skill Affinity (Move Silently): +2 racial bonus to Move Silently checks. - Skill Affinity (Listen): +2 racial bonus to Listen checks. - Lucky: +1 luck bonus to all saving throws. - Fearless: +2 morale bonus to saving throws against spells and effects of the 'Fear' subtype. - Good Aim: +1 racial bonus to attack rolls made with throwing weapons. Special: Halflings are small creatures and as such they can never use the following Large weapons: bastard sword, dire mace, two-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, quarterstaff, scythe and spear. Packages: Halfling characters should only choose the default package for their class, as the other packages may give the halfling weapons they cannot use. {255} Half-elves have the curiosity and ambition of their human parent, with the refined senses and love of nature of their elven parent, though they are outsiders among both cultures. To humans, half-elves look like elves. To elves, they look like humans. Half-elves are paler, fairer, and smoother-skinned than their human parents, but their actual skin tones and other details vary just as human features do. Half-elves tend to have green, elven eyes. They live to about 180. Favored Class (Any): When determining whether a multiclass half-elf suffers an XP penalty, his highest-level class does not count. Special Abilities: - Sleeplessness: Immune to spells and effects of the 'Sleep' subtype. - Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells. - Partial Skill Affinity (Listen): +1 racial bonus to Listen checks. - Partial Skill Affinity (Search): +1 racial bonus to Search checks. - Partial Skill Affinity (Spot): +1 racial bonus to Spot checks. - Low-Light Vision: Allows them to see better than normal in the dark. {256} Half-orcs are the short-tempered and sullen result of human and orc pairings. They would rather act than ponder and would rather fight than argue. They love simple pleasures, such as feasting, boasting, and wild dancing. They are an asset at the right sort of party, but not at the duchess's grand ball. Half-orcs are as tall as humans but their brutish features betray their lineage. They also regard scars as tokens of pride and things of beauty. They rarely reach 75 years in age. Orcish Ability Adjustments: +2 Str, -2 Int, -2 Cha. Favored Class (Barbarian): A multiclass half-orc's barbarian class does not count when determining whether he suffers an XP penalty for multiclassing. Special Abilities: - Darkvision: Half-orcs are able to see in the dark. {257} Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest mean they are very physically diverse as well. Skin shades range from nearly black to very pale, hair from black to blond, and facial hair (for men) from sparse to thick. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. - Favored Class (Any): When determining whether a multiclass human suffers an XP penalty, his highest-level class does not count. - Quick to Master: 1 extra feat at 1st level. - Skilled: 4 extra skill points at 1st level, plus 1 additional skill point at each following level. {258} Last Name: {259} First Name: {260} Description of Alignments {261} Description of Abilities {262} Character Info Help Text {263} Barter {264} Neutral {265} Good {266} Evil {267} Chaotic {268} Lawful {269} Animal Empathy {270} Concentration {271} Disable Trap {272} The OnBlocked Event occurs when a creature cannot find a path around an object. {273} Heal {274} Hide {275} Listen {276} Lore {277} Move Silently {278} Open Lock {279} Parry {280} Perform {281} Persuade {282} Pick Pocket {283} One with the Land {284} Search {285} Set Trap {286} Spellcraft {287} Spot {288} Use Magic Device {289} Alertness {290} Type of Feat: General Prerequisite: None. Specifics: +2 bonus to Spot and Listen checks due to finely tuned senses. Use: Automatic. {291} Cleave {292} Type of Feat: General Prerequisite: Str 13+, Power Attack. Required for: Great Cleave. Specifics: If the character kills an opponent, he gets a free attack against any opponent who is within melee weapon range. Use: Automatic. Special: Monks receive this feat at 1st level. {293} Extend Spell {294} Type of Feat: Metamagic Prerequisite: Ability to cast 1st-level spells. Specifics: Extended spells have their duration doubled, lasting twice as long as normal. Use: An extended spell occupies a spell slot one level higher than normal. Note: Spells with a duration of instantaneous or permanent are not affected. {295} Extra Turning {296} Combat Casting {297} Type of Feat: General Prerequisite: Ability to cast 1st-level spells. Specifics: The character is adept at casting spells in combat, and does not suffer the standard -4 penalty to Concentration checks when casting defensively within four meters of an enemy. Use: Automatic. {298} Deflect Arrows {299} Type of Feat: General Prerequisite: Dex 13+, Improved Unarmed Strike. Specifics: The character can attempt to deflect one incoming missile attack per round. This is treated as a Reflex save made against DC 20. Use: Automatic if not caught flat-footed. Monks receive this feat for free at level 2. {300} Dodge {301} Type of Feat: General Prerequisite: Dex 13+. Required for: Mobility and Spring Attack. Specifics: The character gains a +1 dodge bonus to AC against attacks from his current target or last attacker. Use: Automatic, though a condition that negates a Dexterity bonus to AC also negates any dodge bonuses. Multiple dodge bonuses (different feats, racial bonuses) are cumulative. {302} Disarm {303} Type of Feat: General Prerequisite: Int 13+. Required for: Improved Disarm. Specifics: The character can attempt to disarm an opponent in melee combat. Attempting a disarm applies a -6 penalty to the character's attack roll, and the combatant with the larger weapon gains a +4 bonus per size category of difference. A successful hit deals normal damage, and if the opponent fails a Discipline check then the weapon flies from the opponent's hands. Use: Selected. A disarm attempt provokes an attack of opportunity. {304} Vault Characters {305} Server {306} Local {307} DM {308} Endurance {309} Armor Type {310} Attacks {311} Melee {312} Ranged {313} Status {314} Experience {315} Next Level {316} Saving Throws {317} Fortitude {318} Reflex {319} Will {320} HP {321} AC {322} 1st {323} 2nd {324} 3rd {325} 4th {326} Feats {327} Skills {328} Increased Strength By {329} Increased Dexterity By {330} Increased Intelligence By {331} Increased Constitution By {332} Increased Wisdom By {333} Increased Charisma By {334} Sub Race {335} Armor {336} Biography {337} Tattoo Colors {338} Sub Race {339} Custom Sub Race {340} Camouflage {341} The OnConversation Event occurs when the object is either the target of an initiate conversation action, a parameter in a call to the ActionStartConversation() NWScript function, or responding to 'spoken' text that matches its listen pattern. {342} Taunt {343} Discipline {344} Ability: Charisma. Requires Training: Yes. Classes: Druid and ranger. A successful check allows a character to charm or dominate certain creatures. Check: Animals and dire animals have a DC of 15 + the creature's hit die. For beasts and magical beasts, the DC is 19 + the creature's hit die. If the check succeeds, the creature is dominated. Special: If the character fails their check by five or more, the creature will go hostile. Use: Select this skill and then select the target creature. Dominated creatures are commanded as if they were henchmen. The creature will remain dominated for one turn per level of the character using the skill. {345} Ability: Constitution. Requires Training: No. Classes: All. Concentration checks are made whenever your character is distracted during the act of casting a spell. It is also used to avoid the effects of the Taunt skill. Check: The DC to avoid casting failure is equal to 10 + damage received + spell level. The caster receives a -4 penalty to his check if casting within three meters of an enemy. Use: Automatic. {346} Ability: Intelligence. Requires Training: Yes. Classes: All. This skill allows the character to perform a variety of actions on a trap. Check: There are four progressively difficult actions that a character may perform on a trap; base DC is determined by the difficulty rating of the trap, modified by the action being performed. - Assessing a trap to determine its difficulty modifies the DC by -7. - Flagging a trap to make it visible to the rest of the party modifies the DC by -5. - Recovering a trap raises the trap DC by +10. - Disarming a trap has no effect on the trap DC. Special: A rogue is the only class capable of disarming traps with a DC of 35 or greater. With 5 or more ranks in the Set Trap skill a character gets a +2 synergy bonus on Disable Trap checks. Spectacular Failure: When disarming or recovering a trap, a spectacular failure results in the trap immediately going off. Use: Assess, Flag, Recover, and Disarm are radial menu options off of a detected trap. {347} Ability: Strength. Requires Training: No. Classes: All. A successful check allows the character to resist any combat feat (Disarm, Called Shot, or Knockdown). Check: The DC is equal to the attacker's attack roll. Use: Automatic. {348} The OnCombatRoundEnd Event occurs when the creature finishes a combat round. {349} Ability: Wisdom. Requires Training: No. Classes: All. With this skill a character can use a healing kit to cure wounds and heal poisons and diseases. Check: To heal poisons and diseases, the healer must make a successful check against their DC. If he is successful, the target is healed and is cured a number of HP equal to the skill roll, plus all modifiers. If the target suffers from no poisons or diseases, it is still cured of damage. Use: Use healing kit on a wounded creature. {350} Ability: Dexterity. Requires Training: No. Classes: All. This skill allows a character to hide from enemies. Check: The character must succeed at an opposed test against a searching creature's Spot check. Success means that the character goes undetected. Special: The Hide and Move Silently skills combine into a single Stealth action. Movement in Stealth mode is slower than the normal rate. Wearing armor or using a torch inhibits this ability, but low light can provide a bonus. A character in Stealth mode is harder to spot if standing still, and if his stature is small. Use: Select the Stealth action from the Special Abilities radial. Invisible characters automatically enter Stealth mode. Opposed Spot and Listen rolls are made once per round, where applicable. {351} Ability: Wisdom. Requires Training: No. Classes: All. Listen alerts a character to hidden creatures that may be nearby. Check: Listen detects hidden creatures by opposing their Move Silently check. A successful check renders the hidden creature visible, and makes it a valid target for the listener. Special: Standing still provides a +5 bonus to a Listen check. A character with the Alertness feat gains a +2 bonus on Listen checks. Rangers gain a bonus when Listening against a favored enemy. Elves, gnomes, and halflings gain a +2 racial bonus to Listen checks. Half-elves receive a +1 racial bonus. Use: Listen is part of the Detect modal action. In Passive Detect mode, checks are made automatically every round. Active Detect mode is a modal action that reduces the normal movement rate and makes the character perform an Active Listen, as well as Spot and Search checks. {352} Ability: Intelligence. Requires Training: No. Classes: All. Lore allows a character to identify unknown magic items. Check: A roll against an unidentified item's value to determine magical properties that the item may possess. Special: Bards are able to identify items more easily than other classes. Various spells and items can also give a character a bonus to their lore skill. Use: Automatic every time the character examines an item. {353} Ability: Dexterity. Requires Training: No. Classes: All. A character may sneak quietly past an enemy. Check: A Move Silently check is opposed by the listening creature's Listen check. If the character is successful, the opposing creature remains unaware as the character moves. Special: Hide and Move Silently are combined into a single Stealth action. Movement in Stealth mode is slower than the normal rate. Wearing armor inhibits this ability, but low light can provide a bonus. Use: Select the Stealth action from the Special Abilities radial. Invisible creatures automatically enter Stealth mode. {354} Ability: Dexterity. Requires Training: Yes. Classes: All. This skill allows the character to enter locked rooms and open locked containers. Check: The DC is determined by the lock's difficulty rating. A successful check opens the lock. Special: Thieves tools can be used to provide bonuses to a character's Open Lock attempt, but are destroyed in the attempt whether succesful or not. Use: Select the skill and then target a locked object. {355} Ability: Dexterity. Requires Training: No. Classes: All. Parry allows the character to block incoming attacks and make spectacular counterattacks. Check: The DC is the modified attack roll of the incoming blow. A successful Parry check means that the attack does not damage the parrying character. A character may only parry a number of attacks per round equal to the number of attacks per round available to the character. Special: If the parry is successful and the difference between the roll and the DC is ten points or greater, a counterattack occurs. A counterattack is a free attack made by the parrying character, at his full attack bonus, against the parried opponent. Use: Select the Parry mode. The character will remain in parry mode until the mode is exited. {356} Ability: Charisma. Requires Training: No. Classes: Bard. A Bard using Perform can perform the bardsong, which improves their allies' ability to fight in combat and withstand mind-affecting enemies. Perform is essential for any Bard who wants to have access to their bardsong. Check: None required. The higher the rank in this skill, the better the bardsong. Use: Select the skill to affect a 30-foot radius of allies around the singer. {357} Ability: Charisma. Requires Training: No. Classes: All. A successful Persuade check prompts NPCs to reveal additional information or give bonus treasure in conversation. Check: The DC is determined by the NPC being spoken to. Use: Used in conversation. {358} Ability: Dexterity. Requires Training: Yes. Classes: All. Pick Pocket allows a character to remove items from another's backpack. Check: There are two parts to successfully picking a pocket. First, the item must be acquired, and then the targeted creature must not notice the theft. Stealing the item is a simple skill test against the target's DC. The base DC for a neutral or tolerant creature is 20, and 30 for a hostile creature. This roll is modified by armor check penalties. The targeted creature then makes an opposed Spot check against the character's Pick Pocket check. Hostile creatures have a +10 bonus to their Spot checks in this test. If the targeted creature succeeds at this opposed check, then the target has detected the theft attempt. An NPC who detects the attempt will turn hostile, and a PC will be informed that the character has attempted to use Pick Pocket on him. If the character is successful at both checks, then he steals the item without being detected. Use: Select skill, then select valid target. {359} Blood Frenzy {360} Ability: Intelligence. Requires Training: No. Classes: All. Search is used to detect traps. Check: Detecting a trap is an opposed test, pitting the character's Search check against a DC equal to the Set Trap skill check, plus the strength of the trap. Only rogues may detect traps with a DC greater than 35. Special: Elves and dwarves receive a +2 bonus to their Search checks, and half-elves gain a +1 bonus. Use: Search is part of the Detect modal action. In Passive Detect mode, checks are made automatically every round. Active Detect mode is a modal action that reduces the character's normal movement rate and perform an Active Search, as well as Spot and Listen checks. {361} Ability: Dexterity. Requires Training: Yes. Classes: All. This skill allows a character to place trap kits. Check: When a trap kit is used, the character makes a skill check. The DC of the task is determined by the power of the trap. Special: 5 or more ranks in Disable Traps grants a +2 synergy bonus on Set Trap checks. Any party members are able to see traps that one character has set. Spectacular Failure: If a skill check is failed by 10 or more, the trap goes off in the attempt to set it. This can only occur if you are in combat when trying to set the trap. Use: Use a trap kit from your inventory. An icon visible to you and your party will appear on the ground to represent the trap. {362} Ability: Intelligence. Requires Training: Yes. Classes: All. Spellcraft is used to identify spells and to perform counterspells. Check: A successful check means that the character has identified a spell being cast by an opponent. The DC of this check is equal to 15 + spell level. The character also gains a +1 bonus for every 5 ranks in this skill to all saving throws against spells. Special: A specialist wizard gets a +2 bonus when dealing with a spell from his specialized school. As well, a successful Spellcraft check is required before your character can attempt to counterspell. The specialist wizard suffers a -5 penalty when dealing with a spell or effect from a prohibited school. Use: Spellcraft checks are automatic whenever a spell is cast nearby. {363} The OnPerception Event occurs when the creature either notices or stops noticing a player's character. {364} Ability: Wisdom. Requires Training: No. Classes: All. A successful Spot check reveals a hidden creature. Check: The DC is determined by the Hide check of the hidden creature. Special: The Alertness feat grants a +2 bonus on Spot checks. Rangers receive a bonus on Spot checks against their favored enemy. Elves gain a +2 bonus on Spot checks, and half-elves gain a +1 bonus. Use: Spot is part of the Detect modal action. In Passive Detect mode, checks are made automatically every round. Active Detect mode is a modal action that reduces the normal movement rate and makes the character perform an Active Spot, as well as Search and Listen checks. {365} The OnRested Event occurs when the creature has finished resting. {366} Ability: Charisma. Requires Training: No. Classes: All. Taunt is used to provoke an enemy into dropping his guard for a short time. Check: The DC is a concentration check made by the target against the character's Taunt skill roll. It is considered an attack. If the taunt is successful, the opponent suffers an Armor Class penalty equal to the difference between the taunt roll and the defender's roll (to a max of a -6 penalty) for 5 rounds. The target will also suffer a 30% chance of spell failure, if they don't resist the taunt. Special: Taunt penalties are not cumulative. Use: Select skill and then target creature. {367} Ability: Charisma. Requires Training: Yes. Classes: Bard and Rogue. A successful Use Magic Device check allows the character to use a magic item as if he had a required class, race, or alignment. Check: The base DC is determined by the value of the item, and modified by the type of emulation the character is attempting. If the character attempts to emulate a specific race, the DC increases by 5; if he attempts to emulate a specific alignment, the DC increases by 10. Emulating a specific class does not modify the base DC. Use: Automatically applied whenever a character attempts to use or equip an item normally unusable by his class, race, or alignment. {368} Select Spells for your Character {369} Available/Known {370} Selected/Prepared {371} Remaining Spells {372} Select Cantrips {373} Abjuration {374} Conjuration {375} Divination {376} Enchantment {377} Evocation {378} Illusion {379} Necromancy {380} Transmutation {381} Select a School of Magic {382} Bombardment {383} Acid Splash {384} Earthquake {385} Sunburst {386} Aura of Glory {387} Banishment {388} Inflict Minor Wounds {389} Inflict Light Wounds {390} Inflict Moderate Wounds {391} Inflict Serious Wounds {392} Inflict Critical Wounds {393} Select a Deity for your Character {394} Custom Deity {395} Remaining Points {396} Allocate Skill Points {397} Select Feats {398} Remaining Feats {399} Selected {400} Type of Feat: Special Prerequisite: Exclusive to clerics and paladins. Specifics: This divine ability allows the character to turn undead six additional times per day. Use: Automatic. {401} Great Fortitude {402} Type of Feat: General Prerequisite: None. Specifics: A character with this feat is tougher than normal, gaining a +2 bonus to all Fortitude saving throws. Use: Automatic. {403} Improved Power Attack {404} Type of Feat: General Prerequisite: Str 13+, Power Attack. Specifics: This feat allows the character to trade a -10 penalty on his attack roll to gain a +10 bonus on his damage roll. It is very useful when fighting tough, easy-to-hit opponents. Use: Combat Mode. {405} Improved Parry {406} Type of Feat: General Prerequisite: Intelligence 13+. Specifics: The character gains a +4 competence bonus to his opposed attack roll when using the Parry skill. Use: Automatic. {407} Iron Will {408} Type of Feat: General Prerequisite: None. Specifics: The character's strong presence of mind gives him a +2 bonus to all Will saving throws. Use: Automatic. {409} Knockdown {410} Type of Feat: General Prerequisite: None. Required for: Improved Knockdown. Specifics: A character with this feat can attempt to knock his melee opponents to the ground. The character makes an attack roll at -4, and if successful the defender makes an opposed Discipline check against the character's attack roll. If the character wins, the defender is knocked to a prone position. Use: Selected. Prone characters cannot attack. Characters receive a +4 bonus to attack prone opponents in melee, but a -4 penalty to attack them with a ranged weapon. A character can only make a Knockdown attempt on opponents that are one size category larger than himself, or smaller. The opponent gets a +4 bonus on his opposed check for every size category he is larger than the attacker, or a -4 penalty for every size category he is smaller. Monks receives this feat for free at level 6. {411} Lightning Reflexes {412} Type of Feat: General Prerequisite: None. Specifics: The character's reflexes are faster than normal, granting him a +2 bonus to all Reflex saving throws. Use: Automatic. {413} Maximize Spell {414} Type of Feat: Metamagic Prerequisite: Ability to cast 3rd-level spells. Specifics: Maximized spells apply all variable numeric effects - including damage, number of targets, and so on - at their maximum values. Use: A maximized spell occupies a spell slot three levels higher than normal. Saving throws and opposed rolls, such as those made when Dispel Magic is cast, are not affected. {415} Mobility {416} Type of Feat: General Prerequisite: Dex 13+, Dodge. Required for: Spring Attack. Specifics: A character with this feat has learned to avoid attacks of opportunity more effectively, gaining a +4 dodge bonus to AC against them. Use: Automatic, though a condition that negates a Dexterity bonus to AC also negates any dodge bonuses. Multiple dodge bonuses (from different feats or racial bonuses) are cumulative. {417} Power Attack {418} Type of Feat: General Prerequisite: Str 13+. Required for: Cleave, Improved Power Attack, Great Cleave, Divine Might and Divine Shield. Specifics: A character with this feat can make powerful but ungainly attacks. When Power Attack is selected, it grants a +5 bonus to the damage roll, but at the cost of -5 to the attack roll. Use: Combat Mode. {419} Rapid Shot {420} Type of Feat: General Prerequisite: Dex 13+, Point Blank Shot. Specifics: A character with this feat gains an extra attack per round with a ranged weapon (excluding crossbows). When a Rapid Shot is attempted, the extra attack is made at the character's highest base attack bonus, but all attacks within the round suffer a -2 penalty. Use: Selected. {421} Sap {422} Type of Feat: General Prerequisite: Base Attack Bonus +1, Called Shot. Required for: Stunning Fist. Specifics: A character with this feat is able to make a special stun attack in melee. He makes an attack roll with a -4 penalty, and if the hit successfully deals damage the defender must make a Discipline check with a DC equal to the attacker's attack roll. If the defender fails, he or she is dazed for 12 seconds. Use: Selected. {423} Skill Focus {424} Type of Feat: General Prerequisite: Able to use the skill. Specifics: A character with this feat is adept at a certain skill, gaining a +3 bonus on all checks with it. Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a different skill in each case. {425} Spell Focus (Abjuration) {426} Type of Feat: General Prerequisite: Ability to cast 1st-level spells. Required for: Greater Spell Focus and Arcane Defense. Specifics: A character with this feat is adept in a certain school of magic, gaining a +2 bonus to spell save DC for all spells that they cast from that school. Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a different school of magic in each case. Gnomes receive Spell Focus (illusion) for free at level 1. {427} More Special Abilities {428} Turn Undead {429} Stunning Fist {430} Type of Feat: General Prerequisite: Dex 13+, Wis 13+, Improved Unarmed Strike, base attack bonus +8 or higher. Required for: Extra Stunning Attacks. Specifics: A character with this feat can attempt a disabling strike with a -4 attack penalty and a -4 damage penalty. If successful, the target must succeed at a Fortitude save (DC 10 + 1/2 the attacker's level + the attacker's Wisdom modifier) or be held for three rounds. This attack may be used once per day for every four levels of the character. Use: Selected. Monks receive this feat for free at 1st level, even if they do not meet the prerequisites. As well, monks suffer no attack or damage penalties when using this feat and may use it once per day per level. Constructs and undead are immune to this attack, as are any creatures that are immune to critical hits. {431} Toughness {432} Type of Feat: General Prerequisite: None. Specifics: A character with this feat is tougher than normal, gaining one bonus hit point per level. Hit points are gained retroactively when choosing this feat. Use: Automatic. {433} Weapon Finesse {434} Type of Feat: General Prerequisite: Base attack bonus +1 or higher. Specifics: A character with this feat is adept at using light weapons subtly and effectively, allowing him to make melee attack rolls with his dexterity modifier instead of strength (if his dexterity is higher than his strength). Use: Automatic when using any of the following weapons: dagger, handaxe, kama, kukri, light hammer, mace, rapier, short sword, sickle, whip and unarmed strike. {435} Weapon Focus (club) {436} Type of Feat: General Prerequisite: Proficiency with the chosen weapon type, base attack bonus +1 or higher. Required for: Weapon Specialization (fighter only). Specifics: A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it. Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case. Special: Halflings and gnomes are Small creatures and as such they can never use the following large weapons: dire mace, double-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, and scythe. {437} Weapon Proficiency (exotic) {438} Type of Feat: General Prerequisite: Base attack bonus +1 or higher. Specifics: This feat allows effective use of all exotic weapons. The exotic weapons list includes the bastard sword, dire mace, dwarven waraxe, double axe, kama, katana, kukri, scythe, shuriken, whip, and two-bladed sword. Normal: A character cannot equip weapons they are not proficient in. Use: Automatic. {439} Weapon Proficiency (martial) {440} Type of Feat: General Prerequisite: None. Specifics: This feat allows effective use of all martial weapons. The martial weapons list includes the battleaxe, greataxe, greatsword, halberd, handaxe, heavy flail, light flail, light hammer, longbow, longsword, rapier, scimitar, short sword, shortbow, throwing axe, and warhammer. Normal: A character cannot equip weapons they are not proficient in. Use: Barbarians, fighters, paladins, and rangers are automatically proficient with all martial weapons. {441} Weapon Proficiency (simple) {442} Type of Feat: General Prerequisite: None. Specifics: This feat allows effective use of all simple weapons, including the club, dagger, mace, sickle, spear, morningstar, quarterstaff, light and heavy crossbows, dart, and sling. Normal: A character cannot equip weapons they are not proficient in. Use: All characters except for druids, monks, rogues, and wizards are automatically proficient with all simple weapons. The spell Tenser's Transformation gives a wizard a temporary proficiency with all simple weapons. {443} Weapon Specialization {444} Type of Feat: Special Prerequisite: Must be a fighter, base attack bonus +4, Weapon Focus in the chosen weapon group. Specifics: A character with this feat has trained especially hard with a specific weapon group, and gains a +2 damage bonus when using these weapons in combat. Use: This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case. Special: Halflings and Gnomes are small creatures and as such they can never use the following Large weapons: dire mace, two-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, and scythe. {445} Male Help Text {446} Female Help Text {447} The choice of making your character Male or Female is purely an aesthetic one, as both are equally capable. In Neverwinter Nights, gender has no bearing on the ways in which skills or abilities are applied. {448} A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, and unpredictable. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can only be made to work together by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. The demented sorcerer pursuing mad schemes of vengeance and havoc is chaotic evil. Chaotic evil represents the destruction not only of beauty and life but of the order on which beauty and life depend. {449} A chaotic good character acts as his conscience directs him with little regard for what others expect. He believes in goodness and right, but has little use for laws and regulations. He follows his own moral compass, which, although good, may not agree with that of society. A ranger who waylays the evil baron's tax collectors is chaotic good. Chaotic good combines a good heart with a free spirit. {450} A chaotic neutral character is an individualist, resents restrictions, and challenges tradition. He does not intentionally promote anarchy, however, as that would require he be motivated either by good (and a desire to liberate others) or evil (and a desire to make others suffer). A bard who wanders the land living by his wits is chaotic neutral. Chaotic neutral represents freedom both from society's restrictions and from a do-gooder's zeal, though a character of this alignment is not totally random in his actions. He is not as likely to jump off a bridge as to cross it. {451} A lawful evil villain methodically takes what he wants within the limits of his code of conduct. He cares about tradition, loyalty, and order, but not about freedom, dignity, or life. He is loath to break laws or promises, partly because he depends on order to protect himself. Some lawful evil villains have particular taboos, such as not killing in cold blood, and imagine that these compunctions put them above unprincipled thugs. The scheming baron who exploits his people is lawful evil. Lawful evil represents methodical, intentional evil. {452} A lawful good character has the commitment and discipline to oppose and fight evil relentlessly. She tells the truth, keeps her word, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. A paladin who fights evil without mercy and who protects the innocent without hesitation is lawful good. Lawful good emphasizes honor and compassion. {453} A lawful neutral character acts as law, tradition, or a personal code direct her. She may believe in personal order and live by a code or standard, or she may believe in order for all and favor a strong, organized government. A monk who follows her discipline without being swayed by the demands of those in need nor by the temptations of evil is lawful neutral. Lawful neutral means that you are reliable and honorable without being a zealot. {454} A neutral evil villain does whatever she can get away with, shedding no tears for those she harms. She has no love of order and holds no illusion that following laws, traditions, or codes would make her any more noble. However, she doesn't have the restless nature or love of conflict that a chaotic evil villain has. The criminal who robs and murders to get what she wants is neutral evil. Neutral evil represents evil without honor and without variation. {455} A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. A cleric who helps others according to their needs is neutral good. Neutral good means doing what is good without bias toward or against order. {456} A true neutral character doesn't feel strongly one way or the other about good vs. evil or law vs. chaos. She thinks good is better than evil - after all, she'd rather have good neighbors and rulers than evil ones - but she's not personally committed to upholding good in any abstract or universal way. A wizard who devotes herself to her art and is bored by the semantics of moral debate is true neutral. Some true neutral characters, however, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as dangerous extremes. They advocate neutrality as the most balanced road in the long run. Neutral means you act naturally, without prejudice or compulsion. {457} WARNING: We strongly suggest that you make use of the "Recommended" button. This will optimize your attributes for the class that you have selected. You can still modify your stats after pressing the "Recommended" button. If you do not use the recommended statistics you may create a character that is significantly more difficult to play. The basic statistics that define your character are divided among six ability scores. Each of these represents a particular aspect of your character, and skills that draw from these traits are modified depending on your score in them. Certain classes also favor one ability over others, and derive much of their strength from a high score in these areas. {458} Alignment reflects how your character relates to the concepts of good and evil, law and chaos. It can affect how certain NPCs react within the game, and will occasionally determine whether an item can be used or not (some items have alignments of their own, and will not allow a conflict with their user). The main purpose of alignment, however, is to act as a guideline for consistent roleplaying, though it is not set in stone. The alignment of a character can change to match the style in which they are played, if deviation is consistent and serious. All of the nine alignments listed are viable choices for adventurers, though the "evil" variants are more often the domain of villains and monsters. {459} Strength measures the muscle and physical power of your character. This ability is especially important for fighters, barbarians, paladins, rangers, and monks because it helps them prevail in combat. {460} Dexterity measures agility, reflexes, and balance. This ability is most important for rogues, but also for characters who typically wear light or medium armor (barbarians and rangers) or none at all (monks, wizards, and sorcerers), or for any character who wants to be a skilled archer. {461} Constitution represents the health and stamina of your character. High constitution increases the number of hit points a character has (affecting how much damage they can take), and this makes it important for everyone, but especially so for fighters. If constitution ever increases, hit points increase retroactively as well. Spell-casters also need strong constitution to keep their spells from being interrupted during combat. {462} Wisdom describes a character's willpower, common sense, perception, and intuition, whereas Intelligence represents the ability to analyze information. An "absent-minded professor" has low Wisdom and high Intelligence. A simpleton with low Intelligence might nevertheless be very perceptive (have high Wisdom). Wisdom is important for clerics and druids, affecting the strength and number of their spells, and is also significant for paladins and rangers. It is very important for monks as well, modifying many of their abilities. The wise character is capable of intuitively understanding others, occasionally having insights into their motivations. {463} WARNING: An Intelligence lower than 9 means that your character is unable to speak properly. Intelligence determines how well your character learns and reasons. Intelligence is important for wizards because it affects how many spells they can cast, how hard their spells are to resist, and how powerful their spells can be. It is also important for any character who wants to have a strong assortment of skills, however increasing your Intelligence will not grant bonus skill points retroactively. NOTE: Sorcerers do not use Intelligence for any of their spellcasting - Charisma is used instead. {464} Chaotic Evil "Destroyer" {465} Chaotic Good "Rebel" {466} Chaotic Neutral "Free Spirit" {467} Lawful Evil "Dominator" {468} Lawful Good "Crusader" {469} Lawful Neutral "Judge" {470} Neutral Evil "Malefactor" {471} Neutral Good "Benefactor" {472} True Neutral "Undecided" {473} Strength Information {474} Dexterity Information {475} Constitution Information {476} Wisdom Information {477} Intelligence Information {478} Charisma measures a character's force of personality, persuasiveness, ability to lead, and physical attractiveness. It represents actual personal strength, not merely how one is perceived by others in a social setting. Charisma is most important for paladins, sorcerers, and bards. It is also important for clerics, as it affects their ability to turn undead. All characters benefit from having a high charisma when speaking with others in the world. Charisma affects an NPC's initial reaction to the player and it modifies the player's Persuasion skill checks. NOTE: Charisma influences bard/sorcerer spells NOT intelligence. {479} Charisma Information {480} Class help {481} Races {482} Deity help header {483} Description of Packages {484} Your character's class is her profession or vocation. It determines what she is able to do: combat training, magical ability, skills, and more. In selecting what class is right for your character, keep in mind what base strengths you want her to have. The eleven basic selections can approximate most any character concept. {485} A race is a group of character types who share certain attributes. There are seven to choose from, each with their own strengths and weaknesses relative to the others. {486} You may enter any deity name here, if you want, or leave it blank. {487} Click the Configure Packages button to configure your own skills and feats. If you do not wish to go through this process, then choose a package. Packages are for players who wish to jump in and play the game without building a character from scratch. A package represents an automatic selection of skills and feats, specially chosen for a character of the class and race you have chosen. It also includes an assortment of basic equipment. A package character is ready to begin adventuring immediately. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {488} Swords {489} Polearms {490} Axes {491} Blunts {492} Bows {493} Ammunition {494} Throwing {495} Double-Sided {496} Specialized {497} Mage-Specific {498} Standard Items {499} Custom Items {500} Weapons {501} Armor {502} Balagarn's Iron Horn {503} Spontaneous Casting {504} Wild Shape {505} Elemental Shape {506} Call Animal Companion {507} Empty Body {508} Drown {509} Caster Level(s): Wizard / Sorcerer 1 Innate Level: 1 School: Divination Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 9 seconds Additional Counter Spells: Save: None Spell Resistance: No Through magical intuition the caster gains a +20 bonus to attack rolls. {510} Caster Level(s): Bard 0, Druid 0, Wizard / Sorcerer 0 Innate Level: 0 School: Evocation Descriptor(s): Component(s): Verbal Range: Medium Area of Effect / Target: Single Duration: 10 rounds Additional Counter Spells: Save: Fort negates Spell Resistance: Yes A burst of hot light is fired from the caster to one target, making it suffer a -1 penalty to attack rolls. {511} hit {512} dead {513} Caster Level(s): Wizard / Sorcerer 1 Innate Level: 1 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 1 turn / level Additional Counter Spells: Save: None Spell Resistance: No The caster gains a +4 bonus to AC. As well, the caster is immune to the spell magic missile for the duration of the shield. {514} miss {515} Greataxe {516} Special Attack {517} Called Shot: Arm {518} Called Shot: Leg {519} Reflex Save {520} Fortitude Save {521} Caster Level(s): Cleric 1 Innate Level: 1 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 1 turn / level Additional Counter Spells: Save: None Spell Resistance: No A magical field appears around the caster, causing any nearby enemies a 20% chance to miss on ranged attacks. {522} Caster Level(s): Cleric 3, Wizard / Sorcerer 2 Innate Level: 3 School: Illusion Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Creature or Item Duration: Permanent Additional Counter Spells: Save: None Spell Resistance: No This creates a magical flame that burns as bright as a torch until dispelled. It can be cast on any item that can be equipped to create a permanent source of light. {523} Possess Familiar {524} Type of Feat: General Prerequisite: None. Specifics: A character with this feat has the training required to use a shield. Use: All classes except monks, rogues, sorcerers, and wizards have this feat for free. {525} Aberration {526} Animal {527} Beast {528} Construct {529} Dragon {530} Creature Item {531} Book {532} Scroll {533} Goblinoid {534} Creature Slash Weapon {535} Gold Piece {536} Monstrous {537} Orc {538} Reptilian {539} Elemental {540} Fey {541} Giant {542} Magical Beast {543} Outsider {544} The OnSpawn Event occurs when the creature first appears in the area. {545} The OnAreaTransitionClick Event occurs only if the player activates the Door's Area Transition. The Door must have been previously configured to act as an Area Transition before this Event will be triggered. {546} Shapechanger {547} Undead {548} Vermin {549} Examine {550} Unequip {551} Equip {552} Equip Offhand {553} Drop {554} Use {555} Pick Up to Inventory {556} Trap {557} Cast Spell {558} Combine {559} Split {560} ERROR: UNEXPECTED CHARACTER {561} ERROR: FATAL COMPILER ERROR {562} ERROR: PROGRAM COMPOUND STATEMENT AT START {563} ERROR: UNEXPECTED END COMPOUND STATEMENT {564} ERROR: AFTER END COMPOUND STATEMENT {565} ERROR: PARSING VARIABLE LIST {566} ERROR: UNKNOWN STATE IN COMPILER {567} ERROR: INVALID DECLARATION TYPE {568} ERROR: NO LEFT BRACKET ON EXPRESSION {569} ERROR: NO RIGHT BRACKET ON EXPRESSION {570} ERROR: BAD START OF STATEMENT {571} ERROR: NO LEFT BRACKET ON ARG LIST {572} ERROR: NO RIGHT BRACKET ON ARG LIST {573} ERROR: NO SEMICOLON AFTER EXPRESSION {574} ERROR: PARSING ASSIGNMENT STATEMENT {575} ERROR:CANNOT ASSIGN A VALUE TO THE LEFT-SIDE OF THIS STATEMENT. {576} ERROR: BAD CONSTANT TYPE {577} ERROR: IDENTIFIER LIST FULL {578} ERROR: NON-INTEGER ID FOR INTEGER CONSTANT {579} ERROR: NON FLOAT ID FOR FLOAT CONSTANT {580} ERROR: NON STRING ID FOR STRING CONSTANT {581} ERROR: VARIABLE ALREADY USED WITHIN SCOPE {582} ERROR: VARIABLE DEFINED WITHOUT TYPE {583} ERROR: INCORRECT VARIABLE STATE LEFT ON STACK {584} ERROR: NON INTEGER EXPRESSION WHERE INTEGER REQUIRED {585} ERROR: VOID EXPRESSION WHERE NON VOID REQUIRED {586} ERROR: INVALID PARAMETERS FOR ASSIGNMENT {587} ERROR: DECLARATION DOES NOT MATCH PARAMETERS {588} ERROR: LOGICAL OPERATION HAS INVALID OPERANDS {589} ERROR: EQUALITY TEST HAS INVALID OPERANDS {590} ERROR: COMPARISON TEST HAS INVALID OPERANDS {591} ERROR: SHIFT OPERATION HAS INVALID OPERANDS {592} ERROR: ARITHMETIC OPERATION HAS INVALID OPERANDS {593} ERROR: UNKNOWN OPERATION IN SEMANTIC CHECK {594} ERROR: SCRIPT TOO LARGE {595} ERROR: RETURN STATEMENT HAS NO PARAMETERS {596} ERROR: NO WHILE AFTER DO KEYWORD {597} ERROR: FUNCTION DEFINITION MISSING NAME {598} ERROR: FUNCTION DEFINITION MISSING PARAMETER LIST {599} ERROR: MALFORMED PARAMETER LIST {600} ERROR: BAD TYPE SPECIFIER {601} ERROR: NO SEMICOLON AFTER STRUCTURE {602} ERROR: ELLIPSIS IN IDENTIFIER {603} ERROR: FILE NOT FOUND {604} ERROR: INCLUDE RECURSIVE {605} ERROR: INCLUDE TOO MANY LEVELS {606} ERROR: PARSING RETURN STATEMENT {607} ERROR: PARSING IDENTIFIER LIST {608} ERROR: PARSING FUNCTION DECLARATION {609} ERROR: DUPLICATE FUNCTION IMPLEMENTATION {610} ERROR: TOKEN TOO LONG {611} ERROR: UNDEFINED STRUCTURE {612} ERROR: LEFT OF STRUCTURE PART NOT STRUCTURE {613} ERROR: RIGHT OF STRUCTURE PART NOT FIELD IN STRUCTURE {614} ERROR: UNDEFINED FIELD IN STRUCTURE {615} ERROR: STRUCTURE REDEFINED {616} ERROR: VARIABLE USED TWICE IN SAME STRUCTURE {617} ERROR: FUNCTION IMPLEMENTATION AND DEFINTITION DIFFER {618} ERROR: MISMATCHED TYPES {619} ERROR: INTEGER NOT AT TOP OF STACK {620} ERROR: RETURN TYPE AND FUNCTION TYPE MISMATCHED {621} ERROR: NOT ALL CONTROL PATHS RETURN A VALUE {622} ERROR: UNDEFINED IDENTIFIER {623} ERROR: NO FUNCTION MAIN() IN SCRIPT {624} ERROR: FUNCTION MAIN() MUST HAVE A VOID RETURN VALUE {625} ERROR: FUNCTION MAIN() MUST HAVE NO PARAMETERS {626} ERROR: NON VOID FUNCTION CANNOT BE A STATEMENT {627} ERROR: BAD VARIABLE NAME {628} ERROR: NON OPTIONAL PARAMETER CANNOT FOLLOW OPTIONAL PARAMETER {629} ERROR: TYPE DOES NOT HAVE AN OPTIONAL PARAMETER {630} ERROR: NON CONSTANT IN FUNCTION DECLARATION {631} ERROR: PARSING CONSTANT VECTOR {632} ERROR: TOO MANY INSTRUCTIONS {633} ERROR: TOO MANY LEVELS OF RECURSION {634} ERROR: FILE NOT OPENED {635} ERROR: FILE NOT COMPILED SUCCESSFULLY {636} ERROR: INVALID AUX CODE {637} ERROR: NULL VIRTUAL MACHINE NODE {638} ERROR: STACK OVERFLOW {639} ERROR: STACK UNDERFLOW {640} ERROR: INVALID OP CODE {641} ERROR: INVALID EXTRA DATA ON OP CODE {642} ERROR: INVALID COMMAND {643} ERROR: FAKE SHORTCUT LOGICAL OPERATION {644} ERROR: DIVIDE BY ZERO {645} ERROR: FAKE ABORT SCRIPT {646} ERROR: IP OUT OF CODE SEGMENT {647} ERROR: COMMAND IMPLEMENTER NOT SET {648} ERROR: UNKNOWN TYPE ON RUN TIME STACK {649} Ability Bonus {650} Damage Bonus {651} AC Bonus vs. Racial Group {652} AC Bonus {653} AC Bonus vs. Alignment Group {654} AC Bonus vs. Damage Type {655} AC Bonus vs. Specific Alignment {656} Enhancement Bonus vs. Alignment Group {657} Enhancement Bonus vs. Racial Group {658} Enhancement Bonus vs. Specific Alignment {659} Enhancement Bonus {660} Attack and Damage Penalty {661} Base Item Weight Reduction {662} Bonus Feat {663} Bonus Spell Slot of Level {664} The OnClose Event occurs when a door or container is closed. {665} The OnDisarm Event occurs when the trap assigned to this object is successfully disarmed. A trap must have been previously assigned to the object before this event will be triggered. {666} Spell Resistance {667} Boomerang {668} Cast Spell {669} Extra Melee Damage Type {670} Damage Bonus vs. Alignment Group {671} Extra Ranged Damage Type {672} Decreased Damage {673} Damage Bonus vs. Racial Type {674} Damage Reduction {675} Damage Bonus vs. Specific Alignment {676} Double Stack {677} Decreased Ability Score {678} Decreased AC {679} Decreased Skill Modifier {680} Immunity: Damage Type {681} Damage Resistance {682} Follow {683} Issue Command {684} Level 4 {685} Use Skill on Myself {686} Orisons {687} Level 3 {688} Cuss {689} 1d6 {690} Level 1 {691} Cantrips {692} Use Skill on Target {693} Counterspell {694} Toggle Spellbook {695} Metamagic {696} Damage Vulnerability {697} 1d20 {698} 1d10 {699} Bow {700} 1d12 {701} 1d8 {702} More Emotes {703} Salute {704} Haste {705} Immunity: Backstab {706} Immunity: Disease {707} Immunity: Level and Ability Drain {708} Immunity: Mind-Affecting Spells {709} Immunity: Poison {710} Improved Evasion {711} Saving Throw Bonus {712} Saving Throw Bonus: Specific {713} Keen {714} Light {715} Use Limitation: Alignment Group {716} Use Limitation: Class {717} Use Limitation: Specific Alignment {718} Use Limitation: Terrain Type {719} Masterwork {720} Level 7,8,9 {721} Mind Blank {722} No Combat Damage {723} On Hit {724} Use Limitation: Racial Type {725} Level 2 {726} Decreased Saving Throws {727} Decreased Saving Throws: Specific {728} Enhanced Container: Reduced Weight {729} Regeneration {730} Immunity: Spell School {731} Skill Bonus {732} Regeneration: Vampiric {733} Immunity: Specific Spell {734} Attack Bonus vs. Alignment Group {735} Attack Bonus {736} Decreased Attack Modifier {737} Attack Bonus vs. Racial Group {738} Attack Bonus vs. Specific Alignment {739} Unlimited Ammunition {740} Vorpal {741} Wounding {742} Standard Creatures {743} Custom Creatures {744} Open {745} Will Save {746} The OnLock Event occurs when a door or container is locked. {747} The OnOpen Event occurs when a Door or Container is opened. {748} Dancing {749} Aura of Courage {750} Acid Fog {751} Aid {752} Animate Dead {753} Barkskin {754} Bestow Curse {755} Blade Barrier {756} Bless {757} Bless Weapon {758} Blindness/Deafness {759} Bull's Strength {760} Burning Hands {761} Call Lightning {762} Calm Emotions {763} Cat's Grace {764} Chain Lightning {765} Charm Monster {766} Charm Person {767} Charm Person or Animal {768} Circle of Death {769} Circle of Doom {770} Clairaudience/Clairvoyance {771} Clarity {772} Cloak of Chaos {773} Cloudkill {774} Color Spray {775} Cone of Cold {776} Confusion {777} Contagion {778} Control Undead {779} Create Greater Undead {780} Create Undead {781} Cure Critical Wounds {782} Cure Light Wounds {783} Cure Minor Wounds {784} Cure Moderate Wounds {785} Cure Serious Wounds {786} Darkness {787} Daze {788} Death Ward {789} Delayed Blast Fireball {790} Dismissal {791} Dispel Magic {792} Divine Power {793} Dominate Animal {794} Dominate Monster {795} Dominate Person {796} Doom {797} Elemental Shield {798} Elemental Swarm {799} Endurance {800} Endure Elements {801} Energy Drain {802} Enervation {803} Entangle {804} Fear {805} Feeblemind {806} Finger of Death {807} Fire Storm {808} Fireball {809} Flame Arrow {810} Flame Lash {811} Flame Strike {812} Freedom of Movement {813} Gate {814} Ghoul Touch {815} Globe of Invulnerability {816} Grease {817} Greater Dispelling {818} Greater Magic Weapon {819} Greater Planar Binding {820} Greater Restoration {821} Greater Shadow Conjuration {822} Greater Spell Breach {823} Greater Spell Mantle {824} Greater Stoneskin {825} Gust of Wind {826} Hammer of the Gods {827} Harm {828} Haste {829} Heal {830} Healing Circle {831} Hold Animal {832} Hold Monster {833} Hold Person {834} Holy Aura {835} Holy Sword {836} Identify {837} Implosion {838} Improved Invisibility {839} Incendiary Cloud {840} Invisibility {841} Invisibility Purge {842} Invisibility Sphere {843} Knock {844} Lesser Dispel {845} Lesser Mind Blank {846} Lesser Planar Binding {847} Lesser Restoration {848} Lesser Spell Breach {849} Lesser Spell Mantle {850} Light {851} Lightning Bolt {852} Mage Armor {853} Magic Circle against Chaos {854} Magic Circle against Evil {855} Magic Circle against Good {856} Magic Circle against Law {857} Magic Missile {858} Magic Vestment {859} Magic Weapon {860} Mass Blindness/Deafness {861} Mass Charm {862} Mass Domination {863} Mass Haste {864} Mass Heal {865} Melf's Acid Arrow {866} Meteor Swarm {867} Mind Blank {868} Mind Fog {869} Minor Globe of Invulnerability {870} Ghostly Visage {871} Ethereal Visage {872} Mordenkainen's Disjunction {873} Mordenkainen's Sword {874} Nature's Balance {875} Negative Energy Protection {876} Neutralize Poison {877} Phantasmal Killer {878} Planar Binding {879} Poison {880} Polymorph Self {881} Power Word, Kill {882} Power Word, Stun {883} Prayer {884} Premonition {885} Prismatic Spray {886} Protection from Chaos {887} Protection from Elements {888} Protection from Evil {889} Protection from Good {890} Protection from Law {891} Protection from Spells {892} Raise Dead {893} Ray of Enfeeblement {894} Ray of Frost {895} Remove Blindness/Deafness {896} Remove Curse {897} Remove Disease {898} Remove Fear {899} Remove Paralysis {900} Resist Elements {901} Resistance {902} Restoration {903} Resurrection {904} Sanctuary {905} Scare {906} Searing Light {907} See Invisibility {908} Shades {909} Shadow Conjuration {910} Shadow Shield {911} Shapechange {912} Shield of Law {913} Silence {914} Slay Living {915} Sleep {916} Slow {917} Sound Burst {918} Spell Resistance {919} Spell Mantle {920} Sphere of Chaos {921} Stinking Cloud {922} Stoneskin {923} Storm of Vengeance {924} Summon Creature I {925} Summon Creature II {926} Summon Creature III {927} Summon Creature IV {928} Summon Creature V {929} Summon Creature VI {930} Summon Creature VII {931} Summon Creature VIII {932} Summon Creature IX {933} Sunbeam {934} Tenser's Transformation {935} Time Stop {936} True Seeing {937} Unholy Aura {938} Vampiric Touch {939} Virtue {940} Wail of the Banshee {941} Wall of Fire {942} Web {943} Weird {944} Word of Faith {945} Equip {946} Bash {947} Lock {948} Unlock {949} Special Abilities {950} Rest {951} Cast Identify Spell {952} Use Identify Scroll {953} Alertness {954} Ambidextrous {955} Cleave {956} Combat Casting {957} Dodge {958} Extra Turning {959} Knockdown {960} Point Blank Shot {961} Spell Focus {962} Spell Penetration {963} Power Attack {964} Two-Weapon Fighting {965} Gem {966} Type {967} Duration {968} Amount {969} Abjuration {970} Conjuration {971} Divination {972} Enchantment {973} Evocation {974} Illusion {975} Necromancy {976} Transmutation {977} Fortitude {978} Reflex {979} Will {980} Material {981} Sneak Attack {982} Level/Ability Drain {983} Mind-Affecting Spells {984} Scratch Head {985} Beg {986} Sleep {987} Stun {988} Hold {989} Confusion {990} Dominate {991} Daze {992} Doom {993} Fear {994} Knock {995} Slow {996} Lesser Dispelling {997} Dispel Magic {998} Greater Dispelling {999} Mordenkainen's Disjunction {1000} Silence {1001} Deafness {1002} Blindness {1003} Level Drain {1004} Ability Drain {1005} Poison {1006} Disease {1007} Slay Racial Group {1008} Slay Alignment Group {1009} Slay Alignment {1010} Cheer {1011} Caster Level(s): Druid 2, Ranger 2 Innate Level: 2 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 1 hour / level Additional Counter Spells: Save: None Spell Resistance: No The caster forges a strong link with nature, gaining a +4 competence bonus to Animal Empathy, Hide, Move Silently, and Set Trap skills. {1012} 1d100 {1013} 1d2 {1014} Level 6 {1015} 5% Immunity Bonus {1016} 10% Immunity Bonus {1017} 25% Immunity Bonus {1018} 50% Immunity Bonus {1019} 75% Immunity Bonus {1020} 90% Immunity Bonus {1021} 100% Immunity Bonus {1022} Immunity: Miscellaneous {1023} Holy Avenger {1024} 1d4 {1025} Emote {1026} Level 5 {1027} Acid {1028} Fire {1029} Cold {1030} Electrical {1031} Bludgeoning {1032} Piercing {1033} Slashing {1034} Combat {1035} 1 Damage {1036} 2 Damage {1037} 3 Damage {1038} 4 Damage {1039} 5 Damage {1040} 1d4 Damage {1041} 1d6 Damage {1042} 1d8 Damage {1043} 1d10 Damage {1044} 2d6 Damage {1045} +1 {1046} +2 {1047} +3 {1048} +4 {1049} +5 {1050} +6 {1051} +7 {1052} +8 {1053} +9 {1054} +10 {1055} Special Attacks {1056} Attack {1057} Disengage {1058} Socialize {1059} Character Sheet {1060} Flurry of Blows {1061} Quivering Palm {1062} Barbarian Rage (1x per day) {1063} Greater Rage {1064} Caster Level(s): Druid 1, Ranger 1 Innate Level: 1 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 10 turns / level Additional Counter Spells: Save: None Spell Resistance: No The caster's coloring changes to match the surroundings, gaining a +10 competence bonus to any Hide checks. {1065} More Special Attacks {1066} Smite Evil {1067} Invite Into Party {1068} Remove From Party {1069} Greet {1070} Turn Undead {1071} Leave Party {1072} Talk To {1073} Roll Dice {1074} Shout Command {1075} Standard Triggers {1076} Generic {1077} Armor Class vs. Alignment Group: This property provides a limited bonus to the owner's armor class. The limitation restricts the armor class bonus to a specific alignment group (i.e. the bonus only comes into effect versus Evil creatures, or Lawful creatures, for example). {1078} Cast Spell: This property allows the owner of the item to cast a predetermined spell. Casting the specified spell may drain a charge from the item's total allotment. Some items do not use "charges," but rather are allotted a certain number of uses per "day." {1079} Critical Threat Range Bonus - Keen: Most weapons threaten a critical hit on a natural d20 roll of 20. The Keen property doubles this threat range, so that most weapons threaten a critical hit on a natural d20 roll of 19 or 20. {1080} Enhancement Bonus: This property grants a bonus to the wielder's attack and damage rolls made with the weapon. {1081} Enhancement Bonus vs. Monster Type: This property grants a bonus to the wielder's attack and damage rolls made with the weapon, but only against a specific monster type (such as giants, undead, or shapeshifters, for example). {1082} Area Transition {1083} Enhancement Bonus vs. Specific Alignment: This property grants a bonus to the wielder's attack and damage rolls made with the weapon, but only against a specific alignment (such as chaotic neutral, lawful evil, or neutral good, for example). {1084} Enhancement Bonus vs. Alignment Group: This property grants a bonus to the wielder's attack and damage rolls made with the weapon, but only against a specific alignment group (such as evil or lawful creatures, for example). {1085} Attack Bonus: This property grants an enhancement bonus to attack rolls made with the weapon, but does not improve the damage dealt by the weapon on a successful hit. {1086} Attack Bonus vs. Monster Type: This property grants an enhancement bonus to attack rolls made with the weapon, but does not improve the damage dealt by the weapon on a successful hit. It grants this bonus only against a specific monster type, such as giants, undead, or shapeshifters. {1087} Attack Bonus vs. Specific Alignment: This property grants an enhancement bonus to attack rolls made with the weapon, but does not improve the damage dealt by the weapon on a successful hit. It grants this bonus only when used against creatures of a specific alignment, such as chaotic neutral, lawful evil, or neutral good. {1088} Attack Bonus vs. Alignment Group: This property grants an enhancement bonus to attack rolls made with the weapon, but does not improve the damage dealt by the weapon on a successful hit. It grants this bonus only when used against creatures from a specific alignment group, such as evil or lawful creatures. {1089} Damage Bonus: This property grants an enhancement bonus to the weapon's damage, but does not improve attack rolls made with the weapon. {1090} Damage Bonus vs. Monster Type: This property grants an enhancement bonus to the weapon's damage, but does not improve attack rolls made with the weapon. It grants this bonus only when used against a specific monster type, such as giants, undead, or shapeshifters. {1091} Damage Bonus vs. Specific Alignment: This property grants an enhancement bonus to the weapon's damage, but does not improve attack rolls made with the weapon. It grants this bonus only when used against creatures of a specific alignment, such as chaotic neutral, lawful evil, or neutral good. {1092} Damage Bonus vs. Alignment Group: This property grants an enhancement bonus to the weapon's damage, but does not improve attack rolls made with the weapon. It grants this bonus only when used against creatures of a specific alignment group, such as evil or lawful creatures. {1093} Damage Immunity: This property provides the owner with a percentage immunity to a specific type of attack. For example, an item might provide 30 % immunity to lightning attacks. This means that when that player is struck by a lightning-based attack, he suffers no damage 30% of the time. {1094} Damage: Random {1095} Bonus: Random {1096} Immunity Bonus: Random {1097} Acid Fog (11) {1098} Aid (3) {1099} Animate Dead (5) {1100} Animate Dead (10) {1101} Animate Dead (15) {1102} Barkskin (3) {1103} Barkskin (6) {1104} Barkskin (12) {1105} Bestow Curse (11) {1106} Blade Barrier (11) {1107} Blade Barrier (15) {1108} Bless (2) {1109} Bless Weapon (3) {1110} Bless Weapon (10) {1111} Blindness/Deafness (3) {1112} Bull's Strength (3) {1113} Bull's Strength (10) {1114} Bull's Strength (15) {1115} Burning Hands (2) {1116} Burning Hands (5) {1117} Call Lightning (5) {1118} Call Lightning (10) {1119} Calm Emotions (5) {1120} Calm Emotions (10) {1121} Cat's Grace (3) {1122} Cat's Grace (10) {1123} Cat's Grace (15) {1124} Chain Lightning (11) {1125} Chain Lightning (15) {1126} Chain Lightning (20) {1127} Charm Monster (5) {1128} Charm Monster (10) {1129} Calm Emotions (10) {1130} Charm Person (2) {1131} Charm Person (10) {1132} Charm Person or Animal (3) {1133} Charm Person or Animal (10) {1134} Circle of Death (11) {1135} Circle of Death (15) {1136} Circle of Death (20) {1137} Circle of Doom (9) {1138} Circle of Doom (15) {1139} Circle of Doom (20) {1140} Clairaudience/Clairvoyance (5) {1141} Clairaudience/Clairvoyance (10) {1142} Clairaudience/Clairvoyance (15) {1143} Clarity (3) {1144} Cloak of Chaos (15) {1145} Cloudkill (9) {1146} Color Spray (2) {1147} Cone of Cold (9) {1148} Cone of Cold (15) {1149} Confusion (5) {1150} Confusion (10) {1151} Contagion (5) {1152} Control Undead (13) {1153} Control Undead (20) {1154} Assign Socialize {1155} Assign Special Abilities {1156} Assign Special Attacks {1157} Assign Command {1158} Assign Spell {1159} Custom Text Macro {1160} Custom {1161} Create Greater Undead (15) {1162} Create Greater Undead (16) {1163} Create Greater Undead (18) {1164} Create Undead (11) {1165} Create Undead (14) {1166} Create Undead (16) {1167} Cure Critical Wounds (7) {1168} Cure Critical Wounds (12) {1169} Cure Critical Wounds (15) {1170} Cure Light Wounds (2) {1171} Cure Light Wounds (5) {1172} Cure Minor Wounds (1) {1173} Cure Moderate Wounds (3) {1174} Cure Moderate Wounds (6) {1175} Cure Moderate Wounds (10) {1176} Cure Serious Wounds (5) {1177} Cure Serious Wounds (10) {1178} Cure Serious Wounds (15) {1179} Darkness (3) {1180} Daze (1) {1181} Death Ward (7) {1182} Delayed Blast Fireball (13) {1183} Delayed Blast Fireball (15) {1184} Delayed Blast Fireball (20) {1185} Dismissal (7) {1186} Dismissal (12) {1187} Dismissal (18) {1188} Dispel Magic (5) {1189} Dispel Magic (10) {1190} Divine Power (7) {1191} Dominate Animal (5) {1192} Dominate Monster (17) {1193} Dominate Person (7) {1194} Doom (2) {1195} Doom (5) {1196} Elemental Shield (7) {1197} Elemental Shield (12) {1198} Elemental Swarm (17) {1199} Endurance (3) {1200} Endurance (10) {1201} Endurance (15) {1202} Endure Elements (2) {1203} Energy Drain (17) {1204} Enervation (7) {1205} Entangle (2) {1206} Entangle (5) {1207} Fear (5) {1208} Feeblemind (9) {1209} Finger of Death (13) {1210} Fire Storm (13) {1211} Fire Storm (18) {1212} Fireball (5) {1213} Fireball (10) {1214} Flame Arrow (5) {1215} Flame Arrow (12) {1216} Flame Arrow (18) {1217} Flame Lash (3) {1218} Flame Lash (10) {1219} Flame Strike (7) {1220} Flame Strike (12) {1221} Flame Strike (18) {1222} Freedom of Movement (7) {1223} Gate (17) {1224} Ghoul Touch (3) {1225} Globe of Invulnerability (11) {1226} Grease (2) {1227} Greater Dispelling (7) {1228} Greater Dispelling (15) {1229} Greater Magic Weapon (5) {1230} Greater Planar Binding (15) {1231} Greater Restoration (13) {1232} Greater Shadow Conjuration (9) {1233} Greater Spell Breach (11) {1234} Greater Spell Mantle (17) {1235} Greater Stoneskin (11) {1236} Gust of Wind (5) {1237} Hammer of the Gods (7) {1238} Hammer of the Gods (12) {1239} Hammer of the Gods (20) {1240} Harm (11) {1241} Haste (5) {1242} Haste (10) {1243} Heal (11) {1244} Healing Circle (9) {1245} Healing Circle (16) {1246} Hold Animal (3) {1247} Hold Monster (7) {1248} Hold Person (3) {1249} Holy Aura (15) {1250} Holy Sword (7) {1251} Identify (3) {1252} Implosion (17) {1253} Improved Invisibility (7) {1254} Incendiary Cloud (15) {1255} Invisibility (3) {1256} Invisibility Purge (5) {1257} Invisibility Sphere (5) {1258} Knock (3) {1259} Lesser Dispel (3) {1260} Lesser Dispel (5) {1261} Lesser Mind Blank (9) {1262} Lesser Planar Binding (9) {1263} Lesser Restoration (3) {1264} Lesser Spell Breach (7) {1265} Lesser Spell Mantle (9) {1266} Light (1) {1267} Light (5) {1268} Lightning Bolt (5) {1269} Lightning Bolt (10) {1270} Lightning Bolt (15) {1271} Mage Armor (2) {1272} Magic Circle against Chaos (5) {1273} Magic Circle against Evil (5) {1274} Magic Circle against Good (5) {1275} Magic Circle against Law (5) {1276} Magic Missile (3) {1277} Magic Missile (5) {1278} Magic Missile (9) {1279} Magic Vestment (5) {1280} Magic Vestment (9) {1281} Magic Vestment (15) {1282} Magic Weapon (2) {1283} Mass Blindness/Deafness (15) {1284} Mass Charm (15) {1285} Mass Domination (17) {1286} Mass Haste (11) {1287} Mass Heal (15) {1288} Melf's Acid Arrow (3) {1289} Melf's Acid Arrow (6) {1290} Melf's Acid Arrow (9) {1291} Meteor Swarm (17) {1292} Mind Blank (15) {1293} Mind Fog (9) {1294} Minor Globe of Invulnerability (7) {1295} Minor Globe of Invulnerability (15) {1296} Ghostly Visage (3) {1297} Ghostly Visage (9) {1298} Ghostly Visage (15) {1299} Ethereal Visage (9) {1300} Ethereal Visage (15) {1301} Mordenkainen's Disjunction (17) {1302} Mordenkainen's Sword (13) {1303} Mordenkainen's Sword (18) {1304} Nature's Balance (15) {1305} Negative Energy Protection (5) {1306} Negative Energy Protection (10) {1307} Negative Energy Protection (15) {1308} Neutralize Poison (5) {1309} Phantasmal Killer (7) {1310} Planar Binding (11) {1311} Poison (5) {1312} Polymorph Self (7) {1313} Power Word, Kill (17) {1314} Power Word, Stun (13) {1315} Prayer (5) {1316} Premonition (15) {1317} Prismatic Spray (13) {1318} Protection from Chaos (2) {1319} Protection from Chaos (5) {1320} Protection from Elements (3) {1321} Protection from Elements (10) {1322} Protection from Evil (2) {1323} Protection from Evil (5) {1324} Protection from Good (2) {1325} Protection from Good (5) {1326} Protection from Law (2) {1327} Protection from Law (5) {1328} Protection from Spells (13) {1329} Protection from Spells (20) {1330} Raise Dead (9) {1331} Ray of Enfeeblement (2) {1332} Ray of Frost (1) {1333} Remove Blindness/Deafness (5) {1334} Remove Curse (5) {1335} Remove Disease (5) {1336} Remove Fear (2) {1337} Remove Paralysis (3) {1338} Resist Elements (3) {1339} Resist Elements (10) {1340} Resistance (2) {1341} Resistance (5) {1342} Restoration (7) {1343} Resurrection (13) {1344} Sanctuary (2) {1345} Scare (2) {1346} Searing Light (5) {1347} See Invisibility (3) {1348} Shades (11) {1349} Shadow Conjuration (7) {1350} Shadow Shield (13) {1351} Shapechange (17) {1352} Shield of Law (15) {1353} Silence (3) {1354} Slay Living (9) {1355} Sleep (2) {1356} Sleep (5) {1357} Slow (5) {1358} Sound Burst (3) {1359} Spell Resistance (9) {1360} Spell Resistance (15) {1361} Spell Mantle (13) {1362} Sphere of Chaos (9) {1363} Stinking Cloud (5) {1364} Stoneskin (7) {1365} Storm of Vengeance (17) {1366} Summon Creature I (2) {1367} Summon Creature I (5) {1368} Summon Creature II (3) {1369} Summon Creature III (5) {1370} Summon Creature IV (7) {1371} Summon Creature IX (17) {1372} Summon Creature V (9) {1373} Summon Creature VI (11) {1374} Summon Creature VII (13) {1375} Summon Creature VIII (15) {1376} Sunbeam (13) {1377} Tenser's Transformation (11) {1378} Time Stop (17) {1379} True Seeing (9) {1380} Unholy Aura (15) {1381} Vampiric Touch (5) {1382} Virtue (1) {1383} Wail of the Banshee (17) {1384} Wall of Fire (9) {1385} Web (3) {1386} Weird (17) {1387} Word of Faith (13) {1388} Assign Special Use {1389} Empty Quickslot {1390} Perform Action {1391} Use #1 {1392} Lay on Hands {1393} Move To {1394} Include Shouts {1395} Exclude Shouts {1396} List Current Players {1397} Include Server Messages {1398} Exclude Server Messages {1399} Include Party Chat {1400} Exclude Party Chat {1401} Include Dice Rolls {1402} Exclude Dice Rolls {1403} Included Dialogue {1404} Exclude Dialogue {1405} Split Chat Window {1406} Combine Chat Windows {1407} Include Combat Info {1408} Exclude Combat Info {1409} Area Shout Mode {1410} Tell Mode {1411} Server Shout Mode {1412} Resend Last Message {1413} Reply to Last Tell {1414} Whisper Mode {1415} Standard Chat Mode {1416} Party Chat Mode {1417} Damage Resistance: This property is similar to damage immunity, in that the owner is protected from certain forms of damage. However, instead of a base chance to avoid all damage, the player instead resists a certain amount of damage per attack. For example, the character may be able to resist the first 5 points of fire damage he receives from every attack. {1418} Damage Reduction - Condition: This property reduces damage suffered from weapons. Once applied, the damage reduced ranges from 5 to 30. A weapon which has a high-enough Enhancement Bonus, or is made from a specific material such as silver or iron, can overcome this property {1419} Damage Type - No Base Damage: This property should be added to an item when you have an explicit reason to not require damage. For example, a training staff for use in sparring might be an appropriate item to add this property to. {1420} Damage Type - Melee: The item deals melee damage in combat. For example, a sword or an axe inflicts melee damage on a target. {1421} Damage Type - Ranged: The item deals ranged damage in combat. For example, the arrows from a longbow inflict ranged damage to a target. {1422} Improved Spell Resistance: This property grants the user the ability to resist spells more effectively. {1423} Double Stack: This property allows items to be stacked in higher quantities. Arrows that are normally stacked in piles of 20 could be stacked in piles of 40 with this property. {1424} Masterwork: This is an item of exceptional quality. Masterwork items are not magic items, but do have a nonmagical enhancement bonus of +1 to attack and damage. {1425} Caster Level(s): Druid 2 Innate Level: 2 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 1 round / level Additional Counter Spells: Save: None Spell Resistance: No The caster enters a rage similar to that of a barbarian. The caster gains a +2 bonus to Strength and Constitution and a +1 bonus to Will saves, while suffering a -1 penalty to AC. {1426} Haste: This property increases the wielder's attacks per round by one, as per the Haste spell. {1427} Vorpal: This deadly property will instantly slay the target on a successful critical hit. Some creatures, such as oozes and constructs, have no head and are therefore not affected by this property. A vorpal weapon must be a slashing weapon. {1428} Wounding: A weapon of wounding inflicts a wound that bleeds for 1 damage per round. Multiple wounds have a cumulative bleeding effect. The bleeding can only be stopped by a successful Heal skill check or cure spell. {1429} Improved Evasion: This property grants the wielder the effects of the Improved Evasion feat, making him able to avoid damage as well as a high-level rogue. {1430} Mind Blank: This property makes the wielder immune to all mind-affecting spells, such as Charm Person and Confusion. {1431} Light: This property causes the item to illuminate an area around itself, like a torch. This light behaves normally in all other ways, but cannot penetrate a Darkness spell. {1432} Racial Limitation: Only members of a specific race (orc or dwarf, for example) may use an item with this property. {1433} Tileset Limitation: This property limits the imbued item to a specific tileset (Forest, Crypt, and so on). {1434} Class Limitation: Only members of a specific class (paladin or rogue, for example) may use an item with this property. {1435} Alignment Group Limitation: Only creatures who belong to a specific alignment group (good or lawful, for example) may use an item with this property. {1436} Holy Avenger: Only a paladin can use a weapon with this property. Bonuses: +3 to hit (to a max of +5) +1d6 damage (same damage type as the weapon) vs Evil +16 SR 25% Chance of Dispel Magic on hit {1437} Specific Alignment Limitation: Only creatures with a specific alignment (lawful evil or neutral good, for example) may use an item with this property. {1438} The OnTrapTriggered Event occurs when the Trap on the object is activated. {1439} Enhanced Container - Weight: This property magically reduces the weight of any item placed inside. {1440} Improved Saving Throws: This property improves all three of the wielder's saving throws. {1441} Improved Saving Throws - Specific: This property improves one of the wielder's saving throws (Fortitude or Will, for example). {1442} Base Item Weight Reduction: A container with this property weighs less than others of its type. {1443} The OnUnlock Event occurs when the door or container is unlocked by using a custom key item or the Lock Pick skill. {1444} A Single Bonus Spell of Level N: This property provides a bonus spell slot of specific level and class (such as a single 3rd-level druid spell, for example). {1445} Bonus Feats: This property grants the wielder a bonus feat (Knockdown or Cleave, for example) even if he lacks the prerequisites. {1446} Regeneration: This property heals the character of a certain amount of damage every round. {1447} Spell Immunity - Specific: This property grants the character total immunity to a specific spell (Magic Missile or Fireball, for example). {1448} Spell School Immunity: This property grants the character immunity to any spell from a specific spell school (evocation or enchantment, for example). {1449} Immunity: This property makes the owner immune to a specific effect (poison or level drain, for example). {1450} On Hit: This property activates whenever the weapon makes a successful attack against a target. {1451} Vampiric Regeneration: This property allows the item to drink the life force (Hit Points) of the target, and transfer it (those stolen Hit Points) to the wielder. {1452} Unlimited Ammunition: This property ensures that the selected item (bow or sling, for example) never runs out of ammunition. {1453} Dancing (Summon Scimitar): This property allows the item to summon a weapon that can fight on its own. The summoned weapon lasts for four rounds, and attacks using the base attack bonus of the wielder. {1454} Decreased Ability Score: This property reduces one of the wielder's ability scores (Strength or Dexterity, for example). {1455} Decreased Skill Modifier: This property reduces the skill modifier on one of the wielder's skills (Bluff or Persuade, for example) making that skill more difficult to use. {1456} Decreased AC: This property reduces the Armor Class of the wielder. {1457} Damage Vulnerability: This property makes the wielder more susceptible to certain types of damage, such as lightning, fire, or slashing attacks. {1458} Attack Penalty: This property inflicts a penalty on the wielder's attack rolls made with the weapon. {1459} Damage Penalty: This property reduces the amount of damage the weapon deals with a successful strike. {1460} Attack Penalty: This property inflicts a penalty on the wielder's attack and damage rolls made with the weapon. {1461} Reduced Saving Throws: This property reduces each of the saving throws of the item's wielder. {1462} Reduced Saving Throws - Specific: This property reduces a specific saving throw of the item's wielder (Reflex or Will, for example). {1463} parried {1464} Knock on Door {1465} Reply To {1466} Close {1467} Pick Lock {1468} Ignore {1469} Unignore {1470} {1471} Disable Trap {1472} Flag Trap {1473} Recover Trap {1474} Guard Me {1475} Wait {1476} Flee {1477} Stand Your Ground {1478} Non-Combat Commands {1479} Advanced Target Selection {1480} Attack Aggressively {1481} Attack My Target {1482} Handle Trap {1483} Heal Me {1484} Target the Rogue {1485} Target the Spellcaster {1486} Target the Ranged Attacker {1487} Target the Warrior {1488} Target the Leader {1489} Caster Level(s): Druid 8 Innate Level: 8 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Huge Duration: Instant Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes Rocks fall from the sky, causing 1d8 points of damage per caster level (to a maximum of 10d8) to all enemies in the area. {1490} Search {1491} {1492} Thieves' Tools {1493} Darkvision {1494} Fear {1495} {1496} Caster Level(s): Wizard / Sorcerer 0 Innate Level: 0 School: Conjuration Descriptor(s): Acid Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Save: None Spell Resistance: Yes The caster fires a small orb of acid at the target for 1d3 points of acid damage. {1497} {1498} Knockdown {1499} More Spells {1500} Mighty {1501} casts {1502} unknown spell {1503} Alignment Group {1504} Monster Type {1505} Random {1506} Resistance: Random {1507} Spell Resistance: Random {1508} Equipment Slots: Random {1509} Weight Reduction: Random {1510} Base Weight Reduction: Random {1511} Stamina: Random {1512} Spell Slot: Random {1513} Unlimited Ammunition: Random {1514} Dancing Blade: Random {1515} On Hit Chance and Success Random {1516} Amulet {1517} Arrow {1518} Belt {1519} Bolt {1520} Boots {1521} Bullet {1522} Club {1523} Miscellaneous Medium {1524} Caster Level(s): Cleric 8, Druid 9 Innate Level: 8 School: Evocation Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Colossal Duration: Instant Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: No The caster causes a massive earthquake around himself, causing 1d6 points of damage per caster level (to a maximum of 10d6) to all creatures in the area of effect. The caster is not affected by the earthquake. {1525} Dart {1526} Dire Mace {1527} Double Axe {1528} Miscellaneous Large {1529} Heavy Flail {1530} Gauntlet {1531} Light Hammer {1532} Handaxe {1533} Healer's Kit {1534} Kama {1535} Katana {1536} Kukri {1537} Caster Level(s): Druid 8, Wizard / Sorcerer 8 Innate Level: 8 School: Evocation Descriptor(s): Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Huge Duration: Instant Additional Counter Spells: Save: Reflex Spell Resistance: Yes A brilliant explosion occurs where the caster directs causing 1d6 points of damage per caster level (to a maximum of 25d6) to all undead. Non-undead creatures suffer only 6d6 damage. Vampires are destroyed instantly if they fail a Reflex saving throw. All enemies in the area of effect must also make a successful Reflex saving throw or be blinded permanently (the blindness can only be magically removed). {1538} Magic Rod {1539} Magic Staff {1540} Magic Wand {1541} Morningstar {1542} Caster Level(s): Paladin 2 Innate Level: 2 School: Transmutation Descriptor(s): Divine Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster, Medium Duration: 1 turn / level Additional Counter Spells: Save: None Spell Resistance: No The caster channels divine power to gain a +4 Charisma bonus. All allies near the caster gain a +5 bonus to their saving throws versus fear. {1543} Potion {1544} Quarterstaff {1545} Rapier {1546} Ring {1547} Scimitar {1548} Caster Level(s): Cleric 6, Wizard / Sorcerer 7 Innate Level: 6 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Colossal Duration: Instant Additional Counter Spells: Save: Will negates Spell Resistance: Yes The caster is able to cause all summoned creatures, familiars, animal companions, and Outsiders in the area of effect to be destroyed. A number of creatures equal to twice the caster's level in HD can be banished. {1549} Scythe {1550} Large Shield {1551} Tower Shield {1552} Spear {1553} Shuriken {1554} Sickle {1555} Sling {1556} Thieves' Tools {1557} Throwing Axe {1558} Trap Kit {1559} Off Hand {1560} Key {1561} Miscellaneous Wide {1562} Container {1563} {1564} Bag {1565} MiscellaneousTall {1566} Unpossess Familiar {1567} Summon Familiar {1568} Wholeness of Body {1569} Unsummon {1570} Caster Level(s): Cleric 0 Innate Level: 0 School: Necromancy Descriptor(s): Negative Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Cure Minor Wounds Save: Will 1/2 Spell Resistance: Yes If the caster succeeds in striking an opponent with a touch attack, the target suffers 1 point of damage. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages. {1571} Caster Level(s): Cleric 1 Innate Level: 1 School: Necromancy Descriptor(s): Negative Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Cure Light Wounds Save: Will 1/2 Spell Resistance: Yes If the caster succeeds in striking an opponent with a touch attack, the target suffers 1d8 points of damage, + 1 point per caster level to a maximum of +5. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages. {1572} Refresh Rate: {1573} Giant Spider {1574} Caster Level(s): Cleric 2 Innate Level: 2 School: Necromancy Descriptor(s): Negative Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Cure Moderate Wounds Save: Will 1/2 Spell Resistance: Yes If the caster succeeds in striking an opponent with a touch attack, the target suffers 2d8 points of damage, + 1 point per caster level (to a maximum of +10). Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages. {1575} Caster Level(s): Cleric 3 Innate Level: 3 School: Necromancy Descriptor(s): Negative Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Cure Serious Wounds Save: Will 1/2 Spell Resistance: Yes If the caster succeeds in striking an opponent with a touch attack, the target suffers 3d8 points of damage, + 1 point per caster level (to a maximum of +15). Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages. {1576} Panther {1577} Boar {1578} Wolf {1579} Badger {1580} Brown Bear {1581} Earth Elemental {1582} Water Elemental {1583} Fire Elemental {1584} Air Elemental {1585} Caster Level(s): Cleric 4 Innate Level: 4 School: Necromancy Descriptor(s): Negative Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Cure Critical Wounds Save: Will 1/2 Spell Resistance: Yes If the caster succeeds in striking an opponent with a touch attack, the target suffers 4d8 points of damage, + 1 point per caster level to a maximum of +20. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages. {1586} Caster Level(s): Bard 1, Wizard / Sorcerer 2 Innate Level: 2 School: Transmutation Descriptor(s): Sonic Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Colossal Duration: Instant Additional Counter Spells: Save: None Spell Resistance: Yes The caster creates a deep, resonant vibration that shakes all creatures in the area of effect from their feet if they fail a Strength check (as if the caster had a Strength of 20). Every creature that falls will be knocked down for one round. {1587} Expertise Mode {1588} Caster Level(s): Druid 6 Innate Level: 6 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Save: Fortitude negates Spell Resistance: Yes The caster creates water in the lungs of a target creature. Any drowned creature takes 90% of its current hit points as damage. Golems and other nonliving creatures cannot be drowned. {1589} Flag Trap {1590} {1591} Tattoo {1592} Miscellaneous {1593} {1594} ERROR: OPERAND MUST BE AN INTEGER LVALUE {1595} ERROR: CONDITIONAL REQUIRES SECOND EXPRESSION {1596} ERROR: CONDITIONAL MUST HAVE MATCHING RETURN TYPES {1597} ERROR: MULTIPLE DEFAULT STATEMENTS WITHIN SWITCH {1598} ERROR: MULTIPLE CASE CONSTANT STATEMENTS WITHIN SWITCH {1599} ERROR: CASE PARAMETER NOT A CONSTANT INTEGER {1600} ERROR: SWITCH MUST EVALUATE TO AN INTEGER {1601} ERROR: NO COLON AFTER DEFAULT LABEL {1602} ERROR: NO COLON AFTER CASE LABEL {1603} ERROR: NO SEMICOLON AFTER STATEMENT {1604} Examine Trap {1605} City Exterior {1606} Rural {1607} Dungeon {1608} Sewers {1609} Mines and Caverns {1610} Crypt {1611} Forest {1612} City Interior {1613} Castle Interior {1614} {1615} 5% / 5 Rounds {1616} 10% / 4 Rounds {1617} 25% / 3 Rounds {1618} 50% / 2 Rounds {1619} 75% / 1 Round {1620} {1621} Dancing Blade +1 {1622} Dancing Blade +2 {1623} Dancing Blade +3 {1624} Dancing Blade +4 {1625} Dancing Blade +5 {1626} 80% of Weight {1627} 60% of Weight {1628} 40% of Weight {1629} 20% of Weight {1630} 10% of Weight {1631} Ammo: Basic {1632} Ammo: +1d6 Fire {1633} Ammo: +1d6 Cold {1634} Ammo: +1d6 Lightning {1635} Ammo: +1 Fire {1636} Ammo: +1 Cold {1637} Ammo: +1 Lightning {1638} Ammo: +2 Fire {1639} Ammo: +2 Cold {1640} Ammo: +2 Lightning {1641} Ammo: +1 Enhancement to Damage {1642} Ammo: +2 Enhancement to Damage {1643} Ammo: +3 Enhancement to Damage {1644} Ammo: +4 Enhancement to Damage {1645} Ammo: +5 Enhancement to Damage {1646} Soak 5 Damage {1647} Soak 10 Damage {1648} Soak 15 Damage {1649} Soak 20 Damage {1650} Soak 25 Damage {1651} Soak 30 Damage {1652} Resist 5 / - {1653} Resist 10 / - {1654} Resist 15 / - {1655} Resist 20 / - {1656} Resist 25 / - {1657} Resist 30 / - {1658} Content weight: -20% {1659} Content Weight: -40% {1660} Content Weight: -60% {1661} Content Weight: -80% {1662} Content Weight: -100% {1663} Trap {1664} Cancel Expertise Mode {1665} School: Transmutation Level: Drd 2. Plant 2 Components: Verbal, Somatic Range: Touch Target: One Creature Duration: 2 Hours / Level Barkskin makes a creature's skin as tough as bark. The effect grants a +3 natural armor bonus to AC. This bonus increases to +4 at 6th level and to +5 at 12th level and up. Since the AC bonus is a natural armor bonus, it does not stack with any natural armor the subject may already have. {1666} Slashing and Piercing {1667} A basic but versatile weapon, the dagger consists of a double-edged piercing blade that typically ranges from about six to 24 inches in length. {1668} The mace is a derivative of the basic club, consisting of a stone or metal head mounted on the end of a wooden shaft. The weight of the head greatly increases the force of impact. {1669} The sickle is a farming implement used for cutting grass and grains. Like many other such tools, it was adapted for use as a weapon by the peasants familiar with it in their daily toils. {1670} The club is a very basic weapon, usually consisting of nothing more than a tapered length of hardwood. {1671} The morningstar is a derivative of the mace that includes a chain tether - similar to the flail - to add velocity when swinging its compact striking surface. Morningstars commonly have at least one formidable spike as an added feature of the head. {1672} Another of history's most basic weapons, the spear is nevertheless a formidable weapon. Little more that a simple shaft topped with a sharpened head, the spear is the staple of many a militia. {1673} Usually crafted of hardwood and occasionally shod with metal at either end, the quarterstaff is a humble weapon that almost anyone can learn to use effectively. {1674} The crossbow resembles a bow laid crosswise on a wood or metal shaft, and is favored for its versatility. The light crossbow variant is durable and reasonably easy to conceal, but lacks some of the punch of its larger cousin. {1675} Bolts or quarrels are the standard ammunition for all types of crossbows, varying in function depending on the shape of the head. {1676} These missile weapons are close in size to a small dagger, and are hurled in combat toward their target. {1677} The sling is an ancient weapon; a simple construction that is little more than a small pouch attached to a leather or fabric strip, and combined with suitable ammunition. {1678} Sling bullets are smooth balls of metal that can produce severe bruising and even broken bones when launched effectively. {1679} The heavy crossbow is the largest hand-held launcher of its type, and is favored by militia groups for its durability and ease of use. It is deadlier than its smaller cousin, but also more cumbersome. {1680} The throwing axe bears little in common with the farm implement it is derived from. It has been carefully balanced for flight, sacrificing durability for precision. {1681} The light hammer is derived from commonly used mining tools. It remains small enough to still be used in excavation, unlike the much heavier warhammer. {1682} The handaxe is smaller than most axes used for combat, and is most often used as an off-hand weapon. {1683} The sap or blackjack is a small leather bag filled with sand or some other dense material, and is used to knock out victims as quietly as possible. {1684} One of the first types of sword to come into existence, the short sword is a double-edged weapon about two feet long. It is an economical weapon, and a favorite of archers and rogues. {1685} The battleaxe consists of a single blade atop a three- or four-foot shaft. It is a versatile weapon, and remains a useful tool when not in combat. {1686} Originally a farm implement for threshing grain, the light flail consists of a wooden shaft attached to a heavy or spiked head by a chain or hinge. The light flail is approximately two feet long. {1687} The longsword is the weapon most commonly associated with knights and their ilk. There are many variations in the blade, but all are approximately 35 to 47 inches in length. {1688} The rapier is a light, thrusting sword popular among nobles and swashbucklers. Often associated with dueling and sport fighting, rapiers are nonetheless deadly in trained hands. {1689} The scimitar shares some similarities with the longsword and other slashing blades, but the severity and thickness of its curve clearly sets it apart. {1690} Originally adapted from the tools of laborers and craftsmen, the warhammer is a far-heavier variant of the sledge and is no longer suitable for anything but combat. {1691} Derived from a farm implement used for threshing grain, the heavy flail consists of a four-foot wooden shaft attached to a heavy or spiked head by a chain or hinge. {1692} A favorite of barbarians, the greataxe is the largest of the weapons derived from the basic woodcutter's axe. The double-edged head is far more suited to cleaving opponents than trees. {1693} The greatsword is an impressive weapon by any measure, and is held with two hands by all but the largest of creatures. {1694} The halberd is the most common polearm, and could be called a cross between a spear and an axe. Such weapons are often mass-produced for militia, and serve well when defending against marauders. {1695} A shortbow has a stave portion of about five feet in length. The shortbow was the first of such launchers to be developed, and it remains an effective weapon. {1696} Arrows can vary in form and function, but most are 20 to 40 inches long and have some form of fletching (usually feathers) to provide stabilization. {1697} The longbow is a refinement of the shortbow, designed to increase the range and power of an arrow strike. The stave portion of a longbow is nearly as tall as the archer, and can reach over six feet. {1698} The composite longbow is the culmination of the bowyer's craft, combining multiple types of material within the bow's stave to greatly increase range and force of impact. {1699} As with many weapons, the kama was adapted for combat by the peasants that used them as farming implements, often because they were forbidden from owning swords or the like. {1700} Improved Expertise Mode {1701} Whatever can be said of the orc race, there is no doubting the impact they have had on warfare. The orc double axe is a perfect example, patterned after their "One blade good, two blades better!" wisdom. {1702} The two-bladed sword is a marriage of concepts forged on the battlefield, combining the quickness and versatility of the quarterstaff with the edged effectiveness of two fearsome blades. {1703} The dire mace is an attempt to combine the versatility of the quarterstaff with the striking power of the mace. {1704} The katana is the pinnacle of the swordsmith's craft, combining grace and artful design with razor-edged efficiency. {1705} Shuriken are light, easy to conceal, and while they do little damage individually, they can be thrown very quickly. {1706} The repeating crossbow is a wonder of engineering, allowing the bearer to attack without the need to reload after each bolt is fired. However, replacing a clip of bolts takes a significant amount of time. {1707} The wand is potentially a magically-charged item. Powers and effects vary greatly. {1708} The rod is potentially a magically-charged item. Powers and effects vary greatly. {1709} The staff is potentially a magically-charged item. Powers and effects vary greatly. {1710} While offering no additional protection, helmets do come in a variety of styles. {1711} Gauntlets and bracers are a part of most suits of armor, and do not increase their suit's protective abilities unless infused with magic. {1712} Wearing gloves is usually just a matter of fashion, since they do not afford any protection unless infused with magic. {1713} Boots come in a variety of forms and functions, but they do not add to the protection given by basic armor unless infused with magic. {1714} Belts are worn about the midsection, but do not add to the protection given by basic armor unless infused with magic. {1715} Amulets are necklaces with some form of large decoration or symbol. Most are ornamental, but some are potent magic items. {1716} Rings are commonly worn on the fingers as ornamentation, but some are potent magic items. {1717} The tower shield is a veritable wall of protection, though it can be quite cumbersome to carry on an adventure. {1718} Spell scrolls bear magic runes and markings that enable them to store the magic of spells. A character who is able can use the scrolls or copy the spell for his own uses. {1719} Potions store various spells, both beneficial and otherwise, until consumed. {1720} A healer's kit contains various herbs, bandages, and salves, all of which can be used in conjunction with the Heal skill to heal wounds, cure poison, or remove diseases. {1721} A trap kit contains various clamps, trip wires, and miscellaneous tools all designed to aid in setting traps. It is used in conjunction with the Set Traps skill to increase the chances of success. {1722} A set of thieves' tools includes skeleton keys, long metal picks, and assorted other tools that are all used in conjunction with the Open Lock skill to aid in the chances of success. {1723} Keys come in a variety of shapes for all manner of locks. {1724} A small leather or cloth container used for carrying miscellaneous objects. {1725} Torches are little more than wooden rods topped by flax or cloth and soaked in tallow or some other flammable liquid. Very useful except when one wishes to be stealthy. {1726} There are many unusual items in the game. This is one of them. {1727} Piecemeal or complete armors of this grade are meager protection, no better than garments made of cloth or even rags. {1728} Piecemeal or complete armors of this type offer protection equivalent to padded cloth. {1729} Piecemeal or complete armors of this type offer basic protection, equivalent to hardened leather. {1730} Piecemeal or complete armors of this type grant protection equivalent to studded leather or hide. {1731} Piecemeal or complete armors of this type are considered equivalent to scale mail. {1732} Piecemeal or complete armors of this type are equivalent in protection to a suit of chainmail. {1733} Piecemeal or complete armors of this type offer protection that is equal to banded or splint mail. {1734} Piecemeal or complete armors of this type grant protection on par with half-plate. {1735} {1736} Piecemeal or complete armors of this type offer protection equivalent to a suit of full plate armor. {1737} {1738} Cancel Improved Expertise Mode {1739} bitch {1740} {1741} Continue {1742} End Dialog {1743} 5 Charges/Use {1744} 4 Charges/Use {1745} 3 Charges/Use {1746} 2 Charges/Use {1747} 1 Charge/Use {1748} 0 Charges/Use {1749} 1 Use/Day {1750} 2 Uses/Day {1751} 3 Uses/Day {1752} 4 Uses/Day {1753} 5 Uses/Day {1754} Unlimited Uses/Day {1755} Single Use {1756} {1757} bastard {1758} Expertise Mode Activated {1759} Expertise Mode Deactivated {1760} Improved Expertise Mode Activated {1761} Improved Expertise Mode Deactivated {1762} Defensive Casting Mode {1763} Humanoid {1764} Humanoids {1765} Cancel Defensive Casting Mode {1766} Defensive Casting Mode Activated {1767} Defensive Casting Mode Deactivated {1768} Spell failed due to defensive casting concentration failure! {1769} Devastating Critical Hit! {1770} Devastating Critical Hit! {1771} Attack Evaded! {1772} : Epic Dodge : Attack evaded {1773} Quillfire {1774} Owl's Insight {1775} True Seeing {1776} On Monster Hit {1777} Turn Resistance {1778} Massive Criticals {1779} Freedom of Movement {1780} {1781} Weapon Proficiency (druid) {1782} Weapon Proficiency (monk) {1783} Weapon Proficiency (rogue) {1784} Weapon Proficiency (wizard) {1785} Improved Critical (dagger) {1786} Improved Critical (dart) {1787} Improved Critical (heavy crossbow) {1788} Improved Critical (light crossbow) {1789} Improved Critical (mace) {1790} Improved Critical (morningstar) {1791} Improved Critical (quarterstaff) {1792} Improved Critical (spear) {1793} Improved Critical (sickle) {1794} Improved Critical (sling) {1795} Improved Critical (unarmed strike) {1796} Improved Critical (longbow) {1797} Improved Critical (shortbow) {1798} Improved Critical (short sword) {1799} Improved Critical (rapier) {1800} Improved Critical (scimitar) {1801} Improved Critical (longsword) {1802} Improved Critical (greatsword) {1803} Improved Critical (handaxe) {1804} Improved Critical (throwing axe) {1805} Improved Critical (battleaxe) {1806} Improved Critical (greataxe) {1807} Improved Critical (halberd) {1808} Improved Critical (light hammer) {1809} Improved Critical (light flail) {1810} Improved Critical (warhammer) {1811} Improved Critical (heavy flail) {1812} Improved Critical (kama) {1813} Improved Critical (kukri) {1814} Caster Level(s): Druid 3 Innate Level: 3 School: Transmutation Descriptor(s): Poison Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Save: Fortitude Negates (poison only) Spell Resistance: No The caster throws poisonous quills at a target, doing 1d8 points of damage (+1 per 2 levels of the caster - max +5), plus inflicting Scorpion Venom on the target if they fail a Fortitude save. {1815} Improved Critical (shuriken) {1816} Improved Critical (scythe) {1817} Improved Critical (katana) {1818} Improved Critical (bastard sword) {1819} Caster Level(s): Druid 5 Innate Level: 2 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 1 hour / level Additional Counter Spells: Save: None Spell Resistance: No The target gains an enhancement bonus to Wisdom equal to half the caster's level. {1820} Improved Critical (dire mace) {1821} Improved Critical (double axe) {1822} Improved Critical (two-bladed sword) {1823} Weapon Focus (dagger) {1824} Weapon Focus (dart) {1825} Weapon Focus (heavy crossbow) {1826} Weapon Focus (light crossbow) {1827} Weapon Focus (mace) {1828} Weapon Focus (morningstar) {1829} Weapon Focus (quarterstaff) {1830} Weapon Focus (spear) {1831} Weapon Focus (sickle) {1832} Weapon Focus (sling) {1833} Weapon Focus (unarmed strike) {1834} Weapon Focus (longbow) {1835} Weapon Focus (shortbow) {1836} Weapon Focus (short sword) {1837} Weapon Focus (rapier) {1838} Weapon Focus (scimitar) {1839} Weapon Focus (longsword) {1840} Weapon Focus (greatsword) {1841} Weapon Focus (handaxe) {1842} Weapon Focus (throwing axe) {1843} Weapon Focus (battleaxe) {1844} Weapon Focus (greataxe) {1845} Weapon Focus (halberd) {1846} Weapon Focus (light hammer) {1847} Weapon Focus (light flail) {1848} Weapon Focus (warhammer) {1849} Weapon Focus (heavy flail) {1850} Weapon Focus (kama) {1851} Weapon Focus (kukri) {1852} Electric Jolt {1853} Weapon Focus (shuriken) {1854} Weapon Focus (scythe) {1855} Weapon Focus (katana) {1856} Weapon Focus (bastard sword) {1857} Caster Level(s): Wizard / Sorcerer 0 Innate Level: 0 School: Evocation Descriptor(s): Electricity Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Save: None Spell Resistance: Yes The caster does 1d3 points of electrical damage to a target. {1858} Weapon Focus (dire mace) {1859} Weapon Focus (double axe) {1860} Weapon Focus (two-bladed sword) {1861} Weapon Specialization (dagger) {1862} Weapon Specialization (dart) {1863} Weapon Specialization (heavy crossbow) {1864} Weapon Specialization (light crossbow) {1865} Weapon Specialization (mace) {1866} Weapon Specialization (morningstar) {1867} Weapon Specialization (quarterstaff) {1868} Weapon Specialization (spear) {1869} Weapon Specialization (sickle) {1870} Weapon Specialization (sling) {1871} Weapon Specialization (unarmed strike) {1872} Weapon Specialization (longbow) {1873} Weapon Specialization (shortbow) {1874} Weapon Specialization (short sword) {1875} Weapon Specialization (rapier) {1876} Weapon Specialization (scimitar) {1877} Weapon Specialization (longsword) {1878} Weapon Specialization (greatsword) {1879} Weapon Specialization (handaxe) {1880} Weapon Specialization (throwing axe) {1881} Weapon Specialization (battleaxe) {1882} Weapon Specialization (greataxe) {1883} Weapon Specialization (halberd) {1884} Weapon Specialization (light hammer) {1885} Weapon Specialization (light flail) {1886} Weapon Specialization (warhammer) {1887} Weapon Specialization (heavy flail) {1888} Weapon Specialization (kama) {1889} Weapon Specialization (kukri) {1890} Caster Level(s): Wizard / Sorcerer 5 Innate Level: 5 School: Evocation Descriptor(s): Fire Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Colossal Duration: Instant Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes Masses of flame (one per caster level) appear and randomly target and hit any hostile creature in the area of effect. If there are more creatures than balls of flame, only the closest targets will be damaged. If there are more balls of flame than creatures, the excess balls of flame disappear. Each ball of flame explodes for 1d6 points of damage per caster level (max 15d6). {1891} Weapon Specialization (shuriken) {1892} Weapon Specialization (scythe) {1893} Weapon Specialization (katana) {1894} Weapon Specialization (bastard sword) {1895} Firebrand {1896} Weapon Specialization (dire mace) {1897} Weapon Specialization (double axe) {1898} Weapon Specialization (two-bladed sword) {1899} Spell Focus (Conjuration) {1900} Spell Focus (Divination) {1901} Spell Focus (Enchantment) {1902} Spell Focus (Evocation) {1903} Spell Focus (Illusion) {1904} Spell Focus (Necromancy) {1905} Spell Focus (Transmutation) {1906} Skill Focus (Animal Empathy) {1907} Skill Focus (Concentration) {1908} Skill Focus (Disable Trap) {1909} Skill Focus (Discipline) {1910} +6 {1911} Skill Focus (Heal) {1912} Skill Focus (Hide) {1913} Skill Focus (Listen) {1914} Skill Focus (Lore) {1915} Skill Focus (Move Silently) {1916} Skill Focus (Open Lock) {1917} Skill Focus (Parry) {1918} Skill Focus (Perform) {1919} Skill Focus (Persuade) {1920} Skill Focus (Pick Pocket) {1921} Skill Focus (Search) {1922} Skill Focus (Set Trap) {1923} Skill Focus (Spellcraft) {1924} Skill Focus (Spot) {1925} +7 {1926} Skill Focus (Taunt) {1927} Skill Focus (Use Magic Device) {1928} Barbarian Fast Movement {1929} Uncanny Dodge I {1930} Damage Reduction 1 {1931} Bardic Knowledge {1932} Nature Sense {1933} Animal Companion {1934} Woodland Stride {1935} Trackless Step {1936} Resist Nature's Lure {1937} Venom Immunity {1938} Flurry of Blows {1939} +8 {1940} Evasion {1941} Monk Speed {1942} Still Mind {1943} Purity of Body {1944} +9 {1945} Wholeness of Body {1946} Improved Evasion {1947} Ki Strike +1 {1948} Diamond Body {1949} Diamond Soul {1950} Perfect Self {1951} Divine Grace {1952} +10 {1953} Divine Health {1954} +11 {1955} Sneak Attack (+1d6) {1956} Crippling Strike {1957} Defensive Roll {1958} Opportunist {1959} Skill Mastery {1960} Monster Uncanny Reflex {1961} Stonecunning {1962} Darkvision {1963} Hardiness vs. Poisons {1964} Hardiness vs. Spells {1965} Battle Training vs. Orcs {1966} Battle Training vs. Goblins {1967} Battle Training vs. Giants {1968} Skill Affinity (Lore) {1969} Immunity To Sleep {1970} Hardiness vs. Enchantments {1971} Skill Affinity (Listen) {1972} Skill Affinity (Search) {1973} Skill Affinity (Spot) {1974} Keen Sense {1975} Hardiness vs. Illusions {1976} Battle Training vs. Reptilians {1977} Skill Affinity (Concentration) {1978} Partial Skill Affinity (Listen) {1979} Partial Skill Affinity (Search) {1980} Partial Skill Affinity (Spot) {1981} Skill Affinity (Move Silently) {1982} Lucky {1983} Fearless {1984} Good Aim {1985} Dwarf {1986} Elf {1987} Gnome {1988} Halfling {1989} Half-elf {1990} Half-orc {1991} Human {1992} +12 {1993} Badger {1994} Badger, Dire {1995} Bat {1996} Battle Horror {1997} Bear, Black {1998} Bear, Brown {1999} Bear, Polar {2000} Bear, Dire {2001} Werebear {2002} Beetle, Slicer {2003} Beetle, Fire {2004} Beetle, Stag {2005} Beetle, Stink {2006} Boar {2007} Boar, Dire {2008} Bodak {2009} Golem, Bone {2010} Bugbear, Chieftain A {2011} Bugbear Wizard {2012} Bugbear A {2013} Chicken {2014} Child, Male {2015} Child, Female {2016} Cow {2017} Deer {2018} Doe {2019} Deer, Stag {2020} Balor {2021} Doom Guard {2022} Doom Knight {2023} Dragon, Black {2024} Dragon, Brass {2025} Dragon, Copper {2026} Dragon, Silver {2027} Dragon, Bronze {2028} Dragon, Gold {2029} Dragon, Blue {2030} Dragon, Green {2031} Dragon, Red {2032} Dragon, White {2033} Dryad {2034} Elemental, Air {2035} Elemental, Air Elder {2036} Greater Air Elemental {2037} Huge Air Elemental {2038} Elemental, Earth {2039} Elemental, Earth Elder {2040} Greater Earth Elemental {2041} Huge Earth Elemental {2042} Elemental, Fire {2043} Elemental, Fire Elder {2044} Greater Fire Elemental {2045} Huge Fire Elemental {2046} Invisible Stalker {2047} Mist Elemental {2048} Vampiric Mist {2049} Elemental, Blood {2050} Elemental, Water Elder {2051} Elemental, Water {2052} Greater Water Elemental {2053} Huge Water Elemental {2054} Ettin {2055} Gargoyle {2056} Ghast {2057} Ghost {2058} Ghoul {2059} Ghoul Lord {2060} Giant, Hill {2061} Giant, Mountain {2062} Giant, Fire {2063} Giant, Frost {2064} Goblin, Chieftain A {2065} Goblin, Shaman A {2066} Goblin A {2067} Golem, Flesh {2068} Golem, Iron {2069} Shield Guardian {2070} Golem, Clay {2071} Golem, Stone {2072} Cat {2073} Cat, Crag Cat {2074} Cat, Dire Tiger {2075} Cat, Krenshar {2076} Cat, Leopard {2077} Puma {2078} Werecat {2079} Helmed Horror {2080} Vrock {2081} Hook Horror {2082} Lantern Archon {2083} Quasit {2084} Imp {2085} Mephit, Air {2086} Mephit, Dust {2087} Mephit, Earth {2088} Mephit, Fire {2089} Mephit, Ice {2090} Mephit, Ooze {2091} Mephit, Water {2092} Will-O-Wisp {2093} Intellect Devourer {2094} Magmin {2095} Minogon {2096} Minotaur {2097} Minotaur, Chieftain {2098} Minotaur, Shaman {2099} Mohrg {2100} Mummy, Greater {2101} Mummy, Warrior 1 {2102} Nymph {2103} Ogre A {2104} Ogre, Chieftain A {2105} Ogre, Mage A {2106} Old One Chieftain {2107} Lizardfolk, Warrior A {2108} Lizardfolk, Warrior B {2109} Orc, Chieftain A {2110} Orc, Shaman A {2111} Orc A {2112} Ox {2113} +13 {2114} Velociraptor {2115} Raven {2116} Shadow {2117} Shadow Fiend {2118} Skeleton, Mage {2119} +14 {2120} Skeleton, Warrior {2121} Slaad, Blue {2122} Slaad, Death {2123} Slaad, Gray {2124} Slaad, Green {2125} Slaad, Red {2126} Spectre {2127} Aranea {2128} Spider, Dire {2129} Spider, Giant {2130} Spider, Phase {2131} Spider, Sword {2132} Spider, Wraith {2133} Succubus {2134} Troll, Chieftain {2135} Troll, Shaman {2136} Ettercap {2137} Troll {2138} Umber Hulk {2139} +15 {2140} Wererat {2141} Werewolf {2142} Wight {2143} Dog, Barghast {2144} Dog, Blink Dog {2145} Dog, Dire Wolf {2146} Dog {2147} Dog, Fenhound {2148} Dog, Barghast Greater {2149} Dog, Hell Hound {2150} Dog, Shadow Mastiff {2151} Dog, Wolf {2152} Dog, Winter Wolf {2153} Dog, Worg {2154} Allip {2155} Wraith {2156} NWN, Aarin {2157} NWN, Aribeth 2 {2158} NWN, Haedraline {2159} NWN, Morag {2160} NWN, Maugrim {2161} NWN Sedos {2162} Yuan-Ti, Priest {2163} +16 {2164} +17 {2165} Female Beggar {2166} Male Beggar {2167} Bloodsailor {2168} Female Commoner {2169} Male Commoner {2170} Dwarf {2171} Halfling {2172} Half-Orc {2173} House Guard {2174} Knight {2175} Kurth Soldier {2176} Luskan Soldier {2177} Neverwintian Soldier {2178} Noblewoman {2179} Nobleman {2180} Plague Victim {2181} Priest {2182} Priestess {2183} Female Rogue {2184} Male Rogue {2185} Zombie, Common {2186} Zombie, Tyrant Fog {2187} +18 {2188} Creature Pierce Weapon {2189} Creature Bludgeon Weapon {2190} Creature Slash Piercing Weapon {2191} +19 {2192} +20 {2193} Soak 35 damage {2194} Bracer {2195} Shield {2196} Soak 40 damage {2197} AC Dodge Modifier {2198} AC Deflection Modifier {2199} AC Natural Modifier {2200} AC Armor Modifier {2201} AC Shield Modifier {2202} Sonic {2203} Uncanny Dodge II {2204} Uncanny Dodge III {2205} Uncanny Dodge IV {2206} Uncanny Dodge V {2207} Uncanny Dodge VI+ {2208} REUSE {2209} REUSE {2210} REUSE {2211} REUSE {2212} REUSE {2213} REUSE {2214} Level 7 {2215} Level 8 {2216} Level 9 {2217} {2218} Weapon Proficiency (Elf) {2219} Soak 45 damage {2220} Cloak {2221} {2222} {2223} Normal {2224} Skinny {2225} Large {2226} Ability Modified {2227} Attack Bonus {2228} Blinded {2229} Deafened {2230} Charmed {2231} Damage Mod {2232} Damage Immunity {2233} Damage Reduction {2234} Damage Resistance {2235} Dazed {2236} Dominated {2237} Entangled {2238} Fear {2239} AC Mod {2240} Paralyzed {2241} Saving Throws {2242} Sleep {2243} SR {2244} Stunned {2245} Temp HP {2246} Soak 50 damage {2247} {2248} {2249} Amount: 1 {2250} Amount: 2 {2251} Amount: 3 {2252} Amount: 4 {2253} Amount: 5 {2254} 0. Minor {2255} 1. Average {2256} 2. Strong {2257} 3. Deadly {2258} Spike {2259} Holy {2260} Tangle {2261} Blob of Acid {2262} Gas {2263} 10 {2264} 12 {2265} 14 {2266} 16 {2267} 18 {2268} 20 {2269} 22 {2270} 24 {2271} 26 {2272} 28 {2273} 30 {2274} 32 {2275} Level 0 {2276} Abjuration {2277} Conjuration {2278} Divination {2279} Enchantment {2280} Evocation {2281} Illusion {2282} Necromancy {2283} Transmutation {2284} Kukri are heavy, curved daggers with their sharpened edge on the inside arc of the blade. This type of weapon has its roots as a tool, but has been heavily adapted to ritual and warfare. {2285} Small boxes help with inventory management, providing a place to keep the various smaller items an adventurer collects. The weight of the items within is not reduced, however. {2286} A large shield is effective protection for the adventurer who can afford the added weight and encumbrance. {2287} When used properly, a small shield can grant lightweight protection with very little encumbrance to the wielder. {2288} Bastard swords are also known as hand-and-a-half swords, falling between the longsword and greatsword in length. {2289} Containers are essential for inventory management, and can hold many items, both large and small. The weight of the items within will still be a factor, however, especially when added to that of the container itself. {2290} While obviously resembling the farm implement it is derived from, a scythe built for war is reinforced to withstand the rigors of combat. {2291} Commoner {2292} Commoners {2293} Choose Available Character {2294} Miscellaneous Thin {2295} Spells {2296} Hit Points {2297} Appearance {2298} Hit Dice {2299} Metamagic {2300} Unlimited Use {2301} Caster Level {2302} Scripts {2303} OnHeartBeat {2304} OnNotice {2305} OnSpellCastAt {2306} OnPhysicalAttacked {2307} OnDamaged {2308} OnInventoryDisturbed {2309} OnCombatRoundEnd {2310} OnConversation {2311} OnSpawn {2312} OnRested {2313} OnDeath {2314} OnUserDefined {2315} Special Abilities {2316} Rank {2317} Label {2318} Level {2319} Immobile {2320} Very Slow {2321} Slow {2322} Normal {2323} Fast {2324} Very Fast {2325} MicroSet {2326} Label {2327} Load Module {2328} Resist 35 / - {2329} Resist 40 / - {2330} Resist 45 / - {2331} Resist 50 / - {2332} +21 {2333} +22 {2334} +23 {2335} +24 {2336} +25 {2337} +26 {2338} +27 {2339} +28 {2340} +29 {2341} +30 {2342} +31 {2343} +32 {2344} +33 {2345} +34 {2346} +35 {2347} +36 {2348} +37 {2349} +38 {2350} +39 {2351} +40 {2352} +41 {2353} +42 {2354} +43 {2355} +44 {2356} +45 {2357} +46 {2358} +47 {2359} +48 {2360} +49 {2361} +50 {2362} Wounding Whispers {2363} Amplify {2364} Greater Sanctuary {2365} Undeath's Eternal Foe {2366} Dirge {2367} sec. {2368} Inferno {2369} Caster Level(s): Bard 3 Innate Level: 3 School: Abjuration Descriptor(s): Sonic Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 1 round / level Additional Counter Spells: Save: None Spell Resistance: No The caster is surrounded with whispers that injure any creature that hits the caster for 1d6 + 1 / level points of sonic damage. {2370} Caster Level(s): Bard 1 Innate Level: 1 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 1 round / level Additional Counter Spells: Save: None Spell Resistance: No The caster or a target gains a +20 bonus to Listen checks. {2371} Caster Level(s): Cleric 6, Wizard / Sorcerer 8 Innate Level: 7 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 1 turn / level Additional Counter Spells: Save: None Spell Resistance: No The caster becomes ethereal. No other creature can detect the caster. Attacking or performing a hostile action will make the etherealness vanish. {2372} Caster Level(s): Cleric 9 Innate Level: 9 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Medium Duration: 1 round / level Additional Counter Spells: Save: None Spell Resistance: No All allies in the area of effect will receive the following bonuses: immunity to negative damage, immunity to level/energy drain, immunity to ability score decreases, immunity to poisons, and immunity to diseases. {2373} Caster Level(s): Bard 6 Innate Level: 6 School: Evocation Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Large Duration: 1 round / level Additional Counter Spells: Save: Fortitude negates Spell Resistance: Yes The caster's song draws the energies of death and destruction. Any enemies in the area of effect suffer 2 points of Strength and Dexterity ability score damage each round. If the enemy leaves the area of effect, their Strength and Dexterity are restored. {2374} Caster Level(s): Druid 5 Innate Level: 5 School: Transmutation Descriptor(s): Fire Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Single Duration: 1 round / level Additional Counter Spells: Save: None Spell Resistance: Yes The caster causes a target to ignite into flame. Each round the target will suffer 2d6 points of fire damage. {2375} Caster Level(s): Wizard / Sorcerer 4 Innate Level: 4 School: Evocation Descriptor(s): Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Gargantuan Duration: Instant Additional Counter Spells: Save: None Spell Resistance: Yes A number of energy missiles (one per caster level but to a maximum of 10) appear and randomly target and hit any hostile creature in the area of effect. If there are more creatures than missiles, only the closest targets will be damaged. If there are more missiles than creatures, one of the creatures will be hit with multiple missiles. Each missile does 1d6 points of damage. {2376} Caster Level(s): Wizard / Sorcerer 6 Innate Level: 6 School: Evocation Descriptor(s): Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Gargantuan Duration: Instant Additional Counter Spells: Save: None Spell Resistance: Yes A number of energy missiles (one per caster level but to a maximum of 20) appear and randomly target and hit any hostile creature in the area of effect. If there are more creatures than missiles, only the closest targets will be damaged. If there are more missiles than creatures, one of the creatures will be hit with multiple missiles. Each missile does 2d6 points of damage. {2377} Isaac's Lesser Missile Storm {2378} Isaac's Greater Missile Storm {2379} The file '%s' already exists. Do you wish to append to it? Click YES to append to the file. Click NO to overwrite the file. Click CANCEL to do nothing. {2380} Exporting the selected resource and the resources that it depends on would overwrite some resources that already exist in the destination export package. {2381} will now be ignored. {2382} will no longer be ignored. {2383} Add Popup Text {2384} : Death due to Massive Damage {2385} Massive Damage! {2386} At least one object already has a script assigned to its OnUsed event. Do you want it reassigned? {2387} Setup Store {2388} Welcome to my shop. Would you like to see my wares? {2389} Yes. I'd like to see what you have for sale. {2390} No, thanks. {2391} Popup Text {2392} Chat {2393} Buddy List {2394} No CD/DVD-ROM drive found. {2395} Please insert the Neverwinter Nights Play disc. {2396} Please insert the Neverwinter Nights Play disc. {2397} Enter the conversation text for the shopkeeper. {2398} What does the shopkeeper say when the conversation begins? {2399} What does the player say when the player is not interested? {2400} (optional) Enter the filename for the shopkeeper's conversation {2401} (optional) Enter the filename for the script that will open the store {2402} Choose Store {2403} Choose the store to use. {2404} Choose Shopkeeper {2405} Choose the shopkeeper to use. {2406} The Store Setup Wizard is now ready to create the store. {2407} Click Finish to finish setting up the store. {2408} Tip: If you wish to move the store or the storekeeper later, it is strongly recommended that you move both of them together. {2409} Wings {2410} Tail {2411} Demon {2412} Protective garments such as this one are usually made by a wizard to protect a clumsy assistant. {2413} Check the No Permanent Death checkbox to specify that this object will never explode when it dies. The bodies will still disappear unless the script command SetIsDestroyable is called in its OnDeath script. {2414} What does the player say when the player wishes to see the store? {2415} Note: the shopkeeper's faction is hostile to player characters. It is strongly recommended to that you change it to the Merchant faction. You can choose the faction by using the menu below. {2416} Current faction: {2417} Use selected faction instead: {2418} Store Setup Wizard {2419} Replace the current object? {2420} Plot Wizard {2421} Plot Giver {2422} Villain {2423} Extras {2424} Abort {2425} Authentication Failed. {2426} Cancel {2427} Update {2428} Close {2429} Completed {2430} Connecting... {2431} Some files were in use while the patch was being applied. You must reboot your computer for the patch process to successfully complete. {2432} The library function is currently in use by another process {2433} Done downloading. {2434} Download {2435} Download aborted. {2436} Downloading {2437} Illegal Input Option {2438} Insufficient Memory {2439} Invalid Password {2440} Specified Directory Does Not Exist {2441} Specified Directory Is Not Valid {2442} Can not find patch file {2443} Error Opening Patch File {2444} Incompatible Patch File. It's possible that you may not have the correct version of the file Patchw32.dll. {2445} Invalid Patch File {2446} Failure Creating Backup Directory {2447} Failure Creating Backup Log File {2448} Failure Opening Backup Source File {2449} Failure Opening Backup Destination File {2450} Failure Writing Backup File {2451} Old File Does Not Exist {2452} New File Already Exists {2453} Failure Opening Old File {2454} Failure Opening New File {2455} Failure Writing To File {2456} Failure Reading From File {2457} Failure Seeking To Position In File {2458} Failure Renaming File {2459} Patch For File Not Found In Patch File {2460} New File Already Exists {2461} Verify Of New File Failed {2462} Failure Creating Overflow File {2463} Overflow File Write Failure {2464} Overflow File Read Failure {2465} Insufficient Disk Space to Apply Patch {2466} Error opening serialization file {2467} Error reading serialization file {2468} Failure Setting File's Time/Date Stamp {2469} Failure creating temporary file {2470} Neither command line parameter specified is an existing directory {2471} Only one file and one directory may be specified on command line {2472} An incorrect version of the file was found on your system.\r\nThe update was unable to complete, since the file contents were incorrect. {2473} Error opening error message file {2474} Error {2475} There was an error connecting to the patch server. Please check your connection to the Internet. {2476} Error executing nwn.exe {2477} FTP Failure. {2478} *Target grappled!* {2479} Invalid Host. {2480} Locate patch file {2481} The patch has been aborted {2482} Patch File Unknown. {2483} The rtpatch file has been successfully applied {2484} System Failed to update properly. (Patching failed.) {2485} Patching File {2486} System Updated. {2487} You are up to date. No patch file required. {2488} The patch file failed to download correctly. Checksum failed. {2489} Insufficient disk space available to update the game.\r\nYou need approximately <000> of disk space available to update. {2490} Could not write patch file to local drive. {2491} Latest Game Version Available: {2492} Determining the closest server to use. {2493} Your game version is: {2494} Error: Rtpatch made a next disk request {2495} The patching system was updated successfully. {2496} New patch file could not be found on local drive. {2497} Unable to backup existing nwupdate file. {2498} Unable to copy over new nwupdate file. {2499} MB {2500} Game Version Not Found. {2501} Language Version Not Found. {2502} Install Directory Not Found. {2503} An error occurred while applying the patch file. {2504} Version {2505} The patching system has been updated and will now restart.\nPress OK to restart and continue patching. {2506} Shutting down {2507} A connection to the Internet was not detected. {2508} Unable to connect to the ftp server. {2509} Retrieving autopatcher version information {2510} Retrieving game patch information {2511} Could not find Patchw32.dll file. {2512} Could not find Unzip32.dll file. {2513} Retrieving needed files from the Internet. {2514} Extracting files from: {2515} Copying additional files {2516} Could not copy the file: {2517} The file may be in use. {2518} Patching stub file. {2519} Patching the autopatcher. {2520} Patching from local file: {2521} Your game has been successfully patched. {2522} Unable to read zip file: {2523} inflating: {2524} Checksum failed: {2525} Checksum passed: {2526} Getting latest Patchw32.dll file {2527} Getting latest unzip32.dll file {2528} Failed to link to Patchw32.dll. Error: {2529} RTPatch returned an unknown result: {2530} Cannot find Unzip32.DLL. The Dll must be in the application directory, the path, the Windows directory or the Windows System directory. {2531} Could not load Unzip32.dll {2532} The file may be corrupted. You may want to try deleting this file and then attempt to update your game again. {2533} registry value not found {2534} Unable to read language setting from talk table. {2535} Pinging: {2536} Could not retrieve Major version number from update.ini {2537} Could not retrieve Minor version number from update.ini {2538} Failed to uncompress file: {2539} Copied file: {2540} A connection to the Internet was not detected, or the patch server may be down. {2541} Unable to create directory: {2542} Recreating missing registry information. {2543} The game is not installed. You must install the game. {2544} No skins available {2545} Default Skin {2546} Random Skin {2547} Copy All {2548} patched {2549} Low disk space warning {2550} The updater needs approximately XXX MB of free disk space to finish patching.\nYou currently have about YYY MB of free space available.\nDo you wish to continue patching? {2551} Unable to update registry. You must be an administrator in order to update the game. {2552} Unable to write to the game directory. You must be an administrator in order to update the game. {2553} KB {2554} downloaded {2555} Time taken to patch game 00:11:22 {2556} You can hold down SHIFT while clicking the Update button, to try and force a connection. {2557} Windows sockets initialization failed. {2558} Starting Game... {2559} It appears that you haven't restarted your computer\r\nsince the last time that you patched the game.\r\nYou must restart your computer to complete the patching process. {2560} You must restart your computer before patching again. {2561} Other applications for Neverwinter Nights are currently running.\r\nYou must shut them down before you can patch the game. {2562} Neverwinter Nights patching system {2563} Couldn't run {2564} Dedicated Internet Connection {2565} Save Downloaded Patch Files {2566} File Size: {2567} File CheckSum: {2568} The patch file may be corrupted. You may need to obtain a new copy of the patch file. {2569} One or more of your NWN registry entries are missing.\r\nRunning nwn.exe, or nwupdate.exe will rebuild them for you. {2570} Unable to open file: manifest.txt {2571} Unable to copy file. {2572} Cancel {2573} Installing... {2574} Confirmation {2575} Overwrite existing file: {2576} 00 invalid files were found that were not installed. {2577} 1 invalid file was found and not installed. {2578} Warning {2579} 000 files were successfully installed. {2580} 1 file was successfully installed. {2581} No files were installed. {2582} Filename {2583} Type {2584} Size (Bytes) {2585} Neverwinter Nights Content Installer Creator - Untitled {2586} You must choose a filename for your creation. {2587} Couldn't find registry entries.\r\nRe-run nwn.exe or nwupdate.exe to rebuild your registry entries. {2588} Unable to build. Couldn't find the file utils\nwcontinst.exe {2589} Unable to open manifest.txt file for writing. {2590} There was an error compressing the file. {2591} Couldn't open utils\nwsfx.exe for reading. {2592} Couldn't open Zip file for reading. {2593} NWN Content Files (*.mod;*.hak;*.txt;*.bmu) {2594} Add: {2595} A manifest.txt file will be automatically created for you.\r\nYou are not allowed to add a file called manifest.txt. {2596} Text Document {2597} NWN Module {2598} NWN Hak Pak {2599} Unsupported {2600} MD5 Checksum {2601} Only mod, hak, txt, bmu and nrl files are valid file types {2602} Neverwinter Nights Content Installer Creator - {2603} Unable to build. Couldn't find the file utils\nwsfx.exe {2604} NWN Resource List (*.nrl) {2605} Unable to open file for writing. {2606} NWN Resource List (*.nrl) {2607} Unable to open file for reading. {2608} The file could not be found.\r\nThe information for this file was not loaded. {2609} All Files (*.*) {2610} The file does not appear to be a valid file. {2611} Warning {2612} No module or hak pack file is associated with the file .\r\nIf you wish to include this text file, your build must also contain either a or file. {2613} You must include a readme file for your file. {2614} You must include a readme file for your file. {2615} The file is not a supported file type. {2616} Do you want to save the changes to your resource list before closing? {2617} Question {2618} Unable to read a file for compressing. {2619} Unable to read the file for compressing. {2620} The file was not found. {2621} Unable to open the file for writing. {2622} Success {2623} Successfully created manifest.txt file. {2624} Opening a new working file list will cause you to lose your current list.\r\nDo you want to continue? {2625} Build aborted {2626} Compressing file: {2627} Building the self-installing file: {2628} Done {2629} Failed to open for writing. {2630} Open in Notepad {2631} Open in Hak Pak Editor {2632} Open in NWN Toolset {2633} Remove Selected\tDelete {2634} Add Resource\tInsert {2635} Select All\tCtrl-A {2636} The file name can not contain any of the following characters .\\/:*?\\"<>| {2637} MD5 Checksum {2638} Do you want to allow other people to vote on your module through BioWare's Neverwinter Nights voting server? {2639} Successfully created the self-installing user content file {2640} A self-installing file of this name already exists.\r\nDo you want to overwrite the existing file? {2641} Login {2642} Player Name: {2643} Password: {2644} Error {2645} Result {2646} Successfully saved the file {2647} Unexpected response from mater server.\r\nUnable to register module for voting. {2648} There was a problem registering with the master sever.\r\nPlease try again later. {2649} Master Server Returned Success. {2650} Failed to Login.\r\nMake sure that you typed in your Player Name and Password correctly. {2651} Self-Installing File Name: {2652} Sound File {2653} Use high resolution font {2654} Plot Nodes {2655} Plot Manager File {2656} Plot Blueprint File {2657} Ignore Player {2658} Add To Buddy List {2659} Do you have a Read Me file for the module .mod?\nIf you include a Read Me file named .txt it will be installed along with your module. {2660} Do you have a Read Me file for the Hak Pack .hak?\nIf you include a Read Me file named .txt it will be installed along with your Hak Pack {2661} Additional Filters {2662} Filters {2663} Bane {2664} Caster Level(s): Cleric 1 Innate Level: 1 School: Enchantment Descriptor(s): Mind-Affecting Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Colossal Duration: 1 turn / level Additional Counter Spells: Bless Save: Will negates Spell Resistance: Yes Bane fills the caster's enemies with fear and doubt. They suffer a -1 penalty on their attack rolls and a -1 penalty on saving throws against fear. {2665} Caster Level(s): Cleric 1 Innate Level: 1 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 1 turn / level Additional Counter Spells: Save: None Spell Resistance: No The target gains a +2 deflection bonus to their armor class, with an additional +1 bonus for every six levels of the caster (maximum of +5). {2666} Shield of Faith {2667} Planar Ally {2668} Caster Level(s): Cleric 6 Innate Level: 6 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 1 hour / level Additional Counter Spells: Save: None Spell Resistance: No An Outsider is summoned to assist the caster. The type of Outsider varies with the caster's alignment. {2669} Caster Level(s): Druid 1, Ranger 1 Innate Level: 1 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 1 turn / level Additional Counter Spells: Save: None Spell Resistance: No This spell strengthens the caster's animal companion, giving it +1 to hit and +1 to damage. It also grants the creature the ability to strike as if it were a +1 weapon (so it can bypass other creature's damage reduction). {2670} Magic Fang {2671} Spike Growth {2672} Caster Level(s): Druid 3 Innate Level: 3 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Large Duration: 1 hour / level Additional Counter Spells: Save: Reflex partial Spell Resistance: Yes Covers the terrain with small spikes. Any creature will suffer 1d4 points of damage each round that they remain within the afflicted area. These spikes can damage the victim's legs, so that even once they are free of the spike growth, their movement rate is slowed for a day. {2673} Caster Level(s): Druid 4, Ranger 4 Innate Level: 4 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Colossal Duration: 10 turns / level Additional Counter Spells: Save: None Spell Resistance: No All allies in the area of effect gain a +10 bonus to their hide skill. {2674} Mass Camouflage {2675} Expeditious Retreat {2676} Caster Level(s): Bard 1, Wizard / Sorcerer 1 Innate Level: 1 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 1 round / level Additional Counter Spells: Save: None Spell Resistance: No The caster becomes 150% faster than their normal movement rate, allowing them to flee from dangerous encounters. This spell has no effect if the caster is already hasted. {2677} Caster Level(s): Bard 2, Wizard / Sorcerer 2 Innate Level: 2 School: Enchantment Descriptor(s): Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Single Duration: 1d3 rounds Additional Counter Spells: Save: Will negates Spell Resistance: Yes If the target fails their saving throw they will begin laughing hysterically. They will be unable to defend themselves until the spell wears off. A creature whose racial type is different from the caster's gains a +4 bonus on its saving throw because humor doesn't 'translate' well. {2678} Tasha's Hideous Laughter {2679} Displacement {2680} Caster Level(s): Bard 3, Wizard / Sorcerer 3 Innate Level: 3 School: Illusion Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 1 round / level Additional Counter Spells: Save: None Spell Resistance: No The target gains 50% concealment, displacing the caster's image several feet to the side, similar to the abilities of a displacer beast. {2681} Caster Level(s): Bard 3, Wizard / Sorcerer 3 Innate Level: 3 School: Evocation Descriptor(s): Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Huge Duration: Instant Additional Counter Spells: Save: Fortitude negates Spell Resistance: Yes This spell creates a blast of air that knocks down any creatures failing their saving throws. It is also powerful enough to disperse any area of effect spells (such as cloudkill) that are in the path of the wind gust. {2682} Gust of Wind {2683} Bigby's Interposing Hand {2684} Bigby's Forceful Hand {2685} Bigby's Grasping Hand {2686} Bigby's Clenched Fist {2687} Bigby's Crushing Hand {2688} Caster Level(s): Wizard / Sorcerer 5 Innate Level: 5 School: Evocation Descriptor(s): Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Single Duration: 1 round / level Additional Counter Spells: Save: None Spell Resistance: Yes A giant hand appears over the target, making it difficult for him to attack. He receives a -10 penalty to all attack rolls for the duration of the spell. {2689} Caster Level(s): Wizard / Sorcerer 6 Innate Level: 6 School: Evocation Descriptor(s): Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Single Duration: 1 round / level Additional Counter Spells: Save: None Spell Resistance: Yes A giant hand appears and attempts to bull rush one target. The hand gains a +14 bonus on the Strength check. A target that is bull rushed is knocked down and is dazed for the duration of the spell. {2690} Caster Level(s): Wizard / Sorcerer 7 Innate Level: 7 School: Evocation Descriptor(s): Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Single Duration: 1 round / level Additional Counter Spells: Save: None Spell Resistance: Yes A giant hand appears and attacks the target. If the hand hits and succeeds in a grapple check the opponent will be held for the duration of the spell. {2691} Caster Level(s): Wizard / Sorcerer 8 Innate Level: 8 School: Evocation Descriptor(s): Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Single Duration: 1 round / level Additional Counter Spells: Save: Fortitude Spell Resistance: Yes A giant hand appears and attacks the target, once each round for the duration of the spell. Each hit causes 1d8+11 points of damage to the target and if they fail their saving throw they are stunned for that round as well. {2692} Caster Level(s): Wizard / Sorcerer 9 Innate Level: 9 School: Evocation Descriptor(s): Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Single Duration: 1 round / level Additional Counter Spells: Save: Fortitude Spell Resistance: Yes A giant hand appears and attacks the target. If it hits and succeeds in a grapple check, the target is held fast for the duration of the spell and suffers 2d6+12 points of damage each round. {2693} Appraise {2694} Ability: Intelligence. Requires Training: No. Classes: All. The higher the character's skill the better the price received when selling or purchasing goods. Check: The character makes an opposed roll against the merchant's Appraise skill. If the merchant wins, the characters pay more for the goods in the store. If the character wins, they pay less. The first time the player interacts with a merchant dictates the prices in that store until their Appraise skill improves. Use: Automatic in stores. {2695} Tumble {2696} Ability: Dexterity. Requires Training: Yes. Classes: All. The character with high tumbling is able to roll away from attacks during combat, positioning themselves safely at all times. Anytime the character might receive an attack of opportunity for moving past enemies, they will automatically attempt a tumble check against a DC of 15. If successful the attack is avoided. For every five ranks in this skill (not including Dexterity bonus) the character's armor class is also improved by +1. Check: DC 15 to avoid attack of opportunity while moving. Use: Automatic. {2697} Craft Trap {2698} Ability: Intelligence. Requires Training: No. Classes: All. The character using this skill can combine raw components to form various trap kits. There is a 10% chance on any failed skill roll that the components are lost, even though a trap was not crafted. Check: The DC is determined by the type of trap being created. The more powerful the trap, the more difficult it is to build and the more components it requires. Use: Selected. {2699} Offline {2700} Craft Trap Skill Successful {2701} Craft Trap Skill Failed {2702} Craft Trap Skill Failed. Components lost. {2703} Missing Read Me file for the module {2704} Missing Read Me file for the Hak Pack {2705} You have not included a Read Me file for the module ".mod"\nIf you include a Read Me file named ".txt" it will be installed along with your module. {2706} You have not included a Read Me file for the Hak Pack ".hak"\nIf you include a Read Me file named ".txt" it will be installed along with your Hak Pack {2707} Couldn't find the support file \nYou won't be able to build a self-installing executable without this file. {2708} Please choose a different file name for your self installing file. {2709} Neverwinter Nights Content Installer {2710} It appears you are trying to run this application directly.\nYou probably want to be running the NWN Content Installer Creator (nwcontbuild.exe). {2711} You either tried to run the Neverwinter Nights Content Installer directly,\nor some thing has gone terribly wrong. {2712} Alchemist's Fire {2713} Tanglefoot Bag {2714} Holy Water {2715} Choking Powder {2716} Thunderstone {2717} Acid Flask {2718} File {2719} Build Self-Installing Executable\tF7 {2720} Build Manifest.txt\tCtrl-M {2721} Open Resource List\tCtrl-O {2722} Save Resource List\tCtrl-S {2723} Save Resource List As... {2724} Exit\tAlt-F4 {2725} Resource {2726} Add\tInsert {2727} Remove\tDelete {2728} Help {2729} About {2730} Grenadelike {2731} Grenades are small flasks or containers that when thrown at an enemy (or on the ground) will explode, generally causing damage of some sort. {2732} throws grenade-like weapon. {2733} Chickenegg {2734} Caltrops {2735} Manipulate Portal Stone {2736} Do you want to install ? {2737} A bad tile group was found on Row %d and Column %d. It was removed from the map. {2738} Ping Less than 50 {2739} Ping Less than 100 {2740} Ping Less than 250 {2741} Ping Less than 500 {2742} Filter by Ping {2743} Hide Empty Servers {2744} Hide Full Servers {2745} Running Module: {2746} CD Keys {2747} IP Addresses {2748} Player Names {2749} Caster Level(s): Druid 3, Ranger 3 Innate Level: 3 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 1 turn / level Additional Counter Spells: Save: None Spell Resistance: No This spell strengthens the caster's animal companion, giving it +1 to hit and +1 to damage for every three levels of the caster (maximum of +5). It also grants the creature an enchantment bonus equal to the hit/damage bonus given. {2750} Target won strength check {2751} Improved Initiative {2752} Type of Feat: General Prerequisite: None. Specifics: The character gains a +4 bonus to initiative checks. Use: Automatic. {2753} Artist {2754} Type of Feat: General Prerequisite: Can only take this feat at 1st-level. Specifics: Character gains a +2 bonus on Perform and Spot checks. Use: Automatic. {2755} Blooded {2756} Type of Feat: General Prerequisite: Can only take this feat at 1st-level. Specifics: Character gains a +2 bonus on Initiative and a +2 bonus on Spot checks. Use: Automatic. {2757} Bullheaded {2758} Type of Feat: General Prerequisite: Can only take this feat at 1st-level. Specifics: Character gains a +2 bonus on resisting Taunts and a +1 bonus on Will saving throws. Use: Automatic. {2759} Courteous Magocracy {2760} Type of Feat: General Prerequisite: Can only take this feat at 1st-level. Specifics: Character gains a +2 bonus on Lore checks and Spellcraft checks. Use: Automatic. {2761} Luck of Heroes {2762} Type of Feat: General Prerequisite: Can only take this feat at 1st-level. Specifics: Character gains a +1 bonus on all saving throws. Use: Automatic. {2763} Resist Poison {2764} Type of Feat: General Prerequisite: None. Specifics: Character gains a +4 bonus on Fortitude saving throws against poison. Use: Automatic. {2765} Silver Palm {2766} Type of Feat: General Prerequisite: Can only take this feat at 1st-level. Specifics: Character gains a +2 bonus on Appraise and Persuade checks. Use: Automatic. {2767} Stone Bones {2768} Caster Level(s): Wizard / Sorcerer 2, Cleric 2 Innate Level: 2 School: Transmutation Descriptor(s): Magical Armor Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: One undead creature Duration: 10 minutes / level Additional Counter Spells: Save: Harmless Spell Resistance: No You cause the target undead to gain a +3 natural armor class bonus, due to the thickening of its bones. {2769} Snake Blood {2770} Type of Feat: General Prerequisite: Can only take this feat at 1st-level. Specifics: Character gains a +1 reflex saving throw bonus. Also, any saving throws versus poison gain an additional +2 fortitude bonus. Use: Automatic. {2771} Stealthy {2772} Type of Feat: General Prerequisite: None. Specifics: Character gains a +2 bonus on Hide and Move Silently checks. Use: Automatic. {2773} Expertise {2774} Type of Feat: General Prerequisite: Int 13+. Required for: Improved Expertise, Whirlwind Attack Specifics: A character with this feat can make defensive attacks, gaining a +5 bonus to AC but receiving a -5 penalty to attack rolls. Use: Combat Mode. {2775} Strong Soul {2776} Type of Feat: General Prerequisite: Can only take this feat at 1st-level. Specifics: Character gains a +1 bonus to Fortitude and Will saving throws, as well as a +1 bonus to any saving throw versus Death magic. Use: Automatic. {2777} Improved Expertise {2778} Type of Feat: General Prerequisite: Int 13+, Expertise. Specifics: A character with this feat can make defensive attacks, gaining a +10 bonus to AC but receiving a -10 penalty to attack rolls. Use: Combat Mode. {2779} Great Cleave {2780} Type of Feat: General Prerequisite: Str 13+, Power Attack, Cleave, base attack bonus +4 or higher. Specifics: As cleave, except that there is no limit to the number of additional attacks that the character may make after killing one opponent. Use: Automatic. {2781} Spring Attack {2782} Type of Feat: General Prerequisite: Dex 13+, Dodge, Mobility, base attack bonus +4 or higher. Required for: Whirlwind Attack Specifics: Enemies do not get attacks of opportunity against the character when the character is moving around in combat. Use: Automatic. {2783} Greater Spell Focus (Abjuration) {2784} Greater Spell Focus (Conjuration) {2785} Greater Spell Focus (Divination) {2786} Greater Spell Focus (Enchantment) {2787} Greater Spell Focus (Evocation) {2788} Greater Spell Focus (Illusion) {2789} Greater Spell Focus (Necromancy) {2790} Greater Spell Focus (Transmutation) {2791} Type of Feat: General Prerequisite: Spell Focus. Specifics: A character becomes even more adept with spells of a particular school of magic. The character gains a +4 bonus to the spell save DC for all spells of the chosen school. Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a different school of magic in each case. {2792} Greater Spell Penetration {2793} Type of Feat: General Prerequisite: Spell Penetration. Specifics: A +4 bonus on caster level checks is granted to the character, when trying to beat a creature's spell resistance. Use: Automatic. {2794} Thug {2795} Type of Feat: General Prerequisite: None. Specifics: Character gains a +2 bonus on Initiative checks and a +2 bonus on Persuade checks. Use: Automatic. {2796} Undeath to Death {2797} Caster Level(s): Wizard / Sorcerer 6, Cleric 6 Innate Level: 6 School: Necromancy Descriptor(s): Negative Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Colossal Duration: Instantaneous Additional Counter Spells: Save: Will negates Spell Resistance: Yes This spell slays 1d4 HD worth of undead creatures per caster level (maximum 20d4). Creatures with the fewest HD are affected first; among creatures with equal HD, those closest to the point of origin of the burst are affected first. {2798} Skill Focus (Appraise) {2799} Skill Focus (Tumble) {2800} Skill Focus (Craft Trap) {2801} Blind-Fight {2802} Type of Feat: General Prerequisite: None. Specifics: This feat grants the character the ability to fight well, even if blinded or against invisible creatures. The character gets to reroll its miss chance percentile one time to see if it actually hits. Furthermore, invisible creatures get no bonus to hit the character in melee. Use: Automatic. {2803} Dirty Fighting {2804} Type of Feat: General Prerequisite: Base attack bonus +2. Specifics: The character knows brutal and effective fighting tactics. By sacrificing all other attacks during the round, the character can elect to perform a dirty fighting move that will deal an extra 1d4 points of damage. This mode cannot be used with power attack. Use: Combat Mode. {2805} Extra Stunning Attacks {2806} Type of Feat: General Prerequisite: Base attack bonus +2, Stunning Fist. Specifics: The character gains 3 extra stunning attacks per day. Use: Automatic. {2807} Rapid Reload {2808} Type of Feat: General Prerequisite: Base attack bonus +2. Specifics: The character is able to reload so quickly that they get the same number of attacks with any crossbow as they would if they were using a normal bow. Use: Automatic. {2809} Zen Archery {2810} Type of Feat: General Prerequisite: Base attack bonus +3, Wis 13+. Specifics: Wisdom guides the character's ranged attacks, letting them use their Wisdom modifier, if it is higher, instead of their Dexterity when firing ranged weapons. Use: Automatic. {2811} Divine Might {2812} Type of Feat: General Prerequisite: Turn Undead, Cha 13+, Str 13+, Power Attack. Specifics: The character may spend one of his turn undead attempts to add his Charisma bonus to all weapon damage for a number of rounds equal to the Charisma bonus. Use: Selected. {2813} Divine Shield {2814} Type of Feat: General Prerequisite: Turn Undead, Cha 13+, Str 13+, Power Attack. Specifics: The character may spend one of his turn undead attempts to add his Charisma bonus to his armor class for a number of rounds equal to the Charisma bonus. Use: Selected. {2815} Arcane Defense (Abjuration) {2816} Arcane Defense (Conjuration) {2817} Arcane Defense (Divination) {2818} Arcane Defense (Enchantment) {2819} Arcane Defense (Evocation) {2820} Arcane Defense (Illusion) {2821} Arcane Defense (Necromancy) {2822} Arcane Defense (Transmutation) {2823} Type of Feat: General Prerequisite: Spell focus in the chosen school. Specifics: Character gains a +2 bonus to saving throws versus the chosen school of magic. Use: Automatic. {2824} Extra Music {2825} Type of Feat: General Prerequisite: Bard Song. Specifics: The character may use bard song four extra times per day. Use: Automatic. {2826} Lingering Song {2827} Type of Feat: General Prerequisite: Bard Song. Specifics: The effects of the bard's songs will last an additional 5 rounds. Use: Automatic. {2828} Resist Disease {2829} Type of Feat: General Prerequisite: None. Specifics: Character gains a +4 bonus on Fortitude saving throws to resist the effects of disease. Use: Automatic. {2830} Resist Cold Energy {2831} Resist Acid Energy {2832} Resist Fire Energy {2833} Resist Electrical Energy {2834} Resist Sonic Energy {2835} Type of Feat: General Prerequisite: Base Fort save bonus +8. Specifics: Character gains +5 resistance against the chosen type of energy (first 5 points of damage of this type of energy is ignored). Use: Automatic. {2836} Aura of Glory - Cursed {2837} Haste-Slow {2838} Greater Spell Focus {2839} Arcane Defense {2840} Resist Energy {2841} Circle Kick {2842} Type of Feat: General Prerequisite: Base attack bonus +3, Dex 15+, Improved Unarmed Strike. Specifics: If the character succeeds in hitting an opponent with an unarmed attack, they get an additional free attack against another, nearby enemy. There is a maximum of one free attack per round. Use: Automatic. {2843} The selected module name was invalid. A module name may not contain any of the following characters: \ / : * ? . " < > | {2844} Add Buddy {2845} Remove Buddy {2846} Ruins {2847} Desert {2848} Chasm {2849} Trail {2850} Trench {2851} Walkway {2852} Partition {2853} Kobold, Thug {2854} Medusa {2855} Kobold, Shaman {2856} Gorgon {2857} Kobold A {2858} Basilisk {2859} Kobold, Footpad {2860} Lizard {2861} Basilisk {2862} Giant Lizard {2863} Dire Lizard {2864} Shocker Lizard {2865} Manticore {2866} Kobold, Healer {2867} Kobold B {2868} Sphinx {2869} Gynosphinx {2870} Faerie Dragon {2871} Pseudodragon {2872} Stinger {2873} Stingers {2874} Stinger Warrior {2875} Stinger Chieftain {2876} Stinger Mage {2877} Stinger A {2878} Stinger B {2879} Stinger, Warrior A {2880} Stinger, Warrior B {2881} Stinger, Chieftain A {2882} Stinger, Chieftain B {2883} Stinger, Mage A {2884} Stinger, Mage B {2885} Formian {2886} Formians {2887} Formian Worker {2888} Formian Warrior {2889} Formian Myrmarch {2890} Formian Queen {2891} Formian, Worker A {2892} Formian, Worker B {2893} Formian, Warrior A {2894} Formian, Warrior B {2895} Formian, Myrmarch {2896} Formian, Queen {2897} Female Frost Giant {2898} Female Fire Giant {2899} Asabi {2900} Asabi Warrior {2901} Asabi Chieftain {2902} Asabi Shaman {2903} Asabi A {2904} Asabi B {2905} Asabi, Warrior A {2906} Asabi, Warrior B {2907} Asabi, Chieftain A {2908} Asabi, Chieftain B {2909} Asabi, Shaman A {2910} Asabi, Shaman B {2911} Wyrmling {2912} Wyrmling, Red {2913} Wyrmling, Blue {2914} Wyrmling, Black {2915} Wyrmling, Green {2916} Wyrmling, White {2917} Wyrmling, Brass {2918} Wyrmling, Copper {2919} Wyrmling, Bronze {2920} Wyrmling, Silver {2921} Wyrmling, Gold {2922} Cast {2923} Greater Magic Fang {2924} Kobold {2925} Kobold Thug {2926} Kobold Shaman {2927} Kobolds are small humanoids, dangerous only in great numbers. {2928} Kobold {2929} Kobold, Thug {2930} Kobold, Shaman {2931} Loading Plots {2932} Slot Number {2933} Kobold Footpad {2934} Kobold Healer {2935} The script debugger is running. Please switch focus to the debugger in order to continue. {2936} Hide in Plain Sight {2937} Shadow Daze {2938} Summon Shadow {2939} Shadow Evade {2940} Type of Feat: Class Prerequisite: Shadowdancer level 1. Specifics: The shadowdancer is able to use the Hide skill even while being observed. Note: This ability will not always be successful in the frenzy of combat -- but disengaging from the enemy before attempting to hide in plain sight will succeed. Use: Automatic. {2941} Type of Feat: Class Prerequisite: Shadowdancer 3. Specifics: Once per day the shadowdancer may inflict an illusory daze upon a target. This daze lasts for 5 rounds. Use: Selected. {2942} Type of Feat: Class Prerequisite: Shadowdancer level 3. Specifics: Once per day the shadowdancer can summon in a shadow. This shadow is extremely difficult to turn and becomes more powerful as the shadowdancer gains levels. Use: Selected. {2943} Type of Feat: Class Prerequisite: Shadowdancer level 4. Specifics: Three times per day the shadowdancer can call upon the shadows in the area to help conceal her. She gains a 5% concealment bonus, damage reduction of 5/+1 and a +1 AC bonus. The effect lasts for 5 rounds. This improves to 10% concealment, 5/+2 damage reduction, and +2 AC bonus at level 6 and at level 8 it becomes 15% concealment, 10/+2 damage reduction and +3 AC. At level 10, Shadow Evade grants 20% concealment, 10/+3 damage reduction and a +4 AC bonus. Use: Selected. {2944} Shadowdancer {2945} Shadowdancers {2946} shadowdancer {2947} (PRESTIGE CLASS) Shadowdancers operate in the border between light and darkness. These nimble artists of deception are never completely trusted but always induce wonder when met. Many use their abilities to infiltrate past defenses and dupe others. Rogues and bards are the most common shadowdancers. - Hit Die: d8. - Proficiencies: Simple weapons and light armor. - Skill Points: 6 + Int Modifier. REQUIREMENTS: Skills: Hide 10 ranks, Move Silently 8 ranks, Tumble 5 ranks. Feats: Dodge and Mobility. ABILITIES: Level 1: Hide in Plain Sight - Can hide even while being observed. 2: Evasion - No damage on a successful reflex save. Darkvision - Able to see in dim areas. Uncanny Dodge 1 - Retain dexterity bonus to armor class, even if flat-footed. 3: Shadow Daze - Inflict an illusory daze upon an enemy. Summon Shadow - Able to summon a shadow. 4: Shadow Evade - Armor class, concealment and damage reduction bonuses. 5: Defensive Roll - Avoid death with a reflex save. Uncanny Dodge 2 - +1 reflex saving throws. 7: Slippery Mind - Failed Will saving throw gets automatic reroll. 10: Improved Evasion - Failed reflex saving throws result in only half damage. Uncanny Dodge 3 - +2 reflex saving throws. {2948} Deneir's Eye {2949} Tymora's Smile {2950} Lliira's Heart {2951} Craft Harper Item {2952} Type of Feat: Class Prerequisite: Harper Scout level 2. Specifics: The harper receives a +2 saving throw bonus vs. traps. Use: Automatic. {2953} Type of Feat: Class Prerequisite: Harper Scout level 3. Specifics: Once per day, the harper or a target receives a +2 saving throw bonus on all saving throws for 5 turns. Use: Selected. {2954} Type of Feat: Class Prerequisite: Harper Scout level 4. Specifics: The harper receives a +2 saving throw bonus against mind-affecting spells. Use: Automatic. {2955} Type of Feat: Class Prerequisite: Harper Scout level 5. Specifics: Once per day, the harper may make a magical potion. Use: Selected. {2956} Harper Scout {2957} Harpers {2958} harper {2959} (PRESTIGE CLASS) The Harpers are a secret society. Members are dedicated to holding back evil, preserving knowledge and maintaining the balance between civilization and the wild. The Harper Scout performs many duties including espionage, stealth and reporting information. - Hit Die: d6. - Proficiencies: Simple weapons and light armor. - Skill Points: 4 + Int Modifier. REQUIREMENTS: Alignment: Any non-evil. Skills: Discipline 4 ranks, Search 4 ranks, Lore 6 ranks, Persuade 8 ranks. Feats: Alertness, Iron Will. ABILITIES: Level 1: Bardic Knowledge: Bonus to identifying items. 1st Favored Enemy 2: Deneir's Eye - +2 bonus to saving throws vs. traps. Sleep - As spell. 3: Tymora's Smile - +2 bonus on all saves, once per day. Cat's Grace - As spell. 4: Lliira's Heart - +2 bonus to saving throws vs. mind affecting spells. Eagle's Splendor - As spell. 2nd Favored Enemy 5: Craft Harper Item - Create magical potions. Invisibility - As spell. {2960} Summoned Shadow Fiend/Lord Properties {2961} Summoned Shadow Properties {2962} Hidden Wall Door {2963} Hidden Wall Door Trigger {2964} Performance {2965} Enable Hardware Mouse {2966} Auto Detect {2967} Safe Mode {2968} Disabled {2969} Type of Feat: Class Prerequisite: Harper Scout level 2. Specifics: A harper scout at 2nd level is able to cast the spell Sleep once per day. Use: Selected. {2970} Type of Feat: Class Prerequisite: Harper Scout level 3. Specifics: A harper scout at 3rd level is able to cast the spell Cat's Grace once per day. Use: Selected. {2971} Type of Feat: Class Prerequisite: Harper Scout level 4. Specifics: A harper scout at 4th level is able to cast the spell Eagle's Splendor once per day. Use: Selected. {2972} Type of Feat: Class Prerequisite: Harper Scout level 5. Specifics: A harper scout at 5th level is able to cast the spell Invisibility once per day. Use: Selected. {2973} Export {2974} Hidden Trapdoor {2975} Hidden Trapdoor Trigger {2976} Malar Panther {2977} Sacred to the deity of the savage hunt, Beasts of Malar go to great lengths to slay their prey. Unlike true animals, Beasts of Malar exist only to hunt and slay. At death, the beasts rejoin their deity in his home, where they will be rewarded and reincarnated if the hunt went well. All Beasts of Malar have glossy black fur splattered with red marks on the muzzle, paws, and shoulders. The red markings resemble the pattern left by spraying blood. {2978} Cat, Malar {2979} Show Plot {2980} Props {2981} Acid Flask {2982} Alchemist's Fire {2983} Caltrops {2984} Choking Powder {2985} Coldstone {2986} Holy Water {2987} Tanglefoot Bag {2988} Thunderstone {2989} This glass flask holds a highly corrosive acid. If thrown, the glass shatters, inflicting 1d6 points of damage to anyone hit by the acid. {2990} Alchemist's Fire is a sticky, adhesive substance that ignites when exposed to air. Anyone hit by it will suffer 1d6 points of fire damage. It may also be used to coat a weapon so it will gain a 1d4 fire damage bonus for a short duration. {2991} Caltrops resemble large metal jacks with sharpened points rather than balls on the ends of their arms. They can be thrown to cover a small area of effect. For every round that a person is standing on the field of caltrops they take 1 point of damage. One pouch of caltrops can do a total of 25 points of damage. {2992} Choking Powder is made from various herbs and causes uncontrollable coughing fits. A pouch of choking powder can create a small stinking cloud that will last for 5 rounds. The cloud forces anyone within it to make a Fortitude saving throw or become dazed. {2993} A coldstone can be crushed to produce a numbing cold. This makes it ideal for creating frost traps. {2994} A vial of Holy Water will cause 2d4 points of damage to any undead splashed by it. {2995} This round, small leather bag is full to bursting of an alchemical goo. Once this goo is exposed to air, it becomes tough and resilient, able to hold a creature in place for up to 2 rounds. {2996} Beast of Malar Properties {2997} When striking a hard surface, a Thunderstone creates a deafening bang. Any target who fails a Fortitude save will be deaf for 5 rounds. {2998} StartCheck>[*Persuade][Successful][Failed].mod"?\nIf you include a Read Me file named ".txt" it will be installed along with your module. {3029} Do you have a Read Me file for the Hak Pack ".hak"?\nIf you include a Read Me file named ".txt" it will be installed along with your Hak Pack {3030} Missing Read Me file for the module {3031} Missing Read Me file for the Hak Pack {3032} You have not included a Read Me file for the module ".mod"\nIf you include a Read Me file named ".txt" it will be installed along with your module. {3033} You have not included a Read Me file for the Hak Pack ".hak"\nIf you include a Read Me file named ".txt" it will be installed along with your Hak Pack {3034} Couldn't find the support file \nYou won't be able to build a self-installing executable without this file. {3035} Please choose a different file name for your self installing file. {3036} Neverwinter Nights Content Installer Creator {3037} nwcontbuild Version 1.002 {3038} Copyright © 2002 BioWare Corp. {3039} NWN Erf {3040} Movie {3041} Creating a new file will cause you to lose your current list.\r\nDo you want to continue? {3042} NWN Character {3043} New\tCtrl-N {3044} Flesh to Stone {3045} Caster Level(s): Wizard / Sorcerer 6 Innate Level: 6 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Single Duration: Permanent* Additional Counter Spells: Stone to flesh Save: Fortitude Spell Resistance: Yes The subject and all possessions it carries turns into a mindless, inert statue. Only a stone to flesh spell can restore the subject to normal. * Under Normal difficulty or easier, the duration is one round per caster level. Higher difficulty settings make the petrification permanent. As well, if the caster rests, any creatures turned to stone by him will be restored, as if the stone to flesh spell had been cast upon them. {3046} Stone to Flesh {3047} Caster Level(s): Wizard / Sorcerer 6 Innate Level: 6 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Single Duration: Permanent Additional Counter Spells: Flesh to Stone Save: None Spell Resistance: No This spell restores a petrified creature to its normal state, restoring life and goods. {3048} Value {3049} Module {3050} Placeable {3051} Area of Effect {3052} Invalid {3053} Remote IP Address {3054} Logout {3055} Hobgoblin {3056} Hobgoblin, Wizard {3057} Devil {3058} Beholder {3059} Beholder, Mage {3060} Beholder, Eyeball {3061} Mephistopheles, Large {3062} Dracolich {3063} Drider {3064} Drider, Chief {3065} Drow, Rebel {3066} Drow, Wizard {3067} Drow, Matron {3068} Duergar, Slaver {3069} Duergar, Chief {3070} Mindflayer {3071} Mindflayer, Master {3072} Mindflayer, Alhoon {3073} Deep Rothe {3074} Pit Fiend {3075} Dragon, Shadow {3076} Harpy {3077} Golem, Mithril {3078} Golem, Adamantium {3079} Demon, Bebilith {3080} Svirfneblin, Male {3081} Svirfneblin, Female {3082} Dragon, Prismatic {3083} Slaad, Black {3084} Slaad, White {3085} Avariel, Male {3086} Avariel, Female {3087} Demilich {3088} Devil Properties {3089} Chinese Simplified {3090} Devil Beard {3091} Chinese Traditional {3092} Devil's Longsword {3093} Japanese {3094} Polish {3095} Pit Fiend {3096} Pit fiends are the undisputed leaders of the baatezu. They are large and powerful humanoids with nasty fangs that drip with a vile green liquid. {3097} Gnoll {3098} Gnolls are every bit like the hyena they resemble; Cruel and vicious. {3099} Gnoll Shaman {3100} Hobgoblin {3101} Hobgoblins are larger cousins of goblins. They are organized, aggressive and they delight in warring with other humanoid races. {3102} Hobgoblin Shaman {3103} Rat {3104} The rat has always been seen as the carrier of disease and evil in nature. {3105} Dire Rat {3106} Many people dismiss the danger of the dire rat, but their bite can be deadly. {3107} This is a magical sword, similiar to the blade created when the spell Tenser's Transformation is cast. {3108} Dire Rat Bite {3109} Character gained too many hit points. {3110} bracie {3111} siostro {3112} Bracie {3113} Siostro {3114} Ch³opcze {3115} Dziewczyno {3116} ch³opcze {3117} dziewczyno {3118} e {3119} a {3120} E {3121} A {3122} EGO {3123} EJ {3124} ego {3125} ej {3126} GO {3127} ¥ {3128} J¥ {3129} ¹ {3130} EMU {3131} en {3132} emu {3133} go {3134} j¹ {3135} IM {3136} im {3137} I¥ {3138} i¹ {3139} MU {3140} JEJ {3141} mu {3142} jej {3143} Mê¿czyzn {3144} Kobiet {3145} mê¿czyzn {3146} kobiet {3147} panie {3148} pani {3149} Panie {3150} Pani {3151} y {3152} YM {3153} ym {3154} ê {3155} Ó {3156} O {3157} ó {3158} o {3159} i {3160} I {3161} Giant, Fire (Female) {3162} Giant, Frost (Female) {3163} Lizard, Giant {3164} Lizard, Dire {3165} Turf House 1 {3166} Turf House 2 {3167} Turf House {3168} Carpet {3169} Giant Statue Head {3170} Giant Statue Foot {3171} Wall Breach {3172} Cave Entrance {3173} Carved Entrance 2x3 {3174} Ruined Entrance 2x2 {3175} Ruined Spires {3176} Pavilion 2x2 {3177} Minaret {3178} Marketplace 1x2 {3179} Carved Corner {3180} Small Tent {3181} Wrecked Military Tower 3x3 {3182} Cliff Stairs {3183} Chasm Stairs {3184} Ruined Tower {3185} Caravan Wagon 2x2 {3186} Oasis 3x3 {3187} Oasis 2x2 {3188} Oasis {3189} Ruined Foundation 1 2x2 {3190} Ruined Foundation 2 2x2 {3191} Cloister Walkway 2x2 {3192} Fountain 1x2 {3193} Ruined Building 1x2 {3194} Ruined Doorway 1x2 {3195} Fountain Wall 1x2 {3196} Fountain {3197} Fire Pit {3198} Overgrown Garden {3199} Mosaic {3200} Mosaic 2x2 {3201} Stage 2x2 {3202} Tent Interior 1 2x2 {3203} Tent Interior 2 2x2 {3204} Stone Barn 1x2 {3205} Airship Docked 2x2 {3206} Giant Wooden Statue {3207} Turf House 1x2 {3208} Turf House 3 {3209} Water Wheel 2x2 {3210} Snow {3211} Ice {3212} Winter {3213} Plaza {3214} Avenue {3215} Entryway {3216} Side {3217} Fresco {3218} Rural Winter {3219} Snowy Rural {3220} Desert Interior 1 {3221} Desert Interior 2 {3222} Plaza Wall Breach {3223} Interior Wall Breach {3224} Corridor Stairs Up {3225} Alley Stairs Up {3226} Corridor Stairs Down {3227} Alley Stairs Down {3228} Plaza Fountain 2x2 {3229} Reptile {3230} Meet flame with flame!  Attack! {3231} Your time on this plane is over! {3232} It was nice knowing you. {3233} The spirits demand a sacrifice! {3234} I require your gentle ministrations. {3235} Please aid me. {3236} I sense... danger. {3237} The threat is too great. We must go. {3238} You are not very nice, and no one likes you. {3239} I ask that you attempt to keep me from harm. {3240} Please, stop a moment. {3241} This world... fades... {3242} Poison has defiled my body! {3243} It seems... the spirits have not heard my call. {3244} This... object... is ineffective. {3245} I shall lead the way. {3246} Turn your attention this way. {3247} Please, I request you group with me. {3248} Please move aside. {3249} Could you open this for me? {3250} Look for that which is hidden. {3251} Let us become one with the shadows. {3252} That is possible. {3253} That is not possible. {3254} I have finished what you asked of me. {3255} I cannot bear this load. {3256} You call on me? {3257} My greetings. {3258} Yesss. {3259} Nooo. {3260} Cease. {3261} We must gather strength. {3262} We must move on. Our destiny lies ahead. {3263} Be well. {3264} Many thanks. {3265} Haaa... {3266} Why do the spirits forsake me! {3267} Ah! The lights! The sounds! {3268} If I may... {3269} Yes, you speak truth. {3270} There is no truth in your words. {3271} You. Should go. Now. {3272} Beat 'em like a red-headed stepchild! {3273} I'm gonna rip your head off and make you my puppet! {3274} Oooh! Now you got me maaad! {3275} Git 'em! {3276} I need some healin'! {3277} What, you just run off and leave me? Some friend! {3278} Well look what we have here! {3279} Okay, I think it's time to... Run! {3280} Oh, man - kiss your mother with that face? {3281} How 'bout a little help? {3282} Whoa, slow down, hotshot. {3283} I... don't... feel... so good. {3284} Ugh, feels like the time I drank that black mead... {3285} Huh, that's weird. Always worked before. {3286} What the? What's wrong with this thing? {3287} Okay, everyone follow me and see how it's done. {3288} Huh. Whadda ya make of that? {3289} Alright, all of you over here. {3290} Outta the way. {3291} Hey, take care of this, wouldja? {3292} Alright - keep your eyes open and your mouth shut. {3293} Hey! Be more quiet! {3294} Keep your shorts on, junior. I'm on it. {3295} Hey, you're asking the wrong guy. {3296} I took care of your little problem for ya. {3297} Crap that's heavy! Uh, fine! I'm fine. {3298} Yeah? {3299} Hey there. {3300} Yep. {3301} Nope. {3302} Whoa. {3303} Alright. Time for a little shut-eye. {3304} What are we standing around for? Let's kill something already! {3305} See ya. {3306} So ah, thanks and all. {3307} Whorebagging son of a motherhumping... agh! {3308} Well alright! {3309} Listen up. {3310} Okay, finally, some good ideas! {3311} What? That's the worst idea I've ever heard! {3312} You know what your biggest problem is? Me. {3313} Get 'em!  Kick some ass! {3314} Think you can take me? Think again. {3315} Bring it on! {3316} Get ready to be beaten by a girl! {3317} I'm hurt. Can you help me out? {3318} I need you here, now! {3319} There's trouble ahead. {3320} We need to go! Now! {3321} Look at you! I've seen scarier things in old chamberpots! {3322} I need cover over here! {3323} Hold on... {3324} Oh... oh... Gods... {3325} Agh, I think I'm poisoned! {3326} Hmph. Not my fault. {3327} Bah! This is useless! {3328} Follow my lead. {3329} Wait! What's this? {3330} Everyone! Over here! {3331} One side! Can't you see I need to get through? {3332} So can you open this? {3333} Look around. {3334} Shh! Time to be quiet. {3335} Sure. {3336} I can't do that! {3337} Consider it done. 'Cause it is. {3338} Ugh! I'm not a pack mule! {3339} Mmmm? {3340} Hey there! {3341} Uh huh? {3342} Nope. {3343} Hey, hold it! {3344} Okay, time to relax a bit. {3345} See you soon. {3346} You have my thanks. {3347} Ooo, that just makes me so MAD! {3348} Yes, yes, YES! {3349} Hey, you may want to hear this. {3350} Mmm, yeah - I agree. {3351} What? No! {3352} I can't wait to see you squirming on the end of a long pointy stick. {3353} Come on, it's time to take out the trash! {3354} Take that! {3355} Try this on for size! {3356} I'm going to kick your tail back to your sorry excuse for a maker. {3357} Some healing needed over here! Anytime now. {3358} I could use a hand right about now. {3359} Watch out, we have company coming. {3360} You know what they say about the better part of valor? Time to exercise it. Let's get out of here! {3361} I've seen more impressive things than you on the underside of my boots. After mucking out a stable. {3362} Somebody cover my back! {3363} Hold it right there. {3364} Oh, this isn't good... {3365} Ugh. You know, I've never been partial to poison. {3366} Well, that didn't work. {3367} So much for that weapon. {3368} Don't just stand there, follow me! {3369} Take a look over here, this is interesting. {3370} All right, let's all gather 'round over here. {3371} Shove over, will you? {3372} Anybody here better than me at picking locks? {3373} Keep a sharp lookout, see if there's anything to spot. {3374} Keep it down! We need to get through here quietly. {3375} Not a problem. {3376} Not a chance in hell. {3377} All done over here. {3378} That straw that broke the camel's back? I think I just picked it up. {3379} Hmm? {3380} Pleasure to see you. {3381} Sure. {3382} And the answer to that would be... no. {3383} Hey, hold on here a minute. {3384} I'm definitely feeling the need for some beauty sleep. {3385} Anyone else getting tired of standing around here? {3386} See you around. {3387} Thanks, I appreciate it. {3388} Well, that's just spectacular. {3389} This calls for a celebration! {3390} Hang on a minute; I've got something I want to say. {3391} Sounds fine to me. {3392} Please tell me you're joking. {3393} Do you really want to get into it with me? {3394} Their time has come. Destroy them all! {3395} Your end draws nigh. {3396} I suggest you pray to whatever gods you worship. {3397} Prepare to become one with eternity. {3398} Healer, to my side! I require your services. {3399} Allies, I call you to my side! I require assistance. {3400} Well, look what we have here. Future corpses. {3401} A strategic withdrawal is called for. {3402} How very amusing. Should I be afraid? {3403} Shield me from attack at once. {3404} Stand your ground, there. {3405} My life is ebbing... {3406} I can feel venom coursing through my veins. {3407} Strangely, my spell has failed. {3408} My weapon will not serve here. {3409} Fall in behind me here. {3410} I believe this merits your attention. {3411} I suggest we regroup here before continuing on. {3412} Kindly get out of my way before I have to remove you by force. {3413} This mechanism requires skilled manipulation. {3414} Keep your eyes open and search the area carefully. {3415} Stealth is called for here. {3416} Yes, I can do that. {3417} Sadly, I cannot do that. {3418} I have completed this task. {3419} I am over-burdened. Perhaps some of what I am carrying can be discarded. {3420} What do you desire? {3421} Greetings. A pleasure to meet you -- one hopes. {3422} Very well. {3423} Certainly not. {3424} Halt here a moment. {3425} Enough of this rushing about. I wish to stop and rest a while. {3426} I trust we are going to move on eventually? {3427} Until we meet again. {3428} I thank you. {3429} This is most... unfortunate. {3430} We have been most successful. {3431} Hold a moment. I wish to share my thoughts with you. {3432} An excellent suggestion. {3433} I hope you are not so foolish as to imagine that a good idea. {3434} Defying me would be... unwise. {3435} Show them... pain. {3436} Your remains shall decorate my home. {3437} I will destroy you before I kill you. {3438} Pain. It's all you'll know from now on. {3439} I require your... succor. {3440} I have need of you. {3441} There may be trouble ahead... {3442} Time to go. {3443} I see fear in your eyes. It's good to see that you appreciate your situation. {3444} I need protection, if you would be so kind. {3445} Cease your actions. {3446} Ah, so this... is what it feels like... {3447} I believe I am poisoned. Interesting sensation. {3448} Well, now that comes as a surprise. {3449} Ah, It seems that this will not work. {3450} Please, follow me. {3451} This should be of interest. {3452} Let us gather together. {3453} Step aside. {3454} Open this, please. {3455} I sense there is more here than meets the eye. {3456} Let us walk on little cat's feet. {3457} A favor? Of course. {3458} That I cannot do. {3459} I have finished. {3460} Such weight... {3461} Yes? {3462} Hello. {3463} Yes. {3464} No. {3465} Do not move. {3466} My mind is weary. {3467} I'm beginning to find you... dull. {3468} We shall meet again. {3469} You have my thanks. {3470} I feel my anger rising... {3471} Ahhhhh... {3472} Something to make note of... {3473} You're thinking. That's good. {3474} Such a waste of thought. {3475} I could turn your suffering into art. {3476} We have no choice. They must be eliminated. {3477} Surrender or prepare to meet your end! {3478} I will smite you down or fall in the attempt. {3479} Once more into the breach! {3480} My injuries are taxing my strength. Please heal me at once. {3481} My friends, I call on you for help! {3482} Be wary. There are hostile forces nearby. {3483} Quickly, withdraw at once! We cannot succeed at this moment. {3484} Your very presence in my sight is objectionable. {3485} I must ask for your protection. {3486} Stand your ground, friends! {3487} May the gods have mercy upon my failing spirit! {3488} I have been poisoned! {3489} I fear my spell has failed. {3490} My weapons will do me no good here. {3491} I ask you to follow me now. {3492} There is something of interest here. {3493} Friends, gather round me here before we proceed on. {3494} Kindly step out of my way. {3495} Someone with more skill at undoing locks and traps must deal with this. {3496} I believe there is a secret to uncover here. Let us go slowly and search all around. {3497} Hush, now! We must move quietly through this area. {3498} Yes, I can accomplish this task. {3499} That I cannot do. {3500} I have completed this undertaking. {3501} I am weighted down too heavily, I fear. {3502} Yes? {3503} Hail and well-met. {3504} Indeed. {3505} I would have to say no. {3506} Stop and wait a moment. {3507} I am wearied with much toil. I must stop and rest a while. {3508} Shall we not proceed onward? {3509} Fare well, until our next meeting. {3510} I am most grateful. {3511} I am almost tempted to swear. {3512} Let us congratulate ourselves! {3513} Stand a moment and hear my words. {3514} A wise proposal. {3515} I think this inadvisable. {3516} You would find the consequences of refusal most unpleasant. {3517} Show them your steel! Attack! {3518} Let's show them what a true warrior looks like. {3519} Make this fight count. It will be your last. {3520} For honor and glory! {3521} I need you to heal my wounds. {3522} Come to my side. I need your aid. {3523} I see our enemy near. {3524} It's no good. We're going to have to fall back. {3525} I'm giving you one chance to flee. No mercy after that. {3526} I need you to cover my flank. {3527} Wait! Hold for a second. {3528} I... am nearly finished. {3529} Poison. Should have known. {3530} My magics have failed me. {3531} This weapon won't work. {3532} I shall lead the way. Fall in behind me. {3533} Come, look at this. {3534} Let us join together. {3535} Step to the side. {3536} I need you to open this. {3537} Stay aware. {3538} Into the shadows, quickly! {3539} That, I can do. {3540} I'm afraid that's impossible. {3541} I have finished. {3542} I am carrying too much equipment. {3543} Yes? {3544} My greetings to you. {3545} Yes {3546} No {3547} Wait. {3548} We need rest. Now. {3549} We are wasting valuable time. {3550} Goodbye, and good luck. {3551} My thanks. {3552} Hah, hah! {3553} May the nine hells take my soul! {3554} Most excellent. {3555} Listen, this is important. {3556} Yes, that makes sense. {3557} No, that is a terrible idea. {3558} Don't make me angry. You would not like me when I am angry. {3559} No Animation {3560} Plot Node Wizard {3561} Basic Information {3562} Enter some basic information about this subplot. The Plot Name and Comments are purely for your own information. Pick one cast member that the player will interact with in this subplot. {3563} Plot Node Name {3564} Cast member to interact with {3565} What Happens? {3566} Choose what happens at this point in the plot. {3567} The player talks to the cast member. The player might receive information, receive a quest, receive an item, give up an item, or any combination of the above. {3568} Conflict with Villain {3569} The player meets a villain. The player might talk to the villain. The player probably has to kill the villain. The player might receive an item from the villain. {3570} Villain talks to player before attacking. {3571} Villain carries items that drop on death. {3572} Open a Door or Container {3573} The player must open an object. The object might be locked, requiring the player to use a key. {3574} The object contains an item that the player must obtain. {3575} Conversation Type {3576} Choose the type of conversation. {3577} Quest/Informational {3578} The player talks to the cast member. The player receives a quest, or receives information. {3579} Non Plot Wizard {3580} Single Statement {3581} The cast member says one thing to the player and the conversation immediately ends. The player does not say anything in response. {3582} Exchange Items {3583} The cast member gives an item to the player and/or takes an item from the player. {3584} What is the name of the plot? {3585} You may wish to lock this object. Use the controls below to specify how this object is locked. {3586} Object can be unlocked by using the specified Placeable Object: {3587} On using object, display descriptive text {3588} Specify the items that the cast member gives to or takes from the player. {3589} This is the item taken from the player in conversation. {3590} Give Item to Player {3591} This is the item given to the player in conversation. {3592} Player can steal item. {3593} Give gold to player. {3594} Loot: Item for Player to Take {3595} This is the item that the player must take from the villain or container. {3596} Prerequsite {3597} Acceptance {3598} The selected wave file is in stereo format, but conversation audio needs to be in mono format. If you use this file, you may not hear it in the game. {3599} Set the basic options {3600} Take Item from Player {3601} Define the cast {3602} When does this conversation become available? {3603} Choose the prerequisite node and its type. {3604} No Prerequisite {3605} Define the props {3606} Create the plot nodes {3607} The conversation happens the first time a player talks to this cast member. {3608} Simple Prerequisite {3609} The conversation happens any time after completion of the prerequisite plot node or any later node. {3610} Cast-Specific Prerequisite {3611} The conversation happens only after completion of the specific conversation in the prerequisite plot node, or a later conversation by the same cast member. {3612} Prerequisite Plot Node: {3613} Rejection {3614} The Plot Wizard needs to modify the module's OnAcquireItem script, but no main() function could be found in the script. Please ensure that main() is declared exactly as follows (paying attention to spaces and newlines): void main() { Also make sure that these two lines occur in only one place and are not commented out. {3615} Other Conversation {3616} The module's OnAcquireItem script appears to have been previously modified by the Plot Wizard, but either the beginning or end of the wizard-generated code could not be found. Please edit the OnAcquireItem script to correct this error. {3617} This is the first time that you are using this cast member in a Conversation. Please enter some additional conversation messages. You will not be asked for these conversation messages again. They will be used in all future subplots that use this cast member. {3618} Plotless Greeting {3619} The speaker greets a player who is not involved at all in this plot. {3620} Hello, stranger. {3621} Undefined Plot Greeting {3622} The speaker greets a player who is involved in the plot, but whose current status in the plot could not be determined by the speaker. In general, the player should never see this message. {3623} The fact that you are reading this is probably a bug in how this plot was designed. Please tell the module creator who you were talking to and what you did before seeing this message. {3624} You may wish to update the player's journal upon completion of this plot node. {3625} The journal entry will appear when the following condition is met: {3626} Create Journal Entry on completion {3627} This journal entry appears in the Completed Quests list. {3628} Enter the amount of experience that the player should get for completing this subplot. {3629} The selected node could not be moved up because the previous node is its prerequisite. {3630} The selected node could not be moved because it is a prerequisite for the node after it. {3631} The selected object cannot be deleted because it is being used by the following plot nodes: %s {3632} Would you like to add the new object or replace the one currently selected in the grid? Click YES to add. Click NO to replace. Click CANCEL to do nothing. {3633} You have made changes to this plot. Would you like to save them? {3634} Enter the name of the plot. If you wish, you can apply one of the premade plot blueprints. This will overwrite any current plot information. {3635} Select, edit or create a plot giving character. One must exist for the plot to be valid. This is the object that the PC will first get the plot information from. {3636} The speaker says something to the player. {3637} Enter the line spoken by the speaker. {3638} Please hurry./Thank you for helping me. {3639} The descriptive text that appears when the player uses the unlocking object. {3640} Enter the descriptive text. {3641} You hear a click. {3642} The speaker tells the player about something. {3643} The speaker greets the player. {3644} Hello, . I can give you information. Would you like to hear it? {3645} What does the player say to learn more? {3646} Yes, please tell me. {3647} The speaker provides information to the player. {3648} The item you seek is located here. The person you must talk to is named X. The enemy you must kill is located there. {3649} What does the player say when the player is not interested? {3650} No, I do not wish to know. {3651} The speaker gives an item to the player {3652} The selected cast member is supposed to talk to the player, but is currently set to a hostile faction. It is recommended that you change the faction to a neutral one so that the conversation can happen. Do you wish to change the faction? {3653} There is an item that I have for you. {3654} The player accepts the item. {3655} May I have it, please? {3656} The speaker gives the item to the player. {3657} Here, take the item. {3658} The player declines the item. {3659} Thank you, but I do not need it. {3660} The speaker wants an item from the player {3661} The speaker asks if the player has the desired item. {3662} Do you have the item? {3663} The player has the item and gives it to the speaker. {3664} Yes, here it is. {3665} The speaker accepts the item. {3666} Thank you for giving this item to me. {3667} The player does not have the item. {3668} Sorry, I don't have it yet. {3669} The speaker wants an item from the player and will give something back in return. {3670} The speaker accepts the item and gives the player something in exchange. {3671} Thank you for giving this item to me. Please accept this other item or some gold as a reward. {3672} The player reaches the "Action" conversation node. {3673} The player speaks to the cast member. {3674} The player gets the item carried by the cast member, through conversation or pickpocketing. {3675} The player talks to the cast member, but has not necessarily exhausted all conversation options. {3676} The cast member takes the specified item from the player through conversation. {3677} Through conversation, the cast member takes the specified item from the player and, if applicable, gives the specified reward to the player. {3678} The cast member is dead/destroyed. {3679} The player gets the item carried by the cast member, either by killing the cast member or by stealing the item. {3680} The container or door has been unlocked or destroyed. {3681} Select, edit or create a villain character. This character is optional. This is the object that is the main antagonist in the plot story. {3682} The player gets the item from the container. {3683} The selected cast member already has a conversation in a previous subplot. If you wish to use it as a villain now, you must also specify that the villain talks to the player. {3684} Select, edit or create supporting characters. These characters are optional. These objects help to the plot move forward but are not main objects in the storyline. {3685} The Villain's current Faction is not hostile to players. Would you like to change it to the default hostile faction? {3686} Select, edit or create all the items used in the plot. They are optional. {3687} Create or edit the plot nodes. These nodes are steps in the plot that tell the story, listed in chronological order. Each node is an interaction with one of the cast members. {3688} You have finished the Plot Wizard. {3689} You have finished describing your plot. After saving this plot as a Plot Manager file, it will be listed in the Plot Manager, which is located in the lower right-hand corner of the main Toolset window. {3690} Plot Blueprints {3691} Edit non-plot-related Conversation {3692} Browse {3693} Setup was unable to find your Neverwinter Nights folder. The patch will now exit. {3694} Target Folder: %s {3695} Stop camera zoom in {3696} Prevent the camera from zooming in to the player when a conversation starts. {3697} Fetch and Deliver {3698} Sender {3699} Receiver {3700} Delivery Item {3701} Talk to [Sender] to get the item to deliver {3702} I would like you to deliver this [item] to someone. Will you do it? {3703} Here, take the [item] and give it to [Receiver]. {3704} [Sender] has given you an [item] to deliver to [Receiver]. {3705} Talking to [Sender] after getting the item {3706} Please give the [item] to [Receiver]. {3707} Give the item to [Receiver] {3708} You have delivered the [item] from [Sender] to [Receiver]. {3709} Talking to [Sender] after delivering the item {3710} Thank you for delivering the [item]. {3711} Talking to [Receiver] after delivering the item {3712} Assassination {3713} Item to Retrieve {3714} Initial meeting with [Plot Giver] {3715} I would like you to find and retrieve an [item] for me. Are you interested? {3716} Find the [item] and bring it back to me. I will give you a reward. {3717} Find the [item] that [Plot Giver] wants and bring it back. {3718} Finding the [item] {3719} You have found the [item]. Return it to [Plot Giver]. {3720} Talking to [Plot Giver] after killing Villain {3721} You have returned the [item] to [Plot Giver]. {3722} [Plot Giver] epilogue {3723} Would you kill a [Villain] for me? {3724} Thank you. Bring me the head of the [Villain] and I will give you a reward. {3725} Kill the [Villain] and return his head to the [Plot Giver] {3726} Return to the [Plot Giver] for a reward. {3727} Do you have the [Villain]'s head? {3728} Thank you! You have made this area a bit safer. Please accept this reward. {3729} You have killed the [Villain] and obtained your reward. {3730} Thank you for your help. {3731} Inventory {3732} When worn, the dull gray stones on this otherwise unremarkable necklace begin to glow and sparkle with an inner light. They remain cool to the touch, however, betraying their illusionary origins. {3733} Journal Name {3734} Spell failed! {3735} The file nwcontinst.exe is corrupted. {3736} The file nwsfx.exe is corrupted. {3737} Black Blade of Disaster {3738} Caster Level(s): Wizard / Sorcerer 9 Innate Level: 9 School: Conjuration Descriptor(s): Summoned Item Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Point Duration: Concentration, 1 Round / Level Additional Counter Spells: Save: None Spell Resistance: No The caster creates a black blade shaped planar rift, resembling a greatsword which fights at her side. The blade cannot be harmed by physical attacks, but it can be affected by dispel magic or similar effects. For the purpose of bypassing damage reduction, the sword is considered to be a +5 weapon. The spell requires the caster to concentrate on it - casting spells or performing any other action than walking or talking may result in a concentration failure and end the spell. {3739} Shelgarn's Persistent Blade {3740} Caster Level(s): Wizard / Sorcerer 1 Innate Level: 1 School: Evocation Descriptor(s): Summoned Item Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Point Duration: 1 Minute / 2 Levels Additional Counter Spells: Save: None Spell Resistance: No The caster summons a dagger that acts as a faithful and loyal servant. {3741} ERROR: INVALID TYPE FOR CONST KEYWORD {3742} ERROR: CONST KEYWORD CAN NOT BE USED ON NON GLOBAL VARIABLES. {3743} Blade Thirst {3744} Caster Level(s): Ranger 3 Innate Level: 3 School: Transmutation Descriptor(s): Weapon Enchantment Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Creature or slashing weapon. Duration: 1 Round / Level Additional Counter Spells: Save: None Spell Resistance: No You grant a slashing weapon a +3 enhancement bonus. If targeted on a creature, the spell will enchant the weapon in the primary hand of the target. {3745} Save Class Spell List {3746} Load Class Spell List {3747} Save Script Set {3748} Load Script Set {3749} The selected file contains no list of spells for the currently selected class. {3750} Deafening Clang {3751} Caster Level(s): Paladin 1 Innate Level: 1 School: Transmutation Descriptor(s): Weapon Enchantment Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Creature, Melee Weapon Duration: 1 Round / Level Additional Counter Spells: Save: None Spell Resistance: No You empower a weapon with a +1 attack bonus and a +3 sonic damage bonus. Also, the weapon gains the ability to deafen the creature that is struck like a thunderstone . {3752} ERROR: INVALID VALUE ASSIGNED TO CONSTANT. {3753} Bless Weapon {3754} Caster Level(s): Paladin 1 Innate Level: 1 School: Transmutation Descriptor(s): Weapon Enchantment Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Creature or Melee Weapon Duration: 1 Minute / Level Additional Counter Spells: Save: None Spell Resistance: No You empower the touched melee weapon with a +1 enhancement bonus, and a 2d6 damage bonus vs. undead. You can also target another creature to enchant its worn melee weapon. {3755} Holy Sword {3756} Caster Level(s): Paladin 4 Innate Level: 4 School: Evocation Descriptor(s): Weapon Enchantment Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Melee or Creature Duration: 1 Round / Level Additional Counter Spells: Save: None Spell Resistance: No This spell transforms the caster's melee weapon into a powerful Holy Avenger, a specially blessed weapon that, when wielded by paladin, acts like a +5 holy weapon that dispels magic on hit. {3757} Keen Edge {3758} Caster Level(s): Wizard / Sorcerer 3, Bard 3 Innate Level: 3 School: Transmutation Descriptor(s): Weapon Enchantment Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Creature or Slashing Weapon Duration: 10 Minutes / Level Additional Counter Spells: Save: None Spell Resistance: No Adds the Keen property to the targeted slashing weapon, increasing its critical threat range. {3759} Humanoid {3760} Commoner {3761} Blackstaff {3762} Caster Level(s): Wizard / Sorcerer 8 Innate Level: 8 School: Transmutation Descriptor(s): Weapon Enchantment Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Creature holding quarterstaff or item (quarterstaff) Duration: 1 Round / Level Additional Counter Spells: Save: No Spell Resistance: Yes Casting this spell on a quarterstaff will do the following: - Gives it a +4 enhancement bonus. - On striking a creature, dispel magic is cast on the target. The spell will not work on any other weapon than a quarterstaff {3763} Flame Weapon {3764} Caster Level(s): Wizard / Sorcerer 2 Innate Level: 2 School: Evocation Descriptor(s): Weapon Enchantment Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Creature or Melee Weapon Duration: 1 Minute / Level Additional Counter Spells: Save: None Spell Resistance: No Sets a melee weapon aflame, granting 1d4 points of fire damage +1 per caster level to a maximum of +10. You can target a specific weapon or a creature with this spell. {3765} Ice Dagger {3766} Caster Level(s): Sorcerer / Wizard 1 Innate Level: 1 School: Evocation Descriptor(s): Cold Component(s): Verbal, Somatic Range: Short Area of Effect / Target: One creature Duration: Instantaneous Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes You create a piece of ice that flies toward the target and deals 1d4 points of cold damage per level (maximum of 5d4). {3767} Magic Weapon {3768} Caster Level(s): Bard 1, Cleric 1, Paladin 1, Wizard / Sorcerer 1 Innate Level: 1 School: Transmutation Descriptor(s): Weapon Enchantment Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Melee Weapon or Creature Duration: 1 Hour / Level Additional Counter Spells: Save: None Spell Resistance: No You empower the touched weapon with a +1 enhancement bonus. {3769} Greater Magic Weapon {3770} Caster Level(s): Bard 3, Cleric 4, Paladin 3, Wizard / Sorcerer 3 Innate Level: 3 School: Transmutation Descriptor(s): Weapon Enchantment Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Creature or Melee Weapon Duration: 1 Hour / Level Additional Counter Spells: Save: None Spell Resistance: No You empower the touched weapon with a +1 enhancement bonus per 3 caster levels (maximum of +5). You can either directly target the weapon you want to cast this spell on, or you can target a creature, affecting the creature's main hand weapon. {3771} Magic Vestment {3772} Caster Level(s): Cleric 3 Innate Level: 3 School: Transmutation Descriptor(s): Armor Enchantment Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Creature, Armor or Shield Duration: 1 Hour / Level Additional Counter Spells: Save: None Spell Resistance: No You empower the touched armor or shield with a +1 AC bonus per 3 caster levels (maximum of +5). {3773} {3774} {3775} Edit Custom Script {3776} The portal stone is unable to create a binding in this area. {3777} No Effect! Smite good only works on good creatures. {3778} Stonehold {3779} Smite Good {3780} Caster Level(s): Druid 6 Innate Level: 6 School: Conjuration Descriptor(s): Paralyse Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Huge Duration: 1 Round / Level Additional Counter Spells: Save: Will negates Spell Resistance: Yes Creates a cloud that paralyzes any creatures inside of it, encasing them in stone for 1d6 rounds. {3781} Darkfire {3782} Caster Level(s): Cleric 3 Innate Level: 3 School: Evocation Descriptor(s): Fire Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Creature, Melee Weapon Duration: 1 Hour / Level Additional Counter Spells: Save: None Spell Resistance: No This spell allows the caster to immolate a non-magical weapon. The weapon will do 1d6 points of damage, +1 per two caster levels (maximum of +10) of fire damage. The caster can either target a specific melee weapon in his inventory or a creature to enchant the weapon the creature is wielding. {3783} Glyph of Warding {3784} Caster Level(s): Cleric 3 Innate Level: 3 School: Abjuration Descriptor(s): Sonic Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Large Duration: 1 Turn / 2 Level Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes The caster creates a small, magical zone that can detect the passage of enemy creatures. When the field is activated, it explodes, doing 1d8 points of sonic damage per two caster levels to all creatures within the area of effect (to a maximum of 5d8). After being triggered, the glyph dissipates. {3785} * Failure - Not enough XP to create that item * {3786} * Failure! - You do not possess enough gold to create that item * {3787} Get It Now {3788} Skill {3789} You're it! {3790} Shadowdancer {3791} Operating in the border between light and darkness, shadowdancers are nimble artists of deception. They are mysterious and unknown, never completely trusted but always inducing wonder when met. {3792} Harper {3793} The Harpers are a secret society dedicated to holding back evil, preserving knowledge, and maintaining the balance between civilization and the wild. {3794} Cloud of Bewilderment {3795} Caster Level(s): Wizard / Sorcerer 2, Bard 2 Innate Level: 2 School: Evocation Descriptor(s): Gas Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Huge Duration: 1 Round / Level Additional Counter Spells: Save: Fortitude Spell Resistance: Yes The caster blows forth a cloud of noxious air. Enemies in the area of effect are stunned and blinded for 1d6 rounds. {3796} You have just entered a zone of ANTI-MAGIC! {3797} You have just entered a DEACTIVATED ANTI-MAGIC zone! {3798} You've just exited a zone of ANTI-MAGIC! {3799} Gaze, Petrification {3800} Breath, Petrification {3801} Touch, Petrification {3802} Petrification {3803} Petrify {3804} Manticore Spikes {3805} Petrifying {3806} uses petrification gaze. {3807} breathes petrification gas. {3808} makes petrification touch attack. {3809} hurls spikes. {3810} Human, Male, Desert Warrior {3811} Lich, Mage {3812} Elf, Male, Wizard {3813} Medusa, Handmaid {3814} Deekin Scalesinger {3815} Dorna Trapspringer {3816} Drogan Droganson {3817} Elf, Female, Noble {3818} Mischa Waymeet {3819} Heurodis {3820} J'Nah {3821} Katriana {3822} Human, Male, Blackguard {3823} Half-Orc, Female, Baroness {3824} Xanos {3825} Female, Berserker {3826} Female, Feisty {3827} Female, Mature Commander {3828} Female, Playful {3829} Female, Quiet Leader {3830} Female, Shamaness {3831} Male, Dumb Hero {3832} Male, Power-Hungry {3833} Male, Prankster {3834} Male, Sociopath {3835} Male, Stealth Specialist {3836} Male, Neutral Warrior {3837} Crumble {3838} Caster Level(s): Druid 6 Innate Level: 6 School: Transmutation Descriptor(s): Sonic Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: One Construct Duration: Instantaneous Additional Counter Spells: Save: No Spell Resistance: No This spell inflicts 1d6 points of damage per caster level to a selected Construct (to a maximum of 15d6). This spell does not affect living creatures. {3839} The door is already open. {3840} It appears you may not activate the Pool at this time. {3841} Well fine, if that's the way you feel! {3842} Disarm trap {3843} Open inventory {3844} Infestation of Maggots {3845} Caster Level(s): Druid 3 Innate Level: 3 School: Necromancy Descriptor(s): Disease Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Creature touched Duration: 1 round / 2 levels Additional Counter Spells: Remove Disease, Heal Save: Fortitude negates Spell Resistance: Yes With but a touch, you infest a target with maggot-like creatures. They deal 1d4 points of temporary Constitution damage each round. Each round the subject makes a new Fortitude save. The spell ends if the target succeeds at its saving throw. {3846} Stragglers! Kill them! {3847} Take gold from player {3848} Healing Sting {3849} Caster Level(s): Druid 3 Innate Level: 3 School: Necromancy Descriptor(s): Negative Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Creature touched Duration: Instantaneous Additional Counter Spells: Save: Fortitude negates Spell Resistance: Yes You inflict 1d6 points of damage, +1 per caster level to the living creature touched and gain an equal amount of hit points. You may not gain more Hit Points than your maximum with the Healing Sting. {3850} Great Thunderclap {3851} Caster Level(s): Wizard / Sorcerer 7 Innate Level: 7 School: Evocation Descriptor(s): Sonic Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Gargantuan Duration: Instantaneous Additional Counter Spells: Save: See Below Spell Resistance: No You create a loud noise equivalent to a peal of thunder and its accompanying shock wave. The spell has three effects. First, all creatures in the area must make Will saves to avoid being stunned for 1 round. Second, the creatures must make Fortitude saves or be deafened for 1 minute. Third, they must make Reflex saves or fall prone. {3852} OnCutsceneAbort {3853} Ball Lightning {3854} Caster Level(s): Wizard / Sorcerer 5 Innate Level: 5 School: Evocation Descriptor(s): Electricity Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Single Duration: Instantaneous Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes You create a ball of lightning that strikes your target. The damage of the ball is 1d6 per level to a maximum of 15d6. {3855} Zzzzzz {3856} Use appraise checks {3857} Battletide {3858} Caster Level(s): Cleric 5 Innate Level: 5 School: Transmutation Descriptor(s): Mind-Affecting Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Large Duration: 1 Round / Level Additional Counter Spells: Save: No Spell Resistance: Yes You create an aura that steals energy from your enemies. Your enemies suffer a -2 circumstance penalty on saves, attack rolls, and damage rolls, once entering the aura. On casting, you gain a +2 circumstance bonus to your saves, attack rolls, and damage rolls. {3859} Combust {3860} Caster Level(s): Wizard / Sorcerer 2 Innate Level: 2 School: Evocation Descriptor(s): Fire Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: One creature Duration: Instantaneous Additional Counter Spells: Save: Reflex partial Spell Resistance: Yes This spell makes a creature burst into flame. The initial eruption of flame causes 2d6 fire damage +1 point per caster level (maximum +10) with no saving throw. Further, the creature must make a Reflex save or catch fire taking a further 1d6 points of damage. This will continue until the Reflex save is made. {3861} Death Armor {3862} Caster Level(s): Wizard / Sorcerer 2 Innate Level: 2 School: Necromancy Descriptor(s): Magical Armor Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 1 round / level Additional Counter Spells: Save: Will negates Spell Resistance: Yes A magical aura surrounds the caster -- injuring creatures that touch it. Any creature striking the caster takes 1d4 points of damage +1 point per 2 caster levels (maximum +5). {3863} Gedlee's Electric Loop {3864} Caster Level(s): Wizard / Sorcerer 2 Innate Level: 2 School: Evocation Descriptor(s): Electrical Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Small Duration: Instantaneous Additional Counter Spells: Save: Reflex 1/2 (See Below) Spell Resistance: Yes You create a small stroke of lightning that cycles through all creatures in the area of effect. The spell deals 1d6 points of damage per 2 caster levels (maximum 5d6). Those who fail their Reflex saves must succeed at a Will save or be stunned for 1 round. {3865} Horizikaul's Boom {3866} Caster Level(s): Wizard / Sorcerer 1 Innate Level: 1 School: Evocation Descriptor(s): Sonic Component(s): Verbal, Somatic Range: Short Area of Effect / Target: One creature Duration: Instantaneous Additional Counter Spells: Save: Will partial Spell Resistance: Yes You blast the target with loud and high-pitched sounds. The target takes 1d4 points of sonic damage per two caster levels (maximum 5d4) and must make a Will save or be deafened for 1d4 rounds. {3867} Ironguts {3868} Caster Level(s): Wizard / Sorcerer 1 Innate Level: 1 School: Abjuration Descriptor(s): Poison Resistance Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Creature touched Duration: 10 minutes / level Additional Counter Spells: Save: No Spell Resistance: No When touched, the target creature gains a +4 circumstance bonus on Fortitude saves against all poisons. {3869} Mestil's Acid Breath {3870} Caster Level(s): Wizard / Sorcerer 3 Innate Level: 3 School: Conjuration Descriptor(s): Acid Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Cone Duration: Instantaneous Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes You breathe forth a cone of acidic droplets. The cone inflicts 1d6 points of acid damage per caster level (maximum 10d6). {3871} Mestil's Acid Sheath {3872} Caster Level(s): Wizard / Sorcerer 5 Innate Level: 5 School: Conjuration Descriptor(s): Acid Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 1 round / level Additional Counter Spells: Save: No Spell Resistance: No This spell creates an acid shield around your person. Any creature striking you with its body does normal damage, but at the same time the attacker takes 1d6 points +2 points per caster level of acid damage. {3873} Dirty Fighting Mode Activated {3874} Monstrous Regeneration {3875} Caster Level(s): Cleric 5 Innate Level: 5 School: Conjuration Descriptor(s): Regeneration Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 1 Round / 2 Caster Levels Additional Counter Spells: Save: Harmless Spell Resistance: No For the duration of the spell, the target creature gains the ability to regenerate 3 Hit Points every round. {3876} Dirty Fighting Mode Deactivated {3877} Dirty Fighting Mode {3878} Cancel Dirty Fighting Mode {3879} Scintillating Sphere {3880} Caster Level(s): Wizard / Sorcerer 3 Innate Level: 3 School: Evocation Descriptor(s): Electricity Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Huge Duration: Instantaneous Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes The caster unleashes a crackling electric projectile that explodes upon all within the area of effect for 1d6 points of electric damage per caster level, to a maximum of 10d6. {3881} Vine Mine {3882} Vine Mine, Entangle {3883} Vine Mine, Hamper Movement {3884} Vine Mine, Camouflage {3885} Caster Level(s): Druid 5 Innate Level: 5 School: Conjuration Descriptor(s): Nature Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Huge Duration: 1 turn / level. Additional Counter Spells: Save: Yes (Entangle) Spell Resistance: Yes When casting vine mine, the caster must select one of the following effects that will be created in the targeted area: - entangle (as the spell) - hamper movement (movement speed is halved) - camouflage (add +4 competence bonus on Hide checks) {3886} Go To Web Page {3887} No Thanks {3888} Never notify me about this file again. {3889} Checking for additional content. {3890} This module requires the following Hak Paks, but they were not found. %s {3891} Psionic Mind Blast {3892} Anyone caught in the Mind Blast Cone must make a Will save (DC 17) or be stunned for 3d4 rounds. {3893} Psionic Charm Monster {3894} Psionic Charm Monster : Target must make Will save ( DC 17) or be stunned for 4 rounds. {3895} Armor Skin {3896} Type of Feat: General Prerequisite: 21st level Specifics: The character gains a natural +2 bonus to armor class. Use: Automatic. {3897} Blinding Speed {3898} Type of Feat: General Prerequisite: 21st level, Dex 25+ Specifics: The character is able to cast Haste on himself once per day. The effect will last 10 rounds. Use: Selected. {3899} *Brain extracted* {3900} *Extracting Brain* {3901} Epic Damage Reduction I {3902} Type of Feat: General Prerequisite: 21st level, Con 21+ Specifics: The character gains damage reduction 3/-. Use: Automatic. {3903} Epic Damage Reduction II {3904} Type of Feat: General Prerequisite: Epic Damage Reduction I Specifics: The character gains damage reduction 6/-. Use: Automatic. {3905} Epic Damage Reduction III {3906} Type of Feat: General Prerequisite: Epic Damage Reduction II Specifics: The character gains damage reduction 9/-. Use: Automatic. {3907} Default Package for Autolevelup {3908} Devastating Critical (club) {3909} Type of Feat: Combat Prerequisite: Strength 25+, Cleave, Great Cleave, Improved Critical (weapon to be chosen), Overwhelming Critical (weapon to be chosen), Power Attack, Weapon Focus (weapon to be chosen). Specifics: Whenever scoring a critical hit with the chosen weapon, the character's target must make a Fortitude save or die instantly. Creatures who are immune to critical hits are not affected by this feat. Use: Automatic. {3910} Devastating Critical (dagger) {3911} Devastating Critical (heavy crossbow) {3912} Devastating Critical (light crossbow) {3913} Devastating Critical (mace) {3914} Devastating Critical (morningstar) {3915} Devastating Critical (quarterstaff) {3916} Devastating Critical (spear) {3917} Devastating Critical (sickle) {3918} Devastating Critical (unarmed strike) {3919} Devastating Critical (longbow) {3920} Devastating Critical (sling) {3921} Devastating Critical (dart) {3922} Devastating Critical (shortbow) {3923} Devastating Critical (shortsword) {3924} Devastating Critical (rapier) {3925} Devastating Critical (scimitar) {3926} Devastating Critical (longsword) {3927} Devastating Critical (greatsword) {3928} Devastating Critical (handaxe) {3929} Devastating Critical (throwing axe) {3930} Devastating Critical (battleaxe) {3931} Devastating Critical (greataxe) {3932} Devastating Critical (halberd) {3933} Devastating Critical (light hammer) {3934} Devastating Critical (light flail) {3935} Devastating Critical (warhammer) {3936} Devastating Critical (heavy flail) {3937} Devastating Critical (kama) {3938} Devastating Critical (kukri) {3939} Devastating Critical (shuriken) {3940} Devastating Critical (scythe) {3941} Devastating Critical (katana) {3942} Devastating Critical (bastard sword) {3943} Devastating Critical (dire mace) {3944} Devastating Critical (double axe) {3945} Devastating Critical (two-bladed sword) {3946} Devastating Critical (creature) {3947} Type of Feat: Monster Prerequisite: - Specifics: Grants Devastating Critical with the creature weapon. Use: Automatic. {3948} Energy Resistance, Cold I {3949} Type of Feat: Defensive Prerequisite: 21st level Specifics: The character gains resistance 10 to cold damage. This feat may be taken multiple times, to a maximum of 100. Use: Automatic. {3950} Energy Resistance, Cold II {3951} You may only use this ability with your weapon of choice! {3952} Death Attack {3953} Energy Resistance, Cold III {3954} Great Charisma I {3955} Energy Resistance, Cold IV {3956} Type of Feat: General Prerequisite: 21st level Specifics: The character gains +1 to their Charisma. This may be taken multiple times, to a maximum of +10. Use: Automatic. {3957} Energy Resistance, Cold V {3958} Great Charisma II {3959} Energy Resistance, Cold VI {3960} Great Charisma III {3961} Energy Resistance, Cold VII {3962} Great Charisma IV {3963} Energy Resistance, Cold VIII {3964} Great Charisma V {3965} Energy Resistance, Cold IX {3966} Great Charisma VI {3967} Energy Resistance, Cold X {3968} Great Charisma VII {3969} Energy Resistance, Acid I {3970} Type of Feat: Defensive Prerequisite: 21st level Specifics: The character gains resistance 10 to acid damage. This feat may be taken multiple times, to a maximum of 100. Use: Automatic. {3971} Energy Resistance, Acid II {3972} Great Charisma VIII {3973} Energy Resistance, Acid III {3974} Great Charisma IX {3975} Energy Resistance, Acid IV {3976} Great Charisma X {3977} Energy Resistance, Acid V {3978} Great Constitution I {3979} Energy Resistance, Acid VI {3980} Type of Feat: General Prerequisite: 21st level Specifics: The character gains +1 to their Constitution. This may be taken multiple times, to a maximum of +10. Use: Automatic. {3981} Energy Resistance, Acid VII {3982} Great Constitution II {3983} Energy Resistance, Acid VIII {3984} Great Constitution III {3985} Energy Resistance, Acid IX {3986} Great Constitution IV {3987} Energy Resistance, Acid X {3988} Great Constitution V {3989} Energy Resistance, Fire I {3990} Type of Feat: Defensive Prerequisite: 21st level Specifics: The character gains resistance 10 to fire damage. This feat may be taken multiple times to a maximum resistance of 100. Use: Automatic. {3991} Energy Resistance, Fire II {3992} Great Constitution VI {3993} Energy Resistance, Fire III {3994} Great Constitution VII {3995} Energy Resistance, Fire IV {3996} Great Constitution VIII {3997} Energy Resistance, Fire V {3998} Great Constitution IX {3999} Energy Resistance, Fire VI {4000} Great Constitution X {4001} Energy Resistance, Fire VII {4002} Great Dexterity I {4003} Energy Resistance, Fire VIII {4004} Type of Feat: General Prerequisite: 21st level Specifics: The character gains a +1 to their Dexterity. This may be taken multiple times, to a maximum bonus of +10. Use: Automatic. {4005} Energy Resistance, Fire IX {4006} Immortal {4007} Great Dexterity II {4008} Energy Resistance, Fire X {4009} Great Dexterity III {4010} Goblin Ballista Fireball {4011} Fireball that is shot from a Ballista. Does 2d6 damage to any targets in its area of effect {4012} The new package "" has been installed. {4013} The new package "" is now available for download. {4014} Energy Resistance, Electrical I {4015} Type of Feat: Defensive Prerequisite: 21st level Specifics: The character gains resistance 10 to electrical damage. This feat may be taken multiple times, to a maximum resistance of 100. Use: Automatic. {4016} Energy Resistance, Electrical II {4017} Great Dexterity IV {4018} Energy Resistance, Electrical III {4019} Great Dexterity V {4020} Energy Resistance, Electrical IV {4021} Great Dexterity VI {4022} Energy Resistance, Electrical V {4023} Great Dexterity VII {4024} Energy Resistance, Electrical VI {4025} Great Dexterity VIII {4026} Energy Resistance, Electrical VII {4027} Great Dexterity IX {4028} Energy Resistance, Electrical VIII {4029} Great Dexterity X {4030} Energy Resistance, Electrical IX {4031} Great Intelligence I {4032} Energy Resistance, Electrical X {4033} Type of Feat: General Prerequisite: 21st level Specifics: The character gains a +1 to their Intelligence. This may be taken multiple times, to a maximum bonus of +10. Use: Automatic. {4034} Energy Resistance, Sonic I {4035} Type of Feat: Defensive Prerequisite: 21st level Specifics: The character gains resistance 10 to sonic damage. This feat may be taken multiple times, to a maximum resistance of 100. Use: Automatic. {4036} Energy Resistance, Sonic II {4037} Great Intelligence II {4038} Energy Resistance, Sonic III {4039} Great Intelligence III {4040} Energy Resistance, Sonic IV {4041} Great Intelligence IV {4042} Energy Resistance, Sonic V {4043} Great Intelligence V {4044} Energy Resistance, Sonic VI {4045} Great Intelligence VI {4046} Energy Resistance, Sonic VII {4047} Great Intelligence VII {4048} Energy Resistance, Sonic VIII {4049} Great Intelligence VIII {4050} Energy Resistance, Sonic IX {4051} Great Intelligence IX {4052} Energy Resistance, Sonic X {4053} Great Intelligence X {4054} Epic Fortitude {4055} Type of Feat: General Prerequisite: 21st level Specifics: The character gains a +4 bonus to all Fortitude saves. Use: Automatic. {4056} Epic Prowess {4057} Type of Feat: Combat Prerequisite: 21st level Specifics: The character's skill at combat grows and he gains a +1 bonus to all attacks. Use: Automatic. {4058} Epic Reflexes {4059} Type of Feat: General Prerequisite: 21st level Specifics: The character has tremendously fast reflexes and gains a +4 bonus to all Reflex saves. Use: Automatic. {4060} Epic Reputation {4061} Type of Feat: General Prerequisite: 21st level Specifics: The character gains a +4 bonus to all Bluff, Intimidate, Persuasion and Taunt checks because they have become very well known. Use: Automatic. {4062} Epic Skill Focus (Animal Empathy) {4063} Type of Feat: General Prerequisite: 21st level, 20 ranks in the chosen skill. Specifics: The character gains a +10 bonus on all skill checks with the chosen skill. Use: Automatic. {4064} Epic Skill Focus (Appraise) {4065} Epic Skill Focus (Concentration) {4066} Epic Skill Focus (Craft Trap) {4067} Epic Skill Focus (Disable Trap) {4068} Epic Skill Focus (Discipline) {4069} Epic Skill Focus (Heal) {4070} Epic Skill Focus (Hide) {4071} Epic Skill Focus (Listen) {4072} Epic Skill Focus (Lore) {4073} Epic Skill Focus (Move Silently) {4074} Epic Skill Focus (Open Lock) {4075} Obelisk {4076} Epic Skill Focus (Parry) {4077} Epic Skill Focus (Perform) {4078} Epic Skill Focus (Persuade) {4079} Epic Skill Focus (Pick Pocket) {4080} Ki Damage Mode {4081} Epic Skill Focus (Use Magic Device) {4082} Epic Skill Focus (Search) {4083} Epic Spell Focus (Abjuration) {4084} Type of Feat: Spell Prerequisite: 21st level, Spell Focus and Greater Spell Focus in the chosen school, ability to cast 9th level spells. Specifics: The character gains a +6 to the Difficulty Class for all saving throws against spells from the chosen school of magic. Use: Automatic. {4085} Epic Spell Focus (Conjuration) {4086} Epic Spell Focus (Divination) {4087} Kill them, kill them all! {4088} I'll tear you apart! {4089} Coward! {4090} Ah! Someone patch me up, quickly! {4091} Don't just stand there, help me! {4092} Trespassers... Up ahead. {4093} The day is lost! Run! {4094} Worthless cur! Try me! {4095} Watch my back, but stay out of my way. {4096} Stay here and don't move until I return. {4097} I'll see you in hell! {4098} Argh! Venom! {4099} Some devilry blocks my magic! {4100} Foul, unnatural thing! My weapon is useless! {4101} Follow me, but don't fall behind... I won't wait. {4102} Here! Do you see this? {4103} Quickly, gather 'round! {4104} You're in my way. {4105} Damnable locks! Somebody open this before I smash it. {4106} Open your eyes and look! Search everything. {4107} Quietly! Can't you make any less noise? {4108} Yes, of course I can. {4109} No, I will not do that. {4110} I have done this thing. {4111} How can I expect to move quickly with all this trash? Some of this has got to go. {4112} What? {4113} What do you want? {4114} Yeah. {4115} No. {4116} Stop there. {4117} We can go no further without rest. {4118} This is accomplishing nothing! Let's move on. {4119} If we meet again it will be too soon. {4120} I suppose you're not as useless as the rest. {4121} Now! Strike swiftly! {4122} My steel will strike true. {4123} You will regret that. {4124} We won't both walk away from this. {4125} I need some bandages... now! {4126} Back to back! I'm being overpowered. {4127} Epic Spell Focus (Evocation) {4128} Don't just stand there! Crack some heads! {4129} Epic Spell Focus (Necromancy) {4130} I'm gonna rip your head off and make it my puppet! {4131} Oooh! Now you got me maaad! {4132} Git 'em! {4133} I need healin'! {4134} Something interferes with my magic... {4135} Hey, how about a hand? ...If you clap, I kill you. {4136} Well look what we have here! {4137} Okay, I think it's time to... Runnn! {4138} Oh, man... kiss your mother with that face? {4139} How 'bout a little help? {4140} Whoa, slow down, hotshot. {4141} I... don't... feel... so good. {4142} Ugh, feels like I drank troll snot... {4143} Huh, that's weird. Always worked before. {4144} What the? What's wrong with this thing? {4145} Okay, everyone follow me and see how it's done. {4146} Huh. Whadda ya make of that? {4147} Alright, all of 'you' over 'here'. {4148} Outta the way. {4149} Do me a favor and spring this. Thanks. {4150} Alright - keep your eyes open and your mouth shut. {4151} Hey! Be more quiet! {4152} Keep your shorts on, junior. I'm on it. {4153} Hey, you're asking the wrong guy. {4154} Took care of your little problem for ya. {4155} Crap that's heavy! Uh, fine! I'm fine. {4156} Yeah? {4157} Hey there. {4158} Yep. {4159} Nope. {4160} Whoa. {4161} Alright. Time for a little shut-eye. {4162} What are we standing around for? Let's kill something already! {4163} See ya. {4164} So ah, thanks and all. {4165} HA! HA! HAAA! {4166} Aagh! {4167} Well alright! {4168} Listen up. {4169} Okay, finally, some good ideas! {4170} What? That's the worst idea I've ever heard! {4171} Know what your biggest problem is? Me. {4172} Get 'em!  Kick some ass! {4173} Think you can take me? Think again. {4174} Bring it on! {4175} Get ready to be beaten by a girl. {4176} I'm hurt. Can you help me out? {4177} I need you here, now! {4178} There's trouble ahead. {4179} We need to go! Now! {4180} Look at you! I've seen scarier things in old chamberpots! {4181} I need cover over here! {4182} Hold on... {4183} Oh... oh... Gods... {4184} Agh, I think I'm poisoned! {4185} Hmph. Not my fault. {4186} Bah! This is useless! {4187} Follow my lead. {4188} Wait! What's this? {4189} Everyone! Over here! {4190} One side! Can't you see I need to get through? {4191} Hey, open this, wouldja? {4192} Look around. {4193} Shh! Time to be quiet. {4194} Sure. {4195} I can't do that! {4196} Consider it done. 'Cause it is. {4197} Argh! I'm not a pack mule! {4198} Mmmm? {4199} Hey there! {4200} Uh huh? {4201} Nope. {4202} Hey, hold it! {4203} Okay, time to relax a bit. {4204} Epic Skill Focus (Set Trap) {4205} Epic Skill Focus (Spellcraft) {4206} Epic Skill Focus (Spot) {4207} Epic Skill Focus (Taunt) {4208} Epic Skill Focus (Tumble) {4209} See you soon. {4210} You have my thanks. {4211} Ooo, that just makes me so MAD! {4212} Yes, yes, YES! {4213} Hey, you may want to hear this. {4214} Mmm, yeah - I agree. {4215} What? No! {4216} I can't wait to see you squirming on the end of a long pointy stick. {4217} Come on, it's time to take out the trash! {4218} Hah! Take that! {4219} Try this on for size! {4220} Time to kick you back under your rock. {4221} Some healing needed over here! Anytime now. {4222} I could use a hand right about now. {4223} Look sharp, we have company coming. {4224} You know about the better part of valor? Time to exercise it. Let's get out of here! {4225} Who taught you how to fight? A dead lemur? {4226} Somebody cover my back! {4227} Hold it right there. {4228} Oh, this isn't good... {4229} Ugh. You know, I've never been partial to poison. {4230} Well, that didn't work. {4231} So much for that weapon. {4232} Don't just stand there, follow me! {4233} Take a look over here, this is interesting. {4234} All right, kids, time to form up. {4235} Shove over, will you? {4236} Anybody here better than me at picking locks? {4237} Keep your eyes open, see if there's anything to spot. {4238} Keep it down! We need to get through here quietly. {4239} Not a problem. {4240} Not a chance in hell. {4241} All done over here. {4242} That straw that broke the camel's back? I think I just picked it up. {4243} Hmm? {4244} Pleasure to see you. {4245} Sure. {4246} And the answer to that would be... no. {4247} Hey, hold on here a minute. {4248} Epic Spell Focus (Transmutation) {4249} Come on, crew, the monsters are not going to kill themselves. {4250} See you around. {4251} Thanks, I appreciate it. {4252} Well, that's just spectacular. {4253} This calls for a celebration! {4254} Hang on a minute, I've got something I want to say. {4255} Sounds fine to me. {4256} Please tell me you're joking. {4257} Do you really want to get into it with me? {4258} Their time has come. Destroy them all! {4259} Your end draws nigh. {4260} Pray to whatever gods you worship. {4261} Prepare to become one with eternity. {4262} Healer, to my side! I require your services. {4263} Allies, I call you to my side! I require assistance. {4264} Well, look what we have here. Future corpses. {4265} I must withdraw -- cover my retreat! {4266} How very amusing. Should I be afraid? {4267} Shield me from attack at once. {4268} Stand your ground, over there. {4269} There! {4270} Hah! {4271} My life is ebbing... {4272} I can feel venom coursing through my veins. {4273} On second thought, I have recanted my spell. {4274} My weapon will not serve here. {4275} Fall in behind me here. {4276} Find something to do with yourself while I attend to this important matter. {4277} If the lot of you wish to blunder on and get yourselves killed, by all means go on without regrouping. {4278} Stand out of my way before I remove you by force. {4279} This mechanism evidently requires the manipulation of a skilled tradesman. {4280} Search the area carefully and inform me of your findings. {4281} In case it has escaped your attention, stealth is called for here. {4282} That will require a mere fraction of my power. {4283} I have better things to do. {4284} I have completed this task. {4285} I am over-burdened. Perhaps you should bear some of my load. {4286} What? {4287} Yes? {4288} Very well. {4289} Certainly not. {4290} Halt here a moment. {4291} Enough of this rushing about. I wish to stop and rest a while. {4292} I trust we are going to move on eventually? {4293} Until we meet again. {4294} I thank you. {4295} This is most... unfortunate. {4296} We have been most successful. {4297} Hold a moment. I wish to share my thoughts with you. {4298} An excellent suggestion. {4299} Thank you for favoring us with that pearl of wisdom. {4300} Defying me would be... unwise. {4301} Once more into the breach, my friends! {4302} Stand still so I can hit you! {4303} Ha! A most palpable touch! {4304} Ooh, that's liable to leave a scar! {4305} Wait a minute! This is my blood! Cleric! {4306} I can't do this all myself! Lend me a hand! {4307} Aha! There they are up ahead... I hope they like surprises. {4308} Exit, pursued by a bear! {4309} I could take you on blind-folded... {4310} Here's the plan, you smite anyone who gets too close. {4311} Okay, stand right here on this 'X' I've drawn on the floor. {4312} Uh oh... better call a necromancer. {4313} oops. {4314} Ah... I don't feel so good... {4315} Not sure that was supposed to go like that. {4316} Ah! Foul sorcery has turned my weapon to rubber! {4317} This way. Come on, slowpoke... Keep up. {4318} Oooooh... something shiny. {4319} All right everyone! Gather 'round. {4320} One side, please… coming through! {4321} You know what works well for locks like this? A big hammer. {4322} Not sure what we're looking for, but it's got to be around here somewhere. {4323} Shush! Let's creep up and catch 'em with their knickers down. {4324} Of course I can! {4325} Eh... Can't really do that. {4326} There you go! A beautiful job if I do say so myself. {4327} This pack is heavier than I am. {4328} Yes? {4329} Greetings and well met. {4330} yes, Yes, YES! {4331} Nope, n'uh-uh, definitely not. {4332} Enough! {4333} Phew! I'm worn out. Who's up for a nap? {4334} Everyone in favor of moving along raise your hand! {4335} And with that, I will take my leave. {4336} Thank you ever so kindly. {4337} Gadzooks! {4338} Hurray for me! {4339} That reminds me of a story... {4340} That is an excellent idea! {4341} I have never heard such a rotten idea. {4342} Have you ever seen what one of these can do? {4343} I want to see...suffering. {4344} Your remains shall decorate my home. {4345} I will take special pleasure in this! {4346} I require your... succor. {4347} I have need of you. {4348} Look at them...little ducks, all in a row... {4349} Time to go. {4350} I see fear in your eyes. It's good you appreciate your situation. {4351} I need protection, if you would be so kind. {4352} Cease your actions. {4353} Ah, so this... is what it feels like... {4354} I believe I'm poisoned. Interesting sensation. {4355} Well, now that comes as a surprise. {4356} Ah, It seems that...this...will not work. {4357} Follow me. I have such sights to show you... {4358} This should be of interest. {4359} Let us gather together. {4360} Step aside. {4361} If you would be so kind as to open this? {4362} I sense more here than meets the eye. {4363} Let's be more quiet, shall we? {4364} A favor? Of course. {4365} I'm afraid not. {4366} I have finished. {4367} Such...weight... {4368} Yes? {4369} Hello. {4370} Yes. {4371} No. {4372} Don't move - not a muscle. {Like you're about to set off a very bad trap} {4373} My mind and body are weary. {4374} I'm beginning to find you... dull. {4375} We shall meet again. {4376} You have my thanks. {4377} hm hm hm. {4378} Someone will pay for this! {4379} Ahhhhh... {4380} I have something for you to make note of. {4381} You're thinking. That's good. {4382} Such a waste of brain matter. {4383} I could elevate your suffering to an artform! {4384} We have no choice. They must be eliminated. {4385} Surrender or prepare to meet your end! {4386} I will strike you down or fall in the attempt. {4387} You must fall for the greater good. {4388} My injuries are taxing my strength. Please heal me at once. {4389} My friends, I call on you for help! {4390} Be wary. There are hostile forces nearby. {4391} Quickly, withdraw at once! We cannot succeed at this moment. {4392} Your very presence in my sight is objectionable. {4393} I must ask for your protection. {4394} Stand your ground, friends! {4395} May the gods have mercy upon my failing spirit! {4396} I have been poisoned! {4397} I fear my spell has failed. {4398} My weapons will do me no good here. {4399} I ask you to follow me now. {4400} There is something of interest here. {4401} Friends, gather around me here before we proceed on. {4402} Kindly step out of my way. {4403} Someone with more skill at undoing locks and traps must deal with this. {4404} I believe there is a secret to uncover here. Let us go slowly and search all around. {4405} Hush, now! We must move quietly through this area. {4406} Yes, I can accomplish this task. {4407} That I cannot do. {4408} I have completed this undertaking. {4409} I am weighted down too heavily, I fear. {4410} Yes? {4411} Hail and well-met. {4412} Indeed. {4413} I would have to say no. {4414} Stop and wait a moment. {4415} I am wearied with much toil. I must stop and rest a while. {4416} Shall we not proceed onward? {4417} Fare well, until our next meeting. {4418} I am most grateful. {4419} I am almost tempted to swear. {4420} Let us congratulate ourselves! {4421} Stand a moment and hear my words. {4422} A wise proposal. {4423} I think this inadvisable. {4424} You would find the consequences of refusal most unpleasant. {4425} All right crew, let's take them down! {4426} Ha! There's more where that came from! {4427} This is too easy! {4428} Ha-ha! {4429} Ah! This isn't good... I need a healer, quick! {4430} This is more than I bargained for... help me! {4431} I think I spy some unsuspecting playmates ahead... {4432} Perhaps we'd better leave... Now! {4433} Is that the best you can do? {4434} I need you to watch my back... You won't mind that too much will you? {4435} Now just wait right there, and don't move a muscle until I say. {4436} It's not supposed to happen like this... {4437} Oh it burns! Poison! {4438} My charms don't usually fall flat like that. {4439} This... Usually... Works... Bah! I need a better weapon! {4440} Epic Spell Penetration {4441} Well bless my tarnished soul... Look at this! {4442} All right, now everyone gather around me. {4443} Why don't you let me squeeze through there. {4444} Someone needs to give this lock a little expert attention. {4445} Come on... Search! It's got to be here somewhere. {4446} Hush! Don't let anyone hear us. {4447} Well of course I can do that. {4448} No, I'm sorry. Even I have my limits. {4449} There you are... Finished. {4450} No... I'm carrying far too much useless garbage. I'm going to have to dump some of this. {4451} Yes? {4452} Why hello there. Pleased to meet you. {4453} Mmm...Yes. {4454} No. {4455} Stop! {4456} Ok, that's enough for me... I need some rest. {4457} Oh come on! Let's move this along, people! {4458} Well then, I'll see you later. I promise. {4459} Why how lovely... Thanks ever so much. {4460} Blast! {4461} Well hooray for us! {4462} You better believe I have something to say about that. {4463} I think that's a lovely idea. {4464} Oh no, that's no good at all. {4465} You're about to bite off more than you can chew, cur. {4466} Show them your steel! Attack! {4467} Now see what a true warrior looks like! {4468} Make this fight count. It will be your last. {4469} For honor and glory! {4470} I need you to heal my wounds. {4471} Come to my side. I need your aid. {4472} I believe we have enemies drawing near. {4473} It's no good. We're going to have to fall back. {4474} I'm giving you one chance to flee. No mercy after that. {4475} I need you to cover my flank. {4476} Hold a moment. {4477} I... am nearly finished. {4478} Poison. Heh. Should have known. {4479} Hmm. Going to have to try something else. {4480} This weapon won't work. {4481} I shall lead the way. Fall in behind me. {4482} Come, look at this. {4483} Let us join together. {4484} Step to the side. {4485} Open this. Please. {4486} I sense something's not right here...search carefully. {4487} Into the shadows, quickly! {4488} That, I can do. {4489} I'm afraid that's impossible. {4490} I have finished. {4491} Ugh! I can't bear this much weight and keep up. {4492} Yes? {4493} My greetings to you. {4494} Yes {4495} No {4496} Wait. {4497} We need to rest. Now. {4498} The day grows long...let us continue. {Impatient} {4499} Goodbye, and good luck. {4500} My thanks. {4501} May the nine hells take my soul! {4502} Most excellent. {4503} Listen, this is important. {4504} Yes, that makes sense. {4505} No, that is a terrible idea. {4506} Do not make me angry. You would not like me when I am angry. {4507} Attack! {4508} For my people! {4509} May the desert claim your bones! {4510} I shall strike you down! {4511} Please heal me, if you would be so kind. {4512} I ask aid of you. {4513} I see trouble ahead. {4514} Our strength is not enough. {4515} You have the personality of a camel! {4516} Stand by my side. {4517} Wait a moment. {4518} I fear that I am near passing on. {4519} I have been poisoned. {4520} The Gods do not favor me. {4521} This will not suffice. {4522} I shall chart our path. {4523} Look. {4524} Let us gather. {4525} Please step aside. {4526} Please unlock this. {4527} Hold a moment -- something is not right here. Let us search this area. {4528} Silence is our best weapon now. {4529} I shall make it so. {4530} That is not possible. {4531} It has been done. {4532} I would not burden a camel with this load. {4533} Yes? {4534} My greetings. {4535} Yes {4536} No {4537} Halt. {4538} To a tired man, rest is more precious than gold. {4539} Opportunities slide away like clouds. {4540} Farewell. May you fight with honor and die well. {4541} My humble thanks. {4542} Thanks to the gods for our victory. {4543} If I may… {4544} Wise counsel. {4545} That is bad counsel. {4546} Do you wish to taste my steel? {4547} Strike them down in Mystra's name! {4548} For the greater glory of Mystra! {4549} Lady of Magic, look with favor upon our struggle! {4550} In the Lady's name! {4551} Mystra, I beg your divine intervention! {4552} Servants of Mystra, to my side! {4553} I greet you in the name of Mystra. {4554} Indeed. {4555} I must say no. {4556} May Mystra watch over you until our next meeting. {4557} Glory to Mystra! {4558} Attend me a moment, friend. {4559} I warn you not to provoke my wrath! {4560} Strike them down! Let their blood run swift and hot! {4561} You shall suffer greatly! {4562} Death to the outsiders! {4563} The rage of the Saetung shall destroy you! {4564} I must ask the spirits for healing! {4565} Come to my aid! {4566} Who comes this way? {4567} Yessss. {4568} No. {4569} Go then. {4570} Power to the Saetung! {4571} Hear me well, outsider. {4572} Think well before you provoke the wrath of the Saetung! {4573} Then they charged into certain death! {4574} He smote his enemy a terrible blow! {4575} Steel crashed against steel! {4576} There was much smashing of skulls and trodding of feet that day. {4577} O tragedy! The kobold companion was in dire need of the healer's art! {4578} But the tiny skald was beset on all sides, he called for help! {4579} They saw their enemy - hardly a spear throw ahead. {4580} It was then they decided to confuse the enemy by running away! {4581} Tell me your name, I want to make sure I get your epitaph right... {4582} You'll keep me safe, won't you? {4583} Wait here, I'll be right back! {4584} But the little poet lay still as a corpse... {4585} Too late he realized their cowardly foe had poisoned him... {4586} And just then, their magic failed! {4587} Then they realized the beast's foul hide could turn any blade wrought by man! {4588} Come! Come! This way, follow me! {4589} Oh! Oh! Here it is! {4590} Come on, gather round! {4591} Please, let me through! I can't see through your legs, you know. {4592} A devious mechanism of unfathomable danger barred their way... Could anyone defeat it? {4593} The heroes knew the object of their search was nearby, but could they find it? {4594} They crept along like shadows in the night... {4595} Yeah, sure, I can do that. {4596} Uh, no, I don't think I can. {4597} Huzzah! {4598} I... Can't... Carry... All... This... Phew... We gotta get rid of some of that. {4599} Yes? {4600} Greetings, noble hero! {4601} Absolutely! {4602} Never! {4603} Wait! Stop! {4604} We've got to rest for a moment so I can organize my notes. {4605} This really isn't making for a good story... Could we go do something heroic, please? {4606} Fare well, may your looting be plentiful. {4607} Oh, thank you thank you thank you! {4608} Oh by Kurtulmak's bloody fang! {4609} And there was much rejoicing! {4610} Wait! I have composed a short poem on that subject... {4611} That would make an excellent stanza! {4612} Er... I can't think of any good rhymes for that... Let's try something else. {4613} You just keep that up, and I'll write you out of the saga entirely! {4614} For the honor of the clan, Attack! {4615} By the blood of the All-Father! {4616} Doom awaits you! {4617} Well, it wasn't immediately lethal... But I need a healer just the same. {4618} Give me a hand here! {4619} There, up ahead... I smell an ambush. {4620} Run! Save yourself! I'll hold them off. {4621} Is that all you've got? Bring it here... {4622} Guard me well, I haven't got eyes in the back of my head. {4623} Stay here and don't move until I say it's safe. {4624} Ahh... I knew this would happen... {4625} Ah, Poison! I should have known... {4626} What? Now my magic is failing? {4627} My weapon cannot hurt this one! {4628} Follow me closely, there are traps everywhere. {4629} Hmmm... Does this look dangerous to you? {4630} Everyone! Stick together. {4631} Please, let me through. {4632} Careful! this lock is probably trapped... It needs careful attention. {4633} Look carefully, there is something hidden around here, and it's probably dangerous. {4634} Hush! Go quietly, we must catch them unaware... {4635} That is possible. {4636} That is impossible. {4637} I am finished here. {4638} I can hardly move for all this weight... We have to leave some of this here. {4639} What now? {4640} Well met. {4641} Yes, of course. {4642} Certainly not. {4643} Stop right there! {4644} We must rest soon, or I won't be able to hold my lockpicks steady. {4645} {4646} Nightshade {4647} Small Centipede Poison {4648} Blade Bane {4649} Greenblood Oil {4650} Bloodroot {4651} Purple Worm Poison {4652} Large Scorpion Venom {4653} Wyvern Poison {4654} Blue Whinnis {4655} Giant Wasp Poison {4656} Shadow Essence {4657} Black Adder Venom {4658} Deathblade {4659} Malyss Root Paste {4660} Nitharit {4661} Dragon Bile {4662} Sassone Leaf Residue {4663} Terinav Root {4664} Carrion Crawler Brain Juice {4665} Black Lotus Extract {4666} Oil of Taggit {4667} Id Moss {4668} Striped Toadstool {4669} Arsenic {4670} Lich Dust {4671} Dark Reaver Powder {4672} Ungol Dust {4673} Burnt Othur Fumes {4674} Chaos Mist {4675} Bebilith Venom {4676} Quasit Venom {4677} Pit Fiend Ichor {4678} Ettercap Venom {4679} Aranea Venom {4680} Tiny Spider Venom {4681} Small Spider Venom {4682} Medium Spider Venom {4683} Large Spider Venom {4684} Huge Spider Venom {4685} Gargantuan Spider Venom {4686} Colossal Spider Venom {4687} Phase Spider Venom {4688} Wraith Spider Venom {4689} Blinding Sickness {4690} Cackle Fever {4691} Demon Fever {4692} Devil Chills {4693} Filth Fever {4694} Mindfire {4695} Mummy Rot {4696} Red Ache {4697} Shakes {4698} Slimy Doom {4699} Red Slaad Eggs {4700} Ghoul Rot {4701} Zombie Creep {4702} Dread Blisters {4703} Burrow Maggots {4704} Soldier Shakes {4705} Vermin Madness {4706} {4707} {4708} I don't see what we're accomplishing sitting around like this. {4709} Perhaps we'll meet again. {4710} Combat {4711} Attack * {4712} Battlecry {4713} Heal me * {4714} Help {4715} Enemies sighted {4716} Flee {4717} Taunt {4718} Guard me * {4719} Hold * {4720} Near death {4721} Pain {4722} Death {4723} Poisoned {4724} Spell failed {4725} Weapon ineffective {4726} Custom #2 {4727} Custom #3 {4728} Custom #4 {4729} Custom #5 {4730} Exploration {4731} Follow me * {4732} Look here {4733} Group party {4734} Move over {4735} Custom #6 {4736} Custom #7 {4737} Custom #8 {4738} Custom #9 {4739} Custom #10 {4740} Tasks {4741} Pick lock {4742} Search for secrets {4743} Go stealthy {4744} Can do {4745} Cannot do {4746} Task complete {4747} Encumbered {4748} I appreciate that. {4749} By Clangeddin's beard! {4750} Social {4751} Hello {4752} Yes {4753} No {4754} Stop {4755} Rest {4756} Bored {4757} Goodbye {4758} Lookit that, we're not quite dead. {4759} Hold on a minute, I have a suggestion. {4760} Feelings {4761} Thank you {4762} Laugh {4763} Cuss {4764} Cheer {4765} Something to say {4766} Good idea {4767} Bad idea {4768} Threaten {4769} Hmm.. That may work. {4770} That will probably get us killed. {4771} Both {4772} Custom {4773} Custom #1 {4774} Step aside, or Berronar help me, I'll strike you down where you stand. {4775} All right crew! Get 'em! {4776} Ah... Well struck. {4777} May the Lady guide my hand! {4778} You were always over-confident... {4779} Don't just stand there, get some bandages... And try to find all the loose bits! {4780} Bard Song {4781} Quick To Master {4782} Slippery Mind {4783} Monk AC Bonus {4784} Favored Enemy: Dwarves {4785} Favored Enemy: Elves {4786} Favored Enemy: Gnomes {4787} Favored Enemy: Halflings {4788} Favored Enemy: Half-Elves {4789} Favored Enemy: Half-Orcs {4790} Favored Enemy: Humans {4791} Favored Enemy: Aberrations {4792} Favored Enemy: Animals {4793} Favored Enemy: Beasts {4794} Favored Enemy: Constructs {4795} Favored Enemy: Dragons {4796} Favored Enemy: Goblinoids {4797} Favored Enemy: Monstrous Humanoids {4798} Favored Enemy: Orcs {4799} Favored Enemy: Reptilian Humanoids {4800} Favored Enemy: Elementals {4801} Favored Enemy: Fey {4802} Favored Enemy: Giants {4803} Favored Enemy: Magical Beasts {4804} Favored Enemy: Outsiders {4805} Get over here and give me a hand. {4806} Ah, damn. {4807} Favored Enemy: Shapechangers {4808} Favored Enemy: Undead {4809} Favored Enemy: Vermin {4810} Well, hello there. {4811} Yes. {4812} Outsider {4813} {4814} Minor {4815} Light {4816} {4817} Moderate {4818} Heavy {4819} Critical {4820} {4821} Color {4822} Blue {4823} Yellow {4824} Purple {4825} Red {4826} {4827} Green {4828} Type: Random {4829} Unequipped {4830} No. {4831} Fare well, and may the Lady watch over you. {4832} Very well done! Good work, you get a gold star. {4833} {4834} ERROR: BREAK OUTSIDE OF LOOP OR CASE STATEMENT {4835} ERROR: TOO MANY PARAMETERS ON FUNCTION {4836} ERROR: UNABLE TO OPEN FILE FOR WRITING {4837} A-F {4838} G-L {4839} M-R {4840} S-Z {4841} {4842} {4843} Weapon Proficiency (creature) {4844} Weapon Specialization (creature) {4845} Weapon Focus (creature) {4846} Improved Critical (creature) {4847} Yeah, you think I might have something to say about that? {4848} Detect Mode {4849} Cancel Detect Mode {4850} Stealth Mode {4851} Cancel Stealth Mode {4852} Parry Mode {4853} Cancel Parry Mode {4854} {4855} ERROR: UNTERMINATED STRING CONSTANT {4856} {4857} {4858} {4859} {4860} Boy {4861} Girl {4862} boy {4863} girl {4864} Brother {4865} Sister {4866} brother {4867} sister {4868} {4869} He {4870} She {4871} he {4872} she {4873} Him {4874} Her {4875} him {4876} her {4877} His {4878} his {4879} Hers {4880} hers {4881} Lad {4882} Lass {4883} lad {4884} lass {4885} Lord {4886} Lady {4887} lord {4888} lady {4889} {4890} barbarian {4891} bard {4892} cleric {4893} druid {4894} fighter {4895} monk {4896} paladin {4897} ranger {4898} rogue {4899} sorcerer {4900} wizard {4901} aberration {4902} animal {4903} construct {4904} humanoid {4905} monstrous {4906} elemental {4907} fey {4908} dragon {4909} undead {4910} commoner {4911} beast {4912} giant {4913} magicbeast {4914} outsider {4915} shapechanger {4916} vermin {4917} dwarf {4918} elf {4919} gnome {4920} halfling {4921} halfelf {4922} half-orc {4923} human {4924} male {4925} female {4926} Man {4927} Woman {4928} man {4929} woman {4930} Master {4931} Mistress {4932} master {4933} mistress {4934} Mister {4935} Missus {4936} mister {4937} missus {4938} {4939} Sir {4940} Madam {4941} sir {4942} madam {4943} Law {4944} Chaos {4945} lawful good {4946} lawful neutral {4947} lawful evil {4948} neutral good {4949} true neutral {4950} neutral evil {4951} chaotic good {4952} chaotic neutral {4953} chaotic evil {4954} lawful {4955} neutral {4956} chaotic {4957} law {4958} chaos {4959} good {4960} evil {4961} Day {4962} Night {4963} day {4964} night {4965} {4966} Morning {4967} Afternoon {4968} Evening {4969} Your mouth better not start anything the rest of you can't finish. {4970} morning {4971} afternoon {4972} evening {4973} Belpheron's power will strike you down! {4974} City {4975} Steppes {4976} Forest {4977} {4978} Sewer {4979} Crypt {4980} Cavern {4981} Dungeon {4982} Building {4983} city {4984} steppes {4985} forest {4986} sewer {4987} crypt {4988} cavern {4989} dungeon {4990} building {4991} Sunny {4992} Cloudy {4993} Rainy {4994} Stormy {4995} Snowy {4996} sunny {4997} cloudy {4998} rainy {4999} stormy {5000} snowy {5001} aberration {5002} animal {5003} beast {5004} construct {5005} dragon {5006} humanoid_goblinoid {5007} humanoid_monstrous {5008} humanoid_orc {5009} humanoid_reptilian {5010} elemental {5011} fey {5012} giant {5013} magical_beast {5014} outsider {5015} Try, mortal. {5016} Taste Belpheron's power! {5017} shapechanger {5018} undead {5019} vermin {5020} Run, coward! {5021} I require repair. {5022} Divine scrolls are capable of casting a wide range of spells, ranging from healing magic to protective auras. {5023} Cloaks are simple cloth garments used to protect the wearer from bad weather and other hazards of the open road. {5024} Gems are very popular with adventurers because they are small, portable, and light. {5025} The gold piece, or gp, is the basic unit of trade for adventurers. {5026} Books are a great resource to any adventurer. [put in proper base book item type description] {5027} This is a creature's claw. {5028} This is a creature's fang. {5029} This is a fist. {5030} This is a slashing and piercing creature weapon. {5031} This is creature's hide. {5032} Bugbear, Chieftain B {5033} Bugbear, Shaman A {5034} Bugbear, Shaman B {5035} Bugbear B {5036} Goblin, Chieftain B {5037} Goblin, Shaman B {5038} Goblin B {5039} Cat, Lion {5040} Cat, Jaguar {5041} Mephit, Salt {5042} Mephit, Steam {5043} Mephit, Magma {5044} Lizardfolk, Shaman A {5045} Lizardfolk, Shaman B {5046} Lizardfolk A {5047} Lizardfolk B {5048} Orc, Chieftain B {5049} Orc, Shaman B {5050} Orc B {5051} Falcon {5052} {5053} Belker {5054} NWN, Aribeth 1 {5055} Intellect Devourer, Skeletal {5056} Intellect Devourer, War {5057} {5058} Orange {5059} White {5060} Monster Damage {5061} Bite/Rend {5062} 1d2 Damage {5063} 1d3 Damage {5064} 2d4 Damage {5065} 3d4 Damage {5066} 4d4 Damage {5067} 5d4 Damage {5068} 3d6 Damage {5069} 4d6 Damage {5070} 5d6 Damage {5071} 6d6 Damage {5072} 7d6 Damage {5073} 8d6 Damage {5074} 9d6 Damage {5075} 10d6 Damage {5076} 2d8 Damage {5077} 3d8 Damage {5078} 4d8 Damage {5079} 5d8 Damage {5080} 6d8 Damage {5081} 7d8 Damage {5082} 8d8 Damage {5083} 9d8 Damage {5084} 10d8 Damage {5085} 2d10 Damage {5086} 3d10 Damage {5087} 4d10 Damage {5088} 5d10 Damage {5089} 6d10 Damage {5090} 7d10 Damage {5091} 8d10 Damage {5092} 9d10 Damage {5093} 10d10 Damage {5094} 1d12 Damage {5095} 2d12 Damage {5096} 3d12 Damage {5097} 4d12 Damage {5098} 5d12 Damage {5099} 6d12 Damage {5100} 7d12 Damage {5101} 8d12 Damage {5102} 9d12 Damage {5103} 10d12 Damage {5104} 1d20 Damage {5105} 2d20 Damage {5106} 3d20 Damage {5107} 4d20 Damage {5108} 5d20 Damage {5109} 6d20 Damage {5110} 7d20 Damage {5111} 8d20 Damage {5112} 9d20 Damage {5113} 10d20 Damage {5114} Protection from Alignment {5115} Magic Circle against Alignment {5116} Aura versus Alignment {5117} Summon Shadow {5118} Protection from Cold {5119} Protection from Fire {5120} Protection from Lightning {5121} Protection from Acid {5122} Protection from Sonic {5123} Endure Cold {5124} Endure Fire {5125} Endure Lightning {5126} Endure Acid {5127} Endure Sonic {5128} Resist Cold {5129} Resist Fire {5130} Resist Lightning {5131} Resist Acid {5132} Resist Sonic {5133} Protection from Alignment (2) {5134} Protection from Alignment (5) {5135} Magic Circle against Alignment (5) {5136} Aura versus Alignment (15) {5137} -1 {5138} -2 {5139} -3 {5140} -4 {5141} -5 {5142} -6 {5143} -7 {5144} -8 {5145} -9 {5146} -10 {5147} Random {5148} Dim (5m) {5149} Low (10m) {5150} Normal (15m) {5151} Bright (20m) {5152} Universal {5153} Backstab {5154} Death {5155} Divine {5156} Illusion {5157} Mind Affecting {5158} Negative Energy {5159} Positive Energy {5160} Challenge Rating {5161} Paralysis {5162} Damage Vulnerability: Random {5163} 5% Damage Vulnerability {5164} 10% Damage Vulnerability {5165} 25% Damage Vulnerability {5166} 50% Damage Vulnerability {5167} 75% Damage Vulnerability {5168} 90% Damage Vulnerability {5169} 100% Damage Vulnerability {5170} Critical Hits {5171} Death Magic {5172} Adventurer {5173} adventurer {5174} {5175} Human {5176} human {5177} 0 {5178} I require assistance to complete this task. {5179} You are not the master. {5180} *mumble* {5181} {5182} ERROR: NO FUNCTION STARTINGCONDITIONAL() IN SCRIPT {5183} ERROR: FUNCTION STARTINGCONDITIONAL() MUST HAVE AN INT RETURN VALUE {5184} ERROR: FUNCTION STARTINGCONDITIONAL() MUST HAVE NO PARAMETERS {5185} Save {5186} Video Options {5187} Exit {5188} Resume Game {5189} Unknown Speaker {5190} Yes. {5191} Enable Environment Shadows {5192} Enable Texture Animations(water,lava,etc.) {5193} Hide Second Story Tiles: {5194} Chase Cam {5195} Enable Tile Border {5196} {5197} OK {5198} Texture Memory {5199} Visual Effects High Enabled {5200} {5201} Connect {5202} Direct Connect {5203} Add to Favorites {5204} Server Details {5205} Internet {5206} LAN {5207} History {5208} Favorites {5209} Remove from Favorites {5210} Clear History {5211} Cat, Panther {5212} Cat, Cougar {5213} Barbarian {5214} Cancel {5215} Spells {5216} Iron Golem Fumes {5217} Server Name {5218} Module Name {5219} Players {5220} Levels {5221} Ping {5222} Server IP Address {5223} Fairy {5224} critical hit {5225} Sneak Attack {5226} Aura of Blinding {5227} Aura of Cold {5228} Aura of Electricity {5229} Aura of Fear {5230} Aura of Fire {5231} Aura of Menace {5232} Aura of Protection {5233} Aura of Stunning {5234} Aura of Unearthly Visage {5235} Aura of Unnatural {5236} Bolt, Ability Drain Charisma {5237} Bolt, Ability Drain Constitution {5238} Bolt, Ability Drain Dexterity {5239} Bolt, Ability Drain Intelligence {5240} Bolt, Ability Drain Strength {5241} Bolt, Ability Drain Wisdom {5242} Bolt, Acid {5243} Bolt, Charm {5244} Bolt, Cold {5245} Bolt, Confuse {5246} Bolt, Daze {5247} Bolt, Death {5248} Bolt, Disease {5249} Bolt, Dominate {5250} Bolt, Fire {5251} Bolt, Knockdown {5252} Bolt, Level Drain {5253} Bolt, Lightning {5254} Bolt, Paralyze {5255} Bolt, Poison {5256} Bolt, Shards {5257} Bolt, Slow {5258} Bolt, Stun {5259} Bolt, Web {5260} Cone of Acid {5261} Cone of Frost {5262} Cone of Disease {5263} Cone of Fire {5264} Cone of Lightning {5265} Cone of Poison {5266} Cone, Sonic {5267} Dragon Breath, Acid {5268} Dragon Breath, Cold {5269} Dragon Breath, Fear {5270} Dragon Breath, Fire {5271} Dragon Breath, Gas {5272} Dragon Breath, Lightning {5273} Dragon Breath, Paralysis {5274} Dragon Breath, Sleep {5275} Dragon Breath, Slow {5276} Dragon Breath, Weaken {5277} Dragon Wing Buffet {5278} Ferocity {5279} Ferocity, Improved {5280} Ferocity, Greater {5281} Gaze, Charm {5282} Gaze, Confusion {5283} Gaze, Daze {5284} Gaze, Death {5285} Gaze, Destroy Chaos {5286} Gaze, Destroy Evil {5287} Gaze, Destroy Good {5288} Gaze, Destroy Law {5289} Gaze, Dominate {5290} Gaze, Doom {5291} Gaze, Fear {5292} Gaze, Paralysis {5293} Gaze, Stunned {5294} Iron Golem Poison Gas {5295} Hell Hound Fire Breath {5296} Howl, Confusion {5297} Howl, Daze {5298} Howl, Death {5299} Howl, Doom {5300} Howl, Fear {5301} Howl, Paralysis {5302} Howl, Sonic {5303} {5304} Howl, Stunning {5305} Intensity {5306} Intensity, Improved {5307} Intensity, Greater {5308} Krenshar, Fear Gaze {5309} Lesser Body Adjustment {5310} Mephit, Salt Breath {5311} Mephit, Steam Breath {5312} Mummy, Bolster Undead {5313} Pulse, Water Elemental Drown {5314} Pulse, Vrock Spores {5315} Pulse, Air Elemental Whirlwind {5316} Pulse, Fire {5317} Pulse, Lightning {5318} Pulse, Cold {5319} Pulse, Negative {5320} Pulse, Holy {5321} Pulse, Death {5322} Pulse, Level Drain {5323} Pulse, Ability Drain Intelligence {5324} Pulse, Ability Drain Charisma {5325} Pulse, Ability Drain Constitution {5326} Pulse, Ability Drain Dexterity {5327} Pulse, Ability Drain Strength {5328} Pulse, Ability Drain Wisdom {5329} Pulse, Poison {5330} Pulse, Disease {5331} Rage {5332} Rage, Improved {5333} Rage, Greater {5334} Belker Smoke Claws {5335} Summon Slaad {5336} Summon Tanarri {5337} Archon Trumpet Blast {5338} Tyrant Fog Zombie Mist {5339} Summon Animal Companion {5340} Power Attack Mode {5341} Cancel Power Attack Mode {5342} Improved Power Attack Mode {5343} Cancel Improved Power Attack Mode {5344} {5345} Attack Nearest {5346} Box {5347} Lever {5348} Chest {5349} Door {5350} Barn Door {5351} Temple Door {5352} success {5353} failure {5354} No. {5355} Please Enter Player Password: {5356} Depart. {5357} Enter your Original NWN CD Key {5358} Invalid CD Key Entry. {5359} Player Name: {5360} Email Address: {5361} Password: {5362} Connection failed, try another Nick. {5363} Search failed. You don't have an active profile. Create a new account. {5364} All the fields were not filled in properly. {5365} GameSpy Initialization Error, please Retry. {5366} Create New Account {5367} Create New Account Failed. Try a different player name. {5368} Create New Account Failed. Player name contained invalid characters. {5369} Fox's Cunning {5370} Owl's Wisdom {5371} Eagle's Splendor {5372} Greater Eagle's Splendor {5373} Greater Owl's Wisdom {5374} Greater Fox's Cunning {5375} Greater Bull's Strength {5376} Greater Cat's Grace {5377} Greater Endurance {5378} Eagle's Splendor (3) {5379} Eagle's Splendor (10) {5380} Eagle's Splendor (15) {5381} Owl's Wisdom (3) {5382} Owl's Wisdom (10) {5383} Owl's Wisdom (15) {5384} Fox's Cunning (3) {5385} Fox's Cunning (10) {5386} Fox's Cunning (15) {5387} Greater Eagle's Splendor (11) {5388} Greater Owl's Wisdom (11) {5389} Greater Fox's Cunning(11) {5390} Greater Bull's Strength(11) {5391} Greater Cat's Grace (11) {5392} Greater Endurance (11) {5393} I have succeeded in my task. {5394} {5395} Base Damage: 1d4 Base Critical Threat: 19-20/x2 Base Damage Type: Piercing Weapon Size: Tiny Feats Required: Simple, Druid, Monk, Rogue, or Wizard {5396} Base Damage: 1d6 Base Critical Threat: x2 Base Damage Type: Slashing Weapon Size: Small Feats Required: Exotic or Monk {5397} Hear me. {5398} Base Damage: 1d3 Base Critical Threat: x2 Base Damage Type: Piercing Weapon Size: Tiny Feats Required: Exotic or Monk {5399} Base Damage: 1d6 Base Critical Threat: x2 Base Damage Type: Bludgeoning Weapon Size: Small Feats Required: Simple or Rogue {5400} Base Damage: 1d6 Base Critical Threat: x2 Base Damage Type: Slashing Weapon Size: Small Feats Required: Simple or Druid {5401} Base Damage: 1d8 Base Critical Threat: x3 Base Damage Type: Piercing Weapon Size: Large Feats Required: Simple, or Druid {5402} Base Damage: 1d8 Base Critical Threat: 19-20/x2 Base Damage Type: Piercing Weapon Size: Small Ammunition: Bolts Feats Required: Simple, Monk, Rogue, or Wizard {5403} Launcher: Crossbow, Light, Crossbow, Heavy {5404} Base Damage: 1d4 Base Critical Threat: x2 Base Damage Type: Piercing Weapon Size: Small Feats Required: Simple, Druid, or Rogue {5405} Base Damage: 1d4 Base Critical Threat: x2 Base Damage Type: Bludgeoning Weapon Size: Small Ammunition: Bullets Feats Required: Simple, Druid, or Monk {5406} Launcher: Sling {5407} Base Damage: 1d6 Base Critical Threat: x2 Base Damage Type: Slashing Weapon Size: Small Feats Required: Martial {5408} Base Damage: 1d4 Base Critical Threat: x2 Base Damage Type: Bludgeoning Weapon Size: Small Feats Required: Martial {5409} Base Damage: 1d6 Base Critical Threat: x3 Base Damage Type: Slashing Weapon Size: Small Feats Required: Martial or Monk {5410} Base Damage: 1d6 Base Critical Threat: 19-20/x2 Base Damage Type: Piercing Weapon Size: Small Feats Required: Martial or Rogue {5411} Base Armor Class: 0 Maximum Dexterity Bonus: None Armor Check Penalty: 0 Arcane Spell Failure: 0% Feats Required: None {5412} Base Damage: 1d8 Base Critical Threat: x2 Base Damage Type: Bludgeoning and Piercing Weapon Size: Medium Feats Required: Simple or Rogue {5413} Base Damage: 1d6 Base Critical Threat: x2 Base Damage Type: Bludgeoning Weapon Size: Large Feats Required: Simple, Druid, Monk, Rogue, or Wizard {5414} Base Damage: 1d10 Base Critical Threat: 19-20/x2 Base Damage Type: Piercing Weapon Size: Medium Ammunition: Bolts Feats Required: Simple, Monk, Rogue, or Wizard {5415} Base Damage: 1d8 Base Critical Threat: x3 Base Damage Type: Slashing Weapon Size: Medium Feats Required: Martial {5416} Base Damage: 1d8 Base Critical Threat: x2 Base Damage Type: Bludgeoning Weapon Size: Medium Feats Required: Martial {5417} Base Damage: 1d8 Base Critical Threat:19-20/x2 Base Damage Type: Slashing Weapon Size: Medium Feats Required: Martial or Elf {5418} Base Damage: 1d6 Base Critical Threat: 18-20/x2 Base Damage Type: Piercing Weapon Size: Medium Feats Required: Martial, Rogue, or Elf {5419} Base Damage: 1d6 Base Critical Threat: 18-20/x2 Base Damage Type: Slashing Weapon Size: Medium Feats Required: Martial or Druid {5420} Base Damage: 1d8 Base Critical Threat: x3 Base Damage Type: Bludgeoning Weapon Size: Medium Feats Required: Martial {5421} Base Damage: 1d6 Base Critical Threat: x3 Base Damage Type: Piercing Weapon Size: Medium Ammunition: Arrows Feats Required: Martial, Rogue, or Elf {5422} Launcher: Shortbow, Longbow {5423} Base Damage: 1d10 Base Critical Threat: 19-20/x2 Base Damage Type: Slashing Weapon Size: Medium Feats Required: Exotic {5424} Base Damage: 1d10 Base Critical Threat: 19-20/x2 Base Damage Type: Bludgeoning Weapon Size: Large Feats Required: Martial {5425} Base Damage: 2d4 Base Critical Threat: x4 Base Damage Type: Piercing and Slashing Weapon Size: Large Feats Required: Exotic {5426} Base Damage: 1d12 Base Critical Threat: x3 Base Damage Type: Slashing Weapon Size: Large Feats Required: Martial {5427} Base Damage: 2d6 Base Critical Threat: 19-20/x2 Base Damage Type: Slashing Weapon Size: Large Feats Required: Martial {5428} Base Damage: 1d10 Base Critical Threat: x3 Base Damage Type: Piercing and Slashing Weapon Size: Large Feats Required: Martial {5429} Base Damage: 1d8 Base Critical Threat: x3 Base Damage Type: Piercing Weapon Size: Large Ammunition: Arrows Feats Required: Martial or Elf {5430} Base Damage: 1d8/1d8 Base Critical Threat: x3 Base Damage Type: Slashing Weapon Size: Large Feats Required: Exotic {5431} Base Damage: 1d8/1d8 Base Critical Threat: 19-20/x2 Base Damage Type: Slashing Weapon Size: Large Feats Required: Exotic {5432} Base Armor Class: 1 Maximum Dexterity Bonus: 8 Armor Check Penalty: 0 Arcane Spell Failure: 5% Feats Required: Light Armor {5433} Base Damage: 1d8/1d8 Base Critical Threat: x2 Base Damage Type: Bludgeoning Weapon Size: Large Feats Required: Exotic {5434} Base Damage: 1d10 Base Critical Threat: 19-20/x2 Base Damage Type: Slashing Weapon Size: Medium Feats Required: Exotic {5435} Base Armor Class: 2 Maximum Dexterity Bonus: 6 Armor Check Penalty: 0 Arcane Spell Failure: 10% Feats Required: Light Armor {5436} Base Armor Class: 3 Maximum Dexterity Bonus: 4 Armor Check Penalty: -1 Arcane Spell Failure: 20% Feats Required: Light Armor {5437} Base Armor Class: 4 Maximum Dexterity Bonus: 4 Armor Check Penalty: -2 Arcane Spell Failure: 20% Feats Required: Medium Armor {5438} Base Armor Class: 5 Maximum Dexterity Bonus: 2 Armor Check Penalty: -5 Arcane Spell Failure: 30% Feats Required: Medium Armor {5439} Base Armor Class: 6 Maximum Dexterity Bonus: 1 Armor Check Penalty: -7 Arcane Spell Failure: 40% Feats Required: Heavy Armor {5440} Base Armor Class: 7 Maximum Dexterity Bonus: 1 Armor Check Penalty: -7 Arcane Spell Failure: 40% Feats Required: Heavy Armor {5441} Base Armor Class: 8 Maximum Dexterity Bonus: 1 Armor Check Penalty: -8 Arcane Spell Failure: 45% Feats Required: Heavy Armor {5442} Base Damage: 1d4 Base Critical Threat: 18-20/x2 Base Damage Type: Slashing Weapon Size: Tiny Feats Required: Exotic {5443} Base Armor Class: +1 Armor Check Penalty: -1 Arcane Spell Failure: 5% Feats Required: Shields {5444} {5445} {5446} {5447} {5448} {5449} {5450} {5451} {5452} {5453} {5454} {5455} {5456} {5457} {5458} Base Armor Class: +2 Armor Check Penalty: -2 Arcane Spell Failure: 15% Feats Required: Shields {5459} Base Armor Class: +3 Armor Check Penalty: -10 Arcane Spell Failure: 50% Feats Required: Shields {5460} {5461} {5462} {5463} {5464} {5465} {5466} {5467} {5468} {5469} {5470} {5471} {5472} {5473} {5474} {5475} {5476} Enhancement Bonus: {5477} Armor Bonus: {5478} Armor Bonus vs.: {5479} Enhancement Bonus: {5480} Enhancement Bonus vs.: {5481} Enhancement Penalty: {5482} Weight Reduction: {5483} Bonus Feat: {5484} Bonus Spell Slot: {5485} Use: {5486} Damage Bonus: {5487} Damage Bonus vs.: {5488} Damage Immunity: {5489} Damage Penalty: {5490} Damage Reduction: {5491} Damage Resistance: {5492} Damage Vulnerability: {5493} Darkvision {5494} Ability Score Penalty: {5495} Decreased AC: {5496} Decreased Skill Modifier: {5497} Double Stack: {5498} Reduced Container Weight: {5499} Extra Melee Damage: {5500} Extra Ranged Damage: {5501} Haste {5502} Holy Avenger {5503} Immunity: {5504} Improved Evasion {5505} Spell Resistance: {5506} Improved Saving Throws: {5507} Keen {5508} Light {5509} Mighty {5510} Mind Blank {5511} No Damage {5512} On Hit: {5513} Reduced Saving Throws: {5514} Spell Immunity: {5515} Regeneration: {5516} Skill Bonus: {5517} Spell School Immunity: {5518} Thieves' Tools: {5519} Attack Bonus: {5520} Attack Bonus vs.: {5521} Attack Penalty: {5522} Unlimited Ammo: {5523} Only Useable By: {5524} Only Useable On: {5525} Vampiric Regeneration: {5526} Vorpal Blade {5527} Wounding {5528} Trap Type: {5529} True Seeing {5530} Monster Hit Ability: {5531} Turn Resistance: {5532} Massive Criticals: {5533} Freedom {5534} Poison: {5535} Monster Damage: {5536} Do not underestimate Belpheron's power. {5537} 1d2 Strength Damage {5538} 1d2 Dexterity Damage {5539} 1d2 Constitution Damage {5540} 1d2 Intelligence Damage {5541} 1d2 Wisdom Damage {5542} 1d2 Charisma Damage {5543} Very Easy {5544} Easy {5545} Normal {5546} Hard {5547} Impossible {5548} (Unidentified) {5549} Advanced Server Options {5550} Server Name: {5551} Max Players: {5552} Identify {5553} Player Password: {5554} DM Password: {5555} Advanced Options {5556} Slaughter them like the useless vermin they are! {5557} Neverwinter Nights: Chapter 1 {5558} Neverwinter Nights: Chapter 2 {5559} Neverwinter Nights: Chapter 3 {5560} Neverwinter Nights: Chapter 4 {5561} Enable Multiplayer {5562} Other Modules... {5563} Traps {5564} Half-Dragon, Red {5565} Charges: {5566} Cost: {5567} Weight: {5568} {5569} The badger is a small, fast and furry animal that makes a great companion. Although it is of small size, it can be very ferocious. When the master reaches level 5 it is capable of sending itself into a rage, giving it higher strength and dexterity for a limited duration. Skills: Listen, Spot Feats: Toughness Special: Master Level 5: Rage 1x day 10: Rage 2x day 15: Rage 3x day 20: Rage 5x day {5570} Half-Dragon, Silver {5571} Lich {5572} Server Admin Password {5573} Level Range {5574} Enforce Legal Characters {5575} Save Current Settings {5576} Reset Settings {5577} Allow Local Characters {5578} Death Options {5579} Filters {5580} Player vs. Player {5581} -> {5582} Edit Player Profile {5583} Dwarven {5584} Elven {5585} Tremble before my power! {5586} Half-Elven {5587} {5588} dwarven {5589} elven {5590} half-elven {5591} Game Type {5592} Invalid Max Players Entered. {5593} Magical {5594} Physical {5595} Level 1 or Lower {5596} Level 2 or Lower {5597} Level 3 or Lower {5598} Level 4 or Lower {5599} Level 5 or Lower {5600} Level 6 or Lower {5601} Level 7 or Lower {5602} Level 8 or Lower {5603} Level 9 or Lower {5604} Immunity: Spells by Level {5605} OnBlocked {5606} Riposte Attack {5607} Choose a Familiar for your Character {5608} Default Fighter {5609} The standard fighter is trained in the use of the longsword and combat-oriented feats. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {5610} Air {5611} Animal {5612} Chaos {5613} Death {5614} Destruction {5615} Earth {5616} Evil {5617} Fire {5618} Good {5619} Healing {5620} Knowledge {5621} Law {5622} Luck {5623} Magic {5624} Plant {5625} Protection {5626} Strength {5627} Sun {5628} Travel {5629} Trickery {5630} War {5631} Water {5632} General {5633} Generalist {5634} Generalist wizards are able to prepare spells from any of the spell schools and have a broader sampling of spells than other packages. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {5635} Immunity to Spell by Level: {5636} The bat, or Night Hunter, is a magical creature capable of special attacks that can terrify the most stalwart of enemies. Skills: Listen Feats: none Special: Master Level 5: Damage Reduction 5/1, Fear Gaze 1x day 10: Damage Reduction 10/1, Fear Gaze 2x day 15: Fear Howl, 1x day 20: Fear Howl, 2x day {5637} Vampire {5638} Half-Fiend {5639} Half-Celestial {5640} Curst {5641} Revenant {5642} Beast of Xvim {5643} {5644} Greater Mummy {5645} Armoire {5646} Bookshelf {5647} Box 2 {5648} Box 3 {5649} Box 4 {5650} Cabinet {5651} Chest 2 {5652} Chest 3 {5653} Chest 4 {5654} Chest of Drawers {5655} Desk {5656} Loot Bag {5657} Loot Bag 2 {5658} Loot Bag 3 {5659} Loot Bag 4 {5660} Loot Bag 5 {5661} Loot Bag 6 {5662} Sarcophagus {5663} Sarcophagus {5664} Sarcophagus {5665} Floor Lever 2 {5666} Pillar Button {5667} Pillar Button 2 {5668} Pillar Lever {5669} Pillar Lever 2 {5670} Portal {5671} Press Plate {5672} Press Plate 2 {5673} Pull Rope / Chain {5674} Archery Target {5675} Ballista {5676} Broken Ballista {5677} Battering Ram {5678} Broken Battering Ram {5679} Catapult {5680} Broken Catapult {5681} Combat Dummy {5682} Empty Wagon {5683} Ruined Wagon {5684} Full Wagon {5685} Alchemist's Apparatus {5686} Altar / Shrine - Good {5687} Altar {5688} Altar {5689} Animal Cage {5690} Anvil {5691} Barrel {5692} Bed {5693} Bedrolls {5694} Bed {5695} Birdcage {5696} Birdbath {5697} Bolts of Cloth {5698} Book Piles {5699} Brazier {5700} Campfire {5701} Campfire - Cauldron {5702} Campfire with Spit {5703} Candelabra {5704} Divining Pool {5705} Forge {5706} Fountain {5707} Free Torch {5708} Gnomish Contraption / Engine {5709} Gong {5710} Hangman's Post {5711} Hay Bundle {5712} Headstone {5713} Humanoid Cage {5714} Keg {5715} Lamp Post {5716} Lecturn {5717} Painting on Easel {5718} Pedestal {5719} Pile of Skulls {5720} Pillar {5721} {5722} Pillar {5723} Pillar {5724} Grass Tufts {5725} Shrub {5726} Potted Plant {5727} Rubble {5728} Sacks {5729} Sawhorse {5730} Signpost {5731} Signpost {5732} Signpost {5733} Spiderweb Cocoon {5734} Statue {5735} Statue {5736} Gargoyle Statue {5737} Stocks {5738} Stones {5739} Sundial {5740} Table {5741} Torture Equipment {5742} Torture Equipment with Corpse {5743} Tree {5744} Tree {5745} Urn {5746} Wagon Wheel {5747} Water Trough {5748} Weapon Rack {5749} Well {5750} Wood-burning Oven {5751} Woodpile {5752} Arrow-filled Corpse {5753} Corpse {5754} Corpse {5755} Corpse {5756} Corpse {5757} Fly-Clad Corpse Wagon {5758} Fly-Clad Plague Victim Corpse {5759} Impaled Corpse {5760} Impaled Head {5761} Impaling Spear w/ Monster Corpse {5762} Impaling Spear w/ Monster Head {5763} Plague Victim Pyre {5764} Sword-filled Corpse {5765} Flag / Pennant / Banner - 1 {5766} Flag / Pennant / Banner - 2 {5767} Flag / Pennant / Banner - 3 {5768} Banner {5769} Flag / Pennant / Banner - 5 {5770} Flag / Pennant / Banner - 6 {5771} Flag / Pennant / Banner - 7 {5772} Flag / Pennant / Banner - 8 {5773} Freestanding Merchant's Placard - 1 {5774} Freestanding Merchant's Placard - 2 {5775} Freestanding Merchant's Placard - 3 {5776} Freestanding Merchant's Placard - 4 {5777} Freestanding Merchant's Placard {5778} Freestanding Merchant's Placard - 6 {5779} Freestanding Merchant's Placard - 7 {5780} Freestanding Merchant's Placard - 8 {5781} Merchant's Shingle - 1 {5782} Merchant's Shingle - 2 {5783} Merchant's Shingle - 3 {5784} Merchant's Shingle - 4 {5785} Merchant's Shingle - 5 {5786} Merchant's Shingle - 6 {5787} Merchant's Shingle - 7 {5788} Merchant's Shingle - 8 {5789} Bloodstain {5790} Butterflies {5791} Dust Plume {5792} Flame {5793} Flame {5794} Flame {5795} Floor Designs {5796} Floor Designs - Style 2 {5797} Floor Designs - Style 3 {5798} Floor-anchored Shackles {5799} Garbage {5800} Invisible Object {5801} Magic Sparks {5802} Magic Sparks {5803} Magic Sparks {5804} Magic Sparks {5805} Magic Sparks {5806} Magic Sparks {5807} Magic Sparks {5808} Magic Sparks {5809} Shaft of Light {5810} Shaft of Light {5811} Shaft of Light {5812} Shaft of Light {5813} Shaft of Light {5814} Shaft of Light {5815} Shaft of Light {5816} Shaft of Light {5817} Debris {5818} Throw Rug {5819} Water Drip {5820} Scorch Mark {5821} Bench {5822} Chair {5823} Couch {5824} Footstool {5825} Stool {5826} Throne - Good {5827} Throne {5828} Spell Info {5829} Post Game To Internet {5830} Server Port {5831} Description: {5832} Password Required {5833} Pathetic {5834} Meager {5835} Standard {5836} High {5837} Royal {5838} You have been disconnected. {5839} (Required) {5840} (Required for Internet Play) {5841} Please Enter a Player Name {5842} Please re-enter the password. {5843} I will see the flesh stripped from your bones! {5844} Help {5845} [test] {5846} General {5847} Unavailable Skill {5848} You may not learn this skill. {5849} You will never survive my wrath! {5850} Servant, heal me at once! {5851} You useless fools, aid me at once! {5852} So... {5853} Certainly. {5854} No, fool! {5855} We shall meet again! {5856} Victory is mine! {5857} I suggest you hear me out. {5858} Wretched creature! Do you think to defy me? {5859} Attack! Kill them all! {5860} I'll swallow your soul! {5861} May the hells take you! {5862} Steady now... This is going to hurt... {5863} I'm hurt? Quickly now... Fix this! {5864} Don't make me call you again... Assist me! {5865} Well... What have we here? {5866} Yes. {5867} {5868} {5869} No. {5870} Next time, I won't be so pleasant. {5871} Oh, you can bet I have something to say about that... {5872} You'll beg for death before I'm through... {5873} Lay them low! Attack! {5874} Mess with me, will you? {5875} That's it - you're dead! {5876} Time to put a hurt on. {5877} I could use some patching up. {5878} I need help! Now! {5879} This looks like trouble. {5880} It's too much! Get out of here! {5881} Why don't you save us both some time and start begging now. {5882} I need you by my side! {5883} Stop here for a moment. {5884} Ohh, damn.. {5885} It's poison... damn. {5886} Hey, wha... you distracted me! {5887} Okay, this is not going to work. {5888} This way. {5889} What's this? {5890} Fall in here! {5891} One side, one side! {5892} I need this open. {5893} Look around. {5894} Shh. We need to be quiet. {5895} Got it, no problem. {5896} Can't do it, chief. {5897} All done. {5898} Ooof, my knees are buckling! {5899} Mmmm? {5900} Greetings! {5901} Yep. {5902} Nah. {5903} Stop! {5904} Okay, we all need rest now. {5905} We. Are. Wasting. Time. {5906} Travel well. {5907} Thanks. {5908} Sweet merciful crap! {5909} Alright! {5910} Hey! {5911} Yeah, sounds good. {5912} No - won't work. {5913} When I'm done even the buzzards won't want you. {5914} Please subdue them, if you would be so kind. {5915} You'll wish you hadn't! {5916} Oh dear, oh dear, oh dear. {5917} If that's the way you want it, then. {5918} If you would be so kind as to heal me... {5919} Help, help! {5920} Looks like bad folk ahead. {5921} I'm afraid we must be leaving. {5922} Not the sharpest of swords, are you? {5923} Please guard me. Much thanks {5924} Hold for a second, please. {5925} Death approaches me. {5926} I have been poisoned. {5927} Humph, not used to that happening. {5928} Doesn't look like this will work. {5929} Wolves are fond of packs and wolf companions will bond quickly with their druid or ranger summoner. The wolf is a master of stealth and deception, and as it grows in power it can eventually use its mournful howl to frighten opponents. Skills: Hide, Listen, Move Silently, Spot Feats: none Special: Master Level 5: Fear Howl, 1x day 10: Fear Howl, 2x day 15: Fear Howl, 3x day 20: Fear Howl, 5x day {5930} Available Feats {5931} Added Feats {5932} Battle Mastery {5933} Divine Strength {5934} Divine Protection {5935} Divine Luck {5936} Negative Plane Avatar {5937} {5938} Type of Feat: Domain Prerequisite: Access to War domain. Specifics: Battle Master: The clerics gains a bonus of 1 + 1 per 5 levels to Dexterity, Constitution, Attack Rolls and Damage. As well the cleric receives double this value as damage reduction. The effect will last for 5 rounds + charisma modifer. Bonus Spells: The cleric gains access to the following spells at the specified spell level: Cat's Grace (2), Aura of Vitality (7). Use: Once/Day. {5939} Type of Feat: Domain Prerequisite: Access to the Strength domain. Specifics: Divine Strength: The cleric gains a bonus to Strength equal to 2 +1 per 3 cleric levels. The effect lasts for 5 rounds + Charisma modifier. Bonus Spells: The cleric gains access to the following spells at the specified spell level: Divine Power (3), Stoneskin (5) Use: Automatic. {5940} Type of Feat: Domain Prerequisite: Access to the Protection domain. Specifics: Divine Protection: Available to Clerics of the Protection Domain. The cleric is able to cast an improved form of Sanctuary that sets the save DC at 10 + Chr Modifier + Clerical Level. The effect has a duration of 1 round per caster level + Charisma modifier. Bonus Spells: The cleric gains access to the following spells at the specified spell level: Minor Globe of Invulnerability (4), Energy Buffer (5). Use: Automatic. {5941} This way, please. {5942} Type of Feat: Domain Prerequisite: Access to the Death domain. Specifics: Negative Plane Avatar: Able to summon a shadow that scales according to the cleric's level. Bonus Spells: The cleric gains access to the following spells at the specified spell level: Phantasmal Killer (4), Enervation (5). Use: Automatic. {5943} {5944} {5945} Strength Domain Powers {5946} {5947} War Domain Powers {5948} Protection Domain Powers {5949} Luck Domain Powers {5950} Death Domain Powers {5951} Air Domain Powers {5952} Animal Domain Powers {5953} Destruction Domain Powers {5954} Earth Domain Powers {5955} Evil Domain Powers {5956} Fire Domain Powers {5957} Good Domain Powers {5958} Healing Domain Powers {5959} Knowledge Domain Powers {5960} Magic Domain Powers {5961} Plant Domain Powers {5962} Sun Domain Powers {5963} Travel Domain Powers {5964} Trickery Domain Powers {5965} Water Domain Powers {5966} Type of Feat: Domain Prerequisite: Access to the Air domain. Specifics: Elemental Turning: Able to turn elementals as if they were undead. Bonus Spells: The cleric gains access to the following spells at the specified spell level: Call Lightning (3), Chain Lightning (6). Use: Automatic. {5967} {5968} Type of Feat: Domain Prerequisite: Access to the Animal domain. Specifics: Clerics who take the Animal domain are able to summon more powerful allies. Bonus Spells: The cleric gains access to the following spells at the specified spell level: Cat's Grace (2), True Seeing (3), Polymorph Self (5). Use: Automatic. {5969} Type of Feat: Domain Prerequisite: Access to the Destruction domain. Specifics: Weaken Constructs: Able to damage constructs while using the turn ability. Bonus Spells: The cleric gains access to the following spells at the specified spell level: Stinking Cloud (3), Acid Fog (6). Use: Automatic. {5970} Type of Feat: Domain Prerequisite: Access to the Earth domain. Specifics: Turn Elementals: Able to turn elementals as if they were undead. Bonus Spells: The cleric gains access to the following spells at the specified spell level: Stoneskin (4), Energy Buffer (5) Use: Automatic. {5971} Type of Feat: Domain Prerequisite: Access to the Evil domain. Specifics: Turn Outsiders: Able to turn outsiders as if they were undead. Bonus Spells: The cleric gains access to the following spells at the specified spell level: Negative Energy Ray (1), Negative Energy Burst (3), Enervation (5). Use: Automatic. {5972} Type of Feat: Domain Prerequisite: Access to the Fire domain. Specifics: Turn Elementals: Able to turn elementals as if they were undead. Bonus Spells: The cleric gains access to the following spells at the specified spell level: Wall of Fire (4), Energy Buffer (5). Use: Automatic. {5973} Type of Feat: Domain Prerequisite: Access to the Good domain. Specifics: Turn Outsider: Able to turn outsiders as if they were undead. Bonus Spells: The cleric gains access to the following spells at the specified spell level: Stoneskin (4), Lesser Planar Binding (5). Use: Automatic. {5974} Type of Feat: Domain Prerequisite: Access to the Healing domain. Specifics: Empower Healing: The following healing spells are cast as if Empowered by the feat: Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds, Cure Critical Wounds. Bonus Spells: The cleric gains access to the following spells at the specified spell level: Cure Serious Wounds (2), Heal(5). Use: Automatic. {5975} Type of Feat: Domain Prerequisite: Access to the Knowledge domain. Specifics: Bonus Spells: The cleric gains access to the following spells at the specified spell level: Identify (1), Knock (2), Clairvoyance/Clairaudience (3), True Seeing (4), Legend Lore (6). Use: Automatic. {5976} Type of Feat: Domain Prerequisite: Access to the Magic domain. Specifics: Bonus Spells: The cleric gains access to the following spells at the specified spell level: Mage Armor (1), Melf's Acid Arrow (2), Negative Energy Burst (3), Stoneskin (4), Ice Storm (5). Use: Automatic. {5977} Type of Feat: Domain Prerequisite: Access to the Plant domain. Specifics: Turn Vermin: Able to turn vermin as if they were undead. Bonus Spells: The cleric gains access to the following spells at the specified spell level: Barkskin (2), Creeping Doom (7). Use: Automatic. {5978} Type of Feat: Domain Prerequisite: Access to the Sun domain. Specifics: Exceptional Turning: Add 1d6 to all turning checks to determine the maximum HD of undead turned. Also add 1d4 to the number of undead Hit Dice turned. Bonus Spells: The cleric gains access to the following spells at the specified spell level: Searing Light (2), Sunbeam (7). Use: Automatic. {5979} Type of Feat: Domain Prerequisite: Access to the Travel domain. Specifics: Bonus Spells: The cleric gains access to the following spells at the specified spell level: Entangle (1), Web (2), Freedom of Movement (3), Slow (4), Haste (5). Use: Automatic. {5980} Type of Feat: Domain Prerequisite: Access to the Trickery domain. Specifics: Divine Trickery: Bonus to Hide, Persuade, Search, Disable Trap, Move Silently, Open Lock, and Pick Pockets checks equal to 1 per 2 levels. This effect lasts for 5 turns + the cleric's Charisma modifier. Bonus Spells: The cleric gains access to the following spells at the specified spell level: Invisibility (2), Invisibility Sphere (3), Improved Invisibility (5). Use: Automatic. {5981} Type of Feat: Domain Prerequisite: Access to the Water domain. Specifics: Turn Elementals: Able to turn elementals as if they were undead. Bonus Spells: The cleric gains access to the following spells at the specified spell level: Poison (3), Ice Storm (5). Use: Automatic. {5982} Pick Cleric Domain {5983} {5984} Feat Info {5985} A cleric must choose two domains. These domains grant special powers and access to more spells, some of which the cleric may not normally be able to prepare. {5986} This massive carnivore is a powerful ally with many hit points and deadly attacks. Skills: Listen. Feats: none. Special: none {5987} {5988} The dire boar is a strong ally and as it gains levels it receives the Ferocity ability, giving it a bonus to attack and damage rolls. Skills: Listen, Spot. Feats: none. Special: Master Level 5: Ferocity 1x day. 10: Ferocity 2x day. 15: Ferocity 3x day. 20: Ferocity 5x day. {5989} Hawk {5990} The hawk is a silent and stealthy animal companion, able to remain hidden when others are easily detected, making it the perfect scout. It is also capable of disarming opponents. Skills: Listen, Spot, Search, Hide, Move Silently. Feats: Dodge, Mobility. Special: Master Level 5: Gains Disarm feat. {5991} Panther {5992} Silent and deadly, the panther is capable of disappearing and reappearing where the enemy least expects it. Skills: Hide, Move Silently. Feats: none. Special: none. {5993} Only the most bold of druids and rangers take the giant spider as a companion, but those who do are rewarded with a sly and deadly ally. Skills: Spot. Feats: none. Special: Master Level 1: Mild poison attack. 5: Web 1x day. 10: Web 2x day, moderate poison attack. 20: Web 5x day, deadly poison attack. {5994} The dire wolf is a strong companion, able to stand up at the forefront of combat and defend its master. Skills: Listen, Spot. Feats: none. Special: none {5995} Panther {5996} Panthers are strong cats that complement their master's magical ability with brute power. Skills: Detect Traps, Search, Spot, Listen, Hide, Move Silently. Feats: none. Special: none {5997} Hell Hound {5998} This eerie dog is quick and eventually gains the ability to spew cones of flames from its crimson jaws. Skills: Detect Traps, Search, Spot, Listen, Hide, Move Silently. Feats: none. Special: Master Level 10: Cone of fire, 1x day. 20: Cone of fire, 2x day. {5999} Imp {6000} Imps are sneaky creatures, capable of using poison and magic against their opponents. Skills: Detect Traps, Search, Spot, Listen, Hide, Move Silently. Feats: none. Special: Master Level 1: Mild poison attack. 5: Invisibility, 1x day. 10: Moderate poison attack. 15: Invisibility, 2x day. 20: Deadly poison attack. {6001} Fire Mephit {6002} Fire mephits can fling bolts of fire. Skills: Detect Traps, Search, Spot, Listen, Hide, Move Silently. Feats: none. Special: Master Level 1: Damage Reduction 5/1, fire bolt, 1x day. 5: Fire bolt, 2x day. 10: Fire bolt, 3x day. 15: Fire bolt, 4x day. 20: Fire bolt, 5x day. {6003} Ice Mephit {6004} Ice mephits can fling bolts of cold. Skills: Detect Traps, Search, Spot, Listen, Hide, Move Silently. Feats: none. Special: Master Level 1: Damage Reduction 5/1, cold bolt, 1x day. 5: Cold bolt, 2x day. 10: Cold bolt, 3x day. 15: Cold bolt, 4x day. 20: Cold bolt, 5x day. {6005} Pixie {6006} {6007} Pixies are sneaky and mischievous creatures that are fond of adventure, but they prefer to disappear when directly endangered. Skills: Detect Traps, Search, Spot, Listen, Hide, Move Silently, Taunt, Open Locks, Disable Trap Feats: Skill Focus (Open Lock). Special: Master Level 5:Skill Focus (Disable Trap), Invisibility, 1x day. 10: Invisibility, 2x day. 15: Invisibility, 3x day. 20: Invisibility, 4x day. {6008} Raven {6009} Ravens are sly tricksters, fond of quickly attacking an enemy and then darting away. Skills: Detect Traps, Search, Spot, Listen, Hide, Move Silently. Feats: Toughness. Special: none {6010} Gamma Slider {6011} Domains {6012} Type of Feat: Special Prerequisite: Druid Level 1. Specifics: This feat allows the character to use the club, dagger, scimitar, sickle, spear, quarterstaff, dart, and sling. Normal: A character cannot equip a weapon he is not proficient in. Use: All druids start with this feat and cannot gain weapon proficiency with any other weapons. {6013} Type of Feat: Special Prerequisite: Monk level 1. Specifics: This feat allows effective use of club, dagger, handaxe, light crossbow, heavy crossbow, quarterstaff, shuriken, kama, and sling. Normal: A character cannot equip a weapon he is not proficient in. Use: All monks start with this feat but can gain other weapon proficiencies as well. {6014} Type of Feat: Special Prerequisite: Rogue level 1. Specifics: This feat allows the character to use the club, dagger, dart, handaxe, light crossbow, heavy crossbow, quarterstaff, mace, short sword, rapier, shortbow, morningstar, and sling. Normal: A character cannot equip a weapon he is not proficient in. Use: All rogues start with this feat but can gain other weapon proficiencies as well. {6015} Type of Feat: Special Prerequisite: Wizard level 1. Specifics: This feat allows the character to use the club, dagger, light crossbow, heavy crossbow, and quarterstaff. Normal: A character cannot equip a weapon he is not proficient in. Use: All wizards start with this feat but can gain other weapon proficiencies as well. {6016} Type of Feat: Class Prerequisite: Barbarian level 1. Specifics: This feat gives the barbarian a 10% bonus to movement. {6017} Type of Feat: Class Prerequisite: Barbarian level 2, rogue level 3, shadowdancer level 2 or assassin level 2. Specifics: The character retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. Use: Automatic. {6018} Type of Feat: Class Prerequisite: Barbarian level 11. Specifics: This feat allows the barbarian to shrug off one point of damage from each attack that causes them damage. Use: Automatic. {6019} Type of Feat: Class Prerequisite: Bard level 1, Harper Scout level 1. Specifics: This feat allows the character to identify items more easily than others. It grants the character a bonus equal to their level to any Lore checks. Use: Automatic. {6020} Type of Feat: Class Prerequisite: Druid level 1. Specifics: The druid gains a +2 bonus on all attack rolls made while fighting in wilderness areas. Use: Automatic. {6021} Type of Feat: Class Prerequisite: Druid level 1 or ranger level 6. Specifics: An animal companion may be summoned once per day, until killed or unsummoned. Use: Selected. {6022} Type of Feat: Class Prerequisite: Druid level 2. Specifics: Immune to the Grease, Web, and Entangle spells. Use: Automatic. {6023} Type of Feat: Class Prerequisite: Ranger level 1 or druid level 3. Specifics: This feat grants a +4 competence bonus to Hide and Move Silently checks when in wilderness areas. Use: Automatic. {6024} Type of Feat: Class Prerequisite: Druid level 4. Specifics: This feat grants a +2 insight bonus on saving throws against fear spells and effects. Use: Automatic. {6025} Type of Feat: Class Prerequisite: Druid level 9. Specifics: The druid is immune to all poisons. Use: Automatic. {6026} Type of Feat: Class Prerequisite: Monk level 1. Specifics: Monks receive an extra attack per round when fighting with unarmed attacks or a kama. However, all attacks in that round suffer a -2 attack penalty. Use: Combat. {6027} Type of Feat: Class Prerequisite: Monk level 1, rogue level 2 or shadowdancer level 2. Specifics: Whenever a Reflex save is allowed for half damage, the character instead takes no damage if he succeeds at the save. Use: Automatic. {6028} Type of Feat: Class Prerequisite: Monk level 3. Specifics: Monks move more quickly than other classes, and this ability improves with experience. Use: Automatic. {6029} Type of Feat: Class Prerequisite: Monk level 3. Specifics: The monk gains a +2 competence bonus on saving throws against mind-affecting spells. Use: Automatic. {6030} Type of Feat: Class Prerequisite: Monk level 5. Specifics: The monk is immune to all non-magical diseases. Use: Automatic. {6031} Type of Feat: Class Prerequisite: Monk level 7. Specifics: The monk can heal damage equal to twice their class level, once per day. Use: Selected. {6032} Type of Feat: Class Prerequisite: Monk level 9, rogue level 10 or shadowdancer level 10. Specifics: Whenever a Reflex save is allowed for half damage, characters with this feat instead take no damage if they succeed at the save. Even if they fail the save, they take only half damage. Use: Automatic. {6033} Type of Feat: Class Prerequisite: Monk. Specifics: The monk's unarmed attack counts as a magic weapon against creatures with damage reduction (+1 at 10th level, +2 at 13th, +3 at 16th). Use: Automatic. {6034} Type of Feat: Class Prerequisite: Monk level 11. Specifics: The monk gains immunity to all poisons. Use: Automatic. {6035} Type of Feat: Class Prerequisite: Monk level 12. Specifics: The monk gains spell resistance equal to their class level + 10. Use: Automatic. {6036} Type of Feat: Class Prerequisite: Monk level 20. Specifics: The monk gains immunity to all mind-affecting spells and effects, and damage reduction 20/+1. Use: Automatic. {6037} Type of Feat: Class Prerequisite: Paladin level 1. Specifics: The paladin adds their Charisma bonus (if positive) to all saving throws. Use: Automatic. {6038} Type of Feat: Class Prerequisite: Paladin level 1. Specifics: The paladin is immune to disease. Use: Automatic. {6039} Type of Feat: Class Prerequisite: Rogue. Specifics: Whenever the character makes a successful attack against an opponent who is flat-footed, cannot see them, or who is in combat with someone else, the character's blow delivers extra damage. This extra damage is +1d6 at 1st level and an additional +1d6 every two levels thereafter. This extra damage is not multiplied in the case of a critical hit. Use: Automatic. Monsters of the construct and undead types are immune to sneak attacks, as are any creatures that are immune to critical hits. {6040} Type of Feat: Class Prerequisite: Rogue level 10. Specifics: The rogue deals an additional 2 points of ability score Strength damage when they make a successful sneak attack. Use: Automatic. {6041} Type of Feat: Class Prerequisite: Rogue level 10 or shadowdancer level 5. Specifics: If the rogue is struck by a potentially lethal blow, they make a Reflex saving throw (DC = damage dealt). If succesful, they take only half damage from the blow. Use: Automatic, but limited to one use per day. Flat-footed characters cannot make a defensive roll. {6042} Type of Feat: Class Prerequisite: Rogue level 10. Specifics: The rogue gains a +4 competence bonus to attack rolls when making attacks of opportunity. Use: Automatic. {6043} Type of Feat: Class Prerequisite: Rogue level 10. Specifics: When using the Disable Trap, Open Lock, and Set Trap skills, the character automatically takes 20 on any skill checks, even if in combat. Use: Automatic. {6044} The monster cannot be caught flat footed for any reason. {6045} Type of Feat: Race Prerequisite: Dwarf. Specifics: This feat grants a +2 bonus on Search checks made in interior areas. Use: Automatic. {6046} Type of Feat: Race Prerequisite: Dwarf, half-orc or shadowdancer level 2, pale master level 3 or red dragon disciple level 10. Specifics: This feat grants the ability to see in the dark. Use: Automatic. {6047} Type of Feat: Race Prerequisite: Dwarf. Specifics: This feat grants a +2 racial bonus on saving throws vs. poison. Use: Automatic. {6048} Type of Feat: Race Prerequisite: Dwarf. Specifics: This feat grants a +2 racial bonus on saving throws vs. spells. Use: Automatic. {6049} Type of Feat: Race Prerequisite: Dwarf. Specifics: This feat grants a +1 racial bonus on attack rolls made against orcs. Use: Automatic. {6050} Type of Feat: Race Prerequisite: Dwarf or gnome. Specifics: This feat grants a +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears). Use: Automatic. {6051} Type of Feat: Race Prerequisite: Dwarf or gnome. Specifics: This feat grants a +4 dodge bonus to AC against giants. Use: Automatic. {6052} Type of Feat: Race Prerequisite: Dwarf. Specifics: This feat grants a +2 racial bonus to Lore checks. Use: Automatic. {6053} Type of Feat: Race/Class Prerequisite: Elf, Half-Elf or Level 10 Dragon Disciple. Specifics: This feat grants immunity to all sleep spells and effects. Use: Automatic. {6054} Type of Feat: Race Prerequisite: Elf or half-elf. Specifics: This feat grants a +2 bonus on saving throws against mind-affecting spells. Use: Automatic. {6055} Type of Feat: Race Prerequisite: Elf, gnome, or halfling. Specifics: This feat grants a +2 racial bonus to Listen checks. Use: Automatic. {6056} Type of Feat: Race Prerequisite: Elf. Specifics: This feat grants a +2 racial bonus to Search checks. Use: Automatic. {6057} Type of Feat: Race Prerequisite: Elf. Specifics: This feat grants a +2 racial bonus to Spot checks. Use: Automatic. {6058} Type of Feat: Race Prerequisite: Elf. Specifics: Characters with this feat may apply their full Search skill even when making a passive search. Use: Automatic. {6059} Type of Feat: Race Prerequisite: Gnome. Specifics: This feat grants a +2 racial bonus on saving throws against mind-affecting spells. Use: Automatic. {6060} Type of Feat: Race Prerequisite: Gnome. Specifics: This feat grants a +1 racial bonus on attack rolls against reptilian humanoids. Use: Automatic. {6061} Type of Feat: Race Prerequisite: Gnome. Specifics: This feat grants a +2 racial bonus to Concentration checks. Use: Automatic. {6062} Type of Feat: Race Prerequisite: Half-elf. Specifics: This feat grants a +1 racial bonus to Listen checks. Use: Automatic. {6063} Type of Feat: Race Prerequisite: Half-elf. Specifics: This feat grants a +1 racial bonus to Spot checks. Use: Automatic. {6064} Type of Feat: Race Prerequisite: Half-elf. Specifics: This feat grants a +1 racial bonus to Search checks. Use: Automatic. {6065} Type of Feat: Race Prerequisite: Halfling. Specifics: This feat grants a +2 racial bonus to Move Silently checks. Use: Automatic. {6066} Type of Feat: Race Prerequisite: Halfling. Specifics: This feat grants a +1 racial bonus to all saving throws. Use: Automatic. {6067} Type of Feat: Race Prerequisite: Halfling. Specifics: This feat grants a +2 bonus on saving throws against fear spells and effects. Use: Automatic. {6068} Type of Feat: Race Prerequisite: Halfling. Specifics: This feat grants a +1 attack bonus on attacks made with throwing weapons. Use: Automatic. {6069} Type of Feat: Class Prerequisite: Barbarian level 5, rogue level 6, shadowdancer level 5 or assassin level 5. Specifics: This feat grants a +1 bonus on Reflex saving throws made to avoid traps. The character also retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. Use: Automatic. {6070} Type of Feat: Class Prerequisite: Barbarian level 10, rogue level 11, shadowdancer level 10 or assassin level 10. Specifics: This feat grants a +2 bonus on Reflex saving throws made to avoid traps. The character also retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. Use: Automatic. {6071} Type of Feat: Class Prerequisite: Barbarian level 13 or rogue level 14. Specifics: This feat grants a +3 bonus on Reflex saving throws made to avoid traps. The character also retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. Use: Automatic. {6072} Type of Feat: Class Prerequisite: Barbarian level 16 or rogue level 17. Specifics: This feat grants a +4 bonus on Reflex saving throws made to avoid traps. The character also retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. Use: Automatic. {6073} Type of Feat: Class Prerequisite: Barbarian level 19 or rogue level 20. Specifics: This feat grants a +5 or more bonus on Reflex saving throws made to avoid traps. The character also retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. Epic Progression: The uncanny dodge bonus improves by +1 every three levels. Use: Automatic. {6074} Type of Feat: Race Prerequisite: Elf. Specifics: This feat allows the character to use the longsword, rapier, longbow, and shortbow. Normal: A character cannot equip a weapon he is not proficient in. Use: All elves start with this feat but can gain other weapon proficiencies as well. {6075} Type of Feat: Class Prerequisite: Bard. Specifics: Bards are able to sing a song that can bolster their allies. Deafened creatures are not affected by the bard's singing. The song affects all allies within 30 feet and lasts for 10 rounds. The higher the bard's final Perform skill and class level, the better the Bard song. All of the bonuses listed are additive. 3 Perform and Bard Level 1: +1 to Attack and Damage rolls. 6 Perform and Bard Level 2: +1 to Will Saves. 9 Perform and Bard Level 3: +1 to Damage rolls and +1 to Fortitude Saves. 12 Perform and Bard Level 6: +1 to Reflex saves, +1 to Skill rolls. 15 Perform and Bard Level 8: +1 to Attack rolls, +8 temporary Hit Points. 18 Perform and Bard Level 11: +2 to Dodge Armor Class, +1 to Skill rolls. Perform 21 and Bard Level 14: +1 to Damage rolls, +8 temporary Hit Points and +1 Dodge Armor Class. Perform 24 and Bard Level 15: +1 Will Saves, +1 Reflex Saves, +1 Fortitude Saves, +1 Dodge Armor Class. Perform 25 and Bard Level 16: +1 Will Saves, +4 temporary Hit Points. +1 Dodge Armor Class. For each additional 5 Perform and 1 Class level in Bard an additional +2 temporary Hit Points is granted. Use: Selected. {6076} Type of Feat: Race Prerequisite: Human. Specifics: Humans start with an extra feat at character generation. Use: Automatic. {6077} Type of Feat: Race Prerequisite: Human. Specifics: Humans gain an extra four skill points at character generation, and a bonus of one skill point per level thereafter. Use: Automatic. {6078} Type of Feat: Class Prerequisite: Monk level 1. Specifics: Monks add their Wisdom modifier to their Armor Class. Use: Automatic. {6079} Type of Feat: Class Prerequisite: Ranger or Harper level 1. Specifics: The character gains a +1 bonus to any damage delivered to their favored enemy. They also receive a +1 bonus on Listen, Spot, and Taunt checks against the favored enemy. These bonuses improve by +1 for every 5 levels that the ranger gains, but they do not improve for the harper. Use: Automatic. The ranger may choose additional favored enemies every 5 levels. A harper chooses one more at level 4. {6080} Type of Feat: Monster Prerequisite: - Specifics: Grants proficiency in the creature weapon. Use: Automatic. {6081} Type of Feat: Monster Prerequisite: - Specifics: Grants Weapon Specialization with the creature weapon. Use: Automatic. {6082} Type of Feat: Monster Prerequisite: - Specifics: Grants Weapon Focus with the creature weapon. Use: Automatic. {6083} Type of Feat: Monster Prerequisite: - Specifics: Grants Improved Critical with the creature weapon. Use: Automatic. {6084} Type of Feat: Class Prerequisite: Barbarian. Specifics: The barbarian may rage, gaining a +4 morale bonus to Strength and Constitution and +2 to all Will saving throws, in exchange for a -2 penalty to Armor Class. The barbarian may use this ability once per day at first level, +1 use per day at level 4, and every 4 levels thereafter, extending into epic levels. Use: Selected. At 15th level, the rage ability becomes greater rage, giving the barbarian +6 to Strength and Consitution and +3 to Will saves (the -2 penalty to Armor Class still applies). {6085} Type of Feat: Class Prerequisite: Cleric level 1, paladin level 3 or blackguard level 3. Required for: Divine Might and Divine Shield. Specifics: With this feat, the character can force undead to flee in terror. This ability may be activated three times per day, plus the cleric's Charisma modifier. The cleric's level and Charisma are used to determine how many undead are turned. Use: Selected. If the cleric has twice as many levels as the undead have Hit Die, the undead are instantly destroyed. {6086} Type of Feat: Class Prerequisite: Monk level 15. Specifics: This ability may be used once per day to instantly kill an opponent. If the monk makes a successful attack after activating the ability, the target must make a Fortitude save (DC 10 + half the monk's level + the monk's Wisdom modifier) or die. Use: Selected. Quivering Palm may only be used on creatures at a lower level than the monk. Creatures of the construct and undead types are immune to this effect, as are any creatures that are immune to critical hits. {6087} Type of Feat: Class Prerequisite: Monk level 18. Specifics: The monk is given 50% concealment. Use: Selected. {6088} Hmm, how interesting. {6089} Type of Feat: Class Prerequisite: Paladin level 1, Champion of Torm level 1. Specifics: With this feat, characters can heal damage equal to their class level multiplied by their Charisma modifier. Use: Selected. When used against undead creatures, it is treated as a touch attack spell that delivers damage instead of healing. {6090} Type of Feat: Class Prerequisite: Paladin level 2. Specifics: A character with this feat is immune to fear. Use: Automatic. {6091} Type of Feat: Class Prerequisite: Paladin level 2, champion of torm level 3. Specifics: This feat allows the character to make a special attack against evil creatures. Paladins apply their Charisma modifier to their attack roll, and their class level to the damage delivered. Smite Evil may be used once per day. Use: Selected. Smite Evil only affects evil creatures. {6092} Type of Feat: Class Prerequisite: Paladin level 3. Specifics: A character with this feat may remove disease once per day. Use: Selected. {6093} Type of Feat: Class Prerequisite: Wizard or sorcerer level 1. Specifics: A character with this feat may summon a familiar once per day. If the familiar dies, the character suffers 1d6 damage, but may summon the familiar again on the following day. Use: Selected. {6094} Type of Feat: Class Prerequisite: Druid. Specifics: The character with this ability can take the shape of an elemental (a Huge elemental at 16th level, and an elder elemental at 20th level). The ability may be used once per day at level 16, twice per day at level 17, and three times per day at level 19. At level 26 the druid is able to shift into elemental shape at will. The transformation has a duration of 1 hour per class level. Use: Selected. After choosing the ability, the character must choose one of four elemental types (earth, air, fire or water) to become. {6095} Type of Feat: Class Prerequisite: Druid Specifics: The character with this ability can take the shape of an animal at will. It may be used once per day at fifth level, twice per day at sixth level, three times per day at seventh level, four times per day at 10th level, five times per day at 14th level, and six times per day at 18th level. The transformation has a duration of 1 hour per class level. Use: Selected. After choosing the ability, the character must choose an animal form to take. {6096} Caster Level(s): Wizard / Sorcerer 6 Innate Level: 6 School: Conjuration Descriptor(s): Acid Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Large Duration: 1 Round / 2 Level Additional Counter Spells: Save: Fortitude Spell Resistance: Yes Acid Fog creates a thick, clinging, greenish cloud. Creatures entering the cloud take 4d6 acid damage. Creatures inside the cloud must make a Fortitude save or have their movement reduced by 50%. Every round a creature spends in the cloud, it suffers 2d6 acid damage. {6097} Caster Level(s): Cleric 2, Paladin 2, Ranger 3 Innate Level: 2 School: Enchantment Descriptor(s): Mind-Affecting Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 1 Turn / Level Additional Counter Spells: Doom Save: Harmless Spell Resistance: No The target gains a +1 bonus to attack rolls, a +1 bonus on saving throws versus fear, and a 1d8 bonus to maximum hit points. {6098} Caster Level(s): Cleric 3, Wizard / Sorcerer 5 Innate Level: 3 School: Necromancy Descriptor(s): Evil Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Point Duration: 24 Hours Additional Counter Spells: Sunbeam Save: None Spell Resistance: No Animate Dead summons forth an undead minion. The type of undead summoned is dependent upon the caster level: Levels 1 to 5: Tyrantfog zombie Levels 6 to 9: Skeletal warrior Level 10 or more: Skeletal Chieftain {6099} Caster Level(s): Druid 2 Innate Level: 2 School: Transmutation Descriptor(s): None Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 1 Hour / Level Additional Counter Spells: Save: Harmless Spell Resistance: No Barkskin hardens the target creature's skin, granting a natural armor bonus to Armor Class based on the caster's level: Level 1-6: +3 Level 7-12: +4 Levels 13+: +5 {6100} Caster Level(s): Bard 3, Cleric 3, Wizard / Sorcerer 4 Innate Level: 3 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Permanent Additional Counter Spells: Remove Curse Save: Will Negates Spell Resistance: Yes Bestow Curse lowers all of the target creature's ability scores by 2. {6101} Caster Level(s): Cleric 6 Innate Level: 6 School: Evocation Descriptor(s): Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Wall 30 ft Long Duration: 1 Round / Level Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes Blade Barrier brings into being a 30-ft long and 3-ft wide wall of stabbing blades. All those passing through the wall take 1d6 points of damage per caster level. {6102} Caster Level(s): Cleric 1, Paladin 1 Innate Level: 1 School: Enchantment Descriptor(s): Mind-Affecting Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Colossal Duration: 1 Turn / Level Additional Counter Spells: Bane Save: Harmless Spell Resistance: No All allies within the area of effect gain a +1 bonus to attack rolls, along with a +1 on Will saves against fear. {6103} If you could all come over here, please. {6104} Caster Level(s): Bard 2, Cleric 3, Wizard / Sorcerer 2 Innate Level: 2 School: Enchantment Descriptor(s): Component(s): Verbal Range: Medium Area of Effect / Target: Single Duration: 1 Round / Level Additional Counter Spells: Remove Blindness/Deafness Save: Fortitude Negates Spell Resistance: Yes The target creature is struck blind and deaf. {6105} Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Wizard / Sorcerer 2 Innate Level: 2 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 1 Hour / Level Additional Counter Spells: Ray of Enfeeblement Save: Harmless Spell Resistance: No The target creature's Strength is increased by 1d4+1. {6106} Caster Level(s): Wizard / Sorcerer 1 Innate Level: 1 School: Transmutation Descriptor(s): Fire Component(s): Verbal, Somatic Range: 30 ft Area of Effect / Target: Spell Cone Duration: Instant Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes A cone of fire shoots forth from the caster's hands, burning all those within its area of effect for 1d4 damage per caster level, up to a maximum of 5d4. {6107} Caster Level(s): Druid 3 Innate Level: 3 School: Evocation Descriptor(s): Electricity Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Large Duration: Instant Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes All enemies within the area of effect take 1d6 points of electrical damage per caster level, to a maximum of 10d6. {6108} Pardon.. {6109} Caster Level(s): Bard 2, Ranger 2, Wizard / Sorcerer 2 Innate Level: 2 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 1 Hour / Level Additional Counter Spells: Save: Harmless Spell Resistance: No The target creature's Dexterity is increased by 1d4+1. {6110} Caster Level(s): Wizard / Sorcerer 6 Innate Level: 6 School: Evocation Descriptor(s): Electricity Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Colossal, 1 Target / Level Duration: Instant Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes A bolt of electricity arcs through the caster's enemies for 1d6 points of electrical damage per caster level, up to a maximum of 20d6 points of damage to the initial target and half that amount to all secondary targets. {6111} Caster Level(s): Bard 3, Wizard / Sorcerer 4 Innate Level: 3 School: Enchantment Descriptor(s): Mind-Affecting Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Single Duration: 3 Rounds + 1 / 2 Levels Additional Counter Spells: Clarity Save: Will Negates Spell Resistance: Yes In the eyes of the target creature, the personal reputation of the caster is improved by 50%. {6112} Caster Level(s): Bard 1, Wizard / Sorcerer 1 Innate Level: 1 School: Enchantment Descriptor(s): Mind-Affecting Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Single Duration: 2 Rounds + 1 / 3 Levels Additional Counter Spells: Clarity Save: Will Negates Spell Resistance: Yes In the eyes of the target humanoid, the personal reputation of the caster is improved by 50%. {6113} Caster Level(s): Druid 2 Innate Level: 2 School: Enchantment Descriptor(s): Mind-Affecting Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Single Duration: 2 Rounds + 1 / 3 Levels Additional Counter Spells: Clarity Save: Will Negates Spell Resistance: Yes In the eyes of the target animal or humanoid, the personal reputation of the caster is improved by 50%. {6114} Caster Level(s): Wizard / Sorcerer 6 Innate Level: 6 School: Necromancy Descriptor(s): Death Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Colossal Duration: Instant Additional Counter Spells: Death Ward Save: Fortitude Negates Spell Resistance: Yes A wave of negative energy bursts from the target location. A number of enemy creatures equal to 1d4 per caster level must make a Fortitude save or die, beginning with those creatures with the lowest Hit Dice. Creatures with 9 or more Hit Dice are unaffected. {6115} Caster Level(s): Cleric 5 Innate Level: 5 School: Necromancy Descriptor(s): Negative Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Huge Duration: Instant Additional Counter Spells: Healing Circle Save: Fortitude 1/2 Spell Resistance: Yes All enemies within the area of effect are struck with negative energy that causes 1d8 points of damage, +1 point per caster level. Negative energy spells have a reverse effect on undead, healing them instead of harming them. {6116} Caster Level(s): Bard 3, Wizard / Sorcerer 3 Innate Level: 3 School: Divination Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 1 Round / Level Additional Counter Spells: Blindness / Deafness Save: Harmless Spell Resistance: No For the duration of the spell, the target creature gains a +10 bonus to all Spot and Listen checks. {6117} Caster Level(s): Bard 2, Cleric 3, Wizard / Sorcerer 3 Innate Level: 2 School: Abjuration Descriptor(s): Mind-Affecting Component(s): Somatic Range: Medium Area of Effect / Target: Single Duration: 1 Turn Additional Counter Spells: Charm Person Save: No Spell Resistance: No This spell removes the effects of Sleep, Confusion, Stun, and Charm, and protects against all mind-affecting effects until it expires. For every effect removed by the spell, the target creature sustains 1 point of damage. {6118} Could you be so good as to open this? {6119} Caster Level(s): Wizard / Sorcerer 5 Innate Level: 5 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Large Duration: 1 Round / 2 Levels Additional Counter Spells: Save: Fortitude Special Spell Resistance: Yes A billowing cloud of noxious vapors settles over the area. Its effects vary according to the Hit Dice of the affected creatures: 1-3 HD: Instant death 4-6 HD: Fortitude save or death Over 6 HD: 1d10 damage/round {6120} Caster Level(s): Wizard / Sorcerer 1 Innate Level: 1 School: Illusion Descriptor(s): Mind-Affecting Component(s): Verbal, Somatic Range: Cone, 30ft Area of Effect / Target: Spell Cone Duration: Instant Additional Counter Spells: Save: Will Negates Spell Resistance: Yes Color Spray sends forth a dazzling array of lights to confound all creatures within the area of effect. Its effects vary according to the Hit Dice of the affected creatures: 1-2 HD: Sleep for 3 + 1d4 rounds 3-4 HD: Blinded for 2 + 1d4 rounds Over 4 HD: Stunned for 1 + 1d4 round {6121} Caster Level(s): Wizard / Sorcerer 5 Innate Level: 5 School: Evocation Descriptor(s): Cold Component(s): Verbal, Somatic Range: Cone, 30ft Area of Effect / Target: Spell Cone Duration: Instant Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes A cone of frost and snow shoots forth from the caster's hands, doing 1d6 points of cold damage per caster level to all those within the area of effect, to a maximum of 15d6. {6122} Caster Level(s): Bard 3, Wizard / Sorcerer 4 Innate Level: 3 School: Enchantment Descriptor(s): Mind-Affecting Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Large Duration: 1 Round / Level Additional Counter Spells: Clarity Save: Will Negates Spell Resistance: Yes Affected creatures either wander randomly, attack a random target, or simply stand still. {6123} Caster Level(s): Cleric 3, Druid 3, Wizard / Sorcerer 4 Innate Level: 3 School: Necromancy Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Counter Spells: Remove Disease Save: Fortitude Negates Spell Resistance: Yes The target creature is struck down with one of the following debilitating diseases, randomly chosen: Blinding Sickness, Cackle Fever, Mind Fire, Red Ache, Shakes, or Slimy Doom. {6124} Caster Level(s): Cleric 6, Wizard / Sorcerer 7 Innate Level: 7 School: Necromancy Descriptor(s): Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Single Duration: 1 Hour / Level Additional Counter Spells: Sunbeam Save: Will Negates Spell Resistance: Yes A single undead creature with up to 2 Hit Dice per caster level falls under the caster's control unless it makes a successful Will save. {6125} Caster Level(s): Cleric 8 Innate Level: 8 School: Necromancy Descriptor(s): Evil Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Point Duration: 24 Hours Additional Counter Spells: Sunbeam Save: None Spell Resistance: None The caster brings a powerful undead creature into being. The type of undead is based upon the caster's level: Under level 15: Vampire Level 16-17: Doom knight Level 18-19: Lich Level 20: Greater mummy {6126} Caster Level(s): Cleric 6, Wizard / Sorcerer 8 Innate Level: School: Necromancy Descriptor(s): Evil Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Point Duration: 24 Hours Additional Counter Spells: Sunbeam Save: None Spell Resistance: None The caster brings an undead creature into being. The type of undead is based upon the caster's level: Level 11 and under: Ghoul Level 12-13: Ghast Level 14-15: Wight Level 16 and over: Spectre {6127} Caster Level(s): Bard 4, Cleric 4, Druid 5 Innate Level: 4 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Save: Will for 1/2 Spell Resistance: Yes The target creature is healed of 4d8 points of damage, + 1 point per caster level to a maximum of +20. Healing spells have a reverse effect when used on undead, causing the targeted undead to take an amount of damage equal to what the spell normally heals. A successful touch attack must first be made when this spell is used against undead. {6128} Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1 Innate Level: 1 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Ghoul Touch Save: Will 1/2 Spell Resistance: Yes The target creature is healed for 1d8 points of damage, +1 point per caster level (to a maximum of +5). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead. {6129} Caster Level(s): Bard 0, Cleric 0, Druid 0 Innate Level: 0 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Ghoul Touch Save: None Spell Resistance: Yes The target creature is healed for 4 points of damage. Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead. {6130} Caster Level(s): Bard 2, Cleric 2, Druid 3, Paladin 3, Ranger 3 Innate Level: 2 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Ghoul Touch Save: Will 1/2 Spell Resistance: The target creature is healed for 2d8 points of damage, +1 point per caster level (to a maximum of +10). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead. {6131} Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 4, Ranger 4 Innate Level: 4 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Ghoul Touch Save: Will 1/2 Spell Resistance: Yes The target creature is healed for 3d8 points of damage, +1 point per caster level (to a maximum of +15). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead. {6132} Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2 Innate Level: 2 School: Evocation Descriptor(s): Darkness Component(s): Verbal Range: Long Area of Effect / Target: Huge Duration: 1 Round / Level Additional Counter Spells: Light Save: None Spell Resistance: Yes All creatures within the area of effect are shrouded in a haze of darkness which can only be pierced using Ultravision. {6133} Caster Level(s): Bard 0, Wizard / Sorcerer 0 Innate Level: 0 School: Enchantment Descriptor(s): Mind-Affecting Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Single Duration: 2 Rounds Additional Counter Spells: Clarity Save: Will Negates Spell Resistance: Yes If the target humanoid creature has 5 Hit Dice or less, they are dazed for 2 rounds. {6134} Account does not exist. Enter correct user name or create a new account. {6135} Caster Level(s): Cleric 4, Druid 5, Paladin 4 Innate Level: 4 School: Necromancy Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 1 Hour / Level Additional Counter Spells: Finger of Death Save: Harmless Spell Resistance: None The target creature becomes immune to any death spells, spell-like abilities, and effects. {6136} Caster Level(s): Wizard / Sorcerer 7 Innate Level: 7 School: Evocation Descriptor(s): Fire Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Huge Duration: 1 Round / 3 Levels Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes The caster creates a small, magical zone that can detect the passage of enemy creatures. When the field is activated, it explodes, doing 1d6 points of fire damage per caster level to all within the area of effect, to a maximum of 20d6. {6137} Caster Level(s): Bard 4, Cleric 4, Wizard / Sorcerer 5 Innate Level: 4 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Colossal Duration: Instant Additional Counter Spells: Gate Save: Will Negates Spell Resistance: Yes All summoned creatures, animal companions, and familiars belonging to enemy spellcasters are unsummoned within the area of effect. {6138} Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 3, Wizard / Sorcerer 3 Innate Level: 3 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Single or Colossal Duration: Instant Additional Counter Spells: Save: None Spell Resistance: Yes This spell attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove the most powerful spell effect from each creature. To remove an effect, the caster makes a dispel check of 1d20 +1 per caster level (to a maximum of +10) against a DC of 11 + the spell effect's caster level. {6139} Caster Level(s): Cleric 4 Innate Level: 4 School: Evocation Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 1 Round / Level Additional Counter Spells: Save: Harmless Spell Resistance: None The caster gains the following bonuses: 1 extra Hit Point per caster level, Strength is raised to 18 (if their strength is already 18 or higher, it is not raised further), and base attack bonus improves to that of a Fighter of the same level. {6140} Caster Level(s): Druid 3 Innate Level: 3 School: Enchantment Descriptor(s): Mind-Affecting Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Single Duration: 3 Rounds, +1 / Level Additional Counter Spells: Clarity Save: Will Negates Spell Resistance: Yes The target animal temporarily becomes a faithful and loyal servant of the caster. {6141} Caster Level(s): Wizard / Sorcerer 9 Innate Level: 9 School: Enchantment Descriptor(s): Mind-Affecting Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Single Duration: 3 Turns + 1/ Level Additional Counter Spells: Save: Will Negates Spell Resistance: Yes The target monster temporarily becomes a faithful and loyal servant of the caster. {6142} Caster Level(s): Bard 4, Wizard / Sorcerer 5 Innate Level: 4 School: Enchantment Descriptor(s): Mind-Affecting Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Single Duration: 2 Rounds + 1 Round / 3 Caster Levels Additional Counter Spells: Clarity Save: Will Negates Spell Resistance: Yes The target person temporarily becomes a faithful and loyal servant of the caster. {6143} Caster Level(s): Cleric 1 Innate Level: 1 School: Enchantment Descriptor(s): Mind-Affecting Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Single Duration: 1 Turn / Level Additional Counter Spells: Bless Save: Will Negates Spell Resistance: Yes The target creature receives a -2 modifier to all attack rolls, damage rolls, saving throws, ability checks and skill checks. {6144} Caster Level(s): Wizard / Sorcerer 4 Innate Level: 4 School: Evocation Descriptor(s): Cold, Fire Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 1 Round / Level Additional Counter Spells: Save: None Spell Resistance: None The caster is surrounded by a ring of fire that damages all opponents who make a successful melee attack on the caster. The damage inflicted is 1d6, +1 point per caster level. The caster also gains 50% immunity to cold and fire. {6145} Caster Level(s): Druid 9 Innate Level: 9 School: Conjuration Descriptor(s): Air, Earth, Fire, Water Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Point Duration: 24 Hours Additional Counter Spells: Dismissal Save: None Spell Resistance: None The caster summons a 24 HD air elemental to act as a loyal servant until it dies or until the spell expires. If the air elemental dies before the spell ends, a 24 HD water elemental is automatically summoned to replace it. This process continues with an earth and fire elemental until the spell expires. After the fire elemental, no more are summoned. {6146} Caster Level(s): Cleric 2, Wizard / Sorcerer 2 Innate Level: 2 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 1 Hour / Level Additional Counter Spells: Save: None Spell Resistance: None The target creature's Constitution is increased by 1d4+1. {6147} Caster Level(s): Cleric 1, Druid 1, Paladin 1, Wizard / Sorcerer 1 Innate Level: 2 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 24 Hours Additional Counter Spells: Save: Harmless Spell Resistance: No The target creature gains damage resistance 10/- against all elemental forms of damage. The spell ends after absorbing 20 points of damage from any single elemental type. {6148} Caster Level(s): Cleric 9, Wizard / Sorcerer 9 Innate Level: 9 School: Necromancy Descriptor(s): Negative Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Single Duration: Permanent Additional Counter Spells: Save: Fortitude Negates Spell Resistance: Yes The target creature permanently loses 2d4 character levels. {6149} Caster Level(s): Wizard / Sorcerer 4 Innate Level: 4 School: Necromancy Descriptor(s): Negative Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Single Duration: 1 Hour / Caster Level Additional Counter Spells: Save: Fortitude Negates Spell Resistance: Yes The target creature temporarily loses 1d4 character levels. {6150} Caster Level(s): Druid 1, Ranger 1 Innate Level: 1 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Large Duration: 3 + 1 Round / 2 Levels Additional Counter Spells: Save: Reflex, Special Spell Resistance: Yes A mass of clinging vegetation wraps around all creatures in the area of effect. Those affected are immobilized, though still able to fight and cast spells. Victims who make a Reflex save still have their movement reduced by half. {6151} Caster Level(s): Bard 3, Wizard / Sorcerer 4 Innate Level: 3 School: Necromancy Descriptor(s): Fear, Mind-Affecting Component(s): Verbal, Somatic Range: Medium Area of Effect/ Target: Large Duration: 1 Round / Level Additional Counter Spells: Remove Fear Save: Will Negates Spell Resistance: Yes Affected creatures are consumed with mind-numbing fear that overrides all other actions. The affected creatures run away from all those they do not consider allies. {6152} Caster Level(s): Wizard / Sorcerer 5 Innate Level: 5 School: Divination Descriptor(s): Mind-Affecting Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Single Duration: 1 Round / 2 Levels Additional Counter Spells: Heal Save: Will Negates Spell Resistance: Yes With a successful ranged touch attack, the caster does 1d4 points of Intelligence damage to the creature for every 4 caster levels. {6153} Caster Level(s): Druid 8, Wizard / Sorcerer 7 Innate Level: 7 School: Necromancy Descriptor(s): Death Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Save: Fortitude Partial Spell Resistance: Yes The target creature must make a Fortitude save or die. If they succeed, they still take 3d6 points of damage, +1 point per caster level. {6154} Caster Level(s): Cleric 8, Druid 7 Innate Level: 7 School: Evocation Descriptor(s): Fire Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Colossal Duration: Instant Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes All enemies within this spell's area of effect are inundated with a rain of fire and take 1d6 points of damage per caster level (to a maximum of 20d6). Half of the damage is divine and the other half is fire-based. {6155} Caster Level(s): Wizard / Sorcerer 3 Innate Level: 3 School: Evocation Descriptor(s): Fire Component(s): Verbal, Somatic Range: Large Area of Effect / Target: Huge Duration: Instant Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes The caster unleashes a fiery projectile that explodes upon all within the area of effect for 1d6 points of fire damage per caster level, to a maximum of 10d6. {6156} Caster Level(s): Wizard / Sorcerer 3 Innate Level: 3 School: Conjuration Descriptor(s): Fire Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes The caster launches 1 conjured fiery arrow at the target creature for every 4 caster levels. Each arrow does 4d6 points of damage. {6157} Caster Level(s): Druid 2 Innate Level: 2 School: Evocation Descriptor(s): Fire Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes The Druid is able to flay an enemy with flaming brands that do 2d6 points of fire damage, + 1d6 per 3 caster levels above level 3. {6158} Caster Level(s): Cleric 5, Druid 4 Innate Level: 4 School: Evocation Descriptor(s): Fire Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Medium Duration: Instant Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes A pillar of flame engulfs all within the area of effect, inflicting 1d6 points of damage per caster level (to a maximum of 15d6). Half of the damage caused by the spell is divine and the other half is fire-based. Enemies are struck by both damage types, while allies are struck only by the fire damage. {6159} Caster Level(s): Cleric 4, Druid 4, Paladin 4, Ranger 4 Innate Level: 4 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Single Duration: 1 Turn / Level Additional Counter Spells: Web Save: None Spell Resistance: No The target creature becomes immune to paralysis, slow, and entanglement spells and effects. {6160} Caster Level(s): Cleric 9, Wizard / Sorcerer 9 Innate Level: 9 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Point Duration: 1 Round / Level Additional Counter Spells: Save: None Spell Resistance: None This powerful summoning spell opens a portal to another plane, calling forth a Balor. If the caster is protected by the effects of Protection from Evil, Magic Circle versus Evil, or Aura versus Evil, the Balor becomes their faithful and loyal servant. If the caster is not so protected, the Balor attempts to destroy them. {6161} Caster Level(s): Wizard / Sorcerer 2 Innate Level: 2 School: Necromancy Descriptor(s): Negative Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 1d6 + 2 Rounds Additional Counter Spells: Cure Light Wounds Save: Fortitude Negates Spell Resistance: Yes The caster's hand glows with an unearthly radiance. The target creature must make a Fortitude save or become paralyzed. Creatures paralyzed by this spell emit a noxious cloud that applies a -2 penalty to skills, saving throws, attack and damage rolls to all creatures within 5 feet. {6162} Caster Level(s): Wizard / Sorcerer 6 Innate Level: 6 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 1 Round / Level Additional Counter Spells: Greater Spell Breach Save: None Spell Resistance: Yes A shimmering field of energy prevents all spells of level 4 or lower from affecting the caster. {6163} Caster Level(s): Bard 1, Druid 1, Ranger 1, Wizard / Sorcerer 1 Innate Level: 1 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Medium Duration: 2 Rounds + 1 / 3 Levels Additional Counter Spells: Freedom of Movement Save: Reflex Spell Resistance: Yes A churning field of oil and grease fills the target area, causing all within to either fall down or move at a reduced speed. {6164} Caster Level(s): Bard 5, Cleric 6, Druid 6, Wizard / Sorcerer 6 Innate Level: 6 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Single or Colossal Duration: Instant Additional Counter Spells: Save: None Spell Resistance: Yes Greater Dispelling attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove the most powerful spell effect from each creature. To remove an effect, the caster makes a dispel check of 1d20, +1 per caster level (to a maximum of +15) against a DC of 11 + the spell effect's caster level. {6165} Now let's all look around us. {6166} Caster Level(s): Wizard / Sorcerer 8 Innate Level: 8 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Single Area of Effect / Target: Single or Point Duration: 1 Round / Level Additional Counter Spells: Save: Will (-5) Negates Spell Resistance: No This spell has two modes of operation: targeting a single outsider, or summoning a planar ally. Targeted outsiders are paralyzed for 1 round per 2 caster levels. The type of summoned ally is based on the caster's alignment: Evil: Vrock Neutral: Death slaad Good: Celestial Avenger {6167} Caster Level(s): Cleric 7 Innate Level: 7 School: Necromancy Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Save: Harmless Spell Resistance: No Greater Restoration removes most temporary and all permanent negative effects from the target character, incuding level drain. It does not remove negative mental effects or the effects of reduced movement speed. It also heals the target creature to full Hit Points. {6168} Caster Level(s): Wizard / Sorcerer 5 Innate Level: 5 School: Illusion Descriptor(s): Component(s): Verbal, Somatic Range: Special Area of Effect / Target: Special Duration: Special Additional Counter Spells: Save: Special Spell Resistance: Special Allows the caster to conjure a shadow variant of one of the following spells: Summon Shadow, Melf's Acid Arrow, Ghostly Visage, Web, or Minor Globe of Invulnerability. {6169} Caster Level(s): Wizard / Sorcerer 6 Innate Level: 6 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Globe of Invulnerability, Greater Spell Mantle Save: None Spell Resistance: No This spell strips an enemy mage of up to four magical defenses, including Spell Mantle, Globes of Invulnerability, Stoneskins, Premonition, Protection from Elements, Ghostly and Ethereal Visage, Mage Armor, Shadow Shield and Elemental Shield. This spell will also lower the target creatures SR rating by 5 for ten rounds. {6170} Caster Level(s): Wizard / Sorcerer 9 Innate Level: 9 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 1 Round / Level Additional Counter Spells: Greater Spell Breach Save: None Spell Resistance: No Creates a barrier around the caster that absorbs all incoming spells. It can absorb up to 1d12+10 levels of spells before collapsing. {6171} Caster Level(s): Druid 6, Wizard / Sorcerer 6 Innate Level: 6 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 1 Hour / Level Additional Counter Spells: Save: Harmless Spell Resistance: No Grants the caster a damage reduction of 20/+5. The spell absorbs 10 points of melee damage per caster level, to a maximum of 150, before fading. {6172} Quiet, eveyone. {6173} Caster Level(s): Cleric 4 Innate Level: 4 School: Evocation Descriptor(s): Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Huge Duration: Instant Additional Counter Spells: Save: Will Partial Spell Resistance: Yes The caster smites a group of enemies with divine light for 1d8 points of damage for every two caster levels, to a maximum of 5d8. Enemies who fail a Will save are also dazed for 1 to 6 rounds. {6174} Caster Level(s): Cleric 6, Druid 7 Innate Level: 6 School: Necromancy Descriptor(s): Negative Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Heal Save: None Spell Resistance: Yes If the caster makes a successful melee touch attack, Harm uses negative energy to reduce the target creature to 1d4 Hit Points. This spell has a reverse effect on undead, healing the targeted undead to full health instead of harming it. {6175} Caster Level(s): Bard 3, Wizard / Sorcerer 3 Innate Level: 3 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Single Duration: 1 Round / Level Additional Counter Spells: Slow Save: Harmless Spell Resistance: No The target of this spell gains, +4 bonus to dodge AC, 1 extra action per round (allowing an additional attack or spell to be cast) and has their movement increased by 50%. {6176} Caster Level(s): Cleric 6, Druid 7 Innate Level: 6 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Harm Save: None Spell Resistance: Yes The target of Heal is restored to full Hit Points. Healing spells have a reverse effect when used on undead, harming instead of healing them (undead are reduced to 1d4 Hit Points with this spell). A successful touch attack must first be made when this spell is used against undead. {6177} Caster Level(s): Bard 5, Cleric 5, Druid 6 Innate Level: 5 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Medium Duration: Instant Additional Counter Spells: Circle of Doom Save: Fortitude 1/2 Spell Resistance: Yes All friendly creatures within the area of effect are healed for 1d8 Hit Points, +1 points per caster level up to a maximum of +20. Healing spells have a reverse effect when used on undead, harming instead of healing them. {6178} Caster Level(s): Druid 2, Ranger 2 Innate Level: 2 School: Enchantment Descriptor(s): Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Single Duration: 1 Round / Level Additional Counter Spells: Freedom of Movement Save: Will (-4) Negates Spell Resistance: Yes The target animal is paralyzed for the duration of the spell. {6179} Caster Level(s): Bard 4, Druid 4, Wizard / Sorcerer 5 Innate Level: 4 School: Enchantment Descriptor(s): Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Single Duration: 1 Round / Level Additional Counter Spells: Freedom of Movement Save: Will Negates Spell Resistance: Yes The target monster is paralyzed for the duration of the spell. {6180} Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 3 Innate Level: 2 School: Enchantment Descriptor(s): Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Single Duration: 1 Round / Level Additional Counter Spells: Freedom of Movement Save: Will Negates Spell Resistance: Yes The target humanoid is paralyzed for the duration of the spell. {6181} But of course. {6182} Sadly, I cannot. {6183} Caster Level(s): Bard 1, Wizard / Sorcerer 1 Innate Level: 1 School: Divination Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 2 Rounds Additional Counter Spells: Save: Harmless Spell Resistance: Over the next two rounds, the caster gains a bonus of 10 +1 per caster level to their Lore skill. {6184} Caster Level(s): Cleric 9 Innate Level: 9 School: Evocation Descriptor(s): Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Medium Duration: Instant Additional Counter Spells: Save: Fortitude Negates Spell Resistance: Yes The caster creates a vortex of destruction that tears asunder all living things within its area of effect, killing them instantly unless they make their saving throw. {6185} Caster Level(s): Bard 4, Wizard / Sorcerer 4 Innate Level: 4 School: Illusion Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 1 Turn / Level Additional Counter Spells: Invisibility Purge Save: Harmless Spell Resistance: No The target creature becomes invisible and impossible to detect using normal vision. After attacking or casting spells the target creature will become partially visible and detectable by enemies, but still retain a 50% cover bonus. {6186} Caster Level(s): Wizard / Sorcerer 8 Innate Level: 8 School: Evocation Descriptor(s): Fire Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Large Duration: 1 Round / Level Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes The caster creates a cloud of smoke and embers that causes 4d6 points of fire damage each round to all creatures within the area of effect. {6187} Caster Level(s): Bard 2, Wizard / Sorcerer 2 Innate Level: 2 School: Illusion Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 1 Turn / Level Additional Counter Spells: See Invisibility Save: Harmless Spell Resistance: No The target creature becomes invisible and impossible to detect using normal vision. Any attack or spellcasting action taken by the invisible creature will immediately cancel the invisibility. {6188} Caster Level(s): Cleric 3, Ranger 3 Innate Level: 3 School: Evocation Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Colossal Duration: 1 Turn / Level Additional Counter Spells: Invisibility Save: None Spell Resistance: No This spell removes the invisibility from all invisible creatures and items. {6189} Caster Level(s): Bard 3, Wizard / Sorcerer 3 Innate Level: 3 School: Illusion Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster, 15ft Radius Duration: 1 Turn / Level Additional Counter Spells: Invisibility Purge Save: Harmless Spell Resistance: No The caster brings into being a zone of invisibility that travels with him for the duration of the spell. All allies within the spell's area of effect are rendered invisible, but not to each other. Those that leave the sphere are visible once more. {6190} Caster Level(s): Wizard / Sorcerer 2 Innate Level: 2 School: Transmutation Descriptor(s): Component(s): Verbal Range: Personal Area of Effect / Target: Colossal Duration: Instant Additional Counter Spells: Save: None Spell Resistance: No This spell will unlock doors and containers sealed by conventional locks in a 150ft radius around the caster. Exceptionally complex locking mechanisms or magically sealed doors and containers are beyond the abilities of this spell. {6191} Caster Level(s): Bard 1, Cleric 2, Druid 2, Wizard / Sorcerer 2 Innate Level: 1 School: Abjuration Descriptor(s): Component(s): Somatic Range: Medium Area of Effect / Target: Single or Colossal Duration: Instant Additional Counter Spells: Save: No Spell Resistance: Yes This spell attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove the most powerful spell effect from each creature. To remove an effect from a creature the caster makes a dispel check of 1d20, +1 per caster level (to a maximum of +5) against a DC of 11 + the spell effect's caster level. {6192} Caster Level(s): Wizard / Sorcerer 5 Innate Level: 5 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Single Duration: 1 Turn / Level Additional Counter Spells: Confusion Save: Harmless Spell Resistance: No This spell renders the target creature immune to mind-affecting spells and spell-like effects, and removes all negative effects caused by such spells. {6193} Caster Level(s): Wizard / Sorcerer 5 Innate Level: 5 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Single or Point Duration: 1 Round / 2 Levels Additional Counter Spells: Dismissal Save: Will Negates Spell Resistance: No This spell has two modes of operation: targeting a single outsider, or summoning a planar ally. Targeted outsiders are paralyzed for 1 round per 2 caster levels. The type of summoned ally is based on the caster's alignment: Evil: Imp Neutral: Red slaad Good: Lantern archon {6194} Caster Level(s): Cleric 2, Druid 2 Innate Level: 2 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Ghoul Touch Save: Harmless Spell Resistance: No Removes all magical, extraordinary, and supernatural effects that apply a penalty to ability scores, AC, attack and damage rolls, spell resistance, and saving throws. Will not remove the effects of a curse or a disease. {6195} Caster Level(s): Wizard / Sorcerer 4 Innate Level: 4 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Single Duration: Special Additional Counter Spells: Minor Globe of Invulnerability, Lesser Spell Mantle Save: None Spell Resistance: No This spell strips an enemy mage of up to two magical defenses, including Spell Mantles, Globes of Invulnerability, Stoneskins, Premonition, Protection from Elements, Ghostly and Ethereal Visage, Mage Armor, Shadow Shield and Elemental Shield. This spell will also reduce the target creature's SR by 3 for ten rounds. {6196} Caster Level(s): Wizard / Sorcerer 5 Innate Level: 5 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 1 Round / Level Additional Counter Spells: Lesser Spell Breach, Lesser Spell Mantle Save: Harmless Spell Resistance: No Creates a barrier around the caster that absorbs all incoming spells and spell-like abilities. It can absorb up to 1d4+6 levels of spells before collapsing. {6197} Caster Level(s): Bard 0, Cleric 0, Druid 0, Wizard / Sorcerer 0 Innate Level: 0 School: Evocation Descriptor(s): Component(s): Verbal Range: Touch Area of Effect / Target: Single Duration: 1 Hour / Level Additional Counter Spells: Darkness Save: Harmless Spell Resistance: No Creates a small light source above the target creature's head. The light travels with the target and is capable of illuminating a small area. It can be cast on any item the character can equip to make it glow for the spells duration like a natural source of light. {6198} Caster Level(s): Wizard / Sorcerer 3 Innate Level: 3 School: Evocation Descriptor(s): Electricity Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Chain of targets in a straight line Duration: Instant Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes The caster fires a bolt of lightning that passes through all creatures in a straight line from the caster. The bolt does 1d6 points of electricity damage per caster level, to a maximum of 10d6. {6199} Caster Level(s): Bard 1, Wizard / Sorcerer 1 Innate Level: 1 School: Conjuration Descriptor(s): Force Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 1 Hour / Level Additional Counter Spells: Save: Harmless Spell Resistance: No The selected target gains the following bonuses to his AC: +1 natural armor, +1 dodge, +1 deflection, and +1 enhancement. The dodge bonus stacks with other dodge bonuses to AC, but the other bonuses do not stack with bonuses of the same type. {6200} All done. {6201} This is more than I can bear. {6202} Mmmhmm? {6203} Hello there. {6204} Caster Level(s): Wizard / Sorcerer 1 Innate Level: 1 School: Evocation Descriptor(s): Force Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Save: None Spell Resistance: Yes The caster creates a shimmering projectile of magical force that unerringly slams into a single selected target. After level 1, the spell creates 1 additional missile every two caster levels, to a maximum of 5 missiles at level 9. Magic missiles do 1D4+1 points of damage each. {6205} Yes {6206} No. {6207} Caster Level(s): Wizard / Sorcerer 8 Innate Level: 8 School: Illusion Descriptor(s): Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Medium Duration: 1 Round / Level Additional Counter Spells: Remove Blindness / Deafness Save: Fortitude Negates Spell Resistance: Yes All enemies within a 10-ft radius are struck blind and deaf. {6208} Caster Level(s): Wizard / Sorcerer 8 Innate Level: 8 School: Enchantment Descriptor(s): Mind-Affecting Component(s): Verbal Range: Short Area of Effect / Target: Large Duration: 1 Round / Level Additional Counter Spells: Save: Will Negates Spell Resistance: Yes In the eyes of all non-allied creatures within the area of affect, the personal reputation of the caster is improved by 50%. The caster can charm up to twice his hit dice in creatures. {6209} Don't move! {6210} Caster Level(s): Bard 6, Wizard / Sorcerer 6 Innate Level: 6 School: Enchantment Descriptor(s): Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Large Duration: 1 Round / Level Additional Counter Spells: Save: Harmless Spell Resistance: No All allies within the area of effect gain 1 extra action per round (allowing an additional attack or spell casting) and have their movement speed increased by 50%. {6211} Caster Level(s): Cleric 8, Druid 9 Innate Level: 8 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Large Duration: Instant Additional Counter Spells: Save: None Spell Resistance: Yes All allies within the area of effect are restored to full Hit Points. Healing spells have a reverse effect on undead, harming instead of healing them (undead are reduced to 1d4 Hit Points with this spell). {6212} Caster Level(s): Wizard / Sorcerer 2 Innate Level: 2 School: Conjuration Descriptor(s): Acid Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Single Duration: 1 Round, + 1 Round / 3 Levels Additional Counter Spells: Save: None Spell Resistance: Yes The caster targets a single creature with an acid bolt. The initial damage from the spell is 3d6, +1d6 every round until the spell expires. {6213} Caster Level(s): Wizard / Sorcerer 9 Innate Level: 9 School: Evocation Descriptor(s): Fire Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Colossal Duration: Instant Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes The spell causes everything within the area of effect to be pummeled by incoming meteors. All those caught in the destruction take 20d6 points of damage. All creatures within 5 feet of the caster are protected from the spell's effect. {6214} Caster Level(s): Wizard / Sorcerer 8 Innate Level: 8 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Huge Duration: 1 Turn / Level Additional Counter Spells: Mass Charm Save: Harmless Spell Resistance: No This spell renders all allies within the area of effect immune to mind-affecting spells and effects. All negative mind-affecting effects are also removed from the target creatures. {6215} Caster Level(s): Bard 5, Wizard / Sorcerer 5 Innate Level: 5 School: Enchantment Descriptor(s): Mind-Affecting Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Colossal Duration: 2 Rounds + 1 / 2 Levels Additional Counter Spells: Save: Will Negates Spell Resistance: Yes This spell creates a bank of blue fog that saps the will of all those who enter it. Victims take a -10 penalty on Will saving throws against mind-affecting spells and effects. This penalty persists for as long as the creature remains in the fog and for an additional 2d6 rounds upon leaving. {6216} Caster Level(s): Wizard/Sorcerer 4 Innate Level: 4 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 1 Round / Level Additional Counter Spells: Save: Harmless Spell Resistance: No A shimmering field of energy prevents all spells of level 3 or lower from affecting the caster. {6217} Caster Level(s): Bard 2, Wizard / Sorcerer 2 Innate Level: 2 School: Illusion Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 1 Turn / Level Additional Counter Spells: Save: Harmless Spell Resistance: No The caster is surrounded by a ghostly nimbus of light that grants damage reduction 5/+1, prevents all spells of level 1 or lower from affecting the caster, and grants 10% concealment. {6218} We should rest now. {6219} Caster Level(s): Wizard / Sorcerer 9 Innate Level: 9 School: Abjuration Descriptor(s): Component(s): Verbal Range: Medium Area of Effect / Target: Single or Colossal Duration: Instant Additional Counter Spells: Save: None Spell Resistance: No Mordenkainen's Disjunction attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove the two most powerful spell effects from each creature. To remove an effect, the caster makes a dispel check of 1d20, +1 per caster level (to a maximum of +20) against a DC of 11 + the spell effect's caster level. In addition to its ability to dispel effects, this spell also strips a single enemy of up to 6 magical defenses or a group of enemies of two spell protections each. Finally, the spell will lower the SR of all creatures within the area of effect by 10. Affected spells include: Spell Mantles, Globes of Invulnerability, Stoneskins, Premonition, Protection from Elements, Ghostly and Ethereal Visage, Mage Armor, Shadow Shield and Elemental Shield. {6220} Caster Level(s): Wizard / Sorcerer 7 Innate Level: 7 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Point Duration: 1 Round / Level Additional Counter Spells: Save: None Spell Resistance: No The caster summons a powerful, sword-wielding helmed horror that acts as a faithful and loyal servant. {6221} Caster Level(s): Druid 8 Innate Level: 8 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Large Duration: Instant Additional Counter Spells: Save: Will Negates Spell Resistance: No All enemies within the area of effect have their spell resistance lowered by 1d4 for every 5 caster levels. All allies within the area of effect are healed for 3d6 Hit Points, +1 point per caster level. {6222} Caster Level(s): Cleric 3 Innate Level: 3 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 1 Turn / Level Additional Counter Spells: Save: Harmless Spell Resistance: No The target creature is rendered immune to all negative energy attacks, including supernatural ability damage and level drains. {6223} Caster Level(s): Bard 4, Cleric 4, Druid 3, Paladin 4, Ranger 3 Innate Level: 3 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Poison Save: Harmless Spell Resistance: No A target creature has all traces of poison removed from their system. {6224} Caster Level(s): Ranger 4, Wizard / Sorcerer 4 Innate Level: 4 School: Transmutation Descriptor(s): Component(s): Verbal Range: Personal Area of Effect / Target: Caster Duration: 1 Turn / Level Additional Counter Spells: Save: Harmless Spell Resistance: No The caster is able to turn himself into one of the following forms: Giant spider Troll Umber hulk Pixie Zombie {6225} Caster Level(s): Wizard / Sorcerer 9 Innate Level: 9 School: Divination Descriptor(s): Death Component(s): Verbal Range: Short Area of Effect / Target: Large, Single Duration: Instant Additional Counter Spells: Death Ward Save: None Spell Resistance: Yes This spell may be cast on a single creature or as an area effect. A targeted creature of up to 100 Hit Points is killed instantly. As an area effect, this spell will kill all creatures with fewer than 20 Hit Points, to a maximum total of 200 Hit Points. {6226} Caster Level(s): Wizard / Sorcerer 7 Innate Level: 7 School: Divination Descriptor(s): Component(s): Verbal Range: Short Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Clarity Save: None Spell Resistance: Yes Automatically stuns a single target for a duration based on the target's Hit Points: Under 50 Hit Points: 4d4 rounds 51-100 Hit Points: 2d4 rounds 101-150 Hit Points: 1d4 rounds {6227} Caster Level(s): Cleric 3, Paladin 3 Innate Level: 3 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster, Colossal Duration: 1 Round / Level Additional Counter Spells: Bestow Curse Save: Harmless Spell Resistance: Yes All allies within the area of effect gain +1 to attack and damage rolls, skill checks, and saving throws. Enemies receive -1 penalties to the same. {6228} Caster Level(s): Druid 8, Wizard / Sorcerer 8 Innate Level: 8 School: Divination Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 1 Hour / Level Additional Counter Spells: Feeblemind Save: Harmless Spell Resistance: No Premonition allows the caster to see a few moments into the future. This grants him damage reduction 30/+5, and absorbs 10 points of melee damage per caster level before collapsing. {6229} Caster Level(s): Wizard / Sorcerer 7 Innate Level: 7 School: Evocation Descriptor(s): Special Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Spell Cone Duration: Instant Additional Counter Spells: Save: Special Spell Resistance: Yes All creatures within the area of effect randomly experience 1 or 2 of the following effects: 20 fire damage 40 acid damage 80 electrical damage Struck with Bebilith Venom poison Paralyzed for 10 rounds Confused for 10 rounds Struck dead {6230} This is unproductive. Let us move on. {6231} Fare well to you. {6232} Why, thank you! {6233} Oh, fiddlesticks! {6234} How exciting! {6235} Caster Level(s): Wizard / Sorcerer 7 Innate Level: 7 School: Enchantment Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Large, 1 Creature / 4 Levels Duration: 1 Turn / Level Additional Counter Spells: Save: Harmless Spell Resistance: No Within the area of effect, up to one ally per 4 caster levels receives a +8 bonus on all saving throws against spells. {6236} Caster Level(s): Cleric 5 Innate Level: 5 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Save: Harmless Spell Resistance: No Returns one target corpse to life. The raised character returns to life with only 1 Hit Point. {6237} Caster Level(s): Wizard / Sorcerer 1 Innate Level: 1 School: Necromancy Descriptor(s): Death Component(s): Somatic Range: Short Area of Effect / Target: Single Duration: 1 Round / Level Additional Counter Spells: Bull's Strength Save: Fortitude Negates Spell Resistance: Yes The target creature takes 1d6 Strength damage, plus 1 per 2 caster levels, to a maximum of 11 damage. {6238} Caster Level(s): Wizard / Sorcerer 0 Innate Level: 0 School: Conjuration Descriptor(s): Cold Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Save: None Spell Resistance: Yes Does 1d4 + 1 cold damage to a single target creature. {6239} Caster Level(s): Cleric 3, Paladin 3, Wizard / Sorcerer 4 Innate Level: 3 School: Divination Descriptor(s): Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Medium Duration: Instant Additional Counter Spells: Blindness / Deafness Save: Harmless Spell Resistance: No All allies within the area of effect are cured of blindness and deafness. {6240} Caster Level(s): Bard 3, Cleric 3, Wizard / Sorcerer 4 Innate Level: 3 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Save: Harmless Spell Resistance: No All curses and curse effects are removed from the target creature. {6241} Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3 Innate Level: 3 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Contagion Save: Harmless Spell Resistance: No All diseases and disease effects are removed from the target creature. {6242} Caster Level(s): Cleric 1 Innate Level: 1 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Large, 1 Creature / 4 Levels Duration: 10 Turns Additional Counter Spells: Fear Save: Harmless Spell Resistance: No All fear effects are removed from allies within the area of effect. The targets also gain a +4 bonus to saving throws against fear spells and effects for the duration of the spell. {6243} Caster Level(s): Cleric 2, Paladin 2 Innate Level: 2 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Large, 1 Creature / 4 Levels Duration: Instant Additional Counter Spells: Hold Person Save: Harmless Spell Resistance: No All paralysis and hold effects are removed from allies within the area of effect. {6244} If I may... {6245} Caster Level(s): Bard 0, Cleric 0, Druid 0, Paladin 1, Wizard / Sorcerer 0 Innate Level: 0 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 2 Turns Additional Counter Spells: Save: Harmless Spell Resistance: No Grants the target creature a +1 bonus to all saving throws. {6246} Caster Level(s): Cleric 4 Innate Level: 4 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Save: Harmless Spell Resistance: No Removes all magical, extraordinary and supernatural effects that apply a penalty to ability scores, Armor Class, attack and damage rolls, spell resistance, saving throws and damage immunity. This spell also removes all level drain, blindness and deafness effects. Will not remove the effects of a curse or a disease. {6247} Caster Level(s): Cleric 7 Innate Level: 7 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Save: Harmless Spell Resistance: No Returns a single target corpse to life with full Hit Points. {6248} Caster Level(s): Cleric 1 Innate Level: 1 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 1 Round / Level Additional Counter Spells: Save: Will Negates Spell Resistance: No The caster's or the person's, touched by the caster, presence is completely ignored by nearby creatures for the duration of the spell. {6249} Caster Level(s): Cleric 3 Innate Level: 3 School: Evocation Descriptor(s): Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Save: None Spell Resistance: Yes The caster directs a beam of white-hot light at a single target. The damage is based on the target's racial type: Undead: 1d8 per caster level, to a maximum of 10d8 Construct: 1d6 for every 2 caster levels, to a maximum of 5d6 Other: 1d8 per 2 caster levels, to a maximum of 5d8 {6250} Caster Level(s): Bard 2, Wizard / Sorcerer 2 Innate Level: 2 School: Divination Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 1 Turn / Level Additional Counter Spells: Save: Harmless Spell Resistance: No The target creature is able to see all invisible creatures within his line of sight. {6251} Caster Level(s): Wizard / Sorcerer 6 Innate Level: 6 School: Illusion Descriptor(s): Component(s): Verbal, Somatic Range: Special Area of Effect / Target: Special Duration: Special Additional Counter Spells: Save: Special Spell Resistance: Yes The caster conjures a shadow variant of one of the following spells: Cone of Cold, Fireball, Stoneskin, Wall of Fire, or Summon Shadow. {6252} Caster Level(s): Wizard / Sorcerer 4 Innate Level: 4 School: Illusion Descriptor(s): Component(s): Verbal, Somatic Range: Special Area of Effect / Target: Special Duration: Special Additional Counter Spells: Save: Special Spell Resistance: Yes The caster conjures a shadow variant of one of the following spells: Darkness, Invisibility, Mage Armor, Magic Missile, or Summon Shadow. {6253} Caster Level(s): Wizard / Sorcerer 7 Innate Level: 7 School: Illusion Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 1 Turn / Level Additional Counter Spells: Save: Harmless Spell Resistance: No The caster is shrouded in a cloak of shadow that protects them with the following effects: +5 natural AC bonus 10 / +3 Damage reduction Immunity to instant death effects Immunity to Necromancy spells {6254} Caster Level(s): Druid 9, Wizard / Sorcerer 9 Innate Level: 9 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 1 Turn / Level Additional Counter Spells: Save: Harmless Spell Resistance: No The caster is temporarily transformed into one of several fearsome creatures of destruction. Possible forms include: Red Dragon, Fire Giant, Balor, Death Slaad, or Iron Golem. {6255} Very astute! {6256} Caster Level(s): Bard 2, Cleric 2 Innate Level: 2 School: Illusion Descriptor(s): Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Large, Single Duration: 1 Round / Level Additional Counter Spells: Save: Will Negates Spell Resistance: Yes Creates a zone of silence around the target creature, preventing all within the area of effect from casting spells with verbal components. If cast on an ally, no saving throws or spell resistance checks are necessary. {6257} Caster Level(s): Cleric 5, Druid 5 Innate Level: 5 School: Necromancy Descriptor(s): Death, Negative Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Death Ward Save: Fortitude Negates Spell Resistance: Yes The target must make a Fortitude save or die. Even if the saving throw is successful, the target takes 3d6 points of negative energy damage, +1 point per caster level. {6258} Caster Level(s): Bard 1, Druid 1, Ranger 2, Wizard / Sorcerer 1 Innate Level: 1 School: Enchantment Descriptor(s): Mind-Affecting Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Huge Duration: 3 Rounds + 1 / Caster Level Additional Counter Spells: Clarity Save: Will Negates Spell Resistance: Yes Causes 4 + 1d4 HD of creatures to fall into a comatose slumber, beginning with those with the fewest HD. Creatures with 5 or more HD are unaffected. {6259} Caster Level(s): Bard 3, Wizard / Sorcerer 3 Innate Level: 3 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Colossal, 1 Creature / Level Duration: 1 Round / Level Additional Counter Spells: Haste Save: Will Negates Spell Resistance: Yes All enemy creatures within the area of effect have their movement lowered by 50% and lose a single attack per round. {6260} Caster Level(s): Bard 2, Cleric 2 Innate Level: 2 School: Evocation Descriptor(s): Sonic Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Medium Duration: Instant Additional Counter Spells: Save: Will Special Spell Resistance: Yes All creatures within the area of effect take 1d8 points of damage and must make a Will save or be stunned for 2 rounds. {6261} Caster Level(s): Cleric 5, Druid 5 Innate Level: 5 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 1 Turn / Level Additional Counter Spells: Save: Harmless Spell Resistance: No The target creature has its spell resistance set to 12, +1 per caster level. If the target already had a higher spell resistance, this spell has no effect. {6262} Caster Level(s): Wizard / Sorcerer 7 Innate Level: 7 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 1 Round / Level Additional Counter Spells: Spell Breach Save: Harmless Spell Resistance: No Creates a barrier around the caster that absorbs all incoming spells and spell-like abilities. It can absorb up to 1d8+8 spell levels before collapsing. {6263} Um, no. {6264} Caster Level(s): Wizard / Sorcerer 3 Innate Level: 3 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Huge Duration: 1 Round / Level Additional Counter Spells: Save: Fortitude Negates Spell Resistance: Yes All creatures caught within the area of effect are dazed. These effects last as long as they remain within the cloud and for 1 round after they leave. {6265} Caster Level(s): Druid 4, Wizard / Sorcerer 4 Innate Level: 4 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 1 Hour / Level Additional Counter Spells: Save: Harmless Spell Resistance: No This spell grants the target creature damage reduction 10/+5. The spell absorbs 10 points of melee damage per caster level, to a maximum of 100, before collapsing. {6266} Caster Level(s): Cleric 9, Druid 9 Innate Level: 9 School: Conjuration Descriptor(s): Acid, Electricity Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Colossal Duration: 10 Rounds Additional Counter Spells: Save: Reflex Special Spell Resistance: Yes The area around the caster is blasted by lightning and acidic rain. Each round, all enemies within the area of effect take 3d6 points of acid damage. Those who fail a Reflex save take an additional 3d6 points of electrical damage and are stunned for one round. {6267} Caster Level(s): Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard / Sorcerer 1 Innate Level: 1 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Point Duration: 24 Hours Additional Counter Spells: Save: None Spell Resistance: No The caster summons a dire badger to be a faithful and loyal servant. {6268} Caster Level(s): Bard 2, Cleric 2, Druid 2, Ranger 2, Wizard / Sorcerer 2 Innate Level: 2 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Point Duration: 24 Hours Additional Counter Spells: Save: None Spell Resistance: No The caster summons a dire boar to be a faithful and loyal servant. {6269} Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3, Wizard / Sorcerer 3 Innate Level: 3 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Point Duration: 24 Hours Additional Counter Spells: Save: None Spell Resistance: No The caster summons a dire wolf to be a faithful and loyal servant. {6270} Caster Level(s): Bard 4, Cleric 4, Druid 4, Ranger 4, Wizard / Sorcerer 4 Innate Level: 4 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Point Duration: 24 Hours Additional Counter Spells: Save: None Spell Resistance: No The caster summons a dire spider to be a faithful and loyal servant. {6271} You would do well to leave. Now. {6272} Caster Level(s): Cleric 8 Innate Level: 8 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 1 Round / Level Additional Counter Spells: Save: Harmless Spell Resistance: Yes When this spell is cast, the caster chooses to be protected from either good or evil. He receives a +4 deflection bonus to Armor Class, immunity to mind-affecting spells and spell-like abilities used by creatures of the chosen alignment, and spell resistance 25 against spells cast by creatures of the chosen alignment. Creatures of the chosen alignment also take 6 + 1d8 damage each time they successfully strike the Cleric. {6273} Racial Bonus {6274} Ability Modifier {6275} Final Ability Score {6276} Air Domain Clerics of the Air domain command power over creatures of the Elemental Planes and gain the ability to cast electrical damage spells. Domain Special Abilities and Bonus Spells: Elemental Turning: Able to turn elementals as if they were undead. The cleric gains access to the following spells at the specified spell level: Call Lightning (3), Chain Lightning (6). {6277} {6278} Animal Domain Clerics who take the Animal domain are able summon more powerful allies. Domain Special Ability and Bonus Spells Able to summon more powerful creatures using Summon Creature I through VIII. The cleric gains access to the following spells at the specified spell level: Cat's Grace (2), True Seeing (3), Polymorph Self (5). {6279} Destruction Domain Clerics who take the Destruction domain are able to damage constructs through force of will and are granted spells that allow them to weaken and destroy their enemies. Domain Special Ability and Bonus Spells Weaken Constructs: Able to damage constructs while using the turn ability. The cleric gains access to the following spells at the specified spell level: Stinking Cloud (3), Acid Fog (6). {6280} Earth Domain Clerics of the Earth domain command power over creatures of the Elemental Planes and are granted spells that protect against melee and energy damage. Domain Special Ability and Bonus Spells Turn Elementals: Able to turn elementals as if they were undead. The cleric gains access to the following spells at the specified spell level: Stoneskin (4), Energy Buffer (5). {6281} Evil Domain Clerics who take the Evil domain command power over outsiders and are granted spells that manipulate negative energy. Domain Special Ability and Bonus Spells Turn Outsiders: Able to turn outsiders as if they were undead. The cleric gains access to the following spells at the specified spell level: Negative Energy Ray (1), Negative Energy Burst (3), Enervation (5). {6282} Fire Domain Clerics who take the Fire domain command power over creatures of the Elemental Planes and are granted spells that summon and protect against fire. Domain Special Ability and Bonus Spells Turn Elementals: Able to turn elementals as if they were undead. The cleric gains access to the following spells at the specified spell level: Wall of Fire (4), Energy Buffer (5). {6283} Good Domain Clerics who take the Good domain command power over outsiders and are granted spells that protect themselves and others. Turn Outsider: Able to turn outsiders as if they were undead. The cleric gains access to the following spells at the specified spell level: Stoneskin (4), Lesser Planar Binding (5). {6284} Healing Domain Clerics who take the Healing domain are able to cure wounds more effectively than their brethren, and they gain access to cure spells at a faster rate. Domain Special Ability and Bonus Spells Empower Healing: The following healing spells are cast as if with the Empower Spell feat: Cure Minor Wounds, Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds, and Cure Critical Wounds. The cleric gains access to the following spells at the specified spell level: Cure Serious Wounds (2), Heal (5). {6285} Knowledge Domain Clerics who take the Knowledge domain gain access to an improved list of bonus spells. Bonus Spells The cleric gains access to the following spells at the specified spell level: Identify (1), Knock (2), Clairvoyance/Clairaudience (3), True Seeing (4), Legend Lore (6). {6286} Magic Domain Clerics who take the Magic domain gain access to an improved list of bonus spells. Bonus Spells The cleric gains access to the following spells at the specified spell level: Mage Armor (1), Melf's Acid Arrow (2), Negative Energy Burst (3), Stoneskin (4), Ice Storm (5). {6287} Plant Domain Clerics who take the Plant domain are able to repel and destroy vermin and have spells that call upon the power of nature to protect and destroy. Domain Special Ability and Bonus Spells Turn Vermin: Able to turn vermin as if they were undead. The cleric gains access to the following spells at the specified spell level: Barkskin (2), Creeping Doom (7). {6288} Sun Domain Clerics who take the Sun domain are better able to turn undead than their brethren, and gain spells that are harmful to undead. Domain Special Ability and Bonus Spells Exceptional Turning: Add 1d6 to all turning checks to determine the maximum HD of undead turned. Also add 1d4 to the number of undead turned. The cleric gains access to the following spells at the specified spell level: Searing Light (2), Sunbeam (7). {6289} Travel Domain Clerics who take the Travel domain gain access to an improved list of bonus spells. Bonus Spells The cleric gains access to the following spells at the specified spell level: Entangle (1), Web (2), Freedom of Movement (3), Slow (4), Haste (5). {6290} Trickery Domain Clerics who take the Trickery domain gain bonuses to Rogue-like skills and gain access to various invisibility spells. Domain Special Ability and Bonus Spells Divine Trickery: Bonus to Hide, Persuade, Search, Disable Trap, Move Silently, Open Lock, and Pick Pockets checks equal to 1 per 2 levels. This effect lasts for 5 turns + the cleric's Charisma modifier. The cleric gains access to the following spells at the specified spell level: Invisibility (2), Invisibility Sphere (3), Improved Invisibility (5). {6291} Water Domain Clerics who take the Water domain command power over creatures of the Elemental Planes and are granted spells that weaken or kill opponents. Domain Special Ability and Bonus Spells Turn Elementals: Able to turn elementals as if they were undead. The cleric gains access to the following spells at the specified spell level: Poison (3), Ice Storm (5). {6292} Luck Domain Clerics who take the Luck domain are able to cast the spells Sphere of Chaos and Bestow Curse with additional control and extra effects. Domain Special Ability and Bonus Spells Divine Luck: Mastery of the Sphere of Chaos and Bestow Curse spells. The cleric gains access to the following spells at the specified spell level: Sphere of Chaos (5). {6293} War Domain Clerics who take the War domain can summon the power of their deity to become engines of destruction. They also gain access to spells that improve their battle prowess. Domain Special Ability and Bonus Spells Battle Master: The cleric gains a bonus of 1 + 1 per 5 levels to Dexterity, Constitution, Attack Rolls and Damage. As well the cleric gains damage reduction twice this amount. The effect will last for 5 rounds + charisma modifer. The cleric gains access to the following spells at the specified spell level: Cat's Grace (2), Aura of Vitality (7). {6294} Strength Domain Clerics who take the Strength domain are able to boost their Strength with divine energy, and gain access to spells that make them stronger and more resilient. Domain Special Ability and Bonus Spells Divine Strength: The cleric gains a bonus to Strength equal to 2 + 1 per 3 class levels. This effect has a duration of 5 rounds + the cleric's Charisma modifier. The cleric gains access to the following spells at the specified spell level: Divine Power (3), Stoneskin (5). {6295} Protection Domain Clerics who take the Protection domain are able to shield themselves from harm using their special abilities and spells. Domain Special Ability and Bonus Spells Divine Protection: The cleric is able to cast an improved form of Sanctuary that sets the save DC at 10 + Chr Modifier + Clerical Level. The effect has a duration of 1 round per caster level + the cleric's Charisma modifier. The cleric gains access to the following spells at the specified spell level: Minor Globe of Invulnerability (4), Energy Buffer (5). {6296} Death Domain Clerics who take the Death domain can summon an enhanced shadow and gains spells related to death and dying. Domain Special Ability and Bonus Spells Negative Plane Avatar: The cleric is able to summon a shadow that gains in power as the cleric advances. The cleric gains access to the following spells at the specified spell level: Phantasmal Killer (4), Enervation (5). {6297} Go To Break {6298} Trust in Mystra and bring them down! {6299} Shades, Cone of Cold {6300} Shades, Fireball {6301} Shades, Stoneskin {6302} Shades, Wall of Fire {6303} Shadow Conjuration, Summon Shadow {6304} Shadow Conjuration, Darkness {6305} Shadow Conjuration, Invisibility {6306} Shadow Conjuration, Mage Armor {6307} Shadow Conjuration, Magic Missile {6308} Greater Shadow Conjuration, Summon Shadow {6309} Greater Shadow Conjuration, Acid Arrow {6310} Greater Shadow Conjuration, Ghostly Visage {6311} Greater Shadow Conjuration, Web {6312} Greater Shadow Conjuration, Minor Globe of Invulnerability {6313} Lich {6314} Mummy, Common {6315} Mummy, Warrior 2 {6316} Skeleton, Priest {6317} Skeleton, Common {6318} Skeleton, Warrior 1 {6319} Skeleton, Warrior 2 {6320} Skeleton, Chieftain {6321} Zombie, Rotting {6322} Zombie, Warrior 1 {6323} Zombie, Warrior 2 {6324} Sort by: {6325} Date {6326} Priority {6327} Bear, Grizzly {6328} Grey Render {6329} Awaken {6330} Creeping Doom {6331} Ultravision {6332} Destruction {6333} Horrid Wilting {6334} Ice Storm {6335} Energy Buffer {6336} Negative Energy Burst {6337} Negative Energy Ray {6338} Aura of Vitality {6339} War Cry {6340} Regenerate {6341} Evard's Black Tentacles {6342} Legend Lore {6343} Find Traps {6344} Awaken (9) {6345} Creeping Doom (13) {6346} Ultravision (3) {6347} Ultravision (6) {6348} Destruction (13) {6349} Horrid Wilting (15) {6350} Horrid Wilting (20) {6351} Ice Storm (9) {6352} Energy Buffer (11) {6353} Energy Buffer (15) {6354} Energy Buffer (20) {6355} Negative Energy Burst (5) {6356} Negative Energy Burst (10) {6357} Negative Energy Ray (1) {6358} Negative Energy Ray (3) {6359} Negative Energy Ray (5) {6360} Negative Energy Ray (7) {6361} Negative Energy Ray (9) {6362} Aura of Vitality (13) {6363} War Cry (7) {6364} Regenerate (13) {6365} Evard's Black Tentacles (7) {6366} Evard's Black Tentacles (15) {6367} Legend Lore (5) {6368} Find Traps (3) {6369} {6370} All Levels {6371} Always run {6372} Controls {6373} Level Up Summary {6374} Penguin {6375} {6376} Ogre B {6377} Ogre, Chieftain B {6378} Ogre, Mage B {6379} Area Map {6380} Buy {6381} Sell {6382} Party {6383} Transfer Leadership {6384} Ignore Invitations from {6385} Reject Invitation from {6386} Accept Invitation from {6387} {6388} Class {6389} Hit Points Gained {6390} Spells (Added) {6391} Skills {6392} Feats {6393} Release from Domination {6394} Edit pin text {6395} Your journal has been updated. {6396} My art will bring you low. {6397} {6398} You will rue the day you invited my attack! {6399} Move {6400} Pick Up {6401} Prepare to face the judgement of Mystra! {6402} Mystra, send your healing power to me! {6403} Help! Help! {6404} Use Item {6405} Accept {6406} Offer {6407} GP: {6408} Total: {6409} Uninjured {6410} Barely Injured {6411} Injured {6412} Badly Wounded {6413} Near Death {6414} Dead {6415} {6416} Effortless {6417} Easy {6418} Moderate {6419} Challenging {6420} Very Difficult {6421} Overpowering {6422} Impossible {6423} Hostile {6424} Neutral {6425} Friendly {6426} Barbarian Rage (2x per day) {6427} Barbarian Rage (3x per day) {6428} Barbarian Rage (4x per day) {6429} Greater Rage (4x per day) {6430} Greater Rage (5x per day) {6431} Greater Rage {6432} Damage Reduction 2 {6433} Damage Reduction 3 {6434} Damage Reduction 4 {6435} Wild Shape (2x day) {6436} Wild Shape (3x day) {6437} Wild Shape (4x day) {6438} Wild Shape (5x day) {6439} Wild Shape {6440} Elemental Shape (2x day) {6441} Elemental Shape (3x day) {6442} Improved Elemental Shape {6443} Ki Strike +2 {6444} Sneak Attack (+2d6) {6445} Sneak Attack (+3d6) {6446} Sneak Attack (+4d6) {6447} Sneak Attack (+5d6) {6448} Sneak Attack (+6d6) {6449} Sneak Attack (+7d6) {6450} Sneak Attack (+8d6) {6451} Sneak Attack (+9d6) {6452} Sneak Attack (+10d6) {6453} has left the party. {6454} has joined the party. {6455} is now the Party Leader. {6456} is already considering an invitation. {6457} is already involved in party negociations. {6458} is ignoring your Party Invitation. {6459} {6460} You have received a Party Invitation from . {6461} {6462} You have sent a Party Invitation to . {6463} {6464} You are ignoring Party Invitations from for a short time. {6465} You have rejected the Party Invitation from . {6466} You have been kicked from the party. {6467} has been kicked from the party. {6468} The Party Invitation from has already expired. {6469} has rejected your invitation to join the party. {6470} North is the direction to find the thing. {6471} The Moonstone Mask {6472} Shining Knight Arms and Armor {6473} Trade of Blades {6474} Temple of Helm {6475} Hall of Justice {6476} The Cloaktower {6477} The Shining Serpent Inn {6478} The Fallen Tower {6479} The One-Eyed Minotaur {6480} Neverwinter Prison {6481} The Board Laid Bare {6482} Summon Mephit {6483} Summon Celestial {6484} War Domain, Battle Mastery {6485} Strength Domain, Divine Strength {6486} Protection Domain, Divine Protection {6487} Death Domain, Negative Plane Avatar {6488} {6489} Improved Critical {6490} Weapon Focus {6491} Weapon Specialization {6492} Spell Focus {6493} Skill Focus {6494} Caster Level(s): Bard 3, Cleric 3, Paladin 3, Wizard / Sorcerer 3 Innate Level: 3 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single, Medium Duration: 1 Hour / Level Additional Counter Spells: Save: Harmless Spell Resistance: No When this spell is cast, the caster chooses to be protected from either good or evil. The spell target and all allies within 10 feet receive a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment. {6495} There they are! We'll easily destroy them. {6496} Load Game {6497} Empty Slot {6498} Caster Level(s): Bard 5, Wizard / Sorcerer 6 Innate Level: 5 School: Illusion Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 1 Round / Level Additional Counter Spells: Save: Harmless Spell Resistance: No The caster is surrounded by a ghostly nimbus of light that grants damage reduction 20/+3, prevents all spells of level 2 or lower from affecting the caster and provides a 25% concealment bonus. {6499} Oh goddess! We're all going to die! {6500} Caster Level(s): Wizard / Sorcerer 4 Innate Level: 4 School: Illusion Descriptor(s): Fear, Mind-Affecting Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Single Duration: Instant Additional Counter Spells: True Seeing Save: Will and Fortitude Spell Resistance: Yes The caster conjures an image of utmost horror to strike down a single creature. The target may attempt a Will save to disbelieve the spell, avoiding all ill effects. Failing that, the target then makes a Fortitude save to avoid instant death. A successful save still inflicts 3d6 points of damage. {6501} Caster Level(s): Wizard / Sorcerer 6 Innate Level: 6 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Single or Point Duration: 1 Hour / Level Additional Counter Spells: Save: Will (-2) Negates Spell Resistance: No This spell has two modes of operation: targeting a single outsider, or summoning a planar ally. Targeted outsiders are paralyzed for 1 round per 2 caster levels. The type of summoned ally is based on the caster's alignment: Evil: Succubus Neutral: Green slaad Good: Hound archon {6502} Caster Level(s): Cleric 4, Druid 3 Innate Level: 3 School: Necromancy Descriptor(s): Poison Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Neutralize Poison Save: Fortitude Negates Spell Resistance: Yes If the caster succeeds at a melee touch attack, the target must make a Fortitude save or suffer the effects of large scorpion venom (1d6 Strength damage on primary and secondary hits). {6503} I don't believe that you are worth my time. {6504} Quick, hurry, protect me! {6505} Caster Level(s): Cleric 3, Druid 3, Ranger 2, Wizard / Sorcerer 3 Innate Level: 2 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 24 Hours Additional Counter Spells: Save: Harmless Spell Resistance: No The target creature gains damage resistance 30/- against all elemental forms of damage. The spell ends after absorbing 40 points of damage from any single elemental type. {6506} Caster Level(s): Bard 1, Cleric 1, Paladin 1, Wizard / Sorcerer 1 Innate Level: 1 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 1 Turn / Level Additional Counter Spells: Save: Will Negates Spell Resistance: Yes When this spell is cast, the caster chooses to protect the target creature from either good or evil. The target receives a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment. {6507} Caster Level(s): Cleric 2, Druid 2, Paladin 2, Ranger 1, Wizard / Sorcerer 2 Innate Level: 2 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 1 Turn / Level Additional Counter Spells: Save: Harmless Spell Resistance: No The target creature gains damage resistance 20/- against all elemental forms of damage. The spell ends after absorbing 30 points of damage from any single elemental type. {6508} Caster Level(s): Bard 1, Cleric 1, Wizard / Sorcerer 1 Innate Level: 1 School: Necromancy Descriptor(s): Fear, Mind-Affecting Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Single Duration: 1d4 Rounds Additional Counter Spells: Remove Fear Save: Will Negates Spell Resistance: Yes A target creature with 5 Hit Dice or less is afflicted with fear and suffers a -2 morale check to attack, damage and saving rolls. {6509} Caster Level(s): Bard 5, Cleric 5, Druid 5, Wizard / Sorcerer 5 Innate Level: 5 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Point Duration: 24 Hours Additional Counter Spells: Save: None Spell Resistance: No The caster summons a dire bear to be a faithful and loyal servant. {6510} Caster Level(s): Bard 6, Cleric 6, Druid 6, Wizard / Sorcerer 6 Innate Level: 6 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Point Duration: 24 Hours Additional Counter Spells: Save: None Spell Resistance: No The caster summons a dire tiger to be a faithful and loyal servant. {6511} Caster Level(s): Cleric 7, Druid 7, Wizard / Sorcerer 7 Innate Level: 7 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Point Duration: 24 Hours Additional Counter Spells: Save: None Spell Resistance: No The caster summons a random huge elemental to be a faithful and loyal servant. {6512} Caster Level(s): Cleric 8, Druid 8, Wizard / Sorcerer 8 Innate Level: 8 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Point Duration: 24 Hours Additional Counter Spells: Save: None Spell Resistance: No The caster summons a random greater elemental to be a faithful and loyal servant. {6513} Caster Level(s): Cleric 9, Druid 9, Wizard / Sorcerer 9 Innate Level: 9 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Point Duration: 24 Hours Additional Counter Spells: Save: None Spell Resistance: No The caster summons a random elder elemental to be a faithful and loyal servant. {6514} Caster Level(s): Cleric 5, Special Innate Level: 5 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Point Duration: 1 Turn / Level Additional Counter Spells: Save: None Spell Resistance: No This spell opens a portal to the Elemental Plane of Shadow and draws forth a shadow ally to become a faithful and loyal servant. Illusionists are able to use this spell in conjunction with the Shades, Shadow Conjuration, and Greater Shadow Conjuration spells. The shadow ally summoned depends on caster level: Level < 8: Greater shadow Level = 8 to 10: Shadow mastiff Level = 11 to 14: Shadow lord Level > 14: Shadow demon {6515} Caster Level(s): Cleric 8, Druid 8 Innate Level: 8 School: Evocation Descriptor(s): Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Colossal Duration: 3 Rounds Additional Counter Spells: Create Greater Undead Save: Reflex Negates Spell Resistance: Yes The caster summons a globe of divine radiance to blind and burn those within the area of effect. Undead take 1d6 points of divine damage per caster level, to a maximum of 20d6. All other monster types take 3d6 points of divine damage, and are blinded for 3 rounds. A successful Reflex save halves the damage for undead and voids blindness for others. {6516} Caster Level(s): Wizard / Sorcerer 6 Innate Level: 6 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 1 Round / Level Additional Counter Spells: Save: Harmless Spell Resistance: No The caster becomes an engine of destruction, gaining a +1 attack bonus for every 2 caster levels, a +4 natural armor AC bonus, +2d4 Strength, +2d4 Dexterity, +5 to their Fortitude saving throws, and +1d6 additional Hit Points per caster level. {6517} Caster Level(s): Wizard / Sorcerer 9 Innate Level: 9 School: Transmutation Descriptor(s): Component(s): Verbal Range: Personal Area of Effect / Target: Caster Duration: 9 seconds Additional Counter Spells: Save: None Spell Resistance: No The caster is able to defy the sands of time, casting spells, moving about, and attacking normally while the rest of the world appears suspended, as if in stasis. {6518} Caster Level(s): Cleric 5, Druid 7, Wizard / Sorcerer 6 Innate Level: 5 School: Divination Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 1 Turn / Level Additional Counter Spells: Greater Shadow Conjuration Save: Harmless Spell Resistance: No The target creature can see through Sanctuary and Invisibility effects, and automatically spots hiding opponents. {6519} Caster Level(s): Wizard / Sorcerer 3 Innate Level: 3 School: Necromancy Descriptor(s): Negative Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Negative Energy Protection Save: None Spell Resistance: Yes The target creature takes 1d6 points of damage for every 2 caster levels. This damage is then applied to the caster's Hit Points as a temporary bonus. {6520} Caster Level(s): Cleric 0, Druid 0, Paladin 1 Innate Level: 0 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 1 Turn / Level Additional Counter Spells: Save: Harmless Spell Resistance: No The target creature gains 1 temporary hit point above his maximum total. {6521} Caster Level(s): Wizard / Sorcerer 9 Innate Level: 9 School: Necromancy Descriptor(s): Death, Sonic Component(s): Verbal Range: Short Area of Effect / Target: Colossal, 1 Creature / Level Duration: Instant Additional Counter Spells: Silence Save: Fortitude Negates Spell Resistance: Yes All enemies within the area of effect must succeed at a Fortitude save or die, to a maximum of 1 enemy per caster level. {6522} Caster Level(s): Druid 5, Wizard / Sorcerer 4 Innate Level: 4 School: Evocation Descriptor(s): Fire Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Wall 30 ft Long Duration: 1 Round / 2 Levels Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes This spell creates a curtain of fire that deals 4d6 points of fire damage to any creature that attempts to pass through it. {6523} Caster Level(s): Wizard / Sorcerer 2 Innate Level: 2 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Huge Duration: 1 Round / 2 Levels Additional Counter Spells: Freedom of Movement Save: Reflex Partial Spell Resistance: Yes Sticky strands cling to all creatures within the area of effect, entangling them. Creatures who make their save can move, but at a reduced rate dependent on their Strength. {6524} Caster Level(s): Wizard / Sorcerer 9 Innate Level: 9 School: Illusion Descriptor(s): Fear, Mind-Affecting Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Colossal Duration: Instant Additional Counter Spells: True Seeing Save: Fortitude and Will Spell Resistance: Yes A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage. Creatures with less than 4 HD automatically die, without any saving throws. {6525} Caster Level(s): Cleric 7 Innate Level: 7 School: Evocation Descriptor(s): Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Colossal Duration: Instant Additional Counter Spells: Save: None Spell Resistance: Yes A wave of divine energy blasts all enemy creatures within the area of effect. All enemies within the area are stunned for 1 round per 2 caster levels. Those with 4 Hit Dice or less are killed instantly. Any hostile summoned creatures are returned to their home planes. {6526} Caster Level(s): Bard 2, Cleric 2, Paladin 2, Wizard / Sorcerer 2 Innate Level: 2 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 1 Hour / Level Additional Counter Spells: Save: Harmless Spell Resistance: No The target creature's Charisma is increased by 1d4+1. {6527} Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2 Innate Level: 2 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 1 Hour / Level Additional Counter Spells: Save: Harmless Spell Resistance: No The target creature's Wisdom is increased by 1d4+1. {6528} Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2 Innate Level: 2 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 1 Hour / Level Additional Counter Spells: Save: Harmless Spell Resistance: No The target creature's Intelligence is increased by 1d4+1. {6529} Caster Level(s): Druid 5 Innate Level: 5 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Animal Companion Duration: Special Additional Counter Spells: Save: Harmless Spell Resistance: No The target animal companion gains +4 Strength, +4 Constitution, +1d10 Wisdom, and +2 to attack rolls for as long as it remains at the Druid's side. {6530} Caster Level(s): Druid 7 Innate Level: 7 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Large Duration: 1 Round / Level Additional Counter Spells: Save: None Spell Resistance: No The caster summons a mass of biting and stinging insects which causes 1d6 points of damage. For every subsequent round that a creature remains within the area of effect, the damage inflicted is increased by an increment of 1d6 (ie. 1d6 for the first round, 2d6 for the second, 4d6 for the third, 7d6 for the fourth, and so on). The spell deals damage until its duration expires or it deals 1,000 points of damage. {6531} Caster Level(s): Bard 2, Cleric 2, Druid 1, Ranger 1, Wizard 2 Innate Level: 2 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 1 Hour / Level Additional Counter Spells: Save: Harmless Spell Resistance: No The target creature's ability to see in complete darkness is improved beyond that of Darkvision. When this spell is applied even the effects of magical darkness are pierced. {6532} Caster Level(s): Cleric 7 Innate Level: 7 School: Necromancy Descriptor(s): Component(s): Verbal, Somatic Range: Close Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Save: Fortitude Partial Spell Resistance: Yes The target creature must make a Fortitude save or die. A successful save still results in the target taking 10d6 points of damage. {6533} Caster Level(s): Wizard / Sorcerer 8 Innate Level: 8 School: Necromancy Descriptor(s): Death Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Colossal Duration: Instant Additional Counter Spells: Save: Fortitude 1/2 Spell Resistance: Yes All creatures within the area of effect take 1d8 points of withering energy damage per caster level, to a maximum of 25d8. {6534} Caster Level(s): Bard 6, Druid 5, Wizard / Sorcerer 4 Innate Level: 4 School: Evocation Descriptor(s): Cold Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Huge Duration: Instant Additional Counter Spells: Save: None Spell Resistance: Yes All creatures in the area of effect take 3d6 points of bludgeoning damage and 2d6 points of cold damage. Ice Storm will do an additional 1d6 cold damage per additional 3 caster levels. {6535} Caster Level(s): Bard 6, Druid 6, Sorcerer / Wizard 5 Innate Level: 5 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 1 Turn / Caster Level Additional Counter Spells: Save: Harmless Spell Resistance: No The caster gains damage resistance 40/- against all elemental forms of damage. The spell ends after absorbing 60 points of damage from any single elemental type. {6536} Caster Level(s): Wizard / Sorcerer 3 Innate Level: 3 School: Necromancy Descriptor(s): Negative Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Huge Duration: Instant Additional Counter Spells: Negative Energy Protection Save: Will 1/2 Spell Resistance: Yes All creatures caught in the area of effect take 1d8 points of negative energy damage, +1 per caster level, to a maximum of +20. All creatures caught in the area also lose 1 point of strength per 4 caster levels. Negative energy spells have a reverse effect on undead, healing instead of harming them. {6537} Caster Level(s): Cleric 2, Wizard / Sorcerer 1 Innate Level: 1 School: Necromancy Descriptor(s): Negative Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Save: Will 1/2 Spell Resistance: Yes A ray of negative energy slams into the target creature, doing 1d6 points of damage. After level 1, the spell does an additional 1d6 points of damage for every 2 caster levels, to a maximum of 5d6 at level 9. Negative energy spells have a reverse effect on undead, healing instead of harming them. {6538} Caster Level(s): Druid 7 Innate Level: 7 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Colossal Duration: 1 Round / Level Additional Counter Spells: Save: Harmless Spell Resistance: No All allies within the area of effect receive a +4 bonus to Strength, Constitution, and Dexterity. {6539} Caster Level(s): Bard 4 Innate Level: 4 School: Enchantment Descriptor(s): Mind-Affecting, Sonic Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Colossal Duration: 1 Round / Level Additional Counter Spells: Silence Save: Will Negates Spell Resistance: Yes The caster lets out a powerful shout that grants the Bard a +2 bonus to attack and damage. All enemies within the area of effect are stricken with fear. {6540} Stop and wait right there. {6541} Caster Level(s): Cleric 7, Druid 6 Innate Level: 7 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 1 Round / Caster Level Additional Counter Spells: Save: Harmless Spell Resistance: No For the duration of the spell, the target creature gains the ability to regenerate 6 Hit Points every round. {6542} Caster Level(s): Wizard / Sorcerer 4 Innate Level: 4 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Large, 1d4 Tentacles, + 1 / Caster Level Duration: 1 Round / Level Additional Counter Spells: Save: Fortitude Special Spell Resistance: No A field of thick, rubbery tentacles rises from the ground. For every round that a creature is caught within the area of effect, it suffers attacks from 1d4 tentacles, each capable of doing 1d6+4 points bludgeoning damage. If any tentacle attack hits a target, that target must then make a Fortitude saving throw or become paralyzed. {6543} Caster Level(s): Bard 4, Wizard / Sorcerer 6 Innate Level: 6 School: Divination Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 1 Turn / Level Additional Counter Spells: Save: Harmless Spell Resistance: No This spell grants the caster a +10 bonus to Lore checks, +1 per 2 caster levels. {6544} Caster Level(s): Bard 3, Cleric 2, Wizard / Sorcerer 3 Innate Level: 2 School: Divination Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Colossal Duration: Instant Additional Counter Spells: Save: Harmless Spell Resistance: No All traps within the area of effect become known to the caster of this spell and are disarmed. {6545} Difficulty Class, where applicable: 10 + 1 for every 3 HD. Duration, where applicable: 1 round for every 3 HD. Damage, where applicable: 1d6 + 1d6 for every 3 HD. Some creatures are able to project a 10-foot radius field of protective energy that has an effect on any enemies that come within range. The following types of Auras are available in the game: Aura of Cold, Aura of Fire, Aura of Lightning: Damaging auras. Aura of Blinding: Enemies entering the aura are blinded. Aura of Fear: Enemies entering the aura are stricken with fear. Aura of Menace: Enemies entering the aura are stricken with the effects of a Doom spell. Aura of Protection: The caster is protected as if he had a Circle of Protection - Evil and Globe of Invulnerability in place. Aura of Stunning: Enemies entering the aura are stunned. Aura of Unearthly Visage: The caster appears so beautiful or so ugly that creature entering the aura must save or die. Aura of the Unnatural: All animals are instantly stricken with fear. Miscellaneous: Tyrantfog (5-foot radius of green mist that saps the Constitution of all creatures within its grasp. Fortitude save at DC 13 to resist). {6546} Difficulty Class, where applicable: 10 + 1 for every 2 HD. Duration, where applicable: 1 Round for every 2 HD. Damage, where applicable: 1d6 for every 2 HD. Bolts damage or negatively affect a single target creature. Bolts can deal damage or deliver more exotic effects such as charm and domination, ability damage, paralysis, poison, slow, or entanglement. The following types of Bolts are available in the game: Direct Damage: Bolt of Acid, Bolt of Cold, Bolt of Fire, Bolt of Lightning, Bolt of Shards Mind-Affecting: Bolt of Charm, Bolt of Confusion, Bolt of Domination, Bolt of Stunning, Bolt of Dazing. Negative Energy: Bolt of Death, Bolt of Level Drain, Bolt of Charisma, Bolt of Constitution damage, Bolt of Dexterity damage, Bolt of Strength damage, Bolt of Wisdom damage, or Bolt of Intelligence damage. Movement Impeding: Bolt of Slowness, Bolt of Webbing, Bolt of Paralysis. Miscellaneous: Bolt of Disease, Bolt of Poison, Salt Mephit Breath (1d4 Damage, -2 to Attack, -4 to Armor Class for 3 rounds), Steam Mephit Breath (1d4 Damage, -2 Attack and -4 to Armor Class for 3 rounds). {6547} Difficulty Class, where applicable: 10 +1 for every 2 HD. Damage, where applicable: 2d6 for every 3 HD. Cones are an effective means of dealing elemental forms of damage, as well as poison and disease, to all within a cone-shaped area of effect. The following types of Cones are available in the game: Direct Damage: Cone of Acid, Cone of Cold, Cone of Disease, Cone of Fire, Cone of Lightning, Cone of Poison, Sonic Cone. Miscellaneous: Iron Golem Breath (This DC 17 poison deals 1d4 Constitution damage, then death). {6548} Difficulty Class: Depends on the creature's Hit Dice. The DC for Dragon's Breath can be as low as 13 and as high as 41, depending on the type of breath weapon and the dragon's HD. Duration, where applicable: 1d6 rounds + 1 round per 3 HD, starting at 6 HD. Damage, where applicable: Damage from Dragon's Breath varies wildly depending on the type of breath weapon being used. Breath weapons can only be used once per 1d4 rounds. The effect appears just in front of the creature and spreads out over a 15-ft radius from the point of impact. The following types of Dragon's Breath are available in the game: Direct Damage Acid: DC 13 - 36, Damage 2d4 - 24d4. Lightning: DC 14 - 37, Damage 2d8 - 24d8. Chlorine Gas: DC 13 - 37, Damage 2d6 - 24d6. Fire: DC 15 - 40, Damage 2d10 - 24d10. Cold: DC 12 - 36, Damage 2d6 - 24d6. Weaken: DC 16 - 41, Damage 1 Strength Damage + 1 per 3 HD above 6. Duration: Sleep: DC 14 - 37. Fear: DC 14 - 37. Slow: DC 13 - 37. Paralysis: DC 14 - 39. {6549} Difficulty Class: None. Damage: None. Duration: Number of rounds equal to the creature's Constitution modifier. Some creatures have the ability to enter a frenzied state that grants temporary ability score bonuses. This works in a similar fashion to Barbarian Rage. A creature can enter three different types of Frenzy available in the game, each of which has three versions that apply a +2, +4, or +6 bonus to ability scores. The duration of all forms of Frenzy is equal to the creature's Constitution modifier, in rounds. The three types are as follows: Ferocity: boosts Strength and Dexterity. Intensity: boosts Dexterity and Constitution. Rage: boosts Strength and Constitution. {6550} Difficulty Class, where applicable: 10 + 1 for every 2 HD. Damage: None. Duration, where applicable: 1 round + 1 for every 3 HD. Gaze attacks have a cone-shaped area of effect and do not deal damage directly to targets. The following types of Gaze attacks are available in the game: Mind-Affecting: Charm, Confusion, Daze, Dominate, Fear, Stun. Negative Energy: Doom, Death, Destroy Law, Destroy Good. Positive Energy: Destroy Evil, Destroy Chaos. Movement Impeding: Paralysis. Miscellaneous: Krenshar Fear Gaze (DC 12, 3 round duration). {6551} Difficulty Class, where applicable: 10 + 1 for every 4 HD. Damage, where applicable: 1d6 + 1d6 for every 4 HD. Duration, where applicable: 1 round + 1 for every 4 HD. Howls are all sonic-based attacks that allow a monster to harm a target with the sound of its voice. Howls have a radius of 30 feet. Although Howl attacks have a large area of effect, they are easier to resist and do not last as long as other attack forms. The following types of Howls are available in the game: Direct Damage: Sonic. Mind-Affecting: Confuse, Daze, Fear, Stun. Negative Energy: Doom, Death. Movement Impeding: Paralysis. Miscellaneous: Trumpet Archon Blast (Difficulty Class of 19, Paralysis for 1d4 Rounds). {6552} Difficulty Class, where applicable: 10 + 1 for every HD. Damage, where applicable: 1d6 per HD. Duration, where applicable: 1 round per HD. Pulse attacks are the most dangerous form of creature attack. A Pulse is a devastating wave of energy that affects all creatures, friend or foe, within 10 feet. The following types of Pulses are available in the game: Direct Damage: Drowning Wave, Fire, Lightning, Cold. Negative Energy: Negative Energy Damage, Death, Level Drain, Ability Drain: Charisma, Ability Drain: Constitution, Ability Drain: Intelligence, Ability Drain: Dexterity or Ability Drain: Wisdom. Positive Energy: Holy Light. Miscellaneous: Whirlwind, Disease, Vrock Spores, Poison, Bolster Undead (grants all undead in the area of effect a +2 to their Turn Resistance). {6553} Lesser Body Adjustment (heals self for 1d8 + 1 for every caster level, to a maximum of +5) {6554} Summoning abilities allow creatures to enlist the aid of extraplanar allies at will. The following types of Summons are available in the game: Summon Tanar'ri: Summons a succubus to aid the caster in combat Summon Celestial: A percentage chance of summoning one of the following creatures: lantern archon, hound archon, or trumpet archon. Summon Mephit: A percentage chance of summoning a mephit (if the caster is a mephit, it will attempt to summon another mephit of its own type). Summon Slaadi: A percentage chance of summoning a red slaad or green slaad according to creature's HD. {6555} {6556} Neverwinter Observatory {6557} Show Pregenerated Characters {6558} {6559} Copy Character to Local {6560} Save Character {6561} Saving Throw Type: All {6562} Saving Throw Type: Fortitude {6563} Saving Throw Type: Reflex {6564} Saving Throw Type: Will {6565} Import Character {6566} Favored Enemy {6567} Rogue Bonus {6568} Trickery Domain, Divine Trickery {6569} Rogue's Cunning {6570} Rogue's Cunning (3) {6571} Goto {6572} Kill {6573} Heal {6574} Limbo {6575} Examine {6576} Take Control {6577} Take Control Full Powers {6578} Creator {6579} Create {6580} Chooser {6581} Toggle AI {6582} Rest {6583} Toggle Invulnerable {6584} Search By First Name {6585} Creatures {6586} Item {6587} Encounter {6588} Waypoint {6589} Triggers and Traps {6590} Portal {6591} Placeable Object {6592} {6593} Custom {6594} Standard {6595} Temple of Tyr {6596} Skill Modifier {6597} Number of Ranks {6598} Skill Check {6599} You Are Dead {6600} Wait for help from another player or choose an option below. Respawning will incur a penalty of 50 XP per level of your character and the loss of 10% of your gold. {6601} Wait For Help {6602} Exit Game {6603} Respawn {6604} {6605} Standard Traps {6606} Minor {6607} Average {6608} Strong {6609} Deadly {6610} has joined as a player. {6611} has joined as a game master. {6612} has left as a player. {6613} has left as a game master. {6614} Default {6615} Create {6616} Split {6617} Frost {6618} Acid Splash {6619} Sonic {6620} Negative {6621} Please enter a name for this save game. {6622} DM CONSOLE {6623} Enter the TAG to search for. {6624} Choose object type. {6625} The object is busy and can not talk to you right now. {6626} Attack Of Opportunity {6627} A version of this character already exists in the savegame. Which version would you like to use? {6628} Input Command {6629} Execute Command {6630} Input Waypoint Name {6631} Input Portal IP Address Including Port {6632} You are encumbered and cannot run. {6633} You are encumbered and cannot walk at normal speed. {6634} You are encumbered and cannot pick up anything else. {6635} Save Game {6636} Char. List {6637} Special Walk {6638} Entered Target Mode. {6639} Toggle Invulnerable {6640} Force Rest {6641} More Actions {6642} Goto {6643} Heal {6644} Kill {6645} Take Control {6646} Take Control {6647} Take Control Full Powers {6648} Give/Take {6649} Give Gold {6650} Take Gold {6651} Give Item {6652} Take Item {6653} Give XP {6654} Take XP {6655} Give Level {6656} Take Level {6657} Find Next {6658} Zombie Walk {6659} Input Amount {6660} The OnEnter Event occurs whenever a player's character enters the area. {6661} The OnExit Event occurs whenever a player's character exits the area. {6662} The OnHeartbeat Event occurs at regular intervals during gameplay. {6663} The OnUserDefined Event occurs whenever a module designer explicitly calls the EventUserDefined() NWScript function. {6664} The OnDeath Event occurs when the object dies or is destroyed. {6665} The OnDamaged Event occurs when the object is damaged as a result of a physical or supernatural attack. {6666} Mmph! {6667} {6668} Short {6669} Medium {6670} Long {6671} Default {6672} Inventory {6673} 1 {6674} 2 {6675} 3 {6676} 4 {6677} 5 {6678} 6 {6679} Enter Label {6680} {6681} Jump {6682} Invulnerable {6683} Jump to Point {6684} Jump All Players to Point {6685} Container {6686} Familiars {6687} Special {6688} Custom 1 {6689} Custom 2 {6690} Custom 3 {6691} Custom 4 {6692} Custom 5 {6693} Monsters {6694} Animals {6695} Bear {6696} Birds {6697} Canine {6698} Feline {6699} Other {6700} Insects {6701} Beetles {6702} Spiders {6703} Shapechangers {6704} {6705} Humanoid {6706} Bugbears {6707} Fey {6708} Goblin {6709} Lizardfolk {6710} Minotaur {6711} Orc {6712} Constructs {6713} Dragons {6714} Elementals {6715} Planar {6716} Celestial {6717} Fiendish {6718} Imps {6719} Slaad {6720} Undead {6721} {6722} Mummy {6723} Skeleton {6724} Wraith {6725} Zombie {6726} Books are used to collect all sorts of writing, ranging from important magical discoveries to mundane family recipes. {6727} Common {6728} Noble {6729} Ogres {6730} Trolls {6731} NPCs {6732} Tutorial {6733} _Assign to new category {6734} Tileset Specific {6735} Universal {6736} Metal {6737} Stone {6738} Wood {6739} Helmets {6740} Shields {6741} Small Shields {6742} Tower Shields {6743} Creature Items {6744} Claw {6745} Belts {6746} Bracers {6747} Cloaks {6748} Kit {6749} Jewelry {6750} Amulets {6751} Rings {6752} {6753} Potions {6754} Scrolls {6755} Arcane {6756} Ammunition {6757} Arrows {6758} Bolts {6759} Bullets {6760} One-Handed {6761} Two-Handed {6762} Great {6763} Bladed {6764} Bastard Swords {6765} Daggers {6766} Great Swords {6767} Longswords {6768} Short Swords {6769} Clubs {6770} Flails {6771} Hammers {6772} Maces {6773} {6774} Crossbows {6775} Double-Sided {6776} Exotic {6777} Mage-Specific {6778} Rods {6779} Staves {6780} Wands {6781} Visual Effects {6782} Containers & Switches {6783} Battlefield {6784} Military {6785} Miscellaneous Interior {6786} Parks & Nature {6787} Penants & Signs {6788} Trades & Academic & Farm {6789} Merchants {6790} Generic Trigger {6791} Caster Level(s): Bard 1, Cleric 1, Paladin 1, Wizard / Sorcerer 1 Innate Level: 1 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 1 Hour / Level Additional Counter Spells: Save: Harmless Spell Resistance: No When this spell is cast, the caster chooses a target to be protected from either good or evil. The target receives a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment. {6792} There is nothing special about this object. {6793} Limbo {6794} cannot be bartered with. {6795} is too busy to deal with you. {6796} You are too busy to barter now. {6797} refused to barter with you. {6798} Waypoints {6799} Summoned Monsters {6800} + {6801} - {6802} Activate Item {6803} Unique Power {6804} ERROR: SKIPPING DECLARATION VIA "case" STATEMENT DISALLOWED. {6805} ERROR: SKIPPING DECLARATION VIA "default" STATEMENT DISALLOWED. {6806} Special Properties: {6807} Level Required: {6808} Plot Item {6809} Skin/Hide {6810} Bite {6811} Slam {6812} Gems {6813} NPC Clothing {6814} Melee Weapons {6815} Books {6816} {6817} Morningstars {6818} Ranged Weapons {6819} Longbows {6820} Shortbows {6821} Slings {6822} Large Shields {6823} ERROR: "else" WITHOUT "if" STATEMENT. {6824} Battle Music 1 {6825} Battle Music 1 {6826} Battle Music 2 {6827} City Music {6828} Forest Music {6829} Dungeon Ambient Track {6830} Forest Ambient Track {6831} Gore {6832} You cannot possess a creature controlled by a player. {6833} You cannot possess a creature controlled by a Dungeon Master. {6834} You cannot possess a creature already possessed by another player. {6835} Barter {6836} Barter with {6837} Player {6838} Dungeon Master {6839} Controlled {6840} AI Disabled {6841} Caster Level(s): Cleric 1, Druid 1, Wizard / Sorcerer 1 Innate Level: 1 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 24 Hours Additional Counter Spells: Save: Harmless Spell Resistance: No The target creature gains damage resistance 10/- against all elemental forms of damage. The spell ends after absorbing 20 points of damage from any single elemental type. {6842} (Current Area) {6843} Dungeonmaster Force Lock {6844} Dungeonmaster Force Unlock {6845} {6846} Spike Trap, Minor {6847} Spike Trap, Average {6848} Spike Trap, Strong {6849} Spike Trap, Deadly {6850} Holy Trap, Minor {6851} Holy Trap, Average {6852} Holy Trap, Strong {6853} Holy Trap. Deadly {6854} Tangle Trap, Minor {6855} Tangle Trap, Average {6856} Tangle Trap, Strong {6857} Tangle Trap, Deadly {6858} Acid Trap, Level 5 {6859} Acid Trap, Level 8 {6860} Acid Trap, Level 12 {6861} Acid Trap, Level 15 {6862} Fire Trap, Minor {6863} Fire Trap, Average {6864} Fire Trap, Strong {6865} Fire Trap, Deadly {6866} Electrical Trap, Minor {6867} Electrical Trap, Average {6868} Electrical Trap, Strong {6869} Electrical Trap, Deadly {6870} Gas Trap, Minor {6871} Gas Trap, Average {6872} Gas Trap, Strong {6873} Gas Trap, Deadly {6874} Frost Trap, Minor {6875} Frost Trap, Average {6876} Frost Trap, Strong {6877} Frost Trap, Deadly {6878} Negative Trap, Minor {6879} Negative Trap, Average {6880} Negative Trap, Strong {6881} Negative Trap, Deadly {6882} Sonic Trap, Minor {6883} Sonic Trap, Average {6884} Sonic Trap, Strong {6885} Sonic Trap, Deadly {6886} Acid Splash Trap, Minor {6887} Acid Splash Trap, Average {6888} Acid Splash Trap, Strong {6889} Acid Splash Trap, Deadly {6890} Ambient {6891} Positional {6892} Random Positional {6893} DM Fast {6894} Default Barbarian {6895} With a feat selection centered on melee combat with a greataxe, this is the perfect package for a combat-oriented adventurer. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {6896} Default Sorcerer {6897} This sorcerer package has a variety of spells from different schools, giving it a more balanced spell portfolio than the other sorcerer packages. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {6898} This bard package is built around a broad assortment of skills, feats, and spells, making the character a jack-of-all-trades who is useful in any situation. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {6899} Default Bard {6900} Default Cleric {6901} The generalist cleric package plays to the strengths of the class, focusing on potent healing spells and the destruction of undead monsters. It includes the Sun and Healing domains. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {6902} Edit Command {6903} Edit Label {6904} This druid package represents a defender of the natural order, a wise spellcaster who battles threats to his woods with a large wolf by his side. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {6905} Default Druid {6906} Send Entered Event {6907} Send Exit Event {6908} Druids from this tradition work to keep their minds and bodies in perfect harmony. This versatile package includes a balance of fighting and casting abilities, and a panther companion. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {6909} {6910} Druid, Interloper {6911} The gray druid package focuses on the latent combat skills of the class, making these characters a potent force with weapons as well as spells. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {6912} Druid, Gray {6913} {6914} Death druids personify the venegeful side of the druid's commitment to nature. These characters destroy the enemies of their woods with a bloody single-mindedness, using deceit and powerful spells in their missions of revenge. They are often accompanied by a monstrous spider. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {6915} Druid, Death {6916} Druid, Hawkmaster {6917} The hawkmaster package focuses on a high Dexterity, the ability to dodge and avoid blows, and supreme control over the animals of the woods. Their namesake hawk is a constant companion. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {6918} Default Monk {6919} Most monks follow this tradition of simple virtue and martial artistry. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {6920} Default Paladin {6921} The majority of paladins belong to this tradition, which provides any character with a strong balance of offensive and defensive abilities. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {6922} Default Ranger {6923} This package represents the most commonly encountered ranger, a master of the woods with a weapon in each hand and a bow across his back. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {6924} Default Rogue {6925} The typical rogue is anything but predictable, and comes equipped with the skills and abilities to perform almost any task. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {6926} Barbarian, Brute {6927} With his axe and unsurpassed Strength, this barbarian package is the archetypal killing machine in close combat. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {6928} Barbarian, Slayer {6929} Many barbarians are mistrustful of spellcasters, but a character with this package goes out of his way to find and engage them. He uses a sling to disrupt their spells from a distance, before closing to sword range and finishing them off. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {6930} Barbarian, Savage {6931} The savagery of this package is remarkable even among barbarians, and he prefers to use his bare hands in melee instead of resorting to a weakling's weapons. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {6932} Barbarian, Orcblood {6933} As the name suggests, most barbarians who take the orcblood package are of half-orc lineage. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {6934} Cleric, Shaman {6935} Cleric, Dead Walker {6936} Cleric, Elementalist {6937} Cleric, Battle Priest {6938} The shaman is at one with the natural world and receives divine power from the Animal and Plant domains. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {6939} This cleric is very persuasive, able to talk friends and enemies into almost anything, When words fail him, his weapon training more than backs him up. Death and trickery are the domains of choice for this cleric package. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {6940} The creatures of the elemental planes fear the Elementalist's mastery over the Fire and Earth domains. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {6941} War and Strength are the two main tenants of this cleric's philosophy, and the two domains that give him power. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {6942} Fighter, Finesse {6943} This dexterous fighter uses light weapons and a quick hand to overcome his enemies. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {6944} Fighter, Pirate {6945} The pirate uses two weapons at once. With his high Parry skill, he can keep his opponents at bay and make devastating counterattacks. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {6946} Fighter, Gladiator {6947} Since versatility is the difference between life and death in the arena, the gladiator is a master of a wide assortment of combat abilities. All gladiators are trained to use two weapons at once. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {6948} Fighter, Commander {6949} This fighter is a natural leader, and as effective at persuading his enemies as he is in combat. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {6950} Neverwinter Militia Member {6951} Luskan Guard {6952} Cult Member {6953} Uthgard Elk Tribe {6954} Uthgard Tiger Tribe {6955} Drow Cleric {6956} Drow Fighter {6957} Duergar Fighter {6958} Duergar Cleric {6959} House Guard {6960} Beggar {6961} Bloodsailor {6962} Female 1 {6963} Female 2 {6964} Female 3 {6965} Female 4 {6966} Male 1 {6967} Male 2 {6968} Male 3 {6969} Male 4 {6970} Male 5 {6971} Plague Victim {6972} Shopkeeper {6973} Innkeeper {6974} Bartender {6975} Waitress {6976} Prostitute 1 {6977} Prostitute 2 {6978} Convict {6979} Old Man {6980} Old Woman {6981} Child, Male {6982} Child, Female {6983} Gnome, Female {6984} Gnome, Male {6985} Elf, Female {6986} Elf, Male 1 {6987} {6988} Elf, Male 2 {6989} Dwarf, Female {6990} Dwarf, Male {6991} Halfling, Female {6992} Halfling, Male {6993} Half-Orc, Female {6994} Half-Orc, Male 1 {6995} Half-Orc, Male 2 {6996} {6997} Human, Female 01 {6998} Human, Female 02 {6999} Human, Female 03 {7000} Human, Female 04 {7001} Human, Female 05 {7002} Human, Female 06 {7003} Human, Female 07 {7004} Human, Female 08 {7005} Human, Female 09 {7006} Human, Female 10 {7007} Human, Female 11 {7008} Human, Female 12 {7009} Human, Male 01 {7010} Human, Male 02 {7011} Human, Male 03 {7012} Human, Male 04 {7013} Human, Male 05 {7014} Human, Male 06 {7015} Human, Male 07 {7016} Human, Male 08 {7017} Human, Male 09 {7018} Human, Male 10 {7019} Human, Male 11 {7020} Human, Male 12 {7021} Human, Male 13 {7022} Human, Male 14 {7023} Human, Male 15 {7024} Human, Male 16 {7025} Human, Male 17 {7026} Human, Male 18 {7027} (No Ambient Music) {7028} (No Ambient Sound) {7029} Texture quality {7030} 8 meg or lower, 16-bit textures. {7031} Compatibility Mode (16 meg). {7032} 16 meg. {7033} 32 meg. {7034} 64 meg or higher. {7035} Inventory {7036} Map {7037} Journal {7038} Spellbook {7039} Character Sheet {7040} Options {7041} Wizard, Abjuration {7042} Wizard, Conjuration {7043} Wizard, Divination {7044} Wizard, Enchantment {7045} Wizard, Illusion {7046} Wizard, Necromancy {7047} Wizard, Transmutation {7048} {7049} Wizard, Evocation {7050} The abjurer specializes in abjuration spells (spells that block, protect, or banish). Prohibited School: Conjuration These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {7051} A conjurer uses his magic to summon forth creatures and materials. Prohibited School: Transmutation These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {7052} Diviners can foretell the future, a useful ability in combat as well as everyday life. Their spells concentrate on the revealing of information. Prohibited School: Illusion These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {7053} Enchanters focus on spells that imbue the recipient with some property or grant them power over another being. Prohibited School: Illusion These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {7054} The evoker manipulates energy, usually for the purpose of harming enemies with deadly spells. Prohibited School: Conjuration These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {7055} Illusionists wield their magic to alter perception. Prohibited School: Enchantment These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {7056} The necromancer uses spells that manipulate, create, or destroy life. Prohibited School: Divination These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {7057} {7058} The transmuter is proficient at manipulating and transforming himself and his environment, either physically or by modifying its properties in a subtle way. Prohibited School: Conjuration These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {7059} Drop or give gold, etc. {7060} {7061} The abjurer specializes in abjuration spells (spells that block, protect, or banish). These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {7062} A conjurer uses his magic to summon forth creatures and materials. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {7063} Diviners can foretell the future, a useful ability in combat as well as everyday life. Their spells concentrate on the revealing of information. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {7064} Enchanters focus on spells that imbue the recipient with some property or grant them power over another being. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {7065} The evoker manipulates energy, usually for the purpose of harming enemies with deadly spells. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {7066} Illusionists wield their magic to alter perception. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {7067} The necromancer uses spells that manipulate, create, or destroy life. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {7068} The transmuter is proficient at manipulating and transforming himself and his environment, either physically or by modifying its properties in a subtle way. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {7069} Abjurer, Sorcerer {7070} Conjurer, Sorcerer {7071} Diviner, Sorcerer {7072} Enchanter, Sorcerer {7073} Evoker, Sorcerer {7074} Illusionist, Sorcerer {7075} Necromancer, Sorcerer {7076} Transmuter, Sorcerer {7077} {7078} {7079} Bard, Blade {7080} Bard, Gallant {7081} Bard, Jester {7082} Bard, Loremaster {7083} The blade is a combat-minded bard, more focused on fighting with two weapons and his Parry skill than performing. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {7084} The gallant strikes a balance between combat and artistry, often writing ballads of the deeds that he has accomplished. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {7085} The jester prefers to use a cutting wit and a glib tongue over blade or bow. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {7086} The loremaster is sage-like in many ways, but is driven to adventuring to gather more and more knowledge. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {7087} Set Resolution {7088} Apply {7089} Set Resolution {7090} Item Properties {7091} {7092} Appear {7093} Disappear {7094} Comments {7095} Properties {7096} Chooser {7097} Creator {7098} Base Weight {7099} Armor Class {7100} Charges {7101} Additional Cost {7102} Stolen {7103} Mark as stolen item {7104} Mark this item as a stolen item {7105} Edit property values {7106} Edit the value of this property {7107} Damage {7108} Damage Type {7109} Stack Size {7110} Select Blueprint category {7111} Mark as plot item {7112} Mark this item as a plot item {7113} Press this button to select a new category for this Blueprint {7114} Faction Editor {7115} Assign selected property {7116} Item Name {7117} Press this button to add or edit the text for multiple languages {7118} Edit text in multiple languages {7119} Basic {7120} Advanced {7121} Factions {7122} Edit the Name in the primary language {7123} Tag {7124} Edit the Tag {7125} {7126} Press this button to assign a unique Tag {7127} Base Type Name {7128} Blueprint ResRef {7129} Edit the Blueprint ResRef {7130} Global Effect {7131} Add Faction {7132} Remove Faction {7133} Full Detail {7134} Edit the Tag through which this object can be accessed by a script {7135} Select model {7136} Select a model variation from the dropdown list {7137} Select color {7138} Select a color variation from the dropdown list {7139} Model {7140} Top {7141} Middle {7142} Bottom {7143} Neck {7144} Torso {7145} Pelvis {7146} Right Shoulder {7147} Right Bicep {7148} Right Forearm {7149} Right Hand {7150} Left Shoulder {7151} Left Bicep {7152} Left Forearm {7153} Left Hand {7154} Thighs {7155} Shins {7156} Feet {7157} Target Area {7158} Target Type {7159} Available Waypoints: {7160} Available Triggers: {7161} Available Doors {7162} Current to Target {7163} Target to Current {7164} Area Transition Triggers, Doors, and Waypoints in Target Area {7165} Both Ways {7166} Loading Screen {7167} Trigger {7168} Connection Type {7169} Choose an area name from the Target Area dropdown list to choose the area in which you would like to find an area transition destination. {7170} Click one of the Target Type radio buttons to select the type of object to make an Area Transition to. {7171} Click on one of the Connection Type radio buttons to specify the directions in which this Area Transition should work: Both Ways: A player or creature can freely move back and forth between the two objects at either end of the area transition. Current to Target: The Area Transition goes one way only, from the current object to the selected target. Target to Current: The Area Transition goes one way only, from the selected object to the current one. {7172} Click on one of the listed Tags to choose a target object for this Area Transition. Alternatively, choose a target object by clicking on an object in the 3D wireframe view. {7173} Select gender {7174} Select the gender you wish to view the suit of armor for {7175} Color ... {7176} Personalize the colors by selecting them from the color palette {7177} Available Properties {7178} Click on the button to choose the loading screen that appears when following this Area Transition. This field is optional. To use the default loading screen, do not select anything. The default setting is determined by the Loading Screen property of the target Area. {7179} Click on an object in the 3D wireframe view to choose a target object for this Area Transition. Alternatively, click on one of the available Tags listed to the left to choose a target object. {7180} Assigned Properties {7181} Min {7182} Type a string in this field to specify the Tag for this object. A script can use the Tag to access an object existing in the world. Warning: If you give the same Tag to more than one object, you have no control over which object will be used by a script that looks for an object with that Tag. {7183} Edit {7184} Check the Plot checkbox to specify that this object is plot-related. Doing this causes the object to become indestructible. Plot objects cannot move between servers. {7185} Inventory ... {7186} Enter a number in the Hardness spinedit to specify the Hardness of this object. When something attacks this object in-game, the Hardness is subtracted from the damage. {7187} Enter a number to specify how many hit points this object has. {7188} Update Instances {7189} Type a string in the Destination Tag text field to specify the Tag of the Waypoint or Door that this object links to in an Area Transition. {7190} Max # of Cast Spell {7191} Assign selected property to item {7192} Remove assigned property {7193} Remove assigned property from item {7194} Edit assigned property {7195} Edit parameters on selected assigned property {7196} {7197} Item Type Description {7198} Unidentified Description {7199} Identified Description {7200} Item Statistics Description {7201} Update all instances created from this Blueprint {7202} Edit inventory contents {7203} Edit the inventory contents of this container {7204} Press this button to update all instances created from this Blueprint that are in the current area {7205} Accept changes {7206} Press this button to save all changes {7207} Discard changes {7208} Press this button to discard any changes {7209} Events {7210} Category {7211} Creature List {7212} Difficulty {7213} Maximum Creatures {7214} Minimum Creatures {7215} Spawn Option {7216} Continuous {7217} Single-Shot {7218} Available Creatures {7219} untitled {7220} Edit Copy {7221} Standard Palette {7222} Custom Palette {7223} Respawn Time (seconds) {7224} Faction {7225} Active {7226} Encounter Respawns {7227} Number of Times To Respawn {7228} Player Triggered Only {7229} OnEnter {7230} OnExhausted {7231} OnExit {7232} OnHeartbeat {7233} OnUserDefined {7234} Type a string in this field to specify the name that will appear for this object in the game as well as the name that appears in the palette. Click on the "..." button next to the Name text field to specify names in other languages. {7235} Click on the "..." Category button to choose the category under which this Blueprint will appear in the palette. {7236} Enter a 16-character string in the ResRef text field to specify the filename of the Blueprint. This is the filename that is used when exporting a Blueprint. When using the scripting function object CreateObject(int nObjectType, string sBlueprint, location lLocation) to create an object in the game, use the Blueprint ResRef as the second argument. {7237} Type a description for this object in the Description text field. This is the text that appears when the player examines this object in the game. {7238} In the Comments text field, type in any comments that you have regarding this object. These comments are not used by the game, and are for the module designer's information only. {7239} Width {7240} <- {7241} Creature {7242} CR {7243} Choose a value from the Difficulty dropdown list to specify how difficult this Encounter is. The Encounter will always match this Difficulty regardless of the level of the party that triggers it. {7244} Enter a value in the Max Creatures number field to specify the maximum number of creatures that this encounter can spawn at a time. {7245} Enter a value in the Recommended Creatures number field to specify the preferred number of creatures that should appear when this encounter fires {7246} Choose an option from the Spawn Option dropdown list to specify how this encounter behaves: Single Shot: The encounter fires once when a hostile creature enters it. Continuous: The encounter continuously evaluates the hostile creatures inside it and spawns new creatures as the existing creatures die. This creates the feeling of fighting endless waves of creatures. {7247} Select a creature from the palette of Available Creatures and add it to the Encounter's Creature List by clicking on the right arrow button (->). Remove a creature from the Creature List by highlighting its row in the Creature List and clicking the left arrow button (<-). {7248} This is a list of Creatures that this Encounter can spawn, along with their challenge ratings (CR values). A properly designed Encounter has at least one Creature for every challenge rating from 1 to 20. {7249} Pick a name from the Faction dropdown list to specify the Faction that this Encounter belongs to. The Encounter will only fire for Creatures that are hostile to the selected Faction. {7250} Check the Active checkbox to specify whether this Encounter can fire if hostile creatures step into it. If an Encounter is not Active, you can force it to become active in the game by running a script. {7251} Check the Encounter Resets checkbox to specify whether this Encounter resets itself after it has fired. {7252} Enter a value in the Respawn Time number field to specify how many seconds to wait before resetting this Encounter after it has fired. {7253} Check the Player Triggered Only checkbox to specify that only player characters can cause this Encounter to fire. The player must still be hostile to the Encounter's faction for the Encounter to fire. {7254} Enter a value in the number field to specify how many times this Encounter can respawn. Alternatively, check the Infinite Respawn checkbox to specify that this Encounter can respawn an infinite number of times. {7255} Defaults {7256} Encounter Properties {7257} Conversation Search {7258} Search For {7259} Replace Text? {7260} Search {7261} ResRef {7262} Edit the ResRef {7263} Start Area {7264} Module Properties {7265} Starting X {7266} Starting Y {7267} Starting Z {7268} Description {7269} This is the base cost of this item and reflects how powerful of an item it is. The higher the cost, the more powerful the item is. The actual price of an item in a store may be higher or lower than this cost value depending on the store. {7270} This is the weight of the item. A character can carry only so much weight (based on strength) before being encumbered. This value may be modified by assigned magical properties. {7271} This is the armor class that this item provides. The higher the armor class value, the more protection it offers. This value may be modified by assigned magical properties. {7272} This is the amount of damage this item can inflict. This value may be modified by assigned magical properties. {7273} This is the minimum roll required on a D20 to get a critical threat. This value may be modified by the Keen item property, or by the Improved Critical feat for this weapon type. {7274} The lighting in an Area is governed by the Ambient, Diffuse, and Fog Colors, by the Fog Amount, and by the presence or absence of Shadows. For each Area, you can set up the lighting for day and night independently. The following descriptions apply for both day and night. The Ambient Color is present on all objects, and is the dominant color that is cast on surfaces in the shade. The Diffuse Color is the color of the light source from which shadows are cast. In an exterior Area, the Diffuse Color is that of either the Sun or the Moon. In an interior Area, the Diffuse Color comes from an indeterminate source shining from above.The color cast on surfaces that are exposed to direct sunlight (or moonlight) will appear as a blend of the Ambient Color and the Diffuse Color. The Fog Color is the color that all objects fade into as they recede into the distance. The Fog Amount determines how closely the Fog Color wraps around the camera in the game. With a small Fog Amount, only objects near the edge of sight are touched by the Fog Color. With a large Fog Amount, even objects close the camera will have some Fog coloring. You can specify whether objects cast shadows on the ground and on other objects. {7275} Click on one of the Day/Night Cycle radio buttons to specify how an Area changes during the course of a day. Cycle Day and Night: The Area goes from day to night and back again in accordance with the time-related settings in the global Module Properties. Always Day: It is always daytime in this Area Always Night: It is always nighttime in this Area {7276} Select a script {7277} Select a script from the list or choose to edit a new one. {7278} Click this button to select a script for this Event. {7279} Edit the Event {7280} Edit the selected Event or Edit a new Event if there is no selected Event. {7281} Click to select a portrait {7282} Minutes/Hour {7283} Dawn Start Hour {7284} Dusk Start Hour {7285} Starting Month {7286} Starting Day {7287} Starting Hour {7288} XP Scale {7289} OnAcquireItem {7290} OnActivateItem {7291} OnClientEnter {7292} OnClientLeave {7293} OnModuleLoad {7294} OnModuleStart {7295} OnPlayerDeath {7296} OnPlayerDying {7297} OnPlayerRespawn {7298} OnUnAcquireItem {7299} Area Properties {7300} Sound Properties {7301} Trigger Properties {7302} Door Properties {7303} Visual {7304} ... {7305} Tileset {7306} Select a Tileset for the Area {7307} Set the dimensions of the Area {7308} Height {7309} Length {7310} Day/Night Cycle {7311} Cycle Day and Night {7312} Always Bright {7313} Always Dark {7314} Sun - Ambient Color {7315} Sun - Diffuse Color {7316} Sun - Fog Amount {7317} Sun - Fog Color {7318} Sun - Shadows {7319} Moon - Ambient Color {7320} Moon - Diffuse Color {7321} Moon - Fog Amount {7322} Adjust the Wind Power slider to set the strength of wind in the Area to No Wind, Mild Wind, or Strong Wind. {7323} Enter a percentage value in the Snow, Rain, and Lightning number fields to specify the percentage chance that the Area will have the appropriate weather effects. {7324} Select a soundtrack from the Ambient Sound dropdown lists to specify the ambient sounds to play in this Area during the day and at night. {7325} Enter a number in the spin-edit controls for Listen or Spot Checks to apply a modifier to all spot or listen checks made in this area. A positive number is a bonus. A negative number is a penalty. {7326} Select a musical track from the Ambient Music dropdown lists to specify the ambient music to play in this area during the day, at night, or when there is a battle. {7327} Enter a number in the Music Playing Delay spinedit to specify the number of seconds to wait before playing a new ambient music track when the area goes from day to night or vice versa or when a battle finishes. {7328} Choose a Player vs. Player setting from the dropdown list: No PvP - No players can harm any other players Party Protected - Party members cannot harm each other, but they may harm any players who are not in the party Full PvP - Any player can harm any other player Default - Use the server settings for PvP {7329} Check the No Rest checkbox to disallow resting in this area. {7330} Load Default {7331} Save As Default {7332} This is the number of charges available on this item. Charges are used to cast spells from assigned Cast Spell properties on the item. The number of charges used depends on the parameters of the Cast Spell property. {7333} Certain types of items such as arrows can be combined into a single stack. This value indicates how many are currently in the stack. {7334} This value is used to artificially raise the cost of the item. {7335} Check this box to mark this item as being stolen. A stolen item can only be sold to blackmarket stores. {7336} This displays what base type this item is derived from. {7337} This is the 3D display of item model. Left click on the mouse and drag to move the model around. Right click on the mouse and drag to rotate the model. {7338} Press this button to find all Instances placed in the world that use this Blueprint. These Instances will be updated with the values currently present on this form. {7339} Select a model from this dropdown list to change its appearance. {7340} Select the gender for which you wish to preview the armor for. This does NOT restrict this suit of armor for the selected gender. {7341} Press this button to customize the colors for this item. Layers available for customization include: - Cloth 1 - Cloth 2 - Leather 1 - Leather 2 - Metal 1 - Metal 2 {7342} Assign the selected item property from the Available Properties list to this item. {7343} Remove the selected item property in the Assigned Properties list from this item. {7344} This displays the absolute minimum number of item properties this item must have for it to be valid. {7345} This displays the absolute maximum number of Cast Spell properties this item can have assigned to it. {7346} Replace {7347} Scope {7348} All Languages {7349} Current Language {7350} Local File {7351} Module Wide {7352} Case Sensitive {7353} Whole Words Only {7354} Affected Files {7355} Done {7356} Select Pattern {7357} Parent {7358} Select Faction {7359} Find Instance {7360} In Area {7361} From Blueprint {7362} With Tag {7363} Clear {7364} This list displays all the available item properties you can assign to this item. Many of these item properties have one or more parameters that you can change to modify what the item property does. {7365} This list displays all the item properties assigned to this item. Many of these item properties have one or more parameters that you can change to modify what the item property does. {7366} Doors {7367} Encounters {7368} Items {7369} Placeables {7370} Sounds {7371} Triggers {7372} Click this button to edit the parameters of the selected item property in the Assigned Properties list. You can also edit the parameters by double clicking on the assigned property you wish to edit. {7373} Area {7374} Blueprint {7375} This displays general information about the basic type of item this item is. {7376} The unidentified description is what the players will see when they inspect a magical item that has not yet been identified. {7377} The identified description will be what the players see when they inspect an item that has been identified. {7378} This displays a summary of the item statistics and item properties. {7379} Statistics {7380} Profile {7381} Phenotype {7382} Conversation {7383} Select a portrait {7384} Click this button to select a new portrait {7385} Select a Conversation file {7386} Click this button to select a Conversation file {7387} Edit current Conversation file {7388} Click this button to edit the current Conversation file {7389} No Interrupt {7390} Specify if this conversation can be interrupted {7391} Edit the first name in the primary language {7392} Edit the last name in the primary language {7393} Select a race from the dropdown list {7394} Select an appearance from the dropdown list {7395} Select a phenotype from the dropdown list {7396} Select a gender from the dropdown list {7397} Edit the description in the primary language {7398} Base Hit Points {7399} Hit Point Bonuses {7400} Total Hit Points {7401} Edit base hit points {7402} Saves {7403} Base {7404} Bonus {7405} Total {7406} Moon - Fog Color {7407} Moon - Shadows Enabled {7408} Weather - Wind Power {7409} Weather - % Snow {7410} Weather - % Rain {7411} Weather - % Lightning {7412} Ambient Sound, Day {7413} Ambient Sound, Night {7414} Check Modifier - Listen {7415} Check Modifier - Spot {7416} Music, Battle {7417} Music, Day {7418} Music, Night {7419} Music, Playing Delay {7420} Player vs. Player {7421} No Rest {7422} Max {7423} Trap Type {7424} Detection DC {7425} Disarm DC {7426} OnDisarm {7427} OnTrapTriggered {7428} Set DC {7429} Detect DC Mod. when set by Rogue {7430} Disarm DC Mod. when set by Rogue {7431} Disarmable {7432} Select the Trap Type. {7433} Trigger Type {7434} OnClick {7435} Destination Tag {7436} Destination Type {7437} Highlight Height {7438} Unnh! {7439} Setup Area Transition {7440} Auto-Remove Key {7441} Key Tag {7442} Select Portrait {7443} Cursor {7444} None {7445} Enter a number in the Minutes/Hour number field to specify how many real-time minutes corresponds to an hour in the when running this Module in the game. {7446} Enter a number in the Dawn Start Hour number field to specify at what hour the game will start making a transition from night to day. The transition lasts for 1 hour. {7447} Enter a number in the Dusk Start Hour number field to specify at what hour the game will start making a transition from day to night. The transition lasts for 1 hour. {7448} Enter a number in the Starting Month, Day, and Hour spinedits to set the time at which the story begins in this module. {7449} Adjust the slider to scale the amount of experience characters will automatically receive during play: 0% - experience must be awarded through scripting or manually by the DM. 100% - standard experience awards based on the Neverwinter Nights XP table. 2000% - 20 x the standard experience awards Note that the Official Neverwinter Nights campaign is balanced for a scale set to 100 and that all modules created using the Toolset will default to this value. {7450} The OnAcquireItem Event fires whenever a player acquires an Item. {7451} The OnActivateItem Event fires whenever a player uses an item via its "Activate Item" radial menu option. {7452} The OnClientEnter Event fires whenever a player or DM client logs onto the server running this Module. {7453} The OnClientLeave event fires whenever a player or DM client logs off the server running this Module. {7454} The OnUnAcquireItem Event fires when a player loses an Item. {7455} Choose a Tileset from the dropdown list to specify the Tileset to use for the new Area. {7456} Enter the dimensions of the new Area in the Length and Width number fields. The values in these fields represent the number of Tiles on each side of the Area. {7457} One Shot {7458} Edit saving throw values {7459} Speed {7460} Movement Rate {7461} Select a movement rate from the dropdown list {7462} Ability Scores {7463} Score {7464} Edit ability score {7465} Natural AC {7466} Dexterity Bonus {7467} Size Modifier {7468} Total Armor Class {7469} Edit the natural armor class value {7470} Select an alignment from the dropdown list {7471} Classes {7472} Select a class from the dropdown list {7473} Edit the level for this class {7474} Right Thigh {7475} Right Shin {7476} Right Foot {7477} Left Thigh {7478} Left Shin {7479} Left Foot {7480} Edit skill level {7481} Master Feats List {7482} Assigned Feats List {7483} Assign selected feat {7484} Remove selected feat {7485} Master Special Abilities List {7486} Assigned Special Abilities List {7487} Assign selected special ability {7488} Remove selected special ability {7489} Edit the caster level {7490} Edit the caster level for the selected assigned special ability {7491} Type in a string to specify the Tag that the scripting language will use to find the key that opens this object. {7492} Waypoint Properties {7493} Update instances in current area {7494} Waypoint Contains a Map Note {7495} Map Note Text {7496} Map Note Enabled {7497} Belongs To Faction {7498} Sound Set {7499} Initial State {7500} Type a string in this field to specify the last name that will be used for this creature in the game. Click on the "..." button next to the Name text field to specify names in other languages. {7501} OnPerception {7502} Select a spell level to display only the spells for that level for the selected class. {7503} Select a metamagic to display a list of spells for the given class and spell level that use the selected metamagic. In order for the metamagic to be available for this creature, it must have the appropriate metamagic feat assigned to it. Metamagic spells need to be prepared independently from non-metamagic spells. {7504} Select this class to filter the list of spells to ones that are appropriate for the selected class. {7505} OnDisturbed {7506} This displays a summary of all the spells this creature has prepared for each of its classes. They are sorted by their casting level and alphabetically. It the spell uses metamagic, the metamagic it uses is displayed beside the spell. {7507} Contents {7508} Potions/Scrolls {7509} Rings/Amulets {7510} Ring slot {7511} Helmet slot {7512} Primary weapon slot {7513} Edit a script {7514} Interface {7515} Appearance Type {7516} Edit Factions {7517} Edit faction relationships {7518} {7519} Specify if this creature can be disarmed in combat {7520} Plot {7521} Hardness {7522} Specify if this creature is plot related {7523} Subrace {7524} Edit the subrace. {7525} Edit the subrace in multiple languages {7526} Edit the deity. {7527} Edit the deity in multiple languages {7528} Apply Template {7529} Apply a D&D class template {7530} Calculated {7531} Adjustment {7532} Displays the calculated CR {7533} Edit value to artificially increase the CR {7534} Overall CR value {7535} Select a sound set {7536} Perception Range {7537} Select perception range {7538} OnFailToOpen {7539} OnUnLock {7540} OnUsed {7541} Edit number of spells prepared {7542} OnLock {7543} OnOpen {7544} Spell Level {7545} Meta-Magic {7546} OnClose {7547} Select level to filter available spells by {7548} Select meta-magic to filter spells by {7549} OnAreaTransitionClick {7550} The OnFailToOpen Event fires when a player attempts to open this object and fails. {7551} The OnDisturbed Event fires when a possibly hostile action is taken against this object, such as pickpocketing or taunting. {7552} The OnPhysicalAttacked Event fires when a player or another Creature does a melee or ranged attack against this object. {7553} Click the Font selection button to select the font to use in the Script Editor. {7554} The OnUnlocked Event fires when this object is unlocked. {7555} The OnUsed Event fires when a player uses this object. {7556} Locked {7557} Can be relocked {7558} Automatically remove key after use {7559} Key required to unlock or lock {7560} Class 1 {7561} Class 2 {7562} Class 3 {7563} Select class to filter spells for {7564} Displays summary of prepared spells {7565} Spell Selection Summary {7566} Add or edit a comment {7567} Displays a list of spells available for the specified class. This list may be filtered according to spell level and by metamagic. You can also assign how many of each spell this creature has prepared. The first column displays the spell's level for the given class. The second column displays the name of the spell. The third column displays the casting level of the spell. Normally, this would be the same as the spell's level. However, if metamagic is applied to a spell, it's casting level will actually be higher than the spell's level. The fourth column displays the number of the selected spell that this creature has prepared. {7568} {7569} {7570} {7571} Type a string in this field to specify the first name that will be used for this creature in the game as well as the name that appears in the palette. Click on the "..." button next to the Name text field to specify names in other languages. {7572} Enter a number in the Open Lock DC number field to specify how hard it is to open this object using the Pick Locks skill. A value of zero means that this object is not locked anyone can open it. {7573} Enter a number to specify how hard it is to lock this object using the Pick Locks skill. A value of zero means that anyone can lock this object. {7574} {7575} Select a race for this creature. This is used for preferred enemy and/or attack bonus vs race calculations. {7576} Open Lock DC {7577} Close Lock DC {7578} Select an appearance for this creature. This is used only to determine which model to display, and is not used for any other purposes like Race. {7579} Select a phenotype for this creature. Only the player race appearances (Dwarf, Elf, Half-Elf, Halfling, Human, Half-Orc, and Gnome) have phenotype variations. The available phenotypes include Skinny, Normal, and Large. The phenotype is used only for determining which models to use and does not have any other purpose like Race. {7580} Select a gender for this creature. The chosen gender will affect the appearance only if the chosen appearance is a player model (Dwarf, Elf, Half-Elf, Halfling, Human, Half-Orc, and Gnome). The gender can also affect the dialogue for this creature in certain languages. {7581} This displays the Challenge Rating of this creature. This value gives the approximate required level for a balanced 4 member party to kill this creature while expending only 20% of their resources (such as HP and spells). {7582} {7583} Select a conversation for this creature from the dropdown list or by clicking on the "..." button. You can also click on the "Edit" button to edit a conversation. {7584} Click on the portrait or the portrait selection button to choose a portrait to display for this object ingame. {7585} Check this option if you do not wish the creature to be able to be interrupted while in conversation. {7586} This displays the hit points for this creature. You may modify the base hit points. The contitution bonus shows hit point bonuses or penalties due to it's constitution stat. {7587} This displays the saving throws for this creature. You may edit the base values. Saving throws may receive bonuses or penalties from various statistics. {7588} This determines how fast the creature will travel in the game. You can choose from Immobile, Very Slow, Slow, Normal, Fast, Very Fast, Default, or DM Fast. {7589} Characters and Creatures {7590} Placeable Objects and Doors {7591} Click on either the "Characters and Creatures" or the "Placeable Objects and Doors" radio buttons to filter the type of portrait that you wish to select. When viewing Character and Creature portraits, check the Race checkbox to filter by Race and then select the desired Race from the Race combo-box. Check the gender checkbox to allow filtering by gender and choose the desired gender from the Gender combo-box. When viewing Placeable Object and Door portraits, check the Category checkbox to allow filtering by one of the categories given in the Category combo-box. {7592} These display the various ability scores for this creature. Included are Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Each of these ability scores can provide a bonus or penalty to your saving throws, skill checks, hit points, and other things. {7593} Click on the portrait that you wish to use. {7594} Allow filtering by Race {7595} Allow filtering by Gender {7596} Allow filtering by Category {7597} Show portraits for player characters, non-player characters, and creatures. {7598} This displays armor class information for this creature. You may only edit the Natural AC. The creature's dexterity ability score may provide a bonus or a penalty. The creature's appearance may provide a bonus or a penalty based on it's size. {7599} Show portraits for inanimate objects such as Placeable Objects and Doors {7600} Choose a Race to filter by. {7601} Choose a Gender to filter by {7602} Choose a Category to filter by {7603} vs. {7604} Select an alignment for this creature. Available alignments include Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, True Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, and Chaotic Evil. {7605} Select up to 3 classes for this creature and set the levels for those classes. At least 1 class is required. {7606} If this creature uses an appearance that supports it, you may customize it's look by selecting the models for it's individual parts. {7607} Seamlessly looping {7608} One or more sounds played individually {7609} Options for playing a single sound {7610} Continuously play sound {7611} Play sound once {7612} Options for playing multiple sounds {7613} Continously choose a new random sound to play {7614} Play a randomly selected sound once {7615} Continuously play sounds in order {7616} Play list in order once {7617} Interval {7618} Interval between playing sounds (seconds) {7619} Interval Variation (seconds) {7620} Positioning {7621} Plays everywhere in area {7622} Plays from a random position each time it is played {7623} Plays from a specific position {7624} Cutoff distance (m) {7625} Max Volume Distance (m) {7626} West-East Random Range (m) {7627} North-South Random Range (m) {7628} Add Sounds... {7629} List of Sounds to Play {7630} When to play {7631} Ah! {7632} Edit the various colors for this creature. You may customize the hair, skin, tattoo 1, and tattoo 2 colors. {7633} Displayed here are a list of all the skills this creature may know. You may increase the skill points for any skill for the creature to become more proficient in that skill. {7634} Height (m) {7635} Volume Variation {7636} Play {7637} Volume {7638} Sound Type {7639} There are two categories of Sound Objects: Seamlessly looping: There is only one sound, and it plays over and over again with no pauses. The sound should be picked so that it seamlessly loops from the end back to the beginning. One or more sounds played individually: You can choose one or more sounds and adjust the playing options so that they play continuously, only once, in order, in random order, or with random or non-random pauses inbetween them. {7640} There are two options for playing a single sound. Continuously play sound (Single Continuous) - The sound is played, and then there is a pause corresponding to the Interval, and then the sound is played again, and so on forever. If the interval is zero, then the sound will loop with no breaks or pauses. Play sound once (Single Once) - The sound is played once, and never again. This Sound Object will become inactive once the sound has played, but it may be reactivated by using the SoundObjectPlay() scripting command. {7641} There are four options for playing multiple sounds. Continuously choose a new random sound to play (Random Continuous) - A sound is randomly chosen from the sound list and played. Once it has played and the Interval period has passed, another sound is randomly picked from the list and played. The process repeats forever or until you call the SoundObjectStop() scripting function. Play a randomly selected sound once (Random Once) - One sound is randomly chosen from the list and played. After that, this sound object becomes inactive and no more sounds are played. The sound object can be reactivated via the SoundObjectPlay() scripting function. This option is most useful if you turn off the Active checkbox, and manually trigger this sound object during the game by using a script. Continuously play sounds in order (Sequential Continuous) - The first sound in the sound list is played, then there is a pause corresponding to the Interval, then the next sound is played, then there is a pause corresponding to the interval, and so on until all the sounds have played. This process repeats forever or until scripted to stop. Play list in order once (Sequential Once) - The sounds are played in order with an Interval delay between them, and once all the sounds have played, the current sound object deactivates and does not play again. This option is most useful if you turn off the Active checkbox, and manually trigger this sound object during the game by using a script. {7642} When playing a single sound or multiple sounds continuously (that is, over, and over), you can specify the delay between playing each sound. This delay is the Interval. If the Interval Variation is zero, then the Interval will be the same all the time. However, you can randomize the Interval giving it a non-zero Interval Variation. Each time a sound finishes playing, the Interval before playing the next sound will be equal to the Interval Value plus or minus a random number from zero up to the Interval Variation. If the resulting value is negative, then the Interval simply becomes zero. {7643} A Sound Object can be placed in an area in one of three ways. Plays everywhere in area (Area Wide) - Regardless of where a player is in the area, the sound object will play at the same volume, and it will not appear to come from any particular direction. Plays from a random position each time it is played (Random Positional) - Each time a sound from the sound list plays, the sound object appears to come from a different location. The range of different locations is determined by the East-West and the North-South Random Ranges. Plays from a specific position (Positional) - The sounds always play from the position of the Sound Object. {7644} If a sound is Positional or Randomly Positional (that is, it plays from a specific position or a random position), then it may sound louder or quieter depending on how far away the listener is. Beyond the Cutoff Distance (aka. Max Distance), the sound can't be heard at all. Inside the Max Volume Distance (aka. Min Distance), the sound will play at maximum volume. The Min Distance is always less than or equal to the Max Distance. {7645} The Master Feats List displays all the available feats for this creature. Press the -> button to assign the selected feat from the Master Feats List to this creature. Press the <- button to remove the selected feat from the Assigned Feats List from this creature. {7646} If a sound object plays from a random position, then you can specify a rectangular range of locations in which it can randomly play. The middle of this rectangular region is the location at which the sound object appears within the Toolset. The width of the rectangle is equal to the East-West random range, and the length of the rectangle is equal to the North-South random range. {7647} Adjust the volume slider to set the volume that this Sound Object should play at. {7648} Click one of the Day, Night, or Always radio buttons to set the times of day during which this Sound Object can play. {7649} Check the Active checkbox to make this Sound Object become Active. When a Sound is Active, it will play. When it is not Active, it will not play. If you make an inactive sound, you can activate it later during the game by calling the SoundObjectPlay() scripting function. {7650} The Height of a Sound Object is the elevation above or below the ground that it plays from. For example, to make a Sound Object that sounds as if it comes from inside a building, place the object on the roof of the building and give the Sound Object a negative Height. {7651} Play during the day {7652} Play at night {7653} Play at all times {7654} Remove {7655} Move Up {7656} Move Down {7657} The Master Special Abilities List displays all the available special abilities for this creature. Press the -> button to assign the selected special ability from the Master Special Abilities List to this creature. Press the <- button to remove the selected special ability from the Assigned Special Abilities List from this creature. {7658} Adjust the Volume Variation slider to determine how much the volume of the sound can vary when it plays. If the Volume Variation is zero, then the sound will always play at the same volume. If the Volume Variation is nonzero, then each time a sound is played from the sound list, its volume will be equal to its normal volume plus or minus a random number from zero up to the volume variation. If the result is negative, then the Volume is simply zero. Note that Volume Variation has no effect on seamlessly looping sounds. {7659} Specifying a faction for a creature determines how other creatures will relate to it. Members of factions that are hostile to each other will attack one another. Clicking on the Edit Factions button will allow you to change the relationships between the factions. You can also create new factions. {7660} Checking the Disarmable checkbox specifies whether or not this creature can be disarmed in combat. {7661} The subrace field is a Script Tag that can be referenced via NWScript during game play. {7662} The deity field is a Script Tag that can be reference via NWScript during game play. {7663} Click the Apply Template button to apply a specific template to this creature. A template is a collection of predefined skills and abilities. Examples of templates include Vampire, Undead, and Lycanthrope. {7664} The Perception Range specifies how close this creature needs to be to another creature in order to see it. The ranges include short, medium, long, and default. {7665} Select a sound set to give this creature to provide it with sounds for its standard actions. {7666} Standard Equipment {7667} Natural Equipment {7668} Armor slot {7669} Secondary weapon or shield slot {7670} Cloak slot {7671} Amulet slot {7672} Gloves or bracers slot {7673} Boots slot {7674} Belt slot {7675} Arrows slot {7676} Bolts slot {7677} Bullets slot {7678} Claw 1 {7679} Claw 2 {7680} Creature item or regular weapon slot {7681} Creature skin/hide item slot {7682} Lock {7683} Generic Appearance {7684} Is Trapped {7685} Trap Settings {7686} The Standard Equipment tab allows you to outfit your creature with weapons, armor, accessories, and ammunition. The Natural Equipment tab allows you to give the creature various inherent bonuses. You can increase the damage the creature can do in unarmed combat by equipping a creature item or weapon in it's claws and special attack slots. You can also give the creature other bonuses by equipping it with a creature skin/hide item that has the desired properties. {7687} Useable {7688} Has Inventory {7689} This displays all the contents in the inventory. {7690} This is the palette of item Blueprints available to you. The standard palette contains all the global Blueprints. The custom palette contains all the module specific Blueprints. {7691} Placeable Object Properties {7692} Create a new item Blueprint {7693} Delete the selected custom Blueprint. This does not affect any instances that have been created from this Blueprint. {7694} Selected Item: {7695} Infinite {7696} BlackMarket buys for: {7697} Store sells for: {7698} Check the Play Ambient Sounds in Area checkbox to allow the ambient day or night sounds for an area to play while viewing the area. Adjust the slider to set the relative volume of the ambient sounds. {7699} Store buys for: {7700} Check the Play Ambient Music in Area checkbox to allow the ambient day or night music for an area to play while viewing the area. Adjust the slider to set the relative volume of the ambient music. {7701} Check the Play Placed Sound Objects in Area checkbox to make it possible to hear placed sound objects in the area. The volume and apparent direction of the sound objects will vary depending on the camera position. {7702} Choose a provider name in the 3D Sound Providers listbox to choose the driver that you wish to use for playing 3D sound from sound objects placed in an area. {7703} Click in the Item listbox to select the script editor element for which you would like to set the color. Click the Colored square or the "Change Color..." button to select the color that you want. The Preview window shows you what the Script Editor looks like with the current color settings. {7704} Check the Useable checkbox to specify whether a player can interact with this object by clicking on it. Objects that contain Inventory must be Useable. {7705} Check the Inventory checkbox to specify whether this object is a container that can hold items. A container's inventory will open if a player clicks on it to use it. Click the Inventory button to edit the contents of this object. {7706} Choose a state from the Open State combo-box to specify the state that this object initially starts in. Doors may be Open in one of two possible directions, or it may be Closed. Placeable objects may be in their Default state, or they may be Closed, Opened, Destroyed, Activated, or Deactivated. Note that not all of these states make sense for all Placeable Objects. {7707} Dropable {7708} Pickpocketable {7709} Drag an item here to destroy it {7710} Specify if selected item can be dropped {7711} Specify if selected item can be pickpocketed {7712} Specify if store has infinite amounts of selected item {7713} Drag an item here to drop it onto the ground {7714} Check the Is Trapped checkbox to specify that this object has a trap on it. {7715} Click the Setup Area Transition button to start the Area Transition Wizard. {7716} There are three destination types for an Area Transition. None - This object does not have an Area Transition attached to it. Door - This object is an Area Transition to a Door, and/or there is a Door that links to this object. Waypoint - This object is an Area Transition to a Waypoint, and/or there is a Waypoint that links to this object {7717} Check the Party Required checkbox to specify that everyone in the party must be together before the Area Transition will work. {7718} Choose an appearance from the generic appearance combobox to specify what this door should look like when placed in a generic doorway. {7719} Type a 32-character identifier in the Tag textfield to specify a Tag that the scripting language will use to refer to this Area. {7720} The OnEnter Event occurs when a Creature enters the polygon for a Trigger or Encounter. {7721} Create a new custom item Blueprint. This new Blueprint will then be placed into the custom palette. {7722} Delete the selected Blueprint from the custom palette. Only custom Blueprints may be deleted. Deleting a custom Blueprint will not affect instances created from that Blueprint in any way. {7723} Check this checkbox to make the selected item dropable. If the item is dropable, then when this creature dies, the item will be left behind for any players to pick up. {7724} Check this checkbox to make the selected item pickpocketable. If the item is pickpocketable, then a rogue may be able to steal the item from this creature. {7725} Check this checkbox to make the selected item infinite. This means that the store will never run out of the selected item. {7726} Item Type {7727} Please choose the type of item you wish to create {7728} {7729} < &Back {7730} &Next > {7731} Finish {7732} Finish the Wizard {7733} Return to the previous step in the Wizard {7734} Continue to the next step in the Wizard {7735} Do not show me this again {7736} Do not ask me this again {7737} Click Next to continue. {7738} Choose a Racial Type for your new Creature Blueprint. {7739} The Racial Type determines the default abilities, class, and appearance of the Creature. {7740} Please choose 1 to 3 classes for this creature and select the level for each class. {7741} The class determines the skills and feats the creature has as well as how the creature's abilities differ from the default values. {7742} The higher the level in a class, the more skills and feats the creature will have and the higher its ability scores will be. {7743} Add Class {7744} Class and Level {7745} Remove this Class {7746} Adjust the Level of this Class {7747} Select a Class to add {7748} Name and Quality {7749} Please enter a name for the new item. {7750} Name: {7751} Select Type {7752} Edit item name {7753} Item Level {7754} Select the player level you wish to create this item for {7755} Add the currently selected class {7756} Please choose an Appearance and Portrait for this creature. {7757} The appearance will be used for the creature's 3D model ingame. The portrait will be used in Chat balloons and Conversations. {7758} Appearance and Portrait {7759} Please enter a name for this new Creature. {7760} Select Palette Category {7761} Please select the category in the palette that you wish this blueprint to appear under. {7762} Review Statistics {7763} Check that the following statistics are correct. Click Back to make any changes. {7764} Welcome to the Creature Wizard. {7765} Creature Wizard {7766} This wizard allows you to quickly and efficiently create new Creature Blueprints. {7767} This creature is now complete. {7768} If you wish, you can fine-tune it using the Creature Properties. {7769} Launch Creature Properties {7770} Low {7771} Godly {7772} Item Quality {7773} Select how powerful the item will be {7774} If you wish, you may fine-tune this item with the Item Properties. {7775} This item is now complete. {7776} Launch Item Properties {7777} Launch the Item Properties for additional modifications {7778} Select a category from the list to choose the category under which this Blueprint will appear in the palette. {7779} Select a category {7780} Area Wizard {7781} Name and Tileset {7782} Please enter a name for the new area and select a tileset. {7783} Area Size {7784} Please choose a size for the new area. {7785} This area is now ready to be created. Click Finish to add the area to your module. {7786} Launch Area Properties Dialog {7787} Open Area in the Area Viewer {7788} The OnExit Event occurs when a Creature leaves the polygon for a Trigger or Encounter. {7789} The OnExhausted Event occurs when an Encounter having the Single-Shot spawn option has finished spawning Creatures. Encounters having the Continuous spawn option do not fire OnExhausted events. {7790} Click the Play button to play the sound file named in the Resource Name text field. {7791} BioWare Aurora Neverwinter Nights Toolset {7792} Select the level range that you wish this item to be appropriate for. The higher the level range, the more powerful the item properties will be on the item that is generated. {7793} Neverwinter Nights Area (*.are)|*.are {7794} Neverwinter Nights Information (*ifo)|*.ifo {7795} Neverwinter Nights Module (*.mod)|*.mod {7796} Select the quality of the item. The higher the quality, the more item properties will be assigned to the generated item. {7797} Type a string in this field to specify the name that will appear for this object in the game as well as the name that appears in the palette. {7798} Pricing {7799} Sell Mark Up {7800} Buy Mark Down {7801} Stolen Goods {7802} Buy Stolen Goods {7803} Edit store mark up value {7804} Edit store mark down value {7805} Specify if this store will buy stolen goods {7806} Edit store markdown for stolen goods {7807} OnOpenStore {7808} NWToolset Version {7809} About {7810} The OnOpenStore Event occurs whenever the store is object is opened. {7811} Specify a value for the Sell Mark Up. This value specified is used as a percentage of the item's calculated cost. This value should normally be greater than or equal to 100. {7812} Copyright (c) 2001-2003 BioWare Corp. {7813} Specify a value for the Sell Mark Down. This value specified is used as a percentage of the item's calculated cost. This value should normally be less than 100. {7814} Specify a value for the Sell Mark Down. This value specified is used as a percentage of the item's calculated cost. This value should normally be less than the value specified for the regular pricing Buy Mark Down. {7815} Check this checkbox to specify whether this store will purchase stolen goods from the players or not. If this store does buy stolen goods, specify at what reduced price the store will pay for stolen goods below. {7816} Click on this button to edit the contents of this object's inventory. {7817} The following resources were required by the package selected for import, but they could not be found in the package. Do you still wish to continue importing? {7818} Missing Resources {7819} Import Resources {7820} Export Resources {7821} Overwrite Existing Resources {7822} Importing the selected resource would overwrite some resources that already exist in this module. {7823} Select the resources that you wish to overwrite. Deselect the resources that you do not wish to overwrite. {7824} Yes {7825} No {7826} Choose an appearance from the Generic Appearance dropdown list to specify what this door should look like when placed in a generic doorway. {7827} There are several options to specify how a Lock behaves on a Door or a Placeable Object. Locked - The object is locked. Can be relocked - The object can be locked again after it has been unlocked. Automatically remove key after use - After unlocking this object with its key, the key disappears. Key required to unlock or lock - This object can only be unlocked by a key having a Tag that matches the Key Tag for this object. {7828} &Add Creature {7829} &Edit Creature {7830} Add the selected Creature to the Encounter List {7831} Remove the selected Creature from the Creature List {7832} Edit the selected Creature {7833} Find What: {7834} Replace With {7835} Search Conditions {7836} Match Case {7837} Script Editor {7838} Conversation Editor {7839} &Edit {7840} Edit &Copy {7841} &Delete {7842} - {7843} E&xport {7844} &Import... {7845} Item Property {7846} Name of the item property {7847} Item Sub-Property {7848} Name of item sub-property {7849} Item Cost Parameter {7850} Selected cost parameter value {7851} Parameter 1 {7852} Selected parameter 1 value {7853} Show tips at start up {7854} Build module on save {7855} Chance of Appearing (%) {7856} Edit % chance this property is used {7857} Cost Parameter Values {7858} Parameter 1 Values {7859} Select cost parameter value {7860} Enable materials {7861} Select parameter 1 value {7862} Mystra, take them, not me! {7863} Select {7864} Select this value {7865} Select Property Parameters {7866} Background Color (click panel to change): {7867} Creature Properties {7868} Font {7869} Item Wizard {7870} Code Templates Directory {7871} Inventory Contents {7872} Select Category {7873} Merchant Properties {7874} Default delay for player speech {7875} Default delay for NPC speech {7876} Show popup when creating a new text entry {7877} Show speaker name before text {7878} This is the number of seconds that the game will wait after the player selects their response {7879} Select layer {7880} Select Character Colors {7881} This is the number of seconds that the game will wait after it displays the text of the NPC's response {7882} When this box is checked the editor will ask you for the text immediately after you add a node. {7883} When this box is checked, the editor will show you the speaker's name before the text. {7884} Play ambient sound in area {7885} Play ambient music in area {7886} Play placed sound objects in area {7887} 3D Sound Providers {7888} Select Color {7889} Select Resource {7890} List of Game Resources: {7891} Resource Name: {7892} Resources of Type: {7893} Number of resources found {7894} No help is available for this topic. {7895} Match Whole Word Only {7896} Search Backward {7897} Replace All {7898} Prompt On Replace {7899} Selected Only {7900} Find Text {7901} Preview {7902} Text Type {7903} Click to change the color of the selected text type. {7904} Compiler {7905} Bookmarks {7906} NWToolset Help {7907} Areas {7908} Conversations {7909} Tile Properties {7910} Main Light 1 {7911} Main Light 2 {7912} Custom Color 1 {7913} Custom Color 2 {7914} Animation Loop 1 {7915} Animation Loop 2 {7916} Animation Loop 3 {7917} Source Light 1 {7918} Source Light 2 {7919} Invalid portal info {7920} Functions {7921} Constants {7922} Variables {7923} Templates {7924} The Script Editor QuickList allows you to browse all the available functions, constants, variables, and code templates. Click on an item in the QuickList to display information about it in the Help pane. Clicking on a Function displays its prototype. Clicking on a Constant or Variable displays its type information. Clicking on a Template displays the code that it would insert for you. Double-click on an item in the QuickList to insert it into your script at the current cursor position. To find an item in the QuickList, click in the list and then start typing the string that you are looking for. It will automatically jump to the nearest match. To find all items that begin with a certain string, type the string in the Filter box above the QuickList. {7925} Type a string in the Filter text field to show all items in the QuickList below that begin with the string you typed. Erase the string in the Filter text field to go back to showing all items in the QuickList. {7926} Click OK to save this script and close the Script Editor {7927} Oh no! Quick, I need an antidote! Help! {7928} Click Cancel to abandon all changes to all open Scripts {7929} Filter {7930} Compile {7931} Delete Bookmark {7932} Toggles a bookmark on the current line {7933} Toggle bookmark {7934} Saves and Compiles the current script {7935} Save and Compile {7936} Replace Text {7937} Print {7938} Print the current script {7939} Invalid Target. Valid targets for Animal Empathy are Neutral or Hostile animals, beasts, or magical beasts. {7940} The target must be aware of you to use this ability. {7941} That action is not allowed in your current state. {7942} Invalid Target. Only intelligent creatures are valid targets for Taunt. {7943} That object is not locked. {7944} A specific key is required to open that object. {7945} You used a key. {7946} Invalid Target. Valid targets for Called Shot Leg are creatures that have legs. {7947} Invalid Target. Valid targets for Called Shot Arm are creatures that have arms. {7948} Invalid Target. Large or smaller creatures are the only valid targets for Sap. {7949} Invalid Target. Valid targets for Knockdown are any creatures that are one size category larger than you, or smaller. {7950} Invalid Target. Valid targets for Improved Knockdown are any creatures that are one size category larger than you, or smaller. {7951} You cannot rest so soon after exerting yourself. {7952} Resting. {7953} Done resting. {7954} You cannot target a creature you cannot see or do not have a line of sight to. {7955} You cannot use that item. {7956} No uses or preparations left for that spell. {7957} Cancelled Rest. {7958} &Export... {7959} Export the selected resource(s) {7960} Delete the selected resource(s) {7961} Build Module {7962} Build {7963} Results {7964} Files {7965} Blueprints {7966} Camera Mode: {7967} What? What just happened -- that's inconceivable! {7968} Top Down {7969} Driving Camera Mode {7970} Well, this is what happens when you don't use magic. {7971} (Updating Objects) {7972} Resources Used {7973} Texture {7974} Click here to select a color {7975} Check to play this tile animation {7976} Ban IP {7977} Select Token {7978} Some tiles have custom animations available to them. You can specify whether you want these animations to play or not through these checkboxes. {7979} Player Tokens {7980} Customize the color of the trim by selecting a color from the given palette. {7981} World Tokens {7982} Custom Tokens {7983} Examples {7984} Show the tokens related to a player {7985} Show the tokens related to the world {7986} Show user created tokens {7987} Select the color of the main light for this tile. A tile may have up to 2 main lights active. The main light is positioned over the center of the tile and provides ambient lighting. {7988} Select the source light variation. A tile may have up to 2 source lights. An example of a source light would be torches on the wall. The position of these lights depend on the tile. {7989} {7990} {7991} This action requires the current area to change. Would you like to proceed? {7992} now dislikes you! {7993} Player List {7994} Player {7995} Attitude {7996} Reaction {7997} Ban Player {7998} Boot Player {7999} Like {8000} Dislike {8001} No hostile spells {8002} Cannot pick pockets {8003} Cannot trigger traps {8004} Associate will not attack {8005} Cannot attack them {8006} All spells effective {8007} Can pick pockets {8008} Traps are triggered {8009} Associates will defend master {8010} Attacks of opportunity off {8011} Associates will attack {8012} Attacks of opportunity on {8013} You are now in a Full PVP Area. {8014} You are now in a Party PVP area. {8015} You are now in a No PVP area. {8016} Identified {8017} PvP Zone {8018} Party Protected {8019} Full PvP {8020} No PvP {8021} Type in any comments that you have about this export package. {8022} The following resources were required by the resource selected for export, but they could not be found in the module or game resources. Do you still wish to continue exporting? {8023} %d/%d resources selected {8024} The creator of this import package has the following comments about it: {8025} Choose the Player vs. Player settings {8026} Type a string in the ResRef field to set the filename that this Area will be stored as. {8027} Default (use server setting) {8028} Damage Resistance {8029} Regenerating {8030} Damage Reduction {8031} Temporary Hit Points {8032} Entangled {8033} Invulnerable {8034} Deaf {8035} Fatigued {8036} Immunity {8037} Blind {8038} Enemy Attack Bonus {8039} Charmed {8040} Confused {8041} Frightened {8042} Dominated {8043} Paralyzed {8044} Dazed {8045} Stunned {8046} Asleep {8047} Poisoned {8048} Diseased {8049} Cursed {8050} Silenced {8051} Turned {8052} Hasted {8053} Slowed {8054} Ability Increased {8055} Ability Decreased {8056} Attack Increased {8057} Attack Decreased {8058} Damage Increased {8059} Damage Decreased {8060} Damage Immunity Increased {8061} Damage Immunity Decreased {8062} AC Increased {8063} AC Decreased {8064} Movement Speed Increased {8065} Movement Speed Decreased {8066} Saving Throw Increased {8067} Saving Throw Decreased {8068} Spell Resistance Increased {8069} Spell Resistance Decreased {8070} Skill Increased {8071} Skill Decreased {8072} Invisible {8073} Improved Invisible {8074} Darkness {8075} Dispel Magic All {8076} Magical Shield {8077} Level Drained {8078} Polymorphed {8079} Sanctuary {8080} True Seeing {8081} See Invisibility {8082} Time Stop {8083} Blind {8084} Spell Level Absorption {8085} Dispel Magic Best {8086} Oh, for heavens' sake, follow me. {8087} Permanently remove the conversation '%s'? {8088} Permanently remove the script '%s'? {8089} Permanently remove the area '%s'? {8090} Monk, Spirit Warrior {8091} Although the spirit warrior is trained in the classical monk tradition, he also demonstrates talent with the bow and arrow. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {8092} Monk, Gifted {8093} The gifted monks are members of a humble tradition that trains them in the use of the kama, a simple weapon used to devastating effect by these masters. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {8094} Monk, Devout {8095} Devout monks are often seen touring the countryside with a quarterstaff, hammering their beliefs into anyone foolish enough not to run. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {8096} Monk, Peasant {8097} Peasant monks walk alongside the common people as one of them. A peasant monk's skill with the kama and shuriken is kept well-hidden until needed. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {8098} The toolset did not close properly last time it was used. A module was found, would you like to try to recover it? Pressing 'No' will destroy the backup. {8099} {8100} critical failure {8101} success not possible {8102} HAK File {8103} Choose the HAK file to use with this Module {8104} Select a HAK file to use with this module by choosing an item from the dropdown list. A HAK file is an optional file that contains user-created art and sound content that replaces some of the default art and sound resources that ship with the game. You can add HAK files to the list of options in the dropdown list by downloading them and saving them to the "Hak" subfolder of your NWN install folder. {8105} Rest {8106} Player List {8107} Mind Spells {8108} Pay attention! {8109} Everyone gather around me. {8110} Stand aside, peasant. {8111} This mechanical device doesn't merit the energy of a knock spell. One of you deal with it. {8112} Don't just stand there, look around more carefully. {8113} Do I have to waste an invisibility spell, or do you think you can manage to stay hidden? {8114} Electricity {8115} Of course I can do that! {8116} PVP Setting: {8117} {8118} Cancel Counterspell {8119} Boot {8120} Ban {8121} {8122} Counterspell {8123} You are running low on ammunition! You only have round(s) left! {8124} You are out of ammunition. {8125} {8126} That's not worth my time. {8127} casting {8128} It's done. {8129} Could not save the file %s. Please ensure that you have sufficient disk space and that you have permission to write to the file. {8130} Could Not Save File {8131} Checking For Server {8132} Retry {8133} Join {8134} Server Name {8135} Module Name {8136} Players {8137} Levels {8138} Password Required {8139} IP Address {8140} Ping {8141} True {8142} False {8143} This is too much weight! Aren't there hirelings to carry these things for us? {8144} Yes? {8145} Full {8146} None {8147} Party {8148} Terrain Type {8149} Interior (no weather effects) {8150} Natural {8151} Underground {8152} Check the boxes that apply to the terrain types that you wish this area to have. The meanings of each terrain type are described below. Interior - An interior area cannot have weather effects. Sound cannot travel through walls, so listen checks tend to be harder to make. Exterior (not interior) - Weather effects are allowed. Sound can travel over walls, so listen checks tend to be easier. Underground - Creatures that have the Stonecunning feat are able to take advantage of the feat. Above ground (not underground) - The Stonecunning feat does not function. Natural - Druids and Rangers can use their abilities that require them to be in natural surroundings. Artificial (not natural) - Druids and Rangers cannot use abiltiies that require them to be in natural surroundings. {8153} Cannot force a Dungeon Master into Limbo. {8154} This is a monster class and may only be given to a monster. {8155} This is the commoner class, Only NPCs may take levels in this class. {8156} Enter name of deity. {8157} You left your mountain home seeking excitement in the human lands. The honor of your clan means everything to you, and the desire to earn the respect of your people motivates you to deeds of valor. {8158} Wanderlust has recently lured you to enter human lands against your family's advice, and your own better judgment. You plan to show these short-lived humans and filthy dwarves what a real elf is made of. {8159} Your curiosity has always led you into strange and dangerous circumstances, and now you find yourself outside the close circle of your clan, surrounded by humans and other races. Your guess is that more strange adventures are on their way. {8160} You may be short, but you're quick and full of spirit. You've recently wandered into human settlements, eager to see what you can learn from the tall-folk. {8161} You inherited your elven parent's racial wanderlust, and that coupled with your natural human ambition makes you a born adventurer. {8162} Wherever you travel, those around you either shun you or drive you away because of your orc blood. Hoping to gain some respect, you have set off in search of high adventure. {8163} Your only hope for fame and fortune, and to escape the life of a commoner, was to become an adventurer. Guided by your goals and dreams, you have set off in search of excitement. {8164} Polymorph, Giant Spider {8165} Polymorph, Troll {8166} Polymorph, Umber Hulk {8167} Polymorph, Fey {8168} Polymorph, Zombie {8169} Shapechange, Red Dragon {8170} Shapechange, Fire Giant {8171} Shapechange, Balor {8172} Shapechange, Death Slaad {8173} Shapechange, Iron Golem {8174} Elemental Shape, Fire {8175} Elemental Shape, Water {8176} Elemental Shape, Earth {8177} Elemental Shape, Air {8178} Wild Shape, Brown Bear {8179} Wild Shape, Panther {8180} Wild Shape, Wolf {8181} Wild Shape, Boar {8182} Wild Shape, Badger {8183} {8184} {8185} Enter your Sub Race. {8186} Low-light Vision {8187} Type of Feat: Race Prerequisite: Elf, half-elf, or gnome. Specifics: Low-light vision grants the ability to see in the dark, but not as far as darkvision. Use: Automatic. {8188} Yes, hello. {8189} Please enter a Server Name. {8190} Yes, of course. {8191} Paladin, Errant {8192} Paladin, Undead Hunter {8193} Paladin, Inquisitor {8194} Paladin, Champion {8195} Ranger, Marksman {8196} Ranger, Warden {8197} Ranger, Stalker {8198} Ranger, Giant-Killer {8199} Rogue, Gypsy {8200} Rogue, Bandit {8201} Rogue, Scout {8202} Rogue, Swashbuckler {8203} A paladin errant is a noble warrior who uses a longsword and shield in combat. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {8204} A deep, burning hatred for undead burns within the undead hunter. He hunts these abominations in all their forms with his crossbow and mace. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {8205} The inquisitor knows how to make people talk - and when words fail him, his sword is quick to finish any task. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {8206} Champions are often found leading great armies on holy wars. The champion's sheer force of will can persuade almost anyone to take up arms in the name of the divine. This paladin focuses more on strength and combat ability as opposed to spell-casting. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {8207} The marksman is a master of the bow, firing his deadly arrows with legendary skill. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {8208} Wardens are rangers who wield authority with as much ease as they do their sword and bow. Any who would dare oppose nature's law would be wise to reconsider crossing paths with a warden. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {8209} Most who encounter a stalker notice only a shadow in the woods, or a movement out of the corner of their eye, since stalkers are not noticed unless they wish to be. Their hatred of goblins is legendary, but any who invade their woods is added to the stalker's list of enemies. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {8210} The giant-killer scours hill and mountain for giants, using his axe to topple these mighty adversaries. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {8211} The gypsy is a vagabond, traveling from town to city and back again on a seasonal migration. They make their way through illegal means and often cross paths with local thieves' guilds when they do. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {8212} The bandit is a master of the ambush, using sneak attacks and traps to weaken opponents before confronting them directly. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {8213} Through the use of stealth and perception, the scout moves easily behind enemy lines, assessing the difficulty of opponents before confronting them. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {8214} The swashbuckler is almost a mythical figure; a rogue with an emphasis on combat and the fine art of persuasion, this smooth talker is the subject of many a tale. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {8215} Save Game {8216} Unless you have saved, the current game will be lost. Are you sure you want to continue? {8217} No, certainly not. {8218} Stop! {8219} Isn't this enough for one day? I need to refresh my spells. {8220} Well, this is special. {8221} Oh, goodbye. {8222} Thank you for giving that into my keeping. {8223} Shar take you! {8224} By my art, we have triumphed! {8225} Stop and listen to me. {8226} That's a splendid idea. {8227} I hardly think that's wise. {8228} Don't force me to use my powers against you. {8229} For the glory of Mystra, attack! Smite them down! Destroy the evil ones! Strike-- hey, wait for me! {8230} In Mystra's name! {8231} Have at you! {8232} Mystra grant me strength! {8233} In the Lady's name, I beg you for healing. {8234} Mystra, let help come to my side now! {8235} Look! Evil creatures to smite! Let's go attack! {8236} Let us press onward and die in glorious battle! {8237} Dare you face me, evil creature? I bet you don't! {8238} Guard me as we fight, and I shall do the same for you! {8239} Hold your ground! {8240} I can feel Mystra's arms reaching out to embrace me... {8241} Oh, ugh! Poison creeping through my veins! {8242} Mystra must not have wanted that to work. {8243} My sword may have failed me, but my faith remains strong! {8244} Come, follow me! {8245} Look over here, quickly! {8246} All of us should come together at once. {8247} Please move over, won't you? {8248} Hmm, this won't open. Does anyone have a knock spell? {8249} I don't see anything around, but maybe you might! {8250} Even though this seems to call for stealth, I think we should charge ahead! {8251} Of course I can do that! {8252} Of course I can do that! {pause} Well, actually, I can't. I'm sorry. {8253} I'm finished! {8254} Ouch, this is as heavy as I imagine the weight of a guilty conscience would be. {8255} Yes? {8256} Hello! {8257} Yes, of course! {8258} No. {8259} Let's stop for a moment. {8260} {8261} Beetle {8262} Devourer {8263} Experience Points Gained: {8264} Experience Points Lost: {8265} Create a new file {8266} Open an existing file {8267} Close the current file {8268} Save the current file {8269} Save Resource {8270} Exit and close all open files {8271} {8272} Cancel Polymorph {8273} Enter the name for the character's save file. {8274} Yes {8275} No {8276} Do you want to update your local character? {8277} Root {8278} Player Text Color {8279} NPC Text Color {8280} {8281} OWNER {8282} Terrain {8283} {8284} Henchman {8285} NPC - full {8286} NPC - part {8287} Monster {8288} You cannot use this skill. {8289} You may not use this skill for another second(s). {8290} Can we stop for a while? I need to perform my devotions. {8291} Aasimar, Male {8292} Hound Archon {8293} Paste Link Options {8294} Link Source To Destination {8295} Link Destination To Source {8296} This object is locked. {8297} {8298} {8299} Tiefling, Female {8300} Tiefling, Male {8301} You may only have at a time. {8302} Your character has gained enough experience to advance a level. {8303} Dragon, Young {8304} Dragon, Old {8305} Giant, Common {8306} Giant, Noble {8307} locked {8308} Celestial {8309} Lizardfolk, Female {8310} Lizardfolk, Female Chief {8311} Lizardfolk, Female Mage {8312} Lizardfolk, Male {8313} Lizardfolk, Male Chief {8314} Lizardfolk, Male Mage {8315} Mephit {8316} Play Sound {8317} Choose a Voice Set {8318} CONTINUE {8319} END DIALOGUE {8320} Use vault characters ONLY {8321} Save character inside save game {8322} Slaad, Powerful {8323} Slaad, Weaker {8324} {8325} Yuan-Ti, Invoker {8326} Yuan-Ti, Necromancer {8327} Vampire, Female {8328} Vampire, Male {8329} Rakshasa, Female {8330} Rakshasa, Male {8331} Hound Archon, Female {8332} Hound Archon, Male {8333} Celestial Avenger, Female {8334} Celestial Avenger, Male {8335} vco_smhanholy01 {8336} {8337} {8338} Healer's Kit {8339} Type of Feat: Class Prerequisite: Barbarian level 14. Specifics: This feat allows barbarians to shrug off two points of damage from each attack that hits them. Use: Automatic. {8340} Type of Feat: Class Prerequisite: Barbarian level 17. Specifics: This feat allows barbarians to shrug off three points of damage from each attack that hits them. Use: Automatic. {8341} Type of Feat: Class Prerequisite: Barbarian level 20. Specifics: This feat allows barbarians to shrug off four points of damage from each attack that hits them. Use: Automatic. {8342} attempts to resist spell : {8343} spell resisted {8344} magic immunity {8345} spell absorbed {8346} Click To Level Up {8347} {8348} NWN Nasher {8349} Someone {8350} Surely there's some evil out there we could be smiting... {8351} Mystra keep you! {8352} May Mystra bless you for your kindness! {8353} May Mystra condemn it to the bleakest hell! {8354} For the glory of Mystra! {8355} Wait, I have something to say to you. {8356} Yes, that's a splendid idea! {8357} Yes, that's a wonderful idea... I think. {8358} Don't make me come over there and hurt you. {8359} For Jotunheim! {8360} You can expect no mercy! {8361} Your death will be glorious. {8362} Gods preserve me, I need healing! {8363} Quickly now, aid me! {8364} Why do you disturb me? {8365} Yes. {8366} No. {8367} You can see yourself out. {8368} Victory is mine! {8369} You had better believe I have something to say about that. {8370} You cannot hope to defeat me. {8371} Let slip the dogs of war! Well get to it, dogs! {8372} Taste true power! {8373} My magic will make short work of you! {8374} I will destroy you. {8375} I need healing. Now. {8376} A little help would be appreciated! {8377} Looks like trouble. Excellent. {8378} You can't possibly win. I'm leaving. {8379} Is that your face or has your neck thrown up? {8380} Protect me, would you? Thanks. {8381} Hold it! {8382} Look what your incompetence has led to! {8383} Poisoned. Great. {8384} What!?! How is that even possible? {8385} Well this clearly won't work. {8386} This way! {8387} Look at this, will you? {8388} Everyone, together. {8389} One side, fool! {8390} We haven't got the key to this lock. Hmm, who around here is a criminal? {8391} Okay, let's all have a look around, shall we? {8392} Let's try to be quiet this time. {8393} Consider it done. {8394} You're asking the wrong half-orc. {8395} There. {8396} Argh! Oh sure, the half-orc carries everything! Hmmph! {8397} Mm? {8398} Greetings. {8399} Yes. {8400} No. {8401} Stop… Just stop. {8402} I think I need a little "me" time. {8403} I wonder if it's possible to be so bored you die? At this rate I guess we'll find out. {8404} Ta. {8405} Thanks. Really. {8406} Ha. Ha. Ha. {8407} Shar's spellblight on you! {8408} Well, hoo-ray. {8409} A-hem! {8410} Well, look at the big brain on you! {8411} Oh dear, it seems that the brain squirrels have been storing their nuts again. {8412} Oh, ...the things I'm going to do to you. {8413} Type of Feat: Spell Prerequisite: 21st level, Spell Penetration and Greater Spell Penetration. Specifics: The character gains a +6 bonus on caster level checks to beat a creature's spell resistance. Use: Automatic. {8414} Epic Weapon Focus (club) {8415} Type of Feat: Combat Prerequisite: 21st level, Weapon Focus with chosen weapon. Specifics: The character gains a +2 bonus to all attack rolls with the chosen weapon. Use: Automatic. {8416} Epic Weapon Focus (dagger) {8417} Epic Weapon Focus (dart) {8418} Epic Weapon Focus (heavy crossbow) {8419} Epic Weapon Focus (light crossbow) {8420} Epic Weapon Focus (mace) {8421} Epic Weapon Focus (morningstar) {8422} Epic Weapon Focus (quarterstaff) {8423} Epic Weapon Focus (spear) {8424} Epic Weapon Focus (sickle) {8425} Epic Weapon Focus (sling) {8426} Epic Weapon Focus (unarmed strike) {8427} Epic Weapon Focus (longbow) {8428} Epic Weapon Focus (shortbow) {8429} Epic Weapon Focus (shortsword) {8430} Epic Weapon Focus (rapier) {8431} Epic Weapon Focus (scimitar) {8432} Epic Weapon Focus (longsword) {8433} Epic Weapon Focus (greatsword) {8434} Epic Weapon Focus (handaxe) {8435} Epic Weapon Focus (throwing axe) {8436} Epic Weapon Focus (battleaxe) {8437} Epic Weapon Focus (greataxe) {8438} Epic Weapon Focus (halberd) {8439} Epic Weapon Focus (light hammer) {8440} Epic Weapon Focus (light flail) {8441} Epic Weapon Focus (warhammer) {8442} Epic Weapon Focus (heavy flail) {8443} Epic Weapon Focus (kama) {8444} Epic Weapon Focus (kukri) {8445} Epic Weapon Focus (shuriken) {8446} Epic Weapon Focus (scythe) {8447} Follow me. Now. {8448} Epic Weapon Focus (katana) {8449} Epic Weapon Focus (bastard sword) {8450} Epic Weapon Focus (dire mace) {8451} Epic Weapon Focus (double axe) {8452} Epic Weapon Focus (two-bladed sword) {8453} Epic Weapon Focus (creature weapon) {8454} Type of Feat: Monster Prerequisite: - Specifics: Grants Epic Weapon Focus with the creature weapon. Use: Automatic. {8455} Epic Weapon Specialization (club) {8456} Type of Feat: Combat Prerequisite: 21st level, Weapon Focus, Epic Weapon Focus and Weapon Specialization in the chosen weapon. Specifics: The character gains a +4 bonus to all damage done by the chosen weapon. Use: Automatic. {8457} Epic Weapon Specialization (dagger) {8458} Epic Weapon Specialization (dart) {8459} Epic Weapon Specialization (heavy crossbow) {8460} Epic Weapon Specialization (light crossbow) {8461} Epic Weapon Specialization (mace) {8462} Epic Weapon Specialization (morningstar) {8463} Epic Weapon Specialization (quarterstaff) {8464} Epic Weapon Specialization (spear) {8465} Epic Weapon Specialization (sickle) {8466} Epic Weapon Specialization (sling) {8467} Epic Weapon Specialization (unarmed strike) {8468} Epic Weapon Specialization (longbow) {8469} Epic Weapon Specialization (shortbow) {8470} Epic Weapon Specialization (shortsword) {8471} Epic Weapon Specialization (rapier) {8472} Epic Weapon Specialization (scimitar) {8473} Epic Weapon Specialization (longsword) {8474} Epic Weapon Specialization (greatsword) {8475} Epic Weapon Specialization (handaxe) {8476} Epic Weapon Specialization (throwing axe) {8477} Epic Weapon Specialization (battleaxe) {8478} Epic Weapon Specialization (greataxe) {8479} Epic Weapon Specialization (halberd) {8480} Epic Weapon Specialization (light hammer) {8481} Epic Weapon Specialization (light flail) {8482} Epic Weapon Specialization (warhammer) {8483} Epic Weapon Specialization (heavy flail) {8484} Epic Weapon Specialization (kama) {8485} Epic Weapon Specialization (kukri) {8486} Epic Weapon Specialization (shuriken) {8487} Epic Weapon Specialization (scythe) {8488} Epic Weapon Specialization (katana) {8489} Epic Weapon Specialization (bastard sword) {8490} Epic Weapon Specialization (dire mace) {8491} Epic Weapon Specialization (double axe) {8492} Epic Weapon Specialization (two-bladed sword) {8493} Epic Weapon Specialization (creature weapon) {8494} Type of Feat: Monster Prerequisite: - Specifics: Grants Epic Weapon Specialization with the creature weapon. Use: Automatic. {8495} Epic Will {8496} Type of Feat: General Prerequisite: 21st level. Specifics: The character gains a +4 bonus to all Will saves. Use: Automatic. {8497} Improved Combat Casting {8498} Type of Feat: Spell Prerequisite: 21st level, Combat Casting, Concentration 25+ ranks. Specifics: The character does not incur attacks of opportunity for casting spells while threatened. Use: Automatic. {8499} Improved Ki Strike +4 {8500} Type of Feat: General Prerequisite: Monk, Ki Strike +3, Wisdom 21 Specifics: The monk's unarmed attack counts as a +4 magic weapon against creatures with damage reduction. Use: Automatic. {8501} Improved Ki Strike +5 {8502} * Success - Item created! * {8503} Improved Spell Resistance I {8504} Type of Feat: General Prerequisite: 21st level, Diamond Soul Feat. Specifics: The character gains a +2 to spell resistance. This feat may be taken multiple times. Use: Automatic. {8505} Improved Spell Resistance II {8506} Great Wisdom I {8507} Improved Spell Resistance III {8508} Type of Feat: General Prerequisite: 21st level. Specifics: The character gains a +1 to their Wisdom. This may be taken multiple times, to a maximum bonus of +10. Use: Automatic. {8509} Improved Spell Resistance IV {8510} Great Wisdom II {8511} Improved Spell Resistance V {8512} Great Wisdom III {8513} Improved Spell Resistance VI {8514} Great Wisdom IV {8515} Improved Spell Resistance VII {8516} Great Wisdom V {8517} Improved Spell Resistance VIII {8518} Great Wisdom VI {8519} Improved Spell Resistance IX {8520} Great Wisdom VII {8521} Improved Spell Resistance X {8522} Great Wisdom VIII {8523} Overwhelming Critical (club) {8524} Type of Feat: Combat Prerequisite: 21st level, Strength 23+, Cleave, Great Cleave, Improved Critical (in chosen weapon), Power Attack and Weapon Focus (in weapon chosen). Specifics: When using the weapon chosen, the character deals +1d6 points of damage on a successful critical hit. If the weapon's critical multiplier is x3, add +2d6, and if the multiplier is x4, add 3d6. Use: Automatic. {8525} Overwhelming Critical (dagger) {8526} Overwhelming Critical (dart) {8527} Overwhelming Critical (heavy crossbow) {8528} Overwhelming Critical (light crossbow) {8529} Overwhelming Critical (mace) {8530} Overwhelming Critical (morningstar) {8531} Overwhelming Critical (quarterstaff) {8532} Overwhelming Critical (spear) {8533} Overwhelming Critical (sickle) {8534} Overwhelming Critical (sling) {8535} Overwhelming Critical (unarmed strike) {8536} Overwhelming Critical (longbow) {8537} Overwhelming Critical (shortbow) {8538} Overwhelming Critical (shortsword) {8539} Overwhelming Critical (rapier) {8540} Overwhelming Critical (scimitar) {8541} Overwhelming Critical (longsword) {8542} Overwhelming Critical (greatsword) {8543} Overwhelming Critical (handaxe) {8544} Overwhelming Critical (throwing axe) {8545} Overwhelming Critical (battleaxe) {8546} Overwhelming Critical (greataxe) {8547} Overwhelming Critical (halberd) {8548} Overwhelming Critical (light hammer) {8549} Overwhelming Critical (light flail) {8550} Overwhelming Critical (warhammer) {8551} Overwhelming Critical (heavy flail) {8552} Overwhelming Critical (kama) {8553} Overwhelming Critical (kukri) {8554} Overwhelming Critical (shuriken) {8555} Overwhelming Critical (scythe) {8556} Overwhelming Critical (katana) {8557} Overwhelming Critical (bastard sword) {8558} Overwhelming Critical (dire mace) {8559} Overwhelming Critical (double axe) {8560} Overwhelming Critical (two-bladed sword) {8561} Overwhelming Critical (creature weapon) {8562} Type of Feat: Monster Prerequisite: - Specifics: Grants Overwhelming Critical with the creature weapon. Use: Automatic. {8563} Perfect Health {8564} Type of Feat: General Prerequisite: Constitution 25+, Great Fortitude. Specifics: Makes the character immune to all diseases and poisons. Use: Automatic. {8565} Self-Concealment I {8566} Type of Feat: General Prerequisite: 21st level, Dexterity 30+, Hide 30 ranks, Tumble 30 ranks and Improved Evasion. Specifics: The character gains a 10% concealment bonus. This feat may be taken multiple times, to a maximum of 50% concealment. Use: Automatic. {8567} Self-Concealment II {8568} Great Wisdom IX {8569} Self-Concealment III {8570} Great Wisdom X {8571} Self-Concealment IV {8572} Great Strength I {8573} Self-Concealment V {8574} Type of Feat: General Prerequisite: 21st level. Specifics: The character gains a +1 to their Strength. This may be taken multiple times, to a maximum bonus of +10. Use: Automatic. {8575} Superior Initiative {8576} Type of Feat: Combat Prerequisite: Epic Character, Improved Initiative. Specifics: The character gains a +8 bonus on initiative checks. Use: Automatic. {8577} Epic Toughness I {8578} Type of Feat: General Prerequisite: 21st level. Specifics: The character gains 20 hit points. This feat may be taken multiple times, up to a maximum of 200 hit points. Use: Automatic. {8579} Epic Toughness II {8580} Great Strength II {8581} Epic Toughness III {8582} Great Strength III {8583} Epic Toughness IV {8584} Great Strength IV {8585} Epic Toughness V {8586} Great Strength V {8587} Epic Toughness VI {8588} Great Strength VI {8589} Epic Toughness VII {8590} Great Strength VII {8591} Epic Toughness VIII {8592} Great Strength VIII {8593} Epic Toughness IX {8594} Great Strength IX {8595} Epic Toughness X {8596} Great Strength X {8597} Great Smiting I {8598} Type of Feat: Class Prerequisite: 21st level, Charisma 25+, Smite Good or Smite Evil. Specifics: Whenever the character makes a successful smite attack, it adds two times the characters level to damage. This feat may be taken multiple times, up to a maximum of 10 times - each time adding additional damage equal to the character's level to the smite attack. Use: Combat Mode. {8599} Great Smiting II {8600} Great Smiting III {8601} Great Smiting IV {8602} Great Smiting V {8603} Great Smiting VI {8604} Great Smiting VII {8605} Great Smiting VIII {8606} Great Smiting IX {8607} Great Smiting X {8608} Improved Sneak Attack I {8609} Type of Feat: General Prerequisite: 8d6 Rogue Sneak Attack or 8d6 Blackguard Sneak Attack or 8d6 Assassin Death Attack. Specifics: Add +1d6 to your sneak attack damage. This feat may be taken multiple times, to a maximum of +10d6. Use: Automatic. {8610} Improved Sneak Attack II {8611} Improved Sneak Attack III {8612} Improved Sneak Attack IV {8613} Improved Sneak Attack V {8614} Improved Sneak Attack VI {8615} Improved Sneak Attack VII {8616} Improved Sneak Attack VIII {8617} Improved Sneak Attack IX {8618} Improved Sneak Attack X {8619} Assassination (no proof required) {8620} Did you kill the [Villain]? {8621} Kill the [Villain] and return to the [Plot Giver] {8622} Improved Stunning Fist I {8623} Type of Feat: General Prerequisite: 21st level, Dexterity 19+, Wisdom 19+, Improved Unarmed Strike and Stunning Fist. Specifics: Adds +2 to the DC of the character's stunning attack. This feat may be taken multiple times, to a maximum of +20 DC. Use: Automatic. {8624} Improved Stunning Fist II {8625} Improved Stunning Fist III {8626} Improved Stunning Fist IV {8627} Improved Stunning Fist V {8628} Improved Stunning Fist VI {8629} Improved Stunning Fist VII {8630} Improved Stunning Fist VIII {8631} Improved Stunning Fist IX {8632} Improved Stunning Fist X {8633} Planar Turning {8634} Type of Feat: General Prerequisite: 21st level, Wisdom 25+, Charisma 25+ and Turn Undead. Specifics: This feat allows outsiders to be turned like undead. Use: Selected. If the character has twice as many levels as the outsiders have Hit Die, the outsiders are instantly destroyed. {8635} Thank you. Kill the [Villain] and return to me for your reward. {8636} Bane of Enemies {8637} Type of Feat: General Prerequisite: Ranger 21st level. Specifics: Any weapon the character wields against any of their favored enemies is treated as a bane weapon for that creature type (+2 to hit and an additional +2d6 damage). Use: Automatic. {8638} Epic Dodge {8639} Type of Feat: General Prerequisite: 21st level, Dexterity 25+, Dodge, Tumble 30 ranks, Improved Evasion and Defensive Roll. Specifics: The character avoids the first attack each round. Use: Automatic. {8640} Talking to [Plot Giver] before killing Villain {8641} Return to me after you have killed the [Villain]. Good luck! {8642} Automatic Quicken Spell I {8643} Type of Feat: Spell Prerequisite: 21st level, Quicken Spell, Spellcraft 30, ability to cast 9th level spells. Specifics: This feat allows the character to cast spells with a moment of thought. This feat may be taken multiple times: Automatic Quicken Spell I: Quicken any level 0 - 3 spells Automatic Quicken Spell II: Quicken any level 4 - 6 spells Automatic Quicken Spell III: Quicken any level 7 - 9 spells Use: Automatic. {8644} Automatic Quicken Spell II {8645} Automatic Quicken Spell III {8646} Automatic Silent Spell I {8647} Type of Feat: Spell Prerequisite: 21st level, Silent Spell, Spellcraft 24, ability to cast 9th level spells. Specifics: This feat allows the character to cast all spells of a given level range without the caster making any sound. This is especially useful if the caster has been silenced. This feat may be taken multiple times: Automatic Silent Spell I: Cast any level 0 - 3 spell as silent spell Automatic Silent Spell II: Cast any level 4 - 6 spell as silent spell Automatic Silent Spell III: Cast any level 7 - 9 spell as silent spell Use: Automatic. {8648} Automatic Silent Spell II {8649} Automatic Silent Spell III {8650} Automatic Still Spell I {8651} Type of Feat: Spell Prerequisite: 21st level, Still Spell, Spellcraft 27, ability to cast 9th level spells. Specifics: This feat allows the character to cast all spells of a given level range as still spells automatically. These spells may be cast while wearing armor. This feat may be taken multiple times: Automatic Still Spell I: Cast any level 0 - 3 spell as still spell Automatic Still Spell II: Cast any level 4 - 6 spell as still spell Automatic Still Spell III: Cast any level 7 - 9 spell as still spell Use: Automatic. {8652} Automatic Still Spell II {8653} Automatic Still Spell III {8654} Whirlwind Attack {8655} Type of Feat: General Prerequisite: Intelligence 13+, Expertise, Dexterity 13+, Dodge, Mobility, Spring Attack, Base Attack of +4. Required for: Improved Whirlwind Attack Specifics: The character performs a full attack action, and makes one melee attack at full base attack bonus against each opponent within 5 feet. Use: Selected. {8656} Improved Whirlwind Attack {8657} Type of Feat: Combat Prerequisite: 21st level, Intelligence 13+, Dexterity 23+, Dodge, Expertise, Mobility, Spring Attack, and Whirlwind Attack . Specifics: The character performs a full attack action, and makes one melee attack at full base attack bonus against all opponents they threaten. Use: Selected. {8658} Estimated time to download at 56K: {8659} Mighty Rage {8660} Type of Feat: General Prerequisite: 21st level, Strength 21+, Constitution 21+ and Greater Rage. Specifics: When the character rages, they gain +8 to Strength and Constitution and a +4 morale bonus to Will saves. These bonuses replace the normal rage bonuses. Use: Combat Mode. {8661} Lasting Inspiration {8662} Type of Feat: General Prerequisite: 21st level, Perform and Bard Song. Specifics: This feat allows the effects of bardic music to last ten times longer. Use: Automatic. {8663} Curse Song {8664} Type of Feat: Class Prerequisite: - Specifics: Bards are able to sing a song that can curse their enemies. Deafened creatures are not affected by the bard's singing. The song affects all enemies within 30 feet and lasts for 10 rounds. The higher the bard's final Perform skill and class level, the more powerful the Curse song. All of the penalties listed are additive. 3 Perform and Bard Level 1: -1 to Attack and Damage rolls. 6 Perform and Bard Level 2: -1 to Will Saves. 9 Perform and Bard Level 3: -1 to Damage rolls and -1 to Fortitude Saves. 12 Perform and Bard Level 6: -1 to Reflex saves, -1 to Skill rolls. 15 Perform and Bard Level 8: -1 to Attack rolls, 8 damage. 18 Perform and Bard Level 11: -2 to Dodge Armor Class, -1 to Skill rolls. Perform 21 and Bard Level 14: -1 to Damage rolls, 8 damage and -1 Dodge Armor Class. Perform 24 and Bard Level 15: -1 Will Saves, -1 Reflex Saves, -1 Fortitude Saves, -1 Dodge Armor Class. Perform 25 and Bard Level 16: -1 Will Saves, 4 damage. -1 Dodge Armor Class. For each additional 5 Perform and 1 Class level in Bard an additional 2 damage is granted. Use: Selected. {8665} Greater Wildshape I (wyrmling shape) {8666} Input Text {8667} Dragon Shape {8668} Type of Feat: Epic Prerequisite: 21st level, Wisdom 30+ and Wild Shape 6x/day. Specifics: The character may use wild shape to change into a dragon. The transformation has a duration of 1 hour per class level. Use: Selected, after selecting, the character must choose what type of dragon they will appear as. {8669} Epic Spell: Mummy Dust {8670} Type of Feat: Epic Spell Prerequisite: 21st level, the ability to cast 9th level spells and 15 ranks in spellcraft. Specifics: The caster summons a powerful mummy warrior to do their bidding. Use: Cast. {8671} Epic Spell: Dragon Knight {8672} Type of Feat: Epic Spell Prerequisite: 21st level, the ability to cast 9th level spells and 22 ranks in spellcraft. Specifics: The caster summons a powerful adult red dragon to the targeted location to fight on his side. Use: Cast. {8673} Epic Spell: Hellball {8674} Type of Feat: Epic Spell Prerequisites: 21st level, the ability to cast 9th level spells and 32 ranks in spellcraft Specifics: The caster creates a ball of energy that does 10d6 points of acid, fire, electrical and sonic damage to all targets in its blast radius. Use: Cast. {8675} Epic Spell: Epic Mage Armor {8676} Type of Feat: Epic Spell Prerequisite: 21st level, the ability to cast 9th level spells and 26 ranks in spellcraft. Specifics: The caster gets a +20 armor class bonus. Use: Cast. {8677} Epic Spell: Greater Ruin {8678} Type of Feat: Epic Spell Prerequisites: 21st level, the ability to cast 9th level spells and 25 ranks in spellcraft. Specifics: The caster deals 35d6 energy damage to a single target. Save: Fortitude for half damage. Use: Cast. {8679} Enchant Arrow I {8680} Type of Feat: Class Prerequisite: Arcane Archer. Specifics: With this feat, every nonmagical arrow an Arcane Archer nocks and lets fly gets a +1 enhancement bonus. This bonus only works for the Arcane Archer. For every two levels of Arcane Archer past 1st, the enhancement goes up by +1. Use: Automatic. {8681} Enchant Arrow II {8682} Enchant Arrow III {8683} Enchant Arrow IV {8684} Enchant Arrow V {8685} Imbue Arrow {8686} Type of Feat: Class Prerequisite: Arcane Archer level 2. Specifics: At 2nd level, an Arcane Archer gains the ability to summon a magical arrow and fire it at an enemy. If it hits, it explodes as a fireball spell, doing fire damage to everyone in the area of effect. Use: Selected. {8687} Seeker Arrow I {8688} Type of Feat: Class Prerequisite: Arcane Archer level 4. Specifics: At 4th level, an Arcane Archer gains the ability to launch an arrow once per day that cannot miss its target. At 6th level this ability can be used twice per day. This arrow is magically created at the moment the archer uses this ability. Use: Selected. {8689} Seeker Arrow II {8690} Hail of Arrows {8691} Type of Feat: Class Prerequisite: Arcane Archer level 8. Specifics: In lieu of a regular attack, once per day an 8th level Arcane Archer can fire an arrow at each and every target within range, to a maximum of one target for every Arcane Archer level they have. Use: Selected. {8692} Arrow of Death {8693} Type of Feat: Class Prerequisite: Arcane Archer level 10. Specifics: At 10th level, an Arcane Archer can enchant an arrow once per day that forces a target, if damaged by the arrow, to make a Fortitude save or be slain. Use: Combat Mode. {8694} Death Attack (+1d6) {8695} Type of Feat: Class Prerequisite: Assassin. Specifics: At 1st level, an Assassin may use a death attack, which functions similarly to a sneak attack in that if the target is not in combat they become victim to the death attack. The successful attack forces the target to make a Fortitude save or become paralyzed. Even if they succeed with the saving throw they still suffer +1d6 points of damage in addition to the normal damage the attack caused. This damage increases to 2d6 at level 3, 3d6 at level 5, 4d6 at level 7, and 5d6 at level 9. Use: Automatic. {8696} Uncanny Dodge I {8697} Type of Feat: Class Prerequisite: 2nd level Assassin. Specifics: At 2nd level, an Assassin gains the ability to react to danger before his senses would normally allow them to even be aware of it. At 2nd level and above, they retain their Dexterity bonus to AC, even if caught flat-footed or stuck by an invisible attacker. At 5th level, an Assassin can no longer be flanked. At 10th level, an Assassin gains the intuitive sense that alerts them to danger from traps, giving them a +1 bonus to Reflex saves made to avoid traps. Use: Automatic. {8698} Uncanny Dodge II {8699} Uncanny Dodge III {8700} Poison Save I {8701} Type of Feat: Class Prerequisite: Assassin. Specifics: Starting at 2nd level, an Assassin gains a natural saving throw bonus to all poisons of +1 for every two levels. Use: Automatic. {8702} Poison Save II {8703} Poison Save III {8704} Poison Save IV {8705} Poison Save V {8706} Ghostly Visage {8707} Type of Feat: Class Prerequisite: Assassin level 2. Specifics: Starting at 2nd level, an Assassin gains the ability to cast Ghostly Visage. Use: Selected. {8708} Darkness {8709} Type of Feat: Class Prerequisite: Assassin level 5. Specifics: Starting at 5th level, an Assassin gains the ability to cast Darkness. Use: Selected. {8710} Invisibility {8711} Type of Feat: Class Prerequisite: Assassin level 7. Specifics: Starting at 7th level, an Assassin gains the ability to cast Invisibility. Use: Selected. {8712} Improved Invisibility {8713} Type of Feat: Class Prerequisite: Assassin level 9. Specifics: Starting at 9th level, an Assassin gains the ability to cast Improved Invisibility. Use: Selected. {8714} Type of Feat: Class Prerequisite: Blackguard level 2. Specifics: Once a day, a Blackguard of 2nd level or higher may attempt to smite a good aligned enemy with one normal melee attack. The Blackguard adds their Charisma bonus to the attack roll and adds 1 extra point of damage per class level. Use: Selected. 1/day. {8715} Dark Blessing {8716} Type of Feat: Class Prerequisite: Blackguard level 2. Specifics: A Blackguard adds their Charisma bonus to all saving throws. Use: Automatic. {8717} Create Undead {8718} Type of Feat: Class Prerequisite: Blackguard level 3. Specifics: A Blackguard may summon a ghast once per day. At 7th level this ability improves and a doom knight is summoned instead. Use: Selected. {8719} Summon Fiend {8720} Type of Feat: Class Prerequisite: Blackguard level 5. Specifics: Starting at 5th level, a Blackguard may summon a succubus. At 9th level this ability improves and grants the power to summon a vrock. Use: Selected. {8721} Inflict Serious Wounds {8722} Type of Feat: Class Prerequisite: Blackguard level 6. Specifics: Starting at 6th level, a Blackguard may cast Inflict Serious Wounds. Use: Selected. {8723} Inflict Critical Wounds {8724} Type of Feat: Class Prerequisite: Blackguard level 8. Specifics: Starting at 8th level, a Blackguard may cast Inflict Critical Wounds. Use: Selected. {8725} Bull's Strength {8726} Contagion {8727} Weapon of Choice (sickle) {8728} Type of Feat: Class. Prerequisite: Weapon Focus (with weapon to be chosen). Specifics: The weapon chosen to be a weapon of choice by a Weapon Master becomes the focus for all of their special abilities. Use: Automatic. {8729} Weapon of Choice (kama) {8730} Weapon of Choice (kukri) {8731} Ki Damage {8732} Type of Feat: Class. Prerequisite: Weapon of Choice, Weapon Master level 1. Specifics: Once per day per level, a Weapon Master may use this feat to do maximum damage to their opponent. Use: Selected. {8733} Increased Multiplier {8734} Type of Feat: Class. Prerequisite: Weapon of Choice, Weapon Master level 5. Specifics: With their weapon of choice, the multiplier is increased by x1 to all critical hits. Thus a x2 critical multiplier becomes a x3. Use: Automatic. {8735} Superior Weapon Focus {8736} Type of Feat: Class Prerequisite: Weapon of Choice, Weapon Master level 5. Specifics: The Weapon Master gains a +1 bonus to all attack rolls with their weapon of choice. Use: Automatic. {8737} Ki Critical {8738} Type of Feat: Class Prerequisite: Weapon of Choice, Weapon Master level 7. Specifics: The Weapon Master gains an additional +2 to the threat range of their weapon of choice. Use: Automatic. {8739} Bone Skin {8740} Type of Feat: Class Prerequisite: Pale Master level 1. Specifics: The Pale Master gains an innate +2 bonus to their AC at 1st, 4th and 8th level. Use: Automatic. {8741} Type of Feat: General Prerequisite: Epic Shifter, Wisdom 25 Specifics: The character can assume different outsider shapes three times per day -- either a Azer Chieftain, a Rakshasa or a Death Slaad. Use: Selected. After choosing the ability, the character must select the type of outsider to change into. {8742} Type of Feat: General Prerequisite: Epic Shifter, Wisdom 27 Specifics: The character can shift into the following construct forms three times per day - Iron Golem, a Stone Golem, or a Demonflesh Golem. Use: Selected. After choosing the ability, the character must select the type of construct to change into. {8743} Animate Dead {8744} Type of Feat: Class Prerequisite: Pale Master level 2. Specifics: Once per day a Pale Master may animate dead as a spell-like ability. Use: Selected. {8745} Summon Undead {8746} Bluff {8747} Type of Feat: Class Prerequisite: Pale Master level 4. Specifics: The Pale Master can summon an undead creature twice per day as a spell-like ability. The level of the Pale Master determines the type of undead that is summoned: 4th and 5th level: Ghoul 6th level: Shadow 7th level: Ghast 8th level: Wight 9th level: Wraith Use: Selected. {8748} Deathless Vigor {8749} Type of Feat: Class Prerequisite: Pale Master level 5. Specifics: The Pale Master gains +3 hit points per level. Use: Automatic. {8750} Undead Graft I {8751} Type of Feat: Class Prerequisite: Pale Master level 6. Specifics: Two times per day a Pale Master may use their undead arm to paralyze foes. At level 8 this may be used three times per day. Use: Selected. {8752} Undead Graft II {8753} Tough as Bone {8754} Type of Feat: Class Prerequisite: Pale Master level 7. Specifics: Pale Master becomes immune to stun, hold, and paralyzation. Use: Automatic {8755} Summon Greater Undead {8756} Intimidate {8757} Ability: Charisma Requires Training: No. Classes: All. The character can make the outrageous or the untrue seem plausible. This skill encompasses acting, conning, fast talking, misdirection and misleading body language. Use: Selected {8758} Type of Feat: Class Prerequisite: Pale Master level 9. Specifics: At 9th level, a Pale Master may summon a greater undead once per day as a spell-like ability. The Pale Master's level determines the type of undead summoned: Level 9: Mummy Warrior Level 10: Spectre Level 12:Vampire Rogue Level 14: Greater Bodak Level 16: Ghoul King Level 18: Vampire Mage Level 20: Skeleton Blackguard Level 22: Lich Level 24: Lich Lord Level 26: Alhoon Level 28: Elder Alhoon Level 30: Demi Lich Use: Selected {8759} Deathless Mastery {8760} Type of Feat: Class Prerequisite: Pale Master level 10. Specifics: At 10th level, a Pale Master becomes immune to Critical Hits. Use: Automatic {8761} Deathless Master Touch {8762} Type of Feat: Class Prerequisite: Pale Master level 10. Specifics: At 10th level a Pale Master's touch becomes deadly, instantly killing unless a DC 17 fortitude save is made. Use: Selected. {8763} Wyrmling Shape, Red {8764} Type of Feat: Class Prerequisite: Shifter level 1. Specifics: Starting at 1st level, a Shifter gains the ability to shift into a red or gold wyrmling, 3 times per day. Use: Selected {8765} Wyrmling Shape, Gold {8766} Greater Wildshape II {8767} Type of Feat: Class Prerequisite: Shifter level 3. Specifics: At 3rd level, a Shifter may shift into various creature forms (Minotaur, Harpy, Gargoyle) three times per day. {8768} Greater Wildshape III {8769} Type of Feat: Class Prerequisite: Shifter level 5. Specifics: At 5th level, a Shifter may shift into the form of a Manticore, Basilisk or Drider three times per day. Use: Selected {8770} Humanoid Shape {8771} Type of Feat: Class Prerequisite: Shifter level 7. Specifics: At 7th level, a Shifter may shift into various humanoid forms. A shifter may do this 3 times per day. Use: Selected {8772} Greater Wildshape IV {8773} Type of Feat: Class Prerequisite: Shifter level 10. Specifics: At 10th level, a Shifter may shift into the form of a large dire tiger, medusa or mindflayer three times per day. Use: Selected {8774} Sacred Defense {8775} Type of Feat: Class Prerequisite: Champion of Torm level 2. Specifics: Sacred Defense adds a +1 bonus to all saving throws for every 2 levels of Champion of Torm. Use: Automatic {8776} More Epic Spells {8777} Weapon Focus (whip) {8778} Weapon Specialization (whip) {8779} Improved Critical (whip) {8780} Divine Wrath {8781} Type of Feat: Class Prerequisite: Champion of Torm level 5. Specifics: The Champion is able to channel a portion of their deities's power once per day giving them a +3 bonus on attack rolls, damage, and saving throws for a number of rounds equal to their Charisma bonus. They also gain damage reduction of 5/+1. The attack and saving throw bonuses increase by +2 at level 10 Use: Selected {8782} Extra Smiting {8783} Type of Feat: Class Prerequisite: Smite Evil or Smite Good. Specifics: This feat increases the smiting ability to 3 times per day. Use: Selected {8784} Skill Focus (Craft Armor) {8785} Skill Focus (Craft Weapon) {8786} Ability: Charisma Requires Training: No. Classes: All. A character can use this skill to get a bully to back down or make a prisoner give the information he wants to have. Check: The character can use this skill to change others' behavior with a successful check. Use: Selected {8787} Craft Armor {8788} Ability: Intelligence Requires Training: No. Classes: All. The character knows how to create most types of armor, shields and helmets from different materials. How to craft The character first needs to create the components required for the item he wants to create from base materials (wood, leather, metal, etc). This can be done by selecting the craft armor option in the material item's radial menu. Each item is constructed from two different components (a larger and a smaller one), that need to be assembled in order to finish crafting process. To assemble the two components, use the craft armor option in the smaller component's radial menu and target the larger component with it. On a successful Craft Armor skill check, the new item will be created in the character's inventory. Note that it is not possible to create magic items with your crafting skills. For further information about crafting, please refer to the manual. {8789} Craft Weapon {8790} Ability: Intelligence Requires Training: No. Classes: All. The character knows how to create most types of weapons and ammunition from different materials. How to craft The character first needs to create the components required for the item he wants to create from base materials (wood, leather, metal, etc). This can be done by selecting the craft weapon option in the material item's radial menu. Each weapon is constructed from two different components (a larger and a smaller one), that need to be assembled in order to finish crafting process. To assemble the two components, use the craft weapon option in the smaller component's radial menu and target the larger component with it. On a successful Craft Weapon skill check, the new item will be created in the character's inventory. Note that it is not possible to create magic items with your crafting skills. For further information about crafting, please refer to the manual. {8791} Refresh Palette {8792} Ioun Stone Power: Dusty Rose {8793} The Dusty Rose Lesser Ioun Stone gives the user a +1 AC, Deflection bonus for 1 hours duration. Cannot be stacked with other Ioun Stones. {8794} Reset Factions to Parent Factions {8795} Winter Day Wet {8796} Winter Day Windy {8797} Desert Day {8798} Desert Night {8799} Monastery Interior {8800} Ruins, Wet {8801} Ruins, Rumbling {8802} Ruins, Haunted {8803} Sandstorm, Light {8804} Sandstorm, Extreme {8805} Winter Day {8806} Desert Day {8807} Desert Combat {8808} Tavern 5 {8809} Adobe Building {8810} Adobe Building 2x2 {8811} Caravan Wagon 1 {8812} Caravan Wagon 2 {8813} Desert Interior 1 2x2 {8814} Desert Interior 2 2x2 {8815} Desert Interior 3 2x2 {8816} Door Transition, Exterior {8817} Door Transition, Interior {8818} Fence Door, Floor {8819} Fence Door, Plaza {8820} Pit {8821} Sleeping Platform {8822} Stairs Down, Alley {8823} Stairs Down, Corridor {8824} Stairs Down, Floor 2x2 {8825} Stairs Down, Plaza 2x2 {8826} Stairs Up, Alley {8827} Stairs Up, Corridor {8828} Stairs Up, Floor 2x2 {8829} Stairs Up, Plaza 2x2 {8830} Tent Interior 2x2 {8831} Turfhouse Interior 2x2 {8832} Wall 1 Over Stream {8833} Wall 2 Over Stream {8834} Wall Breach, Exterior {8835} Wall Breach, Interior {8836} Blue Wooden Door {8837} Wooden Door (Weathered) {8838} Ink does little good without a pen. {8839} Ink drops fly all over, but without paper, it is difficult to determine what is being written. {8840} There are too many distractions here to write. Better find a quiet place. {8841} It is difficult to write without a pen. {8842} A pen does little good without ink. {8843} The dagger painfully slices open your flesh. {8844} You strike with the ritual dagger. {8845} The blood soaks into the ritual pattern. {8846} Nothing seems to happen when you try to strike that object. {8847} The ritual dagger twists aside from the blow. {8848} Nothing seems to happen. {8849} Your henchman is near death. {8850} The cool water is refreshing. {8851} The water revives you from the desert's heat. {8852} drinks water. {8853} drinks from the everflowing jug. {8854} Rod of Wonder {8855} Deck of Many Things {8856} Geyser {8857} uses a rod of wonder. {8858} draws from the deck. {8859} hurls caltrops. {8860} is turned purple! {8861} is turned blue! {8862} launches arrow. {8863} launches a bolt. {8864} launches a dart. {8865} launches shuriken. {8866} Bed, Double {8867} Bed, Elegant {8868} Bench, Large {8869} Bookshelf 3 {8870} Bookshelf 2 {8871} Cacti, Small {8872} Cactus, Large {8873} Cage Top {8874} Cage Wall {8875} Cauldron {8876} Chair 2 {8877} Chair, Large {8878} Chandelier {8879} That's... Not a bad idea. {8880} Cookpot {8881} Cushion, Bolster {8882} Desert Boulder 1 {8883} Desert Boulder 2 {8884} Desert Rocks {8885} Desk, Library {8886} Desk, Small {8887} Door, Metal {8888} Door, Stone {8889} Dragon Skull {8890} Fallen Timber {8891} Flame, Small (No Ambient Light) {8892} Flame, Medium (No Ambient Light) {8893} Flame, Large (No Ambient Light) {8894} Globe {8895} Golem Parts, Bone {8896} Golem Parts, Clay {8897} Golem Parts, Iron {8898} Golem Parts, Stone {8899} Hobby Horse {8900} Invisible Corpse Object {8901} Ladder {8902} Ladder, Weathered {8903} Loaf of Bread {8904} Loom {8905} Map {8906} Mattress {8907} Ottoman {8908} Pillar, Ruined {8909} Pillar, Rune {8910} Pillar, Wooden {8911} Plate {8912} Pump {8913} Reeds {8914} Rug, Plain {8915} Rug, Oriental {8916} Rug, Oriental 2 {8917} Ruined Fence {8918} Ruined Floor Panel {8919} Ruined Pillar {8920} Ruined Sconce {8921} Ruined Urn {8922} Ruined Wall {8923} Ruined Wall 2 {8924} Rural Fence 1 {8925} Rural Fence 2 {8926} Rural Fence Gatepost {8927} Scales {8928} Scroll {8929} Skulls on Spike {8930} Table, Round {8931} Tankard {8932} Telescope {8933} Throne, Wood {8934} Tome {8935} Tomes, Pile {8936} Tree, Dead {8937} Tree, Palm {8938} Vase, Flower {8939} Vase, Large {8940} Help {8941} Create ShadowFiend {8942} Tide of Battle {8943} Evil Blight {8944} Cure Critical Wounds - Others {8945} Restoration - Other {8946} Ioun Stone Power: Pale Blue {8947} Ioun Stone Power: Scarlet Blue {8948} Ioun Stone Power: Blue {8949} Ioun Stone Power: Deep Red {8950} Ioun Stone Power: Pink {8951} Ioun Stone Power: Pink Green {8952} Neverwinter Nights Campaign {8953} Choose a Campaign to Load {8954} NWN: Shadows of Undrentide {8955} NWN: Hordes of the Underdark {8956} Premium Neverwinter Nights Modules {8957} This is a list of Hak Paks used by this module, sorted in order of highest to lowest priority. Resources in the top Hak Paks override resources in the lower ones. {8958} Custom Content {8959} Returning the [item] to [Plot Giver] {8960} Talking to [Plot Giver] after returning the [item] {8961} Fetch and Retrieve {8962} You must have an animal companion for magic fang to be effective. {8963} [Appraise Skill]: Merchant's reaction is unfavorable. {8964} [Appraise Skill]: Merchant's reaction is neutral. {8965} [Appraise Skill]: Merchant's reaction is favorable. {8966} Bull Rush Successful {8967} Bull Rush Failed {8968} Whirlwind Attack {8969} Epic Skill Focus (Craft Armor) {8970} Epic Skill Focus (Craft Weapon) {8971} Skill Focus (Bluff) {8972} Skill Focus (Intimidate) {8973} Epic Skill Focus (Bluff) {8974} Epic Skill Focus (Intimidate) {8975} Could not load the Module. Missing required HAK file. Check your log file for the list of missing hak paks. {8976} Weapon of Choice (club) {8977} Weapon of Choice (dagger) {8978} Weapon of Choice (mace) {8979} Weapon of Choice (morningstar) {8980} Weapon of Choice (quarterstaff) {8981} Weapon of Choice (spear) {8982} Weapon of Choice (short sword) {8983} Weapon of Choice (rapier) {8984} Weapon of Choice (scimitar) {8985} Weapon of Choice (longsword) {8986} Weapon of Choice (greatsword) {8987} Weapon of Choice (handaxe) {8988} Weapon of Choice (battleaxe) {8989} Weapon of Choice (greataxe) {8990} Weapon of Choice (halberd) {8991} Weapon of Choice (light hammer) {8992} Weapon of Choice (light flail) {8993} Weapon of Choice (warhammer) {8994} Weapon of Choice (heavy flail) {8995} Weapon of Choice (scythe) {8996} Weapon of Choice (katana) {8997} Weapon of Choice (bastard sword) {8998} Weapon of Choice (dire mace) {8999} Weapon of Choice (double axe) {9000} Weapon of Choice (two-bladed sword) {9001} Concealed {9002} Petrified {9003} Arcane Archer {9004} Arcane Archers {9005} arcane archer {9006} (PRESTIGE CLASS) Master of the elven warbands, the Arcane Archer is a warrior skilled in using magic to supplement their combat prowess. Fighters, rangers, paladins, and barbarians become arcane archers to add a little magic to their combat abilities. Conversely, wizards and sorcerers may take this prestige class to add combat capabilities to their repertoire. - Hit Die: d8. - Proficiencies: All simple and martial weapons, light and medium armor, and shields. - Skill Points: 4 + Int Modifier. REQUIREMENTS: Race: Elf or half-elf. Base Attack Bonus: +6 Feats: Weapon Focus Longbow or Weapon Focus Shortbow, Point Blank Shot. Spellcasting: Able to cast 1st-level arcane spells. ABILITIES: Level 1: Enchant Arrow +1 - All arrows fired have +1 enchantment. 2: Imbue Arrow - Shoot a fireball arrow three times a day. 3: Enchant Arrow +2. 4: Seeker Arrow - Fire an arrow that cannot miss, once per day. 5: Enchant Arrow +3. 6: Seeker Arrow - Able to fire 2 seeker arrows a day. 7: Enchant Arrow +4. 8: Hail of Arrows - Fire an arrow at each and every target. 9: Enchant Arrow +5. 10: Arrow of Death - Fire an arrow that can instantly kill an opponent. {9007} Assassin {9008} Assassins {9009} assassin {9010} (PRESTIGE CLASS) The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. Rogues, monks and bards are ideal candidates to become assassins. - Hit Die: d6. - Proficiencies: Simple Weapons, Light Armor Proficiency. - Skill Points: 4 + Int Modifier. REQUIREMENTS: Alignment: Any evil. Skills: Hide 8 ranks, Move Silently 8 ranks. ABILITIES: Level 1: Death Attack +1d6 - Special sneak attack that has a chance of paralyzing opponent. Use Poison - Automatic success when coating a weapon with poison. 2: Uncanny Dodge 1 - Retain dexterity bonus to armor class, even if flat-footed. Ghostly Visage - As spell. +1 Fortitude save vs. poison. 3: Death Attack +2d6 - Death attack improves. 4: +2 Fortitude save vs. poison. 5: Death Attack +3d6 - Death attack improves. Uncanny Dodge 2 - +1 reflex saving throws. Darkness - As spell. 6: +3 Fortitude save vs. poison. 7: Death Attack +4d6 - Death attack improves. Invisibility - As spell. 8: +4 Fortitude save vs. poison. 9: Death Attack +5d6 - Death attack improves. Improved Invisibility - As spell. 10: Uncanny Dodge 3 - +2 reflex saving throws. +5 Fortitude save vs. poison. {9011} Blackguard {9012} Blackguards {9013} blackguard {9014} (PRESTIGE CLASS) A Blackguard epitomizes evil. They are nothing short of a mortal fiend, a black knight with the foulest sort of reputation. Many refer to Blackguards as anti-paladins due to their completely evil nature. No one class makes the best Blackguard, all that is required is a willingness to serve the forces of darkness. - Hit Die: d10. - Proficiencies: All simple and martial weapons, all types of armor, and shields. - Skill Points: 2 + Int Modifier. REQUIREMENTS: Alignment: Any evil. Base Attack Bonus: +6 Skills: Hide 5 ranks. Feats: Cleave. ABILITIES: Level 1: Use Poison - Automatic success when coating a weapon with poison. 2: Smite Good - Add Charisma modifier to attack roll. Dark Blessing - Add Charisma modifier to saving throws. Bull's Strength - As spell. 3: Turn Undead - Make undead flee. Create Undead - summons an undead ally. 4: Sneak Attack +1d6. 5: Summon Fiend - summons a fiendish ally. 6: Inflict Serious Wounds - As spell. 7: Contagion - As spell. Sneak Attack +2d6. 8: Inflict Critical Wounds - As spell. 10: Sneak Attack +3d6. {9015} Champion of Torm {9016} Champions of Torm {9017} champion of torm {9018} (PRESTIGE CLASS) Champions of Torm are mighty warriors who dedicate themselves to Torm's cause, defending holy ground, destroying enemies of the church, and slaying mythical beasts. Torm is the patron of paladins and an unswerving enemy of corruption and evil. - Hit Die: d10. - Proficiencies: All simple and martial weapons, light and medium armor, and shields. - Skill Points: 2 + Int Modifier. REQUIREMENTS: Base Attack Bonus: +7 Feats: Weapon Focus in a melee weapon. Alignment: Any non evil ABILITIES: Level 1: Lay on Hands - Can heal damage equal to class level multiplied by their Charisma modifier, deals damage to undead creatures 2: Sacred Defense - +1 to all saving throws. 3: Smite Evil - Once per day may add Charisma bonus to attack roll and do +1 point of damage per level of Champion and Paladin. 4: Sacred Defense - +2 to all saving throws. 5: Divine Wrath - Once per day +3 to attack, damage and saving throws and Damage Reduction +1/5 for a number of rounds equal to Charisma bonus. 6: Sacred Defense - +3 to all saving throws. 8: Sacred Defense - +4 to all saving throws. 10: Sacred Defense - +5 to all saving throws. Champions of Torm receive a bonus feat every second level. {9019} Weapon Master {9020} Pale Master {9021} weapon master {9022} (PRESTIGE CLASS) For the weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with his body, to make them one, and to use the weapon as naturally and without thought as any other limb. - Hit Die: d10. - Proficiencies: A weapon master does not gain any additional weapon or armor proficiencies. - Skill Points: 2 + Int Modifier. REQUIREMENTS: Base Attack Bonus: +5 Feats: Weapon Focus in a melee weapon, Dodge, Mobility, Expertise, Spring Attack and Whirlwind Attack. Skills: Intimidate 4 or more ranks. ABILITIES: Level 1: Weapon of Choice - One is chosen and there-after all Weapon Master special abilities will only work while that type of weapon in equipped. Ki Damage - Once per day per level maximum damage is dealt. 5: Increase Multiplier - Add 1x to weapon critical damage multiplier (i.e. 2x becomes 3x, 3x becomes 4x, etc.). Superior Weapon Focus - Add +1 to attacks with weapon of choice. 7: Ki Critical - Add +2 to weapon of choice threat range. {9023} Pale Masters {9024} pale master {9025} (PRESTIGE CLASS) Necromancy is usually a poor choice for arcane spellcasters. Those who really want to master the deathless arts almost always pursue divine means. However, an alternative exists for those who desire power over undead, without losing too much of their arcane power. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own. - Hit Die: d6. - Proficiencies: A pale master does not gain any additional weapon or armor proficiencies. - Skill Points: 2 + Int Modifier. REQUIREMENTS: Arcane Spellcasting: Level 3 or higher. Alignment: Any non good ABILITIES: Level 1: Bone Skin I - Add +2 to AC. This increases by another +2 for every four levels of Pale Master. 2: Animate Dead - Once per day spell-like ability. 3: Darkvision - Gain Darkvision ability. 4: Summon Undead - Twice per day spell-like ability summons an undead creature. 5: Deathless Vigor - +3 Hit Points per level 6: Undead Graft I - Gains undead arm that twice per day can paralyze. 7: Tough as Bone - Immune to hold, paralyze, and stunning. 8: Undead Graft II - Paralyze touch can be used three times a day. 9: Summon Greater Undead - Once per day spell-like ability summons a powerful undead. 10: Deathless Mastery - Immune to critical hits. Deathless Master Touch - Touch of the undead arm instantly kills (DC 17). BONUS SPELLS Upon reaching level 1, 3, 5, 7, and 9 the character gains new spells per day as if he had also gained a level in his highest caster class (bard, sorcerer or wizard). He does not learn any new spells through this ability, however. {9026} Shifter {9027} Shifters {9028} shifter {9029} (PRESTIGE CLASS) A shifter has no form they call their own. Instead, they cloth themselves in whatever shape is most expedient at the time. While others base their identities largely on their external forms, the shifter actually comes closer to their true self through all of their transformations. Of necessity, their sense of self is based not on their outward form, but on their soul, which is truly the only constant about them. It is the inner strength of that soul that enables them to take on any shape and remain themselves within. - Hit Die: d8. - Proficiencies: A shifter does not gain any additional weapon or armor proficiencies. - Skill Points: 4 + Int Modifier. REQUIREMENTS: Feats: Alertness, Wildshape Spellcasting: Level 3 or higher. ABILITIES: Level 1: Greater Wildshape I - Can change into a chromatic wyrmling dragon three times per day and gain use of their breath weapon. 3: Greater Wildshape II - Can change into harpy, minotaur and gargoyle. 4: Infinite Greater Wildshape I - Can use Greater Wildshape I unlimited times per day. 5: Greater Wildshape III - Can change into a drider, basilisk and manticore, gaining some of the creatures special abilities three times per day. 7: Infinite Greater Wildshape II - Can use Greater Wildshape II unlimited times per day. Humanoid Shape - Can change into humanoid type creatures three times per day. 10: Greater Wildshape IV - Can change into medusa, huge dire tiger and mindflayer forms, gaining some of the creatures special abilities three times per day. Infinite Greater Wildshape III - Can use Greater Wildshape III unlimited times per day. {9030} Laughs... {9031} Movies: Choose a Campaign {9032} Movies: NWN Official Campaign {9033} Movies: NWN Expansion 1 {9034} Movies: NWN Expansion 2 {9035} NWN SOU Chapter One {9036} NWN SOU Chapter Two {9037} NWN SOU Interlude {9038} Range: Caster Area of Effect / Target: Large Duration: Instant Save: Fortitude Spell Resistance: No A water elemental can give up half of its essence (hit-points) to attempt to drown all enemies in a large area near them. Any enemy who fails a Fortitude saving throw will die. {9039} Range: Caster Area of Effect / Target: Large Duration: Instant Save: Fortitude Spell Resistance: No An air elemental can create a small whirlwind, knocking all enemies to the ground and causing any who fall 1d3 points of damage for every two levels of the elemental. {9040} Floor {9041} Rock {9042} Water {9043} Chasm {9044} Underdark {9045} Wall {9046} Stream {9047} Bridge {9048} Beholder Market {9049} Drow Market {9050} Illithid Market {9051} Dwarf Market {9052} Pit Bridge Door {9053} Ramp up {9054} Ramp Down {9055} Stairs Down {9056} Stairs Up {9057} Wall Door {9058} Water Bridge Door {9059} Slave Trade Post {9060} Are you sure you want to delete this plot node? {9061} launches imbued fire arrow. {9062} Death Attack (+2d6) {9063} Death Attack (+3d6) {9064} Death Attack (+4d6) {9065} Death Attack (+5d6) {9066} You are unable to view this companion's inventory. {9067} launches arrows. {9068} Haste/Slow (10) {9069} This creature cannot equip the selected item because the creature is missing one or more of the following feats: %s Do you wish to add the first feat listed above to the creature so that it can equip the item? {9070} Various gears control the locking mechanism of this metal-clad door. {9071} Rust pocks the once-smooth surface of this metal-plated door. {9072} Fashioned from rough iron, these bars extend into a narrow slot in the floor. {9073} Decorated in ivy patterns, this ornate gate rises from a slot in the floor below. {9074} Bloodstains and arcane markings cover the surface of this heavy stone door. {9075} Detailed carvings cover the surface of this finely-crafted door. The handiwork is of high quality and no doubt came at quite an expense. {9076} Bound in iron strips, this stone door hangs heavily upon its stout hinges. {9077} Etched and oiled, the carvings on this door lend depth to its prominent woodgrain. {9078} Fashioned from rough-hewn wood, this simple door swings on ill-fitting hinges. {9079} This value is used when automatically levelling up this creature using the LevelUpHenchman() scripting function. {9080} Check the Immortal checkbox to specify that this object cannot die. It can still be damaged, but it will never drop to 0 hit points. {9081} ERROR: "switch" CONDITION CANNOT BE FOLLOWED BY A NULL STATEMENT. {9082} ERROR: "while" CONDITION CANNOT BE FOLLOWED BY A NULL STATEMENT. {9083} ERROR: "for" STATEMENT CANNOT BE FOLLOWED BY A NULL STATEMENT. {9084} This package focuses on direct damage spells and protection magic. These packages do not give any special abilities to your character; they simply configure your skills and feats so you don't have to. {9085} Support, Sorcerer {9086} Rogue, Warrior {9087} This style of rogue is not scared of wading into melee. These packages do not give any special abilities to your character; they simply configure your skills and feats so you don't have to. {9088} This package is for bards who focus more on healing and defense. These packages do not give any special abilities to your character; they simply configure your skills and feats so you don't have to. {9089} Healer, Bard {9090} What is the name of the set? {9091} Divine Favor (5) {9092} True Strike (5) {9093} Flare (1) {9094} Shield (5) {9095} Entropic Shield (5) {9096} Continual Flame (7) {9097} One With The Land (7) {9098} Camouflage (5) {9099} Blood Frenzy (7) {9100} Bombardment (20) {9101} Acid Splash (1) {9102} Quillfire (8) {9103} Earthquake (20) {9104} Sunburst (20) {9105} Aura Of Glory (7) {9106} Banishment (15) {9107} Inflict Minor Wounds (1) {9108} Inflict Light Wounds (5) {9109} Inflict Moderate Wounds (7) {9110} Inflict Serious Wounds (9) {9111} Inflict Critical Wounds (12) {9112} Balagarn's Iron Horn (7) {9113} Drown (15) {9114} Owl's Insight (15) {9115} Electric Jolt (1) {9116} Firebrand (15) {9117} Wounding Whispers (9) {9118} Amplify (5) {9119} Greater Sanctuary (18) {9120} Undeaths Eternal Foe (20) {9121} Dirge (15) {9122} Projectile Trap Origin {9123} Inferno (15) {9124} Isaac's Lesser Missile Storm (13) {9125} Isaac's Greater Missile Storm (15) {9126} Bane (5) {9127} Shield of Faith (5) {9128} Secret Object {9129} Secret Object Trigger {9130} Planar Ally (15) {9131} Magic Fang (5) {9132} Greater Magic Fang (9) {9133} Spike Growth (9) {9134} Mass Camouflage (13) {9135} Expeditious Retreat (5) {9136} Tasha's Hideous Laughter (7) {9137} Drow Building {9138} Duergar Building {9139} Displacement (9) {9140} Illithid Building {9141} Bigby's Interposing Hand (15) {9142} Bigby's Forceful Hand (15) {9143} Bigby's Grasping Hand (17) {9144} Bigby's Clenched Fist (20) {9145} Illithid Building2 {9146} Bigby's Crushing Hand (20) {9147} Divine Might (5) {9148} Divine Shield (5) {9149} Rock Formation {9150} Tower {9151} Drow Interior {9152} Flesh to Stone (5) {9153} Stone to Flesh (5) {9154} Gust of Wind (10) {9155} ERROR: THIS FILE IS ALREADY INCLUDED ELSEWHERE. THE SAME INCLUDE FILE CANNOT BE USED TWICE. {9156} Are you sure you want to overwrite the current plot data? {9157} severs self to attempt Drown attack. {9158} The dire rat is a small, fast and furry animal that makes a good companion. Although it is of small size, it is very cunning. Every 5 levels of the master, the dire rats diseased bite becomes harder to resist. Skills: Hide, Move Silently Feats: Weapon Finesse and Sneak Attack. Special: Master Level 5: Diseased bite DC 16 10: Diseased bite DC 18 15: Diseased bite DC 20 20: Diseased bite DC 22 {9159} The Faerie Dragon is a small dragon that enjoys pranks and practical jokes. However, they should not be underestimated because of their playful nature. Every 5 levels of the master, the faerie dragon gains a use of either Improved Invisibility or its Confusion breath weapon. Skills: Hide, Move Silently Feats: Alertness, and Improved Evasion. Special: Master Level 5: Improved Invisibility 1x 10: Bolt, Confuse 2x 15: Improved Invisibility 2x 20: Bolt, Confuse 3x and Improved Invisibility 3x {9160} Pseudodragons resemble miniature red dragons, but in looks alone. They do not commit evil acts, in fact they dislike evil acts very much. They do gain the power of fire like their large cousins starting at the masters 5th level. Skills: Hide, Move Silently Feats: Alertness, Weapon Finesse and Improved Evasion. Special: Master Level 5: Cone of Fire 1x 10: Cone of Fire 2x 15: Cone of Fire 3x 20: Cone of Fire 5x {9161} Pseudodragon {9162} Faerie Dragon {9163} Type of Feat: Class Prerequisite: Blackguard level 2. Specifics: Starting at 2nd level, a Blackguard may cast Bull's Strength. Use: Selected. {9164} Type of Feat: Class Prerequisite: Blackguard level 7. Specifics: Starting at 7th level, a Blackguard may cast Contagion. Use: Selected. {9165} Dire Rat Companion {9166} Many people dismiss the danger of the dire rat, but their bite can be deadly. Their cunning and sneaky nature can make them a good companion for a cunning and sneaky druid or ranger. {9167} Faerie Dragon Familiar {9168} The faerie dragon thrives on pranks, mischief, and practical jokes. Faerie dragons resemble miniature dragons with gossamer butterfly wings. Although they are generally well-meaning, most adventurers are advised to be wary of their sense of humor. They are also found to be familiars of wizards, who often share their sense of humor. {9169} Pseudodragon Familiar {9170} Pseudodragons resemble miniature red dragons, but are red-brown in color rather than deep-red. They have fine scales, sharp horns and teeth and a barbed tail. Their cat-like personality makes them seem arrogant and demanding. They are often found in the company of arrogant and demanding wizards. {9171} Do you want to save your game before quitting? {9172} The resource '%s.%s' already exists in at least one of the Hak Paks attached to this module. ANY CHANGES YOU MAKE WILL NOT TAKE EFFECT because the Hak Pak version overrides all other versions. If you wish to keep your changes, you will have to do one of the following: - save using a different filename - detach the Hak Pak from the module, or - remove the resource from the Hak Pak. {9173} There is no new content available for download. {9174} Server disallowed an item. {9175} Server disallowed gold. {9176} Server disallowed experience. {9177} Server disallowed invulnerability. {9178} Server disallowed level. {9179} Server unable to save character. {9180} Show resource in Hak Pak warning {9181} 5.1 Speakers {9182} 7.1 Speakers {9183} HTML Document {9184} Kobold jumps. {9185} Kobold Jump {9186} Max Dex Bonus: {9187} Winter Combat {9188} Mushrooms {9189} Desert City Block 1 2x2 {9190} Desert City Block 2 2x2 {9191} Ruined Building {9192} Standing Pool {9193} Wall Fountain {9194} Obelisk {9195} Rune Circle {9196} Runestone 1 {9197} Runestone 2 {9198} Runestone 3 {9199} Stone Circle {9200} Tracks {9201} Cacti, Large {9202} Statue, Sphinx {9203} Rug, Oriental Round {9204} Rug, Bearskin {9205} Snowdrift 2 {9206} Window (Exterior) {9207} Moss {9208} Ivy {9209} Broken Table {9210} Broken Chair 1 {9211} Broken Chair 2 {9212} Broken Chair 3 {9213} Broken Chair 4 {9214} Broken Table Leg {9215} Broken Furniture 1 {9216} Broken Furniture 2 {9217} Broken Table 2 {9218} Ruined Pillar, Broken {9219} Rubble (Ruins 1) {9220} Rubble (City 1) {9221} Rubble (City 2) {9222} Ruined Pillar, Overgrown {9223} Ladder, Weathered {9224} Wheelbarrow {9225} Snowy Dip {9226} Snowy Pines {9227} Tree, Snowy Pine 1 {9228} Tree, Snowy Pine 2 {9229} Tree, Snowy Pine 3 {9230} Snowdrift {9231} Painting 1 {9232} Painting 2 {9233} Ice Floe {9234} Draw One Card {9235} Draw Two Cards {9236} Draw Three Cards {9237} Rod of Wonder {9238} draws the card. {9239} draws a blank card. {9240} Elemental Summoning Item {9241} Elemental Summoning (Water) {9242} Elemental Summoning (Fire) {9243} Elemental Summoning (Earth) {9244} Elemental Summoning (Air) {9245} summons an elemental. {9246} transforms into an avatar. {9247} The remaining cards vanish from your hands! {9248} Avatar {9249} Bequest {9250} Gauntlet {9251} Donjon {9252} Fool {9253} Jester {9254} Hatchling {9255} Mentor {9256} Prince of Lies {9257} Fountain {9258} Hoard {9259} Knave {9260} Looking Glass {9261} Oracle {9262} Plague {9263} Traitor {9264} Wyrm {9265} is transformed into a chicken! {9266} is transformed into a penguin! {9267} is momentarily overcome by illness. {9268} Dirt Patch {9269} Pebbles {9270} Stone Patch {9271} Mythallar {9272} Soul Jar {9273} Huts {9274} Mine Entrance {9275} Footbridge 1 {9276} Footbridge 2 {9277} Adobe Building 1 1x2 {9278} Adobe Building 2 2x2 {9279} Carved Entrance 2x2 {9280} Ruined Spires 2x2 {9281} Ruined Temple 2x3 {9282} Interior Hall Door {9283} Exterior Hall Door {9284} Interior Door Transition {9285} Exterior Door Transition {9286} Exterior Exit 1 {9287} Exterior Exit 2 {9288} Exterior Fence Door {9289} Interior Fence Door {9290} Exterior Fountain {9291} Interior Wall Fountain {9292} Exterior Overgrown Garden {9293} Exterior Wall Breach {9294} Interior Rubble {9295} Exterior Ruined Building {9296} Interior Sleeping Platform {9297} Interior Stairs Down {9298} Exterior Stairs Down {9299} Interior Stairs Up {9300} Exterior Stairs Up {9301} Exterior Water Pool {9302} Exterior Mosaic 2x2 {9303} Interior Mosaic 2x2 {9304} Exterior Stage 2x2 {9305} Exterior Amphitheater 2x2 {9306} Exterior Walkway 2x2 {9307} Exterior Fountain 1x2 {9308} Exterior Ruined Tower 2x2 {9309} Exterior Stairs Down 2x2 {9310} Exterior Stairs Up 2x2 {9311} Alley (Exterior) {9312} Plaza (Exterior) {9313} Corridor (Interior) {9314} Floor (Interior) {9315} Candleabra (No Ambient Light) {9316} Torch Bracket (No Ambient Light) {9317} Trap Door (Stone) {9318} Grate (Stone) {9319} Grate (Wood) {9320} Wall Door (Stone) {9321} Wall Door (Wood) {9322} Cushions {9323} Hanging Shield {9324} Kill them, kill them all! {9325} I'll tear you apart! {9326} Coward! {9327} Ah! Someone patch me up, quickly! {9328} Don't just stand there, help me! {9329} Trespassers... Up ahead. {9330} The day is lost! Run! {9331} Worthless cur! Try me! {9332} Watch my back, but stay out of my way. {9333} Stay here and don't move until I return. {9334} I'll see you in hell! {9335} Argh! Venom! {9336} Some devilry blocks my magic! {9337} Foul, unnatural thing! My weapon is useless! {9338} Follow me, but don't fall behind... I won't wait. {9339} Here! Do you see this? {9340} Quickly, gather 'round! {9341} You're in my way. {9342} Damnable locks! Somebody open this before I smash it. {9343} Open your eyes and look! Search everything. {9344} Quietly! Can't you make any less noise? {9345} Yes, of course I can. {9346} No, I will not do that. {9347} I have done this thing. {9348} How can I expect to move quickly with all this trash? Some of this has got to go. {9349} What? {9350} What do you want? {9351} Yeah. {9352} No. {9353} Stop there. {9354} We can go no further without rest. {9355} This is accomplishing nothing! Let's move on. {9356} If we meet again it will be too soon. {9357} I suppose you're not as useless as the rest. {9358} Son of a troll... {9359} Listen to me... {9360} That might work. {9361} That would be foolish. {9362} This is your only warning, next time I'll tear your throat out. {9363} Now! Strike swiftly! {9364} My steel will strike true. {9365} You will regret that. {9366} We won't both walk away from this. {9367} I need some bandages... now! {9368} Back to back! I'm being overpowered. {9369} Quietly, our quarry lies just ahead. {9370} Quickly, fade back to the shadows... {9371} Show me what you've got... {9372} Watch my back. {9373} Wait here a moment. {9374} I can't hold out much longer. {9375} Ah! Venom! {9376} Something interferes with my magic... {9377} Some sorcery turns my attack... {9378} Stay close, and step where I step. {9379} Ah… I think this may be just the thing. {9380} Everyone, stay close... {9381} Please, step aside. {9382} Well, what have we here? This lock shouldn't take long... {9383} Search everything... but quietly. {9384} Shhh... they must not spot us. {9385} Yes, of course. {9386} Not a chance. {9387} There, that's it. {9388} Oof, I have to lighten this load. {9389} Hmmm? What? {9390} What do you want? {9391} Perhaps so. {9392} Maybe not. {9393} Not so fast... {9394} We had better stop here for a moment. {9395} I think it's time we moved on. {9396} I'll see you soon. {9397} You have my thanks. {9398} Damn your eyes. {9399} Well done. {9400} Wait, hear me out. {9401} I like the sound of that. {9402} I don't think that's wise. {9403} Perhaps you'll think differently with a foot of steel in your gut. {9404} Meet fire with fire!  Attack! {9405} Your time on this plane is over! {9406} I hope reincarnation treats you well! {9407} The spirits demand a sacrifice! {9408} I require your gentle ministrations. {9409} Please aid me. {9410} I sense... danger. {9411} The threat is too great. We must go. {9412} You are unpleasant to look at, and no one likes you. {9413} I ask that you attempt to keep me from harm. {9414} Please, stop a moment. {9415} This world... fades... {9416} Poisons have defiled my body! {9417} It seems… the spirits have not heard my call. {9418} This... object... is ineffective. {9419} I shall lead the way. {9420} Turn your attention this way. {9421} Please, I request you group with me. {9422} Please move aside. {9423} Please remove this barrier. {9424} Look for that which is hidden. {9425} Let us ask the shadows to hide our passage. {9426} Anything is possible. {9427} That is not possible...in this world. {9428} I have finished what you asked of me. {9429} I cannot bear this load. {9430} You call on me? {9431} My greetings. {9432} Yesss. {9433} No. {9434} Cease. {9435} We must gather strength. {9436} We must move on. Our destiny lies ahead. {9437} Be well. {9438} Many thanks. {9439} Haaa... {9440} Why do the spirits forsake me! {9441} Ah! The lights! The sounds! {9442} If I may... {9443} Yes, you speak truth. {9444} There is no truth in your words. {9445} You. Should go. Now. {9446} Don't just stand there! Crack some heads! {9447} I'm gonna rip your head off and make it my puppet! {9448} Oooh! Now you got me maaad! {9449} Git 'em! {9450} I need healin'! {9451} Hey, how about a hand? ...If you clap, I kill you. {9452} Well look what we have here! {9453} Okay, I think it's time to... Runnn! {9454} Oh, man... kiss your mother with that face? {9455} How 'bout a little help? {9456} Whoa, slow down, hotshot. {9457} I... don't... feel... so good. {9458} Ugh, feels like I drank troll snot... {9459} Huh, that's weird. Always worked before. {9460} What the? What's wrong with this thing? {9461} Okay, everyone follow me and see how it's done. {9462} Huh. Whadda ya make of that? {9463} Alright, all of 'you' over 'here'. {9464} Outta the way. {9465} Do me a favor and spring this. Thanks. {9466} Alright - keep your eyes open and your mouth shut. {9467} Hey! Be more quiet! {9468} Keep your shorts on, junior. I'm on it. {9469} Hey, you're asking the wrong guy. {9470} Took care of your little problem for ya. {9471} Crap that's heavy! Uh, fine! I'm fine. {9472} Yeah? {9473} Hey there. {9474} Yep. {9475} Nope. {9476} Whoa. {9477} Alright. Time for a little shut-eye. {9478} What are we standing around for? Let's kill something already! {9479} See ya. {9480} So ah, thanks and all. {9481} HA! HA! HAAA! {9482} Camp 2 {9483} Well alright! {9484} Listen up. {9485} Okay, finally, some good ideas! {9486} What? That's the worst idea I've ever heard! {9487} Know what your biggest problem is? Me. {9488} Get 'em! Kick some ass! {9489} Think you can take me? Think again. {9490} Bring it on! {9491} Get ready to be beaten by a girl. {9492} I'm hurt. Can you help me out? {9493} I need you here, now! {9494} There's trouble ahead. {9495} We need to go! Now! {9496} Look at you! I've seen scarier things in old chamberpots! {9497} I need cover over here! {9498} Hold on... {9499} Oh... oh... Gods... {9500} Agh, I think I'm poisoned! {9501} Hmph. Not my fault. {9502} Bah! This is useless! {9503} Follow my lead. {9504} Wait! What's this? {9505} Everyone! Over here! {9506} One side! Can't you see I need to get through? {9507} Hey, open this, wouldja? {9508} Look around. {9509} Shh! Time to be quiet. {9510} Sure. {9511} I can't do that! {9512} Consider it done. 'Cause it is. {9513} Argh! I'm not a pack mule! {9514} Mmmm? {9515} Hey there! {9516} Uh huh? {9517} Nope. {9518} Hey, hold it! {9519} Okay, time to relax a bit. {9520} See you soon. {9521} You have my thanks. {9522} Ooo, that just makes me so MAD! {9523} Yes, yes, YES! {9524} Hey, you may want to hear this. {9525} Mmm, yeah - I agree. {9526} What? No! {9527} I can't wait to see you squirming on the end of a long pointy stick. {9528} Come on, it's time to take out the trash! {9529} Hah! Take that! {9530} Try this on for size! {9531} Time to kick you back under your rock. {9532} Some healing needed over here! Anytime now. {9533} I could use a hand right about now. {9534} Look sharp, we have company coming. {9535} You know about the better part of valor? Time to exercise it. Let's get out of here! {9536} Who taught you how to fight? A dead lemur? {9537} Somebody cover my back! {9538} Hold it right there. {9539} Oh, this isn't good... {9540} Ugh. You know, I've never been partial to poison. {9541} Well, that didn't work. {9542} So much for that weapon. {9543} Don't just stand there, follow me! {9544} Take a look over here, this is interesting. {9545} All right, kids, time to form up. {9546} Shove over, will you? {9547} Anybody here better than me at picking locks? {9548} Keep your eyes open, see if there's anything to spot. {9549} Keep it down! We need to get through here quietly. {9550} Not a problem. {9551} Not a chance in hell. {9552} All done over here. {9553} That straw that broke the camel's back? I think I just picked it up. {9554} Hmm? {9555} Pleasure to see you. {9556} Sure. {9557} And the answer to that would be... no. {9558} Hey, hold on here a minute. {9559} I'm definitely feeling the need for some beauty sleep. {9560} Come on, crew, the monsters are not going to kill themselves. {9561} See you around. {9562} Thanks, I appreciate it. {9563} Well, that's just spectacular. {9564} This calls for a celebration! {9565} Hang on a minute, I've got something I want to say. {9566} Sounds fine to me. {9567} Please tell me you're joking. {9568} Do you really want to get into it with me? {9569} Their time has come. Destroy them all! {9570} Your end draws nigh. {9571} Pray to whatever gods you worship. {9572} Prepare to become one with eternity. {9573} Healer, to my side! I require your services. {9574} Allies, I call you to my side! I require assistance. {9575} Well, look what we have here. Future corpses. {9576} I must withdraw -- cover my retreat! {9577} How very amusing. Should I be afraid? {9578} Shield me from attack at once. {9579} Stand your ground, over there. {9580} There! {9581} Hah! {9582} My life is ebbing... {9583} I can feel venom coursing through my veins. {9584} On second thought, I have recanted my spell. {9585} My weapon will not serve here. {9586} Fall in behind me here. {9587} Find something to do with yourself while I attend to this important matter. {9588} If the lot of you wish to blunder on and get yourselves killed, by all means go on without regrouping. {9589} Stand out of my way before I remove you by force. {9590} This mechanism evidently requires the manipulation of a skilled tradesman. {9591} Search the area carefully and inform me of your findings. {9592} In case it has escaped your attention, stealth is called for here. {9593} That will require a mere fraction of my power. {9594} I have better things to do. {9595} I have completed this task. {9596} I am over-burdened. Perhaps you should bear some of my load. {9597} What? {9598} Yes? {9599} Very well. {9600} Certainly not. {9601} Halt here a moment. {9602} Enough of this rushing about. I wish to stop and rest a while. {9603} I trust we are going to move on eventually? {9604} Until we meet again. {9605} I thank you. {9606} This is most... unfortunate. {9607} We have been most successful. {9608} Hold a moment. I wish to share my thoughts with you. {9609} An excellent suggestion. {9610} Thank you for favoring us with that pearl of wisdom. {9611} Defying me would be... unwise. {9612} Once more into the breach, my friends! {9613} Stand still so I can hit you! {9614} Ha! A most palpable touch! {9615} Ooh, that's liable to leave a scar! {9616} Wait a minute! This is my blood! Cleric! {9617} I can't do this all myself! Lend me a hand! {9618} Aha! There they are up ahead... I hope they like surprises. {9619} Exit, pursued by a bear! {9620} I could take you on blind-folded... {9621} Here's the plan, you smite anyone who gets too close. {9622} Okay, stand right here on this 'X' I've drawn on the floor. {9623} Uh oh... better call a necromancer. {9624} oops. {9625} Ah... I don't feel so good... {9626} Not sure that was supposed to go like that. {9627} Ah! Foul sorcery has turned my weapon to rubber! {9628} This way. Come on, slowpoke... Keep up. {9629} Oooooh... something shiny. {9630} All right everyone! Gather 'round. {9631} One side, please… coming through! {9632} You know what works well for locks like this? A big hammer. {9633} Not sure what we're looking for, but it's got to be around here somewhere. {9634} Shush! Let's creep up and catch 'em with their knickers down. {9635} Of course I can! {9636} Eh... Can't really do that. {9637} There you go! A beautiful job if I do say so myself. {9638} This pack is heavier than I am. {9639} Yes? {9640} Greetings and well met. {9641} yes, Yes, YES! {9642} Nope, n'uh-uh, definitely not. {9643} Enough! {9644} Phew! I'm worn out. Who's up for a nap? {9645} Everyone in favor of moving along raise your hand! {9646} And with that, I will take my leave. {9647} Thank you ever so kindly. {9648} Gadzooks! {9649} Hurray for me! {9650} That reminds me of a story... {9651} That is an excellent idea! {9652} I have never heard such a rotten idea. {9653} Have you ever seen what one of these can do? {9654} I want to see...suffering. {9655} Your remains shall decorate my home. {9656} I will take special pleasure in this! {9657} I require your... succor. {9658} I have need of you. {9659} Look at them...little ducks, all in a row... {9660} Time to go. {9661} I see fear in your eyes. It's good you appreciate your situation. {9662} I need protection, if you would be so kind. {9663} Cease your actions. {9664} Ah, so this... is what it feels like... {9665} I believe I'm poisoned. Interesting sensation. {9666} Well, now that comes as a surprise. {9667} Ah, It seems that...this...will not work. {9668} Follow me. I have such sights to show you... {9669} This should be of interest. {9670} Let us gather together. {9671} Step aside. {9672} If you would be so kind as to open this? {9673} I sense more here than meets the eye. {9674} Let's be more quiet, shall we? {9675} A favor? Of course. {9676} I'm afraid not. {9677} I have finished. {9678} Such...weight... {9679} Yes? {9680} Hello. {9681} Yes. {9682} No. {9683} Don't move - not a muscle. {9684} My mind and body are weary. {9685} I'm beginning to find you... dull. {9686} We shall meet again. {9687} You have my thanks. {9688} hm hm hm. {9689} Someone will pay for this! {9690} Ahhhhh... {9691} I have something for you to make note of. {9692} You're thinking. That's good. {9693} Such a waste of brain matter. {9694} I could elevate your suffering to an artform! {9695} We have no choice. They must be eliminated. {9696} Surrender or prepare to meet your end! {9697} I will strike you down or fall in the attempt. {9698} You must fall for the greater good. {9699} My injuries are taxing my strength. Please heal me at once. {9700} My friends, I call on you for help! {9701} Be wary. There are hostile forces nearby. {9702} Quickly, withdraw at once! We cannot succeed at this moment. {9703} Your very presence in my sight is objectionable. {9704} I must ask for your protection. {9705} Stand your ground, friends! {9706} May the gods have mercy upon my failing spirit! {9707} I have been poisoned! {9708} I fear my spell has failed. {9709} My weapons will do me no good here. {9710} I ask you to follow me now. {9711} There is something of interest here. {9712} Friends, gather around me here before we proceed on. {9713} Kindly step out of my way. {9714} Someone with more skill at undoing locks and traps must deal with this. {9715} I believe there is a secret to uncover here. Let us go slowly and search all around. {9716} Hush, now! We must move quietly through this area. {9717} Yes, I can accomplish this task. {9718} That I cannot do. {9719} I have completed this undertaking. {9720} I am weighted down too heavily, I fear. {9721} Yes? {9722} Hail and well-met. {9723} Indeed. {9724} I would have to say no. {9725} Stop and wait a moment. {9726} I am wearied with much toil. I must stop and rest a while. {9727} Shall we not proceed onward? {9728} Fare well, until our next meeting. {9729} I am most grateful. {9730} I am almost tempted to swear. {9731} Let us congratulate ourselves! {9732} Stand a moment and hear my words. {9733} A wise proposal. {9734} I think this inadvisable. {9735} You would find the consequences of refusal most unpleasant. {9736} All right crew, let's take them down! {9737} Ha! There's more where that came from! {9738} This is too easy! {9739} Ha-ha! {9740} Ah! This isn't good... I need a healer, quick! {9741} This is more than I bargained for... help me! {9742} I think I spy some unsuspecting playmates ahead... {9743} Perhaps we'd better leave... Now! {9744} Is that the best you can do? {9745} I need you to watch my back... You won't mind that too much will you? {9746} Now just wait right there, and don't move a muscle until I say. {9747} It's not supposed to happen like this... {9748} Oh it burns! Poison! {9749} My charms don't usually fall flat like that. {9750} This... usually... works... Bah! I need a better weapon! {9751} You just follow me and stay close. {9752} Well bless my tarnished soul... Look at this! {9753} All right, now everyone gather around me. {9754} Why don't you let me squeeze through there. {9755} Someone needs to give this lock a little expert attention. {9756} Come on... Search! It's got to be here somewhere. {9757} Hush! Don't let anyone hear us. {9758} Well of course I can do that. {9759} No, I'm sorry. Even I have my limits. {9760} There you are... Finished. {9761} No... I'm carrying far too much useless garbage. I'm going to have to dump some of this. {9762} Yes? {9763} Why hello there. Pleased to meet you. {9764} Mmm...Yes. {9765} No. {9766} Stop! {9767} Ok, that's enough for me... I need some rest. {9768} Oh come on! Let's move this along, people! {9769} Well then, I'll see you later. I promise. {9770} Why how lovely... Thanks ever so much. {9771} Blast! {9772} Well hooray for us! {9773} You better believe I have something to say about that. {9774} I think that's a lovely idea. {9775} Oh no, that's no good at all. {9776} You're about to bite off more than you can chew, cur. {9777} Show them your steel! Attack! {9778} Now see what a true warrior looks like! {9779} Make this fight count. It will be your last. {9780} For honor and glory! {9781} I need you to heal my wounds. {9782} Come to my side. I need your aid. {9783} I believe we have enemies drawing near. {9784} It's no good. We're going to have to fall back. {9785} I'm giving you one chance to flee. No mercy after that. {9786} I need you to cover my flank. {9787} Hold a moment. {9788} I... am nearly finished. {9789} Poison. Heh. Should have known. {9790} Hmm. Going to have to try something else. {9791} This weapon won't work. {9792} I shall lead the way. Fall in behind me. {9793} Come, look at this. {9794} Let us join together. {9795} Step to the side. {9796} Open this. Please. {9797} I sense something's not right here...search carefully. {9798} Into the shadows, quickly! {9799} That, I can do. {9800} I'm afraid that's impossible. {9801} I have finished. {9802} Ugh! I can't bear this much weight and keep up. {9803} Yes? {9804} My greetings to you. {9805} Yes {9806} No {9807} Wait. {9808} We need to rest. Now. {9809} The day grows long...let us continue. {9810} Goodbye, and good luck. {9811} My thanks. {9812} May the nine hells take my soul! {9813} Most excellent. {9814} Listen, this is important. {9815} Yes, that makes sense. {9816} No, that is a terrible idea. {9817} Do not make me angry. You would not like me when I am angry. {9818} Attack! {9819} For my people! {9820} May the desert claim your bones! {9821} I shall strike you down! {9822} Please heal me, if you would be so kind. {9823} I ask aid of you. {9824} I see trouble ahead. {9825} Our strength is not enough. {9826} You have the personality of a camel! {9827} Stand by my side. {9828} Wait a moment. {9829} I fear that I am near passing on. {9830} I have been poisoned. {9831} The Gods do not favor me. {9832} This will not suffice. {9833} I shall chart our path. {9834} Look. {9835} Let us gather. {9836} Please step aside. {9837} Please unlock this. {9838} Hold a moment -- something is not right here. Let us search this area. {9839} Silence is our best weapon now. {9840} I shall make it so. {9841} That is not possible. {9842} It has been done. {9843} I would not burden a camel with this load. {9844} Yes? {9845} My greetings. {9846} Yes {9847} No {9848} Halt. {9849} To a tired man, rest is more precious than gold. {9850} Opportunities slide away like clouds. {9851} Farewell. May you fight with honor and die well. {9852} My humble thanks. {9853} Thanks to the gods for our victory. {9854} If I may… {9855} Wise counsel. {9856} That is bad counsel. {9857} Do you wish to taste my steel? {9858} Strike them down in Mystra's name! {9859} For the greater glory of Mystra! {9860} Lady of Magic, look with favor upon our struggle! {9861} In the Lady's name! {9862} Mystra, I beg your divine intervention! {9863} Servants of Mystra, to my side! {9864} I greet you in the name of Mystra. {9865} Indeed. {9866} I must say no. {9867} May Mystra watch over you until our next meeting. {9868} Glory to Mystra! {9869} Attend me a moment, friend. {9870} I warn you not to provoke my wrath! {9871} Strike them down! Let their blood run swift and hot! {9872} You shall suffer greatly! {9873} Death to the outsiders! {9874} The rage of the Saetung shall destroy you! {9875} I must ask the spirits for healing! {9876} Come to my aid! {9877} Who comes this way? {9878} Yessss. {9879} No. {9880} Go then. {9881} Power to the Saetung! {9882} Hear me well, outsider. {9883} Think well before you provoke the wrath of the Saetung! {9884} Then they charged into certain death! {9885} He smote his enemy a terrible blow! {9886} Steel crashed against steel! {9887} There was much smashing of skulls and trodding of feet that day. {9888} O tragedy! The kobold companion was in dire need of the healer's art! {9889} But the tiny skald was beset on all sides, he called for help! {9890} They saw their enemy - hardly a spear throw ahead. {9891} It was then they decided to confuse the enemy by running away! {9892} Tell me your name, I want to make sure I get your epitaph right... {9893} You'll keep me safe, won't you? {9894} Wait here, I'll be right back! {9895} But the little poet lay still as a corpse... {9896} Too late he realized their cowardly foe had poisoned him... {9897} And just then, their magic failed! {9898} Then they realized the beast's foul hide could turn any blade wrought by man! {9899} Come! Come! This way, follow me! {9900} Oh! Oh! Here it is! {9901} Come on, gather round! {9902} Please, let me through! I can't see through your legs, you know. {9903} A devious mechanism of unfathomable danger barred their way... Could anyone defeat it? {9904} The heroes knew the object of their search was nearby, but could they find it? {9905} They crept along like shadows in the night... {9906} Yeah, sure, I can do that. {9907} Uh, no, I don't think I can. {9908} Huzzah! {9909} I... Can't... Carry... All... This... Phew... We gotta get rid of some of that. {9910} Yes? {9911} Greetings, noble hero! {9912} Absolutely! {9913} Never! {9914} Wait! Stop! {9915} We've got to rest for a moment so I can organize my notes. {9916} This really isn't making for a good story... Could we go do something heroic, please? {9917} Fare well, may your looting be plentiful. {9918} Oh, thank you thank you thank you! {9919} Oh by Kurtulmak's bloody fang! {9920} And there was much rejoicing! {9921} Wait! I have composed a short poem on that subject... {9922} That would make an excellent stanza! {9923} Er... I can't think of any good rhymes for that... Let's try something else. {9924} You just keep that up, and I'll write you out of the saga entirely! {9925} For the honor of the clan, Attack! {9926} By the blood of the All-Father! {9927} Doom awaits you! {9928} Well, it wasn't immediately lethal... But I need a healer just the same. {9929} Give me a hand here! {9930} There, up ahead... I smell an ambush. {9931} Run! Save yourself! I'll hold them off. {9932} Is that all you've got? Bring it here... {9933} Guard me well, I haven't got eyes in the back of my head. {9934} Stay here and don't move until I say it's safe. {9935} Ahh... I knew this would happen... {9936} Ah, Poison! I should have known... {9937} What? Now my magic is failing? {9938} My weapon cannot hurt this one! {9939} Follow me closely, there are traps everywhere. {9940} Hmmm... Does this look dangerous to you? {9941} Everyone! Stick together. {9942} Please, let me through. {9943} Careful! this lock is probably trapped... It needs careful attention. {9944} Look carefully, there is something hidden around here, and it's probably dangerous. {9945} Hush! Go quietly, we must catch them unaware... {9946} That is possible. {9947} That is impossible. {9948} I am finished here. {9949} I can hardly move for all this weight... We have to leave some of this here. {9950} What now? {9951} Well met. {9952} Yes, of course. {9953} Certainly not. {9954} Stop right there! {9955} We must rest soon, or I won't be able to hold my lockpicks steady. {9956} I don't see what we're accomplishing sitting around like this. {9957} Perhaps we'll meet again. {9958} I appreciate that. {9959} By Clangeddin's beard! {9960} Lookit that, we're not quite dead. {9961} Hold on a minute, I have a suggestion. {9962} Hmm.. That may work. {9963} That will probably get us killed. {9964} Step aside, or Berronar help me, I'll strike you down where you stand. {9965} All right crew! Get 'em! {9966} Ah... Well struck. {9967} May the Lady guide my hand! {9968} You were always over-confident... {9969} Don't just stand there, get some bandages... And try to find all the loose bits! {9970} Get over here and give me a hand. {9971} Ah, damn. {9972} Well, hello there. {9973} Yes. {9974} No. {9975} Fare well, and may the Lady watch over you. {9976} Very well done! Good work, you get a gold star. {9977} Yeah, you think I might have something to say about that? {9978} Your mouth better not start anything the rest of you can't finish. {9979} Belpheron's power will strike you down! {9980} Try, mortal. {9981} Taste Belpheron's power! {9982} Run, coward! {9983} I require repair. {9984} I require assistance to complete this task. {9985} You are not the master. {9986} Yes. {9987} No. {9988} Depart. {9989} I have succeeded in my task. {9990} Hear me. {9991} Do not underestimate Belpheron's power. {9992} Slaughter them like the useless vermin they are! {9993} Tremble before my power! {9994} I will see the flesh stripped from your bones! {9995} You will never survive my wrath! {9996} Servant, heal me at once! {9997} You useless fools, aid me at once! {9998} So... {9999} Certainly. {10000} No, fool! {10001} We shall meet again! {10002} Victory is mine! {10003} I suggest you hear me out. {10004} Wretched creature! Do you think to defy me? {10005} Attack! Kill them all! {10006} I'll swallow your soul! {10007} May the hells take you! {10008} Steady now... This is going to hurt... {10009} I'm hurt? Quickly now... Fix this! {10010} Don't make me call you again... Assist me! {10011} Well... What have we here? {10012} Yes. {10013} No. {10014} Next time, I won't be so pleasant. {10015} Oh, you can bet I have something to say about that... {10016} You'll beg for death before I'm through... {10017} Lay them low! Attack! {10018} Mess with me, will you? {10019} That's it - you're dead! {10020} Time to put a hurt on. {10021} I could use some patching up. {10022} I need help! Now! {10023} This looks like trouble. {10024} It's too much! Get out of here! {10025} Why don't you save us both some time and start begging now. {10026} I need you by my side! {10027} Stop here for a moment. {10028} Ohh, damn.. {10029} It's poison... damn. {10030} Hey, wha... you distracted me! {10031} Okay, this is not going to work. {10032} This way. {10033} What's this? {10034} Fall in here! {10035} One side, one side! {10036} I need this open. {10037} Look around. {10038} Shh. We need to be quiet. {10039} Got it, no problem. {10040} Can't do it, chief. {10041} All done. {10042} Ooof, my knees are buckling! {10043} Mmmm? {10044} Greetings! {10045} Yep. {10046} Nah. {10047} Stop! {10048} Okay, we all need rest now. {10049} We. Are. Wasting. Time. {10050} Travel well. {10051} Thanks. {10052} Sweet merciful crap! {10053} Alright! {10054} Hey! {10055} Yeah, sounds good. {10056} No - won't work. {10057} When I'm done even the buzzards won't want you. {10058} Please subdue them, if you would be so kind. {10059} You'll wish you hadn't! {10060} Oh dear, oh dear, oh dear. {10061} If that's the way you want it, then. {10062} If you would be so kind as to heal me... {10063} Help, help! {10064} Looks like bad folk ahead. {10065} I'm afraid we must be leaving. {10066} Not the sharpest of swords, are you? {10067} Please guard me. Much thanks {10068} Hold for a second, please. {10069} Death approaches me. {10070} I have been poisoned. {10071} Humph, not used to that happening. {10072} Doesn't look like this will work. {10073} This way, please. {10074} Hmm, how interesting. {10075} If you could all come over here, please. {10076} Pardon.. {10077} Could you be so good as to open this? {10078} Now let's all look around us. {10079} Quiet, eveyone. {10080} But of course. {10081} Sadly, I cannot. {10082} All done. {10083} This is more than I can bear. {10084} Mmmhmm? {10085} Hello there. {10086} Yes {10087} No. {10088} Don't move! {10089} We should rest now. {10090} This is unproductive. Let us move on. {10091} Fare well to you. {10092} Why, thank you! {10093} Oh, fiddlesticks! {10094} How exciting! {10095} If I may... {10096} Very astute! {10097} Um, no. {10098} You would do well to leave. Now. {10099} Trust in Mystra and bring them down! {10100} My art will bring you low. {10101} You will rue the day you invited my attack! {10102} Prepare to face the judgement of Mystra! {10103} Mystra, send your healing power to me! {10104} Help! Help! {10105} There they are! We'll easily destroy them. {10106} Oh goddess! We're all going to die! {10107} I don't believe that you are worth my time. {10108} Quick, hurry, protect me! {10109} Stop and wait right there. {10110} Mmph! {10111} Unnh! {10112} Ah! {10113} Mystra, take them, not me! {10114} Oh no! Quick, I need an antidote! Help! {10115} What? What just happened -- that's inconceivable! {10116} Well, this is what happens when you don't use magic. {10117} Oh, for heavens' sake, follow me. {10118} Pay attention! {10119} Everyone gather around me. {10120} Stand aside, peasant. {10121} This mechanical device doesn't merit the energy of a knock spell. One of you deal with it. {10122} Don't just stand there, look around more carefully. {10123} Do I have to waste an invisibility spell, or do you think you can manage to stay hidden? {10124} Of course I can do that! {10125} That's not worth my time. {10126} It's done. {10127} This is too much weight! Aren't there hirelings to carry these things for us? {10128} Yes? {10129} Yes, hello. {10130} Yes, of course. {10131} No, certainly not. {10132} Stop! {10133} Isn't this enough for one day? I need to refresh my spells. {10134} Well, this is special. {10135} Oh, goodbye. {10136} Thank you for giving that into my keeping. {10137} Shar take you! {10138} By my art, we have triumphed! {10139} Stop and listen to me. {10140} That's a splendid idea. {10141} I hardly think that's wise. {10142} Don't force me to use my powers against you. {10143} For the glory of Mystra, attack! Smite them down! Destroy the evil ones! Strike-- hey, wait for me! {10144} In Mystra's name! {10145} Have at you! {10146} Mystra grant me strength! {10147} In the Lady's name, I beg you for healing. {10148} Mystra, let help come to my side now! {10149} Look! Evil creatures to smite! Let's go attack! {10150} Let us press onward and die in glorious battle! {10151} Dare you face me, evil creature? I bet you don't! {10152} Guard me as we fight, and I shall do the same for you! {10153} Hold your ground! {10154} I can feel Mystra's arms reaching out to embrace me... {10155} Oh, ugh! Poison creeping through my veins! {10156} Mystra must not have wanted that to work. {10157} My sword may have failed me, but my faith remains strong! {10158} Come, follow me! {10159} Look over here, quickly! {10160} All of us should come together at once. {10161} Please move over, won't you? {10162} Hmm, this won't open. Does anyone have a knock spell? {10163} I don't see anything around, but maybe you might! {10164} Even though this seems to call for stealth, I think we should charge ahead! {10165} Of course I can do that! {10166} Of course I can do that! Well, actually, I can't. I'm sorry. {10167} I'm finished! {10168} Ouch, this is as heavy as I imagine the weight of a guilty conscience would be. {10169} Yes? {10170} Hello! {10171} Yes, of course! {10172} No. {10173} Let's stop for a moment. {10174} Can we stop for a while? I need to perform my devotions. {10175} Surely there's some evil out there we could be smiting... {10176} Mystra keep you! {10177} May Mystra bless you for your kindness! {10178} May Mystra condemn it to the bleakest hell! {10179} For the glory of Mystra! {10180} Wait, I have something to say to you. {10181} Yes, that's a splendid idea! {10182} Yes, that's a wonderful idea... I think. {10183} Don't make me come over there and hurt you. {10184} For Jotunheim! {10185} You can expect no mercy! {10186} Your death will be glorious. {10187} Gods preserve me, I need healing! {10188} Quickly now, aid me! {10189} Why do you disturb me? {10190} Yes. {10191} No. {10192} You can see yourself out. {10193} Victory is mine! {10194} You had better believe I have something to say about that. {10195} You cannot hope to defeat me. {10196} Let slip the dogs of war! Well get to it, dogs! {10197} Taste true power! {10198} My magic will make short work of you! {10199} I will destroy you. {10200} I need healing. Now. {10201} A little help would be appreciated! {10202} Looks like trouble. Excellent. {10203} You can't possibly win. I'm leaving. {10204} Is that your face or has your neck thrown up? {10205} Protect me, would you? Thanks. {10206} Hold it! {10207} Look what your incompetence has led to! {10208} Poisoned. Great. {10209} Human, Female, Barbarian {10210} Human, Male, Barbarian, Stupid {10211} Half-Orc, Male, Chieftain {10212} Human, Male, Barbarian, Warrior {10213} Human, Male, Older, Muttering Beggar {10214} Human, Male, Older, Street Prophet {10215} Human, Male, Typical Brash Scumbag {10216} Human, Male, Typical Low-Class Villain {10217} Child, Female {10218} Child, Male, Pleasant {10219} Child, Male, Brat {10220} Human, Male, Typical Cleric {10221} Human, Male, Older, Melancholy {10222} Elf, Male, Cleric {10223} Human, Male, Noble, Young and Arrogant {10224} Human, Female, Older, Strange Hermit {10225} Elf, Female, Typical {10226} Human, Male, Older, Confident Leader {10227} Dwarf, Male, Veteran {10228} Elf, Male, Brooding {10229} Elf, Male, Typical {10230} Human, Female, Evil, Fanatic {10231} Human, Male, Evil, Fanatic {10232} Elf, Female, Sensible {10233} Human, Female, Barmaid, Flirty {10234} Elf, Female, Commoner, Pleasant {10235} Human, Male, Older, World-Weary {10236} Human, Male, Commoner, Uneducated {10237} Human, Male, Typical Druid {10238} Dwarf, Male, Older, Grouch {10239} Gnome, Male, Annoying {10240} Gnome, Male, Pleasant {10241} Halfling, Female, Sensible {10242} Halfling, Male, Typical {10243} Human, Male, Evil, Sly Assassin {10244} Human, Male, Evil, Methodical Villain {10245} Human, Male, Evil, Typical Fighter {10246} Human, Female, Middle-Age Commoner {10247} Human, Female, Older Commoner {10248} Human, Female, Young, Pleasant {10249} Human, Male, Commoner, Older {10250} Elf, Male, Upper-Class {10251} Elf, Female, Guard {10252} Elf, Male, Guard, Mature Officer {10253} Human, Male, Guard, Good, Rough {10254} Human, Female, Noble, Caring {10255} Human, Female, Noble, Snobbish {10256} Human, Male, Noble, Snobbish {10257} Human, Male, Noble, Older, Uncaring {10258} Human, Male, Veteran Paladin {10259} Halfling, Female, Typical {10260} Dwarf, Male, Typical {10261} Gnome, Male, Typical {10262} Elf, Male, Slight, Lilting {10263} Human, Female, Courtesan, Friendly {10264} Human, Female, Courtesan, Obvious {10265} Human, Female, Courtesan, Accent {10266} Human, Male, Gigolo, Seductive {10267} Human, Male, Gigolo, Smarmy {10268} Human, Male, Stoic Ranger {10269} Human, Male, Veteran Rogue {10270} Human, Male, Unsavory Shopkeep {10271} Human, Male, Older Shopkeep {10272} Human, Male, Retired Adventurer {10273} Half-Orc, Female, Lout {10274} Human, Male, Bully {10275} Gnome, Male, Older {10276} Attempting to find server. {10277} Dwarf, Male, Evil Thug {10278} Elf, Female, Wizard {10279} Human, Male, Wizard, Old {10280} Server found. Attempting to log in. {10281} Connection to server has failed. {10282} Connection error: {10283} Password incorrect. {10284} Client and Server versions do not match. {10285} {10286} {10287} Common, Middle Age Female 04 {10288} Human, Male, Older Slave {10289} Your player name is already in use. {10290} Human, Male, Commoner, Toady {10291} Human, Male, Drunk {10292} Human, Male, Guard, Gruff {10293} Human, Male, Barbarian, Good {10294} Your player name has been refused by the server. {10295} Server is not responding (timed out). {10296} Server is already full. {10297} Server is not accepting multiplayer connections. {10298} Unknown connection error. {10299} [Server] {10300} [Shout] {10301} [Whisper] {10302} [Tell] {10303} [Party] {10304} Could not translate address. {10305} Connected to server. {10306} Acquiring server admin privileges. {10307} Failed to acquire Server Admin privileges. {10308} Quit Neverwinter Nights? {10309} What!?! How is that even possible? {10310} Well this clearly won't work. {10311} This way! {10312} is too far away. {10313} {10314} Neverwinter Nights: Prelude (Single Player Highly Recommended) {10315} MODULE {10316} Input ResRef {10317} Create New Entry {10318} Stores {10319} Ki Strike +3 {10320} This is not a school, but instead represents the wizard's desire to have an equal understanding of all spells, without focusing on a single school of magic. Prohibited School: None {10321} Abjuration spells are used to shield the caster from magical and physical attacks. Prohibited School: Conjuration {10322} A conjuration specialist can bring creatures to him, usually in the form of summoned allies. Prohibited School: Transmutation {10323} Diviners are capable of looking forward in time to anticipate what will happen next. Although mostly useful for gathering information, several divine spells help the caster in combat situations. Prohibited School: Illusion {10324} Enchantment spells involving gaining control over another creature, or imbuing a recipient with special properties. Prohibited School: Illusion {10325} Evocation spells manipulate energy or create something from nothing. Many of the best offensive spells can be found within this school of magic. Prohibited School: Conjuration {10326} Illusion spells alter perception to create images of unreal things, or to disguise real things. Prohibited School: Enchantment {10327} Necromancy spells manipulate, create, or destroy life. Prohibited School: Divination {10328} Transmutation spells transform the recipient or his environment, either subtly or obviously. Prohibited School: Conjuration {10329} Skeleton {10330} {10331} {10332} {10333} Neverwinter Nights Config Utility {10334} {10335} Maximum Level {10336} << Enter text here >> {10337} Unpacking Files {10338} Total Progress {10339} Loading Inventory List {10340} Loading GIT Files {10341} Loading Conversation Files {10342} Loading Scripts Files {10343} Sound Options {10344} {10345} Hack n' Slash {10346} RPG/Story {10347} Competitive {10348} Socializing {10349} Persistent World {10350} Alternate {10351} IP {10352} lbs. {10353} Unpossess Creature {10354} Search Results {10355} You can not possess a dead creature. {10356} Find In Files {10357} Find in Currently Open Files {10358} Find in All Files in Module {10359} {10360} CPU Speed {10361} Unable to determine %s {10362} Display {10363} Options {10364} Video Mode {10365} Use Texture Pack: {10366} Determining System Configuration... {10367} Disable Sound {10368} Sorry, this test requires OpenGL to be installed, we could not detect valid drivers on your system. Please visit your video card manufacturer's website and download the latest OpenGL drivers before running another scan and trying the test again. {10369} OS Type {10370} Direct X {10371} Open GL {10372} Full Screen Test {10373} Resolution Test %s {10374} Neverwinter Nights {10375} %i bit {10376} Loading Area {10377} Loading Creatures {10378} Loading Doors {10379} Loading Encounters {10380} Loading Items {10381} Loading Stores {10382} Loading Placeables {10383} Loading Sounds {10384} Loading Triggers {10385} Loading Waypoints {10386} Only Dungeon Masters can possess creatures. {10387} Enable Dialog Zoom {10388} The file '%s' already exists. Would you like to overwrite it? {10389} Type of Feat: Class Prerequisite: Rogue level 10 or shadowdancer level 7. Specifics: Characters failing their Will save versus mind-affecting spells get an automatic reroll. Use: Automatic. {10390} Toggle AI {10391} Save Changes? {10392} Delete Character {10393} Your character was exported successfully. {10394} There was an error exporting your character. {10395} {10396} OnPlayerRest {10397} Export request sent. Waiting for reply... {10398} Save conversation file %s? {10399} Detectable {10400} Alcohol, Beer {10401} Alcohol, Wine {10402} Alcohol, Spirits {10403} Herb, Belladonna {10404} Herb, Garlic {10405} Tech {10406} Report {10407} ERROR: "if" CONDITION CANNOT BE FOLLOWED BY A NULL STATEMENT. {10408} Move/Cam {10409} Game {10410} Misc. {10411} DM {10412} Restore Defaults {10413} Change Key Settings {10414} = {10415} Racial Modifier {10416} There is no room for that object in your inventory. {10417} Volume {10418} Number of 2D Voices {10419} Number of 3D Voices {10420} {10421} You stole GP from . {10422} You stole a from . {10423} is attempting to steal from you! {10424} stole a from you! {10425} stole some money from you! {10426} You cannot carry any more items, your inventory is full. {10427} You have left the party. {10428} The search string cannot be blank {10429} Could not find the text '%s'. Start again from the beginning of the file? {10430} Text to find: {10431} Language {10432} {10433} Removing this link will destroy all links associated with it. Continue? {10434} Save As {10435} There are no more spells available at this level. {10436} : {10437} damaged: {10438} {10439} {10440} Look at this, will you? {10441} Everyone, together. {10442} One side, fool! {10443} We haven't got the key to this lock. Hmm, who around here is a criminal? {10444} Okay, let's all have a look around, shall we? {10445} Let's try to be quiet this time. {10446} Consider it done. {10447} You're asking the wrong half-orc. {10448} There. {10449} Argh! Oh sure, the half-orc carries everything! Hmmph! {10450} Mm? {10451} CD Key authentication denied. {10452} Your CD Key is still in use. Please retry in 5 minutes. {10453} Your IP address is banned. {10454} The server you are connecting to is banned. {10455} This CD Key is banned. {10456} This CD Key has expired. {10457} This CD Key is unregistered. {10458} Acid {10459} Cold {10460} Divine {10461} Electrical {10462} Fire {10463} Negative Energy {10464} Positive Energy {10465} Sonic {10466} damages : {10467} {10468} Acquired Item: {10469} Lost Item: {10470} attacks : ** : ( = ) {10471} attempts on : ** : ( = ) {10472} {10473} : : ** : ( = vs. DC: ) {10474} killed {10475} Resize Area {10476} Rows {10477} Columns {10478} Number of rows in the area {10479} Number of columns in the area {10480} Increase/decrease number of rows {10481} Increase/decrease number of columns {10482} {10483} casts : *spell countered by* : casting {10484} : : ** : ( = vs. DC: ) {10485} Take 20 {10486} {10487} Test {10488} {10489} Counterspell target lost sight of target! {10490} No Effect! Smite Evil only works on evil creatures. {10491} {10492} No resting is allowed in this area. {10493} {10494} Creature Shadow Detail {10495} Grass Off {10496} Number of Dynamic Lights {10497} Environment Mapping on Creatures {10498} becomes ferocious. {10499} *Burp* {10500} Crusader {10501} Could not load %%s.2DA {10502} Judge {10503} Dominator {10504} Benefactor {10505} Reconciler {10506} Malefactor {10507} Rebel {10508} Free Spirit {10509} Destroyer {10510} Unknown {10511} Undetermined {10512} This will permanently delete the selected character. Are you sure you wish to proceed? {10513} Encounter successfully created. {10514} int {10515} float {10516} string {10517} constant int {10518} constant float {10519} constant string {10520} variable int {10521} variable float {10522} variable string {10523} This has to begin with a letter {10524} This has to be a number {10525} {10526} Dire Wolf {10527} {10528} Greetings. {10529} Rotate Camera Left {10530} Rotate Camera Right {10531} Zoom Camera Out {10532} Zoom Camera In {10533} Zoom in full {10534} Camera Up {10535} Camera Down {10536} {10537} becomes ferocious. {10538} Run {10539} Keyboard Combat Step Right {10540} Keyboard Combat Step Back {10541} Keyboard Combat Step Left {10542} Keyboard Combat Step Front {10543} Drive Mode Right {10544} Drive Mode Left {10545} Drive Mode Step Right {10546} Drive Mode Step Left {10547} Drive Mode Forward {10548} Drive Mode Backward {10549} Target Last Attacker {10550} Radial Menu on Self {10551} Radial Menu Bottom Left {10552} Radial Menu Bottom {10553} Radial Menu Bottom Right {10554} Radial Menu Left {10555} Radial Menu Back {10556} Radial Menu Right {10557} Radial Menu Top Left {10558} Radial Menu Top {10559} Radial Menu Top Right {10560} Character Sheet {10561} Inventory {10562} Journal {10563} Map {10564} Options {10565} Player List {10566} Spells {10567} Quick Chat {10568} Inspection {10569} Screen Capture {10570} Pause {10571} Chat Focus {10572} Hide/Show GUI {10573} Close Window {10574} Yes. {10575} Quick Save {10576} Toggle DungeonMaster Mode {10577} DM Creator {10578} DM Chooser {10579} Toggle Camera Mode {10580} Zoom out full {10581} Camera up full {10582} Camera down full {10583} Tool Tip {10584} Generate a random name {10585} * {10586} {10587} Spells (Removed) {10588} No. {10589} Stop… Just stop. {10590} I think I need a little "me" time. {10591} I wonder if it's possible to be so bored you die? At this rate I guess we'll find out. {10592} Ta. {10593} Thanks. Really. {10594} Ha. Ha. Ha. {10595} Shar's spellblight on you! {10596} Well, hoo-ray. {10597} A-hem! {10598} Well, look at the big brain on you! {10599} {10600} {10601} {10602} Rolled on a sided die. {10603} Select appearance {10604} Use Hardware Mouse Pointer {10605} Currently unavailable. {10606} Add the gender restrictions {10607} Set the variables {10608} Give the speaker some gold {10609} Give the speaker some XP {10610} Give the speaker the items {10611} The recall stone is unable to transport you from this area. {10612} The recall stone may not be used at this time. {10613} Make sure the PC speaker has these items in their inventory {10614} {10615} Reject player races {10616} Reject other races {10617} Esc {10618} Keyboard Enter {10619} Print Screen {10620} Insert {10621} Delete {10622} Home {10623} End {10624} Page Up {10625} Page Down {10626} Left Arrow {10627} Right Arrow {10628} Up Arrow {10629} Down Arrow {10630} Numpad 0 {10631} Numpad 1 {10632} Numpad 2 {10633} Numpad 3 {10634} Numpad 4 {10635} Numpad 5 {10636} Numpad 6 {10637} Numpad 7 {10638} Numpad 8 {10639} Numpad 9 {10640} Numpad - {10641} Numpad + {10642} Numpad . {10643} Numpad * {10644} / {10645} Numpad Enter {10646} ' {10647} Tab {10648} Backspace {10649} [ {10650} ] {10651} \ {10652} ; {10653} ~ {10654} , {10655} . {10656} / {10657} Space {10658} A {10659} B {10660} C {10661} D {10662} E {10663} F {10664} G {10665} H {10666} I {10667} J {10668} K {10669} L {10670} M {10671} N {10672} O {10673} P {10674} Q {10675} R {10676} S {10677} T {10678} U {10679} V {10680} W {10681} X {10682} Y {10683} Z {10684} Inspect local variables {10685} Make sure the player has the required skills {10686} Make sure the player has the required feats {10687} Reject other races {10688} Target is not diseased or poisoned. {10689} Invalid Target. Valid targets for Heal are any creature that is diseased, poisoned, or injured. {10690} Target has no items or gold. {10691} Restrict based on the player's class {10692} Detect {10693} Full Report {10694} The Neverwinter Nights Configuration Utility has detected that this computer is running Windows XP. The default video drivers installed with Windows XP do not include OpenGL support, which is required to run Neverwinter Nights. Please ensure that the installed video drivers support OpenGL. Contact your video card manufacturer for information on how to obtain and install adequate drivers before trying to run Neverwinter Nights or the BioWare Aurora Neverwinter Nights Toolset. To test OpenGL compatibility, the Neverwinter Nights Configuration Utility will now perform several tests. These tests may fail and cause the program to crash if the installed video drivers do not support OpenGL. Would you like to skip with the OpenGL tests? Press "No" to proceed with the tests if the installed video drivers support OpenGL. Press "Yes" to skip the OpenGL tests. If there is any doubt whether the system includes adequate OpenGL support, please press "Yes". {10695} Processor(s) {10696} Primary Video Card {10697} 3D Software {10698} OS {10699} Type {10700} Vendor {10701} # CPU {10702} Speed {10703} Video RAM {10704} Desktop Resolution {10705} Desktop BPP {10706} Direct X {10707} OpenGL {10708} Version {10709} RAM {10710} Perform skill checks {10711} {10712} The object is too far away and cannot talk to you. {10713} Action {10714} Role Play {10715} Team {10716} Social {10717} PW Action {10718} Alternative {10719} You cannot enter stealth mode while in combat. {10720} The system does not meet the minimum memory requirements. Unless you install more system RAM, you will most likely not be able to run the game, or it will run extremely poorly. {10721} The system meets the minimum memory requirements. More RAM will always help both Windows and NWN run better. {10722} The system meets the recommended memory requirements. More RAM will always help both Windows and NWN run better. {10723} Your taint shall be cleansed! {10724} I hear you. {10725} Your evil dies here! {10726} Hmm? What is it you wish? {10727} Gobitak magjeeah te-nu-geh... {10728} Yeeach! Zigo podfu! {10729} Zog migug?! {10730} Donkrak jobagu, maaaaaag! {10731} Yeeach! Zigo podfu! {10732} Zog migug?! {10733} Gabgo dak nyyye! {10734} Yeeach! Zigo podfu! {10735} Zog migug?! {10736} Death must take you! {10737} I will rend your soul! {10738} Your pain shall be eternal! {10739} Who disturbs me! {10740} All shall fall in glorious death! {10741} I am listening. {10742} Leave me, foul creature! {10743} I will not allow this! {10744} I hear you. Speak. {10745} Fliji yuma boogba! {10746} Migio falafay - iga! {10747} Soolna? {10748} Wimi, ninfa! {10749} Namo...fima ni. {10750} Join in death! {10751} Rend your flesh... {10752} You disturb...? {10753} No escape! No escape! {10754} Smash you! Dead you be! {10755} Me fight good! {10756} Huh? {10757} Insects! I will destroy you! {10758} Tremble before me! {10759} Who seeks my attention? {10760} Gagji, gagju, magdiaaa!! {10761} Meg zsha gongshu! {10762} Mee gog ja? {10763} Bog tio gug zshi - mag BAK! {10764} Meg zsha gongshu! {10765} Mee gog ja? {10766} Zab glagya skungzhi, hehehe! {10767} Meg zsha gongshu! {10768} Mee gog ja? {10769} Surrender your life! {10770} You breathe your last! {10771} Why do you address me? {10772} Yeeka nak sshhlik! {10773} Noug shlock! {10774} Ag slech? {10775} Sssayiiii! Fut nat ye seschlaaa! {10776} Noug shlock! {10777} Ag slech? {10778} Sssat chat - di gousss! {10779} Noug shlock! {10780} Ag slech? {10781} Kach niya ssslaass! {10782} Fayna slool gueesh! {10783} Slech? {10784} Leek sssa nou flack ssaass! {10785} Fayna slool gueesh! {10786} Slech? {10787} Sshhleek sa flak! {10788} Fayna slool gueesh! {10789} Slech? {10790} Bigato migoda! {10791} Kralka quasto, magla. {10792} Escobatu Ico? {10793} Iyago. {10794} Naga! {10795} Growww Brak! {10796} Fumba Grumph! {10797} Maabo Girrr?! {10798} Brog shum muwaga! {10799} Fumba Grumph! {10800} Maabo Girrr?! {10801} Yayang dosh grom {10802} Fumba Grumph! {10803} Maabo Girrr?! {10804} Ka-sung, quitcha gee-effe... {10805} Tal-fe, mige mowww! {10806} Ohhh...fima sol? {10807} Break your bones! {10808} Smash you down! Down! {10809} (snarl) What?! {10810} I make you bleed! {10811} Smash you down! Down! {10812} (snarl) What?! {10813} Spells will kill you dead! {10814} Smash you down! Down! {10815} (snarl) What?! {10816} Bozku tanshaka KALL! {10817} Ibgo dang...gojiga! {10818} Gog zag? {10819} Get zu! Get ZALKA!! {10820} Ibgo dang...gojiga! {10821} Gog zag? {10822} Dal na kor... {10823} Ibgo dang...gojiga! {10824} Gog zag? {10825} There is no escape! {10826} What is it?! {10827} Yogu domm boshu! {10828} Suma mijiii!! {10829} Meedu ska? {10830} Hunyan goshgu! {10831} Ahhh...muuuz du! {10832} Duy zi? {10833} Your death shall be beautiful! {10834} Your soul shall be mine! {10835} Yes? {10836} Your time in this realm is over! {10837} Yes? I listen. {10838} Geesh mik fung ta! {10839} Eesh krung gayng!! {10840} Yesh mee? {10841} Bosh um fangamf mik! {10842} Eesh krung gayng!! {10843} Yesh mee? {10844} Myang guf - gee-oishee! {10845} Eesh krung gayng!! {10846} Yesh mee? {10847} Your blood will be mine. {10848} Darkness will take you! {10849} I am aware. {10850} I will rip you apart! {10851} Bleed out your soul! Bleed out your life! {10852} What is it? {10853} What? {10854} The lock on this door is too complex to pick and is warded against simple spells. You will have to find the proper key. {10855} I want to change your tactics. {10856} I think I'll do better off on my own. {10857} I want to change the distance you stay away from me. {10858} Stay close. {10859} Keep a medium distance. {10860} Stay a long distance away from me. {10861} Nevermind. {10862} {10863} {10864} {10865} {10866} I want to change our agreement about when you heal me. {10867} Heal me when I drop below 75% of my total hit points. {10868} Heal me when I drop below 50% of my total hit points. {10869} Heal me when I drop below 25% of my total hit points. {10870} Stop searching all the time. {10871} Search while we move. {10872} Travel in stealth mode from now on. {10873} Stop traveling in stealth mode. {10874} Help me if I fail to open a locked door or chest. {10875} Don't help me if I fail to open a locked door or chest. {10876} I don't want to change anything else right now. {10877} [Persuade] That seems a little expensive. I'll give you 100. {10878} We need change way you do stuff. {10879} Me no want you here no more. {10880} [Persuade] That seem high. Me give 100 only. {10881} I could use a good fighter. Here's your 150 gold. Welcome aboard, Daelan. {10882} Here be you 150 gold. Now you be me slave, Daelan. {10883} I'll be going now. {10884} Me go now. {10885} 125? Deal. {10886} I could use a good fighter. Here's your 200 gold. Welcome aboard, Daelan. {10887} [Persuade] That seems a little expensive. I'll give you 150. {10888} Here be 200 gold. Now you be me slave, Daelan. {10889} [Persuade] That seem high. Me give 150 only. {10890} I could use a good fighter. Here's your 250 gold. Welcome aboard, Daelan. {10891} [Persuade] That seems a little expensive. I'll give you 200. {10892} Here be 250 gold. Now you be me slave, Daelan. {10893} [Persuade] That seem high. Me give 200 only. {10894} 175? Deal. {10895} 225? Deal. {10896} You change how far away you stay. {10897} {10898} You need change how you heal me. {10899} You not search all time no more. {10900} You search all time when we move. {10901} You stop sneaking so quiet now. {10902} You start sneak quiet now. {10903} If me fail on locked door or chest you help me. {10904} If me fail on locked door or chest you not help me. {10905} Me not want change anything else now. {10906} {10907} {10908} {10909} You heal if me sort of hurt (below 75% of total hit points). {10910} You heal if me wounded (below 50% of total hit points). {10911} You heal if me hurt real bad (below 25% of total hit points). {10912} Yes. Go. {10913} No. Stay. {10914} I don't have that kind of gold to spend on a henchman. {10915} Me not got that much gold for spend on you. {10916} Who are you? {10917} I don't feel like talking right now. Goodbye. {10918} What did you mean about the docks getting 'worse'? {10919} I'm looking for a good mercenary to help me in my mission. {10920} I work for Lady Aribeth. I have been instructed to find several missing creatures that are ingredients for a plague cure. {10921} I work for Lady Aribeth. My mission is confidential. {10922} Anything else you can tell me about the docks? {10923} Actually, I'm looking for some hired help to assist me on my mission. {10924} No thanks. Goodbye. {10925} I want to ask you some questions. {10926} Well, I wasn't acting alone. Aribeth and the other city guard did as much as I. {10927} Yes, that would be me. {10928} Who you be? {10929} Me not wanna talk. Goodbye. {10930} What you mean 'bout docks get 'worse'? {10931} Me looking for mercenary to help on mission. {10932} You hear 'bout other stuff happening at docks? {10933} Me looking for help in me mission. {10934} Me go now. {10935} Me work for lady Aribeth. Me looking for creatures. They important. They cure plague. {10936} Me working for lady Aribeth. Can't tell you me mission. It secret. {10937} Me want to ask questions. {10938} Me have lots of help! Aribeth and... Aribeth... and... nevermind. {10939} Me greatest one there is! Me save city! {10940} So you're working for Aribeth? {10941} Goodbye. {10942} You work for Aribeth? Me work for Aribeth too! {10943} (Sluuurp) Oops, me sorry. So how you get hired by Aribeth? {10944} If you're so interested in vengeance, why are you standing around here? {10945} If you want kill cult, why you stand around here? {10946} I wouldn't mind an extra fighter. You're in. {10947} Sorry, but I'm not interested. Goodbye. {10948} Me need another fight man. You in. {10949} Sorry, me not interested. {10950} Have you heard any rumors about the cult since you've come here? {10951} You hear any stuff about cult? Me looking for clues. {10952} Luskan? {10953} So are you going to look into it some more? {10954} So why are you standing around here? Shouldn't you be out scouring the north for this cult? {10955} You gonna try to find out more stuff about the cult and Luskan? {10956} Why you stand around here? You supposed to be looking for cult. {10957} I'd like you to level up. You'd be more useful to me with a little training. {10958} Me want you to level up. You be better with training. {10959} I just want to talk for a while. {10960} Me just wanna talk. {10961} If you're going to be my henchman, I'd like to know more about you. {10962} I want you to continue your story from before. {10963} Nevermind. {10964} Me wanna know you better. Me think that important. {10965} Me want you continue you story from before. {10966} I have seen too much death and suffering from the plague to stand idly by. {10967} In times of darkness great heroes must do great deeds. It is how legends are forged. {10968} Aribeth has promised me gold and riches if I can help her in this. {10969} Don't worry Daelan. Stick with me and the bards will sing your praises. {10970} Those days are over. You work for me now! Don't forget it! {10971} You not worry, Daelan. You stick with me and bards be singing songs 'bout we two! {10972} You not think 'bout that no more! Now you be work for me! {10973} Is this the brooch you were talking about? {10974} If I find it I'll let you know. {10975} Me found brooch! Is this your mother's brooch? {10976} If me find it me let you know. {10977} If we're to be adventuring companions I'd like to know a little more about you. {10978} I'd like you to continue your story from before, Daelan. {10979} If we be travel together, me want know more 'bout you. {10980} Me want you keep talking 'bout story you start before. {10981} I wouldn't mind knowing your thoughts on Aribeth's betrayal. Why do you think she did it? {10982} I want you to continue your story from before. {10983} Me want to know what you think about Aribeth betraying everyone. Why she do it? {10984} Me want you to continue you story from before. {10985} Tell me about the Uthgardt. About your customs and traditions. {10986} What was it like for you growing up? {10987} Why did you go to Luskan? {10988} This axe has a notched blade. Is this the one you saw in your vision? {10989} Don't worry, we'll find the axe... and the killer who used it! {10990} Just don't let this get in the way of your other duties. {10991} Me got axe with notched blade. This be axe from you dream? {10992} You not worry. We find axe and killer who use it! {10993} What do you think her reason is? {10994} What are you talking about? They never turned her out! {10995} I have a spear here. Is this Uthgar's Spear? {10996} Don't worry, Daelan. We'll find Uthgar's Spear. I promise. {10997} Me got spear here. Maybe this be what you look for. {10998} You not worry Daelan. We find spear. Me promise. {10999} You again? Are you following me like some kind of pathetic lost puppy? {11000} I'm surprised to see you here, Daelan. {11001} So you were conscripted into service by Aribeth? {11002} How much would it cost to hire your services? {11003} Goodbye. {11004} I could use a good fighter by my side. {11005} Do you have any information on the cult behind the Wailing Death? {11006} I don't need anything right now. {11007} I did my duty. {11008} I know, I'm great. What can I say? {11009} Me do duty. {11010} Me am so great! Me am so great! {11011} So you're working for Aarin Gend? {11012} You work for Aarin Gend? Me work for Aarin too! {11013} Goodbye. {11014} Have you heard any rumors as to where the Words could be? {11015} Why are you standing around here? Shouldn't you be looking for these Words? {11016} You heard any rumors about where Words be? Me want to find them. {11017} Why you stand here? You should look for Words. {11018} I could use some extra muscle in my search for the Words. {11019} Sorry, I'm not interested. {11020} You look like tough guy. Me could use you in me search for Power Words. {11021} Me not like you. {11022} It is good to see you again, Daelan Red Tiger. {11023} I'm getting sick of seeing your ugly mug every time I turn around! {11024} Do you know anything about the Words of Power, Daelan? {11025} I would be honored to have you join up with me again, Daelan. {11026} I don't need any help right now. {11027} Yes. {11028} No, not now. {11029} Yes. {11030} No. {11031} Why would an Uthgardt tribesman come to the city? {11032} I'm sorry, but I don't know much about the Uthgardt tribes. {11033} Why Uthgardt come to city? {11034} Uthgardt tribes? Me not know 'bout them. {11035} Then what happened? {11036} What happen next? {11037} You're quite well spoken for a half-orc. {11038} You talk real good for half-orc. {11039} Me see lots people die. Me not like it. Me want help them. {11040} Neverwinter need hero to save it. If me save Neverwinter then me be hero. {11041} Me get lots gold if me help Neverwinter! {11042} Exile? Shame of your father's blood? What are you talking about? {11043} Exile? Shame of you father? What you be talk about? {11044} No, Daelan. Tell me what you were talking about. I want to hear it. {11045} It better not. I need you to stay focused and follow my orders! {11046} It okay, Daelan. Me want know what you talking about. {11047} It better not be happen again! Me want you pay attention to me orders! {11048} Cork it, Daelon! The last thing I need is your problems dumped on me! {11049} Why you tell this at me? Me no care 'bout you problems. {11050} Did they hate you so much just because you were different? {11051} What about your father? {11052} Why did they finally exile you? {11053} Them hate you just 'cause you different? {11054} What about you daddy? {11055} Why them finally exile you? {11056} What do you mean? {11057} What you mean? {11058} That's horrible! They had no right to do that! {11059} Can't say I blame them. I'd have done the same thing. {11060} Someday you'll prove yourself, and they'll learn to accept you. {11061} You're better off without those bigots! {11062} That not right! They mean to you for no reason! {11063} You not worry. Someday you prove youself and they take you back. {11064} You not need them jerks! {11065} Me not blame them. Me do same thing. {11066} I want to help you, Daelan. {11067} Just tell me how you have to prove yourself to the tribe, and we'll do it. {11068} Good. I'm paying you to kill monsters, not drag up painful childhood memories. {11069} Me want help you, Daelan. {11070} You tell me how you prove youself to tribe, and me help you do it. {11071} Good. Me not paying you to be big baby! You here to fight monsters and stuff! {11072} Failed? How? {11073} Don't worry. Tell me your quest and we'll figure a way to do it. {11074} You not worry. You say quest at me and we be figure it out. {11075} How can you complete this quest if you don't know what it is? {11076} How you do quest if you not know what it is? {11077} Lost? {11078} Don't worry, Daelan. We'll find your brooch, somehow. {11079} Give it up. If you haven't found it by now, you're never going to find it. {11080} You not worry. We find brooch somehow. {11081} Give it up. If you not find it yet you never gonna find it. {11082} As long as you don't let your search interfere with your service to me! {11083} You not let you search get in way of stuff you do for me! {11084} Do you have any advice or suggestions you can give me about my mission? {11085} You got any hint or tip you give me 'bout this mission? {11086} Tell me about the docks. {11087} Tell me 'bout docks. {11088} Anything else? {11089} I think that's enough talking for now. {11090} Me not want talk no more. {11091} Thank you, Daelan. {11092} That's it? A cheap amulet? {11093} High Captains? {11094} Tell me about the Arcane Brotherhood. {11095} That's enough information for now. {11096} You know stuff 'bout them Arcane Brother guys? {11097} Me not want talk no more. {11098} Anything else? {11099} What can you tell me about the Elk tribe and Fort Ilkard? {11100} You know stuff 'bout Elkies and Fort Ilkard? {11101} More? {11102} Me not think me see you here, Daelan. {11103} You again? Is you following me like some stupid puppy? {11104} Aribeth force you to come serve here? {11105} How much it cost for you work for me again? {11106} You know stuff 'bout that cult that spread plague? {11107} Me need good fighter like you for help me. {11108} Me not need nothing right now. {11109} Luskan? {11110} How so? {11111} Me glad for see you again, Daelan. {11112} Me sick of you! Everywhere me go you ugly face be there! {11113} You know stuff 'bout Words of Power, Daelan? {11114} Me be happy if you join me 'gain, Daelan. {11115} Me not need no help right now. {11116} How so? {11117} Tell me 'bout Uthgardts. Me want know 'bout you customs. {11118} What it like for you growing up? {11119} What happened? {11120} If you hadn't killed them they would have killed you. {11121} Why didn't you just leave? {11122} If you not kill them, them just kill you. {11123} Why you not just leave? {11124} What did you mean by fate intervening? {11125} You helped him escape, didn't you? {11126} You help him get away from prison? {11127} What about the old man? {11128} What 'bout old man? {11129} You did nothing wrong, Daelan. You fought some soldiers and freed some slaves. {11130} We all have a dark side, Daelan. You have faced yours and triumphed over it. {11131} Your father's blood makes you a killer, Daelan. Just accept it. {11132} Enough with the memories. Don't let this interfere with your duties to me! {11133} You not do nothing wrong. You kill soldiers and free slaves. {11134} We all got mean streak. You seen yours and you not like that no more. {11135} You orc blood make you a killer. Deal with it. {11136} Me not care 'bout all this! You better not let this stuff get in way of you work! {11137} What do you mean by one of many? {11138} Do you know who killed her? {11139} You know who be one who kill her? {11140} How are you going to track down the bandit who killed her? {11141} How you gonna find bandit who kill her? {11142} You better not let you search for axe get in way of work for me! {11143} Yes. He was a dwarf named Gorkan. {11144} Yes. It be some dwarf name Gorkan. {11145} The reward you offer is greater than you know, Daelan. {11146} Great. That and a couple coppers will get me a mug of warm ale. {11147} You not need give me reward. You thanks be reward enough. {11148} What good that do me? Me not buy stuff with thanks and friendship! {11149} So are you going to tell me or are you going to make me guess? {11150} What you think Aribeth reason be? {11151} You gonna tell me or you gonna make me guess? {11152} What you talk 'bout? They not turn her out? {11153} That's no excuse for her betrayal! {11154} That no excuse for what she done! {11155} Sounds like you think she was justified. {11156} It sound like maybe you think she right for what she do. {11157} What fate would that be? {11158} What fate you talking 'bout? {11159} Go on. {11160} What did the boy do? {11161} What boy do? {11162} I want to hear it. {11163} Me want hear it. {11164} What about the boy with the spear? {11165} What about boy who take spear? {11166} How does it end? {11167} How it end, then? {11168} I guess I see your point. {11169} That's not the same! Aribeth didn't just run away. She betrayed us! {11170} Me guess me see you point. {11171} That not same at all. Aribeth not just run away, she betray us! {11172} Hope? {11173} Tell me about your vision. {11174} Tell me 'bout vision. {11175} This vision quest better not interfere with your duty to me! {11176} You vision quest better not get in way of stuff you do for me! {11177} I thank you for this reward, Daelan. {11178} I feel like I'm getting screwed in this deal. {11179} Me thank you for this, Daelan. {11180} Why me think you rip me off here? {11181} Fate? What you mean? {11182} Good. They deserved it. {11183} Good. Them guards deserve it! {11184} Why you go there? {11185} What that mean? One of many? {11186} What are you going to do with the spear now, Daelan? {11187} What you do with spear now, Daelan? {11188} And what about you? {11189} And what happen to you? {11190} I'm going to miss you, Daelan. {11191} So you mean you're just going to abandon me now? {11192} Me gonna miss you, Daelan. {11193} So now you gonna take off and just leave me? {11194} I doubt you will find any other axeman for hire who is my equal. You have a noble and honorable bearing, so I will reduce my normal fee. Only 150 gold pieces and I am your willing servant. {11195} Yes, . Is there something you need? {11196} If you feel that's best. What would you like to change? {11197} At what distance do you want me to stay? {11198} {11199} Of course. Under what circumstances would you like me to heal you? {11200} Are you certain? There will be no refunds on the fee you paid me earlier. Do you really want me to leave? {11201} As you wish. If you need me you can always find me here... unless I join up with someone who has need of my skills, that is. {11202} Greetings, . I see you are not yet infected by the plague that ravages Neverwinter. Among such suffering and misery we who are not yet afflicted must be grateful for our health. {11203} You will not regret this, my . My skills are yours to command. {11204} I doubt you will find any other axeman for hire who is my equal. Only 200 gold pieces and I am your willing servant. {11205} I doubt you will find any other axeman for hire who is my equal. Only 250 gold pieces and I am your willing servant. {11206} [Success] You seem like an honorable to work for. 100 it is, and all my skills are yours to command. {11207} [Success] Perhaps we could split the difference and settle on 125? {11208} [Failure] I'm sorry, 150 is my final offer. If you do not wish to hire me I'm certain others shall. {11209} I am no 's slave! I will serve you as a henchman - there is an important difference. {11210} I will follow you and perform to the best of my abilities; according to the orders you have given me. Any time you wish to issue new orders you have only to speak to me again. {11211} I doubt you will find another axeman for hire who is my equal. Since we're both , I'm willing to cut my normal fee. Only 150 gold pieces and I am your loyal servant. {11212} [Success] You seem like an honorable to work for. 150 it is, and all my skills are yours to command. {11213} [Success] I suppose I should not be so quick to judge you an unfit employer. Very well, 200 it is and all my skills are yours to command. {11214} [Success] Perhaps we could split the difference and settle on 175? {11215} [Success] Perhaps we could split the difference and settle on 225? {11216} [Failure] I'm sorry, 200 is my final offer. If you do not wish to hire me I'm certain others shall. {11217} [Failure] I'm sorry, 250 is my final offer. If you do not wish to hire me I'm certain others shall. {11218} As you wish. {11219} Then we shall part ways, though I will wait here in case you reconsider and wish to join me again. Farewell, my . {11220} If you feel that is best. What would you like to change? {11221} How far away do you want me to stay? {11222} Very well, I shall stay reasonably close to you whenever possible. {11223} Very well, I shall stay a medium distance away from you whenever possible. {11224} Very well, I shall stay a reasonably far distance away from you whenever possible. {11225} Is there anything else? {11226} Was there anything else? {11227} {11228} {11229} {11230} I shall do as you have asked. {11231} Very well, I will no longer search while we are moving. {11232} Very well, I will search whenever we are moving. {11233} Very well, I will travel in stealth mode. {11234} Very well, I will no longer travel in stealth mode. {11235} Very well, I will open any locked door or chest that you fail to open. {11236} Very well, I will no longer attempt to open locked doors or chests. {11237} That is unfortunate, but I must earn a living through my skills. I cannot work for free. Is there something else you need? {11238} I see you have returned, . What brings you back to the Trade of Blades? {11239} Greetings and well met. You are , aren't you? The one responsible for saving the city of Neverwinter. Your deeds have become something of a legend. {11240} Greetings once more, . It is I, Daelan Red Tiger, warrior of the Uthgardt Red Tiger tribe. Remember? {11241} ! It is a pleasure to see you again, though not altogether unexpected. I had heard that Aribeth recruited you to stamp out the foul cult that was responsible for the plague. {11242} I bid you welcome, . I have heard many tales of your exploits in Neverwinter and Luskan. You are truly a of great honor. {11243} Greetings and well met, . It is good to look upon you once more. No doubt Aarin Gend has brought you here to aid in the search for the Words of Power. {11244} I bid you welcome once more, . Have you need of a skilled warrior? I am eager to join in the search for the Words of Power. {11245} I have been waiting for you - I suspected you would return. Do you need me to join with you once more? {11246} I serve another another master now. I have nothing further to say to you. {11247} I found passing from this world unsettling - as was my return to life. Yet I sense there has been no permanent harm done. Do you need me to join you once more, ? {11248} I am not one to boast of my own abilities, yet the skill and ferocity of the Uthgardt tribes are well known throughout the North. {11249} IGNORE THIS STARTING CONDITION. THIS IS USED AS A TRASH FOR UNWANTED LINKS. DO NOT DELETE THESE LINKS. {11250} As you wish, . Come back if you ever wish to hire a warrior of great skill and honor. {11251} I am Daelan Red Tiger of the Uthgardt tribes of the frozen North. But it has been over a year since I left my people and came to Neverwinter. Now I earn my living as a blade for hire. {11252} With my friends dead there was no reason to stay in the docks. Not with things getting... worse. Now I earn a living with my axe as a freelance mercenary. {11253} I am no stranger to battle or bloodshed, but I am a warrior with honor. I will not undertake any sinister mission. Had I desired such work I could have found employment back at the docks. {11254} Aribeth's reputation is well known throughout the city, so I have no fear your mission will bring dishonor to me. I will work for you, if we can agree upon a fair price for my services. {11255} I can understand that. If you are working for Aribeth then I am certain your 'mission' must be of great importance. {11256} The quarantine trapped ships in port, swelling the number of pirates and other criminals in the district - men with no honor. And with the city guard focused on the plague, these evil men have seized control of the docks. {11257} Before I left I heard talk in the district of an auction to be held at Jim Seedy's tavern. Something besides the usual stolen merchandise, illegal goods and helpless slaves sold at his filthy den of sin. {11258} There is little else I can tell you about the docks, but I know the district is dangerous. If you intend to go there you would be wise to take along a hired blade. {11259} I do have some knowledge of the docks district, as I worked there before the plague. It was a dangerous and sinister place when I left... though I suspect things have only grown worse since then. {11260} Your are modest to share the praise, though it does nothing to diminish the honor you have rightly earned. {11261} I am Daelan Red Tiger, a noble warrior from the Uthgardt tribes of the north. No doubt your mission here is the same as mine: to aid Aribeth in stamping out the cult that was responsible for the Wailing Death. {11262} Ummm... yes I already know that you work for Aribeth. By the way, you are... drooling. {11263} If you find yourself in need of a strong warrior to aid you, come back and speak to me. My blade is ready to aid you in this mission. {11264} It seems Lord Nasher is determined to root out the cult that brought so much suffering to his city. He has ordered all the mercenaries in Neverwinter to come to Port Llast to join in the search. {11265} I answered the call without hesitation. I lost many friends to the plague and I am eager to avenge their deaths. The cowards who unleashed this curse must be made to pay. {11266} I would accomplish little by dashing off on my own. My orders were to come here and help any who might need my blade. {11267} Your reputation is well known, . I am no great hero such as you, but I am a skilled warrior of the Red Tiger tribe. {11268} My people are well known for their bravery, honor, and ferocity in battle. I could be of great service to you in seeking out this cult, if you would have me. {11269} I have heard nothing of the cult, though many suspect - as I do - that answers might be found in the city of Luskan. {11270} That city has long been an enemy of Neverwinter. An evil blight upon the north, it is widely acknowledged as the home of murders and thieves - a place with no honor! {11271} It would not surprisie me to discover links to the cult in that breeding den of evil, though I admit there is no evidence pointing to Luskan. {11272} Of course I will bow to your lead, . I am honored to join my blade to the cause of such a great hero. {11273} I will follow you and carry out your orders to the best of my abilities. If you wish to issue new orders, simply speak to me again. {11274} My abilities have improved from practice. Give me a few seconds to rest and I'll be ready to show you what I've learned. {11275} My strength is in weapons not words, . {11276} As you wish. We should probably continue with your mission in any case. {11277} I would ask, , that before I tell you about myself you tell me something of yourself. Among my people it is said that in knowing our companions we come to know ourselves. {11278} I admit that I fight only for gold, but I know nothing of your motivations. Why do you serve Neverwinter during these darkest of times? {11279} You are an honorable , . I too seek honor here in Neverwinter, though of a different sort. {11280} So you seek to make a name for yourself here, ? A noble cause, and one I am familiar with. {11281} It would seem we are both nothing but ruthless mercenaries. Yet even in serving for gold we may perform great deeds of honor. {11282} I came to this city to make a name for myself, - to forge a legend that even the tribe of my mother would hear. Instead I found myself guarding crates and barrels against common thugs. {11283} Yet even in the sordid world of the docks my reputation spread. Several captains asked me to join their crews. Perhaps if the plague had not come the name Daelan Red Tiger would have become a legend on the high seas. {11284} Perhaps it is for the best. Had I joined a ship's crew it is unlikely the Uthgardt would ever have heard of my accomplishments. My place is here, in the North. {11285} This is the land of my birth, and this is where I must fulfill my destiny. I will bring no honor to my mother's name by fleeing on a ship! {11286} Only if I stay can I hope to redeem the shame of my father's blood and end my exile! {11287} In the time we have been together you have respected my request for privacy, . Now I feel I am ready to tell you the rest of my tale. {11288} *Sigh* I suppose you deserve to know the rest of the story, . I have kept this weight upon my heart, but we are in this together. {11289} I know I shall probably never find my mother's brooch again, , but I shall not give up hope. Without it my vision quest will never be revealed to me. {11290} Please, , the things I said before... the words were... this is not the time to speak of such things. Perhaps later I will speak more of this. But not now. {11291} There are no great secrets about me, ; I am what I am. My father was an orc and my mother was an Uthgardt of the Red Tiger tribe. {11292} Some in the cities fear us. They call us bloodthirsty savages, but they are ignorant of our ways. We are fierce warriors of great courage and honor, even if they do not understand. {11293} I will not lie - I was never allowed to forget about my father's tainted orc blood. Yet if the tribe did not embrace me, at least they tolerated me. {11294} Like the other young boys of our tribe I ran and climbed and swam and grew strong. I learned to hunt and fish. I learned the lore of our tribe. And most importantly I learned the honor of a warrior. {11295} With my mother's death the time came for me to prove myself worthy of the tribe. I left in search of glory and honor in the outside world, to prove my spirit was true. I went to Luskan. {11296} I suppose I owe you an explanation of my days in Luskan, , after all we have been through together. {11297} You have been a true friend to me, . I have been reluctant to speak to you of this, but you did help me recover my mother's brooch. Perhaps you can help me with this as well. {11298} I will not abandon the search for the cultists behind the plague; I have pledged my blade to you and it is yours as long as you need me. {11299} This is not the time to speak of such things, . We must focus on rooting out the cult responsible for the Wailing Death. Perhaps we can speak of this later... when the time is right. {11300} There are some who claim Aribeth betrayed Neverwinter out of grief, others say she seeks to avenge Fenthick's death out of some perverse sense of justice. {11301} Neverwinter turned its back on her, the city rejected her and its people cast her out. There is no pain so great as being turned away by those you most want to take you in. {11302} Perhaps not, but Aribeth no doubt felt that they did. The people blamed Fenthick enough to kill him, how could she not feel they despised her as well? {11303} No doubt he thought it best to calm the people and keep Aribeth from suffering their wrath as Fenthick had. But in her grief she would have seen it as a cold and brutal rejection - a symbolic banishment. {11304} We should focus on finding the Words of Power for Aarin Gend. But I suppose I could spare some time to share with you the legend of my people I mentioned earlier. {11305} I promised to tell you the rest of the tale of Uthgar's Spear when the time was right, . That time has now come. {11306} Do not fear, . As long as you seek the Words of Power my blade shall serve you. And in serving you, perhaps I will find Uthgar's Spear. {11307} Perhaps later I will tell you the tale, but now is not the time for me to speak of this. We must focus on finding the Words of Power for Aarin Gend if we are to save Neverwinter. {11308} Forgive me, , but I... I cannot speak of this anymore. It is too... painful. {11309} Among my people there is nothing we value more than friendship. You have proved yourself a true friend, , so I give you this amulet as a sign of the bond we share. {11310} Yes! Yes, that is the blood-soaked blade that has haunted my dreams! Then... the one who wields it is dead? {11311} I can never properly repay you for this gift, , but please take this small token of my gratitude. It was a gift from my mother before she died. {11312} That was partly the reason I stayed so long at the docks, hoping I might somehow discover the brooch. I am certain it is somewhere in the docks district, even now - if it was not burned on the bonfires of the plague corpses. {11313} 'Go', he said with his dying breath. I could do nothing more for him, so I fled before my actions were discovered. I left Luskan that night, a man saved from himself by another's sacrifice. {11314} There is a lesson in the fall of the Uthgardt, a lesson Neverwinter would do well to heed. There is hope for the city yet, just as there is hope for the Uthgardt. {11315} This is how I must prove myself worthy of my tribe, . I must find Uthgar's spear - though I do not know where to look. {11316} I am grateful for all you have done for me, , but I did not follow you here. Make no mistake, Daelan Red Tiger is his own man. {11317} I know we went our separate ways, , but it seems the gods have seen fit to bring us together once more. {11318} It seems Lord Nasher is determined to root out the cult that brought so much suffering to his city. He has ordered all the mercenaries in Neverwinter to come to Port Llast to join in the search. {11319} When Aribeth recruited the mercenaries we were all paid in advance for our services - well paid. Lord Nasher is sparing no expense in tracking down these cultists. {11320} Farewell, . My blade is at your service if you require the aid of a skilled and honorable warrior. {11321} Then I shall bid you farewell. If you ever find yourself in need of a skilled and honorable warrior come speak to me again. {11322} I would be honored to join my blade to your cause. {11323} I have heard nothing of the cult, though many suspect - as I do - that answers might be found in the city of Luskan. {11324} From what I have heard, your deeds go far beyond the scope of mere duty. I only hope my own fame is one day as widely spread as yours, . {11325} Farewell. If you find yourself in need of a courageous warrior, come speak to me again. {11326} Yes, he has hired on dozens of mercenaries to aid him in this cause. We are to scour the North for the Words of Power, before they fall into the enemy's hands. {11327} Though I am an Uthgardt warrior, born in the wild, I have lived in Neverwinter for nearly a year and the city is dear to my heart. I will do everything within my power to defend her walls. {11328} I have heard nothing of these Words, though recent events concerning the Uthgardt Elk tribe might be worth investigating. {11329} Though a capable warrior, I fear I would have little success on my own, . However, I would be honored to join my blade to your cause, if you would have me. {11330} I will follow you and perform to the best of my abilities, according to the orders you have given me. Any time you wish to issue new orders you have only to speak to me again. {11331} Then I bid you farewell. If you change your mind, come speak to me again. {11332} After Aribeth's betrayal I meant to travel the north in search of the quest to prove myself to my tribe. Yet even as we parted ways I suspected we would meet once more, . {11333} I find your anger inexplicable, . I come from a proud people and I will not subject myself to such abuse. Perhaps we can speak again when you are in a better mood. {11334} And then I heard of Aarin Gend's call for all those who would serve the cause of Neverwinter to join the Lords' Alliance here at Beorunna's Well - a holy place to the Uthgardt. I thought it might be a sign from my gods. {11335} After all you have done for Neverwinter I knew you would be here, . That is why I came, to join with you once more. I feel our fates are bound together. {11336} Then once more my blade is yours to command, . {11337} As you wish, . If you change your mind you can find me here. {11338} I have heard nothing of these Words, though recent events concerning the Uthgardt Elk tribe might be worth investigating. {11339} My blade is yours to command. {11340} If you change your mind you can find me here. {11341} My blade is yours to command. {11342} If you change your mind you can find me here. {11343} My tribe is noble, but small. Among them there was little chance for a young warrior to prove himself or earn a wife. {11344} But I am young and strong and my people are renowned for their skill in battle. Here in Neverwinter I found work on the docks as a guard for the cargo and shipments being transported. {11345} There are some in the city who call my people savages and barbarians, but they know nothing of the Uthgardt. We are great warriors and hunters, following the herds and living off the land. {11346} The coming of the plague changed everything. The quarantine halted all incoming or outgoing ships. There was no work and no money. I should have left the docks then. {11347} Many of the dock workers were afflicted - men I had come to know as friends. I stayed to ease their suffering, but in the end I could do nothing to save them from the Wailing Death. {11348} The word spread quickly on the street. Perhaps I could have learned more before I left, but I had no interest in such transactions. I am a warrior, not a smuggler. {11349} My father was an orc, and the blood of his inhuman race is in my veins. But I was raised by my mother among the tribes of the Uthgardt. {11350} There is little I can tell you about the city. Since the plague I have spent most of my days here seeking employment. {11351} An Uthgardt warrior knows no fear, but I will not dishonor my tribe. I refuse to serve these men! I will not become a common thug or murderer! {11352} Please forgive me, . I became... lost in the moment. The drums of glory momentarily distracted me from the task at hand. It will not happen again. {11353} As you command, . {11354} I... I mentioned my exile to you before, . The truth is, I did not willingly leave the Uthgardt to come to Neverwinter. The tribe cast me out. {11355} I am a monstrous half-breed. As a child it was obvious my blood was tainted: I was violent and savage. It was only because of the pleas of my mother that the tribe did not slay me as an abomination while still an infant. {11356} You don't understand. Not only am I different, I am half *orc*. The orcs are my tribe's most hated enemies; for generations they have warred with the Uthgardt. How could my tribe welcome me when I am a living reminder of their worst foe? {11357} I... I never knew my father. My mother never spoke of him, though I saw the pain in her eyes whenever I asked. But where the pain came from, I could not say. {11358} Some in our tribe said he was a vile beast who forced himself on my mother during a raid. Others claimed my mother loved him and welcomed him to her bed, then wept when he was murdered by the warriors who discovered them. {11359} The truth I shall never know, for it died with my mother last winter. At her death the tribe cast me out. Can you blame them? Why waste good provisions on a half-breed bastard yet to prove himself in the world? {11360} My mother died last year and her tribe cast me out. Perhaps they feared I might betray them because of my father's vile, tainted blood. Or perhaps my existence reminded them of the crimes of their past. {11361} I... I never knew my father. My mother never spoke of him, though I saw the pain in her eyes whenever I asked. But where the pain came from, I could not say. {11362} Some in our tribe said he was a vile beast who forced himself on my mother during a raid. Others claimed my mother loved him and welcomed him to her bed, then wept when he was murdered by the warriors who found them together in her tent. {11363} Whatever the truth, it died with my mother. As did my link to the tribe. I am no longer welcome there. Can you blame them? A half-breed bastard child yet to prove himself to the world? {11364} I bear my tribe no ill will. They had little choice; until I prove myself they cannot be certain where my loyalties lie. Once I show the spirit of the Uthgardt is pure within me the Red Tiger tribe will welcome me back. {11365} It is as you say. Until I prove myself the tribe cannot be certain where my loyalties lie. Once I show the spirit of the Uthgardt is pure within me the Red Tiger tribe will welcome me back. {11366} And it is not as if they abandoned me in the cold. They gave me food and weapons before they sent me out into the world to prove myself. And a sacred talisman of the tribe once carried by my mother... {11367} You are a half-orc, . You know the hatred that follows our kind. You know how the world sees us. {11368} I thank you for your kind offer, but there is little you can do for me right now. {11369} If I cannot turn to a fellow half-orc for help, then who in this world can I turn to? There is something troubling me, . {11370} My quest to prove my worth as an Uthgardt warrior has not yet begun, and already I fear I have failed. {11371} We are both warriors, after all. If I cannot turn to my -in-arms for aid, who in this world can I count on? There is something troubling me, . {11372} If I cannot turn to a fellow adventurer, who in this world can I turn to? There is something troubling me, . {11373} I am not the first Red Tiger warrior to be exiled in this way, though most who undertake a vision quest do so as punishment for committing some crime or transgression against the tribe. {11374} I would tell you the details of my quest, , if I knew them myself. However, the quest is not known to me yet. {11375} When the warrior is sent from the tribe he is given a special talisman. This talisman must remain by his side, for its magic brings the visions, and the visions illuminate his quest. {11376} My talisman was a simple brooch worn by my mother, one of sentimental and spiritual value. Alas, I fear my quest will never be complete now, as the talisman - the key to my visions - is lost. {11377} It happened shortly after I started work at the docks. I tried to keep a vigilant guard over the talisman, but the district is crawling with pickpockets and cutpurses. {11378} Ever since it was stolen I have sought the brooch, but how can one locate such an object? It is unique, but of little monetary value. It may be that the thief who stole it threw it away when he realized how little it was worth. {11379} Thank you, . But for now we should return to the task at hand. Aribeth is counting on you. {11380} Of course not, . My blade is yours to command, as always. {11381} I am afraid I cannot be much help in this matter, . I know a little of the docks district but otherwise I know nothing of the city. {11382} I cannot begin to guess where the cult we seek is hiding, though I suspect such evil could be found in the streets of Luskan. {11383} I have little knowledge of these lands. My tribe is far from here, though I did pass through the Elk tribe territory near Fort Ilkard on my journey to Neverwinter. {11384} When I first came to Neverwinter I worked as a guard in the docks district. It was a den of filth and sin, crawling with every kind of criminal. When the plague came things got even worse. {11385} Ships were quarantined, trapping the crews in the city; many of these men are pirates and brigands. The numbers of dishonorable, dangerous men in the district swelled. {11386} Between this and the plague, the city guard lost control of the district. Thugs and thieves rule the docks now. {11387} Yes, we must get back to your mission. Aribeth is counting on you. {11388} Before I left I heard talk of an auction to be held at Jim Seedy's tavern. Something unusual; not the standard contraband and slaves. {11389} The word spread quickly on the street. Perhaps I could have learned more before I left, but I had no interest in such transactions. I am a warrior, not a smuggler. {11390} There is nothing else I can think to tell you. {11391} My mother's brooch! Thank you, - I can never repay you for this gift. {11392} I have no gold or treasure to reward you, but there is one thing I can offer. A small token, perhaps, but it is all I have. {11393} Because of you, , my vision quest can continue. I will keep my mother's brooch by my side so it may guide me on my quest. {11394} But until I receive a vision to guide me on my quest I will remain by your side. Once more I thank you for finding my mother's brooch, . {11395} I wish I had more to give you, . I know it might not look like much, but among the Uthgardt such an offering is considered a great gift. {11396} That city is an evil place. Thieves and killers walk the streets in broad daylight, and gangs of thugs spread fear and violence in the name of the High Captains. {11397} Luskan is run by several High Captains who each control sections of the city. An uneasy truce exists between these groups most of the time, but skirmishes and battles between the different factions are common. {11398} If not for the threat of the Arcane Brotherhood, the High Captains' simmering rivalry would boil over into open warfare. {11399} I understand. We must keep our efforts focused on rooting out those responsible for the Neverwinter plague. {11400} The wizards and necromancers of the Brotherhood are the true rulers of Luskan, or so it is said. The seat of Luskan's power lies in the dark bowels of the Host Tower, base of the Arcane Brotherhood. {11401} I don't really know any more about the Arcane Brothers. There are some secrets in the world I am content not to delve into. {11402} I don't know if the cult we seek is in Luskan, , but I do know the city is a dangerous, violent place. More than that I can't really say. {11403} I suppose the only way to find anything out for sure is to investigate. Rumors and guesses won't get us any closer to finding the cult. {11404} The Elk tribe are of the Uthgardt people, as was my mother's own tribe, though their territory is to the south of Neverwinter. Like all the Uthgardt they are hunters and warriors who live off the land. {11405} I have only met the leader of the Elk Tribe once, a great chieftain named Zokan Thunderer. He struck me as a noble and honorable man - a true Uthgardt. {11406} I cannot imagine why the Elk tribe would suddenly ally itself with the Luskan forces. I sense there is something more to this, . {11407} We Uthgardt are warriors, not savages. It is not our way to slaughter settlers and wage war upon Fort Ilkard without justification. {11408} There is something strange behind the Elk tribe's alliance with Luskan. The only way you will solve this mystery, , is by going to Fort Ilkard. {11409} After we parted ways in Neverwinter, I returned to the Trade of Blades to offer my skills for hire. It was there I was approached by Lady Aribeth on behalf of Lord Nasher himself. {11410} Our instructions were simply to make ourselves available to whomever requires our assistance. So, in that spirit, is there anything I can do for you? {11411} That city has long been an enemy of Neverwinter. An evil blight upon the North, it is widely acknowledged as the home of murders and thieves - a place with no honor! {11412} It would not surprise me to discover links to the cult in that den of evil. Is there anything else I can help you with, ? {11413} I am eager to have my revenge on the cult that loosed its plague on Neverwinter. {11414} I am Daelan Red Tiger, a noble warrior of the Uthgardt Red Tiger tribe. No doubt you are here on the same mission Aarin Gend has assigned to me and my fellow mercenaries: to find the Words of Power. {11415} The Elk tribe has allied itself with the Luskan forces. As incredible as it sounds, they have attacked Fort Ilkard and the settlers' farms to the south. {11416} I am of the Red Tiger tribe, but there are values and beliefs common to all the Uthgardt people. We are warriors and hunters, not bloodthirsty savages. The Uthgardt are a people of honor. {11417} I believe some evil force is at work, a dark taint that has polluted the noble spirit of the Elk tribe. There can be no other explanation for their actions. {11418} The Elk tribe has allied itself with the Luskan forces. As incredible as it sounds, they have attacked Fort Ilkard and the settlers' farms to the south. {11419} I am of the Red Tiger tribe, but there are values and beliefs common to all the Uthgardt people. We are warriors and hunters, not bloodthirsty savages. The Uthgardt are a people of honor. {11420} I believe some evil force is at work - a dark taint that has polluted the noble spirit of the Elk tribe. There can be no other explanation for their actions. {11421} I only mention the Elk tribe because you ask, . If you allow me to join you once more, I will of course follow wherever you choose to go. {11422} I know nothing of my father; my mother would never speak of him. But I was raised among the Red Tiger tribe in the customs and traditions of the Uthgardt people. I do not know what more I can tell you. {11423} We Uthgardt are a simple but noble people. We hunt the herds and live off the land; we worship the gods of our ancestors and the totems of our tribes. {11424} It was the closest city to our tribe, though I knew nothing of its foul, rotten character. If I had I would not have gone. {11425} I have tried to forget my time in that accursed city, . The memories are not... pleasant. {11426} As I told you, I went to Luskan in search of glory and honor - but there is no honor to be found in that wretched city. {11427} At first I found a warm welcome in Luskan. Half-orcs are accepted there as nowhere else, and I quickly found work as a soldier serving one of the High Captain rulers of the city. {11428} It was bloody, brutal work. Soldiers from different factions were always battling in the streets. Many men died by my hand during my weeks there. {11429} I killed them because I was paid to kill them. Because they served a different master. There was no honor in these battles, . Only senseless, shameful death. {11430} You don't understand, . All the killing, all the bloodshed - I *liked* it. It stirred my soul. Each morning I could taste the coming battles on my tongue and feel the rush of combat in my veins. {11431} I reveled in the slaughter like an animal, like a beast. It fed the dark taint of my father's orc blood, and left a stain on my soul. {11432} I do not know how far I would have fallen, had fate not intervened and saved me from myself. {11433} My fury in battle earned me a promotion, and I was sent to the Luskan flesh markets to guard the slaves in their stockades. {11434} My first night at the stockades, the guards brought in a new batch of slaves. Among them was an old man, naked and feeble. I recognized the tattoos on his face as the markings of an Uthgardt holy man. {11435} I did not know him; he was from another tribe. But seeing him brought in, hands shackled behind his back, brought shame crashing down upon me. {11436} At first I did nothing. The old man looked at me as he passed, and I saw in his eyes that he knew I was of the Uthgardt - and he knew what I had become. {11437} Without warning the old man threw himself at the nearest guard; a foolish gesture of defiance, for he was still shackled and bound. He was knocked to the floor, and the guards began to beat him. {11438} My world vanished beneath a veil of blood-red rage. When I came to my senses I stood bathed in gore; the other guards in the stockade all lay dead by my hand. {11439} The old man lay bleeding on the floor, stabbed by one of the guards during the fight. As I crouched over him I saw his wounds were fatal. He gazed up at me and spoke in a voice choked with blood: 'Free the others.' {11440} With my axe I hacked away the chains of the other slaves in the stockades. Once they had all fled into the night I returned to the old man's side. {11441} I thank you for your words, . And I would like to believe you. But I know what I did in Luskan. I know what vile appetites I fed. {11442} I cannot deny my father's blood is within me. I can only hope to overcome this blight so that I may someday prove my spirit worthy of the Uthgardt. {11443} Only then will my tribe welcome me back. Until then this is my burden to bear... one of many. {11444} I know the bloodlust is within me. I know what I am, , but I cannot accept it. {11445} Your words are unduly harsh, but you need not fear, . My blade shall never fail you in your time of need. {11446} Forgive me, . You have been a good friend to listen to my tale, but there are some things I am not yet ready to share with you. {11447} I was not completely honest with you about the reasons I left my tribe. It is true I was sent away to prove myself. But there was another reason as well. {11448} My mother's death was a violent one; she was brutally slain in a bandit raid on our camp. And I have vowed not to return to my tribe until I avenge her murder. {11449} I was out hunting with a band of warriors when the attack came. The raiders hid and waited for us to leave, and then sneaked in with the advantage of numbers. {11450} My tribe was outnumbered nearly two to one, but they managed to drive the attackers off. Three of our warriors fell in the battle - as did my mother. {11451} Do you remember when I told you of my vision quest - how my mother's brooch would bring me dreams to guide my quest? Last night I had a dream. {11452} My mother's spirit sent me this vision, I am certain of it. In my dream I saw a terrible axe dripping blood from its notched blade; it was the weapon used to slay her. If I can find the axe I will know I have found her killer. {11453} You may think me a fool, , but I believe I will find that axe. I must, or my mother's spirit will never truly be at peace! {11454} You need not concern yourself. I shall follow your commands as always, . {11455} Thank you, . With a friend like you by my side I have no doubt my mother's death will be avenged. {11456} They told me there was a sinister dwarf among the bandits - one of many who escaped the battle. Then it is... over. My mother is avenged, and her spirit can finally rest. {11457} Thank you, - once again you have proven yourself to be the greatest of friends. Words cannot properly explain the... the gratitude I feel. {11458} I regret that I can offer you nothing as a reward but my thanks, my friendship, and my courage in battle. {11459} Thank you again, . My mother is avenged and her spirit is at peace. {11460} As I said, I regret I can give you nothing more. Now let us return to the task at hand. My mother is avenged, but those behind the Wailing Death must still be dealt with! {11461} There are even those who say she was driven mad by Fenthick's execution, and is not aware of what she's doing. But I think something else drives her now. {11462} And then lord Nasher sent her to Port Llast with Aarin Gend. It was obvious Lord Nasher wanted an excuse to send her away from the city. {11463} I am not saying what Aribeth did was right, or even justified. But there is a tale among the Uthgardt, an ancient legend of consequences and betrayal. {11464} Fenthick's execution and Aribeth's betrayal remind me of a tale of my own people. I only hope Neverwinter does not suffer the same fate as the Uthgardt. {11465} Many of my people's customs would be familiar to you, . We too are called barbarians, for we are tribal hunters and warriors who live off the land. {11466} In ancient times all the Uthgardt tribes were one, a mighty nation under the great hero-king Uthgar. {11467} Our people were indomitable in battle - none dared stand against Uthgar when he wielded his great spear. It is said no weapon could harm him when he brandished the spear over his head. {11468} But against our greatness the armies of our enemies massed - goblins, orcs, ogres, and other creatures too foul to mention. A dark host marched forth from the mountains to battle Uthgar and his people. {11469} According to the tale, there was a young boy who desired nothing more than to be a great hero of the Uthgardt. When news of the invasion came, he swore he would join the ranks of men as a warrior. {11470} He was a mere child, not even a youth, and the warriors told him to stay with the woman and infants. But the boy was brave and stubborn, and he would not accept this. {11471} The night before the battle, the boy crept into Uthgar's tent and stole his magic spear. Then the boy marched out in the darkness to face the horde alone. {11472} But he was a child. He did not even know where he was going, and he soon became lost in the woods. In the morning, Uthgar woke to find his spear gone. He was forced to march against the enemy without it. {11473} The battle raged fierce and bloody and many warriors fell before the enemy broke and fled. But even victory came with a terrible cost, for Uthgar - father of our people - was felled by an arrow through the eye. {11474} After many days the boy found his way back to the camp. Those who saw him with the spear quickly understood what had happened and they blamed him for Uthgar's death. They cast him out forever, banishing him from the tribe. {11475} The boy fled, taking the spear with him. He had only wanted to prove himself a warrior, he had only wanted to help defend the tribe. His motives were honorable. {11476} But his actions had tragic consequences, and the Uthgardt could not forgive him. Just as Neverwinter could not forgive Fenthick. But the tale does not end there. {11477} The boy vanished; he was never seen again - and neither was Uthgar's Spear, the symbol and source of the Uthgardt nation's power and might. {11478} Without the spear my people were vulnerable, and our enemies fell upon us. The great nation of the Uthgardt was splintered into small tribes. Never again would we know the glory of our past. {11479} Had the Uthgardt forgiven the boy, he and the spear would have remained and the empire would have stayed strong. Had Neverwinter forgiven Fenthick, Aribeth might not have betrayed the city she loved. {11480} There is more to the legend of Uthgar's Spear, . {11481} As you know, I am on a vision quest to prove myself a true Uthgardt warrior. Last night I had a vision to guide me on my quest. {11482} I have seen the spear in my dreams. According to the legends of my people, the Uthgardt tribes will never be united until Uthgar's Spear is found. {11483} I have come to believe it is the will of the gods that I stay by your side. You found my mother's brooch; you avenged her murder. I cannot help but feel you are destined to help me in this as well. {11484} Thank you, . Your promise means much to me, for you are a of true honor. I know my quest will end in success. {11485} But for now we must focus on finding the Words of Power. Aarin Gend is counting on us. {11486} I have vowed to serve you as long as you have need of my blade, . I will not forsake that vow. {11487} Yes - this is the spear from my dreams! Uthgar's Spear! Because of you I can return to my people with proof my spirit is worthy of the Red Tiger tribe! {11488} The talisman has powerful magical properties, though I know it is hardly a suitable reward for all you have done for me. Alas, the only other thing I can offer you is my continued service. {11489} I long to return to my people, , and reclaim my place among my tribe. But I will not abandon you, or break my promise to serve. {11490} As long as you have need of me I will stay by your side and aid you in the search for the Words of Power. Only after they have been recovered will I return to my tribe. {11491} I suspect the Uthgardt are much like your people, . We are both barbarians, are we not? {11492} But I also vow that I will not rest until I find the axe with the notched blade that slew my mother. {11493} Now let us return to the task at hand - those behind the Wailing Death must still be dealt with! {11494} I will bring Uthgar's Spear back to my tribe and present it to our Council of Elders. I have no doubt they will declare my spirit worthy of the Red Tiger tribe. {11495} I imagine my chieftain will summon an inter-tribal council so that all the Uthgardt tribes will know the artifact has been found. This is an event of great importance to my people, . {11496} According to the legends, the return of Uthgar's Spear heralds the return of Uthgar himself, to be born among our tribes. They say it signals a return to the glory of our ancient past. {11497} I cannot say for certain. Perhaps I will be hailed as a hero and showered with riches and honors by the chieftains of my people. {11498} Or perhaps I will simply be welcomed back into the tribe. The elders could allow me to take a wife and raise a son of my own amongst the Uthgardt people. {11499} Either would be pleasing to me, . I have proven myself worthy and for the first time I feel truly at peace with my place in the world. {11500} I am beginning to wonder if I chose a poor to serve. I became... lost in the moment. It will not happen again. {11501} Your words are cruel, . You speak the truth, but you do so only to hurt. Among my people such cruelty is frowned upon. {11502} I think we need to change your tactics. {11503} I think I'll do better off on my own. {11504} I want to change the distance you stay away from me. {11505} Stay close. {11506} Keep a medium distance. {11507} Stay a long distance away from me. {11508} Nevermind. {11509} {11510} {11511} {11512} {11513} I want to change our agreement about when you heal me. {11514} Heal me when I drop below 75% of my total hit points. {11515} Heal me when I drop below 50% of my total hit points. {11516} Heal me when I drop below 25% of my total hit points. {11517} Stop searching all the time. {11518} Search while we move. {11519} Travel in stealth mode from now on. {11520} Stop traveling in stealth mode. {11521} Help me if I fail to open a locked door or chest. {11522} Don't help me if I fail to open a locked door or chest. {11523} I don't want to change anything else right now. {11524} [Persuade] That seems a little expensive. I'll give you 100. {11525} We need change way you do stuff. {11526} Me no want you here no more. {11527} [Persuade] That seem high. Me give 100 only. {11528} I could use a good rogue. Here's your 150 gold. Welcome aboard, Tomi. {11529} Here be you 150 gold. Now you be me slave, Tomi. {11530} I'll be going now. {11531} Me go now. {11532} 125? Deal. {11533} I could use a good rogue. Here's your 200 gold. Welcome aboard, Tomi. {11534} [Persuade] That seems a little expensive. I'll give you 150. {11535} Here be 200 gold. Now you be me slave, Tomi. {11536} [Persuade] That seem high. Me give 150 only. {11537} I could use a good rogue. Here's your 250 gold. Welcome aboard, Tomi. {11538} [Persuade] That seems a little expensive. I'll give you 200. {11539} Here be 250 gold. Now you be me slave, Tomi. {11540} [Persuade] That seem high. Me give 200 only. {11541} 175? Deal. {11542} 225? Deal. {11543} You change how far away you stay. {11544} {11545} You need change how you heal me. {11546} You not search all time no more. {11547} You search all time when we move. {11548} You stop sneaking so quiet now. {11549} You start sneak quiet now. {11550} If me fail on locked door or chest you help me. {11551} If me fail on locked door or chest you not help me. {11552} Me not want change anything else now. {11553} {11554} {11555} {11556} You heal if me sort of hurt (below 75% of total hit points). {11557} You heal if me wounded (below 50% of total hit points). {11558} You heal if me hurt real bad (below 25% of total hit points). {11559} Yes. Go. {11560} No. Stay. {11561} I don't have that kind of gold to spend on a henchman. {11562} Me not got that much gold for spend on you. {11563} Who are you? {11564} I don't feel like talking right now. Goodbye. {11565} How did you escape the prison? {11566} I'm looking for a good rogue to help me in my mission. {11567} I work for Lady Aribeth. I have been instructed to find several missing creatures that might be used to find a plague cure. {11568} I work for Lady Aribeth. My mission is confidential. {11569} Why would the warden release the prisoners? {11570} Actually, I'm looking for some hired help to assist me on my mission. {11571} No thanks. Goodbye. {11572} I want to ask you some questions. {11573} Well, I wasn't acting alone. {11574} Yes, that would be me. {11575} Who you be? {11576} Me not wanna talk. Goodbye. {11577} How you escapes prison? {11578} Me looking for rogue to help on mission. {11579} Why warden lets everyone go? {11580} Me looking for help in me mission. {11581} Me go now. {11582} Me work for lady Aribeth. Me looking for creatures. They are important. They cure plague. {11583} Me working for lady Aribeth. Can't tell you me mission. It secret. {11584} Me want to ask questions. {11585} Me have lots of help! {11586} Me greatest one there is! Me save city! {11587} So you're working for Aribeth? {11588} Goodbye. {11589} You work for Aribeth? Me work for Aribeth too! {11590} (Sluuurp) Oops, me sorry. So how you get hired by Aribeth? {11591} Do you intend to just sit around here, then? {11592} You going to just sit around, huh? {11593} I wouldn't mind an extra body. You're in. {11594} Sorry, but I'm not interested. Goodbye. {11595} Me need another man. You in. {11596} Sorry, me not interested. {11597} Have you heard any rumors about the cult since you've come here? {11598} You hear any stuff about cult? Me looking for clues. {11599} Luskan? {11600} So are you going to look into it some more? {11601} So why are you standing around here? Shouldn't you be out scouring the North for this cult? {11602} You gonna try to find out more stuff about the cult and Luskan? {11603} Why you stand around here? You supposed to be looking for cult. {11604} I'd like you to level up. You'd be more useful to me with a little training. {11605} Me want you to level up. You be better with training. {11606} I just want to talk. {11607} Me just wanna talk. {11608} I'd like to know a little more about you. {11609} Continue your story from before. {11610} Nevermind. {11611} Me wanna know you better. Me think that important. {11612} You continue you story from before. {11613} If we're to be companions I'd like to know more about you. {11614} I'd like you to continue your story from before, Tomi. {11615} If we be travel together, me want know more 'bout you. {11616} Me want you keep talking 'bout story you start before. {11617} Have you always been a rogue, Tomi? {11618} I want you to continue your story from before. {11619} You always be rogue, Tomi? {11620} Me want you to continue you story from before. {11621} You again? Are you following me around? {11622} I'm surprised to see you here, Tomi. {11623} So you were conscripted into service by Aribeth? {11624} How much would it cost to hire your services? {11625} Goodbye. {11626} I could use a good rogue by my side. {11627} Do you have any information on the cult behind the Wailing Death? {11628} I don't need anything right now. {11629} I did my duty. {11630} I know, I'm great. What can I say? {11631} Me do duty. {11632} Me am so great! Me am so great! {11633} So you're working for Aarin Gend? {11634} You work for Aarin Gend? Me work for Aarin too! {11635} Goodbye. {11636} Have you heard any rumors as to where the Words could be? {11637} Why are you standing around here? Shouldn't you be looking for these Words? {11638} You heard any rumors about where Words be? Me want to find them. {11639} Why you stand here? You should look for Words. {11640} I could use some stealth in my search for the Words. {11641} Sorry, I'm not interested. {11642} You look like sneaky guy. Me could use you in me search for Power Words. {11643} Me not like you. {11644} It is good to see you again, Tomi. {11645} I'm getting sick of seeing you every time I turn around! {11646} Do you know anything about the Words of Power, Tomi? {11647} I would be honored to have you join up with me again, Tomi. {11648} I don't need any help right now. {11649} Yes. {11650} No, not now. {11651} Yes. {11652} No. {11653} That's quite a long way to travel. {11654} Running from your reputation, are you? {11655} That be long way for you to come. {11656} You runs from reputation, huh? {11657} What happened then? {11658} What happen next? {11659} Do you always talk this much? {11660} You always talks so much? {11661} Do you have any advice or suggestions you can give me about my mission? {11662} You got any hint or tip you give me 'bout this mission? {11663} Tell me about the Peninsula district. {11664} Tell me 'bout Peninsula district. {11665} Anything else? {11666} I think that's enough talking for now. {11667} Me not want talk no more. {11668} High Captains? {11669} Tell me about the Arcane Brotherhood. {11670} That's enough information for now. {11671} You know stuff 'bout them Arcane Brother guys? {11672} Me not want talk no more. {11673} Anything else? {11674} Why? What do you know about Coldwood? {11675} Why? What you knows about Coldwood? {11676} More? {11677} Me not think me see you here, Tomi. {11678} You again? Is you following me? {11679} Aribeth force you to come serve here? {11680} How much it cost for you work for me again? {11681} You know stuff 'bout that cult that spread plague? {11682} Me need good rogue like you for help me. {11683} Me not need nothing right now. {11684} Luskan? {11685} Why? {11686} Me glad for see you again, Tomi. {11687} Me sick of you! Everywhere me go you be there! {11688} You know stuff 'bout Words of Power, Tomi? {11689} Me be happy if you join me 'gain, Tomi. {11690} Me not need no help right now. {11691} Why? {11692} That's a horrible thing to say! {11693} That is horrible thing you says! {11694} Aren't you frightened of the plague? {11695} You not scared of plague? {11696} What does that mean? {11697} What that mean? {11698} He hunted you for kissing his daughter? {11699} He hunt you 'cause you kiss daughter? {11700} So you're a convict, then? {11701} So you be convict, then? {11702} Why do you say that? What trouble? {11703} Why you says that? What trouble? {11704} I'm not about to deal with a convict! {11705} Me not deals with no convict! {11706} What sorts of deeds are you talking about, then? {11707} I'm not much for heroism, myself. {11708} I don't think I want to hear more about it, then. {11709} What deeds you talk 'bout, then? {11710} Me not much for hero stuff, neither. {11711} Me not want hear more of it, then. {11712} A medusa? Are you serious? {11713} But a medusa is an evil monster! {11714} Medusa? You is serious? {11715} But medusa is evil monster! {11716} You were an assassin? That's horrible! {11717} Were you successful? {11718} I don't want to hear anymore about this. {11719} You was assassin? Is very bad! {11720} You was successful? {11721} Me want hear no more about this. {11722} I'd like to hear the rest now. {11723} Fine, let's go. {11724} I doubt I'll want to hear the rest of that. {11725} Me want to hear rest now. {11726} Okays, we go now. {11727} Me doubt me wants to hear more. {11728} Were you able to infiltrate his house? {11729} Why agree to the task, then? {11730} So there was considerable danger involved? {11731} You able to get into wizard's house? {11732} Why you say you do task, then? {11733} So you in lots of danger, huh? {11734} Why didn't you just poison his food? {11735} If he didn't notice you, wouldn't that make it easy? {11736} Didn't you feel bad about it at all? {11737} Why you not just poison food? {11738} If he not notice you, that not be easy? {11739} You not feels bad about it? {11740} Were you in love with her? {11741} But it had to be an impossible situation. {11742} You had to kill her father eventually, didn't you? {11743} You in love, no? {11744} But it be bad situation. {11745} You must kill girl's father soon, though. {11746} You betrayed her. I wouldn't take it well, either. {11747} Why didn't you just kill the mage and run off with the girl? {11748} What did she do about it? {11749} You betrays her. Me not like betrays, neither. {11750} Why you not kills mage and runs off with girl? {11751} Uh-oh. What she do? {11752} I still don't see how this all made you famous. {11753} Well, don't even think about betraying me, got it? {11754} Me not see how this makes you famous. {11755} You no think to betrays me like that! {11756} Well, that can't have been good. {11757} I think I see where this is going... {11758} I don't believe a word of it. {11759} Oooh, that not sounds good. {11760} Me thinking me knows where this goes... {11761} Me not believes any of it. {11762} So he caught you with his daughter? Did you defend her honor? {11763} You fought him then, I take it? {11764} So he catches you with daughter? You defends her honor? {11765} You fights him then, huh? {11766} What happened then? {11767} What happens then? {11768} And this made you famous? {11769} You're making all that up! {11770} And this make you famous? {11771} You makes all that up! {11772} She was angry at you for killing her father? {11773} For good reason, no doubt! {11774} She angry 'cause you kill daddy? {11775} Uh-huh, she have good reason! {11776} Perhaps we'll find your friend, yet. {11777} Well, give it up, then. Your friend is dead, I'm sure. {11778} Maybe we finds your friend somehow. {11779} Well, you gives it up. You friend dead, me sure. {11780} Are these the documents you're talking about? {11781} If I find them, I'll let you know. {11782} As long as you don't let your search interfere with your service to me! {11783} Me finds papers. This them? {11784} If me finds them me let you know. {11785} You not let you search get in way of stuff you do for me! {11786} Thank you, Tomi. {11787} That's it? A simple ring? {11788} Oh, go on. You know you want to tell me. {11789} You'll do what I say, rogue! {11790} You're right, I don't want to hear this. {11791} Oh, you knows you wants to tell me. {11792} You do what I says, rogue! {11793} You is right, me not wants to hear it. {11794} You seem to rather enjoy the fame, yourself. {11795} Why weren't you two a team? {11796} What did he do about it? {11797} You likes fame lots, too, me thinking. {11798} Why you two not be team? {11799} What he do? {11800} You think he'd be thankful for the help. {11801} Why didn't you leave him in prison? {11802} You thinks he be thankful for help. {11803} Why you not leaves him in prison? {11804} If he could steal it, wouldn't that make him famous? {11805} This Sammy sounds like a dastardly halfling. {11806} How could he make you take the blame? {11807} If he could takes it, that not make him famous? {11808} This Sammy sound like very bad halfling. {11809} How he makes you take blame? {11810} I'm beginning to feel sorry for this Sammy fellow. {11811} So what did you do? {11812} Me starts to feel sorry for this Sammy. {11813} What you do then? {11814} What did he do? {11815} You don't sound like his 'best pal'. {11816} I thought he just wanted to be famous? {11817} What he do? {11818} You not sounds like 'best pal'. {11819} I thought he want only to be famous? {11820} Your arch-nemesis? {11821} It sounds like you were HIS arch-nemesis. {11822} This is a very dumb story. {11823} Your uhhh... arch-what? {11824} It sounds like you HIS arch-nemmy-whatever. {11825} This be very dumb story. {11826} Oh no! {11827} Hee hee hee... {11828} I've heard enough. {11829} Me hears enough. {11830} Why steal it if it wasn't valuable? {11831} What were you going to do to Sammy? {11832} Isn't that very dangerous for a young thief? {11833} Why steal if stone not worth lots? {11834} What you going to do to Sammy? {11835} Is not dangerous for young thief? {11836} And then? {11837} What happened to Sammy? {11838} That's horrible! {11839} Serves you all right. {11840} What happen to Sammy? {11841} That be horrible! {11842} It serve you all right. {11843} Oh, he must have liked that... {11844} But that's not true! {11845} Tomi, you're a cruel halfling. {11846} Oh, he like that, me sure... {11847} But that not true! {11848} Tomi, you is cruel halfling. {11849} What happened to Sammy? {11850} What happen to Sammy? {11851} I have a ruby, here. Is this what you're looking for? {11852} Perhaps we'll find your ruby sometime. {11853} You're all heart, Tomi. {11854} Me has ruby. This ruby you looks for? {11855} Maybe we finds it sometime. {11856} You is all heart, Tomi. {11857} I found it in a wizard's tower, along the South Road. {11858} Me finds in big mage tower, on South Road. {11859} Hmm... I'm not sure I want your friendship, considering what happened to Sammy... {11860} That's fine, Tomi. It's more than enough. {11861} Hmm... me not sure me wants to be friend, like Sammy... {11862} That okay, Tomi. It more than good. {11863} Just don't let it interfere with your obligation to me. {11864} You no let it stops stuff you does for me! {11865} What went wrong? {11866} You? A wizard? You must be joking! {11867} What go wrong? {11868} You? Wizard? You jokes, huh? {11869} So you stole them? {11870} I'm sure he meant the best for you. {11871} You're far too impatient, Tomi. {11872} So you steals them, huh? {11873} Me sure wizard means to be good to you. {11874} You too impatient, Tomi. {11875} You got your friend kicked out? {11876} You gots friend kicked out? {11877} Demons? So he was an evil man, then. {11878} Why would he be summoning demons? {11879} You know what a demon looks like, I take it? {11880} Demon? So he bad evil man, then. {11881} Why he summon demon? {11882} You knows what demon looks like? {11883} You consorted with a demon? {11884} Why would you think a demon could make you rich? {11885} No! You didn't!! {11886} You consorts with demon? {11887} Why you thinks demon make you rich? {11888} No! You not do that!! {11889} So what happened? {11890} So what happen? {11891} Why? What did it do? {11892} Remind me not to give you any magic treasure. {11893} I just can't believe you some times... {11894} Why? What it do? {11895} You remind me to not gives you magic stuff. {11896} Me just not believe you sometimes... {11897} Uh-oh... {11898} So what went wrong? {11899} There's no wand that does that. {11900} What did the wizard think of this? {11901} So what go wrong? {11902} There no wand that do that! {11903} What wizard think? {11904} I can't imagine he was pleased. {11905} Did he try to kill you? {11906} I no think he very happy, huh? {11907} He try kill you, maybe? {11908} That's horrible! Don't you feel bad at all? {11909} Well, I would have killed you. {11910} Just when I think you won't get any stranger... {11911} That horrible! You no feels bad? {11912} Me would have kill you, for sure. {11913} Just when me think you not get stranger... {11914} I have these ashes of an Uthgardt hero... would they serve? {11915} We may come across some ashes, who knows? {11916} Keep your mind on your duty to me. {11917} I really doubt Halasahr would be happy with that... {11918} Me haves ashes of Uthgardt. Maybe they's okay? {11919} We could finds ashes. Who knows? {11920} You keeps mind on stuff you do for me. {11921} Me doubt wizard be happy for that... {11922} Thank you, Tomi. {11923} That's it? A ring? {11924} Me thank you for this, Tomi. {11925} This be all? Me get ring? {11926} You want to become a wizard now? {11927} Oh... I wouldn't look him up, if I were you. {11928} You're not going anywhere! {11929} You wants to be wizard now? {11930} Oh... me suggest you not looks him up. {11931} You not goes anywhere! {11932} I rather doubt you'll find anyone else of my skill available, m'. You seem like a fine sort of , however, so let me say, ummm, 150 gold pieces? {11933} Eh? What can Tomi do for ya? {11934} If you feel that's best. What would you like to change? {11935} Oh? How far do you want me? {11936} {11937} Sure can. When do you want me to heal ya, then? {11938} Wha-aat? Are you kidding me? You want to break up a great team? {11939} Well, fine. Tomi Undergallows has better things to do. I'm sure someone will hire me any day now. {11940} Why, hullo there! You have the smell of a prospective employer about you, m'. Not that it's easy to smell anything with all the burning corpses in this city, mind you. Never seen this many flies outside of a Calimshite alehouse. {11941} Good, good! I smell adventure at hand! Or I need to wash my socks, one of the two... {11942} I rather doubt you'll find anyone else of my skill available, m'. 200 gold pieces seems like a fair bargain, don't you agree? {11943} I rather doubt you'll find anyone else of my skill available, m'. I think, ummm, 250 gold pieces should be sufficient. {11944} Oh dear, it seems that the brain squirrels have been storing their nuts again. {11945} [Success] Hmmm... how about we split the difference. 125? {11946} [Failure] Do I look like I just got off the last boat from the Moonshaes? I know how dangerous you adventurous types are. 150 or no love from Tomi! {11947} Slave? Whoooa, I charge way more for *that*. Remember... the word is 'henchman'. 'Lackey' and 'peon' will also do... and no, I won't call you ''. {11948} I'll tag along with you, m', as best as I know how... unless you tell me otherwise. If you want me to do something different, just give me a shout, aye? {11949} I rather doubt you'll find anyone else of my skill available, m'. Tell you what, however... since you're a fellow halfling, I'll be glad to work out a deal. 150 gold pieces. {11950} Oh, ...the things I'm going to do to you. {11951} Specify if this creature can be damaged but cannot die {11952} [Success] Hmmm... how about we split the difference. 175? {11953} [Success] Hmmm... how about we split the difference. 225? {11954} [Failure] Do I look like I just got off the last boat from the Moonshaes? I know how dangerous you adventurous types are. 200 or no love from Tomi! {11955} [Failure] Do I look like I just got off the last boat from the Moonshaes? I know how dangerous you adventurous types are. 250 or no love from Tomi! {11956} Fair enough. Back to the adventure! {11957} Oh, fine, fine. I'll hang about here for a little while, then, just in case you change your mind. {11958} If you feel that is best. What would you like to change? {11959} How far away do you want me to stay? {11960} All righty! Close it is. Just make sure you keep up with the laundry, aye? {11961} Okey-dokey. Medium distance it is. {11962} What? Do I smell? Well, fine, have it your way, m'. {11963} Something else? {11964} Something else? {11965} {11966} {11967} {11968} You're the boss. {11969} But what if we miss something? Like... like gold! But fine, fine... I won't argue with ya. {11970} I can do that! Consider my beady little eyes peeled! {11971} Yep. Just remember that I'm still about, okay? The high-pitched scream will be me. {11972} Hmph. Well I guess I don't have to skulk *all* the time. {11973} Absolutely! My lockpicks are twirling and ready to go! {11974} I guess if you *think* you don't need my help... {11975} You were expecting me to work for free? What do I look like? An elf?! Pfffft! Come back when you find a few coins. {11976} So you've come back, m'! Looking for a short lad to tickle your feet? Or did ya change your mind about needing a rogue at your side? {11977} Hullo there! , isn't it? Wow... the savior of Neverwinter! Would you sign my napkin? It's a bit greasy... and mind the chicken... {11978} Heya, m'! Decided to wander back to Tomi Undergallows once again, did ya? {11979} Well, now, if it isn't ! Glad I am to see you! Isn't the country wonderful this time of year? So much better than the city with all that... umm... burning and dying. You know. {11980} Heya, m'. You're that , ain't ya? Mister Gend told me you're some kind of hero, the savior of Neverwinter or sommat. {11981} Nice to see ya again, m'. That cheerful Gend fellow brought you here, too, huh? Looking for some Words of Power or sommat? {11982} Hullo again, m'. Decided you gots need for a sneak-thief to accompany you now, huh? {11983} I figured they'd drag your carcass back here eventually, m'. You need me to come with ya again? {11984} Sorry... I'm here with someone else, don't'cha know. {11985} It was so strange, m'... there was this bright tunnel, and my mother was there... and then it was like 'yoink! Not yet, stupid!' and I was back here. Weird, huh? So do ya need my help again? {11986} So let's negotiate a bit, shall we? I can place my superior skills of theft, lockpicking and swordplay at your disposal for any task you choose, providing you can provide me with a nice payment now. {11987} IGNORE THIS STARTING CONDITION. THIS IS USED AS A TRASH FOR UNWANTED LINKS. DO NOT DELETE THESE LINKS. {11988} Oops! I hear that's the first sign of the plague. Tsk. If you don't die some wretched death, m', come back sometime and we'll make a deal, aye? {11989} I can forgive you for not having heard of me, however. I hail most recently from Calimport... and that's a long way for even my reputation to travel. I give it another week, personally. {11990} Fortunately, my stay in Neverwinter's fine prison system was a short one. I didn't arrange for my escape, oddly enough, but I was glad for it nevertheless. {11991} Oh? A mission, is it? My little pinky toes are quivering with curiosity! Or is that my danger sense? Hmm... that would go a long way toward explaining my recklessness. Oh well. What kind of mission are you on? {11992} So not only a mission, but a legitimate heroic deed performed for the benefit of a cute elf. I hear ya, m'. I'd be glad to help out... for the right price. {11993} Ahhh, which makes you some kind of secret agent for the lovely elven lass? Must be exciting! I'd be glad to help out... for the right price. {11994} The exact goings-on within the prison I'm not entirely aware of, m'. To tell the truth, I had only been in the prison for a few days and was just starting to think about how depressing life was when it all began. {11995} I really can't say. Some of the other fellows were talking like there was some powerful prisoner who was controlling the warden and making him do these things... sounds too strange to me. {11996} Come to think of it, I saw more than a few people getting attacked in the street in broad daylight. If you head to that part of town, you might want to take someone along who knows the roads, aye? {11997} I know a little bit about the Peninsula district, however. It's all a bit fleeting, seeing as I was running through it at the time, but what do you expect from someone who escaped from the prison there? {11998} Modesty, eh? How's that working out for ya? If I were you, I'd take advantage of the notoriety while you have it. Three months from now they'll turn you away from the door at McBarnaby's, saying " who?" {11999} Me, I'm Tomi Undergallows. Grin to my friends... Tomi Grin to my other friends. I've been hired by Miss Aribeth, there, to help find these nasty cultist-types. {12000} Yes, I... know that. You're drooling on my napkin, m'... {12001} Uh-huh. Toodle-loo! {12002} Seems like Lord Nasher wants to get rid of all the cultists who started this fight. I say good for him! Just goes to show that not all old people are useless and should be killed, you know? {12003} Anyhow, Miss Aribeth heaped a bunch of coin on me to come join this search. Pretty sweet job, so far. {12004} Well, I wouldn't get a lot done running off on my own, m'. Heck, I was just told to come here and wait until somebody needed me. {12005} I'm no hero like you are, m'... though I am a darn good rogue, if I do say so myself. {12006} This town is kind of boring. So far I've counted fourteen chickens that crossed the road. I suppose, if you needed me, I'd be happy to tag along with ya. {12007} Nothing more than anyone, no. You ask me, though, Luskan's the place to look. {12008} Oh, aye. The city has pirates and thieves galore... anyone with any kind of bad reputation is more than welcome there, I assure you. Been there a few times, myself. {12009} What better place for a frog to hide than amongst toads? Not that I've any evidence to back that up, or anything. {12010} All righty, then, m'... I'm all yours. If ya need me to do something other than what I'm doing, just give me a shout. {12011} I'm always useful. Seeing as I've gained a bit of skill, though, let me sit down for a moment... then I can show you what I can do now. {12012} Oh? What did you have in mind, m'? {12013} Okey-dokey. We got plenty to keep us busy, anyway, I'm sure. {12014} Well... maybe just a little. After all, it's not like there's enough employers alive right now that I have them beating down my door, aye? And anyway... I didn't have to chase you, much. {12015} Yeah, well, what's a halfling supposed to do? Me, I go where the money is. {12016} Seems like Lord Nasher wants to get rid of all the cultists who started this fight. I say good for him! Just goes to show that not all old people are useless and should be killed, you know? {12017} I've already been paid by Miss Aribeth... and good coin, too, I might add. You'd think this Nasher fellow belched gold at will. {12018} Okey-dokey! If you find yourself in need of a rougue, I'm already bought and paid for... just need to know where the party is. {12019} Besides a bath? Suit yourself, m'. {12020} Well, isn't it a coincidence that I happen to be a good rogue? Fine... this one-rabbit town was beginning to bore me, anyway. {12021} Nothing more than anyone, no. You ask me, though, Luskan's the place to look. {12022} Uh-huh. Fame can be a tricky mistress, m'. I should know, as Tomi's a halfling who's been on the lips of everyone in Calimport... an' paid the price, too. {12023} Aye, m'. Run off and do your hero business. {12024} Well, I don't know if 'working' is really correct. I was, ah, caught doing something I shouldn't somewhere where I wasn't supposed to be. So Mister Gend didn't leave me much choice. {12025} Not that I mind all that much, m'. This is an easy job, come to think of it. {12026} Me? Heck no. You might want to trot off to the Coldwood and check it out, though. {12027} Sheesh. What do I look like? Some bloodhound? Tell ya what... if you need my help, I'd be happy to search with you, m'. {12028} Hokey-dokey, m'. {12029} Well, it's up to you, m'. Trot on back if ya change your mind. {12030} I was gonna take a long hike and look around for my old friend, Sammy... I bet he's around here somewheres... but somehow I knew we'd bump into each other again. {12031} Well, it's not like I'm shadowing ya or anything, m'. If I were, you wouldn't see me at all. Have it your way, though. {12032} Well, to make the story short I kind of was caught doing something I shouldn't when I was somewhere I shouldn't have been... so Mister Gend said I had to come and help here, or else. {12033} Figures that you'd be here, too, m', with you being a great hero and all. Bet you didn't have to come like I did, either. {12034} Hokey-dokey, m'. {12035} Well, it's up to you, m'. Trot on back if ya change your mind. {12036} Me? Heck no. You might want to trot off to the Coldwood and check it out, though. {12037} Great! Let's, um, avoid that tunnel for a bit, though, aye? {12038} Okey-dokey. You know where I'll be. {12039} Lead the way! {12040} Well, you know where I'll be, then. {12041} You know how it goes, I'm sure. Rob some over-fat human caliph with piggy lips, kiss his daughter as a lark before you escape with the loot, and suddenly you're the most wanted man in Calimshan. {12042} How was I supposed to know that he was so sensitive about his daughter? I still say it was worth it. That took flair, and I have flair! Too bad Neverwinter didn't treat me any better, at first. {12043} Nothing too wrong with having a bit of a reputation, m'. Keeps the flies from settling, if you know what I mean. If the heat gets too high, you just step out of the kitchen, right? {12044} Neverwinter seemed a fine enough city for an enterprising young halfling like myself... on the surface, anyway. You'd be surprised at what people get away with, here. {12045} They can take a perfectly innocent man, accuse him of simple pickpocketing, and throw him in prison without even so much as a trial. Or not a very fair one, anyway. That judge was mean. {12046} More likely he was brain-sick with the plague. The entire Peninsula district is in an uproar, however. I don't think the local constabulary has it under control, either. {12047} Unless you're sneaking up for a good backstab or in the sack with a pretty miss, I really don't see the need for restraint. Silence is for the dead... although I hear they can be a bit chatty, too, at times. {12048} Questions, eh? To be honest, I'm not that big on Neverwinter just yet. I was trying to make some contacts earlier, but they just kept *dying*. How annoying is that? {12049} I left the area quickly, of course, and wound up here at the temple... nice safe place t' be. Last I heard, them prisoners were all tearing up the Peninsula district, making a royal mess. Mmm, not the lawyers, though... they were just overcharging. {12050} Hmm. I guess I can tell you a bit about the Peninsula district, if you want... but I'm not very familiar with the rest of the city. {12051} Well, if I was a cult, you know where I would hide? Luskan. The City of Sails, home to every pirate, smuggler, lawyer and all-around ne'er-do-well north of Waterdeep. {12052} Whoa... I don't know much about these areas, myself. I'm just following you, remember, m'? Although I guess I know a bit about the Coldwood... {12053} Well... the prison itself be the most prominent part of the district, aye? Anything interesting that goes on there is bound to be tied up with the prison, somehow. {12054} When I escaped, a bunch of the fellows being held there had taken the warden over... and the prison, too. There was something fishy about the whole thing. {12055} You'd think the city guard would take control of the prison back... but they've got too much on their plate with the plague, I guess. {12056} Okey-dokey. {12057} No, I don't think so, m'. Best to avoid the district altogether. {12058} I mean, who would notice a few extra murders in a place like that? Last time I was there, if the pirates weren't chopping people up in the streets, the High Captains were. {12059} Aye. There be five High Captains, ex-pirates all, who rule the city with an iron fist. Why there's five and not just one, I have no idea. {12060} Mind you, they don't really rule Luskan. Anyone who knows anything about Luskan knows that the Arcane Brotherhood really runs the show. {12061} Hokey-dokey. You go do your hero thing, then. {12062} Ahhh, it's just some group of evil wizards bent on dominating the world. You know... the usual wizard stuff. They're led by some guy called the 'Archmage Arcane', I think. {12063} If I remember right, they're all bottled up in the Host Tower, which sits just off the coast on a little island. Never come out, very secretive... that sort of thing. {12064} Well, Luskan's not a very welcoming place... especially for us demi-humans. It's mostly all just really nasty human folk with no better place to be. {12065} If the cult is there, they could be anywhere, I'm guessing. Seems to me that somebody in Luskan would know something, though. {12066} Well, I passed through there a few months back. Had a little gnome for a guide who talked and talked about the places we passed through. Couldn't get the little bugger to shut up, really. {12067} There's some orcs round those parts who serve some great chieftain who calls himself a king. Obould or somethin'. Merciless and nasty fellow. {12068} Anyway, he mentioned a few ruins in the woods. Really old ones, too. One of them belonged to a wizard who collected strange things... maybe she was fond of words? I don't know. {12069} I hear they've been busy attacking merchants and caravans an' the like. Maybe they're mixed up with the cult, an' maybe they know more about them magic words. Worth a shot, I suppose. {12070} My guide said there's lots of places in the Coldwood which are really old, places where nobody goes anymore. If these Words of Power are old and lost... I don't know, maybe it's the place to look for 'em. {12071} After you and I went our separate ways, Miss Aribeth there approached me and gave me plenty of money to hop along on this pony ride of hers. We're all supposed to help with the search. {12072} I was just told that I'm supposed to help out wherever I can. How sweet and unspecific is that? I, uh, don't suppose you actually want something, do you? {12073} Oh, aye. The city has pirates and thieves galore... anyone with any kind of bad reputation is more than welcome there, I assure you. Been there a few times, myself. {12074} What better place for a frog to hide than amongst toads? Not that I've any evidence to back that up, or anything. {12075} This job of Miss Aribeth's... looking for them cult fellows... it's been pretty sweet so far. Haven't had to do much 'cept stare at people all suspicious-like. {12076} But who am I to tell ya what to do? Mister Gend says you're here to do the same as the rest of us: find these Words of Power. I wonder if anyone's checked the library... {12077} Well, there's always tales of strange things out in those woods. I passed through more than a month back, and I remember seeing some ruins off the path. {12078} My guide said they belonged to some wealthy mage who locked herself away in there long ago... and that she used to collect a lot of strange things. So who knows? {12079} I heard about a whole lot of orcs in the area, too, serving some big fella who calls himself King Obould. Could be they could tell ya about them magic words, who knows? {12080} Well, there's always tales of strange things out in those woods. I passed through more than a month back, and I remember seeing some ruins off the path. {12081} My guide said they belonged to some wealthy mage who locked herself away in there long ago... and that she used to collect a lot of strange things. So who knows? {12082} Old acquaintance of mine is in that area, too. Name's Vaash. I wouldn't trust him further than I could throw him (which ain't far), but he knows the Coldwood well. {12083} Well, you strike me as a bit of a rogue yourself, m'. Sometimes a reputation deserves to be run from, aye? Like a giant ogre with big feet and poor eyesight. {12084} Oh, I don't think the Calimshites would mind, m'. The way they dress, it be a kindness to talk instead about their foul ale. {12085} Oh, to be honest, m', I be far more frightened to take a swig of Calimshite ale. You'd be lucky to wake up three days later hugging the back end of a camel, I'd wager. {12086} Heh... it means I be bloody glad to be out of Calimshan and anywhere else, even here! Now, about that employer business... {12087} Me? Why, I'm none other than the renowned rogue, Tomi Undergallows! "Grin" to my friends, "Tomi Grin" to the lasses, and "that damned halfling" to anyone in a position of respectable authority. {12088} Well, I use the word "kissing" loosely, m'. Trouble was, the lass was set to marry the Pasha's son... so long as she was a virgin. Ah, well. {12089} Technically, I suppose I am. Trust me, however: they have so many other things to worry about in that prison, even if they thought I wasn't dead they wouldn't trouble with me. {12090} Considering my profession, that's quite a fine line you draw there. Have it your way, however. If you change your mind, we'll chat again. {12091} The warden of the place began babbling some nonsense and started releasing all the prisoners. Even the truly despicable types: murderers, politicians, lawyers, you name it. {12092} Aww, now that is a shame. Well, m', don't let zombies eat your brains or anything. I hear it's bad for one's health. {12093} Oh? It's a bit strange to have you ask me that, m'. Most people think they know Tomi Undergallows well enough through his reputation. {12094} In Calimport, the tales of my deeds were the daily fodder of old men in the taverns. I do not speak of heroic acts, however... I am a halfling of the underworld, if you remember. {12095} Ha ha! Don't get me wrong, m'... I may not be the heroic type, but it's not as if I run about stealing children and kicking puppies. {12096} No, no, Tomi Undergallows may follow the scent of gold and fame wherever it leads, but I've no dastardly tales to singe the ears off the pious just yet. {12097} Then you're a after my own heart. While there's often good reasons to do anything, the best are always gold and fame. {12098} I've done plenty, myself, in search of those two. Had both in ample quantities and lost them more than once, you know. {12099} Oh, nothing so sordid and evil as you might guess. I've had fame and fortune a'plenty more than once... and lost it all just as often. {12100} My most famous exploit, in fact, is one of the reasons I chose to come to Neverwinter when I fled from Calimshan. {12101} You see, I'd spent the larger part of my years in Calimport in the employ of a powerful medusa. She was a great power in the city's underworld and that is no small feat for anyone, statue-making gaze or no. {12102} Quite serious. She had a fine head for business and was as ruthless as any cold-hearted shiyk. Not as good with the face-to-face negotiations, though, if you take my meaning. {12103} True. She was a spiteful one, I'll grant you that. Had a great head for business, though, and a bad hair day that could bite you back. {12104} I was in her employ to run... errands. Burglaries, message deliveries, walking her cat, assassinations, that sort of thing. I did my job well, too, and was well-known for it. {12105} The job that made me famous, however, was the last one she gave me. I was to infiltrate the house of the famous vizier Sabbalan Viheyed... and kill him! {12106} If it's any consolation, m', I doubt I killed anyone who didn't deserve it. In Calimport, you do what you can to survive. {12107} I was, though not in the manner you're probably suspecting. There's far more to that story than I've told. {12108} We've business to undertake, I suppose. Perhaps I'd best tell the rest of the story another time. What do you say to that, m'? {12109} Wow, you're more impatient than a drunk cameldriver in line at the salt market, aren't you? Ask me another time and I'll tell ya everything. {12110} Hokey-dokey. Lead on, m'! {12111} Well, as I recall, you are the one who asked... so that's entirely up to you. Lead on! {12112} What's this? Oh, right. Where was I? Was I telling you about my infiltration of the house of the great vizier Sabbalan Viheyed? Yes, I believe I was. {12113} This was no ordinary mission, my friend. Sabbalan had stymied the efforts of my medusan patroness for many years... he was a mage of no little power. {12114} Sending me to kill him was both a vote of confidence in my abilities and, I thought, a near-certain sentence of death. Looking me in the eyes would have been cleaner. {12115} It was not as if I were given a choice. With my patroness, you had the option of succeeding or of becoming the newest addition to her garden statuary. {12116} Oh, yes, of course. To be honest it was what I lived for at the time. Tomi the Daring, they called me! The possibility of being turned into a statue if I failed did put things into perspective, to boot. {12117} I did say it was the job that made me famous, didn't I? And anyway... the threat of being turned into a short statue was rather an incentive to succeed. {12118} Perhaps it's fortunate that us halflings aren't given much credit. I was able to squirm my way into the vizier's service as a kitchen boy, and nobody gave me a second thought. {12119} For over a month, I was pleased to serve the vizier his meals. I spent my time studying him, looking for a way to kill him cleanly... and he barely even noticed my presence. {12120} I would have, I suppose... except that he ate his meals with his daughter, and that made things a bit complicated. {12121} Normally, yes. The vizier ate his meals with his daughter, however, and er... she did notice me. {12122} About the vizier? No, not really. He was a cruel man with political ambitions. His daughter, on the other hand... well, that's a different story. {12123} His daughter... ahhh, the sweet lass. Saida was her name. Human, to be sure, but she never looked down upon me. {12124} I suppose I delayed killing Sabbalan at the time just to continue being around her, though I didn't think that at the time. There was just one more excuse after another. {12125} The months grew longer, and Saida and I grew closer. She couldn't resist my charms, of course, heh... no lass can, when I put my mind to it. We had to be secret about it... I was, of course, just the kitchen boy. {12126} Oh, aye, I dreaded the thought of it, but my patroness was already threatening to turn me into a statue and let the pigeons have their way with me. {12127} Oh, aye. I couldn't let Saida find out who I was... yet my patroness was growing impatient. Wait too long and I'd be a Tomi statue with the pigeons having their way with me. {12128} Oh, I don't know about that. I thought so at the time, sure enough. My patroness kept threatening to turn me into a statue and let the pigeons have their way with me, however. {12129} I was young and foolish and stupid, however... three traits that are great in a buxom lass but poor in an assassin. I decided I couldn't hurt Saida by killing her father and told my patroness to go look in the mirror. {12130} Needless to say, she didn't take it well. {12131} Well, she's an evil woman with snakes for hair and a look that killed... what do you think she did about it? {12132} The girl wasn't going anywhere... trust me, I tried. Come to think of it, the mage wasn't all that easy to kill, either... {12133} Well, fortunately you don't turn your closest friends into pottery. My patroness wasn't exactly the life of the party, you know. {12134} My medusa patroness decided to take matters into her own hands, of course. Heh... if I'd known, I would have left Calimport a lot earlier. {12135} Hey, hey hey! Slow down there, m'! Don't you go getting ahead of yourself or anything, sheesh. {12136} It certainly didn't look that way at the time, I'll grant you that, m'. {12137} At any rate... it's a bit of a story. I'll tell you the rest some other time. Let's just keep on with your quest, for now. {12138} Oh, fine, fine. Picture this, then, m': there I was lying in the arms of my human sweetie, completely unaware my angry patroness was on her way. {12139} I was also unaware that at the same time my sweetie's father, the vizier, had been tipped off to my presence by an old rival of mine. {12140} Both the wizard and the medusa were descending on the tower determined to kill me, and I was contentedly asleep in the hay, naked as a jaybird. {12141} Yes, well, being naked in the hay can leave you picking straw out of your... oh, you probably mean the coming-to-kill me thing. No, no, that wasn't good. {12142} You'd think so, but you'd be wrong. All I knew at the time was that sleeping in hay isn't as comfortable as you'd think, even with a gal on your arm. {12143} Ha ha! Wait, m'... it's about to get much worse than that. {12144} So I am lying there with my big smile, aye? Suddenly, BAM! The door to the loft flies open, and there is the great vizier full of rage! {12145} Oh, no. I'd already taken her virtue, and I wasn't aware of any honor, m'. No, no, I hid behind her and screamed in terror like a banshee. Not the most heroic picture, I'll admit. {12146} Fought him? With what, my dashing smile? I hid behind his daughter and screamed in terror like a banshee. Not the most heroic picture, I'll admit. {12147} I darted through his legs and fled naked into the streets. Before I knew it, the vizier was chasing me through half the city, firing off lightning bolts and curses at a rapid pace. {12148} My patroness was also a bit miffed to see us breeze past her, and she too took up the chase. Her fury grew and grew as we stayed ahead of her. {12149} I ran for all I was worth, but bugger me if that wizard couldn't move those skinny little legs of his! The medusa finally found him throttling me angrily atop the largest building in the Market Sabaan. {12150} Well, my patroness was mad enough that she was determined to be the one to murder me first. She and vizier yanked me between them like some tug-of-war, and all I could do was gurgle helplessly! {12151} They shouted threats and screamed at each other until the medusa lifted her veil! The vizier saw this and launched himself at her, casting a deadly spell as he flew! {12152} He hit her squarely and they both flew over the edge of the rooftop! I would have been gladly rid of them both, but alas poor Tomi was catapulted right along with them! {12153} We hit three canopies on the way down and finally landed square in the middle of the market! The vizier's spell had worked, as the medusa was dead... but not before he had been turned into a statue. A broken statue, by that time. And there I sat, naked and stunned but otherwise unhurt. {12154} Well, sure, m'. The crowd assumed I had killed a powerful medusa and a famous wizard... bare-handed, no less. I was in no condition to argue. {12155} Hmph. I wish! The entire crowd assumed I had killed a powerful medusa and wizard bare-handed... and I was in no condition to argue. {12156} Word spread rapidly, of course... and the story grew. You wouldn't believe some versions I heard. Sadly, the constabulary believed them. {12157} I was a wanted man for murdering the vizier. Good for my reputation, perhaps, but bad for my health. His daughter wasn't too impressed, either. {12158} You'd think so, but no... she just didn't want to shack up with a wanted halfling. I had to prove my innocence! {12159} Well, she didn't miss her father like I thought she would... she just wasn't about to marry a wanted halfling. I had to prove my innocence! {12160} That's why I decided to come to Neverwinter. One of my oldest friends lives here and is a forgery master! I was hoping he'd make some documents to clear my name in Calimport. {12161} Sadly, I suspect Belman's fallen victim to the plague. Can't find him anywhere. So... that means no evidence and no marriage for poor li'l Tomi. {12162} Oh, who cares about him? I just want those documents. Maybe he finished them before he croaked. *Sigh* I can only hope. {12163} Oh, I bet he is. Belman was never very lucky. I just hope he finished those documents before he croaked. {12164} Oh, there's not much story left to tell, is there, m'? I'm just hoping we'll come across Belman's documents someday. {12165} That'd be nice of ya, m'. Until then, let's just go about your quest, aye? {12166} Fat chance of that, m'. Let's get back to your quest, then, shall we? {12167} Wha-aat? You're kidding, right? Let me see that! Hmmm... Hayden, Lord Friedling. 'Halfling'. Yep, that's my old monicker. {12168} And it really is Belmar's work, after all. Just my luck that it would be his crappiest work ever! I'd be laughed out of Calimport if I tried to use this! {12169} Ah, well, that's life. Saida had the biggest buck teeth, anyway... don't know what I was thinking. I suppose I should thank you for saving me the effort, m'. {12170} Hmmm... come to think of it, here. Let me give ya this in return. It was a ring that the vizier wore that I, um, managed to slip off his finger before he got stoned. {12171} Yeah, well... the vizier seemed to value it. Said it had great magic in it, but it never did nothing for me. Maybe it'll bring you luck. {12172} At any rate, I don't have to worry about finding stupid Belmar anymore. I would have had to kill him for being an idiot, anyway. {12173} Let's just keep on with your quest, m', aye? {12174} Naaahhh, I'm not in the mood to talk more about that. Let's just keep going with your quest, aye? {12175} Well, there's only so much you can know about me, m'. Tomi Undergallows be the most famous halfling rogue in all of Calimport... that about sums it up. {12176} Oh, I've my tales of treachery and deceit, the likes of which have been told to wide-eyed little Calimshite children for many years... but I doubt you'd be interested in that. {12177} Gee, let me think... what might have made me offer to tell a story? Oh, I know! You asked for it! Sheesh. {12178} Have it your way, though, m'. Might want to check for bunches in your panties before we're off. {12179} Wow, you get little bossy when you want a story, aye? Well, all right, have it your way. {12180} Well, let's see. Tomi's had a bunch of friends and a bunch of enemies in his time. There's only been one who's been both: my arch-nemesis, Samuel Bumbleheart! {12181} Sammy and I were pals dating back to the good old days when we used to run wild through the streets as wee little urchins, stealing avacados and pinching purses. {12182} Fame was always Sammy's thing. He's always loved attention, ever since he did that striptease in the half-orc bar to keep from being pummelled, I've always thought he was a bit of a diva. {12183} When I started to gain a bit of notoriety of my own, however, Sammy become a mite jealous. Poor lad. {12184} Mmmm... naw, not so much. It's a bit hard to pick a pocket when you have twenty suspicious eyes on you. Great with the lasses, though, I'll admit. {12185} We used to be when we were tots, sure, but the plain fact is Sammy's not such a good rogue. So clumsy and wobbly, it's a shame to call him a halfling sometimes. {12186} Sammy was content for awhile, but he'd get mad when folks always recognized me first. The guards would chase me down the street and he'd complain, "Why didn't they chase ME?" {12187} Oh, he tried to show me up as a thief. Not being very good, however, it only landed him in prison. In Calimshan, that means you're as good as hung. {12188} I busted him out the first time, but that only embarrassed him. No good deed goes unpunished, you know... so Sammy had to take action! {12189} Well, the truth is I didn't really mean to break him out. It was an accident... the kind that brings down half the prison and causes a mass escape. Happens all the time, trust me. {12190} So Sammy concocts this plan to have l'il Tomi thrown in prison... just like he'd been. He was going to steal the most fabulous gem in Calimshan and I was to take the blame for it! {12191} Ahhhh, Sammy. Maybe he still resented my stealing both his lady friends. Hmm... actually, I stole his wife, too. Naaaah, that was years and years before. {12192} I didn't say that Sammy was the smartest halfling on the block. In his mind, having me stuck in a Calimshite prison and ravaged daily by burly convict cell-mates was worth almost any price. {12193} Well, with my reputation, who wouldn't believe him? For one of Sammy's plans, it was right brilliant. He was such an angry, angry little halfling. {12194} Anyway, since Sammy wasn't so skilled, he had to get some help. Ended up leveraging himself to a rather nasty elf by the name of Reegar. {12195} Reegar was good... he was also the meanest rogue in Calimshan, and Sammy had to practically become his servant to get him to agree. Reegar was also a pretty good pal of mine, though Sammy didn't know that. {12196} Thing was, I'd already been planning to heist that jewel myself all along. When Reegar tipped me off to Sammy's plan, I laughed so hard I just about peed in my britches. {12197} I don't know why Sammy was so mad, really. He just seemed to lose it completely... all that shouting and turning red in the face, it was just so sad. {12198} After all, he'd only broken a couple of legs... he could still walk, even if it was with a limp. Could I be held completely to blame? {12199} At any rate, Sammy decided enough was enough. It was time to ruin his best pal, Tomi, once and for all. {12200} Of course I was! I mean... so what if I was the one who did the job he got arrested for? So what if I slept with his lady friend while he was in prison? We were buds! {12201} And what better way to become famous than to take down the notorious Tomi Undergallows! {12202} Sammy came up with a plan! Not the brightest plan, I suppose... he was never much of a planner. {12203} His last plan, in fact, was a heist that ended up with him being left naked and cold on a ship to Maztica. Well... all right, I did forget to go pick him up... but it was HIS plan. {12204} This plan would be different, however! Hee hee... or so he thought. I'll have to tell you about it sometime, m'. {12205} Right-o! I was telling you about Sammy's big plan to ruin ol' Tomi, wasn't I? Ahhhh, yes. {12206} Aye, well, he was a fellow to pity, at times. Once I remember I left Sammy in the Dark Bazaar by accident. He showed up three days later, pitch-white and devoid of hair. Ha ha! Those were the days... {12207} I did the only thing I could, of course. I made a plan of my own, and went ahead with the heist. {12208} Until the night of the heist, I didn't let on that I knew what Sammy was up to. He acted all innocent, of course... didn't say a word to me, even told me to get lost. {12209} It was quite a ruse, I tell you, but I saw through it all! He was no friend of mine, after all... he had become my arch-nemesis! {12210} Dumb? What's so dumb about it? Friendship! Betrayal! It has all the classic elements I promised! The fact that I was the victim in all this is beside the point. {12211} Wha-aat? Why would you think that? Well... there was that one time I told Rok the Crusher that Sammy stole his hammer, and not me, but Sammy forgave me after he healed, I swear! {12212} Exactly! Like a cunning serpent, he had hidden himself as my friend! Never would I have suspected simple Sammy, the childhood pal I had de-pantsed in front of the Molikai girl's choir! {12213} Still... I'd only wanted to teach Sammy a lesson. What happened to him the night of the heist was quite tragic. {12214} Aye, it's terrible. The one thing I truly regret in my life... {12215} Aye, laugh if you wish, m', but it's truly awful. The one thing I regret in my life... {12216} Aye, it's hard to hear. Terrible. The one thing I truly regret in my life... {12217} I shall have to tell you about it... sometime. *Sigh* Let's... let's just go on with your quest. I don't want to think about Sammy any longer. {12218} Aye... the night of the jewel heist, right? *Sigh* I suppose you've been a fine friend, m'. I can tell you about it. {12219} The gem we were after was no other than the fabled 'Star of Calimshan'. It's not the most valuable ruby in the land, but certainly one of the more notorious. {12220} According to legend, the pashas of Calimshan gifted it to their wives on their wedding night, and the stone glows from within... filled with the tears of their lost innocence. Or so the story goes. {12221} My daring plan... and Sammy's... was to pluck this stone from the depths of the royal palace, from the very chambers of the syl-pasha's wife, herself. {12222} The ruby's value is more in the fame one would get, m'. The syl-pasha would never rest until he captured whoever was responsible fro its theft. {12223} I wasn't actually sure. I was still getting used to the idea that Sammy had turned into my arch-nemesis for no reason at all. {12224} Oh, aye. What would be far worse, however, would be the syl-pasha's reaction. Taking it would be one thing... surviving long enough to enjoy it would be something else. {12225} At any rate, the night came. Sammy and Reegar stole into the palace ahead of me, with Sammy having no idea of my presence. Reegar left a trail that was quite easy to follow. {12226} I remember being impressed at the time that things were going so well... no guards alerted, no problems whatsoever. I thought maybe Sammy's foul luck had finally turned, for once. {12227} Well, of course Sammy tripped over a fold in the carpet and took a spill into a suit of armor. It fell over him into two others and the resulting clatter would have woken Nebuchadnezzar's dead brother-in-law. {12228} Poor Reegar turned white as a virgin's dainty bottom when he saw the horde of soldiers charging down the hall. He leapt out the window without first considering we were over the lion pit. Poor fella. {12229} The guards ran right past the pile of armor... didn't even think to look for a small halfling buried under there, lucky for Sammy. {12230} Oh, I suppose. It's not as bad as that time we tried to rob the merchant guild and I knocked over that vat of alchemist's fire and torched all of Sammy's body hair off. {12231} I am shocked and dismayed that you think that, m'. Did Sammy deserve that time I accidentally sold him into slavery to the Altooshans? No, of course not! {12232} Anyway... give ol' Sammy some credit for stubbornness, he climbed out from under that armor and still came for the ruby. Found me plucking it from its pedestal, in fact. {12233} He was surprised to see me, to say the least. I decided to give him a piece of my mind, as I recall. "Why, Sammy," I said, "why did you betray me? I've never done anything to you!" {12234} What do you mean? Oh, I admit... I made one or two mistakes in the past, but Sammy and I were pals! Not anymore, of course, now that Sammy'd turned traitor. {12235} I never got to hear his response. Oddly, he just turned all purple and his eyes bulged out and he spluttered a lot. Looked rather like some outraged kobold. {12236} The guards ran in just then and it was pandemonium. There was fighting and screaming and running... last I remember, I dived into the sea and woke up three days later on freighter bound for Tharsult. {12237} Want to hear the funny part? For all that Sammy was a terrible thief, he was a wonderful pickpocket. Stole the ruby off me, he did, and I had nothing to show for all that. {12238} Not sure, exactly. I'd heard he'd ended up on a slave ship and somehow got sold to one of the High Captains in Luskan. Poor sod. {12239} Me, I'd like to track down that ruby one of these days. The Star of Calimshan... ahhh, it'd still be worth it, to make me famous. {12240} Ha! There's not much more to it. One of these days, I'll find the Star of Calimshan. Maybe find out what happened to Sammy, too... I've decided to forgive him. {12241} Thanks, m'! You're quite a friend, yourself! Now let's get on with your quest, shall we? {12242} Ain't that the truth! It takes a special kind of man to have that much forgiveness in his heart. I think Sammy will be pleased. {12243} By Brandobaris's hairy feet! It is! Where in Faerun did you find that? {12244} Huh. So Sammy did make it up hereabouts, after all. Probably slaved away in some wizard's kitchen until he slipped into a vat of ale and drowned. Ah, well. {12245} Thanks for finding it, m'... it'll take up a nice spot on my mantle. If I had a mantle, that is. {12246} Wish I had something 'side from some pocket lint to pay ya back. All I can offer you is my thanks and friendship in return. {12247} You have a point there, m'. Now let's find your cultists and kick some zealot butt! {12248} You're a good , m'. Now let's find your cultists and kick some zealot butt! {12249} Ahhh, no worries, m'! We'll find your cultists, sure enough... Sammy can wait. {12250} Nahhh, this isn't the time, m'. We have cultists to find and cut into little cultist-sized bits, don't we? {12251} Funny you should ask that, m'. I was an urchin on the streets of Calimport, first an' foremost... and that's where I learned me street-smarts... but it wasn't always that way. {12252} In fact, when I was a tender young lad a kindly human wizard saw great promise in me and took me in. I was his apprentice, in fact, for quite some time. {12253} That's where I met my best friend Sammy, after all... he was another apprentice. I would have been a full wizard, myself, if things had worked out. {12254} You're making fun of me, now, aren't you, m'? Ha ha! It's true, though. When it came to books and studying, I may as well have been a Sahuagin in the desert. {12255} Well, you know... you can take the lad out of the street, but you can't take the street out of the lad. I wasn't much for books and studying and all. {12256} That wizard... what was his name? Halasahr? He saw something in me that I never saw. Said I would make a wizard whether I liked it or not. {12257} I thought I would make a wonderful thief if I could be invisible and fly around all the time... I just couldn't wait! Halasahr had all these pretty things in his tower, unfortunately. {12258} Now you sound just like him. Oh! And the beatings that man would apply! He wasn't the most patient sort himself, you know. {12259} Well, you may think so, but ol' Halasahr was quite the taskmaster. One line mispronounced and I'd be black and blue for days! He should have been a fighter with that arm. {12260} Of course I stole them! What kind of a rogue do you think I am? Got a good price on the streets, too, even Halasahr beat me black and blue by the time I returned. {12261} Once I swiped Halasahr's spellbook and sold that for a pretty price. Boy, was the old man furious! There was a storm brewing around his tower by the time I got back! {12262} Of course I had to lie and say that Sammy took the book. Hmmm... come to think of it, that's how Sammy got kicked out of his apprenticeship. {12263} Well, he wasn't much of a wizard... and ol' Sammy wasn't my friend back then, anyway. I made it up to him by becoming his pal later, once I stopped being an apprentice. {12264} Heh... the end of my apprenticeship is quite the story, itself. I should tell you that sometime, m', if you're interested. {12265} That would be later, though. Right now we got a city to save, right? {12266} Was I telling a story, m'? Oh, right... about the end of my apprenticeship with Halasahr. {12267} Well, wizards are a funny lot, you know. No self-respecting thief would go poking his nose into places where it's sure to get cut off, but wizards run like moths into bonfires. {12268} Halasahr was no different. He didn't want me to find out, of course, but I had a way of sneaking around his tower without him knowing... and I saw him summoning demons. {12269} Why does any wizard summon demons? Power, knowledge, succubus booty? Who can tell? Maybe he needed a chess partner. {12270} Sure. Big, red, bat wings, bad breath, infernal contract. Shoot, that was in the opening paragraph of 'the Apprentice Essentials'. I am from Calimshan, you know. {12271} I don't know about evil. We are talking about Calimshan, here. I knew of two noblemen alone who had a succubus doing their housecleaning. {12272} Anyway, this demon seemed harmless enough. Halasahr and it had some laughs, and it tickled the mage's belly until he was giggling like a schoolgirl. {12273} So after Halasahr dismissed it and left, I decided I would call up this demon and see just how much riches he could give me. It really didn't seem like such a big thing at the time. {12274} Sheesh, you make it sound like we got married and ran off to the Dales to live in bliss. I only summoned it once, m', gosh. {12275} Aren't they the ones that give you three wishes? After you rub their bellies or something? I never much paid attention to my studies, you know. {12276} Of course I did! I mean... the bottle was just sitting there, looking all lonely. If Halesahr was a responsible wizard he would have locked it away. So I wasn't at fault for anything I did. {12277} So I read a bit of the wizard's book and summon the demon, right? Well... the demon looks all surprised to see me and he just laughs and laughs and laughs. {12278} I ask him what's so damn funny, right? He says, "Why you, little one!" He has this big, booming voice... and all I can think is 'boy, I am gonna be SO rich!' {12279} Well, I shout at him and demand that he make me rich, right? And he laughs again. So I say he better make me powerful, then... figuring that's maybe just as good. {12280} So he laughs again! Finally he calms down and he says okay and gives me a magic wand. Says that will give me all the power I need... and 'poof!' he's gone. {12281} Boy, that wand got me into so much trouble... {12282} Hey! I can handle my magic perfectly well! Well... usually. Well, okay, nevermind. {12283} Why? It was all perfectly innocent. Who was I to look a gift horse in the mouth, after all? {12284} Heh... I'll have to tell you what the wand did sometime later, maybe. Let's just say Halasahr wasn't happy about it. {12285} Anyway... I'm sure we've more important things to do. Right, m'? {12286} Ahhhh, I guess there's no harm in it. It was such a big mess, though, m'. {12287} If you'll remember, the wee demon had given me a wand, aye? So after he left, I decided that it needed to be tested out. {12288} Aye, exactly. It was exhilirating, m'... the power at my disposal! I had my apprentice chores to do, and I decided the wand should do them for me! {12289} I animated a broom to do my bidding, and it began to clean the floors! I used the wand to make a bucket that never ran short of water! {12290} I made the tables walk, the cauldrons dance, the chairs four-step... it was marvelous! I waved my wand and everything came to life! {12291} Oh, you think so, do you? When was the last time you summoned up a big demon who gave you a gift, huh? Happens all the time, does it? {12292} Well, he wasn't around, naturally. Considering the source of the wand, I didn't exactly want to advertise it. {12293} Well... the broom was the first problem. It began cleaning more than the floors. It started sweeping the shelves, knocking Halasahr's components about, breaking things. I couldn't make it stop! {12294} In a panic, I hacked the broom apart with an axe... but then both halves became brooms! I kept hacking and hacking... and suddenly the room was filled with brooms! They were breaking everything! {12295} In my haste, I knocked over the bucket... and suddenly the tower began filling up with water! The table was attacking me... I couldn't do anything! The tower was being destroyed! Chaos! Chaos! Oh, the humanity! {12296} And then Halasahr came back... {12297} Well, no... he didn't try to kill me. The way he looked down at me, all disappointed and angry... I thought I'd pee my britches. {12298} No... no, he wasn't pleased. He looked down at me all mad and disappointed. He was so scary I thought I'd pee my britches. {12299} He snatched the wand from me and he broke it... and that made all the madness stop. Oh, and he yelled and yelled at me... he practically threw me out of the tower and told me never to come back. {12300} The bright news is, I hear Halasahr told some writer about it and the writer thought it was so amusing, he made a play! Think it will be a musical? {12301} You know, I do feel a bit bad about the whole thing. Not for me... I knew I was no wizard. I feel bad for Halasahr. He did treat me pretty good, all things considered. {12302} He had a bunch of rare components destroyed that night. Worst of all was these ashes... the ashes of a great warrior. They were for his longevity potion. {12303} I've always thought I should try to make it up to him one day... find him those ashes, maybe. Unless he's gone and died of old age. {12304} Well... I've been thinking about it. I'd really like to find those ashes sometime... the ashes of a warrior hero. I owe it to Halasahr, don't you think? {12305} Either way, I figure I'll stick by your side so long as you're on your quest. You found me the documents and the ruby... maybe we'll find the ashes, too. Maybe it's meant to be. {12306} Aye, who knows? Either way, I'm happy toodling along after you, m'. Lead on! {12307} Oh, keep your knickers on, already. I said I'd come along with ya, didn't I? Sheesh. Some people's children. {12308} But you never know, do you? Heck... maybe I could even track my old friend Sammy down one day. Think he'd be happy to see me? {12309} Well... now maybe they would, at that. Let me think. Aye... aye, I think that would serve for Halasahr's longevity potion just fine! {12310} Thank you, m'. Here... since you're such a friend, let me give you this. It's a powerful ring that I stole from Sammy way back. Maybe you could use it. {12311} Well... it's the only thing I stole off Sammy that was valuable enough for me to keep. The rest of the stuff I got rid of long time ago. That should be worth something. {12312} Aye, it's not a problem, m'... least I could do. It's the only thing I stole off Sammy that was valuable enough for me to keep. {12313} I'll send these ashes off to Halsahr as soon as I get the chance. Hmmm... I wonder if he'll still accept an apprentice at my age? {12314} Sure! Why not? With some magic at hand, I could be the greatest thief that Calimport has ever known! Again! Ha ha! {12315} Oh, why not? You don't think he'd still hold a grudge do you? I could learn from him and become the greatest thief Calimport has ever known! Again! Ha ha! {12316} Oh, don't you worry your little head about it, m'. I'm not leaving until your quest is good and done. {12317} Let's get under way, then, my friend! We'll find your Words of Power and put an end to evil... for even more adventure awaits us afterwards, I'm sure of it!! {12318} Maybe later, m'. Right now we've got stuff that needs doing, don't we? {12319} Specify the package to use for autolevelup via scripting {12320} Magic Pouch {12321} Lesser Magic Bag {12322} Greater Magic Bag {12323} Game Experience May Change During Online Play. {12324} Draw one card. {12325} Draw two cards. {12326} Draw three cards. {12327} Unable to save at this time, someone is in a cutscene. Wait until they are done, then try again. {12328} Generate Debug Information When Compiling Scripts {12329} View Inventory {12330} These tracks look to have been left by a humanoid creature. {12331} Tracks {12332} Defensive casting concentration check successful. {12333} None {12334} Sneak Attack, Blackguard (+1d6) {12335} Sneak Attack, Blackguard (+2d6) {12336} Sneak Attack, Blackguard (+3d6) {12337} The toolset has found a temporary working directory for a module. It appears that the toolset did not properly close the last edited module, but there is no module information file to recover. Would you like to delete the temporary working directory and continue? If you click 'Yes', the toolset will delete the directory. If you click 'No', you will have to manually recover any files you want to keep and delete or rename the directory yourself. {12338} The common Badger is a small but fierce mammal. Intensely protective of their territory, they make good companions for Druids. Often, the Badger will become enraged and simply throw itself into battle without a second thought. {12339} Badger Companion {12340} Large and strong, Brown Bears are feared by many. Never to be underestimated for the unwary can lose a head beneath the claws of one of these powerful animals. {12341} Brown Bear Companion {12342} The Dire Boar is a larger, more vicious version of their common cousins. Their thick hide and bone ridges allow them to wade into battle without much of being hurt. {12343} Dire Boar Companion {12344} The Dire Wolf is feared by many but loved by few. For a creature of their size and power, they are surprising nimble. {12345} Dire Wolf Companion {12346} With their keen senses and quick movements, Hawks are efficient hunters. Many have even been trained to disarm foes. {12347} Hawk Companion {12348} Black as a Chultan night and just as deadly, these sleek cats attack from the shadows, disappearing back into them once the hunt is through. {12349} Panther Companion {12350} Giant Spider Companion {12351} Wolves, always the pack hunter, will follow the Alpha male or female, be they Wolf, Human or Demi-Human. {12352} Wolf Companion {12353} Among the swiftest and most agile creatures in existence, Air Elementals are often summoned for use in great battles over vast stretches of open terrain. {12354} Air Elemental {12355} Even swifter and more agile than their lesser kin, these Air Elementals are among the oldest of their kind. {12356} Elder Air Elemental {12357} Greater Air Elemental {12358} Huge Air Elemental {12359} The spectral remains of people driven to madness and suicide, Allips crave only revenge against those who pushed them over the brink. {12360} Allip {12361} Intelligent, shapeshifting spiders with sorcerous powers, Aranea avoid physical combat, prefering to rely on their webs and spells instead. {12362} Aranea {12363} Azer {12364} Natives of the Plane of Fire, these surly, flame-clad dwarves are nevertheless honorable and able warriors once provoked. {12365} The common Badger is a small but fierce mammal. Its strong forelimbs are armed with long claws, used for both digging and self-defense. {12366} Badger {12367} Bandit {12368} Bandit Archer {12369} Bandit Rogue {12370} Bandit Cleric {12371} Bandit Mage {12372} Half-Orc Bandit {12373} Bandit Chief {12374} Bartender {12375} These winged, nocturnal rodents are rarely considered threatening in their own right, though traditional folklore does associate them with vampirism and the undead. {12376} Bat {12377} Battle Horrors are magically animated suits of empty armor. They have a greater array of magic powers than do their lesser kin, Helmed Horrors. {12378} Battle Horror {12379} Bred for use as spies and messengers in the Underdark, these former Intellect Devourers are virtually unkillable, though they no longer retain their psionic abilities. {12380} Battle Devourer {12381} A forest-dwelling omnivore, the common Black Bear is not aggressive by nature, though it can be very dangerous when protecting its cubs or food supply. {12382} Black Bear {12383} More aggressive and carnivorous than the smaller Black Bear, Brown Bears are commonly considered to be very bad-tempered and territorial. {12384} Brown Bear {12385} Dire Bears are larger, more vicious versions of their common cousins. They are often found in the company of powerful ranger or druids. {12386} Dire Bear {12387} Grizzly Bear {12388} Their thick, white fur a product of their northern climate, these graceful and powerful hunters are a rarity, even in their natural habitat. {12389} Polar Bear {12390} Beast of Xvim {12391} Hound of Xvim {12392} Begger, Female {12393} Beggar {12394} An intelligent, predatory canine with limited teleportation abilities, Blink Dogs hunt in packs, 'blinking' randomly until they surround their prey. {12395} Blink Dog {12396} Though not true carnivores, these wild swine are very bad-tempered and usually charge anyone who disturbs them, ripping at them with their tusks. {12397} Boar {12398} Dire Boars are larger, more vicious versions of their common cousins. They are often found in the company of powerful ranger or druids. {12399} Dire Boar {12400} With their gray, hairless flesh and empty white gaze, Bodaks are the undead remains of those who have been destroyed by the touch of evil. {12401} Bodak {12402} Called such for their ability to lob balls of digestive acid over considerable distances, these giant beetles feed primarily on carrion and offal. {12403} Bombardier Beetle {12404} Recognizable by its distinctive red markings, the predatory Fire Beetle prefers its meals to be cooked, even a little burnt... {12405} Fire Beetle {12406} These creatures are serious pests that greedily devour cultivated crops. Though not carnivorous, they'll still charge any perceived threat with their oversized, horn-like mandibles. {12407} Stag Beetle {12408} As their name suggests, Stink Beetles defend themselves by emitting a noxious gas intended to render their assailants unconscious. {12409} Stink Beetle {12410} The biggest and strongest of the goblinoids, Bugbears receive their name from their bear-like noses, strong upper body, and keen sense of smell. {12411} Bugbear {12412} Bugbear Hero {12413} Bugbear Shaman {12414} Leopard {12415} This flightless, domesticated bird is prized both for its tender meat and for the eggs it lays on an almost daily basis. {12416} Chicken {12417} These hound-headed angels are the resolute foot soldiers of the celestial army. They are often sent to defend the innocent and protect the weak. {12418} Hound Archon {12419} Hound Archon, Female {12420} Often mistaken for more malevolent Will-o-Wisps, Lantern Archons are actually celestial beings. They are very friendly and usually eager to give what assistance they can. {12421} Lantern Archon {12422} Commoner, Female {12423} Commoner, Male {12424} Convict {12425} A large and powerful wild cat, the Cougar makes it home in mountainous regions. It's often identified by its tawny, unmarked coat. {12426} Cougar {12427} Raised for both its hearty meat and nourishing milk, these large herbivores are a staple resident of rural barnyards. {12428} Cow {12429} The fabled 'Hunter-of-Men' is a sure-footed predator of the North. More than just a simple bobcat, however, it wields some magical properties as well. {12430} These bear-headed heavenly creatures are fiercely independent, acting as self-appointed bounty hunters with the sole aim of bringing in the unrighteous for judgment. {12431} Celestial Avenger {12432} This magic ammunition has a bonus to damage, but it doesn't bear the hallmarks of any specific maker. {12433} Cult Member {12434} Curst {12435} Curst Warrior {12436} Curst Rogue {12437} Curst Ranger {12438} Curst Monk {12439} Typically docile in nature, these wild, skittish herbivores gather in small groupings that scatter quickly when threatened. {12440} Deer {12441} White Stag {12442} With their flaming wings and skull-like countenance, these demons are among the greatest and most feared of their kind. {12443} Balor {12444} Bred by Mind-Flayers in the deepest Underdark, these 'four-legged brains' stalk intelligent prey, co-opting their bodies after devouring their brain. {12445} Intellect Devourer {12446} Dire Badgers are larger, more vicious versions of their common cousins. They are often found in the company of powerful ranger or druids. {12447} Dire Badger {12448} Dire Tiger {12449} Dire Wolves are larger, more vicious versions of their common cousins. They are often found in the company of powerful rangers or druids. {12450} Cowardly but cunning, these small, demonic humanoids are often bound to the will of sorcerers and wizards and made to do their bidding. {12451} Quasit {12452} With perfect builds and flawless skin, Succubi are the most comely of demons. They live to tempt mortal men into crimes of passion. {12453} Succubus {12454} Bony, vulture-like creatures, Vrocks are the foot soldiers of the Abyss. Notoriously vain, they prance about in battle, admiring their sharp claws and beaks. {12455} Vrock {12456} Easily domesticated and trained, the common Dog has been a popular guard, hunting servant, and travelling companion for ages. {12457} Dog {12458} The cursed, undead corruptions of once-upright paladins who fell from grace, Doom Knights are the scourge of all lands over which they hold dominion. {12459} Doom Knight {12460} Black Dragons are evil-tempered, cunning, and malevolent. Especially fond of coins, they often question their humanoid prey about stockpiles of gold before killing them. {12461} Adult Black Dragon {12462} Old Black Dragon {12463} Ancient Black Dragon {12464} Blue Dragons are vain and territorial. They prefer to hunt on cloudless days, when their blue scales allow them to blend with the open skies. {12465} Adult Blue Dragon {12466} Old Blue Dragon {12467} Ancient Blue Dragon {12468} Brass Dragons are talkative gossipmongers. They may have useful information, but usually share it only after long rambling and hinting for a gift. {12469} Adult Brass Dragon {12470} Old Brass Dragon {12471} Ancient Brass Dragon {12472} Bronze Dragons are inquisitive and enjoy polymorphing into animals to better observe adventurers. Fascinated by warfare, they'll eagerly join a just cause... for good pay. {12473} Adult Bronze Dragon {12474} Old Bronze Dragon {12475} Ancient Bronze Dragon {12476} Copper Dragons are incorrigible pranksters, joke tellers, and riddlers. Most are good-natured but also have a covetous, miserly streak. {12477} Adult Copper Dragon {12478} Old Copper Dragon {12479} Ancient Copper Dragon {12480} Gold Dragons are graceful, sinuous, and wise. They hate injustice and foul play, often embarking on self-appointed quests to promote good. {12481} Adult Gold Dragon {12482} Old Gold Dragon {12483} Ancient Gold Dragon {12484} Green Dragons are belligerent and prone to attacking without provocation. They make their lairs in old growth forests where they fly beneath the canopy. {12485} Adult Green Dragon {12486} Old Green Dragon {12487} Ancient Green Dragon {12488} Red Dragons are the most covetous of all Dragons. Exceptionally vain, they are forever seeking ways of making other creatures pay them tribute. {12489} Adult Red Dragon {12490} Old Red Dragon {12491} Ancient Red Dragon {12492} Silver Dragons are regal and statuesque. They cheerfully assist good creatures in genuine need, often taking human or elven form to maintain their anonymity. {12493} Adult Silver Dragon {12494} Old Silver Dragon {12495} Ancient Silver Dragon {12496} Among the smallest and least intelligent of Dragonkind, most White Dragons are simply animalistic predators with a predilection for gems and frozen meat. {12497} Adult White Dragon {12498} Old White Dragon {12499} Ancient White Dragon {12500} Drow Priestess {12501} Drow Militia {12502} Drow Mage {12503} Drow Assassin {12504} Dryads are exquisitely beautiful tree sprites found deep in secluded woodlands. They sometimes aid adventurers and can prove a source of useful information. {12505} Dryad {12506} Duergar {12507} Duergar Cleric {12508} Duergar Warrior {12509} Duergar Mage {12510} Duergar Rogue {12511} Dwarf Mercenary {12512} Earth Elementals are immensely strong and tough, capable of pounding almost anything into rubble. They are often summoned by armies laying siege to great cities. {12513} Earth Elemental {12514} Even stronger and tougher than their lesser kin, these Earth Elementals are among the oldest of their kind. {12515} Elder Earth Elemental {12516} Greater Earth Elemental {12517} Huge Earth Elemental {12518} Elf Mage {12519} Elf Mercenary {12520} Elf Ranger {12521} Although not very intelligent, Ettercaps are cunning predators. Like the monstrous spiders that they keep as pets, they are skilled hunters and trappers. {12522} Ettercap {12523} Ettins, or two-headed giants, are vicious and unpredictable hunters that stalk the night. Their two heads make them exceptionally sharp-eyed and alert. {12524} Ettin {12525} Girl {12526} Fenhounds serve as avenging spirits and guardians of the darkest moors and bogs. They draw their power from the mists of the places they protect. {12527} Fenhound {12528} Fire Elementals are fast and agile. The merest touch from their fiery bodies is sufficient to set many materials aflame. {12529} Fire Elemental {12530} Even faster and more agile than their lesser kin, these Fire Elementals are among the oldest of their kind. {12531} Elder Fire Elemental {12532} Greater Fire Elemental {12533} Huge Fire Elemental {12534} These winged, nocturnal rodents are quick, stealthy and very good at finding that that is hidden. They also seem to paralyse some with fear. {12535} Bat Familiar {12536} The fabled 'Hunter-of-Men', the Crag Cat is a sure-footed, intelligent, and tough predator. It is excellent at finding those that would hurt its master. {12537} Panther Familiar {12538} Pulled from the Elemental Planes, Mephits are cunning and swift opponents. These small creatures can be quite hard to kill and also quite deadly. {12539} Fire Mephit Familiar {12540} Hell Hounds are aggressive, fire-breathing canines brought to the Prime Material plane from the depths of the Abyss. Always a danger to be around, but they are loyal to their masters. {12541} Hell Hound Familiar {12542} Ice Mephit Familiar {12543} Small but insidious devils often bound to the service of sorcerers and wizards, Imps have a gleeful attraction to pranks, riddles, and bawdy jokes. {12544} Imp Familiar {12545} These good-natured fey resemble tiny elves with long, gossamer wings. Being so small and highly intelligent, they often make very good scouts or thieves. {12546} Pixie Familiar {12547} Ravens are not considered the most beautiful of birds, but they can be taught to be useful. Although, they do not need to be taught how to tease, that is bred in their blood. {12548} Raven Familiar {12549} Gargoyles are vicious predators that enjoy torturing weaker creatures. Their ability to perch indefinitely without moving causes adventurers to frequently mistake them for statues. {12550} Gargoyle {12551} More deadly and cunning than their lesser kin, the Ghoul, these undead carrion eaters have the added ability to paralyze their victims. {12552} Ghast {12553} These undead carrion eaters haunt the graveyards and battlefields that bore them, still bearing the rotting flesh they once wore in life. {12554} Ghoul {12555} Corrupt officials are often said to become Ghoul Lords in their unlife. Cunning and intelligent, they often maintain a retinue of undead servants. {12556} Ghoul Lord {12557} Brutal and ruthless, Fire Giants resemble huge, dark-skinned dwarves. Well-organized and militaristic, they are typically encountered as well-armed phalanxes or twinned patrols. {12558} Fire Giant {12559} Frost giants are justifiably feared as brutal and wantonly destructive raiders. They have the appearance of oversized, muscular humans with snow-white or ivory skin. {12560} Frost Giant {12561} Hunters and raiders with a selfish streak, Hill Giants seldom wash or repair their garments, preferring to add hides when their old ones wear out. {12562} Hill Giant {12563} These brutish cave dwellers live communally and some have a basic grasp of magic. Intensely protective of their kin, they are generally reluctant to trust outsiders. {12564} Mountain Giant {12565} While Goblins are often considered little more than a nuisance, an unchecked population can often balloon into a serious threat to normally civilized areas. {12566} Goblin Elite {12567} Goblin {12568} Goblin Shaman {12569} Created by demented wizards, Bone Golems are generally used to guard prized possessions. Their bodies are pieced together from various creatures, both humanoid and monster. {12570} Bone Golem {12571} Unable to speak or make any vocal noise, these kilned and crafted horrors walk and move with a slow, clumsy gait. {12572} Clay Golem {12573} While not true undead, these ghoulish constructs are crafted from collections of stolen human body parts, stitched together into single composite form. {12574} Flesh Golem {12575} Forged from solid iron, the crafting of these mighty juggernauts often requires the expertise and master craftwork of either dwarven blacksmiths or gnome artificers. {12576} Iron Golem {12577} Carved and etched with arcane symbols, Stone Golems are formidable opponents. Not only are they physically powerful, they are also very difficult to harm. {12578} Stone Golem {12579} Gray Render {12580} These good-natured fey resemble tiny elves with long, gossamer wings. They despise evil creatures, and will attack them relentlessly if the opportunity arises. {12581} Grig {12582} House Guard {12583} Gypsy, Female {12584} Gypsy, Male {12585} Gypsy Warrior {12586} Gypsy Rogue {12587} Gypsy Mage {12588} Gypsy Healer {12589} Gypsy Chief {12590} Half-Celestial {12591} Half-Celestial Warrior {12592} Half-Dragon Sorcerer {12593} Half-Dragon, Red {12594} Half-Dragon Cleric {12595} Half-Dragon, Silver {12596} Half-Fiend {12597} Half-Fiend Warrior {12598} Halfling {12599} Halfling Mercenary {12600} Hell Hounds are aggressive, fire-breathing canines brought to the Prime Material plane from the depths of the Abyss to serve their evil masters. {12601} Helmed Horrors are suits of empty armor imbued with magical life and purpose. They make tireless and extremely effective guardians, soldiers, and bounty hunters. {12602} Helmed Horror {12603} Boddyknock {12604} Glinckle {12605} Daelan {12606} Red Tiger {12607} Daelan {12608} Tomi {12609} Undergallows {12610} Grimgnaw {12611} Linu {12612} La'neral {12613} Sharwyn {12614} Prostitute {12615} Covered in a hard, chitinous exoskeleton, their forelimbs hooked and bladed, these vicious subterranean predators can be fearsome to behold. {12616} Hook Horror {12617} Human Mercenary {12618} Bloodsailor {12619} Innkeeper {12620} Creatures native to the Plane of Air, Invisible Stalkers are often summoned to the Prime Material to act as spies, assassins, and bounty hunters. {12621} Invisible Stalker {12622} With similar markings to the Leopard, the Jaguar is a common predator in densely forested regions where its natural camouflage allow for the greatest stealth. {12623} Jaguar {12624} Though it hunts in packs, the fearsome Krenshar behaves much like other great cats. It's skeletal face, however, can be extremely frightening to the unwary. {12625} Krenshar {12626} Kurth's Soldier {12627} Lich {12628} Driven by ambition, some powerful spellcasters attempt to cheat death itself. Those who succeed become Liches. Those who fail are cast into the Abyss. {12629} Lich {12630} Baelnorn {12631} Known as the King of the Great Cats, the Lion is large, fierce, and regal. A confident hunter, it attacks swiftly and with crushing force. {12632} Lion {12633} Luskan Guard {12634} Boy {12635} Chaotic and destructive, Mephits come in many shapes and have a wide range of abilities. Most are drawn from the various Elemental and Quasi-Elemental Planes. {12636} Air Mephit {12637} Dust Mephit {12638} Earth Mephit {12639} Magma Mephit {12640} Ooze Mephit {12641} Salt Mephit {12642} Steam Mephit {12643} Water Mephit {12644} Strong, fiercely territorial creatures, Minotaurs often lair in vast underground labyrinths where their keen memory gives them an advantage over their lost and confused prey. {12645} Minotaur Berserker {12646} Forged from wizard's steel and imbued with raging spirits, Minogons are dangerous foes indeed. Their savage cries have left many of their victims stunned. {12647} Minogon {12648} Minotaur {12649} Minotaur Shaman {12650} The animated corpses of unrepentant villains, Mohrgs are tortured by an all-consuming hatred of living things -- they long only to live again themselves. {12651} Mohrg {12652} Their time-shriveled features hidden beneath centuries-old funereal wrappings, these former kings and high priests, now undead, continue to stand guard over their places of rest. {12653} Their time-shriveled features hidden beneath centuries-old funereal wrappings, these once-heroic warriors and generals now wield their weapons against all who disturb their rest. {12654} Warrior Mummy {12655} Ritually preserved and animated corpses that maintain their timeless vigil over tombs and temple complexes, Mummies are an effective deterrent to would-be grave-robbers. {12656} Mummy {12657} Neverwintan Militia {12658} Nixie {12659} Noblewoman {12660} Nobleman {12661} Nymphs are nature's embodiment of physical beauty: They are so unbearably lovely that even a glimpse can blind or kill unwary onlookers. {12662} Nymph {12663} Ogres are ugly, greedy creatures who live by raiding and scavenging. They associate freely with Giants and Trolls, banding together to prey on the weak. {12664} Ogre {12665} Ogre Berserker {12666} Ogre Mage {12667} Primitive and savage, these reptilian humanoids can be very dangerous if provoked. They are fiercely territorial, banding together to protect the swamplands they inhabit. {12668} Lizardfolk Chieftain {12669} Lizardfolk Shaman {12670} Old Man {12671} Lizardfolk Warrior {12672} Old Woman {12673} Orcs are aggressive humanoids that raid, pillage, and battle other creatures. They have a hatred of elves and dwarves that goes back many generations. {12674} Orc {12675} Orc Champion {12676} Orc Shaman {12677} These heavy draft animals are prized possessions that not all farmers can afford. Oxen are well suited to pulling plows and milling grain. {12678} Ox {12679} Plague Victim, Female {12680} Plague Victim {12681} Humanoid tigers garbed in the clothes of nobility, Rakshasa use their considerable powers to maintain their decadent lifestyles at others' expense. {12682} Rakshasa {12683} Dock {12684} Falcons are majestic birds, often trained by adventurers to be loyal companions. Their superior eyesight and speed are their greatest assets. {12685} Falcon {12686} With their cold eyes and glossy black feathers, these airborne scavengers are often considered ill omens or harbingers of death. {12687} Revenant {12688} Shadows are creatures of living darkness, hating life and light with equal fervor. Their touch leaves the chill of nonexistence, making them very dangerous opponents. {12689} Shadow {12690} Dark and dangerous creatures from the dreaded lower planes, Shadow Fiends never hunger or thirst, attacking only to satisfy their desire to do evil. {12691} Shadow Fiend {12692} Created by spellcasters and controlled by means of a special amulet, Shield Guardians are predominantly defensive in combat, protecting their masters with unswerving loyalty. {12693} Shield Guardian {12694} Large, black hounds that prowl the night, these extra-planar creatures seek out any prey they can find. While not intelligent, they are cunning. {12695} Shadow Mastiff {12696} Shop Keeper {12697} The bones of the dead, animated by dark magic, Skeletons have no mind of their own. They are but an extension of their master's will. {12698} Skeleton Chieftain {12699} Returned to vigor by evil sorcerers, these undead Intellect Devourers are more resilient and have greater mental acuity than their still-living brethren. {12700} Skeletal Devourer {12701} Skeleton {12702} Skeleton Mage {12703} Skeleton Priest {12704} Skeleton Warrior {12705} Creatures of chaos, Blue Slaadi are bullies that value only strength and power. They are fearsome in battle and are more agile than they appear. {12706} Blue Slaad {12707} Creatures of chaos, Death Slaadi are the rulers of their frog-like kind. Aside from their considerable magical powers, they are also gifted fighters. {12708} Death Slaad {12709} Creatures of chaos, Gray Slaadi are the wizards of their frog-like kind. They enjoy crafting items of dire magic to further their own power. {12710} Gray Slaad {12711} Creatures of chaos, Green Slaadi are self-centered, arrogant louts. They lust after magical power and are often in pursuit of great artifacts. {12712} Green Slaad {12713} Creatures of chaos, Red Slaadi are the weakest of their kind. Most seek escape from the cruel treatment offered by their more powerful kin. {12714} Red Slaad {12715} Spectres are incorporeal undead often mistaken for Ghosts. They haunt the places where they died, retaining their sentience but now hating all living things. {12716} Spectre {12717} Though not true Dire creatures, these Spiders are nevertheless fearsome to behold and appear to act with more cunning than their more common cousins. {12718} Dire Spider {12719} Aggressive, nightmarish predators, Giant Spiders first trap their prey within their webs, then subdue them with poisonous venom. {12720} Giant Spider {12721} Aggressive predators that can 'phase' back and forth between the Material and Ethereal Planes, the attacks of these magical creatures can be very disconcerting. {12722} Phase Spider {12723} With their chitinous, seemingly metallic shell, Sword Spiders are hard to kill. More dangerous, however, are the sharpened, blade-like appendages that give them their name. {12724} Sword Spider {12725} Permeated with the stench of decay, these undead vermin are among the most dangerous of the arachnids. Steer well clear of their chill touch. {12726} Wraith Spider {12727} Stirge {12728} Summoned Greater Air Elemental {12729} Summoned Greater Earth Elemental {12730} Summoned Greater Fire Elemental {12731} Summoned Greater Water Elemental {12732} Summoned Elder Air Elemental {12733} Summoned Huge Air Elemental {12734} Summoned Dire Badger {12735} Summoned Balor {12736} Summoned Dire Bear {12737} Summoned Dire Boar {12738} Summoned Hound Archon {12739} Summoned Lantern Archon {12740} Summoned Celestial Avenger {12741} Summoned Dire Tiger {12742} Summoned Quasit {12743} Summoned Doom Knight {12744} Summoned Elder Earth Elemental {12745} Summoned Huge Earth Elemental {12746} Summoned Elder Fire Elemental {12747} Summoned Huge Fire Elemental {12748} Summoned Gargoyle {12749} Summoned Ghast {12750} Summoned Ghoul {12751} Summoned Helmed Horror {12752} Summoned Imp {12753} Summoned Lich {12754} Summoned Steam Mephit {12755} Summoned Minogon {12756} Summoned Greater Mummy {12757} Summoned Warrior Mummy {12758} Summoned Shadow Lord {12759} Summoned Shadow Mastiff {12760} Summoned Shadow {12761} Summoned Shadow Fiend {12762} Summoned Skeleton Chieftain {12763} Summoned Skeleton {12764} Summoned Skeleton Warrior {12765} Summoned Death Slaad {12766} Summoned Green Slaad {12767} Summoned Red Slaad {12768} Summoned Spectre {12769} Summoned Dire Spider {12770} Summoned Sword Spider {12771} Summoned Succubus {12772} Vampire {12773} Summoned Vampire {12774} Summoned Vrock {12775} Even more ferocious and powerful than their lesser kin, these Water Elementals are among the oldest of their kind. {12776} Summoned Elder Water Elemental {12777} Summoned Huge Water Elemental {12778} Summoned Wight {12779} Summoned Dire Wolf {12780} Summoned Wraith {12781} Summoned Zombie {12782} Summoned Tyrantfog Zombie {12783} Cave {12784} Tiefling {12785} Trolls are horrid carnivores, devouring everything from grubs to humanoids. Most creatures avoid these beasts, as they know no fear and attack unceasingly when hungry. {12786} Troll {12787} Troll Berserker {12788} Troll Shaman {12789} Subterranean monsters that look like a cross between a great ape and a beetle, Umber Hulks leave behind a wake of destruction wherever they go. {12790} Umber Hulk {12791} Uthgard Elk Tribesmen {12792} Uthgard Tiger Tribesmen {12793} Forever anchored to their coffins and the unholy earth of their graves, these nocturnal predators scheme constantly to fill the world with their foul progeny. {12794} Vampire Warrior {12795} Vampire Rogue {12796} Vampire Mage {12797} Vampire Priest {12798} Gaseous Form {12799} Waitress {12800} Elder Water Elemental {12801} Ferocious and powerful as a stormy sea, Water Elementals are incapable of venturing far from the body of water that gave them birth. {12802} Water Elemental {12803} Greater Water Elemental {12804} Huge Water Elemental {12805} In their hybrid form, Werecats are selfish and manipulative. They have been known to toy with and enslave their prey, often driving them to madness. {12806} Werecat {12807} In their hybrid form, Wererats are secretive and untrustworthy. They make excellent thieves and spies, however -- if you're willing to risk being double-crossed. {12808} Wererat {12809} The most common of the lycanthropes, Werewolves are also the most complex, socially. While some lead solitary existences, others form complicated ritual-bound societies. {12810} Werewolf {12811} These dark undead seek to destroy all life, filling graveyards with their victims and populating the world with their horrid progeny. {12812} Wight {12813} Evil creatures that feed on the powerful emotions associated with panic, horror, and death, Will-O'-Wisps delight in luring travelers into deadly peril. {12814} Will-O'-Wisp {12815} An icon of rugged individualism, yet renowned for its ability to hunt in packs, the noble Wolf is an animal of both mystique and power. {12816} Wolf {12817} Dangerous predators of the northern reaches, winter wolves pursue their prey relentlessly. Their breath is said to be cold enough to shatter stones. {12818} Winter Wolf {12819} Worgs are powerful wolves with an evil disposition and an uncanny intelligence. They are sometimes found with goblins, whom they serve as mounts and guardians. {12820} Worg {12821} Wraiths are incorporeal creatures born of evil and darkness. They despise all living things, as well as the light that nurtures them. {12822} Wraith {12823} Yuan-ti {12824} Yuan-Ti Sorcerer {12825} Yuan-Ti Priest {12826} Corpses reanimated through necromancy, Zombies are mindless undead that shamble about, trying to satiate the dull ache of hunger in their decaying gut. {12827} Zombie {12828} The remains of priests and worshipers of evil deities, the rotting corpses of these Zombies exude a sickening green fog. {12829} Tyrantfog Zombie {12830} Zombie Warrior {12831} D. Bellafonto {12832} Cincinnati {12833} Ungrak {12834} Blotwurst {12835} Leather Armor {12836} Studded Leather Armor {12837} Scale Mail {12838} Splint Mail {12839} Half Plate {12840} Hide Armor {12841} Padded Armor {12842} Breastplate {12843} Banded Mail {12844} Chain Shirt {12845} Many-Starred Cloak {12846} These masterfully crafted cloaks, stitched on both sides with glittering stars, are the guild emblem of the sorcerers and wizards of Neverwinter's fabled Cloaktower. Loyal to Lord Nasher, the Cloakwizards are vital to the city's defense and carry themselves with the appropriately cautious air that such a duty entails. {12847} Pot Helmet {12848} Spike Helmet {12849} Winged Helmet {12850} Horse Hair Helmet {12851} Stag Helmet {12852} Watchman's Helm {12853} It is unclear if these magic headpieces were created by clerics of Helm, god of guardians, or if they acquired their name by a more convenient circumstance. Whatever the case, they are highly prized by guards and sentries. All cast a visible glow of one sort or another, and many magically hone the wearer's senses. Needless to say, rogues have also taken to wearing them, proving the old proverb that 'what's good for the goose is good for the gander.' {12854} Thieves' Hood {12855} Bards and rogues alike are known to reminisce on "the glory days," and the stories of an ancient guild so magnificent it outfitted even its lowliest members with the most incredibly wondrous wares. Though there is little contained in historical documents to verify such a golden age, the occasional discovery of one of these Thieves' Hoods is enough to keep the tale in circulation. {12856} Shukenja Helm {12857} The Shukenja are a monastic order known for their subtlety and magic power. Though rank-and-file brothers fight with a staff and wear no armor, elite members of the order are known to wear Shukenja Helms into battle to augment their sorcerous abilities. Over the years these monks have spread through the Realms, and today many of their helms can be found in the hands of the order's allies and enemies. {12858} Thayvian Circlet {12859} Thayvian Circlets were created by the Red Wizards to help them fend off the aggressive Luskan Brotherhood. Though designed only to augment spellcasting abilities, they have the additional benefit of improving the wearer's hardiness, reflexes, and willpower. Since their introduction, the conflict between the two groups has been markedly restrained. {12860} Golden Circlet {12861} Creatures that attack the mind are the stuff of nightmares, so it is not surprising that items protecting against them might acquire some of their disrepute. Golden Circlets, for example, have been linked to a claim that when the drow first retreated underground they fed on intellect devourers, and that eating such a creature without wearing a circlet produced a mind flayer. This is all, of course, nothing more than superstitious tavern talk. {12862} Large Shield +1 {12863} This magic shield grants additional protection to its wearer, but it doesn't bear the hallmarks of any specific maker. {12864} Shield of the Holy {12865} These shields are first mentioned in ancient liturgies of Lathander, in which the Morninglord's champions bear radiant shields against an infestation of undead. The shields made their first appearance in modern times in dramatic fashion, appearing miraculously at the altars of several of the deity's temples in the Year of Smoldering Spells, 1020 DR. Since that time a number have been lost in battle, and not a few were stolen by foul creatures to prevent their use. {12866} Shield of the Sun {12867} Forged by clerics of the Mulhorandi sun god Horus-Re, these shields are constantly aglow with the golden fires of the sun. Depending on the skill and intent of the crafter, some Shields of the Sun carry more potent powers as well. {12868} Mirror Shield {12869} Often confused with the better-known Shield of Mirrors, which has been known to aid in the defeat of medusas and basilisks, Mirror Shields are most often seen on the arms of mage hunters. Aside from their silvered appearance, Mirror Shields are so named because they can reflect harmful spells cast against their wielder. {12870} Dragon Shield {12871} Evil dragons are fearful opponents, but luckily for the good races of the world every dragon carries the seeds of its own destruction. When a single dragon falls, its scales are turned into shields and armor sovereign against its own attacks. A gifted artificer can even combine scales from different dragon types to produce items that resist many forms of elemental attack. The famed Dragon Shields are of this sort, and are among the best equipment an ambitious dragonslayer can carry. {12872} Uthgardt Holy Shield {12873} The Uthgardt value strength above all, and these shields provide strength to spare. They also disdain fancy talk and fine words, and the shields do their best to make the wearer as barbaric as the wild men of the north. {12874} Large Shield +2 {12875} Large Shield +3 {12876} Small Shield +1 {12877} Protector {12878} This small shield proudly bears the mark of Luiren, homeland of the strongheart halflings. While few people think of halflings as possessing any real military tradition, the Luiren folk maintain well-organized militias led by the local clergy and supported with powerful divine magic. This shield likely belonged to an ordinary Luiren soldier who fell in defense of his homeland. {12879} Hearth Shield {12880} These famous shields, crafted by the dwarves of the Western Heartlands, are so called because they make even the fiercest blast of heat seem as comfortable and tolerable as a cozy hearth. {12881} Dwarven Mirth {12882} Among the dwarven people, the father of all bards was the Master Talesmith Simeron Steelhammer. Well-versed in his people's history and lore, he traveled extensively, spreading tales of their culture and achievements. Near the end of his long life, he returned one last time to his home in the Great Rift. From every lintel hung a version of this shield, commissioned by his clansmen to commemorate his homecoming. {12883} Shield of the Wisp Hunter {12884} Soggy Nurkel, legendary hero of the gnomes, is said to have lost himself while chasing swampland toads as a child. As the night fog settled in, will-o'-wisps lured him this way and that through the dark swamp. Outsmarting them, however, he wove a magic shield from the marsh reeds, crushing them with it as he sneaked up on them through the mists. Replicas are made every ten-year as part of the festivities celebrating his life. {12885} Mithral Shield {12886} This small shield is crafted from strips of mithral pounded so thin they are nearly transparent. Despite its light construction, it provides substantial protection to the wearer and renders him immune to spells that limit his movement. {12887} Small Shield +2 {12888} Small Shield +3 {12889} Tower Shield +1 {12890} Imaskari Shield {12891} Often mistaken for relics of the ancient Imaskari civilization, these massive shields were actually used against them by their enemies. While large and unwieldy, they offered substantial protection against the spells of the mighty wizards of Imaskar. Those still in use today continue to be a thorn in the side of spellcasters throughout Faerun. {12892} Shield of the Dragonslayer {12893} Like many items designed to defeat dragons, these shields can be traced to the year of the Dracorage (1018 DR). They were built with immensely strong materials and techniques, and rumors put a castle engineer in charge of their construction. There may be some truth in this rumor, since the shields resemble reinforced castle gates more than ordinary armor plates. {12894} Goblin Shield of Nulbish {12895} Nulbish, a half-orc ranger, became a champion of the northern orc clans during their fateful Goblin Wars. Despite his half-human heritage, they appreciated his ferocity in battle and the rousing speeches he gave from atop his piled victims. When Nulbish was killed by a member of his father's own clan, the orcs squabbled for months over who should bear his shield. Numerous forgeries were crafted during this time and the fragile orc alliance eventually splintered. {12896} Hastsezini's Shield {12897} A legendary mercenary of Riativin, Hastsezini urged the city's five competing wizards to pool their valuables in a single storehouse where he could stand guard over them all. Such was the respect and fear he commanded that all agreed and not a single theft was ever attempted on his watch. Hastsezini showed no interest in the riches he guarded, perhaps because each of the five wizards was content to pay him a full wage. {12898} Darksteel Tower Shield {12899} For a brief period in its history, Darksteel Tower was ruled by a vicious coven of surface-roaming drow. From shadowed alcoves, high priestesses stood guard over the tower by night and day, wrapping their sensitive skin in swaths of black cotton. When Harpers finally destroyed the nest, these huge and ominous shields were all that survived of Darksteel Tower. Neither the blades nor magic of the Harpers could dent them. {12900} Tower Shield +2 {12901} Tower Shield +3 {12902} Woodsman Outfit {12903} Performer's Outfit {12904} Noble Outfit {12905} Rogue's Tunic {12906} Wizard's Robe {12907} Veteran's Outfit {12908} Priest's Robe {12909} Sorcerer's Robe {12910} Urchin Rags {12911} Paladin's Tunic {12912} Gladiator's Outfit {12913} Conjurer's Robe {12914} Squire's Tunic {12915} Jester's Outfit {12916} Barbarian's Outfit {12917} Monk's Outfit {12918} Assassin's Garb {12919} Noble Guardsman Tunic {12920} Soldier's Tunic {12921} Illusionist's Robe {12922} Bard's Tunic {12923} Commoner's Outfit {12924} Vagabond Rags {12925} Commoner's Tunic {12926} Warrior's Tunic {12927} Necromancer's Robe {12928} Adept's Tunic {12929} Noble's Tunic {12930} Bloodsailor Uniform {12931} Beast of Xvim Properties {12932} Half-Celestial Properties {12933} Curst Properties {12934} Half-Fiend Properties {12935} Silver Half-Dragon Properties {12936} Red Half-Dragon Properties {12937} Lich Properties {12938} Mummy Properties {12939} Revenant Properties {12940} Vampire Properties {12941} Half-Dragon/Half-Fiend Bite {12942} Half-Dragon/Half-Fiend Claw {12943} Lich Claw {12944} Vampire Bite {12945} Leaven Bread Recipe {12946} Lantanese Ring +1 {12947} Prism Blossom Seed {12948} Lantanese Ring +3 {12949} Dragon Scale {12950} Prophyro's Ring +4 {12951} Boddyknock's Gem {12952} Brooch {12953} This is a simple brooch of iron. The designs hint that it may have been fashioned among the Uthgardt barbarian tribes of the North. {12954} Amulet of the Red Tiger Tribe +1 {12955} This simple amulet bears the symbol of a red tiger on its face and an Uthgardt tribal rune on the back. {12956} This fearsome weapon is remarkable only because of the distinctive notch missing from its blade. {12957} Great Axe {12958} Amulet of the Red Tiger Tribe +3 {12959} This simple amulet bears the symbol of a red tiger on its face and an Uthgardt tribal rune on the back. {12960} This ceremonial spear radiates a powerful dweomer of magic. It is adorned with beads and feathers in the style of the Uthgardt people, and the shaft is covered with colorfully ornate and decorative runes. {12961} Uthgardt Ceremonial Spear {12962} Amulet of the Uthgardt +4 {12963} The intertwined images of a lion, tiger, eagle and elk are emblazoned on the front of this amulet. On the reverse side are the unique tribal runes of the four largest Uthgardt tribes: the Black Lion, the Red Tiger, the Elk and the Golden Eagle. {12964} Daelan's Feather {12965} This feather token was given to you by the Uthgardt warrior Daelen Red Tiger to signify his allegiance to you and your cause. {12966} Official Document {12967} This document seems to be official; the wax stamped with what appears to be the official seal of Lord Nasher and the delicately-written script spelling out a friendly endorsement for one 'Hayden, Lord Freidling'. It appears to prove that Mr. Freidling worked as a coachman in Murann for the entire duration of the previous year... and so couldn't possibly have been present in the city of Calimport for an unmentioned crime. Several words are poorly spelled and the ink smudged badly in numerous spots... making the quality of this obvious forgery rather questionable. {12968} NW_HEN_GAL1RW {12969} The Star of Calimshan {12970} This small, oddly-shaped ruby appears to sparkle from within. Even for its size, it no doubt has considerable value. {12971} NW_HEN_GAL2RW {12972} The Ashes of Running Wolf {12973} This bronze urn is filled with ashes... obviously human remains... and decorated with Uthgardt runes that mark the deceased as a legendary warrior of his tribe. The urn itself is crudely made and has little intrinsic value. {12974} NW_HEN_GAL3RW {12975} NW_HEN_GALPERS {12976} Silver Ring {12977} Amulet of the Long Death +1 {12978} Corpse Hand {12979} Amulet of the Long Death +3 {12980} Dagger {12981} Amulet of the Silent Lord +4 {12982} Grimgnaw's Gem {12983} Silver Chalice of Moonbow {12984} This is a simple, yet elegant chalice. Supposedly the elven goddess Sehanine Moonbow gave this chalice to an elven cleric who had uncovered a drow conspiracy against the moon elves many years ago. {12985} Pendant of the Elf +1 {12986} Frustrated with non-elven adventurers who couldn't keep up with him on his underground adventures, the elven mage Liadon created a pendant that imbued the adventurer with low-light vision and increased his/her dexterity. When he finally retired, Liadon asked that the amulet be kept by elves and only given to trusted adventures who proved themselves to be true friends of the elven people. {12987} Journal of Synth La'neral {12988} This journal holds the personal thoughts of an elven archeologist named Synth La'neral. {12989} Pendant of the Elf +3 {12990} Volcanis Oak Seed {12991} This seed is a large and strangely shaped item. {12992} Pendant of the Elf +4 {12993} Linu's Token {12994} Celestial Elixir {12995} Belt of the Performer +1 {12996} Lock of Nymph's Hair {12997} Belt of the Performer +3 {12998} Tamorlyn's Song {12999} Belt of the Performer +5 {13000} Sharwyn's Contract {13001} History of the Creator Races {13002} In a time when the North was always warm and the seas of the world were deeper, empires of inhuman peoples dominated the lands of Toril. In the elven tradition, these were the days when the Iquar'Tel'Quessir, or creator races, tamed the wilds, built towering cities of stone and glass on the shores of the warm seas, spanned the wilderness with winding roads, and fought wars of extermination - such was their hatred toward each other. These were the Days of Thunder. First of these ancient creators was a saurian race that built an extensive if short-lived civilization. Its survivors eventually became the naga, lizardfolk, troglodytes, and similar creatures. Supreme among the creator races were the dragons, powerful enough to raid large cities of the other creator races with impunity. Dragons dominated the surface world, claiming vast areas of territory and battling each other for land, mates, and status. The great drakes only suffered setbacks when lesser races mastered magic, and they remain influential today despite the advances of such rabble. Developing in the later stages of the civilization of the saurians was a race of amphibious shapechangers that crept onto the land to build their proud cities. These creatures contributed to the downfall of the saurians, but they themselves eventually fell into barbarism under pressure from sahuagin, merfolk, and tritons. The survivors of this race are the locathah and tako in the sea, and doppelgangers on the land. Least known of the creator races are the sylvan people that populated the forests and other wooded areas, living in harmony with nature and leaving few traces. It is believed that their civilization fragmented after a great plague created by a draconic or demonic power. Their descendants are the sprites, korred, and other small woodfolk that populate secret parts of the Forgotten Realms today. The last of the creator races, and the one that spent the longest time in a primitive state, are the humans. Always adaptable and ingenious, when circumstances allowed for their rise to prominence, humans make advances with incredible speed and efficiency. Of the five creator races, only they truly have a civilization today. The dragons war with each other as individuals, and the other kinds have vanished from the world. {13003} Wars of the Creator Races {13004} In the ancient days, before the rise of the created races, great wars were fought by the creator races: the reptile creatures, the amphibians, and the avian peoples. Though most of these wars were fought against other races, many were fought between themselves as well, as they sought to gain dominance over one realm or another. Only a few tales from this time survive. One recounts a group of reptile creatures that betrayed their own kind for the sake of control over a powerful temple. The traitors used the trust of the simple townsfolk to infiltrate the temple area, and then used raw force to breech the temple's defenses, murdering the loyal guardians before seizing control of the site. Once in control of the temple, the city's rulers were caught and slain and the attackers seized the reigns of the whole city. Their efforts were for naught; within the year, the city was burned to the ground by an army of the avian peoples. {13005} The Doombringers {13006} The world was not always as it is now. There was a time before time, when the land was shaped by the will of the creator races. These were not gods, but the power and magic they wielded was greater than anything seen since. For ages they ruled unchallenged, but at the time of the great cooling a new threat emerged. The new races, the lesser beasts that would become you and I, had grown in confidence and power and began asserting themselves on the land. One of the creator races - their name is now lost to the wastes, and let it never be found or spoken again - turned its awesome power to conquest, and brought forth the great warrior machines. They were fearsome to behold, and there was no doubt to their intent; they were the Doombringers, and they would unleash devastating power upon the world. The young races should have been trampled underfoot, but fate intervened. The masters of the Doombringers had seen their empire pushed to the edges of the Realms, past the peaks of what would become the Spine of the World. They huddled in the lonely mountains, waiting for their old glory to return. But this race had upset the greater balance with their war machines, taking away the very life force of the earth around them. They did not heed the groaning of the stone until their great halls and vaults fell around them and closed them under the earth. Entombed, the Creators could not mind their Doombringers, now standing idle before the forces that would destroy them; the lesser races, the earliest of us but not yet us. They were as ants beneath the giants, but they slowly brought them down. It was victory, but it was only the inattention of the masters that allowed it. They would not stay buried. The threat would surely come again and all lived in fear... until the forgetting. Song and tale have passed the legends of the earliest times, but much has been lost of how we gained our foothold among giants. All we really know is that now we are the masters, the creators of things grand and beautiful, and whatever came before is gone. There are ants beneath our feet that we think nothing of... but it is best to remember that we were once as they, and above us were beings greater than we shall ever be. Let us be mindful, and not look away, lest our own Doombringers fall. {13007} The Sword Coast {13008} Between Waterdeep and the Spine of the World lies a wedge-shaped piece of land along the coast of the Sea of Swords, roughly seven hundred miles north to south and almost two hundred miles across at its widest. At the western tip of the Spine of the World is Icewind Dale, the northernmost settled land in this part of Faerûn. The Long Road stretching from Waterdeep to Mirabar defines the eastern extent of the Sword Coast North. The Sword Coast was the first part of the North to be inhabited by civilized people. Most of its area is covered in gently rolling grasslands, and herders and farmers found an easy living here. Sometimes the land touches the Sea of Swords in a pebble beach, but it more often meets the water in a series of sea caves, broken rock spits, and low cliffs marked by pillars of rock severed by the tireless waves. This terrain lends itself to smuggling, but it also forces ships that navigate close to the shore to be small and of shallow draft, and therefore they are vulnerable to the driving onshore storms that often pound the area. Wooded hills and forbidding mountains bound the region to the east, and beyond this barrier is the expanse of the Dessarin river system. Along the Sword Coast, the great trade towns of Leilon, Luskan, Neverwinter, Port Llast, and Waterdeep keep the area from descending into chaos. The central portion of the northern Sword Coast is underlain by several cavern systems; the Endless Caverns of the High Forest, the Underground River system of the High Moor (accessed from Dragonspear Castle far to the south), and the caverns under Mount Waterdeep that dwarves expanded into Undermountain. {13009} The City of Neverwinter {13010} The City of Skilled Hands is a beautiful, relaxed place. It is a walled city of over 20,000, mainly humans and half-elves. Craftsmen love the beauty of Neverwinter, and constantly try to outdo each other in striving for ever-increasing efficiency and beauty of design. Many Harpers dwell in Neverwinter, as do a few skilled dwarven craftspeople of note. Many good-aligned spellcasters also make Neverwinter their home, including the Many-Starred Cloak, a band of wizards who support Lord Nasher's rule with their spells and some say hold the real power in the city. The 'Cloak also produces blastglobes for the 400-strong city militia. Neverwintans tend to be quiet, mannered, literate, efficient, and hard-working folk. Deadlines and precision are important in all they do. They respect not only the property of others, but also whatever interests another person holds important for personal happiness. "Following one's weird" is a Neverwintan saying for odd or reckless behavior. Everyone native to this city understands the need to do such. All in all, Neverwinter is perhaps the most cosmopolitan city in Faerun, escaping Waterdeep's slums and grasping competitiveness, and Silverymoon's harsher climate and heavier need for defense against orcs and other evils. Cities in Amn and Calimshan commonly claim to be more civilized, but merchants who trade there all say that Neverwinter truly is civilized, unlike some showier rivals who, as the sage Mellomir once put it, "have achieved decadence without the need for passing through civilization first." Neverwinter is divided into several sections, called districts. They are the City Core, the Blacklake, the Docks, the Peninsula, and the Beggar's Nest. The City Core is the focal point of commerce, and houses Castle Never, the seat of government, and the Hall of Justice, a temple of Tyr. The Blacklake district is home to the nobility, while the Beggar's Nest is populated by many of Neverwinter's less wealthy citizens. The Peninsula is constructed around a prison complex, and the Docks district is home to one of the most extensive harbors of the Sword Coast. {13011} The Neverwinter Wood {13012} This hefty tome attempts a complete history of the Neverwinter Wood, but the crux of what is known is summed up in the following passage: While many a tale has suggested that there are dark forces that call the wood their home, there is yet no definite answer as to what truly hides within. Many a glade has a guardian force watching over it, but never one so malevolent as is supposedly in residence there. These woods have never been logged by men, for they are feared and shunned by locals, and even orc hordes alter their course around and never through, though usually only after suffering a goodly number of stubborn casualties. {13013} The City of Luskan {13014} The City of Sails is a dangerous place, a port city filled with pirates and bloodthirsty thugs. It straddles the mouth of the icy river Mirar and stands as the gateway to the mineral wealth of Mirabar. Luskan is ostensibly ruled by five high captains: Taerl, Baram, Kurth, Suljack, and Rethnor. However, it is suspected that the real power in Luskan is wielded by the Arcane brotherhood from their island tower. The seafaring merchants of Luskan have always been fierce, proud, and warlike. Over their long history they have feuded with the inland city of Mirabar, the coastal city of Neverwinter, and the island realm of Ruathym. Even today they sponsor pirates who prey on ships and ports up and down the Sword Coast. They also trade with Amn, Calimshan, and many other towns that prefer not to be associated with them, but will meet them on the neutral ground of offshore Mintarn. The Mirar River divides the city into two major parts. The northern section is a walled enclave, consisting almost entirely of warehouses. The southern half of the city is much older. Outlying walled caravan compounds surround this heavily fortified section of the city. There are three bridges that connect the two halves of the city. They are the Harbor Cross, Dalath's Span, and the Upstream Span. Five major island crowd the mouth of the Mirar, and the three closest to the south bank are developed. The major areas within Luskan are the Captains' Close, the Harbor District, the Mirabar District, the Reach, and the Spans. {13015} The Trade of Blades {13016} Penned by Augustavus Cale, founder of the notorious Trade of Blades guild and freehouse, this book appears to be a rather lengthy self-published rant on why the city guards of Neverwinter should not be wasting time trying to moderate the activities of mercenaries. His "argument" appears to be thinly veiled extortion, implying untold mayhem if the needs of these sellswords are not accommodated. Excerpt: Much has been made of the threat to our lands and homes posed by men and women of the sword, those that walk the roads with no ties to lord or lady. Many have argued that allowing these creatures to maintain quarters in Neverwinter is to invite trouble. I would say that to turn them away would bring double or triple hardship down upon the surrounding settlements. If you deny the mercenary his living, what recourse will he or she have but to turn to banditry? Would it not make sense to allow the Trade of Blades to welcome them, thus imparting a sense of kinship with the city? Does it need to be said that having them here for our hire is far better than turning them away and into the arms of our enemies? It is in the best interests of Neverwinter that not only is the mercenary tolerated, but welcomed. {13017} The Ghost of Conyberry {13018} This haunted grove is the chief landmark in the Conyberry area. The ghost of Neverwinter Wood is actually a banshee, known as Agatha. This name is almost certainly a corruption of the elven surname Auglathla, which means "Winterbreeze" in one of the older elven dialects. She lairs in a grove in Neverwinter Wood, northwest of Conyberry. Her haunt is at the end of a path whose entrance is marked by a strand of birch trees. At one time Agatha's lair was guarded by a magic mirror spell. This was set up to hide her real location, and give her time to hurl spells at intruders. The heroes Drizzt Do'Urden and Wulfgar son of Beornegar shattered these defenses. The two adventurers then stole her treasure. The banshee had amassed her treasure hoard by thieving in the night, slaying travelers, and pillaging old tombs and ruins. Since her wealth was stolen, she has taken to looting the Dessarin again, trying to rebuild her riches. She also seeks revenge for the theft, and so considers any adventurers fitting recipients of death. Agatha's lair has new defenses now. Her spells enable her to charm the people of Conyberry into digging pitfall traps along the path to her lair. These servants have also been seen guarding her haunt. Other than this, Agatha does not bother the folk of Conyberry. Rather, she views them as allies. Agatha often uses her spells to bring them beasts for food in the worst winter weather. She also slaughters orcs and brigands who venture too near to the village. Folk in Conyberry regard Agatha almost affectionately as their guardian and friend. They often talk about her, and speculate on what she's up to. {13019} The Dessarin River {13020} Long ago, before there were roads anywhere north of Tethyr, the Dessarin was known as the Road to the North. The river reaches up past Waterdeep to the Evermoors, and into the eastern end of the Spine of the World. When humankind first explored the North, they chose the surprisingly fertile Dessarin delta for their first settlements. To this date, more humans live in the long, broad valley of the Dessarin than in any other part of the Savage Frontier. The farms and ranches of the delta feed the remote mining settlements of the North, and fall prey to the orc hordes that sweep down the Dessarin every decade or so. This great river carves the rough hills of the central North into a broad, gentle valley. It is the principal route for trade and commerce in the region, linking Waterdeep near its mouth with Yartar and Silverymoon hundreds of miles upstream. Minstrels sometimes describe the Dessarin as a sword thrusting up into the heart of the North. In fact, the river itself was once known as the Sword. This is important knowledge to those puzzling out Netherese and other ancient writings, trying to locate important sites or priceless treasure. {13021} The Rival Orc Tribes & their Great Battles {13022} One portal opened by Mulhorand's rebellious wizards led to a world populated by savage orcs. These orcs used the portal to invade Faerûn, overrunning many northern settlements and slaying thousands. The manifestations of the god-kings of both Mulhorand and Unther battled the orcs, and the orcs retaliated by summoning divine avatars of their own deities. During these conflicts, known as the Orcgate Wars, the orc god Gruumsh slew the Mulhorandi sun god Re, the first known deicide in the Realms. Many of the Untheric deities were slain as well. The human deities eventually prevailed and the orcs were slain or driven northward. The deities Set and Osiris battled to succeed Re, and Set murdered his rival. Horus absorbed the divine power of Re and became Horus-Re, defeated Set, and cast the evil god into the desert. Isis resurrected Osiris. All of the Mulhorandi pantheon but Set united in support of Horus-Re. The two old nations paused to rebuild their power and lick their wounds. During this time the empires of Raumathar and Narfell rose in the battlefield territories to the north. In Unther, their chief god Enlil abdicated in favor of his son Gilgeam and vanished, and Ishtar, the only other surviving Untheric deity, gave the power of her manifestation to Isis and vanished as well. Gilgeam began his 2,000-year decline into despotic tyranny as the ruler of Unther. {13023} The Ruins of Illusk {13024} The remnants of the ancient city of Illusk stand on the southern shore of the Mirar, in the lee of Closeguard Island. All that remains of this once-proud city are a few shattered towers and toppled statues choked with creepers and thick brush. These ruins are bounded to the north by Luskan's busy market and to the south by the city's noisy slums, and bisected by the Darkwalk, the street that leads to the Dark Arch. The Darkwalk is named for the haunted reputation that clings to the ruins of Illusk. Fear of the magical traps and guardian monsters, as well as the sleepless undead, has kept most of the tombs and treasure undisturbed. Still, a few enterprising rogues have escaped the ruins with spellbooks, scrolls, magic armor, and rich caches of gems and coins. The dead far outnumber these lucky few though, and Luskanites have a saying: "Only the most desperate try to rob the dead of Illusk." Luskanites rarely brave the overgrown northern ruins, even in the full light of day. There are persistent rumors of slave traders kidnapping folk and taking them below (a fate often threatened for unruly children by Luskanite mothers). No known maps of the underground chambers and passages exist, and no Luskanite will admit to knowing their ways. {13025} Famous Citizens of the Sword Coast {13026} The Sword Coast North is home to some of the most noteworthy personalities of the Realms. Many won their fame with deeds of great honor, but others are known for the depths of their depravity and wickedness. The officers of Neverwinter fall into the first camp. Lord Nasher Alagondar, Lady Aribeth de Tylmarande, Watchknight Desther Indelayne, and Abbot Fenthick Moss are celebrated for their kindness and wisdom, and each of these heroes has taken the safety of Neverwinter as his or her sacred duty On the more sinister side, the five High Captains of Luskan are some of the most cruel and ruthless warriors in the region. High Captains Taerl, Baram, Kurth, Suljack, and Rethnor are each vicious combatants, and together they enforce their will with merciless efficiency. The most powerful and feared spellcasters on the Sword Coast are members of the Arcane Brotherhood of Luskan. Among their number are Jaluth Alaerth, Ornar of the Claw, and Deltagar Zelhund. Little is known of the Brotherhood's actual role in governing Luskan and the surrounding areas, and the members themselves are loath to discuss their activities. The untamed lands outside the cities hold countless other instances of fame and infamy alike. King Obould Many-Arrows, for instance, reigns over his orc tribes with an iron fist while such well-known rakes and ne'er-do-wells as Elaith 'The Serpent' Craulnober move constantly from hamlet to hamlet to avoid detection. {13027} Helm's Hold {13028} Less than a day's travel southeast of Neverwinter is Helm's Hold, a fortified monastery dedicated to the God of Guardians. It was founded around the middle 1340s DR (Dale Reckoning) by Dumal Erard, a retired member of the Company of Crazed Venturers of Waterdeep. It has grown to a watchful community of over 700 faithful. The people here grow their own crops, herd their own cattle, dig deep wells for their own water, and patrol the area with vigilance. They will give shelter to any travelers beset or weakened by brigands or monsters. {13029} Luskan's Arcane Brotherhood {13030} The dangers of Illusk pale in comparison to the Host Tower of the Arcane - the home of the Arcane Brotherhood. This magically created stone structure is built to resemble a giant tree or an open human hand. It rises into a central spire surrounded by four spires at the points of the compass. All are of equal height, and each bristles with many lesser spires, balconies, and branching turrets. The Arcane Brotherhood is a mercantile company and spellcaster's guild. It maintains several safe houses in Luskan and in other cities of the North, and at least one fortress somewhere in the mountains north and east of Luskan. The Host Tower, however, is the seat of its strength. Hard information on the upper echelons of the Arcane Brotherhood is very difficult to come by. It is clear, though, that some of the senior wizards have recently been destroyed or trapped in forms from which they can't escape, communicate, or work magic. Some have been moved behind the scenes, and some have left the Brotherhood to pursue their own aims - lichdom, mastery in other lands or planes of existence, and so on. Even still, it should be noted that current activities of the Zhentarim, the Cult of the Dragon, and the Red Wizards of Thay reveal that they haven't managed to place agents or even spies in any positions of importance within the Brotherhood. The Brotherhood has been known to change with menacing rapidity, as its internal feuds tend to be deadly. Travelers are advised to avoid even coming to the attention of this evil, manipulative group. {13031} Uthgardt Barbarians {13032} The Uthgardt are a race of black-haired and blue-eyed humans who are descendants of the Northmen, Netherese, and a few savage tribes. The Uthgardt are presently divided into scattered tribes, each named after the beast totems which Uthgar conquered - Black Lion, Thunderbeast, Red Tiger, Blue Bear, Great Worm, Sky Pony, Tree Ghost, Black Raven, Griffon, and Gray Wolf. Although civilization has come north in waves throughout history, much of Uthgardt land is wild and untamed. Their lands extend north into the mountains of the Spine of the World, south to Stone Bridge, east to Cold Wood, and west to Neverwinter Wood. Although some tribes have embraced agriculture and fixed habitations, the Uthgardt have few stable villages. Most tribes wander the wilderness in small clans or family groups and live within a few weeks' travel of their ancestor's mounds. Tradition is the centerpiece of Uthgardt life, and this blind devotion to their heritage keeps them savage and primitive. Strength is everything to the Uthgardt, and civilization is a weakness that cannot be tolerated. Among the Uthgardt, men are warriors and hunters - women tend to gathering and family needs. They have no written language and no art beyond geometric carvings and clothing decoration. Their religion and philosophy focus on war, plunder, and survival. Their superstitious nature extends to a deep distrust of magic - particularly arcane magic. The Uthgardt have little to do with city folk, other than as prey, though some tribes have made "civilized" alliances. Both lone travelers and large caravans are considered ripe fruit for plunder. Though they attack civilized folk and frequently fight amongst themselves, they're quick to unite - even with non-Uthgardt - against their ancestral enemy: the orcs. {13033} The Origin of Magic {13034} Long ago, magic was more raw and potent than it is today. The great civilizations of the creator races were based on endless experimentation with these energies, and during their long rules they created many new forms of life. The cruel and decadent creator races chose to release their monstrous mistakes rather than destroy them. Most died in the jungles, yet many lived and - as thought awakened in them - they hid from their creators. When the end came at last, it was they - not the old races - who seized control of Faerûn. And so it was that the first of the elves, the dragons, the goblin races, and an endless list of creatures of a new age took possession of their heritage. Their creators - the ancestors of the lizardfolk, bullywugs, and aarakocra - declined into savage barbarism, never to rise again. Sages speculate about the "overnight" destruction of the creator races. There are wildly diverging theories, but all agree that a rapid climate change occurred, creating a world unsuitable to them. Many believe the change resulted from a cataclysm the races unleashed upon themselves. Proponents of this theory point to the Star Mounts in the High Forest, whose origins are most likely magical and otherworldly. The elves believe that around this time the greater and lesser powers manifested themselves, aiding the new races and confounding the survivors of the creator races. There was civilization in the North during this time period, yet little more than tantalizingly vague myths survive. {13035} Return of the Beast {13036} At first glance, this ragged tome appears to detail the ancient history of the Sword Coast. Closer inspection reveals the words "Return of the Beast" scrawled across the original title in an almost childlike hand. Whole sections of the book are crossed out and replaced by an indecipherable code, and weird sketches fill the margins. At one point the unnamed second author breaks into near-coherence, though the entry is obscured by some sort of fluid or slime: "... a slow change. After ages of waiting the BEAST that ruled the land returns to take back their world [from the] upstarts. The BEAST will make slaves of the five crowns, and put whole races to the lash: the elves, the dwarves, and the kingdoms of men will all fall as one..." {13037} Wind by the Fireside {13038} "Wind by the Fireside" is a poem that has changed much over the ages - that much is clear to those who have studied it - but it is not known how much it has been altered, or why the alterations have taken place. Many scholars assume that these changes are representative of the natural evolution of language, as well as modern innovations of style. Little is known about the actual history of the poem, though some believe it to have some bearing upon the creator races of Faerûn. Others have speculated that it may have been written as an ode by a follower of some ancient religion. The popular version sung in Neverwinter is noted as the following, though other regions have variations in theme. So as you shiver in the cold and the dark, Look into the fire and see in its spark - My eye Watching over you. As you walk in the wind's whistling claws. Listen past the howling of the wolf's jaws. My song Comes to you. And when you're lost in trackless snow, Look up high where the eagles go. My star Shines for you. In deep, dark mine or on crumbling peak, Hear the words of love I speak. My thoughts Are with you. You are not forsaken You are not forgotten. The North cannot swallow you. The snows cannot bury you. I will come for you. Faerûn will grow warmer, And the gods will smile But oh, my love, guard yourself well - All this may not happen for a long, long while. {13039} Religions of the Sword Coast {13040} The deities of Faerûn take an active interest in their world, channeling power through their clerics and other worshipers and sometimes intervening directly in the affairs of mortals. At the same time, they have their own plots, conflicts, intrigues, and alliances with other deities, powerful mortals, and outsiders such as elemental lords and demons. In their pettiness the deities of the Realms appear almost mortal, and some were once mortals who won the divine spark through great heroism. Worship is the lifeblood of the gods, and a deity can actually die if his believers lose faith. To keep their worship strong, the gods work through their clerics to recruit new worshipers and keep the flames of faith alive. In return, their clerics are rewarded with spells and other manifestations of the divine will. Many of the deities of Faerûn are specific to a certain race, such as Corellon Larethian (elves) and Moradin (dwarves) or a profession, such as Cyric (thieves) and Mystra (spellcasters). Others hold sway over aspects of nature, such as Umberlee (storms). Some deities are more central to certain locations, such as Helm's Hold, though it is fairly common to see more than one deity honored in larger towns, such as Neverwinter's devotion to Tyr and Helm, or Luskan's worship of Auril, Umberlee, and Tempus. {13041} The Northern Four Adventuring Troupe {13042} The Northern Four is the name of a band of adventurers that have each gone on to become key citizens of the Sword Coast. Led by Nasher Alagondar, who became Lord of Neverwinter, the group also consisted of Dumal Erard, who went on to found and watch over Helm's Hold, Ophala Cheldarstorn, matron of the Moonstone Mask who was thought to be an important figure among the mages of the Many-Starred Cloak, and Kurth, who has become a High Captain of Luskan. The band adventured together successfully for many years, and spawned many tales in their adventures around the region. One popular tale depicts the successful rescue of the Black Raven Tribe from a foul white dragon. As a symbol of gratitude from the tribe, Nasher was gifted with the noted Neverwintan Morregence as a "debt-child." The success of the troupe eventually came to an end with a leadership struggle between Nasher and Kurth. Ophala was torn between her love for Kurth and her loyalty to Nasher, but after Kurth left, Ophala settled in Neverwinter, unwilling to compromise her hatred for Luskan and its Arcane Brotherhood; many assume that she still bears resentment against Nasher for the way things turned out. Regardless, Nasher and Erard have remained close, and Ophala still serves her Lord loyally. The same cannot be said of Kurth, who has joined forces with an army that would love nothing more than to see Neverwinter destroyed. {13043} Port Llast {13044} This village of 700 is found on the High Road between Luskan and Neverwinter, and sides with the latter in the feud between the two cities. Fifty men-at-arms from the City of Skilled Hands, bolstered by 30 of the Lords' Alliance troops, aid the local militia in guarding the town from brigand raids and the harassment of Luskan. The Lords' Alliance troops are mainly from Elturel and Baldur's Gate, so that a Luskan attack would risk war with two economically powerful cities. Port Llast is a city of skilled stonecutters and has a fine harbor. The stonecutters work at quarries on the coastal headlands just south of the village. Other than harborage and stonecutting, there is little else to recommend it to the traveler today, for it is a tense, suspicious place, always expecting treachery or attack from Luskan. Today Port Llast is ruled by the soldier Kendrack, who recently replaced Haeromos Dothwintyl as First Captain. Haeromos was killed during the battle to protect Port Llast from a Sahuagin invasion. In the distant past, when Luskan was held by orcs and duergar, Port Llast was a thriving city. It was the last port in human hands as one sailed north (hence the name). In those days, it was home to 14,000 miners and explorers eager to find gold, gems, and all the rest of the fabled mineral wealth of the North. The city was eventually smashed by orc raids, and the shattered remnants of the old walls still ring it, though much stone has been used to repair local homes or has been taken away and sold. Port Llast's outer reaches are overgrown by scrub forest or are used as gardens or graveyards. {13045} Uthgar's Legacy {13046} Uthgar is the legendary founder and namesake of the Uthgardt barbarians of the Savage Frontier. Some of their legends claim that he is the son of Beorunna, and others that he is descended from Tempus. All the legends agree that Uthgar was a proud, strong warrior who lived three times a normal human life. He ascended to watch over the Uthgardt for all eternity after taking fatal wounds in a one-on-one battle with a frost giant named Gurt. Uthgar mastered all the primeval beast spirits in individual combat, passing down the divine gifts he gained from that mastery to his people, the Uthgardt, at his death. The Uthgardt tribes all follow a beast totem, representing one of the beasts that Uthgar bested. Historical evidence suggests that Uthgar was probably a Ruathym Northman named Uther Gardolfsson. Uther led a long raiding career - including looting fabled Illuskan - before founding his barbarian dynasty. No one denies that Uthgar or Uther did indeed ascend to divinity on his deathbed, sponsored by the god of war, who admired his fighting spirit. {13047} The Imps' Prison {13048} Popular legends tell of sylvan creatures luring men within trees, where exists entire kingdoms, known as the faerie realms. A less-popular legend tells of a similarly mischievous group of imps. According to the tale, these imps lure people into their realms by taunting them with something that they may desire, such as wealth or pleasure. Once the person follows, entranced by the whisperings of the imps, he finds himself within a twisted abyss, bereft of hope or the possibility of escape. {13049} The Time of Troubles {13050} When Ao cast out the gods from heaven, their avatars walked the earth, interacted with mortals (some more ruthlessly than others), and scrambled to find a way to return to their homes. Known as the Time of Troubles, the Godswar, or the Avatar Crisis, this period in the history of Faerûn is the most chaotic in recent memory. Sudden mortality wreaked havoc on the deities. Mystra was destroyed and her essence merged with the land, causing magic to function erratically and creating many areas of wild and dead magic. Gond the Wonderbringer fell to earth as a gnome on the shores of Lantan. Grateful for the sanctuary offered by the city, he taught its citizens the secrets of smoke-powder. Tymora appeared at her temple in Arabel and it is thought that her presence there spared the city from destruction. Ibrandul, god of caverns, was slain by Shar and his portfolio stolen. Helm retained his divine power and was commanded by Ao to guard the path back to the outer planes. Due to his success in this endeavor, blame for much of the Godswar's destruction is laid at his feet. Malar battled Nobanion and was hunted by Gwaeron Windstrom. Shaundakul battled and destroyed the avatar of a minor orc deity. Sharess took the form of the favorite concubine of the pasha of Calimport and was liberated from the growing influence of Shar by Sune. The Red Knight appeared in Tethyr, helping that nation defeat monsters raiding from the Wealdath. Hoar slew Ramman, Untheric god of war, but lost his foe's portfolio to Anhur. Clangeddin Silverbeard battled Labelas Enoreth over a misunderstanding. Waukeen vanished and custody of her portfolio was claimed by her ally Lliira. The avatar of the godling Iyachtu Xvim, half-demon offspring of Bane, was imprisoned under Zhentil Keep. Gilgeam, the god-king of Unther, was slain by his rival Tiamat, ending his two-millennia rule of that nation. Bhaal, the god of murder, was greatly weakened at the time of the Godswar and existed only as a murderous force that could possess living beings. When Bane challenged Torm, the Black Lord slew all of the assassins in Faerûn and absorbed their essence, further weakening Bhaal. Forging an alliance with Myrkul, Bhaal kidnapped the mortal Midnight and discovered one of the tablets of fate. But at the Boaraskyr Bridge Bhaal was killed by the mortal Cyric with the sword Godsbane (the avatar of Mask). Cyric absorbed some of Bhaal's power, while the rest went into the Winding Water, poisoning it. Leira, goddess of deception and illusions, was slain by Cyric with Godsbane and her portfolio absorbed by him. Cyric later broke Godsbane, greatly weakening Mask. Bane was destroyed by Torm during a battle in Tantras, and his portfolio was given to Cyric by Ao. Torm himself was destroyed in the conflict with Bane, but because at the time his realm was actually Toril and because he died in service to his ethos (obedience and duty), lord Ao restored him to life and reinstated him as a deity. Myrkul's avatar battled Midnight, and she destroyed him. Midnight became the new incarnation of Mystra, absorbing the essence of the previous goddess from the land. Cyric became the new god of strife, tyranny, murder, and death, holding the portfolios of the slain Bane, Bhaal, and Myrkul (years later he lost the portfolio of death to the mortal Kelemvor when he was temporarily driven mad by an artifact he created). The close of the Avatar Crisis brought a change to the way deities relate to their followers. By Ao's decree, a deity's power is related to the number and fervor of his worshippers, and so deities could no longer afford to ignore their faithful. While the Godswar reshaped the land and altered the Faerûnian pantheon dramatically, the accountability of divinity is the most powerful legacy of the Time of Troubles. {13051} The Nether Scrolls {13052} Long ago, an unknown adventurer discovered a set of magic writings that held vast secrets of magic. These writings came to be called the Nether Scrolls. Taken together, they granted insight into the mysteries of spellcasting, the creation of magic items and constructs, the relations and structure of the planes, and even the making of artifacts. Although all of the Nether Scrolls were lost or stolen over the following 2,000 years, by then the information they contained had changed Netherese society forever. The lords of Netheril developed forms of magic never before seen in the world. The mythallar was a invention by the Netherese wizard Ioulaum that gave power to nearby items, negating the need for expenditure of a spellcaster's energy to create magic items. The mythallar also allowed the creation of flying cities, formed by slicing off and inverting the top of a mountain. Netheril's people took to the skies in these flying enclaves of magic, safe from human barbarians and hordes of evil humanoids. Every citizen wielded minor magic, and the Netherese traded with nearby elven and dwarven nations, expanding the reach of their empire greatly. {13053} The War of Light and Darkness {13054} Lord Ao created the universe that now holds the world of Toril. After this creation, there was a period of timeless nothingness, a misty realm of shadows that existed before light and darkness were separated. Eventually this shadowy essence coalesced to form twin beautiful goddesses, polar opposites of each other, one dark and one light. The twin goddesses created the bodies of the heavens, creating Chauntea, the embodiment of the world Toril. Toril was lit by the cool radiance of the goddess Selune, and darkened by the welcoming embrace of the goddess Shar, but no heat yet existed in this place. Chauntea begged for warmth that she might nurture life and living creatures upon her form, and this caused the twin goddesses to become divided in intent. The two fought, and from their divine conflict the deities of war, disease, murder, death, and others were created. Selûne reached beyond the universe to a plane of fire, using pure flame to ignite one of the heavenly bodies so that Chauntea would be warmed. Shar became enraged and began to snuff out all light and warmth in the universe. Desperate and greatly weakened, Selûne tore the divine essence of magic from her body and hurled it at her sister, tearing through Shar's form and pulling with it like energy from the dark twin. This energy formed Mystryl, the goddess of magic. Composed of light and dark magic but favoring her first mother, Mystryl balanced the battle enough to establish an uneasy truce between the two sisters. Shar, who remained powerful, nursed a bitter loneliness in the darkness and plotted her revenge. Selûne waxed and waned with the light, but drew strength from her allied daughters and sons, and even interloper deities from other planes. Their battle continues to this day. {13055} Waterdeep {13056} Waterdeep, often called the City of Splendors, lies on the southwestern edge of the North. It boasts a population of almost a million and a half, though the actual number varies seasonally. In times of busy trade, the city hosts five times this number. Almost every surface-dwelling race has representatives here, and many have taken up permanent residence. The halfling population grows annually, promising to become the largest nonhuman race in residence. To match the racial variety, most religions have shrines or temples. Waterdeep was first used as a trading site more than two millennia ago. As recently as one thousand years ago, permanent farms had sprung up in the area. The first mention of a Waterdeep (not as a city, but as a collection of warlords) occurred just 400 years ago. The city was truly established as a going concern by 1032 DR, the year Ahghairon became the first Lord of Waterdeep, and the date from which Northreckoning is counted. The city grew spectacularly, such that by 1248 DR both the City of the Dead and the guilds had been developed. The guildmasters seized control soon afterwards, ushering in a period of unrest and bitter conflict known as the Guildwars. These wars ended only when the two surviving guildmasters brought in their own period of misrule. Not until 1273 DR was the present system of government instituted, with the establishment of the Magisters and the secret Lords of Waterdeep firmly reestablished in power. Since that time, the city has continued to grow and prosper. Members of every race come from all over the Realms to earn hard coin in the City of Splendors. Over the years these successful merchants have set up guilds and become nobility themselves. The secretive Lords of Waterdeep police the city with a light hand, exercising polite authority by means of the city guard, city watch, and over 20 black-robed magistrates. As a result, Waterdeep has grown tolerant of different races, religions, and lifestyles. This in turn has encouraged commerce, and Waterdeep today is a huge, eclectic city, one of the most vibrant and prosperous in the whole of Faerûn. {13057} The Adventures of Grin, Richard, and Wu-Wei {13058} Circumstance; she is a goddess in her own right for all she casts upon us. Witness the trials of our three heroes, and know of what I speak. Have knowledge first of young Wu-Wei, sheltered monk of the elven race. Thrown to the winds that he might find a path, instead he found a briar, but with good friends to share the pricking of his fortune. Joined with him were Grin and Richard, young and true, and in that order. They came with dreams and hopes for fortune; their homes long lost behind them, their bridges burning literal. In time they would address what cast them out, but food and aching feet would first need their attention. Wayward went they all, breaking trail where dungeons hide. Tales had told of treasure here and treasure there, and they forgot that tales tell tales most of all. Lost they got, and plenty of it. Then one morn they cracked the dawn, and adventure didn't hide. They needed no scouting skill, no premonition; it landed in their lap, or rather, their camp. A tower, stretching high above as though yawing with them as they woke, somehow seeming just as surprised that its doorstep was there, as they were to be on it. It was most peculiar, and a cheer went up, for that was what they wanted! Of course it wasn't right; it was adventure, and adventure, most of all, takes you where you shouldn't be. Up they clambered clamoring, sure of what must be done. They would search it well from top to tine, ready to let each corner yield its treasure. Wayward buildings scream of wizards and careless alchemy; there had to be something within, some fortune to walk away with. Walk away, it did. Grin and Wu were first to sprint the stairs, while Richard lagged behind. The air was wrong for headlong joy, and the walls were unwisely damp, and he thought to himself that something just wasn't right with this instant tower. The topmost rooms would reveal why, ceding no treasure, no gems, and no captured maidens. Instead, there was a mouth, and not just any mouth, but the very worst kind of mouth, it being one that they were already in. Understanding dripped down their spines. The tower was not a tower; what it was, was hungry. Mimic. A bloody great mimic. Our heroes lived, of course, for I would not wish to profit in their story had they met a tragic end. Although, truth be told, if they had skin on their teeth before their escape, they have surely lost it now, but gained a bit of trepidation and wisdom in its place. Remember well what has been told, and learn from their misfortune. Look for something long enough and you will find it; look for something without understanding, and it will find you. {13059} The Rise & Fall of Netheril {13060} To the east, on the sandy shores of the calm and shining Narrow Sea, human fishing villages grew into small towns and then joined together as the nation of Netheril. Sages believe the fishing towns were unified by a powerful human wizard who had discovered a book of great magic power that had survived from the Days of Thunder - a book that legend calls the Nether Scrolls. Under this nameless wizard and those who followed, Netheril rose in power and glory, becoming both the first human land in the North and the most powerful. Some say this discovery marked the birth of human wizardry, since before this time mankind had only shamans and witch doctors. For over 3,000 years Netheril dominated the North, but even its legendary wizards were unable to stop their final doom. Doom for Netheril came in the form of a desert, devouring the Narrow Sea and spreading to fills its banks with dry dust and blowing sand. Legend states when the great wizards of Netheril realized their land was lost, they abandoned it and their countrymen, fleeing to all corners of the world and taking the secrets of wizardry with them. More likely, this was a slow migration that began 3,000 years ago and reached its conclusion 1,500 years later. Whatever the truth, wizards no longer dwelled in Netheril. To the north, the once-majestic dwarven stronghold of Delzoun fell upon hard days. Then the orcs struck. Orcs have always been foes in the North, surging out of their holes every few tens of generations when their normal haunts can no longer support their burgeoning numbers. This time they charged out of their caverns in the Spine of the World, poured out of abandoned mines in the Graypeaks, screamed out of lost dwarfholds in the Ice Mountains, raged forth from crypt complexes in the Nether Mountains, and stormed upward from the bowels of the High Moon Mountains. Never before or since has then been such an outpouring of orcs. Delzoun crumbled before this onslaught and was driven in on itself. Netheril, without its wizards, was wiped from the face of history. The Eaerlann elves alone withstood the onslaught, and with the aid of treants of Turlang and other unnamed allies, were able to stave off the final days of their land for yet a few centuries more. In the east, Eaerlann built the fortress of Ascalhorn and turned it over to refugees from Netheril as Netherese followers built the town of Karse in the High Forest. The fleeing Netherese founded Llorkh and Loudwater. Others wandered the mountains, hills, and moors north and west of the High Forest, becoming ancestors of the Uthgardt and founders of Silverymoon, Everlund, and Sundabar. {13061} The Leadership of Neverwinter {13062} The city of Neverwinter was originally founded by Lord Halueth Never. This great lord was laid to rest - so local tavern tales swear - on a huge slab of stone encircled by a ring of naked swords laid with their points radiating outward. These magic blades animate to attack all intruders if the precise instructions graven in cryptic verses on the flagstones are not followed. Today Neverwinter is ruled by Lord Nasher Alagondar, an amiable and balding warrior who keeps his city firmly in the Lords' Alliance. Lord Nasher has laid many intrigues and magical preparations against attacks from Neverwinter's warlike rival town, Luskan. Nasher doesn't allow maps of the city to be made. This is to keep the spies of Luskan busy and add a minor measure of difficulty to any Luskanite invasion plans. The royal badge of the city is a white swirl - a sideways "M," with points to the right. It connects three white snowflakes; each flake is different, but all are encircled by silver and blue halos. Lord Nasher is always accompanied by his bodyguard, the Neverwinter Nine. These warriors are entrusted with the many magic items Nasher accumulated over a very successful decade of adventuring. {13063} Large Box {13064} Magic Bag {13065} Bag of Holding {13066} Vermin Properties {13067} Shapechanger Properties {13068} Balor Properties {13069} Vrock Properties {13070} Death Slaad Properties {13071} Imp Properties {13072} Succubus Properties {13073} Red/Blue/Green Slaad Properties {13074} Frost Giant/Winter Wolf Properties {13075} Fire Giant/Hellhound Properties {13076} Lantern Archon Properties {13077} Quasit Properties {13078} Gargoyle Properties {13079} Mephit Properties {13080} Earth/Salt Mephit Properties {13081} Will-O'-Wisp Properties {13082} Intellect Devourer Properties {13083} Orc Shaman/Wizard Properties {13084} Rakshasa Properties {13085} Gray Slaad Properties {13086} Troll Properties {13087} Fenhound Properties {13088} Yuan-ti Properties {13089} Celestial Avenger Properties {13090} Battle Devourer Properties {13091} Doom Knight Properties {13092} Fire/Magma/Steam Mephit Properties {13093} Ice Mephit Properties {13094} Wraith Spider Properties {13095} Duergar Properties {13096} Drow Level 1 Properties {13097} Drow Level 5 Properties {13098} Drow Level 10 Properties {13099} Drow Level 15 Properties {13100} Drow Level 20 Properties {13101} Crag Cat Properties {13102} Crag Cat FM HD 2 Properties {13103} Crag Cat FM HD 6 Properties {13104} Crag Cat FM HD 11 Properties {13105} Crag Cat FM HD 16 Properties {13106} Crag Cat FM HD 21 Properties {13107} Raven/Faerie FM HD 1 Properties {13108} Raven/Faerie FM HD 5 Properties {13109} Raven/Faerie FM HD 10 Properties {13110} Raven/Faerie FM HD 15 Properties {13111} Raven/Faerie FM HD 20 Properties {13112} Ice Mephit FM HD 1 Properties {13113} Ice Mephit FM HD 5 Properties {13114} Ice Mephit FM HD 10 Properties {13115} Ice Mephit FM HD 15 Properties {13116} Ice Mephit FM HD 20 Properties {13117} Bat FM HD 1 Properties {13118} Bat FM HD 5 Properties {13119} Bat FM HD 10 Properties {13120} Bat FM HD 15 Properties {13121} Bat FM HD 20 Properties {13122} Hellhound FM HD 2 Properties {13123} Hellhound FM HD 6 Properties {13124} Hellhound FM HD 11 Properties {13125} Hellhound FM HD 16 Properties {13126} Hellhound FM HD 21 Properties {13127} Fire Mephit FM HD 1 Properties {13128} Fire Mephit FM HD 5 Properties {13129} Fire Mephit FM HD 10 Properties {13130} Fire Mephit FM HD 15 Properties {13131} Fire Mephit FM HD 20 Properties {13132} Imp FM HD 1 Properties {13133} Imp FM HD 5 Properties {13134} Imp FM HD 10 Properties {13135} Imp FM HD 15 Properties {13136} Imp FM HD 20 Properties {13137} Grig/Nixie/Pixie Properties {13138} Hound of Xvim Properties {13139} Vampire Half-Plate {13140} Vampire Studded Leather Armor {13141} Vampire Clothing {13142} Curst Leather Armor {13143} Curst Clothing {13144} Half-Celestial Full Plate {13145} Half-Fiend Studded Leather Armor {13146} Revenant Chainmail +1 {13147} Hound Archon Properties {13148} Tiefling Properties {13149} Flesh Golem Properties {13150} Iron Golem Properties {13151} Clay Golem Properties {13152} Stone Golem Properties {13153} Helmed/Battle Horror Properties {13154} Bone Golem Properties {13155} Shield Guardian Properties {13156} Construct Properties {13157} Adult Gold Dragon Properties {13158} Adult Black Dragon Properties {13159} Old Black Dragon Properties {13160} Ancient Black Dragon Properties {13161} Adult Brass Dragon Properties {13162} Old Brass Dragon Properties {13163} Ancient Brass Dragon Properties {13164} Old Gold Dragon Properties {13165} Dragon Properties {13166} Ancient Gold Dragon Properties {13167} Adult Blue Dragon Properties {13168} Old Blue Dragon Properties {13169} Ancient Blue Dragon Properties {13170} Adult Bronze Dragon Properties {13171} Old Bronze Dragon Properties {13172} Ancient Bronze Dragon Properties {13173} Adult Copper/Green Dragon Properties {13174} Old Copper/Green Dragon Properties {13175} Ancient Copper Dragon Properties {13176} Ancient Green Dragon Properties {13177} Adult Red Dragon Properties {13178} Old Red Dragon Properties {13179} Ancient Red Dragon Properties {13180} Adult Silver Dragon Properties {13181} Old Silver Dragon Properties {13182} Ancient Silver Dragon Properties {13183} Adult White Dragon Properties {13184} Old White Dragon Properties {13185} Ancient White Dragon Properties {13186} Elder Elemental Properties {13187} Fire Elemental Properties {13188} Elder Water Elemental Properties {13189} Elder Fire Elemental Properties {13190} Huge/Greater Elemental Properties {13191} Huge/Greater Fire Elemental Properties {13192} Huge/Greater Water Elemental Properties {13193} Elemental Properties {13194} Warrior/Greater Mummy Properties {13195} Shadow/Spectre/Allip/Wraith Properties {13196} Shadow Fiend Properties {13197} Skeleton Mage/Priest Properties {13198} Skeleton Warrior Properties {13199} Zombie, Tyrantfog Properties {13200} Skeletal Devourer Properties {13201} Bodak Properties {13202} Ghoul Lord Properties {13203} Ghoul/Ghast Properties {13204} Skeleton Properties {13205} Undead Properties {13206} Ogre/Hill Giant Club {13207} Ogre Chieftain Club {13208} Ettin Club {13209} Helmed/Battle Horror Sword {13210} Summoned Helmed Horror Sword {13211} Minotaur/Minogon/Frost Giant Greataxe {13212} Minotaur Chieftain Greataxe {13213} This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker. {13214} Celestial Avenger Sword {13215} Slam1d2 {13216} Wight Slam {13217} Slam1d6 {13218} Fire Elemental Slam {13219} Mummy Slam {13220} Warrior/Greater Mummy Slam {13221} Balor Slam {13222} Slam1d8 {13223} Tenser's Transformation Slam {13224} Slam2d6 {13225} Slam2d8 {13226} Slam2d10 {13227} Elder/Greater/Huge Fire Elemental Slam {13228} Slam3d8 {13229} Gore1d2 {13230} Gore1d6 {13231} Gore1d8 {13232} Gore2d6 {13233} Imp Stinger {13234} Bite1d2 {13235} Bite1d4 {13236} Bite2d4 {13237} Mohrg Bite {13238} Bite1d6 {13239} Aranea Bite {13240} Phase Spider Bite {13241} Wraith Spider Bite {13242} Bite1d8 {13243} Ettercap Bite {13244} Bite1d10 {13245} Stirge Bite {13246} Bite1d3 {13247} Bite2d6 {13248} Bite2d10 {13249} Bite2d8 {13250} Sword/Giant Spider Bite {13251} Dire Spider Bite {13252} Bite4d6 {13253} Bite4d4 {13254} Bite2d12 {13255} Blue Slaad Bite {13256} Ghoul Bite {13257} Ghast Bite {13258} Ghoul Lord Bite {13259} Weak Giant Spider Bite {13260} Deadly Giant Spider Bite {13261} Claw1d2 {13262} Claw1d3 {13263} Quasit Claw {13264} Fire/Magma/Steam Mephit Claw {13265} Claw1d6 {13266} Claw2d4 {13267} Ice Mephit Claw {13268} Shadow Claw {13269} Red Slaad Claw {13270} Claw1d8 {13271} Will-O'-Wisp Shock {13272} Spectre Claw {13273} Allip Claw {13274} Claw2d6 {13275} Claw3d6 {13276} Wraith Claw {13277} Zombie, Tyrantfog Claw {13278} Skeletal Devourer Claw {13279} Battle Devourer Claw {13280} Claw3d8 {13281} Ghoul Claw {13282} Ghast Claw {13283} Ghoul Lord Claw {13284} Claw1d4 {13285} Claw2d8 {13286} Drow Shortsword {13287} Drow Shortsword +1 {13288} Drow Shortsword +3 {13289} Balor Sword {13290} Greenstone {13291} As its name indicates, this gem is generally green in color. Typical samples, however, have a pattern of overlapping edges that range from yellow-green to almost black. When polished, they have a beautiful play of light within their crystalline structure. {13292} Fire Agate {13293} Fire agate forms in thin brown layers that refract the incoming light, giving the gem its "fire." The refraction often forms patterns reminiscent of a dragon's scales, which makes it prized by sorcerers who claim to trace their lineage back to dragonkin. A well-cut stone has its outer layers polished and ground away until only the fire is visible. {13294} Amethyst {13295} The most valued amethyst crystals are a milky, wine-dark purple. Some say that the original Amethyst was a young priestess favored by both Sune and Selune. The two goddesses fought over the girl and, in their folly, destroyed her. A single glance from Selune turned the girl into moonlight, all silver and transparent. As the struggle continued, a goblet of wine fell from Selune's feasting table, splashing onto Amethyst and granting her the gemstone's characteristic purple hue. {13296} Phenalope {13297} A singularly beautiful stone, phenalope is dusty pink in color, dramatically marked with black streaks. Even when mounted in jewelry, phenalope maintains a rough texture, pocked with tiny holes that cannot be polished out. For some, this is part of the stone's attraction, and they wear it as a symbol of their own tenacious natures. {13298} Diamond {13299} This transparent crystal is the hardest substance found in nature. The most valued color is a clear bluish-white; most lesser stones are clear white or off-white, but other less valued color varieties are known, among them mauve, pink, peach, and chartreuse. Due to its hardness, the gem is always faceted rather than polished. {13300} Ruby {13301} Bright and beautiful, the ruby is famous for its clear and bloody hue. To some it is the gem of love, to others the gem of revenge. To all it is unquestionably precious, and the largest, most flawless specimens are more highly prized than diamonds. The goddess Sune is said to sometimes wear rubies in her wild hair. {13302} Malachite {13303} Favored by druids for its graceful and natural beauty, malachite is known for its strikingly ornamental bands of light and dark green that alternate throughout the entire stone. Painters have also been known to crush the gem and use it as a pigment. Adventurers have discovered that the gem bubbles and dissolves readily in acid, making it an effective - if expensive - means of identifying certain dangerous substances. {13304} Sapphire {13305} The blue sapphire is twin to the more precious ruby in all respects but color. In most stones, the sparkling blue color must be brought out by exposure to great heat. Once "cooked," the color change is permanent and does not otherwise affect the much-treasured durability of the gem. {13306} Fire Opal {13307} Unlike their more common cousin, fire opals are full of vibrant hues: hot yellows, oranges, and reds so bright they almost cast their own light. Some believe that these gems derive their glow from a supernatural source, and not a few sages have claimed that each gem is a tiny portal to the Elemental Plane of Fire. However, scholars claim it is just the way the gem refracts the light around it. {13308} Topaz {13309} Best known in its pale, orange-yellow form, topaz is an attractive gem that appears in well-formed, multifaceted crystals. These crystals can reach an incredible size, and specimens weighing several hundred pounds are not unknown. The largest stones are customarily reserved for gifts on state occasions, and only the greatest master gemcutters are allowed to work them. {13310} Garnet {13311} Often called the "Poor Man's Ruby," the common garnet is nevertheless a distinct and attractive blood-red gem in its own right. The violet form, also called rhodolite, is the rarest, most prized, and most valuable form of the stone. {13312} Emerald {13313} Prized for their vibrant green color, emeralds are fragile and need to be protected from the impacts and extreme temperature changes common to adventuring life. It is a highly prized gem by the wealthly and royality alike. {13314} Alexandrite {13315} One of the world's rarest and most coveted gems, alexandrite takes on a brilliant green hue when under indirect sunlight but turns blood-red when exposed to candlelight. Loretellers claim that all alexandrite comes from the body of the oldest son of Silvanus, the Forest Father. A common nursery rhyme goes "Silvanus' wife went mad one night, murdering her child by candlelight." {13316} Aventurine {13317} When cut and polished, aventurine is alluring as its name. It resembles misty quartz, but contains glistening flecks of green that give it a unique sheen. The witches of Rashemen are said to use aventurine for invocations, evocations, and spirit work. {13318} Fluorspar {13319} A common but beautiful gem, flourspar comes in many colors - each of them nicely set off by the stones' glassy luster. Best known in its purple hues, which are commonly mistaken for amethyst, flourspar is the much softer of the two and will scratch, chip, and even burn easily. {13320} Girdle of Holy Might {13321} A group of these girdles was originally created for the Sword Coast Legion, a league of clerics who fought the orc multitudes in the Year of the Black Horde, 1235 DR. {13322} Belt of Hill Giant Strength {13323} This wide belt is made of thick leather and studded with iron. It grants the wearer the strength of a giant and the ability to make devastating melee attacks. {13324} Ceremonial Uthgardt Belt {13325} In an attempt to keep the thriving Uthgardt clans under control, a long-forgotten gathering of druids inflicted them with a virulent pox. This disease soon spread out of control, and far from curbing their numbers actually threatened their extinction. To maintain the balance, these same druids created a number of these ceremonial belts to ensure the survival of the clan's leaders. Ultimately the Uthgardt survived the plague, though the incident did not improve their opinion of outsiders. {13326} Encircling Scale {13327} A required item for all students of the Encircling Scale, a thieves' guild with many enemies, belts such as this are practical, if not particularly fashionable. A popular tale among the ranks has the vainglorious spouse of the guild leader falling to poison because she refused to wear one, although members of more sinister intent are inclined to blame her rich inheritance as the cause of her downfall. {13328} Sash of Shimmering {13329} When the wizard Midnight saw her abilities grow so great as to assume a station amongst the gods, her soul drank magic straight from the fabric of the weave. She ascended, abandoning much of her mortal self and belongings, though they too were transformed. The sash she wore absorbed so much energy that it sundered, and each of the many pieces became a powerful item in its own right, protecting the wielder from magical attack. {13330} Belt of Inertial Barrier {13331} Hoisure the Prudent was a cunning pirate who sought every advantage he could for his men. He commissioned a number of these belts at great expense, and with his men so equipped quickly took control of great tracts of coastline. Although he ruled with remarkable restraint and wisdom for many years, eventually his enemies gained the upper hand, and he remains a villain in the eyes of history. {13332} Belt of Frost Giant Strength {13333} Belt of Fire Giant Strength {13334} Blessed by priests of Shaundakul the Windrider, these boots seem to make even the most arduous journey easier and more pleasant. This is accomplished not by increasing the wearer's speed, but by making him hardier and more resistant to pain. Numerous versions of these boots exist, their power varying largely in accordance with the priest who blessed them. {13335} Boots of Striding +1 {13336} Several pairs of this type of boot were made for elven battalions during the Year of Singing Arrows, 884 DR. The scouts equipped with this stealthy footwear turned the tide of at least two major battles against Sembian mercenaries. {13337} Boots of Elvenkind {13338} Feryl Dragonhunter was a monster of a man who, with four kills to his credit, thought he had perfected the art of dragon slaying. He aided his efforts by creating magical equipment from his previous victories, including several different boots he mockingly called his Dragon Slippers. Amazingly, Feryl was not defeated by his preferred enemy, but was surprised by a small band of goblins on his way to a hunt. {13339} Dragon Slippers {13340} Legend holds that the mage who created the Gargoyle Boots trapped the spirit of an actual gargoyle within them. Unfortunately, the boots couldn't protect the nameless wizard from the vengeance of the gargoyle's mate. As there are multiple variations on the Gargoyle Boots, it is assumed that the tale is, though entertaining, a mere fabrication - an interesting way to explain the magical toughness that the boots provide. {13341} Gargoyle Boots {13342} "You can hide, but you cannot run!" This was the calling card of a deadly Sword Coast assassin who purportedly moved with such speed that his targets couldn't respond, even if on horseback. These boots were the source of his ability, though it is also believed that he formed an elite guild wherein each member was equipped identically, thus explaining why he was not just fast, but could seemingly appear in several places at once. {13343} Boots of Speed {13344} Boots of Striding +2 {13345} Boots of Striding +3 {13346} Boots of Striding +4 {13347} Boots of Striding +5 {13348} Bracers of Dexterity +1 {13349} Bracers of this type were likely developed in Kara-Tur to aid masters of the martial arts. Legends speak of visitors from the Far East bringing these items with them on their journeys, though details remain sketchy. {13350} Bracers of Armor +1 {13351} These items at first appear to be simple wrist or arm guards, but they surround the wearer with an invisible field of force, and grant protection just like mundane armor. They are likely from the armory of some disbanded militia. {13352} Bracers of Dexterity +2 {13353} Bracers of Dexterity +3 {13354} Bracers of Dexterity +4 {13355} Bracers of Dexterity +5 {13356} Bracers of Armor +2 {13357} Bracers of Armor +3 {13358} Bracers of Armor +4 {13359} Bracers of Armor +5 {13360} Bracers of Locking Grip {13361} Henisevan le Daliya - a boyish, effeminate noble - had the curious goal of becoming a master swordsman. To counter his limp grip (and avoid "unsightly muscle growth"), he had the court wizards craft several pairs of bracers, each locking hand-to-blade. All was well until a clever strike from the young noble drew the blood of his opponent. Distraught, Henisevan spent his remaining days in an isolated tower - accompanied by only fresh fruit and fawning men. {13362} Healer's Kit +1 {13363} Healer's Kit +3 {13364} Healer's Kit +6 {13365} Healer's Kit +10 {13366} Wondrous Gloves {13367} Maynard, a young genius of a bard (but with little wisdom to spare), found himself the victim of theft when the magic gloves that enhanced his memory were stolen. Instead of outwitting the rogues, Maynard simply recreated the gloves - over and over again. The finished product was stolen each time, and this eventually evolved into an odd working partnership, though never once did Maynard realize he was in business supplying his Wondrous Gloves. {13368} Gloves of the Rogue {13369} The elderly Oghmanyte Milladolin found that age was affecting her and her fellows quite rapidly, causing their hands to shake and preventing them from performing many of their priestly duties. With Oghma's blessings, Milladolin created magical gloves that steadied their hands and heightened their muscle control. Years later, a young Oghmanyte was caught for thievery - guilty of using the gloves. Word spread, and soon the gloves themselves were stolen away. {13370} Harp of Charming {13371} These beautiful instruments are constructed of mithral and silver to produce the purest, clearest tones. They are often strung with the hair of harpies or nymphs, to harness these creatures' innate charm abilities. {13372} Harp of Haunting {13373} Carved from old bones and strung with the bowstrings of dead heroes, these grim instruments are not often put on display. They are brutally effective in combat, however, and several famous bards have used them when circumstances made it necessary. {13374} Harp of Pandemonium {13375} Like their namesake plane, these instruments produce shifting, disconsolate tones that seem to penetrate the ear and confuse the senses. When strummed by a talent, these random notes coalesce into fields of pure chaos, turning dedicated enemies into dazed idiots. {13376} Scabbard of Blessing {13377} Most scabbards of this type were created by a long-forgotten order of paladins and militant clerics, but today they see use by all sorts of warriors, both good and evil. {13378} Meat {13379} Skin {13380} Amulet of Natural Armor +1 {13381} When old age forced his retirement from combat, the warrior Telenn became a tutor instead, instructing local youths in the fighting arts. His longtime interest in magic was rekindled and, as his skills improved, he began creating these amulets to prevent his students from injuring themselves. Eventually his work became so good that he gave up the quiet life and resumed adventuring, amulets in tow. {13382} Talisman of Pure Evil {13383} These sinister talismans border on the power of artifacts. Only an evil being may wear one, and even the most evil finds his dark soul being twisted and honed by the device as it turns him more and more fiendish with every passing day. Examples of these items appear in many different forms, suggesting multiple creators at different points in history. They are thankfully very rare. {13384} Necklace of Prayer Beads {13385} These necklaces are occasionally distributed among the faithful by powerful temples, both to reward their followers and entice new members to join. Necklaces of this type are usable only by divine spellcasters, including rangers and paladins as well as clerics and druids. {13386} Talisman of Pure Good {13387} These holy talismans border on the power of artifacts. Only a good creature may wear one, and even the most beatific finds his soul challenged and refined, as the device makes him more and more righteous with every passing day. Examples of these items appear in many different forms, suggesting multiple creators at different points in history. They are unfortunately very rare. {13388} Amulet of Power {13389} Ger'baza was an ancient lich who sought more power than a mortal mind can fathom. Fusing captured souls to make the Amulet of Power, Ger'baza was amazed at his own success and created countless variants. Common sense, however, failed him; while attempting to wear all of the necklaces in unison, Ger'baza was quietly erased from existence. The amulets miraculously survived. {13390} Scarab of Protection +1 {13391} A scarab is a stone amulet carved in the shape of a stout-bodied beetle. This particular example shields the wearer's person inside an invisible barrier. The strength of this barrier is determined by the power and skill of the creator of the item, and varies with each specimen. Scarabs are of a far southern design, though the original source is lost to history. {13392} Periapt of Wisdom +1 {13393} Although it appears to be a simple pearl on a light chain, a Periapt of Wisdom is a powerful item. These items improve perception and insight, and are often used as meditative tools by high-ranking clergy of a faith. {13394} Periapt of Wisdom +2 {13395} Periapt of Wisdom +3 {13396} Periapt of Wisdom +4 {13397} Periapt of Wisdom +5 {13398} Amulet of Natural Armor +2 {13399} Amulet of Natural Armor +3 {13400} Amulet of Natural Armor +4 {13401} Amulet of Natural Armor +5 {13402} Scarab of Protection +2 {13403} Scarab of Protection +3 {13404} Scarab of Protection +4 {13405} Scarab of Protection +5 {13406} Copper Necklace {13407} Silver Necklace {13408} Gold Necklace {13409} Glittering Necklace {13410} Used as often in the peasant's home as the dungeon's dark, these simple concoctions are common throughout Faerun. {13411} Potion of Cure Light Wounds {13412} With the power to staunch the flow of blood or knit a broken bone, these potions are in common use among the dangerous professions. {13413} Potion of Cure Serious Wounds {13414} With the power to return people from the very brink of death, these potions do not come cheaply. {13415} Potion of Cure Critical Wounds {13416} Useful for that extra mile or a quick escape, these potions are in common usage among scouts and heralds. {13417} Potion of Speed {13418} This thick concoction smells dark and musty, like a forest after heavy rains. {13419} Potion of Barkskin {13420} This tonic is sovereign against venoms, mineral toxins, diseases, and poisons of all sorts. {13421} Potion of Antidote {13422} Made of hot liquid poured over scorched and pungent beans, this strong-smelling brew did not get its name from its appearance. It helps clear and fortify the mind against spells that affect the mind. {13423} Potion of Clarity {13424} The crutch of shoddy thieves and cowardly paladins, these potions are well known across the face of Faerun. {13425} Potion of Invisibility {13426} Called "portable priests" by more cynical adventurers, these holy infusions are of great use to the average adventurer. {13427} Potion of Bless {13428} With their ability to smooth the complexion, gloss the hair, and brighten the eyes, these potions find regular use among the nobility. But it shall make anyone more comely. {13429} Potion of Eagle's Splendor {13430} This potion restores life force drained by creatures that channel negative energy. The murky liquid glows when brought near a living being, but the ingredients are impossible to discern. {13431} Potion of Lesser Restoration {13432} This potion is a wonderful restorative, healing damage and curing most ill effects as though by a Heal spell. The flask is light, and only the tightly corked seal suggests there is liquid within. {13433} Potion of Heal {13434} A potion of endurance combines various magical components to increase stamina and overall health, though it does not heal damage. {13435} Potion of Endurance {13436} This sparkling potion greatly increases the drinker's Dexterity. {13437} Potion of Cat's Grace {13438} These blood-red infusions, made from the horns and heart of young bulls, grant the drinker great physical strength. {13439} Potion of Bull's Strength {13440} Used in times of trouble, these priestly waters comfort the sorrowful and make great men of lowly cowards. {13441} Potion of Aid {13442} These potions are eagerly sought by sages, scholars, and adventuring wizards alike. When imbibed, they grant a bonus to the drinker's Intelligence score. {13443} Potion of Fox's Cunning {13444} This milky red potion seems to open the drinker's perception of his environment, making him at once more observant and more resistant to effects that target the mind. {13445} Potion of Owl's Wisdom {13446} These potions are in equal demand by adventurers and scholars, and see much use in the dungeons of Faerun. {13447} Potion of Lore {13448} These curative potions are too expensive for most civilians, and are used almost exclusively by soldiers and adventurers. {13449} Potion of Cure Moderate Wounds {13450} Ale {13451} Spirits {13452} Wine {13453} Ring of Protection +1 {13454} This ring and several of its type were originally crafted to protect the sons of King Castter De'wess, though the creator is unknown. The rings remained within that family for at least thirteen generations and were all lost within the space of one. Enmity between the King's heirs and those of the rings' crafter are rumored to be the cause of their disappearance. {13455} Ring of Elemental Resistance {13456} When Galevaar the Bold tired of mundane enemies, he decided to invade the Abyss. He spent his fortune on a ring that made him proof against all forms of elemental damage, the first ring of this type. No one knows if the ring would have protected him in the 666 layers of the pit; his men mutinied at the open portal and pushed him through without any of his equipment. He has not been heard from since. {13457} Ring of Invisibility {13458} Though there are numerous examples of such rings, this one may have come from a set once owned by a master thief that worked Waterdhavian crowds in broad daylight, replacing purses with bags of sand. Once thought retired, it is now suspected that the so-called "Sand Thief" was eventually killed for not joining a local thieves' guild, and that his rings were seized by a group that abused his methods liberally. {13459} Ring of Regeneration {13460} The lowly wizard Huhhus discovered an efficient way to distill troll flesh into a regenerative potion, but few people were willing to drink the vile liquid and it was considered a failure. Decades later, one of his students built upon these foundations to create a regenerative ring fueled by bits of troll ichor and brains. This external use caused far less nausea, and the invention met with success. {13461} Ring of Magic Defences {13462} These potent defensive rings are much in demand in urban areas, where duels between rival spellcasters are unfortunately common. Armed with one of these items, even a relatively inexperienced caster can withstand the attack of an archmage - albeit briefly. {13463} Ring of Clear Thought +1 {13464} Tormented by voices that incessantly attacked his mind, young Resino of Beregost begged his local church to kill him. Understanding his pain but unable to identify any specific demonic influence, the church tried crafting rings that they hoped would clear his thoughts. Unfortunately, while the rings enhanced his senses they did nothing for the voices, and Resino eventually took his own life. {13465} Ring of Holiness {13466} Legend holds that this plain gold band was a gift from Ao to Helm as a reward for the God's stalwart service during the Time of Troubles. Helm, in turn, diluted and divided the ring and passed the gift on to his mortal followers. Scholars outside the church argue that Ao seems above emotion or gratitude, and chalk the story up to propaganda for the faithful. {13467} Ring of Protection +2 {13468} Ring of Cyan {13469} These rings are an excellent light source for adventurers, since they leave both hands free for weapons and equipment. {13470} Ring of Crimson {13471} Ring of Jade {13472} Ring of Insight {13473} These rings are coveted by sages and bards alike, and more than one befuddled professor owes his academic reputation to one of these "scholar's friends." They are no less valuable to adventurers, who put them to more practical use identifying magic items. {13474} Ring of Scholars {13475} Scholars and sages across the known world covet these rings and their cousins, the famed Rings of Insight. The Scholar's Ring introduces an innovation to the original design, adding a light source for hands-free reading in the dark of a basement library, or in a dungeon. {13476} Ring of Clear Thought +2 {13477} Ring of Clear Thought +3 {13478} Ring of Clear Thought +4 {13479} Ring of Clear Thought +5 {13480} Ring of Protection +3 {13481} Ring of Protection +4 {13482} Ring of Protection +5 {13483} Copper Ring {13484} Silver Ring {13485} Gold Ring {13486} Saintsblood Pearl {13487} It is said that when the pure of heart are martyred for their faith, the blood that spills from them is white as the purest snow. As the droplets come in contact with the cold-hearted world, they harden into Saintsblood Pearls, through which the martyr may still grant blessings to the faithful. {13488} Bodak's Tooth {13489} Ettercap's Silk Gland {13490} Fire Beetle's Belly {13491} Rakshasa's Eye {13492} Slaad's Tongue {13493} Quartz Crystal {13494} Fenberry {13495} Skeleton's Knuckle {13496} Gargoyle Skull {13497} Special Holy Water {13498} Adamantine {13499} Dragon Blood {13500} Ironwood {13501} Fairy Dust {13502} Fish {13503} Rags {13504} Top {13505} Belladonna {13506} Garlic {13507} Ring of the Wood Elves {13508} As a child, Lady Aribeth de Tylmarande helped to save her home of Thundertree from the spells of a power-hungry Luskan wizard, doing so with the aid of this ring. Crafted by the elves of the Neverwinter Wood and given to her by the ranger Ansal Bloodshoulder, it was once a dear possession of hers... but no longer. On the road to becoming a paladin of Tyr, there have been times when she felt the need to break from her past - to shed certain parts of herself so that the light of the Just God would find her unburdened. For whatever reason, Lady Aribeth no longer chooses to recognize this ring as hers, and it has passed to other hands. Like its former owner, the silver band is graceful and resilient, elegant but with a hidden strength. {13509} Instrument of the Winds {13510} A sinister device bearing the souls of many who have played it, the Instrument of the Winds nonetheless produces a haunting tune. Some say its strings are fashioned of the silver cords that once linked its victims to this plane. Strung in a minor chord, it has maintained its perfect timbre over the years. Its best-known player was the young Alavar who tried to free the spirits of his parents from its grasp. {13511} Storm Armor {13512} In a plane far distant from our own, the renowned brassworker Gisnervi crafted this breastplate to be presented to the son of the sultan of the City of Brass on his seventh birthday. Before it could be delivered, spies intercepted the gift and painted it with a curse that laid the prince low. Exiled to the material plane, Gisnervi befriended Samir, a blacksmith of Neverwinter, who was able break the curse and restore the brassworker's honor. {13513} Moonstone Mask {13514} Named after the storied Moonstone Mask of Neverwinter, these helmets were worn to aid the "women of the Mask" in their defense. Each of these masks heighten the senses of the wearer, making it near-impossible for even the cleverest of thieves to steal their way past a guardian so equipped. {13515} Silvermane, heroine of the dwarves, had a jealous stepsister, Selarna, who she killed in battle. Selarna's spirit became trapped within the killing axe. From her vantage point within that blade, Selarna took her vengeance by provoking many subsequent wielders to kill their siblings. The curse was broken by the dwarf Skarlin, upon the killing of his brother Njal. Freed from Selarna's influence, the weapon has since been able to give life as well as take it. {13516} Silvermane's Axe {13517} Long ago, the formians built great subterranean cities and vast, cavernous empires. Societies of war, they reveled in the blood and glory of the gladiatorial pit, where slaves and prisoners fought for their cruel amusement. One such gladiator was the human Ajan, who stole the blade of his formian master and used it to escape to the surface with Zoe, his love. It is said that all who wield it are bound for greatness. {13518} Blade of the Gladiator {13519} In ancient times, the proud and quarrelsome wizard Valmaxian was a man of great power and prominence. He crafted this staff with the aid of a demon, all to win the heart of Chasianna, the daughter of his long-dead master. When the debt came due, the demon demanded Chasianna as his price. In a rage, Valmaxian descended into the Abyss and used the staff to battle the demon and rescue the woman he loved. {13520} Staff of Valmaxian {13521} This dagger was a gift from Targus, God of War, to Serreg of Neverwinter. It originally allowed its wielder to polymorph into many forms, but the magic gradually decayed and now it is the blade itself that polymorphs, from time to time, over the eons. It currently takes the shape of a greatsword and will likely remain as such for many years to come. {13522} The Dagger of Chaos {13523} Thieves' Tools +1 {13524} Thieves' Tools +3 {13525} Thieves' Tools +6 {13526} Thieves' Tools +10 {13527} Polymorph Giant Spider Properties {13528} Polymorph Troll Properties {13529} Polymorph Umberhulk Properties {13530} Polymorph Pixie Properties {13531} Polymorph Zombie Properties {13532} Stone of Recall {13533} This stone was given to you by Aribeth during the plague outbreak in the city of Neverwinter. If activated it will transport you to the nearest Temple of Tyr. {13534} Resistance {13535} Ray of Frost {13536} Daze {13537} Light {13538} Endure Elements {13539} Protection from Alignment {13540} Grease {13541} Mage Armor {13542} Summon Creature I {13543} Identify {13544} Charm Person {13545} Sleep {13546} Magic Missile {13547} Color Spray {13548} Ray of Enfeeblement {13549} Burning Hands {13550} Resist Elements {13551} Melf's Acid Arrow {13552} Summon Creature II {13553} Web {13554} See Invisibility {13555} Darkness {13556} Invisibility {13557} Ghostly Visage {13558} Ghoul Touch {13559} Scare {13560} Blindness / Deafness {13561} Bull's Strength {13562} Cat's Grace {13563} Darkvision {13564} Endurance {13565} Knock {13566} Clarity {13567} Lesser Dispel {13568} Dispel Magic {13569} Magic Circle against Alignment {13570} Protection from Elements {13571} Flame Arrow {13572} Stinking Cloud {13573} Summon Creature III {13574} Clairaudience & Clairvoyance {13575} Hold Person {13576} Fireball {13577} Lightning Bolt {13578} Vampiric Touch {13579} Haste {13580} Slow {13581} Invisibility Sphere {13582} Minor Globe of Invulnerability {13583} Remove Curse {13584} Stoneskin {13585} Summon Creature IV {13586} Charm Monster {13587} Confusion {13588} Wall of Fire {13589} Improved Invisibility {13590} Phantasmal Killer {13591} Shadow Conjuration {13592} Contagion {13593} Enervation {13594} Fear {13595} Bestow Curse {13596} Polymorph Self {13597} Elemental Shield {13598} Lesser Spell Breach {13599} Dismissal {13600} Cloudkill {13601} Dominate Person {13602} Feeblemind {13603} Hold Monster {13604} Mind Fog {13605} Cone of Cold {13606} Greater Shadow Conjunction {13607} Animate Dead {13608} Summon Creature V {13609} Lesser Mind Blank {13610} Lesser Planar Binding {13611} Lesser Spell Mantle {13612} Globe of Invulnerability {13613} Greater Dispelling {13614} Acid Fog {13615} Planar Binding {13616} Summon Creature VI {13617} True Seeing {13618} Chain Lightning {13619} Ethereal Visage {13620} Shades {13621} Circle of Death {13622} Mass Haste {13623} Greater Spell Breach {13624} Greater Stoneskin {13625} Spell Mantle {13626} Power Word, Stun {13627} Summon Creature VII {13628} Delayed Blast Fireball {13629} Mordenkainen's Sword {13630} Prismatic Spray {13631} Control Undead {13632} Finger of Death {13633} Mind Blank {13634} Protection from Spells {13635} Greater Planar Binding {13636} Incendiary Cloud {13637} Summon Creature VIII {13638} Mass Charm {13639} Mass Blindness / Deafness {13640} Premonition {13641} Horrid Wilting {13642} Mordenkainen's Disjunction {13643} Gate {13644} Power Word, Kill {13645} Summon Creature IX {13646} Dominate Monster {13647} Meteor Swarm {13648} Weird {13649} Energy Drain {13650} Wail of the Banshee {13651} Shapechange {13652} Time Stop {13653} Greater Spell Mantle {13654} Lesser Restoration {13655} Charm Person or Animal {13656} Silence {13657} Sound Burst {13658} Remove Blindness / Deafness {13659} Remove Disease {13660} Restoration {13661} Neutralize Poison {13662} Raise Dead {13663} Greater Restoration {13664} Resurrection {13665} Empty Bottle {13666} Dwarven Ale {13667} Minor Spike Trap Kit {13668} Average Spike Trap Kit {13669} Strong Spike Trap Kit {13670} Deadly Spike Trap Kit {13671} Minor Holy Trap Kit {13672} Average Holy Trap Kit {13673} Strong Holy Trap Kit {13674} Deadly Holy Trap Kit {13675} Minor Tangle Trap Kit {13676} Average Tangle Trap Kit {13677} Strong Tangle Trap Kit {13678} Deadly Tangle Trap Kit {13679} Minor Blob of Acid Trap Kit {13680} Average Blob of Acid Trap Kit {13681} Strong Blob of Acid Trap Kit {13682} Deadly Blob of Acid Trap Kit {13683} Minor Fire Trap Kit {13684} Average Fire Trap Kit {13685} Strong Fire Trap Kit {13686} Deadly Fire Trap Kit {13687} Minor Electrical Trap Kit {13688} Average Electrical Trap Kit {13689} Strong Electrical Trap Kit {13690} Deadly Electrical Trap Kit {13691} Minor Gas Trap Kit {13692} Average Gas Trap Kit {13693} Strong Gas Trap Kit {13694} Deadly Gas Trap Kit {13695} Minor Frost Trap Kit {13696} Average Frost Trap Kit {13697} Strong Frost Trap Kit {13698} Deadly Frost Trap Kit {13699} Minor Acid Splash Trap Kit {13700} Average Acid Splash Trap Kit {13701} Strong Acid Splash Trap Kit {13702} Deadly Acid Splash Trap Kit {13703} Minor Sonic Trap Kit {13704} Average Sonic Trap Kit {13705} Strong Sonic Trap Kit {13706} Deadly Sonic Trap Kit {13707} Minor Negative Trap Kit {13708} Average Negative Trap Kit {13709} Strong Negative Trap Kit {13710} Deadly Negative Trap Kit {13711} Armor of the Wolf {13712} While tanned wolf hide does not offer the protection of other materials, skilled artisans can infuse these suits with the animal's spirit. Armor of the Wolf is especially prized among the Beast Cults. {13713} Mirrored Armor {13714} Many a stout warrior has been left unable to strike a blow against an opponent wearing this shining armor. It takes someone with a strong will to strike at his or her own reflection. While this armor does not offer much in the way of physical protection, it is an excellent defense against magic. {13715} Armor of the Stars {13716} This armor gleams with an iridescent inner light. It is said that the great Jerred Stormlord earned his name when he stood defiantly before an adult blue dragon while wearing such a suit. He gave no ground to the monster and its lightning breath never touched him. The name 'Stormlord' was granted posthumously however, since the armor offers little protection against tooth and claw. {13717} Armor of Fleetness {13718} The infamous rogue Cromback was never seen without his Armor of Fleetness. As Cromback was in fact famed for being a very poor rogue, he was often seen fleeing from angry victims. He invariably outran his pursuers due to the magical properties of his armor, but met a tragic end when one mark had the presence of mind to string a bow. {13719} Shadow Legion Armor {13720} The Shadow Thieves of Amn are known to have deep pockets, and while they may employ countless gutter thugs and petty crooks, their elite core members are equipped very well indeed. Items such as Shadow Legion Armor have occasionally been recovered from events where their involvement was suspected, though guild leaders have never confirmed or denied ownership. {13721} Aurumvorax Armor {13722} This gold-hued armor is supposedly made from the hide of a ferocious aurumvorax, a six-legged wolverine-like beast that devours not only meat, but also precious metals. The diet of the creature gives its hide a spectacular finish and incredible protective qualities, a resilience shared by armor constructed from it. {13723} The Great Oak {13724} The treant Birch is not noted for his tolerance toward those who threaten his forest. When giants felled a grove of his oldest oaks, he vowed revenge and enlisted the aid of a group of rangers. To help his new friends, he infused their armor with all the protective energy he could muster. Their combined might was enough to soundly defeat the invaders, and giants of the north still tell of the angry forest spirits that drove them from the lowlands. The rangers' suits have since scattered to the corners of the world. {13725} Squire's Defense {13726} The famed paladin Gareth Dragonsbane grew tired of losing squires to freak accidents. All sorts of misfortune befell his shield bearers, from being crushed by catapult stones to being trodden on by giants. He commissioned these suits of armor to give increased strength to his squires and hopefully prevent future losses. Nevertheless, only the bravest men ever applied for the job. {13727} Black Flame Armor {13728} Halfling artificers are credited with creating the best-known modern examples of this heat resistant armor, having apparently constructed a number of suits to combat a marauding efreeti some 50 years ago. The design has since been copied, though the great expense involved and the highly specific focus of the finished item means that copies are rarely seen on the market. {13729} Kumakawa {13730} In the right hands, the hide of a displacer beast can be tanned to a suit of potent magic armor. These particular suits were created by the famed artificer Kumakawa, whose experience at working these skins is greater than most. In addition to their protective quality, the suits endow the wearer with the exceptional reflexes of a wary predator. {13731} Armor of Loyalty {13732} When he angered a rival enchanter, the wizard Mekhari came under repeated attack from his own charmed or dominated bodyguards. This was expensive as well as dangerous, so he set about trying to counter the threat in a way that would not mean constantly killing his own men. With armor of this type Mekhari considered his men above reproach. He was proven wrong when his own lieutenant murdered him in a dispute over back wages. {13733} Callurdan Smoothand's Armor {13734} These suits are replicas of the armor worn by the Avatar of Callarduran Smoothand, and thus bear his name. Craftsmen of the svirfneblin, the deep gnomes, created these suits to honor this god of stone. Once donned, the armor gives its owner extraordinary resistance to magic. The gnomes have found this very useful in their ongoing wars with the drow. {13735} Armor of Thorns {13736} This unsettling suit of armor drinks the blood of an enemy and passes the life force to its wearer. Some have suggested that the armor harbors a malevolent intelligence or influence, because many warriors become ill after using such a suit for the first time. It could, however, just be the accompanying slurping sound that makes the process so disturbing. {13737} Armor of Command {13738} These impressive suits of armor are much in demand by nobles and generals. In addition to being beautifully made, they empower the wearer with an aura of respect and authority. Occasionally this property backfires, as when at the Battle of Moregrade a hapless sycophant was placed in charge of the defending army simply because he was wearing one of these suits. {13739} Dragon Armor {13740} Legends associated with armor of this type hearken to a time when armies would supposedly ally themselves with dragons, the great beast taking the fore in more important battles. Dragon Armor was developed in answer, and a troop of elite warriors in such gear apparently stood a good chance of victory. It should be noted that while this tale sounds fine repeated in a tavern over ale, it does not fare so well under historical scrutiny. {13741} Armor of Horus-Re {13742} Western scholars have little familiarity with the Old Empires or their long and storied history, even with items such as this providing a window into the culture. For instance, while the Armor of Horus-Re obviously venerates its namesake deity, its full significance can only be guessed at. {13743} Broewende Family Armor {13744} This armor, long a staple of the Broewende family, protects the user against many forms of attack. The original was most recently held by Lord Alain and could only be worn by those of his bloodline, but copies have apparently been fashioned for use by others. The design is meant to protect against a variety of spells and effects, though different examples may vary in power depending on who created them. {13745} White Dragon Armor {13746} White Dragon Armor is lightweight, strong, and highly resistant to cold. These suits are much sought after, but few smiths are willing to craft them. The necessary materials are rare and dangerous to acquire, and dragons have long memories where their kin are concerned. Most smiths would prefer not to even risk association with the trade in dragon hide. {13747} Rainbow Armor {13748} Armor of this type is not for those who wish to remain anonymous. More often it is associated with tales of the vain, and bards have even crafted songs about the appearance of 'rainbow warriors' on a battlefield. The protective quality of the multihued surface is undeniable, but it is unfortunate that the mage who crafted these items was colorblind. {13749} Armor of Comfort {13750} The interlocking plates, greaves, and gauntlets of this armor appear heavy and cumbersome to wear. However, once the armor is donned it feels as comfortable and light as a well-tailored tunic. The armor also exudes a faint scent of lavender to cover up any unseemly warrior odors. {13751} Elven Ceremonial Armor {13752} Armor such as this has been the traditional battle vestment of surface elves for generations, and that is a very long time. While many troops might prefer the lighter elven chainmail for combat, these ceremonial armors are still potent protection. {13753} Delver's Armor {13754} Every profession has its hazards, and stonemasonry is no different. The dwarves of the delvers' guild are often attacked while they work stone by goblins, trolls, and beasts that are best not spoken of. As protection, the guild has created armor for their members from the hides of goblins, trolls, and beasts best not spoken of. {13755} Balduran's Armor {13756} No one really knows what fate befell Balduran, the founder of Baldur's Gate, but people never grow tired of speculating. When his personal armor was found on the Sword Coast - supposedly recovered and sold by a group of adventurers - it only served to spark interest in him once again, and several copies of the suit were made to accommodate collectors and historians. In this way, it could be said, Balduran obtained a measure of immortality. {13757} Gnomish Magnetic Armor {13758} Like so many gnome inventions, this marvel of ingenuity had its origin in a profoundly stupid idea. Engineers needed a way to clean up the tacks that were cluttering the floor of their workshop. In their effort to create a field that repelled metal (thus sweeping the tacks into the corners), they instead discovered a field that repelled magic. Once they got over their disappointment, they began mass-producing the suits and selling them to their neighbors. {13759} Red Dragon Armor {13760} Nothing excites awe and envy like a suit of Red Dragon Armor, but such notoriety also has its downside. These suits are magnets for thieves, and worse, they draw the attention of vengeful dragons wherever the owner travels. {13761} Blue Dragon Armor {13762} The year of the Dracorage (1018 DR) brought great destruction to the Heartlands, but not just to the besieged residents. Dragons also fell, their enormous corpses like surreal punctuation on the battlefields. In the aftermath, scavengers took weapons and equipment from the dead, and the hides of the great beasts as well. Several suits of Blue Dragon Armor were created, but the makers remain as anonymous as the dragons whose scales were stripped. {13763} Enkidu's Armor {13764} The first example of this item was created for Enkidu, a famed warrior of Kara-Tur. None dared challenge him in fair combat, but he was often subject to sneak attacks from assassins, ninjas, and wu-jen. His armor was designed to prevent such cowardly action from succeeding, protecting the wearer as well as the honor of the attacker who would otherwise shame himself. Copies have been made, though they vary in power when compared to the original. {13765} Cloak of the High Forest {13766} The half-elf Jasswin is probably the best-known owner of one of these cloaks, since it played a significant part in his ascension to the post of Great Druid. He acquired the cloak after spending a season with no shelter, wanting to "feel the land unhindered." He found the garment before the cold season set in, a gift from the wilds that carried a message both humbling and clear: he could appreciate the rain while still seeking shelter from it. {13767} Nymph Cloak +1 {13768} Named for the creatures most closely associated with beauty, Nymph Cloaks are popular fodder for tavern tales among the common folk. The story usually involves some hapless noble couple spending a fortune on one or more such items so they can stand to look at one another. It always gets a big laugh among a copper-ale crowd, though most professional bards consider such pandering a tool of the unskilled. {13769} Benzo's Luck {13770} This item is named for Benzo’s Tale, a halfling favorite told to children leaving home. Ridiculed for his size, foolish Benzo tried to show off by challenging the largest dragon that he could find. He was squashed so flat that several suits of armor were cut from his original. While obviously untrue, would-be adventurers hearing this story tend to choose opponents carefully, especially after receiving a suit of Benzo’s Luck as a farewell gift. {13771} Greenleaf {13772} Through the years, elven craftsmen constructed many of these suits for the defense of their homes; the leather of the armor cleverly designed to blend with the forest. During the exodus of the Calling, some of this equipment found its way into the hands of adventurers, and from there, to black markets. It is not known what the elves think of this acquisition now that the Retreat has concluded. {13773} Rogue Links {13774} Armor of this type began to appear in the lands adjacent to Thay in the Year of Smoldering Spells, 1020 DR. An irremovable coating of soot has blackened it, dulling noise of movement and making it ideal for stealthy endeavors. Close examination, however, reveals that the charring was not the result of externally applied heat, and suggests the original owner suffered some sort of Thayvian-induced combustion. This lends a very morbid feeling to the suit. {13775} Chainmail +1 {13776} This magic armor grants additional protection to its wearer, but it doesn't bear the hallmarks of any specific maker. {13777} Doron's Mistake {13778} Doron was a master dwarven smith, but even masters make mistakes. While disassembling a suit of "worthless elven chain" - for research, of course - he accidentally dropped several links into his forge, and that trace amount of mithral tainted everything he made until he could scour the thing from top to bottom. Each suit made during this time was infused with strange magic, but Doron threw them all on the trash heap, and was known to slap anyone he saw wearing one. {13779} Elven Chainmail {13780} These mithral chainmail suits are sought after by many, but rarely found outside of elven hands. Exquisite craftsmanship is a hallmark of the Fair Folk, and these suits are no exception. {13781} Chainmail of Speed {13782} Merko the Fleet was a firm believer that discretion is the better part of valor, and proved it in dozens of engagements he proudly outraced on foot with the help of his Chainmail of Speed. By the time of his death at a ripe old age, he had run from a dozen of the most influential battles of his time, and personally run from several famous villains. {13783} Adamantine Breastplate {13784} This armor bears the trademarks of drow workmanship, though it is obviously exceptional even by their standards. Several examples have been found in recent times, and scholars are unable to explain how these suits avoid the decay that normally afflicts adamantine after exposure to daylight. An obvious answer is that the items must have been intended for surface world excursions of great length and in great numbers, which is a disturbing possibility to consider. {13785} Mithral Splint Mail {13786} Close examination shows that these masterpieces of silvery metal share many elements, but none bears an identifiable maker's mark. This is less surprising than it might seem, since the more reclusive of master craftsmen often forego any public recognition, if only to keep charity cases knocking their doors off their hinges. {13787} Copper Dragon Armor {13788} This suit is crafted from the scales of a mature copper dragon, though most smiths refuse to work with the hides of these good-aligned creatures. A previous owner claimed that the dragon perished while fighting evil, and he reluctantly commissioned the suit as a tribute to its noble sacrifice. Several dragons have wondered aloud if this defense would excuse them wearing the hides of humanoid heroes. They suspect not. {13789} Padded Armor +1 {13790} Leather Armor +1 {13791} Studded Leather Armor +1 {13792} Chain Shirt +1 {13793} Hide Armor +1 {13794} Scale Mail +1 {13795} Breastplate +1 {13796} Splint Mail +1 {13797} Banded Mail +1 {13798} Half Plate +1 {13799} Full Plate +1 {13800} Armor of Freedom {13801} After his escape from magical imprisonment, the warrior-priest Archiel vowed he would never again be captured by sorcery. He devoted years to forging these suits of armor for himself and his companions, but ironically was waylaid by mundane means, and died chained to the wall of an ordinary cell. {13802} Cloak of Protection +1 {13803} Cloaks of this sort are infused with protective spells, and are among the most popular and numerous magic items on the market. The original design may have originated in the earliest of arcane guilds, but the current makers of these items are varied and widespread. {13804} Cloak of Movement {13805} Golloth was a druid who enjoyed the company of spiders, studying the precision of their movements and meditating on the complexity of their webs. He spent much of his time protecting giant varieties of these creatures from the wrath of well-meaning adventurers, which alienated him from his fellow humans even more than a life in service to nature usually does. This cloak appears based on one that he had received from the Drow, a gift that allowed him to better walk among the arachnids. {13806} Cloak of Elvenkind {13807} Elven rangers and scouts are given cloaks like this one to help hide them while patrolling the borders of their lands. These cloaks vary in effectiveness, depending on the status of the original owner. {13808} Chromatic Breastplate +1 {13809} This suit bears the mark of the dwarf Marrok, Master Blacksmith of Neverwinter's Shining Knight Arms and Armor. He forged it early in 1373 DR, to aid the heroes who sought to free his quarantined city from the virulent grasp of the so-called Wailing Death. {13810} Scales of Truth +1 {13811} Whitebone Armor +2 {13812} Chromatic Breastplate +3 {13813} This suit bears the mark of the dwarf Barun, a Master Blacksmith who worked from a makeshift forge in the Uthgardt village of Beorunna's Well. He forged it late in 1373 DR, to aid the war effort against Lady Aribeth the Betrayer, who was then marching against the northern city of Neverwinter and the Lords' Alliance. {13814} Scales of Truth +3 {13815} Silverbone Armor +2 {13816} Banded Mail +2 {13817} Breastplate +2 {13818} Chainmail +2 {13819} Chain Shirt +2 {13820} Full Plate +2 {13821} Half Plate +2 {13822} Hide Armor +2 {13823} Leather Armor +2 {13824} Padded Armor +2 {13825} Scale Mail +2 {13826} Splint Mail +2 {13827} Studded Leather Armor +2 {13828} Banded Mail +3 {13829} Breastplate +3 {13830} Chainmail +3 {13831} Chain Shirt +3 {13832} Full Plate +3 {13833} Half Plate +3 {13834} Hide Armor +3 {13835} Leather Armor +3 {13836} Padded Armor +3 {13837} Scale Mail +3 {13838} Splint Mail +3 {13839} Studded Leather Armor +3 {13840} Cloak of Protection +2 {13841} Cloak of Protection +3 {13842} Cloak of Protection +4 {13843} Cloak of Protection +5 {13844} Nymph Cloak +2 {13845} Nymph Cloak +3 {13846} Nymph Cloak +4 {13847} Nymph Cloak +5 {13848} Robe of Vecna {13849} One of several items associated with the ancient lich, robes of this sort pale in comparison to the power of the better known and unique Eye or Hand of Vecna. Still, simply being kept in his presence was enough to impart substantial magical energies. {13850} White Robe of the Archmagi {13851} Most items of this type bear markings associated with one or more deities of good and order. Likely these are an attempt to encourage moral behavior among spellcasters, rewarding those who manage their power in responsible ways instead of lording their ability over others. {13852} Grey Robe of the Archmagi {13853} While garments like this have been found in almost every culture with a strong contingent of spellcasters, this example and most others in the Neverwinter area are believed to have originated within Ulcaster's School of Wizardry. The school presented no bias in its teachings, and hosted casters from all across the Sword Coast until its destruction some 200 years ago. {13854} Black Robe of the Archmagi {13855} Like many evil items, these robes are fashioned in great numbers by the Zhentarim and their minions. They are found far and wide across the Realms, and the more hands they touch, the more influence the Zhents enjoy. {13856} Aslyferund Elven Chain {13857} These fine mesh suits feel more like cloth than armor, yet many a killing blow has been turned aside by their links. Aslyferund, the most famous armorer of once-proud Myth Drannor, crafted many of these masterpieces personally, and it is rumored that the more powerful versions were created with the aid of a gold dragon. {13858} Robe of Light {13859} Robe of Acid Resistance {13860} Robe of Cold Resistance {13861} Robe of Fire Resistance {13862} Robe of Electrical Resistance {13863} No one knows when or where these arrows were made. It is rumored that each tip is made with a vampire tooth. That seems unlikely due to the number of quivers of these arrows that can be found. {13864} Arrow of the Vampire {13865} Fire Arrows burst into flames when fired, with an effect almost identical to a nonmagical arrow doused in oil and set alight. {13866} Fire Arrow {13867} This arrow not only pierces its target, it also releases a splash of alchemical acid on impact. {13868} Acid Arrow {13869} This arrow is crafted to bite deeply into its target, delivering additional piercing damage on impact. {13870} Piercing Arrow {13871} Ice Arrows give off a blast of frigid cold when they strike their target, flash-freezing armor and flesh alike. {13872} Ice Arrow {13873} Lightning Arrows explode in sparks on impact, inflicting electrical damage to their target. {13874} Lightning Arrow {13875} Ice-cold to the touch, these bolts have a short message imprinted on the shaft: "Warning: A Touch of Frost." {13876} Bolt of Frostbite {13877} Lightning Bolts explode in sparks on impact, inflicting electrical damage to their target. {13878} Bolt of Lightning {13879} Bolts of this type can stun their targets, though potency and duration are determined by the power of the bolt's creator. {13880} Paralytic Bolt {13881} This bolt is crafted to bite deeply into its target, delivering additional piercing damage on impact. {13882} Bolt of Piercing {13883} Bolts of Fire burst into flames when fired, with an effect almost identical to a nonmagical bolt doused in oil and set alight. {13884} Bolt of Fire {13885} Giant's Bane {13886} From the smallest of sources come weapons to strike at the largest of foes. These bullets are of halfling construction, and many a giant has fallen to them. {13887} Bullet of Screaming {13888} Many items of this type trace back to Jergain Hammerloud, a celebrated dwarven warrior once known for his bellowing battle cry. He was quite despondent after an injury cost him his voice, so clan priests crafted sling bullets that, as they said, would "take his screams straight to the enemy." A symbolic gesture, but Jergain enjoyed them so much he used them until the day he happily fell on the battlefield. {13889} Farel's Gold {13890} Forced to use coins when he ran out of proper bullets during a long dungeon crawl, Farel Harod of Amn found, much to his surprise, that he rather preferred them to normal stones. He commissioned magic versions to improve their performance, and since then, similar items have popped up on a number of occasions. {13891} Bullets of Smiting {13892} These bullets are especially dense and weigh twice as much as ordinary specimens. When launched, they seem to accumulate even more mass on their way to the target, finally smashing into the unlucky victim with the force of a swung mace. {13893} Fire Bullet {13894} Fire Bullets burst into flames when fired, and inflict additional fire damage on their target. {13895} Ice Bullet {13896} Ice Bullets give off a blast of frigid cold when they strike their target, flash-freezing armor and flesh alike. {13897} Lightning Bullet {13898} Lightning Bullets explode in sparks on impact, inflicting electrical damage to their target. {13899} Battleaxe +1 {13900} A little-known section of ruined Illusk holds corpse after corpse from a barbarian invasion repelled ages ago. The clan is forgotten, but their surviving weapons seem to embody everything cruel and savage in warfare, and create fearful images in the minds of those who witness them. {13901} Axe of Dead Illusk {13902} These barbed and jagged blades have their origin in the personal armory of Mordan the Cold, 994-1021 DR, and each specimen is to be feared and respected. Even the slightest wound inflicted by one of these scourges requires quick attention or the victim will bleed to death. It is said that Mordan's soldiers moved through a battlefield striking only once, and whole legions fell in their wake. {13903} Mordan's Withering Blade {13904} The dwarven faithful of mighty Clangeddin have long fought with their god's might on their side. When his followers began to appear in greater numbers on the surface, wise Clangeddin created a few of these axes to give his champions power over the skies and clouds of their new land. A dwarf who comes into possession of one of these special boons is blessed indeed, for they are truly few in number. {13905} Clangeddin's Wayward Axe {13906} Torgin of the Light was a respected and prolific slayer of undead, which made his eventual descent into vampirism all the more tragic. His still-living companions saw the change as an insult to the life he once cherished, and vowed to destroy his undead form. To this end they crafted the Deepstone Progeny, adapted from the weapon that had previously served Torgin so well. History does not record the outcome of the battle between Torgin and his friends, but their axes are found across Faerun. {13907} Deepstone Progeny {13908} Gulen Rockfire was a respected and prolific slayer of undead, which made his eventual descent into vampirism all the more tragic to his cohorts. They saw the change as an insult to the life he once cherished, and vowed to destroy his undead form. To this end they crafted the Azure Progeny, a series of weapons adapting the design that had previously served Gulen so well. History does not recall the outcome of their battle. {13909} Azure Progeny {13910} This weapon bears the mark of the dwarf Marrok, Master Blacksmith of Neverwinter's Shining Knight Arms and Armor. He forged it early in 1373 DR, to aid the heroes who sought to free his quarantined city from the virulent grasp of the so-called Wailing Death. {13911} Sentinel +1 {13912} This weapon bears the mark of the dwarf Barun, a Master Blacksmith who worked from a makeshift forge in the Uthgardt village of Beorunna's Well. He forged it late in 1373 DR, to aid the war effort against Lady Aribeth the Betrayer, who was then marching against the northern city of Neverwinter and the Lords' Alliance. {13913} Sentinel +2 {13914} Battleaxe +2 {13915} Battleaxe +3 {13916} Greataxe +1 {13917} Weapons such as these not only protect against magical attack, they also improve the wielder's ability to research new spells and make him more aware of threats. Long research has traced their origin to the extinct Netherese civilization, but of their creator nothing is known. {13918} Netherese Axe {13919} So many tales surround these axes that it is difficult to determine which are true. They have been linked to kings, celestials, dark gods, and obnoxious dwarves, but in all cases they were used to destroy some meddlesome wizard or another. Scholars suggest that the weapons were created by a single person; someone wishing either the destruction of all spellcasters, or simply the troublesome ones. {13920} Axe of the Culling {13921} When Mulhorand's rebellious wizards opened Faerun to the invasion known as the Orcgate Wars, the avatars of the deities descended from the heavens to do battle. The avatar Re was slain in battle but used his dying breath to create hundreds of these greataxes. Known as Re's Redemption, each of them was dedicated to the slaying of orcs, and only with their help was the great horde forced northward. {13922} Re's Redemption {13923} Orcs tell of a great hero who wore no armor, and how the god Gruumsh gifted him with an axe to protect him in battle. He eventually became the avatar of that fearsome deity, and broke his weapon into many pieces to seed it among the orc hordes. Other cultures don't recognize the tale, but orcs don't care. After all, their legends also say that all the other races are born of swine, and what are the opinions of pigs worth? {13924} Gruumsh Hand {13925} This weapon bears the mark of the dwarf Marrok, Master Blacksmith of Neverwinter's Shining Knight Arms and Armor. He forged it early in 1373 DR, to aid the heroes who sought to free his quarantined city from the virulent grasp of the so-called Wailing Death. {13926} Stonefire Axe +1 {13927} Greataxe +2 {13928} This weapon bears the mark of the dwarf Barun, a Master Blacksmith who worked from a makeshift forge in the Uthgardt village of Beorunna's Well. He forged it late in 1373 DR, to aid the war effort against Lady Aribeth the Betrayer, who was then marching against the northern city of Neverwinter and the Lords' Alliance. {13929} Stonefire Axe +2 {13930} Greataxe +3 {13931} This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker. {13932} Handaxe +1 {13933} This came from Ember's Corps, a company of adventurers in service to a dwarven paladin. Each member held a weapon nearly identical to Ember's as a reminder to act as he would in any situation, keeping virtue in mind. Demons and fell creatures constantly drew his wrath, but pompous wizardry would not go unpunished either. Mages who over-planned would be threatened with Whirling Axe of Death, a "spell" that took very little time to prepare. {13934} Ember's Axe {13935} Craftsmen are constantly looking for more efficient ways to approach logging, but due to terrain and budget the hands-on approach still gives the best results. To that end, these items were developed to make the individual lumberjack more effective, but some have gone on to see secondary service as weapons of war. A magic "sweet spot" can potentially fell a tree in one swing, and make short work of an opponent as well. {13936} Woodcutter's Axe {13937} It was the Year of Slaughter, 1090 DR, and countless victims lay slain at the Battle of the Bones. Today the site contains layers of dry white bone, but at the time it was all blood and bile, oozing from each shattered corpse and saturating the fallen equipment. No amount of polishing has been able to restore any weapon retrieved from that dread place, or even begin to remove the taint acquired there. {13938} Blood Rust Axe {13939} Axes of this type were created as training tools for an organization of rangers and woodsmen, but their use has fallen out of favor. When combined with another weapon they grant agility and skill in the use of both at once, but it was found that some students relied too much upon them, and did not separately develop the skills that the items enhance. {13940} Offhand Axe {13941} Ice Reaver +1 {13942} Ice Reaver +3 {13943} Handaxe +2 {13944} Handaxe +3 {13945} Club +1 {13946} This was one of many such weapons distributed among a short-lived private militia in Waterdeep called the Watchmen's Club. No expense was spared for their equipment because the primary backers were a group of adventurous nobles who fancied that they were "taking the night back from hoodlums and roustabouts." The movement folded when the pursuit fell out of fashion. {13947} Watchman's Club {13948} Strangely, the well-worn grip of this weapon is a furniture pattern from around 1200 DR, the club itself being a leg from the central table in a 500-seat festhall. The hall was the heart of a warrior clan, and the site of their last stand during the Year of the Black Horde. In the face of overwhelming orc hordes they fought with whatever means they could, but were ultimately lost to a man. {13949} Will of the Lost {13950} Encroachment on elven territory is not tolerated, though an exception is occasionally made for those who show proper reverence. Such is the case in the forest of Tethir, where a sect of druids have been welcomed and, on occasion, given special boons for their tireless work. While usually information, such a gift might also include an elven-crafted item like this one. {13951} Tethir-Wood Cudgel {13952} In the early days of exploration within the jungles of Chult, a Calimshan expedition clashed with a small tribe after removing artifacts from a burial site. A local shaman named Gol'Kai killed a noble while trying to retrieve the sacred items, and the "civilized" invaders retaliated. The tribe did not survive. Weapons such as this were found in nearby villages soon after, accompanied by a silent apparition of Gol'Kai, voiceless as his people. {13953} The Angry Soul {13954} In the early days of exploration within the jungles of Chult, a Calimshan expedition clashed with a small tribe after removing artifacts from a burial site. A local shaman named Gol'Kai killed a noble while trying to retrieve the sacred items, causing a voracious application of "civilized law." The tribe did not survive. Weapons such as this were found in nearby villages soon after, accompanied by a silent apparition of Gol'Kai, voiceless like his people. {13955} The Angry Soul {13956} Gladiator's Club +1 {13957} Gladiator's Club +4 {13958} Club +2 {13959} Club +3 {13960} Heavy Flail +1 {13961} Jergal was a depraved man who hated life and everything it entailed. Assembling a small army of like-minded mercenaries, he planned to sweep across Faerun with weaponry that inflicted diseases and curses upon their victims. Though the campaign started well, it ended quickly when one of the men caught Jergal's foul disease. Within days, Jergal and the others were dead. {13962} Flail of Jergal {13963} Even more frightening than this weapon's power in battle are the tales told by survivors of its attack. Witnesses claim that on impact an asp was seen to snake from the flail and add its venomous fangs to the weapon's strike. {13964} Asp Flail {13965} A disciple of Alaundo supposedly crafted these exquisite flails, and bards and sages agree that his intention was to craft a weapon for every star in every constellation. Whether he succeeded or not is still undecided. {13966} Flail of Stars {13967} A performer with the Circus of the Rose, Kintharsta offered a challenge to any member of the audience: to trade blows, their weapon versus his, until he or they conceded. He offered good odds and had many takers, but few could have hoped to win, thanks to the magic of his flail. He was paranoid of being caught without it, and had several copies crafted. Ironically, he was caught with the ringmaster's wife in the one situation he went unarmed, and was murdered with his flail just out of reach. {13968} Kintharsta {13969} A performer with the Circus of the Rose, Kintharsta offered a challenge to any member of the audience: to trade blows, their weapon versus his, until he or they conceded. He offered good odds and had many takers, but few could have hoped to win, thanks to the magic of his flail. He was paranoid of being caught without it, and had several copies crafted. Ironically, he was caught with the ringmaster's wife in the one situation he went unarmed, and was murdered with his flail just out of reach. {13970} Kintharsta {13971} Reaver +1 {13972} Reaver +2 {13973} Heavy Flail +2 {13974} Heavy Flail +3 {13975} Light Flail +1 {13976} Created by Bertrand the Helper, these weapons saw use in many regal courts throughout the turn of the last century, though there is little in the way of documentation. They are the tools of the trusted deputy or valued assistant; the person who wields power behind the scenes. Neither the adviser nor the advised generally wish such a relationship known, so these items are usually kept a jealous secret. {13977} Writ of the Vizier {13978} Items from the Old Empires are difficult to catalog, because they deal with events unknown to much of Faerun. For example, these flails may date from the Orcgate Wars and the killing of the deity Osiris. At the moment of the god's death his avatar fell also, shattering his weapon. When Osiris was resurrected, each piece of that broken flail supposedly became a diluted duplicate of the original, though none of this can be proven. {13979} Heirs of Osiris {13980} If J'elnyio of the Anvil had created just a few of these powerful weapons he might have enjoyed a natural death. Instead he produced as many as he could, hoping to shift the balance against evil in the world. The problem, of course, is that his efforts eventually drew attention from the very evil the flails were designed to fight, and balance was restored. {13981} Flail of Destruction {13982} Eberond, a late commander for the Zhentarim, formed an elite mercenary band of spellcasting warriors to pillage the ruins of Myth Drannor. To protect his men from hostile magic, he outfitted them with these spell-resisting flails. Despite the gifts and payment, the men had no intention of entering Myth Drannor, and instead traveled to Calimshan to retire off of the sale of their weapons. {13983} Eberond's Flail {13984} Foundation +1 {13985} Foundation +4 {13986} Light Flail +2 {13987} Light Flail +3 {13988} Light Hammer +1 {13989} Though his clan tried to dissuade him, the young dwarf Felirik refused to accept that he wouldn't make an exceptional rogue - despite the fact that he couldn't pick a lock to save his life. To combat his inadequacies, Felirik commissioned several Hammers of Blasting. What they lacked in subtlety, they more than made up for in effectiveness, annihilating the locks of chests and doors alike. {13990} Hammer of Blasting {13991} Runes identify this fine weapon as having been forged by the dwarven Daraz clan some 500 years ago. Hammers of this type were created for the defense of their homes against encroaching goblins and orcs, and each was wound with mighty spells. Unfortunately, fine weapons and dwarven courage were no match for the sheer number of orc invaders. The clan was extinguished, and their weapons were scattered throughout the known world. {13992} Daraz Hammer {13993} Legends abound of the Beast Lords and their insatiable bloodlust, each claiming that the creatures regularly rampage across the face of Faerun. These hammers were supposedly created in battle against such beasts, but specifics are unknown. Usually tales like these can be blamed on an imaginative bard with a gullible audience, but the story has stuck in lieu of facts. {13994} Hammer of the Beast {13995} A legacy that Thalantyr the Conjurer has said he would prefer to forget, these weapons are tied to his early adventuring career and a time when he was held captive by a mysterious powerful creature. He has refused to say how the weapons have retained the heat of he forge they were crafted in, usually ending such inquiries with a frustrated "pray you never find out." {13996} Forge Fire {13997} Storm +1 {13998} Storm +2 {13999} Light Hammer +2 {14000} Light Hammer +3 {14001} Warhammer +1 {14002} A clan of svirfneblin deep within the Underdark created the Hammers of the Wisp to guard against vicious drow hunting parties. They hoped to model an item that could erupt with light, slowing or repelling their enemy. They were initially successful, and a dark elf group broke ranks the first time the weapons were used. No record of the deep gnome clan exists after that, however, and it is unlikely they survived the drow reprisal. {14003} Hammer of the Wisp {14004} The dwarven smith Silverblade forged the first of these hammers - purportedly combining a masterfully crafted warhammer with a Girdle of Giant Strength and Gauntlets of Ogre Power - as a gift for his military-bound son. Sadly, the son fell before the hammer's completion and, in grief, Silverblade took it up himself, dying in valiant battle. Recently, the dwarf Barun reassembled the device, leading to the creation of additional variants by other master smiths. {14005} Hammer of Thunderbolts {14006} During the Time of Troubles the walls between dimensions seemed particularly thin, and many creatures normally confined to other planes walked the face of Toril. Unfamiliar items appeared as well, including several of these weapons found after portals or rifts were sighted. The true origins of the Rift Hammers have never been explained, and superstitious folk refuse even to hold them for fear they retain the taint of the lower planes. {14007} Rift Hammer {14008} The zealous but good-hearted warrior known only as "The Law" gained fame when he created this set of magic weapons to arm the forces of law and discipline. Each was fueled by his burning desire to eradicate chaotic behavior and, as such, they became powerful tools in the maintenance of order. {14009} Hammer of Justice {14010} Rune Hammer +1 {14011} Rune Hammer +2 {14012} Warhammer +2 {14013} Warhammer +3 {14014} Mace +1 {14015} A boon to the devout, this mace and others like it exude the grace and power of the Lady of Love, Sune. A service of great importance is usually required to warrant such a gift, as the creation of powerful items is costly to any faith. {14016} Kiss of Sune {14017} No one knows for certain where these maces originate. Perhaps they come from the outer planes to help the righteous of Faerun defend their home, or perhaps their arrival here is simply an accident. Regardless of their origin, they are unusually effective against creatures from other planes of existence. {14018} Planar Mace {14019} A set of these weapons was originally created for the Sword Coast Legion, a league of clerics and paladins who fought the orc multitudes in the Year of the Black Horde, 1235 DR. {14020} Fist of the Legion {14021} The most recent recorded appearance of one of these weapons was in the black markets of Amn, rightfully commanding an impressive price. Several such maces have been found over time, each with an array of elemental spells and effects woven through them. The creator remains elusive, though the name "Petty" is evident on each example. It is possible he is a smith on Toril, but his obvious understanding of planar forces suggests a more traveled origin. {14022} Petty's Tempest {14023} It is said that lieutenants in the armies of Algarond were given these weapons, but not told of the flaws in their design. Many of the wielders died, but all fought valiantly and were accorded the honor of heroes of the realm. The generals responsible for these flawed weapons escaped punishment, and today they are remembered among the revered dead. {14024} Soldier's Might {14025} Mace of Disruption +2 {14026} Mace of Disruption +5 {14027} Mace +2 {14028} Mace +3 {14029} Morningstar +1 {14030} These are the hallmark weapons of the fallen Lord Craghand of Unther, and are named for the fate he suffered. Lacking magical talent himself, Craghand employed a cadre of necromancers in an effort to extend his meager legacy. These wizards succeeded only in damning his court to an age of undeath. Now his mindless form stalks Faerun, his ageless skeletal body rising time and again even if destroyed. {14031} Bone Phoenix {14032} These weapons were supposed to be a great breakthrough for the orcs of Amn. Clan leaders liked the idea of rendering enemies helpless, but after the efforts of many shamans and several imprisoned human wizards, the project was abandoned. It seemed that in the hands of the orc elite, a hit strong enough to activate the ability often killed the target anyway, and the extra cost was deemed redundant. {14033} Sleepwalker Kin {14034} Circling Star morningstars are the creation of Lord Welther Huntsman, a retiring ranger who worried for the safety of his patrolled forests. Having amassed a small fortune in his career, he paid an artificer in Waterdeep to fashion these weapons and gifted them to carefully chosen successors, ensuring a continued reverence for the land. {14035} Circling Star {14036} These weapons were first used by Whyte's Legion, a fighting company so disciplined that when they marched, their synchronized front line appeared to be a single entity. When these tight formations met an enemy line, they would seem to fall back, deliberately exposing themselves to attack and naturally drawing the enemy inward. The illusion of enemy progress was shattered when a score of morningstars struck at once, beating them down as the legion closed around them. {14037} One of Many {14038} Drone +1 {14039} Drone +4 {14040} Morningstar +2 {14041} Morningstar +3 {14042} Longbow +1 {14043} Taralash was a skilled hunter renowned for his ability to track down even the fleetest of quarry by foot; few animals ever escaped once he had them in the sights of one of his mighty longbows. On his deathbed, when asked of his amazing hunting accomplishments, Taralash replied with honesty that "any man can bend a blade with his hands, but a thinking man uses the forge; these longbows are that forge." {14044} Taralash {14045} This yew bow is more a work of art than a weapon of war. Fine engravings dance over the polished wood, and the bowstring gleams of gold, almost singing when drawn. Once thought a unique and singular example of elven craftsmanship, this theory was discarded when scholars verified half a dozen identical bows in the ruins of Myth Drannor. {14046} Elven Court Bow {14047} This longbow was one of many made by a half-elven craftsman whose name has been lost to history. At one time there were several hundred in use by scouts who patrolled the Anauroch desert, but many have been lost or destroyed. Only a few are still known to exist, and these are highly prized and rarely find their way to the open market. {14048} Ripper {14049} The Pirate Isles of Nelanther are mere whimsy to most common people, and have spawned many a legend. One such tale tells of weapons able to launch arrows between the isles, a likely reference to the Longarm Bows of the region. {14050} Longarm {14051} These bows seem primitive at first glance, but behind the crude sinew and hide is a powerful weapon. They are most often found in the far North, but unfortunately, they are also most often found in the hands of a devotee of Auril, the Icemaiden. Most observers will get a good look at the point of the arrows before ever seeing the bow. {14052} North Wind Bow {14053} Longbow +2 {14054} Longbow +3 {14055} Shortbow +1 {14056} This bow and its kin are most famously linked to Hannable the White and his defense of Gulthmere Forest. He and his men went to the aid of local dryads and defeated legions of orcs, forcing them to abandon their destructive plans. Those of Hannable's force who left the forest were paid with these bows, while those who remained with the grateful dryads received less tangible, but no less enjoyable, rewards. {14057} Eaglebow {14058} A small village of halflings found itself the target of an evil knight's greed for their gold. The crafty halflings crafted a series of bows that were able to create illusions, making it appear as if an entire army defended the village. Sadly, the observant knight eventually realized the ruse, and the halflings were driven away from their treasure. {14059} Phantom Bow {14060} In 1099 DR, scholars attempting to verify tales of Tansheron the lich found only his ramshackle keep and withered husk. Evidence suggested a long siege by at least four distinct groups of adventurers, a campaign that eventually wore down his defenses. Presumably weapons of this type were among the loot claimed. The thin, frayed string of this bow appears unusable, but when it is drawn a solid, invisible arrow becomes tangible. {14061} Tansheron's Bow {14062} This bow is one of several attempts to recreate the wondrous elven Oathbow, which stopped the rampage of Kaoltooth the Aged during the Year of the Dracorage, 1018 DR. Made by human hand and not as powerful as the original, a Lesser Oathbow is still a very effective weapon. {14063} Lesser Oathbow {14064} This finely crafted bow has the notes of a soft lilting song carved at the grip. The earliest example of the type was found in 884 DR, but the maker was never identified. All are nearly identical except for the melodies, which were, until recently, invariably elven. {14065} Lilting Note {14066} Shortbow +2 {14067} Shortbow +3 {14068} Sling +1 {14069} Sling of Seeking {14070} The gnomes who invented this device weren't known for courage, but their tale was heroic just the same. Defending their home against bugbear invaders, the gnomes hurriedly invented a set of slings so accurate they could be fired behind the wielder's back. So prepared, the gnomes taunted their attackers into a chase, and rained stones on them over their shoulders. Though many bugbears were killed, the gnomes were eventually caught and the village destroyed. {14071} Sling of Arvoreen {14072} Thought at first to have been blessed by the halfling god Arvoreen and granted to the heroic Tuckerby Lettleworp after the Battle of Moor Road, there have actually been a number of these items found. In fact, much like the tales of Littleman, it would seem that nearly every halfling village has a similar story about the acquisition of such an item. What this means regarding their true origins is unknown. {14073} Sunlight Sling {14074} These slings are the legacy of Endermin and his family, though they did not know their true importance. Endermin and his men had little hope of survival as they descended into ancient crypts to find his vampire-kidnapped fiancée. Valiantly confronting the creature, their humble weapons suddenly erupted in a shower of light, bristling with magic the men had not known was there. The vampire fled, and the fiancée was, thankfully, recovered. {14075} Sling of Force {14076} A tinker without a sense of proportion, the spunky Gendlesen Barstow worried that she wasn't strong enough for the adventuring life, and so built various magical slings to enhance her strength. Although her first versions were successful, all were stolen from her workbench and eventually scattered across Faerun. {14077} Charming Sling {14078} Servan and his sons made their living by removing "pests" from Waterdeep estates, be they badgers or bandits. Servan knew the value of appearances and went to great expense to spare his customers the harsh reality of death in or around their property. To be fair, his tales of peacefully luring creatures from their hiding places were mostly true. He simply neglected to mention the sling bullet that followed soon after. {14079} Tempertuppin's Ever-Thrower {14080} Bindle "Eye-nock" Tempertuppin based these weapons on one he supposedly saw a fire giant use, reportedly "big enough to throw a donkey 300 paces." Questioning the accuracy of this account brings the predictable retort that "you'll be sorry when a giant puts YOUR ass in a sling." He's a funny man, that Bindle. {14081} Sling +2 {14082} Sling +3 {14083} Heavy Crossbow +1 {14084} These weapons were favored for siege work by the forces of King Shastir Longeve, and saw use in the removal of defensive forces taking cover behind battlements. As the king's fortunes waned so did the supply of these crossbows, and today only a scant few remain. {14085} Crossbow of Accuracy {14086} The enchantress Lady Gracia was fascinated by the legend of a celestial creature that fired love into a person's heart with magical bolts. Attempting to recreate the story she fashioned several launchers to duplicate this effect, but a bolt that would confer the spell proved difficult, and test couples lost their fascination for each other within hours or days. Regardless, Lady Gracia enjoyed the effort, and kept on playing matchmaker until her dying days. {14087} Crossbow of Enchantment {14088} As their name implies, Feywarden Crossbows were created for the sole task of defending the wild forests of Faerun. Legend has it that at the dawn of creation, a druid was assigned to each of the forests of the world and these were the weapons they held. Sentiment aside, it should be noted that the "dawn of creation" was an awfully long time ago, and these items bear design principles developed somewhat more recently. {14089} Feywarden Crossbow {14090} Grace was a serving maid in the household of Thomas, a Cormyrian noble. It was her misfortune to fall in love with her master, who took advantage of her and then cast her aside, ordering her from the house. Enraged, Grace shot him through the heart with a crossbow, for which crime she hanged. When the bow was later examined, it exhibited surprising properties and was eventually duplicated. {14091} Graceblood Bow {14092} These crossbows were used by the leaders of the Glorious Revolution, a popular uprising against the tyrannical Duke Bogob in the year 1217 DR. The oppressed workers in the fields rose up when they heard the rallying cry: "You have nothing to lose but your chains!" Unfortunately, the duke's well-armed knights were not fazed by idealism and oratory, and the rebellious peasants lost not only their chains, but their lives. {14093} Glorious Revolution {14094} Heavy Crossbow +2 {14095} Heavy Crossbow +3 {14096} Light Crossbow +1 {14097} Crossbows of this type draw their power directly from the wielder, a liability that can prove deadly. Guil de Lyons used the original for years, before falling to a bandit who was clever enough to engage Guil in melee. His captured weapon has apparently been studied and duplicated, as more examples have appeared since his defeat. {14098} Crossbow of Affliction {14099} Though the current owners of these weapons might like to believe they were handed down from Mielikki herself, Crossbows of the High Forest were actually created by a powerful group of rangers called the Underwood Company. It would be easy to assume divine involvement, however, due to the substantial magic present within each item. {14100} Crossbow of the High Forest {14101} The first example of this bejeweled item was created for ceremonial décor, and was never intended to see use. Experiments showed, however, that the weapon instilled great fear in its targets by releasing energy from the strange ruby used in its construction. The crossbow and the assistant who supplied the gem both disappeared soon after, and the weapon has been replicated many times since. {14102} Ruby Crossbow {14103} The townsfolk of New Mardale created these weapons when an evil enchanter threatened their home. According to legend, the caster who infused them with magic was inspired when she sighted a unicorn at the edge of town, and sought to embody the creature's spirit in a weapon of purity and defense. {14104} Crossbow of the Unicorn {14105} Menacing bows like this were once the property of the Dying Light, an order of assassins known for their stealth, subtlety, and lethal precision. So feared were they, it was said that their victims were, for all practical purposes, dead from the moment the Dying Light accepted the contract to end their lives. Though these bows remain, the Dying Light is but a memory, its membership having succumbed to Time, the ultimate assassin. {14106} Crossbow of Murder {14107} Light Crossbow +2 {14108} Light Crossbow +3 {14109} Double Axe +1 {14110} Beast worshippers from the isles west of Chult, the Red Tigers have proven very adaptive to outside interference, remaining active while other isolated peoples have disappeared. It is a talent that has served them well, and even the design of their weaponry seems cross-cultural. While mindful of their origins, they have incorporated, among others, both elven and dwarven ritual references, a combination neither group has cared to attempt on their own. {14111} Red Tiger Double Axe {14112} Beast worshippers from the isles west of Chult, the Red Tigers have proven very resilient to outside pressure, remaining active while other isolated peoples have disappeared. It is a talent that has served them well, and even the design of their weaponry seems cross-cultural. While mindful of their origins, they have incorporated, among others, both elven and dwarven ritual references, a combination neither group has cared to attempt on their own. {14113} Red Tiger Double Axe {14114} Fear is the primary tool of oppression, and Ch'ole of the Old Bones, a minor despot originally from Thay, took full advantage. He managed, for a time, to rule a small kingdom by threat alone, masquerading as a Lich by using illusion and magic weapons to instill the natural dread people feel toward the undead. His short reign ended when he drew the attention of a creature more familiar with the role. {14115} Death Shroud Axe {14116} To the displaced victims of an emerging bandit king staking a claim near The Shaar, the Ascorian Double Axe is a symbol of what a simple homegrown despot can accomplish with only a few dozen chests of ancestral pirate gold, a newly-hired personal army of mercenaries, and several puppeteer spellcasters schooled in the Shadow Weave. And they say one man can't make a difference any more. {14117} Ascorian Double Axe {14118} Equipped at great expense, the Bloodstone mercenaries were a company desperate to prove their worth, but fate placed them outside what should have been the defining moment of their careers. In 1090 DR they were supposed to play a part in the Battle of the Bones, but their enhanced staying power would go untapped. Their ship was swamped en route from Tethyr; they never made it to port, and the company remains a historical footnote. {14119} Bloodstone Double Axe {14120} Axe for the Tall Kin +1 {14121} Axe for the Tall Kin +3 {14122} Double Axe +2 {14123} Double Axe +3 {14124} Dire Mace +1 {14125} This mace is permanently bloodstained, a telltale trace of its many years spent bashing heads. The weapon would have been the bane of humanoids throughout its history, but those who wielded it seem to have been purposely left out of historic record. {14126} Krotan's Skullcrusher {14127} Ardulia the Agile was a man whose speed and skill at knife play made him exceptionally lethal in battle, and he repeatedly proved it by leading raids on settlements along the Sword Coast. He would often challenge the village leader for possession of the town, and with his speed, the duels were always quickly decided in his favor. Ardulia met his match one spring morn however, when he battled the priest Itgan, who wielded this mace. Ardulia seemed to stagger under each blow, slowing his pace to recoup and regain his breath. Without his speed, Ardulia was lost, and fell to the measured attacks of Itgan. {14128} Ardulia's Fall {14129} The Stoutcorps mercenary company of Rashemen has a faction that specializes in siege work, though terrain problems in the past have caused them to forego traditional castle-breaching equipment. They prefer muscle power over gadgetry, and boast that three of their finest equipped with these "keys" can breach a wall in moments, though it is by no means a subtle affair. {14130} Stoutcorps Key {14131} Coarse tracings of the orc gods mark these weapons as indelicate, to say the least. They are deeply ridged, viciously effective, and all too common at the forefront of an orc horde. The inclusion of some "blunt magic" makes them debilitating as well as damaging, and a deep muscle bruise from a solid hit can take a fighter to his knees in short measure. {14132} Ebon Dire Mace {14133} Ironwood Mace +1 {14134} Ironwood Mace +3 {14135} Dire Mace +2 {14136} Dire Mace +3 {14137} Quarterstaff +1 {14138} From the Lhespenbog reed-fields of east Shaar come Aiedo Wither-Sticks, the craft of Meng Aiedo. Though accustomed to working with tall grass bamboo, this eastern craftsman traveled across the inner plains plying his trade with whatever local materials were available. Swamp products tend to be darker in nature than his usual fare, however. {14139} Aiedo Wither-Stick {14140} A number of these staffs were recently discovered, apparently meant to be the chief arms of a force being assembled by a beholder secreted away beneath the city of Athkatla. Why an eye tyrant would wish to attack the sight of its enemy so specifically is not known, and petitions to the local government have gone unanswered, save for claiming it a matter for local churches to explain. {14141} Negastaff {14142} These items are said to manifest during times of great trouble, though the entity responsible varies depending on whose followers you question. Many have begun to think the staffs a gift of the combined gods of good alignment, deities that know their faithful must struggle, and that there is always a need for a healing hand. {14143} Staff of Curing {14144} These staffs all come from the workshop of Shago-Kahbo, a hermit who claims to have wandered the Anauroch desert for years at a time. He tells stories about "the coming of the dust," possibly referring to the fall of Netheril, but he is otherwise nonsensical. Trying to find meaning in his tales would be no less difficult than finding the supposed plane-shifting Blackforest he so often babbles about. {14145} Blackforest Staff {14146} Grand Druid is the highest rank within the druidic hierarchy, a position that deals with global concerns instead of day-to-day troubles in the forest. When called to act directly, a Grand Druid has the option to hold a Staff of Ascension that is tailored to his need. When they leave their position the weapon is released into the world, so that it might benefit nature in the hands of others. {14147} Staff of Ascension {14148} Quarterstaff +2 {14149} Quarterstaff +3 {14150} Two-Bladed Sword +1 {14151} These weapons belonged to the Lyons, a family that ruled in the early days of exploration around the Inner Sea. Patriarch Vargus created a sword for each of his many children, commanding that whosoever killed the finest beast with their blade would be named his successor. Daas, the weakest of the lot, immediately cut off his father's head. He claimed, as his siblings closed around him, that it was "a reasonable interpretation of the rules." {14152} Sword of Lyons {14153} These weapons belonged to the Lyons, a family that ruled in the early days of exploration around the Inner Sea. Patriarch Vargus created a sword for each of his many children, commanding that whosoever killed the mightiest beast with their blade would be named his successor. Daas, the weakest of the lot, immediately cut off his father's head. He claimed, as his siblings closed around him, that it was "a reasonable interpretation of the rules." {14154} Sword of Lyons {14155} With armor designed to frighten and fighting styles calculated to dazzle, the Corps of the Red Masque were an oddity on any battlefield. Incorporating eastern intimidation tactics and obscure illusion spells, they were known to have turned the tide of several battles with their appearance alone. When last seen, the entire company and all their signature equipment were traveling to the city of Sigil, a planar journey from which they have not yet returned. {14156} Blade of the Red Masque {14157} These swords were designed for an elite group of guardians meant to stand forever over the tomb of their unnamed master in a display of utter loyalty. One of these stalwart fellows would later drunkenly admit that the core of the group left before dust had time to settle on the door. These weapons have indeed seen heroic use in their day, but not at the hands of their original owners. {14158} Sword of Bao {14159} Blades of this type bear the marks of elven craftsmen, though the elves as a people are more commonly associated with smaller, more elegant weapons. Certain sects among them worship Corellon Larethian as a god of war, however, and in reverence to him they let no weapon of combat go untrained. Even so, it would still be a rare occurrence for such a weapon to actually see use on an elven battlefield. {14160} Blade of Corellon {14161} Uthgardt Ceremonial Blade +1 {14162} Uthgardt Ceremonial Blade +2 {14163} Two-Bladed Sword +2 {14164} Two-Bladed Sword +3 {14165} With the power to restore life itself, these rods are prized indeed! It is not known if this particular example was created to aid in the good works of a saint or prolong the ills of an overlord, for such rods serve indiscriminately. {14166} Rod of Resurrection {14167} These twisted rods emanate an aura of evil even while inactive, and fill all who gaze upon them with unease. They are capable of projecting a wave of unspeakable horror upon a single foe, filling even the hardiest soul with acute dread, and were certainly created for nefarious use. {14168} Rod of Terror {14169} These devices are pleasant enough to look at, crafted of solid oak and highlighted with a modest gem or two. More importantly, the rods are potent magic items, capable of calming even the angriest of souls. In the hands of one with a quick tongue, the rods are more than worth their weight in gold. {14170} Rod of Beguiling {14171} These powerful items allow a wielder to quickly dispel the magic of friend or foe alike. Those who hunt spellcasters particularly prize them, although casters themselves are also quick to snatch them up on the open market. {14172} Rod of Reversal {14173} These long, thin rods can make their wielder become ethereal, and thus harder to engage in combat. {14174} Rod of the Ghost {14175} Enchantments abound in the realms of magic, but some have trouble with the incantations. This staff allows the user to charm or even dominate another, eliminating the need to study the spells. {14176} Staff of Command {14177} This type of staff is the pinnacle of the artificer's craft, and each one represents the culmination of decades of study by a master spellcaster. With the secrets of their creation all but lost, more such staffs are found in the horde of ancient dragons than the hands of living wizards. {14178} Staff of the Magi {14179} Staffs of this kind provide much needed protection for arcane spellcasters. The level of defense varies with each example, but all are useful. Most bear no specific maker's mark, created for utility rather than notoriety. {14180} Staff of Defense {14181} Staffs of Power are immediately familiar to most spellcasters, and are almost icons of arcane study. The inherent utility of such staffs has resulted in many being crafted or commissioned, and specific histories are usually lost in the crowd. {14182} Staff of Power {14183} The faithful teach that a Staff of the Holy is the will of a deity made manifest. While this is debatable, these items do tend to find their way to the hands of the truly righteous, by accident or design. Still, the number of these staffs in circulation makes the miraculous origin theory somewhat unlikely. {14184} Staff of the Holy {14185} Wands of Fire draw upon a discipline of magic that has been studied and venerated for centuries, one whose practitioners are so varied that there can be no determining where the concept originated. It can be said, however, that most modern refinements in the design of such items occurred in Thay, where worship of the Firelord Kossuth is widespread. {14186} Wand of Fire {14187} It was once thought that creating a Wand of Fear required the arm of a lich, but today that is scoffed at as peasant lore. While most examples do contain fragments of bone, the sample need not come from such a powerful undead creature. Ordinary skeletons serve just as well, and object far less to the procedure. {14188} Wand of Fear {14189} It is a popular bit of lore that the first wizard to encapsulate magical projectiles within an object like this was apparently drawn and quartered, accused of releasing arcane power to the masses. Most wizards and sorcerers scoff at this, citing that if every creator of wands were killed today, magic would indeed be a VERY exclusive club. {14190} Wand of Missiles {14191} Those who create items of this type are not quick to let their names be known, as they are often accused of cruelty or treacherous behavior. As useful as Wands of Paralyzation are, they are forever linked to tales of strong warriors rendered helpless and forced to endure gods know what, and that never sits well with a tavern crowd. {14192} Wand of Paralyzation {14193} The design of the average Wand of Frost owes much to the once mighty legions under Auril the Frostmaiden and, to a lesser extent, some of the more obscure elemental lords. Few producing them today are among those faithful however, and, for the most part, base their work on the arcane rather than the divine. {14194} Wand of Negative Energy {14195} Wands of Lightning are highly unstable, at least in the early stages of their construction. Many an inexperienced caster has found his laboratory the site of a sudden squall or charged fog, having failed to speak the proper incantations in just the right manner. It is said that elder wizards have allowed tomes with faulty rituals to be circulated, hoping to indirectly teach some humility. {14196} Wand of Lightning {14197} The powers of a Wand of Summoning owes much to the ancient spells crafted by followers of forgotten beast totems, though the modern example can hardly be called a divinely-inspired tool. Sorcerers and wizards take inspiration from many places, and the resulting mix of incantations often bears little resemblance to their original form. {14198} Wand of Summoning {14199} Each Wand of the Heavens is a focus point and reservoir for divine power. According to sages, this power flows directly from the cosmos in a thematic rather than denominational fashion, and is thus available to all. Naturally, some say that this meandering description is no less confusing than the wishes of the individual gods themselves. {14200} Wand of the Heavens {14201} The magic contained within a Wand of Stinking Cloud is quite volatile, and these items are said to have caused more accidental adventuring deaths than any other arcane item. The foul vapors can unexpectedly overwhelm a party, but the potential danger rarely stops buyers from buying. Dungeon delving is not a calling for the overly cautious. {14202} Wand of Stinking Cloud {14203} Of all the items sold to adventurers and militias, Wands of Arcane Disjunction cause the most dissent and argument among wizards and sorcerers. While the market cannot be denied, some find it disturbing that spellcasters sell the very thing that may mean the death of one of their kind. Sellers don't mind the debate. Controversy means an increase in demand. {14204} Wand of Arcane Disjunction {14205} Halberd +1 {14206} The history of this weapon is obscure, though all examples of the type seem to originate in the great wastes of the Anauroch desert, where vast storms of wind and sand charge the air with energy. Perhaps the smith who created these polearms wished them to be as formidable as that Great Sand Sea itself. {14207} Arc Asunder {14208} These weapons bear the mark of Atar of the Flame, high shaman of a northern cult that fell under the influence of a creature from the plane of fire. What this entity received in exchange for creating such powerful items is unknown. {14209} Will of Atar {14210} "...a flood from the creature's black heart, and we dipped the weapons of victory, sanctified as custom demanded. Blessed they were, by the beast and by fate, as power took hold in the steel that felled her." Thus reads a journal excerpt of Captain Jeremiah Vale penned in the Year of the Dracorage, 1018 DR. Strangely, the creature described does not match a commonly known draconic variant, nor does it explain why the weapons involved would be altered so dramatically by exposure to its blood. {14211} Dragon's Breath {14212} These formidable weapons shimmer slightly at the blade, but are quite solid if tested. Not many adventurers wish to test them thoroughly, however, as they were apparently designed specifically to combat elementals. The sect that created these halberds refer to themselves as "Purists Against the Pure," claiming that nothing is more unnatural than the manifestation of a single natural element. They seek to destroy such "unbalanced" creatures, though their own weapons seem similarly uniform. {14213} Water's Edge {14214} Ravager +1 {14215} Ravager +4 {14216} Halberd +2 {14217} Halberd +3 {14218} Scythe +1 {14219} This weapon is a vicious implement of war formed from the gnarled branch of a great oak and a monstrous blade of rough-finished cold iron. This example and several others were among the unwanted remnants of battles with demonic creatures, probably those under Malimshar or Gaulguth in the Weeping War. Left in the purest of groves for years on end, nature has leeched the evil away, leaving the pure material of the weapons behind to be her vessel. {14220} Nature's Scythe {14221} Scythes of this sort are truly awesome instruments of indifferent murder, created by the fanatical followers of Iyachtu Xvim just before his transformation and the rebirth of Bane. The faithful of the New Darkness wanted to ensure that no creature was beyond the touch of his fury, and even the name shows disdain for the gods that hold true domain over murder and death, former mortals that the Godson claimed were unworthy. {14222} Death's Handmaiden {14223} This item was modeled on Baron Gordaire Knightshold's weapon, a ceremonial scythe meant to make him look more rural and less a tyrant. His fledgling kingdom east of the Inner Sea faltered when a revolutionary movement adopted the symbol in their efforts to overthrow him. Each lieutenant in their league was paired with one of these far-more-functional duplicates to rally people behind them. There is little remaining of Gordaire's legacy. {14224} King's Scythe {14225} On the eve of war in Hillsfar, 679 DR, a militia force desperate for arms appropriated the wares of several traveling merchants. One of the wagons seized held weapons bound for the enemy, a score of scythes that radiated evil. Clerics tried to erase the taint within and render them useful, but the result was far from perfect. They were left as a "Wicked Union" of fell and fair, with neither satisfied completely. {14226} Wicked Union {14227} On the eve of war in Hillsfar, 679DR, a desperate-for-arms militia appropriated the wares of several traveling merchants. One of the wagons seized held weapons bound for the enemy, a score of scythes that radiated evil. Clerics tried to erase the taint within and render them useful, but the result was far from perfect. They were left as a "Wicked Union" of fell and fair, with neither satisfied completely. {14228} Wicked Union {14229} Sea Reaver +1 {14230} Sea Reaver +2 {14231} Scythe +2 {14232} Scythe +3 {14233} Spear +1 {14234} These spears belonged to Guul Shatterneck and his bandit kin, a group quite used to making short work of targets with their magical weapons. Unfortunately they chose to attack their last "victims" without properly investigating them first, and captured members of the Gray Wolf Tribe tore them limb from limb at the next full moon. {14235} Black Kumade {14236} This weapon was a gift from the elven nation to the kingdom of Algarond after the declaration of peace between the two peoples in 1065 DR. Spears of this type are carefully crafted, and rumored to come from the wood of Evereska itself. {14237} Heartwood Spear {14238} These spears belonged to Guul Shatterneck and his bandit kin, a group quite used to making short work of targets with their magic weapons. Unfortunately, they chose to attack their last "victims" without properly investigating them first, and captured members of the Gray Wolf Tribe tore them limb from limb at the next full moon. {14239} Black Kumade {14240} The Year of the Awakening, 1001 DR, saw the reemergence of many ancient evils as treasure-hungry explorers unearthed ruins in several locations. One such breach freed Sek'coTul, a lich imprisoned beneath the Forest of Mir. He left for some unknown hold, but his opened tomb quickly tainted trees in the area. Druids cleansed the area with fire, but some of the wood was taken by a local mage and made into these spears. {14241} Spear of Withering {14242} Briarspikes look like they could have been plucked from some giant quill-covered beast, but the methods involved are very sophisticated and bear the hallmarks of Menold of Waterdeep. This may shed some light on his fate, as he was reported lost to an orc raid on his tower years ago. He may have attempted to buy his freedom with his services, but it would have only made him more valuable as a prisoner. {14243} Briarspike {14244} Fey Spear +1 {14245} Fey Spear +3 {14246} Spear +2 {14247} Spear +3 {14248} Kama +1 {14249} Not everyone on the battlefield is eager for a fight. The devout of Aido Glade seek out conflicts solely to ply their healing skills, trying to ease the suffering of the fallen while avoiding harm themselves. A Thread of Life kama aids in their efforts while marking them as impartial to the cause of the skirmish. They do not judge, knowing that some wars are inevitable. They tend to those in need, regardless of circumstance. {14250} Thread of Life {14251} There are very few examples of "known" peasant weapons, as most were adapted from farm implements in the absence of "real" martial blades, and by their nature are nondescript. There are exceptions, however, and from the defense of Kyo prefecture comes Hideo's Kama, created to bolster a group of farmers against marauding pirates. The farms survived, though Hideo himself, the architect of the plan, fell out of favor having spent his fortune on the effort. {14252} Hideo's Kama {14253} Strange as it may seem, this item bears markings that identify it as the equivalent of a courtly dagger, though it is obviously adapted from a simple farming implement. The leader who sponsored the creation of this and similar weapons likely began life in the fields, which suggests a rise to power quite outside traditional bloodlines of royalty. {14254} Peasant Dynasty {14255} Weapons of this type may have come from a series of destroyed villages in southern Calimshan, though details of that destruction are hard to come by. There are suggestions that a pestilence infested the crops of a small barony during harvest, causing dementia in the citizens and turning them against each other. Whatever the reason, whole communities are thought to have erupted in chaos, leaving behind nothing but their bloodstained tools. {14256} Empty Fields {14257} A palpable aura around this item marks it as tainted, perhaps rightly so, for all that is known of the Imaskari civilization points to a depth of depravity unmatched in modern times. Of course, such condemnation has had many years to fester, and while a goodly number of Imaskari may have been involved in necromantic studies, it is likely that their vilification springs from later societies elevating themselves through the slandering of others. {14258} Imaskari Kama {14259} Kama +2 {14260} Kama +3 {14261} Kukri +1 {14262} This variant of the kukri is thought to be associated with worshippers of Akadi, greater power of the elemental plane of air, but this is unverified. These weapons do exhibit abilities that seem appropriate for her domain, but they lack the markings her followers are known to use. Likely these blades are from her realm, but draw their magical energy from elsewhere. {14263} Ladymist Talon {14264} A regional variant of a very exotic blade, Neverwinter Kukri are made by special order of the Calimshan Businessman's Embassy, and are presented to those who best represent their cultural interests within the area. Occasionally they are found on the black market, but never cheaply. {14265} Neverwinter Kukri {14266} These blades are occasionally brought to civilization by adventurers, along with tales of ruined temples and the gods of old. Likely this weapon fell under the domain of a sun- or star-worshipping sect, and while possibly far-reaching in their day, no official record detailing their practices has survived. {14267} Cutting Star {14268} A quick-cutting blade, suited to those who prefer to strike fast and retreat rather than stand toe to toe with their enemies. The name suggests a history with the Shadow Thieves of Amn, though it is not documented as some of their other tools are. The organization has many sub-guilds however, and this may have come from one of them. {14269} Sharpshadow Blade {14270} These assassin's blades may have originated with a single cult, or perhaps were the signature weapons of a guild for a time, but whatever the case, the makers took their work very seriously. {14271} Messenger Blade {14272} Kukri +2 {14273} Kukri +3 {14274} Sickle +1 {14275} The product of a summoning gone awry, the Blightbringer was a demonic creature unleashed in the Chondalwood centuries ago. Slain at great cost, the spot where it fell remained tainted for years, twisting anything that took root there. These abominations were meticulously removed and destroyed by local druids, and while the area eventually did return to normal, the tools used to tend it were corrupted over time, resulting in the sickles now called Blightbringer Lineage. {14276} Blightbringer Lineage {14277} Normally sickles are associated with druidic pursuits, but these items are dark and sinister, and would hardly have belonged to a neutral man or woman of the wood. Blacksoul Sickles speak of nighttime ritual and evil intent, and that is probably why their creator remains anonymous. {14278} Blacksoul Sickle {14279} This sickle is a pure weapon, crafted by hands careful to let nothing despoil the process of creation. A number of these items were made in memory of fallen heroes, though no specific individual was named. They seem to honor a higher concept instead, and each weapon is a tribute to those who fell unremembered and gave their lives in good faith hoping their sacrifice would mean something. {14280} Sickle of Holy Mourning {14281} A design easily traceable to Teneraard Treekin, hunter turned blacksmith turned ranger. He spent years making tools for servants of nature, eventually taking them up himself, but he never truly felt accepted in the role. His efforts, while admirable, were born of memories of his father standing over a Cloakwood stag, a species that was eventually hunted to extinction. {14282} Teneraard's Sickle {14283} A design easily traceable to Teneraard Treekin, hunter turned blacksmith turned ranger. He spent years making tools for servants of nature, eventually taking them up himself, but he never truly felt accepted in the role. His efforts, while admirable, were born of guilt, and the memories of his father standing over a Cloakwood stag, a species that they later learned was hunted to extinction. {14284} Teneraard's Sickle {14285} Golden Sickle +1 {14286} Golden Sickle +2 {14287} Sickle +2 {14288} Sickle +3 {14289} Bastard Sword +1 {14290} Legend states that the warrior Alesia brought the Nameless Light from the stars, although other tales claim it was forged by a grieving father, or was the weapon of a virtuous paladin. In truth, several such blades exist. They were created with the blessing of the Harpers, and each has had many stories from any number of owners. Perhaps that is their true power: they compel people to craft heroes of their own. {14291} Nameless Light {14292} Forged in smoldering brimstone fires and cooled in the blood of its creator, a Bloodletter blade is a typically evil weapon, the kind of sword that has inspired more than a little diabolical laughter while being waved in the face of one or another virtuous knight. It is possessed of thoroughly heinous life-stealing energies, but if the fates of its previous owners are any indication, its major characteristic could well be the attraction of "comeuppance." {14293} Bloodletter {14294} The bane of the chaotic or morally suspect, a Lawgiver blade has but one purpose: to enforce the rule of law wherever that authority is challenged or questioned. Whether or not the concept of "law" coincides with the concept of "justice" is largely irrelevant, as the owners of these weapons often view the world in a very polarized fashion. There is right and there is wrong, and other details only serve to confuse the matter. {14295} Lawgiver {14296} Everyone knows the story: a blade, a dragon, a titanic struggle, and a virtuous knight saving hundreds, nay, thousands of lives! Yes, everyone knows a version of this tale, but how? Could one sword have traveled the world so completely? Perhaps there have been many, perhaps only a few, but it is likely that weapons such as this have become so "well known" in legend that their true histories are forgotten. {14297} Dragonslayer {14298} A line of black crystal runs the length of this blade, marking it the handiwork of Ortius of Gond, the Mad Tinker. Blades from his stock resonate unnaturally when struck, and although mortal ears can barely perceive the tone, they certainly suffer the effects well enough. The origin of the crystal is not clear, though Ortius was known to have bartered his services to planar creatures on occasion. {14299} Discord {14300} Discord {14301} Bastard Sword +2 {14302} Bastard Sword +3 {14303} Dagger +1 {14304} Courtesan assassins were famous for using their wit and charm to infiltrate the intimate chambers of the enemy by the most disarming method imaginable: they were invited. The practice became infamous, which is likely why it is used so infrequently today. {14305} Courtesan Blade {14306} Weapons of this type are technically impossible, since their blades are made of nothing but razor-sharp ice crystals. Most sages agree they are kept frozen by some sort of link to the inner planes, but this is ultimately just speculation. Ice Talon daggers show a jagged blade and may have been part of a single larger weapon at one time, though the force required to shatter the magic blade must have been enormous indeed. {14307} Ice Talon {14308} This weapon is thoroughly evil, a quality undiminished by the number of duplicates that have been found in the past. It pulses with a sickening energy, and its moist and yielding grip seems almost alive in the hand. All of this adds to the discomforting thought that it may have been grown, not forged. There is no indication what the source of these items might be. {14309} Leech {14310} Tagget Coldspring was a smith and tinker who specialized in automated guardians. He did a brisk business in the rich southern lands of Amn, earning the praise of nobles and government institutions for his low-maintenance fortifications. His masterpiece was a griffin-shaped golem with talons that held their edge no matter what they struck. It was eventually recycled, the individual blades sold to finance a new creation. {14311} Tagget's Talon {14312} Necromancers have very little tolerance for jokes at their expense, so the reaction of Lord Agorn Deathknell to a precariously perched bucket of chum above his laboratory door was entirely predictable, as was the death of the pixie responsible. The surprising part, especially to Argon, was the retaliation of dozens of outraged fey folk, who never suffer a poor sport. A number of their blades were recovered from Agorn's carcass. {14313} Pixie Lance {14314} Dagger +2 {14315} Dagger +3 {14316} Greatsword +1 {14317} All gemswords feature a prismatic blade that is fractured throughout, but still magically maintains its shape. Tales speak of a great crystal from which these weapons can be split, but the plane-traveling souls who relate these stories are often suffering from dementia, having lost their faculties while navigating dimensional barriers. {14318} Gemsword {14319} Like all greatswords from the Land of Berserkers, these weapons are massively built, and so durable that some have survived for thousands of years. These swords are notable for their effectiveness against spellcasters, and history records that the land's Witch rulers expelled all known copies out of fear of their abilities. {14320} Blade of the Rashemi {14321} The Church of Lathander is a wealthy institution, and makes no secret of its affinity for adventurers. In their eyes, these people dare to bring light to the forgotten and secret places, and therefore they will always find safe haven in a house of the Morninglord. On occasion the church will grant a boon to a particularly favorable person, a weapon that will serve to light the dark paths ahead. {14322} Shining Light of Lathander {14323} Forged by deep gnome craftsmen of the Underdark, blades of this sort were thought lost until a specimen was recently seen in the company of Finihan's Raiders, a group of casual adventurers. That sword, Vermin's Bane, traveled widely as a result, and was last reported as having been stolen in a caravan raid north of Luskan. {14324} Vermin's Bane {14325} This suit bears the mark of the dwarf Marrok, Master Blacksmith of Neverwinter's Shining Knight Arms and Armor. He forged it early in 1373 DR, to aid the heroes who sought to free his quarantined city from the virulent grasp of the so-called Wailing Death. {14326} Harbinger Kin +1 {14327} This suit bears the mark of the dwarf Barun, a Master Blacksmith who worked from a makeshift forge in the Uthgardt village of Beorunna's Well. He forged it late in 1373 DR, to aid the war effort against Lady Aribeth the Betrayer, who was then marching against the northern city of Neverwinter and the Lords' Alliance. {14328} Harbinger Kin +3 {14329} Greatsword +2 {14330} Greatsword +3 {14331} Katana +1 {14332} "...in the night there came the rain of fire, which crashed as though an avalanche of stone. There were craters in the square, and inside were the stars, from which we forged our vengeance and took back the land of our fathers." The writings of Kaa Mihnd, explaining how a poor fishing village could possess the weapons to challenge their wealthy overlord. The account has never been verified, though these blades are the supposed outcome. {14333} Celestial Fury {14334} "...in the night there came the rain of fire, which crashed as though an avalanche of stone. There were craters in the square, and inside were the stars, from which we forged our vengeance and took back the land of our fathers." The writings of Kaa Mihnd, explaining how a poor fishing village could possess the weapons to challenge their wealthy overlord. The account has never been verified, though these blades are the supposed outcome. {14335} Divine Fury {14336} If memory serves correctly, these weapons date to the stadium battles of old Kai Chen province, where promising warriors would test their skills against the greatest samurai of the day in ritual combat. If ever a challenger was victorious, he or she won the people's ovation and fame forever, symbolized by a Kaga-To katana. The blade is etched with a simple phrase: "Tell me how you fight, and I will tell you what you are." {14337} Kaga-To {14338} Once thought a unique instance of the swordmaker's craft, several katanas of this type have now been linked to a ship that ran aground on the Sword Coast some years ago. All bear the markings of Master Hu Li, a great artificer from the east, but little else is known of him. {14339} Master Li's Way {14340} Besieged by a powerful wu-jen, Lord Sunang of Kara-Tur was forced into some very expensive alliances. Weapons like these were plentiful, but not cheap, and the strain of equipping his army against an ever-strengthening foe eroded his influence. In the end, Sunang's lands fell to their own weakness, not the swords of his enemy. Merchants may have supplied both sides with these same arms to extend their profits, but three centuries have hidden the answers. {14341} Blade of the Elements {14342} Sword Saint Legacy +1 {14343} Sword Saint Legacy +4 {14344} Katana +2 {14345} Katana +3 {14346} Longsword +1 {14347} A Soulrazor Minion is a shadow of the Soulrazor sword, duplicated with meticulous effort by Khol of Zhentil Keep. While unable to name the evil force behind the original blade, Khol found he could encourage it to infest other weapons in a process he called "bleeding the void." He created a number of Minions but apparently upset some greater balance, and was drawn through to whatever dark place it was that he had tapped. {14348} Blackrazor Minion {14349} A Soulrazor Minion is a shadow of the original Soulrazor sword, duplicated with meticulous effort by Khol of Zhentil Keep. Soulrazor possessed seemingly limitless evil, corrupting all that dared wield it. While unable to name the force behind the first blade, Khol found he could encourage it to infest other weapons in a process he called "bleeding the void." He created a number of Minions but apparently upset some greater balance, and was drawn through to whatever dark place it was that he had tapped. {14350} Soulrazor Minion {14351} Blades of this type hail from the workshop of Raegik Hammerhold, a Rashemar smith who refused to reveal the secrets of his craft to any but his chosen apprentice. It is unknown how many Angurvadal blades may exist, but it is certain there are no more being produced. Raegik discovered his student dealing with the Red Wizards of Thay, and is believed to have died in the ensuing battle. {14352} Angurvadal (Flame Tongue) {14353} A legacy blade, this Blessing of the Daystar is one of several recovered from the Sons of Light, a group of knights who fought in the latter days of the Weeping War, 713 DR. Their leader, Scottie Torilson, was possessed of the one true Daystar, and through it they received the blessing of Torm in their last hour. They went to their deaths for a strategically unimportant elven village, because duty demanded nothing less. {14354} Blessing of the Daystar {14355} A series of these weapons were constructed for the defense of the library fortress of Candlekeep some 200 years ago. The keep had acquired a tome detailing the imprisonment of the pit fiend Aegatohl, and a score of malevolent creatures came to claim it. A small horde was held at bay by the Knights of the Mailed Fist, along with the unexpected assistance of Devon's Privateers, a group of pirates. The tome was later destroyed. {14356} Cold Iron Blade {14357} Astral Blade +1 {14358} Longsword +2 {14359} Astral Blade +2 {14360} Longsword +3 {14361} Rapier +1 {14362} Black Rider Quills take their name from a celebrated epic repeated in any bardic college worth its salt. The subject of the tale is dark, encouraging one to "dance around in your bones," but it is referenced here solely to stimulate the muse. These blades were likely forged in tribute, and were probably not present for the events of the original story. It is not known if they were commissioned together or individually. {14363} Black Rider Quill {14364} Black Rider Quill {14365} A series of runes claim these blades are designed for the "quick eradication of evil, that they will suffer no longer as creatures at odds with all that is good." A sweeping proclamation, one that suggests the involvement of a radical group no longer giving second thought to deadly force where villains are concerned. Certainly an unpopular stance in some quarters, though probably welcomed in others. {14366} Mercykiller Blade {14367} In recent years, a number of thieves' guilds reported losing members to these blades, the weapons left as gruesome signatures impaled in the victims' chests. The craftsman behind them was unknown, but the intent of the group using them was clear enough: to destabilize existing groups to facilitate their own expansion. It has been some time since the last killing, however, suggesting that the incursion was either abandoned or succeeded through less violent means. Members of the underground community have not been forthcoming with information. {14368} Bleederkin {14369} Bandits who prey on honest travelers have need of weapons that are light and easily concealed - weapons such as this one. It is certain that, whatever its origin, this deadly rapier was not meant for honest purposes. Merely holding it in the hand produces a larcenous gleam in the eye, and thoughts of fat merchants with fatter purses spring to mind unbidden. This weapon is a boon for thieves and a bane of honest men. {14370} Rapier of the High Road {14371} Namarra (Neversleep) +1 {14372} Namarra (Neversleep) +2 {14373} Rapier +2 {14374} Rapier +3 {14375} Scimitar +1 {14376} This magic scimitar bears the mark of Taka Kobe, an honored swordsmith of Kara-Tur whose work has been traveling the world in the hands of adventurers for quite some time now. Perfectly balanced, all of his blades are masterful examples of the swordmaker's craft, and are highly prized by collectors and combatants alike. {14377} Scimitar of Speed {14378} Known blades of this configuration are traceable to the armory of Daavid Ali Fazeer, a merchant of renown 50 years ago. He claimed to have acquired these weapons aboard a drifting ghost ship, a vessel that sank soon after he found it, though he refused to state whether its crew achieved their ghost status before or after he arrived on the scene. {14379} Shimmering Blade {14380} This magic scimitar bears the mark of Taka Kobe, an honored swordsmith of Kara-Tur whose work has traveled the world in the hands of adventurers for quite some time now. Each of his blades is a masterful, perfectly balanced creation, and they are highly prized by collectors and combatants alike. {14381} Scimitar of Speed {14382} It is doubtful the victim of a Laughing Blade finds anything humorous about it. These items were created by master illusionist Daniel Suther, who wanted an interesting twist in the hedge maze he built. Several automatons were equipped with the weapons and heroes accepting his challenge had to battle them, the maze, and their own senses. Suther was eventually jailed after several deaths on his estate. {14383} Laughing Blade {14384} When the smithy guild of Endrab refused to admit Ula on the basis of her gender, she challenged their best weaponsmith to a contest to see who could forge the finer sword. She toiled for weeks, her workshop busy day and night, until she produced a flawless, beautiful scimitar. Enraged that a 'mere' woman should best him, the guildsman hired assassins to do away with her. Ula's story has since inspired many more women to take up her profession, and make many copies of Ula's famous blade. {14385} Ula's Heart {14386} Desert Wind +1 {14387} This weapon bears the mark of the dwarf Barun, a Master Blacksmith who worked from a makeshift forge in the Uthgardt village of Beorunna's Well. He forged it late in 1373 DR, to aid the war effort against Lady Aribeth the Betrayer, who was then marching against the northern city of Neverwinter and the Lords' Alliance. {14388} Desert Wind +2 {14389} Scimitar +2 {14390} Scimitar +3 {14391} Short Sword +1 {14392} A rogue's dream, these weapons were commissioned by the Shadow Thieves to bolster their fledgling guild chapter in Baldur's Gate. Seen as a threat to local interests, they now face stiff resistance from the existing thieves' guild and law enforcement for the city, the Flaming Fist. Deaths have occurred, so a few of these items are beginning to surface on the black market. {14393} Short Sword of Quickness {14394} Spellcasters facilitate research by bartering magic, and though the practice does not usually span across planes, some resources just cannot be had locally. Such is the case for Ichthia, a sorceress currently peddling finely crafted implements of death. Though never seen, the cost of her shadowy aid is well known: she barters in souls, usually with people not aware of their worth. The original owners of a Neck-Knife are often dead on the inside themselves. {14395} Ichthia's Neck-Knife {14396} Swords of this type are boldly marked and clearly come from a single source, though the significance of that source remains hidden as yet. Known owners have not volunteered any revealing information, or even the cost they paid to acquire their weapons, if there was a cost other than a dangerous dungeon retrieval. {14397} Breath of the Maiden {14398} This is a swashbuckler's blade that has seen endless use in grand fights against "big nasties" sent forth by whomever. The Lucky Ones mercenary company commissioned these blades while still flush from their last big score. After their windfall they only adventured for the thrill of it, challenging each other to ever-greater feats of daring-do. Why are these weapons no longer with them? Sometimes the "big nasty" wins. {14399} The Lucky One {14400} Feyduster +1 {14401} Short Sword +2 {14402} Feyduster +2 {14403} This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.. {14404} Short Sword +3 {14405} Throwing Axe +1 {14406} These axes are so named because each strikes with a blast of thunder, often dazing or deafening the target. Though legend holds that the axes were a gift from the heavens themselves, they are too variable in power to have come from a single source. Most scholars agree that they were likely fashioned by several different artisans, perhaps in tribute to a lost original. {14407} Thunderbeast Axe {14408} The pride of the Thunderkind Corps until their dissolution in 1095 DR, these axes have seen battle countless times. Unfortunately, any individual acts of heroism accomplished with these weapons have been forgotten, forever overshadowed by a more dubious honor. Hangard's Axe is the only one of the lot individually remembered, losing its original name after a dwarf fond of ale made it famous by continually burying it in the foreheads of his friends. {14409} Axe of the Coming Storm {14410} These weapons supposedly came from a group of druids and rangers who appealed to Mielikki for aid in the defense of their wood. In answer, a flock of ravens descended, each transforming into a throwing axe capable of striking fear into the heart of its target. As with many such tales, the name of the group and even the location of the forest change with every teller. {14411} Black Raven Axe {14412} These items are vexing to modern sages, since their dwarven creator remains completely unknown. No dwarf yet encountered has claimed kinship with the mysterious smith, and further investigations are met with gruff explanations and eventually stony silence. {14413} Rifthome Axe {14414} These glowing red axes explode in flames when they strike their target. Like many such items, they are viewed by druids and rangers with suspicion, and by treants with open hostility. {14415} Fire Axe {14416} Throwing Axe +2 {14417} Throwing Axe +3 {14418} Dart +1 {14419} Dart of Stunning {14420} Darts of this type can stun their targets, though potency and duration are determined by the power of the bolt's creator. {14421} Asp's Nest {14422} Asp's Nest darts are vicious, their tips covered by a neatly arranged collection of fangs that deliver venom as effectively as snake's fang. These weapons may have originated with the beast tribes of the north, but their use has spread in recent times. {14423} Ice Dart {14424} Ice Darts give off a blast of frigid cold when they strike their target, flash-freezing armor and flesh alike. {14425} Acid Dart {14426} These darts have a stinging, indescribable odor about them. There is also seems to be a faint hissing sound coming from the tips. {14427} Dart of Accuracy {14428} These precisely milled darts are balanced as well as the finest arrow, and seem to unerringly seek out their targets. {14429} Dart +2 {14430} Dart +3 {14431} Shuriken +1 {14432} Stars of Ojy-do {14433} Ojy was the spiritual guide for the village of Golden, but found himself pressed into work as a smith when bandits laid siege to the community. He fashioned these and other weapons so the defenders could fight back, and though he was unskilled in metalworking, he offered thanks to his guiding spirits for each successful hit of his hammer. That these stars still exist is a testament to the strength of his faith. {14434} Dragon's Tail {14435} Each weapon of this type bears the following inscription: "As the tail of the Dragon sweeps across the sky, so too will these stars be unerring and true, if no other intent is meant or suffered." Of course, this ungainly text is actually the poor translation of a single elegant symbol. Is it any wonder that the creator of the item remains unknown, when such lengths must be taken to understand so small a thing? {14436} Shining Light {14437} Years ago, Vilaneux of the Iron Order was lost to a hurricane and stranded in then-unknown Kara Tur. He and his full plate armor were an oddity to locals, but he soon proved his commitment to justice. He became so respected that, when he died, his armor was cut into these Shining Light weapons in tribute. {14438} Many Talons {14439} "The Calling" was an evil that infested the Azaki assassins' guild of Kara-Tur some 200 years ago. It corrupted a minor attendant, and elevated his family in exchange for gruesome service. The attendant's body eventually played host to the creature's soul, and in the chaos that followed it generated dozens of these weapons, apparently at will, before falling to an unknown sohei. {14440} Grains of Sand {14441} These are from the armory of Miri Shokiro, a warrior whose legacy is largely lost to history. What survives is the philosophy that defined her existence: "Be the sand, and nothing but time will take you. The rocks must become it, the waves and wind must bear it, and those who would hold it find it slips through their grasp. Always some trace in a faraway nook, if never the whole is seen again." {14442} Shuriken +2 {14443} Shuriken +3 {14444} Evil Stone Door {14445} Fancy Door {14446} Iron Portcullis {14447} Iron Portcullis 2 {14448} Jeweled Door {14449} Metal Door {14450} Normal Door {14451} Rusted Door {14452} Stone Door {14453} Strong Door {14454} Wall 1 Gate {14455} Wall 2 Gate {14456} Bridge Wooden {14457} Barn 1 Door {14458} Barn 2 Door {14459} Weak Door {14460} Aberration Group {14461} Air Creatures Group {14462} Animal, Ambient Citylife Group {14463} Animal, Ambient Wildlife - Prey Group {14464} Animal, Flying Non-hostile Group {14465} Animal, High Hunters Group {14466} Animal, Low Hunters Group {14467} Beast Group {14468} Bugbear Group {14469} Construct Group {14470} Corporeal Undead Group {14471} Curst Group {14472} Deer Group {14473} Demon Group {14474} Dragon, Strong Group {14475} Dragon, Weaker Group {14476} Dwarf, Duergar Group {14477} Earth Creatures Group {14478} Elemental, High Group {14479} Elemental, Low Group {14480} Elf, Drow Group {14481} Fairy Group {14482} Fire Creatures Group {14483} Fire Giants Group {14484} Forest Cats Group {14485} Frost Giants Group {14486} Giant, Evil Group {14487} Goblin Group {14488} Goblinoid Group {14489} Good Outsider Group {14490} Hill Giants Group {14491} Human, Bandit Group {14492} Human, Gypsy Group {14493} Incorporeal Undead Group {14494} Lizardfolk Group {14495} Magical Beast Group {14496} Mechanical Golems Group {14497} Mephit Group {14498} Minotaur Group {14499} Mixed Friendlies Group {14500} Mixed Mercenaries, All Group {14501} Mixed Mercenaries, High Group {14502} Mixed Mercenaries, Medium Group {14503} Mixed Mercenaries, Weak Group {14504} Mummies Group {14505} Orc, High Group {14506} Orc, Low Group {14507} Ogre Group {14508} Outsider, Evil Non Demon Group {14509} Skeletons Group {14510} Slaad Group {14511} Stirge Group {14512} Trolls Group {14513} Undead, All Group {14514} Undead, High Group {14515} Undead, Low Group {14516} Undead, Medium Group {14517} Vampire Group {14518} Vermin, All Group {14519} Vermin, Beetle Group {14520} Vermin, Spider Group {14521} Water Creatures Group {14522} Werecat Group {14523} Were-creatures, Low Group {14524} Wererat Group {14525} Zombie Group {14526} NW_DEFPORTAL {14527} Docked Drow Boat {14528} Debris {14529} Someone has arranged these skulls into a pile. {14530} Skeleton Bones {14531} With the face turned down, it's hard to determine if the victim was male or female. {14532} Zombie corpse {14533} A portal glows softly before you. You wonder where it leads. {14534} Recall Portal {14535} This hunched creature is fashioned from dark stone. From the corner of your eye it almost seems to move, but when you turn to face it, all is still. {14536} Statue {14537} The sarcophagus' heavy lid is fashioned from unadorned stone. {14538} Coffin {14539} A sickly sweet smell emanates from the bubbling flasks and vials on this table. It appears to be the work of some form of alchemy. {14540} A small altar rests before you. Age-old bloodstains have seeped into the stone, mingling with scorchmarks left from a long-extinguished fire. {14541} Altar {14542} A small altar rests before you. You catch your reflection in its polished gleam, feeling somehow at peace within its presence. {14543} A small altar rests before you. The heavy stone seems stoic and firmly rooted, leaving you wondering how long it has been there. {14544} The iron bars on this cage seem sturdy and well-fashioned. It would be a hard task to break them. {14545} Cage {14546} This sturdy blacksmith's anvil bears the dented sheen of long use. Something in you wonders what great weapons and armor have been shaped upon its well-worn surface. {14547} The wicker bulls-eye of this archery target bears a fresh coat of paint. {14548} The smell of mothballs has long since seeped into the wood of this armoire. {14549} Armoire {14550} Two arrows pierce the dead man's back. {14551} Arrow-filled corpse {14552} A heavy javelin sits in its groove, notched against the ballista's taut-drawn wire. You can imagine how a well-aimed shot might have the power to fell a dragon from the sky. {14553} The remains of this ballista lay abandoned on the battlefield. {14554} Wrecked Ballista {14555} Thick metal bands encircle the barrel-planks, ensuring a tight seal. {14556} The bedding is clean and soft, with feather pillows and a soft down comforter pulled over the sheets. {14557} The sleeping mat is thin but does offer some measure of protection from the cold ground beneath it. {14558} Bed Roll {14559} The stout planks of this bench have been worn smooth by years of use. {14560} A carefully constructed marker denoting a point of interest. {14561} Merchants Shingle {14562} A carefully constructed marker denoting a point of interest. {14563} A carefully constructed marker denoting a point of interest. {14564} A carefully constructed marker denoting a point of interest. {14565} A carefully constructed marker denoting a point of interest. {14566} A carefully constructed marker denoting a point of interest. {14567} A carefully constructed marker denoting a point of interest. {14568} A carefully constructed marker denoting a point of interest. {14569} A slight breeze ripples the water's surface, giving your reflection a life of its own. {14570} The gilded bars curl around each other gracefully, conjuring up sensations of jasmine-scented evenings, cool breezes, and the songs of a nightingale. {14571} Bird Cage {14572} A pool of blood leaves its mark upon this place. {14573} Silks from far east, light cottons from across the sea, hand-spun wool from local herds, all of them jumbled together like close neighbors in a foreign land. {14574} The books lay piled atop each other with little in the way of rhyme or reason, as if someone was interrupted while in the process of returning them to their place. {14575} A dizzying array of written works, each catalogued according to some fashion you cannot fathom. A number of them appear to be written in foreign tongues altogether. {14576} Bookshelf {14577} Loosely nailed, this wooden crate appears intended for temporary storage. {14578} Crate {14579} The brazier gives off a hot glow. As you reach toward it, you can feel beads of sweat forming on the palm of your hand. {14580} Sap still leaks from the rough-hewn tip of this battering ram. It appears to have been recently fashioned. {14581} One of the axles has snapped, rendering this battering ram useless. {14582} Wrecked Battering Ram {14583} Broken in various places, this wagon has seen better days. {14584} A small flock of butterflies have gathered here, fluttering delicately with the breeze. {14585} The wood's rich grain adds an unexpected vibrancy to this humble cabinet. Whoever crafted it clearly did so with great love. {14586} The smell of woodsmoke draws you closer to the dancing fire. The sap of a birch log burns blue at its center. {14587} A thick stew cooks over the fire. It smells bland, though, and ill-prepared. {14588} Something roasts over the crackling fire. Grease drippings feed the flames below. {14589} Thick tallow candles burn low upon their iron stand. Small mounds have formed on the floor below, where the fallen tallow has accumulated. {14590} The catapult is small but well-built. With a proper counterweight, it should be able to deliver its payload quite a ways. {14591} This catapult appears to have collapsed where it stood, perhaps by retreating forces who didn't want it turned against them. {14592} Wrecked Catapult {14593} It is a simple chair but the grace of its lines speaks to the quality of its craftmanship. {14594} Bound in iron and with a heavy lock, this heavy chest was obviously meant to protect something of value. {14595} Strange runes and pictographs, likely arcane in nature, have been scorched into the sides of this hide-covered strongbox. {14596} Metal studs poke through the woodwork of this ornate chest. Judging by the fine craftsmanship, this strongbox appears to have been intended for public display. {14597} Low and flat, this chest seems to have been designed for the storage and filing of a merchant's accounts. {14598} The antique drawer pulls are touched by rust and the drawers themselves fit ill within their sockets. It seems the damp air has not been kind to this piece. {14599} With its bucket head and straw-filled chest, the combat dummy seems far from threatening. {14600} Either he owned little to begin with or this man was stripped of all he had. {14601} Corpse {14602} Rats nibble on the corpse's fingers and scurry about his ears. It looks like the body has been here awhile. {14603} In death, the face of the bare-chested man seems frozen with fear. You wonder what it was that killed him. {14604} The rickety cot seems well-used. The loose-woven cotton holds the shape of unknown bodies. {14605} Cot {14606} The sofa seems warm and inviting, perfect for a short nap. {14607} A small drawer extends beneath the gleaming tabletop. It probably doubles as a desk when there's the need. {14608} The marble is smooth and cool to the touch. You find it hard to determine where the stone ends and the water begins. {14609} The smoke has an acrid smell, as if something foul smoulders at its source. {14610} The old wagon lies empty, abandoned, like a faithful pet that still expects its master to come home. {14611} Wagon {14612} A tarp covers the wagon's cargo, possibly cabbages being brought to market. {14613} Corpse Wagon {14614} Fenberry Bush {14615} A banner - stitched and dyed - denoting a point of interest. {14616} Banner {14617} A banner - stitched and dyed - denoting a point of interest. {14618} A banner - stitched and dyed - denoting a point of interest. {14619} A banner - stitched and dyed - denoting a point of interest. {14620} A banner - stitched and dyed - denoting a point of interest. {14621} A banner - stitched and dyed - denoting a point of interest. {14622} A banner - stitched and dyed - denoting a point of interest. {14623} A banner - stitched and dyed - denoting a point of interest. {14624} The fire crackles and burns, consuming everything within its scorching heat. {14625} Flame {14626} The fire burns strong, fanned anew with each gust of air. {14627} The fire is small and slow-burning. It leaves behind a small scattering of ash. {14628} A complex series of runes that look as if they may mean something to a wizard. Perhaps only to the wizard that made them in the first place, though. {14629} Floor Design {14630} A swirl of a vortex adorns the floor. Its meaning is not known to you. {14631} This symbol seems to point the way. But for good or not, you do not know. {14632} A slender lever rises from the floor, controlling some unseen mechanism below. {14633} Floor Lever {14634} A heavy lever protrudes out of the ground, controlling some unseen mechanism below. {14635} The chains on these floor-bound shackles are chipped and marked as if someone had been pounding on them with a rock. Whoever it was, it doesn't appear that their efforts met with any success. {14636} Floor-anchored shackles {14637} The low footstool is bound in an exotic leather, possibly monstrous in its origin. {14638} Hearty billows fan the forge-borne flames. The air is blisteringly hot, leaving you feel light-headed and not quite yourself. {14639} The water tumbles into the pool below, the sound of its fall marking a cheerful note. {14640} Flies buzz around the fetid corpse. The body is curled into a fetal position as if cold or in great pain. {14641} Plague Victim Corpse {14642} The torch paints its environs in warmer hues. You find yourself grateful for its glow. {14643} Torch Bracket {14644} Crates of goods rest easy in the wagon, dusty from their recent journey. {14645} Scraps and detritus cling together in an unsightly pile. {14646} The sound of the machine is truly infernal, as if devils and demons made war against each other within. {14647} Gnomish Contraption {14648} If you listen closely, you can hear the brass gong resonating softly with your every step, as if acknowledging your presence. {14649} A tuft of grass extends above the others, catching your eye. {14650} Grass Tuft {14651} The noose sways gently in the wind, as if searching for a corpse. {14652} Gallows {14653} The hay smells fresh and sweet, the product of some farmwife's labor. {14654} Hay Bale {14655} This granite headstone was carefully chiseled. {14656} The sun-bleached corpse groans and shifts, a gust of wind giving it the brief appearance of unlife. {14657} Impaled Human Corpse {14658} Impaled Monster Corpse {14659} This once-noble face now wears the gruesome mask of death. The eye sockets are bloodied and empty -- the ravens have already plucked the nectar out. {14660} Impaled Human Head {14661} Impaled Monster Head {14662} You look about you, suspicious, but see nothing. {14663} You can almost taste the hearty mead within the cask. It looks to have aged well. {14664} The lamp post is pitted and scarred by the harsh night air. {14665} This lectern is well-designed to hide the knocking knees of those who speak from it. {14666} The sack seems small and poorly-sewn. {14667} The sack seems plump and full. {14668} The little sack is made of fine-spun cotton, tightly stitched. {14669} The heavy sack dances with the sound of coins. {14670} The satchel lies half-open, as if abandoned in the very act of being filled. {14671} The satchel-clasp is hooked and drawn to ensure its contents don't spill out. {14672} Blue sparks rise up from the ground like will-o'-wisps on cool night air. {14673} Magic Sparks {14674} Cyan-colored sparks rise up from the ground like will-o'-wisps on cool night air. {14675} Green sparks rise up from the ground like will-o'-wisps on cool night air. {14676} Orange sparks rise up from the ground like will-o'-wisps on cool night air. {14677} Purple sparks rise up from the ground like will-o'-wisps on cool night air. {14678} Blood-red sparks rise up from the ground like will-o'-wisps on cool night air. {14679} Sparks, white and pure, rise up from the ground like will-o'-wisps on cool night air. {14680} Golden sparks rise up from the ground like will-o'-wisps on cool night air. {14681} The low pedestal gleams an alabaster white, shadows playing across its fluted column. {14682} Pile of Stones {14683} The dark stone of the pillar is inlaid with bands of gold. {14684} Pillar {14685} The rough-hewn beam shows the stains of countless sweaty hands and shoulders leaning up against it. {14686} You can see the shapes of shellfish trapped within the limestone. {14687} A carefully constructed marker denoting a point of interest. {14688} Placard {14689} A carefully constructed marker denoting a point of interest. {14690} A carefully constructed marker denoting a point of interest. {14691} A carefully constructed marker denoting a point of interest. {14692} A carefully constructed marker denoting a point of interest. {14693} A carefully constructed marker denoting a point of interest. {14694} A carefully constructed marker denoting a point of interest. {14695} A tarp extends to protect this pile of bloated corpses from the sun. {14696} A button protrudes from the wooden pillar. {14697} A button protrudes from the limestone pillar. {14698} A slender lever extends from the wooden pillar. {14699} A slender lever extends from the limestone pillar. {14700} An empty canvas sits upon the easel, ready for the painter's brush. {14701} Easel {14702} The plant seems cramped within its rootbound pot. {14703} The small pressure plate appears to activate some hidden mechanism below. {14704} Pressure Plate {14705} The chain disappears into some unseen recess above you where it presumably activates some hidden mechanism. {14706} Pull Chain {14707} A small pile of rubble lays strewn about the ground. {14708} The sacks exude a musty smell, like flour slowly rotting in the damp. {14709} Sacks of Flour {14710} Sarcophagus {14711} An indecipherable message is scrawled on the tombside in fresh blood. You wonder what undead lord calls this sarcophagus his home. {14712} The stone lid is heavy, designed as much to keep thieves out as to keep the dead entombed within. {14713} Original bark still clings to the simple sawhorse, giving it a rustic charm. {14714} You spy the soft leaves of a fenberry bush. {14715} A carefully constructed marker denoting a point of interest. {14716} A carefully constructed marker denoting a point of interest. {14717} A carefully constructed marker denoting a point of interest. {14718} A searing shaft of blue light descends from some unseen place above. {14719} Shaft of Light {14720} A searing shaft of cyan light descends from some unseen place above. {14721} A searing shaft of green light descends from some unseen place above. {14722} A searing shaft of orange light descends from some unseen place above. {14723} A searing shaft of purple light descends from some unseen place above. {14724} Shaft of Light {14725} A searing shaft of red light descends from some unseen place above. {14726} A searing shaft of white light descends from some unseen place above. {14727} A searing shaft of golden light descends from some unseen place above. {14728} A matted mass of webbing surrounds the central core of the cocoon. {14729} Cocoon {14730} It's hard to tell if the spears killed him or if his enemies pierced the corpse as a means of defilement. {14731} Speared Corpse {14732} The unblinking eyes of this stature blankly return your gaze. There is no marker identifying who this figure might have been. {14733} The crumbled statue still bears the shadow of its former dignity. {14734} Defaced Statue {14735} The stocks lie open, smell of rotten vegetables and human waste still clinging to it. {14736} A few small stones are gathered here, their dull surfaces washed clean. {14737} One leg seems slightly loose. You wonder how long the stool will last. {14738} The sun gleams off the radiant dial, the shadow cast marking the time. {14739} The rustic table is filled with knife marks, faded charcoal etchings, and the stains of spilt food. {14740} The high-backed throne looms out of the shadows, drawing your attention. Something in the design of it fills your heart with dread. {14741} Throne {14742} Whether by magic or the weight of history, the gold-seated throne exudes confidence and authority. Wise are the rulers who have called this seat their own. {14743} A simple mat adorns the floor, faded and worn with use. {14744} The metal structure still seems to resonate with the screams of those held captive here. {14745} Blood runs in rivulets from the well-pierced corpse, leaving stains upon the floor below. {14746} Birds play in the branches above you, chirping merrily. {14747} The leaves of this tree are slowly turning to gold as Autumn continues. {14748} The sound of your footsteps echoes back to you, resonating from the urn's dark depths. {14749} The wheel rests there with nowhere to go and no means to get there. {14750} You can hear the steady drip of water. Reaching out your hand, you catch a drop within your palm. {14751} The water trough is empty, the water having left nothing but its stain upon the wood. {14752} The weapons lean into the wooden rack, waiting for release. {14753} A smudge of dirt or ash marks the ground here. {14754} Scorch Mark {14755} The light penetrates only so far into the gloomy depths. From somewhere deep below, you hear something splash. {14756} The smells of hickory smoke and fresh bread waft out of the earthen oven, making your mouth water. {14757} Oven {14758} Ants march along the small stack of firewood, claiming it as their own. {14759} New Generic {14760} New Area Transition {14761} New Trap {14762} Average Acid Splash Trap {14763} Average Blob of Acid Trap {14764} Average Electrical Trap {14765} Average Fire Trap {14766} Average Frost Trap {14767} Average Gas Trap {14768} Average Holy Trap {14769} Average Negative Trap {14770} Average Sonic Trap {14771} Average Spike Trap {14772} Average Tangle Trap {14773} Deadly Acid Splash Trap {14774} Deadly Blob of Acid Trap {14775} Deadly Electrical Trap {14776} Deadly Fire Trap {14777} Deadly Frost Trap {14778} Deadly Gas Trap {14779} Deadly Holy Trap {14780} Deadly Negative Trap {14781} Deadly Sonic Trap {14782} Deadly Spike Trap {14783} Deadly Tangle Trap {14784} Minor Acid Splash Trap {14785} Minor Blob of Acid Trap {14786} Minor Electrical Trap {14787} Minor Fire Trap {14788} Minor Frost Trap {14789} Minor Gas Trap {14790} Minor Holy Trap {14791} Minor Negative Trap {14792} Minor Sonic Trap {14793} Minor Spike Trap {14794} Minor Tangle Trap {14795} Strong Acid Splash Trap {14796} Strong Blob of Acid Trap {14797} Strong Electrical Trap {14798} Strong Fire Trap {14799} Strong Frost Trap {14800} Strong Gas Trap {14801} Strong Holy Trap {14802} Strong Negative Trap {14803} Strong Sonic Trap {14804} Strong Spike Trap {14805} Strong Tangle Trap {14806} Tavern {14807} Magic Store {14808} Nature Store {14809} Speciality Store {14810} Blackmarket Store {14811} Temple Store {14812} Weapon and Armor Store {14813} General Store {14814} Map Note {14815} {14816} Post {14817} Waypoint {14818} Map_M1Q5A {14819} Map_M1Q5D {14820} Map_M1Q5F {14821} Map_M1S2F {14822} Map_M1Q5I {14823} Map_M1Q5H1 {14824} Map_M1Q5H2 {14825} Map_M1Q3A {14826} Map_M1Q3B {14827} Map_M1Q3C {14828} Map_M1Q3D {14829} Map_M1Q3E {14830} Map_M1Q3F {14831} Map_M1Q3G {14832} Map_M1S1F {14833} Map_M1Q1B {14834} Map_M1Q2H {14835} Map_M1Q1A {14836} Map_M1Q1C {14837} Map_M1Q1D {14838} Map_M1Q1E {14839} Map_M1Q1F {14840} Map_M1Q1G1 {14841} Map_M1Q1G2 {14842} Map_M1Q1H1 {14843} Map_M1Q1H2 {14844} Map_M1Q1I {14845} Map_M1Q1J {14846} Map_M1Q1K {14847} Map_M1Q2G {14848} Map_M1Q2I {14849} Map_M1Q2L {14850} Map_M1Q2M {14851} Map_M1Q2N {14852} Map_M1Q2O {14853} Map_M1Q2P {14854} Map_M1Q2Q {14855} Map_M1Q2R {14856} Map_M1Q3I {14857} Map_M1Q3J {14858} Map_M1Q3K {14859} Map_M1Q3L {14860} Map_M1Q3M {14861} Map_M1Q3N {14862} Map_M1Q3O {14863} Map_M1Q4A {14864} Map_M1Q4B {14865} Map_M1Q4C {14866} Map_M1Q4D {14867} Map_M1Q4E {14868} Map_M1Q4F {14869} Map_M1Q4G {14870} Map_M1Q4H {14871} Map_M1Q4I {14872} Map_M1Q4J {14873} Map_M1Q4K {14874} Map_M1Q4L {14875} Map_M1Q4M {14876} Map_M1Q4N {14877} Map_M1Q4O {14878} Map_M1Q4P {14879} Map_M1Q4Q {14880} Map_M1Q4R {14881} Map_M1Q4S {14882} Map_M1Q4T {14883} Map_M1Q5E1 {14884} Map_M1Q5G {14885} Map_M1Q5J {14886} Map_M1Q5M {14887} Map_M1Q5N {14888} Map_M1Q5O {14889} Map_M1Q5P {14890} Map_M1Q5Q {14891} Map_M1S1A {14892} Map_M1S1B {14893} Map_M1S1C {14894} Map_M1S1D {14895} Map_M1S1E {14896} Map_M1S2A {14897} Map_M1S2B {14898} Map_M1S2C {14899} Map_M1S2D {14900} Map_M1S3A {14901} Map_M1S3B {14902} Map_M1S3C {14903} Map_M1S3D {14904} Map_M1S3E {14905} Map_M1S3F {14906} Map_M1S3G {14907} Map_M1S4A {14908} Map_M1S4B {14909} Map_M1S4C {14910} Map_M1S4D {14911} Map_M1S4E {14912} Map_M1S4F {14913} Map_M1S5B {14914} Map_M1Q2K {14915} Map_M1Q2E {14916} Map_M1Q2B {14917} Map_M1Q2C {14918} Map_M1Q2D {14919} Map_M1Q5B1 {14920} Map_M1Q5B2 {14921} Map_M1Q5K {14922} Map_M1Q5L {14923} Map_M1Q2A {14924} Map_M1S2E {14925} Map_M1Q2J {14926} Map_M1Q5C {14927} Map_M1S5A {14928} _Base {14929} I need some spellcasting equipment. {14930} Me need some spell-stuff now, please. {14931} What kind of guild is this? {14932} Me not know what guild is. You tell? {14933} I've never told you my name before. {14934} Me not tell name. How you know? {14935} I must be on my way. {14936} Me go back to adventure-stuff now. Bye. {14937} I would like to join the guild. {14938} Me like to would join your guild. {14939} Evaluate me for guild membership. {14940} Me do something to be guild member. You judge me. {14941} Okay, bye. {14942} Have you special equipment available for guild members? {14943} Yes. {14944} No. {14945} Here is my 200 gold. Let me take the test again. {14946} You take gold. Me try again. {14947} Farewell, then. {14948} Maybe you gots special stuff for guild members? {14949} Well, hello, . I had heard there was a new magic adept in service to the city. The guild of the Many-Starred Cloak welcomes you. {14950} Well, if *that's* the greatest of your curiosities, then this is going to be an interesting conversation - of that I am certain! {14951} I should think it would be obvious. Within this tower is stored Neverwinter's collected experience with the art and discipline of magic. {14952} We are the Many-Starred Cloak, and it is our goal to bring each student of magic to the heights of their potential. {14953} We provide access to our magical inventories, as well as free passage throughout the Cloaktower. Would you care to become a part of our guild? {14954} Well, far be it from me to keep you from your duties. Visit again when you have need of us. Farewell. {14955} Hmm... I recognize you. You are one of the new recruits under Aribeth, are you not? I'm sorry, , but this is the spellcasters' guild. It will not interest you. {14956} Well, I'm glad to hear that. But before you can join the guild, you have to be able to show competence in several important areas of ability. {14957} For your first test, I need you to demonstrate to me that you can find knowledge on your own, and then apply it for unrelated requests. {14958} To help you out, I will tell you where to start. Find me the following four items, and once you have done so, bring them to me. {14959} Hello, . Are we back to continue on with our next round of challenges? Or did we have something else in mind? {14960} The items may be found in the arcane laboratories of the Many-Starred Cloak, located throughout the city. The buildings are marked with sundials. {14961} The four items that you must find are: a bit of clay, a flask of water, a puff of fog, and a bit of kindling wood. Mark well the order. {14962} Welcome, member. What do you require? {14963} You were sent for four reagents, and you do not have them. Return when you do. {14964} You were sent for four reagents and you have them. Well done. Now you shall face a test of mind and body. {14965} You have not yet destroyed the golem in my second challenge. {14966} You will be teleported to a room where you must destroy one of my automatons. Tools will be found there that will simplify the task. {14967} Then return when you are. {14968} Then step into the portal and the test will begin. {14969} Congratulations. You have shown great ingenuity. By destroying my automaton you have earned a place in the Many-Starred Cloak. {14970} You have tried to destroy the automaton and have failed. There is a penalty for failure, but it is more a token gesture of your intent to continue. {14971} If you wish to take the test again, the penalty will lighten your purse. A 200 gold piece "donation" to the guild will do. {14972} Use the knowledge from my first task and this test will be simple, but if you leave before the automaton is destroyed, you have failed. Are you ready? {14973} You may take animal companions or henchmen, but you are being tested, not they. If they cause you to fail, it is still your failure. Keep them under complete control. {14974} Take this key. Beware, as the laboratories are guarded against would-be initiates. Return to me when you have the four items. {14975} I present you with the symbol of your guild. Wear this cloak with pride, and know that the guild stands ready to serve in future. {14976} The four items that you must find are: a bit of clay, a flask of water, a puff of fog, and a bit of kindling wood. Mark well the order. {14977} Good day, I wish you well. {14978} {14979} {14980} {14981} {14982} {14983} {14984} {14985} {14986} {14987} {14988} {14989} {14990} {14991} {14992} {14993} {14994} {14995} {14996} {14997} {14998} {14999} {15000} {15001} {15002} {15003} {15004} {15005} {15006} {15007} {15008} {15009} {15010} {15011} {15012} {15013} {15014} {15015} {15016} {15017} {15018} {15019} {15020} {15021} {15022} {15023} {15024} {15025} {15026} {15027} {15028} {15029} {15030} {15031} {15032} {15033} {15034} {15035} {15036} {15037} {15038} {15039} {15040} {15041} {15042} {15043} {15044} {15045} {15046} {15047} {15048} {15049} {15050} {15051} {15052} {15053} {15054} {15055} {15056} {15057} {15058} {15059} {15060} {15061} {15062} {15063} {15064} {15065} {15066} {15067} {15068} {15069} {15070} {15071} {15072} {15073} {15074} {15075} {15076} {15077} {15078} {15079} {15080} {15081} {15082} {15083} {15084} {15085} {15086} {15087} {15088} {15089} {15090} {15091} {15092} {15093} {15094} {15095} {15096} {15097} {15098} {15099} Keep movin', you're blocking my view. {15100} Looks like trouble - I'm sounding the alarm! {15101} I'll keep an eye on the door. {15102} Heh, nothing. Just looking at the architecture. {15103} All right, but I'll deal with you later. {15104} How dare you - Draw steel! {15105} By Lord Nasher and Lady Aribeth, grant me entrance. {15106} Me want in. {15107} Oh, me just looking at all da pretty bricks... {15108} Dat's it! No more dumb jokes! Me flatten your head! {15109} Ooh, me deal wit' you later... {15110} Scram? Ooh, dat's it! Me flatten your head! {15111} I'm on the other side of a stout door, nitwit. {15112} What do you want, lap dog? {15113} Move along, then, and keep that tail between your legs where it belongs. {15114} Sorry, no flatheads on the guest list. Next. {15115} Your precious lords and ladies mean nothing in these parts... Scram, you hear me? {15116} What do you want, pretty thing? {15117} Yeah? What do you want? {15118} Life must be an endless marvel for folks like you... {15119} {15120} {15121} {15122} {15123} {15124} {15125} {15126} {15127} {15128} {15129} {15130} {15131} {15132} {15133} {15134} {15135} {15136} {15137} {15138} {15139} {15140} {15141} {15142} {15143} {15144} {15145} {15146} {15147} {15148} {15149} {15150} {15151} {15152} {15153} {15154} {15155} {15156} {15157} {15158} {15159} {15160} {15161} {15162} {15163} {15164} {15165} {15166} {15167} {15168} {15169} {15170} {15171} {15172} {15173} {15174} {15175} {15176} {15177} {15178} {15179} {15180} {15181} {15182} {15183} {15184} The prison, eh? How do I get there? {15185} I'm sure the prisoners are safely locked away. {15186} Don't worry, ma'am. I'll look into it. {15187} Why should I care about this place? {15188} Bah! I'm in this for the gold. You can all rot. {15189} [Persuade] Please, tell me. I'm here to help. {15190} [Insight] Shouldn't the prison officials handle it? {15191} What do you mean, "once?" {15192} Prison, huh? Where that? {15193} City safe. Prisoners all in prison, right? {15194} Why me care about this stuff? {15195} No worry. Me take care of stuff. {15196} "Once." What you mean by dat? {15197} Bah! Me look for gold. You can all rot. {15198} [Persuade] Me good guy. It okay to talk. {15199} What are you doing in my home? Oh, as if there isn't enough trouble around here. {15200} Who are you? I hope you are a guard. We need more around here. There's trouble in the prison, and nobody's doing much about it. {15201} Just wind your way up to the top o' the Peninsula. The guards walk that path twice a day, though I suppose it's a fair bit more dangerous now. {15202} If only they were! They prowl the streets with the gall to say... oh nothing! I don't know who to trust these days... {15203} It ain't my business if you do or don't. I'd think, though, that if you've the power to help, you've a duty to do it. {15204} May the Wailing catch you, then. I won't share the same air you breath. {15205} It's good there are still decent folk about in these times. Best of luck to you, then. {15206} [Success] Oh very well. The prisoners who escaped are saying that it was the Head Gaoler himself who set them loose... {15207} [Failure] I have to keep my mouth shut, . My life might be on the line. Please, just leave me alone. {15208} You would think that. Commander Alaefin is the Head Gaoler there. He's always been so kind to us... He was a good man once. {15209} Oh nothing. I don't know who to trust these days... {15210} Well, I don't want to confuse you. Just keep going up. You get to the top of the Peninsula, you'll be there. I imagine it's pretty dangerous right now, though. {15211} {15212} {15213} {15214} {15215} {15216} {15217} {15218} {15219} {15220} {15221} {15222} {15223} {15224} {15225} {15226} {15227} {15228} {15229} {15230} {15231} {15232} {15233} {15234} {15235} {15236} {15237} {15238} {15239} {15240} {15241} {15242} {15243} {15244} {15245} {15246} {15247} {15248} {15249} {15250} {15251} {15252} {15253} {15254} {15255} {15256} Yes, please give me Helm's blessing. {15257} No thanks, but have you any other services? {15258} No thanks. Carry on with your work. {15259} Could you answer some questions for me? {15260} Have you any other services? {15261} Thank you, that will be all. {15262} [Insight] Tell me about Desther, your superior. {15263} What does your holy symbol mean? {15264} What do you know of the Wailing Death? {15265} {15266} {15267} {15268} {15269} Blessing? Yuh, that be good. {15270} No blessing. Me want stuff. You sell any? {15271} No, no. Me go now. {15272} Me got questions. {15273} Me want stuff. You sell any? {15274} Okay. Me go now. {15275} Me still want stuff. You sell any? {15276} {15277} {15278} {15279} {15280} {15281} {15282} What services do you offer? {15283} What dat necklace all you priesties wear? {15284} Dat Wailing, dat plague stuff - what you know 'bout it? {15285} What do you know about the prison riots? {15286} What you know 'bout prison riots? {15287} May Helm watch and bless you in this time of suffering. {15288} You there, shall I bless you with this living water, once cupped within the Guardian's palm? It keeps the plague at bay, at least for a while. {15289} May this child of the mortal realm be blessed, touched by the comforting waters that Desther has blessed in the name of Helm. Let the eye watch over your fate. {15290} Go with comfort. I wish you well in the dark times ahead. {15291} What would you care to know? {15292} Watchknight Desther is a holy man, to be sure. He was appointed to watch over Neverwinter at Shieldmeet. A grand honor. {15293} We all journeyed with him from Helm's Hold and arrived here scant days after Lady Aribeth declared the quarantine. {15294} Yes... the holy symbol of Helm. Well, obviously it is an open gauntlet, which symbolizes the... the peace brought by having an armored protector. We are guardians. {15295} And in the center of the palm is the eye. Eyes are very important. They see all, know all, speak to us. They watch and learn. Yes. {15296} It is a horrible plague, grave in its implications and beyond the reach of any normal cure. {15297} Yet the faithful pass unscathed - no Helmite suffers from its boils... we pass unfettered to administer our blessings of comfort. {15298} I have temple services, if you require. {15299} {15300} {15301} {15302} {15303} Yes, Helm protects the simple, too. {15304} Yes, Helm protects the simple, too. {15305} Yes, Helm protects the simple, too. {15306} Yes, Helm protects the simple, too. {15307} Noble one, shall I anoint you with this living water, once cupped within the Guardian's palm? It keeps the plague at bay, at least for a while. {15308} You, with the... rough exterior, shall I cleanse you with this living water, once cupped within the Guardian's palm? It keeps the plague at bay, at least for a while. {15309} The militia have kept me safe enough. I must say, though, that it's served as quite the distraction from any quest for a cure, don't you think? {15310} In the end, it seems one of the Waterdhavian creatures was behind it all. The guards are cleaning up the last pockets of resistance now... {15311} {15312} Any good stores in the district? {15313} Where can I find some healing around here? {15314} That will be all, Gate Captain. {15315} Me sell stuff here, right? {15316} You heal me, yuh? {15317} Me go, okay? {15318} How did they escape? {15319} Where's this prison? {15320} Are any areas still safe? {15321} Does the militia have a plan of attack? {15322} Thanks for the warning. {15323} How dey get out? {15324} Where dis prison? {15325} It still safe some places, yuh? {15326} What da militia plannin'? {15327} Okay, me go now den. {15328} Look, people feel uncomfortable enough just living around that prison, let alone tossing their money around near it. This place is a shopkeeper's nightmare, all right? {15329} One of those new Helmites was performing his blessings somewhere to the southwest before all hell broke loose. Maybe he's still there now. {15330} All right, then. Stay out of trouble. {15331} You're a few wheels short of a wagon, aren't you... {15332} Do I look like a Storekeep to you? I'm not: I'm a Gate Guard. {15333} Don't go far - we need to talk, citizen. {15334} If you're going onto the Peninsula, keep your head up. There's been a prison break and the place is crawling with trouble. {15335} Rumor is that Captain Alaefin, the Head Gaoler, set them free. Makes no sense to me - he was a good man and ran a tight ship... {15336} Southwest of here, at the top of the hill. It commands a great view of the harbor... not that the prisoners ever got to see it. {15337} Sedos Sebile is the one in charge of the operation. The prisoners have her pretty much penned-in, but she's managed to secure a headquarters to the southeast. {15338} If you're looking to help, I'd recommend you go see her. She has better information on what's going on than I do. {15339} For now everyone's just trying to figure out what's going on. Someone's going to have to go into that prison though, and get to the bottom of it. {15340} If you want to thank me, go talk to Sedos Sebile at headquarters. We could definitely use your help cleaning up the Head Gaoler's mess... {15341} Phew, it's been a hell of a day. I'm just glad the prison break's been handled and dealt with. {15342} {15343} {15344} {15345} {15346} {15347} {15348} {15349} {15350} {15351} {15352} {15353} {15354} {15355} {15356} {15357} {15358} {15359} {15360} {15361} {15362} {15363} {15364} {15365} {15366} {15367} {15368} {15369} {15370} {15371} {15372} {15373} {15374} [Persuade] Snap out of it! Get out of here! It's not safe! {15375} [Persuade] Smarten up! You get out! It not safe in heres! {15376} What is going on here? Do you understand me? {15377} What happen here? You listening to me? What happen? {15378} [Failure] You... must not disturb... the master... Must not... disturb... the master... {15379} You... must not disturb... the master... Must not... disturb... the master... {15380} You... must not disturb... the master... Must not... disturb... the master... {15381} [Success] Huh? W-what? Yes... I must get out of here. I must... go. {15382} Here, fool! I'm inssside! HAHAHAHAHAA!! {15383} Attack this flesh if you wish! It will do you no good!! {15384} Dessstroy thissss body and I will find another! I will not be caged! {15385} You... must not disturb... the master... Must not... disturb... the master... {15386} My mind is... is free. We are all free, the Devourer is dead! Thank the stars and all the gods! {15387} I will not be usssed in your spellssss. Your plague isss nothing to me! {15388} I'm leaving. This has been too much. Thank you for your help. Thank you. {15389} {15390} {15391} {15392} {15393} {15394} {15395} {15396} {15397} {15398} {15399} {15400} {15401} {15402} {15403} {15404} {15405} {15406} {15407} {15408} {15409} {15410} {15411} {15412} {15413} {15414} [Insight] I need to speak with your superior. {15415} Where are you headquartered in this district? {15416} What's going on here? {15417} My name's . How can I help? {15418} Uh, where she be? {15419} You have home base. Where is it? {15420} Wha' happenin' here? {15421} Me . Me help, yuh? {15422} Nothing, I'm all right. {15423} Okay, me go now. {15424} That's all I needed to know. {15425} And where is she? {15426} What can I do for you? {15427} You came just in time, friend. What can I do for you? {15428} Look, I'm busy, okay? {15429} Sedos? She's at the district headquarters. It's a building on the east side. {15430} It's a building on the east side of the district. {15431} Haven't you heard? There's been a prison break. The whole districts crawling with them and we've got the ugly task of taking them down, dead or otherwise. {15432} Well, , for anything beyond helping us take down these escaped prisoners and generally keep the peace, you'd have to check with our superior, Ms. Sebile. {15433} Then stay out of sight. This area's dangerous. {15434} Need any help, citizen? {15435} [Insight] I need to speak with your superior. {15436} Are these your headquarters? {15437} What's going on here? {15438} My name's . How can I help? {15439} Uh, where she be? {15440} Dis your home base? {15441} Wha' happenin' here? {15442} Me . Me help, yuh? {15443} Nothing, I'm all right. {15444} Okay, me go now. {15445} That's all I needed to know. {15446} And where is she? {15447} Then stay out of sight. This area's dangerous. {15448} Well, , for anything beyond helping us take down these escaped prisoners and generally keep the peace, you'd have to check with our superior, Ms. Sebile. {15449} What can I do for you? {15450} You came just in time, friend. What can I do for you? {15451} Look, I'm busy, okay? {15452} Sedos? She's inside. {15453} For this district, anyways. It's a temporary location until we can get things under control here. {15454} There's been a prison break. The whole district's crawling with them and we've got the ugly task of taking them down, dead or otherwise. {15455} {15456} {15457} {15458} {15459} {15460} {15461} [Insight] I need to speak with your superior. {15462} Where are you headquartered in this district? {15463} What's going on here? {15464} My name's . How can I help? {15465} Uh, where she be? {15466} You have home base. Where is it? {15467} Wha' happenin' here? {15468} Me . Me help, yuh? {15469} Nothing, I'm all right. {15470} Okay, me go now. {15471} That's all I needed to know. {15472} And where is she? {15473} All right, what can I do for you? {15474} You came just in time, friend. What can I do for you? {15475} Look, I'm busy, okay? {15476} Sedos? She's at the district headquarters. It's a building on the east side. {15477} It's a building on the east side of the district. {15478} Haven't you heard? There's been a prison break. The whole district's crawling with escapees and we've got the ugly task of taking them down, dead or otherwise. {15479} Well, , for anything beyond helping us take down these escaped prisoners and generally keep the peace, you'd have to check with our superior, Ms. Sebile. {15480} Then stay out of sight. This area's dangerous. {15481} Need some help, citizen? {15482} {15483} {15484} {15485} {15486} {15487} {15488} {15489} {15490} {15491} {15492} {15493} {15494} {15495} {15496} {15497} {15498} {15499} {15500} {15501} {15502} {15503} {15504} {15505} {15506} {15507} {15508} {15509} {15510} {15511} {15512} {15513} {15514} {15515} {15516} {15517} {15518} {15519} {15520} {15521} {15522} {15523} {15524} {15525} {15526} {15527} {15528} {15529} {15530} {15531} {15532} {15533} {15534} {15535} {15536} {15537} {15538} {15539} {15540} {15541} {15542} {15543} {15544} {15545} {15546} {15547} {15548} {15549} {15550} {15551} {15552} {15553} {15554} {15555} {15556} {15557} {15558} {15559} Your attackers, who were they? {15560} Are there not enough guards to keep you safe? {15561} Who says I rescued you? Hand over your gold... {15562} What do you know about the prison? {15563} You'd better go. Keep to the shadows. {15564} Dose brutes - who dey be? {15565} Da guards - dey no protect you? {15566} What you know 'bout dat prison? {15567} Ha! Me no rescue you - Me jus' better mugger! {15568} You go now. Stay quiet, yuh? {15569} The Head Gaoler, is it? {15570} Da Head Gaoler, huh? {15571} Tunnels? What tunnels? {15572} Huh? Tunnels? {15573} Where's this estate? {15574} Where dis 'state? {15575} Who are you? What are you doing on the streets? {15576} Who you be? What you doing out? {15577} Do you need an escort to the district gates? {15578} Me escort you to dis'trick gates, yuh? {15579} Ssh, follow me. {15580} Just stay here for a moment. {15581} Uh, you come wit' me. {15582} You stay here, yuh? {15583} Thanks for the help, I was trying to make my way safely home when those brutes found me. {15584} Bless Helm for adventurers! Things have gotten a lot better since the prison riots were finally put to rest! {15585} Escapees from the prison. I heard one say that it was the Head Gaoler himself who freed them... I don't like the sound of it. {15586} With the quarantine to deal with, too? They've got their hands full, I'm afraid. Us folk have to fend for ourselves. {15587} Captain Alaefin, he's the Head Gaoler there. He runs a tight ship... or at least he used to. Some say he's the one who set these prisoners free. {15588} Wha!? Here, it's all I've got... Now leave me alone! {15589} Thanks again, I'll do that... {15590} Yes, Alaefin. He's a good man, I swear he is. Why, he'd meet every afternoon in the tunnels with Lady Tanglebrook for a friendly game of chess... They're cousins, you know... {15591} Lady Tanglebrook has always been leery about walking the streets in this district. Alaefin built the tunnels between the prison and her estate so they could continue their games there. {15592} The Tanglebrook? It's at the far reach of the peninsula. As I said, though, she's right scared of the Wailing and she locked the door behind me when I left. {15593} Maybe you could check in on her to make sure she's okay. Scared or no, I know she keeps a spare key hidden under her doormat for us. {15594} Help me! Please, you have to help! {15595} I'm a maid for Lady Tanglebrook. I was on my way home from my morning shift when all of... of *this* erupted! {15596} Would you? I was thinking I'd never make it. I really must get to the Peninsula gates and tell Captain Kipp about what I have seen. {15597} There's the district gates! Thanks so much for your help, my friend. {15598} What, is there trouble about? I must get to the Peninsula gates and speak with Captain Kipp. {15599} If you say so. {15600} If you're leaving me here, oh please don't be long... {15601} Now that the plague is everywhere, they hoped that continuing to use the tunnels would prevent her from being exposed to it. {15602} Your attackers, who were they? {15603} Are there not enough guards to keep you safe? {15604} Who says I rescued you? Hand over your gold... {15605} What do you know about the prison? {15606} You'd better go. Keep to the shadows. {15607} Dose brutes - who dey be? {15608} Da guards - dey no protect you? {15609} What you know 'bout dat prison? {15610} Ha! Me no rescue you - Me jus' better mugger! {15611} You go now. Stay quiet, yuh? {15612} The Head Gaoler, is it? {15613} Da Head Gaoler, huh? {15614} Tunnels? What tunnels? {15615} Huh? Tunnels? {15616} Where's this estate? {15617} Where dis 'state? {15618} Who are you? What are you doing on the streets? {15619} Who you be? What you doing out? {15620} Do you need an escort to the District gates? {15621} Me escort you to Dis'trick gates, yuh? {15622} Ssh, follow me. {15623} Just stay here for a moment. {15624} Uh, you come wit' me. {15625} You stay here, yuh? {15626} Thanks for the help - I was trying to make my way safely home when those brutes found me. {15627} Bless Helm for adventurers! Things have gotten a lot better since the prison riots were finally put to rest! {15628} Escapees from the prison. I heard one say that it was the Head Gaoler himself who freed them... I don't like the sound of it. {15629} With the quarantine to deal with, too? They've got their hands full, I'm afraid. Us folk have to fend for ourselves. {15630} Captain Alaefin, he's the Head Gaoler there. He runs a tight ship... or at least he used to. Some say he's the one who set these prisoners free. {15631} Wha!? Here, it's all I've got... Now leave me alone! {15632} Thanks again, I'll do that... {15633} He's a good man, I swear he is. Why, he'd meet every afternoon in the tunnels with Lady Tanglebrook for a friendly game of chess... They're cousins, you know... {15634} With the Wailing, Lady Tanglebrook is too scared to walk the streets. Alaefin, to ease her fears, built the tunnels between the prison and her estate so they could continue their games there. {15635} The Tanglebrook? It's at the far reach of the peninsula. As I said, though, she's right scared of the Wailing and she locked the door behind me when I left. {15636} Maybe you could check in on her to make sure she's okay. Scared or no, I know she keeps a spare key hidden under her doormat for us. {15637} Help me! Please, you have to help! {15638} I'm a butler for Lady Tanglebrook. I was on my way home from my morning shift when all of... of *this* erupted! {15639} Would you? I was thinking I'd never make it. I have to go right to Captain Kipp at the gates, though. I must tell him about what I have seen. {15640} There's the District gates! Thanks so much for your help, my friend. {15641} What, is there trouble about? I need to get to the Peninsula gates and talk to Captain Kipp. {15642} If you say so. {15643} If you're leaving me here, oh please don't be long... {15644} {15645} I am in service to Aribeth and the city guard. {15646} Me works for Aribeth and city guard. {15647} Goodbye. {15648} Me want to know about different city areas. {15649} What do you know of the plague? {15650} I need infomation about Neverwinter. {15651} Have you heard of anything odd? Any rumors? {15652} You know anything about bad plague? {15653} Me wants information about Neverwinter. {15654} Maybe you hear about odd stuff or rumors? {15655} What do you know about attemps at a cure? {15656} You know about cure attempts maybe? {15657} I want to ask something else. {15658} Me ask different questions. {15659} What are the different areas of the city? {15660} Tell me about the Beggar's Nest. {15661} Tell me about the Docks district. {15662} Tell me about the Blacklake district. {15663} Tell me about the Peninsula district. {15664} What do you know about the leaders of Neverwinter? {15665} Who run this place? You know about them? {15666} Tell me about the City Core. {15667} I just need to ask a few questions. {15668} Me just wants ask few questions. {15669} Don't question me. I go where I want. {15670} You shut up. Me goes where me want. {15671} I will leave. {15672} Me leave. {15673} You tells about City Core. {15674} You tells about Beggar's Nest. {15675} You tells about Docks district. {15676} You tells about Blacklake district. {15677} You tells about Peninsula district. {15678} Back to the other areas. {15679} Back to other areas? {15680} How has Lord Nasher dealt with the plague? {15681} Lord Nasher do stuff once plague happen? {15682} How has Lady Aribeth dealt with the plague? {15683} What Lady Aribeth do when plague happen? {15684} I would hate to think that the times have turned a person of your stature to banditry. Why are you in my home? {15685} Who are you? Why are you in my home? I don't want to think my fellow Neverwintans would stoop to banditry. {15686} Must I worry about bandits as well as the plague? Give me a reason you are in my home or get out! {15687} Obviously they have lowered their expectations for new guards. If you can form questions, please ask them and leave. {15688} I see. I had heard they were recruiting from outside the city. Very well, I will speak with you. I trust this will be brief? {15689} Not much. There's very little that I need to know except that it kills my friends and family. {15690} Lord Nasher assures us that all efforts are being made to find a cure. Beyond that... I haven't heard anyting. {15691} Farewell. Please leave my home as you found it. {15692} What is it you want to know? I am sure you would get better answers from your fellow guards. I am a simple citizen. {15693} I can't say much. I live and work in the City Core. The Blacklake district is beyond my means, and I certainly have no business in the others. {15694} I don't bother with the Beggar's Nest, the Docks, or the Peninsula. They were rough enough before the Wailing took hold. {15695} Sorry, I really don't get out of the City Core much. Especially now with the plague everywhere. It's just not safe. {15696} That is where you are now. It is the business center of the city. Really, this should all be evident to you after just walking around. {15697} Home to the slums. The Beggar's Nest was poor enough before the Wailing. I don't want to think about what it would be like now. {15698} Good. I don't need strange people invading my home. {15699} I see no reason to answer. You invaded my home and haven't offered any explanation why. Just get out. {15700} Well, it appears there is very little I can do to prevent you doing what you wish. Does this mean you intend to rob my home? {15701} {15702} You again? I'm sorry, but is there really a reason for you to remain in my home? {15703} Hmph. Outsiders hired to replace our dead. I suppose they expect me to trust you? I'll answer a few questions, but then you should leave. {15704} I can't tell you anything about the place. I've been lucky enough to save a few coins here and there. {15705} I don't know much about it. I try to stay away from the rougher areas of the city. I hear talk about pirates, but I wouldn't know. {15706} The Blacklake district is the wealthiest part of the city. I don't have much cause to go there. I can't afford to look like I belong there. {15707} I've got no reason to know anything about the Peninsula district. Only the roughest of our criminal element end up there. {15708} It's worse than the Docks, I hear. I've never been there, though. {15709} Which district did you want to ask about? I don't know much. {15710} I don't pay much attention to politics. I follow Lord Nasher as our leader, and Lady Aribeth of the Neverwinter Nine. {15711} Lord Nasher has pledged any needed resources to curing the plague. He has been quite supportive, as any leader would when tragedy strikes. {15712} Actually, I should say that it was his advisors that made his intentions known. Lord Nasher himself has wisely been locked away to protect against the plague. {15713} Now, are we just about done? You are still in my home uninvited. {15714} I don't know any specifics, but she has been on the front lines of everthing, working with people, trying to organize. {15715} The only people we see more are the Helmites, dispensing their blessings. I'm not sure who they report to. Someone under Aribeth? {15716} Does that suffice? Do you have more questions or will you leave my home now? {15717} I've heard of an increase in banditry, which is why I'd like you to leave my home. {15718} I am in service to Aribeth and the city guard. {15719} Me works for Aribeth and city guard. {15720} Goodbye. {15721} Me want to know about different city areas. {15722} What do you know of the plague? {15723} I need infomation about Neverwinter. {15724} Have you heard of anything odd? Any rumors? {15725} You know anything about bad plague? {15726} Me wants information about Neverwinter. {15727} Maybe you hear about odd stuff or rumors? {15728} What do you know about attempts at a cure? {15729} You know about cure attempts maybe? {15730} I want to ask something else. {15731} Me ask different questions. {15732} What are the different areas of the city? {15733} Tell me about the Beggar's Nest. {15734} Tell me about the Docks district. {15735} Tell me about the Blacklake district. {15736} Tell me about the Peninsula district. {15737} What do you know about the leaders of Neverwinter? {15738} Who run this place? You know about them? {15739} Tell me about the City Core. {15740} I just need to ask a few questions. {15741} Me just wants ask few questions. {15742} Don't question me. I go where I want. {15743} You shut up. Me goes where me want. {15744} I will leave. {15745} Me leave. {15746} You tells about City Core. {15747} You tells about Beggar's Nest. {15748} You tells about Docks district. {15749} You tells about Blacklake district. {15750} You tells about Peninsula district. {15751} Back to the other areas. {15752} Back to other areas? {15753} How has Lord Nasher dealt with the plague? {15754} Lord Nasher do stuff once plague happen? {15755} How has Lady Aribeth dealt with the plague? {15756} What Lady Aribeth do when plague happen? {15757} May I assist you? I don't want to be rude, but you *are* in my home uninvited. {15758} Why are you here in my home? Please leave. {15759} Why are you here? Are you a bandit? I have nothing worth your time. Please, just leave. {15760} That doesn't mean you can invade my home... does it? I'll answer your questions, but I would like you to leave afterward. {15761} Please, don't speak of it in my home. I've been lucky enough to avoid it and I don't wish to tempt the fates. {15762} The Helmites claim their blessings are a cure. I don't know. Everyday I see a few less of my neighbors around. {15763} Farewell. Please leave my home as you found it. {15764} I'm not sure what you are asking about. It's a big city. {15765} Well, I live in the City Core, so I don't get around much. There's four other districts, but I don't have much cause to visit them. {15766} There's the Beggar's Nest, the Docks, the Peninsula, and Blacklake. I guess I could say something about them. {15767} Not really. All I hear of is the plague and the death. It's almost too much. I don't want to know if there's anything else going on. {15768} Why? That's where you are now. Couldn't you just walk around? Did you have to break into my home to learn that? {15769} It's the poorest district. I don't give it much thought, really. Makes me feel bad, especially with it hit so hard by the Wailing. {15770} Thank you. If times were better I might welcome... visitors, but not now. {15771} You can't just barge into peoples' homes and question them! What right do you have to do that? {15772} And I am supposed to accept this? What do you want from me? Why bother with my little home? {15773} What are we coming to? Threatened in my own home! Thief! Bandit! Get out of here! {15774} Yes? Is there something else you need? I had hoped my previous answers were enough and you'd leave. {15775} I still don't know you. I never invited you into my home. Ask your questions if you want, but get out after. {15776} I hear it's a busy place, but I guess it's pretty rough. Lots of transients come in on the ships. Pirates too. {15777} I wish I could tell you about the Blacklake. I wouldn't be able to get the time of day from the people that live there. Stuffy nobles. {15778} I wouldn't know anything about the Peninsula district. Good people stay away from it. That's where the prison is. {15779} Which district did you want to ask about? I don't know much. {15780} Oh, I don't know much about that sort of thing. Lord Nasher keeps the city peaceful and that's good enough for me. He's a good man. {15781} Well, we don't see much of him now. Castle Never is locked up so he doesn't get the plague. I'm sure he's doing all he can. {15782} Lady Aribeth has been acting in his stead, I believe. She's a good woman. Keeps the rabble in line. {15783} Does that suffice? I would like you out of here as soon as possible, please. {15784} Oh, she is tireless. She's been organizing and... taking care of the dead. It must be a terribly straining job for her. {15785} The guards are a bit shortstaffed, as you know. The Helmites are backing them up, I guess, but I don't know what they are specifically doing. {15786} You are just fishing for questions now. Please, I told you I don't know much. Could you just leave? {15787} Don't worry. I serve Aribeth and the city guard. {15788} Me works for Aribeth and city guard. {15789} Goodbye. {15790} Me want to know about different city areas. {15791} What do you know of the plague? {15792} What do you know about Neverwinter? {15793} Have you heard of anything odd? Any rumors? {15794} You know anything about bad plague? {15795} Me wants information about Neverwinter. {15796} Maybe you hear about odd stuff or rumors? {15797} I want to ask something else. {15798} Me ask different questions. {15799} What are the different areas of the city? {15800} What do you know about the leaders of Neverwinter? {15801} Who run this place? You know about them? {15802} I just need to ask a few questions. {15803} Me just wants ask few questions. {15804} Out of my way. I go where I want. {15805} You shut up. Me goes where me want. {15806} I will leave. {15807} Me leave. {15808} You look nice, but why are you in our home? Does Mommy know you? {15809} Hello. Why are you here? Not many people come around now. Mommy says some people are sick. {15810} I don't want to talk to you. You look scary, and Mommy said I shouldn't talk to scary people. {15811} Hehe... you sound funny. {15812} Mommy says guards are good, and I should do like they say. {15813} That's what makes people sick, right? Some of my friends got that, and they don't come around any more. I miss them. {15814} Bye. Don't get sick, okay? {15815} It's big. I have to stay close to Mommy lots or I get lost. {15816} There's my house... and school sometimes, but not for a while now. And the castle! It's big! I can't go by myself. That's all, I think. {15817} You get spanked if you make someone eat a bug. And beans will grow if you put them in your nose. {15818} Byebye. You go now. {15819} Hmm... I don't think I can talk to you. Mommy says strangers might be bad. {15820} You're mean! Why are you mean? Oh! I bet you're not supposed to be here! I bet Mommy didn't let you in! {15821} Go away! I want all scary people to go away! {15822} Hi again, Guard. Why are you still here? {15823} That's Mommy and Daddy, silly. Sometimes they listen to Mister Nasher, but he lives in the castle. Maybe he's nice, but I don't know. {15824} I want to ask you some questions. {15825} Me want some informations. {15826} Goodbye. {15827} Me want to know about city areas. {15828} What do you know of the plague? {15829} I need infomation about places in Neverwinter. {15830} Have you heard of anything odd? Any rumors? {15831} You know anything about the bad plague? {15832} Me wants information about places in Neverwinter. {15833} Maybe you hear about odd stuff or rumors? {15834} What do you know about attempts at a cure? {15835} You know about cure attempts maybe? {15836} [Insight] How has the plague affected the nobility? {15837} I want to ask something else. {15838} Me ask different questions. {15839} [Insight] Are you suggesting a revolt of some sort? {15840} What are the different areas of the city? {15841} Tell me about the Beggar's Nest. {15842} Tell me about the Docks district. {15843} Tell me about the Blacklake district. {15844} Tell me about the Peninsula. {15845} Where can I get equipment? {15846} Where me get equipment? {15847} Tell me about the City Core. {15848} [Persuade] Certainly you can tell me. {15849} [Persuade] You can tell me. Why worries about me? {15850} Certainly you can tell me... we are kin. {15851} We both kind. Why not tell me? {15852} You tells about City Core. {15853} You tells about Beggar's Nest. {15854} You tells about Docks district. {15855} You tells about Blacklake. {15856} You tells about Peninsula. {15857} Can you tell me about other city districts? {15858} Maybe tell about other city places? {15859} Greetings in these dark days. Is there aught than I can offer one as esteemed as yourself? {15860} Yes? Is there something you require? These dark days have left my mind on other things so make it brief. {15861} I've no desire to speak with someone as rough-hewn as you, least of all in times such as these. Leave me be. {15862} You are in need of more than that, by the sound of you. I will endeavor to speak slowly. {15863} I can spare a few moments from my worrying. What is it that you wish to know? {15864} It has cost me my business, for one. I was visiting friends in the City Core when the quarantine came down. My store is now empty and forgotten beyond those gates. {15865} I have trusted associates that say a cure was being assembled, but something apparently disrupted the attempt. An attack, they say. {15866} My business and I have ended up on separate sides of the quarantine, I'm afraid. I cannot guess what has become of my dockhands now. {15867} That is a tenuous link, and as much of one as I would want. Still, I suppose it is true enough. What harm can come of it? {15868} This information has wisely been kept from the masses. Can you imagine the panic? Actually, I probably shouldn't have even told *you*. {15869} It is ripe with the Wailing and I suspect that is where the plague first manifested. Hardly a surprise with all the filth that make their homes there. {15870} It *kills* us! In the Wailing's eyes, we are no better than the lowliest of peasants. Where is the privilege of class now, I ask... {15871} Hopefully we will do more than just let the Wailing take us. The actions of Lord Nasher and the Helmites have been underwhelming. {15872} If you wish to know more of the matter, you should go to the district yourself. Trapped on this side of the quarantine, I am hardly current on such matters. {15873} I understand there was trouble there recently. Someone has put an end to it, however, and nothing of interest about the place comes to mind. {15874} A revolt? Why should the nobles revolt when they already hold the power! I merely suggested that provisions are being made for certain citizens of Blacklake to survive the plague. {15875} Goodbye. Perhaps we'll both live to talk another time... {15876} I am to be your simple guide? Hmph... Though if it would help toward a cure, I suppose I should endeavor to answer. {15877} The different districts will each hold intrigues, I am sure. All but the Blacklake seem to do as they will when out from under the rule of law. {15878} Very well, if this dreaded Wailing makes me serve as your signpost... Neverwinter is divided into five districts, each encompassing a particular industrious theme. {15879} Which would you have questions about? The Beggar's Nest, the Docks, the Blacklake district, the Peninsula, or the City Core? {15880} I don't sully myself by discussing mere conjecture. If you wish salacious details I suggest you look elsewhere. {15881} The irony is not lost on me - I could have shown you to my own stock, once, and made a tidy profit from you, too... Instead, I point you to other establishments... {15882} You look a bit of a scoundrel. You may want to visit the Moonstone Mask, near the Peninsula Gate in the City Core west. {15883} You look the type to be concerned with the interests of nature. Perhaps you should visit the Druid Tree on the east side of the City Core's upper square. {15884} Are you a pious individual? Perhaps you would benefit from visiting the Temple of Tyr in the City Core on the west side of the City Core's upper square. {15885} Are you of an arcane bent? You might wish to make yourself known at the Cloaktower, just outside Castle Never. {15886} You look handy with a weapon. You might wish to visit Shining Knight Arms and Armor in the southeast City Core. {15887} ... Not that someone of my stature would know anything of such a place - I merely mention it as a courtesy. {15888} If you are looking for manpower, however, you may wish to visit the Trade of Blades mercenary enclave in the southwest. {15889} The City Core, my captain of redundancy, is where we now stand. Basic services are here, as well as specialized training. {15890} Castle Never in the northeast is the city's heart. The "upper square" around it contains important spiritual and cultural institutions. {15891} I know little of the Beggar's Nest, but that's hardly a failing. Only the poor and morally suspect willingly visit such a place. {15892} I don't concern myself with the Docks. I have subordinates to handle the day-to-day workings of business and shipping... at least, I used to... {15893} Ahh, only the best of us make our homes in the Blacklake district. It was the most privileged of the districts until it, too, fell within the Wailing's grasp. {15894} Not even the status of residents could prevent the encroachement of the plague, though I hear some have... Ah, but I should speak no more of this. {15895} Bah! What should I know of the Peninsula? It's a haven for those either caged in the prison or recently released from it. {15896} The district edge, however, is possessed of more suspect establishments... for the most part, however, the militia's quarantine has kept us free of the Wailing. {15897} That district is held to the thinnest thread of law by Captain Alaefin, the Head Gaoler. I have seen little of him since the cursed Wailing came. {15898} [Success] You know, you're right. A dullard such as yourself will forget what I say with the next shiny thing that captures your attention. {15899} [Success] I find your manner quite disarming. I suppose I could reveal one or two points. You may find them of interest. {15900} [Failure] No, I rather think not. Blacklake district will handle its own affairs, thank you. {15901} It's rather exciting, though dangerous as well. I hope the common people will understand that the ruling class knows best. {15902} I really shouldn't give away any more. Suffice to say that certain nobles of Blacklake are making certain they survive this mess. {15903} Could I trouble you with some questions? {15904} Me wants to ask questions from you. {15905} Goodbye. {15906} Me want to know about different city areas. {15907} Can you tell me anything about the plague? {15908} I require some information about locations in Neverwinter. {15909} Is there anything odd that you have heard? {15910} You knows much about the plague? {15911} Me wants to have information about Neverwinter places. {15912} Maybe yous heard some rumors or something? {15913} What do you know about cure attempts? {15914} You know about cure attempts maybe? {15915} [Insight] Has the plague disrupted the social order of the city? {15916} I want to ask something else. {15917} Me ask different questions. {15918} [Insight] Are you suggesting a revolt of some sort? {15919} What are the different areas of the city? {15920} Tell me about the Beggar's Nest. {15921} Tell me about the Docks district. {15922} Tell me about the Blacklake district. {15923} Tell me about the Peninsula. {15924} Where can I get equipment? {15925} Where me get equipment? {15926} Tell me about the City Core. {15927} [Persuade] Certainly you can tell me. {15928} [Persuade] You can tell me. Why worries about me? {15929} Certainly you can tell me? We are kin. {15930} We both kind. Why not tell me? {15931} You tells about City Core. {15932} You tells about Beggar's Nest. {15933} You tells about the Docks district. {15934} You tells about the Blacklake. {15935} You tells about Peninsula. {15936} I need to ask about other city districts. {15937} Me ask about other areas? {15938} Well hello there. You seem to be of noble blood, like me. We must stick together in these horrible times, don't you think, my fine-mannered friend? {15939} Yes? Is there something you require? Please do be brief as your unwashed appearance leaves me to worry what infections you might be carrying... {15940} Can you not see that I am in the midst of mourning? Show some respect for your betters, both living and dead! {15941} I will comply, though it appears I will have to eschew my natural preference for proper grammar. {15942} I suppose one still needs to breathe amidst one's mourning - Perhaps in helping you I am also helping my friends' spirits find their rest. {15943} I have lost my two closest friends to it already. The Helmites say they must be cremated rather than buried - but they did the Blacklake proud, at least... {15944} The great unwashed have been kept ignorant of bungled efforts by city officials to contain the disease, and for good reason. {15945} I even heard the area has fallen under the control of gangs of thugs and pirates, though whether this is true or simply an exaggeration I couldn't say. {15946} I may share the race of your birth, but we are worlds apart. Still, these troubled times make strange allies of us all. {15947} Components for a cure were lost to an attack. Can you imagine the panic if people knew that someone is actually fighting against the cure? {15948} I hear it is now infested with zombies of the plague-dead - It serves the lower classes right for cursing us with such a dreadful pox! {15949} Disrupted? The privileged do not take well to change - Why, captains of commerce are falling just as quick as their menial workers. {15950} It won't be tolerated. The inaction of Lord Nasher and those under him will not hinder the nobilty from protecting their own. {15951} If you have an opinion on the matter you should go to the district yourself and leave me to mourn the sacrifice. {15952} I understand there was trouble there recently but someone has put an end to it. Even so, the guards will not allow me to attend my friends' funerals. {15953} My friends would have nothing to do with something so barbaric! It was simply a matter of the proper precautions being taken. {15954} Fare thee well. I must return to my private mourning - It is the only way I have to grieve. {15955} I don't usually have much regard for those that lose their way, but... well, the Wailing changes everything, doesn't it... {15956} The different districts will each hold intrigues, I am sure. All but the Blacklake seem to do as they will once out from under the rule of law. {15957} Neverwinter has always been divided into separate Districts but, with the militia maintaining the quarantine at every gate, it has become all the more apparent. {15958} Which of the five is of interest to you? The Beggar's Nest, the Docks, the Blacklake district, the Peninsula, or the City Core? {15959} The gossip of the nobility need not concern you, and likely wouldn't be the type of information you want anyway. {15960} If you'll be using that equipment to avenge my friends or bring about a cure for us all, I'll gladly point you in the right direction. {15961} I get the sense, however, that you seek something larcenous in nature. I'd suggest visiting the Moonstone Mask, near the Peninsula exit in the City Core west. {15962} You seem to move by Nature's hand? Perhaps the Druid Tree in the City Core upper square east would be a location of interest for you. {15963} You appear quite strong in your faith. Perhaps you should pay a visit to the Temple of Tyr in the City Core upper square west. {15964} Are scrolls and incantations your interest? You might wish to make yourself known at the Cloaktower, just outside Castle Never. {15965} You look quick with a weapon. The Shining Knight Arms and Armor in the southeast City Core may have what you are looking for. {15966} Not that I have ever been there, and any assumption that I have is merely the wildest of conjecture. {15967} Ah, and If you wish to bolster yourself with a hireling, the Trade of Blades mercenary enclave in the southwest is where the adventurers are gathering. {15968} The City Core is where we are now and is one of the only districts where the plague has not made much headway. {15969} Our more important institutions are located around Castle Never in the "upper square," the center of Neverwinter's government. {15970} The Beggar's Nest is where the Wailing first laid its claim upon the city and it remains the worst afflicted... Not that it had been pleasant before. {15971} A friend of mine, a warehouser, says business is at a standstill there - The Wailing has left idle hands about, leading to mischief among the laborers. {15972} The Blacklake district - My friends lived and now have died there... The militia won't let me attend the funeral, though they said they'd pass on my regards. {15973} But beyond my personal affection for my home, the Blacklake is where the best hope of beating the plague will arise... but that is not for your ears. {15974} I have little interest in the Peninsula district's affairs. There is already too much to worry about without fretting over the inmates of its prison. {15975} The edge of this district is full of rough-hewn establishments that, while they offer more variety, the quality of their goods and services is more often suspect. {15976} Now there are even rumors of prisoners running free in the streets - You are better off leaving it alone. {15977} [Success] Well, I suppose I could say a little. It's not as though you will fully understand, anyway. {15978} [Success] I suppose I could mention a detail or two. It's not as though it hasn't been bandied about among my circle. {15979} [Failure] No, I rather think not. Blacklake district will handle its own affairs, thank you. {15980} You see, Blacklake will not fall to the plague quietly. There have been measures taken, stockpiling and... certain acquisitions... {15981} I can't say much more, but my friends have not died in vain. They exposed themselves to the plague that other nobles in the Blacklake might survive. {15982} Of course, I have heard nothing of suspects or leads. What are we coming to if the nobility cannot expect to be kept updated? {15983} I need to ask a few questions. {15984} You can answer questions, yuh? {15985} Goodbye. {15986} Me want to know about different city areas. {15987} What do you know of the plague? {15988} I need infomation about places in Neverwinter. {15989} Have you heard of anything odd? Any rumors? {15990} You know anything about the bad plague? {15991} Me wants information about places in Neverwinter. {15992} Maybe you hear about odd stuff or rumors? {15993} What do you know about attempts at a cure? {15994} You know about cure attempts maybe? {15995} [Insight] You sound like you don't particularly like Aribeth. {15996} I want to ask something else. {15997} Me ask different questions. {15998} We both kind. What happening there? {15999} Come on, we're both kind. What's going on? {16000} What are the different areas of the city? {16001} Tell me about the Beggar's Nest. {16002} Tell me about the Docks district. {16003} Tell me about the Blacklake district. {16004} Tell me about the Peninsula district. {16005} Where can I get equipment? {16006} Where me get equipment? {16007} Tell me about the City Core. {16008} [Persuade] Come now, there must be more. {16009} [Persuade] You not saying everything. {16010} You tells about City Core. {16011} You tells about Beggar's Nest. {16012} You tells about Docks district. {16013} You tells about Blacklake. {16014} You tells about Peninsula. {16015} I need to ask about the other districts. {16016} Me ask about other city places. {16017} What were you told about the Waterdhavian creatues? {16018} What you told about Water-doozian things? {16019} Good morrow to you, citizen. Wait... are you a new recruit? Aye, they're replacing the ones we've lost, are they? {16020} Can I help you? I cannot be away from my duty for long. Wait... are you a new recruit? Aye, they're replacing the ones we've lost... {16021} You have my attention. Wait, you're one of the patchwork recruits, aren't you? Ahh, you're no substitute for experience. {16022} Well I'll try to speak slowly for you. I've seen smarter recruits, that's for sure - that said, the dumb aren't always the first to die... {16023} Hmm, the more information you have, the less risk you'll pose to the rest of us on duty. I'll help if I can. {16024} I know what I'm told. Aribeth and her lot handle all the delicate stuff. We common guards keep the peace where we can and maintain the quarantine at all costs. {16025} Not a thing. I was briefed on the Waterdhavian creatures, but nothing since. My life's on the line to keep the streets clear of rioters and looters. {16026} The Wailing's brought out the worst in them. There's a panic for gold for some reason. Not sure why. The rich die too. {16027} Anyway, not much happening in there now, though I'm still losing men to the Wailing. We'll keep an eye on it though. {16028} There's been word of a prison riot, though. Tyr only knows we've never been able to instill fear in the inmates but maybe the Wailing finally has... {16029} It's where the plague first appeared. The first few cases were ignored as a "problem with the poor" but now there's something else... {16030} She handles city security on a big scale, reporting to Lord Nasher. She brings in people like you for special missions, leaving us for little things like, oh, restraining plague-maddened rioters. {16031} Pardon me if I don't think she's more important than the dozens of us who have already been put to the torch thanks to the Wailing's touch! {16032} We're scared, all right? You should be too! You want to throw yourself at whatever is in there, you go ahead. Good on you. {16033} In fact, I think they were talking revolt for a while, but somebody put a stop to it. Was that you? My thanks go out to you if it was. {16034} [Failure] Look, I'm here to do my job and let you do yours. {16035} Stay alive out there, recruit. {16036} Well, you can't keep the peace without knowing where to keep it, can you? Sorry, it's an old guard joke my buddy used to tell before... nevermind. {16037} With us gone, the different districts each hold their intrigues, I'm sure. All I know is that we're fighting a losing battle, even here in the Core... {16038} The city's always had Districts, but with the quarantine we've been ordered to lock things down. As a result, each District has ended up handling things differently. {16039} Which do you have questions about? There's the Beggar's Nest, the Docks, the Blacklake district, the Peninsula, and the City Core? You need to know them all. {16040} All I hear is how bad things are getting, how many more men we've lost. It's like a war, except you can't make the Wailing surrender. {16041} There are several merchants in the City Core, but some are raising prices like there's no tomorrow. Of course, they might be right... {16042} Make sure I don't catch you around the Moonstone Mask. It's in the west near the Peninsula exit. You kind of look the type... {16043} You need nature-related supplies, don't you? You look the type. You should visit the Druid Tree in the City Core upper square east. {16044} You look... I don't know, devout, I guess. You might want to check out the Temple of Tyr in the City Core upper square west. {16045} You're a spell-tosser, aren't you? The Cloaktower is just outside Castle Never, and might have what you need. {16046} You good with a weapon? Shining Knight Arms and Armor has the best gear - I shop their myself. They're in the southeast City Core. {16047} They cater to the shady and the flamboyant. I suppose they do stock the odd thing that can't be had elsewhere... not legally, anyway. {16048} And if you want someone to back you up, check the Trade of Blades mercenary enclave in the southwest. Good people there. {16049} The City Core is the business center, and is built around Castle Never. We've been able to keep it largely free of the Wailing but not entirely... {16050} It's also where we keep the tightest rule of law. This is true normally, but even more so now with the plague causing havoc. {16051} The Beggar's Nest is hurting bad. There's a lot of poverty - I've already lost three of my men to violence there and another eight to Wailing. {16052} The Docks are a nightmare to patrol even at the best of times. There's dirty gold there. Not a lot of respect for the city guards. {16053} Blacklake? Bunch of spoiled nobles. I don't think they've had a good word for the guards in the history of the city. And there's those rumors... {16054} People are saying the nobles stumbled on a cure and they won't share it with the rest of us. Probably not true, but it would be just like them. {16055} The Peninsula holds the prison. There's a good number of staff that live in the area, as well as people on their way out. {16056} Of course, with most of what remains of the militia here, the other Districts are suffering. Hopefully that's where you can help. {16057} Captain Alaefin runs the place and I hope he's doing okay because he's one of the best the city has to offer... {16058} Things went a little nuts for a while, but it's settling down. Maybe you had a hand in that. Good for you if you did. {16059} You want to go poke your nose around... whatever's in the Beggar's Nest, you go right ahead. Make yourself a hero. {16060} There's not much we can do. Muggers and bands of thugs have the run of the place now. I guess they won the war... {16061} Nobody cared about the Beggar's Nest before and it's not vital we save it now. Just remember that I've lost better men than you in there. {16062} Look, this isn't what the guards signed on for. We keep the peace. We don't know anything about plague or... what come after. {16063} Things are looking up, though. Somebody restored a semblance of order - Destroyed a whole infestation of undead. It sure makes our job a lot easier. {16064} Maybe you had something to do with that? If so, thanks. It's been pretty quiet in there ever since. {16065} People are barricading wherever they can, and there are even rumors of undead walking the streets. I'm afraid there's not much the guards can do to help. {16066} [Success] Look, the guards are hired to keep the peace and maintain the quarantine. We're hunters of the living, not the dead. {16067} I even heard something about them openly threatening some of my guards. If they don't fall in line, the whole place is going to hell. {16068} I do know that those damned Helmites keep getting in our way, though. I swear, their blessings better do HALF of what they say. {16069} I'm not sure what all happened in there, but it seems to have calmed down now. Hell of a price to pay, though. {16070} Captain Alaefin was a good man and my thanks go out to whoever put him out of his misery. The riots have finally calmed down, though. {16071} That the caravan bringing them was attacked when it entered the city. Nobody knows what happened to them after that - scattered to the wind, I guess. {16072} Well, nobody except you, maybe. I've heard that you've been making great strides finding them. Good on you. Better than most have done. {16073} The cure attempt they were for is still up in the air, I guess. They don't tell me about details. They just said keep an eye out for them. {16074} I want to ask you some questions. {16075} Me want some informations. {16076} Goodbye. {16077} Me want to know about different city areas. {16078} What do you know of the plague? {16079} I need infomation about places in Neverwinter. {16080} Have you heard of anything odd? Any rumors? {16081} You know anything about the bad plague? {16082} Me wants information about places in Neverwinter. {16083} Maybe you hear about odd stuff or rumors? {16084} What do you know about attempts at a cure? {16085} You know about cure attempts maybe? {16086} [Insight] Do you mean physically or spiritually? {16087} I want to ask something else. {16088} Me ask different questions. {16089} What are the different areas of the city? {16090} Beggar's Nest. {16091} Docks district. {16092} Blacklake district. {16093} Peninsula. {16094} Where can I get equipment? {16095} Where me get equipment? {16096} City Core. {16097} [Persuade] What do you know about that? {16098} You can tell me. We are kin. {16099} We both kind. Why not tell me? {16100} [Persuade] You know anything abouts that? {16101} I need to ask about the other districts. {16102} Me ask about other city areas. {16103} There's no replacement for family but you look like a friendly face... {16104} What is it you need, then? I have worries of my own, you know... {16105} Why my children, huh? Why couldn't the Wailing have taken someone like you, instead? {16106} You want some informations? All right, dunce, all you have to do is ask. {16107} I can spare a few moments. Perhaps the idle chatter will clear my thoughts. {16108} I know I don't want to get it. The Wailing took my entire family, one after the other. I watched 'em die, every one - They shriveled up from the inside. {16109} Bah, won't tell us "simple people." They think we'd panic if there was no hope or stampede if a cure was announced. {16110} Last little while I've heard the place is almost overrun with thieves, too. People seem to really need gold for something. {16111} I suppose we are both . Ah, all right. I don't know much anyway, so I'm in the clear. {16112} I ain't heard a single thing, and I probably won't. I'm not sure whether it's a blessing or a curse but I'm alive... {16113} And don't think it's coincidence that the plague seemed to start in the Beggar's Nest, either! The rich needed an excuse to clear it out. {16114} Would I know the difference? It's just that the eyes go dead long before a person stops moving... That's when the Wailing starts... {16115} Maybe those Helmites are right. Maybe it's a wasting of the soul. Maybe the gods are mad at us... My question is how come I survived? {16116} Maybe you heard about that, or maybe you had a part in it? I dunno, but the area seems much more calm... aside from the Wailing, of course. {16117} I even heard they were trying to hoard food and part of a cure! Someone put a stop to it though. {16118} I hear things are getting better though. There was some infighting or something, but now it's been settled. Less muggings too. {16119} Thanks for the distraction from my troubles - I hope your kin don't fall prey the same as mine... {16120} Neverwinter... This city was a good place once. Now it's nothing but burning bodies piled in the streets. I don't even have a family anymore. {16121} You want to go poking around for stories, go right ahead. I'm going to stay right here: in the street and out of trouble. {16122} It's set out like an eye - the City Core, where we are now, is the pupil. Around it lie the other districts... Through it all runs the river, all fed by tears. {16123} Do you want to hear about the Beggar's Nest? The Docks? The Blacklake? The Peninsula? The City Core? Take your pick - I have a lifetime, however short. {16124} As if I care about anything else right now. I'm scared to go home, to see the bodies. I'm scared maybe I'll catch it too. {16125} That would depend on what you are looking for. I suppose I could make my best guess at what you want. {16126} You work a bit outside the law, maybe? Don't worry, my lips are sealed. I know somewhere that might interest you, though... {16127} You one of them nature-talking forest-walkers, aren't you? I suppose you might visit the Druid Tree in the City Core upper square east. {16128} You looking for a temple or something? You'll find what you want at the Temple of Tyr in the City Core upper square west. {16129} You a spellcaster or something? There's lots of that sort of thing at the Cloaktower, just outside Castle Never. {16130} You need a good blade or something? Shining Knight Arms and Armor in the southeast City Core has the best. {16131} The Moonstone Mask near the Peninsula exit in the City Core west - They have all sorts of interesting things there. {16132} And if you want a sucker to absorb damage for ya, visit the Trade of Blades mercenary enclave in the southwest. {16133} That's where we is now. Got all your basic services as such. Lots of different kinds of people make their home here... Less every day, mind you... {16134} Castle Never is in the northeast - That's the upper square where all the "informed elite" do their business. {16135} Beggar's Nest? Don't let anyone sour you on that place - Good honest poor people live and die there. Not like Blacklake or the Docks. {16136} I used to do the occasional odd job in Docks district, but not any more. Didn't like working for pirates. {16137} Bah! Bunch of stuck up nobles. The Wailing has them tied in knots - Kills them just the same as any commoner, and that fact drives 'em nuts. {16138} Apparently they're even seizing resources meant for us poorer folk. My brother wouldn't have passed away so easy if he only had a little food in him. {16139} You really don't know the city if you have to ask. Nobody wants to go to the Peninsula. That's where the prison is. {16140} Myself, I usually find what I need around the outer edge. Of course, stock is down all over because of the Wailing. {16141} The prison is usually run pretty strict, but I don't want to imagine what the plague has done to it. {16142} Maybe that was you? Well, I'm glad they got shook up. They deserved it and it quieted things down out there, too. {16143} [Success] I'm not actually a part of it, so I guess I'm in the clear. Not that I know all that much. {16144} Stay clear of the Docks. Losing your family is worry enough without losing your purse, too. The guards are no help neither. {16145} See, the Blacklake nobles, and I don't know exactly who, are hoarding food. It's made them a lot of enemies. {16146} Last I heard there was rioting because of them. Don't know how it turned out. Not my business. Being the last left of my family, I've got other worries. {16147} Things are a lot better, too. The Wailing's still rough, but someone cleared out some zombies or something that were causing trouble. {16148} I hope none of them zombies were my family - Though if they were, I'd like to thank whoever did the clearing for giving them their due rest... {16149} [Success] Ah, you won't understand anything anyway so I guess it's okay to tell you. {16150} [Failure] It's not for me to say. I'm not involved and I don't know much, anyway. Being the last left of my family, I've got other worries. {16151} It's settled down a bit now. I guess there was some killings, and even the captain of the place died. {16152} Not my business, but I'm glad they sorted it out. You have somethign to do with that? Good on you if you did. {16153} I even heard -but I ain't saying from who- that some prisoners and guards have been killed. Wonder what's going on in there... {16154} Now there's even some zombies or something... I hope none of them are my family - I wouldn't want them to have to be like that. {16155} I want to ask you some questions. {16156} Me want some informations. {16157} Goodbye. {16158} Me want to know about different city areas. {16159} What do you know of the plague? {16160} I need infomation about places in Neverwinter. {16161} Have you heard of anything odd? Any rumors? {16162} You know anything about the bad plague? {16163} Me wants information about places in Neverwinter. {16164} Maybe you hear about odd stuff or rumors? {16165} What do you know about attempts at a cure? {16166} You know about cure attempts maybe? {16167} I want to ask something else. {16168} Me ask different questions. {16169} What are the different areas of the city? {16170} Talk about the Beggar's Nest. {16171} Talk about the Docks district. {16172} Talk about the Blacklake district. {16173} Talk about the Peninsula. {16174} Where can I get equipment? {16175} Where me get equipment? {16176} Talk about the City Core. {16177} [Insight] Shouldn't all help be welcome? {16178} [Insight] Don't you want the other cure attempts to work? {16179} Please. I'm sure it will help. {16180} Okay, maybe it help. {16181} If you wish. I doubt it will do anything. {16182} Whatever. It probably do nothing. {16183} No, thank you. {16184} Not for me, no. {16185} I'll not have your useless blessing! {16186} You keep your useless blessing thing! {16187} I want to ask about the other city districts. {16188} Me ask about other city places. {16189} Is your temple accesible? I may need clerical services. {16190} Your temple open for selling? Me sometimes need cleric stuff. {16191} How long has the temple been closed? {16192} You been closed for long time? {16193} Can I ask you about Helm's Hold? {16194} Me maybe ask about Helm's Hold? {16195} Blessings upon you. Is there aught I can do for you? {16196} Speak what ye will, friend. I will answer. {16197} What would you make of my time? Speak quickly, for I have much to do. {16198} I have nothing to improve the state of your mind, if that is what you require. I can, however, answer simple questions. {16199} I will answer, though I am a newcomer too. Granting blessings in this time of plague has not left much time for exploration. {16200} The Wailing pulls at the soul, spiritually tearing a victim apart from within. The blessings I give are small comfort, but comfort nonetheless. {16201} Most are foolish sorcery, and none have proven effective. We Helmites under Desther are certain that only our blessings will deliver Neverwinter. {16202} There has also been much hoarding of gold. Muggings are rampant. I hope it does not harm the spirit of the people further. {16203} Perhaps we could have prevented the events that befell the place. The loss of so many is a great tragedy. {16204} People are reluctant at first, but the more the plague strikes at them, the more they abandon such things and seek what we offer. {16205} It was thought the plague could be contained there, but even as we try to calm people, the Wailing follows soon after. {16206} The blessings will accomplish this. Other actions can certainly follow, but care must be taken not to do more harm than good. {16207} We Helmites will do what is necessary. Our blessings will deliver the city. You will see. {16208} I have heard that the undead that were roaming the area are calmed now. Not that people should endanger themselves facing such things... {16209} They hoarded resources away from the poorer of Neverwinter's citizens. Someone has, however, put a stop to it. {16210} I hear, however, that the area is quite calm now. I hope no one was foolishly put at risk by rash action. {16211} As you will. Would you like a blessing as you go? {16212} Hmm... I have only just acquainted myself with the city, but I will assist you if I can. {16213} Don't waste your time following conjecture. You should be more concerned about your spiritual well-being. {16214} There are several districts dividing the city. The division has apparently slowed the plague, but it divides people as well. {16215} I believe the different regions are the Beggar's Nest, the Docks, the Blacklake district, the Peninsula, and the City Core. {16216} No, not really. Of course, I busy myself with concern for the plagued, and do not worry about petty scandal. {16217} I know little of these things. I need only my blessings. Still, I believe there are a few establishments that have what you want. {16218} I have seen a number of characters enter the Moonstone Mask in the central west. I gather they cater to the stealthy. {16219} Are you a servant of nature? There is a Druid Tree in the City Core upper square east, though I am unfamiliar with them. {16220} Our Helmite Temple is closed while we continue our blessings. The Temple of Tyr in the City Core upper square west will assist you. {16221} If you know of arcane magic, the Cloak Tower may assist you. It is just outside Castle Never. {16222} If you are a master of weapons, the Shining Knight Arms and Armor in the southeast City Core seem to be well-stocked. {16223} Not that I truly know anything of the place. I merely mention it as a courtesy. Better you avoid it, I'm sure. {16224} I have also heard of a mercenary enclave that hires out henchmen. It is the Trade of Blades in the southwest, but I would avoid it. {16225} Ah, the spiritual and governmental center. We Helmites have established a small temple here, with Desther as our guide. {16226} We are not far from Castle Never, and serve as advisors in all the major institutions. Not all heed our words, but they will in time. {16227} The Beggar's Nest? Our blessings are a comfort, but have been unable to lessen the impact of the Wailing in the district. {16228} The Docks are a haven for lawlessness, even in this otherwise dark time. Thankfully my brethren have been mostly left to do their good work. {16229} Blacklake is the home of the nobility, a group that I am sorry to say has not borne the weight of these times in a distinguished manner. {16230} It is possible they are even hoarding resources meant for the poorer Districts. Hopefully no one inflames the situation. {16231} The Peninsula is where the prison is located. Try as we might, we Helmites have not been allowed much access within. {16232} There are many shops around the outer District edge as well, though I haven't seen what they hold. I haven't had the time. {16233} Hopefully my brethren in the area have continued their blessings and the spirit of that has found a way within to some degree. {16234} I'm not sure I approve, as the potential for loss of life was high, but I suppose these things must be done. {16235} Especially now, as I have heard that contact with the great fortress has been sporadic. The proper authorities will need time to sort things out. {16236} I would avoid the Docks, friend. Let we Helmites administer our blessings and calm the situation in our gentle way. {16237} Now I fear there is an unforseen threat of undead in the District. Leave it to the Helmites, my friend. Do not endanger yourself there. {16238} I hope no further rash action is taken. The gentle blessings of we Helmites should be allowed to take precedence. Spirits must be healed. {16239} Certainly, but in the proper perspective. The plague will fall not to brute force, but to the growth of hope within the people. {16240} Everyone seeks the end of the plague. We under Desther merely believe that our methods will bring the swiftest resolution. {16241} In the end, I think people will look back and realize the importance of the role we played, even if they cannot see it now. {16242} As you will. Good luck to you. {16243} The blessings of we Helmites upon you. May it deliver you beyond the plague. {16244} Which in particular interests you? {16245} Ah, normally we of the faithful would not object to showing you around, but I fear that our temple is currently closed to the public. {16246} You see... ah... Although we treat the sick without hesitation, we can't risk contaminating our blessing pools. We must keep the temple secure. {16247} Well, I accompanied Desther from Helm's Hold shortly after the plague began. He wisely decided to close it soon after we arrived. {16248} It is a shame, but necessary. Most of the Helmites that were here previously fell to the plague. All that remain now are we that arrived with Desther. {16249} Oh, I am not an authority on the place. I mean, I am a Helmite, of course, but my time in the Hold was limited. {16250} Besides, it is days away and hardly worth considering. There is so much here that deserves our attention. Do you require anything else? {16251} Could I ask you some questions? {16252} Me want ask questions. {16253} Goodbye. {16254} What can you tell me about the plague? {16255} Have you heard anything about strange animals in the area? {16256} Can you tell me what's going on in this area? {16257} What you know 'bout plague? Anything? {16258} You hear 'bout weird animals around here? {16259} What go on around here? {16260} Do you know anything else about it? {16261} You knows something else maybe? {16262} Maybe you've heard of something of interest? {16263} I'd be interested in work, if you know of anything. {16264} Are there any places of interest in the core I should visit? {16265} Maybe you hears something interesting? {16266} Me want work. {16267} You know good places to go here? {16268} So you haven't heard about any animals in this area? {16269} So you not hear about animals 'round here? {16270} I'm investigating the plague. Perhaps you could tell me more about it. {16271} Me look into plague. Maybe you know more? {16272} I want to ask you something else. {16273} Me have other question. {16274} Can I ask you some directions? {16275} Neverwinter big place. Me need directions. {16276} Aren't you in danger of becoming infected yourself? {16277} Where are all these dead people coming from? {16278} This can't be a pleasant task for you. {16279} You not in danger of catching plague here? {16280} Where the dead come from? {16281} This not a nice job, huh? {16282} You believe you'll see your family again when you die? {16283} You're a fool to take such a risk. {16284} I hope you're right. That you'll see your family. {16285} May the gods watch over you, brother. May they watch over us all. {16286} You thinks you see family again when you dies? {16287} You'se a fool to think that. {16288} Me hope you'se right, that you sees family again. {16289} May gods watch over you, brother. May gods watch us all. {16290} Uh-huh. Let me ask you something else. {16291} Uhhh... me ask you other question now. {16292} Let me ask you something else, then. {16293} Me have other question. {16294} I urge you to keep away from these bodies, my . There is a risk of contagion, I understand. {16295} May Helm watch over you, my . {16296} May Ilmater have mercy on us all. {16297} Begone and leave me to my grim task. {16298} Questions, is it? Helm grant me patience. {16299} I suppose there's no harm in chatting a bit. Do mind the bodies, my . Try not to breath the fumes directly... ugh... it's disgusting... {16300} I'll answer what I can. Just keep back from the pile, . Try not to breath the fumes directly... ugh... it's disgusting... {16301} Speak quickly, then. I'm not in the mood to be interrogated. Try not to breath the fumes of the burning pile directly... ugh... it's disgusting... {16302} Besides the obvious? The Wailing Death can't be cured by the gods, it seems. None of them clerics' blessings do a thing. {16303} Animals? That sounds familiar. I heard something about some animals arriving from Waterdeep, but nothing more beyond that. {16304} The Wailing Death is going on, fool. Ahhh, don't mind me, . The core is no place for any sane man to be these days. {16305} Do you have a speech impediment? Oh, nevermind. {16306} There's no work that I know of, . Maybe you could check at the Trade of Blades or Castle Never... but I doubt anyone is hiring. {16307} Interesting? I can't think of a single thing that holds any interest for me anymore. Nothing except maybe trying to save the souls that are left alive here. {16308} Well I suppose that's about as direct as one can get. {16309} Is there something else you wanted to know? {16310} I really can't think of anything else to add to that, sorry. {16311} Is there something else you need, then? {16312} *Sigh* Look at what I do, . Very few people care to talk to me at length, if at all. Maybe you'd have more luck asking these things at a local tavern. {16313} Is there something else you wanted, then? {16314} Stand back, . All of these poor souls are victims of the plague. {16315} Keep back, fool, or risk catching the Wailing Death yourself. {16316} Everyone knows something about the plague. Half of it isn't true and the other half is rumor. I'm not sure I can add much to it all. {16317} I am not from this district. Nor would I be inclined to point your way, , even if I were. Ask someone else for aid. {16318} What do you want to know? {16319} I suppose it wouldn't occur to you to buy a map, now, would it? {16320} I am. If I fall, I will be far from the first amongst the city guard to do so. All I can ask is that Helm watch over me and protect me from this evil. {16321} These? These are all plague victims, of course. Many of the fools tried to gain access to the City Core and died at the quarantine gates. {16322} Some of them are locals, however. The Wailing Death has come to the core, despite our efforts. I expect things will only get worse before they get better. {16323} It seems a shame to burn these poor souls, to not even give them a decent burial. We have no choice, however. Ilmater help us, no choice at all. {16324} Far from it. The Wailing Death has already taken my wife and my only son from me, however. 'Tis not as if it can get any worse, for me. {16325} If I catch the plague here, it won't be so bad. At least I'd see my family again. There are other guards that still have folks to live for. {16326} I can only hope so. The Helmites say so... but, then, Helm isn't answering them anymore, is he? Maybe there is nothing better. {16327} Maybe so, but it's my risk to take. Maybe I just don't care what happens to me anymore, if that's all right with you. {16328} I hope so, too. The Helmites say that's the way of it, but Helm isn't answering their calls. Maybe the gods have abandoned us finally. {16329} Bless you for your kindness. I have the feeling that no one's watching over us, anymore, though. {16330} *Sigh* I'm sorry. Was there something else you wanted to know? {16331} Makes you think maybe the gods have abandoned us, doesn't it? Makes you think worse is coming. Makes you think winter is coming, even. {16332} No doubt it's something for the others in the city guard to worry about. In this post, they don't tell me much. {16333} No. Nothing that would interest you, I'm sure. Perhaps you should ask at the Moonstone Mask. {16334} The Mask is a bordello, to be sure, but it's where all the folk are crowding these days. Poor souls looking for a bit of joy in all this bleakness. {16335} Me, I haven't the stomach for it. I'll die soon enough, to be sure. {16336} What would you wish to know? {16337} Stand back. These bodies carry the plague. {16338} Could I ask you some questions? {16339} Me want ask questions. {16340} Goodbye. {16341} Do you know anything about what causes it? {16342} Have you heard anything about strange animals in the area? {16343} Is there anything going on in this area of the city? {16344} You know how you gets it? {16345} You hear 'bout weird animals around here? {16346} What go on 'round here? {16347} Anything else you can tell me? {16348} You knows something else maybe? {16349} Maybe you've heard of something of interest? {16350} I'd be interested in work, if you know of anything. {16351} Maybe you hears something interesting? {16352} Me want work. {16353} Could you tell me anything about the plague? {16354} You know 'bout plague, maybe? {16355} I want to ask you something else. {16356} Me have other question. {16357} I need some directions. {16358} Neverwinter big place. Me need directions. {16359} Why are you out here on the street? You're sick, you should be inside somewhere. {16360} How has the plague affected your trade? {16361} Why you out here on street? You sick, should be inside. {16362} Plague make your trade very bad, yeah? {16363} Let me ask you something else, then. {16364} Me have other question. {16365} A gold or two? For you? You must be joking. {16366} Golds? For you? You is joking, ha ha! {16367} Err... about those sores... {16368} You haves sores. You gots plague, no? {16369} Why wouldn't you go to the Moonstone Mask? {16370} Why not Moonstone Mask? {16371} But you certainly don't need the coin if, ah... {16372} You not need coin if you going to, umm... {16373} You have the plague?! Get away from me!! {16374} You has plague?! Get away!! {16375} Waste coin on you? I think not. {16376} I have nothing to give. {16377} Here... take a gold piece. {16378} Take this: 100 gp. Go and find someplace warm tonight, and rest. {16379} Waste coin? Me thinks not. {16380} Me has nothing to give. {16381} Here... you take gold piece. {16382} Take this: 100 gp. You go and finds someplace warm, and rest. {16383} [Ignore her] {16384} I could offer you mercy. A quick and painless death. {16385} Me can give mercy. Quick death, no pain. {16386} Aye, now... how about a lad like yourself takes a lass like me for an evening o' pleasure? Only a gold or two, no more. {16387} I... a workin' girl does not normally beg t' make her keep, my ... but these ain't no normal times. Could you spare some kindness, mayhap? {16388} Aye, begone, churl. {16389} Questions, is it? Helm grant me patience. {16390} Oh, certainly, my . That's how I get my gold, after all. Answering questions. {16391} Oh, fine, fine. It's not like the gold is leaping into my lap today, after all. {16392} Followed by a dagger to my bellow, no doubt. Oh, go ahead, already. {16393} Naw. We working girls deal with sickness plenty enough, but this ain't got nothing to do with that. The sickness is in the air, an' there ain't no one who's immune. {16394} Strange animals? You mean beasts? No, I've heard nothin' about any beasts in these parts. {16395} There's always things going on in the core. Most of it is out o' reach of my ears, however, except maybe the urgent whisperings of dyin' men. {16396} Do you have a speech impediment? Oh, nevermind. {16397} Nobody's spending coin, so nobody's hiring. Except maybe at the Moonstone... but even there probably not. {16398} Well I suppose that's about as direct as one can get. {16399} Oh, I suppose there's work to be had. There's all kinds of things people need doin', especially with a city in chaos. Nothing that reaches my ears, however. {16400} Nope. Wait around some, you'll learn all you wants to an' more, I'm sure. {16401} Is there something else you need, then? {16402} Is there something else you wanted, then? {16403} What do you need, girl? I have to work, yet, for a gold or so... lest I sleep in the street again an' catch the plague myself. {16404} I can tells you plenty about the plague. From personal experience, in fact. Anything specific you wanted to know, aye? {16405} Go on, now, I don't have time to give directions when you could just find things yourself. Ask a guard, it'll keep them busy and away from me. {16406} What do you want to know? {16407} I suppose it wouldn't occur to you to buy a map, now, would it? {16408} Inside where? When you has the plague, nobody wants to take you in. You ain't got no family, even. And I ain't settin' foot in the Moonstone Mask, no way. {16409} Hah! You'd think it would be bad, that us girls would find nary a customer in all of Neverwinter who'd lie with us for a night, aye? Not at all, says I. {16410} The souls in this city, they all thinks they're going to die. Convinced of it, they are. So they pile together in the Moonstone Mask, lookin' for a last bit of joy. {16411} An' they look even for me. There's folks with the Wailing Death... they ain't deserved it none. They want a bit o' joy, just the same... and I won't be turning them away none. {16412} The girls at the Moonstone, they don't seem t' get the plague none. Could be the matron mother just hides it real well. More like, 'n fact. {16413} If you're tellin' me that there's beasts roaming about the core... well, I don't want to hear none of it. There's enough death comin' for you in the nights as it is. {16414} Depends. You could go to Castle Never, t'is interesting enough. Send them me love, if you would. {16415} Walk around, if ye wish. I'm sure you'll find all sorts to interest you, . {16416} What would you wish to know? {16417} Oh, aye, aye. I've got the plague or something just as good, an' you don't. You may wag your finger at me, , but I ain't dead yet. {16418} So is there something you actually wanted, then, or are ye just going to stare? {16419} Hmph. I don't like the matron mother none, that Ophala Cheldarstorn. Something not right with her, I says. {16420} That an' the Moonstone has too many rules. No, no, the only place for me is out on th' streets. That way, when I die, I ain't far from the pile over yonder. {16421} If I'm going to die, is that it? Yes, I'm going to die. But I got me babes, an' they ain't sick. They going to be orphans, soon. {16422} That'll be bad enough, for them. I'm going to give 'em what I can, before the Wailing Death takes me. Nothin' else I can do. {16423} Aye. I'll be going away soon enough, no need to rush. Move along with ye, rabbit. {16424} Then begone, cruel . May the plague take ye, too. {16425} I... no. No, my . I thank you, but 'tis not my time just yet. {16426} Then leave me be and go on yer ways. {16427} Thank you, my , you are most gracious and kind. My babes will eat tonight, thanks to you. {16428} I... you are too kind, my ! Bless you, bless your heart! My babes... my babes will live, once I'm gone. Bless you!! {16429} Back again, my ? You should really not be hangin' about me so much... I *am* ill with the Wailing Death, my . {16430} Oh, certainly, my . {16431} *Sigh* Nothing to live for. May as well spend my last gold on a few nights of fun. {16432} Hey, now, don't butt your way in line. We all get our turn with the girls. {16433} Stay away from me! You never know who has the plague! {16434} Just came down from one of the rooms, did you? {16435} Err... you're a bit eager to get the festivities started, aren't you? {16436} Poor soul lost everything, I see. Have a brother who ended up the same way. {16437} You can't come in here wounded like that! {16438} Ahhh! It's a plague victim, spouting blood everywhere! {16439} Get away from me! Under all that blood you probably have the Wailing Death! {16440} Do you work for Ophala? I hear she has some simpleton guards, she does. {16441} Hmph. Funny how the lackwits never get the plague, but the good ones die off. {16442} Don't come near me! You were probably stricken dumb by the plague! {16443} You needn't brandish your weapon here, . {16444} Stop waving that about, will you, ? You're making me nervous. {16445} Ophala will kick you out of here if you keep walking around with that unsheathed. {16446} Get lost, holy ! We don't need your kind here! {16447} If you holy folk were any good, your gods would listen to you and heal us! {16448} Hmph. Awfully strange place for a holy like yourself, no? {16449} Miss Ophala doesn't appreciate spell-casting around here, so keep it to yourself. {16450} Magic caused the plague. My cousin told me that for sure. {16451} Why don't you just go back to wherever you came from, magic-user? {16452} Oh! It's not often I encounter kin in these parts. How do you do? {16453} It's always a delight to see another face around here. {16454} Be wary of the humans in this town. If they don't think you started the plague, they'll claim soup is the cure. {16455} Hello, miss. Err... you're one of Ophala's girls, aren't you? {16456} I gots four gold. Care to make a deal, miss? Five? Six? {16457} They say Miss Ophala keeps her girls plague-free... and I must admit, you sure do look healthy. {16458} You've come to a good place. Ophala keeps her girls free of the plague, I hear. {16459} They brought in something from Waterdeep that was supposed to cure us, but it's been lost, I hear. Too bad. {16460} Might as well have some fun before the Wailing Death takes us, you know what I mean? {16461} The gods have abandoned us. The Helmites can't even cure the plague with their blessings, you know that? {16462} You just get lost, now! Don't need no plague spread to the fine girls, here. {16463} You're here to have some fun, too, 'fore the Wailing Death takes you, hey? {16464} I didn't know they let barbarians into the Moonstone Mask. {16465} You mean they actually allow uncultured barbarians to walk around here? {16466} Hmph. You barbarians probably brought this plague with you from the mountains. {16467} Wonderful. Another of you people in the city. Funny how you folk don't seem to catch the plague none... {16468} Keep away from me! You kind have the plague, everyone knows that! {16469} Hmmm. Someone told me that blood cured the plague. You heard o' that? {16470} You can have a turn when I'm done here. {16471} I'm busy with the girls, here, can't you see that? {16472} Get away from me! You have the look of the plague about you! {16473} Get lost, ya naked imp! {16474} Get back in yer room and put some clothes on, for Ilmater's sake! {16475} One of the girls kick you out, did she? {16476} You can't wave about a weapon up here, are you mad?! {16477} Stop waving that about and go away! {16478} You're going to frighten everyone, waving that about! {16479} Excuse me, but I'm trying to conduct some business. {16480} You'll have to talk to Miss Ophala, . {16481} Go throw yourself on a midden heap, already. {16482} I'm busy conducting some business, so I'll thank you not to interrupt. {16483} Go away! I'm busy here, can't you see that? {16484} Don't interrupt me!! {16485} Get lost. We don't need no kind up here. {16486} Don't interrupt me, one. {16487} I'm conducting some business, jerk, can't you see that? {16488} Please don't interrupt, . We're trying to conduct some business. {16489} Hello, I'm rather busy right now. Sorry. {16490} I don't have time for your like. You'll wait your turn. {16491} (giggle!) A little eager to begin, are we? {16492} You can't run around like *that*! Miss Ophala will have a fit! {16493} Awww, poor baby lost clothes in a game of chance, did ? {16494} You can't wave your weapons about like that. Stop it. {16495} Put your weapons away right now, or I'll call Miss Ophala! {16496} (giggle!) Is that a weapon you're waving about or are you just happy to see me? {16497} My my. Yet *another* holy . Must be my lucky day. {16498} You know, you holy folk can't just butt into line like this. {16499} Why, *hello* there, ... {16500} Sorry, we don't service magic-users here. {16501} Go away, wizard, or I'll call Miss Ophala. {16502} We don't want any of your spells here. You'd best leave. {16503} I don't recognize you. You aren't one of my sisters here, are you? {16504} Hey! Miss Ophala doesn't let no private girls in here, you know! {16505} What are you doing up here, girl? Best go back downstairs. {16506} My, my. Hello there, handsome. {16507} Ignore this peasant man, sir. I'll give you a discount... {16508} You haven't found another girl already, have you? I'm your lass... {16509} You're new to the Mask, aren't you? Well, I'm sure you'll like it... {16510} *Sigh* Business has been a little *too* busy since the plague hit, you know what I mean... ? {16511} You'll have to wait your turn. {16512} I don't know how Ophala keeps us free of the sickness, but she does. {16513} Oh, by the gods! Must all the dregs of society come in here? {16514} Go away, you plague-ridden filth! {16515} Hmmm. I charge kind extra, you know. {16516} Please stay away. I was told kind carry the plague! {16517} Miss Ophala let another of your kind come up here? {16518} Ye seems amiable enough... but we ain't hiring new hands until this whole business is over with. {16519} We ain't hiring new hands. Be off with ye. {16520} Get lost. I've no wish to talk to the likes of ye. {16521} Ha ha! Just come out of th' Moonstone Mask, did ya? Lose something? {16522} Lost yer shirt at the gambling table, I see. Ha ha! {16523} Yer not some naked plague victim, are ya? Get away, already! {16524} What are you doing, running in here getting blood all over the place?! {16525} You're bloody injured! Or are you some plague victim? Out! Get out!! {16526} Must have been some fight, by the look of ye. {16527} I had a cousin slow like ye. He were a mercenary, too... but he drowned in a puddle. {16528} I've no time for simpletons. We're not hiring, anyway. {16529} What? Has the bloody plague stricken ye dumb? {16530} Don't walk around with yer weapon out unless ye means to use it. {16531} You keep wavin' that about, and you'll be in for a world of hurt, . {16532} Sheathe it, , or ye'll just cause trouble. {16533} Ye holy folk should stay in the church for all the bloody good ye're doing. {16534} And why haven't yer gods done anything about this plague, eh? {16535} Haven't seen a holy in these parts since the Helmites run off. {16536} If yer smart, magic-user, ye'll keep yer spells well-hidden. {16537} Don't suppose you wizardly folk can do anything about this plague? Hmph, thought not. {16538} Sorry, we ain't hiring wizards. Off with ye. {16539} Yer a might fine-lookin' wench. Just wander over from the Moonstone Mask, did ya? {16540} Let's find us a quiet corner and I'll make a woman out of ya, lass. Ha ha! {16541} Yer pretty enough, but probably diseased like every other git in this city. {16542} Best be careful the Wailing Death doesn't catch ya, . {16543} I'd invite ye to join us, , but there's hardly room. {16544} Now this is a sorry state. Can't leave the city, an' can't do anything while we're here. 'Cept wait for the Wailing Death to take us. {16545} Don't stand so close. Ya never know who gots the Wailing Death, 'til it's too late. {16546} We wouldn't hire yer like even if our pockets were full of gold... which they ain't. {16547} Don't come near me! Don't know who might have the plague, an ye looks like a fine candidate. {16548} You barbarians are all the same. Smell like ye just woke up in a bear's bowels. {16549} We got no room for barbarians 'round here. Go back to yer mountains. {16550} Ye looks like ye can handle your weapon, barbarian, but we ain't hiring. {16551} We ain't never hired no kind before, so get lost. {16552} I got better things to do then be chatted up by some fool. {16553} You best be careful. There's some folks who think that your kin caused the plague. {16554} I needed to ask a few questions. {16555} Can you maybe answer questions for me? {16556} Goodbye. {16557} Can you tell me anything about Lady Aribeth? {16558} What can you tell me about Neverwinter? {16559} Can you tell me anything about my duties? {16560} You tells me about Lady Aribeth? Who she? {16561} You tells me stuff about Neverwinter? {16562} You maybe know what me supposed to do? {16563} What she do? Why she in charge? {16564} Who is she to claim authority over me? {16565} What is her position? Why is she in charge? {16566} Why she think she boss of me? {16567} Me ask different questions. {16568} Could you at least say if it's pointless charity work? {16569} You maybe say if it be stupid charity work? {16570} I want to ask something different. {16571} Well met. I assume you are a new recruit of the Neverwinter militia? You look like you will be a fine addition. {16572} Greetings to you. I assume you are new addition to the Neverwinter Militia? You'll prove adequate, I'm sure. {16573} Hello. You are a new recruit for the Neverwinter Militia, correct? I suppose we must make do with whatever help we can get. {16574} I will try, but only so this remedial instruction is addressed before bothering Lady Aribeth with it. You are meant to deal with her exclusively. {16575} I'll answer what I can, but Lady Aribeth is better informed about these matters. {16576} Lady Aribeth will inform you of anything you need to know. I am merely to direct you to speak with her. {16577} Another time, and be sure to present any questions you have to Lady Aribeth. She is in the next room. {16578} I'm sorry, I am merely supposed to direct you to Lady Aribeth. Anything else you will have to investigate on your own. {16579} Aribeth will clarify what is required of you. I couldn't add anything to what she might say. {16580} New recruits of the city militia should report to Lady Aribeth as soon as possible. {16581} If you have already spoken with Lady Aribeth, I'm not sure I have much of value to add. You should address your concerns with her. {16582} I would advise that you speak with Lady Aribeth as soon as possible. She will brief you on what is required of you. {16583} I assume from your tone that you will want the opportunity for profit? I understand. Not everyone joins out of the goodness of their heart. {16584} I am sure you will find what you require. I don't approve, but there are ways to capitalize on desperate times. {16585} I would suggest, however, that you refrain from telling Aribeth. She is trying to help those in need, and will not appreciate your financial goals. {16586} She is Lady Aribeth de Tylmarande, trusted member of the Neverwinter Nine, and favored servant of Lord Nasher Alagondar, ruler of Neverwinter. {16587} She has complete authority over the efforts to fight the plague, and that means everyone involved answers directly to her. {16588} Now, in all seriousness, you must speak with her. I am only to serve as a signpost to newcomers. {16589} Could I ask you some questions? {16590} Me want ask questions. {16591} Goodbye. {16592} Thank you , but I ain't interested in any charity you might be giving. I just don't have the interest in easin' yer noble guilt today. {16593} Yeah, just leave me here. I've nowhere else to go. {16594} {16595} No, please, I don't want to think about this anymore than I have to. {16596} {16597} {16598} What do you want? I'm no guard, I can't help you. All I can do is wait for the plague to get me, and I can't even do that from my own bed. {16599} Please don't hurt me. Haven't I suffered enough? I have nothing left. Not even a place of my own to lay down and die. {16600} The zombies are all gone? I don't know what to say. I am so happy to be able to go home... I mean, it's just the Beggar's Nest... but it's all I've got left. {16601} I just want to go home to the Beggar's Nest. That's all. {16602} I had almost given up hope. I can't believe it. {16603} {16604} {16605} {16606} {16607} {16608} {16609} {16610} {16611} {16612} {16613} {16614} {16615} {16616} {16617} Hello Oleff. I am . Will you answer some questions? {16618} My name is . I have some questions for you. {16619} I'm . Enough chatter. I have questions for you. {16620} Me . Maybe me ask some questions? {16621} Me . Stop yappin' and answer questions, okay? {16622} Farewell for now. {16623} Bye bye then. {16624} What is your position here? {16625} What your job here? {16626} What are the tenets of the Tyrran faith? {16627} What stuff do Tyrrans believe? {16628} [Insight] That might sound harsh to some people. {16629} Me needs temple stuff. What you gots? {16630} I require temple services. What can you offer? {16631} [Persuade] Maybe me can still help? {16632} [Persuade] I might still be able to help. {16633} The plague undoubtedly complicated things. {16634} Plague probably loused things up good. {16635} Your efforts were likely wasted when the plague hit. {16636} All you did probably useless when plague happen. {16637} A waste of time, even before the plague hit. {16638} Bah! Diggin' is stupid, even before plague hit. {16639} I will help you find these tombs. {16640} Me help find tombs and dead guys. {16641} I have no interest in helping. {16642} Me no want to bother with this. {16643} What do you know about Halueth Never? {16644} Who this Halueth Never guy? {16645} No! Me demands more! {16646} Give me a copy of your letter. {16647} Me needs copy of yous letter thing. {16648} Me not care about this. {16649} Farewell for now. {16650} Bye bye {16651} Go over what is needed again. {16652} You repeat stuff about this job, okay? {16653} Farewell for now. {16654} Bye bye for now. {16655} Yeah yeah, I'll look into it sometime. {16656} Me get around to it maybe later. {16657} Go over the task with me. Perhaps I will help too. {16658} You tell me stuff too. Maybe me help. {16659} This doesn't interest me. Farewell. {16660} Me not care much. Bye. {16661} Me gots stuff from one of the tomb-things. {16662} I have an artifact from one of the tombs. {16663} I have a copy of your letter and will look into it. {16664} Me gots a letter from you. Me look into tomb stuff. {16665} I have no interest in this. {16666} Describe the recovery of the Ancient Chronicles of Never. {16667} Describe the recovery of Halueth Never's rusted armor. {16668} Nevermind. {16669} Describe the recovery of the ancient Holy Symbol of Tyr. {16670} [Persuade] You must agree that I am worth more. {16671} [Persuade] You knows me worth more than that. {16672} I demand more, lest you need a tomb of your own! {16673} Me wants more, or me put you in tomb like Never! {16674} Me come back if find more, okay. {16675} That is sufficient. Thank you. {16676} That really good. Thanks for the stuff. {16677} I shall return if I find more. {16678} That will not do! I demand more! {16679} Describe the recovery of Jacob's blessed quill from the evil Gilles. {16680} Describe the recovery of Jacob's blessed quill from the evil Gilles. {16681} Farewell {16682} Bye bye {16683} I have a letter from Ophala for you. {16684} Me gots letter from Ophala for yous. {16685} Why do you consort with a sinful operation? {16686} Me thought you good. Why you work with dirty people? {16687} {16688} {16689} Gold. I want gold to keep quiet about you. {16690} Me wants gold to shut up. Heh. {16691} Yes, you will pay me now. {16692} Yeah! You pay me good! {16693} {16694} {16695} {16696} {16697} Describe the recovery of Jacob's blessed quill from the evil Gilles. {16698} {16699} {16700} Greetings of the Even-Handed to you. Welcome to the House of Tyr. I am Reverend Judge Oleff Uskar, in service of the Maimed God. {16701} Tyr guide to you justice. {16702} This Tyrran home welcomes your well-mannered address. Ask what you will, and I shall respond as I am able. {16703} I am bound by Tyr to serve as long as the cause is just, but mind your tone. Disrespect is not tolerated in this place. {16704} I will try, though I cannot guarantee you will fully understand my replies. {16705} Temple services are available from Aribeth. She has stepped in to assist us because... well, we have suffered our own losses to the plague. {16706} {16707} We serve as judges, juries and, should the situation require it, executioners. Justice through benevolent force and armed vigilance. {16708} There are many aspects to the worship of Tyr. He is the Blind Overlord, the Even-Handed. He is the guardian and governor of justice. {16709} The tenets of the faith are for the ears of the faithful. I will not parade them out so you can mock them with your brutish manner. {16710} The clergy are charged to reveal the truth, punish the guilty, right the wrong, and to always be true and just in their actions. {16711} The law is unyielding, but true justice is also merciful when circumstances dictate. That can be hard to remember in times of crisis. {16712} We administer to the plague sufferers. Previously we were working on artifact recovery, which may be even more important now. {16713} You are a monk, are you not? I do not know your precise spiritual bent, but you may understand the importance of what I require. {16714} It is really a matter that would only concern someone more spiritually minded, and I don't think you are the type. No offense meant. {16715} [Failure] No, while I appreciate your offer, this would best be left to someone more inclined to understand the needs of the church. {16716} [Success] Perhaps I was too quick to judge. You seem sincere enough. You may be able to understand why this is so important. {16717} You might understand the significance of it, being a cleric yourself. Am I wrong? I can usually spot devout inclinations. {16718} Certainly you will understand the importance of it. You walk with the gait of a paladin; we need that kind of dedication. {16719} In the weeks before the plague, we uncovered the tomb of Miaslaznia Fairblade. She traveled widely with Halueth Never, founder of Neverwinter! {16720} [Failure] No, I think it shall be left someone more appropriate, someone with adequate... eh... faculties. {16721} This was a great discovery, and gave clues to the whereabouts of the founder's resting place. That would have been a great discovery indeed. {16722} Greetings to you again, . It is good to see you return to this house of Tyr. {16723} Greetings. Are you with ? I am curious as to how the search for Halueth Never's tomb is going. {16724} We have not seen the like of these in many many years. It brings new light to the wisdom of Halueth Never and his companions. {16725} Contrary to your ignorant opinion, there are very valid reasons to pursue these tombs, especially now that the plague has ravaged the city. {16726} Yes, it did. It is very unfortunate, because pursuing these tombs becomes all the more important with the city in crisis, as it is. {16727} People are scared, and the lack of progress on a cure has diminished their hopes. A find like this would buoy their spirits. {16728} There is also a chance that powerful artifacts could be found alongside Halueth Never's remains, though I would not rest my hopes upon it. {16729} He was the founder of Neverwinter. Actually, not much is known about him, really. He's become a bit of a legendary figure. {16730} That is unfortunate, and I understand how you might be reluctant. Please take this note, however, just in case you change your mind. {16731} He reportedly fortified a fledgling Neverwinter against the Illusk barbarians, deflecting their wrath to Luskan and setting the tone for our uneasy relations with that city. {16732} It signifies that you act with my sanction. Take it to Briley in the Peninsula district and he will aid you. He guards the one tomb already found. {16733} It is in the basement of a house in the east side of the Peninsula district. Return to me if you find anything and I will reward you. {16734} I welcome your aid in this matter. You couldn't have arrived at a more fortuitous time. Here, take this letter with my seal. {16735} I hope there has been some progress with the search for Halueth Never's tomb. It would raise the spirits of the city. {16736} Eh, you do not appear to have the letter that I gave you. Perhaps I forgot. I can give you another copy if you have misplaced it. {16737} Very well. Briley in the Peninsula district will not help you without it. He is in the tomb we discovered in the basement of a house in the east side of the Peninsula district. {16738} Well, please rememeber that you are free to change your mind. You have the letter I gave, do you not? {16739} Another time, perhaps. Do please return. {16740} Eh, if I am not mistaken, you have the letter I gave . Has the weight of the task been transferred to you? {16741} I would not be surprised if help had been enlisted. It is a big task, and even I am not sure of the dangers. {16742} I hope that your attitude changes for the better. There really isn't anyone else suitable for this task right now. {16743} Remember, take the letter to Briley in the Peninsula district in the center of the eastern edge. He will tell you what is known. {16744} His very armor! And the location of his tomb! Who would have thought it was just beneath the surface, amidst so many others? {16745} The plague snaps at the heart of Neverwinter, but we have a history. We shall fight with the newly detailed fury of Halueth Never. {16746} You do? Wonderful. Please, tell me what it is that you have found. {16747} Do not taunt us. The followers of Tyr do not brook such mischief at the best of times. {16748} An excellent find! Neverwinter will benefit from learning about its auspicious origins. Perhaps we can find historical precedent for the plague as well. {16749} As I said, you are to be rewarded. Here, take this 200 gold. It's not much, but there is more to come. {16750} You have retrieved more than what we could have hoped for. A grand triad of artifacts, more than worthy of Never's legacy. {16751} You have done much, and have even found the final resting place of Halueth Never, but what we have so far suggests there is more. {16752} Your efforts are appreciated. A light has been cast on Halueth Never and his life, but there is still more to find. {16753} We will guard well these items and the tombs they were found in. Take this amulet, and go with the blessing of Tyr. {16754} There are further artifacts of his travels. Return to me if you find them. I shall reward you fairly, plus more when they are all recovered. {16755} [Success] Perhaps I could see fit to granting you another boon of Tyr, but I cannot make this allowance again. {16756} [Failure] I do not wish to downplay your role, but the proper reward was given. Appreciate that, and take pride in your service. {16757} [Failure] No, no I think you are... confused. No, the proper reward was given. Be happy with that, and take pride in your service. {16758} Thank you for your assistance, . You were invaluable. {16759} With heroes like , and others, we will beat this. {16760} The temple of Tyr, and indeed all of Neverwinter, thanks you for your sevice. {16761} This adamantine is as much as I can manage. The temple is severely strained in this time.. {16762} It is ignorant and downright criminal to make such demands! I will ignore them just this once! Get out! {16763} I will not tolerate this behavior in a house of Tyr, the god of justice! Leave me! You are no longer welcome here! {16764} It speaks of his desire to be known as just another Neverwintan. Despite his greatness, he never forgot his home. {16765} Knowing the details of his life could be very beneficial to the city. The people need to know they have a history of defeating adversity. {16766} What?! He looted our fallen even as they gasped their last? I cannot imagine a more despicable act! Such disregard! {16767} This item is not really an artifact, but I consider it valuable nonetheless. You are truly a friend of Tyr, risking yourself as you have. Take 500 gold as reward. It is the least we can do. {16768} That beast looted our fallen even as they breathed their last? Despicable! You have done a great service by bringing him to task! {16769} You are a great friend of Tyr, and will be remembered as such. Here, an additional 500 gold. It is the least we can do. {16770} Unfortunately, it is very near the most we can do as well. Still, I hope it is sufficient. Thank you, . Thank you. {16771} What? Let me see that. Oh, yes, of course. Please, just keep your voice down, and I'll get you what you need. {16772} Let's see... hmmm... yes, I do believe you are plague free. Here is the document you need. Ophala should have no objection to your... patronage. {16773} What? But... look, Ophala has friends in very high places. The Moonstone Mask would operate without my help. I just provide a service. {16774} Is that all? Just gold? Listen, you! If I pay, I will never acknowledge this complaint again! Is that understood!? {16775} I knew this would bite me in the ass one day. Very well. Here. 500 gold. Never speak of it again! I know I won't! {16776} And no accusations. I'll do this, but I've already dealt with someone's scorn and I'm in no mood for chatter about it. {16777} {16778} {16779} {16780} {16781} {16782} {16783} {16784} {16785} {16786} I am thoroughly disgusted by the nature of people, and refuse to assist you. You may blame the actions of a small number for my mood. {16787} I welcome the return of this item, but it is a shining spot in an otherwise bleak day. It does little to improve my true mood. {16788} Here. Take some gold. It would seem that the treasure is all some people care about. {16789} {16790} {16791} {16792} {16793} Could I ask you some questions? {16794} Me want ask questions. {16795} Goodbye. {16796} Please, good , can you help? We have lost family to the plague, and escaped convicts in the Peninsula district prevent us from even mourning in our own homes. {16797} Goodbye, I guess. Please, if you have a chance, can you please look into the trouble in the Peninsula? We have no one else to turn to. {16798} {16799} I... I don't know what someone like me could tell you. All I know is that none of us can go home. The guards do nothing... The Peninsula is unimportant with the plague taking a larger toll. {16800} {16801} {16802} {16803} {16804} Glad that somebody was willing to take those thieves to the woodshed. I gotta thank you. Now if you'll excuse me, I'm gonna get back to work in there. {16805} I hate this. Someone should lay down the law. {16806} That's the way things get done! Yes indeed! {16807} Could I ask you some questions? {16808} Me want ask questions. {16809} Goodbye. {16810} Pardon my improper greeting, , but I really can't muster the interest today. The plague picks us off one by one, and I can't even hide in my home. {16811} Fare you well. I will be here. There's nowhere else for me to go. Definitely not home. {16812} {16813} I can't talk to anyone. I don't want to. I just want to be able to go home. Ah, why am I telling you this? You can't take on the whole Peninsula district. {16814} {16815} {16816} What do you want? I thank you for your sympathy, if that's what you've come to offer, but the guards have already given us plenty of good wishes. Unfortunately it doesn't help get our homes back. {16817} What do you want? Please tell me you're not one of the thugs that forced us out. I've nothing left to steal. I can't even huddle in my own home anymore. {16818} I can't believe someone took the time to help us. Thank you for all you have done. It may not be much, but the Peninsula is where our homes are. {16819} (sob) What are we to do? {16820} I never thought I'd be able to go home again. {16821} I have a letter from Oleff. He sent me. {16822} Me have Oleff letter. He sent me heres? {16823} Goodbye. {16824} [Persuade] Yous can tell me. It be okay. {16825} What do you know of the plague? {16826} What can you tell me about these tombs? {16827} Have you heard of anything odd? Any rumors? {16828} You know anything about the bad plague? {16829} What you can tell me about tombs? {16830} Maybe you hear about odd stuff or rumors? {16831} You know about cure attempts maybe? {16832} What do you know about attempts at a cure? {16833} What is this place? {16834} What this place? {16835} Who is Oleff? {16836} Who Oleff? {16837} Farewell. {16838} Bye bye. {16839} What have you learned from this tomb? {16840} What you learn from this tomb? {16841} Where are the other tombs located? {16842} Where other tombs located? {16843} Did you find any artifacts in here? {16844} You finds artifact stuffs in here? {16845} I have other questions. {16846} Me gots other questions and stuff. {16847} [Persuade] You can tell me. Come on. {16848} We share the calling of cleric. You can tell me. {16849} We's both kinda cleric. Yous can tell me. {16850} What a good looker like yous got to hide, hmm? {16851} A handsome man like you needs to keep secrets? {16852} [Insight] Did this contribute to their deaths from the plague? {16853} I'm really sorry, but even nobility are prohibited from being here. I have to wait for word from Reverend Judge Oleff Uskar. {16854} I-I'm sorry, but you really shouldn't be in here. I'm waiting for word from Reverend Judge Oleff Uskar. {16855} P-please, Only those with the permission of Reverend Judge Oleff Uskar can be here. There's nothing for you to steal, anyway. {16856} I had hoped he would send someone more... uh... thoughtfuly skilled. You seem a little... less than qualified for historical recovery. {16857} Thank goodness you are here. The plague has not been kind to our number... but the work of Tyr must still be done. {16858} The Wailing has taken many, including my brethren that were digging here. Pity... they didn't have time to... well, I shouldn't speak of that. {16859} The tomb we are in belongs to Miaslaznia Fairblade. It has been her resting place for a good many years, though I don't know exactly how long. {16860} I have been guarding this... hole for several days now. I hear nothing but the scuffling of feet above and the sceaming in my own head. {16861} Another time. Remember to look at Jacob's journal in the chest. He may have included some valuable information before he... well. {16862} Y-you really shouldn't be here. I'm g-guarding this place, and I can't speak to you unless Oleff sent you to find the tombs of Never. {16863} I suppose we are in no condition to protest. The plague has not been kind to our number, and the work must still be done. {16864} She was a trusted friend of Halueth Never, so hopefully this place will hold clues as to where the founder himself is buried. {16865} This one is very close to the surface, suggesting it may have been moved at least once in Neverwinter history, but no records tell of it. {16866} Please, do not touch that. I've been instructed to only allow access to someone sent by Oleff. {16867} It is a holy place, but I cannot speak of it to you. Please, I guard this place for the church of Tyr. You should not be here. {16868} Reverend Judge Oleff Uskar. He directs the actions of we who follow Tyr. I can't allow access to anyone except those he has sent. {16869} T-thank you for leaving. This has been a difficult time for the Tyrran faith. I wish I was back in the Hall of Justice. {16870} The plague killed every member of the team that was digging it out. What they knew, mostly died with them. There is a journal, though. {16871} The scribe Jacob was supposed to detail what they found, but I have not read his account. It is in the chest. You may open it. {16872} I don't know. Jacob's journal in the chest may say, but I was not instructed to read it, so you will have to examine it yourself. {16873} I hope it proves useful. It would be a shame for him to have died without having shared his knowledge. {16874} I don't think so. Of course, I only arrived after the team died of the plague. I hope no one had the gall to disturb their bodies. {16875} The journal in the chest may have other information, but I was not instructed to read it. {16876} I will answer what I can. {16877} [Success] I do not wish to speak ill of them, but I suppose the transgression was not that severe. Theirs was a small sin. {16878} [Failure] I don't think that would be appropriate. It's not your affair, even if you were sent by Oleff and intend to help the church. {16879} Perhaps you can understand. I guess it wouldn't hurt to tell you. Theirs was a small sin in the grand scheme of things. {16880} You have the loveliest eyes... well, I suppose it wouldn't hurt too much if you are interested. Theirs was only a small sin. {16881} You have a... a rough charm to you, but... well, I suppose it does no good to keep secrets. Theirs was a small sin... {16882} They... well, they seemed to lose some of their belief in the power of Tyr. I suppose faith is tested in times like these. {16883} They consorted somewhat with the Helmites and accepted blessings. There are many gods, I know, and Tyr favors Helm well enough, but it didn't seem appropriate. {16884} Again, it's a small sin. They committed no evil and performed their duty to the last. It's just a shame they couldn't erase that blemish... {16885} But... this does not really concern you. They have departed this mortal realm, and you have other duties to attend to. {16886} I wouldn't dare to say. Tyr didn't abandon them. The power of Tyr hasn't protected anyone from the plague thus far, so great is the evil of it. {16887} I haven't heard anything, and it frightens me greatly. The church has made no headway and the forces of Lord Nasher falter as well. {16888} I know not what spawned this terrible Wailing disease, but it is the most insidious of evils. May the gods have mercy upon us. {16889} I'm sorry, I wish I knew of mysterious strangers or odd groups. It would put my mind at ease, and give reason to all of this. {16890} For now, I just sit and hope that I'm not struck down myself. I must trust in the wisdom of Tyr. {16891} I have been in this hole for days now. What do you expect me to hear? What brilliant secrets do you think inhabit the dark? {16892} Farewell. Just remember to pay attention to Jacob's journal. It was in the chest here. I'm not sure who has it now. {16893} His blessed quill will have been put to good use detailing what they found... strange... the quill is not here... {16894} No one passes! Not past me! {16895} Bound by Never! Never shall you pass! {16896} Tombs of the Founder not to be found! {16897} Guarded well for Never and ever! {16898} What's downstairs? Is there something in your house? {16899} What you mean? There something in your house? {16900} You shouldn't be outside. It's dangerous. {16901} You should be inside somewhere. Dangerous out here. {16902} Goodbye. {16903} Bye byes. {16904} Is there something in your house? {16905} There something in your house? {16906} Hi there. You nice? You look nice. Momma says lots people aren't nice. Maybe even downstairs. {16907} Who you? Ha? You come for my house? Don't think so. I'll kick your tail! Like I keep the bad guys downstairs! {16908} You ugly. Basement ugly. {16909} Heh. You funny. {16910} You maybe kinda slow? You talk like Jegs, and momma says he's not all there. Don't know where he's going, though. {16911} Yeah, there's something behind the bookcase, but momma says not to talk about... uh... I can't say anymore. {16912} Okay, goodbye and stuff. {16913} I 'spose, but Momma doesn't mind. She says people get sick at home at work and at church, so what's wrong with me in the street? {16914} 'Sides, she was mad because I went behind the bookcase again. Says it's not good to be there. {16915} I guess there was, but some people chased stuff away. Nothing there now, I guess. {16916} I don't want momma to know I know the secret word. You maybe go talk to her about it, okay? {16917} I want to ask you some questions. {16918} Me want some questions from yous {16919} Goodbye. {16920} What do you know of the plague? {16921} [Persuade] If there is something odd here, you should tell me. {16922} You know anything about the bad plague? {16923} [Persuade] If something odd here, you tell me, okay? {16924} What do you know about attempts at a cure? {16925} You know about cure attempts maybe? {16926} I want to ask something else. {16927} Me ask something else. {16928} Come now, fair lass, are you keeping secrets from me? {16929} You pretty. You tell me if you hide stuff, nice lady. {16930} Something's wrong here. What is it?! Tell me or die! {16931} Something not right? You tell me! Tell me or die! {16932} Are you telling me everything?! {16933} That all you have to say? Well?! {16934} What kind of sounds? {16935} What sounds? What there? {16936} I'm going to go look, all right? {16937} Me go look and you not stop me! {16938} Me gots to check it out. {16939} I'm going to go look. Stay out of my way. {16940} Do you know of anything odd? Any rumors? {16941} You hear anything odd ever? Maybe rumor stuff? {16942} You seem agitated. Are you all right? {16943} You okay? You get all shakey. {16944} [Insight] You seem agitated. Is there something hidden here? {16945} Go over this secret again for me. {16946} You say about secret again for me, okay? {16947} Tell me about what is going on here! Say or die! {16948} You say what is happening here! Do it or die! {16949} Beggin' your pardon, but why are you in my home? Not that nobility or the like can't go wherever they want. Uh... {16950} Greetings. Why are you in my home? Not that you shouldn't be here, or anything. I don't really have a reason for you not to be here. {16951} What's a creature like you doing in my home! Get out! I'll... I'll... Just get out! I won't even waste breath talking to you! {16952} You mean answers? You a few biscuits short? Sorry, I don't mean anything, and I don't mean to object. There's nothing here for you, though... {16953} I suppose... Is there a reason you are here? Again, I don't really mean to object, but if there's nothing here for you... {16954} It kills people no matter where they go or what they do. Maybe the nobles can do something, but I'm just a servant. {16955} Well, I was serving Lord Fontelbottom at his weekly Gelder's Club meeting, run by old Jim Gelder, you know, and he said something. {16956} He said "cure creatures were lost to an attack." Sounds like gibberish to me. He hasn't been the same since... well... he's never been "all there." {16957} Oh. All right then. Uh... please close the door behind you... ? {16958} [Success] You'll maybe do something about it? I won't have to worry about it no more? I guess I can talk. {16959} [Failure] Oh no, I'm staying right out of it. I don't know what's going on, and I don't want to. {16960} [Success] What do you know? Maybe you just don't have the sense to be afraid. Well fine, maybe you'll fix it by accident. {16961} You've got some gall, flirting after inviting yourself into my house. Quit the charmer. I suppose I can tell you, if it'll get rid of you. {16962} Ugh, no thank you. That might work on an ale-soaked wench in the City Core, but not with me. Not with your face, anyway. {16963} Are you dim enough to think you can sweet-talk me after invading home? That's... unique, I'll give it that. Fine, I'll tell you. {16964} Why would you want to hurt me? I'll tell, of course... but why threaten?! It's just a word... just a strange little word. You say it and the bookcase opens. "Halueth" is the word. {16965} I don't even know what it means. It's just... we used to hide things in the passage. We don't go too far, though. It's eerie... and smells... wrong. We used to hide things from the guards down there, but not anymore. {16966} It's an old place... we dug out the basement and found it... now I wish we never had. There's something... behind the door. {16967} I don't know, I don't know! Please! Just get out! Just get out! {16968} Leave me alone! Please! Just leave my home! {16969} Don't know why you're in my home now. Whatever was in my basement is done and gone. Maybe things will get back to normal now. {16970} See, we found a note in an old book, and when we said a certain word, the bookcase moved. We were going to dig out behind it to make a secret place that guards wouldn't look, but we found... well, there was a tunnel. {16971} There's... something not right down there. There's a door we could never open and... *sounds* that come from behind it. Look at the bookcase and say the word "Halueth." You'll see for yourself. {16972} I don't know, and I won't try to find out! Maybe you want to, but I'm not going to go looking for ways to be stupid. {16973} Would you go poking around in the dark? Maybe, but maybe you could handle it if you found something. Me, I'd just get killed. {16974} That's your decision, I guess. The entrance is hidden behind the bookcase. Please, just try not to stir anything up. I have to live here. {16975} All right, all right, the entrance is hidden behind the bookcase. Please, please don't stir up trouble. I have to live here. {16976} And there's no reason you shouldn't go where you want. Really. I didn't mean to cause a fuss. My name is Telma... if you want to know. {16977} No! I mean, of course not. Why would I know of anything odd? I mean, there's the plague, of course. What else needs to be happening besides that? {16978} Oh, I'm fine, of course. Nothing wrong with me. Nothing is out of sorts here. Nothing at all. {16979} I... well I didn't mean to give the impression that... Oh, hell with it. It looks like you know already. There's something under my house. {16980} See, we were digging a... uh... storage place behind the bookcase and down... well, to hide things from the city guards. It didn't pan out, though. {16981} Please... I've already told all I can... I just want people to leave my home. Just leave me... It's no secret anymore. {16982} Farewell. {16983} Has anyone left recently? {16984} Bye bye. {16985} I just have a few questions. {16986} Me just gots some questions for yous. {16987} Anyone get let out in last little while? {16988} Me works for Aribeth and Nasher guy. You let me go. {16989} I serve Aribeth and Lord Nasher. Let me pass. {16990} [Insight] Well, has anyone been allowed in, then? {16991} Hold! Passage from the city of Neverwinter is forbidden. We cannot risk the plague being spread to the surrounding countryside. {16992} Well met, citizen. {16993} No one has exited the city recently. I would not allow it. The danger to the outside lands is too great. {16994} I don't care if you're the bloody avatar of Ilmater himself, you're not getting through this gate. Nobody passes this point until a cure is found. {16995} What, did you not understand what I just said? Passage outside if forbidden. That means no one, and I mean NO ONE gets out. {16996} I am trusted with the grave duty of keeping the whole of the North free of plague and you want to chat me up? {16997} Please, just leave me to my duty. I can't lose focus. I can't let anyone gain my favor. Everyone is to be treated the same. Nobody get's out. {16998} Er... I suppose I am not specifically restricted from letting people into the city. They are warned of the danger, but it is their risk to take. {16999} That being said, nobody has entered the city recently. In fact, I believe only Desther and his Helmite brethren have dared risk it, and that was shortly after the plague began. {17000} They have been tirelessly helping every since. It's an astounding level of sacrifice for them to make, risking themselves like that. {17001} Hello, I am . Could I ask some questions? {17002} I'm . I have some questions. {17003} I'm . Just shut up and answer my questions. {17004} Me . Maybe me ask you some things? {17005} Me . You just shuts up and answer questions, okay? {17006} Farewell, then. {17007} Bye bye. {17008} What is your position here? {17009} What your job here? {17010} Is there a place for nature in the heart of this city? {17011} Nature in the city? Wha? {17012} [Insight] Why are you so sure this plague is not natural? {17013} Me needs stuff to buy. What you gots? {17014} I require supplies. What can you offer? {17015} [Persuade] Maybe me can still help? {17016} [Persuade] I might still be able to help. {17017} It can't be new. Not during the plague. {17018} Can't be new. Not during plague-sick. {17019} This zoo seems small next to the plague. {17020} So animals are in a zoo. So what? {17021} I will help you free these animals. {17022} This bad! Me free animals! {17023} I have no interest in helping. {17024} Me no want to bother with this. {17025} What do you know of this hunter? {17026} Who this hunter guy? {17027} No! Me demands more! {17028} Me not care about this. {17029} Go over what is needed again. {17030} You repeat stuff about this job, okay? {17031} Go over the task with me. Perhaps I will help too. {17032} You tell me stuff too. Maybe me help. {17033} There some stuff done about animals! {17034} There has been progress in freeing the animals. {17035} I will help. {17036} Me help! {17037} I have no interest in this. {17038} [Persuade] You must agree that I am worth more. {17039} [Persuade] You knows me worth more than that. {17040} I demand more! Deny me and you will suffer! {17041} Me wants more, or me hurt you bad! {17042} That is sufficient. Thank you. {17043} That really good. Thanks for the stuff. {17044} That will not do! I demand more! {17045} Farewell {17046} Bye bye {17047} What is the purpose of the zoo? {17048} Why they cage animals? {17049} I need the key. {17050} Me need key. {17051} I need the scroll. {17052} Me need scroll. {17053} Nothing more. Goodbye. {17054} Perhaps more for a druid? {17055} What animals? Is there something you need help with? {17056} What animals? Maybe you need help or something? {17057} Greetings. Blessings of the Earthmother Chauntea and the Treefather Silvanus upon you. I am Nyatar, in the service of Nature. {17058} Walk with balance and with nature. {17059} I welcome your well-mannered address. Ask what you will, and I shall respond as I am able. {17060} I will assist if I can, but mind your tone in the presence of nature. I favor balance in all things, including within those people I must associate with. {17061} I will try to answer, though I cannot guarantee you will fully understand my replies. Your mind seems very... instinctual. {17062} And I have no small stake in the fate of this city. The plague is not natural. I cannot be elsewhere when such an abomination goes unchecked. {17063} The place of Nature is everywhere. It cannot be bound by walls or notions of property. Even in the heart of Neverwinter she must find purchase. {17064} Nature's place is everywhere. It is the city that has encroached upon *her*. I work for balance, but I will not parade my methods for you to mock. {17065} Especially in this time, when the population has been so weakened by the plague. Balance is the first casualty as people lose hope. {17066} It kills the spirit. Victims rot from within as their very life is drained away... but where does it go? There is actually energy being lost here! {17067} I see to it that the city does not tip too far from balance; that concerns for natural elements are kept a priority. *Sigh* It's not easy in these times. {17068} You would not understand. Only a in nature could fully appreciate what needs to be done. How vital my task is. {17069} [Failure] No, while I appreciate your offer, this would best be left to someone more inclined to understand balance. {17070} [Success] Perhaps I was too quick to judge. You seem sincere enough. You may be able to understand why this is so important. {17071} You... you are a ranger, are you not? I cannot be wrong; I know a of the wood when I see one. You will understand. {17072} You are a druid, are you not? I cannot be mistaken. We are kin in the eyes of the Earthmother. You will understand. {17073} Many people are falling to plague, but animals suffer as well. They suffer in cages, in a Blacklake district lodge. There is a zoo in Neverwinter. {17074} [Failure] No, understanding nature requires someone that is better at... understanding things. {17075} It is operated by a hunter and his "noble" entourage. It is not clean, it is not compassionate, and it is not right. The animals within are mistreated. {17076} Greetings again, . Nature welcomes you. I hope the day has held you in better health than those poor creatures in the Blacklake zoo. {17077} Greetings. Are you with ? The fight against the zoo in the Blacklake could use whatever help is available. The animals suffer so. {17078} Your attitude is the majority. I was working to have it closed, but the plague has delayed that indefinitely. The officials I spoke with are among the plague dead. {17079} It is not new. I was working to have it closed, but the plague has delayed that indefinitely. The officials I spoke with are among the plague dead. {17080} It has given the zoo a reprieve. They know the law was turning against them, but now they have time to cover their actions. {17081} I fear the animals will simply be killed and made into trophies. All creatures deserve charity. This bear, panther, wolf and lion; all four should be rescued. {17082} Montgomery "Sureshot" Weatherson. His family has been a great advocate of animal rights, but Montgomery abandoned that philosophy when his father died. {17083} I understand your reluctance in this troublesome time, but these little things make a diffence too. Please, take this in case you change your mind. {17084} He gauges his progress as a man by what he has mastered, his family and business, and nature, creature by creature. He is out of balance. {17085} This key will grant access to the zoo. My animal companion "found it," and I made copies. Guards may try to stop you, but doors will not. {17086} This is a Transport Via Plants scroll. Use it on the large tree near the zoo and any of the animals you lead there will be teleported here. {17087} I was hoping you would say that. Let me give you a few things to help in your task. I have thought long about what is required. {17088} The plague still rages, but some small comfort has been given. Animals are no longer caged in that horrible zoo. {17089} That is good to know. Truth be told, my animal spies have kept me informed. I have felt it necessary to carefully monitor the creatures involved. {17090} Please, accept this reward with my blessing and that of the Earthmother and Treefather. {17091} [Success] Perhaps I could grant a bit more of nature's blessing upon you, but I cannot make this allowance again. {17092} [Failure] I do not wish to downplay your role, but the proper reward was given. Appreciate that, and take pride in your service. {17093} [Failure] No, no I think you are... confused. No, the proper reward was given. Be happy with that, and take pride in your service. {17094} Thank you for your assistance, . You were invaluable. {17095} 's assistance was invaluable. A little balance given to this horrible time. {17096} You have served the Earthmother and Treefather as well as could be done. {17097} This Ironwood is as much as I can manage. The temple is severely strained in this time. {17098} It is ignorant and downright criminal to make such demands! You must realize how unbalanced your actions are! {17099} I... I cannot fight you... If I was strong enough I wouldn't have needed you in the first place. Take it... take it all... {17100} Several nobles live vicariously through him. Their influence protects him from what little pressure I have been able to apply thorugh the law. {17101} In nature, everything that falls away is reborn elsewhere, but this Wailing steals away the very core of a person like a bandit. That is NOT natural. {17102} They claim they want common people to see the beauty of nature but, in truth, only the families of certain nobles are allowed in. {17103} There are humane ways to do such things, but I suspect this zoo is more intended to show their superiority over the creatures held there. {17104} For all the care they give to the animals held within, they may as well have simply placed their heads on the walls. {17105} Please, speak with these animals as I know you can. Lead them to freedom at the large tree before their lives are lost. There is no purpose to their captivity. {17106} And take this Scented Fetish. It will let you speak to the animals with the skill of a druid or a ranger. Please, lead the animals to the large tree and freedom. {17107} I am glad to hear it. I previously gave out a key for the zoo and a Transport Via Plants scroll. Do you need these? {17108} Please keep it in mind. I previously gave out a key for the zoo and a Transport Via Plants scroll. If you don't have them, take them just in case. {17109} Please, use the fetish I made to lead the animals to freedom. There is no point to their captivity. They don't need to suffer. {17110} Take it. My animal companion "found it" and I made copies. {17111} I created it specifically for the large tree near the zoo. Please, free the animals. {17112} All the animals were indeed freed, but the deaths suffered among those creatures has given this task a horrible end. {17113} {17114} {17115} All the animals are free and safe. A pity about the deaths among their captors. All life deserves a chance... but perhaps that was their chance. {17116} {17117} There has been some movement, but not all of the animals are safe. Please, if there is something you can do to help, this is the time. {17118} They are all dead. You can't call this a success, can you? I can't. I was hoping for a bright spot amidst the plague... {17119} Some animals escaped, at least. That is something. A little life in this horrible dying time. I'm not completely happy, but it's something. {17120} At least only one of the animals was killed. That can be called a victory of sorts. Amidst everything else, there is a victory for life here. {17121} Please, leave me. I am in no mood to speak. This is a tragedy. {17122} Everything is dying. people... the animals... There's not much a person can do... is there? {17123} Please, leave me be. I have no desire to speak with anyone. {17124} I previously gave out a key for the zoo and a scroll of Trasport Via Plants. Do you need either of these to continue? {17125} I want to grant you a reward for what was done, but you'll understand that I can't be too generous. This matter was not handled as well as it could have. {17126} I would call the encounter a success, and must reward you accordingly. I am sure you will be pleased. {17127} Here, with my blessing. I'm sure you will be pleased. Your service has been quite adequate. {17128} Accept this reward and be thankful. Our association has been a trying one. {17129} Take this, then, and leave. With nature's grace, we will have no further association. {17130} Perhaps that can be arranged. I would not press the matter, however, as times are very lean. Take this, and go with balance. {17131} This outpost will close over this... even nature's children must pay certain people to maintain our position in the city... even we... {17132} I don't like it here. The animals seem sad. I can kind of tell. Maybe I'll help them when I'm bigger. {17133} Time to go... goood. Gotta get out before those guards come. They scare me. {17134} I wish they'd open the cages. Then we could cut the animals up for meat and stuff! Maybe even keep their heads! {17135} Aw, I don't wanna go! I wanna see the guards kill somebody for being here too late! {17136} I'll pay your one gold. {17137} I'm not going to pay right now. {17138} {17139} {17140} {17141} Montgomery "Sureshot" Weatherson bids you welcome to his animal hold. View these beasts for only one gold. {17142} {17143} You may enter. Remember that you are a guest and must abide by the rules of common courtesy. The guards do not listen to excuses. {17144} Then you don't get in. Goodbye. {17145} {17146} Keep your manners while here. Your gold buys you a look and that's it. You should feel privileged that we work to stay open around the clock in these dangerous times. {17147} Nightfall is coming. I warn you, the night guards do not listen to excuses. Get yourself gone or get ready to fight and die. {17148} You've got some nerve! I've never backed down from a challenge! {17149} Montgomery Sureshot will not let some damned treehuggers take his hard won trophies! {17150} Nasher couldn't shut me down, Nyatar couldn't shut me down! What makes you think you can? {17151} Not a one! Not a one goes free! {17152} Now that's a fine animal! You'd have a fight running that one down. Get a good look, son! {17153} I'll take you hunting one day, son. You'll love it! Face to face with the worst of nature's snarling beasts! {17154} Can I kill it, dad? {17155} Get lost. Can't you see I'm spending a day with the family?! Stare right into its eyes, boys. Show no fear! {17156} I don't wanna. It looks sick. {17157} Dear, you're scaring the children. {17158} That's the spirit, but save it for the hike next week. We'll find some real trophies. {17159} Time to go. That Montgomery isn't shy about setting his guards on people. That's a man that knows how to protect his home! {17160} See that! It thinks you're food! Go on! Give it your arm! {17161} Shut up! Stop it! It's sad... I can tell... I think... {17162} A fine collection. Reminds me of my days with the Adaron Aces. I tell you, we would wrangle the biggest meanest... eh... what was it we hunted? {17163} Not like the old days... never dared to put things in cages back then. These beasts look cowed... frightened. Where's the honor in a fight with one of these? {17164} Time to head out. The guards have orders to... "deal" with anyone if the back rooms are tampered with. {17165} Boar! That was it! Nasty things! Ah, those were the days... these beasts here look a bit underfed, though... not much challenge here. {17166} *Sigh* I wish we didn't have to come here so often, but since the plague, Billiam hasn't been able to take the boys hunting. Not that I mind... so much blood... {17167} I don't think it's safe to be here. Let's get out before those guards start threatening. They are the real beasts. {17168} Wait here until I use Nyatar's scroll on the tree outside. {17169} Take revenge on the guards! Slaughter them! {17170} Take revenge on everyone! Slaughter anyone here! {17171} Run to the tree outside. It will send you to freedom! {17172} You are free. Wait until I make sure the way is safe. {17173} This animal looks up slowly, unsure of your intent. You sense fear. {17174} The animal nods, hoping you will come back soon. You sense worry. {17175} The animal remembers the pain it has suffered. You sense rage. {17176} The animal is overcome by a blind fury. You sense no restraint to its rage. {17177} The animal is instantly more lively. You sense great joy. {17178} I will listen. What is it you wish to say? {17179} What do you want? {17180} Speak, but waste my time and you'll regret it. {17181} What you meaning? You please e'splain. {17182} What you blather about, idiot? {17183} Farewell for now. {17184} Bye bye for nows. {17185} I do what needs to be done. What is your offer? {17186} Me does whatever. What you want? {17187} Me nots evil! {17188} I do not commit evil acts! {17189} [Persuade] Me bad inside where good can't see! {17190} [Persuade] My evil is carefully veiled, making me more dangerous! {17191} You wish me to bring them to you instead of Oleff? {17192} You wants me to bring to you instead of Oleff? {17193} Even in times of plague you scheme. How petty. {17194} Even with plague around you act mean. Stupid. {17195} I will bring the artifacts to you instead of Oleff. {17196} Me bring stuff to yous instead of Oleff stuffed-shirt. {17197} Why do you think I am working for Oleff? {17198} Why you think me work for Oleff? {17199} No! Me demands more! {17200} The letter is unimportant. I don't need it. {17201} Letter dumb. Me not need. {17202} Me not care about this. {17203} Go over what is needed again. {17204} You repeat stuff about this job, okay? {17205} Farewell for now. {17206} Bye bye for now. {17207} Yeah yeah, I'll look into it sometime. {17208} Me get around to it maybe later. {17209} Go over the task with me. Perhaps I will help too. {17210} You tell me stuff too. Maybe me help. {17211} This doesn't interest me. Farewell. {17212} Me not care much. Bye. {17213} Me gots stuff from one of the tomb-things. {17214} I have an artifact from one of the tombs. {17215} I have no interest in this. {17216} Describe the recovery of the Ancient Chronicles of Never. {17217} Describe the recovery of Halueth Never's rusted armor. {17218} Nevermind. {17219} Describe the recovery of the Ancient Holy Symbol of Tyr. {17220} [Persuade] You must agree that I am worth more. {17221} [Persuade] You knows me worth more than that. {17222} I demand more! Appease me or die! {17223} Me get more or you die like dog! {17224} Me come back if find more, okay. {17225} That is sufficient. Thank you. {17226} That really good. Thanks for the stuff. {17227} I shall return if I find more. {17228} That will not do! I demand more! {17229} You were at the tomb and didn't help the dying? {17230} You was there and didn't help the dying guys? {17231} That's despicable! Give me Jacob's quill NOW! {17232} You evil dumb-head! Give me Jacob's write-y thing NOW! {17233} Give me the Quill now, you evil bastard! {17234} You gives me Quill right now, jerk! {17235} What are the tenets of your faith in Talona? {17236} What Talona? What she stand for? {17237} I sense the stink of Tyr upon you. I hear that Oleff has you running errands? Maybe it displeases you? Care to hear an offer? {17238} Off you go. Puppet. Dog. {17239} Oh so polite. Bah! I have no use for manners. Can you steal and can you kill? That's what I need. {17240} Ahh, you answer rude and rough. Are you what I need? Can you steal and kill? Or are you an indignant lackey of Tyr? We shall see. {17241} Bah! Why I waste time on an imbecile, I don't know. Still, you don't need to think. You just need to steal and kill. {17242} I'm sure your quaint morality lets you sleep deep and long. Come back when you tire of being an errand for Tyr and Oleff. {17243} The "justice" of Tyr has a sickening grip on this city. Talona would like to see... something happen. Something that will shake the Tyrran faith. {17244} Wait... you... you reek of purity! You walk as a paladin! Bah! I waste my breath! There is nothing you can offer me! {17245} [Failure] I'd be a fool to believe you! Your very nature makes you my enemy! Get lost. {17246} [Success] Ahh, I see. I can respect that, but you'll have the taint of evil on you after this, I promise. {17247} My name is Gilles. I need someone to act without conscience and despoil what the Tyrrans are trying to achieve. You see where I'm going? {17248} You were given a letter by Oleff asking you to find certain tombs and the artifacts within. The fool wants to strengthen the will of the people. {17249} [Failure] No, I think it shall be left someone more appropriate, someone with adequate... eh... faculties. {17250} These relics of Halueth Never could benefit the church of Talona, perhaps be warped to her will. And if not, they should be destroyed. {17251} Hello again, . Is there something you require? I hope you are not attracting attention to me for no reason. {17252} Who in the hells are you? That better not have said to talk to me. Too much attention is deadly. {17253} Well now, wouldn't Oleff like to get his hands on this, hmm? I shall see that it is... properly disposed of. {17254} Talona is her most active while people languish beneath disease. That is her domain, no matter if she caused the plague or not. {17255} Oleff and his brethren have no guarantees that these items will stop the plague. They just know they could prove powerful. {17256} This is a resource that must be denied them. Bring the items to me instead of Oleff and I will pay you far more than what he would've. {17257} I have eyes around the city. They say you carry a letter from Oleff, compelling his fellow Tyrrans to let you pass. {17258} What I don't know is whether you are helping for faith or just for the gold. If it's gold, I can offer more. It's that simple. {17259} Of course you will. You understand how weak those fools are, and how they don't appreciate you. I will treat you right. {17260} Have you found any of the Halueth Never artifacts? The followers of Talona long for them. Tyr will not have his trinkets. {17261} Eh, you do not appear to have the letter that Oleff gave you. Have you rightfully abandoned his service? {17262} Good, good. Just so long as you are still on the proper course. Talona has little patience for your mortal whims. {17263} Ah HA! But I have planted the seed, and you will think about it each time you are underpaid by Oleff. {17264} Ahh, but you have a copy of Oleff's letter too, don't you? Perhaps you have wisely decided to serve Talona? {17265} What, are you supposed to be extra help or something? What weakling needs help against the plague-riddled Tyrrans? {17266} You treat this task as though it is a mere errand! Show respect for the will of Talona! Get to your task! {17267} Don't pester me unless you have news of benefit to the followers of Talona! Do not tempt her wrath! {17268} The very shell that Halueth Never wore! The stink of him is thick inside it. My masters shall see that it is put to good use. {17269} Well hand it over, fool! I'm not paying for your oh so eloquent words! {17270} The Lady of Poison will not suffer these distractions. Get to your task! {17271} Self-indulgent tripe! These chronicles will make fine kindling at the next gathering of malagents at Daernuth. What a festival that shall be! {17272} Here, your pay is 600 gold. That is far more than what Oleff would pay, and I may give even more! {17273} A victory! Tyr shall never know these things! Whatever the future brings, Talona shall always have this sweet spiteful victory! {17274} {17275} A triumph! Forever a void in their knowledge of Halueth! Such a triumph for the Lady of Poison, but there is still more to find. {17276} Take this additional 600, and know that Talona may spare you. That is all that can be asked! {17277} There are further artifacts. Bring them to me and I shall reward your black soul with gold to bathe in! And more when they are all delivered! {17278} [Success] You're service was greatly appreciated, so I suppose more is warranted, but this boon shall NOT be repeated. {17279} [Failure] You were paid what you were worth! Now you risk angering the Lady of Poison! No more shall be given! {17280} [Failure] You are an imbecile to demand more of Talona! There will be no further reward! Get lost! {17281} Talona recognizes your worth. Go with your life. {17282} Take this weapon, and no more. Ask for any further and you will risk the Lady of Poison's fury! {17283} Talona will not accept these demands! You get nothing, and risk death on top of it! Be grateful for your life and leave! {17284} Then die for your insult! My brethren are everywhere! {17285} Perhaps we'll forge it into a shovel and make a gift of it to the city stables. That would be fitting. {17286} Besides, I visited the dig in the Peninsula district. They need to hire outsiders like you. Their own brethren are falling like flies. {17287} Go on with you, I got no reason to talk and you've got no reason to ask. {17288} Not everyone is as stupid as you. I have spies and they say you have a letter from Oleff. You don't look like you deliver his mail. {17289} Well, I helped myself to some of their belongings. Got a fine quill off one of them. Jacob was his name, I think. {17290} He won't be needing it. I assume he's dead. He didn't react much when I rolled him over to go through his pockets. {17291} Take this path and I'm gone for good, fool! Walk in their shadow or walk with me! Either way, this is never mentioned again! Choose! {17292} Hmph! Puppet! Peon! Shove your trinket, your morals, and your blind righteousness where the light of Tyr doesn't shine! {17293} I will wait here. Think of your worth, and I will be waiting here. {17294} Bring me their "holy artifacts." They will be despoiled and twisted. Your evil intent is a welcome addition to our cause. {17295} The Lady of Poison revels in disease and all that corrupts the body. She is at her greatest when all others are laid low. {17296} That said... this plague is not her doing, though we are quite happy to accept tribute from people trying to appease her anyway. {17297} Talona is life and death in balance, but death is the stronger. She is to be worshipped and feared, lest she strike you down when you are weakest. {17298} Talona awaits. {17299} You know a Moonstone Mask woman? Tamora? {17300} You knows moonstone Mask woman. Tamora? {17301} Nothing. Farewell. {17302} Nothing. Nevermind. Byes. {17303} See this brooch? Hers. And now you die! {17304} Me gots her brooch. Me kill yous for her! {17305} See her brooch? Good. Now I rough you up! {17306} Me gots brooch from her! Now me kick yous butt! {17307} No deal. You die! {17308} No! You come near her again, you'll be sorry!! {17309} No ways! You trouble her, you be sorry!! {17310} I'm listening. What's your offer? {17311} Me maybe listen. What you gots? {17312} You are just evil. I like that. I'll take it. {17313} Hehe, that pretty slimy. Hehe. You got deal. {17314} Get lost. I don't know you. We got no reason to talk. {17315} What do you want? I ain't got nothing to say to no strangers. Probably muggers and crap. {17316} Just leave me be! I ain't going near that woman again! it just ain't worth it! {17317} Heh! Tamora will just be furious that I have her brooch. Furious! I love it. What a tart. {17318} Idiot. {17319} Maybe. She's a fine little bint. Likes it when you treat her like garbage. Oh, wait, no. *I* like it when I treat her like garbage. Ha! {17320} What's it to you? She send you to do something about it? Hah! I don't believe it. {17321} Hey hey HEY! Just hold on! Maybe we can make a deal? Or something? Here, look, maybe you want gold? {17322} All right, all right! She isn't worth it! Yeesh! {17323} I thought so. You wouldn't have met her in the first place if you were pure and all that. {17324} Here, I'll pay you 200 gold for her brooch. I got the money to spare, and it will drive her nuts that I have it. Hehe. {17325} Wow, in the books it's a lot harder to corrupt people. You got a deal, friend. She'll be livid. That little strumpet. She loves it. {17326} I would speak with you... and perhaps more. {17327} Me talk with yous? Maybe more? {17328} Goodbye. {17329} Bemoan about how no one really respects you. {17330} Let's talk about you, and what you like. {17331} You listen well? Does talking make your "clients" more relaxed? {17332} Perhaps I could ask some serious questions? {17333} We talk about you. You pretty. {17334} You listen? Talking make customers feel more happy? {17335} Maybe me ask serious stuffs, okay? {17336} Where are you from? What is your story? {17337} Where you from? What your story? {17338} [Insight] I'd find it degrading to disguise my true self like that. {17339} I want to talk about something else. {17340} Me talk about different things. {17341} Lament the inherent loneliness of the adventurer lifestyle. {17342} Nothing bothers me. I am strong. {17343} Me strong. Nothing hurt me. {17344} Whatever, harlot. I'm not here to talk. {17345} Shaddap. Me not here for words, lap-lady. {17346} There's more than talking, right? {17347} We not just talk, right? {17348} Here is a Pass Coin. My name is . {17349} Here my Pass Coin. Me called . {17350} I don't have a Pass Coin. {17351} Me not gots Pass Coin. {17352} I should be going. {17353} Me should go, maybe. {17354} I'll stay a while, I think. {17355} Me not so dumb. Me stay. {17356} I must leave. Farewell. {17357} Me gots to go. Bye. {17358} Perhaps we could... retire to your bedchambers, my lady? {17359} Maybe we go sleep now? Nicely, I mean. {17360} Let's knock boots, honey! {17361} Let's make two-butt beast! {17362} What do you know of the plague? {17363} Know anything about plague? {17364} Shouldn't you be ashamed of working here? {17365} You feel dirty? Maybe ashamed? {17366} [Insight] That's very selfless, giving of yourself like that. {17367} A prostitute with a heart of gold. Oh, that's new. {17368} Lap-lady with the heart of gold. That really new. {17369} Don't make me go upside your head! {17370} Confide that you might have a big role in curing the plague. {17371} I enjoyed our time together. I hope you did as well. {17372} Me like you. Hope you like me a little. {17373} Another notch on my sword, woman. Nothing more. {17374} You just one more for the road. Ha! {17375} Welcome to the Moonstone Mask. My name is Luce. Is there aught I can do for you, gentle sir? {17376} Good day, sir. My name is Luce. I trust you wish your visit to the Moonstone Mask to be a pleasant one. {17377} Good day to you... fine sir. My name is Luce. Take heart. We of the Moonstone Mask are skilled at looking for worth beneath any distasteful surface. {17378} Well, aren't you sweet, but remember that a Pass Coin only entitles you to my time. Anything beyond that is my discretion. I'm sure we'll get along fine, though. {17379} Me? Tonight I am whatever you wish. I am a confidant and a friend, if that is what you need me to be. {17380} Well, a long time ago I was born to a loving family. And now I am here with you. Nothing is more important than that right now. {17381} Well, then it is fortunate that I am not you. I give comfort where it is needed. What do you do, besides malign the choices of others? {17382} Goodbye. Perhaps we'll talk another time. Just remember to provide a Pass Coin. They are available from the bartender. {17383} Important people are not often able to confide with people that care. I am a surrogate and a friend, if need be. Tell me, what bothers you? {17384} Of course you feel that way. Many people in power have a sense of yearning that just can't seem to be filled, despite their great responsibilities. {17385} You can let it all go with me. I am not here to judge, or to laud your position. I am here with you, stripped of your trappings. {17386} How serious is "serious?" I try not to worry my companions unnecessarily, but I will endeavor to talk about whatever you like. {17387} I am sure you are quite capable, but is your emotional armor so perfect? There is no shame in needing a kind word now and then. {17388} For instance, you seem a roguish type. Irreverent. Perhaps someone that enjoys playing with people. Sometimes that can keep companions at a distance. {17389} For instance, you look very in tune with nature. A good calling, but perhaps it keeps your companions at a distance? {17390} For instance, you look very devout, and sure of your spiritual side. That can sometimes keep friends at a distance if they don't understand. {17391} For instance, you seem very learned of arcane matters. Perhaps it sometimes keeps companions at a distance? Some people react with suspicion to such things. {17392} For instance, you look like someone familiar in the use of weapons. That affinity for battle can keep companions at a distance sometimes. {17393} I can close that distance, if you like. That's why I'm here, and likely that's why you are here too. {17394} I am sorry, m'lady, but my company is open to males alone. You might wish to see if Tanith is free. {17395} I think you should reconsider your tone. A Pass Coin purchases my time, not my will. If I am not pleased with your behavior, this encounter will end. {17396} I will try to abide your gruff demeanor, but remember that a Pass Coin buys my time, not my will. If your words displease me, this encounter will end. {17397} Very well, . Now, tell me a little something about yourself. What's on your mind? We are very good listeners here at the Mask. {17398} Well, I regret to inform you that I cannnot speak with you unless you have one. I'm sorry. See the bartender if you wish to purchase one. {17399} That is your option, but I must tell you that you will have to purchase another Pass Coin to speak with me again. Do you still wish to leave? {17400} Another time, then. See the bartender for additional Pass Coins. {17401} I thought you might. Shall we talk some more, perhaps? {17402} I hardly think so. No, I have every right to refuse such a... distasteful advance. There is an art to this. You can't just charge like a bull. {17403} Your simple charms suit you well. I like you, . You please me. Perhaps your suggestion is one we should... pursue? {17404} Such a gentleman. You know, , I think I quite like you. I think your suggestion is worth pursuing. {17405} Not just yet. Patience is a virtue. Perhaps we should spend a little more time getting to know each other. {17406} Follow me, my dear. Let's leave these bright lights off for awhile. {17407} Nothing, and I couldn't say if I did. Call it superstitious, but Ophala was very explicit in requesting that we don't talk of it. {17408} This really isn't the time or place for such things. Let's get back to you, and what you need. {17409} Of course. Our time can be spent any way that you wish. Within reason, of course. Mood is so important. {17410} You're true to yourself, and you follow the path that you've chosen because it is right for you. That's the mark of a strong man. {17411} Ehh... perhaps we should spend a little more time getting to know each other. A lot more. I don't judge, but you are working against your... rough exterior. {17412} Look, if you want someone to kick you in the head there are special rooms for that in some of the dirtier dockside taverns. {17413} My job is to listen and further a positive dialogue. If you don't want that, the door is behind you. Now... (ahem)... You were saying? {17414} This talk is over. Get out before I call the guards. {17415} No, I've been mistreated enough for today. I'm off. Go somehwere else. {17416} Many people come here not knowing what it is they want. I try to make them comfortable. I try to ease what bothers them. {17417} I'm done with you. That was hurtful and inappropriate. {17418} Some people just need a sympathetic ear. More than you would think, actually. I hope I make a difference in their lives. {17419} Shouldn't you reserve your judgment for your own actions? I stand before you unashamed. Who are you to project your fears on me? {17420} Now, shall we return to our pleasant chat, or will you exercise your right to use the door behind you? {17421} Well, that certainly is a lot of pressure. So many people relying on you, even if they don't know it. That must weigh on your mind. {17422} I can't help you in whatever task you percieve is yours, , but I can try to ease your mind. I don't expect anything from you. {17423} Sorry, I'm a bit tired today. I've been thinking of taking a little time off. Maybe doing some travelling or some such. {17424} Ah, . I trust you are well? I hope I had some impact on you. Some people have trouble recognizing when they really need someone to talk to. {17425} Perhaps one of the others can assist you? I'm sure they will be more than welcoming. {17426} Yes, silly, I like you fine. Don't let people get you down saying you are... uh... slow. You're a charmer, you are. {17427} , you are ever the perfect gentleman. You needn't worry. No judgments, remember? {17428} , you a fine companion. I must admit that you seemed... unpolished when I first spoke with you, but your manner is deceiving. You are a gentleman. {17429} I want to ask questions about the Moonstone Mask. {17430} Me want some informations about Moonstone Mask. {17431} Goodbye. {17432} What do you know of the plague? {17433} What kind of service is offered here? {17434} What can you tell me about the owner of this place? {17435} You know anything about the bad plague? {17436} What they do here? What service you get? {17437} Know anything about owner here? {17438} What do you know about attempts at a cure? {17439} You know about cure attempts maybe? {17440} I want to ask something else. {17441} Me ask different questions. {17442} I don't work here. I've questions about the Moonstone Mask. {17443} Me not work here. Me gots questions about Moonstone Mask. {17444} I am not here for your amusement, dog! {17445} Me not here for you, jerk. {17446} Farewell. {17447} Bye bye. {17448} [Persuade] What did you almost say? You can tell me. {17449} [Persuade] What you almost say? Tell me, 's okay. {17450} [Flirt] Come now, you can tell little old me. Can't you? {17451} [Flirt] Maybe yous can tell me? Hmmm, pretty boy? {17452} Tell me, or I twist your head off! {17453} You tell me, or me break yous head! {17454} [Insight] Doesn't the plague discourage... close contact? {17455} A den of sin. It has no place in a moral city! {17456} This a bad place! No good for good city! {17457} Is there something you want? If not, please stand further away. Your looks may take interest away from me. {17458} Yes? Is there something you want? I usually only have time to speak with the ladies when I visit here. {17459} Greetings to you. Here, stand a bit closer. I look positively dashing next to you. {17460} Very well. Let me know if I go to fast for you. {17461} Very well. I have a few moments. What is it? {17462} Don't speak of that! People come here to get away from such talk. They might shut this place down if people get too worried. {17463} Goodbye. Perhaps we'll talk another time. {17464} Companionship, in whatever form that means to you. The employees here are adept in discourse, games, and are especially good at listening. {17465} Suffice to say that she runs a clean, much needed establishment. You won't find anyone to badmouth her. {17466} Ophala is a saint of a woman. Anyone saying otherwise had best keep a close eye on... well, this isn't for me to talk about. {17467} Well, greetings to you, my fair, fair lady. Would you care to share my company awhile? {17468} Hello there. Let's have a look at you. Nothing spectacular, but fair enough. Would you care to share my company? {17469} No, no, no, you're not what I had in mind at all. Get yourself back under whatever rock you crawled from. {17470} Fair day to you, maam. {17471} Very well, though perhaps we'll discuss compensation later? {17472} That's a relief. From your tone I was worried that Ophala might have lost her taste in companions. Leave me, then. {17473} Ah, you're an intellectual charmer as well. Very well, I'll answer what I can. {17474} Well, you certainly have a charming manner. Perhaps I can be a bit more... free with you. Very well. {17475} Ehh, don't do that. You'lll put me off my supper. Sorry, but you're just not my... ah... type. {17476} [Success] I suppose it wouldn't hurt. It's not like people don't know. They just don't talk about it. {17477} [Failure] No, I really don't want to be making an enemy of Ophala. She's a great source of... comfort in these times. {17478} Ophala dabbles in... artful theft. She's arranged expensive losses for many of her detracters, though usually just as trophy victories. {17479} It's a challenge to her, and I've heard of nobles playfully offering their homes as targets, though maybe they only say that after. {17480} Okay, okay! It's not like she makes things a big secret, so there's no need to get violent. Take it easy. {17481} She doesn't do it herself, of course. She hires subtle sneaksmen, though I hear the plague has taken her favorites. {17482} They know a lot about everyone, and that knowledge keeps the Moonstone Mask from being closed by the more prudish of the community. {17483} Bite your tongue! That would be the greatest tragedy of them all. Imagine the decline in morale from that! {17484} No, Ophala has taken special precautions to avoid any such worries. You'll realize that, should you decide to... partake. {17485} And by what authority do you speak? Your god? There are other gods. Your laws? There are other laws. {17486} No one is here against their will. There is a prestige to this place, and many a great name has come just to talk with an attentive listener. {17487} You won't get far around here if you damn things just because they personally offend you. That's intolerance, not morality. {17488} Nothing, but I know that I won't live in fear. I will mourn, and I may die, but I will do it at the bar with my friends and in talented company. {17489} Well hello. I am . Will you answer some questions? {17490} I'm . I have a few questions. {17491} I'm . Just answer my questions. {17492} Me . Maybe me ask some questions? {17493} Me . You just answer questions and stop yappin'. {17494} Farewell for now. {17495} Bye bye, okay? {17496} What kind of place do you run here? {17497} What kind of stuff happens here? {17498} Know any rumors? Seen anything strange? {17499} Maybe you knows things? Seen weird stuffs? {17500} You knows anything abouts the plague, maybe? {17501} Have you heard anything about the plague? {17502} [Persuade] You can trust me. What've you got to say? {17503} [Persuade] Trust me, okies? Yeah, 's all good. {17504} I will get them. Give me more details. {17505} Me help get art stuff. Know where they is? {17506} This does not interest me. {17507} This is not my concern. {17508} Tell me about these art objects. {17509} So you want some pretty stuff? What is they? {17510} No! Me demands more! {17511} [Persuade] You must agree that I am worth more. {17512} [Persuade] You knows me worth more than that. {17513} I demand more! Pay or prepare to suffer! {17514} Me wants more, or me hurt you good! {17515} That is sufficient. Thank you. {17516} That really good. Thanks for the stuff. {17517} I don't care! I demand more! {17518} [Insight] And if they stopped, you might have to sell those secrets. {17519} Come now, madam. Don't keep secrets between us. {17520} You pretty. Tell me stuff. No secrets. {17521} I'm interested in the backroom. {17522} Tell about backroom stuff for me. Yeah. {17523} Don't play games. Tell me or shut the hell up. {17524} Stupid word games! Just say or shut up! {17525} I want permission to access the backrooms. {17526} Me wants in backroom place. Sounds fun. {17527} A common bawdy house! I am outraged! {17528} Bunch o' harlots and jigg-o-lers! You sick! {17529} {17530} {17531} {17532} {17533} {17534} {17535} I already have a writ from him. Here. {17536} Me gots it already. Uh, the paper, not plague. {17537} Thank you. I'll return directly. {17538} Okies, me come back soon. {17539} I have an art object you might be interested in. {17540} Me gots art crap you might like. {17541} Describe securing the Statuette from Androd Golden. {17542} Describe securing the Portrait from Thoms Rumbottom. {17543} Describe securing the Urn from Hodge. {17544} Nothing. Nevermind. {17545} I have a writ from Oleff declaring me plague free. {17546} Me gots Oleff to say me not sick! Here paper! {17547} This is nothing but a house of ill-repute! {17548} This a dirty place! Filthy dirty! {17549} What business do you need done? {17550} You needs business or something done? {17551} Well now, welcome to the Moonstone Mask. I am Ophala, your host and purveyor of fine spirits and entertainment. {17552} Do come again. We're always open. {17553} Well, you are quite the charmer, aren't you? Ask away. {17554} My staff won't respond well to that attitude, you know. If you expect any quality of service you had better work on your tone. {17555} I'll answer what I can. Just yell if I go too fast for you. {17556} I won't have it spoken of within these walls. This is a place away from those... horrible concerns. Don't upset my customers, understand? {17557} Look, you seem to be a likable person, so why don't you ask people yourself. It's not my business to tattle on my customers. {17558} I have seen deals, secrets, and strange rendezvous, none of which are any business of yours. Please stay and enjoy, but stay out of people's... affairs. {17559} There are... a few that are perhaps a bit unseemly, but everyone is welcome here. If I gave out secrets my customers would stop coming. {17560} It's a place of comfort and understanding. That has different meanings to different people, so we have a wide variety of services. {17561} I can't expect you to understand if this is your first visit. Most of what goes on here is quite innocent. Ah... most. {17562} Perhaps you would be interested in partaking of our backroom areas? Or maybe you could be of use... no, I talk too freely. {17563} Greetings to you again, . Have you come to sample the delights of our company in the backroom, or is this about... business? {17564} Greetings. Are you with ? They were the only other new person I've spent much time with lately. Is this visit for pleasure or business? {17565} [Success] I suppose there's no harm in me telling you what I need. Maybe you can help, if you're good enough. {17566} You see, I'm an avid... collector. My position here lets me hear about interesting things, and I occasionally hire people to get them for me. {17567} Currently, I want a few pieces of art "liberated." The owners of them have made disparaging remarks about me, and I would like to express my displeasure. {17568} One is a statuette of someone's mother, or some such. Lord Androd Golden has it at his estate. He lobbied to ban city guards from visiting the Moonstone Mask. {17569} Listen anyway, so if you change your mind you will know where to go. The Rumbottom estate is in the Blacklake district. Androd's is in the Docks district. {17570} Another is a portrait of Sir Reginald Rumbottom III. His nephew, Lord Thoms Rumbottom, has repeatedly lobbied to have us closed down. He's a bit... insecure, I think. {17571} Last I heard, Hodge may have been in the Blacklake district. No doubt he's fortified himself in some noble's home, but I don't know which. {17572} I'm not asking you to kill. Just bring me the items. I'll reward you well. {17573} Excellent. The Rumbottom estate is in the Blacklake district, while Androd maintains a home in the Docks district. Both are notoriously paranoid. {17574} That is the last of them. These items were very personal to me, and I am more than willing to sweeten what I have already paid. {17575} Here, take this 400 gold and a little something special. You deserve it. {17576} [Success] You drive a hard bargain, but I suppose it was worth it. This was a headache I am glad to have cured. {17577} [Failure] I do not wish to downplay your role, but the proper reward was given. Appreciate that, and take pride in your service. {17578} [Failure] I would not want to make light of your... mental condition, but you are wrong. I paid you what you deserved. {17579} Please, feel free to spend some of your reward in the backroom. Provided you have met the conditions for entry, of course. Feel free to ask. {17580} This diamond is all that I can afford. The plague has really cut into our clientele. {17581} I'm not a big fan of appeasement as a means to deter threats. I'd ask that you look around and carefully consider your position. {17582} Tsk. So be it. The people I meet. Yeesh. {17583} The last is an urn stolen from me some years ago. The man that took it apparently got stuck here in the quarantine. Hodge is his name. {17584} I am especially happy to see that women are visiting. As you can see, it seems that men are more inclined to seek comfort here in times of crisis. {17585} You'll have stiff competition for attention tonight, I fear. Many more men than women are seeking comfort here tonight, it seems. {17586} You could view it that way. It's in their best interests to behave while here, and it's in my best interests to keep close tabs when they don't. {17587} [Failure] No, I need someone I can trust. I'm happy to wait. {17588} Well, aren't you just the cutest little buffoon. Very well, I'll tell you what I need and you can decide if you can help. {17589} You've certainly got a silver tongue. Almost good enough for my backroom. How about I tell you what I need, and you decide if you can help. {17590} You'd have to be an exceptional specimen for that to work on me. You're an amateur compared to my men in the back. {17591} There's no need for that tone! I suppose... I suppose I do need a rougher kind of person. I don't have to like it, though. {17592} If you agree, I'll tell you what I know about their whereabouts. Keep in mind that if I had exact information, I wouldn't need you. {17593} Well, we have many pleasant employees that are willing to offer their comfort and sympathy to you in this troubled time. {17594} They can cater to both men and women, and are quite skilled at conversation, artful pursuits, and many other forms of diversion. {17595} The level of interaction must be agreed to by both parties, and there is the small matter of compensation for the time spent, as well. {17596} Look, there is nothing going on here but the consensual exchange of gold for service. Besides, most people just want to talk. {17597} I'd suggest you control your outbursts if you wish to remain in my good graces. I've no patience for false purity. {17598} {17599} {17600} {17601} {17602} {17603} {17604} {17605} I'm sure you do. Very well. First, you will need a writ from Oleff in the Temple of Tyr, certifying you are plague free. Just a precaution, you understand. {17606} Return to me when you have it and I will grant you a key... as well as take your 200 gold donation. Pretty standard fare. {17607} Eh, from the state of you, I'd have him look for Footman's Trouser Gout as well. Can't be too careful in this day and age. {17608} Here is the paper. Oleff will recognize it. I'll make sure there is room in the back for you. Hurry back. {17609} Well, when you phrase it like that, how can I not be intrigured. I was looking for a number of things. What have you got? {17610} You do? I have been looking for a few things. Tell me what it is that you have? {17611} Please don't tease me so. I have ever so many empolyees that do it better than you. {17612} Very good. I never did like his work, but I certainly couldn't allow him to retain this piece. Especially not since things soured between us. {17613} I appreciate that you brought it, but the murder of Androd was wholly unnecessary! I heard about what a bloody matter it was! {17614} Thank you. I never cared for his uncle, but Thoms had this painted on some rather sensitive parchment. I couldn't leave it in his care. {17615} The portrait is painted on a rather sensitive document, but that was no excuse for killing Thoms. He was no fighter. {17616} There's no real value to the urn, but I love messing with Hodge. If you happened to spoil some scheme he was working on, all the better. {17617} Here, I'll pay you now for this piece. Excellent work. 400 gold should satisfy your pockets. {17618} I'm paying less for this bungled affair. You should have restrained yourself. 200 gold is what you get. {17619} There is more for you to retrieve. Return when you have it and I'll reward you. I'll give more when all three objects are in my possession, as well. {17620} Besides, this might get him off my back. He doesn't care much for the Moonstone Mask. I think he's... got a condition. {17621} He probably didn't even know there was anything wrong with the painting, and he didn't deserve to die for simply opposing the Moonstone Mask. {17622} Well that seems to be just fine. Yes, yes I think you'll be all right. I'll gladly give you a key to the backroom. {17623} There is just the small matter of a Pass Coin. Purchase one and you can spend as long as you like with one of our friendly staff. {17624} You can get the coins from the bartender for 200 gold. Remember to be on your best behavior. The coins buy you time, not consent. Only gentle persuasion grants that. {17625} Begging your pardon, but don't you already have a key to the back room? All you need now is to purchase Pass Coins from the bartender. {17626} Well, my concerns are my own, but perhaps you could be useful... I don't know though. {17627} Just take the paper you have. Oleff will recognize it. I'll make sure there is room in the back for you. Hurry back. {17628} {17629} I would speak with you... and perhaps more. {17630} Me talk with yous? Maybe more? {17631} Goodbye. {17632} Bemoan about how no one really respects you. {17633} Let's talk about you, and what you like. {17634} You listen well? Does talking make your "clients" more relaxed? {17635} Perhaps I could ask some serious questions? {17636} We talk about you. You pretty. {17637} You listen? Talking make customers feel more happy? {17638} Maybe me ask serious stuffs, okay? {17639} Where are you from? What is your story? {17640} Where you from? What your story? {17641} [Insight] I'd find it degrading to disguise my true self like that. {17642} I want to talk about something else. {17643} Me talk about different things. {17644} Lament the inherent loneliness of the adventurer lifestyle. {17645} Nothing bothers me. I am strong. {17646} Me strong. Nothing hurt me. {17647} Whatever, harlot. I'm not here to talk. {17648} Shaddap. Me not here for words, lap-lady. {17649} There's more than talking, right? {17650} We not just talk, right? {17651} Here is a Pass Coin. My name is . {17652} Here my Pass Coin. Me called . {17653} I don't have a Pass Coin. {17654} Me not gots Pass Coin. {17655} I should be going. {17656} Me should go, maybe. {17657} I'll stay a while, I think. {17658} Me not so dumb. Me stay. {17659} I must leave. Farewell. {17660} Me gots to go. Bye. {17661} Perhaps we could... retire to your bedchambers, my lady? {17662} Maybe we go sleep now? Nicely, I mean. {17663} Let's knock boots, honey! {17664} Let's make two-butt beast! {17665} What do you know of the plague? {17666} Know anything about plague? {17667} Shouldn't you be ashamed of working here? {17668} You feel dirty? Maybe ashamed? {17669} [Insight] That's very selfless, giving of yourself like that. {17670} Harsh. Aren't you supposed to have a heart of gold? {17671} Harsh. Where's your heart of gold and stuff? {17672} Confide that you might have a big role in curing the plague. {17673} What's that about your other clients? {17674} You gots problems with someone? {17675} You're having problems? Perhaps it *should* be my business. {17676} You gots trouble? Maybe it good me help, maybe? {17677} Don't tease! Tell me about your client or shut the hell up! {17678} Stupid! Say about client or be more quiets! {17679} What's in it for me? {17680} What me get? {17681} Perhaps I can look into it. I'll see. {17682} Maybe me try find this jerk. {17683} I'll maybe take a look. Now, about that chat? {17684} Me maybe look, but first we talk. {17685} I'll just go look into this. {17686} Me go check it out. {17687} I'm here as a Moonstone Mask customer. {17688} Me here for pretty ladies. Heeh. {17689} What business do you mean? Are you having trouble? {17690} I'm here about the business with Hoff. {17691} Me here about Hoff. {17692} What business you mean? Me don't get it. {17693} I hope you enjoyed our time together. {17694} Hope you happy. Me happy if you happy. {17695} Like I care? You're another notch on my sword. {17696} Heh... me not care. Got what me wanted. {17697} Goodbye. {17698} Here's your brooch. Hoff doesn't have it. {17699} Here brooch. Hoff gots nothing. {17700} Hoff is dead. Here is your brooch. {17701} Hoff whack dead! Here your brooch. {17702} Sorry to hear that. {17703} That too bad. {17704} He's dead. Here's your brooch. {17705} He dead. Here your pin-thing. {17706} Nothing. {17707} He's scared now. Here's your brooch. {17708} He scaredy-baby now. Here your brooch. {17709} Well good. Now, how about some chatting? {17710} Good then. Now maybe we "talk." {17711} Well, welcome to the Moonstone Mask, handsome stranger! I'm Tamora, and I'll be your dream for the evening. Won't you be mine? {17712} Greetings and such. I'm Tamora. What can the friendly staff of the Moonstone Mask do for you today? {17713} Whoop. No sir, Tamora ain't doing charity cases today. The Moonstone Mask is judgment free, but I got eyes. You ugly. {17714} Wow, ever the gent. Not like some other jerks. Well, pony up a Pass Coin and you have my time. More than that... we'll see. {17715} Me? This really isn't about me. I'm what you want, and nothing more. Besides, can you believe anything I say when you're paying for it? {17716} Doesn't really matter, does it? I'm from here. I'll be here long enough for you. Let's be happy with that. I am. {17717} Too bad for you, I guess. People hide from each other all the time. I just tell you about it upfront. {17718} Bye then. If you come back, make sure you bring a Pass Coin. I can't say all that much, otherwise. {17719} I guess. It's more to see whether I like them or not. They confide and I show them support. Do you need that sort of thing? What bothers you? {17720} Well, you might have reason to feel that way. Maybe you deserve it. I don't know. I never really understood how some people can have so much and still be empty. {17721} I'm not here to judge or anything. I mean, everyone needs sympathy, no matter how much they enjoy their life. {17722} Not likely. I don't let things get to me. Not usually, anyway. People really have to try to get under my skin. {17723} Tough talk, but I know a lot of guys that act like that, but turn out to be big kittens. What about you? {17724} Maybe you feel lonely or not as well-liked as you should be? It's not like you don't need companions. You came here, didn't you? {17725} Of course, you could just be here because you don't need the pain of trying to work through real relationships. No shame in that. {17726} Sorry little lady, I'm not your type. You'll have to go talk to Tanith. He's a big sweety. {17727} Oh, a tough guy. I have enough clients like that, but that ain't your business. You want my time? Get a Pass Coin and an attitude adjustment. {17728} Maybe, if you are less of a jerk. I've had enough from... well, enough of that. Pony up a Pass Coin and we'll start with a little chat. {17729} Very well, . Now, tell me a little something about yourself. What's on your mind? I listen well enough, if that's what you want. {17730} What, I'm supposed to talk for free? I don't think so. Pay the bartender for the Coins. He's got plenty. {17731} If you want, but you can't just start back where we leave off. If you come back, you'll have to pay again. So, you going? {17732} Another time, then. See the bartender for additional Pass Coins. {17733} Well good. Let's chat a little more. You've got some interesting things to say. Really. I mean that. Yeah. {17734} Slow down! This ain't a calf roping. You charge ahead and the only thing you'll get is my foot in your butt. Trust me, you wouldn't like it. {17735} You are a lovable little simpleton, ain't you. I like you, . I like you just fine. Let's have a little fun, you and me. {17736} Such a gentleman. You know, , I think I quite like you. I think your suggestion is worth pursuing. {17737} Let's talk a bit more. You aren't the type to move too fast, are you? Nah, you want to last awhile. Let's talk some more. {17738} Follow me. We'll put the lights out for a while. {17739} Whoa, none of that. Ophala doesn't want it spoken of in here. Figures that would be like inviting it in. {17740} Of course. We can talk all night, if you want. Your coin is in the bank and there's no one beating down the door. {17741} Ehh... perhaps we should spend a little more time getting to know each other. A lot more. I don't judge, but you are working against your... rough exterior. {17742} Hah! Whatever. I'm here because the money is good. It's really good. Nice people, too... mostly. The ones that aren't will get dealt with. {17743} I get people talking, loosen them up a bit, and maybe we spend some time in the dark. It's like life, but less of a burden. Beats farming. {17744} I suppose. I don't think about it. I just like putting on the masks. Not everyone wants a deep chat about life, either. {17745} And some people just want to talk and don't care if the person really listens. {17746} If I'm supposed to feel ashamed, what are you supposed to feel like? You're the one supporting the profession. No one forced you in here. {17747} Now, shall we return to our pleasant chat, or will you exercise your right to use the door behind you? {17748} What are you doing here, then? Yeesh. I mean, I'm sure it's a lot of pressure, but shouldn't you get to it? {17749} If you're looking for some fun, I'm off the market for the moment. It's been a trying bunch of days, let me tell you. {17750} Wow, you're a moron. Better than being a jerk like... well, enough of that. Pony up a Pass Coin and we'll have a little chat. {17751} Ain't none of your business, as I said. Now, did you want some engaging discourse or are you just wasting my time? {17752} You "not gots" a lot more than that, friend. The bartender can help you get some coins, but the rest... I don't know. {17753} You'll help me? Right! Tell you what, I'll fill you in and we'll see just how much help you provide. {17754} Not that being ugly is the worst thing. I'm just stressed enough dealing with one of the worst clients... But that ain't your business. {17755} Well maybe I should just have you kicked out or... or maybe you're just the kind of jerk I need to deal with another jerk. {17756} See, I've got this guy who's decided he really likes tormenting me. He follows me around and some of my good clients get threatened... that sort of thing. {17757} Guy's name is Hoff. Hangs out at the Docks. Big controller. How about you give him a message? Preferably on the end of your boot. {17758} I don't know. Applause? Look, if you want to do a good deed, go do it. I don't need to be in debt to another jerk. {17759} Don't get to it soon or anything. Here, take this brooch so Hoff knows I sent you. Be careful with it! I want it back when you're done! {17760} Now, I suppose we can spend a little time chatting first if you want, but I need this taken care of eventually. {17761} You'd better take a look. I already gave you my brooch so Hoff knows I sent you. I'd better get it back when this is all done, too! {17762} You'll need to track down. He said he'd help too, and I gave the jerk my brooch so that Hoff would know I sent him! {17763} Gee, thanks for that stirring pledge. Here, take my brooch so Hoff will know I sent you. Be careful! I want it back when all this is done! {17764} You'd better! I already gave you my brooch so Hoff would recognize you! I want it back when all this is done, you know! {17765} Thanks, but you'll have to track down to do it. I already gave the jerk my brooch so Hoff would know I sent him. {17766} I wouldn't have given it up if this wasn't important. That Hoff... I don't know about him. Remember, he's in the Docks somewhere. {17767} I wouldn't have given it if this wasn't important. That Hoff... I don't know about him at all. Careful in the Docks when you are looking. {17768} Thanks. Remember, he won't believe I did this if you don't have the brooch. Those Dock boys are thick skulled. {17769} Nope, you is still ugly. I mean, I need your help, but that price is just too high. Maybe later if you help me just this once? Please? {17770} Here, take this brooch so Hoff knows I sent you. Be careful with it! I want it back when this is done! {17771} I mean, I already gave you my brooch so that Hoff knows I sent you. I'll want it back when all this is done, too. {17772} You'll have to track down . I gave the jerk my brooch so Hoff would know I sent him. I'll want it back when all this is done, too. {17773} Hello there. You here for business or pleasure? Before you say "pleasure is your business," let me remind you that I'll kick you square if you do. {17774} Whoa, I don't think so. I mean, it looks like they used your face to take the harsh edges off an ugly stick. {17775} And your name was... ? Just kidding! Really, , it's nice of you to come back and say that. It is. You were fun. {17776} And, I might add, you're a bit of good stuff. Your... determination and flexibilty are mightily impressive. Trust me. {17777} Not the most creative of nights, but determination sure made up for any lack of... flexibility. Really. {17778} And I wouldn't be concerned. Your impressive... flexible nature more than make up for any... ah... shortcomings. Really. {17779} Nothing spectacular, maybe, but nice. Don't worry. No judging in the Moonstone Mask about any kind of... ah... shortcomings. Mostly. {17780} Yeah, yeah, the first time always brings out the pathetic joker in some people. You don't impress me. {17781} Oh, and what do you have to tell me? {17782} Yes yes. Just leave me to my business. {17783} Son of a bitch! Hoff got my brooch! That's the last time I trust anyone! {17784} Whatever. I'm not talking to anyone anymore. I can't believe this! {17785} Oh... soooo... someone sold it too him and then stole it back? I suppose that will teach him a lesson or something... I guess. {17786} This is just confusing me. It's like people are going out of their way to make things difficult. I'm taking some time off. I don't know... {17787} Don't tease me with this garbage. {17788} More than I wanted... but I'm not going to shed a tear over him. He was a real jerk. Thanks. {17789} Don't be expecting a great reward or anything. I don't have much beyond gratitude and a good thought. {17790} That should keep him away then. Hopefully he doesn't start bugging anyone else. He might end up dead. That would be a shame. {17791} Okay... sooo.... someone sold it to him and then killed him to get it back? I guess that's what I wanted. {17792} Tsk. Nooooo, I don't think so. I'm just not feeling the love right now. Let's talk a bit more, and maybe you'll get a little friendlier? {17793} Remember, no kissing. {17794} I would speak with you... and perhaps more. {17795} Me talk with yous? Maybe more? {17796} Goodbye. {17797} Bemoan about how no one really respects you. {17798} Let's talk about you, and what you like. {17799} You listen well? Does talking make your "clients" more relaxed? {17800} Perhaps I could ask some serious questions? {17801} We talk about you, handsome kinda guy. {17802} You listen? Talking make customers feel more happy? {17803} Maybe me ask serious stuffs, okay? {17804} Where are you from? What is your story? {17805} Where you from? What your story? {17806} [Insight] I'd find it degrading to disguise my true self like that. {17807} I want to talk about something else. {17808} Me talk about different things. {17809} Lament the inherent loneliness of the adventurer lifestyle. {17810} Nothing bothers me. I am strong. {17811} Me strong. Nothing hurt me. {17812} Whatever, plaything. I'm not here to talk. {17813} Shaddap. Me not here for words, lap-lad. {17814} There's more than talking, right? {17815} We not just talk, right? {17816} Here is a Pass Coin. My name is . {17817} Here my Pass Coin. Me called . {17818} I don't have a Pass Coin. {17819} Me not gots Pass Coin. {17820} I should be going. {17821} Me should go, maybe. {17822} I'll stay a while, I think. {17823} Me not so dumb. Me stay. {17824} I must leave. Farewell. {17825} Me gots to go. Bye. {17826} Perhaps we could... retire to your bedchambers? {17827} Maybe we go sleep now? Nicely, I mean. {17828} Forget the talk. Let's wrassle! {17829} Let's make two-butt beast! {17830} What do you know of the plague? {17831} Know anything about plague? {17832} Shouldn't you be ashamed, working here? {17833} You maybe ashamed of working here? {17834} [Insight] That's very selfless, giving of yourself like that. {17835} What *I* need? Right. You do this to help others. Ha! {17836} Me not that stupid! You not here to help! {17837} Don't make me go upside your head! I've always wanted to say that. {17838} Confide that you might have a big role in curing the plague. {17839} I enjoyed our time together. I hope you did as well. {17840} Me like you. Hope you like me a little. {17841} Just another victim, boy. {17842} You one of many. Hehe. Me done with you. {17843} Just lay with me. That is enough. {17844} Maybe we just lay still. That good. {17845} Gentle comforts are welcome. I'm not that tired. {17846} Gentle night, maybe. Me not that tired. {17847} I'm looking for an animal. Think you can manage? {17848} Make me tired. Real tired. Animal man. {17849} Welcome to the Moonstone Mask. I am Tanith. What would the lady like for this evening? What is your pleasure? {17850} Good day, maam. I am Tanith. I shall endeavor to make your visit to the Moonstone Mask a pleasant one. {17851} Well... good day... fine lady. My name is Tanith. I shall endeavor to be what you need in a companion... with no judgment... mostly. {17852} I am certain, my lady, that we shall have a fine time. Have you a Pass Coin? A formality, as I am sure our talk will be... enjoyable. {17853} Me? Tonight I am whatever you wish. I am a confidant and a friend, if that is what you need me to be. {17854} I was raised in a home with five sisters. When I left, I didn't really fit in with the dock workers or loggers. I don't count that as a loss. {17855} I understand. As a woman you may have been forced to hide your true feelings on occasion. I don't appreciate the tone of your comment, but I understand. {17856} Goodbye. Perhaps we'll talk another time. Just remember to provide a Pass Coin. They are available from the bartender. {17857} Important people are not often able to confide with people that care. I am a surrogate and a friend, if need be. Tell me, what bothers you? {17858} Of course you feel that way. Many people in power have a sense of yearning that just can't seem to be filled, despite their great responsibilities. {17859} You can let it all go with me. I am not here to judge, or to laud your position. I am here with you, stripped of your trappings. {17860} If that is what you wish. I don't recommend it, but I will accomodate you as best I can. {17861} I am sure you are quite capable, but is your armor so perfect? Women in power are sometimes convinced that need equals weakness. {17862} For instance, you seem a roguish type. Irreverent. Perhaps someone that enjoys playing with people. Sometimes that can keep companions at a distance. {17863} For instance, you look very in tune with nature. A good calling, but perhaps it keeps your companions at a distance? {17864} For instance, you look very devout, and sure of your spiritual side. That can sometimes keep friends at a distance if they don't understand. {17865} For instance, you seem very learned of arcane matters. Perhaps it sometimes keeps companions at a distance? Some people react with suspicion to such things. {17866} For instance, you look like someone familiar in the use of weapons. That affinity for battle can be threatening, and keep people at a distance. {17867} I can close that distance, if you like. That's why I'm here, and likely that's why you are here too. {17868} I am sorry, m'lord, but my company is open to the ladies alone. You might wish to see if Tamora or Luce are available. {17869} That tone will not do you much good here. A Pass Coin may purchase my time, but a line such as that is more at home on the tavern floor. {17870} There's no need to be quite so.. gruff. Merely supply your Pass Coin and we will continue. I assume you will adopt a more pleasant voice? {17871} Very well, . Now, tell me a little something about yourself. What's on your mind? We are very good listeners here at the Mask. {17872} Well, I regret to inform you that I cannnot speak with you unless you have one. I'm sorry. See the bartender if you wish to purchase one. {17873} That is your option, but I must tell you that you will have to purchase another Pass Coin to speak with me again. Do you still wish to leave? {17874} Another time, then. See the bartender for additional Pass Coins. {17875} I thought you might. Shall we talk some more, perhaps? {17876} My dear, dear woman, I will be more than happy to accomodate you... eventually. Let's just... go a little slower. Gutter-talk can be had anywhere. {17877} Your simple charms suit you well. I like you, , but let me first ask what it is you expect. I'll need to know my boundaries. {17878} Such a lady. I would be open to that, , but let me first ask you what it is you expect. What my boundaries are. {17879} Not just yet. i want a sense of who you are. I can't be properly attentive if I don't know you well enough. {17880} What do you wish from me? How far should I go? Did you wish my simple arms for the night, or are you wanting more... masculine charms? {17881} Sorry, but Ophala want's no talk of that. Call a devil's name and you invite him in. We want the Moonstone Mask to be an escape. {17882} Of course. Our time can be spent any way that you wish. Within reason, of course. Mood is so important. {17883} You're true to yourself, and you follow the path that you've chosen because it is right for you. That's the mark of a woman that understands what she needs. {17884} Do not take this the wrong way but... my lady, I will need just a bit longer to bask in your... inner beauty first. {17885} Look, if you want someone to fight with, you can look for an adversary outside. I will not be baited into a war of words. {17886} My job is to listen. If you can't believe that I might be honest when I do so, the door is behind you. Now... You were saying? {17887} This talk is over. Get out. {17888} I really don't have the heart for this today. I don't need the criticism. {17889} Many people come here not knowing what it is they want. I try to make them comfortable. I try to ease what bothers them. {17890} In fact, I think I've just about had it with you. Take your problems with you when you go. {17891} Some people just need a sympathetic ear. I try to show the kind or restraint and understanding they may not have had from the men in their lives. {17892} People think the women of this profession are immoral, but that I am some kind of licentious devil. That's their burden, not mine. {17893} If you see me as dishonest, I won't be able to change your mind. The door is behind you. Feel free to use it. Or stay. {17894} Well, that certainly is a lot of pressure. So many people relying on you, even if they don't know it. That must weigh on your mind. {17895} I can't help you in whatever task you perceive is yours, , but I can try to ease your mind. You can be vulnerable here. {17896} I apologize, but I am no longer working and my time is my own. I hope this doesn't inconvenience you. {17897} Ah, . You are looking well. I trust our encounter has left you with fond memories? {17898} Perhaps one of the others can assist you? I'm sure they will be more than welcoming. {17899} Your manner will never be a question with me, dear woman. Don't let your lovely simple heart be polluted. Ever. {17900} , you are ever the perfect lady. {17901} I was concerned at first, . You were a little... unpolished when we first spoke, but your manner warmed considerably. Ever the perfect lady. {17902} Well... I am quite sure that can be arranged. Follow me. Hold tight. Hang on. {17903} I'm certain that I can accomodate you, my lady. Follow me, and I shall douse these harsh lights. {17904} I understand. Rest ye well, my lady. I will watch over you. {17905} An unnecessary comment. I am sorry I could not draw a more genuine response from you. {17906} I've got a pass for the Gauntlet. {17907} Me gots Gauntlet pass. {17908} Anything interesting in this tavern? {17909} Anything neat in this place? {17910} Let's see what you have for sale. {17911} What's you got for sale? {17912} Goodbye. {17913} Give me the earnings for the week. {17914} You give money made this week, maybe? {17915} [Persuade] Come on, what harm is there in telling me? {17916} [Persuade] Why you not tell? Nobody care if me know. {17917} I don't want to resort to force, but I will if you don't tell me. {17918} Me not want to fight, but me will if you not tell. {17919} The Trade of Blades? What's that? {17920} Trade of Blades? What that? {17921} What is the Gauntlet, specifically? {17922} What the Gauntlet be? {17923} Why is this a big secret? {17924} Why this all so secret-like? {17925} What do I have to do now that I own the bar? {17926} What me gots to do with this place now that me own it? {17927} Greetings. Got a particular need this fine day? {17928} Another time, friend. {17929} Nothing that needs to be said out in the open. Nope, nothing at all. {17930} Well met, Boss. What can I do for you? {17931} Shh. Don't say it so loud. Here's a key. Go on down when you want. It's the door in the center of the south wall. There are stairs leading down to the basement. {17932} You've already got a key. Go on down to the Gauntlet, if you want. It's the door in the center of the south wall. There are stairs down to the basement. {17933} There haven't been many customers since the Gauntlet shut down, but the plague is the real cause of how slow it's been here. Business is literally dying off. {17934} Sorry, , but it hasn't been long enough to work the books out. Gotta wait a week between payments. {17935} Here's what was made. 50 gold. Like I said... not a lot. {17936} [Success] Look, if you really want in on what happens here, you'll have to get a pass from a mercenary in the Trade of Blades. Then we'll talk. {17937} [Failure] No, I don't think so. It's nothing that concerns you. {17938} Hmm, maybe you'd fit right in, but it doesn't matter. Not unless you get a pass from a mercenary in the Trade of Blades. Then we'll talk. {17939} If you don't know, I doubt you'll be back. It's the mercenary guild in the northwest of the City Core. That's all I'm saying. {17940} Hey there. Not much happening here now that we've got a new owner. Still a good bar, though. {17941} It's a contest open to people who believe there is nothing more basic than defending yourself against someone meaning to do you harm. {17942} Look, it ain't exactly safe for people to get in a pit and slug it out. We've had accidents... a couple people lost limbs... {17943} You win, you get a rank and a few cheers. You lose, you get dusted off and try again. It's about knowing your worth in a fight. {17944} The city guards think it's a bloodsport, but it's not. It's about honor in battle, but they don't understand. The guards just see what they want to. {17945} Look, if you want to try, that's up to you. just don't blab about it, and don't complain if you lose. People don't like that. {17946} Well, the last owner, Claudus, he set things up so he didn't have to do a thing. He was always busy with this or that. {17947} Anyway, all you need to do is come in every week or so and I'll give you the profits that we've made. You won't get rich, but it's better than nothing. {17948} Besides, I can tell you'd rather be out adventuring and such. You look like the type. It sounds dangerous to me, but I bet there's good coin in it. {17949} Damn you! Damn you all! Fine! You won! So what! Proves nothing! I was Champion for months! Everyone knows that! Everyone knows... {17950} That's it for you! You got past Agar, but it stops here. No one beats Claudus. Just ask! No one beats me! This place is mine! {17951} You... beat Fashi, hmm? I suppose you think you are tough?! Well, don't get cocky. Agar will put you in your place. {17952} You beat Hrusk, eh? Not surprising. He's been here weeks and hasn't got out of round one. He's ruled it, but he hasn't gotten passed it. {17953} New blood? Good! Remember, you fight one round at a time and get a medal for each victory. It's for glory alone. There's no prize. {17954} Take the place. Go on, you are the owner now, but I've told my friends to leave. The Gauntlet goes with me! BAH! {17955} Beaten? Proves nothing! Where are they?! I want to talk to the piece of garbage that beat me! {17956} Oh course, if you beat all three rounds, you get to fight me. Then maybe you win the whole damn bar! Trust me, that will never happen. {17957} He'd never beat me, but then, no one can. That's why I put the bar up as a reward. People stopped trying. {17958} And if he doesn't, I will. Nobody beats me. If you think you'll walk out of here with MY bar, you are mistaken! {17959} Claudus got beat! It's worth closing the Gauntlet to see him get taken down. {17960} You got a Third Round Medal! I bet you might even be able to take Claudus! Maybe... (hushed) if he didn't have an "in" with the healer... {17961} You know, you are pretty tough if you got past Fashi for that Second Round Medal. Maybe you'll actually take Agar. Maybe. {17962} Okay, so maybe you could get past me, but there's no way you'll beat Fashi. Can't be done. No sir. {17963} Bah! I got no time for newcomers. You want respect, you step up to the Pit. {17964} I never thought I'd see it happen. I'm gonna miss this place. {17965} Impressive medal. Claudus might even have to submit to you. That would be good. (hushed) I suspect he fights with an unfair advantage. {17966} The medal in your possession proves you can best me, but I would prepare for a wholly different battle with Agar. {17967} You have surpassed the level that Hrusk was fighting at. Very good. We shall have to see if you can best me. {17968} Welcome to the Gauntlet. I look forward to seeing you present yourself in the Pit. {17969} Me knew it could be done, but me not smart enough to do it. BAH! Me go back to real battles! {17970} You past Third Round me! You fight good! Bet you try Claudus now! Careful, he not fight fair. Don't know how, but he not fair. {17971} Hah! So you passed that Fashi smallkin? Bah! Me step on him too, one time. You prove you tough to ME next! {17972} Heh, Hrusk too weak. You prove nothing beating him. Maybe Fashi test you, but he small too! Ha! Like watching children! {17973} More meat for Pit? Good! Me tired of what here! {17974} Goodbye. {17975} At least tell me about the fighters. {17976} Maybe tell about fighters? {17977} Goodbye. {17978} Bye bye. {17979} What about the others? {17980} What about other fighter guys? {17981} What do you know about Claudus? {17982} What Claudus fight like? {17983} Go away, kid, you bother me. {17984} Beats it, you bother me. {17985} Thank you. Farewell. {17986} Thanks, byes. {17987} What do you know about the fighters? {17988} What yous know about Fighters? {17989} You watch a lot of the fights. Are they fair? {17990} Is fights fair? You seem to know stuff. {17991} What about the Third Round? {17992} And Third Round? Whats about that? {17993} What about Claudus? {17994} It's you! It's ! I love you! I mean, I love your fighting! You took Fashi! Hell, you took Agar! {17995} Hey there! You are doing pretty good! You got a good medal on you! {17996} What? Why would I talk to you? You've got no medals. Feh! {17997} Sure. See you. Good luck! You're great! {17998} That's right, goodbye. As if I've got time for no-medals like you. Beat it. {17999} A newcomer wants to know about the fighters? HA! Like it matters! You'd have to beat the mighty Hrusk and his pet before you're even ranked! {18000} Hrusk has that flaming axe, you know? Burn the hair right off you, it would. Even the short stuff! {18001} Go away. I'm done talking to your worthless butt. {18002} I can't believe I'm talking to you. I mean, sure, maybe you used to be a no-medals, but look at you now! WOW! {18003} Thanks! said thanks! To me! Everyone see that?! Damn right! {18004} I can't believe it! is just the best! The BEST! That was great! {18005} Hmph... wins a few medals and gets all tight... but WOW, that can fight! Did you see brush me off? ME! {18006} Claudus? He's just great! It's like... I don't know! It's like he's almost invulnerable! Some people complain that he's so good, but they just can't compete. {18007} I mean, everything is fair, right? And he doesn't use any magic weapons or anything. Just anmial companions like everyone else. He just seems like a super fighter! {18008} Agar is the Third Round Medal fight. He's real tough. He's got a pet, like everyone else, and he's got something nasty too. {18009} Fashi is the Second Round Medal fight. He looks small but boy, he can sure take it. It's amazing, it is. {18010} Oh, sure. I mean, each guy has a specialty and a pet, but that's all known before a fight begins, if you ask around. {18011} Except for Claudus. He's got no special thing, and his pets are normal like everyone elses, but he seems super-tough anyway. He's just that good. {18012} His weapon poisons. People complained at first, but they got used to it. He's just tough anyway, so he's proved his worth. {18013} You just can't cut him or poke him. He's so focussed. He bruises though. I noticed that. He's not invulnerable. {18014} Don't worry about that. You won't get to him. The others are plenty tough, but Claudus is just plain scary. {18015} Goodbye. {18016} At least tell me about the fighters. {18017} Maybe tell about fighters? {18018} Goodbye. {18019} Bye bye. {18020} What about the others? {18021} What about other fighter guys? {18022} What do you know about Claudus? {18023} What Claudus fight like? {18024} Go away, kid, you bother me. {18025} Beats it, you bother me. {18026} Thank you. Farewell. {18027} Thanks, byes. {18028} What do you know about the fighters? {18029} What yous know about Fighters? {18030} You watch a lot of the fights. Are they fair? {18031} Is fights fair? You seem to know stuff. {18032} What about the Third Round? {18033} And Third Round? Whats about that? {18034} What about Claudus? {18035} It's you! It's ! I love you! I mean, I love your fighting! You took Fashi! Hell, you took Agar! {18036} Hey there! You are doing pretty good! You got a good medal on you! {18037} What? Why would I talk to you? You've got no medals. Feh! {18038} Sure. See you. Good luck! You're great! {18039} That's right, goodbye. As if I've got time for no-medals like you. Beat it. {18040} A newcomer wants to know about the fighters? HA! Like it matters! You'd have to beat the mighty Hrusk before you're even ranked! {18041} Hrusk has a fine pet, and he's got that flaming axe, you know? Burn the hair right off you, it would. Even the short stuff! {18042} Go away. I'm done talking to your worthless butt. {18043} I can't believe I'm talking to you. I mean, sure, maybe you used to be a no-medals, but look at you now! WOW! {18044} Thanks! said thanks! To me! Everyone see that?! Damn right! {18045} I can't believe it! is just the best! The BEST! That was great! {18046} Hmph... wins a few medals and gets all tight... but WOW, that can fight! Did you see brush me off? ME! {18047} Claudus? He's just great! It's like... I don't know! It's like he's almost invulnerable! Some people complain that he's so good, but they just can't compete. {18048} I mean, everything is fair, right? His pets are normal, like everyone elses, and he doesn't use any magic weapons or anything. He just seems like a super fighter! {18049} Agar is the Third Round Medal fight. He's real tough, got a nice pet, and he's got something nasty too. {18050} Fashi is the Second Round Medal fight. He looks small but boy, he can sure take it. It's amazing, it is. {18051} Oh, sure. I mean, each guy has a specialty, but that's all known before a fight begins, if you ask around. {18052} Except for Claudus. He's got no special thing, but he seems super-tough anyway. He's just that good. {18053} His weapon poisons. People complained at first, but they got used to it. He's just tough anyway, so he's proved his worth. {18054} You just can't cut him or poke him. He's so focussed. He bruises though. I noticed that. He's not invulnerable. {18055} Don't worry about that. You won't get to him. The others are plenty tough, but Claudus is just plain scary. {18056} Made a showing for yourself downstairs, eh? Never make Champion. Not a chance. No way. {18057} I knew it! I knew you could do it! Gots yourself a Champion Medal! Ask around and they'll tell you I knew you could do it! {18058} Get on with you. I got no reason to talk with you. {18059} First Rule of the Gauntlet: Don't shoot the food. {18060} Good on you, boss, showing these rabble they could be beat. Not great for business, but worth it to see them get fed their boots. {18061} You'll want to take that there pass to the bartender. He'll set you up. That's all I'm saying. {18062} The bartender will take your order. I'm busy. {18063} Goodbye for now. {18064} What is your job? Do you fight? {18065} I will fight for my first medal. {18066} I'm ready to try for the next medal round. {18067} Me fight for first medal! {18068} What you do? You fight? {18069} Me leave for now, okay? {18070} What are the rules? {18071} What rules is for fight? {18072} Me ready to try for next medal up thing! {18073} Why is he unbeatable? {18074} Why he so tough? {18075} You will keep the battle fair, won't you? {18076} You keeps it fair though, right? {18077} Bring him on! {18078} [Persuade] It should be fair. You know that. {18079} [Persuade] You should make it fair. That only right. {18080} Do we let him give humans a bad name? {18081} We not let hims give humans shame. {18082} I can pay you. 400 gold will get you away. {18083} Me pay you 400 gold so you free to leave. {18084} You've already been paid to keep it fair. {18085} You already paid to make fair fight. {18086} He is still giving humans a bad name. {18087} He still shame humans. {18088} No, no, I am the healer and a referee, of sorts. I make sure no one actually dies - well, animals or henchmen companions will - and I make sure the fights are fair. {18089} Very well. You will be fighting Hrusk. There is a lever in the pit you can use to exit when you have won, or if you want to give up. Good luck. {18090} I am sorry, someone is already fighting Hrusk for the First Round Medal. Come back in a little while. {18091} Welcome to the Gauntlet. I am the healer and will tend to your wounds if you need me to do so. You know the rules of the pit, I believe? {18092} Prepare. Fashi has readied himself and awaits you. {18093} Ready yourself. Agar awaits in the Pit. {18094} So, you are going to fight Claudus. I wish you the best of luck. He has all the odds on his side. {18095} I am sorry, Fashi has already been challenged. You will have to wait to attempt this round. {18096} I am sorry, Agar is already in battle. You will have to wait if you want to challenge him. {18097} I am sorry, but Claudus is already in battle. You will have to wait to challenge him, unless he is defeated. {18098} So, Claudus finally falls. Good. I was sick of listening to him. Didn't pay me enough to cover his lies forever. {18099} As you will. The fighters will wait for another challenger. {18100} The rules are simple. It is you and your resources against the gladiator and his resources. You are allowed a henchman and perhaps an animal companion, and your opponent will have assistance as well. {18101} You fight until you defeat all your opponents. Anything goes in the pit, but no advance spells or potions can be in effect. All combatants have Dispel Magic cast on them at entry. {18102} There are no prizes, but Claudus has put the Board Laid Bare up as a reward for anyone that can beat him in battle. No one has managed yet. {18103} I try to, anyway. A friendly word of advice? Ask around about the fighters before you fight. That's all I'll say. {18104} That is a discussion we can have when you fight him. Until then, you just leave it alone. {18105} I have the power to do so, but I am... restricted, a little in this instance. Claudus pays for all of this, you understand. You... understand? {18106} [Success] It's a risk for me... but I suppose... I suppose I should do my job for a change. You're right... {18107} [Failure] You do not understand the place I am in. I wish I could help, but I can't. You will just have to try. {18108} Very well. Prepare to face him. I will make sure a Dispel Magic is cast on you both. Do not waste this chance. {18109} I'm sorry. I took the gold once, but he'll suspect something if I keep doing this... I'm sorry. {18110} No... no we shouldn't. I know... Okay, I will try and keep it fair. I just hope he doesn't notice. {18111} I know but... he's going to notice. I just know it. I'm sorry, I can't keep doing this. {18112} Perhaps... but this doesn't make me feel any more honest. But the money could help me... {18113} I want to ask you some questions. {18114} Me want some informations. {18115} Goodbye. {18116} What do you know of the plague? {18117} Where can I go to get some action? {18118} Aribeth tolerates mercenaries when Neverwinter has a standing militia? {18119} You know anything about the bad plague? {18120} Me wants fighting action somewheres. {18121} Me thought Neverwinter had militia army. Why Aribeth allow mercenaries? {18122} [Persuade] You can tell me. I'm up for it. {18123} [Persuade] Me good for it! Come on! {18124} Come now, there shouldn't be secrets among kind. {18125} You keep secret from buddy? Come on! {18126} Tell me or I will get violent! {18127} You say or me get angry! {18128} Here's my 50 gold. {18129} Me take it. Here 50 gold things. {18130} No thanks. {18131} Not for me, okay? {18132} Here there, friend. I suppose I got time to chat. Trade o' Blades ain't very busy today, and I'm gettin' nowhere with this waitress. {18133} What does you want, ha? Come on, you don't interrupt a Trade of Blades merc without good reason. {18134} This better be good. I've got a fine drink going and that waitress is makin' eyes much prettier than yers. {18135} By the hells, you're dumb as a post! No worries, I suppose. Brains can hold you back in this business. {18136} I suppose. Make it quick, though. I have ever so many places to be. Yeah, right. {18137} I know a sword can't stop it, and that makes me worthless right now. No one is hiring, except the odd noble trying to prevent looting. {18138} Get on, then. I've drinking to get to. {18139} Heh, now you're talking my language. There's one place... hmm... {18140} Just because we work for the highest bidder, doesn't mean we wouldn't put it on the line for this city. {18141} Watch your mouth, friend. It hasn't gone unnoticed that when a few of the city guards died, she hired outsiders like you instead of coming here. {18142} Yeah, you look good with a weapon. Just don't let anyone hear about it. It's not supposed to get around. {18143} I don't know. This place is pretty much just for weapon fighting. No fancy stuff, just straight out brawling. {18144} It's a club for fighting. We call it the Gauntlet. If you want action, that's where you go. I can sell you a pass, if you want. 50 gold. {18145} [Success] Ah, fine. Ain't no big thing. If you're not good enough, you get beat down anyway. Just don't blab about it. {18146} [Failure] No, it's better if I don't say anything. There's a rule about the Gauntlet. I forget what it is, though, because nobody talks about it. {18147} There was the Gauntlet, but that was won just recently by someone. Ain't nothing there now. {18148} I was gonna say the Gauntlet, but you got the fourth round medal on you right now! That's it for you, friend. You're at the top. {18149} I suppose it's all right. Just don't let on it was me that said. It's not supposed to get around all that much. {18150} Would I be a mercenary if I scared that easy? Right. Just back away, friend. You don't want trouble here. {18151} Suit yourself. No skin off my butt. {18152} But you know all this. I see you've got a pass for the Gauntlet in the Board Laid Bare tavern already. It's in the Blacklake district. {18153} You can get in with that just fine. Give it to the bartender. Just don't make trouble. It ain't exactly legal. {18154} And here's your pass. Don't say where you got it, although I doubt they'll ask. Nobody talks about the Gauntlet, but people show up anyway. {18155} The Board Laid Bare tavern is in the Blacklake district. Give the pass to the bartender. Good luck. You'll need it. {18156} I want to ask you some questions. {18157} Me want some informations. {18158} Goodbye. {18159} What do you know of the plague? {18160} I'm looking for premium equipment. {18161} Have you heard of anything odd? Any rumors? {18162} You know anything about the bad plague? {18163} Me wants real good stuff. Real shiny. {18164} Maybe you hear about odd stuff or rumors? {18165} Let's see what you have for sale. {18166} Show what yous got. {18167} Hello there, then. What can the Shining Knight Arms do for someone so obviously well taken care of? {18168} Yes? Is there something you need? The Shining Knight has what you need. {18169} Yeah? What? Come on, come on, the Shining Knight is a business, not a charity. Let's see your gold. {18170} Well, get the cobwebs out of your head and spill it. {18171} I'm just a merchant. What it is you want me to say? {18172} It's cut into my sales, that's what I know, and my supplies are running out. My blacksmith Marrok has had to offer his services at barely above the cost of materials. {18173} Always open if you've got the gold. {18174} Hmm... Not sure what you're after, really. My stock is the best you'll find for honest coin. {18175} I don't have time for rumors. I guard the shop from looters and plague-sick. That's all that matters. {18176} You look like you really know your way around a weapon. Maybe... yeah, what the hell. I got something special for you. {18177} Of course, it's not like you'd really know. I mean, I might have a special store of things for a true fighting , but you ain't one. {18178} I mean, you've already got a ward for the back room. That's where Marrok makes the good stuff. He'll set you up. {18179} Take this ward stone. It will get you into the back room. There's where Marrok makes the good stuff. He'll take care of you. {18180} I mean, you're not really the type that would know decent weapons and armor... wait a minute... is that a fourth round club medal... ? {18181} I'm sorry, I didn't mean to insult you. If you have that, you deserve the best. Take this ward for the backroom. Marrok will get you the good stuff. {18182} I mean, I see you have a fourth round club medal there, but I already gave a ward to someone that had one. {18183} There can't be two of you, you know. No, I don't think there can. I can't help you. {18184} Nothing that would be worth telling to you. I mean, what are you, smart as a cow? I like you fine, but you is stupid, . {18185} What exactly is it you do here? {18186} I want you to make an item for me. {18187} Here is your gold. {18188} I cannot afford this item. {18189} I'm interested in axes and armor. {18190} I'm interested in blunt and crushing weapons. {18191} I'm interested in magical swords. {18192} I'm interested in some of the less common weapons. {18193} Nevermind, I don't want you to make the item. {18194} Me get it. Here be gold. You work now. {18195} Me not got enough gold. {18196} Me not want item now. {18197} What kinds of things would 'component' items be? {18198} Me want axes and armor. {18199} Me want blunt and smashing weapons. {18200} Me want magic sword. {18201} Me want rare weapon. {18202} What you mean 'component'? {18203} I'm not interested right now. {18204} No bother. Me not want do this now. {18205} Can I ask you some questions, Marrok? {18206} I'll be going now. {18207} What you do here, dwarf man? {18208} Me want you make magic stuff! {18209} Me want ask questions. {18210} Me go now. {18211} Chromatic Breastplate: Requires a diamond and a suit of magical armor of total AC:6. {18212} Scales of Truth: Requires special holy water and a suit of magical armor of total AC:5. {18213} Leather Whitebone Armor: Requires gargoyle skull and a suit of magic armor of total AC:3. {18214} Sentinel: Requires adamantite and a magic battleaxe. {18215} Double Axe of the Tall Kin: Requires adamantite and a magic double axe. {18216} Stonefire Great Axe: Requires adamantite and a magic great axe. {18217} Ice Reaver Hand Axe: Requires dragon blood and a magic hand axe. {18218} I'm not interested in any of these items. {18219} Me no want these items. {18220} Gladiator Club: Requires ironwood and a magic club. {18221} Ironwood Mace: Requires ironwood and a magic dire mace. {18222} Reaver Heavy Flail: Requires dragon blood and a magic heavy flail. {18223} Storm Light Hammer: Requires a diamond and a magic light hammer. {18224} Foundation Light Flail: Requires ironwood and a magic light flail. {18225} Mace of Disruption: Requires special holy water and a magic mace. {18226} Drone Morning Star: Requires fairy dust and a magic morning star. {18227} Rune Hammer: Requires adamantite and a magic war hammer. {18228} Harbinger Kin Greatsword: Requires adamantite and a magic greatsword. {18229} Sword Saint Katana: Requires adamantite and a magic katana. {18230} Astral Blade Longsword: Requires a diamond and a magic longsword. {18231} Desert Wind Scimitar: Requires adamantite and a magic scimitar. {18232} Feyduster Short Sword: Requires Fairy Dust and a magic short sword. {18233} Uthgardt Ceremonial Two-Bladed Sword: Requires ironwood and a magic two-bladed sword. {18234} Namarra Rapier: Requires dragon blood and a magic rapier. {18235} Ravager Halberd: Requires dragon blood and a magic halberd. {18236} Sword Saint Katana: Requires adamantite and a magic katana. {18237} Namarra Rapier: Requires dragon blood and a magic rapier. {18238} Desert Wind Scimitar: Requires adamantite and a magic scimitar. {18239} Sea Reaver Scythe: Requires adamantite and a magic scythe. {18240} Fey Spear: Requires fairy dust and a magic spear. {18241} Golden Sickle: Requires special holy water and a magic sickle. {18242} Uthgardt Ceremonial Two-Bladed Sword: Requires ironwood and a magic two-bladed sword. {18243} Do you have examples? Give me some idea of what you need. {18244} You got examples, maybe? Give a clue what you need. {18245} Where can I get some of these components? {18246} Where me get component stuff like that? {18247} Is the item guaranteed to be powerful? {18248} You always get better item back? {18249} Okay, back to my questions about what you can make. {18250} Back to questions about stuff you make, okay? {18251} {18252} {18253} {18254} {18255} {18256} {18257} {18258} {18259} {18260} {18261} {18262} {18263} Back to my questions about components {18264} Back to stuff about components, okay? {18265} Well now, you might know your way around a fine weapon or two, eh? What can Marrok do for you? {18266} Okay, I see there's some stuff on my anvil. Let me take a look and see what I can construct for you. {18267} Nope, this won't do. Listen closely - there can only be two items on the forge: one component item and a specific magical weapon or suit of magic armor that goes with it. {18268} Let's see... you have a diamond and a suit of magical armor. I could build you a Chromatic Breastplate - a fine suit of armor if I do say so myself. {18269} But this job isn't cheap. It will cost gold pieces for me to make this for you. Payment in advance, of course. {18270} Always a pleasure doing business with a fine such as yourself. Stand back - you don't want to catch a hammer in the head. {18271} What is that? Some special holy water? Powerful stuff. I could combine it with your suit of magical armor and make you a Scales of Truth suit. {18272} If you want I can look through your inventory and backpack to see if you have anything I can combine into a powerful weapon or suit of armor. Is there anything in particular you want me to look for? {18273} So, axes and armor is it? Let me just take a look at what you've got in that pack of yours and I'll give you a list of what I can make from your inventory. {18274} Of course. Not everybody's into axes, swords and maces now, are they? Let me give you a list of the exotic weapons I can make with the items in your pack. {18275} Hmmm... I could combine that gargoyle skull and your suit of magical armor into a top of the line suit of Whitebone Armor. {18276} That adamantite could be worked into that magic battleaxe to make a Sentinel. Fine weapon. Mighty fine weapon. {18277} Ironwood. You know, I could combine the ironwood with that magic club of yours and make you a Gladiator's club. {18278} Clubs, maces and hammers for you, eh? I'll just take a look at your stuff and see what we've got to work with, then I'll give you a list of the items I can make for you. {18279} There you go, . Quick as you please and the job is done. You can pick the item up from my forge. {18280} Fair enough - but this isn't a charity I'm running. If you don't have the gold, you don't get the item. Anything else I can do for you? {18281} Fair enough - a customer always has the right to change mind. Anythinge else I can do for you? {18282} Okay, I know you aren't too bright so I'll speak nice and slow. It will cost gold pieces for me to make this for you. Payment in advance, of course. Do you understand? {18283} Just place one component item and one magical weapon or one suit of magic armor on the forge and I'll help you out. But if the forge isn't full - like now - I can't really do my thing, can I? {18284} Interesting. Ironwood would graft quite nicely to that magical mace to make a solid Ironwood Mace. {18285} Hmmm... I could bond the adamantite to that magic double axe and make you a Double Axe of the Tall Kin. {18286} This will work. I can combine your adamantite with your magic great axe to make a Stonefire Great Axe. {18287} Ah... there's real potential here. Your adamantite and your magic greatsword will make a Harbinger Kin Greatsword. {18288} Huh. Dragon blood. Not going to ask where you got that, but I can use it to turn that magic halberd into a Ravager Halberd. {18289} Dragon blood is powerful stuff. If I remember right I could combine it with that magic hand axe and make an Ice Reaver Hand Axe. {18290} That dragon blood will go nicely with your magic heavy flail to make a Reaver Heavy Flail. {18291} Okay, here's something. I can use your adamantite and your magic katana to make a Sword Saint Katana. {18292} This is interesting. By adding your diamond to your magic longsword I can make an Astral Blade Longsword. {18293} You know, that diamond could be added to your magic light hammer to make a Storm Light Hammer. {18294} I could work that ironwood into your magic light flail to make a Foundation Light Flail. {18295} Aha - jackpot! I can use your special holy water and your magic mace to create a Mace of Disruption! {18296} Look at that - fairy dust! I could combine it with your magic morning star to construct a Drone Morning Star. {18297} I could use that dragon blood and your magic rapier to make a Namarra Rapier. {18298} I could forge that adamantite with that magic scimitar and make you a Desert Wind Scimitar. {18299} If I remember right, the adamantite can be added to your magic scythe to make a Sea Reaver Scythe. {18300} You know, I could use that fairy dust and your magic short sword to make you a Feyduster short sword. {18301} Hmmm... that fairy dust will work into your magic spear. I could make a Fey Spear, if you want. {18302} Hey, look at this! I can use this special holy water and your magic sickle to make a Golden Sickle. {18303} I bet if I take that ironwood and that two-bladed sword I can create one of those Uthgardt Ceremonial Two-Bladed Swords. {18304} Okay - I can take your adamantite and your magic war hammer make you a Rune Hammer. {18305} I'm a weapon and armor smith, of sorts. I take component items and combine them with magic items to make even more powerful magic items. Not a bad little gig, if you can get it. {18306} Nothing beats a good old sword, does it? Tried and true. Okay, let me peek inside your backpack and I'll give you a list of the wondrous blades I can make from the stuff in your inventory. {18307} Well, I need stuff like Adamantine and Ironwood and Diamonds and Dragon Blood and Fairy Dust (SPIT!!) and Holy Water and Gargoyle Skulls and... and... Adamantine... {18308} Hey, I'm not trying to pressure you. I've got enough business as it is. Anything else I can do for you? {18309} Goodbye. Perhaps we'll talk another time. {18310} Bah! Ask your questions but make it quick. I don't have time waste on pleasantries. I have important work to do. {18311} You'll have to remove the items from my forge and put the proper component item and an appropriate magic item in place if you want me to make anything for you. Now, is there anything else I can do for you? {18312} If an item isn't on the list, you don't have the stuff I need to make it. Just pick something you're interested in having me make. {18313} Hmmm... you don't seem to have the stuff I need to make a special axe or special armor. Is there anything else I can do for you? {18314} Excellent choice. When you're ready, just place the component and appropriate magic item on the forge then come speak to me again. {18315} Just say you want me to create an item for you, and if everything is in the forge as it should be we can do business. {18316} If an item isn't on the list, you don't have the stuff I need to make it. Just pick something you're interested in having me make. {18317} Hmmm... you don't seem to have the stuff I need to make a special blunt or crushing weapon. Is there anything else I can do for you? {18318} Hmmm... you don't seem to have the items I need to make a special sword of any type. Is there anything else I can do for you? {18319} If an item isn't on the list, you don't have the stuff I need to make it. Just pick something you're interested in having me make. {18320} Hmmm... you don't seem to have the items I need to make a special rare or exotic weapon. Is there anything else I can do for you? {18321} If an item isn't on the list, you don't have the stuff I need to make it. Just pick something you're interested in having me make. {18322} Yes? What? Marrok is busy busy here. {18323} By the hells, Durga be letting the worst rabble in here! What you want from Marrok, what, what!? {18324} No, no, no, you sneak in here! You are no fighter type, I can see that plain! Get you gone from here! MY WORK IS NOT FOR AMATEURS! {18325} Then I take a magic version of the item you want made, and combine the things to make something different. {18326} Eh, no. See, If your weapon or armor is really powerful already, you should keep it. Just give me your low-level magic items. I can't guarantee that your fancy item won't get worse. {18327} That ain't my concern. If you're the adventuring sort, you can go try and take them from monsters. I think you can get some from merchants, though. {18328} Eh, I suppose. I don't like tipping my hand all that much, but I can't sell it if you don't know about it. Here, take a copy of this book. It's got all you need to know. {18329} {18330} {18331} {18332} {18333} {18334} {18335} Citizen, you should speak to me before going through this gate. {18336} Shining Knights Arms and Armor {18337} Blacklake district {18338} Trade of Blades {18339} The Cloaktower {18340} Hall of Justice {18341} Temple of Helm {18342} The Moonstone Mask {18343} Beggar's Nest {18344} Peninsula district {18345} Docks district {18346} Relax, I'm not here to hurt you. {18347} Me not hurt you. {18348} Who said I was here because of Ophala? Who is that? {18349} Did me say Ophala? Didn't think so. Who she? {18350} Your valuables!! Where are they !!! NOW!!! {18351} Where your valuable stuffs! WHERE?!! {18352} I'm going now. {18353} Me go now. {18354} Yes, I'm here because of Ophala, just like you said. {18355} Yeah, me here because of Ophala, just like you say. {18356} Where is this statue she wants? Why is it important? {18357} Where this statue she want? Why it needed? {18358} I swear she didn't send me here. {18359} Me swear she not send me. {18360} What? Who... ? Ruffian! Please, get away! {18361} No! Please! Whatever you're here for, just take it and go! Tell Mistress Ophala that I'm sorry I caused her distress! I'm sorry! {18362} You've opened my doors, sullied my home, and you're probably rife with plague! You've already hurt me! All for that blasted statue! {18363} Everywhere! It's my home! There's a key around here somewhere! It opens everything! JUST DON'T TOUCH ME!!! {18364} Don't lie to me! I know! She's wanted that statue for years, and now you show up here, a thug in my home! Of course she sent you! {18365} Take what you want. Just don't hurt me. I don't want anyone here, and I sure don't want Ophala breathing down my neck anymore! {18366} Of course you are! I wouldn't believe you if you said you weren't. She's wanted that statue for years, and now you show up here, a thug in my home! {18367} So don't play dumb or cute, I know what this is about. Tell her I'm sorry, and that I won't bother her again! Take the damned statue and just get out! {18368} It doesn't matter. You're either here for the statue or you're a thief and you'll take it anyway. Either way, I don't have to deal with it anymore. {18369} If she didn't send you, I'll pay dearly for saying anything. If she did send you, she'd have told you if you were supposed to know. {18370} Suffice it to say that if you take the matron of the Moonstone Mask to a ball, make sure you don't leave with her sister. {18371} No amount of tributary artwork will save your hide from her wrath. Just take it. The statue is in my dresser, along with a master key for most of my locks. {18372} There's a key around here somewhere that will unlock everything... or just smash it all, I don't care. Just don't touch me! {18373} {18374} {18375} Grovelling won't save your worthless hide! Die, scum! {18376} If you want to live, you'd better answer my questions! {18377} You beg but me still kill you! You die now! {18378} You answer me question, me let you live... maybe. {18379} {18380} {18381} Go on, get out of here before I slit your throat! {18382} You run away now or me change mind and kill you! {18383} I think I've decided to kill you after all. {18384} Me kill you after all, yuh? {18385} {18386} {18387} I don't want this to turn ugly... but you're not leaving me much choice. {18388} You talk or me get mad! You no want me get mad! {18389} {18390} {18391} Your life is in my hands - you'd better not keep secrets. {18392} You life in me hands - you no keep secret. {18393} Either you start talking or I start removing your fingers! {18394} You talk or me hack off you fingers! {18395} [Insight] Is it the cause or your pay that you don't want to risk? {18396} {18397} {18398} {18399} {18400} Who do you work for? {18401} {18402} Who you work for? {18403} {18404} {18405} Please... my death will serve no purpose. Allow me to live... {18406} You will get nothing from me. Come kill me, then! I will die for a greater cause than you can know! {18407} There is nothing I can tell you. I am sworn to my cause. I would plead for my life, but I will only come back if released. {18408} I can fight no more... I am beaten... {18409} Your mercy is admirable... but it will not endear me to you. I am sworn to the inevitable. Neverwinter will fall to plague, and what comes after... you cannot know. {18410} I can make no good argument for why you should spare me. I can't tell you what you want to know. I will not risk endangering what must come! {18411} Your hands? The lives of all the plague-dead trickle though your hands second by second. Do not think you control anything by threatening my little life. I am nothing compared to what comes! {18412} {18413} {18414} That is not for you to know. I cannot tell you - you would not understand what must be done. {18415} You know nothing! My cause is beyond you! My payment is to stand strong while the rest of you fall to plague! {18416} Kill the enemy! {18417} We cannot fail in our task! {18418} I don't bargain with the devil's own. To arms! {18419} I've got plenty of questions. You'd better damn well have answers... {18420} You beg but me still kill you! You die now! {18421} You answer me questions, me let you live... maybe. {18422} Where can I find him, then? {18423} Where me find him, den? {18424} Go tell your precious Master that he's messing with the wrong . {18425} You tell Master guy he pick on wrong . {18426} I grow weary of you. Prepare to die... {18427} Me bored wit' you. You die now... {18428} With the Waterdhavian creatures we will soon have a cure. The plague will be beaten. {18429} Me collects Water-whosis creatures. We gonna gets cure soon so yous gonna fail. {18430} Either you start talking or I start removing your fingers... {18431} You talk or me hack off fingers... {18432} [Insight] Are your people immune to the plague... or do you simply know how it is spread? {18433} Who is this Master of yours? {18434} Is your life so worthless you will not bargain for it? {18435} Who dis Master guy be? {18436} You not want to bargain for yous life? You that worthless? {18437} {18438} You are stronger than I expected... a pity you will not survive. I'm certain the master would've prefered that you serve him. {18439} Kill me if you must, but you cannot stop what comes! The People of the Eye serve the inevitable! You will wish you had never existed! {18440} My life has already been given to another. Even if I die, I have already served a greater destiny than you can even comprehend. {18441} Stay your wrath... this battle is lost to me... I yield. {18442} As you wish, my ... but I'm sure the Wailing shall have its way with you long before my Master ever needs to intervene. {18443} Ah, but you already have. The only reason you cannot see him is that he does not try to hide. {18444} You are a fool. The plague points to a great and glorious future, and we have ensured that it did what it must! Your actions only ensure a more painful death for yourself! {18445} {18446} My life is far from meaningless. I serve a cause that is far greater than anything you can fathom. I walk strong among the plague-ridden knowing you can do nothing to stop it. {18447} His name is not for me to reveal. Perhaps once the Wailing has run its course, he shall spell it out in corpses down the avenues. {18448} There is little I can do to stay your wrath, but it doesn't matter. My death will mean nothing to you, and less to the inevitable will of my masters. {18449} We walk ahead of the plague. It is the tool of far greater masters than you can comprehend. It will take you. You will rot and fall away, and in the end your death will be a blessing. {18450} You will be stopped. You will take no more steps toward a cure. My master has declared that there shall be no salvation for this wretched city. It will wither and die... {18451} You are an annoyance to the master, but he knows all that you do... all the steps you make. You will be shrugged aside in the end. {18452} I did not say I was sent by Ophala. {18453} Me say nothing about Ophala. {18454} Sit your pathetic self down or I will hurt you! {18455} Shut up or me kill you dead! {18456} Rest easy. I am leaving. {18457} Me leave. You no worry. {18458} You'd better hope you remember! Face me! {18459} You better get better! Fights me now! {18460} That's right. Stay there and no one gets hurt. {18461} You stay put like rock and me not hurt! {18462} Who are you, you little blighter?! Speak! Or I will call the guards to remove you! {18463} By what right do you enter my home! Did Ophala put you up to this?! I demand to know! {18464} Worry? Why should I worry! You are obviously a scoundrel with no true backbone! Guards! Dispatch this worm! {18465} Eh... n-now then, there's no c-call for that kind of talk. I didn't mean to threaten you... Just thought I'd try the old school discipline... eh? Yes... {18466} Oh, but who else would put you up to this, hmm? Well if she wants that portrait, she should send real fighting men to get it! {18467} Obviously Ophala means business... she s-sent capable muscle... Take what you want... I'm not the fighter I once was... {18468} *Sigh* Not like the old days... J-just don't hurt me... {18469} What? Only a dog doesn't respect surrender! Guards! Help! {18470} Take what you will... This old man can't stop you... Damn that Ophala... {18471} I am no concern of yours. Walk away. {18472} You turn around and leave! {18473} Shut your mouth and be quiet or I kill you! {18474} Shut up or me kill! {18475} Relax, I won't hurt you. {18476} Me not hurt you. {18477} Callers for the master don't arrive like this! Your finery is betrayed! Are you bandit?! {18478} I'm waiting for an answer. What are you doing in my kitchen! Probably a bandit! {18479} Vermin in my kitchen. What mangey dog choked you up? Hmm? Bandit! Thief! {18480} What are you doing in my kitchen?! Speak up, or I call the guards! {18481} Save your words. You'll get nothing from me. If you are looking for Master Hodge, he's already gone. You'd think the bugger knew someone was coming. {18482} He's taken his master keys with him. I couldn't help you if I wanted, which I don't. I don't get involved in the affairs of Master Hodge. I don't need the grief. {18483} If you share a relationship with him, I don't know which of you is worse off. Now get! My muffins are burning! {18484} Oh no, you aren't going to try those excuses on me. I gave a warning once, and now I'm through! GUARDS! {18485} I have recovered one of the reagents for the cure. {18486} Explain about the Cockatrice in the Docks district. {18487} Explain about the Dryad in the Blacklake district. {18488} Explain about the Intellect Devourer in the prison. {18489} Explain about the Yuan-Ti in the Beggar's Nest. {18490} I need to talk to you. {18491} I came as quickly as I could, Lady Aribeth. {18492} Me got one of them Waterdeep monster things for cure! {18493} Me need talk at you. {18494} I have the last of the reagents from the Waterdhavian creatures. {18495} Me gots last Waterdeep monster thing! {18496} Explain about the Yuan-Ti in the Beggar's Nest. {18497} Explain about the Intellect Devourer in the prison. {18498} Explain about the Dryad in the Blacklake district. {18499} Explain about the Cockatrice in the Docks district. {18500} I was delayed by Fenthick. {18501} You were waiting for me? Why? {18502} I'm here now. Say what you have to say. {18503} Me come as quick as me can. {18504} Fenthick want talk at me first. {18505} Why you wait for me? {18506} Me here now. You speak. {18507} It will be an honor to serve you, Lady Aribeth! {18508} I serve no master but myself! {18509} I'll help you... for a price. {18510} Me be honored for serve you, Aribeth! {18511} Me serve no one but me! {18512} Me help you... if you give gold! {18513} I have heard such rumors before. {18514} What became of these creatures? {18515} Time's wasting. Get to the point, Aribeth. {18516} Me heard that before. {18517} What happen to magic monsters? {18518} You boring. Hurry up. {18519} And then the Academy was attacked. {18520} So you think someone within the Academy betrayed you. {18521} But Academy got attacked. {18522} Me not understand - you say Academy betray you? {18523} How may I serve you in this, Lady Aribeth? {18524} Let me guess, you want me to get those creatures back. {18525} What you want me do now, Aribeth? {18526} You want me go get monster back for you? {18527} Why did you choose me for this? {18528} Shouldn't the city watch be helping in this? {18529} I will do as you command, Lady Aribeth. {18530} I'll do it, but the rewards better be worthwhile! {18531} Why you pick me? {18532} Why city guards no do this? {18533} Me do as you command, Aribeth. {18534} Me do it, but it better be worth me time! {18535} {18536} How do we even know the creatures are still alive? {18537} {18538} How you even know monsters still alive? {18539} I will begin my search for the Waterdhavian creatures at once! {18540} I need to ask you some questions. {18541} Me go find monsters right now! {18542} Me got questions me want ask you. {18543} What do you think of Desther? {18544} Tell me about Fenthick. {18545} It would be nice to know a little more about the Lady I'm working for. {18546} Now that me is working for you, me want know more 'bout you. {18547} You tell me 'bout Fenthick now, 'kay? {18548} What you think 'bout Desther. {18549} What can you tell me about the attack on the Academy? {18550} I want to know more about the Wailing Death. {18551} I want more information on the Waterdhavian creatures and this cure. {18552} Where can I get some supplies? {18553} What you know 'bout attack on Academy? {18554} Me want know more of plague. {18555} What you know 'bout monsters and cure for sickness? {18556} Me need buy stuff. {18557} Goodbye. {18558} Maybe he has a point. {18559} Maybe him got point. {18560} Why do you put up with him? {18561} Why you keep him here? {18562} I want to ask you about something else. {18563} Me want ask 'bout other stuff. {18564} Do have any information as to where the creatures might be? {18565} You got hints for me 'bout where to look for monsters? {18566} The room next door is full of plague victims. Aren't you scared of being infected? {18567} Did the quarantine do anything to help? {18568} You got sickies in temple here. You not scared? {18569} You block city off, right? No one go in or out? {18570} Tell me about the cockatrice. {18571} Tell me about the yuan-ti. {18572} Tell me about the intellect devourer. {18573} Tell me about the dryad. {18574} What right do you have to use kill these creatures to save yourselves? {18575} You tell 'bout cockatrice. {18576} You tell 'bout yuan-ti. {18577} You tell 'bout intellect devourer. {18578} You tell 'bout dryad. {18579} You gonna kill monsters for make cure? {18580} That's all I need to know about the Waterdhavian creatures. {18581} Me not need nothing else 'bout Waterdeep monsters. {18582} I found a note you might be interested in. {18583} Me got note you need look at. {18584} Yes - let's go at once! {18585} No - I need to take care of a couple things. {18586} Yes - me ready right now! {18587} No - me need do some stuff first. {18588} Thank you, Aribeth. You are most generous. {18589} I have no need of gold. Your thanks is reward enough. {18590} 500 gold pieces? This is an outrage! {18591} Me thanks you. This be lots gold. {18592} Me not need gold. You keep for help other people. {18593} 500 gold! This not fair! Me want more! {18594} I require temple services. {18595} Me need to buy temple stuff. {18596} We are but one reagent away from our salvation, ! Thanks to we only need to find the fourth and final reagent from the missing Waterdhavian creatures! {18597} You are a welcome sight, as always, . Is this visit in regards to the fourth Waterdhavian creature? {18598} I have glad tidings to report, . found the second of the Waterdhavian creatures. We now have two of the four components - we are halfway to a cure! {18599} One of the bards here in Castle Never is composing a song to honor your adventures during the recovery of the second reagent, . {18600} Have you heard, ? has recovered the first of the missing Waterdhavian creatures! {18601} Welcome back, . You have done a great thing in recovering the first of the reagents for us. {18602} Welcome, . Do you have news of the missing Waterdhavian creatures? Or is there something else you need? {18603} Well done, ! I knew you wouldn't let me down! {18604} That old scoundrel? I suppose I cannot expect such men to give up their ways, even in times like this. {18605} It is shameful the way such a gentle creature is mishandled. The plague does enough harm without us adding to it. {18606} That was the reason we lost contact with those in the prison? As if the plague was not enough. {18607} I heard of the trouble in the Beggar's Nest. This malevolent thing was behind it? As if the plague was not enough. {18608} Welcome, . I regret I did not get a chance to introduce myself properly to you while you were training at the Academy. {18609} I am Lady Aribeth de Tylmarande, paladin in the service of Tyr and the right hand of Nasher Alagondar, Lord of Neverwinter. I have been waiting for you. {18610} You truly are remarkable, . If nothing else you prove that wit is no match for courage and skill! {18611} Truly the heart of a hero beats within your chest, ! Of all who have sought the creatures you have proven yourself above everyone else! {18612} I heard of the trouble in the Beggar's Nest. This malevolent thing was behind it? As if the plague wasn't enough. {18613} That was the reason we lost contact with those in the prison? As if the plague was not enough. {18614} It is shameful the way such a gentle creature is mishandled. The plague does enough harm without us adding to it. {18615} That old scoundrel? I suppose I cannot expect such men to give up their ways, even in times like this. {18616} You have earned a place of honor among those who sought to aid Neverwinter in these dark times. You will stand with us as the ritual to create the cure is performed. {18617} , where others have found only failure you have discovered shining success. Neverwinter is in your debt. {18618} We are all eagerly awaiting its recovery. As soon as we have the fourth component we can begin the ritual to create the cure. {18619} Ah, dear Fenthick, the love of my life. He has been my rock during these troubled times. But even he cannot help me with this, . {18620} I have been following your progress since your early training at the Academy. Neverwinter has need of a like you if we are to survive the Wailing Death. {18621} {18622} The attack on the Academy doused the one faint spark of hope this city had. I need you to help recover that which we have lost, . {18623} You will answer only to me, , and I will give you free reign in your tasks. {18624} I promise your reward for this task will be well worth your efforts. There are many rumors about the plague, but if you are to aid me in this, it is important you know the truth about the Wailing Death. {18625} I knew I could count on you, . There are many rumors about the plague, but if you are to aid me in this, it is important you know the truth about the Wailing Death. {18626} {18627} Our divine healers can do nothing to help those afflicted by the Wailing Death, and even our most powerful magic cannot raise those who succumb to the illness. {18628} But a short time ago we had word that Khelben "Blackstaff" Arunsun, the famous archmage of Waterdeep, had discovered a potential cure, one that might be concocted from the essence of four rare and magical creatures. {18629} Under great secrecy the four creatures were gathered in Waterdeep then sent here to Neverwinter, as strange a menagerie as any has ever set eyes on: a cockatrice, an intellect devourer, a yuan-ti and a dryad. {18630} I ordered them sent to the Academy, Neverwinter's renowned training institution for adventurers of every ilk. I once studied there myself and I thought the instructors and students were loyal to Lord Nasher. {18631} The Academy may have been betrayed from within. Or perhaps I simply put too much faith in the instructors, students and staff to keep this news secret, as Desther claims. {18632} You were there, . You saw the slaughter. The attack caught us unprepared. You are one of only a handful of survivors from the carnage of the Academy. {18633} Fenthick and Desther arrived with reinforcements, but during the confusion of battle the Waterdhavian creatures disappeared into the streets of Neverwinter - and our hopes of a cure vanished with them. {18634} {18635} {18636} {18637} You proved yourself during the attack on the Academy, . Your bravery and skill are obvious, and I know you are not in league with those who seek to destroy Neverwinter. {18638} The city watch can do little to help in this search; their numbers are barely enough to keep order in the streets of Neverwinter. Others, like Fenthick or myself, have duties that require we stay here. {18639} The city watch can do little to help in this search; their numbers are barely enough to keep order in the streets of Neverwinter. Others, like Fenthick or myself, have duties that require we stay here. {18640} Your task in this is twofold, . First, find the Waterdhavian creatures and bring them back to me at any cost. We need to harvest components from these creatures if we are to concoct a cure for the Wailing Death. This is your most important duty. {18641} {18642} Second, we must discover who was behind the attack on the Academy. Any evidence you uncover in this matter should be brought to Fenthick. He is the one assigned the task of unmasking our hidden enemy. {18643} You proved yourself during the attack on the Academy, . Your bravery and skill are obvious, and I know you are not in league with those who seek to destroy Neverwinter. {18644} Whatever rewards you seek - fame, fortune, glory - you shall have in abundance. Provided you are successful in this task. {18645} I ask for your discretion in this matter, . News of the attack and strange creatures roaming the city will only add to the panic and chaos already in the streets. {18646} {18647} {18648} You might want to seek someone to accompany you in your mission. There are a number of mercenaries for hire at the Trade of Blades, located in the City Core. {18649} A good place to begin your search for the missing creatures might be the Peninsula District. There have been several eyewitness accounts of strange beasts in the area. {18650} Farewell, . May Tyr guide your steps. {18651} I will do my best to answer what questions I may, . {18652} It is no secret that Fenthick and I are lovers. Our feelings for each other are only matched by our devotion to Tyr and our loyalty to Neverwinter. {18653} Although Lord Nasher has placed me in charge of finding a cure for the plague, I could not do this without Fenthick's help. His faith and conviction are a comfort to me in times of darkness. {18654} Is there anything else, ? {18655} I think the Helmite is arrogant, sanctimonious, self-righteous and holier-than-thou! Forgive me for being so blunt, but Desther and I do not see eye to eye. {18656} Desther challenges my every decision on general principle, or so it would seem. He is constantly accusing me of abandoning my faith and not trusting enough in the power of the divine. {18657} My faith in the power of Tyr is strong, yet I understand sometimes the Gods rely on mortal means to accomplish their ends. Mere blessings and prayers are not enough to end this plague, despite what the Helmites believe. {18658} Sometimes I think Desther and his Helmites do more to hinder my efforts than help them. But Fenthick assures me they bring hope to the city, and hope is something the people desperately need. {18659} I am not one to boast of my accomplishments, . Suffice to say that I am a Paladin of Tyr and I am honored Lord Nasher has placed me in charge of finding a cure for the Wailing Death. {18660} It was a slaughter, as you well know. Only a handful of the hundreds training and teaching at the Academy survived. {18661} As yet we have not discovered the identity of those behind the attack, but the enemy knew the Waterdhavian creatures were there. How they came by that knowledge is a troubling prospect. {18662} Take any information concerning who may be behind the attack straight to Fenthick. He is the one I have placed charge of unmasking our hidden enemy. {18663} Is there something else I can help you with, ? {18664} I will do my best to answer your questions, . {18665} The first victims were reported several months ago, and within days it had spread to all corners of the city. It was not the first plague Neverwinter has suffered, but it is by far the worst. {18666} Unlike other sicknesses, the Wailing Death seems to resist all efforts to cure it, including the divine magic of the priests. Perhaps that is what makes it so terrible. {18667} The plague does not seem to spread through contact with the infected. Healers tend to the sick without becoming ill, and some who lock themselves alone indoors contract the illness. {18668} We have quarantined the city, but that is mostly to help the watch maintain order. It has done little to halt the spread, though some districts remain unaffected. {18669} Perhaps that is what is so terrible about this affliction. There is no rhyme or reason to it, seemingly no way to guard against it and, until we have all the Waterdhavian creatures, no way to cure it. {18670} We have quarantined the city, but that is mostly to help maintain order. It has done little to halt the spread of the disease - though some districts remain largely unaffected. {18671} The plague does not seem to spread through contact with the infected. Healers tend to the sick without becoming ill, and some who lock themselves alone indoors still become infected. {18672} I have no equipment to spare - all we have was given to the city watch to help them maintain order. Perhaps I could sell you some things from the temple armory... {18673} Yes, I will arrange to sell you whatever I can. When you next come back, ask me for temple services. If I don't have something, the city core has all manner of shops to supply you with whatever you might need. {18674} It was Khelben "Blackstaff" Arunsun, the archmage of Waterdeep, who discovered the potential cure. However, we have not even had a chance to test it. The creatures were taken from us too quickly. {18675} If Blackstaff is right, the cure requires feathers from a cockatrice, the brain of an intellect devourer, blood from a yuan-ti and a lock of hair freshly plucked from a dryad's head. {18676} Is there more you would know? Any information about the creatures I can provide to help you locate them will be freely given, of course. {18677} A single drop of blood, a single scale, a lock of hair - all these can be collected with no harm to the creatures. Only the monstrously evil intellect devourer needs be slain to collect the reagent. {18678} A cockatrice resembles a hybrid of chicken, lizard, and bat. They are repulsive animals that can petrify opponents. You must be extremely cautious when dealing with this beast. {18679} The yuan-ti are a race of beings whose bloodlines are a mixture of human and snake. They can be any combination of snake and human characteristics. {18680} They are highly intelligent and many of the creatures practice magic. It is rumored that some even have the ability to alter their shape. {18681} The intellect devourer is a truly horrible entity, resembling a large fleshy brain with legs. It can dominate the minds of its victims so that it may devour their very thoughts. {18682} She is like most of her kind: a beautiful, elusive forest sprite whose charms transcend mere physical appearance. Out of charity, she came willingly to help us when she learned of our need. {18683} However, the city is strange to her and unsettling. When the attack came I suspect she fled in panicked terror, and now is lost among the unfamiliar streets and buildings of Neverwinter. {18684} If you find her, treat her with the respect and kindness she deserves. She is very brave to leave her wood to come to our aid. {18685} There are many rumors and I would not like to give you any false leads, . However, there is something that seems reliable. {18686} There have been some promising reports from the Peninsula District. Several eyewitness accounts indicate a strange creature is wandering the area - or was a short time ago. {18687} There are unsettling reports coming from the Beggar's Nest. Some say the corpses of plague victims are coming back as the undead. That might be worth investigating. {18688} The city watch reports a near rebellion in the Blacklake District. The commoners claim the nobles have found a secret cure. Perhaps it is related to the creatures. {18689} All secrets are known in the Docks District, but the city guard has lost control of the area. The area is run by criminal gangs now - it might be too dangerous even for you. {18690} But there is no guarantee the reports are accurate. The creatures could be in any one of the city districts. I shall leave it up to you where you want to take your search. {18691} However, before my men were driven out there were whispers of attempts to escape the city with a valuable prize. Perhaps someone means to smuggle one of the creatures out. {18692} Of course, . I will do my best to help with whatever you need to know. {18693} Let me see... hmmm... You were right to bring this note to our attention. {18694} Take it to Fenthick - he is the one in charge of unmasking the enemy behind all this. He will find your note most interesting, I am sure. {18695} Is there anything else I can do for you, ? {18696} It is but one small step toward our ultimate goal, but it gives me hope. And I know with your help Neverwinter shall yet be saved! {18697} I believe I heard Lord Nasher himself humming the tune in the halls. People are beginning to take notice of you, . {18698} Are you ready to go to the ritual chamber? We must leave as soon as possible. {18699} Then we shall waste no more time - Neverwinter has suffered long enough! {18700} You have earned the right to stand with those who sought to aid Neverwinter in this dark time. I will spare a few minutes for you to get ready. {18701} But you must hurry, - Neverwinter has suffered long enough. Return and speak to me when you are ready to go on. {18702} We have all four reagents now. Quickly, , time grows short. {18703} You have earned a place of honor among those who sought to aid Neverwinter in these dark times. You will stand with us as the ritual to create the cure is performed. {18704} Battling the plague has drained the coffers of Neverwinter. I regret I cannot offer you more than 500 gold pieces for all you have accomplished. {18705} Is there something else you need, ? {18706} Your charity and selflessness are an example to us all, . I only wish more were as noble as you. {18707} Were it up to me, , you would have a king's ransom for all you have done. However, the coffers are all but bare. The quarantine has been costly for all within the city. {18708} The cure will now be ours, . Neverwinter owes you a debt it can never repay. All I can offer is this small sum of 500 gold pieces. {18709} I must speak with you. {18710} {18711} {18712} {18713} {18714} {18715} {18716} {18717} {18718} {18719} {18720} {18721} {18722} {18723} {18724} {18725} {18726} {18727} {18728} {18729} {18730} {18731} {18732} {18733} {18734} {18735} {18736} {18737} {18738} {18739} {18740} {18741} {18742} {18743} {18744} {18745} {18746} {18747} {18748} {18749} {18750} *groan* {18751} *cough* {18752} *wheeze* {18753} *scream* {18754} *wail* {18755} There there... {18756} It will all be over soon. {18757} Shhhh... rest now {18758} I will try to ease your suffering. {18759} There are too many... too many sick and too many dead. {18760} Leave me be for the moment. I am listening to Fenthick. {18761} I can spare no time for your idle chatter, . I must coordinate the search of my Helmites as they try to recover the missing Waterdhavian creatures... thanks to Aribeth! {18762} This is in addition to all our other duties: tending to the dead, comforting the sick, spreading our blessings and giving hope to the people of Neverwinter. {18763} You should spend your time more productively, . Instead of speaking with me you should be out looking for the missing Waterdhavian creatures. {18764} I suspect my Helmite brethren will prove far more useful in this task than a mere , but who am I to defy the desires of Lady Aribeth? {18765} Lord Nasher made a mistake when he appointed Aribeth to be in charge of finding a cure for the plague. {18766} My Helmites are better equipped to deal with this crisis of faith. People should put their faith in the Gods - not in Lady Aribeth. {18767} Aribeth trusted the Academy to protect the Waterdhavian creatures rather than relying on my Helmites, or even her own god, Tyr. {18768} Had Aribeth delivered the Waterdhavian creatures to my Helmites, news of their arrival would not have spread so quickly through the city. {18769} We could have kept their location secret and prevented the tragedy that befell the Academy. {18770} The results of her actions are plain for all to see, yet even now she would rather trust a such as you than rely on my Helmites! {18771} I'm sorry I can't talk right now. I'm listeming to Desther. {18772} I understand, Fenthick. These are troubled times. {18773} I am honored to serve Neverwinter, Fenthick. {18774} I'll only serve if I am well paid, Fenthick. {18775} It be honor for me serve Neverwinter. {18776} Me only serve if me get gold. {18777} He has no right to speak about me like that! {18778} Desther had better watch his mouth or he might lose some teeth! {18779} That okay. Me understand. This be tough times. {18780} Him should not speak at me like that! {18781} Desther better watch him mouth or me smash him face! {18782} Rumors? {18783} I wish to ask you some questions, Fenthick. {18784} Where can I find Lady Aribeth? {18785} I thought you might be interested in this note. {18786} {18787} {18788} I'll be going now. {18789} I will go to Aribeth at once! {18790} I want to ask you some questions. {18791} I guess I better go talk to Aribeth if I want any kind of reward from all this. {18792} Me go Aribeth right now! {18793} Me got questions me want ask. {18794} Me better go talk at Aribeth if me want get gold for all this. {18795} Me want ask you some stuff. {18796} Where me find Aribeth? {18797} Me think you want look at this note. {18798} {18799} {18800} Me go now. {18801} What do you know about the attack on the Academy? {18802} Tell me about the plague. {18803} What do you know about a cure for the plague? {18804} Tell me about Aribeth. {18805} What do you know about Desther? {18806} What you know 'bout attack at Academy? {18807} You tell 'bout plague. {18808} You know stuff 'bout plague cure? {18809} You tell 'bout Aribeth? {18810} What is your role in all this, Fenthick? {18811} What you do here, Fenthick? {18812} What you know 'bout Desther? {18813} This is no trick! {18814} Why would I do such a thing? {18815} This not be trick! {18816} Why me want trick you? {18817} [Insight] Fenthick should follow every lead if he wants to find out who's behind this. {18818} [Insight] What's the matter, Desther? Do you have something to hide? {18819} It is an honor to serve Neverwinter, Fenthick. {18820} Is there some type of reward for bringing this to your attention? {18821} Me just happy to help. {18822} You gonna give me gold for note now? {18823} Thank you, Fenthick. You are very generous. {18824} [Persuade] This note was not easy to obtain, Fenthick. Not easy at all. {18825} You better dig a little deeper or you won't live long enough to die from the plague! {18826} Thanks. You nice man. {18827} [Persuade] Me work hard for note. Real hard. {18828} You give more gold or me kill you faster than plague! {18829} [Insight] Say, Desther - you Helmites are kind of like a cult, aren't you? {18830} [Insight] A cult could have both the organization and the determination to be behind this. {18831} The note is real, Desther! {18832} Why would I make a fake note about a cult in Neverwinter? {18833} Note be real! {18834} Why me want make fake note 'bout cult? {18835} [Insight] You knew the creatures were at the Academy, didn't you Desther? {18836} [Insight] The attackers knew enough to go straight to where the creatuers were being held. {18837} This information is still worth investigating. {18838} Me think we still got look into this. {18839} Aren't you afraid of catching the plague yourself? {18840} You not be afraid of get sick, too? {18841} , you were quick to answer the summons. Allow me to be the first to welcome you to the Halls of Justice. {18842} This is a mistake, Fenthick. We know nothing about this ! How can you so blindly trust ? {18843} Desther, please. showed great promise throughout training at the Academy, and has done even more in the week since the attack. Rarely has a recruit shown such potential after so short a training period. {18844} If we are to have any hope of finding a cure for the Wailing Death we need people like in the service of Neverwinter. {18845} And I still say we should put our faith in my Helmite brethren, rather than an unproven . {18846} Aribeth holds in the highest regard, Desther. And Lord Nasher placed her in charge, not you. {18847} Please, , you must forgive Desther. The plague takes a heavy toll on us all, a toll made even greater in the past weeks by the attack on the Academy and the loss of the cure. {18848} Such callous disregard for the suffering of others! Is this the kind of mercenary we want working for us, Fenthick? {18849} There is nothing wrong with wanting to earn one's fortune in the world, Desther. Rest assured, , you will be well rewarded for your efforts. {18850} If we are to survive the Wailing Death, Neverwinter has need of men and women like you, . {18851} You speak more truth than you know, . Within the Academy walls the true horror of the Wailing Death had yet to be felt. {18852} The quarantine of Neverwinter has done little to halt the spread of the Wailing Death. Bonfires burn night and day as the city watch dispose of the dead, yet the corpses are piled ever higher. {18853} It is all we can do to contain the chaos and maintain order within the various city districts. Rumors run rampant and the citizens are on the verge of panic. {18854} You do not understand, . The true horror of the Wailing Death had yet to be felt within the Academy's walls. {18855} Because the plague cannot be cured by the priests or clerics of the city, some claim it is an unnatural thing sent by an unknown enemy bent on destroying Neverwinter. {18856} The attack on the Academy in these past weeks will only make things worse, Fenthick - once people learn how Aribeth lost the cure through her lack of faith! {18857} Desther! I will not have you question the faith of my true love! Aribeth believed the Academy to be a safe haven. Anyway, it is not our place to even discuss such things. {18858} My Lady Aribeth is in charge, appointed by Lord Nasher himself to stop the Wailing Death. You must talk to her, , as soon as possible. {18859} Hello again, , and well met as always. Is there something I may do for you? {18860} I will answer them as best I may, though there are many things only Aribeth has the authority to discuss. {18861} My Lady Aribeth is in the chamber beyond the north doors. There she works tirelessly to put an end to the plague that ravages Neverwinter. {18862} Is there anything else you need, ? {18863} Go with the blessing of Tyr upon you. {18864} My Lady Aribeth awaits you in the chamber beyond the north doors. There, she works tirelessly to put an end to the plague that ravages Neverwinter. {18865} It is important that you speak with Aribeth soon, . But I will not refuse your request. Ask your questions. {18866} Your mind may be simple, , but I sense your heart is true. {18867} What do we have here? Hmmm... it seems the plague was unleashed on us as part of some greater plot! We may have worse trials ahead of us than the Wailing Death. {18868} Let me see, . Hmmm... 'The People of the Eye'. A cult in Neverwinter is dark news indeed - especially one bent on preventing us from recovering the Waterdhavian creatures. {18869} Let me see... hmmm... a traitor in Neverwinter? One who betrayed us at the Academy? This would explain much, . {18870} You may be slow of wit, , but you desire knowledge. Many who are wise cannot say the same. Ask your questions. {18871} Listen to the lack-wit speak, Fenthick! Are we turning to simpletons now? Have we become so desperate? {18872} The Gods bestow many gifts besides intelligence, Desther: courage, heart, loyalty, strength. Do not be so quick to judge. {18873} Greetings, . I must congratulate you on capturing the first Waterdhavian creature. {18874} Have you heard, ? The first of the Waterdhavian creatures has been recovered by . {18875} ! Thanks to you we have now recovered two of the Waterdhavian creatures, and are halfway to a cure for the Wailing Death! {18876} I have good news to report, ! The second Waterdhavian creature has been recovered by . We are halfway to a cure! {18877} Well done, . I heard you found the third of the creatures from Waterdeep. A cure is all but within our grasp now! {18878} Well met, . Have you heard? The third Waterdhavian creature has been found. A cure is all but in our hand! {18879} What good is one creature to us, Fenthick? It is like a sword with no blade. Would you go into battle armed only with the hilt of a sword? {18880} A sword cannot be forged without the hilt, Desther. The recovery of the first creature is an important step in finding a cure for the Wailing Death. With 's help we are sure to recover the other creatures soon. {18881} Perhaps... but I will put my faith in Helm and my brethren rather than this of Aribeth's. {18882} Enough, Desther. We must all do our part to end this plague. Now, whay may I do for you, ? {18883} Two creatures out of four, Fenthick. Half a cure is as worthless as half a horse! {18884} We have already recoverd two creatures, Desther. Does this not give you hope we may succeed? {18885} Hope? My Helmites spread hope and blessings throughout the city, Fenthick. We also search for the lost creatures. Only we do not seek glory like this . {18886} We are still missing the final creature, Fenthick. By now it may be forever beyond our grasp. Without all four creatures there will be no cure. {18887} We are so close, Desther. will not lest us down! The final creature will be ours if we just remain true to the cause! {18888} I and my Helmite brethren prefer to remain true in our faith, Fenthick - unlike some. We seek answers from the divine Helm, not a mortal like this . {18889} We learned very little in the week after the attack occurred. You are one of the few who survived, . The instructors were slaughtered, and only a handful of the students are left. {18890} You must uphold the legacy of the Academy, , but I know you will be equal to the task. Rarely has a recruit shown as much promise as you. {18891} There is little else I can tell you about the attack, I fear. We have yet to uncover the identity of the mysterious assailants. Perhaps Aribeth can tell you more. {18892} Despite the city-wide quarantine, the Wailing Death spreads quickly. Even here in the Hall of Justice we have felt the plague's touch, as you can see by the afflicted all around us. {18893} Desther and I do what we can to comfort these poor souls, but we can do little else. Not even Neverwinter's most powerful priests can heal or raise those who contract the Wailing Death. {18894} People are scared. They're on the verge of panic and even open rebellion, and the city watch struggles to keep order. {18895} The panic will get worse when people learn of the attack on the Academy and how Aribeth lost the cure. {18896} I will not have you speak ill of the woman I love, Desther! We should not even be discussing this. Aribeth must decide who is given such information; she is the one in charge. {18897} I am afraid I cannot discuss this with you, . I must obey the chain of command, and my Lady Aribeth is in charge of finding a cure for the Wailing Death. {18898} Tell the truth, Fenthick! Aribeth had the cure and she lost it because she trusted those at the Academy over my Helmite brethren! {18899} I do whatever my Lady Aribeth commands, . Lord Nasher himself appointed her to oversee our efforts to find a cure. He could not have made a better choice. {18900} Aribeth has placed me in charge of discovering who was behind the attack on the Academy. If you ever come across such information you may report it directly to me. {18901} And of course I do what I can to ease the suffering of those within Castle Never who have been infected with the Wailing Death, although they are beyond my power to save. {18902} Lady Aribeth de Tylmarande is a paladin who serves Tyr, as do I. She is young, but her faith, courage and intelligence are beyond question... as is her beauty. {18903} You let your feelings for her cloud your judgment, Fenthick. Your lover is not without her flaws. {18904} Aribeth and I are of one heart and soul, it is true. But that does not make her any less a paragon of virtue. None who serve Neverwinter are more capable than my Lady Aribeth. {18905} speaks as if I am not even in the room! No matter, I am too busy to waste my time chatting with you, anyway. {18906} You must forgive Desther. The strain of the Wailing Death weighs heavily upon us all. But the Helmites are our allies in this dark time. {18907} Desther and his followers arrived to offer their aid just before the city was quarantined. They came to help us when no one else dared. {18908} What could be worse than the Wailing Death, Fenthick? I fear is playing a trick on you with this so called 'evidence' of some grand conspiracy! {18909} Perhaps your simple mind considers this an amusing joke, . Or maybe you thought you could get a reward for this flimsy slip of paper! {18910} Perhaps this is some kind of sick joke on your part, . Or maybe you thought to get some kind of reward for this flimsy piece of paper? {18911} So you say. But anyone can write up a note, ! Perhaps you thought you could use this slip of paper to pry a reward from Fenthick! {18912} Please, Desther - I hardly think is the kind of to do such a thing. I think this bears further investigation, at the very least. {18913} The plague is a trial sent by the Gods to test our faith, not part of some secret plot to overthrow Neverwinter. Chasing these conspiracy theories is a waste of time! {18914} Rest assured that I intend to follow every lead in my efforts to find out who is behind the suffering of Neverwinter. You have done well to bring this to me, . {18915} Well spoken, . only has Neverwinter's best interests at heart, Desther. We are all on the same side. {18916} How dare you accuse me - after all I have done for this city! You see what kind of people your Lady Aribeth prefers to work with, Fenthick? {18917} Please, we are all on the same side here. I know you and Desther do not get along, , but that is no excuse for tossing out baseless accusations. {18918} Desther and his Helmites have done as much for the city as anyone - accusing him because you dislike his attitude is beneath you and does nothing to help the situation. {18919} Lord Nasher has given me the authority to grant compensation to those who serve our cause. For bringing me this note I can give you 250 gold. {18920} We are lucky to have a like you to help us in this matter, . Please accept these 300 gold pieces as a reward for your actions. {18921} You have proven your worth through your deeds, . Here are 200 gold pieces for your service. {18922} You see what kind of animal Aribeth rests her hopes on? You should throw in the dungeons for threatening you! {18923} Relax, Desther. was only joking, I'm sure. Nobody would threaten us here where a single word could bring twenty guards rushing to our aid. {18924} Although given the circumstances the jest was in poor taste, . Tensions are high - the Wailing Death is a great strain on us all. {18925} [Success] I imagine you went to great trouble to acquire this evidence, . I suppose for one who is as dedicated to our cause as you I could spare another 50 gold pieces. {18926} Careful, Fenthick, lest your generosity empty the city's coffers! {18927} An extra 50 gold pieces will not break us, Desther. And has earned each and every coin. {18928} [Failure] I would give you more if I could, but I must exercise restraint lest I drain Neverwinter's coffers completely. {18929} Before you launch a time consuming investigation into some mysterious cult, Fenthick, you might want more evidence. For all we know this note is a fake. {18930} Your words are wise, . The possibility of the cult is one we must give careful consideration to. {18931} So you claim. But we have only your word on that, . {18932} Perhaps you are not as stupid as you seem. Maybe you plan to sell trinkets to ward off the evil magic of this imaginary cult. You would not be the first to exploit the panic for personal gain. {18933} Maybe you plan to sell trinkets to ward off the evil magic of this imaginary cult. You would not be the first to exploit the panic for personal gain. {18934} Enough, Desther! You have no right to make such accusations! has done nothing but help us in these troubled times. {18935} Please accept my apologies for Desther's behavior, . We are all under a great deal of stress. {18936} How dare you! I will not be slandered by these baseless accusations! Show me your proof or I will demand you be held for inciting false rumors! {18937} Desther, settle down. We cannot begin to threaten each other over every perceived insult. was only making a joke. {18938} And you, - you should not make such accusations, even in jest. The penalty for any who are involved in prolonging the plague is death. {18939} *Everybody* knew the Academy was being used to house the Waterdhavian creatures, Fenthick - even the students themselves had heard the rumors! {18940} The attack was the result of gossip and loose lips from those Aribeth chose to trust instead of my faithful Helmites. We will be wasting our time looking for this phantom spy! {18941} You make a good point, . The attack on the Academy would not have been so efficient had they been relying solely on rumors. {18942} So did Fenthick! So did Aribeth! So did every single student within the Academy walls! I do not like what you are suggesting, . {18943} Desther is right, . There were many who knew the Waterdhavian creatures were at the Academy. You cannot just make wild accusations. {18944} The crime for betraying Neverwinter is death, and I will not let this turn into a witch hunt! Besides, Desther and his Helmites have proved their loyalty many times over since the plague began. {18945} Our faith protects us! Only the faithless need fear the Wailing Death, as I and my Helmites have proclaimed many times. {18946} Desther, please. No one yet knows how the plague spreads, though contact with the infected does not seem to be a catalyst. Even so, people are burning the bodies and locking themselves indoors just to be safe. {18947} I must speak with you. {18948} Could I ask you some questions? {18949} Me want ask questions. {18950} Goodbye. {18951} Have you heard anything about a cure for the Wailing Death? {18952} Did you hear anything about the attack on the Academy? {18953} How did you end up tending the afflicted here? {18954} Have you heard any rumors lately? {18955} You know stuff 'bout cure for sick? {18956} What you know 'bout fight at Academy? {18957} You be nurse. How you get your job here? {18958} You hear gossip or rumors or stuff? {18959} That's it? You haven't heard the rumors about a cure from Waterdeep? {18960} You not hear stuff 'bout cure from Waterdeep? {18961} Tell me what you've heard about Desther. {18962} Tell me what you've heard about Aribeth. {18963} Tell me what you've heard about Fenthick. {18964} Tell what you hear 'bout Desther. {18965} Tell what you hear 'bout Aribeth. {18966} Tell what you hear 'bout Fenthick. {18967} What were they saying? {18968} [Insight] You don't like Desther much, do you? {18969} What them say? {18970} Aren't you afraid of contracting the plague yourself? {18971} You not scared you get sick, too? {18972} [Persuade] Come now, telling me won't do any harm. {18973} [Persuade] Tell me. Will hurt nobody. {18974} What can you tell me about the plague? {18975} What you know 'bout plague? {18976} I want to ask you something else. {18977} Me have other question. {18978} Can I ask you some directions? {18979} Neverwinter big place. Me need directions. {18980} Greetings, my . How may I be of service? {18981} May whatever Gods you pray to keep you safe from the plague. {18982} On your way, then. I've got too many sick and suffering to waste my time on long goodbyes. {18983} Off with you, then. I've no time for the likes of you. {18984} Your mind is feeble, my . Never fear, I am used to dealing with patients whose minds have become enfeebled. I'll speak slow so you understand.. {18985} I really should be tending the sick, but for you my I can spare a few moments. {18986} I really should be tending the sick, but I can spare a few moments, . {18987} Make it quick - my time is better spent easing the suffering of my patients. {18988} There's no cure for the plague, everybody knows that! All I can do is try to ease their suffering and make their last days less painful. {18989} I heard Fenthick and Desther whispering about it once, but they clammed up as soon as they saw me. That Desther gave me a foul look. {18990} I was a midwife, before the plague. But there ain't many babies being born now - not live ones, anyhow. I heard Castle Never needed nurses to tend their sick and dying, so I came. {18991} I've heard my share. Desther and Aribeth are always arguing and Fenthick's always trying to keep the peace. {18992} Some people won't have nothing to do with the sick. They board themselves up in their homes and don't come out for no reason. And they still get the Wailing Death. {18993} Is there something else you wanted to know? Or can I get back to my duties? {18994} Aribeth doesn't like him, I know that much. He's got a sharp tongue and a sour face, but I think it's more than that. But it's not really my place to speak of such things. {18995} Lady Aribeth's always telling Fenthick not to put so much faith in Desther and his Helmites. You know they're lovers? Fenthick and Aribeth, I mean. Of course you know. Everybody knows. {18996} Poor Fenthick. He's caught in the middle between Desther and Aribeth, always ends up having to pick one side or the other when they argue about how to save the city. {18997} Well I suppose that's about as direct as one can get. {18998} You interested in more of my gossip, my ? {18999} [Success] Desther and his Helmites showed up soon after the plague started, just in time to get locked inside the city when the quarantine hit. {19000} Desther says they came because they heard about Neverwinter's suffering, but it seems like odd timing to Lady Aribeth. Or so she told Fenthick once. {19001} [Failure] Sorry, but I better not say any more. If someone overheard me, I would be in a lot of trouble. {19002} A cure from Waterdeep? How are they going to get it here with Neverwinter under quarantine! Throw it up over the walls? You're talking crazy. {19003} Is there something else you need? If not, I really should get back to the sick. {19004} Desther was saying the attack was all Aribeth's fault, and Fenthick was trying to defend her. That's all I heard. {19005} Do you have more questions? If not, I really should get back to my duties. {19006} He's sour, that one. A bitter man with a sharp tongue. But he's a man of the cloth, and his Helmites do good work around the city, helping the sick. {19007} Desther's not a real friendly sort, but I guess that ain't no crime. I just try to stay out of his way. {19008} Is there something I can do for you, ? {19009} What do you want? And be quick about it - can't you see how busy I am here? {19010} As much as most, less than some, I suppose. I've seen my share of the dead and dying since I started to work here tending the sick. {19011} I'm here to tend the sick and the dying, not play tour guide. {19012} What do you want to know? {19013} Yes, I suppose it would seem large to someone like you, wouldn't it? {19014} The Helmites don't catch it from helping the sick, so why should I? The plague takes who it wants, when it wants. Nothing anyone can do about that. {19015} None of them pay any attention to a quiet little nurse going about her duties, so I've heard all sorts of stuff about each and every one of them. {19016} Besides, all you have to do is go outside the front door of the Hall of Justice. The City Core district has every kind of shop, store or inn you'll ever need, I suspect. {19017} You think he'd always side with Aribeth, since they are lovers. But Fenthick's an honest man, and when Aribeth is wrong, he's not afraid to tell her so. {19018} Make peace with your gods! Like the Phalorm before us, we are doomed! {19019} The Wailing heralds the end of days! {19020} Woe to the unrepentant, for they shall be struck down! {19021} The end is nigh! Like the arrogant of Netheril, we shall fall to dust! {19022} Death is the price we pay for our arrogance! {19023} Lord Nasher hasn't made an appearance for weeks. Who can blame him? It stinks of burning bodies out here. {19024} So you're Nasher's lackeys, are you? You'll smell like the rest of us after a day near the corpse burning pits. {19025} You know what? I may not like you but I like the folks in charge even less, right now... {19026} Has the Wailing driven you mad!? At least put some clothing on! {19027} Aye, I'd run around naked too, if it weren't for the boils... {19028} You'd better get some clothes on you before you get lynched as a plague-spreader! {19029} Those wounds look terrible! You're - You're not a Wailer are you? {19030} Aye, the Tyrists are so busy with the plague-struck, they've no time for the honest wounded! {19031} Look at those wounds - Guards catch you trying to break quarantine? {19032} You think you're a dim wit? You'd make a finer ruler than that fool Nasher! {19033} Dumb as a post yet they made you militia even so, hmm? {19034} So Lord Nasher gambled our fate on the likes of you, did he? Why, if I was Lord... ! {19035} You militia folk must enjoy waving your weapons around like that! You can't cut or bash through the stink of the burning corpses, though. {19036} Good thing I don't have that weapon - I'd chop the head off every fool guard in the city! {19037} Don't think you can scare me with that weapon, soldier - I follow my own law now... {19038} You with the Tyrists? My brother died because none of them would come to see him... {19039} What good have you clerics done us! Well, the city STINKS to the heavens. That's a start, I guess. {19040} If you're so high and holy, why don't you cure the Wailing, huh? {19041} Hmph. A lot of good all you wizards of the Cloaktower have done us... {19042} All of you wizards working away in your tower - I bet you brough this on us in the first place! {19043} Can't you use magic to get rid of the smell of the corpse burn? Or maybe you spellthrowing types used to it? {19044} Psst! friend! I heard something about a plot to overthrow Lord Nasher - spread the word! {19045} This city needs the rule of a good lord, don't you think? {19046} This here Wailing - it's just a plot of Lord Nasher's to get rid of good -folk like us! {19047} I bet a pretty lass like you would make a fine spy... {19048} And here I thought that that ogre, Lord Nasher, had scared all the pretty girls away... {19049} Think you're pretty, do you? Well you won't be for long if you keep doing that fool Nasher's bidding... {19050} I'd rather live under the rule of a dashing fellow like you than an old fart like Nasher... {19051} You're a good-looking chap. Are you with the resistance? {19052} You may think you're a pretty boy but you're still doing the militia's dirty work! {19053} Be careful around the Core - people are getting upset about how long it's taking to get a cure. {19054} Just between you and I, I wouldn't trust anyone around these parts, least of all those in charge. {19055} The church, the government, the militia, they've all turned on us. All we've got is ourselves... {19056} The Tyrists keep on whining about their precious cure - You know what? There's no cure for being dead... {19057} This is what we've become, is it? Guttersnipes and harpies, all of us... {19058} I'd call the guard but it looks like they've sold out to the likes of you these days... {19059} It's because of outlanders like you that we all caught this bloody Wailing... {19060} Hmph! The heads of state are no better than a barbaric animal like you! {19061} You smell as bad as the politics around here... Not as bad as the burn-pits, though... {19062} Well, wonderful. Another fool wandering about. Nasher's brought ruin to this place... {19063} Hmph, more rabble. If I were in Lord Nasher's shoes, I'd be rid of the whole lot of you... {19064} Go back to where you came from, -kin - You're not wanted here! {19065} {19066} {19067} {19068} {19069} {19070} {19071} {19072} {19073} {19074} {19075} {19076} {19077} {19078} {19079} {19080} {19081} {19082} {19083} {19084} {19085} {19086} {19087} {19088} {19089} {19090} {19091} {19092} {19093} {19094} {19095} {19096} {19097} {19098} {19099} {19100} {19101} {19102} {19103} {19104} {19105} {19106} {19107} {19108} {19109} {19110} {19111} {19112} {19113} {19114} {19115} {19116} {19117} {19118} {19119} {19120} {19121} {19122} {19123} {19124} {19125} {19126} {19127} {19128} {19129} {19130} {19131} {19132} {19133} {19134} {19135} {19136} {19137} {19138} {19139} {19140} {19141} {19142} {19143} {19144} {19145} {19146} {19147} {19148} Could you answer some questions about the Blacklake district? {19149} Yuh. Me got questions 'bout Blacklake District, okay? {19150} Goodbye. {19151} Is there any way I can help out in there? {19152} How bad is it in there? {19153} Are there any places I should look out for in the Blacklake district? {19154} Me here to help. How me do dat? {19155} How bad it be in dere? {19156} You know places to watch out for in Blacklake district? {19157} [Insight] Who is in the right? The barricaded nobles or the people that want in? {19158} I've got some general questions that need answers... {19159} Me have questions 'bout gen'ral stuff, yuh? {19160} Can you tell me anything about the Waterdhavian creatures? {19161} What do you know about the Wailing Death? {19162} Are you familiar with Lady Aribeth? {19163} I have some questions about the Blacklake district. {19164} Me want know more 'bout dose plague-cure creatures. {19165} What you know 'bout da Wailin'? {19166} You know Missus Aribeth, yuh? {19167} Me ask stuff 'bout Black-lake Dis-Trick, yuh? {19168} Do you know anything else about what happened that night? {19169} [Insight] Is there anyone else who might know more about the Waterdhavian creatures? {19170} You know any ting else 'bout dat night? {19171} I'm interested in the plague. Can you tell me anything else about it. {19172} [Insight] Is there anyone else who might know more about the Wailing Death? {19173} Me int'rested in plague. You know any udder stuff 'bout it? {19174} Something about her fascinates me. Can you tell me anything more? {19175} [Insight] Is there anyone else who might be able to tell me more about her? {19176} Hmm. She int'resting. You know more 'bout her? {19177} Would you mind answering some more general questions for me? {19178} Me have udder questions. Don't worry, dey simple. {19179} Lady Aribeth has assigned me to temporary militia duty. {19180} Missus Aribeth made me militia for li'l while. {19181} What kind of clearance do I need? {19182} Uh... What you mean by 'clear-rinse'? {19183} Why do I need clearance? {19184} Why me need 'clear-rinse'? {19185} Sorry, no. {19186} Hail, good ! The Wailing Death has created a lot of conflict beyond these gates. Lady Aribeth's ordered us to restrict access to the Blacklake district. {19187} Be careful. There's plenty of danger afoot. {19188} Yes, yes. On your way, then. {19189} I'll be keeping my eye on you... {19190} I see. A little on the slow side, are we? {19191} I'd be happy to answer a question or two. What do you want to know? {19192} I suppose I can answer a question for you, . Go ahead. {19193} I'll answer one of your questions... if it doesn't take long. {19194} Well, best bet would be to talk to a guard in the area. Past my gate is a bit of the slums, but if you keep going you'll reach the Blacklake Gate. {19195} Well, the Blacklake's split into two parts - the Nobles' Quarter, and the rest of it. The nobles are plague-free right now and sealed off tight. There's rumors the nobles have a cure that they aren't willing to share with the rest of us. {19196} The Nobles' Quarter itself is all barricaded in, but being a guard gives you access. Once inside you can check out the zoo in the north and a rough-house tavern called the Board Laid Bare in the centre of the district, if you want. {19197} Is there something else you wanted to know? {19198} Don't get me wrong, I can understand the nobles' desire to quarantine themselves... but some of the biggest crooks I've known were of noble birth. {19199} Maybe there is something to the rumors about the nobles having a cure and not wanting to share it. It doesn't sound likely, but the fact remains they're plague free while the rest of the town gets sick. {19200} The Wailing's caused its fair share of conflict beyond these gates, , making it a dangerous place. Lady Aribeth has ordered us to restrict access. {19201} Harrumph... The Blacklake nobles won't make much of a ragamuffin like you. The Wailing's caused its fair share of conflict beyond these gates. {19202} A little on the slow side, are we? {19203} I'd be happy to answer a question or two. What do you want to know? {19204} I suppose I can answer a question for you, . Go ahead. {19205} I'll answer one of your questions... if it doesn't take long. {19206} Aye, my friend Haggard was with the night watch in the Academy when the caravan bringing the creatures came in. We found him with his throat slit after the attack, amidst the empty cages. {19207} He had the symbol of Helm, god of all us guard-folk, gripped tightly in his frozen palm. We buried him with it that way... to honor him. {19208} The rest, as they say, is history. Freed from their cages, the Waterdhavian creatures fled into the night and are out there still, hiding from us all. {19209} Is there anything else you need? {19210} The person who knows the most about it is probably Lady Aribeth, herself. She's a good soul and deadly smart, too. I'm glad she's in charge of the search. {19211} Too little to cure it, too much to live without fear. Our only hope is to find those Waterdhavian creatures. Without them, every last one of us is dead. {19212} Only that I've lost half my family to it by now. I stand guard in their memory. {19213} You might want to check with the Helmite, Desther. He's new here but has been putting his own health at risk to offer Helm's blessings to the plague-struck. {19214} Do you have a speech impediment? Oh, nevermind. {19215} Can't say I know her as well as Abbot Fenthick, har har! But, aye, she has been a pillar of this community since she was knighted. {19216} I'm afraid not. We must respect a person's privacy, especially in sad times such as this. {19217} If you want the dirt on Lady Aribeth, you'd best talk to good sir Fenthick. They're due to be married in the summer, you know... {19218} Aye, there was word she'd be hiring on adventurers to help fill the ranks. What can I do for you then? {19219} Well, I suppose we could do a lot worse. You sound a little... slow to me, but you must have passed muster to get in at all. {19220} We're under pretty tight lockdown right now. Unless you have the express permission of either Lady Aribeth or Lord Nasher, you'll have to remain in the Core. {19221} Look, the Wailing Death isn't a joke. The latest estimates put the death toll in the several thousands! I even heard Lord Nasher has already come down with it. {19222} We have no cure, not yet, so we're doing the only thing we know how to do. Limit movement, limit exposure. In other words... you'd better have clearance. {19223} Then don't waste my time. {19224} I assume you have proper quarantine clearance to enter the District? {19225} In other words, if you want access to the Blacklake district, you're going to need quarantine clearance, understood? {19226} Even if you've got quarantine clearance to get past me, there's nothing that will get you into the Nobles' Quarter... {19227} I doubt it's true, but food attracts flies - victims of the Wailing have been flocking to the Blacklake barricades. There've been a few clashes already, so tread carefully. {19228} Other side of that is where a Blacklake gate guard will be stationed. Maybe he'll have a better idea of how you'd fit in or help out. {19229} Could you answer some questions about the Docks district? {19230} Yuh. Me got questions 'bout Dock District, okay? {19231} Goodbye. {19232} Is there any way I can help out in there? {19233} How bad is it in there? {19234} Are there any places I should look out for in the Docks district? {19235} Me here to help. How me do dat? {19236} How bad it be in dere? {19237} You know places to watch out for in Dock district? {19238} [Persuade] Look, I'm here to help, remember? {19239} [Persuade] Tell me. Me here to help, yuh? {19240} I've got some general questions that need answers... {19241} Me have questions 'bout gen'ral stuff, yuh? {19242} Can you tell me anything about the Waterdhavian creatures? {19243} What do you know about the Wailing Death? {19244} Are you familiar with Lady Aribeth? {19245} I have some questions about the Docks district. {19246} Me want know more 'bout dose plague-cure creatures. {19247} What you know 'bout da Wailin'? {19248} You know Missus Aribeth, yuh? {19249} Me ask stuff 'bout Dock Dis-Trick, yuh? {19250} Do you know anything else about what happened that night? {19251} [Insight] Is there anyone else who might know more about the Waterdhavian creatures? {19252} You know any ting else 'bout dat night? {19253} I'm interested in the plague. Can you tell me anything else about it. {19254} [Insight] Is there anyone else who might know more about the Wailing Death? {19255} Me int'rested in plague. You know any udder stuff 'bout it? {19256} Something about her fascinates me. Can you tell me anything more? {19257} [Insight] Is there anyone else who might be able to tell me more about her? {19258} Hmm. She int'resting. You know more 'bout her? {19259} Would you mind answering some more general questions for me? {19260} Me have udder questions. Don't worry, dey simple. {19261} Lady Aribeth has assigned me to temporary militia duty. {19262} Missus Aribeth made me militia for li'l while. {19263} What kind of clearance do I need? {19264} Uh... What you mean by 'clear-rinse'? {19265} Why do I need clearance? {19266} Why me need 'clear-rinse'? {19267} Sorry, no. {19268} Hail, good ! The Wailing Death has taken a heavy toll beyond these gates. The Docks have always been dangerous but now we're restricting access on Lady Aribeth's orders. {19269} Be careful. There's plenty of danger afoot. {19270} Yes, yes. On your way, then. {19271} I'll be keeping my eye on you... {19272} I see. A little on the slow side, are we? {19273} I'd be happy to answer a question or two. What do you want to know? {19274} I suppose I can answer a question for you, . Go ahead. {19275} I'll answer one of your questions... if it doesn't take long. {19276} Well, you can report in to the Gate Guard on the other side. Maybe he'll know something about the... uh, I probably shouldn't be talking about that. {19277} It's pretty bad - I certainly wouldn't go in unequipped. I'd hide any valuables if I were you, too. In fact, it's safe to say the criminals have all but taken over the entire district. We guards do our best, but we just don't have the numbers. {19278} Well, the biggest landmark is the Seedy Tavern up against the north wall, run by old Jim Seedy. The Golden Apple Inn is a little southwest of it. {19279} Is there something else you wanted to know? {19280} [Success] I suppose you're right... Apparently there's been increasing activity from the Bloodsailors, a local pirate's guild. What they're up to is anybody's guess but it's something big... {19281} If you want to know more about it, I suggest you talk to the Dockside Gate Guard. He'll have the latest information, whatever it may be. {19282} [Failure] Sorry, but you'll have to go through official channels and that means talking to the Dockside Gate Guard. Maybe you can convince him but my lips are sealed. {19283} The Wailing's taken its toll beyond these gates, , making it an even more dangerous place than it always was. Lady Aribeth has ordered us to restrict access. {19284} Harrumph... I thought we were keeping ragamuffins like you on the other side of this gate. The Wailing's taken its toll out there, making it a dangerous place. {19285} Well... I suppose telling kin can't hurt. Apparently there's been increasing activity from the Bloodsailors, a local pirate's guild. They're up to something, I swear it. {19286} A little on the slow side, are we? {19287} I'd be happy to answer a question or two. What do you want to know? {19288} I suppose I can answer a question for you, . Go ahead. {19289} I'll answer one of your questions... if it doesn't take long. {19290} Aye, my friend Haggard was with the night watch in the Academy when the caravan bringing the creatures came in. We found him with his throat slit after the attack, amidst the empty cages. {19291} He had the symbol of Helm, god of all us guard-folk, gripped tightly in his frozen palm. We buried him with it that way... to honor him. {19292} The rest, as they say, is history. Freed from their cages, the Waterdhavian creatures fled into the night and are out there still, hiding from us all. {19293} Is there anything else you need? {19294} The person who knows the most about it is probably Lady Aribeth, herself. She's a good soul and deadly smart, too. I'm glad she's in charge of the search. {19295} Too little to cure it, too much to live without fear. Our only hope is to find those Waterdhavian creatures. Without them, every last one of us is dead. {19296} Only that I've lost half my family to it by now. I stand guard in their memory. {19297} You might want to check with the Helmite, Desther. He's new here but has been putting his own health at risk to offer Helm's blessings to the plague-struck. {19298} Do you have a speech impediment? Oh, nevermind. {19299} Can't say I know her as well as Abbot Fenthick, har har! But, aye, she has been a pillar of this community since she was knighted. {19300} I'm afraid not. We must respect a person's privacy, especially in sad times such as this. {19301} If you want the dirt on Lady Aribeth, you'd best talk to good sir Fenthick. They're due to be married in the summer, you know... {19302} Aye, there was word she'd be hiring on adventurers to help fill the ranks. What can I do for you then? {19303} *sigh* Thank goodness it wasn't a permanent appointment. {19304} We're under pretty tight lockdown right now. Unless you have the express permission of either Lady Aribeth or Lord Nasher, you'll have to remain in the Core. {19305} Look, the Wailing Death isn't a joke. The latest estimates put the death toll in the thousands. Lord Nasher may even have it. {19306} We have no cure, not yet, so we're doing the only thing we know how to do. Limit movement, limit exposure. In other words... you'd better have clearance. {19307} Then don't waste my time. {19308} I assume you have proper quarantine clearance to enter the District? I don't wish to delay you amidst the stink of the corpse-fires any longer than I have to. {19309} In other words, I know you want to get away from the stink of the corpse-fires, but if you want access to the Docks district, you're going to need quarantine clearance, understood? {19310} Well, you'd better show me quarantine clearance if you think you're going back... Lady Aribeth's orders. I don't care how much it stinks here by the fires - you need proper clearance. {19311} If it's a store you're looking for, mind you, Twenty-in-a-Quiver is the best the district's got and it's just a little southeast of ol' Seedy. {19312} Could you answer some questions about the Peninsula district? {19313} Yuh. Me got questions 'bout Peninsula District, okay? {19314} Goodbye. {19315} Is there any way I can help out in there? {19316} How bad is it in there? {19317} Are there any places I should look out for in the Peninsula district? {19318} Me here to help. How me do dat? {19319} How bad it be in dere? {19320} You know places to watch out for in Peninsula district? {19321} [Persuade] Look, I'm here to help, remember? {19322} [Persuade] Tell me. Me here to help, yuh? {19323} I've got some general questions that need answers... {19324} Me have questions 'bout gen'ral stuff, yuh? {19325} Can you tell me anything about the Waterdhavian creatures? {19326} What do you know about the Wailing Death? {19327} Are you familiar with Lady Aribeth? {19328} I have some questions about the Peninsula district. {19329} Me want know more 'bout dose plague-cure creatures. {19330} What you know 'bout da Wailin'? {19331} You know Missus Aribeth, yuh? {19332} Me ask stuff 'bout Penins'la Dis-Trick, yuh? {19333} Do you know anything else about what happened that night? {19334} [Insight] Is there anyone else who might know more about the Waterdhavian creatures? {19335} You know any ting else 'bout dat night? {19336} I'm interested in the plague. Can you tell me anything else about it. {19337} [Insight] Is there anyone else who might know more about the Wailing Death? {19338} Me int'rested in plague. You know any udder stuff 'bout it? {19339} Something about her fascinates me. Can you tell me anything more? {19340} [Insight] Is there anyone else who might be able to tell me more about her? {19341} Hmm. She int'resting. You know more 'bout her? {19342} Would you mind answering some more general questions for me? {19343} Me have udder questions. Don't worry, dey simple. {19344} Lady Aribeth has assigned me to temporary militia duty. {19345} Missus Aribeth made me militia for li'l while. {19346} What kind of clearance do I need? {19347} Uh... What you mean by 'clear-rinse'? {19348} Why do I need clearance? {19349} Why me need 'clear-rinse'? {19350} Sorry, no. {19351} Hail, good ! The Wailing Death has taken a heavy toll beyond these gates. The Peninsula is a dangerous place and we're restricting access on Lady Aribeth's orders. {19352} Be careful. There's plenty of danger afoot. {19353} Yes, yes. On your way, then. {19354} I'll be keeping my eye on you... {19355} I see. A little on the slow side, are we? {19356} I'd be happy to answer a question or two. What do you want to know? {19357} I suppose I can answer a question for you, . Go ahead. {19358} I'll answer one of your questions... if it doesn't take long. {19359} Well, Commander Sebile came tearing through here on militia orders a while back... but I probably shouldn't be talking about that. There are enough rumors in this city already without me adding to them. {19360} It's pretty bad - I certainly wouldn't go in unequipped. Gate Captain Kipp can brief you once you're on the other side. {19361} There's not much there, to be honest. With the prison at the top of the rise and all, most reputable folk and businesses steer clear. You should probably talk to Gate Captain Kipp on the other side - he can fill you in. {19362} Is there something else you wanted to know? {19363} [Success] I suppose you're right... Apparently there's been a bit of a prison break. She got sent in to mop up. {19364} If you want to know more about it, I suggest you talk to Commander Sebile in person. She'll have a temporary headquarters set up somewhere in the District. {19365} [Failure] Sorry, but you'll have to go through official channels and that means talking to Commander Sebile directly. Apparently she's set up a headquarters somewhere in the District. {19366} The Wailing's taken its toll beyond these gates, , making it a dangerous place. Lady Aribeth has ordered us to restrict access. {19367} Harrumph... I thought we were keeping ragamuffins like you on the other side of this gate. The Wailing's taken its toll out there, making it a dangerous place. {19368} Well... I suppose telling my fellow folk can't hurt. Apparently there's been a bit of a prison break. She got sent in to mop up... {19369} A little on the slow side, are we? {19370} I'd be happy to answer a question or two. What do you want to know? {19371} I suppose I can answer a question for you, . Go ahead. {19372} I'll answer one of your questions... if it doesn't take long. {19373} Aye, my friend Haggard was with the night watch in the Academy when the caravan bringing the creatures came in. We found him with his throat slit after the attack, amidst the empty cages. {19374} He had the symbol of Helm, god of all us guard-folk, gripped tightly in his frozen palm. We buried him with it that way... to honor him. {19375} The rest, as they say, is history. Freed from their cages, the Waterdhavian creatures fled into the night and are out there still, hiding from us all. {19376} Is there anything else you need? {19377} The person who knows the most about it is probably Lady Aribeth, herself. She's a good soul and deadly smart, too. I'm glad she's in charge of the search. {19378} Too little to cure it, too much to live without fear. Our only hope is to find those Waterdhavian creatures. Without them, every last one of us is dead. {19379} Only that I've lost half my family to it by now. I stand guard in their memory. {19380} You might want to check with the Helmite, Desther. He's new here but has been putting his own health at risk to offer Helm's blessings to the plague-struck. {19381} Do you have a speech impediment? Oh, nevermind. {19382} Can't say I know her as well as Abbot Fenthick, har har! But, aye, she has been a pillar of this community since she was knighted. {19383} I'm afraid not. We must respect a person's privacy, especially in sad times such as this. {19384} If you want the dirt on Lady Aribeth, you'd best talk to good sir Fenthick. They're due to be married in the summer, you know... {19385} Aye, there was word she'd be hiring on adventurers to help fill the ranks. What can I do for you then? {19386} *sigh* Thank goodness it wasn't a permanent appointment. {19387} We're under pretty tight lockdown right now. Unless you have the express permission of either Lady Aribeth or Lord Nasher, you'll have to remain in the Core. {19388} Look, the Wailing Death isn't a joke. I don't even want to think of the number of dead. I heard Lord Nasher has even come down with it. {19389} We have no cure, not yet, so we're doing the only thing we know how to do. Limit movement, limit exposure. In other words... you'd better have clearance. {19390} Then don't waste my time. {19391} I assume you have proper quarantine clearance to enter the District? {19392} In other words, if you want access to the Peninsula district, you're going to need quarantine clearance, understood? {19393} Well, now that you're here, you'd damn well better have quarantine clearance if you intend to go back... Lady Aribeth's orders... {19394} I'll die before going back to that hell hole. {19395} You'll be easy pickings. {19396} Alaefin will reward us handsomely for your head! {19397} This is our turf now. {19398} You came to the wrong part of town. {19399} From all around you comes the scraping of metal bars slipping back into their stone sheathes. The cell doors have opened. {19400} Deal with these nuisances, Kurdan, or your body will be the *next* I possess. {19401} Don't bother bein' pleasant. Just gimme the secret handshake and you're in, all right? {19402} Guess you're one of them Bloodsailors, all right. Go on in and find Seldana. She'll give you the dirt on the Gaoler's plans. {19403} [Insight] The bottom level? How many levels are there? {19404} Why was the Head Gaoler torturing you? {19405} Who's helping him? {19406} Torture? How come? {19407} What's the Head Gaoler up to? {19408} What do you know about this floor of the prison? {19409} I need you to follow me. {19410} All right, wait here. {19411} What da Head Guy up to? {19412} What you know 'bout dis floor of prison? {19413} All right, you come wit' me. {19414} You wait here, yuh? {19415} Okay, enough questions about the Head Gaoler. {19416} Okay, no more questions 'bout Head Guy, yuh? {19417} Who help him? {19418} The Pits? What are those? {19419} Are the doors locked or unlocked? {19420} Where are the former prisoners holed up? {19421} I need supplies. Are there any storerooms? {19422} Da Pits? Ooo, what dey be? {19423} Da doors - dey locked or unlocked? {19424} Da prisoners - where dey hidin'? {19425} Hmph. Der storerooms 'round here? {19426} Yeah, I am... Get back to your cell or face the consequences. {19427} No, I had to fight my way through them to get here. {19428} ... Why do you ask? {19429} Yeah, me prisoner. You get back to cell before you get hurts! {19430} Me? No, me club dem on way here. {19431} Uh... Is dis a trick question? {19432} Who are you, anyways? {19433} How come you're not in your cell? {19434} Think you could answer some questions for me? {19435} All right, get out of here then. {19436} Who you be, huh? {19437} You not in cell. How come? {19438} Uh, me have questions. You got time? {19439} Okay den, get out of here. {19440} That's all I need to know about the prison. {19441} That all me need to know 'bout prison. {19442} The Head Gaoler's right hand man is a half-orc named Kurdan Fenkt, one of the meanest prisoners in the Pit. {19443} Four in total. The top two are the prison proper. The bottom two are the Pits. {19444} He kept talking about cutting us, getting inside our heads. Some of our guys came out of there looking like zombies. The rest of us were... discarded. {19445} Psst! Into the lockdown, quick, before the patrols see us! {19446} Pull that lever. It locks the door so we'll be safe. {19447} Thank goodness you've come, then. They've been going from cell to cell, killing us guards... I think I'm the last one left. {19448} The Head Gaoler? He was torturing some of us former guards on the bottom level until we managed to escape. {19449} Agreed. The Head Gaoler's a monster - We have to put a stop to him. {19450} It's the Security Layer - Supposed to be a buffer zone between the regular prisoners and the troublemakers we throw down in the Pits... {19451} That's where you're headed. There aren't many cells down there except those the prisoners built themselves. What they did in the Pits was their business... {19452} The cell doors are locked but the others should all be open. If you can get inside a lockdown and seal it up, you should be safe inside. {19453} They've barricaded themselves in the central guard room. They're sending out patrols but it's pretty haphazard - I've killed off a couple without them noticing... {19454} Yeah, you'll find them to the north and south. {19455} At your command. {19456} Sure thing. I'll secure the area. {19457} Think we'll survive the day? {19458} You're not with the prisoners, are you? {19459} Yeah? Well, now that I've got you cornered, I'm going to take you down like I did the last one - point blank. {19460} You're mistrusting - not the sign of a hunter. I guess that means you're being hunted, just like me. I'm the last guard left, I think. {19461} Just a guard. The name's Emernik. {19462} I squeezed through the bars and snapped the neck of the prisoner they'd sent to butcher me. Too little too late - The others are all dead. {19463} I don't see why not. We're safe in here. {19464} The people in those cells were my friends. Abandon their memory if you want, stranger, but I'm here for some vengeance. {19465} {19466} Just be careful. This is place is a deathtrap right now. {19467} Looks like things are cooling down. I'm going to stay around here and try to get things back in order. Thanks for the help. {19468} What are you, prisoner or guard? {19469} Stand back! How do I know I can trust you? {19470} Relax - I set you free, didn't I? {19471} What you be, huh? Pris'ner or guard guy? {19472} You stay back! How me trust you, huh? {19473} Huh? Me no cap-tor - me set you free! {19474} Then I could use some information. {19475} How did you end up in that cell in the first place? {19476} What's the layout of this floor? {19477} What do you know about the prisoners? {19478} How you get 'prisoned anyway? {19479} Think you can make your way out of here alone? {19480} Any suggestions as to what we do now? {19481} Okay, enough questions. {19482} How dis place laid out? {19483} What you know 'bout pris'ners? {19484} What we do now? {19485} Okay, questions all done. {19486} Hmm. Me have questions. {19487} You okay runnin' for door alone? {19488} And the Head Gaoler? {19489} [Insight] The Pits? What's that? {19490} And da Head Guy? {19491} [Insight] Did the Head Gaoler keep a logbook at all? {19492} Okay, get out of here, then. I've cleared the way for you. {19493} Okay, you go now den. Me already clear path for you. {19494} I could use some information before you go. {19495} Please, you have to get me out of here. {19496} These cell doors are operated by levers in the two guard rooms near the main entrance. {19497} I've got a wife and family. Please help me. {19498} Beware of the patrols. I think this corridor's the only one that's safe. {19499} Thanks, I've been in there too long... {19500} I think it's fair to assume you're not one of my captors, are you? {19501} You're not one of my captors, are you? No, I'd recognize your face if you were. {19502} You're with them, aren't you - the former prisoners... Please don't hurt me. {19503} Well I *used* to be a guard... until the Head Gaoler turned everything upside down, at any rate. Look, I'm with the good guys, all right? {19504} Look at me, I'm unarmed. If I knew anything about magic, I would have been out of here long ago... Look, the name's Commander Ralston, all right? {19505} I thought maybe you're one of them come to take me downstairs... I'm Commander Ralston, by the way. I used to be in charge of this floor. {19506} All right but the sooner I get home to my family, the happier I'll be. {19507} I don't know but I'm going to try. I figure if I make a run for it, I can make it out the main door. {19508} Good. If they see me out of my cell, I'm a dead man. {19509} Hard to say. One afternoon, the Head Gaoler just went down and unlocked the door to the Pits. {19510} He walked right in there and all the prisoners walked right out. The fighting lasted a couple of days but all us guards have been captured now... or worse. {19511} Apparently he's still down there. The prisoners have damn well crowned him king. If you ask me, the Wailing's got him and driven him mad... {19512} That's where we throw the prisoners we can't handle. It's every man for himself down there. {19513} Stairs down are on the west side. There are two cell wings, North and South, with a corridor that runs between them. {19514} Each wing has a guard room with a lever to open the cell block. The south wall also has the Head Gaoler's old office. {19515} The former prisoners, you mean? They're cruel, vengeful. When they came, we weren't ready for them. I saw a dozen friends cut down around me. {19516} It was horrible, ! They threw a bunch of us guards into the Pits, too. For the Head Gaoler, they said... like he's going to eat them or something! {19517} I don't know about you but I'm heading home to my wife and kids. Set the whole place on fire as far as I'm concerned. {19518} Yes ! Wish me luck. {19519} I'm sure he did - the man was meticulous. He's probably got a million of them hidden away in his desk somewhere. {19520} I figure the militia must have this place surrounded by now. {19521} Well, seems like all the prisoners have had the fight scared out of them. Whatever you did, I'm grateful. You saved what few of us guards are left. {19522} Nothing keeping me here now. I'm getting home to my family. If you hadn't cleaned this place out, I'd have said burn it behind me. {19523} Good luck to you. I got nothing else to say. {19524} {19525} Just a man like any other, maybe driven mad by the plague. {19526} I'm hoping it's one of the Waterdhavian creatures, actually. {19527} Who are you and why are you helping the Head Gaoler? {19528} You're not even worth my time. Die, grunt! {19529} Jus' some guy. Maybe he go plague-mad, yuh? {19530} Hmm. Me hope he creature for plague-cure. {19531} Who you be? Why you help dat man? {19532} Grrr! Don't waste time. Me kill you now! {19533} What proof do you have of this? {19534} What's inside him, then? Have you seen it? {19535} Yuh? Me no believe you. Prove it. {19536} What inside him, den? You see it? {19537} Guards into zombies? What are you talking about? {19538} You say zombie-guards? {19539} All right, you stay here. I'm going after the Head Gaoler. {19540} Okay, you stay. Me go after Head Guy. {19541} How horrible. Is there any way to rescue them? {19542} Hmm. Is dere some way me can rescue dem? {19543} Sounds like the Waterdhavian Intellect Devourer Aribeth needs. {19544} Sound like Intellectal devo... deveroreror... uh... brain eater Aribeth wants. {19545} You let the Head Gaoler walk all over you? How come? {19546} You were king of nothing - there's nothing here. {19547} The Head Gaoler's just sick with the Wailing, that's all. {19548} Why you let Head Guy take over? {19549} King of da Pits? Why dat make you proud? {19550} Head Guy jus' sick wit' Wailing, dat's all. {19551} Yes, master. We lay wait for dem here. {19552} Hrrr... You show prowess in battle. I surrender to you. {19553} So you hunt da Head Gaoler, yuh? You know what you face? {19554} The Wailing? No. Head Gaoler, he no man anymore, just a shell of a man. On the inside, something eat his brain. It sees through his eyes, and makes him... different. {19555} Why he set prisoners free? Why he make guards into zombies? Why he trust me to watch that back of his? Why? Because he ain't Alaefin anymore. {19556} You meet them soon enough. They down in his lair, protectin' him. Feedin' him. He say he make me like them if I not serve him... {19557} Ha! Maybe you can talk sense into them. Talk to them all and maybe there be no place for brain creature to jump to. It gets into new people real fast. {19558} Yeah, I seen it. It's small like a dog and smells like dead moss. No head, just a big brain all open. That must be why it likes eating them so much. {19559} I not know about that stuff. I just know that Head Gaoler was tough, and if brain creature can get him, then it's stronger than him, so it's really dangerous... {19560} Hrrr, I not stay here. If Head Gaoler kill you, he know I surrender to you, and he eat my brain for that. I not want that. {19561} Hrrr, I not know much 'bout that. All I know is that he not a man, just a shell of a man. {19562} On the inside, something ate his brain, and sees through his eyes, making him different. {19563} I Kurdan Fenkt. I was king of the Pits, 'till Head Gaoler come down here. Now he king of the Pits and I is just his lackey. Hrrr... {19564} He have power to turn folk into zombies. He do it to guards, even. He threaten to do it to me, too. {19565} Da Pits is what you make of it. Better to be king of Pits den not be any king at all... How many kings you know, anyway? {19566} Hrrr. Then you ain't worth my surrender. If I die, I die as king of da Pits, then. Come on! {19567} Yeah, maybe that it. Talk to the people so they go away. Otherwise, you'd best kill the thing inside the Head Gaoler and kill it fast. {19568} You go fight him. Maybe talk to his guards too, so they leave and brain thing not jump in them. Yeah, you do that. I get out of here. {19569} The clang of metal bars echoes through the north wing of the prison. {19570} Who are you? {19571} I'd like to ask you some questions. {19572} I need directions. {19573} Who you? {19574} Me have questions. {19575} Me need directions. Is big place. {19576} Goodbye. {19577} I'm called . {19578} My name is . I'm an adventurer. {19579} I don't generally give out my name. {19580} Go soak your head. I'm not telling you who I am. {19581} Me is . {19582} Me called . Me be big adventurer. {19583} Me not usually say. {19584} You get lost, me not telling. {19585} What kind of job? {19586} What job you speak of? {19587} How do you intend to get me into the prison? {19588} That doesn't seem like much pay for a lot of work. {19589} Perhaps you'd be willing to give an advance... ? {19590} What dangers are you aware of? {19591} All right, I guess I'm your . {19592} No, I'm not interested in this. {19593} How you get me into dis prison, anyway? {19594} Not much pay for lots work. {19595} Maybe you give some gold now... ? {19596} What dangers dere be? {19597} Okay, me do it. {19598} No, me no do dis stuff. {19599} What was it you needed doing again? {19600} Something was controlling Head Gaoler Alaefin. I've got a piece of it. {19601} Yes, I've changed my mind. I'll do it. {19602} No, I'm still not interested. {19603} What you want again? {19604} Head Guy Alaefin was controlled by thingy. Me kill it, and got piece. {19605} Yes, me want to do it now. {19606} No, me still not interested. {19607} Yes, that will do nicely. {19608} [Persuade] I went through considerable trouble to get this... wouldn't a higher reward be suitable? {19609} Better offer some more money, woman. I'd hate for you to... come to harm. {19610} Yuh, dat amount be okay. {19611} [Persuade] Me have hard time taking dis. Bigger reward ve better, yuh? {19612} You give more gold or me get angry, start killin' more den just pris'ners! {19613} I need no reward. The Prison's troubles have been resolved and that is all that matters. {19614} Me no need gold. Prison stuff fixed now, dat's all wut's important. {19615} Head Gaoler Alaefin was controlled by something. {19616} I'll get back to it. Farewell. {19617} I'm not interested anymore. {19618} Gaoler guy Alaefin controlled by nasty creature. {19619} Me get back to it. Bye. {19620} Me not care no more. {19621} Sorry, not interested. I'll be going now. {19622} Me not interested. Me go now. {19623} Lady Aribeth has temporarily assigned me to militia service. {19624} Aribeth make me into militia for li'l while. {19625} Alaefin? What can you tell me about him? {19626} Alley-fin? What you know 'bout him? {19627} How do I get into the prison, again? {19628} How me get in prison? {19629} Tell me again what the reward will be. {19630} What reward again? {19631} Sure is good to see a friendly face. What brings you here in the midst of all this chaos? You wouldn't be a new recruit, would you? {19632} What brings you here? The guards weren't supposed to let anyone else into the Peninsula District... say, you aren't a new recruit, are you? {19633} Who are you and why did the guards let you in here? There's enough trouble in this district without thugs like you... wait, you aren't a new recruit, are you? {19634} Sedos Sebile, of the Neverwinter Militia. I'm in charge of the operation here... And you? {19635} Look, there's a crisis out there and I have little time for friendly banter. What I need are warm bodies to throw at a problem outside of regular militia duties. {19636} Remain safe, friend. {19637} Take care. {19638} Yes, on your way, then. {19639} Very well. it is. Truth be told, we've got our hands full here in the Peninsula and could use your help... it's a bit outside standard militia duties though. {19640} An adventurer, hmm? Very well, , I could use your help here in the Peninsula... it's a bit outside standard militia duties though. {19641} As you wish. All the same, we've got our hands full here in the Peninsula and could use your help... it's a bit outside standard militia duties though. {19642} With all the prisoners in the streets, we're stretched to the limit just trying to keep the civilians safe... As if the Wailing wasn't enough... {19643} What I need is someone to get inside that prison and figure out what the hell is going on down there. {19644} They're running the prison like a fortress, sending out raiding parties and then retreating back inside. It's been hard to get a hold of them. {19645} Perhaps, but the prisoners will likely have stripped the place of any valuables, and you're welcome to keep anything you confiscate from them. {19646} Certainly not. If I gave an advance to every militia member, the city coffers would be empty and the prisoners would still be rioting. {19647} Besides the prisoners, you may need to watch out for the Head Gaoler, Alaefin. Recent reports suggest he's the one who set them loose in the first place... {19648} Good luck then, and don't forget to report back to me if you manage to resolve whatever the trouble is down there. {19649} Well, I can lead the horse to water but I can't make drink. If you'll excuse me, then, there's lots to do in these troubled times. {19650} You again, is it? Have you changed your mind about entering the prison for me? {19651} Then we have little to talk about and you are wasting valuable time. Excuse me, I have a job to do. {19652} Let's have a look at that... It's the brain of an intellect devourer, isn't it? So that's why Captain Alaefin was acting so strangely! Of course! {19653} The intellect devourer was one of the Waterdhavian creatures that Lady Aribeth has been searching for to help cure the plague! You'd better return this to her. {19654} I thank you for all the trouble you have taken in completing this task, then. I will speak well of you when I make my report. {19655} [Success] True, you appear to have performed admirably under such pressure. Here, take 375 gold, then, and I will make note of it in my report. {19656} Now, if you'll excuse me, I must prepare that report to present to Lord Nasher. He is not well, but news of your success should lift his spirits some. {19657} [Failure] This is militia business, , and we play it by the book. I'll make note of your concern in my report. {19658} You had a job to do and you did it. Here's your pay, 300 gold. I'll make note of your attempt to threaten me in my report. {19659} Indeed, good . You have performed admirable service and declined all reward. I will speak most highly of you when I make my report. {19660} Hello there. I'm glad to see people alive. I'm not sure what happened in the prison, but whatever it was, it's had a big effect on everyone out here. {19661} As you wish, , but I have my orders and shall remain here until the job is done. {19662} Excellent. I shall await your return, then. {19663} Do you have evidence to support that you have ended the threat? I cannot report this until we know for sure. {19664} I really must file my report with Lord Nasher. Excuse me, . {19665} Bring me proof that you have dealt with whatever you claim was controlling him. Then we shall see about your reward. {19666} I think they probably carry keys to get back into the fortress once they've finished looting or whatever. Nobody we've caught has had one, though. {19667} Since you can't bust down the front door, you'll have to find the person with that key. I'd start near the sewers in the southwest of the district. We've seen a number of groups around there. {19668} That said, this is proof enough that you've done the job I required of you. I imagine 300 gold in danger pay will be sufficient. {19669} Has she now? Well, that's the first bit of welcome news I've heard all day. {19670} Lady Aribeth's authorized a 300 gold piece bonus to any militia member who can bring me proof that the situation's been resolved. Consider it danger pay. {19671} He used to be one of the militia's best and, until now, I'd never heard a bad word said of him. Lord Nasher himself appointed him to the prison's command. {19672} Something just doesn't seem right with this picture. I guess the Wailing can change one's perspective on things... {19673} The escaped prisoners seem to be a little less vicious. Certainly they are still dangerous, but whatever was driving the riot seems to be gone. I have no explanation. {19674} Hello again. I hope your search for the cause of the riots goes well. We need all the help we can get here. Have you found anything in the prison? {19675} Aribeth has authorized a 300 gold piece reward. If you wish more, we will discuss it when you produce results. {19676} The escaped prisoners keep sending raiding parties out of the prison. One of them must have a key to get back in. {19677} You'll have to find who has that key. I don't know any more than that. {19678} The clang of metal bars echoes through the south wing of the prison. {19679} There is a large hole in the side of Lady Tanglebrook's skull, the contents having been violently removed. Whatever caused this, it wasn't the Wailing Death. {19680} {19681} {19682} {19683} {19684} {19685} {19686} {19687} {19688} {19689} {19690} {19691} {19692} {19693} {19694} {19695} {19696} Docked Long Boat {19697} {19698} Illithid Grand Hall {19699} Slave Huts {19700} {19701} {19702} {19703} {19704} {19705} {19706} Temple {19707} {19708} {19709} {19710} {19711} {19712} {19713} {19714} {19715} {19716} {19717} {19718} {19719} {19720} {19721} {19722} {19723} {19724} {19725} {19726} {19727} {19728} {19729} {19730} {19731} {19732} {19733} {19734} {19735} {19736} {19737} {19738} {19739} {19740} {19741} {19742} {19743} {19744} {19745} {19746} {19747} {19748} {19749} Hello, you must be one of the new city guard. I wish you luck. {19750} The Wailing Death has claimed so many lives. Why do people like Meldanen have to make things worse? {19751} Stay away from me! You look like the sort that might carry the plague. {19752} Degenerate! Show some modesty and dress yourself! This isn't Calimshan! {19753} Why are you naked? The plague must be affecting your mind! Get your filth out of the Blacklake! {19754} A naked plague victim! How did you get past our barricades? Don't touch me. {19755} Such wounds! Did plague victims attack you? I had thought our barricades would keep them at bay. {19756} You're bleeding! I bet that Meldanen had something to do with your trouble. {19757} You look absolutely wretched! Did you clash with Meldanen's guards? {19758} Don't brandish your weapon at me. There's enough to fear in this place with the plague and Meldanen. {19759} Keep your weapon down, lest Meldanen and his guards think you a threat. {19760} A proper member of society does not wander about with their weapon drawn. {19761} You're a holy ! Can you explain why the gods allow the privileged of Blacklake to be enslaved by fear of the plague? I thought not. {19762} I regret that the Blacklake must shut out the plagues and weak, but what choice do we have? Your gods do nothing. {19763} The gods have left the Blacklake to fend for itself. Why else would someone like Meldanen be allowed to threaten people so? {19764} Best keep your magics to yourself around here, . Everyone is on edge because of Meldanen. {19765} I think the plague is a result of the poor classes we allowed into the district. The barricades were long overdue. {19766} You magical folk can't do anything about the plague either, can you? {19767} Well, nice to see another of descent in these parts. Keep low. The locals are quick to accuse outsiders of contributing to the plague. {19768} It's nice to see not everyone has been taken by the plague. Careful around Meldanen's place. He's was nasty enough before, but now... {19769} Be wary of the humans in this district, my friend. They are quick to judge. Be extra wary of that Meldanen fellow. {19770} Hello, miss. Forgive my forward manner, but you are the very model of feminine beauty. {19771} Always a pleasure to bump into a pretty lass like yourself. {19772} You certainly bring a different flavor to the district, my lady. A treat for the eyes in this dark time. {19773} My, my. Hello there, handsome. {19774} You've the right good amnners of a gentleman. Not like that Meldanen cad. {19775} You're a handsome one. Just don't catch the plague, or your looks won't last long. {19776} A word of advice. If you get the Wailing Death, you won't last long in this district. We'll put you behind the barricades. {19777} How do you do, my guard? I trust everything is well at the barricades, and that no plagued sods will make it through? {19778} You'll have to pardon me. The plague has taken my desire for conversation. {19779} I hope a plague cure is found soon. The barricades can't keep everyone out. {19780} Don't touch me! You're ugly enough to be one of the plague-stricken. Why didn't the barricades keep you out? {19781} Stand away from me. You could be one of Meldanen's thugs, or even a plague victim! {19782} Hmph! Barbarians like you probably brought some strange mountain disease down upon us. Why were you allowed past our barricades? {19783} A barbarian! I thought the barricades would have kept your kind out of our district. This is probably Meldanen's doing. {19784} You don't belong among the nobles of Blacklake. What are you, another of Meldanen's thugs? {19785} Well, wonderful. More rabble. Plague carriers, I bet. We should hire more men for the barricades, or hire some away from Meldanen. What does he need so many for? {19786} I have better things to do than chat with any old n'er-do-well that wanders by. You're probably up to dirty business with that Meldanen. {19787} For all we know, it was trickery that started this whole plague business. We should put you behind the barricades as well. {19788} Could I ask you some questions? {19789} Me want ask questions. {19790} Goodbye. {19791} What have you heard of the Waterdhavian creatures on the loose? {19792} Any strange events lately that you can think of? {19793} Anything interesting going on in Blacklake? {19794} You hear 'bout Waterdhavian creatures, maybe? {19795} Any strange stuff happen? {19796} What going on here? {19797} Any idea where they could be if they came here? {19798} [Insight] Has there been anything odd since the creatures escaped, that you remember? {19799} You think where they go if they came, maybe? {19800} Anything you consider odd? {19801} Anyone in need of assistance that you know of? {19802} Places of interest, perhaps? {19803} Odd stuff? {19804} Someone need help, maybe? {19805} Neat places to go? {19806} There's been no cases of the plague here at all? {19807} No plague here at all? {19808} [Persuade] Come now, telling me won't do any harm. {19809} [Persuade] Tell me. Will hurt nobody. {19810} What do you know about the plague? {19811} What you know 'bout plague? {19812} I want to ask you something else. {19813} Me have other question. {19814} I need directions. {19815} Me need directions. {19816} Where is the nearest temple? {19817} Is there a place to buy equipment nearby? {19818} I'm looking for a good tavern. {19819} Me look for temple. {19820} Me need place to buy stuff. {19821} Good place to drink? {19822} Actually, I'd rather ask you about something else. {19823} No, me have other question. {19824} I made it past the gate, didn't I? {19825} Watch your tone. I've had enough of being challenged. {19826} I am a member of the guard, working for Aribeth. {19827} Me get past gate, no? {19828} Watch tone! Me no like always being yelled at! {19829} Me is a guard, work for Aribeth. {19830} Yes, and to the Abyss with your orders, I'll go where I like. {19831} Yeah, and me no care about orders. Me go where me wants. {19832} Anything else? {19833} Any more? {19834} Who might you be, ? I don't recognize you. You are aware the district is off-limits to all but residents and the city guard? {19835} Fare you well, my . {19836} As you wish, . {19837} Yes, yes, off you go. {19838} (sigh) Why do I always get stuck with this type? {19839} I'd be happy to answer a question or two, my . {19840} I suppose I can answer a question for you, . {19841} If it doesn't take too long. Go ahead. {19842} I heard something about some beasts loose in the city... but I haven't seen anything like that here in Blacklake, that's for certain. {19843} Nothing to do with the plague, no. We haven't been getting much news here since we closed the district off. {19844} Could be, I suppose. What kinds of things you find interesting? {19845} There's been a couple of incidents... but we've quarantined them right away. But no... no outbreaks, thankfully. No idea how long that'll last, though. {19846} Is there something else you wanted to know? {19847} Well... there is the business with Meldanen's visitor. But I'm not supposed to talk about that... {19848} Hmph. That Formosa keeps on going on in the southeast square about how she wants help. Someone should shut her up, you ask me. {19849} I don't know. Maybe the zoo? That's in the northeast. Me, I like the Board Laid Bare... you should check out the basement. Heh. {19850} Well, that's pretty rich. I don't think you are quite what people here are looking for. Someone looking for you? Ha! {19851} Is there something else you wanted to know? {19852} [Success] I suppose you're right. Meldanen's had this strange woman visiting him the past few days. He's been real secretive about her. {19853} Some of the fellows think he's holding her there... he's just the type. At any rate, his estate is up in the northwest if you want to go there. I wouldn't. {19854} [Failure] Sorry, but I don't want to be on the wizard's bad side. If you want to know about it, go see him at his estate in the northwest. {19855} You could try the zoo up in the northeast. Maybe something's hiding there, I don't know. {19856} Is there something else you need, then? {19857} Hmm. You know, that's when Meldanen got his new visitor. Some strange woman that he's been real insistent on us guards not talking about. Even paid us some gold. {19858} I can tell you, though. The lass is strange, and it does fit the time... but what do I know? Meldanen lives on an estate in the northwest, at any rate. {19859} Identify yourself, ! Blacklake is off-limits to all but district residents and the city guard! {19860} You there! Identify yourself! How did you find your way into the district, tell me! {19861} Well... I suppose telling a fellow can't hurt. Meldanen's had this strange woman visiting him the past few days. He's been real secretive about her. {19862} Not much more than anyone else, thankfully. Patrolling here in Blacklake has its advantages, after all. {19863} Where do you need to go? {19864} (sigh) Make it quick. {19865} What do you want to know? {19866} Yes, I suppose it would seem large to someone like you, wouldn't it? {19867} There ain't no temple in Blacklake. If there were, the clerics would likely be kicked out, anyway. {19868} Not really. You can buy stuff at the Board Laid Bare, though. It's a tavern by the south gate. {19869} Board Laid Bare. Near the south gate. Interesting stuff going on in the cellar. {19870} Err... yes, my . I think I recognize you now. You're one of them working for Aribeth de Tylmarande, aren't you? {19871} I'm not interested in what you've had enough of, . There is a plague in the city... wait, I recognize you now. You're one of Lady Aribeth's whelp recruits. {19872} Well, yes... I suppose you did, at that. Come to think of it, you're working for Lady Aribeth, aren't you? {19873} Who says you passed the gate? Not I. Now, , I have strict orders regarding intruders in the district. {19874} Right, I remember now. {19875} My apologies, my . Can't be too careful with folks getting desperate and all. I'll tell the other patrolmen about you, to be sure. {19876} I suppose you have that right, working for the city as you do. I'd be more polite around the established guards, though; you'll need what friends you can get. {19877} Greetings, my . Is there something you need? {19878} You mean... oh, in the Blacklake district. I see what you mean. {19879} Well... maybe you want to talk to Captain Thurin. One of the older guards has been missing for a while. Probably fell into the gutter. {19880} You'll find Thurin at the tavern, most like. Wouldn't bother, though, were I you. {19881} Could I ask you some questions? {19882} Me want ask questions. {19883} Goodbye. {19884} What do you know about the plague? {19885} Have you heard anything about strange creatures in the area? {19886} Do you know anything of interest about Blacklake? {19887} What you know 'bout plague? {19888} You hears of strange creatures maybe? {19889} You know things 'bout Blacklake? {19890} I'm investigating the plague. Maybe you could help me? {19891} [Insight] Maybe you've heard some rumors here in Blacklake about the plague? Odd things, perhaps? {19892} Me look into plague. Maybe you help? {19893} What kind of odd things do you hear? {19894} I'd be interested in work, if you know of anything. {19895} Are there any places of interest in Blacklake I should visit? {19896} Odd stuff? What odd stuff you speak of? {19897} Me want work. {19898} You know good places to go here? {19899} Anything you can tell me about the zoo? {19900} [Insight] What about creatures other than at the zoo? Maybe you've heard of something recent? {19901} What you know 'bout zoo, then? {19902} [Persuade] Come now, telling me won't do any harm. {19903} [Persuade] Tell me. Will hurt nobody. {19904} Maybe you could tell me about some recent events. {19905} Me have questions about stuff going on. {19906} I want to ask you something else. {19907} Me have other question. {19908} I need some directions. {19909} Blacklake big place. Me need directions. {19910} Where is the nearest inn? {19911} Where is the nearest temple? {19912} Is there a place to buy equipment nearby? {19913} Me look for place to sleep. {19914} Me look for temple. {19915} Me need place to buy stuff. {19916} Actually, I'd rather ask you about something else. {19917} No, me have other question. {19918} Who are you? {19919} Who you? {19920} {19921} So... what, exactly, do you clean? {19922} I thought only nobles lived in Blacklake. {19923} {19924} What you clean? {19925} {19926} So you've been in every house in the area? {19927} So you go in all these houses? {19928} Are there certain estates you don't go into? {19929} Any noble houses you not like going to? {19930} [Persuade] Oh, go on. What were you about to say? {19931} Tell me about the wizard, woman, before you try cleaning without hands. {19932} Could I ask you some other questions? {19933} [Persuade] No, you say. You can tells me. {19934} You speak 'bout wizard or you cleans without hands! {19935} Me have other questions. {19936} You might know some secrets about Meldanen, then? {19937} If he snuck you into the estate, perhaps that entrance still exists? {19938} You knows wizard's secrets? {19939} I am grateful. Take these ten gold pieces as a gift from me. {19940} {19941} {19942} {19943} {19944} {19945} {19946} Oh, hullo there, . Something I can do for ye? {19947} Off already? Another day, then, . {19948} Aye, farewell to ye. {19949} Run off, then, an' leave an old woman to 'er work. {19950} I see. A little on the slow side, are we? {19951} Seems to me like ye already have, , heh. {19952} Go on, then. I could stand to gab for a moment or two, aye. {19953} Ask, then, but I'll be watching yer hands. Ye've the look of a pickpocket, . {19954} I've got family beyond them walls, , one's that ain't caught the Wailing Death yet. I hears plenty about it. Why? {19955} Oh, aye, there's plenty of odd beasts and more besides at the zoo, of course. {19956} I gets around the district a bit, an' hears odd things as an old lady does. What did ye have in mind? {19957} Other than yerself? Heh heh, nevermind silly me, . {19958} Well... there is that whole business with Formosa. But it's not polite to talk about such things. {19959} Hee hee... I needs a hand with the laundry scrubbin'. I can spare a copper for ye, . Heh heeee... ah, don't mind me none. {19960} Not sure what a young like you would like. Maybe go to the Board Laid Bare by the gate... 'tis got a strange reputation, they says. Never been there, meself. {19961} I've grunted that meself over the years, I have. {19962} What else did ye need? {19963} [Success] I s'pose not, at that. Formosa's been stirrin' up trouble at the square, they says, trying to turn everyone against the wizard. {19964} Bah, best ye hears such things for yerself, I can't make no sense of it. The square's in the southwest part o' the district... and Formosa's there, no doubt. {19965} [Failure] Hmph. If ye're really interested, head down to the square on the southeast corner. Ye won't be disappointed. {19966} I don't know anything other than all the babble... but ye could hears that anywhere, I'm sure. {19967} Something else, then, ? {19968} Well... there's some folks who think the keepers at the zoo should be killin' all their animals. Somethin' about them coming from Waterdeep or somesuch. {19969} Don't know why that would be. The zookeep's talked plenty to the city guard not so long ago... you'd think they'd know their business. {19970} Why don't ye give it a visit and see for yerself? Them noble types always likes to show off their pretty critters, they does. It be on the north end o' the district. {19971} Does ye have more questions? {19972} Eh... they says that Meldanen the wizard keeps himself a collection o' beasties, but I don't know anything about how recent he got them. {19973} You wants to talk to 'im, he has a mansion on the northwest end o' the district. He don't like visitors, though. {19974} What is it, ? Make it snappy. Haven't got all day. {19975} You just stay right where ye are, , so I can keep an eye on ye. {19976} I might. What events are you referring to? {19977} Sure enough. Where does ye need t' be? {19978} (sigh) Aye, go on. {19979} Go on. {19980} I've needed a few meself as me gets older, heh. Where was I? Oh, yes. {19981} Only the Board Laid Bare in these parts. Ye'll find it in the south o' the district, near the gate. Mind yerself there. {19982} Hmph. The nobles be all godless in these parts. No temples in Blacklake just yet, . {19983} Nay. Could be that ye could buy somethings at the Board Laid Bare, mayhaps. T'is on the south end of the district, by the gate. {19984} Something else? {19985} Heh, most o' the rich folk round these parts jus' call me the Cleaning Lady. Weren't always so, of course. Once I had me a pretty name to match me face. {19986} The city pays me a bit o' coin to go around the district and keep it tidy, sure enough. I also takes in laundry from me neighbours. {19987} {19988} I keeps the streets an' such swept around here. An' to get a few extra coppers I takes in laundry from the neighbours, aye. {19989} Oh, I'm sure there's some that'd like everyone to think that, but it weren't true. There's servants an' poor folk alike here in the Blacklake. {19990} Don't think we aren't thankful for the ones that live here, none. If it weren't for them, we poor folk'd be the first to feel the touch of the plague, we would. {19991} Not every house, silly , but close enough as it makes no difference. {19992} Oh, my! Ye certainly wouldn't catch me going to Meldanen's estate to take 'is laundry, of all things, no no no. Mind you, there was a time... {19993} Ahhhh, but I should not talk about such things. I be an old lady, ... best you leave me to me work, now. {19994} [Success] Oh, t'was a long time ago, , when I were a pretty lass. Meldanen were a young nobleman, then, an' handsome besides. {19995} His father, rest 'is soul, didn't approve of me none, so young Meldanen used t' sneak me into the estate, he did. Hee hee! {19996} But that were long before Meldanen became a wizard an' such. He's no use for a poor old woman no more, an' it's best left in the past. {19997} [Failure] Nay, nay. They say it's best not to talk about the wizard, an' I agree. T'is of no importance, besides. {19998} {19999} Pfeh, threaten an old woman, would ye? T'is nothing but an old story, . I were a pretty lass an' Meldanen a handsome nobleman. {20000} Aye, if ye wish. I be in no hurry to continue me work. {20001} Ahhh, it be far too many years gone by, . The wizard's secrets are 'is own, and I be no more privy to them then anyone else here. {20002} They say that Meldanen keeps a strange lot o' creatures in his estate, though, and I don't doubt it none. {20003} He were always fascinated by such. Even when he were young, he kept strange worms an' a beastie bird that ate bloody meat. But I'll talk no more about that, no. {20004} Oh, aye, that it does. Meldanen had a magic door put into me very own home which leads into his estate. It would open for me at midnight, ye see. {20005} I keeps the door closed an' shuttered, now. No idea if it even still opens none... I be hopin' Meldanen's gone an' forgotten about little me. {20006} If ye wish to use it some, me home be on the north end o' the district. Here be my key. Take it. Jus' don't make a mess, mind you. {20007} Thank you, me ... 'tis a fair amount of coin for a poor old woman to own. Ye're very kind. {20008} {20009} {20010} {20011} {20012} [Insight] Your perceptions reveal something is troubling the dog. [Ask about it.] {20013} Ask about strange or unusual monsters in the district. {20014} Ask the dog for any useful information it might have. {20015} Ask about the first location. {20016} Ask about the second location. {20017} Give the dog a snack. {20018} Ask about the Bad Place. {20019} Ask about the old human man. {20020} Send the dog on its way. {20021} The dog responds gladly to your approach, excitedly wagging its tail and accepting your touch. Its friendly eyes look into yours expectantly. {20022} The dog responds to your empathic communication with images from its mind. It does not feel overly threatened in this area of the city... though it is hungry. {20023} The dog has some difficulty understanding what you might find useful... though it happily informs you of the best places in the district to beg for food. {20024} As far as other creatures in the area, the dog only avoids two locations where it feels threatening monsters exist. {20025} It does, however, tell you some recent news. Apparently, it tried to warn an old human man not to enter a Bad Place nearby. The human did not listen... and did not return. {20026} Primal urges fill your consciousness, conjuring up images of an odd assortment of monsters... none stand out clearly enough for you to describe. {20027} This query conjures up dark images in the dog's mind. There is a large house behind a great wall in the northwest part of the district... the dog avoids this area completely. {20028} You fish into your pack for a few strips of dried meat. The dog gulps them down happily and wags its tail in thanks. {20029} The dog whines a bit when you ask this. There is a large house in the northwest part of the district where the dogs do not go... it smells of danger and evil. {20030} The dog conjures up an image of a pleasant human man of middle age. The association is a kind one... and from the uniform, you think it likely the man is a city guard. {20031} The dog is aware that sometime recently another creature was in the district... not a threatening creature, however, more one strongly tied to natural forces. {20032} At your command, the dog happily bounds off to return to its normal routine. {20033} The dog looks at you curiously. It seems friendly enough. {20034} The dog wags its tail but shies away from you. {20035} The dog bares its teeth and growls, obviously alarmed by your approach. {20036} The dog pictures all of these creatures behind bars... in cages or other types of captivity. All are located in a single area in the northeast part of the district. {20037} In the dog's mind, this house is associated with terrible magic and evil smells. Its brethren who have ventured near there do not return. {20038} The faint image you get leads you to believe what the dog sensed was actually a dryad. The dryad was in distress... but the dog does not know what happened to her. {20039} The sorcerer has kept you prisoner here? {20040} Stand back! I'll have no tricks out of you, dryad! {20041} Calm down. I am here to free you. {20042} Wizard keep you prisoner? {20043} Stand back! No tricks, forest girl!! {20044} Me here to free you. You calm down now. {20045} And how would you reward me if I let you go? {20046} Would you be able to find your way home on your own? {20047} What reward if you let go? {20048} You find way out on own? {20049} Then you are free to go. The way behind me is clear. {20050} Perhaps you should accompany me. It would be safer that way. {20051} Then you free. Way behind is clear. {20052} No, you come with me. Safer. {20053} How have you survived away from your oak this long? {20054} I ask that you first come to Aribeth and help cure the plague. {20055} Me need yous to come to Aribeth for plague cure first. {20056} Stay back! I'll not be charmed by you! {20057} You back! Me not be charmed by you! {20058} Forget it! I'll just take what is needed... off your corpse! {20059} No! Me take what we needs... off yous when you dead! {20060} You charmed the sorcerer? Is that how you ended up imprisoned here? {20061} You charm wizard? That how you caged here? {20062} Or what? You'll charm me? {20063} Or you charm me, yeah? {20064} That's all right. I could use a slave of my own. {20065} Is okay. Me get nice dryad slave now. {20066} No reward? Then you die. {20067} No gold? You die, then, bye-bye. {20068} You may get lost in the city. I'll take you to someone who can help. {20069} You get lost in city. I take you to someone who help. {20070} No, you can't go anywhere. I could use a good slave. {20071} You go nowhere. Me like dryad slave. {20072} I got what I needed. Now you die, creature. {20073} Me got hair. You die now, bye-bye. {20074} Oh, please let this servant of the oak be free at last! Are you kind, one, or but another captor come to torment me? {20075} Sadly, yes. This servant wandered the strange city after fleeing the horrid battle... I did not know where to turn and longed so for my oak. {20076} I mean you no harm, one, and shall not use my glamors to charm you, I swear it! It has brought me no end of grief with Meldanen! Please just let me go! {20077} Oh! Blessed are you, kind one! I have been lost and so frightened since that terrible battle! I fled into the streets, but everything was so strange here! {20078} Alas, I have nothing with which to reward you. I am so far, so very far away from my oak and I have no wealth. I can only plead that you allow me to leave! {20079} Yes... yes, I believe I could. I need only reach the nearest tree... the wizard who came to my grove said any tree would return me home. {20080} I would surely only slow you down, one, though you are most kind. I shall never forget you! If we meet again, I hope to reward you properly! Farewell! {20081} Oh, be wary, stranger! Meldanen is somewhere near! {20082} You... have a fearsome countenance, one... have you come to free this servant of the oak? I beg you not to harm me! {20083} I have prayed to the great oak for a savior! Are you , one? Shall I be freed at last to rejoin my tree? {20084} Meldanen found me and brought me to this place. He meant to... to hurt me and make a cure for a great sickness. I did only what I could, and charmed him. {20085} 'Twas almost worse, however, to bear his obsession. Please release me, friend! I have been away from my oak far too long! {20086} A great wizard of the humans came to my grove and said that part of my essence would aid in curing a great sickness amongst his people. {20087} He did not know what part of my essence, however, and asked me to travel to this strange place so it could be discovered. {20088} I have no wish for so many to perish, so I agreed, and the wizard placed a spell upon me that bid me to live. Oh, but I miss my oak so, friend! Will you not release me? {20089} You need not worry. All you have to do is take a lock of my hair to your Lady Aribeth. I give it gladly, one. I had hoped I could do more, but I am very weak now. {20090} It saddens me to see the sickness in your people... but now that you have my hair I am no longer really needed here. May this servant of the oak be allowed to leave? I miss my tree so... {20091} No, no! Great oak defend your servant!! {20092} No, no more! I cannot bear it! Great oak preserve me, I must flee!! {20093} Thank you, kind one. I shall not forget you. If we meet again, I hope I shall have the chance to reward you properly. Farewell! {20094} You are most kind to offer, one, but I need only reach the nearest tree. The wizard who came to my grove said a single tree would return me home. {20095} I shall never forget you! If we meet again, I pray that I shall be able to reward you properly! Farewell! {20096} Who, exactly, is your master? {20097} Who master? {20098} You're not exactly bright for a guard, are you? {20099} Wizard hire dumb guard? {20100} I am an intruder, obviously. {20101} Me intruder, dummy. {20102} My name is . Who are you? {20103} Me . Who you? {20104} [Persuade] Err... I would be one of the master's friends. I'm here to see him. {20105} [Persuade] Err... me master's friend. Here to see master. {20106} [Insight] You don't need to challenge me. I wouldn't be here if I wasn't supposed to be, would I? {20107} [Insight] So how would you know what one looks like, then? {20108} Nevermind that. I have some questions. {20109} Not matter. Me have questions. {20110} Just forget I was here. That should be easy. {20111} You just not sees me, okay? {20112} Now you're just too smart for your own good. Time to die. {20113} You too smart! Now you dies!! {20114} Where exactly can I find your master? {20115} What's beyond the door on your right? {20116} What's beyond the door on your left? {20117} What sort of guardians are there here? {20118} Where master? {20119} What behind door on your right? {20120} What behind door on your left? {20121} Your master - what he have guarding place? {20122} Why would your master keep prisoners? {20123} Why master have prisoners? {20124} I have some questions for you. {20125} Nevermind. I'll leave you to your... er... thoughts. {20126} Me have questions. {20127} Is okay. Me leave you alone. {20128} I just thought you should know your master is dead. {20129} Me say your master is dead. {20130} You! You, there! You'se must be... uhh... eye-dent-ih-fide. Yuh, identified! {20131} D'oh! Nobody listen to Grommin... {20132} Who you?! Master say he no want be disturbed! {20133} No-ooo! Grommin stop you, he will!! {20134} Master is Melad... Maldo... Meldanen. Is sorcerer, very scary. Not like visitors, none, 'cept friends maybe. Who you? {20135} Master say he only let guard in house who not nosy. Grommin not nosy. Grommin supposed to only let in master's friends. Who you? {20136} You talks big for a big, dumb jerk. {20137} Me Grommin. Grommin work as guard for master, keep out bad people. Let in master friends only. Easy job... never see master friend. Who you? {20138} [Success] Oh, okay. Grommin open door for you. You go see him. {20139} [Failure] How Grommin know you friend? You no look like friend. Grommin never see friend of master before. {20140} Uhhh... no, Grommin guess not. You smart like master. Grommin open door, you go see him, okay? {20141} Uhhh... Grommin don't. You smart like master, must be master friend. Grommin open door, now, you go see him. {20142} Okay. Grommin can do that. Grommin like easy job. {20143} Grommin not do tests good, but Grommin try. {20144} Master is downstairs, maybe. Grommin never be there, so Grommin not know. Master not like Grommin, much. {20145} Uhhh... lots of rooms where master keeps things. Big room with many books, too... big books. Grommin not read, though. {20146} Uhhh... Grommin not know. Grommin not allowed to go there. Grommin know master has prisoners, though... they go there, not come out. {20147} Sometimes master get mad at someone, they go in there. Sometimes master catch thief, they go in there. Grommin hope master not get mad at Grommin. {20148} Master have lots monsters. Sometimes he lets them run around, eat robbers. Master can talks to them, Grommin thinks. {20149} Some Grommin sees, even. They looks like little peoples, but they has wings and are mean. Grommin no like them. {20150} You come back? What you want from Grommin now? {20151} Okay. Grommin like standing here, is good job. Grommin's mama be very proud. {20152} Oh. Was good job for Grommin. Is too bad now. {20153} I have Meldanen's silver tooth, taken from his head. {20154} I have the key for Meldanen's warehouse. {20155} Meldanen is dead, but I don't have his tooth. You can trust me. {20156} No, I don't... and I don't intend to, either. {20157} Not yet, but I'm working on it. {20158} Where do I find Meldanen's mansion? {20159} Where wizard's place again? {20160} Me have wizard's silver tooth. {20161} Me have key for wizard's warehouse. {20162} He dead... but me gots no proof. You just trust, okay? {20163} No, me have nothing. Not want to, either. {20164} No, but me will soon. {20165} [Persuade] This was pretty risky. Couldn't you give a bit more gold? {20166} No. Give me more or I'll see what *your* teeth are worth. {20167} The reward will do nicely. {20168} [Persuade] Me take big risk. Bigger reward is fairer, no? {20169} Nope. You give more gold or me sell your teeth, maybe. {20170} Is okay, I guess. Give me now. {20171} Hah! Time for you to die, I guess! {20172} Fine. Hand it over, then. {20173} Hah!! NOW YOU DIE! RAAAGHHH!! {20174} Give now, then, and I go. {20175} I bring a gift from Meldanen, actually: your death! {20176} Me have gift from wizard: you die! {20177} Not really. I'd rather take it all off your dead body. {20178} Nah. Me take all gold from you dead body. {20179} Who is this Meldanen? {20180} Who are you? {20181} Who this Meldanen? {20182} Who you? {20183} And who are you, then? {20184} Who you, then? {20185} How do you know there's an actual hoard? {20186} No, I don't agree with you. {20187} I agree with you, totally. {20188} Leave me out of it, I say. {20189} Regardless, I think you're making trouble and you should stop. {20190} How you know 'bout hoard? {20191} No, me not agree. {20192} Me agrees with you. {20193} You leaves me out of it. {20194} You make trouble. Me say you stop, now. {20195} Goodbye. {20196} What, exactly, do you have in mind? {20197} No, I have other obligations. {20198} Forget it! {20199} Me help how? {20200} No, me must do other stuff. {20201} Hah! You forget it! {20202} Just how underhanded are we talking, here? {20203} I have no problem with anything of that sort. {20204} I wouldn't perform a task of that nature, no. {20205} What you mean? {20206} Me do task, not care what kind. {20207} Me not do that, no. {20208} With the right reward, nothing bothers me. {20209} If me paid good, me not care. {20210} Very well. I will do as you suggest. {20211} I will steal the key, but I will not murder a man. {20212} Perhaps you are right... so long as the reward is. {20213} No. I won't do it. {20214} Okay, me will help, then. {20215} Me steal key, but me not murder nobody. {20216} Okay... but only if me gets lots of coin. {20217} No, me not do it. {20218} Why don't you kill him, then? {20219} Why you no kill him if you think it so great? {20220} You will kill him or I will? {20221} You killing or me killing? {20222} I see Meldanen was right. Time for you to die, Formosa. {20223} [Persuade] Could I persuade you to give me some coin up front? {20224} I want some coin now... or I'll expose you to the local nobles {20225} Very well. I'll do it. {20226} I've changed my mind. This doesn't interest me. {20227} Me see Meldanen right. You die now, Formosa. {20228} [Persuade] Maybe you give some coin now... to be nice, huh? {20229} Me get coin now... or maybe me talk to other nobles, here. Talk lots. {20230} Okay, me do it. {20231} No, me has changed mind. {20232} To kill you, obviously. Meldanen sends his regards. {20233} I just want you to stop making trouble. {20234} I'm investigating the plague, and I have some questions. {20235} I'm looking for work, actually. {20236} I need some directions. {20237} Me here to kill you. Wizard says hello. {20238} Me just wants you to stop making trouble. {20239} Me look into plague, have questions. {20240} Me look for work. {20241} Me need directions. {20242} No need to get angry. I'll help you if I can. {20243} No be angry. Me help you if me can. {20244} No, I don't trust you. {20245} Nope, me not trust you. {20246} Hah! Forget it. {20247} No way! You forget it. {20248} And you should die... or, at least, Meldanen thinks so. {20249} And you should be dying. Meldanen says hello. {20250} No, I'm here to kill you, instead. Meldanen sends his regards. {20251} Me kill you instead. Wizard says hello. {20252} Yes, I do. {20253} No, not yet. {20254} No, and I don't intend to retrieve it, either. {20255} Me has it. {20256} No, me not have it. {20257} No, and me not getting it, either. {20258} Then I shall get it. {20259} All right, but I want my reward for the tooth now. {20260} Forget it. Give me the reward for the tooth. {20261} Me go and get it. {20262} Okay, but me want reward for tooth now. {20263} No! Me just want reward for tooth! {20264} Fine. Then I shall get it for you. {20265} Then I'll take my reward from your dead body! {20266} Fine! Then I gets it! {20267} Then me takes reward from you dead body! {20268} He is dead. I have his silver tooth, here. {20269} He is dead, but I don't have his tooth. {20270} He lives, though not for long. {20271} He lives, and I do not intend to kill him. {20272} Dead. Me have silver tooth. {20273} Dead, but me not have silver tooth. {20274} He not dead, but me change that soon. {20275} He not dead, and me not going to kill him. {20276} Very well. I will return with the tooth. {20277} Forget it. Let's just have this done with. {20278} Okay, me come back with tooth. {20279} Forget it. Me want this done with. {20280} I was glad to help, but I don't want a reward for killing someone. {20281} Me glad to help, but me not want reward for killing. {20282} [Persuade] Getting the key was risky. Wouldn't some gold be fair? {20283} No. Hand over more or I'll see how much *your* teeth are worth. {20284} It will do nicely. {20285} I was glad to help. The reward is not necessary. {20286} No, but I'll take everything off your corpse anyway. {20287} [Persuade] Me take big risk. Bigger reward is fairer, no? {20288} Nope. You give gold or me sell your teeth, maybe. {20289} Is okay, I guess. {20290} Me glad to help. Not need reward. {20291} Nah. Me take all gold from you dead body. {20292} I don't recognize you... are you one of the nobles from here in Blacklake? Regardless, you do see that Meldanen should be forced to give up his stores, don't you? {20293} Who are you? One of the city guard, I suppose. What do you say, ? Don't you think Meldanen should be forced to stop his hoarding and give up his stores? {20294} Oh, my... well, I suppose you must be one of the city guard, though I hadn't realized they were so desperate for recruits. {20295} So you have returned, my . Do you have news? {20296} It's in the northwest corner of Blacklake, quite a distance from here. You cannot mistake it... it is walled and will likely have several guards at its gate. {20297} You may wish to find an alternate entrance, if there is one. Do not forget that the sorcerer no doubt has many protections within his home, as well. {20298} You change your mind now? How typical. Fine, then... leave me be. If I have to do this myself, then I will. {20299} Move swiftly, my . The longer you delay the more people suffer. {20300} You shall have to forgive me, , if I insist on seeing the sorcerer's tooth before I believe that he is truly dead. {20301} What you think was the sorcerer might have been an illusion or a simulacrum. Meldanen is cunning, I have little doubt. I am sorry, but I need to see the tooth before I reward you for the deed. {20302} As promised, I will give you the necklace and 500 gold pieces. I know it isn't much, but I hope you can take satisfaction in knowing you have helped so many. {20303} [Success] I... have a little more. It is true, however, you do deserve it. 650 gold pieces, then, but I have no more to give. {20304} [Failure] I have nothing more to offer you, my , except my gratitude. {20305} I see. Threats, is it? This is how you respond to a reward, well-intended? Or do you simply look on this as some form of back-alley bargaining? {20306} Regardless, I won't stand for it. I offered you a reward for your good service and I would hope that you'd accept it gracefully. {20307} Then here it is. Thank you again. {20308} Thank you for your assistance. {20309} Well, regardless, you do agree with me about Meldanen, don't you? He should be forced to end his hoarding and give up his stores! {20310} You don't know about Meldanen? Well, you must not be from around here, that's for certain. {20311} Meldanen is a vicious and evil little man. He does whatever he pleases in Blacklake because he has two things: magic and power. {20312} He kidnaps people for his experiments and has all sorts of magical abominations in his estate, and all the other nobles pretend not to notice. {20313} Well, I won't and I'm not intimidated by him. His merchant house has been hoarding food and goods for years in this district, and he should give it up whether he likes it or not! {20314} My name is Formosa Laitannen, daughter of a noble house. I may be shut in behind these walls along with the rest of the nobility, but that doesn't mean I think we don't have a responsibility to the city! {20315} There are people starving out there. I would help them if I had food to offer, but only Meldanen has it... and having his hoard taken and given to the sick is the very least that Meldanen should suffer! {20316} You talk like that's in question. Meldanen has never denied that fact, and everyone in Blacklake knows that it's true. {20317} He keeps a warehouse near here, locked up so tight with spells and wards there's no hope of access without the proper key. Otherwise the city would have stormed it long ago, I'm sure. {20318} Everyone's too frightened of Meldanen to do anything about it, however. So much easier to sit behind these walls and pretend there's no plague at all. {20319} Leave you out of it. Everybody wants to be left out of it, it seems. Well, once the plague comes knocking on your doorstep, you won't want to be left out of it then! {20320} Bah! What's the point? What do you want with me, then, creature? Did you come to mock me with these others? {20321} Bah! I would have hoped for something more from someone with elven blood. Why, I don't know. What do you want with me, then, ? {20322} Of course not. It's Meldanen's property, and he can do with it as he pleases, right? Or is it that we shouldn't convict a man without a trial? {20323} Or maybe you're a coward just like everyone else in Blacklake, afraid to give Meldanen what he deserves while helping the people who really need it. {20324} Or maybe you just don't care. You don't live here, correct? I do, and these are my people dying. {20325} So you're just going to let this continue? I can't believe it. Go on, then. Leave me to my task. {20326} I'd expect as much. Go on, then. Cower with the others. {20327} I didn't expect any help from one such as you, anyway. Go on, run off. I shall find someone who will help me. {20328} I should stop, should I? I should stop caring about the people beyond this wall? I should stop caring that there's a monster in our midst? {20329} Well I won't stop. You can't make me, , and I spit at you for even suggesting it. Has everyone in the world gone mad? {20330} Well that's good to hear. There's few enough people around here with some courage to know what's right and say it out loud. {20331} The only question that remains is what's to be done about it. The city guard have their hands full just keeping order... and the chance of me stirring up these frightened pigeons to act is not good. {20332} Something drastic needs to be done, and it needs to be done by those that have the ability and the conviction. Like you, . Will you help me? {20333} That depends. Are you averse to performing a task that some would consider... underhanded? {20334} I am speaking of killing Meldanen, and taking from him the key to his warehouse. {20335} You must acquire Meldanen's key, then, that allows access to his hoard. And Meldanen, himself, must be killed so no one need fear retribution from the monster. {20336} No? You wouldn't steal a key that will give the city access to sorely-needed food for victims of the plague? You wouldn't kill a monstrous sorcerer that surely deserves his fate? {20337} I do not treat what I am asking you as a trivial thing, . But it is right and necessary, all the same. {20338} I am no killer, . If I were, I would have challenged the sorcerer long ago, and all this would be unnecessary. {20339} As you wish. I suspect, however, that you will quickly change your mind once you discover the true nature of this man. {20340} The key that allows access to his hoard is what is important, however. Bring me that. Should you happen to change your mind and give Meldanen his due, I'll not argue. {20341} Meldanen lives in a walled mansion in the northwest corner of Blacklake. His gate is guarded well and there are other wards, but somehow you must gain entry. {20342} I do not expect you to do this without reward, of course. Bring me the key and I will give you a magic necklace. For the sorcerer's silver tooth, I offer you 500 gold pieces. {20343} That is all I can offer you... and it is a fair price for the service you will render. {20344} So Meldanen finally takes action against me, does he? Well, I won't fall that easily! You're a fool to do his bidding!! {20345} [Success] I suppose there's no harm in that, considering what I'm asking of you. Here is 100 gp... all I have on me, at the moment. Good luck. {20346} [Failure] Nonsense. You've a task in front of you, and you'll get all I have when it's completed. Good luck to you. {20347} Hush! Keep your voice down, fool! Hmph... extortion, is it? Here is 100 gold pieces, then... all I have on me right now. Just do what needs to be done. {20348} Thank the gods that you came, then. Maybe some good can finally come out of all this. I look forward to your return. {20349} You change your mind now? Fine, then. Go and leave me to do what needs to be done. {20350} I won't stop doing what I think is right, my . Do whatever you think you have to, and so will I. {20351} I don't think you want to hear the directions I would give you, . Go on and leave me be. {20352} You are, are you? I can give you work, . Help me and I'll reward you, how does that sound? {20353} I'm not here to answer questions, but if it's the plague you're interested in, have you thought of investigating Meldanen? {20354} I've heard about those creatures from Waterdeep. It's entirely possible the sorcerer might have something to do with that, you know. He collects the oddest things and creates abominations. {20355} If you're interested in doing what's right, why don't you help me? You may be helping yourself at the same time. What do you say? {20356} So you're back, are you? Have you changed your mind, my ? Will you help me get the key and end Meldanen's life? {20357} The tooth... yes, that looks to be the one. I understand Meldanen took power from it and would not part with it willingly. So he is, indeed, dead. {20358} Allow me to see it. Yes... this is the one, I can detect the counterspells on it. Bless you, , the city will be thanking the gods for you in the days to come. {20359} What of Meldanen, himself? What happened with the sorcerer? {20360} You have retrieved the key and slain the monster in his home. I am in debt to you, . I hope what little reward I have to offer will suffice. {20361} I am relieved. Far more important is the key, however. Do you have it? {20362} Then I suggest you get it. While I am relieved to hear that Meldanen is dead, his death pales in importance next to retrieving that key. {20363} What?! The whole purpose of this was to retrieve the warehouse key! Meldanen's death pales in importance next to it! {20364} I am relieved to hear that. Keep the tooth and bring it back with the key. I hope to see you soon. {20365} You shall get the reward when I have the key. No sooner. It is what is truly important, here. {20366} This is an outrage! I shall fight you, blackguard! {20367} If I am to reward you, I need proof of the sorcerer's death. You may have slain a simulacrum or an illusion... I cannot be sure, otherwise. {20368} If you wish, , keep the key and return with the sorcerer's tooth. Then I shall reward you for both. {20369} As you wish, . The people may fear Meldanen's retribution and fear to enter the warehouse... hopefully I can change their mind. {20370} I am relieved to hear it. I shall await your return. {20371} You have helped far more than I thought anyone would. Now I must go and collect others to enter the warehouse. Farewell, my . {20372} Treacherous fool! I'll fight you if I must!! {20373} You are very generous. Take the necklace, regardless... I will not see you completely unrewarded, despite what you say. {20374} As promised, here is the necklace. I know it is not much, but hopefully it will suffice. {20375} [Success] I suppose you are correct. Here is 250 gold pieces, then... I trust that is fair enough? {20376} [Failure] I will need what gold I have, thank you. You have earned the necklace... be grateful for that alone. {20377} I see. Threats, is it? This is how you respond to a reward, well-intended? Or do you simply look on this as some form of back-alley bargaining? {20378} Regardless, I won't stand for it. I offered you a reward for your good service and I would hope that you'd accept it gracefully. {20379} Then here it is. Thank you again. {20380} Nonsense. Take it, my ... you have earned it. Perhaps you can do some good with it elsewhere. {20381} Oh, you must be one of those new guards, yes? Good luck to you, . {20382} The Wailing Death has claimed so many lives. It's such a waste. {20383} Stay away from me! You look like the sort who might carry the plague. {20384} Why are you wearing no clothes? You look as foolish as Formosa acts. {20385} Eh? Are you some naked clown the Formosa girl has hired? {20386} Oh, look... someone's running about the square without their clothes on. {20387} Oh, stop waving that about, will you? I won't be intimidated. {20388} Must you walk about with your weapon flashing everywhere, hmm? {20389} Oh, do put that away, will you? {20390} You wouldn't happen to have any news from outside the district, my good , would you? {20391} How do you do, my ? I trust everything is well? {20392} Hello. Is there something you need, ? {20393} I can't wait until this whole plague business is done with. {20394} Don't touch me! You're ugly enough to be one of the plague stricken. {20395} Stand away from me, you, before I call the guard! {20396} Oh, dear. Yet another lout in Blacklake. Shameful. {20397} The guards let more kind into Blacklake, did they? {20398} Oh, do go away. I'll not catch the plague from just any old type, no sir. {20399} I knew that Formosa girl was going to get herself into trouble with all that talk about the sorcerer. Tsk. {20400} Well, they just better not let the poor into Blacklake, now, that's all I have to say! {20401} I don't wish to end up like Formosa. No, , not me. {20402} Err... no, no, I have nothing against Meldanen. No need to ask me twice. {20403} Take a word of advice: ignore Formosa and her ranting. She'll just get us all into trouble, she will. {20404} I can't believe how she's going on about the sorcerer! She'll get us all killed! {20405} Meldanen is not one to be trifled with. He's the wealthiest and most powerful noble in the district... and a sorcerer, too, I hear. {20406} Foolish girl. Somebody should shut her up, I say! {20407} Oh dear... this is just all going to bring the plague down upon us, isn't it? {20408} What does she want, anyway? To give all of the sorcerer's wealth to the poor? Ludicrous! {20409} Meldanen dead! Have you heard? Unbelieveable! {20410} You don't think that Formosa actually had something to do with the sorcerer's death, do you? No, no, that's too silly... {20411} Well, I say good riddance! That Meldanen was a nuisance to us all! {20412} I hear the sorcerer had all sorts of evil creatures in his home. I think it's high time someone killed him! {20413} Formosa dead! Shocking!! {20414} So... ahhh... Formosa is dead, is she? Err... good job, ... {20415} Who's this Formosa? I have no idea who you're talking about. {20416} I have no intention of sparing you, but all the pleading is quite amusing. {20417} Make me an offer and I'll consider it. {20418} I'm here to free the dryad you stole, sorcerer. {20419} Who this Formosa? Me not know. {20420} Me kill you anyway, though begging sounds funny. {20421} Me here to free dryad you steal, wizard. {20422} Make me offer and me think about it, maybe. {20423} To kill you, I suppose. And it's high time I got back to it. {20424} I'm simply here looking for some coin. {20425} I meant no harm. You attacked me, remember? {20426} Killing, mostly. Now me get back to it. {20427} Me look for coin. Duh. {20428} Me not here to kill you. You attack me, no? {20429} What do you have in mind, exactly? {20430} And what's to stop me from just taking all you own anyway? {20431} Too much bother. I'd rather kill you. {20432} What task? {20433} What stop me from taking all you gots anyway? {20434} Is too much thinking. You die now. {20435} And what's to stop me from taking your coin anyway? {20436} I would need your silver tooth as well as the key to your warehouse. {20437} Give me more and I'll deal with Formosa for you. {20438} What stop me from robbing after you'se dead? {20439} Me need silver tooth... plus key for warehouse. {20440} You give more gold and me kill Formosa for you, maybe. {20441} No, just give me the dryad and your gold and I'll leave you be. {20442} No, you give dryad and gold and you live. That my deal. {20443} Give up the dryad, as well. Then I'll do it. {20444} No, I'm not killing anyone... I came for the dryad. Just go. {20445} Give dryad, too. Then me will do it. {20446} No, me no kill anyone. Me come for dryad, you just go. {20447} I doubt you even have more coin. Sorry, no deal. {20448} Maybe you have no more gold. Is no deal. {20449} Fine. I'll take them and your gold... and you flee before I change my mind. {20450} Okay. Me take them and gold, and you run away. {20451} Nevermind, then. I may spare you... but I need your silver tooth and the warehouse key. {20452} No, no. Is no good. Maybe me spare you, but me needs silver tooth and warehouse key. {20453} You know, I don't have to do this. Pay me more and I'll take care of Formosa for you. {20454} You pay me more coin, you knows, and I could kills Formosa. {20455} [Persuade] Don't you think saving your life is worth a little more gold than that? {20456} You better dig a little deeper... your life is on the line, fool. {20457} It will have to do, then. {20458} It doesn't matter... I won't let you live, regardless. {20459} [Persuade] You no think saving your life worth more? {20460} You pay more or me getting very angry. {20461} Me take it. {20462} It no matter... me kill you, anyways. {20463} I was only kidding. Your gold will do. {20464} I bet you have more than you're saying. I'll just search your corpse! {20465} Because I enjoy it, of course. {20466} Me only kidding. Ha ha! Gold is good. {20467} Me bet you have more gold. Me search corpse! {20468} Me enjoys killing! Raaaauuugh!! {20469} Hmmm. You must have magic, seeing as you're a sorcerer. {20470} You gots magic stuff? {20471} I want the key to your warehouse, as well. You can live. {20472} Me want warehouse key, too. You live. {20473} That's right. Give me the dryad and you can go. {20474} Yes. Give dryad and you go. {20475} Sounds like this Formosa wants to kill you. Pay me more and I'll deal with her for you. {20476} This Formosa want you dead? Pay more and I kill her for you. {20477} So you have the dryad, then? Unbelievable! {20478} You have dryad here?! Me cannot believe it! {20479} Well... there is the matter of the dryad in the cage. {20480} There is matter of dryad in cage, there. {20481} No, Formosa did send me, actually. Now you die. {20482} No, Formosa send me. Now you die. {20483} Just gold? You're a sorcerer... you must have magic. {20484} Gold? You wizard, you have magic, no? {20485} No, I'd rather kill you. {20486} No, me rather kill you. {20487} Forget it. The dryad is all that's important... just leave. {20488} No... dryad is all that important. You just go. {20489} Just give me the tooth and key. Keep your gold and run. {20490} Just give tooth and key. Keep gold and go. {20491} Nevermind the tooth. Just the key and your gold will do. {20492} No tooth. Just give key and gold. {20493} Fine. The gold and the dryad, and you go free. {20494} Okay. Gold and dryad, and you lives. {20495} {20496} You believe you can just invade my home, do you?! I am not so easily assassinated! {20497} Formosa sent you to kill me, didn't she?! Didn't she?! Why are you here?! {20498} That fool elven woman didn't send you? Then why are you here? {20499} No! I will kill you, fool, I will!! {20500} I did not steal her! I found her wandering the streets and took her in. It was my plan originally to concoct a cure for this plague from her and sell it to the highest bidder. {20501} Since then, however, her... charms... have weakened my judgment and prevented my research. Bah! No doubt it is best she is taken, or I could not rid myself of her influence. {20502} Spare my life and I'll give you 500 gp. It is all I have... and surely more than Formosa could possibly have paid you. {20503} My estate is well-guarded. You expect me to believe you came here simply by accident? Your type seeks coin and treasure, yes? {20504} Well if it's coin you seek, I have plenty. I am more than willing to offer it to you in exchange for a task, perhaps? {20505} I have 500 gold pieces now... take that and kill Formosa before she convinces some other fool to try to kill me. When you return, I'll pay you another 500 gp. {20506} Nothing. I have little doubt you have looted my home already. But... if you kill Formosa for me I can give you even more gold later... gold you won't get any other way. {20507} N-nothing. It... is all the coin I have here, however. Please, I beg you for mercy! {20508} So the wench did send you. Bah! Fine... I shall rip out my silver tooth and give you both it and the key. I am not above purchasing my life. {20509} I can give you the 500 gold pieces now. If you deal with Formosa and return, I can get another 500 gold pieces by then and pay you that as well. {20510} As you wish. You'll find the elven wench preaching in the square in the southeast part of the district. I truly wish I could see the look on her face! {20511} As you wish. I am not above buying my life and fleeing my home, after all. {20512} You are... unexpectedly merciful. I suppose I should be grateful. Here is the key to the dryad's cage... take her. I will hope not to see you again. {20513} Here is the 500 gold pieces and the key to the dryad's cage. You will get the rest of your gold when I am certain that Formosa is dead. I shall see you then. {20514} I suppose I shall take what mercy you will give. Very well... AGGGHHK!... h-here... is my tooth... and the key to the warehouse as well. {20515} No! Don't kill me, please! I'll give you anything!! {20516} I am leaving. Now begone. {20517} Here is 500 gp, which is all I have... and the key to the dryad's cage. Take her... take her and get out. I hope not to see you again. {20518} It has come to my attention that Formosa is, indeed, dead as we agreed. Well done. {20519} You are a companion of , then? Yes, so it must be. {20520} I have heard that the elven wench has been permanently and thankfully silenced, and I am very relieved... and grateful to , of course. {20521} Here is the 500 gold pieces that I promised, though it was not easy to acquire. This is sufficient, I hope. {20522} What? But... I have nothing else of value! Why would you do this?! {20523} [Failure] Err... yes, of course... but this is simply all the wealth I can obtain. I could get no more even if I tried. {20524} I... I... I have no more coin. Please... just take the gold and leave, I beg you! {20525} Here it is. Now leave... I hope I will not see you again. {20526} Some. I devote most of my time to research, however, and not creating magic trinkets. No doubt you've helped yourself to what I own. {20527} But I have gold you won't find here in my home. Yes, and magic too. What do you say to that? {20528} So... are you saying, then, that Formosa did not send you? You... you will spare me if I give you the key to the Dryad's cage? {20529} You are... here for the dryad? Yes... yes, I found her wandering the streets and took her in. At first it was my plan to use her to find a cure for the plague and sell it to the highest bidder. {20530} You... you have come for the dryad, not for me? So she is indeed one of the Waterdhavian beasts, as I suspected. {20531} I had thought at first to use her to formulate a cure for the plague, and then sell it to the highest bidder and make a fortune. {20532} Some, yes, but you have without a doubt helped yourself to what little I possess. I spend most of my time in research. {20533} Or did the elven wench not tell you that before she hired you? Regardless, while I have no items to offer, gold I have plenty of. {20534} So the elven wench did send you, after all... just not to kill me. Or is that your doing? Regardless, I suppose I should be thankful for your mercy. {20535} Here is the key to the warehouse. It also unlocks the dryad's cage... take her. Now I shall flee before someone more ruthless than you breaks into my home. {20536} And here is my ransom: 500 gold pieces. The warehouse key also opens the dryad's cage. Take her... take her and get out. I hope not to see you again. {20537} I suppose I shall take what mercy you will give. Very well... AGGGHHK!... h-here... is my tooth... a-and the key to the warehouse. {20538} As for the dryad... the warehouse key also opens her cage. Take it... and take her and get out. I hope I shall not see you again. {20539} I suppose I should be thankful at your mercy. Here... take the key that the wench wants. Just take it. {20540} Th-thank you, then, for your mercy... such as it is. I shall have to repay the wench someday soon for this indignity. {20541} {20542} {20543} {20544} {20545} {20546} {20547} {20548} {20549} {20550} {20551} {20552} {20553} {20554} {20555} {20556} {20557} {20558} {20559} {20560} {20561} {20562} {20563} {20564} {20565} {20566} {20567} {20568} {20569} {20570} {20571} {20572} {20573} {20574} {20575} {20576} {20577} {20578} {20579} {20580} {20581} {20582} {20583} {20584} {20585} {20586} {20587} {20588} {20589} {20590} {20591} {20592} {20593} {20594} {20595} {20596} {20597} {20598} {20599} {20600} {20601} {20602} {20603} {20604} {20605} {20606} {20607} {20608} {20609} {20610} {20611} {20612} {20613} {20614} {20615} {20616} {20617} {20618} {20619} {20620} {20621} {20622} {20623} {20624} {20625} {20626} {20627} {20628} I suppose that makes you a burglar of some sort? Come to rob me, have you? {20629} {20630} {20631} {20632} {20633} {20634} {20635} {20636} Could I ask you some questions? {20637} Me want ask questions. {20638} Goodbye. {20639} Are you aware of any strange creatures in the area? {20640} Have you heard any rumors concerning the plague? {20641} Do you know of anything interesting going on in Blacklake? {20642} You know 'bout strange creatures around? {20643} You hear plague rumors, maybe? {20644} You know 'bout weird stuff here? {20645} So there's been nothing odd about the zoo, then? {20646} [Insight] Is it possible that some creatures might have gained access to the zoo, somehow? {20647} Nothing weird about zoo? {20648} Anything peculiar that you can think of? {20649} I'd be interested in work, if you know of anything. {20650} Any places in Blacklake you think I should visit? {20651} Any weird stuff? {20652} Me want work. {20653} Places in Blacklake I should go to? {20654} [Persuade] Come now, telling me won't do any harm. {20655} [Persuade] Tell me. Will hurt nobody. {20656} I'm investigating the plague. Perhaps you can help me? {20657} Me look into plague. Maybe you help? {20658} I want to ask you something else. {20659} Me have other question. {20660} Can I ask you some directions? {20661} Me need directions. {20662} Where is the nearest inn? {20663} Where is the nearest temple? {20664} Is there a place to buy equipment nearby? {20665} Me look for place to sleep. {20666} Me look for temple. {20667} Me need place to buy stuff. {20668} Actually, I'd rather ask you about something else. {20669} No, me have other question. {20670} [Persuade] I'm with the city guard, I don't mean any harm. {20671} {20672} Get out of my way! I'll go where I please! {20673} I was just leaving. {20674} [Persuade] Me city guard. Mean no harm. {20675} {20676} You get out of way! Me goes where me want!! {20677} Me is going, now. {20678} My dear, dear lady, are you sure you couldn't tell me? {20679} Gee, pretty lady, you sure you not say? Me curious... {20680} Back again, are you? Something you need? {20681} Fare you well, . {20682} I'm sure you know the way out. {20683} Yes, leave me be. {20684} Ah. This should be interesting. {20685} Oh, I suppose there's no harm. I haven't seen a soul for days with all that's going on. {20686} Well... it's not like you have the plague or anything. Go on, then. {20687} Oh, all right. (sigh) It's not like there's much else going on, with the plague and all. {20688} Merciful heavens, no. Well... there are the creatures at the zoo, of course. They have all been there since before the plague, however. {20689} Nothing that you wouldn't have heard elsewhere, . To be honest, what little chat I've had with the neighbours has been about anything *but* the plague. {20690} We nobles have been keeping to ourselves, mostly, but I do try to keep up on the latest gossip, if that's what you mean. {20691} Well... there is the business with Meldanen. But talking about him is never a good idea. {20692} Well, that girl Formosa is looking for people who will listen to her. She's down in the southeast square trying to stir up folks against Meldanen. {20693} I don't know. That tavern, the Board Laid Bare? It has quite a scandalous reputation, I hear. {20694} I'm looking for a housekeeper. Mine died of the plague, I hear. No good? {20695} Is there something else you wanted to know? {20696} [Success] I suppose there's no way for the wizard to know, is there? Well... word is that Meldanen recently accquired a young woman for his amusement. {20697} He won't let her out, and the rumors say that she's rather strange... perhaps not quite human. The gods only know what he wants with her. Rather sordid business, no? {20698} [Failure] It would do more harm than you know. Meldanen's a fearsome man... I wouldn't mind if he turned up dead one day, myself. {20699} Not that I've heard. Mind you, we nobles have been keeping to ourselves, lately. The zoo's in the northeast if you want to see for yourself. {20700} Is there something else you need, then? {20701} Err... perhaps, I don't know. Sureshot... or, that is, Lord Montgomery... is in charge of the zoo and I haven't heard a peep from him since the whole plague business began. {20702} Perhaps you might want to speak to him. The zoo's in the northeast part of the district if you haven't already been. {20703} {20704} {20705} I am no expert on the plague, . There is no plague in Blacklake, after all. But I will answer what I can. {20706} What were you looking for, then? {20707} I can show you the way out. (sigh) Oh, go ahead. {20708} What do you want to know? {20709} That much is obvious. {20710} Hmph. Angling for an invitation, are we? Well you can't stay here. The Board Laid Bare by the south gate is the nearest place. {20711} I'm afraid there isn't one in the area. We were trying to raise coin for a temple devoted to Sune... but I'm sure you're not interested in that. {20712} No. But you can buy equipment at the Board Laid Bare, I hear. It's by the south gate. {20713} Is there something else? {20714} Why have you intruded? Get out! Out! Evil dog! {20715} {20716} {20717} Not one step closer or I shall scream! Why have you invaded my home?! {20718} What is this? Has the city fallen apart, now? Get out of here this instant! {20719} Get out of my home! Thief! Vagrant! Where is the watch when you need them?! {20720} [Success] I... suppose you can be trusted. A woman on her own in these dangerous times has to be cautious, you understand. {20721} [Failure] I don't trust the look of you! Get out this instant!! {20722} {20723} Get out, before I call the watch on you! {20724} What was it you wanted, then, ? {20725} Around *here*? Oh... you mean around the district. {20726} It was bound to happen. (sigh) {20727} At any rate, if you want you can see for yourself. Meldanen's estate is in the northwest. I wouldn't advise going there, though... he won't see you. {20728} I never said that, however. His mansion is in the northwest part of the district... but I'd avoid it like the plague. {20729} We'd all like to see the wizard gone, but what are *we* supposed to do about it? Perhaps you'd like to help her, I don't know. {20730} {20731} {20732} {20733} {20734} {20735} {20736} {20737} {20738} {20739} {20740} {20741} {20742} {20743} {20744} {20745} {20746} {20747} {20748} {20749} {20750} {20751} {20752} {20753} {20754} {20755} {20756} {20757} {20758} {20759} {20760} {20761} {20762} {20763} {20764} {20765} {20766} {20767} {20768} {20769} {20770} {20771} {20772} {20773} {20774} {20775} {20776} {20777} {20778} {20779} {20780} {20781} {20782} {20783} {20784} {20785} {20786} {20787} {20788} {20789} {20790} {20791} {20792} {20793} {20794} {20795} {20796} {20797} {20798} {20799} {20800} {20801} {20802} {20803} {20804} {20805} {20806} Are you a prisoner here? {20807} Stand back! I'll have no tricks out of you! {20808} I'm certainly no servant of the wizard, no. {20809} You kept in prison? {20810} Stand back! No tricks!! {20811} Me no servant of wizard. {20812} How do I know you're actually a prisoner, that this isn't some ruse? {20813} I'd appreciate some information, first. {20814} What reward would I get for letting you go? {20815} Would you be able to find your way out on your own? {20816} I'm not here to rescue you. Get out of my way. {20817} How I know you not lying? {20818} Me have questions, first. {20819} Is there reward for letting you go? {20820} You find way out on own? {20821} Me no rescuer. Get lost. {20822} I never said that. Killing you would be more fun! Ha ha ha!! {20823} Just like that. Go, I said. {20824} I don't know. Is there anything in it for me for helping you? {20825} Me never say that! Hurting you gonna be fun! HA ha Ha!! {20826} Why not? Go, I says. {20827} Don't know. What in it for me? {20828} I don't trust you. Time to die! {20829} No believe! Die! Die!! {20830} Yes, I could use some information. {20831} You're of no use to me. Get lost. {20832} Yes, tell me. That good. {20833} You no use to me, then. Go. {20834} Then go. The way behind me is clear. {20835} Perhaps you should accompany me. It would be safer that way. {20836} Then go. Way behind is clear. {20837} No, you come with me. Safer. {20838} Just how did you end up prisoner here? {20839} What do you know about this place? {20840} All right. I'm done with you now. {20841} How you end up in prison? {20842} What you know of this place? {20843} Me done with you. {20844} But why would he keep you prisoner? A member of city guard? {20845} Do you know where Meldanen could be found? {20846} Why he keep you? You city guard. {20847} Me look for Meldanen. {20848} You're Samuel? Captain Thurin sent me to look for you. {20849} You Samuel? Captain Thurin sends me. {20850} What's this? Am I finally to be rescued, or are you another of the wizard's servants? {20851} You... you aren't another of the wizard's servants, are you? Is this another of his tricks? {20852} Don't... don't hurt me! Please! I haven't tried to escape the wizard's damned prison, I haven't! {20853} I am. My name is Samuel... an inspector for the city guard, until that mad wizard took me prisoner. {20854} I am unarmed and no threat to you, I'm sure. My name is Samuel... an inspector from the city guard... and a prisoner of the wizard's, unfortunately. {20855} That's a relief. My name is Samuel... an inspector for the city guard. I was beginning to think no one would ever free me. {20856} You mean... I can just go? Just like that? {20857} Of course. I'll tell you whatever I know, though it probably isn't much. {20858} I've no reason to lie to you. I've no weapons... I'm completely at your mercy, in fact. If you would release me, I'm sure my captain would even reward you. {20859} I've no money of my own... but my captain might reward you. Otherwise all I can offer you is some information about this place. {20860} Yes... yes, I believe I could. I'd try to, at least. {20861} Lying? About what? Oh... about being a prisoner. {20862} Ahhhh!! Help me, someone! {20863} Thank you, . I'm sure I can find my way out of here. I only wish I could take revenge on that damnable wizard! {20864} That's not necessary, , though I appreciate the offer. I would only slow you down, I'm sure. {20865} *Sigh* I was just poking around the estate, actually, looking into some rumors I'd heard of Meldanen acting even more strangely than usual. {20866} I don't remember much. The west wing, here, seems to be used mainly for Meldanen's experiments and storage. I think he lives below. {20867} I don't know. Meldanen wouldn't ordinarily do this... lots of other things, perhaps, but not take a guard hostage. I don't know what he's up to. {20868} I think the way to the lower floor is at the end of the hall, through a room on the right. That's where Meldanen went, at any rate. {20869} Once you leave this place, seek out Captain Thurin. I'm sure he will want to thank you for finding me. Fare you well! {20870} I didn't find anything, but it appears I was correct. Meldanen captured me and ranted on about how I was trying to steal something from him. {20871} I've no idea what he was talking about... but he seemed convinced that I was up to no good and wouldn't let me go. {20872} He did? It's good to know he didn't abandon me... I was almost afraid that, well... nevermind. Thank you for coming to release me. {20873} Help me! Get me out of here! {20874} Meldanen and his kind are a scourge. {20875} Today he experiments on magical creatures. Tomorrow he will experiment on your children. {20876} Our bellies are empty while Meldanen hoards food. {20877} If he denies us bread, we should deny him breath. {20878} Is the plague not enough? Need we starve as well? Meldanen thinks so. {20879} This is what happens when farmers become sorcerers and sorcerers become farmers. It isn't natural. {20880} Every man, elf, and dwarf deserves to eat, not just the rich. {20881} You have the power to do something about it. Rise up, rise up and share your power. {20882} He became rich from our labor. It's only fair that we should not be left to starve. {20883} Meldanen has locked himself away, playing with his magical beasts. It's time for him to come out and pay his due. Pay it with his hide! {20884} Might I ask your name, friend? {20885} May I ask you some questions? {20886} Who are you? {20887} I would ask a question of you. {20888} Tell me who you are. {20889} Yeah, whatever. I have a question. {20890} Who you? {20891} Me have questions. {20892} Goodbye. {20893} I am called . {20894} My name is . Pleased to meet you, Captain Thurin. {20895} You don't need to know who I am. {20896} Me is . {20897} Me called . Is nice to meet you. {20898} You no need know me. {20899} What kind of problems are you referring to? {20900} I'm looking for work, if you know of anything. {20901} I have some questions about the plague. {20902} I need some directions. {20903} Me have questions about plague. {20904} Me look for work. {20905} Me need directions. {20906} What problems? {20907} Perhaps you could tell me who you are? {20908} Who you? {20909} Do you have any idea where he could be? {20910} Have you had your men search for him? {20911} Do you know where he was last seen? {20912} What would the reward be if he was found? {20913} I could look for him. {20914} Sorry, but I'm not interested in this. {20915} Think where he be, maybe? {20916} You have guard look around? {20917} You knows where he seen last? {20918} What reward for finding, maybe? {20919} Me could looks for him. {20920} Me have no interest. Too busy. {20921} [Persuade] All right... but don't you think I should get some coin up front for my trouble? {20922} Fine. But I want some coin now... or your friend might be dead when I find him. {20923} I'll find him if I can. {20924} I'll find Samuel and return him safely, I promise. {20925} [Persuade] Me think some coin for trouble good idea, no? {20926} You give some coin now. Or friend not be healthy when me finds him. {20927} Me do that. {20928} Me finds Samuel, me promise. {20929} No. Have you heard anything more of Samuel, yet? {20930} I'm sorry, but... I'm afraid that Samuel died when he was being freed from Meldanen's prison. {20931} He was in Meldanen's prison, but he was killed. Them's the breaks. {20932} Not yet, but I'm working on it. {20933} Yeah, yeah, I'll get around to it eventually. {20934} No. Maybe you hears something new? {20935} Me sorry... but he die when me freeing him from Meldanen prison... {20936} Me free him from Meldanen prison, but he die on way. (belch!) Oh well. {20937} No, but me working on it. {20938} Me get around to it sometime, maybe. {20939} [Persuade] Are you sure you can't afford more? This is your friend I found, after all. {20940} This is hardly a reward. You had better dig deeper, or else... {20941} Thank you. That will be fine. {20942} No, there's no need for the reward. I was happy to do it. {20943} [Persuade] Me thinks you afford more. Samuel you friend, no? {20944} No good reward. Me thinks you dig deeper or me gets angry... {20945} This is okay. {20946} No, me no need reward. Me happy to help. {20947} Has there been anything odd happening in Blacklake? {20948} Are you aware of any strange creatures in the area? {20949} Any weird stuff in Blacklake? {20950} You know 'bout monsters 'round here? {20951} Go ahead. {20952} No, let me ask you something else. {20953} Yuh. You tells me. {20954} Me ask something else. {20955} [Insight] It's not a threat. Just an encouragement to keep him alive should he be injured when I find him. {20956} If you had the manpower to do that, you wouldn't need me in the first place. {20957} Nevermind, then. I'll look for him. {20958} You can tries, if you likes. {20959} Okay, me looks for him, then. {20960} Greetings, citizen. {20961} Farewell, my good . {20962} Farewell. {20963} As you wish. {20964} I am Thurin, captain of the guard here in Blacklake, good ... and you are? {20965} I am Thurin, captain of the guard in the Blacklake district, . Might I know who is asking? {20966} The name is Thurin, captain of the guard here in Blacklake, if you must know. Are you going to tell me who you are, then? {20967} Pleased to meet you, . (sigh) You'll have to forgive my mood. I am beset by problems, it seems. What can I do for you? {20968} Then introductions are over with. I have my own problems, ... is there something that you wanted? {20969} You as well, . (sigh) If only I were not beset by problems, that is. What can I do for you? {20970} Thank you. I have plenty of problems I must contend with today, ... what can I do for you? {20971} I am beset by enough problems, so I suppose it really doesn't matter. What would you have of me, stranger? {20972} I am in no mood to play games, especially today. I trust you have no immediate need for the guard, correct? Then good day. {20973} Certainly, though I have plenty of problems to deal with today and very little time to chat. What do you wish to know? {20974} If you must. I have my own problems, however, and I am not very talkative. What do you wish to know? {20975} Considering that I have my own problems, that hardly makes me feel any more charitable. Ask, if you must. {20976} There's not much I can tell you about the plague, . It's all we can do, currently, to keep Blacklake cordoned off from the rest of the city. {20977} I'm sure someone else can provide you with directions. As I said, I have my own problems. {20978} Well, beyond trying to keep the plague out of the district, one of my men seems to have disappeared without a trace. {20979} Work? If you're looking for work, perhaps you could be of assistance. {20980} I don't even think you would understand. Oh, why not? {20981} Some of my men seem to think Samuel is drunk in some gutter, somewhere. The old man drank, certainly... but he's never disappeared. It would take something more to do that. {20982} I don't have the manpower. Right now, it's all I can do to hold down the gates and keep Blacklake calm. I've told my men to keep on the lookout... but nothing so far. {20983} Samuel was one of my inspectors... my best one, in fact. He may have been looking into something, but if he was he never told anyone what he was doing. {20984} I would gladly pay 300 gold pieces if someone found Samuel and he was returned, unharmed. That is all I can afford, however. {20985} I see. (sigh) I truly didn't expect any help, at any rate. I suppose Samuel will turn up at some point, eventually. {20986} Thank you at any rate. Now, if you will excuse me, I have other matters to attend to. {20987} Now, then... leave me be, if you cannot be of any service. {20988} Would you? I suppose, at this point, I can't be too picky about whom I ask for help. If you could look for Samuel, , it would be quite a relief. {20989} If you do find him, tell him to return if he can. At the very least, I would like to be certain of his fate. {20990} Greetings again, . Have you had any progress? Have you found Samuel? {20991} Greetings. You must be with , correct? {20992} Thank you, thank you! Godspeed, my ! {20993} Thank you, . I can only hope that you find him safe. {20994} [Success] I... suppose that would be expected. I shall simply have to hope that you live up to your word. Here you go, then... and good luck in your search. {20995} [Failure] I have no guarantee that you will even look for Samuel at all once we part ways. You will see the reward when I see him, and that's all. {20996} I see. Now tell me why I shouldn't have you arrested for threatening an officer of the law. {20997} I certainly hope that you find Samuel soon. {20998} With that kind of attitude, , Samuel may very well never be found. {20999} Unfortunately not. Neither I nor any of my men have anything new to report. I remain confident, however, that he will turn up eventually. {21000} Ah, I see. Meldanen, was it? That explains much. Thank you for the attempt... it is good to know what happened, even if the news was the worst. {21001} Dead?! Ah, I see how you work. Everything neatly points to Meldanen. How convenient. I'll follow the evidence, but if it turns out you were involved, I'll see you hang. {21002} I shall have to see about dealing with the sorcerer, himself, then. Meldanen will not get away with this! {21003} And you appear very upset by it. Hmph. At any rate, it appears that Meldanen is the real culprit, here. {21004} I see that has given you my ring. Does that mean the task is yours, now? Tell me, then, have you any news of Samuel? {21005} I suppose it's only natural that additional help is needed to find Samuel. Tell me, has there been any progress? {21006} Samuel has already made it back to the barracks. I was quite surprised to hear what had happened to him... I didn't think the sorcerer had the gall in him. {21007} Here is the 300 gold pieces reward. It's a bit more than the guard can afford right now, obviously, but you've certainly earned it. Samuel is a close friend, after all. {21008} Is that supposed to be intimidating? Considering that you've helped me greatly, I'll just forget that threat. Here is your 300 gp... take it and go. {21009} Now, if you'll excuse me, there's still much for me to deal with today. {21010} [Success] True. I can add a bit of my own gold... 375 gp, then. But that is all I can afford. {21011} [Failure] I am far from wealthy, , and as I said that is all the guard can spare. {21012} Thank you once again... you've helped far more than I would have hoped. Now, if you'll excuse me, there's still much for me to deal with today. {21013} Take it, then. I wish I could pay you more. {21014} You are far too kind, my . I shall make sure the guard knows of your service. {21015} I'm sorry, but I really must be leaving. Excuse me. {21016} I can't say that I feel good about it... all those poor souls desperate to get into this area, not even caring that they would spread the disease here. {21017} I wish I could do something more and not sit here safely... but I suppose I have enough problems of my own. {21018} Besides the local nobles getting paranoid enough to turn on each other, nothing truly odd, no. {21019} Well, now, I suppose that's not exactly true. There is something odd that happened, if you want to hear about it. {21020} No. There are some odd creatures at the zoo, but nothing running about loose. I'm sure my men would have reported that. {21021} What do you wish to know? {21022} I suppose that in itself wouldn't be so odd, considering the times, but I know this man too well. He's an old friend of mine named Samuel... and he wouldn't just leave. {21023} I know where he's not. He hasn't reported back to his barracks, and his family hasn't seen him. He also hasn't left Blacklake... not by the gates, anyway. {21024} Would you? I would be more than happy to have the aid of someone trustworthy in finding Samuel. Thank you, my . {21025} Fine. Here's 100 gp. I want my friend back: alive. Don't disappoint. {21026} You don't want to test that, . Just find him... if he's harmed, I'll hold you responsible, is that understood? Go, then. {21027} I hear that the sorcerer is dead. I shall have to take some men and make certain for myself. Farewell, . {21028} I hear that the sorcerer is dead. I shall have to take some men and make certain for myself. You, , I hope not to see again. {21029} I am a member of the city guard under Aribeth. I think I can enter. {21030} Me city guard. Aribeth my boss. Me can go in. {21031} Goodbye. {21032} Who lives here? {21033} Who live here? {21034} You'll stand aside and let me enter, or it's your head. {21035} You move and me go in, or me get angry. {21036} Fine. Can I ask you some questions, then? {21037} Okay. Me ask you questions? {21038} How about 200 gp? Would that change your mind? {21039} We're both , how about 100 gp? Would that change your mind? {21040} [Strength] You don't want trouble with me, fool. Think very carefully. {21041} [Persuade] I SAID that I serve Lady Aribeth! You risk her wrath if you don't stand aside! Meldanen be damned, think of yourself! {21042} Then I'll have to do this the hard way. Time to die, fool. {21043} Me give 200 gp. That change mind? {21044} We both kind. Me give 100 gp. That change mind? {21045} [Strength] You no want trouble with me. You think, now. {21046} [Persuade] Me SAY me serve Aribeth! She lay beatings on you if you not move! Damn Meldanen, cover yer own big butt! {21047} Then me do this hard way. Now you die!! {21048} Let me ask you something else, then. {21049} Me ask something else, then. {21050} Is there some way I could arrange to meet with Meldanen? {21051} Maybe me could meets with Meldanen? {21052} Perhaps I could arrange a meeting with the owner? {21053} Maybe me could meets with owner? {21054} Have you heard anything about strange creatures hereabouts? {21055} [Insight] Have you been feeling any symptoms of the plague, yet? If not, you will soon. {21056} What exactly goes on here? {21057} What will it take for me to get inside? {21058} What go on here? {21059} You hear about weird creatures 'round here? {21060} What it take for me to get in? {21061} Maybe he acquired some new creature very recently? {21062} Maybe he get new monster lately? {21063} [Persuade] No, no, I want to hear this. Is this creature dangerous? {21064} [Persuade] No, no, me want to hear this. Is monster dangerous? {21065} Tell me now. I won't ask you twice. {21066} Tell now. Me won't ask twice. {21067} That's it. You've been asking for this... time to die! {21068} Now you done it. Time to die!! {21069} Is this... guest... of Meldanen's still here? {21070} She still here? {21071} [Persuade/Bluff] Not yet. You're in danger, however. That's why I came. {21072} Of course not. Forgive me... let me ask you something else. {21073} Are you sure? Let me open you up and find out... {21074} Sorry, . Nobody is allowed into the residence. Very strict orders, you understand. {21075} Yes, move along, . {21076} On your way. {21077} Get moving before I help you along! {21078} Sorry, , but I can't let you in. My employer likes his privacy. {21079} Go on, get out of here, you! You certainly won't be allowed in here. {21080} This is none other than the home of the noble Meldanen, one of the greatest sorcerers in the city! {21081} The man enjoys his privacy, as well, so you'll do well to just keep on walking. You don't bother him, he won't bother you, heh. {21082} I don't care if you're Lord Bloody Nasher, himself, and neither would Lord Meldanen. You're not getting in. {21083} Oh yeah? How about you just slink back to the castle and I'll forget you said that, little . {21084} Oh? Who wants to know? The town simpleton, is it? {21085} You think you can put a question together? Ha ha! {21086} Oh, fine, fine. Go ahead and ask what you like. {21087} Don't take all day. My time is valuable. {21088} Hah! Like I'm afraid of some rabble. That'll be the day. Just move along, little , ha ha! {21089} What?! Attack the fool!! {21090} Hmmm, yes, that would do nicely. Don't really care what happens to the rich fool, personally. {21091} Go on in, then. I'll pretend I didn't see anything. {21092} [Success] Hmph. Well, I... ah, that is... I suppose one shouldn't (cough!) impede the city guard. No, . {21093} [Failure] Hah! I'm sorry, but... are you trying to *intimidate* me? Ha ha ha ha!! Oh, that's rich. {21094} [Failure] Lady Aribeth has far more important things to worry about than my lecherous employer. At least I hope she does. Nobody gets in. Get lost. {21095} No. He doesn't meet with anyone. And before you ask, he doesn't have visitors... period. Now go. {21096} You think a smart guy like him would want to meet with a moron like you? You think you'd have something to discuss? Hah! {21097} (sigh) If that's all you're wondering about, you may as well forget it. Lord Meldanen sees no one except a select few friends. {21098} And they don't even come through the front gate. So that makes my job very easy. I don't let anyone in... period. {21099} Lord Meldanen lives here, of course. He's one of them sorcerer types, so some strangeness is expected. Lots of it, actually. {21100} But that's okay. We don't go inside the mansion... well, except for that dunce, Grommin... so the strangeness can just stay in there for all we care. {21101} Beyond that, it's nothing you need concern yourself about. Local folks are just superstitious, that's all. {21102} Lord Meldanen has lots of strange creatures. It's sort of his hobby, or something. You'd have to be more specific. {21103} W-what do you mean? There's no plague in Blacklake! {21104} Well, no, no creatures that I can think of. Though there is that... uh, but I shouldn't really mention that. Nevermind. {21105} I don't care how many times you ask me. You can't bully me around, that's for sure. {21106} [Success] No, not dangerous. I wouldn't even call her a creature, really. She's quite pretty... just, I don't know... odd. {21107} No idea what Lord Meldanen might want with her... heh, besides the obvious. I guess even a sorcerer gets lonely, eh? {21108} [Failure] Never you mind. I ain't discussing Lord Meldanen's business. {21109} I don't know. I think so. We haven't seen her leave, that's for sure. {21110} Uh... er, yes, of course... {21111} [Success] It... it's that sorcerer's magics, ain't it? I just knew it! He's gone an' given us the plague!! {21112} I ain't going to stand around to die! I'm getting out of here!! Run, ruuuunnnn!! {21113} [Failure] I don't believe a word of it. What do you take me for, a fool? You're not getting in. {21114} Go on in. Isn't that what you wanted? {21115} Aiiieee!! Get away from me!! {21116} [Success] L-look, I don't want any trouble from her Ladyship. This just isn't worth the risk. I have to work in this city. I'll allow you to enter. {21117} I am a member of the city guard under Aribeth's command. {21118} Me is member of city guard. {21119} Goodbye. {21120} Have you heard any rumors about where they might be? {21121} Have you heard anything at all about the creatures? {21122} Anything of interest I should know about in Blacklake? {21123} Do you hear stuff about where monsters is? {21124} You hears anything about creatures, maybe? {21125} Something goin' on in Blacklake? {21126} So, none of the nobles have reported seeing anything strange? {21127} [Insight] Maybe you have heard of someone who might know more? Someone who's acting strangely. {21128} So, nobody see strange stuff? {21129} Who is Meldanen? {21130} Anyone you know of in the Blacklake district who needs help? {21131} Are there any places of interest in the Blacklake district that I should visit? {21132} Meldanen? Who Meldanen? {21133} Me city guard. Anyone need help from city guard? {21134} You know good places to go here? {21135} Have you heard any leads on who might have been responsible for the 'accident'? {21136} [Insight] Don't you find it sort of strange that the 'accident' happened as soon as the creatures made it into the city? {21137} You know maybe who set monsters free? {21138} [Persuade] Come now, telling me won't do any harm. {21139} [Persuade] Tell me. Will hurt nobody. {21140} I've been commanded to find the Waterdhavian creatures. Have you heard anything about them? {21141} Me supposed to find Waterdeep monsters. You hear something? {21142} I want to ask you something else. {21143} Me have other question. {21144} I need some directions. {21145} Me need directions. {21146} Where is the nearest tavern? {21147} Where is the nearest temple? {21148} Is there a place to buy equipment nearby? {21149} Are there any places of interest in the Blacklake district that I should visit? {21150} Me look for place to drink. {21151} Me look for temple. {21152} Me need place to buy stuff. {21153} Any place that has fun stuff? {21154} Why is it closed off? {21155} Why it closed? {21156} You will let me pass or I'll get very angry, fool. {21157} Me pass or me gets very mad with you. {21158} Seeing as I am under Aribeth's personal command, you may want to re-think that tone. {21159} Me under Aribeth's personal command, you. Speak nice. {21160} Fine, I'm going. {21161} Okay, me go. {21162} That's right. {21163} Yeah? So? {21164} Let me through the gate, then. {21165} Lets me through gate. {21166} Who's Samuel? {21167} Who Samuel? {21168} Greetings citizen. The Blacklake district has been cordoned off to everyone but the city guard and the nobility. {21169} Fare you well. Perhaps we'll speak again. {21170} Yes, yes. On your way, then. {21171} Begone and good riddance. {21172} Sorry about that. I think I have heard about you, after all. The city guard has so many new recruits that it's all but impossible to keep track. {21173} Hmmph. The city guard has so many new recruits, I can't even keep up. I think I heard of you, though. {21174} So you're one of those mercenaries under Aribeth? And they expect me to keep all these new recruits straight. Ahhhh, fine, fine, I guess you can pass. {21175} Sorry. No tales of monsters running about the district. Not that I've heard, anyway. {21176} Only that there was some accident when they were brought in, and now they're fled or lost or something. We aren't supposed to panic people by talking about that, though. {21177} Well, there's that whole situation with Meldanen. Glad he isn't my problem. He's a strange one. {21178} Do you have a speech impediment? Oh, nevermind. {21179} He's one of the noblemen, supposedly a wizard. Scary reputation. I, uh... probably shouldn't say much more than that, though. {21180} Hmph. It's just a district of rich nobles who aren't even suffering from the plague like the rest of the city. I wouldn't worry too much about them, myself. {21181} You could always visit the zoo. It's run by some of the nobility and there is quite a selection of exotic animals. {21182} [Success] All right, I guess there's no harm. It's not like I'm going to be struck by a lightning bolt or anything, heh. {21183} [Failure] Sorry, but I'm not risking that sorcerer finding out I've been chatting about him. Better a quiet mouse than a loud toad, you know. {21184} Well, it's not as if they come out to the gate to gossip with me and have tea, you know. Most of them are huddled in their big mansions terrified that the plague's going to enter Blacklake regardless of what we do. {21185} Is there something else you need, then? {21186} Acting strangely? Well... I suppose Meldanen would certainly qualify, although acting strange is nothing new for him. He's a wizard, they say... sort of an odd bird amongst the nobility. {21187} People have been saying that Meldanen's hoarding food. Some think that he should share some of it with the common folk. I don't know. I wouldn't go messing with Meldanen, myself. {21188} I'm not really privy to that kind of information. I haven't a clue. {21189} Something else? {21190} Yeah, sure, but what does that mean to me? That all happened in the City Core, long ways from here. {21191} I don't really want to talk about this anymore. It's not really my business. {21192} Stop right where you are, citizen. Commoners are not allowed to enter the Blacklake district. {21193} Move along, you! The Blacklake district is off limits to all commoners. Especially filth like you. {21194} I suppose it wouldn't hurt to tell someone. Especially a pretty lass like yourself... Sune knows I don't, uh... well, nevermind. {21195} I just heard that they're supposed to cure the plague or somesuch. I think it'd be a desperate fool who'd believe that. Monsters don't cure plagues. {21196} Where do you need to go? {21197} Make it quick. {21198} What else do you want to know? {21199} I wouldn't be surprised if you got lost often. Oh, nevermind. {21200} Try the Board Laid Bare. It's just north of here and should have everything you need. {21201} There are no temples in the Blacklake district. Nobility doesn't have time to be pious. {21202} Not many shops in the area. Err... I guess you could try the Board Laid Bare. It's a tavern just north of here. {21203} You could always visit the zoo. It's run by some of the nobility and there is quite a selection of exotic animals. {21204} Is there something else? {21205} Did you not hear what I said? Only guards and nobles are allowed into the Blacklake area. Period. Now begone. {21206} To keep the plague from reaching Neverwinter's most prominent citizens. So far we've been successful. {21207} That will change, of course, if we start letting every peasant that approaches the gate through. So return whence you came. {21208} (sigh) How do I explain this in the simplest fashion? {21209} You must be pulling my leg. You're **... {21210} Right. Sorry to hold you up, . {21211} Keep your tunic on, already. {21212} Fine. Just don't make any trouble in the district. {21213} But no... like I said, I've heard no stories of any strange monsters in Blacklake. {21214} Fact is, Meldanen's been hoarding food. Or so claims Formosa, one of the louder noblewomen in Blacklake. {21215} She says the food should be used to feed the city, wants to force the sorcerer to give it up. She's been stirring up quite a bit of trouble over it. {21216} If you want to know more about it, you should talk to Formosa. You'll hear her screeching soon enough, I'd think, if you go near the district's main square. I wouldn't mind someone trying to rein her in, myself. {21217} Anything else you needed to know? {21218} Although I did hear tell that old Samuel went missing last week. No trace of him. Poor sod probably fell into the lake. {21219} Oh, just one of the older guards. I hear Thurin's been looking for him, though. If you're really interested you could talk to him... he'll be patrolling about, no doubt. {21220} I am acting as a guard. I need information. {21221} Me like a guard. Me gots questions. {21222} Goodbye. {21223} Any places here that is interesting? {21224} How widespread is the plague here? {21225} I need infomation about the Docks district. {21226} Have you heard of anything odd? Any rumors? {21227} How big is plague spread here? {21228} Me wants information about Docks. {21229} Maybe you hear about odd stuff or rumors? {21230} What do you know about attempts at a cure? {21231} You know about cure attempts maybe? {21232} I want to ask something else. {21233} Me ask different questions. {21234} Any locations of interest in this district? {21235} A place to get supplies. {21236} Important places. Anything like that? {21237} Who are the important people in this district? {21238} Who run this place? You know about them? {21239} A tavern or inn. {21240} I just need to ask a few questions. {21241} Me just wants ask few questions. {21242} Don't tell me where to go. I do what I want. {21243} You shut up. Me goes whatever me want! {21244} I will leave. {21245} Me leave. {21246} Back to my other questions about locations. {21247} Back to other stuff in the area. {21248} Who are the Bloodsailors? {21249} Bloodsailors? Who that? {21250} So they are pirates? {21251} So they just pirates? {21252} Who is their leader now? {21253} Who lead them now? {21254} Where would he hide? {21255} Where me find him? {21256} His men can't like that kind of attention. {21257} Pirates not like attention like that. {21258} Vengaul is putting on a show? {21259} Vengaul put on show? What you mean? Juggling? {21260} You don't want to hang around here, friend. The plague was here, and damned if I know who it'll take next. {21261} Who are you? Bandits? City Guard? Doesn't matter. Plague treats us the same. You don't want to stay here, friend. {21262} What are you, another mugger? You stay here and the plague will take your kind just like mine. There's comfort in that, I guess. {21263} You've got questions? Well, so do I. What good are you, guard, when everyone around me is dying of plague? Answer me that. {21264} How wide does it look? I've already said how it affected me and my home. What more do you want? Should we go count corpses? {21265} The Helmites claim their blessings are a cure. Bunch of crap. Everyone I know is dying, or will be. {21266} Farewell. Please leave my home as you found it. {21267} What is it you want to know? Couldn't you just stumble around on your own? {21268} Well, if plague is your interest, it's pretty much everywhere. Really, I'm not sure what you are looking for. A tavern? A shop? {21269} Maybe... look, I don't want to talk out of turn. I really shouldn't... and what does it matter... we're all going to die, anyway. {21270} I guess there's Jim Seedy's place, the Seedy Tavern. It's in the north end of the district. Good luck getting past the bouncer. {21271} I suppose you would be looking for the Twenty in a Quiver in the center of the district. It's always well stocked. {21272} That's for the best. I've got mourning to do, and I don't need more people dropping dead while I do it. {21273} I've got no time for questions. What point is there in my answers, I'll be dead in a week. Just like everyone else. {21274} Frankly, I don't care. Push your way through plague-infested homes if you want. I hope you rot like you deserve. {21275} Just get out! Like I should be scared of burglars when we're all going to die of plague anyway! {21276} Not sure why you are here. I said my piece. Now I'm just waiting for the plague to take what little I have left in this world. {21277} Not anymore. The plague has shut everything down. No ships are allowed in or out, and port offices are closed. Too many have died... {21278} What else did you want to ask about? It's not the largest of districts. {21279} Important people? How would I know? I'm just some guy waiting to die. I'm a long way from whoever the Bloodsailors are calling boss this week. {21280} Who are the... ? Wow, you must be new. The Bloodsailors run the docks. Any ship that travels without their okay doesn't get far. {21281} What answers do you expect from me? Are you so stupid that you think any of this matters? We'll all be dead soon enough. {21282} I lost my mother... she rotted away from the inside as I watched. The plague left her mindless at the end... {21283} I've lost a brother and countless friends. They became hollow shells of themselves. Mindless... They were healthy and they were young... {21284} My father just died. At the end, his eyes were dead... nothing... The plague kills who you are, not just your body. {21285} My sisters... all of them... dead. What chance did they have. The first infected the others as they tried to comfort her. {21286} I see all my friends either dying or in mourning for someone who died. The plague kills outright, but it's almost worse for the survivors. {21287} My children... all dead. Why should I live when everything that mattered to me is gone? They just withered away... {21288} So you see, I don't think I have much use for a guard. If you have questions, go ahead. I suppose you have reports to file, or something. {21289} I don't know why they stay open with the threat of plague around but... well... I don't put much stock in rumors. {21290} Most legitimate business is done in the City Core, anyway. This area is left for whatever petty criminal wants to set up shop. {21291} I guess. They don't seem to make much of a secret about it. Their leader is pretty open about that stuff. If he's still leader. {21292} Their namesake, Vengaul Bloodsail. He's the reason they are allowed to operate. I think he used to know Lord Nasher, of all people! {21293} He keeps them from being just a band of cutthroats. I think he prefers to think himself a dashing rogue. Seems a little old for it. {21294} I wouldn't know. Maybe... no, I don't put much stock in rumors... {21295} I suppose I might as well say, though I don't know much. I hear there's some kind of infighting going on with the Bloodsailors. {21296} I don't much like you. You want answers, go find them yourself. I hear there's something happening at the Seedy Tavern. I don't want to know what. {21297} Now, if we are through, maybe you could get out of my house. {21298} There have been notices of some sort of auction at the Seedy Tavern. Vengaul Blodsail himself is putting on some sort of show, or something. {21299} I know. There's talk of... well, you can guess what angering pirates will get you. I overheard a man named Callik in the Golden Apple tavern... well... {21300} I think that's all I'm going to say about that. I may be going to die of plague, but I want to do it with my legs intact. {21301} Uh, noooooo, I don't mean juggling, you idiot. I think it's an auction. It's caused a lot of fuss. A lot of people want gold for it. {21302} He likes to do things flashy. I think it's an auction or something. I guess it's caused a lot of fuss. Lots of people want gold for it. {21303} Someone said it had something to do with the plague, but everything seems like it has something to do with the plague. People are scared. {21304} I am acting as a guard. I need information. {21305} Me like a guard. Me got's questions. {21306} Goodbye. {21307} Any places here that is interesting? {21308} How widespread is the plague here? {21309} I need infomation about the Docks district. {21310} Have you heard of anything odd? Any rumors? {21311} How big is plague spread here? {21312} Me wants information about Docks. {21313} Maybe you hear about odd stuff or rumors? {21314} What do you know about attempts at a cure? {21315} You know about cure attempts maybe? {21316} I want to ask something else. {21317} Me ask different questions. {21318} Any locations of interest in this district? {21319} A place to get supplies. {21320} Important places. Anything like that? {21321} Who are the important people in this district? {21322} Who run this place? You know about them? {21323} A tavern or inn. {21324} I just need to ask a few questions. {21325} Me just wants ask few questions. {21326} Don't tell me where to go. I do what I want. {21327} You shut up. Me goes whatever me want! {21328} I will leave. {21329} Me leave. {21330} Back to my other questions about locations. {21331} Back to other stuff in the area. {21332} Who are the Bloodsailors? {21333} Bloodsailors? Who that? {21334} So they are pirates? {21335} So they just pirates? {21336} Who is their leader now? {21337} Who lead them now? {21338} Where would this Vengaul hide? {21339} Where me find him this Vengaul? {21340} His men can't like that kind of attention. {21341} Pirates not like attention like that. {21342} Vengaul is putting on a show? {21343} Vengaul put on show? What you mean? He spin plates? {21344} Greetings to you. May I ask what you expect to find here? I don't want to be rude, but I would like to be alone with my sorrow. {21345} Why are you here? Unless you want to join in my mourning, I doubt you will find anything of use in my home. {21346} What gives you the right to enter my home? You won't find anything here except people waiting to die. {21347} You are a guard? Is that supposed to impress me? What can you do? You can't lock up the plague. You can't tell me why it's happening. {21348} There are dead everywhere. So many that you start to forget names. There's so much... So many people gone... {21349} I know there isn't one. The guards... Nasher... they just watch us die. Only the Helmites bother to try anything... worthless though it seems... {21350} Farewell. Please leave my home as you found it. {21351} Information about the Docks, hmm? What do you want to know? Where the best places to lay down and die are? {21352} I can name the exact spots where a dozen or so people fell as I watched. Other than that, what are you looking for? {21353} What does it matter? I mean, you ask these things like they mean something, and I just can't... {21354} If you are the type they let in, Jim Seedy's tavern is in the north central area. It's always busy with people I don't want to know. {21355} Twenty in a Quiver. I think they are still open. I don't have much use for what they sell, though. Not anymore. {21356} Good. The less people I have around, the less I have to cry for when they die. {21357} Why should I care about your questions? People are dying all around and I should entertain the burglars in my home? {21358} I can't stop you... but why you bother to threaten when we're all going to die anyway, I just don't know. {21359} Please, just leave me. We're all going to die anyway. You don't need to hurt me. {21360} Why are you back? What could I possibly tell you? I'm just another person waiting to die of the plague. {21361} The plague has closed most things. So many dead... No ships can leave, port offices are closed... {21362} What else do you want? I really don't have much interest in your problems right now. {21363} The important people are the ones still alive. Beyond that, I don't give a damn who the Bloodsailors are calling boss this week. {21364} Some guard you are, not knowing who the biggest bunch of criminals in the district are. The Bloodsailors run the docks. All ships go through them. {21365} I don't have much patience for dullards right now. I'll be dead soon enough and I don't want to spend my time coddling you. {21366} My mother... dead. The plague killed her from the inside out. Her eyes went dark long before she stopped breathing... {21367} My brothers... gone. Dead to this damned plague. Their bodies burned to stop the spread. They may as well have never existed.... {21368} My father... gone. He fought it, but that just made it all the more sad when he didn't know who I was anymore. He just rotted away... {21369} My sister and her child... gone. Nothing I could do except comfort them and hope I didn't get it too. Now I wish I had. {21370} Friends... their families... dying all around me. I don't know if I'll live to see my own folks again... I don't know... {21371} My child... my beautiful child... taken while I watched. I couldn't do anything except cry. It took her... she's gone... {21372} So, I really don't think I need a guard. If you have questions, get them over with. Then go arrest some copperthief or something. {21373} Most places have shut down, but the Seedy Tavern... well, I'm not one to talk about rumors. {21374} Even the guards have pretty much given up on this area to thieves. You are the first I've seen, and I'm not suitably impressed. {21375} They aren't as cutthroat as they could be, I guess. I don't think it fits the style of their leader. If a criminal can have style. {21376} The Bloodsailors were formed by Vengaul Bloodsail. I heard he used to know Lord Nasher. I don't believe a word of it. {21377} He does keep a tight leash on his thugs. I've never seen a Bloodsailor in a mugging. Not in uniform, anyway. {21378} I couldn't tell you. I only know what gets passed as rumor and, frankly, I don't care that much anymore. {21379} I'm sorry. Maybe there's a point to some of what I heard... I don't know. Something about fighting amongst the Bloodsailors. {21380} I think that's all I can take. Maybe there's something happening at the Seedy Tavern, but I don't like you enough to care. {21381} If that's all, please just leave me to mourn. {21382} Vengaul Bloodsail is advertising some sort of show, and he isn't being subtle. Even I heard about it. {21383} There was a man... Callik was his name. He was in the Golden Apple, and he was mad about it. He was saying he would... well... {21384} He was talking about violence, like there isn't enough death around. I'm not saying anything more about him. I'll die soon enough anyway. {21385} No, not spinning plates, you ass. I think it's an auction, and he's been so flashy, you'd almost think he wants the guards to know about it. {21386} At the Seedy Tavern. An auction, maybe? He does things flashy. It's almost like he wants the guards to hear about it. {21387} There's lots of people scrambling for gold, so whatever is there, it's big. Might have something to do with the plague, but I couldn't say. {21388} I like your uniform. Can't leave until I get one. {21389} Let's have at it, Bloodsailor! Let's see how well you fight! {21390} All right, all right, I'm going. {21391} What do you Bloodsailors do? Anything illegal? {21392} Nice uniforms. Where can I get one? {21393} We should trade. Give me a uniform and I don't call the guards. {21394} So how do I join? {21395} I'm willing to help you on that. Come on! {21396} I go where I please. Will you try and stop me? {21397} Sorry to have bothered you. Goodbye. {21398} Yeah, yeah, now get ready to fight! {21399} Sorry for bothering. Bye. {21400} Me go where me want. You stop me? {21401} Uniform nice. Where me get one? {21402} What Bloodsailors do? Illegal stuff? {21403} Me help you die! Come on! {21404} So how me join? {21405} We trade. Get me uniform and me not call guards. {21406} Me go, me go. {21407} Let's go, Bloodsailor! You and me fight! {21408} Me like uniform. Not leave until me get one. {21409} Whatever. Now we fight! {21410} I've had enough of tourists. Get lost, or every pirate in a Bloodsailor uniform will kick your tail back to the Beggar's Nest. {21411} I'll warn you once. We are not wandering thugs or underfed bandits. You want a Bloodsailor in battle, you'd better be ready. {21412} What are you doing bothering me, then? Turn yourself around and walk the other way. {21413} Nothing that would concern you. How about you just move along. You wouldn't want to accidentally end up dead. {21414} You can't. Simple as that. A Bloodsailor gets his uniform when he joins, and only gives it up when he dies. {21415} HAHA! The guards know better than to wander the docks! No, nobody's gonna help you if you keep pushing me. {21416} This isn't a social club, and we don't take just any old fool. Now get lost, before you make me angry. {21417} This is Bloodsailor territory, at least for a day or two more. Come near the ship and you'll be killed. Simple enough? {21418} Then die like a dog! {21419} Who are you? {21420} Who am you? {21421} What happened here? {21422} What happen here? {21423} Farewell. {21424} Me go now. {21425} You burned down your own home? {21426} You burn own home? You stupid? {21427} Is there anything I can do for you? {21428} Me do anything for yous? {21429} That's tough luck, all right. {21430} Oh well. That too bad, me guess. {21431} Gone... all gone... There's nothing left. {21432} There's nothing left here... all gone... {21433} Does my name matter? I was Jace, but I'm nothing now. It's all gone. My home, my family. They burned it. {21434} They were sick, you see. They got the Wailing. I took every precaution, but they still got it. I couldn't do anything to help. {21435} My children. My wife. All dead. My home? Diseased. What could I do? I burned it. I burned it all. {21436} Yes, that's what I get. Indifference. Who cares about my life... my family, when the whole city is plagued. The Wailing... it's everywhere. {21437} This is nothing... we're all nothing. What is my suffering compared to that? It means nothing. {21438} Should I sleep in the bed they died in? Live in the walls that saw them wither? I don't know much about plagues, but I know they spread. {21439} We stayed sheltered, gave all the proper offerings, and my family still died. It got in somehow. How could I live there? {21440} No... I don't know. Cure the Wailing Death? How about that? Heh... wouldn't that be something... if it were cured now... too late. {21441} Even if I didn't get it... I saw my family in every shadow. How could I live there now? {21442} No, you can't do anything for me. I've nothing left. {21443} I'll consider that. Thanks. {21444} Aribeth would not want the area abandoned. {21445} Any word on the cause of the unrest? {21446} Aribeth probably not want area left alone. {21447} What cause unrest? {21448} Me consider that. Bye. {21449} Have you heard anything about some strange creatures? {21450} You hear about strange creature things? {21451} From what I've heard, the Docks district is almost settled down, even with the plague still a concern for most. {21452} Still no change in the condition of the Docks district. {21453} You are , aren't you? I've heard of the work you've already done for Neverwinter. Impressive, but I wouldn't go charging ahead. {21454} I'm advising that everyone stay clear of the Docks district. Not that other areas of the city are any friendlier. {21455} You're one of the new recruits I was expecting, right? Well, travel in the Docks district is not recommended. {21456} Word is that the area is barely under rule of law. I'd stay in the City Core, if I were you. {21457} Plague, obviously. It's just like riots in other areas. I don't see a need to endanger my men by looking deeper than that. {21458} My job is to keep the flow of people down. If you or she want to go walk with the plagued, that's your business. {21459} It's your risk to take. More power to you if you can help in there, I guess. {21460} Good to see someone making a difference. Gods know, we need all the help we can get. {21461} I assume you mean the Waterdhavian beasts that were lost? I have heard nothing, and I have been told nothing. What more can I say? {21462} There was some rumor about someone like you finding something, but if the Neverwinter Nine don't see fit to brief me, it ain't my business. {21463} I don't have the men to search for them, and I wouldn't know what to do if I found them. Dump them on Aribeth, I suppose. {21464} Why is this area so dangerous? {21465} Any way I can help out? {21466} Goodbye. {21467} Why this area bad? {21468} Me help somehow? {21469} Bye. {21470} Have you seen any strange creatures? {21471} You see strange animal things at all? {21472} What in the hells are you doing here? Not that I don't mind the help, but I thought we were locked down tight. {21473} Patrol where you want and see where you get. Nothing but animals trapped in here. Stinking thieving peasant animals. {21474} Damned if I know what settled them down, but I ain't seen any trouble for a while now. {21475} This is the docks. Don't go blabbing it, but everyone knows that the docks are controlled by pretty shifty characters. {21476} With the chaos of the plague, everyone seems to be acting like animals. The streets are thick with thieves. Thick! {21477} Just don't attract attention to us here. I don't want a mob killing me before the plague can, after all. {21478} You want to play hero, fine with me, but as far as I'm concerned, the animals in this district can have each other. {21479} Careful in the Docks. There's lots of lowlife thugs. Should just barricade the lot of them. {21480} Whatever was getting the locals all worked up seems to be over, I guess. No trouble here at all besides the plague. {21481} Citizen, identify yourself! {21482} Wait. You a new recruit? Aribeth saddle you with this job? Well, good luck if you're supposed to patrol in here. You'll need it. {21483} What, you think a grunt like me might have found Aribeth's precious Waterdhavian things? That's what you are asking, isn't it? {21484} Bah! I got a briefing about those, all right, and then I was stuck here! Why tell me about them if I'm not gonna be looking?! {21485} The only thing I'll see while I'm standing here is more blasted thieves. Let 'em all rot, I says. {21486} Goodbye. {21487} I will have a blessing. {21488} What good do your blessings do? {21489} Has there been any sign of a break in the plague? {21490} What can you tell me about the Seedy Tavern? {21491} You know about Seedy Tavern at all? {21492} There any break in plague? {21493} What your blessings do? {21494} Me have blessing, I guess. {21495} Bye. {21496} [Insight] But the body still dies. How does that give hope? {21497} Greetings. Are you in need of a blessing? I would not travel the docks without it, lest you tempt the fates. {21498} Another time, then. I will be here, as will all of the devout under Desther and Helm. {21499} Very good. Let your mind be at ease and know that tomorrow will bring a cure. {21500} If this plague is a spiritual one, which Desther strongly suspects, then the healing must begin with the soul. {21501} The worth of the blessings is immeasurable. Even as the Wailing takes the body, the mind knows there is hope. {21502} The Wailing continues to take lives, but Desther has decreed that we brothers shall not rest while the city is in crisis. {21503} If the spirit is willing, Neverwinter will survive. People must believe and have hope, and so our blessings will continue. {21504} It is a den of corruption. I would not trust the word of any who frequent there. Lies and false hopes are their playground. {21505} Graciously, they keep to themselves, only allowing entry to uniformed members and those willing to part with their ill-gotten coins. {21506} Another time, my slow-witted friend. I will be here, as will the devout under Desther and Helm. {21507} Very good. It may be redundant to say, but let your mind be clear of thought. Hope will bring a cure. {21508} Well... it's complex. Even in death people must realize that... that there is purpose to all things. {21509} You seem strong in your faith. You understand how important belief is, and how reaffirming it will be when our blessings beat the plague. {21510} I can't expect you to understand, but just imagine how reaffirming it will be when our belssings beat the plague. {21511} What seems to be the trouble? {21512} What wrong? {21513} I've no time for this. Goodbye. {21514} Me not have time. Bye. {21515} Who was this man? {21516} Who the man? {21517} You paid with an amulet? {21518} You pay with neck thing? {21519} I suppose I could look into it for you. {21520} Maybe me look into it. {21521} How valuable is "valuable?" {21522} How valuable you mean? {21523} Masterson? I believe I have an amulet of yours. {21524} You Masterson? Me have your amulet. {21525} What do you know about the docks? {21526} What you know about docks? {21527} I have your amulet here. {21528} Me find your amulet. {21529} I'll see what I can do. {21530} Maybe me find it. Me look. {21531} I need you to repeat some things. {21532} You maybe repeat some things? {21533} Here you go. I am pleased to return it. {21534} Take it. Me glad to give it back. {21535} I'd like a reward for returning it. {21536} Me want reward for giving it back. {21537} Now, let's talk about adequate payment, fool. {21538} Now we talk payment. Big payment. {21539} Actually, I think I'll keep it. {21540} Maybe me just keep it. {21541} That will be fine. Thank you. {21542} That good enough. {21543} I want more. Don't make me angry. {21544} You give more or me get violent! {21545} Me worth more, don't you think? {21546} You must agree I am worth more? {21547} [Persuade] Come now, you know I'll use it well. {21548} [Persuade] You know me use it good. Come on. {21549} Give it to me or die! I won't ask again! {21550} Give me the amulet or me hurt you! Now! {21551} I meant no harm. I'll leave. {21552} Me not want to scare. Me leave. {21553} I won't help for free. {21554} Me not help for free. {21555} We'll be all right. Bad things don't happen to our class of people. {21556} Ah, yes, hello there. I am, eh, Hemmel Masterson. This is my wife Agnes, and our manservent Morden. {21557} I wonder, by chance, if you've seen a man named Callik? He has an amulet of mine and he, ah, seems to have forgotten us. {21558} Forgotten? I TOLD you he was not to be trusted. {21559} I'm quite aware of what you said, my dear. Now, if you will just let me speak to this nice . {21560} Well, it's embarrassing. You see, we were led to believe that passage out of Neverwinter could be had here. We were fleeing the quarantine. {21561} I arranged for transport that would leave from the docks. I traded an heirloom amulet to a man who swore he was honest. {21562} Hemmel, I can swear that you are competent, but that doesn't make it true. {21563} A strapping gent. Callik was his name. He said he was soon to come into his own ship. {21564} Probably stealing that as well. Honestly, Hemmel, you can be such a fool. {21565} My dear, he seemed honest enough. He may yet return. It has only been... a day... {21566} That amulet was a valuable heirloom. It was a high price, but for the safety of my loved ones, I decided not to quibble. {21567} I told you it was a ruse. This Callik made vague promises and you handed over everything. {21568} Nothing is proven, dear. Still, I would like assurances. It was a valuable amulet, after all. Passed down by my forefathers. {21569} I don't expect someone like you to understand. That amulet was a valuable heirloom. It was a sacrifice, but I was concerned for my family. {21570} Eh, yes, very well. Goodbye. We'll just... wait here for mister Callik then. Yes. That's what we'll do. {21571} Oh, well done Hemmel. That shall be your stirring farewell to the Masterson family amulet. {21572} My dear, do shut up. {21573} Hello again, . I hope you have good news for me? I've seen no sign of Callik or my amulet. {21574} Well, I should perhaps say that its value is primarily sentimental. It has been on our mantel for generations. {21575} Only because you are too much the coward to take it up, Hemmel. {21576} Well, I suppose the thing has some other uses, but it's been years since a Masterson has stooped to dungeon delving. {21577} I would be most appreciative if you could. Mr Callik does appear to be... taking an inordinate amount of time. {21578} Not to strain your limited faculties, but I would appreciate your assistance. Mr Callik does seem to be... taking his time. {21579} He said he would ready a ship, but when he left he went inland. He did drop some sort of auction notice. {21580} You've probably got one already, knowing the area as you must. It doesn't do me much good... I'm a stranger here. {21581} Here, you can have it. I'm not familiar with the area so it does me no good anyway. {21582} Please, return my amulet if you find it. It will have the Masterson crest. I've given up on breaking quarantine; I just want back what's mine. {21583} Are you with ? I hope so. I've seen no sign of Callik or my amulet and I need help. {21584} I guess I don't have much choice... I can't fight. I suppose it was foolish to risk our lives for it. {21585} Very little, I'm afraid. I came here... well... I came here hoping to circumvent the quarantine on Neverwinter. {21586} If you need, though I don't know if there's anything else I can add. {21587} Wonderful! Snatched from fate and returned to family Masterson! You see, Agnes? We Mastersons get things done! {21588} And I am happy to take it. Here, some gold for your trouble. You may even live to spend it. {21589} Now, I just have to get out of here. We can't break quarantine, but if we barricade the manor... {21590} A... reward. Well, I suppose that would be fair. It's better than not getting it back at all, I guess. {21591} I will give you 500 gold. I think that is more than sufficient. That Mr. Callik didn't look too tough. {21592} I... I can't do anything about that... I'm no fighter, as Agnes will attest. I can only ask that you reconsider. {21593} I will be here... I've nowhere else to go, really. I cannot even know if you really have it. {21594} Yes, that's it. You're joking with your ribald middleclass wit. Very good. Now please... return my amulet when you find it. {21595} You look reasonable, and we folk have to help each another. Here. 500 gold and something from the Masterson armory. {21596} I suppose I could be convinced to pay a fair price. Here, take this 500 gold and something from the Masterson armory. {21597} Here, I'll give you 200 gold. Please, just take it and go. {21598} Allow me to express my thanks, and my relief. Now, if you don't mind, we're off to barricade the manor. {21599} I am more that willing to agree that you are worth more but I really don't have much else with me. {21600} That is debatable, but the point is irrelevant. I don't have much else with me to give you. {21601} Please! There's no point! I don't have much. I don't carry a bank with me! I don't have much more! {21602} Unless... well... The amulet. I have the amulet. Please, don't make me give it up. {21603} Hemmel, just give the nice thug whatever wants and we can go home. {21604} You are NOT helping, dear! {21605} [Success] I suppose... I guess you might as well take it. I guess it was foolish to risk our lives for it... {21606} [Failure] But... no. No, I can't. I may not be an adventurer, and I may not use it, but it's mine! {21607} Let's just go, Hemmel. You have more toys at home. {21608} Hemmel, don't antagonize the nice thug! {21609} The glaring eyes of my wife wish to remind me that she did say the man was not to be trusted, but perhaps he is only delayed. {21610} I beg of you, please find some measure of kindness within you. {21611} My wife may disagree with my appraisal of him, but he swore he would return. {21612} I mean, he seemed honest. It has only been... a day... {21613} The suspicions of my wife have alarmed me. I would like assurances that he is returning. The amulet is valuable to me, after all. {21614} That is, if I can suffer the glares of my wife. As if losing the Masterson family amulet wasn't enough... {21615} I hope... I hope you understand. {21616} Take it then. I will make do... {21617} I suppose I could manage some form of payment. I'll have to see the amulet first, of course. I've already been swindled once. Will you help? {21618} Hemmel is such a boy. He'd have us stand here for ages thinking his precious heirloom will return. Hmph! {21619} Hemmel, the locals are pestering me. Could we please leave! {21620} The Master is very attached to his... things. {21621} Don't go drawing attention to me. Can't keep a coin in your purse for all the thieves out today. {21622} Plague and thieves... if the city weren't in quarantine I'd have fled long ago. {21623} Feh! Don't tell ME there's a cure in the works. Just letting us peasants die, they are! {21624} That Desther and his bunch, they talk a lot, but I've yet to see their blessings help anyone. {21625} I suppose things could be worse. Not sure HOW exactly, but I'm sure they could be. {21626} That Nasher, I've heard he's working day and night on a cure for the Wailing. Gives me hope. {21627} I know there will be a cure. Know why? Because nobles have the Wailing too. {21628} Don't know why there's been so much crime lately. It's not like they can steal a cure, eh? {21629} Things are settling down. Don't know what happend, but I'm glad my purse is safe now. {21630} Things are calmer now. There's still the plague, of course, but the Helmites will take care of that. {21631} You just stroll somewhere else. {21632} Do I look like a fool? I could see you casing me. {21633} This for the auction at Seedy Tavern? {21634} I don't like stalkers. You'd better start running. {21635} What can you tell me about the auction? {21636} What do you need gold for? {21637} You'll stroll into a grave! Why are you following people! {21638} Goodbye. {21639} What's your name? {21640} Know why thieves are so thick in this area? {21641} Why thieves everywhere here? {21642} What your name? {21643} Bye. {21644} You stroll to grave! Why you follow people? {21645} Me no fool. Me see you watching to rob! {21646} You stroll and walk somewheres else. {21647} What you need gold for? {21648} This for Seedy Tavern auction? What you know? {21649} Me not like stalkers! You start running! {21650} What you know about auction. {21651} I've already warned you about following me. {21652} Me already warn you about following. {21653} You stop following! Me not warn again! {21654} You will stop following me. I won't warn you again! {21655} Tell me about Vengaul and the Bloodsailors. {21656} You tells about Vengaul and Bloodsailors. {21657} What do you know about the Seedy Tavern? {21658} Whats you know about Seedy Tavern? {21659} Mostly? What do you mean by that? {21660} What you mean, mostly? {21661} What? I ain't following nobody... just... uh... strolling. Yeah, that's it. {21662} Oh, no problem. Don't you worry. I'll just be on my way then. Yes, on my way... Nice stuff you got there... {21663} I wasn't... I didn't mean... Blast it! I'll never make the gold at this rate! {21664} Look, I don't want any trouble. I was just looking for an easy mark. Obviously that ain't you, so I'll just be going. {21665} You know about that? Nobody's supposed to know. Everybody does though. Like it was leaked out or something. {21666} I don't know, I just heard that a plague cure was coming up for auction in the Seedy Tavern. Just let me get back to work... {21667} I'll never be able to afford it at this rate. Could steal the whole district and not have enough, I bet. {21668} Just trying to stay alive! Just trying! {21669} Who, me? I don't know much about it. It's at the Seedy Tavern. It's funded by Bloodsailors... that means Vengaul is involved somehow. {21670} I ain't doing nothing, friend. Just sitting on the corner... {21671} Don't have one. Nope. Just some nameless guy on the corner. Nothing to get concerned about... {21672} Don't know anything about anything... just standing on a corner. {21673} Just you move along, hmm... I ain't got time for paupers... I need some high rollers... {21674} You should, ah, be careful with that gear of yours... looks expensive... worth a bit... yeah. {21675} Gotta wait for the moment... should I... they look pretty tough... I don't know... {21676} That's a fine looking weapon there... worth a lot, I bet... better keep an eye on it. {21677} Evening... mighty fine gear you have there... got to be worth a pretty penny, I imagine... {21678} Get along, you pauper... gotta find someone with the stuff... expensive stuff... {21679} Gotta find a mark... come to daddy... {21680} Here, I'll give you my copy of the notice. I can't afford to go anyway. Just don't hurt me. {21681} What? I never... I mean... aw, I'm sorry. I just gotta get some gold together... I wasn't going to do anything to you. {21682} Nothing anyone else couldn't tell you. It's in the north central of the district, and it's where the black market usually is. {21683} Well, anyone that stays around here for long hears about Vengaul Bloodsail. He's flashy, and he likes showing off. The bloodsailors are his... pirates, mostly. {21684} A guy like me can't even get in there. They've got a brick wall of a bouncer that won't let anyone in that isn't a Bloodsailor. {21685} Them uniforms is hard to come by. Of course, maybe if I got enough gold together, she might say different. I don't know. {21686} Well, it's a big group. One guy can't run the whole thing. Vengaul, he's a showman, but he needs some organizers too. {21687} I hear that his first lieutenant is hot under the collar right now. Callik's his name... but I ain't saying anything else... I don't know anything else. {21688} {21689} The Seedy Tavern {21690} I'll take a look at your normal items. {21691} Me just look at normal stuff. {21692} Let's have a look at some of your special items. {21693} Me want to see special things. {21694} Why is the auction not going ahead? {21695} Why auction not on? {21696} Another time, perhaps. {21697} Maybe laters. {21698} Weapons. {21699} Armor. {21700} Miscellaneous. {21701} Miscel... Miscsca... uh... Other things! {21702} Show me your assorted stuff. {21703} Show me your selection of armor. {21704} Show me your miscellaneous items. {21705} You show me your armor stuff. {21706} Purchase the magic longsword for 10 coins. {21707} Purchase the magic morning star for 5 coins. {21708} Purchase the magic double axe for 15 coins. {21709} Purchase the magical breastplate for 15 coins. {21710} Purchase the magical shield for 9 coins. {21711} Purchase magical leather armor for 5 coins. {21712} Show me what weapons you have. {21713} Show me weapon stuffs. {21714} Purchase the magical cloak for 14 coins. {21715} Purchase magical sash for 6 coins. {21716} {21717} Blasted Vengaul! I've paid good money for some of these things, and now he's late getting the show going! {21718} Come on, people! I've stuff to sell! Don't make me carry it all home! There's not going to be an auction. {21719} Would you know a "special item" if you saw one? Ah, what do I care? If you have the coins, I'll sell to ya. {21720} I've a number of things. Would you like weapons, armor, or my miscellaneous goods? {21721} No time for me. I've got to move this stuff out and go restock. I won't be here forever. {21722} Ah, heck with it. Anyone want to buy some things? I've got Smugglers' Coin specials. {21723} Because my premier item isn't here. Vengaul said he had a great showpiece item for sale, and now he's not here. {21724} It just isn't worth the fuss of an auction if I don't have something to excite people and drive prices up. {21725} I've got to recover costs, so Vengaul can just sit on his "integral to the plague cure" item, for all I care. {21726} I have a magical breastplate. It's medium armor for 15 Smugglers' Coins. {21727} I've a magic double axe. It's an exotic weapon. It's very nice. It's 15 Smugglers' Coins. {21728} I've a magical cloak, which was made by the nymphs and a steal at 14 Smugglers' Coins. {21729} I've a magic longsword. It's a martial weapon, and is very nice. It's 10 Smugglers' Coins. {21730} I've a magic morning star. It's a simple weapon and is quite nice. It's 5 Smugglers' Coins. {21731} So, would you like to make a purchase? {21732} I've no weapons left. Something else, perhaps? {21733} Excellent. Would you like something else? {21734} I have no armor left. Something else, perhaps? {21735} I have a magical shield for 9 Smugglers' Coins. {21736} I have a suit of magical leather, which is a lovely suit of light armor for 5 Smugglers' Coins. {21737} So, what would you like? {21738} I've a magical sash, look at it shimmer. It's a good deal at 6 Smugglers' Coins. {21739} {21740} So, what will you have? {21741} Nothing left in my miscellaneous box. Something else perhaps? {21742} Great. Do you want something else? {21743} Thank you. What else will you have? {21744} I'll make it worth your while to let me in. {21745} What if I join a group you let in? {21746} How about five Smugglers' Coins. Not too shabby. {21747} I've a few Smugglers' Coins, the currency of the black market. {21748} My dear lady, I'm sure we can come to some... agreement. {21749} My services, in any way you see fit to use them. {21750} I can offer gold. {21751} Let me in! Aribeth decreed I must keep the peace! {21752} Is this a black market tavern? {21753} How can I join one of these groups if you don't let me in? {21754} Who do I have to be to get in? {21755} What me have to do to get in? {21756} This black market tavern? {21757} You let me in! Me keep the peace! {21758} Me make it worth your while. {21759} How me join if you not let me in? {21760} Me give gold? {21761} Maybe me work for yous? {21762} Well, me pretty studly. Maybe we make... agreement? {21763} Me have some Smugglers' Coins. {21764} Me got five Smugglers' Coins. That good? {21765} Me not have much. How me join group? {21766} What is it now? More rabble trying to crash the tavern? Let's have a look at you. {21767} You with that other one? Or was it you? Ah, I don't care any more. Door's open. {21768} Look, like I said before, either join a group we let in, or pony up some Smugglers' Coins. {21769} Step up to the door and let's have a look at you, shall we? {21770} I don't recognize you, do I? No, I don't. No admittance to nonmembers. {21771} Worth my while, eh? Do you even know what that means? Pony up, and let's see what you can offer. {21772} Fair enough. The door is open to you and yours. Just don't make trouble. {21773} Hmmm... you're putting one over on me. Get lost, and don't come back unless you've joined a group I let in. {21774} I don't risk my neck for less than five Smugglers' Coins. Get them or join a group allowed in. Beat it. {21775} I have better men than you doing my laundry. Give me Smugglers' Coins or join a group allowed in. Meanwhile, get lost. {21776} I have no need of lackeys. Find some Smugglers' Coin or join a group I let in. Now beat it. {21777} Sorry, I only take black market Smugglers' Coins. Find some or join a group allowed in. Good luck, and get lost. {21778} Well you can just keep it out there. She and her city guard mercenaries aren't thought of too highly here. {21779} If you have to ask, then you aren't welcome. This is a private establishment. Members or members of like-minded groups only. {21780} None of my business. Either you get a uniform I recognize, or... maybe slip me a few Smugglers' Coins. Now beat it. {21781} Hmm, I sees a Bloodsailor uniform. Good enough, but watch yourself. You or any friends make trouble and out you go. {21782} Look, I've about had it with fools trying my patience. No more slack. Get a uniform or get lost. {21783} Is it busy in here tonight? {21784} Have you heard about anything odd happening? {21785} Farewell. {21786} Busy in here? {21787} You hear anything odd happen? {21788} Bye. {21789} I don't want any trouble in here. We'll bounce you out without a second thought. {21790} You behave in here. Things are rough enough without bringing the chaos on the streets in here. {21791} Boy howdy, you don't know how busy! I'm run off my feet! Everybody is desperate to get in, for some reason. {21792} Nothing yet, and they always warn the person working the door. Just supposed to be an auction tonight. {21793} Must be something good on the block for so many people to show up, though. {21794} Keep it quiet while you're here, hmm? Don't need any trouble. {21795} Not much happening here now. Auction never happened and the crowds are going home. {21796} I don't give out charity. {21797} None of your business, fool. {21798} Why is this district so dangerous? {21799} Do you know how to enter the Seedy Tavern? {21800} I am here to keep order. I can say no more. {21801} I cannot afford to give you anything. I am sorry. {21802} Here's a couple gold for you. {21803} Here, you take a few gold. {21804} Me can't afford to give you golds. {21805} Me not give out charity. {21806} Me here to keep order. That all me will say. {21807} How me get in Seedy Tavern black market? {21808} Why this district so dangerous? {21809} Not your business fool. {21810} Back again to Festiliard? I am popular tonight. Do you seek knowledge from the beggar about the path ahead? {21811} I was treated rudely, so I will say little. Bridges have been burned with me. {21812} Spare a coin, friend? {21813} Ah, you waste nothing on those that don't serve, but how can you know my worth, hmm? Perhaps I know things... {21814} I'm not really interested in coin, but I'm interested in you. What do you need here? This isn't a friendly place. {21815} But my business is the streets. I keep low to them, and hear much. A pity you do not value this. {21816} Very well, I say nothing and do nothing. But... {21817} To walk amongst pirates you must look the part. How to do that? Well, you are big and strong. Go ask them. {21818} Ah, you need the cure, and the auction is what you seek. The streets are mine from the underside. I know things... {21819} Ah, but how will you keep that order? Will you kill, or bully... or cure? Yes, you would want a cure... {21820} Have you the currency of thieves? Or the garb of a guild? Old Seedy's tavern will not open without. {21821} But what do I know of these things? Merchants quiver with currency, and pirates keep their uniforms as close as their ships. {21822} I am but a beggar among kings... and in the service of both. Good day to you. {21823} Ah, I don't know if you can afford it or not, but your rebuff was polite. You treat knowledgeable strangers well. {21824} Ah, you are generous. Someone that knows the value of a coin to a stranger. A stranger that might know something. {21825} A show, a challenge, but the players are in revolt. You willl want to attend. The market holds what you seek. {21826} Tell me where he is or me kill you! {21827} Tell me where he is or I will kill you! {21828} I want to find him. I can't promise he'll be safe. {21829} If you help me find him, I will spare his life. {21830} Idiot! He was playing with people's lives! {21831} Lord Nasher? Why would he come? {21832} Why he think Nasher come here? {21833} He play with lives like toys! {21834} This game not so funny to Vengaul's men, I bets. {21835} Help me find, and me spare him. {21836} Me want find him, but me not promise he be okay. {21837} Calm down. I'm not going to hurt you. {21838} Me not going to hurt yous. {21839} And I don't know you. Should I care? {21840} Me not know you too. Why me care? {21841} You'll die if you need to. {21842} You die if me say you die. {21843} I want to ask about you. {21844} Me ask about you. {21845} I want to ask about Vengaul. {21846} Me ask about Vengaul. {21847} What do you know about the auction? {21848} What you know of this auction? {21849} I am acting as a guard under Aribeth and Nasher. {21850} Me act as guard under Aribeth and Nasher. {21851} That is none of your business. {21852} That my business, lady, not yours. {21853} Perhaps I'm here to kill you. Perhaps I haven't decided yet. {21854} Maybe me here to kill you. Maybe me not decide yet. {21855} Why were you imprisoned here? {21856} Why you trapped here? {21857} Goodbye. {21858} Why have the Bloodsailors mutinied? {21859} Why Bloodsailors not follow anymore? {21860} Where is Vengaul Bloodsail now? {21861} Where Vengaul now? {21862} Back to my previous questions. {21863} We go back to other questions? {21864} Is there one in particular who is guiding this revolt? {21865} There someone leading the traitor sailors? {21866} Where is Callik? {21867} Where Callik now? {21868} What creature do you mean? {21869} What creature you mean? {21870} This game of his would not have pleased his Bloodsailors. {21871} Who is it now? More people to threaten me? I shouldn't have said anything. I just hoped someone would help... but I can't trust anyone with Vengaul gone! {21872} You have returned. What more can I tell you? What more do you think I know? {21873} Thank you for saving me... if that is indeed what you have done. I do not know you, or your motives. {21874} Vengaul is on the run, so he'll go to where he thinks he's safe. He'll either go to the Silver Sails or the Aqueducts. I think both places lead to an underground cache of his. {21875} If you are the type to do something like that, you'll probably kill me anyway! I won't doom my beloved Vengaul too! {21876} I don't know how to enter the Aqueducts and I won't give you my k... I mean, I won't help you get into the Silver Sails! {21877} So you hope to entice me by saying you may or may not kill him? I suppose it is the only honesty I have seen today. {21878} Take this locket. It was a present from him. He said it was a key, and it would let me enter the Silver Sails if I needed to find him. {21879} The Silver Sails is in the west central area of the Docks. There's a passage inside. Vengaul said it is safe... for him, at least. {21880} I want to believe. He really did mean for his auction to help... he just wanted the right amount of flash as well. Very well... find him. {21881} He plays with lives all the time, as does Nasher. That's what rulers do. The stakes were just a bit too high this time. {21882} The two of them are old rivals. They were always looking for ways to show up the other. Vengaul figured Nasher couldn't get out of this one. {21883} I can't fight you any more than I could my previous captors. At least they had reason to hold me. I know very little about you. {21884} It is good to hear a kind voice. These men have not been gentle, and I fear their questions were growing ever more insistent. {21885} I have no answer. You have me at a disadvantage, though, and I must trust that you will not harm me. {21886} I am Dara'nei, and I am at your mercy. I'd hoped you were sent by Vengaul, but I haven't heard from him. His auction was called off. {21887} I have a question first, if you don't mind? Who do you serve? I won't say anything if you intend to use it against people I care about. {21888} Very well. As I said, my name is Dara'nei. I am... in service to Vengaul Bloodsail, the Scarlet Blade and foil of Lord Nasher Alagondar. {21889} Vengaul Bloodsail, the Scarlet Blade. He is the former leader of the mutinous Bloodsailors, and he is my betrothed. We have been apart for far too long. {21890} More than I care to, at this point. I wish Vengaul had never found that creature. It has caused no end of trouble. {21891} How can I trust you when you when you won't do me this simple courtesy? Is it so much to ask? {21892} If that is your attitude then I refuse to say any more. I cannot allow my petty life to endanger my beloved Vengaul. {21893} They why would you bother to save me? Perhaps you don't even know the answer, but I cannot trust someone so openly threatening. {21894} I see. I begin to understand what your interest in Vengaul and his Bloodsailors may be. Ask your questions. I will try to answer. {21895} Farewell. I will remain here. Vengaul will find me when the time is right to do so. If his game doesn't get even further out of hand... {21896} These were Callik's men. He was Vengaul's Lieutenant, and he wanted them to interrogate me and find out where Vengaul is hiding. {21897} It would seem that Callik is no longer willing to follow my Vengaul, but I certainly didn't think he would stoop to this. {21898} I will answer if I am able. {21899} It would appear that they have grown tired of Vengaul. His methods of doing things are sometimes... difficult to understand. {21900} They don't respect his grandiose plans like they used to. He has always stressed how things should be done with style, but now they just want profit. {21901} Callik, Vengaul's lieutenant. He didn't approve of this auction, so now he's trying to seize the Bloodsailors for his own. He doesn't appreciate artful schemes. {21902} Callik will kill Vengaul if he finds him. The Bloodsailors will become a much more vicious group under him. Vengaul always maintained some civility. {21903} He couldn't wait for his men to finish with me. He's probably made a guess as to where Vengaul is, and has gone to try and find him. {21904} I can't say for certain, but he is an old pirate and set in his ways. He said I would know where to find him, and I have a few ideas. {21905} I have already given you my locket. Vengaul said it was a key, and it would let me enter the Silver Sails if I needed to find him. {21906} Vengaul gave me a locket. He said it was a key for the Silver Sails, and that I should go there if I needed him. {21907} I have already given out my locket to . Find that person and you'll have found my locket. {21908} Look for Vengaul yourself. I won't help you find him and I won't give you my k... I mean, I won't help you enter the Silver Sails! {21909} Vengaul said it was a Cockatrice brought from Waterdeep and that it had a connection to the plague. He even claimed it was part of a cure. {21910} He found it in the streets while the city guards were busy with the plague and whatever mess happened at the Academy. It would have been lost if not for him. {21911} He was going to make sure it was returned to the appropriate city officials, but first he would invite Lord Nasher to this "auction." It was a game to Vengaul. {21912} See, Vengaul wanted Nasher to have to come to this stupid little tavern and admit in front of everyone that he had been outdone, that he needed Vengaul. {21913} He would have just given the Cockatrice back after that. It was all about the game to him. {21914} No, his game with Nasher has become a bit more serious than he would have liked. The stakes were too high this time. {21915} See, Vengaul's men never sent the message to Lord Nasher. Instead, his most trusted lieutenant plotted to kill him. It's all a mess now. {21916} Vengaul would have given the creature back. He's not the kind to let innocents suffer. It just got out of hand. {21917} Seen anything strange? Found anything odd? {21918} Tell me where you got it! Now! {21919} Sorry to have bothered you. {21920} Callik and Vengaul are probably filthy pirates I'll end up killing. {21921} Do you know where I could find Callik or Vengaul? {21922} Where did you get it? {21923} Could I have the coin, please? {21924} Ever heard of a Cockatrice? {21925} What do you know of the area? {21926} Any interesting places around here? {21927} Why is going out more dangerous? {21928} You know anything strange? Find any odd things? {21929} Have you every heard of a Cockatrice? {21930} Goodbye. {21931} What you know of area? {21932} You ever see a Cockatrice? {21933} You ever see a Cockatrice? {21934} Bye. {21935} Why it get dangerous to go out? {21936} Anywhere neat around here? {21937} You know where me find this Callik or Vengaul? {21938} Me bet Callik and Vengaul is pirates. Me probably kill them. {21939} Sorry to bother. Bye. {21940} Could me have coin, maybe? {21941} Where you get it? {21942} Tell me where you get it! {21943} Could I buy it? {21944} Could me buy it? {21945} Give me the damn coin. I won't ask nicely again! {21946} Give coin! Me not be gentle if me must ask again! {21947} Who is this Jerol? Where can I find him? {21948} Who Jerol? Where me find him? {21949} Who is Jerol? Where might I find him? {21950} Who Jerol guy? Where me find him? {21951} Who is Jerol. Where can I find him? {21952} Who Jerol? Where me find him at? {21953} What do you mean by "all business?" {21954} What you mean, "all business?" {21955} Where is the Seedy Tavern? {21956} Where this Seedy Tavern be? {21957} Sorry, but the kitchen is closed tonight. Not much business, what with the plague and all. {21958} Well, yes, actually. A Smugglers' Coin, I think it's called. I get them from time to time. Odd looking things. {21959} Don't be rude. Callik and Vengaul bring them in once in a while. Nice boys, those two. {21960} No trouble. No trouble. {21961} Oh, no. Callik is a gentleman. Keeps a clean house right near the northeast corner of the district. {21962} Don't know. Callik has a house in the northeast corner of the district, if you want to call on him. I'm quite busy. {21963} That nice Callik leaves them once in a while. Nice boys, him and Vengaul. {21964} I suppose. Jerol usually gets them anyway. I get them occasionally from Callik and Vengaul. Nice boys. {21965} Don't be talking filth on my shift! Oh! Such language! {21966} Oh, I don't get out much now. It's too dangerous. Wasn't always like this though. {21967} There's old Jim Seedy's tavern, but I've never been inside. I prefer a good neighborhood pub, and they are all business. {21968} Don't know. People really seem to be desperate for money, though. I'm mostly concerned about the plague, myself. {21969} Looks like things may be picking up. People seem a little less desperate for money, and are spending a little too. {21970} Don't be talking filth on my shift! Oh! Such language! {21971} Mmm, no, I give them to Jerol in the Twenty in a Quiver. Callik and Vengaul don't leave them very often. {21972} Oh, I couldn't take gold from you. I just give them to Jerol. He quite likes them, I guess. {21973} Again, Callik and Vengaul don't leave them very often, so I kind of want to hang on to it for now. {21974} I... I guess I don't have much choice. I'm not a fighter. If you want anything else, you get it your own damn self. {21975} Oh no, Ive been threatened once already tonight. I'm not talking to anyone else. You want something, get it yourself. {21976} He's the owner of the Twenty in a Quiver market. You'll find it east of here, on the way to the other side of the district. {21977} He owns the Twenty in a Quiver market. It's east of here, closer to the other side of the Docks district. {21978} He owns the Twenty in a Quiver store. It's east of here, closer to the other side of the Docks district. {21979} Oh, it ain't for me to say, but it just seems like it's more for meetings than social things. They have auctions there too, now and then. {21980} Oh, it's on the north edge of the Docks. Right in the middle of the north edge. You can't miss it. {21981} Intruders! Get them! {21982} Why do you protect him? He's probably dead of plague already! {21983} Vengaul is gone! Tell me where he hid it! {21984} Look, you had better get used to the way things are now. Vengaul was too old and foolish! {21985} Where is he! You will tell me! Callik must know! {21986} Save your posturing. Just show me what you have. {21987} [Persuade] How will you know if you don't show me? Come on. {21988} That is an insane price! There must be a cheaper way! {21989} Where can I get more if I need them? {21990} Very well, I will purchase three. {21991} Very well, I will purchase two. {21992} Very well, I will purchase one. {21993} Thank you for your time, then. {21994} Just show me your standard fare. {21995} Of course. Have you got anything interesting? {21996} Another time. Goodbye {21997} What you got? Anything good? {21998} Shut up and show what you have. {21999} Just show me normal stuff. {22000} [Persuade] Maybe you show and me decide. Come on. {22001} Maybe later. Bye. {22002} Bye then. {22003} Me buy one. {22004} Me by two. {22005} Me buy three. {22006} Where can me get more? {22007} That too much! Can they be cheaper? {22008} Well, in case I want to do that, where is the Seedy Tavern? {22009} Whatever. So, where Seedy Tavern at? {22010} More business! I am certainly busy this day, even with the streets so dangerous. {22011} Welcome to my humble store. Before we continue, I draw your attention to my guards, and my many warning devices. {22012} I hold nothing against those that make their living as thieves, but I will not be a target. I need to make a living too. {22013} I have the standard selection of gear. I have other things as well, but they are probably not of interest to you. You are a guard, aren't you? {22014} [Success] The majority of my special stock is in the market facilities of Seedy Tavern... if you have the right coins to pay. Smugglers' Coins. {22015} I happen to have a small supply. 150 gold per coin. Steep, I know, but if you need them, you'll pay. {22016} They are in short supply, but... perhaps you will do me a favor some day, hmm? I shall tell you a possibility. {22017} Gilda at the Golden Apple. I get the occasional coin from her. She does not know what they are, bless her. {22018} There you might get one... or two... My price will not lower, but I will help you this way. Good luck. {22019} A pleasure doing business. Do come back again. {22020} But I am out of these special items. I have no more. I am sorry. {22021} [Failure] I really don't think you'd be interested. Guards like you don't usually enter the Seedy Tavern as customers. Your type usually kicks in the door and raises hell. {22022} The building is no secret. It's in the center of the northern edge of this district. Anything in there, however, is no business of yours. {22023} Where's the auction going to be? {22024} Straighten up, I am here at the behest of Aribeth and Lord Nasher. {22025} What have you heard about the auction, friend? {22026} Goodbye. {22027} You were saying something about a man named Callik? {22028} What you hear about auction? {22029} You show respect. Me here from Aribeth and Lord Nasher. {22030} Where the auction gonna be? {22031} Bye. {22032} What you say about Callik person? {22033} Eh? Go on, I got nothing wo-(hic)-worth stealin'. Just here to drink... not the auction. {22034} You... you here looking for the auction? That's right here... if it's gonna be on... I don't know... {22035} Wooo... you in the wrong place. Wait... then so am I... Haaaaaaaahaha (cough). {22036} Supposed to be for a plague cure... or something. Vengaul wouldn't say... being his normal flashy self... {22037} That ain't sitting too well with the crowd, though. Callik near... uh... near had a fit. I think there's gonna be somethin.... uh... {22038} Was I saying something? {22039} Lieutenant Callik. Thinks Vengaul is too old... too flashy. No respect for tradition, that man. I... I ain't saying anything more... except... {22040} Shhhh.... They took her... you know? Dara'nei? That's Vengaul's woman. They took her downstairs... I think... {22041} Bye and good luck... yah... (hic) {22042} uh... I gotta sit down.... {22043} I have questions about you. {22044} Fine, sorry to bother you. {22045} Aribeth and Lord Nasher compel me to investigate here. {22046} I just need some information about the auction. {22047} Me just want info about the auction. {22048} But me investigate for Aribeth and Nasher. {22049} Then me go. Bye. {22050} Me gots questions about you. {22051} I have questions about this place. {22052} Me have questions about this place. {22053} I need to ask about the Bloodsailors and Vengaul. {22054} Me gots to ask about Bloodsailors and Vengaul. {22055} I have to go. {22056} Me gots to leave. {22057} Who are you? Why are you here? {22058} Who is you? Why am you here? {22059} Why are you nervous about who you speak to? {22060} Why you scared of talking to some people? {22061} Back to my other general questions. {22062} Me ask general stuff from before. {22063} Is the Seedy Tavern well guarded? {22064} Seedy Tavern have plenty guards? {22065} Why are so many people here? {22066} Why so many people here? {22067} If Vengaul is their leader, where is he? {22068} If Vengaul leader of sailors, where he be? {22069} Do the Bloodsailors approve of this public auction? {22070} Bloodsailors say okay to this noisy auction stuff? {22071} You are talking about a revolt. {22072} You mean his men maybe fight him? {22073} You think he deliberately spread word of it? {22074} He want people to hear about it? {22075} Hello. I've said too much already, but I suppose I can risk answering a few questions if you really need the information. {22076} That was quite the display with Jalek. He's a bit off, even for a Bloodsailor, but he's a good man. Smarter than he seems, too. {22077} You've gained his confidence, though, and that means I can risk talking to you, but keep your questions quiet, all right? Vengaul's absence has everyone on edge. {22078} Hmm? Leave me be, I got nothing to say. Can't be seen with the likes of you. {22079} I said I can't be seen speaking with you. Get lost. {22080} Look, you moron, I'll say it slow. I cannot be seen with you. Go away. {22081} Looks like things are settling down. There's no reason for you to talk to me. Good job, but please leave. {22082} You with that person that went toe to toe with Jalek? A strange display, but it gained Jalek's confidence. Now I can risk speaking with you. {22083} There a problem with this person, Christov? You want I should set them straight? {22084} Thanks Jalek, but I'm fine. They were just leaving. {22085} Now look, you've got Jalek thinking I know you. Move along, before he starts asking questions. {22086} Jalek is violent, but smarter than he looks, so I couldn't be seen talking to anyone he didn't know. Vengaul's absence has everyone on edge. {22087} Very well, but take this key to get downstairs. It is the only copy I have. You'll still have to get by the Chef, though. {22088} I'm sure you do. I won't be able to answer most of them, but you may ask. {22089} Ask what you will, though you have probably already figured out most of what I might say. {22090} My mission within the Bloodsailors is not focused on what you seek, but I will try to answer. {22091} Reasonable questions, if we keep our answers hushed. I am Christov, and I am here for the same reason you are: investigating the Bloodsailors. {22092} In truth, I'm not from Neverwinter, and the group I represent is hoping to locate some old allies of the Bloodsailors. Longterm goals. {22093} Jalek has been assigned to be my watchman, meaning he watches me and everything I do. It is part of the initiation into the Bloodsailors. {22094} If I struck up a conversation with someone he didn't recognize, he would have to determine how I knew the other person. He would not ask gently. {22095} I worry for others, mostly. I know you don't want any undue attention. I certainly don't. {22096} Your concerns are more immediate, and I will attempt to not get in your way, if you do the same for me. {22097} Ask what you will, but do not speak too loudly. {22098} Well enough. I think you will be fine in the main area here, but if you go downstairs Bloodsailor guards will attack on sight. {22099} Nobody is allowed downstairs now. There is much going on. Perhaps we should speak more of this. {22100} Most of the people here came for the auction that was supposed to happen. Vengaul apparently spread rumors that he had part of a plague cure. {22101} Looks like it's been cancelled, and I think I know why. You'll have to get downstairs to find out more. It's Bloodsailor business. {22102} Vengaul has not arrived, and I doubt that he will. He might have meant to cause some suspense, but he rarely lets a crowd grow impatient. {22103} Vengaul is a showman. He does not like to disappoint, especially after taking such pains to make sure the auction was well-known. {22104} Vengaul is an old style swashbuckler. He prefers the glory of a well-constructed spectacle. A few of his men disapprove vigorously. {22105} You see, some of them feel that they could be far more effective if they stopped worrying about public opinion and such. {22106} Perhaps. If the rumor was true and he really has some kind of cure, he might draw attention to it in order to increase bidding on it. {22107} That, or maybe he wanted someone very important to hear of it. He's had a long history of trying to bait Lord Nasher into action. {22108} Regardless, it appears his plans have been changed. I do not think Vengaul is fully in control of the situation any more. {22109} I don't know. I have heard rumblings... His lieutenant Callik is an impatient and greedy man... I can't say much more about this. {22110} There may have been some... steps taken to try and oust the old man. You should seek your answers downstairs. I'm sorry, I can't say anymore. {22111} Very well. I've already given out the key I had for downstairs. If you don't have it, you'll have to find another way past the door, and deal with Chef. {22112} I'll pass. I'm not looking for trouble. {22113} I'm just looking for information. I'll gladly pay. {22114} I'll match you drink for drink, no problem! {22115} Ehh, I've changed my mind. {22116} [Constitution] Bottoms up! {22117} [Constitution] Bring it on! {22118} Me match you drinking! No problem! {22119} Me just want information. Me pay. {22120} Me don't want troubles. {22121} [Constitution] Bottom up and stuff! {22122} Me change mind. {22123} What is going on in here? {22124} What happening in here? {22125} Where Vengaul be? {22126} Thanks for your oh so important approval. {22127} Vengaul? Where would he be? {22128} Who is Callik? {22129} Who Callik? {22130} [Lie] Not long. I replaced a plague victim. {22131} [Lie] Not long. Me replace plague-dead guy. {22132} I'm just looking for information. That's all. {22133} Me just wants information. {22134} I'm no Bloodsailor. I'm acting as a city guard. {22135} Me not Bloodsailor. Me here as city guard. {22136} [Constitution] Let's go! You me! {22137} [Constitution] No problem at all! {22138} [Constitution] This easy. Let's go! {22139} [Constitution] Cheers! {22140} [Constitution] Cheers! {22141} Thanks. Maybe I'll just sit down for a bit, now. {22142} Urp. Thanks. Maybe me sit for a bit now. {22143} [Constitution] You and me! Let's do it! {22144} [Constitution] That right! You and me, drink it back! {22145} [Constitution] I am just fine! Swig it back! {22146} [Constitution] Me just fine! Swig it! {22147} [Constitution] You're not stopping are you? Swig it! {22148} [Constitution] No stop yet, you! Swig it! {22149} [Constitution] Bah! Nothing but water! Tip it back! {22150} [Constitution] It's watery! Tip it good! {22151} [Constitution] Through the lips and over the gums! {22152} [Constitution] Chug-a-lugg-a! Whooo! {22153} What is in Scurrd? {22154} What in Scurrd? {22155} I had some questions. {22156} Me gots questions. {22157} Your approval mean so much. {22158} Goodbye. {22159} Who is Christov? {22160} Who Christov? {22161} Why are you here? What do you do? {22162} Why you here? What do you do? {22163} Back to my other questions. {22164} Back to other questions, okay? {22165} Damnedest thing I ever saw. You are okay with me and Christov. You bet. {22166} Well, more nosey little people in my business. You want to try your luck? Drink for drink? Earn my respect?! {22167} Who are you, fool? Don't you know not to go bothering a Bloodsailor while he's drinking? {22168} You are in the wrong neighborhood. City officials ain't popular with us. Unless you prove your worth drink for drink! Up for it? {22169} I thought so. All bluff and no stuff. Come back when you've got a spine. {22170} All right then! Let's start off with a little Neverwintan Sailor Spirit. A bathtub special here at the Seedy Tavern. Go! {22171} Ah, that's pretty good. You're not so flimsy after all. How about some Dockside Dunn's, a rank bit of swill if I ever had some! {22172} Whoa! All right! That's not too bad. Round three then! Orc Blood Brew, and no plugging your nose! {22173} Eh, should'a sat down when you had the chance. You just aren't up to snuff, as far as I'm concerned. {22174} You're with that , aren't you? I tell you, that was one tough nut. Damndest thing I ever saw. Right, Christov? {22175} Party is pretty much over in here. Not much point in sticking around. {22176} You bet you will, but deep pockets don't get you much here. We respect strength. Can you go drink for drink or not?! {22177} There's supposed to be an auction, but I don't know much about it. Who knows what Vengaul has planned? {22178} Nobody said it would come easy. {22179} Don't know. He's late, I think. Callik went to talk to him, or something. He didn't look pleased. {22180} Callik is the second in command of the Bloodsailors. He's not as friendly as Vengaul. Yeah, that's for certain. {22181} Hmm... do I know you? You wear the uniform, but I don't recognize your face. How long you been a Bloodsailor, ? {22182} So should you be in that uniform or not? I don't think you're up to our standards, not unless you match me drink for drink! Up for it? {22183} [Success] All right then, I suppose you are okay... but do you have what it takes, I wonder? {22184} [Failure] No, I don't think so. I think you're just some thug who hopes to join up. Are you up to our standards?! {22185} Care to go drink for drink? My respect is what's on the line! {22186} Ha! Down after one! What kind of are you? Pathetic. You just aren't worthy of my time. {22187} I thought as much. Take a walk, fool. I'm sure there's some porcelain for you to kiss around here somewhere. {22188} All right, but now it gets tough! How about... a little Dwarven Red Eye! It'll make you feel like you're under a pile of stone! {22189} Well how about that! You got it down! I guess you're all right. I don't care who you are, if you can drink like that, you're okay by me. {22190} Now, how about some... oh... Thayvian Fire Juice? Burns in ways you don't want to know! Are you crazy enough to play?! {22191} Well I'll be a... How about that?! So... you want to keep going with some... Catoblepas Death Cheese Wine?! Or have you had enough? {22192} Well, I guess you should have sat down. Still, you've proven yourself to me. Everything after Dwarven Red Eye was just to see how crazy you are. {22193} Well... looks like we're getting... serious. All right then, from the bowels of the earth, a downright poisonous brew... Dark Elven T'Keela. {22194} Okay... Not that I'm queasy... but do you want to quit... or try a... a Screaming Harpy! You can't imagine... the horror... {22195} Yeah, I think you've proven yourself to me. I mean, everything after the Dwarven Red Eye was just to see how crazy you are. {22196} Nope, I don't have to worry about you one bit. Hey, you should talk to my buddy Christov. Show him how to loosen up. He's too serious. {22197} And, uh, to tell you the truth, I wasn't looking forward to some of what was coming next. Ugh. Nobody should touch any of that stuff. {22198} Oh hell... okay... you want to play games... *hic*... okay... The meanest... the foulest... black bile of the earth... A bottle... of Scurrd. {22199} Son of a... {22200} What is in Scurrd? What, indeed. Scurrd... just seems to find its way... to where it can do the most harm. It's truly vicious. {22201} It cannot be smelled by the elderly... it cannot be held by small children... It is Scurrd, and woe be to ye that take it to your tongue. {22202} Heh... I knew you couldn't... uh... {22203} I don't bother worrying about much, friend, but I'll answer if I can. {22204} A good to you. {22205} I'm just a Bloodsailor, friend. I take care of a little business now and then, and I watch over new charges on occasion. Like Christov here. {22206} He's a new recruit. I've got to keep my eye on him... maybe question people he talks to. That part is easy. He doesn't say much to anyone. {22207} You might want to talk to him. Maybe try and loosen him up a bit. I have no worries about you, not after that show of stamina. {22208} The auction has been delayed twice... What the hell. If there's a cure, I want it NOW! {22209} You know... there's not a single Vengaul loyalist in the room... I wonder if he's even here. {22210} Callik ain't here, is he? He doesn't like this one bit, I hear. Must be getting tired of being in Vengaul's shadow. {22211} I heard Vengaul's on the way out. Too flashy. Wants everything to be a grand adventure. Glory hound. {22212} Last I saw Vengaul he was carrying some kinda cage. Why's he walking his pets when there's business to be done? {22213} I heard it's just part of a cure. Gotta have the means to process it. Some thug buys it and it'll go to waste. {22214} I bet there ain't no cure. I mean, how did Vengaul get a cure when Nasher and them can't? {22215} Vengaul better not be telling his damned stories again. You don't jerk around a city full of the dying. {22216} I sold everything. All of it. This better be a cure. I'm ruined if it isn't. I'm dead if it isn't. {22217} I wish the damn thing would start. Have they got the goods or not? {22218} Auction turned out ot be a bust. Guess us simple thugs are stuck to die of the plague. {22219} Callik is gone. Looks like Vengaul is sticking around as leader after all. Never had my doubts... no sir... {22220} Who are you? What do you do? {22221} Who is you? What you do? {22222} You wish a password? {22223} You want password? {22224} Can I ask about the Tavern and what's below it? {22225} Me maybe ask about Tavern and what's under it? {22226} The password is "Cornerstone." {22227} Password is "Cornerstone," or something. {22228} [Persuade] If you don't care, how about just forgetting it? {22229} [Persuade] If you think this silly, how about we just forget it? {22230} Well, handsome, maybe we can... work something out? {22231} Aw, come on handsome. Pretty please let me through? {22232} Goodbye. {22233} Will some gold make you forget you need a password? {22234} Maybe you take gold and forget you need password? {22235} You'll let me pass or I'll feed you your spine! {22236} You let me pass or me kill you! {22237} I don't know the password. {22238} Me not know password. {22239} How about 50 gold to look the other way? {22240} You take 50 gold to forget me? {22241} How about 100 gold to look the other way? {22242} You take 100 gold to forget me? {22243} 200 gold should get you to forget me, hmm? {22244} You forget me for 200 gold, maybe? {22245} I was only testing. I meant nothing by it. {22246} Me just kidding. Me a kidder. {22247} All right, someone better tell me why that door's been opened, or so help me, I'll have the guards in here real fast! {22248} Now don't go bothering me. I didn't want this job and I don't need this job. Just say the password and get moving, like all the rest. {22249} Right, so who opened that door? I can't let anyone through with the password, whether they have a key or not. {22250} Don't bother me, all right? I did my part with the door and I don't care who goes through now. {22251} Of course, it's not like I care that much. Why they got the chef to guard this stupid door, I'll never know. {22252} Who, me? I'm the chef, and these Bloodsailors have me guarding the door because they've lost too many regular members to the plague. {22253} None of it matters to me. I'd rather be cooking. Now, if you have the password, you'd better spit it out. {22254} Yes, fool, a password. If that door gets opened before I've heard a password, I'm supposed to call the guards. Now, out with it. {22255} Don't bother me again. It's bad enough I have to stand around here all day. {22256} Look, I'm just the chef. I'm replacing a Bloodsailor that died of plague. If you have business downstairs, fine. Just give me the password and go. {22257} And don't ask me about any key or whatnot. If you know the password then you'll have your own damn key. I don't have one. {22258} [Success] You know, I think you are right. To hell with this password crap. I'm no guard! I'm no doorman! {22259} [Failure] No, I don't think that would be the best thing for me to do. I'm no guard, but these Bloodsailors are rough customers. {22260} Right, good enough for me. In fact, that's good enough for the night. Anyone else with you, they can go on in as well. {22261} I'm done with caring about their stupid door. I did my part, and now I'm done. {22262} You want to go through that door, you go right ahead. In fact, I'll even tell anyone that asks that you knew the password. {22263} What? No thank you! I'm not fighting over this! Guards! Guards! {22264} They can watch their own bloody doors. Damn right. {22265} Of course, you'll still need to open the door. I don't know nothing about that. If you should be down there, you probably have your own key. {22266} Then you are... not supposed to be here? Son of a... ! Guards! I was just supposed to watch the door! I'm not fighting anyone! {22267} Then get lost, and don't bother me again. If you don't know the password, then you aren't supposed to be here. {22268} I don't know about that. The fact that you need to ask means you shouldn't be here. {22269} Does that mean you know the password or not? {22270} Well now, I've never been able to say no to a pretty face. Ah, what the hell. I'm no guard. Why did they even ask me to do this? {22271} No offense, madam, but... I work around food a lot and I can't afford to lose my appetite. {22272} I don't like you much. In fact, I think that offer is an insult... can you do better? {22273} I guess that would be all right. I kind of like you, and what am I doing guarding a door anyway? I'm a chef! {22274} You know, since that door is already open, you are probably in a lot of trouble if you don't know the password. {22275} No, I don't think I want to risk my neck for that amount. I don't much like you. Can you do better? {22276} I think that would suffice. I mean, why are they asking me to guard the door anyway? I'm a chef. A chef! {22277} You have a deal, you unsightly thug! What the hell are they doing asking me to guard the door anyway? I'm a chef! {22278} I think that would be a good deal. I mean, why are they asking me to guard the door, anyway? I'm a chef! {22279} I think your offer should get a lot better. Yes, I think this is worth a lot more to you. {22280} I think that's a little low. I'm getting the feeling that you shouldn't be here, and my looking away is worth more than that. {22281} Could I ask you some questions? {22282} Me want ask questions. {22283} Goodbye. {22284} Anything odd happening here? {22285} You know odd things about here? {22286} I want to ask about the Bloodsailors. {22287} I want to ask about the auction. {22288} Me ask about Bloodsailor guys. {22289} Me ask about auction. {22290} [Persuade] Come now, telling me won't do any harm. {22291} [Persuade] You tell me and it okay. Will hurt nobody. {22292} Know anything about the plague? {22293} You knows stuff about plague? {22294} What locations are important in the Docks district? {22295} Where important places in Docks? {22296} Tell me about the Seedy Tavern. {22297} Tell me about the Golden Apple. {22298} Tell me about the Twenty in a Quiver. {22299} I'm looking for basic services. General stuff. {22300} What you know about Seedy place? {22301} You tells about Golden Apple. {22302} You tells about Twenty in the Quiver. {22303} Me look for all kinds of stuff. Service stuff. {22304} I'd rather ask you about something else. {22305} Me have other question. {22306} Back to my questions about locations. {22307} Back to stuff about places. {22308} What do you mean when you say "strange?" {22309} What you mean, "strange?" {22310} We both have blood. Why not give me a break? {22311} Me blood like you. You tell me, okay? {22312} [Flirt] You tell me, okay, nice man? You really nice man. {22313} [Flirt] Come now, handsome. You can tell me, can't you? {22314} Tell me about Vengaul. {22315} You tell about Vengaul. {22316} Tell me about Callik. {22317} You tell about Callik. {22318} Is that why he's not here tonight? {22319} That why Vengaul not here? {22320} Does he have the backing to do that? {22321} He gots support for that? That a big fight. {22322} Where is his house? {22323} Where Callik's house be? {22324} Well met, friend. Fine night in the inn, eh. Right busy, it is. {22325} Good on you. See you around. {22326} All right then. Farewell. {22327} Good riddance to bad rubbish. {22328} Can you understand my answers? You seem a bit slow. {22329} I've the time, sure enough. What do you want to know? {22330} Eh, if you make it quick. {22331} Bah, make it quick and get lost. {22332} Well, just look around you. Bloodsailors looking all rough, some auction thing taking too long, and damned if I have seen any Bloodsailor brass here all night. {22333} Their business ain't my concern, especially their infighting... I really shouldn't say any more. I don't swim well, especially in a sack filled with rocks. {22334} Nobody seems to know what was going to happen here. Vengaul Bloodsail himself was organizing it, but he's late. It may be cancelled. {22335} Well, concentrate hard and maybe you'll remember what I say. {22336} [Success] I suppose you're right. They are probably too busy to worry about me telling tales anyway. {22337} [Failure] Sorry, but I'm just not getting involved. Callik wants to challenge Vengaul, that's his business, not mine and not yours. {22338} What do you want? Come on now, I've got time if you're quick. {22339} Go on, why are you bothering me? I've no interest in you. {22340} No, and I don't care to. I ain't even thinking about it. Of course, I guess I showed up here... well, we're all here for strange reasons. {22341} Ain't much anywhere now. Plague shut most things down. I suppose you can ask, but there ain't much I can tell you. {22342} Will my answers help? You sound like you would get lost a lot. {22343} The Golden Apple? A fine little tavern. Not much happens there, though. The Seedy Tavern is where you want to be for action. {22344} Eh, it's the only place that's doing any business now. Lots of this and that, though most of the black market stuff there ends up here. {22345} Eh, you'll be stuck shopping here or the Twenty in a Quiver. Most other places are gone because of the plague. {22346} This place? This is where everything happens. It's where they usually set up the black market, but things are a little strange right now. {22347} There's still the Golden Apple and the Twenty in a Quiver. A couple other places, I guess. I just stay here at the Seedy, myself. {22348} All right. Where did you want to ask about? {22349} The Golden Apple is in the northwest of the district if you are interested. That puts it southwest of here. {22350} It's a little southeast of the Seedy Tavern here. Kinda middle northeast of the district, I guess. {22351} You'll have to go to the City Core if you are looking for things like temples and mage towers. {22352} Well, I suppose there's not really any harm in me talking with you. I can just lay low a while if I get myself in trouble. {22353} Ugh... no thank you, madam, I really am not interested in... discussing this with you. If Callik wants to challenge Vengaul, that's his business. {22354} I suppose I could say a few things. I'll just lay low for a while after so I don't get in trouble. {22355} You are a pretty one, aren't you. Not the brightest star in the sky, but still a sparkler. I'll talk with you a while. {22356} The Bloodsailors weren't always a rough group to deal with, but things have changed. Callik isn't letting Vengaul's decisions go unchallenged anymore. {22357} I heard that there was a plague cure for sale. Rumors were all over, and I think some people were afraid the guards would hear. {22358} I don't know how they didn't. It was like Vengaul wanted them to know. He's flashy. A risk taker. Some of his men don't like it. {22359} All of his plans usually involve getting as much notice as possible. He's more concerned with image than profit. That doesn't please some of his men. {22360} Ah, the well-loved leader and founder of the Bloodsailors. Well, not so well-loved these days, I hear. See, he likes to show off. {22361} I hear he's been getting some trouble from his officers. They want to be a little more rough, and a lot less flashy. {22362} Callik... well, Callik is not a nice man. He's much more concerned with gold than he is with any show of bravado or style. {22363} He's very efficient getting gold out of his victims, but he's a hard man to work for. If not for Vengaul, he'd be even worse. {22364} Some of the Bloodsailors prefer working for him, and I think it's getting to the point where he's going to challenge Vengaul. {22365} Oh, the Vengaul I know likes confrontation. He wouldn't run from a fight. I think whatever was supposed to happen up here has been changed. {22366} Ain't my business, like I said, but I saw some of Callik's boys going downstairs, and now the basement is locked up tight. {22367} Something is going on... I just don't know what. {22368} Callik is pretty powerful right now. A lot of the Bloodsailors wouldn't mind making a little more profit instead of playing for show. {22369} In fact, Callik has taken over running the black market. He's one of the few guys I've seen with a key to get downstairs. {22370} I thought he'd be here. Not like him to sit in his house while something is happening. He'd really like to embarrass Vengaul. {22371} Hmm? I think it was in the far northeast corner of the district. I wouldn't go poking around there, though. Not unless you want trouble. {22372} Can I ask questions about who you are? {22373} Me ask about who you am? {22374} Could I ask you something about this tavern? {22375} Me ask something about this bar place? {22376} I'll be leaving. {22377} Me go now. {22378} Who are you? {22379} Who is you? {22380} What are you doing here? {22381} What you doing here? {22382} What was that about the Bloodsailors? {22383} What about Bloodsailors? {22384} Do you know what is planned for downstairs? {22385} What happening downstairs? {22386} Have you noticed anything odd around here? {22387} You seen strange stuff around here? {22388} Back to the inn... anything strange? {22389} Back to inn stuff. Anything strange here? {22390} Why is that so bad? What's in Scurrd? {22391} Why that bad? What in Scurrd stuff? {22392} Why not? {22393} What not make sense? {22394} The auction won't go ahead? {22395} Auction not happening? {22396} How do I get down there? {22397} How me get down there? {22398} Thanks. Er, how did you know all of this? {22399} Thanks and stuff. Hey, how you know this, anyway? {22400} Greetings and well met. Come to sit a bit in the heat, have you? Good for the skin. {22401} A shame. I hope the treats you well. Come back anytime. {22402} Oh, by all means. I'd like that. {22403} I suppose. I spend most of my time here, now. Waiting out the plague, you see. Could be in worse places, I wager. {22404} Ulfnog is my given name. It is unremarkable to your ears, no doubt, but I quite like it. It serves me well. {22405} Enjoying the heat, as I said. And the dark. It is quite pleasant in here once the door is closed. It shuts out the world. {22406} I don't much like the bustle downstairs. Them Bloodsailors are far too serious these days. They used to be... well, I'm droning on. {22407} I am a traveler. Unfortunately I happened to be in Neverwinter when the plague began. I haven't stepped outside this inn for weeks. {22408} Well, it's just that they used to be more fun. They had a right nonsensical bent to them that kept you on your toes. {22409} I know the plague probably has something to do with that, but there's more. It's like their leaders are taking them in a new direction. {22410} Ah, I've just had too much time to dwell on it, stuck here hiding from the plague. What do I care how uptight they get? {22411} Hello again. The heat draw you back? It keeps me here and happy, let me tell you. {22412} You realize you are asking a half-naked dwarf in a hot-room what he thinks is strange, don't you? My answer could be hopelessly skewed. {22413} Hmm? Some fool auction, I think. I even heard there was some part of a cure on the block. Doesn't make sense, though... {22414} Odd or strange? Well, them Bloodsailors have an unwholesome attachment to their ale. Not good dwarven ale, mind you, but foul and perverse mixings. {22415} Not that you could appreciate what I mean. Hell, you're the crazy fool that drank the Scurrd. Gods help anyone who willingly drinks the Scurrd. {22416} I mean, they actually convinced someone to drink Scurrd. Scurrd! That'll take the tar off their shingles! {22417} I'd stay away from that Jalek down there, myself. He likes the hard stuff, and I mean hard to take. {22418} If I won't drink it, what makes you think I'll sully my mouth discussing it? Scurrd is Scurrd. That's all that should need be said. {22419} Changes... shakeups... the Bloodsailors are upside-down. Some are allowed in the basement now, and some aren't. Almost like they've split in two. {22420} Well, why is the auction here? Something like that would command a huge price. Why bother with the thugs that gathered their coppers? {22421} I mean, if you expect a big bidder, the only reason to have the auction here is to have all the people see who that bidder is. {22422} I think someone was trying to show off, and now it looks like the show has been cancelled. {22423} Don't think so. Vengaul Bloodsail himself was supposedly behind it, and he's late. Very late... and there's some other odd things... {22424} I think there's been a shift in power. Vengaul hasn't been seen for a bit and... well, there's some questionable things happening in the basement. {22425} Do they still have their poor chef guarding the door? I bet he doesn't appreciate his pantry being locked up any more than I do. {22426} Not a lot happening in the tavern now, what with the shakeup in the Bloodsailors over. Nice and quiet in the dark. {22427} I overheard the password to get by him. You'll still need a key or some stout picks, though. They don't even let him open the door himself. {22428} The password is "Cornerstone." At least it ain't some maryweather pompous nickname or somebody's dog. I hate it when thugs get cute like that. {22429} You can learn a lot in a small dark room. Don't let anyone tell you different. {22430} The current is too strong to return the way you came. {22431} {22432} {22433} {22434} {22435} {22436} {22437} {22438} {22439} {22440} {22441} {22442} {22443} {22444} {22445} {22446} {22447} {22448} {22449} {22450} {22451} {22452} {22453} {22454} {22455} {22456} {22457} {22458} {22459} {22460} {22461} {22462} {22463} {22464} {22465} {22466} {22467} {22468} {22469} {22470} {22471} {22472} {22473} {22474} {22475} {22476} {22477} {22478} What's the big problem? You were going to auction the thing yourself! {22479} I won't let you squander this opportunity! That thing is worth a fortune! {22480} Cur! Bounder! You are not half the man your father was! {22481} There is a great commotion from the passage ahead. The sounds of a battle ring loud against the stone. {22482} Don't you start with that, old man! This is just about business! {22483} Life is measured by more than wealth, my boy. A well schemed plot keeps your name in the history books! {22484} That was showmanship. Make them think the prize is lost and they respect you all the more when they get it. {22485} What is this, Vengaul? More of your old guard? Loyalists? {22486} Er... yes! Yes, this is my second wave, come to fight you! Adventurers all, we will defeat you! {22487} I don't care who they are! Your foolish rule is over tonight! {22488} Who the devil are you? {22489} At them! Yes, that's the spirit! {22490} Vengaul Bloodsail has got your back! Arrows away! {22491} Let nothing stop you! Callik is a whelp of a man! {22492} Yes, fight with all your skill! {22493} Yes. {22494} No. {22495} Take the boat downstream? {22496} Your actions caused no end of chaos! {22497} You'll be paying a high price this time. I can't let you live. {22498} Just trying to intimidate you a bit. No harm meant. {22499} You've hurt too many people with this. {22500} Sounds like Nasher would appreciate you being dead. {22501} Just for a laugh, really. {22502} I demand you give me the Waterdhavian creature! And your weapons! {22503} Now you'll hand it over for the good of everyone. {22504} You have something that doesn't belong to you. {22505} I've come for the Cockatrice, Vengaul. {22506} Very well. Get going then. {22507} Me want the cocka... the cuckoo... the birdy! {22508} You have something not yours! {22509} You cause trouble fooling around! {22510} Best for everyone if you hand it over now! {22511} You give me Waterdhavi-creature! And your weapons! {22512} I not let you live this time. {22513} Just joking, really. {22514} Maybe Nasher like you dead. {22515} You hurt too many with this! {22516} Me just toy with you. No harm meant. {22517} Okay. You get going then. {22518} Well fought! You have proven quite the force, defeating Callik like that. The lad was giving me trouble. No sense of style. {22519} Still, I gather from your well-fortified self that I am in further trouble, am I not? {22520} Nonsense. I merely issued a statement or two. How people choose to react to that is not my concern. {22521} I stumbled upon the remains of a fine little bird that Nasher and his lackeys carelessly lost. Imagine my surprise at seeing some dog in the street carrying it. I merely wished to put it to good use. {22522} That's a blanketing statement. Why, may I ask, do you deem it necessary to kill me? {22523} Well, a great deal of harm was taken. I'll just take my leave. You'll find what you need in my absence, I am sure. {22524} That wasn't my doing. Desperate people do desperate things. Would you kill the baker if they rioted over bread? {22525} You'll pardon me if I just leave? My lieutenants will more than oblige your bloodlust. The spoils of victory to the winners! {22526} You don't know the old boy like I do. We've been at each other's throats for years. He'd not want me caged or dead. {22527} This whole thing would have been an insult, to be sure, but deep inside, Nasher likes these little confrontations {22528} "Just for a laugh" then, I'll do my best to escape. I've no reason to die here. Not when I would've returned the beast anyway. {22529} The remains of the creature are in a crate. Send it to Nasher with my regards, though I doubt he'll have time for a scoundrel like you. {22530} My weapons? You are certainly intent on making this a conflict. Very well, my friend, a fight you shall have. {22531} Of course I will. Oh, don't look so surprised. What am I going to do with some mangy bird? Besides, I know full well how important the feathers of this beast are. {22532} My fun was in making Nasher want it. Since he won't play and my men have largely abandoned me, the ruse is over. {22533} The remains of the beast are in a crate. Take the feathers, and my blessings. I have friends suffering from the plague too, you know. Nasher knows who I mean. {22534} I suppose from your perspective you are correct. Since you are the dominant force in the room, I bow to your wisdom. {22535} Of course, of course. I expected as much, though I was also hoping that Nasher would make an appearance. {22536} As you will. Farewell, my friend. Our paths will cross again, I am sure. {22537} {22538} {22539} {22540} {22541} {22542} {22543} I'm keeping my eye on you. {22544} The Silver Sails Trading Company. No Entry! Vermin Infestation. {22545} Is Lord Nasher well? {22546} What needs to be done? {22547} Farewell for now. {22548} Spare me your lies. He is either deathly ill or dead. {22549} I suppose I am still restricted from entering the castle? {22550} Tell Lord Nasher that I wish him a speedy recovery. {22551} I have another Waterdhavian creature. Do you want it? {22552} Nasher has shown no interest in me. He remains hidden. {22553} Farewell, then. {22554} Perhaps I could speak with Lord Nasher? {22555} [Insight] Is Lord Nasher not well? {22556} I found a Waterdhavian creature. Where should I take this? {22557} Can you tell me anything about the plague? {22558} Does he fear the plague so much? {22559} I have just joined his service under Aribeth. {22560} Me serve! Lemme in! {22561} Scaredy-cat. Worry 'bout plague like baby. {22562} Me need ask about sick. {22563} Me find thingy! Water-whosian animal! Where does me take it? {22564} Me gots another Water-whosian animal! You want? {22565} Me speak with Big Nasher? {22566} Bah! Nasher no-show! {22567} I go bye bye thens. {22568} Give him wishes to gets better. {22569} Now let me enter big castle? {22570} He probably dead. You big liar. {22571} What left to do? {22572} Nasher still sick or better? {22573} I goodbye now. {22574} The four creatures! All four of the Waterdhavian creatures have been returned! Aribeth has them now! If this was your doing, we owe you a great debt! {22575} Please, don't waste time speaking with me. Return to Aribeth as soon as you are ready to proceed. The cure awaits! {22576} I don't know... he was so weak. I know they were working on the cure, but I didn't hear how it turned out. {22577} That's when all the hells broke loose. I hope they are all right. {22578} You need to go speak to Aribeth. Honestly, I don't know how you can stand around here delaying the cure after spending so much effort collecting the components! {22579} I'm sorry, I didn't mean to get anxious, but we are so close. Please, go to Aribeth as soon as you are ready. {22580} You have done much for Neverwinter. Please see this through. {22581} Three of the Waterdhavian creatures have been returned to Aribeth. Fenthick and Desther assure us that we are close to a cure! {22582} Lord Nasher will be among the first to sample it, of course. His rejuvenation will inspire people... They need inspiring. {22583} I will not waste your time, . Lord Nasher feels you have proven too valuable to harass with idle chatter. {22584} For his health, and for everyone in Neverwinter... please continue your efforts. {22585} {22586} Hello. Word of your deeds has spread. Nasher might have even stooped to meeting with you, but he is... under the weather. {22587} As I have indicated, it must remain closed for fear of the plague. This is for your safety, and others... {22588} As you may have gathered, we do not fear the plague getting in, so much as... getting out. {22589} Of course. Your efforts mean we are closer than ever to a cure... not that Lord Nasher has the... {22590} *sigh* Only the closest to him know the extent of his sickness. If the people knew... {22591} He wishes that the people not see him in this... condition. You understand, I hope? They have enough to fear. {22592} Continue your efforts, please. We need all the help we can get in these dark times. {22593} {22594} I know of you. You're , and your actions have helped Neverwinter. Strange that your manner is so unpleasant. {22595} Lord Nasher appreciates your efforts. He would tell you himself, if he were able. You'll just have to accept my word. {22596} I have not been instructed as to the proper handling of such things. Aribeth is who you should talk to. {22597} I assure you that Lord Nasher would like nothing more than to greet all those that have entered his service. {22598} Unfortunately, matters of state keep him isolated, for now. He is very involved in the search for a cure. {22599} Keep up the good work. Perhaps... perhaps you will become one of our more trusted allies yet. {22600} That's not possible. The castle must remain quaran... eh... that is, Lord Nasher is very involved in the search for a cure. {22601} Lord Nasher is... otherwise occupied with plague matters. I'm sorry, but I can't say any more than that for now. {22602} As I have said, only the proven allies of Neverwinter will have access to the castle in this dark time. {22603} Back! Castle Never is closed by order of Lord Nasher. Not like you rabble would be graced with an audience anyway. {22604} To protect the castle against plague it is closed to all but Lady Aribeth. That is all I can say. {22605} I doubt you have such a thing. Aribeth and Desther are organizing the search for the beasts. Take it to her. {22606} I can't say anything more. To ease panic, only our proven allies are kept briefed on the state of affairs. {22607} Stand down, citizen. Castle Never is sealed by order of Lord Nasher. No one is allowed within. {22608} On Lord Nasher's behalf I welcome you to the gates of Castle Never. Unfortunately, however, I cannot allow you entry. {22609} I doubt YOU would have such a thing. Take whatever mongrel beast you've found to Aribeth and Desther. They will know what to do with it. {22610} By the gods, you sound dim! Look, I'll say this slowly and unnecessarily loud: ONLY TRUSTED PEOPLE ALLOWED IN. {22611} Greetings to you! I have heard well of you, . Your actions help Neverwinter no end. {22612} Hmm... , isn't it? Word on the street is you have been helping Neverwinter through this crisis. {22613} Can you even grasp our situation? The plague is already in the castle. Nasher has proven just as vulnerable as everyone else. {22614} Er, yes, you leave. Keep up the good work and... try not to forget how to breath or something. {22615} Greetings. Nasher would offer thanks to you in person if he were able, but he is... under the weather. {22616} ! Lord Nasher offers thanks for your actions, and regrets that he can't greet you personally. He is... under the weather. {22617} We rest our hopes on the dimmest of lights. Oh well, do what you can. {22618} What are you, a complete moron? Don't just stand here like an idiot! You've collected the components! Get back to Aribeth so they can start on the cure! {22619} I need to ask a few questions. {22620} Can you maybe answer questions for me? {22621} Goodbye. {22622} How bad the plague be in here? {22623} What do you know about all the zombies? {22624} I need infomation about the Beggar's Nest. {22625} Have you heard of anything odd? Any rumors? {22626} You knows anything about walking dead guys? {22627} Me wants information about Beggar's Nest. {22628} Maybe you hear about odd stuff or rumors? {22629} When did they first start showing up? {22630} I want to ask something else. {22631} Me ask different questions. {22632} How bad has the effect of the plague been? {22633} Are there any safe places? {22634} Where is there safe places? {22635} Anything strange besides the plague and undead then? {22636} Okay, so anything besides plague and undead? {22637} What do you know about the gang? {22638} What you knows about gang? {22639} What do you know about the cult? {22640} What you know about cult? {22641} Tell me about the Shining Serpent. {22642} Tell about Shining Serpent place. {22643} Tell me about the Helmite shrine. {22644} Tell about Helmite shrine. {22645} When they start not being all dead? {22646} Anything strange happen around that time? {22647} You sees strange things around then, maybe? {22648} Not to be questioning someone with the manner of a noble, but... may I ask why you have entered me home? {22649} What do you want? I ain't looking for a fight, friend, so please don't hurt me. {22650} What do you want? You've the look of a bandit to you, so... uh... please don't hurt me. {22651} I suppose I can try, if it will get you to leave. Should I speak slow, or maybe use hand signals...? {22652} If that will get you to leave without hurting me, I will answer what I can. {22653} I don't want to know anything about any walking dead. That is just... it's not right! {22654} I guess... I guess it was not that long ago... the plague had been going for a month, I think. I've kind of lost track of the days, though. {22655} Goodbye. Please, leave me in peace. {22656} That's it? Couldn't you just... wander around, or something? What do you need to know? {22657} Now there's dead people walking around. Dead people! What is someone like me supposed to do about that? {22658} This is the "poor district," so when plague first broke out, we were pretty much just walled in. No notice was really taken until it spread outside. {22659} What do you want me to say? I haven't seen much of anything. I've been boarded up in here, trying not to get the plague. {22660} How can you ask that? What kind of life do you lead where plague and walking dead are no longer strange? {22661} Some sort of plague-y undead-walky town, that's where you live. asks me what's strange besides plague and undead... yeesh. {22662} Something strange *other* than plague and undead? I never thought I would be considering something like that, but... maybe... {22663} The Beggar's Nest has its share of strange people. Just plain mean ones too. There's a gang that's always been a problem. And a cult. {22664} They call themselves the Sword Coast Boys. Copperthieves, mostly. No real troublemakers... except maybe for that Drawl guy. {22665} He is their leader, but for all I know, they could all be dead to plague. They used to hang out in the north end of the Nest, I think. {22666} Nothing, and I don't want to know anything. Bunch of Cyric worshippers, I think. Not a sane one in the bunch. {22667} Don't know what's happened to them in this plague. I wouldn't feel bad about losing them, though. {22668} Well, until you barged in I thought my home was safe. I suppose you mean places where the zombies can't go? {22669} The Shining Serpent might be all right. The Helmite shrine might be good too. I don't know for sure. I've been in here for days. {22670} I don't go there much. Can't afford to. Nice place. I'd bet they have some decent defenses up. Harben Ashensmith takes quite the interest in it. {22671} Harben is the man to talk to if you actually want to do something in this district. The Shining Serpent is in the south central area of the Nest. {22672} Don't know much about it. It used to be a communal shrine to whatever god you would like to appease that day. {22673} Just after the plague began, the Helmites arrived and set up shop. I would guess that it's safe. It's holy ground, after all. {22674} The shrine is in the south east area of the Nest, not too far from the Shining Serpent, actually. {22675} We've lost a lot of people, but I guess it's bad in other areas now too, so we're all in the same boat. {22676} I just stay in here, trying not to get too close to people. I didn't even let the Helmites in. You... you I doubt I could stop even if I wanted. {22677} I guess there was something... I think... I remember. A bunch of guards did a search of the area one day. They were looking for something. {22678} They never said what, but I got the feeling it was an animal or something. They had cages. That's all I know. {22679} Seems pretty safe all over, now. Something took care of all the zombies, that's for sure. I gotta thank whoever it was. {22680} I know they are gone, and that's enough for me. I don't care who or what got rid of them, but I'm grateful. {22681} At least the zombies have stopped. I don't know who took care of that, but I'm grateful. {22682} I need to ask a few questions. {22683} Can yous maybe answer questions for me? {22684} Goodbye. {22685} How bad is plague here? {22686} Can you tell me anything about the zombies? {22687} I wanted to ask about the Beggar's Nest. {22688} Have you heard of anything odd? Any rumors? {22689} You tells anything about walking dead guys? {22690} Me want ask about Beggar's Nest. {22691} Maybe you hear about odd stuff or rumors? {22692} When did they first start showing up? {22693} I want to ask something else. {22694} Me ask different questions. {22695} Has the effect of the plague been bad here? {22696} Are there any safe places? {22697} Where is there safe places? {22698} Anything strange besides the plague and undead then? {22699} Okay, so anything besides plague and undead? {22700} What do you know about the gang? {22701} What you knows about gang? {22702} What are these Dark Sun followers? {22703} Dark Sun followers? What they? {22704} Tell me about the Shining Serpent. {22705} Tell about Shining Serpent place. {22706} Tell me about the Helmite shrine. {22707} Tell about Helmite shrine. {22708} When they start not being all dead? {22709} Anything strange happen around that time? {22710} You sees strange things around then, maybe? {22711} What can I do for you, my ? I pray you are not here to hurt me. {22712} What do you want here? I've got nothing you couldn't get elsewhere. Please leave me. {22713} What do you want, bandit? I've nothing to steal. I'm just trying to stay safe in my home. {22714} Are you so daft you couldn't find someone more important to ask? I've been boarded up in here... what would I know? {22715} I can't stop you asking. Just hurry up so I can lock and block the door again. {22716} I don't want to know anything about any walking dead. That is just... it's not right! {22717} I don't know... not too long ago... A while after the plague. {22718} Goodbye, then. Please, try not to lead anything here, plague or otherwise. {22719} I can try to answer, if you wish. I don't know what I can offer that you couldn't find somewhere else. {22720} I'm no fighter, no guard. That's the walking dead out there. At least I can see them, I suppose. Not like the plague. {22721} Oh, hundreds... all dead. Thousands, maybe? I don't know. You can't count all the dead. It's been a nightmare, and no one helps. {22722} I haven't left my home in days... longer, maybe. I don't dare go outside. I'll be dead if I do. I know it. {22723} I don't know how to answer that. Stranger than plague or undead? I don't even want to think of what might be stranger than that. {22724} I shouldn't have to deal with this, you know? I'm just a normal person. You can go find trouble if you want... I just want to be safe. {22725} Never... I never thought I would dare consider there was something more strange than what has happend to us here. {22726} I guess... I guess there were some odd people... but nobody that would compare to so many dead. A gang... and maybe those Dark Sun followers. {22727} The Sword Coast Boys are what they call themselves. Some good children fell in with them... now they'll end up in stocks. {22728} The worst of the lot is Drawl. The rest... just babies. I think they spend most of their time in the north west of the Nest. {22729} Shh... they follow Cyric. I stay the heck away from them. The whole lot are out of their minds. Just crazy. {22730} I hope the plague took them. Not a decent one of the lot. I can't tell you where they were based, and I don't care to know. {22731} I don't know... I don't know anywhere that's safe. That's why I'm in here, trying to not be noticed. Walking dead... plague... it's too much. {22732} I suppose you could try the Shining Serpent... or the Helmite shrine. I don't even know if they are still standing... {22733} It's a tavern and inn... I know they always talk pretty tough. Seems like they would put up a fight. Harben Ashensmith is there a lot. {22734} South central is where it is. Harben would make sure people are safe if he's there. He's who you talk to if you want to get things done. {22735} It's really a community shrine, for whatever tribute you want to leave. No specific god was worshipped there. Not until the Helmites arrived. {22736} They only arrived a while after the plague began.They seem nice, but I don't know any of them personally. They fixed the place up nice, though {22737} It's in the south east area of the Nest, not far from the Serpent. I'd go there. Holy ground, you know. {22738} I think it started here... and nobody really cared until it spread. Now it's everywhere... the whole city. You just can't get away from it. {22739} I've been trying to stay away from people... trying to keep healthy. I haven't seen anyone else in days... weeks... It's horrible. {22740} Maybe. I don't know. There were... There were a bunch of guards that searched the whole Nest. They wanted something. {22741} Maybe an animal? They had cages. Never caught anything. Well... some caught the plague. Lots of guards have died here, even before the zombies. {22742} If you just mean safe against the zombies, I think you might not have to worry. I've been watching from in here... they seem to be gone. {22743} I know they are gone, and that's enough for me. I don't care who or what got rid of them, but I'm grateful. {22744} I mean, at least the zombies seem to have gone away, but the plague is still there... I can't see it, but I know it's there. {22745} What have you seen? {22746} What you see? {22747} Are you ignoring your duty as a guard? {22748} You ignore duty as guard? {22749} Are the undead related to the plague? {22750} Undead because of plague? {22751} Where is that? Is that where the undead come from? {22752} Where Great Graveyard? That where undead from? {22753} Goodbye. {22754} Bye bye. {22755} Who can help, then? {22756} So who would be able to help? {22757} You look like officer material. Well, your orders won't do much here. I've told my men to hold position. {22758} Look, I ain't wasting what hours I have left alive talking to beggars or thugs. You hear me? {22759} I see there are not as many undead around, but we ain't taking any chances. We're staying here. {22760} What is it? I'm getting tired of explaining myself. My men are not risking themselves down there and that's final. {22761} I'll greet you warmly, but don't expect us to follow you down there. My men aren't undead hunters. We're not fools. {22762} I ain't saying anything to you. If I'm seen talking to potential looters or thugs, I'll be out on my ear. {22763} You the replacements? Good for you. Do what you want. I've told my men to hold position. {22764} You want to walk the wall, go ahead. We'll kill undead if we see 'em, but I'm not going looking for trouble. {22765} What do you think we've seen? Dead everywhere. If I wanted to face undead I'd have been an idiot adventurer. {22766} What do you know of it? You're no veteran. You've just arrived. This kind of fight is not our job. {22767} My men keep order, they don't fight abominations. This is bad magic, and I don't have the means to fight it. {22768} Never liked working near the Great Graveyard. Guess the plague just filled it too damn full. {22769} Go where you want. My men will hold the wall. At least it's safe up here. {22770} The Great Graveyard is north of the Beggar's Nest. Go if you want. I don't want to know anything about it. {22771} How the hell would I know? What do I know about undead? Or plague? This is not my problem. {22772} What I know is that undead attack relentlessly. Whoever is behind this wants us dead. Period. I won't walk into it like a fool. {22773} My men are supposed to keep the peace, not fight undead. I won't order them against these abominations. Find help elsewhere. {22774} I don't know. Check at the Shining Serpent. I hear some fool is holding court like he's an authority on undead. {22775} Harben Ashensmith is there too. Now he's a man I respect. You talk to him about this stuff, and he'll straighten you out. {22776} I wish I had clear answers about the zombies in this district. {22777} I'd better get to it. Goodbye. {22778} Is anyone fighting back against the undead? {22779} What are the "Warrens?" {22780} Where are the undead coming from? {22781} I'm walking blind! I need more infomation about the undead! {22782} I'll manage without it, thanks. Goodbye. {22783} Need more informations about zombies and stuff! {22784} No want booze. Bye. {22785} What is "Warrens?" You speak stupid. {22786} Anyone fight dead? Anyone not cowards? {22787} They say there's cause for celebration, that the undead are back to their dirt-naps, so to speak. Good on you if you saved the day. {22788} I am here to serve, though I can't offer much. The greatest tragedy is the interruption of my beer supply. {22789} Need a drink? Times is tough, and a body could use a little lubrication to keep it movin'. {22790} I don't blame you. Been crazy around these parts. First the plague, then this. We'll all be walking the Warrens before we're through. {22791} Good luck. We live through this and we'll tie one on. Then we'll tie another one to that and watch them twirl. {22792} Harben Ashensmith is here, and the celebrated undead hunter, Drake. He won my "Eat the Most Pickled Eggs" jamboree, two years running. {22793} He'll deny it, won't even let you ask, but just you think about that when he's being "oh so serious." {22794} Oh, Desther's Helmites are in the district somewhere too. Set up a sanctuary, I think. {22795} Sorry. Local superstition. "The Warrens of the Damned, burrowing deep beneath the dead to the very doormat of the Hells." {22796} It's about the crypts beneath the Great Graveyard. People imagine the worst because they are out of sight. It's nothing. {22797} The dying. Seriously, they don't seem concentrated anywhere, and people that die of plague seem to rise from where they fall. {22798} There's more near the Great Graveyard in the north. I mean, go figure, the place is full of the dead. {22799} Keep safe. The more warm bodies we have, the better. {22800} Ohhh-kay. Watch your head out there. Sounds like it's been hit a few times. {22801} Sorry, my slow-witted friend. Local superstition about the Warrens of the Damned that lead to the Hells or some such. {22802} {22803} {22804} Farewell. {22805} You don't agree with some people's methods of helping? {22806} How bad is it getting in this district? {22807} So who would you trust? Where is the safest place? {22808} You lost a guard? Who was it? {22809} You lose a man? But aren't they big? {22810} So who you trust then? Where safest place? {22811} This district really that bad? {22812} You not think some people help good enough? {22813} I go now. Bye. {22814} {22815} {22816} Are there any safe locations? {22817} Any safe places? {22818} Where did you see him last? {22819} Where he last go? {22820} Is there a reason for the undead infestation? {22821} You know why undead now everywhere? {22822} Have you heard anything about Waterdhavian creatures? {22823} You hear anything about Waterdhavi-whasis creature things? {22824} Back to my previous questions. {22825} Back to other questions, okay? {22826} It was a Yuan-Ti named Gulnan who caused it all. {22827} Snake lady Gulnan cause dead to walk and stuff. {22828} The Beggar's Nest should be fine now. {22829} Beggar's Nest all safe now. {22830} Goodbye. {22831} Bye bye thens. {22832} Don't know what's been happening, but the undead have dropped off completely. Not much for us to do here now. {22833} The plague is still a concern, of course, but there are things being done elsewhere for that. I just hope I don't get used to the stink of burning dead before we beat it. Ugh... {22834} Rioters and Looters! We will have ORDER! Do not let them pass! {22835} {22836} {22837} {22838} {22839} {22840} {22841} Didn't think I'd be doing so much talking today. Not to live people, anyway. {22842} Greetings. Come to join the legions of the damned, have you? The Beggar's Nest be the closest thing to the Hells on Faerun. {22843} Go ahead and patrol. I won't risk any more of my men against zombies, but you can stick your ugly neck out if you want. {22844} I'd get yourself to the Shining Serpent. There's too many undead... and some citizens are just as vicious. {22845} It's not for me to say. If you want a safe location, I'll tell you about the sanctuary Desther's Helmites set up in the southwest. {22846} I'll also tell you, however, that I wouldn't go there. Sure, the zombies avoid it, but I just don't put much stock in them Helmite blessings. {22847} We're okay if we stay barricaded, but damnation, why did they have to start burning corpses upwind. Ugh! And why did the dead have to start getting restless? {22848} You'll be looking for Harben Ashensmith. He knows what's what. Probably at the Shining Serpent, the safest place in the district. {22849} It's in the south central area of the Nest. That's where I'd go. Bunch of realists, looking for solid ways to survive. {22850} A promising young guard named Walters. A local boy that grew up in the Beggar's Nest. A shame... He worked hard... {22851} He pulled himself up, he did, and didn't join a gang like most his friends. Now he's probably dead to a zombie. {22852} Zombies are everywhere. I advise caution, my friend. You look like you might have potential, and there's been anough death here already. {22853} Zombies are all over. If you want to patrol, you go ahead, but take care. Enough people have died already. {22854} As you wish, but maybe you should go by the Shining Serpent tavern. They could look after you a bit. {22855} How very astute of you. No... no, Walters didn't get lost like that. He's missing somewhere. Probably hurt or killed. {22856} {22857} Bad enough that I won't lose another guard in a hopeless fight. Let the undead walk. We'll pick them off from fortified places like the gate here. {22858} A couple, I suppose, but it depends on what you call safe. I don't put much stock in what some people are spouting. {22859} Last I saw he was heading out to patrol. Couldn't tell him not to. He's got old friends in this district, I guess. {22860} He usually patrols near the northeast end of the Nest. Even without the zombies there's some shady types over there. {22861} Myself, I prefer a sword in my hand to some foolish hope in my head. I'd recommend you talk to Harben Ashensmith in the Shining Serpent instead. {22862} If there is a reason behind any of this, nobody is telling me. First the plague, and now this. I got no answers. {22863} Aribeth got you hunting for those? I was briefed by Lady Aribeth but she didn't tell me much about it. Nothing useful, anyway. {22864} They were for a spell or something, right? Bah! I won't risk my men on a scavenger hunt. Search if you want. Nothing to do with me. {22865} Ask what you will. {22866} {22867} A Yuan-Ti? Well what the hell was one of those doing in Neverwinter? Wait... was that one of the Waterdhavian beasts brought in? Damn them all! {22868} I know we need a cure and all, but I lost good men to that zombie horde. Blast it, who let that snake beast loose? I'd better get some answers when I file my report. {22869} Good luck to you, wherever duty takes you. Make sure you keep Aribeth apprised of what you've found. {22870} I should hope so. You took a big risk wandering around in there. It could have turned out much worse. Thanks for all your effort. {22871} Farewell. Wish me luck. {22872} Is there anywhere I should go, specifically? {22873} Is this area quarantined? Do you let anyone in or out? {22874} Is this the last outpost of city guards? {22875} Beggar's Nest closed? You stop sick by stopping people? {22876} Where to go in area? Where good to learn? {22877} I go. Bye bye. {22878} You last guards? There any in Beggar's Nest? {22879} Have you heard anything about the Waterdhavian creatures? {22880} You know stuff about Waterdhavi-whasis creatures? {22881} Who is Harben Ashensmith? {22882} Who this Harben guy? {22883} Are you with ? I am told the Beggar's Nest is much safer now because of their efforts. {22884} I am told the Beggar's Nest is significantly safer, thanks to your efforts, . {22885} Such work will earn you great respect here in Neverwinter. {22886} , I've heard of what you are doing in Neverwinter. I'm sure you'll sort out the Beggar's Nest in no time. {22887} Are you what we hire for guards nowadays? I guess we take what we can get around the Beggar's Nest. {22888} I will, but I don't hold much hope for the district. It's the worst hit by the plague and now the undead are killing everything... {22889} There's a tavern. The Shining Serpent. It's in the south central of the Beggar's Nest. Harben Ashensmith is there, organizing people. {22890} As a guard, you'll be allowed to pass. Other than that, we've tried to keep it sealed. The plague is worst in the Nest, and now there's undead... {22891} The Helmites were allowed in to establish a shrine. I hear they continue to grant blessings. I doubt they counted on the undead infestation though. {22892} There are some on the other side of the gate. They were supposed to keep the plague victims from rioting, but now they must contain the undead. {22893} It's an impossible job. We don't have the manpower to maintain patrols. Hopefully you will be able to help us with that. {22894} Greetings. You must be a new recruit. No one else is foolish enough to approach the gate to the Beggar's Nest. {22895} Good to see you. You must be one of the fine new recruits with the guards. No one else comes near the Beggar's Nest. {22896} Good luck. You'll need it, genius. {22897} "Where good to learn?" I don't know if anyone can help you with that. You seem a little... slow. {22898} It's a nightmare in there. Zombies are everywhere. We're keeping the City Core secure, but damned if we can do much for the Nest. {22899} Aribeth has you looking for those, hmm? Sorry, I can't help you. I haven't heard anything about them. They are probably all dead. {22900} Of course, being dead hasn't stopped all the zombies in the Nest. You can't count on anything to make sense right now. {22901} Ah yes, I had heard you were making progress finding them. Aside from what you have done, I can't say I have heard anything good. {22902} Maybe you'll be able to help some more, but I'm not as hopeful as I once was. I figure the creatures are all dead. {22903} The zombie threat is keeping people in their homes, so there haven't been many confrontations between the guards and people trying to break quarantine. {22904} You should speak to Harben Ashensmth. He's been organizing people to keep them safe. He's in the Shining Serpent tavern, south central area of the district. {22905} He's a friend of the guards. I'm not sure of his official rank. He doesn't like to use it much. He prefers to stand with the rank and file. {22906} He'll be able to give you more information than I can. If he's still there and alive, that is. {22907} {22908} {22909} {22910} {22911} {22912} {22913} {22914} {22915} {22916} {22917} {22918} {22919} {22920} {22921} {22922} {22923} Watch who you threaten, fool! {22924} I have no idea who that is and I don't care! {22925} Not my problem. Good luck. You'll need it. {22926} He's probably not coming back. {22927} Shouldn't you go look for him? {22928} I'll tell him if I see him. Good luck. {22929} Sorry, I haven't seen him. {22930} Hector? Yeah, he's here. A little out of sight though. {22931} I saw him, but I didn't bring him with me. {22932} He's got to be dead. There's no way he'd survive. {22933} There may be a Helmite blessing sanctuary somewhere. I could lead you. {22934} I could escort you to the Shining Serpent. It's supposedly safe. {22935} Your wagon is shot. You'd better make a run for it. {22936} {22937} Tough break. Goodbye and good luck. {22938} Well that's just rude. Don't make many friends, do you? {22939} Easy, I'm not your enemy. {22940} I no hurt you. What you mad for? {22941} You talk too much! Me hit if you keep yelling! {22942} He dead, me think. No way he live. {22943} Me see him, but not bring him here. {22944} Him here with us. You just don't sees him. {22945} I don't sees him. {22946} Me don't knows him and me don't cares! {22947} Dat tough. Bye bye. {22948} Your wagon broke pretty good. Better run for it. {22949} Me lead yous to Shining Serpent tavern, maybe? {22950} Maybe lead you to Helmite sanctuary? You want? {22951} {22952} I say so if I sees him. Good lucks on you. {22953} Maybe you go look? {22954} Him probably no gonna come back. {22955} This not problem for me. Big lucks to you. {22956} I gotta hand it to you, friend, you did me a nice favor. {22957} Of course, it would have been nicer to arrive with a few more people ALIVE! Nice try, though. {22958} Even made it out with all hands. Now we just gotta avoid the plague... never ends, does it? {22959} More live ones! Imagine that! Now, if it was just that fool Hector and my PARTS!! {22960} Youuuuuu just watch yourself. If you're dead, so help me I'll make you deader! {22961} Hmph! The dead ones don't talk back, so I guess you are okay. Can't blame a guy for being careful, though. {22962} Hey! What are you doing with Hector? Tall-folk idiot was supposed to get us some wagon parts! {22963} I tried, boss! Ain't no parts nowhere though. I swears it! {22964} All right all right, relax, you lummox. Let's just figure out what we do now. Time to abandon ship, I'll wager. No parts means no wagon. Ah well. {22965} You ain't seen a tall-folk named Hector, have ya? Sent him out for wagon parts and damned if he ain't just disappeared. {22966} No need to get all huffy. If you see him, just tell him to get those wagon parts back here quick. {22967} Don't know that. Maybe the parts are too big for him, but I ain't leaving my stuff until I have to, zombies or not! {22968} I gotta wait for him to come back. I ain't leaving the wagon until there's no other hope. Plain and simple. {22969} I don't get good luck. I get stuck in a zombie-filled city with a broken wagon and the scorn of my wife. {22970} Thanks anyway, I guess. {22971} Dang it down! Do me a favor? If you see him, tell him to get those wagon parts back here on the double! {22972} Probably hiding because he DIDN'T GET MY PARTS, THE IDIOT!! Okay, okay, calm down. I just have to figure out what to do. {22973} I'll protect my wagon 'til the end, but it'd all be easier if he would just get back here with my parts! I've got wheels to fix! {22974} Dang it dang it DANG IT! Fool was supposed to bring wagon parts! Dead you say? Well, that tears it. Nothing more for it. I'm going to have to... leave the old girl. {22975} Helmites, eh? No thanks. I don't believe a word of what those pious pie-faces are selling. I'm off on my own. Thanks, though. {22976} That tavern doesn't have enough ale to make me forget abandoning what's mine. Thanks for all you've done, but I'm taking my chances on my own. Thanks anyway. {22977} Looks like I don't have much choice now. Well, time to head off running, I think. No shuffling zombie can catch a halfling at full run, I say! {22978} Yeah, thanks ever so much for your help. Off to the races I go, I guess. Is that something moving over there? Come on you undead freaks! Just try it! {22979} The dead ones don't talk back, so I guess you're okay. Dead ones are probably smarter, though. {22980} We've got to get to safety! {22981} Can't help you. Goodbye. {22982} Sorry, I don't have any wagon parts. {22983} You can tag along, but don't get in the way! {22984} I'll take you, sure. Where is he? {22985} Not my concern. {22986} I saw him. He's looking for you. {22987} Me saw him. He look for yous. {22988} Me not have any parts. {22989} I no help. Bye bye. {22990} This not my problem. {22991} I take you to him maybe? Where he be? {22992} Ugh! Okay, Me lead you, but yous don't get in way! {22993} Who are you? {22994} Who you? {22995} Hector punch? Are you an imbecile? {22996} You sound stupids. {22997} Aren't you worried about zombies or plague? {22998} You not scared of walking dead or plague-sick? {22999} You stay here for a bit, all right? {23000} Yous wait here, okay? {23001} We'll find him. Come on. {23002} We find him soon. You keep following. {23003} Perhaps you are too stupid to be scared. {23004} Maybe you too stupid to scare. {23005} Hey, more people to talk to! Good, because me not want to go back to Aldo without wagon parts. Can't find none nowhere that will work. You see wagon parts? {23006} You dead? Hector punch you if you are! No... you're alive. {23007} Okay. I'll keep looking here. No... no good... these all broken. Maybe somewhere... {23008} Aldo will be mad. He doesn't want to leave his stuff behind. He sure likes his stuff. {23009} Maybe you could... uh... come with me to tell him there's no parts? He gets real mad sometimes. {23010} Good good! Aldo is guarding his wagon in middle of Beggar's Nest. Uh... just don't let him bug you. He gets mad... {23011} Oooh, he probably mad. Me can't find any parts, which means he can't move his stuff. He sure likes his stuff! {23012} We got to find Aldo. Boy, he going to be mad. {23013} We got to get to safety. {23014} Good to be alive. Stupid wagon. {23015} Me? Me Hector. Me work for Aldo and work hard. Gotta find wagon parts, but me only find broken stuff. You see any not broken anywhere? {23016} Me sound like you. Yous got problems with that? Me just wanna find wagon parts for bossman Aldo, but me just finds broken stuff. Leave me be. {23017} Me? Me not scared! Hector punch zombies good, and punch plague too if it try to fight me. Maybe. Me not see plague before. {23018} Me just scared of Aldo. He needs parts for wagon, so me look. Not finding any anywhere. Just broken stuff. {23019} Okay, but he get mad if it not soon. {23020} Okay. Maybe there's parts here somewhere? Maybe. {23021} Don't matter to me why. Me not scared of zombies, and me not scared of you. Me just want parts, so gimme or beat it. {23022} {23023} Have you seen anything dangerous? {23024} Farewell for now. {23025} You shouldn't be staying here. I could lead you out. {23026} Bad you stay here. Maybe I lead you safe place? {23027} You seen danger? Scary things? {23028} {23029} Okay, me go now. Bye. {23030} Who are you? Why are you out here? {23031} Who you? Why you here? {23032} Greetings. Nice to see someone still alive out here. I'd prefer that we were talking somewhere safe, but it's still nice. {23033} {23034} {23035} {23036} Other than legions of undead, a husband that puts his cart ahead of his family, and a plague that seems almost apocalyptic? {23037} Nope, nothing. really. I've been too busy trying to stay alive. {23038} Good day to you. {23039} We'll be all right. Aldo will keep us safe. He's a good man. A bit too attached to the cart, I think, but a good man. {23040} Ankle-biting undead sons of... I know you're out there. Just try it! Come on! {23041} It's not such a nice wagon, dear. {23042} You'll wish you were... uh... DEADER, you dead... undead... WHATEVER! {23043} We can buy new things, dear. {23044} Keep away from my stuff you undead freaks! {23045} Should we die for this lousy furniture? It was your mother's and smells funny. {23046} Zombie... bastards... why, I ought'ta... I'll feed 'em some speedy bolts o' death, I will. {23047} Travel, you said. Move to the big city, you said. {23048} As... thoughtful... as your offer is, I think I'll stay with my husband. He can form sentences. {23049} You know, my old hound had that exact look on his face. All the time. Don't get me wrong, he was a SMART dog... {23050} In answer to your masterfully constructed question, I have seen zombies, plague, and the madness of my husband. Danger enough? {23051} {23052} Good day. Take care. Read the occasional book. {23053} We've got to get to safely! {23054} I blame the wagon. Not the plague, not zombies... the wagon. {23055} Well, my name is Mattily. As for why I am out here, that's a very good question. Why don't you ask the cart? {23056} Don't start, woman! I'm doing my best over here! {23057} I'm sorry for my stressed tone, but I'm growing tired of waiting for a wagon wheel in a zombie-infested street. You hear me, Aldo?! {23058} Save it, Aldo! I'm getting real tired of waiting for a wagon wheel in the middle of a zombie-infested street! {23059} I'm more concerned about finding Hector. Aldo sent him for wagon parts and I'm worried for his safety. Family friend, you understand. {23060} Oh, I'm sure we'll be fine. I see you have Hector with you. Now that he's here, we'll be all right. I was worried about him. Aldo! Look! It's Hector! {23061} Talk to Aldo, will you? He'll want to know Hector is safe. {23062} Farewell. {23063} Marcus? Was he a mage, perhaps? Kept a Journal? {23064} He's probably dead in the streets. {23065} Ha! He's dead! I saw his corpse under a dozen zombies! {23066} I am sorry, but he fell to zombies. I found his body. {23067} I found his possessions. I could give them to you. {23068} Actually, I was mistaken. I don't have his things. {23069} {23070} He had this staff. Take it. {23071} He had a journal. Take it. {23072} I don't have anything else of his. {23073} Heh, I have his things now. Let's talk price. {23074} I wish I could help. {23075} Then live in denial, fool. I told you what I saw. {23076} I'm sure he will turn up. {23077} Powerful? Maybe I should seek him out. {23078} I have not seen anyone by that name. {23079} Me no see no Marcus anywheres. {23080} Brother dead, probably. {23081} This Marcus, he maybe write stuff? Was he spell-chucker? {23082} Bye byes. Me go. {23083} Maybe me find powerful guy. Maybe me get stuff. {23084} He be here sometime. No worry. {23085} Me not want to say but... him dead. {23086} He so dead! Weak and stupid and dead! {23087} You be fool. Me say what is true. {23088} Me wish could help yous, but can't. {23089} I have dead Marcus stuff. Maybe you... pay for it? {23090} Me have dead Marcus stuff. Maybe give to you? {23091} Him have book he write. Take it. {23092} Him have big staff. Here, you take. {23093} {23094} Heh... whoopsies. Me not have anything. {23095} Me not have nothing more. {23096} {23097} {23098} Farewell. {23099} Go bye. {23100} What are you waiting for? {23101} What you wait for heres? {23102} You just did. Out with it. What do you want? {23103} You did anyways. What you want, already? {23104} Tell me of your brother. {23105} You tells me about your brother. {23106} Have you seen many survivors, or just zombies? {23107} You see lotta survivors, or just dead guys? {23108} Is this the only safe place he might have gone? {23109} This the only safe place he maybe be? {23110} It is a small solace, I suppose, but I am more accepting of his passage now. My brother was a good person, you know? {23111} {23112} Even your uncouth kind are a welcome sight to me. Only zombies have populated the vigil for my brother. {23113} You'll forgive me if I am a bit distracted. I have been hoping that... well, I need not burden you with my troubles. {23114} Safe passage to you. You'll excuse me if I return to my vigil. {23115} You don't know that. He is quite skilled, and I place more faith in my knowledge of him than in your simple insults. {23116} That... that cannot be. I will not believe it. Not until I see his belongings with my own eyes. {23117} I cannot believe... {23118} I have been given much... All his things... I'm sure they will bring me comfort. I hope they will. I hope... {23119} Please, take this gold. I know it is not much, but you have been a great help to me. I appreciate it. {23120} I thank you. I can at least have this little piece of him back. It is no replacement but... it is something. {23121} I thank you, though I am sure there was more. It will show up eventually, I'm sure. I hope. {23122} {23123} I will not believe it until I hold his belongings. He is just beyond my sight, I am sure. You are mistaken. {23124} I have no doubt. He could always take care of himself. {23125} I would not approach him with that greedy look in your eye. He is well-mannered, but will not abide your intent. {23126} Ugh... I suppose people of all sorts must find shelter here... even the likes of you. Greetings... I am Bertrand. {23127} Hello there! I am pleased to see people of refinement can survive out there. My name is Bertrand. {23128} I know you will make good use of it. Thank you again. {23129} Are... you sure? You seem... capable of mistakes. I won't believe it. Not until I see his belongings with my own eyes. {23130} A friendly face is a welcome sight. Only zombies have populated the vigil for my brother. {23131} It is good to see the living out. Only zombies have passed during the vigil for my brother. {23132} {23133} {23134} Greetings stragglers. Forgive my disappointment, but your arrival brings me no joy. Where are my manners? I am Bertrand. {23135} You sound like you wouldn't recognize much that wasn't small and shiny. I'm sorry, I'm being rude. I've been out of sorts, lately. {23136} Your ill-spoken words are a great comfort. Really. I trust his ability more than your simple assurances. {23137} You mock me with your callous talk. I won't believe you, not until I see his belongings with my own eyes. {23138} Go. Take your cruelty. Leave me to my vigil. {23139} Your words are no comfort. I won't believe it until I see his belongings. I wont. {23140} Please, leave me to continue my vigil. Please. {23141} What do you know?! You can barely pour the words out of that barrel you call a head! {23142} {23143} {23144} {23145} Hello there... You will find this place safe, though I don't know why I stay here... I know he is dead now... {23146} The vigil for my brother is over. I know he is dead. I just... can't let go. I don't have closure. {23147} Be careful out there. Many have fallen already. {23148} I have been watching for people fleeing the zombies. I've lost track of my brother in all the commotion and I was hoping he would come here. {23149} His name is Marcus, Marcus Penhold. I shouldn't be worried. He's quite competent, and the heirloom he carries is powerful, too. {23150} I am sorry if I appeared to lead you, but as I said, I am distracted. I've been waiting for my brother. I lost him in all the commotion. {23151} That is unfortunate... but I am sure he is well. I will hear of him eventually. {23152} I'll feel better once I hear of him. I'm sure it won't be long. {23153} Yes, that sounds like him. Have you seen him, then? {23154} This is the most logical place for him to go. I hear the Shining Serpent is also fortified, but I don't think Marcus thought much of the place. {23155} Not many are willing to risk traveling. This place is safe, but getting here may be beyond the abilities of many people. {23156} Some people may also be afraid of gathering together because of the risk of plague. Isolation doesn't work as well against zombies, though. {23157} Well, he is a spellcaster, if that's what you mean. Yes. {23158} Go ahead, though I doubt it shall do any good. {23159} Farewell for now. {23160} Have your blessings had an effect on the progress of the plague? {23161} Where is the Great Graveyard? {23162} Will people be safe if I bring them here? {23163} [Insight] Is this the only haven? People could fortify elsewhere. {23164} Do you know who is creating the zombies? {23165} I welcome the offer, thank you. {23166} You will forgive me if I do not indulge, thank you. {23167} I am not interested in your hollow blessings. {23168} No thanks. No blessing wanted. {23169} Give me blessing if you want. Probably do nothing. {23170} No want. Take a hike. {23171} Sure. Give me blessing. Thanks much. {23172} Bye now. {23173} Blessings slow plague down yet? {23174} People be safe if me bring here? {23175} Uh, you know who make plague zombies? {23176} Where am this Great Graveyard thingy? {23177} Can you offer basic temple services? {23178} Maybe you gots store of basic temple stuff? {23179} More have come seeking shelter, I see. Do you wish to receive the blessing I offer? {23180} Greetings, and welcome to this small house of Helm. Do you seek a blessing in this troubled time? {23181} It is an anointing of the soul. You will feel the effects like any of willing heart might, I am sure. {23182} And now, what has truly brought you to this place? You have a great weight upon you. {23183} As you will, but these doors are open should you need. All are welcome to receive the blessing. {23184} Not as yet, but hope is powerful. Each blessing eases the mind, even if unable to prevent destruction of the body. {23185} The Great Graveyard literally overflows, but we will not give up. Hope will deliver this city. You will see. {23186} The Great Graveyard is north of the Beggar's Nest, but you will not enter with ease. {23187} It is very effectively barricaded. I know of no other entrances, unfortunately. {23188} Definitely. This is a sanctuary against the undead. They cannot enter here, by virtue of the power behind my blessings. {23189} I will see to the safety of all who enter, and will administer to them indiscriminately. All will be treated equally. {23190} Bah! I offer hope. Some huddle in the filth of the Silver Serpent tavern, but that doesn't make it a sanctuary. {23191} The zombies? I know little except that their disrespectful attack upon the city degrades the hopes of all Neverwintans. {23192} However, if you find the one responsible, tell them they have helped even as they meant to do the city harm. {23193} Fear of undead has brought many to this temple, just as the plague does. The number of blessings I give grows daily. {23194} No, I can see that you are possessed of another purpose. What can I do for you? {23195} Uh, yes. It is an annointing of the soul. You should feel the effects like any other, despite your... limited faculties. {23196} No, I can see in your vacant eyes that you are here for something else. What can I do for you? {23197} This may be hard for you to understand, but even though the death continues, the blessings ease both mind and spirit. {23198} Only here will people get the blessings they need. Only here do we understand the plague. {23199} As you will. Return if you wish to be set at ease with a blessing... though your thoughts seem quite inert as it is. {23200} {23201} Drake and Harben are working out a defence for people still trapped by zombies. You should go help. {23202} I saw some strange stuff around the old warehouse in the northeast, but Drake might know more. {23203} There's a few places that still have people in 'em. Speak with Drake if you want to check them out. {23204} I swear, the dead are rising faster than the plague is killin' people off! Gotta be connected somewhere. {23205} The undead cluster around the Great Graveyard, and nobody can get close. Barricaded up good, it is. {23206} The Helmites swear the city will be delivered through blessings. Bah! Drake and Harben will deliver us proper by killin' zombies! {23207} Sure, the Helmite sanctuary keeps zombies away, but you have to listen to their "blessing this" and "blessing that." {23208} That Desther and his Helmites believe their "pat on the head" blessing actually helps. Hmpf! Ain't stopped anyone getting plagued yet! {23209} Harben and Drake are keeping folk busy, but the damn undead need to be stopped at the source. {23210} Those guards at the gate canna even keep their own safe. Lost that young fellah Walters, I hear. {23211} That Drake fellah, he's something else, eh? An undead hunter! Good to see SOMEONE taking it to 'em! {23212} I coulda gone to that sanctuary instead of here, but I prefer sensible talk over their pipe dreams. {23213} Saw some fool mage in red fighting instead of running. Full of himself, he was. Now the street's full of him too. {23214} Came here from the soup kitchen before it got overrun. Damned guards couldn't help. They didn't even know where it was. {23215} You're better off dead, you freak! {23216} I'll leave you alone then. Goodbye! {23217} You just have to get to a safe place. Do you know one? {23218} It's okay. Follow me and we'll go someplace safe. {23219} [Persuade]> Settle down now, I don't mean you any harm. {23220} Just stay here where you won't hurt yourself! {23221} Okay, you runs to Helmite sanctu-thingy. {23222} Look, do you know a safe place to go? {23223} Look, just follow me and you'll be fine, all right? {23224} You'll be fine. Just stay here out of trouble. {23225} You just stays here, so you not get hurt. {23226} [Persuade] You settle now. Me not hurt you. Honest. {23227} You know about zombies at all? {23228} Shhh... relax. I'm just like you. Trust me. {23229} Be still. I'm , like you. Not undead. {23230} Shut up, you! No way for folk to act! {23231} Me kind, like you. Be quiet. {23232} Shut up! That's not the way to act! {23233} You know safe place to run? {23234} Follow and me lead you to safe place. {23235} You runs to Shining Serpent then. {23236} You stay here away from trouble, okay? {23237} Do you know anything about the zombies? {23238} You knows a safe place for you to go? {23239} Okay, just go to the Shining Serpent. {23240} You're okay. Just get to the Helmite Sanctuary. {23241} Me leave then. Bye. {23242} Me just kill you! Too loud! {23243} You okay. Me kind just like yous. {23244} Just follows me and you be okay, yuh? {23245} Okay... okay, everything is okay... it's okay... thanks for... calming me down... {23246} More undead?! More?! Get away or... I'll get the MUFFFINS! {23247} GAH!!! Take the muffins and GO!! Muffins and go!!! {23248} Get away, get away! {23249} [Failure] NO! NO! Too MANY! UNDEAD! EVERYWHERE! {23250} Don't know... don't know! Just gonna RUN!!! {23251} FOLLOW! Gotta follow... past the zombies... PAST THE ZOMBIES!!! {23252} [Success] Wha... what? Who are you... Undead... there's undead everywhere. {23253} Just stay here... okay... with the zombies... keep low... yeah.... {23254} Shining Serpent... right... okay... I'll run... I RUN!! {23255} Uh... uh... there's a tavern... Shining Serpent I think... and, uh... the Helmite sanctuary. That too... maybe. Somewhere. {23256} Follow... okay... okay, I'll follow you... You're safe... okay... following, yes indeed... {23257} They're....EVERYWHERE!! EEEEARGH!! {23258} Get away! EAAAAGHHH!!! {23259} The Helmites... okay... Temple of Helm... here I go... here I GO! {23260} You are ... Okay.... Okay... maybe you are okay. There's just... undead... everywhere! {23261} It's a trick... a trick... I can tell they are mean... I know!! UNDEAD!!! EVERYWHERE!!! {23262} Know anything... I don't know... I just see them everywhere. I'm sorry... I don't know anything. {23263} I don't think I could have made it... without help... Zombies everywhere... Was it you? I'm just glad to be alive... {23264} Just... leave me be. Zombies... everywhere. I almost died... {23265} Well, you're safe now. Quit your crying. {23266} I'm leaving. What are you doing now? {23267} Who did Drawl make a deal with? Who did this? {23268} Who is Drawl? A zombie? {23269} Yes, the plague has taken its toll. {23270} Like who? {23271} Who you mean? {23272} Yeah, plague bad for everyone. {23273} You safe now so pipe down. {23274} Who Drawl? Them be all zombies now? {23275} Who Drawl make deal with? {23276} Me leaving. What you do now? {23277} Where are they? {23278} Where they? {23279} What happened to Drawl's rivals? {23280} What happen to these rival guys of Drawl? {23281} How did Drawl do all this? {23282} How Drawl do this stuff? {23283} Who are you to the Sword Coast Boys? {23284} Who you? What you do with Sword Coast Boys? {23285} I don't have many answers, but it seems like the Sword Coast Boys are out of action. Everything's calming down in this district. {23286} What are you doing? I don't want anyone drawing attention here! It ain't safe out there, not with Drawl and his Sword Coast Boys making like corpses. {23287} Your looks aren't much better than the zombies, but thanks just the same. Didn't want to end up like them. {23288} I ain't safe. They'll come back. Once a Sword Coast Boy, always a Sword Coast Boy... even if you're dead. {23289} I wasn't having anything more to do with them, not after what happened to Drawl's rivals. Now they're all dead, and Drawl's some kind of monster! {23290} I ain't going anywhere! I ain't ending up like them... not even Drawl, if I can help it. {23291} I don't know. At first I thought The Heavies had something to do with it. They're a gang of half-orcs, but now they are all undead too. {23292} They're all wandering around the warehouse. It's like Drawl put them on display, like with all his rivals... making a point. {23293} No way, Drawl and his lieutenants are worse. I saw 'em for a second... they ain't lumbering or slow... They look really evil now. {23294} He was the leader of our gang, but I don't know who he's dealing with now. I bet he gave over everyone just so he could be powerful. {23295} I wish it were just the plague. The Sword Coast Boys will do worse. These zombies were some of the gang I was in. {23296} The Sword Coast Boys. These undead are... they WERE the gang I was in. I thought they would look out for me, you know? {23297} Thank you for your help... I didn't want to end up like them. {23298} Thank the gods it's a friendly face. I sure didn't want to end up like those boys. {23299} Some of the guys, they wanted to try and get the gang out of town while the plague was going on. You know, save their skins. {23300} Drawl was leader, and said everyone should stay. He said he had a deal that would make the gang really powerful. He wouldn't let anyone leave. {23301} Then he changed into... something. Now... everyone is dead... zombies, but different. And Drawl, he's still leading them. Don't know how... He's got a powerful friend somewhere. {23302} I tell you, he's got someone backing him. I don't know. Maybe... maybe it's got something to do with the zombies everywhere, and they wanted undead that still had a mind. {23303} Not sure why they'd want Drawl, though. I guess he's real easy to please. I don't think he cares what happens to him, just as long as he's the strongest guy on the block. {23304} I just hope he doesn't come looking for me. I wanna live a good long time. {23305} The Sword Coast Boys? Drawl had them take over a warehouse as a new base. Don't know why he thought that specific building was so important. {23306} That was just a little while ago. It's in the north central area of the district. {23307} Me? I'm Krestal. I was just one of the Boys. I'm lucky that I'm not important enough to come after. Plague or no, I'd be over the wall if I was. {23308} After what Drawl did to the others... and how they tracked Walters down after he left. I hope he's all right... I know Drawl's rivals ended bad. {23309} You guard fools can go risk your necks, but I'm not ending up like them... not me. {23310} {23311} {23312} {23313} {23314} {23315} {23316} {23317} {23318} {23319} Just thank your lucky stars I'm not a flesh-eating corpse. {23320} I might check it out. What are you going to do? {23321} {23322} You say the undead leave the house alone? {23323} Any idea who lives at this house you mention? {23324} Maybe I am, but I've undead to kill first. {23325} I've been fighting undead. You need some help? {23326} Me fight undead. You needs help? {23327} Maybe me loot, but me kill undead first. {23328} Bah! Just you lucky me not undead. {23329} Who live there? {23330} Undead don't go to this bad house? {23331} {23332} Me maybe take look. What you do? {23333} I found this ring in the cult hideout. Recognize it? {23334} Me find ring in cult place. You know it? {23335} Farewell, then. {23336} Bye for nows. {23337} Me found some ring in cult place. It his? {23338} I found this ring in the cult hideout. Was it his? {23339} [Persuade] Are you sure you don't have something more? {23340} [Persuade] Maybe you give something more? {23341} Give me more or you'll be seeing your brother real soon! {23342} Give more or join brother right quick! {23343} Why do you think that? {23344} Why? What you think you know? {23345} I don't have time right now. {23346} Me not got time right now. {23347} I have questions about this strange house. {23348} Me want know stuff about strange house place. {23349} I want to know some things about your brother. {23350} Me gots questions about brother. {23351} What's his name? What does he do? {23352} What his name? What job he gots? {23353} Could I have it? {23354} Maybe you give to me? {23355} I'll take a look. You just stay here. {23356} You stay here where it safer, okay? Me look. {23357} I wouldn't want you along anyway. Stay here. {23358} Me not want worthless you along anyways. You stay. {23359} Why didn't you give this out the first time you were talked to? {23360} Why you not give this out first time you talked to? {23361} Well, at least the zombies have stopped. Do you know anything about that? I'm worried for my brother. He was mixed up in some cult. {23362} I'd just like to know where he is. Torin has never been gone this long. If you happen by the estate in the northwest... well... this is my problem. {23363} I'm going crazy here. They are up to something at that estate. It's something to do with the undead... I just know it. {23364} What do you want? There's squat I can do to stop you looting, if that's what you're here for. {23365} I suppose you could be worse. I'm going after worse right now. I think I know something about these undead... {23366} My brother has been acting... funny. He goes to a strange house just north of here. The undead leave it alone! {23367} He's not himself... I think they took his mind. There's a group in there... a cult... and my brother mentioned some kind of... creature. {23368} I... I don't know. I'd like to help find him, but I don't know if I could make it. {23369} {23370} It's the strangest thing: They walk right around it, and don't attack the people going in. My brother said the creature keeps them safe? {23371} No clue, but I know they don't get attacked by the zombies, and I know my brother is acting weirder and weirder. {23372} Yeah? I could use your help if you are looking to kill things. I think I know something about these undead... {23373} I could use some. I'm probably going to be dead in an hour. I... might know something about these undead... {23374} I hope you're not looters. Not much I can do if you are, but I hope you're not. {23375} I hope you're here as a friend. You look like decent folk, and I'd hate for you to have sunk to looting. {23376} I need SMART help. I'm probably going to be dead within the hour. I... might know something about these undead. {23377} He's dead... I don't know what to do... {23378} That's... that was my brother's. He always had it with him... he's dead. I know it. {23379} Keep safe out there. {23380} Thank you. At least now I know... Here... you have been more than helpful. Take this... {23381} I don't have much to give you... Just keep the ring. It reminds me of how he died, not his life. {23382} I thank you... I don't know why you did this, you seem so harsh... but thank you. {23383} [Success] I've a little gold. I suppose you could take it. Just go now, all right? {23384} [Failure] What do you want? I've nothing left. Just leave me... please. {23385} Look, maybe I've got a little gold... I suppose you could have it... Just go, okay? {23386} I'll tell you what I can. {23387} I suppose. What do you want to know? {23388} All right... just leave me, then. I guess I'll stay here. Not much I can do on my own. {23389} His name is Torin. He studied at a mage tower outside Waterdeep for a while, but never stuck with it. He's been a little lost. {23390} I think he wanted something that had quicker rewards. He didn't have much patience for books. {23391} They don't want any visitors, either. He uses some sort of key to get in, but it's not a normal one. Some kind of magic thing. {23392} I suppose. I hope that means you'll try and find him. I'm worried. {23393} I would give it to you, but I don't have it anymore. I gave it away already, and I sure hope it helps find my brother. {23394} Maybe... maybe if I was more useful I could have found him already... I don't know... I'll just stay here. {23395} I suppose, though I really wish I could do more. I feel so helpless here. He needs my help. I know it. {23396} The cult hideout is north of here. If you are going to look for him, that's where I'd start. {23397} What? I'm sorry, I'm not used to all this pressure. My brother is missing... maybe dead... maybe worse... Give me a break. {23398} Besides, nobody asked me for it. I just forgot. {23399} {23400} I have this thing that he used to get in the hideout... well, I'm sure it's not important. What do I know? {23401} I don't know anything more about it than that. It's all happened so fast... right about when the zombies started showing up. {23402} I honestly don't know what he's talking about anymore, and now he's been gone for days. {23403} {23404} {23405} {23406} {23407} {23408} {23409} {23410} {23411} {23412} {23413} {23414} {23415} {23416} {23417} {23418} {23419} {23420} {23421} You will have to speak with my commander. {23422} I don't want to die. {23423} Nooooooooo....... {23424} Stay away from me. {23425} Somebody save me. {23426} How could the gods be so cruel. {23427} Please don't hurt me. {23428} Thank you for saving me. {23429} Farewell. {23430} Anything new you know? {23431} [Insight] Is the creature justified? Neverwinter would've used it in a spell. {23432} Me want talk about reward. {23433} Go over the basic run down of the area. {23434} A Waterdhavian creature was in another district. Think there's one here? {23435} Are there any safe locations in the district? {23436} Is there an identifiable enemy behind this? {23437} If I find out anything I'll let you know. {23438} [Insight] Are the undead linked to the plague? When did this start? {23439} You know a bossman behind the dead? {23440} There safe places in this district? {23441} Water-whosian creature found in other district. One here maybe? {23442} Me see what me find. {23443} You go over simple stuff about area. {23444} Me go now. {23445} Have you had any updates? Any new information? {23446} Tell me about the Sword Coast Boys. {23447} You tell about local Cult thingy. {23448} Tell me about this local Cult. {23449} You tell about Sword Coast Boys. {23450} Me tough and scary. You give more! {23451} I'm very dangerous, and worth more than that. {23452} Am I to be rewarded for my efforts? {23453} Me get reward for doing stuff? {23454} I found the Waterdhavian Yuan-Ti creature. It raised the zombies. {23455} Me find Water-daisy creature. Snake Lady. It caused dead problems. {23456} Reward time. Cough something up or I get nasty. {23457} Me break faces if no get reward now! {23458} Farewell. {23459} Bye bye. {23460} Thanks. Farewell. {23461} Me thank you. Bye bye. {23462} [Persuade] Come now. Don't I deserve more than that? {23463} [Persuade] Me deserve more. You think so, right? {23464} I wanted to discuss the reward? {23465} is my name. I'm helping Aribeth. {23466} Me . Me help Aribeth. {23467} What is my name to you? Why should I tell you? {23468} Why you care what name me gots? Why me tell you? {23469} I've no time to speak right now. Farewell. {23470} Me gots no time for you. Bye bye. {23471} Do you know anything about the Waterdhavian creatures? {23472} You know anything about Water-whosian creature things? {23473} I killed the creature that caused the undead. {23474} Me kill creature that caused undead. {23475} Back to my other questions. {23476} Back to other questions, okay? {23477} What rumors you hear? {23478} What rumors have you heard? {23479} [Failure] I don't think that would be very fair. I've paid what I can and there's not much more. {23480} [Success] All right, but don't go wearing out your welcome. This is coming out of my own pocket. Beat it. {23481} Thank you. Be safe out there. {23482} A lad named Krestal fears that the Sword Coast Boys have made a deal with a strange creature. Their leader, Drawl, has become a powerful undead. {23483} You must be with . Do you need a recap of what I told them, or have you something to report? {23484} Back again, hmm? Need a recap? {23485} Of course, he may just be worried about his brother, and I can't spare anyone to investigate the estate. It's in the northwest if you want to look. {23486} Gulnan... Where have I heard that... Oh boy. That name was on one of the crates brought from Waterdeep. It must be one of the creatures. {23487} Gulnan... Where have I heard that... Oh boy. That name was on one of the crates brought from Waterdeep. It must be one of the creatures. {23488} What the heck did we bring in that could cause a mess like this? I'll be asking about this when Castle Never is back open, that's for sure! {23489} Seach that estate top to bottom. This Gulnan creature had to contact them somehow, and it wasn't by knocking on the door. {23490} Don't go feeling sorry for it. Sure, some of the creatures were a little more... sentient than others... but there's more to it. {23491} The spell to cure the plague isn't supposed to be lethal, and I heard some of these things came willingly, even out of charity. {23492} Of course, rumors say one was imprisoned in Waterdeep, and probably saw the trip as a chance to escape. Don't know any more than that, though. {23493} These are alarming tales, but I can't spare anyone to check out the warehouse the gang uses as a base. Perhaps you could? {23494} What the heck did we bring in that could cause a mess like this? I'll be asking about this when Castle Never is back open, that's for sure! {23495} You'd better check the Sword Coast Boys' warehouse in the Beggar's Nest north central. This Gulnan contacted Drawl somehow, and not by walking the streets openly. {23496} {23497} That's you? I expected green recruits, but I've heard how you've been helping find those blasted Waterdhavian creatures already! Glad you've come. {23498} You're one of the new guards? Land and lord, why didn't you say so? Your job will be finding the source of the zombie infestation. {23499} I heard some things about the local Sword Coast Boys gang. Don't know a lot, but they seem involved. {23500} We've been up to our necks in undead. Even deeper for short folk like me. The Beggar's Nest is just a mess, it is. {23501} Aribeth has you chasing those things, hmm? Well, don't blab it around to everyone. If people hear that we lost a shot at the cure... {23502} I'm sorry, but I don't know where those things might have gone, and I ain't even sure what they were. I got zombies to worry about now. {23503} You're standing in one. The Helmite Sanctuary is another, though you have to put up with their soggy blessings. {23504} I got nothing against them, I guess. Gives people hope, but all their splashing hasn't scared the plague away yet. {23505} I wish I knew. Like I said, that will be your job. You find out who's behind this and take 'em out. {23506} The plague was here before the zombies, though, and it was only a few days ago that the undead became a horde. {23507} Don't know if the two are linked. Not all plague victims become undead, but the ones that do hardly hit the ground before rising. {23508} Here's the thing. I know you're just supposed to keep the peace, but we're up against a wall here. {23509} Keep your voice down, lunk-head. People hear about that and they may lose what hope they have. {23510} Well, you're kinda standing in one, smarty. The Helmite temple is another, though you have to suffer their soggy blessings. {23511} If I knew that I'd do something about it. All I hear about are the zombies. I've no idea who might be behind it. {23512} You find out what's happening, and I'll make it worth your while over and above whatever Aribeth wants from you. {23513} So off you go then. And make sure you talk to Drake if you haven't. He's an undead hunter from way back. {23514} I may say something you already know. I can only repeat what the guards have heard. Some of this you probably did yourself. {23515} Careful out there. And remember, I'll make your efforts worth your while. {23516} Would you like someone to jot this down? You seem to have a problem with retention. {23517} Not as such. We're still up to our armpits in dead things. You find anything out, let me know. {23518} Seems Drawl, the leader of the Sword Coast Boys, has become a powerful undead. Killed his rivals... some of his own gang too. Something named Gulnan was behind it... {23519} I heard some things about a local Cult, or some such. Don't know too much, but it seems they are a concern. {23520} I heard some things about the Sword Coast Boys gang, and a little about a local Cult, or some such. I think they have something to do with the undead. {23521} A boy named Jemanie suspects a local cult has something to do with the undead. He claims some sort of creature keeps their estate safe from the zombies. {23522} I guess it's a snake worshipping cult, of all things. They are in league with someone named Gulnan. {23523} We were short people to help and you filled the bill. You got your fair share, and now you should leave. {23524} I knew you'd help us, by Whilliker's whiskers. I heard about what you did before, and knew you'd take care of business. {23525} Well now, the details ain't my business, but you sure helped us. The undead are practically fallin' by themselves. {23526} If you found anything important in that mess, report it to Aribeth. She's keeping score, or some such. {23527} And thank you again. Good luck. {23528} Fair enough. I know Aribeth is more keen on duty as its own reward. Me, I like coins. {23529} Snake-Lady? A Yuan-Ti? Dang, they must be desperate for a cure if they were willing to risk messing with one of those. {23530} I have no information on what to do with it. You'd best take it to Aribeth. She'll want a look at it. {23531} A Yuan-Ti? The search for a cure must not be going well if they are willing to risk dealing with one of those. {23532} No need to get testy. I had gold put aside for whoever helped out. You'll get your share. {23533} Here's 500 gold for you, and an item that I was saving for just the right person. Yer a hero... and likable, too. {23534} Here's 500 gold for your trouble. Not a lot in the way of items floating around, but the money will serve you well. {23535} Here's 200 gold and a special sword of mine. Not much, I know, but still an interesting little trinket. {23536} Well, you know, I WOULD do that, but there's this thing me and Drake have about bullies. We don't appreciate 'em. {23537} I have already given out a reward. I am very grateful for any assistance, but we can afford no more. {23538} Well then, what would a person of your manners be doing here? I've only a minute, so your introduction must be quick. Too much to do. {23539} Who might you be, then? Speak up, speak up, I can't spend much time on pleasantries right now. Too much to do. {23540} What manner of malcontent are you? Say who you are and why I should bother with you. I've got a lot to worry about right now. {23541} You've got no time? Well, join the bloody club. Go on then, and don't come back unless you're someone willing to help. {23542} And why wouldn't you? Goodness, you are making this unnecessarily difficult. Tell me or don't, but I have a lot to do. {23543} Now, who might you be, then? I don't have a lot of time to talk. We're busy with clean up now that the zombie threat seems to be over. {23544} It's a mess in here right now. We've got a zombie infestation, and it will be your job to root out what's behind it. {23545} {23546} I'm sure you did, but I hear that the beast was already turned in to Aribeth. I'll have to give out my reward to that person. {23547} Well, I don't know about that. I've already given out a reward for killing that beast. You'd best take your concerns to the person that claimed it. {23548} Yes, I know, and I have already given you the reward that you deserved. We cannot afford any more. {23549} There are rumors, sure, but nothing makes much sense right now, and I don't have time to talk to everyone. {23550} What do you need to know? {23551} Like I said, I haven't had time to talk to anyone about it, but a couple of boys have said they heard things. Krestal and Jemanie. {23552} Don't know much about them. Krestal lives just north of the Helmite shrine. Jemanie lives over in the central west section. {23553} I think Drake will probably tell you of them as well. He's trying to organize rescues. That's all I know. {23554} I heard you turned it in to Aribeth. Good. She'll know what to do with it. {23555} It's in the north central of the Beggar's Nest, but take care. Drawl has apparently killed off all his rivals... including many of his own gang. {23556} Where threat from? {23557} Me continue looking. {23558} I will continue my investigations. {23559} I will lend my assistance where required. {23560} I'll poke around on my own without your guidance. {23561} Tell me of any people that need immediate help. {23562} I will look into it. {23563} Tell me of Jemanie. {23564} Tell me of Krestal. {23565} {23566} Maybe somebody less squeamish should replace you. {23567} I've seen how dangerous the undead can be. {23568} Me know how dangerous dead ones are. {23569} Maybe you scaredy-cat. Somebody probably be better. {23570} Me help wherever me can. {23571} You tell about people needing help. {23572} Me look around without you helping. {23573} {23574} Tell me about Krestal lad. {23575} Tell me about Jemananama-whosis. {23576} Me look into things. {23577} Have you found any new information? {23578} Gots new news at all? {23579} Tell me about the Sword Coast Boys. {23580} Tell me 'bout Sword Coast Boys. {23581} Tell me about this Snake Cult. {23582} Tell about Snake Cult thingy. {23583} Where do you think the threat originates from? {23584} Well, I must say that whatever you did in that bloody graveyard, it seems our immediate troubles are over. {23585} There's still the plague, of course, but the undead threat seems to be on the wane in this district. {23586} You should report to Aribeth with whatever you found. Oh, Harben may give you something special as well as reward. {23587} I knew we could count on you to repeat your success in this district. I had heard good things about you. {23588} Ahh, you must be with . Will you need me to repeat what they asked me about? {23589} Ahh, you have returned to me. Do you need me to repeat my earlier information, or have you something else? {23590} An organization of malevolent fanatics, following someone named Gulnan. They are entrenched in an estate in the northwest of the Beggar's Nest. {23591} She will have needed access to the cult, so there may be passages that lead to her or her lair. {23592} You know the area now, so you spearhead the effort. She has taken advantage of a plague-ravaged city, and must be stopped. {23593} Something was corrupting the young. A creature named Gulnan offered power in exchange for complicity. {23594} Whoever she is, she will have needed access to the warehouse. Search for passages, and take the fight to her lair. {23595} You know the area now, so you spearhead the effort. She has taken advantage of a plague-ravaged city, and must be stopped. {23596} Ah, I have heard of the impact you are making in Neverwinter. Good to know you are on our side today. {23597} Greetings. Harben told me to expect additional troops arriving. Let me tell you, you are much needed here. {23598} I've never seen an infestation like this. Undead fester over time, but here, they rise before a corpse even cools. {23599} What we need right now is some order in the streets. People need help, first and foremost. We need you. {23600} Once people are safe we can find the source of these undead and get down their throats. I'm sure Harben agrees and will reward people accordingly for helping. {23601} If you learn anything, keep us informed. We must know what we're dealing with, and if it's connected to the plague. {23602} The lad Krestal and the lad Jemanie were spotted barricaded in their homes. More houses may be overrun. {23603} Jemanie's home is in the west central section of the district. He has a brother too, but I have no news of him. {23604} His home is in the central east of the district, north of the Helmite shrine. He is usually with a gang but they appear to have disappeared. {23605} {23606} Ha! I wish that were possible. I fight undead. If you can add to my experience, then good, but we gain nothing as adversaries. {23607} There is always someone better, but we gain more working together. We've enough enemies right now. {23608} I've heard a thing or two about the Sword Coast Boys and a Snake Cult, though you probably already know this. {23609} It was probably your efforts that brought this information to light. Forgive me if I repeat something you know all too well. {23610} Unknown. We don't have the men for simple information gathering. It's vital we find out what is going on, and if it's plague-related. {23611} I've heard a thing or two about the Sword Coast Boys, though you probably already know this. {23612} I've heard a thing or two about a Snake Cult, though you probably already know this. {23613} I haven't heard anything new. Sure could use someone out there to poke around and get some answers. {23614} Krestal and Jemanie may also know of some strange happenings in the area, but we have not been able to interview them as yet. {23615} {23616} {23617} {23618} {23619} What was this Drawl creature? {23620} You're dressed like a city guard. Why were you captured? {23621} You look like city guard. Why you trapped here? {23622} Who this Drawl creature guy? {23623} I have questions about Drawl. {23624} Me gots questions about Drawl. {23625} I have questions about you, Walters. {23626} Me gots questions about you, Walters. {23627} I have questions about the "others" you mentioned. {23628} Me gots questions about "others" you mention. {23629} I should get moving. What will you do now? {23630} Me should get moving. What you do now? {23631} {23632} {23633} I assume he wasn't always like this? {23634} He not always like this, was he? {23635} If he's just some kid, who gave him this power? {23636} If he just some jerk, who give him power? {23637} I need to ask something else. {23638} Me ask something else. {23639} Why did you quit the gang and become a guard? {23640} Why you quit gang to become guard? {23641} Where are you supposed to be stationed? {23642} Where you supposed to patrol? {23643} What happened to them? {23644} What happen to those guys? {23645} {23646} {23647} Back to my general questions... {23648} Back to general stuff questions... {23649} {23650} {23651} {23652} {23653} {23654} {23655} {23656} {23657} I think you should make a break for it. {23658} You maybe make a break for it, okay? {23659} Just wait here until I clear things out. {23660} You waits for me to bash streets safe. {23661} You should just run to the gate. {23662} Yous just run there, okay? {23663} {23664} {23665} No gang cause all this stuff around here. {23666} {23667} {23668} What is going on around here? {23669} What going on around heres? {23670} A gang couldn't have caused all this trouble. {23671} {23672} {23673} Who helped this Drawl? {23674} Who behind Drawl for this? {23675} Why would someone corrupt a gang like that? {23676} Why someone make gang bad like that? {23677} Should killing Drawl have stopped the zombies? {23678} Should making Drawl dead stop zombies? {23679} {23680} Thanks for getting rid of Drawl. He's kept me here for days. Just to show me up, I guess. My name is Walters. {23681} He used to be a friend of mine, back when I ran with the Sword Coast Boys. Never forgave me for "joining the enemy" as a guard. {23682} I AM a guard, but I used to run with the Sword Coast Boys. They never forgave me for "joining the enemy." Especially Drawl. {23683} I guess he wanted to make an example of me after he... changed. I got off lucky, I guess... not like some others... {23684} Don't worry about me! Just kill that fool Drawl! Get him! {23685} I'll answer what I can, but we should keep it short. There are still zombies swarming the district. Killing Drawl didn't get rid of them. {23686} About me? All right, but we should keep this short. There are still undead swarming all over the Beggar's Nest, and killing Drawl probably didn't get rid of them. {23687} {23688} {23689} I'll answer what I can. Anything to help people not end up like the others in the gang did. {23690} Well, Drawl was always a jerk. He had big plans for the Sword Coast Boys becoming a mercenary company, but he was lazy. It was all talk. {23691} The only thing that changed was that he became a *powerful* jerk. He thought he was a lich or something. He was too stupid to see he was just a pawn. {23692} He was bragging nonstop about someone. I think the name was Gulnan. I don't know what or who that is. Drawl wouldn't say. {23693} Personally, I don't think he really knew. He was just happy to be tough enough to back up his threats for once. {23694} I do know that he'd been in contact with this Gulnan a lot, so there's got to be a link between them around here somewhere. {23695} Because it's a job with a future. Drawl promised a lot, but he never delivered. His plans never accomplished anything but petty crime. {23696} Since I joined the guards I'd been trying to straighten him out, but he wouldn't listen. Always looking for the easy way, no matter the long term cost. {23697} I was patrolling near the gate to the city core. They must have noticed I'm missing, but probably can't spare anyone to look. {23698} I'll have to find my way back there eventually. Dangerous with the undead, though. {23699} Ever since I left, Drawl really tightened his grip on the Sword Coast Boys. He didn't want anyone else leaving... not alive, anyway. {23700} A few weeks ago, I guess some of the guys tried to convince Drawl to take the gang out of the city. They wanted to try and avoid the plague. {23701} Go ahead, but we should keep this short. Killing Drawl didn't do much to stop the zombies. {23702} The same thing that happened to all of the boys. Drawl made some deal to become... whatever it was he became, and the rest of them were killed. {23703} All the old gang... gone. I'm just glad Drawl got what he deserved in the end. Good riddance. {23704} {23705} {23706} {23707} {23708} {23709} {23710} {23711} {23712} I'll be here at the gate for now. I'm still a bit weak after being trapped in the warehouse. {23713} I'll be staying here. I can't do much for the Sword Coast Boys in my current state. I gotta realize I'm not one of them anymore. {23714} {23715} I'd like to get out of here, of course. I don't know if I could make it to the main gates on my own unless the zombies were taken care of. {23716} {23717} Good luck out there. I hope you fix that "Gulnan" Drawl talked about. Get some vengeance for the dead. {23718} {23719} {23720} {23721} {23722} You think? I suppose I could try. I'm pretty weak right now but... I guess I don't have much choice. {23723} I suppose, but there are still a lot of undead swarming around. Drawl's benefactor is out there somewhere. I wish I wasn't so weak right now. {23724} He's gone... I know it... Drawl is finally gone. Good riddance. He brought all my old friends down with him... The Sword Coast Boys... all dead. {23725} Hello to you. I hope The day finds you well. Looks like things are finally settling down in the Beggar's Nest. The undead are gone. {23726} Was it you that put an end to what was happening? Thanks, if it was. Is the way to the main gates safe? I'm a bit weak because of all the fighting that was going on. {23727} {23728} Things are pretty quiet here at the gate now that the threat in this area is gone. Saves the guards a lot of worry. {23729} I suppose it would be all right now. There's not too much danger now that the undead seem to be gone. Thanks for your help. {23730} {23731} {23732} {23733} {23734} {23735} {23736} I agree. If you were in on destroying Drawl, you know that he had far too much power for the smalltime hood that he was. {23737} The Beggar's Nest is obviously under siege by undead. I don't know what's doing it, but it sure made a mess of the Sword Coast Boys. {23738} Drawl seemed to have made some sort of deal for the power he received. He corrupted the whole gang... some used to be my friends... {23739} I don't know. He bragged about someone named Gulnan... said he was her "Lieutenant of Evil." I bet he gave himself the title. Adolescent garbage. {23740} Whoever or whatever Gulnan is, the two of them must have had a way to meet. Have you thoroughly checked the warehouse? Some strange things went on. {23741} Well, if they got some willing people, maybe they'd make better henchmen than mindless zombies. I don't know anything about undead. {23742} It could be that they just wanted to cause chaos... or make people afraid that even people without the plague could turn on them... {23743} I doubt it. Drawl couldn't have been behind it all. He was an idiot. A tough one, but still an idiot. He was pure patsy. {23744} Stopping the zombies probably means finding this "Gulnan" creature Drawl was bragging about. Don't know anything about how to do that, though. {23745} {23746} You cannot defeat me! Gulnan has made me immortal! {23747} Yes, fight! You'll see! You'll see! {23748} Who are you to come here?! Do your worst! You will see how futile it is! {23749} You can never leave the gang... I will have Gulnan kill you last so you see everything fall! {23750} See what you lost? I am powerful now! She has given me this! {23751} You look like hell, man. Dead doesn't suit you. {23752} You should never have left, Walters. Look at what I have now! {23753} {23754} {23755} No! NO! Not the link! Her power must reach me! I am strong! I am strong with her help! I AM!! {23756} This pillar of light radiates necromantic energies. Just being close to it makes you feel uneasy {23757} {23758} {23759} {23760} {23761} {23762} I do follow the serpent. {23763} Me like snakes {23764} Goodbye {23765} A wall of force blocks the way as an ethereal voice begins to speak. {23766} Only those who follow the serpent may enter. Do you bear the proper sign? {23767} Infidel! Only those who carry the token are true followers! You shall not pass! {23768} I see you carry the symbol. Welcome one, follower of the scale. All praise to our new matron! All praise to Gulnan! {23769} There are outsiders present! The incantation is soiled! {23770} The magic is tainted! Gulnan's servant will not be fully controlled! {23771} Abandon the Spell! The outsiders taint it. {23772} Ooooh, this isn't good. {23773} You're not one of us! {23774} You're a potential threat, so you can rot here. {23775} Oh, what the hell. I'll see what I can do. {23776} I am leaving. What should I do about you, hmm? {23777} Cease your raving! {23778} Relax, I will help, but I have some questions. {23779} You relax. Me help, but gots questions first. {23780} Shut up or me leave you. {23781} Me leave. What me do about you, hmm? {23782} Whatever. Me see what me can do. {23783} You rot here 'cause you maybe be dangerous later. {23784} Who are you? {23785} Who you? {23786} Scaled Worm? What do you mean? {23787} What you mean, Scaled Worm? {23788} How did you end up in here? {23789} How you get put in here? {23790} What do you think this Gulnan is? {23791} What you think Gulnan is? {23792} Where is she? {23793} Where she go? {23794} Back to my other questions. {23795} Back to other questions, okay? {23796} You would defeat her if released? She already beat you. {23797} You defeat her if released? She beat you already once. {23798} What god does she sacrifice to? {23799} What god she kill stuff for? {23800} Focus? What do you mean? {23801} What you mean by focus thing? {23802} Foul minion of darkness, you'll stay imprisoned here. {23803} You bad, so you stay here like in jail. {23804} I see her influence fading... Muuaahaha! She's gone! Gulnan of the pathetic little scaled worms is gone! Praise the Prince of Lies! {23805} Yes! I shall rebuild the grand and glorious cabal of Cyric I had so long planned to unleash upon the city in its weakest moments... er... {23806} What I mean, of course, is that the followers of Cyric will aid the city as best they can. Yes... yes of course they will. Let me out. Do it. {23807} Tormentors! More of you walk free as I languish! Cyric, free me! The scaled worm Gulnan will not have my temple! She will not! {23808} By the Black Sun, how could she fell me?! The snake gods are pitiful! Beneath the notice of mighty Cyric! {23809} Oh, certainly! Bully the man in the cage. How sporting! As bold as the scaled worm that seduced my flock, and now takes their lives! The indignity! {23810} Great, I'm at the mercy of a simpleton. Can you even understand what she has done? That scaled worm has stolen my flock! {23811} Questions? Oh, certainly. After all, what else am I doing? Just languishing here while my flock are taken to the altar of a worm! A scaled worm! {23812} Who am I? I am a follower of the great god Cyric! I am a servant of the coming Day of the Dark Sun! I am his will! {23813} "Who am I," it barks. Can you fathom the greatness of who I follow, the mighty Cyric? Can you fathom his glory? {23814} I am Jared, and I am also caged like so many worthless enemies of the Prince of Lies that I have put to their end! {23815} My flock... my flock are usurped, but I shall not bow! I shall not bend! Cyric shall see to my freedom! {23816} I was usurped, if you must know! She corrupted the weakest of my flock, and now the rest follow or join her legions of undead! {23817} I am to be gutted upon her altar! ME! It's not right! Jared of Cyric does the gutting! Not some scaled worm! {23818} Treacherous snake-woman! It calls itself Gulnan! I call it usurper! Cyric, why was she able to defeat me?! I follow the Word! {23819} I suppose you mean physically? Yuan-Ti. Snake-beast wench. Dead, if I get my hands on her! I'll make boots from her flanks! {23820} I WASN'T READY! She was sneaky! She was supposed to be weak! She's a scaled worm, damn it! Where did she get such power?! {23821} In the crypts. She's using the undead... an army of corpses. I would be impressed IF IT WAS ME DOING IT! {23822} What indeed! Not the god of her pathetic people, whatever name such a whelp goes by. Cyric would not have allowed that defeat! {23823} She cheats! She's got some power on her side! One that dares ignore my true calling! One that abuses the focus I created! {23824} Grrr... if you dared beg this knowledge at any other time I would skin you alive. It is not for outsiders to know... but... {23825} I will not allow her to keep it... even if that means some pawn like you taking it from her. It is a tool, a darkly magic stone. {23826} It makes the flesh of the dead... useful... for things. Take it from her! It is mine by right! It is pledged to Cyric, not her false lord, whatever it is. {23827} Well, imbecile, you should fear the will of Cyric and appease him! Release his loyal servant so my dark work in his name continues! {23828} Really, you should let me out. Such an action will speak well of you, and guarantee a swift, merciful death when my Lord rules all. {23829} I shall build anew for Cyric! I will... I will use her beguiling techniques... yessss. Now... if someone would just LET ME THE HELL OUT! {23830} What?! Pawn of order! You will all feel the wrath of Cyric in the end times! I will not be caged! Er... not for long, anyway! {23831} A wise move... IF IT WAS ME MAKING IT! Let me out of here! Cyric let me loose that I might... I might... {23832} Please? Come on! {23833} Free! The will of Cyric shall descend upon this weakened city like... like... like some suitable metaphor I'll think of later! Oh yes, fear my coming retort! Uh... goodbye! {23834} By Cyric, I would speak with you! {23835} Ugh... visions... cannot lie!? {23836} The plague is a gift! It grants an army for the taking! {23837} Scales! Scales will defeat you! {23838} I have seen the visions! You cannot deny the power! {23839} Warmbloods! Vermin! No more than mice or rats! {23840} Here is where you become my MEAT! {23841} Hear my voice through your dead! You thought to use me, to sacrifice for a spell! I have used you to free myself! {23842} You will join my legion of dead! I have seen the visions! The scaled ones will rule here! I will overrun! {23843} The plague weakens you, but strengthens my army! It is a blessing! A gift! You cannot imagine the gift! {23844} You cannot deny that the scales will rule! See the power I am granted?! It is incredible, and beyond even Merrshaulk! {23845} Come if you must, but you will die! The visions cannot lie! I see the coming of the eye! The eye! {23846} This is Bloodsailor territory. Get out! {23847} Off in the distance you hear the sound of a door opening. {23848} Could I ask you some questions? {23849} Me want ask questions. {23850} Goodbye. {23851} Have you heard anything about a cure for the Wailing Death? {23852} Did you know anything about the attack on the Academy? {23853} How did you end up here tending the afflicted. {23854} Have you heard any rumors lately? You know, gossip and the like? {23855} You know stuff 'bout cure for sick? {23856} What you know 'bout fight at Academy? {23857} You be nurse. How you get your job here? {23858} You hear gossip or rumors or stuff? {23859} That's it? You haven't heard the rumors about a cure from Waterdeep? {23860} You not hear stuff 'bout cure from Waterdeep? {23861} Tell me what you've heard about Desther. {23862} Tell me what you've heard about Aribeth. {23863} Tell me what you've heard about Fenthick. {23864} Tell what you hear 'bout Desther. {23865} Tell what you hear 'bout Aribeth. {23866} Tell what you hear 'bout Fenthick. {23867} What were they saying? {23868} [Insight] You don't like Desther much, do you? {23869} What them say? {23870} Aren't you afraid of contracting the plague yourself? {23871} You not scared you get sick, too? {23872} [Persuade] Come now, telling me won't do any harm. {23873} [Persuade] Tell me. Will hurt nobody. {23874} What can you tell me about the plague? {23875} What you know 'bout plague? {23876} I want to ask you something else. {23877} Me have other question. {23878} Can I ask you some directions? {23879} Neverwinter big place. Me need directions. {23880} Greetings, my . How may I be of service? {23881} May whatever gods you pray to keep you safe from the plague. {23882} On your way, then. I've got too many sick and suffering to waste my time on long goodbyes. {23883} Off with you, then. I've no time for the likes of you. {23884} Your mind is feeble, my . Never fear, I am used to dealing with patients whose minds have become enfeebled. I'll speak slow so you understand. {23885} I really should be tending the sick, but for you my I can spare a few moments. {23886} I really should be tending the sick, but I can spare a few moments, . {23887} Make it quick - my time is better spent easing the suffering of my patients. {23888} There's no cure for the plague - everybody knows that! All I can do is try to ease their suffering and make their last days less painful. {23889} I heard Fenthick and Desther whispering about it once, but they clammed up right as soon as they saw me. That Desther gave me a foul look. {23890} I was a midwife, before the plague. But there ain't many babies being born now - not live ones, anyhow. I heard Castle Never needed nurses to tend their sick and dying, so I came. {23891} I've heard my share. Desther and Aribeth are always arguing and Fenthick's always trying to keep the peace. {23892} Some people won't have nothing to do with the sick. They board themselves up in their homes and don't come out for no reason. And they still get the Wailing Death. {23893} Is there something else you wanted to know? Or can I get back to my duties? {23894} Aribeth doesn't like him, I know that much. He's got a sharp tongue and a sour face, but I think it's more than that. But it's not really my place to speak of such things. {23895} Lady Aribeth's always telling Fenthick not to put so much faith in Desther and his Helmites. You know they're lovers? Fenthick and Aribeth, I mean. Of course you know. Everybody knows. {23896} Poor Fenthick. He's caught in the middle between Desther and Aribeth, always ends up having to pick one side or the other when they argue about how to save the city. {23897} Well I suppose that's about as direct as one can get. {23898} You interested in more of my gossip, my ? {23899} [Success] Desther and his Helmites showed up soon after the plague started, just in time to get locked inside the city when the quarantine hit. {23900} Desther says they came because they heard about Neverwinter's suffering, but it seems like odd timing to Lady Aribeth. Or so she told Fenthick once. {23901} [Failure] Sorry, but I better not say anymore. Desther's just over there on the other side of the room. {23902} A cure from Waterdeep? How they going to get it in here with Neverwinter under quarantine! Throw it up over the walls? You're talking crazy. {23903} Is there something else you need? If not I really should get back to the sick. {23904} Desther was saying the attack was all Aribeth's fault, and Fenthick was trying to defend her. That's all I heard. {23905} Do you have more questions? If not, I really should get back to my duties. {23906} He's sour, that one. A bitter man with a sharp tongue. But he's a man of the cloth, and his Helmites do good work around the city, helping the sick. {23907} Desther's not a real friendly sort, but I guess that ain't no crime. I just try to stay out of his way. {23908} Is there something I can do for you, ? {23909} What do you want? And be quick about it - can't you see how busy I am here? {23910} As much as most, less than some I suppose. I've seen my share of the dead and dying since I started to work here tending the sick. {23911} I'm here to tend the sick and the dying, not play tour guide. {23912} What do you want to know? {23913} Yes, I suppose it would seem large to someone like you, wouldn't it? {23914} The Helmites don't catch it from helping the sick, so why should I? The plague takes who it wants, when it wants. Nothing anyone can do about that. {23915} None of them pay any attention to a quiet little nurse going about her duties, so I've heard all sorts of stuff about each and every one of them. {23916} Besides, all you have to do is go outside Castle Never's front door. The Core District has every kind of shop, store or inn you'll ever need, I suspect. {23917} You think he'd always side with Aribeth, being they're lovers and all. But Fenthick's an honest man, and when Aribeth is wrong he's not afraid to tell her so. {23918} {23919} {23920} Speak the word "Halueth." {23921} Leave it. {23922} There is something strange about this bookshelf. There might be an opening behind it, but the shelf resists any physical attempt to move it. {23923} I am in service to Aribeth as a guard, just like you. {23924} Me works for Aribeth as guard like you. {23925} Goodbye. {23926} My purpose here is not your business. {23927} You not need to know stuff about me. {23928} I have been sent here by Oleff to see Briley. {23929} Me sent by Oleff to speak with Briley. {23930} Can I ask you questions about this place? {23931} Maybe me ask you stuff about this place? {23932} Can I ask you about the district or the plague? {23933} Maybe me ask about district or the plague thing? {23934} This area is in the care of the Temple of Tyr. May I inquire as to what you hope to find here? {23935} Yes, yes. On your way, then. {23936} {23937} I see. Recent academy graduate, hmm? Well, go on in. Guards are allowed, as are people with permission from Oleff in the Tyrran Temple. {23938} {23939} {23940} I have been instructed to allow anyone associated with the city guard or the Temple of Tyr access to the dig below. {23941} What are you doing here? State your intent to me. {23942} I have been hired to make sure that nobody makes trouble here. If you won't tell me why you are here, then I won't let you pass. {23943} If you have any questions regarding this place, I suggest you take them up with Briley below, or Oleff in the Temple in the City Core. {23944} Ah, I see. Yes, you seem to have a letter from him. Hmm, aren't you one of the new recruits for the city guard as well? A recent academy graduate? {23945} I'll make certain that only other city guards are allowed in as well. You make sure that nothing goes wrong while you're here, all right? Right. {23946} Don't know nothing about it. I just guard what I'm told to guard. Looks like nothing but a hole in the ground to me. {23947} I don't know this district very well. I think that's why I got this assignment. The other guards didn't want to be stationed here. {23948} As for the plague, I know I don't want it and that's enough. Now get going, all right? I'm not supposed to be talking to people. {23949} Inscribed on the chest are the words "A wall at arms length." {23950} Inscribed on the chest are the words "Tooth of the forge." {23951} Inscribed on the chest are the words "A splinter delivered in flight." {23952} Inscribed on the chest are the words "Diamond of the forest, if the seasons never changed." {23953} What do you have? {23954} What you got? {23955} Nothing. {23956} What can I get you? {23957} I need a Pass Coin. {23958} Me need Pass Coin. {23959} Let me see your wares. {23960} What you got? {23961} Goodbye. {23962} Here's 200 gold. {23963} Me give 200 gold. {23964} I don't have enough. {23965} Me not have enough. {23966} What can I get you? {23967} They're 200 gold each. Remember you'll need to talk to Ophala before she'll let you upstairs. {23968} Well, the boys and girls in the backroom will be waiting for you when you can afford it. They're well worth the price. {23969} When you get upstairs, just give this to the companion of your choice. {23970} Moonstone Mask closed. Direct all complaints to . {23971} {23972} {23973} {23974} {23975} {23976} {23977} {23978} {23979} {23980} {23981} {23982} {23983} {23984} {23985} {23986} {23987} {23988} {23989} {23990} {23991} {23992} {23993} {23994} {23995} {23996} {23997} {23998} {23999} {24000} {24001} {24002} {24003} {24004} {24005} {24006} {24007} {24008} {24009} {24010} {24011} {24012} {24013} {24014} {24015} {24016} {24017} {24018} {24019} {24020} {24021} {24022} {24023} {24024} {24025} {24026} {24027} {24028} {24029} {24030} {24031} {24032} {24033} {24034} {24035} {24036} {24037} {24038} {24039} {24040} {24041} {24042} {24043} {24044} {24045} {24046} {24047} {24048} {24049} {24050} {24051} {24052} {24053} {24054} {24055} {24056} {24057} {24058} {24059} {24060} {24061} {24062} {24063} {24064} {24065} {24066} {24067} {24068} {24069} {24070} {24071} {24072} {24073} {24074} {24075} {24076} {24077} {24078} {24079} {24080} {24081} {24082} {24083} {24084} {24085} {24086} {24087} {24088} {24089} {24090} {24091} {24092} {24093} {24094} {24095} {24096} {24097} {24098} {24099} {24100} {24101} {24102} {24103} {24104} {24105} {24106} {24107} {24108} {24109} {24110} {24111} {24112} {24113} {24114} {24115} {24116} {24117} {24118} {24119} {24120} {24121} Who are you? {24122} I want to ask you some questions. {24123} Why can't I enter the estate? {24124} Who be you? {24125} Me got question me want ask. {24126} Why me not go in big house? {24127} Goodbye. {24128} Do you know anything about the Wailing Death? {24129} Anything interesting going on here in Blacklake? {24130} I'm looking for work. {24131} You know stuff 'bout plague? {24132} There be interesting stuff happen here in Blacklake? {24133} Me look for work. {24134} {24135} {24136} {24137} {24138} {24139} {24140} {24141} {24142} {24143} {24144} {24145} {24146} {24147} {24148} I'm sorry, . Only guests of Hodge are allowed to enter his estate. The guards inside are under strict orders. {24149} {24150} {24151} {24152} {24153} I'm just a guard trying to do his duty. Well, actually I'm not much of a guard. I was the butler, but the door guard fell to the plague. {24154} I'm on duty, so I really shouldn't be chatting... but it gets awful boring just standing here. Usually I'm cleaning inside. {24155} Ask your questions and I'll do my best to answer them. {24156} Well, actually, I don't much care one way or the other. If you are set on entering, I'm not going to get in your way. I'm not really much of a fighter. {24157} Huh - not too bright, are you? I'll speak slow so you understand. {24158} {24159} Goodbye. Do as you will. I'm not paid enough to worry about this. {24160} You better step back. Only those in the company of Mr. Hodge are allowed to enter his estate. {24161} Get lost! Only guests of Mr. Hodge are allowed in, and as low as he might be, I don't think he would stoop to associate with your type. {24162} I only know what everyone's been saying. We're all doomed unless Aribeth and her crew can find a cure. {24163} Nothing you haven't heard before, I'd bet. Was there anything else? {24164} Interesting? What would I know about interesting? This is the first I've been outside in weeks. I'm usually inside, minding the dusting and whatnot. {24165} Who'd want to hire someone as dumb as you? Not that it matters, anyway. {24166} I ain't doing any hiring myself, and I don't know anyone who is. I'm just a butler... guard too, I guess. Anything else you need? {24167} {24168} {24169} {24170} {24171} {24172} {24173} I'm supposed to be the butler, after all. I'm only filling in because the door guard died of plague. I wouldn't go in, though. It's not safe. {24174} {24175} {24176} {24177} {24178} {24179} {24180} {24181} {24182} {24183} {24184} Earth came first. {24185} Earth was followed by Water. {24186} Next came Air. {24187} {24188} Fire is the end. Fire is my end. {24189} This portal will not work for you. {24190} Someone is already taking the test. You must wait. {24191} Aye, you'd be a good one to watch in the ring. Just enough panache to win the crowd. {24192} Hmph. People are mad they sealed off the Blacklake district to keep out the plague. As long as I'm inside I don't care. {24193} Hmph! I'm surprised you are here. Weren't most of the louts like you put out when the barricades went up? {24194} My word! Put some decent clothing on at least, ! {24195} You can't run around town without anything on! Are you mad? {24196} Err... forgot to put on your clothing to, did you? {24197} Ran into some trouble downstairs, did you? {24198} Whoah, don't get your blood in my beer, . {24199} That must have been some fight you were in. Did you take the prize? {24200} You're a rather slow one, aren't you? {24201} Sorry, but I've got no time to talk to mor... err, that is, I have to go. {24202} I would chat, but I'd probably talk too fast for you. {24203} Must you brandish that thing about up here? Save it for the cellars! {24204} Stop waving that about, will you, ? Upstairs ain't the place for it. {24205} Looking to put another notch in that weapon, ? {24206} Welcome to the Den of Iniquity, holy roller... {24207} A good to you, my . Is the temple sending contestants, now, too? {24208} Ha, folks, we've got ourselves a holy to! {24209} Hmph. Best keep your magics to yourself around here, . {24210} Wizards and such are not very welcome in these parts. {24211} You should have stayed in your tower, of wherever it is you folk come from. {24212} It's always good to see a face these days. {24213} It's always a delight to see another face around here. {24214} Be wary of the humans in this town. They'll tax you extra for your blood, I'm not joking. {24215} Hello, miss. Might I say that you're looking mighty pretty today? {24216} Always a pleasure to bump into a pretty lass like yourself. {24217} We sure don't have many local girls who look like you. {24218} My, my. Hello there, handsome. {24219} If there were more men about like you, this town wouldn't be so boring. {24220} (sigh) I suppose you already have a lady friend of your own... {24221} Hmm, I don't know if the Board Laid Bare is the place for nice folks such as yourself. {24222} Just between you and me, m', wouldn't you say the Wailing's put a dent in the merchants' coffers? {24223} It's horrible, with the quarantine in place, they haven't been able to import my favorite ale. {24224} It's cold for this time of year. I do pity the folks that have lost their homes to looting. I may even do something to help... but not until the plague is over, of course. {24225} More plague-waifs cluttering up the place, I see. Excuse me. {24226} Stand away from me, you, before I call the tavern guards! {24227} You must be from up in the mountains... or maybe even further, right? {24228} Ah, the Board Laid Bare's a good place for a savage brute like you. {24229} Were you brought up by bears, perhaps? It smells like it. {24230} Well, wonderful. More scum wandering about. If that isn't all we need. {24231} I have better things to do than chat with any n'er-do-well who wanders by. {24232} Oh, hello. You're one of those folk, right? {24233} Good to you, ! How runs the tavern? {24234} Good fight. You won your first badge. {24235} Wow, your second badge. I bet you're going to go all the way. {24236} You did it! You got the third badge. Claudus is going down! {24237} I've never seen such a fight! I even got hit with the blood spray! I'm never going to wash again. {24238} I love a good fight. {24239} A new contestant. Come talk to me, I'm the coordinator. {24240} All of the animal cages have opened. {24241} Use the Transport via Plants scroll to transform the tree into a portal through which the animals in the zoo can escape when released. {24242} Leave. {24243} Before you stands a mighty tree. {24244} Hello . {24245} Lord Nasher's men will soon find a cure. {24246} I wish I shared your optimism. {24247} Begone peasant! {24248} Got a silver? {24249} *Grumble* {24250} Damn freeloader. {24251} You should be indoors. {24252} It dosn't matter, we'll all catch it soon enough. {24253} Get away from me, you may be diseased. {24254} No more than you. {24255} You can't loiter by the gate. Aribeth's orders. {24256} I'm not trying to escape. I wouldn't have anywhere to go. {24257} Would you accept Helm's blessing in this troubled time? {24258} You have already blessed my entire family. Thank you. {24259} I heard about your daughter. I'm sorry. {24260} Ilmater will look after her until I join her. {24261} I heard Desther is working on a cure. {24262} He had better hurry. Every day someone I know starts the Wailing. {24263} That's the one we were told about. {24264} Get the cure reagent! {24265} Kill the enemy! {24266} We cannot fail in our task. {24267} We must not fail in our task. {24268} Kill the enemy! {24269} Let me see your wares. {24270} Me want to buy stuff. {24271} Goodbye. {24272} Step right up! I've got just what you're looking for. My shop ain't what it used to be, but I'm still a shopkeeper, nonetheless. {24273} Whoever has been piling these disease-ridden corpses for burning has long ago fled. If you had a torch you could continue his work. {24274} It will take a long time for these bodies to be consumed by the flames. {24275} You must be one of the new city guard. Hopefully you can do something about those zombies in the Beggar's Nest. {24276} You must be one of the new city guard. Hopefully you can do something about those zombies in the Beggar's Nest. {24277} Hmph! You look like you must be one of them escaped convicts from the prison break in the Peninsula district! {24278} What are you doing with no clothes?! You want to get sick and catch the plague? {24279} Why are you naked? You must be plague stricken! Get away from me! {24280} A naked plague victim! Don't touch me! {24281} Those wounds look terrible! You better get looked after before you come down with the Wailing Death. {24282} You're bleeding all over the place! Get some healing before your wounds get infected with plague! {24283} That must have been some fight you were in. Don't those wounds hurt? {24284} You aren't quite right in the head, are you? Maybe you escaped during the prison break in the Penisula district. {24285} I heard the Beggar's Nest is crawling with zombies infected by the plague! {24286} Not too bright, are you? Maybe your mind was destroyed by the plague! Get away from me! {24287} Quit waving your weapon around like a thug! Criminals aren't running things around here - this isn't the Docks district! {24288} I heard the Blacklake district nobles have a cure for the plague, but they won't share it with us common folk! {24289} Think carrying that weapon will keep the Wailing Death at bay? {24290} You're a priest! Why has your god let the Wailing Death kill so many of us!? {24291} You're a cleric - why don't you do something about the zombies terrorizing the Beggar's Nest! {24292} You're a holy - can't you make the nobles in the Blacklake district share their cure with the rest of us? {24293} Hmph. Best keep your magics to yourself around here, . Some blame sorcery for the plague! {24294} There's anarchy in the Docks district! I heard criminals have taken over and the city guard are afraid to go in there now. {24295} Heard about the prison break in the Peninsula district? As if the plague wasn't bad enough! {24296} They say plague corpses walk the streets in the Beggar's Nest, feasting on the living! {24297} The nobles in the Blacklake district have sealed themselves away from everyone. There's something strange there, mark my words! {24298} Be wary of the humans in this town. They'll tax you extra for your blood, I'm not joking. {24299} A pretty girl like you should stay away from places like the Docks. They are rough at the best of times. {24300} Them nobles are up to something in the Blacklake district. I hear they got themselves a secret cure for the plague! {24301} We sure don't have many local girls who look like you - not since the plague killed 'em all off. {24302} Ain't you handsome! Better stay away from the Docks - the thugs there will mess up that pretty face something awful. {24303} Them nobles are up to something in the Blacklake district. I hear they got themselves a secret cure for the plague! {24304} You're a handsome one. Just don't catch the plague, or your looks won't last long. {24305} A word of advice: be careful. If you catch the Wailing Death, you'll not be among the living for long. {24306} I heard there was a prison break in the Peninsula district. I wonder if the rumors are true. {24307} I heard there was a prison break in the Peninsula district. I wonder if the rumors are true. {24308} Them nobles are up to something in the Blacklake district. I hear they got themselves a secret cure for the plague! {24309} Them nobles are up to something in the Blacklake district. I hear they got themselves a secret cure for the plague! {24310} People like you belong in the Docks district - along with the rest of the thugs and ruffians! {24311} You must be from up in the mountains... or maybe even further, right? The plague spread up there yet? {24312} What a brute you are! You must have escaped during the prison break in the Peninsula district. {24313} You're obviously a thug. Say, are you a member of that criminal organization that's taken over the Docks district? {24314} Well, wonderful. More rabble wandering about. Plague carriers are what your kind are! {24315} The city guard can't keep order anymore! They don't even care that there was a prison break in the Penisula district. {24316} Oh, hello. You're one of those folk, right? Plague take all the race, I say! {24317} You must be one of the new city guard. Hopefully you can do something about those zombies in the Beggar's Nest. {24318} You must be one of the new city guard. Hopefully you can do something about those zombies in the Beggar's Nest. {24319} Hmph! You look like you must be one of them escaped convicts from the prison break in the Peninsula district! {24320} What are you doing with no clothes! You want to get sick and catch the plague? {24321} Why are you naked? You must be plague stricken! Get away from me! {24322} A naked plague victim! Don't touch me! {24323} Those wounds look terrible! You better get looked after before you come down with the Wailing Death. {24324} You're bleeding all over the place! Get some healing before your wounds get infected with plague! {24325} That must have been some fight you were in. Don't those wounds hurt? {24326} You aren't quite right in the head, are you? Maybe you escaped during the prison break in the Penisula district. {24327} I heard the Beggar's Nest was crawling with zombies infected by the plague! {24328} Not too bright, are you? Maybe your mind was destroyed by the plague! Get away from me! {24329} Quit waving your weapon around like a thug! Criminals aren't running things around here; this isn't the Docks district! {24330} I heard the Blacklake nobles have a cure for the plague, but they won't share it with us common folk! I hear a lot of things, though. {24331} Think carrying that weapon will keep the Wailing Death at bay? May as well spit in the Anauroch! {24332} Sorry cleric, but I can't even begin to think the gods are good while the stink of burning corpses covers everything. {24333} You're a cleric; why don't you do something about the zombies terrorizing the Beggar's Nest! This would never happen in Tethyr! {24334} You're a holy ; can't you make the nobles in the Blacklake district share their cure? {24335} Hmph. Keep your magic to yourself around here, . Some blame sorcery for the plague! They might banish mages to the Mere of Dead Men. Maybe. {24336} There's anarchy in the Docks district! I heard criminals have taken over and the city guard are afraid to go in there now. {24337} Heard about the prison break in the Peninsula district? As if the plague wasn't bad enough! {24338} They say plague-corpses walk the streets in the Beggar's Nest, feasting on the living! {24339} The nobles in the Blacklake district have sealed themselves away from everyone. There's something strange there, mark my words! {24340} Be wary of the humans in this town. They'll tax you extra for your blood, I'm not joking. Almost as bad as Calimport. {24341} I heard pirates have taken over the Docks district. A pretty girl like you would be best to stay away from there. {24342} Them nobles are up to something in the Blacklake district. I hear they got themselves a secret cure for the plague! {24343} We sure don't have many local girls who look like you - not since the plague killed 'em all off. {24344} Ain't you handsome! Better stay away from the Docks - the thugs there will mess up that pretty face something awful. {24345} Them nobles are up to something in the Blacklake district. I hear they got themselves a secret cure for the plague! {24346} You're a handsome one. Just don't catch the plague, or your looks won't last long. {24347} A word of advice: be careful. If you catch the Wailing Death, it'll be *your* corpse we smell burning. {24348} I heard there was a prison break in the Peninsula district. I wonder if the rumors are true. {24349} I heard there was a prison break in the Peninsula district. I suppose we'll be burning more corpses if it's true. {24350} Them nobles are up to something in the Blacklake district. I hear they got themselves a secret cure for the plague! {24351} Them nobles are up to something in the Blacklake district. I hear they got themselves a secret cure for the plague! {24352} People like you belong in the Docks district - along with the rest of the thugs and ruffians! {24353} You must be from up in the mountains... maybe even the Spine of the World? The plague spread up there yet? {24354} What a brute you are! You must have escaped during the prison break in the Peninsula district. {24355} You aren't with those pirates in the Docks, are you? I thought they were only around the Nelanther Isles. Guess I don't know much. {24356} Well, wonderful. Another lout wandering about. Plague carriers are what your kind are! {24357} The militia can't keep order anymore! The guards in the Core don't even care that there was a prison break in the Penisula district. {24358} Oh, hello. You're , right? Plague take all the race, I say! {24359} {24360} {24361} {24362} {24363} {24364} {24365} {24366} {24367} {24368} {24369} {24370} {24371} {24372} {24373} {24374} {24375} {24376} {24377} {24378} {24379} {24380} {24381} {24382} {24383} {24384} {24385} {24386} {24387} {24388} {24389} {24390} {24391} {24392} {24393} {24394} {24395} {24396} {24397} {24398} {24399} {24400} {24401} {24402} {24403} {24404} {24405} {24406} {24407} {24408} {24409} {24410} {24411} {24412} {24413} {24414} {24415} Could I ask you some questions? {24416} Me want ask questions. {24417} Goodbye. {24418} Are you sure there isn't anything going on? {24419} You not know about stuff? No stuff happening? {24420} I thought bartenders liked to talk. Why not you? {24421} Me thought bartenders talk lots. Why you not? {24422} So you've just given up? {24423} So you just give up then? {24424} Hello there. Something I can do for you? {24425} Bye then. Safe travels. {24426} On your way. Farewell. {24427} Ah, whatever. {24428} Sorry, but it seems like you'd need the answers said real slow, and I don't have the time regardless. {24429} Well, you seem friendly enough, but I don't really want to spend my time answering questions. {24430} Sorry, but I really don't want to spend my time answering your questions. {24431} Ah, beat it, you lout. I've no interest in answering your questions. {24432} Oh, I'm sure there's plenty happening, but I just don't want to talk about it. I've heard enough, and I'm done dwelling on it. {24433} Yes? Something you need? {24434} What is it? Come on then, I don't have all day. {24435} There's not much to say. I'm not trying to be rude, but if you're looking for real useful information I'm sure there's better places to find it. {24436} I haven't given up; I'm just not letting these horrible things have power over me. {24437} I mean, there's nothing I can do about what's going on, and I don't know enough to be truly useful, so why should I bother worrying? {24438} People don't come here because they've solved all their problems; they come because they want to get away from them. Nobody here has a clue. I sure don't. {24439} Could I ask you some questions? {24440} Me want ask questions. {24441} Goodbye. {24442} What do you know about Lord Nasher? {24443} What do you know about Aribeth? {24444} Shouldn't the people be the first to hear about cure attempts? {24445} What can you tell me about Neverwinter? {24446} What you know about Nasher guy? {24447} What you know about Aribeth? {24448} Maybe people should be told plague stuff. Why they not? {24449} What you know about Neverwinter? {24450} [Insight] Has he been seen in public recently? {24451} Do you know anything about the plague? {24452} You knows about plague, maybe? {24453} Let's go back to my first questions. {24454} Maybe we go back to first questions? {24455} I've got another drink order. {24456} There ya go. {24457} Hmm? What do you want? I have to get back to work. {24458} Goodbye. Careful out there. {24459} Yes, yes. On your way, then. {24460} Good riddance. {24461} I don't really have time. I'm working right now. Do you understand that? You look a bit dim. {24462} I suppose you can ask what you want, but I'm in this place all day and don't see much. {24463} Eh, if you make it quick. {24464} Go bother some gutter-girl, I don't have time for louts like you. {24465} Oh, it ain't my place to talk about him. I see him at parades and stuff, but that ain't enough to know the man. Sorry. {24466} Not much. She seems nice. She and Fenthick make a nice couple, though I'm sure they are too busy with the plague to get much personal time together. {24467} Not me. I don't want to know. Might get my hopes up too soon and just get let down all the more if it fails. {24468} I'm not sure what you mean by that. It's a decent enough city, I guess. Fairly old. Everything is a mess right now, of course, but plague will do that. {24469} Do you have a speech impediment? Oh, nevermind. {24470} Well, no, I suppose not. I ain't heard of him being out since the plague started. I imagine he's powerful busy. {24471} Not really. Lost some good friends to it. I suppose Lady Aribeth and Lord Nasher are fighting it somehow, but people like me don't get told about that stuff. {24472} Please make it quick. What do you want to know? {24473} I don't need that kind of disappointment. It's not like I can do anything about it. Let the leaders lead. It ain't my job. {24474} Really, I don't know much else. I just keep to myself. Is that enough of an answer for you? Are we done? {24475} Could I ask you some questions? {24476} Me want ask questions. {24477} Goodbye. {24478} You're sure you haven't heard anything? {24479} What do you think of how the plague is being dealt with? {24480} You sure you not hear nothing? {24481} What you think about how plague thing is being fighted? {24482} Who is Aarin Gend? {24483} Why the animosity toward priests? {24484} What do you mean by "strange creatures?" {24485} Who this Aarin Gend? {24486} Why you not like priest guys? {24487} What you mean by "strange creatures?" {24488} Have you heard anything interesting? {24489} You hear abouts anything interesting or something? {24490} Back to my first questions. {24491} Back to first questions, okay? {24492} Nevermind. {24493} Maybe I should try and find this Aarin Gend. {24494} Maybe me try to find this guy Aarin? {24495} Here's your drink. {24496} Thank you. {24497} Barmaid, over here? {24498} I'll be right with you. {24499} Barmaid. {24500} What would you like? {24501} Another ale. {24502} Right away. {24503} Get meesh another drink! I'm thirshty! {24504} I think you've had enough. {24505} Eh? Not polite to interrupt someone's drinkin'. What can I do for you? {24506} Bye then. Good on you. {24507} All right then. Farewell. {24508} Bah. Waste of my time. {24509} I ain't got time for imbeciles. Ah, all right, what do you want to know? {24510} I suppose. Don't know why you would want to know what I think, though. {24511} I guess, but I don't feel much like talking. {24512} Ah, like I care. Talk if you want. Maybe I'll answer. {24513} Look, you seem like an all right person. Just leave me be. I don't know anything about any of this. I just wait to get the plague and die. {24514} Bah! Can't trust anybody. I wish Aarin Gend were back in town. He gets things done with a quick slice to the throat, not priests and strange creatures. {24515} Who is... ? You don't know Aarin Gend, spymaster? Some guard you are, if you really are one. Aarin Gend is the best officer Neverwinter has. {24516} I don't hate all of them, but I'm damn tired of promises that ain't helping. Like those Helmite guys talking about blessings that just get you soggy. {24517} Ah, I heard Aribeth and that lot were looking for some weird beasts that were supposed to be part of a cure. {24518} Is there something else you wanted to know? {24519} Like what? I ain't seen nothing but the inside of a bottle for days now. You should really go bug somebody that matters. {24520} Whatever. What do you want to know? {24521} What? You bother me just to blow me off? Take a walk, little , you ain't making friends here. {24522} I tell you, if he weren't off on some mission somewhere he'd be cutting a swath through this plague. Couldn't do worse than these fool clerics and creatures. {24523} Don't waste your time. If you're at all important to Neverwinter you'll meet him eventually. Trust me, you won't find him if he doesn't want to be found. {24524} Ain't seen nothing but empty words from anyone. The plague just keeps going. {24525} Nothing's happened with that yet, so it's probably just as much of a lie as what the Helmites are spilling. I don't know nothing more. {24526} Oh, I remember now. I heard about how to cure the plague and gain fabulous riches in the process. Yep, I heard how to solve everyone's problems. {24527} Then I sat in this tavern and waited for some jerk to come ask me about it, so I could tell them and let them get all the glory. {24528} Is that what you want, a solution for everything? Well, how about this: stop pestering losers in bars and go do something that matters! {24529} Design version 3.8.1 Please use this when submitting design bugs. Last updated May 24, noon {24530} Mulland {24531} the Administrator {24532} Bertrand {24533} Blacklake cleaning lady {24534} Blacklake Patrol {24535} Siril {24536} Master Johns {24537} Ms. Dulcimae {24538} Callahan {24539} Joe {24540} Patron {24541} Krestal {24542} Gulnan {24543} Drawl {24544} Walters {24545} Gulnan Placeholder {24546} Gulnan PlaceHolder 2 {24547} Victim {24548} Cultist {24549} Desther {24550} Disgruntled Nobleman {24551} Disgruntled Woman {24552} Drake {24553} Dumal {24554} Ergus {24555} Escaped Prisoner {24556} Formosa {24557} Gate Guard {24558} Grommin {24559} Halfling Prisoner {24560} Harben {24561} Ashensmith {24562} Helm Guard {24563} House Guard {24564} House Guard {24565} Jared {24566} Luskan {24567} Noble {24568} Guard {24569} Commoner {24570} Guard {24571} Priest of Helm {24572} Captain Aedoric {24573} Aedoric {24574} Head Gaoler {24575} Alaefin {24576} Bloodsailor {24577} Frightened {24578} Bloodsailor {24579} Dhanis {24580} the Thug {24581} Gubdlo {24582} the Dockworker {24583} Former Guard {24584} Former {24585} Guard {24586} Former Prisoner {24587} Fleeing {24588} Prisoner {24589} Helmite {24590} Priest {24591} Irid {24592} Kurdan {24593} Fenkt {24594} Marty {24595} Militia {24596} Archer {24597} Old {24598} Fen {24599} Peasant {24600} Prisoner {24601} Tervan {24602} the Supervisor {24603} Seldana {24604} Spirit {24605} Lurker {24606} Townsfolk {24607} Vasco {24608} the Mauler {24609} Agnes {24610} Masterson {24611} Auctioneer {24612} Avista {24613} Callik {24614} Chef {24615} Cristov {24616} Dara'nei {24617} Festiliard {24618} Gilda {24619} Hemmel {24620} Jalek {24621} Jerol {24622} Katalia {24623} Morden {24624} Neibor {24625} Hinkle {24626} Lil' Bill {24627} Argus {24628} Mugger {24629} Peasant Man {24630} Peasant Woman {24631} Tavern Patron {24632} Thug {24633} Callik's Guard {24634} Vengaul's Guard {24635} Traitor {24636} Vengaul {24637} Wittian {24638} Graxx {24639} Commoner {24640} Commoner {24641} Commoner {24642} Captain Bunovard {24643} Nyatar {24644} Durga {24645} Marrok {24646} Eravian {24647} Citizen {24648} Kyle {24649} Mercenary {24650} Aribeth {24651} Sergol {24652} Ibarum {24653} Fenthick {24654} Nurse {24655} Commoner {24656} Guard {24657} Noblewoman {24658} Nobleman {24659} Kipp {24660} Gate Captain Kipp {24661} Fallen Tower Barkeep {24662} Barmaid {24663} Bartender {24664} Emernik {24665} Forlorn Woman {24666} Former Captain {24667} Guard Dog {24668} Mirinelle {24669} Sedgewick {24670} Sedos {24671} Sebile {24672} Meldanen Guard {24673} Blacklake Gate Guard {24674} Blacklake Dryad {24675} Meldanen {24676} Guardian {24677} Guardian {24678} Guardian {24679} Guardian {24680} Waterdhavian Dryad {24681} Kimble {24682} Bo {24683} Formosa's Warrior {24684} Militia {24685} NW Militia {24686} Estate Servant {24687} Docks Citizen {24688} Jace {24689} Young Cockatrice {24690} Sauna Dwarf {24691} Aldo {24692} Biddy {24693} Hector {24694} Mattily {24695} Jemanie {24696} Animated Armor {24697} Patrol {24698} Weak Zombie {24699} Eltoora {24700} Sarptyl {24701} Golem {24702} Agar {24703} Claudus {24704} Fashi {24705} Young Woman {24706} Young Man {24707} Hrusk {24708} Kellisai {24709} Briley {24710} Punkin {24711} Telma {24712} Noble Guard {24713} Talonite {24714} Gilles {24715} Talona {24716} Oleff {24717} Torgo {24718} Androd {24719} Courtesan {24720} Tamora {24721} Cook {24722} Damaera {24723} Hoff {24724} Luce {24725} Cheldarstorn {24726} Ophala {24727} Tanith {24728} Rumbottom {24729} Thoms {24730} Keener {24731} Hubert {24732} Hunter {24733} Master of the Pens {24734} "Sureshot" Weatherson {24735} Montgomery {24736} Mercenary Wizard {24737} Hired Thug {24738} Citizen {24739} Gate Soldier {24740} Hired Assassin {24741} Mysterious Assailant {24742} Mano {24743} Marcus {24744} Militia Archer {24745} Militia Soldier {24746} Neph {24747} Blacklake Nobleman {24748} Audience Member {24749} Barkeep {24750} Customer {24751} Diseased Thug {24752} Ritual Zombie {24753} Thoms Estate Guard {24754} Wall Guard {24755} Zelieph {24756} ZooPatron {24757} Clothing: Common (Green) {24758} Armor: Studded (Grey) {24759} Armor: Chain (Multi Color) {24760} Armor: Plate (Red) {24761} Clothing: Rags {24762} Clothing: Common (Yellow/Brown) {24763} Armor: Leather (Green) {24764} Penhold Robes {24765} This suit belonged to Melthius Penhold, a scholar who traveled the south in the last century. His unassuming manner led to a long and peaceful life, and a lineage of anonymity. These simple garments served his family well through the years, but did not propel them to any great height of renown. The last descendants of the Penhold line are two great great grandchildren: Marcus, now evidently deceased, and Bertrand, both of Neverwinter. {24766} Armor: Scale (Dull) {24767} Clothing: Helmite {24768} Armor: Chain (Dark) {24769} Clothing: Spellcaster (Purple) {24770} Clothing: Bondage {24771} Clothing: Common (Grey) {24772} Clothing: Snake Cult {24773} Aribeth Temporary {24774} Clothing: Spellcaster (Orange) {24775} Clothing: Prisoner's Rags {24776} Clothing: Commoner {24777} Armor: Leather (Black) {24778} Armor: House Guard {24779} Clothing: Tyrist {24780} Plain Helm {24781} The Head Gaoler's Journal {24782} Day 2084 of my Duty Kurdan Fenkt ate another inmate today. Solitary confinement may be the only solution. Day 2085 of my Duty Emernik fell asleep on the job again today. He has been reprimanded and demoted to storeroom duty on the main floor. Day 2086 of my Duty Meeting with my cousin, Lady Tanglebrook, in the tunnels today. The poor woman has lost almost everyone to the Wailing Death and I fear there is little I can do to console her. {24783} Lady Tanglebrook's Journal {24784} ...Everyone, everyone is dead. All I have left is my cousin Alaefin, the Head Gaoler. He has been so good to me in the past, even building a tunnel between his office and the estate so I could visit him without running the risk of actually walking the dangerous peninsula streets. How fortuitous that these same tunnels now protect me from exposure to the plague. I am going to meet with him later today, for I know a good game of chess shall cheer me up from this spiteful malaise into which I have fallen. Hmm -- that was odd. I thought I heard something crashing around downstairs but when I went down there, there was nothing. Must have been the rats! Oh, how I hate living alone. I shall visit my cousin at once! {24785} Prison Logbook {24786} Entry 247: We guards are beginning to question Captain Alaefin's sanity. He has been out of sorts ever since he went to visit with his cousin, Lady Tanglebrook. The prisoners grow restless. Entry 248: Someone has unlocked the prisoners and cursed Captain Alaefin is nowhere to be found! We have had prison breaks before but this is serious. I don't know if we'll be able to keep it under control... Entry 249: Heh. This your pretty book, guards? Whoever reads this, we prisoners killed half your stupid guards and locked the rest away where they belong. Long live the Head Gaoler and may the Wailing get the rest of ya... {24787} Prisoner's Journal {24788} The Head Gaoler left my cell door open today... unlocked all of them on the block... Madman. Sure, I'm a criminal but I was a thief, that's all -- If I'm going to go free, I'm not going to do it alongside a bunch of cold-hearted killers like the lot of them. I've closed my door again, heard the lock click shut... I can hear them in the common room -- The Head Gaoler's rallying them to some cause, they're all shouting and cheering, it makes me sick. They're mad, all of them... I can hear them coming for me. {24789} Journal of Marcus Penhold {24790} This is the journal of Marcus Penhold, a young mage. The details of his life are uneventful, although the last entry is now likely more prophetic than the writer might have wished. Excerpt: I have hidden with the rest in fear of the plague, but I have no such anxiety about some pitiful shambling zombies. My brother awaits at the shrine the Helmites maintain in the Beggar's Nest, but I will not be joining him. Finally there is something real to fight. {24791} Devourer's Brain {24792} This is part of the body of an Intellect Devourer, an aberration consisting almost entirely of brain matter. This beast was one of four different creatures brought from Waterdeep as components of a powerful spell to cure the Wailing Death plague. It should be delivered to Lady Aribeth with all haste. {24793} Anonymous Letter {24794} In place of a signature, this letter bears the mark of a stylized, reptilian eye. It strikes you as somehow familiar, as if you've seen it before, perhaps in a different context. You examine the text closer... "Read this letter well. Commit its words to heart, for I am your Master and there are those who would seek to thwart us, the People of the Eye. "Lady Aribeth has promoted some adventurers into the militia and sent them out to seek the creatures of the cure. They have already been successful once and they must not be so again. You must stalk them from every shadow, pursue them at every turn. Those creatures are to be set loose and hidden wherever they are out of reach. "Do not fail me in this. Remember, I hold the power to grant you life in this place of death. Your lives are mine to deny. "Long live the People of the Eye..." This note should be shown to someone in authority. {24795} Torin's Ring {24796} This is a simple signet ring, bearing a small family crest. The inscription in the band marks it as a gift between brothers, from Jemanie to Torin. It is otherwise unremarkable. {24797} Lock of Dryad Hair {24798} This is a lock of dryad hair, an important component for the spell to stop the Wailing Death plague. The dryad this came from was one of four magical creatures brought from Waterdeep to participate in the cure attempt. All were lost in an attack, and Lady Aribeth eagerly awaits their return. {24799} Clothing: Noble (Orange) {24800} Clothing: Child (Orange) {24801} Simple Key {24802} Auction Announcement {24803} This document details an auction to be held at the Seedy Tavern in the Docks district. It does not reveal exactly what will be for sale, but it does seem to suggest that anyone interested in surviving the plague should attend. It also mentions that anyone bringing this to the attention of the city guard will be dealt with in "a manner that suggests finality." The seal at the bottom is apparently that of the Bloodsailors, a group of pirates. There is a map on the back that shows the whole of the Docks District. The Seedy Tavern is one of the larger buildings along the northern edge. (your automap has been updated...) {24804} Dara'nei's Locket {24805} Opening this locket reveals an inscription from Vengaul Bloodsail to Dara'nei. "If separated we be, this locket shall unfurl the Silver Sails and float you to safety in my arms." {24806} Masterson Family Amulet {24807} The Masterson family rose to moderate nobility through persistent mercantile efforts, rather than royal bloodlines or great achievements. Nevertheless, William Masterson did dabble in the occasional dungeon excursion, and a number of his more interesting finds became heirlooms passed to his three generations of offspring. This amulet is one of several marked with his crest, though he never revealed where he acquired them, and made little use of them once retired in Neverwinter. {24808} This amulet bears a small ornate crest typical of the merchant nobilty. The family name of "Masterson" is present on the back face of it. {24809} Instructions from Callik {24810} This note is from Callik, the traitorous lieutenant of Vengaul Bloodsail. It appears to be instructions on how to access the sea caves through the city aqueducts. Excerpt: When you have pulled what information you can from Vengaul's wench, join us in the Aqueducts. The entrance is in the very northwest of the Docks District, through an old maintenance building. I believe I know an alternate path to where the old fool keeps his secret stores. The Cockatrice should be there, as well as whatever else he has been keeping from us. Time to take our due! Use the hand signs below to pass the seal on the aqueduct gates. Keep this note with you! I doubt you could remember the signs without it! Callik (A complex series of hand motions is detailed below. You will definitely need this note present to reproduce them accurately enough to pass the gate.) {24811} Smugglers' Coin {24812} Smugglers' Coins are the currency of the Docks District black market. They are made with drops of blood-red glass, each pressed with the image of a ship and a cutlass. The exact value of these "coins" compared to gold is debatable, and seems to vary primarily on the prominence of the person using them. Despite this wild fluctuation, many thieves prefer them, knowing that a person buying with Smugglers' Coins is usually not concerned about where the merchandise is coming from. {24813} Shining Knight Ward {24814} This ward stone allows the bearer to enter the back room of the Shining Knight Arms and Armor blacksmithy. {24815} Clothing: Common (Rust) {24816} This key allows access to the storeroom on the first floor of the prison in the Peninsula District. {24817} Prison Storeroom Key {24818} Tanglebrook Estate Key {24819} Prison Key {24820} A key for the estate of Lady Tanglebrook along the northern shore in the Peninsula District. {24821} Tanglebrook Key {24822} This copied key will open any door on the prison's second floor. It's flimsy, however, and quickly crafted. You doubt you will be able to use it more than once. {24823} Prison Key (2nd Floor) {24824} Judging by the insignia etched into the cold metal, this is a key to the main doors of the Peninsula district prison. {24825} This is Meldanen's personal key, and it probably fits every lock in his estate. It also has a small magical rune on it, matching a similar one just visible on the lock of the cage that houses the Dryad. {24826} Meldanen's Master Key {24827} Meldanen's Silver Tooth {24828} This is Meldanen's silver tooth, unceremoniously ripped from his jaw. It is a gruesome trophy. {24829} This key grants access to the Meldanen Estate in the Blacklake district. {24830} Key to Meldanen Estate {24831} Journal of Meldanen {24832} This book is full of tightly-scripted dates and notes, a journal kept by the wizard Meldanen. Most entries are short and to the point, regarding his various magical experiments and some of the creatures he has paid to have smuggled into the city for his examination. Most recently, however, his entries become much more interesting: Excerpt: The gods have smiled on my destiny. I had heard a little about the creatures being brought to the city from Waterdeep, but thought little of my chances of even laying eyes upon them. Lo and behold, however, I discovered a dryad from that very shipment wandering the streets of the district, lost and frightened after the battle in the Academy. It was glad enough to accompany me and I have caged it for the moment until I decide what to do with it. Excerpt (the following day): I have decided to experiment upon this dryad and find a cure for this plague on my own. Think of all the gold the panicked nobles of this city would offer for a cure! It is too bad that the dryad must be sacrificed, however... she is comely, if inhuman. Excerpt (Several Days Later): I cannot get the dryad out of my mind. Thoughts of her are with me always. Today I attempted to draw blood from her to fuel my experiment and found I could not hurt her even that much. Has she enchanted me? Or am I simply lonely for such beauty? I cannot think clearly. Still she recoils from my touch... I must win her love, I must! I will not release her from the cage until she feels as I do! {24833} This key allows entry to the west wing of the Meldanen estate. {24834} Meldanen West Wing Key {24835} This key grants access to the cells of Meldanen's prison in his estate. {24836} Meldanen Prison Key {24837} Clothing: Wizard {24838} One of many staffs created by the mage Meldanen. Over his career he supplied gold to a small industry of adventurers that would bring him exotic materials for his workshop. In his later years he was not so charitable, and occasionally set two or more groups against each other to secure the most reasonable prices for himself. Recently he stopped the practice altogether, preferring that as few people knew of his experiments as possible. {24839} This staff was the weapon of the sorceror Meldanen, and is likely imbued with magic. {24840} Staff of Meldanen {24841} Armor: Halfplate (Multicolor) {24842} Clothing: Pants only {24843} Clothing: Bloodsailor (Vengual) {24844} Clothing: Bloodsailor (Fancy) {24845} Cockatrice Feather {24846} This cockatrice feather is a spell component for the magical attempt to stop the Wailing Death plague. The bird-like beast it came from was one of four magical creatures sent from Waterdeep to be part of the cure attempt. They were all lost in an attack as they were brought into the city. This feather should be delivered to Lady Aribeth with all haste. {24847} Silverware {24848} Clothing: Common (Brown) {24849} Clothing: Child (Red) {24850} Clothing: Child (Blue) {24851} Gulnan's Journal {24852} Excerpt: The sheep of Cyric fell swiftly. Fools. And to think their pathetic leader Jared was going to smash the altar to keep its power from me. Perhaps I should just kill him. It would quell the last of his followers, although they already seek to appease me. My own sect of snake-worshippers, how amusing! Soon I won't need to cower in the Warrens with their precious Necromantic Focus. It is an interesting device, I will grant Jared that. I have used it to create an army of undead, and I learn more about it each time I link with its power. Its pillar-like appearance disguises how fragile it truly is, and despite its power I must constantly watch that my undead servants don't inadvertently damage it with their clumsy flailing. {24853} In Service of Cyric {24854} Excerpt: Cyric, why have you allowed me to be so weak? That conniving Yuan-Ti wench has taken our beloved focus, the altar that I constructed to show your glory, the glory of the Dark Sun! Now she kills what few loyalists I have left, and raises them as undead with its power! Great Prince of Lies, I must smash the focus before her army grows too great with its misuse! How dare she drag it to the depths of the Warrens! She wastes its potential on plague dead! Her scales will be plucked one by one! I will rend... It appears that whatever writing implement Jared was using broke at this point. {24855} Drawl's Journal {24856} Drawl apparently had big expectations of what serving Gulnan would get him, but if this Gulnan truly wanted her servant to be anything more than a pawn, she probably would have placed more emphasis on grammatical aptitude when making her selection. Excerpt: My minions shall address me as: High Eminence of Evil Overlorder Invulneron The Black Dark - this one's good! The journal of The Black Dark, Master of the Necromantic link to Gulnan! Nobody can pass while the link strengthens me! I am invulnerable, and recording my thoughts for posterior-ity just like a real overlord! I am so tough! Nothing can stop me now! I sacrificed the whole gang for Gulnan to grant me power... but I'm dead too, sort of. Does that mean they could still come back? And, wait, am I writing this for me to read? I already know all this stuff. Journals are stupid. And necromantic doesn't mean I have to kiss her, does it? {24857} In Service of Gulnan {24858} This journal tells of the changes that this cult went through once a creature named Gulnan was captured. It deals mostly with how the Cyric loyalists were ousted, allowing for the writer to move swiftly up the ranks. Excerpt: Things are very different now, though they might not appear as such from the outside. We still follow blindly, and a number of us are still slain for no reason, but I finally believe a potent entity is acting through our master. Gulnan seems surprised at her own power, but her desire for conquest has erased any questions from her mind. I welcome her intensity, and her strong use of the focus. Jared was more interested in lining his pockets than causing true havoc, and he would never have dared use his precious fragile altar to focus necromantic energy and create an army of undead as Gulnan has. She is well worth following, this Yuan-Ti, even into the depths of the Warrens below. {24859} This small blade has the name "Zelieph" inscribed near the hilt. It is otherwise unremarkable, likely more a utility knife than a prized weapon. A simple everyday tool, although it was probably an important part of this Zelieph's life. {24860} Zelieph's Dagger {24861} Zelieph's Ring {24862} This simple ring is inscribed with the name "Zelieph," alongside the initials "SCB." It is an unassuming accessory, meant to be worn everyday without calling too much attention to it. Even so, it was likely an important part of this Zelieph's life. {24863} Cockatrice Bite {24864} Cockatrice Hide {24865} Estate Ward Stone {24866} This wardstone allows the bearer to bypass whatever magic protections have been placed on the entrance of an estate in the northwest of the Beggar's Nest. {24867} Armor: Splint (Yuan-Ti) {24868} Clothing: Cyric {24869} This key was found among the servants of Gulnan, a creature that appears to be behind the undead infestation in the Beggar's Nest district. It looks like it fits a large lock, probably on one of the ancient doors in the Warrens of the Damned beneath the Great Graveyard. {24870} Ancient Key {24871} Crumpled Note {24872} This note is disjointed and sloppy, as though the author wrote it after suddenly waking from a deep sleep. Excerpt: I have gained much since the Academy was attacked. I did not see who freed me, and I don't care. Strength has come to me strangely... quickly. There is definitely some greater power at work in Neverwinter, and it favors me this day. I have seen it in the dreams... I see the eye... I don't know what it means, but I know this: if the Neverwintans want me for their cure they can carve the contribution from my corpse! So sayeth Gulnan! {24873} Yuan-Ti Heart {24874} This is the heart of Gulnan, a humanoid snake-like Yuan-Ti. Gulnan was one of the Waterdhavian creatures brought to Neverwinter to be part of the magical attempt to end the Wailing Death. She used the confusion of an unexpected attack to escape and cause untold horror in the Beggar's Nest. Aribeth awaits the delivery of this foul remnant, in the hopes that it may yet help provide a cure. {24875} This ring is little more than a simple metal band, with a short inscription on the surface identifing the owner as "Torin." There is also a message around the interior, naming the person that apparently gave the ring as a gift. "Your brother, Jemanie." {24876} Armor: Splint (Dull) {24877} Clothing: Noble (Blue) {24878} Clothing: Helmite (Torn) {24879} Armor: Chain (Ruined) {24880} Armor: Leather (Grey) {24881} Clothing: Courtesan (Green) {24882} Rare Earth Clay {24883} A careful mixture of earth makes this small bit of clay ideal for use as a reagent in magical study. There may once have been a rather long description of this item pressed or carved into its surface, but it appears to have been deliberately smudged. {24884} Cloaktower Badge 1 {24885} Cloaktower Badge 2 {24886} Flask of Water {24887} Written on a piece of tape that is stretched across the flask: "For while the water should have generally been proud, having existed far longer than many of those within this world, it could not exist without a solid foundation to settle in upon - and for that, it remained humble." {24888} Puff of Fog {24889} This small container appears to hold a swirling puff of fog. The following message delicately inscribed on the surface: "When air became, in its youth, jealous of its place in the world, it sought out ways to assert its power. It floated high in the night air, and obscured the view of the stars from those that lay beneath it. But soon it filled with water that became too heavy, and it came crashing down to rejoin with those who came before - an embrace that left it no longer uncertain of its place within the world." {24890} Kindling Wood {24891} Carved upon this bit of kindling wood is the following phrase: "And the fire was angry that it could not overcome the rain above. The air taunted the fire, knowing that fire needed the air to live. Such is the way of those who have come late in life." {24892} Gauntlet Award: First Round {24893} Badges like this are given to would-be gladiators participating in the Gauntlet fighting club beneath Neverwinter's Board Laid Bare tavern. This particular award signifies that the bearer has defeated the lowest ranked fighter in the competition. Higher ranked battles can occur, but only if this badge is presented when the challenge is made. {24894} Gauntlet Award: Second Round {24895} Badges like this are given to would-be gladiators participating in the Gauntlet fighting club beneath Neverwinter's Board Laid Bare tavern. This particular award signifies that the bearer has won their second battle in the competition, and may now challenge fighters of still higher rank. The badge must be presented before a challenge can be recognized. {24896} Gauntlet Award: Third Round {24897} Badges like this are given to would-be gladiators participating in the Gauntlet fighting club beneath Neverwinter's Board Laid Bare tavern. This particular award signifies that the bearer has defeated all comers, and is now eligible to challenge for ownership of the club. The badge must be presented before a challenge can be recognized. {24898} Gauntlet Championship Award {24899} There is only one badge of this type. It signifies that the bearer is the Grand Champion of the Gauntlet fighting club beneath Neverwinter's Board Laid Bare tavern. The owner of this item has defeated all comers, including the group's founder, and has taken the Board Laid Bare tavern as their prize. {24900} This key opens the door to the back room of Neverwinter's Board Laid Bare tavern, thereby granting access to the Gauntlet combatant's club below. {24901} Gauntlet Key {24902} Gauntlet Pass {24903} This chit will allow the bearer passage into the secretive Gauntlet combatant's club beneath Neverwinter's Board Laid Bare tavern. It must be presented to the bartender and will be exchanged for a key. {24904} Halueth's Rusted Armor {24905} This armor once belonged to Lord Halueth Never, but it has barely survived the ages. It was exposed to a damaging amount of moisture over time, although you can still see the quality it must have once had. There is light etching throughout, including a faint image of the symbol of Tyr. It remains an important artifact for Neverwinter, even if it should never see combat again. {24906} Halueth Dig Logbook {24907} This book details the initial search for the tomb of Halueth Never. It is unfinished, the writer obviously falling to the plague before he could include many details, but it does point to the possible locations for three tombs in addition to the one in the Peninsula District. Beggar's Nest: Great Graveyard Docks District: Northwestern quarter aqueducts Blacklake District: Southwestern quarter The directions are vague, but the book does mention that each tomb is likely sealed with a magically protected door. A riddle of some sort is the "key" to each. The solution to the Peninsula tomb door was "Emerald," which was answered by actually placing an emerald in the container immediately next to the door. It is worth noting that this action seemed to destroy the item, making it an expensive discovery. Text of the "Emerald riddle" on the Peninsula tomb: Diamond of the forest, if the seasons never changed. {24908} Ancient Chronicles of Halueth Never {24909} This aged tome details the latter life of Halueth Never, and the trials that he overcame to found the city of Neverwinter. Much of it is written in an archaic script that will likely take Tyrran scholars years to decipher. {24910} Clothing: Talonite {24911} Jones' Key {24912} Archeologist's Key {24913} Letter from Oleff {24914} This letter bears the seal of Reverend Judge Oleff Uskar, and indicates that the bearer is in his service. This letter is to be presented to Briley, a young cleric guarding a tomb in the Peninsula District. {24915} Jacob's Quill {24916} This object bears an inscription in delicate writing. "Jacob in service of Tyr. Truth be revealed in your words." {24917} Ancient Symbol of Tyr {24918} The meticulous carving that went in to this item is evident even through the dust of ages on its surface. This would be a very valuable artifact to the Temple of Tyr, even without the provenance of having possibly belonged to Lord Halueth Never. {24919} Tamora's Brooch {24920} This brooch is not the best of quality, but the inscription on the back likely means it has tremendous sentimental value to someone. "Yours always. I will return - this I swear. Keep a good thought for me." The message is dated 1360DR, so it is more than a decade old. {24921} {24922} Clothing: Courtesan (Teal) {24923} Clothing: Courtesan (Red) {24924} Clothing: Courtesan (Purple) {24925} Clothing: Courtesan (Purple) {24926} Clothing: Noble {24927} This key grants access to the fabulous Rumbottom Estate in the Blacklake district. {24928} Key to the Rumbottom Estate {24929} This key grants access to the Hodge Estate. {24930} Key to Hodge's Estate {24931} This key enables the bearer to enter the backroom of the Moonstone Mask. {24932} Moonstone Mask Back Room Key {24933} This looks to be a skeleton key, and is likely good for almost every lock in the Androd Estate. {24934} Androd Golden Key {24935} Letter from Ophala {24936} This letter is from Ophala Cheldarstorn of the Moonstone Mask. It directs Oleff of the Temple of Tyr to examine the bearer and certify that they are plague-free. {24937} Writ from Oleff {24938} This writ certifies that the bearer is plague-free. It is signed by Reverend Judge Oleff Uskar, and directed to the attention of Ophala Cheldarstorn of the Moonstone Mask. {24939} Order of Closure {24940} This paper bears the signature of Reverend Judge Oleff Uskar, and orders the closure of the Moonstone Mask for health reasons in this time of plague. This action is to be carried out upon delivery of the note to Ophala Cheldarstorn. {24941} Note From Hodge {24942} This note from Hodge is intended for Ophala Cheldarstorn, and consists of an almost steady stream of profanities and curses. Apparently they have been exchanging such sentiments for a great deal of time, and he is none too pleased with having had to flee his refuge yet again. Standard fare for vanquished foes. {24943} Pass Coin {24944} This coin is the recognized currency of the Moonstone Mask, and entitles the bearer to approach one of the men or women working in the back room. {24945} Portrait of Sir Reginald Rumbottom III {24946} This portrait is a rather unremarkable likeness of Sir Reginald Rumbottom III. The only things that stand out about it are the strange markings on the back of the canvas. They are largely illegible, but the name "Ophala Cheldarstorn" does appear to be among them. {24947} Gaudy Statuette {24948} The workmanship responsible for this item is questionable, at best. A small plaque declares it to be a partially nude representation of Ophala Cheldarstorn of the Moonstone Mask, but you cannot see how it could be an accurate likeness. {24949} Gilded Urn {24950} This urn makes a rather cheap attempt at appearing stately, and may have once held the ashes of a respected but poor merchant or minor noble. More recently it has held delicious-smelling after-dinner mints. It bears a dent that could have come from gripping it at the lip and delivering a swinging blow to the back of someone's skull, likely leaving his or her head in much the same condition as the urn. Strangely, "Best wishes, Ophala Cheldarstorn" has been scratched into the base of it. {24951} This wand is infused with elemental fire, allowing the user to cast a single Burning Hands spell. It will only function in the testing chamber of the Many-Starred Cloak guild tower. {24952} Elemental Wand of Fire {24953} Many-Starred Cloak {24954} These masterfully crafted cloaks, stitched on both sides with glittering stars, are the guild emblem of the sorcerers and wizards of Neverwinter's fabled Cloaktower. Loyal to Lord Nasher, the Cloakwizards are vital to the city's defense and carry themselves with the appropriately cautious air that such a duty entails. {24955} This wand is infused with energy from the elemental plane of earth, allowing the user to cast a single Stoneskin spell. It will only function in the testing chamber of the Many-Starred Cloak guild tower. {24956} Elemental Wand of Earth {24957} Scented Fetish {24958} Nyatar created this item to aid in rescuing the animals in the Blacklake zoo. It grants the bearer very specific use of certain ranger and druid abilities, allowing communication with the captive animals. {24959} This wand is infused with energy partially from the elemental plane of water, allowing the user to cast a single Slow spell. It will only function in the testing chamber of the Many-Starred Cloak guild tower. {24960} Elemental Wand of Water {24961} This wand is infused with energy partially from the elemental plane of air, allowing the user to cast a single Color Spray spell. It will only function in the testing chamber of the Many-Starred Cloak guild tower. {24962} Elemental Wand of Air {24963} This key apparently opens a number of locks within the zoo operated by Montgomery "Sureshot" Weatherson. Nyatar's animal companion stole the original, and Nyatar made copies. {24964} Zoo Key Copy {24965} This key belongs to Eltoora of the Many-Starred Cloak. It allows entry to the various workshops the mage guild has established around the city. {24966} Eltoora's Key {24967} Transport Via Plants Scroll {24968} This magic scroll is to be used near the large tree outside the zoo in the Blacklake district. It will transform that single large tree into a portal through which the animals of the zoo can escape. After they are through, the druid Nyatar will see to their well-being. {24969} Clothing: Thug {24970} Map of the Peninsula {24971} This map of the Peninsula district is well annotated and easy to memorize. The mapmakers' art has gone largely unrecognized in Neverwinter. Lord Nasher has forbidden the mass production of such documents, for fear they might aid enemy spies. {24972} Map of Blacklake {24973} This map of the Blacklake district is well annotated and easy to memorize. The mapmakers' art has gone largely unrecognized in Neverwinter. Lord Nasher has forbidden the mass production of such documents, for fear they might aid enemy spies. {24974} Map of the Docks {24975} This map of the Docks district is well annotated and easy to memorize. The mapmakers' art has gone largely unrecognized in Neverwinter. Lord Nasher has forbidden the mass production of such documents, for fear they might aid enemy spies. {24976} Map of the Beggar's Nest {24977} This map of the Beggar's Nest district is well annotated and easy to memorize. The mapmakers' art has gone largely unrecognized in Neverwinter. Lord Nasher has forbidden the mass production of such documents, for fear they might aid enemy spies. {24978} Armor: Plate (Neverwinter Nine) {24979} Clothing: Neverwinter Militia {24980} This is the somewhat garish uniform of the Bloodsailors pirate guild. By wearing this, a person might be able to fool a casual observer into thinking they are a Bloodsailor. Other actual members would probably see through the deception, however, as such groups are usually very adept at recognizing their own people. {24981} Talismans such as this border on the power of artifacts. Drawing from the soul of the wearer, these magical devices focus and hone intentions to an extreme level. The good become more charismatic and wise, while the evil become more cunning and manipulative. Examples of these items are varied in form, suggesting multiple creators at different points in history. {24982} This ring and several of its type were originally crafted to protect the sons of King Castter De'wess, though the creator is unknown. History records that the rings remained within that family for at least 13 generations, though they were all apparently lost within the space of one. Enmity between the King and the family of the creator may be to blame. {24983} Ring of Protection {24984} Armor: Plate (Dark) {24985} Clothing: Spellcaster (Blue) {24986} Ring {24987} Villain's Object {24988} This weapon was fashioned to the tastes of Melthius Penhold, a scholar who traveled the south in the last century. His unassuming manner led to a long and peaceful life, a similarly uneventful death, and a lineage of anonymity. His staff is of modest ability, and that quality mirrors his honest family history. The last descendants of the Penhold line are two great great grandchildren: Marcus, now evidently deceased, and Bertrand, both of Neverwinter. {24989} Penhold Staff {24990} Door {24991} Prison Door {24992} Tower Door {24993} Gate Door {24994} Stone Door {24995} North Door {24996} South Door {24997} Inner Cage Door {24998} Cage Door {24999} Main Door {25000} Core To Wilderness {25001} Iron Portcullis {25002} Cloaktower Door {25003} Metal Door {25004} Tyrran Door {25005} Helmite Door {25006} DryadGuardian {25007} Empty Encounter {25008} False Helmite (Inactive) {25009} Mummy {25010} Zombie-M1Q5N {25011} Zombie-M1Q5T {25012} Ghouls {25013} Armor {25014} M1Q5Cultists {25015} Zombie-M1Q6 {25016} Undead-M1Q6 {25017} M1Q6C05Goblins {25018} M1Q6C04Archer {25019} M1Q6C04Grunt {25020} M1Q6C02Ogres {25021} M1Q6C06Luskans {25022} M1Q6D08Undead {25023} M1Q6D10Spiders {25024} M1Q6EGhouls {25025} ENCOUNTER017 {25026} Meldanen Guards {25027} M1Q5E11Armor {25028} M1Q5E13Final {25029} Undead Weak {25030} Undead Normal {25031} Undead Difficult {25032} False Helmites {25033} M1Q6D1Ogre {25034} M1S1Talonites {25035} M1S2Guards {25036} Peninsula Prisoners {25037} Peninsula Militia {25038} Peninsula Commoners {25039} Peninsula Friendly Prisoners {25040} Former Prisoners (North) {25041} Former Prisoners (South) {25042} House Guards {25043} Former Prisoners (2nd Floor) {25044} Former Prisoners (3rd Floor) {25045} M1Q3BBadger {25046} M1Q3BMeph {25047} M1S5Hunters {25048} FrmsaWarrior {25049} HouseGuards {25050} Muggers {25051} Peasants {25052} PEASANTELFF {25053} m1q2_Emernik {25054} M1Q4BloodSailors {25055} M1Q5AZombies {25056} Guard Dogs {25057} MapARebels {25058} MapDGuards {25059} Meldanenites {25060} Neverwintan Militia {25061} Diseased Thugs {25062} ENCOUNTER016 {25063} Alarm Gong {25064} Chest {25065} Debug_Blue {25066} Debug_Cyan {25067} Debug_Green {25068} Debug_Orange {25069} Debug_Purple {25070} Debug_Red {25071} Debug_White {25072} Debug_Yellow {25073} Door Lever {25074} Door Lever {25075} Door Lever {25076} Gong Target {25077} DELETE {25078} Shackles {25079} Sign {25080} Invisible {25081} Chest {25082} Bag {25083} Magic Shop (Chapter 1) {25084} Magic Shop (Chapter 2) {25085} Magic Shop (Chapter 3) {25086} Nature Store (Chapter 1) {25087} Nature Store (Chapter 2) {25088} Nature Store (Chapter 3) {25089} Special Shop (Chapter 1) {25090} Special Shop (Chapter 2) {25091} Special Shop (Chapter 3) {25092} Black Market (Chapter 1) {25093} Black Market (Chapter 2) {25094} Black Market (Chapter 3) {25095} Temple (Chapter 1) {25096} Temple (Chapter 2) {25097} Temple (Chapter 3) {25098} Weapon and Armor Shop (Chapter 1) {25099} Weapon and Armor Shop (Chapter 2) {25100} Weapon and Armor Shop (Chapter 3) {25101} General Store (Chapter 1 only) {25102} General Store (Chapter 2 only) {25103} General Store (Chapter 3 only) {25104} STORE001 {25105} Temp {25106} Staff of Marcus {25107} Robes of Marcus {25108} Bench {25109} Crate {25110} Hangman's Post {25111} Militia Uniform {25112} New Clothing {25113} Mattily Suit {25114} Zelieph Suit {25115} To Krestal's Home {25116} To Jemanie's Home {25117} To Siril's Home {25118} Warehouse Door {25119} Warehouse Door {25120} To City Core {25121} Temple of Helm {25122} Shining Serpent {25123} Neverwinter Academy {25124} Great Graveyard {25125} Cult hideout {25126} Sword Coast Boys {25127} Torch Bracket {25128} This journal tells of the changes that this cult went through once a creature named Gulnan was captured. It deals mostly with how the Cyric loyalists were ousted, allowing for the writer to move swiftly up the ranks. Excerpt: Things are very different now, though they might not appear as such from the outside. We still follow blindly, and a number of us are still slain for no reason, but I finally believe a potent entity is acting through our master. Gulnan seems surprised at her own power, but her desire for conquests has erased any questions from her mind. I welcome her intensity, and her strong use of the focus. Jared was more interested in lining his pockets than causing true havoc. {25129} Cultist Uniform {25130} Short Sword {25131} Stairs down {25132} Exit {25133} Inscribed on the chest are the words "A wall at arms length." {25134} Here is my description {25135} To the Beggar's Nest {25136} Underground Passage {25137} Warrens of the Damned {25138} Oven {25139} This club has an enhancement bonus to attack and damage, but does not bear the mark of a specific craftsman. {25140} Chest {25141} Assassination Victim {25142} Victim Head {25143} Decent Clothing {25144} Jemanie's Suit {25145} To Beggar's Nest {25146} To Beggar's Nest {25147} This simple ring is inscribed with the name "Zelieph," alongside the initials "SCB." It is an unassuming accessory, meant to be worn everyday without calling too much attention to it. {25148} Krestal's Suit {25149} Milly {25150} Although it appears to be little more than a simple pearl strung upon light chain, this Periapt of Wisdom is a very powerful object. Occasionally crafted by the highest ranking clergy of a church, such objects serve to improve perception and insight, and are often used as meditative tools. {25151} Clothing: Noble Child {25152} Blacklake Citizen {25153} Hodge Estate Guard {25154} Rumbottom Estate Guard {25155} Door {25156} To the Board Laid Bare {25157} To the Zoo {25158} To the Hodge Estate {25159} Door {25160} Hodge's Estate {25161} Rumbottom Estate {25162} Board Laid Bare {25163} Meldanen Estate {25164} Meldanen's Journal {25165} Meldanen's Key {25166} Samuel {25167} This greatsword has an enhancement bonus to attack and damage, but does not bear the mark of a specific craftsman. {25168} Tree {25169} A sense of evil washes over you. A pentagram has been painted on the ground in red. {25170} A Lock of Dryad's Hair {25171} Stairs up {25172} Strange Portal {25173} Jones {25174} This armor grants additional protection to its wearer, but it doesn't bear the hallmarks of any specific maker. {25175} Chain Mail {25176} Chain Mail +1 {25177} This shield grants additional protection to its wearer, but it doesn't bear the hallmarks of any specific maker. {25178} Weary is the traveler who must walk the winding road. Blessed by priests of Shaundakul the Windrider, these boots are crafted to make the road rise up to meet you and to keep the wind forever at your back. Numerous versions exist, their power varying largely in accordance with the priest who blessed them. {25179} These items at first appear to be simple wrist or arm guards, but they surround the wearer with an invisible field of force, and grant protection as though actual armor. They are likely from the armory of some disbanded militia. {25180} Gauntlets of this type were likely developed in Kara-Tur to aid masters of the martial arts. Legends speak of such masters from the Far East bringing these items with them on their journeys, though details remain sketchy. {25181} This bastard sword has an enhancement bonus to attack and damage, but does not bear the mark of a specific craftsman. {25182} This dagger has an enhancement bonus to attack and damage, but does not bear the mark of a specific craftsman. {25183} This longsword has an enhancement bonus to attack and damage, but does not bear the mark of a specific craftsman. {25184} This katana has an enhancement bonus to attack and damage, but does not bear the mark of a specific craftsman. {25185} This rapier has an enhancement bonus to attack and damage, but does not bear the mark of a specific craftsman. {25186} This scimitar has an enhancement bonus to attack and damage, but does not bear the mark of a specific craftsman. {25187} This short sword has an enhancement bonus to attack and damage, but does not bear the mark of a specific craftsman. {25188} Short Sword +1 {25189} This halberd has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker. {25190} This spear has an enhancement bonus to attack and damage, but does not bear the mark of a specific craftsman. {25191} This heavy crossbow has a bonus to its attack, but does not bear the mark of a specific craftsman. {25192} This light crossbow has abonus to its attack, but does not bear the mark of a specific craftsman. {25193} This longbow has a bonus to its attack, but does not bear the mark of a specific craftsman. {25194} This shortbow has a bonus to its attack, but does not bear the mark of a specific craftsman. {25195} This arrow provides a damage bonus, but does not bear the mark of a specific craftsman. {25196} Magical Arrow {25197} This arrow carries a small bladder at the tip, not only piercing its victim but injecting a small dose of magical acid as well. This acid eats away at the wound, increasing its severity. {25198} A Fire Arrow is a magical arrow that will burst into flames as it is fired at an enemy. The effect is similar to an arrow doused in oil and set aflame. {25199} This bolt provides a damage bonus, but does not bear the mark of a specific craftsman. {25200} Magical Bolt {25201} Ice-cold to the touch, these bolts have a short message imprinted on the shaft: Warning: A Touch of Frost. {25202} Any target hit by a bolt of this type suffers a chance of being stunned, though how likely and for how long a duration is determined by the power of the bolt's creator. {25203} This potion will greatly increase strength when consumed, its transmutation magic enhanced by scrapings from a bull’s horns. {25204} This potion sparkles with transmutation magic, greatly increasing dexterity when consumed. {25205} A potion of endurance combines various magical components to increase stamina and overal health, though it will not heal damage. {25206} This ring and several of its type were originally crafted to protect the sons of King Castter De'wess, though the creator is unknown. History records that the rings remained within that family for at least 13 generations, though they were all apparently lost within the space of one. Enmity between the King and the family of the creator may be to blame. {25207} ...Everyone, everyone is dead. All I have left is my cousin Alaefin, the Head Gaoler. He has been so good to me, even building a tunnel between his office and the estate, so I can visit him without running the risk of infection on the streets. I am going to meet with him later today, for I know he can cheer me up from this spiteful malaise into which I have fallen. Hmm -- that was odd. I thought I heard something crashing around downstairs but when I went down there, there was nothing. Must have been the rats! Oh, how I hate living alone. I shall visit my cousin at once! {25208} Cabbage {25209} Winthorp {25210} Clancy {25211} Halion {25212} Duke {25213} Errol {25214} Belarian {25215} Issabon {25216} William {25217} Merchant {25218} Doomsayer {25219} Nunchaku {25220} Magical Bullet {25221} This bullet provides a damage bonus, but does not bear the mark of a specific craftsman. {25222} This map of the Blacklake district is well annotated and easy to memorize. {25223} This map of the Beggar's Nest district is well annotated and easy to memorize. {25224} This map of the Docks district is well annotated and easy to memorize. {25225} This map of the Peninsula district is well annotated and easy to memorize. {25226} This quarterstaff has an enhancement bonus to attack and damage, but does not bear the mark of a specific craftsman. {25227} This sickle has an enhancement bonus to attack and damage, but does not bear the mark of a specific craftsman. {25228} This sling has a bonus to its attack, but does not bear the mark of a specific craftsman. {25229} This scythe has an enhancement bonus to attack and damage, but does not bear the mark of a specific craftsman. {25230} This potion restores life force drained by creatures of negative energy, the liquid glowing slightly when brought near a living being. The ingredients are impossible to discern. {25231} Castle Never {25232} Hall of Justice {25233} Cloaktower {25234} Shining Knight Arms and Armor {25235} Moonstone Mask {25236} Trade of Blades {25237} Docks District {25238} Peninsula District {25239} Beggar's Nest {25240} City Gate {25241} Blacklake District {25242} Pants {25243} Henchman respawn {25244} Forced into retirement by deteriorating skills, Telenn was a powerful warrior who spent his time studying wizardry and training local youths in combat. Combining his skills, Telenn created amulets that allowed his students to train using real weapons without risk of injury. This worked so well that Telenn gave up the quiet life, and resumed his adventuring life, necklaces in tow. {25245} Fenthick's Suit {25246} This Cockatrice feather is a spell component for the magical attempt to stop the Wailing Death plague. The bird-like beast it came from was one of four magical creatures sent from Waterdeep to be part of the cure. They were all lost in an attack as they entered the city. This feather should be delivered to Lady Aribeth with all haste. {25247} Yuan-Ti Heart {25248} This heavy flail has an enhancement bonus to attack and damage, but does not bear the mark of a specific craftsman. {25249} This light flail has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker. {25250} This light hammer has an enhancement bonus to attack and damage, but does not bear the mark of a specific craftsman. {25251} This warhammer has an enhancement bonus to attack and damage, but does not bear the mark of a specific craftsman. {25252} This mace has an enhancement bonus to attack and damage, but does not bear the mark of a specific craftsman. {25253} This morningstar has an enhancement bonus to attack and damage, but does not bear the mark of a specific craftsman. {25254} This dire mace has an enhancement bonus to attack and damage, but does not bear the mark of a specific craftsman. {25255} Death respawn {25256} Daniel's Suit {25257} Patient {25258} Design Build number {25259} There is a large hole in the side of Lady Tanglebrook's skull, revealing a dark and cavernous space within. Whatever she died of, it wasn't the Wailing Death. {25260} Lady Tanglebrook {25261} Gargoyle {25262} This two-bladed sword has an enhancement bonus to attack and damage, but does not bear the mark of a specific craftsman. {25263} Broken Ballista {25264} Rags {25265} To Blacklake {25266} This document details an auction to be held at the Seedy Tavern. It does not reveal what goods will be for sale, though it does seem to suggest that anyone interested in surviving the plague should attend. It also mentions that anyone bringing this to the attention of the city guard will be dealt with in "a manner that suggests finality." {25267} Helmite Uniform {25268} Custom Armor {25269} Area Transition {25270} Silver Sails Trading Company {25271} The Golden Apple {25272} The Seedy Tavern {25273} Twenty in a Quiver {25274} Androd Estate {25275} Strange door {25276} Inscribed on the chest are the words "Tooth of the forge." {25277} Boat {25278} Area Transition {25279} To the Silver Sails {25280} Mysterious boat {25281} You hear {25282} Voice {25283} Crate {25284} Warning {25285} Noble's Amulet {25286} Cockatrice {25287} Vengaul Bloodsail's Outfit {25288} Area Transition {25289} Boat landing {25290} Area Transition {25291} Area Transition {25292} To Docks District {25293} Hand Axe {25294} Christov {25295} Tavern Key {25296} Auctioneer {25297} Noble Clothing {25298} Used as often in the peasant's home as in the dungeon's dark, these simple concoctions are very common throughout the realms. {25299} The crutch of shoddy thieves and cowardly paladins, these potions are well-known throughout the realms. {25300} Pressure Plate {25301} Sauna Wrap {25302} Ulfnog {25303} Dara'nei's Outfit {25304} This note is from Callik, the traitorous lieutenant of Vengaul Bloodsail. It appears to be instructions on how to access the sea caves through the city aqueducts. Excerpt: When you have pulled what information you can from Vengaul's wench, join us in the sea caves. The entrance is in the very northwest of the Docks District, through the city aqueducts. I believe I know an alternate path to where the old fool keeps his secret stores. The cockatrice should be there, as well as whatever else he has been keeping from us. Time to take our due! Use the hand signs below to pass the seal on the aqueduct gates. Keep this note with you! I doubt you could remember the signs without it! Callik (A complex series of hand motions is detailed below. You will definitely need this note present to reproduce them accurately enough to pass the gate.) {25305} Smugglers' Coin {25306} Area Transition {25307} Merchant Guard Armor {25308} Area Transition {25309} This note is disjointed and sloppy, as though the author wrote it after suddenly waking from a deep sleep. Excerpt: I have gained much since I made my escape from those blasted pens at the Academy. Strength has come to me strangely... quickly. There is definitely some greater power at work in Neverwinter, and it favors me this day. I have seen it in the dreams... I see the eye... I don't know what it means, but I know this: if the Neverwintans want me for their cure they can carve the contribution from my corpse! So sayeth Gulnan! {25310} Jared's Suit {25311} Yuan-Ti Armor {25312} To the Great Graveyard {25313} Altar of Cyric {25314} Floor Lever {25315} To the Great Graveyard {25316} Hector's Suit {25317} This book details the initial search for the tomb of Halueth Never. It is unfinished, the writer obviously falling to the plague before he could include many details, but it does point to the possible locations for three tombs in addition to the one in the Peninsula District: Beggar's Nest: Eastern quarter Docks District: Northeastern quarter Blacklake District: Southwestern quarter The directions are vague, but the book also mentions that each tomb may be sealed with a magically protected door. A riddle of some sort is the "key" to each. The solution to the Peninsula tomb door was "Emerald," which was answered by actually placing an emerald in the container immediately next to the opening. It is worth noting that this action seemingly destroyed the emerald. Text of the 'Emerald riddle' on the Peninsula tomb: "Diamond of the forest, if the seasons never changed." {25318} Halueth's Tomb: An Archeological Logbook {25319} Inscribed on the chest are the words "Diamond of the forest, if the seasons never changed." {25320} The meticulous carving of this item is evident even through the age-old dust upon its surface. This would be a very valuable artifact to the Temple of Tyr, even had it not once belonged to Lord Halueth Never. {25321} This bookshelf at first appears unremarkable, but close inspection reveals that it does not sit flush against the wall. Additionally, a small breeze seems to come from beneath it. You get the sense that there may be something of interest behind. {25322} Inscribed on the chest are the words "A splinter delivered in flight." {25323} This greataxe has an enhancement bonus to attack and damage, but does not bear the mark of a specific craftsman. {25324} This armor once belonged to Lord Halueth Never, but it has barely survived the ages. It was exposed to a damaging amount of moisture over time, although you can still see the quality it must have once had. There is light etching throughout, including a faint image of the symbol of Tyr. It remains an important artifact for Neverwinter, even if it will never see combat again. {25325} Ophala Cheldarstorn's Suit {25326} Callahan's Suit {25327} Chest {25328} Talonites {25329} Luce's Outfit {25330} Tamora's Suit {25331} Tanith's suit {25332} Androd's Suit {25333} Cloaks of this sort are crafted from a simple but protective weave. The original design may have found its origins within the earliest of arcane guilds, but the current makers of such items are varied and widespread. {25334} The design of the average Wand of Frost owes much to the once mighty legions under Auril the Frostmaiden and, to a lesser extent, some of the more obscure elemental lords. Few producing them today are among those faithful however, and most contemporary versions are the product of arcane rather than divine spellcasters. {25335} It is a popular bit of lore that the first wizard to encapsulate magical projectiles within an object like this was apparently drawn and quartered, accused of releasing the staples of arcane power to the masses. Most mages and sorcerers scoff at this, citing that if every crafter of wands were killed today, magic would indeed be a very exclusive club. {25336} Thurin {25337} Door {25338} Door Lever {25339} North Wing Lever {25340} South Wing Lever {25341} Entry 247: We guards are beginning to question Captain Alaefin's sanity. He has been out of sorts ever since his last chess game with Lady Tanglebrook. The prisoners grow restless. Entry 248: Someone has unlocked the prisoners and cursed Captain Alaefin is nowhere to be found! We have had prison breaks before but this is one I do not think we'll quell... Entry 249: Heh. This your pretty book, guards? Whoever reads this, we prisoners killed half your stupid guards and locked the rest away where they belong. Long live the Head Gaoler and may the Wailing get the rest of ya... {25342} End Table {25343} To Peninsula District {25344} Freed Guards (South) {25345} Freed Guards (North) {25346} Main Door {25347} Animal Cage {25348} This double axe has an enhancement bonus to attack and damage, but does not bear the mark of a specific craftsman. {25349} Prison Wizard Talk Trigger {25350} Alaefin Talk Trigger {25351} Drake's Suit {25352} To Beggar's Nest {25353} To Beggar's Nest {25354} To Beggar's Nest {25355} Clothing {25356} Information Giver {25357} Clothing {25358} Storekeeper {25359} Clothing {25360} Priest {25361} Assassination Plot Giver {25362} Rescue Plot Giver {25363} Clothing {25364} Clothing {25365} Innkeeper {25366} Clothing {25367} Townsperson {25368} Prisoner (Rescue Plot) {25369} Clothing {25370} Mage {25371} Red Robes {25372} Artifact Plot Giver {25373} Chain Mail +2 {25374} Artifact {25375} Bertrand's Suit {25376} Welcome Mat {25377} Chest {25378} To City Core {25379} To Militia HQ {25380} Door {25381} Door {25382} Door {25383} To the Tanglebrook Estate {25384} Gate Guard Post {25385} HQ Guard Post {25386} Tanglebrook Estate {25387} The Prison {25388} Militia HQ {25389} Wizard Lab {25390} Chest {25391} Guard Uniform: Noble {25392} To Peninsula District {25393} To Beggar's Nest {25394} To Beggar's Nest {25395} Stairs down {25396} Crate {25397} Crate {25398} Lady Zemeria {25399} Lord Eldan {25400} Sally {25401} Billiam {25402} Grove {25403} Map_M1Q6F1 {25404} Map_M1Q6A {25405} Map_M1Q6B {25406} Map_M1Q6C {25407} Map_M1Q6E {25408} Map_M1Q6F2 {25409} Map_M1Q6F3 {25410} Map_M1Q6F4 {25411} People will think he did. He supported Desther. {25412} Fenthick has followed Desther? Let's hope he went to stop him. {25413} What will happen to Fenthick? {25414} What are you going to do? {25415} I'll go as quick as I can. Maybe I can catch up. {25416} Where does this portal go? {25417} People maybe think he did. He always supported Desther. {25418} Fenthick followed Desther? Maybe he go to stop him? {25419} What gonna happen to Fenthick? {25420} What you gonna do? {25421} Where this magic door portal thingy go? {25422} Me go fast and maybe catch Desther! {25423} Goodbye. {25424} What is involved in the ritual? {25425} Will things be getting back to normal now? {25426} I have questions about your fellows. {25427} What the spell like? What will happen? {25428} Maybe stuff get normal when this spell get done? {25429} Me gots questions about other peoples here. {25430} [Insight] I imagine he's more used to a stand-up fight. {25431} Is there anything I should do? What happens now? {25432} Me do anything now? What's next? {25433} I'm glad this mess is over with. When will I be rewarded? {25434} Me glad this mess is done. When me get reward? {25435} How is Lord Nasher faring? {25436} Lord Nasher okay? How he doing? {25437} Me gots questions about the spell thingy. {25438} I have questions about the ritual. {25439} What form will the cure take? {25440} What the cure gonna look like? Shiny? {25441} [Persuade] What concerns you, Aribeth? Tell me. {25442} [Persuade] Why you worry? It okay to tell me. {25443} I am a fellow elf. Tell me what your worry is. {25444} Me elf like you. Me maybe understand why you worry? {25445} Let's go back to my other questions. {25446} We maybe go back to other questions? {25447} Has your opinion of Desther changed any? {25448} You like Desther any better now? {25449} Will your relationship with Fenthick improve now? {25450} You maybe get along better with Fenthick now? {25451} The gods are powerful. Why not rely on them? {25452} Gods are big. It not smart to rely on them? {25453} If Desther and his Helmites are fake, where are the real ones? {25454} If Desther and Helmites is fake, where the real ones? {25455} Fenthick says that he gave his ward key to Desther. {25456} Fenthick give his castle key thing to Desther. {25457} There is no time! You must find Desther! I can maintain the portal for now, but you must hurry! If you find them soon enough, maybe... {25458} Maybe Fenthick's actions will be overlooked... maybe he will be forgiven before the city looks for... vengeance instead of justice... {25459} Do not say such things! It cannot be! He was mistaken! He was fooled! He was... He was... damn him... {25460} People won't let this pass. They have been denied a cure and they will want vengeance on the traitor and anyone that helped him... I... won't be able to protect him... I won't... {25461} Perhaps... perhaps delivering Desther will mitigate things. Find him alive if you can. Find Fenthick and get him to... I don't know... I don't know what will help now. {25462} The city guards are needed elsewhere, so this task falls to you. Go, before the portal falls! {25463} What was he thinking? If he had a part in this... it hardly matters now... He looks like he fled with Desther. The people will not accept this action! {25464} Hurry, get through the portal while I can still maintain it! Find the cure! Get Desther and... and Fenthick too. He may be under a spell or... I don't know. {25465} Can you imagine? I must wish Fenthick harm rather than face the possibility that... that he might have known of this. {25466} I... I don't know. People will think he's in league with the greatest threat we have ever known... I don't know... {25467} He was mistaken... he was an advocate for a traitor. People will not understand his naivete... his trust. Could you blame them for finding a scapegoat? {25468} I'll... I'll maintain the portal as long as I can, but it may be a while before we can send guards through. You'll have to go on your own. {25469} I'll also try to make this sound better than it is... I can't hide Fenthick's blind trust of Desther... but if I explain it in context... Maybe... {25470} I don't know... it's hard to tell. I can't see through Desther's magic. It probably leads to wherever he and his false Helmites originally came from. {25471} I must say, I knew you would be instrumental in this cause. You've always presented the confident look of a of action. {25472} Yes, farewell for now. There is much I must do to prepare for the casting to come. The incantations are very complex. {25473} Well, several of our Tyrran priests have already begun preparations. Their meditation will allow the different components to be combined smoothly. {25474} I'm certain they can speak for themselves, but I will answer any questions you have. {25475} Yes, I would agree. He is... archetypal. We are almost certain the plague was an attack, but he has no idea what kind of villain would stoop so low. {25476} It is a bit of a shocking revelation. I wish we still lived in a time when the possibility of someone doing this was uknown and unthinkable. {25477} If you don't mind me saying, you have proven valuable beyond the average exterior you present. None of this would have been possible without your help. {25478} I have to say, I was not impressed when I first met you, but you have done much to prove me wrong. Your help has been invaluable. {25479} You needn't worry about anything. Your efforts got us this far, and now the ritual will take care of the rest. Following that, I will see to your reward. {25480} Greetings, . Preparations are well under way for the ritual. If all goes well, we will have the cure in just a few moments. {25481} For now, you can leave what must be done to us. You've earned the right to bear witness, however, and I'm sure the others would say the same. {25482} Such impatience does not suit you. You will see the fruits of your labors when the ritual is complete. {25483} Well, I guess my original estimation was closer to the truth than I might have thought. You will be rewarded when the ritual is complete, mercenary. {25484} Desther, Fenthick and I will all begin the main incantations as soon as we are prepared. If all goes well, we'll have the cure in mere moments. {25485} None too soon for Lord Nasher; the plague has weakened him considerably. I think he almost considers it a personal insult to be seen this way. {25486} You should speak with the others. No doubt they will each have their own feelings about how our situation has changed. {25487} You have yet to speak with Desther or Fenthick. I'm sure they would like to congratulate you. No doubt they also have their own opinions about the cost of getting here. {25488} You should speak with Desther and Lord Nasher. No doubt they will both have their own ideas about the cost of getting to where we are. {25489} You should speak with Fenthick and Lord Nasher. I am certain they would want to congratulate you. {25490} You have yet to speak with Fenthick. I'm sure he would like to congratulate you. {25491} You haven't yet spoken with Desther. I'm sure he has opinions on your performance he would like to relate. {25492} You have yet to speak with Lord Nasher. I'm sure he would like to extend his congratulations and thanks. You have earned the honor. {25493} Yes, I think the time for talk has passed. You have spoken with everyone and we are ready. The ritual will commence now. {25494} I will try to explain. Is there anything specific you wish to know? {25495} Well, we have prepared a small container. The mixture itself will be fairly unspectacular to look at, despite the importance of it. {25496} Oh sure, , the container we've provided is nice and shiny. Now, have you any more brilliant questions to ask? {25497} Well, once we have the cure in hand we will determine the best way to get it to the most people as soon as possible. {25498} It will take time, so we'll treat the most severe cases of plague first, regardless of station. I just hope... well... we'll worry about other things later. {25499} [Success] We are very near our goal but... I can't help but worry about the effects of the plague. There is a great scar across Neverwinter. {25500} [Failure] It's not really appropriate to speak of these things right now. It's not important. We will deal with everything as it comes. {25501} Now, is there anything else? You should speak with the others if you have not done so. They would congratulate you, too. {25502} Already I see the distrust. The mood of the city has changed. When all is done, the people will want someone to blame, and I don't know if we will find anyone. {25503} Will you be able to undestand, I wonder? A great scar has been carved across the heart of Neverwinter. Perhaps you also see it? {25504} (ahem) I shouldn't ramble on like this when we are so close to a cure. This is a happy day, and we got here because of you. {25505} As you will. What do you want me to say? {25506} You should really ask him that. He despises being thought of as weak, and would much prefer to be involved in any talk of his health. {25507} I would ask whether your opinion of him has suffered. It was your efforts that brought us this far. His claims of action seem based on your results. {25508} While you searched, his Helmites blessed. While you fought, his Helmites blessed. The comfort he brought will pale next to the actual cure you have provided. {25509} Of course, he is needed for the final ritual, so I cannot dismiss him entirely. Fenthick also serves as his advocate, so he must be deserving of some respect. {25510} This time has been... difficult, and our difference of opinion made it more so. Fenthick and I have had little to speak of besides the plague. {25511} I understand why he vests so much hope in Desther, but I could not. I know the power of faith, but you need to back it up with action. {25512} I am a paladin of the Just God, Tyr. My sword is edged with belief, but it is MY arm that must still swing it. {25513} I simply feared that if we waited for faith alone to save us, we would have more martyrs than survivors. {25514} Hello again, . I have a moment to talk, but as soon as you have finished speaking with everyone we can begin the ceremony. {25515} I don't know. Perhaps Desther killed them. It seems impossible. He came from Helm's Hold... if that great hall has fallen... this is an even greater tragedy. {25516} This is a huge undertaking... it seems like Desther has done all this to promote the plague... but why?! So many dead... now the Hold? {25517} I am aware. Our guards here are very observant. There will be consequences, but not for now. There are more important things at hand. {25518} We will watch Desther carefully, but he is needed for the incantations and I will not risk his temperamental nature and spoil our chance for a cure. {25519} Fenthick takes foolish risks, but I will not allow any harm to come from this. The plague will not divide the living. {25520} Desther claimed he came from Helm's Hold in the east, but I don't know how that could be true. They would have no part of a plot like this. {25521} Wherever the portal leads, I am sure it will be dangerous. He must know we would send someone after him. Be careful. {25522} Quickly, you must defeat the invaders! {25523} I will attempt to hold the portal open. It's up to you to stop these madmen! {25524} Goodbye. {25525} What will you do after the plague is cured? {25526} I have questions about your fellows. {25527} What you do after plague cured? {25528} Me gots questions about other peoples here. {25529} Me gots questions about the spell thingy. {25530} I have questions about the ritual. {25531} Why did you have Fenthick give you his Castle Never key? {25532} Why you get Fenthick to give you his Castle Never key thing? {25533} [Insight] Magical risk, or tempting the wrath of Aribeth? {25534} Just happy to help. We all sought a cure in our own way. {25535} Me glad to help. We all wanted the cure, right? {25536} I'm a hero. That's what we do. {25537} Me just a hero. Heroes do stuff like this. {25538} I did more than you can claim. I got results. {25539} Me do more than you. Me get results. {25540} What do you intend to do? {25541} What you gonna do? {25542} You must admit that it seems odd. {25543} It still seems odd. Kinda strange. {25544} Back to my initial questions. {25545} Back to first questions, okay? {25546} Of course, now it is time for you to step aside. The ritual will not require you. You may watch as we create the plague cure, but do not interfere. {25547} Yes, let me concentrate on the ritual to come. Goodbye, . I'm sure you are proud of all you have done. {25548} My interest in these people is shrinking as we near the end of the plague. You would do better to speak with them yourself. {25549} Well, hello . I imagine you are well pleased with yourself? This is your doing, after all. {25550} You should speak with each of the others before we begin the ritual. They will likely want to congratulate you. Very important, I'm sure. {25551} You have yet to talk with Aribeth or Fenthick. I'm sure they would like to congratulate you. If they are speaking. We'll begin the ritual when you are done. {25552} You should speak with Aribeth and Lord Nasher. No doubt they'll agree on the importance of what you have done. We'll begin the ritual when you are through with them. {25553} You should speak with Fenthick and Lord Nasher. I am certain they would want to congratulate you. We'll begin the ritual when you are through with them. {25554} You have yet to speak with Fenthick. I'm sure he would appreciate it. Not getting much attention at home, I hear. {25555} You should speak with Aribeth. I'm sure she would consider it a slight if you spoke with me and not here. We'll begin the ritual when you are done. {25556} Oh, I believe you have yet to speak with Lord Nasher. You should do so before we commence the ritual. He is your Lord, after all. {25557} Very well. I believe it is time for us to proceed. Let the ritual commence! {25558} Then I suggest you study magic for a few more years. You are not a part of the spell, so I see no point in having you mimic the incantations. {25559} With a cure in hand, my reason for being in Neverwinter will be gone. I will be returning to Helm's Hold for a time. Beyond that is my own affair. {25560} I will speak if you wish, but you should really spend some time with each of the others before the ceremony. They will want to congratualte you, I'm sure. {25561} That is my affair. I explained my need to Fenthick and he saw the wisdom in it. Getting the proper result from the ritual requires a certain amount of risk. {25562} Perhaps, although it was definitely your thuggish actions that brought us to this point. You outstepped my Helmite brethren very effectively. Bravo. {25563} I'm sure. You made my Helmite brethren look quite ineffective by comparison. The importance of what we were trying to do was called into question. {25564} Oh, I don't question your results, but I hoped to have more of a say in the outcome. My Helmite brethren and I have a lot invested in this. {25565} Well, that is certainly part of it. Aribeth dislikes me, and it makes her difficult to deal with. I'm not sure what Fenthick sees in her, really. {25566} I doubt she can provide a real proven reason for her distrust. Fenthick is more understanding. He knows that faith is a powerful tool. {25567} I am going to fulfill my promises and make sure the cure is successfully created. There is no other purpose to this ceremony. {25568} Perhaps to you, but this whole ritual is beyond your understanding. You may rest assured that that the cure will be successfully created. {25569} We will invoke energy both arcane and divine, and when we are done there will be a cure for the plague. That is all you need to know. {25570} As you will. Do try to hurry. {25571} Goodbye. {25572} What will happen during this ritual? {25573} I have questions about your fellows. {25574} What gonna happen in spell? {25575} Me gots questions about other peoples here. {25576} I was happy to be part of the team. {25577} Me glad to work with everyone. {25578} How is Lord Nasher faring? {25579} Lord Nasher okay? How he doing? {25580} Why you kinda stop saying something? What you not say? {25581} Why did you hesitate to tell me something? {25582} What form will the cure take? {25583} What the cure gonna look like? Shiny? {25584} Let's go back to my other questions. {25585} We maybe go back to other questions? {25586} Will your relationship with Aribeth improve now? {25587} You maybe get along better with Aribeth now? {25588} Desther will not create the cure alone. Others are involved. {25589} Desther not make cure by himself. Others is helping. {25590} I did the important part. Desther sat on his hands. {25591} Me did important stuff. Desther just talk lots. {25592} [Persuade] You can tell me. I've proven myself trustworthy. {25593} [Persuade] It okay to tell me. Ain't me proven good to trust? {25594} I am , just as you are. I'll understand. {25595} We both kind. Me understand good. {25596} Tell me or I'll rip your head off! {25597} You tells or me smash you flat! {25598} Have you done something to help him? {25599} You done something to help him somehow? {25600} Is there precedent for this? Will it work? {25601} You understand it? It really work like that? {25602} Doesn't that leave the castle unprotected? {25603} That not make Castle Never weaker? {25604} What would Aribeth think of this? {25605} What Aribeth think of this, hmm? You not tell her? {25606} [Insight] Perhaps you see what you want to see. {25607} You keep secrets from her. That isn't a clue? {25608} Yous keep secrets from her. You being dumb. {25609} You found the Waterdhavian creatures, allowing Desther and his Helmite brethren to concentrate on helping the spirits of the people. Now he can construct the cure and all will be well. {25610} Yes, it is best that I concentrate on what is coming. I will have to be very careful not to disturb the incantations Desther utters during the ritual. {25611} Oh, I would not presume to speak for them. If you wish to know what they think, I'm certain they would welcome your questions. {25612} Yes, I knew you could be trusted, just as I knew Desther would prove critical. Even now he... well... let's just say he is helping, despite what others think. {25613} Hello there! A grand day, isn't it? And you... you are to thank. It was your effort that allowed us to progress this far. {25614} Can you believe it? In a few moments this great trial will be over. The plague will have a cure. {25615} You should speak with the others. Each will have valuable insights into the ritual to come, I am sure. {25616} You should speak with Desther and Aribeth. While their views of the coming ceremony are no doubt different, it would be wise to speak with both of them. {25617} You should speak with Desther and Lord Nasher. While their views of the coming ceremony are no doubt different, it would be wise to speak with both of them. {25618} You should speak with Aribeth and Lord Nasher. They would want to thank you for your service, I am sure. {25619} You have not yet spoken to Aribeth. She would certainly like to offer congratulations before we begin the final incantations. {25620} I see you have not yet spoken to Desther. His insight is always valuable. You should seek his confidence before we begin. {25621} I see you have not yet spoken with Lord Nasher. You have played an important part, and should allow him to express his thanks. {25622} Yes, it is time that I joined the incantations. We are moments from the cure, I am certain! {25623} Oh, it was nothing, really. Something better left unsaid. It is a matter for Desther and I alone. {25624} I don't really know. I would like to think it would be an inspiring beacon of magic and hope, glowing with divine energy and radiating healing warmth. {25625} The Tyrran priests have already begun the incantations. Aribeth, Desther and I will join them when we are all ready. {25626} We should have the cure soon after. I hope it will work on the advanced symptoms. There are so many people infected. {25627} As you will. What do you want me to say? {25628} He has kept his gallant posture throughout, though I worry for him. He will not show a need for help. He may be far weaker than he seems. {25629} What? I'm not sure what you mean. Certainly we have been occupied by the events of the plague, but I wouldn't let our minor disagreements color my love of her. {25630} You think she feels differently? I haven't seen any signs of it, and I certainly know her well enough. She's just concerned for the sick. You are mistaken. {25631} Greetings again. I can spare a moment, but we should begin the ritual as soon as you speak with everyone else. With my help, Desther will... well... it isn't important. {25632} Really, Fenthick, now is not the time for such talk. Others will not understand like you do. {25633} Of course, of course. It is better that we look forward. In but a few moments we will have the cure! {25634} I don't like your tone. You are just like the others. You don't realize the importance of what he has done. {25635} Even now, that kind of attitude keeps his hands tied. I have had to... well... Suffice to say, it has been hard getting Desther the resources he needs. {25636} But enough of this squabbling. In a few moments we will have the cure. This great trial is almost over. {25637} I realize that, but he has done so much more. I really don't expect you to understand the weight of his involvement... the risks he takes. {25638} Misunderstandings have plagued him from the start. I've even had to... well... Suffice to say that it has been hard getting him the resources he needs. {25639} You would think so, but even Aribeth does not understand. I don't know how to put it into words. I have had to act on my own. {25640} [Success] Yes, yes you have, and I will not push you aside. I have seen my companions do that too much already. {25641} [Failure] I don't know. I wish I could trust you, but this matter is perhaps best left between Desther and I. {25642} You see, Desther has been pushed out of the plans for this ceremony. His efforts to help are ignored. My companions mean well, but they are too untrusting. {25643} I think the strain of the plague has taken your patience, friend. I know you wouldn't try to hurt me, not in the heart of Castle Never. {25644} We are so well protected that the guards would be here in seconds. It's almost oppressive. It prevents the best of us from doing what we must. {25645} Again, I almost say too much. The business I have with Desther should stay between him and me. {25646} It's a small thing, really. I mean, he needs to help for the cure to work. He shouldn't be held back by suspicions now. He's proven himself. {25647} You see, for the cure to work, he needs to draw magical energy from the Temple of Helm. It's apparently very dangerous... it might kill him... {25648} Aribeth and the others would never allow it, so I gave him my key for the wards protecting Castle Never. The magic of Helm will aid in our spell. {25649} Of course not. I would never endanger the castle. Desther will simply channel a little Helmite energy to help the cure be as potent as possible. {25650} Desther has assured me that it is all very sound reasoning. It is a simple thing that will ensure the cure is as potent as it can be. {25651} There is no danger. The wards are still in place. No one can enter or leave without alerting those of us with keys. {25652} Aribeth... I love her dearly, but her eyes have been closed by the horror of the plague. I must do this for the good of us all. You will see. {25653} Of course, the size of the container we prepared seems inadequate for such a miracle. I may be a bit over excited. {25654} I have done what I must for the good of us all, and I believe all of my actions will be vindicated in the end. {25655} As I have said, some people just have trouble understanding matters of the spirit, even those that seem wise in every other aspect. {25656} An empty statement. You are merely another doubter, trying to see the worst in everything. Well, I refuse to fall in step. {25657} Aribeth knows my feelings, just as she knows Desther is genuine. This plague has cast everyone into the dark. I will try to help them to the light. {25658} Farewell. {25659} Should Desther be killed? {25660} Maybe Desther should die? {25661} I go for now. {25662} Why you think he follow Desther? {25663} Why would he follow Desther? {25664} Goodbye. {25665} Will things be getting back to normal now? {25666} I have questions about your fellows. {25667} Maybe stuff get normal when this spell get done? {25668} Me gots questions about other peoples here. {25669} Me gots questions about the spell thingy. {25670} I have questions about the ritual. {25671} Let's go back to my initial questions. {25672} We maybe go back to first questions? {25673} Fenthick says that he gave his ward key to Desther. {25674} Fenthick give his castle key thing to Desther. {25675} Desther appears to be a traitor. What are your thoughts? {25676} Desther a traitor. What you think of that? {25677} What do you think of what Fenthick has done? {25678} What you think about what Fenthick do? {25679} Who were the attackers that Desther allowed in? {25680} Who them guys Desther brought to attack us? {25681} Let's go back to my first questions. {25682} Maybe go back to first questions, okay? {25683} What's Fenthick really done? Nothing outright criminal yet. {25684} Fenthick really that bad? He not do real criminal stuff yet. {25685} [Persuade] Investigations in the Docks suggest you knew Vengaul Bloodsail? {25686} [Persuade] Stuff in Docks district say maybe you know Vengaul Bloodsail? {25687} [Insight] New villains, but not the kind you are used to. {25688} [Insight] Does that extend to each other? {25689} I grow tired of people standing in front of me when villains walk freely with our stolen cure! Find Desther! And Fenthick! I will have an explanation! {25690} Treachery! We are betrayed, the cure is gone, and I am to believe Fenthick had a part in this as well?! I will have someone's head over this! {25691} You, , must bring Desther to justice. We must find him and demand his explanation! Fenthick's as well! {25692} Go quickly while Aribeth can still maintain the portal. Neverwinter... *I* must have an explanation! {25693} Desther is deserving of death, as are any accomplices, but I must know why this was done, why my Neverwinter was attacked. {25694} And we still need a cure... The ritual was not interrupted, so Desther must have the untainted result. It must be retrieved. {25695} Once I have the cure - once we ALL have the cure - then Desther will be judged, his plot and masters exposed, and punishment will be dealt. {25696} I have seen Neverwinter crippled with plague. I have seen attempts to poison. Now I see attacks that cause panic and confusion... it is too much. {25697} I've no trust left. If Fenthick aided in this attack, he will stand accused with Desther and meet swift justice. The people will demand it. {25698} You are an elf as well, so this will be familiar to you. The human mind is jarring to your kind. You are longer lived; your changes are gradual and long-term. {25699} Desther was a friend yesterday and an enemy today? A lifetime for such a change would be drastic to an elf. I suppose a day is unthinkable. {25700} Fenthick and Aribeth are young elves. I cannot justify what Fenthick appears to have done, but perhaps he doesn't comprehend how quickly a man can change, or seem to. {25701} It was explained to me that the human mind is jarring to an elf. They are much longer lived, and their changes are more gradual. They think long-term. {25702} I don't know his reasons for following Desther, but I have learned a few things about elves in my dealings with them over the years. {25703} His actions seem foolish. He will be judged harshly if his reasons do not satisfy. I would give him the benefit of the doubt, but I lack the patience I once had. {25704} I can't imagine the motivation of this man. Obviously he wants us to suffer, but the reason why escapes me. {25705} I don't know what to say about this. If Desther has been against us all along, his villainy has affected all of us... every plague victim... {25706} We suspected the plague was artificial, that it was an attack of some sort, but I can't believe someone in our midst would actively prevent us from curing it... {25707} Neverwinter is going though a difficult time. It is good to know that we can count on people of quality to assist us. {25708} Farewell, . Once again, I am grateful for your service to Neverwinter. There are very few who could have done what you did. {25709} If you wish information about my trusted advisors, I suggest you ask them yourself. They have been instructed to be cooperative. {25710} I am pleased that we could count on the average wayfarer to rise up and help Neverwinter in this difficult time. {25711} It is surprising to see how you have risen to the defense of Neverwinter. I doubt I could have recognized the potential beneath your crude manner. {25712} Well, you must be . Aribeth has told me of your actions. I must say that I appreciate what you have done. {25713} Oh, and don't forget to speak with the others. I'm sure they would like to tell you how you have helped. {25714} You should speak with Desther and Fenthick before we begin. I'm sure they would like to congratulate you. {25715} You should speak with Desther and Aribeth. I'm sure they appreciate what you have done. {25716} You should speak with Fenthick and Aribeth. You have helped them immensely. {25717} Fenthick awaits you. Speak with him, and then we will begin the final incantations. {25718} You've yet to speak with Desther. He'll no doubt appreciate you being here. You made this possible. {25719} Aribeth has yet to thank you. Speak with her, and then we will begin the final incantations. {25720} Yes, it is best that we commence with the ritual. Ready yourself, . The plague ends with this. {25721} Thank you, , but that will be handled by Aribeth, Fenthick, and Desther. The details of it need not concern you. {25722} Things will not be normal until we have captured and punished the culprits behind the plague. I have never seen my Neverwinter injured so. {25723} I will allow it, though I would request that you make it brief. {25724} Greetings, . I can spare a moment, but I don't have much to say. You should speak with everyone else so we can begin the ceremony. {25725} I would ask you not to push into the affairs of my trusted advisers. Fenthick has my full confidence, and by his word, I trust Desther to act responsibly. {25726} Do not concern yourself with it. Castle Neverwinter is well fortified, and nothing shall disrupt the ritual. The cure is all that matters now. {25727} From first glance they appear to be some of the Helmite brethren that were dispensing blessings around the city. I suppose if Desther was false, then they were as well. {25728} I will have my guards examine the Helmite temple, and try to understand what these people were hoping to accomplish. I charge you with finding Desther himself. {25729} There is little time for questions now, but I will answer as best I can. {25730} , Neverwinter is a fair city, but tragedy like this can change much. The citizens will demand justice. They will want the head of their enemy on a pike. {25731} They will not be kind to apparent collaborators. Whatever his true motives, Fenthick spoke on behalf of Desther many times, so he is already tainted by association. {25732} If his reasons do not absolutely satisfy, I do not foresee a happy end to this matter. Aribeth will know what is coming. I think we all do. {25733} [Success] Vengaul? Yes, I had reports of his activity in the Docks. We used to clash during my adventuring youth but... things have changed. {25734} I would have sought him out, but not while I am... weak. To face him now would taint the battles we've had before. I've new villainies to deal with. {25735} [Failure] I've had some association with the scoundrel, but this is not the time to discuss it. The plague is not his style. He would be disgusted by it. {25736} No, they aren't. These cowards scuttle behind the scenes as we shrivel and die to a plague like some creeping old age... {25737} (ahem) Well, Vengaul may want to bring back the old days, but I have responsibilities and... I will not indulge him. {25738} You are referring to the disagreements between Aribeth, Fenthick and Desther? Yes, they have had different ideas about how to fight the plague. I demanded it. {25739} I have no use for advisers and officers who merely parrot each other. I wanted every option covered, regardless of whether everyone was in agreement. {25740} And now it's clear Aribeth was right to suggest that you help, and Fenthick was also wise to advocate for Desther as aggressively as he did. The cure will soon be ours. {25741} This priest is in deep meditation preparing for the ritual. He ignores you. {25742} This priest is still quite shaken up about the events that have just happened. He is unable to put his feelings into words. {25743} It's working! Concentrate! {25744} Soon... very soon. {25745} It's done... it worked! We have the cure! {25746} Now, my brethren! Attack! {25747} Desther! What treachery is this?! {25748} (laughs) You have no idea what opposes you. You should have just laid down and died! {25749} No.... NO! Desther! Wait! Let me help! No! {25750} Yes, Fenthick, *I* have the cure. {25751} W-what do you mean? {25752} I have no need of you. Die as you should! {25753} I have questions I want answered. {25754} Me not need yous. Die! {25755} Me gots questions for you! {25756} I want some information about these Old Ones. {25757} Me want info 'bout Old Ones. {25758} Where can I find Desther? {25759} Where Desther? {25760} Go on. Just get out of here, coward. {25761} You just run away now, worm. {25762} I've decided to kill you after all. {25763} Me kill you after all. {25764} I've beaten you once. You'd better talk. {25765} You talk or me get mad! You no want me get mad! {25766} Back to my initial questions now. {25767} Okay, back to first questions. {25768} [Persuade] There's no harm in telling me now. You are through here. {25769} [Persuade] You done here. It no matter is you tell me now. {25770} Either you start talking or I start removing your fingers! {25771} You talk or me hack off you fingers! {25772} [Persuade] You aren't holding anything back, are you? {25773} [Persuade] You holding back on me, maybe? {25774} You're holding out on me! Come clean or I'll burn your ears off! {25775} You know more! You tell or maybe me burn you good! {25776} Who do you serve? {25777} You know anything about any guards or traps nearby? {25778} Who you serve? {25779} You know about guards or traps around here? {25780} Get out of my sight, coward. {25781} Get lost, scared little worm! {25782} I want to ask about Helm's Hold. {25783} Me ask about Helm's Hold. {25784} Why did you come here?! Why kill everyone?! {25785} Why you do that? Why you come here and kill?! {25786} I have to get moving. I wonder what to do with you. {25787} Me got to move on. What me do with you, hmm? {25788} Why was Neverwinter supposed to fall to plague? {25789} Why Neverwinter gotta fall to this plague? {25790} Who promised you this? Where are they? {25791} Who tell you this stuff? Where you hear it? {25792} You will die here! My masters command it! {25793} I... I bow to you. Please, spare me. My masters have failed to protect me as promised... {25794} What?! But... you can't! I will die fighting! {25795} What... what do you want to know? {25796} Where... where are they? They said I would never fall... I surrender! I surrender! {25797} I can't tell you what I don't know. I was told to report to Desther. He is our leader here. He serves the will of the Old Ones. {25798} Thank you... I will not trouble you again. My masters... they haven't delivered what they promised. {25799} I... I don't know. He's here somewhere. He is above me. I don't ask questions. {25800} I swear I don't know! He's in the Hold somewhere! I guess... I guess he could be **DIRECTIONS**. {25801} [Success] I... I know, but there's nothing left that I can say except... well, I think Desther is trying to raise some more protection. {25802} [Failure] There's nothing left to tell that matters. I just want to leave. I was promised protection and I didn't get it. {25803} Well, there might be a few things. **DETAILS** {25804} [Success] Maybe there's this other thing. **DETAILS 2** That's all I know - honest! {25805} Please! I'll tell you whatever you want! **DETAILS 2** {25806} The Old Ones. They are the Scale and the Eye. All will serve them and be protected... or so Desther told me... {25807} I told you I don't know anymore! I just want to go! I just want to go! Please! Don't hurt me! {25808} What about it? There isn't much to tell now that we've killed everyone. {25809} I was told they wanted a base to support people sent to Neverwinter. I wan't told why. I was just supposed to help infiltrate this place. {25810} I followed orders. Desther went to Neverwinter and we made sure nobody could get word from any real Helmites here in the Hold. {25811} I am no threat, I swear it. I won't hurt you, or anyone else. {25812} He's doing some kind of ritual to gain power, since I think he's been abandoned just like me. He probably thinks the Old Ones will be impressed... {25813} You'll have to stop whatever spell he's begun before you fight him. He won't fall easily. {25814} I don't know much else about them. I was promised protection and wealth when the end came to Neverwinter. That was enough for me to follow. {25815} I don't know. I was just told that the plague served the Old Ones, and that weakening Neverwinter would prepare it for the battle to come. {25816} I thought some of it could be lies, but they paid me and promised me more, so I did what Desther said. I'm... I'm sorry. I'm a fool. {25817} The cult of the Old Ones recruited me while I was traveling. I don't know where they came from or where their base is. {25818} All I know is they wanted the plague in Neverwinter to last as long as possible. It wasn't my business to ask why. They don't like questions. {25819} [Failure] Come on, I'm just the hired help. Just let me go. I don't know anything really important. I don't. {25820} That's all I know! I swear it! I swear! {25821} Where has Desther gone? {25822} Don't play games! You are in league with him! {25823} Fenthick, what have you done? {25824} Aribeth is waiting for you. Waiting for an explanation. {25825} Why me not kill you right now?! {25826} We'll let a court decide that. Or a mob. {25827} What you do, Fenthick? {25828} Bah! You in league with him! {25829} Where Desther go? {25830} A court decide that stuff. Or maybe a mob. {25831} Why shouldn't I kill you right now?! {25832} Do you know who he is working for? {25833} You maybe know who Desther work for? {25834} Where is he now? {25835} Where he now? {25836} Why didn't he want us to have the cure? {25837} Why he not want us to get cure? {25838} I must find Desther. What do you intend to do? {25839} Me go find Desther. What you gonna do, hmm? {25840} Aribeth waits for your reasons. She gots questions. {25841} What are these Old Ones? {25842} Desther spread the plague? How? {25843} Desther spread plague? When he do that? {25844} But what initially caused the plague? What started it? {25845} Okay, but what first started the plague stuff? {25846} Old Ones? What they? {25847} Let's go back to my previous questions. {25848} Back to other questions, okay? {25849} I followed Desther to help him... so he could prove that he was worth trusting. I followed... to save my conscience... {25850} Here I am... the fool. My stay here... with the dead... has taught me more in a few hours than... than I deserve. {25851} He's a traitor. Desther. I helped him, and then followed hoping his deception was a mistake. I thought he would... He will return! Won't he? {25852} No... yes... I don't know! He'll come back! To help the people! The people... I calmed their fears... when they doubted... {25853} He'll be back! He couldn't lie! How could he lie?! All this time?! When people had their doubts... I calmed their fears... {25854} The blessing is a gift, I said. THIS MAN CARES, I SAID! I killed them... I killed them all by believing in him... {25855} Unless... unless I help him and he comes back... if he comes back then I was right... I helped them... {25856} He deceived us... betrayed us... but if I help him and he returns to Neverwinter, I helped them... {25857} No, I can't go. I... I can't. I can't face my love... my Aribeth... {25858} Leave me... I'll wait for the guards... I swear it... but I can't see her... I can't. {25859} I... I don't know. There's nothing I could do except... except try to help. If he recants, everything will be fine... {25860} I... I don't know. I can't go back... not yet. You... you can find him. Find Desther. Make him recant. Make him say he didn't betray us. {25861} Make him say I didn't let people die because of him... {25862} I suppose it will come to that. I will wait for that judgment. I swear it. I will wait here. There's nothing else I can do... {25863} Leave me... I'll wait for the guards... I swear it... There's nothing else I can do... {25864} I don't know. He is no Helmite. The true brethren of Helm's Hold are dead... murdered... just to provide him with a false identity when he came to Neverwinter. {25865} He says he is one of the "People of the Eye," a cult following the "Old Ones," but I can't tell anything else from his ranting. It's like he's a different person... he has to be. {25866} Somewhere inside... trying to raise undead to fortify this place. He has few followers left, and no more are coming. He claims he is being cast aside. {25867} He won't say... he is fanatical... raving... like he wants his blasphemies to wash out the Helmite words he let me believe... {25868} The plague... he gloated that he was sent to Neverwinter to spread it! His masters wanted it to last as long as possible! They wanted us all to die... {25869} He rants like a madman. Murderous. Heretical. I don't know this Desther. How could he have hidden this from me... {25870} The... the blessings... THE BLESSINGS... tainted... foul. Each blessing that he and his false Helmites gave was tainted... {25871} He could have poisoned the harbors... the whole water supply... but the blessings raised false hopes, so people would be even more desperate when they finally did get the plague. {25872} Such cruelty... carefully designed to destroy our wills... and I trusted him. Made other people trust him... their deaths are on my hands too... {25873} I don't know... Desther was only sent to Neverwinter after the plague started. Whoever his masters are, I don't think they were prepared at the time. {25874} Whatever these Old Ones are, they have abandoned him. He screams that he deserves protection, but none is coming. Whatever his purpose was, it is over now. {25875} Desther just says he was supposed to prolong it... to stop our cures. There's something about the way it kills people... something they wanted to last as long as possible. {25876} All those people... and I let him do it. I made people trust him. {25877} I will say whatever you want... I have hurt so many. I made everyone trust him... I believed in him. I let this happen... {25878} Who commanded Desther to do all of this? {25879} I am grateful. Will you help me find him? {25880} Who are you? How do you know these things? {25881} Why does Desther surround himself with undead? {25882} How can I get inside the Hold? {25883} How maybe me get inside Hold? {25884} Why Desther making all kinda undead? {25885} Who tell Desther to do this stuff? {25886} How you know this? Who are you? {25887} Thank you. Maybe you help find him? {25888} Lash out if you will. Neverwinter will learn to accept its fate, even as Desther is allowed to be taken. {25889} Yes, you come seeking the traitor, the bringer of disease... You are a fierce beacon of life amidst his undead. {25890} The walking corpses are a new addition, though the... good... people of the Hold have been silent for some time. {25891} The "False Helmites," they forced the good away, but now even they are not enough for Desther, and he creates a hasty army of dead. {25892} I am not here for your questions. I give this insight of my own accord. If that is inadequate, walk away. {25893} Desther fortifies here because his role is nearly played out. He is abandoned. He has no bridges left to burn. {25894} The dead are plentiful, so he surrounds himself with corpses. It won't be enough. His death is ordained and his life is forfeit. {25895} I am not here to aid, I am not here at all. I speak so you know that none of this can be escaped. {25896} Desther has served his purpose and now tries to defy his fate. Neverwinter will learn to accept such things, even as you are allowed to take him. Remember well this lesson. {25897} I am not here to answer your pathetic questions, imbecile. This is of my own accord. If that is inadequate, walk away. {25898} This bridge used to lead to Neverwinter. It has recently been destroyed, however, and will take a number of days to rebuild. {25899} This way is barred! The Old Ones will be obeyed! {25900} You cannot enter! I will stop you, and earn a reprieve! {25901} Desther fights to live and serve! I will live and serve with him! We are the People of the Eye! {25902} Back! The Hold is ours, in service to your masters to come! {25903} Easy now, just tell me your name. {25904} Just stay here, out of the way. {25905} If work calms you down, how about we do business? {25906} Know anything about the cult? {25907} Can you tell me why Desther is doing this? {25908} Who are you? Answer! {25909} Who is you! Speak! {25910} You calm down. What your name? {25911} Do you know why Desther do this? {25912} What you know about the cult? {25913} If you like work, maybe we do trading? {25914} You stay here where it sorta safe. {25915} Can't I just work alone? Like a normal day? No death, no cult, no Desther... {25916} Don't kill me! I'll do what you say, just don't kill me! {25917} I'm... I'm Johnny. Me and dad, we run the Hold storehouse. But... Some cult took over a few weeks ago. People of the Eye? {25918} They killed lots of Helmites, but left us alive to work... and now the boss, Desther? He's raising their dead bodies! Everywhere! {25919} Now dad is dead and there's zombies and stuff... I just want to work... I just wanna sort the nails... {25920} Yeah... yeah... I'll just... organize the shelves... or something... {25921} Simple business... okay, I can do that... but, it's gotta be fair or I'll get in trouble... if this blows over, anyway. {25922} They... they were here as spies, I think. Then one day they just killed almost all the brothers. Except Dumal. {25923} I don't know who they are. They worship something called the "Old Ones?" Must be some northern cult, maybe. {25924} I don't know! He marches in saying something about being cast aside, saying he isn't getting any more help, and now he's raising the dead. {25925} I heard him yelling while I hid. He said he wouldn't be abandoned. Said he had plans to prove himself. {25926} You are one of Desther's men? Not a trapped Helmite? {25927} You'll get no sympathy here, invader. {25928} Tell me where Desther is! {25929} Who are your Masters? {25930} Why was Desther abandoned! {25931} Tell me about your masters! {25932} What if I let you out? {25933} Tell me about Desther or I will kill you! {25934} Maybe I'll talk to you later. Insane fool. {25935} You with Desther's mens? Not true Helmite? {25936} You get no sorrys from me, invader. {25937} Tell where Desther is! {25938} Who your masters? {25939} Why was dat Desther abandoned? {25940} Tell me about your master guys! {25941} What if me let you outs? {25942} Tell me about Desther or me kill! {25943} Maybe me talk to you later, crazy fool. {25944} Heheh. You know, I would have thought that killing the Helmites of this place once would be enough... but no... {25945} Next thing you know, they're raising up all over! Lucky thing I trapped myself in here. Yeah... LUCKY!! DAMMIT!! {25946} Desther's men? Desther's!? Desther is a tool like everyone. Like you. Some of us are just happy to serve. {25947} His time is done. He should have accepted the glorious role he was given. He only delays the inevitable. {25948} Invader?! I know the truth! You know nothing! We are all tools for the greater glory! You, me, Desther! {25949} You... you will pay as well. And Neverwinter. The past comes to haunt, and you will be the dead ones soon enough. {25950} No more truth for you! No more! You'll learn what you need as you are fed through it! HAAAAAhaaaaahahaa! {25951} You? You want more? You get nothing! NOTHING! My masters will punish you all for the past! For the Future! {25952} An honor to die for the Old Ones! Desther needs to learn this! The People of the Eye must serve! You too! All of Neverwinter will! {25953} Your time comes! Your time comes! After mine, after Desther's, but not before Neverwinter! HAAAAAhahahahaha!!! {25954} What? Yes! Yesssssss! Open the door! Set me free and I will... uh... follow you. Yesssss! {25955} Yesss... free! FREE!! I will tell the Old Ones of your foolishness and weakness! Your time comes! It COMES!!!! {25956} Forever? Sealed Forever!? It changes nothing! NOTHING!! You'll pay! All of Neverwinter will pay! {25957} What do you know of this cult? {25958} I have to find Desther. I have to go. {25959} What have you heard? What happened here? {25960} Who are you? How did you get here? {25961} Who you? How you get here? {25962} What you heard? What happen here? {25963} What you know of cult? {25964} Me gotta find Desther. Me go now. {25965} I hope your battle goes well. Do you need me? {25966} Greetings, I am Dumal, Watchknight of Helm. It is good to see a face of reason amidst the ravings. {25967} I suppose being caged is better than torture, but at least during those sessions I could pass out if I tired of their rhetoric. {25968} Madness! These "People of the Eye" are all fanatics, content to be a cog in their master's machine, even if it makes no sense! {25969} They attacked Neverwinter for no reason, or at least no reason they have been told! The plague would never have lasted without them. {25970} They might be based out of the north, but I've never heard of the "People of the Eye" or their "Old Ones" before. {25971} I'd come with you but I wouldn't be any help. I'm too weak. If you have any other questions, I'll be here until the fighting stops. {25972} Screams, mostly. I think something has gone wrong for these cult invaders. I think their agents in Neverwinter are being abandoned. {25973} Desther led them, but he is no longer needed, for some reason. Next thing you know, he's raising undead all over. It's disgusting. {25974} Looks like he's trying to gather power for himself, but I doubt this "Old One" cult will be impressed. Whether he's one of these "People of the Eye" or not, they seem done with him. {25975} The Hold was my home until it was infiltrated. A third of our number were spies... betrayers. It was terrible. {25976} They killed most of us, but we weren't even their target. It was just to support an attack somewhere else. {25977} A day ago "Desther" returned, and seemed to have a new plan. I thought I was dead for sure, but I think he's forgotten about me. {25978} This Pedestal has an indent where a gem may be placed. {25979} Let nothing living remain! Helm's Hold is dead! All the world shall follow! {25980} Nothing can stop our masters! Nothing! {25981} The masters in the enclave will hear about this! {25982} Desther be damned! It is an honor to die for the Old Ones! {25983} Fight! Let the Old Ones know you are willing to die! {25984} Your attack will change nothing! All the world will fall! {25985} What ritual, infernal creature? {25986} Speak, but no tricks! {25987} I will not speak with such as you, demon. {25988} I will think about it. {25989} If I did this, you would be in my debt. {25990} So you can add to the havoc? Never! {25991} Was there a reward? {25992} Now die, evil beast! Feel my wrath! {25993} I want the magic item. {25994} I'll take the magic weapon. {25995} Grant me some of your power. {25996} Nothing! Nothing! I change my mind! {25997} What ritual you mean, beasty? {25998} Okay, you talk, but no trick! {25999} Me not deal with demons! {26000} Maybe me think about it. {26001} You would owe me if I did this. {26002} You just cause more chaos. Me not help! {26003} Me promised reward? {26004} Now you die, evil beastie! {26005} Grant me your insight. {26006} Give me insight from you. {26007} Maybe you answer more questions? {26008} Me want magic item. {26009} Me want magic weapon! {26010} You give me some power. {26011} Me change mind! Not want your help! {26012} What cause plague? {26013} Where is my enemy? {26014} Where my enemy? {26015} What caused the plague? {26016} Who does Desther protect? {26017} Who Desther protect? {26018} I want ultimate power. How do I get it? {26019} Me want ultimate power. How me get it? {26020} Will you answer more questions? {26021} Chaohinon of the Void bids you welcome. You need not fear me, for I am bound well and good. {26022} You are not those who summoned me. Perhaps... perhaps you would finish the ritual that they have let lapse? {26023} As you will. I have patience. Someone will listen. I am but a minor evil. {26024} I wouldn't dream of it. You are far more capable than those who brought me to this place. {26025} A simple matter, well within your capability. You are far superior to those who brought me here. {26026} You see, they have let their petty squabbles interfere with more important concerns. They leave my summoning unfinished. {26027} I was to crush the guardian spirit of this place, and I have done so. For this I was promised release. {26028} If you are willing, there is a book of ritual in the study to the south. A Black Grimoire. Complete the ceremony and I shall be free. {26029} If you must, but actions lead to glory far more often than mere thoughts. {26030} I see you are familiar with these sorts of transactions. Free me and I will reward you well. Do it. {26031} I languish here. Am I not pathetic? Will you not help me free myself of these bonds? Complete the ritual... {26032} Hmmmmhehehehe.... {26033} Wretch!! SPECK!! YOU WILL PAY IN THE END!! YOUR FUTURE IS MARKED!! YOU WILL SUFFER!!! SUFFERRRRR!!! {26034} FREE!!!! WWWHHHHAAAAAAHAHAHAHHAHAAA!!! {26035} WHAAAAHAHHAHAAAA!! Now that IS funny. You are not worth my time! Goodbye, fool!! {26036} Hmm? Ah yes, my... little... friend. Let me ask what you wish of me. Something... appropriate. Yessssss... {26037} Perhaps I will tempt you? A magical cape, an ensorcelled double-axe, or a taste of power for a VERY limited time? {26038} Changed your mind? Fine, accept no reward, but I am already free!! Deals such as this are difficult to rescind. {26039} I do, however, like the taint of you. You have what I offered, but allow me to gift you with something more. {26040} My obligations are done. I am free of what tied me to this place. I leave you to your trials ahead. {26041} And that shall be all. Make adequate use of my gifts, mortal. My kind are not normaly so charitable. {26042} Well, you are a bright one, but it is well within your capability. You are better than those who summoned me. {26043} I wouldn't dream of trying to circumvent your impressive faculties. You are far the superior of those who summoned me. {26044} Free... FREE!!! HAHAHAHHAAAA!!!! Now... what to do on my first day out... hmm.... {26045} Something for the black of heart? Yes, we are alike in some ways. I will offer something... more. {26046} Name your payment. Is it a weapon, a magical trinket, a portion of my power for a VERY short time, or... my insight? {26047} Hmm.... you are not the one I spoke with previously... No matter! My rare gratitude extends to all! {26048} Ah, you seek knowledge from the infernal. I like that. I shall answer, and you may do what you will with the answers. {26049} You seek Desther. You must suspect he did not create the Neverwinter plague, though he spread it and delayed the cure. {26050} He follows a cult, but they are also constructs beneath your true foe. The power that backs them... is strange. {26051} Desther is here, found easily enough. The master above him... I do not know. Power veils my sight... It is... strange. {26052} Envy. Wrath. Humans stepping where they shouldn't. All the classics. What the plague DID, however, is the unique part. {26053} Plague-dead could not be raised, their essense falling away. Healers could not help because the body rotted AROUND the soul. {26054} Where it truly came from is beyond my knowledge, a fact that disturbs me and should scare the hells out of you. {26055} That fabric of being did not disappear. Someone or something has gained what these victims lost. The plague fed its master. {26056} Himself. He is no longer useful to whomever was his master. The plague has run its course. Your cure is done and in his hand. {26057} Now he tries to deny fate, and may succeed. The power he tampers with is... unpredictable, even to me. {26058} Oh, ambitious. We have a lot of people like you where I'm from. We like making you dance. {26059} So you want ultimate power, hmmm? Well, to achieve that, I suppose there's a few things that would need doing. {26060} First, you would have to destroy the threat to Neverwinter. You'll be dead, otherwise, and that wouldn't be a good start. {26061} After that, maybe slay the gods with your hatred, enslave the hells by will alone, and march your legions of chaos to the very heart of the universe. {26062} Of course, if you aren't capable of sorting out the details, you wouldn't know what to do with ultimate power if you had it. {26063} No. I am not your personal font of knowledge, and I am not bound to serve you any more than I have. {26064} I sense that you distance yourself from extremes. Bah! Creatures of whimsy are no more welcome than those of pure intent. {26065} I will take the magical item. {26066} Me take magical item. {26067} I will take the weapon. {26068} Me have the weapon. {26069} Grant the power of Helm to aid me. {26070} Grant power of Helm to aid me. {26071} Nothing. I want nothing from you. {26072} Nothing for me, I think. {26073} Grant me your insight into events. {26074} Tell me what your insight sees. {26075} Where is my enemy? {26076} Where my enemy? {26077} Who is Desther's master? {26078} Who Desther's master? {26079} Why was Neverwinter attacked? {26080} Why Neverwinter attacked? {26081} How do I bring peace to the world? {26082} How me bring peace to the world? {26083} Will you answer more questions? {26084} Maybe me ask more questions? {26085} I am returned to preserve the heart of this place. The demon who suppressed me is banished, and I am free. {26086} You have allowed the will of Helm to return, yet your nature is tainted by evil. We shall be cautious allies. {26087} You have done as your conscience commanded, and have allowed the will of Helm to return. Your motives are pure. {26088} Your nature is indeterminate. Are you aiding the balance, or merely acting on a whim? I am your cautious ally. {26089} I offer this assistance: An enchanted ring, an expertly crafted bow, or the strength of Helm to aid you. {26090} To you I grant something extra: A enchanted ring, an expertly crafted bow, the aid of Helm, or my insight of what comes. {26091} Accept the gifts of Helm. Use them to guard and in the fulfillment of duty. Few are rewarded in this manner. {26092} But such is your purity that you will receive a further boon. Accept this not lightly, for you have recieved a true blessing. {26093} I must go elsewhere, and fortify against the coming darkness. Go forth, and do what must be done. {26094} It is your choice to refuse the gifts I offer. I would have chosen otherwise, but this fight is not yet mine. {26095} You seek guidance from the divine. That shows a presence of mind I find lacking in many. Ask and I shall answer. {26096} The plague became an attack only after being unleashed. Desther did not start it, but he did spread it and delayed the cure. {26097} The Wailing attacked the spirit, rotting the body around the soul. The essense of the victim fell away, along with the hope of others. {26098} That fabric did not disappear. Someone or something has benefitted from what was lost. The plague has fed its master. {26099} I have no true answer as to why. I cannot see. That worries me. It worries me. {26100} Fear, anger, desire. He is a slave to each of these. The master that commanded him is no longer his master. Desther is abandoned, his usefulness at an end. {26101} Now he defies fate. The power he tampers with is strange. It is ancient, and I cannot see the hand that moves it. {26102} A broad question. Desther is near, and easily found. Those behind him are shrouded, unknowable in their strangeness. {26103} I see layers of evil, seeded with hate, but the foundation is unknown. I can't see the beginning, but I fear what may come. {26104} I cannot. Such sights are tiring. I hope this has proved valuable. There is little else that I can do. {26105} I've seen many a road paved with such dreams. Unfortuantely, not many travelers end up where they intended. {26106} That said, I imagine destroying whatever threatens Neverwinter will bring a great deal more peace than exists currently. {26107} In the global sense, bringing peace means either appeasing the needs of - or, more likely, destroying - everyone. {26108} If I thought you were capable of this, the fight ahead of you would be altogether different and, likely, against me. {26109} I was chosen! I will not be replaced! I will not obey! {26110} I will not play my part! I will not step aside! The plague will continue! {26111} Your city dies because of me! The cure will not be yours! {26112} Abandon me, will they?! I will not be sacrificed! {26113} I will show them how used up I am! I will show them! {26114} My fate is my own! Not Maugrim's! Not yours! Not the Old Ones! {26115} You have come. Fight, then, and we shall see who rules destiny this day! I AM READY FOR YOU!! {26116} Complete the Ritual. {26117} Banish the Demon. {26118} Do nothing. {26119} Summon the Guardian Spirit of Helm. {26120} With the Black Grimoire you may either complete the ritual or banish the Demon. {26121} With the Demon banished you may use the Book of Helm to reinstate the Guardian Spirit. {26122} {26123} {26124} {26125} {26126} {26127} {26128} {26129} {26130} {26131} {26132} Could I ask you some questions? {26133} Me have questions, yuh? {26134} Goodbye. {26135} Shieldmeet. What's that? {26136} Why do you think the place "shut down?" {26137} You're sure Desther's back? {26138} What is this place? {26139} Shield-meat. What that be? {26140} Why you think this place "shut down?" {26141} Des-ter back for sure, then, yuh? {26142} Uh... What this place called? {26143} Anything strike you as odd this Shieldmeet? {26144} Shield-meat strike you funny this year? {26145} Which way did he go? {26146} Which way he go? {26147} [Persuade] "Good man" Desther's a traitor. Lord Nasher sent me to hunt him down. {26148} [Persuade] That Des-ter guy be evil. Mister Nasher send me to hunt 'im down. {26149} So you know Desther, do you? {26150} So you know this Des-ter guy, yuh? {26151} How do you know they're not all dead? {26152} How you know they not dead? {26153} By Jiminy, how many of you are in there? You must be friends of good man Desther. {26154} Travel well... {26155} Mind the crops on your way through... {26156} Aye, an' keep yer pinching fingers clear of me crops, too. {26157} A touch daft, are you? No matter. {26158} Helm willing, I reckon you and I could wag our tongues all day... {26159} Hmph. Any friend of Helm is a friend of mine - He watches over my crops, he does. {26160} Well I reckon a few questions won't harm an old fella like myself... Helm protect me if I be wrong. {26161} Why, it's a plantin' festival for folks like me. For the Helmites, though, they come to the keep and figger out how to protect us over the comin' year. {26162} Fear o' the plague, I reckon. Not very befittin' of Helm, if you ask me, but mebbe stayin' in all the time helps 'em protect us, somehow. {26163} Right as rain. I was headin' down to catch some riverfish for tomorrow's supper when he and his priest friends showed up right where you're standin' now. {26164} Why, this here's the road up to Helm's Hold, where all the priests live. There's no better lord than a Helmite, I say, 'cause they'll always protect you in hard times. {26165} Up to the keep - The only way anyone can go, now that the bridge is out. {26166} There anythin' else you wanted to know? {26167} [Success] By Jiminy, you're serious? Now I *told* my wife there was something funny 'bout good man Desther. {26168} When he left for Neverwinter, he had me and my ox tear down the bridge behind him. He said it was to protect me from plague-bearers breaking quarantine. {26169} [Failure] You're not going to fool me with that sorry tale! I reckon I know a plague-bearer when I see one... {26170} Aye, I remember wakin' up to hear shouts and the sound of fightin' comin' from the keep. Just thought the priests were in their cups after all the festivities. {26171} Is there something else you need, then? {26172} Well fancy that... I reckon you're with good man Desther, then, aren't you? {26173} Good man Desther told me there might be trouble... Guess you're it. {26174} 'At I do. I first met good man Desther the night of Shieldmeet. He must be an important fella, 'cause the whole place shut down when he left for Neverwinter. {26175} Now that he's back, mebbe things'll start gettin' back to normal 'round here. {26176} Priests an' paladins get reassigned all over. If they're in Baldur's Gate one year, they're in Neverwinter the next. {26177} Why, that was a fine bridge, too. My father built it and I'm the fool who tore it down... Toadstools!! {26178} Good man Desther had me and my ox tear down the bridge after he left for Neverwinter - said it would protect me from the likes of you. {26179} Go back to where you came from, Wailer! {26180} Neverwinter's in the other direction - at least it would be if good man Desther hadn't had me get my ox and... I prob'ly shouldn't of said that... {26181} I'm still makin' deliveries there, though they're not going through as much as they used to. They ain't coming to the gate no more, either. {26182} I leave a half-stocked wagon outside the keep every week an' they leave me an empty one to swap to, with enough gold to make it worth my while. {26183} Click to continue. {26184} Click to continue. {26185} Click to continue. {26186} {26187} Hail, ! You have provided a great service to all of Neverwinter in these trying times. {26188} As a token of Lord Nasher's gratitude, he thought you might want to bear witness to the cure's creation after all of your hard work. {26189} Before the ritual proceeds, however, the four assembled would each like the chance to speak with you and offer their personal thanks for what you have achieved. {26190} Go on, speak with them -- I must inform the town crier of the good news. {26191} {26192} {26193} {26194} {26195} {26196} {26197} {26198} {26199} {26200} {26201} {26202} {26203} {26204} {26205} {26206} {26207} {26208} {26209} {26210} {26211} {26212} {26213} {26214} {26215} {26216} {26217} {26218} {26219} {26220} {26221} {26222} {26223} {26224} {26225} {26226} {26227} {26228} {26229} {26230} {26231} {26232} {26233} {26234} {26235} {26236} {26237} {26238} {26239} {26240} {26241} {26242} {26243} {26244} {26245} {26246} {26247} {26248} {26249} {26250} {26251} {26252} {26253} {26254} {26255} {26256} {26257} {26258} {26259} {26260} {26261} {26262} {26263} {26264} {26265} {26266} {26267} {26268} {26269} {26270} {26271} {26272} {26273} {26274} {26275} {26276} {26277} {26278} {26279} {26280} {26281} {26282} {26283} {26284} {26285} {26286} {26287} {26288} {26289} {26290} {26291} {26292} {26293} {26294} {26295} {26296} {26297} {26298} {26299} {26300} {26301} {26302} {26303} {26304} {26305} {26306} {26307} {26308} {26309} {26310} {26311} {26312} {26313} {26314} {26315} {26316} {26317} {26318} {26319} {26320} {26321} {26322} {26323} {26324} {26325} Moss {26326} Lord Nasher {26327} Alagondar {26328} Judge Oleff {26329} Priest of Tyr {26330} Bregan {26331} Guardian of Helm {26332} Jinkies {26333} Johnny {26334} the Knife {26335} Yari {26336} False Helmite {26337} Grobah {26338} Armor of Lord Nasher {26339} Armor: Tyrran {26340} Clothing: Tyrran {26341} Armor: Helmite Plate {26342} Black Grimoire {26343} This aged text feels cold to the touch, and your fingers are numb after handling it. Within its tainted pages are revealed the methods by which a person can summon forth the most heinous of creatures. Interestingly, there are also instructions on how to banish evil once summoned, should it prove too troublesome for the caster to deal with. This book would have to be used in very controlled circumstances, lest it have no effect, or worse, an uncontrolled one. Merely having it in one's possession will allow the use of a properly prepared altar. {26344} This key allows access to some of the holding cells beneath Helm's Hold. {26345} Cell Key {26346} Etched Gem {26347} This Gem is inscibed with the symbol of Helm, and the image of his fist sweeping his enemies aside. You also see a pedestal that the gem is supposed to sit upon, possibly near the entrance to the Helm's Hold Keep. You are not sure how so much detail could be held within one gem. Perhaps it is merely a focus, magically causing the images to form in your mind. {26348} Door {26349} Johnny's Store {26350} Johnny {26351} This Gem is Inscibed with the symbol of Helm. {26352} Bridge {26353} Morag's Suit {26354} Morag {26355} To Basement {26356} of the Void {26357} Chaohinon {26358} Book of Helm {26359} the Knife {26360} Custom Armor {26361} Helmite Uniform (Torn) {26362} Helmite Uniform {26363} Magical Mace {26364} Ritual Creature {26365} Slum Building {26366} Slum Building {26367} Slum Building {26368} Slum Building {26369} Brothel {26370} MAP_M2Q1B {26371} MAP_M2Q1C {26372} MAP_M2Q1D {26373} MAP_M2Q1E {26374} MAP_M2Q1H {26375} MAP_M2Q1KA {26376} MAP_M2Q2A {26377} Luskan - Jadale's Estate {26378} Kurth's Outer Defenses {26379} MAP_M2Q2AB {26380} MAP_M2Q2BA {26381} MAP_M2Q2E {26382} MAP_M2Q2F {26383} MAP_M2Q2G {26384} MAP_M2Q2H {26385} MAP_M2Q2I {26386} Map_M2Q3A {26387} Map_M2Q3B {26388} The air is thick with a musty odor. Some large animal seems to call this cave its home. {26389} Map_M2Q3C {26390} Strands of grey fur float on unseen winds and you can smell the sharp scent of predation. {26391} Map_M2Q3DC {26392} Map_M2Q3E {26393} Map_M2Q3F {26394} Map_M2Q3GC {26395} Map_M2Q3GD {26396} Map_M2Q3GA {26397} Map_M2Q3GB {26398} Luskan {26399} Luskan - The Cutlass {26400} Luskan - Colmarr's Shop {26401} Delilah's Home {26402} Luskan - Mercantile Shop {26403} Luskan - Smithy {26404} Brothel: Upper Floor {26405} Kurth's Inner Compound {26406} Baram's Outer Defenses {26407} Luskan - Sewers {26408} Baram's Inner Compound {26409} Map_M2Q1A {26410} MAP_M2Q1F {26411} MAP_M2Q1GA {26412} MAP_M2Q1GB {26413} Map_M2Q1KB {26414} Map_M2Q1L {26415} Map_M2Q1M {26416} Map_M2Q1N {26417} Map_M2Q1O {26418} Map_M2Q1P {26419} Map_M2Q1Q {26420} MAP_M2Q2AC {26421} MAP_M2Q2BB {26422} MAP_M2Q2BC {26423} Map_M2Q2CC {26424} Map_M2Q2CD {26425} Map_M2Q2CE {26426} Map_M2Q2D {26427} MAP_M2Q2E2 {26428} MAP_M2Q2F2 {26429} MAP_M2Q2J {26430} MAP_M2Q2K {26431} Map_M2Q3DA {26432} Map_M2Q3DB {26433} Map_M2Q3DD {26434} Map_M2Q3EB {26435} Map_M2Q3EC {26436} Map_M2Q3GE {26437} Map_M2Q3GF {26438} Map_M2Q3GG {26439} Map_M2Q3H {26440} Map_M2Q3I {26441} Map_M2Q3J {26442} Map_M2Q3K {26443} Map_M2Q5B {26444} Map_M2Q5C {26445} Map_M2Q5D {26446} Map_M2Q5E {26447} Map_M2Q5F {26448} Map_M2Q5G {26449} Map_M2Q5H {26450} Map_M2Q5I {26451} Map_M2Q5J {26452} Map_M2Q5JB {26453} Map_M2Q5K {26454} Map_M2Q5L {26455} Map_M2Q5M {26456} Map_M2Q5N {26457} Map_M2Q5A {26458} Map_M2Q5O {26459} Map_M2Q5P {26460} Map_M2Q5Q {26461} Map_M2Q5R {26462} Map_M2Q5S {26463} Map_M2Q5T {26464} Map_M2Q5U {26465} Map_M2Q5V {26466} Map_M2Q5W {26467} Map_M2Q5X {26468} Map_M2Q5Y {26469} Slum Building {26470} Slum Building {26471} Temple of Tempus {26472} How much are your rooms? {26473} Could I ask you a few questions? {26474} Bed cost how much? {26475} Me have questions. {26476} Goodbye. {26477} Just what is going on in Luskan, anyway? {26478} Have you heard of any cults in the city? {26479} Is there anywhere I can find work here? {26480} I need some directions, actually. {26481} What go on in city? {26482} Have you heard of any cults in the city? {26483} Me look for work. What you know? {26484} Me not know way around city. You help? {26485} [Insight] Is there any correlation between the plague in Neverwinter and the fighting, here? {26486} Maybe I could ask you something else. {26487} Me want to ask other question. {26488} Where is the nearest temple? {26489} Is there someplace nearby to buy equipment? {26490} Where can I find the Host Tower? {26491} Where close temple? {26492} Need to find store. {26493} Where me find Host Tower? {26494} {26495} Who are you? {26496} Who you be? {26497} {26498} {26499} {26500} {26501} How does one get into the Host Tower? {26502} How you gets into Host Tower? {26503} Do you know what started all of this? {26504} Tell me about the High Captains. {26505} Why doesn't someone put a stop to this? {26506} Have you heard any rumors? {26507} What start all this? You knows? {26508} Tell me 'bout High Captains. {26509} Why nobody stop fighting? {26510} You hear rumors, maybe? {26511} Tell me about the Arcane Brotherhood. {26512} What is Arcane Brotherhood? {26513} How do you get into the Host Tower, then? {26514} How you gets to Host Tower? {26515} Tell me about Baram. {26516} Tell me about Kurth. {26517} You tell me stuff 'bout Baram. {26518} You tell me stuff 'bout Kurth. {26519} What's this about necromancers? {26520} Can you think of anyone who might know more? {26521} What you says? Necromancers? {26522} You knows someone, maybe, who tell more? {26523} A stranger to Luskan... and a , besides. The Cutlass Inn certainly hasn't gotten many visitors since the High Captains sealed the gates and the docks... allow me to welcome you, . {26524} Greetings, . You are... from the northern forests, then? Normally I don't allow barbarians to stay at the Cutlass Inn, but since the High Captains sealed the gates and docks, I've had little enough business. {26525} I won't ask how you got into Luskan, , but a holy is always welcome in the Cutlass Inn. The gods know I've seen little enough business since the High Captains sealed the gates and docks... I can use all the divine favor I can get. {26526} Greetings, my . Have you come to find refuge at the Cutlass Inn, like most of these other folk? Business has been poor since the High Captains sealed the gates and docks, so I'm more than pleased to welcome you. {26527} Another lost soul seeking refuge at the Cutlass Inn, is it? Since the High Captains sealed the gates and docks, I've had little true business... allow me to bid you welcome, . {26528} What's this? Another stray looking for refuge at the Cutlass Inn? Ehhh, fair enough. The gods know since the High Captains sealed the city, I've seen little enough business. Make no trouble while you're here, however. {26529} As you wish, friend. Do be careful in the streets. {26530} Aye. Be wary if you head outside. {26531} Yes, yes, off you go. Don't get killed out there. {26532} Sorry. I'd like to accomodate you, but the inn is packed to the rafters with refugees as it is. {26533} Aye, ask if you wish. I suppose I've not much else to do. {26534} I suppose there's no harm in it. What would you like to know? {26535} Oh, dear. Why do I suddenly have visions of yet another room demolished? (sigh) {26536} Ah. Well, that's the big question, isn't it? The High Captains have been fighting for weeks, now, each trying to kill the other. They've gone completely crazy, I've heard, each trying to take power in the city for himself. {26537} Hmmm. Now that you mention it, word about the plague arrived here right after the fighting started. That's the excuse the High Captains used to seal off the city. {26538} They also started drafting every able-bodied pirate and smuggler that was stuck in the ports into their forces. The amount of men that have died here so far probably puts that plague to shame, I bet. {26539} Hmph. There could be all sorts of religious cults here in Luskan, friend, and nobody would bat an eye about it. {26540} My. That's pretty succinct. {26541} Hardly anyone is working. The city has more or less ground to a halt, for all the fighting. If you're the adventurous sort, though, I suppose there's people who'd want things done, still. {26542} Maybe talk to mistress Londa. Or Elynwyd. They're both folks here at the inn who are desperate to find loved ones. Maybe they'll hire you, I don't know. {26543} Ha ha ha! Oh... you're serious. You do know that the city's under siege, practically, right? {26544} I wouldn't suggest walking the streets, but it's up to you. {26545} You'd want the temple of Tyr...it's quite a ways to the west from here. I'm not sure if any of the priests are still alive, though. So much for justice. {26546} Maybe... but chances are they won't have much that hasn't been ransacked by the High Captains' forces. Mirabar is closed off, so I would suggest one of the merchant houses in the northwest. {26547} Well... it's on an island off to the northwest. The bridge to it is guarded by both arms and magic, however. You won't be able to get inside... not that anyone would want to. {26548} {26549} The fighting mostly bypasses my inn, so it's fairly safe if you wish to stay here. Supplies have been scarce... but I'll serve you as best I can. {26550} The name's Aruph Thunderfist, if you must know. I be the proprietor of this inn... although it's not much to look at, with things the way they are. {26551} Normally we'd be bustling with all the sailor folk and other travelers that would come through the city. At the moment, all I've got are locals who are taking refuge from the fighting. {26552} I've got a few meager rooms available, still, and some watered-down ale... but not much besides. That's more than most have, however. {26553} {26554} {26555} Why would you want to get into the Host Tower? No, wait... I don't want to know. {26556} Half the city has been burnt down between all the fighting. The pirates in Mirabar have completely blockaded the area. Word is that the High Captains got sorcerers summoning monsters to fight for them... it's been complete chaos. {26557} Nobody does. The High Captains have always been at each others' throats, but they've never resorted to pitched battles in the streets and creating monsters. {26558} Maybe the Arcane Brotherhood wants there to be only one High Captain. Not sure. Everyone knows the Brotherhood is the real power, here, but they haven't done a thing about all the fighting. {26559} Oh, aye, sorcerers they are. They live in the Host Tower on their island just off the coast. Powerful, mysterious bunch... everyone knows they're the real reason Luskan has the power it does. {26560} Nobody knows much else about them, though. They don't let anyone on their island... and word has it they speak only to the High Captains. {26561} Why they're letting all this fighting go on is anyone's guess. It's not like we can ask them to put a stop to it. {26562} You don't get into the Host Tower, that's just it. There's a bridge to their island up in the northwest part of the district, but you won't get across it unless the Brotherhood wants you to. {26563} I suppose the High Captains would know more about it. They're the only ones who might even want to go out there, believe me. {26564} There used to be five of them. Since the fighting started, three of them have died... or gone missing. I suppose nobody really knows. {26565} There's only two of them left: Baram and Kurth. The two of them have gone mad, I've heard, doing everything they can to kill the other. {26566} High Captain Baram is a slippery one. I'm not surprised he's survived. He used to have his base down in the slums, but that was burnt down long ago. {26567} Some people say he's retreated down into the sewers with the rats. Don't know how much stock I put in that, though. {26568} He's the most powerful of the High Captains... or he was, I suppose. His tower was near here to the west, but that was destroyed last week. {26569} I'm told he's taken his Bloody Hands and barricaded himself in West Harbour. The district's all closed off so I'm not even sure how one would get in there now, if you cared to. {26570} Like who? Luskan ain't part of the Lords' Alliance. The lords are probably praying that the whole city goes up in flames. {26571} The High Captains each have hordes of soldiers under their command... nobody can stand up to them. Except maybe the Arcane Brotherhood, but they've done nothing. {26572} Some people say High Captain Baram's gone and allied with a pack of necromancers... that he's summoned all the undead in the streets. {26573} Some say High Captain Kurth is working with the Brotherhood to raise an army to take over the North. {26574} Others say Luskan has the same plague as Neverwinter does, but here it's driven everyone mad. I say that's just crazy talk, though. {26575} You see what I mean, though? You can't listen to that nonsense. Truth is, nobody knows what's going on. {26576} If it makes you feel better, I haven't heard anything about cults. Necromancers, perhaps, but no cults. {26577} Oh... nothing, really. Some say the High Captain Baram has aligned himself with a group of necromancers. Hence the undead in his forces. {26578} Not sure that the Arcane Brotherhood would stand for that, though. Of course, for all I know, they may be necromancers themselves. {26579} About cults? Maybe the priests at the temple of Tempus, if they're still alive. Otherwise I can't think of a one. {26580} Back already? What can I do for you, ? {26581} Could I ask you some questions? {26582} Me want ask questions. {26583} Goodbye. {26584} What is going on in Luskan? {26585} What going on in city? {26586} Do you know anything about cults in the city? {26587} You knows about cults here, maybe? {26588} Can I ask you some directions? {26589} Me new to city. Need directions. {26590} Where is the nearest inn? {26591} Where is the nearest temple? {26592} Is there a place to buy equipment nearby? {26593} Just give me an overview of the area. {26594} Me look for place to sleep. {26595} Me look for temple. {26596} Me need place to buy stuff. {26597} Just tells me 'bout area. {26598} Actually, I'd rather ask you about something else. {26599} Me have other question. {26600} I need some more directions. {26601} Me need more directions. {26602} What do you mean? Kurth's? Baram's? {26603} What you mean? Who Kurth? Who Baram? {26604} Who are you? {26605} Who you? {26606} I am not anybody's. {26607} Me not belongs to no one. {26608} Kurth's. {26609} Baram's. {26610} Another assault, is it? I'll kill you first! {26611} You want rob me, huh? Me kill you!! {26612} What brothel? {26613} I'll do what I like! {26614} Me does what me likes! {26615} The Arcane Brotherhood? {26616} What is Arcane Brotherhood? {26617} Where is this Host Tower? {26618} Where wizard tower? {26619} You don't think they rule the city anymore? {26620} You thinks they no rule no more? {26621} Tell me 'bout High Captains. {26622} Tell me about these High Captains. {26623} Can nobody stop the fighting? {26624} Nobody stops fighting? {26625} What have they done to Luskan? {26626} What they do to city? {26627} Let me ask you something else. {26628} Me asks something else. {26629} Tell me about Baram. {26630} Tells me 'bout Baram. {26631} Tell me about Kurth. {26632} Tells me 'bout Kurth. {26633} Hail! You don't look like one of Kurth's or Baram's soldiers. Best stay off the streets if you can, then, stranger... it's not safe, as you can plainly see. {26634} Aye, be safe. {26635} On your way, then. {26636} Aye, I'll be watching you. {26637} I see. A little on the slow side, are we? {26638} If you like, go ahead. {26639} I suppose so. {26640} (sigh) Go ahead and ask. {26641} Hail, ! You aren't one of Kurth's or Baram's soldiers, are you? You don't seem the type. {26642} Ho there! Be you Kurth's or Baram's? {26643} Aye, where do you need to go? {26644} Yes, I suppose it would seem large to someone like you, wouldn't it? {26645} The Cutlass Inn still operates, I think. It's to the left of the main gate, just south of here. {26646} Hmmm. I had heard the temple of Tyr was sacked, but that may not be true. Go to the far west where the merchants are... the temple is there. {26647} Aye. There be a few merchants off in the west part of the district. They be poorly-equipped, though, and until the Mirabar district is opened up they'll stay that way. {26648} Well, let's see. You have Miss Bela's here, on the island. To the north is the slums. There are still some merchants to the west. Much of the remainder of the city is closed off. Most of the streets are dangerous... so be careful. {26649} Where to? {26650} Hmm. You really are a stranger, then, if you don't know what I speak of. Most sane folk of Luskan stay indoors, now, if they know what's good for them. {26651} Me? The name's Gregor. I was hired by the brothel, here, to try and keep some of the worse elements roaming the city from making their way to our doorstep. {26652} Well, that's good. Be careful if you're out in the streets, . As I'm sure you've seen, they aren't safe with the fighting going on. {26653} Hmph. Do what you like, then. I'll have none of your trouble spilling into the brothel, however, you got that? {26654} Another thug? Well, I'll stop you! {26655} Miss Bela's, of course, on the island here. Kurth and Baram both have an interest in keeping it open... but there are enough vandals and thieves about, regardless. {26656} Hmmm. Can't say that I do. The Arcane Brotherhood is quite thorough in ensuring there's no groups of great power other than themselves. {26657} A group of wizards who hole up in the Host Tower and control the city. Or, at least, they used to. They aren't telling the High Captains anything, now, as far as we can tell. {26658} You haven't been here for the fighting? It's been going on for, oh, a couple of weeks now. Out of the blue the High Captains started trying to kill each other. {26659} Nobody knows why... most think they've gone insane. Each of the High Captains has their own army, however, and they've been tearing Luskan apart. {26660} It's on an island to the northwest, by the mouth of the river. There's one bridge across, but nobody can cross it without the Brotherhood's leave... magical wards and all that, I suppose. {26661} Hard to believe that anyone rules the city anymore. The wizards don't come out... they could be dead, for all we know... and the High Captains have all gone mad. {26662} There were five of them, before... all pirate lords set up to rule the city together at the pleasure of the Arcane Brotherhood. {26663} Now it seems they're going to fight until there's only one left standing... or Luskan is in ruins, maybe. Just two are left, now, as far as anybody can tell... High Captain Baram and High Captain Kurth. {26664} Look around you. Many people have been drafted into their armies and killed... or just slaughtered in the streets. {26665} Homes have been sacked and burned. The ports are completely shut down, the gates have been sealed. We're all trapped here in this mess. {26666} Hmph. I'm sure the northern lords outside of Luskan are cheering all this on; they won't stop it. The Arcane Brotherhood might, but they haven't done anything. {26667} Baram is a sneaky one. I didn't think he'd make it this long... especially after Kurth torched his base down in the slums. {26668} Nobody knows where he is now. His wererats are everywhere, though... and everyone says he has more monsters and even demons under his control. {26669} He was the most powerful High Captain before, no surprise he still lives. Baram still managed to burn down his tower, though. {26670} People say he's gone and walled himself up in the West Harbour district, and nobody can get in or out of there. Don't know if that's true, though. {26671} What is true is that his men, the Bloody Hands, are vicious killers. If they see you on the streets, they'll think you're with Baram. Avoid them. {26672} Momma says we gotta stay here for a while. Daddy was killed by the soldiers. {26673} You seem nice, . Can I be like you when I grow up? {26674} They burned our house down. Now we live in an inn. {26675} There's monsters in the streets. I seen 'em. {26676} My sister is missing, now. Momma says that she may be gone forever. {26677} Them captains are tryin' to take over the city. I don't know why. {26678} I don't like you, . Go away! {26679} You leave me alone, or I'm gonna tell my mommy! {26680} We don't have nowheres to live any more. I watched my house burn down, I did. {26681} What kind of wares do you sell here? {26682} Can I see your merchandise? {26683} I'd like to ask you some questions. {26684} What you sell? {26685} Me want to buy stuff. {26686} Me have questions. {26687} Goodbye. {26688} Have you heard of any cults in the city? {26689} What's going on in Luskan? {26690} I need some directions, actually. {26691} You hears of cults 'round here? {26692} What go on in city? {26693} Me need directions. {26694} Who are you? {26695} Who you? {26696} What invention is that? {26697} What invention you means? {26698} Why, yes... I've heard of you. {26699} Uhhh, yup... me hears of you. {26700} Can I ask you some questions about this invention of yours? {26701} Me asks questions about inven-shun, maybe? {26702} Where is this laboratory of yours? {26703} Where this lab you talks about? {26704} How did this 'Contrapulator' work? {26705} How machine works? {26706} Could your machine be fixed... and used? {26707} Could me fixes machine? Uses it, too? {26708} I believe I have fixed your invention... {26709} Me thinks I fix your machine... {26710} I'd like to ask you something else. {26711} Me asks other question. {26712} But how do you use the machine? {26713} How you uses machine, though? {26714} My, oh my! I can't remember the last time I saw another face in these parts! So good to meet you! Come, now... I haven't my full selection available, but what wares I have will still dazzle you! {26715} Oho! How rare to have a personage of such fine quality come to my shop! Due to war, pestilence and an unforeseen shortage of crates, my stock isn't what it was... but I bet you'll still be impressed! {26716} Hello there! Come in, come in! Take a gander at my various wares! They may be depleted from the war, but I've still a variety to knock your knickers off! {26717} Ah... er, hello there! Most of my finer items have already been stolen, but you're certainly welcome to try your hand at stealing what remains, ! That is... if you're here to steal at all. {26718} Oh, this and that. Magical things I've collected over the years, plus more than a few I've made myself! I am a most notorious inventor, after all. You've no doubt heard of me. {26719} Why, certainly! Come... and prepare to be fascinated! {26720} Oh. I'm afraid I'm not much on things that go on outside my store. As an inventor, I spend most of my time at work... except when the outside world intervenes, heh heh. {26721} Do come again, my ! {26722} Leaving so soon? Well, don't get killed! Ha ha! {26723} What, so soon? Well, good luck to you! {26724} Cults! You mean... strange worshippers of demons and such? Hmm... I spoke to a mole in my lab that said there were strange necromancers in the sewers. No doubt where all the ghouls came from. But otherwise, no... haven't a clue. {26725} Is there something else you wanted to know? {26726} The name is Colmarr, purveyor of fine magical goods and inventor extraordinaire! I'd be more than happy to show you my most recent invention, if it... ah... wasn't broken. {26727} A fan! How delightful! So the name of Colmarr the Uncanny has spread beyond the boundaries of this sleepy little town, has it? Good to know! {26728} Ahhh, I'd love to show you my most recent invention. It's a grand, grand thing, truly! However, its... ah... broken. {26729} I finished it only a week ago... my finest work, in fact. Named it 'the Fantabulous Contrapulator'! Not too much, do you think? {26730} It has the ability to turn out any number of fantastic magical potions, a wide variety according to customer specifications. I would have made a fortune had cruel fate not intervened! {26731} Picture this: there I was, sweating away at the final touches to the Contrapulator, eager to show it to my jealousy-filled colleagues and end their mocking once and for all. Suddenly, a crash! {26732} Hideous undead creatures stormed my secret laboratory, shredding everything they found... including my beloved invention! I tried to stop them, but they were too much for me... and, umm, awfully intent on taking a bite, if you know what I mean. {26733} So I ran for it and barely escaped through a magical hole I always carry with me. Ahhh, alas... I cannot go back to my lab until all this fuss is over. And my invention is ruined. (sigh) {26734} Well, I'd certainly hesitate to reveal the details of my patented theories on magical physics... but otherwise, certainly! Ask away! {26735} Hee hee. Normally I wouldn't tell anyone where my secret lab is... but I suppose it doesn't matter *now*, does it? {26736} It's down in the sewers... and no doubt in quite a state of disarray. If you find it, don't think less of me for all the mess. Oh, yes, be wary of all the ghouls down there, too. Don't know where they came from. {26737} Let's see... how shall I put this in layman's terms? {26738} The sewage water under the city has some... unusual properties. Could be because of the Host Tower... could be that some dragon died here long ago... could be my imagination, hard to say. {26739} *Anyway,* I've found a way to distill the more magical elements of the sewer water and transform it via the Contrapulator into magical potions! Brilliant, isn't it? {26740} Well, were the machine working, it would have four levers... each one to add a degree of elemental essence into the mix. A pinch of fire, a dash of earth... either pull the lever or leave it in place. Once you have all four levers set, pull the chain to start the potion creation. {26741} Use the levers properly and mix the right elements... and poof! Instant potion! Healing, invisibility, giant size, hair restoration... you name it! Aren't I a genius? {26742} The exact ingredient for which potions, however... well, I hadn't time to determine that yet. Please do be careful. And don't break the chain if you pull it... it's quite fragile. {26743} If you want to try, you're welcome to. It would be quite a delight to return to my lab and have my machine once again intact! {26744} From what I remember, the ghouls ripped some of my levers. The machine is otherwise intact, so I would wager if all four levers were fixed the machine would work just fine. {26745} It only has enough fuel in it for, oh, maybe thirty potions or so. I won't be able to synthesize any more fuel from the sewage until spring run-off... just so you know. {26746} Er... you? Hee hee hee... that I'd like to see! {26747} All right. What can I do for you? {26748} You don't say! Bravo! Bravo!! My work can continue! At last, I can show up those priggish little bastards at the university! I'll show them, I'll kill them all!! I'll - - {26749} Er, oh... nevermind that last part. *Cough! Cough!* {26750} I wish I could give you a better reward for putting my machine together... I hope a discount at my fine store will do. Thank you again! {26751} You can indeed! Of course, as the fixer of my Fantabulous Contrapulator, you'll also get a substantial discount! {26752} Oh dear! I'm not very good with finding my way about. I once got lost trying to find my way to the little gnome's room! {26753} No offense, but you'd be better off asking someone else how to get about. {26754} Well... there seems to be a lot of fighting. It's all rather horrid. Some beastly humans came in here just the other day and robbed me silly. {26755} Beyond that, I don't know. I get most of my information from Aunt Binny's letters... and I haven't received any mail from Neverwinter for weeks! {26756} Greetings again! So nice to see you! {26757} Might I ask your name, friend? {26758} May I ask you some questions? {26759} Who are you? {26760} I would ask a question of you. {26761} Tell me who you are. {26762} Yeah, whatever. I have a question. {26763} Who you? {26764} Me have questions. {26765} Goodbye. {26766} I am called . {26767} My name is . Pleased to meet you. {26768} You don't need to know who I am. {26769} Me is . {26770} Me called . Is nice to meet you. {26771} You no need know me. {26772} What's so terrible about today? {26773} Do you know of any work around here? {26774} Can you tell me what's going on in Luskan? {26775} I need some directions. {26776} You tells me what go on in Luskan? {26777} Me looks for work. {26778} Me needs directions. {26779} What bad about today? {26780} Perhaps you could tell me who you are? {26781} Who you? {26782} What do you mean? {26783} Why is Kurth holding her captive? {26784} Where is she being held? Do you know? {26785} What would the reward be if I rescued her? {26786} I could rescue her for you. {26787} Sorry, but I'm not interested. {26788} Why sister captive? {26789} You knows where she held? {26790} What reward for rescue, maybe? {26791} Me could rescues her. {26792} Nope. Me have no interest. Too busy. {26793} [Persuade] I'm sure I can get your sister back safely. {26794} Fine, if you don't want my help, so be it. {26795} [Persuade] Me get sister back safe, no problem. {26796} Fine, me go then. {26797} [Persuade] All right... but don't you think some coin up front might be suitable for my trouble? {26798} Fine. But I want some coin now. Cough it up before I search your corpse. {26799} I'll do what I can. {26800} Evaine will be returned safe and sound, I promise. {26801} [Persuade] Me think some coin now be good idea, no? {26802} You give me coin now. And me means now, or else me get angry. {26803} Me do that. {26804} Evaine come back safe, me promise. {26805} Tell me again how to find her? {26806} I found Evaine in Kurth's fortress, but she isn't with me at the moment. {26807} I am so sorry, but... I'm afraid that Evaine died while I was freeing her... {26808} Yes, I've word. She's dead. Them's the breaks. {26809} Not yet, but I'm working on it. {26810} Yeah, yeah, I'll get around to it eventually. {26811} Say where sister is again? Me forget. {26812} Me find sister in Kurth's fortress... but she not here right now. {26813} Me so sorry... but she die when me try free her... {26814} Me free sister, but she die on way. (belch!) Oh well. {26815} No, but me working on it. {26816} Me get around to it sometime, maybe. {26817} [Persuade] Are you sure you can't? This is your sister, after all. {26818} Cough up some more gold, or I kill your sister now. {26819} That will be fine. {26820} There's no need for the reward. You've lost enough. {26821} [Persuade] Me thinks you could try. Sister important, no? {26822} No good. You gives more or me kills sister now. {26823} This is okay. {26824} No, me no need gold. You loses enough. {26825} Sorry, no, I'm not with . {26826} Yes, I'm with . {26827} Me not with , nope. {26828} Yep - me with . {26829} Maybe I could help, if you tell me what you're talking about. {26830} Me could help, if you say what me need do. {26831} I've spoken to Kurth. He still has her and claims she is alive. {26832} Me talks to Kurth. He say he gots her and she okay. {26833} I did what Kurth demanded... but he reneged on our deal. {26834} Me do what Kurth want... but he still no let her go. {26835} She suffered plenty at Kurth's hands... and he has paid for it with his life. {26836} She did not suffer, no... but Kurth is dead for what he did. {26837} She suffered, yes. Kurth remains alive, however. {26838} She did not suffer, no, and Kurth is not dead. {26839} Sister suffer, yeah... but Kurth be very dead for it. {26840} Sister not suffer. Kurth be dead anyways. {26841} Sister suffer, yeah. Kurth no dead, though. {26842} Sister no suffer. Me kills Kurth anyways. {26843} I don't think you want to know. {26844} Me not think you wants to know. {26845} She died screaming like a stuck pig, heh heh. {26846} She die screaming like stuck pig! Ha ha! {26847} Kurth has agreed to release Evaine if I do something for him. {26848} Kurth wanted me to kill Baram, but I refused. {26849} Kurth say he give Evaine if me does something for him. {26850} Kurth want me to kill Evaine, but me say no. {26851} I'll try, Elynwyd. {26852} Me try to, yeah. {26853} I don't think so. {26854} Me no think so. {26855} Ahhh, h-hello, there, . {26856} Goodbye, friend. {26857} Aye... {26858} (sigh) Go, then. {26859} Oh. Yes, my name is Elynwyd. Elynwyd Direlean. Um... and you are? {26860} Who... ? Oh. I guess... my name is Elynwyd. Why do you want to know? Who are you? {26861} (sigh) I guess I should expect that kind of rudeness, in a place like this. Not that I have much choice. My name is Elynwyd, , if you must know. And you are? {26862} I suppose I am happy to meet you, ... though I wish the occasion were brighter. Is there... something you wanted of me? {26863} Ah. Now we know each other, then. Please pardon my mood... this is not a good day. {26864} I would be more pleased to meet you were it not such a... terrible day, . {26865} I... thank you, . Please, this is such a terrible day... is there something you wanted of me? {26866} I suppose that on a day such as this, that's true enough. Is there something you wanted, ? {26867} (sigh) I am in no mood to play games, . Not today. Please... please just leave me be. {26868} Aye. If you wish. Although... I am not myself, today. I do not know how much help I shall be. {26869} If you must. This is a dark day, however, and I am not very talkative. What do you wish to know? {26870} Considering what a dark day this is, that hardly makes me feel any more charitable. Ask, if you must. {26871} What's going on? The High Captains are trying to take Luskan for themselves, of course. They do whatever they please in this city. And it's... it's the innocent... they're the ones who have to pay! {26872} I see. Please... ask someone else for directions. I'm just... not in the mood today. {26873} My sister... my dear Evaine... is being held by Captain Kurth, the most powerful of the High Captains fighting for control of the city. {26874} If... if you're looking for work, maybe you could help me. I would pay you, if you did. {26875} I don't even think you would understand. Oh, why not? {26876} Evaine is... she is a beautiful woman. When his men raided our home and took most of my wealth, she caught his eye and he took her, too. I dare not... imagine... what he has done to her. {26877} My sister has some skill with magic... I would have hoped it would allow her to escape Kurth on her own, but that doesn't appear to be the case. {26878} Kurth and his men took most of my wealth for their own use... but I still have some of it. I would gladly give all I own for Evaine's safe return. All of it! {26879} I... yes, I see. I did not expect to find anyone... not in Luskan... who would be willing to help me, to be honest. {26880} Now please... leave me be, if you cannot help. It is too difficult to discuss. {26881} You... do seem like one who knows way with a sword. I do not wish to endanger Evaine further... but, oh, if there is a chance for her rescue... {26882} I... I thank you for the offer, but while you do seem trustworthy, I would be placing Evaine's life in your hands... {26883} I thank you for the offer, , but... I mean no offense, but I'd be entrusting the life of my sister to you. Who knows what could happen to her if you fail? {26884} Thank you for the offer, , but I must find some other way. {26885} [Success] I... I suppose I have little choice. The fact that you offer to save her at all is more than most would do. If there is even a chance for her rescue, I must take it... {26886} I... I have been told that near Kurth's ruined tower there is a gap in the wall which may lead into West Harbor. I have been too frightened to try it, myself, but perhaps you... perhaps you could attempt it. {26887} Here... I'm giving you a ring that belongs to Evaine. If you find her, she will likely be so frightened... this will let her know that I've sent you. Perhaps it will help. {26888} Find Evaine, please... I beg you! Find her... or tell me what has become of her. I will die if I do not know! {26889} Have... have you found Evaine? Is there any word of her? {26890} Ah... greetings, . You are... with , yes? {26891} That... I appreciate such a promise. I pray that you find Evaine and return her to me... she does not deserve the cruel fate I fear awaits her! {26892} Thank you, thank you! I shall pray for her safe return! {26893} [Success] I... yes, I suppose... I do not have much. Here is... 100 gold pieces. Please... take it and save Evaine! Go quickly! {26894} [Failure] That is not very fair of you to ask. I have lost almost everything I own. I will give the rest of it to you... but only if Evaine is returned to me. {26895} I... I... well, of course. Here is 100 gold pieces... I hope that suffices. Please... take it and find her! {26896} I can only pray that you find her quickly. {26897} I see. I suppose I have pinned my hopes on someone who could care less, then? Please... find Evaine before something truly happens to her! I can only pray that you will. {26898} I... notice that you do not have my ring. I hope you have not lost it. {26899} I see that you still have my ring. Good... Evaine will be relieved when you show it to her, I am sure. {26900} I do not know exactly where she is, as I said. But I am told there is a gap in the wall near Kurth's old tower that leads into West Harbor. Have you found it? {26901} You... you've found her? Don't tell me that you left her there! Or... or worse, that you've left her somewhere in the streets! Something worse could happen to her! What are you waiting for? Please, go and bring her back! {26902} I... I see. I suppose there is... no reason why Evaine should be any more fortunate than anyone else in this city, is there? {26903} What?! Dead?! How could you... ? No... I suppose it is not truly your fault, is it? There is no reason Evaine's fortune should be better than anyone else in this town. {26904} Dead?! No! I knew I should never have trusted you to do this! I have little doubt you killed her yourself! {26905} Thank you for nothing, then. I have lost everything I own and now my sister is dead as well. Her blood is on your hands! {26906} T-tell me, ... did she suffer? Has Kurth... has he paid for what he did, at least? {26907} That... that is all you have to say? My sweet, sweet sister is dead and... ? (sigh) But... why should Evaine be any more fortunate than the rest of this city, aye? {26908} I... see that has given you my ring. Has the task of finding Evaine also been turned over to you? Have you any word of her? {26909} That is good. I assumed that you were... well, you look like a who can handle themselves. No doubt needs the aid in finding Evaine, after all. {26910} I... I can scarce believe it! You have returned Evaine to me! I had almost... almost lost hope. {26911} Evaine explained to me your rescue after she appeared. How can I ever thank you, my ? Here is the 300 gold pieces... I only wish I could give you more. {26912} I... you wouldn't! How could you?! Ahhh, what else was I to expect in this city? Here... take it. Take all the gold I have. 375 gold pieces... I have nothing else to give you. {26913} [Success] Obviously you are correct I would rather be poor and destitute than have Evaine killed. Here is 375 gold... though it is truly all I own. {26914} [Failure] I am no longer a wealthy man, ... would you take my last coin? My previous offer will simply have to suffice. {26915} Come, then, Evaine. I believe I have arranged a way out of this hellish city... let us use it at once. {26916} Take it, then. You deserve far more, my . {26917} You... are far, far too kind, my . Far too good for this city, at the very least. I hope the gods smile kindly on you for all that you've done. {26918} I really must be going. I have arranged a way out of this city once and for all... I intend to leave as quickly as possible. {26919} I have paid him a fortune in ransom... begged him, even, to release her... but he refuses. There is no authority for me to turn to... Kurth does as he pleases. I fear I shall never see her again. {26920} Oh, my apologies. It's just that you look like... well, that is, I assumed might have recruited you to help with my, ah, situation. Oh, please don't mind me... {26921} I suppose there would be no harm in that. {26922} I... do appreciate your offer, , but has already offered to try and return Evaine to me. I would not want you to attempt her rescue... only to find that someone else has done it. {26923} Of course... were you the one to bring Evaine to me, I would gladly pay you the reward, instead. What is important is the Evaine is safe... that is all I care about. {26924} Please... do excuse me. I worry so much for her safety, this is... difficult to talk about. {26925} Ahhh... hello, again. Might you have heard anything of Evaine? I know it is much to hope for... {26926} Kurth once had a tower not far from here, but it was burnt down in the recent fighting. My Evaine could be dead... and if not, she is wherever Kurth has moved to. {26927} I... good. I hope the bastard rots in hell. E-excuse me, then... {26928} That is... good to know. Thank you, . Now, please... excuse me... {26929} I... I see. Than I shall see that he pays for what he has done. Somehow. E-excuse me, please... {26930} I... I suppose it is good that she did not suffer, then. Thank you for that much, at least. As for him... I shall see he pays. Somehow. {26931} I see. No... perhaps I don't, at that. Excuse me, then, I... must go. {26932} You... are a very cruel and evil . I am very sorry I ever met you. {26933} She is alive! Thank the gods! Can you... can you get her away from him? Is there some way? {26934} Please! Do something, don't leave her there! I beg you! {26935} Thank you! It is... good to know that she is still alive, at least. Thank you for telling me that much. {26936} That is wonderful news! I... I dare not ask what such a man might ask of you, but I beg that you do as he says! Please save Evaine! {26937} Then... can you not get inside his base? Kill him and save Evaine or... or something? Please, please! I cannot know that she alive but that I cannot save her! {26938} That loathesome bastard! Ahhhh, one could only expect it from one such as he! {26939} Please... please find out if Evaine is at least all right! Storm his base, or... or something! I beg you, please! {26940} Some say that his Bloody Hands have taken over the West Harbor district... walled it off from the rest of the city. If so, I have no clue how anyone might reach her. {26941} There be not much for us t' do except wait... and hope that the fighting stops. {26942} Aruph's been kind enough to give us refuge, here. Me, I'd like to just go home. {26943} If the guardsmen capture you, they take ye to the sorcerers and turn ye into... something else. {26944} Have ye no decency?! Put something on, for the love o' Ilmater! {26945} Ye gone mad, have ye? Took off all yer clothes, streaking about like a lunatic? {26946} Aye. Ye aren't the only one who's had all clothes stolen, here. {26947} Did ye just come in from the streets? Ye're covered with wounds an' blood! {26948} Ye're bleeding all over the floor, ye are. Aruph's not goin' to like that. {26949} Ach! Ye're hurt, ! Ye should see someone to bandage yerself up! {26950} Ah, 'tis a pity when the dullards attempt to speak, much. {26951} Careful, there, . Don't try t' speak too fast, now... ye'll only hurt yerself. {26952} My first cousin sounded like ye do. He chased after butterflies an' fell into a well one day. {26953} Must you brandish that thing about? Can't you put it away? {26954} Haven't we all had enough weapons waved in our faces? {26955} Oh, put that away! I'll not speak to ye at all unless ye do. {26956} Ach, 'tis a relief to see a holy . I hear they killed all them priests o' Tyr. {26957} So when is yer god goin' to come an' save us, aye? Or is Luskan doomed for sure, now? {26958} Ye're a holy . Can't ye help us? We're dying, all of us. {26959} Best keep yer spells to yerself, . People will think ye're of the Brotherhood. {26960} Are ye part of the Arcane Brotherhood, then? Can't ye stop the High Captains? {26961} Ye best not let the Brotherhood catch on t' yer presence. They don't like stray mages runnin' about. {26962} Hello there, ye handsome thing, you. {26963} A fella like yerself could make a lass forget all this awful fighting. {26964} Get on with ye! Thinkin' ye're the gods' gift t' women! Hmph! {26965} The High Captains have gone an' sealed the gates... to keep us in, I think, not to keep anyone out. {26966} The Captains are all mad, I say! They've got demons in their armies, that's what's tearing up the city! {26967} Don't you trust any of the High Captains' men. They'll each think ye work for the other and attack on sight. {26968} Don't be a fool and go out into the street. An' if ye do, do it quickly. {26969} Them Captains don't care if they tear the city apart. They'll burn it all down, they will! {26970} Get away from me, blast it! I've got enough problems without you botherin' me. {26971} Ach. I can't believe it... a roustabout wanderin' Luskan in broad daylight. {26972} Careful. Any folk walkin' the streets will be skinned alive by them soldiers. {26973} It used t' be that we never allowed any types inside the city. {26974} Could I ask you some questions? {26975} Me want ask questions. {26976} Goodbye. {26977} Do you know anything about cults in the area? {26978} You knows about cults, maybe? {26979} What's going on in Luskan? {26980} What go on in city? {26981} Can I ask you some directions? {26982} Me need directions. {26983} Where is the nearest inn? {26984} Where is the nearest temple? {26985} Is there a place to buy equipment nearby? {26986} Me look for place to sleep. {26987} Me look for temple. {26988} Me need place to buy stuff. {26989} Actually, I'd rather ask you about something else. {26990} No, me have other question. {26991} Who are you? {26992} Who be you? {26993} I want to speak to you about Yvette's baby. {26994} Me want talk 'bout Yvette's baby. {26995} Be reasonable. Maybe we could work out some kind of deal. {26996} How'd you like me to pry the child from your cold, dead hands? {26997} Fine. Keep it. I want to ask you about something else anyway. {26998} We make deal, maybe? {26999} You give baby or me just kill you and takes it from you. {27000} Fine. Me no want it. Me want ask 'bout something else. {27001} 1000 gp... deal. {27002} [Persuade] I won't give you more than 250 gp. {27003} That's it. Hand over the child... now. {27004} [Persuade] That too much. Me give 250 gp. {27005} That it! You hands over baby... now! {27006} [Insight] Take the 250 gp. The next person who comes for the baby might not be so generous. {27007} Fine. 400 gp... deal. {27008} 250 gp? Deal. {27009} I'm done haggling. Time to kill you! {27010} Me not argue no more. Now me kill you!! {27011} I'm not going to 'buy' the child from you! {27012} Me not 'buy' baby from you! {27013} I can't afford to spend that much on this. {27014} Me not afford that much for this. {27015} I'm not buying the child for that much! {27016} Me no spend so much for baby! {27017} [Persuade] Calm down. I don't mean you any harm. {27018} Get out of my way! I'll take whatever I want! {27019} I was just leaving. {27020} [Persuade] You be calm. Me means no harm. {27021} You get out of way! Me take what I wants!! {27022} Me was just going. {27023} I'm here to talk to you about Yvette's baby. {27024} Me here to talks 'bout Yvette's baby. {27025} Yvette doesn't intend to raise the child in the brothel. {27026} But she not wants to raise baby in brothel. {27027} Let's not argue over this, sir. Hand over the child... now. {27028} Me not going to argue. You gives me baby... now. {27029} [Persuade] I can take the child from you. I would rather you gave her to me. {27030} [Persuade] Me can takes baby from you. Me prefer you gives her to me. {27031} I would have to kill you, I suppose. {27032} Me woulds kill you, me guesses. {27033} Fine. Let's try to work out a deal, shall we? {27034} Fine. We makes deal, okay? {27035} All right, then. Now you die. [Attack] {27036} Okays, then. You die now. [Attack] {27037} *Sigh* Then you leave me little choice. [Attack] {27038} *Sigh* You leaves me no choice. [Attack] {27039} What wizards? {27040} Hmph. To what do I owe the 'pleasure' of another visit from you? {27041} Fare you well. Perhaps we'll speak again. {27042} Yes, yes. On your way, then. {27043} Begone and good riddance. {27044} I see. A little on the slow side, are we? {27045} I suppose there's no harm in it. {27046} If you must. {27047} Ask and then leave. {27048} You've come calling again, have you? What do you need now? Out with it! {27049} Gah! What do you want from me now? {27050} (sigh) Make it quick. {27051} Yes, I suppose it would seem large to someone like you, wouldn't it? {27052} How should I know? Haven't they all been burnt down? {27053} Oh, yes. The temple of Tyr is off on the west end of the district. I was told it had been sacked by the High Captains, however, so you needn't bother. {27054} Bah. Merchants all over the place, no doubt. Try near the temple on the west end of the district. {27055} Is there something else? {27056} Not that you were necessarily going to rob me, but one can never be too sure in Luskan. Especially from the baseborn, as you appear to be. {27057} I see. 'Her' baby, is it? The child happens to be my blood as well, as much as I am loathe to admit fathering the girl upon that whore. I'll tell you the same thing I told her: {27058} I am not going to give the child up. I will not have that woman returning later with this child and laying claim to anything of mine... and besides, that brothel is no place for any blood of mine! {27059} Gah! Again?! Are you deaf, ?! Allow me to repeat myself, then: {27060} Hmph. Are you deluded, ? I already gave you the child! {27061} Now, if there's something else I can do for you... {27062} You do, do you? Hah! You're too late... I no longer have the little bastard in my possession any longer. {27063} Somebody else already beat you to it. They're probably getting whatever reward the wench promised them as we speak. Now, if there is nothing else... {27064} A deal, is it? Very well. Let's see how badly she wants her bastard back... and whether she can afford it. I've lost most of my wealth since this war began... you give me 1000 gold pieces and you can have the child. Everyone wins. {27065} I... I see. I did not think the wench would stoop so low as to send a violent criminal after me. She is even less of an appropriate mother for my blood than I suspected. {27066} But it seems I have little choice in the matter. Very well... if she wants the child, I want something out of it. The war has destroyed my business... give me 1000 gold pieces to rebuild it and the child is yours. {27067} [Success] Bah! The beast has been an intolerable hassle since her governess died. Best I take what I can get and rid myself of the thing. {27068} [Success] *Sigh* Very well. 400 gp, then... I suppose that would be enough to rebuild my business. {27069} [Failure] I have a business to rebuild once this war is over. The price is 1000 gp. Of course, I don't expect that the wench wants the child that much. {27070} Give me a moment and I'll retrieve the child from where I've hidden her... just in case thugs like yourself barged in my home again. {27071} Very well. I really doubt that the wench can repay you what you've given to me... but that's your choice. At any rate, since the child's governess died, raising the beast has been an interminable hassle. {27072} So I have no say in this, do I? Give up my blood to some baseborn wench for nothing? Hmph. 250 gp, then... that is not much, but it will serve. {27073} Wh-what?! You wouldn't! H-help me! Somebody help me!! {27074} I have a business to rebuild after the war. If I'm going to risk the wench raising a child of my blood, I want something out of it. 1000 gold pieces is the price she must pay. {27075} If the wench cannot even afford that, then we are done. 250 gold pieces is as low as I go... no lower. {27076} I'm not going to bicker with you. If the wench wants the child, she's going to prove she can afford it. 400 gold pieces is as low as I will go. {27077} Here she is, then. Take her and begone. If that wench knows what's good for her, she'll leave and I won't see her again. {27078} I've had enough of all this! Get out of here! {27079} More looters, is it?! Get out! Get out, I say! {27080} How dare you come in here! I shall thrash you! {27081} You don't look like those hooligan soldiers who have been tearing up the city. Why have you come here?! I demand you speak at once! {27082} If there were still a guard in this city, I would have you arrested! Why are you here?! {27083} Get out of my home! Thief! Looter! What do you want from me?! {27084} You... oh. Oh, I see. {27085} [Success] Hmm... I suppose I am just not accustomed to visitors in these times. Either way, you were not invited. {27086} So what is it that you would like from me, exactly? {27087} [Failure] Hah! I don't believe you for an instant! I won't stand around and watch my home be looted again! Out, get out! {27088} Aaahhh! Robbers! Somebody help me!! {27089} Then I demand you leave at once! {27090} Perhaps that's what she told you. I wouldn't trust any word coming out of her mouth. The child stays! {27091} What's this? That woman went and hired herself some thug, did she? Well! Just what do you plan on doing if I refuse? {27092} [Failure] Hah! I call your bluff! I'll not give up this child just because the wench asks me to! {27093} [Success] I... see. Perhaps you could, at that. Fine then! Take the little beast and begone! Since her governess died, keeping her has been an intolerable task anyway! {27094} Wh-what?! I... help! Somebody help me!! {27095} Wh-what do you mean? What are you going to do to me?! H-help! Somebody help me!! {27096} Take the child and go, then. I'm sorry I ever encountered that sorry wench! {27097} My name is Galrone. While I am a nobleman, you needn't think of robbing me. The High Captains' thugs have already beaten you to it... and burned down my business to boot. {27098} Oh, who knows, really? The High Captains who ruled the city together decided to see which of them will rule alone. {27099} I don't know what all the fuss is about. The fighting will be over soon enough, and then Luskan can go back to being the cesspool it's always been. {27100} Other than those fools over at the temple of Tempus, no. The wizards don't allow such things. {27101} (sigh) The Arcane Brotherhood, of course. The wizards in that tower at the mouth of the river, across the bridge. {27102} Not that anyone knows anything about them. They don't come out... nobody goes in. Except for the High Captains, of course. {27103} We don't want any of the fighting outside to spill into here, do we? Don't make any trouble and we won't have a problem. {27104} If you have questions, direct them to Mr. Thunderfist. He owns the inn. {27105} These folks are just here for some safety, is all. It's my job to see that they don't get attacked while they're here. {27106} Could I ask you some questions? {27107} Me want ask questions. {27108} Goodbye. {27109} Do you know of any cults in the city? {27110} You knows about cults, maybe? {27111} What is going on in Luskan? {27112} What going on in city? {27113} Can I ask you some directions? {27114} Me need directions. {27115} Who are you? {27116} Who be you? {27117} I want to speak to you about Erb's ring. {27118} Me want talk 'bout Erb's ring. {27119} Maybe we could work out some kind of deal. {27120} I'm not going to argue with you. Hand over the ring... now. {27121} Fine. Keep it. I want to ask you about something else anyway. {27122} We make deal, maybe? {27123} Me no argues. You gives ring... now. {27124} Fine. Me no want it. Me want ask 'bout something else. {27125} 1000 gold? Deal. {27126} [Persuade] That's outrageous! I won't give more than 250 gp! {27127} Are you trying to cheat me?! Don't make me angry... {27128} [Persuade] That too much. Me give 250 gp. {27129} You cheats me?! You makes me very angry... {27130} [Insight] Take the 250 gp. Do you really want that ring, now? {27131} 400 gold? Deal. {27132} 250 gp? Deal. {27133} I'm done haggling. Give me the ring... now. {27134} Me not argue no more. You gives ring... now! {27135} I can't afford to spend that much gold on this. {27136} Me not got that much gold for spend on this. {27137} I can't afford to spend that much on this. {27138} Me not afford that much for this. {27139} I don't have 400 gold to spend on this. {27140} Me no got 400 gold to spend on this. {27141} I don't believe you - hand over the ring now! {27142} Hey - if you don't have it I want my coin back! {27143} What do you mean you've been robbed? {27144} I guess I'll be going, then. {27145} Me no believe you - you gives ring now! {27146} Hey - you no gives ring, me want me money back! {27147} What you mean you be robbed? {27148} Me guess me go now. {27149} That's not fair! {27150} I'm warning you... give me my coin. Now. {27151} Fine, keep the coin. {27152} That not fair! {27153} Me warns you... you gives coin back. Now. {27154} Fine, you keeps coin. {27155} What about your husband? What will he think of the ring? {27156} What abouts husband? What he thinks of ring? {27157} Be reasonable. Let's talk about this, shall we? {27158} You and me talks about it, okay? {27159} Why do you think Erb wants his ring back? {27160} Why you thinks gnome wants ring back? {27161} Fine. Hand over the ring, then... now. {27162} Fine. You gives ring... now. {27163} [Finesse] How about the fact that you've broken Section 12 of Luskan's gift-receiving code? {27164} [Threaten] Ignorance is no excuse. I'm afraid I'll have to place you under arrest. {27165} [Lie] Oh, yes. You see, that ring is quite valuable, and Erb didn't pay his taxes on it. {27166} [Persuade] You don't want me to turn you in, do you? So just give me the ring. {27167} Er, yes... just a joke. Ha ha! {27168} [Lie] It means I'll have to arrest Erb unless the ring is returned. {27169} [Lie] It means you'll have to pay the taxes... or return the ring. {27170} [Lie] It means I'll have to arrest you. Sorry. {27171} [Lie] I guess Erb was trying to get you into trouble. He must not love you as much as you thought. {27172} Oh, nothing. Forget I said anything. {27173} [Persuade] You really want to keep the ring of a man who doesn't love you? {27174} [Persuade] You wants ring of gnome who no loves you? {27175} [Persuade] Erb doesn't love you, let me assure you. {27176} [Persuade] Gnome not love you, me knows. {27177} [Insight] It doesn't matter. You've broken Section 12 of Luskan's gift-receiving code, m'lady. {27178} He's frightened of your husband. You want him to get hurt? {27179} He scared of husband. You wants gnome hurt? {27180} [Persuade] Well, Erb thinks you must, since you won't return the ring. {27181} [Persuade] Gnome thinks so, since you not gives ring back. {27182} Fine. I'm sorry. {27183} Fine. Me sorry. {27184} [Intimidate] You think I can't take your guards? Try me. {27185} [Intimidate] You thinks me not take guards? You funny lady. {27186} That's it! I'm through playing around! {27187} That it! Me done being nice!! {27188} Forget it. I'm leaving. {27189} Forgets it. Me go, anyways. {27190} I don't believe you - hand over the ring now! {27191} What do you mean you've been robbed? {27192} I guess I'll be going, then. {27193} Me no believe you - you gives ring now! {27194} What you mean you be robbed? {27195} Me guess me go now. {27196} Oh! I wasn't expecting any visitors. Are you here to see my husband? I'm afraid he's out of the city right now. {27197} Fare you well. Perhaps we'll speak again. {27198} Yes, yes. On your way, then. {27199} Begone and good riddance. {27200} Mmm. I see. {27201} I'd be delighted to answer your questions. What do you wish? {27202} *Sigh* You came in my home to question me? All right, go ahead. {27203} I'd rather you left my home, please. I didn't invite you, after all. So, if there's nothing pressing... {27204} Welcome to my home. Is there something I can do for you, ? {27205} I don't remember inviting you into my home. What do you want? {27206} I am the Lady Jadale. My husband is out of the city, right now, however. Is there something I can do for you? {27207} You know about the ring Erbie gave me? Oh... Erbie must have sent you, I guess. Well I don't think what he's asking is very fair! {27208} Erbie's just being silly. He gave me his ring because he loves me, and I'm not giving it back because that hasn't changed! {27209} Again? (sigh) We already talked about this. I don't know why you insist on hounding me. {27210} Why would you want to do that? I gave Erbie's ring to you already. {27211} Now, if there's nothing else I can do for you... {27212} Oh... but I don't have Erbie's ring anymore. {27213} I gave it to someone else already. I'm sorry. Is there something else you wanted? {27214} I suppose there's no harm in that... it is just a nice bauble, after all. Fine... you want the ring? I'll sell it to you. For 1000 gp. {27215} What?! How dare you speak so to a lady! You take that back right now or I'll have my guards throw you out of here! {27216} [Success] Oh, all right. I don't really want it around anymore, anyhow... it would just remind me of Erbie. {27217} [Success] *Sigh* How about 400 gp, then? {27218} [Failure] Hmph. The price is 1000 gp. If you don't like it, then you know where the door is. {27219} Just give me a moment... {27220} Hmph. You want it that badly, then fine... though I doubt Erbie will pay you that much for it. But I don't care what he does anymore. {27221} No, I'm not... ! (sigh) Fine. I don't really want this thing around anyhow. 250 gold pieces and it's yours. {27222} {27223} I'm not going to sell it, if that's what you mean. There is no price you can put on my love for Erbie! {27224} Well! I suppose you are out of luck, then. The price is 1000 gold, no lower. {27225} Hmph. You don't even have that little bit of gold? Are you a pauper? Anyway... the price isn't going any lower. It is my ring, after all. {27226} Well if you don't even have 400 gold to spare, I can't help you. Haggle all you want, that's as low as I'll go. {27227} Here it is. Take it and go... I'm sure we don't have anything else to discuss. {27228} What -? Where is it? My ring is gone! I've been robbed!!! {27229} You! You were involved in this, weren't you?! Erbie sent you to distract me so someone else could steal it! {27230} For all I know, Erbie may not even have sent you! Well... I'm going to teach you a lesson! I'm keeping your gold! {27231} Fine! Now get out of my home. I'm sure you know where the door is. {27232} How dare you threaten me after all this! I'll teach you a lesson you won't soon forget! Guards!! {27233} Fair? Don't talk to me about fair! I've just been robbed of my precious ring - and I know you were involved somehow! {27234} Talk about what? I don't think there's anything to discuss. {27235} You... you must be joking! I've never heard of such a thing! {27236} Well, I don't think that's very funny. {27237} [Success] Oh no! I... I... you can have the ring! I didn't mean to do anything wrong! {27238} [Failure] That's the most absurd thing I've ever heard. I don't believe for a second that you're with the garrison! {27239} [Success] What?! But... what does that mean? {27240} [Failure] Don't be absurd! Even if such a law existed, it wouldn't matter *now,* with all this fighting. {27241} [Success] Oh no! My poor Erbie! All right, then, have it your way! You can have the ring... you leave him alone! {27242} [Success] Oh, that's fine! My husband has plenty of coin, he... oh. Wait. (sigh) That won't work. {27243} I guess... I guess I shall have to return the ring. {27244} [Success] I... guess you're right. That wasn't very nice of him. {27245} I should keep the ring, then. It's pretty... and that pig of a gnome doesn't deserve it back! {27246} Oh, if he even notices it at all. First he would have to come home. Hmph. Erbie is just over-reacting. {27247} I don't know. Maybe he loves me so much that it scares him? Erbie is so sweet. {27248} That's very rude of you, you know. {27249} [Success] You're right. It's a gaudy thing, anyway. I'll give you the ring, then, if you'll throw it in his face. {27250} [Failure] Hah! I get expensive gifts all the time from my husband, don't I? The ring is mine, now. {27251} Well, no... no, of course I don't want Erbie hurt! {27252} [Success] He... doesn't? But, I... oh! There's someone else, isn't there? He wants to... give the ring to someone else! That pig! {27253} [Failure] Oh piffle! I don't believe you. Erbie loves me! {27254} [Success] I don't want Erbie thinking that, no! I... all right, I'll give his ring back. {27255} [Failure] Well, he's being silly then. He should know better. I love Erbie and Erbie loves me and that's that! {27256} Then get out! This conversation is over! {27257} That's better. And you can take the damned ring! I don't want it anymore. {27258} That's better. {27259} Aieee! Thug! Ruffian!! Guards, help me!! {27260} I... I... fine! If Erbie wants to send some brutish to steal my ring, then you can have it! {27261} I... I... fine! If Erbie wants to send some brutish to steal my ring, then you can have it! {27262} Hmph. Are you going to apologize or not? {27263} What -? Where is it? My ring is gone! I've been robbed!!! {27264} You! You were involved in this, weren't you?! Erbie sent you to distract me so someone else could steal it! {27265} For all I know, Erbie may not even have sent you! You could be some... some thief ! {27266} Well, I'm going to teach you a lesson! Guards!! {27267} I really don't know. It's all such a big mess. My husband had to go out of town on business when it started... I'm sure he'll explain it to me when he comes back. {27268} Well... a good lady-friend of mine wanted to start a cult to Sune, once. Does that count? {27269} (giggle!) I really don't know my way around the city. My coachman would know... but he was killed days ago, alas. {27270} Lady Jadale is the mistress of the house. If you have business, please speak to her. {27271} Who are you? {27272} I have some questions. {27273} What seems to be the problem? {27274} Fine, I'll go. {27275} Who you? {27276} Me has questions. {27277} What is big problem? {27278} Okays, me go. {27279} At least tell me who you are, then. {27280} Why? What's wrong? {27281} I see. You're too good to talk to me, is that it? {27282} Say who you is, then. {27283} Why? What be wrong? {27284} Me sees. You be too gooder to talk to me, huh? {27285} What happened? {27286} Aww... poor rich noble lost all her gold? {27287} You lost your title? That isn't everything. {27288} I'm going now. {27289} What happen? {27290} Aww... poor rich girlie lose all gold, huh? {27291} You loses name? Is okay, me loses name lots. {27292} Me go now. {27293} Sure you would. {27294} Uh-huh. It be bad story, me thinking. {27295} That is very sad. {27296} Sounds like a tough break. {27297} Hah! At least you're still alive. {27298} That be very sad. {27299} It be tough break for you. {27300} Pfaw! You is alive, no? {27301} Perhaps I could help. {27302} I could help... for the right reward. {27303} Yes, well, life's tough all over. {27304} Maybe me could helps. {27305} Me help... for good reward. {27306} Yeah, well... life be tough. {27307} Tell me where it is now and I'll do it. {27308} Very well... I'll help you. {27309} I'll do what I can. {27310} I changed my mind. Not interested. {27311} Tell me where is now and me helps. {27312} Okays, me helps you. {27313} Me do what me can, then. {27314} Me changing mind. Have no interest. {27315} Where can I find Baram? {27316} Do you know where your children might be? {27317} Why would Baram be holding your children? {27318} Does Baram have any enemies? {27319} I'll go now. {27320} Where me finds this Baram? {27321} You knows where kids be? {27322} Why Baram keeps kids? {27323} Baram has enemies, maybe? {27324} Me go now. {27325} I have found nothing yet, but I hope to. {27326} Me knows nothing yet, but soon. {27327} I'll get around to it. {27328} Me gets around to it, maybe. {27329} I have spoken to Baram... He says your children are safe. {27330} Me talks to Baram... He says kids is okay. {27331} Baram has reneged on his deal. He will not release your children. {27332} Baram brokes his deal. He not lets kids go. {27333} [Lie] Your children are fine, Londa... but I can't bring them to you. {27334} [Lie] The kids is okay. Me can no bring them, though. {27335} I am sorry, Londa. All your children are dead... {27336} Me is sorry, Londa. All the kids is dead... {27337} They're dead, actually. Baram and his rats ate them. {27338} They is dead. Baram and rats eats them all up. {27339} I have agreed to perform a service for Baram in return for their release. {27340} Me going to do stuff for Baram, then he let kids go. {27341} Baram wanted me to kill Kurth for their release, but I refused. {27342} Baram want me to kills Kurth for kids, but me say no. {27343} I'll see what I can do. {27344} Me do what me can. {27345} No, I have no idea. {27346} No, me haves no clue. {27347} The small ones. The rest he turned into wererats... and they're dead, too. {27348} Small ones. Others he makes wererats. Me kills them. {27349} It's the truth. I thought you should know. {27350} It be truth. Me thinks you shoulds know. {27351} (yawn!) You'll get over it. {27352} (yawn!) You gets over it, me thinking. {27353} Baram... sent them away. To orphanages, elsewhere. I don't know where they are. {27354} Baram... send kids away. To orphanages. Me not know where. {27355} I can't lie to you, Londa. Your children are dead... {27356} I no want lies, Londa. The kids is dead... {27357} Fine, make me tell the truth. Baram and his rats ate your kids. {27358} (sigh) Okay, me say truth. Baram and rats eats the kids. {27359} Very well. I shall return. {27360} Okay. Me comes back, then. {27361} Forget it. I don't care if you don't believe me. {27362} You forget it! Me no care if you not believing! {27363} Look... I just want the coin. That's all. {27364} Me wants coin. You give me. {27365} Hand over the coin or you'll join your husband... get it? {27366} You gives me coin or you meets husband! {27367} Please leave me alone, . I do not wish to speak and I have nothing left to steal, I assure you. {27368} Please forgive me, my , but I am in no mood to speak. I am sure others here will accomodate you. {27369} I beg you to leave me be, my . I have nothing to say and nothing left to steal, I assure you. {27370} You have my sincere thanks. I only wish to be left to my grief. {27371} Did you not hear me? I wish to be left alone, . Please respect that. {27372} I am... or, rather, I was... the Countess Londa Whitesnow. That means nothing anymore. Now I am merely... Londa. {27373} (sigh) I see you intend to be persistent. Very well. You wish to know what is wrong? I shall tell you... though my story is not a unique one, here. {27374} That... that is not what I meant at all. In fact, it is quite the opposite. I was once Countess Londa Whitesnow... but now I am... merely Londa. {27375} I am grateful. I only wish to be left to my misery. {27376} You know nothing of me, and obviously you would not understand if you did. Indeed, I have no gold for myself or anyone else any longer. Now begone, and leave me to my misery. {27377} The title is nothing. I would have gladly given it up, and all the wealth that went with it, to still have my family. They are all that gave the others meaning. {27378} That evil man, High Captain Baram, invaded our home with his soldiers. He desired all our wealth... to pay for his army and his war, no doubt. {27379} My husband objected, naturally. Without even a thought, Baram... he... cut my husband down. Murdered him. {27380} I still remember his laughter as he took my children... all nine of them... and turned me out of my home. Once he was done with it, he burned it to the ground. {27381} Now my husband is dead, and that fiend holds my children. I know nothing of their fate and have nothing left and nowhere to turn. That is my tale, . {27382} Aye, it is very sad. I would do anything to have my children back, but Baram will not even see me... and no one can help. {27383} You speak crudely, but it is true enough. I would do anything to have my children back... but Baram will not even see me, and no one can help. {27384} Forgive me, but that fact currently pales compared to all I have lost. Please... leave me to my misery. {27385} Aye... life is 'tough' for everyone in Luskan, and we should all just bear through it, is that what you mean? Just... leave me be, . {27386} Could you? I would give anything to have my children saved from that fiend, or to at least... at least know that they are all right! {27387} I could reward you. I have no coin here, but... my husband had some saved. I know where it is, and I could tell you. It would be enough, I think. {27388} I am no fool. If that is all there is that will get someone to find my children, then I will never give it up beforehand. {27389} I... I see. Then leave me alone. {27390} I am glad to hear it. Have you any questions for me, then? {27391} You have given me a glimmer of hope. I... I wish you the best of luck. {27392} His men once had a base in the slums... but that was burnt down more than a month ago as the war in the streets went on. {27393} Where he has gone since, I... simply do not know. Some people say he lives in the sewers, now, but I truly hope not. {27394} No. I have heard no news, and Baram will tell me nothing. He is the only one who would know where they are. {27395} I... wish I knew. Perhaps he has some sinister purpose in mind for them... I do not even want to imagine it. I am hoping he has already sent them somewhere or released them and I simply do not know where they are. {27396} Aye. The other High Captains who he has fought with these long weeks. Only Kurth remains... but no one is sure where he is. Kurth would want Baram dead, it is certain. {27397} You have heard my sorry tale, . Is that not enough? {27398} You... return. Have you found my children? Are they safe? {27399} I had gotten my hopes up, seeing you. Please find them! I cannot bear not knowing where they are! {27400} But you are in no hurry. I... I see. I suppose I can expect nothing more from you. {27401} That is a great relief... though until I see my children in person, I have my doubts as to whether the fiend is telling the truth. {27402} Is there any way my children can be rescued? Do you know? {27403} When you find out more, please tell me. If they are truly safe, I cannot bear to be apart from them! You must rescue them, I beg you! {27404} Nor do I blame you. I certainly could not ask you to do such a thing. But... surely there must be some way to free them! {27405} Can you not... sneak into his base, or wherever Baram is? Break the door down, I don't know... just find them, I beg you! {27406} You have? I... dare not ask what it is. Whatever you do, free my children and I will be forever grateful. If they are well, I must see them! {27407} No! No-ooo! Please, my ... do something! I cannot come this close and not find them! Please find my babies! {27408} They... ate them? {27409} D-dead? No... no, I don't believe it... {27410} Fine? I... but why not? Bring me to them, then! I must see them! {27411} He... sent them to orphanages? Outside the city? {27412} No. I refuse to believe it. I won't! You have no proof, none, that what you're saying is true! {27413} Bring me something... anything... that proves what you say and I'll... I'll believe it. Please, my ... I'm begging you! {27414} But you have... little Tomlen's bear. That's his, without a doubt. {27415} So... what you're saying is... true. {27416} And I... shall... wait here. Yes. {27417} No. You won't get it. I want the proof! {27418} Ah. I... forgive me for... doubting you... {27419} You wretch! You evil, pathetic ! You want my husband's coin, do you?! Is that all you desire?! Then here... take the key to his vault! {27420} Excuse me, . I must... I must go. {27421} Now I... I must... go. I... excuse me... {27422} Th-thank you for... telling me... the truth. Here is the key to my husband's vault. It is in the sewers... in a long passage north of the water. {27423} Now I must... I must go. I... please, excuse me... {27424} I must go. Please... let me go. {27425} Could I ask you some questions? {27426} Me want ask questions. {27427} Goodbye. {27428} What's going on in this city? {27429} What happen in city? {27430} Why are you so frightened? I said I wouldn't hurt you. {27431} Why you so scared? Me say me not hurt you. {27432} Can I ask you some directions? {27433} Me need directions. {27434} Where is the nearest inn? {27435} Where is the nearest temple? {27436} Is there a place to buy equipment nearby? {27437} What's around here? {27438} Me look for place to sleep. {27439} Me look for temple. {27440} Me need place to buy stuff. {27441} What around? {27442} Actually, I'd rather ask you about something else. {27443} No, me have other question. {27444} [Persuade] I am an adventurer looking for information; I don't mean any harm. {27445} Get out of my way! I'll take whatever I want! {27446} I was just leaving. {27447} [Persuade] Me adventurer. Mean no harm, only look for information. {27448} You get out of way! Me take what I wants!! {27449} Me was just going. {27450} Tell me about these High Captains. {27451} Tell me 'bout High Captains. {27452} Is there nobody to stop all this? {27453} There nobody to stops it? {27454} What wizards? {27455} Err... hello there. Everything all right? {27456} Aye, be safe! {27457} Be careful on those streets. They'll kill you if you're spotted. {27458} Aye, go, go! {27459} I see. A little on the slow side, are we? No matter, I guess. {27460} Questions? What do you want to know? {27461} I... suppose so. {27462} Err... aye. I can... answer a question. {27463} Back again? Did you... need something? {27464} Uh... what... what do you want? {27465} I... uh, sure... {27466} Oh! You... you don't want to stay here! P-please! There's... there's the Cutlass Inn. It's to the left of the main gate... they says it's still open. {27467} There weren't many. Tyr has a temple, on the west side... {27468} Most of the stores are gone, or empty. I don't know. {27469} Uhh... there's Miss Bela's. That's a brothel, if you're... well... if you want to know. It's across from the gate. Not sure what else you'd want to see... {27470} Did... you want something else? {27471} Ahhh! Not again! Leave me alone!! {27472} Don't hurt me! Please don't hurt me!! {27473} Someone help me! Please, for the love of the gods!! {27474} Please! You... you don't look like them soldiers... you won't hurt me, will you? {27475} Ahhh! Don't... don't hurt me! Haven't we had enough?! {27476} Aiiieee!! Don't kill me! I don't want to die!! {27477} [Success] I... suppose you don't seem the bad sort. You just startled me so! With all the soldiers rampaging around, I assumed... {27478} [Failure] I don't believe you! You're just like the other soldiers, you are!! Here to rob me or kill me!! {27479} Aahhh! Robber!! Get away, get away!! {27480} Thank Ilmater! Just go, go!! {27481} Well... what did you want from me? Why are you here? {27482} I... I know. It's just that the soldiers have been rampaging through the streets for weeks now... {27483} They take whatever they like. If they think you can fight, they force you to join one of the High Captains' armies... or they kill you. {27484} And... and gods forbid they think you're working for one of the other High Captains... {27485} N-nobody knows, for sure. Some weeks ago, the High Captains just started... started trying to kill each other. {27486} Each one of them has their own army, and they've been fighting in the streets night and day. Buildings burned, people slaughtered... everything's falling apart! {27487} Worse, now that so many are dead... there's monsters come to the streets. Big rats and walking dead. Some says the High Captains use them for their armies, too. {27488} I don't... know much about them. There was five of them, and they was all pirate lords, or used t' be. They've gone mad, everyone says. {27489} Maybe each of them wants to control the city? I don't know... but they're killing everyone and they don't care what happens to any of us. {27490} N-no... who? Maybe the wizards? I don't know. {27491} The wizards of that Arcane Brotherhood. They lives in a big tower on the island at the mouth of the river. {27492} I don't know any more abouts them, I swear! They... they're just supposed to be real powerful, that's all. {27493} P-please don't hurt us! We're jus' simple folk, this is our home! {27494} The soldiers came here just the other day. Took almost everything we had. {27495} The High Captains' men... they've been goin' around, forcing anyone who can fight to join their armies. Or they kills 'em. {27496} Don't go out in the street. There are monsters out there... giant rats that turns into men! {27497} Luskan is cursed! There are undead... things... in the sewers! Everywhere! {27498} It's them wizards in the Host Tower! They're trying to kill us all! {27499} The High Captains have been fighting for weeks now. Half the city's been burnt up or butchered. {27500} Take whatever you want of ours, just... just don't hurt us! {27501} It's all I can do to keep my family from being killed or robbed. There's thieves and looters everywhere... almost everyone else who ain't hiding has been cut down or eaten. {27502} I saw one of Baram's men... he changed into a rat-man, he did! I saw it! {27503} The Bloody Hands are the worst. They'll kill you rather than look at you, they will! {27504} A lot of people say that you can take refuge in the Cutlass Inn. Not even sure we would survive the trip... {27505} Have they opened the gates yet? {27506} Have they opened the gates? Or the ports? We so want to leave... {27507} We'd leave, but... we hear that plague has spread everywhere! {27508} It's the plague, isn't it? It's come from Neverwinter and driven everyone mad! {27509} They shut the gates... and the harbors. The pirates closed off Mirabar... we're going to starve here, I know it! {27510} Please don't harm us! We're no threat to you, m'! {27511} You don't look like such a bad sort. You're not here to rob us, are you? {27512} I... please, we're nothing. We been beated and robbed so many times... we just wants to be left alone! {27513} Don't hurt us! I beg you, please leave us be!! {27514} Could I ask you some questions? {27515} Me want ask questions. {27516} Goodbye. {27517} What's going on in this city? {27518} What happen in city? {27519} Why are you so frightened? I said I wouldn't hurt you. {27520} Why you so scared? Me say me not hurt you. {27521} Can I ask you some directions? {27522} Me need directions. {27523} Where is the nearest inn? {27524} Where is the nearest temple? {27525} Is there a place to buy equipment nearby? {27526} What's around here? {27527} Me look for place to sleep. {27528} Me look for temple. {27529} Me need place to buy stuff. {27530} What around? {27531} Actually, I'd rather ask you about something else. {27532} No, me have other question. {27533} [Persuade] I am an adventurer looking for information, I don't mean any harm. {27534} Get out of my way! I'll take whatever I want! {27535} I was just leaving. {27536} [Persuade] Me adventurer. Mean no harm, only look for information. {27537} You get out of way! Me take what I wants!! {27538} Me was just going. {27539} Tell me about these High Captains. {27540} Tell me 'bout High Captains. {27541} Is there nobody to stop all this? {27542} There nobody to stops it? {27543} What wizards? {27544} Err... hello there. Everything all right? {27545} Aye, be safe! {27546} Be careful on those streets. They'll kill you if you're spotted. {27547} Aye, go, go! {27548} I see. A little on the slow side, are we? No matter, I guess. {27549} Questions? What do you want to know? {27550} I... suppose so. {27551} Err... aye. I can... answer a question. {27552} Back again? Did you... need something? {27553} Uh... what... what do you want? {27554} I... uh, sure... {27555} Oh! You... you don't want to stay here! P-please! There's... there's the Cutlass Inn. It's to the left of the main gate... they says it's still open. {27556} There weren't many. Tyr has a temple, on the west side... {27557} Most of the stores are gone, or empty. I don't know. {27558} Uhh... there's Miss Bela's. That's a brothel, if you're... well... if you want to know. It's across from the gate. Not sure what else you'd want to see... {27559} Did... you want something else? {27560} Ahhh! Not again! Leave me alone!! {27561} Don't hurt me! Please don't hurt me!! {27562} Someone help me! Please, for the love of the gods!! {27563} Please! You... you don't look like them soldiers... you won't hurt me, will you? {27564} Ahhh! Don't... don't hurt me! Haven't we had enough?! {27565} Aiiieee!! Don't kill me! I don't want to die!! {27566} [Success] I... suppose you don't seem the bad sort. You just startled me so! With all the soldiers rampaging around, I assumed... {27567} [Failure] I don't believe you! You're just like the other soldiers, you are!! Here to rob me or kill me!! {27568} Aahhh! Robber!! Get away, get away!! {27569} Thank Ilmater! Just go, go!! {27570} Well... what did you want from me? Why are you here? {27571} I... I know. It's just that the soldiers have been rampaging through the streets for weeks, now... {27572} They take whatever they like. If they think you can fight, they force you to join one of the High Captains' armies... or they kill you. {27573} And... and the gods forbid that they think you're working for one of the other High Captains... {27574} N-nobody knows, for sure. Some weeks ago, the High Captains just started... started trying to kill each other. {27575} Each one of them has their own army, and they've been fighting in the streets night and day. Buildings burned, people slaughtered... everything's falling apart! {27576} Worse, now that so many are dead... there's monsters come to the streets. Big rats and walking dead. Some says the High Captains use them for their armies, too. {27577} I don't... know much about them. There was five of them, and they is all pirate lords, or used t' be. They've gone mad, everyone says. {27578} Maybe each of them wants to control the city, I don't know... but they're killing everyone and they don't care what happens to any of us. {27579} N-no... who? Maybe the wizards, I don't know. {27580} The wizards of that Arcane Brotherhood. They lives in a big tower on the island at the mouth of the river. {27581} I don't know any more abouts them, I swear! They... they're just supposed to be real powerful, that's all. {27582} P-please don't hurt us! We're jus' simple folk, this is our home! {27583} The soldiers came here just the other day. Took almost everything we had. {27584} The High Captains' men... they've been goin' around, forcing anyone who can fight to join their armies. Or they kills 'em. {27585} Don't go out in the street. There are monsters out there... giant rats who turns into men! {27586} Luskan is cursed! There are undead... things... in the sewers! Everywhere! {27587} It's them wizards in the Host Tower! They're trying to kill us all! {27588} The High Captains have been fighting for weeks now. Half the city's been burnt up or butchered. {27589} Take whatever you want of ours, just... just don't hurt us! {27590} It's all I can do to keep my family from being killed or robbed. There's thieves and looters everywhere... those who ain't cut down or eaten. {27591} I saw one of Baram's men... he changed into a rat-man, he did! I saw it! {27592} The Bloody Hands are the worst. They'll kill you rather than look at you, they will! {27593} A lot of people say that you can take refuge in the Cutlass Inn. Not even sure we would survive the trip... {27594} Have they opened the gates yet? {27595} Have they opened the gates? Or the ports? We so want to leave... {27596} We'd leave, but... we hear that plague has spread everywhere! {27597} It's the plague, isn't it? It's come from Neverwinter and driven everyone mad! {27598} They shut the gates... and the harbors. The pirates closed off Mirabar... we're going to starves here, I know it! {27599} Please don't harm us! We're no threat to you, m'! {27600} You don't look like such a bad sort. You're not here to rob us, are you? {27601} I... please, we're nothing. We been beated and robbed so many times... we just wish to be left alone! {27602} Don't hurt us! I beg you, please leave us be!! {27603} What kind of wares do you sell here? {27604} Can I see your merchandise? {27605} I'd like to ask you some questions. {27606} What you sell? {27607} Me want to buy stuff. {27608} Me have questions. {27609} Goodbye. {27610} Have you heard anything about cults in the city? {27611} What's going on in Luskan? {27612} I need some directions, actually. {27613} You hears of cults, maybe? {27614} What goings on in city? {27615} Me need directions. {27616} No, I haven't. Tell me more. {27617} I would like to ask another question. {27618} No, me not know 'bout dat. {27619} Me have other question for you. {27620} The nearest inn. {27621} The nearest temple. {27622} The docks. {27623} Tell me about the High Captains. {27624} Tells me of High Captains. {27625} The Arcane Brotherhood? {27626} What is Arcane Brotherhood? {27627} Who is winning? {27628} Who wins? You knows? {27629} It is good to see a friendly face here, my . Since the fighting began, supplies have been scarce and customers even rarer. {27630} You must have taken quite a risk to walk the streets of Luskan. With all the fighting, I have received little in the way of supplies and less in the way of customers... but I shall serve you as best I can. {27631} I hope you're not another of the High Captains' brigands come to rob us! We've had enough troubles since all the fighting began... true customers seem to be rarer than gold! {27632} To tell the truth, I haven't much... it's been weeks since the last caravan. I do have some odds and ends that the local thugs haven't seen the need to appropriate just yet, however. {27633} I would be delighted to show you what I have. Come, follow me for but a moment... {27634} Aye, let me show you what I have. Stand away from the merchandise, however... I'll not lose more to thievery! {27635} Eh? Brain-addled, are you? Well, that would explain why one of the High Captains hasn't drafted you. {27636} There's little else for me to do, so ask what you will of me. {27637} Ah. This should be interesting. {27638} Do be careful if you leave the district, my . {27639} Aye, fare you well. {27640} Off you go, then. {27641} No. Perhaps you could ask the priests at the temple of Tempus about that, however. {27642} Now, then... I have an errand to run. So, unless there is something else... {27643} Is there something else you wanted to know? {27644} Going on? Well the fighting between all the High Captains should be obvious enough. No doubt you know all about that, however. {27645} I see. Well, now... there were five High Captains once. Not long ago, they all began to war with each other right out in the streets. Odd business, especially with the Arcane Brotherhood not lifting a finger to stop it. {27646} Why am I not surprised? {27647} Aye, where do you need to go? {27648} The Cutlass Inn is just south of the gates. I am told that is still open. {27649} Hmm. There be a temple to Tyr close by. Not sure if the priests yet live, however. {27650} Ah, the docks. Mirabar has been sealed off by the pirates, I think. West Harbour, too. Until the High Captains re-open the city, there is to be no sea traffic to speak of. {27651} Well, let's see. Three of the High Captains have all fled... or been killed. That leaves two of 'em still fighting: Kurth and Baram. {27652} Each of them has their own little army and is tearing the city apart trying to kill the other, as I'm sure you can see for yourself. Rumor used to be that the Arcane Brotherhood told them what t' do, but that doesn't appear to be the case anymore. {27653} They live in the Host Tower... over there on an island at the mouth of the river. They control the city... or, at least, they used to. {27654} Nobody ever knew much about them or saw them at all, so it's no surprise that nobody knows what's happened to 'em now. {27655} Who can tell? I know who's losing, though. The whole city. If you aren't being kidnapped and forced to join one of the High Captains' armies, you're being slaughtered in the street. {27656} By the time all this fighting is over, there'll be nothing left to rule. I hear Neverwinter has a plague... we should be so lucky! {27657} I am in need of healing. {27658} Do you have any healing or clerical supplies that you could sell? {27659} Could I ask you some questions? {27660} Me need healing. {27661} You have supplies and stuff to sell? {27662} Me have questions. {27663} Goodbye. {27664} {27665} Tell me about what's going on in Luskan. {27666} What has happened here? {27667} What happen here? {27668} Tell me what goes on in city. {27669} {27670} What is all the fighting about? {27671} Do you know of any cults active in the city? {27672} Is there no one who can stop all the fighting? {27673} What fighting all over? {27674} You knows about cults here, maybe? {27675} Nobody can stops fighting, huh? {27676} Why do you think that is? {27677} Why you thinks that is? {27678} You are welcome in this house of Tyr, ... or what remains of it. I am afraid many of my brethren have either been killed or have abandoned us. {27679} Welcome, . You are welcome in the house of the Maimed God. Few of us remain here due to recent hardships... I only ask that you do not add to them. {27680} The Maimed God bids welcome to a proud defender of good, my . Would that our temple were in a condition to give you proper hospitality... few of my brethren remain here, now. {27681} Are you a supplicant to the Just God, my ? I bid you welcome in Tyr's name. Few of my brethren remain here, however... I am unsure I can be of use to you. {27682} Greetings. This is the house of Tyr, the Blind Overlord... or perhaps I should say it was. We have been robbed of much and most of my own brethren no longer remain here. {27683} This is a house of worship to the Just God, and one that has seen much in the way of hardship. Pray do not add to it and come in peace. {27684} You have survived some battle in our streets, have you? Then you have earned Tyr's blessing. It is the least that I can do to aid you. {27685} Fare you well, . Tyr's blessing upon you. {27686} Tyr grant you justice. {27687} Aye, go in peace, . Know that the Just God watches you, his judgment swift and final. {27688} When the temple was attacked, much of our supplies were taken. The acolytes who remain have helped me gather some tinctures and potions and such... come, I will show you. {27689} I will answer you what I can. What do you wish to know? {27690} Do we have... ? Oh yes, I believe I understand now. {27691} I can only wonder what manner of questions one such as you might concoct... but no matter. {27692} I can only pick up what pieces remain with the few acolytes I have left and push on. Fortunately your Lord Nasher has been very kind in his donations... housing Aarin Gend and you others is the least we can do. {27693} I suppose it is not surprising, considering your intellect, but allow me to repeat myself. {27694} That is a very large question, friend. What is it about the city that puzzles you? {27695} {27696} {27697} Might there be something else you need? {27698} Nobody is sure. There were five High Captains who ruled the city... at the bidding of the wizards of the Arcane Brotherhood, perhaps, but all five of the pirate lords held power. {27699} Nobody except for an invasion by the Lords' Alliance... or the Arcane Brotherhood's intervention, perhaps. For whatever reason, they remain unmoved by all the violence. {27700} Hmmm... cults, do you say? I was told of any one of a number of small sects that were active in Luskan. None of any true importance. {27701} There is not much of a temple left, though once this was once a fine temple to the Just God in the north. Nowhere was a champion of justice needed more. {27702} When the High Captains began their war against one another, each expected the warrior priests of our temple to aid them. We sought to help all and not ally ourselves only to one... and therefore met only suspicion. {27703} We were attacked several times, but only recently did the temple fall. I was away from the temple, but upon my return I was told that sorcerers and soldiers had suddenly appeared and slain most of my brethren and looted the temple. {27704} What few survived the battle had been taken prisoner. I know naught what has been done with them. Perhaps they have been pressed into service as the High Captains wished. {27705} Several weeks ago, without warning, the High Captains began a war to eradicate each other. Our temple is not the only casualty in the strife that ensued. {27706} My master did express concern, once, that several of the High Captains were associating overmuch with a cult dedicated to the evil goddess Auril... but I know little more of it. {27707} Who can say? The Brotherhood have always kept to themelves in the Host Tower. No-one but the High Captains themselves ever sees them. {27708} What do you sell here? {27709} What sells you? {27710} Can I see what you have? {27711} Me sees what you has? {27712} Can I ask you questions? {27713} Me wants to ask questions. {27714} Goodbye. {27715} Aye? I've little enough stock left... and barely enough metal t' forge. State yer business or move on. {27716} Aye, then, off ye go an' leave me be. {27717} I used to have one of the finest armories in Luskan. As it is, I've been forced to set up shop here with a... rudimentary stock. {27718} I'll sell what I has, though, before them thugs come an' take it from me o'er my dead body. {27719} Aye. Ye can look but ye can't touch... 'tis all of the finest manufacture. {27720} I be not in the mood to answer your questions. Find someone else t' bother, if ye not be a paying customer. {27721} The High Captains are killin' each other, they are. Don't you be one to get in their way. {27722} The Bloody Hands came an' burned down my home... took everything I had. May the gods damn them all! {27723} Don't let anyone hear ye talk about the High Captains. Ye'll wind up dead, ye will. {27724} What? Were ye robbed of all yer clothing by the soldiers? {27725} Put some clothes on, . Ye're not in the brothel, are ye? {27726} Did ye forget something, ? Like clothes, mayhap? {27727} Ach, ye were fighting, I see. Did the monsters outside get to ye? {27728} Maybe ye should see someone 'bout them nasty cuts of yours. {27729} That must've been some tussle you were in. Most folks'd be dead in yer shoes. {27730} I've got a cousin who were slow-witted like ye. He's dead, now. {27731} Best a simple like yerself keep off the streets. {27732} Don't go into the streets, . It be dangerous. Ye know that word? Danger? {27733} I've seen enough weapons being waved about. Put yers away. {27734} Stop shakin' that about. Ye're makin' me nervous. {27735} People are scared enough here as it is. Put that away. {27736} Don't see too much holy folk 'round Luskan. {27737} Maybe prayin's what we should be doing. Luskan's gone to hell, it seems. {27738} You're a holy , ain't ye? Ye come to help us? {27739} Lotta good yer magicks do us. Bloody Brotherhood is behind all o' this, I swear. {27740} Ye're not part of the Arcane Brotherhood, are ye? {27741} Ye should go back to the Host Tower. We don't need yer kind 'round here. {27742} Ye're a might fine-lookin' lass. Ye come from Bela's, aye? {27743} It's good to know there's still some fine women who ain't been killed. {27744} Maybe I could buy ye a drink, lass? {27745} The Arcane Brotherhood is behind all o' this... they've risen up zombies and werewolves and are tryin' to kill us all! {27746} If I were you, friend, I'd stay off the streets. Until this is over, none o' us are safe. {27747} I hear some of the pirate crews blockaded the Mirabar trade district once the ports were closed. {27748} The High Captains have gone mad! They've put monsters in their armies and are going to kill each other while Luskan suffers! {27749} What? Driven out of your home by rampaging guardsmen, were you? Join the club... nobody's stopping these madmen. {27750} Get away from me, you! I've had me fill o' assassins and thieves stalking the streets! {27751} Ye must be one of them Uthgardt peoples, aye? {27752} City's closed off, an' somehow ye barbarian types still find yer way in. {27753} Careful, now. Big like yerself will be snatched up by the soldiers in a second. {27754} We don't welcome ye folk in Luskan, much. {27755} Better not go out in the street, you. They kills any kind on sight. {27756} I saw one of the Bloody Hand killin' some travelers just yesterday. {27757} Please, I have always been loyal to High Captain Kurth, don't hurt us. {27758} Don't hurt us, I serve only High Captain Baram. {27759} By the gods, the undead have come for us! Please save us powers above. {27760} Where does the bridge go? {27761} Where bridge go? {27762} What kind of authorization do you need? {27763} Uhh... what I needs to cross? {27764} I'll cross the bridge if I like. {27765} Me crosses if me wants to! {27766} I have a pass right here. I am an ambassador from Mulhorand. {27767} Me has pass. Me is ambassador of Mulhorand. {27768} Fine, I'll go. {27769} Okay, me going. {27770} Arcane Brotherhood? {27771} Surely there must be some other way across? {27772} There must be other way to goes there. {27773} How do you get such a thing? {27774} How you gets that? {27775} You won't be allowed across the bridge without authorization, citizen. Please step away. {27776} On your way, then, citizen. {27777} Don't return, if you know what's good for you. {27778} This bridge is the only egress onto the island where the Host Tower of the Arcane Brotherhood sits, . {27779} Aye, an organization of wizards. Some say they rule Luskan, but if they do, they do so secretly. We rarely see or hear of them. {27780} Not hardly. The wizards protect their privacy with magic. You can't sail a boat to the island or tunnel there or even cast a spell to take you there... no passing, period. Not without their say so. That, at least, is what I'm told. {27781} You need written permission by the Arcane Brotherhood themselves, affixed with their seal. {27782} (sigh) You don't. It's only given by the wizards to the High Captains and dignitaries invited to see them. {27783} I wouldn't suggest it. Even if you got past us... which I doubt... there are powerful wards on the bridge. You need the pass to get past them. {27784} Or this is what I'm told. You're free to make the attempt... if you wish. {27785} What?! Let me see that... {27786} You? An ambassador? Hmph. Let me see that... {27787} Well... it's affixed with the seal. That's magical, so it can't be forged. Very well, then, , my apologies. {27788} The Brotherhood have had quite a few dignitaries arriving within the last couple of weeks, but none from so far away. No matter. You may cross. {27789} You are free to cross the bridge, ambassador. {27790} You must be with the ambassador from Mulhorand, yes? You are free to cross the bridge. {27791} What is this place? {27792} Can I ask you a question? {27793} I want something to drink. {27794} Nevermind. {27795} What place this? {27796} Me ask you question? {27797} Me want to drink. {27798} No, me need nothing. {27799} Yes, I'm from Neverwinter. {27800} Yeah, me from Neverwinter. {27801} I'm not from Luskan, that's true. {27802} Me not from Luskan, yeah. {27803} No, I'm a local. {27804} No, me from here. {27805} What's going on in this town? {27806} Have you heard of any cults in Luskan? {27807} Who are all these people here? {27808} Might I... interest you in a good time, lass? {27809} What go on here? {27810} You knows 'bout cults in Luskan? {27811} Who is all these peoples? {27812} Maybe me shows you good time, eh? {27813} Goodbye. {27814} Aye? Something ye need? We haven't much. {27815} This be the Cutlass Inn. Ye tellin' me ye're from out of Luskan? I haven't seen a strange face since the battles started. {27816} From Neverwinter? Huh. Even with that plague o' yours, ye should have stayed there. Luskan's no place fer anybody, now. {27817} I thought they gone and sealed the gates. Well, mind yerself in the streets. The soldiers will kill anyone they sees. {27818} Your home burned down too, I expect, aye? Well, speak to Aruph, then. This place be as good a refuge as any. {27819} We've watered-down ale. Mayhap there's some wine, left... though the soldiers came days ago an' took most of it. {27820} I'll find what I can and be back. If ye're in a hurry, go an' talk to Aruph. {27821} Don't mind me none, then. I'm just here to serve the customers. Such as they be, I guess. {27822} Aye, if ye be quick. {27823} 'Tis the damned High Captains warring on each other, sure enough. They been tearing apart the city fer weeks, now. {27824} Ye can't walk the bloody streets... each side will think ye're working for the other, and will kill ye on sight. They loot and burn and murder as they please. {27825} I think the whole city's gone mad. Half o' Luskan's been torn apart, an' nobody knows why. {27826} Cults? We've enough problems, m'... cults would be the least o' them. {27827} Normally we'd be full to the bloody rafters with yer usual sort of pirates an' smugglers... these folk all be locals put out o' their homes. {27828} The soldiers don't bother us none, for now, so the inn's a decent place fer refuge. Aruph's too kind to charge them, neither. {27829} Ach, I get enough o' that from the pirates who used t' wander through here. Keep yer hands t' yerself. {27830} If ye has more questions, ye should talk to Aruph. I has things that need doing. {27831} Aye, on yer way, then. {27832} Baram will be the last High Captain standing. Just you wait an' see. {27833} Ye're one of Baram's, aren't you? Good... maybe later we'll teach Kurth's men a lesson, here, no matter what the High Captain says. {27834} Those fellows are fools to follow Kurth. Baram will win, in the end. {27835} I heard Kurth's in league with a priestess of Auril. That's where all the monsters we fight with are comin' from. {27836} I can't believe Baram is dead. It can't be true... he must be in hiding or something... {27837} Well, Baram's army isn't disbanding. Word is that someone's going to lead us soon. {27838} Baram isn't dead. Don't listen to all the rumors. He can't be killed, I seen him stabbed so many times an' he always healed. {27839} I bet one o' Kurth's men over there did it. They should pay... {27840} Ye're a nobody. Fit only t' be slaughtered in the streets. {27841} What, you one o' Kurth's? Foolish . {27842} This place is Baram's. Leave, 'fore ye gets hurt. {27843} I get one o' the girls, next. Ye'll just have t' wait until the rest of us are done. {27844} Kurth an' his Bloody Hands are holed up in West Harbor... an' if they're smart, they'll stay there. {27845} Go on, get out of here. This is our place. {27846} Kurth's men shouldn't even be allowed in here... {27847} Go away. I'm busy, here. {27848} Baram says no fighting in the brothel... otherwise we'd kick those Bloody Hands but good, show 'em who's boss. {27849} I have to report to Baram tonight. I hate going into the sewers... all those disgusting ghouls everywhere... {27850} What? You some rogue they let in off the street? {27851} Bah. Get away from me... I'm talking to my brothers, here. {27852} Take a hike. {27853} Could I ask you some questions? {27854} Me want ask questions. {27855} Goodbye. {27856} Tell me more about these High Captains. {27857} When did all this fighting begin? {27858} Isn't there anyone who can put a stop to it? {27859} How can you run this place with all the fighting going on? {27860} You tells more 'bout High Captains. {27861} When all this starts? {27862} Is nobody who can stops it? {27863} How you haves place with big fighting all around? {27864} Tell me about these wizards. {27865} You tells more 'bout wizards. {27866} Tell me about what's going on in Luskan. {27867} You tells me 'bout Luskan. {27868} I want to ask you something else. {27869} Me have other question. {27870} Can I ask you some directions? {27871} Luskan big place. Me need know way around. {27872} How do you get around the city safely? {27873} Where is the nearest temple? {27874} Is there a place to buy equipment nearby? {27875} I'm looking for a good tavern. {27876} How you gets around safe? {27877} Me look for temple. {27878} Me need place to buy stuff. {27879} Good place to drink? {27880} Actually, I'd rather ask you about something else. {27881} Me have other question. {27882} I need some more directions. {27883} Me need more directions. {27884} What kind of place is this? {27885} This what kind place? {27886} Who are you? {27887} Who you? {27888} How do I go about seeing one of them? {27889} How me sees one? {27890} They work here of their own free will? {27891} They works here 'cause they wants to? {27892} I can't say I approve. {27893} Me not approve. {27894} Who are these men? {27895} Who these men? {27896} My goodness! It's huge! {27897} Goodness! Is very big! {27898} I'll take that, thank you. {27899} Me takes that, thanks. {27900} Big deal. {27901} Is no big deal. {27902} My name is . {27903} Me called . {27904} My name is . Pleased to meet you. {27905} Me name be . You nice lady. {27906} I'd prefer you didn't. {27907} No. Me no tell you. {27908} Err... pickles? {27909} Uhh... pickles? {27910} I'll look around. {27911} Me looks around. {27912} I think I agree with you. {27913} Me agrees with you. {27914} I could care less, one way or the other. {27915} Me not cares, either way. {27916} I support Kurth. {27917} Me supports Kurth. {27918} I support Baram. {27919} Me supports Baram. {27920} I want to ask something else. {27921} Me want asks something else. {27922} Hullo there, darling. Do make yourself welcome. {27923} Leaving so soon? Be careful, then, sweet thing. {27924} Fare you well, darling! {27925} You can find the door, can't you? Off you go, sweetie. {27926} Oh, you're a sweet thing, aren't you? {27927} You go right ahead and ask me your questions, darling. {27928} That's what you're doing already, isn't it? Ha ha! Nevermind me... you go right ahead. {27929} You can always ask... whether I answer is something else altogether. {27930} Well, let's see. There used to be five of them, naturally. Most of them have died off or run off... who can really tell anymore? Only Kurth and Baram are left, two of the nastiest fellas you never want to come across. {27931} Hmm... only a few weeks ago. Has it only been that long? Yes, I think it has. Simply amazing. It was about the same time that we heard about the plague in Neverwinter, I think. {27932} Them wizards in the Host Tower could, I suppose. Looks like they don't want to. {27933} It's not like I have much of a choice, darling. The High Captains all want a place that keeps their men happy... so they make sure that we don't close down. {27934} Do you have a speech impediment? Oh, nevermind. {27935} Why, hullo there, darling. Come for a bit of fun, have you? {27936} Hullo, darling. This is a house of refinement, I'll remind you... we'll have no trouble, now. {27937} That is a mighty big question, darling. The simple answer is that the High Captains one day decided to see which of them would be the one and only High Captain and began to kill each other and the city. {27938} Where you looking to go, sugar? {27939} Do I look like a signpost? Mmmm... oh, you're too sweet. Ask away, honey. {27940} Sure thing, sugar. {27941} Oh, you poor dear! How lost you must get some time, I declare! {27942} You don't, sweetie. Oh, there's some safer places... the market is still pretty safe, and I hear the soldiers leave the inn alone, mostly. It's moving between the areas that gets you into trouble. {27943} There was a temple to Tyr off in the western part of the district. Some soldier told me they ransacked the place, though. Might be nothing there any more. {27944} The Mirabar trade district is closed off, I hear, but you could still try the market. It's off in the northwest, by the slums. You take your chances going there... it's not very safe. {27945} Ha ha! You could always have a drink here, sugar. If you like, though, I hear the Cutlass Inn is still open. They won't have much to serve you, though. {27946} Sure - where do you need to go? {27947} This? This is a palace of pleasure, dear . There are men and women who can take your mind away from the terrible world outside... for a time. {27948} My name is Bela, darling. I keep my boys and girls safe and the customers happy. If you're ever unhappy, you come see me... I'll change your mind, you'll see. {27949} Now you have me at a disadvantage, however. Might I know your name, hmm? {27950} Ha ha! You would have to speak to one of them yourself, my dear . If they have the time, and they like you... well, then the two of you can take things from there. {27951} All of my girls and boys spend their time upstairs. You can go up there, if you like. If you stay down here... well, do be careful around some of these men. {27952} Naturally they do, darling. There are far worse ways in Luskan to make a living than to spend your time surrounded by luxury and fine company. {27953} If you don't believe me, however, you are certainly free to ask them yourself. Just don't make trouble, that's all I ask. {27954} Ha ha! Well, my dear , nobody said that you had to. The marvelous thing about a door is that it's as good for going as it is for coming, wouldn't you agree? {27955} Of course... one could say the same thing about a man. Mmmm. {27956} Hmph. Most of these brutes are soldiers for either High Captain Kurth or High Captain Baram. They take after their commanders, as well, for they fight continuously. {27957} I declare, it is all I can do to keep them distracted enough not to tear each other apart and destroy my good home. {27958} It'll be far, far better for us all when those High Captains get it all over with and kill each other once and for all. Mmm... but perhaps I shouldn't talk so. What do you think of them, darling? {27959} Speaking of which... take a look at the rock on this here ring my latest beau gave me? What do you think, mmm? {27960} Listen, honey, goodness had *nothing* to do with it. {27961} Don't get your leathers in a bunch, sweetie. When I say it's a rock, I mean it's a rock. Looks pretty, though. So did my beau, but I don't date cheap men. {27962} It was a big deal... to my beau. After borrowing all that gold, I hear you'll find his tongue in Ten Towns and his toes in Athkatla. Sad story, I know, but you'll get over it. {27963} But we're getting off the topic. You were busy disapproving, as I recall. Something else you wanted, then, darling? {27964} You're not from here, , are you? I like that in a man. I may have to snap you up myself. {27965} Sweet name you have there, girl. Don't let the brutes down here know it, or you'll be hearing it in drunken ballads for hours. Trust me on that. {27966} Ooooh, a real charmer. I like that in a man. I bet you wouldn't pass out drunk before I even knew we were started, would you darling? {27967} You got the manners, girl. You ever decide to change professions, you come and talk to me. Don't kid yourself: the jewelry is fabulous. {27968} Dark and mysterious. Hmmm, you're giving me goose-bumps, darling. I should snatch you up for myself, mrrowwr. {27969} Mmmm, the boys are going to love you, I see. Teach them manners and show them who's boss... you'll have them eating out of your hand, trust me. {27970} But that's neither here nor there. Is there something that Bela can do for you? We have satin, we have wine, we have pickles... anything you like. {27971} Don't get lost, then, darling. We once found a halfling in the cellar after a week, poor fellow. He was still smiling, but that's a different story. {27972} It's for the gnomes. They like their pickles sour and their women tall. Don't ask me why. {27973} Boys will be boys, I suppose. I'm willing to bet that you want to know more than that, though, hmm? {27974} It'll be so much better for us once they kill each other off once and for all. Hmm... but perhaps I shouldn't talk like such. How do you feel about them, sugar? {27975} Now there's a smart . I knew you were gold the minute I laid eyes on you, yes I did. {27976} You know... since you feel the way you do, you might want to go and talk to Rhaine. She's one of my girls upstairs. {27977} You know... since you feel the way you do, you might want to go and talk to Oreth. He's one of my boys upstairs. {27978} Shhh... don't ask why, sweetie. Just trust me. {27979} You go right ahead, darling. I'm all ears. {27980} It'll be far, far better for us all when those High Captains get it all over with and kill each other once and for all. Then me and my poor girls and boys will be safe. {27981} Ha ha! You must have walked into the city blindfolded, then! You go ahead and be mercenary if you like, darling... I like you that way. {27982} Oh? Well... to each own, I suppose. Kurth is, at least, a bit more civilized. Champagne still gets you drunk, though, sugar. {27983} Oh? Well, to each own, I suppose. That Baram reminds me of a wee sneaky rat, he does... but maybe it's just li'l ol' me. {27984} Oh, you know. Them Arcane Brotherhood fellas who live in their tower on the island. They're supposed to be powerful, but nobody knows much. {27985} I certainly don't. There's a bridge that goes out to their island, but nobody can cross it. And they don't come out here. So that's that, I guess. {27986} And besides... a very happy soldier is a much, much better thing than a very unhappy soldier. You take my meaning, sugar? {27987} We still have to give most of our gold to each of the High Captains to keep the peace, but it's a better living than most these days. {27988} And don't you be one of them foolish ones that thinks the sewers are a safe way to travel. There's all sorts of things let loose down there... where they came from is anyone's guess. {27989} Welcome to my little home. Have a drink! {27990} Now, now, boys... let's all pretend to be gentlemen. {27991} Keep it down, boys. {27992} Don't make me spank you, fellas. I like to keep things civilized. {27993} Let's keep things friendly, boys, or you're gonna have to leave. {27994} Shouting won't get you upstairs any faster, fellas. Have another drink. {27995} I'm keeping an eye on you. No funny business... not yet, anyway. {27996} Leave the carrying on and hollering for the bedroom, fellas! {27997} Neither. {27998} Kurth. {27999} Baram. {28000} None of your business. {28001} Uhh... nobodies. {28002} Is no business of you. {28003} Who are they? {28004} Who them? {28005} Ho there, . You with High Captain Kurth or High Captain Baram? {28006} Good enough. If you have any problems, you talk to Miss Bela, got it? {28007} Fine. Just keep in mind that there's plenty of Baram's men here, too. I'll have no trouble here, I'm warning you. {28008} You got a problem with that, you speak to Miss Bela. Otherwise you can do what you like. {28009} Fine. Just keep in mind that there's plenty of Kurth's men here, too. I'll have no trouble here, I'm warning you. {28010} Fine. There's lots of both factions here, though... this is neutral ground, on the order of the High Captains themselves, so I'll have no trouble. {28011} You got a problem with that, you speak to Miss Bela. You don't, and we won't have a problem. Got it? {28012} Greetings to you, . Miss Bela bids you welcome to her home. Might you be with High Captain Kurth or High Captain Baram? {28013} Who do you take me for, a fool? Look... both factions are here, so I'll have no trouble from you. This is neutral ground. {28014} You, there... you better not be here to cause trouble. You with High Captain Kurth or High Captain Baram? {28015} Erb sure has gotten himself into a pickle upstairs. {28016} Could I ask you some questions? {28017} Me want ask questions. {28018} Goodbye. {28019} What is all this fighting about? {28020} Do you know anything about cults in the city? {28021} When did the fighting begin? {28022} Do you know of any work I might find? {28023} What all fighting about? {28024} You knows 'bout cults here? {28025} When fighting starts? {28026} You know where me finds work? {28027} Do you know anything else about it? {28028} You knows more, maybe? {28029} Can you tell me about Luskan? {28030} What you tell 'bout Luskan? {28031} I want to ask you something else. {28032} Me have other question. {28033} Tell me about this place? {28034} You tells 'bout this place? {28035} Where would I find Oreth? {28036} Where would I find Rhaine? {28037} Where me finds Oreth? {28038} Where me finds Rhaine? {28039} You're one of the brothel girls, then? {28040} I'd like to hire you. {28041} How is it the brothel is still open? {28042} Tell me about Miss Bela. {28043} Let me ask you something else. {28044} You brothel girl, then, huh? {28045} Me wants hire you. {28046} How brothel open still? {28047} Tells me 'bout Miss Bela. {28048} Me ask something else. {28049} What do they demand? {28050} What they demands? {28051} Hello there, sugar. Something ye need? {28052} Going so soon? {28053} Don't get lost, now. {28054} On your way, then. {28055} Poor baby. You want to ask me a little question, do you? {28056} Oh, I suppose so. Since you asked so sweetly. {28057} Hah! I suppose none of the lads would mind if I chatted for a moment. {28058} If you're quick about it. I haven't all day. {28059} Well... we used to have five High Captains who ran the city. Nobody knows why, but they began a war to determine which of them would be the last one standing... if they don't burn down Luskan first. {28060} Only a few weeks ago, I think. It was very sudden. Three of the High Captains have disappeared or died... or so the rumors go. {28061} Work? Ha ha... the entire city is huddled down in the middle of a siege, practically, and you're asking about work? I suppose everyone has to earn their coin. {28062} Is there something else you wanted to know? {28063} Well... some say that the Arcane Brotherhood is behind it all. They're a bunch of wizards out in the Host Tower on the island off the shore, but nobody knows much about them. That includes me. {28064} Something else you wanted to know? {28065} Do you have more questions? {28066} Something ye wanted, hun? {28067} Aye? I've a whole room-full, here. You'll have to wait. {28068} You're a stranger, are you? What do you want to know? {28069} What do you want to know? {28070} You're looking for Oreth? Well... he's in his bedroom, of course. Oreth doesn't entertain guests like the rest of us. {28071} Since all this fighting started, he's been 'reserved' for the High Captains... and not by choice. There's nothing he nor Miss Bela can do about that, though. {28072} Rhaine's in her bedroom. She doesn't entertain guests like the rest of us do, though, if that's what you have in mind. {28073} Since this war began, Rhaine's been 'reserved' for the High Captains themselves. Not by choice, either... though there's nothing she nor Miss Bela can do about that. {28074} There's not much to tell. Miss Bela would be the one to ask, I'd think. {28075} Fine, fine, go ahead. {28076} I am. The house is packed full, if you haven't noticed, so you'll have to wait your turn. {28077} The soldier boys tend to take their turn whenever they want, too... unfortunately. So you may be waiting longer than you like. Nothing we can do about that. {28078} Hmmm... no doubt. Can't help you there. Full house, and the High Captains' boys come first whether we like it or not. {28079} My, but aren't you a strange one? I'd love to accomodate you, my dear, but I've got a line of customers a mile long. Another time. {28080} Because the High Captains want it open. They can send their boys here to relax and demand whatever they like from Miss Bela. {28081} Gold, naturally. As well as the use of whichever courtesans they wish... for whatever purposes they like. {28082} Hah! Miss Bela is a kind soul, really. She's kept us all safe, so far. I hope this fighting ends soon... it's been quite a stress on her. {28083} Cults? No, I haven't heard anything about such a thing. Although here in Luskan there could be a dozen cults and they might go unseen. {28084} Yvette's off in her room, of course. Miss Bela gave her some time off, thankfully. As for Erb... well, if you really want to, you'll find him wandering about the lounge, here. {28085} I don't know. If you're looking for something to do, maybe talk to Erb or Yvette if you haven't already. Yvette, especially... poor girl. {28086} Ye'll have to wait yer turn, honey. Out ye go. {28087} Did I ask ye to come into me room? No, I didn't. Please leave. {28088} What are ye doin', coming in here?! Get out! Out!! {28089} You'll have to wait forever if ye're looking for a turn... if you haven't noticed, Bela's is packed. {28090} You know, I hear that Kurth and Baram own this place. Took it over. {28091} One of the girls told me High Captain Baram has one of Bela's courtesans all to himself. She visits with him every night! {28092} I was told High Captain Kurth has one of the courtesans here visit him every night, in secret. Only reason the place stays open! {28093} Be careful downstairs. A fight'll break out soon and burn the place down... just you watch. {28094} Hmmm... I wonder how much that Miss Bela'd charge for a night? {28095} Most of us here play a little diamondback while we wait for our turn. Care to join us? {28096} Blast it! Lost most of my money in diamondback... can't even afford to stay, now. {28097} Nice place to come and forget about all the fighting for a while. {28098} I'm stuck in this hellish city until the ports are opened again. {28099} I hear High Captain Kurth has closed off the West Harbor district. No way out of Luskan, now. {28100} They say Baram's down in the sewers... but I know for a fact that the place is full of monsters, so that can't be true. {28101} Don't let the guards catch you in the streets. If they don't know you, they'll kill you. {28102} You're a sweet thing! You one of the new girls? {28103} One of the girls here got pregnant, I hear. Bela's got almost no girls who are working. {28104} Well... lookit you. How about it, sweetheart? Take me to your room? {28105} How much you charge for a night? I'll pay double. {28106} Greetings. Nice to meet you. {28107} Sorry... I'm a bit busy at the moment. No time to chat. {28108} Who asked you? Move along! {28109} Get outta here! {28110} Hey! This is my time! Get yer own! {28111} Can't a man be left in peace? Get your own lass! {28112} Who are you? {28113} I'd like to ask you some questions. {28114} Who you be? {28115} Me want ask questions. {28116} Goodbye. {28117} Do you know what's going on in Luskan? {28118} I'm looking for work, if you know of any. {28119} I need some directions. {28120} You know what goings on in city? {28121} Me look for job. You got one? {28122} Me need directions. {28123} Why are you so upset? {28124} Why you upsets? {28125} Where is the nearest inn? {28126} Where is the nearest temple? {28127} Where can I go to buy equipment and supplies? {28128} Maybe I could ask you something else. {28129} Me want find inn. {28130} Me want find temple. {28131} Me need buy 'quipment and stuff. {28132} Me got other question. {28133} Tell me about the job. {28134} You says me more. {28135} Why do you need the ring? {28136} Can't you just buy it from her? {28137} Isn't this stealing? {28138} Okay, I'll do it. {28139} Why you wants ring? {28140} Why you not just buys it from her? {28141} This be stealing! {28142} Okay, me do it. {28143} I have some more questions about this job. {28144} Any chance I could get an advance on this job? {28145} Me got some questions 'bout job. {28146} Me want money up front to do this. {28147} Why do you need the ring? {28148} Tell me again where I can find Lady Jadale. {28149} Isn't this stealing? {28150} Why you wants ring? {28151} You say again where Lady be. {28152} This be stealing. {28153} I want to ask you again about getting the ring for you. {28154} Me want ask you again 'bout getting ring for you. {28155} You mentioned something about a job before. {28156} You was talking 'bout job before. {28157} I have the ring right here. {28158} Me got ring here. {28159} I seem to recall some mention of a reward? {28160} You said you give reward for ring. {28161} [Persuade] It wasn't easy to get this, you know. I think you could spare a little more. {28162} You better cough up some more coin or you won't even live long enough to regret it! {28163} Thanks - it's been a pleasure doing business with you. {28164} [Persuade] Me work hard for this. You give more gold, yes? {28165} Me want more gold! Give more or you be sorry and you be dead! {28166} Me happy - me like work for you. {28167} I suppose the reward is adequate. {28168} Me guess reward be okay. {28169} Surely you could spare more for a fellow gnome? {28170} You give me more cause we both be gnome, 'kay? {28171} You're one of the brothel's men? {28172} You brothel-man? {28173} I want to hire you. {28174} Me wants hire you. {28175} A... chest connoisseur? {28176} Uhh... you was chest con-... con-oh... {28177} I've never heard of a place called Culver. {28178} Me no hears of Culver. {28179} Uncle Fedard who? {28180} Who Uncle Fedard? {28181} I see. Everyone died, then? {28182} Oh. Everybody die, huh? {28183} That's quite a story. {28184} That some story. {28185} I doubt that's true. {28186} Me doubts is true. {28187} No, I'm not interested. {28188} No, me have no interest. {28189} Are you insulting me? {28190} You mean to me, yuh? {28191} Upset about what? {28192} Upset? Why that? {28193} Why, hello there my pretty little peach. You certainly don't strike me as the normal variety of crone I've become accustomed to servicing. Who am I to look a gift horse in the mouth, though, eh? {28194} Ah, yet another young woman to chance upon the skills of a gnome in his prime! {28195} Hmmm. I see the streets of Luskan are scraping the bottom of the barrel again when it comes to the availability of women in search of a good gnome. No matter! I've taken on more difficult jobs in my lifetime, let me tell you! {28196} How sweet. You've come back to bask in the glow of gnome in his prime, have you? {28197} Back again, are you? They all come back to me eventually... even the bounty hunters, though we won't get into that. {28198} How goes the search? Tell me you have the ring... my third toe has been itching like mad, and that means all this fighting could stop at any second. {28199} I really must be going... there's a bread box down in Mirabar with my name on it. {28200} Farewell, good . May fortune smile upon you always. {28201} Farewell to you then, . {28202} Erb Jansen's the name, of the Culver Jansens originally... but, then, that branch of the family are really exiles from the Thunder Mountain Jansen clan, so perhaps I shouldn't be bragging about it. {28203} Still, it's quite a tale how my family made its terrible trek all the way to Culver. Nary a turnip to be found on that trip, let me tell you. Even more remarkable is how I ended up in this job, considering my former career as a chest connoisseur. {28204} Naturally. Everyone does, you know. {28205} I know that the military leaders of the city, those High Captains, are all trying to kill each other and take over. Beyond that I haven't a clue... I'm not the most political gnome this side of the Anauroch, you know. {28206} There's not much more for me to say. My apologies... I'm usually more talkative, it's just that I'm so upset right now. {28207} Very well, I suppose I can try to help you out. Where exactly do you need directions to? {28208} The Cutlass Inn is still open, I think. Just left of the gate. {28209} Anywhere else you need to get to? {28210} Err... that's a good question. I tell you, if cousin Xerxes was still running his little shrine in the slums, I'd direct you there. Beyond that, you might find a temple in the merchant area off to the west. {28211} You might try the merchants off in the river. I doubt they'd have much for sale, though. Colmarr's is still open, however... he's an enterprising little gnome, if a bit daft in the head. {28212} I suppose there's some time before my wine is refreshed. Go ahead and ask. {28213} No surprise there. I imagine someone like you is always getting lost. {28214} Well, you certainly get right to the point! {28215} Well, now, call me a halfling... but I actually have a job you could do for me. A little errand that is a mite dangerous to perform with the streets the way they are. {28216} Ah, you remind me of my wee nephew, Gertie. He has a way with words, too, and sucks his thumb every chance he gets. At sixty-five, however, he's a bit old for that. {28217} How shall I explain this? Well... one of my clients, a handsome noblewoman by the name of Lady Jadale, has something that belongs to me. Technically I suppose it belongs to her, since I gave it to her... but I want it back. {28218} Heh heh... well, you see... the gift was a bit of impetuousness on my part. Lady Jadale's husband is a rather powerful man, a fact I forgot at the height of passion. {28219} It's a ring, a little favor that I bestowed upon her that has my name enscribed. Just get it away from her and back in my hands and I'll be a happy little gnome. {28220} So are you interested in the job? Whoever brings the ring to me will be well rewarded, I assure you. {28221} Hah! The Lady was overjoyed when I gave her the present... and quite angry when I asked for it back. She says she's quite fond of the ring. Fonder than she is of me, at present. {28222} That is why I need someone else to get the ring. Right now she won't even speak to me. {28223} Not necessarily. The ring was a gift, and I'm just being rude. It's a matter of life and death, though, so I'm okay with that. {28224} What you do to get the ring is your business. I just need it back, and will pay someone to do so. {28225} Excellent! You'll find Lady Jadale's home not far from here. Go back towards the city gates and turn right... you should see the Cutlass Inn by the south walls. Lady Jadale's home is just west of the inn. {28226} Do be kind to her, though, if you can. I don't wish any harm on the dotty woman... I just don't want any harm to come my way. {28227} Do come back to me once you've found that ring, . I'll be looking forward to it. {28228} An advance? In this town? The chances of me seeing you again once you walk out the door would be less than those of my cousin Gilbert surviving the mooning of that red dragon. A ballsy move on his part, but foolish nonetheless. {28229} Oh? Go ahead, then. {28230} Heh heh... well, you see... the gift was a bit of impetuousness on my part. Lady Jadale's husband is a rather powerful man, a fact I forgot at the height of passion. {28231} Now, I suppose you might have some questions before you set out after my ring? {28232} You'll find her in her home on the north side of the district. Remember... don't hurt her, if you can avoid it. She's human, so it's really not her fault she's short a few marbles. {28233} Not necessarily. The ring was a gift, and I'm just being rude. It's a matter of life and death, though, so I'm okay with that. {28234} Perhaps it's just my overwhelming sense of deja vu, but I could have sworn I'd already given you a job. My ring, remember? Or had you already forgotten? {28235} Something else you wanted? {28236} You don't say! Here I was thinking you'd no doubt fish me some plastic junket out of the bottom of a box of porridge, and yet you come through with flying colors! Amazing! {28237} How did you ever manage to convince the woman to give it up? Nevermind... I probably don't want to know. As my blind Aunt Binny said when she married unfortunate old Uncle Bucktooth: 'ignorance is bliss.' {28238} Yes, of course! I did say that, didn't I? Never let it be said that Erb reneged on a promise... unlike my poor, deranged and thrice-married Aunt Fanny. Hmmm... where was I? Oh, yes. Here's 500 gold pieces for the ring. {28239} I must admit, I didn't have a good feeling about this when we started... sort of like when you swallow a copper piece by accident. The whole thing had trouble going down. But here we are and nobody's choking! How would 350 gold pieces sound? {28240} I knew you were the successful type, right from the moment I laid eyes on you. "Erb," I thought, "this could be bigger than Uncle Bigbottom!" And that's big. So here you go... 650 gold pieces for the ring. {28241} [Success] I suppose you probably do deserve something extra. I don't imagine Lady Jadale was all that pleasant to deal with. When she gets excited she's a bit pluckier than a griffon without its tail feathers. Here's another 100 gp. {28242} And now I must take my leave for a brief while, in case Lady Jadale tries to look me up or worse. It's really a good thing gnomes are short and easy to hide. Farewell, my friend! {28243} N-now just settle down. There's no need to get upset. No need for violence or any unpleasantness. Here, I've got another 100 gold. Take it - it's yours. But that's all I have. {28244} [Failure] It's sweet of you to try and swindle me, but the reward is worth far more than the ring already. {28245} (sigh) I suppose it falls on me to ensure that we gnomes are more successful than everyone else. Very well, then... here's another 100 gold pieces for your trouble. Don't spend it all in one place. {28246} The word is 'connoisseur', my vocabularily-challenged friend. One who can discern that which is finer. A magnificent artist with unmatched taste. {28247} Ah, yes, those were the days, weren't they? The making of proper chests was once a noble profession. They were pieces of art, I tell you, and not these flimsy things they make today that any two-bit thief with half a mind could pick. Not that I'm insinuating anything. {28248} As a young little gnome in Culver, all I thought about were fine chests and the living I would make off of them. Alas, it was not to be. Pleasuring women is all I'm about, now. {28249} Well, of course not. Since the great Turnip Famine of '45, there hasn't been a Culver. {28250} I most certainly am! An expert at making the lasses smile. Ever since that fateful day when Miss Bela spotted a naive young gnome wandering into this fine city with nought but a sack of turnips on his back, in fact. {28251} At first I thought I was only a guest, here... a well-treated one, I might add... although the tips struck me as a bit odd. Overall it's been a fine job. I'm far better off than Uncle Fedard Jansen ever was. {28252} Of course not! What a grisly story that would make. Everybody was quite hungry, though, and certainly *thought* they would die. Going too long without a proper turnip is agony enough. {28253} No, no, it was the much-maligned Uncle Pinto who sold the rights to some human for a sack of turnips in one of his craving fits. They went and re-named it to 'Waterdeep' or some nonsense, last I heard. {28254} Well, some gold may have been involved... but all Uncle Pinto ever talked about was the turnips. Considering the bumper crop we had next year, he took a lot of flak for that trade. Pity. {28255} Isn't it? Of course my relatives drove Uncle Pinto out of town for such foolishness. They thought two sacks should have been the minimum. {28256} Now, then... was there something you needed? {28257} That's what they all say, these days. I told him that winged contraption would never fly. For all I know, he's still at the bottom of that canyon. {28258} Oh, really? That'd be a first for this young gnome. Tempting as the offer might be, I'm too upset to take on any new clients at the moment. {28259} Sweet of you to offer, my dear, but I'm afraid I'm a bit too upset to take on a new client at the moment. {28260} When Lord Jadale returns, I don't need his wife sporting my ring. He's rather renowned for his temper and I'm rather fond of my legs, short though they may be. {28261} The Lady Jadale is, shall we say, rather oblivious to the fact that her husband might not be too fond of me when he discovers the ring. She has less sense than an elf in a shoe store, I tell you. {28262} When Lord Jadale returns, I don't need his wife sporting my ring. He's rather renowned for his temper and I'm rather fond of my legs, however short they may be. {28263} The Lady Jadale is, shall we say, rather oblivious to the fact that her husband might not be too fond of me when he discovers the ring. She has less sense than an elf in a shoe store, I tell you. {28264} All right, all right... have it your way. Jenny Janson was picky, too, and she ended up a poor spinster in a small hovel with all of three teeth to her name. The choice is yours. {28265} Naturally not. My charm is such that even the prettiest of ladies seek me out... so you're not to blame for wanting quality merchandise. {28266} I'm asking myself: is this lad here for a conversation or does he have some gnome-fetish that I dare not even ask about? I'm hoping for the former, but being a quality gnome like myself, anything is possible. {28267} Saying that you and I are both gnomes is... well, I suppose the genetic similarities are there, but it's a frightening proposition for me, nonetheless. {28268} Here's an extra 100 gold pieces if you'll just keep that nugget of information to yourself. {28269} I already told you that story, I'm pretty sure... and you agreed to get the ring back for me. Or have you forgotten? {28270} Please be quick, I must continue my duties. {28271} I am a female courtesan. {28272} I have been told that you dislike Baram and Kurth. {28273} I'll take Baram's. {28274} I'll take Kurth's. {28275} Hello. If you would like to talk more, follow me. {28276} Now that we are alone, what can I do for you. {28277} You are correct, those two have made my life a living hell. I can give one of the keys I use to get into their bases. Either Kurths' or Barams' but not both: They would suspect my treachery. {28278} Boy, it sure is too bad about Yvette upstairs. {28279} Heh. Look at Baram's men cowering over there. Kurth'll have mopped the floor with them in no time. {28280} Ye're one o' Kurth's, aye? Aye, I think ye are. Good. If Kurth's going to be the true High Captain, he needs all the recruits he can get. {28281} Those curs of Baram's are going to pay for burnin' down our tower, they will! {28282} There's been hordes of them... creatures in the streets. I thinks Baram's in league with necromancers, summonin' ghouls an' such. {28283} With Kurth dead, we'll... well, we don't know what. Got an army now with nobody to lead it. {28284} Word in the Bloody Hands is that even though Kurth is dead, we ain't disbanding. Someone else is gonna lead us... don't know who, though. {28285} Kurth's dead! I wonder who had the guts to do that... {28286} I'm gonna find the fool who killed Kurth and make them pay, I will! Right after that fool o' Baram's over there... {28287} Stand off, ye bloody cur. {28288} What're you? One o' Baram's, I expect? Kurth will kill you all, I bet. {28289} The Bloody Hands will rule the city soon enough, they will, heh... {28290} Go on, get out of here. You're not one of Kurth's, which means ye're less than spit to me. {28291} Huh. Who are you supposed to be? {28292} We've driven Baram an' his men down to the sewers. They should stay there, if they're smart. {28293} Baram's men shouldn't even be allowed in here... {28294} Get lost. {28295} I'd smash yer face in... but we ain't allowed, in here. {28296} I gotta go back to West Harbor soon. Maybe I'll take the short-cut in that hole in the wall by the old tower. {28297} Who let you in here? {28298} If I see you on the streets, ye're dead. {28299} Leave me be, fool. {28300} Hello, I am available for courtesan duties. {28301} Who are you? {28302} Who you? {28303} You don't seem happy about that. {28304} You not looks happy about that. {28305} Can I ask you a question? {28306} Me asks you question? {28307} Bela told me to see you. {28308} Miss Bela say me shoulds talk to you. {28309} Where do you mean? {28310} What you means 'elsewhere?' {28311} Goodbye. {28312} And if someone were willing to help you... ? {28313} And if somebody say they okays with helping you... ? {28314} Just what do they make you do? {28315} What they makes you do? {28316} Can you tell me about the High Captains? {28317} You tells me 'bout High Captains, maybe? {28318} So you're weak, what else is new? {28319} So you is weak. That not news. {28320} Where do I find Kurth? {28321} Where do I find Baram? {28322} Tell me about Kurth. {28323} Tell me about Baram. {28324} Can they be reasoned with? {28325} Where me finds Kurth? {28326} Where me finds Baram? {28327} Tell me 'bout Kurth. {28328} Tell me 'bout Baram. {28329} Can Captains be talked to? {28330} How do I find Kurth, then? {28331} How do I find Baram, then? {28332} How me finds Kurth, then? {28333} How me finds Baram, then? {28334} Nevermind. {28335} Naw. Forgets it. {28336} Yes, give me the key. {28337} No, I don't need any key. {28338} Yeah, me needs key. {28339} No, me not wants key. {28340} Yes, give me the key. {28341} No, I don't need any key. {28342} Yeah, me needs key. {28343} No, me not wants key. {28344} {28345} {28346} Why do you think she'd send me to you? {28347} Why you thinks she sends me? {28348} I said I thought the High Captains should be stopped. {28349} Me says High Captains shoulds stop. {28350} We were discussing the High Captains. {28351} Miss Bela and me talks 'bout High Captains. {28352} I don't know why you've barged into my room, but whoever you are: I'm not entertaining today. I'm required to go... elsewhere. {28353} My name is Oreth. While I am one of Miss Bela's courtesans, I don't work here anymore... thanks to those damned High Captains. {28354} Hmph. I'd just as soon see the High Captains both dead and in the gutter rather than cater to those sick bastards. I have to do what I'm told, though, and smile about it. {28355} That means that I have to go to Baram or Kurth... whichever decides he has a use for me... and do whatever they wish. {28356} I'm glad to help Bela, but those men... I wish someone would do something nasty to those men. If I were braver, I'd try to kill the High Captains myself. That would only get me killed and Miss Bela in trouble, though. {28357} No you can't. I'm not really in the mood for chit-chat. I don't suppose you'd mind just leaving me be? {28358} I mean not here, where I should be. I mean wherever those damnable High Captains want me to go, that's where. {28359} Aye, I'm sure you can see yourself out. {28360} She did? Why would she do that? {28361} Then I'd say I might be able to help them. I know the back routes into both of the High Captains' bases. {28362} Put on a show for them with one of the other girls here, Rhaine. Or worse... I'd really rather not discuss it. {28363} Get out of my room. I don't need your kind of company. {28364} I suppose I know plenty about Kurth and Baram. What do you want to know? {28365} He's a madman. He's always been hungry for power, they say, but even his men think he's gone completely mad, now. He will stop at nothing to get what he wants. {28366} All he thinks about is killing Baram and taking over the city, talking about how glorious it will be. I don't believe he actually even thinks about what this all has done to Luskan. {28367} Baram is... a cunning man. He relies on guile more than strength, and doesn't consider any act too low or desperate to perform. {28368} He's allied with necromancers... there's undead all about his base, making his men nervous and jittery. Even Baram, himself, seems strange... I think he's done something to himself. Something unnatural. {28369} Maybe. You might be able to talk to them, if they thought you could help them kill the other High Captain. I doubt they'd keep any deal you made, though. {28370} Baram has a base within the sewers of the city, full of his troops and undead monsters conjured by his sorcerer allies. The main gate is through a sewer entrance on the island east of and south of here. {28371} His base is heavily fortified, but not impregnable. There is a back entrance that is not well-known about... it's a sewer grate entrance just to the west of the brothel, by the stores. It's the entrance I use when I must go to him. {28372} Kurth is in the West Docks district. His men come out of a gap broken in the wall. I don't suggest that you use that. There is an opening in the ruins of his old tower. It's what I use when I must go and see him. {28373} You need a key to get into his base through the tower door. You can have it, if you wish. I don't know what you're plans are, but I bet you that bastard won't like them. {28374} I have a key which could help you gain entrance... if you'd like it. {28375} That's all I can tell you about that, however. {28376} Then I suppose there's nothing more to say, is there? {28377} Suit yourself. Something else you wanted to know? {28378} Take it. It's a copy I had made. Careful, however... if any of Kurth's guards see you entering there, they'll presume you're an enemy and try to kill you. {28379} Kurth deserves to die, friend... if you get the chance, don't hesitate. More Luskanites than I will thank you dearly for it. {28380} Here... this should unlock the gratings there for you. It's well-watched, though, and using this key will ensure Baram thinks you're an enemy. {28381} I don't presume to know your business, but kill that little rat if you can. I'll be happy to know it when his days are at an end. {28382} Back again? Look, I've already told you what I have to do... what do you want from me? {28383} Back again? I've given you a key. I hope you'll use it to kill the High Captains... or whatever it is you have planned. What else do you want? {28384} I don't need to talk to someone like you. Get out of my room. {28385} Who are you? {28386} Who you? {28387} You don't seem happy about that. {28388} You not looks happy about that. {28389} Can I ask you a question? {28390} Me asks you question? {28391} Bela told me to see you. {28392} Miss Bela say me shoulds talk to you. {28393} Where do you mean? {28394} What you means 'elsewhere?' {28395} Goodbye. {28396} And if someone were willing to help you... ? {28397} And if somebody say they is okay with helping you... ? {28398} Just what do they make you do? {28399} What they makes you do? {28400} Can you tell me about the High Captains? {28401} You tells me 'bout High Captains, maybe? {28402} Why don't you do something about it yourself? {28403} Why you not do something? {28404} Where do I find Kurth? {28405} Where do I find Baram? {28406} Tell me about Kurth. {28407} Tell me about Baram. {28408} Can they be reasoned with? {28409} Where me finds Kurth? {28410} Where me finds Baram? {28411} Tell me 'bout Kurth. {28412} Tell me 'bout Baram. {28413} Can Captains be talked to? {28414} How do I find Kurth, then? {28415} How do I find Baram, then? {28416} How me finds Kurth, then? {28417} How me finds Baram, then? {28418} Nevermind. {28419} Naw. Forgets it. {28420} Yes, give me the key. {28421} No, I don't need any key. {28422} Yeah, me needs key. {28423} No, me not wants key. {28424} Yes, give me the key. {28425} No, I don't need any key. {28426} Yeah, me needs key. {28427} No, me not wants key. {28428} {28429} {28430} Why do you think she'd send me to you? {28431} Why you thinks she sends me? {28432} I said I thought the High Captains should be stopped. {28433} Me says High Captains shoulds stop. {28434} We were discussing the High Captains. {28435} Miss Bela and me talks 'bout High Captains. {28436} Who... who are you? Look... I don't entertain here right now. I... am reserved to go elsewhere, whether I like it or not. So please leave me alone. {28437} Rhaine. My name is Rhaine. I... I have to go, soon. Could you leave, please? {28438} I am no fan of the High Captains, and I would rather not serve their whims if I had a say in it. I do what I'm told, however. {28439} Oreth and I have to go to the High Captains' bases to put on a show... or do whatever else they want. We despise it, but there's nothing we can do about it. {28440} Miss Bela does her best to help us, but there's nothing she nor we can do about it. I just... I just wish someone would visit a painful, horrible death on those men. Then this would all be over. {28441} Please, no. I'm not in the mood to talk. I have to leave soon and I... need to prepare myself. {28442} Somewhere else. Somewhere I don't want to go, but don't have a choice. {28443} Thank you. All I wish is to be left alone. {28444} She did? Why would she do that? {28445} I'd gladly tell them whatever I knew, then, if it would mean those bastards' deaths. {28446} Sometimes they throw me to their men. Sometimes they... I... would rather not talk about it. {28447} I'd gladly kill them, if I could. I can't, however, and that would just get Miss Bela into more trouble than you or I could imagine... and I won't do that. Please... just leave me alone! There's nothing I can do and no one can help me! {28448} Aye. I know more about them than I would ever care to. {28449} He's a madman. He's always been hungry for power, they say, but even his men think he's gone completely mad, now. He will stop at nothing to get what he wants. {28450} All he thinks about is killing Baram and taking over the city, talking about how glorious it will be. I don't believe he even actually thinks about what all of this has done to Luskan. {28451} Baram is... a cunning man. He relies on guile more than strength, and doesn't consider any act too low or desperate to perform. {28452} He's allied with necromancers... there's undead all about his base, making his men nervous and jittery. Even Baram, himself, seems strange... I think he's done something to himself. Something unnatural. {28453} I don't know. They might make a deal with you, if they thought it would put them ahead of the other High Captain somehow. Whether they'd bother keeping that deal is another matter entirely. {28454} Baram has a base within the sewers of the city, full of his troops and undead monsters conjured by his sorcerer allies. The main gate is through a sewer entrance on the island east of and south of here. {28455} His base is heavily fortified, but not impregnable. There is a back entrance that is not well-known about... it's through a sewer grate just to the west of the brothel, by the stores. It's the entrance I use when I must go to him. {28456} Kurth is in the West Docks district. His men come out of a gap broken in the wall. I don't suggest that you use that. There is an opening in the ruins of his old tower. It's what I use when I must go and see him. {28457} You need a key to get into his base through the tower door. I have a key which could get you inside... if you want it. {28458} I have a key which could help you gain entrance... if you'd like it. {28459} That's all I can tell you about that, however. {28460} Then... please just leave me alone. {28461} All right. What else do you want to know? {28462} Take it. It's a copy I had made. You must be careful, however. They know me... but Kurth's men will assume you are an assassin if they see you inside the base. {28463} I don't know what your plans are, truly... but I have a feeling that Kurth won't like it either way. {28464} Here... this should unlock the gratings there for you. Be careful... they know me, but they'll think you're an assassin if they spot you. {28465} I don't presume to know your business, but kill that bastard if you can. I'll be happy to know it when his days are at an end. {28466} Back again? Look, I've already told you what I have to do... what do you want from me? {28467} Back again? I've given you a key. I hope you'll use it to kill the High Captains... or whatever it is you have planned. What else do you want? {28468} I told you to leave me be! Go on, get out! {28469} Who are you? {28470} I'd like to ask you some questions. {28471} Who you be? {28472} Me want ask questions. {28473} Goodbye. {28474} Do you know what's going on in Luskan? {28475} I'm looking for work, if you know of any. {28476} I need some directions. {28477} You know stuff 'bout Luskan? {28478} Me look for job. You got one? {28479} Me need directions. {28480} What problem is that? {28481} What is little problem? {28482} Tell me about the job. {28483} You tells me 'bout job. {28484} Why does he want the baby? {28485} I can't just take the baby from her father, either. {28486} You think you could be a proper mother? {28487} I could help you. {28488} Why he wants baby? {28489} Me no want take baby from father, either. {28490} You think you could be a proper mother? {28491} Me coulds help you. {28492} I have some more questions about this job. {28493} Any chance I could get an advance on this? {28494} Me got some questions 'bout job. {28495} Me want money up front to do this. {28496} Why does he want the baby? {28497} I can't just take the baby from her father, either. {28498} You think you could be a proper mother? {28499} Is there anything else about this job you're not telling me? {28500} Why he wants baby? {28501} Me no want take baby from father, either. {28502} You think you could be a proper mother? {28503} There be more stuff 'bout job you not tell me? {28504} I want to ask you again about getting your baby for you. {28505} Me want ask you again 'bout getting your baby for you. {28506} You mentioned something about a job before. {28507} You was talking 'bout job before. {28508} I have your baby with me. {28509} Me gots baby here. {28510} You're one of the brothel girls, then? {28511} You brothel girl, huh? {28512} What's the problem? {28513} What problem? {28514} You don't seem like the type. {28515} You not looks like you belongs here. {28516} So? I want to hire you anyway. {28517} So? Me wants to hire you still. {28518} No, I don't want to get involved. {28519} No, me not wants to be involved. {28520} [Persuade] It wasn't an easy task. Don't you think a bit more would be suitable? {28521} [Persuade] Me work hard for this. You give more gold, yes? {28522} No it's not. Give me all of it or the kid dies, girl. {28523} No it not enough. Give all or baby dies! {28524} Is that all? I guess I'll take the baby back to Galrone. {28525} Is all? Okays, me takes baby to Galrone again. {28526} Keep your gold for the baby. It was my pleasure. {28527} Keeps gold for baby. Me not wants it. {28528} That would be fine. {28529} Me okay with that. {28530} No. I guess I'll take the baby back to Galrone. {28531} No. Me takes baby to Galrone again. {28532} I suppose it will have to do. {28533} Me guess it okay, then. {28534} You're right. The original reward will do. {28535} You right. Reward is okay. {28536} No, no, keep the gold. {28537} No, you keeps gold. {28538} I am sure. In fact, I have 250 gp. Take it and be safe. {28539} Me sure. Here... 250 gp. Take and be safe. {28540} I... hello, my . I apologize, but I am not... entertaining anyone today. My heart simply isn't in it. {28541} Greetings, . Why have you come in my room? I am... not entertaining, today. My heart simply wouldn't be in it. {28542} How dare you just come into my room! I... I am not entertaining anyone. I can't, my heart just... wouldn't be in it. {28543} You return. Is there something else I can do for you, ? {28544} You've come back? Er... what do you wish of me? {28545} Have... have you found my baby? Have you any news? {28546} I must be on my way now. Please excuse me. {28547} Fare you well, then, my . {28548} Aye. Goodbye to you. {28549} My name is Yvette. I have been entertaining here at Miss Bela's for only a short time. {28550} But... I'm sure I am no one that would interest you. What could you want from me? {28551} I'll do my best to answer, . {28552} I am no expert in such matters, . The fighting has been going on for several weeks, now... it's quite horrible. I wish it would just stop. {28553} I don't know much else. Maybe Miss Bela could tell you more? She is so smart and kind... she's been so helpful with my... little problem. {28554} I don't know my way around Luskan, myself. You might be better off asking Miss Bela... or maybe Erb. Erb could help you. You'll probably find him out in the lounge. {28555} All... all right. Ask me what you wish. {28556} Well, you certainly get right to the point! {28557} You... want a job? Maybe you could help me, . I haven't anyone else to turn to... perhaps I could hire you? {28558} You... want me to... oh, I understand. {28559} I... had a baby, . With a client. I didn't mean to, but it happened, and my little daughter was the joy of my life when I had her. {28560} I don't know. Galrone is a haughty and... and sometimes cruel man. I didn't think he'd even want to know about the child, nevermind want it. {28561} The father, however... Galrone... he does not believe I would make a proper mother. He took my daughter away and will not return her. I wish... I would pay you to get my child back. {28562} It frightens me to think what he might do to her. Please... if you get her back, I will reward you. {28563} But... it's my baby, . I don't think Galrone even wants her... I think he just doesn't want it known that he has a... a bastard child. {28564} He won't talk to me and won't let me see her at all. Please help me, , and I'll give you what gold I have. {28565} I could, I know I could. Miss Bela has put aside much of the coin I've... earned here. I want to leave Luskan and go back home... to raise my daughter proper. {28566} I've enough money to pay you and... and still make a good life for her. Please, please help me! {28567} Oh, that's wonderful news! Galrone is in a house to the north, in the slums... though I've no idea if he's remained there with all this fighting. {28568} Please do whatever you can to get my daughter back... just don't hurt Galrone, please, if you can avoid it. He... he is still my child's father. {28569} Please come back with my baby when you find her. {28570} Miss Bela warned me not to give my gold away. You... you will get a reward once I get my daughter, . I won't give it out before then. {28571} Oh, of course. What do you need to know? {28572} I don't know. Galrone is a haughty and... and sometimes cruel man. I didn't think he even wanted to know about the child, nevermind care for it. {28573} It frightens me to think what he might do to her. Please... if you get her back, I will reward you. {28574} But... it's my baby, . I don't think Galrone even wants her... I think he just doesn't want it known that he has a... a bastard child. {28575} I could, I know I could. Miss Bela has put aside much of the coin I've... earned here. I want to leave Luskan and go back home... to raise my daughter proper. {28576} I... I suppose you should know that Galrone is a very wealthy man. He has many guards, and had influence in Luskan before all this fighting started. I don't know his situation now, though. {28577} You said you would find my baby. I... don't know of anything else beyond that. {28578} Maybe Miss Bela could tell you more. She is a very smart lady. {28579} You found her! Oh, thank you, thank you! How did you ever manage to convince Galrone to give her up? Oh, I don't care! All that matters is I have her back once more. {28580} Aye, but... I have not been for long. Miss Bela has given me leave, as well, until I... until things are sorted out. I cannot bring myself to be with anyone at the moment. {28581} I suppose. My family died before all the fighting began. Miss Bela gave me a home here... she has been very kind. {28582} Alll... all you brutes are the same! Get out of my room, please... Miss Bela gave me leave. Talk to her, if you have a problem with that. {28583} I see. Yes, of course you don't... that is, thank you for at least considering it. Now, if you could... leave me alone, , I'd appreciate it. {28584} He won't talk to me and won't let me see her at all. Please help me, , and I'll give you what gold I have. {28585} I've enough money to pay you and... and still make a good life for her. Please, please help me! {28586} My gold doesn't seem enough of a reward... but it's all I have to give you. I... can spare 500 gold pieces. I... hope that is enough? {28587} [Success] I... suppose so. It will mean less for us, but... without your help, I wouldn't have my baby to begin with. {28588} [Failure] I have very little gold, . To give you more would mean less for my daughter... isn't the reward enough for you? {28589} No! You... you wouldn't! Here, then... take it. All of it. I... I will simply have to find... some way of supporting her back home. {28590} No, don't do that! I... here, I shall give you more! It means much less for the baby, but... but I cannot give her up again. {28591} Are... are you sure, ? You earned the gold, after all. The baby and I can... make do. {28592} Take it, then. I don't know what I would have done without your help. {28593} I have to go, now. Miss Bela arranged for someone to take us out of the city, to start our lives anew. Thank you again! {28594} You are a cruel, cruel . Miss Bela has found me a way to leave this city and people like you behind... I hope I never have to return! {28595} You... you have done far more than I could ever have hoped. Thank you, my ... I shall remember your kindness always. {28596} You are so generous, I... I don't know what to say. Bless you, my , I shall remember your kindness always! {28597} Are you a prisoner here? {28598} Stand back! I'll have no tricks out of you! {28599} Calm down. I'm certainly not with Kurth. {28600} You is prisoner here? {28601} Stand back! No tricks!! {28602} Me not with Kurth. You calm down now. {28603} Of course I'm not one of Kurth's soldiers. {28604} Me not Kurth soldier, no. {28605} How do I know you're actually a prisoner, that this isn't some ruse? {28606} Just how did you end up here? {28607} What reward would I get for letting you go? {28608} Would you be able to find your way out on your own? {28609} I'm not here to rescue you. {28610} How I know you not lying? {28611} Just how you gets here? {28612} Is there reward for freeing you? {28613} You find way out on own? {28614} Me no rescuer. {28615} Perhaps it's time I put you out of your misery, then. {28616} Go, then, I could care less. {28617} I don't know. Is there anything in it for me for helping you? {28618} Ha! Me puts you out of misery, then! {28619} Go, then, before me gets mad. {28620} Don't know. What in it for me? {28621} I don't trust you. Time to die! {28622} No believe! Die! Die!! {28623} You're of no use to me, then. {28624} You no use to me, then. {28625} You're Evaine, yes? I am here to rescue you. {28626} I'm here to take you away. Don't give me any grief. {28627} I'm freeing you, but I'm no babysitter. Can you get out on your own? {28628} Just stay there and don't move. {28629} You Evaine? Me come to rescue. {28630} Me here to take you out. No grief from you! {28631} Me free you, but me no protector. You get out on own? {28632} Just stay and no move. {28633} Then you can go. {28634} Then you go, now. {28635} [Persuade] Calm down. Just follow me and I'll bring you to Elynwyd, I promise. {28636} Stupid woman! If I have to drag you out, you're coming with me! {28637} [Persuade] You follow me, I bring you'se to Elynwyd, me promise. {28638} Stupid woman! If me must drag you out, me will! {28639} I'll slit your throat if you don't do as I say! I am not joking!! {28640} Me slits your throat if you not come! Me no joke!! {28641} You can leave, then. {28642} You goes, then. {28643} Oh, thank heavens! Please tell me you're not one of Kurth's men! {28644} You... aren't one of Kurth's soldiers, are you? You don't seem like the type. {28645} P-please don't hurt me! I haven't tried to escape, I swear it! {28646} Yes I am. My name is Evaine, and Kurth has held me here by force since he took me from my home more than a week ago. Does this mean... you would free me from this cell, my ? {28647} I don't have any weapons, my ... and the magical wards on the door prevented me from casting spells. Please, my name is Evaine... Kurth has been keeping me here against my will. Could you not release me from here? {28648} That... that is quite a relief! My name is Evaine, my . Kurth has been keeping me here since he stole me from my brother's home weeks ago. I never thought anyone would come! {28649} Oh, please, my ! Please don't leave me in here! I'm begging you! Kurth has... put me through so much, I cannot stand another moment of it! Please let me leave this cell and escape!! {28650} Kurth and his men raided my brother's home weeks ago, where I was staying. They took most of his wealth and burned everything. Then... then Kurth decided he would take me, as well, for his own. {28651} I... am certainly no threat to you, and I've no reason to lie. All I want is to get out of this horrid place and for Kurth to leave my brother and I in peace. Please, my ... could you not release me from this cell? {28652} I... have no money of my own. My brother, Elynwyd, might be able to reward you if he still lives. I do not know if he is even still in Luskan, however. {28653} I... I have magic that I can leave by, now that the wards on the door are gone... if you allow me to leave, that is... {28654} Lying? About what? Oh... about being a prisoner. {28655} Aieee! Help me, someone! Please!! {28656} V-very well, then. It is enough that I can finally leave this place, I suppose. If you find Elynwyd, I am sure he will reward you, my ... {28657} Who... who are you? You don't look like one of Kurth's soldiers. {28658} Then you... you're here to rescue me? {28659} But how do I know that? Kurth keeps testing me... he says he will kill Elynwyd if I even think of teleporting away. {28660} That... that ring. That's Elynwyd's ring! Oh, thank the gods! {28661} I... I think so, yes. I can use my magic to leave... now that the ward on the door is gone... {28662} All... all right... I won't go anywhere... {28663} [Success] Elynwyd sent you? I... I believe you. Perhaps it is all right if I escape, now... thank the gods! {28664} [Failure] No, I don't believe you! Leave me alone, I'm too frightened! {28665} No, no! Please don't hurt me! Leave me alone, leave me alone!! {28666} Aiiee! All... all right, I'm coming! Please don't hurt me!! {28667} Please... I just want to get back to Elynwyd! {28668} Thank you so much! I thought Kurth would have me as his slave forever! It gives me hope to know there are still heroes in this world. {28669} My brother pleaded for Kurth to let me go, but Kurth just laughed in his face. He said he would keep me for his... his pleasure... if he wanted to. {28670} That fiend said he would kill my brother if I tried to use my magic to teleport away. I've been... trapped here, forced to do his bidding... ever since... {28671} I... can leave, then? Oh, thank the gods! {28672} I have to go... thank you again, my . {28673} Kurth has been keeping me held here in this cell so I can't use my spells to teleport away. Now that the wards on the door are gone, I can leave on my own... if you'll let me. {28674} Thank you for releasing me, my ! I am very grateful. Please find Elynwyd when you have a chance... I am sure he can reward you. {28675} You... you don't have to take me anywhere, though, my ! I... I can teleport away, now that the ward is gone from the door. I'll go, now... I hope you're right... {28676} What would the reward be, exactly? {28677} What kind reward you mean? {28678} Baram already made me the same offer. {28679} Baram made same offer. {28680} Baram is already dead, actually. {28681} Baram dead, already. {28682} I would never work for you! {28683} Me never works for you! {28684} I have some questions, first. {28685} Me has questions, first. {28686} What about Elynwyd's sister, Evaine? Do you have her? {28687} What about elf's sister, Evaine? You haves her? {28688} [Persuade] Perhaps. I want more gold, however. {28689} [Persuade] Maybe. Me wants more gold. {28690} Aye, I'm interested. {28691} Yeah, me interested. {28692} I want her released. {28693} Me wants her released. {28694} She doesn't, actually. {28695} She not interest me at all. {28696} I just wanted to know that, that's all. {28697} Me just wants to know, is all. {28698} Not interested. {28699} Me not haves interest, no. {28700} I want Evaine released, as well. {28701} Me wants Evaine released, too. {28702} I want to get into the Host Tower. {28703} Me wants to get into wizard tower. {28704} [Persuade] How about you make me a better offer? {28705} [Persuade] You makes me better offer, maybe? {28706} I want to ask you some questions. {28707} Me want to ask you questions. {28708} I suppose I'll have to kill you. {28709} Me have to kill you, me guessing. {28710} Nothing at all. {28711} Me does nothing. {28712} 1000 gold pieces. {28713} 1250 gold pieces. {28714} [Persuade] 1500 gold pieces. {28715} Forget it. I'm not interested. {28716} You forgets it. Me not interested. {28717} I want to get into the Host Tower. {28718} Me wants to get into wizard tower. {28719} What about Elynwyd's sister, Evaine? Do you have her? {28720} What about elf's sister, Evaine? You haves her? {28721} I want Evaine released, as well. {28722} Me wants Evaine released, too. {28723} I want her released. {28724} Me wants her released. {28725} She doesn't, actually. {28726} She not interest me at all. {28727} I just wanted to know that, that's all. {28728} Me just wants to know, is all. {28729} I have some questions. {28730} Me has questions. {28731} I want to get into the Host Tower. {28732} Me wants to get into wizard tower. {28733} What about Elynwyd's sister, Evaine? Do you have her? {28734} What about elf's sister, Evaine? You haves her? {28735} I want Elynwyd's sister released, as well. {28736} Me wants elf's sister, Evaine, released. {28737} I've changed my mind. {28738} Me change mind, not work for you. {28739} I'll go now. {28740} Me go now. {28741} I want her released. {28742} Me wants her released. {28743} She doesn't, actually. {28744} She not interest me at all. {28745} I just wanted to know that, that's all. {28746} Me just wants to know, is all. {28747} What do you hope to get out of all this? {28748} What you thinks you gets if you win? {28749} Do you know what's going on in the Host Tower? {28750} You know what going on in wizard tower? {28751} Where do I find Baram? {28752} Where me finds Baram? {28753} What do you know about Baram's defenses? {28754} What you knows 'bout Baram defenses? {28755} I want to talk about something else. {28756} Me wants to talk 'bout something else. {28757} Why would Luskan need a war leader? {28758} Why Luskan needs war leader? {28759} Not yet, no. {28760} No news yet, no. {28761} I do. Baram is dead. {28762} Yup. Baram dead, now. {28763} Actually, Baram made me a very good counter-offer... {28764} Uh-huh. Baram gaves me good counter-offer... {28765} Just to let you know why I'm going to kill you. {28766} Just so you knows why me killing you. {28767} [Persuade] I thought maybe you'd sweeten your offer... {28768} [Persuade] Me thinking you could makes better offer... {28769} 1500 gold pieces. {28770} 2000 gold pieces. {28771} [Persuade] 2500 gold pieces. {28772} It doesn't matter. I'm going to kill you anyway. {28773} It not matter. Me kill you anyway. {28774} Yes, I have his head here. {28775} Me has head here. {28776} Err... no, I don't. {28777} Uhhh... no, me not haves head. {28778} What about Evaine? {28779} What of elf girl, Evaine? {28780} I want Evaine released, as well. {28781} Me wants Evaine released, too. {28782} What of Elynwyd's sister, Evaine? Do you have her? {28783} What of elf's sister, Evaine? You haves her? {28784} [Persuade] I think I deserve a larger reward, don't you? {28785} [Persuade] Me thinks me deserved bigger reward. {28786} That's it? We're done? {28787} That it? We all done? {28788} Good. Time to kill you, now. {28789} Is good. You dies, now. {28790} Fine. But this isn't over. {28791} This not over! {28792} I killed one High Captain, Kurth... I can just as easily kill another. {28793} Me kills one High Captain... easy to kills two. {28794} What do I care? I have other plans. {28795} Me not care. Gots other stuff to do. {28796} Greetings, stranger. You've been rather the trouble-maker, haven't you? You've cut through my men rather efficiently. I can respect that. {28797} In fact, I could use someone as strong as you to get rid of Baram for me. Not an easy task, I grant, but I'd reward you well. What would you say to that? {28798} Ahhh, that's a shame really. Do let me know if you change your mind. {28799} Well, let's see. I have a few magic items here that might interest you... they are worth a great deal. Plus 1000 gold pieces on top of that? {28800} All you'd have to do is bring me Baram's head. Would that interest you? {28801} I'd be more than willing to answer your questions... *if* you agree to kill Baram. {28802} Oh? You don't say? I find that hard to believe... High Captain Suljack was supposed to be dead, as well, but I've had it on good authority he's quite alive. {28803} You wouldn't happen to have his head, would you? I'd consider that definitive proof. {28804} So you've already spoken to Baram... and the little rat had the same idea I had, did he? Well, well. What do you plan to do, then, stranger? {28805} The elf girl? Why... yes, I do. Quite a pretty lass, that one. Why would she interest you? {28806} Hmmm... you want me to give her up, do you? Very well. Bring me Baram's head and you can have her. {28807} Fair enough. What about my original offer, then? Baram's head in exchange for the reward... ? {28808} [Success] Greedy, are we? Ha ha... I could learn to like you. Very well: 1250 gold pieces, no more. What do you think now? {28809} [Failure] Now, now, stranger... 1000 gold is a lot of coin, and that's *if* you can do the job. Are you interested or not? {28810} The which? Ah... you mean the Host Tower of the Arcane, don't you? {28811} Now why would you want to get into there? I suppose it's no concern of mine... if you wish to kill yourself, it's your business. {28812} Regardless, I'm not about to cross the tower by giving you my own papers. Baram has his own, however... accept my offer and you can take his, if you wish. {28813} And should you get any ideas about continuing your path past this portcullis... I'd forget them, were I you. {28814} Well... you can certainly try. Attempt to open this portcullis and you'll discover just what defenses I can muster. {28815} Hah! I'd be willing to answer your questions, perhaps... if you weren't working for that little rat, Baram. So what's it going to be? {28816} Well, then... either that shows your good sense or Baram's wasted his coin. {28817} Either way, you've come quite far enough. Attempt to come pass this gate and I'll just have to assume you intend to carry out your agreement. Understand? {28818} [Success] Hmmm... I just might, at that. What is the little rat paying you? {28819} [Failure] Hah! I wouldn't trust that you'd keep your end of the bargain for a second! {28820} I see. Well, then... either you're more loyal to the rat than he deserves or simply too dumb to choose the right side. {28821} Is that so? I can offer you more, then... 1500 gold pieces. Plus a magic item or two, to make it interesting. All for Baram's head... what do you say? {28822} [Success] Fine. 2000 gold pieces. Plus a magic item or two, to make it interesting. All for Baram's head... what do you say? {28823} [Failure] I'm sure he's not paying you so much. I will, however... 1500 gold, plus a few magic items, all for Baram's head. What do you say? {28824} Now why would you want to get into there? I suppose it's no concern of mine... if you wish to kill yourself, it's your business. {28825} Regardless, I'm not about to cross the tower by giving you my own papers. Baram has similar ones, however... accept my offer and you can take his, if you wish. {28826} The which? Ah... you mean the Host Tower of the Arcane, don't you? {28827} The elf girl? Why... yes, I do. Quite a pretty lass, that one. Why would she interest you? {28828} Hmmm... you want me to give her up, do you? Very well. Bring me Baram's head and you can have her. {28829} Fair enough. What about my original offer, then? Baram's head in exchange for the reward...? {28830} Good to hear! Let's hope you can settle the matter for me... and then all of us will be that much happier. {28831} Now, then... I imagine you have some questions for me, yes? Or are you ready to go and give that little rat what he deserves? {28832} The which? Ah... you mean the Host Tower of the Arcane, don't you? {28833} Now why would you want to get into there? I suppose it's no concern of mine... if you wish to kill yourself, it's your business. {28834} Regardless, I'm not about to cross the tower by giving you my own papers. Baram has similar ones, however. Once you're finished with him, take his... and I'll certainly not wonder where it's gone. {28835} The elf girl? Why... yes, I do. Quite a pretty lass, that one. Why does she interest you? {28836} Hmmm... you want me to give her up, do you? Very well. But only once you've brought me Baram's head. No sooner. {28837} Then why even bring her up? She certainly isn't the first woman I've taken for my... personal use. {28838} Very well. I hope to see Baram's head soon. {28839} Is that so? I see. Rather foolish decision, if you ask me. Let me know if you change your mind. {28840} Ask away. {28841} Aye? What do you wish, then? {28842} Ha ha! That's a rather forward question, isn't it? Most people simply assume I want to rule the city... or have gone insane. {28843} It's far more than that, naturally. The High Captain who survives to the last will become Luskan's war leader... and that shall be me. {28844} Now that would be telling. I'm sure you'll know soon enough. {28845} Only a little. There has been a bloody power struggle within the tower as of late, and a new Archmage Arcane has arisen. {28846} I've met the mage once, only. His name is Maugrim... quite an interesting fellow. Seems to hate Neverwinter something fierce, it seems. {28847} In the sewers, of course, where we drove him to. He's got himself walled up in a little fortress down there, surrounded by necromancers. {28848} The only good entrance I know of is east of the slums, across the bridge. That is, no doubt, heavily guarded. {28849} Little. You should know, however, that Baram has infected himself with lycanthropy. I don't call him a rat for nothing. {28850} He's spread the disease to most of his men, as well... and no doubt has had his necromancers whipping up undead like mad. {28851} How he arrays them all in his fortress, I'm not so sure of... but you should be aware of what you'll be facing. {28852} Back again, are you, stranger? Have you changed your mind and given my offer some thought, perhaps? {28853} Oh... one more thing, stranger. No matter what deal we have, should you try to enter my base I'll assume your intentions are hostile. But of course we needn't worry, yes? {28854} Ahhhh, so the stranger returns! Do you have news? {28855} Ahh, that is a shame. I was so looking forward to feeding Baram's head to the dogs. Perhaps soon, yes? {28856} A-ha! So it is pleasant news you bring! {28857} You'll have to forgive me if I'm a bit skeptical. I've been told that Suljack is dead, and yet I have it on good authority that he's alive and well... despite all attempts to the contrary. {28858} You have, have you? I think you've been trying to play me all along. Well, then, stranger... good for you. Well done. {28859} However you think your schemes will turn out, attempt to take one foot into my base and you will quickly discover otherwise. {28860} Oh *did* he? Somehow he found the time to negotiate with you while you fought him, I take it? Why are you even telling me this?! {28861} You've made a very... big... mistake, fool! Turn around right now, while you yet live... for if you step a foot past this door you shall suffer the consequences! {28862} [Success] You're walking a thin line, stranger. (sigh) What is the rat paying you now? {28863} [Failure] Absolutely not! I will not be played like a lute! {28864} [Success] Gah! Fine! 3000 gold pieces... but no more! I will be played no further... do not even *think* of bringing up the subject of your reward again! {28865} For that kind of coin, I expect the job to be done forthwith! Go and do it before I lose my patience!! {28866} [Failure] Bah! You are lying to me through your teeth. I'll give you 2500 gold and not a copper more! {28867} (sigh) Very well. 2000 gold pieces it is... but no more. I will tolerate no more of your playing us one against the other. {28868} (sigh) Very well. 2500 gold pieces it is... but no more. I will tolerate no more of your playing us one against the other. {28869} What is it now? I trust you bring me word of Baram's death, correct? {28870} For the reward you've been promised, I expect to see Baram's head... soon. Go and do it before I change my mind about you. {28871} Ah. Well, until I see the rat's little head up close, I'll not believe he's dead for a second. {28872} So if Baram is actually dead, I'm sure you won't mind running back to wherever it is you left him and fetching his head for me, now, would you? {28873} Perhaps you thought I was joking when I said I wished Baram's head. I'm not... run back to wherever you left him or you'll receive no reward. {28874} It should not be a difficult matter... unless he's *not* dead at all. Either way, I can offer you quite a reward for doing so. {28875} Really? Do show me. {28876} Ahhhh, yes... that is, indeed, Baram's head. I'd heard the rat had been recently killed, I simply wasn't sure you were the one who'd done it. {28877} So be it, stranger... you've earned your reward. Here is the gold you were promised, and the items. Take them and go. {28878} What about her? Oh... you didn't actually think I was going to release her, did you? Foolish ! {28879} The girl's been a source of endless pleasure and amusement. Since I'm the last High Captain, I can do what I like... and I'll be holding onto her, thank you. {28880} As for you and I, our business is done. Off you go... before you get hurt. {28881} Now, now... that wasn't part of our agreement, was it? And even if it was, I doubt I'd be releasing her now, anyway. {28882} You know of her? Well, no matter. If you're thinking of getting her released, I'm afraid that's simply impossible, no matter what your feelings might be to the contrary. {28883} And why would that be? You've been given what you were promised. Be thankful I don't have you hanged for murder. {28884} As the last surviving High Captain, the city is mine... and the army that goes with it! Ha ha ha! At last!! {28885} We are very done. Now that I am the last High Captain, I have plenty of business to attend to. You have done well... now off you go. {28886} Oh? Don't be a fool, stranger. I am the last High Captain and I have much to plan for... be smart and run along, now. {28887} Oh, but it is. Come into my base and you'll be killed, to put it simply. Now... if you'll excuse me, I have things to attend to. {28888} Take one step in here and you'll be gutted like a rat. I am no Baram, after all. Now... if you'll excuse me, I have plans to make. {28889} Good. Go and do... whatever it is you're doing. If you'll excuse me, I have plans to make. {28890} We have no further business, you and I! Take one step into my base and you'll pay the consequences, fool! {28891} Our business is done. Begone! {28892} Are you a prisoner here? {28893} Stand back! I'll have no tricks out of you! {28894} Calm down. I'm certainly not with Kurth. {28895} You kept in prison? {28896} Stand back! No tricks!! {28897} Me not with Kurth. You calm down now. {28898} Of course I'm not here to punish you. {28899} Me not here to punish, no. {28900} How do I know you're actually a prisoner, that this isn't some ruse? {28901} I'd appreciate some information, first. {28902} What reward would I get for letting you go? {28903} Would you be able to find your way out on your own? {28904} I'm not here to rescue you. Get out of my way. {28905} How I knows you not lying? {28906} Me have questions, first. {28907} Is there reward for letting you go? {28908} You find way out on own? {28909} Me no rescuer. Get lost. {28910} I never said that. Killing is fun! Ha ha ha!! {28911} Why would I hurt you? Go, I said. {28912} I don't know. Is there anything in it for me for helping you? {28913} Never say that! Hurting fun! HA ha Ha!! {28914} Why me hurt you? Go, I say. {28915} Don't know. What in it for me? {28916} I don't trust you. Time to die! {28917} No believe! Die! Die!! {28918} Yes, I could use some information. {28919} You're of no use to me. Get lost. {28920} Yes, tell me. That good. {28921} You no use to me, then. Go. {28922} Then flee to safety. The way behind me is clear. {28923} Perhaps you should accompany me. It would be safer that way. {28924} Then run. Way behind is clear. {28925} No, you come with me. Safer. {28926} Just how did you end up prisoner here? {28927} What do you know about this place? {28928} Tell me what you know about Kurth. {28929} All right. I'm done with you now. {28930} How you end up in prison? {28931} What you know of this place? {28932} What you know of Kurth? {28933} Me done with you. {28934} But why wouldn't he just kill you? {28935} [Insight] Do you have any clue as to what might have caused his madness? {28936} Do you know where Kurth is? {28937} {28938} What sorts of allies does Kurth have? {28939} Are there any other prisoners? {28940} Why they keep you alive? {28941} Me look for Kurth. {28942} What kind of friends Kurth have? {28943} You see other prisoners? {28944} You... you aren't with High Captain Kurth, are you? No, I'd remember you, I'm sure... {28945} I... you aren't here to punish me again, are you? You... I don't remember you from the army... {28946} Ahhh! Please don't hurt me! Please... tell Kurth I haven't tried to escape, I swear! {28947} Yes... I used to be in Kurth's army, but... but I tried to flee when he went insane. I suppose I should be thankful I'm even alive. Do... do you think you could free me, my ? {28948} I'm unarmed and unarmored, my . And even if I wasn't, I wouldn't fight for Kurth anymore. He threw me in here when I tried to flee. Do... do you think you might free me? {28949} That... that is a relief, my . Kurth has gone insane, he has... he threw me in here when I tried to flee his army. Could... could you let me out of here, you think? {28950} So... you'll let me go? You're not going to hurt me or anything? {28951} I don't know much, my ... but I'll tell you whatever I can. {28952} I don't know. I haven't got a thing to attack you with... and if you let me go, I'll just leave! All I want to do is get away from here, I swear! {28953} I don't have any gold. Kurth didn't leave me with anything at all. I... I guess I could tell you about this place, some, or maybe about Kurth... {28954} I think so. I'd rather die trying then sit around waiting for Kurth to let some demon eat me, or... or worse. {28955} Lying? About what? Oh... about being a prisoner. {28956} Ahhh! I... I haven't anything to fight with, even! Someone help me!! {28957} Th-thank you, my . All I want is to be away from this war and this hellish city. And Kurth... I hope he gets what he deserves! {28958} That... that's very kind of you, my , but I couldn't ask you to do that. I'll bet you're heading toward more of Kurth's men, too... and that's the last place I want to be. {28959} High Captain Kurth has gone mad... he'll do anything, kill any of us, to kill the other High Captains. I... I tried to flee, to get away, and he caught me and threw me in here. {28960} I guess the wizard wouldn't give it to Kurth, because the High Captain had us invade the place and kill the old man. {28961} He's a really strong fighter, my . He's gone mad, too. I'll tell you right now, though... he won't negotiate with you once you're in here... he'll be out for blood! {28962} He killed plenty others, so I don't know. He said something about... about giving me to some demon, though. I... I don't want to think about it... {28963} No... no, not really. Although there was this fellow who visited the High Captain one night, now that I remember. Kurth called him Maugrim. All this business began right after that. {28964} Somewhere beyond the jeweled door... you know, the one across the main hall outside the prison. You should be careful, though... there's all kinds of monsters back there. Big ones. They just keep coming through the portal. {28965} {28966} I... I think one of them was a priestess of Auril, I'm not sure. There's some soldiers Kurth recruited... and some demons... lots of demons. They all come through a portal that was made by the wizard who lived here before Kurth took over. {28967} There were a few. I don't know what happened to them, though. There was a girl, too... what was her name? Evaine? Kurth kept her close... haven't seen her in a long time. {28968} I served as one of Kurth's soldiers... from before this whole thing started. There aren't many of us left... most of his army is made up of... of monsters and demons now. {28969} Not too much. This whole place used to belong to some wizard, I think. The wizard has some portal that he could bring demons and such through... and Kurth wanted it. {28970} Don't you worry about me. I... I think I know a way out of here. Just... thank you for your kindness. I hope Kurth gets what he deserves! {28971} What kind of reward? {28972} What reward you mean? {28973} Kurth made me the same offer, actually. {28974} Kurth gaves same offer, too. {28975} Kurth is already dead, actually. {28976} Kurth dead, already. {28977} Hah! I've no interest in working for you. {28978} Me haves no interest in working for you. {28979} I want to ask you some questions, first. {28980} Me wants to ask questions, first. {28981} What about Londa's children? Do you have them? {28982} You haves Londa's kids? {28983} [Persuade] Perhaps. I want more gold, however. {28984} [Persuade] Maybe. Me wants more gold. {28985} I'm interested. {28986} Me interested. {28987} I want them released. {28988} Me wants them released. {28989} I just wanted to know that, that's all. {28990} Me just wants to know, is all. {28991} No thanks. {28992} Nope. Thanks. {28993} I want Londa's children released, as well. {28994} Me wants Londa's kids released, too. {28995} I want to get into the Host Tower, as well. {28996} Me wants to get into wizard tower, too. {28997} [Persuade] I was hoping you could make me a better offer. {28998} [Persuade] You makes me better offer, maybe? {28999} I want to ask you some questions. {29000} Me want to ask you questions. {29001} I suppose I'll have to kill you. {29002} Me have to kill you, me guessing. {29003} Nothing at all. {29004} Me does nothing. {29005} 1000 gold pieces. {29006} 1250 gold pieces. {29007} [Persuade] 1500 gold pieces. {29008} Forget it. I'm not interested. {29009} You forgets it. Me not interested. {29010} I want to get into the Host Tower, as well. {29011} Me wants to get into wizard tower, as well. {29012} What about Londa's children? Do you have them? {29013} What about Londa's kids? You haves them? {29014} I want Londa's children released, as well. {29015} Me wants Londa's kids released, too. {29016} I want them released. {29017} Me wants them released. {29018} I just wanted to know that, that's all. {29019} Me just wants to know, is all. {29020} I have some questions. {29021} Me has questions. {29022} I want to get into the Host Tower, as well. {29023} Me wants to get into wizard tower, too. {29024} What about Londa's children? Do you have them? {29025} What about Londa's kids? You haves them? {29026} I want Londa's children released, as well. {29027} Me wants Londa's kids released. {29028} I've changed my mind. {29029} Me change mind, not work for you. {29030} I'll go now. {29031} Me go now. {29032} I want them released. {29033} Me wants them released. {29034} I just wanted to know, that's all. {29035} Me just wants to know, is all. {29036} What do you hope to get out of all this? {29037} What you thinks you gets if you win? {29038} Do you know what's going on in the Host Tower? {29039} You know what going on in wizard tower? {29040} Where do I find Kurth? {29041} Where me finds Kurth? {29042} What do you know about Kurth's defenses? {29043} What you knows 'bout Kurth defenses? {29044} I want to talk about something else. {29045} Me wants to talk 'bout something else. {29046} Why would Luskan need a war leader? {29047} Why Luskan needs war leader? {29048} Not yet, no. {29049} No news yet, no. {29050} I do. Kurth is dead. {29051} Yup. Kurth dead, now. {29052} Actually, Kurth made me a very good counter-offer... {29053} Uh-huh. Kurth gaves me good counter-offer... {29054} Just to let you know why I'm going to kill you. {29055} Just so you knows why me killing you. {29056} [Persuade] I thought maybe you'd sweeten your offer... {29057} [Persuade] Me thinking you could makes better offer... {29058} 1500 gold pieces. {29059} 2000 gold pieces. {29060} [Persuade] 2500 gold pieces. {29061} It doesn't matter. I'm going to kill you anyway. {29062} It not matter. Me kill you anyway. {29063} Yes, I have his head here. {29064} Me has head here. {29065} Err... no, I don't. {29066} Uhhh... no, me not haves head. {29067} What about Londa's children? {29068} What 'bout Londa's kids? {29069} I want Londa's children released, as well. {29070} Me wants Londa's kids released, too. {29071} What of Londa's children? Do you have them? {29072} What of Londa's kids? You haves them? {29073} [Persuade] I think I deserve a larger reward, don't you? {29074} [Persuade] Me thinks me deserves bigger reward. {29075} That's it? We're done? {29076} That it? We all done? {29077} Good. Time to kill you, now. {29078} Is good. You dies, now. {29079} Fine. But this isn't over. {29080} This not over! {29081} I killed one High Captain, Baram... I can just as easily kill another. {29082} Me kills one High Captain... easy to kills two. {29083} What do I care? I have other plans. {29084} Me not care. Gots other stuff to do. {29085} That's horrible! You'll never get away with this! {29086} That horrid! You nots get away with it! {29087} It's good that ye've decided t' speak with me. Me name be Baram, the one an' only true High Captain of Luskan. Ye'll have t' excuse me fer speaking to ye through an illusion... the way ye've cut through me men, one can't be too careful. {29088} Ye're good, I'll grant ye that. As a matter o' fact, ye're good enough that I'd be willing t' offer ye a sweet l'il reward should ye care to take care of Kurth for me... that *other* High Captain. {29089} Ach, 'tis a shame. Ye come back an' speak t' me if ye change yer mind, aye? {29090} Ah-ha! So ye are interested, after all. That be good t' know. Well, now... what would make fer a fair offer? 1000 gold pieces an' some items of magical power, t' boot? {29091} I'd be more than willing to give you that if ye could actually rid me of that pest, Kurth, an' bring me his head. What do ye say to that? {29092} I dinna like questions. Especially when they comes from people who dinna work fer me. I made ye an offer... do ye want it or nay? {29093} The very possibility fills me with glee, I must admit. Ye'll have t' pardon me if I'm a wee bit skeptical on that, though. News o' Kurth's death has preceded him more 'n once. {29094} Now... if ye had his actual head. That'd be proof I could accept. There be only one mug like his, after all. {29095} What?! By Mask's damnable arse, that musclebound pig has to die! Bah! So why did ye speak t' me? What do ye plan t' do? {29096} Eh? Who are ye... ahhhh, the brats from the Whitesnow manor, aye? Yes... I has them. Why do ye ask? {29097} Hmmm... aye, aye I can do that. If ye really care about them brats, I'll release 'em to ye once ye bring me Kurth's head. If ye're interested in me offer, that is... {29098} Why would ye even care? Bah. What about me original offer, then... Kurth's head in exchange for yer reward, aye? {29099} [Success] Aye, I figured you'd be askin'. All right, then, ... 1250 gold pieces fer Kurth's head. How about that? {29100} [Failure] More gold? Can you even perform the task, you think? Kurth is no easy target, after all. No, I think the 1000 gold pieces shall be fine. Are you interested or no? {29101} Ye're speaking of the bloody Host Tower o' the Arcane, ain't ye? {29102} One could ask why someone like ye'd be interested in goin' into that bloody place. Would them wizards want to know, ye think? Heh heh... no worries, , I've no reason to speak to 'em. {29103} Just in case they don't like whatever yer interest is, however, I don't think I can provide me own pass to ye. Why don't ye take Kurth's, then, instead? He has one... an' without his head, he'll not need it. {29104} And before ye get it in yer head to come any further into me base, I'd advise ye not to. If ye comes through this door, I'll be thinkin' yer out to no good... an' treat ye as such. {29105} Is that so, aye? Well, then... come through yon door, there, an' we'll see what ye're truly made of. {29106} Heh heh... ye want t' ask me questions, do ye? I might answer a few, if ye weren't working for the pig. So what'll it be, aye? {29107} Pfft. That be it? Well, I could care less, then. Kurth 'as wasted his coin on ye, it seems. {29108} Run along, , if ye has a brain in yer head. Come through this door an' into me base an' ye'll be sorry... that much ye can be sure of. {29109} [Success] Ooooh, this be good! All right, , ye've got me interest piqued. What is the pig paying ye? {29110} [Failure] Bah! I'm not about t' start playin' *that* game! {29111} O-ho, just toyin' with me, were ye? Ye think ye're so smart? {29112} Heh heh... that be it, aye? I can do far better for ye. 1500 gold pieces... plus a few magic items thrown in. If ye bring me Kurth's head on a platter. How does 'at strike ye? {29113} [Success] Aye? Heh heh... he be more desperate then I thought. All right, then, ... 2000 gold pieces an' some magic items thrown in, all fer Kurth's head. How does 'at strike ye? {29114} [Failure] Heh heh... ye take me fer a fool, do ye? I'll give ye yer 1500 gold pieces, sure enough, an' some magic items thrown in... if ye gets me Kurth's head. How does 'at strike ye? {29115} One could ask why someone like ye'd be interested in goin' into that bloody place. Would them wizards want to know, ye think? Heh heh... no worries, , I've no reason to speak to 'em. {29116} Just in case they don't like whatever yer interest is, however, I don't think I can provide me own pass to ye. Why don't ye take Kurth's, then, instead? He has one... an' without his head, he'll not need it. {29117} Ye're speaking of the bloody Host Tower o' the Arcane, ain't ye? {29118} Eh? Who are ye... ahhhh, the brats from the Whitesnow manor, aye? Yes... I has them. Why do ye ask? {29119} Hmmm... aye, aye I can do that. If ye really care about them brats, I'll release 'em to ye once ye bring me Kurth's head. If ye're interested in me offer, that is... {29120} Why would ye even care? Bah. What about me original offer, then... Kurth's head in exchange for yer reward, aye? {29121} Aye, now, that sounds just grand, it does! I'll be looking forward t' spitting on that thug's head, I will. {29122} Now... do ye wish to run off an' do the deed now, or do ye have somethin' else fer me? {29123} Ye're speaking of the bloody Host Tower o' the Arcane, ain't ye? {29124} Now why would you want to get into there? I suppose it's no concern of mine... if you wish to kill yourself, it's your business. {29125} Just in case they don't like whatever yer interest is, however, I don't think I can provide me own pass to ye. Why don't ye take Kurth's, then, instead? He has one... an' without his head, he'll not need it. {29126} Eh? Who are ye... ahhhh, the brats from the Whitesnow manor, aye? Yes... I has them. Why do ye ask? {29127} Hmmm... aye, aye I can do that. If ye really care about them brats, I'll release 'em to ye once ye bring me Kurth's head, no sooner. {29128} Why would ye even care? I certainly don't. {29129} Aye! Ha ha! Bring me that pig's head! I canna wait t' laugh at it good an' hard, ha ha! {29130} Aye? Well, 'tis a shame. Should ye change yer mind, come an' talk to me again. {29131} Aye? Well... I be not so fond o' questions, but ye can ask. {29132} Aye, suit yerself. {29133} Why do ye need t' know? Hah! It be no small matter, ye know. I infected myself with lycanthropy so I could get this far, so I could get the prize we've all been seeking! {29134} The High Captain that lives t' the last will be the one that becomes Luskan's war leader! An' that's t' be me... no doubts about it. {29135} Heh heh... that be for me t' know, an' for everyone else t' find out. When it's time. {29136} Aye, a bit. Them bloody wizards have been killin' each other, just like we have in the city. I think they be finally done... not sure, o' course, as it could always start up again. {29137} They got themselves a new Archmage Arcane, fer the moment. Maugrim be his name. Bloody cheerless fellow, if ye ask me. All 'e thinks about is Neverwinter an' how he wants t' destroy it. Don't know why. {29138} Well, the bloody pig has gone an' walled himself up in the West Harbour with all 'is men... everyone knows that. Coward, he is. {29139} There be an entrance, however, in the wall right next to 'is old tower. That's where his men come an' go from, anyhow. A dangerous path, though, an' well-guarded. {29140} Pfeh. Kurth be all about brawn, mostly. His Bloody Hands be nothin' but brute fighters, an' that be all he believes in. {29141} I hear he's gone an' allied himself with them priestesses of Auril, the cruel ice goddess. Not like 'im at all... he must be getting desperate. Heh heh, all the better, methinks. {29142} I don't know where he puts 'is men, or how many he has. Ye'll have to discover that for yerself. {29143} So ye've come back, have ye? Changed yer mind about me offer? {29144} But let me tell ye this: if ye tries t' come into me base any further, I'll consider it a double-cross an' treat ye as such, aye? I'll be watching ye... {29145} I have a feelin' that it be my lucky day. How about it? Have ye good news? {29146} Ach, well, I s'pose I shouldn't be so impatient. I be so lookin' forward t' pissin' on that brute's stinkin' head, though. {29147} Well, that be the kind o' news I like t' hear! {29148} I suppose I should not be so quick t' believe it. People have a way, lately, of surviving the loss o' their heads. Strange business, isn't it? {29149} Aye, I thought as much. Ye've been playing me all along, haven't ye? Don't think I haven't noticed. {29150} Do as ye like, then. Know this, however: ye take one step past this door an' ye'll be dead before ye know it. {29151} What were ye e'en doing talkin' to him?! Ye were supposed t' be killin' him, as I recalls! Bah! Why did ye e'en come back, then? {29152} Ye've made a sorry mistake, ye little guttersnipe! Take a step beyond the door an' we'll see just what yer made of! {29153} [Success] Ye're walkin' on me last nerve, ye are. Bah! What is the pig paying ye now? {29154} [Failure] Ye think I'll be hagglin' fer yer services like some fishwife at the bloody market? Hah! {29155} [Success] Aye, then. 3000 gold pieces is my offer. Not another word about yer reward, tho... if ye e'en think about double-crossin' me again, I'll have ye split open from end to end. {29156} Now, then... fer that kind o' coin, I expect prompt service. Go an' fetch me the pig's head! {29157} [Failure] Ye've a lot o' nerve, an' ye be lyin' through yer teeth. I'll give ye yer 2500 gold pieces. Mention a single breath about yer reward again or e'en think about double-crossin' me an' I'll have ye split from end to end. {29158} Bah. 2000 gold pieces it be, then, but not a single copper more. An' don't even think about double-crossin' me again, . {29159} Bah. 2500 gold pieces it be, then, but not a single copper more. An' don't even think about double-crossin' me again, . {29160} Ye had better be bringin' me news o' Kurth's death, aye? {29161} I've offered ye plenty o' coin... I expect t' see that pig's head before me soon. Now go! {29162} Pfft. Well, why not? Ye think I were just going t' take yer word for it an' shower ye with gold? {29163} So *if* Kurth be dead, I be sure ye're not mindin' running back an' collecting his head for me, aye? {29164} The deal were ye brings back th' bloody head to me... so run back t' wherever ye left him and give it a good cut already, aye? {29165} I can make it worth yer while, after all. Let me offer ye a reward fer it, just in case the o'er-muscled pig actually be dead. {29166} O-ho! Let me see! {29167} Ha ha ha! Aye, that be his ugly mug, without a doubt! So much fer yer stinkin' boasts, ye big oaf! Who be the last man standin' now, eh? Ha ha ha! {29168} Ye've done good, , better 'an I'd hoped. Here... take yer gold an' yer items. Now I've much t' be done, so be on yer way. {29169} Oh, ye were actually serious about that, were ye? Ye want t' know what I did with the l'il brats, then? {29170} I turned the bigger ones into wererats... just like me. An' the smaller ones? We ate them! Ha ha ha! What feisty little morsels 'ey made! Either way, they all be dead now, ha ha ha! Ye can tell their mother that, aye! {29171} Now, then, we got no more business t' do. Be off with ye. {29172} Heh... that weren't part of our agreement! An' even if it were, it be kind o' hard fer me to accomodate ye, heh heh. {29173} Eh? Who are ye talkin' about... ahhhh, I thinks I know. The wee Whitesnow brats, aye? Ha ha ha... ye want t' know what I did with them, do ye? {29174} Ye think so, aye? Well, it just so happens I dinna need yer services anymore... so yer powers o' negotiation seem a bit limited from my perspective. {29175} An' don't go thinkin' ye can do anything about it, neither. I've had more'n enough o' upstarts who think they can take down the last High Captain... which be *me.* Heh... I told that pig he'd die, I did! {29176} We are very done. Now that I am the last High Captain, I have plenty of business to attend to. You have done well... now off you go. {29177} Ye think so, do ye? I've outlasted all o' the other High Captains... what makes ye think I be frightened o' you? Be smart an' run along, now. {29178} It be over an' then some. Take one step into me base, an' ye'll be mighty sorry fer it, I assure ye. Now run along... I have plans t' make. {29179} Aye, ye think so? Kurth didn't know ye were comin'... I do. An' I ain't no musclebound oaf, neither. Now run along, if ye've a brain in that head o' yers. {29180} Well, that be fine for ye. Run along, then, an' do whatever it is that ye people do. {29181} There be nothin' fer us t' discuss! Take one step into me base an' ye'll be more'n a little sorry, I assure ye. {29182} Run along now, I've got stuff t' do. {29183} I've already gotten away with it. Where do ye think most o' my rats came from? I never had that many men, I assure ye. {29184} Now run along an' do whatever it is ye do when yer not killing big oafs... if ye be smart, that is. {29185} {29186} {29187} {29188} {29189} {29190} {29191} {29192} {29193} {29194} {29195} Speak quickly! What do you want with me? {29196} Speaks quick! What you wants? {29197} Forget it. I'll leave you be. {29198} What are you? How did you get here? {29199} I might consider helping you... {29200} What do you mean by your 'brother?' What is this amulet? {29201} What is you? How you gets here? {29202} Me might helps you... {29203} What you means 'brother?' What is amulet? {29204} Why do you need this amulet so badly? {29205} Why don't you just get it yourself? {29206} What reward do I get out of this? {29207} Okay, I'll do it. {29208} Why you wants amulet so bad? {29209} Why you not go gets it? {29210} What reward me gets? {29211} Okay, me do it. {29212} I have some more questions about this. {29213} I want something up front before I do this. {29214} Me got some questions 'bout job. {29215} Me wants something now before me does this. {29216} Why do you need this amulet so badly? {29217} Why don't you just get it yourself? {29218} What reward do I get out of this? {29219} Why you wants amulet so bad? {29220} Why don't you just get it yourself? {29221} What reward me gets? {29222} I have a question about getting that amulet. {29223} Me has question about getting amulet {29224} I have the amulet right here. {29225} Me got amulet here. {29226} Not so fast! The reward...? {29227} You not grab so fast! Me wants reward... {29228} Right. Time to kill you. {29229} A key and some... lever? You better have a better reward that this! {29230} That works for me. {29231} Uh-huh. You dies now. {29232} Key and stick? You gives better reward... now! {29233} Is okay with me. {29234} You forgets it. Me go now. {29235} I'll listen to nothing! Die, undead thing! {29236} Me not listens! Undead dies!! {29237} I've heard enough. Time to die! {29238} Me hears enough! You dies!! {29239} What's to stop me from taking it for myself? {29240} What stops me from me taking it? {29241} I'll go now. {29242} Me go now. {29243} I think I'll kill you and look for myself. {29244} Me kills you and looks for it. {29245} I've changed my mind. Time to die. {29246} Me changes mind. You die now. {29247} No, I haven't found it yet. {29248} No, me not finds yet. {29249} I never said I'd give it to you. Time to die! {29250} Me not givings it to you. You die now! {29251} No hurtsss! No hurtsss! Me needsss to ssspeak to the living flessshh! Needsss to ssspeak! {29252} Flesssh comesss back? Will lisssten now? Meee sooo needs amulet, me doessss... {29253} Flesssh comesss back? What flesssh wantsss? Will lisssten now? {29254} Havesss you the amulet? Did you findsss it, flesssh? {29255} Get awaysss! You leavesss now!! {29256} No-oooo! Mussst ssspeak! Mussst havess it!! {29257} Me needsss the flessshh to findsss the amulet. It hasss great power! Me needsss it, but my brother... he keepsss it from me! {29258} You getsss me the amulet, yesss? Me rewardsss you, givesss you many prettiesss! {29259} Meee isss ghoul. Once... once brother and meee were wizardssss. Lichesss we tried to becomessss. Bring great powerssss to the Captainsss. {29260} Brother... wasss brother when we were flesssh. When we becomesss ghoul, he ssstealsss my precioussss amulet!! Ssstealsss it!! All my powersss from when I wasss flesssh it hass!! {29261} {29262} You getsss the amulet from brother... me rewardsss you! You killsss him or no... me notsss care! Me needsss amulet! {29263} It hasss all power from when me wasss flesssh. Without it, me hasss no power! None! {29264} Brother... he usesss amulet. He createsss ghoulssss from the humansss of city above! Many ghoulssss! {29265} Too many ghoulsss for me to take what isss mine! You takesss it for me! {29266} Me hasss prettiess hidden away! Hidden goodsss, you not findsss! Shiny prettiessss... a key and sssomething elssse! {29267} Isss good! Get amulet! Killsss brother! Bringsss amulet to meee!! {29268} You returnsss with amulet... me rewardsss you well, oh yesss! Give you prettiesss! {29269} No! No, you getsss nothing until me getsss amulet! Flesssh will deccceive me, it will! {29270} Asssk! {29271} You... hasss more questionsss? {29272} Brother... he usesss amulet. He createsss ghoulssss from the humansss of city above! Many ghoulssss! Too many ghoulsss for me to take what isss mine! {29273} Me hasss prettiess hidden away! Hidden goodsss, you not findsss! Shiny prettiessss... a key and sssomething elssse! {29274} {29275} Yesss! The amulet!! It issss mine again!! {29276} Here, you takesss. The shiny key andsss shiny stick that me findsss. Prettiesss! Now me takesss amulet! Isss mine! {29277} Me goesss now. You ssstay awaysss, flesssh! We meetsss again, me not sssooo niccce! {29278} Isss prettiesss!! Here... you takesss more shiny prettiesss! Gold... me remembersss gold. {29279} No-ooo! No-ooo!! No hurtsss!! No fightsss!! {29280} But it goesss wrong! All wrong! We becomesss not lichesss! Ghoulsss are we! Curssse the godsss!! {29281} Me wantss it back! You getsss... and me rewardsss you! You helpsss, flesssh, you helpsss! {29282} You not knowsss how to ussse it! Not knowsss how! It for meee! Meee!! {29283} Yesss! Go and bringsss it to meee!! {29284} It hasss all power from when me wasss flesssh. Without it, me hasss no power! None! {29285} Go and findsss! Brother hasss, he doesss! Killsss brother!! {29286} Ah, yesss... me getsss the prettiesss... {29287} You... you fightsss me?! Me killsss you, me will! Killsss you and eatsss flesssh!! {29288} You, keep it down over there... you here. {29289} Help! Mommy!! Where's my mommy?! {29290} Colmarr's Fantabulous Contraptions and Magical Errata {29291} Luskan Mercantile and Fine Goods {29292} Battlehammer Smithy {29293} Came out of nowhere! {29294} Stupid wench, what is she doing flying at us like that? {29295} Sorry Miss Bela. {29296} Can I take your order . {29297} Aruph, I need a drink for the over yonder. {29298} Here you go . {29299} {29300} {29301} {29302} {29303} {29304} {29305} {29306} {29307} {29308} {29309} {29310} {29311} {29312} {29313} {29314} {29315} {29316} {29317} {29318} {29319} {29320} {29321} {29322} {29323} {29324} {29325} {29326} {29327} Alliance Arms Inn {29328} The Cracked Anvil {29329} An alarm sounds, summoning the guards. {29330} Mayor Kendrack's Mercenary Barracks {29331} The Port Llast Mine has been closed for many years: ever since the vein of ore ran out. {29332} Hee hee! {29333} Stupid bears! {29334} Kill for Master Wanev! We wants reward ale! {29335} Wardstone, eh? You go along. {29336} High Captain Baram's Estate {29337} High Captain Kurth's Estate {29338} Intruders! Intruders! {29339} Heh, heh. This gonna hurt! {29340} You not supposed to be here! Die! {29341} {29342} I'm very sorry. What is your name? {29343} My apologies. Mind if I ask you some questions. {29344} You look like you are having a rough day. Why don't you tell me your name? {29345} Could you answer some questions? {29346} What's your name? {29347} Yeah, whatever. I have a question. {29348} No be 'fraid. Who you be? {29349} No be scared. Me have questions. {29350} Goodbye. {29351} They call me . {29352} My name is . But please just call me . It is a pleasure to meet you Jaheel. {29353} My name isn't important right now. {29354} Me is . {29355} Me called . But you call me . I glad meet you. {29356} You no ask name. You not need know. {29357} What's so terrible about today? {29358} I wish I could help you, but I am in need of a job. Do you know of anything? {29359} I am hunting the cult that started the plague in Neverwinter. Have you heard anything about them? {29360} I'd love to hear about your troubles, but just now I need some directions. {29361} You know stuff 'bout cult that start bad plague in Neverwinter, maybe? {29362} Me need good job. {29363} You no whine! You help me find stuff. {29364} Oh lady, why so sad? {29365} I am sorry your day is so dark. Might I ask for your name? {29366} Who you? {29367} What troubles are those? {29368} Why do you think the bandits took him captive? {29369} Do you know where the bandits took him? {29370} Are you offering a reward for his rescue? {29371} I would love to rescue him for you. {29372} That's rough, but I'm not really interested in getting my throat slit by a gang of thugs. Goodbye. {29373} Why bad guys keep brother? {29374} Where they take brother? {29375} You pay for rescue maybe? {29376} Me tough guy, me rescue brother! {29377} Me too busy for rescue. You find someone else. {29378} [Persuade] Do you think I might be able to get an advance on that reward? To help me buy supplies for a rescue? {29379} I'll do it, but words don't have any value. I want some gold up front to prove you have any. Now lady! {29380} I will do my best. {29381} Neva is as good as rescued. Do not worry, my lady. {29382} [Persuade] Me need gold first, please. {29383} Me no think you have reward. You pay some now to show. {29384} Me go try best. {29385} Neva be safe soon. Me get him. {29386} I can't remember where you said that stone formation was. {29387} Not yet, but I'm working on it. {29388} Don't rush me. I'll save him eventually. {29389} Me forget where Ninvi... er... Nivi... where brother be. {29390} No, but me working on it. {29391} Me do soon, or maybe later. {29392} Tell me where he can be found. {29393} You tell me where he be. {29394} Not yet, but I'm working on it. {29395} Just be patient. I'll get to it in good time. {29396} No, but me working on it. {29397} Me do soon, or maybe not. {29398} No I am not with . {29399} Yes, I'm with . {29400} Me not with . {29401} Yep - me with . {29402} Why don't you tell me about your troubles, so that I can assist you. {29403} Me help, if you tell what me do. {29404} Why do you think the bandits took him captive? {29405} Do you know where the bandits took him? {29406} Are you offering a reward for his rescue? {29407} I would love to rescue him for you. {29408} That's rough, but I'm not really interested in getting my throat slit by a gang of thugs. Goodbye. {29409} Why bad guys keep brother? {29410} Where they take brother? {29411} You pay for rescue maybe? {29412} Me tough, me rescue brother! {29413} Me too busy for rescue. You find someone else. {29414} Oh, I didn't see you there. You startled me. {29415} I bid you farewell my . {29416} Good to you. {29417} As you wish. {29418} Oh, you are so sweet. My name is Jaheel. And what do they call a handsome such as yourself? {29419} Thank you for your concern, . My name is Jaheel. What is your name? {29420} You seem like a very lonely person. My name is Jaheel. What is your name? {29421} A fitting name for one as fascinating as you, . (sigh) I only wish my mind could dwell on more pleasant conversation. Is there something I can help you with? {29422} Thank you . I only wish I could give you all of my attention. My mind is focused on darker thoughts. What can I do for you? {29423} A man of mystery. While I love an intrigue, today is just too bleak a moment in my life to give you proper attention. Can I help you? {29424} I could think of nothing more pleasant than to while away a day chatting with you... if only it was not such a terrible day. {29425} I guess I could, although my mind is occupied with worry about this terrible day. {29426} On this dark day I'm not sure I can answer any questions coherently, but I will try. {29427} I wish I could help you, kind , but my mind is overwrought and it is very difficult for me to focus on anything other than my own troubles. {29428} Oh dear. When I saw you, I thought maybe this is the to save me from this terrbile day! I am so distraught, I couldn't possibly think clearly enough to give you directions. {29429} It is so horrible. I was supposed to bring my little brother Neva into town to buy him a birthday present for his tenth birthday. He was so excited he kept running ahead of me. {29430} Oh my, but you are a brave, powerful adventurer aren't you! If you want a job, maybe you could help me? {29431} My poor, blunt, slightly dense friend, I guess I could tell you. {29432} I imagine it is because he had his birthday money in his purse. He had 10 gold pieces to spend for his birthday. That is a lot, so the bandits probably figured he was from a wealthy home and they want to ransom him. {29433} Yes. I quietly followed them to some standing stones in the hills just outside of Charwood. I thought for sure they would catch me, but I was lucky. {29434} I have 300 gold, which I would reward anyone who could save my baby brother. {29435} Oh, my poor brother. (sigh) I did think that maybe you would prove to be my hero. I guess I will have to find one who truly has a brave spirit. {29436} Go away if you will not even try. {29437} My hero! Thank you so much for being brave. I must admit, that if you are able to rescue my baby brother, there are rewards besides gold that I would be willing to discuss. {29438} I know Neva is being held at a bandit camp near some standing stones just outside of Charwood, but I have no idea how many people are holding him or what exactly to expect. {29439} {29440} Please hurry. Bring him back to me safely. {29441} Well met, . Have you had any progress? Have you found Neva yet? {29442} Hello, are you with ? {29443} Thank you so much, my bravest. I shall pray for your swift and safe return. {29444} Bless you brave one. I shall pray for your swift and safe return. {29445} [Success] Obviously I have hired the right for the job. You should be well prepared with 100 gold to assist you. {29446} [Failure] How mercenary of you! I will give you the reward I have promised when you return with my brother. Now go be a hero! {29447} I can't believe how commanding you are. I hope we can discuss that later, but for now I will give you 100 gold. {29448} Please find him quickly. I enjoy speaking with you, but I could be much friendlier if I wasn't so worried about Neva. {29449} Neva might be dead soon! Please hurry, if only so that you can claim your reward. {29450} I notice you don't have the ring that I gave you. I certainly hope you didn't lose it... Neva might fear to join you if he thinks it is a trap. {29451} I am glad you still have the ring I gave you. Be brave my hero! {29452} It is in the hills just outside of Charwood. If you search carefully you should find it. {29453} I see that has turned Neva's ring over to you. Are you the hero helping me now? What can I help you with? {29454} I guess my brother could use all the help he can get. How can I assist you? {29455} He is at a bandit camp near some standing stones in the hills just outside of Charwood. {29456} Please be quick my hero. I will pray for you. {29457} But Neva could be dead soon. I hope you will hurry, if only to claim your reward. {29458} I'm sorry, but I really must be leaving. Excuse me. {29459} I'm sorry. I just thought you might have been asked to help me. {29460} I guess more help is better than less. {29461} Thank you so much for offering, kind , but has already agreed to help me. {29462} Of course if you were the one to rescue Neva, then you would be the one to claim the reward. I would also like to add that gold is not the only reward I might offer a brave man like you. {29463} I must go now. Please hurry, my brother's life is dear to me. {29464} You are back so soon? Have you found my little brother? {29465} I have no desire to speak with you. Leave me. {29466} He ran over a hill, when all of a sudden I heard him scream. I ran as fast as I could to the top of the hill, but as I got close, I could hear men's voices. {29467} I dropped to the ground and peaked over the crest of the hill. Neva was surrounded by a group of thugs. They picked him up and carried him off, laughing to themselves. {29468} I simply don't know who to turn to. The guards are busy with their own troubles and I need someone who can rescue him quickly. {29469} [Insight] Who's "they?" {29470} Don't waste my time. {29471} What do you wish, exactly? {29472} I don't know about 'hero...' {29473} What you wants? {29474} Me no big hero... {29475} Outta me way! {29476} That's very nice of you... thank you. {29477} No, keep it. I don't need it. {29478} It very nice of you. Me thanks you. {29479} You keep ring. Me not needs it. {29480} Very well. Thank you. {29481} Can't you take no for an answer? {29482} Okay. Me thanks you. {29483} Back off - me say no. {29484} Give me one good reason not to look into the cult... {29485} Who says I'm looking into cult business, anyway? {29486} I think you'd better mind your own business... {29487} Are you part of the cult? What do you know about them?! {29488} Yuh? Gimme a reason not to look into cult, den... {29489} Uh, me no int'rested in cult bus'ness, yuh? {29490} Me think you better mind yer own bus'ness, yuh? {29491} Thanks for the advice. I'll keep it in mind... {29492} Yuh, thanks for advice. Me keep it in mind... {29493} I am . Why do you ask? {29494} Me . Why you want knowing? {29495} Is there a point to this? {29496} There be point to this, maybes? {29497} Yes, that's me. {29498} Yeah, that me. {29499} Just what is it you want, exactly? {29500} Just what you wants?! {29501} So far as I know, there is only one . {29502} Me thinks me is only . {29503} I've told you who I am. Now, stop with these questions. {29504} Me says name already. You stop ask question so much. {29505} It was a group effort, but yes, I was involved. {29506} Me not is only person, but yeah, me helps save day. {29507} Why does it feel like you're prying into my personal matters? {29508} Me wonders why you thinks this is your business. {29509} That's what I've heard. I don't know many details. {29510} Me not know all story, but me hears that, yes. {29511} Look, is there a point to all of these questions? {29512} Me wonders where this going. So many question. {29513} Yes, Aribeth de Tylmarande. I am working for her. {29514} Me works for Aribeth. She is nice paladin lady. {29515} I don't feel comfortable answering a question like that. {29516} Me doesn't like that question. Me not answers. {29517} This seems to be an excessive amount of questions, doesn't it? {29518} Why me gets asked this many question? You write book? {29519} I'm sorry, but you've asked entirely too many questions. I cannot answer further. {29520} Me can't answer this many question! {29521} Whoa, they told me you were ugly but... Ah, no matter. You're the hero of Neverwinter, I suspect. {29522} They said you was plain-looking all right, but you're the hero of Neverwinter, that much is sure. {29523} Wow, they told me you had a fine face but... gosh, you're the hero of Neverwinter, that much is sure. {29524} What?...uh, the folks around the inn, that's all I meant. {29525} I'm sorry, I... just wanted to make sure it was really you. I want to thank you. I've family in Neverwinter, and you saved their lives when you cured the plague. I wanted to give you this ring as a token of my gratitude. {29526} Hmm, guess heroes don't have to be bright, do they... {29527} I don't know if it is magical, but it's always brought me luck. I hope it brings you luck, too. Thank you again, ... and farewell! {29528} But, uh... it is a very nice ring! Please take it! That's why I wanted to find you, after all, to give it to you for all you've done! {29529} Very well, I guess you're not as much of a hero as I had thought. How rude! {29530} I beg to differ - you saved an entire city from a certain and horrible demise. Surely such a person deserves consideration as a hero. {29531} Hey ugly, I think you'd better stop looking into this cult business... {29532} Look, I think you'd better stop looking into this cult business... {29533} Hey friend, I think you'd better stop looking into this cult business... {29534} All I know is that you're in way over your head, . Consider yourself warned, 'hero'! {29535} You saved Neverwinter, you're the big hero, everybody loves you. Why gamble all of that away? The odds aren't in your favor, anyway. {29536} {29537} Don't be a fool! You've been nosing around, asking questions. The entire North knows what you're up to by now. {29538} You do that. Ignore my advice and suffer the consequences. Consider this your fair warning, 'hero'! {29539} Oh, it's very much my business, actually. We won't tolerate your interference any further. Consider this your fair warning, 'hero'! {29540} I warned you but you just wouldn't listen. {29541} Err... well, I suppose I should know for sure that you are who I think you are. I don't want to make a mistake, after all. {29542} Really! You are actually , then, yes? {29543} So... you are the from Neverwinter, yes? The hero who saved the city? You do look the part, but I must be sure! {29544} Did you cure the plague? I mean, were you one of the ones rounding up the reagents and everything? {29545} Is it true that there was a cult behind the plague, then? That this cult had fabricated it? {29546} Isn't that awful? Who would ever do such a thing? I suppose you're here looking for those cultists, then? With that paladin of Lord Nasher's? {29547} What about Aarin Gend, the spymaster? Is he trying to coordinate the search with Aribeth for whomever unleashed the plague? What do you know so far? {29548} I'll be seeing you. {29549} You don't seem stunned at all. What is your name? {29550} Why thank you, kind sir. Mind if I ask you some questions? {29551} Well, thank you. Why don't you tell me your name? {29552} Thanks for the compliment. Could you answer some questions? {29553} You expect me to buy that line? What's your name? {29554} Yeah, whatever. I have a question. {29555} You be nice! Tell me you name? {29556} That nice. Me have questions. {29557} Goodbye. {29558} They call me . {29559} My name is . But please just call me . It is a pleasure to meet you Tarran. {29560} My name isn't important right now. {29561} Me is . {29562} Me called . But you call me . I glad meet you. {29563} You no ask name. You not need know. {29564} What's so terrible about today? {29565} I wish I could help you, but I am in need of a job. Do you know of anything? {29566} Have you heard anything about the cultists who started the plague in Neverwinter? {29567} I'd love to hear about your troubles, but just now I need some directions. {29568} You tell me 'bout cult who start plague? {29569} Me need good job. {29570} You no whine! You help me find stuff. {29571} Oh mister, why so sad? {29572} I am sorry your day is so dark. Might I ask for your name? {29573} Who you? {29574} What dark subjects are those? {29575} Why do you think the bandits took him captive? {29576} Do you know where the bandits took him? {29577} Are you offering a reward for his rescue? {29578} I would love to rescue him for you. {29579} That's rough, but I'm not really interested in getting my throat slit by a gang of thugs. Goodbye. {29580} Why bad guys keep brother? {29581} Where they take brother? {29582} You pay for rescue maybe? {29583} Me tough guy, me rescue brother! {29584} Me too busy for rescue. You find someone else. {29585} [Persuade] Do you think I might be able to get an advance on that reward? To help me buy supplies for a rescue? {29586} I'll do it, but words don't have any value. I want some gold up front to prove you have any. Now! {29587} I will do my best. {29588} Neva is as good as rescued. Do not worry good man. {29589} [Persuade] Me need gold first, please. {29590} Me no think you have reward. You pay some now to show. {29591} Me go try best. {29592} Neva be safe soon. Me get him. {29593} I can't remember where you said that bandit camp was. {29594} Not yet, but I'm working on it. {29595} Don't rush me. I'll save him eventually. {29596} Me forget where Ninvi... er... Nivi... where brother be. {29597} No, but me working on it. {29598} Me do soon, or maybe later. {29599} Tell me where he can be found. {29600} You tell me where he be. {29601} Not yet, but I'm working on it. {29602} Just be patient. I'll get to it in good time. {29603} No, but me working on it. {29604} Me do soon, or maybe not. {29605} No I am not with . {29606} Yes, I'm with . {29607} Me not with . {29608} Yep - me with . {29609} Why don't you tell me about your troubles, so that I can assist you. {29610} Me help, if you tell what me do. {29611} Why do you think the bandits took him captive? {29612} Do you know where the bandits took him? {29613} Are you offering a reward for his rescue? {29614} I would love to rescue him for you. {29615} That's rough, but I'm not really interested in getting my throat slit by a gang of thugs. Goodbye. {29616} Why bad guys keep brother? {29617} Where they take brother? {29618} You pay for rescue maybe? {29619} Me tough guy, me rescue brother! {29620} Me too busy for rescue. You find someone else. {29621} Oh, hello my lady. Your smile stunned me for a second. {29622} I bid you farewell my lady. {29623} Good to you. {29624} As you wish. {29625} My name is Tarran and it is a distinct pleasure to meet you, my lady. What may I call you? {29626} It would be my pleasure. My name is Tarran. And what do they call you, besides perfect? {29627} You seem like a very lonely person. My name is Tarran. What is your name? {29628} A beautiful name for a beautiful woman. I only wish I could fully appreciate such beauty on a terrible day like today. {29629} Thank you . I only wish I could give you all of my attention. My mind is focused on darker thoughts. What can I do for you? {29630} A of mystery. While I love an intrigue, today is just too bleak a moment in my life to give you proper attention. Can I help you? {29631} I could think of nothing more pleasant than to gaze into your eyes and converse for hours, if only it was not such a terrible day. {29632} I guess I could, although my mind is occupied with worry about this terrible day. {29633} On this dark day I'm not sure I can answer any questions coherently, but I will try. {29634} I know little of that, and my mind dwells on other dark subjects. I can answer you no better I'm afraid. {29635} My dear . While my mind is plague with the troubles this day has brought, I am afraid my directions would be completely incoherent. {29636} I am ashamed. I was supposed to bring my little brother Neva into town to buy him a birthday present for his tenth birthday. He was so excited he kept running ahead of me. {29637} I take it that you are an adventurer? Perhaps I could employ you to assist me with a serious problem? {29638} I will tell you, though I fear you may not understand. {29639} I imagine it is because he had his birthday money in his purse. He had 10 gold pieces to spend for his birthday. That is a lot, so the bandits probably figured he was from a wealthy home and they want to ransom him. {29640} Yes. I quietly followed them to a camp near some standing stones in the hills just outside of Charwood. I would have gone in myself, except for this wounded hand. {29641} I have 300 gold, which I would reward anyone who could save my baby brother. {29642} Oh, my poor brother. (sigh) I did think that maybe you would help me out. I guess I will have to find one who truly has a brave spirit. {29643} Go away if you will not even try. {29644} Your beauty is outshone only by your bravery. I must admit, that if you are able to rescue my baby brother, there are rewards besides gold that I would be willing to discuss. {29645} I know Neva is being held at a bandit camp near some standing stones just outside of Charwood, but I have no idea how many people are holding him or what exactly to expect. {29646} Here. This ring will show Neva that I sent you. Please take care of it. {29647} Please hurry. Bring him back to me safely. {29648} Well met, . Have you had any progress? Have you found Neva yet? {29649} Hello, are you with ? {29650} Thank you so much, my bravest. I shall pray for your swift and safe return. {29651} Bless you brave one. I shall pray for your swift and safe return. {29652} [Success] Obviously I have hired the right for the job. You should be well prepared with 100 gold to assist you. {29653} [Failure] How mercenary of you! I will give you the reward I have promised when you return with my brother. Now go save my brother! {29654} I can't believe how commanding you are. I hope we can discuss that later, but for now I will give you 100 gold. {29655} Please find him quickly. I enjoy speaking with you, but I could be much friendlier if I wasn't so worried about Neva. {29656} Neva might be dead soon! Please hurry, if only so that you can claim your reward. {29657} I notice you don't have the ring that I gave you. I certainly hope you didn't lose it... Neva might fear to join you if he thinks it is a trap. {29658} I am glad you still have the ring I gave you. Be brave my hero! {29659} It is in the hills just outside of Charwood. If you search carefully you should find it. {29660} I see that has turned Neva's ring over to you. Are you the person helping me now? What can I help you with? {29661} I guess my brother could use all the help he can get. How can I assist you? {29662} He is in a bandit camp near some standing stones in the hills just outside of Charwood. {29663} Please be quick my hero. I will pray for you. {29664} But Neva could be dead soon. I hope you will hurry, if only to claim your reward. {29665} I'm sorry, but I really must be leaving. Excuse me. {29666} I'm sorry. I just thought he must have asked you to help me. {29667} I guess more help is better than less. {29668} Thank you so much for offering, kind , but has already agreed to help me. {29669} Of course if you were the one to rescue Neva, then you would be the one to claim the reward. I would also like to add that gold is not the only reward I might offer a brave like you. {29670} You must go now. Please hurry, my brother's life is dear to me. {29671} You are back so soon? Have you found my little brother? {29672} I have no desire to speak with you. Leave me. {29673} He ran over a hill, when all of a sudden I heard him scream. I ran as fast as I could to the top of the hill, but as I got close, I could hear men's voices. {29674} Being alone, I dropped to the ground and peeked over the crest of the hill. Neva was surrounded by a group of thugs. They picked him up and carried him off, laughing to themselves. {29675} I would try to rescue him myself, but I wounded my hand last year and am unable to hold a sword properly. The guards are busy with their own troubles and I need someone who can rescue him quickly. {29676} Master Maugrim don't like meddlers... But Vardoc take care of dat. {29677} Nothing. I'm good. {29678} Nuttin'. Me good. {29679} Could you tell me about some of your customers? {29680} You tell me about da people here, yuh? {29681} The elf, Elaith. {29682} The wizard, Wanev. {29683} The merchant, Alhelor. {29684} The boy, Ander. {29685} The adventurer, Albie. {29686} The adventurer, Darktongue. {29687} The adventurer, Peren. {29688} Dat elf, Elaith. {29689} Dat wizard, Wanev. {29690} Dat merchant, Al-hello. {29691} Dat boy, Ander. {29692} Dat monster-basher, Albie. {29693} Dat monster-basher, Darktongue. {29694} Dat monster-basher, Peren. {29695} Nevermind. {29696} Uh, me forget. {29697} Could I have an ale? {29698} Me get ale, yuh? {29699} I've got another drink order. {29700} There ya go. {29701} What would you like? {29702} I know you're good, honey. I was just thinking you might be thirsty. {29703} All right, but no loiterin'. {29704} Our regulars are made-up of Elaith, Wanev, Alhelor, Ander, Albie, Darktongue, and Peren. Alhelor's a merchant, Wanev's a wizard, and Ander's just a boy. The rest think of themselves as adventurers. 'Cept Elaith. He's just an elf. {29705} Sure thing, hon. Anything else? {29706} If you say so. Anything else? {29707} He's a dangerous-looking one, ain't he. Not mean, though - Just protective of that little girl of his. Anyone else? {29708} Yeah, looks like he's left. I wasn't on duty but one of the girls said there was a commotion, a bit of magic, and he was gone... Anyone else? {29709} Lecherous old bastard, he is! Keeps staring down my blouse every time I wipe tables. Anyone else? {29710} Aye, he's gone for the night, thank goodness. Must have found some fool lass to take home with him. Anyone else? {29711} Him? He showed up shortly before Sir Karathis led all those poor boys astray. A bit of a werewolf hunter himself, it seems. Anyone else? {29712} He left a while back, looking tired. Check with Ander, I'm sure he has a better idea where old Alhelor went. Anyone else? {29713} Poor chap, that one. Had all 'is friends turned into werewolves and now he hangs about here, helping that Alhelor pawn his wares. Anyone else? {29714} He ain't here, is he... That's strange. Ever since the incident, he's been scared to set foot outside the place. Anyone else? {29715} The little guy? He's new here, like you. Seems like a nice enough fellow, if a little too smart for his own good sometimes. Anyone else? {29716} He checked out a little while back. He seemed obsessed with the goings-on in Thundertree, so maybe you can find him there. Anyone else? {29717} The dwarf fellow, right? Yeah, he's new and cheap as a rat-ridden bed! Five ales and counting and not a single tip! Anyone else? {29718} Hmph. He left without settlin' his account. Said he had some leads in Luskan. Good riddance, I say. Anyone else? {29719} Aye, now there's a gentleman if ever I knew one. Always a please and thank you, ma'am, and a few extra coins on the table. Anyone else? {29720} He said he was off to see the Wood. Told me he'd be back soon but no word of him. I hope the good fellow's all right. Anyone else? {29721} Coming right up... {29722} I'm afraid we have to cut you off until you've sobered up a bit. {29723} Sorry, you don't have enough gold on you. {29724} Sure. Let me tell you who they are, and then you can tell me who you're curious about. Sound fair, handsome? {29725} Sure. Let me tell you who they are, and then you can tell me who you want the gossip on. Sound fair? {29726} {29727} {29728} {29729} {29730} {29731} {29732} We're playing werewolves! {29733} Aaaah! It's Karathis the werewolf! {29734} My brother says there are criminals and werewolves about but I bet you could give them a whupping. {29735} Okay, me go now, den. {29736} Goodbye. {29737} Me have questions, yuh? {29738} Yuh, okay, me go now. {29739} Wanev? Who he? Where he at? {29740} Me want buy magic things and other stuff. {29741} Who's Karathis? {29742} Who's Wanev and where does he live? {29743} What happenin' here in town? {29744} Kara-dis? Who he? {29745} Could you answer a few questions for me? {29746} Does Port Llast have a ranger or druid I could speak with? {29747} Where can I find an inn? {29748} Where can I hire on some adventurers? {29749} Know where I can find a priest? {29750} Where can I find a store around here for magical or regular supplies? {29751} So what's been happening around town lately? {29752} [Insight] So what's a girl like you doing in a town like this? {29753} Thanks, that's everything. {29754} Me tree-friend. There other tree-friends here? Ranger and druid? {29755} Me want place to sleep and drink. {29756} Me want helpers for adventurin'. {29757} Me want healer priest. {29758} Do you get a lot of adventurers in town? {29759} You gots other adventurers? {29760} [Persuade] Who's Shaldrissa? {29761} [Persuade] Who this Shaldrissa you mentioning? {29762} Could you help me find a few places? {29763} Me need help find places. {29764} I'm looking for some people. {29765} Me look for certain people. {29766} I have some other questions. {29767} Me gots other questions. {29768} He was so handsome, all of us girls were so in love with him! He said he was a werewolf hunter and he took the boys out on a raid. {29769} My pa's friend, Haljal, runs the Cracked Anvil between the crossroads and the river. I don't know much about adventuring stuff but I'm sure he'd have what you need. {29770} Everything's been different since Karathis took Urth and the other boys away. Nothing feels safe here anymore. {29771} Another day, another adventurer. You don't look as tough as some of them have looked, though. {29772} Hmn. You definitely don't look as tough as some of the other adventurers that have come through here. What do you want? {29773} You, on the other hand, look tougher than any of the adventurers that have been through here so far. Or at least nicer. Not that I care. {29774} Very well... and what might they be? {29775} Bye. {29776} He has a tower out toward Charwood somewhere, but I haven't been there. {29777} He's a disgusting little wizard who keeps a cottage here in town. He's always trying to convince us local girls to visit. {29778} And that won't change as they get older, either... You'll get used to it, dear. {29779} There's Ballard. He's in the grove to the northeast. He says the birds sing songs about me sometimes. {29780} The Alliance Arms, up at the north reach, is the only inn in town. The ale's no good but the conversation's always good... Ma doesn't like it when I go there. {29781} Mm, the Mayor runs a mercenary outfit at the barracks, near the town's center. They double as the town guard when things get rough around here. {29782} Sure. Neurik runs the temple at the crossroads and he's really nice... I like it that your Lady Aribeth is here now, too, all tough and graceful and the like. {29783} Oh, sometimes I dream of going places. Most of us girls have spent a night or two at Wanev's just to see what it's like... {29784} Don't get too dirty. Your mother doesn't want to spend every evening getting the stains out of your clothes. {29785} What do you know? You're just a girl! {29786} Yeah, and one day I'm going to be Mom to a brat like you, aren't I? Tyr has no mercy... {29787} The boys are being dumb! {29788} And you're surprised by this? {29789} They never player games that we want to play! {29790} More so now that Neverwinter has the plague. All the sick people or scared-y people come here now. I don't like it. You people stink. No offense. {29791} Hey, you... about me being mean a little - I was just playing with you; you're pretty neat. But don't let it go to your head. Bye! {29792} Can I get a drink, please? {29793} Um... excuse me. Can I get a drink? {29794} All righty, there you go: one "yummy" drink. {29795} Ooh, I feel all sorts of light-headed. Woops! Hee hee. I like it. Can I get another drink, please? {29796} I think you've had enough. {29797} Are you sure your Mr. Eisenfeldt approves? Fine, what will you have? {29798} The same thing you've been bringing. These drinks are so yummy! {29799} Back in a moment. {29800} I'll be with you in a moment. {29801} Don't go too far. I'll probably want another! {29802} Shaldrissa is probably the only one that likes your type, anyway. She thinks you're all going to take her away. If it would shut her up, I wish it would happen. {29803} [Success] She's just some girl that can't be happy with where she is now. But one day she'll get her wish. {29804} [Failure] And why would I tell you? Why not go find her and talk to her yourself. She's around somewhere. I'm sure she'll be oh-so-excited. {29805} She'll wake up with dirt in her hair and clothes that smell awful and she'll come crying back to Port Llast. {29806} We all make fun of him behind his back but we still go to the cottage. It's much bigger and more exotic on the inside than it appears to be from outside. Must be magic, I guess. {29807} What are you looking for? {29808} Who are you looking for? {29809} As for magical supplies, there's this creepy place behind the Alliance Arms up on the hill. Some of the boys throw ale jugs at it at night, sometimes, but I'm always too scared. I hear there's a witch there. {29810} The only one who came back was Ander. He's at the Alliance Arms, if you want to hear the story. {29811} A dead man, maybe... {29812} A dead man, maybe... {29813} [Persuade] If it's something I can help with, though... {29814} Could I ask you a few questions? {29815} Nevermind. {29816} Step aside, peasant. I've got business. {29817} Me got questions, yuh? {29818} Nuthin'. It's okay. {29819} Grrr. You in me way... {29820} Does Port Llast have a ranger or druid I could speak with? {29821} Where can I find an inn? {29822} Where can I hire on some adventurers? {29823} Is there any place that sells magical and regular supplies? {29824} Know where I can find a temple? {29825} Have any news about the surrounding region? {29826} [Insight] Any interesting characters in town? {29827} [Persuade] Not the Wailing, huh? {29828} Me tree-friend. Der other tree-friends here? Rangers and Druids? {29829} Me want place to sleep and drink. {29830} Me want helpers for adventurin'. {29831} Me want magic stuff and supplies. {29832} Me want healer temple. {29833} What happenin' outside town? {29834} Okay. Me go now, den. {29835} [Persuade] Yuh? No Wailin'? {29836} Not dead man, no. {29837} [Persuade] That's okay. Me here to help, yuh? {29838} Not dead man, no. {29839} Thanks, that's everything. {29840} Where is the inn that this Alhelor and Mr. Craulnober are staying at? {29841} Where inn they stay at is? {29842} I need directions. {29843} Me want directions. {29844} I'm looking for some people. {29845} Me want find certain peoples. {29846} I have other questions. {29847} Me gots other questions. {29848} Howdy Haljal. How's business? {29849} Could be better. What can I do for ya? {29850} I've got a plow that needs fixing. Think you could take a gander at it? {29851} Sure. Bring it in tomorrow and I'll have a look. {29852} Will do. Thanks. {29853} Howdy Neurik. Spare a few potions? {29854} Cow's still sick then, is she? {29855} Ayup. I reckon it's just the weather we've been having but better safe than sorry. {29856} Better safe than sorry. Have a potion, then, and Tyr be with you. {29857} Howdy Missus. {29858} Why, aren't you all charm after a day of gallivanting about town. {29859} Haljal says he'll fix the plow tomorrow and I picked up a potion for the cow. See? I been busy. {29860} Busy flirtin' with the barmaids at the Alliance Arms, too, no doubt... Well, make sure you take the plow in to Haljal tomorrow, then. {29861} Did you milk the cow? {29862} She wouldn't let me. She's all sick, remember? {29863} Just checking, is all. {29864} Yes, papa. {29865} Did you bring in the wood, son? {29866} Sure did, pa. I did it this morning, honest. {29867} You're not lyin' to me again, are ya? {29868} Papa! I brought it in, I swear. The gnomes must have taken it! {29869} You and yer gnomes. I don't wanna hear another word of it, all right? Now get about yer business. {29870} So what did you do today, kids? {29871} We played monsters. I got to be the wolf man! {29872} You did not! You were playin' soldiers an' thieves. I saw you! {29873} Was not! {29874} Was too! {29875} I don't care, girls have cooties anyway! {29876} Yes'm. {29877} [Success] The Eisenfeldts have grown all sullen since they lost their boy, Urth, that's all. Never leave their farmhouse. I've been tillin' their lands for them when I can - I don't know what else to do... {29878} [Failure] Now don't you go tryin' to pry it outa me. A man's entitled to his private thoughts, ain't he? {29879} As if this town didn't have enough bullies... The Eisenfeldts have grown all sullen since they lost their boy, Urth, that's all. They never leave their farmhouse. {29880} [Failure] Now don't you go tryin' to pry it outa me. A man's entitled to his private thoughts, ain't he? {29881} [Success] I think they're keepin' secrets from you Neverwintans and don't want anybody nosin' about. Mark my words, you can't trust a Luskan half as far as you can throw an ogre. {29882} A few pails short of a honey wagon, are you? {29883} A few pails short of a honey wagon, are you? {29884} Shove off - I've got work to do or the Missus will have me hide. {29885} Eh? Oh, you're that hero they be talkin' about. Whaddaya want? {29886} Howdy, friend. {29887} All right, I've got work to do anyway. {29888} We be simple folk here. Take your ego elsewhere. {29889} A few pails short of a honey wagon, are you? {29890} What kind of questions? {29891} Aye, Ballard keeps a grove in the northeast corner of town. Has more concern for his bears than my cows, mind you. {29892} You can find the Alliance Arms just south of the north gate. Gets a little rowdy every now and then but the servin' girls are nice. {29893} There's the mercenary barracks in the northwest end of town. Mayor Kendrack runs the show there. {29894} There's a place up atop a hill in the northeast that sells magical supplies, but I haven't ever needed to go up there. {29895} Neurik heads the temple in the northwest of town. He's Tyrran - a good man - gives me potions sometimes to help my cow when she goes sick. {29896} Rumor is that Luskan's sealed its gates to anyone comin' in. Some figger they came down wit' the Wailing but I thinks different. {29897} Well, there be Alhelor the wolf-hunter's mechant and Mr. Craulnober who both spend their time at the inn. You should go and speak with them. An' then there's the Eisenfeldts but... but I'm no gossip, you hear? {29898} As if this town didn't have enough bullies... Look, I just think Luskan's keepin' secrets from you Neverwintans, that's all. They don't want anybody nosin' about. {29899} What are ya lookin' for. {29900} Who are you looking for? {29901} As for normal equipment, the Cracked Anvil in the west of town be the only real store here. {29902} {29903} {29904} {29905} {29906} {29907} My mommy says there's criminals loose all over the place. {29908} My mommy says everyone is dead in Neverwinter. {29909} You look funny! {29910} Girls are better than bo-oys! {29911} My brother's werewolf game is so stoopid. {29912} The boys were playing 'Soldiers and Thieves!' Jimmy was playing Stirge the Baby Thief but he couldn't think of any good riddles! {29913} Get away from me, you're creepy. {29914} The boys were playing 'Soldiers and Thieves!' I saw them! {29915} Okay, me go now, yuh? {29916} Out of my way, money-grubber. {29917} Nevermind. {29918} Me have questions, you answer, yuh? {29919} Urgh, you in me way... {29920} Uh, me go now. {29921} I don't like thinking about snapping your neck but that won't stop me... {29922} No, you tell! You tell or me crush you! {29923} [Insight] If you're a sword for hire, where else have you served? {29924} You mercenary. Me pay you, you follow, yuh? {29925} Me want healer priest. {29926} Thanks, that's everything. {29927} Me tree-friend. Der other tree-friends here? Druids an' Rangers? {29928} Me want place to sleep and drink. {29929} What type store around here? {29930} Any other towns nearby? {29931} Could you answer a few questions for me? {29932} Does Port Llast have a ranger or druid I could speak with? {29933} Where can I find an inn? {29934} You're a mercenary. That mean you're for hire? {29935} Know where I can find a priest? {29936} What kind of stores do you have around here? {29937} Are there any other towns in the region? {29938} [Persuade] What can you tell me about Luskan? {29939} [Persuade] Luskan? What that like? {29940} I need some directions. {29941} Me need directions. {29942} I'm looking for some people. {29943} Me look for certain kind of people. {29944} Could you answer some other questions? {29945} You answer other stuff? {29946} For regular items, try the Cracked Anvil, east of the barracks, along the road. It stocks all of the basic items you'll need. Haljal has some special stuff set aside for his fellow dwarves, too, I hear. {29947} That said, some of my pals here in the barracks still have a taste for adventure and are hungry for work. It's the building behind me here. {29948} Well, there is Charwood to the south. Never been there myself, though. They're a quiet folk, from all acounts, and don't stray far from home. {29949} What can I do for you, citizen? Always ready to help a hero. {29950} You look like more of a troublemaker than a hero to me, but I guess they say you are, so who am I to argue... {29951} One of the Mayor's Merry Men, at your service! {29952} I suppose I could. {29953} Watch your mouth, citizen. {29954} Stay out of trouble, citizen. {29955} That's 'cause your brow's blocking the view, pal... {29956} You're the boss, citizen... {29957} Check the northeast of town, a fella named Ballard. {29958} A few of us maintain quarters at the Alliance Arms - south of the northern gate into town. The ale's not great but the sheets are clean. {29959} Not me, I've had my fill of monsters. Mayor Kendrack pays my room and board and I guard Port Llast from drunken sailors and whatever monsters wander by. That's enough excitement for me. {29960} Temple of Tyr in the northwest part of town, there. Pretty hard to miss. {29961} I was in Neverwinter for a while before the Wailing and even working a pirate gig in Luskan before they kicked all of us foreigners out. {29962} [Success] When I left, the High Captains were fighting tooth and nail against each other, vying for the Arcane Brotherhood's attention. I doubt it's any different now, either. {29963} [Failure] Sorry, not something I like to think about much... {29964} Whoa, stand down citizen. I don't like thinking about it but I don't like an uproar, either. {29965} When I left, the High Captains were fighting tooth and nail against each other, vying for the Arcane Brotherhood's approval. Things probably aren't much different now, either. {29966} [Success] Admittedly, it's good to share my stories with a companion. {29967} When I left, the High Captains were fighting tooth and nail against each other, vying for the Arcane Brotherhood's attention. I doubt it's any different now, either. {29968} What are you looking for? {29969} Who are you looking for? {29970} Then there's Eltoora Sarptyl's up on the hill in the northeast corner of town. A lot of the townsfolk don't like that it's there but, to be honest, it's put a lot of money into people's pockets around here. {29971} Who are you? {29972} What's the discussion about here? {29973} Who you be? {29974} Why you not make nice-talk with other guy? {29975} Goodbye. {29976} Let me go talk to the dock master. {29977} That's it. You're going to Neverwinter, or I'm doing some damage. {29978} I spoke with the dock-master, and I want you to change your mind. {29979} Me goes and talks with dock-master. {29980} Me hurts you bad, if you no go Neverwinter! {29981} Me spoke with dock-master. Me wants change you mind. {29982} Nevermind. I'll talk to him again. {29983} [Insight] What if I pay you to cover your costs? {29984} Tell me the truth. I want details. {29985} Me wants hearing whole story. True stuff, yeah? {29986} I don't really care. Goodbye. {29987} (yawn) Was you speakings? Me leaving. Bye. {29988} But I know it is. I'm *from* Neverwinter. {29989} Me talks to dock-master again. {29990} [Persuade] Me wonders if you think of starving peoples. Starves so you get rich. {29991} Me from Neverwinter. It's okay. Me fixed plague. {29992} Actually, let me go talk to the dock-master. {29993} Me talks with dock-master, again. {29994} 300 gold. Take it or leave it. {29995} Me offers 300 gold. You take, yeah? {29996} [Persuade] 50 gold should cover the costs, yes? {29997} [Persuade] 100 gold will make you go Neverwinter, yeah? {29998} [Persuade] 100 gold... will that get you to Neverwinter? {29999} [Persuade] Me gives you 50 gold to take to Neverwinter. {30000} Thank you. {30001} Me says thank you. {30002} [Persuade] Come on... I helped you out more than that. {30003} [Persuade] Me says you can do better. More money, yuh? {30004} I didn't help you for chump-change. Do you want to get hurt? {30005} You make me mad. I needs more gold! {30006} Goodbye. {30007} [Persuade] And when all of those Neverwintans starve so you can get some extra gold... {30008} Me guesses me can't makes you budge? {30009} You look like someone with some sense to them. Why don't you go talk that chump into getting me the marble, so I can ship off to Waterdeep. {30010} You believe that chump? I got a chance to ship some marble into Waterdeep - that's some good gold in that deal! And he's throwing morality at me. {30011} You look like the kind of I need - nice and gruff. Why don't you scare some sense into the dock-master, so I can get my marble and leave for Waterdeep. {30012} Have a nice chat with ol' Prichev there? He fill your head with moralistic nonsense? I hope you're not fool enough to believe it all. {30013} Well, looks like I get to ship off to Waterdeep. Wouldn't be right not to give you a small cut. So here, take this. {30014} Yes. Goodbye - and let us all hope that ends more heroically than it has started. {30015} Captain Mung, you can call me. And I own the boat that'll bring any goods from Port Llast to points beyond - points beyond that *I* choose. {30016} Especially not when my choice is risking my life, or getting some marble to Waterdeep for a real pay-day. I'm talking good money! {30017} Thank you. I won't hold you to any promises, but if you can get him to give me the good shipment, I'd be thankful. {30018} What? You're taking his side? I'm not risking my life, or my men's life. Don't believe that the plague is cured. {30019} You can't tell me what to do! Who are you?! You do not tell me what to do!! That's it, I'm leaving. Forget about Port Llast. I don't need either shipment. {30020} Time for me to get on to work. I'm heading off to Waterdeep, and I ain't got much time to show for the work to do. {30021} But that no good dock-master is making my life miserable. Tell me, would you be shipping into Neverwinter when you could be off to Waterdeep? {30022} That bum wants me to go to Neverwinter, but they got plague there. And I'm not risking my life to deliver some food and supplies. {30023} Argue with someone else, . I'm not interested. And I'm not going in there. It's not worth what I'd be making. {30024} Pay? You'd pay me to go to Neverwinter? Is it that important to you? Well, all right. I'm a businessman. What's your offer? {30025} Well, that's a fair offer, I suppose. Fine, I'll take it. I always wanted to do the right thing anyway. Just needed a push. Nice doing business... {30026} Yeah, you do that. You make sure he tells you the truth of this, and none of those pulling-my-heartstring lies. {30027} Bah. If you got any sense in you, you'll talk to that dock-master and give him a piece of my mind, before I strangle him! {30028} Ah, thank you. It'll be a nice pay-day to get at the end of this next voyage, thanks to you. And now, it's time to say farewell. {30029} [Success] What the heck - I suppose I'm feeling generous. You've gotten me a nice reward, after all. Here, take this then. {30030} [Failure] Sorry, but I'm taking every last coin I can get. I'm not trying to make money so that I can give it away. {30031} I should have known better than to think this could be done out of kindness. Profit is always the reasoning behind things, isn't it? {30032} Here, take this money. At least I can be contented in the knowledge that the shipment will make it to Neverwinter. {30033} Yes, goodbye. Pleasure to have met you, so says my gold purse. Ha ha! {30034} [Success] 100 gold? And all I have to do is dump some food off in Neverwinter? All right. I'll do it. Nice doing business... {30035} [Failure] Sorry, 100 gold is a nice offer, but it's not quite enough to make me want to risk a quick and ugly death. {30036} [Success] 50 gold? All right. It doesn't cover the difference, but if it means that much to you... nice doing business with you. {30037} [Failure] Sorry. While 50 gold is a nice start, it's not enough. Maybe you got some more in that purse of yours? {30038} [Success] You had to put it like that, didn't you. Fine. I'll take the shipment. But you just leave me alone, now, all right? I got work to do. {30039} [Persuade] Ain't nothing you can say that ol' dock-master hasn't already tried, so beat off will you? Scram! {30040} Hey, you get that chump to open up the port yet? I ain't going nowhere without that marble. And I'm going straight in to Waterdeep for a pay-day! {30041} You back again? I'm telling you, arguing with that fool dock-master Prichev is driving me insane. Why don't you go do something about this argument? {30042} Nope. {30043} I done told you already that I ain't taking any goods. I'm packing up and leaving this place. Now, get gone! {30044} Stop bothering me so much, will ya? I got to get them goods packed up for Neverwinter, and time is tight. {30045} Stop bothering me so much, will ya? I got to get them goods packed up for Neverwinter, and time is tight. {30046} Who are you? {30047} What's going on between you and that other guy? {30048} Who you be? {30049} Why you is arguing with guy, yuh? {30050} Goodbye. {30051} I'll speak with the captain about taking the Neverwintan shipment. {30052} Isn't there some compromise that can be worked out? {30053} I spoke with the captain. {30054} Me will go and gets his agreement, again. {30055} Me think you be too demanding. You make bargain? {30056} Me spoke to captain. Me makes deal. {30057} Nevermind. I'll talk to him again. {30058} I agree with him. You should give him the Waterdhavian shipment. {30059} Listen, how about you give the captain the Waterdhavian shipment? {30060} Me thinks you gives Waterdhavian shipment to captain. {30061} Go on. I want to hear this. {30062} You tells me, yuh? Me listens. {30063} Sorry - this doesn't sound interesting. Goodbye. {30064} Me not cares. Bye bye. {30065} Isn't there some compromise that can be worked out? {30066} Nevermind. I'll talk to him again. {30067} I agree with him. You should give him the Waterdhavian shipment. {30068} Isn't there some compromise that can be worked out? {30069} I understand now. I'll speak with him. {30070} Oh, me get it. Me talk to him now. {30071} That's easy for you to say. You get paid either way. {30072} He do what good for him. You win either way, yeah? No fair. {30073} Give up that shipment, or I'll kill you and hand it to him myself. {30074} Me gives you gold, yeah? Changes mind? {30075} Perhaps some gold would change your mind? {30076} Me can kill you and take shipment if you no do it. {30077} No one asked you to. Just tell me your decision. {30078} That 'cause you stupid. Now, what choice you make? {30079} Thank you. Helping Neverwinter was the right thing. {30080} Me say thank you. {30081} [Persuade] That's not a thank you. But a little more would be. {30082} [Persuade] Me feels more thank'd if you gives more gold, yuh? {30083} You can give me more, or I can go talk to the captain again. {30084} Me goes talk captain, change things. Or more money, yeah? {30085} Goodbye. {30086} Look, I don't mean to be rude - arguing with Captain Mung is draining. So you'll excuse me if I can't talk, all right? I've got supplies to move. {30087} Aw - what do you want? I'm telling you, this ain't the best of days so far. Captain Mung won't stop arguing with me. {30088} Hey, I'm not in the mood to talk right now. I have food and supplies to move, and I'm stuck arguing with Captain Mung. This is *not* a good day. {30089} Look, I saw you speaking with Captain Mung. I'm sure he told you some lies about me. At least let me tell you my side before you proclaim anything, will you? {30090} I don't even know what happened, but I got a bunch of goods that are making their way out to Neverwinter now. Let me thank you for it with this. {30091} Yes. Goodbye. Now, back to trying to convince a money-hungry pig to do something charitable. {30092} What does it matter to you, huh? Ahh... I'm sorry. The name's Prichev - and I'm a little pressed for time right now if you can't tell. {30093} Good Captain Mung's only got room for one shipment. Of course, he wants the money from the valuable shipment - but the people of Neverwinter *need* this relief shipment. {30094} Thank you. I won't hold you to any promises, but if you can get him to change his mind, well... it would be the right thing. {30095} Yes, and what did he say? Will he take the Neverwintan shipment after all? To think of those desperate souls. Please tell me you talked some sense into him. {30096} Are you serious? Do you not understand what the situation is? Port Llast has come together to help Neverwinter's citizens - that shipment needs to be made. {30097} I wish there was, but really - this is black and white. The people of Port Llast have worked hard to help Neverwinter. I want that effort to be carried out. {30098} What? No! I won't give up the Waterdhavian shipment. That relief package needs to get to Neverwinter right away. I have to ship it now. {30099} I can't believe it. Well, I guess money is more important to everyone these days. What a shameful day. I hope it's worth it to you. {30100} What?! I should have known I couldn't trust you. Things get a little too risky for you, and suddenly the agreed-upon price isn't good enough. {30101} Hey pal - business is business. I do you a favor and you do one right back for me, all right? And this has nothing to do with risk. {30102} Besides, if I started doing things out of the kindness of my heart, I wouldn't be in business now would I? I do as I - {30103} I give out the jobs, and you take them. I need this shipped to Neverwinter. If you want work, you'll take this package. {30104} Well, if the difference is between a wealthy shipment to Waterdeep, and a trip into that plague-ridden town - count me out. {30105} How am I supposed to reason with you? The plague has been cured! And those citizens are desperate. Put yourself in their shoes! {30106} I don't trust what people say about a plague that can kill you. I'm staying away. I'm not bringing that shipment to Neverwinter. {30107} Hey, I don't mean to be burdening you with my troubles, but... well, I sure could use an ear. And who knows - maybe you can help? {30108} I've got two shipments - one going to Waterdeep, and one to Neverwinter. The Waterdhavian shipment is worth more, but the Neverwintan package is for relief - put together by the citizens of Port Llast. {30109} Great - just great. The captain's gone. Now, neither shipment is going out. Thanks for your *help,* okay? Sickening, that's what this is. {30110} I wish there was, but really - this is black and white. The people of Port Llast have worked hard to help Neverwinter. I want that effort to be carried out. {30111} This will help their lives immensely. I understand the value of money, but it's not everything, you understand. This is for the good! {30112} You would - threaten me - over this? For someone else's profit? I don't understand. {30113} Surely you can find a better use of your gold than ensuring another's profit? Take your bribes elsewhere, won't you? {30114} I don't care for your arguments or accusations. I'm not thinking business - I'm thinking aid. If you cannot help me, leave this matter alone. {30115} I know I might seem tense, but - it is the situation that does this to me. Please, speak to him. I trust you will do well. {30116} Now, is there something else? I have a shipment to get to Neverwinter, and apparently no boat to take it there. If you'll excuse me? {30117} Though you sicken me - fine, I will release the shipment. Now, do not speak with me further. {30118} I understand. This really isn't your business anyhow. I apologize for attempting to pull you into it. {30119} And this day, this act of kindness - ah, my faith in humanity is strong. Thank you, kind . Thank you. {30120} Well, in the end, it's been a good day. Port Llast came together, and we got some aid out to Neverwinter. Good people do exist, after all. {30121} [Success] Yes, I suppose it would. You have done well, and I am in good spirits. Fine, take this extra gold to go with my thanks. {30122} [Failure] Port Llast has spent much already, just to prepare these goods. To ask more would be too much. I must ask you to withdraw your request. {30123} I should have known better than to think this could be done out of kindness. Profit is always the reasoning behind things, isn't it? {30124} Here, take this money. At least I can be contented in the knowledge that the shipment will make it to Neverwinter. {30125} Yes, goodbye. Let us part ways knowing that a good deed has been done. {30126} It seems to me that you're working toward a mediation. And while normally I'd agree with that, I don't believe this issue is one for mediation. {30127} Did you want to talk about something else? I'm sorry if I seem distracted - I just can't get over the argument I'm having with Captain Mung. {30128} I can't believe it. Well, I guess money is more important to everyone these days. What a shameful day. I hope it's worth it to you. {30129} Could I ask you some questions? {30130} Me want ask questions. {30131} Goodbye. {30132} I need information about Port Llast. {30133} Urth? Who's that? {30134} Do you know anything about the surrounding region? {30135} What you know of Port Llast? {30136} What you mean Urth? Who that? {30137} What you know happen outside Port Llast? {30138} [Insight] Is there anyone else that could help me? A local, maybe? {30139} [Persuade] It's okay to tell me. I want to help. {30140} [Insight] Who are the Eisenfeldts? Where do they live? {30141} [Persuade] You trusts me, yes? Me help. {30142} I just need some directions. {30143} Me need help with directions? You can, yes? {30144} Is there an inn nearby? {30145} Is there a temple in town? {30146} I need to buy some equipment. {30147} Are there any rangers or druids within town? {30148} Me tired. Me wants sleep, yuh? {30149} Me look for holy place. Me needs temple, yuh? {30150} Me needs new stuff to buy. {30151} Where me hire people - help me fight? {30152} Actually, I'd rather ask you about something else. {30153} Me asks something else. Okay? {30154} Yes, I am an adventurer. {30155} Me yes - is adventurer . {30156} I need to hire some adventurers. {30157} Me wonders if Port Llast got rangers or druids? {30158} Tell me about Ander. {30159} Who Ander be? {30160} There are werewolves in Port Llast? {30161} You gots werewolfs at Port Llast? {30162} Do you know anything about this knight? {30163} Who knight be? You know? {30164} You shouldn't get so excited about adventuring. It's a rough life. {30165} You want being adventurer? Too rough for anyone. Bad stuff. {30166} Who? Me? I'm no adventurer. {30167} Me not adventurer - no how, no way! {30168} Does your pop not like adventurers? {30169} What pop got against me adventuring people? {30170} Let me ask something else. {30171} Me gots other question. {30172} [Persuade] "Whiny" Shaldrissa? Who's that? {30173} [Persuade] What you says "whiny" Shaldrissa? Who she? {30174} Where might I find Ander? {30175} Me maybe talk to Ander? {30176} Are you an adventurer or something? {30177} You're a nice person. Do you want to play a game sometime? {30178} Bye, bye stranger. You're a pretty nice , after all. {30179} Bye... {30180} Um... I guess I can answer a question for you. What did you want to know? Hey, is this about Urth? I don't want to get him into trouble. {30181} Ah - what kind of stuff were you wanting to ask me about? {30182} I - guess so. Um. I guess. {30183} Ummm... I don't really know what - most people just go to Neurik when they got a question about local stuff. He's at the Tyrran temple. {30184} Urth is my friend. He lives on the Eisenfeldt farm. But... I don't know. He's been weird lately. I shouldn't say anything else. {30185} Ummm... you could probably talk to Neurik. He's at the Tyrran Temple, but he pretty much knows all sorts of stuff. Maybe he can help. {30186} [Success] I don't know. I don't see him much anymore. I saw him the other day and he ran away from me. He's kind of scary now. {30187} Can we talk about something else? Did you have another question? {30188} They're our neighbors. All of the Port Llast farms are south of town. I'm sure you can go over and talk to them, maybe. {30189} Yeah? What do you want? My folks ain't want me talking to no adventurers. You're an adventurer, right? {30190} Are you an adventurer? You look kind of... I don't know - are you one? {30191} Sure. What are you looking for? I've been living here my whole entire life. I know where everything is. {30192} Um... okay, I guess. {30193} Yeah. You'll probably want to go to the Alliance Arms, by the north gate into town. There's lots of people like you there. {30194} Yeah - Neurik runs the Tyrran temple and looks after all of us - at least as much as he can. The temple's by the north gate. {30195} You can buy swords and everything at the Cracked Anvil - it's on the west side of town. My pop says it's all a waste of money, though. No offense, . {30196} Yeah, there's one in the northeast part of town - in a grove. You could probably talk to him if you wanted to. {30197} Do you want to know where anything else is? {30198} I think I saw Urth yesterday. {30199} And then the big werewolf came and ate up all of the little ones! Grrrrr! {30200} I bet you're still in love with Jimmy, aren't you. {30201} Really? Was he - was he all right? {30202} I don't know. I called out his name and he ran away from me. He jumped the wall. {30203} You couldn't catch him? You were always the faster one. {30204} He was running fast and he leapt over that wall like nothin'. Something's different with him. I don't know if I wanted to catch him. {30205} I don't want you playing with me. You're not nice. {30206} You're just scared of the werewolves is all. You're just a baby! {30207} Am not! {30208} Am too! {30209} Yuck! Boys are so gross! {30210} Then why do you spend all day watching them? {30211} So we can tattle on them when they do something Mother says they shouldn't. Isn't it obvious? {30212} We get lots of adventurers in Port Llast now-a-days. Pop says they all come from Neverwinter, 'cause they want to live here instead. {30213} [Failure] Pop says I shouldn't talk about people behind their back. I shouldn't say anything more. {30214} Ander might be able to help you, too. He's so neat! He worked with a knight to hunt werewolves! {30215} You could probably ask the guys at the barracks. They all come and go and know stuff like that. It's the place just south of the Tyrran temple. {30216} If you go to the barracks just south of the temple and the inn, you can find some people like you there. Maybe one will let you hire them? {30217} That's what my pop's always saying. He says to get my head out of the clouds, and that Port Llast has good soil or crops. {30218} Ander's one of my friends. He got recruited to go on an adventure to get werewolves with that knight! {30219} I want to be an adventurer, but pop says that it's a waste of time - um, no offense, . {30220} No, my pop says there aren't. But that knight came in and took and Ander and some others and made them go hunt some. {30221} No. He came in like you and hired some people and went away. I think his name was Karathis. {30222} I don't know. He says not to talk to them. I guess it's because we're farmers. He doesn't like fighting. {30223} We get lots of adventurers in Port Llast now-a-days. Pop says they all come from Neverwinter, 'cause they want to live here instead. {30224} I want to be an adventurer myself, some day. Pop says that's a waste of time, but I always like talking to the adventurers who come through here. {30225} Ummm... okay. {30226} Umm... you mean like off of the farm? My pop doesn't let me go too far. He says there's criminals or something outside of town. Of course, whiny Shaldrissa swoons over all of them. {30227} [Success] Oh, she's just some girl. She's the mayor's daughter, and she's always talking about wanting to leave town. {30228} [Failure] Aw, I shouldn't have said "whiny" - I didn't mean nothing by it. Pop says not to talk about others behind their backs. Sorry. {30229} I guess I think it would be fun to go adventuring, too, but she's just someone who won't stop talking about it. My dad says she's got her head in the wrong place. {30230} Oh, he spends his time at the Alliance Arms Inn. You can find him there if you want to talk to him. {30231} If you're looking for magic supplies, you should go to Eltoora Sarptyl's! You can find her on the hill at the north end of town. {30232} Go wash up, son. You've got the smell of the sea on you. {30233} In a minute, ma. {30234} We've got guests here, hon. Go make yourself presentable. {30235} I'm perfectly presentable as I am, mother. {30236} And you'll make a perfectly presentable spinster someday, too, so go put on a nice blouse. {30237} You're impossible, mother! {30238} Are you ready for your sewing lessons, dear? {30239} There's not enough light. I'll just end up stitching myself to my dress again. {30240} All right, but tomorrow afternoon I want you home to work on it. {30241} You've been playing Soldiers and Thieves again, haven't you? {30242} Billy made me do it... {30243} Well then, you're going to have to make Billy not do it, aren't you... ? {30244} Yes'm. {30245} Hullo, Missus. What can I do for you? {30246} Did my husband finally bring in the plow? {30247} Not the plow itself but he talked to me about it. He'll bring it in tomorrow, he said. {30248} All right. Well here are some beets and onions to pay for it when he comes in, then. {30249} Well that will make a fine soup, then. {30250} Excuse me, I don't have time to talk, . {30251} Don't you be pesterin' the likes of me, now. {30252} Nice to see people of quality in our town. Welcome to Port Llast! {30253} Can I ask who you are? {30254} Have you dug your grave, lycanthrope? It's time to die. {30255} Neurik gave me these silver charms. I think they can help you. {30256} Who you be? Me wants to know. {30257} Me kill you, wolfy... {30258} Wait, me help! Me have silver charms from healer-man. {30259} [Persuade] Don't be shy, handsome - it won't hurt you. {30260} [Persuade] Nonsense. Neurik made it and, if you can't trust him, you can't trust anyone. {30261} Look, kid. Take it or I *will* kill you. It's that simple. {30262} All right, kid, dig your grave. {30263} [Persuade] Grrrr... You so handsome when you angry, wolfy. {30264} [Persuade] Neurik good man. He no hurt you. {30265} You no take potion thingy, me kill you, yuh? So take it. {30266} Grrr... That's it, me hurt you now... {30267} Why you no have ring? {30268} Why don't you have your ring? {30269} Tell me how you became a werewolf. {30270} [Insight] I've been sent to end the werewolf menace. If you give me your ring, I'll leave and no one will come searching for you in the future. {30271} Look, sit tight, okay? I'll see if I can find help for you. {30272} You stay here, yuh? Me come back later. Helps you? {30273} Uh, wha' happen to you? {30274} I won't kill you. I promise. {30275} Do you know where I can find Urth? {30276} What came of Ander? Where is he now? {30277} Would you know where would I find Geth? {30278} Where is Karathis now? {30279} Where me is finding Urth now? {30280} Where Ander went? You says he make away. {30281} Where Geth be now? You know? {30282} Where Karathis be now? {30283} Let's talk about something else. {30284} We talk 'bout another thing. {30285} Grrrr. Get out of my cave... {30286} Yuck, this place smells horrible! I'm going to get some fresh air, all right? {30287} Grrrr... I died when I became this - beast. This battle can only end my misery. {30288} Grrrr... silver? You're trying to kill me, aren't you? {30289} I am Bran, from Port Llast - at one time normal, not afflicted with this... grrr... lycanthropic disease. Why don't you take your sneering self away from here? {30290} [Success] No one's called me handsome before... grrrr. Give me one of those charms, then. I ain't scared of it... {30291} [Failure] Exactly - I can't trust anyone. Grrrr... Now back off. {30292} Grrrr, you think I'm scared of death... give me the charm, then, and I'll prove it to you. {30293} [Success] Grrr... Neurik's been good to me since I was a baby, hasn't he... all right, give me one of those charms... {30294} Grrrrr... if you're looking for my ring, I don't have it. {30295} Some adventurers came by. They told me if I gave it to them, people would stop searching for me. I guess they lied. {30296} It - It worked, I can feel it. Thank you so much. Here, take my ring and bring it to Neurik so he knows I'm all right! {30297} My adventuring ring? Grrrr. You mean you won't kill me if I just give it to you? {30298} Grrrr... take it back to Neurik, then, and tell him I'm dead or cured or something. Just leave me and my cave alone, all right? {30299} Grrr... if you insist... {30300} The battle, of course, didn't fare as we expected. Karathis became a werewolf, or was killed. I don't know. Or care. The rest of us fled. Only Ander escaped becoming a werewolf. {30301} It - It worked, I can feel it! I never thought I would be normal again, but - you proved me wrong! {30302} I came out here on an expedition with Sir Karathis and some friends, Urth, Ander and Geth. We were hunting a - grrr - werewolf. {30303} Urth was running back to Port Llast. I tried to stop him, but - I just didn't want to see anyone from Port Llast hurt. {30304} Ander escaped, but I'm not sure where he is. It is likely he returned to Port Llast. If I were healthy, that is where I would be. {30305} Geth? No... I don't know where he got to, if he managed to get anywhere that is. {30306} I don't know where Karathis is, but I would hunt him down if I did. He ruined my life. This isn't even a life. Not anymore. {30307} Please! I am myself again! Don't kill me! {30308} Grrr - Please! - Grrrrr - Can't control... Myself! {30309} I need to get out of this place. {30310} What did you want to talk about? {30311} Go away. We don't want you bringin' trouble on this house. {30312} Don't you go near those stairs... {30313} Oh, Urth, there's someone coming up! You look - presentable, don't you my boy? {30314} If you want to blather at me, you'd best do it from outside where I can't hear you. {30315} Thank you, good ! We treated you so poorly but you have been so kind... {30316} Our boy Urth is himself again! 'Tis like having him back from the very grave! {30317} You heard the missus. Now move on. {30318} They're rickety an' - an' it's a danger to climb them, you hear? {30319} Damn it, woman, grab yer weapon and pray we won't be needin' it. {30320} [Persuade] Actually, I could use another 100 gold. {30321} [Persuade] Actually, I could use another 50 gold. {30322} [Persuade] Actually, I could use another 25 gold. {30323} That's more than enough. May the gods bless you. {30324} Nice try. Give me everything you've got or your precious boy gets it. {30325} Ooh, you too kind. You take care, yuh? {30326} [Persuade] But me need big heap more gold, yuh? {30327} [Persuade] But me need little pile more gold, yuh? {30328} [Persuade] But me need just teeny bit more gold, yuh? {30329} No, you give me big heap more gold or me kill Urth-boy! {30330} All right, then, nevermind. {30331} Oh. Uh, me go now, then... {30332} I'm warning you - If you be lookin' for our boy Urth, he ain't here. {30333} You've done the three of us a fine favor, , and I'd like you to have somethin' that's been in our family awhile. {30334} 'Twas my great grandfather's sickle, but it always seemed too beautiful to use for simple harvest work. {30335} A chest of 300 gold. 'Twas my inheritance but I've been too scared to spend it. Now's as good a time to be rid of it as any. {30336} A chest of 150 gold. 'Twas part of my inheritance but I've been too scared to spend it. Now's as good a time to be rid of it as any. {30337} May the winds be ever at your back, my friend. {30338} [Success] Of course, good . It's not easy being an adventurer, as Urth learned almost too late. {30339} [Failure] Of what use are your deeds if we all starve over the winter? I'm sorry, that's too much for me to give. {30340} [Success] Of course, good . It's not easy being an adventurer, as Urth learned almost too late. {30341} [Success] Of course, good . It's not easy being an adventurer, as Urth learned almost too late. {30342} [Failure] Of what use are your deeds if we all starve over the winter? I'm sorry, that's too much for me to give. {30343} [Failure] Of what use are your deeds if we all starve over the winter? I'm sorry, that's too much for me to give. {30344} Why, may the weather rot you, ! We'll starve the winter, rest assured, but here be your devil's gold. {30345} Aye, this has become a happy home again. {30346} Don't you hurt our boy! {30347} Get out of here, you dirty scoundrel. {30348} Who are you? {30349} I'm here to kill you, Geth. Are you ready? {30350} I have silver charms - from Neurik. {30351} Me says you tell me your name. {30352} Me kills you, Geth. Now! {30353} Me gots silver charms. They works, yuh! {30354} [Insight] If you want to change the future, you must do it yourself. {30355} [Persuade] This charm comes from Neurik. It is safe. {30356} Take the charm, or I'll see you dead myself. {30357} I don't care. I'm killing you now. {30358} [Persuade] Neurik give charm. Is good! {30359} You gets charm, or me kills you! {30360} Grrr... me kills you now! {30361} What means you? Me not knowing. {30362} Huh? What are you talking about? {30363} How did you become like this? {30364} [Insight] I've been sent to end the werewolf menace. If you give me your ring, I will leave and no one will come searching for you in the future. {30365} I'll try to find some help for you. Stay here. {30366} You stays here. Me goes to get help, then come back, okay? {30367} What makes you become werewolf? {30368} Do you know where I can find any of them? {30369} Where me find these people? You know. {30370} Excuse me. I will leave. {30371} Me sorry. Me go now. {30372} What are you doing here? Why have you come? I do not wish to be bothered. {30373} I am overjoyed. I am human again! Thank you, stranger, thank you. I am forever indebted! {30374} I do not fear death - not as a beast as I am now. If you come for death, then I shall make sure you have it. {30375} Silver? I might be despondent about my future, but I do not wish it prematurely ended, either. {30376} Geth - at one time a normal man, and not a horrific beast - who hails from Port Llast. Why do you care? {30377} I suppose you're right. If I sit here and do nothing, then nothing will change, right? Fine, give me your silver charm. {30378} [Failure] Karathis told me that I would be safe at his side, and look at me now. No, I think I'll pass on your offer. {30379} Well, if those are my choices, then I suppose I will take the charm. Death this way or death that way - what does it matter? {30380} [Success] I felt a - flicker of hope. Could it be truth, then? Fine, give me the charm and we will see what happens. {30381} I should have known better. To think, I believed these intrusions would end with the gift of a ring. {30382} An adventurer visited me, and told me that if I gave up my ring these intrusions would end. Yet here you are, likely looking for that ring. {30383} I - am human again! Is this a joke? A dream that I will wake from? Let it be truth! Oh, take my ring, and bring it to Neurik. {30384} Fine, take it. I need it not. It will not change the course of my life. {30385} As if I have any interest in going elsewhere. But you wouldn't understand. Fine, farewell - just leave me alone. {30386} It sounded fun, but this is how it ended. Everyone ran. We all became werewolves except for Ander. As far as I know, he wasn't caught. {30387} Karathis brought me out here with some of my friends: Urth, Bran and Ander. He wanted us to help him kill a werewolf. {30388} No, I don't. And I grow weary of this conversation. Perhaps we can put it to an end, yes? {30389} Thank you... {30390} Stop hurting me! I will no longer attack you! {30391} Grrr - Please! - Grrrrr - Can't control... Myself! {30392} I really must go. {30393} I've come to talk, nothing more. {30394} You failed the boys of Port Llast. Prepare to die. {30395} Neurik gave me these silver charms. I think I can help... {30396} Me talk, yuh? Dat all. {30397} Me kill you, wolfy... {30398} Wait, me help! Me have silver charm thingies from healer-man. {30399} [Persuade] This is magic, representative of Tyr's justice. {30400} [Persuade] If it was normal silver, perhaps, but this bears Neurik's holy blessing. {30401} I offer you a choice, Karathis - Take it or I kill you. {30402} Enough about cures and poisons, then - let us fight as warriors! {30403} All right, no charm then... at least for now. {30404} [Persuade] But dis be blessed silver of da healer-priest. {30405} [Persuade] But dis be special silver - it from Neurik. {30406} You no take silver charm thingy, me kill you, yuh? So take it. {30407} Grrr, no more words, wolfy! We fight now. {30408} Uh, wha' happen to you? {30409} Can you tell me what happened? {30410} [Insight] Help me fake your death and you can go free. {30411} Stay here, Sir Karathis. Perhaps I can help you yet. {30412} You stay here, yuh? Me come back later. Help you? {30413} [Persuade] Seriously - I don't know what happened. {30414} [Persuade] Me really isn't knowing this. {30415} [Insight] Do you know the identity of the Black Wolf? {30416} You have come to put down the dread Sir Karathis, have you? {30417} Now, if you'll excuse me, I must return to my order and seek penance for taking on the shape of my enemy. Read my journal well and act upon it. {30418} If you come here out of honor, then let us fight with honor, for that I have not lost... {30419} You come to me with silver? Do you not remember that I was a werewolf hunter? That silver would be poison to me now. {30420} What do you want?! {30421} [Success] Justice, you say? If it slays the wicked and cures the righteous, then I shall gladly use this charm. I know my heart! {30422} [Failure] Don't mock me with your lies... {30423} Then I shall use your filthy charm. I am a servant of my god, however, and it is by his hand that I shall make miracles of your base attempts! {30424} [Success] Holy-charmed silver, is it? If it slays the wicked and cures the righteous, than I shall use this charm. I know my heart! {30425} Either kill me or cure me. It's the only way you'll ever know. {30426} With what? An army or a cure? {30427} There, that should be proof enough of my innocence. Take this journal I have penned and give it to Neurik. It tells the truth of what has happened. {30428} A deceiver made me what I am today! I may look like the Black Wolf, but I shan't become like him! Take your offers elsewhere. {30429} And would you believe me when I told the truth? Don't mark me for a fool. {30430} [Success] Hmm... well, not to judge, but I do find that fairly believable coming from you. Fine, I will recount the sad tale. {30431} [Failure] As believable as that sounds coming from you, I'll ask you to excuse me from your mockeries. {30432} [Success] Though my mind rebels, my heart knows the better - you are being... sincere. Aren't you? Fine. I will recount the sad tale. {30433} [Failure] As believable as that sounds coming from you, I'll ask you to excuse me from your mockeries. {30434} I have been hunting werewolves for most of my adventuring career, and was in fact knighted for this duty I have placed upon myself. {30435} But I was to face my greatest challenge with the Black Wolf. I brought four young men of Port Llast - Urth, Bran, Geth, and Ander - to help me. {30436} But with tragic irony, I was afflicted with lycanthropy, and I cursed them to the same in turn, all save the youngest, Ander. It has been a dark day ever since. {30437} I believe that I do, but I would keep that secret as my own - perhaps I might use it as a key to restore my humanity. {30438} I have regained control. You need no longer attack me! {30439} Grrr - Please! - Grrrrr - Can't control... Myself! {30440} I have no time to talk right now. {30441} Who are you? My name is . {30442} We must speak of the werewolves. {30443} Who you be? Me is . {30444} We gots to talk 'bout werewolves. {30445} Goodbye. {30446} Perhaps you need some assistance? {30447} I need some directions for town. {30448} Me cans helps you, maybe? {30449} Me needs directions in town. {30450} Can you point me in the direction of an inn? {30451} Is there a temple available? {30452} I'll need someplace to buy equipment. {30453} Let me ask about something else. {30454} Me need inn to go to. {30455} Me cannot find temple. Where one be? {30456} Me needs buy stuff like weapon and armor. {30457} Me think of different thing to ask. {30458} Tell me what you would have me do. {30459} Me not knowing what me is doing to help. You say now? {30460} Who is this Ander you mention? {30461} Where can I get the weapons to fight werewolves? {30462} I will do this for you. {30463} Me wonders who Ander is. {30464} Me need special weapons fighting werewolves, yeah? {30465} Me can do this. {30466} I have some more questions about this job. {30467} Me got some questions 'bout job. {30468} Who is this Ander you mention? {30469} Where can I get the weapons to fight werewolves? {30470} Where will I find these afflicted boys? {30471} Me wonders who Ander is. {30472} Me need special weapons fighting werewolves, yeah? {30473} Me not know where to start looking for werewolves. {30474} I've some questions about the boys you wish cured. {30475} Me gots questions about boys you wants to cure. {30476} Remind me what you needed help with... {30477} You reminds me what job you was wanting me do, yuh? {30478} I found Urth. Here is his ring. {30479} {30480} {30481} {30482} {30483} {30484} {30485} {30486} {30487} {30488} {30489} {30490} {30491} What services does Tyr provide? {30492} Me wanting know what Tyr gives me. {30493} I'd like to make a purchase from the temple. {30494} Me wants to buy stuff from temple. {30495} Can you tell me anything about Bran? {30496} What do you know of Geth? {30497} Where might I find Urth? {30498} Do you know where Sir Karathis is? {30499} Could I speak with his family? {30500} I know the true identity of the Black Wolf, Neurik. It is Alhelor. {30501} Me knows who Black Wolf be. It be Alhelor! {30502} I will do as you ask. {30503} Me will do as you asks. {30504} Will there be a reward for this task, too? {30505} Me can gets more gold, yeah? {30506} I cannot accept this job now. {30507} Me not take this job, no. {30508} What exactly am I to do, again? {30509} Me not remembers... what me to do, again? {30510} Alhelor is dead. I have his tooth, here. {30511} Me gots Alhelor tooth, yuh? He be dead. {30512} Alhelor yet lives, so far as I know. {30513} Alhelor still alive, so far as me knows. {30514} Thank you for this. Farewell. {30515} Bye bye. Thanks you, mister. {30516} [Persuade] Port Llast can thank me better than this, aye? {30517} [Persuade] Port Llast spends more to thank me than this, yuh? {30518} I killed Alhelor. Give me more gold, or you're next. {30519} Me wants more gold. Me can kills you next like Alhelor! {30520} I found Bran. Here is his ring. {30521} I found Geth. Here is his ring. {30522} I found all three of them. Here are their rings. {30523} Me finds all three. Here is rings for you. {30524} Me finds Urth. See, here his ring. {30525} Me finds Bran. See, here his ring. {30526} Me finds Geth. See, here his ring. {30527} Me looks for Bran. You know stuff? {30528} Me maybe gets clues for where Geth is? {30529} Where Urth be? You know? {30530} Where me should look for Sir Karathis, you think? {30531} I've had some success in finding the boys, actually. {30532} Me finds out stuff about werewolf boys, yuh. {30533} Why must I use a magical portal to enter your temple? {30534} Let me ask about something else. {30535} Me can ask other thing now? {30536} Let's talk about something different. {30537} Me changes subject now, yuh? {30538} Let me ask about something else. {30539} Me ask different thing now. {30540} Let me ask about something different. {30541} Me asks different question instead, okay? {30542} {30543} {30544} I will find them for you. {30545} Me finds kids. Worry not! {30546} {30547} {30548} I've not yet found Karathis or the Black Wolf. {30549} Me no find Karathis or Black Wolfie yet. {30550} Tell me more about Karathis and this Black Wolf. {30551} You tells me more 'bout Karathis and Black Wolf. {30552} What has been happening in Port Llast? {30553} What happens in town? {30554} Why me need use magic portal thing to enter temple? {30555} That makes sense. {30556} Oh. Okay. {30557} Welcome to the Tyrran Temple - tell me, are you here for Tyr's services, or perhaps the Lady Luck herself has guided you to us during these dark days? {30558} I see that luck has brought you back into the wings, and back to Tyr's services - perhaps to give us a second chance at asking for your help? {30559} It's a miracle of luck to have you returned to us. After losing brave Sir Karathis to the Black Wolf, we can't help but be overly concerned with your welfare. {30560} Welcome back, my . It's my pleasure, as always, to welcome you to Tyr's temple, now that things are as they belong in Port Llast. {30561} Walk with luck gracing your every move, then. It's always a treasure to have this place graced by such capable heroes. Goodbye. {30562} A good day to you, . A very good day, indeed. {30563} Oh, pardon my manners, good . I am Neurik, the priest in charge of this Tyrran temple for good Port Llast. {30564} And though it pains me to trouble you, I ask a favor of you if I might. As I alluded to, these are dark days. Days that call for a hero. {30565} A grim topic, though I find I can think of little else. Have you been successful? {30566} I believe I can help you find your way about the town, certainly. {30567} The Alliance Arms Inn is likely the best around. You can find it near the north gate into town. {30568} Well, funny that you should ask that, being as that we're in a temple. Sorry, it was a joke... ah, those who seek out Tyr's services are never turned aside. {30569} Then I suggest you take advantage of the Haljal's wares at the Cracked Anvil. He takes great pride in the quality of his craftsmanship. {30570} Well... I'm hesitant to suggest the task because of the danger involved, but it's very important. You can be certain that I'll compensate you for the risk, should that matter to you. {30571} I think you mean to say that... Well, far be it from me to correct you. I'm... Oh, let me just answer your question. {30572} Let me tell you how this started. A short time ago, a foul beast settled into the area of the town. At first, few of us knew of its presence. Indeed, Port Llast has known few troubles for many years. {30573} Ander is a youth who goes out of his way to help others. They're so naive and trusting at that age... {30574} I have silver charms here which may yet drive the curse from their blood. You must subdue the beasts, first, however and convince them to use the charms... if you can. And then the Black Wolf, himself, must be dealt with. As I said... a terrible but vital task. {30575} Now, please, tell me that you'ill follow through on this quest. Tell me that you'll find where the boys have gone and free them from the curse... however you are able. {30576} I hope that it will come to such bloodletting only as a last resort. These are innocent lads under a curse. There is a peddler who came to town after hearing of our plight... his name is Alhelor. {30577} You'll find him at the Alliance Arms Inn. He can provide you with silvered arrows, as well as access to some belladonna. But please, use them only if you must. {30578} You don't know how relieved I am here to hear that. Here, take the silver charms. Hopefully they can be used to cure all three boys and Sir Karathis, should he still live. {30579} Each of the boys wears a ring. They should give them up freely if cured. Bring them back to me, and then I'll know their situations are resolved. {30580} Those children - the town prays for them, we all do. I hope you will be their savior. And may Tyr be at your side. {30581} I'm certain of it. What I've told you would be much for anyone to absorb. What would you wish to know, ? {30582} Ander is a youth who goes out of his way to help others. They're so naive and trusting at that age... {30583} Please: tell me that you'll only use them as a last resort - these are real people, that can be saved, not mere beasts. But... not to tempt fate, you should speak with Alhelor. {30584} The four of them - Bran, Geth, Urth, and Sir Karathis - are scattered about, and usually only to be found at night. Finding them will be difficult. {30585} As I told you before, Port Llast is under siege by a foul werewolf known as the Black Wolf. He has corrupted our children, and a brave knight. We need your help. {30586} Praise be to Tyr, you have done very well, indeed! We are all indebted to you for this: the boy's curse ended without the loss of an innocent life. {30587} {30588} {30589} I am glad to hear that. I do not wish to detain you further. I will remain here in the case that you need the assistance of Tyr, or perhaps a helpful word or two. {30590} {30591} {30592} {30593} Of course, of course - do not let me keep you waiting. Tyr will wash his luck over you this day! {30594} Why, my , I can tell you right now that all that you need can be provided to you by Tyr. Let me get into specifics. {30595} If you need anything that could be of use to one of the devoted order, well let me say right now, my : you are in the right place. {30596} Karathis took with him four of Port Llast's younger lads to aid his task but, unfortunately, the Black Wolf was merciless. He overcame the knight and attacked the four boys... and only young Ander managed to return to us unharmed. {30597} I've heard that he was last spotted in the Charwood area, though where, specifically, I could not say. Please don't let that dissuade you from looking. I'm sure luck will be on your side. {30598} I know for fact that Geth traveled to the Neverwinter Wood. You know, he enjoyed being around people. I'd look for campgrounds or villages within the woods. He's sure to be close by. {30599} Urth, I'm afraid, could be anywhere. His family has been so very fearful for him and his whereabouts. To be unable to do something for their pain.... {30600} Sir Karathis is a brave knight. Faced with his own corruption, I'm sure he would flee to the ends of the world. Perhaps if you can save the children, they will know where he might be. {30601} Is there anything more about the boys you want to ask? I feel so helpless... perhaps I didn't know them as well as I would've liked. If only I know better where they might have gone... {30602} You'll find him at the Alliance Arms Inn. He can provide you with silvered arrows, as well as access to some belladonna. But please, use them only if you must. {30603} All the boys have now been accounted for. It is a relief to see that some measure of peace has been restored at last. Your heroism has served us well, . Take this reward, and my thanks. {30604} Here is your reward, as promised. Unfortunately there are still the other children who must be found quickly. Might you have news of them, as well? {30605} Yes, of course, the Eisenfeldts. Their farm is on the south end of Port Llast. Perhaps something they say will assist your search. {30606} Do you speak truly? Alhelor? But he - if that is the case, I... almost cannot bring myself to say this. But, he needs to be... destroyed. The curse of the Black Wolf must be ended so it will never be spread to innocents again. {30607} I wish I need not ask it of you, but would you seek out Alhelor and do what must be done? Please, ... do this and bring me his tooth so that I will know once and for all that the danger is over. {30608} I see. The curse has taken the life of the young lad, has it? Sad though the loss might be, you have done what was asked of you and cannot be faulted. We are all grateful. {30609} I wish you would say otherwise, though it is wrong for me to do so... should you change your mind I'll be here, and so will your reward. I hope you'll reconsider. {30610} I know I can trust you. Your efforts have been... far beyond anything we could have hoped for. End it quickly, . Let Tyr guide your hand in the name of justice. {30611} It goes without saying that I would reward you for the task... but only if you return with a tooth of the beast. I must be sure that the deed is done. {30612} {30613} - how... how do things progress? Is Alhelor - the Black Wolf - dead? I don't think a single soul within Port Llast has stopped to take breath. {30614} I can only hope that your appearance here suggests that you have heard our pleading, and that you intend to end Alhelor where we could not. Tell me, is my hope proven true? {30615} Putting an end to all this... to this curse that has plagued us in the form of the Black Wolf. I do not know why this creature has chosen to live amongst us as Alhelor, but his evil must be stopped. {30616} How many have died, or had their lives destroyed because of him? Geth, Bran, Urth... as well as the noble knight, Sir Karathis. I will permit this to go no further... find Alhelor and end his life, I beg you! {30617} It has been a dark day for Port Llast, but you have reminded us that the sun rises yet again. For the champion of Port Llast, here is a token of our gratitude. {30618} I know I don't have to worry about your success with this; you're a strong and noble . Find Alhelor and bring me his tooth... I am eager to see this grim tale done with. {30619} [Success] Oh? Ah... of course, of course. Here, I had some gold bundled aside, but it would be better spent going into your pockets. Forgive us for withholding this paltry sum. {30620} [Failure] The people of Port Llast can only give so much. To ask more of them would be... please, be content with what you have. {30621} Port Llast is indebted to you - our brave champion. Travel safely, and know that our thoughts are with you on this journey of yours. {30622} Here, take this. It is something I had bundled aside for other purposes. Don't argue, just take it and be appeased. We would not anger our brave champion. {30623} A shining, valued member of the community is now lost to us; our thoughts must be with Bran at his passing. Still, do not let our sadness affect your resolve. You've done well. {30624} It's always sad to see someone part from this world, especially when that someone, Geth, was such a fine young man. The world will be safer for your heroism, however. {30625} Oh! The children's blood has stained these rings. They are... dead? Forgive me if I... thank you, my ... you have done only as you were told. {30626} It's said that if but one life can be spared, then we have all been touched with luck. Port Llast will give its love to young Urth, both in remembrance, and to honor your deeds. {30627} It's said that if but one life can be spared, then we have all been touched with luck. Port Llast will give it's love to young Geth, both in remembrance, and to honor your deeds. {30628} It's said that if but one life can be spared, then we have all been touched with luck. Port Llast will give it's love to young Bran, both in remembrance, and to honor your deeds. {30629} Any day that is touched with death must be a sad one, as it is for Urth. Truly, however. we are blessed to have witnessed two lives kept from that same death by your able hands. {30630} Any day that is touched with death must be a sad one, as it is for Bran. Truly, however. we are blessed to have witnessed two lives kept from that same death by your able hands. {30631} Any day that is touched with death must be a sad one, as it is for Geth. Truly, however. we are blessed to have witnessed two lives kept from that same death by your able hands. {30632} What wondrous luck has been shown to Port Llast! What a wondrous hero to come to our aid! You have survived, and brought the children from death with you! {30633} You needn't worry about Bran. His situation has already been handled. I thought you might have known that already... {30634} Thankfully, Geth's situation is one that has already been resolved. You need not spend your time worrying about his matter any further. {30635} Urth has, mercifully, already been taken care of. You'll not have to spend any time looking into his situation. {30636} {30637} The trouble was from no pack of wolves, however... it came from a creature much more powerful and cunning: a werewolf. The famous hunter, Sir Karathis, was sent for with orders to slay this "Black Wolf" as we came to call it. {30638} {30639} {30640} Or perhaps you need assistance before you can attempt this daunting task. If there is anything Tyr can do to assist our brave champion, you need only let me know. {30641} {30642} Truly! I had little doubt that you would do well. Oh, Port Llast is lucky indeed to have you in its midst. {30643} According to Ander, the three other boys were wounded but had managed to flee. I fear that this means the curse of the werewolf will have been passed onto them. If the boys are not found and cured or... or killed... we could very well be facing even more danger than from the Black Wolf alone. {30644} If you care to speak with him, you'll find him at the Alliance Arms Inn. Mind, however, that he's probably still shaken up from his experiences. {30645} If you care to speak with him, you'll find him at the Alliance Arms Inn. Mind, however, that he's probably still shaken up from his experiences. {30646} Praise be to Tyr! You have done very well, indeed. We are all indebted to you for this: a life restored and a threat pushed aside. {30647} Praise be to Tyr! You have done very well, indeed. We are all indebted to you for this: a life restored and a threat pushed aside. {30648} If only all of this were over with. Sir Karathis remains at large... as does the Black Wolf, himself. The task yet remains to track them both, . You will, of course, be rewarded once again when that is done, I assure you. {30649} Slowly, however, we became aware. Several of our citizens disappeared without any trace... and always on the night of a full moon. Wolf prints were found, the howling was constant... we thought the town besieged. {30650} If you need curative scrolls or potions of different sorts, they are the steel of the finest priests... {30651} And though it pains me to trouble you with my persistence, persist I must if I am to find a hero. Have you considered what we spoke of earlier? Of how you might be of assistance to us? {30652} My , you've returned! You have been more successful, already, than we have right to hope for, but hope we do. Now, what word do you bring? {30653} {30654} Have you a need, then, my ? I shall help however I am able. {30655} {30656} {30657} {30658} My ! Word has come to us that you have found the knight, Sir Karathis. Tell me, how did this meeting go? What have you learned? {30659} Port Llast is seeing its mystery's resolved - the werewolf forms of Urth, Bran, and Geth are no longer. But still - there's no news on Karathis or the Black Wolf. Is there anything you know, my ? {30660} I have no fear that you will do well in this endeavour. Time might not be on our side, but luck is. I know it. {30661} Allow me to explain this to you in better detail, my . Karathis is the brave knight who sought to slay the Black Wolf, a fierce werewolf who was the bane of Port Llast. {30662} Sir Karathis brought along several of the local young men to aid in his quest, but they were all defeated and afflicted with the werewolf's curse. Only Ander escaped this fate and fled home to spread its news. {30663} Fortunately, the curse that has afflicted the lads has finally been ended. There has still been no word of Sir Karathis or the Black Wolf, however. Where either might be found I have little idea. {30664} If you find out anything at all, my , bring the news to me and we will go forward from there. {30665} Truly, I speak this story gladly! Why, Port Llast has recently been graced with the most glorious of luck in this regard. Unfortunately, the story begins in tragedy. {30666} The scourge of Port Llast, the fierce werewolf known only as the Black Wolf, was hunted down by brave Sir Karathis and several of the local young men. {30667} Though their adventure turned sour with all but Ander transformed into werewolves, new heroes came and saved the day, as it were. {30668} The youths found their werewolf forms destroyed, as did Sir Karathis. In the end, Port Llast's own Alhelor was unmasked as the Black Wolf! {30669} Luckily, Alhelor, the "Black Wolf," was slain, bringing Port Llast to peace once more. I tell you, my , luck has been on our side! {30670} I know it may seem strange to you, my , but the temple within Port Llast was actually destroyed during the Time of Troubles, when the gods themselves walked the face of Faerun. {30671} We had retreated to a cave far from the town, hidden well enough that we could carry on our Lord Tyr's orders in safety. For our efforts he blessed us with the portal that still connects us to the town and consecrated this new place. {30672} We are no longer in danger in Port Llast, of course, but this hidden temple still serves us well. At the very least it is a safe haven should trouble ever arise again. {30673} Why all this deceit, "Black Wolf?" What was in it for you? {30674} Trickery! Prepare to die, Black Wolf! {30675} Care to barter for your life, betrayer? {30676} [Insight] If you're the Black Wolf, why did you run that store? {30677} Black Wolf is big liar! How come? {30678} Me no kill you. We make deal, yuh? {30679} You die now, Black Wolf! {30680} That sounds fair. {30681} Sorry, I'm not interested. {30682} Yuh, that sound good. {30683} Ha! Me change mind, wolfy... {30684} Can I buy some anti-lycanthropic goods from you? {30685} Me wants buying some anti - um... anti... goods. {30686} I would like to ask you a few questions. {30687} Me wants ask some stuff, yeah. {30688} Anti-lycanthropic goods? Is that what you sell here? {30689} What means you an-ti-ly-can... um... ? You sell that? {30690} Goodbye. {30691} Why are you so dedicated to eradicating werewolves? {30692} Why you want all werewolves slain? {30693} [Insight] But why would you focus on werewolves alone? {30694} [Persuade] I'd know if your goods worked well with a free sample. {30695} [Persuade] Me gets one free, see if goods is okay? {30696} Have you any jobs that I might perform? {30697} Me wonders if you can hire me for stuff. {30698} Perhaps you could help me with directions. {30699} Me is needing for directions to place. {30700} Do you know of any rumors in town? {30701} You listens for rumors? {30702} Can I ask about that expedition? About Sir Karathis? {30703} Me wants knowing about Ander and werewolf and Sir Karathis. {30704} Neurik sent me here to get some equipment. {30705} Me comes from Neurik to get wolfies. {30706} Let me ask about something different. {30707} Me wants asking different thing. {30708} Can you remind me of this? {30709} Me needs remembering again. {30710} Tell me what you know of this Black Wolf. {30711} What you knows about Blacks Wolf? {30712} Don't worry, young Ander, this will work out yet. Everything happens for a reason, it does. {30713} Thanks so much for helping me, Alhelor. {30714} Alhelor, Port Llast's only Anti-Lycanthropic Merchant, at your service! Come one, come all - defend yourself against the legend of the Black Wolf! Ha! {30715} Mind the place, will you Ander? I am an old man, grown tired, and I should go home to catch my rest. {30716} You have a keen nose to have tracked me here. I suppose I should welcome you to my den... {30717} I am heading home for a bite to eat. Feel free to join me if you wish. {30718} It was required to throw the trail away from me. A stranger, come from out of town to offer assistance? What better disguise than this? Plus it gave me the chance to develop a slow resistance to wolfbane. {30719} We wolves are predators. It was simply time to hunt the hunter and pin my crimes upon my prey. I had played possum with Karathis long enough... {30720} You show cunning. I like that... a simple tooth to prove my death and we both walk out of here alive? {30721} As always, it is a pleasure doing business with you. {30722} More questions, then? Curiosity killed the cat, remember... {30723} I am an old and cunning wolf, my friend - not one to die so easily. {30724} Ah, the questions of fools. Do you not realize who you face? {30725} Craft but no conscience, will but no wit... You are an interesting one, . {30726} If you have come to prove the death of the Black Wolf, I have already lost one tooth to the cause and do not care to lose another. {30727} Why, yes. The best that you'll find for slaying werewolves, such as the Black Wolf. The more werewolves that are slain, the closer we come to realizing their eradication. {30728} Anti-lycanthropic. That just means that my goods will put an end to any werewolf that you come across... Like the mighty Black Wolf, for instance. {30729} Why shouldn't I be? Are they not destructive, unnatural beasts? Do they not corrupt human beings with their disease? This Black Wolf, alone, has been a terrible scourge to Port Llast. {30730} Need I explain my every action to you? These creatures are formidable beasts... and the common people must be armed to fight them! Making a profit is the least of my worries. {30731} Beyond that, you don't need to know, . I have given you my reason, and now you will give me my peace. {30732} Of course, let me show you what I have. {30733} [Success] There's no reason for you to doubt the quality of my goods but, if it pleases you, take this. I guarantee you'll be back for more. {30734} [Failure] I'm sorry, but this is a business and my reputation is impeccable. If you're going to hunt werewolves, you'll need to buy the supplies. {30735} Yes, of course. But let us not take up too much time with talk, for business has been quite strong, lately. Everyone's worried about the Black Wolf! {30736} Truly, there's a rumor alive within these very walls. We've the young Ander, here. He and his band traveled out with the brave fool Sir Karathis to slay the Black Wolf. {30737} But of that expedition, only Ander here lives to tell the tale. The rest are cursed to howl forever at the moon! {30738} You would be better off asking young Ander. He could tell you first-hand what I could only collect from discussions. {30739} Ah, good of Neurik that. You can never be too prepared when going up against werewolves. Would you like to buy something? {30740} Aside from that which I have already told you of regarding the werewolves and young Ander here? No, nothing new. {30741} Jobs are scare to come by. I have enough work for myself and Ander, here, but little else to dole out to those in need. For that, I am sorry. {30742} {30743} I have not lived within Port Llast for very long... I came here only once I heard the tales of the Black Wolf, after all. {30744} Perhaps young Ander can help you find what you need, yes? {30745} Yes, and farewell to you. Keep to yourself and you'll be safer for it. {30746} Ahhh, now that is a story, indeed. The Black Wolf is a legend in these parts: a powerful werewolf who has been about for many years, stealing children and slaying lone travelers. {30747} He is a legend no longer, however. Ander, here, is the sole survivor of a band of hunters who encountered the Black Wolf in the flesh... and lost! {30748} I'd like to ask you some questions. {30749} Me is wanting ask questions from you. {30750} Goodbye. {30751} Why did Karathis insist on going in alone? {30752} Do you know where the others might be? {30753} [Persuade] What can you tell me of Alhelor? {30754} What's going on in Port Llast? {30755} Why Karathis go in first without friends? {30756} Me looks for other boys. {30757} [Persuade] Me talks with Alhelor. What you knows? {30758} What stuff happen in Port Llast? {30759} Why did Karathis need your help then? {30760} [Insight] Are you sure the beast was Karathis? {30761} Why Karathis wants you and friends coming? {30762} You know where Urth could be? {30763} [Insight] Ask where the werewolf's den is. {30764} How about Bran? Where would he go? {30765} What did he say? {30766} What says he to you? {30767} Can you tell me about your experience with the Black Wolf? {30768} Me wants to know what happen 'tween Black Wolf and you. {30769} Let me ask you about something else. {30770} Me changes subject, ask other stuffs. {30771} Can I ask you some directions? {30772} Can me gets told where places is? {30773} I need to find a temple. {30774} Is there someplace I can buy equipment? {30775} Me wants temple. {30776} Me runs low on supplies. Me can buy? {30777} Actually, I'd rather ask you about something else. {30778} Me have other question. {30779} Maybe you can tell me where to look for Geth? {30780} What about Sir Karathis? Where would he be? {30781} I spoke with Neurik. He said I should see you. {30782} Me gets told by Neurik to talks with you. {30783} Who is Alhelor? {30784} Who this Alhelor? {30785} Neurik? Alhelor? Sleeping troubles? Did I miss something? {30786} Neurik? Alhelor? Sleeping troubles? Me not understand. {30787} {30788} {30789} Who are you? {30790} Who you be? {30791} Where was the Black Wolf's cave again? {30792} Me ask where Black Wolf cave is, yuh? {30793} You knows where Urth is? {30794} Maybe Bran? Where he be? {30795} Um... Geth? You know where is? {30796} Me looks for Sir Karathis? Where he go? {30797} Hello, . Is there something the matter? Did you have something to ask of me? {30798} You know, it wasn't really a bother to talk to you. Enjoy Port Llast, stranger. Goodbye. {30799} I hope you enjoy your time in Port Llast. Goodbye. {30800} Oh well. Bye, stranger. {30801} {30802} I guess so. What did you want to ask? {30803} He was too worried about us, and he thought it was his duty. I don't think I could have gone in alone, or even with him. I don't think I could ever go back to that cave, either. {30804} You mean Urth, Bran and Geth? I know places that they liked to go before - I haven't been able to look yet... I want to, but I... can't. {30805} [Success] The only thing I can think is something he said right after I got back from the cave. It wasn't bad, just seemed out of place. {30806} Um... I don't know. The stuff with the Black Wolf has got everyone talking, I guess. {30807} He said he would keep me safe from werewolves so long as I helped him to sell his stuff. I don't think it means anything, though. {30808} Was there anything else? {30809} He was afraid that the Black Wolf would try to escape. He wanted us to keep it from running away... we didn't know what to do when he went in and came out a beast... {30810} I'm sorry if - did you need something else? {30811} I - I think it was. It was dressed up like Karathis, and even looked like him in the face. He looks like he was in pain, and confused... {30812} I'm not sure that I'll ever forget that image for so long as I live... {30813} His family would might know. I want to ask them myself, but... I'm too ashamed to speak to them. I don't know what happened to Urth, and I think they likely hate me. {30814} Did you... want to ask about something else? {30815} Go north toward Luskan until you reach the Green Griffon Inn. The den is nearby, due east of it in fact. {30816} I'll never forget that location for the rest of my life, and I likely will never visit it again, either. {30817} Not long after we set up camp, Karathis came out but as a werewolf. I was so scared! I can still see his face so clearly... I couldn't help but run. We all ran. I'm the only one that... got away. The rest are probably beasts now, too. Or dead. {30818} What are you trying to find? {30819} All right. What did you want to ask? {30820} Are you looking to find something within Port Llast? I pretty much know where everything is. I've lived here all my life. {30821} Tyr's temple is in the northwest side of town, not too far from the northern gates. {30822} We have the Cracked Anvil which sells equipment. You can find it just down the road, almost directly east of this inn. {30823} I... I suppose there's no harm in talking about it, if Neurik says it's okay. He said that I should try to forget about it... stop thinking about it so much. I don't know. I try. Sometimes I feel kind of normal, and then - {30824} Karathis wanted some help, so me and some friends volunteered: Bran, Geth, and Urth. We didn't think there was any real wolf, anyway, and Karathis' coin was good. Together, we... began the hunt for the Black Wolf. {30825} [Failure] I really don't like to talk to people behind their backs. I'm sorry. But Alhelor is a nice guy. He's been supportive of me. {30826} Bran liked the mysteriousness of Charwood. I wouldn't be surprised if he's there now. If you find him, tell him I said hello... that I'm still thinkin' about him. {30827} Geth was the one that talked me into doing this... he always dragged me out to the Neverwinter Wood and we'd pretend we were heroes. Maybe he went there. {30828} I guess you could look at that werewolf's den? I don't really know. He wasn't from around here, so he might have left for anywhere. {30829} Oh. He said it was okay to tell you about the Black Wolf, I guess? Do you want to hear about that, then? {30830} If you're looking for Alhelor, he went home to get some rest. Maybe I could answer a question for you? {30831} It's finally over. Neurik says that Alhelor is dead, but I know I'll still have trouble falling asleep at night. Did you want me for something? {30832} Oh, I'm sorry. He's a peddler... he's usually here, but he said he was tired and went home early. He lives near the pond of water at the town's center. It's a fairly small house. Modest, you know? {30833} Maybe you can stop in tomorrow? We sell the best collection of werewolf remedies around. Well, we're the only ones selling stuff like that... but we're the best! {30834} Oh, I'm sorry. I thought... oh, nevermind. It's a long story and it's all wrapped up now. Needless to say, we won't have to worry about werewolves any more around here now that Alhelor's gone. {30835} Not long after we set up camp, Karathis came out but as a werewolf now. I was so scared! Even now I can see his face so clearly. I couldn't help but run. We all ran. But only I... {30836} I'm sorry... it's hard to think back on... the others, Karathis... how they became werewolves. But they were all cured, at least. Alhelor, of all people, was the Black Wolf. I trusted him! {30837} But now he's dead. I just don't know anymore... the people of Port Llast have been nice, but I just need time, I guess, to get over everything. {30838} Not long after we set up camp, Karathis came out, but as a werewolf. I was so scared! Even now I can see his face so clearly. I couldn't help but run. We all ran. But only I... {30839} I'm sorry... it's hard to think back on... the others, Karathis... how they became werewolves. They were all cured, at least. And now we can only hope that the Black Wolf doesn't strike back in anger. {30840} Maybe Alhelor would know more. He ran this "werewolf-killing" shop, but he was tired and went home early today. He lives on the west side of town, in the smaller home north of the river. {30841} I heard that Bran was cured already. I wanted to talked to him about it, I still do... I just... {30842} Geth was in the Neverwinter Wood. I'm not sure where he is now. Either way, it's okay because he's been cured already. That's what I've heard, anyway. {30843} I'm sorry. I didn't mean to waste your time with this, but Urth has been cured already. {30844} My name is Ander, . I help Alhelor here when he has need of it. {30845} You don't remember me? Oh, maybe not... my name is Ander and I help Alhelor sell his werewolf remedies. {30846} My name's Ander. I had no idea Alhelor was really the Black Wolf all that time... how evil! Thankfully he's gone, now and it's all over. {30847} And he does a fine job of it, too. You just talk to me if you need anything to fight a werewolf like the one that shook up ol' Ander here. {30848} We found wolf tracks and followed them to a cave. Karathis went in while we set up camp. It's just outside of Luskan, that cave... in the hills east of the Green Griffon. {30849} It was a cave just outside of Luskan, in the hills east of the Green Griffon. {30850} All I can see are those eyes looking out from the cave, and there's that feeling of knowing something is wrong - total fear. Anyway... Karathis was a werewolf hunter, and he came here to hunt the Black Wolf! That's what we call Port Llast's werewolf. {30851} [Insight] Back off... somehow I think that you intend to claim my findings as your own. {30852} I am, and proud of it. {30853} Aribeth? Yeah! {30854} And you are... ? {30855} Who you? {30856} What have you uncovered? {30857} I don't want to talk to you. {30858} Go 'way. {30859} What's happening around here? {30860} Why don't you join me? {30861} Leave me be, stranger. {30862} What happen in town? {30863} Me no talk to you. {30864} You join me, Darktongue? {30865} Where do you suspect that cult is based? {30866} Where you think cult is? {30867} So what makes you think that the cult is involved? {30868} What you finds out? {30869} Why you think cult involved? {30870} I'll be sure to check it out. {30871} Me go see what happenin'. {30872} I have another question. {30873} Me gots other question. {30874} I have nothing to tell you. {30875} Me got nothin' to tell. {30876} I suspect that the cult may be based in Luskan. {30877} Me thinks cult in Luskan. {30878} I have explored the caves that you mentioned. There was a cult member there who was stirring up trouble. {30879} Me look at caves you talk about. There cult guy there. He cause trouble. {30880} You there! Any progress? If only this knee o' mine weren't banged, I'd be out wit' ye! {30881} Now then , no need to get sassy. I'm just stirring up leads, as you should be... touchy, ain't you? {30882} Heh. Time to go to Luskan: A hero's welcome and not a drop of sweat to get 'er... {30883} This ain't personal, friend, but it's the end just the same. It's time ol' Darktongue got hisself some glory... let's finish it! {30884} That's all of them, aye. {30885} Oy! You there... you're from Neverwinter, ain't ye? Working for Aribeth? {30886} I thought so, you 'ad the cure for Wailing all sewed up! Sure, I should have expected you! {30887} I thought so, though the stories did not mention you were... special. {30888} Name's Darktongue. Darktongue Breakbone. I've been out here since you cured the Wailing, looking for signs a' where it came from. {30889} I heard what you been told, I'm sure... there were a cult behind the plague an' they be somewhere in the North. I ain't sure where, exactly, but I have me suspicions. {30890} Long as I've been recuperatin' here, with me ale, that lad Ander across the Inn won't let up with his wolf-man talk. He's daft, y'see. Thinks there's wolf-men all around. {30891} Join ye? Well that's a right flatterin' offer. But with this bum knee o' mine I'm laid up a while. Tell you what, though: I'm always happy to share information. If ye find anything, tell me all about it. Two heads're better than one, eh? {30892} I ain't dabblin' in local gossip! I'm here for the quest, you hear? {30893} As you will. {30894} Along the North Road and I'll tell you why. There's a network of caves up there, used to be a few goblins there but now there are hundreds and worse things as well. {30895} I went up there to check it out myself. Seems like there's orcs, bugbears, and goblins crawling all over the hills. {30896} That's how I got me knee hurt, too. Bastard goblins ambushed me before I could find out what was going on. {30897} Two reasons. First, the beasts started to gather just when the plague hit Neverwinter. Second, there was a man leading the goblins who attacked me. That ain't a typical thing. {30898} Maybe the man was a cultist. Maybe not. Either way, my gut is tellin' me that the picture ain't right. {30899} What can I do for you? {30900} Listen, then. If you find anything, you tell me. Two heads are better than one and all that. We adventurers need to stick together to find those bastards and punish 'em! Best o' luck to you! I wish my knee was healed up so I could come with! {30901} Well, keep at it. We need to punish the ones who unleashed the plague on poor Neverwinter. {30902} Luskan, eh? Hmm, I'll have to think about that. You get back to your searchin' friend. Luskan... {30903} Just as I thought! See, you gotta trust ol' Darktongue. I'll send you down the right path every time. Did you find where the cult was based? {30904} I should shtick you with a shtake 'n shee if you're a werewolf... or ish that for mummys? (sigh) I need another beer. {30905} Ma alwaysh told me that being an adventurer wash a foolish game. Look at you - you sheem fit to keel over. (hic) Whoa! Almosht losht my balance. {30906} I shaid, a shailor's life is the life for me - ho eyo he hum, ho eye he hum. {30907} You know, don't be taking thish the wrong way, but people like you and me were made for the sailor's life. I'm telling you. No thinking required, if you - (hic) - catch my drift. {30908} [Insight] What gem are you talking about? {30909} Make you beautiful? What do you mean? {30910} I have something that might make you beautiful again. {30911} I'm looking for some missing druids. {30912} I have other things I need to do. {30913} Make you purty? What you mean? {30914} Me look for missin' folk. {30915} Me have somethin' to make you purty, yuh? {30916} Uh, yuh, me go now. {30917} No, a potion of nymph's tears. {30918} [Persuade] No, a magic mirror. Anyone who peers into it is made beautiful. {30919} Sorry, I was mistaken, Setara. {30920} No, me have potion of purtiness for you. {30921} [Persuade] No, me have magic mirror. It make you purty, see? {30922} Uh, me goof up. Sorry. {30923} Setara, you had mentioned a gem. {30924} Setara, I'm still looking for those druids. {30925} All right, take care of yourself. {30926} Uh, you talk 'bout gem... {30927} Uh, me still look for missin' folk. {30928} Me go if that okay. {30929} [Insight] Shed a tear? What do you mean? {30930} Yes, yes, Setara has a gem, it needs a scepter, yes? But no, you'll not have it until you make Setara beautiful again, yes, only then, yes? {30931} Yes, it's ruby red like lips, it is, yes. It belongs to a scepter, yes, that sends its wielder home, yes? Very valuable to those who know its worth. {30932} But you'll not have it until Setara has her beauty back, yes? {30933} Yes, Setara was a pretty lass once, before the world made white her hair and rough her skin and more sharp her features, yes. {30934} Yes, Setara has two confined, entwined. They were so beautiful, Setara had to study them, savor what she's lost, yes? Yes... {30935} But you'll not have them until Setara has her beauty back, yes? {30936} Yes? Something for Setara the Forest Witch? Is it flowers, yes? {30937} Yes, you would do that for Setara? Yes, yes, so much better than flowers, yes? Yes, Setara drinks it now. {30938} Yes, it happens. I can feel it, I can feel beauty! Setara is a simple forest girl again, no more a witch, heehee! {30939} [Success] Yes, yes, it's true. So much better than flowers. I look into it and I see Setara the forest girl again! {30940} No more witch, no more dying skin, nor more warts and moles and hair on my lip. Oh my mirror, my precious mirror, heehee! {30941} [Failure] Yes, Setara sees through your looking glass lies! There is punishment for those who deceive the Forest Witch, yes? {30942} Yes, yes, you toy with Setara, you play games with her dreams, yes? The Forest Witch has survived the cruelties before. {30943} Yes, yes, you toy with Setara, you play games with her dreams, yes? The Forest Witch has survived the cruelties before. {30944} Setara is pretty, so pretty, nevermore a Forest Witch, never ever anymore. {30945} Yes, a gem, it's so pretty, so pretty, nevermore a Forest Witch... Take it, leave Setara to her prettiness. {30946} Yes, they were pretty too but not so pretty as Setara, nevermore a Forest Witch, never ever anymore... There, their door is open now, yes? {30947} Setara is pretty, so pretty, nevermore a Forest Witch, never ever anymore. {30948} Oh, for a tear shed for us, perhaps we'd be pretty again. {30949} A tear, from a beautiful creature... Yes, we like the nymph very much. For her to cry for us, we'd be well-represented again. {30950} Actually, do you mind if I ask you a few questions? {30951} All right, lout, go on up to her room. {30952} Uh, me have questions for you. {30953} Okay, you go then, yuh? {30954} What's the biggest orc you've ever seen? {30955} How many quarts are in a gallon? {30956} What's your name? I never caught it. {30957} Umm... Oh! Why is water blue, yuh? {30958} Uh... Yuh, how long do dragons live? {30959} Duh, what your name, anyway? {30960} Shove off. Me talkin' to lady, yuh? {30961} Why they always water down me ale? {30962} Huh, you tink she like me? {30963} Yuh, tanks. {30964} Okay, but make it fast, yuh? Me have girly-girl to see. {30965} Uh... Me no know... Look, me in hurry, yuh? {30966} That's it, go away. You just wastes me time. {30967} Greedy thief! {30968} Yeah, I've been killing orcs all day long. {30969} Look, m'lady, I'm afraid I'm not worthy of your interest. {30970} Are you trying to pick me up? That's so pathetic! {30971} Yuh. Me kill orcs all day. Big army. {30972} Look, me too stupid for you. Me sorry. {30973} Haha! You so desperate, it funny! {30974} Maybe later. {30975} Me go now, yuh? {30976} You mean more orcs, right? {30977} Huh, more orcs? {30978} That might be nice... Your room or mine? {30979} Oh, me see what you doing now. You want romp, yuh? {30980} Hard day? {30981} Yuh. Me kill orcs all day. Big army. {30982} Interested in a hard night? {30983} Huh, more orcs? {30984} If you'd like... {30985} Uh, me need more ale, first... Gimme a moment. {30986} Oh, me see what you doing now! You want romp, yuh? {30987} Wench, get this man his ale. {30988} The gods made you smart, did they? {30989} Come up to my room, then, and waste your wit on me there. {30990} Yuh. Yuh, me do that. {30991} Someone stole my Onyx gem last night. {30992} I assure you, Madam, we run a very safe establishment. {30993} I'm checking out and you won't have my business again. {30994} Yes, Miss Zamithra. If there's anything else we can... ah, forget it. I didn't like her anyway. {30995} Hi handsome... Hard day? {30996} Interested in a hard night? {30997} If you'd like... {30998} Come up to my room, then, and waste your wit on me there. I'll leave the door unlocked. {30999} The gods made you smart, did they? {31000} You know what, chump? You're right. Why waste my time? {31001} Did you hear that, my women? This man's all mouth and no metal... Rise up and brawl, women! Rise up and brawl! {31002} I'm on the prowl, . Stay out of the way. {31003} Keep your hands where they belong, ... {31004} Thieves and robbers! How dare you rob me of my things! {31005} I'm not in the mood for talk right now. Perhaps later. {31006} What can I purchase here? {31007} Let me see what I can buy. {31008} I have some questions about the surrounding region. {31009} You sell stuff, yuh? What me can get? {31010} Me buy stuff now. Me can see? {31011} Me not want buy right now. Me got question 'bout region. {31012} I've got what I need. See you around, Haljal. {31013} Have you heard any news from Charwood? {31014} Have you heard any news from the Neverwinter Wood? {31015} Have you heard any news from Luskan? {31016} What you hear from Char-wood? {31017} What you hear from Neverwinter Wood? {31018} What you hear from Luss-kan? {31019} Uh... me go now. {31020} [Insight] Know someone who might have gone there recently? {31021} [Persuade] Can't you just tell me without mentioning names? {31022} [Persuade] You tells me. Not says merchant name, yuh? {31023} Welcome to the Cracked Anvil. I'm Haljal Throndor, and I reckon you're here to dither and bargain me right out of business, aren't ye, stranger? {31024} Well, our selection of goods run the gamut, being as that we're the general store for the good town of Port Llast. As well, my smith over there can show you a wider selection of weapons if you wish. Why don't you take a look yourself? {31025} Not a problem, mate. Not a problem at all. If you want to see a wider selection of arms and armor than those that I have here, be sure to check with my smith. {31026} Uh... okay! Moving right along! {31027} Sometimes I hear stories about an area, sometimes I don't. Though when I do, it's usually about a place like the Neverwinter Wood, Charwood, or even Luskan sometimes. {31028} Oh, of course, of course. Well, we won't talk about buying and selling for a moment then, all right? {31029} Be stopping back again, good . Your business is always welcome. {31030} Aye, see you around, . {31031} Yes, yes. Be off with you. Another time, another time. {31032} Aye, the place has always been strange but some adventurers came through recently with a tale that was stranger yet. {31033} From the sounds of it, all those souls have been put to rest now, one way or another. {31034} To be true, there hasn't been much coming from Charwood in quite some time. Perhaps it's for the better, too. I hear tell it's a spooky place. {31035} Apparently the townsfolk have been but phantoms for some time now, all reliving some past horror. {31036} An adventuring group stopped by to re-equip and mentioned that someone had poisoned the Spirit of the Wood out that way. {31037} Not a peep coming out of them woods, so far as I were to say, though I haven't spoken with many who'd been through there. {31038} They didn't say how the trouble got resolved, just that it's all been dealt with one way or another. {31039} Aye - word is that there were a great conflict betwixt the High Captains therein, and much disruption to the trade routes. {31040} With the gates to the city sealed, there's not much word to be had, I'm afraid. {31041} Some adventurer or another were for traveling within the securities of the High Captains, and ended it with bloodshed. {31042} 'Course, there still be word of a Host Tower of Arcane that need be looked into there in Luskan. Perhaps some work for ye? {31043} A brave hero like yourself might be finding a way to exploit that situation to his own benefit, and resolve the problems therein at the time. {31044} Actually, Ballard goes out that way now and then. You might want to talk to him. He's in the northwest section of Port Llast. You'll find him in a small grove of trees. {31045} Well, I heard word from a merchant friend about... well, what am I saying? I wouldn't want to get my friend in trouble, repeating tales meant for my ears alone. {31046} [Success] Ah. Well... I guess so. I guess I can tell ye. Ye be a trustworthy sort, right? {31047} [Failure] I'm sorry, but my friend is one I cannot risk hurting. Not for a situation such as this would be, at any rate. {31048} Aye. Word is that there were a great conflict betwixt the High Captains therein, and much disruption to the trade routes. {31049} What would you give me to spare your life? {31050} I've made a decision. It's time to die. {31051} I have no interest in this anymore. I'm leaving. {31052} What you give me if me let you live? {31053} No thanks. Me here to kill you. {31054} Uh, me go now. {31055} That sounds like a deal. {31056} Yuh, okay. Fair deal, then. {31057} Who are you? {31058} Me not know who you is. {31059} No deals. I'm here for your death. {31060} Me not here for talk, but for death. Your death! {31061} What's this about bounty hunters? {31062} Delilah! You criminal. Me hear about you. {31063} Delilah! You're one of the escaped convicts I've been told about. {31064} Me not knows what means by bounty hunter. {31065} Fine. Tell me of your efforts. {31066} Okay. Me listens. You talk. {31067} I'll let you go if you make it worthwhile to me. {31068} Me could let you go if me gets something. {31069} Sounds like you understand. Now, let's fight. {31070} Me thinks you got it. We fight now? {31071} No. I want the truth, or I kill you. {31072} Me hears full story, or me kills you. {31073} Uh, yeah... okay. I'll leave you alone. {31074} Me not care. Me leave. You stay living. {31075} I cannot let you leave until I know the full story. {31076} Me wants hearing full story! {31077} Your past? Freedom? What do you mean? {31078} You're free now. How did you manage to escape? {31079} You free now. How you escape? {31080} I think I've heard enough, convict. Time to die. {31081} Me hears enough, criminals. You die now. {31082} Who were the other inmates? {31083} Go on. {31084} Me want to hear more. {31085} You're nothing but a common criminal. Time for you to die. {31086} You criminal. You die now. {31087} Who were other inmates? Please tell me. {31088} I've heard enough of this. Time to die. {31089} Hmm... me hears enough. Time to die. {31090} What you means of past and freedom? {31091} I'm not here to talk. It's time for you to die. {31092} Me not want talking. You die now. {31093} I'm done talking. It's time for you to die. {31094} Me done talking. You die now! {31095} What are you getting at? {31096} What you mean? {31097} Well it has been a long time, and you're definitely not sore on the eyes. {31098} It has been long time. You are pretty girl. {31099} What do you want me to do? {31100} What you want me do? {31101} Okay. {31102} All right! All right. I surrender! Let us... stop this fight. I... cannot win. {31103} You've beaten me. I cannot defeat you, try as I might - though fighting you was not my desire. And now I would only ask that you show mercy and let me leave, defeated. {31104} One thing that I can give you is knowledge. Surely, I am not the only criminal whom you have an interest in. I know where Wyven is headed. {31105} If I let you have it, you can collect and still fulfill your sense of duty. I'll miss my ear, but not the damned prison tattoo. {31106} All right. One swift cut of the blade and - Augh!... {31107} As for... Wyvern... Yesgar told me... that he grew up in the Neverwinter Wood. Says the animals there... will protect him. {31108} Now, if you don't mind... I've got some bleeding to staunch. {31109} Fine, I see I will never have any rest from the likes of you. Come at me, then, and end this! {31110} You would... just leave? I don't even know what to say. Somehow, "thank you" doesn't seem fitting to me. Perhaps "farewell" will do the trick. {31111} An intruder! Die, fool! {31112} Haha! Oh my, all of this fighting and you don't even have a reason to kill me. And here I thought you were a bounty hunter. {31113} Then again, perhaps you are. Either way, my name is Delilah. I'd say it's a pleasure to make your acquaintance, but I'm sure you understand the truth. {31114} So you know about me. It appears that, try as I might, I cannot escape my past and I will never have freedom. {31115} Truly, you do not know? Well, far be it from me to tip my hand too early! And rightly said, I wouldn't worry over it if I were you. {31116} Do you even know who I am? Do you even care? No, I can see that you don't. Come at me, then, and end this! {31117} Are you serious? Will you not even allow me the chance to explain myself? Will you not even allow me the chance to live on? {31118} Do you understand the effort it has taken for me to get to this point, to have lived even this long? And you would come and slay me with no consideration? {31119} Now, whatever the reasons that brought about our conflict, let us put them to the side and continue on our merry way. Sound fair? {31120} Well, that seems rather blunt. But who am I to quibble? And who knows? Perhaps you'll see my story delivered to a bard, if you aren't one yourself. {31121} I was locked away in prison many years ago. I will not defend my past, and yes, I understand what I did was despicable. {31122} Not that I really cared. I did it, it helped me to get by... So I escaped prison. {31123} Perhaps, if I could, I'd go back to my old life, perhaps I'd start over anew. To me, it matters little. Just to be free from that prison, so I thought, would be the difference. {31124} Truly, you are a curious one. You seek to know every detail, it seems! {31125} In prison I met up with some other inmates. A half-breed led them by the name of Yesgar. Like me, they were looking for a way out. {31126} The others were named Stirge, Zor, and the prissy Wyvern. We all had our tasks. I was to deal with the guards. {31127} We all escaped without a hitch. We escaped the most secure prison in all of Waterdeep! Even if you decide to kill me where I stand, I will be remembered for that. {31128} Surely by now you can have no further questions. So tell me, have you made a decision as to what you will do with me? {31129} You won't find me so easy to kill! {31130} Perhaps you feel a kinship with me sister. It often seems like this is a man's world. No matter, let me continue with my story. {31131} Perhaps there is something else you desire about me, besides my pretty little head. No matter, let me continue with my story. {31132} You must be weary from all your travels. There are certain skills I possess that you might find quite invigorating. {31133} Come now, you know what I'm getting at. We're already here in my bedroom... {31134} I knew you'd come around. There's nothing stopping us, we could start right now. {31135} Here, let me help you get out of all your gear. {31136} Now it's time for some fun. {31137} But not the kind that you expected fool! Now you die! {31138} Another thing is the bounty on my head. I'm sure that the bounty notices specify that only my ear needs to be brought back. {31139} Haven't you caused me enough trouble? {31140} Sign up for what? {31141} I'm not here to apprentice for anything. {31142} Bite your tongue, old man. {31143} Are you sure? I'd really like to sign up. {31144} Er... signs for what? {31145} Me not here to apprentice. {31146} You bites tongue, old man! {31147} Is you sure? Me really wants to sign up. {31148} What kind of guild is this? {31149} Who are you? {31150} I'd like to ask some questions. {31151} I need some directions. {31152} I'll be going. {31153} Who you? {31154} You says this place is guild? {31155} Me have questions. {31156} Me need directions. {31157} Me go now. {31158} I am . {31159} Pleased to meet you. My name is . {31160} You don't need to know who I am. {31161} Me . {31162} Me be pleased to meet you. Me name . {31163} You no needs know who me is. {31164} What's the problem? {31165} If the reward's right. {31166} No, I'm not interested. {31167} What is problem? {31168} If me gets coin enough, sure. {31169} No, me have no interest. {31170} Can you train me? {31171} Do you sell arms and armor, then? {31172} Can I hire one of your mercenaries? {31173} Let me ask you something else. {31174} You train me maybe? {31175} You sells weapons and stuff? {31176} Can me hires a mercenary from you? {31177} Me asks something else. {31178} Is there a good inn nearby? {31179} Is there a decent store in town? {31180} What temples are nearby? {31181} Is there a druid grove in the area? {31182} How do I get to Luskan from here? {31183} Can one get magical supplies in town? {31184} Is good inn near? {31185} Me need good store. {31186} What temples close? {31187} Me gets magic stuff around heres? {31188} Is druid grove around, maybe? {31189} How me get to Luskan? {31190} I have one of the ears. {31191} Me gots ear. {31192} What have you heard about the plague in Neverwinter? {31193} Do you know of anything odd in the area? {31194} I'm looking for work, if you know of any. {31195} I have some questions about the bounties. {31196} What you hear 'bout sickness in Neverwinter? {31197} You know about strange stuff going on? {31198} Me looks for work. {31199} Me has questions about escaped guys. {31200} How much are the bounties? {31201} Just how dangerous are these men? {31202} So I would have to bring back their ear? {31203} Yes, I'll do it. {31204} No, not interested. {31205} How much is bounties? {31206} How bad is these guys? {31207} So me would brings the ear? {31208} Yes, me do it. {31209} No, me have no interest. {31210} Tell me about Zor. {31211} Tell me about the Stirge. {31212} Tell me about Wyvern. {31213} Tell me about Delilah. {31214} Tell me about Yesgar. {31215} Zor's ear. {31216} The Stirge's ear. {31217} Wyvern's ear. {31218} Delilah's ear. {31219} My mistake, I don't have anything. {31220} That Zor-fella's ear. {31221} That Stirge-guy's ear. {31222} That Wyvern-guy's ear. {31223} That Delilah-gal's ear. {31224} Oops, me no have nothin'. {31225} Thank you, that would be fine. {31226} Me okays with that. {31227} I was glad to rid the world of the vermin. I need no reward. {31228} Me happy to kills bad guy. Me need nothin' for it. {31229} [Persuade] Surely the town's safety is worth more than that. {31230} [Persuade] Town safe, now. That's worth more golds, maybe? {31231} Add more gold to that, or loose convicts will be the least of your problems... {31232} You adds more gold, or me be worse than bad guys! {31233} No, not yet. {31234} Not yet me don't. {31235} Not yet, no. {31236} Me no find them yet, no. {31237} What bounties are you talking about? {31238} Who are you? {31239} Who you? {31240} Uh... me know of no bounties. {31241} Why don't you and your men get her back? {31242} Do you know where she's being held? {31243} And what might my reward be for doing that? {31244} Very well. I'll do it. {31245} No. Not interested. {31246} Why you and soldier guys not go gets her? {31247} You knows where daughter is? {31248} What I gets if me saves her? {31249} What about bounties? Me has ear. {31250} Okay, me do it. {31251} No. Me have no interest. {31252} Tell me what happened again. {31253} Where do I find her? {31254} I'm sorry, Kendrack... but Shaldrissa died. I tried my best. {31255} No, she's dead. Them's the breaks. {31256} I'll go look for her now. {31257} Find her yourself. I have other problems. {31258} You tells me what happen again. {31259} Where does me find her? {31260} Me sorry, Kendrack... but Shaldrissa dead. Me try hard. {31261} Nope, she dead. Is bad luck, me guesses. {31262} Me go looks for her now. {31263} You finds her. Me have big problems of me own. {31264} Eh? I suppose you're here to sign up, , are ye? I've no time for a new apprentice, however, so off ye go. {31265} For the bloody mercenary guild, of course. Isn't that why ye've come? Hmmm... unless yer not here for training. {31266} Hah! Ye've got a bit o' venom, I'll grant ye that. It won't get ye into the guild any quicker, though. {31267} Aye? Young wits like yerself who want t' join the guild are a copper fer a dozen, these days... though ye does looks in good shape, there. {31268} Nay? Then what's a young wit like yerself come to the guild for? Ye on official business? {31269} Aye, aye... but I've enough lackwits about to fill the guild's roster, I don't need another. Hmmm... though ye do look in fine enough shape fer it. {31270} Wait... now I've placed ye. Ye're one o' the folk who came with the Lady Aribeth, aren't ye? From Neverwinter? {31271} My apologies, . We get so many strangers comin' through town these days, after all. Something I can do for ye? {31272} Me name be Kendrack, head of the guild, here, and mayor of Port Llast. Also known as the First Captain. Yer name be, then... ? {31273} This be the mercenary guild. Here I train fighters to hone their skills, and we see to hiring them out. {31274} Aye, I'm sure I can tell ye what ye need to know. {31275} I know Port Llast well. Ask away. {31276} Aye, goodbye. {31277} Farewell to ye, then. {31278} I wish ye the best o' luck on yer quest, . {31279} Aye. Ye does know what a guild is, I hope? I train mercenaries here, , an' then we see that they gets hired out. {31280} Aye, I think I recall the Lady mentioning ye now. She said ye be a hero, in fact... which makes me doubly glad ye're here. {31281} Aye... the Lady mentioned ye. She said ye be a hero... though I find that a bit hard t' imagine. I be glad ye're here, however. {31282} The mysterious type, are ye? No need... I seem to recall the Lady mentioning ye. A hero, she said, an' perhaps I should be glad ye're here. {31283} Mayhap not, friend, but I seem to recall the Lady mentioning ye. A hero, she said. I be doubly glad to meet ye, then. {31284} I have a problem someone competent like yerself might be able to help with... an' there's coin in it for ye, to boot. Might ye be interested? {31285} In such a short time, it would benefit ye little, . An' besides, as I already said, the guild be full. {31286} Nay. If ye wishes such, go an' speak to Haljal at the Cracked Anvil. He would have all ye need, I assure ye. {31287} Aye, if ye wish. Ye would need to speak to them yerself, however. They decide for themselves an' sets their own prices, after all. {31288} Aye, of course. {31289} Aye. The Alliance Arms is a fine inn, and ye'll find other adventurers like yerself there, this time o' year. {31290} Haljal at the Cracked Anvil should have just about everything ye need, . {31291} The only temple in town is Tyr's, . Your Lady Aribeth be there, as is Father Neurik. {31292} Aye, if ye wish. Them Cloakwizards have built an enclave here... 'tis a strange place, but Eltoora caters to wizardly folk. {31293} There be one off in the Neverwinter Wood, aye. Ye may wish to speak to Ballard about it... ye'll find him at his little grove just outside o' town. {31294} Take the road north, . They say the gates be closed tight due to the sickness in Neverwinter, however... an' they'll not let ye in. {31295} Do ye need t' find something else? {31296} Only that it be over, . A might relief that news was, as well... folk were terrified that the plague would spread to town. {31297} Aye, we be getting reports of all kinds o' strangeness in the region. Monsters rampagin', bandits traveling about at will, that sort o' thing. {31298} It is most strange. I suppose maybe it's to be expected, though... neither Neverwinter nor Luskan has the manpower for patrols right now, aye? {31299} If yer askin' about odd things in Port Llast, hmmm... maybe ye should speak to Nuirek at the temple. I hear the cleric has grave worries as o' late. {31300} That be too bad. 'Tis a bit of a worry for me that I'd like t' see resolved soon. Let me know if ye change yer mind, . {31301} I received word from Waterdeep not long ago that a group o' criminals escaped from the Bulwark prison. Dangerous bunch, killers all. {31302} According to the word, the group be split up to avoid capture... but all of them be in this region. That makes me nervous, it does. {31303} Each o' them has a sizeable bounty for their left ear, marked with the seal of the Bulwark, to prove that they be dead. {31304} 'Tis too dangerous a task to set me own men to it... but perhaps ye might be up to the challenge. What does ye think, ? {31305} There be five criminals escaped, and a bounty of 300 gold pieces exists for each of them. {31306} Not all be men, in fact... but all be quite deadly. If ye finds them, be careful. At least they be separated, now, and not all together. {31307} Aye. They be not wanted alive, any longer. The seal of the prison on their ear identifies them... and it be easier then carryin' the body. {31308} T'is a relief to hear that, . If left free an' alive, these criminals would become a problem, I am sure. I hope ye finds them all. {31309} The five be named as follows: Zor, the Stirge, Wyvern, Delilah and Yesgar. {31310} I'm sure ye do. What do ye need t' know? {31311} Zor be a minotaur, so he should stick out wherever he goes. He be strong and a fierce warrior... but is a wee bit simple in the head. {31312} I am told that he has many friends still in Luskan. It may be that he will be there, or at least attempting to enter the city. {31313} The Stirge be a strange one. A gnome thief, it is said, who believes himself t' be the smartest man alive. {31314} The gnome were sighted last in the wildlands along the South Road, though he could be anywhere there. {31315} The Wyvern is an elven man, a renowned bandit who is familiar with the ways of the wood. He be deceptive and cunning, and skilled with the bow. {31316} The elf has not been sighted, but I have little doubt he be hidden within the Neverwinter Wood. Best search for him there. {31317} A female halfling who is known to be cruel and wicked. She be an assassin who comes out of Luskan. {31318} I hear the city be closed up tight, however, so I doubt she'll be there. Last word I have of that one is that she was spotted east of town, and then all but vanished. {31319} Yesgar be a fierce half-orc murderer, and it were he that masterminded the escape of all of these criminals. {31320} Of all the ones that have escaped, 'tis Yesgar who has remained the most elusive. I have not a clue where he might be... though he will not stray far. {31321} Aye? Ye found one of the convicts? Which ear do ye have there? {31322} Aye. 'Tis indeed the markings that the men of the Bulwark told me of. Congratulations, , ye've done a service fer us all. {31323} I'd be pleased to offer ye the bounty for it, then. {31324} Ye've certainly earned it. Have ye any o' the other ears? {31325} Well, I hope ye finds them bastards soon. Something else I can do for ye, ? {31326} That is... very commendable of ye, . I see the Lady's tale of yer heroism is no fable. I will pass along word t' the Bulwark... ye has our sincere thanks. {31327} Might ye have another of them ears in yer pack? {31328} [Success] Ye be right. Me coffers be small, but I will add what I can for yer reward... ye did earn it. {31329} [Failure] Aye, I wish I could, . The gold the Bulwark sent to me is all I can spare, however. {31330} Don't ye even be thinkin' of threatenin' me here, . I'll add a bit onto the bounty because ye deserved it... but don't ye start any trouble. {31331} Aye, ? Something I can do for ye? Has ye business with the guild? {31332} 'Tis good to see ye again, . Have ye had any luck tracking down the bounties? {31333} Greetings. Ye're one o' the heroes Lady Aribeth brought here along with , aye? Have ye had any luck with the bounties? {31334} Ah... I would have assumed that would have told ye about it. Are ye not together? {31335} I received word from Waterdeep not long ago that a group o' five criminals escaped from the Bulwark prison. They be called Zor, the Stirge, Wyvern, Delilah and Yesgar. Dangerous bunch, killers all. {31336} According to the word, the group be split up to avoid capture... but all of them be in this region. agreed to hunt them. {31337} 'Tis a fair bounty for their left ears, proof o' their death. If ye has questions about it, I can certainly answer them. {31338} My name be Kendrack, head o' the guild, here, an' head of the town. Mayor, if ye will. 'Tis I who told of the bounties. {31339} Thank the gods you've come! While ye were gone from Port Llast, that fiend of a half-orc, Yesgar, kidnapped my Shaldrissa! {31340} He demanded a ransom for her return, and it was paid! But still he did not return her! Please, I beg of ye... get my Shaldrissa back! She is my only child! {31341} I... I could not endanger my daughter, and I would not trust me men to do it, if the truth be told. You, however, are a powerful who has done so much... I would trust you. You may be her only hope! {31342} Aye, I do. The old Port Llast mines are to the north o' town, near the Green Griffon Inn. He holds her there, I am sure of it. {31343} It is a treacherous place, and easy to defend, which is why I dare not approach. I can only hope ye have the skills I don't. {31344} Reward? Ye can keep the ransom, if he has it. Just get her back safe, I beg ye! {31345} The gods have mercy! Here... allow me to give ye the bounty money. At least it be good to know Yesgar has none of the other killers with him in this. {31346} I... I suppose I cannot blame ye. It is very dangerous. Here be rest of the bounty for the ears. {31347} I beg ye to change yer mind and find her. Shaldrissa is hot-headed and impetuous because she is young... she doesn't deserve this fate at the hands of a murderer. {31348} I should have known ye would not do it. Not enough gold for ye, is it? Here... take the ear bounty, if that's all ye care about. {31349} Go to the old mines by the Green Griffon Inn to the north of town, then. They are locked and you shall need this key. Hurry, , hurry! {31350} What is the word? Have you found my daughter? Is she safe?! {31351} Get away from me! Some hero ye are... my Shaldrissa lies dead because of ye! {31352} Leave me be, . We have nothing to talk about. {31353} Shaldrissa is safe and returned! I cannot thank ye enough! Ye truly are the hero the Lady told me of! {31354} I wish ye good luck, . Hopefully ye finds what ye're searching for. {31355} The last of those escaped convicts, that murderous half-orc Yesgar... he has kidnapped my only daughter, Shaldrissa. {31356} I already paid the ransom he demanded... but still he has not returned her. I fear for her life! Please, I beg ye to save her! {31357} I be sure she's held at the old mines. Ye can find them north of town, near the Green Griffon Inn. {31358} Please hurry! {31359} Go on, then. Leave the poor lass to die, heartless wretch! {31360} Dead? But... but how can she be... dead? {31361} She... is... dead? {31362} Ye killed her yerself, no doubt! Bah! I cannot believe I trusted ye! My Shaldrissa... dead!! {31363} She... I thank ye for attempting the rescue, anyway, . I suppose it could not be helped. Now, please... leave me be... {31364} And ye stand there, not caring a whit about it. No doubt ye killed her yerself! Go on, get out! Out! I don't need to lay eyes on ye further! {31365} I... I can scarce believe it. And ye throw it in my face, uncaring. Go, then, and leave me be. I do not want to see ye. {31366} The girl is shaken, but otherwise she is all right. Perhaps this will serve to curb her desire for adventure, now, aye? {31367} I wish I had more to reward ye with. If ye found the ransom, please do keep it... and as for whatever quest the Lady put ye on, I wish ye the best of luck. {31368} Now please! You must help me find my daughter! {31369} Here, take the bounty for Yesgar. {31370} Stirge? You're one of the escaped criminals with a huge bounty on his head! {31371} Stirge? You have huge bounty on head. Me want that money. {31372} A baby killer? In that case, I'll have to kill you. {31373} Baby killer? Okay, me kill you den. {31374} Do you say that to everyone? {31375} Me wonders if you always say such stuff. {31376} Wait. What were you even a prisoner for? {31377} Why you was prisoner? {31378} Okay, how did you get out? {31379} Me asks how you get out? {31380} I'm done talking to a baby killer. Defend yourself! {31381} Me done yapping to baby killer! Die! {31382} So you went to the other inmates? {31383} What kind of talent? {31384} And what did you contribute? {31385} Your escape hasn't been a success yet. {31386} So now what? {31387} All right, let's play. {31388} Can you give me an example of how to play? {31389} Okay, me play then. {31390} Uh, me need example of how to play. {31391} Light. {31392} Wind. {31393} Candle. {31394} Shadow. {31395} Sun. {31396} Joy. {31397} Fire. {31398} Rock. {31399} Fog. {31400} Cold. {31401} Dam. {31402} Sky. {31403} Sun. {31404} Life. {31405} Wind. {31406} Rock. {31407} Fish. {31408} Sun. {31409} Wall. {31410} Ship. {31411} Bird. {31412} Anchor. {31413} Rock. {31414} Sky. {31415} Friendship. {31416} Goodness. {31417} Peace. {31418} Armies. {31419} Angels. {31420} Rock. {31421} Joy. {31422} Hurry up and give your ear gnome! {31423} Summer. {31424} Wind. {31425} Lightning. {31426} Sun. {31427} Rain. {31428} Rock. {31429} Sea. {31430} Daylight. {31431} Water. {31432} Time. {31433} Lightning. {31434} Fire. {31435} Rock. {31436} Oil. {31437} Summer. {31438} Flowers. {31439} Fire. {31440} Mittens. {31441} Rock. {31442} Ant. {31443} Laughter. {31444} Comedy. {31445} Grieving. {31446} Sun. {31447} Justice. {31448} Vengeance. {31449} Rock. {31450} Joy. {31451} Compassion. {31452} Faith. {31453} Force. {31454} Destiny. {31455} Rock. {31456} Education. {31457} Drought. {31458} Ship. {31459} Fish. {31460} Tears. {31461} Rock. {31462} Destiny. {31463} All right, how did you get out? {31464} Me takes bait. How you get out? {31465} Why should I listen, gnome? {31466} Why me listen, gnome? {31467} You gets help from other inmates? {31468} What kinds of talent they got? {31469} What your role in escape? {31470} You still trying to escape. No success yet? {31471} Me wonders what now? {31472} Stirge? You're one of the escaped criminals with a huge bounty on his head! {31473} Stirge? You have huge bounty on head. Me want that money. {31474} Why would you tell this to a stranger? {31475} Me wonders why you tell such stuff to stranger? {31476} You are correct my friend. But tell me, before you decide to kill me, isn't there the slightest bit of curiosity in you. Four convicts, locked away in Waterdeep's most inescapable prison... yet here we are! {31477} Not so fast! After all, it isn't my death that you want, but rather the proof of my death. If you had read the bounties posted the length of the Sword Coast, you'd know that you need only my tattooed ear as proof. {31478} Of course! Always say the most unexpected things because it puts the enemy off balance. {31479} Do you want to know how I got out of prison? Because I'd love to tell you. It really tells you something about teamwork these days! {31480} I thought we got past the introduction phase already... remember, I say 'Greetings, I am Stirge the baby killer' while you stared with vacant eyes. Can we move on now? {31481} I was just about to tell you. Glad to see that flicker of impatience in the air between your ears. {31482} I found myself in prison, rather unfortunately. I wanted to get out so I can go back to doing what I do best. {31483} I realized that escaping this Waterdhavian prison was said to be impossible, so I knew I would need help achieving the impossible. {31484} Yes, indeed. Aren't we a quick study? Someone woke up refreshed this day! So yes, I worked out a relationship with Zor, Delilah, Wyvern, and Yesgar. {31485} I knew they would all be interested in escaping, and unlike the others, had the talent to do so. {31486} The only kind of talent! The kind that works together. Zor was a big brute! He could pull down gates or smash through doors! {31487} Delilah's poisons helped us to "incapacitate" many of the guards within the prison. And Wyvern was able to call to the animals to further our escape. {31488} He used them to deliver messages, create distractions, and even to help us shake off the guards from our trail. It was very exciting! {31489} Me? I helped to put it all together. Mine were the brains that put the plan together, and got us all working in unison... Well, me and Yesgar but he's just the figurehead, there to inspire loyalty. {31490} Oh, but it has! No one ever escaped from that prison! We were the first. We made it out the door. We can get caught now, after the fact, but it doesn't change anything. We escaped. {31491} Now, we play a game. You beat me at it, and I cut off my ear and give it to you, because that's all you really want, isn't it? The bounty you'll get from my ear. {31492} If you win I'll tell you where Delilah is and give you my valuable ear. If not we will settle this with blades. {31493} I hope you are worthy of the challenge. Let us begin. {31494} Let's see... Let's start easy. My word is Darkness. {31495} Sorry, Light is the opposite of Darkness. {31496} You lose. That means I shall neither bargain for my ear nor offer clues about the cold Delilah. On your guard! {31497} Wind blows through the Darkness but does not defeat it. {31498} No, the Shadow is part of the Darkness but does not defeat it. {31499} Rock? Gosh, I don't even know how you came up with that one but it definitely doesn't defeat Darkness. {31500} Nay, the Fog may settle in the cool belly of Darkness but it does not defeat it. {31501} Yes, nothing like a warm Fire to hold back the Darkness. In that case, my new word is Water. {31502} Ah yes, the Candle holds back the Darkness, if just a little bit. My new word, then, is Wind. {31503} The Sun shines through the Wind but does not defeat it. {31504} Aha! A well-built Wall shall keep the Wind from any home. In that case, my next word shall be War, which topples many Walls. {31505} But Peace is the opposite of War, I'm afraid, and therefore does not qualify. {31506} If anything, it is War that defeats the Armies, not Armies that defeat the War. {31507} Ah, even in the outer planes, the demons and Angels make constant War. Noble as they may be, they have not defeated War itself. {31508} Rock? I won't even hazard a guess as to what you're trying to say with that. {31509} Nay, as long as warriors revel in the slaughter, Joy shall not defeat War. {31510} Aye, only true Goodness of the heart, shown equally to all the world, is sufficient to defeat War. My new word is Evil. {31511} Wait! What have I done? I spoke the opposite! Fie, I have lost at my own game! {31512} Come, let me tell you of Delilah, then, and tear off this offending ear that I might buy my life. {31513} Okay, while I - ow - cut this, let me tell you what I know of - ow - Delilah. {31514} She's a poisoner, so watch her - ow - blade. Yesgar got her hired onto some caravan that passes east of town so she could lay low there for a while. {31515} How true! The Sun's bright orb, while it creates Darkness by its shadows, also defeats it with its glare. My new word, then, is Clouds. {31516} Interesting. If Darkness is a metaphor for unhappiness, then Joy certainly defeats it. My new word, then, is Tragedy. {31517} Ah, Summer is a time of few Clouds but it does not defeat them. {31518} Aye, the Wind can tear apart the Clouds. But what can beat the Wind? I think I stand defeated, my friend. {31519} Lightning is the angry daughter of her mother Cloud. While tempestuous, she does not destroy the one who birthed her. {31520} We just established that the Cloud defeats the Sun. If so, what you suggest cannot be true. {31521} Rain is born of Cloud but, in its falling, it does not negate its mother. {31522} Rocks and Clouds have very little to do with each other, I'm afraid. {31523} Clouds often form at Sea so, surely if the Sea creates them, it cannot be said to defeat them also. {31524} Aye, even on a Cloudy day, one can tell the difference between day and night. Daylight surely is the victor there. {31525} My new word, then, shall be Nightfall - But wait! The two, in truth, are opposites and I have lost at my own game! {31526} A Ship may use the Wind to fill its sails but the Ship does not defeat it. {31527} A Bird may fly upon the Wind but the Bird does not defeat it. {31528} Ah, a ship at Anchor drifts not with the vagrant Wind. In that case, my new word shall be Rust. {31529} How true. All the Wind in the world cannot keep a falling Rock aloft. In that case, my new word is Frost for it shatters even boulders. {31530} Nay, the Sky looks down upon the Winds but does not defeat them. {31531} Indeed, Friendship is a tie that binds but that has little bearing on the Wind. {31532} Really? How quaint! {31533} But it is Water that helps the Rust corrode. {31534} Ah, but the passage of Time simply causes more things to fall to Rust. {31535} Lightning conducts through metal, be it Rusted or no, but it does not keep the Rust from continuing its slow corruption. {31536} Aye, Fire can heat the Rusted rod but it cannot stop that Rusting once it starts. {31537} How wise. Aye, 'tis Oil that soaks through to the core of Rust and binds it to its source. But I grow tired of this game. {31538} Why does everyone always want to answer Rock!? A Rock may remove Rust's larger flakes but it does not cut short its progress. {31539} Nay. By the time the Summer comes, the Frost has already long since been defeated. {31540} Far from it. Delicate Flowers are oft laid low by morning Frost. {31541} Ah, a well-tended Fire shall destroy the Frost about it. My new word, then, is Water. {31542} Hmm. I believe we just established that Frost defeats Rock. How do you propose that Rock might take its revenge? {31543} Nay, Ants hide themselves from the Frost for they know it means their death. {31544} Ah, Mittens may keep the Frost's bite from your fingers but they will not stop the Frost itself. {31545} Nay, for Laughing at Tragedy does not make the situation any less tragic than before. {31546} Aha! Comedy is the opposite of Tragedy! {31547} Ah, how wise. Only through Grieving can Tragedy be overcome and life continue on renewed. {31548} Alas, I know not what might defeat Grieving. I do believe you have defeated me this day. {31549} The Sun shines down on Tragedy without compassion. I'm afraid it does not defeat it. {31550} Nay, many respond to Tragedy with Vengeance but Vengeance simply begets another Tragedy and so the cycle does repeat. {31551} You are clearly a fool, my friend, though it would be a Tragedy if a falling Rock were not to put you out of your misery right now... {31552} If Tragedy defeats Joy, as we have just established, then Joy cannot defeat Tragedy. {31553} True, Justice can right a wrong and heal the wounds left by Tragedy. In that case, my new word is Zealotry. {31554} True, Compassion from his enemies can calm the Zealot and rid him of his zeal. But I grow tired of this game. {31555} Nay, 'tis Faith itself that creates the greatest Zealots. Do not paladins take zealous action on the basis of their beliefs? {31556} Nay, 'tis Force that breeds Zealotry all the more. Make a martyr of a single man and a hundred of his followers rise up in his place. {31557} Ah, some are not Destined to be Zealots but others are. Destiny is impartial in this matter. {31558} You've been wanting to say that for some time, haven't you... It's wrong, you do realize that? *Sigh.* {31559} Nay, an Educated Zealot is simply a more articulate one. Education does not negate the Zealotry itself. {31560} Well I might say Darkness. If you said Light, you'd lose because that's its opposite. You could say Candle, though, to which I could say Wind. {31561} Nay, the Cold may freeze the Water but the Water is still there come spring. It has simply changed its form, not been defeated. {31562} The Sky looks down upon the still Waters with little care. {31563} Very true indeed. The Sun can dry up the Water, leaving only salt behind. My new word, then, is Clouds. {31564} Nay, Life was born in Water, consumes Water, and excretes Water. If one could defeat the other, they would not have lived so long together. {31565} The Wind may form ripples upon the Water, or even crashing waves. While it whips the Water into a greater frenzy, it does not defeat it. {31566} In truth, this one is in close balance but, with time and patience, it is actually the Water that wears the Rock. {31567} Even more so than ourselves, a Fish requires Water for it to live. Why should the Fish defeat the Water and thereby go without? {31568} Aye, the Dam stops the flow of raging Waters and thus defeats it. But, as a Flood can overtake the Dam, Flood shall be my newest word. {31569} Ah, but Flood and Drought be opposites! {31570} Aha, a Ship can ride out the Flood and thus defeat it... But I grow weary of this game. {31571} Ah, Fish may revel in the Flood or die from all the silt that it upturns. But little can they do to stop it. {31572} Haha, cry all you want. Tears will simply trickle toward the Flood and add to it their salt. {31573} Ah, a Flood can tear even Boulders from their place and roll them along for miles. {31574} Ah, the fates and sages may predict a Flood or cataclysm but Destiny, herself, will not avert it. {31575} My good , I have a reason for everything. After all, it isn't my death that you want, but rather the proof of my death. If you had read the bounties closely my friend, you'd know that you need only my tattooed ear as proof. {31576} Surely you are interested in finding out how I, Stirge the baby killer, escaped from the most secure prison in Waterdeep. {31577} Surely you have thought that there was more to it than this... five inmates escaping the Waterdeep's most inescapable prison... aren't you curious how we did it? {31578} If you'd spare my life and listen to what I have to say, I'd be willing to cut my ear from my head and give it to you as proof. {31579} There is no other choice but for me to concede. {31580} That's all I know. If it's all right with you, I'm going to take my leave of you now. {31581} If that were not enough, I'd also be willing to tell you where to find some of other escaped prisoners. They are as dastardly as I, and are worth the same reward. Come now; listen to what I have to say. {31582} If you'd spare my life and listen to what I have to say, I'd be willing to cut my ear from my head and give it to you as proof. {31583} If that were not enough, I'd also be willing to tell you where to find some of my companions. They are as guilty as I, and are worth the same reward. Come now; listen to what I have to say. {31584} Ah, a worthy opponent! Greetings, I am Stirge the baby-killer, recently escaped from hard time in Waterdeep! My four fellow prisoners and I are now among the most wanted criminals along the Sword Coast. {31585} Why shouldn't I tell you? It's important that you realize I'm not some simple farmer bumbling about a rotted out tree stump! I am Stirge the baby killer! {31586} You are correct my friend. I am one of the only living beings to have escaped Waterdeep's most secure prison. But before you do anything rash, please hear me out. {31587} The game we'll play is the oldest game of all. I will give you a word and you must respond to it with another word that can defeat the original without being its opposite. {31588} Please, leave me be. {31589} No deals. I'm here for your death. {31590} Me not here for talk, but for death. Your death! {31591} Who are you? {31592} Me not know who you is. {31593} Why did you ambush me? {31594} Why attacks me? {31595} I intend to claim the bounty on you. {31596} Me wants kill Wyvern for bounty! {31597} Actually, I don't care to know who you are. Let us fight! {31598} Me not care. Me just want fighting. {31599} Why were you originally imprisoned? {31600} Why you gets in prison in first place? {31601} Why should I listen to anything that you say? {31602} Me wonders why you think me need hears this. {31603} I want your ear, Wyvern. {31604} Me just wants ear. {31605} Enough talk, Wyvern. It's time for you to die. {31606} Stop talking! Me kills you! Now! {31607} How did you escape? {31608} You don't wish to die and you want to make a deal? {31609} You want live? Make deal? {31610} That's nice, but I'm here for the bounty. {31611} Me just wants bounty. Me not care about all this. {31612} So be it. I agree. {31613} Me likes deal. Me says sound good. {31614} Agreed but only if you help me find the other escapees. {31615} Me does this if you lets me know where other criminal is. {31616} No deal, you disgusting murderer! I'll kill you now! {31617} You sick murderer. Me kill now. {31618} How you is escaping? {31619} What do you propose? {31620} You want make deal? {31621} Go on. {31622} What happened? {31623} You were captured? {31624} Your crimes sicken me! Die! {31625} You bad bad man! Die! {31626} You have kept your end of the bargain. Go into the wilderness and never return. {31627} Okay now. You go now and no come back. {31628} I think I've decided to kill you anyway. {31629} Me not care. Me kill you anyway. {31630} I surrender! {31631} You have made short work of my creatures. 'Twould not be wise to let you do the same to me. {31632} Ha! It seems another fool has taken my bait! Kill them all, my creatures! {31633} If it must be this way, I shall not fall easily! Die! {31634} Please, you must help me! {31635} I have already lost a fellow ranger to the animals in this place. He lies just down the southern path. {31636} Wyvern, formerly a 'guest' of the Bulwark Prison in Waterdeep, at your service. {31637} It was nothing personal. I thought that you might be a bounty hunter looking to kill me or take me back to that hellish dungeon. {31638} I would sooner kill myself then go back to that horrible prison! For ten years I felt not the sun on my face nor heard the call of wild. I am a ranger and for me, it was truly hell. {31639} Now I am free and back where I belong. I want nothing more than to be left alone and never again shall the rank stench of so-called civilization assail my senses. {31640} I was born in a forest to the east. My father was a ranger of some renown and he taught me to love the forest and all of the creatures within it. Life was idyllic, though it did not last. {31641} There is a bounty on myself and the four who escaped with me. Hear me out and perhaps you may profit from it. {31642} I escaped with the aid of other inmates Yesgar, Stirge, Zor, and Delilah. Typically, they were not the type I would associate with, but I was desperate to escape. {31643} I could not stand being in that cell, locked away from nature. I don't regret my actions and did not deserve to be caged. {31644} Indeed! This need not end in battle. Perhaps you'll allow me to make a suggestion? The bounty is for my ear. {31645} I'll give you my ear if you'll allow me to leave. Tell them I'm dead, and let me become a recluse. I'll go into the wild and never return. {31646} Here, this arrow tip be sharp enough... Szzhgah, that stings... There, a single ear. Don't spend it all in one place. {31647} Then I'll get it over with. This arrow tip be sharp enough... Szzhgah, that stings... There, take the ear and claim your bounty. {31648} As for my partners I barely spoke to most of them. However, I do know that Zor is an idiot and has likely drowned himself in an ale barrel at the Green Griffon Inn. It was to be his first stop. {31649} Now, if you don't mind, I've got a poultice to prepare for where my ear used to be. {31650} I will not be returned to that prison. If I am to die, it will be right here, amidst the trees. Come kill me, if you can! {31651} I do not wish to die. The bounty requires only that you bring back my ear. I can also assist you in finding one of the other escapees. {31652} Men came to the forest. Human mercenaries on leave from their employ with the lord of the human lands west of the forest. They burned part of the forest, slaughtered the animals for sport, and crucified my father on a tree when he came to speak with them. {31653} When my father did not return, my mother went to search for him. I found her dead at the foot of the tree where my father hung. She had been... brutalized before they killed her. {31654} My father still lived and had watched, helpless, as my mother was killed. He died in my arms and I swore vengeance. {31655} I hunted them down. One by one I found them and killed them. I killed their families. I killed their dogs and their horses, stupid beasts that remained loyal to these men despite what they had done. {31656} When the human lord brought his forces against me, I disappeared into the woods and picked the men off with arrows until the survivors were so afraid of the forest, they called it haunted. {31657} I was betrayed by one of my own. A ranger who they hired from the west. He tracked me down and would not listen to reason. He talked of innocents killed and vengeance gone too far. He did not understand. {31658} I was captured and taken to the prison. There was no trial and only through the intervention of the ranger was I not killed outright. {31659} But that was many years ago and the rage has long since faded. My father was avenged and I only wish to travel the wilds and never see another settlement again. {31660} I thank you for my life. Farewell. {31661} You have what you want, just leave me be. {31662} I'll let you go if you can help me find the others. {31663} Then here's the end. Let's fight. {31664} There is honor in what you have done. Killing you would be a shame. You should leave this area though. {31665} Me lets you go if me gets help finding others. {31666} Me makes story end then. Me kills you. {31667} You have honor, so be bad to kill. You leave area now and be safe. {31668} Me confused. Who you be? {31669} Me gots time. Me listen and think on what to do. {31670} Zor? You're one of the criminals with a huge price on his head! {31671} Zor! You have huge price on head. You criminal. {31672} Sounds fair so far. I'll think about it. What's your story? {31673} I understand... and I'll listen. {31674} Okay. Me listens. You talk. {31675} It's not that complicated, Zor. This is to the death. {31676} Me not like think so much. We just fight, yeah? {31677} Sounds like a good life, so far. {31678} So what happened in prison? {31679} What happen in prison? {31680} I think I've heard enough, convict. Time for you to die. {31681} Me hears enough, criminals. You die! {31682} What about the others you mentioned? {31683} What happened then? {31684} What come next? {31685} I've heard enough, criminal. Time for you to die. {31686} You talks too much. Time for you to die. {31687} What about others? You tell me. {31688} I've heard enough of this convict. Time for you to die! {31689} Me hears enough, criminal. You die! {31690} Me think this all good thing. {31691} Stop dragging this out. It's time for you to die, criminal. {31692} Me not want talking. You criminal. You die! {31693} I'm lost. Who are you? {31694} Fine, I can accept that. Just tell me your story. {31695} Me think sound fair. You tell story. {31696} [Persuade] Ha! Why, Stirge told me how to find *you!* {31697} [Persuade] Ha! Stirge tells me how finding *you!* {31698} No help from you means no deal from me. {31699} Me not gets help, me not makes no deals. {31700} Forget it. Let's just fight. {31701} Me not care about this. We just fight. {31702} Wait! We stop fighting now! Me sees you brave warrior. Me wants talk moment before we fights more. {31703} You strong opponent! Me impressed! Me say name is Zor! Me tell you story, yeah? You spreads my word, maybe, before you kill me? {31704} Me know where Stirge is, 'cause Stirge like to brag lots. We not like Stirge, so me will tell you where he hidden. Stirge go to south road close to Charwood. {31705} You not under-estimate him, though. He small, but smart. Now, for us: we should fight. Me want to see if me can defeat you. {31706} Me see you same as all other bounty hunter. Fine, we fight. Me show you me not die easy! Me die with pride! {31707} Me see noble warrior spirit inside you. Me thank you for not making fight with Zor go beyond. Me know you see strong warrior, too. Me say farewell. {31708} Why you break into my room! You be bounty hunter! Me end you life here! {31709} Me is fierce warrior of minotaur peoples! Me is strongest warrior of all, and proves self in combat after combat. Then, me becomes gladiator for moneys. {31710} Yes me criminal. Me have big price on head. But me respect you, me want chance to tell you story of me life. Then we fight. {31711} Me think it good, too, at first! But me gets tricked! Me fights and wins, every time, and makes people mad. {31712} Me not is realizing me trying make people happy. Me just think me should fight and win. Not wanting lose to weak opponent. {31713} Me told to lose, make other people lots of money. Me not lose, me kill other fighter. Me sent to prison for this. {31714} In prison, me meet new friends, friends who no trick me. Me friends named Stirge and Delilah and Wyvern and Yesgar. {31715} Yesgar great man! Yesgar have orc blood. He plan how to escape big prison. He need me for strength. {31716} Delilah use poison on guards and Wyvern trick guard dogs. Wyvern really good with dogs. {31717} Stirge make maps of prison. Me not like Stirge. He call me lots of names. {31718} After escape we split up. Yesgar say we harder to find that way. Now me see bounty hunter everywhere. Me kills all, but you is tough. Me not killing you. Me want to make deal. {31719} Me tells you me story, and then me makes sense to you, okay? Then you decides what we do. Me be honest with you because me respect you have warrior strength. {31720} [Success] Stirge does? Me thought... fine! Me tells you where Stirge is, but you listen first, okay? {31721} [Failure] Me not believes you. Me knows Stirge never tells where me is. Me not know how you find me, but Stirge not it. {31722} Hmm... me not wanting die like this. Me tell you story, and if you listen, me reconsider telling you thing. Okay? We still fight if you is wanting. {31723} Then we is fight. Me gots respect, but me not die easy. You come, we die glorious - maybe together! Ha! Come fight! {31724} If you kill me, me worth big reward. Me want you to get reward, not some weak bounty hunter. {31725} What kind of wares do you sell here? {31726} Can I see your merchandise? {31727} I'd like to ask you some questions. {31728} What you sell? You sell wares? {31729} Me want to buy stuff. {31730} Me have questions. {31731} Goodbye. {31732} Have you heard anything about werewolves near Port Llast? {31733} I'm looking for work. Do you know of any? {31734} I need some directions, actually. {31735} You knows of werewolves, yeah? In Port Llast? {31736} Me needs job. Needs making money. You help? {31737} Me need directions. {31738} Good. Tell me more. {31739} Me likes. Me wants more knowledge, though. {31740} What are these tomes? What do they do? {31741} Me not know why you is wanting tomes. {31742} Not interested, but I have another question. {31743} Me not care. Me gots other question. {31744} Yes, I have one. {31745} Me gots reagent. Here you goes. {31746} No, I don't have one. {31747} Me not gots reagent. {31748} What is a reagent? {31749} Me not know. What is reagent? {31750} Actually, can I ask a question instead? {31751} Me rather asks question. {31752} Offer fire beetle's belly reagent. {31753} Offer bodak's tooth reagent. {31754} Offer ettercap's silk gland reagent. {31755} Offer rakshasa's eye reagent. {31756} Offer slaad's tongue reagent. {31757} I'd rather not offer a reagent. {31758} Me wanting keep reagent. Me not give. {31759} Can I ask about something else? {31760} Me gots different question. {31761} What would I have exciting news about? {31762} Me not know what you say. Exciting what? {31763} Can you remind me about that job? {31764} Me needs reminder what me agreed to. {31765} I have one of the tomes you seek. {31766} Me gots tome. You want, still? {31767} Can you remind me about that tome-recovery job? {31768} Me needs more refreshment 'bout tomes job. {31769} Offer Tome of Fire. {31770} Offer Tome of Ice. {31771} Offer Tome of Life. {31772} Offer Tome of Death. {31773} Offer Tome of Resonance. {31774} I have another tome to offer. {31775} Me gots more tome for you. {31776} [Persuade] Surely you can provide me with more than that. {31777} [Persuade] Me can get more golds, huh? {31778} Should I beat more money out of you? {31779} Me can beat more gold from you, yes? {31780} I'd rather not part with the tomes just yet. {31781} Me thinks me keep tomes for now. {31782} Yes, I think that would help. {31783} Me wants refreshment, yes. Tell again, please. {31784} Where could the Tome of Fire be? {31785} Do you know where the Tome of Ice is? {31786} I need more information about the Tome of Life. {31787} Help me find the Tome of Death. {31788} Do you know where the Tome of Resonance is? {31789} [Insight] I would need a lab. {31790} Me gets Tome of Fire if me knows where is. {31791} Me want to knows where Ice Tome is. {31792} Where you thinks Life Tome is? {31793} Where me find Tome of Death? {31794} Where me look for Res'nance Tome? {31795} Who is the Arcane Brotherhood? {31796} What be this brother thingy? {31797} Where is his tomb? {31798} Where me find grave? {31799} Where might I find Saer Bodkin? {31800} Saer Bodkin be where? {31801} Offer skelton's knuckle reagent. {31802} Welcome to the shop, as I like to say. I am Eltoora Sarptyl, and not a finer collection of wares are you apt to find. {31803} Why, I sell only the finest assortment of magical goods. Truly, you will find no better collection than mine. {31804} Yes, this will do quite well. Come, let us take a look at what we have to offer you then, shall we? {31805} What I sell? Hmm... do you always speak like that? Pardon me, I shouldn't be rude but my curiosity got the better of me. {31806} You may as well spill the question, and I'll see if I can figure out an answer for you. {31807} Well, okay then... we'll toss aside everything else, shall we? {31808} I wish you a good , . Please come back again. {31809} A good , . Come again. {31810} Yes, yes. Goodbye. Come again. {31811} Yes, I have heard something. A knight - was it Sir Karathis? He was looking for some to help him slay some werewolf, I think. {31812} To be honest, that may have happened a few days ago or more; I pay little attention to such things. Is there something else? {31813} Well, well, well. I do indeed have a task for you. How do you feel about recovering some old tomes for me? {31814} Scattered about the region are the Five Tomes of Ancient Imaskar. I want you to find these tomes, and return them here to me. {31815} Well then, let me see what I can do to explain this to you, okay? {31816} Well, I'm sure you can find someone else to help you out there... Unless you're looking to know where I keep a chair or somesuch. {31817} Alas, I don't show my rare and valuable goods to just anyone who is curious. To look at the goods, you must give me a magical reagent. Do you have anything that might interest me? {31818} Which reagent do you have? {31819} I could have sworn I told you about a job already, and that you agreed to do it. Do you want a refresher? {31820} Well, hello. Have you exciting news for me, or is this just a routine visit? Either way, I'm pleased to see you again. {31821} Why, the tomes of course! Have you found any? You do remember agreeing to look for me, don't you? I still remember offering a lot of gold for their return. {31822} That is most excellent news. Please, let me see what you have. Oh, this is so very exciting! {31823} Well, the Tome of Fire! That will be a nice addition to my collection. Thank you very much, and now for your reward. {31824} Ah, the Tome of Ice. Another fine work to add to my collection. I thank you for this. {31825} Oh, this shall be an exciting tome to page through, I would say. This makes me happy indeed. And for you... {31826} Well, what an exquisite book. I've always thought death was such a beautiful, misunderstood thing. This book shall serve as my center piece. {31827} Well, well, the Tome of Resonance. Though I hoped otherwise, I felt certain I would never see it amongst my collection. You have my admiration, and appreciation. {31828} This should keep you quite happy indeed, I would think. Don't you? Now, tell me what else I might do for you. {31829} Truly? Of course, of course. Don't let my appreciation stand in the way of new additions. Let me see what you have. {31830} Well, that's more than fair. If you want anything for that tome, however, just come back to me. {31831} The five tomes that I want you to find are the tomes of Resonance, Life, Death, Ice, and Fire. {31832} The Tome of Fire has been a tricky one for me to locate. My scrying attempts reveal that it is far to the south, but I cannot see where specifically. {31833} It would make sense that the tome was within the Charwood. Though I know not why, that realm resists my scrying. If it were anywhere else, I think I could locate it. {31834} Do you require more information about the five Tomes of Ancient Imaskar? {31835} Near here but to the south, you'll find a tower. Within that tower, you shall find the Tome of Ice. {31836} Of course, the owner of the tower is a powerful wizard in his own right, and you should be cautious in your approach. {31837} This tome was in the possession of Brother Toras, a member of the Arcane Brotherhood. I had planned to buy it from him, but he died before I had the chance. {31838} I checked around when I heard he was dead, but it wasn't amongst his personal possessions. The only place I haven't searched yet is his tomb; I simply haven't had the time. {31839} Like the Tome of Fire, my scrying tells me that the Tome of Death has followed the long, dark road into the Charwood. {31840} If only I could see more, but the region is impervious to my efforts. {31841} My scrying has shown that it was originally taken east into the Neverwinter Woods. {31842} Perhaps if you go to the Neverwinter Woods, a clue or two will reveal itself. {31843} The best way that I can explain their purpose, with brevity, is to compare them to recipe books. These books explain the crafting of magical items. {31844} If you return these books to me, I'll allow you to use them to make your own creations. If this does not interest you, I will of course also offer a suitable reward. {31845} [Success] The tomes are rare indeed. Fine, I will give what I can, but do not ask for more. {31846} [Failure] The tomes might be rare, but I cannot afford to give away all that I have for them. Be happy with what I have given you. {31847} That'll teach me to underestimate someone. You have proven most useful, indeed. Well, what else do you have? {31848} There's no need to be threatening me. And while I'm not sure you realize the risk in doing so, if it means that much to you... {31849} Here is some more gold. Do not expect me to be so kind again. Now, do we have further business, or were you leaving? {31850} I've warned you about threatening me before. Truly you are foolish to press your luck, but not foolish enough to be rewarded with further coins. {31851} Count your blessings that I do not have the guard summoned. Now, do we have anything more to discuss? {31852} Well, I'd rather not let you take a look at my goods if it's all the same. My shop, my rules, if you'll excuse me for saying so. {31853} Well then, I suppose you'll have to trek out and find some then, won't you? {31854} A reagent is an ingredient, if you will, that allows one to cast advanced magic. I'm always looking for good stuff, but here's a specific list. {31855} Find me a fire beetle's belly, a bodak's tooth, a rakshasa's eye, a slaad's tongue, a skeleton's knuckle, some quartz crystal, fenberries, fairy dust or the silk glands of an ettercap. I'll be satisfied with any of those things. {31856} Then you shall have use of my own. Why not speak with Saer Bodkin about this. He might even provide you with some ideas of what you might make. {31857} Come now, you can't be serious. You don't know of the Arcane Brotherhood? They are located in Luskan, and they are the true power in that city. {31858} Their ruthless tactics are infamous and the only thing that has stopped them from major expansion is the constant in fighting and bickering they do. {31859} Being wealthy and powerful, I would imagine he had his own mausoleum outside the city walls of Luskan. {31860} Just be careful. Brother Toras was a powerful wizard and might have some deadly traps or guardians protecting his tomb from grave robbers. {31861} Why, he's right through the portal behind me. Don't worry about popping in on him, as he enjoys the company. {31862} If you can do this, then I will reward you far beyond the value of the books. Of that, you can be certain. {31863} Tell me about item creation. How does the Tome of Imaskar work? {31864} I need to purchase some reagents. {31865} Eltoora gave me the wardstone to her treasury. Where is it? {31866} It's time for me to leave. {31867} Me need ree-ay-jents... {31868} Me make use of Imaskar book, yuh? {31869} Okay, me done here. {31870} Eltoora give me magic rock for treasure... {31871} Saer Bodkin? Who are you? {31872} Me not know what "Say Bumpkin" is. You tell? {31873} Can I ask you about something? {31874} Me asks question about other thing, yuh? {31875} Secrets, secrets, secrets! Mistress Eltoora says I should help you and so I do, hmm? {31876} Secrets, secrets! Saer Bodkin can help you, hmm? {31877} Ah, a friendly face! So much nicer than Mistress Eltoora's! But that's a secret between us, hmm? She's so nice, too! {31878} It's mathematical! One and one makes two, or something new perhaps! Place your goods into the box, and then see what comes out. Just be careful of what you place within. {31879} Sorry, someone else is using it right now, hmm? Wait in line, wait in line. {31880} For use with the Tome, hmm? I might have other things you'd like as well, yes. {31881} You want to know about Kermit, Mistress Eltoora's potted plant of holding, hmm? If you have the wardstone she should open quite happily for you... {31882} We are here to serve, hmm? {31883} You and magic strikes me as a scary proposition, hmm? But perhaps you have the dragon's blood in you, though, yes. {31884} Here comes trouble, so they say. Luckily I am but the scribe, safe within my bubble, hmm? {31885} No, no, no, you misunderstand! The stone is not your treasure, hmm? It's simply a key. But, to the point... {31886} Nothing can I do for you until you get the books, hmm? Go on, go on, I have no time to talk of them. Eltoora will tell you all, yes? {31887} The goods you want within, that will bring the most without, hmm? Stick with skeleton knuckles, fen berries, quartz crystals, fire beetles' bellies, and ettercap silk glands. {31888} So, tell me then, what can Saer Bodkin do for you. Are you here for reagents, or something else entirely. Ooh, do tell! {31889} It's Saer Bodkin, you understand. It's a name, just like yours - whatever it might be, though ridicule it I will not, hmm? {31890} I'm Eltoora Sarptyl's assistant. I help her out with whatever wizardly duties she needs me for, hmm? In return, I can access all of her magic. {31891} Eh? What are you talking about now? I'm not a one to care about what goes on about the world, if that's what you're implying. {31892} And I'd thank you kindly to take your questions elsewhere, hmm! Yes? Ask me questions, or buy some reagents now, will you? Not being rude, am I? {31893} Who are you? {31894} I'm here to kill you. That's the only way. {31895} I have some silver charms. Will you use one? {31896} Me musts know who you be, yuh? {31897} Me gots to kill you. No offense, huh? {31898} Me gots silver charms. Fix you up, all good! {31899} [Persuade] These are cures. They'll restore you. {31900} I'm here to kill you or cure you. You pick which I do. {31901} Prepare yourself for death then. {31902} [Persuade] You want get fixed, yuh? Take this. {31903} Me kill or cure you. You picks, yuh? {31904} Me kill you, stop this plague, yuh. {31905} Who you gives ring to? {31906} You gave your ring away? To whom? {31907} How did you ever become a werewolf? {31908} [Insight] I've been sent to end the werewolf menace. If you give me your ring, I will leave and no one will come searching for you in the future. {31909} I'll go find help for you. Just stay here. {31910} Me gets help, yuh? You stays here! {31911} Uh, wha' happen to you? {31912} Just give me your ring. {31913} What happened to Bran? {31914} Did Ander survive? Where is he now? {31915} Is Geth all right? Do you know where I could find him? {31916} Where is Sir Karathis now? {31917} What happens to Bran, yuh? {31918} Where Ander went? He okay? {31919} Is Geth still alive? Can you help me find him? {31920} Where Sir Karathis be? {31921} Let us speak of something else. {31922} We talk 'bout something else. {31923} Why have you come here? My parents told you to leave, didn't they? Did they also tell you how horrible this is? Can't you just leave me alone? {31924} Now that this ordeal is over, I think I need a vacation. A long one. Farewell and thank you! {31925} Death can be no worse than the fate I am living. Kill me, if you must, but do not be surprised when I fight back! {31926} Why not just kill me outright. Why ask me to do it myself? {31927} My name is Urth, and I've been infected with lycanthropy. That's why I'm hiding here, so no one has to see - this. {31928} [Success] Cures? To be honest, I'd rather die with hope than without. Give me your charm. {31929} [Failure] Look, just leave me alone, will you!? {31930} Though I always though that I'd rather die fighting, I'm too tired of fighting. Fine, give me your charm, and I shall die with hope. {31931} Have you come for my ring? You're too late. Someone else has it. I gave it away already. {31932} I gave it to some adventurer. I was told that people would stop bothering me this way. My death could be faked, and then no one would care about me anymore. {31933} It - It worked, I can feel it. Thank you so much. Here, take my ring and bring it to Neurik so he knows I'm all right! {31934} You'll tell everyone that I'm dead? Maybe then people would leave me alone, stop looking for me or making fun of me. My parents could have a normal life. {31935} Fine, here it is. You should probably give it to Neurik. Tell him that I'm dead. Maybe this can all go away. {31936} Where else would I go? I'm surprised my parents even let me come back... {31937} Sir Karathis lost in battle to the werewolf, and, as a werewolf he hunted us down. He couldn't help it. I don't blame him. {31938} Sir Karathis rounded up myself, Geth, Bran and Ander to help him hunt a werewolf. I was very excited for the adventure, and eager to join. {31939} Bran? I don't know... I know he was poisoned like me, and became a werewolf. But other than that? {31940} Ander may have escaped, he may not have. I never saw him again. {31941} Geth? I didn't see where he went, but if I were to guess, we used to play just outside Luskan, by the Green Griffon Inn. {31942} I don't even care about Karathis. I don't blame him, either. But I have no interest in that matter. I just feel - numb, about it. {31943} Don't hurt me anymore! The wolf spirit is gone! {31944} Grrr - Please! - Grrrrr - Can't control... Myself! {31945} I need to go. {31946} What did you want to talk about? {31947} That's why I'm here: I've seeds that need planting. {31948} I need to go now. {31949} Me have seeds to plant, yuh? {31950} Yuh, me go now. {31951} How about if I give you some extra gold then? {31952} [Persuade] What if the druids helped tend your farm? {31953} This tree is getting planted even if its roots have to feed on your corpse. {31954} What if me gives you extra gold? {31955} [Persuade] Me gets druids to help you care farm? {31956} Me plant tree, even if over your dead body, yuh? {31957} Fair enough, just thought I'd ask. {31958} Sorry, me just askin'... {31959} Here, 300 gold, then. That's six good years. {31960} [Persuade] How does 200 gold sound? {31961} Sorry, I don't think I have enough gold right now. {31962} [Persuade] Uh, 200 gold good? {31963} Here, 300 gold. That like... um... two years worth? {31964} Uh, me no have enough gold right now. {31965} Who are you? {31966} Who you be? {31967} What do you do here? {31968} What you does here? {31969} I was sent here by Archdruid Aawill. {31970} Me gets sent here by Archdruid Aawill. {31971} This isn't your land, though. {31972} What kind of work do you have to do? {31973} Me wonders what you got doing? {31974} Me doesn't thinking this you land. {31975} Where does your property end? {31976} Where you property ended at? {31977} I'm sorry. I didn't know. {31978} Me never knowed that, no. {31979} I'm sorry, but there's some worry that the forest is suffering. {31980} Me sorry. Me just hear others worry about forest. {31981} Listen buddy, I'm planting these seeds to protect the forest. {31982} Me sent protecting forest. Me needs planting seeds! {31983} Now how did that tree get there? That thing's going to wither my crops with its shade... {31984} Howdy, stranger. What can I do for you? {31985} Why them's be forest seeds. I run a farm, not an orchard, ! Why are you wanting for planting them seeds on my land, anyways? {31986} Yeah, well... you get a move on, then, all right? {31987} Well, it depends on what kind of deal you're offering. I might pull in 50 gold a season, but then where am I next season? {31988} [Success] All right, if it means that much to you that you'd dip into your own pocket like that... you can plant your trees here and I won't come closer. {31989} [Failure] I'm afraid not, pal. This here is good soil and it would take more than that to make me leave it. {31990} All right, if it means that much to you that you'd dip into your own pocket like that... you can plant your trees here and I won't come closer. {31991} Harrumph. That's what I thought. Now, if you'll excuse me, I've got work to do. Like I said, I can't sit here all talking. Goodbye. {31992} [Success] Well, so long as I ain't need to be paying them anything. Shoot, they can come over here and do some quick magic, I'm sure we'd both be benefiting. {31993} All right. I guess it won't pay for me to be thinking on this too long. You can plant your seeds here. You just make sure them druids come through, or I go back to chopping. {31994} [Failure] And who's saying that I even need the help? Well, doesn't this just beat all? You come here from out of the who knows where trying to plant them seeds of yours. {31995} Whoah, calm down, Nelly... I don't take kindly to threats. I suggest you back off now before you get yourself into trouble. {31996} Aye, that tree ain't so bad after all. It's got some bees nestin' in it and they spread the pollen about quite nicely. {31997} Why, I think I might even get into a little bit of the honey business on the side... {31998} O'Deel's my name, since your asking. And it's a pleasure to make your meeting, I'm sure. Now, you'll excuse me if I don't set to talking, what with the work I got. {31999} Well, what do you think? This is my farm, and I've got work to do. That forest is getting closer and closer to my fields, and it's got my outer crop at risk. {32000} Look, it seems you're here to start trouble, and I don't want none of it. I avoid them druids, 'cause more often than not, they got a problem with me. {32001} Tell you the truth, I just want to be left alone. I'm a simple man and I ain't got much problem with no one. All right? So if you'll leave me alone... {32002} Why are you coming out here trying to start trouble about this being my land or not. I take care of this land, and I ain't never seen you before. {32003} Well, what do you think? I got farming to do. This land ain't going to get tilled and seeded without me putting that effort in. {32004} Well, I'm not sure that matters to you, does it? Why are you asking so many questions like that? {32005} Yeah, well, now you do. And you'll excuse me if I don't sit here all telling you how I live my life. I've work to do. {32006} Why? For me cutting down some trees? Well, I'll tell you I need to cut them trees down to let me get that sun in here. {32007} I ain't having the time to tend my crops so close to the woods myself, to make up for what the sun ain't doing. {32008} Well, you might protect the forest, but you'll drive me out of business. Well, I'll tell you I need to cut them trees down to let me get that sun in here. {32009} And without the care of extra hours or the sun shining down without the trees blocking it, I ain't making enough money to keep afloat. {32010} I'm sorry if you see me stretching my farm out as bad news to them druids, but this is about putting food on the table for me. {32011} Well, I see mathematicals ain't your strong point, but that's all right. I can see you got a good heart to you. {32012} This money should keep me afloat awhiles if I stay smart with it, so... you got my word that I ain't going to chop at the forest no more. {32013} Now, if you'll excuse me, I've got work to do... just not around here any more. Like I said, I can't sit here talking all . Goodbye. {32014} Burn, burn, burrrrn! This forest is unclean and only through Kossuth's righteous flames can it be made pure! Burrrrrrrn! {32015} I am Viirda, priest of Kossuth the Firelord. Do not molest me as I must remain vigilant for new growth in this already despoiled Wood... {32016} Yes. My name is . What do you need? {32017} I might be. Why do you ask? {32018} Not right now thanks. Goodbye. {32019} Yes. Me be . How me help you? {32020} Maybe. Why you ask? {32021} No. Me leave now, bye. {32022} I don't like attacking animals, so what am I supposed to do about it? {32023} What can I do to be of assistance? {32024} That doesn't really interest me right now. {32025} Me no like hurt animals. What me do about it? {32026} What you want me for? {32027} Me no interested in that. {32028} I guess I should go check it out then. {32029} Where is the Neverwinter Wood from here? {32030} Are they offering a reward? {32031} I'm really not interested. Thanks anyway. {32032} Me go see what me can do there. {32033} Where be Wood from here? {32034} They gonna pay me? {32035} Me not want to do that. Bye bye. {32036} What were you needing help with again? {32037} Where is the Neverwinter Wood? {32038} Nothing, sorry. Goodbye. {32039} What you need help with? {32040} Where be Neverwinter Wood? {32041} Nothing. Bye bye. {32042} I don't need any supplies, thanks. {32043} Me no need nature supplies. {32044} I would like to see your wares. {32045} Me want see you wares. {32046} Hello there . My name is Ballard. I am a ranger and I am looking for someone interested in a dangerous mission. Might you be interested? {32047} Welcome back. What can I do for you now? {32048} Well friend, it's not just what I need; there are many lives at stake. {32049} There has been trouble over in the Neverwinter Wood of late. It started with travelers bringing back tales of normally peaceful animals attacking them for no reason. {32050} People's lives are at stake. I hope you change your mind. {32051} There is a grove of druids that are trying to find out what is wrong. The leader is Aawill. He sent three of his best druids into the Wood in search of clues, but nobody has heard from them in a while. {32052} Then farmers and woodcutters began to disappear. The animals have been attacking everyone, even the rangers and druids that are there to help the forest. I fear that without assistance, whole villages near the Wood might be destroyed. {32053} It is possible that the druids have returned in my absence, but Aawill could still use your assistance in preserving the Wood. If you are brave enough, seek Aawill in the grove near the forest's edge. {32054} I hope to hear from you again, when the forest is returned to its natural state. In the meantime, should you need any nature related supplies, I would be happy to show you my wares. {32055} The Wood is to the east of here. Be sure you stop by the grove before you enter the forest proper. Aawill might have some more information for you. {32056} Well, that's not really up to me to say, but I've never known Aawill to be stingy when it came to rewarding other people's assistance. {32057} My friend! You have returned victorious. It gladdens my heart to know that there are heroes like you in the world. {32058} Then Mielikki speed your way . {32059} Of course. {32060} Greetings, Sir. My name is . {32061} Who are you? {32062} Hello, Sir. Me is . {32063} What your name? {32064} I'll be going. {32065} Me go now. {32066} You look familiar, somehow... {32067} Mmmm... me recognizes you, maybe... {32068} I wonder if I could ask you some questions? {32069} I have some questions for you. {32070} {32071} Me want ask something. {32072} [Lore] Elaith Craulnober. I've heard that name before. {32073} [Lore] Elaith Craulnober. Me hears that name befores. {32074} {32075} I'm looking for information on the people that started the plague. {32076} Me look for people who starts plague. {32077} Evermeet is closed to you? Why is that? {32078} Why Evermeet be closed? You kicked out? {32079} {32080} Do you know of anything odd in the area? {32081} You know 'bout weird stuff 'round here? {32082} Please continue. {32083} I hope this story has a point to it. {32084} Me still listening. {32085} Me get bored. {32086} What is this 'Evermeet' you mention? {32087} You say something 'bout "Evermeet." What that? {32088} So what do you intend to do? {32089} So what you do? {32090} I don't really trust you, Elaith. {32091} Me no trust you. {32092} What kind of reward are we talking here? {32093} What reward if me do it? {32094} Very well, Elaith. I shall help you recover the gems. {32095} Okay... me get gems for you. {32096} I am not interested in this. {32097} Me no care about stupid gems. {32098} Perhaps I could help? {32099} Maybe me helps? {32100} I might help... for the right price. {32101} I coulds help... if price good. {32102} [Persuade] I could get the job done, I assure you. {32103} [Persuade] Me could gets it done, me knows. {32104} Fine. Do it yourself, then. {32105} Okays. You do it, then. {32106} [Persuade] I'd expect some kind of payment up front if you want me to do this. {32107} [Persuade] Okays, but me want coins now, not laters! {32108} [Insight] Nice story. Unless you want me blabbing it all over town, however, I want some coin up front. {32109} Might you have any equipment I could purchase? {32110} Maybe you haves stuff I buy? {32111} Retired? A real loss to the profession, I'm sure. {32112} Right. You don't look like you're retired. {32113} You retire for true, or you just pretendy retire? {32114} Oh, nevermind then. {32115} Okays, no mind then. {32116} I'll take a look. {32117} Me takes peek. {32118} No, that's okay. {32119} Could I buy some equipment from you? {32120} Me buys stuff from you? {32121} I have been thinking about your offer... {32122} Me be thinking 'bout offer... {32123} Tell me who currently has these gems again. {32124} Say where me finds gems again. {32125} I do have one of the gems right here. {32126} Me has gem right here. {32127} I have the last gem. {32128} Me has last gem. {32129} No, I'll be going. {32130} No, me go now. {32131} Here, Elaith. Take the gem. {32132} Here, you takes it. {32133} [Persuade] These gems were difficult to acquire. I think I deserve more than you're paying me. {32134} [Persuade] Gems was hard to gets. Me deserves more than you pays. {32135} I have the feeling you're shafting me. Pay more or no deal! {32136} You cheats me, me knows it! You no gets gem! {32137} [Threaten] It'd be a shame if anything happened to your daughter, Elaith. {32138} Fine. Take the gem. {32139} I'm not frightened of you. You get nothing! {32140} Fine. You takes gem. {32141} Me not scared! You gets nothing! {32142} [Lore] Elaith Craulnober. I've heard that name before. {32143} Might you have any equipment I could purchase? {32144} Maybe you haves stuff I buy? {32145} Retired? A real loss to the profession, I'm sure. {32146} Right. You don't look like you're retired. {32147} You retire for true, or you just pretendy retire? {32148} Oh, nevermind then. {32149} Okays, no mind then. {32150} I'll take a look. {32151} Me takes peek. {32152} No, that's okay. {32153} Greetings, my good . It is rare we see new faces come to drink with us at the Alliance Inn. {32154} Good day to you, then. Perhaps we shall speak again. {32155} Alas, I am no Sir, though you are kind to assume so, . My name is Elaith Craulnober... although a simple Elaith will certainly do. {32156} Your words are a bit forward and brusque - some might even say uncouth. My name is Elaith Craulnober, if you must know. {32157} I was going to invite you to share a drink, but nevermind. {32158} At times like this I do so wish I could return to Evermeet, where grace and courtly manners were the custom, rather than the exception. Alas, that way is closed to me now. {32159} I would be happy to answer any questions from one such as yourself, friend. {32160} You demand answers without so much as a please? Your lack of manners is sure to leave me in a foul mood. I suppose I should not be so picky about my company, however, in a small place such as this. {32161} I see you are rather dim, my friend. Very well, I will try to speak slowly and use small words in our conversation. {32162} Ask me what you will. {32163} {32164} I know nothing about the plague - and if you insinuate I am somehow involved I resent the implication. I have only just arrived from Waterdeep, if that makes any difference to you. {32165} I cannot tell you where to look, my slow-witted friend. I have only just come from Waterdeep, so my knowledge of the plague is limited. But perhaps I can be more helpful on your next question. {32166} I was not kicked out of Evermeet! Well, perhaps I was... though I would have found a more diplomatic way to describe the situation. {32167} Obviously, I am one of the elven folk and Evermeet is my ancestral home. I was born there, but left long ago. The way back is closed to me because I have not always been the best of men, you see. Smuggling, thievery - I have my sins, I admit. {32168} I am no longer the reckless youth I once was, however. I have retired from my illegal activities and am now simply weary and seeking peace. {32169} My heart longs to return to Evermeet, to show its beauty to my daughter. She has never even seen the homeland of her own people, you see, and I have promised to take her there one day... though that may prove an impossible task. {32170} I was born in our ancestral home... the last of a proud family. I left it long ago, however, and the way back has been closed to me since because of who I became. I have not always been the best of men in my time, I freely admit it. {32171} I cannot say that I do. I have frequented Port Llast often in the past, but this time I have only just arrived from Waterdeep. If there are things afoot, I have yet to hear of them. {32172} That is certainly an odd way to begin a conversation. I would have expected you to introduce yourself, at the very least. I am known as Elaith Craulnober. {32173} Ah, yes. A smuggler and ruthless adventurer out of Waterdeep? Perhaps you've heard of my little encounter with the Knights of the Shield? {32174} It is of no matter. You heard tales only of the man I once was. I am no longer he, even if you choose not to believe me. {32175} Surely you jest. You are kin and you do not know of the elven homeland? It has been our refuge and the center of elven life since Queen Amlaruil moved the court there. {32176} Evermeet is an island that has become the home and refuge of the elven folk since Queen Amlaruil moved the court there. I am surprised you have not heard of it. {32177} It is a wondrous and beautiful place, if you have never seen it. I, myself, have not gazed upon its forests for a very long time now. As I said, however, Evermeet is closed to the likes of Elaith Craulnober. {32178} Once I might have cut you down for a comment like that. I would ask you kindly not to tempt me. {32179} Do not interrupt me with rudeness. I will, however, keep my tale short to accomodate your attention span. {32180} The one way I may have to return home is through the construction of a ceremonial scepter, gifted to an official in Leuthilspar. It is a bribe, of sorts, but an old and cultural one... and the requirements are very specific. {32181} The scepter must be adorned with five separate gems cut by an elven master craftsman. Difficult to find in Faerun, to say the least. {32182} Two of the gems I have. The final three I have tracked to this area, but sadly their owners are loathe to part with them for any price. {32183} Without them, I cannot complete the scepter and neither I nor my daughter will ever return to Evermeet. A fitting fate for me, perhaps, but cruelly unfair to her. {32184} I intend to get those gems, with or without the owner's permission. I will not give up on my quest now, not when I am so close. {32185} I may just have to hire someone to get them for me, by whatever means necessary. Hmmm... in fact, you seem like someone who might have the skills I need. {32186} I may just have to hire someone to get them for me, by whatever means necessary. Underhanded, perhaps, but I have few options left. {32187} What do you say? Might you be interested in a task that required stealth and guile? I would reward you well for success. {32188} Hmmm. To get the task done would require someone with skill at stealth and guile. I am not positive you are the for the job. {32189} Perhaps I shall, at that. Good day to you. {32190} I meant no offense, my . I've sent enough to their deaths, as of late... I'll not be held responsible for another. {32191} [Success] Perhaps you could, at that. Will you help me recover these gems, then? I can offer an excellent reward should you be successful. {32192} [Failure] Thank you for the offer. No offense to you, however, but I've sent enough people to their deaths. I'll not be held responsible for another. {32193} If you do know of someone who has the skills I seek, however, do send them my way. {32194} I suppose such mistrust is understandable. I know my hope is a faint one, and I would have given up long ago if not for the promise I made to my daughter. {32195} If you do not do this for my sake, please do it for hers. I have lain the truth before you, there is nothing more I can do or say to prove my intentions. Accept or reject this as you will. {32196} I have no illusions, acquiring these gems is no simple task. If it were, I would have done so myself already. But you seem a capable sort. Perhaps you can succeed where I cannot. {32197} I can offer you this: 200 gold pieces for each of the gems that you return to me. If you bring all three, I will add an additional 400 gold as well as a magic item that I'm sure you'll find a use for. {32198} That is more than the tiny gems would be worth elsewhere if you were to attempt to sell them on your own, I assure you. {32199} You threaten to expose me? I see now you are cunning. Very well, I will give you 100 gold pieces to buy your silence, though not a single coin more! {32200} It is a small enough price to pay, if paid only once. You get nothing more until I see those gems, however. {32201} Eloquent as ever, my pedestrian-witted friend. Such agitation can boil the brain, though in your case it would hardly matter. {32202} [Success] Here, take these 100 gold pieces and calm yourself. I have a soft spot for simpletons, and would not have you become so worked up you hurt yourself accidentally. {32203} [Failure] Say or do what you will, I make no payment until the goods are delivered to me. I have spent far too long as a smuggler to do otherwise. {32204} [Success] Nobody else has taken up my offer yet. Until I have someone who has agreed to this mission, I am more desperate then I would like. Very well - you win. {32205} Here - 100 gold pieces. That is all I am willing to give you up front. When you bring me the gems, I will reward you further. {32206} Good. I was beginning to think I would encounter nobody willing and capable of doing this for me. {32207} Let me tell you exactly what you must search for. The three gems are small, the size of a fingernail, but elegantly carved and with many delicate facets. They are light-hued, but will have something vaguely dark in their center. {32208} (sigh) As you wish. Should you change your mind or perhaps know another more willing, do send them my way. {32209} [Failure] Certainly not. I have already paid an advance for this very task. Refuse or accept, as you wish... I will pay nothing further. {32210} One of the gems is in the possession of Wanev, a local wizard. I suspect the gem is secreted away in his tower, which can be found in the grasslands between Port Llast and Charwood. The tower gates are magically locked and I do not know how they can be opened. {32211} Another gem is held by a fierce warrior woman named Zamithra who passed through several days ago. I believe she said she was bound for Luskan, but she certainly could have been lying. {32212} The third, I have learned, is held by Setara, a witch who dwells within the Neverwinter Wood to the east of here. Contacting her has proven to be quite difficult. {32213} I am in the middle of a drink, but please - stay. I will not have it said Elaith Craulnober has become rude in his later years. What can I do for you? {32214} It is true, I was once an agent for the black market. However, I have long since retired from that profession. {32215} I trust that is all? {32216} I assure you, my thick-skulled friend, I am well and truly retired. {32217} Was that an insult? I'm not even sure, so I'll let it pass. However, to answer your question, I am retired. {32218} But you have to understand, there's retired and then there's 'retired.' Truth is, I may have a few items left over from my heyday that I'm still looking to unload. Nothing much, but maybe you'd like to take a look. {32219} Excellent - I'm sure you'll find my goods of top quality and bottom price. {32220} {32221} For you? Certainly. I do not have much, but I assure you it is all of good quality. {32222} Oh? Have you changed your mind? Will you get the gems that I need? {32223} How do you do, my ? Have you had any luck acquiring the gems? Or is there something else you need? {32224} I see. Best of luck to you, then. {32225} I wish I had more information to go on. Hopefully, however, this shall prove enough. I wish you the best of luck. {32226} Ah, yes... the gem that the wizard refused to give up to me. Does the fool still live? No, no... do not answer that. I would truly prefer not to know. Were he intelligent, he would have made the deal I offered. {32227} Here are the 200 gold pieces I promised. Might you have another of the gems on you? Or shall I have to wait? {32228} Ah... the final gem - how glorious! As agreed, I have your 400 gold pieces and the item I promised you right here. {32229} I see. That is the gem that the warrior woman possessed, indeed. She refused to deal with me, but had no problem with you... or you with her. {32230} Ah, good. The witch-woman gave it up, did she? I won't ask what you had to give her in return. {32231} And let me take the gem off your hands. Ahhh, it will be good to return home. {32232} And let me take the gem off your hands. Ahhh, it will be good to return home. {32233} And let me take the gem off your hands. Ahhh, it will be good to return home. {32234} I shall not deprive you of your reward, my friend. Here it is. {32235} I do not take kindly to people reneging on deals. People who have crossed me in the past would warn you to choose your next words carefully. At least, they would warn you if any were still alive. {32236} Pitiful. You are such an idiot you do not even understand I could have you killed with but a word. You are truly a sad and pathetic creature. {32237} My patience is at an end. Let's see if you can back up your bravado and stop me from taking what's mine! {32238} [Success] You dare threaten my daughter? I should cut you down where you stand... but I cannot take the risk. Very well, I give in to your demands. {32239} [Failure] An empty threat! My daughter is safe from the likes of you as I always look after the ones I love. Your bluff has been called. I suggest you give me the gem... now. {32240} Here, then... 700 gold pieces and the item. Though you are robbing me, that is all I have. {32241} You will find me as unyielding as a stone wall. I have made my offer, you will not find a better. I suggest you take it. {32242} [Success] Very well, I understand your point well enough. I was a smuggler once, after all. I will throw in a further 300 gold pieces. {32243} [Failure] Save your breath for you will find me as unyielding as a stone wall. I have made my offer, you will not find a better. I suggest you take it. {32244} You have done as I asked and delivered the gems to me, though your attitude at the last was unwelcome. Most unwelcome and very unpleasant. {32245} Such attitudes are the reason I wish to take my daughter from these lands. In Evermeet, she will not have to worry about people of your ilk destroying her innocence. {32246} Farewell, then. I doubt we shall meet again. {32247} I cannot thank you enough for delivering the gems to me. Now I can at last take my daughter to Evermeet, as I promised. I cannot wait to show her Corellon's Grove. {32248} Farewell to you, friend. Perhaps we shall meet again someday. {32249} I must be on my way, now. {32250} Here... I have acquired a key that I was told will open Wanev's cottage here in Port Llast. It's near the eastern gate and may have some information that will allow access to the tower. Wanev has not been in the cottage for some time but still, I bid you caution. {32251} Ah, yes. A smuggler and ruthless adventurer out of Waterdeep? Perhaps you've heard of my little encounter with the Knights of the Shield? {32252} It is of no matter. You heard tales only of the man I once was. I am no longer he, even if you choose not to believe me. {32253} It is true, I was once an agent for the black market. However, I have long since retired from that profession. {32254} But you have to understand, there's retired and then there's 'retired.' Truth is, I may have a few items left over from my heyday that I'm still looking to unload. Nothing much, but maybe you'd like to take a look. {32255} Excellent - I'm sure you'll find my goods of top quality and bottom price. {32256} Was that an insult? I'm not even sure, so I'll let it pass. However, to answer your question, I am retired. {32257} It's true I used to keep a few spare items on me to sell for old time's sake. But those days are long gone. Is there anything else I can do for you? {32258} I assure you, my thick-skulled friend, I am well and truly retired. {32259} Something else you wished to ask, then? {32260} This house has a musky, unpleasant odor, though the source is not apparent. {32261} You must be one of Lady Aribeth's stalwart heroes! I hope you find that cult! {32262} Excuse me, . I haven't the time to speak right now. {32263} Move along, . Ain't got time for you. {32264} A bit underdressed for the weather, don't you think? {32265} Ah! My eyes! Please be decent enough to dress yourself! {32266} 'Tis nice undercothes you've got there. {32267} You seem more than a bit bloodied, . {32268} You are heavily wounded, ! Get ye to a temple! {32269} Ouch! You look like a dressed animal with all of those wounds! {32270} Dropped on yer head as a child? I've known folks like that. {32271} 'Tis a slow day and I've a slow to spend it with. {32272} Must be a hard life to be so stupi... uh, nevermind. {32273} Put your weapon away, ! I mean you no harm! {32274} Please don't wave your weapon about. It makes me nervous! {32275} Do you have to keep your weapon drawn? {32276} Hello, holy one! {32277} Fresh from a temple be ye? {32278} Must be nice to be one of those who are blessed by the gods. {32279} I don't like to mix with you wizard types. {32280} Just keep walking, wizard. I don't wanna get turned into a toad! {32281} Can't ye wizards leave us normal folks alone? {32282} You be a mighty fine woman! Do you like peasants? {32283} You be a right pretty lass! {32284} Wish my wife looked more like you. (sigh) Don't tell her I said that. {32285} What a fine hunk of man I've got here! {32286} I wish my husband looked more like you! {32287} Hello, handsome! {32288} Nice to see good people like yourself in Port Llast. {32289} You seem to be a true hero, ! {32290} How are you, ? {32291} Been a good year on the farm! Hope the weather holds. {32292} I don't want any trouble. Just leave me alone. {32293} It's people like you who give adventuring a bad name. {32294} I work on a farm and I never expected to see someone who is dirtier than me! {32295} Quite the smell you've got there, barbarian. Moose droppings? {32296} Keep away from my children, barbarian! {32297} You be one of those critters that I've heard about? {32298} How do you do, one? {32299} Good day to you, one. {32300} North to Green Griffon Inn {32301} East to Neverwinter Wood {32302} South to Charwood {32303} Mmmm, you looks good. You should date Flarg. {32304} Who's that? Is you my brother? Uh, guess not. {32305} Urrgh. Me back hurts much. {32306} Flarg do this. Flarg do that. Why Flarg do all work? {32307} Flarg's pay sucks. Want more copper. {32308} Whip Flarg? Someday Flarg whip them all. {32309} You no call Flarg stupid! {32310} Lift and pull. Pull and lift. Flarg gettin' tired! {32311} Flarg gots blisters on his blisters! Me need vacation! {32312} Flarg no understand why me got lousy job. {32313} What do you charge for a room? {32314} What pay for room? {32315} May I ask you some questions? {32316} Me questions ask you? {32317} Goodbye. {32318} That'll do. {32319} You no make fun or arms get ripped off! {32320} Save stupid jokes and tell what me pay. {32321} Has there been anything odd going on around here? {32322} Do you know where I might find some work in town? {32323} Perhaps you could give me some directions? {32324} Where me get job? {32325} Bad stuff happen 'round here? {32326} Nevermind. {32327} What do you know about the plague? {32328} But the plague is over, why dwell on the past? {32329} Werewolves? Where did you hear about werewolves? {32330} Well, that doesn't interest me. Can I ask you some other questions? {32331} Nature? What do you mean? {32332} What a wonderful little theory. Why don't we get back to something a little more interesting? {32333} Well, I suppose I will go talk to Ander then. Goodbye. {32334} [Insight] Is there anyone else I should talk to about the werewolves? {32335} Maybe I should talk to him, but first could you answer another question? {32336} [Persuade] What? You can tell me. I won't repeat anything, I swear. {32337} I guess I'll go talk to them. {32338} I suspect you are overly paranoid. I'd better talk to Alhelor now. {32339} That's interesting. Maybe I could ask you a few more questions? {32340} Whatever. Maybe you could answer a few more questions though? {32341} Where can I find some supplies? {32342} This place is called Port Llast. I assume that means there are docks around here somewhere. {32343} What do you mean by that? {32344} All right. I have a few more questions for you. {32345} Goodbye. {32346} I don't suppose so. Could you answer another question? {32347} Okay, maybe you could answer another question? {32348} Okay. Goodbye. {32349} All right, I will do that. Goodbye. {32350} Okay, but first I would like to ask you another question. {32351} I will do that. Goodbye. {32352} I might, but first I have another question. {32353} That sounds good. See you later. {32354} Maybe, but first another question. {32355} Where werewolf? {32356} Crazy trees? {32357} [Insight] Who else knows werewolf? {32358} Okay, me go talk Ander now. {32359} Me want more questions. {32360} [Persuade] What me no nevermind? {32361} Me be okay. Me be tough customer. Bye. {32362} Me no worry. Me have more questions. {32363} Me done here. Bye. {32364} Me want more questions. {32365} Ballard. A duck? {32366} Okay, but first you answer more questions. {32367} Okay, me go find Ballard. {32368} Oh, okay. Now you answer another question. {32369} You help me find places? {32370} That's all I need thank you. {32371} Could you answer another question? {32372} Where me get good stuff? {32373} Why this place called Port Llast? You have docks here? {32374} Okay, me go. {32375} Now you answer more questions. {32376} Why not be safe? {32377} Me have more questions. {32378} Me not scared of werewolf! Now answer new question. {32379} Good day to you. Always a pleasure to see a fellow here at the Alliance Arms Inn. How can I be of service to you my friend? {32380} Oh grand, another barbarian. I guess I can allow you to stay, but do try to be careful with the furniture. You do know what furniture is... oh forget it. How can I help you? {32381} Servants of the gods are awarded special treatment here at the Alliance Arms Inn. How may I be of service to you, ? {32382} Welcome! The Alliance Arms Inn is fortunate indeed to be visited by such heroic folk as yourself . How may a humble innkeep be of service to you? {32383} Welcome to the Alliance Arms Inn. It is a pleasure to serve a hero at my humble establishment. Is there anything I can get for you, ? {32384} What do you want? Even if you are a hero I still expect you to conduct yourself properly if you want to stay here. I have a reputation to uphold. {32385} Only 5 gold pieces for a quality room. I assure you, it will be a peaceful sleep after a hard day. {32386} Well, you certainly look much more relaxed. Ready to get back to another day of adventuring I'm sure. Is there anything else I can do for you? {32387} My, my, we do have a delightful way of speaking, don't we? I do hope you know how to use the chamber pot. I hate having to change soiled sheets. {32388} Ah... yes, so sorry . {32389} Your pardon. {32390} (sigh) Just don't waste too much of my time. I am very busy, . {32391} I'll do my best . {32392} There has been trouble throughout the north this past while. Between plagues and werewolves a man can hardly step foot outside his inn. {32393} It's over, of course, but I don't know that the effects have entirely passed. Looters and bandits are always a problem, but nature also seems to feel the reprecussions of something that severe. {32394} I've been hearing about strange things from Neverwinter Wood. Of course that might just be completely unrelated. {32395} It's just that there is this ranger, Ballard, who was talking about it here the other day. He seemed to be quite disturbed. {32396} If you want to know more I would ask Ballard. He's camped in a grove of trees to the north east of the inn. {32397} Hmm, as you wish. {32398} It may be over, but there are some who suggest that the effects might be more wide-spread than just making people sick. {32399} Nature itself is still feeling the effects. {32400} It's all they're talking about in here. Some knight came along and convinced some boys to go hunting werewolves, but then it turned out... {32401} Actually it would probably be better to get the information first-hand. Ander is a survivor of the whole thing. He's in here this and he can tell the tale better than I can. {32402} Well, there is Alhelor. He seems to know a lot about werewolves. He also has some special equipment to sell to werewolf hunters. You could talk to him, I suppose. Although... no, nevermind. {32403} [Success] Well, I hate to say anything, but there is something a little odd about Alhelor. He just puts me on edge. I doubt it is anything serious. Just my nerves I suspect. {32404} [Failure] No. I refuse to gossip about a customer. Talk to him and see for yourself. {32405} Certainly . What would you like to know about? {32406} If you really need to know, I suppose. {32407} For normal supplies I would suggest the Cracked Anvil to the southeast. {32408} Yes . The docks are located just west of here. They are fairly safe, at least as safe as things can be in these times. {32409} One can never feel truly safe when there are werewolves running around. {32410} Some work for an adventurous soul? Well there is that elf over there. He calls himself "The Serpent" and has been inquiring about adventurers for a couple of days. {32411} I'm not sure what he wants, but it might be worth your while to check it out. He certainly seems to have no lack of gold. {32412} Haven't had enough yet? You should speak to Mayor Kendrack. He usually has a worry or two that need taking care of. {32413} Sorry, I haven't heard of anything lately. {32414} I wonder what kind of job you might be able to handle without bungling? Oh well, let me see. {32415} Bad stuff. Well, there is the stew we served last night, but I don't suppose that's exactly what you meant. {32416} We've been plagued by werewolves near town and I hear that the Neverwinter Wood has things that are even worse. {32417} I'm not sure where it is now, but you could talk to Ander. He was there when it all happened. He's here in the tavern this . {32418} You could talk to Alhelor, he has stuff to kill werewolves. Just be... no, nevermind. {32419} [Success] Well, it's silly, but he is a little odd. It's probably nothing. {32420} [Failure] No, I shouldn't have said anything. Do you need anything else? {32421} I doubt that I could explain it to you. Perhaps you should go talk to Ballard. He is camped out in the grove of trees to the northeast. {32422} That would be a mallard. Ballard is a ranger. {32423} Ugh, I shiver to think of the difficulty that you will have when trying to think up questions. {32424} I suppose if I use very small words, you might be able to follow my directions. {32425} If you are looking for magical supplies you could try looking up Eltoora in the northeast part of town. {32426} Feel free to spend lots of money here at the Alliance Arms Inn, where paying customers are always welcome. {32427} I'll bet a cup of wine would help you come up with more questions. Give it some thought. {32428} When you're done, come back and have a nice spiced cider, to help you relax after a stressful day. {32429} Don't forget to try our special selection of ales before you leave town. {32430} With a head like a rock, no doubt. Well, good luck and don't run up any large tabs. {32431} Don't forget, the Alliance Arms Inn has one of the best selections of imported ale this side of Waterdeep. {32432} Remember, you can get a good rest here at the Alliance Arms Inn. Camping causes cramping! {32433} Well, that'll teach me to open my mouth, now won't it. {32434} Oh, in the name of Umberlee, put some clothes on ! {32435} Now that's the kinda thing that makes a man pay attention to a pretty thing like you. {32436} You look like you've been digested by a dragon and came out the other end! Find a healer . {32437} Did you get caught between the dock and a ship? You're bleeding all over the place. {32438} Hey , are ya lost or something? {32439} Oh how I wish I was out on the briney blue ocean again. {32440} I hate being in port. The smell of townsfolk makes me sick. {32441} Nothing like the smell of fish guts and the gentle slap of waves against the dock to make one feel at home. {32442} I would love to chat, but I don't have the time to explain everything to ya. {32443} Might be a bit of a storm rollin' in off the ocean tonight. {32444} I miss the roll and pitch of the gentle waves. Back to sea for me. {32445} Hope I can get a pint or two of ale while I'm in port. {32446} How do you know my name? {32447} How you know me name? {32448} Hunt down who? {32449} Who you hunt down? {32450} I can't talk right now. {32451} Me no talk right now. {32452} Who are we searching for? {32453} Who we search? {32454} I'll do my best. {32455} Me try hard. {32456} I have no interest in finding this cult. {32457} Me not care 'bout no cult. {32458} None of your business, soldier. Goodbye. {32459} You mind you own business, guy! {32460} You're right. We should track them down. I'll do my best. {32461} You right. Me try get cult. Me try hard. {32462} Hello, , Hero of Neverwinter! I am Barax, formerly a soldier of Neverwinter, now I intend to hunt down the bastards who did this to us! {32463} Everyone in Neverwinter knows your name. You were one of the people who saved us from the plague and I suspect that you'll help just as much in the search for the bastards who started it. {32464} The cult of course! This mysterious organization that unleashed the plague on Neverwinter and killed so many innocent people. A hero like you is just what we need to find them. {32465} Don't let me keep you busy. I'm sure that you'll want to talk to Aribeth. We have to report all of our findings to her, after all. Best of luck with the search! {32466} I'm sure that it will be more than enough. A lot of innocent people were killed and this cult owes us a debt that can only be repaid in blood. Give 'em hell for all of us, ! {32467} What!? These bastards unleashed a plague upon our city that killed countless innocent people! We have chance to find them and you say you don't care?! {32468} I have nothing else to say to you. I though that you were a hero. {32469} Greetings, . I hope you find the cult soon. They must be punished! {32470} Excuse me, . I don't wish to speak with someone who is so uncaring about the innocents who suffered through the plague. {32471} I heard that you tracked down the cult in Luskan. Give 'em hell for all of us, ! {32472} Many innocent people died because of the plague. The cult must pay! {32473} I hope that you find this cult and kill them all! {32474} At last, a true hero to help us punish these cultists! They'll wish they never met you, ! {32475} I had friends who died to the Wailing and I intend to kill any cultists I find... slowly. {32476} The cultists will rue the day they messed with Neverwinter! {32477} After so much pain and suffering in Neverwinter, I am consumed with thoughts of revenge. The cult will be destroyed! {32478} It's a pleasure to meet you. {32479} Me think nice to meet you. {32480} On your way, girl. I haven't the time to waste on the likes of you. {32481} You no bother me, girly. You not important. {32482} Excuse me, I must be going. {32483} Me gotta go. {32484} {32485} {32486} {32487} {32488} {32489} {32490} {32491} {32492} {32493} {32494} {32495} {32496} {32497} {32498} {32499} {32500} {32501} {32502} {32503} {32504} {32505} {32506} {32507} {32508} {32509} {32510} {32511} {32512} {32513} {32514} {32515} {32516} {32517} {32518} {32519} Ah, , you have awoken at last! I feel privileged to finally meet you! The Hero of Neverwinter, here before me! {32520} I'm getting ahead of myself. You must excuse me, I'm just so excited to meet you! {32521} Welcome to Port Llast! I trust you had a safe journey from Neverwinter. My name is Larana and Lady Aribeth has given me the honor of greeting you upon your arrival. {32522} Let me say again how much I look up to you! We've all heard of the heroic deeds you performed in Neverwinter and how you saved so many lives from that terrible plague. {32523} Oh, I am sorry, . I certainly don't want to waste the time of someone who has great deeds to perform. It is just such a pleasure to meet you. {32524} I wish not to be a bother, . I realize that you have important things to do. It's just such a pleasure to meet you! {32525} I know that you must be anxious to speak with Lady Aribeth and begin the search for the cult. She is anxious to speak with you too! {32526} You can find Lady Aribeth and her associate, Aarin Gend, in the next room, near the exit of this building. Please go and see her right away. {32527} {32528} {32529} {32530} {32531} {32532} {32533} {32534} {32535} {32536} {32537} {32538} {32539} {32540} {32541} {32542} {32543} {32544} {32545} {32546} {32547} {32548} {32549} {32550} {32551} {32552} {32553} Greetings, Hero of Neverwinter! Please pause for a moment and speak with me. {32554} Hello, again ! If you have not yet spoken to Aribeth, you should. {32555} This area smells strongly of wolf but has signs of human activity. Whatever lives here is not currently at home. {32556} You must be one of the adventurers from Neverwinter! Welcome to Port Llast! {32557} How are you today, ? {32558} Move along. I don't have time to mix with your type. {32559} Citizen! Put some clothes on! {32560} Listen, , I would appreciate it if you'd dress like decent folk while in Port Llast. {32561} I don't know how things are where you come from, but here in Port Llast, we don't dress like courtesans. Put some decent clothes on! {32562} Been through a war there, friend? I suggest you head to the temple and get some healing. {32563} Gods, , you're bleeding like a stuck pig! {32564} I've not seen wounds like that on anyone who was still walking. You'd best get some healing while you still can. {32565} Hmm, idiots parade today? Must have missed the notice. {32566} Jaw looks a bit slack, friend. Need a drool cloth? {32567} Don't think too hard. Your brain's liable to liquefy even further. {32568} Please put your weapons away when within the town limits, . {32569} Hey! Don't go waving your weapons around in this town! I've got my eye on you! {32570} Keep your weapons sheathed in Port Llast. I don't want to have to jail you. {32571} Ah, a holy . Welcome to Port Llast! {32572} A good to you, your grace. Looking for a temple? {32573} Just doing my job. Don't bring the wrath of your god down upon me! {32574} One of them wizardly people, huh? Watch where you put them spells. {32575} If you're looking for magical supplies, there's a wizard enclave up on the hill. {32576} Heh, heh. I bet you have a BIG tower, mage. {32577} Hey honey, you're looking great! {32578} Such a pretty lass! Do you like soldiers? {32579} Aren't you a sight for sore eyes! {32580} I hope you enjoy your time in Port Llast. Would that we had more visitors like you here. {32581} Hello to you, my ! Please enjoy all that Port Llast has to offer! {32582} Hello. {32583} Nice weather we've been having, eh? {32584} Must you stay in Port Llast? Maybe you'd find Luskan more to your liking. {32585} Stand away, citizen! {32586} Greetings, my barbarous friend. {32587} No raging allowed in town, friend. {32588} Ever wash your clothes, barbarian? {32589} Sometimes I feel like the humans are being crowded out with all of you type people wandering in and out. {32590} Move along, scum. I don't like to mix with the likes of you. {32591} Good to you. Don't you have someplace to go other than Port Llast? {32592} It seems that a small underground complex has been built beneath the cottage. {32593} I didn't think it was such a bad place. What's your name anyways? {32594} Well you certainly have this place pegged. What's your name? {32595} Me think you wrong. This place okay. What name you have? {32596} You right, this place suck big. What name you have? {32597} My name is . Could you answer some questions? {32598} My name is , but you may call me . It is a pleasure to meet a beautiful, young woman such as yourself. {32599} Me name . You answer me questions? {32600} Me name , but you call me . I glad meet you. You pretty! {32601} I would like to ask you some questions. {32602} What is it that you hate about this town so much? {32603} I think you just bring out the best in me. {32604} Me want ask you question. {32605} Me not know why town bad for you. {32606} Me feel like you make me be best I can. {32607} I'm not sure I like where this is going. Why don't you answer some questions for me? {32608} That is very interesting. What else does a woman like you need? {32609} Me not like where this lead. Me want ask question. {32610} Me not sure what you saying. Why you stand so close? {32611} Me listen, you tell more. {32612} Um, I'm going to have to think about that. First I need you to answer some questions. {32613} I don't think so. I can't be worrying about protecting you while in the middle of a fight. {32614} Perhaps we could talk more about this in the morning, when we wake up? {32615} I would love to have you along. Why don't you go get your weapons and armor and meet me out front? {32616} Me not sure. You answer questions first. {32617} Me not want you 'round. You get in way. Bye. {32618} Maybe we go bed now, talk in morning. {32619} Me think that great idea. You get weapons and armor and we meet out front. {32620} 1000 gold? Are you out of your mind? I'm not giving you that much! {32621} I think 200 gold would probably be enough to get you started. {32622} Okay, 1000 gold sounds reasonable. {32623} 1000? Me no give you so much! {32624} That too much. Me give 200 gold, no more. {32625} Okay, me give you 1000 gold. {32626} What are you buying? A golden chariot? Forget that! {32627} Well, I suppose I could give you 2000 gold. {32628} You be nuts! Me no give you so much. {32629} Okay, me guess you get 2000 gold. {32630} I think I've had enough of this. Have a good life. {32631} Me had 'nough. Could buy trained warrior for less. {32632} Well I certainly wouldn't want to bore you. Why don't we go talk about this somewhere more private? {32633} Me want us be alone. {32634} Have you heard anything about a cult working in the area? {32635} Is there anything unusual going on in town? {32636} Do you know where I can find a job? {32637} I need some directions. {32638} Nevermind. {32639} What you know 'bout cult or stuff like that? {32640} What odd stuff in town? {32641} Where me find job? {32642} Me need find stuff. {32643} Um, sure. What is your name? {32644} The power of a woman is unlimited. Never settle for less than what you deserve. {32645} You go girl. What name you got? {32646} You got that right. Me never back down to no one. {32647} That depends on who I'm killing. I prefer . {32648} Young girl, my name is . A little less youthful exuberance, please. {32649} You don't need to know my name. {32650} Me called . Me powerful . {32651} Me name be , and you need stop bouncing. {32652} Me no tell name. {32653} Then there's your first lesson in adventuring. Life's not fair. {32654} What? Sleep on the ground, in the rain? Or live minutes away from death? {32655} Okay, you are just too young and excitable. I think you should go away now. {32656} What? You want be cold or near death most of time? {32657} You young and foolish. Me no talk anymore. {32658} What exactly is wrong with this town? {32659} I would like you to answer some questions now. {32660} What wrong with town? {32661} Want questions answered now. {32662} There are worse things than boredom kid. Life is pretty hazardous in the outside world. {32663} What can you tell me about the plague in Neverwinter? {32664} Is there anything unusual going on in town? {32665} Are there any jobs available? {32666} I need directions. {32667} Nevermind. {32668} What tell me 'bout Neverwinter plague? {32669} What odd happen in town? {32670} Me need job. You tell. {32671} Me need find stuff. {32672} So why are you talking to me about it? {32673} Be content with your nice safe life and quit your whining. {32674} I'm not having an eager young puppy tripping me up in the middle of combat. You find your own way in life. {32675} Why you tell me? {32676} I'm not sure. Maybe you should answer some questions for me first. {32677} That's not a bad idea. Why don't you go get your weapons and armor and meet me back here in a few minutes. {32678} Me not need 'nother headache. You stay here be safe. {32679} Me not so sure. You answer questions first. {32680} Me like idea. You go get weapons and armor and stuff and come back. {32681} 1000 gold? Not on your life! {32682} That is way too much. How about 200 gold and I'll share my food. {32683} Okay. I'll give you the money. {32684} 1000 gold? No chance. You be crazy. {32685} Too much. Me give 200 and we share food. {32686} Okay. Me pay money. {32687} Forget it. {32688} 2000? Okay. {32689} All right you foolish, greedy child, you can just forget the whole thing. {32690} You be too greedy. Me no want you no more. {32691} You be happy you be alive. Much danger out in world. {32692} Goodbye. {32693} Well hello sir. I don't recognize you. You must be new in these parts. {32694} What is an adventurous fellow like you doing in a crap-town like this? {32695} Why hello my lady! You must be one of the new adventurers in town. {32696} I am so excited to see that a woman of determined personality can get ahead in this world. {32697} You just haven't gotten to know it yet. Once you spend some time here, you'll really hate it. {32698} My name is Shaldrissa. What's yours? {32699} A man of taste and distinction! How wonderful to meet you. {32700} I would be happy to answer any questions you might have. I know pretty much everything that goes on in town, not that there is much to know. {32701} My, a gentleman with manners. That is a rare find in a dump like this. {32702} Are you kidding? This is just a small town, with small-minded people. If I have to stay here I'll end up a grumpy old maid with nothing to enjoy in life. {32703} A young woman with a sharp mind needs adventure... and a powerful man to protect her. {32704} A woman like me needs comforting, desire, wealth and power. I can't believe I am being so open with you. {32705} You make my head spin, I... I feel overwhelmed just being so close to you. {32706} So what do you think? Would you have room for a determined young woman to follow and... assist you? {32707} Oh, I can't do that here. If you take me with you and get me away from this place, then I'm sure we could arrange something. {32708} No? You good for nothing jerk! Get away from me then. I never want to see your face again! {32709} Weapons and armor? I don't have any. Could you lend me 1000 gold so that I could get some? {32710} 200 gold? Are you kidding? You want me to dress like an urchin on the street? Get serious. I need 1000 gold to make a good start as an adventurer. {32711} Actually, that probably won't cover all the stuff I'm going to need. Better make that 2000. {32712} Of course that won't cover all of my debts. 3000 ought to do the trick though. {32713} Oh, you dear simple man. I am really so glad I met you. {32714} Really? I guess I was hoping to bring out the worst in you. This town bores me with its niceness. {32715} Mmm. Why don't we get to know each other a little more first? {32716} I told you I never want to see you again. Go away. {32717} A cult? Hah! I wish something so exciting happened in Port Llast. I am SO bored! {32718} In this town? I just told you, nothing ever happens here! {32719} Why would you want a job here in town. I guess if you must know, my father is Mayor Kendrack and I do know about one job offer. {32720} There was a prison break in Waterdeep and my father is offering a huge reward for anyone who can hunt down the escaped criminals. {32721} I only tell you about this because taking the job will help us... I mean you escape the boring clutches of this town. {32722} If you go north, south, or east you can get out of town. If you get on a boat and go west, you can also get out of town. Those are really all the directions you need. {32723} My name is Shaldrissa. What do they call a bold adventuress like you? {32724} Hey! That's not fair. I told you my name. {32725} Oh, I get it. All right, I guess I will try to remember that. You sure are wise. I wish I could live like you do. {32726} All of it! I just want to be away from this boring, dead-end town. {32727} How rude! I don't want you to speak to me ever again! {32728} Oh, I so agree. It is marvelous to meet someone with such a deep understanding of the problems in life. {32729} It is so exciting the way you talk. Not like anyone in this town. They are all just so boring. {32730} Oh, I know I get carried away. It's just that this town is so dull and stifling, it is exciting to meet someone interesting like you. {32731} Are you kidding? This is a dead zone. There is nothing to do here. I can hardly wake up without yawning from boredom. {32732} I would be happy to answer any questions you might have. I know pretty much everything that goes on in town, not that there is much to know. {32733} Neverwinter? That would be somewhere not in town! Plague or not, I think it must be better than here. {32734} In this town? I just told you, nothing ever happens here! {32735} Why would you want a job here in town. I guess if you must know, my father is Mayor Kendrack and I do know about one job offer. {32736} There was a prison break in Waterdeep and my father is offering a huge reward for anyone who can hunt down the escaped criminals. {32737} I only tell you about this because taking the job will help us... I mean you escape the boring clutches of this town. {32738} If you go north, south, or east you can get out of town. If you get on a boat and go west, you can also get out of town. Those are really all the directions you need. {32739} And I am sure you have experienced it all before. Don't you see, that's the opportunity I want. {32740} You could take me with you! You could be my mentor and I your loyal pupil. We could become famous together. {32741} No? You bitch! I'm never talking to you again. {32742} Oh dear. I don't have anything like that. I know, you give me 1000 gold so that I can run and buy some supplies. {32743} You want me to dress like a street urchin? I don't think so. 1000 gold is only fair. {32744} Actually, that won't really be enough. How about 2000? {32745} Of course that won't cover my debts here, so we had better make it 3000. {32746} I must go meet someone. {32747} (sigh) Goodbye, then. {32748} I haven't spared your life! Die, scum! {32749} Why should I not kill you? {32750} You beg, but me still kill you! You die now! {32751} You answer me question, me let you live... maybe. {32752} Don't try to lie to me! Shaldrissa is an innocent girl! {32753} Really. Tell me more. {32754} You may go, but I need your ear to claim the reward. The prison tattoo will be proof that I've killed you. {32755} You run away now but first give me tattoo ear for proof you dead. {32756} I think I've decided to kill you after all. {32757} Me want kill you after all. {32758} Come on now, you don't expect me to believe that load of dung. {32759} Me get mad! You not telling truth! {32760} Fine. I want any money that you have. Right now! {32761} Okay, me want all your money. Right now! {32762} [Persuade] Tell me the truth right now you lying dog! {32763} [Persuade] Tell me truth now, or die! {32764} Okay. I believe you. {32765} Okay. Me believe you. {32766} If you have no money, you're no use to me. Prepare to die! {32767} You have no treasure, then you no use to me. {32768} You're holding out on me! Come clean or I'll slit your throat! {32769} You know more! You tell or me set you on fire! {32770} Shaldrissa? What sort of secrets does she have? {32771} I don't care about any secrets. I want the money! {32772} Shaldrissa? Tell me about Shaldrissa. {32773} Me not care about Shaldrissa. Me want money! {32774} Then what use can you be to me? {32775} Then what you do for me? {32776} Foolish hero! Yesgar will smash you! {32777} Yesgar is glad that you spare his life. {32778} Yesgar not dead yet, puny runt! {32779} Yesgar will tell you secret about young girl Shaldrissa. Then you let Yesgar live? {32780} Wait! Spare Yesgar's life! {32781} You are a kind and merciful ! Life is better than ear. Wait... (slice) AH! That smarts. {32782} Yesgar meet Shaldrissa when hiding out at Inn in Port Llast. She smitten with Yesgar's manly physique. She manipulate Yesgar into kidnapping her. {32783} Yesgar tell truth! Shaldrissa want me to run away with her! She to blame, not Yesgar! She want money! {32784} [Success] Okay, don't hurt Yesgar! Me get Shaldrissa drunk. She so drunk she agree to all Yesgar's wants. Heh. She quite a feisty girl. {32785} [Failure] Me tell truth! Now let Yesgar go! {32786} Yesgar doesn't have any money to give. Yesgar is an outlaw. {32787} Don't kill Yesgar! Yesgar was lying. There is a chest behind Yesgar. In it is a key. {32788} The key will open iron door at south of dungeon. That is where Yesgar has treasure. Can Yesgar go now? {32789} Don't kill Yesgar! Yesgar was lying. There is a chest behind Yesgar. In it is a key. {32790} Shaldrissa not so pure-hearted. Yesgar not kidnap her, she run away with Yesgar! Her idea! {32791} Good. Yesgar always tell truth. Can Yesgar go now? {32792} Yesgar bother you no more. {32793} Take the ear, Yesgar won't bother you again. {32794} {32795} Could I ask you some questions? {32796} Me want ask questions. {32797} Goodbye. {32798} What's going on around here? {32799} Who's in charge around here? {32800} You tell me what happening here. {32801} Who boss 'round here? {32802} Who are you? {32803} Who you? {32804} Excuse me? {32805} Would you mind making sense for a moment? {32806} What? {32807} You explain better. Me no understand. {32808} You were attacked by trolls? {32809} Tell me about the attack. {32810} You fight trolls? {32811} You tell me 'bout trolls. {32812} Why don't you? {32813} Don't you want to get revenge? {32814} Why you not go? {32815} You no want trolls killed? {32816} So why don't you go back to Waterdeep? {32817} Why you not leave? {32818} Where is this Jax? {32819} Where Jax be? {32820} Are there others around here? {32821} There be others here? {32822} Who is Lenton? {32823} Where is this Jax? {32824} Who be Lenton? {32825} Thanks for your time. Goodbye. {32826} Okay. Bye bye. {32827} Who is this Lenton? {32828} Who be Lenton? {32829} What were you searching for? {32830} What you search for? {32831} Is there anyone else I can talk to? {32832} Anyone else me talk to? {32833} Why is he upset? {32834} Why he upset? {32835} Is there anyone else? {32836} There be anyone else? {32837} Is there anybody, besides Lenton and Jax, to talk to around here? {32838} There be some to talk to, other than Lenton and Jax? {32839} Greetings my . I was just getting packed up in the hopes of leaving soon. How may I assist you? {32840} Hello. I was just packing up in the hopes of leaving soon. What can I do for you? {32841} What do you want? I was just packing up in the hopes of leaving soon, so don't waste my time. {32842} Farewell. I hope we can all leave here soon. {32843} All right. Farewell. {32844} Don't bother me anymore. {32845} I will do my best to be helpful. {32846} I guess. What do you want to know? {32847} Well, we were on an archeological expedition with Jax, but since the trolls attacked we have mostly cowered around here. {32848} I guess you could say Jax is. But then again he isn't. {32849} Sorry, I just mean that ever since we were attacked by the trolls, nobody really listens to anybody. {32850} I am an archeologist, working with Jax. At least I was until the expedition was halted by the trolls. {32851} We were exploring the cave systems in this region, when a large group of trolls jumped us. Several of my closest friends died in those caves. I just want to go back to Waterdeep. {32852} Of course I do, but I'm realistic. I can't afford to pay some hero to go slaughter those beasts. I just want to get out of here before the trolls decide to come out of the caves. {32853} No, if you want to hear about revenge, I suggest you go talk to Lenton. He's around here somewhere. {32854} I can't afford the trip by myself and Jax won't leave. He's still hoping for reinforcements from Waterdeep to show up, or for an adventurer to hire. {32855} Lenton should be around here somewhere. You could try talking to him. {32856} Lenton is a very angry archeologist. People always expect archeologists to be timid, little old men and women. But not Lenton. I guess he has a good reason for wanting revenge on the trolls. You'll have to ask him about it though. {32857} Take care. I sure hope we get to leave soon. {32858} Revat is a guard. Not too bright. He's really upset, but then, everybody is upset. You could talk to him, maybe you could help him even. {32859} He's right around here. Look for a forgetful old guy and you've found him. {32860} We were searching for evidence of an ancient race. But you should really talk to Jax about that. {32861} I would really rather you talked to him about that. He should be somewhere right around here. {32862} Not really. Everybody else was either killed by the trolls, or ran away. {32863} You're Revat's Momma right? I am here to rescue you. {32864} You can stop worrying. I'm here to rescue you. {32865} You are free to go, but not with me. You can leave on your own. {32866} Just stay right there and don't move. I'll be back. {32867} You Revat's Momma? Me here save you. {32868} You be happy. Me free you. {32869} You be free, but no follow me. {32870} You don't move. I'll be back. {32871} Sorry, he never said your name. {32872} Since I am here to rescue you, you might want to be more polite. {32873} Him never tell me you name. {32874} You be nice, since me free you. {32875} So how am I supposed to help you? {32876} What do you expect me to do about it? {32877} So what me do to help? {32878} What you think me can do to fix you mistake? {32879} Are you always this miserable? {32880} So why didn't they kill you, or eat you? {32881} Why they not kill and eat you? {32882} You always so grumpy? {32883} The others were attacked by the trolls and ogres, right? {32884} So what did you do? {32885} Them attacked by trolls 'n' ogres? {32886} What you do then? {32887} Could you explain what happened to you again? {32888} You can come with me now. {32889} You're just not worth rescuing. Goodbye. {32890} How you get here again? {32891} Me go now, you follow. {32892} Me not want to rescue you. Bye. {32893} I am clearing the trolls and ogres out of these caves. Who are you and why are you here? {32894} Me kill bad trolls 'n' ugly ogres. Who you and why you here? {32895} So what happened? {32896} Is this story going to take much longer? {32897} That bad. What next? {32898} You get to point soon. {32899} A goddess? Why do you think that? {32900} Somebody's going senile, I think. {32901} Why them think you goddess? {32902} You go crazy, maybe? {32903} Where would I find your son? {32904} I'm busy now, but maybe later. {32905} Where me find you son? {32906} Me busy. Maybe me do later. {32907} Okay. Where would I find your son. {32908} Sorry. Maybe someone else will come along. {32909} Okay. Where me find son? {32910} Me gotta go. Bye. {32911} How will it do that? {32912} All right, here's the ring. {32913} I've changed my mind. I think I'll keep the ring. {32914} How it do that? {32915} Okay, here be you ring. {32916} Me not want give you ring. Me keep. {32917} No. I will keep it and you will die. Goodbye. {32918} Nope. Me keep. Bye. {32919} What do you mean 'kind of' a prisoner? {32920} Well, the trolls guarding you are dead, so you can go. {32921} What you mean by that? {32922} Them trolls be dead. You free now. {32923} Eh... you look like a pretty . What are you doing here? {32924} Eh... you don't look much like one of those ugly trolls. What are you doing here? {32925} Eh... You might not be green, but you sure look a fair bit like those ugly trolls. What do you want? {32926} It's about time you ended that spell. Er... sorry. Old habit. {32927} Well, thank you again for the assistance, even if it was a bit slow. Try to stay safe. {32928} You be good. Come visit us in Waterdeep and I'll bake you some cookies. {32929} My name is Janis. Hope you can learn that better than my boy. {32930} Not too bright are you? I just hope you have more manners than those slobbering trolls. {32931} You haven't saved me yet. I'll thank you when you have. {32932} So now I get to the worst part. Even though you have killed all of the trolls and ogres, I can't get free. I don't know how long the spell will last, but I'm going to die if I don't get out of here soon. {32933} I need you to go find my son. {32934} I need you to find Revat. He has a ring that was his father's. The ring has a one-time cancellation spell on it. I created it to protect Revat from spellcasters who might seek to harm me by harming my child. {32935} Are you telling me what to do? You're just lucky I didn't plan on going anywhere else for the day. Don't be too long though. {32936} I'm afraid it's not that easy. {32937} I see that you have the ring from Revat. If you would just touch me with the ring, it should negate the spell. {32938} You're back, huh? You certainly took your sweet time. Well? {32939} Only when I've gone without food or water for a couple of days. {32940} Why don't I just tell you the whole story? It's easier to explain that way. You see, I am a mage of no small accomplishment, but I also am fascinated by archeology. {32941} I was with a troop of archeologists and we were exploring these caves. I became interested in an unusual pattern on the cave walls and accidentally became separated from the others. Then I heard the screams. {32942} Don't interrupt. No respect for your elders, that's the problem with your generation. {32943} Figured that out all by yourself, eh? {32944} Then the largest troll I have ever seen came back into the cave. He seemed surprised to see me, which was all that saved me. He started to hoot and shout to the others, then came bounding across the floor. {32945} Oh sure. Leave an old woman to die of thirst and starvation. My painful death is on you! {32946} I began to cast a spell, but the sight of the blood on his claws caused me to slip in the incantation. I had meant to encase him in Otiluke's Resilient Sphere, a very rare, but useful spell. {32947} Have a little patience. I'm almost done. {32948} The spell sucked back on me and trapped me in a form-fitting, impenetrable force field. I couldn't move, but the trolls couldn't hurt me either. They were so impressed, I think they thought I was a goddess. {32949} Watch your tongue young . There is no excuse for being disrespectful to your elders. {32950} There is enough room in this 'shell' for me to talk. When I could talk, but they couldn't hurt me, they started bowing down and bringing me gifts. Not that I could accept them, but they brought them anyway. {32951} We had some outbuildings on the surface near here. He would have stayed there worrying about me. You had better go quickly; the thirst is starting to get to me. {32952} I will surely be dead later. Please, I know I was short-tempered with you, but don't let me die. I beg you. {32953} My death is on your soul. You have doomed me. {32954} Oh, thank you. That feels better. Well? What are you standing around, wasting time for? Don't you have other things you should be doing? {32955} The ring has a one-time cancellation spell on it. I created it to protect Revat from spellcasters who might seek to harm me by harming my child. {32956} Oh, please don't do that! I will die without it. I beg you. {32957} My name is Janis and I was a prisoner of those monsters. Well, kind of a prisoner. {32958} Actually, it's not quite that easy. {32959} Don't strain yourself trying to think it through. {32960} By the time I got back to where they were, everyone had either been killed, or had fled. I was very concerned for my son Revat. He is a little slow of mind. In a quick glimpse I noticed that his body wasn't on the ground. {32961} You seem rather nervous. What's your name? {32962} I don't look like who? {32963} Who you be? {32964} Me not look like who? {32965} I am . What creatures are you talking about? {32966} My name is and I am interested in hearing more about these creatures. {32967} Nevermind my name, what are these creatures you are looking for? {32968} Me be . What creatures you hunt? {32969} Me name be and me want know more about creatures. {32970} You not need know name. You tell me about creatures. {32971} Maybe we should start with introductions. {32972} Trolls? Tell me more! {32973} Trolls. You tell me 'bout trolls. {32974} So you are looking for dead things? {32975} You mean you want find dead thing? {32976} Trolls? Ogres? Tell me more about them. {32977} Tell me more about this creator race. {32978} What kind of treasure are you suggesting? {32979} I think I've heard enough. Goodbye. {32980} Me want know about trolls. {32981} What more you know about creator race? {32982} Treasure? Me want hear more 'bout treasure. {32983} Me grow bored. Bye bye. {32984} What you need for to prove? {32985} I could help you look for this ancient tome. {32986} I'm not really interested. {32987} I help you get tome. {32988} Me not care for books. Me find other things to do. {32989} What were you looking for again? {32990} [Persuade] I want to help you find that book. How much will you pay me? {32991} This wouldn't happen to be the book you are looking for, would it? {32992} You say what you looking for again? {32993} Me want look for book. How much you pay? {32994} Maybe this be book you want? {32995} Goodbye. {32996} [Persuade] You wouldn't believe the hell I had to go through to get this. Surely you could afford a little more. {32997} You better fork over more than that or you'll get to experience all the pain I suffered recovering the darn thing. {32998} Certainly, that sounds fine by me. {32999} Not a chance. Finders keepers you know. {33000} [Persuade] Me work hard to find. Me want more. {33001} Me show you how much it hurt to find 'less you give me more! {33002} That seem fair. {33003} No selling! Me keeping book. Finders keepers. {33004} All right. 750 gold pieces it is. {33005} Okay. 750 gp. {33006} I don't think so. I can get a better price from someone else, I think. {33007} Nope, me sell for more to someone else. {33008} That sounds better. Hand over the gold. {33009} Nope, I'm keeping it. {33010} That be better. Here you book. {33011} Nope, me keep. {33012} [Persuade] All right. I hate to part with it for only 500 gp, though... {33013} I guess I need the 500 gold more than the book. {33014} That's all right. I can find someone else who will pay me for it, I think. {33015} [Persuade] Mmmm... okay. But me likes it a lot... 500 gold pieces seems not so much. {33016} Me guesses 500 gold pieces is okay. {33017} Nope. Me sell someone else for more. {33018} Where did you say you thought that book was? {33019} I think I found your book, is this it? {33020} No, nothing yet. {33021} Quit being so pushy! I'll get around to finding it. {33022} Found it, me thinks. This it? {33023} Nope. But me working on it. {33024} You no bug me. Me find when good and ready to find. {33025} Where me find book again? {33026} Okay, goodbye. {33027} What did you do then? {33028} Obviously you didn't hire good guards! {33029} I'm sorry for your grief. {33030} Get to the point. {33031} Me sorry they die. {33032} Hurry up. {33033} What you do? {33034} Why you no hire big, strong guards? {33035} When did they fight dragons? {33036} How long ago did this supposedly take place? {33037} When fight dragons? {33038} When this maybe happen? {33039} And you think you can prove this race existed? {33040} Grant money? Is that what you are worried about? {33041} What is the grant money for? {33042} What grant money? {33043} Ah! You care 'bout money. That me understand. {33044} That would be just fine. {33045} [Persuade] This sounds very dangerous. I think some money up front would be justified. {33046} That be good. {33047} All right, I'm off. {33048} [Persuade] This sound dangerous. Me want gold first to do job. {33049} Me off. {33050} Good enough, for now. {33051} Me agree, for now. {33052} What's your name again? {33053} What you called? {33054} What kind of research do you do here? {33055} What re-search? What you do here? {33056} Research? You mean you're hunting creatures? {33057} Uhh... you mean you hunts stuff? {33058} {33059} Help! Attack! What? Who? Er... oh... um... you don't look like... nevermind. Hello . {33060} {33061} You are back already? What can I help you with now? {33062} Er... oh, you're already back. What can I do to help you? Any evidence of the tome yet? {33063} Ah, yes... you are with , correct? I'm glad that more could join on this quest. {33064} I am off for Waterdeep. Excuse me. {33065} My name is Jax. Professor Jax, a famous archeologist don't you know. I am looking for knowledge about some ancient creatures. That's why I came here. Who are you? {33066} Er... trolls of course. Like the ones that attacked my expedition. {33067} Actually you kind of talk like them though. {33068} Trolls attacked a group of us in a cave to the north. We were there searching for an entrance to... ah but maybe I should start with an introduction. {33069} I am talking about a creator race. Very fascinating actually. I believe they lived thousands of years ago and I think one of their ruins lies somewhere around here. {33070} Oh, a fellow scholar are you? Let me tell you about my research. {33071} Oh, I'm not actually hunting them, dear . They are already dead. {33072} Oh... oh my, that hardly seems to be a polite way to start a conversation. Are you sure you're not a troll? I suppose not. {33073} No, no, no, I am looking for proof of the existence of this race. {33074} You see, some fellow archeologists and I were hunting through the cave systems in the area to find an entrance to some ruins that lie beneath them. It was a marvelous expedition, or so it seemed. {33075} I was studying a rock formation in one of the caves when they attacked us. We had some guards with us and they were holding the ogres off, but the trolls killed them as easily as children. {33076} Not too much is known about them. They were very powerful and it is speculated that they fought for control of Toril against the dragons. {33077} If they were as advanced as I think they were then they should have left behind some writings. {33078} If I could get my hands on a book that proves these ruins were built by the creator race, then I could get the rest of my grant money. I need to find a Complete History of the Ruins. {33079} You know what I'm looking for! We already talked about this. All right, I'll go over the important parts again. {33080} Oh my. I was really hoping you could help. If you change your mind come talk to me again. {33081} Oh my , that would be wonderful. And since I need this for my own financial gain, I would pay you 500 gold pieces and you can keep any treasure you find. Here is a key for the barracks. You can talk to my colleagues inside for more information. {33082} Hmm. Well I guess I do need the help. I could pay you 500 gold pieces if you bring it to me. Here is a key for the barracks. You can talk to my colleagues inside for more information. {33083} I suppose I don't have much choice, since no one else will go do it. I can pay you 500 gold pieces if you find it for me. Here is a key for the barracks. You can talk to my colleagues inside for more information. {33084} Just find me a tome that proves the creator race existed and that they built these ruins. Bring it back to me as quickly as you can. {33085} Oh. That's too bad. If you change your mind, just speak to me again. {33086} Er... well, if they were powerful enough to contend with dragons, as I think they were, then they must have had some powerful magic items. Not to mention wealth. The trolls might have some treasure too. {33087} Oh dear, your memory is shorter than mine! As I said before, I am looking for an ancient tome I need. So far I have had little luck. {33088} Er... yes, well, goodbye again. {33089} Er... um... oh, yes! Astounding! How did you get past the trolls? No, it is of no import. What matters is you have it now. {33090} Well, excellent job young . So... I trust 500 gold pieces is ample reward for recovering this book? {33091} [Success] Oh my. Well, I guess it was probably very tough. I hope that 750 gold will cover it. That's all I have left. {33092} [Failure] 500 gold pieces is all I can afford right now. You wouldn't break an agreement, would you? {33093} Er... good. I must return to Waterdeep now. Good luck to you. {33094} Wait! Please, my ! 1000 gp, no more! {33095} Part of me wishes the trolls got you. Oh my, I can't believe I said that. I've got to get back to civilization. {33096} Oh... er... why did you even come back here then, if you were going to keep it? {33097} No one will pay you more than I would have, because no one wants it as badly. What a mistake! Fine, goodbye. {33098} Oh my, you must have had a rough time. No need to get jumpy. Here is 750 gp. It's all that I have left. {33099} Wonderful. I can hardly wait to get back to Waterdeep. Those snobs are going to choke when they see this! Good luck . {33100} No! It is of no value to you, but I simply must have it. Please! {33101} I think there are ruins underneath the cave systems in this area. The book should be in there somewhere. {33102} Good luck in the search young . {33103} Er... um... well I guess there's not much else to say. Keep hunting. {33104} I paid an advance already, dear . I expect a get-to-it attitude for that kind of money. Is there anything else? {33105} Oh, I don't think you understand how important this is. This could really help our understanding of the historical roots of society. {33106} Um... so... have you any news? Any clues to the tome's whereabouts yet? {33107} We ran for our lives. The guards gave us enough time for a few of us to get away. But not enough. Not nearly enough. {33108} We hired what we could afford. And we paid for our mistake. {33109} I figured there should be lots of treasure and tomes created by this race. But then we were attacked by the trolls and ogres. {33110} All that death has come to nothing! So many sacrifices and we still don't have the proof I need about the creator race. {33111} You sound like the supposed 'scholars' in Waterdeep. Always sneering in disbelief. {33112} This happened over 10,000 years ago. Even before the first human civilization of the Netheril came into power. {33113} They used powerful spells, creating magical effects and items that can only be dreamed of now that the gods have limited its use. {33114} No, no, no! The money is necessary to keep funding my research. {33115} The money goes to pay for guards, supplies and equipment, as well as the expertise of other researchers. Without that money, I cannot learn more. {33116} That is why it is so important that I find this proof. {33117} [Success] That seems reasonable. Here is 100 gp. That should seal the deal. {33118} [Failure] I just can't afford to do that. I can only pay you when you bring the artfiact back. {33119} Be careful . This has turned out to be a very difficult operation. Good luck. {33120} Oh, hello there again. Er... something you needed? I am quite busy with my research, you know. {33121} Oh. I wouldn't expect someone of your limited... uh... that is, it's always pleasant to see someone interested in my research! Let me tell you about it. {33122} Who are you? {33123} I want to ask you some questions. {33124} Who you be? {33125} Me have questions. {33126} Goodbye. {33127} My name is . {33128} My name is . I'm pleased to meet you. {33129} You don't need to know my name. {33130} I don't usually share my name with cretins. {33131} Me name be . {33132} Me be called . Nice meet you. {33133} You not need know name. {33134} You grumpy. Me not tell. {33135} What's put you in this mood. {33136} You're certainly miserable. {33137} Why you in such bad mood? {33138} Why you got stick up butt? {33139} You don't think the ruins exist? {33140} You no think there be ruins? {33141} You're miserable. I'm done talking to you. {33142} You too grumpy. Me no talk no more. {33143} Nothing? {33144} I have no idea. {33145} Me not know. {33146} Oh, I'm sorry. That's horrible. {33147} Guess you should have been paying better attention. {33148} Me sorry. That bad to happen to you brother. {33149} Ha! That be funny to see. {33150} What would you be willing to pay to have these trolls and ogres wiped out? {33151} That sounds like an important job. I'll do it. {33152} What's your name? {33153} Why are you in such a bad mood? {33154} What you name? {33155} What happen 'round here? {33156} What's going on around here? {33157} Why you bad mood? {33158} What exactly can't you stand? {33159} What you no stand? {33160} What you pay me kill trolls 'n' ogres? {33161} Me like kill trolls. Me do job. {33162} I'm not interested. Goodbye. {33163} Me no want that job. Bye bye. {33164} [Persuade] I think it would be a sign of good faith if you fronted me some of that gold. {33165} All right, I'm off. {33166} Me want some gold now, elseme make you troll-bait. {33167} You better give me some of that gold right now, or else I'll take you with me for bait. {33168} [Persuade] Me think me should have some gold now, please? {33169} Me go kill trolls now. {33170} What do you want done again? {33171} I have the troll's head right here. {33172} I've changed my mind, I'll hunt the trolls for you. {33173} No. I'm still not interested. {33174} What you want again? {33175} I have big ugly's head here. {33176} Me want hunt trolls now. {33177} Me not want job still. {33178} The whole thing. {33179} A summary. {33180} I need no reward. Avenging a life and slaying evil is reward enough. {33181} As we agreed, that will be fine. {33182} You had better find some more, or I'll make you look like this troll. {33183} No pay. I glad I avenge brother and kill trolls. {33184} That be good. {33185} You pay more, or me cut your head off too. {33186} What was I supposed to do again? {33187} I'm working on it. {33188} What me do again? {33189} Me trying. Just wait. {33190} Sure. {33191} No thanks. {33192} What do you want? Ah, my apologies . I'm in a foul temper today. How can I help you? {33193} What do you want? Sorry, I'm in a foul temper today. How can I help you? {33194} What do you want? I've had enough trouble and I'm in a foul temper today. How can I help you? {33195} I see you are back again. Have you changed your mind about killing those trolls? {33196} So you're back. Do you have the head of the troll chieftain yet? {33197} Well, I'll be off now. Farewell. {33198} My name is Lenton. Now what's your name? {33199} Fine. So like I said, what do you want? {33200} All right, I'm sorry. It's just that a plague of locusts couldn't make things worse. {33201} Well, aren't we in just a dandy cheerful mood today! {33202} Oh, just too special to share, huh? {33203} How about we start with creator-race-obsessed Jax and his stupid expedition to find ruins that don't exist. {33204} Maybe before you judge people, you ought to find out if they have a reason for being upset. {33205} Fine. That actually improves my day! {33206} Oh, I did. Jax had me totally convinced. But we searched through cavern after cavern. And you know what we found? {33207} Blast! I wish we had found nothing. {33208} We found trolls! And ogres! Hordes of trolls and their pet ogres. No ancient creatures, no tombs, no tomes, just trolls and ogres. {33209} We were studying this unusual rock formation, because Jax thought it might be special. But it wasn't. Suddenly I hear this scream. {33210} I turned around and there's this huge troll holding my brother, Drokas, by one leg. It dangles him upside down and then... it bites his head off. {33211} You're exactly the kind of person I need to help me get revenge. {33212} I don't need your pity! I need your help. {33213} The one that... ate my brother was obviously the leader. He started pointing and snarling and a whole tribe, or whatever you're supposed to call a group of trolls, rushed out and started to attack us. {33214} Only a few of us escaped from those caves. I want someone to go back there and wipe out every one of those trolls. Especially the big one. {33215} I guess I'll try. Don't waste my time though. {33216} Nothing! We're all just standing around doing nothing. I can't stand it anymore. {33217} Ya, bye. {33218} Excellent. Bring me the troll Chieftain's head and I will pay you 300 gold. {33219} All I can afford to pay you is 300 gold. That's all I have left after this fool's errand. So what do you think? {33220} Like I should be surprised. If you decide to develop a backbone, just come back here. {33221} Okay. Good luck and happy hunting. {33222} That's an excellent attitude for a hunter. All right, here's 100 gold. {33223} [Success] Okay. I guess I could pay you 100 gold. But I expect results! {33224} [Failure] I can't do that. You bring me a head, I give you the gold. That's the only deal you are getting. {33225} Oh for pity's sake. All right, do you need the whole story again, or just a summary? {33226} I want you to go down into the caves and kill all of the trolls. Then bring me back the big guy's head. {33227} So, are you up for the job? {33228} Then why are you bothering me? Don't talk to me unless you want to hunt some trolls. {33229} Finally! My brother is avenged. I am very impressed with your skill. {33230} I will take that off your hands and burn it with pleasure. I wish I had more gold to pay you, but 300 is all I have. Sorry there isn't more. {33231} You are an honorable . I shall tell everyone I know of your heroic deeds. {33232} Very well. Good luck to you in the future. I am off. {33233} I guess I should have expected such a comment from your type. You can threaten all you want. You won't find anymore money on my corpse. {33234} Here is your 300 gold, just as I promised. Now, I am off. {33235} Oh, for pity's sake! I want you to go down into the caves and kill the trolls. Bring back the big troll's head. {33236} Now, get going and finish the job. {33237} All right, well keep trying. I'll be waiting. {33238} I don't understand what you are saying. {33239} Yes, I can understand you. {33240} That doesn't sound like the proper tone of voice for one who was beaten, but I understand what you say. {33241} Me know what you say. What you be? {33242} Me not like way you talk. You watch mouth or me take you head. {33243} Me not know what you say. {33244} I don't know what you are talking about. We "mammals" rule the world. {33245} You talk as if you just won the battle. Why aren't you afraid of me? {33246} What you mean? We rule world. {33247} Me just beat you. Why you no afraid of me? {33248} Slaves? We are nobody's slaves. {33249} I'm not answering any of your questions until you answer mine. {33250} Slaves? Me no be slave to anyone. {33251} Me not answer questions 'til you answer mine. {33252} They don't really rule much of anything. Are you concerned about dragons? {33253} If you don't answer my questions right now, I'm going to slit your slimy throat! {33254} I'm not talking to you anymore. Get out of my sight. {33255} [Insight] Dragons? Does your race fear the power of the dragons? {33256} What are you? {33257} Who are you? {33258} Not rule, but do fly. You worry 'bout dragons? {33259} You answer me questions now, or me cut heads off. {33260} You bothering me. Go away quick. {33261} I can tell you that I am getting rather tired of being called a mammal. Call me . {33262} What are you doing here? {33263} What you be? {33264} Who you be? {33265} What you do here? {33266} That doesn't answer my question. {33267} I don't trust you. I think I had better kill you. {33268} That not good answer! No make any sense. {33269} Me no trust you. Me kill you now. {33270} You say we. Who are you refering to? {33271} What makes you think your race will dominate ours? {33272} Me just beat you. What make you think you take us over? {33273} You will answer my questions now! {33274} You answer me questions now, or else! {33275} I have more questions. {33276} Me have more question. {33277} I have more questions. {33278} Me have another question. {33279} Who is this queen you speak of? {33280} Who be you queen? {33281} I would ask you more questions. {33282} Me want ask more question. {33283} If you are so powerful, then how was I able to defeat you? {33284} If you so tough, why me beat you so easy? {33285} Essa sythider cansticyle, vassa! Vassa! Vassa! {33286} Fregan paeca, fregan paeca. Sussenda messa! {33287} Syssin weras goola sisni? {33288} Posna! Eck canessa tallak! {33289} There! That brood spell should enable us to converse. Can you understand me, mammal? {33290} Why are you in here? How does a soft, weak mammal like yourself dare to enter this room? {33291} Such a thing cannot be. How could your slave race have risen so high? {33292} I... I am unused to being in a subordinate position. It is hard for me to get used to. How is it that a slave race could become this powerful? {33293} We might no longer be in power, or so you say, but then surely the draconic race must rule the surface as they used to rule the skies? {33294} All right, mammal. I suppose I should humor your request, since I did surrender. What questions would you ask of me? {33295} As if I would turn tail and flee from a mammal like you. You have given me enough time to recover. {33296} Hm. You mammals have become more intelligent than we had suspected. Interesting. {33297} My, a sense of identity. You are much like the Sentiegans. It didn't take long for their resistance to be broken. It should be amusing to see what becomes of your civilized manners when our race dominates yours again. {33298} I am a member of a race that is highly superior to yours. We are masters of flesh, mind and spirit. {33299} You have given me enough time to recover. {33300} I remember being in a dark, peaceful sleep. I thought it would never end, but my companions and I awoke when we heard a call from our Queen. May her all-knowing, all-powerful wisdom guide us to our glorious destiny. {33301} Someday soon your race will once again fall under our domination. {33302} So the winged masters have been weakened? Excellent. Do you mean to tell me that you mammals aren't ruled by a greater race? {33303} It would, if your race had true intelligence, but I will speak so that one such as you can understand. We are the master race, created perfect in form and mind, and meant to rule the lesser races. {33304} My name is Synsilliusarian, though I doubt your fleshy tongue could possibly pronounce such a noble name. I am a mage of the Calantian Order. {33305} Though it will mean nothing to you now, once we have dominated your race again you will learn how great of an honor it is to have spoken with me. {33306} You haven't even the slightest idea of what you face. You will learn, in time. Is your mind completely worn out from the effort of communicating, or do you have other questions? {33307} (Sigh) That such a small, barbaric mind could defeat us. This is a sad day. {33308} This is very hard to understand. Things have obviously changed greatly. {33309} Now you die! {33310} Now it is you who shall die! {33311} She is the Tykalatian Matriarch. She is power beyond understanding. Cunning beyond belief. You will fall to her, as all have fallen before. That is all I will tell you. {33312} I remember being in a dark, peaceful sleep. I thought it would never end, but my companions and I awoke when we heard a call from our Queen. May her all-knowing, all-powerful wisdom guide us to our glorious destiny. {33313} Her words whispered in my mind, communicating visions of conquest and power. The entire world would bow before us, begging for mercy and receiving none. {33314} Since awakening we have not heard from her again, but when she speaks we will go forth and conquer. {33315} We possess incredible magics, the likes of which your puny mages can only dream of. Our warriors are fearless and nearly unstoppable. {33316} I have not been awake long. Perhaps I have simply not recovered my full strength. Be assured, when my queen decides that it is time, we shall come forth and show you what real power is. {33317} Sounds bad. What's your name? {33318} There, there fellow. It'll be all right. May I ask you some questions? {33319} Don't you think you're a little old to be crying like that? What's your name? {33320} Uh, don't worry, maybe I can help. Why don't you answer some questions for me first? {33321} Oh quit your blubbering and tell me who you are. {33322} Yeah, whatever. I have a question. {33323} You so sad. Who you? {33324} Me have questions. {33325} Goodbye. {33326} Call me . {33327} My name is . Pleased to meet you, Revat. {33328} I'm not sure I want to tell you my name right now. {33329} Me is . {33330} Me called . Is nice to meet you. {33331} Me not want tell. {33332} What's so terrible about today? {33333} What bad about today? {33334} Why don't you start by telling me who you are? {33335} Who you? {33336} Don't you think the trolls would have eaten your mom? {33337} Where would they be keeping your mom? {33338} What would you pay to get your mom back? {33339} Don't worry, I'll save her for you. {33340} I wish I could help, but I'm busy right now. {33341} You Momma be eaten maybe? {33342} You know where she being held? {33343} You pay for rescue maybe? {33344} Me help you. Me save the mom. {33345} Nope. Me too busy. {33346} [Persuade] All right, but I think I might need some money now, to help me rescue your mom. {33347} Fine. But you better pay me some up front, or maybe Momma won't come back ever! {33348} I'll do what I can. {33349} Momma will be returned safe and sound, I promise. {33350} [Persuade] Me need some coin now to help save Momma. {33351} Me want coin now. You give gold or Momma not get back maybe! {33352} Me do that. {33353} You Momma come back safe soon. Me promise! {33354} Tell me again where I can find her? {33355} I will keep looking for her. {33356} I'm so sorry my good man, but your Momma died while I was trying to save her from the trolls. {33357} I did, but she was killed. Them's the breaks. {33358} Not yet, but I'm working on it. {33359} Yeah, yeah, I'll get around to it eventually. {33360} Say where she is again? Me forget. {33361} Me keep looking for you Momma. {33362} Me so sorry... but she die when me freeing her... {33363} Me free her, but she die on way. (belch!) Oh well. {33364} No, but me working on it. {33365} Me get around to it sometime, maybe. {33366} Tell me where she can be found. {33367} You tell me where she be. {33368} Not yet, but I'm working on it. {33369} Yeah, yeah, I'll get around to it eventually. {33370} No, but me working on it. {33371} Me get around to it sometime, maybe. {33372} [Persuade] Do you think your Momma is only worth 300 gp? {33373} I hate to call you stupid, but I think we agreed on more than that. {33374} Thank you. That will be fine. {33375} No, there's no need for the reward. I was happy to do it. {33376} [Persuade] Me thinks you could try. You love you Momma, right? {33377} What, you stupid? Not what we said. You said me get more. {33378} This is okay. {33379} No, me no need reward. Me happy to help. {33380} Sorry, you've made a mistake. I'm not with . {33381} Yes, I'm with . {33382} Me not with . {33383} Yep, me with . {33384} Maybe I could help, if you tell me what you're talking about. {33385} Me could help, if you say what me need do. {33386} Why? What went wrong? {33387} Like that should surprise me? {33388} What go wrong? {33389} You screw up badder than me. {33390} The trolls that Jax told me about. {33391} And so like a great warrior, you ran away. {33392} Trolls be nasty. {33393} So like coward, you run away? {33394} I have decided I will save your mother. {33395} Nevermind. {33396} Me decide me save the Momma. {33397} Could you tell me what happened again? {33398} You tell me you story 'gain. {33399} Momma? Oh, you not Momma. Oh me in big trouble. {33400} Ya, bye bye. Everybody go bye bye. {33401} Ya, you go bye bye too. {33402} Ya, bye. {33403} Me name be Revat. Who you be? {33404} You cry too if you have such bad day. Me name be Revat. Who you be? {33405} You be mean. Me not like that. Me Revat, and who you be rude ? {33406} I glad meet you . Me wish could be on happy day. {33407} That nice. How me help you on bad day like today. {33408} Me glad meet you, . (sigh) Wish it not be such bad day to meet friend. {33409} Thank you. What you want of me on such bad day. {33410} It too bad day for me to care. What you want? {33411} You be stupid if you play game on bad day. Me not talk to you. {33412} Me try, but me not in good mood to talk. Me having very bad day. {33413} Me try, but me having bad day. Me not good mood for talk. {33414} You not very nice. What you want? {33415} Me Momma be stole by trolls. Me need get her back or me be in big trouble. {33416} Me like way you talk. {33417} No! You no say trolls eat Momma! Momma no be eaten or me lost! You find Momma. {33418} She be in cave in area. Same place you go for to help Jax. Me see you got key. {33419} Me pay you 300 gold. Me not have much else. That be all Momma give. {33420} Oh no! Now me never see Momma again! {33421} Me wish you could help. Me will never be same without Momma. Bye. {33422} You go 'way if you no help. Me too sad to talk anymore. {33423} Oh, you good . You find me Momma. Me tell you what me know. {33424} They have me Momma in cave near here. She be nice and sweet, 'cept when she grab ears and yell at you for plate breaking, or milk spilling, or peas not eating, or fidgeting, or... but me not s'posed to talk 'bout her like that. {33425} Here... I give you ring to show Momma. This me daddy's ring from when he die. Me not know him, but me Momma say he be nice quiet man. Me friend say he nagged to death, but me not understand what that mean. {33426} Go quick and help Momma be safe. {33427} Hello, . Have you found Momma? Me in so much trouble. {33428} Hey, you be with , right? {33429} Thank you! Me hope to see Momma 'gain soon. {33430} Go quick and save Momma. Me wait for you here. {33431} [Success] Okay. Me do anything to help get Momma back. {33432} [Failure] No. Me momma no let me give out gold. You get Momma, then she say it okay. {33433} Oh no! You not hurt Momma! I give you 100 gold. Now you go save Momma. {33434} Please find Momma quick. Me miss her lots. {33435} No 'ventually. You go now and save Momma quick. {33436} Where me daddy's ring go? You need show Momma ring so she trust you. {33437} I glad you have ring. You go quick now and show Momma so she come back. {33438} She be in cave with trolls 'n ogres near here. Me not know more. {33439} Bring me Momma here quick, then me pay you. {33440} Noooooooooooooooooooooooo! Momma no die! Momma no die! {33441} You lie! Me go find Momma. She no be dead. {33442} Noooooooooooooooooo! Momma no die. You never try to find her. {33443} I see gave you Momma's ring. That mean job be yours, now? You find Momma soon? {33444} I glad you join to help find Momma. {33445} She be stole by trolls in cave near here. {33446} Please find me Momma soon. Me miss her lots. {33447} No. Must find Momma quick. Not later, now! {33448} Ho wow! Me so happy you find Momma! She pull me ear when she get back; me love her so. {33449} Here. Momma say me give you 300 gold like me promised. {33450} Oh dear, me forget lots. Sorry. Here is 375 gp. That be everything I have in whole world. Now me no can buy pet. {33451} Okay, Momma say me have to go now. Bye bye. {33452} [Success] Oh, you right. Momma worth 375 gp, 'cause that all I have. {33453} [Failure] Me sorry. Momma not let me have more. That all me have. {33454} Momma says we go now. Bye bye. {33455} Me wish me could give more. Thank you much. Me glad have Momma back. Hello Momma, me coming! {33456} Momma say me must go now. Bye bye. {33457} Oh, you be best friend in whole world . I hope you come see me when you come to Waterdeep. {33458} Momma say we must go. Bye bye. {33459} No one else here help me and me 'fraid go back in dark cave. Me must wait here, hope she come back. {33460} I sorry. I thought maybe you join to help . {33461} Okay. Me told already. {33462} already say help me. {33463} But if you find Momma then me pay you. I only want Momma back. {33464} Me not able talk more. You go find Momma. {33465} Hey, you find Momma yet? Me in so much trouble. Me must get Momma safe. {33466} No sometime! You go find her now. Me need her. {33467} Momma be good arkeyolojist, you know digs-for-old-stuff person. Me be her helper. Me protects her. Only me not do so good job. {33468} Me talking with other guard when look back, Momma gone. Me not worry much. She go sometimes, then she come back. {33469} Me suppose me deserve that. Still not nice. {33470} Then we hear sounds, like mad dogs. We turn round and there be trolls 'n ogres. {33471} Yes. Nasty trolls. Ugly ogres. So we get ready and start to fight. Monsters kill most of guards, but me fight brave. Then troll hit me in head and cut me. {33472} Not what happen! You wait for story. I tell you 'bout trolls. {33473} I no longer can see with blood in eyes. Then Jax grab me hand and lead me out of caves. Me lucky to survive. {33474} Oh, you be back. What you want? {33475} Bye. {33476} Here lies the brave and noble frontiersman Alloch, who skoffed at the warnings of lesser men and built this fine tower. {33477} {33478} {33479} {33480} {33481} {33482} {33483} {33484} {33485} {33486} {33487} {33488} {33489} {33490} {33491} {33492} {33493} {33494} {33495} {33496} {33497} {33498} {33499} {33500} {33501} {33502} {33503} {33504} {33505} {33506} {33507} {33508} {33509} {33510} {33511} {33512} {33513} {33514} {33515} {33516} {33517} {33518} {33519} {33520} {33521} {33522} {33523} {33524} {33525} {33526} {33527} {33528} {33529} {33530} {33531} {33532} {33533} {33534} {33535} {33536} {33537} {33538} {33539} {33540} {33541} {33542} {33543} {33544} {33545} {33546} {33547} Calm down. I'm not going to eat you. {33548} Me no eat you. Me not eat people. {33549} No. I am not a troll. {33550} Do I look like a troll? {33551} No, me not troll. {33552} Do me look like troll? {33553} There aren't any screams. You don't have to worry, I'm killing the trolls. {33554} Wonderful. What am I supposed to do with a madman? {33555} There no be screams. No worry, me kill trolls. {33556} Oh great. Now what me do with crazy person? {33557} I've already killed a number of trolls. Now, what's your name? {33558} I can handle trolls. What is wrong with you? Have you lost your mind? {33559} Me kill lots of trolls. Tell me what name you have. {33560} Me can take trolls. Why you so crazy? {33561} I guess you have an excuse. Don't worry I have already killed a number of trolls. {33562} I don't have time to escort you back to the surface, but the way should be clear. {33563} Do you want me to take you to the surface? {33564} Me no have time to take you up. You go. It be safe now. {33565} You want me take you to surface? {33566} What other thing? {33567} Whatever. Goodbye. {33568} Who's afraid? The trolls? {33569} What is it? Do you know? {33570} Who afraid? Trolls? {33571} What is thing? You know what thing be? {33572} That's horrible. They did it right in front of you? {33573} Enough whining already! I'm getting out of here, with or without you. {33574} Me sorry that happen, but you no worry, me kill lots of trolls. {33575} That awful. You see them eat friends? {33576} You quit crying! Me go now, with you or not, me no care. {33577} Ahh! Don't eat me please! {33578} You... you aren't a troll are you? {33579} Then please help me. I need to get out of here. They're coming to kill me and eat me. {33580} I can hear them. I can hear them coming. Can't you hear them? Can't you hear the screams? They're eating the others. {33581} I don't know. I... I guess not. But they are close. {33582} You? You can't kill the trolls. They killed all the guards, they'll kill you too. {33583} Crazy? Me? Yes, maybe I am. Maybe I have imagined all of this. Maybe the other four are still alive. Perhaps I never saw the trolls come here. {33584} You could be right. The trolls didn't come in and tear the others apart. They didn't rip off limbs and chew the flesh from the bone. {33585} Too many! There are too many. And just when you think you've killed one, it pulls itself back up and starts to attack again. No, we have to flee! {33586} Yes, I will go by myself. Then the trolls will eat you while I escape. The trolls will get you. And if they don't, the other thing will. {33587} No! The trolls will eat you. They will find you. And even if they don't, the other thing will. {33588} They're afraid of it. It's down deep. They won't go near it. {33589} Can you imagine something that could scare trolls? They know it is powerful. There is nothing we can do. It will kill them and then it will kill you. {33590} I must flee now! Good luck. {33591} I will flee now. You will die so that I might live. Thank you. {33592} Then it is real? No. Even Kendin? He's really dead? No. I must get out of here. {33593} {33594} {33595} {33596} {33597} {33598} {33599} {33600} {33601} {33602} {33603} {33604} {33605} {33606} What are you saying? {33607} Goodbye. {33608} What you say? {33609} Thurth mog lama gat rag. {33610} Here is the ring. {33611} What is the first seal? {33612} I need to get through the portal. {33613} I am one of the Masters. Let me pass. {33614} [Persuade] But I have been sent by the masters. I am on an important mission and must have access to the door. {33615} Where can I get such a ring? {33616} What first seal? {33617} Me use portal. {33618} Me Master. Me pass. {33619} [Persuade] Me sent by Masters. Me pass. {33620} Where ring? {33621} Qarth suclasa turth? {33622} I am the guardian of the first seal. None may pass. {33623} You may not pass. {33624} You speak like the masters. You may pass. {33625} You may pass. {33626} I am done with you. {33627} It is the portal that stands behind me. Only the masters may pass through. {33628} None may pass. {33629} You do not speak the Masters' tongue. You are one of the slave races. You may not pass. {33630} [Failure] You do not possess the creator's ring. Slaves who have been sent by the creators always have the ring of Gax. {33631} I will answer no more questions, slave. {33632} What are you saying? {33633} What you say? {33634} Goodbye. {33635} I must get through the second seal. {33636} {33637} Thurth mog lama gat rag. {33638} {33639} I am one of the Masters. Let me pass. {33640} [Persuade] But I have been sent by the Masters. I am on an important mission and must pass. {33641} Where can I find the password? {33642} Must pass second seal. {33643} Me master. Me pass. {33644} [Persuade] Me sent by Masters. {33645} Where password? {33646} Qarth suclasa turth? {33647} I am the guardian of the second seal. None may pass. You must speak the password in the Masters' tongue. {33648} None may pass. You must speak the password in the Masters' tongue. {33649} {33650} You may not pass, slave. You must speak the password in the Masters' tongue. {33651} You speak the Masters' tongue. You may pass. {33652} {33653} I am done with you. {33654} You do not speak the Masters' tongue. You may not pass. {33655} [Failure] You do not speak the Masters' password. You may not pass. {33656} I will answer no more questions, slave. {33657} Two seals have been passed. I shall guard the third with me life. Die, intruder! {33658} Impertinent slave! {33659} Vassa intruders! Vassa! {33660} You dare disturb us! {33661} {33662} {33663} {33664} {33665} {33666} {33667} {33668} {33669} {33670} {33671} {33672} {33673} {33674} {33675} {33676} {33677} {33678} {33679} {33680} {33681} {33682} {33683} {33684} {33685} {33686} {33687} {33688} {33689} {33690} {33691} {33692} {33693} {33694} {33695} {33696} {33697} {33698} {33699} {33700} {33701} {33702} {33703} {33704} {33705} {33706} {33707} {33708} {33709} {33710} {33711} {33712} {33713} {33714} {33715} {33716} {33717} {33718} {33719} {33720} {33721} {33722} {33723} {33724} {33725} {33726} {33727} {33728} {33729} {33730} {33731} {33732} {33733} {33734} {33735} {33736} {33737} {33738} {33739} {33740} {33741} {33742} {33743} {33744} {33745} {33746} {33747} {33748} {33749} {33750} {33751} {33752} {33753} {33754} {33755} {33756} {33757} {33758} {33759} {33760} {33761} {33762} {33763} {33764} {33765} {33766} {33767} {33768} {33769} {33770} {33771} {33772} {33773} {33774} {33775} {33776} {33777} {33778} {33779} {33780} {33781} {33782} {33783} {33784} {33785} {33786} {33787} {33788} {33789} {33790} {33791} {33792} {33793} {33794} {33795} {33796} {33797} {33798} {33799} {33800} {33801} {33802} {33803} {33804} {33805} {33806} {33807} {33808} {33809} {33810} {33811} {33812} {33813} {33814} {33815} {33816} {33817} {33818} {33819} {33820} {33821} {33822} {33823} {33824} {33825} {33826} {33827} {33828} {33829} {33830} {33831} {33832} {33833} Who are you? {33834} What is this place? {33835} What are you doing here? {33836} Who you be? {33837} What this place be? {33838} What you be doing here? {33839} How do you know that? {33840} Nope. That's not my name. {33841} How you know? {33842} You make mistake. That not be me name. {33843} What kinds of things do you discuss and learn about? {33844} What do you mean 'challenge' nature? {33845} What do you mean, they've gone missing? {33846} Yes, well... nature bores me. Goodbye. {33847} What you talk and learn 'bout? {33848} What you mean 'challenge' nature? {33849} What you mean some missing? {33850} Me get easily bored. We no talk no more. Bye bye. {33851} Thank you. {33852} Too late. {33853} You mean rangers and druids are being attacked? {33854} I guess they finally get to see what everyone experiences in the wild. {33855} You say rangers and druids no be safe no more? {33856} That what it always be like when me camp in woods. {33857} What is wrong with the Spirit? {33858} What is the Spirit of the Wood? {33859} What be spook in trees? {33860} What be wrong with Spirit? {33861} So what is wrong with it then? {33862} I don't understand that at all. {33863} So what be wrong then? {33864} Me not know what you mean. {33865} I think so, but then what is wrong with the Spirit? {33866} No. I still don't understand. {33867} Maybe. So what wrong with Spirit? {33868} Nope. Me not need brain tell hand what to do. {33869} Oh, okay. {33870} I think I can handle that. {33871} What's in it for me if I decide to do this? {33872} I think I'm a little busy right now. {33873} Me do it. {33874} What you pay for me to do this? {33875} Me got other things to do. {33876} What did you mean when you said some of you went missing? {33877} What you mean when you say some folk go missing? {33878} I swear I shall do my best to save the Wood. {33879} Yeah, yeah, enough with the speeches. I said I would take the job. {33880} Maybe you should find someone else. I'm rather busy. {33881} [Persuade] You shall find I am always very committed - to gold. {33882} Me swear me do good job! {33883} Why you keep going on and on and on. Me say me take job. {33884} Me not want job that bad. You get someone else. {33885} [Persuade] Me committed to get paid. You pay, me do. {33886} What are the names of the missing druids? {33887} [Persuade] Maybe you could pay me something in advance? {33888} That's all I need. Farewell. {33889} What be druid's names who be gone? {33890} [Persuade] You give me some gold now, maybe? {33891} That all me need. Bye bye. {33892} Tell me what you need assistance with again. {33893} I would like to help you. {33894} Nothing. Goodbye. {33895} What you need done again? {33896} Me want help you. {33897} Goodbye. {33898} What are the names of the druids? {33899} I think I have found one of your druids. {33900} I have cured the Spirit of the Wood. {33901} The Spirit of the Wood is dead. {33902} What be names of lost druids? {33903} Me found druid. {33904} Me cure Spirit of Wood. {33905} Spirit of Wood be dead. {33906} No. Goodbye. {33907} Is this one of your druids? {33908} This be druid, yuh? {33909} I am happy to have been of service. Thank you for your generosity. {33910} [Persuade] I had to die to save your precious Spirit! I think such a sacrifice should be worth a little more than 500 gold. {33911} You will give me more than 500 gold pieces or maybe I'll set fire to your precious forest! {33912} Restoring the balance of nature is reward enough for me. Give the 500 gold pieces to the poor instead. {33913} Me be glad job done. Thanks for gold. {33914} [Persuade] Me died to do job. Me think me life worth more than 500 gp. {33915} You give me more than 500 gold pieces or maybe me burn down whole forest. {33916} Job need done, so me do. Me no need you gold. {33917} I am sorry for nature's loss, but there were no other choices open to me. {33918} Hey, you win some, you lose some. Either way I still expect to get paid. {33919} Me sad that had to kill Spirit, but me had no choice. {33920} What you complain for? Spirit no make animals attack no more. Now you pay me. {33921} I understand. Please accept my apology and my gratitude for what you could give. {33922} Saving the forest is more important than a reward. Take all of the gold and do what you can. {33923} No! We had a deal and you had better stick with it or else! {33924} Me sorry. Me thank you for gold and hope you save forest. {33925} You need save forest. Me let you keep all gold to help. {33926} You pay me 500 gold now, or else. {33927} Is there anything that I can do as a druid to assist the grove? {33928} There be stuff me do as druid here? {33929} Is there anything else that I can do to assist the grove? {33930} There be stuff me do for grove? {33931} Where were the druids last seen? {33932} Where druids be seen last? {33933} Ah, a fellow child of nature. Be welcome here. How may I be of service? {33934} Hello there. All of nature's creatures are welcome to this grove. How can I help you? {33935} I am the Archdruid Aawill and you are . {33936} The wind stole your name from your lips and carried it to the trees, who whispered it to me. {33937} Nature doesn't lie to her allies. {33938} Now, how may I help you? {33939} This is a druid grove. Here, those who truly revere nature gather to discuss, to contemplate, to learn, and even to challenge nature. Usually there are more of us here, but several of our members have gone missing. {33940} There are many different philosophies about nature, which we spend time arguing, but right now the topic has mainly centered on the missing druids. {33941} It is a long story, but I sense that you are a of action, so I shall try to be brief. {33942} I am sad to hear that. If you would like to know how you could help restore the natural order, please return and speak to me again. {33943} Until recently, this wood was a relatively peaceful place. The nymphs of the wood protected the creatures and the natural order reigned. {33944} But now something has gone terribly wrong. The creatures have become overly aggressive, attacking anyone they lay eyes on, including those who are considered friends of nature. {33945} We can't even seem to communicate with the animals. It is like their minds have been driven mad. They simply want to destroy. {33946} Yes, nature has her ferocious side, but she has a tender side too. It is that side which seems to have disappeared. {33947} I think that something must be wrong with the Spirit of the Wood. {33948} The Spirit of the Wood is a difficult concept to explain. The forest is not just a group of trees, it is a living being. The Spirit is the protective essence of the Wood. {33949} It has a mind... of sorts... though it really doesn't think like either of us. It cares for the creatures that live here, maintaining the circle of existence that includes life and death. {33950} The Spirit of the Wood can use those who live in the wood to protect its existence. Now it is attacking even those who would be its protectors. {33951} I do not know what is wrong with the Spirit, but it is obvious that it is using the creatures to strike out at anything foreign. I need someone to find out what is wrong, even though the Spirit will surely try to kill that person. {33952} (sigh) Patience is a virtue. Patience is a virtue. {33953} Okay, let me try to explain it like this. Your body is alive and your brain controls your body. The forest is like a body and the Spirit is like the brain. {33954} So, if you want to swat a mosquito, your mind tells your hand what to do. If the Spirit wants to stop a greedy woodcutter, it might tell a bear to go attack him. Understand? {33955} Strangely enough, you're beginning to convince me. {33956} The wood is alive and it's acting in a way it never has before! {33957} Nature is always competitive. We try ourselves in contests against one another, but only druids are allowed to participate in these rites. {33958} As a druid, you can choose to enter a challenge to become a member of the druidic circle. If you are interested, you should go and speak to Jaer. She organizes the challenges. {33959} This is not a responsibility to be taken on lightly. I dare not send someone who is only partially committed to the task. {33960} That it unfortunate, but nature always finds a way to balance herself. I am sure someone of tougher mettle will come along soon. {33961} Then I thank you for your assistance in this task. There are two jobs that need to be done. I have mentioned the first: to discover what is wrong with the Spirit of the Wood. {33962} The second is to find the missing druids. As the druids were on the same mission as you, it is possible that they might be able to provide you with information you need to complete your primary task. {33963} If you can help me save the Spirit, I can pay you 500 gp. For each of the druids you rescue, I will give you 300 gp. Is there anything else I can help you with? {33964} I find your attitude lacking and unappreciative of the importance of this mission. Perhaps if you can gain an appropriate perspective, I could charge you with this trust. {33965} Please return if you do. {33966} [Success] I suppose all nature's children have different goals. So long as you remain a loyal servant to he who pays you. {33967} [Failure] You do not have your heart in the right place. I fear I cannot trust you with such an important charge. {33968} Silvanus goes with you my child. {33969} I see that you do indeed have proper instincts for this job. The missing druids include Orlane, Bree and Terari. {33970} [Success] I suppose I could give you 100 gold pieces to help you get started. Please take care that you always work toward the best interests of nature. {33971} [Failure] I can offer you nothing until you cure the Spirit or return with one of the druids. Show your commitment through perseverance. {33972} You have returned. What can I help you with? {33973} Something is wrong with the Spirit of the Wood. Also, some druids are missing. I need help with both problems. {33974} Farewell again. {33975} I see you are back. Have you had any luck? {33976} The druids are Orlane, a halfling; Bree, a human; and Terari, an elf. I hope you find them soon. {33977} Silvanus be with you. {33978} Nature thanks you for all you have done. Go with her blessing and mine. {33979} Steadfast Orlane has returned. It is good to have him back in the circle. Here is your 300 gold, . {33980} I look forward to seeing the completion of your entire mission. {33981} You have done very well, . With the Spirit of the Wood cured, we can return to our union with nature and her creatures without fear of destruction. {33982} Good luck to you my child. May the blessings of Silvanus go with you. {33983} May the glory of Silvanus shine on your blessed heart . Nature will surely remember your generous spirit. {33984} [Success] I suppose you did give your all to the task. I guess I could give you an extra 100 gold. {33985} Here is the 500 gold, as I promised earlier. {33986} [Failure] There are more rewards in serving nature than just gold. I have paid you what we agreed upon. Be content with what you are given and nature will reward you with a happier Spirit. {33987} I suppose that nature has both its gentle creatures and its savage beasts. Although I hardly fear your threats, I will give you an extra 100 gold, since this quest has obviously unbalanced you. {33988} Now I have other matters to attend to. I hope you find a way to soothe the beast inside you someday. {33989} Alas, that is a great loss to all of nature. The forest will never be the same again. Was it truly necessary for all to come to this? {33990} Even that is hard to accept. There will be great suffering in the forest without the protection of the Spirit. I can only give you 250 gold, as the rest shall have to go toward helping the forest survive. {33991} With such a callous attitude, I can see I should never have allowed you to enter the forest. I will still pay you, but only 300 gold, as the rest shall go toward helping the forest survive. {33992} You obviously did what you thought you had to. I hope you do better in future endeavors. {33993} I thank you for your concern and generosity. Somehow nature will find a balance and continue on. {33994} Or else what? Will you challenge the might of the entire circle of druids and all the forces of nature we can bring to bear? I think not. Now take your blood money and leave this place. {33995} You are no longer welcome here. {33996} The forest will never be the same. {33997} We were overjoyed to welcome back dear Bree. Here is your 300 gold, . {33998} My dear friend Terari's return was welcomed by the grove. Here is your 300 gold, . {33999} Nature herself is impressed with your abilities. Thank you for rescuing all of the druids. I have great hope for the Spirit of the Wood. Good luck. {34000} If you would like to become a member of the grove you need to speak to Jaer. She sets up the challenges for those who wish to gain acceptance to the circles. Anything else? {34001} The most important task is to save the Spirit of the Wood. Otherwise, if you would like to become a member of the grove you need to speak to Jaer. She sets up the challenges for those who wish to gain acceptance to the circles. Anything else? {34002} They entered the deep woods and that is the last anyone has seen of them. Nothing more is known about their location. {34003} Who says I can't enter? {34004} What terrible death? {34005} Get out of my way or I'll knock your head off! {34006} Who say me no go in wood? {34007} What death be that? {34008} You get out of way or me knock you head off! {34009} Halt there! Ye may not enter these woods, lest ye die a terrible death. {34010} I hear that ye have a contract with the great druid Aawill. Very well then, good luck to ye. {34011} Me name be Dregin and I be guardin' the woods for the great Archdruid Aawill. The creatures of the wood have turned horrible vicious and Aawill has ordered that no one enter without his permission. {34012} I'm just tryin' to save yer bloody life, ! Go into the grove and speak to Aawill and if ye still want to throw yer life away, I'm sure he'll let ye pass. {34013} I told ye to get permission from the druid Aawill. I'll not be let'n ye past without it. {34014} Uh, sorry. I didn't mean to stare. {34015} Pretty sensitive for a big lug. {34016} Watch your tone, or I'll show you how unimpressed I am. {34017} Uh, me no mean to stare. Sorry. {34018} Why you upset by me look? {34019} You watch mouth or me teach you manners. {34020} Who are you? {34021} What is this place? {34022} Who is in charge here? {34023} Who be you? {34024} What this place be? {34025} Who be big boss here? {34026} What are you talking about? What kind of circles are you defending? {34027} What you mean you defend circles? {34028} Nevermind. Goodbye. {34029} So can I challenge you? {34030} So me fight you then? {34031} Goodbye. {34032} Is Jaer the one in command here? {34033} Jaer be big boss then? {34034} What kind of trouble is that? {34035} What do you mean protect nature? {34036} What challenges are these? {34037} What you mean protect nature? {34038} What you fight for? {34039} What did you mean by challenges? {34040} What you mean when you say challenges? {34041} What trouble you have? {34042} What are you lookin' at. Ain't ya never seen a half-orc druid before? {34043} Mm. Well be sure that ya don't go and do it again. Now, was there somethin' that you wanted, or are you just a gawker? {34044} You had better watch your smart mouth or I might plant you upside down in the ground and see if you grow into a tree. Har! Now, what can I do for ya? {34045} Har! A with a spine! What an unusual thing. I'm not sure if I want to be your friend or cut your ugly mug off. Har. How can I help ya? {34046} So you're back now. What do ya want this time? {34047} My name is Elgar and I am the first circle defender for the challenges. What else do ya want to know? {34048} I wish you'd ask someone else; I hate explaining stuff. All right. If you are a druid and you want to join this grove, you have to prove your worth in combat. There are four circles of druids in this grove. {34049} Jaer decides when you are ready, then you fight against the fourth level defender. You work your way up through the circles until you reach me. Then you lose. Har! {34050} As I said, Jaer sets these things up. Ya wanna fight, go talk to her. {34051} That's what I always say to my opponents! Goodbye, good night, sweet dreams, and then they fall. Har! {34052} Na, she's just in charge of settin' up the fights. {34053} Aawill is the Archdruid. He's the one to go to if you want to assist the grove with something like the troubles we're having right now. Jaer is second-in-command, in charge of circle challenges. {34054} This is the Neverwinter Wood druid grove. This is where we meet to learn about and protect nature. It's also where we get to challenge ourselves in physical contests. That's my favorite part. {34055} Right. Off with your nosey questions. Go find a big red dragon to chat with. Har! {34056} The creatures in the woods have been acting vicious lately. Like they've gone mad. We could just kill them, but that's not what druids do. So Aawill is trying to save the Spirit of the Wood. You should talk to him if you want more details. {34057} Good to see ya again. That was the best fight I've had in years. Must have been distracted by your ugly face. Har! {34058} What do you mean? {34059} Sure. My name is . May I ask you some questions? {34060} Only if it leads to a city. I can't stand nature. {34061} What you mean? {34062} Okay. Me be . Me ask you questions, maybe? {34063} No. Me no like trees and beasts and stuff. {34064} All right then, guide me by answering some questions. {34065} [Insight] What kind of people have guided you in the past? {34066} I don't see why that would be a duty. {34067} You guide by give me answers to questions. {34068} Why that be you duty? {34069} What is happening around here? {34070} What do you do around here? {34071} Who is in charge here? {34072} What going on here? {34073} What you do here? {34074} Who be boss here? {34075} What kind of rumors? {34076} What be rumors? {34077} Thank you. Goodbye. {34078} Nothing. Goodbye. {34079} What do you mean defender? {34080} So can I challenge you? {34081} What that mean defender? {34082} Let me ask you another question. {34083} Me have other question. {34084} Nevermind. Goodbye. {34085} Can me challenge you? {34086} Why are you suddenly so uptight? I was just trying to be polite. {34087} Fine. Maybe you could answer some other questions. {34088} Is that what you meant by guiding me down the right path? Telling me to mind my own business? {34089} Whatever. Goodbye. {34090} Why you get mad? Me just be friendly. {34091} Fine. Then you answer other questions. {34092} That how you guide me? Tell me no ask questions? {34093} What sort of counselor? {34094} What you do to counsel? {34095} [Persuade] I understand, but sometimes it helps to share your pain. {34096} That's okay. Why don't you just answer a different question? {34097} You tell me story. {34098} You answer me other questions. {34099} No. Goodbye. {34100} That's terrible. What did you do? {34101} That happens a lot, especially to foolish people. {34102} That be sad. What you do next? {34103} That happens lots. You be foolish with gold. {34104} What do you mean, the Spirit? {34105} Maybe you could answer some other questions now? {34106} What you mean Spirit? {34107} You answer other questions now? {34108} Thank you for telling me your story. Take care and farewell. {34109} Thank you tell me story. You be well. Bye bye. {34110} Okay. Goodbye. {34111} Hello there. My name is Henna. May I guide you along nature's path today? {34112} I see you have returned. What may I do for you? {34113} Nature has paths that we walk everyday. Some paths are more dangerous than others. Guiding you to the right path is my duty in life, just as others have guided me. {34114} There have been many, including Aawill, the Archdruid and Jaer, Aawill's second-in-command. There have been... others, as well. But that is really none of your concern. {34115} What questions would you like answered? {34116} The biggest problem we face right now is the trouble with the Spirit of the Wood. Anyone travelling near or through the woods is in danger right now. No one is exactly sure what is going on. {34117} I imagine that Aawill, the Archdruid, would know more about it. The most I know is just rumor. You should speak to Aawill if you want the facts. {34118} Be careful. There is always danger and the potential for tragedy on the paths you walk. {34119} Missing druids, evil spirits, angry gods - you name it, people have speculated about it. None of it is worth repeating. You should talk to Aawill. {34120} I am the defender for the third circle of the grove. I also act as a counselor for troubled minds. {34121} If a druid of the fourth circle wishes to advance to the third circle, then they must speak to Jaer to challenge me. If the druid can beat me, then they are awarded a place in the third circle. {34122} That depends on what you want. If you mean overall, then Aawill the Archdruid is in charge. If you refer to the challenges for entrance into the druid circle, however, then you should speak to Jaer. Anything else? {34123} A druid may challenge me, but only if they are a member of the fourth circle and have sufficient experience. You should speak to Jaer if you have further questions about the challenges. Is there anything else I can help you with? {34124} I'm sorry, I shouldn't have snapped like that. You just touched on a sore topic. I just don't like people prying into my past. {34125} Just as I needed guidance in the past, so to do others. I try to assist them when they have difficulties. {34126} I understand. Hearing other's tales can be a burden. {34127} [Success] Maybe you're right. You seem trustworthy. I was the spoiled child of a noble family. When I turned twelve I decided that my parent's rules were too strict, so I ran away from home. I knew nothing of the world and all its dangers. {34128} For food, I began to pawn some jewelry that I had brought with me. The first piece brought me more than I had expected, so like a fool I ran out and stayed at an expensive inn, eating and drinking like a queen. The next day I woke up to find everything was gone. {34129} I was living on the street, eating scraps from inns and sleeping in an old shanty with some other homeless people, until Kend found me. Kend was a druid who saw me on the street. {34130} He taught me the ways of nature and how to choose the right path. We spent many years together. He... he died last year and I buried him in the woods. I hope that someone helps save the Spirit soon. I would like to go and visit his grave again. {34131} Yes, I was foolish. But then, most young people are. We make bad choices and we pay the penalty. My path was dificult, but not the worst. {34132} The Spirit of the Wood is causing creatures to attack anyone in or near the forest. You should talk to Aawill if you are interested in helping. {34133} You are very welcome. Come back and visit anytime. {34134} When other people help you out, it becomes your duty to help others. At least that is what others have taught me, and I believe it. {34135} Then you walk a very sad and empty path. {34136} You did very well against me. You have much to be proud of. {34137} He felt sorry for such a young, pathetic looking creature, so he convinced me to follow him and he took me under his wing as his protege. As I got older, I fell in love with him, and he for me. {34138} [Failure] I'm sorry, but I don't know you well enough to talk about that. {34139} Yes! I challenge fate daily to prove myself worthy. {34140} Uh... sure. I guess you like to fight? {34141} Actually, I think I would rather live in a nice, peaceful age. {34142} Yes! Me love to fight! {34143} Um... okay, if you say. You like fights? {34144} No. Me like peace. Me no like fights. {34145} No. There is a time for fighting and a time for talking, but a wise person knows the difference. {34146} There is very little that one cannot accomplish using the mind instead of the body. {34147} It's small-minded people like you who cause war and destruction in the world. {34148} You keep getting in my face and I'll show you how the strong survive! {34149} No. There be time for fight and time for talk. Me like both. {34150} Me like to be sneaky instead. Get stuff done better that way. {34151} You watch mouth or me knock you on that skinny butt! {34152} You folks cause war and death. Me not like you. {34153} What's been going on around here? {34154} Nothing. Goodbye. {34155} What going on here? {34156} What do you do here? {34157} What your job be? {34158} Can I challenge one of the druids? {34159} All right. Goodbye. {34160} Yes. {34161} No. {34162} I am ready for the challenge. {34163} Yes. {34164} No. I have some questions first. {34165} No. Me want ask question first. {34166} Could you explain the rules again? {34167} Could you tell me more about the person I am fighting? {34168} I'm not ready for a fight yet. {34169} What be rules again? {34170} Me want know more 'bout person me fighting. {34171} Me not ready for fight yet. {34172} Nevermind. I am ready to fight now. {34173} Okay. Me ready for fight. {34174} I will go talk to him then. Goodbye. {34175} Me go talk to him. Bye bye. {34176} Me want fight druid. {34177} Tell me why you are here again. {34178} I be ready for challenge. {34179} Why you be here again? {34180} Yes. {34181} Not yet. {34182} Yes. {34183} Not yet. {34184} Yes. {34185} No. {34186} Yes. {34187} No. {34188} There is nothing like living in dangerous times to test one's strength of heart! Do you agree, stranger? {34189} I see that you are back. Have you defied death and proven your mettle lately? {34190} Excellent! I will buy you a drink later, when I am not on duty. Of course, in the defense of nature, I am always on duty. Ha! {34191} Wonderful! Good to meet a fellow druid with some spine in ! Nature requires followers that know how to be strong and defend her. {34192} It is the responsibility of one who follows nature. The strong survive and the only way to become stronger is to pit yourself against worthy adversaries. {34193} Bah! And what price comes with peace? Weakness! Life gets easy, people get fat and lazy, then someone with real strength comes along and takes everything. That's how nature works. {34194} Do you really think that everything can be solved by sitting around and hoping problems will just go away? {34195} Challenging the mind is a part of growth. But do not forget: strong of body, strong of mind, they work together to form the perfect whole. {34196} And on that note, I think this conversation is over. Come back when you decide to join the rest of us in reality. Goodbye. {34197} Now what is it that I can do for you today? {34198} Excellent! You prove my point through your actions. I was worried that you might be one of those foolish and weak pacifists! {34199} Right now, the latest fight facing us is with the Spirit of the Wood. It is driving the animals to attack everyone and everything in an insane fashion. There is no pleasure in slaughtering maddened animals. {34200} I suggest you go and talk to Aawill about it, if you want to help. He's in charge of the investigation. I have enough to do around here. {34201} I am in charge of the druid circle challenges. When a druid wants to become a member of our grove, he or she must challenge one of our members to gain entry to the first circle. {34202} Go and test yourself against a worthy opponent. It will stiffen your spine and make you stronger. {34203} While I respect your desire, only a druid may challenge and become a member. If you were to learn the ways of the druid and return, then you could prove yourself. {34204} An interested competitor! Perhaps today we will witness a duel worthy of nature's attention. {34205} The rules are simple; you will be teleported to the challenge pit. Once there you will see your adversary; who it is will depend on which circle you are fighting. There is a door in the pit; once you open the door, the fight is over. {34206} If your opponent has fallen and the door is opened, then you win. If, however, you open the door before your opponent is finished, then you lose. This is not to the death. Whoever falls will be teleported back here and healed. {34207} That is unfortunate. Do not cower in fear of a little bloodletting. Return when you are ready. {34208} Those are the only rules. Are you ready for a challenge? {34209} You have honed your abilities to a razor sharp edge. I am proud to call you a in nature. You are now ready to combat your final opponent. {34210} Your opponent for the fourth, and weakest circle of the grove is Welcar. Welcar is a druid relatively new to the grove. As he was successful in his first challenge, he must now defend his rank. Are you truly ready? {34211} Then, let the battle begin! {34212} I understand if you are nervous, but do not tarry long. It is best to fight while the blood runs hot, than after it has had time to cool! {34213} Sorry. If you want to know more about Welcar, then go talk to him. You know all you need to, in order to fight him. {34214} Do not be long, lest the cold grip of fear get a hold on you. {34215} I see the fear of pain and defeat has not driven you away. You are doing well. Make ready. {34216} I am glad you have become a member of the fourth circle. It bodes well for the grove to have fresh, adventurous, new members. {34217} Then, once again you shall face Welcar in the pit. I do hope that the battle proves to be more interesting this time. Are you ready? {34218} The champion of the first circle of the grove is Elgar. Elgar is a half-orc druid. A fierce and cunning warrior, Elgar is dedicated to perfecting himself through nature's testing. I hope you are ready to face a most worthy opponent. {34219} Even the most ferocious warrior should be fully prepared before doing battle. I await your return. {34220} Then let your final challenge begin! {34221} Janken is the druid you must face for the second circle challenge. He is wise in the ways of nature and should prove as crafty as the fox he most admires. Are you ready? {34222} Then let us see what you can do this time. {34223} You will now face Henna, champion of the third circle. She is a human druid of impressive ability. I think you shall find her a challenging opponent. Are you ready? {34224} Then be on your guard. It begins! {34225} Well fought! I give you this ring, to prove to all that you are a member of the fourth circle of druids. Go now and gain more experience. When you are ready, return and you may challenge for the next circle. {34226} I am sorry, but you have not gained enough experience to challenge for the next circle. Return when you are more prepared to face the difficulty of this next challenge. {34227} Wonderful job! I give you this ring, to prove to all that you are a member of the third circle of druids. Go now and gain more experience. When you are ready, return and you may challenge for the next circle. {34228} Excellent fight! I give you this ring, to prove to all that you are a member of the second circle of druids. Go now and gain more experience. When you are ready, return and you may challenge for the next circle. {34229} An amazing battle! I give you this ring, to prove to all that you are a member of the first circle of druids. You have proven yourself to be a master of combat. {34230} I am sorry, but you failed that challenge. Go out and strengthen yourself, then return and do battle again. {34231} Go forth and make the grove proud to call you its champion. {34232} Good luck. {34233} Best of luck. {34234} I look forward to your final challenge. {34235} You are a worthy challenger, but a fight is already in progress. Return another time. {34236} You have already faced our greatest challenge in the druid circle; now it is time to aid the ailing Spirit of the Wood. Speak with Aawill, my valiant friend. {34237} Tell me about yourself. {34238} What is this place? {34239} Me want know about you. {34240} What this place be? {34241} Nevermind. Goodbye. {34242} How does that work? {34243} Aren't you a little old to be fighting for a living? {34244} How that work? {34245} You bit old for fight, no? {34246} So how does one get involved in this combat? {34247} Aren't you worried about getting killed in these fights? {34248} How me get in fight? {34249} You not worry 'bout dying in fight? {34250} What is wrong with the animals? {34251} Who is in charge here? {34252} What wrong with animals? {34253} Who be boss here? {34254} Nothing else, thank you. {34255} That all, thanks. {34256} What is your role here? {34257} Just couldn't fit in here? {34258} What you do here? {34259} You no fit in with others either? {34260} Who is in charge here? {34261} Who be boss here? {34262} Can I challenge you? {34263} Me fight you, maybe? {34264} Hello there good . How can old Janken be of help to you? {34265} I doubt you would be very interested in me. Not too much to tell, but I guess I could share a bit. I'm a druid and have been a member of this grove for about fourteen years now. I used to be the second-in-command around here. {34266} But I got tired of the responsibility, so I decided to focus on my fighting skills instead. I am now the defender of the second circle of the grove. {34267} You know, I always thought I would retire and relax in some peaceful little cottage in the woods by this point in life, but the lure of one-on-one combat holds me here. I guess it just makes me feel more alive. {34268} Jaer, the very serious young woman over there, meets with druids who wish to either join or improve their standing in the circle of druids. She organizes challenge fights between the druid seeking improvement and the defender of the appropriate circle. {34269} The fights aren't to the death and the loser is always healed. Even if I did die, and they couldn't raise me, I can't think of a better way to go. In a wolf pack, the dominant wolf eventually gets old and is beaten by a younger wolf. That's just life. {34270} I like that I don't have to worry about the details anymore; I just have to fight. When I was younger, that used to mean full frontal assault. Now I have more wisdom and I fight like a wolf; snap in and out, never leaving myself open. {34271} Not that the animals in this wood are fighting with intelligence, but that's another subject entirely. Do you have questions you would like to ask about anything else? {34272} Take care friend. May nature guide your path through life. {34273} Aawill is the Archdruid. He has been here even longer than I have, though I still remember when he was much farther down in the chain of command. He has definitely earned his place of respect. He is looking into the attacks by the animals of the woods right now. {34274} Is there anything else I can help you with? {34275} The animals have attacked people who step foot anywhere near the Wood. I believe there is something wrong with the Spirit. Some druids have been sent to investigate the matter, but they haven't returned yet. You should speak to Aawill if you want to help. {34276} Aawill is the Archdruid of this grove. He makes all the major decisions and usually has more accurate information than the rest of us. Is there anything else I can help you with? {34277} This is the Neverwinter Wood grove. We are druids who have come together to study and protect nature. Of course my role here is a little different than that. {34278} Well, take care then. Goodbye. {34279} No, that's not exactly what I meant. Most people come here seeking to work with nature, but some find a different role to play. That's what happened to me. {34280} I love nature, and I was good enough to become the second-in-command. {34281} I see you have returned. What can I do for you? {34282} Maybe it is time to build that cabin in the woods and retire. I'm getting a little old for punishment like that. {34283} Druids may challenge for admittance to the grove. Talk to Jaer if you want more details about it. Anything else? {34284} I am . You seem very friendly. {34285} My name is . It is a pleasure to meet you. {34286} None of your business. How about you answer some questions? {34287} Me be . You be friendly. {34288} Me name be . It be nice to meet you. {34289} You no ask questions. Me ask questions. {34290} What challenge was this? {34291} Who cares. I just want you to answer some questions. {34292} Congratulations. How would you like to answer some questions? {34293} What be this challenge? {34294} Me not care. You answer me questions now. {34295} Good job! Now you answer me questions. {34296} Okay, and what did she say? {34297} So you tested and became the defender? {34298} So Jaer test you and you pass? {34299} You get to point soon? {34300} So then what happened? {34301} This story has a happy ending, or at least an ending of some sort, yes? {34302} Then what happen you? {34303} This story getting long. Hurry up. {34304} Can anyone get involved in these challenges? {34305} I would like to ask you some questions. {34306} Tell me more about Jaer. {34307} Okay, well, good luck in the future. {34308} Can me get in on fights? {34309} Me want ask you some questions. {34310} You talk more 'bout Jaer. {34311} Good job. Take care. Bye. {34312} What is going on around here? {34313} Who is in charge here? {34314} What's your job here? {34315} What happen here? {34316} Who be boss here? {34317} What you do here? {34318} Nevermind. Goodbye. {34319} Who is Aawill? {34320} Who be Aawill? {34321} Goodbye. {34322} What does that mean? {34323} What that mean? {34324} So how did you get this promotion? {34325} I want to ask some other questions. {34326} How you get to be defender? {34327} Me ask other questions now. {34328} Okay. Goodbye. {34329} [Persuade] No really, I like to hear people's stories. {34330} [Persuade] Me want to hear you story. {34331} Hello there stranger. Welcome to the grove. My name is Welcar, and who might you be? {34332} I see you are back. Is there anything I can help you with? {34333} I am shamed. I must learn more so that I can return and prove myself worthy of being a member of the grove. I hope Jaer will not look poorly on me. {34334} I'm just very excited. You wouldn't know this, but recently I won a very important challenge. {34335} It is a pleasure to meet you too. Especially since this week has been going so well. Just recently I won a very important challenge. {34336} You know, not even your grumpy demeanor can throw off my mood. What questions do you have? {34337} Okay. What questions do you have? {34338} About a year ago I came to this grove hoping that I could join the druids here. I talked to Aawill, he's the Archdruid here, who told me talk to Jaer. Jaer is the druid in charge of testing new recruits. {34339} Jaer told me that the test was to challenge another druid to combat in the pit. I thought I was ready, naturally, so I asked her to set it up. She told me that she didn't think I was ready, but I wanted to impress her. {34340} I was teleported into the pit and we started to fight, and this other druid cast a spell that made my mind go hazy and the next thing I knew, I was laying on the ground back up here. I was humiliated, but Jaer told me to get back up and improve myself. {34341} I trained for eleven months, watching others fight in the pit. I would question Jaer about different styles that I saw. She is very knowledgeable. I learned a lot and finally I was ready. I challenged again, and this time I won. {34342} Now I am the defender of the fourth circle. Jaer said that I learned combat techniques very quickly and that the best way for me to learn more was to become the defender. I think Jaer is so wise. {34343} Thank you. Come back if you want to hear more. {34344} Only druids can challenge. That's sort of the point. You could always spend a few months here and learn to become a druid though. Of course, not everybody is cut out to be a druid. That's what Jaer says and she is almost always right. {34345} She is beautiful and bright. She has this commanding presence that just makes you want to jump up and make something of yourself. I think she is the best. If you work hard to improve yourself, she will always encourage you. {34346} That's really all I know about her. She commands the respect of the other druids around here, and she is second-in-command to Aawill. It is her job to organize the challenges. {34347} You're the one who asked to hear my story. As Jaer always says, "Never let impatience force you into a mistake." Doesn't she say the cleverest things? Well, I will try to speed this up. {34348} Just wait for the story. "Don't let a lack of patience lead to your downfall," that's what Jaer always says. She has the driest wit! {34349} The biggest news right now is the way the creatures in the Wood have started to attack everyone. I don't even leave the grove anymore. Some say that the Spirit of the Wood has gone mad and is driving the other creatures mad too. {34350} I'm not really sure what's happening, since I've really been stuck here in the grove for the past month. You should talk to Aawill about that, if you want more information. {34351} Aawill is the Archdruid. He is in charge of all the other druids and makes sure that everyone is working together for the benefit of the Wood. If you are interested in helping out with some of the problems around here, I would suggest you speak to him. {34352} Okay, good luck! {34353} I am the defender for the fourth circle of druids for this grove. {34354} If a druid comes to the grove and wants to join, then he or she must talk Jaer into setting up a challenge with the defender of the fourth circle. If the challenger wins, he or she is allowed to join the fourth circle. Jaer has just recently promoted me to defender. {34355} I just became the defender for the fourth circle of this grove. {34356} It's a long story. I wouldn't want to bore you with it. {34357} [Success] Well, I guess I could. Okay, here goes. {34358} [Failure] Sorry, but I just don't feel like talking about it. I will try to answer other questions though. {34359} Danger: Do not continue. {34360} Signed: The Neverwinter Wood Druidic Circle. {34361} West: Port Llast. {34362} {34363} {34364} {34365} {34366} {34367} {34368} {34369} {34370} {34371} {34372} {34373} {34374} {34375} {34376} {34377} {34378} {34379} {34380} {34381} {34382} {34383} {34384} {34385} {34386} {34387} {34388} {34389} {34390} {34391} {34392} {34393} {34394} {34395} {34396} {34397} {34398} {34399} {34400} {34401} {34402} {34403} {34404} {34405} {34406} {34407} {34408} {34409} {34410} {34411} {34412} {34413} {34414} {34415} {34416} {34417} {34418} {34419} {34420} {34421} {34422} {34423} {34424} {34425} {34426} {34427} {34428} {34429} {34430} {34431} {34432} {34433} {34434} {34435} {34436} {34437} {34438} {34439} {34440} {34441} {34442} {34443} {34444} {34445} What is causing the rage? {34446} Why did you attack me? {34447} What cause rage? {34448} Why you attack me? {34449} What could affect your mind in such a strong manner? {34450} It seems to be affecting the whole forest. {34451} What control you mind? {34452} Whole forest go crazy! {34453} Do you know what I might do to stop it? {34454} Stay calm and keep control. I don't want to have to hurt you anymore. {34455} I think I had better kill you before you try to kill me. {34456} What me do to stop it? {34457} You be calm so me no have to hurt you no more. {34458} Me no trust you. Me must kill you now. {34459} I guess you had better flee now. Goodbye. {34460} You run away now. Goodbye. {34461} Who wouldn't be affected? {34462} Who no be affected? {34463} Tell me about the druids. {34464} Why would the nymphs not be affected? {34465} Tell me more about the witch. {34466} What druids you mean? {34467} Why nymphs be not crazy? {34468} Which witch? {34469} What do you mean 'because of her face?' {34470} I think your madness is getting worse. {34471} What you meaning her face? {34472} You getting more crazy? {34473} I'm not going to hurt you, now stop yelling at me. {34474} [Persuade] You can trust me dear. Why don't you tell me what you know? {34475} Me not hurt you, but you stop yelling. {34476} [Persuade] Me no hurt you. Me you friend. You tell me what you know. {34477} You tell me, or I'll chop your tree into kindling! {34478} You tell me, or me chop tree and make big fire! {34479} Get away from my tree! You must die! {34480} No, please let me live! I give up. {34481} The rage... it burns me up... makes me want to kill you. I am trying to control it, but please be quick. What do you want? {34482} I don't know. The rage just fills my mind. It makes everyone seem like an enemy. I don't know you or who you are except that something makes me hate you. {34483} Must you keep talking to me? I must flee soon, or else I will be forced to attack you. The only being I know of who has that kind of power is the Spirit of the Wood. {34484} But it has never caused harm before. I don't know why it would start now. No! has spared me. I must not do such things. Sorry . {34485} Not without a fight, tree-killer! {34486} I don't know. I can't think. The Spirit hasn't been here in a while. It doesn't travel by here now. I don't know why. Maybe if you could find someone whose mind isn't affected by the Spirit's power. {34487} Stay calm! There are demonic talons pressing into my mind and burning it away into nothing, and you want me to stay calm! I am doing my best. {34488} No. I will not flee! I will strike you down and kill... oh no. Yes. I will flee. You must get away from my tree. If you remain close I will lose control and attack you again. {34489} Goodbye and good luck. {34490} How should I know? I never go far from my tree! You are the ones free to roam around! You should know these things. You're so stupid I should... uh, nevermind. Maybe the druids could help, or the nymphs, or even the witch. {34491} There were some druids wandering around here a while back. I don't know where they went because I was hiding so I wouldn't have to attack them. They were dangerous. They wanted to hurt my tree! No, no. That is the hate speaking. {34492} I didn't say they wouldn't, did I? I just said they might not. How should I know? Um, sorry. I don't mean to keep yelling at you like that. {34493} Setara is the Witch of the Wood. She comes here sometimes. She is bad and wants to eat me! No wait, she is good and she helps me. Oh, I wish I could think clearly. This is so hard. {34494} You must be careful when you deal with Setara though. She has a hard time dealing with people. It's because of her face of course. {34495} No, that's not it. This time I am thinking straight. {34496} She used to be beautiful, but now she is ugly. I don't know what happened, since she doesn't like to talk about it. I just know that she thinks that people are always judging her by her looks. She won't talk to you because you're evil! {34497} You want to kill us all and burn our trees, so she won't talk to you and I'm not going to tell you how to get her to talk to you! Get away from me! {34498} Okay, okay, I'm sorry. Please don't hurt my tree. I'll tell you what you could do. {34499} Oh , I'm sorry. I just can't control this much longer. I will tell you what you might do, but then you must go. {34500} The witch Setara would give anything to have her looks restored. One day one of the nymphs told me that she had something that made people think they were beautiful. I don't know anymore than that, but you might be able to trick Setara with that. {34501} Now please, let me go and you should leave, before I am overcome. {34502} [Success] Oh you are right. I'm so sorry I yelled at you, it's just so powerful. I will tell you what you could do, but then you must flee. {34503} [Failure] No! You are just going to kill me and my tree. Stay away from me you horrible . {34504} {34505} {34506} {34507} {34508} {34509} {34510} {34511} {34512} {34513} {34514} {34515} {34516} {34517} {34518} {34519} {34520} {34521} {34522} {34523} {34524} {34525} {34526} {34527} {34528} {34529} {34530} {34531} {34532} {34533} {34534} {34535} {34536} {34537} {34538} {34539} {34540} {34541} {34542} {34543} {34544} {34545} {34546} {34547} {34548} {34549} {34550} {34551} {34552} {34553} {34554} {34555} {34556} {34557} {34558} {34559} {34560} {34561} {34562} {34563} {34564} {34565} {34566} {34567} {34568} {34569} {34570} {34571} {34572} {34573} {34574} {34575} {34576} {34577} {34578} {34579} {34580} {34581} {34582} {34583} {34584} {34585} {34586} {34587} {34588} {34589} {34590} {34591} {34592} {34593} {34594} {34595} {34596} {34597} {34598} {34599} {34600} {34601} {34602} {34603} {34604} {34605} {34606} {34607} {34608} {34609} {34610} {34611} {34612} {34613} {34614} {34615} {34616} {34617} {34618} I am not your slave, villianous creature. Prepare yourself for death. {34619} If you were trying to dominate me with your powers, you have failed. If you want to die, just try to pull that again. {34620} You try to dominate me mind, but you no do. You no try again, or me kill you. {34621} Me no you slave! Me kill you now. {34622} I've been attacked several times in your home. Give me one good reason why I shouldn't kill you now? {34623} I don't really care about your powers. Now that we know they are gone, why don't you tell me what is going on here. {34624} Me attacked by you and your slaves. Why me not kill you now, huh? {34625} Me not really care 'bout powers. You be weak, I be strong, so you tell me what going on here. {34626} You attacked me! I didn't start this. {34627} Your slaves attacked me and then you did the same thing. How is this my fault? {34628} Me no start attack, you start attack. {34629} You slaves attack me, then you attack me. How this be my fault? {34630} You are the one who started this, but now I will finish it! {34631} You start this fight, but me finish it now! {34632} Of course not! I came here looking for a way to help the Spirit of the Wood. {34633} I came here to talk and was attacked before I had the chance. Why would you think I came here to kill you? {34634} No. Me come to find help for Spirit of Wood. {34635} Me never had chance to talk. Everyone just attack me when I get here. Why you think me be bad? {34636} I guess I can forgive you, but I expect you to help me in any way you can now. {34637} That's a pretty horrible mistake. I can't forgive you, but I won't hurt you unless you try something again. {34638} There can be no forgiveness for what you have done, there can be only death. {34639} Me guess me forgive you, but now you must help me however you can. {34640} That be too bad mistake to forgive, but me no hurt you 'less you try bad stuff again. {34641} Me will no forgive you. You pay with life! {34642} How long have you been having trouble? {34643} You still had enough power to control your slaves. {34644} What could have caused that? {34645} What cause such bad pain? {34646} How long you have trouble? {34647} You still got slaves, so got some power. {34648} If it is so bad, then why don't you leave? {34649} You have suffered greatly. I suppose anyone would have trouble retaining their sanity. {34650} You must be weak, if you give in so easily and enslave other's minds. {34651} If it be so bad, why you no leave? {34652} You been through lots. Me go crazy too if fear so strong in mind. {34653} You be weak! Me no give in and hurt others just because scared. {34654} I'm sorry. I guess I just have a hard time accepting when others have attacked me. Go on. {34655} Just keep going and try to limit the whining. {34656} I'm sick of your whining, that'll be enough. Goodbye. {34657} Me sorry. Me just have hard time with people who attack me. Go on. {34658} You keep talking, but not so much whining. {34659} Me no can stand you whining. Goodbye. {34660} If I'm going to help you, I need to get to the Spirit of the Wood. Do you know how I could do that? {34661} Me want help you, so me need to reach Spirit of Wood. You know how I do that? {34662} To do my job, I need to get to the Spirit of the Wood. Can you help me? {34663} Me have job to do and me need to get to Spirit of Wood. You help me maybe? {34664} What does that mean, both life and death? {34665} There must be a way! Where is this portal? {34666} What you mean life and death both? {34667} There must be way! Where be this portal? {34668} Are you sure that the Spirit is the only creature to ever enter the pool? {34669} There has got to be a way for me to get there. {34670} You be sure that Spirit only one ever go through portal? {34671} There must be way for me to get to Spirit. {34672} You were going to say something else. You must tell me, please. {34673} Tell me what you were going to say, or you'll be sorry you didn't. {34674} You have other idea. Please tell me what it be. {34675} Tell me what you gonna say, or me make you wish you did. {34676} It's okay. I'm going to find the Spirit and help you escape this fear. {34677} Don't start whining again. Get some backbone. {34678} I don't think I can listen to you anymore. Goodbye. {34679} Is there anything else you can tell me that might help? {34680} It be okay. Me find Spirit and stop the fear. {34681} You be whining again. Get a grip. {34682} There be anything else you tell me that help? {34683} Me tired of listen to you. Me go now. {34684} I met the druid you had locked up in the other room. Do you know about the other missing druids? {34685} What do you know about the witch, Setara? {34686} Do you have the mirror that Setara is seeking? {34687} Could you tell me your story again? {34688} That's all I can think of for now. Farewell. {34689} Me find locked up druid. You maybe see other druids near here? {34690} What you tell me 'bout witch Setara? {34691} You have mirror Setara be seeking, maybe? {34692} You tell me you story again? {34693} That be it. Me go now. Bye bye. {34694} What are you talking about? I'm not a slave. {34695} [Insight] Yes mistress. What is your command? {34696} What you mean? Me no slave. {34697} Menial labor? I don't think so! {34698} Cleaning out your chamber pots? That's disgusting, forget it. {34699} I'm not wearing that! It's pink!!! {34700} No, I will not allow you to kill me! Nature's creatures must be protected. {34701} Foolish ! I don't know why you thought you could just steal into my house, kill my slaves and destroy another of nature's protectors, but now you have fallen to my charms. Now, bow to your mistress! {34702} No! How is this possible? What has happened to my powers? {34703} No, please! Please don't hurt me. What have I done to provoke this attack on my home? {34704} Then I call upon nature's power to defend myself. {34705} You... you mean you didn't come here to destroy me? {34706} Oh, this is terrible. I'm so sorry, but I was certain that you... oh, I don't know why I thought that now. There is nothing I can do to make up for this. I was wrong; how is that possible? {34707} Oh thank you ! You are very kind. I will do whatever I can to help you. I just wish I still had my powers, I don't know why they have become so weakened. {34708} I will do as you command. I only wish I had some way to make it up to you. Without my powers, there is very little I can do. {34709} A couple of weeks ago I was down by the river, watching the fish jump, when I felt the presence of danger. I looked around, then scrambled up the bank and into a grove of trees. I couldn't see anything, yet the fear kept growing. {34710} Suddenly there was a scream in my mind that felt like someone had stabbed a dagger into my brain. I was overcome by the power of it and I fell to the ground unconscious. When I woke up, the fear was still there, and the sense that the whole forest was in pain. {34711} It was the Spirit of the Wood. I have been sensing its pain and fear ever since that day. It is constantly screaming for help. It is all I can do to keep my sanity; indeed I guess you have experienced just how I am losing that battle. {34712} As time passed I began to keep myself closer to home, until recently I have not even been able to leave my room, so great is the fear. {34713} It is not so simple as that. This tree is my home, I have been here for centuries. I feel as though every person who comes along is a danger to both my home and myself. {34714} That is very comforting to hear you say. I... I feel as though you give me strength. The fear is not as consuming when we speak. Uh... well, I guess there is more I should tell you. {34715} You have never had a presence in your mind that could affect your emotions and try to command you to do what it wants. You despise me so much, maybe I should... {34716} The first time a person came near my tree, I took him with my power and kept him to guard my home. The next few were easy too, but they started to get harder and harder. Now I have no power left, as you can see. I don't know what to do now. {34717} I... I really am sorry for what I have done. If you ever need anything, please return. {34718} I don't think that's possible. The Spirit is a creature of both life and death, and only he can enter the portal to the other realm. {34719} The Spirit lives on another realm, somewhere between the world of the living and the world of the dead. It is the only creature on this plane who can enter the portal. {34720} The portal is in a pool, below a waterfall, but finding it won't help you. It wouldn't help anyone. {34721} Well... several have tried... but no... that's not a good solution. Forget it. The Spirit is the only one who can do so successfully. {34722} There was a druid, a long time ago, who claimed he had figured out how to enter the Spirit's realm. He said he had been studying it for years and had finally pieced it together. He didn't tell me how he was going to enter, but I was curious, so I followed him. {34723} You don't have to threaten me, I told you I would do as you command. {34724} He went to the pool and built an altar, but then he did the strangest thing! He took out a dagger and plunged it into his own chest. His body slipped below the surface of the water, but when I went over to the pool, it was gone. {34725} Maybe he made it to the realm, but if he was dead when he got there, I'm not sure it was worth it. Others have tried it through the years, but their bodies just lay there decomposing. Well... most of the others. {34726} I can't think of anything else that would help, but I will answer any questions you have. {34727} You have a strength within you that burns away the mask of terror that has shrouded my life these past days. I hope... it sounds presumptuous I'm sure, but I really hope that I may call you a friend. {34728} You're not well loved are you? {34729} It is just as well. I would like to be alone now. I hope you can help save the Spirit. {34730} I'm truly sorry if there are other druids missing, but I don't know anything about them. The elf was the last person I took with my power, before I tried it on you. {34731} I couldn't even keep him dominated, but had to renew my domination anytime I went into the room I kept him in. I feel very guilty about locking him up, but I was afraid that once he realized I had dominated him, he would want to kill me. {34732} Oh, she is a terribly ugly old crone. You don't want to have anything to do with her. I can't even bear to look on her, so I refuse to allow her anywhere near my tree. I don't even like to talk about her, it disturbs me that much. {34733} Is there anything else I can do? {34734} I have a magic mirror, but it just shows the person what they wish they looked like, not what they actually look like. It certainly wouldn't make anyone young again. I suppose it would be a sort of wish fulfillment for someone as ugly as that old crone though. {34735} If it will help you in your quest to save the Spirit, then you can certainly have it. Is there anything else you need? {34736} My powers have been weakening and I have been becoming more and more fearful ever since the Spirit started to take control of my mind. I don't know what caused the problem, but if you can reach the Spirit, you may find some answers. {34737} The Spirit can only be reached through the portal, which is hidden beneath the waterfall, here in the woods. The only person who might have made it through the portal is a druid who stood in the pool and killed himself. {34738} I have no real evidence that he made it though. I think such an act would be very foolish, since you can't do too much if you are dead. {34739} Thank you for all your kindness my friend. I do hope you will return again someday. If you manage to cure the Spirit, please return and maybe we can continue our friendship. {34740} Good luck in your quest. I am truly sorry for the harm I brought you and for the death of my slaves, for which I am wholly to blame. {34741} I see you have returned. Just seeing your face again makes my soul ache from the death I brought about in my paranoia. Is there something else I can do for you? {34742} My friend! It is so very good to see you. My soul still aches from the death my paranoia caused, but seeing your face helps me through these troubled times. Is there something I can do for you? {34743} Nature's hero returns triumphant! I am sure that your confidence and courage shall be an inspiration to all who serve nature's purpose. {34744} Killer of the Spirit! I cannot believe that you would return to the Wood after the damage you have done to it. I will not speak to you anymore! {34745} Don't talk back to me slave! Now, what menial task should I put you to work at? {34746} First, you can go and clean up any mess you made while getting in here. After that, you can go and collect all of the chamber pots and clean them out. Before you go, I want you to put on this cute little outfit. {34747} What? How dare you talk back to me! You're my unthinking sla... you... you tricked me! {34748} Here lies Kend, beloved of Henna, one with the Spirit. {34749} {34750} {34751} {34752} {34753} {34754} {34755} {34756} {34757} {34758} {34759} {34760} {34761} {34762} {34763} {34764} {34765} {34766} {34767} {34768} {34769} {34770} {34771} {34772} {34773} {34774} {34775} {34776} {34777} {34778} {34779} {34780} {34781} {34782} {34783} {34784} {34785} {34786} {34787} {34788} {34789} {34790} {34791} {34792} {34793} {34794} {34795} {34796} {34797} {34798} {34799} {34800} {34801} {34802} {34803} {34804} {34805} {34806} {34807} {34808} {34809} {34810} {34811} {34812} {34813} {34814} {34815} {34816} {34817} {34818} {34819} {34820} {34821} {34822} {34823} {34824} {34825} {34826} {34827} {34828} Hi dee, fiddle dee dum, me ate some bark and knifed your mum. {34829} Me not know why sky be pink, could be ye just made a stink. {34830} Where be me hat? Me shall skin ye just like that. {34831} If ye see a ghost, all pale and frightened, it's because me noose 'round his neck be tightened. {34832} Sniff the air. Do ye smell the pain? Me thinks me roasted friends again. {34833} The bells! The bells! They ring and ring, but they can't be heard when gargoyles sing. {34834} Uh, I'm . Who are you? {34835} I can't understand you. What are you talking about? {34836} Me be . Who be you? {34837} Me no understand. What you mean to say? {34838} I am going to try to ask some questions. Do you think you could answer some? {34839} You've gone insane! {34840} I'm not going to listen to this anymore. Goodbye. {34841} How about I cut out your tongue if you don't quit rhyming? {34842} Me want ask questions. You try to answer them, okay? {34843} You crazy! {34844} Me cut out tongue if you keep rhymes! {34845} Me not listen to you no more. Bye bye. {34846} [Persuade] That almost made sense. Do you mean you're crazy, because you are on the Spirit's plane? {34847} [Persuade] That almost make sense. You mean you be crazy, 'cause you be on Spirit plane? {34848} I think I understand. Now I want to try to ask you some other questions. {34849} Me think me get it. Now me try other questions. {34850} What has driven you crazy? {34851} What are you doing here? {34852} Is it possible for you to stop rhyming? {34853} What do you know about the Spirit of the Wood? {34854} Why you be mad? {34855} What you be doing here? {34856} You stop rhyming, maybe? {34857} What you know 'bout Spirit of Wood? {34858} [Persuade] You mean somebody left you here and you can't get out? {34859} That makes no sense to me, let's try a different question. {34860} I think you would make more sense with your head cut off. Time to die! {34861} That make no sense. Me try other question. {34862} You make more sense without head. You die now! {34863} So you're the one who hurt the Spirit of the Wood. Do you know how to cure it? {34864} So you poisoned a tree and that made the Spirit sick? Why would anyone want the Spirit hurt? {34865} [Persuade] You mean you get left here and you no can get out? {34866} You hurt Spirit? You know how it be saved? {34867} You poison tree and it make Spirit sick? Why someone want hurt Spirit? {34868} Who is this Maugrim? {34869} Who be this Maugrim? {34870} [Persuade] You are scared of this Maugrim. Don't worry, I'm a much tougher lion than he is. {34871} [Persuade] You be scared of Maugrim? You no worry, me much tougher lion than he. {34872} So you mean other cultists are causing trouble? {34873} You tell me if other cultists cause trouble like you? {34874} [Persuade] Don't worry, I won't tell anybody your secret. You can trust me. {34875} [Persuade] You tell me secret. Me promise me no tell others. {34876} Why would someone want to hurt the Spirit? {34877} Why them want hurt Spirit? {34878} Do you mean there are other cultists causing trouble? {34879} Other cultists cause trouble like you? {34880} Ooddle-olly, what's this , who shares me frying pan? {34881} Oh ho, a pickle to try your mind, of answers there are some to find. {34882} But the fox he plays without a tail, so try as you might, I bet you fail. {34883} Who are I? Who be me? That's not the thing I told the tree. {34884} I fly through the air or live in a shoe, take your time and think it through. {34885} It's not my plane, I say with disdain. {34886} I must be hazy, my thoughts are lazy! {34887} Me hat be gone, who would know? Ye hid it on me, now it's time ye go! {34888} Befuddle me this, befuddle me that, now where'd ye put me blasted hat? {34889} [Success] Too long, too long, could not hold on. Got me mind, now in a bind. {34890} [Failure] Look at the birdie, high in the sky... Oh no, it be just a fleck in me eye. {34891} I tell ye once and then no more, me name be locked behind a door. The door can open if ye try, but if ye lose then say goodbye. {34892} When out of luck, then me get stuck. They did say hi, but no goodbye. {34893} [Success] Like mice through holes, out they go, but closed the holes to me, said no. {34894} The job me did, though not know why, was to the tree to say goodbye. The Spirit sick, but it no die, though I did me best to try. Me chopped it good, then poisoned well, but now me be stuck here in hell. {34895} [Failure] Oh dear, a cloud has wandered by, it lost its way, me wonder why? {34896} A stone to get with magic rune, that Spirit hid like a sacred tomb. Me did not see what rune be like, it goes to mage, that's quite a hike! {34897} What thing it does me do not know, me did it because Maugrim tells me so. {34898} If the mouse squeaks, the lion pounces, and swallows down those little ounces. {34899} Bye bye, now ye die! {34900} Bye bye, now ye die! {34901} [Success] This Maugrim be a mage who hides in tower, be wary of his awful power. It soars up high as it can, in evil city of Luskan. Like a queen bee in her hive, others he send to keep his works alive. {34902} [Failure] The wounded duck might flop and flail, but soon be eaten, same with quail. Others come and join the feast, that's the part ye'll like the least. {34903} A vial with the cure does be, but you won't find it out from me. {34904} [Success] Up in the northeast, across the river Lox, is where you can find a pile of rocks. Within the pile, does lie the vial. {34905} [Failure] Without me cure you out of luck, and me no give a flying... duck. {34906} Of other cultists me know three, but me not know who they be. One does walk in caves like fort, north of the city of last port. Two does hide, unless he ran, within the city of Luskan. The last would be number three, lost in Charwood, mad like me. {34907} And now it does be time to go, I'll just get me hat, but wait, oh no! {34908} The song me sing is in me head, better to sing than soon be dead. {34909} Can you speak? {34910} What are you? {34911} You talk, maybe? {34912} What you be? {34913} What happened to you again? {34914} I have found the cure for you. {34915} Why you sick again? {34916} I got cure to save you. {34917} Yes, I will cure you. {34918} You must know where some treasure lies in the forest. Why don't you tell me where first? {34919} No. I think it would be better to kill you. {34920} Ya, me cure you. {34921} You know where gold be hid? Show me first. {34922} No. Me decide to kill you. {34923} All right, I guess I'll cure you. {34924} No gold, no cure. I guess you can just suffer and die. {34925} Okay, me cure you. {34926} No gold, no cure. That the way it is. You just die I guess. {34927} Now can you show me what happened here? {34928} Now you show me why you attacked. {34929} So that's how they managed to poison you. But why did they want to? {34930} That's not the part I care about. What were they after? {34931} So you be poisoned in sneaky way. Why them do that? {34932} You already cured. Me want know why poisoned. {34933} What was on that stone? {34934} What be on stone? {34935} A sense of rage and helplessness emanates from the Spirit of the Wood. {34936} Feelings of fear and hopelessness impress themselves on your mind. {34937} The Spirit of the Wood looks at you in confusion. {34938} Blurry images race through your mind. Very little is recognizable, except some images of small animals and other woodland creatures. Then the images become clearer. {34939} A stream of pictures flicks through your mind: woodland creatures of all shapes and sizes, trees and bushes, insects and rocks. The images are jumbled together and include everything imaginable that could be found in a forest. {34940} The images slow down and you see one creature. While the details are blurry, it is obviously a dwarf. An image of the Spirit appears and the dwarf does something to a tree, but you can't quite understand what he does. {34941} Suddenly the dwarf is gone and the image of the Spirit begins to fade. The woodland creatures appear again, but this time you see them as if through a red glass. {34942} The creatures begin to attack each other and other shapes that might be humanoid. You sense the fear and frustration of the Spirit as the images jumble together into incomprehensible darkness. The Spirit stands staring off into nothing, looking weaker than ever. {34943} Fear and despair are the Spirit's only response to your return. {34944} You see a blurry image of yourself touching the Spirit, followed by the Spirit getting larger. {34945} You walk forward and give the antidote to the Spirit. It shudders, then the Spirit seems to swell in size. Emotions of joy and love threaten to overwhelm your senses. {34946} Feelings of confusion and despair radiate from the Spirit. {34947} A wash of emotional despair covers your thoughts, then anger and hatred. The Spirit attacks. {34948} The images in your mind gain clarity and focus as the Spirit recovers from the poison. An image of a fox curled around a sleeping rabbit fills your mind, along with an intensely protective feeling. {34949} You see a group of men come into the forest. A familiar, evil-eyed dwarf is with the group. They go to the pool and the dwarf steps into it. One of the men walks over and thrusts a dagger through the back of the dwarf's throat. {34950} The image dissolves and suddenly you can see that the dwarf is in the Spirit's realm. A few minutes later he is joined by several of the other men. One of the other men mouths a word, and the name "Relmar" forms in your mind. {34951} The group walks toward the Spirit's tree, spreading out until they form a circle. Three of the men rush at the Spirit, while Relmar sneaks up on the tree. Relmar takes his axe and coats the edge with a green liquid. He hacks at the tree a couple of times. {34952} The image returns with the two men who were not in the fight running over to the tree. They start to dig between its roots until they uncover a smooth, flat stone. {34953} One of the men in the image laughs and then casts a spell. The two step through a portal that appears and they are gone. Relmar goes to run through the portal, but it disappears. {34954} The last of the men fighting the weakened Spirit are slain and Relmar flees away from the tree to disappear. {34955} All images disappear from your mind, to be replaced by a glowing sigil. The glyph pulses with power and you get the sense of incredibly strong magic. {34956} As you look at the rune, the feeling changes from power to time. You feel ages slipping away, from your present to the past: long before your time... before the demihuman races... even before the humans had power. {34957} The sense of time disappears and you are left with an image of the Spirit placing the stone in the roots of the tree. The images recede entirely from your mind and your body feels distorted for a short moment. {34958} The Spirit smiles at you. The last thing you sense is a pleasant emotion of farewell. {34959} {34960} {34961} {34962} {34963} {34964} {34965} {34966} {34967} {34968} {34969} {34970} {34971} {34972} {34973} {34974} {34975} {34976} {34977} {34978} {34979} {34980} {34981} {34982} {34983} {34984} {34985} {34986} {34987} {34988} {34989} {34990} {34991} {34992} {34993} {34994} {34995} {34996} {34997} {34998} {34999} {35000} {35001} {35002} {35003} {35004} {35005} {35006} {35007} {35008} {35009} {35010} {35011} {35012} {35013} {35014} {35015} {35016} {35017} {35018} {35019} {35020} {35021} {35022} {35023} {35024} {35025} {35026} {35027} {35028} {35029} {35030} {35031} {35032} {35033} {35034} {35035} {35036} {35037} {35038} {35039} {35040} {35041} {35042} {35043} {35044} {35045} {35046} {35047} {35048} {35049} {35050} {35051} {35052} {35053} {35054} {35055} {35056} {35057} {35058} {35059} {35060} {35061} {35062} {35063} {35064} {35065} {35066} {35067} {35068} {35069} {35070} {35071} {35072} {35073} {35074} {35075} {35076} {35077} {35078} {35079} {35080} What are you talking about? And why did you attack me? {35081} Who are you? {35082} What you be talking 'bout? Why you attack me? {35083} Who you be? {35084} Yes, this is the Wood. Why did you just attack me? {35085} I am asking the questions here. You should have known better than to attack me. {35086} Yes, this be the Wood. Why you attack me? {35087} You no ask questions. You be dumb to attack me. {35088} Don't you remember anything about your captivity? {35089} All right, you should get out of here now. {35090} You no remember being held? {35091} Okay. You better go now. {35092} I think you are trying to trick me. Die foolish man! {35093} You be sneaky. You try to trick me, but now me kill you! {35094} Let me ask you some questions about what you knew before you were captured. {35095} Me want know what you learn before you forgot stuff. You answer me questions. {35096} What did you discover about what is happening to the animals in the Wood? {35097} There are some druids missing. Do you know what happened to them? {35098} I heard about a witch named Setara. What do you know about her? {35099} What you find 'bout animals attacking? {35100} There be druids missing. You know 'bout that? {35101} Setara be the witch of the Wood. You know 'bout her? {35102} Protect the mistress! Kill the intruder! {35103} No, please no more! I surrender! {35104} I don't know what is going on. Where am I? Where are my clothes? {35105} I... I don't remember attacking you. I don't even know who you are or where this is. The last thing I remember is walking through the Wood trying to figure out what went wrong with all the animals. {35106} I had avoided several bears and a few boars, but I was getting very tired. I stumbled into an open glade and... I saw... I think it was a woman. A beautiful woman, yes, that's it. {35107} That's the last I remember. Next thing I know, you were attacking me, although you say I was the one who attacked. This is all very confusing. {35108} I am a ranger here in... um... is this Neverwinter Wood? I don't recognize this place. {35109} Hm... no, I don't remember a thing, sorry. {35110} I will try, although I can't promise anything. I hadn't learned very much. {35111} Thank you. Good luck to you . {35112} You will pay for this treachery! {35113} There is nothing much to tell. I couldn't speak to them or calm them. They are just extremely hostile. I never had the opportunity to find out more. {35114} I haven't the slightest idea. Perhaps you should search this place, but be careful, since they might attack you too, if they're like I was. {35115} I have heard a little bit about her. She likes to help the forest creatures, but she doesn't have much contact with people. There is some story about how she used to be beautiful, but suddenly turned ugly. That's all I know about her. {35116} The mistress must be protected. Slay the intruder! {35117} No, I'm not. I have control of my own mind. Who are you? {35118} I am not so foolish as to be captured by a nymph. You may leave now, thanks to me. {35119} You just wait here. I'll be back. {35120} I not be fooled by nymph. Me smart. Who you? {35121} Me not get caught by little nymph like you. You go away now. {35122} You no move. Me be back. {35123} THIS LINE NEVER APPEARS IN CONVERSATION (though there are links to what's below). {35124} THIS LINE NEVER APPEARS IN CONVERSATION (though there are links to what's below). {35125} My name is . Aawill sent me to find you. {35126} THIS LINE NEVER APPEARS IN CONVERSATION (though there are links to what's below). {35127} Me name be . Me work for Aawill. Now me find you. {35128} THIS LINE NEVER APPEARS IN CONVERSATION (though there are links to what's below). {35129} How far did you get? {35130} How did you end up in here? {35131} How much you learn? {35132} How you get caught? {35133} Why didn't you want to enter her house? {35134} You were suspicious already, weren't you? {35135} Why you no want enter house? {35136} You already think she be bad? {35137} I'm trying to help with that. What have you learned about the Spirit of the Wood? {35138} The other druids never returned either. I don't suppose you know where they might be? {35139} Are you able to get out of here on your own now? {35140} Me trying to help. What you learn 'bout Spirit of Wood? {35141} Other druids no come back. You know where they be going? {35142} Me go now. You get out okay? {35143} Tell me more about this pool. {35144} Why hasn't the Spirit come? {35145} Tell me 'bout pool. {35146} Why Spirit not come now? {35147} Why didn't you go into it? {35148} What do you mean another realm? {35149} You no go into pool? {35150} What you mean other realm? {35151} Do you have any suggestions of what I should do? {35152} Now what me do? {35153} Why don't you tell me your story? {35154} You tell me what happen to you. {35155} He sent me to rescue some druids. Are you one of them? {35156} I have met someone named Aawill. How do you know him? {35157} Him tell me rescue druids. You be druid? {35158} Me know him. How you know him? {35159} I am , and Aawill sent me to rescue you. {35160} I be and I come to find you. Me sent by Aawill. {35161} I guess she knew how to manipulate you. {35162} I guess I could see how that could happen. {35163} Being locked up is the least of what you deserved for such disgusting behavior. {35164} Women always know how get men. {35165} Me know how that can happen. {35166} That bad behavior get you what you deserve. {35167} Oh dear, I see the nymph has bewitched another one. Wait, you don't have the look of one beguiled by her sorcery. {35168} Thank you for your assistance. I would be grateful if you wouldn't spread the details of what happened to me around. {35169} My name is Terari. I am a druid of the Neverwinter Wood grove. And who are you good ? {35170} Wait, before you go, did Aawill send you? {35171} I will try to wait patiently, though I do not wish to be locked in here again, so please make haste. {35172} Then I owe both Aawill and you a debt of honor. I only wish I had gotten further on my mission to save the Spirit of the Wood. {35173} It is rather embarrassing actually. I thought the nymphs might be a good source of information, since they have stronger minds than your average woodland animal. {35174} I didn't get very far. I thought that although the animals were not communicating, the nymphs might be a good source of information. They may be flighty, but I thought that they would have strong enough minds to resist the Spirit's madness. {35175} I came to this house first, since I had... um... known this particular nymph in the past. She seemed very pleased to see me, eager even. I was hoping to get some information from her, without... well... going into her house. {35176} That is far more insightful than I would have given you credit for. {35177} She did seem a bit more eager than normal to get me into her house. {35178} Somewhere in the back of my mind, a part of me was wondering why she never actually used my name, even though we have known each other for quite a while. It seemed... odd. {35179} Unfortunately, I was not thinking clearly. I guess I was just certain that I could handle anything she tried. When we got into her house she suggested that I get undressed, and while I was doing that she cast a spell on me. {35180} I do not know why, but there is madness in the Spirit and it is infecting the Wood. It even affected the nymphs, so the madness must have a powerful hold. {35181} I do know that in order to get to the Spirit you will have to find a way to enter the pool that it used to come through to get into and out of the Wood. Before she cast the spell, the nymph did mention that the Spirit hasn't been here in quite a while. {35182} The pool is some kind of entrance to another realm where the Spirit usually lives. I haven't the slightest idea what the other realm looks like though. {35183} She didn't say why, she just said that the Spirit hasn't come out of the pool in a while. Nymphs don't have a very good grasp of time. {35184} I can make it on my own. I will meet up with you at the druid grove. {35185} No living creature can get through the portal and into the other realm. That is what some of the oldest stories of my people say. {35186} The stories say that the portal exists between the realms of life and death. The Spirit exists as some sort of half-life, so she can go back and forth through the portal, but we can't. {35187} You should try to find the others and see if they know any more. There is also a witch named Setara in the Wood, who might know something. I was going to talk to her after the nymphs. {35188} It's another plane of existence. The pool acts as a portal to this other place. {35189} I am unsure of what the others had planned, although Orlane was headed in a southeasterly direction. As for Bree, it's hard to divine her intentions, since her vanity masks them well. {35190} I wish I could help you more. Hopefully they will have discovered more about the Spirit than I have. {35191} As patient as the trees I wait upon your pleasure. Still, I should like to be going soon. {35192} Wise Aawill. Always making sure all is taken care of. {35193} He is the head of our druidic circle. {35194} Thank you again and good luck. {35195} Beyond that, I have no idea how to cure the Spirit, but it needs to be done soon, before some rash adventurer decides to kill off every living thing in the forest. {35196} Next thing I knew, I was locked in here, unable to escape. The nymph hasn't harmed me, she just won't let me go. Before she enters the room she casts some kind of spell and I wake up later with no memories of what happened. {35197} Now that you have freed me, I must return to the grove to discuss the Spirit of the Wood with the other druids. Maybe the others have learned more than I have. {35198} You can judge my behavior when you have proven your own to be perfect. {35199} I shall escape from here and meet you back at the grove. {35200} {35201} {35202} {35203} {35204} {35205} {35206} {35207} {35208} {35209} {35210} {35211} {35212} {35213} {35214} {35215} {35216} {35217} {35218} {35219} {35220} {35221} {35222} {35223} {35224} {35225} {35226} {35227} {35228} {35229} {35230} I am glad I was able to find you down here. Who are you? {35231} It's too dangerous in here for me to worry about you. You had better get out on your own. {35232} You just wait here. I'll be back. {35233} Me happy me find you in big messy webs. Who you be? {35234} Me not want protect you. You get out alone. {35235} You no move. You wait, me be back. {35236} No, but I'm working on it. What can you tell me about the situation? {35237} No. Some of the other druids have gone missing too. Do you know where they might be? {35238} I have met Aawill. My name is and I was sent to rescue you. {35239} No, but me do it soon. You know stuff 'bout it? {35240} Me know Aawill. Him send me find you. Now you be found. {35241} No. Some other druids gone too. You know 'bout them? {35242} You were attacked by a deer? I've never heard of such a thing. {35243} Ha! You got your butt kicked by a deer? {35244} Deer attack you? That odd. {35245} Ha! You get butt kicked by deer? {35246} The spiders attacked you on the surface? {35247} Surprised twice? You were really alert for danger, weren't you? {35248} Spiders come out of cave to get you? {35249} You not very bright if surprised twice. {35250} Tell me what you've learned about the Spirit of the Wood. {35251} Do you know what happened to the other druids who were searching for answers? {35252} I hope you are feeling better now. You should get going. {35253} What you learn 'bout Spirit of Wood? {35254} Where other druids go? {35255} You go now. You be safe. {35256} Tell me more about this pool. {35257} You mean there's a cave under the pool? {35258} Tell me 'bout pool. {35259} It live in the pool? {35260} Why didn't you go into it? {35261} What do you mean another realm? {35262} You no go into pool? {35263} What you mean other realm? {35264} So now what am I supposed to do? {35265} So how did you get down here? {35266} Now what me do? {35267} How you get down here? {35268} Why don't you tell me your story? {35269} You tell me what happen to you. {35270} So how did you get captured? {35271} So you're one of the druids I was looking for. Glad I found you. {35272} You be druid me look for. Me glad me find you. {35273} What were you doing down here? {35274} How you get caught? {35275} What you do in caves here? {35276} Oh, thank you for unraveling me from that cocoon! I thought I was dead for sure. {35277} If I can just get back to Aawill I will feel better. {35278} I love nature, but not spiders. Not anymore. Thanks again for the rescue. {35279} My name is Orlane. I am a druid who was sent by my leader Aawill to find out what is wrong with the Spirit of the Wood. {35280} I will in a moment, but for now I just need to clear my head of the spider's poison. Could you please sit with me until I'm up to leaving? It shouldn't take too long. {35281} Please don't be long. I can't stand the touch of these spider webs. {35282} I was sent into the Wood to find out why the creatures were attacking everyone. I tried talking to a deer in one clearing, but the poor thing's mind was so confused that it attacked me. {35283} Limited mind, limited sense of humor. That's your story is it? {35284} It's not funny. I would have been ready for an attack if it had been a wolf or a bear, but nobody expects to be attacked by a deer. {35285} It came right at me and I tried to dodge, but it caught me in the side with a hoof. It reared up to strike me again, but then it suddenly turned and ran off. {35286} I got up to try and follow, but then I heard a soft chittering sound behind me. I turned around, but before I even saw what was happening, something soft with long hairy legs and mandibles leapt on top of me. {35287} Coming from you, that really, really hurts. {35288} I was a little distracted at the moment. You get kicked by a deer and see how you feel. {35289} I didn't even know what it was at first. I felt the thing bite me and suddenly the entire world started to spin. Next thing I knew I was in here, all wrapped up. {35290} I was just waiting to feel another bite when you came along and set me free. Again, thank you so very much. Now I need to find my companion druids and see if we can figure out what to do about the Spirit of the Wood. {35291} Well, it is obvious that something is severely wrong with the Spirit of the Wood. It seems to have gone crazy. {35292} Usually the Spirit enters and exits the Wood through a pool in the north part of the forest, but from what I could gather, the Spirit hasn't been seen for a while. {35293} The pool is some kind of entrance to another realm where the Spirit usually lives. I haven't the slightest idea what the other realm looks like though. {35294} No, it's a kind of portal. {35295} I should be fine now. Again, I can't thank you enough for your assistance. Good luck. {35296} I don't know much about the pool, except a few legends. I do know that no living creature can get through the portal and into the other realm. {35297} According to an old druid I once met, the portal exists between the realms of life and death. The Spirit exists as some sort of half-life, so it can go through the portal at will, but we can't. {35298} I don't know. Maybe if you find the other druids that were searching, they could help you. Otherwise you might want to talk to a nymph. Maybe they haven't gone crazy like the animals. {35299} It's another plane of existence. The pool acts as a portal to this other place. {35300} I haven't a clue. We separated, so that we could discover as much as we could, then we were supposed to meet up back in the grove. {35301} As you know, I never made it. I guess the others didn't either. I wonder if they found out more than I did? {35302} You came back. Can I leave yet? {35303} Thank the balance for Aawill. He is a strong leader. {35304} I am glad you found me too. That must mean that Aawill sent you. {35305} Good luck and be careful out there. {35306} {35307} {35308} {35309} {35310} {35311} {35312} {35313} {35314} {35315} {35316} {35317} {35318} {35319} {35320} {35321} {35322} {35323} {35324} {35325} {35326} {35327} {35328} {35329} {35330} {35331} {35332} {35333} {35334} {35335} {35336} {35337} {35338} {35339} {35340} {35341} {35342} {35343} {35344} {35345} {35346} {35347} {35348} {35349} {35350} {35351} {35352} {35353} {35354} {35355} {35356} {35357} {35358} {35359} {35360} {35361} No I'm not. I'm . And who are you? {35362} You noticed? Why don't you run along now, before the witch comes back. {35363} You just wait here. I'll be back. {35364} You be pretty. What you name? {35365} Me not hag. You go now, before witch come back. {35366} You no move. Me be back. {35367} What did you discover about the Spirit? {35368} Other druids have disappeared too. Do you know where they are? {35369} Why don't you tell me what happened to you? {35370} You know what wrong with Spirit? {35371} Me want know how you got caught. {35372} Other druids gone too. You know where them be? {35373} Why would you seek the witch? {35374} That certainly turned out to be a brilliant decision. {35375} Why you think of witch? {35376} That be stupid idea. {35377} Did she recognize you or something? {35378} Why would she stare at your face? {35379} She know you face from before? {35380} Why she stare at you face? {35381} Tell me what you've learned about the Spirit of the Wood. {35382} Do you know what happened to the other druids? {35383} Do you need help escaping, or can you make it on your own? {35384} What you learn 'bout Spirit of Wood? {35385} Where other druids go? {35386} Me go now. You get out okay? {35387} Tell me more about this pool. {35388} How do you think the Spirit would have reacted to you? {35389} Tell me 'bout pool. {35390} What Spirit do if you talk? {35391} Why didn't you go into it? {35392} What do you mean another realm? {35393} You no go into pool? {35394} What you mean other realm? {35395} Do you have any suggestions of what I should do? {35396} So how did you get down here? {35397} Now what me do? {35398} How you get down here? {35399} Why don't you tell me your story? {35400} You tell me what happen to you. {35401} He sent me to rescue some druids. Are you one of them? {35402} I have met someone named Aawill. How do you know him? {35403} Him tell me rescue druids. You be druid? {35404} Me know him. How you know him? {35405} What are you doing here in the witch's house? {35406} What you do in this place with witch? {35407} Leave my face alone you horrible... oh, wait, you're not that ghastly hag. {35408} I'm still beautiful, thanks to you. You have my eternal gratitude. {35409} My name is Bree. Besides being the most beautiful druid in the Neverwinter Wood, I am also one of the druids who was investigating the problems with the Wood's Spirit. {35410} Wait, before you go, did Aawill send you? {35411} Oh, please don't be long. I must get away from here soon. {35412} I was wandering through the forest, dodging encounters with the normal inhabitants. There was no point in even trying to speak with the animals; they were almost rabid with fear and anger. Then I thought of the witch. {35413} You should be careful who you call stupid. {35414} How could I possibly have anticipated her reaction to seeing how incredibly beautiful I am? {35415} The animals have always held the witch in high esteem. She protects and helps them quite often. I figured that the Spirit probably wouldn't have any control over her mind, so perhaps she would be a source of information. {35416} I found the witch in a clearing near here. She was harvesting some herbs at the time, so I came out quietly and waited for her to notice me. She worked for a while, then turned and smiled at me. Her eyes remained fixed on my face for a long time. {35417} Are you blind? My radiant beauty stunned her, the poor thing. {35418} She just seemed to admire my looks. No surprise really, since she certainly has none. She convinced me to enter her house, and we sat down to have tea. We talked a little, but then I started to get dizzy and I realized there was something in my tea. {35419} Next thing I knew I was locked in this room. The witch came in and muttered something about stealing my face. I don't know what she meant by that, although if I had her face I'd want a different one too. {35420} It's gone insane! The whole forest is caught up in its insanity, and if someone doesn't stop it soon I fear the creatures will start tearing each other apart. {35421} The Spirit is normally peaceful and comes into the Wood through its pool to tend to the creatures. Since the violence began, the Spirit hasn't come through at all. If it had, I would have tried to talk to it. {35422} The pool is some kind of entrance to another realm where the Spirit usually lives. I haven't the slightest idea what the other realm looks like though. {35423} I don't know what it would have done. It might have attacked me, but I would have tried anyways. It is the source of the problem. {35424} I can make it on my own. I will meet up with you at the druid grove. {35425} I don't know much about the pool, mostly just stories. I do know that no living creature can get through the portal and into the other realm. {35426} I think Orlane told me something about how the portal exists between the realms of life and death. The Spirit exists as some sort of half-life, so it can go back and forth through the portal, but we can't. {35427} Somehow you need to find a way through the portal, then you need to either cure the Spirit or, and I hate to say this, you need to kill it. Most druids wouldn't even suggest something like that, but you do what you have to. {35428} It's another plane of existence. The pool acts as a portal to this other place. {35429} I don't know where the little one went, Orlane's his name, but I know that the pretty elf, Terari, was going to try his charms on the nymphs. You could go ask him. {35430} They might know where he went. Of course they might have gone as crazy as the rest of the forest, so you might want to be careful what you say. {35431} I'm so glad you're back. I was starting to worry. Can I leave yet? {35432} Wonderful Aawill! Thank goodness for his wisdom. {35433} He is the head of our druidic circle. {35434} Carry the image of my beautiful face in your mind, for good luck. Farewell. {35435} Don't ask me how you can do any of those things, because I don't know. I know I am both highly beautiful and intelligent, but I simply don't have the answers. {35436} All I want to do is get back to the grove and take a bath. {35437} Now that you have freed me, I will return to the grove and consult with the other druids about the Spirit of the Wood. {35438} The forest is destroying itself all around you and I am trying to find a way to save it. {35439} There are some missing druids that I am seeking and I hoped you might have seen one. {35440} Get out of my way you ugly hag, before I chop off your withered head! {35441} Me try to help forest, so it not kill people no more. {35442} Me just stop in for visit. {35443} You get out of way or me chop you ugly face off. {35444} I was just looking around. {35445} Me need find missing druids to help. You see druid anywhere? {35446} I heard that you were a friend to forest creatures and thought you might know something that could assist me. {35447} I'm just desperate to find some information or anything that could help. {35448} Me thought you friend of animals. Me thought you help, maybe? {35449} Me need help bad. Me take any me can get. {35450} I've heard enough. I'll leave now. {35451} Me heard 'nuff. Me go. {35452} I didn't come to gawk. What happened to you? {35453} You would certainly fit into the freak show at a circus, but I'm here to find something specific, not to stare. {35454} I guess I'll put you out of your misery then hag! {35455} Me not here to stare. What make you ugly? {35456} You would win prize for ugliest person, but me look for something, not here for show. {35457} You too ugly to live, so me kill you. {35458} What can I do to help you? {35459} What are you willing to give me if I help you? {35460} I don't trust you. I think I'll kill you instead. {35461} What me do to help? {35462} What you give me if me help you? {35463} Me no trust you, so me kill you. {35464} All right, what do you want me to do? {35465} That's not enough. I want gold. {35466} What you want me to do? {35467} Not 'nuff. Me want gold. {35468} Okay, I will get this mirror for you. {35469} What will you give me to get this mirror for you? {35470} Okay, me get you mirror. {35471} What you give me if me get you mirror? {35472} [Persuade] If you really want my help, you should show some trust by telling me what happened to you. {35473} [Persuade] You want help, you tell me what happen to you first. {35474} Nothing. Nevermind. {35475} Where did you say the nymph lives again? {35476} I have the mirror right here. {35477} Where you say nymph live? {35478} Me have you mirror here. {35479} Goodbye. {35480} I want the gem and the information though. {35481} Me want gem and information too. {35482} Uh... you're right. You are definitely striking to look at. {35483} But you don't look any different. {35484} Uh... you right. Me no think you would look so... lovely. {35485} But you no look no different. {35486} How do I know that you really have any information about them? {35487} I guess I need any information I can get. What do you need help with? {35488} How me know you know stuff 'bout druids? {35489} Me need help to find them. What me help you with? {35490} Why is the druid locked up in your house? {35491} Why druid be locked in you house? {35492} What in Sune's name are you doing in my house? {35493} I see you are back. What do you want? {35494} You have returned. Does that mean you have found the mirror? {35495} Ugly! I was one of the most beautiful women in the land. Now leave my house before I turn you into a toad! {35496} Do you think that gives you the right to barge into my home? You come in here, slaughter my servants, help yourself to my possessions and you think that noble intentions suffice to explain your actions? {35497} Oh, really. Very interesting. Well... what is information on that worth to you? Would you be willing to do me a small service? {35498} Don't treat me like a fool! I may have lost my stunning beauty, but I haven't lost my mind. Nobody goes wandering around through the Wood, where everything has gone insane, just to look around. What are you searching for? {35499} Good. Begone from my home and don't come back to play 'stare at the freak' again. {35500} If I knew anything that could really help the animals, I would certainly have done something about it. I have been doing some research, but I haven't gotten very far. {35501} What I don't do is help people. You come to stare and humiliate me, just because I have fallen so far from a glamorous beauty to a despised fright. {35502} It's none of your business and I don't like to talk about it. If you are interested, there is something you could do to help me though. {35503} I have a small gem that might interest you. It has elven writing scribed on its facets and seems to have some value to an elf in Port Llast. He's been writing me, trying to convince me to give it up, but I couldn't be bothered. {35504} I'm sure you could sell it to him for a fair price. I also have knowledge of the whereabouts of a druid who has been missing. She might have information on the Spirit of the Wood. If you do what I ask I will give you both things. {35505} The only thing that holds true value for me is my beauty. There is a nymph who lives in this forest who has a mirror that can return my beauty. I overheard two dryads talking about it, just before all this trouble started. {35506} The nymph lives to the northeast of here. I would get it myself, but I can't go anywhere near her. The unearthly beauty of her face physically hurts me, and she shuns me because I am ugly. Please, please get me the mirror! {35507} I have a small gem that might interest you. It has elven writing scribed on its facets and seems to have some value to an elf in Port Llast. He's been writing me, trying to convince me to give it up, but I couldn't be bothered. {35508} I'm sure the elf will give you a fair price for the gem. I also have knowledge of the whereabouts of a druid who has been missing. She might have information on the Spirit of the Wood. If you do what I ask I will give you both things. {35509} Oh thank you! You dear . I look forward to the return of the dazzling beauty I once possessed. Should you be successful, I will gladly give you a precious gem and tell you what I know of the druids... if, indeed, that is the kind of reward you still desire, then. Ha ha! {35510} Good luck, and don't be long please. {35511} Then you shall die a painful, deforming death! {35512} I know my beauty keeps drawing you back, but please leave my house now. {35513} I tire of people returning to stare at the freak. You are hardly a pleasure to look at, so tell me what you want and be quick about it. {35514} You will get gold from selling the gem to the elf in Port Llast, and you could probably convince Aawill to give you gold for rescuing the druid. You will also, hopefully, get information to help you with the Spirit of the Wood, which Aawill will likely pay you for. {35515} I would say that should be more than sufficient, even for someone as greedy as yourself. Now, do we have a deal? {35516} How dare you! I would like to see what you look like when age has left her dusty tracks on your face. I was not always this monstrous hag you see before you. But I would rather not speak of that right now. Tell me what you seek. {35517} [Success] I don't know why you should care, but if it will convince you to help me then I guess I can tell you. When I turned thirty I found that I had my first noticeable wrinkle. The thought of my beauty fading terrified me. {35518} I decided that I would try to make a potion of longevity to help me keep young. I... I won't tell you all of the details. Somehow I messed up the potion and when I drank it, instead of becoming 15 years younger, I aged 100 years. {35519} I have sustained my life in ways I cannot discuss, but I have found a solution to my problem, if you will only help me. {35520} [Failure] No. It is none of your business. You will help me or leave now. {35521} Then be gone and bother me no more. {35522} She lives somewhere to the northwest of here. If you find an arrogant, young tart in skimpy clothing, that's her. {35523} Please bring the mirror back soon. {35524} Yes, get out of my home. I don't need you staring at me constantly! {35525} Oh, yes, yes, YES! I am so glad I trusted you with the task. Now if you will just give it to me, then I can be cured. You will be blessed to look upon my true, dazzling beauty. {35526} Of course. Here is the gem; you should be able to get something for it from that elf, Elaith, in Port Llast. He seemed quite desperate for it. {35527} Look at me! It worked. I'm beautiful again! I'll bet that you never expected me to be so incredibly stunning now did you? {35528} Oh, it's true, it's true! And you are quite perceptive, so I'll help you even more. I found an old book that talks about entering the realm of the Spirit of the Wood. It is in my library to the southeast of here. {35529} Good luck adventurers! {35530} Yes I do! You must be blind! No, wait, you are just jealous of me because I am so much better looking than you now. Yes, that's it. Go away now, simpleton. {35531} I can't tell you anything now, but if you truly want to save the female druid, then you will listen to what I say. {35532} That is something best left unspoken; besides, I am young and beautiful now, so I promise it will never happen again. Now, don't you think I am simply gorgeous now? {35533} Road to Port Llast. {35534} To Neverwinter Wood. {35535} North: Green Griffon Inn and Luskan. Southwest: Port Llast. East: Neverwinter Wood. {35536} {35537} East: Neverwinter Wood. {35538} West: Port Llast. {35539} Goodbye. {35540} Where does this bridge lead? {35541} Where bridge go? {35542} Die troll! {35543} Who is Mister Wanev? {35544} Who be Mister Wanev? {35545} Why are you guarding this bridge? {35546} Why you guard bridge? {35547} Why are you guarding this bridge? {35548} Why you guard bridge? {35549} Where does this bridge lead? {35550} Where dis bridge lead? {35551} I'll go. {35552} Me go now. {35553} I would like to cross the bridge. {35554} Me want cross bridge. {35555} Why don't you let me across before I kill you? {35556} If me no cross, you die! {35557} [Persuade] Listen, I've been invited by Wanev. If you don't let me cross you'll be punished. {35558} [Persuade] Me be invited by Wanev-guy. You no let me cross, he hurt you. {35559} Would 100 gold pieces change your mind? {35560} Maybe 100 gold make you let me cross? {35561} You got wardstone? You cross bridge if want to. Me Lerk. Good bridge troll. {35562} Have nice . {35563} Lerk good bridge troll! Lerk grind your bones! {35564} Bridge lead to Mister Wanev's property. Nice place. Good view. {35565} Mister Wanev don't like nosy people. I eat unwelcome visitors. Good bridge troll! {35566} Mister Wanev good boss. He puny but has powerful magics. {35567} You halt! No pass on bridge! You try, Lerk eat you! {35568} This bridge lead to Mister Wanev's property. Me Lerk. Best bridge troll in world. Lerk keep annoying visitor from property. Lerk eat them if they try to cross bridge. {35569} Bye. {35570} You not listen good? Only Wanev friend cross bridge. Me not see you before so no way you cross. You try, I eat! {35571} Hah! Lerk not scared of you! Let us fight! {35572} You guest of Mister Wanev? Hmm... You sure? Well, I not want to get in trouble. You pass and no tell Wanev Lerk get in you way. {35573} Hah! Mister Wanev tell me when to expect guest. He no tell. You no pass. {35574} You cross bridge if you want to. Lerk no bother you. {35575} Lerk no need gold. Storekeep not like Lerk much. {35576} I will meet your challenge. Speak it. {35577} Me answer challenge. You say it now. {35578} I apologize for disturbing you. I will leave. {35579} Me sorry to wake you. Me go bye now. {35580} I do not jump through hoops! Defend yourself! {35581} Me not play for you! You die... uh... again! {35582} Okay, a clan... uh... Big Duck Clan? {35583} The mighty Clan I Don't Have a Clue? {35584} Um... a clan? It maybe... Clan... Famous Guys... in Hats? {35585} Mirialis Clan. {35586} I'll take a shot. Clan Long Since Gone? {35587} I do not know. How would I find out? {35588} Me don't know. How me find out? {35589} That's it? A stupid riddle? {35590} What? You just gots a stupid riddle? {35591} Show Maegel the book you found on the corpse. {35592} What? OH! Yes, of course it did. Real far. {35593} No, not... uh... YES, far. Real far. Whoo, me tired. {35594} I'm sorry. Maybe you have another riddle? {35595} Uh, me sorry. Maybe you gots another riddle? {35596} I am sorry for you, but I did answer correctly. {35597} That the way it goes, me guess. So, gimme stuff. {35598} If it's any consolation, I am on an important quest. {35599} Uh, me on important quest already. Feel better? {35600} Don't blame me. I was just hunting bears. {35601} Me just hunting bears. What you want? {35602} Who has summoned me? Who claims the title of Champion? Who is my inheritor? {35603} A contendor approaches. My cause... my people... vanished long ago, but my spirit is vain, and I will have the respect I am due. {35604} Answer my question and prove you are my proper inheritor. Fail, and burn for dishonoring my legacy with your ignorance. {35605} So be it. Show your knowledge of my legacy. The clan of my siblings, now dust, just as I... What was it called? {35606} You would be pointless by choice?! Not good enough! {35607} You tilt without reason. I am a shade of what I was, and cannot be made less than I am. You will have nothing. {35608} It's... it's not stupid, it's a good one. See, it ensures that you quested to know what I have done, and are therefore worthy of what is mine. {35609} Quest for the legacy I left. Know the glory of my lost kingdom and you shall have what is mine. Now burn, and learn of your failure. {35610} That is... correct. You did not hesitate. How did you come by this difficult information? My legacy must have reached far. {35611} You are just guessing! Respect me and quest for what I want! Search and be rewarded! Taunt me again and I shall not be so lenient! {35612} You are doing that on purpose! Do not mock my fate! Quest for my answer and be rewarded! Taunt me again and suffer further! {35613} Your manner is strange, but the answer satisfies. Take my great possessions and fulfill the prophecies laid down at my death. {35614} I was not forgotten. At last, I can rest. {35615} A corpse's book? This isn't right. He must have quested. You just had the answer served on a platter, swiped from his backpack. {35616} What? No, no I don't. See, I'm dead so I don't get out much. Idiot. "Another riddle," says. Thanks a lot. {35617} Do you know how long I've been here? Hah? I've watched water drips melt rock. A snail is a year's worth of excitement! {35618} Yes, but... that's not the way it was supposed to be... You're supposed to be on a great quest to fulfill my legacy. {35619} Should'a walked toward the light when I had the chance. I don't believe this. {35620} What?! What do you want? Look, I'm done, all right? My stuff is in the casket. It's yours. Go nuts. I'm out of here. {35621} Oh yes, I am ever so pleased to be a diversion from something important. Don't patronize me. I was great once. {35622} Hunting... bears? You were killing simple animals and just stumbled on my centuries old tomb? Well, I certainly feel important now. Yes . {35623} Yes. {35624} No. {35625} Yes. {35626} You notice what looks to be an underwater passage. If you could hold your breath long enough, perhaps it would be possible to swim to the other side. Do you wish to try? {35627} You dive into the pool but run out of breath before reaching the passage. {35628} You successfully make it to the other side. {35629} It should be much easier to make it back. Do you wish to try? {35630} You successfully make it to the other side. {35631} This wall fell to fractures and temperature changes years ago, but ages too late for the corpse trapped behind it. {35632} Intruder! Sound the alarm! {35633} I sense the wardstone. You may pass. {35634} When you pull the lever, you hear an electrical hum. {35635} Apologies won't save you now, mage! Die! {35636} Perhaps you had better answer my questions before I finish what you started. {35637} I give you rash, bad guy! Die! Die! {35638} I no got rash. You answer me questions now! {35639} I have been sent here to take a magical gem from you. {35640} Me come for magic gem. {35641} I have no further questions. {35642} Me have no more questions. {35643} You are of no use to me. Die! {35644} You useless! Die! {35645} I have been hired to get the gem and I intend to get it. Hand it over now! {35646} Elaith Serpent guy hire me so me gonna get the gem. Give it now! {35647} [Persuade] That is not acceptable. Tell me what happened to the gem. {35648} [Persuade] Me say no. You tell me what happen to gem. {35649} I do not care to listen to your excuses. Tell me where the gem is or suffer the consequences. {35650} No excuses! You tell where gem or me hurt you good! {35651} [Insight] You say that YOU are unable to retrieve the gem but I believe that I have just proven myself to be stronger than you. {35652} Come on, you must have more than that. Hand it over! {35653} C'mon! You have more treasures! Gimme! {35654} That is not enough! Give me more or I'll feed you a foot of sharpened steel! {35655} Me want more or me stab you good! {35656} Who are you? {35657} I want your valuables. Anything and everything of value. {35658} Who you be? {35659} You give me gold and treasures. {35660} Who are you, exactly? {35661} That isn't how it works. You answer my questions or I kill you. {35662} I dunno. Who you be? {35663} Nuh-uh. You answer me or you die. {35664} Go on. {35665} Enough of this. I have another question. {35666} Story too long. Me have other question. {35667} And the gem? {35668} I care not. Let me ask you something else. {35669} Me no care. Other question. {35670} Where is this area and how do I get there? {35671} Where be area and how me get there? {35672} Give me the key to the door and I shall get the gem myself. {35673} Gimme key and me get gem. {35674} [Insight] Is there anything in the area that could help me get through without becoming demon fodder? {35675} I will attempt to close the portal as I search for the gem. {35676} Yeah, me try close portal for you. {35677} If the reward is good. {35678} What be reward? {35679} I'm not interested. I just want the gem. {35680} Me no care. Just want gem. {35681} How about a little bit of the reward in advance? {35682} You give some reward now? {35683} I haven't closed the portal yet. {35684} Me no close portal yet. {35685} What was I supposed to do again? {35686} What you want me do again? {35687} The portal has been closed. {35688} Me close portal real good. {35689} Goodbye. {35690} Could you tell me the story about the portal again? {35691} Me want to hear portal story again. {35692} You mentioned that you had lost the gem? {35693} You say you lose gem? {35694} We are both of the same race. Surely you could take that into consideration and offer a bit more. {35695} [Persuade] I've just saved your home from a demon infestation. I want a bigger reward. {35696} Why don't you throw a little extra in so I won't have to hurt you again? {35697} Indeed. Farewell! {35698} Me kind. You kind. Be nice to me. {35699} [Persuade] Me save you big demon trouble. You give more money? {35700} How 'bout you give more money and me not kill you real bad? {35701} Bye bye. {35702} Sure. That would be handy. {35703} Yuh, it move me so me no walk. {35704} I'll find my own way out. {35705} Me okay. Bye bye. {35706} How in the name of the gods did you get in here?! Prepare to be destroyed, utterly! {35707} Perhaps I was too rash in attacking you. Please, accept my apology. {35708} Then I shall blast you into dust! {35709} What questions do you have? {35710} Please! Attack no more! I am defeated! {35711} I appreciate not being killed. Take this wardstone and my servants shall leave you be. {35712} So the Serpent still seeks an easy way home. Well, he shall have to become used to disappointment. He cannot have the gem. {35713} You don't understand! I have lost the gem and am quite unable to retrieve it, despite my powers. You would be wise to forget about this job and leave now. {35714} [Success] Well, if you wish to get yourself killed, why should I care? {35715} [Failure] In good conscience, I cannot! For your own good, , do not press the issue! {35716} (sigh) I've been defeated by a common houseburglar? Fine, take my gold you barbaric leech! {35717} Will you not even leave me enough to feed myself?! Take it and begone! {35718} There is no more gold. I shall be henceforth known as 'Wanev the Idiot Pauper' by those bastards in the Gibbering Twelve! My reputation is ruined! {35719} Stop, please! If you are so vey desperate take this and begone! {35720} I am Wanev, a man well-versed in the magical arts and of no small renown. I am somewhat displeased at being defeated by you. My idiot friends will have many a jest at my expense. {35721} I should like to counter that with a question of my own. Why are you in my home? {35722} I had heard that Elaith intended to take this gem and prior to receiving that information I had taken little interest in the bauble. I wondered why he intended to steal it. {35723} To be honest, I am not a patient man. I had better things to do than search through my library trying to match the description of the gem to one of the artifacts in the books. {35724} So, I thought it wise to summon an imp or some sort of lesser demon and make him do the legwork. There was, uh, a bit of a setback. {35725} I was somewhat less than careful with the preparations and the little fiend escaped the summoning circle. Let this be a lesson about casting when drunk. {35726} The wretch expanded the portal and began to bring forth his demonic minions. I sealed off the area as fast as I could and sobered up. {35727} In my haste, I left the gem in a storage chest and subsequent forays into my summoning chamber have met with ill luck. I shall truly miss Pooky. He was a loving familiar. {35728} So you see, the area is quite full of demonic adversaries and the gem lies within, most likely stolen by that spiteful imp! {35729} The door behind me shall teleport you there though I keep it well locked for safety's sake. {35730} Take the key and know this: if you should be able to close the demon portal, I would be most grateful. The gem is yours regardless. What say you? {35731} I'm sure I can dig up some magical equipment of no small worth while you try to set things right. {35732} You need only kill the imp that I originally summoned and place his cursed little heart in the summoning brazier. That should take care of the portal. His name is Gulgash. {35733} Please return to me when you have closed the portal for I shall try to find a suitable reward in the meantime. {35734} Very well. If you change your mind, I would be grateful. {35735} I'd love to but I have nothing with me. I'm sure I can find something by the time you've completed the task. {35736} Hello, again. Have you managed to kill the imp and close the portal? {35737} Greetings. Have you changed your mind about attempting to close the portal? {35738} Hmm, yes. The hallway that leads from the first large area you'll find yourself in leads to my treasure chamber. This is, in fact, where I had stored the gem. {35739} Halfway down the hallway is a defence lever. When pulled, it lets off a rather nasty spell in the treasure chamber. This should weaken any demonic beings that might have made their way there. {35740} What do you want now? Don't be rash and attack me again. {35741} Indeed. I made a mistake when summoning that imp and he opened up a demonic portal in my summoning chambers. {35742} Please return when you have closed the portal. The door to the summoning chamber is behind me. {35743} You need only kill the imp that I originally summoned and place his cursed little heart in the summoning brazier. That should take care of the portal. His name is Gulgash. {35744} Ah, excellent. Here is a reward for your troubles. A bruised ego and the loss of a couple of magic items are a small price to pay for having my summoning chamber back. {35745} Well, I have some work to do so we shall most likely not meet again. I could set up a teleport portal to help you get out of here, if you'd like. {35746} Why not, my friend! Here is some extra coin! {35747} [Success] Hmm. You have saved me a great deal of trouble! Here is some extra coin! {35748} [Failure] The reward I've given you is quite valuable and quite sufficient. {35749} Calmly, friend. There is no reason for violence. Take my last coins, then! {35750} Goodbye. {35751} No need to get nasty. I'll tell you. {35752} Very well. Goodbye. {35753} As you wish. Farewell. {35754} Bwok, bwok-bwok... {35755} Could I ask you some questions? {35756} Me ask questions, yuh? {35757} Goodbye. {35758} Do you know anything about the cult that spread plague in Neverwinter? {35759} Have you ever been to Charwood? {35760} I saw a cave up past those waterfalls. Do you know anything about it? {35761} Anything interesting going on in these parts? {35762} You know stuff 'bout that plague cult in Neverwinter? {35763} Uh... you ever been to Charwood? {35764} Me see cave past them waterfalls. What be in dere? {35765} You know odd things about this area? {35766} You're sure you don't know anything else about the cult? {35767} [Insight] Is there anyone who might know more? {35768} You sure you not know more 'bout da cult? {35769} What sorts of adventures? {35770} I'd be interested in work, if you know of anything. {35771} Are there any places of interest around here that I should visit? {35772} Adventures? What adventures you speak of? {35773} Me want work. {35774} You know good places to go 'round here? {35775} Is there anything else you can tell me about Charwood? {35776} [Insight] Do you know of anyone who might have been there? {35777} Tell more. Me want to know more 'bout Charwood? {35778} Wolves? Are they a threat? {35779} Wolfies?They be threat to you? {35780} [Persuade] Come now, telling me won't do any harm. {35781} [Persuade] You tell me. It hurt nobody. {35782} I'm investigating some recent events you might be aware of. {35783} Me hear of stuff going on. Maybe you know more? {35784} I want to ask you something else. {35785} Me have other question. {35786} Can I ask you some directions? {35787} Farmlands stretch on for long time. Me need directions. {35788} Where does the west road lead? {35789} Where does the east road lead? {35790} Is there a place to buy equipment nearby? {35791} Where da west road go? {35792} Where da east road go? {35793} Me need place to buy stuff. {35794} Actually, I'd rather ask you about something else. {35795} No, me have other question. {35796} Who are you? {35797} Who you be? {35798} I want to speak with you about Erik's brooch. {35799} We talk 'bout that brooch of Erik's, 'kay? {35800} Come on, darling, you can tell me, can't you? {35801} You purty when you pout. Come, you tell Mister , yuh? {35802} Be reasonable. It's all he has left to remind him of his ma... {35803} How'd you like me to pry it from your cold, dead hands? {35804} Slow down, I need to ask you about something else. {35805} But it be all that remind him of his ma, yuh? {35806} You give it or me just kill you an' bring him your corpse, yuh? {35807} Slow down. Me ask 'bout something else. {35808} 1,000 gold? Deal. {35809} [Persuade] It's a simple peasant's brooch, worth 250 gold pieces at most! {35810} Hand the brooch over or I'll gut you like a fish! {35811} [Persuade] That too much for peasant's doodad. Me give 250 gp. {35812} You give brooch or me slit stomachs, yuh?! {35813} [Insight] Take the 250 gold. The next fool Erik sends might not be so happy to negotiate. {35814} 400 gold? Deal. {35815} 250 gp? Deal. {35816} I'm done haggling. Time to kill you and take it for free! {35817} Me not argue no more. Now me kill you!! {35818} I can't afford to spend that much gold on this. {35819} Me not got that much gold for spend on this. {35820} I can't afford to spend that much on this. {35821} Me not afford that much for this. {35822} I don't have 400 gold to spend on this. {35823} Me no got 400 gold to spend on this. {35824} I don't believe you! Hand over the brooch... now! {35825} Hey, if you don't have the item, I want my money back! {35826} What do you mean you've been robbed? {35827} Really? I guess I'll be going then. {35828} Me no believe you! You give item now! {35829} Hey, you no give item. Me want me money back! {35830} What you mean you be robbed? {35831} Yuh? Me guess me go now, den. {35832} That's not fair! {35833} Give my money back or I'll slit your throat! {35834} Fine, keep the money. {35835} That not fair! {35836} You give me money back, or me kill you! {35837} Fine, you keep money. {35838} Maybe I can buy it off you... {35839} [Persuade] He loves you Constance. Don't betray that. {35840} For but a peasant's brooch, you'll have my undying love. {35841} Uh, well maybe me buy it off you, then. {35842} [Persuade] But he love you Constance. Be good to him. {35843} Gimme da li'l brooch an' you have my heart, li'l lady... {35844} Money? That's all this means to you? {35845} Money? That be all this mean to you? {35846} All right, tell me a little about Erik. {35847} Uh... tell me 'bout Erik. {35848} Why is the herd so important? {35849} Why this 'erd be so important? {35850} Why is the herd so important? {35851} Why this 'erd be so important? {35852} Why so much money? {35853} Hello, handsome... What brings you to a lady's bedroom? {35854} Fare you well, then. Perhaps we'll speak again. {35855} Yes, yes. On your way. {35856} At long last and good riddance. {35857} I see. A little on the slow side, are we? {35858} I'd be happy to answer a question or two. What do you want to know? {35859} I suppose I can answer a question for you. What might it be? {35860} I'll answer your questions if you don't take too long... {35861} On our last trip to Port Llast, I heard a woman telling how awful the plague had been. Don't know much about the cult but they sound horrible. {35862} Me? No, what's the point? They're pretty self-sufficient it seems and so are we. {35863} Oh, that's the den of those wretched wolves! {35864} Well there's always some sort of adventure to be had when you're this far from the rest of the world. {35865} They've killed two cows already this season. You can ask me pa about it if you're really interested. He's been watching them like a hawk! {35866} Is there something else you wanted to know? {35867} Well... there is that fool Erik... But that's his problem, not mine... {35868} You should talk to me pa. He's out watching over the cattle I'm sure. A helping hand is always welcome, what with the wolves and all. {35869} I'm not sure what you would find interesting. There's our farm and then the one Erik works with his pa. Not much more than that. {35870} Well I suppose that's about as direct as one can get. {35871} Is there something else you wanted to know? {35872} [Success] No, I suppose it wouldn't. He gave me a little something and now wants it back. {35873} If you want to know more about it, I suggest you talk to Erik yourself. Just take the north fork and the road will take you right to his front door. {35874} [Failure] Sorry, but it's his problem, not mine. If you really must know more, go find him yourself. Where the road forks, just head north. {35875} It gets pretty isolated out here. What news there is is usually about the weather, a new calf, or a good harvest. {35876} Is there something else you need, then? {35877} I don't know, maybe Erik or his pa have heard something more but I doubt it... {35878} Just take the north fork and the road will take you right to their front door. You'll know it by the corn fields and such. {35879} Well, just that as kids, me and Erik used to tell each other the woods were haunted. Just children's stories, though. Little harm can come of them. {35880} Do you have more questions? {35881} Maybe Ingo, Erik's pa. Before his wife passed away, he used to have a tinkering wagon that traveled from hamlet to hamlet around the area. {35882} Did Ma let you in here? This is a bedroom, not a bar table, I'll have you know. {35883} Stop that! If you like me so much, then you're the last person he'll want to approach for help... I have a little something of his, that's all. {35884} I might. What events are you referring to? {35885} Where do you need to go? {35886} (sigh) Make it quick. {35887} What do you want to know? {35888} Yes, I suppose a village idiot might be lost without a village, wouldn't ? {35889} Follow it long enough and you'll make it all the way to Port Llast. That's the route we take on market day. {35890} Nowhere really. Just into Charwood and I haven't seen anyone head that way in years. It's funny how the road never seems to grow over, though. {35891} Around here? Don't hold your breath. If we can't grow it or make it ourselves, we have to trek all the way into Port Llast to find it. {35892} Is there something else? {35893} I'm Constance O'Deel, the prettiest girl for miles around... Also the *only* girl for miles around, but that's another story. What can I do for you? {35894} The boy's been spreading tales again, has he? No doubt he told you I was a horrible old crone, too! Well I'll tell you what I told him: {35895} If you're going to give a beautiful woman a gift, it's hardly becoming to ask for it back, wouldn't you agree? {35896} Look, are we going to go over this again? I already told you this before, but I guess I have to repeat myself. {35897} What is this, a joke? I already gave it to you, don't you remember? {35898} Now, if there's something else I can do for you... {35899} It's a little late for that, I'm afraid, as I've long since given it away. Honestly, you didn't really expect me to wear the gaudy thing, did you? {35900} Is there something else I can help you with, maybe? {35901} Really? Okay. You may have it for... 1,000 gold! {35902} Whoa, where did that come from? Erik may want his brooch back but I know for a fact that he wouldn't have sent someone to kill me! {35903} Look, if this stupid brooch means that much to you maybe we could work out a deal. 1,000 gold and it's yours, all right? {35904} [Success] *Sigh* Bargaining with Erik would have been a lot simpler, I'll have you know. Fine, then: 250... {35905} [Success] Okay, maybe I couldn't get 1,000 for it but I sure could get 400! {35906} [Failure] Well you're the one who seems to want it so much! 1,000 gold seems like a fair enough price for memories of one's mother. {35907} Give me a second, I have the brooch right here in my pocket... {35908} 1,000 gold? We... We could buy another half herd with this! Thank you so much, you can't know how much this means to my family! {35909} Hey, hey, hey! Let's settle down. I'm sure Erik didn't send you to kill me! Look, I'll go as low as 250 then but no more threats from you... {35910} Fine, but you'll have to catch me, first! {35911} All the love in the world won't buy a head of cattle... but you sure are a sweet talker. {35912} Well, then I guess you're out of luck. 1,000 gold seems a perfectly reasonable price for memories of one's mother, wouldn't you agree? {35913} Hey, if you don't have 250 on you, what use are you? One way or another, my family needs that money. {35914} Well if you don't even have 400 gold to spare, what good are you? Haggle all you want, but that's as low as I'll go. {35915} Here it is and I hope that fool Erik has learned not to give his heart so freely. Now, is there anything else I can do for you? {35916} What the -? Where is it? It's gone! Somebody must have picked my pocket! I've been robbed!!! {35917} You! You were involved in this, weren't you? Erik sent you to distract me so someone else could pick my pocket! I'm not stupid, you know! {35918} Well my family and I aren't going to come out on the short end of this mess! I'm keeping your money! {35919} Hmph. I'm glad we could reach an understanding. I guess we can consider this matter settled, then. Is there anything else I can do for you? {35920} How dare you threaten me after all this! You're a cruel and evil . {35921} Fair? Don't talk to me about fair! I've just been robbed and I *know* you were involved somehow! So I'm keeping your money, end of story. {35922} That may be so but it will also fetch a fine price in Port Llast. Enough to by a couple head of cattle to replace those killed by the wolves, of late... {35923} Look, 250 gold would buy us a healthy bull, let us rebuild the herd. If you really love me, you'll give at least that, won't you? {35924} [Success] Well he's a fool to do so. All the love in the world won't buy a head of cattle! *Sigh* But I know you're right... {35925} Look, 250 gold would buy us a healthy bull, let us rebuild the herd. Give me that much and you may do what you wish with the brooch. {35926} [Failure] He loves me? He loves a good romp in the hay is all he loves and you'll not convince me otherwise! {35927} [Success] Well he's a fool to do so. All the love in the world won't buy a head of cattle! *Sigh* But I know you're right... {35928} Look, 400 gold buys us a couple of good jersey milkers to replace what we've lost to the wolves. Give me that much and you can have the stupid brooch. {35929} *Sigh* Bargaining with Erik would have been a lot simpler, I'll have you know. Fine, then: 250... {35930} Back again, are you? {35931} Look, my ma and his ma were best friends before she passed on! If she would have known we were struggling, she'd have been happy to give it! {35932} I know, I know. "He's a nice boy." That's what me ma always says and I can't say I entirely disagree... {35933} But if he was a really nice boy, he'd spend more time helping out me pa and less time picking wildflowers, and that's all there is to it. {35934} Me pa's a cattle rancher and a good one, too. Without a proper herd, though, we've got nothing. There wouldn't even be food on the table... {35935} Me pa's a cattle rancher and a good one, too. Without a proper herd, though, we've got nothing. There wouldn't even be food on the table... {35936} Me pa's a cattle rancher and a good one, too. Without a proper herd, though, we've got nothing. There wouldn't even be food on the table... {35937} Those stupid wolves have almost been the death of us, even if all they ever preyed on was the cattle! {35938} Don't think I enjoyed doing this to poor Erik! I like him, honest. But sometimes things get desperate, all right? I need the 1,000 gold. {35939} ...Mooo... {35940} Who are you? {35941} I'd like to ask you some questions. {35942} Who you be? {35943} Me want ask questions. {35944} Goodbye. {35945} What do you know of the cultists who beset Neverwinter? {35946} I'm looking for work, if you know of any. {35947} I need some directions. {35948} You know stuff 'bout da cult from Neverwinter? {35949} Me look for job. You got one? {35950} Me need directions. {35951} What other things are on your mind? {35952} What be on you mind? {35953} Where does the west road lead? {35954} Where does the east road lead? {35955} Where can I go to buy supplies? {35956} Maybe I could ask you something else. {35957} Where da west road go? {35958} Where da east road go? {35959} Me need buy stuff, yuh? {35960} Me got other question. {35961} Tell me about this favor. {35962} You tell me 'bout favor, yuh? {35963} What's so important about the brooch? {35964} Can't you just buy the brooch from her? {35965} Tell me about Constance. {35966} Okay, I'll do it. {35967} Why you want brooch so much? {35968} Why you not just pay her for brooch? {35969} Tell me 'bout Constance, yuh? {35970} Okay, me do it. {35971} I have some more questions about Constance. {35972} Could give me an advance on this reward you're promising? {35973} Me got some questions 'bout job. {35974} Me want money up front to do this. {35975} What's so important about this brooch again? {35976} Tell me again where I can find her. {35977} Tell me about Constance again. {35978} Is there anything else about her you're not telling me? {35979} Why you want dis brooch again? {35980} You say again where Miss Constants be. {35981} Tell me more 'bout Miss Constants, yuh? {35982} There be more stuff 'bout dis job you not tell me? {35983} I want to talk about that brooch again. {35984} We talk 'bout dat brooch again, yuh? {35985} You mentioned something about a job before. {35986} You was talking 'bout job before. {35987} I have the brooch. {35988} Me got brooch here, yuh. {35989} Now, about that reward you mentioned... {35990} You said you give reward, yuh? {35991} [Persuade] She wasn't easy to convince, you know. I think you could spare a little more. {35992} You'd better cough up more or you won't live long enough to regret it! {35993} Thanks. It was a joy to help. {35994} [Persuade] Me work hard for this. You give more gold, yes? {35995} Me want more gold! Give more or you be sorry and dead... at da same time! {35996} Thanks, yuh? Me like work for you. {35997} I suppose the reward is adequate. {35998} Me guess reward be okay. {35999} Surely you could spare more for a fellow of blood? {36000} You give me more cause we both be kind, 'kay? {36001} That's a lot of money. Are you sure you can afford it? {36002} That be big heap of money. How you afford it? {36003} Wanev? Who's he? {36004} Wanev? Who that? {36005} What would your ma think about this? {36006} Wha' your ma think 'bout dis, you think... I think... {36007} How do you know she doesn't want money? {36008} How you know she not want money? {36009} Maybe we can turn the tables: I'll flirt with her. {36010} Maybe we turn da table, yuh? Me be da flirter. {36011} Hey, who do you think you are barging into a man's room like that! The door was locked for a reason... {36012} Ah, the charming lock-breaker. To what do I owe the pleasure of a return visit? {36013} Back so soon, are you lock-breaker? I hope you're not here just to mock me and pull on heartstrings. {36014} How goes the search? Have you recovered the brooch, or is there something else I can do for you? {36015} *Sigh* Women... And that's all I have to say on the matter... {36016} It's been good talking to you, . {36017} I guess I'll see you around. {36018} I'm Erik, Ingo's son. Now, that's as polite as I'm going to be until you tell me why you broke into my room? {36019} We don't hear much out here. I saw a suspicious-looking fellow take the road to Charwood a week back or so, though. Maybe he was one. {36020} I can't really tell you much else. I'm sorry, but I've got other things on my mind right now. Is there anything else you need? {36021} I know much of the area around here, so I suppose I could help out. Where exactly do you need directions to? {36022} The west road? That takes you by the tower of that wizard fellow, Wanev, and eventually on to Port Llast. {36023} Anywhere else you need to get to? {36024} Into the woods, that one. Pa says it's haunted and he'd know. Apparently there used to be a village named Charwood in there but I've never seen it... {36025} Ain't much between here and Port Llast, I'm afraid. We only go in at harvest season. Me, pa, and the O'Deel's are pretty much on our own. The O'deels live just down the road. {36026} I suppose I have the time for a few questions. Try to make it quick, though. {36027} No surprise there. I imagine someone like you gets lost a fair bit... {36028} You? You can't be serious... {36029} Hmph. I could sure use a favor right now and maybe you're a who can help. Interested in the details? {36030} Your words are a little muddled, but I think I understood you. You want the details, right? {36031} My pa might have told that I've been feeling a little down, lately. Well he doesn't even know the half of it. Sure, I'm a little heartbroken but... {36032} It's all me pa has left to remind him of my ma... Of all the things to show Constance! *Sigh* I ought to have stuck with wildflowers... {36033} She wanted to see me ma's brooch, so I brought it over for her. Now the witch won't give it back! {36034} So do you think you could get the brooch? I'll reward whoever brings it to me as well as I can, I promise. {36035} You don't know Constance. I don't know if anyone does. It's not money she's after. She just wants to see me beg. Well I won't do it! {36036} See, she has to learn that people's hearts aren't just toys to be played with... Please? I'll reward you for the brooch, I promise. {36037} Her hair's the color of cornsilk, her laugh's like the waterfall, her eyes are as blue as the sky... Her heart, though, it's sprung like a bear trap! {36038} And thanks to a fool like me, she now has me ma's brooch!!! I'll reward whoever brings it back to me, I swear. {36039} Will you? She's farmer O'Deel's daughter, the one who keeps cattle up by the waterfalls... {36040} Do whatever it takes to get me ma's brooch back, short of laying a finger on her... *Sigh* Look at me, I still worry for her, even now... {36041} Return to me with the brooch and you shall have your reward. {36042} Don't worry, you'll get your reward when I get the brooch. You be good on your word, I'll be good on mine. {36043} So do I, so do I. But go ahead, ask what you will. I'll do my best to answer. {36044} It's all me pa has left to remind him of me ma... Of all the things to show Constance! *Sigh* I should have stuck with wildflowers... {36045} Anything else before you get that brooch? {36046} She's farmer O'Deel's daughter, the one who keeps cattle up by the waterfalls... Remember, don't hurt her. I just need that brooch back. {36047} Her hair's the color of cornsilk, her laugh like the waterfall... And her eyes, they're as blue as the sky! {36048} Well, I don't know that it matters but her pa's been having trouble with wolves, lately. Maybe you can get on his good side if you take care of that. {36049} I already gave you a job, remember? Get me ma's brooch back from Constance, remember? Sorry, but that's the only job I had to give. {36050} Is there anything else you need? {36051} I don't believe it! I misjudged you. I thought you were nothing but a slack-jawed city-fool! {36052} How did you ever manage to convince her!? Actually, nevermind... I probably don't want to know. {36053} Yes, of course. The reward. Here you go: 500 gold pieces in exchange for me ma's old brooch. {36054} I must admit, I didn't really like you when we first met but you've proven to be a fine friend. Here you go, 400 gold pieces. {36055} You've been a good friend to a poor soul down on his luck. Here you go, 650 gold pieces in exchange for the brooch. {36056} [Success] I suppose you did earn a little something extra. Very well, here's another 100 gold. {36057} But now I must take my leave. Me pa was getting worried I'd never run those errands for him... {36058} N-now just settle down., there's no need to get upset. No need for unpleasantness. Here, I've got another 100 gold but that's it. Just take it, it's yours. {36059} [Failure] Well I'd rather not think about what lengths she made you go to, all right? I think I've been more than fair with my reward. {36060} I suppose it would be cruel of me not to show more gratitude to kin like you. Very well, here's another 100 gold for your troubles. {36061} It's money I've made off my own plot of land. I was saving it to marry Constance someday but that would be a foolish venture, I'm afraid. {36062} Still needing more directions? {36063} Aw, he's all full of hot air. I've seen him at the inn in Port Llast, trying to chat up the women. {36064} I'll bet he's never done an honest day of hard work in his life. {36065} It's that tease, Constance O'Deel - she knows she has me wrapped around her little finger, so all she does is toy with me. Oh, I'm such a fool... {36066} Forget my stupid heart, if I don't get that brooch back, pa will have my hide instead! {36067} If she were still alive, she probably would have given the brooch to Constance long ago. But ma's not still alive, see? That's the problem... {36068} I feel like I don't know anything anymore. Go ahead, try to buy it from her, maybe it will work. *Sigh* Women are way too complicated... {36069} *Sigh* She'd be all over someone like you... Oh, very well. You're sure you're just trying to get the brooch back, right? {36070} Hey, if it gets me the brooch and maybe teaches her a lesson or two, who am I to argue. You're sure this is just to get the brooch, though, right? {36071} Uh... I really don't think you're her type. Look, all I want is that brooch, let's not get carried away. {36072} Could I ask you some questions? {36073} Uh... Me ask questions? {36074} Goodbye. {36075} That cult preying on Neverwinter - know anything about it? {36076} Actually I'm more interested in local affairs... {36077} How long have you farmed here? {36078} Anything interesting about these parts? {36079} Yuh, da cult. What you know of it? {36080} Uh, what 'bout stuff in this area? {36081} How long you farm 'round here? {36082} Uh, there be any odd stories 'bout this place? {36083} Did anything else stand out about him? {36084} [Insight] Why do you say "as good as gone?" {36085} Any other stuff about strange guy? {36086} Tell me one of your father-in-law's stories. {36087} Actually, I'm more interested in a job, if you know of anything. {36088} Are there any places you think I should visit? {36089} Yuh, tell me story den... {36090} Me want work. {36091} There be other places to go 'round here? {36092} [Persuade] Come now, telling me won't do any harm. {36093} [Persuade] Tell me. Will hurt nobody. {36094} I'm curious about some recent events... {36095} There be stuff happening lately, yuh? {36096} I have some other questions. {36097} Me have other question. {36098} Can I ask you some directions? {36099} Uh, me lost. You give directions, yuh? {36100} Where does the west road lead? {36101} Where does the east road lead? {36102} Is there a place where I might rest nearby? {36103} Where that west road go? {36104} Where that east road go? {36105} Me need place to buy stuff. {36106} Actually, I'd rather ask you about something else. {36107} Me have other question. {36108} I need some more directions. {36109} Me need more directions. {36110} A story, is it? I'd love to hear it... {36111} Yuh, tell me story, then. {36112} Could you answer some other questions for me? {36113} Me have other questions... You answer, yuh? {36114} How come? {36115} Yuh? {36116} Who is Pete O'Deel? {36117} Who Pete O'Deel? {36118} Trouble with wolves? {36119} Wolf trouble? {36120} Who are the O'Deels? {36121} Who them O'Deels? {36122} What are your thoughts on the O'Deel lass? {36123} What you think 'bout that 'Deel girlie? {36124} A good for field work, wouldn't you say, m'? {36125} Safe journeys, then. I'll be here in the fields if you ever feel like stopping by to chat. {36126} Yes, and mind the cornstalks on the way out. {36127} Aye, get out and stay out as far as I'm concerned. {36128} I see. A little on the slow side, are we? {36129} I suppose you could. What is it you want to know, m'? {36130} I suppose I can answer a few questions for you... {36131} Hmph. I'll answer a question or two... provided you don't take too long. {36132} Hrmm... A week ago or so, my son said he met a seedy looking fellow heading into the Charwood. My son said hello and the man said some rude things. He's as good as gone, then, I suppose... {36133} Other than Pete O'Deel's trouble with the wolves, it's been pretty quiet around these parts. Grass grows, wind blows, nothing much of consequence... {36134} Since I was a young man, I suppose. The farm came with the wife, bless her soul. Her parents homesteaded the place, but that's a story in itself... {36135} Oh, my father-in-law told me a few old tales from when he first cleared the land to settle here. {36136} See where the field stops and the woods begin? My father-in-law said to... never... Oh, now of all the stories, what possessed me to tell this one? {36137} Well, other than cheering up my boy Erik, I'm not sure what you could do. Seems that O'Deel lass has broken his heart just like I said. {36138} Maybe wander by Pete O'Deel's up on the south bluff, there. They're friendly enough folk and wouldn't mind hearing the latest news from town. Their girl, Constance, she's a nice lass. {36139} Well I suppose that's about as direct as one can get. {36140} Is there something else you wanted to know? {36141} [Success] Well if you start a story, you'd better finish it, they say... The trees beyond that line, that's Charwood territory and no place for the living... {36142} You can cut down a hundred of those trees but, when you wake up the next morning, they'll all be standing again like they'd never known the blade. {36143} [Failure] It might and it mightn't. Just don't go into the Charwood if you treasure your sanity, all right? {36144} Other than the fact that no one travels to Charwood, no. That forest is haunted so people who know generally steer clear. {36145} Is there something else you need, then? {36146} It's nothing but devil's business in there, mark my word, . {36147} You've still got more questions, don't you... I can tell. {36148} Out for a jaunt, are you, ? {36149} Mind you don't trample the corn, now. {36150} Aye, that seems a reasonable enough thing to ask after. {36151} Where are you trying to get to? {36152} Very well but mind that I've still got work that needs doing... {36153} What do you want to know? {36154} Yes, I suppose someone like you must get lost out here fairly easy, wouldn't you... {36155} That way? Take it long enough and you'll make it all the way to Port Llast. Most of the ruts along the way are mine, at least come harvest. {36156} Well, now, that heads into the Charwood. Take my advice, though, you're better off thinking of my farm as the end of the road. {36157} Well now, I'd offer you my place but my son's grown to the point where there's not the same room that there used to be. {36158} Sure. Where do you need to go? {36159} Something about those woods don't take well to change. Word is there's a village of lost souls in there somewhere and people who go there never leave... {36160} My father-in-law warned me never to go in there and I've told my boy the same. You'd be wise to do likewise... Now is there anything else? {36161} He's locked himself in his room, "to think" he says,and I'm getting a little tired of doing his chores in the meantime. {36162} Wade across the stream, though, and there's an old tree hollow where I camped a night or two in my younger days. It gives good shelter from the wind. {36163} Now that my boy's cheered up a little and finally off to market, things are pretty good around here. {36164} Pete is the farmer across the way. Mary and my wife were best friends from birth 'til the day she passed away. I've known the O'Deels since we first started courting. They're good folk. Pete's farm's been beset by wolves, lately. {36165} Just down the road, Pete O'Deel has a farm with a few head of cattle. A pack of wolves has been killing his cattle almost daily. {36166} What else can I help you with? {36167} Now what else be troubling you, m'? {36168} The farmers down the road, Mary and Peter. Mary and my wife were best friends from birth 'til the day she passed away. I've known the O'Deels since we first started courting. They're good folk. {36169} Well... You see Mary always had my wife growing up. All Constance has had is Erik. It's different, is all. She could use a woman-friend. {36170} Still more questions, is it? {36171} Still more questions, is it? {36172} Could I ask you some questions? {36173} Uh... Me ask questions? {36174} Goodbye. {36175} Yes, the wolves. What can you tell me about them? {36176} Actually I'm hunting down a cult... {36177} How many of you live here? {36178} Anything interesting going on in these parts? {36179} Yuh, da wolves. What you know of them? {36180} Uh, me be huntin' down a cult... {36181} This be small house. How many live here? {36182} You know odd things about here? {36183} Maybe I can help. Know anything else about it? {36184} [Insight] Cattle cost money. How bad are the finances? {36185} Maybe me help, yuh? You talk more 'bout it. {36186} Tell me about the wolves, then. {36187} I'd be interested in work, if you know of anything. {36188} Are there any other places you think I should stop by, here? {36189} Yuh, tell me story 'bout Peter and da Wolf! {36190} Me want work. {36191} There be other places to go here? {36192} How is Constance? {36193} How Constance be? {36194} [Persuade] Come now, telling me won't do any harm. {36195} [Persuade] Tell me. Will hurt nobody. {36196} I'm curious about some recent events... {36197} There be stuff happening lately, yuh? {36198} I want to ask you something else. {36199} Me have other question. {36200} Can I ask you some directions? {36201} Uh, me lost. You give directions, yuh? {36202} Where does the west road lead? {36203} Where does the east road lead? {36204} Is there a place to buy equipment nearby? {36205} Where that west road go? {36206} Where that east road go? {36207} Me need place to buy stuff. {36208} Actually, I'd rather ask you about something else. {36209} Me have other question. {36210} I need some more directions. {36211} Me need more directions. {36212} Yes, I still have questions... {36213} Yuh, me still got questions... {36214} Why fancy having a good like you in my own house! {36215} Safe journeys, then. Perhaps we'll speak again. {36216} Yes, yes. My chores are beckoning. {36217} Out and good riddance, then. {36218} I see. A little on the slow side, are we? {36219} I'd be happy to answer a question or two. What do you want to know? {36220} I suppose I can answer a question for you, . Go right on ahead. {36221} I'll answer a question or two... provided you don't take too long. {36222} They moved in a few weeks ago and have been a terror ever since. My husband, Pete, he's too busy fretting about the cattle to sleep! {36223} A cult? Goodness me, what would you expect an old farmwife to know of that? We're good hard-working folk out here. No foolish cult would get far with us! {36224} Oh it's a small house sure enough, but it's home. Pete built it before we married and our darling Constance grew up in it and is with us still. {36225} Other than Peter and the wolves, there's not much to say, really. What might you have in mind? {36226} Do you have a speech impediment? Oh, nevermind. {36227} Not wise enough to be a woman yet... but she'll get there. She means well enough. I was a young spitfire in my day too, you know... {36228} Is there something else you wanted to know? {36229} Pete says the big one, the she-wolf... her name is Silverback. He says he knows this 'cause... Oh I shouldn't say, you'll think him daft! {36230} A helpful hand is aways appreciated around here. You should talk to Pete. No doubt he's out there protecting the herd. {36231} Maybe by Ingo's place. His wife and I were so close before her passing. Something of him died with her, though. He's lost his spark. {36232} Well I suppose that's about as direct as one can get. {36233} Is there something else you wanted to know? {36234} [Success] Well he says he's heard her talking on the wind, telling stories to her cubs. A wolf who speaks Common... {36235} Pete's always had an imagination! If you ask me, he's just so caught up in protecting the herd that he's made the she-wolf into something more than she is. {36236} [Failure] No, Pete would tan my hide if I ever painted him a fool to a perfect stranger. He's a good man but not one to mock... {36237} You'd best talk to my husband Pete. He's probably out watching the herd as we speak. {36238} Is there something else you need, then? {36239} Pretty bad. For the most part we're self-sufficient out here but there are some things that can only be had in town... {36240} We still have enough of a herd to scrape by but imagine if the wolves had taken them all! We'd be left with nothing! {36241} Do you have more questions? {36242} Yes? What brings you here? {36243} If I would've known to expect you, I would have locked the door! {36244} You're not here regarding Pete and the wolves, are you? {36245} Where do you need to go? {36246} Very well but don't keep me too long from my chores. {36247} What do you want to know? {36248} Yes, I suppose someone like you must get lost out here fairly easy, wouldn't you... {36249} West? That's the road we take to Port Llast on market days. It's a long trip, though, and we usually spend the night with Pete's cousins in town. {36250} Ooh, the east road leads past Ingo's fields and into the Charwood. Just ask Ingo, it's not a place meant for the living to tread... {36251} We're all farmers here, not merchants or tradesfolk. Nearest shop's probably all the way back to Port Llast. {36252} Sure, where do you need to go? {36253} You again, is it? {36254} Well, now, I don't have all day to be interrupted. There's bread in the oven, you know. {36255} What's your name? {36256} Can I ask you some questions? {36257} I need some directions. {36258} Uh, what your name? {36259} Me have questions, okay? {36260} Me lost. This be big place. {36261} Goodbye. {36262} Hi, I'm . {36263} You may call me . {36264} Sorry, I generally don't give out my name. {36265} Forget it, I'm not telling you who I am. {36266} Uh, me is , yuh? {36267} Me called , yuh? Me happy to meet you. {36268} Sorry, me no like saying name. Too many letters. {36269} Hmph. Me no tell you nothing. {36270} What kind of trouble? {36271} What troubles you tell of? {36272} Where can I find these wolves? {36273} That doesn't seem like a whole lot of money. {36274} [Persuade] Maybe if I you gave a bit of an advance... {36275} What kind of threat do these wolves pose? {36276} Sure, that sounds like something I could do. {36277} Sorry, it doesn't sound like high adventure... {36278} Uh, how me find dese wolfies? {36279} Uh, that don't sound like heap load of money.... {36280} [Persuade] Maybe you give me gold first, yuh? {36281} There be other dangers? {36282} Yuh, me do it. {36283} Uh, me rather not do that... {36284} What was it that you had wanted me to do? {36285} Actually, I have Silverback's head right here. {36286} I've changed my mind. I'll look into your troubles. {36287} Sorry, it still doesn't sound like my game. {36288} Uh, what you want again? {36289} Me have wolfie head right here. {36290} Me want to help with trouble now, okay? {36291} Me still no interested in yer troubles. {36292} That'll do, Pete. That'll do. {36293} [Persuade] I think I've earned a higher reward than that. {36294} More money, fool, or I'll have your head, too! {36295} Yuh, that be all right. {36296} [Persuade] Me have hard time. You give more money, yuh? {36297} You give more gold or me start taking more heads! {36298} No reward necessary. The joy of the hunt was reward enough. {36299} Me no need money. Me have enough fun chasing wolfies. {36300} Where do I find these wolves again? {36301} I'll be back after I find the wolf. {36302} No. It still seems like too much trouble. {36303} Where me find these wolfies? {36304} Me find you big bad wolf soon, yuh? {36305} No. That trouble be too much... trouble. {36306} Mind if I ask you a few more questions? {36307} Me ask questions, yuh? {36308} I'd like to ask you a few questions. {36309} Me ask you questions, yuh? {36310} Well I didn't kill Silverback but I did speak with her... {36311} Well... Me no kill wolfie but me speak with her, yuh? {36312} [Persuade] She gave me her word. She'll stick to it. {36313} [Persuade] She give me her word, yuh? She stick to it. {36314} Fine, I'll get you her head... {36315} *Sigh* Okay, me get you her head, then. {36316} Find someone else, then, because I'm not killing her... {36317} Find some other . Me not kill her, okay? {36318} Regardless, I have a few questions. {36319} Okay, but me still have questions, yuh? {36320} More money, fool, or I'll take your head instead of the wolf's! {36321} No reward necessary. That I helped both you and Silverback is enough for me. {36322} You give more gold or me take your head instead! {36323} Me no need money. Me just glad you an' Silverback be friends now. {36324} I have some questions about your troubles. {36325} Me have questions 'bout the troubles you having. {36326} All right, that's enough information to make a decision on. {36327} You talk enough, yuh? Me decide now. {36328} How many cattle do you have? {36329} Uh, how many moo-cows you got? {36330} What can an old farmer do for you, m'? {36331} Aye? Something amiss, traveler? {36332} I don't need any trouble from you, wanderer. This farm gives me enough grief as it is, thank you very much. {36333} Me? I'm Farmer O'Deel but you can just call me Pete, if you like. An' who might you be? {36334} Sorry, I have to keep an eye on my cattle. No time for distractions. {36335} Stay safe, my . {36336} Fare you well. {36337} Yes, on your way, then. {36338} No doubt you keep your name to yourself with good reason, m'. But I've been having some trouble around the farm as of late... Maybe you could help? {36339} Very well. it is, then. I've been having some trouble around the farm as of late... Think you'd be fit to help out? {36340} Well I've been having some trouble around the farm as of late, ... Do you think you might be able to help me out? {36341} As you wish. I've been having some trouble around the farm as of late, m'... Think you'd be of a mind to help me out? {36342} There are some dire wolves in the hills there that have taken to preying on my herd. The pack's led by a big she-wolf I've taken to calling Silverback... {36343} I swear I'll pay 300 gold to have her head. She's already taken down two of my cattle and, left to her own devices, she'll clear the whole herd. {36344} They den in a cave just past the waterfalls where my cattle like to drink. There are always a couple of them pacing in front. {36345} Perhaps so but I'm not a wealthy man. There's not much money in cattle these days, and less when you're losing your herd to wolves... {36346} [Failure] 'Fraid not... Until those wolves are dead, I have to save every copper. The herd's going to be expensive to rebuild. {36347} Well I'll warn you now, they aren't your everyday timber wolves. Dire wolves are a lot tougher and a lot more cunning. Smarter than old Ingo's boy at any rate... {36348} That be true? Well I won't hold my breath 'til I see you returning with ol' Silverback's head but the help's appreciated. Until then, need anything else? {36349} I reckoned as much. If you'll excuse me, then, m', I've got a herd to watch over. {36350} Hello again, . Have you changed your mind about them wolves? {36351} Then I guess we have little to talk about. Excuse me, , I have a herd to tend. {36352} By the gods, , so you do! Bravo! I imagine that could not have been a simple task! {36353} Allow me to take the bloody thing off your hands. Now, then... I assume the 300 gold we discussed will be sufficient, yes? {36354} Thanks for the help, then. With the she-wolf gone, the rest of the pack should be easy enough to scatter. It's been appreciated. {36355} [Success] True, maybe the pelts aren't worth as much as I led you to believe. Here, 375 gold is all I have. The herd'll recover in a few years. {36356} Now, if you'll excuse me, I've got to make a trip to Port Llast to restock the herd. Thank you again, m'. {36357} [Failure] The wolf pelts may be heavy but they'll be worth gold enough when you make it back to town. 300 gold was what we agreed on at the start. {36358} Would you toss away a man's life so easily? Satisfy yourself with your loot, fiend, and the 300 gold I promised you... {36359} Then you are more than kind, m'. If only there were more such as you, a farm like this could maybe still turn a profit. {36360} So you have returned, m'! Have you good news? Have you the head of the she-wolf, Silverback? {36361} As you wish, , though it's a shame you don't have the heart to help a simple dairy farmer. {36362} That's good to hear. Return when you have the head and I'll give you your reward. {36363} There's a cave entrance just beyond the topmost waterfall. That's where they den. {36364} I really must be on my way to tell the missus. Please excuse me. {36365} Now, is there anything else? Or are you going to bring me the head as you promised? {36366} I'm not really in the mood for questions. I've still got to protect my cattle from the wolves. {36367} I'm sorry, but I don't have time for questions. Not while there are still wolves prowling about my herd, at any rate. Was there something else? {36368} But those are some nice-looking wolves, if that's any consolation. At the very least, those pelts might be worth something if you brought 'em to town... {36369} Did you say 'udder' dangers? Ha, that's a good one! I hadn't pegged you as a of wit, but... Uh, you're not laughing, are you... *Sigh*... Nevermind. {36370} You what!? Bah, who am I to argue. I've been known to talk to my cows on occasion... Still, wolves are predators. What makes you think they'll stop? {36371} [Success] Very well, then. It may be against my better judgment but I suppose I trust you... I assume the 300 gold we discussed is sufficient? {36372} [Failure] Well I don't trust her and I don't trust you, either, ! {36373} Sure thing. What do you want to know? {36374} You'll help? You'll kill Silverback and her pack? {36375} Less than I had a few weeks ago, admittedly. The herd's run into some bad trouble, lately. {36376} Grovelling won't save your worthless hide! Die, dog! {36377} You talk do you? Then answer my questions! {36378} You beg like dog. Me kill you now. {36379} Huh? You talk? Then you better answer questions, too! {36380} Tell me about your hunting grounds. {36381} Hmm. You tell me 'bout da places you hunt, yuh? {36382} Who is this ranger? {36383} Who be this ranger? {36384} Whimpering dog! I've decided to kill you after all. {36385} Me kill you after all, stupid dog! {36386} I've got a few more questions. {36387} Me got more questions {36388} That I face you here should be proof that I'm no coward... {36389} Would coward have come here to face you? Me no coward. {36390} Fine. I want to ask you something else. {36391} Okay, me ask other stuff. {36392} [Persuade] Simply a favor, that's all I ask... {36393} [Persuade] Jus' an itty-bitty favor, that all me ask... {36394} Where did you learn to talk? {36395} You've been hunting the nearby cattle, haven't you... {36396} How come you talk? {36397} You been hunting da cattle 'round here, yuh? {36398} I need you to stop hunting the cattle... and no people, either! {36399} Stop hunting da cows, 'kay? And da people too... {36400} [Insight] It sounds like coward's food... {36401} Yes but they're owned by farmers who will have you killed! {36402} Yuh, but they owned by farmers who kill you! {36403} Rrrrrrrrr... Who enters my den? {36404} Rowf! I show my throat to you. Sink your teeth into it, it is yours... {36405} Grrrrr! I am no tame and addled pet! I would rather die than face your foolish insults! {36406} As you wish, manling... {36407} Yelp! Rrr, you have bested me. What do you want? {36408} We used to hunt in the east woods but there is something evil there. My mate preyed on a manling village but the meat was rancid on the bone. {36409} Nobody. He is dead. He sent my mother to fight a demon just so he could run away. I killed him with my own teeth. {36410} I will not follow you, manling, if that is what you have come to ask... {36411} [Success] Your courage has earned you that much. I will not follow you but you may ask something else of me... {36412} [Failure] Grrrrr! I am no tame and addled pet! I would rather die than follow another manling! {36413} There is more meat on them than a deer and they do not run as fast... Would you not hunt them? {36414} My mother served a manling ranger. He taught me your foolish tongue when I was still a pup. {36415} When he ate it, he said it took a piece of him away with it to an endless place. And then it took more and more until he died from the inside out. {36416} That is why I've led the pack out of the forest and to this new den... And now you come here and defile it! Grrrr... {36417} It is bad enough to serve a manling. Rrrrrr, but it is worse to serve a coward... {36418} Rrrrr... Their flesh is the best I've tasted in many years but I will do as you ask. There are enough deer about for us to live on... {36419} Grrrrrr... I am no coward. It is you manlings that show cowardice, wearing the skins of others, relying on more than fang and claw to fight... {36420} Grrrr.... I'll make my hunting grounds where I wish! And as for manlings owning the animals, it reminds me of the ranger who taught me your foolish tongue! {36421} Don't let him take me! I don't want to go to the party! Mommy! {36422} Not my baby! Please! He's too young to be read to! {36423} All the children must join us. It's midwinter's eve... {36424} Have you come to take me to the party? {36425} Who are you? You are not from Charwood? {36426} Who you be? You not from Charwood? {36427} Settle down. What are you talking about? {36428} Ssh! What this you saying? {36429} I don't have time for this. Goodbye. {36430} Me no got time. Goodbye. {36431} I seek a cult responsible for plague in Neverwinter. {36432} Me hunt cult that bring plague to Neverwinter. {36433} Who are you? {36434} Who you? {36435} What do you mean I'm not here? {36436} What you mean me not be here? {36437} What are you looking for? {36438} What you be lookin' for? {36439} [Persuade] You can tell me. Maybe I can help. {36440} [Persuade] You tell me. Mebbe me help, yuh? {36441} [Persuade] Look, it's important that you tell me. {36442} [Persuade] Tell me. It important, okay? {36443} [Persuade] Where is the cult based? Who's in charge? {36444} [Persuade] Where da cult be? Who be in charge? {36445} The cult? The one from Neverwinter? {36446} Da cult? From Neverwinter? {36447} What?! Who are you!? One of these vacuous automatons? You may as well be dead! All of you! Soon your endless story won't matter! {36448} Oh no, I'm not talking to more of you. I know what you are! I kill you, and then you're back! It never ends! {36449} See, you tell your sorry tale to me, but then you'll forget it! Why!? YOU'RE NOT HERE!!! {36450} Time? This place is full of nothing BUT time! I killed them all! But they came back! I'll kill you too, a million times over if I must!!! {36451} You - You seek a cult? Plague in Neverwinter?? That's recent news, that's news from the outside! I know about that! You know about that! {36452} No, it can't be! It's a trick!! I know all about it but I'm not telling you anything... It's mine! My secret! {36453} What is it to you?! You're not here. No one is here! It's all a lie! How can I find what I'm looking for if nothing is actually here? HOW?! {36454} Why am I even talking to you!? You aren't here, they aren't here, and I'm beginning to wonder about myself. What about me? Am I... here? {36455} Away from me! Stay back! {36456} It's very important that I find it. Very important! But it's a secret - I'm not telling you! Go away! {36457} [Success] What does it matter if I tell a ghost? You'll forget it before I'm even halfway done telling it! {36458} [Failure] My secret! All mine! {36459} Desther and the plague were just the start of things. The Cult of the Eye has bigger goals. I should know, they sent me here to look for something... {36460} [Success] We follow the Great One, Maugrim, at the heart of Luskan. Even he is but a vessel for powers more ancient... {36461} There, I've told you. Now it's time I killed you, ghost. Again and again and again! It'll be good training for what is to come... {36462} [Failure] You ask too many questions, ghost... I think, unlike the others, you might not return when I kill you. {36463} [Success] Help? Yes, use the old to find the ancient, the mad to find the maddening! {36464} [Failure] My secret! Mine! {36465} The Cult of the Eye, they sent me here to find something, an ancient artifact of great importance! They sent me to this madhouse! {36466} Desther and the plague were just the start of things. The Cult of the Eye has bigger goals. I should know, they sent me here to look for something... {36467} Die, ghost! Again and again! {36468} Gone! All gone! Like it was never there! And it wasn't! AHAHAHAH!!! {36469} Gone! Where did it go!? They'll never believe me! They'll come from Luskan to see what killed us, and there is nothing!!! AHAHAHAHA!!!!!! {36470} I don't think so. {36471} Me no think so. {36472} I spoke with you before. {36473} Me speak to you before. {36474} Maybe you spoke with someone else? {36475} Maybe you see someone not me? {36476} Farewell. {36477} Byes. {36478} What are you waiting for? {36479} What you wait for? {36480} What is wrong with this town? You're all strange. {36481} This town not right. You all weird. {36482} Who is Quint? {36483} Who Quint? {36484} What happened to all of you? {36485} What happen here? {36486} I have to go into the castle now. {36487} Me gotta go in the castle nows. {36488} I'm leaving. {36489} Me leaving. {36490} Do I know you? {36491} Oh. I can't tell anymore. My mind... it's just a blank these days... years? {36492} I don't know anymore. You could be the tenth person I've seen, you could be the first. I just don't know anymore. {36493} Did you? I don't know anymore. Could have been you, could have been no one, could have been a hundred. I don't know. {36494} I'd leave if I were you. I'd leave if I could. {36495} I wait for something to happen, and even when it does, it never lasts. I wait, and I watch the castle. Nothing. {36496} An end. I remember the beginning, but we never got the end, and I suppose we got what we deserved. Except for Quint. {36497} Yes, we are, aren't we? We watched it all start, and when it didn't end, I suppose we got what we deserved. All but Quint. {36498} I can't fault him. He was the only one who fought, and he was the only one who didn't have reason to. Strange, hmm? {36499} Oh, you'll find out in there. That's where it happened. I can't say. I know my mind is gone. I know there's nothing left... of any of us... {36500} Yes, that's the only way. I'd go, but it wouldn't matter. My mind is gone. I know there's nothing left of any of us. {36501} As you will. I'll just keep waiting. Can't do much else. I know my mind is gone. I know there's nothing left... of any of us... {36502} The castle is where it happened. That's where it was. Death came for everyone, and decided it would stay... {36503} I want to ask you some questions. {36504} Me want some informations. {36505} Goodbye. {36506} What you mean? {36507} I seek the cult that prolonged the Neverwinter plague. {36508} What can you tell me about Charwood? {36509} What trouble are you having? {36510} Me looks for plague-pushing cult. They hurt Neverwinter. {36511} You tells me abouts Charwood. {36512} What trouble you got? {36513} What do you mean? {36514} I was here before. Don't you remember? {36515} Me here before now. You not remember? {36516} Who are the important people in town? {36517} Who important around here? {36518} Something else about Charwood. {36519} Me ask something else about town. {36520} Why did he take your child? {36521} Why he take? {36522} Perhaps I can help? {36523} Maybe me help? {36524} Not my problem. {36525} Me not care. {36526} What do you mean? {36527} What you mean? {36528} That's enough. I don't care. {36529} Whatever. Me not cares. {36530} I have other questions. {36531} Me ask other questions. {36532} Who's Quint? {36533} Who Quint be? {36534} Who's Karlat? {36535} Who Karlat be? {36536} What happened here? {36537} What happen here? {36538} I still have some questions... {36539} Me still have questions, yuh? {36540} Where can I find this castle? {36541} Where this castle be? {36542} Where can I find the Mayor? {36543} Where me find this Mayor guy? {36544} Who are you? I can see you are reasonable, so please, leave us to our misery. {36545} What reason have you for entering my home? {36546} Who are you to enter this home? Some thug from away, most likely. Like we haven't suffered enough. {36547} I have no desire to school you. Turn yourself around and get out. We have trouble enough, endless trouble. {36548} You come to my home and bother me with your petty questions? Like I don't have trouble enough. {36549} Never-what? There is nowhere by Charwood. We've all forgotten. You won't find what you need in this town. We never did either, it seems... {36550} As you will. There's little I can do to stop you... {36551} It's a damned place. Anyone who strings you a story sayin' it isn't is one o' the people who damned it, Karlat Jhareg included. {36552} This ain't the fate we bargained for, but it's our fault. We settled at the feet of demons, we did... just to be safe... safe forever... {36553} Talk to the Mayor, he won't tell you. Talk to us, we won't tell you. None of us can say... none of us can finish it... it just goes on... {36554} My child has been taken from me, and while no one else in town seems to care, it bothers me a great deal! {36555} No doubt I've seen you a million times by now, not that I'd ever remember it. We've got enough trouble without you. {36556} Nobody here is important. Not the mayor, not me. Maybe Quint, but he's mad. Maybe you, but you don't understand. Maybe Karlat, who's to know? {36557} There's nothing I can do. That Quint Jhareg has taken my son, and what can I say about it? Nothing! Not even the Mayor can say anything... {36558} Nobody said it was a concern for you. You asked, and I told, but I didn't ask you to come here. {36559} The Lords Jhareg do what they please, and damned if the rest of us aren't as much to blame for what happened in that castle! We're all to blame! {36560} No, I won't say... I won't say... I won't let it be known... This can repeat to eternity... and I won't let it be known... {36561} I won't let it be known... I won't let it... It can repeat forever, but I won't let it be known... {36562} No one cares. That's the price we paid, I guess. No one cares, and it never ends... and I'll never let it be known... {36563} Karlat Jhereg might know what you want, but he's beyond caring about you, me... anything. {36564} Around and around. We have trouble enough without your tales and questions. {36565} He's the one everyone's forgotten. He and Karlat were brothers and Lords of this place before we got... trapped here. He was a cleric of Lathander, once... {36566} Karlat Jhareg? He was a wizard, and powerful too. We thought Charwood would be safe at the foot of his castle. Well we were fools, weren't we... {36567} It's at the far end of town, beyond the gate. If you want to go there, go, but nothing but death awaits you there, endless death. {36568} He's in the Town Hall in the heart of village... He's been in there for as long as anyone can remember, which isn't long at all... {36569} I want to ask you some questions. {36570} Me want some informations. {36571} Goodbye. {36572} Charwood out in nowhere. Who keep it safe? {36573} I seek the cult that prolonged the Neverwinter plague. {36574} What can you tell me about Charwood? {36575} Have you heard of any trouble around here? {36576} Me looks for plague-pushing cult. They hurt Neverwinter. {36577} You tells me abouts Charwood. {36578} Maybe you hear about odd stuff or rumors? {36579} I want to ask something else. {36580} Me ask different questions. {36581} Charwood seems pretty isolated. Who protects you? {36582} Do you have shops? Merchants? {36583} You gots equipments? {36584} But you saw me not long ago. {36585} What you talking about? You just see me earlier. {36586} [Insight] Just formed? Port Llast is years old. {36587} Where are your guards? Perhaps they know? {36588} You gots guards? Maybe they knows? {36589} Who are the important people in town? {36590} Who important around here? {36591} [Insight] Are you afraid of the Lords Jhareg? {36592} Who Quint? {36593} Who is Quint? {36594} Tell me more about Charwood. {36595} Me ask something else about town. {36596} Where can I find the Mayor? {36597} Where me find Mayor-guy? {36598} Where's this castle? {36599} Where this castle be? {36600} Who's Karlat? {36601} Who this Karlat-guy? {36602} What does the gate guard protect you from? {36603} What da gate-guard-guy protect you from? {36604} A well observed day to ye, friend. Charwood does not see many visitors of your refined appearance. Or at all, actually. {36605} Hello there. I hope a good thought has brought you our way? Charwood has not seen a new face is a very long time. {36606} What manner of roustabout are you? Charwood has not seen bandits for a long, long time. Or anyone, for that matter. {36607} Well, I shall try to phrase my answers simply. Mind you, the Mayor is much better suited to explaining things and listening to peeple's stories... {36608} I will answer, though I find your words very... I guess I find your speech very modern. The Mayor would probably help you better than I. {36609} I don't know anything about that... Neverwinter, you say? Seems like only yesterday they were talking about that elf, Halueth Never founding the place. {36610} Goodbye. Perhaps we'll talk another time... and another... {36611} Oh, I'm sure there is little that I could tell you. It's a simple place, really... It has too many stories as it is... {36612} Just go talk to Mayor Mobley. He'll listen to your stories. You have so many... like Quint did... Things like that bring change... {36613} Well, I guess you mean Castle Jhareg. Lords Karlat and Quint Jhareg founded this place, and made it safe for us to live under their will. {36614} Please, you should tell your story to the Mayor. What goes on in Castle Jhareg is not to be spoken of. It might bring change, and nobody wants that. {36615} We don't hear of anything. Outside news could bring change, and things must stay like this or everything ends. I... I can't talk about this. {36616} Hmm? Oh, no. No commerce at all, really. Just the occasional barter for service. No one trades anything here but stories and even then... {36617} I'm sorry... you'll have to find somewhere else. There's a trading outpost that just formed not far from here... Port Llast, I believe? {36618} I know my own mind. I haven't seen anyone new until I spoke with you right now. I'm sure of it... I'm sure... {36619} Time moves slowly here... almost stops... He stopped it... stopped all the dying... But... But it was too late for the... for the children... {36620} I'm sorry... I lost my thoughts for a moment there. It's a pleasure to meet you. {36621} I... No, that's not right... it's been... I don't know how long it's been. That's not right. Wait... there was something... {36622} Stopped... frozen... It was a good story! Everything was going well until he brought it to an end... we all continue to live happily ever after... forever... {36623} I'm sorry, I didn't mean to go off like that. I'm just confused. Anyway, I'm sure you'll find what you need in Port Llast. {36624} I'm sorry, I haven't heard of any cult. We are kept isolated... Well, what I mean to say is that we prefer to keep to ourselves. {36625} We have no need of guards... except the one at the castle gate, of course. The Lords Jhareg keep us safe... {36626} Look, listening to people's stories is Mayor Mobley's job, now. He's got answers for every question... even the tricky ones that Quint likes to pose... {36627} You don't understand. The telling of tales will lead only to trouble - Just ask Quint! Please, go talk to Mayor Mobley. {36628} The Lords Jhareg are why we are here. But you should not speak of Jhareg business. It might bring change. It might end things. {36629} You should be talking to Mayor Mobley. I can't say any more. People tell too many stories. People want too many things. Like that Quint. {36630} Do not speak of him! He's mad! He will destroy everything, everything! And he'll trap you here like all of us... He... He will... {36631} I'm... I'm sorry, but I really don't remember what we were talking about. Isn't that strange? I really don't remember... {36632} Why, he's in the town hall, like he... like he always is... Never leaving... never living... just this endless sleep... {36633} Castle Jhareg? It's at the end of the road... the end of the story... the end of everything, really... We post a guard there now... For protection... {36634} Lord Karlat! Oh, he's a powerful sorcerer, there with his brother Quint in the castle tower... I... I haven't seen him in years... {36635} The guard? At the castle gate? I... I don't remember... He's new here... Mayor Mobley hired him... He protects us from... from change... {36636} I want to ask you some questions. {36637} Me want some informations. {36638} Goodbye. {36639} I hunt a cult that prolonged the Neverwinter plague. {36640} Tell me about your town. {36641} Have you heard of any trouble around here? {36642} Me looks for plague-cult. They hurt Neverwinter. {36643} You tells me abouts Charwood. {36644} Maybe you hear about odd stuff or rumors? {36645} I want to go over some things you said before. {36646} Me wants go over things you say before. {36647} [Insight] Mayor, it's not morning. The darkness clings to this place. {36648} That isn't right. Do you even know the season? {36649} Mayor, if there is a threat, perhaps I can help? {36650} Jhareg? Who's that? {36651} What stories? {36652} You sound nervous. Are your lords fair? {36653} You scared. They be fair guys? {36654} [Persuade] Come now, there's no harm in talking to me. {36655} [Persuade] You tell me. There no problem with me. {36656} Speak! Or you'll have more immediate things to fear!! {36657} Me get mad if you not keep talking! {36658} You can tell me. Can't you, handsome? {36659} You tell me, good looking. Me your friend. {36660} I will discover what happened to your children. {36661} Me find out what happen to kids. {36662} Is the castle dangerous? I will likely check it out. {36663} Me search castle probably. It safe? {36664} Nothing to do with me. Goodbye. {36665} Nothing me care about. G'bye. {36666} I want to ask some different questions. {36667} Me ask different stuff. {36668} Why don't you remember anything? {36669} Why you not remember stuff? {36670} That not be right. You even know da season? {36671} If there be threat, maybe me can help? {36672} Jar-Egg? Who that be? {36673} Uh, what stories? {36674} Greetings, to you. I am Mobley, the mayor of Charwood. What can I do for you? {36675} Yes? I am Mayor Mobley. What can I help you with? {36676} What does the like of you want? I am Mayor Mobley, and I daresay I have little patience for vagrants. {36677} Of course, of course, I've always time for the simpler folk. 'Tis a fine morn for chatting. {36678} Always willing to answer questions about our fair town. It is a fine morn for a chat, too. {36679} Oh, you won't find anything like that here. The Lords Jhareg keep us safe from changes like that. From everything. {36680} Goodbye. Please, visit anytime. Charwood is a friendly place. {36681} Well, on the whole it is a fine place. The Lords Jhareg keeps us safe and we have very little to worry about. Very little... {36682} There is never trouble here. The Lords Jhareg keep us safe, and that is all we need to know. That's all. {36683} I'm not sure I understand. I haven't laid eyes on anyone new until this very second. Have we met? {36684} I mean, I'm certian we haven't... I've had no cause to hear stories for... ages... {36685} I'm sorry... Very unlike a statesman to go on like that. What can I do for you? {36686} Oh, you are mistaken. It's a crisp fine morning that should ripen into a splendid midwinter's eve. {36687} I... Look, there is nothing amiss here. Time just passes slowly in a small village. Just tell your tale and go. {36688} There is no threat! I don't want you making trouble out of nothing! If you disturb the Lords Jhareg, everything will end! {36689} Lord Karlat Jhareg and his brother... what was his name... they carved a castle out of the cliffside and formed this town around it. {36690} We are protected, and that is all that matters. We have had to make certain sacrifices and listen to their stories... but we are protected... {36691} That's not for me to say. Look, I really should'nt talk about them. Do you have other questions? {36692} [Success] I suppose, though I do not wish to make trouble. We have been safe from the stories for so long... {36693} [Failure] I don't think that would be a good idea. Please, if you have no other questions, just leave us be. {36694} I... have not heard... in so long... I suppose I could be enticed to speak... {36695} I... don't think that I find your approach very... attractive, madam. Please, just ask your questions and leave. {36696} I d-don't want trouble. I just... very well, but there is not that much to tell. {36697} Quint! It was Quint who took the children... A party in the castle... He was going to read them stories but... that was a lie. {36698} Something happened to them, the children, the castle. That Quint... he did it. He made it all go wrong. He's the one that ruined it all. {36699} Look... I... I have nothing else to say. It's beyond me... If you don't mind... I really need to get back to... something... {36700} Good. Leave. It is best left alone. Nothing must change. Nothing can change... I... I must get back to... something. {36701} NO! I mean... please, leave us to our lot. This does not concern you. You can't bring change. Changes would end things. {36702} Oh, perhaps I just have a carefree manner. The Lords Jhareg worry so we don't have to. Yes, that's it. That's what he said... {36703} Goodbye. {36704} Don't you care about your child? {36705} Your child is gone and there's nothing wrong? {36706} Bravo, woman. I have little use for children myself. {36707} You not care about your kid? {36708} Your kid get took and nothing wrong? {36709} Heh, me not care about kids either. {36710} I've spoken to you before. Do you remember? {36711} But you seem me before, remember? {36712} Does this happen often? {36713} This happen lots? {36714} But something took your child, and now he's back. {36715} Somethings took your kid, but now he's back. {36716} What trickery is this?! {36717} Why you try fool me? {36718} Good day to you, friend. I trust your strong features suggest a kind heart? {36719} Yes? What can I do for you? {36720} Please don't hurt me. Our village is so peaceful. {36721} Goodbye. Perhaps we'll talk another time. {36722} I don't know what you're talking about, stranger. My child is right here. See for yourself. {36723} Can't say that I do. Sorry. Not much happens around here, so I'm sure I would notice, too. {36724} Now, if you don't mind, I'm rather busy doing... something... I'm sure. Now what was it... {36725} My baby... oh my baby is gone... please no... not again... {36726} I'm not sure what you mean. Everything is fine here. We are under the protection of the Lords Jhareg, and nothing ever happens... {36727} Everything is just as it should be... though I do... seem to have trouble keeping the days straight. It doesn't matter... the deal was made... {36728} See, some things happen because they must... it's like a story... but when will everything end... it's been so long... so long... {36729} I want to ask you some questions. {36730} Me want some informations. {36731} Goodbye. {36732} Charwood out in nowhere. Who keep it safe? {36733} I'm hunting for a cult that promoted plague in Neverwinter. {36734} Tell me about Charwood. {36735} Have you heard of any trouble around here? {36736} Me looks for plague-cult. They hurt Neverwinter. {36737} Tell stuff abouts Charwood. {36738} Maybe you hear about odd stuff or rumors? {36739} I want to ask something else. {36740} Me ask different questions. {36741} Charwood seems pretty isolated. Who protects you? {36742} Do you have shops? Merchants? {36743} You gots equipments? {36744} I've spoken to you before. Don't you remember? {36745} But you seen me before. You not remember? {36746} [Insight] New? Port Llast is well established. {36747} Where are your guards? Perhaps they know? {36748} You gots guards? Maybe they knows? {36749} Who are the important people in town? {36750} Who important around here? {36751} [Insight] Are you afraid of that other Jhareg? {36752} Who Quint? {36753} Who is Quint? {36754} I want to ask something else about Charwood. {36755} Me ask something else about town. {36756} Why don't you remember? {36757} Why you not remember stuff? {36758} [Insight] The Hall of Justice is a very old building. {36759} Where can I find the Mayor? {36760} Where me find Mister Mayor? {36761} Do the Jharegs have a castle? {36762} Them Jar-Eggs, they have castle? {36763} What does the guard protect you from? {36764} What da guard protect you from? {36765} Well, should I bow? It's been so long since a regal presence like yours passed this way. {36766} Greetings. I hope your visit to our fair village finds you well. We rarely see anyone new. {36767} A shame our first visitor in so long has to be of your level. We've no need of vagrants. {36768} I'll answer if I can. Things move pretty slow here... slow as you seem. {36769} I don't know if my answers will please. Your manner is so much more modern than our little village. {36770} I haven't heard anything about that. Never been to Neverwinter. They still building that Hall of Justice? I imagine it will take awhile. {36771} Goodbye. Perhaps we'll talk another time. {36772} There isn't much to say. We're a small village. We've a mayor and two Lords, the Jharegs... Very normal, all around. {36773} You should... go tell your stories to Mayor Mobley... like Quint should have... Otherwise you'll bring change... {36774} Oh, we are protected by the two Lords Jhareg: Karlat and... and I've forgotten the other's name. They protects us. We are well protected... {36775} Uh... sorry... please, you should speak with the Mayor. It's not my business to discuss this. {36776} We don't listen to people's stories... We just stay here and let everyone else move on. You talk of change... change... {36777} No. We don't want to attract attention, you see... well... what I mean is that we don't want to attract unsavory types... {36778} We keep things just as they are... everything stays as it is... We have to keep things from changing, you know... {36779} Perhaps you'd be better served by camping along the Neverwinter trade route... there's a new outpost... Port Llast... ? {36780} I'm... not sure what you mean. I've been here for ages and not seen a soul. It's like time just stands still... {36781} Time... stands still... Nothing changes... nothing ends... {36782} P-pardon me, I don't seem to be all that alert today. I'm sorry. What story were you telling? {36783} But that's not... no... you are mistaken... you... {36784} Stopped... frozen... He did it. He brought it to an end with his stories... happily ever after... the end... {36785} I'm sorry, I didn't mean to go off like that. I'm just confused. Anyway, I'm sure you'll find what you need in Port Llast. {36786} We have no need of guards... save the one at the castle gate. The brothers Jhareg founded Charwood. They keep us safe and... hold parties for the children... {36787} You should go to Mayor Mobley. He'll tell the story... please let his story be enough... not like Quint's. He told too many... {36788} Quint. Quint was his name. Always reading to the children! That leads to trouble. Please, I can't speak of this. Mayor Mobley will help you. {36789} The brothers Jhareg are why we are here. You should not speak of Jhareg business. It might bring change. It might end things. {36790} You should be talking to Mayor Mobley. I can't say any more. People talk too much, tell too many stories... Like that Quint. {36791} Quint! He's mad! He read to them! He stopped us all! You leave him, and you leave us! You leave us... we... {36792} I... I don't know quite what came over me... I'm sorry. Please... I can't say any more about this... Is there something else? {36793} Now don't go telling stories... You should go talk to the Mayor about such things. Mayor Mobley. I'm sure he'll listen to your story. {36794} No... no I was quite sure I heard they were just starting... Castle Never was being rebuilt, too, what with the orc wars and all... I think... {36795} The hall's in the heart of the village... You can't miss it... We don't... {36796} Yes, that's where... that's where Quint gives his readings... It's at the far end of town, beyond the gate... beyond everything... {36797} From... From ourselves... From you... From Judgment... I don't know. What were we talking about? {36798} What are you babbling about? {36799} What you say, stupid? {36800} Greetings. What is this place? {36801} Uh, hi. What this place? {36802} Move aside! I'm in no mood for you! {36803} Get out of way, crazy fool! {36804} Tell me about your brother. {36805} Who your brother be? {36806} Enough. Leave me! {36807} That's it. Get lost. {36808} Goodbye, then. {36809} Me looks for plaguer-causer guys. They plague Neverwinter. {36810} I seek a cult behind the plague in Neverwinter. {36811} Can't you give a straight answer? {36812} You talk in circles, and me tired. Talk straight. {36813} Welcome to where the dead lie! Or is it lay? I forget which is which when they do both. I am Quint... I think. {36814} That's what my brother Karlat said! That's what he said, and I said no! He wouldn't listen, of course. He wasn't the listening type. {36815} You'll see. I'm alive, you're alive, but you can't change Castle Jhareg... and you can't change the dead... they never EVER listen! {36816} He went ahead, but I said no! I put a stop to it, but it didn't stop! It was too late! You'll see! Maybe you'll see! {36817} You walk in the Charwood, a town that is nowhere... or more, no-WHEN. What does that mean? Like I know? I'm alive, but I stay! {36818} Everyone stays, no matter what. That's what happened in Castle Jhareg. We made everyone stay. All for my brother. All for the children. {36819} No, I'll see you again. I see everyone again. No one leaves. Not really. I stopped my brother Karlat, and he stopped everyone! {36820} A brother, a monster, a lord. Take your pick. All are right, and none are left. Heh. See, that was funny because... ah, nevermind. {36821} Karlat and I are Lords of this place, but this place is nowhere, and our rule is nowhere. We sacrificed it all a long time ago. {36822} A plague? Ah, a bane of the living. A plague would find no purchase here. Your cult? I don't know. Maybe. Could be. {36823} My brother was many things and halves of things. He may have been in touch with a cult of sorts, but all that he touched dies. And all he didn't. {36824} Answers? I wish I had answers, decisions, judgments! All I have is what I took, and what Karlat won't let go! Over and over it plays! {36825} You think you know what's here, but you don't! It's not right, but the dead don't listen! They don't! {36826} It was Glavius who quested to fulfill the great destiny of Maegel. Tripped and broke my ankle. {36827} Lost my picks. Food running out. Was prepared for the riddle, but I will not make it. {36828} Watch ye well the treacherous low rocks that twist the foot, or ye may as well lay beside me now. {36829} It would probably be a bad idea to sound the alarm. {36830} Heeheehee! Free to annoy! Free to destroy! {36831} He seems quite mad, don't he? You'd best avoid him. {36832} Who knows who the fellow is but he seems a wee bit barmy, wouldn't you say? {36833} Who do you work for? {36834} How long have you been posted here? {36835} Why do you guard this gate? {36836} Regardless, I need to get in. {36837} Who you work for? {36838} How long you stand there? {36839} Why you guard this gate? {36840} So? Me need in... {36841} [Insight] This place is keeping you from thinking straight... {36842} What do you know about the castle? {36843} What do you know about the Jharegs? {36844} Where can I find the Mayor? {36845} I need to pass through those gates. Will you let me? {36846} What you know 'bout castle? {36847} What you know 'bout da Jar-eggs? {36848} Where Mayor be? {36849} Me need through gates. You let me? {36850} My good , I urge you not to disturb the Lords Jhareg... They need their rest, you know... {36851} Why... Why Mayor Mobley hired me... I get my first payment tomorrow: fifty coin... at sunrise, he said... tomorrow... {36852} I... I'm not from here... I was an adventurer. I come from somewhere far away... That's funny. I don't remember where... Isn't that funny? {36853} You're a stranger to these parts, aren't you... Either way, I'd advise you not to disturb the Lords Jhareg... They need their rest, you know... {36854} Aye, I know the look of you. You're one of them traveling stroytellers, aren't you... Well the Lords Jhareg don't want any. They need their rest... {36855} Why, May Mobley hired me just the other day... didn't he? Time seems to... just stretch on... here... {36856} I... I don't know... Mayor Mobley told me it was important... Let nothing in or out, he said... Let nothing... in... or out... {36857} Thinking straight? No, everything's perfectly... perfectly clear... normal... forever... {36858} What? Sorry, I got... I got carried away there... What were you saying? {36859} It seems so old, like it's been here forever... This entire town feels old... We all just go about our business... {36860} There are two of them, Karlat and Quint, brothers... I've never seen Karlat but Quint wanders around the town sometimes, asking about the children... {36861} That's funny... He's never come through the gate, I'm... I'm sure of it... and I've never seen any children here at all... Isn't that funny? {36862} I found him in the town hall and I didn't ever see him leave... He's... He's probably still... in there... {36863} But Mayor Mobley said... He said... What did he say again? Maybe... Maybe he told me to open the gate for you... Yes, that must be what he said... {36864} That's funny. The lock seems so rusted... Isn't that funny? Mayor Mobley would want me to oil that... Yes, I'll just... go get some oil... {36865} I'm... I'm just looking for some oil for the gate... What was I looking for again? {36866} You're welcome, Mayor. {36867} I did it for my own reasons. {36868} Is there anything else I can do for you? {36869} Yuh, you welcome. {36870} Me do it for me, not you. {36871} There be more me can do for you? {36872} Goodbye. {36873} I didn't mean for this to happen. {36874} You deserved it, fool... {36875} Maybe I can still help. {36876} Me no mean for this to happen. {36877} Huh! You deserve this. {36878} Mebbe me still help, yuh? {36879} Goodbye. {36880} Judge, it's me, Mayor Mobley! {36881} Look how the light shines through the leaves again! See all you've done? I stayed behind to thank you. {36882} Curses, Judge! You have cursed us all! Even now, Karlat's minions set torches to the village. Do you see now why we did not want change? {36883} Know that it's appreciated. The entire town, all of us ghosts and spirits, we're finally free now. We leave these woods to the animals... and to you. {36884} Goodbye Judge. You have served us well. {36885} Good deeds can come, even from ill intent. We're all free to go now, the entire town. We leave these woods to the animals... and to you. {36886} You have done all that we could have ever hoped for. We can all rest now, all of us. We leave these woods to the animals... and to you. {36887} You should have forseen this! How could you stand in Judgment if you did not think of the consequences? Our spirits burn for your stupidity! {36888} I - I can feel the fire coming for me, even now... It burns, Judge! It burns so much! {36889} We deserve a million things, all of us, even you Judge. A world without grace, without understanding, would be a charred and smoking wasteland. {36890} Help? We are beyond all help now. The Judgment has been made, the court adjourned. If ever you were unsure, you should never have stood Judgment. {36891} Tell me what is happening here. {36892} What going on here? {36893} Explain yourself! I don't trust anyone here! {36894} Me not trust you! Tell me what go on here! {36895} I'm not here about you. I have no interest. {36896} Me not here for your problems. Me not care. {36897} I said I have no interest! {36898} Me say me not care! {36899} Tell me what you need? {36900} What you need? {36901} I need information! This is all so confusing! {36902} Me wants informations! This too confusing! {36903} I am losing interest. Hurry the hell up. {36904} Me lose patience. Hurry up soon! {36905} So I search blindly for something you won't talk about? {36906} Me wander blind looking for stuff you don't talk about? {36907} I'll go look around, then. {36908} Me go look around, then. {36909} This is ridiculous. I have no interest in your ramblings! {36910} Me gots no interest in your blabber! {36911} I have a journal that says some nasty things. {36912} Me gots book that says bad things. {36913} I already have a scepter from one of your siblings. {36914} Me gots scepter from somebody of your family. {36915} I found this strange phylactery? {36916} Me gots phylacter-whasis jam jar thing. {36917} I have a scepter from your siblings. {36918} Me gots scepter thing from famliy of yours. {36919} I have this strange phylactery? {36920} Me gots phylacter-thing jar? {36921} Could you repeat what you said before? {36922} You go over what you said before? {36923} I have a journal that says very damning things. {36924} Me gots book that says bad things. {36925} Goodbye. {36926} Show him Nari's scepter. {36927} Show him Jardak's scepter. {36928} Nevermind. {36929} Show him the scepters from Nari and Jardak. {36930} I need more information. {36931} Me needs more information. {36932} I will trust you. What do you need done? {36933} Me trust. What you need done? {36934} I don't care. {36935} Me not care. {36936} Those poor villagers! You were a part of this? {36937} Those poor villager guys! You jerks! {36938} So you trapped him? How long ago was that? {36939} You finally trapped him then? When was that? {36940} Enough of your blather! What now? {36941} Enough of this stuff! What now? {36942} So what needs to be done? {36943} What needs to be done? {36944} Everyone is dead? Your family? The village? {36945} Everybody dead? Your family? The village? {36946} The villagers sold their own? They let them be killed? {36947} Villagers gave up their own for payments? {36948} You've been here for how long? {36949} You here for how long? {36950} Show him the scepters from Nari and Jardak. {36951} Goodbye. {36952} How do I put an end to this? {36953} How me end this? {36954} I'm should destroy everything! Including you! Nobody is innocent! {36955} Me stop everything! Even you! All bad! {36956} I'll put an end to all of this. {36957} Me stop all of this. {36958} I still think I should kill you too. {36959} Me still think you die too. {36960} What happens if Karlat's destroyed? His spell caused this. {36961} What happens if Karlat destroyed? His spell make all this. {36962} Here... please... You've come at last. So many stop at the village. So many fell in here... Talk to me... please... {36963} Real live people! Real! And live! But can I trust them? I don't know about that. I'll have to see. yes, I'll have to see... {36964} I have given all I can. I have done all I can. No more words can I say. The scepters are the key to his chamber. {36965} You have him! You have him in the jar! Destroy him! Sanctify him! Smash him with the light of morning! {36966} Someone has him! He's in the jar! Find them and make them sactify him! Make sure they smash him with the light of morning! {36967} Back to me! Or not? Are you the same? I don't know! Have you the things! The stuff? I have to know if I can trust you! {36968} Please, make sure he does not survive. The phylactery must be filled and then smashed by the light of morning. Use it against him! {36969} I am Quint! What would you have in this place? Prithee, will you help cleanse this place? {36970} Of course not, of course, of course. The troubles of others are so far away. The misery of others is not your concern. Of course. {36971} Inquisitive. A good sign. Now, don't keep them waiting, Quint, you fool. Damn, I'm talking to myself. Did I say that out loud? Shut up, shut up! {36972} Let me explain, if I may? May I? Yes, I shall try. This is Castle Jhareg, the hell I have created. I trapped them all, you see... you see? {36973} Wisely skeptical, just as I am. Good. Very good. No, don't judge. Just explain it. And stop talking to yourself! Shut up! {36974} But would you... prithee... take but a moment of your time to listen to what I might say? It's not much to ask. Not much. {36975} Fair enough. Yes, fair. I will not stop you. I will not goad. It's not my place to do so... however... one thing... {36976} Please, explore. Confront who you will. I encourage it. Given a chance, I will help you, too. Remember that. Just ask for Quint. That's me. Quint. {36977} Er, please, I don't know if I can trust you... so much trickery... if you do some things... I will know. Grant me this, will you? {36978} Yes, see, the thing is, I trapped them. I trapped them here, and I don't know if you will join their evil or not. I need proof... {36979} The siblings carry scepters. Keys. Bring them and I will know you are not with them. I will tell you more... I can't until then. I can't let him free. {36980} That's the spirit! Fight their evil, and I will talk more about it... help you get further... help you stop it all... better than I did. {36981} Yes, yes, evil all around. But what side are you on? Show me. Bring me something from someone, and I'll tell more. Really. {36982} Good, good, good! Simple things, these tests. You bring back the stuff you find somewhere from someone, and I trust you. Really, that's good. {36983} Not yet! It's not time yet! You need the keys from the siblings, and the stuff from the Quint. That's me, you know. {36984} I put it where he couldn't get it, even if he got out! That's where he must go when it's full! When it's filled! Not yet, but hang on to it! {36985} What, like there was all that much? Don't think so. I just said I needed you to bring the scepter keys... or something... to prove your intent. {36986} That's about it, really. I need your honest intent. Have to have it. {36987} Not ready for that, yet! Not yet! You need the things from the others! They open the way when I know you are true! {36988} Careful with it until then! I put it where he couldn't get it even if he got out. When it's time, that's where it's got to go back! {36989} Evil everywhere, yes, and everyone is grey from it. I don't deny, but there is worse that needs fixing, and better than I tried. {36990} Please, bring the things from the siblings. Scepters, I think... don't I. {36991} You do? That's a first! I mean, some other people come, but they never got a scepter! I though I should ask nicer! What do you have? {36992} Don't fiddle around! There's too much dead afoot for this! Please, ask as I do... as I ask... or something. Don't jerk around! {36993} The builder! The constructor! You got it! She'll be back, but that's good! Keep it! You'll need it soon enough! {36994} The scortcher! The burner! Marvelous! He'll be back, of course, but that's good! Keep it! You'll need it soon! {36995} The builder and the burner! Both! Well, I suppose I can trust you well enough over that! Keep them, though, because you'll need them! {36996} I have seen one of the scepters of my siblings. Have you another? Do you know what I ask? Were you here before? {36997} You must know... you must know some things about this place, then. I can trust you, but do you trust me? {36998} Of course you do. We all do. I wish I had all the answers. I wish I had the questions... I wish I could think straight!! {36999} I'm sorry, I tried, but I failed. He got too far. We all let it get too far. Everyone was complicit. Everyone wanted to be powerful with him. {37000} doesn't care. doesn't care. Why should they care. I mean, my perspective is probably biased. I mean, I failed... {37001} They trust... am I worthy of it, I wonder? I wonder a lot. I wonder what would have been and what is... Frankly, "what is" is messed up. {37002} The villagers were fuel, and protection and whatever else he wanted. He wanted lichdom, and we just let it get too far. {37003} Poor villagers? There are things you don't know yet. You get another scepter and see what knowledge it carries like stench! {37004} So long... You don't know what happened. You don't realize the consequence of waiting too long. Another scepter will show you. Too long... {37005} You have the scepters from my siblings... you know much of what happened, but I must give you this before I continue... Please... {37006} I tried to stop it. How could I know it was too late? Everyone died... except me. I don't know how long it's been... seasons... centuries? {37007} Everyone dead, and trapped where they are. The villagers... Charwood... trapped by their sins... complicit... they sold their neighbors... {37008} There is more you must discover. My mind... I cannot do these things... but you... I have another sibling... you must retieve the scepters {37009} See, they are keys, and they unlock things. Bad things. Things that will need to be destroyed. Get the second, and I will give you the third. {37010} Show me the second scepter, and I shall aid you as best I can. It will soon be time for the opening, and destruction soon follows! {37011} That's why it went on so long. They were being killed, but not even they would stand up to fight. Why was I supposed to risk it? {37012} A lottery to choose the lucky.. the ones that died didn't have to live with the bargain. When I stopped Karlat... they paid the sins they owed... {37013} Everyone. I attacked Karlat, but his spell was tainted... not stopped. Everyone was killed... except me. They are shades... phantoms... {37014} They don't even know it, I think. Doomed to repeat the time just before, when their shame still lived. I killed them all by trying to help... {37015} I don't know... I have outlived my halfelf blood... something else sustains me. How long can I live? Not as long as they will stay dead. {37016} Nothing changes... but it creeps through. They live, but don't live. Everyone is trapped where they were. No hope for an end... until you came. {37017} It must seem that way. I see a logic to it... but I've been mad for years.... years! Still, you now have the means to do it. {37018} The scepters... they weren't an errand to amuse. They are the keys... they are the keys to the place where he is trapped. {37019} See, I knew they couldn't work together... I knew they were trapped where they were... so those where the keys. {37020} When you find him... Karlat... trap his soul where he wanted. I hid it where he couldn't get it. Smash it with the light of morning when you have him. {37021} You know... I haven't the foggiest. Maybe we'll all die? Maybe we'll all live? Maybe everything stays the same... wouldn't that be hell? {37022} One way or another, there has to be an end. Nothing has changed here in so long... so long... {37023} You have that power. Everyone else came back, but I don't know if I would. I leave it up to you. I did what I could... I did... {37024} Why do you call me Judge? {37025} [Insight] Did you write the notes in those chests? {37026} Who are you? {37027} What is this place? Who is Lord over this castle? {37028} Why do you haunt this place, Spirit? {37029} Why you call me Judge? {37030} Huh? What this place be? Who be Lord here? {37031} Why you haunt castle, ghostie? {37032} Hmph. Who you be? {37033} Tell me more... {37034} Get to the point, will you? {37035} Yuh? Ooh, you tell more... {37036} Hmph. You have point, yuh? Get to it. {37037} Tell me more... {37038} Get to the point, will you? {37039} Yuh? Ooh, you tell more... {37040} Hmph. You have point, yuh? Get to it. {37041} I have some questions first, Spirit. {37042} Very well. I shall return to you with the oaths. {37043} Uh, me have questions, yuh? {37044} Yuh, okay. Me return with oaths. {37045} I'm not your Judge and I'm *not* visiting your stupid towers! {37046} Hmph. This 'Judge' stuff is stupid. Me go now. {37047} Quint's one of the accused? Didn't I see him earlier? {37048} What is this crime over which I stand in Judgment? {37049} Will you accept any Judgment? Any at all? {37050} What if I choose to kill the brothers Jhareg? {37051} All right, enough questions. {37052} Quint? He trapped up there? But me see him earlier, yuh? {37053} You okay with any kind of Judgment? Ooh, this be fun! {37054} What if me kill da Jhareg fellas instead? {37055} Okay, 'nuff questions, yuh? {37056} Uh, what be da crime? {37057} Oaths? What oaths? {37058} Yes. {37059} No. {37060} Can you refresh my memory about what's going on here? {37061} Oaths? Why you want oaths? {37062} Uh, me forget da story here. You tell me again, yuh? {37063} Both Quint's and Karlat's. {37064} Quint's. {37065} Karlat's. {37066} Sorry, I was mistaken. I don't have either. {37067} Uh... Oops! Me no have nothing... {37068} Yes, I am ready. {37069} No, I still need time to think about it. {37070} Yuh, okay. Me give Judgment now. {37071} No, me still need to think it through a li'l. {37072} I find Quint guilty. Give the phylactery to Karlat. {37073} I find Karlat guilty. Destroy the phylactery. {37074} I find neither Quint nor Karlat guilty of the crime. {37075} Me find Quint guilty. You give philacta-thingy to Karlat, yuh? {37076} Me find Karlat guilty. You destroy philacta-thingy. {37077} Me find both Quint and Karlat innocent. {37078} I have the written oath of the demon Belial. {37079} Me have da oath of da demon-guy, Belial. {37080} I have no evidence, Spirit. {37081} Me no have evidence, Miss Spirit. {37082} I shall take the phylactery myself. {37083} You shall guard it as you always have, Spirit. {37084} Uh, me take philacta-thingy meself, yuh? {37085} Uh, you keep it, just like always, okay? {37086} Judgment? I don't understand what's going on. {37087} Judgment? Huh? Me no understand... {37088} It was simple. Quint admitted his own guilt. {37089} I found Karlat's cause to be most just. {37090} The Judge's heart is alone. Ask no more. {37091} I chose randomly between them. {37092} Easy. That Quint guy say he guilty... out loud, even! {37093} Uh, me think Karlat be good guy, yuh? {37094} Haha! It easy! Me just flip coin! {37095} That be da Judge's secret, yuh? {37096} Yes, give me the Morninglord's account. {37097} No. The hour is late. Let us adjourn this court. {37098} Yuh, tell me what da Morning-guy say. {37099} No. It be late. We all go home now. {37100} Karlat's story didn't hold up to scrutiny. {37101} I found Quint's cause to be most just. {37102} Karlat be just a big, fat liar. {37103} Uh, me think Quint be good guy, yuh? {37104} We all must be free, be it to do evil or good. {37105} I didn't realize this would be the consequence. {37106} Evil? Good? It don't matter. Only freedom. {37107} Uh, me thought this end up different... {37108} In their own way, everyone is guilty. {37109} In da end, everybody be guilty, yuh? {37110} Greetings, Judge, and welcome to the Castle Jhareg... I hope you have learned your lessons well. {37111} Not I, my child. The notes you speak of were placed there long ago by Lathander, god of the dawn, in anticipation of your coming. {37112} I call you by what you are and what you may yet be, my child. Lathander, god of the dawn, has waited long for you. {37113} I am a divine spirit sent by the god Lathander to watch over this place until the day of Judgment. And now that day has come... {37114} This castle was once home to the brothers Jhareg. Now it stands trapped in time by Lathander, god of the dawn, in anticipation of your coming. {37115} I am no mere haunting ghost, though these halls have their fair share of those... {37116} Long ago did the crime take place and so great were its consequences that Lathander himself felt unfit to stand in Judgment over those accused... {37117} It was a mortal crime, requiring a mortal as its Judge. So it was that this Castle and its village were placed beyond the weave of time, awaiting your arrival. {37118} The accused are confined in their towers beyond the north door. They are known as the brothers Jhareg, Karlat in the west tower and Quint within the east. {37119} You must learn from them the nature of the crime and from them obtain their written oath. When both oaths are in my hands, I shall hear your Judgment. {37120} Here now, this key shall open the north door, revealing stairs to the two towers. Show wisdom, Judge, and compassion for us all... {37121} You are the Judge. Take this key and explore the castle. When you obtain the written oaths of the brothers Jhareg, present them to me so you may stand in Judgment. {37122} Then ask them and I shall answer as Lathander gives me leave. {37123} Then go into the night, dear Judge, and find the dawn we have awaited for so long. {37124} As you wish. We have waited this long without a dawn. We shall wait forever if we must. If you are not the Judge, the Judge shall come. {37125} Before the dark befell this castle, Quint Jhareg was Lathander's cleric. When the Morninglord sealed the towers, he allowed Quint to project an image of himself into the town below. {37126} Perhaps seeing the ghosts of the village was meant to be a special punishment for Quint or perhaps balm to soothe a wounded soul. {37127} Lathander either loves or hates his fallen cleric. Either way, the Morninglord knew he held too great a bias to stand in Judgment over Quint's soul. {37128} By Lathander's will, I cannot say. In telling you of the horror, I might sway your Judgment. No, you must learn of it from the brothers themselves... {37129} How many Judgments can there be? There is guilt and there is innocence and consequences for them both. {37130} You do not have the power in this place. The castle has slipped through the weave of time. In the same moment that they die, they are reborn. {37131} Only I have the power to bring this place back into the weave and it is a power I cannot use until the Judge provides his Judgment. {37132} Then do you accept the role of Judge and the task of Judgment? {37133} Greetings, Judge. Do you bring with you the oaths of the brothers Jhareg? {37134} Which oaths do you bear? {37135} Thank you. Are you prepared to stand in Judgment? {37136} Quint and Karlat Jhareg, I summon you unto the court of Judgment. {37137} You know well the charges that the Morninglord has brought against you: On a midwinter night, long ago, the children of Charwood were brought here and slaughtered. {37138} Now it is time for that Judge to decide the fate of us all... Judge, what is your ruling? {37139} Karlat, you have been found innocent in the Judge's eyes. Here is the phylactery stolen from you by your brother. Take it and go. {37140} I too thank you for my freedom, Judge. Long have I stood watch over this castle. I have but one question: What brought you to your Judgment? {37141} When you leave, I shall seal the castle doors and you shall never return... May the Judge always know the blessings of the Morninglord. {37142} Quint, you have been found innocent in the Judge's eyes. Be free from your madness and die knowing that your brother's soul shall not be tainted by undeath. {37143} There is no denying that a great crime has been committed, Judge. What evidence do you bring that it was not at the hands of the brothers Jhareg? {37144} Indeed... Belial, Lord of Fire, I summon you unto the court of Judgment. {37145} Long have I sensed that you, too, have been trapped within this castle. The Judge has produced your written confession and found you guilty. {37146} I stand guard over the phylactery by Lathander's will. The fate of that phylactery determines the fate of all who gather here. Even me. Even you. {37147} By the Morninglord's power, I shall make it so, Judge. Take this vessel and guard it, unto the end of your days. {37148} With your Judgment, the souls of all gathered here are finally free of this place. I have but one question: What brought you to your Judgment? {37149} But - But Judge... No, I shall not argue the Judgment... Just know that, in making it, you have cursed all of us gathered here. {37150} Here we shall stay, forever exiled from the weave of time to live out our endless lives in madness and decay. So have you Judged, so shall it be. {37151} If you have no evidence, then you cannot make such a Judgment. I must ask you to Judge again. {37152} Wise is the Judge who gives thought to his Judgment. Speak with me again when you are ready. {37153} Then I shall hold it for you and keep it safe until you return with his brother's. {37154} Then come speak with me once you do. {37155} Well, no matter. We have waited one eternity, we can wait another... {37156} Ah, then perhaps you are not familiar with the sad tale of Castle Jhareg. {37157} Of course, Judge. You need but ask... {37158} I hold the oaths of the brothers Jhareg and this court requires only the presence of a Judge. Are you ready to stand in Judgment? {37159} You are not the only Judge in this place. But explore the castle and return to me when you obtain the written oaths of the brothers Jhareg. {37160} Through the north door lie stairs to the two towers. Show wisdom, Judge, and compassion for us all... {37161} Then that is both of them. Are you prepared to stand in Judgment? {37162} Greetings, Lady Guardian. Greetings, Judge. {37163} All of us with faces dour, waiting for the Judgment hour! {37164} You, the accused, have each spoken in your defense and given your written oath to the Judge before you. {37165} Our souls long for rest, Lady Guardian, and our hearts for justice. {37166} Hold your tongue, Karlat Jhareg. You have had your say and given your oath. That is all this court requires of you. {37167} At last! What was stolen from me has been returned and I may finally shed this half-dead form! {37168} Judge, you grant me the suffering I have begged of Lathander for so long. For each child, I shall travel anew into the Abyss to do my penance. {37169} That much is true. Do you wish now to hear Lathander's version of this tragedy? {37170} Perhaps it was. Do you wish now to hear Lathander's version of this tragedy? {37171} So be it. Sometimes Fate is the wisest Judge of all. Do you wish now to hear Lathander's version of this tragedy? {37172} Very well. To all assembled, then, the Judge declares this court adjourned. {37173} That a slaughter of children happened within these walls one midwinter's night is beyond refute. Less clear, however, are the events that led to such a crime. {37174} Indeed, it was Quint Jhareg who gathered up the village children for a party within the castle library... {37175} Yet it was his brother Karlat who tricked him into doing so and who cast the spell that caused the slaughter... {37176} Karlat sought to become a noble baelnorn, you see, and had been told that the blood of innocents would be required... {37177} It was the demon Belial who told him that lie, twisting Karlat's good intentions to an evil end... {37178} The phylactery was at the heart of it. Karlat needed it, Belial gave it, Quint stole it, Lathander confiscated it, I guarded it, and you Judged its fate. {37179} It is done. To all assembled, then, Lathander declares this court adjourned. {37180} I did, Judge! Never will I forgive myself! {37181} I made it quick, just a moment of pain. I was told that they would be returned to life as soon as I finished my ceremony but... I never finished... {37182} Some of my finest work, might I add. Even now, the Dark Lords ride into battle with the name of Belial, Lord of Fire, on their lips! {37183} No!!! The phylactery is everything! {37184} At last, the madness ends... The phylactery has brought nothing but evil to this house.... Come, brother. Now we both can rest... {37185} I too thank you for my freedom, Judge. Long have I stood watch over this castle. I have but one question: What brought you to your Judgment? {37186} Wise is the Judge who sees beyond the surface. Do you wish now to hear Lathander's version of this tragedy? {37187} Does Lathander have sudden need of my services, Lady Guardian? {37188} may very well find me guilty, m'lady, but punishing me shall be quite another matter. You hold no power over me, Guardian... {37189} Decide, Judge. What shall be the fate of the phylactery? {37190} Ha! Your Judge is a fool, Guardian! The court is closed, then, the case resolved. By Lathander's own decree, we are free to go... Even me! {37191} The Firelord speaks true but your decision is final. Lathander has decreed that there is no turning back. {37192} Well-spoken, then, and not without merit. Do you wish now to hear Lathander's version of this tragedy? {37193} Then may woe follow you, Judge, wherever you may go... Do you wish now to hear Lathander's version of this tragedy? {37194} No! And be trapped in this place forever!? It cannot be! {37195} You are wiser than I surmised, my Judge... We deserve nothing more than this endless penance... {37196} I have but one question left: What brought this Judge to Judgment? {37197} Even you, Judge? *Sigh* Do you wish, at least, to hear Lathander's version of this tragedy? {37198} Intruders! {37199} What do you guard? {37200} What you guard? {37201} [Persuade] I mean no harm to what you guard. {37202} [Persuade] Me no harm to what you's guarding. {37203} Die, creature! {37204} [Persuade] Jardak orders that you give it to me! {37205} [Persuade] You give to me! Jardak order it! {37206} I am summoned to protect. Speak the words of appeasement or feel my wrath! {37207} Who are you? I guard for Jardak Jhereg, and will turn you to cinders if you do not offer explanation! {37208} Foolish mortal! Burn! {37209} [Success] Perhaps you are no threat. Leave this place. {37210} [Failure] You are not supposed to be here! You are a trespasser! Burn! {37211} What I guard is of no importance to you, unless Jardak himself has directed you to receive it. It is in my otherworld domain. {37212} [Success] As the master wills it. Your tone is steady, and does not lie. {37213} Back to the grave, you undead beast! {37214} Are you Karlat Jhareg? {37215} Why is this tower so full of fire? {37216} Why do you sound so confused? {37217} Be at peace. I am the Judge you seek. {37218} You be Mister Karlat, yuh? {37219} Why you sound confused? {37220} Yuh, me be da Judge-guy. {37221} Why there so much fire here? {37222} Die, Mister Undead Beast! Die again! {37223} Tell me more... {37224} Get to the point. {37225} Yuh? Ooh, you keep talking... {37226} You got point? Get to it. {37227} Tell me more... {37228} Get to the point. {37229} Yuh? Ooh, you keep talking... {37230} You got point? Get to it. {37231} Will you give that as a written oath? {37232} I've spoken to Quint. He tells a different story. {37233} This your journal? {37234} I still have some questions. {37235} You gives that as written oath? {37236} Me talk to Quint already. His story different. {37237} Me still have questions. {37238} Why would Quint do such a thing? {37239} [Insight] A lich's phylactery, huh? Aren't liches evil? {37240} Who has the phylactery now? {37241} What about Lathander and the Guardian? {37242} But why Quint do horrible thing like that? {37243} Who has philacta-thingy now? {37244} What 'bout da Guardian an' her god? {37245} All right, enough questions. {37246} Okay, 'nuff questions, yuh? {37247} You tricked your brother into the crime. {37248} You sought undeath out of a greed for knowledge. {37249} You acted on the advice of someone named Belial. {37250} Nothing. It doesn't say anything of note. {37251} You tricked Quint into da crime. {37252} You greedy for knowledge. That's why you undead. {37253} Some guy called Belial, he tell you to do stuff. {37254} Huh? Oh, it not say anything important... {37255} That's all it said. Will you give that as a written oath? {37256} Uh, that's all it said. You gives that as written oath? {37257} Judge? Judge, is that you? I don't remember -- it's so hard to string my thoughts together one to the next... {37258} Yes. Yes, that's my name... It's been so long since I've heard someone speak it! The last one to do so was my... my brother... {37259} I just don't know whether or not we've spoken before. I live in a constant daze. Everything's come undone since my brother... since that night... {37260} Yes. Yes, I seek an end to this torment of unknowing! I do not even know if we have spoken before... Everything's come undone since my brother... {37261} Fire? I - I was doing research once, trying to find something... And I found it - I did but... then my brother took it from me... {37262} No, I have forgotten many things but not my power. The last time I used it was that night... the night my... my brother... {37263} Quint! Yes, it was him! He was responsible! He invited all the children of the village to his tower and he began to read to them... {37264} It was horrible... The blood, it was everywhere. Every one of them died, every child... He's gone mad, you know. My younger brother has gone mad... {37265} I arrived there too late. I rebuked him and he groveled there before me. He said he did it for me, all for me, all for the love of an older brother! {37266} I unleashed the fire against him but he fled and stole my most powerful artifact, my phylactery, and made use of it. {37267} Now we are all stuck here because of him, pressed like flowers between the pages of the Book of Time. {37268} I have the time, Judge, if not always the memory. Ask what you will. {37269} I once had half-elven blood in my veins. Among the elves, some called Baelnorns seek lichdom that they might stand watch over their families. {37270} I would have preserved our family had not my brother first destroyed it. When he interfered, I became but a half-lich, somehow. {37271} If only I can recover the phylactery he stole, I can finish the ceremony and become what I was meant to be... It would free us all from this wretched place. {37272} He was young and foolish, with no understanding of the arcane arts, no understanding of the world in which we wizards operate... {37273} We consort with demons and keep imps as our familiars but does that make us evil? {37274} Perhaps he performed the unspeakable act in an effort to earn my respect, my affection. Perhaps he wanted to prove himself before his brother. {37275} Lathander gave it to the Guardian for safekeeping and she has kept it ever since. {37276} If only I can recover it, I can finish the ceremony and become what I was meant to be... It would free us all from this accursed place. {37277} What good is a god of the dawn if he traps us in this eternal night? My brother prayed to him before the madness came on... {37278} The Guardian may claim Lathander did not stand in Judgment, yet Quint wanders the village freely while I rot in here forever, in this wretched half-form! {37279} Yes, my Judge... {37280} I have suffered here too long, tormented by forgetfulness amidst this endless pall of smoke. I would only be too glad... {37281} Here, take it: my written oath of every word that I have uttered here. Present it to the Guardian and let us have our Judgment. {37282} Of course he does! Did you expect him to confess? No doubt in his madness and shame, even he no longer knows the truth of things. {37283} I have given you my story. Let him give you his. You are the Judge, not us. {37284} Why yes. Yes, the hand is mine. What does it say? I have half forgotten... {37285} I... I needed the blood. It was necessary. Without it, how could I protect the village? It was a high price but it would have meant a bright future... {37286} Is a greed for Knowledge any different than a greed for Love, a greed for Justice? Before you Judge me, Judge yourself... {37287} Belial? I - I know that name... Yes, he was a demon I consorted with. He was the one who gave me the phylactery and taught me to use it... {37288} Why, the summoning room is just down the hall... Maybe he would know the truth of things! {37289} Of course. Is that everything, then? Do you want my oath? {37290} It was horrible... Quint killed the children and when I rebuked him, he wrested my phylactery from me, cursing us all to be trapped here forever. {37291} We await your decision, Judge. {37292} Bloodstained and desecrated, this statue of Lathander, god of the dawn, feels cold to the touch. It seems void of any divine presence. {37293} [Persuade] Attack other golems. Go! {37294} [Persuade] Attack living creatures. Humanoids not with me. {37295} [Persuade] Attack people alive, but not friends of me. {37296} Do nothing. {37297} The creature stares at you mindlessly, waiting for you to put some sort of thought in its head, if you have the will to command it. {37298} [Success] Attack... other... golems... {37299} [Failure] Attack... attack... attack... {37300} Attack... living... creatures... not... you... {37301} ... {37302} You are a madman, that much is clear. {37303} Are you Quint Jhareg? {37304} Why do the undead walk these halls? {37305} Didn't we meet before? {37306} Be at peace. I come as the Judge. {37307} You be Mister Quint, yuh? {37308} We meet before? {37309} No, me be da Judge-guy. {37310} Why there so many undead here? {37311} Hmm. You no make much sense. {37312} Tell me more... {37313} Get to the point. {37314} Yuh? Ooh, you keep talking... {37315} You got point? Get to it. {37316} Tell me more... {37317} Get to the point. {37318} Yuh? Ooh, you keep talking... {37319} You got point? Get to it. {37320} Will you give that as a written oath? {37321} I've spoken to Karlat. He tells a different story. {37322} This your journal? {37323} I still have some questions. {37324} You gives that as written oath? {37325} Me talk to Karlat already. His story different. {37326} Me still have questions. {37327} What role did your brother play in this? {37328} [Insight] You seem eager to confess... {37329} Do you know what a phylactery is? {37330} What Judgment do you long for? {37331} What your brother do in all this? {37332} What is this philacta-thingy? {37333} What be da Judgment you wanting? {37334} All right, enough questions. {37335} Okay, 'nuff questions, yuh? {37336} You loved the children. {37337} You thought it was going to be a party. {37338} You said your brother was acting strangely. {37339} You're right, it doesn't say anything. {37340} You loved da children, yuh? {37341} You thought it was for big party. {37342} You said Karlat act funny. {37343} Yuh, that's right. It not say anythin' important... {37344} That's all it said. Will you give that as a written oath? {37345} Uh, that's all it said. You gives that as written oath? {37346} Stay back, dead one! I have fire to fight fire, you know! Fire to... fight fire... {37347} Quint - Quaintly, Quintessentially, Quint. But not Jhareg, not anymore. My dishonor brings me too much shame to ever taint my father's name... {37348} We have and haven't, hadn't and had. Maybe it was my ghost you saw, counting woes... those I created and those that created me, yes? {37349} You? You'll be my Judge? But I'm not ready, I've just begun a new stage of my punishment! I'm going mad, you know. It helps me feel the pain more clearly... {37350} They're here to punish me, to remind me of what I've done, to remind me of what my brother almost was. I stopped one corpse and created more! {37351} Yes, clear, isn't it? The madness makes the pain more clear. It's a calculated madness, self-inflicted, and no defense, no defense, no defense, you hear? {37352} Did you see a ghost stealing children from the village? That was me! Guilt is the gift that keeps on giving, you see, over and over and over. {37353} Blood on the pages where I read to them... Every one of them died, every child... I've gone quite mad, you know. Quite quintessentially mad... {37354} I was too early and too late, you see? The children were dead but I stopped my brother from joining them at least! {37355} I stole it, I stole his phylactery, and I ran, oh how I ran from him, lips full of prayer. I gave it to Lathander, you know, for him to destroy. {37356} But it was already too late. He didn't destroy, he just tucked it away, tucked all of us away between the folds of time. {37357} And I have answers! But are they to your questions, we'll just have to see... {37358} Confess ten times and it becomes a habit. Confess a hundred times, it becomes an obsession... Confess forever and it becomes your destiny... {37359} Karlat? He wanted death, he wanted everything. I stole it from him, of that I am sure. I stole death from all of us... {37360} Yes! It is like a jewel in how it glistens, like a corpse in how it feels. I touched it, I stole it, I gave it away. {37361} It is an abomination of the undead, a trap for the soul! I - I sought to destroy it but instead I destroyed us all... {37362} Do what you will with me. I have my punishments planned from here unto eternity and plenty in between... {37363} But destroy the phylactery! Destroy it, that is all I ask! Maybe then the souls of this place can know Lathander's peace once more. {37364} Yes, and just enough answers! {37365} Will the punishments of the Abyss be harsher than here in Limbo? Will I have a retinue of demons to lash me as I walk? {37366} If so, I yearn for it... Take my written oath of every word I've uttered here. Present it to the Guardian and stand in Judgment. {37367} Of course he does. He protects me and he longs for his phylactery... Half alive, half dead... All any of us want is the whole of something. {37368} I have given you my story. Let him give you his. You are the Judge, not us. {37369} My - my journal? I wasn't mad back then, it was before the crime. Everything was different, what bearing could it have? It says nothing! {37370} I - I did... I read them stories and we would laugh and play... They loved coming here and now they're trapped here forever. {37371} Yes, a glorious party! No blood, no undead brother, no phylactery, no corpses. I meant well... I didn't mean for this all to happen. {37372} He consorted with demons. I knew that but... I wanted this to be a happy place... I shouldn't have brought children to a house of demons! {37373} See? It is my fault, my crime! A crime of negligence, a crime of blindness, a crime of folly! I am guilty, a million times guilty. {37374} No, nothing of use. It is all too late. To early and to late for all the children. Take my oath, Judge, and grant me my punishment. {37375} I read to the children and saw them die. But not Karlat, no. I stole his phylactery, I gave it to Lathander to destroy but all for naught. {37376} We await your decision, Judge. {37377} The candelabra's dim light does not make the bloodstained pages any more legible. Judging by the pictures and size of the font, it was a children's book... {37378} I am not Karlat. {37379} Me not Karlat. {37380} What manner of demon are you? {37381} What demon kind is you? {37382} Foul beast! Belay your tempting tongue. {37383} Foul thing! Me not listen to your words! {37384} I tell you I am not Karlat! {37385} But me not Karlat! {37386} Divination? {37387} Divi-whasis? {37388} I will not speak, demon! I will destroy you! {37389} Me say nothing, demon! Me destroy you! {37390} Tell me of my past. What I did to get here. {37391} Talk of past for me. {37392} What could go wrong in my transformation? {37393} What might go bad when me change? {37394} What happens if I become a lich? {37395} What happens if me become lich? {37396} Goodbye. {37397} What do you know of the Cult of the Old Ones? {37398} What you know of Old One cult? {37399} Goodbye. {37400} I am here, Karlat. Speak to Gathoth. Do not keep me waiting. {37401} What form do you take now, Karlat? You do not look at all like yourself, but then, you have not summoned me in quite some time. {37402} Well, your intelligence has dropped considerably since we last spoke, especially if you think a masquerade will void our deal. {37403} We've been through this before, Karlat. No masquerade will void our deal. You are Karlat, and I am here to serve, for now. {37404} Will you waste further time, or are my divination powers to go unused this day? This summoning should have purpose. {37405} Karlat, whatever form you may be in, I am still beyond the meager charms your fellow mortals might claim you have. {37406} It would appear, Karlat, that this new form of yours is a bit too tight in the head. Your words puzzle me no end. {37407} An impatient one. Please, Karlat, don't try to bypass our association with your disguises or feigned memory lapses. It doesn't suit you. {37408} If that is your wish, you may be whomever you like. I take my leave, though I will still count this visit toward the debt I am owed. {37409} Take care, Karlat. Even a lich has limits. {37410} Really, Karlat, your memory does not serve you well. I divine information in exchange for certain services later. That is the deal. {37411} And what would that serve? I am bound to this circle; an easy target. Perhaps you would come closer and give me a fighting chance? {37412} The circle! The circle is broken! Free to rend these mortals! FREE!!! {37413} Bah! Pose your questions for divination or dismiss me back to my home. Either way, stop wasting my time! {37414} Really, Karlat, you should keep better records, though I suppose I cannot fault your mortal mind from failing after all these years. {37415} Where to begin... a highwayman in Sembia... a petty lord in Cormyr, and a would-be lich with your personal stable of peasants here in Charwood. {37416} Unremarkable, though the spells you have woven certainly produced some effects that are out of the ordinary. {37417} You die, and are reborn as undead. At least, that is what would happen had this all gone as you originally planned. {37418} Now, the spells that sustain this strange existence in Charwood would likely expire. What effect that might have... I don't know. {37419} Such are the risks of the transformation you have chosen. Circumstances have made this situation... very unstable. {37420} There are risks... Once your soul is contained within a phylactery, that vessel is your true body. Destroy it, and you cease to be. {37421} You of course created a very strong one, but even that is not enough. It might be sanctified somehow, which would deal you grievous harm. {37422} Really, Karlat, I'm not sure how much safety you expect in a procedure that *begins* with your death. {37423} As you will, "Karlat." It has been interesting serving under you. {37424} You have no cause to know that... unless... Very well, "Karlat," I will say what I know. They follow the oldest of creatures. The Creators. {37425} Older than the memories of demons, and even some gods as well, they will come from the north to take back what time has stolen. {37426} Fear them "Karlat." You will not have to search for them in the end. They will find you. With that, I leave you, false summoner. {37427} Yes, goodbye "Karlat." If my words negatively affect your rise as a lich, you have may appologies. It is not my intention to betray. {37428} Indeed, our deal specifically states that I am prevented from harming the man called Karlat in any *direct* fashion. Hmm... hehe... heh... {37429} TO THE PITS!! TO THE PITS WITH THE DAMN SUMMONER KARLAT! SCREEEEEEEEE!!!!! {37430} I WILL NOT SERVE, WHATEVER YOU LOOK LIKE, I WILL NOT SERVE!! YOU CAN'T JUST CALL ME HERE!!! {37431} DEAL WAS DONE, DEAL WAS DONE! I WILL NOT SERVE!!!! SKREEEEEEEEEEEEEEE!!!!!!! {37432} COME CLOSER AND DIE, DIE, DIE!!!!!!!! {37433} REND YOU IN THE PITS, KARLAT! REND YOU IN THE PITS!!!!! {37434} NO HOPE FOR YOU IF YOU GET CLOSE TO ME, KARLAT!!! RIP OUT YOUR SPINE!!!! SKREEEEEEEEEEE!!!! {37435} CIRCLE BROKEN!! CIRCLE FOULED!! FREE TO REND YOUR SPINE!!!! SCKREEEEEEEEEEEEE!!!!! {37436} I would never deal with a creature such as you! {37437} Me not deal with your kind! {37438} I'm listening. {37439} Me listen. {37440} Are you desperate? Do you fear me that much? {37441} Maybe you desperate. Maybe you fear me. {37442} And what would putting it on the altar do? {37443} What putting it on altar thing do? {37444} Are you trying to trick me? {37445} You try to trick me? {37446} I could just threaten you for those things now. {37447} Maybe me just threaten you for them now. {37448} I honestly agree, even though it is evil. {37449} Me honestly agree, even if it's real evil. {37450} [Lie] I agree to your terms. {37451} [Lie] Me agree to do this. {37452} I have a bargain to make with whosoever holds my Phylactery. Speak to me, and let us make a deal. {37453} Greetings. You will forgive me if I do not waste time on you. I will speak to the one that holds my phylactery, and no other. {37454} I would suggest that you not get violent about it. I will simply reform, and we will have to go through all of this again. Pointless, really. {37455} Ahh, there is my Phylactery. It does look comfortable, doesn't it? Well, perhaps not to you, but you have not been waiting uncountable years. {37456} I will not waste words. You can do me a great service, and I will be generous in return. Do you wish to bargain? {37457} Oh, you hurt me. You may do as you will, but I warn you, there will be a price. I have not been idle these long years. {37458} My imprisonment will unleash the hells upon you. I will not go quietly. I think it best if you simply walk away. {37459} Hardly. While I lack the power and mobility of a fully formed lich, I have gained the patience of the undead. {37460} There will be others. You were not the first. In fact... perhaps those others would be of interest to you. I know a few things. {37461} There's a good . No harm in talk, is there? No. Listen to me, and understand my situation. {37462} You possess the vessel that is to hold my soul. My son Quint ruined my transformation to lich and damned us all, but there is a way out. {37463} If you agree, I will enter that container voluntarily, on the condition that you not sanctify it. Instead, you will place it on the altar in my summoning circle. {37464} Heavens, no. I am quite serious. Agree to place my phylactery on that altar and I will reward you handsomely. I have much more than gold... {37465} Oh, nothing much. You need only concern yourself with doing it. I woud be most generous afterward. I have things in the ether, trapped with me. {37466} I also have information. You seek a group... I know things. Tell me if you agree. Do not lie. I can tell if you lie. {37467} Fool! You could attack me, but like everyone else trapped here, I would simply reform if defeated. What threat is there in that? {37468} You would just use up your resources in a pointless battle. There are far easier ways for us to reach an agreement. {37469} Do not break our bargain. If I sense you removing the phylactery from this level, I will unleash a great violence. I promise it. {37470} [Success] Yes... yes I believe you. The living are so easy to read. I would have heard the slightest hesitation in your voice. {37471} [Failure] That was foolish. You cannot lie to me. The living are an open book, and I have opened many. {37472} [Failure] You truly are stupid to think I wouldn't see through your pathetic ruse. The living are an open book, and I've opened many. {37473} The face or name is unimportant. All I know is that you hold my Phylactery, and I will extend my offer to you just as I did before. {37474} Agree to place my vessel on the altar in the summoning circle and I will enter it willingly. Do not lie. I can tell if you are lying. {37475} I choose an "Item." {37476} Me choose "Item." {37477} I choose an "Item." {37478} Me choose "Item." {37479} I choose an "Item." {37480} Me choose "Item." {37481} I was wrong to bargain! I'll kill you! {37482} Me wrong to make bargain! Me kill you! {37483} I have a reward for you. Speak with me, and we shall settle my debt. {37484} Listen well to me, and do not walk away. If you refuse to speak with me, I will consider my debt paid and leave. {37485} You have freed me, completed the spell I began so many years ago, and secured the doom of Charwood at long last. I am in your debt. {37486} I will reward you with the item of your choice, be it *ITEM*, *ITEM*, or *ITEM*. You will also have information. {37487} No, no I think you won't. You are no longer worth my time. If you wish to forfeit your reward, so be it. I take my leave. {37488} Our deal is fulfilled, save one matter. You came this way seeking something... a cult... I know of them. You likely saw one driven mad in Charwood. {37489} A few of them came here. I don't know why, but I know where they came from. Luskan. Look to Luskan... but... {37490} Before I was imprisoned, I knew that there are things even I should leave alone. Others have not been as wise. Be wary. {37491} I will not risk my new form on you! Test my pets, but I will have none of this! {37492} Road to Charwood. {37493} Make me more powerful by your magic! {37494} [Persuade] I require the assistance of a magic item! {37495} [Persuade] I command you to give me an item of the greatest power! {37496} I come as the Judge and demand only answers. {37497} Uh, you make me big and tuff! {37498} [Persuade] Uh, me need a... a magic thingy! {37499} [Persuade] Me need a magic thingy. Somethin' of great power! {37500} Me be da Judge-guy. Me only want answers. {37501} Then tell me the tale of the brothers Jhareg... {37502} What charade do you speak of? {37503} Were you a witness or a participant in this crime? {37504} [Insight] You're trapped here too, aren't you... {37505} You tell me 'bout da Jharegs... {37506} "Charade?" What this you speak of? {37507} Did you do this crime or only watch? {37508} Argue your guilt or innocence while you still can... {37509} You be guilty of da crime here? Yes or no? {37510} Tell me more... {37511} Get to the point. {37512} Ooh, you talk more... {37513} You got point? Get to it. {37514} Then it was you behind the slaughter!? {37515} But why did you do this? {37516} Why are you telling me this so openly? {37517} Will you give this as your written oath? {37518} Huh? You was behind da slaughter!? {37519} How come you do all this? {37520} Why you be so honest, all of sudden? {37521} You gives this as written oath, yuh? {37522} Foolish mortal, you have forgotten to cast your protection charm! Belial shall rule! {37523} Speak quickly fool. Your magic protections will not last long in this place. What do you require of the Fire Lord? {37524} Karlat, is that you?... Wait! What do you want of Belial, mortal? {37525} The bargain has been fulfilled. Perhaps next time, I'll summon you... {37526} [Success] Your will commands me... Take it and be done with me. {37527} [Success] To you I shall give a gift of an entirely different sort... {37528} [Failure] I had my reasons for giving it to him then. For you, I see no such advantage. Choose again, and more wisely. {37529} [Failure] Your heart is not strong enough to command me so. Ask something else, for that you shall not receive. {37530} I was commanded so once before, by the mortal Karlat Jhareg... To him I gave a phylactery where his soul could rest, safe from mortal threat. {37531} You, fleshling? You are the Judge? Then my charade is over for you command me as none other has before... {37532} Yes, my Judge. I had not bargained on Lathander's intervention in my dealings with the wizard. Like the ghosts and mortals, I am bound unto this place... {37533} All of us are guilty, my Judge, and all are innocent save one... That one is I. {37534} I am Belial, prince of demons! Did you believe that such a simple spell would summon me? No, I answered Karlat Jhareg's call for my own reasons, Judge... {37535} Where does the crime begin? Where does it end? A crime is not an event! It is a thread that must be followed through the weave... {37536} Let the brothers tell their own tales, Judge. I am here to tell my own... {37537} You see, it was I who first planted the seed of slaughter in Karlat's mind. He was but a weapon and it was my hand that controlled him. {37538} Quint was a weapon of a weapon, a servant's slave. It was he who brought the children in and Karlat who cast the spell that killed them... {37539} It was I, alone, who stayed silent in the knowledge that the slaughter held no meaning. Karlat's ritual did not require it... but I chose to tell him otherwise... {37540} I am Belial, Prince of Demons, Lord of Fire, Scourge of the Abyssal Depths... Were you ever fool enough to expect another? {37541} Thus is the nature of demons, Judge. Why is there needless suffering in the world? Why is there injustice and strife and tyranny? It is because of us... {37542} For one, Lathander has bound all within this castle to heed the Judge's will. {37543} For another, how do you intend to punish a demon? The Abyss is home to me and I long to walk once more upon its sea of flames. {37544} If it means an end to my accursed bondage in this place, then I will gladly give it... There, take it and make of it what you will. {37545} Very well. Quint gathered the children and Karlat killed them... But it was I who told Karlat the deed was required, though I knew it was not. {37546} Read the book... {37547} Leave... {37548} Continue reading... {37549} Continue reading... {37550} Continue reading... {37551} Continue reading... {37552} By the dim light of the candelabra, you can decipher the book's ragged text... {37553} "My research into the summoning of the demon Belial, Lord of Fire, continues. It is rugged work and my robes are little more than ashen rags as a result..." {37554} "I must persevere, however, for only Belial knows of the phylactery I seek, a vessel that only the gods have power to destroy..." {37555} "Yes, Belial is the Lord of Fire so, aside from the customary casting of Protection from Evil, it shall also take fire to summon him. I am sure that the belly of the fire beetle is the proper reagent, but what spell?" {37556} "I have cast every high-level fire spell there is upon that brazier, to no effect! I have tried even those of mid-level, and there is nothing!" {37557} "There is but one fire spell left of all those known but that can't be it! I haven't cast since I was a mischievous child! Still, I must try... " {37558} And what if I do? {37559} What's it to you? {37560} I take offense to that. {37561} What if me do? {37562} What you care? {37563} Me not like what you say! {37564} I would like to see what you have to offer. {37565} I'd like to ask you some questions. {37566} Me want see your stuff. {37567} Me want ask you questions. {37568} No thanks. {37569} What's going on around here? {37570} I need some directions. {37571} What be goin' on 'round here? {37572} Me need you tell me where stuff be. {37573} Nevermind. {37574} What do you mean? {37575} {37576} What you mean? {37577} {37578} I just wanted to make you say it. {37579} Me just want make you say it. Heh, heh. {37580} Goodbye. {37581} Watch yer back 'round here . There's lots o' folks liable to stick a knife in it. {37582} You look like the kind o' person who knows how to live in the shadows. {37583} In that case, I'm yer go-to guy! I've got the goods to make yer life easier. {37584} It's just my business to notice these sorts of things. Ya might be in need of some helpful items. {37585} Sorry . My mistake. Won't bother ya no more then. {37586} Just step o'er here into the shadows and I'll show ya. {37587} Well, I'll tell ya what I can. {37588} If ya need something, come to me, ya hear? {37589} Not much. The ships come in. I have certain arrangements to procure certain types of goods. Very good stuff if ya know what I mean. {37590} Do I have to spell it out? I'm a smuggler. I bring in stolen property and sell it here in town. I mean look at my clothes! Obviously a smuggler! Cripes, but you're dense. {37591} Yeah, thanks. Everyone's a jester. {37592} But look, I have other customers, so are ya plannin' to buy or not? {37593} What do I look like, a bleedin' map or somethin'? I've got customer's waitin' on some special goods, so are ya gonna place an order or not? {37594} What's so dangerous about this area? {37595} Where's the nearest inn? {37596} Can you tell me the way to Luskan? {37597} I'll be on my way. {37598} {37599} Why this area is dangerous, huh? {37600} Me just wants find inn. {37601} Me looks for Luskan. Is this way? {37602} Me go now. {37603} {37604} {37605} {37606} {37607} {37608} {37609} {37610} The monster's leader, Dergiab, is dead. I have his head. {37611} Me killed monster leader, Dergiab. Me got it head. {37612} I have Leah's ring right here. She's dead. {37613} Me gots Leah ring. She be dead. {37614} The monster's leader is dead. I have his head. {37615} Me killed monster leader. Me got head. {37616} I'll be on my way. {37617} Me go now. Bye. {37618} It will do. {37619} It do fine. {37620} [Persuade] I think killing Dergiab is worth a bit larger reward, no? {37621} [Persuade] Dergiab not easy kill. Me earns more, no? {37622} I might have to rough you up and see what else you got in there. {37623} Me thinking you gots more gold... Maybe me shake you up and looks. {37624} No gold is necessary. I just wanted to let you know the deed was done. {37625} Me no needs gold. Me just want to tell you Dergiab dead. {37626} I see Leah made it back safely. {37627} Me sees wife makes it back okay. {37628} Nothing yet. {37629} Me has no news yet. {37630} I have some questions. {37631} Me have questions. {37632} Could you give me some directions? {37633} Me want directions, please. {37634} Hello, . You best be careful treadin' the road 'round these parts. A dangerous place, these days. Listen to old Gerrol. {37635} The hills in this area are home to creatures of all sorts... bugbears, goblins and the like. Normally they don't trouble us much. Since Luskan stopped patrolling the area, mind you, they've become plenty brave. {37636} {37637} {37638} {37639} {37640} A pleasure meeting you. Good luck in your travels. {37641} It's not much farther to the north, . Just keep on the road an' you'll find it, sure enough. {37642} Well, the closest inn would the Alliance Arms Inn in Port Llast. That shouldn't take you too much time to get to. {37643} Most pleased to see you again, friend. Things are just about to right with Leah's return to the farm. To think, I thought her dead for sure. {37644} I'll be forever grateful for what you've done for the area, too. It's safe once more. You and yours are always welcome at our humble farm. {37645} Well, hello to you. Were you the one I told about them monsters bothering us around here - the ones who took my wife, Leah? Do you bring word? {37646} Hello, . I'd warn you to be careful of danger near these roads. You look like you can handle yourself but better safe than sorry. Listen to old Gerrol, then and watch out. {37647} {37648} {37649} Other than that, the only inn I can think of would be the Green Griffon Inn outside of Luskan, to the north past the hills. {37650} {37651} {37652} {37653} {37654} {37655} That is a relief, then, to be sure. We'll have none of his terrorizing anyone else in these parts. Thank you, ... I hope this bit of gold will do as a reward. {37656} That she did. She has returned safe and sound, which is more than I even thought possible. Thank you, ... I shall be forever grateful. I hope this bit of gold will do as a reward? {37657} Most pleased to see you again, friend. Things are just about to right with Leah's return to the farm. To think, I thought her dead for sure. {37658} Things are just about right... but not quite. The area is still unsafe so long as Dergiab is still about. {37659} May the gods bless you and look after you then, . {37660} And here I thought things would be safer with the monsters gone. Sigh... fair enough. It may be a bit greedy of you, but it's not like you didn't earn it. {37661} It is the least I could do. {37662} Most pleased to see you again, friend. Things seem a lot safer around here, but I do miss Leah dearly. {37663} That is very kind of you, . It is good to know that adventurers like you still exist. {37664} [Success] Well... while I doubt any gold I might have would compare with what the ogre mage, himself, had, I did send you that way. This is all the extra I can spare. {37665} [Failure] I imagine you got plenty from Dergiab, himself, no? I would love to give you more... I just can't spare it. {37666} Ah. I... I had thought as much. I suppose it is good to know, at least, though it will be difficult to tell the boy. {37667} Well, come and see me when you have something to tell me. Be careful! This area is dangerous. {37668} Hello. It's been mighty sad around here since you've confirmed the worst. My wife is dead. How go things with the monsters that killed her? {37669} I suppose so. What are you looking for? {37670} {37671} {37672} {37673} {37674} {37675} {37676} I spoke with your husband, Leah. He thinks that you're dead. {37677} All right. It should be safe for you to get out of here, Leah. {37678} I didn't expect to find any prisoners. Can you get out on your own? {37679} I'll go make sure it's safe. Can you wait here? I'll come back. {37680} Me knows you husband. He think you Leah is dead. {37681} Me killed lots of things, so be safe for you to go. Yuh, Leah? {37682} Me not realize you is here. You make own way out? {37683} Um... me go kill stuff, then come back. You go later, yuh? {37684} Of course. I'll lead you to the exit. It'll be safe from there. {37685} Yes. Just follow the trail of carnage and you'll be fine. {37686} You be safe, if you be fast and quiet. {37687} Who are you? {37688} Who you is? Huh? {37689} Goodbye. {37690} Me can help you. Take to exit, yuh? Away from monsters? {37691} Leah! I need to ask you some questions. {37692} You is Leah? Me got question for you. {37693} What can you tell me of these caves? {37694} What me can gets told of caves? {37695} Why did the monsters kidnap you? {37696} Why monsters take you, not kill you instead? {37697} You should get out of here now. {37698} Me thinks you should get out now, yuh? {37699} [Insight] I hate to keep asking questions, but did they mention anything? {37700} Oh? Over here! Oh, thank the - I thought I was going to die. Everytime they came close to me, their foul smells - I was so scared. {37701} You're not one of the monsters, are you? Oh, when will this all end? I just want to be free of here. {37702} Please, stay back. I haven't done a thing. I've been too scared to even breathe! Don't hurt me! I... {37703} He does? He - oh... this has been so horrible. I just want to go home. Will you help me escape? {37704} I... I suppose I could, yes. You did kill the monsters that were guarding me, right? {37705} You want me to... wait here? In this place? I guess I have no choice in the matter, but please hurry back! Please... {37706} Thank you so much, kind . I wish I could show you my appreciation. Please come and visit me and my husband when you are done here. {37707} I know we'll make it out of here. Thank you for bringing hope to me. {37708} Thank you so much for all you have done! {37709} Leah. My name is Leah. I was working on the farm when I was attacked by those beasts. They kidnapped me, and - oh... {37710} Please, don't go! I don't want to be left in here, not alone... I'm so scared. It's so dark... {37711} Oh? What kind of questions? What did you want to ask? {37712} {37713} They just wanted to use me for some menial labor, it would seem. Nothing too heavy or exhausting, really. Though it didn't make this any easier on me... {37714} Just to do some menial labor, it would seem. Nothing too heavy or exhausting, really. Though it didn't make this any easier on me... {37715} I don't really know... it's pretty dark in here and I haven't been able to see too much. They generally just screamed at me and kept me in here. {37716} Every once in a while, they would drag me out and force me to do something for them: menial labor, for the most part. {37717} When I finished the cooking, stitching, what have you, they'd throw me back in here. {37718} I've been sick, exhausted, hungry... I can't sleep anywhere, and I just want to get back to my husband. {37719} Um... come to think of it... they mentioned something about their "master." It was more like a threat to them, though, to keep them in line. {37720} It was as if the truly heroic monsters would be rewarded by this monster some how. Well, that's the impression that I got from it. {37721} (sob) I miss my family! {37722} Please! Don't leave me here again, I beg of you. My name is Leah. My husband must be so worried! {37723} To the Port Llast Mines. {37724} The Port Llast Mine has been closed for many years, its vein of ore long since extinguished. {37725} East: Neverwinter Wood. South: Port Llast. North: Green Griffon Inn and Luskan. {37726} {37727} {37728} We kills you good for the Master!! {37729} Let me ask you some questions first. {37730} Me can ask question first? {37731} [Persuade] I accept your surrender, if the other goblins stop fighting me. {37732} [Persuade] Me says surrender okay, if no goblins is fighting me. {37733} I can't accept your surrender unless I get something out of it. {37734} Me listen to offer. Me gets something, yuh? {37735} Actually, I enjoy killing goblins. No deal. {37736} Me likes goblin-killing too much. No deals! {37737} Then I guess I'll have to kill you. {37738} Me can kill you then. No problems. {37739} Bye. {37740} Tell me about these caves. {37741} Me wants knowing what goes on in cave. {37742} Where is your chieftain? {37743} Where you chieftain is? {37744} Master? Who's your master? Your chieftain? {37745} You chieftain is master, yuh? {37746} I need more than that if I'm not to kill you. {37747} Me needs more or me kills you. {37748} That's fine. I accept. {37749} Me can accept that offer. Me okay. {37750} We surrender! No hurt. We not want getting killed so much! {37751} We is told we not fighting with you. So me not talk, neither. You talk to chieftain. {37752} [Success] You wants us making all goblins be peaceful to you? Okays, we can do that. Yes, we talks, spreads word. You lets us go, yeah? {37753} [Failure] You wants us making all goblins be peaceful to you? We not think we can do that, no. We not sure, is we. {37754} What's you means? You wants treasure maybe? Me gots gold. Me gives you gold if you stops with fighting us? {37755} Aaarrrggghhh! We still is fighting with kind. Kill! {37756} What you asks us goblins, huh? We not knows so very much like you kind think you knows. Er... what is question, huh? {37757} Okay, okay! Me just kidding. Haha! Get joke? friend likes joke, yeah? We makes no goblin fights with friend. Me go now? {37758} We is left to living! We can breathe still! We runs away now! And we tells other goblins not is fighting with you, no! We is good. You see! {37759} We is left to living! We can breathe still! We runs away now! {37760} You wants talking with us chieftain, yeah? Okay, me tells you where find. He behind this door. {37761} We is at wars with orcs and bugbears. One days we live here alone, now we gots others living with us, all because of master. {37762} No, not goblin chieftain... Master is bigger, stronger, not goblin. He steals away our best fighter for his own use. Not know why, though. {37763} Me makes other goblins not fights you, too! If me gets life saved, me can gets it done, yeah? Me do, me do! {37764} Then me can lives? Me tells you what. Me makes sure no one other goblins fights you either. You did fair with us, so we do good to you, too. We leaves now, yes? {37765} You not hurt chiefy! {37766} We give up! No kill! {37767} Defilers! Defilers of the temple! Attack! Attack!! {37768} Do not defile temple, one! Out! out!!! {37769} What could you possibly have to talk about? {37770} Never! Evil creatures like yourself must die! {37771} Why? I love killing goblins! {37772} Is there anything more about the master that you know? {37773} Sounds like the other chiefs would pay for *your* head. {37774} No, I'd rather kill you. {37775} Sounds like you have yourself a deal, goblin. {37776} What about the army you mentioned? {37777} But what *is* this Dergiab? {37778} I have the head of the bugbear chieftain. {37779} I have the head of the orc chieftain. {37780} Time for you to die, goblin! {37781} Nothing. I'll be on my way. {37782} Well, now it's time to kill you, I'm afraid! {37783} I'll leave you to your joy, then. {37784} Talk? Hah! You not know how talk gooder. {37785} Me think all evil creatures same: dead! {37786} But me loves killing goblins. Lots of good fun! {37787} What you tells me more of master? {37788} Me think other chieftains pay for your head! {37789} No. Me likes killing you instead. {37790} Me accepts deal. Me do this. {37791} Me gots bugbear chieftain head! {37792} Me wents and chopped orc chieftain's head! {37793} Me kills goblin now! {37794} Me not want nothing. Me leave. {37795} What you tells me more of army. {37796} Is Dergiab monster? What it be? {37797} Me kill all else. Now me kill you, too. {37798} Okay. Stay happy. Bye. {37799} I have a question. {37800} Me can ask you question, yes? {37801} What can you tell me about the master? {37802} What you tells me of master? {37803} What about the army you mentioned? {37804} What you tells me more of army. {37805} We hears you is wise for kind, so accept offers of surrender from goblin, yes? You comes to talk with us, works out deal, maybe? {37806} Kill the intruders!! {37807} One times, we lives in cave alone. The master, Dergiab, comes and takes cave and give to orc and bugbear, too. {37808} We asks you for killing orc and bugbear chieftain, help us end stupid war. We then tell master go away, make other fight. We give gold for heads, too. You like? {37809} Is good! Goblins eagerly wait for heads of other chieftains! Place on poles and dance around in glee, we will! Ha! Then we forgets whole Dergiab stuff. {37810} Ahhh! Is double-cross! Kill it! Kill all!! {37811} The master is great and powerful. Great magics, has he. Strong and powerful is he. Too tough for us, is he. {37812} Me saying we is not knowing, already. We wants caves back, live without fighting all of time. We just wants left alone, okay? {37813} Great, giant ogre with powerful magic. Would defeat even you, though you very powerful. {37814} But you say you kill chieftains! Goblins want heads. Ha! You go gets now, yes? {37815} But master no matter! You bring heads of chieftains or no? {37816} Goblins wish the friend goodness and stuff! {37817} Chief of goblin sees you, friend. What you want now? You gots news for us? {37818} We waits eagerly for heads! You tough friend, they stand no chance! {37819} Bugbears dead? Is very good! Here is reward!! {37820} Aha! Orcs are dead! This pleases the goblins. Here is reward! {37821} Now goblins have the only chieftain! Goblins are supreme! Is very good, we dance tonight! {37822} Now you bring us one more head and we happy goblins! {37823} Most pleased to see you, friend. You make goblin king of caves, you have! We not fights no more with bugbears and orcs! {37824} We do know how talk gooder like you. Why you think we hear each other now? But we got offer to offer, if you listen. {37825} He make us fight each other, take best warrior to use for own personal army. We not even know what army fights for, and we not want fighting. {37826} What you is wanting knowing? You ask me, and maybe me knows answer. {37827} The master is great and powerful. Great magics, has he. Strong and powerful is he. (sigh) Too tough for us, is he. {37828} Me saying we is not knowing, already. We wants caves back, live without fighting all of time. We just wants left alone, okay? {37829} Great, giant ogre with powerful magic. Would defeat even you, friend, though you very powerful. {37830} Not wants fighting against orcs and bugbears so much, not wanting master takes our best warrior. {37831} Infidels! They must not reach temple!! I go and release the guardians!! {37832} Me no kills you now, friend. Talk to chief. {37833} Who said I saved you? I'm not letting you live, beast! {37834} Yeah, well... move along and leave this area for good. {37835} Why were you being tortured? {37836} You belong to me, now. You'll do as I say. {37837} What do you know about this 'master?' {37838} Why did you speak against the master? {37839} I can't let you live, beast. Time for you to die. {37840} Where is this master? Do you know? {37841} Me save you so me kill you myself! {37842} Go bye-bye now. You leave here. {37843} Me not knowing why you is tortured? {37844} Me gots you as slave now! Haha! {37845} Me want know stuff you know 'bout master? {37846} Why you speaks against master? {37847} Sorry, but me must kills you now. {37848} Master, where is? Me not know. {37849} Save me please! I help you!! {37850} Most thankful I am. You have saved poor I from torture... {37851} No, no! You will kill I, I knows! Runs, must I!! {37852} Chieftain of bugbears has imprisoned I. At order of the master, it was. I speaks against the master. {37853} The master is large creature, giant maybe. Comes to the tribes in caves, takes strongest of us away. Me not knows why! {37854} Be following this tunnel out of cell to north. It go a little east, then back south to tunnel down and temple. Master live down there. Never go there, I... not know more. {37855} Master weakens tribes of caves. Takes strongest to own caves. No one knows why. {37856} I speaks against master. Master pushes bugbears around. I say bugbears fight master. But master hears all... tells chieftain to send I to prison. {37857} No, no! no kill I! Runs, must I!! {37858} Yes, I goes... I leave this hills far, far behind. Most kind is you... {37859} No! No! AAAAAGHH!!! {37860} Who are you? {37861} Is this an ambush? I'll not trust you. {37862} Relax! I work for no one. Just tell me who you are. {37863} Who you is, eh? {37864} Me not likes trick. You move slow! {37865} Me says stop yammering! Me wanting know name. {37866} How do I know you're actually a prisoner, that this isn't some ruse? {37867} You tell me some stuff, and maybe I'll let you go. {37868} Can you make it worth my while to free you? {37869} {37870} How me know you not trying trick me? {37871} Me gots questions. You answer, maybe me let go? {37872} Me gets reward for freeing you? {37873} {37874} I don't buy that. I'm killing you. {37875} Me not born yesterday. Me born long before! And you die now. {37876} Fine. Tell me something. {37877} You're worthless. Go away. {37878} Me gets stuff told to? Okay. Is good. {37879} Me says go away. Me not wants you here. Go! {37880} {37881} {37882} Why are you a prisoner here? What's this war about? {37883} Can you tell me anything about these caves? {37884} What can you tell me of the orcs and goblins? {37885} That's enough questions. You can go. {37886} How you gets in prison? {37887} You tells stuff about prison? To me? {37888} What you tells of orcs and goblins? {37889} Me not got more questions. Me got message for you leaving. Go bye! {37890} I don't understand what you mean by making strength. {37891} [Insight] Who's the master? {37892} Do they have leaders to their tribes? {37893} What means you making strength? You get big, strong group? {37894} Orcs and goblins got leaders in caves? {37895} Army? What do you mean? {37896} Army? What means you army? {37897} I'll kill you now, monster! {37898} Me kill you! {37899} Help! Me is prisoner here. You release me, yuh? Or is you working with orc and goblin? Me just want leaving. Not like prisons! Help me! Please, help! {37900} Me is prisoner of bugbears in this cave! Prisoner from war with orcs and goblins. Me wanting leave, but me is stuck. You help, yeah? {37901} Me gots no weapons. Me gots no others bugbears. No one is here. You see? Me just wants not being prisoner. Gets back to war with orcs and goblins. {37902} We not is meaning to make such fool of self, but we is desperate. Long time for we is tortured! Long time we not be in war against orcs and goblins. {37903} Ah, okay. Me not knows much but prison bars, but we tries answer all questions. We wants out of prison, yeah! {37904} Me gots no weapons. Me gots no others bugbears. No one is here. You see? Me just wants not being prisoner. Gets back to war with orcs and goblins. {37905} Me prisoner is. Me gots nothing to give. But me knows stuff. Maybe you wants asking me questions? Me try answer? {37906} {37907} We is fighting with orcs and goblins. Gets beat and taken prisoner. Everyone wants pleasing master, so needs beating other forces to make strength. {37908} Me can tells you that caves is home to orcs, goblins, and us bugbears. We fights so much. Not safe in caves for you outsider. {37909} Orcs and goblins is everywhere. We bugbears strong, we fights tough. But we never makes advance for long. Too many foes for us. {37910} If we bugbear is beating orc and goblin, then master is happy with us. Take us for his army. And we be most powerful. {37911} Dergiab is master. He big ogre, but cast magics, too! He very strong warrior, and kills many who try and take his ruling away. {37912} Orc chieftain and goblin chieftain in caves. If killed is they, tribes would falls apart. We not know what doing without chieftain. We bugbears got chieftain, too. But we prisoner so long, not knows where. {37913} Me not lying when me say me not know... proud warriors get taken by master, but we not know where they is go, or why. {37914} {37915} Me in prison. You come in, me kill you, then goes back! Come, frees me so me can kill, please master! {37916} No hurt me! Please! {37917} Me run! Me run! {37918} Intruders! Me release the beasties! {37919} Die, fools! {37920} Who's this Dergiab you mention? {37921} And you look more like a prisoner, to me. {37922} I could kill you, you know. {37923} You don't seem happy to see your rescuer. {37924} Then leave for the surface, and quickly. {37925} I'll not give you the chance to backstab me! {37926} Answer my questions, and I'll consider your fate. {37927} So you're some kind of prisoner, then? {37928} I don't need your help. Go on. {37929} You had your chance! Prepare to die! {37930} If you can help me, then do so before I kill you. {37931} Why would I want to fight him? {37932} Dergiab was your partner? {37933} Tell me more about this cult he fell in with. {37934} I don't need to hear any more. You're free to go. {37935} That's enough. Time to die! {37936} What were you recruiting an army for and how big has it gotten? {37937} Tell me more about this cultist. {37938} Do you know what purpose the cult wanted the army for? {37939} You is prisoner? Ha! {37940} What is Dergiab? Person? {37941} What? Me here to rescue you! {37942} Me can kills you too easy! If me wants! {37943} Goodbye. {37944} Bye-bye. {37945} Why me wants fighting Dergiab? {37946} Me not stopping you. Go. Leave. {37947} If you answers questions, me let you live. Maybe. {37948} So you is prisoner here? Why that is? {37949} Me not like prisoner. Me kill prisoner! {37950} Me not needs you help. You go. {37951} If you gots stuff to say, saying it now! {37952} That it! You say it! Me kill you! {37953} Me not hear more. You go free. {37954} Dergiab? Is you partner, yes? {37955} Tells me on cult Dergiab in. {37956} What you need army for and how big it is? {37957} Me want know more of cultist. {37958} What cult want army for? You know? {37959} I don't recognize you. Have you come to finish what Dergiab started? No... you look more like intruders to me. {37960} Ha! Are you thinking that I'll believe you actually came here to rescue me instead of simply stumbling across this cell? {37961} Forgive me if I'm skeptical, but I'll believe I'm rescued when I taste the fresh air of the surface, not before then. {37962} No need to make threats. If you have questions, I'll be more than happy to answer them... I assume you're here to fight Dergiab, no? {37963} Well, yes. That's true. I am a prisoner. Dergiab betrayed me, and threw me in here when I was no longer of use to him. {37964} I would have assumed the other denizens of these caves would have filled you in on this by now. The 'master' is all they can babble about. {37965} Dergiab - or 'the master', if you prefer - is an ogre mage of some power... He was also my former partner until he fell in with that cult and betrayed me. {37966} You'll let me go just like that? I must warn you, Dergiab is not to be trifled with. I could tell you much that would aid you. {37967} As I thought! Come at me, then, fool... Let me die fighting!! {37968} I'll be glad to leave all this far, far behind. I thank you for releasing me, my friend. We won't meet again. {37969} Is there any other reason for you to be down here? Dergiab still has our small army, after all, and likely lots of treasure. {37970} He was. At least he was until he went away and came back with that cultist. Before that, we recruited our army together. {37971} Hmph? For what else? To gain power. We wanted to do the same as Sythsillis down in Amn! Maybe even raid Luskan... {37972} There aren't many soldiers, yet. I was insistent on picking only the best of the bugbears, orcs and goblins in these caves... and that's slim pickings. {37973} I don't know much about it. Dergiab came back from one of his outings with a cultist beside him. He claimed there had been a change of plans. {37974} Dergiab only listened to the cultist after that. Said he was preparing the army for some different purpose, something greater. {37975} I objected, naturally. Foolishly, as it turns out, seeing as where it got me. {37976} His name's Ganon. He's an assassin or rogue or somesuch thing. I never spoke to him much, so I couldn't tell you more. {37977} No. Dergiab would only say that they needed the forces for the "Return," whatever that means. The cultist wouldn't elaborate, at least, not to me. {37978} I'll be here. Heck, I couldn't go anywhere if I wanted to... {37979} Back again? Have you decided to finish off what Dergiab has started, after all? {37980} Why are the gates closed? {37981} Let me through the gates... now. {37982} All right, I'll be going. {37983} But the plague in Neverwinter has been cured. {37984} I'm sure there's some way to get inside the city. {37985} [Persuade] Perhaps I can help the city. {37986} How about an offer, for the "city," of 100 gold? {37987} Why is closed? Me no come in? {37988} You lets me through gate now! {37989} Oh. Okay. Bye. {37990} Is no more plague in Neverwinter. {37991} Me figures out other way into city. {37992} What sorts of "internal problems?" {37993} Whats mean "internal problems?" {37994} [Persuade] Let me in, maybe me helps somehow? {37995} Me gots 100 gold to help "city" out, yuh? {37996} Best be turning back, traveler. Luskan's gates are closed. {37997} The Green Griffon is a good place to wait out the situation. Good day, . {37998} Is that supposed to be some kind of threat? Even if you cut us down, they still won't open the gates for you, fool. {37999} The gates are closed to make certain that the plague in Neverwinter doesn't spread to Luskan, . Can't be too careful. {38000} Ha! Whether you speak the truth or not, we would not so easily open up our doors. We are many things but gullible isn't one of them. {38001} Listen, why are you continuing down this line of questioning? Luskan isn't a safe city, there's plague looming all around us. Need you more information than that? {38002} But rest assured, things will return to normal sooner or later. The gates will be open, and you may enter into Luskan then. {38003} You're welcome to look, though I'm sure you'll find our city to be quite heavily fortified. I doubt a rat could get through this quarantine. {38004} {38005} [Failure] I doubt that, . Come back later when the problem has cleared. {38006} I don't know how you convinced the sergeant, but if he says it's okay, go on through. Luskan's a dangerous place right now, but it's your neck to risk. {38007} And get into all sorts of trouble with the sergeant? No thanks, ... the gate's being too closely watched. Best you just come back when this is all sorted out. {38008} Listen. You look like a friendly enough . If you're stuck for a place to stay, you might want to try the Green Griffon. Farewell. {38009} You seem a little dirty... Perhaps a stay at the Green Griffon would liven your spirit. At the worst, you'd have a place to stay for now. Farewell. {38010} Aside from that, there are simply too many internal problems facing Luskan at the moment. You would be better off turning around and going back whence you came. {38011} *Your* graveyard? {38012} Who are you? {38013} I'll be going. {38014} Are there many visitors, then? {38015} It's a rather small graveyard, isn't it? {38016} Er... you're a loon, you know that? {38017} And just what sorts or secrets are you talking about? {38018} What's the Arcane Brotherhood? {38019} Oh? And what's interesting about that? {38020} Where did they bury him? {38021} So what's so interesting about one of them being buried here? {38022} So where did they bury this wizard? {38023} You haven't gone down there? {38024} How about you give me that key and I'll go down there? {38025} [Persuade] I'll give 100 gold, though I'm sure this is a scam. {38026} All right, then, 200 gold it is. {38027} How about I take it off your dead body, gnome? {38028} *Your* graveyard? Me not sees you name on it. {38029} What you do here? {38030} Me will go now. {38031} Why this place so small? {38032} Oh? You gets visitors? {38033} Me say you make no sense! {38034} Mmm... secrets... what kind secret? {38035} Me not know what is. Arcane Brotherhood? {38036} Why that good secret? {38037} Where he buried? {38038} Why big deal one buried in cemetary? {38039} Wizard buried where? {38040} You not find out yourself? {38041} Me will takes key and gets stuff. {38042} Me gots 200 gold! You take? {38043} [Persuade] Me give 50 gold, and you be happy! {38044} Me killer! Me *take* key from you. {38045} [Persuade] 50 gold, and you can thank me for that. {38046} [Persuade] Me give 100 gold. Me not trust you more. {38047} Eh? What's this? Someone come to disturb my graveyard? {38048} Yes, *my* graveyard, damn it. You think these old headstones just clean themselves, do you? Ha! {38049} I take care of all these old stones, dear . Keep them nice and shiny for the visitors, oh yes. 'Tis my job, you see. {38050} Yes, well... be careful where you walk around here. Hmph. {38051} Well... no, not really. Not since they moved the graveyard inside the city walls. As if *anyone* would want to be buried out here where the graverobbers could strip you of your last possessions. {38052} Well, they moved the graveyard inside the city walls, smarty-pants. Nobody comes out here anymore, not that I mind. {38053} Oh! But if only they knew! Hee hee! My little graveyard has its secrets, oh yes it does! {38054} You think so, do you? It so happens that they buried one of the oldest members of the Arcane Brotherhood right here, they did. {38055} Well... all right, then, listen close. They buried one of the oldest members of the Arcane Brotherhood here. Right here, oh yes. {38056} What?! You don't know?! By Garl Glittergold's shiny arse, what kind of adventurer are you? {38057} The Arcane Brotherhood is Luskan's great order of wizards, holed up in the tallest tower in the city! They control Luskan... but that's a secret, so shush. {38058} This is very interesting because they carved out a whole tomb underneath the mausoleum! Full of magics and everything... or so I'm told. {38059} Beneath the mausoleum, of course. My pappy told me the Brotherhood was very specific about the construction and what went in it. {38060} I'm surprised they've forgotten about it. None of them wizards ever visits. I've always wondered what goes on down there, myself. {38061} Oh, no no no! I have the key, of course. There's just, well, zombies down there and such. They come up from time to time... that's why I keep the mausoleum under lock and key. {38062} Let you plunder the tomb? Never! Err... not for less than 200 gold pieces, anyway. {38063} [Success] Hmph. Stealing from a little old gnome, eh? Ahhhh, fine, fine. Go ahead and take it. {38064} [Failure] Not on your life! The wizards entrusted me with, uh, the care of their friend. 200 gold pieces or you go about your business. {38065} Fair enough. Now git and satisfy your curiosity, damn it. I have work to do. {38066} What?! A graverobber?! Well, you won't get the best of me, you whipper-snapper!! {38067} I've got work to do, especially with you messin' up my grounds. Leave me be, damn it. {38068} Eh? What's this? Are you one of my dead come back to haunt me in my graveyard? {38069} Eh? What's this? Looking so clean as you, I'm left to wonder what you're doing in my graveyard. {38070} [Success] Hmph. Are you that poor that you can't afford the... bah. Fine, fine. Go ahead and take it. {38071} [Failure] Not on your life, scum! The wizards entrusted me with, uh, the care of their friend. 200 gold or you go about your business. {38072} I am not content with your defeat. It is your life that I want! {38073} I have come for the magic gem that you hold. {38074} No defeat for you. Death for you! {38075} Me want you magic gem. {38076} You are free to go. I'll find what I'm looking for in your room. {38077} Me in room now and find gem on own. You go now. {38078} Enough of this! Die! {38079} No more. You die! {38080} Enough lies. Just tell me where the gem is. {38081} No lie no more. Me just want gem. {38082} Without the gem, you are useless. I'll have to kill you now! {38083} No gem, no live! {38084} I know that you have the gem. The source was very sure. {38085} [Insight] Then why are you so carefully guarded and what is in that iron-bound chest? {38086} Me know you have gem. Guy told me. {38087} I think not. I have come to take the magic gem that I have been told you carry. Hand it over. {38088} Nuh uh. Me want magic gem, not bossy lady! Give gem! {38089} Thief! How dare you! {38090} Though it shames me to admit it, I am defeated. {38091} I die with a blade in my hand! {38092} Gem? I don't have any gems! What are you talking about? {38093} Enough! I give up! {38094} You're taking the gem!? The shame! I have been outwitted and defeated by some petty adventurer! How can I face my women, now? The shame is too much! {38095} Your source was lying! I am just a simple woman and have no wealth, let alone magic gems. {38096} Fine! Take the gem! It is in this chest! {38097} Please, just let me go now! The shame of defeat will ruin me in the eyes of my women, regardless! I am finished! {38098} Don't kill me!! Just take the gem! It is in this chest! {38099} So, now that my annoying guards are out of earshot, why don't you come and talk to me, honey? {38100} Halt! You have but a moment to leave my room before I attack you! {38101} Now that we're alone, don't be shy. Just follow my orders and I'm sure you'll be a happy man in the morning! {38102} What! This was just a trick to separate me from my guards! I can't beleive that I am at the mercy of a man! {38103} I'm not in the mood for talk right now. Perhaps later. {38104} Well now you have what you came for, let me go. {38105} Destroy the troublemakers! The Return cannot be stopped! {38106} {38107} {38108} Grrr! Aarg!! {38109} {38110} {38111} {38112} {38113} {38114} {38115} {38116} {38117} {38118} {38119} {38120} {38121} {38122} {38123} {38124} {38125} {38126} {38127} {38128} {38129} {38130} {38131} {38132} {38133} {38134} {38135} {38136} {38137} {38138} {38139} {38140} {38141} {38142} {38143} {38144} {38145} {38146} {38147} {38148} {38149} {38150} {38151} {38152} {38153} {38154} {38155} {38156} {38157} {38158} {38159} {38160} {38161} {38162} {38163} {38164} {38165} {38166} {38167} {38168} {38169} {38170} {38171} {38172} {38173} {38174} {38175} {38176} {38177} {38178} {38179} {38180} {38181} {38182} {38183} {38184} {38185} {38186} {38187} {38188} {38189} {38190} {38191} {38192} {38193} {38194} {38195} {38196} {38197} {38198} {38199} {38200} {38201} {38202} {38203} {38204} {38205} {38206} {38207} {38208} {38209} {38210} {38211} {38212} {38213} {38214} {38215} {38216} {38217} {38218} {38219} {38220} {38221} {38222} {38223} {38224} {38225} {38226} {38227} {38228} {38229} {38230} {38231} {38232} {38233} {38234} {38235} {38236} {38237} {38238} {38239} {38240} {38241} {38242} {38243} {38244} {38245} {38246} {38247} {38248} {38249} {38250} {38251} {38252} {38253} {38254} {38255} {38256} {38257} {38258} {38259} {38260} {38261} {38262} {38263} {38264} {38265} {38266} {38267} {38268} {38269} {38270} {38271} {38272} {38273} {38274} {38275} {38276} {38277} {38278} {38279} {38280} {38281} {38282} {38283} {38284} {38285} {38286} {38287} {38288} {38289} {38290} {38291} {38292} {38293} {38294} {38295} {38296} {38297} {38298} {38299} {38300} {38301} {38302} {38303} {38304} {38305} {38306} {38307} {38308} {38309} {38310} {38311} {38312} {38313} {38314} {38315} {38316} {38317} {38318} {38319} {38320} {38321} {38322} {38323} {38324} {38325} {38326} {38327} {38328} {38329} {38330} {38331} {38332} {38333} {38334} {38335} {38336} {38337} {38338} {38339} {38340} {38341} {38342} {38343} {38344} {38345} {38346} {38347} {38348} {38349} {38350} {38351} {38352} {38353} {38354} {38355} {38356} {38357} {38358} {38359} {38360} {38361} {38362} {38363} {38364} {38365} {38366} {38367} {38368} {38369} {38370} {38371} {38372} {38373} {38374} {38375} {38376} {38377} {38378} {38379} {38380} {38381} {38382} {38383} {38384} {38385} {38386} {38387} {38388} {38389} {38390} {38391} {38392} {38393} {38394} {38395} {38396} {38397} {38398} {38399} {38400} {38401} {38402} {38403} {38404} {38405} {38406} {38407} {38408} {38409} {38410} {38411} {38412} {38413} {38414} {38415} {38416} {38417} {38418} {38419} {38420} {38421} {38422} {38423} {38424} {38425} {38426} {38427} {38428} {38429} {38430} {38431} {38432} {38433} {38434} {38435} {38436} {38437} {38438} {38439} {38440} {38441} {38442} {38443} {38444} {38445} {38446} {38447} {38448} {38449} {38450} {38451} {38452} {38453} {38454} {38455} {38456} {38457} {38458} {38459} {38460} {38461} {38462} {38463} {38464} {38465} {38466} {38467} {38468} {38469} {38470} {38471} {38472} {38473} {38474} {38475} {38476} {38477} {38478} {38479} {38480} {38481} {38482} {38483} {38484} {38485} {38486} {38487} {38488} {38489} {38490} I haven't seen you in the Green Griffon before. Are you here to see Mutamin? {38491} I'm just here until the gates to Luskan open up. Then I'm gone. {38492} You strike me as one of those bandits you find on the road everywhere, now that the Luskans aren't patrolling. {38493} Had a bit too much to drink, I see, . You always run around taverns without your clothes on? {38494} Hah! Lost your clothes in a gambling bet, eh? {38495} Are you mad, running around half-naked? Do you have a brain fever? {38496} Those wounds of yours don't look good. Shouldn't you get them treated? {38497} That's quite the lot of cuts you've got there. Must have been some fight. {38498} Where did you get all those wounds? {38499} Dim-witted folk like yourself better watch you don't get fast-talked 'round here. {38500} I had a cousin who was like you. A simple fellow but likeable enough. {38501} I would chat, but I'd probably talk too fast for you. {38502} Must you brandish that about in here? {38503} Haven't you got anything better to do rather than wave that about? {38504} You know, you should really leave your weapons at the door. Or put them away. {38505} We don't get many of you holy folk traveling through these parts. {38506} Kind of odd to see a holy like yourself in a tavern like this... {38507} You aren't heading to Luskan, are you? I was told they shut down all the churches there. {38508} You know, wizardly folk aren't generally looked upon with kindness in these parts. {38509} A magic-user on the road? Are you some kind of adventurer? {38510} I've seen a number of magical folk like you come for the con... uh, that is, nevermind. {38511} It's not often I encounter another face in these parts. How do you do? {38512} It's always a delight to see another face around here. {38513} I wouldn't go into Luskan, if I were you. I hear they're rounding up everyone of blood and putting them in prison. {38514} Greetings, lass. You're a fine-lookin' woman to be in the Green Griffon. {38515} How about you and I find a private room upstairs, aye? {38516} If I knew this tavern had women like you about, I'd travel this way more often. {38517} My, my. Hello there, handsome. {38518} (sigh) I knew there had to be big, strong men like you somewhere. {38519} I don't suppose there's a chance you'd buy me a drink, handsome? {38520} I wish I could get into the city. It's been pleasant enough waiting here, I suppose. {38521} How do you do, my ? Are you waiting for the Luskan gates to open, as well? {38522} Something you need, ? I'd just as soon be gone once the gates are open. {38523} Can't be too careful out on the road. The Luskan guards aren't patrolling right now... there's beasts everywhere. {38524} I don't have time to talk to the likes of you. I'm just waiting for the city to open back up. {38525} Get away, you. You could have that plague I've heard so much about, for all I know. {38526} What's that smell? Oh... it's one of you northern folk, I see. {38527} You barbarians do know how to behave yourselves in a tavern, right? {38528} You're on your way to Luskan? A barbarian? {38529} A friend from the lands, is it? What's with this tavern, anyway? {38530} Hmph. I hear you folk are what caused that plague in Neverwinter, you know. {38531} Where I come from, they won't serve no scum in the taverns. {38532} And who might you be? {38533} What competition? What are you talking about? {38534} [Persuade] Oh yeah, I know all about the competition. {38535} No, I'm not here for any competition. {38536} Yes, I'm going into the competition. {38537} I'll be going. {38538} And have you won yet? {38539} [Persuade] Oh, I know about *that.* I was just hoping for pointers. {38540} How about 100 gold to loosen your tongue? {38541} And who is me? Huh? Who is you? {38542} Me not know what competition you mean. {38543} [Persuade] Ha. Me know competition is. {38544} No, I'm not here for any competition. {38545} Yes. Me is here to *win* competition. {38546} Me say time to leave. {38547} So this is Mutamin's secret? I'll ask *him!* {38548} Mutamin gots secret? Me ask Mutamin! {38549} But you not win yet, right? {38550} Ha! I just tricked you! I didn't know! {38551} Me tricked you! Me not so dumb! Haha! {38552} [Persuade] Me know *that* already. Me ask for pointers. {38553} Me gots money! Gives you 100 gold? {38554} Hmm? Good day, dear . You look like you're here for the competition, same as me. {38555} The name's Dydd. My vast intelligence will see me through the competition, dear ... and then everyone will know of me. {38556} Oh. You don't know? Well, I'm not going to be the one to tell you, then. Mutamin likes to keep it a secret. Oops! {38557} [Failure] Hmph. I can see through your simple bluff easily. I am far too intelligent to be taken in by mere chicanery, dear . {38558} [Success] Truly enough. But when I heard about Mutamin's secret dungeon crawl and the great reward, I just knew my great intelligence would let me win. {38559} Well... I suspect I'll head on in soon enough. I *am* planning a brilliant strategy to make it past all the obstacles and traps, after all. {38560} And I'm *not* sharing any of them with you. Mutamin's reward is too high to share, so good day to you. {38561} I see. Well, those of limited intelligence should really stand aside for those of us more gifted. (sniff) I plan on collecting the reward soon enough. {38562} Ah. Well, I hope for your sake that you're more intelligent than you seem, my dear . It *is* brains that will bring victory, you know. {38563} As you wish. {38564} [Success] Then you show uncanny sense. When I heard about Mutamin's secret dungeon and the huge reward for the one who passes through it, I knew my brilliance would win out. {38565} Certainly not. I plan on entering and winning the competition, not on earning Mutamin's wrath. Good day to you, . {38566} I trust I'll be seeing you again soon enough, dear . Until then, please let me strategize. {38567} It is pointless for you to compete against me, dear . My superior intelligence will prevail in the end. {38568} The name's Dydd. My vast intelligence will see me through the competition, dear ... (or at least past your obvious inferiority) and then everyone will know of me. {38569} Hmm? Good day, dear . You look like you're here for the competition, same as me! Your good looks won't gain you victory here, you must realize. {38570} Hmm? Good day, dear . You look like you're here for the competition, same as me... Though it would have been nice if you'd bathed first. {38571} Hey! I'm too busy preparing my strategies. I don't need you distracting me. Go bother someone else. {38572} Just wondering who you are. {38573} You look like an adventurer. {38574} I'll be going. {38575} The competition? What's that? {38576} Right, the competition. I don't think I'd want to risk it. {38577} I intend to enter the competition, myself, actually. {38578} [Persuade] I might be up for a contest. Tell me about it. {38579} How about 100 gold for you to tell me about it? {38580} Ah. Well, I wouldn't be interested in such a thing, then. {38581} [Persuade] My apologies. It's just something I'd be interested in trying. {38582} Me just wonders what you name is. {38583} Is you an adventurer like me is? {38584} Me go now. {38585} Me not know. What is competition? {38586} Oh, right. Me knows that. Me not doing competition, though. {38587} Me is entering competition! {38588} [Persuade] Me not know what contest is. You tell me now, okay? {38589} Me gives 100 gold if you tells me 'bout contest. {38590} Me not care about such thing. No big deal is contest. {38591} [Persuade] Me sorry. Me just think competition sound fun! {38592} Yes? Something I can do for you? {38593} Fair enough. {38594} Maybe. The name's Gam and I'm here for the competition, and that should be enough for anyone. {38595} My name's Gam, and I'm here for the competition. That should be enough for just about anyone. {38596} It's not something I'm free to discuss. As I understand it, it isn't quite legal in these parts. {38597} That's your choice. Me, I intend to take that reward. Anyone with that much money to place as a wager deserves to lose it. {38598} Is that so? I guess you and I will be running into each other below, then. Good luck to you. {38599} I'm not interested in your money. Try your coin elsewhere and you'll likely find freer lips than mine. {38600} [Success] Hmmm. Well, it does look like something that you'd do, anyway. I suppose there's no harm in it. {38601} [Failure] You won't hear about it from me, friend, as I said. Try someone else. {38602} No? I find that surprising. Doesn't truly matter to me, though. {38603} Mutamin, the owner of this place, is a retired adventurer himself. Quite wealthy, or so I hear. {38604} Wealthy enough that he's set up a contest. There's a dungeon below this place full of traps and monsters... first one through wins the prize. {38605} But don't ask me about it. Talk to Mutamin, if you're interested. {38606} Just minding my own business, friend. {38607} May the best man win. {38608} If... if you could spare some healing, friend, I will tell you what I know of the danger ahead. It... very nearly killed me. {38609} What... dungeon? {38610} [Persuade] Yeah, that's me: here for the dungeon. {38611} No, I'm just passing through the area. {38612} Yes, of course. It should make for an interesting challenge. {38613} I'll be going. {38614} I can handle myself. {38615} Oh, please. I've spit out the likes of you for breakfast. {38616} That sounds like a horrible contest! {38617} All right, here. 100 gold. {38618} Forget it. {38619} Me gives 100 gold. Me not care. {38620} [Persuade] How about 75 gold? {38621} [Persuade] Me gots 75 golds enough? {38622} [Persuade] I'll give you 50. {38623} [Persuade] Me gives 50 gold? {38624} You *will* tell me. NOW! {38625} Me gots big killing story! Make you next! {38626} Me not pay you moneys. {38627} You need not worry of me. Me do this. {38628} Me is tough. Me do this asleep. {38629} Me not like idea of this at all! Yuckies! {38630} What... dungeon? {38631} [Persuade] Me is here for bloody dungeon. Yes, me is... *whistle* {38632} Me just walk from here to there is all. {38633} Me think this could be fun for all. {38634} Time to go bye. {38635} Aye? I s'pose yer here for the bloody dungeon, too, eh? {38636} Yeah, yeah, yeah. Just don't get too drunk or I'll be pullin' off yer boots for you later. Ha! {38637} Hmph. 'Interesting challenge,' my arse. You knows how many nobles Mutamin charges a fortune to watch us die, eh? {38638} Well... we'll jus' see who makes it through an' gets Mutamin's reward an' who gets gutted fer the pleasure o' a few jaded aristocrats, mm? {38639} Izzat so? Pardon me if I don't believe you. A rogue can't be too careful when he's about to come into a big reward, ye know. {38640} What do you know? You don't know nothin'. Hmph. Pay me a hundred gold an' I'll tell you what's what, if yer interested. {38641} [Success] One 'as to wonder where Mutamin's been advertisin' his contest. Nobles here from all over the place come to watch us crawl through a dungeon. {38642} And you an' I both know it's gonna take a good thief to see all th' traps in there. An' that's *me*. So ye might as well just be goin' home. {38643} Har har! Now *that's* the kind o' spirit I like to hear in a competitor! Har har! Ye'll never get the reward with that attitude, . {38644} Have it yer way, . Best be runnin' home to yer mother, I can hears her teats leakin'. {38645} Well, y'see the owner there? That's Mutamin. He's a former adventurer, an' a successful one, too. Has a lot of gold, so the tale goes. {38646} He's put on a contest. There's a dungeon below this place, filled with monsters and traps. If someone gets through it, they gets the reward. {38647} It's all illegal as hades, but the nobles love comin' fer a good watch. Everyone knows a thief will take it, an' that's *me.* So you should run home, . {38648} Git along. I've got me own troubles. {38649} Bah! Yer not good enough by half, ! Ye best not get in me way in yon dungeon, or I'll treat ye like any other beastie I encounter! Got that? {38650} Ha! I told ye not to enter the bloody dungeon, fool! An' now I be forced to hack ye down where ye stand. So be it! {38651} {38652} {38653} {38654} What? Unless I tell you about this dungeon? You wouldn't dare touch me: not here, not down below. Bugger off already. {38655} Fun for all, my arse. You knows how many nobles Mutamin charges a fortune to watch us die, eh? {38656} [Success] Well, y'see the owner there? 'At's Mutamin. He's a former adventurer, an' a successful one, too. Has a lot of gold, so the tale goes. {38657} [Failure] No, I don't think so. Not for someone like you, at any rate. I wouldn't bargain with you if I'd get rich off it. {38658} [Success] Well, y'see the owner there? That's Mutamin. He's a former adventurer, an' a successful one, too. Has a lot of gold, so the tale goes. {38659} [Failure] I thinks you be needin' to clean out them ears o' yours. I said 100 gold, not 50. You want to know or not? {38660} This here's the Green Griffon Inn. I don't know if there's a room for you... for that, you'll have to talk to Mutamin, the owner. {38661} Mind yourself while staying at the inn, . {38662} Congratulations on your victory, my . I only saw part of it, but it was impressive indeed. {38663} You're welcome here at the Green Griffon, my . At the very least, it's a shelter from the local vagabonds. {38664} Don't make any trouble, , or I'll be forced to eject you from the inn. {38665} Probably people preparing for the competition. {38666} Yes, it is. Do you know why? {38667} It certainly is. Who are you? {38668} I'll be going. {38669} Aren't you nervous or afraid at all? {38670} A puny gnome like you is entering? You've no hope! {38671} That's a long way to travel. {38672} What's this competition you mention? {38673} Me think busy for competition. {38674} Why so busy in here? {38675} Me not know who you is. What name? {38676} Time for I to go. {38677} You isn't nervous? {38678} You gots no hope, tiny gnome man! {38679} That seem like long way away! {38680} What you mean of competition? {38681} Oh, hullo. It's quite busy in here, isn't it? {38682} My name is Kasma. I'm a bard from Baldur's Gate. I've traveled quite a ways to take part in the competition. It's quite exciting! {38683} All righty, then. Good luck to ya! {38684} Everyone's here because Mutamin is putting on a show... adventurers like me will be trying to get through the dungeon beneath this inn. {38685} It's filled with terrible traps and monsters, I hear... and the first person to make it through gets the reward. And a bit of fame, too, naturally. {38686} It's all very secretive, I understand. The noblemen are here because they like a good scandal and love to watch violence. It should make for a good story. {38687} If you're truly interested, you might want to speak to Mutamin about it. He would know far more than I, of course. {38688} It is, yes. But there's nothing like this in Baldur's Gate! {38689} No, not really. Just determined. I want to walk away from here with a tale to tell the countryside. Now *that* would be worth any price! {38690} If you say so. I wish you well, anyway. {38691} Oh, yes. And people preparing to watch, as well. We should have quite a crowd. It's all very exciting! I can't wait to enter the dungeon! {38692} I wish you luck, friend! Whichever of us wins the prize, I hope you at least aren't hurt. {38693} Oh dear, this was harder than I thought. {38694} Any news that you can tell me of? {38695} For a small inn, the place sure seems busy. {38696} I'd like to ask you about this competition of yours. {38697} How about a room? {38698} I'll be going. {38699} Why are Luskan's gates closed? {38700} Is that why the inn is so busy? {38701} There wouldn't be some *other* reason, would there? {38702} The patrons seem to say that something else is going on. {38703} I'd like to know some more about it, first. {38704} What's the reward? {38705} Yes, I'd like to take part. {38706} No. Not interested. {38707} I think your contest is barbaric! {38708} Could you explain all that again? {38709} You gots news for me? {38710} Why so busy? All people here to sleeps? {38711} Me gots question about you competition. {38712} Me wants to get a room, please. {38713} Me goes bye. {38714} Thank you. It was quite the experience. {38715} Me says thanks for gold. Dungeon was good. {38716} [Persuade] Come on? That's it? Throw in another 300. {38717} [Persuade] Me do good! Me gets... 300 gold more? {38718} [Persuade] How about just 200 gold more? {38719} [Persuade] Me gets 200 more, me goes away. {38720} [Persuade] Make it 100 more, and I'll leave satisfied. {38721} [Persuade] Me just wants 100 gold is all! Please? {38722} I want more gold, and I'm taking it. {38723} Me wants more gold! Now! Me takes! Now! {38724} Bye. {38725} Why is gates to Luskan is closed? {38726} So that is why inn so busy? {38727} That only reason is so busy? No other reason? {38728} Me hears other say some things different. {38729} Yes. Me do this. {38730} Tell more. Me not know what is it. {38731} What happens if me wins? What me get? {38732} No, me is not doing this. {38733} Me not hear all you say. Say again? {38734} Me think you make people as animal! Meanie! {38735} You're right. Tell me about your contest, then. {38736} Okay. Me re-thinks. Say about contest, then. {38737} Welcome to the Green Griffon Inn, friend. Something I can get you? {38738} Come back if you need anything. {38739} I'm afraid I'm all booked up at the moment, friend. There's a lot of people waiting for Luskan to open its gates again. I do have a selection of other goods I sell, if you care to take a look. {38740} Well, the Neverwintan plague might be over, but you can never be for certain, you know? I don't want to risk my life like that. {38741} But still, this seems a little different. I think they're taking advantage of the plague to keep them gates up. It just seems fishy is all. {38742} I've heard rumors that there's some worse problem in Luskan, something terrorizing the streets that the city doesn't want anyone to know about. {38743} But that's just rumor. Either way, they're not letting anyone in or out. {38744} Yes, well, there's a lot of people traveling through the area, people who can't get into Luskan. And I've a fine inn here, after all. {38745} I don't know if you've heard, friend, but the gates to Luskan are closed up. They're not letting anyone in or out of the city. {38746} Listen, if you have a point, make it. Otherwise, I'd prefer to keep out of trouble. I'm not one for all of this game playing. {38747} No, there is no other reason. Just people passing through, waiting to get into Luskan or what-have-you. {38748} So someone told you about it, did they? Blasted fools. If word keeps spreading about this contest, I'll have the militia on my head in no time. {38749} *sigh* But nevertheless... you know and that's that. Are you interested in taking part, friend? {38750} Then why bring it up? If you're not interested in the contest, there's little reason to be here, is there? {38751} Hmph. Then tell the militia... if you can get inside Luskan, that is. Now, if you'll excuse me, I have patrons to attend to. {38752} Half my wealth, which is considerable, as I've come off of a long and prosperous adventuring career. Interested? {38753} Well, there are two doors in the back hall, just behind me. The right one's locked up tight and leads down into the basement, where I've rigged up a dungeon. {38754} First one to get through alive, past all the traps and critters I've managed to get down there wins. It's that simple. {38755} You're free to come back out any time an' try again, but of course someone might make it through first if you take too long. So, still interested? {38756} Don't kid yourself, though: it's bloody dangerous. If you go down, chances are you don't come out. And that's the reason for all the secrecy. {38757} Right, then. Here's a key for the back door. Remember that you'll have to pay Jaroo 500 gold to be allowed into the dungeon. Good luck! {38758} It costs you 500 gold pieces to enter. You don't pay me, though. I just give you a key. Jaroo will explain things more down there. You can pay him. {38759} So! It seems you're the one who's won my little contest, eh? Congratulations are certainly in order! {38760} Why, sometimes I long for the days when I used to travel and adventure as you do... but I'm sure you didn't come here to hear me talk. Heh heh. {38761} Here you go: half my fortune for your troubles. I hope it was worth it for you. Once again, congratulations! {38762} Sorry, but since the competition's been won, the dungeon's going to need some re-tooling. Maybe next spring or so she'll re-open. {38763} Until then, I'm afraid the Green Griffon is back to being a regular inn. Heh heh. {38764} Well, I'd love to ask you all about it, but I'm sure you're busy, and I saw well-enough with my own eyes. Farewell. {38765} [Success] Generally, the pay-outs are set and immutable. But what they heck, I like your style and I'm feeling generous. Here you go, pal. {38766} [Failure] Well, maybe if you were asking for a little extra, I might be inclined to give it to you. You looked good out there. But 300 gold? {38767} [Success] 200 gold? Well... all right, fine. Here you go. I don't know why I'm giving it to you, though. Now, you take this and move on, all right? {38768} [Failure] First I give you half, then I throw in another 200? Where does it end? You're nice, and you've got some skill, but you're trying my patience. {38769} [Success] Well, I guess 100 more is something I can afford to give, and it was a good show. All right, here you go. {38770} [Failure] Some people just can't be happy, they always want more. Well, I ain't giving you more. You take what you got and stop bothering me. {38771} Fine! Take your stinking gold. Here's 100 coins to add to what I gave you already. But you bother me again, and I'll have your throat slit. {38772} Yeah, now that's what I like to see. Some adventurer spirit and an open mind! Gotta keep your smarts about you. What do you want to know? {38773} The price I've had to pay to come to this... this place... is simply appalling! You are in the same boat I expect, yes? {38774} Yes? I'm afraid that I'm only here for one purpose, ... and general revelry is not one of them. {38775} Do be off, before I foist a manservant upon you. I am only here until the gates are re-opened, you see. {38776} I won't discuss anything with someone who's not even properly dressed! {38777} You certainly cannot run about without clothes on, ! {38778} Err... forgot to put on your clothing to, did you? {38779} You can't run about bleeding all over the place! It's not decent. {38780} Gods have mercy! Those are quite the wounds you have, . {38781} Have you been in some manner of... of combat? You appear quite hurt. {38782} Oh... it's another of these slow ones. {38783} Excuse me, but I've no wish to talk with slow-witted peasants. {38784} (sigh) I don't suppose someone with your intelligence would actually have something useful to ask. {38785} Must you brandish that thing about? Can't you put it away? {38786} I really must ask you to stop waving that thing about! {38787} Please put your weapon away. It's practically indecent. {38788} Oh? A holy ? Here? {38789} I didn't think they had many holy folk coming to the Green Griffon. {38790} You must be on your way to Luskan, yes? The people there need all the spiritual advice they can get. {38791} Another magic-user, I see. Hmph. {38792} I must say I've never trusted you magical folk much. {38793} Are you on your way to Luskan? I hear there's quite a number of you magic folk at the Host Tower in the city. {38794} A fellow of the people? How wonderful! {38795} After meeting one brutish human after another, it's quite pleasant to meet someone from the lands! {38796} The humans around these parts haven't a clue how to treat kind, you know. {38797} You're a fine looking specimen of womanhood, I must say... care to join me? {38798} I am a wealthy man. You could do so well to spend time with me, m'lady. {38799} Ah, such a fair picture of beauty! Come, sit with me, lass! {38800} What a darling man you seem! Do sit with me, sir. {38801} I am a woman of taste and distinction. Perhaps you'll do me the favor of visiting my room tonight, sir? {38802} Hmmm... ignore my husband, wherever he is... I'd rather talk to a man like you. {38803} A pleasure to meet you, my . Have you come out from Luskan, as well? {38804} (sigh) What one has to do for one's entertainment... Personally, I can't wait to be back in Luskan when the gates are opened. {38805} You are a frequent visitor to this inn, then? This is my first time. {38806} I cannot wait until the Luskan gates are re-opened. I'm rather eager to be off. {38807} Oh, do leave me be. I'm not accustomed to being approached by your kind. {38808} More lower-class travellers cluttering up this dingy inn, I see. {38809} Ugh... a smelly barbarian. Of all the luck... {38810} Excuse me, but I'd rather not chat with you smelly, uncivilized barbarian types. {38811} I'm a noble, not a barbarian like yourself. {38812} What's this? More rabble? Are you one of the local servants, then? {38813} You there! commoner, you must be one of the servers. Go fetch me a drink, . {38814} I don't have time to be chatted up by just any old beggar, excuse me. {38815} Excuse me, my , but I'm simply waiting for... ah... someone. {38816} I've no time to speak, my . Excuse me. {38817} Good day to you, my . {38818} Do not come too near, peasant! It's bad enough that I have to come to such a dreadful place! {38819} Excuse me, peasant... I've more important matters to attend to. {38820} Do not speak to me. I've not come for the company, I can assure you. {38821} Welcome to the Green Griffon, . If ye needs something, ye'd best talk to Master Mutamin. He's the owner, he is. {38822} I am just one of the servants for the inn, . Please leave me to my work. {38823} You... you're the one that won Master Mutamin's contest, aren't you? Err... congratulations, . You must be very proud. {38824} I'm just one of the servants, m'. I will fetch your serving lass for you right away. {38825} Don't bother me. I'm just one of Master Mutamin's servants, here, and I've plenty o' work to be done. {38826} Can I just ask you a quick question? {38827} Very well. I'll wait. {38828} Do you know anything about what's going on in Luskan? {38829} What are all these people here for? {38830} Anything interesting about the patrons? {38831} Nevermind. {38832} Who owns this place? {38833} What's so strange about Zamithra? {38834} Oh. Do you feel the same as she does? {38835} Me just gots quick question me ask. {38836} Okay, me wait. {38837} Me gots questions about Luskan. You know anything? {38838} Why these people is in here? {38839} You see any people in here? Seem different? {38840} Me ask who owner is. {38841} Me not ask anything. {38842} Why Zamithra strange to you? What you see? {38843} Me wonders if you feel same way? Hates men? {38844} A minotaur? Tell me about him. {38845} What you mean minotaur? Tell. {38846} What was so strange about Zamithra? {38847} Why Zamithra strange to you? What you see? {38848} If you desire anything, , I'll just be a moment. {38849} So long as it *is* quick. {38850} Talk to Mutamin if you need anything right away, . It might be a while before I can get to you. {38851} I've no idea, . I just serve them. {38852} Aside from the fact that its gates are closed due to the plague? No, not really. We're always busy, here, though, so that makes no difference. {38853} No, these are all regular folk in here. Nothing too unique about any of them except for that Zamithra woman, perhaps. {38854} Not strange, . She's got guts, and I admire her. Zamithra is a famous mercenary captain, renowned for her revilement of men. {38855} I think men could use a swift kick sometimes, certainly. {38856} Oh, of course not. You've nothing to worry about, dear man. Ha ha! {38857} Mutamin. You'll find him behind the counter near the back hall, more as like. {38858} Was that a question? Do you want to know who the owner is? Is that what you mean? {38859} But I do think of her as a good example for what women can accomplish if we set our minds to it, don't you think? {38860} Not that I can think of. {38861} No, these are all regular folk in here. Nothing too unique about any of them except for that Zamithra woman, perhaps. Or the minotaur. He's a frightening one. {38862} No, these are all regular folk in here. Nothing too unique about any of them except maybe for the minotaur. He's a scary one. {38863} Well, a short time ago, a minotaur arrived during the night and demanded a room. His name was Gor or Zar or something like that. {38864} He's been holed up in a room upstairs. He only unlocks the door to take food and ale. A LOT of food and ale. I don't know what he's hiding from. He seems to be having a good time getting drunk, regardless. {38865} Any other questions? {38866} Greetings. The side rooms are viewing rooms... if you're here to watch the event. {38867} If you're an adventurer, the preparation room is at the end of the hall. Only adventurers are allowed in the preparation room, please. {38868} Congratulations on your win, . {38869} You're not a contestant, are you? No... I don't think I've ever seen you. {38870} Rather a titillating little sport, don't you think? {38871} Have you entered the dungeon? No, you're a nobody, I see. {38872} Excuse me, but I'm rather wrapped up in the proceedings. {38873} I've no time to talk, dear . {38874} I saw you in the dungeon earlier, my . Quite impressive. {38875} Do you think you might be re-entering soon? I've a wager on you. {38876} Too bad you left so soon. I was interested in your progress. {38877} Ha! I knew you would leave the dungeon! Nobody's made it, yet. {38878} You show marvelous skills, dear . It's a good thing you didn't die in there. {38879} You completed the dungeon! Astounding! Absolutely amazing! {38880} Hurrah for the hero! Tell us a first-hand account of your victory, yes? {38881} I won quite the wager on you, my ! Bravo! Bra-vo!! {38882} So you won half of Mutamin's fortune, did you? You earned it, my ! {38883} It was quite exciting to watch you finish! Congratulations! {38884} Yes, but is 500 gold pieces really necessary? {38885} Yes, I am. Here is your 500 gold. {38886} No, not yet. {38887} Me do, but me not wants spending 500 gold! {38888} Me gots 500 gold. Is here. You take. {38889} Me not wants entering dungeon yet. {38890} So... *this* is the latest group of entrants, is it? Very well. My name is Jaroo - Master of the Games. Allow me to explain how this will work: {38891} It shall cost you 500 gold pieces to be teleported into the dungeon. You'll appear in one of five alcoves located in the southern end. {38892} If you wish to return, simply use the platform that you appeared on, or any other platform. But it'll cost you 500 gold pieces to be teleported back. {38893} Neither I nor Mutamin are responsible for your deaths or the deaths of your companions. If you enter, it is your risk to take. {38894} Now, then, should anyone wish to enter, approach me with your gold and I'll teleport you within. {38895} Yes, my ? Are you ready to enter the dungeon? {38896} As you desire. I shall remain here, should you change your mind. {38897} Excellent. Prepare yourself, my ! And let the contest begin!! {38898} It is. Each entry is added to the total that will be given to the winner who makes it through the dungeon. {38899} Since you have an equal chance of succeeding, I'm afraid it wouldn't be fair to offer a discount. So are you ready for the competition? {38900} You've won the competition. Congratulations! Speak to Mutamin to collect your reward! {38901} The competition has been won. Come back another time, when the dungeon has been re-worked for the sequel! {38902} I'm sorry, but all contestants must pay the 500 gold. Each entry is added to the total that's given to the one who survives the dungeon. {38903} A female wizard lived to see her great great grand daughters. She had 4 daughters, 5 grand daughters, 7 great grand daughters and 11 great great grand daughters. How many great great great grand daughters would she have? {38904} I'd rather kill you now! {38905} Ask me your riddle, then. {38906} Nevermind, then. I'll go elsewhere. {38907} Could you repeat that? {38908} Err... I'll get back to you on that. {38909} 15. {38910} 30. {38911} 45. {38912} 20. {38913} 40. {38914} Let's fight! I'm tired of riddles! {38915} Ask me your riddle. {38916} Nevermind. {38917} Whoa... say all of that again. {38918} Err... nevermind. {38919} [Persuade] Would you perhaps give me a hint? {38920} 12 trinkets, 5 girls. {38921} 10 trinkets, 6 girls. {38922} 14 trinkets, 5 girls. {38923} 9 trinkets, 4 girls. {38924} 8 trinkets, 5 girls. {38925} Me not like riddles. Me like fighting! {38926} Me wants to hear riddle. {38927} Um... me not care for prize. {38928} Oh, was that riddle? Me not listening. {38929} [Persuade] Me almost get it but me need hint. {38930} Me head hurts! Me change mind! No riddles! {38931} Let's fight! Haha! {38932} Is riddle tough? You lets me hear it? {38933} Me not like talking. Me go now. {38934} Me not ready to start thinking yet. Say again? {38935} Me think for a while. Come back, answer later. {38936} I am geasssed, crreaturre, to asssk of you a riddle. Anssswer it correctly and you may passsss me unharmed. {38937} Ssshould you attempt to passsss me without anssswering, or sssshould you anssswer it wrong, I ssshall have the pleasure of killing you. What do you ssssssay, fool? {38938} I ssseee. Do, please, attempt to passss me, fool. I do ssssso wish to tasssste your heart! {38939} An exsssscellent choice! I'm sssso glad we see eye to eye! {38940} Very well. Sssssince I am forcsssed to do ssso, I shall. Ansssswer thissss: {38941} At a banquet where human knightsssss gather, each knight sssssat and clinked hissss glassss with the knight to hisssss left and the knight to hissss right. {38942} If there are fifteen knightssss at thissss banquet, how many timessss did glasssssess clink, hmmm? {38943} You are wrong, sssstupid creature! Ssssso wrong! And now we dancsssse!! {38944} Wrong you are, fool! You counted each knight twicsssse!! On one sssside, the knight hassss already clinked his glassss!! Now we dancssse!! {38945} That issss correct. A childissshly ssssimple riddle. You may passsss. But... sssshould you wish a prizsse, ssssspeak to me again! {38946} Ssssso... you wish my prize, do you? Do you wish to ansssswer my ssssecond riddle for it? Or shall we dancsssse? {38947} Then passsss and begone, fool. {38948} Asssss you wish! Lissssten clossssely, foolissssh one: {38949} After ssslaying a dragon, a group of knightsss gave sssome of the trinketsss from a treasure horde to a group of fewer than ten human girlsss to divide. {38950} While the trinketsss could have been divided equally amongssst the girlsss, they argued over how to divide it. {38951} One sssuggesssted that they divide it by family inssstead of by individual. In the group, there were two groupsss of two sssisssterss, the ressst unrelated. {38952} This division would mean that the trinketsss per family were five more than the trinketsss per girl. {38953} Before a decision was made, one girl sssaid she desired nothing. Ssso her share wasss divided amongssst the othersss. The sharesss were equal once again. {38954} The sssuggestion of dividing the trinketsss by family wasss then withdrawn, asss all were sssatisfied. How many girlsss shared in the division and how many did each get? {38955} [Failure] Never! Ansssswer or do not, fool! {38956} [Success] Pfeh, fool! I shall give you a hint though I doubt you will be able to anssswer my riddle, regardlesss! {38957} The number of trinketsss mussst be evenly divisible by the number of girlsss as *well* asss by the number of familiesss and the number of sharersss once one is eliminated! {38958} Sssss! You are correct! Here isss your gift! Now begone!! {38959} Passss and begone! {38960} I sssuppossse you want me to asssk it again, then? Fine, I will repeat it for you. {38961} Which one is the one that you want? {38962} All right... I'll do that. {38963} Me not know which trinket you is wanting. {38964} Me go do that then. {38965} There are trinkets that you may collect throughout this dungeon. Place one in the chest before me, but only one. {38966} If you give me the one I want, you will find the way out of here. The others... well, the others shall present more obstacles. {38967} The skull is not the way out of the dungeon. Prepare yourself. {38968} The frog is not the way out of the dungeon. Prepare yourself. {38969} The insect is not the way out of the dungeon. Prepare yourself. {38970} The trinket I seek is the one that answers the following riddle: {38971} A box with neither hinges, key, nor lid, yet inside is a golden treasure hid. {38972} The egg is the way out of the dungeon. You have completed the competition. Prepare to be returned to the surface. {38973} ... {38974} The final challenge lies before you. {38975} 19. {38976} 16. {38977} 36. {38978} 24. {38979} 20. {38980} 38. {38981} 32. {38982} To Port Llast. {38983} To Luskan. {38984} East. {38985} To the Green Griffon Inn. {38986} To Charwood. {38987} To Neverwinter Wood. {38988} {38989} Poor Sector {38990} Boss say no hurt you. {38991} Nice cave, yuh? {38992} Now boss go, we live in mines. {38993} Ungh, no attack now. You go. {38994} I am a member of Zamithra's Blackguards! You can talk to her if she's in the mood for conversation. {38995} I suspect the mistress will be happy in the morning. She always gets what she wants from men. {38996} Mistress Zamithra's gem has been stolen. I have failed the mistress! {38997} Zamithra seems distraught. Probably the fault of some man. I hate men. {38998} Back away male! Perhaps Mistress Zamithra will put up with your leering but I will not! {38999} Shaldrissa, right? I'm and your father sent me to rescue you. {39000} I'll rescue you now, but don't get in my way. {39001} {39002} Wait right here. {39003} Shaldrissa? Me now you rescue, yuh. {39004} Me rescue you, girly. {39005} {39006} You stay here now. {39007} [Persuade] Settle down and tell me what's going on here. {39008} Save the story for your father. You must go now. {39009} [Persuade] No understand. What happen? {39010} Dumb dumb! We go right now! {39011} {39012} {39013} You had better tell me what you were talking about or I'll make you sorry that your father ever hired me. {39014} No. Me want know what happen. Talk or get hurt. {39015} It's all over now. You should be safe to go home. {39016} You safe now. You go back to you dad. {39017} Yesgar told me that you were the one who planned this and wanted the money. {39018} Bad guy say you take money. You trick father. {39019} Hmm. Well, you seem sincere, but it's your father's problem now. You can go home to him. {39020} Yuh, probably. You go to dad now. {39021} (sob) Huh? Who are you? {39022} I'll be good! Please don't hurt me! {39023} By the gods! Haven't you monsters tortured me enough? Just leave me alone! {39024} Rescue? (sob) Wait, you... you're the one who saved Neverwinter. Does this mean the gods have forgiven me? Is it possible, despite my stupidity? {39025} {39026} I will. (sob) {39027} I shouldn't have believed him! It was going to be a grand adventure and I would be a true hero... like you. Oh, gods! I'll never be able to return home. {39028} [Success] *Sob* I'm sorry. I'm calm now and I'll tell you what happened. {39029} I... I'm sorry. I don't think I can talk about it. I'll be safe now if I just go home. {39030} I didn't mean for anyone to get hurt! I just want to go home! (sob) {39031} Home! This town means everything to me! Thank you for saving me, . I will never do anything so foolish again! {39032} I must be going. My father wishes me to stay in our house for awhile. I can't really say I blame him. Goodbye! {39033} (sob) I'm so afraid to face my father. I... I wish I had listened to him in the first place. Thank you for rescuing a foolish child. Goodbye and good luck . {39034} I'l tell you! Please don't hurt me! {39035} After you started returning with the ears of the other prisoners, I was approached by a man in a cloak. He said that he knew I was looking for adventure. He talked strangely but he was nice to me. {39036} It all seemed so mysterious and exciting. He gave me wine and we talked about how he was a Count from Waterdeep who was framed for a crime he didn't commit and had escaped from prison. {39037} I don't know why I believed him. Maybe it was the wine. I guess he just fit my childish image of a noble hero. We snuck away at night and travelled to the mines. {39038} There were all these horrible orcs waiting for us and when I went to ask him what was going on, he just laughed and knocked me down. Then he... he did things to me... I... I can't talk about it. {39039} I figured out who he was. I had heard my father talk about him. Yesgar told me that he was going to hold me for ransom and once he had bled the town dry, he was going to take me away to sell into slavery. {39040} I should never have gone with him! My father must be so worried! (sob) I'm sorry... so sorry. (sob) {39041} What?! I would never do something like that to my father or to Port Llast! I know I had a bad attitude, , but they are still my family and friends. I would never wish them ill. {39042} Help me! {39043} How, exactly, can you help me? {39044} Pleased to meet you. My name is . {39045} What is my mission? {39046} Aribeth told me I should speak to you. {39047} Yes, yes, let's just get on with it. {39048} How you help me? {39049} Me pleased to meet you. Me called . {39050} What my mission? {39051} Aribeth say me shoulds talk to you. {39052} Yeah, yeah, you just gets on with it. {39053} She said you would explain the details. {39054} Just tell me what I need to know. {39055} I'm still not clear on what I'm supposed to be doing. {39056} She say you gives me details. {39057} You just tells me what me needs to know. {39058} Me not clear on what me must do, still... {39059} I want to know about the other places I should search. {39060} {39061} {39062} {39063} I would rather talk about something else. {39064} I'll go now. {39065} Me wants to know 'bout other places me searches. {39066} {39067} {39068} {39069} Me want ask 'bout something else. {39070} Me go now. {39071} Why is Luskan closed? {39072} Tell me what you know of this city. {39073} Why do you think the cultists might be in Luskan? {39074} How do I get to the Neverwinter Wood? {39075} What do you know about the place? {39076} Why do you think the cultists might be there? {39077} How do I get to this South Road? {39078} What do you know about the place? {39079} Why do you think the cultists might be there? {39080} Why Luskan be closed? {39081} What you know 'bout city? {39082} Why you thinks cult in Luskan? {39083} How me gets to Neverwinter Wood? {39084} What you knows about it? {39085} Why you thinks cult there? {39086} How me gets to South Road? {39087} What you knows about place? {39088} Why you thinks cult there? {39089} How do I reach Luskan? {39090} How me goes to Luskan? {39091} {39092} {39093} Would it be possible to hire help here? {39094} Do you think there might be cult activity here? {39095} {39096} {39097} Me hires help, maybe? {39098} You no think cult here? {39099} What will you be doing while I'm searching for the cult? {39100} How is Aribeth? Has she been well? {39101} How does Aribeth fare? {39102} I believe I have found some information on the cult. {39103} What is the situation in Neverwinter? {39104} I have questions about the region. {39105} I'll be going. {39106} What you do while me searches for cult? {39107} How Aribeth? She okays? {39108} Aribeth is good? {39109} I thinks me have information on cult. {39110} How goes stuff in Neverwinter? {39111} Me has questions abouts region. {39112} Me go now. {39113} How do I get inside the tower? {39114} I have the seal that you need. {39115} Where do I find this Host Tower? {39116} What do you know about the Arcane Brotherhood? {39117} {39118} Where me find Host Tower? {39119} What you knows 'bout Arcane Brotherhood? {39120} How me get insides tower? {39121} Me has seal you wants. {39122} {39123} What?! What happened? {39124} Do you have any idea where she might be? {39125} So what? What do I care? {39126} I shall try to find her, if I can. {39127} What?! What happen? {39128} You have ideas where she be? {39129} So? Me no care. {39130} Me try finds her. {39131} I'll go now. {39132} Me go now. {39133} How did you become a spymaster for Lord Nasher? {39134} How you be spymasters for Lord Nasher? {39135} You told me to ask you sometime how you met Lord Nasher. {39136} You say me shoulds ask how you meet Lord Nasher. {39137} You had mentioned someone named Calli... {39138} Me remembers you say name Calli... {39139} Now you seem uncomfortable around me. Why is that? {39140} {39141} {39142} [Persuade] I'd still like to hear the tale. {39143} What do you mean? What could be so complicated about it? {39144} I'll ask you another time, then. {39145} Fine. I really don't care, anyway. {39146} [Persuade] Me want to hear story. {39147} What you mean? Why is so complicated? {39148} Me ask later. {39149} Is okay. Me no cares, anyway. {39150} I didn't mean to take this path, but here I am. {39151} I have always had a talent for what I do. {39152} I suppose it was fate. {39153} It seemed like a good idea at the time. {39154} Me not mean to takes path, but here me is. {39155} Me has great talent, me very good. {39156} Me guesses it was fate. {39157} It seem like good idea at time. {39158} I trust you taught him a lesson. {39159} You were a child. What could you have done? {39160} That's horrible! {39161} Me trust you teaches him good lesson. {39162} You small child. You coulds do nothing. {39163} Is horrible! {39164} You murdered him? How could you? {39165} Good. He deserved it. {39166} What happened to you then? {39167} You murders him? How coulds you? {39168} Good. He deserve. {39169} What happen then? {39170} I have heard of him. He was a notorious pirate. {39171} I think so. You became a pirate? {39172} No, never heard of him. {39173} Me hears of him. He big pirate man. {39174} Me thinks so. You was pirate? {39175} No, me no hears of him. {39176} You kept a vicious pirate alive? {39177} Sounds like a good living. {39178} How did you feel, being a pirate? {39179} You keeps bad pirate alive? {39180} It sound likes good life. {39181} How you feel, you be pirate and all? {39182} Thank you for telling me. {39183} I want to hear more! {39184} That's it? Bah! What a stupid tale! {39185} Thank the gods it's finally over! {39186} Me say thanks for telling story. {39187} Me wants to hear more! {39188} Is it? Bah! Was stupid story! {39189} Me thank gods is finally over! {39190} No, I truly want to hear it. {39191} If you do, I'll let you know. {39192} Maybe I'll ask you later, then. {39193} Of course it's boring... but I figure why not? {39194} No, me really wants to hear. {39195} If me bored, me lets you know. {39196} Maybe me ask later. {39197} Yeah, me's bored... but me think why not? {39198} So he captured you? {39199} So you left Randall the Red then? {39200} How long ago was that? You can't be that old. {39201} I have a hard time picturing Lord Nasher doing that. {39202} So he capture you? {39203} So you leaves Randall then? {39204} Was how long ago? You nots old. {39205} Me no picture Lord Nasher doing that. {39206} You betrayed your friend?! What kind of man are you?! {39207} I suppose you did what you thought you had to do. {39208} That was incredibly stupid of you. {39209} That was a very brave thing to do. {39210} You betrays friend?! What kinds of man is you?! {39211} Me guesses you dids what you thinks you had to do. {39212} It was very dumb thing to do. {39213} It was very braves thing, you did. {39214} I wouldn't have betrayed him, that much I know. {39215} I would have left, if I were you. {39216} I don't know. I'm not you. {39217} Probably not, I suppose. {39218} Me would no betray, me knows that. {39219} Me would leave, if me were you. {39220} Me not know. Me not you. {39221} Me guess not. {39222} How did he respond to that? {39223} What he say to that? {39224} You... you're a prisoner, then? {39225} Lord Nasher sounds like a fine man. {39226} But you could have just left, if you wanted to. {39227} You... you is prisoner? {39228} Lord Nasher seem like good man. {39229} But you coulds leave, if you wants. {39230} What's wrong, Aarin? {39231} Calli? Is that a woman? {39232} Good grief, we haven't stumbled upon some sorry secret, have we? {39233} Bah. You're not going to start crying, are you? {39234} What wrong? {39235} Calli? Is woman? {39236} We stumbles on some stupid secret, yeah? {39237} Bah! You nots cry now, me hopes. {39238} [Persuade] Why? What happened? {39239} Perhaps it's best if I not pry, then. {39240} Good enough. I don't really want to know. {39241} [Persuade] Why you do that? What happen? {39242} Maybe is better if me not pry. {39243} Is good. Me no want to know. {39244} Don't tell me... you fell in love. {39245} So did you capture her? {39246} Sounds like one of those impossible romances. {39247} No tell me... you falls in love. {39248} So you captures her? {39249} It sound likes impossible love. {39250} So you captured her then? {39251} This is a very boring story. {39252} And what? She knew you had been there all along? {39253} So you captures her then? {39254} This very boring. {39255} And what? She knows you there whole time? {39256} You killed her? {39257} You kills her? {39258} But of course you didn't. {39259} How did she react? {39260} And you killed her? How could you?! {39261} But of course you not do it. {39262} And how she takes it? {39263} You kills her? How could you?! {39264} That is very sad. I'm sorry. {39265} That's the love of your life? A woman you seduced and assassinated? {39266} I can't believe you did that. How callous and selfish! {39267} Why did you do it? {39268} Is very sad. Me is sorry. {39269} That love of you life? Woman you kill? {39270} Me no believe you do that. How bad and selfish! {39271} Why you do that? {39272} Actually, I agree with what you did... and I am sorry. {39273} I... understand. {39274} No, I can't understand. {39275} Me agree with what you did... and me sorry. {39276} Me... understands. {39277} No, me no understand. {39278} Certainly. I'd like that. {39279} I don't know, Aarin. Perhaps. {39280} Sorry, Aarin. I'm not interested. {39281} But you still look uncomfortable. {39282} Go on, out with it. {39283} Ha! Actually, I like you better this way. {39284} You needn't fear: I will always return. {39285} Don't be so foolish. {39286} You fear for me? That is sweet of you. {39287} Don't make me gag. What are you getting at? {39288} Thank you, Aarin. I shall keep it safe. {39289} I... don't know what to say... {39290} No. I don't want it. {39291} Hail, friend. You were instrumental in ridding Neverwinter of the Wailing Death, I understand. Allow me to congratulate you on a job well done. {39292} You have shown yourself to be possessed of remarkable courage and resourcefulness. That is fortuitous, for both these qualities will be needed if you are to complete your mission. {39293} But that is not how we should begin. I am known as Aarin Gend, and I have served our Lord Nasher for some time. Hopefully I may be of similar use to you now. {39294} You have not spoken to Aribeth, then? Perhaps it would be better if you did so, and then returned to me, for I have much that I need to tell you of. {39295} Indeed. I know who you are. There are many who whisper your name right now, and it is my business to listen to them all. {39296} My place lies in the shadows. I have many eyes and ears throughout the northern lands, and it is my place to inform Lord Nasher where the vipers lay in wait. {39297} If only I had foreseen the actions of this cult, I could have prevented the disaster. But these men move skillfully, out of my sight and hearing. {39298} Instead of recriminating myself for my failure, I must do what I can to repair the damage... and that is to offer what information I have to you so that you may find where this new nest of vipers hides. {39299} You have spoken to the paladin, then? Excellent. It is for her to pass on the commands of Lord Nasher and not I. {39300} I have much to pass onto you, friend... but first you should speak to our lady Aribeth. Once you have done so, return to me. {39301} So impatient to get on with business? You are obviously a of action and are a courageous warrior. Only one such person is needed to change the world. {39302} Aribeth has informed you of where you must search, yes? She has told you of how you may root out these fiends? {39303} Many of Lord Nasher's forces make haste to restore order to the city we have left. Neverwinter's chaos is obvious, and there are many predators in the hungry north. {39304} It falls to us, then... to you... to track down the location of the cult which was responsible for starting this disease in the first place. {39305} We know precious little of them. We do not know who they are, where they are based, why they began the plague... or what other devilry they have yet planned for us. {39306} Unearthing the cult will not be a simple task. What few whispers I have collected, however, have allowed me to narrow your search to this region. {39307} It is vital that the cult's exact location be found, and that we are certain any leads we discover are not attempts at deception. Aribeth will not be satisfied until we find at least two separate leads that point to the same locale... that is your task. {39308} I do know of one possible lead for you. There has been strange news regarding a series of caves that lie north of Port Llast. Investigation may reveal the cult to be hidden there. {39309} I suggest, however, that looking into the caves first would still be your wisest choice. {39310} Impatient for the kill, are we? Just be wary, friend. Running forward too fast is a good way to find a cliff. {39311} Have you more questions, friend? I shall aid you all I can. {39312} The gods smile on us that you remain yet unharmed for your efforts. With luck, success shall soon follow. {39313} Greetings, my dear friend. The presence of such a charming woman as yourself is always welcome. How may I serve? {39314} We are fortunate that you have found the location of this cult, hiding amongst the wizards of Luskan's Host Tower. It is now clear how they possess so much power and stealth. {39315} It is my understanding that you were of immense aid to the druid, Aawill, and indeed the entire Neverwinter Wood. Well done, my friend. {39316} A little bird has informed me that someone has actually won Mutamin's little contest. Such a person must be mighty and clever, indeed, don't you agree? {39317} Even though Luskan is sealed to outsiders, I hear whispers that you have gained admittance. Be most cautious in traveling its perilous streets, my friend. {39318} It... is good to see you at last, my friend. I fear I have terrible news. It seems that the good lady Aribeth... has disappeared. We can find no trace of her. {39319} Aye, a city of pirates and base villainy. The city itself will be closed to you now... but it will be worth your while to go in that direction anyway. You should seek out the humanoid caves by the Green Griffon. {39320} One of the deepest and most ancient woods of the north, my friend. It is filled with life both beautiful and dangerous, and is tended to by the order of druids. {39321} The road leads eventually home to Neverwinter... but before that lay many miles of wildlands as well as the village of Charwood. The cult could hide in many places, there. {39322} There are locals who could tell you more of this town, my friend... my knowledge of it is limited. {39323} Aye? What would you have of me, ? {39324} May the luck of the gods be yours, my friend. {39325} Aye, I shall hope that the gods keep you safe, my friend. {39326} I shall await your return, then. Be safe, , and godspeed. {39327} {39328} {39329} The road north will lead you along the coast and directly to the city's gates. As I said. getting into the city will be more of a problem than reaching it. I will attempt to remedy that as soon as possible. {39330} It is known as the City of Sails, home to pirates and far worse ilk, and ruled by five High Captains who maintain an uneasy balance of power. {39331} True power, however, lies in the hands of the mages of the Arcane Brotherhood within the Host Tower. Even I know little of these men. {39332} The city is powerful, anarchic and dangerous. Luskan has challenged the Lords' Alliance more than once... be careful when you walk its streets, for many within see strangers as easy prey. {39333} Evil men are common as coins in Luskan, my friend. This cult could walk the streets unnoticed, and find many allies who would heed gold above all else. {39334} Additionally, I have been troubled by reports of humanoid banditry taking place on the road between Neverwinter and Luskan. This is unusual... and while it may simply be caused by Luskan's ignorance, it should be investigated. {39335} Follow the road east of Port Llast. The lands are wild and sparsely populated there... and when you reach the boundaries of the great forest, you will know. {39336} Like Neverwinter, the forest is warmed by the magically heated waters of the river that runs through it. It is a grand and beautiful place, I am told. {39337} Few journey through its boundaries, however, as it is said that the wood has a life of its own... and is unwelcoming to outsiders. {39338} The druids of the wood, watched over by the Archdruid Aawill, are aware of all that passes within their charge. It is my hope that they can provide you aid. {39339} The Archdruid Aawill has sent several letters to Lord Nasher as of late, begging for aid against some unknown force that assails the wood. {39340} Lord Nasher would have provided the help the Archdruid required, but could not due to the chaos within the city. Neverwinter must come first. {39341} Aawill has sent no more messages in recent days, and it is possible that the druids exist no more. The exact danger that was being faced was not explained... this cult may not even be involved. {39342} It may, however, so this may be an excellent avenue for you to search. Whatever has occurred, my friend... expect the worst. {39343} The southern road is not so much a place you go to, my friend, as it is a route you take. It will lead you eventually to Neverwinter... but it is the region itself that concerns me. {39344} Very little. There has been little news from the village of Charwood for many years, I understand. It may have been deserted, for all I can tell. {39345} Ruins will be common, and it is said that other, stranger, creatures have made these wildlands their home. A powerful wizard is even said to have taken residence. {39346} I have no reports from this area. None. This disturbs me perhaps more than it should, as the cult could exist openly here and I would not even know. {39347} I offer the South Road as a possibility mostly out of speculation, my friend. I simply would not wish to leave it out entirely... just in case my suspicions have good reason. {39348} The fact that the city remains sealed even now that the plague has ended, and so little word escapes its walls, also has me worried of what events transpire there. {39349} {39350} {39351} Lady Aribeth has arranged for the hiring of several skilled adventurers. They are here with us... if you require their aid, you need only ask one of them. {39352} I did my best to investigate Port Llast before we made our base here, my friend... but what you suggest is not impossible. {39353} There may have been things ongoing in this place which escaped my notice. An investigation on your part is not without merit. {39354} I still serve as Lord Nasher's master of spies, my friend... and his need for proper information is more vital now than even before. {39355} My ear must remain to the ground, even if my efforts must be co-ordinated from here rather than deeper in the shadows. {39356} I shall continue to seek word on the cult that might aid your quest... though I have my doubts in that. You will have far more success than I, I think. {39357} Let me see what you have. Yes... excellent. I had full confidence in your abilities, my friend. Bring the information to Aribeth quickly... she will be eager to see it. {39358} The noble paladin earns my pity, friend. Her heart has been broken and her faith shaken... I do not think 'well' is a word that will describe her ever again. {39359} I am informed that she has been plagued by terrible nightmares that keep her from rest. She speaks horrid things in her sleep, frightening the servants. {39360} I can only imagine what the elf sees when she closes her eyes. She will not confide in me, nor will she agree to return to Neverwinter. I worry for her, truly. {39361} I... would not normally speak of this, , but I am told that you and the lady paladin have formed a bond of friendship. {39362} Aribeth has stirred from her grief, but not as I'd hoped. She has replaced it with a frightening rage that she almost cannot contain. {39363} She storms about, brooding and filled with bitterness and lashing out at all who come near her. I do not know if anything can even be done... perhaps you could speak to her. {39364} Grim. Lord Nasher reports that many of our armed forces have perished from the plague... and even more are needed to restore order to the city. {39365} The worst is perhaps over now that the plague is cured, but still we reel from a crippling blow. It will be some time before things return to what they were. {39366} What do you wish to know? {39367} The tower lies on an island, reachable by a bridge on the northwestern shore. There are rumors of other entrances... but I have been able to find none. {39368} The bridge, however, is guarded well by both armsman and sorcery. The wizards of the Arcane Brotherhood value their privacy. {39369} Little enough, if the truth be told. The wizards search diligently for spies at every turn, so I receive only questionable news from outside the tower itself. {39370} It is known, however, that the Arcane Brotherhood are the true power in Luskan. The High Captains rule the city, but only with the wizards' leave. {39371} How the cult gained its foothold there can only be guessed at. The wizards may be allies... or, indeed, even members of their cause. {39372} If you do gain entrance, use extreme caution and find out all you can about their plans. Assaulting them directly may not be an option. {39373} I believe I know of a way... though it is a risky path, to say the least. The bridge to the tower's island is guarded by magic that is not easily by-passed. {39374} Those who wish admittance to the tower must be granted the proper pass by the wizards... papers which are affixed with a magical seal that allows the possessor to pass unhindered by the wards. {39375} Unfortunately, the only persons which I am sure possess such a pass are the High Captains, themselves. {39376} If you were somehow to acquire one of these documents for me, with its seal, I could easily use it to forge a similar pass for you. {39377} Excellent work, my friend. I have already managed to put together a forgery that will claim the bearer as an ambassador of Mulhorand. {39378} It is then a simple matter of moving the seal from one document to the other... as so... and it is done. {39379} This forgery, then, should allow you to by-pass any guards at the bridge, as well as the magical wards. Once inside, however, I would not rely on it. {39380} {39381} The lady paladin had been quite silent since you left Port Llast. I thought perhaps that she had found contentment now that the cult was located. {39382} So my eye was not as close upon her as it might otherwise have been. Regardless, she used considerable skill to vanish without notice sometime after our arrival in the city. {39383} All of her gear and armor is gone, as well. She prepared well and left of her own volition, though I can scarce believe it. {39384} She has not returned to Neverwinter. Part of me wonders if... if perhaps she seeks to exact her own brand of vengeance upon the cultists. {39385} I cannot be certain. Aribeth was acting so strangely before her disappearance. She had an icy calm, as if the lady paladin had accepted an unpleasant fate. {39386} I worry for her safety. She is not in her right mind, I fear. {39387} As you wish. I am concerned for the lady paladin, even if you are not. I thought at the least you should know. {39388} Your most important task is to find your way into the Host Tower, my friend. The cult must be dealt with. If you find Aribeth there, all the better. {39389} If she is not within the Host Tower, a true search will have to wait until after your own mission is complete, no matter how much we might wish otherwise. So, then... let us discuss your mission. {39390} {39391} I shall pray for your success, my dear friend. Be safe, for I could not bear your loss. {39392} {39393} That is a curious question, my friend. Nor does it have a simple answer, if the truth be known, and is not a tale that I care to often tell. {39394} Aye, so I did, though I had not expected that you would be truly interested in hearing the rest of the tale. Are you sure I am not boring you? {39395} I... did. That I mentioned her at all was by accident, my friend. I have been determined to avoid those memories for many years, now. {39396} Do I seem uncomfortable to your eyes? I shall amend my stance, then, , for I do not wish you to feel ill at ease. {39397} {39398} I can only imagine what the elf sees when she closes her eyes. She will not confide in me, nor will she agree to return to Neverwinter. I worry for her, truly. {39399} She storms about, brooding and filled with bitterness and lashing out at all who come near her. I do not know if anything can even be done... perhaps you could speak to her. {39400} {39401} I mean that it is more than one tale. How I became a spymaster is quite different from how I met and came to serve our Lord Nasher. {39402} I am no drunken bard to spill the story of my life at a moment's notice, however, so either story is usually one I keep to myself. {39403} {39404} [Success] *Sigh* As you wish, my friend... though I'll not be held responsible should you nod off during the telling of it. {39405} {39406} Let me see... perhaps it is best if I ask you a question, first. You are a of your god, , are you not? {39407} Let me see... perhaps it is best if I ask you a question, first. You are a possessed of wondrous magics, , are you not? {39408} Let me see... perhaps it is best if I ask you a question, first. You are a of great skill, are you not? {39409} Let me see... perhaps it is best if I ask you a question, first. You are a of great fighting prowess, , are you not? {39410} Let me see... perhaps it is best if I ask you a question, first. You are a of nature and the wild, , are you not? {39411} How is it that you came into your calling? Was it an accident? Was it born purely of talent? Do you believe you were fated to be what you are? {39412} Aye, and no doubt the same could be said for many. Few know that the path they start upon will lead where it does. {39413} It must be a fine thing to be sure of one's abilities. I envy you that. For most, the destination is never clear until they arrive. {39414} Fate is an odd thing, wouldn't you agree? Crystal clear when behind you, yet evasive and unknowable when before you. {39415} Ha ha! Well spoken, my friend! What is truly best is only known once it is done, is that not the way of it? {39416} I, myself, started life as a slave in the southern deserts of Calimshan. Never would I have foreseen that I might become who I am today. {39417} I knew of the lush and wild jungles of my homeland, Chult, only through the bedtime tales of my mother. I have never laid eyes upon its shore. {39418} My mother was owned by a most vicious and cruel caliph. As a slave child, one learns to stay out of sight and to move silently, lest one be beaten. {39419} Moreover, I learned to listen. I listened to the chatter of the servants, the bored talk of the guards. For many, many years I was the shadow in the caliph's halls. {39420} For all my hiding, however, I proved of no use to anyone but myself. I could not save my mother when the caliph beat her to death for spilling a tankard of his mead, for instance. {39421} Aye, though in truth it was I who learned the lesson. I blamed myself for not warning my mother, for not stopping the caliph's blow. {39422} I blamed myself, regardless, as the young often do. {39423} Aye, but such is the life of a slave. I was the caliph's shadow, however, and I blamed myself for not stopping his blow... young and foolish as I was. {39424} In grief and anger I stabbed and killed the caliph, and was subsequently chased into the streets of Calimport. {39425} I am not proud of what I did, . It is very easy to say that the man deserved it. Deserved it more than my mother did, at the very least. {39426} Who am I to say that this is so, however? I was no righteous judge that day... I acted out of retribution and became a wanted murderer in truth. There is no denying that. {39427} I fled into the shadows of the city... and was not alone, there. I found many who I will call allies and not friends, for we acted in unison only to survive. {39428} The law pursued me, so always I remained hidden and listened as I once had. The fact that I was a thief to remain alive did not help... and eventually even the shadows of the city were no longer safe for me. {39429} I sought passage out of the city... and eventually a captain took pity on me and gave me a position aboard his ship. Perhaps you have heard of Randall the Red? {39430} Aye, that he was... a pirate who's reputation along the Sword Coast was more than deserved. I joined his crew, though I was no pirate in truth. {39431} Randall the Red deserved his reputation as a violent and cunning pirate of the swordcoast. While I joined his crew, I was not a pirate as you think of it. {39432} No? Randall the Red once held quite the reputation as a bloodthirsty pirate of the Sword Coast. I was a member of his crew, though not a pirate as you think of it. {39433} I was not fond of drink as the other sailors were, and instead spent my time at each port making new contacts, and listening. {39434} Over the years, Randall grew to depend on my skill. He gave me gold to establish informants throughout the coast, and I heard news the instant it happened. {39435} It was I who kept Randall safe and one step ahead of his pursuers, for always would I know before the chase was on us. {39436} Aye. I was his master of spies, though I would not have put a name to it at the time. I was grateful for Randall's kindness... for despite his reputation, he was an easy man to like. {39437} I was not truly a pirate. I was his master of spies, though I did not put a name to what I did. And while Randall was indeed a pirate, he was an easy man to like. {39438} I was not fond of the looting and pillaging Randall indulged in... and did my best to subtly steer him away from the worst of it. {39439} Randall knew what I was doing and permitted it only because I was otherwise invaluable to him. He cared not if I cringed and turned a cheek when the crew plied the worst of their bloody trade. {39440} As the years past, I came into a certain amount of my own fame along the Sword Coast. My life was my life, and I was satisfied with it and discharged my duty as best I knew. {39441} It was not until I encountered Lord Nasher that my life would change forever. That, however, is another tale. Ask me of it some time, my friend. {39442} And thank you for listening, . As I said, it is not a tale I tell often. {39443} Ha ha! Perhaps another time, my friend. You made for a fine audience. {39444} I am sorry you think that. Perhaps that is why I do not tell the tale often. {39445} Ha ha! Well, my friend... you did ask. {39446} {39447} {39448} Ha! Of that I have no doubt. {39449} {39450} Is that so? I have not had someone eagerly asking me such since... well, never. Usually I am not so, how shall we say, available? {39451} So be it. You will recall, I hope, that I made the majority of my early fame as the spymaster for the infamous Randall the Red, aye? {39452} That life continued much unabated. Our ship found safe harborage in Luskan, and Randall plagued the Neverwinter trade lines endlessly. {39453} Lord Nasher was not always the aged man you know now. When I first encountered him he was a man in his prime... a veteran of the sword and in possession of a brilliant mind. {39454} Lord Nasher vowed to end Randall's reign over the waterways. He personally sailed from Neverwinter to seek and destroy our ship. {39455} Perhaps. Once, however, Lord Nasher was reknown as the greatest lord of the north. The very idea that he was personally chasing us frightened the crew and gave Randall pause. {39456} I was still a young man at the time, my friend. Our Lord Nasher already had a lifetime of adventure behind him and was the greatest lord of the north. {39457} Of course not. I owed him much, and did not know this Lord Nasher at all. He was, however, the greatest lord of the north... and his personal attention gave Randall pause. {39458} Not at first, no. Lord Nasher was the greatest lord of the North at the time, however, and his personal attention frightened the crew and gave Randall considerable pause. {39459} For two years we sparred, he and I. It was all I could do to discover his ingenious plots to find Randall just in time to avoid them. Never had I labored so. {39460} Once he even disguised himself and his men as Waukeenar priestesses shipping gold to Amn, knowing that would draw Randall like a moth to the flame. {39461} Only at the last moment did I give in to my suspicions and warn Randall from their ship. It was a very close thing, however. {39462} In the end, it was I who betrayed Randall. He grew more desperate and more violent, plundering ships and killing all aboard. This he had never done before. {39463} When next the shadows told me of Lord Nasher's latest plot, I... did nothing. I waited silently and watched as Nasher's men sprung from Randall's latest target. {39464} Randall was no true friend. I owed him much, and had repaid that and more. I had a choice to make, however... would you have done differently? {39465} Randall was no true friend. He made use of me, and I had needed him. It was a choice I had to make, , and it was no easy one. {39466} Truly? I am surprised, then, for I could not do other than what I believed to be right. You and I must be very different people. {39467} I am no longer in the mood for tales, . It is enough for you to know that I came to serve Lord Nasher after that. {39468} {39469} I suppose that is all I can expect. I, myself, could not do other than what I believed to be right. It was not an easy choice to make. {39470} I am glad to hear that. It was not a simple choice to make. {39471} I fully expected to be executed, and waited grimly as I was rounded up with the rest of Randall's men. My fate, as I saw it, was sealed. {39472} I waited a long time in the dungeons of Castle Never. The first man who came to my dark prison, however, was none other than Lord Nasher himself. {39473} He was very intense and charismatic... and suspicious. I was, after all, a well-known pirate, yes? He asked me only one question: {39474} "Why did you not warn Randall the Red of my attack?" {39475} I told him that even though I served Randall I could not allow what he was doing to continue. Lord Nasher seemed surprised by my answer. {39476} "So you would betray any man you served if you did not agree with his actions?" he asked me. And I had only one answer. {39477} I said I would betray any man who I felt was wrong, and my only regret was that I had waited as long as I did with Randall. {39478} He smiled at me... and said that he only hoped that if he did something wrong that I would tell him first. {39479} I asked him if this meant I was to serve him now. To that he said no... I was to serve Neverwinter. That was to be my sentence. {39480} I am twenty years into my sentence now, my friend, and I have been thankful for each year of it. {39481} That he is, my friend, that he is. And Neverwinter is a place I love. I could not have found a prison that suited me better. {39482} Not truly, my friend. I have come to admire Lord Nasher and love Neverwinter with all my heart. It is a prison that suits me well. {39483} Perhaps. I am glad I did not, for Lord Nasher is the best of men, and Neverwinter a prison that I have grown to love. {39484} And had I left, I never would have met my Calli... I... {39485} It is not your concern, and I should not have mentioned her. Regardless, my tale is done. {39486} It is... nothing, my friend. Something best forgotten that I... should not have brought up. {39487} {39488} {39489} {39490} [Success] *Sigh* I suppose one cannot leave the story unfinished. As you wish, then, my friend. {39491} {39492} Calli is short for Calliara. She was of elven blood, as you are... a woman of extraordinary beauty and adventuresome spirit. {39493} Calli is short for Calliara. She was of elven blood... a woman of extraordinary beauty and adventuresome spirit. {39494} She ran the guild of thieves in Neverwinter, you see, when I first began my sentence. She was also the first task Lord Nasher set me to. {39495} I was to see to her capture, and to reduce the power of the guild in the city... and I was eager enough to do so, though I did not know what I was up against. {39496} Not at all. For quite some time, she and I were the most dire of foes. Calliara stirred her entire guild against me, and assassins stalked my every step. {39497} Not at first. She and I became the most dire of foes. Calliara stirred the guild against me, and assassins stalked my every step. {39498} You joke, although you should know it was no romance at first. Calliara and I were the most dire of enemies, and she stirred her entire guild against me. {39499} The thieves had been used to holding power in the city and did not care to be dislodged. I used every trick I knew to no avail. {39500} Finally I chose to disguise myself and infiltrate her guild, determined to look upon my foe and end her life personally. {39501} It took me a great deal of time to do so. Calliara trusted few, and I had to work my way up in the ranks over time until I was able to enter her inner circle. {39502} {39503} No, not at all. I killed her. {39504} Not at first, no. Not until I killed her. {39505} Aye. I should have done it sooner, when I was first trusted enough to be alone in her presence... but I was too intrigued and foolish. {39506} She enthralled me. I found her soul so similar to my own, and we drew together immediately. Despite my misgivings, I gave in and allowed myself to love her. {39507} I knew it would not last. I discovered her plan to kill Lord Nasher, and knew that the time had come to tell her who I was. It was my hope to dissuade her from her life. {39508} No, I didn't. I didn't think I could. She was not angry, as I thought she would be... merely disappointed as she drew her sword. {39509} She was not angry, as I thought she would be. Merely disappointed, perhaps, as she drew her sword. {39510} I had little choice. My heart sank because I knew she would never surrender. She was not angry with me, as I thought she would be... merely disappointed as she drew her sword. {39511} To strike her down was almost unthinkable. As we parried, I begged her to reconsider, to leave her life... to stay with me, and I would protect her from Lord Nasher's wrath. {39512} "I will not change for you, Aarin... even as you would not change for me. Let it end here." {39513} Though tears blurred my eyes, upon those words I ran her through. She died moments later, as we exchanged one... final kiss. {39514} Thank you, . I have... never told another that tale. {39515} I did not expect you to understand. Perhaps I should have known better than to share my tale. {39516} {39517} She would not leave, my friend. Nor stop her plans. It was not in her to do so, just as I would not have were our roles reversed. And I could not let her succeed. {39518} Though it broke my heart, my path was clear and fated to be. I must... accept that. Can you understand, my friend, even if you do not agree? {39519} I am glad to have shared it with you. You are an intriguing woman, yourself... I consider myself fortunate to have been assigned to you. {39520} Perhaps in time we might get to know one another better. As... as good friends. Would you... would you care at all for that, ? {39521} There are few that I would call friend, . I would be pleased to name you amongst them. {39522} {39523} {39524} {39525} Now you make fun of me. So be it, , I shall speak plainly. {39526} Aye, perhaps I do at that. Perhaps to maintain what dignity I have, then, I should speak plainly. {39527} (sigh) I see you know me too well, now. Very well, then... I shall speak plainly. {39528} I am... not accustomed to dealing closely with others. I am too used to the shadows, remaining unknown and unknowable. {39529} You, however, have forced me to re-examine that part of myself. I... find myself keenly aware of you... of your absence when you leave, and I fear for your safety... I fear that you might not return. {39530} {39531} Aye, for you are a marvel of a woman. Powerful, competent and full of courage... easily the equal of any man, and I admire you for it. {39532} Though I need not fear for you. Indeed, you are a marvel of a woman... powerful, competent and full of courage. Easily the equal of any man, and I admire you for it. {39533} But I fear there are still dark times ahead where even your power and courage will be tested. {39534} The shadows about you may become such that you fear you are alone and cannot find your way out of them. {39535} Take this, . It was given to me by my mother long ago, so that she knew I would always find my way out of the shadows. Take it and be reminded that there is one who prays for your safe return. {39536} {39537} Then say nothing, . Take it in the spirit with which it is meant. {39538} Aye, I know that you will. {39539} {39540} As you wish. Is there something else I could answer? {39541} Then why did you ask? Surely you must have better things to do. {39542} Back to more important matters, is there something you needed? {39543} Of course. What else would you have of me? {39544} I am not here to amuse you, , nor are you here to amuse me. Ask me of something other than myself. {39545} Your original question has been answered, I hope. Let us return to the topic of your mission and... speak no more of me, today. {39546} I appreciate your kindness, . Perhaps another time I will be more willing to speak of it. {39547} Since I do not wish to speak of it, I have no trouble with that. {39548} Then allow me to end it here. You need hear no more, I am sure. {39549} Regardless, let us return to the topic of your mission and speak of me no more. {39550} Perhaps, in time, I might come to hear your tale. For now, however, there is much to do. {39551} I... I see. Please excuse me if I seemed... forward. Perhaps it is best if we turn to another subject, then. {39552} I am pleased. Of course, there is much else that needs to be done. Perhaps we can speak of this another time. {39553} I... nothing, my friend. Please... ignore that I said anything. I have clearly overstepped my bounds. Let us speak of something else. {39554} I... I see. Please forgive me, my friend. Clearly I have overstepped my bounds. Let us... speak of something else. {39555} Let us speak of other things, then... for you have much to do. {39556} What exactly are Lord Nasher's orders? {39557} What be Lord Nasher's orders? {39558} I am more concerned about how you are holding up. {39559} Me more concern about you, not orders. {39560} What do you think I should do now? {39561} What you think me should do? {39562} I have some questions about this mission. {39563} Me has questions about mission. {39564} How are you feeling? This must be a terrible strain. {39565} How you feel? This all big headache, no? {39566} Do you have any advice for me? {39567} You haves advice, maybe? {39568} You want to find this cult badly, do you? {39569} You wants to find cult badly, huh? {39570} I'll go now. {39571} Me go now. {39572} What are you and Aarin Gend going to be doing here while I search? {39573} What you and spymaster doing here while me searches? {39574} How do you propose I look for this cult? {39575} How does I looks for cult? {39576} What should I do if I discover something? {39577} What me do if I finds something out? {39578} Why are we not searching more in Neverwinter? {39579} Why we not searching more in city? {39580} Just what do we know about this cult? {39581} What we knows about cult, anyway? {39582} I want to ask something else. {39583} Me has other question. {39584} I have located some information about the cult. {39585} Me find out stuff about cult. {39586} That sounds like a dangerous task. {39587} Enter tower? It sound mighty dangerous. {39588} Can I expect some help? Will you be coming with me? {39589} Me get help? You coming, too? {39590} How will I get into the tower? {39591} How me get into tower? You know? {39592} I'll do my best. {39593} Me go now, then. {39594} What do you mean? What plans? {39595} What you mean? What you plan? {39596} You look tired. Have you not been sleeping well? {39597} You looks tired. You not sleeps good? {39598} Aarin says you have been having disturbing dreams. {39599} Aarin say you haves bad dreams. {39600} You said I should ask you how you became a paladin. {39601} You say me should ask how you become paladin. {39602} You seem angry. Is something wrong? {39603} You looks angry. Is something wrong? {39604} Aarin mentioned that you've been very short of temper. {39605} Aarin say you very angry all the time. {39606} Everyone can make a mistake, Aribeth, even for the best reasons. {39607} Fenthick was a fool to follow his duty so blindly. {39608} It is very sad, what happened to him. I am sorry for your loss. {39609} Don't be so naive. Not everyone is as caught up in duty and goodness as you are. {39610} Even a paladin has a heart, Aribeth... you can't be the avatar of justice all the time. {39611} I don't really have anything to say about that. {39612} All can makes mistake, even me knows that. {39613} Fenthick was dummy to only see duty. {39614} Yes, is all very sad. Me sorry. {39615} Pfft. You naive. Nobody thinks duty everything like you. {39616} You haves heart, Aribeth... you not be perfect. {39617} Me not haves anything to say 'bout that. {39618} Don't let feelings blind you to the truth about Fenthick, Aribeth. {39619} You feelings is blinding you 'bout Fenthick, Aribeth. {39620} [Persuade] No, go on. Tell me what you were going to say. {39621} [Persuade] No, you speak. Tells me what you going to say. {39622} Just make sure this doesn't come up again. {39623} You makes sure this don't come up again, then. {39624} {39625} {39626} Yes, it is. You should pull yourself together. {39627} No, you're being too hard on yourself, Aribeth. {39628} It is never wrong to question. What's important are your answers. {39629} I can't answer that for you, Aribeth. {39630} Yes. You shoulds get head together. {39631} You be too hard on youself. {39632} Is not wrong to ask. What answer is, is important. {39633} Me cannot answer for you, Miss Aribeth. {39634} No, he didn't. {39635} [Lie] Yes, he did, actually. {39636} No, he no tell me anything. {39637} [Lie] Yes, he dids. {39638} No, it's not surprising at all. {39639} These dreams are disturbing enough to keep you from sleep? {39640} What sorts of things do the servants claim you say? {39641} Perhaps you've gone mad. Completely cracked. {39642} No, is no surprise. {39643} Dreams is disturbing and you no sleep? {39644} What servants say you speak in sleep? {39645} Maybe you gone mad, a crazy woman. {39646} {39647} You don't sound very convinced. {39648} {39649} You no sounds convinced. {39650} [Persuade] Why don't you tell me about these dreams? Maybe it will help. {39651} {39652} [Persuade] Why don't you tell me about these dreams? Maybe it will help. {39653} Have you considered that maybe it's more serious than that? {39654} [Persuade] Tell me 'bout dreams. Maybe it help. {39655} [Persuade] Tell me 'bout dreams. Maybe it help. {39656} {39657} You think maybes it more serious? {39658} That's understandable. They would frighten me, as well. {39659} Obviously something is seriously wrong with you. {39660} It is only fears and worries dredged up by your mind, Aribeth. {39661} I don't know what to say about that. {39662} Is okay. Me would be scared, too. {39663} Something big wrong with you, maybe. {39664} It only you mind full of fear and worry, me think. {39665} Me not know what to say. {39666} Perhaps I'm wrong, then. I'm sorry. {39667} Deny it if you wish, Aribeth, it's not natural. {39668} I'm no fool, Aribeth... and neither should you be! {39669} Maybe me wrong. Me sorry. {39670} You say it wrong if you likes... it not normal. {39671} Me no fool. You should no be fool, neither. {39672} No, I want to hear it. {39673} I'll let you know if I get bored, don't worry. {39674} Maybe some other time, then. {39675} No, me wants to hear it. {39676} Me let you know if I gets bored, you no worry. {39677} Okay, me hears later. {39678} That doesn't sound like you at all. {39679} How did you become a paladin after that? {39680} Okay, getting bored now... {39681} That no sound like you. {39682} How you be paladin after that? {39683} Okay, me gettings bored... {39684} Who was the man who saved you? {39685} The man who saved you... that was Tyr? {39686} You're right, this is a long story. {39687} Who man that save you? {39688} Man who save you... is Tyr? {39689} You is right, is long story. {39690} No, I'm only joking. {39691} Yes, maybe I'll hear this later. {39692} No, me just joke. {39693} Yes, me hear later. {39694} What happened then? {39695} You became a cleric, then, like Fenthick? {39696} So you think Tyr, himself, commanded you to worship him? {39697} What happen then? {39698} You becomes cleric? Like Fenthick? {39699} So you thinks Tyr tell you to worships him? {39700} I'm sorry, I didn't mean to sadden you. {39701} So were those dreams like the ones you have now? {39702} You're not going to cry again, are you? {39703} Okay, story over. Let's talk about something else. {39704} Me sorry... not mean to make you sad. {39705} Those dreams like dreams now? {39706} You not goings to cry again, me hope. {39707} Okay, story is done. We talk 'bout something else. {39708} What has changed? {39709} What change? {39710} I do. {39711} I don't need another friend. {39712} Whoa... slow down there, lady! {39713} Does this mean we can go to bed soon? {39714} Me does. {39715} Me need no more friends. {39716} Whoa! You be very forward! {39717} Uhh... this mean we goes to bed soon? {39718} But Fenthick was involved in the deaths of thousands of people! {39719} Perhaps it's Fenthick you should be angry at. {39720} And what should have happened, do you think? {39721} Maybe you should be angry. {39722} I don't like hearing you talk like this. {39723} But Fenthick help kill many people! {39724} Maybe you shoulds be mad at Fenthick. {39725} What you thinks should have happen? {39726} Maybe is okay you are angry. {39727} Me no like hearing you speaks like this. {39728} You sound as if you're losing your faith. {39729} What brought this on, all of a sudden? {39730} Don't talk like that! Stop it, this isn't like you! {39731} Finally I think you're seeing the light! {39732} You sounds like you loses faith. {39733} Why you act like this now? {39734} You no talk like that! This not you! {39735} Finally me thinks you sees the light! {39736} The dreams have gotten worse? {39737} This is bad. Perhaps we should return to Neverwinter. {39738} I think you really may be going mad! {39739} I have almost had enough of your constant angst. {39740} Dreams worse now? {39741} This bad. We shoulds go to Neverwinter. {39742} Me thinks you go mad! {39743} Me have almost enough of you bellyacheing. {39744} I promise. {39745} I can't promise that, Aribeth. {39746} I don't think that will help you. {39747} You are mad! {39748} Me promise. {39749} Me can no promise that! {39750} I no think this helps you, Aribeth. {39751} You is mad! {39752} What do you mean? {39753} Very well, I will take it. {39754} No, I don't want it. {39755} What you mean? {39756} Okay, me take it. {39757} No, me not want it. {39758} It is good to see you here in Port Llast, my friend. If we are to have any luck in tracking down this strange cult behind the plague, it will be with your aid I am sure. {39759} I do not know how much you have been told about Lord Nasher's orders. I shall help you understand whatever I can, certainly. {39760} Perhaps allow me to explain exactly what Lord Nasher wishes of us. Yes, perhaps that would make our path more plain. {39761} You know, of course, that Desther and... and Fenthick... were associated with some manner of religious cult that was behind the Wailing Death in the city. {39762} We know so little about this cult... and it would be foolish in the extreme to suppose that simply because their activities in Neverwinter have been stopped, that they have been defeated. {39763} Lord Nasher commands that we track down the headquarters of this cult, and discover their plans... and stop them, before another atrocity is committed. {39764} Aarin Gend, Lord Nasher's spymaster, is here in Port Llast to help us do this... and has brought reports of many strange activities throughout the northern lands. {39765} It is possible that agents of the cult may be behind some of these activities. If so, we may be able to find them and discover where their base is located. Your aid in this, , will prove invaluable. {39766} How I feel is... unimportant, , next to the mission we have been given. Please, allow me to explain what is required of us. {39767} Of course. Ask what you will of me, . {39768} I am here to see that Lord Nasher's commands are carried out, while Aarin continues to use his network of spies to gain more information beyond Neverwinter's walls. {39769} Admittedly, my own role seems sparse. Part of me thinks that my Lord Nasher simply wishes someone he trusts in this role... while another believes he does not wish to be reminded of Fenthick or my pain. {39770} Regardless, we will do all that we can to help you, . Do not think your efforts go unrecognized. {39771} Aarin has several ideas on places where the cult may be hidden. Currently he is working on finding a way into the city of Luskan... its gates have been sealed since the plague in Neverwinter began. {39772} I suggest you talk to Aarin about where these places might be. Search for any clues about the rise of ancient cults or odd activities. Once a way into Luskan is found, you can search there, as well. {39773} If we are fortunate, you will perhaps encounter some part of the cult and gain information as to who they are and where they are based. {39774} Any information you discover should be brought to Aarin and myself. Once we know more about the cult, Lord Nasher can decide what to do next. {39775} The search does continue within the city, . Indeed, Lord Nasher is having Neverwinter scoured thoroughly for more traces of the cult. {39776} It is his feeling, however, that the true force of the cult lies outside of Neverwinter... and that it is your efforts here that will prove the most valuable. {39777} Desther appears to have been their link in Neverwinter, as you discovered, but of the cult itself we have been able to ascertain little. {39778} Aarin is positive that its true heart lies outside of Neverwinter, and that it has yet to show us the extent of its strength. {39779} The task ahead of us will, no doubt, be most dangerous... but that makes it all the more necessary that we do not remain ignorant of what this cult is and what it intends. {39780} Certainly. {39781} I would suggest you speak to Aarin Gend and find out where to focus your efforts in finding evidence of the cult. {39782} I wish there were better leads we could send you on, , to track down the cult... but Aarin's information is the best we have. {39783} All I can suggest is that you visit the locales Aarin has mentioned and keep your ears open for unusual activities. {39784} Not everything that is unusual will be the doing of this cult, obviously... but they are out there, and active, so there is always a good chance you will discover them if you are alert. {39785} Your information tells us that the cult likely lies within the Host Tower in Luskan. You need to find a way to gain entrance into Luskan and into the tower, itself. {39786} Aarin should be able to help you toward that end. We will both meet you in the city, afterwards, to help you further. {39787} Then I wish you luck, . {39788} As you wish. {39789} Go with Tyr's blessing, then, ... and be safe. {39790} Then I wish you well, my friend. Return to me as soon as you can. {39791} {39792} {39793} {39794} You will need to get into Luskan and enter the Host Tower, itself. Speak to Aarin... hopefully he will have some ideas on how you can go about this. {39795} Without a doubt. You have faced tasks of similar danger, however, and excelled... and will no doubt face much worse before this threat is ended. {39796} You did agree to aid Lord Nasher, did you not? Whatever your reasons, I find it hard to believe that you expected this to be very simple. {39797} Both Aarin and I will join you in Luskan, of course. Aarin will be there to help you enter the tower, . As for me, I have... other plans. {39798} I am sorry, but I... cannot tell you, . Please do not ask me to. {39799} My plans are my own. You have your own mission to worry about, . {39800} I wish I could tell you, , but I cannot. I have... little choice in the matter. Please just... do as you are asked to. {39801} Speak to Aarin Gend, as I said. With luck, he will have a plan to not only get you into the city but into the tower, itself. {39802} Very well. Go and speak to Aarin, then. May... Tyr watch your path, . May Tyr watch over us all. {39803} Go, then, and speak to Aarin. I hope that... I wish... no, nevermind. Be safe, . {39804} It is of vital importance that you complete Lord Nasher's mission, . Much depends on you discovering what else Desther's allies have planned. {39805} I am pleased to see that you remain safe, my friend. Lord Nasher tells me he is confident of your success, though I do worry at the danger in which you place yourself. {39806} It is good to see you again, . At times I worry that you have taken on too much responsibility yourself, yet always you surprise me with your resourcefulness and success. {39807} Have you yet discovered any new information on the cult? {39808} We need to gain admittance into Luskan to follow your lead about the Host Tower. Speak to Aarin Gend... he has a plan to get you into the city. {39809} My strain should not surprise you, . My only love lies dead, and while it was my lawful Lord who executed him, his true murderers remain beyond my reach. {39810} Are you a fool to ask me that? My only love lies dead, executed as a traitor, and his true murderers lie completely beyond my reach! {39811} Aye, it is, as I am sure you can well imagine. Fenthick... my only love... dead at the hands of my lawful liege. His true murderers, however, lie invisibly beyond my reach. {39812} Would you not feel the same, ? I remained passive while my love was executed, and this wretched cult remains invisible and impervious to my wrath. {39813} Do you believe me without feelings, without a heart? I wish I could descend upon these madmen with all my pain and fury... yet they are invisible and beyond my reach. {39814} You would never understand, I am sure! My heart cries out with the pain of watching my true love murdered, it wishes justice and is denied! {39815} I wish, with such fervor that it frightens me, to see those allies of Desther pay - to see Tyr visit them with terrible justice! {39816} But... perhaps you mean well enough by your question. I apologize if I have misjudged your intent. {39817} I am a paladin of Tyr, sworn to uphold good and justice... yet somehow I cannot condemn Fenthick in my heart. He meant only to do what he saw was his duty, I am sure of it. {39818} Aye, a mistake... but it is more than that, isn't it? Fenthick was hanged for treason, disgraced in the eyes of his lord and his god. {39819} Harsh words, but... but perhaps there is a ring of truth to them. It was Fenthick's own dedication that led to his downfall. {39820} A fool, you say? What do you know of him? You judge him like all the others have judged him, without stopping to consider what was truly in his heart! {39821} I... thank you, . That is kind of you to say. My own loss seems insignificant, however, compared to Fenthick's disgrace. {39822} Naive, am I? I am a paladin, , and my duty is part of who I am, not some trivial preoccupation! {39823} I would expect that you, above all others, would be aware of that. I would have hoped that you would not judge Fenthick like all the others have. {39824} But of course you do not understand me any better than Fenthick, so you judge him just like all the others have! {39825} But of course I should expect such a response from someone of your creed. How could I expect you to understand me, nevermind Fenthick? {39826} But as a paladin I am supposed to hold myself above such earthly concerns. I am supposed to know my path and be sure of it... just as Fenthick did. Or thought he did. {39827} Is it I who am blind, ? If I am, to which truth am I blind about? Fenthick was hanged for treason, but I know there was no treason in his heart. {39828} I am not blinded, . If anything, my eyes have been opened. You judge Fenthick just as everyone else has. {39829} No, of course not. Nor would I expect you to. Please forgive me, ... I have a duty of my own to attend to, and I should remain focussed on it. {39830} It... ah, but I should not be distracting you from your task, . My own problems are unimportant and of no interest to you, I am sure. Please forgive me. {39831} If what's in our hearts does not matter, then what happened to Fenthick could happen to anyone... you, me, anyone. {39832} Then all our time spent dedicating ourselves to... ahhh, this gets me nowhere. There are far more important events to attend to than my own ills. {39833} Let us return to the matter at hand, ... namely, your task. That is far more important and I will not distract you from it further. {39834} {39835} Then I will be sure not to. Let us return to the topic of your task, then. {39836} {39837} [Success] It... it is just that Fenthick's fate could have been mine. Or yours. Or anyone's. How do you know that the path you walk is the correct one? {39838} I have never questioned my faith or my duty before. But neither did Fenthick. I feel... doubt, , and I am ashamed to admit it. {39839} Perhaps I am merely wallowing in my sorrow, perhaps I know my path better than I think I do, but I am no longer sure. Is it wrong for me to think such thoughts? {39840} Yes, I... I suppose you are correct, , this is getting me nowhere. I should put these questions out of my mind for the time being. {39841} Am I? All my training and instincts as a paladin tells me I am not being hard enough. Perhaps it is best if I put these thoughts out of my mind, for now. {39842} Yet I have no answers, only more questions. (sigh) Thank you for allowing me to unburden my heart, but perhaps it is best if I put these thoughts out of my head, for now. {39843} No, I suppose not. It is something I must think on... but not now. It is best if I put these thoughts out of my head for the time being. {39844} The safety of Neverwinter relies on your mission, and my duty regarding that is more than clear. Let us speak of that, instead. {39845} Why do you ask me that, ? The spymaster put you up to this, didn't he? {39846} I see. I suppose my state is obvious enough. Aarin is far more concerned than is warranted, however... certainly a few bad dreams are not a reason to become alarmed. {39847} Aarin is a dear man, but I find his concern over my lack of sleep to be somewhat unnecessary. Surely a few dreams are nothing to be alarmed of. {39848} The servants claim I speak in my sleep and say frightening things. They creep about me cautiously like I have gone mad, and Aarin pays their superstitious twitterings far more heed than he should. {39849} After all that has happened with the plague and... and Fenthick, I think a disturbing dream or two is not so surprising, wouldn't you agree, ? {39850} Finally, someone with some sense! I keep telling Aarin that these strange dreams are nothing to be concerned over, but he insists on treating me like an invalid. {39851} These dreams shall... they shall pass, in time. There are far more important matters to worry over than how I am sleeping. {39852} Gone mad, have I? Some restless nights caused by more sorrow than my heart can bear and suddenly I am some raving harpy to be handled with padded gloves? {39853} I should have known better than to discuss such a matter with you. Let us return to the topic of your mission and speak of this no more. {39854} The dreams are simply dreams, no doubt caused by more sorrow than my heart can bear. I will not discuss them... especially not with you. {39855} Let us return to the topic of your mission, , and speak of this no more. {39856} Now you, too? Has the world gone mad, or is it me? These dreams are... disturbing and frightening, but... they shall pass! They are my burden to bear and no one else's. {39857} {39858} [Success] *Sigh* Perhaps you are right, . Having the perspective of another on these dreams may not be a bad idea. {39859} {39860} These dreams are... strange. I'll grant you that. But these are not exactly normal times for me, either. {39861} I... I am falling, in the dream. Always falling. Surrounded by a heavy blackness which chokes and drowns me. Grasping hands reach out to me, and the voices... a cacophony of whispers that plead to me for help. {39862} And... and then I see a shrouded figure. It is Fenthick. He is walking away from me and I run to catch him, but always he eludes me in the darkness. {39863} The voices get so much louder. They are accusing me, blaming me, and I... I feel ashamed, though I do not know what I am being blamed for. I cry out for help, for them to stop their assault, but I go unheeded. {39864} And then I catch up to the figure... and I see that it is not Fenthick. He turns and gazes at me with sad eyes... and I know it is Tyr... and then my god turns his back on me. {39865} These... these are my dreams, . Perhaps now you can understand why I have not wished to discuss them. I am... frightened... of what they may mean. {39866} That's kind of you to say, . I am glad I told you, at least... it makes the dreams seem a bit smaller, now. {39867} I do feel better for it, thank you. Hah... I am reminded, a little, of how I was introduced to the paladin life. You should ask me to tell you the tale, sometime. {39868} Until then, however, let's return to the subject of your task. That is something we can focus on, at least. {39869} It's all right, . There isn't much that can be said, is there? But... I am glad I told you. It makes the dreams seem a bit smaller, somehow. {39870} Such as? I am going mad? Or I am under the influence of evil magic, perhaps? Don't tell me you subscribe to the same superstitious prattle as the servants! {39871} No... I'm sorry, . I should not be so... quick to find my temper. I do want you to be honest, and it is good to talk about the dreams, at least. {39872} I think you are over-reacting... but I do want you to be honest. Perhaps I should consider what you say. It does feel better to talk about the dreams, at least. {39873} I deny nothing. But I do feel sorry for having discussed this in the first place. Let us return to the topic of your mission and not speak of my dreams again. {39874} If I'm a fool, it is only for discussing my dreams with you in the first place! Let us return to the topic of your mission and not speak of this further. {39875} I did say that, didn't I? Are you sure you wish to hear the tale? It is not an exciting one, and I would not wish to bore you, . {39876} That would probably be best. What can I do for you, then? {39877} Ha ha! Of that, I somehow have little doubt. All right then, ... if you truly want to hear my tale, then I shall tell it. {39878} As you wish. Do not complain later, however, if you find the tale does not live up to your expectations. I am, after all, no bard. {39879} Where should I begin? My family lived in a human village in the wildlands of the northern mountains, and I once longed for nothing more than to be a skilled hunter, as my father was. {39880} The village was destroyed when the orcs massed and attacked the southlands. My family was killed, though I survived. {39881} For years, I thought of little but wreaking bloody vengeance upon the orcs. I stalked the crags with my bow, mercilessly killing all I crossed. {39882} Indeed, I was much different then. My vengeance consumed me, and I dealt death at every turn... but I had no peace. {39883} It was not an easy thing. My lust for vengeance consumed me. I was no better than the beasts I hunted, to be truthful. {39884} Shush, . I have barely begun my tale. Control your attention span for a moment. {39885} On the fifth winter of my hunt, I stalked an orc tribe deep into the Spine of the World and encountered a blizzard so terrible I could do naught but camp and pray. {39886} The blizzard was merciless and lasted days, and as I lay dying in the snow and wind I spotted a human man approaching. I thought I was mad. {39887} He was tall and strong, though I noticed he was missing his right hand. The cold did not seem to affect him... and he looked down at me kindly and picked me up from the snow without effort. {39888} I remember nothing beyond that. When I awoke, I found myself at a small Ilmateri monastery near the city of Silverymoon. The monks told me I had nearly died. {39889} I have often thought that he was none other than an avatar of Tyr, himself, the Lord of Justice. Though perhaps that is persumptuous of me. {39890} I have often thought him thus. An avatar of the Maimed God, himself. Though perhaps that is presumptuous of me. {39891} (sigh) You did ask to hear this, . Do you want me to stop? {39892} Very funny. Perhaps I am just not in the mood for levity. Let me return to the topic of the man who saved me. {39893} Whoever he was, the Ilmateri monks had not seen him bring me... and I never saw him again. Or perhaps I should say I never saw him in person. {39894} He came to me time and time again in my dreams for many months afterwards, telling me that my vengeance would bring no true justice. {39895} I refused him at first, determined to return to my bloody hunt. The dreams came more frequently, and the man grew more stern with me. {39896} The path lay elsewhere, I was told, and reluctantly I left the mountains and came to Neverwinter and entered the service of Tyr. The dreams never came again. {39897} Not right away. I did not meet Fenthick until later, in fact. {39898} I do not know. I did not worship him at all, at first. I was resentful of the dreams and bitter over giving up my hunt of the orcs. {39899} Tyr's clerics took me in and over time I learned their ways and grew to admire the Maimed God. I chose to champion justice instead as his paladin, and found peace at long last. {39900} My dedication saw me rise through the ranks, and it was much later that I encountered the young acolyte, Fenthick, and knew that I... had found... my true path at last... {39901} No. No... I am done with crying. {39902} Aye. Let us... talk about something else. {39903} No. No, they are not alike at all. The dreams in the mountains never frightened me as much. They didn't make me feel so helpless and alone. {39904} I only compare the current ones to them because they are so strong, and disturb me so profoundly. I feel as if... something has changed. Something has changed inside of me. {39905} No, I... thank you, . Thank you for listening to my tale. You have been a great comfort to me. {39906} I do not know. Not yet. But... I thank you, , for listening to my tale. You have been a great comfort. {39907} Let us talk of something else. {39908} I... am glad that you have come to work for Lord Nasher. You have so many admirable qualities, he could not be better served. {39909} I am glad to call you a friend, and hope that we can remain thus in the future. For now, however, perhaps our attention should return to your mission. {39910} I would be glad to call you a... a friend, . Tyr only knows that finding a friend in times like these is difficult enough. I hope you feel the same. {39911} I... I see. That is too bad, then, for a true friend is a grand thing to have. Let us return to the topic of your mission, then. {39912} Oh, I meant no... no disrespect! I was suggesting only... that is, I only was... oh, do not mind me, . Let us forget I said anything, please. {39913} ... I shall forget you said that, sir. Perhaps we should forget that I said anything, either. {39914} I am glad, my friend. Let us return to the subject of your mission, then. {39915} Aye, I am angry. I have been thinking more and more of how Fenthick met his end... and how I did nothing to stop it... and I grow even more angry! {39916} Fenthick devoted his entire life to the service of justice and the performance of his duty, just as I have. And what did he get for it? {39917} Discarded. Discarded by his liege lord to appease the witless masses, discarded by his god for one foolish mistake. Tell me why I shouldn't be angry, ! {39918} You make him sound like a murderer! It was not Fenthick who created the plague, nor Fenthick that betrayed the city! He was merely too trusting and too devoted to duty! {39919} Aye. Fenthick deserves plenty of my ire, as well. The stupid, stupid fool! If only he had been less trusting, less devoted, he never would have ended as he did! {39920} What should have happened? Perhaps he should have received some recognition of his long service and his good intentions! Or perhaps he should have been less trusting and more selfish! {39921} Aye. I should be angry at those who condemned Fenthick for the wrong reasons. I should be angry at Fenthick, too, for being a good man and a trusting fool! {39922} And why shouldn't I talk like this? If Fenthick had questioned more and been less trusting, less devoted, perhaps he would be alive today! {39923} And so Fenthick got his final reward. Thank you, Tyr, Lord of Justice, for aiding your faithful servant! Shall I be next, then? {39924} Shall I, too, end my life a traitor, executed for being too adhered to my duty to question an injustice when I see it? Will Tyr abandon me then, too? {39925} I... I don't know, . Tyr brought me here, put me on this path. I want to know why. Why teach me true justice and then throw it in my face? {39926} And what *is* like me, ? Tyr brought me to this place and put me on this path and taught me the meaning of justice... only to throw it in my face. I want to know why! {39927} I have had no revelation... only questions upon questions. Tyr put me on this path, taught me true justice... only to throw it in my face. I want to know why! {39928} All I know is that... I am tired of being sad. I am tired of feeling helpless. I feel guilty for questioning myself... but I feel I must be questioned. {39929} Vengeance is not Tyr's way, but I... I fear I see no justice being done, here. There is no justice to be had for Fenthick, only vengeance... and I cannot do it. {39930} Perhaps it is just... the dreams. They continue to come, and get worse each night, . I hear voices crying out, so many voices... {39931} Aye. I see Fenthick killed before me, over and over. I hear laughter, and so many crying out to me for help. I almost cannot bear it. {39932} No. No, there is nothing for me there. And doing so would only hinder your mission... and I will not do that. {39933} Perhaps I am, at that. I can think of only one thing that would soothe my thoughts. {39934} And I thought you were a friend. I see that no one understands what I am going through... aye, so be it. {39935} Leave me be, then, , and return to your mission. We need discuss my feelings no further. {39936} Promise me, ... promise me as my dearest friend that you will find this cult and visit upon them the vengeance that I cannot! {39937} I see. It is all I can think of that will silence the dreams. Perhaps... perhaps you are right. Perhaps all I need is some rest to put this into proper perspective. {39938} Thank you, my friend. It... it is all I can think of to silence the dreams. I must do something, and to have you help me brings me great relief. {39939} You have been a fine friend, . Here... take this. It is a ring that belonged to my father. I want you to have it. {39940} Let it symbolize our friendship. Perhaps if... something were to happen to me... it would remind you of me in days to come... {39941} Then throw it away, if our friendship means nothing to you. I hope that is not the case. {39942} I don't mean anything, my friend. It is... simply fatigue and worry that make me speak such. Please... take the ring. {39943} That makes me glad. You do me a great honor by carrying it. {39944} Let us speak more later. Go, ... find where the heart of this cult resides and return to me. I wish you luck with all my heart. {39945} Please listen, I have some very important information for you. {39946} When was he here? {39947} [Insight] What kind of equipment did he carry? {39948} Did he leave a name? {39949} What was he? Human? Dwarf? {39950} Thanks for telling me. {39951} When he talk to you? {39952} He have name? {39953} What he be? Human? Dwarf? {39954} Yuh? Okay, me go now. {39955} Be calm! What are you talking about? {39956} Explain. Me not know what you mean. {39957} Oh my, you're the one! You must be! You look just as the horrible beast said! {39958} Listen to me! Just a short time ago, someone came here looking for you or, at least, someone who matches your exact description. He said he was going to slaughter you and he demanded to know where you were. Nearly slit my throat, too! {39959} He wore some heavy, spike-covered armor and carried a massive sword in his scabbard. It was the biggest I've ever seen! He had murder in his eyes! {39960} Yesterday. I could barely sleep last night for thinking about it. Gods, I nearly died! {39961} No, no name. Just said he was with the cult... none of us had the courage to ask any questions... there was dried blood on his hands! {39962} He was some sort of orc and a huge one at that! {39963} It was the least I could do. I suggest you run away and never return! I think I might! {39964} There is a monster looking for you, ! A beast! He's going to kill you! Oh, gods, he almost killed ME! {39965} I must be leaving now. {39966} Did your friend give him any info? {39967} [Insight] How did he kill your friend? Magic? {39968} I'm sorry my presence has brought such suffering... {39969} Is there anything I can do to repay your loss? {39970} All right, I'd better clear out before anyone else gets hurt. {39971} Your buddy tell 'im 'bout me? {39972} Me bring this upon you. Me sorry. {39973} Can me help at all? {39974} Okay, me go before anybody else gets hurt. {39975} Here, take 600 gold. {39976} Here, take 400 gold. {39977} Here, take 200 gold. {39978} Guess I don't have anything to spare. {39979} [Threaten] Forget the funeral. I'm confiscating all you've got... {39980} Yuh? Okay, take 600 gold. {39981} Yuh? Okay, take 400 gold. {39982} Yuh? Okay, take 200 gold. {39983} Sorry, me no have enough right now. {39984} [Threaten] Forget funeral. Me put money to better use. {39985} Yuh, you in *big* trouble... {39986} There was big fellow in here, lookin' for someone exactly like ya. Pretty sure it's ya. Buddy of mine tells 'im to get lost an' da big guy kill him for it! Bled all over... {39987} No, split 'im right in half with this big jagged-lookin' blade. {39988} Me buddy didn'a but after I saws 'im all split in 'alf like dat, I tells da guy you been 'round dese parts... I dare any man 'ere to say 'e wouldn'a done the same thing right then! {39989} Yuh? Well... thanks, eh? Me always told me buddy that that mout' of 'is would be the death o' 'im. Least 'e did it for a good . {39990} We was gonna hold a big funeral for 'im. We figures he's a hero for standin' up like that agains' the cult. A li'l donation to that would be nice... {39991} Yuh. These be troubled times 'bout these parts. {39992} Really? Yuh, this go a long way. We'll have big hero's funeral for 'im. {39993} Yuh? All right but don' you forget about 'im, okay? 'E gave 'is life to protect you, yuh? {39994} Damn adventurers! Make you drink yer buddy's blood, then cough up an' pay fer more! Here, 400 gold. It's all I 'ad to bury 'im with. {39995} Damn adventurers! Make you drink yer buddy's blood, then cough up an' pay fer more! Well you and yer friends 'ave already robbed me broke an' blind! {39996} I leave now. {39997} Looks like your bait has borne fruit after all, Jaheel. Quick, close in on them. {39998} Where did you encounter him? {39999} [Insight] Do you have any advice for facing him? {40000} Did you catch his name? {40001} When he attacked, did he have help? {40002} Thanks for the warning. {40003} Where you fight him? {40004} He have name? {40005} He attack alone? {40006} Okay, me go then. {40007} My friend, it's vital that we talk. {40008} You must be . Your are exactly as the assassin described you. I'm an adventurer like you, looking for the cult. They've got an assassin trying to kill us off. Of my entire party, I'm the sole survivor. {40009} He's all melee so if you can keep away from his sword, you'll stand a chance. I'm an archer and that's the only reason I'm alive today. {40010} Just outside of Charwood but don't bother heading back there. You don't find him... he finds you. {40011} Yeah: Vardoc... I didn't get his clan-name but he seems orc-raised. No human mother could raise a son to be that vicious. {40012} He's a loner, it seems. Maybe that's a weakness to exploit, I don't know... He didn't seem to need any help against my party... {40013} Spread the word. He's after every last one of us... {40014} I really need to get going. {40015} To the Green Griffon Inn. {40016} To Neverwinter Wood. {40017} To Charwood. {40018} To Green Griffon Inn. {40019} To Neverwinter Wood. {40020} To Charwood. {40021} To Port Llast. {40022} Barracks {40023} Temple {40024} Inn {40025} Shop {40026} To Charwood. {40027} North: Green Griffon Inn and Luskan. South: Port Llast. {40028} Neverwinter Wood. {40029} To Neverwinter Wood. {40030} To Green Griffon Inn and Luskan. {40031} To Charwood. {40032} To Port Llast. {40033} Svirfneblin Building 2 {40034} Svirfneblin Building {40035} Svirfneblin Sector {40036} Could not delete the temporary working directory '%s'. It may be read-only, contain read-only files, or an application may be currently using the directory or one or more files inside it. Please close any applications that are using the directory or files in the directory. If this error message appears again, you may have manually delete the directory. {40037} Cached Scripts {40038} This is a list of scripts that will be cached by the game. If you have any scripts that will be executed very frequently, add them to this list to help improve server performance. {40039} Total memory required for cached scripts (kilobytes): {40040} Warning: the script cache uses up memory, so it is recommended that you do not exceed 3000 kilobytes of scripts or the cache may start to hinder rather than help performance. {40041} Chapter 1 {40042} Interlude {40043} Chapter 2 {40044} Now Available {40045} Installed {40046} Spellstaff {40047} Power Stone {40048} Enter your Shadows of Undrentide CD Key {40049} Cancelled Building Module {40050} Desert Night {40051} You may not rest while your henchman is dying. {40052} Type of Feat: Class Prerequisite: Blackguard level 4. Specifics: Whenever the character makes a successful attack against an opponent who is flat-footed, cannot see them, or who is in combat with someone else, the character's blow delivers extra damage. This extra damage is +1d6 at 4th level and an additional +1d6 every three levels thereafter. This extra damage is not multiplied in the case of a critical hit. Use: Automatic. Monsters of the construct and undead types are immune to sneak attacks, as are any creatures that are immune to critical hits. {40053} Magical Electrifier - Charge {40054} Magical Electrifier - Destroy {40055} Item charged {40056} There is no charge. You must use the destroy ability on other items to charge this item. {40057} Item destroyed. The electrifier has been charged. {40058} Spectorial was a sorcerer who grew tired of having to return to his tower and spend months recharging his favorite wand. The orb he constructed can be focused on an item to break it down into energy, destroying the targeted object. This works best with higher quality and enchanted items. Once the orb has enough power, it can then target the item needing to be recharged and infuse it with the stolen energy. {40059} Though this orb glows with harnessed magical power, its use is not obvious. {40060} Hosgali the Purified was a monk who believed in purification through fire. He would travel the lands, fighting for those he believed to be unjustly accused of crimes. With his hands flaming, he became a symbol of the defendant's champion. When he died, Hosgali's spirit entered the fighting gloves he always wore. Now his spirit will assume the flaming form of whoever wears these gloves. {40061} These gloves are obviously magical, though what they do is beyond your knowledge. {40062} Flame Twin {40063} You are not able to use your bard song at the moment. {40064} A quick glance at these pages of music reveals the most unearthly collection of notes ever composed. {40065} Possibly one of the strangest stories in Thayvian history is that of Rachzin Pala, the lich who decided to become a bard. The music he composed was of such mournful effect that he became a success for playing at funerals for the rich and powerful. His masterpiece was a work that actually created a similar spell effect to Horrid Wilting and was known to actually kill the audience. {40066} Lyrics of the Lich {40067} While in Stealth mode, your character is nearly undetectable. Creatures will roll Listen and Spot checks versus your Move Silently and Hide skills. If you fail the skill check, you will be noticed by them. Your movement rate is halved while in Stealth mode. {40068} While in Detect mode, your character will roll 1d20 + your appropriate check to either Listen, Spot, or Search. All three activities are activated while in Detect mode, making you move half your normal movement rate. {40069} While in counterspell mode, if an enemy casts a spell for which you have an appropriate counter, you will counterspell his spell. {40070} Defensive casting mode allows casting without triggering an attack of opportunity. However a Concentration check (DC 15 + spell level) must be made or else the spell is lost. {40071} The power of nature seems to be focused in this branch, though what it should be used for is not obvious. {40072} The creative forces of nature are focused in this branch, allowing the sapling to be transported without being planted. Once every day, the branch can grow two berries, harnessing the powers of fire and ice. The berries can then be fed to one's animal companion, granting them special abilities. Ice berries grant the animals the power of winter, while Flame berries grant the power of fire. {40073} Iceberry {40074} Flameberry {40075} Robe of Energy {40076} You may only feed the berry to your animal companion. {40077} It was one of the members of the Arcane Brotherhood who discovered the ability to infuse her garment with the energy of a magic missile. With unexpectedly powerful results, her garment became a popular black market commodity on the streets of Luskan. When the Brotherhood discovered that their secrets were being sold to outsiders, they had the inventor roasted slowly over an open flame. {40078} Skin of the Forest {40079} Henna, a druid of the Neverwinter grove, was lost in the forest, hunted by trolls, and huddled up against a great oak to stave off the rain. As she heard the two monstrous creatures coming closer, she felt a sudden warm presence surrounding her. The trolls lumbered on by, without seeming to notice her. When she stood up, she found a bark-like cloak covered her shoulders. {40080} Prayer to the Overgod {40081} This immense book explains the history of Ao and the attempts at its priesthood to contact him. It is a long, dry and strange record, and since Ao has never responded, it is surprising how positive the scribes have remained. In the hope of getting Ao's attention, it has been enchanted to be able to cast several spells. {40082} Boots of the Shifting Sands {40083} The most infamous halfling bard in Faerun, Stompin' Con Tommers, claimed that entire tribes of goblins would quiver in fear when they heard he was coming. Strangely enough, the boasts of this halfling might have had some basis in truth, as the magical boots he wore really could cause earthquakes. He claimed to have pilfered the boots from an extra-planar bard whose voice could destroy entire cities. Con's career was cut short when he miscalculated a leap over a gorge he created and the earth swallowed him. {40084} Skin of the Manticore {40085} A manticore is a fearsome beast whose claws and teeth are deadly. Despite these weapons, it is the spikes from the manticore's tail that give the beast a legendary status. When Daegasus, an elven ranger, slew one of these beasts, he took the skin to a mage and together they developed this cloak. The mage was able to give Daegasus partial control over the manticore's tail, which was still attached to the skin. When Daegasus died, his powerful cloak disappeared. {40086} Flaming Gloves +2 {40087} Known more for his flamboyant personality than his fighting technique, Glassun Moss represented everything most monks hate. He was impulsive, driven to acts of charity, followed by acts of extreme cruelty. He was lustful, talkative and boastful. Why he became a monk, no one really knew, except that he liked to fight with his hands. One night, in a drunken brawl, Moss lit his hands on fire. Despite the pain, he was so pleased with the fear in his opponent's eyes; he sought these legendary gloves for the rest of his life. {40088} The Nomad's Ring {40089} Another Thayvian product for their highly successful enclaves to sell, when wizards or sorcerers are traveling, it is always useful to have more spells available. When the young and very talented Red Wizard, Johan Kist, created this item, his apprentice attempted to steal the original, to sell as his own invention. Kist caught the thief and instantly created a new spell that caused the victim's flesh to peel away from his body in small strips. Kist has yet to share the secrets of his new spell. {40090} The Wanderer's Ring {40091} Success will never be possible {40092} The slavers from the jungles of Chult often rely on underhanded techniques to keep their slaves in line. When a particularly difficult slave is caught attempting to escape, he will sometimes be kept in line by poisoning him, just enough to make him sick. The slavers then show the slave the antidote and force his cooperation. Most of these slavers allow their guards to carry weapons coated in the vile substance, for quick punishment or weakening an attacker. {40093} The Sandstorm {40094} Along the edge of the Anauroch lived a tribe of nomads whose ferocity in battle became a legend that told of a giant whirlwind of sand that would destroy caravans, leaving nothing but corpses behind. The truth behind the legend was that the shaman of this tribe was more powerful than he knew and he created this weapon that sprays sand with every swipe, often blinding opponents. {40095} The Nightthief's Nimbleknife {40096} The Nightthief was a vicious assassin who specialized in fighting with two daggers. His Nimbleknife was the weaker of the two items, but it granted him greater abilities in combat. One merchant in Sembia discovered these abilities when he laid an ambush for the assassin. He found all twelve of his guards dead and the lure, a two pound diamond, gone. {40097} Blade of Chult {40098} The Singing Sword {40099} This blade literally hums with power. The closer a person's hand comes to the pommel, the louder the hum. The blade is supposed to have belonged to the famous swordsman known as the "Laughing Knight". He would ride his charger into battle, laughing loudly while holding the Singing Sword, striking fear into the hearts of his opponents and lifting the moral of his allies. {40100} The Nightthief's Claw {40101} The Nightthief was a vicious assassin who specialized in fighting with two weapons. His claw was an evil looking blade with the magical ability to send shocks into his victim, increasing the damage and the pain felt. The Nightthief disappeared recently, after he was accused of killing a relative of the new regent in Cormyr. The burns on the victims face and throat were consistent with the Nightthief's style. {40102} Lesser Mace of Disruption {40103} Possibly the singular most popular weapon amongst the ranks of Lathandar's clerics, the mace of disruption is the bane of the undead. It is rumored that the last cleric carrying such a weapon in Thay was caught by Szazz Tam and flayed alive, before being turned into a zombie servant. {40104} ERROR: "else" CANNOT BE FOLLOWED BY A NULL STATEMENT. {40105} Target immune to spell. {40106} Pit Fiend Properties {40107} Pit Fiend Bite {40108} Remains {40109} You can switch between camera modes in game with the '*' key. {40110} To unlock special features (such as guides and tutorials) and content, log on to nwn.bioware.com. {40111} Create a guild at nwn.bioware.com and join the thousands playing online. {40112} Press the 'v' key to access your character's voicechat and quickly give commands to your companions. {40113} In some areas you may only rest when inside a secure room, with the door closed. {40114} Henchmen inventory control is not supported in the original Neverwinter Nights campaign. Look for it in Shadows of Undrentide and Hordes of the Underdark! {40115} Area effect spells will never harm commoners or other neutral creatures. {40116} Scrolls of stone to flesh are invaluable as you travel through the lands of Shadows of Undrentide. {40117} If an enemy has been turned to stone, bash them and their treasure will drop to the ground. {40118} Mystra's ring will only function in Chapter 1. After that you must brave the dangers without Drogan's assistance. {40119} You now have control of your henchmen's inventory. If you don't like the weapons or armor they are using, give them better ones. {40120} You can put your henchman's inventory button on your quickbar by selecting the Assign Command option. {40121} Many magical items in the game have mysterious uses. Right-click on an item to see if it has any special powers. {40122} The game automatically saves before some dangerous encounters. If you have been defeated, reload the autosave and try a different tactic. {40123} If your henchman falls in battle, use a healing kit on them or drag a potion to them and their health will be restored. {40124} Build trap kits with the Craft Trap skill and such items as acid flasks, holy water and tanglefoot bags! {40125} Caltrops are useful when fighting groups of weaker enemies. {40126} Many a foul dungeon is darker than despair. Be prepared! Many merchants sell magical rings of light to foil the darkness. {40127} The prestige class, Arcane Archer, requires at least one level in an arcane spellcasting class. Combined with a ranger's skills, this makes a potent ranged adversary. {40128} The prestige class, Harper Scout, greatly extends the usefulness of the bard class. {40129} Evil and cunning rogues often find great benefit in becoming assassins. {40130} The temptation of power has corrupted many a warrior, transforming them into the brutal Blackguard. {40131} With a variety of talents, the Shadowdancer is one of the more versatile prestige classes. {40132} Though your character requires no food or water to survive, monsters do. They eat adventurers. {40133} Characters with high appraise scores can often get better prices from merchants. {40134} Extra information can be gained by watching for tracks in soft terrain. {40135} Rangers and druids may find a special boon if they take the time to converse with the more gentle creatures of the world. {40136} Many of the new feats are only available at first level, so choose carefully. {40137} The tumbling skill allows your character to avoid attacks of opportunity when running around during combat. {40138} Unnamed Server {40139} Fool! Without the mythal, the city will fall! {40140} Expeditious Retreat {40141} Choose an option below. {40142} You ran out of focus crystals and are now permanently dead. You must load a savegame to continue. {40143} Transmogrifying Wand {40144} There must be two items, no more and no less, in the prayer bag for its divine magic to be released. {40145} The two items inside the prayer bag do nothing when mixed. Try another combination. {40146} This small bag throbs slightly in your hand, as if alive and waiting for something. Without a better understanding of the nature of this odd object, you cannot activate its power. {40147} This living bag was created by either Chauntea or one of her high priestesses and is considered a minor artifact. Its powers can only be activated though by using the Transmogrifying Wand upon the bag. When certain pairs of items are placed within the warm folds of the bag and the Transmogrifying Wand is activated overtop the bag, a creature of undying loyalty to the creator is created. The exact creature summoned depends on the items placed within the bag. The following is a partial list of creatures that can be summoned: Meat and Holy Water = Lantern Archon Meat and Dragon's Blood = Steam Mephit Meat and Skeleton's Knuckles = Tyrantfog Zombie Bear hide and Holy Water = Celestial Avenger Bear hide and Dragon's Blood = Dire Bear Bear hide and Skeleton's Knuckles = Skeleton Chief Wolf hide and Holy Water = Hound Archon Wolf hide and Dragon's Blood = Dire Wolf Wolf hide and Skeleton's Knuckles = Shadow {40148} Unable to save, someone is in a cutscene. {40149} Can not save using slot 0 or 1. {40150} Save failed. No module is running. {40151} Save attempt was canceled. {40152} Save game failed. Module load in progress. {40153} Save game failed. {40154} This wand trembles with divine magic but without additional study you cannot hope to understand the nature of its power. {40155} This divine wand does nothing without a Prayer Bag. When used on a bag containing a pair of appropriate reagents however, it can create a powerful summoned creature to assist the caster. {40156} This is a dangerous area. You should find a secure room to rest in. {40157} Interlude {40158} Caster Level(s): Cleric 5, Wizard / Sorcerer 6 Innate Level: 5 School: Transmutation Descriptor(s): Divine Component(s): Verbal Range: Medium Area of Effect / Target: Colossal Duration: Permanent Additional Counter Spells: Remove Curse Save: Will negates Spell Resistance: Yes All enemies within the area of effect have a curse placed on them, lowering all of their stats by 3. {40159} Caster Level(s): Wizard / Sorcerer 9 Innate Level: 9 School: Transmutation Descriptor(s): Divine Component(s): Verbal Range: Personal Area of Effect / Target: Colossal Duration: Instant Additional Counter Spells: Save: None Spell Resistance: No Centered around the caster, this spell rains down holy damage on all within the area of effect, including the caster. Each target will take between 30 and 100 damage. {40160} Hey, what's this? {40161} Ooh, pretty statue... {40162} Go on, take it! Master Ashtara will be pleased with us. {40163} I don't like the feel of this... {40164} Fine, I'll take it. Here, help me with this, will you? {40165} Are you sure this is the kind of stuff Ashtara wanted? {40166} Is there anything the Master doesn't want? Come on. {40167} Watch out! {40168} Let's get out of here! {40169} Not without the statue! {40170} So is it you I have to thank for the collapse of our escape shaft? {40171} No! The ground - we didn't mean for it to shake! {40172} We brought you a statue, Master... {40173} I see what you brought me! Why do you think I haven't killed you yet? {40174} You wouldn't! {40175} Don't tempt me... I want that passage cleared at once! {40176} Yes, Master Ashtara. {40177} So, my precious work of art, we are alone... {40178} There's more to you than meets the eye, isn't there... {40179} Oh yes, so lifelike, so unlike the stylized form that was popular in ancient Netheril... {40180} Here, let me place this collar around your neck... Can you feel that? {40181} Soon you will... It's a slaver's collar. An enterprising merchant makes his money in any way he can, you see... {40182} We used to transport slaves like this, as stone across the desert... {40183} No need to feed you, nor waste our precious water on your parched throat... {40184} Within the hour, you will be able to feel your flesh again... {40185} When that happens, my slave, come speak with me in the adjoining room, for I have need of you... {40186} Projectile Trap, Acid Fog {40187} Projectile Trap, Acid Splash {40188} Projectile Trap, Arrow {40189} This is a projectile trap. {40190} Projectile Trap, Balagarn's Iron Horn {40191} Projectile Trap, Blade Barrier {40192} Projectile Trap, Blindness/Deafness {40193} Projectile Trap, Bolt {40194} Projectile Trap, Chain Lightning {40195} Projectile Trap, Circle of Death {40196} Projectile Trap, Cloudkill {40197} Projectile Trap, Dart {40198} Projectile Trap, Daze {40199} Projectile Trap, Delayed Blast Fireball {40200} Projectile Trap, Dispel Magic {40201} Projectile Trap, Entangle {40202} Projectile Trap, Fireball {40203} Projectile Trap, Flame Arrow {40204} Projectile Trap, Grease {40205} Projectile Trap, Greater Dispelling {40206} Projectile Trap, Greater Spell Breach {40207} Projectile Trap, Grenade - Acid {40208} Don't bother me. {40209} Nothing. {40210} An ale. {40211} I've got another drink order. {40212} There ya go. {40213} What would you like? {40214} Here's your drink. {40215} Right away. {40216} I think you've had enough. {40217} I'll be right with you. {40218} I am getting your order. {40219} Here's your drink. {40220} Thank you. {40221} Barmaid. {40222} I'll be right with you. {40223} Barmaid. {40224} What would you like? {40225} Another ale. {40226} Right away. {40227} Get me another drink! {40228} I think you've had enough. {40229} Hold up there. {40230} Excuse me. {40231} I'd rather not talk right now. {40232} Projectile Trap, Grenade - Caltrops {40233} Projectile Trap, Grenade - Choking {40234} Projectile Trap, Grenade - Fire {40235} Projectile Trap, Grenade - Holy {40236} Projectile Trap, Grenade - Tangle {40237} Projectile Trap, Grenade - Thundestone {40238} Projectile Trap, Gust of Wind {40239} Projectile Trap, Hold Monster {40240} Projectile Trap, Hold Person {40241} Projectile Trap, Isaac's Greater Missile Storm {40242} Projectile Trap, Isaac's Lesser Missile Storm {40243} Projectile Trap, Lesser Dispel Magic {40244} Projectile Trap, Lesser Spell Breach {40245} Projectile Trap, Lightning Bolt {40246} Projectile Trap, Magic Missile {40247} Projectile Trap, Melf's Acid Arrow {40248} Projectile Trap, Mind Fog {40249} Projectile Trap, Negative Energy Burst {40250} Projectile Trap, Negative Energy Ray {40251} Projectile Trap, Quillfire {40252} Projectile Trap, Ray of Enfeeblement {40253} Projectile Trap, Ray of Frost {40254} Projectile Trap, Searing Light {40255} Projectile Trap, Shuriken {40256} Projectile Trap, Sleep {40257} Projectile Trap, Sound Burst {40258} Projectile Trap, Stinking Cloud {40259} Projectile Trap, Sunburst {40260} Projectile Trap, Wall of Fire {40261} Projectile Trap, Web {40262} {40263} Sorry, you do not have enough gold to pay for your re-charges. {40264} Boss was right - this was a good spot to ambush those merchants. {40265} We should get this stuff over to the cave right away. {40266} Bah - lets have an ale or two first. {40267} Fine - I'll do it myself. {40268} I warned you not to try and leave without paying me. {40269} Feel free to settle your debts at any time. {40270} Come out, stupid kobold! {40271} Me's off. Me see you in human village. {40272} Rrrufff... You will never get to the master! {40273} Rrufff, Got one! Got one! {40274} Open the gate! Open the gate! {40275} Rrufff, ALERT! ALERT! {40276} Help! INTRUDERS! {40277} Run! Call for help! {40278} ATTACK! ATTACK! {40279} Okay... I'm done. {40280} Ah? What is it? {40281} Rrrrgh! Gnolls betrayed! Gnolls not help you fight J'Nah! {40282} Hold your weapons! I surrender! {40283} It means to attack! *growl!* Kill it now! {40284} Please free me! {40285} It means to attack! *growl!* Kill it now! {40286} Found nothing... {40287} Tell me that you have the orb in hand, J'nah! I grow impatient. {40288} The betrayal of our ally has left me in an awkward position. My gnolls were... {40289} He was your ally! Your incompetence is beginning to make me doubt the usefulness of our friendship. {40290} Even now my gnolls are searching for the kobolds who... {40291} One more mistake J'nah, and your life will be shorter than a candle flame in a windstorm. {40292} Well! Look what we have here! {40293} There is never a candle around when you need one. {40294} Let us find out who dares to trespass in my lair. {40295} BOOM {40296} You hear faint talking sounds in the room ahead. {40297} Yip yip... Where is everybody? Where did they go? {40298} I warn you one final time: do not disturb my remains on pain of death! {40299} You hear battle sounds from the north. {40300} I want out of here! Yip, yip... They are after me... {40301} AIIIEE!!! {40302} You go away! {40303} Yip yip... Where is everybody? Where did they go? {40304} These rocks seem to be the result of a small cave in. {40305} NOOOO! Me avenge you wifey! {40306} *yawn!* Whozzat? {40307} AAARRRGGGHH!! Me teach you to steal wifey! {40308} {40309} {40310} {40311} {40312} {40313} {40314} {40315} {40316} {40317} {40318} {40319} {40320} {40321} {40322} {40323} {40324} {40325} {40326} {40327} {40328} {40329} {40330} {40331} {40332} {40333} {40334} {40335} {40336} {40337} {40338} {40339} {40340} {40341} {40342} {40343} {40344} {40345} Oi - Just a minute you! {40346} You use Rumgut's key on the cage door. {40347} I'll meet ye outside. {40348} There's that troublemaker I told you about. Let's get'em, boys! {40349} The end is upon us! {40350} It is the final days, I tell you! {40351} The gods have spoken to me! The time of man is at an end! {40352} Kobolds are the harbingers of dooooom!! {40353} Look at me when I'm ranting at you, damn it! {40354} *mutter, mutter* {40355} Ssshhhhh! Be very quiet and you might not wake him. {40356} Please help me! {40357} Come out of that kitchen, ya wee cowardly monsters! {40358} And let Mara go! Don't you dare hurt her! {40359} Yip! No! You go 'way first! {40360} Oi! Wipe your feet before you come in. {40361} Halt your actions vandal or I'll attack! {40362} I will not stand for this insolence. A pox on this town! {40363} Please! You must help me! {40364} How dare you invade my home! Get out! {40365} Fall back, damn you! {40366} Why do you keep attacking? Who sent you? {40367} Aaahhhh! {40368} Master Drogan!! No, I am too late! {40369} Oooh, Master Drogan will teach you to pick on Riisi, he will! {40370} Hee hee! You not know how to get past the ward! Riisi does! {40371} Ooooh, Master Drogan will be so upset! {40372} What a mess! What a mess! Me-oh-my, what a mess! {40373} Who's going to clean this up? Not Riisi, no no! {40374} Hee hee! You not know how to get past the ward! Riisi does! {40375} Oooh, Master Drogan will teach you to attack Riisi, he will! {40376} Oh. Did I forget to mention that trap. Silly me. {40377} Oh. I have the key to my footlocker, if you can grab my stuff for me. {40378} Do you hear that? {40379} The sounds of battle! From downstairs! {40380} Master Drogan is in trouble! Use your rings! {40381} Oh what a mess those kobolds made. {40382} I must get this cleaned up. {40383} Big or small, a Paladin's work is never done. {40384} Bloodstains are so hard to get out of hardwood. {40385} I'd have let more of them run away if I'd known I would be cleaning up after them all day. {40386} Wash on. Wash off. {40387} Come back here and fight! {40388} They're running away! {40389} Let's close the door, shall we? It's a wee bit drafty. {40390} Oh Oh... {40391} You must be in possession of a focus crystal for Master Drogan's ring to work. {40392} Master Drogan has warned against using this ring except in emergencies! {40393} Some kind of magical force is blocking the power of the ring. {40394} The ring may not be used while you are in combat. {40395} The ring has consumed your last focus crystal! {40396} Sadly, it appears the kobolds killed Mara, the cook, as soon as she left the town. {40397} The ruined store shows signs of having been searched very recently. Deekin is nowhere in sight. {40398} You hear the sound of a heavy door opening nearby. {40399} You hear the sound of a heavy door closing nearby. {40400} Nothing happens. {40401} You hear the sound of several heavy doors closing nearby. {40402} You have found a secret door! {40403} There is a herd of angry cattle penned up. They must be food for the dragon. {40404} Your movement caused quite a commotion. {40405} Locked. {40406} You have suffered damage from the oxen stampede. {40407} *TUMBLE* You have managed to avoid the oxen stampede. {40408} Looting this grave makes you feel corrupted. {40409} You hear a clicking sound when you step on the pressure plate, but nothing else happens. {40410} It appears that someone has hastily piled this debris to block the hallway. {40411} You feel that your prayer has been ignored. {40412} You notice some tracks in the snow! {40413} The baby has been killed! {40414} You hear the sound of a strange creature, somewhere nearby. {40415} **Moments ago...** {40416} Perhaps you should talk with Ayala before you leave. {40417} The Hand points you this way! {40418} This is not a good time to drop the baby. {40419} Only the player who initiated the cutscene may abort it. {40420} You must be closer to a White Dragon in order to use this item. {40421} Only the character who initiated the cutscene may abort it. {40422} When you pick up Master Drogan's Quarterstaff you suffer a small electric shock and immediately drop it. {40423} Aaahhhh. It burns! {40424} Base Attack: {40425} These gloves feel cold to the touch. {40426} The chain links slide silently over one another as you examine this armor. {40427} The star of Cimbar was a magical jewel, guarded by 20 crossbowmen at all times, in the royal palace in Cimbar. A few years ago a thief snuck in and stole the jewel in a daring raid. Before he was executed, the head guard claimed that he saw a dark shadow moving near the jewel's case, but when he fired his crossbow, the bolt bounced off like it had hit a wall. The ricochet never made a sound. {40428} This gem seems to emit a warm comforting aura. {40429} It is said that when the Battle of the Bridge was fought in the High Forest, a nymph fell in love with a warrior. When the warrior was wounded on the battlefield, the nymph came to him and drew her heart from her chest. She placed it in the soldier's hand and it turned into this gem. The nymph disappeared, but the soldier kept the gem as a treasure, passed down through generations of his family. {40430} The devout clerics of the forgotten Ashen Order made these clubs for neophytes. When the main hold of the order was destroyed by an infestation of zombies, most of the batons were lost. {40431} "A warm heart hidden by a cold exterior is the sign of a true warrior." - Yang Tsung - Monk of the Cali Fist order {40432} Almost everything you would want to know about strange items can be found in this book, though it has been used so much, it might fall apart at any moment. {40433} This appears to be a necklace with many small golden symbols attached to it. {40434} "Knowledge, and the wisdom to use it, is far better than any sword." Ventrue the illusionist gave his apprentice this piece of advice shortly before his head was chopped off by a warrior who felt differently. {40435} This axe is coated in a thin layer of frost. {40436} The origins of this axe are as deeply hidden in the past as the blade of the axe is hidden in frost. The only bit of lore still known is that this axe is known on the Elemental Plane of Fire as "Clisirick", or "Fire Eater". {40437} This blade is warm to the touch. {40438} More than one fiend has felt the scorching sting of righteousness by a crusader's blade. The paladin that draws this weapon calls upon all the great spirit's that have fought against evil since the creation of the sword. {40439} Stained with the blood of thousands of victims, this weapon once represented the fury of the orc tribes of the Great Rift. The March of Leaves was an elven campaign that destroyed most of the orc tribes, leaving them scattered and leaderless. Nothing is known of the fate of the bloody weapon, Flesh Ripper. {40440} Eliak, an elven ranger, was consumed with hatred for trolls. As a child he had witnessed the death of his parents at the hands of marauding trolls. The trolls killed, then ate his parents, while the young child cowered under a nearby bush. Eliak spent the rest of his life trying to hunt the creatures to extinction. Eventually his lifelong enemies caught him and tore him apart in the borderlands of the Silver Marches. His magical bow was all that could be recovered from his remains. {40441} This hammer seems to vibrate in your hand. {40442} "Nothin' finer than dwarven forged hammers to break through the ice to where I keeps me ale. I tried to use a pathetic human forged hammer once and it shattered in me hand. I went three days without ale; gods wipe that image from me mind!" - Kilrav, dwarven rogue. {40443} Kilrav Klugehose, once a leader of the Grey Ash Order of Thieves in Cormyr, was rumored to wear this ring when on assassination assignments as a charm for the success of his missions. When the Purple Dragons destroyed his guild, Kilrav's body was found, with his finger and ring missing. {40444} A beautiful golden rod. {40445} Ventrue the illusionist found himself at the head of a small nation when he used his Rod of Majesty to charm his way through an inheritance struggle. When he discovered that his kingdom was about to be invaded, his first act as king was to renounce the throne and flee. {40446} Tinoman was a famous smith whose reputation was built on his study of using precious gems and rocks to enhance his weapons. His first discovery was the joining of quartz to a great blade, making the now infamous, Tinoman's Sword. {40447} Shower of Earth {40448} Column of Air {40449} The Fountain of Earth {40450} Crumble (11) {40451} Infestation of Maggots (5) {40452} Healing Sting (5) {40453} Great Thunderclap (13) {40454} Ball Lightning (9) {40455} Battletide (9) {40456} Combust (3) {40457} The Waters of Wisdom {40458} The Fires of Knowledge {40459} Gedlee's Electric Loop (3) {40460} Horizikaul's Boom (2) {40461} Ironguts (2) {40462} Mestil's Acid Breath (5) {40463} Mestil's Acid Sheath (9) {40464} Monstrous Regeneration (9) {40465} Scintillating Sphere (5) {40466} Stone Bones (3) {40467} Undeath to Death (11) {40468} Vine Mine (9) {40469} Black Blade of Disaster (17) {40470} Death Armor (3) {40471} Shelgarn's Persistent Blade (2) {40472} Blade Thirst (12) {40473} Deafening Clang (6) {40474} Bless Weapon (6) {40475} Holy Sword (15) {40476} Keen Edge (5) {40477} Z_Module Random Treasure Control Area {40478} Blackstaff (15) {40479} Flame Weapon (3) {40480} Ice Dagger (2) {40481} Magic Weapon (2) {40482} Greater Magic Weapon (5) {40483} Magic Vestment (5) {40484} Stonehold (11) {40485} Darkfire (5) {40486} Glyph of Warding (5) {40487} * Failure - You do not have the necessary feat to enchant this item * {40488} Cloud of Bewilderment (3) {40489} That spell was obviously the wrong choice! {40490} That spell does nothing. {40491} The power of that spell has destroyed this object! {40492} This portal cannot be traveled without a Shadow Gem. {40493} "There is nothing funny about a serious head wound. I once watched a man get his head crushed by a morningstar - brains and blood everywhere! Next time you think it is too hot to wear your helmet while on guard duty, you just think about that!" - Admonition to a guard, overheard on a caravan through the Anauroch Desert. {40494} Your hand passes right through the door. {40495} Summon Air Elemental {40496} Summon Water Elemental {40497} Summon Earth Elemental {40498} Summon Fire Elemental {40499} {40500} The ancient pages crumble to dust in your hands. {40501} test {40502} Heading deep into the desert without some kind of direction would be suicide. {40503} We're under attack! It's an ambush! {40504} Everyone arm yourselves!! {40505} Go watch our undead brethren. I must speak with this stranger. {40506} Destroy him my minions, before he can destroy us! {40507} You flee as the tomb collapses. {40508} Continuing on the road would lead you back into the desert, and you've nowhere to go. {40509} It seems the spell was not absorbed by the orb. {40510} You feel that your prayer has been ignored. {40511} You notice something in the rubble. {40512} Some rubble falls on your head. {40513} A strange stone seems to have survived the explosion. {40514} Nothing seems to happen. {40515} has managed to climb the boulder unscathed. {40516} has crashed down back to the tunnel. {40517} has managed to climb down the hole unscathed. {40518} has fallen into the hole. {40519} You can not use this item right now. {40520} Getting around can be quite tough. {40521} The smallest spell is often enough. {40522} Four chances you have, then your luck is broken. {40523} Cast the right spell to get the token. {40524} Some strange force removes you from your familiar. {40525} Come inside and meet your death, mortal! {40526} Choose an option below. Respawning will incur a penalty of 50 XP per level of your character. {40527} You try to put the crystal down, but something tells you that you had better hang on to it. {40528} Now my minions! Seize it! {40529} Yes, my master! {40530} You shall be ours! {40531} Fools! Must I do everything myself? {40532} Your powers are mine! {40533} The Dark Wind is mine! {40534} All power to the master! {40535} Your powers shall be unequalled, your foulness! {40536} Your blackness, let us return to the shadow. {40537} Some of you remain here... I sense another has come in search of our prize. {40538} Twin Fists of Fire {40539} Hosgali the Purified was a monk who believed in purification through fire. He would travel the lands, fighting for those he believed to be unjustly accused of crimes. With his hands flaming, he became a symbol of the defendant's champion. When he died, Hosgali's spirit entered the fighting gloves he always wore. Now his spirit will assume the flaming form of whoever wears these gloves. {40540} That is an unsuitable location for your portable door. {40541} Hurrah!! {40542} Mara is saved! {40543} You did it! {40544} A toast to our hero! {40545} To truly enjoy the powerful new items unveiled in Shadows of Undrentide make sure that the item level restrictions for your game are turned off. {40546} Creature Levelup Wizard {40547} Add Classes and Levels {40548} Levelup Wizard {40549} The water is back. You must have... wait, he still lives. You are a traitor! Kill him! {40550} This ability is tied to your turn undead ability, which has no more uses for today. {40551} I cannot disarm this trap. My disable trap skill is not high enough. {40552} In hardcore difficulty mode or higher it is difficult to rest in several of the dungeons. To rest, you must find a safe room and close the door to keep the monsters out. {40553} Maximum allowed class level is %d {40554} Incompatible alignment {40555} Must have at least %d ranks in '%s' skill {40556} Must have '%s' feat {40557} Total Base Attack Bonus is %d, but must have at least %d {40558} The %d levels in class '%s' could not be added to this creature because of the following reason(s): %s To correct this error, try adding levels in other classes first. {40559} Must have at least one of the following feats: %s {40560} Must be one of the following races: %s {40561} , {40562} Choosing this card automatically draws two additional cards... {40563} Noooooo ! {40564} The great {40565} Flying Debris {40566} Master {40567} Mistress {40568} Miss {40569} mean {40570} boss {40571} great hero {40572} You had best prepare yourself before entering the temple. You do not know if its seal might close behind you. {40573} You notice something glittering on the statue's head. Maybe a closer look might reveal the source of this strange gleam. {40574} This statue feels cold to the touch. {40575} You may only use healing potions on henchmen if they are still members of your party. If they have left your service, healing kits can be used to heal them. {40576} When players die, they can only be returned to life by use of a Raise Dead or Resurrection spell. {40577} The worshippers are quartered in these small tents... they contain nothing else of interest. {40578} This item cannot be dropped. {40579} You have been turned to stone. {40580} Hang onto any magical weapons you find -- you never know when you will confront a creature that is immune to normal weapons. {40581} CHEATER {40582} Evard's Black Tentacles {40583} Arrow +1 {40584} Arrow +2 {40585} Arrow +3 {40586} Bolt +1 {40587} Bolt +2 {40588} Bolt +3 {40589} Bullet +1 {40590} Bullet +2 {40591} Bullet +3 {40592} Cheating Stick {40593} Asabis are desert-dwelling reptilian humanoids who are often found as mercenaries or slaves in the service of evil creatures. The average asabi male stands nearly seven feet tall, and their thick, pebbly skin is brown or gray in hue. They have yellow, egg-shaped eyes with horizontal slit pupils. {40594} Asabis are desert-dwelling reptilian humanoids who are often found as mercenaries or slaves in the service of evil creatures. The average asabi female is slightly shorter and quicker than the male, and their thick, pebbly skin is brown or bronze in hue. They have yellow, egg-shaped eyes with horizontal slit pupils. {40595} The basilisk is a reptilian monster that is justly feared for its ability to petrify living creatures with a mere glance. Basilisks are omnivorous and able to consume their petrified victims. A basilisk usually has a dull brown body with a yellowish underbelly. A single row of bony spines lines its back, and some specimens sport a short, curved horn atop the nose. The creature's most distinctive feature is its eyes, which glow with an eerie, pale green incandescence. {40596} Cockatrice {40597} The cockatrice is an eerie, repulsive hybrid of lizard, cockerel and bat. It is infamous for its ability to turn flesh to stone with its bite. A cockatrice is about the size of a large goose or turkey, with the head and body of a cockerel, bat wings and the long tail of a lizard. {40598} A chaotic offshoot of the pseudodragon, the faerie dragon lives in peaceful, tangled forests and thrives on pranks, mischief and practical jokes. Faerie dragons resemble miniature dragons with gossamer butterfly wings. Although they are generally well-meaning, most adventurers are advised to be wary of their sense of humor. {40599} Pseudodragons resemble miniature red dragons, but are red-brown in color rather than deep red. They have fine scales and sharp horns and teeth. Their barbed, venomous tails are a favored weapon. {40600} Pseudodragons resemble miniature red dragons, but are red-brown in color rather than deep-red. They have fine scales and sharp horns and teeth. A pseudodragon's tail is about 2 feet long (twice as long as its body), barbed, and very flexible. {40601} A formian resembles a strange, centaur-like creature with the body and head of a giant ant, but with humanoid forelimbs. Their bodies are encased in a brownish-red, black or white carapace. They are not cruel, but live in a strict, regimented society. Formian myrmarchs are high-ranking members of their civilization. They wear bronze helms to signify their position, with more elaborate designs signifying higher rank. {40602} A formian resembles a strange, centaur-like creature with the body and head of a giant ant, but with humanoid forelimbs. Their bodies are encased in a brownish-red, black or white carapace. They are not cruel, but live in a strict, regimented society. A formian queen rules over a single hive-city and never leaves the royal chamber at its heart, although her telepathic abilities enable her to communicate with and direct the activities of all the members of her hive. {40603} Formian Taskmaster {40604} A formian resembles a strange, centaur-like creature with the body and head of a giant ant, but with humanoid forelimbs. Their bodies are encased in a brownish-red, black or white carapace. They are not cruel, but live in a strict, regimented society. Formian taskmasters oversee the activities of the ordinary workers and warriors of the hive, reporting to the myrmarchs in turn. {40605} A formian resembles a strange, centaur-like creature with the body and head of a giant ant, but with humanoid forelimbs. Their bodies are encased in a brownish-red, black or white carapace. They are not cruel, but live in a strict, regimented society. Formian warriors protect the hive from incursions ferociously, and their deadly claws are designed specifically for combat. {40606} A formian resembles a strange, centaur-like creature with the body and head of a giant ant, but with humanoid forelimbs. Their bodies are encased in a brownish-red, black or white carapace. They are not cruel, but live in a strict, regimented society. Formian workers are the lowest-ranking and most common formians. They exist only to serve, performing all the necessary, lowly tasks that the hive needs. Their clumsy claws are suitable only for manual labor. {40607} Female fire giants are as savage and ruthless as their male kin, delighting in the heat of battle and the forge. Their skin ranges from deep red to black in tone, and their eyes are a hot yellow. They prize flaming weapons and brightly-jeweled armor that catches firelight. {40608} Perhaps even more cold and cruel than their male counterparts, female frost giants similarly make their homes in the frozen wastes, leaving their icy strongholds only to raid and plunder. Their pale skin is the bluish-white hue of glacier ice. {40609} Gorgons are bull-like creatures that guard their territory fiercely. A typical gorgon stands over six feet tall at the shoulder and measures eight feet from snout to tail. Although built like a bull, the gorgon is covered with metallic black scales and has silver horns. Its eyes glow with an eerie green light, particularly when it grows angry. The gorgon's most dangerous weapon is its fearsome petrification breath attack. {40610} Sphinxes are enigmatic creatures with great, feathery wings and leonine bodies. Gynosphinxes are the female counterparts of androsphinxes. They have the bodies of winged lions with female humanoid facial features. They gladly bargain for treasure or service but constantly seek out challenges to their staggering intellects. Riddles, puzzles and other such things delight them to no end. {40611} Summoned Wyrmling Red Dragon {40612} Red dragons are the most covetous of all dragons, even as wyrmlings, though their opportunities for gathering treasure are more limited, making them even more greedy when the chance presents itself. The small scales of wymlings are a bright glossy scarlet, making them easily spotted by predators and hunters, so they generally stay underground and do not venture outside until they are more able to take care of themselves. Toward the end of their young stage the scales turn a deeper red and the glossy texture is replaced by a smooth, dull finish. {40613} Summoned Wyrmling Gold Dragon {40614} Gold dragons are graceful and sinuous. They hate injustice and foul play, and will do what they can to right wrongs even at a young age. On hatching, a gold dragon's scales are dark yellow with golden metallic flecks. They smell faintly of saffron and incense. {40615} A manticore is a monster in every sense of the word. It has the head of a vaguely humanoid beast, the body of a lion and the wings of a dragon. The creature's back is set with curved barbs, and its long tail ends in a cluster of vicious spikes, which it can hurl to deadly effect. {40616} The hideous face of a medusa is crowned with a mass of writhing, hissing snakes instead of hair, and its eyes glow a deep, feral red. In contrast, its body is perfectly proportioned and exceptionally attractive, although scaly and earthen-colored. A medusa will often wear garments that enhance its body while hiding its face behind a hood or veil. {40617} Penguin {40618} Androsphinx {40619} Sphinxes are enigmatic creatures with great, feathery wings and leonine bodies. Androsphinxes resemble winged lions with humanoid facial features. They are always male. Androsphinxes are clever and generally good-natured, but they can be savage opponents when provoked. {40620} Stingers look like a bizarre variant of centaur with the lower bodies of scorpions. Their human half is red-skinned, hairless, and almost inhumanly handsome. Their faces are preternaturally calm. {40621} Stingers look like a bizarre variant of centaur with the lower bodies of scorpions. Their human half is red-skinned, hairless, and almost inhumanly handsome. Their faces are preternaturally calm. The mages are extensively scarified and tattooed, and their eyes glow a strange, eerie gold. {40622} Summoned Ancient Red Dragon {40623} Summoned Ancient Gold Dragon {40624} Wyrmling Black Dragon {40625} Black dragons are evil-tempered, cunning and malevolent, characteristics that are reflected in their crafty, sinister faces. Even at a young age, they are already dangerous. The wyrmling's scales are thin, small, and glossy. {40626} Wyrmling Blue Dragon {40627} Wyrmling blue dragons have scales of iridescent azure and lack the large horn that grows on their snout as they age. Their wings beat with quick energy and tend to hum and crackle faintly with built-up static electricity. {40628} Wyrmling Brass Dragon {40629} Brass dragons are talkative, although as wyrmlings they may have some initial shyness. Like older brass dragons, they love presents and long chats when they can get them. Their scales are a dull, mottled brown at birth, and grow more warm and burnished with age. Brass dragons love intense, dry heat and spend most of their time basking in the desert sun. They are accompanied by a tangy metallic or sandy odor. {40630} Wyrmling Bronze Dragon {40631} Bronze dragons are inquisitive even as wyrmlings, and will frequently spy on adventuring parties for fun. A bronze wyrmling's scales are tinged with green, showing only a hint of bronze. They are fascinated by warfare, although they are cautious enough to avoid getting too close to battlefields when young and vulnerable. {40632} Wyrmling Copper Dragon {40633} Copper dragons are incorrigible pranksters, joke tellers and riddlers. Most are good-natured but also have a covetous, miserly streak. They are powerful jumpers and climbers, with strong thighs and shoulders. At birth, a copper dragon's scales have a ruddy brown color with a metallic tint. {40634} Wyrmling Gold Dragon {40635} Wyrmling Green Dragon {40636} Green dragons are belligerent and tend to attack without provocation, although as wyrmlings they are more cautious. A wyrmling green dragon's scales are thin, very small and a deep shade of green. {40637} Wyrmling Red Dragon {40638} Wyrmling Silver Dragon {40639} Silver dragons are cheerful and good-natured, and are inclined to help worthy mortals. A silver wyrmling's scales are blue-gray with silver highlights. As the dragon approaches adulthood, its color slowly brightens until the individual scales are scarcely visible. From a distance, these dragons look as if they have been sculpted from pure metal. A faint smell of rain always accompanies them. {40640} Wyrmling White Dragon {40641} Among the smallest and least intelligent of dragonkind, most white dragons are simply animalistic predators, the young in particular. The scales of a wyrmling white dragon glisten like mirrors, and it is marked by a crisp, faintly chemical odor. {40642} Summoned Air Elemental {40643} Summoned Earth Elemental {40644} Summoned Fire Elemental {40645} Summoned Water Elemental {40646} Minor Circlet of Blasting {40647} Found occasionally among the Bedine, these helms bear an elaborate golden band circling the head, which looks like a sun disc when viewed from above. On command, the band projects a blast of searing light once per day. Zhentarim records of helms captured from the Bedine propose that they are lesser artifacts from the days of Netheril. {40648} Major Circlet of Blasting {40649} Found occasionally among the Bedine, these helms bear an elaborate golden band circling the head, which looks like a sun disc when viewed from above. On command, the band projects a blast of searing light three times per day. Zhentarim records of helms captured from the Bedine suggest that they are lesser artifacts from the days of Netheril. {40650} Eyes of Charming {40651} This helm mounts two crystal lenses over the wearer's eyes that to outside observers appear to sparkle and swirl with color. The wearer is able to charm a person merely by meeting a target's gaze. Those failing a Will saving throw are charmed as per the spell. Through the power of one such helm, the Chessentan warlord Guivandar quickly gathered an army of loyal followers from the exiles and murderous criminals in the Threskel region. With an army behind him, Guivandar turned his ambitions on conquering the nation's more established city-states. However, before his army could even begin to march on Luthcheq, a reclusive wizard living in the Smoking Mountains dispelled the power of Guivandar's helm as punishment for trespassing the army through his territory. Freed of the helm's charm, Guivandar's lieutenants murdered him in his sleep and the army quickly scattered throughout the region. {40652} Eyes of Doom {40653} This helm mounts two crystal lenses over the wearer's eyes that to outside observers appear as a swirling infinite void. The wearer is able to cast doom on those around him merely by meeting a target's gaze. Those failing a Will saving throw are doomed as per the spell. It is inscribed with the symbol of Bane. At one time, helmets of this type were popular equipment among Zhentarim soldiers. Due to the enchantment's use of the symbol of Bane, the helms fell into disuse and many were abandoned during the Black Network's dedication to Cyric and Iyachtu Xvim. With Bane's recent rebirth, the Zhentarim are eager to reclaim those that were lost. {40654} Eyes of the Eagle {40655} This helm mounts two special crystal lenses over the wearer's eyes that grant a +5 bonus to Spot checks. Fiercely protective of their borders, the elves of the Moonwood often use these helms to better patrol their borders for marauding orcs and to better aim their bows in the wood's defense. {40656} Eyes of Petrification {40657} Hammered from a gorgon's armor plates, this helm mounts two crystal lenses over the wearer's eyes. These special lenses, made from the calcified corneas of a medusa, allow the wearer to use the medusa's petrification gaze attack. Rare indeed, the origin of the few known helms have been traced back to an abandoned temple the jungles of Chult containing some of the most elaborate human and animal statuary ever seen in the region. {40658} Goggles of Minute Seeing {40659} This metallurgist's helm bears the distinctive look of Lantanese make. It has been specially constructed to allow an intricate series of lenses to swivel over the wearer's eyes. They enable much improved close-range vision and are very useful for locating or identifying features such as tiny seams, marks, cracks, or imperfections. Such helms are valued by Lantanese archeologists when manipulating experimental contraptions - both for their investigatory and protective properties. {40660} Goggles of Night {40661} This helm mounts two lenses of dark crystal over the wearer's eyes. Even though the lenses are opaque, when placed over the eyes of the wearer they enable normal sight and also grant darkvision. Common equipment for adventurers in the Underdark, these helms are also hailed as "the great equalizer" by humans and are quite popular among human rogues. {40662} Headband of Intellect +2 {40663} Woven round the brim of this helm is a light cord with a small gem set so that it rests upon the forehead of the wearer. The magic of the headband has the power to dramatically sharpen the wearer's intellect. Considered 'cheating' by some wizards, these bands are highly sought after by many wizards, especially the Red Wizards of Thay. {40664} Headband of Intellect +4 {40665} Headband of Intellect +6 {40666} Helm of Brilliance {40667} This nondescript helm appears entirely ordinary. {40668} This helm appears ordinary until its true nature is perceived. Made of brilliant silver and polished steel, the Helm of Brilliance is set with diamonds, rubies, fire opals, and opals, each of large size and enchanted. When struck by bright light, the helm scintillates and sends forth reflective rays in all directions from its crown-like, gem-tipped spikes. The jewels allow the wearer to cast a variety of powerful spells, although each such use drains some power from the helm. In addition to these specific powers, the helm can absorb significant amounts of fire damage. The wearer may also focus the light from the helm at will to produce an effect similar to flame lash. The few such helms reported to still exist have been traced back to a great cleric of Lathander from Baldur's Gate named Ergelion. Ergelion equipped his companions with these helms to turn back a horde of undead swarming out of the Troll Hills to the north. Though the horde never reached Baldur's Gate, none of that band of adventurers was seen or heard from again. {40669} Mask of the Skull {40670} This ivory mask has been fashioned into the likeness of a human skull. Once per day, the mask can be loosed to fly from the wearer's face. It charges and attacks a target assigned to it, affecting the target as per a finger of death spell. After attacking (whether successful or not), the mask flies back to its user. Although the masks were originally made by sects of Myrkul-worshipers, several groups of Cyricists have begun claiming the masks as their own. {40671} Beholder Crown {40672} This bizarre helm mounts a crown of tarnished bronze with eight metal eyestalks sprouting upward, each eyestalk bearing a gem. {40673} This bizarre helm mounts a crown of tarnished bronze with eight metal eyestalks sprouting upward, each eyestalk bearing a gem. These items are greatly valued by members of beholder cults, and some sages believe that powerful beholders have their servants construct such items to reward valuable servants and slaves. Of course, since all such servants are usually dead before they are ever free from the beholder's control, this is likely nothing more than a rumor. {40674} Cowl of Warding {40675} This headpiece of fine black cloth covers the wearer's face completely. The wearer of the cowl is protected by a mind blank spell and acts as if wearing a ring of freedom of movement. Originally designed by clerics of Mask, more recently these cowls have been commissioned from Amnish spellcasters by the local Shadow Thieves. {40676} Headband of the Binder {40677} This helm mounts a circlet of blue-green metal around the wearer's forehead. The circlet is stamped with the blank-scroll symbol of Oghma and grants the wearer insight into the origins of magical creations and spells. {40678} Helm of Darkness {40679} This ordinary-looking helmet appears slightly worn and battered. {40680} This helm only takes its true form when the user first perceives its true nature. Made of blackened silver and steel, a newly created helm of darkness is set with thirty-six black opals along its lower edge and a great black sapphire in the front. With a command word, the wearer can bring forth a darkness effect. The power issues from the sapphire, which can generate fifty such effects before crumpling to useless dust. The helm is also capable of absorbing significant amounts of cold damage. The wearer is also immune to death magic and fear effects and can see through any form of darkness as though it were daylight. Such helms are rumored to slowly corrupt their wearers to bend to Shar's whim, so that ultimately the Dark Goddess gains a powerful follower by greatly warding the victim in what her clerics often refer to as the subject's "infancy." {40681} Aruph {40682} Elynwyd {40683} Londa {40684} Colmarr {40685} Bane Gaurdian {40686} Priestess of Bane {40687} Brothel Guard Dog {40688} Gaurd Dog {40689} Lady Jadale {40690} Canty {40691} Black Knives Customer {40692} Escort {40693} Courtesan {40694} Jarri {40695} Black Knives {40696} Bloody Hand Customer {40697} Noble Visitor {40698} Noble Customer {40699} Oerth {40700} Rhaine {40701} Yvette {40702} Priestess of Auril {40703} Goblin Book Burner {40704} High Captain Kurth {40705} Bloody Hand Mercenary {40706} Priestess of Mask {40707} Rakshasa {40708} Evaine {40709} High Captain Baram {40710} Evil Spirit {40711} Skeleton Acolyte {40712} Spirit of Bone {40713} Yuan-Ti Conjurer {40714} Yuan-Ti Necromancer {40715} Ghoul Outcast {40716} Black Knives Archer {40717} Black Knives Infiltrator {40718} Black Knives Wizard {40719} Black Knives Sniper {40720} Child Refugee {40721} Sleeping Commoner {40722} Erb {40723} Father {40724} Customer {40725} Black Knives Rogue {40726} Host Tower Bridge Guard {40727} Cutlass Gaurd {40728} Jadale Family Guard {40729} Priest of Auril {40730} Bugbear Archer {40731} Black Knives Footpad {40732} Black Knives Killer {40733} Luskan Gate Guard {40734} Store Guardian {40735} Bloody Hand Assassin {40736} Mother {40737} Customer {40738} Ogre Body Guard {40739} Ogre Assault Trooper {40740} Ogre Warden {40741} Gregor Armiste {40742} Smith {40743} Acolyte of Tempus {40744} Archeologist {40745} Brothel Mercenary {40746} Galrone {40747} Drextar {40748} Flarg {40749} Ganon {40750} Orc Chief {40751} Jax {40752} Port Llast Mercenary {40753} Captain Mung {40754} Sailor {40755} Farmer {40756} O'Deel {40757} Prichev {40758} Wanev's Bugbear {40759} The people of this town look perfectly healthy, but there is something wrong. Their eyes are all focussed far away, and no one seems to have much of a purpose. There is no work being done, and there is no bustle of commerce. Everyone is listless, and a pall of despair hangs on everyone's faces. {40760} Man {40761} Woman {40762} This man is obviously agitated, and you half expect him to lash out at any second. His face is confused, and he stares as though trying to see right through things. His clothes are not those of a simple villager. He is definitely not from Charwood. {40763} Maryweather {40764} Mayor {40765} Mobley {40766} Quint {40767} DELETE {40768} Shadowy Creature {40769} Shara {40770} Maegel {40771} Wanev's Golem {40772} Wanev's Guard {40773} Mother {40774} Bela {40775} Bloody Hand {40776} Bridge Guard {40777} Delilah {40778} Jansen {40779} Fortune Teller {40780} Jurdan {40781} Kennel Master {40782} Priestess {40783} Child {40784} Kurth's Man {40785} Baram's Man {40786} Maugrim's Preist {40787} Oreth {40788} Saemon {40789} Havarian {40790} Sir Jadale {40791} Thorik {40792} Baram's Merenary {40793} Bugbear Beastmaster {40794} Bugbear Scout {40795} Bugbear Warrior {40796} Bugbear Chief {40797} Goblin Prisoner {40798} Caretaker {40799} Dergiab {40800} Dydd {40801} Elminster {40802} Statue {40803} Gerrol {40804} Leah {40805} Gam {40806} Goblin Elite {40807} Goblin Fighter {40808} Goblin Chief {40809} Goblin Priest {40810} Gorkan {40811} Gulgash {40812} Diplomat {40813} Jaroo {40814} Kasma {40815} Dwarf {40816} Mutamin {40817} Nuglat {40818} Orc Warrior {40819} Orc Berserker {40820} Orc Elite {40821} Orc Priest {40822} Servant {40823} Yuan-Ti {40824} Zamithra's Guard {40825} Halfling Slave {40826} Priest of Bane {40827} Soldier {40828} Arcane Brother {40829} Brother Gourkin {40830} Torturer {40831} Yeanasha {40832} Aralan {40833} Gurgan {40834} Falah Woodsprite {40835} Maeve the Black {40836} Aarin {40837} Gend {40838} Albie {40839} Alhelor {40840} Ander {40841} Azariah {40842} Craulnober {40843} Ballard {40844} Bran {40845} Daeorn {40846} Darktongue {40847} Breakbone {40848} Mister {40849} Eisenfeldt {40850} Missus {40851} Elaith {40852} Farmer's Boy {40853} Farmer's Daughter {40854} Farmer's Girl {40855} Farmer's Son {40856} Farmer's Wife {40857} Geth {40858} Kendrack {40859} Haljal {40860} Throndor {40861} Archon {40862} Ironheart {40863} Karathis {40864} Neurik {40865} Peren {40866} Saer {40867} Bodkin {40868} Setara {40869} Shaldrissa {40870} Dothwintyl {40871} Zamithra {40872} Urth {40873} Viirda {40874} Wanev {40875} Witless {40876} Fighter {40877} Wyvern {40878} Yesgar {40879} Zor {40880} Adventurer {40881} Barax {40882} Larana {40883} Janis {40884} Lenton {40885} Darius {40886} Aawill {40887} Bree {40888} Crypt Gargoyle {40889} Seal Guardian Golem {40890} Jaer {40891} Janken {40892} Huber {40893} Welcar {40894} Halfling Monster {40895} Creator Sorceror {40896} Fairy {40897} Ghost {40898} Kezkulla {40899} Lenton {40900} Orlane {40901} Relmar {40902} Rovat {40903} Mother Spider {40904} Spirit of the Wood {40905} Terari {40906} Archdruid Aawill {40907} Dregin {40908} Elgar {40909} Henna {40910} Puma {40911} Mephit {40912} Spirit {40913} of the Wood {40914} Human Slave {40915} Half-Elf Slave {40916} Nymph Ranger Slave {40917} Nymph Druid Slave {40918} Nymph Slave {40919} Badger {40920} Disclaimer {40921} Wanev's Gargoyle {40922} Strange Man {40923} Castle Guard {40924} Belial {40925} Lord of Fire {40926} Karlat {40927} Jhareg {40928} Lerk the Troll {40929} Shady Character {40930} Goblin Patrol {40931} Lieutenant {40932} Angelo {40933} Benleran {40934} Breakweather {40935} Craddock {40936} Tower Captain {40937} Credik {40938} Deltagar {40939} Zelhund {40940} Eltuth {40941} Oyim {40942} G'urdach {40943} Ambassador {40944} Jaheel {40945} Jaluth {40946} Alaerth {40947} Lerner {40948} Maugrim {40949} Korothir {40950} Mik'kranelle {40951} Neva {40952} Ornar {40953} of the Claw {40954} Sickfinger {40955} Solomon {40956} Solomon's Guards {40957} Surrey {40958} Tarran {40959} Thurwin {40960} Master {40961} Vardoc {40962} Vigo {40963} the Rat {40964} Yeanasha {40965} Mary {40966} Pete {40967} Silverback {40968} Constance {40969} Erik {40970} Ingo {40971} Troll Chieftain {40972} Troll Elite {40973} Priest of Tempus {40974} Revat {40975} Tolan Losen {40976} This is a large, solid key. It was given to you by Londa, who told you it was for her husband's vault. {40977} Vault Key {40978} Sewer Control Key {40979} Baram's Base Key {40980} Baram's Head {40981} Erb's Ring {40982} Glowing Sphere {40983} This sphere appears to be made of glass, although it is feather-light and has a steady, unnatural glow to it. The sphere is filled with pure blue water. Whatever use it might have is unknown. {40984} Kurth's Base Key {40985} Lever of Stone {40986} Lever of Water {40987} Lever of Wind {40988} Necromancer's Journal {40989} This small, leather-bound journal is filled with notes written in a hurried and almost-indecipherable script. Most of them seem to relate to the complex creation of some kind of gargoyle statue that will bestow magical power upon the necromancer's ally... who, by the description, is undoubtedly Baram. One of the last notes reads: "The latest statues have been fired and inscribed with all the proper runes. Our ally wishes to use them immediately, even though we have warned him that they will be very fragile until they have time to properly set! He is far too impatient!" {40990} Parchment {40991} This lengthy sheet of aged and yellowed parchment contains several complex drawings annotated in a strange language. The impression one gets at a glance is that the contents involve some form of necromantic ritual. On the reverse side is written the following: "Sisters of the night, "It falls on you to see the ritual through that will provide Baram with the army he requires. This akhamic ritual will infuse the bones of the long-buried with the spirits of the mourned and form a powerful mummy construct. Baram should be pleased with the results. "So long as you read the words of the ritual, you will be protected from harm. Allow nothing to distract you. Ensure that the skeletal priests continue their worship unhindered and that the tablets remain intact or your ritual will be worthless. "Success will bring you great status within the new order, so you are promised." It is signed with one name: "Maugrim." {40992} Smooth Token {40993} This small piece of metal appears to be a token or coin of some kind. It has absolutely no features embossed upon it, however, and its odd warmth and lightness suggest it is no ordinary metal. {40994} Bottle of Sewage {40995} Burke's Manual {40996} This dusty tome is filled with tight script by a wizard who names himself "Burke." By the writings within, it appears that this place was once his own home, and his experiments revolved around the creation of a permanent dimensional aperture through which he could summon and control planar creatures. The wizard notes several times that High Captain Kurth wishes to use the aperture for his own purposes and has become quite demanding. This made the wizard nervous enough that he jotted down some thoughts on how to close the aperture, if necessary. He notes that he possesses a sphere filled with water from Celestia and a sample of abyssal metal elsewhere in his home. Placed together in the aperture, these would bring about the desired disruption. His only concern about doing such a thing is that the magic that controlled the planar creatures summoned by the aperture would also be disrupted, resulting in chaos. {40997} Yvette's Baby {40998} Aarin's Amulet {40999} The Spymaster Aarin Gend is said to have given this amulet to his lover during their search for the cultists of Neverwinter. Wrought from gold, its heavy base bears markings from far-off Chult. It is set with a single, polished moonstone that seems to glow as if from within. {41000} Aribeth's Ring {41001} Lady Aribeth, Paladin of Neverwinter, gave this ring to one of her city's heroes as a token of their friendship. The thick band of gold inlaid with elven figures has a look that is both striking and graceful. {41002} Clothing: Commoner {41003} Evaine's Ring {41004} This ring belongs to Elynwyd, who gave it to you in case you should find Evaine. {41005} Head of the Troll Chieftain {41006} The eyes of the decapitated troll chieftain seem to follow you from within their sunken sockets. Even though you were sure to sear the neck stump over the campfire, the thought of it somehow regenerating within your pack still haunts you. You can't wait to find Lenton and leave the accursed thing on his doorstop in exchange for his promised reward. {41007} This key feels warm to the touch. It was found in a chest owned by the escaped convict, Yesgar, deep in the mines of Port Llast. It probably opens further doors within those darkened depths. {41008} Yesgar's Key {41009} Dydd's Journal {41010} This the journal of one Dydd, another contestant of the Gauntlet. The last entry seems to make reference the riddle with the numbered doors in the room where his body lies: Curse this riddle! As near as I can tell the grand daughters that the riddle mentions expand in a pattern. 4 to 5 to 7 to 11? What comes next? It isn't 16. That is all that I know. {41011} Wanev's Wardstone {41012} A tower, framed by forked lightning, has been engraved into this rough stone, as have a number of arcane symbols. On the back is the sigil of Wanev, a wizard of Port Llast. It appears to be a wardstone granting access to his tower south of town. {41013} Mayor Kendrack made this key available upon learning that the escaped convict, Yesgar, had locked himself within the Port Llast mines. While the key will open the mine's main entrance, other keys will be still be required beyond that point. {41014} Port Llast Mine Key {41015} Imaskarran Tome of Death {41016} This heavy and tattered tome is labeled with a large and ancient rune that translates simply to 'Death'. Among its more interesting passages is the following: "The Ettercap Silk Gland is a substance known to augment and accentuate the capabilities of other reagents, and is therefore quite popular amongst the scholars of wizardry. The Skeleton Knuckle is a popular reagent to combine with the gland because the solidifying of the boundaries between life and death causes brief flickers in existence, allowing the wielder to temporarily become invisible. However, when further empowered with the spell Improved Invisibility, the end result is much more stable, and allows for the wielder to maintain more control over the boundaries of magic, life and death." {41017} Imaskarran Tome of Fire {41018} This heavy and tattered tome is labeled with a large and ancient rune that translates simply to 'Fire'. Among its more interesting passages is the following: "The Fire Beetle Belly is an amazing organ that manages to retain its full heat, even after the beetle's death. When combined with the resilience of the Quartz Crystal, and then empowered with the spell Fireball, the end result is a device that can emit bursts of fire at will. The creation of most fire-based wands is based on this simple formula." {41019} Imaskarran Tome of Ice {41020} This heavy and tattered tome is labeled with a large and ancient rune that translates simply to 'Ice'. Among its more interesting passages is the following: "Calling forth the icy grip of death within the constraints of a spell too often results in the death of the caster and target alike. Yet if the reagent of death, in this case the Skeleton Knuckle, is gripped within the strength of the Quartz Crystal and then the spell Mage Armor is cast, the tendrils of death are redirected. This potent magic effect has been placed on more than one amulet hung close to the wearer's heart, a ward to keep death at arm's length a while longer." {41021} Imaskarran Tome of Life {41022} This heavy and tattered tome is labeled with a large and ancient rune that translates simply to 'Life'. Among its more interesting passages is the following: "By using an Endure Elements spell to protect their essences, a Fen Berry and a Quartz crystal can be combined. The powerful magical energy that results from their union can then be used to craft a magical ring." {41023} Imaskarran Tome of Resonance {41024} This heavy and tattered tome is labeled with a large and ancient rune that translates simply to 'Resonance'. Among its more interesting passages is the following: "The Ettercap Silk Gland is a substance known to augment and accentuate the capabilities of other reagents, and is therefore quite popular amongst the scholars of wizardry. When combined with a Fen Berry and the spell Lightning Bolt, a magical mass is created that shimmers and glows while maintaining the electric charge of the spell. Those who have experimented with this mass find that the creation shows a resistance to many magical effects. It can only be guessed that the nature-bound regenerative focus of the Fen Berry discharges Faerun's often-magical effects, while the Silk maintains the power of the Lightning Bolt." {41025} Wyvern's Ear {41026} This ragged ear bears a tattoo of the Bastion, a well-known prison of Waterdeep. The number corresponds to that of an escaped convict named Wyvern. Kendrack, the Mayor of Port Llast, will be pleased to learn that its former owner has fallen upon misfortune. {41027} Stirge's Ear {41028} This ragged ear bears a tattoo of the Bastion, a well-known prison of Waterdeep. The number corresponds to that of an escaped convict named Stirge. Kendrack, the Mayor of Port Llast, will be pleased to learn that its former owner has fallen upon misfortune. {41029} Delilah's Ear {41030} This ragged ear bears a tattoo of the Bastion, a well-known prison of Waterdeep. The number corresponds to that of an escaped convict named Delilah. Kendrack, the Mayor of Port Llast, will be pleased to learn that its former owner has fallen upon misfortune. {41031} Head of the Bugbear Chieftain {41032} Caked with dirt and half-dried blood, this gruesome trophy should be sufficient evidience to prove the death of the bugbear chieftain waylaying travellers along the North Road. {41033} Crystal Egg {41034} Light shimmers within this finely engraved crystal egg. Dangling from a simple gold chain, it may be the prize required to complete Mutamin's Challenge in the basement of the Green Griffon Inn. {41035} Crystal Frog {41036} Fashioned from cut crystal, this frog seems so lifelike that you fear it might jump from your hand to shatter on the ground below. It may be the prize required to complete Mutamin's Challenge in the basement of the Green Griffon Inn. {41037} Crystal Insect {41038} Legs wide and crystalline wings spread, this beautiful insectoid statuette may be the prize required to complete Mutamin's challenge in the basement of the Green Griffon Inn. {41039} Crystal Skull {41040} Forboding and almost weightless, this faceted crystal skull may be the prize needed to complete Mutamin's Challenge in the basement of the Green Griffon Inn. {41041} It is strange to work so hard for something so small. This key was found in the final puzzle room within Mutamin's Challenge Dungeon in the Green Griffon Inn. It offers the chance for escape. {41042} Green Griffon Puzzle Door Key {41043} The popular Green Griffon Inn, situated between Luskan and Port Llast, is a large establishment and full of secrets. This key grants its wielder access to the Inn's well-locked basement. {41044} Green Griffon Basement Key {41045} Cold as death itself, this key unlocks a mausoleum found in a graveyard along the road to Luskan. The mausoleum is said to house the bones of one of Luskan's feared Arcane Brothers. {41046} Mausolem Key {41047} Wedding Ring {41048} An inscription around the outside of this simple wedding band reads "To Leah, my love for all of my life. Your husband, Gerrol." {41049} Head of the Orc Chieftain {41050} The head of the Orc Chieftain from the network of caves beneath the North Road. {41051} Portal Tome {41052} In my life of travel and study, I have found three great places to which I wish to always return. They are places of wisdom and great consequence! For each I have crafted a portal and for each a stone. Ah, wardstones... They are simple things but they bear the weight of a world within them! Into each wardstone I have painstakingly etched the name of the place to which their portal leads. All this craftsmanship, all this time... I admit, the task and puzzle of it all has left me quite obsessed! But you should see the pedestal! Ah, now that is the pinnacle of this entire labor of love and genius! So simple, so elegant. One need only place the proper stone (and no other, I have seen to that!) upon the pedestal and the proper portal shall be revealed. Yes, I am old now and can die a happy man. I think I'll ask them to bury me here, inside this laboratory, so I can always revel in the glow of my accomplishments. Still, I have a few things to tinker with! Though I've now set this task aside, I'll not while away my final years in idle musings... {41053} Shadowdale Stone {41054} This stone seems strangely heavy, as if it bears the weight of some distant world. Etched into its surface is a simple inscription: "Shadowdale." {41055} City of the Dead Stone {41056} This stone seems strangely heavy, as if it bears the weight of some distant world. Etched into its surface is a simple inscription: "The City of the Dead." {41057} Dark Wyrm Stone {41058} This stone seems strangely heavy, as if it bears the weight of some distant world. Etched into its surface is a simple inscription: "Dark Wyrm." {41059} The foul stench of the undead who once held it still permeates this half-rusted key. While it's hard to say for sure, it seems fair to assume that the key will open a further lock within the Arcane Brother's tomb where it was found. {41060} Tomb Key {41061} Yesgar's Ear {41062} This ragged ear bears a tattoo of the Bastion, a well-known prison of Waterdeep. The number corresponds to that of an escaped convict named Yesgar. Kendrack, the Mayor of Port Llast, will be pleased to learn that its former owner has fallen upon misfortune. {41063} Stout and heavy, this key has been designed to withstand frequent use. It bears the mark of the Green Griffon Inn and a room number on the second floor. {41064} Zamithra's Room Key {41065} Stout and heavy, this key has been designed to withstand frequent use. It bears the mark of the Green Griffon Inn and a room number on the second floor. Judging by the key's intricacy, however, it fits something more than just an inn-room door. It's likely for one of the strongboxes that come standard with all of the Green Griffon's rooms. {41066} Zamithra's Strongbox Key {41067} Zor's Ear {41068} This ragged ear bears a tattoo of the Bastion, a well-known prison of Waterdeep. The number corresponds to that of an escaped convict named Zor. Kendrack, the Mayor of Port Llast, will be pleased to learn that its former owner has fallen upon misfortune. {41069} Aarin's Forged Letter {41070} This pass appears almost identical to the one belonging to the High Captain, except that it names the bearer as an ambassador of the far-off nation of Mulhorand, invited personally to attend the Arcane Brotherhood of the Host Tower. The document is affixed with an unbreakable seal that glows slightly with an unknown magic. {41071} Letter to Neva {41072} Neva, Our efforts with the Orc Clans and Uthgardt tribes continue and we are close to a breakthrough. The resulting army, already strong, should be enough to bring about the New and Holy Empire. Not all is as smooth as hoped, however, as some meddlers are proving to be of small but growing concern to our cause, interrupting our search for the artifact in Charwood, the Neverwinter Wood, and the ogre caves north of Port Llast. I have already sent Solomon against these interlopers but he has failed. If you should fail, I will have to take Vardoc from his current tasks and set him upon them. In other words, do not fail... Maugrim Korothir {41073} Letter to Solomon {41074} Solomon, The Old Ones, may they live forever, seek an ancient artifact said to be in the vicinity of Port Llast. I have sent agents to retrieve it but, for you, I have a greater task: There are meddlers about, the very same who thwarted Desther's good work in Neverwinter. If you succeed, you shall have a place in the heavenly kingdom of our beloved Old Ones... If you fail, your soul be damned and I shall send others to do what you cannot. Should you require the assistance of other agents, those seeking the artifact have been dispatched to the Neverwinter Wood, the cavern system north of Port Llast, and the remote village of Charwood. Their work is important, however, so do not disturb them without good cause. Do not fail me, Maugrim Korothir {41075} Solomon's Ring {41076} This ring was given to you by Solomon, an odd-looking halfling who approached you and offered the ring as a gift to a 'Hero of Neverwinter.' {41077} Alhelor's Tooth {41078} This tooth was pulled from the jaw of Alhelor, the Black Wolf. Neurik, a priest in Port Llast, will be glad to see such evidence of the lycanthrope's demise. {41079} Setara's Gem {41080} This is a magical gem that appears to have once been part of some greater item. It was owned by Setara, the forest witch. {41081} Zamithra's Gem {41082} This is a magical gem that appears to have once been part of some greater item. It was owned by Zamithra, a mercenary woman. {41083} Wanev's Gem {41084} This is a magical gem that appears to have once been part of some greater item. It was owned by Wanev the mage. {41085} The Journal of Sir Karathis Ironheart {41086} May the celestial armies rain fire upon mine enemy, Alhelor! Alhelor the Werewolf, Alhelor the Alpha Male... I have hunted him for years and with a simple bite, he has turned me into the very thing I hate! No doubt he hides beneath his merchant guise even now... As the lycanthropic blood coursed through me, I lashed out at the poor boys and thereby spread this horror all the more. One, at least, escaped my maddened lunge. Ander, the smallest. I can only hope that he makes it back to town and tells his tale to Neurik. Surely the priest will send a hunting party after me. I can only hope they are capable of killing me before I spread this dreaded curse any further. May the gods have mercy on my soul... {41087} Urth's Ring {41088} Urth's adventuring ring which can be returned to Neurik in Port Llast for a reward. {41089} Bran's Ring {41090} Bran's adventuring ring which can be returned to Neurik in Port Llast for a reward. {41091} Geth's Ring {41092} Geth's adventuring ring which can be returned to Neurik in Port Llast for a reward. {41093} Silver Charm {41094} Formed with the blessings of Neurik, priest of Port Llast, this smooth-surfaced charm has the power to save the souls of those recently afflicted with lycanthropy. Beyond that one purpose, it is a very weak charm indeed. {41095} Tome of Death Research Notes {41096} This parchment lists Eltoora's research notes regarding the Tome of Death. Simply put, she writes: One Ettercap Silk Gland mixed with one Skeleton Knuckle. Cast Improved Invisibility. {41097} Tome of Fire Research Notes {41098} This parchment lists Eltoora's research notes regarding the Tome of Fire. Simply put, she writes: One Fire Beetle Belly mixed with one Quartz Crystal. Cast Fireball. {41099} Tome of Ice Research Notes {41100} This parchment lists Eltoora's research notes regarding the Tome of Ice. Simply put, she writes: One Skeleton's Knuckle mixed with one Quartz Crystal. Cast Mage Armor. {41101} Tome of Life Research Notes {41102} This parchment lists Eltoora's research notes regarding the Tome of Life. Simply put, she writes: One Fen Berry mixed with one Quartz Crystal. Cast Endure Elements. {41103} Tome of Resonance Research Notes {41104} This parchment lists Eltoora's research notes regarding the Tome of Resonance. Simply put, she writes: One Fen Berry mixed with one Ettercap Silk Gland. Cast Lightning Bolt. {41105} Letter to Vardoc {41106} Vardoc. The Old Ones call you to battle. What was once a gnat has become a poisonous asp at the side of the cult. You know who I send you against. Solomon failed against them, as did Agent Neva. You, I trust, shall not. When you are done, return to Luskan and we shall dine together in the Host Tower, feasting upon the fallen. Your friend in faith, Your lord in blood, Maugrim Korothir {41107} Revat's Ring {41108} This broad-banded iron ring is large and heavy, intended for a man's hand. Those who knew its owner, Revat's father, will recognize it as his and may be more prone to trust the one who bears it. {41109} This key opens a door in the troll caves north of Port Llast. {41110} Troll Key {41111} This key opens a door in the troll caves north of Port Llast. {41112} Initiate's Primer {41113} The letters swim before your eyes, shaping themselves into text that you can understand. This book seems to be a basic guide for priestly initiates who took care of the ancient tomb in which it was found. One passage catches your eye... "In the early years of the reign of the Thunder Queen, Lagosra, a call went out for the greatest architects and builders of the age. Kerik, hatched of Menron, came to the king and agreed to build a tomb that would house the rulers of our people for all time. "Kerik took ten years to complete the project, but when it was finished the citizens of the kingdom gaped in amazement at the wonder that had been wrought. Lagosra was pleased and bestowed upon Kerik the honor of being first sacrifice at the tomb's blessing." {41114} Dread Queen Morag {41115} The letters in this book swim before your eyes, finally shaping themselves into text that you can understand. It tells the history of a Queen named Morag. While the book is lengthy, one passage of interest tells of Morag's ascension to the throne. "At the dawning of her first red moon, Morag, the future queen, began her slow and bloody climb toward the seat of power, her sen-mother's throne. Her ascension to the heights of the Dragon Throne was as that of a slow poison: deadly, inevitable, and filled with fatal pleasures. "Morag's yolk-sister, Sedat, was the first victim of the rising queen's awesome cunning. On the day before her ring-stone ceremony, Sedat entered her hibernation chambers to meditate. Out of the fire's glowing embers crawled a venomous Zelfit. When the priestess arrived to escort Sedat to the ceremonial chambers the next morning, she found the limp, dead husk of the favored child. "So it was that Morag, our blessed Dreadqueen, made the first move in her Game of Maids. Many moons later it would lead to the Siege of Tykalat, where she would take the head of her sen-mother and display it in glorious triumph to her adoring throng. Thus began the rule of our all-magnificent Queen Morag." {41116} Golem Signet Ring {41117} A signet ring of the so-called Creator Race. Golems, guarding the deeper passages of crypt in which it was found, have demanded it. {41118} History of the Slave Race {41119} The letters in this book swim before your eyes, finally shaping themselves into text you are capable of understanding. The book speaks of many things and appears to prove, beyond the shadow of a doubt, that a creator race lived in these ruins. A certain passage catches your eye... "In 501 SD, a few thousand members of the enslaved race revolted. The uprising took several years to quell, the most successful uprising the slaves had experienced to date. Though far from posing a military threat, the slaves complicated the recapture process by hiding in caves along the Sentiege Range where they lived like savages. "Further complications came in the form of the draconic presence in the Sentienge, as they refused to bow to our will. The dragons were defeated in the Second Great War of Hiromire, however, and our hunters were finally able to recover the missing slaves. "As is customary, the elderly were eliminated, the young males crippled and sent to work in the iron mines, and the virile females were returned to the pens for the purposes of breeding." {41120} This key unlocks the seal between the rooms of the crypt of the so-called Creator Race. The key belonged to the first of the golems who have been guarding the place for untold millennia. {41121} Seal Key {41122} This key, fashioned from ironwood, bears the markings of Archdruid Aawill's druid grove. {41123} Creator Scroll {41124} An ancient, crumbling scroll that reads: 'Thurth mog lama gat rag.' {41125} This key unlocks the seal between the rooms of the crypt of the so-called Creator Race. The key belonged to the second of the golems who have been guarding the place for untold millennia. {41126} An ancient, crumbling scroll that reads: 'Shub shoggoth hastur hastur; nog sothot bl'syu'. {41127} History Scroll {41128} The alien text on the aging scroll before you swims and distorts, finally forming a language that you can understand. "Faerun was once ruled by a cruel and ancient race, known as the Creators, who were left in stasis during the great ice age." {41129} This aging scroll tells some of the history of the so-called Creator Race. {41130} The alien text on this ancient scroll swims before your eyes before forming into a language you can understand. "The Creator race forced a group of slaves to protect them through the ice age." {41131} This ancient scroll tells some of the history of the so-called Creator Race. {41132} This key unlocks the seal between the rooms of the crypt of the so-called Creator Race. The key once belonged to the third of the golems who have been guarding the place for untold millennia but it was stolen by a thief whose dead body was found nearby. {41133} Stolen Seal Key {41134} Thief's Journal {41135} A page ripped from a journal, which reads: Day 1: Stole some loot. Drank ale. Wench not friendly. Day 2: Stole some more loot. Drank more ale. Wench more friendly. Day 3: Stole some more loot. Head hurts. Heard rumour about better loot in caves. Wench might be more friendly if I had more loot. Day 4: Snuck past some trolls into caves. Plan on exploring everywhere. Day 5: Hungry. Head hurts. Day 6: (unreadable due to blood splotches). {41136} This key, fashioned from ironwood, bears the markings of Archdruid Aawill's druid grove. {41137} Druid Bridge Key {41138} Ring of the Fourth Circle {41139} This ring is given to a druid upon successfully challenging for membership to the Fourth Circle of Archdruid Aawill's grove. {41140} Ring of the Third Circle {41141} This ring is given to a druid upon successfully challenging for membership to the Third Circle of Archdruid Aawill's grove. {41142} Ring of the Second Circle {41143} This ring is given to a druid upon successfully challenging for membership to the Second Circle of Archdruid Aawill's grove. {41144} Ring of the First Circle {41145} This ring is given to a druid upon successfully challenging for membership to the First Circle of Archdruid Aawill's grove. {41146} A poison to kill the Spirit of the Wood, found at a campsite in the Neverwinter Wood. {41147} Spirit Poison {41148} Relmar's Journal {41149} This is a journal, obviously written by the dwarf Relmar before he went insane. It details much of his journey to the Spirit's realm. There are several sections of particular note. Entry # 32. Word came down from Maugrim in the tower in Luskan today. I'm being sent to Neverwinter Wood with some lackeys to attack some spirit creature. The bloody wizard's given me a vial of poison, supposed to be incurable, short of the single-shot antidote he gave me. I'm not sure why he gave me the antidote though. Possibly I could use it for bartering for something, though Talos only knows what we're searching for. Some of his wizards are coming with us. They'd better not get in my way or I'll... Entry # 34. ... stupid wizards want to kill me. They say it's the only way to enter this other realm. I'll be damned if I let some bony-arsed ... Entry # 39. Idiot wizards let it slip that there be three other cult agents in the area. One be holed up in Luskan, (and let me just add that the finest of whorehouses be in that town), the second be exploring some caves to the north of Port Llast, while the other be in Charwood, a place I know precious little about. I'm thinking that when me adventure here be done, there may be a wee bit of gold to be earned with such information. Entry # 52 ... and a damn-fine pickle me be in now. Hork and Tythit both are dead, killed by the Spirit while I poisoned the tree. Then those... wizards took off and left me here to die. I don't know how, but ya can count on Relmar to find his way back home and when I do... Entry # 57. What be wrong with this place? Every landmark disappears without a trace. It seems like there be no way out. It makes me want to shout... What the blazes am I rhyming for? I don't know what's happening, but I decided I had better hide the antidote to the poison, before I get jumped by the Spirit. All blasted night the thing wails. Last night I just about got up and took the antidote over to pour on its tree. Can't imagine what I was thinking... The last entry is almost incomprehensible, as the ability to think or write coherently seems to have been stripped from the dwarf's mind. It does mention something about a pile of rocks to the northwest of the Spirit. {41150} The only antidote for the poison that has weakened and crazed the Spirit of the Wood. Found in a pile of rubble in the Spirit's realm. {41151} Spirit Poison Antidote {41152} A putrid slime coats the grooves and etchings of this horrid key. It was found in the troll caves that emerge onto the plains east of Port Llast and no doubt unlocks some further horror there within. {41153} Mirror of Vanity {41154} The magic Mirror of Vanity offers the viewer an image of themselves that is incredibly attractive. In fact, the image is so perfect that many viewers become lost in the illusion, believing themselves to hold greater physical charms than they truly do. {41155} This mirror seems to offer you an unusually flattering image of yourself. Something seems strange. {41156} Troll Note {41157} The handwriting in this letter is blotted out with numerous bloodstains. A part of it remains legible, however: "Dear Amatia, "These caves are deep and dangerous. We've found layers and layers of caves but there is construction down at the bottom, and prison cells right before the crypts we seek. "We tried to get Darius out, but barely escaped ourselves. We're going back tomorrow, love, to try again. I hope I'll get a chance to send this to you." {41158} Treatise on the Spirit of the Wood {41159} This musty old tome appears to be the type of book that was written and never read. It is a long, boring text written by a druid, Jordius Caini Getafix III, several hundred years ago. It uses large, complicated and often seemingly meaningless words to discuss his observations on the Spirit of the Neverwinter Wood. One page in the text has been earmarked and there is a small comment beside an underlined passage in the margin. "This could mean that if one stood in the pool, below the waterfall, and somehow died, one could reappear, alive (presumably) in the realm of the Spirit." {41160} Dead Animal {41161} The carcass of this animal is beginning to stink. {41162} Dead Body {41163} This rigid corpse is curled into a fetal position, its stricken features indecipherable. {41164} The home of the witchwoman, Setara, in the Neverwinter Wood holds many secrets. Perhaps this wrought-iron key will bring some of them to light... {41165} Setara's Key {41166} Heavy and dull, this iron key fits the barracks at the archeologists' camp on the road east of Port Llast. {41167} Barracks Key {41168} Peasant's Brooch {41169} This simple brooch has a short engraving: "To my dear son Erik. You will always be in my heart. Love, Ma." {41170} Silverback's Head {41171} This is the head of the dire wolf, Silverback. She preyed upon cattle from a cave near the Charwood. {41172} Wolf Pelt {41173} While a little nicked and scarred, this wolf pelt still looks like it could fetch a fair price. {41174} Charwood Cultist's Journal {41175} I have killed them. Killed them all yet still they come, again and again! All of this and I have yet to find the Old One's precious artifact. I am at the edge of my sanity but I must press on. To return to Luskan's iron tower empty-handed is to tempt the wrath of our great leader, Maugrim. True, it has been an honor to serve the Cult of the Eye. If only I could have seen Neverwinter as it suffered. Instead I am stuck here in the Charwood, too tired to carry on yet too driven to turn away... Hush, here they come to be killed once more. The longer I stay here, the more I become like them, it seems. I doubt I'll ever see my home again. {41176} This key was given to you by the spirit who stands guard over Jhareg Castle. It will unlock the path to the brothers Jhareg, imprisoned above. {41177} Castle Jhareg Key of Judgment {41178} Another Letter in a Strange Hand {41179} This note was found in the west passage of Castle Jhareg's main floor. It chastises you in its graceful scrawl: "Just as a candle's flame is thrust into darkness, 'tis the destiny of a Judge to be surrounded by deceit. But even as a forgotten candle gutters and goes out, so too shall the Judgment of anyone who lingers there. Remember this lesson when it comes time to Judge." {41180} This note was found in the eastern passage of Castle Jhareg's main floor. It chastises you in its graceful scrawl: "To be Judge is to be a ship upon a sea of great Regret. If you shift the ballast of your Compassion wholly to starboard or to port, you will capsize and be Lost beneath the waves. For even Compassion cannot bring the dead to life nor change the horror of the past. Remember this lesson when it comes time to Judge." {41181} This note was found in the central passage of Castle Jhareg's main floor. It congratulates you in its graceful scrawl: "Straight is the path of True Justice and narrow are its ways. Though no choice is free of Consequence, you have chosen wisely and earned your due reward. Remember this lesson when it comes time to Judge." {41182} Letter by a Strange Hand {41183} Written in a strange but delicate hand, this note was found alongside a key in the foyer of Castle Jhareg. It appears to be a riddle of some sort and reads as follows: "The Three Paths of Justice "Wary must be the Judge and straight His course, for His one hand is burnt by the fire of treachery and His other chilled by the ghosts of vengeance. The True Path of Justice lies with the Heart and Head for only with Reason can He determine the Truth and only with Compassion can He know its Consequences." {41184} This key was found in the foyer of Castle Jhareg. An accompanying note advised you to choose wisely between the three paths available to you. {41185} Castle Jhareg Riddle Key {41186} Gulgash's Heart {41187} A faint pulse still seems to beat within this small and twisted heart. It belonged to the imp, Gulgash. The creature used to serve Wanev, a wizard who maintains his tower to the south of Port Llast. {41188} Wanev's Bedroom Journal {41189} This appears the be a journal of one Wanev, a mage. It reads: "Curse the demon ale! Dammit! Dammit! Dammit! I have no idea where I've put the ingredients for the recipe. How drunk was I? What was the blonde's name? Curses! If I can't find the ingredients, I can't get into my den! I think I left my wardstone and journal in there. What was I supposed to tell the bugbears again?!" There are numerous expletives here. Then: "I intend to return to my tower and never return to this stupid overpriced cottage! Thank the gods that I've nothing worse than trolls guarding the back way. Stupid wardstone..." {41190} Wanev's Cookbook {41191} This appears to be a recipe for something revolting. It reads: "Por. Stew - Slaad Tongues ground with fire beetle belly make the base. Place in brazier. Add 2 parts skeleton knuckles and stir. Note to self: Smells disgusting. Drink heavily before mixing." {41192} A tag tied to this well-ornamented piece of tin identifies it as the key to a Port Llast cottage owned by Wanev, a local wizard. {41193} Wanev's Cottage Key {41194} Wanev's Lab Journal {41195} This appears to be plans for tower construction written by one Wanev, a mage. A section catches your eye: "At last my tower defences are complete! The gates require my wardstone and the caves are heavily guarded. Note to self: The bugbears are idiots. They simply must learn not to all rush to the alarm gong every time it's sounded. While they are all milling about the gong, someone could slip into the empty barracks and right to the portal. I'd best take this journal back to the tower or I'll forget to tell the fools." {41196} A demon head adorns this saw-toothed key, as does the sigil of Wanev, a well-known wizard of the Port Llast area. It presumably opens the door to his summoning room. {41197} Wanev's Summoning Room Key {41198} The Journal of Karlat Jhareg {41199} Midwinter Night, 1183 D.R. A part of me feels guilty for having tricked my brother into such a crime... but it was necessary: I am growing old and my research is not done. These northern wastes are a brutal land but so full of magic! If only I could be undying, then my studies could go on unhindered by this call of mortal flesh. I can hear Quint's voice cutting through the walls as he reads to the children in the Library. I can hear their laughter. Belial says they must die tonight. All of them, all the children of Charwood... It is a grim task but for a greater good, I swear to it. There must be blood tonight if I am to bind my soul to that phylactery. {41200} This is the key to the room where Karlat Jhareg has been confined. {41201} Castle Jhareg: Karlat's Key {41202} This is the key to the room where Quint Jhareg has been confined. {41203} Castle Jhareg: Quint's Key {41204} The Journal of Quint Jhareg {41205} Two Days Until Midwinter, 1183 D.R. It seems so odd of Karlat to suggest we have a party for the village children. Normally he hates it when even just a few of them show up, asking to be read to! "The whole village!" he said, trying to sound gruff. "Every child! I want them all in the library on Midwinter Night." Lathander be praised, I think I've finally found a soft spot in the old rascal! That's the thing with children: they tend to grow on you. Off to the village then, to spread the good news. {41206} Letter to Quint Jhareg {41207} Dear Brother Quint, Here are the alchemical instructions you requested on your last pilgrimage to the temple. Hopefully they will be of use to you as you continue to bring the people of Charwood to the Morninglord's grace. May the dawn ever greet you, Brother Brightmane -------------------- Notes on the Crafting of Divine Potions: The crafting of the more typical divine potions is generally very simple, requiring only a healer's kit, an empty and well-cleansed bottle into which you shall decant the potion, and the casting of the desired spell. Be careful, however, as not all spells will result in a potion and a wrongful casting can prove quite painful. It is best to start on potions with which you are already familiar... {41208} The Oath of Belial, Lord of Fire {41209} This is the written oath of the demon Belial, Lord of Fire. {41210} The Oath of Karlat Jhareg {41211} This is the written oath of the sorcerer and half-lich, Karlat Jhareg. {41212} The Oath of Quint Jhareg {41213} This is the written oath of the madman and former cleric of Lathander, Quint Jhareg. {41214} The Phylactery of Karlat Jhareg {41215} This is the phylactery of the sorcerer and half-lich, Karlat Jhareg. It is empty and whatever essence of Karlat was once there has long since passed. {41216} Child's Bear {41217} The large, stuffed doll is damaged by the marks of countless small, sharp teeth. Blood stains it in several spots. A small name has been embroidered into its torn chest: "Tamlen Whitesnow." {41218} Ganon's Journal {41219} I find I've grown fond of the monsters in these caves. They are savage, violent, and easily whipped into a frenzy by my puppet ogre mage Dergiab. Not entirely unlike the rest of us who have turned following Maugrim into a religion... He the puppeteer, we his willing puppets. We chant his name through every hall of his Host Tower and dance down Luskan streets to do his bidding. And to think he sent me here to search for some ancient artifact! It isn't in this place. It would have left some tell-tale sign. It would *want* to be found. It would call me to it. So, instead of being a puppet, I have become the puppeteer. Not so grand as Maugrim but, even so, look how Dergiab struts and schemes at my bidding... {41220} Dergiab's Head {41221} This ragged trophy is the head of Dergiab, an ogre mage threatening Gerrol and the other farmers along the North Road out of Port Llast. {41222} Stone Mail {41223} This key, found in the City of the Dead, has an archaic rune for 'Boat' scratched into it. {41224} Boat Key {41225} This key, found in the City of the Dead, has an archaic rune for 'Fish' scratched into it. {41226} Fish Key {41227} This key, found in the City of the Dead, has an archaic rune for 'Knight' scratched into it. {41228} Knight Key {41229} This key, found in the City of the Dead, has an archaic rune for 'Sword' scratched into it. {41230} Sword Key {41231} Elminster's Lab Notes {41232} This journal is written in a graceful hand by someone going by the name of Elminster the Sage. The journal details some of Elminster's experiments in his lab. One particular passage catches your eye: "A most wonderful staff can be summoned if one can simply find the right reagents. Indeed, I need only a Rakshasa's Eye, which I have right here, and some Ironwood. Now where did I put that... Regardless, once the reagents are placed in the brazier, a simple Blindness spell will complete the ritual." {41233} Journal Fragment {41234} This seems to be a fragment of someone's journal. The only words that can be made out are: "I have hunted him for years and with a simple bite, he has turned me into the very thing I hate! I could not bear it if those boys remain werewolves! I shall go and try to discover what has happened to them. Until I find them, I will not return to this cave - this prison where I must pay for my mistake." The cave where this was found show signs of recent human activity though the writer seems to vacated it for the time being. {41235} High Captains' Seal {41236} This seal, imbued with the magic of the Host Tower of the Arcane, is used by the High Captains to mark important documents relevant to city business. {41237} Mercenary Armor {41238} Plate Armor {41239} Mixed Armor {41240} Peasant Outfit {41241} Merchant Outfit {41242} Barmaid Outfit {41243} Innkeeper Outfit {41244} Farmer Outfit {41245} Mage Robes {41246} Sailor Outfit {41247} Commoner Outfit {41248} Zamithra's Clothes {41249} Prison Door {41250} Colmarr's Door {41251} Hallway Door {41252} Smithy Door {41253} Locked Portcullis {41254} Brothel Door {41255} Brothel Door {41256} Ruined Tower Door {41257} Elaborate Door {41258} Slum Door {41259} Merchant Door {41260} Mechanical Door {41261} Slum Door {41262} Slum Door {41263} A wooden door. {41264} This door is inscribed with druidic runes. {41265} Druid Door {41266} A metal door. {41267} Reinforced Door {41268} Yesgar Orc Group {41269} All Undead {41270} Baram's Wererats {41271} Baram Patrol {41272} Baram Rogues Patrol {41273} Baram Base Attack {41274} Undead Horde {41275} Crypt Beetles {41276} M2Q3DireWolf {41277} M2Q3Wolf {41278} M2Q3Worg {41279} Bloody Hand {41280} Kasma Minotaur {41281} Iron Golem {41282} Vault Guard {41283} Wererat Mercenary {41284} M2Q5BugBearEnc {41285} M2Q5DireBear {41286} M2Q5GiantSpider {41287} M2Q5GoblinEnc {41288} M2Q5GoblinElite {41289} M2Q5OgreMinion2 {41290} M2Q5OgreMinion {41291} M2Q5OrcEnc {41292} M2Q5StagBeetle {41293} M2Q5ZhentSoldier {41294} East Road Bear {41295} East Road Deer {41296} Animal Encounter {41297} NWW Dire Bears {41298} Imprisoned Dire {41299} Ghoul/Ghasts {41300} MINOGON_SPAWN_POINT {41301} M2Q2CC05_MINOGON_SPAWN_POINT {41302} M2Q2CC09_MINOGON_SPAWN_POINT {41303} M2Q2CC10_MINOGON_SPAWN_POINT {41304} M2Q2CD04_MINOGON_SPAWN_POINT {41305} M2Q2CD05_MINOGON_SPAWN_POINT {41306} M2Q2CD06_MINOGON_SPAWN_POINT {41307} M2Q2CE05_MINOGON_SPAWN {41308} M2Q2CE04_MINOGON_SPAWN {41309} M2Q2CE06_MINOGON_SPAWN {41310} M2Q2CE08_MINOGON_SPAWN {41311} NWW Boar Encounter {41312} NWW Puma Encounter {41313} NWW Dire Boars {41314} NWW Mephit Group {41315} Nymph Fairy Group {41316} Nymph Surrender Slave Group {41317} Nymph Slave Group {41318} Spider Ettercap Spawn {41319} Hostile Trolls Group {41320} Elite Hostile Trolls {41321} Wanev Portal Imps {41322} Wolves {41323} Fire Creatures {41324} Fire Patrollers {41325} Incorporeal Undead {41326} Animal, Ambient Wildlife - Deer {41327} Animal, Ambient Hunter, Wolves {41328} Giant, Troll Group {41329} Night Undead {41330} Undead Group {41331} Vermin, Spider Phase {41332} Spider Spawn {41333} Fire Ballista {41334} Dampening Field {41335} The dead body before you is that of the wizard who most likely once owned the fortress around you. {41336} Burke's Corpse {41337} Altar of Bone {41338} Portal of Bone {41339} Bone Transmitter Tablet {41340} Gargoyle of Mask's Shield {41341} Nanny {41342} Lever of Wind {41343} The broken arm of the Air Lever protrudes from the ground. {41344} Pedestal of Air {41345} Book Pile {41346} Common Chest {41347} Fancy Chest {41348} Colmarr's Fantabulous Contrapulator {41349} Burning Corpses {41350} Ceiling Rubble {41351} Planar Portal {41352} Grave Light Evil {41353} Grave Light Holy {41354} Londa's Corpse {41355} Dark Light {41356} Necromantic Totem {41357} Colmarr's Potion Spawn {41358} Contrapulator Activation Switch {41359} Lever of Stone {41360} Undead Portal {41361} Lever of Water {41362} The broken arm of the Water Lever protrudes from the ground. {41363} Pedestal of Water {41364} Mayor Kendrack's Mercenary Barracks {41365} Port Llast Mines {41366} Crossroad Sign {41367} Large Chest {41368} Small Chest {41369} Human Body {41370} Scroll Chest {41371} Dead Thief {41372} A magic force shield surrounds her. {41373} Force shield {41374} Nymph Tree {41375} Dryad Tree {41376} Wanev's Den Portal {41377} Wanev's Gargoyle Statue {41378} Danford Q. Mobley Mayor of Charwood Since 1172 {41379} Mayor's Office {41380} Bridge Sign {41381} Crossroad Sign {41382} Green Griffon Inn. {41383} Neverwinter Wood. {41384} Charwood. {41385} Port Llast. {41386} Port Llast. {41387} Barracks. {41388} Temple. {41389} Inn. {41390} Shop. {41391} The Cracked Anvil. {41392} Alliance Arms Inn. {41393} To Charwood. {41394} To Green Griffon Inn. {41395} To Neverwinter Wood. {41396} To Port Llast. {41397} Lever of Fire {41398} This scrawl of arcane incantations is likely meant to prevent evil from passing this point. The tracks in the road suggest that it is not that effective, although the words resist any direct wear. {41399} The broken arm of the Stone Lever protrudes from the ground. {41400} Pedestal of Stone {41401} MainPlot Neutral Trigger {41402} MainPlot Hostile Trigger {41403} Crypt Area Transition {41404} Gorkan's Trap {41405} Werecreature Hunting Supplies {41406} Barkeep Waypoint {41407} Baram's Quarter {41408} Baram's Quarter {41409} Kurth's Quarter {41410} Kurth's Quarter {41411} The Sewers {41412} The Sewers {41413} Barrack's Waypoint {41414} Mayor Kendrack's Barracks {41415} Dockhouse Waypoint {41416} Dockhouse {41417} East Road NW Wood {41418} To East Road and Neverwinter Wood. {41419} Alliance Arms Inn Mapnote {41420} Alliance Arms Inn {41421} North Gate {41422} To North Road, Green Griffon Inn and Luskan {41423} South Gate {41424} To South Road and Charwood {41425} Temple {41426} Temple of Tyr {41427} Wanev's Mapnote {41428} Wanev's Cottage {41429} Red Wiz Mapnote {41430} Red Wizard Enclave {41431} Exit Generic {41432} Stairs Up Generic {41433} Stairs Up {41434} Portal Generic MN {41435} Portal {41436} Stairs Down Generic {41437} Stairs Down {41438} M2Q2BA Death Point {41439} Barracks Back Room {41440} Barracks back room. {41441} Barracks Exit Point {41442} Barracks Map Note {41443} Archaeologist Barracks. {41444} Jax Exit Waypoint {41445} Dire Bear Map Point {41446} Prison Chamber {41447} Troll Chieftain Map Point {41448} Cavern of the Chieftains {41449} M2Q2BB Death Point {41450} Troll Key Map Point {41451} Chamber of Keys {41452} Troll Shaman Map Point {41453} Chamber of the Shaman {41454} M2Q2BC Death Point {41455} Prisoner Exit Waypoint {41456} Prison chamber map point {41457} Prison chamber {41458} Barracks Death Point {41459} M2Q2CC Death Point {41460} M2Q2CC Bridge Map Point {41461} Terabithia Bridge {41462} M2Q2CC-CD Map Point {41463} Door to next area of the crypts. {41464} M2Q2CD Death Point {41465} M2Q2CD-CC Map Pointq {41466} Exit to the first part of the crypts. {41467} M2Q2CD-CE Map Point {41468} Entrance to the third area of the crypts. {41469} Gargoyle Circle Map Point {41470} Circle of Stone {41471} Portcullis Room Map Point {41472} Tigana Chamber {41473} M2Q2CE Death Point {41474} M2Q2CE-CD Map Point {41475} Exit from the third area of the crypts. {41476} Dead Thief Mappoint {41477} Dead Man's Chamber {41478} Creators Waypoint {41479} Chamber of the Creators {41480} M2Q2D Death Point {41481} Portal Waypoint {41482} Prison Island Map Point {41483} Prisoners Island {41484} Druid Circle Map Note {41485} Door Out of Druid Circle {41486} Nymph Home Map Note {41487} Entrance to Nymph Home {41488} Dryad Exit Waypoint {41489} To Charwood {41490} To Charwood {41491} To East Road and Neverwinter Wood. {41492} Wanev's Tower {41493} Wanev's Tower {41494} Cave Generic {41495} Cave {41496} Green Griffon Luskan {41497} North to Green Griffon Inn and Luskan {41498} Port Llast Mines {41499} Port Llast Mines {41500} To Port Llast {41501} To Port Llast {41502} Goblin King 5C {41503} Goblin King {41504} Orc King 5C {41505} Orc King {41506} Orc Temple 5C {41507} Orc Temple {41508} Bugbear King 5D {41509} Bugbear King {41510} Kennels {41511} Kennels {41512} Prison {41513} Prison {41514} Dergiab's Lair {41515} Dergiab's Lair {41516} East Road Deathpoint {41517} NW_EXIT {41518} Tavern Waypoint {41519} Generic Waypoint {41520} Mapnote {41521} Host Tower of the Arcane {41522} Runehammer Smithy {41523} Runehammer Smithy {41524} Mercantile Store {41525} Mercantile Store {41526} Colmarr's Store {41527} Colmarr's Fantabulous Contraptions and Magical Errata {41528} Bela's Brothel {41529} The Wink and Tickle {41530} City Gate {41531} City Gates {41532} The Cutlass {41533} The Cutlass {41534} Jadale Estate {41535} The Slums {41536} The Slums {41537} Downstairs Waypoint {41538} Upstairs {41539} Exit to Main Floor {41540} Lenton Exit Waypoint {41541} Golem Waypoint {41542} Waypoint G1 {41543} Waypoint G2 {41544} Druid Circle Waypoint {41545} Druid Bree Waypoint {41546} Druid Orlane Waypoint {41547} Druid Terari Waypoint {41548} Spirit Falls {41549} Neverwinter Wood Exit {41550} Cave entrance {41551} Entrance to bear caves {41552} Deeper into the Neverwinter Wood {41553} Terari Exit Waypoint {41554} Orlane Exit Waypoint {41555} Bree Exit Waypoint {41556} MainPlot Waypoint {41557} Revat's Walk Waypoint {41558} Slum Exit {41559} WAYPOINT001 {41560} Chest {41561} Thayvian Circlets were created by the Red Wizards of Thay to help them fend off their aggressive competitor, the Luskan Brotherhood. Though designed to augment the spellcasting abilities of the Thayvian wizards, they actually did much more, improving hardiness, reflexes, and will power. Conflict between the two groups has been markedly restrained since the introduction of these items. {41562} Portcullis {41563} Cult Portal {41564} Kurth's Mercenaries {41565} Brothel Guard Dog {41566} Brothel Door {41567} Shortsword +2 {41568} While wolf's hide armor doesn't provide as much protection as that made from certain other animals, it has other desirable benefits. Skilled magical artisans can fuse the wolf's spirit to such a suit, granting the wearer greatly enhanced powers of stealth. Such armorers usually find their work best appreciated among the Beast Cults. {41569} Chain Mail +3 {41570} Forged in smoldering brimstone fires and cooled in the blood of its creator, a Bloodletter blade is considered a weapon of great evil. No doubt such blades have inspired more than a little diabolical laughter while being waved in the face of one or another virtuous knight. {41571} Encroachment into elven territory is generally not tolerated, though an exception is occasionally made for those who show proper reverence. Such is the case in the forest of Tethir, where a sect of druids have been welcomed and, on occasion, given special boons for their tireless work. Such gifts have typically taken the form of shared knowledge or the occasional feast. Occasionally, however, elven-crafted items such as this are given, ultimately to find their way to other parts of the Realms entirely. {41572} Feywarden Crossbows, as the name implies, were created for the sole task of defending the forests of the Realms. Legend has it that, at the dawn of creation, a druid was assigned to each of the forests of the world and these were the weapons they proudly bore. Sentiment aside, it should be noted that the "dawn of creation" was an awfully long time ago, and these items bear design principles developed somewhat more recently... {41573} This handaxe has an enhancement bonus to attack and damage, but does not bear the mark of a specific craftsman. {41574} This battleaxe has an enhancement bonus to attack and damage, but does not bear the mark of a specific craftsman. {41575} Shortsword +3 {41576} This kama has an enhancement bonus to attack and damage, but does not bear the mark of a specific craftsman. {41577} This kukri has an enhancement bonus to attack and damage, but does not bear the mark of a specific craftsman. {41578} This dart has an enhancement bonus to attack and damage, but does not bear the mark of a specific craftsman. {41579} This shuriken has an enhancement bonus to attack and damage, but does not bear the mark of a specific craftsman. {41580} This throwing axe has an enhancement bonus to attack and damage, but does not bear the mark of a specific craftsman. {41581} When these arrows strike their target they are as cold as winter's breath. {41582} If this arrow misses, your target will know it by the prickling of their flesh and the raising of the hairs on their head. {41583} With the power to return people from the very brink of death, these priestly potions do not come cheaply. {41584} Stairs Up {41585} Grass Tuft {41586} Shrub {41587} Campfire {41588} Shrine {41589} Entrance to Troll Caves. {41590} To the East Road and the Neverwinter Wood. {41591} The East Road; south is Charwood. {41592} Entrance into troll caves. {41593} The East Road; West is Port Llast. {41594} The east road. North is the Northern Plains. {41595} Entrance to troll caves. {41596} Door {41597} Jadale Estate Door {41598} Creatures that attack the mind are the stuff of nightmares, so it is not surprising that items protecting against them might acquire some of their disrepute. Golden Circlets, for example, have been linked to a claim that, when the Drow first retreated underground, they fed on Intellect Devourers. Eating such a creature without wearing a circlet was said to produce a Mind Flayer. This is all nothing more than superstitious tavern talk, of course... {41599} Harbor Door {41600} Door to Kurth's Fortress {41601} Breach To Luskan {41602} Kurth Base Attack Trigger {41603} Kurth's Fortress {41604} Exit to Luskan {41605} Exit out of barracks. {41606} A journal is clutched in this corpse's cold hands. {41607} A dead body. {41608} This is the head of the troll chieftain. {41609} Troll {41610} Exit out of the troll caves. {41611} Exit Troll Caves {41612} Exit out of troll caves. {41613} Exit deeper into troll caves. {41614} This piece bears the mark of the dwarf Marrok, Master Blacksmith of the Shining Knight Arms and Armor of Neverwinter. He forged it early in the year 1373 DR, to aid the heroes who sought to free his quarantined city from the virulent grasp of the so-called Wailing Death. {41615} A heavy door. {41616} Bridge Door {41617} Exit to the East Road {41618} Exit to NeverWinter Wood {41619} Entrance to Spider Caves {41620} Exit to Druid Camp {41621} Exit from Nymph's Home. {41622} Exit from Spider Caves {41623} Loot Bag {41624} Loot Bag {41625} Arsenic {41626} By Stuufshirt the Scribe As the title suggests, this rather hefty tome deals with the lives of heroes and villains. It does not condone or condemn, but instead looks at how history defines the roles they played. A leather bookmark identifies the last passage read. "The ages have long since turned his enemies to dust, but it has done as much to his own people as well. There is no one left to curse or praise his name. What, therefore, is Maegel now? History cannot judge him hero or villain: he is simply dead. He suffers the same as many others; disinterest has allowed the location of his resting-place to fall into obscurity. The family Ortov has no living extensions, and even the long buried Mirialis Clan founded by his siblings has had its major works removed from the libraries of Candlekeep in favor of books more likely to be of interest to anyone." {41627} A Treatise on Forgotten Heroes and Villains {41628} By Pragmatix the Sage Excerpt: "Curses notwithstanding, the debate is ongoing as to whether a great many of these encounters are manifestations of the actual dead creature or merely phantoms of what they represented in life. Many philosophers maintain that such a fate does not bode well for a purposeful afterlife, especially if the first several hundred years of death are spent waiting for some apathetic adventurer to guess the names of your stepchildren, or figure out that a "tooth in the ocean" is an iceberg. Such a function would be far better performed by a simple triggered cantrip: a projection that assumes the tedium of delivering postmortem messages, hopefully allowing the deceased to get on with the business of resting in peace." {41629} On Riddles and the Dead {41630} This person appears to have died scrawling out their last words on the floor. The cold, dry air in this part of the caves has preserved much of his corpse. He looks to have been an adventurer of sorts, or at least a well-equipped spelunker. His foot is twisted at a most uncomfortable angle. {41631} The seams of this once-fine backpack are barely holding together. {41632} This sack was not placed here gently. Several potions have spilled together in a volatile combination that has dissolved away the bottom of the bag. Any movement could spill the contents across the floor. {41633} Loot Bag {41634} I was Glavius, that quested to fulfill the great destiny of Maegel. Tripped and broke my ankle. Lost my picks. Food running out. Was prepared for the riddle, but I will not make it. Watch ye well the treacherous low rocks that twist the foot, or ye may as well lay beside me now. {41635} Writing {41636} An ornate chain, disappearing into the rock of the ceiling. If this cave were an estate, you might think that pulling on this would summon the master of the house. {41637} Descending Chain {41638} The inscription on this sarcophagus has been slowly eroded by water and whatever mold grows in this dank place. You are not sure it would have been important even if you could make it out. {41639} Remains of Maegel {41640} This guardian statue has not weathered the ages as well as its maker would have hoped. {41641} A pattern of wear and scorch marks define the spot where you would have to stand to pull on the chain above. {41642} A corpse in still water, preserved by whatever protective magics that failed to safeguard his life, this person now seems frozen in time. {41643} Loot Bag {41644} This door is very old and very strong, although whatever gilding it might have had is long since worn away. {41645} This portcullis has not been moved in quite a long time, although scorch marks at the base suggest that it was not for someone's lack of trying. {41646} Shifting of the earth has twisted this door out of shape, forcing it open despite its rather impressive lock and hinges. {41647} M2Q3BMushroomTrap {41648} M2Q3BIceTrap {41649} Loot Bag {41650} Loot Bag {41651} To Charwood Forest {41652} Old Tree Hollow {41653} Wolf Den {41654} Standing Stones {41655} Standing Stones {41656} Erik & Ingo's Home {41657} Ingo & Erik's Home {41658} O'Deel Ranch {41659} To the South Plains {41660} Silverback {41661} This corpse has obviously been dead for some time, but the blood beneath it has not dried. {41662} This gruesome trophy has been mounted here for some time, but the blood beneath it will not dry. {41663} This corpse seems frozen in the moment of its violent death yet the blood beneath remains strangely wet. {41664} West: Charwood. East: South Road. {41665} This gate is adorned with skulls and various carrion, obviously meant to instill fear as much as prevent trespassers. {41666} Castle Gate {41667} A rickety gate, barely on its hinges. {41668} Mayor Mobley's Office {41669} Castle Jhareg {41670} Charwood Haunted {41671} The paint has all but peeled from the dry and brittle wood. You can almost make out what it used to say: Da f rd Q obl y ay r of Cha woo Si e 11 2 {41672} Mayor Init Dlg Trigger {41673} Charwood at Peace {41674} Broken Catapult {41675} Luskan Entrance {41676} Host Tower Bridge {41677} Sewer Entrance {41678} Cutlass Door {41679} Slum Entrance {41680} Slum Entrance {41681} Sewer Pipe Entrance {41682} Harbor Breach {41683} The Temple of Tempus {41684} Temple of Tempus {41685} Gates into the Host Tower of the Arcane {41686} Jadale Estate {41687} Door {41688} Bar Way Point {41689} No one knows when or where these arrows were made. It is rumored that each tip is crafted from a vampire's tooth, however. That seems unlikely due to the number of quivers in which these arrows can be found. {41690} From the smallest of sources come weapons to strike at the largest of foes. These bullets are of halfling construction, and many a giant has fallen to them. {41691} A scarab is a stout-bodied, beetle-shaped amulet crafted of stone. This particular variant protects the wearer by creating an invisible barrier around him. The strength of the barrier is determined by the power and skill of the creator of the item, and varies with each specimen. Scarabs are of a far southern design, though the original source is lost to history. {41692} Though there are numerous examples of such rings, this one may have come from a set once owned by a master thief who worked Waterdhavian crowds in broad daylight, replacing purses with bags of sand. Once thought retired, it is now suspected that the notorious "Sand Thief" was eventually killed for not joining a local thieves' guild, and that his rings were seized by a group that abused his methods liberally. {41693} This plain-looking belt grants its wearer the strength of a giant, but does not the equivalent size. Many warriors have stories about the surprising power of a seemingly small opponent, often blaming a belt such as this as the reason. {41694} Kurth's Head {41695} Throne Room Door {41696} 2Q4D_PortalTrigger {41697} Evaine Jump {41698} Door to Baram's Quarters {41699} Sewer Exit {41700} 2Q4E_AlertSewer {41701} Baram Outer Base Exit {41702} Baram's Fortress {41703} Surface Exit {41704} Ghoul Lord Spawn {41705} Sewer Pipe Exit {41706} Gargoyle of Mask's Might {41707} Door to Baram's Inner Sanctum {41708} Undead Spawn Point {41709} CryptActivate {41710} Burial Mound {41711} The Real Journal of Shaldrissa Dothwintyl {41712} Dear Journal, I met Yesgar, the escaped convict my father is hunting, and fell instantly in love. We have already laid plans to run away together and get away from this stupid town. But I won't go without a dowry and, seeing my father won't give it freely, I'll have to force it from him! Yesgar and I have planned to take some of the townsfolk hostage and demand a ransom as my dowry. We'll then fake our own deaths and be done with Port Llast and my father forever! I have already written a false journal to convince my father that I am dead by Yesgar's hand. {41713} The Silk Gland of the spider-like Ettercap is a substance known to augment and accentuate the capabilities of other reagents. The Skeleton Knuckle is a popular reagent to combine with the gland because the solidifying of the boundaries between life and death causes brief flickers in existence, allowing the wielder to temporarily become invisible. However, when further empowered with the spell Improved Invisibility, the end result is much more stable, and allows for the wielder to maintain more control over the boundaries of magic, life and death. {41714} This ragged ear bears a tattoo of the Bastion, a well-known prison of Waterdeep. The number corresponds to that of an escaped convict named The Stirge. Kendrack, the Mayor of Port Llast, will be pleased to learn that its former owner has fallen upon misfortune. {41715} This ragged ear bears a tattoo of the Bastion, a well-known prison of Waterdeep. The number corresponds to that of an escaped convict named Zor. Kendrack, the Mayor of Port Llast, will be pleased to learn that its former owner has fallen upon misfortune. {41716} This ragged ear bears a tattoo of the Bastion, a well-known prison of Waterdeep. The number corresponds to that of an escaped convict named Yesgar. Kendrack, the Mayor of Port Llast, will be pleased to learn that its former owner has fallen upon misfortune. {41717} These twisted rods emanate an aura of evil even while inactive, and fill all who gaze upon them with a sense of sharp unease. Capable of projecting a wave of unspeakable horror upon a single foe, filling even the hardiest soul with acute dread, these items were certainly intended for nefarious purposes. {41718} Staffs of this kind provide much needed protection for spellcasters who prefer to forgo constraining armor. The level of protection varies with each, but all enhance some aspect of defense. Most bear no specific maker's mark, as they are created for utility rather than notoriety. {41719} Of all the magic tools sold to adventurers and militias, Wands of Arcane Disjunction cause the most dissent and argument among wizards and sorcerers. While the market cannot be denied, some find it disturbing that one enterprising spellcaster would sell the very thing that may mean the death of another. Sellers don't mind the debate. Controversy means an increase in demand. {41720} It was once believed that constructing a Wand of Fear required the arm of a lich, but artificers making them today have proven this to be mere superstition. While most examples do contain fragments of bone, it need not come from such a powerful undead creature. Skeletons serve just as well, and are far less resilient in their objections to the procedure. {41721} Wands of Fire draw upon a discipline of magic that has been studied and venerated for centuries, one whose practitioners are so varied that there can be no determining where the concept originated. It can be said, however, that most modern refinements in the design of such items occurred in Thay, where worship of the Firelord Kossuth is widespread. {41722} Wands of Lightning are actually very unstable, at least in the formative stages of their construction. Many an inexperienced mage has found his laboratory the site of a sudden squall or charged fog, having failed to speak the proper incantations in just the right manner. It is said that elder wizards have allowed tomes with faulty rituals to be circulated, hoping to indirectly teach some humility. {41723} Those who create items of this type are not quick to let their names be known, as they are often accused of cruelty or treacherous behavior. As useful as Wands of Paralyzation are, they are forever linked to tales of otherwise strong people being rendered helpless and forced to endure gods know what, and that never sits well with a tavern crowd. {41724} A Wand of Mists can be very volatile, and these items are said to have caused more accidental or self-inflicted adventuring deaths than almost any other magic tool associated with the trade. The vapors and similar emissions can overwhelm unexpectedly, and the areas affected are not always obvious, but the possible danger rarely stops buyers from buying. Dungeon delving is not a calling for the overly cautious. {41725} The potency of a Wand of Summoning owes much to the ancient magics crafted by followers of forgotten beast totems, though the modern example can hardly be called a divinely-inspired item. Sorcerers and wizards take inspiration from many places, and the resulting mix of incantations often bear little resemblance to the rituals they might have once been a part of. {41726} The Cracked Anvil {41727} M2ShopMapnote {41728} Temple {41729} M2TempleMapnote {41730} Docks {41731} M2DocksMapnote {41732} M2Q1Farmer {41733} Kermit {41734} Rods of this nature enable anyone to restore a life as if they were a powerful priest, and therefore they are prized indeed! It is not known if this particular example was created to aid in the good works of a saint or prolong the ills of an overlord, for such rods are indiscriminate in their choice of masters. {41735} A Wand of the Heavens can be said to represent a focal point and reservoir for divine power flowing directly from the cosmos in a thematic rather than denominational fashion. It is a meandering description that some say is no more confusing than the wishes of the individual gods themselves. Of course, while some may indeed say that, they do not say so very loudly. {41736} An exit to points deeper in the troll caverns. {41737} Exit to the troll caves above. {41738} Exit to the upper layers of troll caverns. {41739} Entrance to the crypts. {41740} Gargoyle Statue {41741} Seal Door {41742} Door out of crypts, into troll caves. {41743} The most valued Amethyst crystals are a milky, wine-dark purple. Some say that the original Amethyst was a young priestess favored by both Sune and Selune. The two goddesses fought over the girl and, in their folly, destroyed her. A single glance from Selune turned the girl into moonlight, all silver and transparent. As the struggle continued, a goblet of wine fell from Selune's feasting table, splashing onto Amethyst and granting her her purple hue. {41744} Unlike its more common cousins, the Fire Opal is full of vibrant hues: hot yellows, oranges, and reds so bright they look as if they might cast a light all their own. Some believe that these gems are actually portals to the Elemental Plane of Fire and that it is from there that their warm glow still comes. {41745} M2Q2CD-CC Map Point {41746} Pressure Plate {41747} Tree Key {41748} Exit from the troll caves. {41749} Elven Long Sword {41750} NWW Exit Waypoint {41751} Fen Berry {41752} Skeleton Knuckle {41753} Ettercap Silk Gland {41754} Exit from Setara's home {41755} Exit from Dire Bear Caves {41756} Fire licks the base of this sign and the paint blisters and scorches in the heat. You can almost make out what it used to say: Da f rd Q obl y ay r of Cha woo Si e 11 2 {41757} Charwood Burning {41758} Riddle Chest {41759} The Guardian {41760} Quint's Spawn Point {41761} Karlat's Spawn Point {41762} Belial's Spawn Point {41763} To the Village of Charwood {41764} The Chamber of Judgment {41765} To Karlat Jhareg's Tower {41766} To Quint Jhareg's Tower {41767} Ritual Brazier {41768} Staffs of Power are immediately familiar to most spellcasters, and are almost icons of arcane study. A spellcaster on the attack is rarely complete without brandishing one or another items of this type. The inherent utility of such staffs has resulted in many being crafted or commissioned, and specific histories are usually lost in the crowd. {41769} Summoner's Candles {41770} Karlat Jhareg's Summoning Chambers {41771} Summoning Target {41772} To the Chamber of Judgment {41773} Karlat Jhareg {41774} Bloodstained and desecrated, this statue of Lathander, god of the dawn, feels cold to the touch. It seems void of any divine presence. {41775} Statue of Lathander, the Morninglord {41776} Holy Urn {41777} Alchemical Lab {41778} Shrine to Lathander {41779} Quint Jhareg {41780} To the South Road {41781} To Charwood Village {41782} Campfire {41783} M2Q5C_M2Q5A {41784} M2Q5C_M2Q5A2 {41785} Orc King 5A {41786} Torture Equipment {41787} Floor Lever {41788} M2Q5D_M2Q5A {41789} Bugbear Head {41790} Merchant's Shingle {41791} Door {41792} Door {41793} Door {41794} Door {41795} Door {41796} M2Q5F_M2Q5A {41797} M2Q5F_M2Q4A {41798} Graveyard {41799} Graveyard {41800} Gravekeeper's Shack {41801} Gravekeeper {41802} Green Griffon Inn {41803} Green Griffon Inn Mapnote {41804} To Luskan {41805} To Luskan {41806} Dark Wyrm Stone {41807} This stone has two words inscribed on it: Dark Wyrm. {41808} Door {41809} Library {41810} Library Mapnote {41811} Tomb {41812} Tomb Mapnote {41813} Mirror Pool {41814} Mirror Pool Mapnote {41815} Helmet of the Duergar {41816} Duergar Studded Leather Armor {41817} Dragon Lair {41818} Door {41819} Door {41820} The head of the ogre mage, Dergiab, who was attempting to raise an army in the cave complex just off of the North Road. {41821} Master of Games {41822} An ornate crystal egg that may be the prize needed to complete Mutamin's Challenge in the basement of the Green Griffon Inn. {41823} M2Q5Q_M2Q5P {41824} Booming Voice {41825} Pillar of Light {41826} Competition Exit {41827} M2Q5T_M2Q5G {41828} M2Q5U_M2Q5F {41829} Door {41830} Karathis' Lair {41831} Yesgar's Hideout {41832} Temple Door {41833} Abassadors' Quarters {41834} Host Tower of the Arcane: Exterior {41835} Host Tower of the Arcane: 2nd Floor {41836} Host Tower of the Arcane: 3rd Floor {41837} {41838} Host Tower of the Arcane: 4th Floor {41839} Host Tower of the Arcane: 5th Floor {41840} Host Tower of the Arcane: 6th Floor {41841} Host Tower of the Arcane: 7th Floor {41842} What children? What are you talking about? {41843} Children? You mean Londa's children? {41844} What children? What you talks 'bout? {41845} Children? You means Londa's kids? {41846} I... it is horrible, horrible! All the children... gone... {41847} Londa... Miss Londa's children... I am their nanny... {41848} Yes... yes, you know of them? I... I am their nanny... {41849} It was horrible! He... the High Captain, he... took the children from Miss Londa's home. He... threw me to these spiders, and... and... {41850} (sob!) He had the bigger children turned into... into creatures like himself. The... the smaller ones he gave to the other creature to... to... (sob!) All dead. All of them... {41851} This... this is all I have left of them. Find... find Miss Londa and give it to her. Tell her I *tried* to save them... it was no use... {41852} [Give him the pass] Here you go. {41853} {41854} {41855} {41856} {41857} {41858} {41859} {41860} [Threaten] You dare question me?! {41861} Does the tower inform you of all their guests? {41862} You will let me in before I grow... angry. {41863} Fine, I'll just kill you now. {41864} [Threaten] You questions me?! {41865} Wizards tell you 'bout all guests, huh? {41866} You lets me in or me gets very mad! {41867} Okays, me kills you now. {41868} [Lie] I am the Mulhorandi ambassador, I assure you. {41869} [Lie] Me Mulhorandi ambassador, me assures you, okays? {41870} Are you refusing me entry? {41871} You saying me cannot go in? {41872} That's it. You're a dead man. {41873} That it. You dead man, now. {41874} Hail and well met, my . I understand from your pass that you are part of a delegation from Mulhorand, yes? {41875} What?! How did you get across the bridge?! Intruders in the tower!! {41876} {41877} {41878} That seems... an excessively far distance to travel. I have been informed of no invitation made to the Mulhorandi. We certainly were not expecting you. {41879} There's no need for you to get upset, my ... it just strikes me as odd, is all. {41880} Well... most of the time they do, aye. Since the chaos of the battles in the tower, things have grown lax, but still... {41881} [Success] Err... of course not, my . Tempus knows the wizards have been getting enough visitors since the fighting stopped. {41882} [Failure] Keeping the security of the tower is one of my duties, my . I am only doing what I must. {41883} Mulhorand... I have met several people from your land. They were dark-skinned and dressed rather extravagantly. You... look nothing like them. {41884} [Success] Fair enough. I am not about to question the pass, at any rate. Tempus knows the wizards have been getting enough visitors. {41885} [Failure] The wizards have been getting plenty of visitors... representatives from throughout the north, in fact. None from such a far off place as Mulhorand, however. How conveniently difficult to verify. {41886} Allow me to open the door for you, then. {41887} I... suppose not, no. The mages have been notoriously difficult for me to contact since the fighting ceased, anyway, and your seal is legitimate. Tempus knows they've received enough visitors as of late. {41888} I suggest you take the empty suite just inside the door on the right, my . You will have to wait with the other ambassadors for someone to come and get you. {41889} I warn you now that it may be awhile before anyone comes. A new Archmage Arcane was appointed after the fighting in the tower, but I understand things are still quite chaotic. {41890} I would also suggest that you not venture past the main chamber. The fighting may be over, but the wizards would mistake you for an intruder if you went where you were not permitted. Right now they are in no mood to ask questions. I'm sure you understand. {41891} You are free to enter the tower, if you wish. Remember, do not venture beyond the ambassadorial quarters. {41892} You will need to speak to our captain, my . {41893} Could I ask you some questions? {41894} Me want ask questions. {41895} Goodbye. {41896} Why are you here, exactly? {41897} Why you here? {41898} What do you know about the tower? {41899} What you know 'bout wizard tower? {41900} How do I get around this place? {41901} How me gets around here? {41902} Who are you? {41903} Who you? {41904} What do you mean? {41905} What you mean? {41906} [Persuade] Of course, I knew you were important right away. {41907} [Persuade] Yeah, me knew you big and important whole time. {41908} [Flirt] Of course you're important... you're so big and strong. {41909} [Flirt] Of course you important. You is so big and strong... {41910} You'll answer my questions now, orc! {41911} You answer questions, orc, or you pay! {41912} Forget I asked. {41913} Forget me asks, then. {41914} What did you say about the wizards? {41915} What you say 'bout wizards? {41916} Tell me about the Arcane Brotherhood. {41917} What has been happening in the tower? {41918} Tell me 'bout the wizards. {41919} What happen in tower? {41920} Tell me about this Maugrim. {41921} Tell me 'bout Maugrim. {41922} The new Archmage Arcane? What happened to the old one? {41923} New wizard leader? What happen to old one? {41924} What does he want, do you know? {41925} What he wants? You know? {41926} New wizard? {41927} Let me ask you something else. {41928} Me ask something else. {41929} What is this army for? {41930} What army for? {41931} You think the orcs will agree? {41932} You thinks orcs say yes? {41933} Aribeth?! {41934} An orc?! Die, monster!! {41935} Orc?! You die, monster!! {41936} But what do the wizards need you for? {41937} What wizards needs you for? {41938} Okay, that's it. Now you die. {41939} Well, me strong! You die!! {41940} [Insight] Oh, I doubt you know anything, then, being an underling... {41941} Aaargh, now you dies!! {41942} Huh? Wizards bring you to bargain with them? Me tells them King Obould is all they needs! They not need you or nobody else! {41943} Hmph. Wizards no need you. They only needs me! {41944} You go. You tells wizards how important me is! {41945} You leaves me be. {41946} {41947} You ask me questions. Go, ask. Me shows you how important me is. {41948} Why you come here? Me important orc, and not want be disturbed! All wizards need is King Obould, me says! They not need yous! {41949} You go away! Me not want be distrurbed! Wizards need me, they do, only me! They not need yous or nobody elses! {41950} Me warrior, great skill. Come to speak with wizards for King Obould Many-Arrows. Greatest chieftain in north, he is. Wizards not need others like you. {41951} Huh. Orcs many, orcs powerful! Wizards no need others, only needs Obould Many-Arrows! Greatest chieftain, he is. {41952} Me not says nothing. Me important orc, great warrior! Obould Many-Arrows send me to speak important stuff, me only. {41953} Hmph. You not smart. Me smarter than you is. {41954} [Success] Hmph. You smart woman, even if you kind. You know important orc warrior when you sees one. Maybe you not so bad. {41955} [Failure] Me not need no drool over me. You go and leave me, now. Me is very important! Must think about lots! {41956} [Success] You pretty smart. King Obould Many-Arrows trust me, me is that important! Maybe you not so bad. {41957} [Failure] Me important! More important that yous! You go, now! Me get little sick from greasy smell... {41958} Me not go far... wizards kill you dead if you try go inside. Me knows lots about wizards, though. Lots and lots. {41959} Me come to represent Obould Many-Arrows, speak to Maugrim. He new big wizard of tower, me knows... new Archmage Arcane. He ask me to come. {41960} Not know. Place be big tower, but no halls... no stairs. Not know how wizards get about. They not knows how to build stuff, me thinks. {41961} Wizard once say they goes from tower to tower through big shiny lights. Magic, maybe. Me not trust magic, would never go into shiny light. Me not stupid. {41962} Wizard say there be shiny light beyond doors in outer room. Me not see it yet. He say if me go there they kills me good. Me not like fight magic, so me not go. No reason to, anyway. {41963} They all wizards, lots of wizards with more magic than shaman Brightfist! They very rich and they fights lots with each other, fight to rule all the lands, maybe. {41964} Wizards kill each other for long time to see who biggest wizard. Big battles in tower, me told, lots of wizards run away and not come back. {41965} New wizard take over now as biggest wizard... he tell wizards what to do. He invite orcs to come to tower and offers us many things. Wants our help, he does, he is very smart. {41966} New wizard name is Maugrim. Big human, very strong... very fierce. Me not knows if he leads wizards forever, but he leads wizards for now. {41967} Maugrim is one who call orcs to tower. He calls many others to tower, too, and is one who tells pirates in city to form armies and fight. {41968} Eh? What you want? {41969} Wizards be fighting, of course. Rest of city not know wizards have battle after battle here in tower... many wizards be dead. Fighting still not over. {41970} Old big wizard run away, me told. Or maybe he be dead. Not know. New wizard now, he be Archmage Arcane... human by name of Maugrim. {41971} He invite all ambassadors here... he know orcs be very important. Want us to help. He still very busy fighting in tower, though... not have much time to talk to me, which be bad. {41972} Not know. Wizards fight each other for long time now, in secret. Dead wizards everywhere, and lots flee. Maugrim and followers control tower, now. {41973} Old wizard come back soon, maybe. Maybe he take back tower. Not matter. Maugrim control tower now, and Maugrim have many plans. {41974} Maugrim make great army. He make army out of humans in city, out of barbarians... out of orcs, too. Many, many orcs. Wizards have great magic and fight in army... it be very powerful. {41975} Obould wait long time to make big army. Orcs face human alliance, always gets pushed back. We join with wizards and humans, though, and maybe we win... win big. {41976} Obould come already, though. Join army even now, no can stop. Me just here to tells wizards so. {41977} To conquer! We take north, we be promised. First we take human city of Neverwinter, though. Maugrim want Neverwinter very bad. {41978} Maugrim say army be led by elf woman. Me not like that so much... elfs be dumb and tasty, not good leaders. Maugrim say elf woman Aribeth lead for sure, though. {41979} Not know elf woman. Hear she very strong, very nasty. Maybe she not so bad. She not tells Obauld what to do, though, that for sure. {41980} Maugrim very powerful, for human, very dangerous. Has much magic, he does... serve someone else, too, me knows. Me not know who he serves, but has greater power even than him. Many wizards now serve same one that Maugrim does. {41981} With all power Maugrim has, orcs only do good by his side. If human lives up to bargain, that is. {41982} No, you dies! Me kills you good!! {41983} Me not tells! Me on important business, speaks only to wizards. {41984} Me answers nothing! Me kill you because it fun! Hah!! {41985} Wha-aat?! Me no underling! Me big and important warrior! Most trusted by Obould Many-Arrows!! {41986} Could I ask you some questions? {41987} Me want ask questions. {41988} Goodbye. {41989} Why are you here, exactly? {41990} Why you here? {41991} What do you know about the tower? {41992} What you know 'bout wizard tower? {41993} How do I get around this place? {41994} How me gets around here? {41995} Who are you? {41996} Who you? {41997} What do you mean? {41998} What you mean? {41999} [Persuade] There is no harm in talking, is there? {42000} [Persuade] There no harms in just talk. {42001} [Flirt] I'm only interested because you're a beautiful woman... {42002} [Flirt] Me only talks because you is so beautiful... {42003} You'll answer my questions or you'll get hurt. {42004} You answer questions or me hurt you, got it? {42005} Forget I asked. {42006} Forget me asks, then. {42007} What did you mean about the wizards? {42008} What you mean 'bout wizards? {42009} I think you're gorgeous. {42010} Me think you very beautiful. {42011} I'm just being friendly... {42012} Me just be friendly... {42013} Don't make me laugh. You smell like a rotting bear carcass. {42014} Hah! You smells like bear dung. Looks likes it, too. {42015} Forget I said anything. {42016} Forget me says anything. {42017} Tell me about the Arcane Brotherhood. {42018} What has happened here, as of late? {42019} Tell me 'bout the wizards. {42020} What happen in tower? What wizards do? {42021} Tell me about this Maugrim. {42022} Tell me 'bout Maugrim. {42023} The new Archmage Arcane? What happened to the old one? {42024} New wizard leader? What happen to old one? {42025} What does he want, do you know? {42026} What he wants? You know? {42027} New leader? {42028} Let me ask you something else. {42029} Me ask something else. {42030} What is this army for? {42031} What army for? {42032} You think your people will agree? {42033} You thinks you people say yes? {42034} Aribeth?! {42035} Are you another ambassador? Have these fool wizards invited everyone to their tower, then? They certainly take their time with their dealings, let me warn you. {42036} You would do well to agree to the wizard's offer, . It shall be glory, indeed! {42037} Aye, go. And tell the wizards, if you see them, that I grow impatient. {42038} Aye, begone then. {42039} {42040} Go ahead and ask me your questions, then, if you must. {42041} Who are you? One of the servants to these damnable wizards, I hope. I have waited longer than I like. {42042} Yes, what is it? Have the wizards summoned me at last? {42043} I am Yeanasha, of the Uthgardt Elk tribe. I have come to speak to these wizards at their own invitation, though they seem intent on keeping me waiting. {42044} I mean that these fools wish to curry favor with the Elk tribe, and are doing a foul job of it. I despise waiting, yet it seems all I do here. {42045} Questions, is it? Why should Yeanasha answer any of your questions, ? The business of the Elk tribe is not your own. {42046} I shall. Was there something else you wanted, ? {42047} Oh? A man of action, is it? I doubted I would find such amongst the mincing perfumed folk of this settlement. {42048} I prefer directness, though were you a woman of my own tribe I would strike you down for speaking to me such. {42049} [Success] Is that so? Is this simply some frilly mincing of you civilized men, or do you actually find Yeanasha pleasing to your gaze? {42050} [Failure] I need no fawning man such as you drooling over me. Begone, if you've nothing better to offer. {42051} [Success] I suppose there is not, at that. I have little else to do, since the fool wizards have left me to my own devices. {42052} [Failure] Perhaps not, but I've no desire to speak to some perfumed fool. Go question the orc in the next room and leave me be. {42053} Hmph. Well, you've a smooth tongue on you, that's for certain. Fair enough... you may stay. {42054} Hmph. For a man with a thick tongue and a thicker head, you've at least a little sense. {42055} Oh, is that so? And you think a compliment or two will make the barbarian woman swoon, is that it? Pfeh. {42056} Ha ha! Now you sound like the real men I am used to. {42057} I know a little, though I have not traveled beyond these quarters. Why? What is it you wish to know? {42058} I am here at the request of Maugrim, the new Archmage Arcane of the Brotherhood. He has been meeting with many ambassadors, I understand. {42059} It is a large building... far larger than we care to build in the lands I come from. The wizards do not connect their rooms with such simple things as stairs and doors, either, from what I can see. {42060} The wizards travel from area to area in the tower through shining columns of light. How they do this I do not even wish to know. {42061} There be one of them columns just beyond the end of the hall... but do not go there. One dark-skinned ambassador became curious and was killed swiftly. The wizards do not tolerate intrusion. {42062} Do you not know of them? They be a group of wizards who wish to rule as much of the north as they can grasp, as I understand it. {42063} They have never ruled much more than Luskan, itself, but that be the way of things. Their plans be kept private, more than most. {42064} They involve themselves with few outsiders. Or did, once, until this new leader of theirs came to the fore. {42065} Aye. His name be Maugrim, a fierce man. He took power here amidst great fighting... many of the wizards lie dead in these walls, and the battles be not done. {42066} This Maugrim claims victory, however, and it be he who has called so many ambassadors here to speak with them. {42067} What now, then? {42068} The wizards be no different then the rest of this perfumed, rotten city. They have been battling each other to see who shall rule the tower, of course. {42069} As I hear it, the tower is littered with the bodies of the dead. This Maugrim fellow seems to have won, however, and declared himself the new Archmage Arcane. {42070} It is he that invited all the ambassadors here... though he has done a poor job of speaking to us as he should. {42071} I do not know. There have been many battles in these towers, I am told, that have brought this Maugrim to power. What do wizards do with their old leaders? {42072} Perhaps he has fled. Perhaps he will return and remove this Maugrim, when he can. The fact is that Maugrim rules the wizards now, and has many plans indeed. {42073} That I do know. He hopes to gather the forces of the north... the Elk tribe and the orcs and whoever else he can muster... and combine them with the might of the wizards to form a great army. {42074} Most likely. Why not? To be part of such a powerful force would be glorious, indeed. We shall ravage the North with these wizards. {42075} To tell it true, the Elk tribe already musters. The deal is done, as they say. {42076} To ravage the north... but especially to pluck the ripe fruit that is the city of Neverwinter. {42077} As the wizards tells it, we shall be led by the woman Aribeth... a traitor to her own kind who knows the enemy well. Ah, their fall shall be swift! {42078} Aye. I have met the elven woman but once... a terrible and fearsome foe, she seems. The army will follow her gladly, I think. {42079} Ehhh... he does not seem a normal wizard, to me. Though that is saying little. He seems more a madman, a servant to some strange power. {42080} What that power might be, I do not know. Nor does it matter, truly, if the wizard lives up to his word. {42081} Who are you? {42082} Who is this Maugrim? {42083} Stand back! I'll have no tricks out of you! {42084} Who you? {42085} Who this Maugrim you talks of? {42086} You stands back! No tricks from you!! {42087} Are you sure of that? {42088} You sure 'bout that? {42089} I don't know if I like the way you're sizing me up... {42090} Me not knows if me likes how you looking at me... {42091} I am seeking a way to destroy the cult, and its leader. {42092} Me wants to destroy cult... and leader, too. {42093} I'm the one asking the questions, here! {42094} Me asks questions, not you! {42095} How is it that you know all this? {42096} How you knows all this stuff? {42097} I am an adventurer... exploring. {42098} Me adventurer... me exploring. {42099} Tell me who you are. {42100} Tell me who you is. {42101} What do you know about Maugrim? Where is he? {42102} What you knows 'bout Maugrim? Where he be? {42103} [Insight] Why are you here? Something seems very... odd. {42104} What do you know about the Tower? {42105} What you knows about Tower? {42106} Forget it, I'm leaving. {42107} Forget it, me going. {42108} How do I know you're telling the truth? {42109} How me know you tells the truth? {42110} It's a trick, isn't it? The brazier will explode or something. {42111} Is trick, huh? Brazier go boom when me breaks it? {42112} Why would I want to help you? {42113} Why me wants to help you? {42114} All right, I'll do it. {42115} Okays, me do it. {42116} Forget it... you can stay trapped here. {42117} You forgets it... you stays here. {42118} I want something now, in advance. {42119} Me wants something now, before. {42120} That does sound good... {42121} That sounds good... {42122} No, that's not enough. {42123} No, is not enoughs. {42124} I'm not talking about a reward. {42125} Me not talk 'bout reward. {42126} Not unless you make me a better offer. {42127} Only if you makes me really goods offer. {42128} I am sure. {42129} Me sure. {42130} Don't like it, huh? What are you going to do about it? {42131} Not likes it, huh? What you do 'bout it? {42132} I might change my mind. {42133} Maybe me changes mind. {42134} Changed my mind again... ha ha! {42135} Ooops, change mind again! You stays, ha ha! {42136} Why don't you destroy the brazier yourself? {42137} Why you not destroys brazier yourself? {42138} Why were you imprisoned and not killed? {42139} Why wizards not kills you? {42140} Who are you? A wizard of the Brotherhood? {42141} Who you be? Wizard of Brotherhood? {42142} Prove you're not a cult follower. Tell me of their defenses. {42143} Prove you no cult follower. Tells me 'bout defenses. {42144} I don't have any more questions. {42145} Me have no more questions. {42146} What do you mean? {42147} What you means? {42148} [Insight] Why would Arklem have a non-wizard as an advisor? {42149} Are you telling me everything? {42150} You tells me everything? {42151} So you are evil like the rest of the Brotherhood. {42152} So you is evil like the other wizards. {42153} Why didn't you flee with Arklem, then? {42154} Why you not flees with Arklem? {42155} His human wizards, you mean. {42156} [Insight] Primordial evil...? Such as a demon? {42157} Of course it disturbs me! {42158} Of course it disturb me! {42159} No, not really. {42160} No, it not disturbs me. {42161} [Insight] You are more than Arklem's advisor... you are not even human. {42162} You don't sound like an advisor... {42163} You not sound like advisor... {42164} Such as? {42165} Then you'll get no help from me. {42166} Then me not helps you! {42167} [Insight] Meaning you are not human at all, then. {42168} [Lore] Meaning you would be sent back to your home plane? Inconvenient but not permanent. {42169} [Lore] So you be sent back to planes? Is just inconvenient? {42170} I don't understand... {42171} Me not understand... {42172} Very well... I'll destroy it. {42173} Okay... me destroys it. {42174} No. {42175} I've had enough... you die now! {42176} Me had enough... now you dies! {42177} I'm not sure I should, actually. {42178} Me not sure me should. {42179} Forget it... I'm not going to help you. {42180} You forget it... me not helps you. {42181} I'll do it. {42182} Me will do it. {42183} Who are you? A better question, perhaps, is what are you doing in the Tower? You don't seem like one of Maugrim's toadies. {42184} Mmmm... a rather delicious looking creature, is it? What a treat. Please don't tell me you're one of the fools toadying after Maugrim. {42185} Hmph. You can't be one of Maugrim's fools. You haven't the look of fanatic desperation to you. {42186} Ohhhh, my... and it has the intellectual capacity of a footstool, as well. Like a boon from the sky, you are. {42187} I don't know why you wouldn't enjoy my glances, male... certainly you must receive enough of them. I think I would remember one such as you... you are a stranger, here. {42188} I would admit you've a look to you, . A smell that is similarly unflattering... but no, you're no fanatic. {42189} You don't know who I am, ? Well... that certainly means that you aren't native to the Brotherhood. A stranger, then. {42190} Hmmm. You don't know of Maugrim... or you feign ignorance, which no fanatic of his would even conceive of. A stranger, then. {42191} Ahhh, it appears I have an intellect of staggering proportions to deal with, now. Do calm yourself, , I'm sure your brain could use the energy. {42192} You certainly needn't worry about any tricks from me. If I had intended to harm you, don't you think I would have already done so? {42193} So you aren't one of Maugrim's. I would know if you were one of Arklem's. The only question, then, how did you come to be this deep within the Host Tower? {42194} By all means. Ask away, . {42195} An evasive answer... and far from the truth, no doubt. Or do you truly expect me to believe that you haplessly wandered past the Tower's wards? {42196} Oh, I suppose it's possible that Maugrim was stupid enough that he removed the spells from the bridge... but I doubt it. Regardless, who am I to question your word? {42197} A noble goal. I wouldn't put such a feat past you, either... you must have managed to bypass the wards on the bridge and the guards, after all. {42198} Maugrim will be no simple task to overcome, but somehow I doubt that will deter you. Don't let me keep you from your task, by all means. {42199} Well, there could be any one of a number of answers. Omniscience, divining spells galore, incredibly high intelligence... take your pick. {42200} How do I know all these things? Omniscience, divinations, incredible intelligence... take your pick. Do let me know if I'm talking too fast for you. {42201} Normally I would object to someone answering a question with a question, but I imagine you do that a lot. It's all right... I've no need to pry. {42202} Technically that's not a question, it's a request. It is rather nice of you to ask, however... my name is Nyphithys. I am pleased to meet you, . {42203} Maugrim is the new Archmage Arcane of the Brotherhood, a position he took by force. Arklem, the former Archmage, fled while he could. {42204} You know this, however, do you not? As for where Maugrim is... that I have no idea of. I am unaware of anything beyond the confines of this room. {42205} You mean physically? Or do you simply wish to know what has happened to leave it strewn with religious fanatics and dead wizards? {42206} If you want to know what is occurring in it now, well... that's the one thing I cannot help you with. I am aware of nothing beyond the confines of this room. {42207} Not the curious type, I see. That's quite all right... I'm more used to working with mages and their insatiable quest for power and knowledge, but I can adapt. {42208} I would be more than willing to answer your questions in full or do whatever else you wish... but first, I would ask a boon of you. {42209} Do you see that brazier on the other side of the room? It contains a spell that keeps me from leaving. Would you be so kind as to destroy it? {42210} Before you run off, allow me to ask a boon of you, . It is a very small thing, believe me. {42211} Hmmm. There isn't much that you don't notice, is there? You are quite correct, ... all is not quite as it seems. {42212} This is a prison, this room I am in. I am quite stuck... though perhaps your arrival is an opportunity for me to escape. {42213} Do you believe I would stand here in this room for some other reason? Waiting for the odd chance that you might stumble upon me, perhaps? {42214} There is no way to prove my words, I suppose. You are free to ask me whatever you like, of course. {42215} Hmmm. I don't believe it is anything other than a regular brazier that Maugrim anchored his spell to. You are free to investigate it for yourself, however. {42216} If it does explode, that would be incredibly inconvenient, seeing as I would be caught in the same explosion as you. {42217} Well, let's see. I still have a magic item, if you would like it. Or would you prefer a reward more... personal? {42218} Oh? Are you saying you would prefer to see me left here, trapped? I have a magic item, here, to offer as reward, if need be. {42219} Well, let's see. I do have a magic item, still, that I would be more than willing to offer you. I can direct you to more, as well, if you like. {42220} So I can watch you walk out the door and have nothing at all to offer the next who stumbles in here? Not likely. {42221} I can offer you plenty... more than you suspect, I imagine... if you simply help me to free myself from this prison. What do you say? {42222} So it's greed, is it? Well... there's all kinds of things you would no doubt like to have right here in the Tower, with no one particularly guarding them. {42223} So your concern would be what? What I intend to do after you free me? Whether I am a good person or not? {42224} I intend to find Arklem once you free me, to be truthful. I doubt you and I will meet again. Beyond that, ask me whatever you wish. {42225} I see. I do not appreciate being disregarded so, . Are you sure you will not change your mind? {42226} Then what keeps you from aiding me? Will you destroy the brazier or not? It is a simple enough act. {42227} You are amusing yourself, I see. Perhaps I failed to mention that while I couldn't leave this room... it certainly doesn't prevent me from killing you! {42228} What will I do about it? Well, let's see. Did I mention that the spell on the brazier doesn't prevent me from killing you? Perhaps not. {42229} That is too bad. I would have enjoyed freedom. As it is, I shall have to be satisfied with a little carnage. {42230} That is a relief. Please proceed... I am eager to be away from this cramped little room. {42231} Then what shall it be? Will you destroy the brazier or not? It is a simple enough act. {42232} I would be perfectly capable of doing so, I assure you... if I could reach it. Unfortunately the spell that restricts my movement falls just short of the brazier. {42233} It would have been rather foolish of Maugrim to set up my prison otherwise, wouldn't you agree? {42234} Their defenses? Well, I doubt Maugrim has had time to set most of the Tower's wards back up. With the right runestones, I suspect you could move throughout the halls at will. {42235} Maugrim himself will have taken over Arklem's sanctum, I suspect. It would fit with that fool's bloated sense of pride. {42236} If you found Valinda Shadowmantle, I would wager she has a runestone to reach the sanctum. I bet there is a stone to reach her on this very level. {42237} Now... is that enough? I could tell you more once you free me, I assure you. {42238} A wizard? Me? No... not quite. I am Nyphithys... advisor and assistant to Archmage Arklem, the deposed leader of the Brotherhood. {42239} That is... difficult to explain. Killing me would not serve Maugrim's purposes. {42240} About myself? No, not at all. As a matter of fact, I am beginning to grow weary of your questioning. Be quick about it. {42241} Evil is a subjective term, . Unless you mean it in a more primordial sense... in which case, yes, I am evil. Does that disturb you? {42242} It was I who told Arklem to flee. I am not about to lose an investment of so many years to some fool and his overambitious cult. {42243} (sigh) Because I bring him certain advantages, things his wizards could not provide for him. {42244} Then why the questions? I am no psychotic killer. I said I would reward you for freeing me and I shall. {42245} And if I am not? If I was the influence behind Arklem's rule, what difference would that make to you? I tire of your questions, . {42246} A clever you are, indeed. I shall not fill in the blanks, however. You know what you know. {42247} It makes no difference, however. I'll have no more questions from you... tell me now: will you destroy the brazier or not? {42248} You ask too many questions, . I shall not fill in the blanks for you. {42249} I mean that while it would be inconvenient to me, it would not prevent me from searching for Arklem... which Maugrim hopes to prevent. {42250} Well, that's hardly unexpected now, is it? {42251} I do not think it needs to be explained any further. Continue with your questions, if you wish. {42252} What is the delay? Surely you cannot tell me you are having difficulty destroying the brazier. {42253} I will not be questioned any further, . I am sure you know more than enough... now destroy the brazier before I grow impatient. {42254} And why is that? I am asking you to nothing strenuous. Will you do it or not? {42255} Then do so. I tire of waiting. {42256} You have done well. Maugrim will be chagrined to know that some adventurer stumbled in to rescue me from his spell. {42257} I am eager to be off in search of Arklem. It will be difficult to say where he might have hidden himself in his... condition. Regardless, the Tower will be ours again in time. {42258} As for you, ... you did your part. You freed me, and the reward is yours by right. Take this item and go. {42259} I suggest that you not still be present in the Host Tower when I return. {42260} Grovelling won't save your worthless hide! Die! {42261} Answer my questions, then. {42262} Me still kill you! You die now! {42263} You answer me question me let you live, maybe. {42264} Where is Maugrim? {42265} Where be Maugrim? {42266} What does this cult want? Why are they doing all this? {42267} What cult want? Why they do this? {42268} Tell me what you know. {42269} You talk, now. {42270} Fine, I want to ask you something else. {42271} Okay, me want ask other stuff. {42272} [Persuade] Your life is in my hands. You had best tell me all you know. {42273} [Persuade] You life in me hands. You no keep secret... {42274} Either you start talking or I start removing your fingers! {42275} You talk or me hack off you fingers! {42276} [Insight] You needn't fear reprisal from Maugrim. I intend to kill him. {42277} {42278} {42279} {42280} {42281} I want more information on the cult. {42282} {42283} Me wants to know more 'bout cult. {42284} {42285} Go on... run, and don't come back. {42286} Go, wizard. You run and not comes back! {42287} Give me everything of worth you have, wizard. {42288} You gives me all good stuff you has, wizard. {42289} I have questions I want answered, first. {42290} Me has questions, first. {42291} I do not trust you, wizard. {42292} Me not trusts you, wizard. {42293} You'd lie and more to save your skin. Forget it! {42294} You lies! No deal!! {42295} Tell me who you are. {42296} Tell me who you is. {42297} I don't have any more questions. {42298} Me has no more questions. {42299} And what are you doing here now, then? {42300} Who is this Arklem? {42301} Who was Arklem overthrown by? {42302} What you do here now? {42303} Who Arklem? {42304} Who Arklem overthrown by? {42305} I want to know something else. {42306} Me wants to know something else. {42307} Tell me more about Maugrim. {42308} Why would he need an army? {42309} Tell me more 'bout Maugrim. {42310} Why he needs army? {42311} Just how did the cult manage to take over? {42312} Just how cult takes tower over? {42313} Who are his supporters? {42314} Who he gots with him? {42315} Why would he need an army? {42316} Why he needs army? {42317} Are you telling me everything you know? {42318} You tells me all you knows? {42319} You are lying. You know more than you're saying. {42320} You lies. You knows more than you says. {42321} I knew it! You are lying to me! Time to die!! {42322} Me knows! You lies still!! You die now!! {42323} [Persuade] Are you sure you don't want to tell me more? {42324} [Persuade] You is sure you not wants to say more? {42325} I despise people who lie to me. I would have to hurt them. {42326} Me hates liars. Me hurts liars, you knows. {42327} Fine. Then I guess I'll have to kill you. {42328} Okay. Me just kills you, then. {42329} Aribeth? {42330} What are you doing within the Host Tower?! This will not be tolerated! {42331} Please, my ... spare my life! I shall give you whatever you like... {42332} No! It cannot end like this! Maugrim save me!! {42333} What... do you wish to know? {42334} I surrender! Let me live, I beg you! {42335} Perhaps seek out Valindra... she has become one of Maugrim's followers. She may have a rune to enter his sanctum. There is a chest in my library with a runestone for her laboratory. {42336} Thank you, my ! You are a kind and merciful ! I swear you shall never see me again! {42337} N-no, please... ask me about something else... {42338} Please... don't hurt me! Maugrim... he seeks something for his mistress! That... that's all I can tell you! {42339} [Failure] No! I... I cannot! He will find me, he will! {42340} {42341} {42342} {42343} {42344} Maugrim is behind it all, my . There is some other mistress that he serves... but I know nothing of it. Maugrim kept it a secret from all but his followers, and they are fanatics. {42345} No! Maugrim has great power... he will hunt me! There are things he can do that... that are worse than death! {42346} Take it, then. It is not much, perhaps, but it is all I have on me. {42347} Will you allow me to flee the tower, my ? I have done as you have asked... {42348} Please, my ! I beg you! I do not serve Maugrim because I wish to! I have been forced to do his bidding, I swear! {42349} I have no reason to help that zealot, none! Allow me to flee and I shall trouble you no more! {42350} My name is Rimardo Domine, my . Once I was... Overwizard of the East Tower. That was before Arklem was overthrown, however. {42351} Maugrim has been... forcing me to create golems. War golems for use in his army. {42352} Arklem Greeth was the Archmage Arcane of the Brotherhood... until the battles began. I think he fled before the fighting got very bad. {42353} He is a powerful mage and will return to teach this... usurper... a thing or two, I know it. Why Arklem let the Brotherhood fall to the cult I do not know. {42354} Maugrim and his cult, of course. Maugrim has been converting followers amongst the wizards ever since his arrival. {42355} I do not know where he comes from, my . He claims to serve a greater mistress, but he told us next to nothing of her... only that she would bring us victory. {42356} Instead she has brought us ruin. Most of the tower has fled, and the ones who remain are enslaved to Maugrim's charisma as part of his cult, working to build the army he desires. {42357} Maugrim believes that there is some hidden power at Neverwinter's heart and he has rallied his forces to lay claim to it. His mistress needs what lies there... needs it badly. {42358} {42359} He has sent his agents throughout the North to search for... for more of this power. I... I do not know what it is, exactly, however... {42360} Maugrim came to us more than a year ago, though I know not from where. He was charismatic and obviously possessed of strong magic. {42361} He would tell us nothing of his mistress, but our greed overcame our better judgment. We allowed him to take our pupils under his wing to teach them his secrets. {42362} Each became another fanatic in his following, working secretly to do his bidding. It was not long before Maugrim had followers throughout the towers, spreading like a plague in our midst. {42363} When we finally discovered what was happening, it was too late. Arklem fled from our midst and Maugrim sought to take over. It... it was a long and bloody battle, but Maugrim has won. {42364} He... he is building an army, my . The High Captains, the forces of the north, the brotherhood... he gathers them all to build a great army. {42365} I... I am, of course... {42366} [Success] I... I... {42367} [Failure] I... I can tell you nothing more, I swear it! {42368} I... I suppose you are right. {42369} [Success] I... I suppose you are right. {42370} What Maugrim looks for so desperately... what he believes lies in Neverwinter and elsewhere in the north... he calls the Words of Power. {42371} {42372} The Brotherhood has never heard of these 'words,' and I have no clue what they might be. Maugrim is desperate to locate them for his mistress, however. {42373} He has sent his agents throughout the north to track them down. He... already has one, I believe... and he will take the rest by force or whatever other means he must. {42374} That... that is all I know, my . Please believe me. {42375} I... I believe he is within his sanctum atop the North Tower, my . You would need the proper runestone to reach him, but I do not know where one might be. {42376} Maugrim performs many secret rituals... he has few confidantes. The only one he keeps with him constantly is the elf woman, Aribeth. {42377} Yes, he... he has seduced her soul, just like all of his other followers. I do not know how, but he has pushed her to betray her own people. {42378} The elven woman will lead the army he gathers against Neverwinter, a foe she knows intimately. They shall surely fall before her. {42379} Are you a prisoner here? {42380} Stand back! I'll have no tricks out of you! {42381} No, I'm certainly not one of the cultists. {42382} You kept in prison? {42383} Stand back! No tricks!! {42384} Me not cultist, no. {42385} How do I know that this isn't some ruse? {42386} I'd appreciate some information, first. {42387} What reward would I get for letting you go? {42388} Would you be able to find your way out on your own? {42389} I'm not here to rescue you. {42390} How I know you not lying? {42391} Me have questions, first. {42392} Is there reward for letting you go? {42393} You find way out on own? {42394} Me no rescuer. {42395} I never said that. You could betray me... I'll have to kill you. {42396} Yes, go on. I've got better things to do, here. {42397} I don't know. Is there anything in it for me for helping you? {42398} Never say that. You coulds betray me... me has to kill you. {42399} Yes, you go. Me has better things to do. {42400} Don't know. What in it for me? {42401} I don't trust you. Time to die! {42402} No believe! Die! Die!! {42403} Yes, I could use some information. {42404} You're of no use to me, then. {42405} Yes, tell me. That good. {42406} You no use to me, then. {42407} Then you're free to go. {42408} Why don't you join me, then? I intend to stop Maugrim, myself. {42409} Then you go now. {42410} Maybe you joins me, then? Me go to stop Maugrim now. {42411} What happened here in the tower? {42412} How does one get around this place? {42413} Tell me what you know about the cult. {42414} All right. I'm done with the questions. {42415} What happen in tower? {42416} How you gets around tower? {42417} What you knows about cult? {42418} Me done with questions. {42419} I can't trust you not to betray me. Sorry, but you die. {42420} Me not trusts you not to betray. You die, now. {42421} You're free to go. Or you could help me fight Maugrim. {42422} You free to go. Or you coulds help me fight Maugrim. {42423} Why not join me and fight Maugrim? {42424} Maybe you joins me and fight Maugrim? {42425} How did Maugrim manage to take over? {42426} What does he want the Tower for? {42427} Who is this Arklem? Do you know where he is? {42428} The fighting appears to be still ongoing. {42429} I want to know something else. {42430} How Maugrim take over tower? {42431} What he wants wizard tower for? {42432} Who Arklem? You knows where he be? {42433} Fightings still goes on here, me thinks. {42434} Me want to know something else. {42435} What is this power that he worships? {42436} What is he looking for? {42437} What this power he worship? {42438} What he looks for? {42439} What do they want? {42440} Tell me about Maugrim. {42441} Who are Maugrim's supporters, here? {42442} Where do I find Maugrim? {42443} I want to know something else. {42444} What they want? {42445} Tells me 'bout Maugrim. {42446} Who is Maugrim's supporters? {42447} Where me finds Maugrim? {42448} Me wants to know something else. {42449} Why would you tell me that? {42450} So you won't help me, then? {42451} {42452} Then forget it. Leave, while you can. {42453} Why you tells me that? {42454} So you not help me, then? {42455} {42456} Then forgets it. You leave quick. {42457} Then I am forced to kill you, I guess. {42458} Then me forced to kill you. {42459} {42460} {42461} {42462} {42463} {42464} {42465} Oh, my! You don't strike me as the type of who would be one of Maugrim's followers. You're not, are you? {42466} You haven't the look of one of Maugrim's fanatics, I'll give you that. Of course, one can never be too sure... {42467} Ahh! Why have you come? Are you another one of Maugrim's fanatics, come to torment me again?! {42468} Aye. Maugrim had me thrown in here for refusing to join his cause. My name is Deltagar Zhelhund... a former Overwizard of the brotherhood. Tell me... might you be able to free me from this cell? {42469} Oh, I'm quite harmless in this cell. We designed it especially to hold casters... though I never thought I would be held in one. My name is Deltagar Zhelhund, and Maugrim has imprisoned me for refusing to join him. Am I free, now? {42470} That is quite a relief, then. My name is Deltagar Zhelhund, and Maugrim has kept me prisoner here for refusing to join his cause. Might I be free to go, now, ? {42471} Then... you will let me leave? {42472} I shall tell you whatever I can. I admit, however, that I know little of what has occurred since Maugrim put me in the cell. {42473} A ruse? Do you believe Maugrim stocks his cells with his cultists on the off chance that someone might invade the Host Tower and free them? Please, ... all I want to do is get out of here. {42474} I have nothing to reward you with. Maugrim has no doubt removed my blood link to the teleporters, so I can't even make you a runestone. I could tell you what I know, however, if you wish. {42475} Yes... yes, one can teleport out of the towers. Just not into them. I can leave... and return to strike back at that fiend, Maugrim, as soon as possible. {42476} No! No!! Someone help me!! {42477} Thank you. Thankfully I can still teleport away from here... and return to fight Maugrim later. I wish you well, . {42478} I... I would help you, stranger, if I could. My first allegiance is to the Brotherhood, however. My obligation is to seek out those who remain, not to fight Maugrim by your side. {42479} Isn't it obvious? Maugrim has taken over the Host Tower and forced Archmage Arklem to flee. It was not done without a great battle... but we have lost. {42480} What do you want to know? {42481} Maugrim came to us many months ago, though I do not know from where. He claimed to have uncovered some mysterious power... power that he would share with us. {42482} He was very secretive about the nature of this power, of course, but Arklem was too eager to care. Maugrim joined the Brotherhood and began training students. {42483} We did not know it, but each of the students he taught surely fell under his sway. They joined him in worshipping this power of his, and his cult spread. {42484} When Maugrim finally tipped his hand, it was too late for us to do anything but try to fight back. The Tower was his... and, along with it, Luskan. {42485} Well, on the surface it would look like he wants to use the resources of the wizards in some great war he is concocting. {42486} He intends to invade Neverwinter, of that I have little doubt even if I don't know what he's done in recent weeks. It's not power that he seeks specifically, however... something is in Neverwinter that he seeks. {42487} I do not know, exactly. Some old god, perhaps? A demon? He did not reveal its nature to anyone but Arklem, and Arklem was very excited about the possibilities. {42488} Words of power, belonging to some ancient tongue. Maugrim claims that these 'words' are hidden in the oldest ruins of the North. {42489} I have never heard of such things, myself... and why he would think one of them might be in Neverwinter eludes me. {42490} If these words of power truly exist, one has to wonder what they might do. That, too, I don't know... but I believe it is the power he serves who wishes them and not Maugrim, himself. {42491} Arklem was once the Archmage Arcane of the Brotherhood. He fled just as Maugrim began his campaign... none of us were even aware he had fled. {42492} I haven't a clue as to where he might be. He is plotting, no doubt, to remove Maugrim from his usurped position... if that is even possible. {42493} Is it? When I was imprisoned a week ago, it was obvious that we had lost. If there is still fighting, then it is out of desperation and nothing else. {42494} Before I was captured, I made sure that the teleporter dweomer was disrupted... and I engineered the release of some of our more dangerous experiments. {42495} That may have kept Maugrim busy, but make no mistake: he controls the Host Tower completely. {42496} Surely you already know about the teleporters and the runestones... or you wouldn't have gotten this far into the Host Tower. {42497} The runes are inscribed with our blood, and the dweomer of the teleporter determines whether we are allowed to go where the rune indicates. {42498} I disrupted the dweomer before I was imprisoned. Maugrim has, it seems, restored it... but I imagine not fully, not yet. The teleporter would no longer recognize my own blood, however, I am sure. {42499} Maugrim has not recruited his followers in a regular sense. He has some hold over them... not mind control, but certainly something that goes beyond mere worship. {42500} They are all loyal to him and the strange power he serves in the most fanatic sense. What their end purpose might be I can't imagine. {42501} Ultimately, Maugrim intends to tear apart the north in search of these 'words of power' that his mistress wishes. {42502} What the words of power are, exactly, or what their use might be... that I don't know. Maugrim is desperate to find them, however. {42503} I believe he may already have one. There is another in Neverwinter... or so I surmise... and that is the reason he wishes to invade it. {42504} Maugrim... has great power. I thought, at first, that surely he must be a sorcerer or wizard. I am not certain of that anymore. {42505} He worships a powerful being that he doesn't like to talk about much... but it gives him much in return. Does this make him a cleric? Again I do not know. {42506} He is an intense and proud man, though. He believes his course is right and will allow nothing to stop him. Beware of getting in his way... you see where that brought us. {42507} From what I gathered, Maugrim has the support of over half of the wizards in the Host Tower. Mostly the young ones... but they have considerable numbers. {42508} I suspect he has sent most of them out throughout the North to search for his precious words... but no doubt there are many left here. {42509} I heard that Valinda Shadowmantle joined his side before I fell. If that's true, she will be of great use to him, she being an Overwizard herself. {42510} In Arkleth's sanctum, no doubt, atop the North Tower. Getting there will be somewhat problematic, however. {42511} If you can find Valinda Shadowmantle, I suspect that she would have a rune with access to the sanctum. It may be your only way there. {42512} I do not know what sort of you are. I, myself, have done much in the name of the Brotherhood that many would consider evil. {42513} Whether you agree or not is not my concern. I will not betray my oaths... not for Maugrim, and not for you. I am grateful for your help and will certainly not betray you... but I must go my own way and help my Brethren as I can. {42514} I cannot. You obviously have considerable ability or you wouldn't have gotten this far... I wish you well and pray that Maugrim suffers at your hands. {42515} {42516} {42517} You are welcome in my service, paladin. I have awaited your arrival with great anticipation. {42518} Do you renounce your false god of justice, Aribeth de Tylmarande? Do you renounce your god, your lord and your people who have betrayed you? {42519} I... I do. {42520} Will you lead our glorious army in the name of your new mistress? {42521} I will. I will lead them. {42522} Then be the terrifying blackguard of our mistress Morag that you were meant to! {42523} I shall! Neverwinter will fall before our might! {42524} Remember, Maugrim, that it is of great importance that the other Words of Power be located. You must beware Haedraline, however, as she will --- {42525} You have been lax, Maugrim. We have intruders. {42526} The Word of Power cannot fall into the hands of the enemy. Take Aribeth and leave now. I shall summon my own servants to deal with these... fools. {42527} WARNING: In case of emergancy; shut both furnace valves off at the same time to allow for a controlled closure of the planar portal. {42528} 1st Floor. {42529} 2nd Floor. {42530} 3rd Floor. {42531} 4th Floor. {42532} 5th Floor. {42533} 6th Floor. {42534} 7th Floor. {42535} 8th Floor. {42536} Large Shield +4 {42537} Pinnacle. {42538} The stones on the pillar before you glow with a magical radiance. Which level do you choose? {42539} Captain Islund {42540} Host Tower Gaurd {42541} Gurak Entrailspiller {42542} Familiar {42543} Shadowmantle {42544} Valindra {42545} Warden Erjack {42546} Blaskar {42547} Lauthlon {42548} Host Tower Acolyte {42549} Nyphithys {42550} Rimardo {42551} Domine {42552} Host Tower Underwizard {42553} Small Diary {42554} The book is a small journal of sorts that does not appear to have been in use for long. The entries appear to have been made by Lady Aribeth. Of particular note is the last: "Maugrim has assigned me quarters with the other ambassadors, though I don't know for how long. He tells me only that he serves a greater power, and hints that I will come to revere this being far more than I ever did Tyr. "I do not know if that is true. I am not sure of anything anymore except that I have Fallen. Fallen out of love with my lord, my people and my God. I am alone in a world where there is no justice and no hope and I cannot... I cannot get these thoughts out of my mind. "They burn my every waking moment and whisper to me in my dreams. I shall go mad, I think, if I am not mad already. To do the wrong thing seems far better, however, than to do nothing at all. I am on this path now, and it goes only forward... perhaps at its end I shall find my own justice and the dreams will stop. "I can only hope." {42555} Letter {42556} This letter was found hidden away on the body of the cultist, carefully sealed. It is written in a fluid script and reads: "Support the High Captain as you see fit. Ensure that he believes he will be the one whom the cult supports to lead the coming war effort. Neverwinter is ripe for the plucking now that our plague has left them reeling... the High Captains should be delirious with greed just at the thought of it. With luck, we will soon have a host worthy enough to make the entire North tremble in fear. "Do this well and your place in the coming order will be assured. "-- Maugrim" {42557} Tower Entry Key {42558} Golem Control Rod {42559} Discipline {42560} Erinye's Hide {42561} Hope Slayer {42562} Imp's Eye {42563} Dispatch {42564} This scrap of paper was obviously written in a great hurry. "Maugrim's forces have completely taken over the North Tower. Archmage Arklem is nowhere to be found. How did Maugrim gain so many followers without being noticed?! It is beyond belief! "Deltagar has commanded us to turn loose the experiments... with luck, they will be more trouble for Valinda and her men than for us. "If you find this and have not succumbed to Maugrim's lies, flee the Tower immediately! Do not fall into his hands! The secrets of the Brotherhood will not be lost... we shall return!" {42565} Letter to Rimardo {42566} This letter is written in a tight script, addressed to 'Rimardo.' It reads as follows: "The last war golem of your creation went berserk and killed almost an entire battalion of orcs. Needless to say, King Obould was not impressed. Ensure that the next three war golems that you deliver for the army are more stable... or the consequences shall be unpleasant, to say the least." It is signed by "Maugrim, Archmage Arcane." {42567} Maugrim's Journal {42568} This small book is filled sparsely with notes in Maugrim's now-familiar scrawl. Several entries are of particular interest: "The tower is ours! That over-ambitious fool, Arklem, trusted me far too much. I would gladly have ended his undead existence had his demon witch not sent him away so quickly. Well, he'll not have use of her advice any longer, I've seen to that." "Morag is displeased with me, however. So far the wizards I have sent forth from the tower have found only one of the Words of Power. She needs them all! We shall have the one in Neverwinter soon... and once the last three are located, all shall be as Morag wished. I remain confident of success." "The plague ravages Neverwinter, just as Morag foretold. With each death by Wailing she grows stronger. Already she is able to appear in corporeal form... and with the coming war, she shall become even stronger still!" "I have received word that the old fool Nasher has been successful in stopping the plague, having acquired some help from adventurers. No matter...the deed is already done. Neverwinter is weakened and what strength it has lost, Morag has gained. Morag says that Nasher's execution of the fool Fenthick will only serve us... soon his greatest champion shall be ours, instead!" "The High Captains decimate each other daily, just as I suspected. I care not whether any of the fools actually succeed... better is they all die, for none of them will lead the army as I promised them. Morag's nightly visits to Aribeth have had the desired effect: the former paladin has come and lain herself willingly at our feet. She shall lead the great host herself as Morag's champion! The Words will be ours and Morag shall triumph! Glorious shall be the day!" {42569} This letter is written in dark reddish ink and reads as follows: "Valinda, Have the construction of the war golems hurried. The fool Deltagar left us little else to work with, they shall have to provide the brunt of our force in the coming battles. Also ensure that my sanctum is not disturbed. The elf woman, Aribeth, has arrived and is being prepared for the ritual. Please Morag and your place in the new order shall be certain. Archwizard Arcane Maugrim" {42570} Quasit's Eye {42571} 1st Floor Portal Stone {42572} This small magical stone pulses with a faint glow. Etched into its surface in arcane writing is the number 1. {42573} 2nd Floor Portal Stone {42574} This small magical stone pulses with a faint glow. Etched into its surface in arcane writing is the number 2. {42575} 3rd Floor Portal Stone {42576} This small magical stone pulses with a faint glow. Etched into its surface in arcane writing is the number 3. {42577} 4th Floor Portal Stone {42578} This small magical stone pulses with a faint glow. Etched into its surface in arcane writing is the number 4. {42579} 5th Floor Portal Stone {42580} This small magical stone pulses with a faint glow. Etched into its surface in arcane writing is the number 5. {42581} 6th Floor Portal Stone {42582} This small magical stone pulses with a faint glow. Etched into its surface in arcane writing is the number 6. {42583} 7th Floor Portal Stone {42584} This small magical stone pulses with a faint glow. Etched into its surface in arcane writing is the number 7. {42585} 8th Floor Portal Stone {42586} This small magical stone pulses with a faint glow. Etched into its surface in arcane writing is the number 8. {42587} 9th Floor Portal Stone {42588} This small magical stone pulses with a faint glow. Etched into its surface in arcane writing is the number 9. {42589} Pinnacle Portal Stone {42590} This small magical stone pulses with a faint glow. Etched into its surface in arcane writing is the number 10. {42591} Diplomatic Pass {42592} Valindra Alarm {42593} Magically Locked Door {42594} Secure Door {42595} Host Tower Door {42596} Magic Field {42597} Reinforced Host Tower Door {42598} Wizards Acolytes {42599} Golems {42600} Underwizards {42601} Cultists {42602} Battle Devourer {42603} Cultists Hard {42604} Patrol Golem {42605} Valindra {42606} Minotaurs {42607} Familiar {42608} Golem Replication Pod {42609} Power Stone {42610} Spell Dummy {42611} Host Tower Portal {42612} Teleport Landing Pad {42613} Portal Light {42614} Portal Light {42615} Portal Light {42616} Portal Light {42617} Portal Light {42618} Portal Light {42619} Portal Light {42620} Portal Light {42621} Portal Light {42622} Portal Trigger {42623} Alarm Trap {42624} Teleport Start Point {42625} Teleport Landing {42626} This piece bears the mark of the dwarf Barun, a Master Blacksmith who worked from a makeshift forge in the Uthgardt village of Beorunna's Well. He forged it late in the year 1373 DR, to aid the war effort against the Lady Aribeth the Betrayer, who was marching against the northern city of Neverwinter and the Lords' Alliance. {42627} Several pairs of this type of boot were reported made for elven battalions during the Year of Singing Arrows, 884 DR. They allowed for stealthy attacks which turned the tide of several battles against mercenaries in Sembia. {42628} Host Tower Exit {42629} The lowly wizard Huhhus discovered an efficient way to distill troll flesh into a regenerative potion, but few people were willing to drink the vile liquid and it was considered a failure. Decades later, however, a student of his built upon those foundations and created a regenerative ring fueled by bits of troll ichor and brains. This external use caused far less nausea, and the invention met with much greater success than the potion that first spawned it. {42630} Abyssal Portal {42631} Hellish Portal {42632} An elemental weapon, cooled by its link to the frozen wastes of the lower planes. Blades of this type are jagged, and may have been part of a larger weapon at some time, though the force required to shatter it must have been enormous indeed. {42633} Valindra Preperation {42634} Conversation {42635} M3Q1A06 {42636} M3Q1A07 {42637} M3Q1A08 {42638} M3Q1A09 {42639} M3Q1A10 {42640} M3Q1A11 {42641} M3Q1A11B {42642} M3Q1map {42643} M3Q2A09 {42644} M3Q2A10 {42645} M3Q2A11 {42646} M3Q2B {42647} M3Q2C {42648} M3Q2C04 {42649} M3Q2C04A {42650} M3Q2C05 {42651} M3Q2C06 {42652} M3Q2C06A {42653} M3Q2D {42654} M3Q2E {42655} M3Q2F {42656} M3Q2G {42657} M3Q2map {42658} M3Q3A {42659} M3Q3A2 {42660} M3Q3B {42661} M3Q3C {42662} M3Q3CA {42663} M3Q3D {42664} Moonwood {42665} Orc Lair {42666} Caves {42667} Moonwood: Hill Giant Lair {42668} Moonwood: Spine of the World {42669} M3Q4G {42670} M3Q4GA {42671} M3Q4GB {42672} M3Q4HA {42673} M3Q4HB {42674} M3Q4HC {42675} Moonwood A2 {42676} {42677} Who are you? {42678} Uthgardt? {42679} Is there anything else up there? {42680} I'll be going now. {42681} Who you be? {42682} What else be up there? {42683} Me go now. {42684} Beorunna's Well? {42685} You going up to the top of the plateau to see Beorunna's Well? If you are, just watch your step. I wouldn't trust those Uthgardt savages as far as I could throw them. {42686} Yeah, you know: Beorunna's Well. It ain't much to look at, but I guess some people figure it's a big deal, what with the historical significance and all. {42687} Beorunna was some Uthgardt hero, or so they say. The legendary Father of their people or some such nonsense. They say he built that well at the top of this plateau. {42688} See you around then. Like I said, watch yourself among them Uthgardt. Allies or not, I don't trust those savages! {42689} The Lords' Alliance figured it might be a good idea to post a guard here at the base of the plateau to warn people. Past this point you're entering the heathen camps. {42690} You can go on up if you want, but watch your step with those savages. We don't want any trouble with those Uthgardt camped around Beorunna's Well. {42691} I don't believe in the legend myself, but the plateau is a holy site to them damn Uthgardt. Guess that's why they built their camp up there. {42692} Yeah, one of the Uthgardt tribes has joined the Lords' Alliance. The Black Lions, I think. I don't really trust them heathens, but I guess we need all the help we can get. {42693} They've gone and set up their camp on top of this plateau. Seems they figure they've got a claim to the land around Beorunna's Well. {42694} Well, there's a druid grove up there. I think it's run by a man named Yusam. You know them druids... Nature this and nature that. {42695} I guess that's why he'd rather stay up there beside Beorunna's Well with them primitive Uthgardt instead of down here with us civilized folk. {42696} Come here and talk to me. {42697} I am . I work for Aarin Gend of Neverwinter! {42698} Me am . Me work for Aarin Gend. {42699} My name is none of your business! {42700} Me name not you business! {42701} Halt! Who goes there? In the name of the Lords' Alliance I demand you identify yourself! {42702} Now you just sit tight while we figure out who you are and what to do with you. {42703} That's a mighty poor attitude to take! {42704} So you say. But anybody can make that claim, can't they? {42705} Thanks for your help. I don't know if we could have survived that attack without you! I guess you've proved you're on our side. We'll continue our patrols now and leave you to your business. {42706} Version 16.6. This is a module for characters level 13 to 17. {42707} I don't feel good. I want my momma. {42708} I know you! You're ! My momma says you made all the sick people better. {42709} Everyone was real sick, but made us all better. {42710} It is obvious you are too weak to pose any threat. I will spare your life. {42711} You too weak hurt me. Me let you live. {42712} The Elk tribe is the enemy of the Lords' Alliance and must be slain! {42713} Elkies be friends with Luskan. Elkies must die! {42714} Very well, I will speak to Zokan. {42715} Okay, me speak Zokan. {42716} Leave me alone or I might decide to kill you after all! {42717} No bother me or me might kill you anyway! {42718} Please, I am weak with plague. I beg you for mercy. {42719} Please, we Elk are dying from the plague. Our tribe is doomed. Take pity on us! Speak to our leader Zokan Thunderer. {42720} No, please spare me! {42721} You will find Zokan at the center of this complex. Please, go to him now. {42722} We Elk are dying from the plague. Please, you must go speak to Zokan. {42723} I am going to live! has cured the people of the Elk from the Wailing Death! {42724} Our children will sing your name, ! Through every generation the legend of how you saved the Elk people from the Wailing Death shall be retold. {42725} It is obvious you are too weak to pose any threat. I will spare your life. {42726} You too weak hurt me. Me let you live. {42727} The Elk tribe is the enemy of the Lords' Alliance and must be slain! {42728} Elkies be friends with Luskan. Elkies must die! {42729} Very well, I will speak to Zokan. {42730} Okay, me speak at Zokan. {42731} Leave me alone or I might decide to kill you after all! {42732} No bother me or me might kill you anyway! {42733} Please, I am weak with plague. I beg you for mercy. {42734} Please, we Elk are dying from the plague. Our tribe is doomed. Take pity on us. Speak to our leader Zokan Thunderer. {42735} No, please spare me! {42736} You will find Zokan at the center of this complex. Please, go to him now. {42737} We Elk are dying from the plague. Please, you must go speak to Zokan. {42738} I am going to live! has cured the people of the Elk from the Wailing Death! {42739} Our children will sing your name, ! Through every generation the legend of how you saved the Elk people from the Wailing Death shall be retold. {42740} To Fort Ilkard. {42741} Trading Post. {42742} To Beorunna's Well. {42743} Drinking House. {42744} To Beorunna's Well. {42745} To Fort Ilkard. {42746} To Fort Ilkard. {42747} To Homesteads. {42748} To Ruins. {42749} Temple of Tyr. {42750} To Beorunna's Well. {42751} To the Spine of the World. {42752} To the Moonwood. {42753} To Coldwood. {42754} Large Shield +5 {42755} How did I get here? {42756} I need to return to my mission. I must get back to where I just was. {42757} How me get here? {42758} Me need to return to mission. Me need to go back to place where me died. {42759} Goodbye. {42760} I don't feel hurt at all. How was I healed? {42761} I don't want some stinking Word of Recall spell whisking me anywhere. Cancel the spell, right now! {42762} Me not feel hurt at all. How me get healed? {42763} Me no want Recall spell! Me want to control me own fate! Cancel spell now! {42764} Fine then! I still need to get back to where I was. Can you help with that? {42765} Me not like that! But me accept it. Can you get me back to where me just was? {42766} I want to go back to the place where I nearly died, and I want to go now! {42767} Me want go back to spot where me almost die! Me want go right now! {42768} I need to prepare before I resume my mission. I'll see you later. {42769} Me need prepare stuff before me continue mission. Goodbye. {42770} Yes. Transport me there now. {42771} Yes. Me want to go back now. {42772} I've changed my mind. I'll see you later. {42773} Me change my mind. Goodbye. {42774} Who are you? {42775} Who you be? {42776} Ummm... when did you cast this Word of Recall spell on me? {42777} When you cast Recall spell on me? {42778} Greetings, . Aribeth has instructed me to provide whatever assistance I can in your mission to recover the missing Waterdhavian creatures. {42779} Ah. You have awakened. I need to speak with you. {42780} You're lucky to be alive. We barely managed to bring you back; your soul had nearly departed to the afterlife. {42781} Hmmm. I thought you would have been familiar with this process. No matter, I can explain it to you. {42782} You are one of Aribeth's most important agents. After what happened at the Academy, she wants me to keep watch over you personally. {42783} Before your mission started I cast a Word of Recall spell upon you, so that whenever you become mortally wounded I can immediately teleport you here to safety. {42784} Just now, some enemy must have struck you a near fatal blow, and so the spell's contingency magics activated and whisked you away to safety. {42785} As soon as your battered body appeared, the other clerics here called upon the healing power of Tyr to bring you back from the brink of death. {42786} You are now as ready as you'll ever be to continue with your mission. The Recall spell will activate again if you are dealt another fatal blow. {42787} I can't do that . You are too important. Neverwinter has need of your skills if we're ever to find the missing creatures. We can't risk an untimely demise. {42788} I can help you return to the site of your last battle, but are you sure you want to go back so soon? {42789} Farewell, . May the grace of Tyr be with you. {42790} Whatever you were fighting will still be there. It would be wiser to find a way to avoid this confrontation, or at least to arm yourself better with supplies from some of the shops in the City Core. {42791} As you wish. I can use my magic to return you to the site you just came from. This will return you to your last battle. Are you ready? {42792} As you wish. Prepare yourself, . {42793} I am Sergol, a priest of Tyr. It is my duty to aid and assist those in the service of Neverwinter. {42794} The spell doesn't require your presence. I simply needed to know your full name, which Aribeth provided. {42795} Laeral's Spell Shield {42796} Why is your husband at Fort Ilkard? {42797} You can't stay here. The Uthgardt are too close. {42798} Your husband sent me to escort you to the safety of Fort Ilkard. Look, here is Bret's wedding band. {42799} Give me your money or I'll kill you and your baby both! {42800} I'll be going now. {42801} You Bret wifey? Bret send me get you back to fort. Look, me got ring! {42802} Why you hubby at Fort? {42803} Uthgardt be close. Lady got leave now. {42804} Give money or me kill you! {42805} Me go now. {42806} Greetings, my , and please forgive my shoddy appearance. It is rare for me to have guests since my husband Bret was conscripted into service at Fort Ilkard. {42807} I can only wait here and hope my husband returns from Fort Ilkard soon. Bret could keep us safe. He could protect our home and our baby. {42808} Commandar Damas conscripted all the male settlers into his army. They're stationed at Fort Ilkard, to defend it against the Luskan forces and their Uthgardt allies. {42809} I cannot leave! Not with my baby! She is so young and frail, she would never survive the journey. We will have to wait here until Bret returns. {42810} You would rob a defenseless mother with a newborn at her breast? What a horrible you are! {42811} Not that it matters. I am but a poor farmer's wife. Search the home if you wish, you will find nothing worth stealing. {42812} Yes, I suppose you must go to fight the Luskan army. Perhaps if the Lords' Alliance can win this war Bret will return to me and we can be a family once again. {42813} Ah, I see you are simple-minded. I will try to explain, though you may not understand. My husband was conscripted. Do you understand what con-script-ed means? {42814} Your words are garbled by your clumsy tongue, yet I take their meaning. Alas, I cannot follow your well-intentioned advice. {42815} Yes, each must do their part to defeat the evil Luskan army, even those of slow wit and dull mind. Perhaps when this war is over my Bret will return to me. {42816} *Gasp* Bret's wedding band! I was afraid to risk the journey with our newborn daughter, but if you will escort us perhaps it will be okay. {42817} I will carry my baby daughter and follow you to the safety of Fort Ilkard. Please don't abandon us! I cannot travel as quickly as you. {42818} You have my eternal gratitude for escorting us through the Uthgardt. Now I can see the Fort in the distance. We can manage from here. {42819} Now that I am here at Fort Ilkard I, my husband, and our newborn daughter will be together to face whatever fate may bring. {42820} Thank you for bringing us here, my . My daughter and I owe you our lives. {42821} I can't believe Aribeth betrayed Neverwinter! {42822} Is there no one who comes to the defense of Neverwinter? {42823} Have your spies learned anything of Maugrim? {42824} I'll be going now. {42825} Me not believe Aribeth be traitor! {42826} Neverwinter no have friends who help you? {42827} Tell more 'bout reco-thingy reports. What 'bout Maugrim? {42828} Me go now. {42829} Any idea where I should be looking for the Words of Power? {42830} And what should I do once I find these Words of Power? {42831} Where me look for Power Words? {42832} What me do with Power Words if me find one? {42833} Anything else? {42834} What's in this for me? {42835} What me get from this? {42836} Maybe you could recap the reconnaissance information for me. {42837} Tell me stuff 'bout reco-thingies! {42838} I have one of the Words of Power. {42839} Me have Power Word. {42840} You are most generous, Aarin. I thank you for this reward. {42841} Listen, Gend, you'd better dig a little deeper or the Lords' Alliance might have to find themselves another spymaster! {42842} You nice man. Money make me happy. {42843} More! Give more or me kill you! {42844} I think you should know about a female lizardman I ran into. She said her name was Haedraline, and she seemed to want to help. {42845} Me need tell you sumpin. Me talk to lizard-girly. She name Haedraline. She say she help us. {42846} [Persuade] Recovering the Words of Power isn't easy, Aarin. Supplies and equipment don't come cheap. {42847} [Persuade] Me work hard for Power Word. Real hard. {42848} I have one of the Words of Power. {42849} Have you learned anything more about Maugrim or his followers? {42850} How goes the war effort? {42851} Have you learned anything about the lizardwoman Haedraline? {42852} Me have Power Word. {42853} You learn stuff 'bout Maugrim? {42854} How war go? {42855} You learn lizard-girly stuff? {42856} I ran into Haedraline again, Aarin. {42857} [Persuade] Not to seem ungrateful, Aarin, but gold doesn't provide much protection against the kind of enemies I've been facing. {42858} Gold shiny. Me happy. Me see lizard-girly again. {42859} [Persuade] Me got lots of gold! Me want magic stuff! Give magic stuff! {42860} She spoke of the ancient Creator Races. She claimed to be one of them. I think she's a friend. {42861} She say she old. She say she "Creator Race." She seem nice. {42862} I have another of the Words of Power here. {42863} Me got 'nother Power Word. {42864} Of course, Aarin. As long as my body draws breath, I will fight to save Neverwinter. {42865} I'll come with you, Gend, but only because I see a real potential for profit here. {42866} [Persuade] You wouldn't happen to have any spare magical equipment that might prove useful in the defense of Neverwinter, would you? {42867} Me save Neverwinter! Me fight good! {42868} Me go save Neverwinter 'cause me gonna get more gold! {42869} [Persuade] Gold not help me fight. Me need magic stuff! {42870} Where could I get some supplies? {42871} Me need get supplies. {42872} I'm ready. {42873} {42874} It is an honor to serve Neverwinter, Aarin. {42875} There are worse ways to make a living. Neverwinter pays her servants well. {42876} Time is short, Gend. Let's get down to business. {42877} It be honor for me serve Neverwinter! {42878} Me like serve Neverwinter. Me get lots gold for this! {42879} Hurry and get to point. Me want start killing stuff. {42880} A decoy? {42881} Can we go over my mission one more time? {42882} What you want me do again? {42883} What is my mission? {42884} What me mission be? {42885} How could Aribeth do this to the city she once served? {42886} Aribeth be bad lady for do this to Neverwinter! {42887} How can we stop her? {42888} How we stop Aribeth? {42889} Me ready. {42890} {42891} So what do you need from me? {42892} What you want me do 'bout this? {42893} I suppose you are right, Aarin. {42894} I can't believe you're defending her! {42895} Fenthick's death is no excuse for betraying an entire city! {42896} Me guess you maybe right. {42897} Me not believe you defend Aribeth! {42898} Fenthick be dead, but that not excuse for Aribeth make Neverwinter all dead! {42899} Your words are light enough, Aarin, but I sense you are troubled. {42900} What matter, Aarin? You talk like you happy, but me think you be sad underneath. {42901} Maybe you just leave yourself vulnerable around me, Aarin. {42902} Tell me what's going on, Aarin. {42903} You don't need to hide your feelings from me, Aarin. {42904} You not need hide feelings from me, Aarin. {42905} Maybe you leave youself more open 'round me. {42906} You tell me what wrong, Aarin. {42907} Troubled? {42908} I'm sorry, Aarin. I don't think I share the same feelings you do. We're just friends. {42909} Me sorry, Aarin. Me not think me share same feelings you do. We just friends. {42910} We both serve Neverwinter, Aarin. You will not have to choose between love and duty. {42911} What are you saying, Aarin? That you would choose Neverwinter over me? {42912} You and me both got serve Neverwinter. You not have to choose love or duty. {42913} What you say, Aarin? You choose Neverwinter 'stead of me. {42914} I am not Calli, and you are not Aribeth. Do not judge us by what happened with them. {42915} Not all love leads to death and betrayal, Aarin. {42916} I don't know if I can trust a man who would not put our love ahead of everything else, Aarin. {42917} Me not Calli and you not Aribeth. You not judge us by what happen with them. {42918} Not all love lead to death and traitors. {42919} Me not trust man who not put me love ahead of everything. {42920} Then let me say them first, Aarin. I love you. {42921} You have to decide, Aarin. Are you going to let your fear of what might happen ruin what we have right now? {42922} Then you let me say words. Aarin, me love you. {42923} You got decide, Aarin. You gonna let you fear of what maybe happen later ruin what we got right now? {42924} I understand, Aarin. Together we will stop Aribeth and save Neverwinter. {42925} Me understand, Aarin. Together we stop Aribeth and save Neverwinter. {42926} I would like to talk to you, Aarin. About this amulet you gave me. {42927} Me want talk at you, Aarin. 'Bout this amulet you give me. {42928} Maybe I could do something to help the war effort. {42929} Maybe me could do something for help war. {42930} Did you think I would get rid of it? {42931} Are you saying you want it back? {42932} Since you gave me this amulet all you've spoken about is business. {42933} You think me gonna get rid of it? {42934} Is you saying you want it back? {42935} You give me amulet, then you talk to me 'bout nothing but business. {42936} Unsure? {42937} Why didn't you explain all this to me? {42938} Are you saying you're too busy now to get involved with me? {42939} Well, I've taken the next step. Now what? {42940} Why you not just tell me this? {42941} Is you saying you too busy for get involved with me now? {42942} Me take next step. Me here. Now what? {42943} We can make this work, Aarin. It won't be easy, but what we have is worth fighting for. {42944} No one should be alone in these dark times. Together we can help each other carry our burdens. {42945} This can work. It not be easy, but good things is worth fighting for. {42946} No one should be alone in hard times. You and me can help each other carry burdens. {42947} You won't have to go through this alone, Aarin. I promise. {42948} You not need go through this alone, Aarin. Me promise. {42949} I can't promise that, Aarin. The future is uncertain. {42950} Me cannot promise that. Me not know what maybe happen. {42951} This has become something of a habit, has it not, ? Once more Neverwinter is threatened, and once more you are called upon to save us all. {42952} The Luskan armies are marching against Neverwinter with Aribeth at their head, ravaging the land as they pass and leaving only destruction in their wake. {42953} Perhaps even more troubling are the reports of orcs and some of the Uthgardt tribes joining Aribeth and the Luskan army to pillage and plunder. {42954} The few reports I have heard of Maugrim indicate he is not with the Luskan army. It seems he is content to leave the battles to Aribeth. {42955} Perhaps had we been more observant Aribeth's betrayal would not have been such a surprise. She was never the same after Fenthick's execution. {42956} Aribeth has vowed revenge against Neverwinter; the pain of her loss makes her blind to anything else. It is up to us to see she does not get the revenge she seeks. {42957} The Lords' Alliance has come to our aid. Without them, our plague-weakened city would already have come under siege. {42958} Several of the Uthgardt also stand with us. The Black Lion tribe has made camp with us here at Beorunna's Well, an Uthgardt holy site. {42959} But Aribeth and the Luskan army are best left to the generals in the field, . You have a much more important mission. {42960} I believe Aribeth and the Luskan invaders are but a decoy, a distraction to draw our troops and resources away from the true threat. {42961} Though we do not yet know what these Words are or why Maugrim desires them, we know there are at least three of these artifacts. We must not let them fall into the hands of the cult. {42962} There are reports of Maugrim's followers searching throughout the land: the hills and mountains to the north, the forests to the west, even the sprawling farmlands to the south. {42963} I wish I had more guidance for you, . Perhaps you can learn more from Lillian Cambridge, an expert on ancient artifacts who claims to have some knowledge of the Words of Power. {42964} I know this may seem an impossible task, , but I can think of no other I would rather have undertaking this mission than you. {42965} I regret there is nothing more I can tell you. Even the little information I have already given you came at great cost - many of my best men and women gave their lives for it. {42966} I wish you luck in your mission, . The very survival of Neverwinter may depend on it. {42967} Rest assured, my mercenary friend, you will be greatly rewarded if you manage to recover any of the Words of Power. Neverwinter and the Lords' Alliance will be most generous. {42968} No doubt you are here to aid us in our mission. I have already given all the information my reconnaissance operatives have acquired. {42969} You are back, . Have you something to report? {42970} Hmmm... I assume you want me to recap the reconnaissance reports. Sometimes it's hard to tell with you, because of your... uh, let's just say limited vocabulary. Very well. {42971} This is good news, and the gods know we have had precious little enough of that lately. {42972} With Aribeth at their head, the Luskan forces are winning victory after victory over the Lords' Alliance troops, and all the while Maugrim and his cult continue their search for the Words of Power. {42973} At least there is one here they will not have. My loyal network of scouts will spirit the Word away to Castle Neverwinter for safekeeping until Lord Nasher's scribes can discover its use. {42974} Neverwinter could use more people like you, . I am honored to offer you this reward of 3000 gold pieces in exchange for the Word of Power. {42975} On behalf of the city of Neverwinter and Lord Nasher himself, please accept this reward of 2500 gold pieces as a token of our gratitude. {42976} On behalf of the city of Neverwinter and Lord Nasher himself, please accept this reward of 2000 gold pieces as a token of our gratitude. {42977} If my sources are correct, there are still several more Words of Power yet to be found. I hope your success at locating the Words continues, . {42978} Save your blustering - I don't respond well to empty threats. You'll get nothing more from me from me for this task. However, if you recover another one of the Words of Power I'd be happy to arrange for further payment. {42979} I'll keep this simple, my dim witted friend. If you attack me, you will die. Your threat means nothing to me. If you want more money, bring me another Word of Power. {42980} Normally Neverwinter counts the lizardmen amongst her enemies, but your news is not completely unexpected. I have received reports of a lizard creature and her followers doing battle with Maugrim's cult. {42981} This must be that Haedraline you mentioned. I will need to consider this new information carefully. But this is not your concern, . You must focus on finding the Words. {42982} [Success] I think I take the real meaning behind your words. The Lords' Alliance has given me an emergency fund to be spent in the defense of Neverwinter. {42983} I suppose I could spare another 750 gold pieces from the Lords' Alliance treasury to see that you are properly equipped for this mission. {42984} [Failure] Times are difficult. I know this better than anyone. But the resources given me by the Lords' Alliance cannot be squandered recklessly. {42985} , the city of Neverwinter is forever in your debt for recovering the first Word of Power. We hope you will have continued success on your mission to thwart Maugrim and his followers. {42986} But now is not the time to dwell on past successes - there are more Words yet to be found before Maugrim gets his claws on them. {42987} The first Word of Power has been taken to the safety of Castle Never, thanks to the efforts of - one of your fellow adventurers in the service of the Lords' Alliance. I hope this small victory is the first of many such successes. {42988} My operatives have gathered no new information on Maugrim's cult. We still have not learned why they started the plague, and we can't even guess at why they are seeking the Words of Power. {42989} But I would wager my life on the fact that whatever they are up to will spell disaster for Neverwinter. We are counting on you to stop them, . {42990} I am as ignorant in this matter as you, my dullard friend. And you have no idea how much that admission pains a man who's very livelihood is the gathering of information. {42991} The city itself still stands undaunted - for now. However, if you fail in your mission, , I fear our cause will be lost. {42992} Aribeth seems to inspire her troops with her singleminded desire to destroy Neverwinter and all it stands for. It helps soldiers to have a cause to follow - even a cause steeped in hate. {42993} There is no new information, though as I mentioned before my operatives had turned up evidence of clashes between the cultists and a mysterious group of lizardmen. {42994} But just because this Haedraline is an enemy of Maugrim doesn't mean she's on our side, either. I'd like to meet her in person before I decide if we can trust her or not. {42995} I swear, sometimes it takes all my cryptography skills to unravel your pidgin pseudo-language. I can only assume you are referring to Haedraline. {42996} Why didn't you say something earlier? {42997} Why in Lord Nasher's name didn't you tell me this right away? Do you realize how utterly frustrating your dim nature can be for those of normal intellect? No... of course you don't. {42998} Hopefully this will slow the armies advancing on Neverwinter. At the very least the loss of another Word of Power will strike a harsh blow to the plans of Maugrim's cult, whatever they may be! {42999} The Lords' Alliance is grateful to those who provide a shining example in these dark times, and Neverwinter is generous to her champions. , I have been authorized to grant a reward of 3500 gold pieces to you for this task. {43000} You have done well, . The Lords' Alliance and Neverwinter are grateful for your efforts, and on their behalf I would like to give you this reward of 3000 gold coins. {43001} Despite my initial unfavorable impressions of you, , you have proven yourself worthy of my respect. Allow me to express the gratitude of Neverwinter by giving you a reward of 2500 gold pieces. {43002} Eloquent as ever. Why don't you give your face a good wipe - you've still got a few flecks of frothing drool on your chin from that outburst. {43003} [Success] I suppose you have a point. If we expect you to succeed in recovering the remaining Words of Power it might be a good idea to equip you for the mission. {43004} Take this ring - its power has often provided me protection when I needed it most. May it do the same for you. {43005} [Failure] I wish I had something to spare, but the few magical items donated by the retired heroes of the Lords' Alliance are required in the defence of Neverwinter. I have nothing to spare, I'm sorry. {43006} Is there anything else I can do for you? {43007} Haedraline? What did the lizardwoman have to say this time? {43008} I'm no history expert, but wouldn't that make her thousands of years old? I'm not sure whether I believe her, and I don't know what this has to do with Maugrim. But I intend to try and find out. {43009} Leave Haedraline to me. Maugrim and his crew are still skulking around the countryside, which means they must believe there's at least one more Word still undiscovered. Find it before they do. {43010} Have you heard the bards practicing their snippets of song about the legend of how recovered the second Word of Power? I only hope we all live long enough to hear the finished product. {43011} , the bards among our camp are already composing tales about how you recovered the second Word of Power. I only hope we all live long enough to hear the finished product. {43012} I have just received the latest reports from the battlefield and things are grim. The walls of Neverwinter have been breached, and the Lords' Alliance has retreated to Castle Never under the onslaught. {43013} Finally some good news, and not a moment too soon. Even now I am preparing to leave for Castle Neverwinter to help ensure the Words I sent there for safe keeping are not captured by Aribeth. {43014} I might as well open my coffers to you before we go - the money was meant to fund the defense of the city, and you seem to have done more for that cause than anyone else. Better I give the funds to you than let the Luskan forces loot them. {43015} Whatever awaits us, , I just want to tell you that I have been proud to serve at your side. I have 5000 gold pieces here - take it. You have truly earned it. {43016} Aribeth, with her intimate knowledge of our strategies, crushes our forces in every encounter. Half the city is under the control of her Luskan forces. And what of your mission - have you found the success our troops have not? {43017} You have done well, . Take this reward of 4500 gold coins. You have earned it. {43018} I will admit, , that I never had much faith in you. But you have proved me wrong. Take these 4000 gold pieces as a reward. You have earned it. {43019} And there is more where that came from, if you accompany me to Neverwinter to aid in defending the city. The Lords' Alliance desperately needs a such as you, . {43020} [Success] All our weapons and armor have been sent to the battle fronts, unfortunately. The only thing I have left are these potions. {43021} I was going to give them to my most trusted operatives to use in their efforts to defend Neverwinter. Now that I think about it, however, you could probably make better use of them. {43022} Time grows short. We must return to Castle Never to defend its walls and the Words of Power within from Aribeth and Maugrim! {43023} [Failure] I wish I had something to give you, but all such items have been sent to the battle fronts to aid in the war effort. {43024} This camp has been set up to serve as a base for both the war effort and those searching for the Words of Power. In the various buildings you will find whatever type of store you require. {43025} {43026} Yet this time you will be reporting directly to me. With Aribeth's defection, Lord Nasher has elevated me from the role of spymaster to that of his right hand. {43027} To be honest, I much prefer to stay in the shadows. Yet Neverwinter has need of me so I will serve without complaint. {43028} Neverwinter has need of all her allies now, - whether they serve for honor, duty or gold. {43029} I have examined the reconnaissance reports of my operatives in the field, and the situation is grim indeed. {43030} Of course, . I shall get right to the point. {43031} She abandoned us, but part of me wonders if we did not first turn our backs on her suffering. But hindsight serves no purpose now. {43032} It has not been easy to gather information on Maugrim's cult, - but we know they are frantically searching for the ancient artifacts known as the Words of Power. {43033} You must find these ancient Words before Maugrim does, . If you do not, then I fear any victory by the Lords' Alliance will prove meaningless. {43034} If you find one of the Words bring it back to me here. My underground network will transport it to the safety of Lord Nasher's castle. {43035} (sigh) Sometimes I am amazed at all you have accomplished, given your intellectual limitations. Very well, I shall go over the mission again. {43036} We will leave right now, if you are ready. {43037} I only hope we are not too late. {43038} Do not judge her too harshly, . Love and hate are two sides of the same coin; both are emotions we have little control over. {43039} Aribeth loved Neverwinter, just as she loved Fenthick - and the city she loved turned its hatred and desire for vengeance on the man she loved. {43040} I cannot be so quick to condemn Aribeth for a similar change in her own feelings. {43041} I am not saying I agree with Aribeth's actions - only that perhaps I can understand them. However, my loyalty still lies with Neverwinter and I desire nothing more than to stop Aribeth from claiming her vengeance. {43042} I know what it is to have someone you can not bear to lose. If Lord Nasher had executed you, , perhaps I would have fallen under the same madness as Aribeth. {43043} I must admit, , I was glad when Lord Nasher informed me you would be coming on this mission as well. The thought of being apart from you was... unpleasant. {43044} Neverwinter has need of me, - and of you. We must all do our part if this latest threat to the city is to be thwarted. {43045} Is there some way I can be of further assistance to you? {43046} Yet duty calls, and in this matter we must all serve our part. My role is here coordinating the Lords' Alliance, but your mission calls for you to recover the Words of Power. {43047} Is there anything I can do for you, ? Uh... to help you in your quest, I mean. {43048} It is a pleasure to see you again, - as always. It is unfortunate we cannot spend more time together. {43049} You are truly a remarkable woman, - though I knew this already. On behalf of Lord Nasher and Neverwinter, please accept this reward of 3000 gold pieces. {43050} Good luck, - and be careful. I would hate to lose you. {43051} [Success] Your point is well taken - and you surely know I could never refuse a woman such as you, . {43052} As a spymaster I normally pride myself on keeping my feelings well hidden, . Do you know me so well you can already see through my emotionless facade? {43053} I... I suppose I could blame it on the failing war effort. However, I feel I must speak freely with you, . I owe you that much, at least. {43054} What we have... the feelings we share... this is all new to me. It is exciting, but at the same time I am... troubled. {43055} Just friends? Oh... I... forgive me, . I just thought... I thought we were more. {43056} Damn it, Aarin - you're a bloody fool! I'm... I'm sorry, . I won't embarass either of us by bringing this up again. {43057} We are friends and allies in the cause of Neverwinter, nothing more. So, how may I help you in the service of our common cause. {43058} I... I care for you, . But I also have a sworn duty to Neverwinter, and in my experience you cannot mix love and duty. {43059} I'm... I'm afraid to love you, . I am afraid to let myself love you, because of the consequences when I must choose between love and duty. {43060} Aribeth must have thought the same thing, yet she was forced to choose between Neverwinter and Fenthick. The conflict destroyed her - look what she has become. {43061} And even I had to make such a choice. With Calli. I could have let her live. We could have spent our lives together, if I had only betrayed Neverwinter. {43062} Is this what awaits me, ? The choice of murder in the name of duty, or betrayal in the name of love? I do not know if I can bear to make such a choice again. {43063} I chose Neverwinter over Calli. I could have let her live, we could have spent our lives together, if I had been willing to betray Lord Nasher and Neverwinter. {43064} And what of Aribeth? She chose duty over love, and it destroyed her. Look what she has become now, - a traitorous creature of hate. {43065} I know you are right, ... but I am still afraid. I don't know if I can bring myself to say the words I want to say to you. {43066} I... I'm sorry, . I can't promise you will always be first in my life. I wish I could, but... I just can't. {43067} You want what I cannot give, and I am afraid to take what you offer. Perhaps... perhaps it would be best if we did not pursue this further, . {43068} I will not trouble you with by bringing this up again, . We have a job to do. We must stay focused on saving Neverwinter. {43069} You're right, . Only a fool would refuse to build a house for fear it might burn down! {43070} I love you, . I love you with all my heart. I was afraid to admit it before, but you have given me the courage to open my heart. {43071} Your words... you words give me strength, . They sound **right**. I was a fool to hide from my true feelings. {43072} I would like nothing better than to run away with you, my love - to whisk you away to the secret tropical paradises I knew when I was a pirate maurading the coast. {43073} But alas, such fantasies will have to wait. Perhaps, once Neverwinter is safe Lord Nasher will release me from my debt of service. But until then my place remains here. {43074} Well spoken, my love. I must remain here, coordinating the efforts of the various factions in the Lords' Alliance. And your duty lies out there, seeking the Words of Power. {43075} Is there anything I can do to aid you in your mission, my love? {43076} It is good to see you again, my love - though I am sorry if my face does not reflect it. The tides of battle seem to be turning against us. {43077} The Luskan forces are winning many victories in the field, and I am afraid that if we do not find the final Words soon it may be too late. {43078} I'm afraid one person can make little difference on the battlefield, my love - even one as remarkable as you. {43079} No, your talents are best utilized in seeking out the remaining Words of Power, just as my talents are best used here coordinating the flow of information between the members of the Lords' Alliance. {43080} My mother's amulet... the one I gave you. You still have it. {43081} No... no, of course not! I'm sorry if I gave you that impression. {43082} I... I'm sorry, . I wanted you to have the amulet. It was special to me - as are you. But after I gave it to you, I didn't know what to do next. {43083} We seemed... we seemed to have a connection. I felt a bond between us. But now I am... unsure. {43084} Everything happened so quickly: the discovery of the cult, Aribeth's betrayal, the Luskan armies massing. {43085} Suddenly I was Lord Nasher's right-hand and my duties and responsibilites increased tenfold. And you... once again, everyone is counting on you to be the hero. To save us when no one else can. {43086} And I wasn't sure if you wanted to pursue this matter. Us, I mean. So I thought it best to leave the next step up to you. {43087} I... I don't know. Forgive me if I made a mistake, but this is all very new to me. Except for Calli, I have not had much experience in relationships. {43088} And even my relationship with Calli began as part of my service to Neverwinter. You are different, . I... I want to be with you. {43089} But there is so much expected of us both right now. So many people depending on us. I don't know if I can set aside these burdens for you. {43090} I suppose you are right, . I do not want to throw away what we share. {43091} Many times I have wanted a confidant, someone to turn to for advice and... and comfort. Now that I have found you I would be a fool to let you slip away. {43092} You're right, . I guess I am so used to being alone, to relying on myself, that I have forgotten how to ask for help. {43093} Promise me, ... promise me that we will be there for each other, no matter what happens. Promise me we will see this challenge through to the end. {43094} Perhaps, when this is all over... but these are thoughts best left for later. We must concentrate on stopping Maugrim and Aribeth now - or there may be no future for us. {43095} If it were possible, , I would go with you on your journeys. But my skills are in information and analyzing reconnaissance. I am needed here. {43096} But even though I cannot go with you in your quest for the Words, , know that whatever trials you face my spirit is by your side. {43097} I thought I knew you, . I see now you are not the woman I thought you were. Very well. {43098} It is my pleasure and my privelege to grant you these 3500 gold coins, my lady. You truly are a shining example in these dark times. {43099} [Success] How can I say no to one as beautiful and talented as you, ? And you do have a good point. {43100} Take this reward of 5000 gold coins - along with my thanks. And know that whatever awaits us, , I am glad that we will face it together. {43101} I wish you luck in your mission, . Return to me once you have another of the Words. {43102} I'm sorry, - I had no right to make such a demand of you. I suppose all we can do is wait and see what fate will bring us. {43103} Lillian has promised to offer whatever help she can to any of my agents in this matter. You can probably find her in the tavern in the southeast corner of the camp. {43104} Greetings. {43105} You've got a serious attitude problem. {43106} I'm here to talk about Rolgan's trial. {43107} I'll be going now. {43108} Me no like you talk! {43109} Me go now. {43110} I'd rather mate with a dead ogre. {43111} Forget it, you're not my type. {43112} Sure. I'm always ready for some good lovin'! {43113} I'd better just go now. {43114} You ugly. Me no like. {43115} Me want sex now! {43116} Me go now. {43117} Very enlightened attitude you have there. {43118} What are your feelings about this case? {43119} Sounds like you figure he's already guilty. {43120} You're a disgusting, vile man. {43121} Is there anyway I can guarantee you find Rolgan not guilty? {43122} [Persuade] Here's 100 gold pieces to make sure Rolgan is acquitted. {43123} [Persuade] Here's 300 gold pieces to make sure Rolgan is acquitted. {43124} Forget it, I don't trust you. I'll be going now. {43125} Wow, somebody smacked you with the ugly stick! Still, I've never been that picky. {43126} Smile, baby, this is your lucky day. I may be old and covered in open sores, but don't let that turn you off! I got a special today: a free ride on the wild Averik for every female who comes along. {43127} Shove off, buddy. These open sores on my face make it tough enough to attract the ladies without your ugly mug hanging around and cramping my style. {43128} Hey, no hard feelings doll. We're both adults. Sometimes these things just don't work out. {43129} Kind of a dumb chicken, ain't ya? Guess that drool on your chin should have tipped me off. Ah well, your loss. {43130} Mate with a dead ogre, huh? You didn't use to do a stage show at this club back in Luskan a few years ago, did you? No? Nevermind. {43131} Whoa, coming on kind of strong, ain't you? You're talking like a fella... wait a minute! I been burned by this before. Sorry, 'sister' but I don't need any surprises under the skirt, you follow? {43132} So what are you going to do about it? You try anything and every Lords' Alliance soldier in this camp will be all over you! {43133} Bye. Don't hurry back. {43134} So take your prissy complaints about my attitude, stick 'em where the sun don't shine, and leave me alone. {43135} Oh. That prissy priest, Neurik must have sent you. Can't figure out why that sawed off runt wanted me on the jury. Guess he figured I'd be impartial since I hate all races, colors and creeds equally. {43136} What can I say? You get down into the filthy gutters and everyone's crap stinks the same. {43137} Griff was a rotten bastard, and the Uthgardt did us all a favor by offing him. But if we let him go, we might have drunken savages running through the streets sacrificing us to their goat gods, you know? {43138} The only good thing about that Uthgardt is his wife. I can't wait to see her up testifying at the trial. She's one fine piece of meat, hoo-eee! I wouldn't mind having her pork chops on my plate at dinner tonight. {43139} If you're offering a bribe, I'm all ears. {43140} [Success] Pleasure doing business with you. Don't worry, I'll vote to let that Uthgardt go free. But the rest of the jurors are still your problem, not mine. {43141} [Failure] I think you can afford more than that. Make it 300 or no deal. {43142} Who are you? {43143} I'm representing Rolgan at his murder trial. {43144} I'll be going now. {43145} Who you be? {43146} Me go now. {43147} Sounds like you think Rolgan is innocent. {43148} Is there any way I can guarantee you reach a verdict of not guilty? {43149} On behalf of the Black Lion Uthgardt tribe, I welcome you to this camp. {43150} I am Dalcia, a friend of the Uthgardt people. I would rather stay here in the camp of the Black Lion Tribe than subject myself to the stench of civilization hanging over the Lords' Alliance barracks. {43151} Surely as a fellow child of nature you can understand how I feel. If you explore the camp you will discover the Black Lion tribe shares our love of the unspoiled beauty of the natural world. The Uthgardt truly are a noble people. {43152} I am Dalcia, a friend of the Uthgardt people. I would rather stay here in the camp of the Black Lion Tribe than subject myself to the stench of civilization hanging over the Lords' Alliance barracks. {43153} You are welcome to explore the tribal camp. I only ask that you respect the ways of the Black Lion Tribe and treat the Uthgardt with the honor they deserve. {43154} I do not expect you to understand. Only those who count themselves among the children of nature, druids and rangers like myself, can truly appreciate the beauty to be found in this simple camp. {43155} Ah, yes. Neurik mentioned he was seeking someone to defend Rolgan in this trial. I hope you truly appreciate the situation you have gotten yourself into. {43156} The Uthgardt are a noble people, but their culture and beliefs seem strange to the Lords' Alliance. Often, the Uthgardt are victims of prejudice and hatred simply because of who they are. {43157} I will wait until the trial before I make that decison, of course. I only wanted you to be aware that the fact Rolgan is an Uthgardt might have something to do with him being on trial. {43158} I hope you are not insinuating anything improper. Justice must run its proper course. Present a strong case on Rolgan's behalf. That is all you can do. Perhaps we should end this discussion now, before things are said that are best left unspoken. {43159} Who are you? {43160} I am here about Rolgan's trial. {43161} I'll be going now. {43162} How do you feel about this case? {43163} How much would it cost to get you to bring back an innocent verdict at the trial? {43164} Who you be? {43165} Me go now. {43166} It was just a joke, relax... {43167} Welcome to the Temple of Tyr. Should you require the services of a priest, please speak to Neurik. {43168} I am Edegar, a minor acolyte in the service of Tyr. Though I have little in the way of divine powers, I try to make myself useful by performing the day to day functions around the temple. {43169} If you need the services of a true cleric you will have to speak to Neurik. {43170} May the sword of Tyr's justice watch over you and keep you safe. {43171} Of course, of course. Neurik has done me a great honor by selecting me for the jury in this case. I am looking forward to performing my duties in the administration of Tyr's justice. {43172} Even though I disapprove of the Uthgardt's worship of a pagan god, I am not going to pre-judge him. The real culprit in this crime is the demon alcohol. {43173} Of course the alcohol does not excuse the Uthgardt's behavior. Anyone who lets themself get drunk must bear the consequences of his actions. This is why I so strongly disapprove of consuming alcoholic beverages. {43174} But I am keeping an open mind. I wish you well in this case, my . May the justice of Tyr be served. {43175} You dare offer a bribe to me here in the Hall of Justice! I should report you to Neurik and have you barred from the case! {43176} Yes, well, your jest was in very poor taste. I won't report you to Neurik, but I suggest in the future you approach this matter with the gravity it deserves. {43177} I am . I serve the Lords' Alliance and the city of Neverwinter! {43178} Who are you? {43179} Die, lizardwoman scum! {43180} I will not answer your questions! {43181} Me . Me serve Neverwinter. {43182} Who you be? {43183} Me kill you! {43184} Me no talk you! {43185} Maugrim is the enemy of Neverwinter! {43186} Uh... yes. I serve Maugrim. Do you have a message for him? {43187} I shall not rest until Maugrim is dead! {43188} Me no serve Maugrim. He bad man. {43189} Me want kill Maugrim! {43190} I have answered your questions. Now tell me who you are! {43191} Tell me something I don't know. {43192} Me tell you me name. Now who you be? {43193} Who are you? {43194} I don't have time for this! {43195} Who you be? {43196} What lizard girly need tell? {43197} Me no got time for story! {43198} Maugrim will never succeed! I will stop him! {43199} Wow, thanks Haedraline. I would have never figured Maugrim was seeking world domination without that little history of your people. {43200} No worry, lizard girly. Me stop Maugrim! {43201} Maugrim want be Master? Even dumb old me figure that out. You *BIG* help, lizard girly. {43202} What? What's wrong? {43203} You hurt, lizard girly? {43204} Wait, you were going to say something more about the Words! {43205} Morag? Who's Morag? Tell me before it's too late! {43206} No go yet! What you say about Words, lizard girly? {43207} Morag? Who that? No go, lizard girly. Tell who Morag be! {43208} Good. With your spell gone maybe I can leave this stupid room! {43209} You go bye-bye, girly lizard. Maybe me make door open now. {43210} Morag? {43211} Source Stone? What's the Source Stone? {43212} Morag... You mentioned her once before. {43213} Who are you? {43214} What be Source Stone? {43215} Who be Morag? {43216} Who you be? {43217} So you think if Morag awakes she'll turn the North into a tropical jungle? {43218} Morag make winter go away? She got big magic! {43219} Morag was foolish to trust her fate to a group of slaves. {43220} Morag big stupid, hoping slaves wake her up! {43221} How did Maugrim become involved in all this? {43222} How Maugrim get mixed up in this stuff? {43223} What do you have to tell me? {43224} Word Slaves? {43225} Old Ones? {43226} When the world was hot? What are you talking about? {43227} What does this have to do with me? {43228} Why you tell me this? {43229} Can you tell me about the extinction of the Old Ones? {43230} If your people were wiped out, how did you survive? {43231} Why "Creator Race" go bye-bye? {43232} If lizard girly friends all dead, why lizard girly still here? {43233} There better be a point to all this. {43234} You story boring. Hurry finish, lizard girly. {43235} What happened to the Words of Power when the Old Ones died? {43236} What does this have to do with Maugrim? {43237} What you mean, world be hot? World not hot! World be cold! {43238} What happened to this tropical paradise? {43239} Why jungle go bye-bye? {43240} What Maugrim got do with all this? {43241} When Oldies die, where go Power Words? {43242} Tell me about the coming of this endless winter. {43243} Where come big winter? {43244} Why would she imprison herself inside this Source Stone? {43245} Why Morag go inside stone? {43246} Somehow I will stop Maugrim! {43247} Complete and utter devastation. Sounds serious. {43248} Me stop Maugrim! {43249} Morag want make big bad boom. Me not like. {43250} Die, lizard scum! {43251} Me kill lizard girlie! {43252} Why have you seized this Word of Power? **hiss** Who do you serve? {43253} My magic has sealed the door, the Word of Power shall not leave until you have answered my questions. **hiss** Who do you serve! {43254} First you must answer me! {43255} **hiss** You cannot slay a projection, fool!! {43256} These names mean nothing to me. **hiss** Your cities are young, your history but a single page in the accounts of the world. {43257} There is only one name that mattersss to me among your kind - Maugrim. **hiss** Tell me one - do you serve Maugrim? {43258} Your lies are known to me, one! **hiss** I sense that you seek Maugrim's defeat! This is good. {43259} I see you speak the truth, one. This is good. {43260} Your enemies are mine as well. Maugrim must be stopped. He must not get the Words of Power! {43261} My name is Haedraline, leader of the Word Slaves. **hiss** This is but a projection of my true form - I am yet too far to aid you in this task. {43262} There is more I would tell you, but my spell is fading. **hiss** Find the Words before Maugrim, or the world you know will not survive. {43263} The third Word is yours - but time is short and Morag stirs. **hiss** The city you call Neverwinter is under siege. Soon it will fall to Maugrim and he will possess the Source Stone. {43264} I am Haedraline, leader of the Word Slaves. **hiss** Your enemy is also mine - I must warn you of Maugrim and his followers. {43265} Time? What is time? A second, a day, a year, a thousand years - how long have I waited and watched and guarded while the Old Ones sleep. **hiss** You will listen - or my spell shall not release the door! {43266} Maugrim seeks to unlock the dormant power of the Words so that he may enslave again. Word Slaves, humans, dwarves, elves - Maugrim would have all bow to him as Master. {43267} Spare me your sarcasm, one! **hiss** You are as big a fool as Maugrim! {43268} Maugrim is already doomed. **hiss** The Words were meant to release ancient evil upon the land to devastate those who survived the change the Old Ones could not. {43269} The plague was only the first of the evils the Words will unleash. **hiss** The world as you know it shall be no more if Maugrim succeeds! This is the legacy of the Creators. {43270} The Words will... UNH!!! No - it cannot be! UNH - Morag! {43271} Morag - she strikes at me! This cannot be - UNH! She attacks me through the Words - UNH! She disrupts my spell of projection - UNH! {43272} Noooooo!!!! {43273} I am Haedraline, Word Slave and handmaiden to Morag before she was entombed in the Source Stone. **hiss** My spell seals the door - you must speak to me or you shall not leave. {43274} Morag was the Queen of my people - the Old Ones, the Creator Race. **hiss** It was she who created the Source Stone when the world became cold and the snow covered the land. {43275} Morag used the Words to put her people into a deep hibernation when the cold winter came, imprisoning the heat of the steam fissures in the magical Source Stone - and her and all her people with it. {43276} Within the Source Stone Morag would gather her strength year after year, century after century. **hiss** When her power waxed full, we Word Slaves would awaken the Queen to banish the never ending winter. {43277} The Source Stone is buried beneath the streets of Neverwinter, and even in its dormant state the magical heat radiating from within keeps the city habitable during the coldest blizzards. {43278} Imagine what will happen when the power is awakened fully and released. Those who survive the global warming will become slaves to the Creators, and I will be bound to the Words of Power once more. **hiss** I will not allow this to happen! {43279} You do not comprehend the magic that once bound the Word Slaves to the Words! **hiss** We were compelled to obey, even though our Masters slept. But Morag underestimated us. {43280} Abandoned in the frozen waste, we grew strong enough to free ourselves from our wretched servitude. **hiss** We scattered the Words that their power might never enslave us again, and our Masters might never awake. {43281} Something has awakened Morag's spirit - though her body and true power remain trapped in the Source Stone for now. She speaks to Maugrim through projections as I am speaking to you. {43282} Maugrim serves her, a pawn blinded by her promises of rewards and power. **hiss** The plague was the first step in Morag's return. Each death fed the Queen's power, bringing her closer to a true awakening. {43283} Now Maugrim seeks to claim the Words of Power the Lords' Alliance has hidden in Castle Never to complete the awakening. If he succeeds Morag will bring complete and utter devastation to the North. {43284} You have done well, to find the second Word. **hiss** Its power draws my spell so that my projection may speak to you in this vision. There is much you must know. {43285} **hiss** Maugrim is nothing but a fool. He does not truly understand what he seeeks. The Words are ancient beyond imagination, they contain power he cannot fathom. {43286} I, Haedraline of the Word Slaves, was there at the beginning when the world was hot and this land was jungle where the Old Ones ruled. {43287} The humans and elves and dwarves were but slaves to my people, the Creator Race. Just as I was a slave bound with the power of the Words, **hiss** until the extinction of my people and the coming of the endless winter. {43288} The world grew cold, the jungles died. Frost and snow covered the land. For all their power, the Masters could not stop the change. **hiss** They vanished from the world, consumed by the earth that had turned against them. {43289} When the Old Ones vanished, the power of their Words remained. As did we, the Word Slaves bound to that power, forced to walk the now frozen and desolate earth. Forced to preserve the Words and legacy of our Masters. {43290} **hiss** Many Word Slaves died when the endless winter came. But some learned to survive in the frozen waste; hiding from the lesser races who now hunted us. To survive what the Masters could not endure. {43291} Over the centuries the magic of the Words became dormant, their power faded. And as we who were left behind grew strong the bonds enslaving us were broken. {43292} We who had once been Slaves scattered and hid the Words so that we would be forever free of their legacy. **hiss** Now thousands of years have passed and even we who hid the Words no longer know where to find them. {43293} Once this winter land was a lush jungle. Vents from the earth blasted scorching steam into the sky and the world was warm and fruitful. The Old Ones lived in this paradise, as did we Word Slaves. {43294} The Old Ones are my people, an ancient race of lizard folk who ruled the North before the dawn of time. We were old when even the elves were young, we were the first, we were the Creator Race. {43295} But we were also a race of unbridled cruelty. **hiss** The strong ruled and the weak suffered - and we Word Slaves suffered most of all. Such was the way when the world was young and hot. {43296} The living power of the Words Maugrim seeks had to be bound in the flesh of the Word Slaves. **hiss** We were unwilling guardians, our souls tied to the ancient magic of the Old Ones. {43297} When the world was hot we Word Slaves suffered for the empire of the Old Ones, **hiss** the Words ripping their power from our tortured spirits and our living flesh. {43298} The Old Ones could not survive the coming of the winter storm. **hiss** Morag sought a shelter where she could escape the death of ice and cold. {43299} **hiss** You must return to Neverwinter before the city falls. Speak to the one you call Aarin Gend - - I will try to meet you there. {43300} You cannot slay me - this is but a projection of my true form! {43301} Speak with me **hiss*. We have much to learn from each other. {43302} Did you see who actually started the fight? {43303} Was the Uthgardt in his right mind, or did he seem intoxicated to you? {43304} Isn't it true that Griff spiked Rolgan's drink earlier that evening? {43305} Can you tell me how Griff felt toward the Uthgardt? {43306} I have no more questions for this witness. {43307} You never actually witnessed the start of the fight, did you? {43308} Don't you think Rolgan's judgment was impaired by all the alcohol he had consumed? {43309} Griff had spiked Rolgan's drink that night, right Zed? {43310} Rolgan lost a lot of money that night, didn't he Zed? Can you explain that? {43311} I have no further questions for this witness. {43312} So drunk he didn't know what he was doing? {43313} So maybe Griff started the fight and Rolgan was just defending himself. {43314} So Griff is partly to blame for his own death? {43315} So this fight could have been started by Griff? {43316} [Insight] Maybe Griff thought that since Rolgan was drugged the Uthgardt would be an easy target in a fight. {43317} Don't you think that that's a mitigating circumstance in what happened? {43318} Don't you think that might have been a factor in Griff's death? {43319} [Insight] Maybe Griff attacked Rolgan because he thought his cheating had been discovered. {43320} Tell me why you sent your husband to see Griff. {43321} Tell me about the significance of the heirlooms your husband had gambled away. {43322} Do you think your husband is on trial here simply because he is an Uthgardt? {43323} I have no more questions for Vanda. {43324} I would like to question Rolgan. {43325} I am ready for closing arguments. {43326} Tell us what happened that night, Rolgan. {43327} What was your state of mind that night, Rolgan? Were you thinking clearly? {43328} Do you think the only reason you are here is because you are an Uthgardt? {43329} I have no further questions for this witness. {43330} [Insight] The jury may think this is merely an excuse to justify what you have done, Rolgan. {43331} The prosecution witnesses never saw who started the fight, so we must accept Rolgan's claim of self defense as truth. {43332} We know Griff was a violent man who hated the Uthgardt. He probably started the fight himself. {43333} Because he was drunk, Rolgan is clearly not responsible for his actions. {43334} Griff spiked Rolgan's drink, making Rolgan more prone to act irrationally. {43335} The heirlooms Griff had taken were valuable religious artifacts of great value to the Black Lion tribe. {43336} Rolgan is here because he is an Uthgardt, an outsider. Don't let your racist prejudices judge him. {43337} [Insight] The inherent racism of the courts has been mentioned often at this trial, but that is not the real issue. {43338} Forget about accusations of racism. Griff attacked Rolgan, Rolgan defended himself. That is the only issue here. {43339} The defense rests its case. {43340} Griff cheated at cards, and when he saw Rolgan he attacked him out of fear Rolgan had found out. {43341} My name is Igland of the Swift Sword. I am the special prosecutor in the investigation of the death of the Lords' Alliance mercenary known as Griff, and I would like to remind the jury that I have never lost a case. **Never**. {43342} The witnesses have been sworn in, and may the light of Tyr's justice shine down on this trial and expose any lies in their testimony. To begin my case I would like to question Lodar, an eye-witness to the events. {43343} I'm here, yer honor. {43344} I'm not the judge, Lodar, just the prosecutor. You don't have to be so formal. Just call me sir. Please tell us what happened in your own words. {43345} Well, sir, it was night and Griff was outside the barracks. All of a sudden we heard this shout, and we run out and Griff and that Uthgardt there are going at each other with weapons drawn. {43346} Before we could step in, that savage stabs Griff right in the gut and runs off. We ran to get the cleric, but by then it were too late. Griff was gone. That savage killed him! {43347} I'm ready for your questions, . {43348} If defense council has finished trying to obscure the truth, I will call Zed, my next witness. Zed, tell the court what you witnessed on that night. {43349} Right, sir. Well, it's like Lodar said. Griff was outside, we heard him shout, we run out and the Uthgardt sticks a blade in Griff's belly. Then that savage runs off to the Temple for sanctuary like some kind of coward! {43350} Well spoken, Zed. He ran off like a murderous coward. Obviously he's guilty. They always run when they're guilty. This case might be my easiest win yet. Your witness, . {43351} No, they were already going at it by the time we got there. {43352} He was pretty drunk. {43353} I guess so. Maybe. Don't know if that's a good excuse, though. {43354} Yeah, I guess. Could be Griff started it. I don't know, I wasn't there. {43355} Yeah. He wanted to mess that Uthgardt up so he could beat him at cards, you know? Make him not think straight. {43356} Well, it was his fault the Uthgardt was doped up. Maybe if Rolgan was in his right mind he wouldn't have killed Griff. {43357} He didn't like them much. He was always complaining about them as 'damn savages' and 'filthy Uthgardt.' Always picking fights with them, looking for trouble. {43358} Wouldn't be the first time he let his temper get the better of him. Always was a bit of a hot-head, especially when it came to those Uthgardt. He hated them something fierce. {43359} I guess he could have thought that. He didn't like the Uthgardt much. He would have jumped at a chance to kill one of them off if he thought he could get away with it. {43360} No, I didn't see who started the fight. So, yeah, it could have been Griff, if that's what you're getting at. {43361} Sure, he was drunk. But that don't mean you get to go kill people. You have to know how to hold your drinks, right? Know your limits. {43362} Yeah, he put something in Rolgan's drink. Made his mind fuzzy, so he didn't really understand what he was doing. {43363} I don't know what "mitigating" means, but Griff shouldn't have spiked that Uthgardt's drink. That's wrong... Griff was always doing stupid stuff like that. {43364} Griff cheated. He wanted to win so he could humilate that Uthgardt; embarass and ruin him. So he cheated during the card game. {43365} I warned Griff that that Uthgardt would be mad after losing everything he owned. I said it would lead to trouble, but Griff didn't care. He said he welcomed trouble with the Uthgardt. {43366} If Griff thought someone was coming to settle a score, he wouldn't wait. Griff would make sure he made the first move. He preferred to start fights himself, you know? {43367} If the defense has finished with their blathering, the prosecution has only one witness left. I call on Vanda, the wife of the accused. {43368} I am here. Ask your questions. {43369} I sense some hostility on your part, young lady. Please remember, I am only doing my job. It's not my fault your husband had to go on a killing spree. {43370} Neither my husband nor I would ever commit vile murder. We Uthgardt are an honorable people! {43371} Yes, you Uthgardt take honor very seriously. Wasn't Rolgan ashamed at having gambled away everything he owned? Didn't he want to do anything to wipe away that shame? {43372} Yes, but he wouldn't have killed that man! {43373} So you say. But we know how strong Uthgardt honor is, and Rolgan is a proud warrior. Surely a jury as intelligent and attractive as this one must realize that his pride would have driven Rolgan to kill Griff in a desperate attempt to salvage his wounded honor. {43374} Defense may cross-examine now. I have no further questions for this witness, since she all but admitted her husband is a rampaging serial killer. {43375} I told Rolgan to go speak with Griff... To beg him to return the heirlooms he had taken from us. To appeal to Griff's sense of decency. My husband is no killer. He only went back because I sent him there to talk with Griff. {43376} These are more than just heirlooms. They are artifacts of great religious significance to the Black Lion tribe. Their value is greater than mere money. Why, they mean more than life itself to the worshippers of Uthgar! {43377} More than life itself? So what was Griff, a human sacrifice to Uthgar in one of your savage pagan rituals? {43378} Igland! Such comments are not appropriate! The Uthgardt beliefs may differ from our own, but they are not on trial here! Please, , continue with your questions. {43379} You people hate the Uthgardt! For generations the Lords' Alliance has persecuted us because we were different! You are nothing but a bunch of racists! {43380} The court does not take kindly to your accusations, young lady. Your husband is here because a man is dead! Don't forget it was this Temple of Tyr that gave Rolgan sanctuary! {43381} , in the future you might want to advise your client against calling the jurors racists during the trial. It doesn't go over well. Please, continue with the questions. {43382} If it pleases the court, the prosecution rests its case. Can't we just start the execution now? No? Okay, defense may call their winesses if they wish, though I hardly see the point. {43383} Yes, my . What do you wish to know? {43384} I shall move on to my closing arguments. This will be short, since the Uthgardt is so obviously guilty. Rolgan owed Griff money. Two witnesses saw Rolgan kill Griff. What could be more simple? {43385} We have heard how much the Uthgardt valued the heirlooms Rolgan gambled away. A proud Uthgardt warrior would do anything to get those religious artifacts back... even kill the man who had taken them. {43386} The defense has raised the issue of Rolgan's Uthgardt heritage, trying to claim this trial is a racist sham. But this is simply an argument to obscure the true facts. Being an Uthgardt does not give you a license to commit murder! {43387} Do your duty, members of the jury. Find Rolgan guilty of murder, and let justice be done. Such is the will of Tyr. If it pleases the court, the prosecution rests. {43388} , you may make your closing arguments now. {43389} My wife convinced me to go speak with Griff, to beg him to return the heirlooms to me. But when I approached Griff, he attacked as soon as he saw me. I had no choice but to defend myself. {43390} No, my mind was hazy with the fog from the many cups I had consumed. It was as if I was in a dream, nothing seemed real. I hardly even realized what was happening until it was too late and Griff was dead. {43391} That is not my intent. I know I must be responsible for my own actions, my . But that night I was not thinking rationally. When Griff attacked, my instincts took over and I defended myself. I am no murderer, and I hope the court can understand that. {43392} I believe the Lords' Alliance must appease their own soldiers. If an innocent Uthgardt must be sacrificed for that end, they would not hesitate to do so. {43393} Since the defense called the accused to the stand, I claim my right to cross-examine this killer. I will keep this brief, much like poor Griff's life. Rolgan, you are an Uthgardt warrior? {43394} I am a true Uthgardt warrior of the Black Lion tribe! I have earned the honor and respect of all my people! {43395} And you earned this honor and respect on the battlefield, with the edge of your blade. What would happen to your precious honor if people found out you had gambled away everything you owned? {43396} I would be shamed by my actions. I *am* shamed by my actions. {43397} But you thought if Griff were to die, you could recover those heirlooms before anyone found out. Too bad his friends caught you in the act, killer! Wait, nevermind, don't answer. I withdraw the question. I wouldn't want to prejudice the jury. {43398} Hmph. Hardly a convincing argument... {43399} An excuse, not a defense. {43400} Luckily there are no witnesses to disprove this claim! {43401} Sure, blame the victim! {43402} That gave Rolgan the motive for the killing but it hardly justifies murder! {43403} Oh, sure, no one but an Uthgardt has ever been accused of a crime by these courts! I guess the execution of Fenthick was all a dream, because we don't arrest anyone but the Uthgardt! {43404} No? Then why do you keep bringing it up? {43405} Or so you would have us all believe! {43406} Then as Tyr's representative overseeing this trial, I proclaim judgment in this case. By the light of Tyr's truth, may justice be done! {43407} Igland! Be quiet. {43408} Igland, your time to speak is over! {43409} I'm warning you, Igland! {43410} This is not the time for such comments, Igland! {43411} Spare us your sarcasm, Igland. must be allowed to present closing arguments without your snide comments! {43412} Enough, Igland! {43413} I do not see three torches in the jury, the verdict is clear: guilty as charged. Rolgan shall be taken away for immediate execution. The rest of you are dismissed. The court thanks you for time. {43414} Yes! In this corner, still undefeated, the greatest prosecutor of all time... Me! Ha-ha-ha-ha! {43415} Igland, your work here is done. I suggest you leave before I write you up for your loutish behavior during these proceedings. You are a disgrace to the hallowed halls of this Temple! {43416} , come speak to me when you wish to receive your just reward for your service here. {43417} Igland, I have given you a lot of leeway in this case. But you are coming very close to crossing the line of what is acceptable! {43418} Sorry, your honor. But this woman is looking at me like she wants to kill me. Must run in her family. {43419} Igland, don't push me. {43420} I am ready for your questions, . {43421} A preposterous conspiracy theory! Next you'll blame the Night Masks for Griff's murder! {43422} I'm getting sick of all these uncalled for remarks, Igland. {43423} The verdict is clear, a three to two decision to acquit. Rolgan, you are free go, as are the rest of you. The court thanks you for time. {43424} The verdict is clear, a four to one decision to acquit. Rolgan, you are free to go, as are the rest of you. The court thanks you for time. {43425} The verdict is clear, a unanimous five to zero decision to acquit. Rolgan, you are free go, as are the rest of you. The court thanks you for time. {43426} But... this is impossible! I never lose! I'm Igland the Swift Sword! I'm the greatest prosecutor who ever lived! The jury must have been bribed! I demand an appeal! This is an outrage! {43427} This trial is about my culture and beliefs, not about my actions. {43428} That is all I require from this witness. Were it up to me we could end the trial right now and declare Rolgan guilty. But custom dictates I allow the defense to question the witness if they wish. {43429} I'm ready to answer this 's questions. {43430} Sorry, judge. I won't say another word while the honorable tries to defend these crimes. {43431} Defense loses by forfeit! Rolgan is guilty by default! I win again! {43432} Trial? What trial? {43433} Neurik sent me. I'm representing Rolgan. {43434} I'll be going now. {43435} Me go now. {43436} I'm preparing my case. What do you think about this trial? {43437} Sounds like you're trying to keep an open mind. {43438} Is there any way I could guarantee you find Rolgan innocent? {43439} [Persuade] He'll never know. Here's 100 gold. Just make sure you find Rolgan innocent. {43440} [Persuade] He'll never know. Here's 300 gold. Just make sure you find Rolgan innocent. {43441} Hey, I was just testing you. You passed. Well done. {43442} What do you want? You here about the trial? {43443} See ya. {43444} Come on, everybody's heard about it! Some Uthgardt is up for the murder of a Lords' Alliance soldier. Go speak to Neurik in the Temple of Tyr; he can fill you in. {43445} I figured as much. I ain't never been on a jury before. I seen my share of trials, but usually from the prisoner's box. What do you want to know? {43446} Looks to me like a bar fight gone out of hand. A few too many drinks in you and you act stupid. I've been there myself, though I ain't never killed no one. {43447} But you know what makes me mad about this case? Them people who run around saying the only reason this guy is on trial is cause he's an Uthgardt! I ain't no Uthgardt, and I've been on trial a bunch of times! {43448} I know what it's like. Sometimes you're just in the wrong place at the wrong time. Could be that's what happened to this Uthgardt. {43449} I kind of hope you get him off. I'd hate to have to sentence the poor guy to execution. But I've got to give an honest verdict. Neurik says it's my duty. {43450} Not much more I can tell you. Hope you got what you were looking for. Good luck in the trial. {43451} You mean like a bribe? Geez, I don't know. I could use the money, but what if Neurik found out? {43452} Whew! I almost took that money, you know? I hate to think what Neurik would have done. You tell him I did the right thing, okay? {43453} [Success] Okay, you got a deal. I'll make sure Rolgan gets a not guilty vote from me but I can't make the rest of the jury change their mind. I'll do my part, but the others are up to you. {43454} No, I better not. What if Neurik found out? He'd have me flogged! Or worse! He said it's my duty to deliver an honest verdict. {43455} Don't worry, I'm not looking to jam anyone up. I won't mention this to anyone but, if you want my vote, you'll just have to earn it in the court. {43456} I'm sure glad Rolgan's trial is over. I ain't never been on a jury before. It's almost as hard as being in the prisoner box! {43457} Too bad he ended up getting executed. Makes me sick to see his remains stuck out there on that stake in front of the Temple. But Neurik said it ain't my fault. We jurors were just doing our duty. {43458} I'm glad the Uthgardt got off. At least now I don't have to walk past his head on a spike every time I go by the Temple of Tyr. I don't know if I could have handled that. {43459} Trial? What trial? {43460} I know about the trial. I'm defending Rolgan. {43461} I'll be going now. {43462} Tell me what happened. {43463} Don't get so worked up about this trial. Barkeep, a drink for my friend Lodar, please. I'm buying. {43464} Tell me what you know about the crime, or you might not live long enough to testify! {43465} Anything else? {43466} So you never saw who started the fight? {43467} Maybe it was Griff who started the fight in the first place. {43468} How about a refill? Bartender, bring me another drink for Lodar. {43469} Anything else you can tell me about the trial? {43470} Maybe Griff's to blame for the fight with that Uthgardt. {43471} Secrets? What kind of secrets? {43472} [Persuade] If there's something I should know for the trial you should tell me. {43473} [Persuade] We're friends, aren't we? Have another drink on me and tell me what you know. {43474} {43475} Me go now. {43476} Look, don't bother me right now. I got a lot on my mind, what with this trial and all. {43477} One of them Uthgardt killed Griff. Stabbed him right in the gut. I saw the whole thing, so now I got to testify. Neurik over at the Temple is setting the whole thing up. {43478} I don't want to be rude, but this trial has got me kind of worked up. I don't much feel like talking right now. Go talk to Neurik if you want to know more. {43479} Funny, you don't look like a lawyer. But that ain't my business, I guess. You want to ask me some questions, go ahead. {43480} Griff and that Uthgardt were playing cards. Gambling. Griff won a lot of money. So much that the Uthgardt had to give him some of his jewelry to cover the debt. Real fancy looking stuff. {43481} Later that night Griff went outside. I heard him shout, and I rushed out to see him and that Uthgardt smashing swords. Guess the Uthgardt was better at it than Griff. I can't believe I have to testify about this. I've never been to a trial before. {43482} No, they was already fighting when I got there. I never thought it would end up with Griff dead and me having to go to that Uthgardt's trial! {43483} That's all I know. I don't even understand why they need me at the trial. I wish I didn't have to go. {43484} What kind of lawyer are you! I don't want no trouble! I told you everythin' I know! Geez, you're as bad as Griff. He was always picking fights! {43485} Maybe. He was a real son of a bitch sometimes. And he hated the Uthgardt. Figured they were nothing but drunken savages. He was always looking for an excuse to make trouble for them. {43486} If you need anything else I'll be right here. Until the trial is over they've got me off active duty, so I plan on spending my time here in the drinking house. {43487} Hey, you're all right . Good luck in that trial... and thanks for the drink. {43488} Hey, I remember you! You're that lawyer. Mighty kind of you to buy me that drink. {43489} Nah, I told you pretty much everything I know already. {43490} Thanks, I needed that. Too bad you're trying to get Griff's killer off... I kind of like you. You're a nice . Not like Griff. {43491} He was always getting into trouble. Picking fights, that kind of thing. Kind of a racist, too. Always going on about the Uthgardt being drunks and thieves and such. {43492} Maybe, but I shouldn't be speaking ill of the dead. Griff had some ugly secrets, but now's not the time to drag it all out. {43493} But it ain't my job to find out who's to blame, is it? That's your job. So instead of threatening me, why don't you leave me alone and go do your job? {43494} I really shouldn't tell you. Griff was a friend, after all. {43495} [Success] If I don't tell you, someone else probably will. And I don't want to get in no trouble. {43496} [Failure] I think I've had too much to drink and I don't want to say anything stupid. Forget what I said about Griff's secrets. It was nothing. Good luck with the trial. {43497} [Success] Sure, why not? Bartender, another round! {43498} Griff's gone now anyway, so who cares if anyone finds out, right? Griff had a nasty habit of spiking the drinks of people he was gambling against. {43499} He figured it would give him an edge over them, make their mind all hazy. Not really sporting, but that's the kind of guy Griff was. {43500} I heard the Uthgardt aren't real happy about Neurik executing Rolgan. I even heard they got the body out there on a stake over near Tyr's Temple. That's a pretty harsh sentence. {43501} Some of the mercenaries are complaining about Neurik over at the Temple of Tyr. They're mad because that Uthgardt was found innocent of murder. I guess they aren't too happy with the verdict. {43502} I heard the trial over at Tyr's Temple ended with an acquittal. It's pretty hard to argue with such an overwhelming verdict, though a few mercenaries are complaining. {43503} But like Neurik said, the trial is done and justice was served. {43504} I have need of healing. {43505} I would like to purchase some supplies. {43506} Maybe I could help you with this problem. {43507} I'll be going now. {43508} Me need heal. {43509} Me want buy stuff. {43510} Maybe me can help you problem. {43511} Me go now. {43512} Maybe I could defend the Uthgardt warrior. {43513} I could represent the Uthgardt... for a price. {43514} Me want help. Me do trial. {43515} Give money and me do trial. {43516} I've completed my investigations and I'm ready to begin Rolgan's trial. {43517} I'll do it. {43518} And what about the witnesses? {43519} I'll begin my investigations right away. {43520} Sounds simple: sword for guilty, torch for innocent. {43521} I understand. Three jurors or more must be holding a torch to get Rolgan acquitted. And if I end the conversation before we're done, Rolgan suffers. {43522} Can we go over the rules one more time? {43523} I'm ready. Let's begin. {43524} Actually, I need some more time to prepare. {43525} I remember, Neurik. Good to see you again. {43526} Me remember. Good for see you again, Neurik. {43527} Me not remember you, Neurik. {43528} Sorry, Neurik. I don't remember you. {43529} Who are you again? {43530} Who you be, again? {43531} Trial? {43532} What do you mean about the outcome of Rolgan's trial? {43533} What you mean 'bout outcome of trial? {43534} [Persuade] Your reward seems a little light, after all the work I did. {43535} Listen, Neurik, I spent a lot of time on that trial! You better come up with some more cash if you know what's good for you! {43536} Tell you what: you hand over those funds and I won't start hacking off your fingers. {43537} I'm sorry, Neurik. I just lost my head for a moment. I didn't mean that. Forgive me. {43538} You tell anyone and I guarantee you'll end up a corpse! Now give me the money! {43539} Oh! Greetings, . It's me, Neurik. Remember? I was serving in Tyr's church in Port Llast until Aarin Gend asked me to come and oversee this temple here at Beorunna's Well. {43540} Oh... hello, again, . Welcome back to the temple of the just god. {43541} I don't know. This is a very delicate matter. Recently an Uthgardt tribesman named Rolgan killed one of the Lords' Alliance soldiers. He claims it was self-defense, and I have given him sanctuary here to save him from the vengeance of the soldier's friends. {43542} But Rolgan cannot stay in the Temple forever. I am trying to arrange a fair trial for the young man, but his Uthgardt friends are unfamiliar with our justice system... and none of the Lords' Alliance mercenaries wants to defend him during the trial. {43543} Yes... well, I don't want to be rude but you are a little, well, slow, aren't you? I don't think you would do a very good job and it would hardly be fair to the Uthgardt. {43544} I appreciate your offer, but with you on his side we might as well start sharpening the spike to stick Rolgan's head on right now. I'll find someone else. Is there anything else I can do for you? {43545} Those who serve the cause of Justice will be well rewarded. If not by Tyr himself, then at least by the Just God's priests. If you present a proper defense, I will see you are compensated accordingly. {43546} Your offer is a generous one. And, as Tyr's priest, I will ensure you are properly compensated according to the defense you present. {43547} After careful consideration I have selected the jury. There will be two who represent the interests of the Uthgardt, two who represent the mercenaries, and my own acolyte Edegar. I felt this was the only way to be fair. {43548} Go with Tyr's blessing. {43549} The Temple of Tyr shall never refuse the pleas of supplicants in need. Feel his divine mercy and go with his blessing. {43550} You are welcome to see what I have on hand. {43551} If you agree to undertake this case, I can give you the details. Or is there something else you need. {43552} Take this notebook. It contains information on the jurors and witnesses, as well as the details of the case and the trial itself. As an officer of Tyr, you must keep this notebook to record the progress of the case. {43553} I can summarize the notebook for you. First, the jurors: a mercenary named Averik, a ranger named Dalcia, a soldier named Jevon, an Uthgardt wise-woman called Palla, and, of course, my own acolyte Edegar. {43554} Feel free to speak to any of the jurors before the trial. It is a common practice to do so in these matters. The ranger and Palla can be found in the Uthgardt camp. The others are here in the buildings housing the Lords' Alliance members. {43555} The prosecutor has advised me that he will be calling two mercenaries who witnessed the event, Zed and Lodar. He also will question Vanda, the wife of the accused. I suggest you speak to these people before the trial to gather what evidence you can. {43556} And of course there's the Uthgardt himself, Rolgan. He doesn't have to testify, but if you call him up to defend his actions, then the prosecutor will also be able to question him. He is here in the back of the Temple here, if you wish to speak with him. {43557} Rolgan is counting on you to bring forth the truth at his trial. Once you have all the evidence, come speak to me and we can begin the proceedings. {43558} Are you quite certain, my ? Once the trial begins it cannot be ended prematurely, or Rolgan's life will be forfeit. {43559} The rules of these proceedings are simple. The jurors will listen to the evidence and testimony, and as the trial progresses they will use the swords and torches I have given them to indicate either guilt or innocence. {43560} Whenever a juror feels the accused is guilty they will hold forth the sword in their right hand to symbolize the swift strike of justice. If they feel the accused is innocent they will hold up the torch to symbolize the burning light of truth shining down on this trial. {43561} As the jurors' views are swayed, so shall the implement they hold forth change. A juror who is still undecided will hold forth neither sword nor torch. Three jurors must be convinced of the accused's innocence for Rolgan to go free. {43562} What we have now begun cannot end until Justice is served. If the trial is interrupted or broken off before its proper completion, the accused shall be found guilty, regardless of the status of the Jurors. Is this clear? {43563} Now that we are all here the trial can begin. Remember, if you quit the trial before its rightful end, Rolgan's life is forfeit. {43564} Excellent. I know all parties involved are anxious to settle this matter. I will send word to the prosecutor and everyone else involved. {43565} Rolgan's trial has been postponed because of the death of one of the participants. However, Tyr's justice must still be served in this matter so I have advised everyone that the case will proceed... though it may be months before I am ready to resume the trial. {43566} You can continue your investigations if you wish, but I doubt you will still be here when this matter is finally resolved. I can always find a new advocate for the defense when I am finally ready to resume this case. Your time would probably be better served helping Aarin Gend locate the Words of Power. {43567} You were called upon to do your duty in administering the justice of Tyr's Court, . The church is grateful you answered the call. {43568} However, you failed in your defense of Rolgan. His life is forfeit, and his head now sits upon a stake at the temple door. The justice of Tyr is indeed swift. {43569} I am afraid this will increase tension between the Lords' Alliance and the Uthgardt, though this is not your fault. Here is a nominal fee for your services. {43570} You managed to achieve an acquital for Rolgan, though it would have been better if the verdict had been more conclusive. However, you performed your duties admirably. {43571} Please accept this token as a reward for your service to the Church. {43572} You performed your duties with grace and excellence. A 4 to 1 verdict in the trial is truly impressive and leaves little doubt as to Rolgan's true innocence. {43573} Tyr's justice is swift, as is his rewarding of those in his service. Please accept this token on behalf of our temple as a reward for your service. {43574} Your performance at the trial was truly amazing, . A unanimous verdict! Such an overwhelming result will do much to quell any rumblings among the Lords' Alliance soldiers over the outcome of the trial. {43575} For your exemplary service, you have earned the undying gratitude of this Temple of Tyr. Please accept this token as a sign of my own appreciation of the spectacular job you have done in the service of Tyr. {43576} I guess I shouldn't be surprised. You've had a lot on your mind, , what with the cult in Luskan and Aribeth's betrayal and everything else. {43577} To be honest I almost didn't recognize you, the great hero of Neverwinter. I'm struggling with a problem that's had me a little out of sorts lately. {43578} I'm surprised you remember me, , what with everything on your mind. The Luskan cult, Aribeth's betrayal... Why, that's enough to make someone forget their own name! {43579} So, how can Tyr's Temple be of service to you today? {43580} Forgive me if I seem somewhat... distracted. Rolgan's impending trial has me a little out of sorts. {43581} Is there something else I can do for you, ? {43582} It's me, Neurik. I was serving at Tyr's church in Port Llast until Aarin Gend asked me to come and establish a temple to the just god here at Beorunna's Well. {43583} I had no idea when I came that I would end up getting a murder trial dumped into my lap. {43584} Don't tell me you have forgotten, ! You promised to defend Rolgan during his murder trial. {43585} I realize you have a lot on your mind, but a man's life is at stake here. The information is all there in the trial noteook you carry with you. {43586} Now, is there anything else you need? {43587} This is no ordinary trial. In fact, this is a very delicate matter. It presents a... problem. {43588} Forgive me if I seem... distracted. The outcome of Rolgan's trial has created as many problems as it seems to have solved. {43589} I never expected I'd end up presiding over a murder trial. Or that the outcome would create as many problems as it solved. {43590} I am grateful for your assistance during Rolgan's trial, . This is not a problem you can readily fix. {43591} agreed to serve as defense council in the murder trial of Rolgan, the Uthgardt warrior. {43592} Even though Rolgan was acquitted there are still those among the Lords' Alliance soldiers who feel he is guilty of murder and deserving of death. {43593} Even though Rolgan was justly tried and convicted there are those among the Uthgardt who feel he was unfairly executed. {43594} Tensions between the soldiers and the Uthgardt have only increased since the verdict was issued. I only hope things doesn't escalate further. {43595} But there is little anyone can do about such things. Now, is there something else I can do for you, ? {43596} Now, is there anything else I can do for you, ? {43597} [Success] Well, I suppose it can be difficult serving Tyr's cause, particularly in light of all the recent events concerning Fenthick and now Aribeth. {43598} Very well, . I have another 100 gold pieces I can spare you. Any more than that and I would have to give you funds marked for temple's poor box. {43599} I'm afraid I don't have any more coin to spare, , unless you would have me hand over the funds marked for the temple poor box! {43600} [Failure] I'm afraid I don't have any more coin to spare, , unless you would have me give you funds marked for the temple poor box! {43601} You dare threaten a servant of Tyr in Tyr's own house? I should ban you from this temple and have the soldiers arrest you right now! {43602} Very well, . I know these times are difficult; we are all under a great deal of strain. I suppose I can forgive you for one brief indiscretion. {43603} Is there anything else I can do for you now, ? {43604} Take it, then. I will tell no one of what happened here, but know that you are no longer welcome in this Temple, ! {43605} You are an evil wretch who does not deserve the services of Tyr! Get out of my sight! {43606} I have not forgotten how you threatened me, ! I have told no one, but you shall receive no services from me! {43607} You are an evil and you are not welcome here! Get out of my sight! {43608} Who are you? {43609} Neurik sent me. I am representing Rolgan in the upcoming trial. {43610} Can I ask you some questions? {43611} I'll be going now. {43612} Who you be? {43613} Me wanna ask you questions. {43614} Me go now. {43615} What do you think of the case? {43616} Sounds like you already think he's guilty. {43617} Is there some way I can guarantee you will return a verdict of not guilty? {43618} Why have you come to seek the council of this old woman? {43619} Go with the blessing of the Black Lion tribe. {43620} I am Palla of the Black Lion tribe. I offer the wisdom of age to the Uthgardt who seek it. {43621} From your dull speech I sense you are in desperate need of guidance from one who is wiser than yourself. {43622} Unfortunately, the council of elders is reserved for those of the Black Lion tribe. My wisdom is only in the Uthgardt way of life and you... are not Uthgardt. {43623} I know nothing of your kind. I cannot give you guidance. Depart with the blessing of the Black Lion tribe. This alone I can give you. {43624} The life of one of my people is in your hands. I will aid you as best I can, though there is little I can do. The ways of justice among the Lords' Alliance are unknown to me. {43625} I am very disappointed in Rolgan. Our tribe constantly struggles against the stereotype of the drunken savage, yet Rolgan allowed himself to fall under the influence of alcohol. This is the result. {43626} That remains to be seen. Rolgan is a symbol of our people, I pray he is not guilty of what they claim. But my duty in this trial is clear: Neurik has explained the vow I have taken as juror. {43627} If the evidence shows Rolgan let alcohol cloud his mind so that he killed that man without reason, I must return a verdict of guilty. This trial is not the way of our tribe, but I must follow Neurik's rules in this matter. {43628} We Uthgardt cannot risk the wrath of the Lords' Alliance by defying the High Priest of Tyr. I pray Rolgan is not a sacrifice for the good of the entire tribe, but if it must be it must be. {43629} Trial? What trial? {43630} Yes, I am to defend you. Tell me what happened. {43631} I'll be going now. {43632} Go on. {43633} You should never wager something you cannot afford to lose. {43634} Can you tell me anything else? {43635} I will do my best. {43636} {43637} Me go now. {43638} You are here because Neurik sent you? You are here because of the trial? {43639} Go if you wish. I must stay here, though my heart aches to return to my tribe. When the trial is over, Uthgar willing, I will be allowed to return to my home. {43640} I am called a murderer and now I await judgment. Neurik can explain it better. I am unfamiliar with the ways of justice among your kind. {43641} Griff invited me to play a game of chance. Not wanting to spurn this gesture of friendship, I accepted his invitation and the drinks he readily offered me. {43642} I began to feel strange, my mind was clouded by more than just ale. I gambled foolishly, and lost several personal heirlooms of great religious significance to my tribe. {43643} I know this, my . I was not in my right mind. Something strange had taken hold of my thoughts. {43644} I returned to my tribe in shame. Vanda, my wife, told me to go back and speak to Griff, to humble myself and beg him to return our religious heirlooms in exchange for the promise of much gold later on. {43645} But Griff attacked me before I could speak my offer. I killed him to save my own life. There was no other choice! I fled to this temple, barely escaping a mob of soldiers seeking my blood to avenge Griff. {43646} Neurik gave me sanctuary but only if I vowed to submit to a trial to determine my fate. {43647} We Uthgardt are different than you. Our ways and customs may seem strange. They call us savages and pagans and drunks and thieves. This is how the Lords' Alliance sees us, and that is why I am called a murderer for defending myself. {43648} We of the Black Lion Tribe are a noble people. I am no heathen savage, no vile killer. I pray to Uthgar that you can see this and help me. {43649} It is good to taste the open air once more. Freedom is sweet upon my tongue. I thank Uthgar for the verdict that cleansed the word murderer from my name. {43650} And I thank you, . You are a true friend of the Uthgardt people, and the Black Lion Tribe speaks your name with reverence. {43651} Who are you? {43652} Who be you? {43653} I'd like to see your inventory. {43654} Me need buy stuff. {43655} I have Guzud's head. {43656} Me got Guzud head. {43657} I have Vaath's head. {43658} Me got Vaath head. {43659} I have the head of King Obould Many-Arrows. {43660} Me got orc kingy head. {43661} Maybe I could help with the supply lines. {43662} Me help! Me go fix problem! {43663} King Obould Many-Arrows? Who's that? {43664} Obould Many-Arrows? Who that? {43665} Can I ask you some questions? {43666} Me want ask stuff. {43667} I'll be going now. {43668} Me go now. {43669} [Persuade] You know, it wasn't easy to track that bandit down. 500 gold seems a little low for all the trouble I went to. {43670} [Persuade] Me work hard. Me want more gold! {43671} 500 gold? You better up your offer or it'll be your head on that pike out there! {43672} More gold or me rip your guts out! {43673} I'm always interested in a chance to make some more gold! {43674} I will gladly do whatever I can to aid the cause of Neverwinter. {43675} Me like gold! Me do job! {43676} Me want help! Me do job! {43677} Sorry, not interested. {43678} Me no want 'nother job. {43679} I'll be back to collect those bounties! {43680} Me come back when me got bandit head. {43681} Any idea where I could start looking for those bandits? {43682} Tell where bandits be! Me go kill! {43683} So what do you want me to do? {43684} What you want me do? {43685} [Persuade] You know, it isn't easy getting rid of an Orc King. I put my life on the line for you. {43686} [Persuade] Me do good. Orc King big tough. Me do real good. {43687} No supplies? What are you talking about? {43688} No supplies? What you mean? {43689} My name is . I work for Aarin Gend. {43690} Me name be . Me work for Aarin Gend. {43691} My name is none of your business! {43692} Me name not be you business! {43693} I'm sorry, we got off on the wrong foot. My name is . {43694} Me sorry. We not start out good. Me name be . {43695} [Persuade] Any chance of getting an advance on this assignment? {43696} [Persuade] Me help if you give me money up front for job. {43697} I guess I shouldn't complain. Everyone has to do their part. But you didn't come to listen to me grumble. Do you need some supplies, or was there something else? {43698} Normally I wouldn't complain, but this isn't exactly what I signed on for. We can't fight a war with no supplies! {43699} It was bad enough when those bloody Orc bandits were cutting off our supply lines, but now that they're gone my job isn't getting any easier. {43700} You're kidding, right? Everybody knows me! I'm Rolkid of the Mighty Lance! I'm probably the most famous gnome knight of Neverwinter! {43701} Aarin Gend's put me in charge of training and equiping the troops battling the Luskan forces. Seems he's too busy searching for those Words of Power to bother with a little thing like a war! {43702} Well, that's what I'm here for: armor and weapons for sale at reasonable prices. Take a look and see if there's anything you like. {43703} Good thing nobody said you have to be smart to swing a sword. Even a drooling idiot has the right to defend themselves, right? {43704} Feel free to come on back if you ever need anything in the way of martial supplies. The more armed soldiers we get into the field, the better our chances of defeating those Luskan dogs! {43705} Good luck to you, my thick-skulled friend. May your bony cranium keep that undernourished brain of yours well-protected in your next battle! {43706} Truth is, I don't have time to play information clerk. I'm too busy trying to run a war here. {43707} Gods you're one gloriously stupid !! If I had another fifty like you to blindly follow my orders, we might actually win this war! Good wizard fodder is so hard to find. {43708} Well, I guess Vaath won't be cutting off our supply lines anymore! I think I'm going to mount his head on a stake right outside the barracks... it's good for morale and all. {43709} So you brought me a present, did you? And it isn't even my birthday! My soldiers could use a little pick-me-up. I'm going to mount Guzud's head on a stake right outside the barracks! {43710} Here's the posted bounty for this blasted bandit's head: 500 gold pieces! Take it, I consider the money well spent. Is there anything else I can do for you? {43711} Here's the bounty for that bandit: 500 gold pieces, just like I promised. It's going to be a relief knowing our supply lines are safe with Vaath and Guzud out of the way. {43712} You seem to have a real knack for hunting down orcs. I've got another job you might be interested in, one that pays pretty good. More than these other bounties, that's for sure. {43713} Suit yourself but you're passing up a great opportunity. Anything else I can do for you? {43714} [Failure] Hey, I'm sorry if you think you were underpaid. But the bounty was clearly posted at 500 gold pieces. I can't afford to start giving everyone extra coin just because they ask. I'm trying to finance a war here! {43715} Is there anything else I can do for you? {43716} Hah, that's a good one! An entire army of soldiers in this camp and you start threatening the man who trained them! You may crack me up but I'm still not going to give you anything extra. I'm trying to finance a war here! {43717} Let me put this in terms a dullard like you might understand... There be lots of fighting mans in camp. Me am their boss. You fight me, they all kill you. Understand? (sigh) Not too bright but I gotta admire your courage... {43718} [Success] You know, I really shouldn't do this. The bounty was clearly posted. But I like you. Here's another 100 gold. Just don't tell anyone: I can't afford to have all my soldiers suddenly demanding pay raises. {43719} Hey, I'll welcome any help I can get. I've already put out a bounty on the heads of the two most famous Orc bandits in the region: Vaath and Guzud. {43720} I figure if they both get taken out, the rest of the thieving scum will get the message and back off. I'm offering 500 gold pieces for each of them, payable upon delivery of their decapitated head. {43721} Good luck. It won't be easy to find those bandit hideouts. Vaath and Guzud have both been in business for years and no one's tracked them down yet. Take this writ, though. It identifies you as a bounty hunter under my authority. {43722} I love the eagerness of the simple-minded! {43723} Other than that I couldn't say. Finding them's the hard part. Well, that and killing them. {43724} You may be dumb, but you sure are eager. I wish more of those recruits I'm training were like you! {43725} King Obould Many-Arrows is probably the most powerful Orc Chieftain in the entire North. According to a couple of those spies Aarin Gend lent me Obould has arranged a parlay with the Luskan commanders. {43726} Dealing with Orcish bandits is one thing, but Obould's tribe is a massive, highly efficient army. If he forms an alliance with Luskan, Neverwinter could be in real trouble. {43727} Glad to hear it, because we've got a real problem brewing here. {43728} Whoa, settle down there, ! Don't get all excited and rush off before I tell you where you're going. {43729} I want you to bring me Obould's head on a platter! That should trigger a brutal power struggle as Obould's generals try to take the place of their fallen king. It'll keep them orcs busy for a few years, and out of our hair. {43730} Only problem is, no one knows where or when this meeting is supposed to happen. King Obould must be somewhere in the area, probably hiding out with his honor guard in some stink-ridden cave. {43731} Find Obould's lair and kill him. Bring me his head and I'll give you 1000 gold pieces. Let's see those Luskan dogs try to form an alliance with him then! {43732} Wow, Obould's even uglier than I imagined. The flies eating out his eyes probably don't help. No matter, I've got a stake all sharpened up and waiting for this one. {43733} For someone so stupid, you sure manage to get the job done! {43734} Here's the 1000 gold pieces I promised. With Obould and his followers out of the picture, maybe we can actually start winning this war. {43735} [Success] Okay, I can take a hint. And I guess this was kind of a tough assignment. I'd hate to think how the war effort would have gone if you hadn't come through for us. {43736} I don't have any gold to spare, but I do have something. It's been in my family for generations, handed down from soldier to soldier. But I'm retired and I don't have any children so it might as well be yours. You've certainly proved yourself worthy. {43737} I know it's not much, but I hope it serves you as well as it served me. Now, anything else I can do for you? {43738} [Failure] And I appreciate everything you've done. But the 1000 gold is all I can spare. I've got to finance a war here, you know, and that ain't cheap. These soldiers don't fight for free. {43739} Maybe I underestimated you. You ain't so dumb after all. You obviously know how much killing Obould is worth to the war effort, at any rate. Well, I guess you've earned a little bonus. {43740} Hmmm... I don't recognize you, and I thought I knew all the new recruits who've joined the Lords' Alliance. {43741} So, what can I interest you in? A good sword? A stout shield, perhaps? Or was there something else? {43742} It's those blasted Orcish raiders. Every time we get a new supply line set up to the battle front, those damn bandits cut it off! {43743} An army's no good if they don't have a steady stream of supplies replenishing their stores. I tell you, if this keeps up we might as well surrender to Luskan right now! {43744} Rumor is King Obould Many-Arrows is forming an alliance with Luskan. If they combine forces we won't stand a chance, no matter how many soldiers and swords I send to the front lines. {43745} My orders are to make sure everyone has the supplies they need, even a jerk like you... {43746} ? The same who saved Neverwinter from the plague? We could use a good like you up on the battle front. {43747} It's too bad Gend has you working on something else. You must have come in here to purchase some equipment, right? {43748} So that's the attitude you want to take, is it? Your name doesn't really matter to me anyway. I was just trying to be friendly... {43749} Back again, ? You need to buy some equipment, or is there something else I can do for you? {43750} Well, if it isn't Too Damn Stuck Up To Give Me Name! What do you need this time? {43751} Well, I'm not one to hold a grudge. Pleased to meet you, . {43752} You could try looking in the Coldwood to the northeast; that place has always had its share of bandits. And there were some reports of bandits around Fort Ilkard to the south. {43753} [Failure] Yeah, right. We can barely afford to finance this war as it is. I start shelling out for work that isn't even done and I won't be able to pay my soldiers their wages! {43754} The bounty for each head is 500 gold pieces, plain and simple. If you don't like the offer, don't do the job. {43755} Trial? What trial? {43756} I am representing your husband in his trial. {43757} I'll be going now. {43758} A friend. I must ask you some questions. {43759} Tell me what happened the night Griff was killed. {43760} Gambling and alcohol are a dangerous combination. {43761} Please go on. {43762} Anything else? {43763} Me go now. {43764} {43765} I am sorry, were you speaking to me? Forgive my distraction, I am worried about my husband's upcoming trial. {43766} My husband Rolgan is accused of murdering one of the Lords' Alliance soldiers. He faces execution if not saved. Forgive me, but this is difficult to talk about. {43767} As you wish. Should you need to speak to me again I shall be here in the village, awaiting the trial summons from Neurik at the temple. {43768} Representing my husband? I am sorry, but the ways of your justice system are unfamiliar to we people of the Black Lion Tribe. Are you a friend or foe? {43769} The priest Neurik said I would have to answer the questions put to me with complete honesty... it was as if he *expected* me to lie! He knows nothing about the honor of our tribe. Ask away, I have nothing to hide. {43770} My husband returned home late. He had been drinking, but there was something else. He seemed... different. As if more than alcohol were at work in his mind. {43771} When he told me he had gambled away the heirlooms of our family, precious stones sanctified by the priests of Uthgar, I knew something was very wrong. He was not in his right mind, or he would never have wagered these sacred stones on a game of chance. {43772} I know my husband, and he is no irresponsible drunkard! Something happened to him, something more sinister than mere alcohol! Of course I have no proof but I know it's true all the same. {43773} I sent him to ask this man Griff to return the heirlooms. We offered to pay him gold in exchange. It would have been far more than he could ever sell the heirlooms for. Their religious significance to the Black Lion tribe far exceeds their material worth. {43774} But the soldier attacked my husband, and Rolgan was forced to kill Griff to preserve his own life. He fled to the Temple seeking sanctuary, a mob of Griff's enraged friends close on his heels. {43775} Please, help my husband. They are portraying him as a drunken, pagan savage. This is how they view all the Uthgardt. We are a noble people, but if Rolgan is convicted the hurtful stereotype will only get stronger. {43776} I wish I could be of more help, but all I can do is pray Uthgar grants you wisdom in this matter. {43777} My husband is dead, the sun in my sky has fallen and my spirit is swallowed by the dark night. I grieve and pray to Uthgar to lift up his soul, but in my mouth the words are hollow. {43778} The servants of Tyr defiled his body, mounting him on a stake outside their temple in a perverse act they call justice. And they dare to call us savages? Leave me to my mourning... I only want to be left alone. {43779} The justice of the Lord's Alliance is true justice. My husband's trial is over and he is no longer accused of his crime! We are together once more. {43780} I am grateful to you, , for you have have returned the sun to my sky. Forever you shall be counted as a friend of the Black Lion tribe of the Uthgardt people. {43781} What is a druid doing up here on this plateau? {43782} What you be doing here, tree man? {43783} I'd like to purchase some supplies. {43784} Me need buy stuff. {43785} Plight of the Uthgardt? What do you mean? {43786} What wrong with Uthgardts? {43787} I'll be going now. {43788} Me go now, tree man. {43789} Me tree- like you. Me want help with this! {43790} As a servant of nature I am honored to investigate this matter for you, Yusam of the Grove! {43791} I could help you with this... for a price. {43792} Me could help you, if you pay me stuff. {43793} Perhaps I could investigate this for you, Yusam. {43794} Me could go look into this for you, Yusam. {43795} The Elk tribe are no more. I have slain their Chieftain. {43796} Commander Damas has infected the Elk tribe with the plague. {43797} Zokan, leader of the Elk tribe, asked me to show this dreamcatcher to you. {43798} Elk dead. Chief dead. Me kill. {43799} Damas make Elk be sick. Elk got plague. {43800} Elk boss man say show you this. {43801} Thank you, Yusam. You are most generous. {43802} Me like ring. Me happy. {43803} That's it? A ring? Unless you want me to fertilize this grove with bloody chunks of your anatomy you better fork over something else! {43804} Give more or me chop tree boy to bitty chunks! Hack! Hack! Hack! {43805} You're a druid. Can't you make them stop? {43806} Uthgardt listen to tree-man. You stop Uthgardt. {43807} My name is . I work for Aarin Gend. {43808} Me name be . Me work for Aarin Gend. {43809} I want to ask you some questions. {43810} Me want ask you stuff. {43811} [Persuade] Any chance of getting an advance on this job? As a sign of good faith? {43812} [Persuade] Maybe you give some gold up front, to show you trust me. {43813} I'll be back when I learn more of the Elk tribe. {43814} Me be back when me learn more of Elk tribe. {43815} Who are you again? {43816} Who you be again? {43817} I'll go speak to Damas at once! {43818} Me go speak at Damas right now! {43819} I looked into this like you asked. This your problem now, Yusam. {43820} Me look into this like you ask. This be your problem now. {43821} Forget it. {43822} Forget it. {43823} Welcome, friend. I am Yusam, Druid of the North, liaison between the Lords' Alliance and the Uthgardt. {43824} You are free to take solace in the tranquility of my grove, if you wish. Or is there some other reason you have sought me out? {43825} You are welcome to see my stock, where you will find not only those treasures gathered from the glorious bounty of nature, but also those items oft-used by nature's servants. {43826} Your speech is rough as the bark of the gnarlwood tree, yet I clearly take your meaning, friend. {43827} This land and its people are under my protection and care. That is why the plight of the Uthgardt troubles me so. Their suffering is like a thorn in my heart. {43828} Go, child, and may a gentle breeze carry you safely to your destination, like the summer winds that bring seeds to replenish the eternal forest. {43829} Yes, my precious child, go and be brave. Though cruelly burdened with a heavy and dull wit, you must find your place in nature's order even as the frog finds its place in muck of the marshy swamp. {43830} Look at you. You are so simple, yet still you feel compassion toward others. Truly you are proof that intelligence is not linked to kindness. {43831} My child, this war takes a terrible toll on the Uthgardt. The armies of Luskan lay waste to their lands and the Black Lion tribe has lost many warriors battling alongside the Lords' Alliance soldiers. {43832} But it is for the Uthgardt Elk tribe that I worry most of all. They have aligned themselves with the Luskan destroyers to slaughter the defenseless settlers around Fort Ilkard in the south. {43833} Once, the Elk tribe welcomed my counsel, but they have since turned their back on the way of nature. The emissaries I have sent to investigate have all been ruthlessly slain. {43834} As a fellow servant of the forest and a true child of nature you can no doubt understand my distress. {43835} You are not a child of nature, so perhaps you cannot understand the pain I feel over what has happened with the Elk tribe. {43836} Welcome, my child. Do you bring me news of the Uthgardt Elk tribe? Or is there some other purpose to your visit? {43837} I pray this conflict will end soon or I fear the cost on the Uthgardt people will be too great for them to bear. {43838} In the natural cycle good deeds bring good deeds in return. Should you find a way to bring the Elk tribe back into the fold you will be showered with an abundant bounty of rewards. {43839} (Sigh) Even one as simple as you has learned greed, I see. Perhaps it is in the base nature of all beings. {43840} Such a task would be dangerous, my child. The Elk tribe have slain all who have tried to parlay with them. But if you could discover why the Elk tribe have turned their back on us I would be most grateful. {43841} Commander Damas is well known for his cruelty, but I did not suspect even he of such a vile act! Alas, there is little I can do as I have none of the plague cure with me. {43842} But Damas is no fool. If he were to infect the Elk tribe, he would want to have the cure handy in case his own people contracted the plague. {43843} Alas, it is as I feared. Zokan was not to be reasoned with, his tribe had fallen in with the evil of Luskan forces. I thank you for this news, though it brings me great pain to hear. {43844} You have done as I asked, my child, and investigated this matter for me. As such, you have earned your reward. {43845} I do not have much to give, but please accept this ring for your efforts. {43846} I recognize this Elk tribe token. It is a symbol of truce and contrition. It must mean that Zokan is apologizing for what his tribe has done. I will send my emissaries at once to reestablish relations with the Elk people. {43847} I do not have much to give, but please accept this ring for your efforts. {43848} I do not have much to give, but please accept this ring for your efforts. {43849} Is there anything else I might do for you, child? {43850} Please, my child, there is no need for violence! Take these 300 gold pieces. It is all I can give you. I am but a humble servant of nature who has little worth killing for. {43851} Take the coins, I have no use for them. I hope the next time you come to the grove, my child, you will not let your lust for gold make you act as you have today. {43852} It always pleases me when a fellow child of nature chooses to partake of the beauty of my grove. {43853} When the Lords' Alliance set up camp here Aarin told me he was recruiting agents to search for lost artifacts of ancient magic. {43854} I wish you success in your quest, though as I told Aarin I am more concerned with the plight of the Uthgardt people. {43855} I see you are of simple mind, my child. Never fear, those not blessed with great intelligence are still precious in nature's eyes. {43856} I know the ways of the living forest and the mysteries of the turning of the season, but as to worldy affairs I admit my knowledge is quite limited. {43857} I try not to let such affairs intrude upon the tranquility of my grove. I would ask that you also leave your problems behind when you come here, my child. {43858} This place is a refuge from the outside world. The Uthgardt come so they might escape the plight of their people. They do not need you to remind them of such things. {43859} The Elk tribe have fortified themselves inside their keep to the west of Fort Ilkard, although they continue to make raids on the fort. Perhaps if you go there you can find them and speak to Zokan Thunderer, their chief. {43860} Your offer is generous, child. I cannot leave this grove, and there is nowhere else I may turn for aid. I fear, however, that you do not truly understand what you are about to undertake. {43861} Well met once again, my child. Have you come to enjoy the peace and solitude of my grove? {43862} Or is there some other purpose for which you have come to seek me out once more? {43863} I am Yusam, Druid of the North. I am the liaison between the Lords' Alliance and the Uthgardt tribes. {43864} I suppose one of simple mind cannot be expected to remember every person they meet. {43865} Welcome, . I will always be grateful to you for your aid in the difficult matter of the Elk. {43866} Have you come here seeking a tranquil refuge from the outside world? Or is there perhaps some other reason for your visit? {43867} Perhaps you could speak to Damas and convince him give you the cure. I fear there is no other way to save the Elk tribe. {43868} May the blessings of my sacred grove be with you on this mission. {43869} You offered your aid in this matter, my child, and the job is but half done. A seed can be planted, but that alone will not cause the tree to take root and grow. {43870} There is no one else I may turn to in this matter, my child. If you can help the Elk tribe I promise your reward will be worth your efforts. {43871} I cannot force you to aid me in this matter, my child, though I hope in time the flower of charity will bloom in your heart and change your mind. {43872} In the meantime is there anything else I can do for you, child? {43873} [Success] I suppose it would not be unseemly for me to grant you some form of payment as a show of faith. {43874} [Failure] The cycle of nature teaches us everything must follow in its own time. It would be unnatural of me to pay you for a task not yet completed. {43875} Rest assured you will receive your reward when the proper time has come and the task is finished. Will you help me with this task, my child? {43876} I cannot force you to do this task, my child. I only pray that the charity blossoms in your heart and you change your mind. {43877} In the meantime is there anything else I can do for you, my child? {43878} Here, my child. Take these 100 gold pieces and the blessings of my grove. I pray your mission is a success. {43879} And as I have already told you, the Elk tribe has aligned itself with the Luskan forces for reasons I cannot fathom. {43880} I thank you for what your aid in the difficult matter of the Elk tribe, , but I fear you cannot save all the Uthgardt. {43881} Trial? What trial? {43882} I'm the defense counsel for Rolgan. {43883} I'll be going now. {43884} Do you know why they were fighting? {43885} What happened to your leg? {43886} Anything else you can tell me? {43887} You don't seem very impartial. {43888} I get the feeling you're holding back on me. {43889} What's wrong with your leg? {43890} If I find out you're holding anything back, the pain won't only be in your leg! {43891} I've got a few healing spells of my own. Maybe I can help. {43892} I think you know something about Griff's death you aren't telling me. {43893} Here you go, good as new. [Use Minor Healing Spell] {43894} I changed my mind. I think I'll let you suffer. {43895} Why you leg got ouchie? {43896} Me go now. {43897} This better be important as I don't feel like chatting. It's bad enough my leg is killing me, but now I gotta be a witness at this murder trial too! {43898} Huh, so you're the sucker Neurik roped into defending that savage? Tough break. I hear the case is open and shut. {43899} I saw that Uthgardt stab Griff with my own two eyes. Ran him right through. Griff was dead before he even hit the ground. {43900} I'm just a witness in the case. Go talk to Neurik at the Temple of Tyr if you want the details. {43901} Gambling debt. Griff had won a bunch of money off that Uthgardt and I guess the savage didn't like it. He'd been drinking, so I guess it's no surprise he lost his temper. {43902} Go find someone else to bother. Leave me alone. {43903} My leg is none of your business! {43904} Hey, all I know is what I saw. Griff is dead, and that Uthgardt killed him. I'm as sure of that as I am of this pain eating away at my leg! {43905} Arthritis in my knee. There's nothing anyone can do about that. But that ain't the problem right now. Some damn fool stuck me in the thigh with a knife during a bar fight and the wound's infected. Feels like a hot spear shooting up through my whole leg with every step I take. {43906} And I can't even go to the temple to get it looked at, or they'll know I was in a fight. My unit commander's already warned me about brawling, and I don't need to get stuck on latrine duty again. {43907} Blah, blah, blah. Blowhards who toss threats around don't scare me. {43908} You want to heal my leg? What's in it for you? {43909} You think I'm going to betray the memory of my friend just because of a little pain in my - OW! Damn! I barely bumped it that time and its burning like the fires of the Nine Hells! {43910} Okay, you got a deal. Heal my leg and I'll tell you something about Griff. Something you can use at the trial. {43911} You miserable little bastard! Well I hope you lose your damn case! {43912} Huh, I still got the arthritis in my knee, but I can cope with that. It was that bloody infection I couldn't handle. Okay, I guess you delivered on your end of the deal, so here's what I know... {43913} First, Griff spiked that Uthgardt's drink. Griff was always doing stuff like that to try and get an edge at cards. Could be the stuff in the drink made that Uthgardt act like he did. {43914} I also happen to know for a fact that Griff was cheating that night. He wanted to take everything that Uthgardt owned. He told me he wanted to rob that savage blind. {43915} That's all I know. If it's enough to get your client off, so be it. At least now I can walk without clenching my teeth in agony. It seems like a fair trade to me... {43916} Hey, thanks for curing that wound in my leg. I still got the occasional ache from my arthritis, but I can handle that. {43917} I already spilled my guts about the case to you. Talk to Lodar if you want to learn anything else. He's the other witness. Probably getting drunk at the tavern if I know him. {43918} Tough break on that trial, . I know it's a little late now, but I can't help wondering if Griff didn't have it coming to him. Guess we'll never know, since Rolgan's collecting flies on a post out by the church. {43919} You just managed to squeak that trial out, didn't you? A lot of the Lords' Alliance soldiers are complaining about the verdict, and I gotta say I agree with them. A 3 to 2 verdict isn't what you'd call a ringing endorsement of your client's innocence. {43920} I heard that Uthgardt was acquitted. Pretty impressive 4 to 1 verdict. If I ever kill someone over money, you'll be the first I turn to. {43921} Wow, , a unanimous verdict. Hell, you even had me half-convinced that Uthgardt was innocent. {43922} Testifying at the trial of that Uthgardt took a lot out of me. I don't want to talk to anyone right now, especially you! {43923} {43924} {43925} {43926} {43927} {43928} {43929} {43930} {43931} {43932} {43933} {43934} {43935} {43936} {43937} {43938} {43939} {43940} What exactly is it you do here? {43941} I want you to make an item for me. {43942} Here is your gold. {43943} I cannot afford this item. {43944} I'm interested in axes and armor. {43945} I'm interested in blunt and crushing weapons. {43946} I'm interested in magical swords. {43947} I'm interested in some of the less common weapons. {43948} Nevermind, I don't want you to make the item. {43949} Me get it. Here be gold. You work now. {43950} Me not got enough gold. {43951} Me not want item now. {43952} What kinds of things would 'component' items be? {43953} Me want axes and armor. {43954} Me want blunt and smashing weapons. {43955} Me want magic sword. {43956} Me want rare weapon. {43957} What you mean 'component?' {43958} I'm not interested right now. {43959} No bother. Me not want do this now. {43960} Can I ask you some questions? {43961} I'll be going now. {43962} Why did you leave your home in the south? {43963} Can you tell me anything about Husher? {43964} What you do here, dwarf man? {43965} Me want you make magic stuff! {43966} Me want ask questions. {43967} Me go now. {43968} Why you leave you home? {43969} Tell stuff 'bout Husher. {43970} Chromatic Breastplate: Requires a diamond and a suit of magical armor (Net AC: 6). {43971} Scale of Truth: Requires special holy water and a suit of magical armor (Net AC: 5). {43972} Whitebone Armor: Requires a gargoyle skull and a suit of magic armor (Net AC: 3). {43973} The Sentinel: Requires adamantite and a magic battleaxe. {43974} Double Axe of the Tall Kin: Requires adamantite and a magic double axe. {43975} Stonefire Great Axe: Requires adamantite and a magic great axe. {43976} Ice Reaver Hand Axe: Requires dragon blood and a magic hand axe. {43977} I'm not interested in any of these items. {43978} Me no want these items. {43979} Gladiator Club: Requires ironwood and a magic club. {43980} Ironwood Mace: Requires ironwood and a magic dire mace. {43981} Reaver Heavy Flail: Requires dragon blood and a magic heavy flail. {43982} Storm Light Hammer: Requires a diamond and a magic light hammer. {43983} Foundation Light Flail: Requires ironwood and a magic light flail. {43984} Mace of Disruption: Requires special holy water and a magic mace. {43985} Drone Morning Star: Requires fairy dust and a magic morning star. {43986} Rune Hammer: Requires adamantite and a magic war hammer. {43987} Harbinger Kin Greatsword: Requires adamantite and a magic greatsword. {43988} Sword Saint Katana: Requires adamantite and a magic katana. {43989} Astral Blade Longsword: Requires a diamond and a magic longsword. {43990} Desert Wind Scimitar: Requires adamantite and a magic scimitar. {43991} Feyduster short sword: Requires fairy dust and a magical short sword. {43992} Uthgardt Ceremonial Two-Bladed Sword: Requires ironwood and a magic two-bladed sword. {43993} Namarra Rapier: Requires dragon blood and a magic rapier. {43994} Ravager Halberd: Requires dragon blood and a magic halberd. {43995} Sword Saint Katana: Requires adamantite and a magic katana. {43996} Namarra Rapier: Requires dragon blood and a magic rapier. {43997} Desert Wind Scimitar: Requires adamantite and a magic scimitar. {43998} Sea Reaver Scythe: Requires adamantite and a magic scythe. {43999} Fey Spear: Requires fairy dust and a magic spear. {44000} Golden Sickle: Requires special holy water and a magic sickle. {44001} Uthgardt Ceremonial Two-Bladed Sword: Requires ironwood and a magic two-bladed sword. {44002} Welcome, noble , to Barun's Smithy. I, of course, am Barun, master dwarven smith and creator of fine magical items. How may I be of service to you today? {44003} Okay, I see there's some stuff on my anvil. Let me take a look and see what I can construct for you. {44004} Nope, this won't do. Listen closely: there can only be two items on the forge. One must be the component item and the other must be a specific magical weapon or suit of magic armor that goes with it. {44005} Let's see... you have a diamond and a suit of magical armor. I could build you the Chromatic Breastplate. It's a fine suit of armor if I do say so myself. {44006} But this job isn't cheap. It will cost gold pieces for me to make this for you. Payment in advance, of course. {44007} Always a pleasure doing business with a fine such as yourself. Stand back, you don't want to catch a hammer in the head. {44008} What is that? Some special holy water? Powerful stuff. I could combine it with your suit of magical armor and make the Scales of Truth for you. {44009} If you want I can look through your inventory and backpack to see if you have anything I can combine into a powerful weapon or suit of armor. Is there anything in particular you want me to look for? {44010} So, axes and armor is it? Let me just take a look at what you've got in that pack of yours and I'll give you a list of what I can make from your inventory. {44011} Of course. Not everybody's into axes, swords and maces now, are they? Let me give you a list of the exotic weapons I can make with the items in your pack. {44012} Hmmm... I could combine that gargoyle skull and your magical armor into a top of the line suit of Whitebone Armor. {44013} That adamantite could be worked into your magic battleaxe to make the Sentinel. Fine weapon. Mighty fine weapon, indeed... {44014} Ironwood. You know, I could combine the ironwood with that magic club of yours and make you the Gladiator's Club. {44015} Clubs, maces and hammers for you, eh? I'll just take a look at your stuff and see what we've got to work with, then I'll give you a list of the items I can make for you. {44016} There you go, . Quick as you please and the job is done. You can pick the item up from my forge. {44017} Fair enough but this isn't a charity I'm running. If you don't have the gold, you don't get the item. Anything else I can do for you? {44018} Fair enough. A customer always has the right to change mind. Anything else I can do for you? {44019} Okay, I know you aren't too bright so I'll speak nice and slow. It will cost gold pieces for me to make this for you. Payment in advance, of course. Do you understand? {44020} Just place one component item and one magical weapon or one suit of magic armor on the forge and I'll help you out. But if the forge be empty, like it is right now, I can't really do my thing, can I? {44021} Interesting. Ironwood would graft quite nicely to that magical mace to make a solid Ironwood Mace. {44022} Hmmm... I could bond the adamantite to that magic double axe and make you the Double Axe of the Tall Kin. {44023} This will work. I can combine your adamantite with your magic great axe to make the Stonefire Great Axe. {44024} Ah... there's real potential here. Your adamantite and your magic greatsword will make the Harbinger Kin Greatsword. {44025} Huh. Dragon blood. Not going to ask where you got that, but I can use it to turn that magic halberd into a Ravager Halberd. {44026} Dragon blood is powerful stuff. If I remember right I could combine it with that magic hand axe and make the Ice Reaver Hand Axe. {44027} That dragon blood will go nicely with your magic heavy flail to make a Reaver Heavy Flail. {44028} Okay, here's something. I can use your adamantite and your magic katana to make the Sword Saint Katana. {44029} This is interesting. By adding your diamond to your magic longsword I can make the Astral Blade Longsword. {44030} You know, that diamond could be added to your magic light hammer to make the Storm Light Hammer. {44031} I could work that ironwood into your magic light flail to make a Foundation Light Flail. {44032} Aha, jackpot! I can use your special holy water and your magic mace to create a Mace of Disruption! {44033} Look at all that fairy dust! I could combine it with your magic morning star to construct the Drone Morning Star, if you'd like. {44034} I could use that dragon blood and your magic rapier to make the Namarra Rapier. {44035} I could forge that adamantite with that magic scimitar and make you a Desert Wind Scimitar. {44036} If I remember right, the adamantite can be added to your magic scythe to make the Sea Reaver Scythe. {44037} You know, I could use that fairy dust and your magic short sword to make you a Feyduster Short Sword. {44038} Hmmm... that fairy dust will work into your magic spear. I could make a Fey Spear, if you want. {44039} Hey, look at this! I can use this special holy water and your magic sickle to make a Golden Sickle. {44040} I bet if I take that ironwood and that two-bladed sword I can create one of those Uthgardt Ceremonial Two-Bladed Swords. {44041} Okay, I can take your adamantite and your magic war hammer make you a Rune Hammer. {44042} I'm a weapon and armor smith, of sorts. I take component items and combine them with magic items to make objects of even greater majesty and power. Not a bad little gig, if you can get it. {44043} Nothing beats a good old sword, does it? Tried and true. Okay, let me peek inside your backpack and I'll give you a list of the wondrous blades I can make from the stuff in your inventory. {44044} Here you go, just take this book I have here. It will explain everything you can make and the components required to do so. {44045} Hey, I'm not trying to pressure you. I've got enough business as it is. Anything else I can do for you? {44046} Good day to you then, . {44047} I'm afraid there isn't much I could tell you. I just recently arrived here from the south and the Lords' Alliance soldiers have kept me so busy making them weapons and armor I haven't even unpacked. {44048} I heard Husher was opening up a shop here, and with the war against Luskan I figured there would be plenty of business for a guy like me. So I came with him. {44049} If you're curious about Husher Clay, go ask him yourself. He's right over there on the other side of the room. Anything else? {44050} You'll have to remove any extraneous items from my forge and put the proper component item and an appropriate magic item in place. I can't be working with shoddy materials or in a cluttered forge, now can I? In the meantime, is there anything else I can do for you? {44051} If an item isn't on the list, you don't have the stuff I need to make it. Just pick something you're interested in having me make. {44052} Hmmm... you don't seem to have the stuff I need to make a special axe or special armor. Is there anything else I can do for you? {44053} Excellent choice. When you're ready, just place the component and appropriate magic item on the forge then come speak to me again. {44054} Just say you want me to create an item for you, and if everything is in the forge as it should be, we can do business. {44055} If an item isn't on the list, you don't have the stuff I need to make it. Just pick something you're interested in having me make. {44056} Hmmm... you don't seem to have the stuff I need to make a special blunt or crushing weapon. Is there anything else I can do for you? {44057} Hmmm... you don't seem to have the items I need to make a special sword of any type. Is there anything else I can do for you? {44058} If an item isn't on the list, you don't have the stuff I need to make it. Just pick something you're interested in having me make. {44059} Hmmm... you don't seem to have the items I need to make a special rare or exotic weapon. Is there anything else I can do for you? {44060} If an item isn't on the list, you don't have the stuff I need to make it. Just pick something you're interested in having me make. {44061} Who are you? {44062} Who you be? {44063} I wish to purchase some magic supplies. {44064} Me want buy magic. {44065} Why is there a branch of the Many-Starred Cloak guild out here? {44066} Why guild be out here? {44067} I would like to use your laboratory. {44068} Me want use lab. {44069} How do you know my name? {44070} Me no say name. How you know me? {44071} I'll be going now. {44072} Me go now. {44073} Nevermind, I'll come back later. {44074} I'd like to go in. {44075} I will pay the 2000 gold piece fee. {44076} I will come back later. {44077} Me go in. {44078} Me leave. Come back later. {44079} Me make magic thingy. Here 2000 gold. Me go in. {44080} Welcome, , to this rather temporary branch of the guild of the Many-Starred Cloak. Normally the arcane knowledge of our guild is restricted to members, but Aarin Gend has asked me to forego that formality under these circumstances. {44081} Is there some particular item of strange and wondrous magical properties that you seek? Or perhaps you have come to make use of the little laboratory I have set up in the back? {44082} Welcome, , to this rather temporary branch of the guild of the Many-Starred Cloak. Rest assured that even here your membership cloak will grant you all the privileges you have come to expect from our guild. {44083} Greetings, . Normally I don't deal with those who have no experience in the arcane arts, but Aarin Gend has asked me to make my inventory available to everyone if it will help the war effort. {44084} I still don't think I want to give you access to my lab in the back - that's reserved for those who have some experience in magic. But I will open my inventory to you, though most of the items are more suited to mages and their ilk. {44085} As you wish. Fare thee well, . Perhaps our paths will cross again. {44086} Strange, I thought you would know me. Alas, I see my reputation is not as far-reaching as I had assumed. I am Eltoora Sarptyl, a mage within Neverwinter's guild of the Many-Starred Cloak. {44087} Odd. I had assumed even one of your limited intelligence would know me by reputation at least. I am Eltoora Sarptyl, a mage within Neverwinter's guild of the Many-Starred Cloak. {44088} Please, , I am a Mistress of the Arcane. Such information is easily divined by one with my power. Now, how may I help you? {44089} You truly are simple, ! Divining your name is an easy task for one as practiced in the arcane as I. Now, what else can I do for you? {44090} Do not let the stereotype of the solitary wizard in the tower color your perception of all who employ magic in their livelihood. Neverwinter is in trouble, and the guild offered to help in any way possible. {44091} Aarin Gend requested our presence here so that we could aid both the war effort and those adventurers seeking the mysterious Words of Power. The guild is glad to offer its resources to those seeking to save our fair city. {44092} Of course, . You will find everything a spellcaster could wish for. {44093} Of course, , though I am afraid you will find most of my inventory better suited to those who practice the arcane arts. {44094} Your membership cloak gives you unlimited access, , though unless you have a tome of item creation I doubt there is much you can accomplish in my laboratory. {44095} Of course! It is your right as a member of the guild. The door is protected by a powerful ward but you may enter the lab through the White Portal. {44096} There is a fee to use the laboratory. After all, the guild must replace any supplies you use and magical components are not cheap. The cost is 2000 gold pieces to gain entrance. {44097} In all fairness, I should also inform you that the lab will be of little use unless you happen to have a tome in your possession describing how to create a magical item. I would hate to see you waste your money. {44098} As you wish. The door is warded with special protective magic. You can now step into the white portal to enter the lab. {44099} As I explained earlier the lab is only available to those who practice the arcane arts. Only mages, bards and sorcerers are permitted access. Go on now and bother somebody else. {44100} How someone as intellectually stunted as you ever learned to cast even the simplest of spells is quite beyond me. Yet somehow you have managed, so I suppose I should let you into the lab. Please be careful and don't do anything... well... stupid. {44101} What kinds of things do you sell? {44102} What type stuff you sell? {44103} I'd like to take a look at your inventory. {44104} Me want buy stuff. {44105} Can I ask you some questions? {44106} Me want ask questions. {44107} I'll be going now. {44108} Me go now. {44109} What do you mean, the newest branch? {44110} What you mean, new branch? {44111} I'm searching for the Words of Power. {44112} Me looking for Power Words. {44113} What do you mean by that? {44114} What you mean? {44115} Maybe I could help you. {44116} Maybe me could help you. {44117} What's the job? {44118} What's it pay? {44119} What job be? {44120} What job pay? {44121} I'm not interested. {44122} Me not interested. {44123} Why do you want it? {44124} Why you want it? {44125} And you think the Star Sapphire is still in her tomb? {44126} You think Star Sapphire still be in her tomb? {44127} [Insight] This sounds dangerous. Dead mages often become liches. {44128} I don't know if I'd feel right plundering her final resting place. {44129} Me not feel right robbing dead girl's grave. {44130} [Persuade] I'll need some money up front for this job. Expenses, you know. {44131} [Persuade] Me gonna need money up front. For buy stuff and other costs. {44132} Okay, I'll do it. {44133} Okay, me do it. {44134} Okay. {44135} Tell me about the Star Sapphire again. {44136} You tell me 'bout Star Sapphire again, kay? {44137} I'm interested in that job you mentioned earlier. {44138} Me want know more 'bout that job you mention earlier. {44139} I want to ask about the job you mentioned earlier. {44140} Me want ask 'bout job you mentioned earlier. {44141} I have the Star Sapphire right here. {44142} Me got Star Sapphire here. {44143} Thank you, Husher. {44144} Me thank you, Husher. {44145} [Persuade] I went through a lot of trouble to get this gem for you, Husher. A *lot* of trouble. {44146} [Persuade] This be hard work for get gem. Me think maybe you give more gold. {44147} Dig a little deeper, Clay, or I'll rip out your guts and strangle you with your own intestines! {44148} You give more gold or me rip off your head and drink brain from skull. {44149} Okay. {44150} Greetings, friend! Husher Clay at your service. Care to check out the wares here at this, the newest branch of my adventuring gear shops? {44151} Good day to you then. Come back any time as this little shop is open night and day. And don't forget about my dwarven friend there in the corner. {44152} Don't know if there's much I can tell you as I'm kind of new here myself. Just came up from the southern Sword Coast to oversee the opening of the newest branch of my operations. {44153} A little of this, a little of that. Items magic and mundane. Anything an adventurer might need. {44154} But if my wares don't interest you, talk to my dwarven friend over there in the corner. He's quite the accomplished smith. When it comes to arms and armor, if I don't sell it there's a good chance he can make it. {44155} Well, I used to run a little place way down south. Business was good, but the big money is in franchising. So I left my son in charge of my store and headed north to expand my merchant empire. {44156} When I came across all these rich adventurers gathered here in Beorunna's Well, I figured this was the perfect place to set up my new shop, at least until I get a license to sell in Neverwinter. {44157} By all means! I never turn a customer away. {44158} Hmmm... you're a might bit slow, aren't you? Well, don't worry, I run an honest business. I'd never take advantage of someone in your condition. {44159} He's quite the accomplished smith. When it comes to arms and armor, if I don't stock it he can probably build it. {44160} Ah, I'm afraid that's something I don't actually have in stock. Ha-ha! But seriously, I'm afraid I don't know anything about that. {44161} Hello again. Any luck in locating the Star Sapphire? Or did you come just to check out my wares? Nobody has more in stock than Husher Clay, I'm fond of saying. {44162} You might want to speak with Lillian Cambridge, that archeological expert Aarin Gend brought in. She spends most of her time at the tavern, from what I've gathered. {44163} Is there anything else I can do for you? {44164} Maybe you'll find her more helpful than I did. {44165} When I heard there was an archeologist nearby I went to speak with her about a certain item I've been trying to track down. {44166} But she wasn't really interested. Said she only wanted items of historical significance and that she didn't have time to chase after trinkets. {44167} I even offered her a generous reward, but she seemed more interested in the wine bottle on the table than my story. {44168} Maybe you could at that. You seem like a capable . Tell you what, you help me out and I'll give you the payment I was offering Lillian. {44169} Fair enough. If you change your mind let me know. Is there anything else I can do for you? {44170} I'll give you 3000 gold pieces, the same as I offered Lillian. {44171} In addition to my retail business, I'm also a collector of rare gems. Right now there's one particular gem I'm interested in: the Star Sapphire. {44172} The Star Sapphire is valuable, that I'll warrant you; but you'll never get more than 1000 gold from any other dealer. But it's interesting to me as a collector, so I'm offering more: I'll give you 3000 gold if you bring it back to me. {44173} The Star Sapphire was part of a dowry given to Layenne Cheroux, the youngest daughter of a powerful merchant family that flourished in Waterdeep nearly two centuries ago. {44174} But Layenne wasn't ready to resign herself to a life of wedlock. She was an aspiring mage, and the morning of her wedding she fled to the north to seek her fame and fortune. {44175} According to the reports, Layenne became quite an accomplished wizard. She was powerful enough to foresee her own death and construct an elaborate, trap-filled tomb to inter her remains. {44176} By all accounts the Star Sapphire was one of her most treasured possessions. It reminded her of the life she had left behind in Waterdeep. {44177} The Star Sapphire would make a nice addition to my collection. Bring it to me and I'll give you 3000 gold pieces, the same price I offered Lillian. It's far more than the sapphire is worth to a more typical buyer. {44178} Excellent. Nobody knows for certain where Layenne was buried, but it's rumored to be somewhere in the Coldwood. {44179} I don't think you have to worry about that. From everything I know about Layenne Cheroux, she was never interested in lichdom. {44180} But she was rumored to have quite the analytical, mechanical mind. I imagine her tomb is filled with all manner of devious traps. {44181} You can't be serious. Looting crypts is a time-honored tradition among you adventurers! Finders keepers is the rule of thumb, right? {44182} The way I see it, if you vanquish the guardians or bypass the traps you've earned your right to the treasures. {44183} But I don't want to force you into doing something against your principles. If you won't go after Layenne's tomb I'm sure some other adventurer will. {44184} If anyone's ever found the exact location of her tomb, they never came back alive to report it. But don't let that scare you off. I'm sure it's nothing you can't handle. {44185} Just bring me the Star Sapphire once you find it and I'll give you your reward. Now, is there anything else? {44186} [Success] Expenses, eh? Well, I guess a small advance wouldn't be out of place. Tell you what, I'll give you another 100 gold if you agree to undertake this mission. {44187} [Failure] Sorry, but I can't afford to be handing out advances to everyone who says they're going to try and help me out in this. {44188} That's just bad business. You'll get your reward when you come back with the Star Sapphire. {44189} It's like I told you before: Lillian wanted nothing to do with me when I mentioned the Star Sapphire. Said it was a mere trinket and she couldn't be bothered. {44190} But now that you've agreed to find the Star Sapphire for me I don't need her help anyway. Anything else I can do for you? {44191} It was buried with the mage Layenne, in her tomb somewhere out in the Coldwood. Bring it back to me and I'll give you 3000 gold pieces, just like we agreed on earlier. {44192} Now, is there anything else you need? {44193} Hello again. You come back to check out my wares? Or is there something else I can do for you? Husher Clay is here to serve, after all. {44194} You did a fine job recovering the Star Sapphire for me, but I hope you're not here to ask for more money. As far as I'm concerned, this matter is over and done with. {44195} I realize you sometimes have difficulty understanding things, so I'll explain this to you one more time... slowly. {44196} Now, is there anything else I can do for you? {44197} Ah, yes, the Star Sapphire. I'm sorry, but I'm afraid somebody else has already recovered it for me. That's the way free enterprise works. {44198} Somehow I knew you'd be back. The lure of gold and adventure is too hard to resist! Let me give you the details of the job. {44199} Well done, my good . And, as promised, here is your reward. 3000 gold pieces was the price agreed upon, I believe. {44200} It appears I have underestimated you. I guess your slow and slurred speech is no impediment to getting things accomplished. {44201} The pleasure is all mine, good . Now, is there anything else I can do for you? {44202} Now just... just settle down. You obviously feel quite strongly about this, but there's no need to get violent. Don't get all worked up. {44203} Here, take another 200 gold. That should be enough to smooth things over. Now let's just put this unpleasantness behind us and let bygones be bygones, shall we? {44204} So, is there anything else I can do for you? {44205} [Success] Well, I imagine this quite was difficult to acquire. I imagine surviving the tricks and traps of Layenne's tomb was no easy task. {44206} Very well, here is another 200 gold pieces. I've given you far more than the gem itself is worth, but I suppose that's the price I pay for being a collector. {44207} [Failure] I'm sorry but I've already given you far more than the gem is worth, and we did have a deal. I'm not about to start renegotiating now. {44208} I thank you for your greeting, Endar Heartfood. I am . {44209} You nice man. Me name is . {44210} What kind of tensions are there between the Uthgardt and the Lords' Alliance? {44211} What you mean, tension? You got stiff neck? {44212} Aarin Gend mentioned the Elk tribe had allied against us. What can you tell me about them? {44213} Gend say Elk tribe at war with us. Me want know 'bout Elk tribe. {44214} Can I ask you some questions? {44215} Me want ask questions. {44216} I'll be going now. {44217} Me want go now. {44218} Murder? What are you talking about? {44219} {44220} I don't want to get involved in this. {44221} Me no care 'bout this. {44222} Don't worry, I will represent Rolgan! {44223} Me go help Rolgan! {44224} Tell me about your people. {44225} What you people be like? {44226} Why have the Uthgardt joined the Lords' Alliance in this place? {44227} Why you people camp here with them Neverwinter guys? {44228} I sense there is tension between your people and the Lords' Alliance. {44229} Me think you no like them Neverwinter guys. {44230} I, Endar Heartfood of the Black Lion tribe, greet you. As chieftain of this tribe I offer you our hospitality, despite the current tensions between the Uthgardt and the Lords' Alliance. {44231} Feel free to explore the tribal camp. I only ask that you respect the Uthgardt as you would respect your own kind. {44232} I will do my best to answer them, though your ways are strange and unfamiliar to we of the Uthgardt tribes. {44233} I know little of the Elk tribe. Their territory is to the south, near the fort you call Ilkard. Once they were an ally of the Lords' Alliance, but now they slaughter the settlers and farmers of your kind. {44234} The Elk tribe have turned their back on the Uthgardt ways. Something has destroyed their honor and they have allied themselves with the evil of Luskan. More than this I cannot tell you. {44235} It is rare to see one who serves the Lords' Alliance within the camps of the Uthgardt, . Even rare now that Rolgan has been accused of murder. {44236} You are of simple mind, I see. Yet among the Uthgardt we know none must be condemned for their failings. None of us are perfect, after all. {44237} Either you are of simple mind, or you mock the seriousness of this situation. Hmmm... from the glazed look in your eyes, I will guess you did not mean to mock me. {44238} There has always been tension between the Uthgardt and the Lords' Alliance. Our cultures are very different. It is inevitable there will be some clash when our peoples are forced to work side by side. {44239} But now the tension has reached a dangerous level. Rolgan, one of the Black Lion tribe, is accused of slaying a soldier of the Lords' Alliance. He is charged with murder. {44240} We are all involved, whether we wish it or no. Rolgan's trial will fan the flames of racial hatred between the Uthgardt and the Lords' Alliance. I do not wish to imagine what could be the result. {44241} But I cannot force you to care about the plight of Rolgan. Is there a reason you have sought me out? {44242} But this is a time of war. Luskan's army allies itself with the humanoids of the North, and we must set aside our differences to defeat this common foe. Is there more you would know? {44243} It is rare to see one who serves the Lords' Alliance within the camps of the Uthgardt, . It is as if they are so shamed by Rolgan's execution that they dare not even face his people. {44244} It is rare to see one who serves the Lords' Alliance within the camps of the Uthgardt, . Perhaps the soldiers feel justice was not served when Rolgan was acquitted at his trial. {44245} It was Neurik, priest of their own god Tyr, who declared Rolgan innocent by reason of self-defense. Yet still the soldiers eye us with dark suspicion, and tensions are high between the soldiers and my people. {44246} We are forced to side with the Lords' Alliance to survive the Luskan army yet our own allies slaughter our noble warriors and call it justice! Such is the curse of my people! {44247} Rolgan, one of our most noble and respected warriors, has been seized by the Lords' Alliance and accused of this vile crime. He is being held at Tyr's temple, awaiting his trial. {44248} Neurik promises Rolgan a fair trial but it is a battle of words, not of swords. Such a proceeding is unknown to the Uthgardt. We must find another to champion Rolgan's cause. {44249} Though your heart is pure, your mind is lacking. Rolgan's trial is a battle of words and wits, Neurik has explained. In such a battle you are an unfit champion. Is there some other reason you have sought me out? {44250} If you speak the truth you must present yourself to Neurik at the Temple of Tyr. He alone will choose the one to defend Rolgan with words rather than steel. {44251} But before you rush to speak to Tyr's priest, was there some other reason you sought me out? {44252} The ignorant among the Lords' Alliance call us savages and barbarians yet the honor of our ancestors shields us against their empty words. We are born of the Black Lion. {44253} We are of the Uthgardt. Our tribe is strong and proud. We are noble warriors and great hunters, following the herds to feed and clothe our tribe. We are the Black Lion tribe, and we are one with the land. {44254} Beorunna's Well is a holy place to the Uthgardt. Here the honor and power of our people lie buried. We camp here to draw upon the strength of our ancestors as we stand against a foe of great evil. {44255} The Luskan forces march across our land, slaughtering all in their path. We stand with the Lords' Alliance against the evil of our common foe though often we Uthgardt must wonder if we can trust our new allies. {44256} I, Endar Heartfood of the Black Lion tribe, greet you. Your name is well known among us, , for it was you who stood forth to defend Rolgan at his trial. You bring honor to yourself and your ancestors. {44257} You, , are not welcome among this tribe. You promised to defend Rolgan, yet he is dead. You have broken your vow, you have dishonored yourself and your ancestors! {44258} Among our people you are now called the Oath-Breaker, and the people of the Black Lion Tribe shall ever despise you. Begone, Oath-Breaker, for the sight of you disgusts me! {44259} We are not a people of material possessions, the only reward I can give is the gratitude or our tribe. But if there is anything I can do for you, only ask and it shall be done. {44260} You are a good to defend Rolgan, . I, Endar Heartfood of the Black Lion, tribe greet you with honor. {44261} I spit on you, Oath-Breaker! May Rolgan's spirit haunt you for breaking your promise to defend him! {44262} Rolgan owes you his life, . You have earned much honor in defending him. {44263} I will not go into town. The soldiers eye me with hate and suspicion. They have no honor. {44264} How can we ally ourselves with butchers who slaughter our warriors in the name of justice? {44265} The Black Lion warriors will defend the sacred land of Beorunna's Well from the Luskan ravagers. {44266} We are a proud people, born of the Black Lion! Yet the soldiers call us savages. It is not our fault the Elk tribe has joined the Luskan cause! {44267} You are the Oath-Breaker! You promised to defend Rolgan, yet now he is dead! You are not welcome among the people of the Black Lion! {44268} Rolgan's body sits on a spike, yet Andar our chief claims we must not break our treaty with the Lords' Alliance. {44269} This land is sacred to the Black Lion tribe. The Lords' Alliance should treat the Uthgardt here with more respect. {44270} Here among our people we Uthgardt can escape the prejudice of the Lords' Alliance soldiers. {44271} For saving Rolgan, the people of the Black Lion hail you as a hero, . {44272} The armies of Luskan pillage the land and the Uthgardt Elk tribe have joined their cause. But we of the Black Lion tribe will stand against them with honor! {44273} A miniature world? How is that possible? {44274} Tiny people live in snowball? {44275} What does this have to do with the Word of Power? {44276} What this got do with Power Word? {44277} How did you manage to get this teleportation scroll? And why did Nax tell you all this? {44278} How you get teleporty paper? And why Nax tell you all this stuff? {44279} How can I get the Word out? {44280} How me get Power Word out? {44281} Okay, get me in! {44282} Me want inside snowball! {44283} Forget it, it sounds too risky. {44284} This be big danger. Me not like. {44285} I'm not here to fill your drink. I'm . I work for Aarin Gend. {44286} Me not here to fill you drink. Me name is . Me work for Aarin Gend. {44287} I'd like to ask you some questions. {44288} Me want ask you stuff. {44289} I'll be going now. {44290} Me go now. {44291} Where can I find the Words of Power? {44292} Tell me about the Creator Race. {44293} How did you end up here in Beorunna's Well? {44294} I need some directions. {44295} Where me find Power Words? {44296} You tell me 'bout Creator Race. {44297} How you end up here in Beorunna's Well? {44298} Me need directions. {44299} I was hoping you could tell me something about this snow globe. {44300} Me hoping you could tell me stuff 'bout this snowball. {44301} I've got the snow globe right here. {44302} Me got snowball right here. {44303} Surely you must know something. {44304} Some expert you turned out to be. {44305} But you gotta know some stuff, right? {44306} You not much of an expert. {44307} Where can I find this Word? {44308} Where Word be? You tell me! {44309} I want to ask you something else. {44310} Me want ask other stuff. {44311} Where can I find the snow globe? {44312} Where me find snowball? {44313} If you know where one of the Words of Power is, you'd better tell me. I don't want this to get nasty. {44314} If you know where Power Word be you tell me! You not want me get mad at you! {44315} Task? What kind of task? {44316} What you task be? {44317} Sounds like the snow globe's important. What else will you give me if I bring it back for you? {44318} Sound like snowball be important. What else you give me if me get it back? {44319} I'll be back when I get that snow globe for you, Lillian! {44320} Me be back when me get snowball for you! {44321} Hold on, what about a reward? {44322} You wait, girly. Me want reward. {44323} Here, take the snow globe. {44324} [Persuade] This snow globe is pretty valuable to you. I think you could spare some coin for its return. {44325} [Persuade] This be worth lots for you. Me think maybe you give some gold for me give it you. {44326} Deal. {44327} Forget it. {44328} It's gone! {44329} Snowball be gone! {44330} Tell me where I can find the snow globe again. {44331} You say where me look for snowball again, 'kay? {44332} I've changed my mind. Get me inside the snow globe. {44333} Me change mind. Me want get inside snowball. {44334} Who are you, again? {44335} Who you be, again? {44336} You're drunk! {44337} You be drunk! {44338} I need to find the Words of Power. {44339} Me need to find Power Words. {44340} I'll be going now. {44341} Me go now. {44342} What are you talking about? {44343} What you talk about? {44344} Goodbye. {44345} How do I get into the snow globe? {44346} How me get into snowball? {44347} I don't have time to look for your snow globe. I need to find the Words of Power right now! {44348} Me not got time for look for you snowball! Me got find Words of Power fast! {44349} I can't waste my time looking for a snow globe! {44350} Me not waste time looking for some snowball! {44351} You're nothing more than a common grave robber! {44352} You nothing but a grave robber! {44353} But how did you end up working for Aarin Gend? {44354} But how you be working for Gend? {44355} Let me see... yes, this is it! The snow globe Nax stole from me! Well done, ! Now, to put it somewhere safe. [She mutters something and the globe vanishes.] {44356} I have researched the snow globe in great detail, and I've discovered something rather interesting. Within the glass globe there exists an entire miniature world, a real world with real, living creatures! {44357} I was en route to deliver the snow globe to my buyer when it was stolen from me by an unscrupulous, albeit rather charming, wizard named Nax. {44358} I'll bet Nax is exploring that laboratory right now and with my snow globe at his side! But if you want to go after him you'll need this teleportation scroll. Nax told me it was the only way to pass through the magical portal leading to the dungeon. {44359} I'm a capable and attractive woman, and I'm not above using my charms to further my archeological investigations. Nax offered to buy me a few drinks, we got to talking about our respective research, one thing led to another... {44360} But while I was out making copies, Nax took my snow globe! I didn't notice until he was long gone. I guess it's my own fault for leaving him asleep in my room. {44361} It boggles the mind, doesn't it? Think of the magic involved in such a process! Bending the realities of time and space, constricting them into something the size of a fist, and then encasing it in an indestructible sphere of glass... {44362} If the ancient texts and documents I have researched are accurate, someone has hidden one of the Words of Power inside the miniature world. {44363} Based on my research, you actually have to go inside the snow globe and retrieve it. There doesn't seem to be any other way to get the Word out. {44364} I can't say I blame you. I wouldn't want to risk going in there myself, even though Gend is offering a hefty reward to recover those Words of Power. {44365} I imagine that sooner or later someone is going to have to take the risk. It won't be me, however. {44366} The snow globe is on its pedestal in my room. Second door on the left at the top of the stairs. If you're determined to go inside, all you have to do is touch the globe and will yourself in. {44367} If you want to go after the Word of Power, be my guest. Just head on up to my room whenever you feel ready. But I'm washing my hands of this whole affair. It's way too dangerous for my taste. {44368} Never fear, . I have merely transitioned the snow globe to its pedestal in my room here at the inn using the command word. Had I done this before, Nax could not have stolen it from me. {44369} I just wanted to get my snow globe back, and now that I have I intend to celebrate with several glasses of this tavern's best vintage. {44370} From what he told me, Nax was in these parts doing some research of his own. It seems he found a magical entrance to the deserted laboratory of a long dead wizard somewhere in the Coldwood to the north. {44371} Afterwards, when Nax fell asleep, I borrowed the scroll and slipped off to have copies made before returning the scroll to his pack. I planned to do a little investigating of this dungeon on my own later on. {44372} About time you showed up. I've been waiting at least ten minutes for someone to come by and refill my drink! {44373} Ah, yes. , the hero of Neverwinter. I'd drink a toast to your legendary deeds if my glass wasn't empty. {44374} My name is Lillian Cambridge, archeologist. I'm the North's leading expert in antiquities and ancient artifacts. No doubt Aarin Gend has told you that I've come to offer my rather unique knowledge to aid the cause of the Lords' Alliance. {44375} Off you go then. Best of luck in your mission. Come back and see me if you have any more questions. That's what I'm here for, after all. {44376} And if you happen to speak to one of the waitresses you might want to mention there's a thirsty lady with an empty wine glass over here in the corner. {44377} That is why I'm here: to answer your questions about the Words of Power and the Creator Race that constructed them... And to sample the local wines, of course. {44378} I'm afraid I can't help you there. Since I've arrived at Beorunna's Well I've hardly left this inn. My room is clean and comfortable, and the wine here is quite palatable, after the first few glasses. {44379} Besides, I don't think the camp is that difficult to find your way around in. Now, is there something else I can help you with? {44380} Welcome back. I'd ask you to join me in a glass of wine, but it seems my bottle is empty yet again. **hic** {44381} Welcome back, . I hope your search for my missing snow globe is going better than my search for a decent glass of wine in this place. {44382} **hic** Hey, I know you! You're one of them herosshh Gend hired to find them Words of Power, right! **hic** Shhure, that's you. {44383} If it were as simple as drawing you a map, , I'd have told Aarin Gend everything I know. You have to remember that the Words are thousands and thousands of years old. {44384} The Creator Race that fashioned the Words predated even the first Elven kingdoms. Everything I know about them is theory and conjecture upon a foundation of myth and legend. {44385} I can tell you that there were several Words of Power created, but they have been scattered throughout the North and lost for countless millennia. All that remain are rumors of where they might have disappeared. {44386} Some believe the Words were taken by the dragons who dwell in the mountains to the west. Others claim clues to their location may be found in the long deserted ruins far to the south of Fort Ilkard, or hidden in the forests to the north. {44387} The truth is they could be anywhere... though I believe I have learned the location of one of the Words, after many years of research and study. {44388} Before I tell you the location of the Word of Power I need you to perform a task. Something very precious was stolen from me recently: a snow globe I had acquired on behalf of a very wealthy benefactor. {44389} If you want me to tell you what I know about the location of the Word of Power, you'll have to recover that snow globe for me. {44390} But, as I've already told you, , I know the location of one of the Words of Power, and I will be happy to share this information with you as soon as you get my snow globe back from Nax. {44391} Now, is there anything else I can do for you? {44392} Spare me your threats, . Aarin Gend himself has invited me here. What do you think he will do if you choose to harm me? {44393} Bring me my snow globe and I will gladly tell you what I know about the location of the Word of Power. However, until I get the snow globe the secret remains with me. {44394} The Creators resembled our modern day lizardman, though they were far more intelligent and far more powerful than any of the scaled humanoids who exist today. {44395} Little is known about them, save that they were a cruel and ruthless empire, slaughtering or enslaving the other races whenever they came across them. {44396} What became of the Creators I cannot say. For centuries they ruled this land and then suddenly they vanished, leaving virtually no evidence they had ever existed at all. {44397} There are many strange and exotic artifacts scattered throughout the north, however, and I spend much of my time in and around this area on archeological digs. {44398} When I heard Aarin Gend was seeking the Words of Power I came to offer my expertise in this area. Gend has a reputation for rewarding his allies well. {44399} And I was also hoping to find some brave adventurer, some intrepid, would-be hero, who might aid me in a little task. {44400} And of course I was interested in recruiting someone to recover my snow globe from Nax, as I have already explained to you. {44401} Something was stolen from me. A very rare and precious snow globe I had acquired on one of my archeological expeditions for a wealthy benefactor. {44402} If I could find someone to recover that snow globe for me I would be very grateful. So grateful, in fact, that I might even tell them what I know about the location of one of the Words of Power. {44403} I don't carry a grudge against Nax for what he did. I just want the snow globe back. Deliver it to me and I'll tell you the location of one of the Words of Power. {44404} What's this? You haven't even begun the task and already the sordid topic of compensation has come up? {44405} Bring me the snow globe and we'll talk, . There's no point fixing a price when you don't even have the item on you. {44406} I'll be looking forward to it. I hope you have better luck than the others. So far no one who's gone into the Coldwood after Nax has come back. {44407} Let me see it, . I must examine it to be certain this is the snow globe that was stolen from me. {44408} It's a snow globe, not a snowball, though you can call it whatever you wish, I suppose. No harm will come to it if you try to throw it against a tree, at least, as the globe is all but indestructable. {44409} A snow globe? There was just such an item stolen from me some time ago by a rather charming mage named Nax. Is it possible you have recovered my missing treasure? {44410} A reward? Yes, of course. Give me the snow globe and I will tell you where to find one of the Words of Power. But first I must verify that this snow globe is truly the one I seek. {44411} [Success] Maybe it's just the wine talking, but I like you. I suppose I could afford to spare a small monetary reward for the recovery of my snow globe. How does 300 gold pieces sound? {44412} [Failure] I'm sorry, , but by rights the snow globe is mine. I will not pay to have my own property returned to me. {44413} Besides, I know how badly Aarin Gend desires the Words of Power. If you want to recover it for him you will give me the snow globe. {44414} As you wish, . I doubt the snow globe you have is the one I need, anyway. {44415} And if it is, I will be here waiting for you when you come to your senses. Remember, until you give me the snow globe you won't know where to find the Word of Power. {44416} Of course I assume you are referring to a snow globe. There was such an item stolen from me some time ago. Is it possible you somehow stumbled across my missing treasure? {44417} I keep telling you, it's snow globe, not a snowball! Oh, what's the use? {44418} As I told you before, the snow globe was stolen from me by a wizard named Nax. He told me he was going to the Coldwood in search of a long forgotten wizard's laboratory. {44419} If you intend to seek him out, you will need one of the teleportation scrolls to get into the wizard's lab. Here, take one of the scrolls if you haven't already, as I have many, many copies. {44420} Find the snow globe and I'll tell where you can find one of the Words of Power. Now, is there anything else, ? {44421} Now, as I promised I will tell you how to find the Word of Power. The key, as you may have already guessed, is the snow globe itself. {44422} That's strange. I don't normally consider myself all that forgettable. My name is Lillian Cambridge, an archeologist and expert on antiquities and artifacts. {44423} I'm here to help Aarin Gend and his agents in their search for the Words of Power. I'm amazed you don't remember me, . I certainly remember you. {44424} Not that I don't keep trying. *hic* Oh, excuse me. Perhaps I should slow down... it wouldn't do to get tipsy now, would it? {44425} No matter. I suppose I was getting somewhat tipsy in any case. So, what can I do for you, ? {44426} But it seems I was a little... tipsy that night. The wine was somewhat stronger than I anticipated. {44427} I am not drunk! *giggle* I am Lillian Cambridge, archeologisht eshtrodinaire! Gend wantsh me to help you herosh find them Words of Power. Go ahead, ashk me a queshtion. {44428} You should really try the wine in thish place. The firsht couple bottles ain't so good, but after that... woweee! {44429} You should go inshide my shnow globe. There's one of them Words of Power in there. At leasht, there used to be. {44430} Off you goes then. If you see the bartender, be a doll and tell him my glassh ish almost empty. Thanks, love. {44431} Now that I have my snow globe back I just want to have some wine and relax! {44432} Whoo, that wine went right to my head! That's strong stuff! On your way out, let the bartender know I'm ready for another round. {44433} Inshide my room. Up the stairs. Shecond door on the left. There'sh a snow globe on a pedeshtal. {44434} Inshide is a tiny little world. *giggle* A whole tiny world inshide that shnow globe, and the Word of Power is inshide, too. {44435} Just go up an touch the shnow globe. POOF! You're inshide! Jusht don't expect me to come shave you if you get into trouble. {44436} That's too dangeroush for me. I'll jus' shtay here and drink my wine. {44437} (sigh) It's so hard to find good help these days. It's a snow globe, not a snowball. {44438} I don't think you appreciate the importance of this particular snow globe, . There is power locked within that glass sphere, power we cannot even begin to comprehend! {44439} Nax felt its power, even if he didn't understand it. That's why he stole the snow globe from me. But he'll never unlock its mysteries. It took me years of research to uncover the snow globe's secrets. {44440} But all this is beside the point. If you want me to tell you where the Word of Power can be found, you'll bring me the snow globe. That alone should be incentive enough for you. {44441} I don't think you appreciate the importance of this particular snow globe, . There is power locked within that glass sphere, power we cannot even begin to comprehend! {44442} I have spent many years unlocking the snow globe's secrets, and I'm not about to just forget about it. Not when I've finally found a buyer for it! {44443} Anyway, the bottom line is this: if you want my help in finding the Word of Power, you'll have to get my snow globe for me. {44444} Burial mounds, ancient tombs, crypts... It's amazing what sort of treasures you can unearth! {44445} Please, ! The term grave robber has such unsavory connotations. I prefer to think of myself as a tomb raider, if you will. {44446} Yeah, I'll have a drink. {44447} Yeah, me want drink. {44448} {44449} {44450} Can I ask you some questions? {44451} Me want ask questions. {44452} I think I'll pass. {44453} Me no want drink. {44454} I'll have a drink now. {44455} Me want drink. {44456} I'll be going now. {44457} Me go now. {44458} Get you a drink, ? We've got a fine selection of beverages if you're interested. {44459} {44460} Then quit bothering me. Can't you see I'm swamped? {44461} {44462} {44463} {44464} Let me show you what we've got. {44465} Oh, I get it. A man selling drinks is automatically the information hub of the community, right? Well, I don't have the time or the inclination to pry my drunken customers about their dark secrets. {44466} I sell drinks. I'm a bartender. That's all I am, and I'm fine with that. So, do you want a drink or not? {44467} How do you know my name? {44468} How you know my name? {44469} What are you doing here? {44470} What you do here? {44471} I want to ask you some questions. {44472} Me want ask you stuff. {44473} Goodbye. {44474} Why don't you trust the Uthgardt? {44475} Why you not trust them Uthgardts? {44476} Do you know anything about the surrounding area? {44477} You know stuff 'bout area around here? {44478} I'm searching for the Words of Power. {44479} Me look for Power Words. {44480} I need to purchase some supplies. {44481} Me need buy stuff. {44482} You better change your attitude if you know what's good for you! {44483} You better change you attitude if you know what good for you! {44484} I shouldn't be talking when I'm on duty, but I guess I can make an exception for you, . {44485} You figure just because you're some great hero that you can bother me while I'm on duty? What do you want, ? And make it quick! {44486} Guess I'll just go back to manning the ballista then. {44487} Isn't it obvious? I'm manning the ballista. You never know when those Luskan dogs might launch an attack on our camp! {44488} Of course these ballista won't do much good if those Uthgardt camped on the plateau turn on us. It isn't easy fighting a war when you can't even trust your allies! {44489} How can you even ask that? They're savages and pagans. Wouldn't surprise me if they're planning to sacrifice us all to their Gods next full moon! {44490} But our orders are to treat them with respect, so I guess I shouldn't be saying anymore about this. {44491} Uh... well, they're barbarians. Not like you, . You've proved yourself as an ally many times over. But the Uthgardt are nothing but bloodthirsty savages. {44492} Come on, everybody knows you, . After all you've done for Neverwinter? Your practically a living legend! {44493} And if I may say so, it's good to have someone on our side who we can rely on when we end up facing Aribeth and that Luskan army. {44494} I don't know what I can say that would be much help to a hero like you, but I'll give it my best shot. {44495} Of course, everybody used to say the same thing about Aribeth and look how she turned out. So we'll just wait and see where you end up. {44496} Any supplies you need can be found at the stores in the camp. Weapons, armor, even healing and magic supplies, if that's what you're after. {44497} Anything else you need to know? {44498} I guess I can answer a few questions, but make it quick. Like I said, I'm on duty. {44499} You can't bully me around just because you're famous! Look, you want to ask me questions then ask. Otherwise I've got work to do. {44500} Can't tell you much. I'm a soldier, not a scout. There's mountains to the north and the Coldwood to the east. And of course there's Fort Ilkard to the south. {44501} If you want to know more I guess you'll have to go check those places out for yourself. {44502} Yeah, I heard Gend had some of you out looking for some old artifacts. But I'm just a soldier, I don't know anything about that. {44503} How did I get mixed up in this? I don't even know how to swing a sword! {44504} I begged Commander Damas to grant me leave to check on my homestead, but that man's heart is stone. {44505} I shouldn't be here. I'm no soldier! I'm just a farmer who got conscripted. {44506} Commander Damas won't let us leave, not even to try and save our farms. {44507} I am . I have been sent by Aarin Gend on behalf of the Lords' Alliance! {44508} Me . Aarin Gend send me. Me work for Lords Alli-thingy {44509} I do not answer to you! {44510} You not me boss! {44511} Identify yourself, or we shall attack! {44512} Oh, great! When they finally send us some help we get a half-wit! Hope you fight better than you speak. {44513} About time they sent us some help! I don't know how much longer we could hold out against this siege! {44514} You'd better go see Commander Damas. Go to the building in the northeast corner of the Fort. {44515} Can't say we didn't give you fair warning! To arms! {44516} I should have left Fort Ilkard when I had the chance! Now I'm going to die in this siege! {44517} Great, the Uthgardt are gone. Now the Luskan army can come and kill us. {44518} Shouldn't you be talking with Commander Damas? He's in the building at the southwest corner of the fort. {44519} I am . I work for Aarin Gend and the Lords' Alliance. {44520} Me name . Me work for Aarin Gend and Lord Alli-thingy. {44521} I don't answer to you! {44522} You not boss of me! {44523} Identify yourself or we'll have to attack! {44524} Then you shall answer to our blades! Attack! {44525} 'Bout time they sent us some help! I don't know how much longer we can hold the fort against this Uthgardt siege! {44526} Oh, great! They finally send us some help and it's a half-wit! Hope you fight better than you talk. {44527} You need to speak to Commander Damas. Go to the building in the northeast corner. {44528} I don't know how much longer we can hold out against this siege. {44529} Now that the siege is over, I wonder if they'll be sending us out to join the battle against Luskan. {44530} I'm just a low-ranking soldier. You should really be speaking to Commander Damas in the southwest building. {44531} If I'm going to save your wife and daughter, I want a reward up front. {44532} Why do you hate Damas so much? {44533} The Uthgardt are allied with Luskan. That isn't the Commander's fault. {44534} Maybe I could speak to Damas on your behalf. {44535} I'll be going now. {44536} Is there anything I can do to help? {44537} Don't you think it's dangerous to bring your family here? The Fort is the first place an enemy will attack. {44538} He's just doing his job as Commander. {44539} [Insight] Maybe Damas is trying to exterminate the Uthgardt so he can claim their land and bring in more settlers. {44540} I'll do it. {44541} What's in this for me? {44542} Sorry, I've got more important things to do. {44543} Why you hate Damas? {44544} Uthgardt and Luskan be friends. War not Damas' fault. {44545} You want me speak at Damas? {44546} Me go now. {44547} Me want help. What me do? {44548} Fort not safe for family. In war army attack fort first! {44549} Me do it! {44550} What me get? {44551} Me got other stuff to do. {44552} You pay now or me no do! {44553} Damas be boss. Him just do job. {44554} I thank you for this, Bret. I wish you and your family the very best. {44555} That's it? I saved your family for a stupid bracelet? {44556} You welcome. Me hope you and wifey and baby be happy. {44557} You give stupid bracelet? Me want more! {44558} I may not be able to leave this place until the war is over, but at least my wife and daughter are here in the safety of the fort with me. {44559} Oh, sure, I give you the money now and I'll never see you again, right? You bring my family to me, then you'll get your reward. {44560} Commander Damas is a cruel and stupid man! This war against the Uthgardt is entirely his fault! {44561} He's a ruthless, heartless bastard! First he conscripts every able-bodied farmer and settler in the region and orders us to come to this Fort for training. {44562} Then when reports of Uthgardt raiders attacking the abandoned homesteads start to come in, he refuses to let us leave! Our homes and families are defenseless without us! {44563} I'm desperate right now! My own wife and daughter are out there, helpless! If there was only some way to bring them here to the Fort, at least I could keep an eye on them. {44564} Maybe so, but it's no more dangerous than leaving them out there on the homestead all alone. At least here I'd be able to watch over them myself. {44565} Don't waste your breath trying to reason with him. He's a heartless monster! He doesn't care that our families are in danger, and this war against the Uthgardt is his fault anyway! {44566} We shared the land peacefully with the Uthgardt before Damas came to Fort Ilkard. Now this war starts up, and he hasn't even tried to make peace with them. {44567} It's almost like he wants to wipe them all out, no matter what the cost! He couldn't care less that this war has put my family in danger. {44568} Good luck. We conscripts aren't allowed to leave the Fort until the Luskan army has been defeated. So if you need to find me, I guess I'll be right here. {44569} What kind of a man is that, I ask you? It's like he wants this war with the Uthgardt. {44570} Well, more settlers means more taxes. Maybe Damas wants to increase revenues from the lands around Fort Ilkard so he can earn himself a quick promotion. Or maybe he just hates the Uthgardt. {44571} Maybe you could help. We conscripts aren't allowed to leave, but you can come and go as you please. You could go to my farm and escort my wife and daughter back to the Fort! {44572} Oh, I get it. My family are just a bunch of settlers. Their lives are meaningless. You're as bad as Commander Damas! {44573} Thank you, my ! Here, take my wedding band and show it to my wife so she knows to trust you. My farm is in the homesteads to the west of the Fort. {44574} I don't have much, but I will give you whatever I can spare if you do this task for me. {44575} No offense, but I don't think someone as slow as you would be very convincing. Besides, he doesn't care that our families are in danger. Besides, this war against the Uthgardt is his fault! {44576} I have you to thank for this, my . You have brought my family together again. For that, I thank you. {44577} I promised you a reward, though I do not have much to give. Here, take this bracelet. It is not much, but I wish you to have it. {44578} Whatever awaits my family, at least we can face it together thanks to you. {44579} The bracelet was given to me by my mother. If I had anything else of value it would be yours, but I am only a poor farmer. I'm sorry but that's all there is. {44580} Wow! You really don't like Damas. {44581} You're pretty hard on your Commander. He's just doing his job. {44582} Do you want me to try and speak to Damas on your behalf? {44583} I'll be going now. {44584} Anything I can do to help? {44585} Like you said, we gnomes have to stick together. Is there anything I can do to help? {44586} You not like Damas much. {44587} Damas be commander. He just do job. {44588} Want me speak at Damas? {44589} Me go now. {44590} Me want help you. {44591} You gnome like me. Me help you. {44592} Okay, I'll do it. {44593} What's in this for me? {44594} I've got more important things to worry about. {44595} Me do it! {44596} What me get if me do it? {44597} Me not got time for this. {44598} I may be just a simple gnome, but Commander Damas doesn't have the right to treat me like this! What a pompous, self-absorbed jerk! {44599} Hey, good to see one of my own kind here. We gnomes have to stick together! If we don't, pompous jerks like Commander Damas will just keep pushing us around. {44600} Can you blame me? I finally get enough money to retire and buy a nice little homestead in the country and then BAM! I get conscripted into his army. {44601} Now he won't even let me return home. I've got to get buyers lined up for my crops. If I don't sort it out soon, I'm going to lose a fortune! And it will all be because of that jerk Damas. {44602} Well, he ain't doing it very damn well! The Uthgardt aren't normally on good terms with Luskan. If Damas wanted to I bet he could bargain a peace treaty and at least get the Uthgardt to call off their warriors. {44603} But he's too stubborn or too stupid or too arrogant or too blind or too bloodthirsty to even try and make peace. The guy's a complete moron. {44604} No point in that. He doesn't listen to anyone smarter than he is, which means he doesn't listen to ANYBODY! {44605} I'd join you if I could, but until this war with Luskan is over all the conscripts have to stay here to defend Fort Ilkard. If you need anything else, you know where to find me. {44606} Forgive me for saying so, but you might be the only person in this place who's even stupidier than Damas. I don't think there's any point in you speaking to that jerk. {44607} Nothing you can really do, unless you want to buy several hundred bushels of turnips. Wait a minute... there is something you can do! {44608} I could write up a note with instructions for my wife and a list of all the buyers she has to get in touch with to sell our crop. You could deliver the note for me! {44609} Thanks! This will save me a bundle. Take this note back to my wife and she'll know what to do. Don't worry, I've put down that she should give you a substantial reward for this. {44610} I didn't really think my valuables would be much use in a war, so I left them all back at the homestead. But if you deliver the note, my wife will make sure the effort is worth your while. {44611} Hey, I understand. It's only my living. It's only my entire life savings. Don't worry about it. Really. {44612} Now I sit around in a suit of armor two sizes too big waiting for a Luskan soldier to split my skull. Hell of a retirement, huh? {44613} I really appreciate you taking that note for my wife. If you hadn't agreed to help me, I might have lost my farm. All because of that arrogant, self-absorbed jerk Damas! {44614} I have a note here from your husband. {44615} Me got note from husband. {44616} Where is your husband? {44617} Where you hubby be? {44618} Luskan forces are pillaging all the farms around here. You have to leave for your own safety. {44619} It no safe here. Bad men come. You go now. {44620} Is there anything I can do to help you? {44621} Me want help you. {44622} I'll be going now. {44623} Me go now. {44624} Hand over your valuables and I might let you live. {44625} Give money or me kill you! {44626} Thank you, that will be fine. {44627} Gold be nice. Thank you, gnome lady. {44628} Could you spare a little more for a fellow gnome? {44629} [Persuade] I think you could spare a little more, seeing as how I saved your farm. {44630} [Persuade] Me save you farm. You give more! {44631} If you know what's good for you, you'll up the ante on that reward! {44632} Give more or me kill you! {44633} You gnome. Me gnome. You give more? {44634} Sorry. You can't blame a for trying to get a little something extra. {44635} Me sorry. Me just want more gold. {44636} You'll get no apology from me! Take your best shot, sister! {44637} Me no sorry! You got problem with that? {44638} I hope my husband returns soon. Eckel handled all the business of the family. But I don't know anything about running a farm! This is terrible! {44639} Off you go, then. Be careful with all those Luskan raiders roaming the countryside... {44640} You think you can bully me because my husband is away? Well guess what: I didn't always used to be a farm wife! I may be retired, but I still know a few tricks of my former trade! {44641} Great! We retired here to the farm to get away from this sort of thing. Ah, well. Here's a tip, dopey: Before you try to rob people make sure they aren't retired mages with a bad attitude! {44642} All the able bodied men in the area were conscripted into the army at Fort Ilkard. They're all stuck there defending the fort until this war with Luskan is over. {44643} Hmmm... not too bright, are you? Well, I guess ignorance isn't a crime, and you're obvisouly not from around here, so I guess you couldn't know. {44644} Don't worry, I can take care of myself. I used to do my share of adventuring before I met Eckel and we decided to retire to this farm. I still remember a few tricks of the trade. {44645} You may be dumb as a stump, but you sure are sweet to get all worked up over my safety. {44646} Not unless you know someone who wants to buy several hundred bushels of turnips. I think my husband had some buyers lined up, but until he gets back I have no idea where to even begin. {44647} Oh, well... not that I don't appreciate the offer, but this isn't really something you'd be very good at. I doubt you would be much use. {44648} A note from Eckel? May I see it? Hmmm... this looks like his signature, all right. And here's a list of buyers for our crops! {44649} I can't thank you enough for delivering this note! It says here Eckel promised you a reward. How does 300 gold pieces sound? {44650} I hope this war with Luskan ends soon, seeing how I miss my husband. {44651} I don't think there's anything anyone can do. Eckel has to do his duty, same as everyone else. I'm not the only woman who's lonely for her husband right now. {44652} Take the gold with my thanks. You've earned it. Without this note, I wouldn't have had a clue where to begin unloading these turnips. We would have been ruined! {44653} Well, I suppose it wouldn't kill me to kick in a little something extra. You did save Eckel and me from financial ruin. Here, take this scroll. It's a remnant from my adventuring days. I don't think I'll need it anymore. {44654} [Failure] Now don't go getting greedy on me. I think you've been offered a pretty fair sum for delivering a simple note. 300 gold is nothing to sneer at now, is it? {44655} Don't make the mistake of underestimating me! I wasn't always a farmer's wife, you know. I used to be a pretty fair mage in my adventuring days! {44656} If you hadn't saved my farm, I'd give you a taste of my spells you wouldn't soon forget! But I'll honor Eckel's commitment. Here's the reward you were promised. But you'd better apologize before I do something we both regret! {44657} You can't just go around threatening people, you know. But it's all water under the bridge now. Thanks again for bringing back Eckel's note. {44658} I have some questions I need to ask. {44659} Me want ask you question. {44660} I'll be going now. {44661} Me go now. {44662} Maybe I could do something about those catapults. {44663} You want me go break catapults? {44664} Why are your soldiers complaining so much? {44665} Why soldier complain at you? {44666} Do you know why the Elk tribe has allied itself with Luskan? {44667} Why Elk Uthgardts work for Luskan now? {44668} Maybe you could negotiate a truce with the Uthgardt Elk tribe. {44669} Maybe you make nice with Uthgardt Elk tribe. {44670} Anything I can do to help with the siege? {44671} Me want help end siege. {44672} Is there anything I can do to help? {44673} Me want help. {44674} The catapults have been destroyed. {44675} Me break catapults. {44676} I have the head of the Uthgardt sub-chief. {44677} Me got Uthgardt sub-chief head. {44678} I have the head of Zokan Thunderer. {44679} Me got Zokan's head. {44680} You contaminated the Elk tribe with these plague infected blankets! {44681} You make Elk tribe sick! Me got plague blanket! {44682} The reward should suffice. {44683} Reward be good. Me be happy. {44684} [Persuade] I saved this fort from constant bombardment. Don't you think I deserve a little more? {44685} [Persuade] Me saves fort from lots of flying rocks! Me want more! {44686} You'd better come up with more than that, unless you want Fort Ilkard to start looking for a new commander! {44687} Give more or me snap neck like twig! {44688} Thank you, Commander Damas. {44689} Gold be shiny. Me be happy. {44690} [Persuade] You'd think a whole fort would be worth a little more than that. {44691} [Persuade] That all? Me save fort! Me want more! {44692} You'd better increase that bounty or you'll share that Uthgardt's fate! {44693} Give more or me chop you head off, too! {44694} Don't forget my reward. {44695} Me get reward, right? {44696} [Insight] You wanted the Elk tribe wiped out, didn't you? Even if it meant a war! {44697} I guess the Elk tribe got what they deserved. Now how about that reward? {44698} Them Elks got what coming to them. Me want reward. {44699} But the Uthgardt were here first! They have as much claim to this land as the settlers! Maybe more! {44700} But Elks be here first. You steal them land. {44701} I should report you for your actions! {44702} Me going to tell on you! {44703} You deserve to die for your actions! {44704} You bad man. Bad man need die! {44705} Keep your blood money! I want no part of this! {44706} Keep reward. Me no want your blood money! {44707} Thank you, Commander Damas. It has been a pleasure doing business with you. {44708} Me like work for you. You give much gold. {44709} [Persuade] I went through a lot of trouble to kill this Uthgardt chief. A *lot* of trouble, if you get my meaning. {44710} [Persuade] Uthgardt not easy kill! Me do big lots work. Big, big lots work! {44711} Unless you want to be as extinct as the Elk tribe you better hand over some more coin! {44712} Me kill lots Uthgardts! Me kill you next if you no give more gold! {44713} Fine, you've made your point. The Uthgardt Elk tribe deserves death. {44714} Okay, you right. Elkies be bad guys, we need kill them. {44715} The only reason the Elk tribe joined Luskan is because they were promised a cure for the plague you gave them! {44716} Elkies only help Luskan cause they want make sickness go away! {44717} I know you have the cure. Now hand it over. {44718} Me know you got cure! Gimmie! {44719} Hand over the cure or I'll make you suffer until you wish you had the plague yourself! {44720} Give cure or me rip you arm off! {44721} I guess I don't have much choice. Here' s your gold. {44722} Me not got much choice. Here gold. {44723} I think I'll just take the cure from your cold dead hands instead. {44724} Me just take cure from you dead body instead. {44725} [Persuade] I'll give you 500 gold. Not one coin more. {44726} [Persuade] Here be 500 gold. {44727} [Persuade] 1000 gold and not one coin more. {44728} [Persuade] Here be 1000 gold. {44729} Your price is too high. Forget it! I'm out of here! {44730} You want big much gold. Me go now. {44731} Okay, 1500 it is. {44732} Here be 1500. Give cure now. {44733} Hey! This is the Commander's quarters! I don't want you enlisted men traipsing through... oh, sorry, my . I thought you were one of my soldiers. {44734} Please forgive my outburst - I would not have it said that Commander Damas is a man without class. How may I be of service to you? {44735} As you wish, my . If you need anything else, I am at your disposal. {44736} I suppose I could spare you some time. Though between the catapults bombarding us and the endless complaints of my recruits I've already got enough headaches. {44737} I suppose I could spare you some time, though between the Uthgardt seige and the endless complaints of my recruits I've already got enough headaches. {44738} I suppose I could spare you some time, though between endless complaints of my recruits and the alliance between the Uthgardt Elk tribe and Luskan I've already got enough headaches. {44739} As you wish, though between the endless complaints of my soldiers and this war against Luskan I don't have much time to spare. {44740} Who knows how the minds of those animals works? They probably just saw a chance to kill and pillage and jumped at it! {44741} How can you even ask that? The Uthgardt are ruthless killers who prey on the weak and defenseless! They must be exterminated like the disease they are! Now, if there is nothing else... {44742} They are soft and weak! They whine about missing their families and cry about going back to their farms and homesteads! Don't they realize this is war! {44743} Fort Ilkard has to be defended if we are to win this war! And it would help if my soldiers wouldn't question my every command. Now, if there is nothing else... {44744} Tell you what: you go out and disable all six catapults attacking the fort, and I'll make sure you get a healthy reward from the Fort Ilkard treasury. Now, if there is nothing else... {44745} You don't seem like the brightest I've ever met, but I can't be too picky at this time. {44746} You could bring me the head of Arness, the Uthgardt sub-chief in charge of this siege! I stick his melon on a pole outside the gates, and the Uthgardt will think twice before attacking Fort Ilkard again! {44747} You might be dull, but I like your attitude! I could use more soldiers like you! {44748} Of course I would see you are justly rewarded for bringing me such a prize. Now, if there is nothing else... {44749} That's the spirit! Jump right in there! You know, you're so incredibly stupid but you could teach the rest of my troops so, so much! {44750} The best way to break the Luskan - Elk tribe alliance is to kill off the Uthgardt chief, Zokan Thunderer. Without Zokan to guide them, the Elk tribe will fall apart. And that will be the end of the alliance. {44751} The Uthgardt chief is holed up in an old fort just west of here. Damn coward hasn't come out in weeks! Bring me his head and I'll give you a fine reward. Now, if there's nothing else... {44752} This is excellent news! Of course I must assume that you are the one responsible for this. Therefore you shall be the one to receive your reward. {44753} Well done! What did you do, bludgeon them with that rock-hard noggin of yours? I am only joking, of course. {44754} Here, 500 gold pieces for your act of wanton destruction. A fine payday, wouldn't you agree? {44755} I'd think twice before threatening me here in my own fort! My troops may not love me, but they will slay you if you kill their commander! {44756} If you desire even more gold, I have another job you might be interested in. The Uthgardt seige is still a problem, even without their catapults lobbing death from above. {44757} [Failure] We don't always get what we deserve in life now, do we? {44758} Excellent! I will have this placed on a pole outside Fort Ilkard's gates at once! {44759} Excellent! For one so lacking in brains, your success is truly amazing! I will have this head mounted on a pole outside Fort Ilkard's gates right away. {44760} For ending the siege of Fort Ilkard, I am pleased to give you this gift of 750 gold pieces! {44761} Don't be a fool! My soldiers may not like me, but they won't stand idly by while I am attacked. Your threats will get you nothing, I say! But I do have an offer you may wish to hear... {44762} Since you have proven yourself so useful already, there is something else I would ask of you. {44763} [Success] I suppose I am being a bit stingy. I can't spare anymore gold for this particular task, but I have a powerful shield here you can have. None of the soldiers under my command are worthy of it, anyway. {44764} [Failure] Greed disgusts me, unless it is my own. If you want more from my coffers, you will have to earn it! Luckily, I know just how you can do that. {44765} I have to admit, I didn't like your looks when I first saw you. But maybe I was wrong. After all, you've earned your reward. 500 gold pieces. {44766} I knew from the first moment I laid eyes on you that you'd come through for me. You just have that aura of success. Take this reward: 1000 gold pieces for ending the siege of Fort Ilkard. {44767} And the Elk tribe is no more! The world is rid of their vile presence. At last, the lands have been cleansed of those wandering savages! {44768} So what if I did? Damn savages, running loose like animals over the land, causing trouble whenever the settlers tried to build their homes and plant their crops. {44769} That's exactly the kind of bleeding heart talk I don't need! Look, I tried to do this nice and quiet. Slipped them Uthgardt a bunch of plague-infected blankets. It didn't kill them off quick enough, that was the problem! {44770} Then this war came along and my problem was solved. Wipe the tribe out because they allied with Luskan, and the land is empty for the settlers now. Works out good for everyone... except the Elk tribe. Ha! {44771} Who are you going to tell? Who's going to care? The Elk tribe are gone now, thanks to you! It's too late, there's nothing you can do. So just take the reward... {44772} Careful, you don't want to try anything here in the fort! My troops may not like me much, but they won't stand idly by while their Commander is under attack! Just let this go. Take the reward and be done with it. {44773} I can't tell if you're principled or just stupid but if you don't want the money, fine. That just means more stays in the Fort Ilkard treasury. Now if you'll excuse me, I think our business here is done. {44774} Your reward. Of course. 1000 gold pieces for you, friend. You may be one ugly , but at least now you're rich, right? Ha-ha! {44775} Your reward. Of course. 1200 gold pieces seems fair. You're becoming quite the wealthy working for me. {44776} Your reward. Of course. 1500 gold pieces for you, my friend. Now you're not only physically attractive, you're also stinking rich! Ha-ha! {44777} The pleasure has been all mine. I doubt there is little more you can do for me here at Fort Ilkard, but if anything comes up I will surely keep you in mind. Good day to you, . {44778} I would have thought slaughtering the Elk tribe and their chieftain would have sated your bloodlust. Never fear, I'm a reasonable man. {44779} [Success] I take your meaning well enough. Genocide is hard work. You've cleared out an entire people, I guess you've earned a little something extra. How about this executioner's axe? It seems appropriate, doesn't it? {44780} I guess that settles the matter. So now if you'll excuse me I'll get back to the duties of my position as fort Commander. Good day, . {44781} [Failure] Hey, this is war! Everybody has to suck it up and do what's expected. You don't get any special credit for doing a job just because you had to work at it! {44782} So what if I did? The Uthgardt are nothing but primitive savages! Their time is over. We have the strength to remove them from their land, and that gives us the *right* to remove them! {44783} These blankets change nothing. We are at war here! The Uthgardt are the enemy, or did you forget that? They allied themselves with Luskan! {44784} Glad we could see eye to eye on this. Now, if there's nothing else... {44785} You don't really believe that, do you? You think if I hand over the cure the Elk tribe will suddenly abandon their Luskan allies? Uh... not that I have a cure on me... {44786} Okay, let's not do anything crazy. You attack me and every soldier in this fort will come to the defense of their Commander. But I'm a reasonable man... Tell you what, I'll sell you the cure for 3000 gold pieces. {44787} Guards, help! Enemy in the compound! {44788} I knew we could work this out. Here's the cure. {44789} If you change your mind and decide you'd rather exterminate these Uthgardt after all, just bring me back the head of their leader Zokan. Now, if you'll excuse me I have business to attend to. {44790} Can't say I blame you. I wouldn't spend my own money to save those savages either. My earlier offer still stands. You know, the one where you act like a soldier and kill our enemies instead of saving them? {44791} [Success] I guess if it means that much to you, you got yourself a deal. {44792} [Failure] I'll go down to 1500 but that's my final offer. Not 1200, not 1400, not 1499. 1500 or no deal, understood? {44793} [Failure] That's an insult! I set the price here and it's 3000 gold pieces! {44794} [Success] You drive a hard bargain, but I guess 500 is better than what I'll get if I let them all die. Okay, it's a deal. Here's the cure. {44795} Grovel all you want, orc dog. It won't save your worthless hide! {44796} Give me one reason I should spare you! {44797} You beg, but me still kill you! {44798} Why me let you live? {44799} I'm supposed to bring your head back for a reward. {44800} Me need you head for reward. {44801} Hand over all your gold and I might let you live! {44802} Give gold now! {44803} Where is Vaath hiding? {44804} You tell where Vaath be! {44805} Go on, get out of here before I change my mind! {44806} Go now or me might change mind! {44807} I think I'm just going to kill you after all. {44808} Me want kill you now. {44809} Vaath is already dead! {44810} Vaath be dead already! {44811} Stupid scum! Me be Guzud, mighty Orc warrior! You die now! {44812} Spare me, mighty warrior! Guzud grovels at your feet and begs for his worthless life! {44813} To the death, then! {44814} Guzud give you gold! And Guzud tell you where Vaath be hiding! Then Guzud go away and never come back! {44815} You take other head. All orc look alike. No one know. Here, this be head of Guzud's second in command. Guzud kill him yesterday for taking extra food. You take this head and let Guzud go. {44816} Guzud has lots of gold. It all for you. Take it all. Now Guzud can go? {44817} Vaath make his camp in the Coldwood northeast of Guzud hideout. You let Guzud go now? {44818} But you not need kill Guzud! Guzud go away and never come back! Guzud give you gold! {44819} You great and merciful warrior! Guzud go now and never come back! {44820} You trick Guzud, fool! Guzud kill you! {44821} Stop! Guzud surrender! You too strong! {44822} Are you surrendering? {44823} You be giving up? {44824} This bloodshed will only end when you are all dead! {44825} Me not stop killing 'til no one left to kill! {44826} Very well, I will speak with Zokan. {44827} Okay, me speak at Zokan. {44828} I'm here to kill Zokan, not bargain with him! {44829} Me want kill Zokan, not speak at him! {44830} I have already spoken to Zokan. {44831} Me talk to Zokan already. {44832} Where will I find Zokan? {44833} Me not know where Zokan is. {44834} I'll just kill you instead. {44835} Me just want kill you. {44836} Who are you? {44837} Who you be? {44838} Please, mighty ! This slaughter of my tribe must end. We cannot stand against your strength. Let us end this bloodhsed. {44839} Then may the fury of the Great Elk rain down upon your head! {44840} We are weakend by plague and sickness, you will slay us all if we resist. Our chieftain Zokan Thunderer wishes a parlay. Please accept, for the sake of the people born of the Elk. {44841} You will find Zokan at the center of this complex. Please, go to him now. {44842} The children born of the Elk weep with sorrow. The plague ravages our people. Please, if you have not done so I beg you to parlay with Zokan Thunderer, chieftain of our tribe. {44843} Then I pray you will go to Fort Ilkard as he requested. Our people's time grows short. {44844} You have saved our tribe from extinction, . With the cure you have brought Zokan, I have been able to heal our tribe. The Wailing Death is no more. {44845} Once the children of the Elk wept, but saved our people from the Wailing Death. {44846} For your heroism the spirit of the Elk shall walk by your side always. Thank you, . We owe you everything. {44847} I am Sacuna, a shaman of the tribe. Please, you are too strong. My people fall before you like the leaves before an autumn storm. Let us end this slaughter. {44848} Did they hurt you? {44849} Did Uthgardts hurt girlie? {44850} Who are you? {44851} Who you be? {44852} How did the Uthgardt capture you? {44853} How Uthgardts catch you? {44854} Can you find your way safely out of here? {44855} You get out here safe alone? {44856} Anything else you can tell me? {44857} What else you know? {44858} It's about time someone showed up to rescue me! Who knows what those savages would have done if you had been much slower! {44859} Of all the luck, I had to get rescued by a moron! {44860} So far all they've done is throw me in this cage. Probably saving me for some pagan ritual they hope will cure them of this plague that's infected their whole tribe. {44861} I suppose I can find my own way out, with these savages all so sick with plague. Some rescue this turned out to be! Hmph! {44862} Mother was right. It isn't safe living out on a farm. I'm heading straight for Neverwinter, and you can bet I won't be leaving the city anytime soon again! {44863} My name is Mileene, if you must know. Daddy left me a nice inheritance, so I thought I'd buy a little farm in the countryside. Then those damn savages came and ruined everything! {44864} Are you saying this is my fault? It wasn't! I was just working in my garden out on my farm when those barbarians attacked! They destroyed my home and dragged me kicking and screaming to this prison. {44865} What else do you expect me to tell you? They captured me. The fact they haven't killed me yet, or worse, probably just means they're planning some horrible, unimaginable torture! Filthy savages! {44866} Oh, yes, let's waste time with introductions. Don't worry about getting me safely away from here! That would be too much to ask, wouldn't it? {44867} Who are you? {44868} Who be you? {44869} How did you get captured? {44870} How Uthgardts catch you? {44871} Can you tell me anything about Zokan and the Uthgardt Elk tribe? {44872} You tell me bout Zokan and Uthgardts. {44873} Can you get away from here safely on your own? {44874} You get out of here okay alone? {44875} Why does he blame Damas for the plague? {44876} Why he blame Damas for Elkies be sick? {44877} Thanks for freeing me. I was afraid Zokan would never let me out of that cage! {44878} Most of the Uthgardt are too sick with plague to even try and stop me. I'll get out of here okay. I wish I had a reward for you, but all I can do is thank you again before I go. So... thanks. {44879} My name is Arden. I'm a soldier with the Lords' Alliance. At least I was until Zokan's people captured me. {44880} I was on a scouting mission when I stumbled onto a group of Elk warriors. I was outnumbered four to one. Lucky for me they decided to show mercy and took me prisoner instead of simply killing me. {44881} Wow, you're kind of slow, aren't you? Sorry, I don't mean to sound rude. You did rescue me, after all. And I was the one dumb enough to get captured by Zokan's people, not you. {44882} They treated me okay, though I was a little worried about catching the plague. Seems the whole tribe is infected. Their chief, Zokan, came and spoke to me a bit. I expected some kind of violent savage, but he seemed like a reasonable man. {44883} Zokan asked if I knew Commander Damas from Fort Ilkard. I don't, but it was obvious Zokan hates him. He blames Damas for the plague that's killing all the Uthgardt. {44884} I don't know why Zokan hates Damas so much. You'd have to ask the Uthgardt chief, I guess. Like that would happen! {44885} You aren't even smart enough to say 'plague?' Wow, I'm amazed you were able to figure out how to unlock my cell. But I shouldn't insult you after you saved my ass. {44886} Who are you? {44887} Time stream? What in Faerun are you talking about? {44888} What are you doing here? {44889} I'll be going now. {44890} A wild mage. No wonder you're talking crazy. {44891} Time stream, temporal reference... What are you talking about? {44892} Are you completely insane? {44893} Could you just get to the point please? {44894} I can't take anymore of this. I'm out of here. {44895} Time travel. Right... {44896} Time sink? {44897} I don't really have time for this. {44898} Do you know anything about this Creator Race? {44899} Are the sun dials still working? {44900} I'm searching for a Word of Power. {44901} Guardian golems? {44902} Will you help me? {44903} What's the task? {44904} Forget it, I'm not your lackey! {44905} {44906} Okay, I'll do it. {44907} What's in this for me? {44908} Why don't you do this yourself? {44909} Tell me about these guardian golems. {44910} So the Word of Power is inside the ruins? {44911} How do I use the sun dial? {44912} Do you know anything about the Creator Race? {44913} I have some questions for you. {44914} Anything else? {44915} Okay, I think I got it. Anything else? {44916} [Insight] If I can't bring anything back from the past I can't bring back the Word of Power from the vault, can I? {44917} Let's recap what you told me last time. {44918} Sounds simple. {44919} What about my reward? {44920} Thank you, Sapphira. You are most generous. {44921} [Persuade] I give you a tree that was ten thousand years in the making, and all you give me is a handful of gems? {44922} You better cough up something else or you'll end up dead at the foot of this tree! {44923} Tell again what you tell before. {44924} Who you be? {44925} What be time stream? {44926} What you do here? {44927} Me look for Power Word. {44928} Me go now. {44929} Me want reward. {44930} Me thank you. {44931} [Persuade] Me want more! Me give big old tree. Old, old, old tree! {44932} Give more or me stomp you! {44933} Wild mage? No wonder you crazy! {44934} Time stream? Temp... 'ral revnance? Me no get it. {44935} Me not want listen no more. Me go now. {44936} You be crazy, me think. {44937} You boring. Hurry up. {44938} Me not got time for this. {44939} What you know 'bout Creator Race? {44940} Is sun dials still working? {44941} {44942} What be task? {44943} You not boss of me! Me no do this! {44944} Me do it! {44945} What me get if me do this? {44946} Why you no do this yourself? {44947} Tell me 'bout golems. {44948} Power Word be inside crumbly buildings? {44949} What you know 'bout Creator Race? {44950} How me use sun dial? {44951} You need tell more at me? {44952} Okay, me get it. {44953} Golems? {44954} You be help me? {44955} What? Who? Oh, pardon me. I didn't notice you there. I was rather engrossed in my contemplations of the time stream. It's easy to get lost in their paradoxical currents, if I do say so myself. {44956} Don't you remember me? Oh, wait... maybe we haven't met yet. It's hard to keep things straight without a linear temporal reference in the time stream. No matter. I am Sapphira the Wild Mage. {44957} I suppose I should start at the beginning. Ha-ha. Get it: the beginning? A little time travel joke. In a recursively accessible time stream a begining, by definition, cannot exist! Now do you see what's so funny? No? Nevermind. {44958} Don't go jumping to conclusions. Just because I'm a wild mage and the Realms foremost leading expert on time travel does not mean I am insane. You are simply too blind to see the reason of my words! {44959} I'm sorry. I sometimes forget temporal displacement is a confusing subject. Let me explain. I will try to keep this brief and simple. {44960} I have already told you my purpose here... or will tell you. It amounts to the same thing when all is said and done I suppose. When you travel the time stream cause meets effect meets cause ad nauseum. {44961} Well then, goodbye. We shall meet again soon... or is it that we already met in the past? It's so hard to keep this stuff straight. {44962} I am a researcher in fluid temporality... time travel, if you will. That is why I am here in these ruins. Because they were built on a time sink. {44963} You scoff, but subjective temporality is a fact. Time travel's not easy, you understand. And backward is much simpler than forward. But it is possible, on a time sink. {44964} A time sink is an area where it is possible to tap into the time stream and travel backwards in time... though not forwards, unless you are returning to the temporal reality you started from. {44965} Of course such a thing is not easily accomplished. It requires old and powerful magic. Fortunately, the Creator Race has already done the hard work for us by building the sun dials. {44966} They were a brutal people, enslaving the other races with their powerful magic. Physically the Creator Race resemble the lizard people of our own time. I have seen them when using the sun dials to travel to the past. {44967} They are, if you know how to use them. I could teach you how to travel back to the ancient past, when these ruins were still being built. But you have to perform a task for me. {44968} I already told you that I think the Word of Power you seek is inside the ruins of this vault! Oh, wait, maybe I didn't already tell you. Have we met before, or are we going to meet in the future? Nevermind, it doesn't really matter. {44969} What I told you... or will tell you when we meet later in the time stream... is that you won't get that Word without my help. Not with those guardian golems in the way. {44970} Powerful constructs virtually immune to all physical and magical damage, all but indestructible. They patrol the ruins of the vault, but I know a way to avoid them. {44971} I could be of assistance to you, provided you will do something for me. {44972} I need the fruit of the rare Ultarg tree. I have the seeds, but the tree only bears fruit every ten thousand years or so. What I need you to do is use the time sink to go back in time and plant the tree for me. {44973} {44974} According to my research, the only place you can safely plant the seeds and have the tree bear fruit is beneath the red warding rune painted on the soil of this garden. Plant the tree in the past, and I'll be waiting here in the present to harvest the fruit. {44975} Don't worry, I'll see you are well paid for your troubles. I've made a fortune in gambling over the years. Plus, using the sun dial to go back to the age of the Creator Race will send you to a time before the guardian golems were created. {44976} I've had enough run-ins with that lizard-like Creator Race to last me an eternity! Ha! Eternity! Get it? That's a little time travel joke! Oh, nevermind. Point is, it's dangerous back there in the past. {44977} I'm not about to risk it myself but if some brave adventurer wanted to go back there for me... {44978} You could go back into the past and maybe find a way to weaken the golems so you could get to the Word of Power you mentioned at our last meeting... or maybe you mention it at our next meeting. It's hard to keep everything straight. {44979} Didn't we already go over this at our next meeting? The vault at the heart of the complex is protected by several golems that are immune to all physical and magical attacks. {44980} To beat them you'll have to use the sun dials to go back into the past before they golems were created and find a way to weaken them. That's the only way you'll get to the Word of Power in the center of this vault. {44981} They were a brutal people, enslaving the other races with their powerful magic. Physically the Creator Race resemble the lizardfolk of our own time. I have seen them occasionally when using the sun dials to travel to the past. {44982} As far as my research shows. There's a vault at the center of the complex. But you won't get past those guardian golems without using the sun dial to go back to the time of the Creator race. {44983} I've actually got a notebook that explains it all. It's pretty simple. Here, take the notebook. And these Ultarg tree seeds you promised to plant. Oh, and you'll need this time crystal. The time crystals are magic items with a special use. {44984} Just use the special property of the time crystal and target the effect on the sun dial and you'll be sucked back to a time when these ruins were still being built. When you want to come back, just use the crystal again on the sun dial and you'll be transported back to the present age. {44985} Just remember the rules. They're all in that notebook in case you forget. One: the area of the time sink only extends the length of the ruins. You won't be able to leave the vault complex while you are back in the past. {44986} Two: you can't bring any items of power from the past back with you. When you come forward they will be left behind. Take only memories and leave only footprints, right? That's a little time travel joke. Get it? Nevermind. {44987} The sun dials will take you to a time before this complex was completed - the Word of Power isn't even in there. Going back into the past won't help you get the Word. {44988} Maybe you could find some way to weaken the golems in the past, then come back to the future and defeat them so you could break into the vault. Just a suggestion. {44989} Remember to plant the Ultarg tree seeds in this spot. Anywhere else and they won't grow. Then come back to the future and speak to me and I'll give you your reward. I guess that's it, unless you have more questions. {44990} Ah, you are back - or is this our first meeting? Temporal instability in the time stream makes introductions difficult, doesn't it? Is there a problem? Do you need me to refresh your memory of our last meeting - or is that our next meeting? {44991} I need you to travel into the ancient past to plant the seeds of the Ultarg tree. Plant them in this location in the past so that when the tree bears fruit at the end of its ten thousand year lifespan I can harvest them. {44992} Oh, hello - I didn't see you there. I was too busy studying this amazing tree. Remarkable, isn't it? Ten thousand years to produce a single fruit, and then it dies. {44993} Only a few more days until the Ultarg fruit blossoms, and I can't afford to miss my chance. Lucky for me I found someone willing to slip through the time stream and plant these seeds for me. {44994} They are, but you need a time crystal to use them. I'm afraid I don't have any time crystals to spare or I'd give you one myself. {44995} Just remember the rules of time travel. One: you can't leave the area of the time sink. Physically impossible, which means you won't be able to leave the vault complex once you are in the past. {44996} Two: you can't bring any items of power back from the past into the present. When you return only the stuff you brought with you in the first place and mundane items can make the trip home with you. {44997} That's what you said at our next meeting! Anyway, that's about all I can tell you about time travel. Anything else you want to know? {44998} Well, I hope you find it. As for me, I'm just going to wait here for a few days. It's taken this Ultarg tree ten thousand years to get to this stage, and I can't afford to miss my chance when the fruit blossoms. {44999} Waiting for the tree to blossom and drop its fruit. It might take another week, maybe even a month. But this chance only comes once every ten thousand years. I can't afford to miss it. {45000} Greetings, - once more I must thank you for planting the Ultarg seed trees for me. Or is this the first time I am thanking you? No matter - I am grateful in any case. {45001} Have I not given it to you yet? No... I suppose I haven't, or you wouldn't be asking now, would you? What to give, what to give? Ah, I know! {45002} Take these gems with my blessing. Though your own sparkling beauty might draw attention from their glitter, I imagine you will still find them most valuable. {45003} I think these gems will make a suitable reward. They say they can add sparkle to your personality. {45004} Perhaps these gems will be a suitable reward. Their beauty may offset your ugliness. Oh! Uh, what I meant was... well, let's face it, you are rather unattractive. {45005} [Success] Well, I suppose I could afford something else. After all, you did risk capture by those scaly slavers in the past to plant this tree for me. {45006} I don't have much else on me, except for this scroll. You can have it, I suppose. There's nothing else I can give you. {45007} [Failure] True enough but those gems were a thousand centuries in the making, weren't they? I think we are even, . {45008} Obviously you have no concept of existence across multiple temporal realities. As long as I remain in this place and this time period I am eternal and, in effect, immortal. You can't hurt me, so your threats have no meaning. {45009} Farewell, , until we meet again for the first time. Ha! Another time travel joke! Or maybe I haven't told any yet... {45010} {45011} You are rather thick, aren't you? Let me see if I can explain this so you will understand. {45012} This is a confusing subject, particularly for one as dull as you. Wipe the drool from your chin and I will try to explain it as simply and quickly as I can. {45013} {45014} A simple errand. Well, simple for normal people. You might find it a little above your mental faculties to comprehend but I can't really be picky at this point. {45015} Do you know how to read? Hmmm.... you seem dim, but hopefully not that dim. I think you'll muddle through somehow. {45016} What are you doing here? {45017} Why you here? {45018} The Elk tribe has allied with Luskan and is now the enemy of Neverwinter! {45019} You Elk! You hate Neverwinter! You friend with Luskan! {45020} I could use some healing. {45021} Me want heal. {45022} I don't need anything. You are free to go, if you wish. {45023} Me not need nothing. You go now if you want. {45024} This isn't a rescue, Elk boy! Time for you to die! {45025} Me not save you. Me kill you! {45026} Why would Guzud capture you when the Elk tribe and Luskan are allies? {45027} Why Guzud catch you when Elkies and Luskan be friends? {45028} Zokan Thunderer is dead, the Elk tribe is no more. {45029} Zokan be dead. Elk tribe go bye-bye. {45030} Reasons don't matter. You are an Elk, enemy of Neverwinter. You must die! {45031} Me no care why. You be Elk, me kill all Elkies! {45032} Maybe I could find a way to cure the Elk tribe of the plague. {45033} Elkies be sick. Maybe me help Elkies get better. {45034} I am Uncas, a shaman of the Uthgardt Elk tribe. Thank you for saving me. I have many curative powers that are at your disposal. Are you in need of healing? {45035} I shall return to my tribe, the people of the Elk. Thank you once more for saving me. {45036} I shall use all my medicinal knowledge to heal you as best I may. {45037} I, Uncas of the Uthgardt Elk tribe, owe you my life. Is there anything else I can do to repay you for saving me? {45038} May the strength of the Elk empower my spells! {45039} My people, the tribe of the Elk, were afflicted with the terrible plague that swept Neverwinter. My chief, Zokan Thunderer, sent me to try and find a cure. {45040} But I was captured by Guzud and his band of orc raiders. This was many weeks ago, I have not seen the light of day since. Is there some way I can repay you for rescuing me? {45041} The Elk tribe is no ally of Luskan! At least, it was not so when I left. But I have been gone a long time. {45042} But Zokan would never join with the evil of Luskan. Unless... maybe Luskan offered a cure for the plague that ravishes my people. Perhaps in desperation Zokan joined them to save the tribe. {45043} No, it cannot be! My tribe, my people, they are all dead? How could such a thing happen? {45044} Please, I must leave at once. Their spirits wander the wastelands of the other world, I must appease the gods so my tribe may find rest. Forgive me, but for the sake of my people I must leave immediately. {45045} You should speak to Zokan. If he has formed an alliance with Luskan, however, the Elk warriors will attack you on sight. {45046} Take this feather token. When the guard at the Elk tribe fort sees it on your person, he will know you come under a banner of peace. He will let you in to talk to Zokan and you can avoid needless bloodshed. {45047} Where are the Uthgardt now? {45048} How did you survive the attack? {45049} Are you hurt? Is there anything I can do to help? {45050} Where Uthgardts go? {45051} How you not dead? {45052} You be hurt? Me need help you? {45053} Please, help us! The Uthgardt attacked our caravan! {45054} We heard their war cries and we were able to run off before they found us. But we had to leave our wagons behind and they looted our goods. {45055} We need someone to help us repair our caravan.... OH NO!!! The Uthgardt are back! Run for your life! {45056} Thank you for saving us from those savages! Forget about the caravan, I'm getting out of here! {45057} I wish to speak to your chieftain, Zokan Thunderer. {45058} Me want speak at you chief Zokan. {45059} The only thing I want to negotiate is your death! {45060} Me no want 'notiate! Me want kill Uthgardts! {45061} {45062} {45063} {45064} {45065} You come bearing an Uthgardt token of peace. Do you wish to negotiate with the people of the Elk? {45066} Taste the fury of the Uthgardt Elk tribe! {45067} Follow me. I will take you to Zokan. {45068} You have come under a banner of peace and you look like a noble and trustworthy . {45069} {45070} {45071} {45072} {45073} {45074} You are a great hero, ! Through every generation the legend of how you saved the Elk people from the Wailing Death shall be retold. {45075} Our tribe is saved! has cured the people of the Elk from the Wailing Death! {45076} I bow to no one! I am no slave! {45077} Me bow for no one! Me not no slave! {45078} Die, Morag! {45079} I meant no offense, Mistress. I only wanted to ask you some questions. {45080} Me sorry, Mistress. Me me just want ask you stuff. {45081} I am . I have come from the far distant future. {45082} Me am ! Me come from future. {45083} I'll be the one who asks the questions around here! {45084} Me be one who asks questions, not you! {45085} What is this place? {45086} What this place be? {45087} How can we understand each other? {45088} How come me understand you? {45089} I want to know more about you, Morag. {45090} Me want know more about you, Morag. {45091} Do you know anything about the Words of Power? {45092} You know stuff 'bout Power Words? {45093} What manner of slave are you, that does not cast down eyes in my presence! (hiss) I could have you flayed for this! {45094} Guards! Protect me from this creature! {45095} There is something strange about you, creature. Where is your collar? (hiss) Why is your forehead not branded with the mark of the house you serve? {45096} Do you not recognize me? I am Morag, First Daughter of the Queen and heir to the throne! (hiss) How dare you approach me? {45097} Your mistress should have removed your tongue for such defiance! (hiss) But wait... {45098} Your clothes and appearance are unknown to me. (hiss) You are no slave! Who are you, creature? {45099} Of course, the time sink! (hiss) This is not the world you know, creature. The secrets of the Creator Race are not yours for the taking. {45100} You are arrogant, when you should tremble before the terrible power of the Creator Race. (hiss) How can this be? Unless... {45101} Guards! Slay this creature! (hiss) It must not escape back to its own time! {45102} (hiss) I see your mind is simple, even for a slave. I wonder that your mistress would let you wander unsupervised. {45103} I could have your tongue removed for daring to speak to me, slave. (hiss) But your brazen courage amuses me. It is rare for a slave to show such bravery. {45104} This is a temple to the glory of the Creator Race! (hiss) The power and might of our people shall be housed within the heart of these walls for all eternity! {45105} I shall answer your questions, creature, though if you displease me your life shall be forfeit. (hiss) What is it you wish to know, slave? {45106} As a slave you need not understand more than that. (hiss) It is the will of your mistresses that you build this temple, and you will bow down to that will. {45107} Has your mistress taught you nothing? (hiss) The translation amulet I wear gives you an understanding of my words. {45108} (hiss) If not for the amulets we would have no use for your kind. It is the only way we can make our servants and slaves bow down to our orders. {45109} I will not discuss my royal person with a mere slave. (hiss) The intrigue and political machinations of court would be lost on a lowly creature like you in any case. {45110} Poison slipped into a mother's cup, an assassin's blade twisted in the belly of an elder sister, an ally betrayed by a false rumor, an infant sibling smothered in his sleep... (hiss) What could a slave know of the motivation behind such things? {45111} My actions transcend mere life and death! I am of royal blood and I seek the immortality of the throne! (hiss) But your life is void of ambition. You are a slave. Your only concern is to bow to the will of your mistress. {45112} How dare you speak the name of our most sacred relics? (hiss) I could have your entrails torn from your body for profaning the holy Words, slave! {45113} I demand you tell me how you heard of the Words of Power! No slave must know of such things! (hiss) But wait... {45114} What are you saying? I can't make out a single word! {45115} I'm sorry, I don't understand you. {45116} I'll be going now. {45117} What you say? {45118} Huh? Me no understand. {45119} Me go now. {45120} I need to ask you some questions. {45121} Don't worry, I'll protect you from the Mistresses! {45122} I'll be going now. {45123} Me want ask stuff. {45124} No worry, me save you against Mistresses! {45125} Me go now. {45126} You don't have a slave collar! The Mistresses will remove my tongue if they see me speaking to you! Go away! {45127} Urg idi bacaac, ad picat wab! Noba wade? {45128} Moab uhtadea. {45129} Speak to Lokar, our leader. He often helps escaped slaves like you, but I am not brave enough to take such a risk. {45130} Don't be a fool! The Mistresses are the Creator Race! Beside them we humans are nothing! {45131} Don't be a fool! The Mistresses are of the Creator Race! Beside them kind is nothing! {45132} Aiding an escaped slave is punishable by death! I can't be seen with you! {45133} I don't what manner of creature you are! You aren't human, and you don't look like any dwarf or elf I've ever seen. But the Mistresses are the Creator Race! Beside them your kind is nothing! {45134} Who are you? {45135} Who you be? {45136} I want to ask you some questions. {45137} Me want ask question. {45138} Why are you helping me? {45139} Why you help me? {45140} I'll be going now. {45141} Me go now. {45142} I'm sorry, I don't understand you. {45143} Me no understand. {45144} What are you trying to say? {45145} Huh? {45146} I'll be going now. {45147} Me go now. {45148} I am no escaped slave! I am a visitor from the distant future. {45149} Me not slave. Me come time travel from future! {45150} Me not crazy! Me am from future! {45151} I'm not crazy! I really am from the future. {45152} What can you tell me about the Creator Race? {45153} What you know 'bout Creator Race? {45154} What is this place you are building? {45155} What you build here? {45156} I am searching for one of the Words of Power. {45157} Me look for Power Word. {45158} Can you tell me anything else about this vault? {45159} You know more 'bout vault? {45160} What was that you said about magical wards? {45161} What you say 'bout magic wards? {45162} Do you know some way I can get into the vault? {45163} You know how me get into vault? {45164} Thank you for your help. I will be going now. {45165} Me thank you for help. Me go now. {45166} You must be careful! I will help you if I can, but if the Masters see us speaking they will cut out my tongue. {45167} Ulak sabba por! Poad hisa ul pathcea fea gal! {45168} Jula va pekito. Rawa asagus. {45169} I am Lokar, leader of the slaves. I often help those who have escaped the chains of the Creator Race, as you have obviously done. {45170} I wish there was more I could do for you. Every slave that escapes is a victory for our people and a blow against the tyranny of the Creator Race. May luck be with you. {45171} Of course, I understand now. You are simple-minded. It's probably from the beatings of your cruel Mistress. No wonder you have risked your very life to escape. {45172} Of course, I understand now. You have lost your mind, probably from the beatings of your cruel Mistress. No wonder you have risked everything to escape. {45173} I admit your appearance is strange to me, but the Mistresses' empire extends to distant, exotic lands. Often they bring back slaves of races and cultures never before seen in this part of the world. {45174} I find it far more likely you are one of these than a visitor from the future. But I do not wish to upset you. If you claim to be from a distant time, I will not dispute it. I only want to help you. {45175} You have returned. Is there something else you wish to know about the vault we are building or the magical wards protecting it? {45176} I will tell you what I can, if it will help against the Creator Race that enslaves us. {45177} I can tell you only what is common knowledge. The Lizard People rule the world with a terrible scaled fist. They enslave us lesser races, forcing us to serve the reptilian Mistresses until our deaths. {45178} They are savage and cruel, and care nothing for those that serve them. Many slaves have perished during the building of this complex beneath the lashes of the Mistresses. I am afraid that is all I know of the Creator Race. {45179} The Mistresses are forcing us to build a great fortress complex. At its heart we are constructing an enormous vault that will be protected by various magical wards once it is complete - though what our Masters plan to place inside the vault I cannot say. {45180} I am sorry, I have not heard of such a thing. But I am only a slave, born into servitude. My knowledge is limited to what the Mistresses tell me. This Word may indeed be here. {45181} I am afraid I cannot tell you much more about the vault as I have not worked on it myself. There are other slaves who are more involved in the construction of the central vault. If you find them, perhaps they will have answers I do not. {45182} Take this ring before you go. Show it to the other slaves in the complex, and they will be more willing to risk themselves to help you. {45183} Right now the vault is unguarded and empty - you could enter it if you wish. But once this complex is complete the vault will be sealed by the power of three magical wards. {45184} I do not know much about the magical wards, but I suspect that once they are activated it will be impossible to enter the vault without first deactivating them. Is there anything else I can tell you? {45185} Who are you? {45186} Who you be? {45187} I want to ask you some questions. {45188} Me want ask question. {45189} I'll be going now. {45190} Me go now. {45191} I'm sorry, I don't understand you. {45192} Me no understand. {45193} What are you trying to say? {45194} Huh? {45195} I'll be going now. {45196} Me go now. {45197} What can you tell me about the Creator Race? {45198} What you know 'bout Creator Race? {45199} What is this place you are building? {45200} What you build here? {45201} I am searching for one of the Words of Power. {45202} Me look for Power Word. {45203} What can you tell me about these golem guardians? {45204} You know more 'bout golems? {45205} What was that you said about magical wards? {45206} What you say 'bout magic wards? {45207} Do you know what the vault protects? {45208} What be inside vault? {45209} Thank you for your help. I will be going now. {45210} Me thank you for help. Me go now. {45211} I've changed my mind. I want you to make the golem vulnerable to fire instead. {45212} I've changed my mind. I want you to make the golem vulnerable to cold instead. {45213} I've changed my mind. I want you to make the golem vulnerable to blunt weapons instead. {45214} I've changed my mind. I want you to make the golem vulnerable to slashing and piercing weapons. {45215} Me change mind. Make golem hurt by cold now, 'kay? {45216} Me change mind. Make golem hurt by blunt weapons now, 'kay? {45217} Me change mind. Make golem hurt by slashing 'n' piercing weapons now, 'kay? {45218} Me change mind. Make golem hurt by fire now, 'kay? {45219} Tell me more about this vault and these golems. {45220} Me want know more about vault and golems. {45221} Is there any way I could convince you not to finish building the golem? {45222} You no finish golem. {45223} [Persuade] I could free you from your enslavement. {45224} [Persuade] I could give you gold. Lots of it! {45225} Here is Lokar's ring. He said you would help me. {45226} {45227} [Persuade] Me help you escape! {45228} [Persuade] Me give you big gold. {45229} Me got Lokar ring. Him say you help. {45230} {45231} Please, if you help me it will strike a great blow against the tyranny of the Creator Race that has enslaved you. {45232} You help me and it be bad for lizard folk who make you slave. {45233} Fire. {45234} Cold. {45235} Blunt weapons. {45236} Slashing and piercing weapons. {45237} I am not an escaped slave! I am visitor from the distant future. {45238} Me not slave! Me come from future! {45239} You cannot be here! If the Mistresses catch an escaped slave in the golem room they will kill us both! {45240} Ulak sabba por! Poad hisa ul pathcea fea gal! {45241} Jula va pekito. Rawa asagus. {45242} It is forbidden for me to have contact with the other slaves on pain of death. That is why you should not be here! {45243} Be careful! If the Mistresses catch you, all of the slaves will be beaten as punishment... or worse! {45244} Do not worry, we will make the Golem vulnerable to fire as you have asked us. {45245} I will tell you what you I can, but then you must go! I cannot risk you being caught in here! {45246} I can tell you only what is common knowledge. The Lizard People rule the world with a terrible scaled fist. They enslave us lesser races, forcing us to serve the reptilian Mistresses until our deaths. {45247} They are savage and cruel, and care nothing for those that serve them. Many slaves have perished during the building of this complex beneath the lashes of the Mistresses. I am afraid that is all I know of the Creator Race. {45248} The Mistresses are forcing us to build a great vault. When finished it will be protected by magical wards of smoke, light and sound, as well as the golem guardians I am working on. {45249} I am sorry, I have not heard of such a thing. But I am only a slave, born into servitude. My knowledge is limited to what the Mistresses tell me. Is there anything else you wish to know? {45250} When complete, the vault will be protected by three indestructible guardians: golems immune to all physical and magical attacks. My task is to complete the creation of one of these golems. {45251} Once complete the vault will be protected by three wards, one each of smoke, light and sound. Once activate, each of the wards can only be deactivated from a different room within the complex where the mechanisms that power the individual wards are to be located. {45252} I do not know the secret to deactivating the wards once they are finished, but I imagine you would have to solve the riddles of smoke, light and sound to gain entry once the wards are in place. And once my work here is complete, the golems will have to be vanquished as well. {45253} Do not worry, we will make the golem vulnerable to cold as you have asked us. {45254} Do not worry, we will make the golem vulnerable to blunt weapons as you have asked us. {45255} Do not worry, we will make the golem vulnerable to slashing and piercing weapons as you have asked us. {45256} We shall do as you wish. Is there anything else you require of us? {45257} The Mistresses have not told me what the vault will protect. Until the magical wards are crafted to guard the vault, it lies empty and unguarded. Anyone can enter, though they would risk capture by the Masters. {45258} If I do not complete the golem the Mistresses will torture me until I beg for death... and then they will grant it to me in gruesome fashion. {45259} {45260} [Failure] Where would I go? The lizard people rule the entire world! I would be a fugitive forever on the run, knowing a horrible fate awaits if I am captured. {45261} I am a high ranking, privileged slave. I am given private quarters and bountiful food. I am allowed to choose a mate and I am rarely beaten. Your offer is nothing compared to that. {45262} Why did you not say so earlier? If Lokar sent you, your mission must be one of great importance to the fate of all those enslaved by the Creator Race! {45263} If I do not build the golem the Mistresses will know I have aided you. But it might be possible for me to construct the golem with a single subtle flaw they will not detect. This will give the golem one fatal vulnerability. {45264} There is something strange about you. You seem more than an escaped slave. Perhaps you speak the truth. If I aid you I am taking a terrible risk but it would be worth it if you could truly strike a blow against the Mistresses. {45265} I am sorry, but the risk is too great. I will not help you and if you kill me they will simply find another slave to replace me. The golem will be built regardless. There is nothing you can say to persuade me. {45266} What use would gold serve me? I am not allowed property, I cannot buy anything with it. If the Mistresses find it they will take it and no doubt whip me for being a thief. {45267} I can only introduce one flaw. Should I introduce more, the Mistresses will surely notice. Would you rather I make the golem vulnerable to fire, cold, blunt weapons or slashing and piercing weapons? {45268} I shall do as you have asked. However, my change will only affect the golem I am working on. There are other golems, but you would have to speak to the slaves building them or they will be invulnerable. {45269} The Mistresses will not care who or what you claim to be! You are not of the Creator Race and they will destroy you if they catch you here! {45270} I am one of the slaves the Mistresses have commanded to create golems. When finished, the golems will be indestructible guardians of the vault. {45271} Now please go before the Mistresses see you here. {45272} Who are you? {45273} Who you be? {45274} I want to ask you some questions. {45275} Me want ask question. {45276} I'll be going now. {45277} Me go now. {45278} I'm sorry, I don't understand you. {45279} Me no understand. {45280} What are you trying to say? {45281} Huh? {45282} I'll be going now. {45283} Me go now. {45284} What can you tell me about the Creator Race? {45285} What you know 'bout Creator Race? {45286} What is this place you are building? {45287} What you build here? {45288} I am searching for one of the Words of Power. {45289} Me look for Power Word. {45290} What can you tell me about these golem guardians? {45291} You know more 'bout golems? {45292} What was that you said about magical wards? {45293} What you say 'bout magic wards? {45294} Do you know what the vault protects? {45295} What be inside vault? {45296} Thank you for your help. I will be going now. {45297} Me thank you for help. Me go now. {45298} I've changed my mind. I want you to make the golem vulnerable to fire instead. {45299} I've changed my mind. I want you to make the golem vulnerable to cold instead. {45300} I've changed my mind. I want you to make the golem vulnerable to blunt weapons instead. {45301} I've changed my mind. I want you to make the golem vulnerable to slashing and piercing weapons. {45302} Me change mind. Make golem hurt by cold now, 'kay? {45303} Me change mind. Make golem hurt by blunt weapons now, 'kay? {45304} Me change mind. Make golem hurt by slashing 'n' piercing weapons now, 'kay? {45305} Me change mind. Make golem hurt by fire now, 'kay? {45306} Tell me more about this vault and these golems. {45307} Me want know more about vault and golems. {45308} Is there any way I could convince you not to finish building the golem? {45309} You no finish golem. {45310} [Persuade] I could free you from your enslavement. {45311} [Persuade] I could give you gold. Lots of it! {45312} Here is Lokar's ring. He said you would help me. {45313} {45314} [Persuade] Me help you escape! {45315} [Persuade] Me give you big gold. {45316} Me got Lokar ring. Him say you help. {45317} {45318} Please, if you help me it will strike a great blow against the tyranny of the Creator Race that has enslaved you. {45319} You help me and it be bad for lizard folk who make you slave. {45320} Fire. {45321} Cold. {45322} Blunt weapons. {45323} Slashing and piercing weapons. {45324} I am not an escaped slave! I am visitor from the distant future. {45325} Me not slave! Me come from future! {45326} You cannot be here! If the Mistresses catch an escaped slave in the golem room they will kill us both! {45327} Ulak sabba por! Poad hisa ul pathcea fea gal! {45328} Jula va pekito. Rawa asagus. {45329} It is forbidden for me to have contact with the other slaves on pain of death. That is why you should not be here! {45330} Be careful! If the Mistresses catch you, all of the slaves will be beaten as punishment... or worse! {45331} Do not worry, we will make the golem vulnerable to fire as you have asked us. {45332} I will tell you what you I can, but then you must go! I cannot risk you being caught in here! {45333} I can tell you only what is common knowledge. The Lizard People rule the world with a terrible scaled fist. They enslave us lesser races, forcing us to serve the reptilian Mistresses until our deaths. {45334} They are savage and cruel, and care nothing for those that serve them. Many slaves have perished during the building of this complex beneath the lashes of the Mistresses. I am afraid that is all I know of the Creator Race. {45335} The Mistresses are forcing us to build a great vault. When finished it will be protected by magical wards of smoke, light and sound, as well as the golem guardians I am working on. {45336} I am sorry, I have not heard of such a thing. But I am only a slave, born into servitude. My knowledge is limited to what the Mistresses tell me. Is there anything else you wish to know? {45337} When complete, the vault will be protected by three indestructible golems, immune to all physical and magical attacks. My task is to complete the creation of one of these golems. {45338} Once complete the vault will be protected by three wards, one each of smoke, light and sound. Once activate, each of the wards can only be deactivated from a different room within the complex where the mechanisms that power the individual wards are to be located. {45339} I do not know the secret to deactivating the wards once they are finished, but I imagine you would have to solve the riddles of smoke, light and sound to gain entry once the wards are in place. And once my work here is complete, the golems will have to be vanquished as well. {45340} Do not worry, we will make the golem vulnerable to cold as you have asked us. {45341} Do not worry, we will make the golem vulnerable to blunt weapons as you have asked us. {45342} Do not worry, we will make the golem vulnerable to slashing and piercing weapons as you have asked us. {45343} We shall do as you wish. Is there anything else you require of us? {45344} The Mistresses have not told me what the vault will protect. Until the magical wards are crafted to guard the vault, it lies empty and unguarded. Anyone can enter, though they would risk capture by the Masters. {45345} If I do not complete the golem, the Mistresses will torture me until I beg for death... and then they will grant it to me in gruesome fashion. {45346} {45347} [Failure] Where would I go? The lizard people rule the entire world! I would be a fugitive forever on the run, knowing a horrible fate awaits if I am captured. {45348} I am a high ranking, privileged slave. I am given private quarters and bountiful food. I am allowed to choose a mate and I am rarely beaten. Your offer is nothing compared to that. {45349} Why did you not say so earlier? If Lokar sent you, your mission must be one of great importance to the fate of all those enslaved by the Creator Race! {45350} If I do not build the golem the Mistresses will know I have aided you. But it might be possible for me to construct the golem with a single subtle flaw they will not detect. This will give the golem one fatal vulnerability. {45351} There is something strange about you. You seem more than an escaped slave. Perhaps you speak the truth. If I aid you I am taking a terrible risk but it would be worth it if you could truly strike a blow against the Mistresses. {45352} I am sorry, but the risk is too great. I will not help you and if you kill me they will simply find another slave to replace me. The golem will be built regardless. There is nothing you can do or say to persuade me. {45353} What use would gold serve me? I am not allowed property, I cannot buy anything with it. If the Mistresses find it they will take it and no doubt whip me for a thief. {45354} I can only introduce one flaw. Any more and the Masters would surely notice. Should I make the golem vulnerable to fire, cold, blunt weapons or slashing and piercing weapons? {45355} I shall do as you have asked. However, my change will only affect the golem I am working on. There are other golems, but you would have to speak to the slaves building them or they will be invulnerable. {45356} The Mistresses will not care who or what you claim to be! You are not of the Creator Race. They will destroy you if they catch you here! {45357} I am one of the slaves the Mistresses have commanded to create golems. When finished, the golems will be indestructible guardians of the vault. {45358} Now please go before the Mistresses see you here. {45359} Who are you? {45360} Who you be? {45361} I want to ask you some questions. {45362} Me want ask question. {45363} I'll be going now. {45364} Me go now. {45365} I'm sorry, I don't understand you. {45366} Me no understand. {45367} What are you trying to say? {45368} Huh? {45369} I'll be going now. {45370} Me go now. {45371} What can you tell me about the Creator Race? {45372} What you know 'bout Creator Race? {45373} What is this place you are building? {45374} What you build here? {45375} I am searching for one of the Words of Power. {45376} Me look for Power Word. {45377} What can you tell me about these golem guardians? {45378} You know more 'bout golems? {45379} What was that you said about magical wards? {45380} What you say 'bout magic wards? {45381} Do you know what the vault protects? {45382} What be inside vault? {45383} Thank you for your help. I will be going now. {45384} Me thank you for help. Me go now. {45385} I've changed my mind. I want you to make the golem vulnerable to fire instead. {45386} I've changed my mind. I want you to make the golem vulnerable to cold instead. {45387} I've changed my mind. I want you to make the golem vulnerable to blunt weapons instead. {45388} I've changed my mind. I want you to make the golem vulnerable to slashing and piercing weapons. {45389} Me change mind. Make golem hurt by cold now, 'kay? {45390} Me change mind. Make golem hurt by blunt weapons now, 'kay? {45391} Me change mind. Make golem hurt by slashing 'n' piercing weapons now, 'kay? {45392} Me change mind. Make golem hurt by fire now, 'kay? {45393} Tell me more about this vault and these golems. {45394} Me want know more about vault and golems. {45395} Is there any way I could convince you not to finish building the golem? {45396} You no finish golem. {45397} [Persuade] I could free you from your enslavement. {45398} [Persuade] I could give you gold. Lots of it! {45399} Here is Lokar's ring. He said you would help me. {45400} {45401} [Persuade] Me help you escape! {45402} [Persuade] Me give you big gold. {45403} Me got Lokar ring. Him say you help. {45404} {45405} Please, if you help me it will strike a great blow against the tyranny of the Creator Race that has enslaved you. {45406} You help me it be bad for lizard folk who make you slave. {45407} Fire. {45408} Cold. {45409} Blunt weapons. {45410} Slashing and piercing weapons. {45411} I am not an escaped slave! I am visitor from the distant future. {45412} Me not slave! Me come from future! {45413} You cannot be here! If the Mistresses catch an escaped slave in the golem room they will kill us both! {45414} Ulak sabba por! Poad hisa ul pathcea fea gal! {45415} Jula va pekito. Rawa asagus. {45416} It is forbidden for me to have contact with the other slaves on pain of death. That is why you should not be here! {45417} Be careful! If the Mistresses catch you, all of the slaves will be beaten as punishment... or worse! {45418} Do not worry, we will make the golem vulnerable to fire as you have asked us. {45419} I will tell you what you I can, but then you must go! I cannot risk you being caught in here! {45420} I can tell you only what is common knowledge. The Lizard People rule the world with a terrible scaled fist. They enslave us lesser races, forcing us to serve the reptilian Mistresses until our deaths. {45421} They are savage and cruel, and care nothing for those that serve them. Many slaves have perished during the building of this complex beneath the lashes of the Mistresses. I am afraid that is all I know of the Creator Race. {45422} The Mistresses are forcing us to build a great vault. When finished it will be protected by magical wards of smoke, light and sound, as well as the golem guardians I am working on. {45423} I am sorry, I have not heard of such a thing. But I am only a slave, born into servitude. My knowledge is limited to what the Mistresses tell me. Is there anything else you wish to know? {45424} When complete, the vault will be protected by three indestructible golems, immune to all physical and magical attacks. My task is to complete the creation of one of these golems. {45425} Once complete the vault will be protected by three wards, one each of smoke, light and sound. Once activate, each of the wards can only be deactivated from a different room within the complex where the mechanisms that power the individual wards are to be located. {45426} I do not know the secret to deactivating the wards once they are finished, but I imagine you would have to solve the riddles of smoke, light and sound to gain entry once the wards are in place. And once my work here is complete, the golems will have to be vanquished as well. {45427} Do not worry, we will make the golem vulnerable to cold as you have asked us. {45428} Do not worry, we will make the golem vulnerable to blunt weapons as you have asked us. {45429} Do not worry, we will make the golem vulnerable to slashing and piercing weapons as you have asked us. {45430} We shall do as you wish. Is there anything else you require of us? {45431} The Mistresses have not told me what the vault will protect. Until the magical wards are crafted to guard the vault, it lies empty and unguarded. Anyone can enter, though they would risk capture by the Masters. {45432} If I do not complete the golem the Mistresses will torture me until I beg for death... and then they will grant it to me in gruesome fashion. {45433} {45434} [Failure] Where would I go? The lizard people rule the entire world! I would be a fugitive forever on the run, knowing a horrible fate awaits if I am captured. {45435} I am a high ranking, privileged slave. I am given private quarters and bountiful food. I am allowed to choose a mate and I am rarely beaten. Your offer is nothing compared to that. {45436} Why did you not say so earlier? If Lokar sent you, your mission must be one of great importance to the fate of all those enslaved by the Creator Race! {45437} If I do not build the golem the Masters will know I have aided you. But it might be possible for me to construct the golem with a single subtle flaw they will not detect. This will give the golem one fatal vulnerability. {45438} There is something strange about you. You seem more than an escaped slave. Perhaps you speak the truth. If I aid you I am taking a terrible risk but it would be worth it if you could truly strike a blow against the Mistrisses. {45439} I am sorry, but the risk is too great. I will not help you and if you kill me they will simply find another slave to replace me. Regardless, the golem will be built. There is nothing you can say or do to persuade me. {45440} What use would gold serve me? I am not allowed property, I cannot buy anything with it. If the Mistresses find it they will take it and no doubt whip me for a thief. {45441} I can only introduce one flaw. Any more and the Mistresses would surely notice. Should I make the golem vulnerable to fire, cold, blunt weapons. or slashing and piercing weapons? {45442} I shall do as you have asked. However, my change will only affect the golem I am working on. There are other golems, but you would have to speak to the slaves building them or they will be invulnerable. {45443} The Mistresses will not care who or what you claim to be! You are not of the Creator Race. They will destroy you if they catch you here! {45444} I am one of the slaves the Mistresses have commanded to create golems. When finished, the golems will be indestructible guardians of the vault. {45445} Now please go before the Mistresses see you here. {45446} You must speak to Zokan Thunderer. He is the leader of the tribe. {45447} Our tribe is saved! has cured the people of the Elk from the Wailing Death! {45448} You are a great hero, ! Through every generation the legend of how you saved the Elk people from the Wailing Death shall be retold. {45449} I am . {45450} Me be . {45451} My name is none of your business! {45452} Me not want tell you name. {45453} Time for you to die, old man! {45454} Me kill you now! {45455} Then I guess we're enemies! {45456} Then me be enemy! {45457} I have come to help you find a cure for the plague. {45458} Me want help get cure for sick Elkies. {45459} Yusam, Druid of the Grove, has sent me to find why you have allied with Luskan. {45460} Tree-man Yusam sended me. Why you help Luskan? {45461} I'll be going now. {45462} Me go now. {45463} Why has the Elk tribe allied with Luskan? {45464} Why Elkies be friend with Luskan? {45465} Damas? Why do you want revenge on him? {45466} Damas? Why you hate him? {45467} If I bring you a cure, will you break your alliance with Luskan? {45468} Me get cure you no help Luskan no more, 'kay? {45469} I see I can't change your mind. Guess I'll just have to kill you! {45470} You be Luskan friend. Me got kill you now. {45471} I shall return once I make Damas give me the cure. {45472} Me be back after me get Damas give me cure. {45473} This is too much work. I think I'll just kill you now. {45474} This be big work. Me no like. Me kill Uthgardts instead. {45475} What kind of reward will I get for saving your people? {45476} What you give me save Elkies? {45477} Don't worry, Zokan. I have a cure for the plague right here. Take it to heal your people. {45478} No worry, Zokan. Me got cure. You take and make Elkies not sick. {45479} I have a cure for the plague, Zokan. You can have it for a price. {45480} Me got cure. Me give you for right price. {45481} Okay, you can have the cure for nothing. Here, take it. {45482} Me sorry. Take cure for nothing. {45483} Hey, no reward, no cure. {45484} Give gold or me no give cure. {45485} Thank you Zokan, you honor me. {45486} Me like spear. You nice man. {45487} That's it? I save your entire tribe and I get a lousy spear? {45488} Me want more than pointy stick! {45489} I am Zokan Thunderer, leader of my tribe, the people born of the Elk. Who are you that comes before me? {45490} May the strength of the Elk guide my blows! {45491} In names there is power. I have shared the power of my name with you, you must do the same. Only an enemy hides the power of his name. {45492} May the thunder of the Elk god rain down upon his enemies! {45493} Why have you come, ? My people wither and die, young and old alike. The Wailing Death ravages my tribe and even our strongest warriors cannot stand against it. {45494} This is a place of death, . Soon we shall all be infected, we have come here to die. I ask you again, why have you come to this doomed fort? {45495} The Wailing Death is among my people. Men of Luskan came to me. They promised to heal my people. That is why we allied with them. But they spoke false. {45496} They have no cure. My people are doomed. But now we fight with Luskan for another reason. Revenge! Revenge against the Lord's Alliance and the man they sent to command Fort Ilkard. A man called Damas. {45497} The fate of my tribe is my greatest care. Cure us of the Wailing Death and the Elk tribe will no longer serve the Luskan forces. We will even forget our hatred and desire for vengeance against Commander Damas. {45498} Damas is the one who has infected us with the Wailing Death. We thought him a friend, but he only wants the Elk tribe gone so he can steal our land. He offered us a gift of blankets but he had secretly infected them with the plague! {45499} Damas knew how quickly the plague could spread. No doubt he has a cure in his possession in case his own people become infected. We attack Fort Ilkard to try and recover the cure Damas will not give us. {45500} Damas will deny everything. You must take these blankets as proof of his crime. They are harmless now, the plague cannot spread after a few days but these blankets are what killed my people. {45501} If you truly intend to help the Elk tribe, you will go to Fort Ilkard and get the plague cure from Damas. I wish you luck, , for the sake of my people. {45502} Then our parlay is over, though the Elk shall respect the banner of peace under which you have approached us. {45503} I, Zokan Thunderer, thank you for saving my people from the Wailing Death. You are a hero to us, . {45504} The plague that ravaged my people is no more. We of the Elk Tribe owe our lives to , the one who brought us the cure. {45505} As we promised when we recieved the cure, the Elk tribe is no longer allied with Luskan. We will trouble the Lord's Alliance no more. {45506} I still see you have the plague blankets I gave you before. Please, take them to Damas at Fort Ilkard. Show him the proof of his crime. {45507} We are children of the land, we value no gold or treasure. If you will not save us form the goodness of your heart, I have nothing I can offer to change your mind. {45508} My people wither and die from the plague. If they are not cured, the name of Zokan Thunderer will be remembered as the Uthgardt chieftain who could not save his tribe from extinction. {45509} You have brought the salvation of my people to this place of suffering, and now you insult our Uthgardt honor by bargaining for it? You would do well to rethink your heartless actions. {45510} You are a vile ! I will not bargain for the lives of my people with one such as you! You have revealed yourself to be an enemy of the Elk! {45511} I thank you for this, . With this cure my shamans will heal our tribe. You have saved the people of the Elk. {45512} We are children of the land, we have no gold or treasure to give you. But take this spear. It is a treasure of the Elk tribe, long handed down from father to son among us. You have earned it by saving us from the terrors of the Wailing Death. {45513} We have nothing else to give, we are a nomadic people who care little for the treasures of your culture. But you will always have the gratitude of the Elk tribe. {45514} Please, take this token to Yusam the Druid in Beorunna's Well as a promise that we will no longer join the Luskan forces against them. Go with the blessing of the Elk, . {45515} What will you give me if I spare you, dog? {45516} Mercy? When have you ever shown mercy to your victims? {45517} Get up and fight, coward, or I'll slay you where you stand! {45518} Beg all you want... I'm still going to kill you! {45519} What you give if me let live? {45520} Mercy? You not never show mercy when you kill people! {45521} No surrender! Fight, coward! Fight or me kill you! {45522} Me want kill you anyway. {45523} I need to bring your head back to collect a bounty. {45524} I will spare you if you come back as my prisoner. {45525} I think I'll just kill you and take your treasure anyway. {45526} Me need you head for get bounty. {45527} Me not kill if Obould be me prisoner. {45528} Me just kill Obould and take treasure anyway. {45529} Letting you live is a crime against the thousands you have slaughtered, Obould Many-Arrows! You must die! {45530} What will you give me if I spare your miserable life? {45531} Wrong. Killing defenseless opponents is how I get my kicks! {45532} You kill big lots of people, babies even. Me let you live, you just kill more babies! You die, Obould! {45533} What you give if me let live? {45534} Wrong! Me like kill when no fight back! It be fun! {45535} Very well, Obould, you may go. If you ever return, I shall not be so merciful. {45536} Okay, me let Obould live. But you come back, me kill you for sure! {45537} You too strong a for me! Obould Many-Arrows begs you for his life! {45538} Then Obould will die with blood on his blade! {45539} You too strong to fight. Obould begs for pity. You will not kill Obould if he does not fight back. {45540} I give you treasure. All treasure Obould has here is for you! {45541} You speak true, Obould has slain many. But you are not a butcher. You cannot kill a defenseless foe. {45542} Take this head. It look like Obould. It be Obould's older brother. Him run when Obould take his throne, but Luskan found and killed him. They sent me head as gift so Obould would join Luskan forces. {45543} You give this head for bounty and let Obould go. No one ever know. Obould not come back. {45544} You are a great of kindness and compassion! Obould will run far, far away and never come back. Obould swears it! {45545} NO! If you take Obould prisoner the Lords' Alliance will chop off Obould's head! Just let Obould go. I never come back. Obould swears it! {45546} You die now dog! {45547} Mercy! Me surrender! {45548} Who are you? {45549} You had better tell me about these hill giant attacks. {45550} Some of your men look hurt. Is there anything I can do to help them? {45551} I'll be going now. {45552} Who be you? {45553} What you say 'bout giants? Tell more 'bout giants! {45554} You friends got ouchies. You want me help? {45555} Me go now. {45556} Why did the hill giants attack your people? {45557} Why giants come down from mountains? {45558} Why have you not fled with the rest of your tribe? {45559} Why you stay when you friends all go? {45560} Is your tribe aligned with Luskan or with Neverwinter? {45561} You Eagle tribe be friend with Luskan or Neverwinter? {45562} I wish to help. What should I do? {45563} What reward will you give me if I help you? {45564} Me want help. What me do? {45565} What me get if me help you? {45566} I thank you for this gift. {45567} [Persuade] Are you sure that's all you can give me? Nothing else you could spare? {45568} You better sweeten this pot, or you'll learn I can kill as well as heal! {45569} Me thank you for gift. {45570} [Persuade] You got more you give? Anything? {45571} Give more or me show how to kill, not heal! {45572} I regret that I cannot offer you the hospitality of our tribe, for we have little in the way of supplies and we must keep them to care for those injured in the most recent hill giant attack. {45573} Allow me to extend the hospitality of our tribe to you. You are welcome to rest here on this once-sacred land that has since been defiled by the attacks of the hill giants. {45574} We are Uthgardt of the Eagle tribe. Once this land was ours, but when the hill giant attacks came most of our people fled to safer territory. Only the strongest Sons of the Eagle were left to guard our sacred land. {45575} The giants came down from the mountain plateau to the north. They defiled the lands of our ancestors and drove off our tribe. Now only the strongest Sons of the Eagle remain to stand against them. {45576} Many giants are slain in these battles, but they do not flee as they would if all they sought was the gold of the serpent's hoard. Their purpose is something more, but I cannot tell you what that may be. {45577} May the soaring Eagle watch over you. I will stay here, to defend the lands of my people with my warrior brothers in case the giant raiders return. {45578} These lands are sacred to the Sons of the Eagle. We who are strongest have vowed to defend the home of our ancestors to our death, that their spirits may find rest in the sacrifice of our blood. {45579} The Sons of the Eagle care nothing for the wars of others. We only seek to defend our sacred lands from the attacks of the hill giants. {45580} I am grateful for your offer. My power is that of the arcane, the divine healing arts are unknown to me. If you heal my warriors the Sons of the Eagle may stand against the hill giants for one more battle. {45581} I am Ixaristu, Shaman of the Golden Eagle, practitioner of the arcane arts and Son of the Eagle. I am the leader of what remains of this small group of warriors. {45582} I have tried to divine this information, seeking with the eyes of the eagles who soar over the mountains. I do not know what drives the giants, but I have seen them battling dragons in their lairs. {45583} Some of the warriors are so injured they cannot even stand. Speak to those who lie in pain, offer to heal them. They will not ask this boon unless it is first offered. This is the way of our tribe. {45584} We are a people of honor and duty. If you do this only for a reward, do not do it. The Sons of the Eagle will bear you no ill will. {45585} Thank you for healing the warriors of my tribe. The Sons of the Eagle are grateful to you. We have little we can offer to show our gratitude. {45586} We are warriors, we have little of the wealth your society values. All I can give you is this stone, which your people may find of some worth. {45587} [Failure] We have nothing else we can offer but our weapons and armor. But these we need to defend the land of our ancestors against the hill giant invaders. {45588} We offer you this gift, and you insult us with threats? The Sons of the Eagle will not allow you to dishonor this sacred place with your greed! We will sanctify this ground with your blood! {45589} Who are you? {45590} You should tell me about these hill giant attacks; maybe I can help. {45591} You are hurt. Here, let me heal you. {45592} I'll be going now. {45593} Who be you? {45594} What you say 'bout giants? Tell more 'bout giants! Me help! {45595} You gots ouchie. Me fix you. {45596} Me go now. {45597} Why did the hill giants attack your people? {45598} Why giants fight you? {45599} Why have you not fled with the rest of your tribe? {45600} Why you stay when you friends all go? {45601} Is your tribe aligned with Luskan or with Neverwinter? {45602} You Eagle tribe be friend with Luskan or Neverwinter? {45603} Forgive me but I can stand for only a short time. The Sons of the Eagle are known for their hospitality, but in the last hill giant attack I was badly injured. {45604} Now that my injuries have been healed, I am ready to fight once more. This Son of the Eagle shall not fall with the next hill giant raid. {45605} We are Uthgardt of the Eagle tribe. Once this land was ours, but when the hill giant attacks came most of our people fled to safer territory. Only the strongest Sons of the Eagle were left to guard our sacred land. {45606} The giants came down from the mountain plateau to the north in great raiding parties, ravaging the land. They fell upon the camps of our tribe, slaughtering many before moving on. {45607} You must speak to our Shaman for these answers. He sees with the eyes of eagles that soar over the mountains, he knows what we warriors do not. {45608} May the soaring Eagle watch over you. I will stay here, to defend the lands of my people with my warrior brothers in case the giant raiders return. {45609} These lands are sacred to the Sons of the Eagle. We who are strongest have vowed to defend the home of our ancestors to our death, that their spirits may find rest in the sacrifice of our blood. {45610} The Sons of the Eagle care nothing for the wars of others. We only seek to defend our sacred lands from the attacks of the hill giants. {45611} I thank you, kind . Perhaps our Shaman has something to reward this action. I have nothing to repay you for this kindness except the blessings of a Son of the Eagle. {45612} My name is . I am searching for the Words of Power. {45613} What was that you said about hill giants? {45614} Great Akulatraxas, why would the hill giants be foolish enough to challenge your might? {45615} Give me your treasure, wyrm, or I will slay you! {45616} I'll be going now. {45617} Me be . Me look for Power Words. {45618} What you say 'bout giants? {45619} Why giants be stupid and fight big strong dragon? {45620} Me want gold or me make dragon stew! {45621} Me go now. {45622} I have some questions you must answer. {45623} Please, mighty Akulatraxas, I seek your wisdom in answering these questions I have. {45624} You got to answer me questions. {45625} You big smart, dragon. Me need you smart brain answer me questions. {45626} You are truly a spectacular being. Are there more dragons in the area that I might gaze upon the glory of your species further? {45627} In the grand scope of all your knowledge, do you know anything about the Words of Power? {45628} Dragon be pretty. Is more pretty dragons nearby me can look at? {45629} You know lots of stuff. You so smart. You know bout Power Words? {45630} These vile raiders deserve death for daring to come after your offspring! {45631} I could take care of these hill giants for you... for a price. {45632} Where might I find the hill giant chief? {45633} Giants who be steal pretty dragon eggs must die! {45634} Me kill giants if you give gold, dragon. {45635} Are you done yapping yet, you overgrown lizard? Your breath stinks like chlorine. {45636} Stop talk now, lizard! Breath stink real bad-like! {45637} Where be giant boss? {45638} I am honored to give you the hill giant's head, mighty Akulatraxas. {45639} What kind of reward will I get for bringing you this head? {45640} My happy give head at you dragon. {45641} Dragon give me gold or me give dragon's head!! {45642} I thank you for this generous gift, mighty Akulatraxas. {45643} Great Akulatraxas, your hoard is as vast as your might. Surely the lives of your offspring are worth more than this? {45644} You better dig a little deeper into that pile of gold, Akulatraxas, or your eggs might not be as safe as you think! {45645} Me thank you, dragon. You big strong and give good presents! {45646} You big, strong dragon with lots big gold. Me save you eggs. Maybe you give more? {45647} Give more gold or me smash you eggs! {45648} I don't like your attitude, dragon. I think I'll keep this head for myself. {45649} Me not like you. Me keep head meself! {45650} I am searching for the Words of Power. {45651} Me look for Words of Power. {45652} Why have you come, puny one? For what reason have you sought out the cave of one greater than yourself? Why do you disturb the magnificent Akulatraxas? {45653} I see you must be taught a lesson about the might of dragons, fool! I shall slaughter you as I did the hill giants who attacked my lair! {45654} If you have business elsewhere you may attend to it. Akulatraxas gives you permission to go, tiny creature. {45655} Your manner is brusque, . You should show more respect when addressing dragons... Others of my kind may not be as tolerant of your lack of etiquette but I will answer your question. {45656} I have never heard of these Words of Power, and I have lived in these mountains all my life. I will continue to live here for many more, for that matter, despite the efforts of the hill giants to dislodge me. {45657} The hill giants were trying to steal my eggs! The lairs of many of my kind have come under attack. Too many dragons have all been slain and their eggs taken. {45658} But the hill giants are like all the lesser creatures: they are no match for a dragon of my power, even in great numbers. The raiders shall not steal my eggs, I vow this! {45659} I can tell by your speech you are even less intelligent than most of your already-inferior species. Yet I shall try not to hold it against you, . {45660} I suspect the boldness of your question is due to your limited intelligence rather than any lack of reverence for my species. Not all dragons would be so forgiving, but I will answer you. {45661} You speak with the respect due a dragon. This is good, one. Conversation is far more pleasant than the slaughter I was forced to unleash upon the hill giants who attacked my lair. Now what would you ask of me? {45662} Your efforts to flatter me are clumsy, fool. Yet I feel they are a sincere attempt to show the proper respect. I shall answer your question and not hold your stupidity against you. {45663} Should your insolence continue I will destroy you as I destroyed the hill giants who were foolish enough to attack me here in my own lair! Ask your question but choose your words carefully. {45664} Bargaining with a dragon in her own lair? You are as stupid as you are brave... Normally I would slay you for your insolence, but these are unusual circumstances. {45665} I cannot leave my lair. I must stay to protect my eggs until they hatch. But I will not rest until the giants are no more and the head of their chief lies at my feet! {45666} I would even be willing to part with some of my great hoard to secure the life of my children. Is there more I might do for you while you consider this offer, creature? {45667} The steading of the hill giant chief is on the plateau to the west. Bring me his head and you will get your reward. Now, my tiny instrument of vengeance, is there anything else? {45668} There are other dragons in the area, though none so magnificent as I. Gorgotha makes her lair to the north in the Spine of the World, though I know little of her. Gold dragons are not fond of my particular breed. {45669} A great brass named Scylandara also lairs in the Spine of the World, another I try to avoid for she is jealous of me. Most of the others have fled, driven off by the same hill giants who dared to attack me here in my lair! {45670} Tread carefully, tiny . Only a fool orders about a dragon in her lair. I will forgive your lack of etiquette... this time. {45671} **sniff - sniff** Akulatraxas smells blood and... something else. Something foul. **SNIFF** You have the head of the hill giant chief! Give it to me that I might see the proof of his death with my own eyes! {45672} The hill giants will raid the lairs of my kind no more! By killing their chieftain you have earned my gratitude. The favor of a dragon is not given lightly. {45673} We dragons are loathe to part with our treasure hoard, but you have saved my eggs and the lives of my unhatched children from the threat of further giant raids. Take this gold, . It is a fortune by most standards. {45674} You dare threaten my children, foolish creature? Such a crime is unforgivable! Now you shall feel the wrath of Akulatraxas! {45675} You are bold, . A smarter creature would accept an offer of dragon's gold before the dragon changes her mind. But I like you, . You amuse me, as my last few pets failed to do. {45676} And what would a pet be without a collar? Take this necklace, one. Its magic is beneath my notice, but you might find it amusing. Now, is there a reason you are still in my presence, tiny one? {45677} Your manner is displeasing, creature... but I will forgive your coarse nature because of the task you have done for me. Take this necklace as a final boon, and let this matter be done. {45678} In the future you might wish to speak with more respect when you address a creature far greater than yourself. Now, tiny creature, is there a reason you still remain in my presence? {45679} Tread carefully, creature. It is not wise to expose your greed when speaking to a dragon in her lair, lest I think you plan to steal my hoard. Your reward will come in due time, once you give me the chieftain's head! {45680} Foolish !! You dare to deny a dragon's request in her very lair?! {45681} But now I have the head of the hill giant chieftain as a trophy, and without their chief the others will not dare come after my eggs again! {45682} **sniff - sniff** Akulatraxas recognizes your scent, tiny creature. Why have you returned, puny one, to disturb one far greater than yourself? {45683} [Persuade] I am an envoy who wishes to speak to the hill giant leader. {45684} [Persuade] I *am* supposed to be here. Didn't you get the message? {45685} Die, you two-headed freak! {45686} [Persuade] Me want talk at you boss. {45687} [Persuade] Me *am* s'posed be here. You no get message? {45688} Die, two-head! {45689} That okay. Me no think you stupid. Me go talk at big boss now. {45690} [Persuade] But your chief invited me! He said you were just supposed to let me in. {45691} [Persuade] But you boss tell me come here. Him say you let me in! {45692} [Persuade] You go ask your chief about that message. You'll see it's true. I'll wait right here. {45693} [Persuade] Me be speak true. You go ask chief. Him tell you. Me wait here. {45694} Who be you? Only hill giants and ettins be here! You not 'posed be here! {45695} [Success] Me sorry. Boss think me stupid. Him not talk at me much. Me not get message. {45696} Me like you. You be talk like me! Maybe we be friend after you be talk at big boss man. {45697} Me kill you. Kill you to goo. {45698} [Failure] Me boss not like guests! {45699} [Failure] Me no get message! Me think you be trick me! {45700} Me like you. You be talk like me, yuh? {45701} [Success] Him did? Me no want boss get mad. You go in. Hurry, boss not like wait. {45702} [Success] No! Me guard hall. Me got order stay here! *You* go talk at boss, *me* wait here. {45703} Hurry, go speak boss. Him not like wait. {45704} [Failure] You no trick me! Me stupid me not look! {45705} [Success] Me like you looks. You be talk like me. Me think me can trust you. Go speak at boss. {45706} Me gots visitor for Chief! {45707} Idiot! This no visitor. This enemy! {45708} No enemy! Maybe you enemy! Maybe me kill you and I be next chief-guard! {45709} You are not strong enough to budge this lever. {45710} Who are you? {45711} How did the Hill Giants catch you? {45712} Can you tell me anything about the Hill Giants? {45713} I have to go now. Can you find your own way out of here? {45714} Who be you? {45715} How giants grab you? {45716} You know stuff 'bout giants? {45717} You be safe if me go now? {45718} What would they want with dragon's eggs? {45719} Klauth? Who is that? {45720} What was that about a fire giant envoy? {45721} Why giant want dragon eggs? {45722} Klauth? Who be that? {45723} What you say 'bout fire giant? {45724} And just who are you, exactly? And why did the Hill Giants capture you? {45725} Who you be? And why giants catch you? {45726} {45727} {45728} Thank you for saving me from that butcher. He wanted to chop me up for stew! {45729} I am an Uthgardt Daughter of the Eagle, a proud warrior. I shall find my own way out of this place. {45730} I am an Uthgardt of the Golden Eagle tribe. The giants captured me during a raid on our camp. We fought to defend the land of our ancestors, but the giants were too many and several of us were taken prisoner. {45731} I have heard my captors speaking about a fire giant envoy from Klauth who has offered to pay a great reward for any dragon's eggs the hill giants might find. {45732} This I do not know. But before I was captured I had heard rumors of bands of hill giants attacking the dragons in the mountains. They must have been gathering eggs for Klauth's fire giant envoy. {45733} Among my people we have heard whispers of this evil name. It is said this Klauth lives in a fortress in the Spine of the World. They say even Skrogg, the great fire giant king in the North, has sworn fealty to Klauth. {45734} What manner of person this Klauth may be is not known to my people but it was Klauth who sent the fire giant envoy with his offer of gold in exchange for dragon's eggs. {45735} I heard my captors speaking of a fire giant envoy serving Klauth who is staying here in the hill giant steading. He was the one who delivered Klauth's message demanding the hill giants gather unhatched dragon's eggs. {45736} I shall go to rejoin my people now. Farewell, and may the soaring eagle watch over you. {45737} Who are you? {45738} How did the Hill Giants catch you? {45739} Can you tell me anything about the Hill Giants? {45740} I have to go now. Can you find your own way out of here? {45741} Who be you? {45742} How giants grab you? {45743} You know stuff 'bout giants? {45744} You be safe if me go now? {45745} What would they want with dragon's eggs? {45746} Klauth? Who is that? {45747} What was that about a fire giant envoy? {45748} Why giant want dragon eggs? {45749} Klauth? Who be that? {45750} What you say 'bout fire giant? {45751} And just who are you, exactly? And why did the Hill Giants capture you? {45752} Who you be? And why giants catch you? {45753} {45754} {45755} Thank you for freeing me from this prison. I fear the giants were planning to use me for their stew! {45756} I am an Uthgardt Son of the Eagle. Now that I am free you need not fear for my well-being. {45757} I am an Uthgardt of the Golden Eagle tribe. The giants raided our camp, and though we fought bravely to defend the land of our ancestors many of us were taken prisoner. {45758} I have heard my captors speaking about a fire giant envoy from Klauth who has offered to pay a great reward for any dragon's eggs the hill giants might find. {45759} I cannot say. Back in my tribe I heard many rumors of hill giant raiders attacking the dragons in the mountains. They must have been gathering eggs for Klauth's fire giant envoy. {45760} The name is only spoken in hushed tones among my tribe. It is said this Klauth lives in a fortress in the Spine of the World. They say even Skrogg, the great fire giant king in the North, has sworn fealty to Klauth. {45761} What manner of person this Klauth may be is not known to my people but it was Klauth who sent the fire giant envoy with his offer of gold in exchange for dragon's eggs. {45762} There is a fire giant envoy serving Klauth who is staying here in the hill giant steading. He was the one who delivered Klauth's message demanding the hill giants gather unhatched dragon's eggs. {45763} I will follow the trail of bodies you have left back to the exit. Farewell, and may the soaring Eagle watch over you. {45764} I shall go to rejoin my people now. Farewell, and may the soaring eagle watch over you. {45765} I am searching for the Words of Power. {45766} Klauth? Who is this Klauth? {45767} What did you say about fire giants? {45768} Prepare to die, wyrm! {45769} I'll be going now. {45770} Me look for Power Words. {45771} Who be Klauth? {45772} What that 'bout giants? {45773} You die now, dragon! {45774} Me go now. {45775} Eggs? Why would I want your eggs? {45776} I would like to ask you some questions. {45777} Me want ask you questions. {45778} Eggs? Why me want you eggs? {45779} Are there more dragons in the area? {45780} Do you know anything about the Words of Power? {45781} Is more dragons nearby? {45782} You know 'bout Power Words? {45783} I am honored to give you the wyrm's head, mighty Gorgotha. {45784} {45785} My happy give head at you dragon. {45786} {45787} I thank you for this generous gift, mighty Gorgotha. {45788} [Persuade] Great Gorgotha, your hoard is as vast as your might. Surely the lives of your offspring are worth more than this? {45789} You better dig a little deeper into that pile of gold, Gorgotha... or your eggs might not be as safe as you think! {45790} Me thank you, dragon. You big strong and give good presents! {45791} You big, strong dragon with lots big gold. Me save you eggs. Maybe you give more? {45792} Give more gold or me smash you eggs! {45793} Why does Klauth want dragon eggs? {45794} Why don't you just leave the area? {45795} I could get rid of Klauth for you. {45796} Why Klauth be want dragon egg? {45797} Why dragon not fly far away and be safe? {45798} Maybe me could kill Klauth for you. {45799} I will do this for you, Gorgotha! {45800} I'd need some kind of payment up front for an undertaking as dangerous as this. {45801} Me do this, dragon! {45802} You give gold now or me not do this. {45803} Is there anything more you can tell me about Klauth? {45804} Me want know more 'bout Klauth? {45805} For what reason have you violated the sanctity of this cave? Have you come seeking Gorgotha's eggs? You would be wise to answer me, tiny one. {45806} I see you must be taught a lesson about the might of dragons, fool! I shall slaughter you as I did the fire giants who attacked my lair! {45807} Then go. Your presence here in my cave makes me uneasy, . These are dark times for my kind, and I trust no one. {45808} I know something of these Words of Power. It is rumored that the foul Klauth has one in his possession, guarded by his fire giant servants. {45809} Many dragons would slay you for boring them with your dull mind and poor speech, fool. But I am a gold dragon and far more merciful to the lesser species than others of my kind. {45810} But I am a Gold Dragon and the nobility of my species is such that I will answer your questions despite the possibility that you are an agent of Klauth himself. {45811} There used to be many dragons here in the Spine of the World. A great brass named Scylandara once made her lair to the west, but I have not seen her for many moons. {45812} Further to the south is a vain and evil green wyrm named Akulatraxas, but we Gold Dragons have little to do with her kind. The others have all fled since Klauth's fire giants started raiding our lairs. {45813} Klauth has offered a great reward for each dragon egg brought to the lair by his fire giant servants. It would not surprise me to find some greedy adventurers are eager to collect this reward as well. {45814} **sniff - sniff** I smell blood and... something else. Something foul. **SNIFF** You have the head of Klauth the ancient red wyrm! Give it to me that I might see the proof of his death with my own eyes! {45815} The terror of Klauth has been ended! No longer will his minions raid my lair! The evil power of the ancient wyrm has been broken! {45816} We dragons are loathe to part with our treasure hoard, but you have earned your reward. Take this, the premier item of all the treasure I have collected. {45817} I have treated you with nothing but respect, creature, and now you dare threaten my children? Such a crime is unforgivable! Feel the fury of Gorgotha unleashed! {45818} [Success] You are bold, one, to demand treasure from a dragon in her own lair. But your words are true enough, and I suppose the honorable thing to do would be to give you something more. {45819} [Failure] You have already been well rewarded for your task, one. Do not press me further. My scales may be hued with golden virtue, but my temper is still that of a dragon. {45820} Then go with my blessing, creature. I cannot thank you enough for slaying Klauth and preserving my eggs. {45821} Why have you entered my cave, tiny creature? Are you another adventurer seeking to get rich from Gorgotha's legendary hoard? You would be wise to answer. {45822} I remember you. You are the one who brought me the head of Klauth. Because of you I no longer need fear for the lives of my children. How may I help you? {45823} Then go. Your presence makes me uneasy. Far too many adventurers have plotted to steal my hoard for me to feel comfortable with you in my lair. {45824} Questions make me suspicious, one. While Klauth and his fire giant servants walk the world, I do not trust anyone. {45825} Skrogg, king of the fire giants in the north, has sworn allegiance to Klauth, an ancient red dragon of unimaginable evil. Now Klauth lives with the fire giants in their lair to the north and they serve his every whim. {45826} Now Klauth has his fire giant minions scouring the mountains of the Spine of the World, slaying female dragons so they may steal their eggs and bring them back to Klauth. {45827} I do not know why Klauth hunts the eggs of other dragons, but the reason is surely one of pure evil. Klauth is a monster, his name is a curse among my species. Even other red dragons fear him. {45828} My eggs will soon hatch, I cannot risk taking them on a great journey with my brood so close to hatching. I must stay here to defend my lair and my children from falling into Klauth's clawed clutches. {45829} You? But you are nothing but a creature! Klauth is an ancient red wyrm! Even I, a Gold Dragon, fear his power. Still... these are strange times, and I am desperate. I dare not leave until my eggs have hatched. {45830} Only death will stop Klauth from stealing my eggs. Bring me proof of his death. Bring me the head of Klauth the Wyrm and the greatest treasures of my hoard will be yours. {45831} I admire your courage, small one. Return to me when you have Klauth's head. Otherwise I may think this has all been a deception to somehow trick me out of my eggs. {45832} I wish you success, though in all truth I fear you are doomed to a grisly end. For the sake of my unhatched young I hope I am wrong. {45833} Do not be foolish, . I have promised you a share of my hoard. The honor of a gold dragon is beyond question... unless this is all just a plan to trick me out of my treasure hoard. {45834} If you decide the risk is too great, I will understand. But I will not part with any of my treasure until the head of Klauth is at my feet. {45835} Your stupidity is offset only by your bravery, . Return to me when you have Klauth's head. Otherwise I may think this has all been a plot to trick me out of my eggs. {45836} You must think me as stupid as you, fool! I have promised you a share of my hoard. The honor of a gold dragon is beyond question... unless this is all just a plan to trick me out of my treasure hoard. {45837} {45838} I will do my best to answer them with the wisdom of my species. {45839} Now, my little hero. Is there anything else I can do for you? {45840} Questions make me suspicious, . Too often those who speak with dragons are plotting to steal their hoard. But I will not judge you without evidence. Ask your questions. {45841} Klauth, the ancient red wyrm to the north, held one of the Words of Power. But now that Klauth has been slain I do not know what may have happened to the Word. {45842} Klauth no longer matters. Never again will his minions terrorize the Spine of the World, hunting and stealing the eggs of the dragons in these mountains. {45843} Klauth is dead, and whatever foul purpose he intended for the stolen eggs of the other dragons ended with his life. He is nothing but a memory now. {45844} The only dragon I know of who still lives in this area is Akulatraxas, a vain and evil green. Her cave is to the South, in the mountains below the Spine of the World - though we golds have little to do with her kind. {45845} Take this ring. Its power may be of some use to you. But you would be wise not to press me further. My scales may be hued with golden virtue, but my temper is still that of a dragon. {45846} Why have you returned to my cave, tiny creature? You would be wise to answer me, lest you incur the wrath of the mighty Gorgotha! {45847} {45848} {45849} {45850} {45851} {45852} {45853} {45854} {45855} {45856} {45857} {45858} {45859} {45860} {45861} Who are you and what are you doing here? {45862} I've decided I'm just going to kill you. {45863} I'll be going now. {45864} Who you be and what you do here? {45865} Me just want kill you. {45866} Me go now. {45867} Why would the King want a half-orc for an advisor? {45868} I want to ask you some questions. {45869} You be half-orc. Half-orc be stupid. How you be advisor? {45870} Me want you answer questions. {45871} Information? {45872} Tell me about Klauth. {45873} Tell me about the dragon experiments. {45874} {45875} You tell 'bout Klauth. {45876} You tell 'bout dragon exper'ments. {45877} {45878} Fine. Here's your money. {45879} I don't have that much. {45880} [Persuade] How can you charge me for information after I save your life? {45881} Maybe I should cut off your tongue, since you don't seem to want to use it! {45882} Here be you money. {45883} Me not have that much. {45884} [Persuade] Me save your life! You not s'posed to charge me! {45885} You talk or me rip you tongue out! {45886} Fine. Here's 300 gold. {45887} Here be 300 golds. Now talk! {45888} Forget it, I'm out of here. {45889} Me not spend money. Me go now. {45890} Fine, 100. Now talk! {45891} Anything else you know? {45892} Hey, you there! Pull this lever here beside the door and get me out of this prison. Come on, I've got information you might be interested in. {45893} {45894} {45895} {45896} {45897} {45898} {45899} Hey, thanks for springing me from that cell. I guess I owe you one. So, what can I do for you? {45900} What? But... Help! Intruders in the compound! They're trying to kill me! {45901} Off you go then. Good luck. Hope you get rid of Skrogg. It couldn't happen to a nicer guy. As for me, I'm out of here. {45902} Not too swift, are you? Well, I'll try and speak slow so you can follow along. {45903} My name is Wogar. The fire giants caught me trying to sneak in here about a month ago. I thought they were going to kill me, but I managed to convince King Skrogg that I'd make a better advisor than a stew. {45904} I was just looking for a few gems or maybe some gold, and instead I end up a prisoner forced to use my brilliant mind to help out a Giant King too stupid to rule his own people! {45905} Hey, don't lay your stereotypes on me! I'm as smart as you, I'd wager. I'm a damn sight smarter than any of the giants in this place, at any rate! {45906} Not all us half-orcs are drooling idiots, you know. If I wasn't giving good advice, do you think the King would have kept me alive? But this whole time I've also been gathering information so I could escape. {45907} Hey, don't judge me just because my father was a filthy beast! You're the gibbering moron here, not me! {45908} Sure, I've picked up a ton of information since I got here. I can tell you about Klauth, and I can tell you about the dragon experiments going on in the basement. {45909} Not all us half-orcs are drooling idiots, you know. If I wasn't giving good advice, do you think the King would have kept me alive? {45910} I could tell you what I know, sure. But this kind of information doesn't come cheap. 500 gold pieces and I'll tell you everything I know. {45911} Klauth is an ancient red dragon who's made his lair here beneath the giant complex. King Skrogg and all his giants serve Klauth. It's almost like they worship him as some kind of god or something. {45912} But Klauth is old even for a dragon, and his days are numbered. That's why he has the giants gathering dragon eggs: so he can use them for those bizarre experiments in the basement. {45913} Klauth has some Yuan-Ti sorcerers working for him. Those damn shapeshifters have been using magic to grow an egg into a full grown dragon in the space in a few months instead of the centuries it normally takes. {45914} I'm not sure why they're doing this, but I know the adult dragons tend to disappear after reaching maturity. I bet it has something to do with Klauth trying to recapture his youth. He's pretty old, even for one of his kind. {45915} {45916} {45917} A pleasure doing business with you. Now what was it you wanted to know again? {45918} [Success] Tell you what, make it 300. I'm going to need some gold, since I plan on getting out of this place as soon as we're done talking. {45919} [Failure] Look, as soon as we're done here I'm making a break for the civilized lands of the South. But I'm going to need some gold when I get there. 500 or I don't talk. {45920} Normally I wouldn't believe a line like that, but there's something about you I like. Okay, I'll tell you what I know for 100 gold but that's my final offer! {45921} You know what? I think you're lying! And lying ticks me off! 500 gold or my lips stay sealed! {45922} Hey now, let's all just settle down. Can't blame a guy for trying, right? I'll talk, just don't do anything I'll regret. What was it you wanted to know, again? {45923} Klauth, the experiments in the basement... I think I did pretty damn good, considering I was a prisoner the whole time I was here. {45924} Uh... I seem to have misplaced my amulet. Couldn't you just let me go down? {45925} Stand aside or die, construct! {45926} I'll be going now. {45927} Here is the pass amulet. {45928} Me got amulet here. {45929} Uh... me left amulet in room. {45930} Me smash you, stone man! {45931} Me go now. {45932} Only those with a pass amulet are permitted entrance. {45933} I must destroy all who intrude without an amulet. {45934} Then you may enter. {45935} Who are you? {45936} Can I ask you some questions? {45937} I'll be going now. {45938} Who be you? {45939} Me want ask questions. {45940} Me go now. {45941} It's too dangerous to come with me. {45942} Okay, you can come with me. Just stay out of the way when the fighting starts. {45943} You no be safe with me. Me got lots big danger. {45944} You be come with me. You be stay back if me make big fight. {45945} Just stay here. I'll come back for you later. {45946} Forget it. I'm leaving now and you're *not* coming with me! {45947} You be stay. Me get you later. {45948} Me no want you come. Me go now, you stay! {45949} [Insight] This room is pretty fancy for a prison cell. I didn't know giants were so accommodating. {45950} I don't trust you. I think I'll just leave you here. {45951} Praise the Gods! When we heard you outside the door we thought you were giants coming to haul us off to the kitchens. {45952} We are simple farmers. The Fire Giants captured us in a raid, and now we are held prisoner until they decide to feast on our bones! Please take us with you. Our families will reward you if you save us! {45953} We don't know anything. We were thrown into this rooom by the giants when we first arrived, and haven't been allowed to leave since. Please, take us with you. Our families will reward you for saving us! {45954} No, don't leave us here. Please, take us with you. Our families will reward you for saving us! {45955} It is far more dangerous if we stay. Please, take us with you. Our families will reward you greatly for saving us! {45956} Thank you, my . We will follow behind you, and try to stay clear of the fighting while you destroy the fire giants. Your reward for rescuing us will be beyond all your expectations. {45957} We will follow behind you, my , and try to stay clear of the fighting while you destroy the fire giants. {45958} You are not as foolish as we assumed, creature, but that will not be enough to save you! {45959} Stone walls do not a prison make, nor iron bars a cage. Despite the decor this room is still a prison. Please, free us from our captivity. Our families will reward you well for rescuing us. {45960} Gullible fool! See how easily you were tricked? You could not even detect a simple illusion. Now you shall pay for your mistake! {45961} Burn you they will! Hee hee. {45962} Who are you? What are you doing here? {45963} I am ! Prepare to die, wyrm! {45964} Can I ask you some questions. {45965} I'll be going now. {45966} You've got a real one track mind there. {45967} Not too bright for a dragon, are you? {45968} Okay, I'll feed you. Where is your food? {45969} Obviously there's something wrong with you. I'll be going now. {45970} You're the studpidest dragon I've ever met! I'm out of here! {45971} I should just kill you and put you out of your misery. {45972} Who be you? What you do here? {45973} Me am ! You die now, Dragon! {45974} Me want ask question. {45975} Me go now. {45976} Okay, me get it! Dragon hungry! Stop saying 'food!' {45977} You be stupid for dragon. Even me be smart more you. {45978} Me feed you. Where be food? {45979} Me smash you, dragon! {45980} You crazy, dragon. Me go now. {45981} You too stupid for me! Me go now! {45982} Hungry. Food. Food? Hungry. {45983} Food? Feed me. Hungry. Food? {45984} Hungry. Food. Hungry. {45985} Hungry! Food! Food! Food! {45986} Food? Food? Hungry. Food? {45987} Zzzzzzzz. {45988} How do you know my name? {45989} Who are you? {45990} I've decided to take your evil head as a trophy, Wyrm! {45991} I want to ask you some questions. {45992} I'll be going now. {45993} Stuff it you old windbag! You're dragon meat! {45994} I'm ready to face my death, Klauth. Are you? {45995} Tell me about the Words of Power. {45996} Tell me about the Creator Race. {45997} Do you know anything about Maugrim and his cult? {45998} What's wrong with the dragon in the other lair within this complex? {45999} You feed on your own kind. You're a monstrous cannibal! {46000} I think you're an insane egomaniac. {46001} I have an essence sphere here. {46002} Forget it, I'm not striking a deal with you! {46003} Trade? What kind of trade? {46004} What do you mean, too much to lose? {46005} Maybe I could do this task for you. {46006} What if I just decide to destroy this essence sphere? {46007} Gold? I was hoping for some other reward. A powerful magic item, perhaps? {46008} How do I use this sphere? {46009} I'll be back as soon as I get this sphere filled up! {46010} Here, take the orb. {46011} What if I decide to destroy the orb instead? {46012} I was hoping for a more substantial reward than gold. A powerful magic item, perhaps? {46013} Wait, I've reconsidered. Tell me your offer. {46014} Where can I find these dragon eggs? {46015} How do I know I can trust you? {46016} I'll be back as soon as I have these dragon eggs! {46017} I'll think about your offer, but right now I have some more questions for you. {46018} No, I do not have the eggs yet. {46019} I have the eggs of a dragon right here. {46020} How do you know so much about me? {46021} I want to ask you some questions. {46022} Take the eggs. {46023} [Persuade] I think I deserve a little something extra for these eggs. {46024} Then I think I'll just keep these eggs for myself, Klauth! {46025} Fine, take the eggs. {46026} I have some more dragon's eggs for you. {46027} Here, take the eggs. {46028} [Persuade] I think I deserve a little more than 5000 gold. {46029} Fine, take the eggs. {46030} Then I think I'll just keep these eggs for myself! {46031} Me got more dragon egg here. {46032} You take eggs. {46033} [Persuade] Not enough! Me want more gold! {46034} Me keep eggs for meself! {46035} Me got essence ball. {46036} Me want ask question. {46037} Me want kill dragon now! {46038} Me go now. {46039} How you know name? {46040} Who be you? {46041} Tell 'bout Power Word. {46042} Tell 'bout Creator Race. {46043} You know 'bout Maugrim and him cult? {46044} How you know 'bout me? {46045} What be wrong with dragon in other room? {46046} Me not deal with you! {46047} Trade? What you mean? {46048} Me change mind. Tell 'bout deal. {46049} No, me not got eggs. {46050} Me got eggs here. {46051} Where me find dragon egg? {46052} How me know trust you? {46053} Me be back with eggs! {46054} Me we want ask more question. {46055} What you mean, too much lose? {46056} You be dragon who eat other dragon? Why you eat own kind? {46057} Me think you crazy! {46058} Here, you take ball. {46059} What if me want break ball? {46060} Me want more. You give strong magic item, maybe? {46061} Maybe me could do task? {46062} What if me just break ball? {46063} Me want more. Maybe you give big magic item? {46064} How me use ball? {46065} Me be back when ball be full with dragon! {46066} You talk too much. You boring. You die! {46067} Me not scared to die. What 'bout you, dragon? {46068} You take eggs. {46069} [Persuade] Me should get more. Me work hard to get eggs. {46070} Come closer, I will not harm you. These last days of the eons of my life pass slowly now and I would speak with you to break the monotony. {46071} Your comings and goings make no matter to me. You are insignificant, a nothing beside my own existence. Go, stay, it doesn't matter to me. For I, Klauth, am eternal. {46072} Then your life will end, . I have seen what awaits beyond this world: a void of still darkness. Are you ready to face the bleak nothingness beyond this life? {46073} Speak with me if you dare, or flee like insignificant fleck of dust before the storming glory of my existence. But do not attack me, , unless you are ready for death. {46074} The wisdom of eternity speaks, but you refuse to listen. So be it. I shall bring you the death you so eagerly seek. {46075} I am old as time itself, the infinite wisdom of eternity is mine to command. Your name and your deeds are known to me, , and I shall remember them long after history has forgotten you. {46076} I am Klauth, Wyrm of the North, oldest of the Dragons, greatest of the mortal creatures who walk the Realms. My power and my knowledge know no bounds! {46077} Ask your question, , and I shall answer if it pleases me. {46078} Dragon? That term hardly applies. That creature is simply a vessel for the essence of my existence, an ignorant beast created by the power of my sorcerer servants' magic from the eggs of another dragon. {46079} In mere months their bodies go from eggs and hatchlings to full grown adults, though their minds remain empty. Then, when they are mature and their essence waxes full, I absorb them utterly to sustain my own waning life. {46080} My own kind? I am unique! There is no other creature like me in the world! What value is the life of a common dragon against my own continued existence? I am great and terrible and awe-inspiring like no other being! {46081} If I succumb to the darkness that encircles me, the world will not even comprehend what it has lost. I do not expect you to understand, . Ironically, only I have the wisdom to appreciate the value of my own life. {46082} Your taunts are nothing to me. Would you heed the buzzings of a fly? Save your insults for one who does not deem you beneath his notice, . {46083} The Words are ancient, fashioned by the Creator Race when even I was young. The power of the Words is great. Once I even thought their magic could sustain me, though I know better now. {46084} The magic of the Words is not the sort I need to prolong my life, and so the Word of Power sits in my hoard, as meaningless as all the other material treasures I have collected over eons of time. {46085} I know you desire the Word, , and it is of no use to me. So I will give it to you in trade. {46086} This land was not always ice and snow. Once it was steaming jungle, ruled over by a race of powerful, ruthless lizardmen who forced the lesser creatures, all of you humans, dwarves, and elves, to serve them as slaves. {46087} But the land changed, the world grew cold, the Old Ones died out and became a forgotten legend in the mists of time. Now all that remains is the legacy of their glory, the Words of Power. {46088} Maugrim and his cult are nothing, a single drop of water in the ocean of history. He dreams of greatness, of the legacy of the Creator Race and claiming the Words of Power... but they are the dreams of a fool. {46089} His people came to me seeking the Word of Power, but I sent them away. Maugrim is blind with ambition, consumed by an insane lust for power. I will not deal with a madman. I have too much to lose. {46090} My continued existence is my only concern. Maugrim and his followers could not recognize my grandeur. All the same, they possessed just enough power to be a threat to me. That is why I sent them away. {46091} Ah, you have one of my essence spheres. Within the ritual rooms here beneath the fire giant complex my servants use the spheres to trap the soul of a full grown dragon. {46092} But since you are here, I suspect my servants are slain. No matter, I will find other servants. There are many who will perform tasks for me to gain access to the gold I possess. {46093} Ah, an essence sphere with the soul of a full grown dragon already trapped within for me to feast upon. Give it to me, , and I shall reward you with a mountain of gold from my vast hoard. {46094} Your threat is meaningless to me. I can create more essence spheres, and I will find more servants. There are many who will perform tasks for me to obtain treasure from my hoard. {46095} If you do this I will reward you, . Capture the essence of a mature, living dragon in the sphere and bring it to me and I will reward you with a mountain of gold. {46096} This is a simple task, . It requires no great skill or capabilities on your part. If the offer of gold does not entice you, do not perform the task. Others will come to serve me later and perform this task for me. {46097} Find the staircases in the giant complex that lead down to the ritual rooms, where a dragon is held in stasis. The orb will absorb the soul of the dragon when it is placed upon the pedestal. Then return the sphere to me. {46098} Then go. When you return you will reap your just reward. {46099} Then you shall get no reward. I can make other orbs, I can find other servants. Keep the orb if you wish, , it makes no difference to me. {46100} You have performed a simple task, . It required no great risk or capabilities on your part. If the gold I offer is not to your liking, keep the sphere for yourself. I can make other orbs and find other servants. {46101} Here is your reward, . 5000 gold pieces. Now I must savor this sweet essence of life! {46102} The wither of age slips from my scales, . You have done well. Now what else do you wish of me? {46103} Then you shall not have the Word of Power I possess. There are others who will serve me in this matter, if you are unwilling or unable. {46104} There is only one thing I desire and that is to prolong my life. I perform dark rituals to feed my essence, and for these rituals I need the eggs of other dragons. Bring me these treasures and I will give you the Word of Power. {46105} In the lair of a female dragon, of course. I know there are a few who still dare make their nests in these mountains. Return to me with dragon eggs and I shall give you the Word of Power. {46106} Beside me you are so insignificant that it would be beneath me to betray you. But if this is not assurance enough, you do not have to undertake the task. I can find others to bring me the dragon eggs. {46107} So at last you have come. I assume my fire giant servants are dead. No matter, they are of little consequence to me. I can find other servants. Perhaps even you will serve, . {46108} So you return, . {46109} Have you considered my offer? Have you brought me the eggs of a dragon? {46110} I am old as time itself, the infinite wisdom of eternity is mine to command. Your name and your deeds are known to me, , and I shall remember them long after history has forgotten you. {46111} I am Klauth the ancient Wyrm. I know much that is hidden. I even know you seek the Words of Power, remnants of the Creator Race, so you can save the city you call Neverwinter. {46112} Since you are not here to give me the eggs, I assume you have some other reason for coming to speak with me. What boon do you ask of me, ? {46113} Then all you have to do is give them to me and the Word of Power shall be yours, . {46114} [Failure] It is beneath me to bargain with the likes of you, . I am an ancient red dragon, and you are a mere mortal. My offer stands. You will get nothing more from me. {46115} Keep them, it matters not to me. There are others who will serve me in this; there are other caches of eggs to be found. {46116} Then I give you the legacy of the Creator Race. This key will open the chamber behind me, where the Word is stored. The Word of Power is yours, , as it is of no use to me, anyway. Now, is there something else you wish of me? {46117} Once more you return to speak to me, . I have given you the Word of Power - what more do you desire of Klauth? {46118} Why do you come to speak to me, ? You are too late to gain the Word of Power - I have already given it to another in exchange for the eggs of a dragon. {46119} Since the Word of Power is no longer mine I can only offer you gold in exchange for the eggs. I will give you 5000 gold if you wish. {46120} [Failure] It is beneath me to bargain with the likes of you, . I am an ancient red dragon, and you are a mere mortal. My offer stands. You will get nothing more from me. {46121} Then the gold is yours, , as it is of little use to me. Now, is there more you wish of me? {46122} I normally find you lesser creatures to be quite lacking in intelligence. You I find even more lacking than most. I will try to explain, slow one. {46123} You truly are dense, even for a cretin. Where would you expect to find dragon eggs? {46124} I doubt you have the mental capacity to understand my instructions, but I will try anyway. Perhaps you will muddle through. {46125} Betrayal! The tainted essence of a dead dragon! Now you will die! {46126} {46127} {46128} {46129} {46130} {46131} {46132} {46133} {46134} {46135} {46136} {46137} {46138} {46139} {46140} {46141} {46142} {46143} {46144} {46145} You spellcasters ain't too popular among the soldiers' barracks. They ain't forgot that Luskan is run by mages! {46146} {46147} {46148} {46149} {46150} {46151} {46152} {46153} {46154} {46155} {46156} {46157} {46158} {46159} {46160} {46161} {46162} {46163} {46164} {46165} {46166} {46167} {46168} {46169} {46170} {46171} {46172} {46173} {46174} {46175} {46176} {46177} {46178} {46179} {46180} {46181} {46182} {46183} {46184} {46185} {46186} {46187} You spellcasters ain't too popular among the soldiers' barracks. They ain't forgot that Luskan is run by mages! {46188} {46189} {46190} {46191} {46192} {46193} {46194} {46195} {46196} {46197} {46198} {46199} {46200} {46201} {46202} {46203} {46204} {46205} {46206} {46207} {46208} {46209} {46210} This is just hay, obviously for the horses. {46211} Enter the globe. {46212} Rotate the globe. {46213} There doesn't seem to be anything you can do with this object at the moment. {46214} The snow globe floats above the magical pedestal. Within the snow globe you see small shapes moving. {46215} Snow is falling within the globe and a small group of dwarves are being attacked by dryads. {46216} There are clear skies in the globe below you and a ragtag group of dwarves are busily butchering dryads beneath a warm sun. {46217} With the Guardian destroyed, the dryads and dwarves were freed from their enslavement. They now appear to be living in harmony. However, with the removal of the Word, there is no way to reenter the snowglobe. {46218} Named for Laeral Silverhand Arunsun, who created the first shield of this type, this large steel shield also imbues the wearer with resistance against spells. {46219} Fire! {46220} Keep the lights bright, is what I always say. {46221} The face of Helm still gazes fondly upon us. Hope has not yet faded. {46222} Soon the hordes will overrun this place. And our bones? Scraps for the vultures is all they'll be. {46223} Do you need any help? {46224} Me help you? {46225} What are you doing here? {46226} Why you here? {46227} Goodbye. {46228} The Fort? {46229} Duh Fort? {46230} Gonmir, wake up... Gonny, get up. Get up, please. {46231} Go on. Leave us. Gonmir's dead and the rest of us will follow him shortly. Leave me be. {46232} Gonmir and I were wounded again during the fighting at the Fort. They send us back to the Well and Neurik heals us. Then we come back and fight some more. {46233} I guess this is the last trip for Gonmir. He's dead. One of those barbarians got him with an arrow. I thought he'd make it, but... {46234} I'm all right. When I get back to the Well, Neurik will heal me. Gonmir, he's not so lucky. {46235} Whatever. I'm not waiting around here to die, I'm getting back to the Well. {46236} Yeah, Fort Ilkard. It is just down the road. I'd stay clear of it though, if you're not a fighting . {46237} The siege weapon cannot be harmed while its commander is still alive. {46238} Without the protection of its crew, the siege weapon is easily destroyed. {46239} To Fort Ilkard. {46240} Move on. {46241} Place the last volume on Gnomish Airmachines into the bookcase. {46242} This musty bookcase contains several volumes detailing the evolution of the exotic flying machines of Faerun. The last volume is missing. {46243} The set of books is now complete. {46244} You hear the screeching of metal on metal as an iron portcullis rises. {46245} Move on. {46246} Place the last volume on the skill of swimming into the bookcase. {46247} The last volume in this rather drab-looking set of books on swimming seems to be missing. {46248} The set of books is now complete. {46249} You hear the screetching of metal on metal as a iron portcullis rises. {46250} Move on. {46251} Place the last volume on the mounted combat into the bookcase. {46252} Each volume of this history of horses in sport and combat is bound in horse hide. No wonder the poor creatures are so hard to find anymore. One volume seems to be missing. {46253} The set of books is now complete. {46254} You hear the screeching of metal on metal as an iron portcullis rises. {46255} This wizard is long dead, kept here only by the odd power of wild magic. {46256} The gongs! I know the secret... tell you I will and then free I'll be! {46257} Riddle of Light. {46258} Riddle of Smoke. {46259} Riddle of Sound. {46260} This massive door will not budge despite your efforts to open it. Inscribed on the door are the following words: "Only the Master of Smoke, Color and Sound may enter." {46261} There are three locks on this door. {46262} There are two locks on this door. {46263} There is one lock on this door. {46264} The door opens inward. {46265} *Hiss.* {46266} Aaarrghhhh! Aaarrghhhhh!!!! {46267} *Hiss.* *Hiss.* {46268} *Hiss.* *Hiss.* {46269} Grrr. {46270} Rah! Rahrak! {46271} No more... please no more! I'll try harder, I will... no... NOOOOOOOOO! {46272} Plant Ultarg seeds. {46273} Leave. {46274} The ground beneath this rune is soft and easy for digging. {46275} The seeds of the rare Ultarg tree have been planted in the ground here beneath the rune. Now only time will tell whether they can take root in this inhospitable dungeon to grow into the fabled Ultarg tree. {46276} Mammal scum! {46277} Escaped slaves! {46278} Booooring. I hate guard duty. {46279} Help! Help! I see nasty intruder! {46280} Hee hee. Soon my companions will be here! But you won't live long enough to see them. Hee hee. {46281} Strange. Wonder what that was all about. {46282} There's the intruder. Kill it! KILL IT! {46283} The intruder! {46284} I live for the hunt... not this... boredom. {46285} To me, my brothers! An intruder is before me. {46286} My brothers and sisters will soon descend upon you. Your death is written stranger... {46287} Strange. Wonder what that was all about. {46288} Kill the intruder! {46289} The intruder! {46290} Move along. {46291} Ack! That ain't so pretty. {46292} I'm walking toward death and don't feel much like talking. {46293} Heal me, or pray for me, but I ain't got the time for talking. {46294} Well, at least I'm not dead, like the rest of those poor sods at the Fort are soon to be. {46295} The Fort is doomed. You'll steer clear of the road there, if you're smart. {46296} My poor boots... {46297} How do you know my name? {46298} How you know me name? {46299} That's right. I'm . Who are you? {46300} That right. Me . Who you be? {46301} My name is none of your business. {46302} Me name not be you business. {46303} I think you have me confused with someone else. {46304} Me think you got me mixed up with some other person. {46305} Enough with the flattery. I've got work to do. {46306} You're not so bad yourself, Delvar. {46307} Me not got time for flattery. {46308} You not so bad youself, Delvar. {46309} Why did Gend tell you to keep an eye out for me? {46310} Why Gend want you to watch for me? {46311} I'll be going now. {46312} Me go now. {46313} I don't have time for your childish insults. {46314} Me not got time for you insults. {46315} Watch your mouth or I'll smash your pretty-boy face into a bloody pulp. {46316} You take that back or me smash you pretty-boy face to pieces! {46317} Have you found anything out about the Words of Power? {46318} You know stuff 'bout Power Words? {46319} What's the information? {46320} What information? {46321} Tell me about the orc bandits. {46322} Tell me about the magical portal. {46323} I want to ask you something else. {46324} You tell 'bout orc bandits. {46325} You tell 'bout magic portal. {46326} Me want ask other stuff. {46327} Anything else? {46328} You didn't go through the portal? {46329} You not go through portal? {46330} Where can I find this portal? {46331} Where me find this portal? {46332} What do you plan to do now? {46333} What you gonna do now? {46334} Maybe you could help me in my mission. {46335} Maybe you help me in me mission. {46336} Who are you again? {46337} Who you be again? {46338} Sure, go over the information again. {46339} Sure. You tell me info again. {46340} Looks like you're all alone out here. You better give me fifty gold. For protection. {46341} You all by youself here. You give me fifty gold and me protect you. {46342} Bandits. Wild creatures. Me. You wouldn't want to end up a corpse in the ditch, after all. {46343} No one, I guess. You can probably look after yourself. Forget I said anything. {46344} Bandits. Monsters. Me. You not want end up dead in the ditch, right? {46345} Me guess you can look after youself. Nevermind. {46346} Gend finds out, you die. {46347} I need to speak to you. {46348} I know you! You're , right? You're that who's working for Aarin Gend, aren't you? {46349} My name is Delvar. I'm a scout working for Aarin Gend. Before he sent me out he mentioned that , the hero who saved Neverwinter from the plague, was working for him now. {46350} Relax, friend. We're on the same side here. {46351} He told me to keep an eye out for you, though I have to admit his description didn't really do you justice, my lady. You're far prettier than he described. {46352} He told me to keep an eye out for you, but his description didn't really do you justice. Forgive me for saying so, but words can't convey the true physical impact of your... odd appearance. {46353} He told me to keep an eye out for you and gave me a brief description of what you looked like. {46354} You are right, of course. This is neither the time nor the place for such things. {46355} Nothing would please me more than to contiue to exchange compliments with such fine lady as yourself, . But this is neither the time nor the place for such things. {46356} As you wish. I shall remain here, as per Aarin's orders. If you have any questions regarding my explorations of the Coldwood you can come speak to me again. {46357} Forgive me, . I meant no offense. Sometimes I speak without thinking. {46358} You have a right to be angry, but I hope you will accept my apology. This is not the time or place to dwell on such things. {46359} Some time ago Aarin Gend sent me out to scout the Coldwood. He thought it might help you in your mission if you had some advance information about the area. {46360} This is the only path into the Coldwood, so I set up a little camp here to keep an eye out for you and anyone else working for Aarin who might pass my way. It's the only way I could be sure of getting you the information. {46361} I'm afraid I didn't find anything about the Words of Power themselves. If I had, I would have reported that directly to Aarin, pronto.. {46362} I did stumble across some orc bandits, though. Had to watch my step so they didn't find me spying on them. And I nearly stumbled over a strange magical portal in the forest. {46363} A few nights ago I heard footsteps crashing through the undergrowth, so I darted into the trees. After all, I'm a scout, not a fighter. {46364} It turned out to be a couple orcs tromping around, grumbling about having to go out on patrol. Needless to say, I followed them. {46365} I followed them for a while, but they didn't lead me back to their camp. From what they were saying I'm pretty sure their camp was somewhere here in the Coldwood. {46366} I gathered their leader was an orc named Vaath, if that helps. And it almost sounded as if they were planning a raid on the Lords' Alliance supply lines, though that's pretty ambitious for a group of simple bandits. {46367} Not really anything else I can tell you about those orc bandits, I'm afraid. Is there anything else you want to know, ? {46368} I was scouting around and I stumbled across a clearing filled with shimmering columns of dancing lights. Not really what you'd expect to find in the middle of a forest. {46369} I don't know much about magic, but I am a tracker and I know about paths and hidden passages. I'm pretty sure those columns were marking a magical entrance to some wizard's tower or mage's lab. {46370} I haven't heard of any particular wizard who makes his home in the Coldwood, so I imagine the portal leads to somewhere that hasn't been used in quite a while. {46371} I'm just a scout, . I'm not about to start messing with powerful magic I don't understand. That's a job better left to adventurers like you. {46372} To be honest, I doubt I could have gone through it anyway. Usually you need some type of activation word or wardstone or scroll to work those things. {46373} That's the funny thing, . I pride myself on being a great tracker. I *never* get lost but I couldn't even begin to tell you where I stumbled across that portal... {46374} I must have triggered a spell to disorient me. Maybe there was some type of magical ward to keep me from remembering where the entrance was hidden. {46375} But the good news is that most of these protection wards are one-shot deals. If you manage to find the clearing with the glittering columns you probably won't have to worry about the same thing happening to you. {46376} I don't really know what else I can tell you, , apart from what I know about the orc bandits and the magical portal. {46377} My orders from Aarin Gend were pretty clear. Scout out the Coldwood then make sure I'm here to give my information to any of Gend's agents who happen to be passing by. {46378} I'm a scout, I'm not much good in a fight. That's why Aarin sent me to gather information. {46379} Aarin has a pretty good idea of what his people can do. If he wanted me to join you he'd have told me so. Truth is, he knew I'd probably do you more harm than good. {46380} Whatever you decide to do, I'll just stay here at my camp. I have to make sure anyone else working for Gend gets this information before they enter the Coldwood. {46381} Hello again, . I hope your mission is going well, not that's it any of my business. Anything you find out should be reported directly to Aarin Gend himself. {46382} But I'm here to help you if you need it. I don't have any new information for you, but I can recap what I discovered earlier while scouting the Coldwood? {46383} Protection? I can look after myself. Who would I need protection from? {46384} So, is there anything you need from me? Do you want me to go over the information I gathered from before? {46385} This is a... a shakedown? But we both work for the same man! What will Aarin Gend say when he finds out! {46386} Okay... I get it. I won't say anything to anybody. Just take the fifty gold and leave me alone. {46387} You again? Look, I already gave you fifty gold. Now just leave me alone. {46388} I can't believe the kind of people Gend's got working for him now. Thugs and ruffians! It's a disgrace! {46389} Give me one good reason I should let you live! {46390} You give one good reason me let you live! {46391} If you want to live you better answer my questions! {46392} Who is you? Why you is attacking? {46393} Who are you? Why did you attack me? {46394} If you want live you got answer me questions! {46395} Forget it, dog! Time for you to die! {46396} Me here to kill. Time you be dying! {46397} Give me the gold and get out of here before I change my mind! {46398} You give gold now and scram before me change mind. {46399} {46400} {46401} I think I'll just kill you and take your stuff anyway. {46402} Me just going to kill you and take you stuff anyway. {46403} I need something else, as well: your head. {46404} Me needs you head, too. {46405} I need it to collect a bounty. {46406} Me needs it for collect bounty. {46407} Fine. I'll take the head from the other orc. {46408} Me takes other orc head instead. Okay. {46409} No, I'll just take the head off your shoulders instead. {46410} Me no want fake head! Me kills you now, takes real head! {46411} You not too bright, for come stumbling into camp of great Vaath! {46412} Me surrender! Me surrender! {46413} You not kill Vaath. You let Vaath live. {46414} Me not know nothing! Me be just bandit. But you no kill me yet... me got stuff me can give you. {46415} Then me gonna die fighting! {46416} You not know Vaath the Mighty? Me am great bandit who rob from rich and give to me! This be camp of Vaath. {46417} Me attack 'cause you come into camp. But you strong. Too strong for Vaath. Maybe you let Vaath live? {46418} Me give you gold if you not kill Vaath. 500 gold for let Vaath live. {46419} Me got 300 gold on belt. You let Vaath go, it be yours. {46420} Here, me got 100 gold. You let Vaath live, me give you gold. {46421} {46422} {46423} {46424} You great ! Vaath go far away now and not ever come back! {46425} What? Vaath not give you him head! Vaath need head for live! {46426} Wait, me got idea! Me give you head of other orc. One already dead. All orc head look alike! No one know it not Vaath! {46427} Here, you take this head. Now you not need kill Vaath. You take gold and let Vaath live, okay? {46428} You go gets you bounty with other head, and me go far, far away. No one ever know Vaath not dead. It good idea, no? {46429} Perhaps I could free you. {46430} Me can maybe free you? {46431} Who are you? {46432} Who is you? {46433} I have to be going now. {46434} Me got go now. {46435} Snow globe? {46436} You show me snow globe first or me not let you out. {46437} Let me see the snow globe before I let you out. {46438} How did you become a prisoner? {46439} Why you is prisoner here? {46440} Refresh my memory: who are you again? {46441} I suppose I could help you if the price were right. {46442} I'll set you free if you tell me how... {46443} Me forget: who you be again? {46444} Me could help you get out, if you give me nice stuff. {46445} Me set you free but you got tell me how. {46446} Tell me what you know about this dungeon. {46447} Me want know stuff 'bout this dungeon. {46448} How do I get you out of there? {46449} How me get you out of you prison? {46450} How do I perform the summoning ritual? {46451} How me do summon ritual? {46452} Where could I find the library? {46453} What if the summoning requires a spell I can't cast? {46454} Don't worry, Nax. I'll get you out of here. {46455} I think I'll just leave you in there. Bye. {46456} Where me find library? {46457} What if summon ritual need spell that me not know how to cast? {46458} You not worry, Nax. Me get you out of there. {46459} Me just leave you there {46460} Tell me about the snow globe again. {46461} Tell me 'bout snowball again. {46462} How am I supposed to get you out of your prison, again? {46463} How me suppose to get you out of you prison, again? {46464} What about my reward? {46465} What 'bout me reward? {46466} Freeze, Nax! Cough up the reward you promised! {46467} Freeze, Nax! You cough up reward now! {46468} Goodbye, Nax... and good luck. {46469} Bye, Nax. {46470} I should kill you for lying to me! {46471} Why didn't you tell me this before? {46472} Okay, tell me how to get the snow globe. {46473} Me should kill you for lying! {46474} Why you not say this before? {46475} Okay, you tell me how get snowball. {46476} Keep your secret, then. It's time for you to die! {46477} Keep you secret, then. It die time for you now! {46478} What does all this have to do with finding the snow globe? {46479} Get to the point, Nax. {46480} Quit stalling and spill your guts... or I'll spill them for you! {46481} What this got do with finding snowball? {46482} Hurry and get to point. {46483} Stop stalling and spill you guts... or me spill them for you! {46484} Where can I find these gongs? {46485} Where me find gongs? {46486} Thanks for the info. You can go now. {46487} Me thank you for info. You go now. {46488} Thanks for the info. Guess it's time to kill you now. {46489} Me thank you for info. Me kill you now. {46490} Free! I'm free! I suppose I have you to thank for this, so please accept my humble gratitude before I take my leave. {46491} Ah, you there. Yes, you. Would you be so kind as to help me out? I seem to find myself a prisoner here. It's a rather delicate situation from which I cannot extract myself. {46492} Precisely what I was thinking, my good . {46493} My name is Nax, a wizard whose grasp has somewhat exceeded his reach. I came to explore this ancient laboratory's long lost secrets. Like you, I passed through the magical portal in the Coldwood. It's the only possible way to enter this nefarious dungeon! {46494} But since our positions are not reversed, it is I who must appeal to you for help. So, if you free me from this prison I will reward you with gold or magic items... I have a certain snow globe of immense power you might find interesting. {46495} I suppose there's not much I can do except wait here and hope you eventually decide to help me escape. {46496} An extremely powerful magic item I... acquired... from a lovely young archeologist named Lillian. I won't bore you with the tawdry details. {46497} I haven't been able to ascertain quite how to unlock the powers of the snow globe, but I'm sure Lillian would gladly explain it to you. {46498} She'll probably give you a nice reward, too. I imagine she's most eager to reclaim her little prize. She's probably in the tavern at Beorunna's Well sulking over its disappearance even now. {46499} I'm afraid that is impossible. The spell that imprisoned me here stripped me of all my magic items. But if you free me I'm certain the spell will be broken and the globe will once more be in my possession, and then I will give it to you for rescuing me. {46500} Never fear, you will receive your reward once I have been freed. {46501} Then I shall go at once from this accursed place! The last thing I need to do is stumble into another one of Cyril's traps! {46502} However, I was caught unaware by a rather powerful ward placed upon the portal itself. With a brilliant flash of light the ward stripped me of my most powerful magic items, teleported them somewhere within this dungeon and imprisoned me here in this inescapable cell. {46503} It is your good fortune that I arrived here first, and not you. Had you crossed through the portal before me it would have been you who triggered the magical ward, and I would be the one on the other side of this wall. {46504} And so we meet again. Have you reconsidered my offer? Have you come to help me escape this prison? {46505} The rewards will be worth it, I assure you. Gold, for starters. And a rather powerful magic item: a certain snow globe of immense power. This seems fair, does it not? {46506} Of course, of course. And in exchange I will give you not only gold but a certain magical snow globe, an item of great and immense power. {46507} This dungeon was once the laboratory of Cyril Lyricus, a mage well known for his abilities in summoning magical creatures to serve his every need. {46508} His library and notes on various summoning rituals were rumored to be kept within this hidden laboratory. That is all I know, unfortunately. I was imprisoned the instant of my arrival, and never had a chance to explore this place. {46509} None of my research ever indicated a ward like the one I stumbled into guarding the entrance. I want no more of Cyril's surprises. If you free me I will leave as soon as I have given you your reward. {46510} Well, I'm not certain but I do have a theory. Cyril Lyricus, the long dead owner of this dungeon, was well known for his skill in summoning various creatures. {46511} He was particularly fond of water elementals, or so the legends say. I wouldn't be surprised if there was a magical summoning pool or two in this dungeon. {46512} You could use the pool to enact a summoning ritual and call a water elemental. I think it might have the power to release me. Either that, or it would attack you on sight. I'm not really sure. {46513} All you have to do is find the proper reagent and place it into the summoning pool, then cast the appropriate spell on the pool. The only problem is, I don't know what reagents or which spell Cyril might have used. {46514} But you could probably find that information in the library. Cyril liked to keep detailed records of everything he did. {46515} I'd tell you if I could, but as you know I never had an opportunity to explore this place. Just look for a room with a lot of books and you'll know you've found it. {46516} Well, I doubt Cyril would have wanted to prepare a spell every time he needed to perform the ritual. Whatever spell it requires, I'll bet there's a ring or two in this dungeon that can cast the spell. {46517} Figure out the reagent and the spell, then all you have to do is find the ring. Put the reagent in the pool and zap it with the ring and presto! One water elemental. {46518} Your determination is reassuring, friend. I wish you all the luck in the world. {46519} I see you are here once more. However I also see that this wall which imprisons me still remains. If you want your promised reward, you'll have to get me out of here. {46520} But since our positions are not reversed, it is I who must appeal to you for help. So, if you free me from this prison I will reward you with gold, magic items... I have information about a certain snow globe of immense power you might find interesting. {46521} Ah yes... the gold and the powerful magic items. The truth is, I don't have any gold on me. See for yourself: my pockets are empty. {46522} As for the snow globe and my other magic items... well, I had them when I came in. But the ward's magic stripped them from me when I was imprisoned. I thought they would reappear when I was released, but obviously I was mistaken. Still, I think I know how you can get the snow globe back, at least. {46523} Ah, but if you do you'll never learn the secret of how to get your hands on the snow globe. {46524} I was afraid you wouldn't help me. You can understand the predicament I was in. I needed help, but I had nothing to offer by way of reward. {46525} I had no choice, really. I'm sure you would have done the same. But I can still tell you how to get the snow globe. {46526} Then you shall learn why the name Nax is feared throughout the North! {46527} I'm glad you decided to be reasonable about this. If my theory is correct, and so far my theories have been pretty sound, the key to finding the snow globe is two-fold. {46528} First, you must know something of the history of Cyril himself and his famous duel with Nebacha the Mountain Witch. It was a summoning battle before a great crowd. Cyril was immensely proud of his victory in this contest. {46529} The second clue was something I noticed at the instant I was imprisoned: a faintly audible collage of animal calls, underlaid with the deep resonance of a heavy gong. {46530} When Cyril and Nebacha had their summoning duel, Cyril began by summoning a cat. Nebacha countered by summoning a dog. Cyril retaliated by summoning a bear. {46531} Nebacha thought she'd put a quick end to things by summoning a dragon. However, as dragons aren't fond of being summoned, the wyrm promptly swallowed Nebacha in one gulp and flew away, leaving Cyril the victor. {46532} When the snow globe was taken from me by the ward I triggered, I distinctly heard a cat's meow, followed by a dog's bark, a bear's growl and finally a dragon's roar. As well, I heard the resonance of a gong accompanying each sound. {46533} To counter the spell and reclaim the snow globe you simply have to find the magic gongs I triggered accidentally and ring them in the correct order: cat, dog, bear, dragon. {46534} Well, that I couldn't say. After all, I was imprisoned immediately upon my arrival. I never had a chance to explore this dungeon. {46535} Tell me of this dungeon. {46536} What you is knowing of dungeon here? {46537} {46538} {46539} I want you to give me a magical item. {46540} Could you gots me a magic stuff? {46541} You are dismissed to your home plane. {46542} Me gots no wants. You go home! {46543} {46544} {46545} I'm looking to free the enchanter, Nax. {46546} Me wants Nax freed from prison. {46547} {46548} {46549} Yes. Go free Nax. {46550} Me wants Nax freed. {46551} {46552} {46553} Yes. I wish you to leave. {46554} Me wants you going away! {46555} Who are you? What are you? {46556} Whoa! Who is you! What you come from? {46557} Yes, give me something magical. {46558} Me wants item! Gives me magic! {46559} No. I don't want a magical item. {46560} Me not wants item. {46561} Ah, so another water elemental is summoned forth to this plane. Tell me, creature, what would you have me do? {46562} This was once the lair of the mage Cyril Lyricus, greatest of all the summoners. Here he practiced great magic and created many servants. {46563} If it pleases you, I can give you something that I brought with me from my home plane. Do you wish this? {46564} I am in your control still, and so I must warn you that if you relinquish control of me, I am under no obligation to return. {46565} I am the greatest of his servants... though I sense my creator is no more. Yet even with Cyril's death, my power is bound to this summoning pool. {46566} You have disrupted the ritual of summoning by your approach. I am no longer under your control, and so I leave. {46567} Who calls to me, and for what purpose am I summoned to this plane? {46568} You have summoned me, and so by the magic of Cyril Lyricus I must perform a task for you. What is it you wish of me? {46569} Very well. If you wish it, this deed will be performed and then I will absolve myself of your control. {46570} {46571} Very well. I do as you wish. {46572} {46573} {46574} Very well. I return from whence I have come. {46575} {46576} I am, obviously, a water elemental. You performed the ritual and summoned me. Now, I am bound to obey one command. {46577} You might wish me to perform some random task, or perhaps you wish me to gift you with a boon. Simply command me. {46578} I cannot tell you what the item will be, but it will be powerful enough to suit you. {46579} Fine. Then simply tell me what you do wish, and I will fulfill your request. {46580} Fine, then take this item. And now, I will take my leave of you. {46581} Why are the dryads fighting with you? {46582} Me wonders what dryad is fighting you for. {46583} All right, dwarf. Now it's your turn to die. {46584} Me likes killing dwarf. You ready to die? {46585} I think I will go now. Farewell. {46586} Me not talk no more. Me go. Bye! {46587} Do you know anything more about the dryads? {46588} Me gots questions about dryads. You know more stuff? {46589} What is this place? How can this world exist inside a snow globe? {46590} What this place be? How it be inside snowball? {46591} Who are you? What are you doing in this place? {46592} Who be you? What you doing in this place? {46593} Where can I find Hodd? {46594} Where me is finding Hodd? {46595} I want to ask you some questions. {46596} Me want ask you some questions. {46597} Immortal dryads? What do you mean by that? {46598} What you mean by immortal dryad? {46599} I'll crush yer skull like an egg on me anvil! {46600} These dryads are mad! Ye can't reason with these leaf lovers! {46601} We don't see many strangers 'round here. But you ain't attackin' me on sight like them dryads, so I guess there ain't no harm in talkin' to ye. {46602} Die, ye tree huggers! {46603} Death to you all! The dwarfs is for the dwarfs! {46604} Har! Ye be thinking that we're fer laying down like that? We're fer fighting each and every day. This be no exception. Bring it ont! {46605} Travel safely while yer in these parts. Danger be all around! {46606} If ye got questions, ye really should speak to Hodd. He's the leader of our clan in our war with these damn immortal dryads. {46607} Them bloody tree huggers won't stay dead! Even the trees that get chopped down spring back up again. {46608} But they're not fer beatin' us neither, because we seem to be reborn just the same. Can't explain it to you better than that. Maybe Hodd can make it more plain. {46609} I ain't tryin' to be rude, but yer talkin' as daft as the dryads. I don't know nothin' 'bout no snow globe, but this place is... home. {46610} We be dwarves of Hodd's clan, that much is true and simple. And we do what Hodd tells us. Mostly that means fightin' them battle-raged dryads. {46611} The leaf lovers ain't sane, that much I know. Every tree hugger ye meet's an enemy. If ye see 'em, best hope they don't see you... or yer in fer a fight! {46612} I see that answer don't help ye much. Maybe Hodd's the one ye should be talkin' to fer yer answers. He be the leader of our clan fer this entire war against them immortal dryads. {46613} We're not fer knowing. Not really, at any rate. Them dryads is crazed! Kill 'em a thousand times and they just keep coming back for more! {46614} Hodd be in the northwestern area of this region. He'll not be hard to find, fer sure. Just be careful in the northeast. There be the home of them immortal dryads. {46615} Ye may not be of me own clan, but yer a fellow dwarf so I guess yer all right. And at least you ain't attackin' me on sight like them dryads! {46616} Why do the dwarves attack you? {46617} Me wonders what dwarf is fighting you for. {46618} All right, dryad. Now it's your turn to die. {46619} Me likes killing dryad. You ready to die? {46620} I think I will go now. Farewell. {46621} Me not talk no more. Me go. Bye! {46622} Do you know anything more about the dwarves? {46623} Me gots questions about dwarves. You know more stuff? {46624} What is this place? How can this world exist inside a snow globe? {46625} What this place be? How it be inside snowball? {46626} Who are you? What are you doing in this place? {46627} Who be you? What you doing in this place? {46628} Where can I find Arwyl? {46629} Where me is finding Arwyl? {46630} I want to ask you some questions. {46631} Me want ask you some questions. {46632} Immortal dwarves? What do you mean by that? {46633} What you mean, immortal dwarf? {46634} You shall wither and die! {46635} The dwarves are mad! The brutes will not listen to reason! {46636} Welcome, friend. Your kind is strange to us. We are used to seeing only the dwarves and they attack us on sight. {46637} Death to the bearded ones and their allies! {46638} Only the dryads shall survive! {46639} We battle the dwarves each and every day, and it has made us strong with courage. We shall not fly from another fight! {46640} May the earth be ever soft beneath your feet. But travel with care, good . Danger is ever present. {46641} I will do my best to help you, but if it is answers you seek you must speak with Arwyl. She is the wisest of we dryads, and has been our leader throughout our war against the immortal dwarves. {46642} What else would you call an enemy that will not remain dead? Even those dwarves slain by our strongest magic return to attack us once more. {46643} Yet neither can they triumph over us, for we are ever reborn in the same manner. I am unable to explain it more clearly, though perhaps Arwyl can make you understand. {46644} I mean no disrespect, but I fear your words make no sense. I know nothing of a snow globe, and all I can tell of this place is that it is our home. {46645} We are the dryads of Arwyl's grove. Our days are spent running and hiding from the dwarves, and trying to protect our groves against their axes. {46646} The bearded ones are enraged with battle lust. That is all you need to know of the dwarves. If you see them you must flee for your life, or they will surely attempt to slay you. {46647} I see in your eyes my answers do little to satisfy you. Perhaps you should speak to Arwyl for she is wiser than I. She has been our leader throughout this war with the immortal dwarves. {46648} The dwarves are insane with bloodlust, there is no other explanation. They cannot be reasoned with and they slaughter our kind with no remorse. {46649} She is to the northeast, and not hard to find. But be careful in the northwest for that is the domain of the immortal dwarves. {46650} I bid you welcome, dwarf, for I see you are not of the clan that hunts us and destroys our trees. {46651} Why are the dwarves at war with you? {46652} Me wonders what dwarf is fighting you for. {46653} All right, dryad. Now it's your turn to die. {46654} Me likes killing dryad. You ready to die? {46655} I think I will go now. Farewell. {46656} Me not talk no more. Me go. Bye! {46657} What is this place? How can this world exist inside a snow globe? {46658} What this place be? How it be inside snowball? {46659} I want to ask you some questions. {46660} Me want ask you some questions. {46661} Have you always been at war with the dwarves? {46662} You always be at war with dwarves? {46663} What do you make of this amulet? {46664} What you think 'bout this amulet? {46665} That's horrible! {46666} That be bad life. {46667} You are immortal! You get to live forever. {46668} You not never die. You be live forever! {46669} Can you do anything to fix it? {46670} You know how for fix it? {46671} Can you make it magic? {46672} You know how make it magic? {46673} Are you okay? Is something wrong? {46674} What the matter with you? {46675} Tell me more about this vision. {46676} You say more 'bout this vision. {46677} Maybe I could free you from this Master. {46678} Maybe me could free you from this Master. {46679} Immortal? What are you talking about? {46680} Immortal? What you mean by that? {46681} You shall wither and die! {46682} The dwarves are mad! The brutes will not listen to reason! {46683} I am Arwyl, leader of the dryads. I bid you welcome, one. Your kind is strange to us - we are used to seeing only the dwarves who attack us on sight. {46684} Death to the bearded ones and their allies! {46685} Only the dryads shall survive! {46686} We battle the dwarves each and every day, and it has made us strong with courage. We shall not fly from another fight! {46687} May the earth be ever soft beneath your feet. But travel with care, good . Danger is ever present. {46688} As you wish, . What wisdom I have I shall gladly share with you, though I know little beyond our endless war with the immortal dwarves. {46689} The true horror of this war is that it can never, ever end. The dwarves we slay are reborn and venture forth to wage war upon us again, just as we are reborn after each and every death. {46690} A thousand, thousand times I have felt the cold steel of a dwarven sword pierce my flesh, or had my skull broken by their great war hammers. Yet each time I reappear whole again in this grove. {46691} Forgive me but I do not understand your question. I know nothing of this snow globe of which you speak, and our world is as it is. {46692} The dwarves cannot be reasoned with. They slaughter my sisters and chop down our trees. It is as if they are possessed by a kind of madness. {46693} I bid you welcome, dwarf, for I see you are not of the clan that hunts us and destroys our trees. I am Arwyl, leader of the dryads. {46694} For what reason have you sought me out, one? Is there some boon you would ask of me? {46695} I bid you welcome once again, friend. {46696} And yet sometimes I feel the dwarves are not solely to blame. I do not speak of this with my sisters, but there are times when... things are not clear, as if I am in a dream or nightmare. {46697} I have dark visions of me and my sisters unleashing our magic on the dwarves and revelling in the slaughter. I cannot help but wonder if we dryads do not sometimes succumb to the same bloodlust as our foe. {46698} I... I think not, though it is hard to remember anything else. But within my mind there are fleeting images of a time long, long ago. A time when dwarf and dryad stood side by side. {46699} We were slaves to a terrible master, a monstrous creature of pure evil. Dwarf and nymph alike served this being, and together we dared stand against it. {46700} But the memories are clouded and unclear, a trembling reflection in a muddied pond. Perhaps they are not even real, for it seems as if our war with the dwarves has raged since the dawn of existence. {46701} Our life is one of endless suffering and hate. We feel the pain of death and the horrors of eternal war, but for us there can be no escape. {46702} I know not how we came to be this way, though I know our existence is... wrong. But we know no other life. War, death, rebirth... the cycle shall never end. {46703} We know no other life but this one of constant, endless war with the dwarves. {46704} This amulet looks... familiar. As if I knew it once long, long ago. {46705} See the inscription on the back? It is written in an old and ancient tongue... yet I know what the words say: "Tree and forge united, to overthrow the Master." {46706} I can sense that once this amulet held great magic. The power of nature itself was contained within. But it is cracked, and the magic within it is gone. {46707} Perhaps I could imbue it with the magic of tree and earth, if it were whole. But the amulet is cracked. It must be repaired before I can fill it with magic. {46708} However, metallurgy is beyond the skill of I or my sisters. The dwarves may possess such power, but they will surely attack you on sight if you try to reason with them. {46709} I am sorry I can tell you no more of this amulet. {46710} I sense that this amulet once held great power. The magic of nature itself was contained within. But the magic is now gone, the amulet is cold within my hand. {46711} Perhaps... yes, it is possible for me to restore the magic of tree and earth to this amulet. Prepare yourself. {46712} It... it is done. The amulet... is whole again. {46713} This amulet conjures strange visions in my mind: half-remembered images of a time long ago, when dryad and dwarf alike served a terrible, cruel Master. {46714} I see a... creature. Cold as death. The Master. And I see... it is unclear... I see... the amulet. Yes, the Amulet of Ages! Forged to slay the Master and free us from this existence. {46715} I remember! We set out against the Master, dwarves and dryads together and... no, the memory is fading... the Master was too strong... the amulet cracked, its magic was lost and... and... {46716} I'm sorry, the vision is gone. It... it as if some great spell has stripped the memories from my mind. I can tell you nothing more about the amulet or the Master we once served. I'm sorry. {46717} The only release we seek is death. Perhaps, if you could slay the Master we could find peace... but it may be the Master is already dead. Even now I cannot remember... {46718} The magic is too strong. I am sorry, but the memories jarred by the amulet are gone. I cannot even recall the face of the Master. I can tell you no more. {46719} Arwyl will have the answers to your questions. She is waiting to see you now. {46720} This nymph averts her eyes from you, and then points shyly in the direction of a fellow nymph. "Speak with Arwyl." {46721} Arwyl has said that you would come. Arwyl wishes to speak with you. {46722} I would not speak for Arwyl. She will speak for herself. {46723} Arwyl is standing over there. If you wish to speak with her, I am sure she would be happy to oblige. {46724} Ye really should be speaking with Hodd. He's the one to go to fer a talking to. {46725} Why are ye talking to me? Hodd be standing right there, and ye're fer ignoring him? {46726} That be Hodd standing over there. He be our leader for this clan, and the man you should be consulting. {46727} Why are you looking at me fer? Hodd be over there, and he be the man to help you out. {46728} How long are you going to walk around talkin' to us when Hodd is the one you be looking to see? {46729} Why are the dryads at war with you? {46730} Me wonders what dryad is fighting you for. {46731} All right dwarf. Now it's your turn to die. {46732} Me likes killing dwarf. You ready to die? {46733} I think I will go now. Farewell. {46734} Me not talk no more. Me go. Bye! {46735} What is this place? How can this world exist inside a snow globe? {46736} What this place be? How it be inside snowball? {46737} I want to ask you some questions. {46738} Me want ask you some questions. {46739} Have you always been at war with the dryads? {46740} You always be at war with dryads? {46741} What do you make of this amulet? {46742} What you think 'bout this amulet? {46743} That's horrible! {46744} That be bad life. {46745} You are immortal! You get to live forever. {46746} You not never die. You be live forever! {46747} Can you do anything to make it magic again? {46748} You know how make it magic again? {46749} Can you do anything to fix it? {46750} You know how fix it? {46751} Tell me more about this vision. {46752} You say more 'bout this vision. {46753} Maybe I could free you from this Master. {46754} Maybe me could free you from this Master. {46755} Immortal? What do you mean by that? {46756} Immortal? What you mean? {46757} I'll crush yer skull! {46758} Them tree huggers is mad! They won't listen to reason! {46759} Me name be Hodd, leader of this dwarven clan. We don't see yer kind 'round here much. But at least you ain't attackin' us on sight like them crazed dryads! {46760} Death to the leaf lovers! {46761} The dwarves is fer the dwarves! {46762} Then ye'll taste me battle hammer before ye finish me off! {46763} Aye, and good luck to ye. Mind yerself as ye never know where the dryads might be lurkin'! {46764} So be it. The wisdom of me and my clan is yours for the takin', though I don't know much beyond this endless war with them damn immortal tree huggers! {46765} Ye can never end a war when the dead keep coming back. The dryads are reborn after every death, just as me own kin come back time after time. {46766} The spells of the dryads have ended me own life too many times to count, yet every time I reappear here risen, healed and ready to battle and die all over again. {46767} Snow globe? Ach, yer talking daft! The world is the world, right enough. There be nothing more to it than that. {46768} The leaf lovers canna' be reasoned with! They're mad, I tell ye! They attack us on sight, unleashing their fey magic upon me and me kin! {46769} Ye may not be of me own clan, but yer a dwarf right enough - I figure ye must be all right. My name is Hodd, leader of me clan. {46770} Is there somethin' I can help ye with? {46771} Aye, me an' me clan bid ye greetings once more. {46772} And yet in me heart I wonder if the dryads are the only ones to blame. I don't speak of it with me kin but sometimes things are... strange. Like I be havin' a dream... or a nightmare. {46773} In me visions I see dryads slain and their trees chopped down by me own kin's axes. Aye, 'tis enough to make me wonder if we dwarves have ever fallen under the same strange madness as the tree huggers. {46774} Nay, I... I think once it were different, long ago... though it be hard to recall naught but bloodshed. Yet there be strange images hauntin' me dreams of dwarf and dryad standin' shoulder to shoulder. {46775} I see another time when my kin and the leaf lovers both served a terrible Master, slaves to a faceless shadow of evil. {46776} But the memories be dark as shadows in the heart of a mine. Maybe me thoughts is not even real. Aye, it truly seems my kin has always been at war with the dryads. {46777} Me kin be no cowards, but a never ending war be a terrible fate. The tortures and agonies of the dryad's magic be visited upon our souls with every death and rebirth. {46778} I canna' say how we came to be like this. This life be wrong and... unnatural, but we know no other way. War, death, rebirth... There be no escape for us. {46779} And the way of the world is war. A never-ending war with the tree huggers and their fell magic! {46780} Aye, 'tis a pretty thing indeed. And it looks... familiar. As if it were known to me long ago. {46781} Ye see the fancy writin' on the back? An old and ancient tongue... yet I can figure out the words: "Tree and forge united, to overthrow the Master." {46782} The amulet be repaired, right enough, and finely forged. But there be no magic in it save the magic of a great craftsman. Its original powers be no more. {46783} Me clan know the secrets of magic, aye, but only the power of fire, forge, hammer and anvil. This amulet be forged to hold the power of tree and earth. {46784} The dryads have such power, right enough. They could craft it for ye. But the tree huggers be crazed. Ye be a fool if ye try to speak to them as they'll attack ye on sight. {46785} That be all I can tell ye about yer amulet, I'm afraid. {46786} This amulet was forged to hold great magic, but ye see how it be cracked now? Whatever magic it once had is long gone. {46787} Aye, I suppose I could repair the crack. It be simple enough for me to cast a mending spell on it for ye. Stand back while I work me magic. {46788} There, the amulet be whole again, though it still be lacking the magic to make it a true artifact. {46789} The amulet brings strange thoughts into me head. It... it stirs up dreams of ages past. Aye, I can see it now: a time when dryad and dwarf were allies against a brutal Master. {46790} I see a... beast. Cold as heartless winter. The Master. And I see... ach, 'tis all unclear... I see... the amulet. Aye, the Amulet of Ages! Forged to slay the Master and free us from this existence. {46791} Aye, now I recall! Dwarves and dryads united against a commmon foe and... nay, 'tis fading... the Master was too strong... the amulet cracked, its magic was lost and... and... {46792} Ach, the vision be gone. It as if some foul magic has plucked the very memories from me mind. I canna' even see the face of the Master anymore. {46793} The only release we seek is death. Maybe, if ye could slay the Master my clan could find peace... but could be the Master already be dead. Even now I begin to forget... {46794} Nay, the magic is too strong. The memories yer amulet awoke in me mind be gone: the Master, the amulet... there is nothing left I can tell ye. {46795} I want to ask you some questions. {46796} Me got question for you. {46797} I should go now. {46798} Me want go now. {46799} Who are you? {46800} Who you be? {46801} What is this place? How does this world exist inside a snow globe? {46802} What be this place? How it be inside snowball? {46803} Can you tell me anything about the dwarves and dryads? {46804} Me want know more 'bout dwarf and dryad. {46805} I am . I am searching for the Words of Power. {46806} Me am . Me look for Power Word. {46807} I'm here to kill you, wyrm! {46808} Me want kill you, dragon! {46809} May I ask you some questions? {46810} It okay if me ask you some questions? {46811} Enough talking, coward! Time to die! {46812} No more talk! You die now, coward! {46813} Yes. Tell me about the Word of Power. {46814} Yes. Me want you tell me 'bout Word of Power. {46815} I want to ask you something else. {46816} Me want ask you something else. {46817} Do you know anything about a Word of Power? {46818} You know stuff 'bout Power Word? {46819} Can you tell me anything about this amulet? {46820} You know stuff 'bout this amulet? {46821} How did you end up inside this snowglobe? {46822} How you end up inside snowball? {46823} Why are they always fighting each other? {46824} Why creatures be always fighting each other? {46825} What was that about the Word of Power? {46826} You say something 'bout Power Word? {46827} [Insight] You seem quite upset about this amulet. Is there something about it you're not telling me? {46828} Artifact? {46829} Where is the Word now? {46830} Where be Word now? {46831} What if I just take it from you? {46832} Maybe me just take Power Word from you? {46833} Give me the Word or die! {46834} You give Word or you die! {46835} Is there nothing I can offer in exchange for the Word? {46836} There not be nothing you want in trade for Power Word? {46837} It's wrong to enslave these creatures! {46838} It be wrong to make them be you slave! {46839} You are not one of my slaves. It is strange for me to see one who does not cower and flee in terror at my presence, tiny being. I find your courage... intriguing. {46840} Come, tiny creature. Speak with me if you have the courage. {46841} Then I give you permission to take leave of my presence, small one. {46842} I will grant you your request, puny one. Ask your questions and I shall share my infinite wisdom with you as I see fit. {46843} I am The Master. Visitors are a great curiosity in my world, so I will forgive your intrusion. Tell me, puny one, why have you come to my realm? {46844} Once more you intrude upon my solitude, tiny creature being - and yet again I forgive your trespass, because I am a merciful Master. Tell me, for what reason have you returned? {46845} You are either very brave or very foolish, . There was a time when I would have slain you for your insolence, but I have grown more placid in my centuries of solitude. {46846} I will forgive your disrespect... this time. If you push me, however, I will give you a slow and painful death. Know that you are no threat to me, tiny creature. {46847} So be it, fool! You have brought the wrath of Ma'fel'no'sei'kedeh'naar upon yourself! {46848} Conversation instead of combat? I see there is enough sense in your tiny skull to choose life over death. {46849} When a dragon asks you a question it is not wise to respond with a question of your own. But my centuries of solitude have brought me a serenity uncommon to my kind. {46850} Your name means nothing to me, ... I have been too long absent from your world. But the Word of Power, that is something with which I am very familiar. {46851} There was a time when I would have snuffed out your existence for daring to even mention the Word in my presence. But centuries of solitude have cooled the passions of my icy blood. {46852} I can tell you of this Word of Power if you wish, though its magic is far greater than anything your trivial intellect will be able to comprehend. {46853} Long ago I was known as Ma'fel'no'sei'kedeh'naar in the old language. There was a time when I was known as Winter Fang in the tongues of the manlings. {46854} But these names mean nothing now, they are forgotten and vanished from your world, as am I. Now I am the Builder, the Creator, the Master. This realm is mine, and within it all bow down to me. {46855} You have the Amulet of Ages! You must die! {46856} I am ancient beyond comprehension, even by the reckoning of my dragon kin. We wyrms are not immortal, though it may seem so to a short-lived creature such as you. {46857} When I first felt the fingers of enfeeblement creeping through my flesh, I vowed I would not sit idly by to await my inevitable end. I created this world for myself. It is a haven where I am safe from the ravages of time. {46858} They are my creations, my servants, my slaves. I gave them eternal life when I built this realm, that they might serve my every need. {46859} But my needs are few, and it is rare that I am forced to call upon the creatures for their service. It has been many centuries since I last spoke with them, and now they only cower in fear or flee in terror at my approach. {46860} Slaves must have an enemy. If they do not, they will turn against their Master. I learned this once, long ago. The dwarves and dryads were plotting against me. {46861} I gave them existence and eternal life, and they dared to conspire to defeat me? I could have destroyed them, but they are MY servants. I would only be destroying my own property. {46862} Instead, I bound their loyalties to this realm so that neither dwarf nor dryad would ever work together again. Now they have each other to hate, and I am left in peace. {46863} When I have need of one race to serve me, the other is consumed by an insane bloodlust. When I have need of the other race, the spell is inverted and those who were sane are now taken by the madness. {46864} I cannot even begin to explain the magics I used to create this realm to a creature so pitiful as you. Suffice to say, this realm is mine, created using the ancient magic of the Creator Race bound in the Word of Power. {46865} That? That is nothing but a bauble, a worthless piece of junk! I have offered you the gift of my vast knowledge, and you dare waste time with such banal trivialities? {46866} Speak to me no more of this trinket, . I have no time for such foolishness. {46867} Tread lightly, creature. I have warned you once about this subject. If you press me about this artifact constructed by my slaves you shall incur my anger. {46868} Foolish ! You were warned! {46869} The Word is an ancient magic, fashioned by the Creator Race that ruled the North before the time of manlings. Even I was not yet hatched when they vanished from the world. {46870} I was able to harness the magic of the Word, using it to shape this realm, to give eternal life to my slaves, and to make my own body immortal. {46871} The magic of the Word sustains this realm and my own existence. It is never far from me. More than this I will not tell you. The Word is mine and you shall never have it. {46872} Then you would die in the attempt. Do not trifle with me on this, small one. The blood in my veins is thick with age and slow to boil, yet my anger is terrible once unleashed. {46873} I have suffered you to live far too long, fool! {46874} Can you offer immortality? The Word sustains me, it is life itself. There is nothing you can offer in trade, mortal. {46875} I created them and they are mine to do with as I please. Without me and the magic of the Word of Power to sustain them, they would cease to exist! {46876} Who are you? What are you doing here? {46877} Who you be and what you be doing here? {46878} How can you help me? {46879} How you help me? {46880} Sorry. I'm not talking to a demon. Goodbye. {46881} Me not talk to demon. Bye! {46882} What do you want from me? {46883} Me hear what you want first. {46884} Tell me more about how you can help me. {46885} Me wanting know how you is helping me. {46886} I'd rather not have you help me. Goodbye. {46887} Me not want you is helping me. At all! {46888} {46889} {46890} [Insight] Do I need to sell my soul or something? {46891} Take the talisman. Now, how will you help me? {46892} Me gives you talisman. You helping now? {46893} No, I won't give you the talisman you want. {46894} Me not gives you my talisman. {46895} I'd like you to open all of the doors. {46896} Me wants stuck doors opened! {46897} Give me a powerful magical item. {46898} Me wants magic item! Powerful magic item! {46899} I don't want you to do anything for me. {46900} Me not want you helping me at all! {46901} Fine, I will do this. {46902} Me can do this. {46903} So without those talismans you're trapped here? {46904} So if you not get jewelry you be trapped here? {46905} I will not do this for you! {46906} If me gets talismans, me is keeping! {46907} {46908} {46909} I have one of your talismans here. {46910} Hey! Me gots you jewelry here now! {46911} Fine, you may help me then, {46912} Me changes mind. You can helps me. {46913} No. I do not wish your aid. {46914} Me not needs you do thing. {46915} How do I know that I can trust you? {46916} Me not thinking me can trust you. {46917} A visitor? This is unexpected. Please, do not let the old tales of demons dissuade you from... talking. There is much help I can give you. {46918} The choice is yours mortal, though you know not what you refuse. Should you decide to accept my offer I shall be here, waiting to... help you. {46919} Revealing my true name to a mortal is how I was bound into the service of the mage Layenne and stripped of my power; I will not make that mistake again. {46920} Why, I can give you so many things. And I can do things for you, too. I can... help you. {46921} But you will need to help me, too. You will need to bring me... things. Things that I need to restore my lost power so that I can... help you. {46922} I am a succubus, a demon. I have power, mortal. Do you want magic? I have great magic to give you. {46923} Or I can perform a service for you. There are doors within this temple, doors that cannot be easily opened. I will open them, if you wish. {46924} If you help me, mortal, your reward will be great. This I promise you. {46925} {46926} I have no interest in your soul, mortal. My only desire is to escape the spell that binds me to this tomb. For this I need your help... and I offer my own help to you in return. {46927} Greetings once more, mortal. Have you brought me my missing jewelry? I need the precious talismans if I am to use their power to help you. {46928} My promise to serve you binds me even as I am bound to this tomb. This single talisman cannot free me, but it gives me enough power to serve you. {46929} My power is fully restored! I am free from this wretched prison and the oaths that bind me! Now, foolish mortal, your soul is mine to devour! {46930} Tell me, mortal, what would you have me do? I can open this tomb's doors, so you may pass unhindered. Or I can give you powerful magic of the kind you mortals so desire. {46931} Scattered about this tomb are... talismans... of my power. A ring, a necklace and a gem were taken from me when Layenne bound me to her service. {46932} Layenne imprisoned me so that I might serve her, as mages are wont to do to my kind. Even her death long ago did not free me from this prison. {46933} But if you were to bring me my jewelry, the talismans of my power, I could escape this servitude. In return, I could use my power to... help you. {46934} Thank you, mortal. I will be waiting here for you to return with the talismans so that I might free myself... and help you. {46935} {46936} But without the talisman, I haven't the strength to... help you. Do not forsake me to this prison. If you help me, mortal, then I can help you. Please, I beg you for the talisman. {46937} Then you must give it to me, so that I might regain some of my lost power so that I might... help you. Please, give me what is rightfully mine. {46938} All you need know is that even after her death I am still bound to Layenne's service, trapped in this tomb, unable to retreat and too weak to break free of my magical bonds. {46939} But if you would let me help you, and you would help me in return, I could escape this bondage and return to my home plane. Let me... help you. {46940} Then it shall be so. Allow me to cast a spell, and then you will find the doors are opened. {46941} Are you certain? I am bound to your service, mortal. I merely wish to... help you. {46942} Yes, I can help you in... so many ways. Tell me, what would you have... me do? {46943} My power is not yet fully restored. I am still bound to this place. Bring me the rest of my missing talismans so that I may be free and I shall grant you an even greater reward. {46944} Yes, you wish for great power. I will summon forth an item from my plane to... help you. Take this item, mortal. {46945} I am bound to honor my word, just as I am bound to this prison. I have promised to help you and so I must do as I have sworn. {46946} Bring me my talismans and I will... help you. This is my solemn vow. {46947} Mortal! Come over here! {46948} How dare you defile the tomb of Layenne! You will burn for this intrusion! {46949} 30... {46950} 25... {46951} 20... {46952} 15... {46953} 10... {46954} 5... {46955} Yeg. More guts 'n stuff for the stew! {46956} The enemy has arrived! Close the gates! {46957} Akulatraxas {46958} Endar {46959} Heartfood {46960} Charlotte {46961} Bret {46962} CREATURE001 {46963} Commander Damas {46964} Galia {46965} Eckel {46966} Rolkid {46967} Gorgotha {46968} Guzud {46969} Haedraline {46970} of the Swift Sword {46971} Igland {46972} Disclaimer the Third {46973} Lillian {46974} Cambridge {46975} Slave {46976} Golem Slave {46977} Lokar {46978} Cleric {46979} Slave Worker {46980} Many-Arrows {46981} Obould {46982} Uthgardt Shaman {46983} Uthgardt Warrior {46984} Hill Giant Prisoner {46985} Orc Fire Archer {46986} Wogar {46987} Olaf {46988} Advanced Stone Golem {46989} King Scogg {46990} Klauth {46991} Black Dragon {46992} Barun {46993} Silverblade {46994} Husher {46995} Clay {46996} Elk Patroller {46997} Elk Tribe Guard {46998} Elk Tribe Warrior {46999} Elk Tribe Archer {47000} Elk Tribe Warrior {47001} Elk Tribe Archer {47002} Catapult Commander {47003} Lords' Alliance Captain {47004} Lords' Alliance Soldier {47005} Subchief Arness {47006} Page {47007} Uthgardt Druid {47008} Chaplain {47009} Lords' Alliance Wizard {47010} Ruzon {47011} Vond {47012} Orc Enforcer {47013} Orc Scout {47014} Elk Tribe Brute {47015} Subchief {47016} Elk Tribe Defender {47017} Elk Tribe Defender {47018} Plague-Stricken Warrior {47019} Dead Wild Mage {47020} Sprite {47021} Iron Golem {47022} This creature flits in and out of existence. {47023} Temporal Slave {47024} Temporal Lizard {47025} Responder {47026} Old One Wizard {47027} Old One Evoker {47028} Old One Commander {47029} Old One Scout {47030} Old One Leader {47031} Fort Ilkard Crossbowman {47032} Knight {47033} Delvar {47034} Vanathar {47035} Vaath {47036} Arwyl {47037} Hodd {47038} Fire Guardian {47039} Nax {47040} Guardian White Dragon {47041} Bandit Acher {47042} Hill Giant Chief {47043} Brass Dragons are talkative gossip-mongers. They may have useful information, but usually share it only after long rambling and hinting for a gift. By the look of this dragon it had recently laid a clutch of eggs, the fragments of one still lingers in the dragon's dead claws. {47044} Obould Many-Arrows {47045} Lodar {47046} Zed {47047} Edegar {47048} Jevon {47049} Dalcia {47050} Averik {47051} Palla {47052} Blue Dragon {47053} Rolgan {47054} Sapphira {47055} Scared Merchant {47056} Settler {47057} Male Soldier {47058} Female Soldier {47059} This guard stares at you suspiciously. {47060} Elk Warrior {47061} Elk Tribeswoman {47062} Elk Tribe Child {47063} Prisoner {47064} Prisoner {47065} Uthgardt Tribe Member {47066} Uthgardt Tribe Member {47067} Uncas {47068} Vanda {47069} Yusam {47070} Zokan {47071} Aarin Gend's Amulet {47072} Aarin Gend's Amulet {47073} Item001 {47074} Rakshasa Eye {47075} Slaadi Bones {47076} Teleport Scroll {47077} This parchment contains powerful magic and a single command word of the type used to activate a magic portal. Mages and sorcerers often employ such scrolls as 'keys' to protect the entrances to their lairs or laboratories. When read while standing within the area of an appropriate portal, the scroll will instantly draw the reader through to the destination on the other side, wherever that may be. {47078} Ritual Book {47079} This tome details the process of capturing a dragon's essence within a dragon sphere: The ritual is most effective when used upon a newly-hatched wyrm whose growth has been accelerated through the use of spells and rituals: a beast whose mind is still empty and pure. Only these have the vitality and energy of youth necessary to prolong the life of the mighty Klauth. The creature to be absorbed must be lured or trapped within the center of the ritual room, and the dragon sphere must be placed upon the pedestal. The dragon's body will be instantly consumed even as its very life force is sucked into the sphere for Klauth to feed on at his leisure. But a warning, lest you displease the Master and suffer his terrible wrath: should a dead dragon's body be absorbed, the sphere must be destroyed immediately. If it is mistakenly presented to Klauth, the essence of the dead wyrm will poison him and deal a crippling blow to his awesome. {47080} Dragon Sphere {47081} This sphere is roughly the size of an ogre's head and appears to be made of polished black stone, though it is far lighter than one would first expect. The flawless surface is cool to the touch and seems to draw all light into it. {47082} Dead Dragon Sphere {47083} This sphere is roughly the size of an ogre's head and appears to be made of polished black stone, though it is far lighter than one would first expect. The sphere radiates a powerful heat, and on closer inspection there appears to be a winged shape lying motionless beneath the smooth, dark surface. It is the captured essence of a dead dragon. {47084} Full Dragon Sphere {47085} This sphere is roughly the size of an ogre's head and appears to be made of polished black stone, though it is far lighter than one would first expect. The sphere radiates a powerful heat, and on closer inspection there appears to be a draconic shape moving slowly beneath the smooth, dark surface. It is the captured essence of a living dragon. {47086} The handle of this heavy, ornate key is fashioned into the likeness of an ancient red wyrm. It is a replica of the mighty Klauth. {47087} Pass Amulet {47088} There is a picture of a golem on one side of this amulet and a rune of warding on the other. {47089} This writ identifies you as being authorized to hunt bandits for Rolkid in Beorunna's Well. It would be unwise to lose or misplace this. {47090} Bounty Hunter's Writ {47091} The delicate material of these robes emits an eerie glow that hints at the powerful magic contained within. {47092} Crystal Robes {47093} Tome of the Amulet {47094} Tome of Boots {47095} Tome of Power {47096} Tome of the Ring {47097} Tome of Robes {47098} White Portal Key {47099} This key gives you access to the laboratory of the Order of the Many Starred Cloak through the portal in Eltoora's mage shop. {47100} This notebook identifies the bearer as an official representative of Tyr's justice in Rolgan's murder trial. It explains the rules of court, including the right for defense council to question any of the participants involved before the trial begins. To aid you in your task Neurik has included notes on the witnesses and jurors and where you might be able to locate them for questioning. Witnesses: Rolgan - the accused. Currently under my protection in the Temple of Tyr. Zed - a Lords' Alliance soldier. Recently has been spending most of his time in the soldiers' barracks. Lodar - a Lords' Alliance soldier. Usually found in the drinking house when not on duty. Vanda - wife of the accused. Spends her time on the plateau by Beorunna's Well. Jurors: The jurors have been selected to ensure a fair representation to all sides in the dispute. Edegard - my assistant, a good and honest man. He is usually to be found here helping out in the temple. Averik - a Lords' Alliance soldier. When not in the company of a female he can be found in the drinking house. Jevon - a Lords Alliance soldier. A reliable young man who spends most of his free time in the barracks. Dalcia - a female ranger. She spends her time living with the Uthgardt on the plateau near Beorunna's Well. Palla - a wise woman of the Uthgardt. She makes her home on the plateau near Beorunna's Well. {47101} Defense Council Journal {47102} Lillian's Musings {47103} This text appears to discuss some sort of connection between star sapphires and snow globes. Its meaning is not entirely clear to you. {47104} Snow Globe {47105} Roughly the size of an ogre's fist, this crystal sphere is far heavier than it would appear. Inside the globe can be seen an exquisitely detailed miniature realm, right down to the tiny figures of dwarves and dryads populating the landscape. From time to time the position of these figures seems to shift and change, as if they were somehow moving too slowly for the naked eye to see. When flipped or turned, drifting flakes of snow swirl and settle over the figures within the globe, covering the tiny world in a blanket of purest white. There is also a strong aura of magic surrounding the snow globe, and you sense that, despite its fragile appearance, it would be virtually impossible to destroy the glass casing. {47106} Star Sapphire {47107} Gate Key {47108} This is the key to the gate of the Elk Tribe enclave. {47109} Even in its dormant state, the magic contained within this artifact is undeniable. The surface of this heavy stone tablet tingles with raw energy and untapped potential, and its face and back are inscribed with the strange runes of a long-forgotten cursive tongue. The arcane symbols and unfamiliar glyphs pulsate and glow with a sinister inner light, bathing the entire stone in a warm reddish glow. One can only imagine the unfathomable power that will be unleashed when the magic of the Word is fully awakened. {47110} The First Word of Power {47111} Even in its dormant state, the magic contained within this artifact is undeniable. The surface of this heavy stone tablet tingles with raw energy and untapped potential, and its face and back are inscribed with the strange runes of a long-forgotten, cursive tongue. The arcane symbols and unfamiliar glyphs pulsate and glow with a sinister inner light, bathing the entire stone in a warm reddish glow. One can only imagine the unfathomable power that will be unleashed when the magic of the Word is fully awakened. {47112} The Second Word of Power {47113} The Third Word of Power {47114} Even in its dormant state, the magic contained within this artifact is undeniable. The surface of this heavy stone tablet tingles with raw energy and untapped potential, and its face and back are inscribed with the strange runes of a long-forgotten, cursive tongue. The arcane symbols and unfamiliar glyphs pulsate and glow with a sinister inner light, bathing the entire stone in a warm reddish glow. One can only imagine the unfathomable power that will be unleashed when the magic of the Word is fully awakened. {47115} Bounty Writ {47116} Bret's Wedding Band {47117} Bret's wife will recognize anyone bearing this plain gold band as a messenger sent by her husband. {47118} Eckel's Note {47119} This is a note from Eckel to his wife giving detailed instructions regarding the sale of the crops produced by their farm. {47120} Arness's Head {47121} This is the head of Arness, sub-chieftain of the Uthgardt Elk tribe. {47122} Plague Cure {47123} This is a large batch of the cure created to counter the effects of the Wailing Death. {47124} Homestead Journal {47125} Blood stains the cover and many of the pages of this diary. Most of the entries are written in a firm, bold hand and describe the day-to-day activities of a settler family as they worked the fields and tilled the land. The final entry is written in a finer script: "The Uthgardt fell upon us as we were working in the fields. There was no warning and we can find no reason for the sudden attack. Father stumbled when an arrow took him in the leg but, while the savages hacked away at his fallen form, Mother and I escaped to the homestead and barred the doors. "There is no escape for us now: the barbarians have the home surrounded. The soldiers at Fort Ilkard are too far away to arrive in time to save us, and I fear our neighbors are already dead. I can only pray that, when the savages break through the door, our deaths are merciful and quick." {47126} Zokan's Head {47127} The is the head of Zokan Thunderer, legendary chieftain of the Uthgardt Elk tribe. {47128} This book appears to be the final volume in Islegood's Complete History of Flight, a legendary series written well over a century ago. The work gives a detailed overview of the evolution of flight, both magical and mundane, throughout Faerun's history, beginning with the earliest attempts by mages to master the art of levitation and concluding with the schematics for several outlandish flying machines created by the gnomes of Lantan. {47129} Islegood's Complete History of Flight {47130} This book is the final volume in one of the lesser known works of Islegood, the famous historian and chronicler of the North who died well over a century ago. The Complete History of Seafaring chronicles the evolution of ship building, navigation and mapping methods. It also contains a detailed examination of all the perils associated with sea travel in general. A short chapter on the pleasures of swimming has been included as a hand-written appendix to the end of the book, but given Islegood's well-documented fear of water, the addendum is likely a forgery by some anonymous prankster. {47131} Islegood's Complete History of Seafaring {47132} This is the final volume in Islegood's highly acclaimed Complete History of Horses. While earlier books in the series discuss equine breeding, the proper training methods for horses and a variety of recreational riding methods, this work deals exclusively with mounted combat. The chapter on jousting is particularly interesting, as is Islegood's account of the Tuigan riders from the Hordelands of the East. {47133} Islegood's Complete History of Horses {47134} This is a blue gem of little intrinsic value. All light passing through the translucent stone takes on a bluish hue. {47135} Blue Gem {47136} This is a green gem of little intrinsic value. All light passing through the translucent stone takes on a greenish hue. {47137} Green Gem {47138} This is an orange gem of little intrinsic value. All light passing through the translucent stone takes on an orange hue. {47139} Orange Gem {47140} This is a purple gem of little intrinsic value. All light passing through the translucent stone takes on a purplish hue. {47141} Purple Gem {47142} This is a red gem of little intrinsic value. All light passing through the translucent stone takes on a reddish hue. {47143} Red Gem {47144} This is a yellow gem of little intrinsic value. All light passing through the translucent stone takes on a yellowish hue. {47145} Yellow Gem {47146} This is a small paper packet full of blue powder. {47147} Blue Powder {47148} This is a small paper packet full of red powder. {47149} Red Powder {47150} This is a small paper packet full of yellow powder. {47151} Yellow Powder {47152} Even in its dormant state, the magic contained within this artifact is undeniable. The surface of this heavy stone tablet tingles with raw energy and untapped potential, and its face and back are inscribed with the strange runes of a long-forgotten, cursive tongue. The arcane symbols and unfamiliar glyphs pulsate and glow with a sinister inner light, bathing the entire stone in a warm reddish glow. One can only imagine the unfathomable power that will be unleashed when the magic of the Word is fully awakened. {47153} Word of Power {47154} Time Golem Powers (Full) {47155} Time Golem Powers (Fire Vulnerability) {47156} Time Golem Powers (Cold Vulnerability) {47157} Time Golem Powers (Blunt Vulnerability) {47158} Time Golem Powers (Piercing & Slashing Vulnerability) {47159} This remarkable stone is obviously a time crystal. According to legend, the power of these stones can be used as a catalyst to facilitate the process of time travel. However, most accounts indicate that the magic of the time crystals can only be unlocked when used in conjuction with a temporal conduit such as a time portal or time sink. {47160} Time Crystal {47161} This book is written in an ancient language you cannot understand. In the margins, however, someone has scribbled notes in the common tongue detailing how the time crystals can be used to travel back to ancient days: "The Creators built this complex over a time sink, and constructed several sundials that tap into the heart of the temporal instability. Using a time crystal on one of these sundials activates the time sink, drawing the person back into the ancient past. Using the crystal on the sundial in the past will return the person to the future. "In my explorations of the ancient past, I have discovered several interesting anomalies associated with time travel. First, it is not possible to travel beyond the range of the time sink's influence. For this reason I have only been able to explore the complex itself, despite my desire to see the world as it was before the changing climate covered the land in ice and snow. Also, I have discovered that it is not possible to bring certain items back from the past into the present. This is likely an inherent aspect of temporal displacement that minimizes paradoxes and disruptions of the time stream. This is fortunate, for I shudder to think of the consequences if the Creators had ever discovered a way to travel from the past into our own time. "Had another run-in with the Creator Race during my last visit to the past. Those walking lizards surprised me in a dead-end hall. It was all I could do to escape with my life. I am beginning to wonder if further exploration of these ruins is truly worth the risk." {47162} Principles of Time Travel {47163} This note appears to be instructions from a high priest to one of his underlings describing how to enter the central vault of the complex: "As a keeper of the sacred artifacts, you must understand the secrets of our inner sanctum. Only the rituals of smoke, light and sound will unbind the door. There is no other way to enter its hallowed walls. "The enslaved fairy will guide you through the ritual of sound, for she is bound to the magic of the gongs. "To complete the ritual of smoke you must cast the blessed powders on the sacred brazier so that their combinations match the descending order of the stones set into brazier's base. "The ritual of light can only be completed using the stones drawn from the holy pool. Begin by placing any two of the single stones in the primary pillars. The secondary pillars must then be filled with the twin gems that match the corresponding color that would be created by combining the hues of the stones in the primary pillar. "You may keep this letter for a fortnight, and then you will be tested on what you have learned. Master the secrets of the rituals and the Queen will be pleased with you. Fail to learn them and you shall suffer a grisly fate." {47164} Old One Defenses {47165} This is the signet ring of Lokar, leader of the Creator Race's human slaves. It identifies the bearer as an ally of the underground slave resistance. {47166} Lokar's Ring {47167} The magic of this amulet translates all communication, verbal or otherwise, into a language both speaker and listener can understand. Such a device must be equipped for its magic to work. The use of these powerful charms enabled ancient races to organize and command the massive slave labor forces their empires had assembled from the farthest ends of the world. {47168} Translation Amulet {47169} This note appears to be instructions from a high priest to one of his underlings describing how to enter the central vault of the complex: "As a keeper of the sacred artifacts you must understand the secrets of our inner sanctum. Only the rituals of smoke, light and sound will unbind the door. There is no other way to enter its hallowed walls. "The enslaved fairy will guide you through the ritual of sound, for she is bound to the magic of the gongs. "To complete the ritual of smoke you must cast the blessed powders on the sacred brazier so that their combinations match the descending order of the stones set into brazier's base. "The ritual of light can only be completed using the stones drawn from the holy pool. Begin by placing any two of the single stones in the primary pillars. The secondary pillars must then be filled with the twin gems that match the corresponding color that would be created by combining the hues of the stones in the primary pillar. "You may keep this letter for a fortnight, and then you will be tested on what you have learned. Master the secrets of the rituals and the Queen will be pleased with you. Fail to learn them and you shall suffer a grisly fate." {47170} Temple Defenses {47171} When activated, this scroll will place a person into a stasis sleep for ten thousand years. While in stasis, the magic of the scroll will render the person completely invulnerable and undetectable. After ten thousand years, they will awaken unharmed and unchanged as if only an instant had passed, though the world around them will be greatly altered. {47172} Stasis Scroll {47173} At first glance these appear to be tiny rocks or pebbles. However, in truth these are the seeds of the legendary Ultarg Tree. Though an exceptionally hardy species the Ultarg takes 10,000 years to reach maturity and bear fruit, making it one of the rarest plants in Faerun. {47174} Ultarg Seeds {47175} Bret's Bracelet {47176} This bracelet appears to have no magical properties, though its simple yet elegant design should bring a fair price at market. {47177} Plague-Ridden Blankets {47178} Though no longer contagious, these blankets show obvious signs of having once been contaminated with the Wailing Death. Anyone who used them was certain to have contracted the disease. {47179} Feather of Peace {47180} This feather, plucked from a snow dove, is a symbol among the Uthgardt identifying the bearer as an envoy of peace. The markings on this particular token appear to belong to those of the Elk tribe. {47181} Dreamcatcher {47182} Among the Uthgardt, dreamcatchers are often exchanged to symbolize reconciliation and a willingness to repair damaged relations or resume broken alliances. This particular ornament bears the distinctive marks of the Elk tribe. {47183} Elk War Helm {47184} The text of this brief letter is written in a plain and unremarkable script: "Dearest Mathilda: "I meant to send this note to offer you words of comfort, but even in a letter I cannot lie to you, my love. In the morning I am being sent out on patrol to verify reports of a strange ruin found far to the south of Fort Ilkard. It is further south than even the newly settled homesteads and farmlands. The last two patrols sent out were set upon by the Uthgardt and brutally slaughtered, and I fear I may suffer the same fate. "Yet I am more troubled by the ever-growing number of reports of defenseless settlers being butchered by the savages. I fear the homestead is no longer safe. You must take the children and flee to Neverwinter as soon as you can. "I would come to escort you myself, but Commander Damas has a heart of stone. He has ordered anyone caught leaving their post without authorization to be hung as a deserter without trial. All I can do is send this note and pray it reaches you before the Uthgardt do. Love, Willem" {47185} This key allows entrance into Fort Ilkard. {47186} Orc Head {47187} These appear to be the lab notes of Cyril, the mage who created this laboratory: "I believe I have at last unlocked the keys to creating the Staff of Command! As I suspected all along, the key ingredients were rakshasa eyes and a quartz crystal. However, determining the proper spell to cast on the components once they were combined in my laboratory was not as simple as I had at first assumed. "My error came in looking for an obscure solution, and missing the stunningly obvious answer right in front of me. Of course the necessary spell to create a Staff of Command is Dominance. "I must remember this valuable lesson: the most obvious solution is often the right one, even when dealing with the arcane. {47188} Laboratory Notes {47189} This note appears to have been left by Cyril, the mage who created this dungeon. "As I suspected, there are a number of natural pools in these underground chambers that can be easily converted into summoning cisterns. Once I have completed construction of my laboratory, summoning a powerful elemental to do my bidding should simply require the addition of a Slaadi tongue to the pool, along with the casting of Melf's Acid Arrow." {47190} The Nature of Water Summoning {47191} Broken Amulet of the Ages {47192} A hairline crack runs through the center of this amulet, the only flaw in its otherwise perfect construction. On one side are inscribed strange symbols from a long-forgotten language, and on the other is an engraving of a dryad's tree and a dwarven hammer. {47193} Drained Amulet of the Ages {47194} One side of this perfectly constructed amulet is inscribed with strange symbols from a long-forgotten language. The other bears the images of a dryad's tree and a dwarven hammer. {47195} Arwyl's Journal {47196} Hodd's Journal {47197} Amulet of the Ages {47198} This artifact is warm beneath your touch and bears a weight far greater than its size might suggest. The symbols of an ancient tongue are inscribed on one side, the strange words shimmering and glowing with an inner light. The other side flickers between the alternating images of a dryad's tree, a dwarven hammer, and a dragon's head. {47199} Gem of Misery {47200} A transparent, crystalline stone, the hardest substance known in nature. The most valued color is a clear bluish-white. Most lesser stones are clear white or off-white, but other less valued color varieties are known, among them mauve, pink, peach, and chartreuse. Due to its hardness, the gem is always faceted rather than polished. {47201} Gem of Honor {47202} The blue Sapphire is twin to the more precious Ruby in all respects but color. That sparkling blue does not come easily, however, as the vast majority must be held over a hot flame or otherwise magically treated in order to take on that hue. Once heated, the change is permanent and does not otherwise affect the much-treasured durability of the gem. {47203} Gem of Pain {47204} Prized for their vibrant green color, emeralds are fragile and need to be protected from the impacts and extreme temperature changes typical to adventuring life. They are popular among rulers fearful of treachery, however, as many believe them to offer some measure of protection against noxious vapors and the attacks of venomous creatures. {47205} Gem of Duty {47206} Ring of Melf {47207} This ring is a finely fashioned band of purest gold, though sporadic splashes of discoloration mar its otherwise smooth surface. {47208} Guzud's Head {47209} This is the decapitated head of the infamous orc bandit Guzud. {47210} Obould's Head {47211} This grisly trophy appears to be the decapitated head of the powerful orc king Obould Many-Arrows. {47212} Vaath's Head {47213} This severed head once sat upon the shoulders of the infamous orc bandit Vaath. {47214} Diary Page {47215} This appears to be an old and crumbling page from a diary. "The Mountain Witch is no more! I have defeated the Hag Nebacha in a summoning duel. "I began with a standard opening, the summoning of a feral cat. She countered with the rather predictable conjuration of a large hunting dog to best my feline. I then escalated the proceedings by summoning a great bear to devour her canine champion. "Nebacha was not expecting such a bold move. Caught off guard, she summoned a great red dragon, a classic case of panicked over-reaction. Needless to say the wyrm was enraged at her foolishness, and promptly devoured her. "Perhaps I should commemorate this victory in a song: something that encompasses the essence of all the combatants in the duel: feline, canine, ursine and draconic." {47216} Note {47217} This note is written in the flawless script of a professional scribe. The bottom is marked with an official seal in the shape of a dragon's head: "A wise chieftain knows there is a time for war and there is a time for allegiance with and submission to a greater power. The time for petty warfare and tribal strife among the giants is over. King Skrogg has already bowed to my greatness, and has reaped the rewards for his people. Now I demand the same from you. "As proof or your allegiance I require tribute in the form of undamaged, living eggs seized from the lairs of the dragons throughout these mountains. Should you agree to my terms I will reward you with a thousand pieces of gold for each dragon egg delivered to my lair. Should you refuse I will destroy you and all your tribe. "You may give your answer to my envoy, who will convey your message back to me with the utmost urgency. "Klauth the Terrible, Overlord of the Mountains and Ruler of the North" {47218} Notes {47219} This letter is penned in a crude, almost child-like hand and there are numerous spelling errors in the text. Based on the poorly rendered seal at the bottom of the page it would be safe to assume this was some type of official correspondence from the hill giant chieftain: "You big tuff master. Me no want be squiched. Me tribe give tribute and eggs and stuff. We want lots gold. Them fire giants say you big good master. We want be frend with you. Klauth be boss and we be servents for hire." {47220} Dragon Egg {47221} The tough but pliable leather shell of this dragon's egg is warm to the touch, a sure sign there is still life within. {47222} Hill Giant Head {47223} This is the severed head of the Hill Giant Chieftain. {47224} Klauth's Head {47225} This is the head of the ancient red dragon Klauth. Though dulled somewhat by his recent demise, his ruby red scales still possess a luster far deeper than any gem. Klauth's features are forever frozen in an expression of malevolent evil, his enormous jaws curled into a sinister snarl exposing the beast's razor sharp fangs. Even in death the great wyrm's grandeur remains terrible to behold. {47226} This piece bears the mark of the dwarf Silverblade, a Master Blacksmith who worked from a makeshift forge in the Uthgardt village of Beorunna's Well. He forged it late in the year 1373 DR, to aid the war effort against Lady Aribeth the Betrayer, who marched against the Lords' Alliance stationed in defense of the northern city of Neverwinter. {47227} M3Q1F20GongSound {47228} M3Q1F20GongSound1 {47229} Eckel's Homestead {47230} Interior Dorr {47231} Door of Three {47232} Door {47233} There appears to be a poem etched into the door: Fleet and sleek with grace, but it dare not face; Loyal, steadfast, friend, but not there at the end; Fierce forest beast, but in the end was least; The Hag who went insane fell to Nebacha's bane. {47234} Globe Gate {47235} Exit {47236} Entrance {47237} Inn Door {47238} Lillian's Door {47239} Deer {47240} M3Q2A02 {47241} Hill Giant {47242} Fire Elementals {47243} M3Q2AOpenGate {47244} Vaaths Orcs {47245} M3Q2B Orc Spawn {47246} Uthgardt Archer Ambush {47247} Wife Ambush {47248} Ambush Lord's Alliance M3Q2C03 {47249} Elk Fortress Defenders {47250} Elk Fortress Subchief {47251} M3Q2G10DieSlaveE {47252} Old One Encounter (Past) {47253} Spawn Soldier {47254} Siege NWN {47255} Siege Uthgardt {47256} Siege Uthgardt Melee Only {47257} Winter Wolf {47258} Ogre Only {47259} Fire Giants {47260} Hell Hounds {47261} Cook Encounter {47262} M3Q4_Giant {47263} M3Q4_Giant2 {47264} 'Nice' Hill Giant {47265} Boar {47266} Summoning Shrine {47267} Door Spells {47268} Guzud's Head {47269} This is the head of the Orc bandit Guzud {47270} Obould Many-Arrow's Head {47271} This is the head of the Orc bandit Obould Many-Arrows {47272} Vaath's Head {47273} This is the head of the Orc bandit Vaath. {47274} Trading Post {47275} To Beorunna's Well {47276} Drinking House {47277} Component Chest {47278} Junk Start War {47279} Wizard's Chest {47280} Rolgan's Head {47281} There is a small sign on the ground near the body: "Rolgan of the Uthgardt shares the fate of all who commit the crime of murder. Tyr's justice is swift." {47282} To Beorunna's Well. {47283} To Northern Homesteads. {47284} To Sundabar. {47285} This is the head of the Uthgardt Subchieftain Arness. {47286} Arness' Head {47287} This is the head of the Uthgardt Chieftain Zokan. {47288} Zokan's Head {47289} Uthgardt Spawn {47290} Fort Ilkard Spawn {47291} To Fort Ilkard {47292} Elk Tribe Chest {47293} Elk Tribe Faction Object {47294} Treasure Chest {47295} This is an elegant Ultarg Tree, fabled to live ten thousand years or longer. {47296} Ultarg Tree {47297} Colored water swirls about this odd little pool. You see several gems being pushed back and forth in the gentle current. {47298} Pool of Swirling Color {47299} Blue Color Sparks {47300} Green Color Sparks {47301} Orange Color Sparks {47302} Purple Color Sparks {47303} Red Color Sparks {47304} Yellow Color Sparks {47305} Strange runes have been carved into the ground here. Their meaning remains a mystery to you. {47306} Riddle of Light {47307} Riddle of Smoke {47308} Riddle of Sound {47309} Colored residue coats the surface of this cold brazier. Imbedded in the side of the brazier are three gems. The top gem is an orange sunstone, below it resides a purple amethyst and finally there is a piece of green jade. {47310} Smoky Brazier {47311} Bloodstain {47312} Flame {47313} Catapult Rubble {47314} Scorch Mark {47315} Destroyed Catapult {47316} Destroyed Ballista {47317} Present-Day Lizard Ruins {47318} Summoning Pool {47319} Dryad Tree {47320} Dragon Cage {47321} An inscription reads: "Placing an empty dragon sphere into this pedestal will make it trap the soul of the dragon in this room." {47322} Dragon Orb Pedestal {47323} Sack {47324} Old Bookshelf {47325} Important-Looking Chest {47326} Chest {47327} Messenger {47328} Dirt and Weeds {47329} Hay {47330} This is just hay, obviously for the horses. {47331} Wild Magic {47332} Snow Globe Dryad Faction {47333} Snow Globe Dwarf Faction {47334} Small Shield +4 {47335} Small Shield +5 {47336} This lamp is covered with small purple, green, and orange decorations. {47337} Tower Shield +4 {47338} Temple of Tyr {47339} To Fort Ilkard. {47340} To the Coldwood {47341} To the Moonwood {47342} Yuan Ti Truth Trigger {47343} Beorunna's Well to Fort Ilkard {47344} Beorunna's Well to Coldwood {47345} Jump Out of Lab {47346} Fort Ilkard to Beorunna's Well {47347} M3Q2D15Shelf1 {47348} M3Q2D15Shelf2 {47349} M3Q2D15Shelf3 {47350} M3Q2StartTheWar {47351} Summon Guardian {47352} Snowglobe fights {47353} M3Q4H02_DragonCage {47354} M3WILDMAGIC {47355} Jump into Lab {47356} Wife Trigger {47357} CC #1 Trigger {47358} Coldwood to Beorunna's Well {47359} CC #6 Trigger {47360} CC #4 Trigger {47361} CC #3 Trigger {47362} CC #5 Trigger {47363} CC #2 Trigger {47364} Temple of Tyr {47365} Catapult Target Waypoint {47366} Back from Globe {47367} M3Q1 Map Note {47368} Ilkard Breech Point {47369} Druid Patrol {47370} Chaplain Waypoint {47371} Wizard Patrol {47372} Water Elemental Summoning {47373} MapF Room 11 Area Tran {47374} Haedraline Word of Power Spawn #2 {47375} Golem Spawn 1 {47376} Golem Spawn 2 {47377} Golem Spawn 3 {47378} MapG Room 11 Area Tran {47379} SnowGlobe: Dryad Spawnpoint {47380} SnowGlobe: Dwarf Spawnpoint {47381} SnowGlobe: Encounter SpawnIn {47382} _Temple Respawn {47383} Exit Waypoint {47384} Catapult Commander 3 Post {47385} Catapult Commander 4 Post {47386} Catapult Commander 5 Post {47387} Catapult Commander 6 Post {47388} Catapult Commander 2 Post {47389} Catapult Commander 1 Post {47390} __Standard Waypoint {47391} Crossbowman moves here {47392} M3Q2 Map Note {47393} Cave Entrance {47394} Bret's homestead {47395} Entrance to Uthgardt Fort {47396} Old One Scout Waypoint {47397} M3Q3 Map Note {47398} Tomb Entrance {47399} Wizards' Grove {47400} Ettin Patrol {47401} M3Q4 Map Note {47402} Cave Exit {47403} Deeper into Caves {47404} Guard Waypoint {47405} Aarin Waypoint {47406} Door {47407} Door {47408} Door {47409} These devices are pleasant enough, crafted of solid oak and highlighted with a modest gem or two. More importantly, the rods are magical in nature, and can calm even the most angry of souls. In the hands of one with a quick tongue, the rods are more than worth their weight in gold. {47410} These powerful items allow a wielder to quickly dispel the magic of friend or foe alike. They are particularly prized by those who make it a habit to hunt wizards and other spellcasters. {47411} These long, thin rods can be wielded like a staff, and any golem struck by them suffer a great chance of being completely and instantly destroyed. Obviously intended to combat the unnatural, the devices also seem to be more potent against outsiders to the Prime Material plane. {47412} This staff allows the user to dominate other creatures, with each use draining a single charge. They are often wielded by nefarious people who seek to sway others into following their ways. {47413} Door {47414} Door {47415} Sack of Grain {47416} Door {47417} Snowdrift {47418} Door {47419} Door {47420} Door {47421} Door {47422} Door {47423} Door {47424} Door {47425} To Moonwood {47426} Mercenary Enclave {47427} Many-Starred Cloak Enclave {47428} Uthgardt Settlement {47429} Drinking House {47430} Trading Post {47431} Druid Grove {47432} Moonwood {47433} Cold Wood {47434} Fort Ilkard {47435} Aarin's Camp {47436} Door {47437} Door {47438} Door {47439} Door {47440} Door {47441} Door {47442} Trigger {47443} M3Q2B02OrcGongA {47444} Door {47445} Door {47446} fromM3Q2A {47447} Destroyed Homestead {47448} Eckel's Homestead {47449} Door {47450} Bretsdownstairs {47451} Bretsupstairs {47452} Exit downstairs {47453} Door {47454} Eckelsdownstairs {47455} Eckelsupstairs {47456} One of the world's rarest and most coveted gems, Alexandrite takes on a brilliant green hue when under indirect sunlight but turns blood-red when exposed to candlelight. Loretellers claim that all Alexandrite comes from the body of the oldest son of Silvanus, the Forest Father. A common nursery rhyme goes "Silvanus' wife went mad one night, murdering her child by candlelight." {47457} Often called the "Poor Man's Ruby," the common Garnet is nevertheless a distinct and attractive blood-red gem in its own right. The violet form, also called Rhodolite, is the rarest, most prized, and most valuable. {47458} Beggar's Clothes {47459} Uthgardtinner {47460} Room 8 {47461} Prisoner Escape Waypoint {47462} Standard Waypoint {47463} Elk Tribe Fortress Patrol Guard Spawn {47464} To Fort Ilkard {47465} TO3Q2A {47466} To Fort Ilkard {47467} Creatorraceinside {47468} TimePresent {47469} Dungeon Exit {47470} Timesink {47471} TimeAncienthistory {47472} Door {47473} Door {47474} Door {47475} Door {47476} Door {47477} Door {47478} To3Q2C {47479} TO3Q2E {47480} To Ruins {47481} To Northern Homesteads {47482} Beorunna's Well {47483} Main Barracks {47484} Settler's Barracks {47485} Commander's Building {47486} The tree seems dead and barren. {47487} Layenestomb {47488} Wizardsdungeon {47489} To Coldwood Part II {47490} Exit to Beorunna's Well {47491} ColdWood {47492} Exit from ColdWood {47493} Adventurer's Corpse {47494} Wizardsdungeoninside {47495} Teleportation Circle {47496} Insidesnowglobe {47497} Tolowersnowglobe {47498} Teleporter {47499} Tower Shield +5 {47500} Robe of Blending {47501} Glyph Generator {47502} A robe of blending enables the wearer to blend into the surrounding area, adding a +15 bonus to the Hide skill. Robes of this type often have the symbol of Mask sewn somewhere into the hem, though original credit for the design may be due to the drow, who use similar enchantments on their garb. {47503} Tomb Exit {47504} Toobould {47505} To MoonWood A2 {47506} To Beorunna's Well {47507} InsideObouldslair {47508} M3Q4B05_SPAWN_O {47509} Akulatraxaslair {47510} Tohillgiantlower {47511} Hillgiantbottom {47512} Todeaddragon {47513} ToGorgothas {47514} Tofiregiantentrance1 {47515} Tofiregiantentrance2 {47516} SpineoftheWorld {47517} Insidedeaddragon {47518} InsideGorgothaslair {47519} Firegiantentrance1 {47520} Tosouthfiregiant {47521} Tofiregiantstairs {47522} Togreendragon {47523} Main Exit {47524} South to Fire Giant Domain {47525} ToM3Q4Gwest {47526} ToM3Q4Geast {47527} Firegiantentrance2 {47528} Tobluedragon {47529} Tofiregiantking {47530} East Fire Giant Domain {47531} North to Fire Giant Domain {47532} Firegiantking {47533} West to Fire Giant Domain {47534} Greendragonlair {47535} Bluedragonslair {47536} Reddragon {47537} Cave Entrance {47538} To Coldwood part A {47539} To Spine of the World {47540} Spine of the World {47541} Abandoned House {47542} Beggar's Nest: Temple of Helm {47543} War Zone {47544} Abandoned Home {47545} M4Q1B10 {47546} Old Man's Home {47547} M4Q1B13 {47548} M4Q1B15 {47549} M4Q1B18 {47550} M4Q1B20 {47551} M4Q1B21 {47552} M4Q1B22 {47553} M4Q1B23 {47554} Maugrim's Sanctuary {47555} Castle Caverns {47556} M4Q1C2 {47557} M4Q1C3 {47558} M4Q1D {47559} M4Q1D2 {47560} Shop {47561} City Core {47562} Shop: Upper Floor {47563} Mercenary Enclave {47564} Temple of Tyr {47565} The Castle {47566} City Core: Moonstone Mask {47567} City Core: Cloaktower {47568} Past Life {47569} {47570} {47571} {47572} {47573} {47574} {47575} {47576} {47577} {47578} {47579} {47580} {47581} {47582} {47583} {47584} {47585} {47586} {47587} {47588} {47589} {47590} {47591} {47592} {47593} {47594} {47595} {47596} {47597} {47598} {47599} {47600} {47601} {47602} {47603} {47604} {47605} {47606} {47607} {47608} {47609} {47610} {47611} Lesser Robe of Eyes {47612} This colorful robe is marked all over with patterns that look vaguely like eyes. {47613} The lesser robe of eyes, like its more powerful counterpart, provides the wearer with improved vision and the ability to detect many things that are hidden. Once per day, the wearer can invoke the power of the robe to pierce the veil of invisibility or etherealness. When not fully armored, the more powerful clerics of Helm often wear such robes to allow them to maintain their vigilance, even when unable to maintain their armament. {47614} Robe of Scintillating Colors {47615} This light robe is woven of many different brightly-colored wools and gives off a faint aura of magic. {47616} The wearer can cause the Robe of Scintillating Colors to become a shifting pattern of incredible hues, color after color cascading from the upper part of the robe to the hem in sparkling rainbows of dazzling light. The colors daze those near the wearer, conceal the wearer, and illuminate the surroundings. The first of such robes was said to have been made by a Halruaan Lliira-worshipper named Persephenon. An unusual Halruaan, Persephenon showed talent for sorcery rather than wizardry. This social stigma, combined with his pursuit of the Joybringer's path and his flamboyant personality, put Persephenon at odds with his contemporaries. Despite these obstacles, Persephenon was appointed captain of a skyship. He made his robe as a tribute to Lliira, in order to paint rainbows across the sky as he flew. This undignified behavior ultimately lost Persephenon his captaincy and later led to his exile from Halruaa. Welcomed in Luiren by the less-rigid halfling culture, Persephenon enjoyed a happy life and copies of his robes have similarly enjoyed a favored place among the hin bards. {47617} Vest of Escape {47618} This simple vest is plain but well-constructed of good quality silk in dusky colors. The fabric feels slightly slippery to the touch. {47619} I should be going now. {47620} Me go now. {47621} Where can I find Haedraline? {47622} Where me find Haedraline? {47623} I want to ask you some questions. {47624} Me want ask you some stuff. {47625} What can you tell me about Haedraline? {47626} What can you tell me about the Words of Power? {47627} What can you tell me about the Source Stone? {47628} What's the latest news of from the battle lines? {47629} I'm interested in knowing more about Lord Nasher. {47630} What you know 'bout Haedraline lizard girly? {47631} What you know 'bout Power Words? {47632} What you know 'bout Source Stone? {47633} You got news 'bout how war going? {47634} Me want know stuff 'bout Nasher. {47635} Can you let Haedraline out of the dungeon? {47636} Maybe you let lizard girly out of dungeon, 'kay? {47637} I would like to ask you something else. {47638} Me want ask you other stuff. {47639} Where can I find Master Ford? {47640} Where me find Master Ford? {47641} What if I could kill Aribeth and Maugrim? {47642} Is there no one who will come to our aid? {47643} What if me kill Aribeth and Maugrim? That help, maybe. {47644} Ain't you got no friends who come help you? {47645} I want to ask you about Aribeth. {47646} Me want ask you 'bout Aribeth. {47647} What do you mean? {47648} What you mean? {47649} Lord Nasher followed the law! He had no choice! {47650} Nasher just follow the law. Him not have choice. {47651} Perhaps he can atone for what he has done. {47652} Maybe Nasher still got chance for make it all better. {47653} She deserves death for what she did! {47654} Her death will only continue the cycle of vengeance and bloodshed. {47655} She need death for what she done. {47656} If him kill Aribeth, maybe someone else want come kill him. It never end. {47657} What does Lord Nasher plan to do with Aribeth? {47658} What Nasher gonna do with Aribeth? {47659} Aribeth came here to surrender? What are you talking about? {47660} Aribeth come here and give up? What you talking about? {47661} The law is the law. Aribeth deserves death. {47662} There can be no forgiveness for what Aribeth has done! She deserves death. {47663} The law be the law. It say she need die, she get death. {47664} You not forgive her for what she done. Aribeth need death. {47665} I have the fourth Word of Power. {47666} Me got Power Word number four. {47667} Maugrim is dead. {47668} Maugrim be dead. {47669} Haedraline told me some information I think you should hear. {47670} Haedraline tell me stuff you need hear. {47671} That's a strange thing for a spymaster to say. {47672} That be strange stuff for spymaster to say. {47673} You're right, Aarin. You can't help me with this anyway. {47674} You right. You can't help me 'bout this anyhow. {47675} I understand, Aarin. You have sworn your loyalty to this city. {47676} Me understand, Aarin. You swear you be loyal to Neverwinter. {47677} What are you saying, Aarin? {47678} What you say, Aarin? {47679} If your place is here then my place is by your side, Aarin. {47680} If you got stay here then me stay with you, Aarin. {47681} I wanted to see how you were holding up, Aarin. {47682} Me just want to know how you hold up, Aarin. {47683} You must stay strong, Aarin. Neverwinter needs you. I need you. {47684} Stay strong, Aarin. Neverwinter need you. Me need you. {47685} We will survive this, Aarin. I believe that. {47686} You not worry, Aarin. We gonna survive this. Me know it. {47687} Don't despair over what the future may bring, Aarin. Cherish what we have now. {47688} You not be sad over stuff that not even happen yet. Be happy for what we have now. {47689} Stay alive, Aarin. Promise me this. Whatever happens I will find you! {47690} Stay alive, Aarin. Promise. No matter what happen me will find you! {47691} Aribeth might have said the same thing when Fenthick was executed. {47692} Maybe Aribeth say same thing when Fenthick be killed. {47693} These are indeed dark times, - though not so dark as Lord Nasher portrays them. The people of Neverwinter are made of sterner stuff than any of us imagine. {47694} You should speak to Haedraline before you go, . Maybe she will tell you something about the Source Stone or the Words of Power. {47695} She arrived here shortly after the third Word of Power was delivered to Castle Never. Lord Nasher suspected she was a spy and had her imprisoned in the dungeons. {47696} After Aribeth's betrayal he has grown overly cautious, and I fear it has made Haedraline mistrustful of us. She did tell us about the Source Stone beneath the castle, but nothing beyond that. {47697} Maybe you could try speaking to her. She trusts you. And I sense there's something important she's not telling us about the Words of Power and that Source Stone. {47698} She's locked away in the castle dungeon. Just head south and down the stairs. {47699} You must speak with Lord Nasher first, . {47700} Yes, - there is still much that must be done if Neverwinter is to be saved. {47701} But if Neverwinter is to survive we must all play our part. My place is here, by Lord Nasher's side. I must oversee every aspect of the defense of the city. {47702} My instincts tell me that she is the key if Neverwinter is to be saved - and I have learned to trust my instincts. {47703} I once knew every secret in this city, but these are turbulent times and even I am left stumbling in the dark. Yet I will tell you whatever I can. {47704} Lord Nasher would never consent to that, I'm afraid. Not while we are besieged by a hostile army. {47705} I doubt it would help, in any case. She does not trust us, plain and simple. Perhaps because of Aribeth's actions Haedraline fears everyone from Neverwinter is corruptable. {47706} I'll do my best to help you. {47707} Lord Nasher gave them to Master Ford, chief archeologist of Neverwinter. He believes there is a link between the Words and the Source Stone. {47708} But Master Ford has not been able to learn anything more about the Words of Power or the Source Stone, unfortunately. {47709} Ever since we unearthed the Stone beneath the castle, Master Ford has spent all his time studying it. {47710} You can speak to him yourself, if you want to know more. Although I suspect you would find talking to Haedraline more productive. {47711} Haedraline told us about the Source Stone and secret door beneath Castle Never. As spy master I'm embarrassed to admit I never suspected there were hidden chambers beneath our dungeons before this. {47712} When we found the Stone Lord Nasher put Master Ford, Neverwinter's leading archeological expert, in charge of studying it. {47713} But so far the Source Stone has refused to give up its secrets. If you want to know more about it you should speak with Master Ford. {47714} Things have calmed since the initial onslaught. The defenders fell back to the City Core, but I do not know how long we will be able to hold it. {47715} We are badly outnumbered, and Aribeth knew every inch of this city. All her knowledge is being used against us now. {47716} I doubt it would help. Aribeth has likely shared our every weakness with all her generals by now. {47717} If Maugrim were killed it might break the enemy's spirit, though in truth that also seems unlikely. {47718} Normally Luskan forces are but cowards and raiders. They hit and run. This time, however, something is different. Some sinister force drives our enemies forward. {47719} And there is a pall lingering in the air, a dark cloud hanging over all the defenders and driving them to despair. {47720} Reinforcements from the Lords' Alliance are on their way, but I do not know if we can hold out until they get here. {47721} Maugrim's death has had little effect on the battle. It seems he was not the true force behind our enemy. {47722} He was once a great adventurer, you know. I wish you could have known him then - a true hero in all his magnificent glory. {47723} He is a different man now. Still a good man, but the bureaucracy and responsibility of leadership weigh heavily on him. He has grown somber and serious. {47724} And now, in Neverwinter's darkest hour, I fear he has given in to complete despair. Aribeth's betrayal, the guilt over Fenthick's execution, the slaughter of his people... sometimes the burden on Lord Nasher is too great. {47725} Once you have spoken with him you may return and speak to me. {47726} Surely you must feel it, ? There is a shadow over Neverwinter, a curse that drags down morale and inspires our enemy. {47727} Perhaps, on some level, the people of Neverwinter feel they deserve to suffer. I know Lord Nasher feels such guilt, at least. For what happened to Fenthick. {47728} It's one thing to say the law is always right, . But there are exceptions to every rule. {47729} Fenthick's execution was legal, but even while he was pronouncing sentence I suspect Lord Nasher knew justice was not being served. {47730} Fenthick's death was born of anger and vengeance, plain and simple - the same motives behind Aribeth's betrayal. Lord Nasher is well aware we reap what we sow. {47731} For all our sakes, I hope he is given that chance. Is there something else I might do for you, ? {47732} There is that hope. Lord Nasher will think long and hard before he executes Aribeth, I suspect. He may even let her live, if Neverwinter survives this invasion. {47733} It pains me to talk of her. There was a time when I considered her a champion of Neverwinter and I called her 'friend'. {47734} Her betrayal struck us all hard, especially Lord Nasher. He will not admit it, but I imagine the situation was made even worse by the guilt he felt over Fenthick's execution. {47735} I make no excuse for Aribeth's actions, but seeing the cheering crowds at her lover's execution might very well be what turned her against the city. {47736} You cannot let your emotions get the better of you, . Aribeth has detailed information about the enemy that we need. {47737} I agree with you, ... but it is not as simple as that. Aribeth's crimes cannot simply be ignored. Be glad we are not the ones who must decide her fate. {47738} Lord Nasher was haunted by Fenthick's execution, just as Aribeth was. Maybe, given a second chance, he would have acted differently. {47739} Now, with Aribeth, he must face not only her betrayal but the demons of his own failures. But he is a good man, and in the end I trust he will make the wise decision. {47740} As long as this war goes on, Aribeth has to be kept alive. She has already given us information that has saved the lives of hundreds of our civilians. {47741} I hope Lord Nasher remembers that, if Neverwinter survives. {47742} But now is not the time to discuss whether Aribeth's actions were justified. We must stay focused on finding a way to save the city. {47743} I understand your concern for her, , but I do not know what to tell you. Her fate hast yet to be decided. {47744} As long as the war continues, Lord Nasher will keep her alive so she can contineue to provide information about the Luskan forces. {47745} I normally consider myself well informed, - particularly when it comes to matters directly concerning the defense of Neverwinter. {47746} What's this? You were not aware of this turn of events? I see I was not the only one caught unawares. Aribeth arrived a short time ago, alone. She surrendered herself without a fight. {47747} We were suspicious at first, but the information she has given us about the Luskan army has allowed many of our people to escape the city with their lives. {47748} Neverwinter may still fall, but at the very least there are hundreds of our people who owe Aribeth their lives. I hope Lord Nasher takes that into account. {47749} Nothing, yet. As long as we are at war he shall keep her alive to provide us with information about the Luskan troops. {47750} If we survive this war... I do not know. The law is clear enough; the penalty for Aribeth's betrayal is death. {47751} After that... well, the law is clear. But the law demanded Fenthick's death as well, and the consequences of his execution are plain for all to see. {47752} Seeing you here I cannot help but wonder what further surprises you might bring my way. {47753} And your own part is one you know all too well. You must save Neverwinter once more - though how you might accomplish this I cannot say. Perhaps the creature Haedraline knows something of this. {47754} Organizing our remaing troops to withstand the next Luskan assault requires all my attention, . If the enemy breaches the City Core we are lost. {47755} I am afraid I can only spare a few moments for you, though I will try to help you however I can. {47756} Some of my operatives reported that you had recovered the fourth Word of Power, . I wasn't surprised, given all your previous accomplishments. {47757} And what good will this word do us? We already have three of the damn things! {47758} Now that we have all four Words we may be able to unlock their power, Lord Nasher. {47759} And just how are we supposed to do that, Gend? Do you know how to use them? {47760} No - but I suspect Haedraline understands their mysteries. She might be willing to share her secrets with . {47761} You should quit wasting Gend's time, . Go speak with Haedraline if you think the Word is any use. {47762} I am afraid Lord Nasher is right - you should speak to Haedraline about this. Is there anything else you need, ? {47763} Yes, I heard he met a fittingly violent end. Yet the enemy's spirit is not broken. Others step forward from the ranks to assume the leadership of Luskan's army. {47764} As we feared, there is some darker power behind the invaders than even Maugrim. All we can do is hold on as long as we are able, and pray help arrives in time. {47765} Is there something else you need, ? If not, I should get back to my recognizance reports. {47766} Haedraline does not trust us, I fear. Understandable, considering the reception she received upon her arrival. You are the only one she is willing to speak to. {47767} Perhaps it would be best if you kept her secrets. If she wishes to share them with us she will send for either Lord Nasher or myself. {47768} If we had the manpower I would place an entire company at your disposal. But I need every warm body on the battle lines just to keep Luskan from taking the City Core. {47769} You will have to act on Haedraline's information on your own, I'm afraid. Is there anything else I can help you with, ? {47770} I am more than just a spymaster now, . I am responsible for coordinating the entire defense of Neverwinter. I will not risk alienating a potential ally in Haedraline. {47771} I trust you, , and I suspect that whatever information Haedraline has shared is something I cannot help you with in any case. {47772} I must confess I was somewhat embarassed at having no advance warning when Aribeth appeared at the gates to surrender herself to Lord Nasher. {47773} And yet, I know Lord Nasher deeply regrets Fenthick's execution and the turmoil it brought upon the city. And he rarely makes the same mistake twice. I suppose we shall just have to wait and see. {47774} Heavy is the head that wears the crown, they say. There is little we can do for him, other than trying to save the city. Is there anything else, ? {47775} So now you know how things stand, my love - though I do not think the picture so bleak as Lord Nasher paints it. There is a deep strength in Neverwinter and its people. {47776} I had hoped that, after recovering the Words of Power, we might have a chance to be together... but duty calls. I still serve Neverwinter and Lord Nasher. {47777} When this is over maybe we can finally be together, . But until then we each have our part to play. I must stay here with Lord Nasher to oversee the defenses of the city. {47778} Ah, my love - it is good to see you again. I only wish it were under less trying circumstances. {47779} I will not lie to you, it has not been easy. All my time and energy are poured into organizing the defenses of the city. {47780} Our troops are badly outnumbered and moral is dangerously low. Lord Nasher has all but given in to despair. It is hard not to do the same. {47781} Sometimes the memory of your love and the hope that we can finally be together when this is over are all that keep me going. {47782} Why is life so unfair, ? We have only just found each other, and now events seem as if they might tear us apart. {47783} I cannot promise you that, my love. If Neverwinter should fall I will fight to the very end to defend her from the Luskan horde. {47784} You are right, my love - as ever. The future is uncertain, there is no sense brooding over it. {47785} I see your point, my love. Nobody ever said the world was fair. {47786} Few people in the world are lucky enough to have what we share. Whatever the future brings, we must be grateful for our time together. {47787} I am glad you stand with me in this, . But if we are to save Neverwinter we cannot let our feelings for each other distract us. We must stay focused on the task at hand. {47788} As well as can be expected, my love. These are difficult times for all concerned. {47789} On some level, my love, I even understand Aribeth's actions. I might have done the same, were you to suffer Fenthick's fate. {47790} So you think if Morag awakes she'll turn the North into a tropical jungle? {47791} Morag make winter go away? She got big magic! {47792} Morag was foolish to trust her fate to a group of slaves. {47793} Morag be stupid, hoping slaves wake her up! {47794} How did Maugrim become involved in all this? {47795} How Maugrim get in this stuff? {47796} Why would she imprison herself inside this Source Stone? {47797} Why Morag go inside stone? {47798} But the Words of Power are safe here in Castle Never! {47799} What are you doing in this prison? {47800} Who are you again? {47801} Morag? Source Stone? Old Ones? I'm lost. {47802} Sorry, I can't help you with this. {47803} But Power Words be safe in castle! {47804} Why you in this jail? {47805} Who you be? {47806} Morag? Old Ones? Source Stone? Me lost. {47807} Sorry. Me not help you with this. {47808} What must I do? {47809} What me need do? {47810} I will return once I have the final Word of Power! {47811} Me be back when me got last Power Word. {47812} How do I know I can trust you? {47813} Me not trust lizard girly. {47814} I want to ask you some questions. {47815} Me want ask you stuff. {47816} Tell me about Maugrim. {47817} Tell me about Aribeth. {47818} Tell me about you. {47819} Tell me about Morag and the Old Ones. {47820} Tell me about the Words of Power and the Source Stone. {47821} Me want know stuff 'bout Maugrim. {47822} Me want know stuff 'bout Aribeth. {47823} Me want know stuff 'bout you. {47824} Me want know stuff 'bout Morag and Oldies. {47825} Me want know stuff 'bout Power Words and Source Stone. {47826} Then all is lost! {47827} Surely there must be something we can do. {47828} I knew I couldn't trust you! {47829} You mean we is going to lose? {47830} Me not give up! Me got do something! {47831} Me know me not trust you, lizard girly! {47832} I will enter the Source Stone and destroy Morag! {47833} How can I enter the Source Stone? {47834} I'm not going to do this! {47835} Where are the Words of Power now? {47836} Me go into Source Stone and kill Morag! {47837} How me get inside Source Stone? {47838} Me not want do this! {47839} Where be Power Words now? {47840} What does this have to do with me? {47841} What this got do with me? {47842} I am Haedraline, Word Slave and handmaiden to Morag of the Old Ones before she was entombed in the Source Stone. **hiss** {47843} Morag was the Queen of my people - the Old Ones, the Creator Race. **hiss** It was she who created the Source Stone when the world became cold and the snow covered the land. {47844} Morag used the Words to put her people into a deep hibernation when the cold winter came, imprisoning the heat of the steam fissures in the magical Source Stone - and her and all her people with it. {47845} Within the Source Stone Morag would gather her strength year after year, century after century. **hiss** When her power waxed full, we Word Slaves would awaken the Queen to banish the never ending winter. {47846} The Source Stone is buried beneath the streets of Neverwinter, and even in its dormant state the magical heat radiating from within keeps the city habitable during the coldest blizzards. {47847} Imagine what will happen when the power is awakened fully and released. Those who survive the global warming will become slaves to the Creators, and I will be bound to the Words of Power once more. **hiss** I will not allow this to happen! {47848} You do not comprehend the magic that once bound the Word Slaves to the Words! **hiss** We were compelled to obey, even though our Masters slept. But Morag underestimated us. {47849} Abandoned in the frozen waste, we grew strong enough to free ourselves from our wretched servitude. **hiss** We scattered the Words that their power might never enslave us again, and our Masters might never awake. {47850} Something has awakened Morag's spirit - though her body and true power remain trapped in the Source Stone for now. She speaks to Maugrim through projections as I am speaking to you. {47851} Maugrim serves her, a pawn blinded by her promises of rewards and power. **hiss** The plague was the first step in Morag's return. Each death fed the Queen's power, bringing her closer to a true awakening. {47852} Now Maugrim seeks to wake the Old Ones with the Words of Power. If he succeeds Morag will bring complete and utter devastation to the North. {47853} The Old Ones could not survive the coming of the endless winter. **hiss** Morag sought a shelter where she could escape the death of ice and cold. {47854} **hiss** I have been waiting for you, . These other warm bloods are weak. **hiss** I do not trust them. {47855} Maugrim has unlocked the magic of the Words of Power. **hiss** The Old Ones awake and the world you know shall be no more. {47856} Three of the Words are here in this castle. **hiss** But there are four Words of Power in all. Maugrim has found the final Word, strongest of them all. {47857} **hiss** I came here to warn your people against Morag's return, but the warm bloods do not trust me. **hiss** They cast me into this dungeon. {47858} Do not waste time trying to free me from this prison - it serves no purpose. **hiss** Instead, you must help me stop Morag's return before the Old Ones awake and I am made a Word Slave once more. {47859} Then we are all doomed. **hiss** Maugrim will raise the lizard queen and the warm bloods will be cast down. And I will be enslaved once more. {47860} **hiss** I came to warn your people of Morag's return, but the warm bloods do not trust me. **hiss** They cast me into this dungeon. {47861} Three of the Words are here in this castle. **hiss** But there are four Words of Power in all. Maugrim has the other. {47862} Long ago the world was hot and lush jungle covered this land of ice and snow. The Creator Race ruled - enslaving the warm bloods and other lesser races. {47863} The fourth Word is close - I can feel its power. **hiss** Maugrim and Aribeth brought it here to this city you call Neverwinter. {47864} You must hurry, . **hiss** With each passing hour Morag's power grows. Soon I will not be strong enough to stop my Queen from awakening her people. {47865} Bring the Word to me. I am Haedraline, leader of the Word Slaves. **hiss** With the final Word I can break Morag's power and trap her forever inside the Source Stone. {47866} You must trust me, . **hiss** If not, Morag will awaken the Old Ones and Neverwinter will be destroyed. {47867} Your kind are ever curious, one. A curse of your warm blood, perhaps. **hiss** Our time grows short, but I will answer your questions. {47868} Maugrim is nothing but a foolish pawn. **hiss** Morag twists and warps his mind, and in the end she will destroy him. {47869} My Queen has promised him power but when the Old Ones awake he will be enslaved with the rest of the lesser races. {47870} The one you call Aribeth has fallen under Morag's spell. Some terrible fate left her vulnerable to Morag's corrupting evil. {47871} My Queen touched her mind through her dreams, feeding a dark and festering hatred until it consumed all else. Aribeth is a slave to Morag's evil now. {47872} I am Haedraline, handmaiden of Morag and last of the Word Slaves. **hiss** When my people vanished my kind were left behind, bound to the will of our Mistress by the power of the Words. {47873} Forced to survive the endless winter, we Word Slaves grew strong in our torment. **hiss** We broke the magic bonds of our fell Queen and found our freedom. {47874} We scattered the Words of Power so the Old Ones might never wake to enslave us again. **hiss** But Maugrim has disturbed the Source Stone and Morag stirs once more. {47875} Long ago, when even the elves were young, the world was hot and jungle covered this frozen waste. This was the time of my people: the Creator Race, the Old Ones. {47876} The Old Ones enslaved the lesser races, and all bowed to us and the terrible power of Morag, our Queen. {47877} But then the long winter came. To survive, Morag placed her people into a deep hibernation within the Source Stone, to await the day they might rise and reclaim what was once theirs. {47878} Morag created the Source Stone with the power of the Words, **hiss** capturing the essence of fire within the gem even as the world began to grow cold around her people. {47879} Morag placed her people in a deep hibernation within the Source Stone's core. **hiss** In her slumber the Queen's power grew, so one day she might use the Words to rise again and banish the endless winter. {47880} If Morag fully awakens the true power of the Source Stone will be unleashed. This land of ice will become steaming jungle and the Old Ones will return to enslave the lesser races as they did at the dawn of time. {47881} You have returned, one. You must listen to my words if Morag's rebirth is to be stopped. {47882} You are back, one. **hiss** But I do not feel the presence of the final Word of Power. {47883} You must find Maugrim and the fourth Word of Power. **hiss** Only if I have all four will I be able to try and stop Morag's return. {47884} I sense you have the Word of Power, one. **hiss** But you have come too late - Morag has grown too strong. {47885} Soon my Mistress will have the power to break free of the Source Stone even without the Words of Power. {47886} I am only a Word Slave, I can do nothing against the growing power of my Queen. **hiss** But where I have failed, you may yet succeed . {47887} fool! **hiss** Morag's return means slavery and torments for me beyond any you can imagine. This is no betrayal on my part. {47888} She has feasted on the souls of the plague victims and fed her power through the rituals of Maugrim. **hiss**. I can no longer stop her return. {47889} You could enter the Source Stone itself and confront Morag before she reclaims her full power. You could destroy her before she awakens the Old Ones. {47890} Morag's power has grown too strong. Soon she will be able to escape the Source Stone even without the Words of Power. {47891} You must use the Words to enter the Source Stone itself and confront her before her magic becomes unstoppable! {47892} **hiss** You must hurry. Every delay allows Morag to grow stronger. **hiss** I wish you luck for the sake of us all. {47893} The Source Stone is located in the dungeons beneath this castle. **hiss** I have already told this to the warm blood you call Lord Nasher. {47894} There are four pedestals surrounding the Source Stone. **hiss** Place the Words of Power on the pedestals and you will be drawn into the very heart of the Source Stone itself. {47895} Then Morag shall triumph and the city you call Neverwinter shall fall. The world you know will be washed away in the fire of the Old Ones return. {47896} If this is your choice, one, I can do nothing. But it is a foolish choice. **hiss** Speak to me again if you come to your senses. {47897} The three Words recovered outside the city were in the possession of the warm blood known as Lord Nasher. **hiss** If he is wise he will give them to you. {47898} The fourth Word you recovered from Maugrim yourself. **hiss** You will need all four to enter the Source Stone. {47899} The fourth Word was recovered by from Maugrim. **hiss** All four are necessary to enter the Source Stone. {47900} The other warm bloods are weak in spirit and will - I do not trust them. **hiss** If you come to your senses, one, come and speak to me again. **hiss** Only you can stop Morag. {47901} They are weak, like the ones you call Aribeth and Maugrim. **hiss** They cannot stand against the Creators now that Morag stirs within the Source Stone. {47902} I should be going now. {47903} Me go now. {47904} Where can I find Haedraline? {47905} Where me find Haedraline? {47906} Lord Nasher, may I ask you some questions? {47907} Me want ask you some stuff. {47908} What can you tell me about Haedraline? {47909} What can you tell me about the Words of Power that were brought here earlier? {47910} What can you tell me about the Source Stone? {47911} What's the latest news from the battle lines? {47912} I'm interested in knowing more about you, Lord Nasher. {47913} What you know 'bout Haedraline lizard girly? {47914} What you know 'bout Power Words that was brought here earlier? {47915} What you know 'bout Source Stone? {47916} You got news 'bout how war going? {47917} Me want know stuff 'bout you. {47918} Can you let Haedraline out of the dungeon? {47919} Maybe you let lizard girly out of dungeon, 'kay? {47920} I would like to ask you something else. {47921} Me want ask you other stuff. {47922} Where can I find Master Ford? {47923} Where me find Master Ford? {47924} What if I could kill Aribeth and Maugrim? {47925} Is there no one who will come to our aid? {47926} What if me kill Aribeth and Maugrim? That help, maybe. {47927} Ain't you got no friends who come help you? {47928} I want to ask you about Aribeth. {47929} Me want ask you 'bout Aribeth. {47930} What do you mean? {47931} What you mean? {47932} You followed the law, Lord Nasher. You had no choice. {47933} What is done is done, Lord Nasher. No sense dwelling on it now. {47934} Fenthick's execution may have been wrong, but it does not excuse Aribeth's betrayal! {47935} You just follow the law. You not have choice. {47936} It be done now. You waste time if you think of it when it all over. {47937} It maybe wrong for you kill Fenthick, but that not make what Aribeth do right! {47938} Perhaps you can atone for what you have done. {47939} Maybe you got chance for make it all better. {47940} You're right. She deserves death. {47941} Her death will only continue the cycle of vengeance and bloodshed. {47942} You right. She need death. {47943} You kill Aribeth, maybe someone else want come kill you. It never end. {47944} What are you planning to do with Aribeth? {47945} What you gonna do with Aribeth? {47946} Aribeth is in your dungeon? What are you talking about? {47947} Aribeth be in you dungeon? What you talking about? {47948} The law is the law, Lord Nasher. Aribeth deserves death. {47949} There can be no forgiveness for what Aribeth has done, Lord Nasher. She deserves death. {47950} The law be the law. It say she need die, she get death. {47951} You not forgive her for what she done. Aribeth need death. {47952} We meet again, . As you know, I am Nasher Alagondar, Lord of Neverwinter. I was once an adventurer like you - though that was long ago. {47953} Aarin Gend tells me you have done much in the defense of our city. For this I thank you, though I fear it was all in vain. {47954} Do not give up hope, my Lord. We still have the Words of Power, after all. {47955} And what good has that done, Aarin? We have no way to use them. Whatever magic is locked within those stone tablets is of no use to us. {47956} Of course, , of course. But before you go... maybe Gend is right. Maybe you should go speak to this Haedraline creature. {47957} We captured the lizardwoman slinking around the city shortly after Luskan attacked. After Aribeth's betrayal I'm not too trusting, so we keep her locked in a cell in the dungeon. {47958} She was hissing and babbling about Maugrim wanting the Words of Power and the Source Stone, but we couldn't get much else out of her. {47959} She's half mad, I fear, and doesn't seem to trust us. Gend seems to think she might trust you, though. You're free to speak with her in the dungeons if you wish. {47960} She's locked away in the castle dungeon. Just head south and down the stairs. {47961} Aribeth knows our defenses too well, we could not stand against her forces. The enemy has breached our walls. All is lost. {47962} By some miracle the city still stands, and Aarin Gend clings to the hope we may yet survive. But I am older and wiser; I harbor no such illusions. {47963} Come and go as you please, . You've earned that right. Perhaps if Neverwinter had more people like you things wouldn't look so bleak. {47964} Perhaps Haedraline will reveal their secret to us - if you release her from the dungeons. {47965} I don't trust that creature, Aarin, and neither should you! We have done her no harm. If she was truly our ally she would tell us what she knows. {47966} Haedraline told us about the secret door beneath Castle Never. Without her we would never have found the Source Stone. {47967} And what good has that done, Aarin? That creature won't tell us anything about it. The Source Stone is as useless to us as the Words of Power. {47968} Perhaps Haedraline will speak to . She has spoken with before. {47969} Enough, Aarin. , if you want to speak to Haedraline you are free to do so. But I will not release her from the dungeon while an enemy is within our city gates. {47970} Personally, I think this is all a waste of time: Words of Power, the Source Stone, Haedraline. What good is this against Aribeth's army? Our fate is sealed... we are all doomed. {47971} I doubt it will do much good, but maybe - just maybe - she knows something that can save us. We're desperate, after all. {47972} After all you have done for the city, the least I can do is answer your questions, - though Gend probably knows more than I do. {47973} Any important information you come across should be reported directly to Aarin Gend. I've placed him in charge of the defense of the city. {47974} I'm sorry, , but I won't do that. Not while there's an enemy inside the city. She might be an ally, but it's just as likely she's a spy. {47975} Besides, we aren't doing her any harm. Only keeping an eye on her. And if she has information to help us, she should be willing to share it whether we keep her in prison or not. {47976} Gend can probably answer your questions better than I, but I'll help you if I can. {47977} I've given them to Master Ford, chief archeologist of Neverwinter. He seems to think there's some link between the Words and the Source Stone. {47978} Initially, I hoped he could figure out how to unleash their power, but, even as wise as Master Ford is, he hasn't been able to learn anything more about the Words of Power or the Source Stone. {47979} Since we discovered the Source Stone in the secret chambers beneath Castle Never, Master Ford has spent all his time studying it. {47980} You can go speak to him to see what he's discovered, if you wish - though you might have more luck getting information from that creature Haedraline, if you can get her to talk. {47981} When we first captured Haedraline she said something about the Source Stone and secret chambers beneath Castle Never. She sounded half crazy, but I though it was worth looking into. {47982} I put Master Ford, Neverwinter's leading archeological expert, in charge of the search. He unearthed a previously undiscovered chamber beneath the castle. {47983} Inside was an enormous crystaline boulder - the Source Stone. If you want to know more about it you should speak with Master Ford. {47984} The reports are grim. In the initial assault Luskan overwhelmed us with sheer numbers and the unbridled ferocity of their attack. The defenders were forced to fall back to the City Core. {47985} Aribeth knew our defenses too well, we never stood a chance. My troops are loyal, but against such odds there's little hope. It's only a matter of time until Castle Never itself falls. {47986} It is too late for that I fear. Our defenses are already broken, the damage has been done. {47987} If Aribeth and Maugrim were both slain, there is a chance it might break the spirits of the Luskan invaders. But I wouldn't count on it. {47988} The Luskans attacked with a rage and ferocity I have never seen before. Some sinister force drives our enemies forward. {47989} Or perhaps this is justice, of a sort. Neverwinter may have brought this doom upon itself. {47990} Reinforcements from the Lords' Alliance are marching, but they are too far away. By the time they arrive all that will remain of Neverwinter is burnt bodies and charred rubble. {47991} Even without Maugrim and Aribeth to lead them, the Luskan fury is unabated. We will never last long enough for the Lords' Alliance reinforcements to arrive. {47992} Some sinister power drives our enemies forward - I feel it in my weary old bones. Or perhaps this is simply justice for what I have done. {47993} Once I was an adventurer like you, . Were the situation not so desperate I would call upon the court bards to sing you tales of my exploits. {47994} But I am long since retired. I am ruler of Neverwinter now and my life is one of administrative duties and the delegation of responsibility. Hardly the stirring stuff of legends. {47995} I miss those days of glory and heroism, . But I gave them up to serve the city I love. Alas, my sacrifice was all in vain. Neverwinter will fall and I can do nothing about it. {47996} That is why I have placed Gend in charge of the defense of the city. Let him handle the reports flooding in - I have no stomach for it anymore. {47997} The blood of Fenthick is on my hands. After the plague the mob cried for blood, and I gave it to them. Fenthick was guilty only of trusting Desther - he was no enemy of Neverwinter. {47998} And yet I saw him hanged for failing to protect the city, as was his sworn duty. Can we really be so surprised Aribeth betrayed us after we executed her lover? {47999} That is what I tell myself over and over, . But the words are hollow to my own ears. {48000} I only wanted to do what was best for Neverwinter, to heal the wounds left by the Wailing Death. Yet even as I passed sentence on Fenthick, I knew in my heart it was wrong. This was not justice. {48001} Fenthick died to feed the city's lust for revenge. Now Neverwinter shall fall to an army that was raised to feed Aribeth's own vengeance. Perhaps that is justice. {48002} I fear it is too late for that, . Fenthick is dead and Aribeth... Perhaps if I were given the chance to pass judgment again I would act differently. More mercifully. {48003} But I fear that chance shall never come. I must live with the burden of what I have done, as must my city. Neverwinter will fall. {48004} You... you are asking me to show Aribeth mercy? After what she did? After raising an army against Neverwinter and slaughtering her people? {48005} Aribeth? She is a traitor! The sentence for her crimes is death... {48006} Her actions are not without reason, Lord Nasher. Neverwinter turned its back on her when it executed her lover, Fenthick. {48007} I did not ask for your opinion on this matter, Gend. What do you know of such things? {48008} When I came into your service, Lord Nasher, you asked if I would serve you faithfully. Do you remember what I said? {48009} You... you told me you would not serve a master who did not do what was right. Are you saying it was wrong to execute Fenthick, Gend? {48010} I am still by your side, Lord Nasher. But Fenthick and Aribeth were lovers. In her eyes you gave Fenthick as a sacrifice to appease the unruly mob. {48011} And so she shall have it, , but now is not the time. We are fighting a war, and Aribeth can give us much information about our enemy. {48012} Aribeth's crimes cannot simply be forgiven with a wave of the hand, . And yet... there is truth in your words. {48013} I have often wondered if I made a mistake in Fenthick's sentence. Had he lived, perhaps none of this would have happened. At the very least he could have worked to atone for his mistakes. {48014} Perhaps Fenthick deserved a second chance. Perhaps we all do. I... I must think carefully on this matter before my decision is made. {48015} As long as we battle the Luskan forces, Aribeth is too valuable to be slain. However, if the walls of Castle Never fall I shall slay her myself rather than let her go free. {48016} Rest assured, justice will be served when the time comes, . Is that all? {48017} I... I do not wish to discuss this anymore. Aribeth's fate is not ours to decide, and I have no time for philosophical debates. Is there more I can do for you, ? {48018} I understand you have an interest in her fate, , and I see you will not be satisfied until I answer your question. {48019} But it is no easy question to answer. Aribeth has brought death to Neverwinter. For this the law states she must die. {48020} These are strange times, . My city is in ruins and all but overrun by Luskan forces, and yet Aribeth, the leader of our enemy, sits in our dungeons awaiting my judgment. {48021} I'm sorry, . I assumed you would have heard the news by now. Aribeth has surrendered herself to us. She seeks atonement for her crimes against Neverwinter. {48022} At first I thought it was some trick, but she has given us valuable information about the Luskan army that has allowed many of our people to escape a brutal end. {48023} The city may not survive, but Aribeth's actions have spared the lives of many innocents. Though these must be weighed against the thousands she has helped slay. {48024} While the war rages on, she will live. She can provide us valuable information about our enemy's tactics and numbers. {48025} As for her fate when this is all over... that is a matter I have not yet decided. Such matters are to be decided later. {48026} And yet I remember another who was sentenced by the same law to death. Fenthick, Aribeth's lover... I cannot help but wonder if there is a lesson to be learned there. {48027} Were things not so grim I might laugh at the absurdity of it all. (sigh) What is it you need of me, ? {48028} Greetings, I am Lord Nasher. {48029} I need to see what you have in stock, druid. {48030} Can I ask you some questions? {48031} Bye. {48032} Me need see what you got in stock, tree man. {48033} Me ask questions, yuh? {48034} G'bye. {48035} May the blessings of Earthmother Chauntea and the Treefather Silvanus be upon you in these dark times. {48036} Welcome, child. Even those shunned by the world are welcome here. We are all children of nature, after all. {48037} As you wish. As long as this grove stands I will try to maintain the balance by offering my services to any who ask. {48038} There is little I can tell you, I fear. I have not left my grove for many days or nights and I know nothing of the details of this war ravaging the city. {48039} May the Earthmother and Treefather give you the strength to maintain balance in these troubled times. {48040} I have worked long to preserve nature's balance in this city, but in the chaos and destruction of war it all my efforts are focused on preserving this grove as place of tranquility and refuge for those who need it. {48041} I will help you, if I can. {48042} I have no time for this. {48043} I want to ask you some questions. {48044} I might help you... if the price is right. {48045} Me help, if me can. {48046} Me not got time for this! {48047} Me want ask stuff. {48048} Me help if you give gold. {48049} Goodbye. {48050} What kind of heirloom? Let me see. {48051} Okay, I'll help you. {48052} What you mean, heirloom? You show me reward. {48053} Okay, me help you. {48054} Forget it. Show me the heirloom or no Leesa. {48055} You no show me reward, me no get your sister. {48056} Didn't you look for her? {48057} Where did you last see her? {48058} Don't worry, I'll bring her back! {48059} Why you not look for your sister? {48060} Where you last see sister? {48061} You not be sad. Me bring sister back! {48062} Your sister is dead. {48063} Sister be dead. {48064} No, but I am still looking. {48065} No, but me still look. {48066} Forget it. I've changed my mind. {48067} Me not help no more. Me change me mind. {48068} Thank you. {48069} Keep your cloak. You need it more than I do. {48070} You keep cloak. Me got lots stuff. You need cloak more. You look cold. {48071} Please, ! I beg of you, help my sister. Leesa's just a little girl. {48072} I'm sorry, but I can't speak with you right now, . I have to keep an eye on my little sister. {48073} Leesa already vanished once. I don't want her to disappear on me again. {48074} Please, I have no time for questions. Don't you understand? Leesa is missing! Please, help her. I beg you. {48075} Please, Leesa's just a little girl. Please bring her back to me. Please. {48076} Why won't anybody help me? She's just a little girl! Please, somebody find her. Please. {48077} I... I have no gold to pay you. But there is something. A family heirloom. It's all I have left. You can have it if you bring back Leesa. {48078} No, I can't show it to you. I'm afraid to even say what it is. Someone will steal it. This place is full of thieves. {48079} I... I don't even have it with me. Bring Leesa to me and I'll get it for you. I just want Leesa back. {48080} Thank you, kind . I'm so worried about Leesa. Before our mother died from the plague I promised her I'd watch out for my sister. {48081} When Luskan attacked we tried to sneak out of the city one night, but we couldn't get through. There were Luskan soldiers everywhere. We had to hide while they passed by. We hid for hours, it seemed. {48082} I... I must have fallen asleep, waiting there in the dark. I didn't mean to, but I was so tired. And when I woke up Leesa was... *sob*... she was *sob*... she was gone! {48083} I searched all night, until the dawn came. But there were so many soldiers! If they caught me... I can't go back. I just can't! {48084} Poor Leesa! I had to leave her there, wandering around in that war zone to the south. I... I had no other choice. {48085} She's somewhere in the Luskan war zone. To the south. I know she's still alive... She has to be! Please, bring her back to me! {48086} No? Why would you say that? NO! It isn't true! I know it isn't! You just don't want to help me! {48087} Have you... have you found my sister? Have you found Leesa yet? {48088} Thank you, my . Thank you for bringing me back my little Leesa. {48089} I... I have no gold to give you, but I do have this cloak. It was a family heirloom. My mother said it was magic. {48090} But... but you promised! Please, bring her back! Please, I beg you! Bring Leesa back to me! {48091} You... you are too kind, my . Thank you. For everything. {48092} Now I just have to keep an eye on her. With all that's happened, I hope we make it through this. {48093} I have need of your services. {48094} Can I ask you some questions? {48095} Didn't this place used to be a brothel? {48096} Bye. {48097} Me needs service. {48098} Me ask questions, yuh? {48099} This place used be whore house, yuh? {48100} G'bye. {48101} Yes, let me see what you have in stock. {48102} Yuh. Me want see what stuff you got. {48103} These are strange times, my . The beds in the Moonstone Mask being filled by wounded soldiers. Who could have imagined? {48104} Your face is a frightful mess! Those Luskanites really did a number on... Oh! I'm so sorry, my ! I thought you were one of the wounded. {48105} Well, I'm afraid most of the Moonstone Mask's services are unavailable. My staff are busy tending to the wounded and the beds are filled with the dead and dying. {48106} No time for questions. We're swamped! I've never seen so many men and women flat on their backs. Well, not from injuries, anyway. {48107} The Moonstone Mask was known for the... comforts... we gave our customers. But there are many wounded, the temple is full and we have more beds than anywhere else in town. {48108} Off with you then. I'm too busy to say a long goodbye. {48109} Hardly sets the proper mood for romance. However, if you're interested in purchasing supplies for some clandestine operation I can still help you out. {48110} And Luce is no help. Used to be one of my best girls, but ever since her little sister disappeared she does nothing but mope in the corner. {48111} And Luce is no help. Used to be one of my best girls, but ever since she was reunited with her little sister she spends all her time doting on that girl. {48112} Is it really so strange that in these troubled times we're willing to provide a more conventional kind of comfort for the wounded of Neverwiner? {48113} A whore house? You ignorant lout! I'll have you know I ran a respectable business! {48114} I can use your gold to buy more bandages and clean sheets. The ones we have are a little bloodstained, you know. {48115} I never really saw myself as a nurse before, though I have often been complimented on my bedside manner! {48116} I guess I shouldn't be joking with all the suffering around us. Especially not while Luce's baby sister is still missing. Poor little girl. {48117} I guess I shouldn't be joking with all the suffering around us, but Luce and her sister have been reunited and I can't help but feel it's a sign of better times ahead. {48118} When I look at all the wounded I can't help but curse those Luskan dogs for what they have done. {48119} It's even worse for poor Luce. Her little sister is missing. I pray the Luskan scum don't find that little girl. {48120} Thank the gods Luce has been reunited with her little sister. I hate the thought of what might have happened if the Luskan scum got their dirty hands on that girl. {48121} Aren't you a handsome one? Come back when all this is over and I'll give you a night of pleasure you'll never forget... and at a very reasonable price! Just ask for Tamora. {48122} But right now I must tend to the wounded. Maybe Ophala can help you, she's in charge of the Moonstone Mask. {48123} I can't speak to you right now. I have to change the dressings of all these soldiers. {48124} If you need anything you should speak to Ophala, she's in charge of the Moonstone Mask. {48125} Things were always hectic around here, but never like this. There seems to be no end to the number of wounded! {48126} There's so many wounded we haven't even be able to help poor Luce look for her missing sister. {48127} At least Luce and her sister have been reunited. It's small things like that that give me hope. {48128} Normally visiting soldiers are good for business around this place, but the Luskanites only want to kill us all! {48129} It makes me shudder to think of poor Luce's missing sister. I hope the little girl is still alive. {48130} It's a miracle little Leesa survived with those butchers running around! But at least she's back safe with Luce now. {48131} If you return when this madness is over, my lady, I promise an evening of pleasure and delight... and at a very reasonable price. Just ask for Tanith. {48132} But right now I must tend to the wounded. Perhaps Ophala can help you, she's in charge of the Moonstone Mask. {48133} I have no time to speak with you. The wounded demand all my attention. {48134} If you need anything you should speak to Ophala, she's in charge of the Moonstone Mask. {48135} With the golems stopped and the catapults broken, we've got a fighting chance against those Luskan dogs! {48136} But I'm just an ordinary soldier. You need to speak to Trancar, the battalion commander. {48137} Have you come to help us? We need all the help we can get. Luskan's got us outnumbered ten to one at least. {48138} I hope Trancar sends me out on patrol soon! The enemy won't know what hit 'em! {48139} Those war golems are unstoppable, I tell ya! {48140} Even Trancar knew better than to fight those monstrosities! That's why he had the battalion pull back to here. {48141} If it wasn't for the catapults smashing our formations, we'd have stood against the Luskan scum! {48142} But how can you fight when it's raining boulders and flaming pitch all around you? That's why Trancar had the battalion pull back. {48143} {48144} {48145} Who are you? What are you doing in here? {48146} Cause? What cause? {48147} I have to go now. {48148} Who you be? What you do here? {48149} Cause? What you mean? {48150} Me want go now. {48151} War golems? Catapults? {48152} Is there anything I can do to help? {48153} Sounds like you turned tail and ran, Trancar! {48154} Where are the Luskan forces now? {48155} Me want help you. What me do? {48156} You bunch o' cowards! You run like babies! {48157} Where be Luskan army now? {48158} I don't have time for this. I need to find Aribeth and Maugrim! {48159} Me no got time for this. Me need find Aribeth and Maugrim! {48160} What must be done, Trancar? {48161} What you need me do, Trancar? {48162} And the golems? {48163} Where can I find these wizards? {48164} Where wizard be? {48165} I'll destroy the golems and the catapults for you, Trancar! {48166} What's in this for me? {48167} Me destroy golems and catapults for you! {48168} What me get if me help you? {48169} Tell me about you and your men again. {48170} Where can I find the catapults? {48171} How can I stop the war golems? {48172} I'm looking for Aribeth and Maugrim. {48173} How goes the war effort? {48174} Why you all here in this place? {48175} Where me find catapults? {48176} How me stop war golems? {48177} We winning war yet? {48178} Me look for Aribeth and Maugrim. {48179} And a worthy song it would be, Trancar. {48180} You story make a good song, Trancar. {48181} I need to ask you some questions, Trancar. {48182} Me got ask you questions, Trancar. {48183} The bards don't sing about nobodies, Trancar. {48184} Bards not sing 'bout nobody like you. {48185} Can you spare any of your troops to help me? {48186} You got any extra troops for help me? {48187} Where will I find these wizards? {48188} Where me find golem mage? {48189} You! I know you! You are , the who saved Neverwinter from the plague! {48190} You honor us humble servants of the city with your presence, . {48191} A face as... uh, unique... as yours is not easy to miss in a crowd. Your looks are something of a legend in the city, . As are your deeds. {48192} Alas, it seems the city has need of your aid once again, if we hope to drive these Luskan dogs off! Will you join our cause, ? {48193} The city bards sing tributes to you, my . They claim a shining radiance emanates from your very features. {48194} I am Trancar, battalion commander of the Neverwinter militia. My men and I tried to hold the southern section of the city, but Luskan forces overran our position. {48195} We were forced to retreat and set up our base here in the City Core. But we haven't given up the fight! I still send my men out in small groups, trying to slow the Luskan advance through guerilla tactics. {48196} Good luck to you, . I shall remain here with my men, organizing what resistance we can against the Luskan invaders. {48197} We do what we can, but our numbers are too few. Between the catapults and the war golems I fear it is only a matter of time before even the City Core falls to the Luskan scum! {48198} We held out as long as we could, my . We were outnumbered ten to one, at least. Even then we would have stayed and fought if we had any chance at all. {48199} But between the catapults and the war golems we were being slaughtered. My men are common soldiers. They don't have the strength to stand against that kind of assault. {48200} The dogs have us surrounded, but so far the barricades have kept them out of the City Core. Right now their main force is making a big push up from the south. {48201} That's where the fierciest fighting is, along with those damn catapults and war golems. We held out against them as long as we could, but in the end we had to retreat. {48202} The Luskanites came well prepared. It started with the catapults bombarding us wherever we made a stand, scattering our ranks and formations. {48203} But even with flaming pitch falling from the sky, we held our ground and faced our enemy. That's when we met the war golems and knew we had no hope. {48204} The huge monstrosities tore through an entire company in mere seconds, and our weapons can't even make a dent in their rock-hard hides! We had to fall back. {48205} Normally I'd say one can't make a difference, . But you're no ordinary . {48206} Someone has to take out those catapults and stop those war golems. It won't be easy, but you saved us from the plague, maybe you can save us from this. {48207} Last I heard, those two were leading the attack to the south. Finding them won't be easy, but that's probably the best place to look. {48208} I'm just a simple soldier, . I don't know what mission you're on and I don't expect you to tell me. But finding Aribeth and Maugrim is going to be a lot easier if you take out those catapults and war golems. {48209} The catapults are somewhere to the south, in the war zone. Don't know where exactly, seeing how they keep moving them around. {48210} If you find them, just kill the soldiers guarding them and smash the catapult to bits. Destroy all three catapults and we'll finally get a break from those boulders raining down on our heads. {48211} The war golems are a different story. Even you might have trouble going head to head against those brutes, . But there's a better way. {48212} The war golems are controlled by Luskan mages. Kill the wizards controlling them and the golems are nothing but expensive statues. {48213} That I don't know. They have to be close enough to control their golems, so they're probably in the southern war zone. But if they're smart they won't be standing out in the open. {48214} According to our intelligence reports Luskan brought two of the golem masters with them: one to control the golems on the east of the battle and one to control the golems on the west. {48215} It's a lot to ask, , I know. But you're the only one who can do this. My men and I don't stand a chance. {48216} So the rumors are true, you're a mercenary to the very bone! Sorry, but I don't even have two coppers to rub together. {48217} You'll either do this to try and save the city, or you won't. Simple as that, . Glory is your only reward here. {48218} I'd send my men with you, , but the more people at your side the more likely you are to be seen. {48219} {48220} Welcome back, . Have you reconsidered and come back to aid us in our cause? Or is there something esle you need? {48221} Greetings, . Are you here to lend your prowess to our motely crew? We're making a last stand against the Luskan dogs who've driven us from our homes! {48222} The catapults still reign down upon our heads and the war golems still walk the streets, or so I hear. But at least you are still alive, . {48223} Is there something else you need of me? I will help you however I can though there is little enough I can do, I'm afraid. {48224} The war golems still slaughter my men like sheep, . I was afraid you had died trying to stop them. But I see you're still alive and well. {48225} At least we no longer live in fear of death from above, . I can only assume you are the one responsible for destroying the catapults, and for that you have our thanks. {48226} I can still hear the steady pounding of the stones and flaming pitch hurled at us by the enemy catapults, . I feared you had been slain trying to destroy them. {48227} But I have reports the war golems have ground to a halt, and I think you are the only one who could have stopped them. For that, I and my men thank you. {48228} Well met, ! First you save us from the plague, and now the catapults and war golems are vanquished by your hand! So the bards have begun to proclaim, at any rate. Congratulations. {48229} Your legend continues to grow, it would seem. And now is the time for me and my men. The Luskan dogs may have us outnumbered ten to one, but we won't go down without a fight! {48230} Maybe when this war is over the bards will sing a song for Trancar and his battalion, eh ? {48231} Harsh words, , but true enough I suppose. Still, my men need something to hope for. Their odds of surviving are grim enough as it is. {48232} I'll tell you what I can, though in all truth my attention has been focused on organizing resistance to the Luskan invaders. {48233} Was there something you needed? {48234} Kind words, . Perhaps even true, if the city manages to survive against these odds. Was there something else you needed? {48235} I had heard tell of your astounding lack of wit, but I didn't believe it until now! Listen closely, and I will tell you once more why we are here. {48236} I am Trancar, battalion commander of the Neverwinter militia. My men and I tried to hold the southern section of the city, but Luskan forces overran our position. {48237} We were forced to retreat and set up our base here in the City Core. But we haven't given up the fight! I still send my men out in small groups, trying to slow the Luskan advance through guerilla tactics. {48238} The catapults are somewhere to the south, in the war zone. Don't know where exactly, however, as they keep moving them around. {48239} If you find them, just kill the soldiers guarding them and smash the catapult to bits. Destroy all three catapults and we'll finally get a break from those boulders raining down on our heads. {48240} The war golems ravaging the southern war zone are controlled by Luskan mages. Kill the wizards and the golems are nothing but expensive statues. {48241} According to our intelligence reports Luskan brought two of the golem masters with them: one to control the golems on the east of the battle and one to control the golems on the west. {48242} That I don't know. They have to be close enough to control their golems, so they're probably in the southern war zone. But if they're smart they won't be standing out in the open. {48243} Last I heard, those two were organizing the attack to the south. They're probably holed up somewhere in the war zone, surrounded by guards and planning the end of Neverwinter. {48244} I won't lie to you... The odds are stacked against us. We're badly outnumbered and we took heavy losses from the catapults and war golems. {48245} But it helps to have someone like you on our side, . It inspires the troops. You'll find a way to save the city. I know you will! {48246} Developed by Lantanese spelunkers, this type of silk vest has been coated by a slick, oily substance allowing the wearer to slip through small crevices -- and incidentally making it very difficult to restrain the wearer in any way. Calmishite thieves quickly adopted the vest, and now sets of magically enhanced lock picks are commonly found in secret pockets throughout the vest. {48247} {48248} Greater Robe of Eyes {48249} The greater robe of eyes provides the wearer with improved vision and the ability to detect many things that are hidden. Invisibility and ethereal effects have no power to cloud the wearer's vision. When not fully armored, the more powerful clerics of Helm often wear such robes to allow them to maintain their vigilance, even when unable to maintain their armament. {48250} Cockatrice's Touch {48251} The Avatar {48252} {48253} Ancient Netherese magic, steeped for millennia, has somehow imbued this artifact with the ability to transform the possessor at will into an avatar of their chosen alignment. This mystical object is almost unattainable, as its only known origin is from the dangerous Deck of Hazards. {48254} Faerie Dragon Hide {48255} Formian Sting {48256} Formian Myrmarch Properties {48257} {48258} {48259} Myrmarch Sting {48260} Formian Queen Properties {48261} Formian Taskmaster Properties {48262} Formian Warrior Properties {48263} Formian Worker Properties {48264} Dire Rat Animal Companion level 01 Bite {48265} Dire Rat Animal Companion level 05 Bite {48266} Dire Rat Animal Companion level 10 Bite {48267} Dire Rat Animal Companion level 15 Bite {48268} Why does Trancar think you can help me? {48269} Dire Rat Animal Companion level 20 Bite {48270} {48271} Why Trancar think you help me? {48272} I could use a good soldier. Welcome aboard, Vanya. {48273} Me need good soldier. Vanya work for me now. {48274} I'll be going now. {48275} Me go now. {48276} I want you to join up with me. {48277} Me want you for join up with me. {48278} Faerie Dragon Familiar Level 01 Hide {48279} Faerie Dragon Familiar level 05 Hide {48280} Faerie Dragon Familiar level 10 Hide {48281} Faerie Dragon Familiar level 15 Hide {48282} Pseudodragon Familiar Level 01 Hide {48283} Pseudodragon Familiar Level 05 Hide {48284} Pseudodragon Familiar Level 10 Hide {48285} Pseudodragon Familiar Level 15 Hide {48286} Monk's Belt {48287} This simple rope belt, when wrapped around a person's waist, confers increased ability in unarmed combat. The Lady's Hand Monastery in the Nether Mountains has recently taken to equipping all of their members with this item. Though not nearly as powerful as some of the Netherese weaponry they are rumored to possess, their recent clashes with the Morueme clan of blue dragons has forced the monastery to rely on lesser resources. {48288} Belt of Lions {48289} This leather belt grants its wearer excellent night vision and greater influence over animals. Acquiring the lion's feline grace, the wearer also gains a bonus to move silently and tumble checks. Druids and rangers of the Wealdath and the Forest of Mir have adopted such belts both for their practical applications as well their symbolic association with the highly regarded lions of the area. {48290} Shar's Belt of Priestly Might {48291} These items first appeared in Halruaa at the end of the Time of Troubles, which the wizards took as a sign that Mystra had returned. The belt of priestly might grants its wearer protection from damage and increased strength. This particular belt is inscribed with the dark symbol of Shar, goddess of shadow. {48292} Kossuth's Belt of Priestly Might and Warding {48293} These items first appeared in Halruaa at the end of the Time of Troubles, which the wizards took as a sign that Mystra had returned. The belt of priestly might and warding grants its wearer protection from attack and increased strength, and further allows them to create a magic circle against alignment once per day. This particular belt is inscribed with the holy symbol of Kossuth. {48294} {48295} {48296} It would be an honor if you would allow me to join my sword to your cause, . Will you have me? {48297} , now is not the time for idle conversation. {48298} Mystran Belt of Priestly Might {48299} These items first appeared in Halruaa at the end of the Time of Troubles, which the wizards took as a sign that Mystra had returned. The belt of priestly might grants its wearer protection from damage and increased strength. This particular belt is inscribed with the holy symbol of Mystra. {48300} Kossuth's Belt of Priestly Might {48301} These items first appeared in Halruaa at the end of the Time of Troubles, which the wizards took as a sign that Mystra had returned. The belt of priestly might grants its wearer protection from damage and increased strength. This particular belt is inscribed with the holy symbol of Kossuth, god of the forge. {48302} {48303} As you wish. Good luck with your mission, . The fate of Neverwinter depends on you. {48304} Greetings, . I am Vanya of the Neverwinter militia. Trancar's orders are that I accompany you in your mission to stop the Luskan golems and catapults. {48305} You will not regret this, my . My skills are yours to command. {48306} I will follow you and perform to the best of my abilities, according to the orders you have given me. {48307} Do not underestimate me, . Though no hero such as you, my arm is strong, my courage true and my steel sharp. {48308} {48309} {48310} Mystran Belt of Priestly Might and Warding {48311} These items first appeared in Halruaa at the end of the Time of Troubles, which the wizards took as a sign that Mystra had returned. The belt of priestly might and warding grants its wearer protection from attack and increased strength, and further allows them to create a magic circle against alignment once per day. This particular belt is inscribed with the holy symbol of Mystra, goddess of magic. {48312} Shar's Belt of Priestly Might and Warding {48313} These items first appeared in Halruaa at the end of the Time of Troubles, which the wizards took as a sign that Mystra had returned. The belt of priestly might and warding grants its wearer protection from attack and increased strength, and further allows them to create a magic circle against alignment once per day. This particular belt is inscribed with the dark symbol of Shar, goddess of shadow magic. {48314} Boots of the Winterlands {48315} A common magic item among adventurers, travelers and monsters of the frozen North alike, these thick, furry boots have been enchanted to magically warm the wearer, offering protection against cold similar to that provided by an endure elements spell. {48316} Lesser Boots of Tumbling {48317} Made for members of a militant order of Lliira-worshippers known as the Scarlet Mummers, these boots aid those deadly dancers in their acrobatic assassinations of the agents of the Maiden of Pain. {48318} Boots of Tumbling {48319} Greater Boots of Tumbling {48320} Bracers of Archery {48321} These wristbands look like normal protective wear. The bracers grant the wearer deadly accuracy when using bows. They are likely from the armory of some disbanded elven militia. {48322} Bracers of the Blinding Strike {48323} Beyl Van Yoren was a young student in the monastery of the Dark Moon who was seduced away from her order by a local transmuter named Vergol. To punish Beyl for her desertion, the Order's elder monks contracted a rival spellcaster to arm several of their best remaining students with these bracers, hoping the bracers would prove a match to Vergol's haste-inducing spells. However, the Order did not foresee Vergol's equal expertise with hindering spells, and the students have not been seen since. {48324} Gloves of Appraisal {48325} At one time, almost every successful merchant in Waterdeep was reputed to own a pair of these gloves. Embroidered with the image of the goddess Waukeen, the supple balance of the glove and the sheen of its silk are enhanced with a minor magic to help the wearer better gauge the weight and quality of gems and other small goods. During the Interdeium of Waukeen, many lost faith in the Merchant's Friend, and many such gloves were sold into general circulation on the open market. {48326} Greater Gloves of Appraisal {48327} At one time almost every successful merchant in Waterdeep was reputed to own a pair of these gloves. Embroidered with the image of the goddess Waukeen, the supple balance of the glove and the sheen of its silk are enhanced with a minor magic to help the wearer better gauge the weight and quality of gems and other small goods. During the Interdeium of Waukeen, many lost faith in the Merchant's Friend, and many of these gloves were sold into general circulation on the open market. {48328} With the golems beaten and the catapults destroyed, we have a chance against those Luskan dogs! {48329} If you need anything you must speak with Trancar, the battalion commander. {48330} I cannot speak with you right now, my . I am on duty. {48331} Gloves of the Artificer {48332} Trancar knows there is no soldier in the battalion more capable. That is why he wanted me to aid you in your mission. {48333} I hope Trancar sends me out on foray soon. I'm eager to strike a blow against our enemy. {48334} I want to see what you have in stock. {48335} Can I ask you some questions? {48336} I'm surprised you're still here with the Luskanites so close. {48337} Bye. {48338} Me need buy stuff. {48339} Me ask questions, yuh? {48340} Why you still here when Luskan army be so close? {48341} G'bye. {48342} Welcome, my , to the Shining Knight. You'll find the best arms and armor in the entire city in my shop. {48343} You need something? A sword, or maybe a shield? I'm swamped already, but I'll never turn a customer away. {48344} I hope you're here to buy a sword and a suit of armor... or at least a nice dagger. With the war effort, my shop is far too busy to waste time on window shoppers. {48345} The war effort's depleted my stock, but you'll find I still have a few choice items left. {48346} I don't got time to be answering no questions. I can barely keep up with demand for my products as it is. War is hell, but it's sure good for business. {48347} Lord Nasher's ordered me to come up with as many swords and shields as I can lay my paws on to aid the defense of Neverwinter. But I'm not complaining. {48348} If you ever find yourself in need of quality weapons or armor you know where to find me. {48349} Everyone's got to do their part in times like these. And all that gold Nasher's paying me don't hurt none. {48350} I'm not about to let my city fall to these Luskan dogs! {48351} My blade is yours. I'll follow you every step of the way! Let's drive these invaders back to the rock they crawled out from! {48352} Who are you? What are you all doing in here? {48353} You sure have a negative attitude. {48354} I'll be going now. {48355} Who you be? What you all be doing in here? {48356} You got bad attitude! {48357} Me go now. {48358} We aren't dead yet. We still have a chance. {48359} We not dead yet. We still got a chance. {48360} {48361} {48362} {48363} {48364} The Luskans came on us so fast. We didn't stand a chance. I never even had time to order a retreat. {48365} It's only a matter of time until they find us here. They'll probably kill me last... that's what they do. They make the captain watch all his men die first. {48366} Come here to die with the rest of us, have you? You're welcome to stay and await the gruesome end, if you want. {48367} {48368} We're just a company of Neverwinter soldiers, a few survivors. Though I fear we won't be alive much longer. {48369} Back out into the street? That's suicide. The Luskans will kill us all anyway, mind you, so what does it matter? {48370} I'm just a realist. My troops are bloody and beaten and the streets are crawling with Luskan soldiers. We're outmanned ten to one at least. {48371} Even if we could make it back to the City Core alive, what's the point? Any help we expect to get from the Lords' Alliance will never get here in time. The whole city is doomed. {48372} There's no way we can win this war. What, do you plan to lead a handful of soldiers against an army? {48373} {48374} {48375} {48376} {48377} I know you. You're the hero who saved us from the Wailing Death. Ha! Lot of good that did. Death by plague or death by war... doesn't make much difference, does it? {48378} {48379} {48380} {48381} {48382} How bad is it in there? {48383} How bad things be in there? {48384} Goodbye. {48385} What can you tell me about the war golems? {48386} You tell me stuff 'bout golems. {48387} Is there anything more you can tell me about them? {48388} Any more you know 'bout them? {48389} [Persuade] Come now, telling me won't do any harm. {48390} [Persuade] Tell me. Will hurt nobody. {48391} What do you know about the catapults? {48392} You tell me 'bout catapults. {48393} Any reports of where Aribeth or Maugrim might be? {48394} You know 'bout where Aribeth or Maugrim be? {48395} Anything else you can tell me about them? {48396} You got more you know 'bout them? {48397} [Persuade] I'm no gossip monger, and your information might help end this war. {48398} [Persuade] Me not rumor-spreader. Me need information for stop this war. {48399} If you're planning on going through the gates you better make sure you're well armed. The fighting is thick and bloody in the war zone. {48400} Perhaps we'll meet again if the Luskan army doesn't kill us all first. {48401} You're a little slow on the uptake, ain't you? I'll try not to use any big words as I go over this. {48402} It's pretty much a no man's land beyond the gates. The catapults have smashed the city to bits and the streets are swarming with Luskan soldiers. Worse things, too, like them damn war golems. {48403} There's no way to fight those bloody things! They hacked us up like lumberjacks chopping wood, and nothing we tried could even slow them down. {48404} I've heard some things... but it's not a good idea to be spreading rumors in times like these. {48405} [Success] I guess the situation's already as bad as it can get. Telling you sure won't make things worse! {48406} People are saying the only way to stop them golems is to kill their master. But I heard these golems actually have two masters: a pair of mages from the Arcane Brotherhood. {48407} [Failure] Sorry, but I saw the harm rumors can do during the plague. The last thing we need right now is panic in the streets. If you want to know more you should go speak to Captain Trancar. {48408} During the initial assault on Neverwinter that traitor Aribeth led the Luskan troops while Maugrim stayed at the back and unleashed his magic on us. Haven't heard of any sightings lately, though. {48409} They're probably holed up somewhere plotting how to get inside the City Core and bring down Castle Never before reinforcements arrive to help us. The Gods know where they might be: an abandoned home, an old shop... they could be anywhere! {48410} If that's true, then what hope do we have? Finding and killing one Arcane Brother is hard enough, but two? We're doomed. No wonder Captain Trancar couldn't stop those golems. {48411} To tell you the truth, last I heard the golems were dead in their tracks. Something must have happened to them. {48412} But the damage is already done. Too many Neverwinter defenders fell against them. I don't think we can hold the City Core until the reinforcements from the Lords' Alliance get here. {48413} The only hope we have of surviving this invasion is to hold the City Core until reinforcements from the Lords' Alliance arrive. But with boulders and burning pitch raining down on us day and night, it ain't going to happen. {48414} Unless somebody takes out those catapults, and I mean all of them, we'll be pounded into submission! Luskan will capture the City Core and even Castle Never will fall. Maybe you'll have better luck than Captain Trancar did. {48415} The bombardment has stopped! Someone must have taken the catapults out but that won't be enough to save us. We've already suffered too many losses as it is. {48416} We'll hold the City Core as long as we can, but the reinforcements from Waterdeep are too far away. Castle Never itself will fall before they get here. {48417} I doubt you're smart enough to really grasp the situation, but I'll try and explain it. {48418} People have been saying stuff, as you might expect. But I doubt any of it's true. And I don't want to spread false stories and add to the fear and panic. {48419} [Success] I doubt one can stop this war, but I guess there's no harm in telling you what I've heard. {48420} [Failure] I doubt one can stop this war. You sound like a glory hound to me. Just the type to start flapping their gums and spreading the rumors I'm trying to keep off the street. {48421} There's whispers that Maugrim and that cult of his are planning some kind of ritual. Something to destroy Neverwinter once and for all. {48422} Don't know that they need to bother, though. I doubt we'll be able to hold the City Core long enough for the Lords' Alliance reinforcements to get here as it is. {48423} There's too many of those Luskan soldiers in the streets. We don't stand a chance. {48424} The captain should have given the order to retreat long ago. Now it's too late. {48425} We're with you, ! We'll follow you every step of the way! {48426} I'd surrender, but the Luskans don't take prisoners. {48427} We're trapped here. We'll never make it out alive. {48428} Death to the Luskan invaders! {48429} I won't hurt you, little girl. {48430} What are you doing out here? {48431} Get lost, runt! {48432} Me not hurt you, little girl. {48433} What you do out here? {48434} Are you Leesa? Luce's little sister? {48435} You be Leesa? Luce's sister? {48436} I want to ask you some questions. {48437} Me want ask you questions. {48438} It's safe now, Leesa. You can go back to the Moonstone Mask. {48439} You go home, girly. It safe now. {48440} Sorry, kid. I can't help you. {48441} Sorry, me no can help you. {48442} [Persuade] I'm not a stranger. I'm . I'm a friend of your sister, Luce. {48443} [Persuade] Me . Me be friend of sister Luce. {48444} {48445} {48446} Who are you? You ain't one of them Luskan soldiers, are you? Luce said to stay away from them 'cause they'd hurt me. {48447} When I get to the Moonstone Mask I'll see Luce again! I sure miss her. {48448} We made it! We made it! I'm going to be with my sister Luce! {48449} It's warm in here. Out in the streets it was always cold. {48450} Eeeek!! {48451} *hee-hee* You talk funny. I like you. {48452} *hee-hee* You talk funny. I like you. {48453} *hee-hee* You talk funny. I like you. {48454} Luce is my sister, but I can't get back to her; I'm too scared. {48455} I don't know anything. I'm cold. Please, don't hurt me. {48456} I'm Leesa. I came here with Luce. She's my big sister. She's pretty. There were lots of soldiers out here, so we had to hide. {48457} Luce fell asleep 'cause it was dark. I heard a noise and got scared, so I ran away. Then there were monsters. {48458} I want to go back to the Moonstone Mask. That's where Luce works. I miss her. It's cold out here and I'm scared at night. {48459} I can? Gosh, thanks! You're a real nice . I can't wait to see Luce again! {48460} Oh. That's okay, . You look real busy. You got to fight them other soldiers and stuff. {48461} If you see Luce tell her to come get me, 'kay? {48462} I'm not supposed to trust strangers. Luce taught me that. {48463} [Success] I guess if you know Luce you're not so bad. Okay, I'll go back to the Moonstone Mask! {48464} [Failure] I better stay here. I'm too scared to leave with all this fighting going on. {48465} You're a real nice . I can't wait to see Luce again! {48466} I hope she ain't mad 'cause I ran off. I was just scared. I didn't mean to get lost. {48467} Don't worry, I won't hurt you. {48468} Who are you old man? What are you doing here? {48469} You not worry. Me not hurt you. {48470} I need to ask you some questions. {48471} Who you be, old man? Why you here? {48472} Me need ask you stuff. {48473} How have you avoided capture by the Luskan army? {48474} Goodbye. {48475} How did a blind man help the children leave the city? {48476} How a blind man help kiddies leave city? {48477} How come Luskan not catch you yet? {48478} Follow me, old man. I'll take you to safety. {48479} You follow me, old man. Me take you somewhere safe. {48480} What are you talking about? {48481} What you mean? {48482} Never heard of you. {48483} Back door? This place doesn't have a back door. {48484} Back door? This place no got back door! {48485} Where can I find this back door? {48486} Where me find secret back door? {48487} Thanks for the info! I'm going to use it to find Aribeth and Maugrim! {48488} Me going to use door for finding Maugrim and Aribeth. {48489} Who... who are you? What do you want? I'm just a poor old blind man. Don't hurt me, please. {48490} Hmmm... your voice. You don't have a Luskan accent. And I guess if you were a Luskan soldier you'd already have chopped my head off. {48491} My name is Asgard. Asgard the Aged, the children call me. Or sometimes Asgard Eagle-Eyes if they want to be mean. {48492} At least, the children used to call me that. No children left here now, thanks to those Luskan butchers. I got as many of them out of the city as I could, but I couldn't save them all. {48493} Since you don't seem like you're interested in killing me, I'll be happy to answer your questions for you. {48494} Ah, I can tell by your voice that you are a of simple mind. {48495} But if you aren't a Luskan soldier, I can only wonder what brings you here. {48496} Yes, leave an old, blind man in peace. I only wish the Luskan army would do the same for this city. {48497} Follow you? That would be a neat trick, considering I'm blind as a stone! {48498} Besides, I'm not leaving. A small thing like an invading army isn't enough to make me leave my home. {48499} You might look at me and see just a blind, helpless old man. But if that's the case you're getting no more use out of your eyes than I do of mine. {48500} Long ago, before my hair grew white and my eyes grew black, I was a smuggler here in Neverwinter. Back then I wasn't known as Asgard the Aged. Just Asgard, I was... Just Asgard... {48501} That just proves how good I was. I knew every secret way into or out of the city, and even blind I can still find most of them. That's how I was able to help the children escape when the Luskan army first came. {48502} And that's how I've avoided capture by the Luskan soldiers so far. Whenever I heard them lumbering up my front steps to search the building I just slipped away out my back door. {48503} Ah, but it does. A secret door. Unfortunately it leads right into the heart of where the Luskan army's high command has set up their camp. {48504} It's kind of funny, really. They built a huge iron gate guarded by a score of archers to protect their high commanders, and an old, blind smuggler's got himself a secret, unguarded way in. {48505} It's over there against the far corner wall; just touch the bookshelf. Not too difficult to find, once you know what you're looking for. Feel free to use it, if you like. {48506} But please, don't go spreading news of it all about. If Neverwinter survives this war, I want to keep my little secret. You never know when it might come in handy. {48507} Well, then. I hope you kill them when you find them. After the slaughter they brought down on this city, they deserve no less. {48508} As for me, I think I'll stay here. I doubt a blind man would be much help on your expedition. {48509} Who are you? What are you all doing in here? {48510} You sure have a negative attitude. {48511} I'll be going now. {48512} Who you be? What you all be doing in here? {48513} You got bad attitude! {48514} Me go now. {48515} We aren't dead yet. We still have a chance. {48516} We not dead yet. We still got a chance. {48517} {48518} {48519} {48520} {48521} The Luskan's came on us so fast. We didn't stand a chance. I never even had time to order a retreat. {48522} It's only a matter of time until they find us here. They'll probably kill me last - that's what they do. They make the captain watch all his men die first. {48523} Come here to die with the rest of us, have you? You're welcome to stay and await the gruesome end, if you want. {48524} {48525} We're just a company of Neverwinter soldiers, a few survivors - though we won't be alive much longer, I fear. {48526} Back out into the street? That's suicide. Of course the Luskan's will kill us all anyway, so what does it matter? {48527} I'm just a realist. My troops are bloody and beaten and the streets are crawling with Luskan soldiers. We're outmanned ten to one at least. {48528} Even if we could make it back to the City Core alive, what's the point? Any help we expect to get from the Lords' Alliance will never get here in time. The whole city is doomed. {48529} There's no way we can win this war. What, do you plan to lead a handful of soldiers against an army? {48530} {48531} {48532} {48533} {48534} I know you. You're , the hero who saved us from the Wailing Death. HA! Lot of good that did. Death by plague or death by war - doesn't make much difference, does it? {48535} {48536} {48537} {48538} {48539} There's too many of those Luskan soldiers in the streets. We don't stand a chance. {48540} The captain should have given the order to retreat long ago. Now it's too late. {48541} We're with you, ! We'll follow you every step of the way! {48542} I'd surrender, but the Luskans don't take prisoners. {48543} We're trapped here. We'll never make it out alive. {48544} Death to the Luskan invaders! {48545} Neverwinter shall not fall to your army, Aribeth! {48546} If you surrender I will let you live. {48547} The time for words is past, Aribeth. Defend yourself! {48548} Time to die, traitor! {48549} Neverwinter not give up! You army not going to win! {48550} If you give up now, me let you live. {48551} Me not got time for you words. Me want fight! {48552} You traitor! You die now! {48553} Is that why you kill the innocent of Neverwinter? {48554} That be why you kill innocent mans and womans of Neverwinter? {48555} Is that why you destroyed Neverwinter? Out of a perverted sense of justice? {48556} That be why you destroy Neverwinter? You think you bring justice? {48557} Morag is just using you, Aribeth! She'll kill you as soon as you've served her purpose. {48558} Morag just use you, Aribeth! She kill you when she done with you. {48559} I would never bow down to the Queen of the Old Ones! {48560} If she had I wouldn't quit in the middle of a fight! {48561} Answer my questions and I might let you live! {48562} Put up your sword and die with honor! {48563} Die, traitor! Die! {48564} Me never bow down to lizard girly Queen! {48565} If she pick me, at least me not quit in middle of fight! {48566} You keep fighting! Die with honor! {48567} Answer me question and me let you live. {48568} I still believe Neverwinter can be saved. {48569} There is still hope. {48570} I am the one who will ask the questions, Aribeth. {48571} Me still think Neverwinter can be saved. {48572} Me the one who ask questions here! {48573} There still be hope. {48574} Where are Maugrim and the Word of Power? {48575} Tell me about Morag. {48576} How did you come to this, Aribeth? Surely there is more to it than Fenthick's death. {48577} Where be Maugrim and Power Word? {48578} Me want know more 'bout Morag! {48579} How you get like this, Aribeth? It got be more than just 'cause of Fenthick. {48580} I cannot let you live after what you have done. {48581} Me cannot let you live after what you done. {48582} I want to ask you some questions. {48583} Me want ask you stuff. {48584} The only thing inevitable is your death! {48585} Me sick of you words! Me kill you now! {48586} It sounds like you're trying to justify what you did. {48587} You were angry and you sought revenge. You acted like a child! {48588} Sound like you try to make excuse for what you done. {48589} You mad and you want get even. You sound like spoiled child! {48590} You're right - Neverwinter brought this upon itself. {48591} You right - Neverwinter bring this on itself. {48592} It is not too late, Aribeth. There is still a chance to make things right. {48593} It not be too late yet, Aribeth. You still got chance for make stuff right. {48594} You can never make up for the evil you have done, Aribeth. {48595} You bring lots of evil to Neverwinter. You never make up for that. {48596} Your knowledge of the Luskan forces could save hundreds of lives. {48597} You know stuff 'but Luskan army. It could save lots of lives. {48598} It's too dangerous to let you live. You must die, Aribeth! {48599} It dangerous for me let you live. You die now! {48600} [Lie] Lord Nasher has promised me he would be lenient if you surrendered to him. {48601} You would do this to save the people of Neverwinter, not to save yourself. {48602} [Lie] Lord Nasher tell me he go easy on you if you surrender. {48603} You do this for help Neverwinter people, not for help youself. {48604} [Persuade] You cannot undo what you have done. But you can change the path you are on. {48605} [Persuade] You not change what you done, but you can change what path you on. {48606} [Persuade] Look inside yourself, Aribeth. You may discover you have not changed as much as you think. {48607} [Persuade] Look inside youself. You not change so much, me think. {48608} The woman who gave me this ring would not have said such a thing. {48609} Woman who give me this ring not say such things. {48610} To remember you as you once were, Aribeth. And in the hopes you would one day remember yourself. {48611} Me want remember you as you used to be. And me hope one day you remember youself. {48612} Then go forward. Leave your hate and vengeance behind. {48613} You not go back. You go forward. Leave all you hate behind. {48614} Remember who you are, Aribeth. Look into your heart. {48615} You forget who you be. Look in you heart to remember. {48616} I trust you to do what is right, Aribeth. {48617} Me trust you for do what is right, Aribeth. {48618} Go to meet your fate with honor, Lady Aribeth. {48619} Nasher may be more merciful than you think. {48620} This is madness! Flee this place, Aribeth - escape with your life! {48621} Join with me, Aribeth - together we can defeat Maugrim and Morag! {48622} What was I thinking? I can't trust you - you're a traitor! {48623} Go meet you fate with honor, Lady Aribeth. {48624} Maybe Nasher be merciful? {48625} This be crazy! You need run away, Aribeth! Run away and save you life. {48626} You join me, Aribeth! We go fight Maugrim and Morag together! {48627} What me thinking? Me not trust you - you big traitor! {48628} How are feeling, Aribeth? {48629} Can I ask you some questions? {48630} I should be going now. {48631} How you be feel, Aribeth? {48632} Me want ask you stuff. {48633} Me go now. {48634} I want to know about Morag and the Old Ones. {48635} Tell me about the Source Stone. {48636} What do you know about the Words of Power? {48637} Me want know 'bout Morag and Old Ones. {48638} You tell me 'bout Source Stone. {48639} What you know 'bout Power Words? {48640} I have no wish to talk to traitors! {48641} Me not want talk at traitors! {48642} You are quite calm for one who is facing execution. {48643} You be calm for one who maybe be executed. {48644} Saved you? But you're to be executed. {48645} How me save you? You going to be executed. {48646} I am glad you have found peace, Aribeth. {48647} Me glad you find peace, Aribeth. {48648} You are special to me as well, Aribeth. {48649} Me think you special too. {48650} I care for you too, Aribeth - but I can never forgive you for what you have done. {48651} Me care for you too, but me not able forgive you for what you done. {48652} But things aren't different. You are a prisoner sentenced to execution. {48653} No, Aribeth - don't do this to me. It isn't fair to tell me this. Not now, when I know I will soon lose you. {48654} No! It not fair you tell me this now! Me no want know this if me going to lose you. {48655} But things not be different. You be prisoner. They going to execute you. {48656} Please, Aribeth - I wish to speak more of this. {48657} Your words are no burden to me, Aribeth. In truth, they lighten the load I carry. {48658} You are right, Aribeth - I must concentrate on the task at hand. {48659} It okay. Me want talk more 'bout this. {48660} You no worry - you words make me happy, not sad. {48661} You right. Me got to worry 'bout Morag right now. {48662} Will you join with me to defeat Morag? {48663} Me want you join up with me for go fight Morag! {48664} You're just stalling! Time to die, Aribeth! {48665} You just stalling! You die now! {48666} - I am not surprised to see you here. You have become quite the thorn in Maugrim's side. Though he would never admit it, I believe you have impressed him with your accomplishments. {48667} I, however, am not too proud to admit my respect for you. You have thwarted us at almost every turn, . Yet in the end Morag's will cannot be denied. {48668} So be it. We shall settle this with blood! {48669} I was about to make you the same offer, - though I suspect Maugrim would rather sacrifice you to his new Queen. {48670} Morag is a voracious mistress - it seems there are never enough dead to satisfy her hunger. {48671} You dare call these people innocent? The citizens of Neverwinter screamed for Fenthick's death - and Lord Nasher gave it to them! {48672} His blood is on their hands, . We are all guilty here, and we are all deserving of death. {48673} You have already lost, . My troops control the city; soon even Castle Never will fall. The streets will run red with the blood of Neverwinter's children. {48674} Justice? There is no such thing. I came here for vengeance. But I am not responsible for Neverwinter's fall. {48675} My position at the head of the armies only hastened the inevitable end, . Neverwinter was doomed as soon as Maugrim unleashed the Wailing Death. {48676} Can you not feel it in the air? An evil cloud covers the city - the shadow of Morag. The Queen of the Old Ones has awakened, and none shall survive her coming. {48677} I am no blind fool like Maugrim. I know Morag will betray me. In fact, I'm counting on it. I deserve death for what I have done. {48678} But when I die I will have the satisfaction of knowing Neverwinter was made to pay for what happened to Fenthick! {48679} There is nothing more to say, . It is too late for words. We must settle this in blood. {48680} I yield! I yield! {48681} You have come far since our first meeting, . I can no longer stand against you. {48682} Had Morag foreseen how powerful you would become, perhaps she would have chosen you to be her champion instead of turning her lidless eye in my direction. {48683} Come then, - deliver me to the fate I have brought upon myself. {48684} I... I suppose that is true. You have the strength of your convictions, something I lost long ago. {48685} Honor? I learned long ago there is no such thing. Honor is but a myth. Death, vengeance and despair - these are real. {48686} Tell me, - how can you go on, knowing you fight for a city that is doomed to fall when the Old Ones return? {48687} Let me live? You can do no such thing, . You serve Neverwinter, you have no choice but to end my existence. {48688} Death might actually be a blessing for me, in any case. I grow so very weary with this life. {48689} I have seen the future in my dreams, . Neverwinter will vanish in a blaze of flame when the Old Ones are reborn - it is inevitable. {48690} I am at your mercy, . Ask your questions and I will answer them. {48691} Is the execution of my lover not justification enough for what I have become? They say I betrayed Neverwinter, but Neverwinter betrayed Fenthick first! {48692} Hope? All hope within my heart perished with Fenthick. He was taken from me, the light of my life, and I was left alone in the empty darkness. {48693} With Fenthick's death I lost more than a lover! He was a devoted servant of both Tyr and Neverwinter, and I saw how his devotion was repaid! {48694} How could I believe in a god who allowed such an atrocity? How could I serve a city so mercilessly cruel? When Fenthick was executed I lost my lover, my faith, my loyalty - everything I believed in crumbled around me! {48695} I know this, . And yet, I would speak with you before you end my life. So you might understand why I did what I did. {48696} Maugrim has the Word of Power in his room - through the door to the east. We knew you were coming, . That is why I am here rather than leading Luskan's army. {48697} I was supposed to defend Maugrim from you. But in this, like in everything else, I have failed. {48698} What can I tell you of the Queen of the Old Ones that you do not already know? She is ancient and cruel, powerful and cunning. {48699} Even now her spectre has descended upon the city, inflaming the spirits of the Luskan army and drowning Neverwinter's defenders in hopeless despair. {48700} The world we know will be consumed in the flames of Morag's return, until only the bitter ashes of sorrow and death remain. {48701} I... I am simply telling you what happened, . How I... how I came to break my vows and betray all that I stood for. {48702} Fenthick's death set in motion events that could not be stopped. In the end Morag will awaken the Old Ones and we are all doomed. {48703} I have chosen a path of hatred and bloody vengeance, and from this path there is no escape. It is too late for me. It is too late for us all. {48704} Perhaps... perhaps you are right. Perhaps, had I acted differently... but it is too late for me now, . {48705} Look around you, . Look at the death and destruction I have brought to Neverwinter. I can never make up for this. {48706} And I have been too long under Morag's power. The Queen has a... a hold on me. I could not stand with you against her, even if... even if I wanted to. I cannot help the city. {48707} I could bring my information to Lord Nasher and Aarin Gend, true. But it would not be enough to turn the tide of the battle. Morag's power will bring victory to the Luskan troops. {48708} Perhaps a few hundred lives could be saved, though the city would still fall. But what will that avail me? Lord Nasher would still have me executed for what I have done. {48709} [Failure] Do you think I am a fool, ? I know Lord Nasher too well to believe such tripe! {48710} I should sacrifice myself for the sake of the people who demanded Fenthick's blood? Do you really believe me capable of so selfless an act, ? {48711} Once I would have gladly sacrificed myself for this city. But I have changed, . I am no longer the Aribeth you knew. Now I walk a different path. {48712} [Success] Your words are... wise, . Perhaps... perhaps I can set aside my hatred. {48713} [Success] There... there is a part of me that still weeps when I see the destruction of Neverwinter. Perhaps... perhaps you are right, . {48714} If I... if I turn myself over to Lord Nasher for execution... Many lives may yet be saved. At least... at least then my own death would have some meaning. {48715} [Failure] You are wasting your time, . I am beyond your power to save. {48716} You... you kept my ring? After my betrayal? After all the death and misery I have brought to you and the city? But... but why? {48717} I... I am not who I once was, . I... I cannot... it would not be possible... I cannot go back. Not after what I have done. {48718} Your words are... wise, . Perhaps... perhaps I can set aside my hatred. {48719} There... there is a part of me that still weeps when I see the destruction of Neverwinter. Perhaps... perhaps you are right, . {48720} But you... you will have to trust me in this, . Maugrim waits for you behind this door, you must face him now - time is of the essence. {48721} Then... I shall leave Maugrim to you, and I... I shall deliver myself to Lord Nasher and tell him what I know of the Luskan troop movements. {48722} If we are lucky, my information may help some of Neverwinter's citizens escape with their lives. And I... I will submit to Lord Nasher's judgment, whatever the consequences may be. {48723} I am grateful to you for this, - this chance to... to do what is right. I wanted you to know that before I go, in case... in case Lord Nasher has me executed before you return. {48724} Lady Aribeth? It has been a long time since anyone called me that. Thank you, . {48725} Your words are kind, , but I am ready for whatever awaits. {48726} No, . If I run away it will mean I have learned nothing. I am ready to accept the consequences of what I have done - whatever those consequences may be. {48727} No! I... I dare not. I have served Morag for too long. She had a... a hold over me. I am afraid if I must face her or Maugrim I might once again fall under her sway. {48728} I... I must go to Lord Nasher now, while my resolve is still strong. You must face Maugrim without me. Goodbye, - and good luck. {48729} It is good to see you again, . When I surrendered to Lord Nasher I was certain my execution would be swift. {48730} I understand. There is still much that must be done if Morag is to be defeated. I wish you luck, . {48731} I have already given most of my information to Aarin Gend and Lord Nasher - Luskan battle plans and the location of their troops. But I will try to help you however I can. {48732} The Old Ones are an ancient and evil race distantly related to the lizardmen of our own time. Morag was their queen during the height of their empire. {48733} But the world changed and the North became a frozen waste, and Morag placed her people in a magical stasis within the Source Stone to await the time of their awakening. {48734} More than this I cannot say. When I served Morag I cared little for the reasons behind the attack on Neverwinter. I only cared about revenge. But I am finally free of that burden. {48735} The Source Stone is a great gem located in long forgotten chambers beneath Castle Never. Within this gem is an entire other world, a realm where Morag and her people await the time of the awakening. {48736} I know the Words of Power were somehow connected with raising Morag and her people from their slumber, but beyond this there is little I can tell you. {48737} As you know, there were four Words of Power. At first, Maugrim seemed to believe we would need to possess all four Words to awaken Morag. {48738} However, as Morag's power grew she sent Maugrim a vision of a ritual that could begin the awakening with only one of the Words. {48739} But the ritual was only partially successful. Morag was awakened - but she was still trapped within the Source Stone. {48740} In time Morag's power will grow until she is able to release herself and her people from the Source Stone, but for now she is trapped inside. I wish I could tell you more, but that is all I know. {48741} I... I suppose I should not be surprised by your anger. I make no effort to defend my actions, though I thought you, of all people, might not judge me so harshly. {48742} I hope... I hope you will one day set aside your hate, as I have set aside mine. Perhaps then we can speak as we once did. {48743} I am a prisoner and a fallen paladin. The powers Tyr once granted me are gone, as are the abilities Morag bestowed upon me. {48744} And yet, for the first time since Fenthick's death, I am whole once more. I feel grief over what has happened, of course, and deep regret over what I have done. But I also feel a great calm. {48745} I have you to thank for this, . Without your intervention I would never have found this peace. {48746} I am ready to meet my fate, . There is a great peace upon me now. {48747} There are worse things than death. I know this now. And Nasher has not passed judgment upon me yet. {48748} I am content with whatever fate awaits me, yet in his eyes I see reason to hope I might yet live. If Neverwinter should survive, perhaps Lord Nasher has other plans for me. {48749} I may yet be given the chance to make amends for all I have done, - though I know I will never be able to fully atone for what I have done. {48750} But it seems Lord Nasher has chosen to let me live... for now, at least. I am glad, if for no other reason than it gives me a chance to see you again. {48751} I am at peace, - for the first time since Fenthick's death. And I have you to thank. You saved me. {48752} I no longer fear my fate, . When Fenthick... when Fenthick was executed I thought I had lost everything. But now I see this is not true. {48753} I have you, . You were there when I was in my darkest hour, you were there when I needed you - but I was too blind to see. {48754} But you never gave up on me. I have found myself again, . And I finally see how... how special you are to me. {48755} I understand, - you have every right to feel that way. I only wanted to tell you the truth that is within my own heart. {48756} You have done more for me than you can ever know, and for this I will always have special feelings for you. {48757} But I see this makes you uncomfortable, so we shall speak of this no more. Is there something else I might do for you? {48758} They say it is better to have loved and lost than not to have loved at all. I never used to believe that, .. until now. {48759} I loved Fenthick with all my heart, and his memory will always be dear to me. But that does not mean I can never love another. Perhaps in time we might... if things had been different... {48760} Lord Nasher has not passed judgment on me yet. I am content with whatever fate awaits, but in his eyes I see hope that I might live. {48761} Should Neverwinter survive, he may chose another sentence for me. I may yet be given a chance to make some small amends for what I have done. There is yet hope for me... and for us. {48762} Forgive me for speaking so frankly about this, . My heart could not stay silent, but I should not have burdened you with this - not while you still must face Morag. {48763} If fate is kind, perhaps we will be able to continue this once Morag is slain. But while she lives we must set our own feelings aside for the greater good. {48764} Perhaps if I had learned this lesson long ago, tragedy could have been averted. Forgive me, but I will speak of my feelings for you no more. You must concentrate on the task at hand. {48765} Please, - we have both made our feelings toward each other clear. But Morag still lives; now is not the time for this discussion. {48766} This I cannot do, . Even if Lord Nasher chose to release me from this cell, I would have to refuse your request. {48767} I served too long under the Queen of the Old Ones. She has a... a hold over me. A power I fear I might not be able to resist. {48768} I will not put myself in the position where I might betray Neverwinter again. I have learned from my mistakes. {48769} But I dare not accompany you, for fear I will fall once again under Morag's spell. Do you trust me enough to let me go, if I vow to surrender myself to Lord Nasher? Can you take that risk? {48770} My fate is in Lord Nasher's hands now. {48771} I see Morag was right, - Aribeth was not strong enough to defeat you. But she has served her purpose. {48772} You have come too late, the ritual is over, the awakening of the Old Ones has begun! {48773} The Creator Race will be reborn - and you shall be the first to taste the power my Queen has given unto me! {48774} Fools! I cannot be so easy slain! {48775} I am reborn! The Queen of the Old Ones has made me immortal! {48776} No - no, this cannot be! I am immortal! No!! NOOOO!!! {48777} The golems, there's... *ungh* there's no defeating them... {48778} His massive blade, it cut me right - *agh!* - right there... {48779} I'd like to get my hands on whoever's controlling it, I tell ya... {48780} I need to see the Source Stone. {48781} I would like to ask you some questions. {48782} Me need see stone. {48783} Me want ask questions. {48784} Goodbye. {48785} What do you know about the Source Stone? {48786} What you know 'bout Source Stone? {48787} Where are the Words of Power? {48788} Where be Power Words? {48789} Who are you again? {48790} Who you be again? {48791} Don't you think it might be dangerous to unlock the secrets of the Source Stone? {48792} You not think it dangerous to unlock secrets of stone? {48793} How come nobody noticed this stone down here before? {48794} This stone be here long time. How come no one see it 'til now? {48795} [Insight] You feel the call of the ancient evil that dwells within the stone, Master Ford. Beware lest it consume you. {48796} Tell me your theories. {48797} Me want hear your theories. {48798} I'm not interested in your theories. {48799} Me not interested in you theory. {48800} Greetings, I am Master Ford, head archeologist of Neverwinter. Lord Nasher mentioned someone might be coming to investigate the Source Stone. , isn't it? {48801} Feel free to speak to me again anytime, . I'm always eager to discuss the Source Stone. {48802} I tried to pry some of its secrets from Haedraline - the lizard creature Lord Nasher has imprisoned in the dungeons. But she didn't seem to trust me. {48803} Uh... yes. Yes, of course. Why should I be the only one allowed to see it? It isn't mine, after all. Go right in and take a look if you want. {48804} Of course, I'm happy to share my knowledge with you. I feel my theories on the secrets of the Source Stone are somewhat wasted on my students. {48805} Goodness - you are a thick one, aren't you? {48806} The stone radiates a magical heat strong enough to keep the entire city warm even in this chill climate, yet gentle enough that you can actually go right up and touch the stone itself. {48807} That is all we really know for certain. However, I have several theories based on my own examinations and extensive research into ancient manuscripts. {48808} They're with the Source Stone. I thought they might be the key to unlocking it's secrets, but they didn't work. Perhaps something is missing. {48809} Back again, ? Is there something I can do for you? {48810} The Source Stone is truly a remarkable discovery, I must say. Fascinating. I've been an archeologist for nearly half a century and I've never come across anything like it before. {48811} I doubt it will do you much good, however. There doesn't seem to be any way to unlock the secrets of the stone. I thought the Words of Power might be the key, but they haven't done anything so far. {48812} Esmerelda thinks we shouldn't be tampering with the Source Stone. And Cletus is as ignorant as he is arrogant. I gave him some old texts to read to keep him out of my hair. {48813} I am Master Ford, Neverwinter's foremost expert in ancient artifacts and historical treasures. In short, an archeologist. {48814} When the Source Stone was discovered here beneath Castle Never, Lord Nasher wisely appointed me to investigate its secrets. What I have uncovered so far has been fascinating! {48815} You sound like my assistant Esmerelda. She wants nothing to do with the stone. But I am well aware of the risks involved. {48816} And yet... I cannot leave the stone alone. When awake it consumes my thoughts and at night it haunts my dreams. It calls to me... it *wants* me to unravel the mysteries contained within! {48817} It was only after that lizard creature Haedraline told us of the Source Stone's existence that we began to search beneath the dungeons of Castle Never for hidden passages. {48818} We found the secret door easily enough, then. It was almost too easy, considering nobody ever noticed it before. It's almost like the Source Stone itself *wants* to be found now. {48819} My assistant Esmerelda said the same thing. I'll tell you what I told her - I'm an experienced archeologist. I know what I'm doing. Don't worry about me. {48820} The Source Stone is surrounded by four pedestals. I placed a Word of Power on each pedestal, but of course there were only three Words. {48821} I suspect there is a fourth word that is necessary to unlock the Source Stone. Four pedestals, four Words of Power. Just a theory, of course, but a fairly logical conclusion. {48822} Ah, well. Perhaps some other time, then. Is there something else you need? {48823} My research indicates that there is an entire extra-planar realm within its gleaming crystalline surface; a nexus of many parallel worlds, a conduit linking alternate planes and universes with each other. {48824} And something lives within the Source Stone as well. Of that I'm certain. A powerful life force emanates from the stone - probably from the inhabitants of the extra-planar realm. {48825} That lizard creature Haedraline could probably tell you more, if she wanted to. But when I tried to speak to her she refused to answer my questions. I don't think she trusts me. {48826} I need to see the Source Stone. {48827} I would like to ask you some questions. {48828} Me need see stone. {48829} Me want ask questions. {48830} Goodbye. {48831} What do you know about the Source Stone? {48832} What you know 'bout Source Stone? {48833} Where are the Words of Power? {48834} Where be Power Words? {48835} Who are you? {48836} Who you be? {48837} Who is Master Ford and where can I find him? {48838} Who be Master Ford and where me find him? {48839} I don't like this. I don't like this one bit. When I became an archeologist, this was not what I had in mind! {48840} You should go speak to Master Ford. Maybe you can talk some sense into him and get him to give this all up. {48841} Master Ford is messing with things he doesn't understand. Things like that Source Stone are best left to wizards, not professors and their students! {48842} You'll have to see Master Ford about that. I don't know why anyone would want to see that thing, though. There's something evil about that stone - I can feel it! {48843} Go ahead and ask your questions. I'll tell you whatever I know. {48844} I see even the slow witted are bitten by the curiosity bug. Seems the search for knowledge is a curse none of us can escape. {48845} I am Esmerelda, one of Master Ford's students. He has me concocting philters of crushed gems, as if he hopes that will give him some insight into the Source Stone. {48846} He's a well-known archeologist. Well-known in his field, anyway. It's a rather small, tight-knit group. Most of them have died off, tampering with arcane treasures they've unearthed. {48847} Normally Master Ford has the sense not to mess with magic, but he's fascinated by the Source Stone. That's him over there by the door. {48848} I know it's a thing of great power - and great evil! I wish we had never found it. There's something alive inside - that's what Master Ford says. {48849} You'd think that would make him more cautious, but he's behaving very strangely. It's like the stone has some strange hold over him. {48850} I guess I shouldn't be surprised you've never heard of him. {48851} They're with the Source Stone. Master Ford thinks they might help unlock the secrets of what's inside. Personally, there are some secrets I prefer not to know. {48852} But this stone isn't like normal gems. We have no idea what we're getting into here, and I don't like this one bit. {48853} I need to see the Source Stone. {48854} I would like to ask you some questions. {48855} Me need see stone. {48856} Me want ask questions. {48857} Goodbye. {48858} What do you know about the Source Stone? {48859} What you know 'bout Source Stone? {48860} Where are the Words of Power? {48861} Where be Power Words? {48862} Who are you? {48863} Who you be? {48864} Who is Master Ford and where can I find him? {48865} Who be Master Ford and where me find him? {48866} Huh? What? Oh - you startled me. I was rather engrossed in these manuscripts Master Ford has me looking over. Fascinating reading. {48867} Finally, I can return to these manuscripts. They're far more interesting than you, I must say. {48868} These documents date from the time of the Creator Race, if you can believe that! Hopefully they'll give us some insight into the Source Stone we unearthed. {48869} Yes, well - you'll have to speak to Master Ford about that. Now, is there something else or can I get back to my parchments and tomes? {48870} (sigh) Master Ford always harps upon the value of sharing our knowledge with others, so I suppose I should answer your questions. {48871} Goodness - you are a thick one, aren't you? {48872} I am Cletus, if you must know. Master Ford's most promising student. He even told me so himself. {48873} Master Ford is only the most famous archeologist in all of Neverwinter! He's spent the better part of fifty years unearthing items of great historical significance! {48874} But he's never unearthed anything like this before. I'm honored he chose me to help him uncover the secrets of the Source Stone! That's him, over there by the door. {48875} The stone contains immense power and radiates a widespread but gentle warmth throughout the whole city. That's the reason it's never winter in Neverwinter. {48876} Other than this we *know* very little. But Master Ford has several interesting theories. You should speak to him about them. {48877} I shouldn't expect someone like you has ever heard of him. He's an academic. Do you know what that word means? A-ca-dem-ic? {48878} They're with the Source Stone, of course. Master Ford feels their power is the key to unlocking the secrets within. Perhaps you should speak to him about this. {48879} Though the true origin of gloves of this type is unknown, those sold in Waterdeep often claim to be functional replicas of a pair of gloves once used by Halaster Blackcloak to assist him in making the notorious traps of Undermountain. {48880} Greater Gloves of the Artificer {48881} Gauntlet of Fury {48882} This single wrought iron gauntlet was wrought by a former student of Laeral Silverhand Arunsun who joined the Red Wizards of Thay when he turned to evil. An invisible but tangible field of force continuously surrounds the wearer, providing a bonus similar to a mage armor spell. Once per day, the wearer can also cast a magic missile spell and a greater missile storm spell. {48883} Gloves of Lightning {48884} Once a personal "interrogation tool" of Rimardo Domine, an Overwizard of Luskan's Host Tower of the Arcane, these flexible leather gloves have since been circulated among powerful members of the pirate community. The gloves are covered with small copper rivets. The wearer may use the gloves to throw a sharp electric jolt at a nearby target. {48885} Gloves of the Balanced Hands {48886} Used as a training aid by the rangers of the Moonwood when tutoring aspiring students, these fine leather gloves allow the wearer to fight as if already trained in two-weapon fighting and ambidexterity. {48887} Brooch of Shielding {48888} A simple gold brooch, such as might be used to fasten a cloak. {48889} This appears to be a piece of simple gold jewelry used to fasten a cloak or cape. In addition to this mundane task, the Brooch of Shielding can be activated with a touch to place an invisible field of force around the wearer, granting extra protection and immunity to magic missiles. A common defensive tool among wizards, these brooches commonly bear the symbol of Mystra or Azuth. {48890} Dove's Harp {48891} A hand-held harp. {48892} This item's original name has been lost, and its current name derives from Dove Falconhand, who owns such a harp. These masterwork harps have from twenty to thirty-six strings. When it is played, the harp's music can cure listeners and cast a warm light. {48893} Austruth Harp {48894} A small but well-crafted hand-held harp. {48895} A wise and powerful bard in the Moonshaes named Falataer created the first of these instruments, using them to test and reward the student of his bardic college. Others have since copied the designs, keeping the name Falataer gave them to honor him. {48896} Ollamh Harp {48897} A wise and powerful bard in the Moonshaes named Falataer created the first of these instruments, using them to test and reward the students of his bardic college. Others have since copied the designs, keeping the name Falataer gave them to honor him. This masterwork harp can be played to cast mass charm, mass haste, and summon monster VI each once per day. {48898} Janthra's Harp {48899} By playing this masterwork harp the harpist can envelop all creatures within 10 feet of the harp in an invisibility sphere. {48900} Deck of Hazards {48901} This deck of cards is appears to be designed for some kind of game of chance. The cards are ornately decorated and made of unusually thick paper that seems highly resistant to damage. A palpable aura of magic and danger surrounds them. {48902} The mages of the Empire of Netheril once played the card game of Hazard for idle amusement, building decks of slightly magical cards to use in friendly competition against each other. In the millennia since the fall of Netheril, however, the magic in the surviving decks has gradually steeped and intensified. Now, a Deck of Hazards produces many powerful effects both beneficial and baneful on those who take the risk of drawing cards from the deck. An adventurer who is so fortunate -- or unfortunate, as the case may be -- to discover a Deck of Hazards may choose to draw one, two, or three cards. Once the decision has been made, however, it cannot be retracted. The specified number of cards will be drawn automatically, and then the deck will vanish forever. {48903} Amulet of Undead Turning {48904} These necklaces are occasionally distributed among the faithful by powerful temples, to protect them in holy missions against the undead. Necklaces of this type are usable only by non-evil clerics and paladins. Amulets of this type are most commonly found in use among followers of Lathander, and these pendants often bear the symbol of the Morninglord. {48905} Necklace of Fireballs {48906} This appears to be nothing but a cheap medallion. {48907} Once its true nature has been perceived, this necklace appears as a golden chain from which hang a number of golden spheres. The spheres are detachable by the wearer, who can easily hurl them over long distances. When a sphere arrives at the end of its trajectory, it bursts into a magic fireball. Different spheres do different amounts of damage. The more damage a sphere deals, the bigger it is. Many such devices have been created by wizards across Faerun, and this particular device bears no distinguishing marks to identify its creator. {48908} Scarab of Protection {48909} This device appears to be a silver medallion in the shape of a dung beetle. It gives off a faint magical aura. {48910} This slender silver chain bears a medallion in the shape of a dung beetle. The dung beetle was originally a holy creature associated with the Mulhorandi sun-god Ra due to its tendency to burrow a solar-disk-like circular hole in dung. These creatures' likenesses were often used for the holy protective charms known as scarabs. Since Ra's demise in the Orcgate Wars, his successor Horus-Re grants these totems their protective powers. {48911} Luckstone {48912} This thin chain bears a small pendant of roughly polished agate. {48913} This slender chain bears a luckstone pendant of rough polished agate. Such stones come from the halfling homeland, Lurien. "The luck of the hin" is said to have rubbed off on the rocks and grants the luck to the bearers of such trinkets. {48914} Arvoreen's Amulet of Aid {48915} This item is a three-inch-diameter gold disk with the holy symbol of Arvoreen inlaid in platinum. It grants the wearer the ability to cast aid six times. It cannot be used by an evil creature. {48916} Amulet of the Harpers {48917} The mysterious semi-secret society called the Harpers makes these amulets for their senior members. The amulets are fashioned from silver that has been magically treated to give it the hardness of steel and grant the wearer several magical protections. {48918} Lesser Ice Necklace of the Ulutiun {48919} Several of these necklaces of magically hardened and preserved ice were created by a half-mad sorcerer who wandered among the Ulutiun tribes of the Great Glacier. The necklace mounts four transparent acorn-sized crystals. The wearer can detach a crystal and hurl it at a distance. When the crystal reaches the end of its trajectory, it explodes into a storm of ice storm. {48920} Ring of Animal Friendship {48921} Crafted of magically preserved twisted green twigs infused with the scent of edible berries, these rings are often employed by druids and rangers throughout the High Forest in pacifying the local wildlife. Many have their twigs woven into subtle prayers to nature deities like Mielikki and Silvanus. {48922} Ring of Hiding {48923} This ring is actually a magic leather cord that ties around a finger. It is tanned to be vaguely flesh-toned and is so subtle that it often goes unnoticed when worn. Similarly, it allows the wearer to blend easily into the background to escape detection. Though a common item among rogues and others who wish to go unnoticed, this item is rapidly becoming standard equipment among the Night Masks, according to the Westgate city watch. {48924} Ring of Improved Evasion {48925} This ring continually grants the wearer extreme nimbleness, allowing her to avoid damage as if she had the improved evasion ability. These rings have been used as training tools among the Red Wizards in an effort to lower the mortality rate among apprentice battle mages. {48926} Ring of Force Shield {48927} Made by the Harpell clan of wizards in Longsaddle, these simple iron bands generate a large shield-sized invisible wall of force that stays with the ring and can be wielded by the wearer as if it were a normal shield. This special creation, since it can be activated and deactivated at will, has no armor check penalty or arcane spell failure chance. {48928} Ring of Freedom of Movement {48929} This gold ring allows the wearer to act as if continually under the effect of a freedom of movement spell. The name of Shaundakul is inscribed in flowing script on the inside of the band. {48930} Aribeth's Ring {48931} Once the family heirloom of an elven paladin of Tyr, this protective ring was lost with the fall of its owner in combat. {48932} Bone Ring {48933} Crafted by clerics of Myrkul, these rings are carved from stone or ivory as often as from bone, but are never made of metal. The rings grant their wearer immunity to energy drain and ability drain attacks. {48934} Commander's Ring {48935} The war wizards of Cormyr forge these protective rings for use by the Cormyrian military. With the proper command word, a commander's ring can also cast the useful spells of knock and light. {48936} Ring of Disease Immunity {48937} The wearers of these rings are immune to all types of infections and diseases. Lacksun Zollan, a Cormyrian paladin of Ilmater, has travelled much of Faerun granting such rings to those he deems to be victims of priests of Talona. As he has become fond of saying, he plans to break Talona's work "one finger at a time." {48938} Ring of Might {48939} These rings are forged by clerics of Tyr to assist adherents. The wearer of such a ring of might gains great prowess at unarmed combat. {48940} Ring of Nine Lives {48941} This ancient Netherese ring is made of ivory and carved to resemble a snarling cat's face on one end. It allows the wearer to cast a heal spell up to nine times. {48942} Purple Dragon Ring {48943} These rings are brass and engraved with the purple dragon symbol of the Obarskyr royal family. The Purple Dragons use these rings to protect the royal family from assassination attempts by poison. Over 4,000 of these rings have been made. Rings with similar functions are in common circulation, created for nobles or merchants fearing poison. {48944} Ring of Spell Battle {48945} This potent Netherese ring is typically made of gold and set with small spheres of silver. The ring aids the wearer in identifying spells being cast nearby. In the event of unwanted spell effects, the ring also allows the wearer to cast dispel magic once per day. {48946} Bowl of Commanding Water Elementals {48947} This large bowl is fashioned out of a pale blue semiprecious stone. It seems fairly fragile. {48948} This large bowl is fashioned out of pale blue lapis lazuli, and the rim of the bowl is etched with a smooth, flowing script spelling out prayers to Istishia. When filled with water, a water elemental will be summoned to serve the caster. {48949} Except for your clothes, you look like Aribeth de Tylmarande! {48950} You look like Aribeth! 'Cept you dress different. {48951} She was a hero of our people, once. Until she fell and betrayed us to Morag. {48952} She is a foul traitor in the service of Morag! {48953} Aribeth used be nice lady. Then she become bad and serve Morag. {48954} Aribeth be traitor who serve Morag! {48955} You speak of many places I have never heard of. {48956} How did you get here? {48957} Why do you want to kill Morag? {48958} I've heard this tale before. I'll just kill you before you betray me. {48959} Goodbye. {48960} You say strange place names. Me not know them. {48961} How you get here? {48962} Why you want kill Morag? {48963} Me hear this before. Me kill you before you turn on me like Aribeth done. {48964} You remind me of Aribeth. {48965} You remind me of Aribeth. {48966} What do you mean? {48967} Aribeth betrayed me - I can't take the same chance with you. You must die! {48968} What you mean? {48969} Aribeth be bad traitor. Me not take chance with you. You die now! {48970} Save it. I don't trust you and you must die! {48971} Save it. Me not trust you. You die now! {48972} Failed? How have you failed? {48973} What you mean? How you fail? {48974} And you have come seeking vengeance. {48975} And you want kill them for get even. {48976} {48977} {48978} {48979} {48980} {48981} What is it that you must tell me? {48982} What you got tell me that be so important? {48983} I see by looking at you that you are not from my world of Azallah, but I thank you for your aid nonetheless. {48984} Had you not intervened I fear I would have succumbed to the scaled raiders. My name is Asheera of the Shining Order, from the city of Sahaladar. {48985} May the ocean foam froth red with the blood of the scaled raiders! {48986} My garments are those of my people, though perhaps they look as strange to you as your own garb does to me. {48987} Morag? That name is known to me - the queen of the scaled raiders! Her face has haunted my dreams, her voice hissing whispered promises of power to tempt me to turn against my people. {48988} But I am of the Shining Order, sworn in service to Sahaladar, greatest of the floating cities on Azallah. I have sworn to destroy Morag and save my people. {48989} As for the name Aribeth, I have no knowledge of her. Was she a companion of yours? {48990} Wait - before you go there is something I must tell you. Please, you must listen - my time grows short! {48991} All who dwell among the islands of Azallah know of Sahaladar, the foam kissed city above the sea. The spires of my home glimmer and sparkle like coral beneath the azure waters. {48992} I am not Aribeth - I am Asheera. And yet, there are many worlds and planes of existence drawn together in this strange place. {48993} It may be that the one you call Aribeth is my parallel in your world - or I am her parallel, if you prefer. Perhaps that is why we have been brought together. {48994} Asheera, guardian of Sahaladar, is no traitor! Throughout the isles of Azallah my word is my bond, and none question my honor! {48995} Damn your mistrust! I could have helped you defeat the scaled Queen, but now it is too late! The spell that binds me here fades, and my spirit cannot remain in this plane. {48996} You say this Aribeth betrayed her faith, she was lost to Morag's evil. Perhaps we have met so that I may help you avenge her fall. {48997} I am a true knight of the Shining Order of Sahaladar. Perhaps I have been brought here from Azallah to redeem the memory of Aribeth, that her soul may be cleansed of its sins by my actions. {48998} In the depths beneath our floating island is the wondrous capital of the Kilm, the water breathers with whom we peacefully share our world. {48999} After much searching the magicians of Sahaladar discovered a portal in my world - a gate leading to this pseudo-plane where many universes converge. {49000} Six were chosen to come through the portal, though we knew we could not return. My companions have long since fallen. {49001} When I joined the Shining Order, I swore a vow to defend Sahaladar. But now I have disgraced my vows and failed in my sworn duty. {49002} The Old Ones seek to return to the world of their birth, but to do this they need slaves and resources gathered from other, weaker worlds. {49003} Morag set the scaled raiders loose upon my homeworld. Azallah had never faced so terrible a foe; their savage cruelty was as alien as their appearance. {49004} The scaled raiders stripped my defenseless world of its magical treasures and many of my people were sacrificed in bizarre rituals to feed the power of their queen. {49005} Vengeance is but one reason I am here. My world was peaceful - and vulnerable. That is why we were among the first to suffer. {49006} But as Morag's strength grows, more of the Old Ones awaken. Soon a conquering army of her minions will pour forth to reclaim their homeworld. {49007} Then Morag will enslave world after world and all will know the suffering of Azallah. I came here to prevent this, but I have failed. {49008} {49009} {49010} {49011} {49012} {49013} {49014} Death to the slaves! **hiss** Death to the warm bloods! {49015} Slay the warm bloods! Destroy the slaves! {49016} We are the masters, the Creators, the Old Ones. Long have we slept, and in our absence the lesser races have grown bold! {49017} The time of awakening has come! The Creators shall rise again and unleash vengeance on the world that has forgotten us! {49018} A storm of fire shall banish the endless winter! The city of the slaves shall be utterly consumed by the flames of our rebirth! {49019} Haedraline and the Word Slaves have betrayed us, abandoning us to our exile within the Source Stone. {49020} The slaves act as kings, building cities and nations and laying claim to that which is ours! {49021} Hail, Morag! **hiss** Lead us to vengeance! {49022} Death to the traitors! **hiss** Death to the Word Slaves! {49023} The High Priests prepare the final rituals that will unlock the Source Stone and free us from our prison! Soon... {49024} What is this? The slaves have dared enter our realm! {49025} Tear down the cities! **hiss** Death to the warm bloods! {49026} Your time is over, Morag. The Old Ones shall not rise again! {49027} I bow to no one, Morag! {49028} Time to die, Morag! {49029} World not belong to lizards no more. Old Ones time be done! {49030} Me not bow to no one, lizard girly! {49031} You die now! {49032} You are powerful - for a slave. You have slain Maugrim, the prophet who heralded my coming. {49033} My priests shield me from harm! Your attacks are useless, slave! {49034} You have defeated Aribeth, the champion I chose from among the slave races. You have slaughtered many of my warriors and priests. {49035} But now you face Morag, Queen of the Old Ones, High Priestess of the Creators! Kneel, slave, and I shall let you live! {49036} I shall rip away your flesh and feast upon your soul! {49037} No - I cannot die! I am Morag, Queen of the Creators! I am immortal! No! NOOO!!!! {49038} Lord Nasher sent me to interrogate the prisoner. {49039} Nasher send me. He want me ask prisoner stuff. {49040} Just hold on there, . This here's the prison, and it's for the prisoners, see? You better be speaking to me if you want to be speaking to them. {49041} Oh, you must be that Nasher sent down, right? Go on in, . {49042} You didn't join the others? {49043} I need supplies. Are you still selling them? {49044} I'd better go. {49045} Me need spellstuff. You still sell it? {49046} You no join da udders? {49047} Me go. {49048} You have come to the Cloak Tower in dark times, friend. The others of my guild have left to lend their spells to the battle and I've heard nothing of them since. {49049} I'll take whatever gold you've got. I'm casting a wardspell to protect the castle and every ounce of gold I can commit to it will make it stronger. {49050} I had a funny feeling people like you might show up here. Looks like I was right. {49051} Tell those Arcane Brothers that they won't they won't lay their filthy hands on the castle. Not if I can help it at any rate... {49052} I need your services. {49053} Can I ask you some questions? {49054} Your work here is appreciated. {49055} Bye. {49056} Me need help. {49057} Me ask questions, yuh? {49058} You be good man for doing this. {49059} G'bye. {49060} Welcome to this house of healing - though I fear it has become naught but a morgue. There are more dead and dying here than I could cure in a lifetime... {49061} Please try to keep this conversation short, . There are more dead and dying here than I could cure in a lifetime... {49062} What do you want? Can't you see how busy I am? There are more dead and dying here than I could cure in a lifetime... {49063} Doesn't everybody, these days... Very well, any gold you give I'll offer straight to Tyr, that he might see fit to save us from this day. {49064} There are people *dying* here! I have no time to answer questions, none at all! {49065} There are few others left who can do what I can. I pray someone stops this madness before it kills us all. {49066} Aye. Tyr save us all... {49067} For Neverwinter! {49068} Brazier of Commanding Fire Elementals {49069} This small golden pan appears to hold constantly glowing coals. {49070} This small golden pan holds smoldering coals. If the coals are stirred up, the brazier will summon a fire elemental to serve the user. {49071} Gem of Brightness {49072} A salty smell drifts through this inpenetrable door. Past the door you see waves pound mercilessly against a tall, green tower that sits alone in the center of a great sea. {49073} You blink, astonished to see past this unbreakable door, tall trees stretching up to a blue-green sky. {49074} This door won't open - and for that you are glad. What you sense on the other side defies words or thoughts. You are content to walk away from this one. {49075} You sense something beyond this door. Although you cannot see them, in your mind's eye winged creatures drop from the skies beyond this door, spilling forth from wide mouths all manner of weird and wondrous beings. {49076} Enter the Source Stone. {49077} Leave. {49078} A voice speaks softly as you near the Source Stone, "Recover the last Word and you will have access to the Source Stone." {49079} A voice speaks softly as you near the Source Stone, "The way is open... enter and you shall see hope, you shall see wonder, you shall see all things revealed." You can feel the power of the Source Stone tugging at you... {49080} The door by which you entered the inner sanctum vanishes. {49081} {49082} Game Over {49083} Nasher {49084} Trancar {49085} Vanya {49086} Neverwinter Soldier {49087} Neverwinter Soldier 2 {49088} Leesa {49089} Asgard {49090} Wounded Soldier {49091} Master Ford {49092} Esmerelda {49093} Cletus {49094} Gedry {49095} Wilbur {49096} Old One Warrior {49097} Morag (Projection) {49098} Jail Guard {49099} Luskan Wizard {49100} Asheera {49101} Morag's Chosen {49102} Old One Cleric {49103} Protector Against the Mace {49104} Protector Against Frost {49105} Protector Against the Storm {49106} Protector Against Flame {49107} Protector Against the Lessers {49108} Protector Against the Spear {49109} Protector Against Venom {49110} Protector Against the Sword {49111} Old One Evoker2 {49112} Warrior2 {49113} Warrior {49114} Luskan Archer {49115} M4Q1Luskans {49116} Luskan Soldier {49117} Servants of Flesh {49118} This horrific construct is controlled by a Luskan wizard. {49119} Siege Golem {49120} Junk Ring {49121} Notebook {49122} This notebook is written in your own hand and describes your life as a slave at the hands of the cruel lizardman masters. It details your escape from the slave pens of the Creator Race and describes how you organized other escaped slaves and set up an underground network to free your fellows from the bondage of the Old Ones. Of particular interest is the last entry: "The revolution will fail. I know this - I can sense our doom is near. It's like I'm caught in a trap, a terrible looping pattern repeated in a never ending cycle and there is no way to break out. "I had the dream again last night. I dreamt I was not a slave, but another person in another time, where the Old Ones no longer ruled. Sometimes the dream seems more real than this terrible nightmare. "But I know this world is real - the evidence is here in this notebook, written in my own words." {49123} This is the key you recovered from Aribeth {49124} Inner Sanctum Key {49125} Key from light/darkmaze {49126} THIRD: KEYKey from past life plot {49127} You recognize this as the key to the front door of the headquarters of the slave resistance. {49128} Inkwell {49129} This is an ordinary inkwell, complete with ink. If you had a quill and some paper you could write yourself a note. {49130} Quill {49131} This is a plain writing quill. If you had an inkwell and some paper you could write yourself a note. {49132} M4Q1D08_IMM_BLUN {49133} M4Q1D08_IMM_COLD {49134} M4Q1D08_IMM_ELEC {49135} M4Q1D08_IMM_FIRE {49136} M4Q1D08_IMM_OTHE {49137} M4Q1D08_IMM_PIER {49138} M4Q1D08_IMM_POIS {49139} M4Q1D08_IMM_SLAS {49140} This is the journal of Maugrim Korothir. Most of the entries are gibberish - the diatribes and rantings of a diseased mind. But scattered amidst the insane ramblings are several lucid entries of particular interest: "The ancient scrolls were correct! It was a simple task to infiltrate Castle Never using disguise and illusion. Beneath the dungeons I discovered the secret chamber, and the mysterious stone within. It pulses with unfathomable power - I must return soon to try and unlock its secrets." ---------- "My experiments unleashed one of the stone's magical defenses - a great plague that will destroy Neverwinter. As I lay dying at the epicenter of the terrible spell, my body ravaged by disease, she came to me in a vision promising life and power if I would but serve her. Morag, High Priestess of the Creator Race, Queen of the Old Ones. My Queen." ---------- "Morag feasts upon the souls of the afflicted, devouring the very essence of their being as they succumb to the Wailing Death. And as my Queen's power grows, so does my own!" ---------- "Desther is dead, but Morag has promised me a far greater ally - the Lady Aribeth de Tylmarande herself! My Queen speaks to the young paladin through her dreams, feeding her hatred and bending her to our will! Soon she will be ours!" ---------- "The Neverwinter forces are routed, but Castle Never still stands and three of the Words of Power are beyond our reach. Morag grows impatient, she demands I perform the ritual of Awakening using the only Word we possess. I dare not defy my Queen." ---------- "The ritual is done. The Old Ones will be reborn. The Creators will rule once more. The Awakening has begun. It is now only a matter of time." {49141} This is a simple note in your own hand, though you have no recollection of writing the message. It says simply: "Beldar is a traitor." {49142} This is the final word of power, obtained from a chest in Maugrim's sanctuary. {49143} Water Door {49144} Woods Door {49145} Future Door {49146} Alien Door {49147} Luskan Spawn {49148} M4Q1DLizards {49149} M4Q1A04 Rally {49150} M4Q1A04 Rally2 {49151} This is a blank writing pad. {49152} Writing Desk {49153} Wizard Light Node 1 {49154} This bars of this cage upon close inspection appear to have been wrought from the tightly coiled skins of some reptile. Curious and disturbing energy flows from this dark artifact. {49155} Morag's Shell {49156} This sign seems to indicate darkness. {49157} Dark Sign {49158} This sign seems to indicate light. {49159} Light Sign {49160} Puzzler's Machine {49161} POSITION: For Area HeartBeat {49162} Parts of the building have collapsed due to the siege weapons firing at the city. The way is blocked. {49163} Shell {49164} Self {49165} Word of Power Pedestal {49166} Catapult {49167} Source Stone Entrance {49168} Soldier Bye {49169} Wounded Go {49170} Catapult Target {49171} Outside Source Stone to Inside {49172} Inside Source Stone to Outside {49173} Inside Past Life {49174} Outside Past Life {49175} Aribeth JumpTo {49176} Chest Spawn In {49177} Light and Dark Startpoint {49178} Morag Jump Point {49179} M4QD07_ENTER {49180} Aribeth Cell {49181} Rally Point {49182} M4 Castle Dungeon Map Note {49183} Castle Dungeon Entrance {49184} M4 Castle Map Note {49185} Castle Exit {49186} M4 Cloak Tower Map Note {49187} Cloak Tower {49188} M4 Druid Tree Map Note {49189} Druid Tree {49190} M4 Temple Helm Map Note {49191} M4 House Map Note {49192} House Entrance {49193} M4 Inner Sanctum Map Note {49194} Inner Sanctum {49195} Woudned Rally Point {49196} Golem Walk {49197} Golem 2 Walk {49198} M4 Stairs Down Map Note {49199} M4 Stairs Up Map Note {49200} M4 Temple Tyr Map Note {49201} M4 Exit Map Note {49202} M4 Nasher Waypoint {49203} City Centre {49204} House Entrance {49205} Exit {49206} Teleportation Pedestal {49207} To War Zone {49208} Mercenary Enclave {49209} Moonstone Mask {49210} MoonstoneMask {49211} War Zone {49212} Castle NeverWinter {49213} It is unclear if these headpieces were created by clerics of Helm, god of guardians, or if they acquired their name by a more convenient circumstance. Whatever the case, they are highly prized by guards and sentries. All cast a visible glow of one sort or another, and many magically hone the wearer's senses. Needless to say, rogues have also taken to wearing them, proving the old proverb that 'what's good for the goose is good for the gander.' {49214} Box Low {49215} Temple Infirmary {49216} Temple Side Room {49217} Castle Dungeon {49218} This is a simple note in your own hand, though you have no recollection of writing the message. It says simply: "Beldar is a traitor." {49219} blah {49220} M0Q1A {49221} M0Q1B {49222} M0Q1C {49223} M0Q1D {49224} M0Q1E {49225} Pleased to meet you, Gilbert. {49226} Hello, Gilbert. Me name be . {49227} I think I'll be going now. {49228} Sorry, you must have me confused with someone else. {49229} Hi, Gilbert. My name is . {49230} Me name be . {49231} I think I'll be going now. {49232} Me go now. {49233} Me go now. {49234} Me think you not know me. You thinking of some other one. {49235} Why do you want to meet Lady Aribeth so badly? {49236} How's your training going, Gilbert? {49237} Can I ask you some questions? {49238} Why you want meet Aribeth so bad? {49239} How you training going, Gilbert? {49240} Me want ask you some questions. {49241} What can you tell me about the plague? {49242} Have you heard those rumors about a cure for the plague? {49243} How do you like training here at the Academy? {49244} What you know 'bout plague? {49245} You hear stuff 'bout cure for plague? {49246} You like training at Academy? {49247} Sounds tough. How are you holding up? {49248} Sound hard. You holding up good still? {49249} Sounds like you've got a crush on her. {49250} It sound like you maybe love her. {49251} Don't worry - I still want to get together. {49252} You no worry - me still want see you later. {49253} Actually, I can't get together with you later after all. {49254} Me sorry. Me no can see you later. {49255} Look, buddy - I came here to learn, not to get hit on by pathetic, lonely losers! {49256} Flattery - I like it. {49257} No offense, but I'm not interested. {49258} Me like what you say. {49259} Me here for training! Me not care 'bout this stuff! {49260} You be sad little man. Me no want be friend with you! {49261} Actually I'm not seeing anyone right now. {49262} That's really none of your business, Gilbert. {49263} Me not seeing anyone right now. {49264} That not be none of you business, Gilbert! {49265} I'd like that, Gilbert. {49266} Sorry, but I'm not interested. {49267} Uh... I'm already going with somebody. Sorry, Gilbert. {49268} Me like that, Gilbert. {49269} Me not interested. Sorry. {49270} Uh... me got date already. Sorry, Gilbert. {49271} Hey, there. Say, aren't you ? Sure... I've seen you in some of our combat training classes. My name's Gilbert. {49272} Hi there. Are you new here at the Academy? I don't recognize you from any of my combat training exercises. Oh, wait a minute... you're a . {49273} No wonder I haven't seen you around - I doubt the Academy has us studying the same things. My name is Gilbert, by the way. {49274} Good to see you again, . Is there something I can do for you? {49275} ? Right! I've got a friend who just got accepted here at the Academy. He's a , too. He mentioned your name once. {49276} From what I hear, , your training at the Academy is almost done. All you have to do is prove yourself in the final challenge and you're ready for graduation. {49277} So from what I hear it sounds like you're almost finished your training here at the Academy, . You must be looking forward to graduating. {49278} I envy you - I hear Lady Aribeth herself is here to hand out personal blessings to all the graduates in the south assembly hall. I'd love to meet her myself, but I've still got a ways to go on my training. {49279} Well, I guess I'll just get back to my training then. I don't want Herban to chew me out for slacking on my drills. {49280} I'm sorry, my mistake - must be someone else who looks like you here at the Academy. {49281} Uh, yeah... I already knew that, remember? {49282} Sure - I could use a break from these drills, anyway. Harben's a slave driver! It'll be nice to talk with someone who isn't screaming at me all the time. {49283} Are you kidding me? This is Lady Aribeth de Tylmarande! Defender of Tyr's faith, Champion of Neverwinter! She's a living legend. {49284} Lord Nasher himself appointed her to oversee all city business dealing with the plague - and she didn't get that job because of her beauty. She earned it with her skill and determination. {49285} They run us through the grinder here pretty good at the Academy. Up early in the morning with the rest of the soldiers, marching, martial drills, the obstacle course, more drills - it isn't easy. {49286} And for some reason Harben's taken a personal interest in my progress. Talk about bad luck - every mistake I make he's there to let me hear about it. Damn, he can get loud! {49287} But it's a lot easier in here than out on the streets, what with the plague and all. And it'll all be worth it in the end as long as Aribeth comes back to grant blessings when I graduate. {49288} Ah, I complain but I think I'm going to make it. But thanks for asking. {49289} Aw, it's nothing serious. She's way out of my league - just a little hero worship. {49290} She's beautiful, famous, smart, talented - what man wouldn't be attracted to her, right? But she's involved with someone, I hear. A cleric of Tyr named Fenthick. Lucky bastard. {49291} Besides, Aribeth isn't the only beautiful woman here at the Academy - if you don't mind me saying so. {49292} Terrible thing, isn't it? They've got the entire city quarantined off, but everyday there's more bodies in the street. Terrible. But there's something I don't understand about the plague. {49293} Nobody wants to admit it, but I think somebody unleashed this plague on purpose. I guess I can understand why the authorities don't want that kind of news to get out - there's enough panic in the streets as it is. {49294} I heard something about creatures being brought to the Academy from Waterdeep to make a cure. I just hope it's true. That's probably why Lady Aribeth is here today. I hope she takes the time to tour the barracks - I'd love to meet her. {49295} Hey - welcome back, . I hope you haven't changed your mind about tonight. {49296} Where did it come from? Neverwinter's the only city that seems to be suffering. That's a little suspicious. And the Wailing Death is no ordinary illness - if it was, the priests could cure the afflicted. {49297} Anyway, I hear Aribeth is involved with somebody. A priest named Fenthick. And how about you, if you don't mind me asking. Is there a special man in your life? {49298} Besides, Aribeth may be attractive and all but I'm more interested in a woman's inner beauty. Physical looks only go so deep - I'm more interested in a woman with character. Like you. {49299} I understand. The training here at the Academy isn't easy. We recruits don't have a lot of free time for things like relationships. Still, you can't blame a guy for trying. Is there something else you need? {49300} I find that hard to believe - a fascinating woman like you without a man in her life. {49301} I'm sorry. I didn't mean to be rude. I was just... I mean, I just wanted to know if you were seeing anyone. I figured a fascinating woman like you probably already has a boyfriend, is all. {49302} I hope I'm not being too forward but there's the big feast tonight in honor of all the Academy graduates. If you're not going with anyone, maybe we could go together. {49303} Great! I'm looking forward to it. Listen, I better get back to my drills. If I don't finish Harben might not let me go to the feast. Unless there was something else you needed? {49304} I guess I'll see you later tonight, then. I'm looking forward to it. {49305} Wow! That was harsh! Okay, I get the message loud and clear. You're not interested. Thanks for crushing my spirit and will to live. {49306} I should really get back to me drills. Excuse me. {49307} I should have known. That's okay - it's kind of late notice. Is there something else I can do for you? {49308} Is there something else I can help you with? {49309} And how's your training going? If you're half as talented as you are beautiful, the Academy must be a snap for you. {49310} And how's your training going? A woman as obviously talented as you must just be breezing through the training. {49311} We're under attack! We have to protect the Waterdhavian creatures! {49312} You made it pretty clear how you feel about me. We've got nothing more to say to each other. {49313} So do I. I'm really looking forward to it. Is there something else I can do for you, then? {49314} {49315} {49316} {49317} {49318} {49319} {49320} {49321} {49322} {49323} {49324} {49325} {49326} {49327} {49328} {49329} {49330} {49331} {49332} {49333} {49334} {49335} {49336} {49337} {49338} {49339} {49340} I need you to go over some of the tutorial again. {49341} Me want you to go over some of that tutorial stuff again. {49342} Goodbye. {49343} {49344} {49345} {49346} {49347} {49348} {49349} Can you go over the quickbar stuff again? {49350} Me want you to say that quickbar stuff again. {49351} Ready. {49352} Top Down Camera mode. The first one. {49353} Chase Camera mode. The second one. {49354} Driving Camera mode. The third one. {49355} I like the camera the way it is. {49356} Me happy with this camera angle. {49357} Tell me about the different camera modes. {49358} Tell me 'bout other camera stuff. {49359} Hey there, I want to talk to you. {49360} You're , right? I saw you talking to my brother, Pavel. My name is Bim. If you want, I can give you a short tutorial on adventuring. {49361} {49362} Right-click on me to bring up the menu, then select the attack icon on the right of the menu to punch me. {49363} I want to talk to you again. {49364} Okay, seems like you've got the menu figured out. Remember, right-click on objects to bring up the menu. You can even right-click on yourself to access skills, feats and other special abilities. {49365} Take a look at your quickbar at the bottom of the screen. THE QUICKBAR IS ONE OF THE MOST IMPORTANT FEATURES IN THE GAME! YOU SHOULD LEARN TO USE YOUR QUICKBAR! {49366} You can change the abilities on your quickbar by right-clicking on the respective box and assigning a new ability to that function key by using the menu system. Remember - USE YOUR QUICKBAR! Now we'll move on to your character sheet, if you're ready. {49367} Speak to me again before you leave the room. {49368} We've covered most of the basic controls, so now it's time to focus on how you rest. Resting is a very important part of the game. {49369} {49370} {49371} {49372} {49373} {49374} {49375} {49376} {49377} {49378} {49379} {49380} {49381} {49382} {49383} {49384} {49385} {49386} {49387} {49388} Remember to rest often. Resting heals you, it lets you prepare spells, and it restores any feats or special abilities you may have used up. {49389} In order to rest, just left-click on the rest button below your portrait in the upper right corner of the screen. Once you're done resting come speak to me again. {49390} Speak to me after you've rested. In order to rest, just left-click on the rest button below your portrait in the upper right corner of the screen. {49391} {49392} Olgerd will help you get your equipment so you can complete your tests here at the Academy. Is there anything else you need? {49393} Good luck with your training, . The instructors at the Academy will be happy to give you more lessons on how to play the game, specific to your class. {49394} Sure. What do you want me to cover? {49395} {49396} {49397} {49398} {49399} {49400} {49401} Protect the Waterdhavian creatures! Don't let the attackers get them! {49402} {49403} You can pull up a second quickbar by holding down "SHIFT" on your keyboard. Hold "SHIFT" and press the corresponding function key to access the abilities of your "SHIFT" quickbar. {49404} You can pull up a third quickbar by holding down "CONTROL" on your keyboard. Hold "CONTROL" and press the corresponding function key to access the abilities displayed on your "CONTROL" quickbar. {49405} Another important part of the game is your character sheet, which can be accessed by pressing "C" on your keyboard or by clicking with your mouse on the character sheet icon beneath your character portrait. {49406} Let's talk a little bit about camera control and viewpoints. There are three different camera styles you can use when playing Neverwinter Nights. I'm setting you to the Top Down Camera mode to start this tutorial - that's the default setting for the game. {49407} You're in Top Down Camera mode right now. To move around in this mode you use the mouse. Your character will run to any place you click on the screen. {49408} Go ahead and move around in the Top Down camera mode to try it out. Come back and speak to me when you're ready to try the other camera modes. {49409} Okay, you've had a chance to test out the Top Down Camera mode. Now we'll let you try the Chase Camera mode. {49410} You can rotate the camera left or right and zoom in or out using the arrow keys. You can also use the mouse wheel to zoom in and out, and if you hold the wheel you can use the mouse to rotate the camera. {49411} Movement in the Chase Camera mode is the same as in the Top Down Camera mode. But in this mode the camera automatically rotates to follow you as you move around. {49412} If you wish, you can still zoom in and out or rotate left and right manually using the arrow keys or the mouse wheel. I'm switching you to the Chase Camera mode now. {49413} Go ahead and move around in the Chase Camera mode to try it out. Come back and speak to me when you're ready to try the third camera mode. {49414} Okay, you've had a chance to test out the Chase Camera mode. Now we'll let you try the Driving Camera mode. {49415} This one's a little different. You still control the camera using the arrow keys, but in Driving Camera mode, movement can also be controlled by the keyboard. {49416} The "W" key moves you forward, the "S" key moves you backwards and "A" or "D" turns you left or right. You can also strafe left or right using the "Q" and "E" keys. {49417} Go ahead and move around in the Driving Camera mode to try it out. Come back and speak to me when you're finished. {49418} Okay, . You've had a chance to try all three camera modes now. You can choose between them by selecting "Controls" from the "Options" menu. {49419} But I'll set you up with whichever option you want right now. Just tell me which one you'd prefer. {49420} Done. Okay, now that you understand camera modes let's continue with the tutorial. {49421} Okay, if you're happy with this camera mode then we'll just continue with the tutorial. {49422} Ready. {49423} Yes, I'd like to get a tutorial on stores and see what you have for sale. {49424} No, I'm not interested in buying anything right now. {49425} Yes, me want lesson on stores and me want see what you got in you store. {49426} No, me not want buy nothing right now. {49427} Yes. {49428} No. {49429} I want to see the Menagerie. {49430} I want to ask you some questions. {49431} Me want see you Me-nag-er-ie. {49432} Me got questions me want ask. {49433} Goodbye. {49434} What can you tell me about the plague? {49435} Have you heard anything about a cure? {49436} You know stuff 'bout plague? {49437} You know stuff 'bout a cure? {49438} Tell me about yourself, Ferdinand. {49439} You talk 'bout you self, Ferdinand. {49440} {49441} {49442} {49443} Go on. {49444} Could you repeat what you just said? {49445} Me lost. Maybe you repeat what you say before? {49446} Go on. {49447} Sorry, could you repeat that one more time? {49448} Me sorry. Me got lost. You say that again? {49449} Got it. Go on. {49450} Wait a minute, could you go over that again? {49451} Me not get it. Could you tell me again? {49452} I already know how to work my inventory. {49453} Me already know how work inventory. {49454} I don't need a tutorial on how to use the stores. {49455} Me know how store work. You not need tell me. {49456} The Menagerie? What are you talking about? {49457} Me-nag-er-ie? What that? What you talking 'bout? {49458} Who are you again? {49459} Who you be again? {49460} I understand. Go on. {49461} Me get it. Go on. {49462} Could you repeat that? {49463} Me need you say that again. {49464} Come on over here and get your equipment. {49465} Hello there, . Come to get yourself some supplies from old Olgerd, have you? Good idea. We can't have you wandering about the streets naked. Might give the Academy a bad name. {49466} The city guard are already having enough trouble maintaining control as it is. Plague bodies piled a dozen deep in the gutters, the Wailing Death running unchecked through the districts... horrible, I say! {49467} But you've heard all this before, I'm sure. And you need to get some equipment so you can continue your training. I guess it's time you learned how to access your inventory. Ready? {49468} {49469} The top section of the inventory shows equipped items. There are slots for your weapon, shield, armor, belts, capes, rings and other items. {49470} The bottom section of your inventory shows items stored in your backpack. Notice the six tabs on the right hand side. Each tab opens up another page in your backpack's inventory. {49471} To equip items, simply left-click and hold while dragging them to the appropriate section at the top of your inventory page. Or, you can right-click on an item and choose "Equip" from the menu. {49472} If you right-click on an item in your inventory, you will see a menu with an "Examine" option at the top. Selecting this will allow you to learn more about the object. {49473} When you examine magical items, the game will automatically check your Lore skill. If your skill is high enough, you will get a complete description of the properties and abilities of the object. {49474} This might be a good time to teach you how to use stores in the game. I have some items here you might want to purchase. Since you're part of the Academy you get a special discount rate. {49475} Are you interested in seeing my store? I'll give you a quick tutorial in how they work, too. {49476} Before we enter the store, let me explain how it works. This is important, you're going to be using stores quite a bit during your adventures. {49477} Fair enough. Still, let me explain how the stores work - you're going to need them at some time during your adventures. {49478} {49479} At the top of the store menu you'll see different tabs for the different types of equipment. Click on a tab and it will bring up the first page of the store menu with that type of equipment. {49480} There are arrow buttons in the upper corners of the store menu for scrolling through the different inventory pages. On each page, passing the cursor over an item will display the name and cost at the bottom of the menu. {49481} To buy something simply click and drag it from the store menu to your own inventory. This will purchase the item and automatically deduct the gold from your total. {49482} Selling items works the same way. Just click and drag an item from your inventory to the store menu and the item will be sold. {49483} To identify an item just click on the EXAMINE icon in the bottom left of the store menu then click on the item you need identified. This will bring up a menu with a picture of the item and an IDENTIFY button on the left. {49484} Click the IDENTIFY button and a confirmation box will appear detailing the cost of the service. {49485} To leave the store at anytime simply click your mouse on the X in the top right corner of the store menu. {49486} That's about it as far as stores go. So, are you interested in seeing my inventory now? {49487} Great - I'm sure you'll find my prices most reasonable. When we're done you'll find the door leading out of this room is unlocked. {49488} As long as you're here at the Academy you're welcome to come back to buy any equipment you need. Now - let's take a look at my wares. {49489} Okay, you must be eager to get on with your adventures. You'll find the door to the south is unlocked now. {49490} Goodbye, then. Remember - you're always welcome to come back and view the Menagerie anytime you want. I always enjoy it when people take an interest in my little beasties. {49491} Welcome back, . Have you come to take a look at the Menagerie, or is there something else I can do for you? {49492} Certainly. As long as you're here at the Academy you're free to view the Menagerie anytime you want. Don't worry, the monsters in there can't hurt you. {49493} Ask your questions, , and I'll do my best to answer. {49494} I bet you do, my slow witted friend. Hopefully I can explain them so you can understand. {49495} You have to stop the attackers from getting the Waterdhavian creatures! {49496} You actually want to know something about me? That's a twist. Most people just want to see the creatures in the Menagerie. They're far more interesting than I am. {49497} When I was young I always knew I wanted to work with animals, but I didn't really want to live the life of a druid or a ranger. I didn't relish the idea of living out in the wild all by myself. {49498} I worked for a while at the zoo in Neverwinter, tending the animals and such. That lead to an apprenticeship here at the Academy under the former Keeper of Exotic Creatures. When she retired I took over the job of running the Menagerie. {49499} The Wailing Death is a grim topic, . Thousands have fallen to the illness, and not even the clerics can do anything about it. {49500} Not one of the creatures in the Menagerie showed a single sign of the plague. Can't figure it out, but I'm grateful. I'd feel responsible if one of my beasties took sick. {49501} I know there's a rumor going around the barracks about some strange creatures from Waterdeep being brought here to concoct a cure, but I don't believe it. {49502} Although I have to admit, if you wanted to keep the arrival of any strange creatures secret you wouldn't store them in the Menagerie. That would be the first place people would think to look. {49503} {49504} {49505} {49506} {49507} {49508} Sure, I can tell you again. {49509} Sure, I don't mind repeating myself. {49510} Sure, this is important. I don't mind going over it again. {49511} Something strange about this plague, though. It infects humans, dwarves, elves - all the races, in fact - but it doesn't seem to affect animals. That's very unusual. {49512} Well then, I guess we don't need to go over it, do we? {49513} Okay, I'm not one to go prattling on when the listener already knows what I'm saying. So, you want to see my inventory now? {49514} Go ahead and do that now if you want. It won't interrupt our conversation. {49515} If your Lore skill is too low to properly identify an item, you will not receive the fully detailed description when you examine it, and you cannot use or equip an item until it is identified. Stores can identify these items for you for a fee. {49516} The Identify spell will temporarily increase your Lore skill to raise your chances of identifying items when you examine them. Do you understand what I have said about examining items? {49517} Sure. {49518} Not interested. {49519} May I ask you some questions? {49520} Can me ask you stuff? {49521} What can you tell me about the Wailing Death? {49522} Do you know anything about a cure for the plague? {49523} Goodbye. {49524} What you know 'bout Wailing Death? {49525} What you know 'bout plague cure? {49526} Tell me about Lady Aribeth. {49527} You talk 'bout Aribeth, kay? {49528} Where can I go to complete my training? {49529} Where me go for finish me training? {49530} Okay, I understand that. {49531} Could you repeat that? {49532} Even me understand that. {49533} Me not get it. {49534} Yes. {49535} No. {49536} Anything else? {49537} You lost me. {49538} Me got lost in that. {49539} Hey, there. You're one of the students here at the Academy, aren't you? , unless I'm mistaken. {49540} I'm Berna, an instructor here at the Academy. If you like I can give you a quick tutorial on how to use your map and journal. {49541} Back again, ? You want me to go over the tutorial on how to use your map and journal? {49542} We're under attack! We have to slay the invaders! {49543} Of course. We instructors are here to give guidance to the students, after all. How else will you complete your training? {49544} Goodbye, . {49545} I know the quarantine of the city has done little to stop the affliction from spreading, though it has bred mistrust and fear among the people. {49546} Lady Aribeth does her best to keep the peace, but the rumors are beginning to fly. People suspect some dark evil is behind the Wailing Death. {49547} Soon the panic may lead to open rebellion. I pray we of the Academy are not forced into battle against the citizens of Neverwinter. They are the very people we are supposed to protect! {49548} So you have heard the rumors as well? You should focus on your studies and not idle gossip. {49549} Lady Aribeth is no doubt seeking a cure, but there has been no official word. And spreading rumors about a cure being stored here at the Academy is dangerous. {49550} It draws unwanted attention. The people are desperate for a cure - so desperate they might even attack the Academy itself if they feel we have one. {49551} Lady Aribeth de Tylmarande is a Paladin of Tyr. She may be young, but she has already proven her courage and her devotion to both Neverwinter and Tyr. {49552} Lord Nasher Alagondar himself has given Lady Aribeth the task of saving Neverwinter from the Wailing Death. {49553} She's actually here at the Academy right now, in the south assembly hall. Once you've finished your training you can go to meet her. {49554} Just head through the exit in the southwest corner of this room. The Academy training rooms are all in the hallway beyond. {49555} Once you finish your training you can go meet Aribeth in the south assembly hall. {49556} To use your journal, simply left-click on the Journal box beneath your character portrait or press the "J" key on your keyboard. Go ahead and do that now... it won't end our conversation. {49557} This brings up your journal entries for the current chapter. Right now you should see two quests in your journal: "Academy Training" and "Speaking to Berna." {49558} Well, if you change your mind I'll be right here to help you out. Is there anything else I can do for you? {49559} Go ahead and click on the "Speaking to Berna" entry to get the detailed description of that entry. You can click on an entry to bring up more details at any time. {49560} Sure, I'll go over it one more time. {49561} Okay, first make sure your journal is closed. Now, to use your map, left-click the MAP box beneath your character portrait or press "M" on your keyboard. The top of the map is always north. {49562} Go ahead and do that now. Your location on the map is marked by an arrow, and the arrow points in the direction you are facing. Do you understand so far? {49563} I'll go over it again. {49564} The arrow keys on the top of the map let you zoom in or out. Maps will fill in as you explore an area. You can leave the map up to help guide you as you are adventuring. {49565} You will also see that there are small pins tacked onto the map. These are your map notes; they mark important locations in an area. Simply move your mouse over one of the pins to read the notes. {49566} You can add your own map notes by clicking the PIN in the upper left corner of the map screen, then clicking the area on the map where you wish to add the note. {49567} That's it as far as the map and journal go. You can close your map now if you want. Just click the MAP icon below your character sheet or hit "M" on your keyboard. {49568} I'll go over it one more time for you. {49569} Come over here if you want to learn about your map and journal. {49570} Can I ask you some questions? {49571} Me want ask questions. {49572} Goodbye. {49573} Can I ask you some questions? {49574} Me want ask you questions. {49575} I'll be going now. {49576} Me want go now. {49577} Sorry, recruit. The assembly chamber is reserved for Academy students who have completed their training. Lady Aribeth is in there granting blessings to all the graduates. {49578} You can't go in until you finish your training. {49579} You have to report to Herban to finish your combat training. Hurry up, he doesn't like to be kept waiting. Just go back down this hall and take the second door on your left. {49580} You better go speak to Jaroo - he's the one who trains all you mage types. Just go back down this hall to the third door on you right. {49581} You have to go to the temple and speak to Elynwyd to finish your training. Just head back down this hallway and take the first door on your left. {49582} Judging by those shifty eyes, I think you need to speak to Ketta in the espionage room to complete your training. Just go back down this hall and take the first door on your right. {49583} If you're looking to learn the ways of espionage and thieves, head back down this hall and take the first door on your right. If you want to study a bit about spellcasting, keep going to the third door on your right. {49584} Sorry, not while I'm on duty. Besides, you need to finish your training. You don't want to miss the chance to receive a blessing from Lady Aribeth herself, do you? {49585} Goodbye, recruit. Good luck with your training. {49586} Now that you've finished your training, you can go on into the south assembly hall. Lady Aribeth is still granting blessings to all the Academy graduates. {49587} Go on in to the assembly hall whenever you're ready. {49588} Sorry, not while I'm on duty. Besides, you should go on into the assembly chamber so you can get your blessing from Lady Aribeth. {49589} We're under attack! Protect the Waterdhavian creatures! {49590} Lady Aribeth? {49591} That's it? My training's over? {49592} That all? Me training be over? {49593} Can you answer some questions? {49594} Me want you answer question. {49595} Goodbye. {49596} I'm ready for the melee combat trial. {49597} Me ready for melee combat trial. {49598} I want to take the test with ranged and missile weapons. {49599} Me want test with bows and slings and stuff. {49600} Me want ask you question. {49601} Can I ask you some questions? {49602} We're under attack! Protect the Waterdhavian creatures! {49603} I guess congratulations are in order. You've passed the combat trial and completed your Basic Training. Your days at the Academy are finally over. {49604} Well done. I need to talk to you. {49605} If you hurry you can join the other Academy graduates in the south assembly hall. Lady Aribeth is there bestowing blessings on everyone who has completed Basic Training. {49606} So long then. {49607} Keep in mind this is only the final stage of everything you have learned while you have been here at the Academy. This is a mere formality - you've already proven yourself worthy of going out into the world. {49608} Oh, come on. Surely you knew that Lady Aribeth de Tylmarande, the famous Elven paladin of Tyr, was here at the Academy. Everybody's talking about it. {49609} I hope I get a chance to meet her when my shift is over. {49610} Sorry, not while I'm on duty. Herban will bust my ass down three ranks if he catches me socializing at my post. Besides, I thought you'd be more interested in celebrating the end of your tour. {49611} You need to speak to Herban first. He's in charge here. {49612} So Herban sent you over for your combat trial, did he? Well, my name is Dendy. I specialize in melee weapon combat. Are you ready to begin the final test? {49613} Don't worry, there's nothing to it. You and I are going to spar. I'll be in parry mode the whole time, trying to deflect your attacks. All you have to do is hit me once to pass the test. {49614} Or, if you prefer, all you have to do is use your weapon to destroy the target dummy next to me. The choice is up to you, either attack me or the dummy. {49615} Then you should go talk to Hewwet on the other side of the room. He's the expert with ranged and missile weapons. I'm only certified to test you in melee weapons. {49616} Sorry, but I can't. Herban can be a real hard-ass, and I don't want to get into trouble for chatting while I'm on duty. If you're not here to take the combat test I really can't talk to you. {49617} Since I'm not hostile, you'll have to right-click on me then select the attack icon from the menu if you want to attack me. You can begin whenever you're ready. {49618} Well done, but you should continue your training elsewhere. {49619} Go and talk to Hewwet to continue your test. {49620} You've passed the combat tests, but your training here at the Academy isn't over yet. {49621} You have to go finish the challenge before they'll let you graduate. I can't do anything more for you here. {49622} Go and talk to Hewwet to continue your test. {49623} Sorry, I didn't mean to interrupt. {49624} Me sorry. Me not mean to interrupt. {49625} I think I'll be going now. {49626} What's your problem? I'm just trying to be friendly. {49627} Me go now. {49628} Why you so mad? Me just want be talk at you. {49629} Why do you want to meet Lady Aribeth so badly? {49630} How's your training going? {49631} I want to ask you a few questions. {49632} Why you want meet Aribeth so bad? {49633} How you training going? {49634} Me want ask you some questions. {49635} What can you tell me about the plague? {49636} Have you heard those rumors about a cure for the plague? {49637} How do you like training here at the Academy? {49638} What you know 'bout plague? {49639} You hear stuff 'bout cure for plague? {49640} You like training at Academy? {49641} I won't take much of your time. I promise. {49642} Me speak at you quick. Me promise me not use much time. {49643} You better answer my questions if you know what's good for you! {49644} You answer me question or you be sorry! {49645} Can't you see I'm practicing my drills? You're a . You should know how hard basic training is. So why are you bothering me? {49646} Can't you see I'm practicing my drills? The Academy might go easy on a like you, but those of us training under Herban can't afford to waste our time chatting! {49647} Back again? I'm pretty busy here - what do you want this time? {49648} Look, I'm not trying to be rude. It's just that Herban doesn't like us taking breaks from our drills. It's a sign of weakness! {49649} Okay, but make it quick. I need to finish my drills so I can attend the graduation ceremonies. I don't want to miss my chance to meet Lady Aribeth. {49650} Then I'll get back to my drills. {49651} Get on with it then. The sooner you ask, the sooner I can get back to my training. {49652} Lady Aribeth represents everything the Academy stands for: skill and bravery and honor! She's the reason I joined the Academy in the first place. {49653} She's young, but she's already proven her heroism a dozen times over. That's why Lord Nasher put her in charge of dealing with the plague. {49654} It's not for the faint of heart, that's for sure! Rise at dawn, march for an hour and then an hour of drills. And that's just before breakfast! {49655} Herban doesn't stand for weakness or failure. He drives the recruits hard, but these are tough times. Anyone who can't take it probably shouldn't be training at the Academy anyway. {49656} The training is tough, but the rewards are worth it. Lady Aribeth herself is even here to congratulate the graduating recruits. The chance to meet her in person is inspiration enough for me. {49657} I try not to think about it, to tell you the truth. I need to stay focused on my training. But since you brought it up, there's one thing I don't understand about the Wailing Death. {49658} There's something unnatural about this plague, though it seems nobody wants to admit it. I guess they're afraid of panic in the streets. But you can't deny the facts. {49659} I heard about Blackstaff and his cure. I don't like putting my faith in wizards, but I heard Lady Aribeth trusts him. She's at the Academy, you know. I hope I get a chance to meet her. {49660} Where did it come from? Neverwinter's the only city that seems to be suffering. And why can't the priests cure it? {49661} Defend the Waterdhavian creatures! Don't let them be taken! {49662} You can't be serious, everybody knows fighting between recruits will get you kicked out of the Academy! Take your blustering threats somewhere else. I've got to get back to my drills. {49663} Pleased to meet you, Gilbert. {49664} Hello, Gilbert. Me name be . {49665} I think I'll be going now. {49666} Sorry, you must have me confused with someone else. {49667} Hi, Gilbert. My name is . {49668} Me name be . {49669} I think I'll be going now. {49670} Me go now. {49671} Me go now. {49672} Me think you not know me. You thinking of some other one. {49673} Why do you want to meet Lady Aribeth so badly? {49674} How's your training going, Gilbert? {49675} Can I ask you some questions? {49676} Why you want meet Aribeth so bad? {49677} How you training going, Gilbert? {49678} Me want ask you some questions. {49679} What can you tell me about the plague? {49680} Have you heard those rumors about a cure for the plague? {49681} How do you like training here at the Academy? {49682} What you know 'bout plague? {49683} You hear stuff 'bout cure for plague? {49684} You like training at Academy? {49685} Sounds tough. How are you holding up? {49686} Sound hard. You holding up good still? {49687} Sounds like you've got a crush on her. {49688} It sound like you maybe love her. {49689} Don't worry - I still want to get together. {49690} You no worry - me still want see you later. {49691} Actually, I can't get together with you later after all. {49692} Me sorry. Me no can see you later. {49693} Look, buddy, I came here to learn, not to get hit on by pathetic, lonely losers! {49694} Flattery? I like it. {49695} No offense, but I'm not interested. {49696} Me like what you say. {49697} Me here for training! Me not care 'bout this stuff! {49698} You be sad little man. Me no want be friend with you! {49699} Actually I'm not seeing anyone right now. {49700} That's really none of your business, Gilbert. {49701} Me not seeing anyone right now. {49702} That not be none of you business, Gilbert! {49703} I'd like that, Gilbert. {49704} Sorry, but I'm not interested. {49705} Uh... I'm already going with somebody. Sorry, Gilbert. {49706} Me like that, Gilbert. {49707} Me not interested. Sorry. {49708} Uh... me got date already. Sorry, Gilbert. {49709} Hey, there. Say, aren't you ? Sure... I've seen you in some of our combat training classes. My name's Gilbert. {49710} Hi there. Are you new here at the Academy? I don't recognize you from any of my combat training exercises. Oh, wait a minute... you're a . {49711} No wonder I haven't seen you around, I doubt the Academy has us studying the same things. My name is Gilbert, by the way. {49712} Good to see you again, . Is there something I can do for you? {49713} ? Right! I've got a friend who just got accepted here at the Academy. He's a , too. He mentioned your name once. {49714} From what I hear, , your training at the Academy is almost done. All you have to do is prove yourself in the final challenge and you're ready for graduation. {49715} So from what I hear it sounds like you're almost finished your training here at the Academy, . You must be looking forward to graduating. {49716} I envy you. I hear Lady Aribeth herself is here to hand out personal blessings to all the graduates in the south assembly hall. I'd love to meet her myself, but I've still got a ways to go on my training. {49717} Well, I guess I'll just get back to my training then. I don't want Herban to chew me out for slacking on my drills. {49718} I'm sorry, my mistake - must be someone else who looks like you here at the Academy. {49719} Uh, yeah... I already knew that, remember? {49720} Sure - I could use a break from these drills, anyway. Herban's a slave driver! It'll be nice to talk with someone who isn't screaming at me all the time. {49721} Are you kidding me? This is Lady Aribeth de Tylmarande! Defender of Tyr's faith, Champion of Neverwinter! She's a living legend. {49722} Lord Nasher himself appointed her to oversee all city business dealing with the plague, and she didn't get that job because of her beauty. She earned it with her skill and determination. {49723} They run us through the grinder pretty good at the Academy. Up early in the morning with the rest of the soldiers, marching, martial drills, the obstacle course, more drills... it isn't easy. {49724} And, for some reason, Herban's taken a personal interest in my progress. Talk about bad luck. Every mistake I make, he's there to let me hear about it. Damn, he can get loud! {49725} But it's a lot easier in here than out on the streets, what with the plague and all. And it'll all be worth it in the end as long as Aribeth comes back to grant blessings when I graduate. {49726} Ah, I complain but I think I'm going to make it. But thanks for asking. {49727} Aw, it's nothing serious. Just a little hero worship. She's way out of my league. {49728} She's beautiful, famous, smart, talented. What man wouldn't be attracted to her, right? But she's involved with someone, I hear. A cleric of Tyr named Fenthick. Lucky bastard. {49729} Besides, Aribeth isn't the only beautiful woman here at the Academy - if you don't mind me saying so. {49730} Terrible thing, isn't it? They've got the entire city under quarantine, but every day there are more bodies in the street. Terrible. {49731} But I doubt even the people of Luskan would be cruel enough to unleash the Wailing Death on us. I think all these conspiracy theories are just scared people looking for someone to blame. {49732} I heard something about creatures being brought to the Academy from Waterdeep to make a cure. I just hope it's true. That's probably why Lady Aribeth is here today. I hope she takes the time to tour the barracks, I'd love to meet her. {49733} Hey - welcome back, . I hope you haven't changed your mind about tonight. {49734} And if the plague wasn't bad enough, there's all those rumors going around. You know, people saying the enemies of Neverwinter are behind the whole thing. A lot of people are blaming the town of Luskan. {49735} Anyway, I hear Aribeth is involved with somebody. A priest named Fenthick. And how about you, if you don't mind me asking. Is there a special man in your life? {49736} Besides, Aribeth may be attractive and all but I'm more interested in a woman's inner beauty. Physical looks only go so deep - I'm more interested in a woman with character. Like you. {49737} I understand. The training here at the Academy isn't easy. We recruits don't have a lot of free time for things like relationships. Still, you can't blame a guy for trying. Is there something else you need? {49738} I find that hard to believe - a fascinating woman like you without a man in her life. {49739} I'm sorry. I didn't mean to be rude. I was just... I mean, I just wanted to know if you were seeing anyone. I figured a fascinating woman like you probably already has a boyfriend, is all. {49740} I hope I'm not being too forward but there's the big feast tonight in honor of all the Academy graduates. If you're not going with anyone, maybe we could go together. {49741} Great! I'm looking forward to it. Listen, I better get back to my drills. If I don't finish Herban might not let me go to the feast. Unless there was something else you needed? {49742} I guess I'll see you later tonight, then. I'm looking forward to it. {49743} Wow! That was harsh! Okay, I get the message loud and clear. You're not interested. Thanks for crushing my spirit and will to live. {49744} I should really get back to me drills. Excuse me. {49745} I should have known. That's okay - it's kind of late notice. Is there something else I can do for you? {49746} Is there something else I can help you with? {49747} And how's your training going? If you're half as talented as you are beautiful, the Academy must be a snap for you. {49748} And how's your training going? A woman as obviously talented as you must just be breezing through the training. {49749} We're under attack! We have to protect the Waterdhavian creatures! {49750} You made it pretty clear how you feel about me. We've got nothing more to say to each other. {49751} So do I. I'm really looking forward to it. Is there something else I can do for you, then? {49752} I want to try the combat drills, Sir! {49753} I don't want to try the combat drills, Sir! {49754} Me want do combat drills, Sir! {49755} Me no want do combat drills, Sir! {49756} Sir! I'm ready, Sir! {49757} Sir, no Sir! I'm not ready yet, Sir! {49758} Sir! Me ready, Sir! {49759} Sir, me not ready, Sir! {49760} All right, let's get this over with. {49761} What's with all the shouting? Is this supposed to inspire me or something? {49762} Okay, me do it. Hurry up. {49763} Why you be so mean? {49764} I don't have time for this nonsense. {49765} Me not got time for this. {49766} I'm ready to continue my training, Sir! {49767} I want to ask you some questions, Sir. {49768} Me ready for continue training, Sir! {49769} Me want ask you questions, Sir. {49770} I think I'll be going now, Sir. {49771} Me want go now, Sir. {49772} Sir! Yes, Sir! {49773} Sir! No, Sir! Please repeat the information, Sir! {49774} Sir, no, Sir! Me need you repeat, Sir! {49775} Yeah, yeah, I get it, already. {49776} Yeah, yeah, me get it already. {49777} Sir! Yes, Sir! {49778} Sir! Please repeat, Sir! {49779} I got it. Let's move this show along. {49780} Me got it. Hurry and finish talk. You boring. {49781} Sir! Yes, Sir! {49782} Sir! Please repeat, Sir {49783} Oh, it's clear. Real loud and real clear. On a side note, what's up with your breath? {49784} You clear. You also loud and have stinky breath. {49785} I think I'll pass. {49786} Me pass. {49787} I'm tired of calling you "Sir." How about we compromise and I call you "Shirley?" {49788} Me not want call you Sir no more. Me want call you Shirley. {49789} Sir! Yes, Sir! {49790} Sir! Please repeat, Sir! {49791} Yeah, yeah. I've got it. No need to shout and holler. {49792} Me got it. You not need shout so much. {49793} I already know everything I need to about combat! {49794} Me already know what me need 'bout combat! {49795} Not interested. {49796} Sir! I wish to hear your combat tutorial, Sir! {49797} Sir! Me want hear you tutorial! {49798} Get your ass over here now, recruit! {49799} It's about time you showed up, ! My name is Herban, but as far as your worthless hide is concerned you can just call me "Sir!" {49800} Whenever you want to use a feat or special attack on an enemy, right-click on your opponent to bring up the menu. Then, left-click on the Special Attack icon in the lower right corner of the menu. {49801} This opens up a second menu with any feats or special attacks you might have. Just left-click on the attack or feat you want to use. {49802} When parrying, you do not attack but you are able to make an opposed check to deflect or dodge any incoming attacks that would otherwise hit you. {49803} Each round, you can parry one successful enemy attack for each attack you would normally get. If your roll succeeds by ten or greater, you will make a free counterattack at no penalty. {49804} You aren't really a fighter type so you aren't required to participate in combat drills. They are open to anyone, however, and if you pass the combat test it will complete your basic training, but I'd recommend you go study under your specialized trainer instead. {49805} I think you might be more suited to taking on one of the other tests to complete your training, but if you really want to tackle the combat trials you have that right, recruit! {49806} I figured as much. You're no warrior. Go test your skills on one of the other tests and trials here at the Academy! You're dismissed, recruit! {49807} It's my job to teach you raw recruits some tips on combat technique so you maggots don't get gutted out there in the real world! {49808} Well, recruit, don't just stand there with that dopey expression on your face! What's it going to be? Are you ready to begin your combat training or aren't you? {49809} Wrong answer, recruit! Everybody needs to learn how to handle themselves in a fight! So you better get ready for this training in a hurry! {49810} Maybe you think you don't need this kind of training, is that it? When you're staring down the point of some orc's crooked blade you'll wish you hadn't been such a smart ass! {49811} Get out of here and don't come back until you're ready to learn, recruit! {49812} You address me as "Sir" when you open your mouth, maggot! If this plague hadn't made us so desperate for recruits, I'd boot your worthless ass out of here for that type of attitude! {49813} But I'm stuck with you and I don't have time to break your spirit and teach you proper respect and discipline. We don't have to like each other, but you will listen to what I have to say! {49814} This information might save your life sometime, recruit, so listen up: {49815} That's what I like to hear, recruit! With that attitude you might actually make something of yourself in this world! {49816} On the special attacks menu, you will also see the Parry icon located at the very top in the 12 o'clock position. Left-click on this icon whenever you want to enter parry mode. {49817} Go speak to my assistants. Corporal Dendy at the southeast end of the room can test you in melee weapons. Then, for your test in ranged combat and missile weapons, speak to Corporal Hewwet over near the west wall. {49818} Since you're a paladin I better show you how to use your special abilities. Just right-click on yourself to bring up the menu, then left-click on the special abilities icon on the left of the menu. {49819} This will bring up the menu to access all your class-specific special abilities. Left-click on an ability to activate it or bring up a menu of class-specific abilities. That clear? {49820} I see you're a barbarian. I better show you how to use your rage ability. Just right-click on yourself to bring up the menu, then left-click on the special abilities icon on the left of the menu. {49821} This will bring up the menu to access all your class-specific special abilities. Left-click on the rage icon to activate your special ability. That clear, recruit? {49822} You're a ranger, so you automatically get the dual-wield feat. As long as you wear only light armor you can use two weapons as if you had the ambidexterity and two-weapon fighting feats. {49823} Remember, you lose your special dual-wield abilities if you wear medium or heavy armor. That clear, recruit? {49824} You're a monk, so I better show you how to use your flurry of blows special ability. {49825} Right-click on your target to bring up the menu, then left-click on the special attacks icon on the lower right of the menu to bring up your special attack menu. From there click the upper left icon. {49826} This brings up the "More Special Attacks" menu. Finally, left-click on the Flurry of Blows icon located on the left of the menu. That clear, recruit? {49827} I've done my part, the rest is up to you, recruit. Time to prove yourself by facing one of the Academy's combat tests. {49828} Back again, recruit? What do you want this time? And you better address me as "Sir" or this conversation is over! {49829} Then quit bothering me! I don't have time to be holding the hand of every kid who comes through the Academy. We're here to train you maggots, not babysit you! {49830} Oh, you recruits are always full of questions, aren't you? Was the plague really started by an enemy of Neverwinter, Sir? Are the Waterdhavian creatures really here at the Academy, Sir? {49831} Well, you better forget about those questions and focus on the here and now, recruit! Your ass belongs to the Academy until you step out those doors! The outside world is nothing to you. Do you hear me? NOTHING! {49832} You've passed the combat trials, recruit. There's nothing more we can teach you here. You've completed your Basic Training - time to reap the rewards! {49833} Just head out into the hall and go to the south end. The guard there will let you into the assembly hall with the rest of the graduating recruits. {49834} Damn it, recruit! Go find those Waterdhavian creatures and protect them! {49835} You follow me so far, recruit? {49836} You got a real attitude problem, ! But your smart mouth isn't going to be my problem much longer! So listen up and let's get this lesson over with! {49837} Are you trying to tell me you haven't heard one damn word I've said, recruit? This is for your benefit, maggot, so listen up this time! {49838} Are we clear so far, recruit? {49839} When a giant is ripping your lips off for talking back, recruit, just remember that somewhere I'll be smiling! Now quit goofing off and stay sharp! {49840} What's the matter, recruit? You got nothing between your ears to stop my words from going in one side and out the other? Pay attention this time, maggot! {49841} Is this a joke, ? Or do you just love the sound of my soothing voice? Listen close this time, recruit! {49842} You know what, funny ? You ain't my problem anymore! {49843} You think that's funny, recruit? Well, I left my sense of humor dangling on the point of a blood encrusted Luskan spear thirty years ago, so don't waste your jokes on me! {49844} Get out of my face, recruit! I'm sick of your wiseass ways! {49845} To return to normal combat mode, simply left-click on your foe. Have you got that figured out, recruit? Can we move on to the next lesson? {49846} Your weapon isn't just for killing, recruit. Sometimes it has other uses, like opening a chest or locked door. {49847} If you find a lock you can't get past, right-click on the door or chest, then select the "Bash" icon from the menu. You can even do this with missile weapons. {49848} The stronger you are, the easier it is to bash open a lock. Just remember that not all locks can be opened by force. {49849} Are you really this stupid, recruit, or are you just trying to make my life a living hell? Listen up and I'll go over it again! {49850} If I don't shout, recruit, it might not get through that thick layer of dung covering your brain! Now listen up for the next lesson! {49851} Is that so, recruit? For the sake of your worthless hide, I hope that's true. {49852} But I'm going to give you one last chance to change your mind and listen to my tutorial on basic combat techniques. {49853} You've done the combat drills, recruit! But you're a , not a soldier! There's nothing more we can teach you here. {49854} If you want to graduate from the Academy you'll have to prove yourself by completing the challenge. {49855} Lady Aribeth? {49856} That's it? My training's over? {49857} That all? Me training be over? {49858} Can you answer some questions? {49859} Me want you answer question. {49860} Goodbye. {49861} I'm ready for the ranged and missile weapon combat trial. {49862} Me ready for bow and sling and stuff combat trial. {49863} I want to take the test with melee weapons. {49864} Me want test with swords and clubs and stuff. {49865} Me want ask you question. {49866} Can I ask you some questions? {49867} We're under attack! Protect the Waterdhavian creatures! {49868} I guess congratulations are in order. You've passed the combat trial and completed your Basic Training. Your days at the Academy are finally over. {49869} Nice shot! I need to talk to you. {49870} If you hurry you can join the other Academy graduates in the south assembly hall. Lady Aribeth is there bestowing blessings on everyone who has completed Basic Training. {49871} Goodbye. {49872} Keep in mind this is only the final stage of everything you have learned while you have been here at the Academy. This is a mere formality, you've already proven yourself worthy of going out into the world. {49873} You're kidding, right? Everyone knows that Lady Aribeth de Tylmarande, the famous Elven paladin of Tyr, is here at the Academy. Everybody's talking about it. {49874} I hope I get a chance to meet her when my shift is over. {49875} Sorry, not while I'm on duty. Herban has rules against us chatting at our posts. He wants us to stay focused on our work. Besides, I thought you'd be more interested in celebrating the end of your tour. {49876} You need to speak to Herban first. He's in charge here. {49877} So Herban sent you over for your combat trial, did he? Well, my name is Hewwet. I specialize in ranged and missile weapon combat. Are you ready to begin the final test? {49878} Don't worry, there's nothing to it. All you have to do is hit the target at the end of the hall with a missile weapon. You can grab a missile weapon from the weapon rack here beside me. {49879} Fire away whenever you're ready. I'll let you know if you hit the target. {49880} Then you should go talk to Dendy on the other side of the room. He's the expert with melee weapons. I'm only certified to test you in missile and ranged weapons. {49881} Sorry, but I can't. Herban demoted the last guy caught socializing at his post. Harsh but fair, I say. If you're not here to take the combat test I really can't talk to you. {49882} That shot was taken too close to the target. It doesn't count. Move back and try again. {49883} Not bad. But since you are a , you should be training elsewhere. {49884} You've completed my part of the test. Go speak with Dendy for the second part. {49885} You've passed the combat tests, but your training here at the Academy isn't over yet. {49886} You have to go finish the challenge before they'll let you graduate. I can't do anything more for you here. {49887} Nice Shot. You've completed my part of the test. Go speak with Dendy for the second part. {49888} Pleased to meet you, Chandra. {49889} Hello, Chandra. Me name be . {49890} I think I'll be going now. {49891} Sorry, you must have me confused with someone else. {49892} Greetings, Chandra. My name is . {49893} Me name be . {49894} I think I'll be going now. {49895} Me go now. {49896} Me go now. {49897} Me think you not know me. You thinking of some other one. {49898} Why do you want to meet Lady Aribeth so badly? {49899} How's your training going, Chandra? {49900} Can I ask you some questions? {49901} Why you want meet Aribeth so bad? {49902} How you training going, Chandra? {49903} Me want ask you some questions. {49904} What can you tell me about the plague? {49905} Have you heard those rumors about a cure for the plague? {49906} How do you like training here at the Academy? {49907} What you know 'bout plague? {49908} You hear stuff 'bout cure for plague? {49909} You like training at Academy? {49910} Your lessons sound difficult. How are you holding up? {49911} You work sound hard. You hold up good still? {49912} I wouldn't call that dream foolish. {49913} Me not think you dream silly. {49914} Don't worry, I still want to get together. {49915} You no worry, me still want see you later. {49916} Actually, I can't get together with you later after all. {49917} Me sorry. Me no can see you later. {49918} I came to the Academy to learn, Chandra, not to get hit on by desperate, lonely sorceresses. {49919} Normally I object to flattery, but only a fool dismisses compliments from a beautiful woman. {49920} No offense, but I'm not interested. {49921} Me like nice words from pretty woman. {49922} Me here for training! Me not care 'bout this stuff! {49923} You be sad, ugly woman. Me no want be friend with you! {49924} Actually I'm not seeing anyone right now. {49925} That's really none of your business, Chandra. {49926} Me not seeing anyone right now. {49927} That not be none of you business, Chandra! {49928} I'd like that, Chandra. {49929} Sorry, but I'm not interested. {49930} Uh... I'm already going with somebody. Sorry, Chandra. {49931} Me like that, Chandra. {49932} Me not interested. Sorry. {49933} Uh... me got date already. Sorry, Chandra. {49934} Hello there. You are , aren't you? We were in the same arcane theory class I believe. My name is Chandra. {49935} I do not recognize you from any of my classes. You must be new here at the Academy. Unless... of course, how could I have not noticed? You are a , not a mage. {49936} No wonder your face is not familiar; I highly doubt the Academy has us following the same curriculum. Allow me to introduce myself. My name is Chandra. {49937} Hello again, . Is there something I can do for you? {49938} ? Oh yes, I have a friend who recently enrolled here at the Academy. He is also a . I believe he has mentioned your name to me before. {49939} From what I hear, , your training at the Academy is almost done. You have only to prove yourself in the final challenge and you will be ready for graduation. {49940} I've heard your study here at the Academy is almost complete, . You must be looking forward to graduating. {49941} I envy you. I hear Lady Aribeth herself is here to hand out personal blessings to all the graduates in the south assembly hall. I hope she returns for my own graduation. I would love to meet her. {49942} I suppose I will resume my studies then. Jaroo has given me a number of incantations to prepare. {49943} I do apologize. There must be someone else who looks like you here at the Academy. {49944} Uh... yes. I already recognized you, remember? {49945} Certainly. Jaroo always says that asking questions is the most important step in seeking answers. {49946} Lady Aribeth de Tylmarande is an inspiration to all the citizens of Neverwinter, especially those of us here at the Academy. {49947} She is everything I wish to be, intelligent, powerful and beautiful. Someday I hope to be as loved and respected as she, though some might say that is a foolish and silly dream. {49948} I could ask for no finer instructor than Jaroo. He is both patient and well versed in the arcane arts. {49949} To be sure the lessons are difficult and the workload is often great. I have spent many nights burning countless candles as I study my tomes. {49950} But success comes to those who persevere. One need only look to Lady Aribeth to see a shining example of that. I do hope I get a chance to meet her before she leaves. {49951} The work is difficult, but Jaroo is quick to aid any who stumble in their pursuit of the ancient knowledge. He is a fine instructor. {49952} You flatter me, . Most people laugh at me when I dare compare myself to Lady Aribeth, even though we are both of noble blood. {49953} Perhaps someday I will be as famous as she, but I fear that day is a long way off. I shall thank you for the compliment nevertheless. Is there something else you wish to know? {49954} You are kind not to scoff at my dream. Often men who are as handsome as you harbor a bitter, mean spirit to compensate. I am glad to see you are of a gentle, compassionate nature. {49955} I know little enough about it. My family were nobles of the Blacklake district and the Wailing Death has yet to touch that section of the city, thanks to the quarantine. {49956} Perhaps they are right in their suspicions of the plague's origins, but it is not right to blame all wizards for this terrible tragedy. In their ignorance they judge us when they do not even know us. {49957} Thankfully, Lady Aribeth herself is not prejudiced against wizards, or she may have refused Blackstaff's offer of aid. I hope I get a chance to meet her before she leaves the Academy. {49958} Hello again, . I hope you haven't changed your mind about our date tonight. {49959} I do know that there are those who blame the plague on foul necromancy, even here in the Academy. Their eyes burn with hatred whenever they look upon my mage's cloak. {49960} You are kind not to scoff at my words. The woman in your life is very lucky... or dare I believe one of such noble and gentle spirit is still unattached? {49961} You are kind not to scoff at my words. I am ashamed to admit this, but I assumed by your rough appearance that you were something of a beast. But I see now you have a true and gentle heart. {49962} I understand. Many men, even other mages, are intimidated by a woman who commands the powers of magic. Is there something else you need, then? {49963} That is a shame. In these troubled times no one should be alone - particularly a man as kind and understanding as you obviously are. {49964} Forgive me, I am not trying to pry. But in these troubled times no one should be alone - particularly a man as kind and understanding as you obviously are. {49965} We might exchange coy flirtations all day, , but I am a woman who prefers action. There is a feast tonight in honor of the Academy graduates. Perhaps you would accompany me to the festival? {49966} As would I. Jaroo wants me to prepare these cantrips for tomorrow, I should resume my studies so I am free for tonight. Unless there was something else you needed? {49967} I shall see you later tonight then. I hear the graduation feast is spectacular, I am looking forward to our evening together. {49968} I see. I thought there was a mutual attraction between us. Obviously I was mistaken. Rest assured I will trouble you no longer with such foolishness. {49969} Excuse me now, please. I really must return to my studies. I have a number of cantrips to master before the morrow. {49970} I am not surprised. As they say, the good men are all taken. Rest assured there are no hard feelings. Is there something else I can do for you? {49971} Is there something else I can help you with? {49972} And how is your training going? If you are half as talented as you are handsome you must surely be at the head of all your classes. {49973} And how is your training going? Surely a man as talented as you must have no difficulty mastering all the challenges the Academy presents. {49974} We have to protect the Waterdhavian creatures! {49975} You left little doubt as to how you feel about me. I have nothing further to say to you. {49976} Some men, even other mages, are intimidated by a woman who wields powerful magic. I am glad to learn you are not so insecure. Is there something else I can do for you, then? {49977} I hope the rumors are true. If Khelben Arunsun really has discovered a cure, then perhaps those who blame the plague on sorcery will begin to treat us mages with respect instead of contempt and fear. {49978} I would like to receive a lesson in casting spells. {49979} Me want learn how cast spells. {49980} I would like to ask you some questions. {49981} Me want ask you questions. {49982} I am ready for the Mage's Challenge. {49983} Me ready for Mage Challenge. {49984} Goodbye. {49985} Show me. {49986} Don't bother. {49987} Could you go over the details of the Mage's Challenge again? {49988} Me need you explain Mage Challenge again. {49989} What can you tell me about the plague? {49990} What's this I hear about a cure for the plague? {49991} What you know 'bout plague? {49992} Me want know 'bout cure. {49993} What can you tell me about Lady Aribeth? {49994} What you know 'bout Lady Aribeth. {49995} Go on. {49996} Sorry, could you repeat that? {49997} Me sorry. You say again, please. {49998} Okay. Go on. {49999} Could you repeat that stuff about resting? {50000} Maybe you tell me 'bout resting and stuff again? {50001} Got it. Go on. {50002} Whoa, could you back up and repeat that, please? {50003} You go too fast. You go back and say again, please? {50004} Simple. Go on. {50005} You lost me there. Can you repeat that, please? {50006} Whoa - me no follow. You say again, 'kay? {50007} Okay. What else? {50008} Sorry, but could you go over that one more time? {50009} Me sorry, but mabye you be say that again, 'kay? {50010} I don't need a final tutorial. I'm ready for the Mage's Challenge now. {50011} Me not need final tutorial - me want do Mage Challenge now. {50012} Ready. {50013} {50014} {50015} {50016} {50017} {50018} Forget about me - go protect the Waterdhavian creatures! {50019} Come speak to me. {50020} Hey there, , welcome to my little corner of the Academy. I'm Jaroo, resident Master of the Arcane. It's more a ceremonial title than anything else. I'm really just your run-of-the-mill wizard. {50021} No doubt you have come here to complete your training. Well, you've come to the right place. Nobody at this institution knows more about teaching you apprentices magic than me. {50022} Look, , I'm not trying to be rude, but are you sure you're in the right place? My expertise is in mage and sorcerer spells, and you can't cast either type. {50023} If you want, I guess I can give you a lesson in casting spells, but it won't bring you any closer to completing your training at the Academy. Or do you need something else? {50024} Ah, , I didn't expect you to come back. What can I do for you? {50025} Well, , have you decided to take the Mage's Challenge? It's the final step in your training here at the Academy, after all. {50026} Good luck to you, . I don't know what your future holds, but I sense you are destined for great things. {50027} Your training is done, . You should go to the south assembly hall to receive a blessing and congratulations from Lady Aribeth. {50028} Since you're a wizard, I'll start by showing you how to prepare spells. {50029} Since you're not a wizard you don't need to learn how to prepare spells. If you want I can still show you how it's done, but you won't need to learn it. {50030} To prepare a spell, you have to access your spellbooks. Don't do this now or you'll break out of dialog and have to start over. Just listen to my instructions and you can try it later. {50031} This will bring up your spellbook menu. On the left side you will see all the spells in your spellbook. On the right side, you will see the spells you currently have prepared. {50032} Click and drag the spells you want to prepare from your spellbook over to your prepared spells page. Don't forget that you'll have to rest before the spells are prepared. {50033} Okay, I guess we can move right on to the lessons about resting. {50034} It's very important for a spellcaster to remember to rest. Resting is how you replenish your spells. To rest, simply click the Rest icon below your character portrait. It's the one that looks like a closed eyelash. {50035} Okay, I guess we'll start with the basics. Bards and sorcerers don't have to prepare spells to cast them, but wizards can only cast spells they've prepared beforehand. {50036} Whenever you rest, your spells will replenish themselves. Lower level spells replenish first and more quickly; higher level spells take longer. {50037} If you have the spells loaded into your quickbar, you'll see their icons highlight as they get refreshed. Remember to rest often, but don't forget that you can't rest while in combat. {50038} During your adventures, you will find scrolls with spells you haven't learned. Wizards can scribe new spells from scrolls into their spellbooks, but sorcerers and bards can only learn new spells when they increase in level. {50039} To add a new spell to your spellbook, simply open your inventory and spellbook at the same time. Then, drag the scroll from your inventory to your spellbook. Remember that scribing a spell from a scroll like this will destroy the scroll. {50040} That's it. The basics of spell casting in a nutshell. So, , you ready to face the Mage's Challenge? It's the last step in completing your arcane training here at the Academy. {50041} That's all I can teach you about casting spells, , though I don't see what use the knowledge of arcane magic will be to you. Is there something else I can do for you? {50042} The test is a simple one, . See the statue in the center of the room? All you have to do is destroy it using a spell and the challenge will be complete. {50043} To help you in this task, there are two scrolls in the chest against the north wall. You can scribe these scrolls to your spellbook or right-click on the scrolls and select the Use Item icon from the menu to cast the spell right from the scroll. {50044} The best way to actually cast your spells is by using the quickbar. Remember: you have two extra quickbars that can be accessed using the "SHIFT" and "CTRL" keys. {50045} To load a spell onto your quickbar, simply open your spellbook, then click and drag the spell to the desired slot on one of your quickbars. The spell can now be cast with a single keystroke. {50046} {50047} Non-targeted spells will cast automatically after you select them using the quickbar, but many spells require a target, be it a creature, an object or even a spot on the ground. {50048} After selecting a targeting spell using the quickbar, your cursor will change to display the spell icon. To then cast the spell, simply left-click with your cursor on the target. {50049} Come speak to me when you finish the test. I'll be waiting right here. {50050} Is something wrong, ? I see you haven't finished the Mage's Challenge. Do you need me to go over it one more time? {50051} Okay, I'll do my best. Fire away. {50052} One thing I can tell you is not to believe unfounded rumors. Those who claim the plague was caused intentionally by some unknown enemy of Neverwinter are only adding to the panic. {50053} Nobody knows where the Wailing Death came from, just as nobody knows how to stop it from spreading. And until now there hasn't been any prayer or potion that can cure it. {50054} But I think Lady Aribeth is headed in the right direction now. She's a smart one, and I think Lord Nasher made the right choice putting her in charge of dealing with this plague. {50055} I shouldn't say anything, but I suppose the information is common knowledge among the students by now. Khelben Arunsun, the most famous mage this side of Elminster himself, discovered a cure for the Wailing Death. {50056} Waterdeep helped us out by capturing the monsters necessary to concoct the cure and they sent them here to the Academy for safekeeping. That's the real reason Lady Aribeth is here, I suspect. {50057} Well, I've never actually met her myself. I know she's an Elven paladin in the service of Tyr, and I know she's the one in charge of keeping order in Neverwinter and finding a cure for the Wailing Death. {50058} And, of course, everybody knows she's here giving blessings to those who have finished their Academy training. Students have been piling into the south assembly hall since early this morning just to meet her. {50059} Leave it to a mage to come up with a cure when all the priests and healers couldn't, right? Old Blackstaff figured out that combining the proper reagents would make an elixir to save us all. {50060} Sure, we don't want you to miss out on this. It's important stuff. {50061} Consider this a final tutorial on casting spells before you face the Mage's Challenge. Are you ready to begin? {50062} Really? Well - if you're ready then I guess we can begin. {50063} Congratulations, you have shown great control of your magical abilities. Speak to me before you leave. {50064} {50065} {50066} {50067} To bring up your spellbook menu, press the "B" key or left-click on the SPELLBOOK button below your character portrait. {50068} Sorry, I didn't mean to interrupt. {50069} Me sorry. Me not mean to interrupt. {50070} I think I'll be going now. {50071} What's your problem? I'm just trying to be friendly. {50072} Me go now. {50073} Why you so mad? Me just want be talk at you. {50074} Why do you want to meet Lady Aribeth? {50075} How's your training going? {50076} I want to ask you a few questions. {50077} Why you want meet Aribeth? {50078} How you training going? {50079} Me want ask you some questions. {50080} What can you tell me about the plague? {50081} Have you heard those rumors about a cure for the plague? {50082} How do you like training here at the Academy? {50083} What you know 'bout plague? {50084} You hear stuff 'bout cure for plague? {50085} You like training at Academy? {50086} I won't take much of your time. I promise. {50087} Me speak at you quick. Me promise me not use much time. {50088} You better answer my questions if you know what's good for you! {50089} You answer me question or you be sorry! {50090} Why are you so sure the plague is magical in nature? {50091} Why you think plague be magic? {50092} Can you not see I am in the middle of training? You are a . You should appreciate how difficult the translation of the arcane texts can be. So why are you bothering me? {50093} Can't you see that I'm in the middle of training? The Academy might go easy on a like you, but those of us wishing to master the arcane cannot afford to waste our days chatting. {50094} You again? Can you not see I am in the middle of my training? What is it you want this time? {50095} This spell demands my full attention and I cannot afford these constant interruptions! {50096} (Sigh) Master Jaroo often warns me about the perils of prolonged casting. Perhaps a short break would be good for me. Perhaps it will even give me a chance to meet Lady Aribeth. {50097} Then I shall resume my perusal of these rather obscure and difficult texts. {50098} Very well. Perhaps if I answer your questions you will stop pestering me. {50099} She is a powerful and influential figure within the city. Lady Aribeth has been given the task of finding a cure for the plague by Lord Nasher himself. {50100} Lady Aribeth could be a valuable ally in the future. I would be foolish to throw away a chance to meet someone who could be so valuable to my career. {50101} I see no point in false modesty, I find the core materials to be somewhat beneath my abilities. Fortunately, Jaroo has supplemented my studies with a number of more advanced tomes and parchments. {50102} He appreciates my potential, though he constantly harps on me about the dangers of delving too deeply into the arcane. Perhaps he fears I will be devoured by my hunger for knowledge. {50103} Still, I suppose it would be wise to heed his cautions. Perhaps I will meet with Lady Aribeth later this evening instead of studying all night, as is my usual practice. {50104} An interesting topic, one I have studied in great detail. From a safe distance, of course. {50105} Can you comprehend the fearsome power and terrible resolve of one who could have unleashed the Wailing Death on our city? It boggles the mind, doesn't it? {50106} Of course. Khelben Arunsun, a mage of inestimable power, has devised a cure that can be extracted from components gathered from creatures both rare and magical. {50107} I am no expert, but the evidence as I see it offers only one logical explanation: the source of this pestilence is magical rather than natural. {50108} Protect the Waterdhavian creatures! {50109} Are you threatening me? I should report you and have you expelled from the Academy! But I have not the time; I must get back to my study of these ancient tomes. Leave me be. {50110} The evidence is obvious, is it not? Neverwinter is the only city afflicted by the Wailing Death, and the disease resists all attempts by the clergy to find a cure. {50111} I do not know who would do such a thing, but it would require a wizard of great power. A lich, perhaps. Or possibly even the Arcane Brotherhood of Luskan. But these are just guesses. {50112} The rumors also say the creatures have been brought here to the Academy. No doubt that is why Lady Aribeth now graces us with her presence. Perhaps I will find an opportunity to meet her later. {50113} Sorry, I didn't mean to interrupt. {50114} Me sorry. Me not mean to interrupt. {50115} I think I'll be going now. {50116} What's your problem? I'm just trying to be friendly. {50117} Me go now. {50118} Why you so mad? Me just want be talk at you. {50119} What do you have against Lady Aribeth? {50120} How's your training going? {50121} I want to ask you a few questions. {50122} Why you not like Aribeth? {50123} How you training going? {50124} Me want ask you some questions. {50125} What can you tell me about the plague? {50126} What can you tell me about those rumors of a cure for the plague? {50127} How do you like training here at the Academy? {50128} What you know 'bout plague? {50129} You hear stuff 'bout cure for plague? {50130} You like training at Academy? {50131} I won't take much of your time. I promise. {50132} Me speak at you quick. Me promise me not use much time. {50133} You better answer my questions if you know what's good for you! {50134} You answer me question or you be sorry! {50135} Can you blame people for losing faith? After all, you can't help them. {50136} Why you mad people lose faith? You not help them anyway. {50137} I have no time to talk with you - I am very busy preparing the sacred devotional rituals. You are a , I am sure you understand. {50138} I have no time to talk. The Academy might go easy on a like you, but we who serve the divine will have many tasks and duties we must perform. {50139} I see you have returned. Is there something else you need? {50140} Forgive me. I did not mean to be so harsh, but I am very busy. Elynwyd, my mentor in the divine arts, has ordered me to make preparations for us to honor Lady Aribeth's arrival. {50141} I suppose I can spare a few minutes for you. My heart is not in the preparations to honor Lady Aribeth, anyway. A waste of time, in my opinion. {50142} Then I shall return to the duties Elynwyd has assigned me. May the blessings of Tyr be upon you. {50143} It is part of my duties to provide guidance and advice to my fellow students here at the Academy. Ask your questions. {50144} Many regard Aribeth de Tylmarande as a champion of Tyr and a defender of our faith, but where does she seek salvation during these difficult times? In the works of the wizard Khelben Arunsun! {50145} Knowing this, how can I join the others who praise and fawn over her? But Aribeth has authority in this matter, and I am only a lowly acolyte. So I perform my duties as ordered. {50146} The path of worship is demanding. Only those who are strong in their faith have the strength to persevere and complete their training. {50147} But my faith is strong and true. I live to serve the divine will, and I will not abandon my beliefs as others - like Lady Aribeth - seem to have done. {50148} I have heard many rumors of the plague. Some say it is unnatural, that it was brought about through fell magic by enemies of Neverwinter. But I do not believe this. {50149} The citizens have lost their faith. Even the priests and clerics of the city have faltered. That is why the plague resists our attempts to cure it with prayer and holy magic. {50150} Everyone speaks of the cure discovered by the wizard Khelben Arunsun, but I refuse to abandon my faith and place my hope in works of sorcery. {50151} I believe the Wailing Death is a divine trial, a test of our faith and resolve. Unfortunately, we seem to be failing this test. {50152} We are under attack! {50153} I dare not shed blood in this holy place, so I will ignore your threats. Otherwise I would show you the power of the God I serve! Begone, infidel! {50154} As I said, this is a trial of our faith. People who once worshipped with us now turn against the clergy because we cannot help them. But the fault is theirs, not ours. They are weak in their beliefs. {50155} Ultimately this trial - as all trials of faith - shall pass. Those who hold true to the spiritually divine will survive the plague. The hypocrites will be exposed and shall perish. {50156} For the sake of the city, I hope the cure works, but I suspect the wizard's brew will prove ineffective. And then those who claim to be of my faith but are, in fact, unworthy - like Lady Aribeth - will be exposed. {50157} For the sake of Neverwinter, I hope her folly brings us a cure for the Wailing Death. But in my heart I know the will of the divine alone can save us. Aribeth's misguided efforts will only prolong our suffering. {50158} I would like to receive a lesson in casting spells. {50159} Me want learn how cast spells. {50160} I would like to ask you some questions. {50161} Me want ask you questions. {50162} I am ready for the Trials of Faith. {50163} Me ready for Faith Trial stuff. {50164} Goodbye. {50165} Could you go over the details once more? {50166} Me need you explain faith trial again. {50167} What can you tell me about the plague? {50168} What can you tell me about the cure for the plague? {50169} What you know 'bout plague? {50170} Me want know 'bout cure. {50171} What can you tell me about Lady Aribeth? {50172} What you know 'bout Lady Aribeth. {50173} Got it. {50174} Sorry, I didn't quite understand that. {50175} Me no understand. {50176} Go on. {50177} Could you repeat that? {50178} Me sorry. Me got lost. You say again, 'kay? {50179} Got it. {50180} Sorry, you lost me. Care to try that again? {50181} Me sorry. You say again, please? {50182} Good. Got it. {50183} Sorry, but I missed something there. {50184} Me no get it. {50185} Okay. What else? {50186} I didn't really understand that. Could you go over it again. {50187} Me sorry. Me not understand. You say again, 'kay? {50188} Me not need tutorial, me ready for Trials of Faith. {50189} I don't need your tutorial, I'm ready to face the Trials of Faith. {50190} Ready. {50191} {50192} {50193} {50194} {50195} {50196} Quickly! You must find and protect the Waterdhavian creatures! {50197} I beseech you to speak with me. {50198} Greetings and well met, . I am Elynwyd, faithful servant of Tyr and devotional leader here at the Academy. {50199} No doubt you have come to the chapel to complete your instruction. By all accounts, you have shown great promise in your studies so far. I have no doubt you will do the Academy proud once your training is complete. {50200} Though all are welcome in the chapel to pray and study, , I am surprised to see you here. Normally my visitors are exclusively druids and clerics. {50201} Have you come seeking a lesson in the casting of divine spells, even though you have little need of such learning at the present? Or perhaps you require something else from me? {50202} Greetings once more, . I am surprised to see you back, although you are always welcome. How may I be of aid to you? {50203} You have returned, . Are you prepared to face the Trials of Faith? By completing them your training here at the Academy will be at an end. {50204} Go with the blessings of Tyr, . Your destiny awaits you beyond the Academy's walls. {50205} Your training here is complete, . You should speak with Elynwyd, and then proceed to the south assembly hall to receive blessings and congratulations from Lady Aribeth. {50206} I will begin by showing you how to select your spells. Both clerics and druids use the same procedure in preparing their divine magic. {50207} Before casting a spell, you must first learn to access your spell list. You can't try it now or you'll interrupt our conversation and have to start over. Just listen to what I have to say and you can try it later. {50208} This will bring up your spell list menu. The left side of the menu is a list of all the spells available to you from your deity, the right side is spells you have prayed for and prepared. {50209} Click and drag the spells you want to prepare from your spell list over to your prepared spells page. Don't forget that you'll have to rest before the spells are prepared. {50210} It is very important for a spellcaster to remember to rest. Resting is how you replenish your spells and how we pray to our deity. {50211} Very well, then we shall begin with the most basic principles of the process. I will instruct you as if you yourself were an acolyte who wished to learn the ways of divine magic. {50212} Whenever you rest, your spells will replenish themselves. Lower level spells replenish first and more quickly; higher level spells take longer. {50213} If you have the spells loaded into your quickbar, you will see their icons highlight as they get refreshed. Remember to rest often, but do not forget that you cannot rest while in combat. {50214} Thus endeth the lesson, . I have done all I can, but the rest is up to you. In order to complete your training here at the Academy, you must face the Trials of Faith. {50215} That is all I can teach you of divine magic, , though I do not see what use the knowledge will be to you right now. Is there some other request you have of me? {50216} The test is simple for one whose devotion is true, . Do you see the man by the south wall of the room? You must use your magic to heal his wounds. {50217} The best way to actually cast your spells is by using the quickbar. Remember: you have two extra quickbars that can be accessed using the "SHIFT" and "CTRL" keys. {50218} To load a spell onto your quickbar, simply open your spellbook, then click and drag the spell to the desired slot on one of your quickbars. The spell can now be cast with a single keystroke. {50219} {50220} Non-targeted spells will cast automatically after you select them using either the quickbar or the menu system., but many spells require a target - a creature, an object or even a spot on the ground. {50221} After selecting a targeting spell using the quickbar your cursor will change to display the spell icon. To then cast the spell simply left-click with your cursor on the target. {50222} I hope there is nothing amiss, . I see you have not completed the Trials of Faith. Would you like me to describe the tests once more? {50223} Very well, I shall answer your questions to the best of my ability. {50224} The Wailing Death is a terrible affliction upon Neverwinter. The city has been quarantined and sectioned off, yet death tolls continue to rise and infected corpses fill our streets. {50225} There are rumors that someone has brought this plague upon us all for some unholy purpose. However, I doubt anyone could be so evil and callous as to cause such widespread suffering among the innocent. {50226} People have lost their faith. Even Lady Aribeth has turned to the archmage Khelben Arunsun and the cure he claims to have discovered. I wonder at the wisdom of trusting a mage over faith. {50227} Officially I can tell you nothing, but silence only breeds false rumors. Therefore I will share what I know to put you at ease. The archmage Khelben Arunsun claims to have discovered a cure for the Wailing Death. {50228} Nevertheless, Waterdeep has sent us a menagerie of beasts from which to extract the reagents to concoct the cure. Lady Aribeth seems certain this will work, and I must trust her judgment in this matter. {50229} Lady Aribeth is an Elven paladin devoted to Tyr and one of the strongest defenders of our faith. I understand why she has turned to "the Blackstaff" for a cure - I only regret our church could not do more. {50230} Perhaps I will have a chance to speak to her later about my concerns, once she has finished bestowing Tyr's blessings on the graduating students in the south assembly hall. {50231} I pray the wizard's magic proves as powerful as he claims, yet I will also continue to put my faith in the powers of the divine Tyr, rather than an earthly mortal. {50232} As a priest you have a number of special abilities in addition to your divine spells. To access your priestly abilities, simply right-click on yourself and select the special abilites icon on the left of the menu. {50233} As a druid you have a number of special abilities in addition to your divine nature spells. To access your druidic abilities simply right-click on yourself and select the special abilites icon on the left of the menu. {50234} Then, you must use your ability to turn undead to defeat the skeleton on the north wall. {50235} Return to me once the task is complete, . I shall wait here to see how you fare. {50236} This will bring up the special abilities menu. Click on the priestly ability icon in the bottom left of the menu to access your priestly special abilities. {50237} The most important priestly ability you have is the ability to turn undead. Simply click on the icon from the special priest ability menu to use this ability. {50238} This will bring up the special abilities menu. Click on the druidic ability icon in the bottom left of the menu to access your druidic special abilities. {50239} The druid special abilities menu has an icon to summon your animal companion - a powerful ally in battle! As a druid, you should always try to have an animal companion by your side. {50240} Not to worry, , wisdom rarely comes early. I will tell you again. {50241} Certainly. I would not want you to miss out on the pursuit of knowledge through haste or confusion. {50242} Of course, child. We shall repeat until it is as clear as the will of Tyr. {50243} Never fear, I shall go over it again. My patience is a well that never runs dry. {50244} Before you proceed to the Trials of Faith, , I will give you a final tutorial in the casting of divine spells. Ready? {50245} Very well, then we shall dispense with the tutorial and proceed with the Trials of Faith. {50246} Congratulations! You have passed my test. Speak with me before you leave. {50247} {50248} {50249} {50250} To access your spell list, press the "B" key or left-click on the SPELLBOOK icon below your character portrait. {50251} You must speak to Elynwyd in the center of the room before you may undertake the trials of faith. {50252} Only clerics and druids may undertake the trials of faith. {50253} The Academy is under attack! The invaders must be slain! {50254} To complete the Trial of Faith, you must cast a healing spell upon me. When this is done, you must go speak with Elynwyd in the center of the room once more. {50255} You have completed the trials of faith, . You should go to the south assembly hall to join the others at the graduation ceremony. {50256} I have been healed, but you have not completed the other part of the trials of faith. {50257} Sorry, I didn't mean to interrupt. {50258} Me sorry. Me not mean to interrupt. {50259} I think I'll be going now. {50260} What's your problem? I'm just trying to be friendly. {50261} Me go now. {50262} Why you so mad? Me just want be talk at you. {50263} Why do you want to meet Lady Aribeth? {50264} How's your training going? {50265} I want to ask you a few questions. {50266} Why you want meet Aribeth? {50267} How you training going? {50268} Me want ask you some questions. {50269} What can you tell me about the plague? {50270} What can you tell me about those rumors of a cure for the plague? {50271} How do you like training here at the Academy? {50272} What you know 'bout plague? {50273} You hear stuff 'bout cure for plague? {50274} You like training at Academy? {50275} I won't take much of your time. I promise. {50276} Me speak at you quick. Me promise me not use much time. {50277} You better answer my questions if you know what's good for you! {50278} You answer me question or you be sorry! {50279} Can you blame people for losing faith? After all, you can't help them. {50280} Why you mad people lose faith? You not help them anyway. {50281} Why are you disturbing me during my prayers? You are a . You, of all people, should show respect toward my worship and devotional practices. {50282} Can't you see that I'm deep in study of this tome? The Academy might go easy on a like you, but those of us wishing to call upon the divine cannot afford to waste our days chatting. {50283} Greetings yet again. Is there something else you require before I resume my devotional prayers? {50284} Please, I did not mean to give offense. But I have chosen to be a servant of Tyr and with such a choice comes great responsibility. I must attend to my daily worship. {50285} I suppose it would be uncharitable of me to turn you away. But please do not take too much of my time. If I do not finish my devotions I will not be allowed to meet Lady Aribeth. {50286} Then I shall return to my prayers. May the blessings of Tyr be upon you. {50287} I serve Tyr, but it is my duty to also serve my brothers and sisters here at the Academy. Ask your questions and I will do my best to answer. {50288} Lady Aribeth de Tylmarande is a paragon of our faith. She is a devoted servant of Tyr, a sworn defender of Neverwinter and a true champion of justice. Her light shines like a beacon in these dark times. {50289} I pray the graduates gathered in the south assembly hall appreciate what an honor it is to receive a blessing from her in person. It is truly a rare opportunity. {50290} The worship of Tyr is a difficult path, but we who have the faith know the trials of service are their own reward. {50291} And whenever my weak flesh falters, I need only look to Lady Aribeth for inspiration. I hope she has the time to come by the Temple later so I can meet her in person. {50292} I am only a young acolyte in training, yet even the oldest priests at the Temple cannot recall a plague as devastating as the Wailing Death. {50293} The citizens have lost their faith. They have abandoned the spiritual power of the divine, and in their misery they have come to despise all who wear the sacred vestements. {50294} They say the cure was discovered by a mage named Khelben Arunsun, but I sense the hand of Tyr himself working through the mage to bring us salvation. {50295} Neverwinter is gripped by fear, the city quarantined and sectioned off in an attempt to halt the spread of the Wailing Death. Alas, the church can do nothing for these people. {50296} Defend the Waterdhavian creatures! {50297} I do not fear you. Here in the Temple the power of Tyr will keep me safe from all harm. Take your empty threats and leave me be. {50298} People who profess faith only so long as it serves their needs are not true believers, they are hypocrites with false hearts. Who are we to question divine will? {50299} I am confident that the Gods will ease the suffering of Neverwinter if we but hold true to our beliefs. Even now, there is talk of a cure being brought by Lady Aribeth to this city. {50300} I believe it was the will of Tyr that brought Khelben and Lady Aribeth together to save Neverwinter. I hope I get a chance to meet Lady Aribeth while she is here at the Academy. {50301} Ketta sent me to get a key from you. {50302} Ketta say me need get key from you. {50303} Nothing. Goodbye. {50304} Maybe we could work out some kind of deal? {50305} Maybe Bruno and me make deal. {50306} [Persuade] It's okay, Bruno. Ketta thinks you need a break. She said I could watch the key for a while. {50307} [Persuade] It okay, Bruno. Ketta say you need a break. She say me could watch key for while. {50308} [Persuade] You give me the key, Bruno, and I'll make sure you get my dessert at the mess hall tonight. {50309} [Persuade] Bruno give me key and later me give Bruno dessert at mess hall. {50310} You need got speak to Ketta. She be one in charge here. {50311} You talk at Ketta? She short but she nice. She give Bruno extra food at supper. Sometime she give me cake and stuff. What you want? {50312} You not talk at Bruno no more! You gonna graduate. You need go to south assembly hall for meet Aribeth. She be pretty. {50313} Bruno wave bye-bye now. {50314} No, no, no. Ketta tell me not give to nobody. Bruno, she say, you keep key safe. Me get extra dessert tonight if me keep key safe for Ketta. {50315} Deal? What you mean deal? {50316} [Success] Ketta say that? For true? Okay, here be key - me go on break now. {50317} [Failure] Me not believe you! You not got enough Persuade skill to trick Bruno like that! Ketta give me extra dessert if me keep key safe! {50318} [Success] Bruno like dessert. Okay, you got deal! Here be key! Me be going now. Me see you again at supper when you give Bruno you dessert. {50319} [Failure] Me not like you deal! Me no give you key! You not real good at persuading, am you? You need more skill or people no listen to you. You go away now. {50320} What you want? You here to get key from Bruno? Me got it safe right here... what? Key gone! Where be Bruno key? Someone take me key! {50321} This not good. Ketta not be happy with me. Bruno better go now or Ketta maybe yell at him. {50322} Help! We be attacked! You gots protect Waterdeep creatures! {50323} I would like to receive a lesson in rogue skills. {50324} Me want learn how be sneaky. {50325} I would like to ask you some questions. {50326} Me want ask you questions. {50327} I am ready for your challenges. {50328} Me ready for challenge. {50329} Goodbye. {50330} Could you go over the details of the challenge once more? {50331} Me need you explain again. {50332} What can you tell me about the plague? {50333} What do you know about the cure for the plague? {50334} What you know 'bout plague? {50335} Me want know 'bout cure for plague. {50336} What can you tell me about Lady Aribeth? {50337} What you know 'bout Lady Aribeth. {50338} Simple. {50339} Sorry, I didn't quite get that. Could you repeat yourself? {50340} Me not understand. You tell me again, kay? {50341} Got it. {50342} Can you repeat that? {50343} Maybe you say that again, 'kay? {50344} Okay. What else? {50345} Would you be able to go over all that again? {50346} Me want you say that again, please. {50347} Right. {50348} Could you go over that again? {50349} Me need you tell me that again. {50350} Go on. {50351} I didn't understand that last part. {50352} Me no get what you just say. {50353} I understand. {50354} Me understand. {50355} Could you go over that persuasion bit again, please? {50356} Me want you tell me 'bout persuade again. {50357} I don't need your tutorial. Let's just jump to the challenges. {50358} Me not need you tutorial. Me just want go right to challenge. {50359} Ready. {50360} We're under attack! Don't let them get the Waterdhavian creatures! {50361} Come on over here. We need to have a chat. {50362} Hi there. My name's Ketta, head of Security, Espionage and Intrigue here at the Academy. No need to tell me who you are; my sources are way ahead of you. You're , ain't ya? {50363} Now I know you're not one of those prissy types who frowns on a little sneaky skullduggery. I mean, that's why you're here, ain't it? To learn the ins and outs of the rogue's life. {50364} My sources never figured you as the type to go in for this whole creeping cloak and dagger bit, , but maybe we had you pegged wrong. {50365} So, are you interested in learning a little about the arts of those who operate on the shady side of the law, or do you need something else? {50366} Back again, ? Not sure what you need. You're no rogue, so there's not much I can teach you in that department. So what do you need? {50367} Back again, ? So, you ready to test your mettle against one of my challenges? If you can pull off this job you're finally free, and your sentence here at the Academy will be at an end. {50368} See you 'round. {50369} What are you doing back here, ? You're done, it's over, you made it! You better get down to the south assembly hall if you want to get that blessing from Lady Aribeth. {50370} Well, don't worry, you've come to the best. I know all the tricks of the trade, and I'm going to teach them to you. {50371} Let's start with something simple, like picking a lock. This only works if you have ranks in the Pick Lock skill. Simply right-click on the door or container and select the "Pick Lock" icon from the menu. {50372} Some locks may be beyond your ability to open, but using a lockpick increases your chances. Simply right-click on the lockpick, select the Use icon, then left-click on the door to use the pick. {50373} Okay, let's look at another basic rogue skill. Suppose you want to disarm, recover or flag a trap so other players can see it. Just right-click on the door or container and select the trap icon, then select your action from the trap menu. {50374} Remember, you have to detect a trap before you can disarm it! You'll know a trap is still active if it shows up as bright red. Again, this will only work if you have ranks in the Disable Traps skill. {50375} Ah, I knew it! Everyone's a rogue at heart, right? Okay, listen up and I'll go over it all for you. {50376} Let's look at how to pick pockets. Remember, this only works if you have ranks in the Pick Pocket skill. {50377} Start by right-clicking on your victim to bring up the menu. Now select the pick pocket icon from the lower left of the menu. {50378} Hey, relax. There's nothing to it. All you have to do is bring me the key from inside that chest on the east wall. Of course, it's locked and the key's inside, so you'll have to pick the lock. {50379} When you successfully pick someone's pocket you have a chance to get a random item from their inventory or a chance to come away with some of their gold. {50380} Just be careful. I can tell you from past experience that people don't like catching you with your hand in their pocket! {50381} A rogue needs to know how to move without being seen or heard: there's a real art to sneaking. {50382} Your Stealth ability is a combination of your Hide and Move Silently skills. While in Stealth mode creatures must make an opposed check based on their Spot and Listen skills in order to detect you. {50383} To activate Stealth mode right click on yourself and select the icon on the left to bring up your special ability menu. From this menu simply select Stealth. Your character will become semi-transparent while in Stealth mode. {50384} There are a number of factors that affect "Stealth Mode." Your rank in the Hide and Move Silently skills, shadows and lighting in the area, and line of sight of nearby enemies all affect your ability to use "Stealth Mode." {50385} Is there a problem, ? You having a little trouble with the challenge? You want me to go over it one more time? {50386} Questions, eh? I always get antsy when someone starts interrogating me. But I don't see any harm in telling you what you want to know. Okay, shoot. {50387} I'm not supposed to talk about the plague with the students anymore. Seems like the higher ups think I'm the one responsible for starting those conspiracy theories running rampant through the barracks. {50388} But I know this plague was no accident! My spy network hasn't been able to find out who caused it, or why. But if my sources are accurate at least help is on the way. {50389} Seems that archmage Khelben Arunsun has come up with a cure, according to reports delivered to Lady Aribeth. Not that I was spying on her, you understand. I was just snooping around for practice, you know? {50390} You're learning quick, . When you want the real scoop, you come to me. I know all about Khelben Arunsun and the Waterdhavian creatures. {50391} I think that's the real reason Lady Aribeth is here today, to keep an eye on those Waterdhavian creatures and make sure nothing happens to them. {50392} That Elf has her good and bad points. She's smart and tough and gets the job done, but she's a goody-goody paladin of Tyr. She's always getting upset at me for "borrowing" her things. {50393} I got a funny feeling she'll be coming to speak to me about a certain missing comb once she finishes handing out blessings to the graduating students in the south assembly hall. {50394} Seems the archmage has figured out how to brew a cure for the Wailing Death using reagents gathered from strange and exotic monsters, monsters that have been brought to the Academy for safekeeping. {50395} While in "Stealth Mode" you won't be able to move faster than a walk. If you want to run again, you'll have to click on "Stealth Mode" to turn it off. {50396} Or you can bring me the key from the chest behind the door in the north wall of this room. The chest isn't locked, but you'll have to find and disarm the trap on the door before you can get inside. {50397} Or you can bring me the key held by my rather dense assistant Bruno standing over there in the corner. Don't hurt him, mind you! {50398} Now would also be a good time to tell you about the rogue's Sneak Attack ability. Rogues get a bonus on To-Hit rolls as well as multipliers to damage when launching surprise attacks at an opponent's flank. {50399} You could try to pick his pocket or, if you're a real sweet talker, you might be able to persuade him to hand it over to you. {50400} The choice is yours: the lock, the trap or Bruno. Bring me any one of those keys and you pass the test. {50401} Hey, I never give up. We'll just keep trying until we get it right. I call it persistence, though others just call it recidivism. {50402} Stuck on traps, are we? Ha-ha! Just a little rogue humor there. Sorry. I'll explain it again. {50403} No harm in retracing our steps, is there? Plus, it helps to confuse the search parties. {50404} That's okay, I don't mind going over it again. More stage time for me, right? {50405} Don't get the wrong idea. Sometimes all the lockpicking and sneak attacks in the world won't get the job done. That's when we rogues have to be as quick with our speech as we are with our hands. {50406} Often during dialog you'll have a chance to persuade somebody to give you more information or perform a certain task. The higher your rank is in the Persuade skill, the better your chance of fast-talking your way through a situation. {50407} A high charisma also helps with persuasion - the more attractive and likeable you are, the more people are willing to believe you. {50408} I think I could be 'persuaded'! Oh, that was a stinker. Forget I even said that. {50409} Well, I guess that's it. We've pretty much plumbed the depths of my knowledge, and you soaked it all up like a sponge. {50410} I've got some challenges to test your skills, if you think you're up to them. It's the last step in your training before we graduate you from the Academy. {50411} Well, I guess that's it. We've pretty much plumbed the depths of my knowledge, and you soaked it all up like a sponge. Now, is there anything else I can do for you? {50412} I see you've got the key on you. Well done, ! Let me be the first to congratulate you. Your work here at the Academy is all but done. {50413} Now, unless there was something else you needed, you had better get down to the south assembly hall if you want to get that blessing from Lady Aribeth. {50414} Consider this a final tutorial before you tackle the Academy's final challenge. Everything you wanted to know about rogues but were afraid to ask. Ready? {50415} Well, you wouldn't be the first to skip the tutorial and jump right into the action. And I see you're chomping at the bit to get this done. {50416} You passed the test but don't get too cocky. Come and talk to me before you leave. {50417} How do you know my name? {50418} How you know me name? {50419} I think I'll be going now. {50420} Sorry, you must have me confused with someone else. {50421} Me go now. {50422} Me think you not know me. You thinking of some other one. {50423} Why are you so interested in Lady Aribeth? {50424} How's your training going, Shade? {50425} Can I ask you some questions? {50426} Why you want spy on Aribeth? {50427} How you training going, Shade? {50428} Me want ask you some questions. {50429} What can you tell me about the plague? {50430} Have you heard those rumors about a cure for the plague? {50431} How do you like training here at the Academy? {50432} What you know 'bout plague? {50433} You hear stuff 'bout cure for plague? {50434} You like training at Academy? {50435} I thought you were just a spy! {50436} Me thought you just be spy! {50437} Sounds like you've got a crush on her. {50438} It sound like you maybe love her. {50439} Don't worry - I still want to get together. {50440} You no worry - me still want see you later. {50441} Actually, I can't get together with you later after all. {50442} Me sorry. Me no can see you later. {50443} Forget it, Shade. I'm not going to date someone who's been stalking me. {50444} Flattery. I like it. {50445} No offense, but I'm not interested. {50446} Me like what you say. {50447} Me here for training! Me not care 'bout this stuff! {50448} Me no want date man who be stalking me. {50449} Actually I'm not seeing anyone right now. {50450} That's really none of your business. {50451} Me not seeing anyone right now. {50452} That not be none of you business! {50453} I'd like that, Shade. {50454} Sorry, but I'm not interested. {50455} Uh... I'm already going with somebody. Sorry, Shade. {50456} Me like that, Shade. {50457} Me not interested. Sorry. {50458} Uh... me got date already. Sorry, Shade. {50459} Back off, you creepy little freak! {50460} Me not like you! You be creepy freak boy! {50461} Can I ask you some questions? {50462} Me want ask you some questions. {50463} What are you talking about? {50464} What you mean by that? {50465} Goodbye. {50466} Where can I find Silk? {50467} Where Silk be? {50468} Hello, . You don't know me, but you can just call me Shade. {50469} Back again, ? Need to pick my brain one more time, or is there something else? {50470} Don't worry, it's nothing sinister. Just a little harmless spying on my part. Ketta says I need to practice my espionage skills. I've been watching you for quite some time. {50471} But now that you're almost done your training here at the Academy I'm going to have to find someone else to spy on. Hmmm... maybe Lady Aribeth would make a nice target. {50472} Farewell then, . Perhaps I will see you again, though you might not see me. {50473} Please, , if you don't want to talk, just say so, but don't play me for a fool. I know exactly who you are. {50474} Of course. Normally an Academy spy charges to distribute information, but since I'm still technically in training I guess I could answer a few questions for free. {50475} If you're going to spy on someone it might as well be someone in charge, right? Aribeth knows a lot more about this plague then she's letting on. You can't blame me for being curious. {50476} Of course if I get caught they'll probably expel me... or worse. But the danger is part of the appeal. And Aribeth is a beautiful woman. Some might say that alone is reason enough to spy on her. {50477} I spend my days hidden in the shadows and my nights veiled in darkness. The life of a spy is a lonely one, I'm afraid. {50478} And yet it has a hold on me I cannot break free of. To follow someone who doesn't know you are there, to study him or her when they think they are safe and alone. It's a feeling like no other. {50479} To know you hold the life of the one you watch in your hands, that at any moment your orders may change and force you to become not a spy but an assassin... forgive me, I've said too much. {50480} Don't be so naive, . There is a dark side to espionage. Assassination is an unpleasant but at times very necessary aspect of the job. {50481} Let's just say I'm intrigued. Does the famous paladin have a *naughty* side? Besides, a powerful, beautiful woman like Aribeth can turn any man's head. {50482} Surely you must know that, . While spying on you I've seen it happen many times. After all, you're a powerful and beautiful woman yourself. {50483} Well, I could go into grisly detail about the bodies in the streets, or give you a gruesome description of the symptoms of the Wailing Death and the stages of the affliction as it ravages its victims. {50484} Mark my words, the Wailing Death is no accident. A plague that the priests can't cure? That sounds like wizards' work to me! Of course I haven't found any evidence to back up my theory yet, but I'll keep digging until I do. {50485} Of course I've heard the rumors. I am a spy, after all. They say Khelben Arunsun gave a cure to Lady Aribeth. I bet that's why she's here at the Academy right now. Maybe I should try tailing her to see what I can turn up. {50486} Ah, we meet again . I hope you aren't coming to tell me you're having second thoughts about our little rendezvous later this evening. {50487} But I suspect we've all had our fill of such things. Besides, I'm much more interested in who or what might be behind the plague. Ketta's had me gathering information on possible conspiracies to bring down Neverwinter! {50488} But Aribeth is already involved with somebody. A priest named Fenthick. And what about you, ? I haven't seen a man in your life since I've been watching you. {50489} But I'm only interested in her from a professional perspective. You, however, are a woman of character. I find you very... fascinating. {50490} As you wish. Some women are threatened by my line of work. I thought you were the type who welcomed a little excitement in her life but I see I was mistaken. Is there anything else you need? {50491} I find that hard to believe - a fascinating woman like you without a man in her life. {50492} I do apologize, but you must remember that it's my job to be interested in things that are not my business. Particularly when they involve such a fascinating woman as yourself. {50493} There's a feast for the graduates later this evening. Would you like to accompany me to the celebration? It's a chance for you to learn as much about me as I already know about you. {50494} I promise you an evening you'll remember for the rest of your life. I won't say any more. Best to let the mystery and anticipation build. Is there anything else I can do for you? {50495} Then farewell until the feast. Don't worry, I promise tonight will be the most memorable evening of your life. {50496} Stalking? All I did was spy on you and follow you and learn as many secret things about you as I could. That is my job, after all. You should consider it a form of flattery. {50497} This must be a very recent development, or I would already have known about it. Ah, well. My hesitation has cost me my chance, I suppose. Is there anything else I can do for you? {50498} But I am still in training and so far Ketta has limited my tasks to simple reconaissance. Perhaps once I've proved myself Ketta will let me try my spying skills on Lady Aribeth herself. {50499} Don't worry, , spying on you was just harmless practice. The Academy would never have me eliminate another student, especially not one as talented and beautiful as you. {50500} Don't worry, , spying on you was just harmless practice. The Academy would never have me eliminate another student, especially not one as talented and capable as you. {50501} Protect the Waterdhavian creatures! {50502} You made it mighty clear how things are between us. I don't see any reason to talk to someone who considers me a 'creepy little freak'. {50503} Excellent. I promise you an evening you'll never forget as long as you live. Is there something else I can do for you in the meantime? {50504} I see. Obviously you have made up your mind about me. Well, don't worry, I won't bother you again. And I won't be following you any more, either. {50505} Ah, yes, I know you. You're . Silk has had her eye on you. {50506} Farewell, . No doubt Silk will be seeing you soon - though you might not see her. {50507} I really thought you would have figured it out by now. Silk has been spying on you, . It's part of her training. {50508} It really isn't my place to say any more. You should really speak to Silk about this. {50509} Hmmm... there might be some questions you ask that I really shouldn't answer, especially if they concern my fellow students. {50510} She's over there in the northeast alcove of the room. She's been watching you this whole time. {50511} How do you know my name? {50512} How you know me name? {50513} I think I'll be going now. {50514} Sorry, you must have me confused with someone else. {50515} Me go now. {50516} Me think you not know me. You thinking of some other one. {50517} Why are you so interested in Lady Aribeth? {50518} How's your training going, Silk? {50519} Can I ask you some questions? {50520} Why you want spy on Aribeth? {50521} How you training going, Silk? {50522} Me want ask you some questions. {50523} What can you tell me about the plague? {50524} Have you heard those rumors about a cure for the plague? {50525} How do you like training here at the Academy? {50526} What you know 'bout plague? {50527} You hear stuff 'bout cure for plague? {50528} You like training at Academy? {50529} I thought you were just a spy! {50530} Me thought you just be spy! {50531} Sounds like you're a little jealous. {50532} It sound like you maybe jealous. {50533} Don't worry - I still want to get together. {50534} You no worry - me still want see you later. {50535} Actually, I can't get together with you later after all. {50536} Me sorry. Me no can see you later. {50537} Forget it, Silk. I'm not interested in someone who's been stalking me. {50538} I find dangerous women *very* interesting. {50539} You're really not my type, Silk. {50540} Me like danger type girls. {50541} Me not be interested in that kind of woman! {50542} Me no want date girl who be stalking me. {50543} That's kind of a personal question. {50544} That not be none of you business! {50545} I'd like that, Silk. {50546} Sorry, but I'm not interested. {50547} Uh... I'm already going with somebody. Sorry, Silk. {50548} Me like that, Silk. {50549} Me not interested. Sorry. {50550} Uh... me got date already. Sorry, Silk. {50551} Back off, you psychotic freak! {50552} Me not like you! You be psycho freak girl! {50553} Can I ask you some questions? {50554} Me want ask you some questions. {50555} What are you talking about? {50556} What you mean by that? {50557} Goodbye. {50558} Where can I find Shade? {50559} Where Shade be? {50560} Hello, . You don't know me, but you can just call me Silk. {50561} Back again, ? Need to pick my brain one more time, or is there something else? {50562} Don't worry, it's nothing sinister. Just a little harmless spying on my part. Ketta says I need to practice my espionage skills. I've been watching you for quite some time. {50563} But now that you're almost done your training here at the Academy I'm going to have to find someone else to spy on. Hmmm... maybe Lady Aribeth would make a nice target. {50564} Farewell then, . Perhaps I will see you again, though you might not see me. {50565} Please, , if you don't want to talk, just say so, but don't play me for a fool. I know exactly who you are. {50566} Normally an Academy spy charges to distribute information, but since I'm still technically in training I guess I could answer a few questions for free. {50567} If you're going to spy on someone, it might as well be someone in charge, right? Aribeth knows a lot more about this plague then she's letting on. You can't blame me for being curious. {50568} Of course, if I get caught, they'll probably expel me... or worse, but the danger is part of the appeal. Besides, maybe I'll finally figure out why so many men seem infatuated with that woman. {50569} I spend my days hidden in the shadows and my nights veiled in darkness. The life of a spy is a lonely one, I'm afraid. {50570} And yet it has a hold on me I cannot break free of. To follow someone who doesn't know you are there, to study them when they think they are safe and alone - it's a feeling like no other. {50571} To know you hold the life of the one you watch in your hands, that at any moment your orders may change and force you to become not a spy but an assassin... forgive me, I've said too much. {50572} Don't be so naive, . There is a dark side to espionage. Assassination is an unpleasant but at times very necessary aspect of the job. {50573} Let's just say I'm confused. Why would anyone be interested in that paladin? Honor, duty, virtue - boring. What's the appeal? Don't men want a woman who's a little bit... mysterious? {50574} Tell me the truth, . What do you want in a woman? A goody-two shoes paladin, or someone a bit... naughty? A girl who knows secrets? A woman who is... dangerous? {50575} Well, I could go into grisly detail about the bodies in the streets, or give you a gruesome description of the symptoms of the Wailing Death and the stages of the affliction as it ravages its victims. {50576} Mark my words, the Wailing Death is no accident. A plague that the priests can't cure? That sounds like wizards' work to me! Of course I haven't found any evidence to back up my theory yet, but I'll keep digging until I do. {50577} Of course I've heard the rumors. I am a spy, after all. They say Khelben Arunsun gave a cure to Lady Aribeth. I bet that's why she's here at the Academy right now. Maybe I should try tailing her to see what I can turn up. {50578} Ah, we meet again . I hope you aren't coming to tell me you're having second thoughts about our little rendezvous later this evening. {50579} But I suspect we've all had our fill of such things. Besides, I'm much more interested in who or what might be behind the plague. Ketta's had me gathering information on possible conspiracies to bring down Neverwinter! {50580} I understand. Some men are threatened by my line of work. I thought you were the type who welcomed a little excitement in his life but I see I was mistaken. Is there anything else you need? {50581} I'm sorry, but it's my job to be interested in things that are none of my business. Besides, being a bad girl is part of my charm. Doesn't it make me more interesting? {50582} You'll be leaving the Academy soon - why don't we get together tonight? After the graduation ceremonies. Just the two of us. You can learn some of my secrets for a change. {50583} I promise it will be an evening you'll remember for the rest of your life. I won't say anymore - best to let the mystery and anticipation build. Is there anything else I can do for you? {50584} I'll see you after the feast, then. Don't worry, I promise tonight will be the most memorable evening of your life. {50585} Stalking? All I did was spy on you and follow you and learn as many secret things about you as I could. That is my job, after all. I've already admitted I'm a spy - even if that does make it dangerous to trust me. {50586} Really? How come I don't know about it this? It must be a very recent development. That's too bad - it would have been a night to remember. Ah, well. Is there anything else I can do for you? {50587} But I am still in training and so far Ketta has limited my tasks to simple reconaissance. Perhaps once I've proved myself Ketta will let me try my spying skills on Lady Aribeth herself. {50588} Don't worry, . Spying on you was just harmless practice. The Academy would never have me eliminate another student. I'm dangerous, but not *that* dangerous. {50589} Don't worry, . Spying on you was just harmless practice. The Academy would never have me eliminate another student. I'm dangerous, but not *that* dangerous. {50590} Protect the Waterdhavian creatures! {50591} You made it clear how things are between us. I don't see any reason to talk to someone who considers me a 'psychotic freak'. {50592} Excellent. I promise you an evening you'll never forget as long as you live. Is there something else I can do for you in the meantime? {50593} I see. Obviously you have made up your mind about me. Well, don't worry - I won't bother you again. And I won't be following you anymore, either. {50594} Ah, yes, I know you. You're . Shade has had his eye on you. {50595} Farewell, . No doubt Shade will be seeing you soon - though you might not see him. {50596} I really thought you would have figured it out by now. Shade has been spying on you, . It's part of his training. {50597} It really isn't my place to say anymore. You should really speak to Shade about this. {50598} Hmmm... there might be some questions you ask that I really shouldn't answer. Especially if they concern my fellow students. {50599} He's over there on the south wall of the room. He's been watching you this whole time. {50600} I have to confess that since I started spying on you I've become a little bit obsessed. Hazard of the job, I guess. But I couldn't help wondering what it would be like to get to know you more... intimately. {50601} Aren't you going to help me? {50602} You not be help me? {50603} I will do as you command, Lady Aribeth! {50604} Me do as you say! {50605} Why should I listen to you? {50606} You not boss of me. Me do what me want. {50607} Enemies? Who are these enemies you speak of? {50608} Enemies? Who they be? {50609} Everyone at the Academy seemed to know about the Waterdhavian creatures. {50610} Me hear lots people talk 'bout Water-thingy monsters. {50611} But the attackers are all dead. The threat is over, isn't it? {50612} But all bad mans be dead. We safe now, right? {50613} Where can I find these creatures, Lady Aribeth? {50614} Wait a minute, you're not coming with me? {50615} Where me find creatures? {50616} It sound like you not be going with me? {50617} I will do as you command, Lady Aribeth! {50618} Me do as you say. {50619} Why should I listen to you? {50620} You not boss of me. Me do what me want. {50621} I'll do it - but the reward better be worth the trouble! {50622} Me do it 'cause you give me lots gold later. {50623} I'll do it, but the reward had better be worth the trouble. {50624} Me do it, but only 'cause you give me lots gold later. {50625} Congratulations. Your training here at the Academy is now complete. May the blessing of Tyr be upon you. {50626} I have been looking forward to meeting you, . The instructors here at the Academy speak very highly of your skills. I am Lady Aribeth de Tylmarande. {50627} Perhaps after the graduation ceremonies we can speak in private. Neverwinter can use a good like you. {50628} We are under attack! Destroy the invaders! {50629} I must speak with you! {50630} Listen to me, , there is not much time. I fear this is no random attack we have suffered. {50631} Do not waste any more time speaking to me! Quickly, you must find the Waterdhavian creatures. Do not let them be taken by the invaders! {50632} Hurry! Make your way into the hall and then to the chambers down the east corridor. That is where the Waterdhavian beasts are kept. {50633} By accompanying you, I will only make your task more difficult. Our attackers appeared here in this room. It is likely their arrival was magically centered on me. {50634} Our enemy must have assumed I would be with the Waterdhavian creatures. Even now they may be watching me through magical means, hoping I will lead them right to the creatures. {50635} I must stay here. Hopefully the attackers, and any reinforcements, will be drawn to me here in this room. This may allow you to save the creatures. {50636} The lives of thousands of innocent people hang in the balance! If the creatures are lost, the cure for the Wailing Death will be lost with them! {50637} But if that is not enough to garner your loyalty, know that you will be greatly rewarded if you manage to save the Waterdhavian creatures. {50638} The fate of Neverwinter depends on you, . The key will open the door. May Tyr be with you! {50639} As you may already know, a number of creatures were brought from Waterdeep here to the Academy. It was believed the reagents for a spell to create a cure could be extracted from them. {50640} We tried to keep this information secret. But this attack reveals our secret is well known, even to our enemies. {50641} I fear the entire Academy is under assault. Listen, can you not hear the faint echoes of battle coming from distant halls? {50642} Rumors spread more quickly than the plague itself, or so it would seem. But what is done cannot be undone, we must focus on the task at hand. {50643} Neverwinter has many enemies. Some declare themselves openly, such as the city of Luskan. Others keep their identities hidden from us, striking from the shadows. {50644} I do not know who is behind this attack, but it is obvious they are here to destroy our hope of ending the Wailing Death. {50645} You must protect the Waterdhavian creatures, ! They must not be allowed to fall into the enemy's hands! {50646} I would take you to the creatures myself if I could. But I fear my presence would make protecting the creatures more difficult, if not impossible. {50647} Our attackers appeared here in this room. It is likely their arrival was magically centered on me. They must have assumed I would be with the Waterdhavian creatures. {50648} Even now our enemy may be watching me through magical means, hoping I will lead them right to where the creatures are kept. I cannot take that risk. {50649} You must do this alone, . Go back through the hallway leading to this room and take the corridor to the east. It leads to the chambers where the Waterdhavian beasts are being kept. {50650} Take this key, , it will open the locked door back in the hallway leading to this room. I will stay here; hopefully my presence will draw the enemy away from the creatures they seek. {50651} The lives of thousands of innocent people hang in the balance! If the creatures are lost a cure for the Wailing Death will be lost with them! {50652} But if that is not enough to garner your loyalty, know that you will be greatly rewarded if you manage to save the Waterdhavian creatures. {50653} Perhaps after the graduation ceremonies we can speak in private. Neverwinter can use a good like you. {50654} We should arrange... wait! What was that? Did you feel it, ? Brace yourself, we are under attack! {50655} As director of the Academy let me offer you congratulations on completing your training, . {50656} The instructors speak highly of you, . Rarely has a shown such promise so early in their career. {50657} Forgive me, but I am too busy with the proceedings to chat right now. We have a large number of graduates today, all eager to receive their blessings from Lady Aribeth. {50658} If you have not already done so, you should go see Lady Aribeth so that you may receive congratulations and her personal blessing. {50659} We are under attack! Protect the Waterdhavian creatures! {50660} Defend the Academy! For the glory of Tyr! {50661} Truly, we have reached a great milestone in our lives. Long have I prayed for this day. {50662} And Tyr has answered my prayers with a great bounty, a blessing from Lady Aribeth herself! Be certain you speak with her, lest you miss out on receiving your own blessing. {50663} Lady Aribeth truly is a paragon of virtue and a stalwart defender of Tyr's justice, is she not? I even hear she has discovered a cure for the Wailing Death. {50664} I thank my divine lord Tyr for giving me the chance to meet Aribeth in person. You must hurry and speak to her or you will miss out on receiving your blessing. {50665} The Academy is under attack! To arms! To arms! {50666} I never thought I'd make it to graduation. I still have nightmares of Herban screaming at me during basic training! {50667} But the chance to meet Lady Aribeth makes it all worth it in the end. Make sure you get up there, you don't want to miss out on getting your blessing. {50668} I heard Lady Aribeth isn't here just for the graduation ceremony. I heard she's brought a cure for the Wailing Death to the Academy for safekeeping! {50669} But I don't really care why she's here, I'm just glad I got the chance to meet her. You should really get up there or you'll miss out on getting your blessing. {50670} Blast the invaders into dust! Char their bones with magic fire! {50671} Lady Aribeth understands that arcane magic isn't to be feared. She actually respects wizards instead of fearing them like most of the people in Neverwinter. {50672} It's an honor to actually meet someone as famous as Aribeth. You better go speak to her yourself, or you won't receive your blessing. {50673} I hear Lady Aribeth is friends with Khelben Arunsun, the famous archmage from Waterdeep. Together they're working on a cure for the Wailing Death. {50674} It's an honor to meet someone who actually knows Khelben. You should go speak to Aribeth too, so you can receive a blessing from her hand. {50675} A sneak attack! We must slay the enemy! {50676} Isn't this exciting? We actually get a chance to meet Lady Aribeth! {50677} Most paladins want nothing to do with rogues and spies, but she's actually here in person! You better get up there or you'll miss your chance to get your blessing from her. {50678} There's whispers around the Academy that Lady Aribeth is just using the graduation as a cover. They say she's really come to the Academy with a cure for the Wailing Death. {50679} Pretty sneaky... for a paladin. Say, you better stop chatting with me and get up there or you'll miss out on your blessing. {50680} What's this? I was expecting Aribeth, not some wet-behind-the-ears ! {50681} Let's see how you deal with my minions, fool! {50682} I see you are strong. A little too strong for my taste! {50683} I think we need to change your tactics. {50684} I think I'll do better off on my own. {50685} We need to change the distance you stay away from me. {50686} Six feet. {50687} Twelve feet. {50688} Eighteen feet. {50689} Nevermind. {50690} Could you alter your spell casting practices? {50691} I want you to use your most powerful spells first. {50692} Try to overpower monster with higher level spells. {50693} Try to user appropriately powered spells for the monsters we fight. {50694} Could we change how quickly you decide to heal me. {50695} Heal me if I become somewhat injured (below 75% of total hit points). {50696} Heal me if I become wounded (below 50% of total hit points). {50697} Heal me if I become seriously wounded (below 25% of total hit points). {50698} Could you not search all the time? {50699} Could you please search when we move around? {50700} Could you use more stealth when we travel? {50701} Could you stop being so stealthy all the time? {50702} If I fail to open a locked door or chest, please come to my aid. {50703} If I fail to open a locked door or chest, do not assist me. {50704} I don't want to change anything else right now. {50705} We need change way you do stuff. {50706} Me no want you here no more. {50707} You change how far away you stay. {50708} You need change how you shoot spells. {50709} You need change how you heal me. {50710} You not search all time no more. {50711} You search all time when we move. {50712} You stop sneaking so quiet now. {50713} You start sneak quiet now. {50714} If me fail on locked door or chest, you help me. {50715} If me fail on locked door or chest, you not help me. {50716} Me not want change anything else now. {50717} Use you most powerful spells first. {50718} You try overpower monster with higher level spells. {50719} You try use strong spells on strong baddies and weak spells on weak baddies. {50720} You heal if me sort of hurt (below 75% of total hit points). {50721} You heal if me wounded (below 50% of total hit points). {50722} You heal if me hurt real bad (below 25% of total hit points). {50723} Yes. Go. {50724} No. Stay. {50725} Okay, join up with me. {50726} Okay, you be join up with me. {50727} Sorry, not interested. {50728} Join up? {50729} Yes, , is there something you need? {50730} If you feel that's best. What would you like to change? {50731} How far away do you want me to stay? {50732} Certainly. How would you like me to cast my spells? {50733} Of course. How soon would you like me to heal you? {50734} Please don't send me away! I'll never make it out of here alive on my own! You're not really going to abandon me, are you? {50735} Thank the gods you're here, . I thought those goblins were going to be the death of me! {50736} It's me, Pavel! Remember? This whole place is crawling with enemies - they killed my brother, Bim! Please, , you have to let me join up with you. {50737} Okay, you're the boss. {50738} I... I can't go on by myself. I'm not cut out for this. Please , if you reconsider... come find me here. {50739} If you feel that's best. What would you like to change? {50740} How far away do you want me to stay? {50741} Very well, I shall stay six feet away from you whenever possible. {50742} Very well, I shall stay 12 feet away from you whenever possible. {50743} Very well, I shall stay 18 feet away from you whenever possible. {50744} Is there anything else? {50745} Was there anything else? {50746} Very well, I shall hold nothing back and use my most powerful spells first. {50747} Very well, I will attack creatures with spells I feel will overwhelm them with their power. {50748} Very well, I will cast my spells in accordance with the difficulty of our enemy. {50749} I shall do as you have asked. {50750} Very well, I will no longer search while we are moving. {50751} Very well, I will search whenever we are moving. {50752} Very well, I will travel in stealth mode from now on. {50753} Very well, I will no longer travel in stealth mode. {50754} Very well, I will open any locked door or chest that you fail to open. {50755} Very well, I will no longer attempt to open locked doors or chests. {50756} Everybody needs help from someone once in a while, someone with skills you don't have. Or sometimes you just need some extra muscle or magical firepower. {50757} That's why most towns have places you can go to hire henchmen to join up with you. When you talk to them, they'll be quick to offer their services for a fee. {50758} But I'm not asking you to pay me anything. I just want to join up with you so I can avenge Bim's death... and maybe get out of here alive. {50759} You're my only chance to get out of here alive, ! And I won't be any trouble - please let me join up with you! {50760} I'll follow you and use my skills to help you out. If you ever want to give me more specific instructions, just speak to me. I'll change my tactics accordingly. {50761} I've got a mind of my own, but you're the one in charge. I'll need your help, too. If I get hurt, I might need you to heal me. {50762} Thank you, ! Together we've got at least half a chance. {50763} I need to speak to you! {50764} I'm ready to learn how to level up. {50765} Me ready for learn how level up. {50766} Could you teach me how to level up? {50767} You teach me how level up. {50768} I don't need you to teach me how to level up. {50769} Me not need you teach me how level up! {50770} Ready. {50771} Can you go over that again? {50772} Me need you say that again. {50773} Please continue. {50774} Can you go over that again? {50775} Me want you go over that stuff again. {50776} Simple enough. {50777} You lost me. {50778} I must speak to you. {50779} Many fierce enemies await you beyond this door. You will need to draw upon all you have learned here at the Academy to survive. {50780} You have gained much experience, , but to put that experience to use I must first teach you how to level up. Leveling up is how you gain access to greater hit points, skills, feats and spells. {50781} Then we shall begin the lesson. {50782} To level up you must first access your character record sheet. Don't do this now or you'll end our conversation. You'll have to listen to the instructions then try it when we're done speaking. {50783} You can access your character sheet by pressing "C" on your keyboard, by left-clicking the CHAR box beneath your portrait or through the menu. Remember, you'll have to wait until after our conversation is over to do this. Are you ready to continue? {50784} Greetings once more, . I see you have not yet leveled up. You must do this before you can pass through the south door. {50785} As you wish. You may pass through the south door only after you have leveled up. {50786} Well, I was going to give you additional lessons on how to Level Up, but you have already managed just fine. I have nothing more I can teach you, . {50787} I am too old to go with you, but the south door is now open for you. Beyond you will find chambers leading to the Waterdhavian creatures... if the attackers have not taken them already. {50788} Whenever you have enough experience points to go up to another level you will see a flashing LEVEL UP box at the center of your character record sheet. Left-click this box to begin your level up. {50789} You can cancel the level up process at any time by left-clicking on the CANCEL box on the level up screen. To level up, first select the class you wish to gain a level in. {50790} You can have levels in up to three different classes. Some classes may not be available to you because of alignment restrictions. After selecting the class you wish to gain a level in, click the OK box. {50791} After selecting the class to level up in, the SKILLS page appears. Click on a skill to assign a skill point and gain a rank in that specific skill. Or, if you wish, you can click the RECOMMENDED box in the bottom left. {50792} This will automatically assign your skill points in a pre-selected default package based on your class and level. When you are done with the SKILLS page click OK. {50793} This will bring up the FEATS page, if you have any new feats available. Available feats are listed in a menu on the left. Click the arrow beside a feat and it will move to the "Known Feats" menu on the right. Again you can click the RECOMMENDED box for a default package. {50794} Then I shall go over it once more. After all, this is important. {50795} Depending on your class and level other pages will also appear during the level up process. Using the mouse you may have to select new spells, assign ability point increases, or choose a new familiar or animal companion. {50796} Simply follow along each page and click OK when you are finished. At any time you can click the CANCEL box to quit the process and start over. {50797} This is the end of our lesson, . Only once you have leveled up will you be able to pass through the south door. {50798} I have come from Lady Aribeth. She sent me to protect the creatures. {50799} Me come from Lady Aribeth. She send me for protect the creatures. {50800} I told you bringing the creatures to the Academy was a mistake, Fenthick! They would have been safer with my Helmites! {50801} Your Helmite brethren could not have done anymore to protect the Waterdhavian creatures, Desther. The enemy numbers were too great. {50802} How did they know the Waterdhavian beasts had been brough to the Academy, Desther? Is there a traitor among us? {50803} Everyone knew, Fenthick! The students here could talk of nothing else! My Helmites would have been more discrete! {50804} Do not waste your time looking for a traitor or spy, Fenthick. We have only to blame the gossiping mouths of the Academy students. {50805} Listen - the sounds of battle coming from the Academy have faded. The enemy has been defeated, the assailants are all slain or driven off. {50806} My Helmites could have kept their arrival secret, unlike the students here. You let your feelings for Aribeth sway you in this matter, Fenthick. {50807} But at what cost, Fenthick? The Waterdhavian creatures are gone - as is all hope for a cure! {50808} We must not give up hope, Desther. The creatures escaped into the city during the confusion of the battle. Perhaps... perhaps we may yet find them once more. {50809} And what of the students at the Academy? Only a handful remain - the rest have been slaughtered because Aribeth foolishly thought the creatures would be safe here. {50810} All is lost, Fenthick. The nymph has fled; the yuan-ti and the other creatures have escaped into the streets of the city. And where was Aribeth during all this? {50811} You? Did Aribeth really expect a... a whelp such as this would be able to defend the Waterdhavian creatures? Is she really so blind to the truth, Fenthick? {50812} Desther! I will have you speak no more ill of Lady Aribeth. She did what she thought was best. {50813} Bah! I know of the feelings you and Lady Aribeth have for each other, but it does nothing to change the facts. She was wrong to bring the creatures here. {50814} I will leave you and your lady love to clean up this mess, Fenthick. I must go and make arrangements to recover the cure Aribeth has so carelessly lost. {50815} We came too late! The creatures are lost, the Academy students slain... NO! This cannot be! How could this happen? {50816} Yes, I am . {50817} You right. Me name be . {50818} Aribeth? Have you spoken to her recently? {50819} Aribeth? When you speak at her? {50820} Is the battle over then? {50821} Do you know who attacked the Academy? {50822} So what happens now? {50823} Fight over now? {50824} You find out who bad guys be? {50825} What we do now? {50826} I will help you in this task, Fenthick. {50827} Would there be some type of reward for recovering the missing creatures? {50828} Aribeth promised me a reward earlier. I'm still waiting for it. {50829} I suppose my work here is done. I'll be going now. {50830} Me want help you, Fenthick. {50831} You gonna give lots gold if me get monsters back? {50832} Aribeth already promise me reward, but me not get it yet. {50833} Me guess me done here. Me go now. {50834} I'm not interested. {50835} Me not interested. {50836} You have no right to do this! {50837} Given the choices, I guess I'll help you. {50838} You not got no right for do this! {50839} Me got no choice - me help you. {50840} I wish to ask you some questions. {50841} Me want ask you stuff. {50842} I will meet you at the Halls of Justice within the week then. {50843} Me meet yous at Justice place in the week, then. {50844} Tell me about yourself. {50845} Tell me about Aribeth. {50846} Tell me about Desther. {50847} Me want know stuff 'bout you. {50848} Me want know stuff 'bout Aribeth. {50849} Me want know stuff 'bout Desther. {50850} Tell me more about these Waterdhavian creatures. {50851} Me want know more 'bout Waterdeep monsters. {50852} So you and Aribeth are lovers? {50853} You and Aribeth be all lovey? {50854} I have come from Lady Aribeth. She sent me to protect the creatures. {50855} Me come from Lady Aribeth. She send me for save creatures. {50856} You must forgive Desther. The strain of the Wailing Death weighs heavily on the Helmites. {50857} As their leader, Desther has worked long and hard to help ease the suffering of Neverwinter, and this most recent setback has upset him greatly. {50858} We came too late! The creatures are lost, the Academy students slain... NO! This cannot be! How could this happen? {50859} You are the student she sent? Did Aribeth really think a... a whelp such as this could defend the Waterdhavian creatures? She should have come herself! Is she really so blind, Fenthick? {50860} Desther! I will have you speak no more ill of Lady Aribeth. She did what she thought was best. {50861} Bah! I know of the feelings you and Lady Aribeth have for each other, but it does nothing to change the facts. She was wrong to bring the creatures here. {50862} I will leave you and your lady love to clean up this mess, Fenthick. I must go and make arrangements to recover the cure Aribeth has so carelessly lost. {50863} I am Fenthick Moss, priest of Tyr and companion of the Lady Aribeth. You must be , the student Aribeth told me about. {50864} Desther and I arrived with reinforcements shortly after the attack began. We found Aribeth in the south assembly chamber, hard pressed by dozens of the mysterious assailants. {50865} We managed to drive off the attackers and Aribeth told us she had sent one of the students on ahead to defend the Waterdhavian creatures. {50866} While Aribeth tended to the wounded, one of the mages who had arrived with the reinforcements teleported Desther and me to this room. Alas, we arrived to find the cages upturned, the creatures fleeing. {50867} A few straggling goblins are all that remain of our attackers, but I fear we have lost this battle. The Waterdhavian creatures are gone. {50868} We have no clues as to who planned the attack, and I doubt any prisoners we take will know anything about who is truly behind this. {50869} In any case, discovering their identity is secondary. Our first priority must be to recapture the Waterdhavian creatures so that we may extract a cure for the Wailing Death. {50870} We have no clues as to who planned the attack, and I doubt any prisoners we take will know anything about who is truly behind this. {50871} A few straggling goblins are all that remain of our attackers, but I fear we have lost this battle. The Waterdhavian creatures are gone. {50872} I would like to think whoever helps in this task does so out of a selfless desire to end the misery of the plague, . {50873} However, I have no doubt that there will be both gold and glory for those who recover the Waterdhavian creatures. {50874} I have no doubt Aribeth's offer was sincere, but the creatures are gone, . You cannot expect a reward for *failing*. {50875} Understand that I am not trying to lay blame; that will not change what has happened. But now we must focus our efforts on recovering the cure. {50876} Neverwinter needs you, , now more than ever. The plague has taken many good men and women, and this attack has cost the lives of even more. {50877} We need all the help we can get if the cure for the Wailing Death is to be recovered. In the coming week we will rally what resources we can and reconvene in the Hall of Justice. {50878} I didn't want it to come to this, , but if necessary I will conscript you into Neverwinter's service for the good of the city. {50879} Your name and face will be posted at every garrison. The city is quarantined, there is nowhere you can run. {50880} I'm afraid you have no choice in this matter. You can either help us in this task, or you can rot in jail. {50881} By the laws of the city, I do. These are desperate times, , and I am a desperate man. {50882} From all accounts you are a capable , . Aribeth told me the instructors at the Academy spoke very highly of you. {50883} I do not know what role you are to play in this, . That is for my Lady Aribeth to decide. You must meet her at the Halls of Justice in the coming week. {50884} Lady Aribeth will have more information for you then. Hopefully we'll have a better understanding of what we are up against. We must all do our part, . {50885} Time is of the essence, , although I suppose I can answer a few quick questions. {50886} There is much to attend to in the coming week. Aribeth and I will meet you at the temple. May Tyr's blessing be upon you, . {50887} I am a servant of Tyr, nothing more and nothing less. I serve Neverwinter as is my duty, and my heart weeps as the city suffers. {50888} When Lord Nasher appointed Aribeth to find a cure for the plague, I vowed to stay by my Lady's side throughout the ordeal. We are inseparable. {50889} Aribeth and I are of one heart, it is true. Is this surprising? We are both disciples of Tyr, we are both servants of Neverwinter. {50890} We draw our strength from each other during these difficult times. In duty, in our faith and in our love we will find a way to beat the Wailing Death! {50891} Aribeth is the shining light who must guide our way. She is a paladin of Tyr, and only her courage and devotion to Neverwinter surpass her grace and beauty. {50892} Desther is a good man, though the Wailing Death weighs heavily on him. He does not serve Tyr as my Lady Aribeth or I do, but his devotion to Helm is most admirable. {50893} Desther and his Helmites have been tireless in their efforts to offer what comfort they can to those afflicted by the plague. {50894} I only wish Aribeth and Desther could set aside their personal differences. No matter which god we serve, we must all work together in these troubled times. {50895} Aribeth is the only one who has the authority to speak of such things freely. You will have to talk to her at the Halls of Justice. {50896} Please listen to what I have to say. {50897} All is lost, Fenthick. The nymph has fled; the yuan-ti and the other creatures have escaped into the streets of the city. And where was Aribeth during all this? {50898} Combat Training. Instructor: Herban {50899} Divine Magic Training. Instructor: Elynwyd {50900} Arcane Magic Training. Instructor: Jaroo {50901} Rogue Skill Training. Instructor: Ketta {50902} *Thunk* {50903} You have become a thorn in my side. {50904} Your pathetic life ends here! {50905} You and all of Neverwinter are doomed. {50906} I will crush you beneath my boot. {50907} Kill the Dryad! {50908} No! I must escape! {50909} They've freed the Yuan-Ti! {50910} My bonds are broken, I must escape this place. {50911} Sorry, I didn't mean to interrupt. {50912} Me sorry. Me not mean to interrupt. {50913} I think I'll be going now. {50914} What's your problem? I'm just trying to be friendly. {50915} Me go now. {50916} Why you so mad? Me just want be talk at you. {50917} Why do you want to meet Lady Aribeth so badly? {50918} How's your training going? {50919} I want to ask you a few questions. {50920} Why you want meet Aribeth so bad? {50921} How you training going? {50922} Me want ask you some questions. {50923} What can you tell me about the plague? {50924} Have you heard those rumors about a cure for the plague? {50925} How do you like training here at the Academy? {50926} What you know 'bout plague? {50927} You hear stuff 'bout cure for plague? {50928} You like training at Academy? {50929} I won't take much of your time. I promise. {50930} Me speak at you quick. Me promise me not use much time. {50931} You better answer my questions if you know what's good for you! {50932} You answer me question or you be sorry! {50933} Can't you see I'm practicing my drills? You're a . You should know how hard basic training is. So why are you bothering me? {50934} Can't you see I'm practicing my drills? The Academy might go easy on a like you, but those of us training under Herban can't afford to waste our time chatting! {50935} Back again? I'm pretty busy here - what do you want this time? {50936} Look, I'm not trying to be rude. It's just that Herban doesn't like us taking breaks from our drills. It's a sign of weakness! {50937} I guess I could spare a few minutes for you, but make it quick. I have to finish my drills so I can attend the graduation ceremonies in the south assembly. I don't want to miss my chance to meet Lady Aribeth. {50938} Then I'll get back to my drills. {50939} Get on with it then. The sooner you ask, the sooner I can get back to my training. {50940} Lady Aribeth represents everything the Academy stands for: skill and bravery and honor! She's the reason I joined the Academy in the first place. {50941} She's young, but she's already proved her heroism a dozen times over. That's why Lord Nasher put her in charge of dealing with the plague. {50942} It's not for the faint of heart, that's for sure! Rise at dawn, march for an hour and then an hour of drills. And that's just before breakfast! {50943} Herban doesn't stand for weakness or failure. He drives the recruits hard, but these are tough times. Anyone who can't take it probably shouldn't be training at the Academy anyway. {50944} The training is tough, but the rewards are worth it. Lady Aribeth herself is even here to congratulate the graduating recruits. The chance to meet her in person is inspiration enough for me. {50945} I try not to think about it, to tell you the truth. I need to stay focused on my training. But since you brought it up, there's one thing I don't understand about the Wailing Death. {50946} There's something unnatural about this plague, though it seems nobody wants to admit it. I guess they're afraid of panic in the streets. But you can't deny the facts. {50947} I heard about Blackstaff and his cure. I don't like putting put my faith in wizards, but I heard Lady Aribteh trusts him. She's at the Academy, you know. I hope I get a chance to meet her. {50948} Where did it come from? Neverwinter's the only city that seems to be suffering. And why can't the priests cure it? {50949} Defend the Waterdhavian creatures! Don't let them be taken! {50950} You can't be serious - everybody knows fighting between recruits will get you kicked out of the Academy! Take your blustering threats somewhere else. I've got to get back to my drills. {50951} Tutorial Design build 2.3.2 Last updated May 22, at 9pm {50952} Door Guard {50953} Erdan {50954} Gilbert {50955} Chandra {50956} Zedir {50957} Injured Man {50958} Shade {50959} Silk {50960} Indelayne {50961} Bruno {50962} Dinadus {50963} Unknown Mage {50964} Unknown Assassin {50965} Geldar {50966} Herban {50967} Ketta {50968} Olgerd {50969} Meiron {50970} Zarn {50971} Kurdis {50972} Fonlim {50973} Kiki {50974} Deelin {50975} Rezron {50976} Naiad {50977} Mysterious Mage {50978} Ansel {50979} Berna {50980} Dendy {50981} Combat Dummy {50982} Hewwet {50983} Tabitha {50984} Target {50985} Weak Goblin {50986} Dead Goblin {50987} Pavel {50988} Aribeth's Key {50989} This key unlocks a door you have previously been unable to open in the main hallway of the training area. {50990} Rogue Key {50991} This is the key that Ketta requested be brought to her as part of the Rogue Test. {50992} Weak Goblins (D17) {50993} Bag {50994} One of your fellow students lays slain on the ground. {50995} Student Corpse {50996} Olgerd's Store {50997} WP_M0Q0_EVILMAGE_01 {50998} _temp {50999} WP_M0Q0_EVILMAGE_02 {51000} WP_M0Q0_EVILROGUE_01 {51001} WP_M0Q0_GOB_1 {51002} WP_M0Q0_GOB_2 {51003} Merchants Shingle - 1 {51004} The image of a flaming hand has been painstakingly dyed into the loose-spun fabric, presumably the symbol of a local wizards' guild. {51005} The simple pennant, crudely painted, is scrawled with gibberish. A red border surrounds it. {51006} The banner depicts a noble blade, shown stark against the purple background. It has the appearance of a warrior's guild crest about it. {51007} A wicked-looking axe has been woven into the hanging tapestry, possibly the emblem of a local barbarian gathering. {51008} Halfling Merc Padded Armor {51009} Elven rangers and warriors are given cloaks like this one to help hide them while patrolling the borders of their land. Each cloak can vary in power, possibly based on the station of the elf who originally wore it. {51010} Armor of this type began to appear in the lands adjacent to Thay after the Year of Smoldering Spells, 1020DR. An irremovable coating of soot has blackened it, dulling noise of movement and making it ideal for stealthy endeavors. Close examination, however, reveals that the charring was not the result of externally applied heat, and suggests the original owner suffered some sort of Thayvian induced combustion. This lends a very morbid feeling to the item. {51011} Human Merc Padded Armor {51012} Graduation Room {51013} Combat Training {51014} Magic Training {51015} Cleric Training {51016} Rogue Training {51017} Store {51018} Training Area {51019} Stables {51020} To Neverwinter {51021} Get on them! Attack, I say! {51022} The battle is on! {51023} I'll kill you! You'll see! {51024} All fun and games! {51025} Healer, I need your skill, and soon. {51026} Someone help me here! {51027} I see them, I think. Our enemy is here. {51028} Time to run, time to run! {51029} You want to pick on somebody?! Come on! {51030} You keep an eye on me, all right? You guard me well. {51031} Hold this spot. This spot right here! {51032} Not good. Can't go much longer. {51033} Eugh! I can taste it... I'm poisoned. {51034} Blasted magical whatsis! My spell flopped! {51035} What the...? My weapon does nothing! {51036} Get in step. Follow me. {51037} Over here. Check this out. {51038} Form up form up! Get ready around me! {51039} Outta the way, all right? {51040} Now, let's pick this lock nice and easy. {51041} Have a good look around. Gotta be something here. {51042} Get down and out! Hide! {51043} I'll get it done. {51044} Nope, can't do that. {51045} This bit is done and done. {51046} Someone give me a hand. This is too much to carry. {51047} What? What is it? {51048} Good on ya. Hello. {51049} Sure. Yes. {51050} Nope. {51051} Stop! {51052} I want to rest. There, I said it. {51053} I wonder, could we be doing ANY LESS with our time? {51054} Bye then, if that's all. {51055} I gotta say thanks for that, friend. {51056} Well that's... just... dandy! {51057} Woohoo! {51058} I got somthing to say here. Listen up. {51059} That's a pretty good idea there. {51060} Nope, that idea just don't hold water. {51061} Youuuu just watch yourself! I'm warning you! {51062} To your weapons, and don't let up! Attack! {51063} Let's have at it! {51064} Time for a bit of the game! {51065} Rraaaghh! {51066} Patch me up. I need healing. {51067} Little help here! {51068} I have my eye on our enemy here. {51069} This one's lost! Time to leave! {51070} Why don't you come have a try at me! {51071} Watch my back and guard well. {51072} Hold this spot like it was home. {51073} I've life in me yet... I think. {51074} Not good. I think I've been poisoned. {51075} Blasted magics! My spell has had it. {51076} What the... My weapon can't touch 'em! {51077} Step with me. Come on, follow along. {51078} Well, have a look here. {51079} Gather here. Group near me. {51080} One side, now. I need some room here. {51081} This lock needs some tinkering, I think. {51082} Have to take a careful look around this place, I think. {51083} Best get out of sight, and fast, too. {51084} I can do that. {51085} I can't do that. {51086} The task is done. {51087} This load is a bit of a strain. {51088} Well now, what do you want? {51089} Well, hello to you. {51090} I believe so. {51091} I'd say not. {51092} Stop. {51093} I think a bit of a rest is in order. {51094} This is a boring bit of business. {51095} Fare you well, then. {51096} I have to say thanks, I do. {51097} Damnation! {51098} Hooray! {51099} Give a listen here. I need to speak. {51100} That's a fine idea. {51101} I have my doubts about that idea. {51102} You step back, or so help me.... ! {51103} By my direction, attack! {51104} No quarter! {51105} Time to die! {51106} To the fight! {51107} Heal my wounds. Now. {51108} I need some help here. Now! {51109} I've got them spotted. Here. {51110} This is not going well. Time to leave! {51111} Here! Fight me! Come on! {51112} You act as guard. Watch my back. {51113} Hold this spot, and don't move. {51114} I'm dying... This is not good. {51115} Ugh... poisoned... damn. {51116} Ugh! My magic has failed! {51117} My weapon... Ineffective? What? {51118} Follow me. Now. {51119} Well, have a look at this here. {51120} Everyone group here. Rally around me. {51121} Move aside, will you? {51122} This lock needs to be dealt with carefully. {51123} Scour this area. It should be closely examined. {51124} Quietly now. Into the shadows. {51125} I can do this. {51126} No, I can't do that. {51127} I'm done with this. {51128} Ugh... This is too much to carry. {51129} Yes? What is it? {51130} Well met. Hello. {51131} I am certain. {51132} I must say no. {51133} Stop. {51134} I need rest. Soon. {51135} I need to get moving. This is a waste of time. {51136} Goodbye. {51137} I appreciate that. Thanks. {51138} By the hells! {51139} Not bad, not bad at all! {51140} I've something to say, here. {51141} That's a good thought. Good idea. {51142} Bad idea. Not good at all. {51143} You just be careful. I'm warning you... {51144} Attack! {51145} Rrraaaaagh!!! {51146} Rip you to shreds! {51147} Nothing walks away! {51148} I need some healing here. {51149} Back me up here. I need a hand! {51150} Got something here! Get ready! {51151} That's it! This fight is lost! {51152} Bring it here! Try me! {51153} Guard me here. {51154} Hold this spot. Don't leave it. {51155} I'm hurt bad... Close to dying. {51156} Ooh... Don't feel well... Poisoned. {51157} Ugh... Blasted spell failure. {51158} Not even a dent! This weapon is useless! {51159} Get in step. Follow me. {51160} Over here. Look at this. {51161} To me! Rally here! {51162} Give me some room. Now. {51163} This lock should be picked before I put my foot through it. {51164} This place needs a thorough search. {51165} Hide! Now! {51166} I can do that. {51167} No. Can't do it. {51168} Job's done over here. {51169} Whoa... This pack is too heavy. {51170} Yeah? What? {51171} Good to see you! {51172} Yes, yes. {51173} No, I'd say not. {51174} Stop. {51175} I need time to rest. {51176} This is boring. I have to find some action. {51177} Farewell then. {51178} Well, thanks for that. {51179} Rrrazza my... son of a... rrghr! {51180} Ha HA!! {51181} Quiet now. I've something to say. {51182} That idea, that's a good one. {51183} That idea is just plain bad. {51184} Unless you want to end this in a pool of your own blood, back off! {51185} At my command, attack! {51186} You shall feel my wrath! {51187} You shall fall here today! {51188} This battle will be your last! {51189} I require healing. Tend to me. {51190} I need someone by my side. Help me. {51191} I have seen the enemy. Over here. {51192} This battle is lost! Time to retreat! {51193} To me! Attack me here! {51194} Watch over me well. Let nothing harm me. {51195} Hold this spot. Do not move, whatever comes. {51196} I'll not last much longer. I'm dying. {51197} Poisoned. I have been poisoned. {51198} My spell has failed. Hmph! {51199} My weapon has had no effect? {51200} Follow where I lead. {51201} There is something here. Look. {51202} Rally together around where I stand. {51203} Could you move a moment, please. {51204} This lock needs to be carefully nullified. {51205} I would search this place carefully. There may be something here. {51206} To the shadows, and quick. {51207} I will do it. {51208} I cannot do this. {51209} This task is complete. {51210} I carry too much. It will hamper my performance. {51211} Is there something you want? {51212} I bid you hello. {51213} Yes. {51214} No. {51215} Stop. {51216} We should rest if our skills are to be at their best. {51217} We waste too much time. There is much to do. {51218} Fare you well. {51219} I appreaciate what you have done. {51220} By all that is... Ugh! {51221} Wonderful! {51222} I have something that must be said. {51223} I think that's a fine idea. {51224} I don't think this idea is wise. {51225} Do not temp my anger! You would regret it! {51226} Get on them! Attack, attack, attack! {51227} Give it up! You ain't got a chance! {51228} Raaagh HAHAHA!! {51229} I'll bust you good! {51230} Heal me up! Get to it! {51231} Get on over here! I need a hand! {51232} Spotted some enemies over here. {51233} Time to get the hell out! This one's lost! {51234} Come on! Bring it here! {51235} Keep an eye on my back. Guard it good. {51236} Just stay right here. Hold this spot. {51237} Hurt me bad... real bad... {51238} That ain't good. Poisoned... {51239} My spell got messed up. Dammit! {51240} Raaagh! This weapon does nothing! {51241} Come on, follow me. Keep up. {51242} Take a look. There's something here. {51243} Group up here! Form up! {51244} Outta the way. Move it. {51245} Gotta get this lock off before I "pick" it with my boot! {51246} Gotta take a good look around here. Might be something... {51247} Get out of sight. Hide. {51248} Yeah. I can do it. {51249} Nope, can't do that. {51250} I'm done with this. {51251} This is too much. I can't carry all this garbage. {51252} Yeah? Something you want? {51253} Yeah, hello. {51254} Yeah. {51255} No, can't say so. {51256} Stop. {51257} I'm tired of this. I need rest now. {51258} Let's get moving. Find some action somewhere! {51259} See you. Bye. {51260} Thanks for that. Good stuff. {51261} Damn it all! {51262} That's the stuff! Ha! {51263} Listen here. I got something to say. {51264} Now that's a good idea. {51265} That's not gonna work. Just a bad idea. {51266} You keep it up and I'll tear you a new hell. {51267} Attack, I say, attack! {51268} You are SO gonna feel some wrath! {51269} Back! Back to wherever! {51270} I will overcome! {51271} Bring your healing arts unto me. Nowzah! {51272} I need help here. Stand with me. {51273} I see our quarry. There's enemies here. {51274} The fight will be won another day! For now, time to fly! {51275} Bring it to me! I'll give it right back! {51276} Watch my back. Guard it well. {51277} Let no one take this spot. Hold here. {51278} I am injured... This is no way to go out... {51279} I got some bad blood in me... Poisoned... {51280} My magic has faltered. Typical. {51281} My attack is denied? {51282} Step behind me. Follow, my friend. {51283} I have seen something. Look here. {51284} Gather around me. Yes, rally here. {51285} Stand a side a moment. Make way. {51286} A crafty thing, but this lock will be picked. {51287} Look carefully here. I'm sure there's something. {51288} Hide! Quick! Out of sight! {51289} I most certainly can. {51290} Not a chance. {51291} It is done, done and done. {51292} I can't carry all of this by myself. It's too much. {51293} What would you like? {51294} Hello hello. {51295} Well, yes. {51296} I have to say no. {51297} Stop. {51298} Time to lay down my head. I really need to rest. {51299} There's got to be something better to do than just waiting here. {51300} Goodbye then. {51301} You have my thanks. {51302} Damnation, damnation! {51303} Jubilation! {51304} You need to hear the message I bring. You need to! {51305} A right good idea. Yes indeed! {51306} That's just a bad idea. It ain't right. {51307} Keep it up and I'll knock you into LAST week so you can spend until now looking forward to me kicking your tail again! {51308} Strike at them! Attack! {51309} Let the earth take you! {51310} Perish as you should! {51311} Taste of my wrath! {51312} I need healing. Tend to my wounds. {51313} I need help here! Aid me! {51314} I have sight of our enemy. {51315} It is time to flee this place! {51316} Attack me then! Let us decide this here! {51317} Guard over me cafeully. {51318} Stay rooted to this spot. {51319} I am... In need of a healer... Quickly... {51320} Impurities... I have been poisoned. {51321} Ugh! The energy of my spell has failed. {51322} My attack has no effect? {51323} Walk in my step. Follow me. {51324} There is something here... Out of place. {51325} Rally where I stand. Gather here! {51326} Could you move aside? I need a bit of room. {51327} A careful erosion of the lock is needed. {51328} The area should be examined for any... oddities. {51329} Let the shadows conceal you, and quickly. {51330} I will attempt it. {51331} This is beyond me. I can't do this. {51332} I have finished with this. {51333} My pack is too heavy. It is difficult to carry. {51334} Is there something you wish? {51335} Yes, hello to you.. {51336} Yes, that is so. {51337} No, I don't believe so. {51338} Stop. {51339} I think some well-deserved rest is in order. {51340} I'll put down roots if we sit here too long. {51341} Goodbye then. {51342} Nature's thanks to you. {51343} Mother of all...! {51344} Good show! {51345} I've something to say. {51346} A fine idea. {51347} That's not a very good idea. {51348} Do not pressure me further! I will do as I must! {51349} By my will, attack! {51350} Faith shall grant me victory! {51351} Fall before the righteous! {51352} You will not prevail! {51353} Quickly, my wounds need tending. Heal me. {51354} I require help here! To my side! {51355} I have seen our enemy. Here. {51356} We must defend this cause another day. Retreat! {51357} Here! I shall defeat you! {51358} Watch over me. Guard me well. {51359} Hold here. Do not retreat from this spot. {51360} Gods have mercy... I'm dying. {51361} I can feel it... I'm poisoned. {51362} My spell has failed? {51363} My attack has no effect? {51364} Walk in my step. Follow me. {51365} Have a look here. Something interesting... {51366} Gather here. Rally by me. {51367} Could you move aside for one moment? {51368} This lock needs to be picked with care. {51369} A search of this place could turn up something. {51370} To the shadows with you! Hide! {51371} I can do this. {51372} I fear I cannot do this. {51373} The task is complete. {51374} My pack is too heavy. It is awkward. {51375} Is there something you need? {51376} Greetings and well met. {51377} I say yes. {51378} I must say no. {51379} Stop. {51380} I must rest myself soon. {51381} My skills should be put to use. Sitting idle is a waste. {51382} Farewell, then. {51383} I appreciate that. Thank you. {51384} God's take this...! {51385} Well done! {51386} I have something that needs saying. {51387} A fine idea, I believe. {51388} A poor idea. I don't recommend it. {51389} Watch yourself! I will not hesitate to challenge you! {51390} To the fight! Give no quarter! {51391} There is nothing for you here! {51392} Back with you! {51393} You are not worthy! {51394} I need a healer most immediately. Come here... {51395} Reinforcements to me! Lend me your aid! {51396} I see them. There are enemies here. {51397} This cause is lost! Withdraw! {51398} Attack here! Come to me! {51399} Watch over me, please. Guard well. {51400} Hold this place. Do not move from here. {51401} Mercy... I am almost gone. {51402} A foul poison... I feel it. {51403} My elegant spell... Ruined. {51404} My attack... does nothing? {51405} Fall in step as you should. Follow. {51406} Here is something worth a second look. {51407} Gather here. Rally at my location. {51408} If you would, please move to the side. {51409} This lock should be picked with care. {51410} Search carefully in this place. {51411} Into the shadows. Hide. {51412} I will see that it is done. {51413} I simply cannot do this. {51414} The task is done and taken care of. {51415} I shouldn't be carrying this much. {51416} What is it that YOU want? {51417} Well hello! {51418} I would say yes. {51419} No. {51420} Stop. {51421} I require rest. I am not at my best. {51422} There is no such thing as "fashionably idle." Get moving. {51423} I bid you farewell. {51424} I am most appreciative. {51425} By all that's right! {51426} Oh grand! {51427} Here, come listen to what I have to say. {51428} A fine idea, I would think. {51429} I doubt that this idea will prove fruitful. {51430} I assure you, I will act with deadly interest if you persist. {51431} To the fight! Onward! {51432} The good of all! {51433} By the mother's wrath! {51434} Here you meet your end! {51435} I am wounded... Heal me here. {51436} I am in trouble here! Help me if you can! {51437} The enemy of the moment is in my sight. {51438} It is time to concede! We are lost! {51439} Here! Guide your attention to me! {51440} Shield me from the enemy. {51441} Hold this place. Let nothing uproot you. {51442} I am gravely wounded... {51443} There is a taint... I am poisoned. {51444} My magic has failed. {51445} By the very earth! I have had... no effect. {51446} Here, follow me. {51447} Come have a look here. {51448} Form around me. Rally here. {51449} Give us a little more space, will you? {51450} This lock is perhaps better picked than battered. {51451} Have a look around here.... {51452} To the underbrush, hide as best you can. {51453} I will go do this. {51454} I cannot do as was asked. {51455} It is done, as it should be. {51456} I carry too much. Walking is difficult... {51457} Hello to you. {51458} Warm winds and hello. {51459} Yes indeed. {51460} No, I would say not. {51461} Stop. {51462} Day and night are a cycle in balance. I need rest as well. {51463} We add unnecessary length to our journey just lounging about. {51464} Farewell then. {51465} I am very grateful. {51466} By all the... ugh! {51467} Nature's blessing, this is good. {51468} I have something that should be heard. {51469} I think that is a fine idea. {51470} That's a bad idea. Bad. {51471} Press your actions and I will respond with all the fury of nature! {51472} You have to fight! Come on! {51473} I didn't want to do this but… {51474} You won't win, you wont! {51475} Oh, I think I'm hurt… can I get some Healing? {51476} I need some help with this! {51477} I... I see our enemy. Over here. {51478} Run! We have to get away! {51479} You... You come fight me! Right here! {51480} Protect me! Guard me real good, okay? {51481} Don't move from here, okay? {51482} Oww... I'm hurt real bad. {51483} I'm sick... I think it's poison... {51484} Aww... My spell got messed up. {51485} My attack... It didn't work? {51486} You follow me, okay? {51487} Look over here! {51488} Everyone get together here! {51489} Hey, move over, will you? {51490} Somebody has to take a crack at this lock. {51491} Search this place good, okay? {51492} Oh boy, get hidden real fast! {51493} Sure, I'll see what I can do. {51494} Sorry, but I just can't. {51495} I think I'm done. {51496} This is way too much. I can't take all this. {51497} Hello there. Can I do something for you? {51498} Well hello there. {51499} Oh yes. {51500} Uh, no. {51501} Stop, okay? {51502} I sure could use some sleep. Really tired. {51503} May as well be sitting back home for all we do here. {51504} Bye then. {51505} Thanks for that! {51506} Well buttons and barndoors! {51507} (Laughter) Yay! {51508} Um, I've something to say here. {51509} That's a good idea! Really! {51510} Uh, I don't think that's a good idea. {51511} I… I won't take much more of you… Don't make me hurt you. {51512} Attack! Kill them! Now! {51513} Yaaaaa!! {51514} Die die die die die!! {51515} You won't have me, you won't have me! {51516} I need healing! Do it! Now! {51517} Help me here! Back me up! {51518} I seeeee them. The enemy is heeeere. {51519} Run run RUN! {51520} Come on, fight me here! Come on! {51521} Guard me. Don't let anything get near. {51522} Hold it right here. Don't move from this spot. {51523} Hurt... Hurt bad... Real bad... {51524} Ughhh! It's in me... Poison... {51525} My spell! For the love of..... {51526} Nothing? I attack and... nothing? {51527} Follow! Do it. {51528} Look here. Something... {51529} Come here! Rally here! {51530} Move aside. Come on, let's go! {51531} This lock should be picked, and quick. {51532} Look carefully here. Search nice and slow. {51533} Hide hide hide! {51534} I can do that. I can. {51535} Nope. Can't. {51536} I'm done with this. {51537} I can't carry this much. It's too heavy. {51538} What, what do you want? {51539} Hello then. Hello. {51540} Yes. Yes. {51541} The answer is no. {51542} Stop. Stop. {51543} Rest... I need rest. {51544} I have to get moving... Can't sit still. {51545} Bye then. {51546} Thanks. Thanks a lot. {51547} Ohhh! {51548} Yeah, all right! {51549} Listen to me here. Listen. {51550} That's... not a bad idea. {51551} No, no, no, that idea's no good. {51552} You don't want to get me mad, you don't want to get me mad! {51553} To the fight, my friends! Attack! {51554} Hahaha! {51555} That's it for you! Take that! {51556} Have at thee! {51557} I... I'm in need of a healer's touch... Tend to me. {51558} This could be bad... assist me here! {51559} Shh, we've got company over here. {51560} This fight is lost! Time to go! {51561} This way then! Here! Come on! {51562} Defend me, if you will. {51563} Stand your ground on this spot! {51564} I'm not going to last much longer... {51565} I feel it... Yeah, I'm poisoned. {51566} Well that figures. My sepll failed. {51567} I can't even make a scratch! {51568} Get in line. Follow me. {51569} Well, have a look at this... {51570} To my side, my fellows! Rally here! {51571} Out of the way. Come on, make room. {51572} This lock requires a delicate touch. {51573} Take a good look around. I bet there's something here. {51574} Get out of sight! {51575} No problem. {51576} Nope, I just can't get this done. {51577} Done and done. {51578} Whoa, someone take some of this load, will you? {51579} Yeah? {51580} Well met, friend. {51581} I would say yes. {51582} I should have to say no. {51583} Stop. {51584} Time for some well earned rest, I think. {51585} Will we chatter the day away? Fortunes are calling! {51586} Farewell, then. {51587} You have my thanks. {51588} By all the hells! {51589} Well hurrah! {51590} Listen up. I've gotta say something here. {51591} That's not a bad idea. {51592} Well, that's just not gonna work. Bad idea. {51593} If you think you've got the chops to take me, you just keep pushing! {51594} Bust them up! Get 'em! {51595} Let's go! {51596} Bring it to me! {51597} Let's see what you've got! {51598} I could use some healing here! {51599} Give me a hand over here! {51600} Time to go. This one's lost! {51601} I'm dying here. They got me with poison. {51602} Damned magic! My spell is wasted. {51603} Oh boy. My attack is doing nothing over here. {51604} I can do that. {51605} Nope. Can't do that. {51606} I'm no packhorse. I can't carry all of this. {51607} What's up? {51608} Hey there. {51609} Yes indeed. {51610} No. uh-uh. {51611} Some other time then. {51612} Well, would you look at that! {51613} Psst. Hey, we need to talk. {51614} You keep it up and I'll have to bust your chops. {51615} Kill them! {51616} Eat steel, scum. {51617} Die, fools! {51618} Wheat before the scythe! {51619} Get me healing! {51620} Rally to me! {51621} Yes? What? {51622} Yes. {51623} No. {51624} Goodbye. {51625} Ha! Triumph! {51626} Come and talk, here. {51627} You are nothing to me. Walk away. {51628} Crush the enemy! {51629} Raargh! {51630} Blood and bones! {51631} You die here and now! {51632} Healer! Come to me! {51633} Help me here! Quickly! {51634} Well met! {51635} Yes. {51636} No. {51637} Farewell! {51638} By all the gods, yes! {51639} You should come here. We must speak. {51640} Beware of what you do, or it might get your skull crushed! {51641} Fight the enemy! {51642} Raargh! {51643} Die and be done with it! {51644} Rot in your grave, cur! {51645} I am gravely hurt! {51646} I am overwhelmed! {51647} I greet you. {51648} Yes. {51649} No. {51650} Farewell. {51651} That's how it's done! {51652} I would have words with you {51653} I will squash you, cur. {51654} Kill them! {51655} Raargh! {51656} Feel my fury! {51657} Die by my hand, cur! {51658} I need healing! {51659} To me! I am overcome! {51660} Greetings. {51661} Yes. {51662} No. {51663} Goodbye. {51664} Hahaha! Yes! {51665} We must speak. {51666} I swear, I'll wring your neck if you cross me. {51667} Get 'em! {51668} Ah! Ah! The pain! {51669} Oh gods! I'm bleeding! {51670} Someone help me! {51671} Spare a coin, friend? {51672} Yes. {51673} No. {51674} Good day to you. {51675} Hah! I did it! {51676} Spare a coin for a bit of information? {51677} You just back away. I'll fight if I have to. {51678} Bring down their doom! Attack! {51679} I am doomed! Ah!! {51680} I am hurt! Someone heal me! {51681} Please help me! {51682} What what what?! Uh... Hello. {51683} Yes. {51684} No. {51685} I bid you farewell. {51686} Good day! {51687} I have much news! Speak with me! {51688} Taunt me not! I won't allow it! {51689} Kill the enemy! {51690} This day is your last! {51691} I'll have your head! {51692} I'll plant a blade in your gut! {51693} I need healing! {51694} Mercy! Help me! {51695} Hello. {51696} Yes. {51697} No. {51698} Goodbye. {51699} Hehe, that's the way! {51700} Hey! I've got something to say to you. {51701} You get in my face, I'll hurt you bad! {51702} Attack the fools! {51703} Tis death you'll taste! {51704} Bloody hell for you! {51705} You'll soon be hanging from your tongue! {51706} I'm wounded! {51707} Assist me! {51708} Aye? Hello there. {51709} Aye. {51710} Nay. {51711} Good on you. {51712} Good one, that! {51713} I want to talk to you {51714} I'll have a dagger in your throat if you keep this up. {51715} I call upon you! Attack! {51716} You have earned no quarter! {51717} Accept your judgment! {51718} I ask you. Heal me, please. {51719} Aid me here. I must have help. {51720} I greet you. {51721} Yes. {51722} No. {51723} I bid you farewell. {51724} Heavens be praised! {51725} You should listen well to what I have to say. {51726} You risk such righteous fury! Change your ways! {51727} Aaugh! No! {51728} Get away, get away! {51729} (giggle) You will die! {51730} Oww! Help! Heal me! {51731} Help! I need help! Please! {51732} Hi! {51733} Mmmm, yes! {51734} Uhuh, nope. {51735} Bye now! {51736} Yayy!! All right! {51737} Hey come here. I gotta say something. {51738} You just leave me alone or... Or... I dunno! {51739} Get them! Get them! {51740} Please don't hurt me! {51741} I'll get you! {51742} Let's fight! Come on! {51743} Please! It hurts! Heal me. {51744} Help me! Come help here! {51745} Hullo. {51746} Yes. {51747} No. {51748} Bye bye. {51749} Ahha! Yay! {51750} Please talk to me. Over here. {51751} I'll get you! I will! {51752} No! No! {51753} Lemmie go! I gotta go! {51754} (giggle) I'm gonna get you! {51755} Oww... I'm hurt... Heal me! {51756} Somebody help me! I need help! {51757} Hi there! {51758} Yep! {51759} Uhuh! Nope! {51760} Bye now! {51761} Yaaaay! {51762} Hey, come here. You gotta hear this. {51763} You just watch it! Watch it! {51764} To the fight! Attack! {51765} Accept judgment! {51766} You will fall, unbeliever! {51767} I shall return you to dust! {51768} Blessed be, I am in need of healing. {51769} Help me here. I need assistance {51770} Hello to you. {51771} Yes. {51772} No. {51773} Farewell. {51774} Very good! {51775} Listen to my words. You must hear them. {51776} You do not want to incur my wrath. You do not! {51777} Destroy the unbelievers! {51778} Eternal torment upon you! {51779} Feel the wrath of the heavens! {51780} You shall fall! {51781} I am heavily wounded. Heal me. {51782} Rally to me! Aid me here! {51783} I greet you, my child. {51784} Yes. {51785} No. {51786} Farewell. {51787} Well earned! {51788} We must share words {51789} Leave me be. I will not tolerate this. {51790} Attack the enemy! {51791} Fall before my righteous wrath! {51792} Die for your heresy! {51793} I'll rid the world of you! {51794} I require healing! {51795} Assist me! {51796} Well met. {51797} Yes. {51798} No. {51799} Travel in safety. {51800} Blessed day! {51801} Speak with me, if you can. {51802} Watch your step. I will not be treated in this manner! {51803} Kill them! {51804} How dare you! {51805} I am hurt! Heal me. {51806} Please assist me! {51807} Yes? Do make it quick. {51808} Yes. {51809} No. {51810} Goodbye. {51811} Simply grand! {51812} I bid you speak with me. {51813} Test me futher and I'll put you in your place. {51814} Attack the foes of nature! {51815} Die, defilers! {51816} Nature's wrath take you! {51817} The earth calls for your death! {51818} The pain! She needs healing! {51819} Ahh! Help me! Help me! {51820} Greetings. {51821} Yes. {51822} No. {51823} Goodbye. {51824} The earth triumphs! {51825} There is much that you should know. {51826} Do not incure nature's wrath. You would not survive. {51827} Attack at my order! I so command! {51828} ROAAAAARRRRR!!! {51829} You are foolish to challenge me! {51830} You will not prevail here! {51831} I am in need. Heal me! {51832} Come to my aid. Help me here. {51833} I am listening. {51834} Yes. {51835} No. {51836} I bid you farewell. {51837} I am impressed with this. {51838} Come and listen. I must speak with you. {51839} You are a fool to tempt my wrath! You must realize this! {51840} Attack! Obey my commands! {51841} ROAAAAARRRRR!!! {51842} I will bury you! {51843} Puny fool! {51844} I need healing. Now! {51845} Assisst me! Now! {51846} You have my attention. {51847} Yes. {51848} No. {51849} Farewell then. {51850} Well done. {51851} Come and speak to me. {51852} You risk your lask breath. {51853} At 'em! Attack and kill! {51854} I'll kill you! {51855} No one can defeat me! {51856} Die die die!! {51857} I need healing... Now... NOW! {51858} Help me here! Get to it! {51859} I greet you. {51860} Yes. {51861} No. {51862} Goodbye, then. {51863} Yessss! YES! {51864} You must listen to me here. {51865} I swear I will cut you! You are asking for it! {51866} Slaughter them! {51867} rrrRRRAAUGHHHOORR!!! {51868} You will know fear! {51869} You will be dust! {51870} I have wounds. Tend them. {51871} Come to my side. Aid me here! {51872} You have my attention for the moment. {51873} Yes. {51874} No. {51875} Goodbye, then. {51876} Rauugh! Yes! {51877} Hear me, and listen well. {51878} You do not know the pain you risk! {51879} Fight them! Attack! {51880} You will not defeat me! {51881} This ends here! {51882} You face your death in me! {51883} I need healing. Help me. {51884} Aid me here! I need assistance! {51885} Greetings to you. {51886} Yes. {51887} No. {51888} Fare thee well. {51889} Absolutely grand! {51890} Come. Speak to me here. {51891} Do not provoke my wrath. Heed my warning! {51892} Destroy them! {51893} Nature's fury strike you down! {51894} Your death shall suffice! {51895} Death to those that threaten balance! {51896} My time has not come! Heal my wounds! {51897} Help me! {51898} Hello. {51899} Yes. {51900} No. {51901} Goodbye. {51902} Nature's blessing! {51903} I would speak to you, if I might. {51904} Be wary how you treat me. You cannot fight all of nature. {51905} Attack! {51906} I'll cleave yer skull! {51907} Blood and glory! {51908} Have a taste o' this! {51909} I need healin'! {51910} I need help over here! {51911} Hail to ye! {51912} Aye. {51913} Nay. {51914} Fare thee well! {51915} Well ain't that fine! {51916} I be needin' to speak to ye! {51917} Keep it up and I'm fer killin' ye, make no mistake! {51918} Move as I command! Attack! {51919} rrrRRRAAGHHRR!! {51920} Die where you stand! {51921} I will rip you to shreds! {51922} Tend my wounds! {51923} To my side! I command it! {51924} I am listening to you. {51925} Yes. {51926} No. {51927} Farewell. {51928} Very good. {51929} I have something you must hear. {51930} Beware! You risk your very life! {51931} At them! Let them fall! {51932} Kill you! Kill you! {51933} Dead you shall be! {51934} Fight with me! {51935} Healing I need. Tend to me! {51936} To me! Someone must help! {51937} I greet you. {51938} Yes. {51939} No. {51940} Fare you well. {51941} Well and good! Well and good! {51942} Hear me here. Come listen. {51943} You beware, or you will die! {51944} Nothing else for it now! Attack! {51945} Let's get this over with! {51946} All right, you've had it now! {51947} Time to get what's coming to you! {51948} I could use some healing here. Soon. {51949} Someone want to give me a hand over here? {51950} Hello there. {51951} Yeah. {51952} Nope. {51953} Farewell. {51954} Ha! That's great! {51955} I need to have a word with you. {51956} Don't... Don't push your luck with me, all right? {51957} Attack the enemy! {51958} Die! Die and be forgotten! {51959} I will answer any threat you bring! {51960} You will rot here! Rot! {51961} I need healing! {51962} Help me! {51963} Yes? What do you want? {51964} Yes {51965} No {51966} Goodbye then. {51967} All right, yes! {51968} Here, listen to me. {51969} You'll not live another day if you push me further! {51970} Attack the enemy! {51971} I'll have your life! {51972} Die, unworthy foe! {51973} Taste the pain! {51974} I must be healed! {51975} Assistance! {51976} Well met. {51977} Yes. {51978} No. {51979} Farewell, then. {51980} You must speak with me. {51981} Do not test me! I shall fight with all the fury I can muster! {51982} That's it. Get them! Attack! {51983} Get away from me! Leave me be! {51984} I'll not let you walk away! {51985} I do what I must! {51986} I need some healing here. Soon. {51987} To my side. I need help. {51988} Greetin's {51989} Yes, I'd say so. {51990} No, no I'd say not. {51991} Fare ye well, then. {51992} Well if that don't beat all. {51993} I've a word or two for you. Better listen up. {51994} Don't make me have to adjust your attitude. I will. {51995} There are no options left! Attack! {51996} For justice! {51997} You will find no purchase here! {51998} In defense of Right and Justice! {51999} Please, see to my wounds. I am injured. {52000} Help me here. I need assistance! {52001} Hello and welcome to you. {52002} I would say yes. {52003} I can't say yes. {52004} Farewell to you. {52005} Truly wonderful. {52006} I must speak with you. {52007} I will not hesitate to attack if need be. You have been warned! {52008} All right then, get them! Attack! {52009} Aaugh! Get away! {52010} Let's get this over with! {52011} You don't have a chance! {52012} I need help. Heal me. Please. {52013} I need someone to give me a hand here. {52014} Hello there. {52015} Yes. {52016} No. {52017} Goodbye. {52018} Well praised be! {52019} Come over here. I need to speak with you. {52020} Don't let this get out of hand. Neither of us want that. {52021} Get them! {52022} I am no danger to you! Leave me! {52023} Somebody please heal me! {52024} Help! Help me here! {52025} What can I get you? {52026} Yes. {52027} No. {52028} Goodbye. {52029} That's a grand old thing! {52030} I should like to speak with you. {52031} I've seen your type before and I'm NOT scared of you. {52032} Show them what troublemakers get here! Attack! {52033} Murderer! I've done nothing! {52034} Heal me! I am sorely wounded! {52035} Aid me! Help me here! {52036} Would you like something? {52037} Yes. {52038} No. {52039} Farewell! {52040} Well, how about that! {52041} May we have words? {52042} You'd best leave me be! Just go! {52043} Get those dogs! {52044} I ain't done nothing to ye! {52045} Argh! I'm bleeding heavy! {52046} Help me! Please! {52047} What can I get ye? {52048} Aye. {52049} No. {52050} Come again! {52051} Well, look at that! {52052} You there! You should come and have a word or two with me. {52053} I don't take kindly to that sort of thing. Watch yourself. {52054} Get the sods! {52055} Leave me be! {52056} Have at me, will ya? {52057} I be hurt! Bad! {52058} To me aid, friends! {52059} Tis a long day. I could use a drink. {52060} Aye. {52061} Nay. {52062} Cheers! {52063} Hooray! {52064} Tis a fine time for a pint and a few words. {52065} Buggar off! It’ll be a blade fer your backside, elsewise! {52066} Attack the enemy! {52067} Defend yourself! {52068} You re judged, and found wanting! {52069} The earth shall swallow you! {52070} I am not well at all. Heal me! {52071} I need help here! Help me! {52072} Hello. {52073} Yes. {52074} No. {52075} Goodbye. {52076} As it should be! {52077} We must talk, friend. {52078} Watch your step, fool! {52079} Get the bloody bastards! {52080} Ye' buggers! {52081} I'll crack yer bloody skull! {52082} Die ye curs! {52083} Get me some healin' {52084} I be needin' a hand, here! {52085} Hey what? {52086} Aye. {52087} Nay. {52088} Get ye gone. {52089} As it should be! {52090} Speak with me. {52091} Ye'd best be watchin' yer step around me, fool. {52092} Kill that scum! Get 'em good! {52093} Blood and bloody hell! {52094} My powers shall obliterate you! {52095} Die! {52096} I am wounded! Heal me! {52097} Help! Help! {52098} Good day! {52099} Yes. {52100} No. {52101} So long! {52102} That's the way it's done and done! {52103} I really need to talk to you. {52104} You're in GREAT peril if you bother me. Just you wait! {52105} Get 'em! {52106} I will cut you down to size! {52107} Take that! {52108} Evil fall before me! {52109} I am hurt! {52110} Please help me! {52111} Hello there. {52112} Yes. {52113} No. {52114} Farewell. {52115} Well look at that! {52116} Come and talk a while. {52117} You're heading for a good beating, you are! {52118} I command you attack! All attack! {52119} You die to me! {52120} Oooh, I get you good! {52121} Raagh! Rnah! Nrrah! {52122} Healing! Here! Now! {52123} Help! Help me here! {52124} You welcome here. {52125} Yes. {52126} No! {52127} Bye. Goodbye! {52128} That good! {52129} You come here. You listen. {52130} You watch it or you die! Simple for you. {52131} Let no one live! Attack! {52132} Rraaaaghh!! {52133} Fall before me! {52134} You will die! {52135} I need healing. Now. {52136} To my side! Now! Help me! {52137} I greet you. {52138} Yes. {52139} No. {52140} Farewell. {52141} Yes! {52142} Speak to me. Here. {52143} Press your luck further and I shall squeeze the life from you. {52144} Call your rage to bear. Attack now! {52145} From my hands, rage of old! {52146} Ages of fury! Ages of fire! {52147} My age ends if I am not healed. {52148} I must be reinforced! Fight to my side! {52149} Greetings of the age to you. {52150} Most certainly. {52151} No. {52152} Your words were pleasing. Farewell. {52153} Kss tol ma... a fine thing. {52154} Please, hear the words that I speak. They will have meaning for you. {52155} You were once dust and will be so again. Sooner than later perhaps? {52156} Attack! {52157} Leave me be! {52158} I shall strike you down! {52159} Die! {52160} My wounds are many! {52161} Assistance! {52162} Tis a pleasure to speak with you. {52163} Aye. {52164} Nay. {52165} Good travels! {52166} That is simply grand! {52167} Stop awhile and talk, if you can. {52168} Don't let my size fool you. I'll not be bothered by you! {52169} Show 'em hell! {52170} Take that, fools! {52171} I shall strike you down! {52172} Death to the enemy! {52173} I am sorely wounded! {52174} Assistance! {52175} Pleased to see you! {52176} Yes. {52177} No. {52178} Bye! {52179} I have won. {52180} Come and chat! {52181} Get gone! I'll not tell you twice. {52182} Slay them! {52183} I drink your blood! {52184} RRRAAAAGHGH!! {52185} Die! Die! {52186} I need healing! {52187} Someone help me! {52188} Hello {52189} Yes {52190} No {52191} Goodbye {52192} I have overcome! {52193} We must talk. {52194} You'll be dead before you can blink of you cross me. {52195} You will attack! I command it! {52196} Worthless sack of flesh! {52197} I shall take your life! {52198} You can't defeat me! {52199} Heal this body! I so command! {52200} Aid me here! Do it now! {52201} I give you greeting. {52202} Yes. {52203} No. {52204} Farewell. {52205} Pleasing. {52206} Hear me. {52207} I warn you, you are more useful to me dead! {52208} Attack! Rend! Destroy! {52209} Bleed out your life! {52210} You will suffer an eternity! {52211} I will bring you pain! {52212} Heal me! I demand it! {52213} I need assistance! Now! {52214} I greet you. {52215} Yes. {52216} No. {52217} I bid you farewell. {52218} Ahhhhhahahahaha! {52219} You must hear me. Speak with me. {52220} You risk such pain. I warn you not to continue! {52221} Let no one live! Attack! {52222} Death to the warm bloods! **HISS**!! {52223} **HIIISSS!!!*** {52224} Leave no slave alive! {52225} Heal the wound. Heal! {52226} Creators, aid me here! {52227} I am with you. {52228} Hhhhhhshhshh!!! {52229} Creator glory! {52230} Listen to the words. Here. {52231} You began as nothing, and risk returning! {52232} Kill them! I order it! {52233} Prepare to be eviscerated, fool. {52234} You will die! {52235} No escape! I'll see you dead! {52236} I need healing! {52237} Help me! {52238} What? {52239} Yes {52240} No {52241} Good riddance {52242} Haha! That's the way! {52243} Come and talk to me! {52244} I will not tolerate this! Do not ignore this warning! {52245} Kill them! Attack! {52246} You'll find your death here! {52247} Better than you have fallen before me! {52248} Die at my hand! {52249} I need a healer immediately. {52250} To my aid! I must be reinforced! {52251} Salutations. {52252} Yes. {52253} No. {52254} Farewell. {52255} As it should be! {52256} Come here and speak with me. {52257} Do not underestimate my ire! {52258} At them! Fight! {52259} You will not survive! {52260} I will see you dead! {52261} Fear what comes! {52262} I need aid here. Tend my wounds! {52263} To my side! Help me! {52264} I greet you. {52265} Yes. {52266} No. {52267} I bid you farewell. {52268} Well done! {52269} Come here. I must speak with you. {52270} Do not press me. You will not survive! {52271} I order you! Attack! {52272} Neverwinter will not fall to you! It will not! {52273} I will never yield to you! {52274} By all that I stand for, you will fall! {52275} A healer's hand is what I need... there are more fights to come. {52276} To my side! My position weakens! {52277} I bid you hello. {52278} I say yes. {52279} I say no. {52280} Farewell to you. {52281} Glorious! {52282} Listem well to what I have to say. {52283} I will not tolerate your insolence. You will not get another warning! {52284} Charge the enemy! {52285} This day is your last! {52286} I'll have you dead! {52287} Yield before me! {52288} I am hurt! Heal me. {52289} I require aid! {52290} Well met. {52291} Yes. {52292} No. {52293} Safe passsage to you. {52294} Yes! Wonderous! {52295} It is necessary that we speak. {52296} Be wary! I will harm you if I must! {52297} Get them! {52298} Injustice! {52299} I am hurt! {52300} Please help me! {52301} I greet you. {52302} Yes. {52303} No. {52304} Well met and goodbye! {52305} Hah! Hooray! {52306} I should like to speak with you. {52307} Watch out! You'll get more than you bargained for! {52308} Get the bastards! {52309} You'd attack an old woman! {52310} Get a healer! I'm hurt! {52311} Save me! Save me! {52312} Good business to ye. {52313} Aye. {52314} Nay. {52315} Well met! {52316} Hah! I feel young again! {52317} Stop and speak, if ye will. {52318} You've got some nerve! Just you leave me be! {52319} Attack the enemy! {52320} Please don't hurt me! {52321} Gods destroy you! {52322} Fall by my hand! {52323} I am badly hurt! Please heal me! {52324} Help me! Someone! {52325} Good tidings to you! {52326} Aye. {52327} Nay. {52328} So long! {52329} Good on that! {52330} Could ye spare a moment? {52331} Ye'll learn yer mistake soon enough! Leave me be! {52332} Attack! {52333} I am but a poor old man! {52334} I shall strike you down! {52335} I fight for Balance! {52336} Heal my wounds! {52337} Please help me! {52338} Greetings. {52339} Yes. {52340} No. {52341} Farewell. {52342} Well look at that! {52343} Stay and talk awhile. You should hear this. {52344} Bother me not! Just you leave! {52345} Destroy the enemy! {52346} Injustice! {52347} For valor! {52348} I'll have you dead! {52349} Attend to my injuries! {52350} Please help me! {52351} Well met. {52352} Yes. {52353} No. {52354} Go safely. {52355} Grand. Simply grand. {52356} Come and share words with me {52357} You test my patience. It would be wise to stop. {52358} Attack the enemy! {52359} Evil is doomed! {52360} The light shall never fade! {52361} We shall not be defeated! {52362} My wounds must be attended to. {52363} To my side! {52364} I greet you. {52365} Yes. {52366} No. {52367} Farewell. {52368} A cheer! {52369} We must share words. {52370} You would be wise to step back. Do not force me to ply you with force. {52371} Get on them! Attack! {52372} That's it for you! {52373} You're dead twice over! {52374} I'll do you in, I will! {52375} I could use some healing. {52376} Get to my side, if you can! {52377} Something I can do for you? {52378} Aye. {52379} No. {52380} Farewell. {52381} That's the way it's done! {52382} Come and talk awhile {52383} You don't back off and I think I'll have to be killing you. {52384} Slay them all! {52385} For glory! {52386} I'll have you dead! {52387} Tis your lives to waste! {52388} Healer! I am wounded! {52389} Rally to me! {52390} Hello. {52391} Yes. {52392} No. {52393} Goodbye. {52394} As it should be. {52395} I wish to talk with you. {52396} It would not be wise for you to cross me! {52397} Attack the enemy! {52398} Evil shall not prevail! {52399} The light shall never fade! {52400} I will not fail! {52401} My wounds must be attended to. {52402} To my side! {52403} I greet you. {52404} Yes. {52405} No. {52406} Farewell. {52407} By the light! {52408} I must speak to you. {52409} I will not allow you to continue. Restrain yourself. {52410} Destroy the enemy! {52411} Taste steel, villain! {52412} Fall before me! {52413} Die, cur! {52414} I am heavily wounded! {52415} To me! Assistance! {52416} Well met. {52417} Yes. {52418} No. {52419} Farewell. {52420} Well, all right! {52421} We should talk. {52422} Watch your step, friend. {52423} Attack! {52424} Vicious ruffian! {52425} Beware my wrath! {52426} I shall do as I must! {52427} I am wounded! {52428} Please help me! {52429} Hello. {52430} Yes. {52431} No. {52432} Goodbye. {52433} Well and good! {52434} Please, talk to me here. {52435} Do you know who you're dealing with? {52436} At my command, attack! {52437} No, don't touch me! {52438} Get away! I want no part of this! {52439} I will not allow this! {52440} Oh! Heal me! Quickly! {52441} To my side! I must have help! {52442} Welcome to you. {52443} Yes. {52444} No. {52445} Farewell. {52446} Goodness me! {52447} You must hear what I have to say. Listen. {52448} Do not cause me to have you dealt with. I've no wish for a scene. {52449} To arms! Attack! {52450} Away with you! Away! {52451} The indignity! Leave me! {52452} Respect your betters! {52453} I am in need of healing. Tend to me. {52454} To my side! Aid me here! {52455} I greet you. {52456} Yes. {52457} No. {52458} Fare thee well, then. {52459} Very good! {52460} Hear me. I must have words with you. {52461} I will not tolerate this. Do not test me! {52462} Kill all who oppose me! {52463} Villainy! VILLAINY! {52464} None can stand before me! {52465} To your grave, dog! {52466} My wounds must be cared for! {52467} Help me! Please! {52468} I greet you. {52469} Yes. {52470} No. {52471} Farewell. {52472} hahaHA! {52473} It would be in your interest to speak with me. {52474} You just watch yourself, fool. {52475} Face them, and defend as you must. {52476} Beast! Monster! {52477} Away with you! {52478} This cannot be allowed! {52479} Please, heal me here. {52480} Help me here! Please! {52481} I welcome and greet you. {52482} Yes. {52483} No. {52484} I wish you well. {52485} Simply wonderful! {52486} Please, listen well to what I have to say. {52487} I will oppose you. I will not allow this! {52488} Don't give thems no chance! Attack! {52489} You gonna get it now! {52490} You not so tough! {52491} Me smack you 'round! {52492} Healing! Gots to heal the hurts! {52493} You gets here and help me! Hurry ups! {52494} Hello there to yous. {52495} Yus. {52496} Nose {52497} Farewell byes. {52498} Dat a good stuff! {52499} You shoulds listen to me's here. Over here. {52500} You get whomped good you not watch out! {52501} Attack the enemy! {52502} Fall before me! {52503} Evil shall never triumph! {52504} For justice and honor! {52505} I am sorely wounded! {52506} The battle turns! Assist me! {52507} Well met! {52508} Yes. {52509} No. {52510} Farewell to you. {52511} A blessing! {52512} I must speak with you. {52513} Your despicable nature has doomed you in my eyes. {52514} Go get 'em! Attack! {52515} You've had it now! {52516} You aren't getting away! Not a chance! {52517} You're done for. Done! {52518} I could use some healing here. Okay? Soon? {52519} I need a little help over here. {52520} Hello there. {52521} Oh, yes. {52522} Nope. {52523} Bye. {52524} Hip hip and hooray! {52525} Come on over here. We need to have a chat. {52526} I'll knock you down a notch if I have to, and don't think I won't! {52527} Attack! {52528} Come on! {52529} Let's get to it! {52530} For glory! {52531} I could use some healing here. {52532} I need someone to give me a hand over here. {52533} Hello there. {52534} Aye. {52535} Nay. {52536} Fare ye well. {52537} RaaaughHAHA! {52538} Listen to me. You should hear this. {52539} I'll see you dead if you keep this up. I swear it! {52540} To the fight! Now! {52541} I'll bring you down to size! {52542} I'll learn you, twice over! {52543} That's it, you're done! {52544} Quickly now, I need healing. {52545} To me! I need help here! {52546} Greetings. {52547} Yes. {52548} Eh, no. {52549} Farewell. {52550} Well look at that! {52551} Come speak to me. {52552} Keep this up and I'll make short work of you! Don't you doubt it! {52553} Together! Strike at them! {52554} I will see your life ended! {52555} You shall not outlive the day! {52556} For glory! {52557} I am in need of a healer's touch. {52558} To my side! Aid me here! {52559} Greetings of the fair folk to you. {52560} Yes. {52561} No. {52562} Fare thee well. {52563} A wonderous thing. {52564} I beseech you to speak with me. {52565} You temp the wrath of the fair folk, and that is a terrible thing to risk. {52566} Kill them! {52567} Don't kill me! I beg you! {52568} Someone! Heal me! {52569} Help! {52570} Well, hello to you. {52571} Yes. {52572} No. {52573} Farewell. Do come back. {52574} Yes! {52575} Care for a friendly chat? {52576} Don't you get any ideas! I'm... I'm warning you! {52577} Attack! {52578} Gods help me! {52579} I need healing! {52580} Someone! I am beset! {52581} Looking for a good time? {52582} Yes. {52583} No. {52584} So long! {52585} I have won! {52586} Come and speak with me. {52587} You've just about pushed me too far! Back off! {52588} Attack our enemies! {52589} I am innocent! Leave me be! {52590} I have been injured! {52591} Please! Help me! {52592} Bonjour, hello. {52593} Oui {52594} Non {52595} Au revoir! {52596} Good has overcome! {52597} We two must share words. {52598} Do not force me to have this place cleansed of your taint! {52599} Attack! {52600} I've done nothing to deserve this! {52601} You'll not find me to be easy prey! {52602} I am wounded! {52603} Assist me! {52604} Hello. {52605} Yes. {52606} No. {52607} Farewell. {52608} Very nice indeed! {52609} Speak with me, if you will {52610} Leave me be, or I'll... I don't know. {52611} Take it to them! Fight! {52612} Get away! {52613} Leave me alone! I'm no threat! {52614} I've had it with you! {52615} Quickly, I need healing here. {52616} Help me! Get over here! {52617} Hi there. {52618} Why, yes. {52619} Mmm, no. {52620} Bye bye. {52621} Hey hey! {52622} You should come over here. I need to talk with you. {52623} I swear I won't put up with this! I won't! {52624} Get them get them get them!! {52625} Euuarrrghhh!!! {52626} Kill you. Kill you dead! {52627} You're making me hurt you! {52628} Heal me. I need healing! {52629} Helm me here! Now! Come on! {52630} Hi! Yes? What? {52631} Yes. Yes! {52632} No. {52633} Bye then. Bye! {52634} Hehehe. Whoohooo! {52635} Come here. Come here! I need to talk to you! {52636} Don't make me hurt you. Don't make me! {52637} Attack the enemy! {52638} Taste steel! {52639} Die as you must! {52640} Flee or fall! {52641} I need healing! {52642} Assist me! {52643} What do you want? {52644} Yes. {52645} No. {52646} Farewell! {52647} Hurrah! {52648} I must speak with you. {52649} Cease your actions, or so help me I will make you regret them! {52650} On my order, attack! {52651} Only one way out for you! {52652} You an me! Let's go! {52653} Nobody walks away! {52654} I could use some healing here. {52655} Give me a hand over here! I need help! {52656} Yes? Hello? {52657} For certain. {52658} I'd say no. {52659} Goodbye, then. {52660} That's the way! {52661} Come here. Listen to me. {52662} This is the only warning you'll get. Step up or back off. {52663} Get them! {52664} I'll not fall to you! {52665} I'm hurt! {52666} Please help me! {52667} Can I help you? {52668} Yes. {52669} No. {52670} Until the next time. {52671} As it should be! {52672} Talk with me, friend. {52673} You'd best be leaving. {52674} Give 'em hell! Attack! {52675} Just leave me alone! {52676} You'll die here! {52677} Well that tears it! {52678} I am wounded. Heal me. {52679} Someone help me here. I need assistance! {52680} Hello there. {52681} Yes. {52682} No. {52683} Goodbye. {52684} Good. Good. {52685} Come here. Listen to me. {52686} You don't want to get me mad. You just don't. {52687} Attack the enemy! {52688} I'll have your head for this! {52689} You've no cause to attack me! {52690} Healing! Please! {52691} A little help! {52692} What can I do for you? {52693} Yes. {52694} No. {52695} Good travels! {52696} Good! Good! {52697} Come and talk awhile. {52698} Watch your step with me, friend. You've been warned. {52699} Rend their flesh! They will not need it. {52700} On your knees! {52701} You are mine! {52702} Rrrauugh!! {52703} You want to heal me. You must. {52704} Come to my side. Help me here. {52705} Well hello there. {52706} Oh, yes. {52707} No. No. {52708} Farewell for now. {52709} Oh, that is very nice. {52710} I need to speak with you. Come here. {52711} You tempt pain that you have never dreamed of. {52712} G-get them! Attack! {52713} No! Help! {52714} Get way from me! {52715} Y-you won't get away! {52716} Please heal me. I'm hurt bad... {52717} Help! Uh, help me here? {52718} Hi there. {52719} Yes. {52720} No. {52721} Bye then. {52722} All right! {52723} I've got something you should hear. {52724} You just watch it! I swear I'll... {52725} Kill 'em all! {52726} Raargh! {52727} I'll have your head! {52728} Die! {52729} Heal me! HEAL ME! {52730} I need help! {52731} What? {52732} Yes. {52733} No. {52734} Bye. {52735} That's what I like! {52736} I need to talk to you {52737} You keep it up I'll put you down like a dog! {52738} Destroy the enemy! {52739} I'll slit your throat! {52740} I'll carve you up! {52741} Die! {52742} Heal me! HEAL ME! {52743} I need help! {52744} Hello there. {52745} Yes. {52746} No. {52747} Farewell then. {52748} HahaHA! Yes! {52749} I need to talk to you. {52750} You don't want to be messing with me. {52751} Attack the enemy! {52752} Die! {52753} I'll cut you down! {52754} Eat steel! {52755} I need healing! {52756} Assist me! {52757} Greetings. {52758} Yes. {52759} No. {52760} Farewell. {52761} Now, I like that! {52762} Talk awhile, if you will {52763} You tread on dangerous ground! {52764} Kill 'em all! Let the gods sort them out! {52765} I'll spill yer guts! {52766} Skull cleaver! {52767} Ye die this day! {52768} I need healin'. {52769} To my aid! {52770} Well met. {52771} Aye. {52772} Nay. {52773} Fare thee well. {52774} Yes! Good! {52775} Let me speak over here. {52776} Ye be naught but a worm. {52777} Attack! {52778} I will destroy you! {52779} Fall before my power! {52780} Come, to your death! {52781} I am wounded! Heal me. {52782} Please, someone! Assist me! {52783} Well met. {52784} Yes. {52785} No. {52786} I bid you farewell. {52787} Yes! A grand thing! {52788} I would have words with you. {52789} Do not press me further! I will not allow it! {52790} Attack the enemy! {52791} Such power you have never seen! {52792} This battle shall not be lost! {52793} I will not yield! I will not falter! {52794} I must be healed! {52795} Assist me! {52796} Greetings. {52797} Yes. {52798} No. {52799} Fare thee well. {52800} By the ages! {52801} I would have your attention for a moment. {52802} Continue with that and you shall be properly schooled! {52803} Blast the enemy! {52804} My power will consume you! {52805} I'll end your pitiful existance! {52806} Fall before the might! {52807} I am gravely wounded! Tend my wounds. {52808} Help me! Help me here! {52809} Hello. {52810} Yes. {52811} No. {52812} Goodbye. {52813} Spectacular! {52814} Perhaps would should have words. {52815} You are an imbecile to cross me. Step back or pay the price. {52816} Get them! {52817} I am cursed! {52818} I require healing! {52819} Please help me! {52820} Hello. {52821} Yes. {52822} No. {52823} Goodbye. {52824} Hurrah! {52825} Speak with me, if you will. {52826} You push to far! Leave me! I warn you! {52827} Fight! Fight! {52828} Uaaahhhh!! {52829} I am... Not well. Heal me... Please. {52830} Please help me! {52831} Unh? {52832} Yes. {52833} No. {52834} Uhhuh. {52835} Ayyyyyy!! {52836} Hey! Come here! {52837} Best not push me any further! I have limits! {52838} Charge the foe! {52839} Hurt me not! {52840} I'll not fall easily! {52841} My power is unleashed! {52842} Heal me! Heal me! {52843} Aid! {52844} Hello. {52845} Yes. {52846} No. {52847} Goodbye. {52848} That is wonderful! {52849} Please take a moment and talk with me. {52850} Do not underestimate me! {52851} Get 'em! {52852} Get away from me! {52853} Find a healer! I'm in pain! {52854} Some help me! Please! {52855} Yes? {52856} Yes. {52857} No. {52858} Bye. {52859} That's the good stuff! {52860} Do you, uh. . . Got a moment? {52861} Nothing to see. On yer way. Leave me be. {52862} Destroy the enemy! {52863} You cannot win! {52864} Feel the fury! {52865} Have at me! {52866} I'm hurt! {52867} I need help, here! {52868} I greet you. {52869} Yes. {52870} No. {52871} Farewell. {52872} Huzzah! {52873} Let us talk. {52874} Let blades be drawn if you wish. You have been warned. {52875} Kill them! {52876} Fear my wrath! {52877} You shall be quick to die! {52878} None can stand before me! {52879} I need healing! {52880} Assist me! {52881} I greet you. {52882} Yes. {52883} No. {52884} Farewell. {52885} RrraghHAHA! {52886} Speak with me. {52887} You are filth. Pester me no more. {52888} sssStrike at my enemy! Attack! {52889} You will know agony! {52890} Join me in death! {52891} Wwwrreaaaghghhhh! {52892} I must be replenissshed... Heal me... {52893} Help me... You mussst help me... {52894} I welcome you. {52895} Yesss. {52896} No. {52897} Farewell. {52898} I am pleasssed. {52899} Hear me. You mussst hear me. {52900} You tempt my vengeance. Be wary. {52901} Attacks them, you do! {52902} MmmmrrrRRRRRMphhh!!!! {52903} Gore you down! {52904} Healing of me! Do it! {52905} Helping here! {52906} Mmrrr? Greet you. {52907} Yus. {52908} Nuh. {52909} Fare good. {52910} Mrrahhahahah! {52911} You come here to speak. {52912} You careful or you die! {52913} (PRIVATE) {52914} Joined Room {52915} Left Room {52916} has changed their name to {52917} Ctrl {52918} Alt {52919} Shift {52920} Highest {52921} Lowest {52922} This elixir smells sweet, similar to honeysuckle, and contains a small amount of liquid inside that bubbles faintly. It's use is unknown, though it is likely a curative of some form. {52923} This lock of hair sparkles faintly, obviously coming from a magical being. {52924} {52925} This operating system is not officially supported by Neverwinter Nights. Neverwinter Nights will run under Windows NT4.0 but there may be some unknown issues that will interfere with the game. {52926} This operating system is supported by Neverwinter Nights. {52927} The system does not meet the minimum processor speed requirements. You will most likely have performance problems running the game, which can be reduced by lowering detail settings in the nwconfig program. {52928} The system meets the minimum processor speed requirements. You may encounter some performance issues, but these can be reduced by lowering detail settings in the nwconfig program or the in-game options menu. {52929} The system meets the recommended processor speed requirements. {52930} DirectX 8.1 or higher was not detected on your computer. If you wish to install DirectX, run the DirectX setup from the Neverwinter Nights CD or download the latest DirectX from Microsoft. {52931} DirectX (8.1) was detected on your computer. {52932} The recommended version (or higher) of DirectX was detected on your computer. {52933} This crystal appears to be a long, rough prism. Upon utterance of a command word, the crystal emits bright light of one of three sorts. The first type of light shines as brightly as a torch. The second type of light shines as a very bright ray that can strike and blind a single target. The last type of light shines in a wide beam out from the gem, blinding all targets in the area. {52934} OpenGL was not detected on your computer. Please contact your video card manufacturer and obtain the latest drivers. Refer to the readme file from the game launcher or in the \docs folder for more information. {52935} OpenGL was detected on your computer. {52936} The system does not meet the minimum free harddrive space requirements for installing Neverwinter Nights. Ignore this message if you already have the game installed. {52937} Ale, a dark and delicious drink made from barley and hops. {52938} The system meets the minimum free space requirements for installing Neverwinter Nights. You will only be able to do a minimal install. Ignore this message if you already have the game installed. {52939} The system meets the recommended free space requirements for installing Neverwinter Nights. {52940} Spirits, usually made from distilled grains, are very potent and should not be taken lightly. {52941} Either a dark red or pale yellow, wine is made from the pressing of grapes that have been fermented and aged. {52942} Error: Unable to load driver {52943} CreateWindow failed. Error %d {52944} GetDC failed. Error %d {52945} Error: glsCreateContext failed {52946} Spell failed due to arcane spell failure! {52947} Renderer {52948} Free Disk Space {52949} Unable to determine type. {52950} DRIVE %s, [%s] {52951} (Class skill) {52952} Free Disk Space: {52953} Driver %i: %s {52954} Error Loading OpenGL Driver: {52955} OpenGL Registry Key Information: {52956} OPERATING SYSTEM: {52957} The file %s could only be\nopened in read only mode. {52958} Error determining CPU type. {52959} Error, Registry Key not fount. {52960} Error, Can't open registry Key. {52961} : Damage Immunity absorbs point(s) of {52962} : Damage Resistance absorbs damage {52963} : Damage Reduction absorbs damage {52964} %s is hostile toward %s {52965} %s is neutral toward %s {52966} %s is friendly toward %s {52967} This small garden is covered by a semi-transparent magical field that glimmers above you. Sunlight streams in from the opening, obviously to warm the lizard people's cold blood. {52968} Your concentration has been disrupted by Entangle. {52969} : Damage Resistance absorbs damage : points remaining {52970} : Damage Reduction absorbs damage : points remaining {52971} : Immune to {52972} : Spell Level Absorption absorbs spell level(s) {52973} : Spell Level Absorption absorbs spell level(s) : spell level(s) remaining {52974} {52975} {52976} Drive Mode Forward Run {52977} Select {52978} Paint {52979} Bad value entered {52980} Remove the journal category '%s'? {52981} You hear a massive lock tumble in the distance. {52982} Gem of Seeing {52983} This finely cut and polished stone is indistinguishable from an ordinary jewel in appearance. When gazed through, the gem of seeing enables the user to see as though she were affected by a true seeing spell. {52984} Game Options {52985} Change Faction Name {52986} What would you like to change the faction '%%s' to? {52987} {52988} Audio {52989} File Word Count {52990} Line Word Count {52991} Line Letter Count {52992} Module Word Count {52993} Outdoors {52994} Torch Lit Interior {52995} Moody Dungeon {52996} Trap Door {52997} Bones {52998} Boulder {52999} Fern {53000} Customize Environment {53001} Edit specific values of the environment {53002} Note: Selecting an Environment Scheme from the above list will cause any custom area lighting or weather settings, as well as custom tile lighting, to be lost in the current area. {53003} The sprite refuses to budge from the bottle. Perhaps you should try someplace more to the sprite's liking. {53004} Human, Female, Guard, Sedos {53005} Human, Male, Teen {53006} Human, Male, Guard, Arrogant {53007} Human, Male, Wizard {53008} Half-Orc, Male, Gruff Lout {53009} Human, Male, Average Joe {53010} Human, Female, Noble, Unfriendly {53011} Human, Male, Farmer {53012} Halfelf, Male, Agitated {53013} Nymph/Dryad, Arwyl {53014} Minotaur, Zor {53015} This conversation file could not be saved. Do you want to save it under another name? {53016} Celestial, Female, Guardian {53017} Spirit, male, Zelieph {53018} Imp, Ebrax {53019} Lich, Karlat {53020} Goblin King {53021} Orc, Pompous {53022} Succubus, Manipulative {53023} Dragon, Female, Green Akula {53024} Dragon, Female, Brass Gorg {53025} Dragon, Male, Red Klauth {53026} Orc Chieftain {53027} Lizardfolk, Male Fanatical {53028} Linu La'neral {53029} Sharwyn {53030} Daelan Red Tiger {53031} Tomi ‘Grin’ Undergallows {53032} Grimgnaw {53033} Boddyknock Glinckle {53034} Male, Brash Persistent {53035} Male, Boisterous Goodnatured {53036} Male, Brooding Dark Hero {53037} Male, Violent Fighter {53038} Ranged Touch Attack {53039} Female, Noble Scholar {53040} Melee Touch Attack {53041} Male, Large Rowdy {53042} Male, High-strung Evangelist {53043} Male, Reserved Guardian {53044} Male, Pious Scholar {53045} Female, Noble Matron {53046} Female, Guardian Reserved {53047} Female, Innocent Idealist {53048} Male, Manic Psychotic {53049} Male, Mature Swashbuckler {53050} Aribeth {53051} Haedraline {53052} Maugrim {53053} Morag {53054} Nasher {53055} Fenthick {53056} Desther {53057} Wraith, Drawl {53058} Intellect Devourer Victim {53059} Dragon, Male, White Evil Guardian {53060} Yuan-Ti, Female, Gulnan {53061} Aarin Gend {53062} Currently Open Files {53063} Current File {53064} All Files in Module {53065} Server status {53066} Idle, login disabled. {53067} Module loaded, but server is busy {53068} Running, login at will {53069} {53070} {53071} Mischievous and lighthearted, Grigs have no fear of big people and take great joy in playing tricks on them. {53072} Dire Tigers are larger, more vicious versions of their common cousins. They are often found in the company of powerful rangers or druids. {53073} At the same time both savage and maternal, the Gray Render is a deadly predator that often protects weaker creatures within its habitat. {53074} Touched by the evil deity, Iyachtu Xvim, this Hound has undergone a horrible transformation to become an agent of his infernal will. {53075} With their webbed fingers and toes, the tiny Nixies are well suited to their amphibious lifestyle. It's rare to find one far from its lakeshore home. {53076} Talented illusionists and irreverent pranksters, Pixies make their homes in hollowed trees and rocky grottoes, deep within the forests. {53077} With the leathery, bat-like wings and the thirsty persistence of mosquitoes, Stirges rarely attack alone. In large swarms, they can be quite dangerous. {53078} Facing widely held stereotypes of being twisted, devious, or untrustworthy, all Tieflings can trace their bloodline back to some form of fiendish origin. {53079} Devout worshipers of evil, pureblooded Yuan-ti often appear human at first glance. It is only when they draw close that their snake-like features can be seen. {53080} Play {53081} Movies {53082} Toolset {53083} DM Client {53084} Readme {53085} Configure {53086} Update {53087} Exit {53088} Made from a fine silk, this robe seems to have a permanent aura of light around it. {53089} Either open the store with that tag or let the user know that no store exists. {53090} I am sorry, but there is no store available. {53091} Archon, Hound {53092} Archon, Lantern {53093} Bugbear {53094} Bugbear Chieftain {53095} Bugbear Shaman {53096} Goblin {53097} Goblin Chieftain {53098} Goblin Shaman {53099} Ogre {53100} Ogre Chieftain {53101} Ogre Mage {53102} Orc {53103} Orc Shaman {53104} Demon {53105} Elemental, Air {53106} Elemental, Earth {53107} Elemental, Fire {53108} Elemental, Water {53109} Yuan-ti, Female {53110} Wolf {53111} Wolf, Dire {53112} Wolf, Winter {53113} Worg {53114} Zombie Warrior {53115} (Local) {53116} (Server Savegame) {53117} (Server Vault) {53118} (DM) {53119} Server Characters {53120} Local Characters {53121} {53122} Armor/Shield Applies: Skill Armor Check Penalty: Arcane Spell Failure: % {53123} {53124} Packing Files {53125} Saving custom item palette {53126} Saving custom creature palette {53127} Saving custom encounter palette {53128} Saving custom door palette {53129} Saving custom sound palette {53130} Saving custom trigger palette {53131} Saving custom waypoint palette {53132} Saving custom placeable palette {53133} Saving custom store palette {53134} Saving custom palettes {53135} Learn {53136} Sorry, you do you not have Windows 2000 Service Pack 2 or greater installed. You must download the Service Pack before you can run Neverwinter Nights. {53137} Sit {53138} This trap appears to be a: {53139} Difficulty Level: {53140} Impossible {53141} Difficult {53142} Challenging {53143} Easy {53144} Effortless {53145} Resources to Show {53146} All Resources {53147} Module Resources Only {53148} Hak Pak Resources Only {53149} Tiny {53150} Small {53151} Medium {53152} Large {53153} Rotations {53154} CounterClockwise 90 {53155} CounterClockwise 180 {53156} CounterClockwise 270 {53157} Clockwise 90 {53158} Clockwise 180 {53159} Clockwise 270 {53160} Module Wizard {53161} Welcome to the MODULE CREATION WIZARD! {53162} This wizard will take you step by step through the creation of a basic module with things like areas, creatures, treasure and more. {53163} Press the NEXT button to get started! {53164} Module Name {53165} Please enter the module title {53166} Create Areas {53167} New Area {53168} Current areas {53169} Congratulations! {53170} You now have a playable module that you can adventure on your own, give to friends or explore in a group. Use the NWToolset to make the experience even more immersive and distinctively yours. {53171} Press FINISH to complete the module {53172} {53173} Do you want to quit the module wizard and cancel the creation of the module? {53174} : Initiative Roll : : ( = ) {53175} Calculating static lighting {53176} Rotating object instances {53177} Rotating tiles {53178} {53179} Rotating Area {53180} Rotate Area {53181} 0. Weak {53182} 4. Fatal {53183} Full {53184} Party {53185} None {53186} {53187} uses charm gaze. {53188} uses confusion gaze. {53189} uses daze gaze. {53190} uses death gaze. {53191} uses destruction gaze. {53192} uses domination gaze. {53193} uses doom gaze. {53194} uses fear gaze. {53195} uses paralysis gaze. {53196} uses stunning gaze. {53197} breathes gas. {53198} breathes fire. {53199} bolsters undead. {53200} howls. {53201} uses intensity attack. {53202} uses scare attack. {53203} uses adjust body. {53204} breathes salt. {53205} breathes steam. {53206} activates pulse attack. {53207} enters rage. {53208} is surrounded by deadly fog. {53209} turns undead. {53210} activates wholeness of body. {53211} activates quivering palm. {53212} enables Empty Body. {53213} smites evil. {53214} removes disease. {53215} summons animal companion. {53216} summons familiar. {53217} shifts into elemental form. {53218} shifts into animal form. {53219} is surrounded by an aura. {53220} uses item's special power. {53221} drinks. {53222} uses belladonna. {53223} uses garlic. {53224} sings. {53225} wing buffets. {53226} breathes acid. {53227} breathes cold. {53228} breathes fear. {53229} breathes lightning. {53230} uses breath weapon. {53231} uses bolt attack. {53232} uses cone attack. {53233} (Faction CR ) {53234} {53235} : Spell Interrupted {53236} spell disrupted {53237} Sneak Attack! {53238} Spell Countered {53239} Countered Spell {53240} Invalid Target. Valid targets for Quivering Palm are lower level creatures. {53241} resisted {53242} Level Up! {53243} Out Of Ammo! {53244} The server has gone down. Your server-side character has been saved. {53245} The server has gone down. {53246} Exterior {53247} Artificial {53248} Above ground {53249} Removing Players, please wait. {53250} There are other people logged into your server Are you sure you want to exit? {53251} {53252} Monster Abilities {53253} All Spells and Abilities {53254} I will not let you do this! {53255} You'll find me hard to corner! {53256} Not gonna let you! Not gonna let you! {53257} The end is near the end is near! {53258} To dust we shall return! {53259} Your life is forfeit! {53260} Get them! Get them good! {53261} Get them! I said attack! {53262} This is an outrage! {53263} You'll get yours, scum! {53264} Yes, that will do. {53265} You are villainous! Despicable! {53266} You deserve no quarter! No mercy! {53267} I'll not let you do this! {53268} Away! Away with you! {53269} Yer kind never win! {53270} You got some lernin' to do! {53271} Bloody hell! {53272} It is so. {53273} It is not. {53274} You are nothing but an animal! {53275} Beast! Devil! {53276} You'll get yours! {53277} Oh, this won't end good! {53278} Leave me! Please! {53279} I will not allow this! {53280} This cannot be allowed! {53281} Villain! Get away! {53282} Oh, This'll cost you! {53283} I'll see you pay! {53284} You can't do this! {53285} I will see you dead! {53286} Uaaahhhh!! {53287} RrrraaauuGHGH! {53288} Oh you want some of this, do ye?! {53289} Come on then! {53290} Memorize Spells {53291} Known Spells {53292} You are portalling, you can't do anything right now. {53293} You are no longer portalling, you can do things again. {53294} Unknown (unidentified) {53295} {53296} {53297} Empty Ale Stein {53298} Empty Spirits Bottle {53299} Empty Wine Bottle {53300} failed {53301} Searching Areas for Instances to Update {53302} Base Item: {53303} Assign innate special abilities {53304} Special Abilities Selection Summary {53305} Displays summary of assigned special abilities {53306} automatic success {53307} has been added to your spellbook. {53308} You already have that spell in your spellbook. {53309} You cannnot learn anything from that item. {53310} You do not possess that item. {53311} Enter Portal. Pay 50 gold. {53312} {53313} Leave. {53314} Leave. {53315} This door is barred from the other side. {53316} This magical portal will transport you to the last place you used your Stone of Recall. You will be charged a tithe of 50 gold for this service. To return to the last place you were killed talk to the cleric nearby. {53317} This is a magical portal. {53318} Nothing right now. {53319} Oooh, you in my brain. Me go now. {53320} The creature looks at you strangely and resumes what it was doing before. {53321} You feel warm thoughts from your animal companion, as it wonders what you would like. {53322} {53323} {53324} {53325} {53326} [Persuade] What if me give 200 but me promise we see lots of stuff you never seen before? {53327} Here be 250 gold. Now you be me slave. {53328} [Persuade] How about 200 and the promise you'll experience wonders you've never seen before? {53329} 225? Deal. {53330} I could use a good sorcerer. Here's your 250 gold. Welcome aboard, Boddyknock. {53331} [Persuade] What if me give 150 but me promise we see lots of stuff you never seen before? {53332} Here be 200 gold. Now you be me slave. {53333} [Persuade] How about 150 and the promise you'll experience wonders you've never seen before? {53334} 175? Deal. {53335} I could use a sorcerer by my side. Here's your 200 gold. Welcome aboard, Boddyknock. {53336} Me go now. {53337} Me not got that much gold for spend on you. {53338} [Persuade] What if me give 100 but me promise we do lots and lots of killing? {53339} Here be you 150 gold. Now you be me slave. {53340} I'll be going now. {53341} I don't have that kind of gold to spend on a henchman. {53342} [Persuade] How about 100 and the promise you'll experience wonders you've never seen before? {53343} 125? Deal. {53344} I could use a sorcerer at my side. Here's your 150 gold. Welcome aboard, Boddyknock. {53345} No. {53346} Yes. {53347} No, not now. {53348} Yes. {53349} Who you be, again? {53350} Who are you again? {53351} Yes, me be . How you know me? {53352} Yes, I am . How did you know? {53353} Me am so great! Me am so great! {53354} Me do duty. {53355} I guess fame is the price I pay for being a living legend. {53356} I did my duty. {53357} Goodbye. {53358} You work for Aarin Gend? Me work for Aarin too! {53359} So you're working for Aarin Gend? {53360} Why you stand here? You should look for Words. {53361} You heard any rumors about where Words be? Me want to find them. {53362} Why are you standing around here? Shouldn't you be looking for these Words? {53363} Me not need you help. {53364} Me could use magic shooting guy by me side. Come on. {53365} Sorry, I'm not interested. {53366} I could use a good sorcerer at my side. Come on. {53367} Have you heard any rumors as to where the Words could be? {53368} You tell me what them reports say. {53369} Giants? {53370} Anything else? {53371} Tell me about these reports. {53372} Me sick of you! Me need get someone to cast spell to make annoying runt go away! {53373} Me glad for see you again, Boddyknock. {53374} You again? Am I going to have to get someone to cast "dispel annoying little runt" to get rid of you? {53375} It is good to see you again, Boddyknock. {53376} Sorry, me not need no help right now. {53377} We should be join up again, gnome. {53378} You know stuff 'bout Words of Power? {53379} Sorry but I don't need any help right now. {53380} We should join up again, Boddyknock. {53381} Do you know anything about the Words of Power, Boddyknock. {53382} You say 'bout these accounts. {53383} Tell me about these accounts. {53384} Giants? {53385} Anything else? {53386} No, that not me. You must be think of someone else. {53387} Yes, me be . How you know me? {53388} No, I think you have me confused with someone else. {53389} Yes, I am . How did you know? {53390} Me greatest one there is! Me save city! {53391} Me have lots of help! Aribeth and... Aribeth... and... nevermind. {53392} Everybody recognizes me now. I guess that's the price I pay for being a living legend. {53393} Well, I wasn't acting alone. Aribeth and the other city guard did as much as I. {53394} Goodbye. {53395} You work for Aribeth? Me work for Aribeth too! {53396} (Sluuurp) Oops, me sorry. So how you get hired by Aribeth? {53397} So you're working for Aribeth? {53398} You hear any stuff about cult? Me looking for clues. {53399} Have you heard any rumors about the cult since you've come here? {53400} But you got have some idea where we start looking. {53401} But you must have an opinion of where to start looking. {53402} You guess. Sometimes you just got to play a hunch. {53403} So guess, Boddyknock. Sometimes you've just got to play a hunch. {53404} Why there? {53405} You gonna look more into Neverwinter Wood? {53406} So are you going to investigate the woods? {53407} Sorry, me not interested. {53408} Me need magic casting guy, gnome. {53409} Sorry, but I'm not interested. Goodbye. {53410} I could use a sorcerer by my side, Boddyknock. {53411} That be guess? You sure got lots of good reasons. {53412} You seem to have some solid reasons... for a guess. {53413} You again? Is you follow me? Me never been stalked by gnome before. {53414} What you be doing here, Boddyknock? {53415} You again? Are you following me? I've never been stalked by a gnome before. {53416} What are you doing here, Boddyknock? {53417} Goodbye. {53418} How much it cost for you work for me again? {53419} Aribeth force you to come serve here? {53420} How much would it cost to hire your services? {53421} So you were conscripted into service by Aribeth? {53422} Me not need nothing right now. {53423} I don't need anything right now. {53424} Me want to ask questions 'bout Neverwinter. {53425} Who you be again? {53426} I want to ask you some questions about Neverwinter. {53427} Who are you again? {53428} Me not wanna talk. Goodbye. {53429} You right, me am adventurer. Me am . Who you be? {53430} I don't feel like talking right now. Goodbye. {53431} You're right, I am an adventurer. My name is . Who are you? {53432} What you doing in Neverwinter? {53433} Me thought Lantan not like magic people. {53434} Lantan? Ain't that be the island where them crazy inventions and stuff come from? {53435} What are you doing in Neverwinter? {53436} Why you pick Beggar's Nest? {53437} Why the Beggar's Nest? {53438} Me looking for mercenary to help on mission. {53439} I'm looking for a good mercenary to help me in my mission. {53440} Me work for lady Aribeth. Me looking for creatures. They be important. They cure plague. {53441} Me work for Aribeth. Me mission be big secret. {53442} I work for Lady Aribeth. I have been instructed to find several missing creatures that might be used to find a plague cure. {53443} I work for Lady Aribeth. My mission is confidential. {53444} What happen? Why you stop you investigating? {53445} Why did you stop your investigations? {53446} Me go now. {53447} Me looking for help in me mission. {53448} I'll be going now. Goodbye. {53449} Actually, I'm looking for some hired help to assist me on my mission. {53450} A sorcerer? I thought Lantan looked down on magic. {53451} Lantan? Isn't that the place where all those crazy inventions come from? {53452} Nevermind. {53453} Me want you to level up. You be better with training. {53454} I'd like you to level up. You'd be more useful to me with a little training. {53455} Me no want you here no more, Boddyknock. You go now. {53456} We need change way you do stuff. {53457} Me not want change anything else now. {53458} If me fail on locked door or chest you not help me. {53459} If me fail on locked door or chest you help me. {53460} You start sneak quiet now. {53461} You stop sneaking so quiet now. {53462} You search all time when we move. {53463} You not search all time no more. {53464} You need change how you heal me. {53465} {53466} You change how far away you stay. {53467} I think we need to part ways now, Boddyknock. {53468} No. Stay. {53469} Yes. Go. {53470} I think we need to change your tactics. {53471} I don't want to change anything else right now. {53472} If I fail to open a locked door or chest do not assist me. {53473} If I fail to open a locked door or chest please come to my aid. {53474} Could you stop being so stealthy all the time? {53475} Could you use more stealth when we travel? {53476} Could you please search when we move around? {53477} Could you not search all the time? {53478} Could we change how quickly you decide to heal me. {53479} You heal if me hurt real bad (below 25% of total hit points). {53480} You heal if me wounded (below 50% of total hit points). {53481} You heal if me sort of hurt (below 75% of total hit points). {53482} Heal me if I become seriously wounded (below 25% of total hit points). {53483} Heal me if I become wounded (below 50% of total hit points). {53484} Heal me if I become somewhat injured (below 75% of total hit points). {53485} {53486} {53487} {53488} {53489} {53490} {53491} {53492} We need to change the distance you stay away from me. {53493} Far distance. {53494} Medium distance. {53495} Stay close. {53496} Me just wanna talk. {53497} I just want to talk for a while. {53498} Nevermind. {53499} You got any hint or tip you give me 'bout this mission? {53500} You tell me 'bout them accounts. {53501} Tell me about these accounts. {53502} Giants? {53503} Anything else? {53504} You guess, Boddyknock. Sometime you just need go with a hunch. {53505} So guess, Boddyknock. Sometimes you just need to go with a hunch. {53506} Why there? {53507} Not bad, for a guess. {53508} What you theory be? {53509} Tell me your theory. {53510} Why you want see Beggar Nest? {53511} Why are you so interested in the Beggar's Nest? {53512} Me not want talk no more. {53513} I think that's enough talking for now. {53514} Did you ever go there youself? {53515} Did you ever investigate the Beggar's Nest on your own? {53516} Do you have any advice or suggestions you can give me about my mission? {53517} Me want you to continue you story from before. {53518} Me want to know what you think about Aribeth betraying everyone. How you feel 'bout that? {53519} I want you to continue with what you were telling me before. {53520} You quest better not get in way of stuff you do for me! {53521} You not worry Boddyknock. Me help you find piece of dragon skin. {53522} Me got bit of dragon skin here. This be what you need? {53523} This quest better not interfere with your duty to me! {53524} Don't worry, Boddyknock. We'll find you a dragon scale somewhere. {53525} I have a dragon scale here. Will this do? {53526} Why me think you rip me off here? {53527} Me thank you for this. {53528} I feel like I'm getting screwed in this deal. {53529} I thank you for this reward, Boddyknock {53530} What you do now, Boddyknock? {53531} What are you going to do now, Boddyknock? {53532} So you gonna desert me now? {53533} So you're deserting me now? {53534} Me gonna miss you, Boddyknock. {53535} I'm going to miss you, Boddyknock. {53536} Me not got time for help you with holy pilgrim stuff! Me got to find Power Words! {53537} I don't have time to help you with any holy pilgrammage! I have to find the Words of Power. {53538} What task? {53539} You got to bring back a dragon? That not gonna be easy. {53540} You have to bring back a dragon? That won't be easy. {53541} How we gonna kill dragon with no spell and no magic weapon? {53542} So we need to kill a dragon without using any spells or magical weapons? {53543} You want me for find dragon skin for you? {53544} So you want me to find this scale for you? {53545} You not be thinking 'bout running off to look for scale! You be working for me! {53546} You better not be thinking about going in search of a dragon cave. You still work for me, remember? {53547} So is you gonna leave now and go look for dragon cave? {53548} So I guess you're off to search for some dragon caves. {53549} Me not ask you if me not want to hear it. {53550} I wouldn't have asked if I didn't want to hear the tale. {53551} Go on. {53552} Smokepowder? {53553} Smokepowder? {53554} What you mean? You got stuff that make even more big boom than smokepowder? {53555} What you mean? Him give you some other gift? {53556} But Lantan still be secret mystery island. {53557} But Lantan is still a very closed and mysterious society. {53558} What guidance them priests give you? {53559} What kind of divine guidance did you receive? {53560} You not good liar. {53561} You're not a very good liar. {53562} You be keeping secret from me, gnome! {53563} Boddyknock, are you keeping secrets from me? {53564} Really? You mean you have something more powerful than smokepowder? {53565} What do you mean? What other gift did he give you? {53566} I wouldn't mind knowing your thoughts on Aribeth's betrayal. How do you feel about it? {53567} You be telling me that in you country people never make mistakes? {53568} In-te-grate? What you mean by that? {53569} Integrate? What are you talking about? {53570} What you talking 'bout? You saying Lantan gonna invade? {53571} What are you talking about? Some kind of invasion? {53572} Why you country want change things so much now? {53573} Why the sudden change in ideology? {53574} Me heard 'bout this. It be in Time of Troubles, right? {53575} God not be mortal. What you be talking 'bout? {53576} You're referring to the Time of Troubles, aren't you? {53577} Gods in mortal form? What are you talking about? {53578} Are you saying the people of Lantan never make poor decisions? {53579} The law say Fenthick need be killed. The law is the law. We got to follow it no matter what. {53580} Fenthick did stuff that made people get mad. That make people do stupid things. {53581} By the letter of the law Fenthick's actions were deserving of execution. The law has to be obeyed. {53582} Sometimes people let their emotions rule their actions, and we do foolish things. {53583} Me want you keep talking 'bout story you start before. {53584} If we be travel together, me want know more 'bout you. {53585} I'd like you to continue your story from before, Boddyknock. {53586} You better not let you search get in way of work for me! {53587} You not worry. We find stuff you need. {53588} Me got weird seeds here. This be what you need? {53589} Just don't let this get in the way of your other duties. {53590} Don't worry, I'm sure we'll find the seeds you're looking for. {53591} I have some strange seeds here. Are these what you're looking for? {53592} What good that do me? Me not buy stuff with thanks and friendship! {53593} You not need give me reward. You thanks be reward enough. {53594} Great. That and a couple coppers will get me a mug of warm ale. {53595} The reward you offer is greater than you know, Boddyknock. {53596} This be between you and you daddy. Me not want get in the middle. {53597} This is between you and your father. I don't think I want to get involved. {53598} What you need me do? {53599} What do you want me to do? {53600} So why you not just buy him one? {53601} So why don't you get him one of these prism blossoms? {53602} What happened? {53603} Me know what happen. You destroy him garden, right? {53604} Let me guess. You destroyed his garden? {53605} Sometimes gardens get weeds. That not you fault. {53606} Gardens get weeds sometimes, Boddyknock - it's hardly your fault. {53607} Rot weed? Me not heard of that before. {53608} Rot weed? I've never heard of it. {53609} What did you do? {53610} Me not think it that smart for you use magic just to clean you garden. {53611} What happen? Did something bad happen? {53612} That probably wasn't the smartest thing to do. Magic shouldn't be trifled with. {53613} But something went wrong, didn't it? {53614} You make plant go boom. That be neat to see. {53615} Exploding vegetation. I wish I could have been there. {53616} Was you hurt? {53617} Were you hurt? {53618} You daddy ask you to watch him garden, and you burn down house? That funny story! {53619} You not start fire on purpose. You daddy can't be mad just 'cause of accident. {53620} You make three homes burn down and you wreck you daddy's garden? That awful! {53621} You're supposed to look after a garden, and instead you torch three houses into ash? That's hilarious! {53622} It was an accident, Boddyknock. You were only trying to help. {53623} You burned down three homes and destroyed your father's garden? That's horrible! {53624} Like what? {53625} If we're going to be traveling together I'd like to know a little more about you. {53626} Did you family not like what you become? {53627} Did your family disapprove of your career choice? {53628} Why there not be so many magic type guys where you come from? {53629} Why are sorcerers so uncommon in Lantan? {53630} You father want you to be some gardener? {53631} Me not blame you. Plants be real boring. {53632} Was you father a druid? {53633} Your father wanted you to become a gardener? {53634} You father grow plants. Big deal. Me no care 'bout plants. {53635} Blah, blah, blah - who cares? We're talking about a bunch of stupid plants! {53636} Him sound like a great man. {53637} He sounds like a great man. {53638} What do you mean? {53639} I don't blame you. Plants are boring. {53640} You sound like tree-man druid. {53641} You sound like a druid. {53642} What was he - a druid? {53643} Me want you continue you story from before. {53644} Me wanna know you better. Me think that important. {53645} I want you to continue your story from before. {53646} You not let you search get in way of stuff you do for me! {53647} If me find it me let you know. {53648} Me got recipe for bread here. This be what you need? {53649} This better not interfere with the work you're doing for me! {53650} Don't worry, Boddyknock. We'll find that recipe for you. {53651} I happen to have a recipe for leaven bread right here. {53652} That's it? A cheap ring? {53653} Thank you, Boddyknock. {53654} Bread? {53655} But you not find nobody for give you the recipe yet. {53656} But you haven't found anyone to give you the recipe yet. {53657} What you mean? {53658} What do you mean by that? {53659} Me bet you got in lots of trouble messin' with that stuff, right? {53660} That must be real tempting for a 'prentice like you. {53661} You must have gotten into all kinds of trouble fiddling around with all those magical items. {53662} But all that magic stuff lyin' around must have tempt you sometimes. {53663} But surely you were tempted by all that magic lying around. {53664} That it? You just clean up? {53665} That's it? You cleaned up? {53666} Me not believe you had all that magic there and you not even try to use it! What kind of magic guy is you? Ain't you curious? {53667} You had all that magic at your fingertips and you didn't even try to use any of it? What kind of sorcerer are you? Weren't you even curious? {53668} Me guess that makes sense, now that you explain it. {53669} Logic and reason is okay, but sometimes they be boring. {53670} That not good attitude for adventurer. {53671} I guess your actions make sense, now that you've explained them. {53672} Logic and reason are fine, but they can be mighty boring. {53673} That's hardly an adventursome attitude. {53674} What you mean by 'other things'? There be some other reason you come to city? {53675} Among other things? What do you mean - is there another reason you came to Neverwinter? {53676} Okay, but you not let you problem get in way of you work for me! {53677} It okay, gnome. You can tell me you secret and maybe me can help you. {53678} Fine - just don't let it distract you from the job at hand! {53679} You can tell me, Boddyknock. Maybe it's something I can help you with. {53680} You must have found that quite a temptation. {53681} If you're going to be my henchman, I'd like to know more about you. {53682} Me get lots gold if me help Neverwinter! {53683} If me save Neverwinter then me be big hero. {53684} Me see lots people die. Me not like it. Me want help them. {53685} Aribeth has promised me gold and riches if I can help her in this. {53686} I seek to forge a legend that will last for ever. {53687} Your mentor? {53688} Me surprised him take you in, since you be a gnome and him be a human. {53689} Him take you in? {53690} I'm surprised he would have accepted a gnome for training. {53691} And he took you in? {53692} Why you not just kill lizard? {53693} Me guess Prophyro not like guests. {53694} What you do next? {53695} You should have killed it! {53696} I guess Prophyro didn't like guests. {53697} What did you do then? {53698} Illusion? How you figure that out? {53699} An illusion? How did you figure that out? {53700} You story boring. We gonna continue mission soon? {53701} What it like being him apprentice? {53702} Great story. Think we can continue with our mission now? {53703} What was it like as his apprentice? {53704} I have seen too much death and suffering from the plague to stand idly by. {53705} IGNORE THIS STARTING CONDITION. THIS IS USED AS A TRASH FOR UNWANTED LINKS. DO NOT DELETE THESE LINKS. {53706} All evidence seems to indicate you are a capable who isn't afraid of a little adventure and exploration. {53707} Your looks are unsavory, but only a fool judges on appearances. I'll join up with you for 250 gold pieces. {53708} [Failure] You're not the only one looking to hire me. It wouldn't be logical for me to cut my rate with demand exceeding supply. My offer stands at 250. {53709} [Success] I guess it's only logical that we should do a little bartering. What if we compromise at 225? {53710} [Success] There is something to be said for new experiences. Okay, I agree to your terms. 200 gold it is. {53711} I'll join up with you for 200 gold pieces. {53712} [Failure] You're not the only one looking to hire me. It wouldn't be logical for me to cut my rate with demand exceeding supply. My offer stands at 200. {53713} [Success] You don't seem like a bad sort to work for, and I guess it's only logical that we should do a little bartering. What if we compromise at 175? {53714} [Success] There is something to be said for new experiences. Okay, I agree to your terms. 150 gold it is. {53715} And you have the bearing of a decent employer. I'll join up with you for 150 gold pieces. {53716} To be completely accurate I'm not your slave. We've entered into a binding contractual agreement, is all. {53717} Well, if you ever decide you need a good sorcerer by your side, you know where to find me. {53718} If you can't afford a henchmen, why are you speaking with me? That doesn't make sense, does it? Come on back if you come up with the gold to hire me. {53719} [Failure] You're not the only one looking to hire me. It wouldn't be logical for me to cut my rate with demand exceeding supply. My offer stands at 150. {53720} [Success] I guess it's only logical that we should do a little bartering. Besides, I've got a good feeling about you. What if we compromise at 125? {53721} [Success] There is something to be said for new experiences. Okay, I agree to your terms. 100 gold it is. {53722} Every expedition needs a leader. Since you're paying it's only logical that you should be the one in charge. {53723} I'll use my spells and skills to help you out as we go along as best I can. If you ever want me to change my tactics just speak to me to give me my new instructions. {53724} Since we are both of gnome heritage, I'm willing to join you for only 150 gold pieces. {53725} Sorry, but I'm working for someone else now. There is no point in conversing further. {53726} You're back, so you must need something. The most logical assumption is that you want me to join up with you again. Correct? {53727} Well, if you change your mind you know where to find me... unless someone else hires me, first. {53728} Okay, then let's go. There's an entire world out there waiting for us to discover it. {53729} No matter how many times it happens, I still find being brought back to life one of the strangest experiences I have ever... uh... experienced. {53730} But no damage done. So, what do you say - time for me to join up with you again? {53731} Well, if you change your mind you know where to find me... unless someone else hires me, first. {53732} Okay, then let's go. There's an entire world there waiting for us to discover it! {53733} You're back, . Obviously there must be something you need. Dare I speculate and suggest you are seeking aid in recovering those Words of Power for Aarin Gend? {53734} Greetings, good . Forgive me for being so bold, but you are the one known as , aren't you? {53735} My hypothesis was based upon your manner of dress and physical appearance combined with the descriptions of the bards singing the praises of Neverwinter's greatest hero. {53736} Your deeds have earned you quite the reputation, . It is only logical that you should expect strangers to recognize you now. {53737} Now I see why they praise your deeds and not your modesty, . Though I suppose you have earned the right to brag. {53738} Your modesty does not hold true with the facts, . By all accounts your deeds have gone far beyond what might be considered mere duty. {53739} My name is Boddyknock Glinckle, a sorcerer from the island of Lantan. I must admit I am not surprised to see you here. {53740} Given your previous record of service it was only logical to conclude that you would be among those recruited by Neverwinter's spymaster to aid his cause. {53741} Farewell, . If you require the services of a talented sorcerer you know where to find me. {53742} Aarin has hired on dozens of mercenaries to aid him in this cause. I came to Neverwinter to chronicle and study the Wailing Death and I have been following events quite closely ever since. {53743} Being of a curious and analytical mind I have to admit the deepening mystery of the Wailing Death and who is ultimately behind it to be quite intriguing. {53744} I believe that recovering the Words of Power will provide us with the answers we seek. That is why I agreed to help Aarin Gend in this quest. {53745} I am an accomplished sorcerer but my skills can hardly measure up to a hero such as yourself. The risk for me to search for the Words on my own would be far too great. {53746} But I am eager to look into this matter in greater detail. Perhaps I could accompany you, , and put my formidable skills at your disposal. {53747} I would be honored to join up with you, . Together we can find the Words of Power and hopefully solve the mystery of who was truly behind the Neverwinter plague. {53748} I doubt I can help you there, . All I know of this area is limited to the accounts of Lantanese explorers detailing the hills to the north of Beorunna's well. {53749} As you know the love of exploration and the thrill of discovery are traits shared by all the people of Lantan. Whenever one of our people visits a foreign land they make an account of all they experience. {53750} These accounts are added to the Great Library of Lantan so that all our people can be enlightened. A few years ago a gnome named Herigo Wanderlust returned to my island with his account of this region. {53751} The majority of his time was spent exploring the hills to the north of Beorunna's Well, secretly observing the habits and activities of the giants who make their home there. {53752} Oh, yes. We have no giants on Lantan, so my people are fascinated by them. Herigo's research is the most detailed account we have had to date of these remarkable creatures. {53753} The subjects he was studying - hill giants were the exact species, if I remember correctly - had actually chosen a king from among their numbers, and this king had united several bands of giants into a single powerful tribe. {53754} They had even constructed a great steading to house the king, and from there they raided the lands to the south. Until Herigo's research we assumed hill giants to be incapable of such high level organization. {53755} Most of Herigo's research was of a scientific nature - diet, mating habits, activity cycles, habitat and territory range. Academically compelling, but hardly useful in your mission, I'm afraid. {53756} I would love to see these giants before I leave the North, , though I know my own wants must be set aside until after the Words of Power are found. {53757} Hello, . It is I, Boddyknock Glinckle. It is good to see a friendly face in these unfamiliar surroundings. {53758} I have given you no reason to insult me, . I find your reaction... illogical. {53759} I will not subject myself to such irrational behavior. If you find your reason returns, come speak with me again. {53760} I have to admit I am not surprised to find you here at Beorunna's Well, . {53761} Given your previous record of service it was only logical to conclude that you would be among those recruited by Neverwinter's spymaster to aid his cause. {53762} That is partly why I chose to come here, . I have found our previous experiences together to be very... enlightening. {53763} Then I will bid you farewell, . If you require the services of a talented sorcerer you know where to find me. {53764} I would be honored to join up with you once more, . Together we can find the Words of Power and solve the mystery of who was truly behind the Neverwinter plague. {53765} I doubt I can help you there, . All I know of this area is limited to the accounts of Lantanese explorers detailing the hills to the north of Beorunna's well. {53766} As you know the love of exploration and the thrill of discovery are traits shared by all the people of Lantan. Whenever one of our people visits a foreign land they make an account of all they experience. {53767} These accounts are added to the Great Library of Lantan so that all our people can be enlightened. A few years ago a gnome named Herigo Wanderlust returned to my island with his account of this region. {53768} The majority of his time was spent exploring the hills to the north of Beorunna's Well, secretly observing the habits and activities of the giants who make their home there. {53769} Oh, yes. We have no giants on Lantan, so my people are fascinated by them. Herigo's research is the most detailed account we have had to date of these remarkable creatures. {53770} The subjects he was studying - hill giants were the exact species, if I remember correctly - had actually chosen a king from among their numbers, and this king had united several bands of giants into a single powerful tribe. {53771} They had even constructed a great steading to house the king, and from there they raided the lands to the south. Until Herigo's research we assumed hill giants to be incapable of such high level organization. {53772} Most of Herigo's research was of a scientific nature - diet, mating habits, activity cycles, habitat and territory range. Academically compelling, but hardly useful in your mission, I'm afraid. {53773} I would love to see these giants before I leave the North, , though I know my own wants must be set aside until after the Words of Power are found. {53774} Well met, . It is I, Boddyknock Glinckle from the island of Lantan. I trust you remember me from our last meeting. {53775} When I heard Aribeth was recruiting people to aid in the search for the cult behind the Wailing Death it was a simple logical leap to assume you would joining us. {53776} Greetings, good . Forgive me for being so bold, but you are the one known as , aren't you? {53777} Ah, forgive me then. I will have to go back and reevaluate the data I was basing my assumption on. {53778} My hypothesis was based upon your manner of dress and physical appearance combined with the descriptions I have heard from those praising the responsible for saving Neverwinter from the Wailing Death. {53779} Now I understand why they praise your abilities, and not your modesty. {53780} Your modesty is admirable, but the facts cannot be denied. Others may have been involved, but everyone is in agreement that you played a particularly crucial role. {53781} I am Boddyknock Glinckle, a gnome sorcerer from the island of Lantan. I must confess that I am not surprised to find you here, . {53782} When I heard Aribeth was recruiting people to aid in the search for the cult behind the Wailing Death it was a simple logical leap to assume you would be among us. {53783} Farewell, . If you find yourself requiring the services of a good sorcerer you can find me here... unless my services are contracted by someone else. {53784} What an odd thing to say. I have already established the fact that we both work for Lady Aribeth. What possible reason could you have for bringing the matter up a second... oh, I see. {53785} Forgive me. My nature is to be observant, yet I did not immediately notice your... condition. However, the facts of the situation are made more than clear by the unsightly drool dangling from your chin. {53786} I was in Neverwinter to study the plague - its causes and effects - so that such a catastrophe might be prevented in the future. {53787} You may have discovered a cure for the plague and flushed out those behind it, , but the process by which the Wailing Death was spawned has not yet been determined. {53788} I am eager to solve that mystery, if only so such a horror can never be unleashed upon the world yet again. But that can only be accomplished if we first locate the cult. {53789} I have heard people claiming the cult has a base in the plains to the south, others insist there is undeniable evidence of the cult in the forests to the east, still others swear the cult is hiding in the city of Luskan to the north. {53790} Obviously such rumors and hearsay are of little value. I prefer to put my faith in hard, empirical evidence - evidence I can observe with my own two eyes. As yet, I have found no evidence I consider reliable. {53791} I don't think you understand. Without the proper data to analyze my evaluation of the situation would result in a hypothesis with an unacceptable margin of error. {53792} Naturally I have formed some preliminary theories, but if I were to venture any opinion on this matter it would be nothing more than a complete and utter guess. {53793} A... a hunch? You are a strange , . But I suppose if I were forced to make a... shudder...guess I would say we should start our search in the Neverwinter Wood, to the south east of Port Llast. {53794} Roots, herbs and other flora grow in abundance in the forest, many of which can be used to heal a variety of illnesses. It is only logical to assume such plants can also be used to bring sickness and death. {53795} Plus the woods are shunned by most civilized people - they believe they are haunted - making it a perfect place for a secret hideout for a large group. {53796} The Neverwinter Wood seems to be the only place that provided the seclusion and the materials that would have been necessary for the cult to bring about the Wailing Death. At least, that's my best guess. {53797} I am an accomplished sorcerer, , but I also have a realistic understanding of my own limitations. Surviving the wilds of this region alone would be a challenge that surpasses my capabilities. {53798} Besides, Aribeth has hired us so that we may serve and assist others who are more suited for heroism and great deeds. {53799} You are a well known hero, . If I were to accompany you I am certain my skills would be of some use. {53800} Then I will be glad to join your cause, . It is an honor to serve with a hero such as you. {53801} I will follow you and perform to the best of my abilities, according to the orders you have given me. Any time you wish to issue new orders you have only to speak to me again. {53802} As I said, I had a preliminary hypothesis. However, I would not be at all surprised to find my theory about the Neverwinter Wood to be wrong. {53803} Good to see you again, , though in actual fact I cannot say I am really surprised. {53804} When I heard Aribeth was recruiting people to aid in the search for the cult behind the Wailing Death it was a simple logical leap to assume you would be one of those recruited. {53805} I am *not* stalking you, ! I have a vested, scientific interest in investigating the Wailing Death and the events that transpired in Neverwinter. {53806} When we parted ways, , I meant to continue my explorations of the North. But then I heard Aribeth was recruiting mercenaries to join in the search for the cult behind the plague. {53807} You may have discovered a cure for the plague and flushed out those behind it, , but the process by which the Wailing Death was spawned has not yet been determined. {53808} Given my scientific interest in this plague, and my desire to ensure it is never again unleashed upon Faerun, it was only logical that I answer Aribeth's call for aid. {53809} Farewell, . If you find yourself in need of a sorcerer you know where to find me... until someone else hires my services. {53810} When Aribeth recruited the mercenaries we were all paid in advance for our services - well paid. Lord Nasher is sparing no expense in tracking down these cultists. {53811} Our instructions were simply to make ourselves available to whomever requires our assistance. So, in that spirit, is there anything I can do for you? {53812} You are back, . That would lead me to conclude that you require some assistance from me. How can I be of service to you? {53813} My knowledge of the city is somewhat limited, as I have not been here very long. My arrival coincided precisely with the closing of the gates and quarantine of the city. {53814} I came in the name of scientific curiosity, to catalog and study this newly discovered plague that had broken out in the North. {53815} I concluded that the most logical place to begin my investigations of the Wailing Death was in the Beggar's Nest. {53816} Hello there, my good . You don't have the look of one of those Neverwinter soldiers about you, neither do you show any evidence of having contracted the plague. {53817} But you have a certain bearing about you that distinguishes you from the ordinary citizen. Based on my observations I'd venture the hypothesis that you are an adventurer, correct? {53818} Then there's no logical reason to continue this conversation, is there? But if you find yourself in need of a good sorcerer come speak to me again. {53819} I am Boddyknock Glinckle, a gnome sorcerer from the island of Lantan who has only recently arrived here in Neverwinter. {53820} I left my home some time ago to experience the broader world. It is not uncommon for the people of my island to undertake such a journey. {53821} I was exploring the northern Sword Coast when I heard rumblings of a previously unknown plague breaking out in Neverwinter. In the name of scientific discovery I came to investigate and catalog the new illness. {53822} Fortunately I arrived before the city was quarantined. I decided to begin my investigations of the Wailing Death in the Beggar's Nest. {53823} From the accounts I gathered, it was generally agreed that the Beggar's Nest was where the outbreak began. I thought the best way to learn about the plague was to trace it back to its source. {53824} And when I learned the clerics were unable to combat the plague I thought that I could apply the scientific principles of Lantan to discover a more mundane cure. {53825} Unfortunately I had to end my investigations into the Beggar's Nest mere days after they began. Far too short a time to conduct a proper study of the situation. {53826} Your mission? And what mission would that be, exactly? {53827} Yes, I suppose extracting a cure from certain reagents could be a possible method of countering the rapid spread of this epidemic. {53828} Given my own scientific interest in the plague I would be glad to accompany you in your mission, . {53829} A confidential mission from Lady Aribeth? Given the circumstances it is not difficult for me to surmise that your mission is somehow connected to finding a cure for the plague. {53830} It is difficult to conduct a serious scientific analysis when you are constantly beseiged by zombies. Much as I wanted to continue my research, I was not about to throw my life away to do it. {53831} However, the zombie infestation struck me as more than mere coincidence. I suspect there may be more than a casual relationship between the animated corpses in the district and the outbreak of the plague itself. {53832} While the zombies continue to wander the district I cannot test my theory, but I suspect information that could lead to a cure can be found within the Beggar's Nest. {53833} The Lantanese people do not disparage magic, though many do not understand it. However, in my land we rely on the arcane far less than the other peoples of Faerun. {53834} We prefer to seek a scientific solution to a problem rather than a magical one. Often through observation and experimentation a problem can be solved without resorting to mage-craft. {53835} Of course, sometimes a little touch of the arcane is a good thing. When the situation is appropriate I do not hesitate to use my powers, . I may be from Lantan, but I am first and foremost a sorcerer. {53836} As a practitioner of arcane magic yourself you must surely have encountered the suspicion and fear with which most common folk regard our art. My homeland is not so different. {53837} My homeland does have a reputation for producing marvelous machines and outlandish contraptions not otherwise known in Faerun. {53838} We Lantanese are a people guided by the analytical principles of science: observation, reason and logic. But don't allow yourself to be misled by rumors and hearsay. {53839} We aren't all kooky inventors as some would have you believe. I myself am a sorcerer, for example. {53840} Is there something you need, ? {53841} As you wish. {53842} My skills have improved somewhat. Give me a few seconds to rest and I shall be ready to show you my new skills. {53843} It's always good to have a plan, and it's even better to keep working at it until it's right. What would you like to change? {53844} How far away do you want me to stay? {53845} It wouldn't make sense to continue this partnership if you are unhappy. Are you sure you want me to leave? {53846} Your actions are rather illogical. You say you want me to go, then you tell me to stay. Very strange. {53847} I will stay by your side, however I hope your unpredictable and irrational behavior doesn't continue. {53848} Then I guess the only logical thing for us to do is split up for now. But I'll remain here in case you decide you have need of me again. {53849} It would be foolish to enter combat without having a well thought out plan of attack. What would you like to change? {53850} Very well, I will no longer attempt to open locked doors or chests. {53851} Very well, I will open any locked door or chest that you fail to open. {53852} Very well, I will no longer travel in stealth mode. {53853} Very well, I will travel in stealth mode from now on. {53854} Very well, I will search whenever we are moving. {53855} Very well, I will no longer search while we are moving. {53856} Of course. How soon would you like me to heal you? {53857} I shall do as you have asked. {53858} {53859} {53860} {53861} {53862} At what distance do you want me to stay? {53863} Very well, I shall stay a reasonably far distance away from you whenever possible. {53864} Very well, I shall stay a medium distance away from you whenever possible. {53865} Very well, I shall stay reasonably close to you whenever possible. {53866} Was there anything else? {53867} Is there anything else? {53868} I am a staunch proponent of the free exchange of ideas, . What is it you wish to know? {53869} Then we should get back to your mission. {53870} I doubt I can help you there, . All I know of this area is limited to the accounts of Lantanese explorers detailing the hills to the north of Beorunna's well. {53871} As you know the love of exploration and the thrill of discovery are traits shared by all the people of Lantan. Whenever one of our people visits a foreign land they make an account of all they experience. {53872} These accounts are added to the Great Library of Lantan so that all our people can be enlightened. A few years ago a gnome named Herigo Wanderlust returned to my island with his account of this region. {53873} The majority of his time was spent exploring the hills to the north of Beorunna's Well, secretly observing the habits and activities of the giants who make their home there. {53874} Oh, yes. We have no giants on Lantan, so my people are fascinated by them. Herigo's research is the most detailed account we have had to date of these remarkable creatures. {53875} The subjects he was studying - hill giants were the exact species, if I remember correctly - had actually chosen a king from among their numbers, and this king had united several bands of giants into a single powerful tribe. {53876} They had even constructed a great steading to house the king, and from there they raided the lands to the south. Until Herigo's research we assumed hill giants to be incapable of such high level organization. {53877} Most of Herigo's research was of a scientific nature - diet, mating habits, activity cycles, habitat and territory range. Academically compelling, but hardly useful in your mission, I'm afraid. {53878} I'm afraid I can't really tell you anything more, . We should probably continue on with the search for the Words of Power in any case. {53879} I have heard many rumors about where the cult might be hidden, , but I have gathered no hard evidence yet to support my theories. {53880} If I were to tell you my hypothesis now, in the absence of any empirical data, I fear it would be nothing but a complete and utter guess. {53881} A... a hunch? I don't think you understand. Without the proper data to analyze my evaluation of the situation would result in a hypothesis with an unacceptable margin of error. {53882} But I suppose I am in your service, . If you demand a ...shudder... guess, then I would say we should start our search in the Neverwinter Wood to the south east of Port Llast. {53883} Roots, herbs and other flora grow in abundance in the forest, many of which can be used to heal a variety of illnesses. It is only logical to assume such plants can also be used to bring sickness and death. {53884} Plus the woods are shunned by most civilized people - they believe they are haunted - making it a perfect place for a secret hideout for a large group. {53885} The Neverwinter Wood seems to be the only place that provided the seclusion and the materials that would have been necessary for the cult to bring about the Wailing Death. At least, that's my best guess. {53886} Remember, - this theory is based entirely on speculation and can hardly be considered sound. The only way to test its veracity is to search the Neverwinter Wood for ourselves. {53887} My knowledge of the city is quite limited, . My arrival virtually coincided with the quarantine of Neverwinter. {53888} As for the plague itself, I was hoping to discover a cure - or at least a way to prevent the plague from spreading. I have a theory of how this might be accomplished, if you are interested in hearing it. {53889} With most plagues fatality rates are extremely high, but there always a few who defy the odds and survive even after contracting the illness. Something within these individuals resists the symptoms of the disease. {53890} If we could isolate this characteristic of the surviving subjects we might be able to reproduce or transfer it to other organisms, conferring an immunity to the disease in question. {53891} Unfortunately I have yet to locate a single individual who has contracted this particular plague and survived. However, I would like to continue my examinations of the Beggar's Nest before I admit this problem has no solution. {53892} All the accounts I have gathered of the plague are in agreement that the outbreak of the Wailing Death began in the Beggar's Nest. {53893} Logically the best chance of locating a survivor is to trace this epidemic back to its source. I would not be surprised to discover a few survivors of the Wailing Death in the Beggar's Nest district. {53894} Then we should continue with your mission. {53895} Eager as I am to conduct my research into the plague, I am not so obsessed as to throw away my life. The Beggar's Nest is all but overrun with zombies! {53896} Incidentally, the zombie infestation in the Beggar's Nest struck me as more than mere coincidence. I suspect the animated corpses might be somehow linked to the outbreak of the plague itself. {53897} Of course I was unable to test this theory, as my chances of survival on my own in a district overrun with zombies were virtually negligible. {53898} Perhaps I will speak more of this later, but now is not the time. We need to focus on our mission. We have to get those Words of Power back to Aarin Gend. {53899} Do not fear, . As long as you seek the Words of Power I shall remain in your service. {53900} In my time with you I have seen more wonders and experienced more fantastic adventures than all but a handful of my people. When I return home my accounts will enrich the knowledge of all Lantan. {53901} I would be a fool to leave you now even if I thought I could find a dragon scale on my own. {53902} Never fear, . I understand the importance of your mission, and I will not pu my own needs ahead of it. That would be illogical. {53903} Nothing would please me more, . Except for locating the Words of Power for Aarin Gend. {53904} Yes - this is exactly what I was looking for. The priests of Gond will be amazed when I return with this wondrous material! {53905} Yet again you have proven yourself to be the greatest of friends, . Here, take this ring. It was given to me by the clerics of the Wonderbringer before I left Lantan. {53906} You have aided and guided me throughout my sojourn in the service of the Gond's church. The logical thing to do would be to give the church's ring to the who aided me on my mission. {53907} The ring has powerful magical properties which you must not underestimate. Now that I have fulfilled my quest I have no further need of the ring. {53908} Eventually I will return to Lantan and present the dragon scale to Gond's church, the prism blossom seeds to my father and the leaven bread to my master. {53909} I suspect it will be a most joyful home coming - I will be hailed as a hero among my people. And it is all because of you, . {53910} After all you have done for me I can hardly leave you now, . No, the only rational course of action would be to stay with you until your own mission is done. {53911} My return to Lantan will have to wait until we find the Words of Power and return them to Aarin Gend. As long as you search for the Words I will stay by your side, . {53912} I probably shouldn't tell you this, . But you have proven yourself to me many times over, and I am certain not even Gond himself would begrudge me for asking your assistance in this matter. {53913} I am about to reveal a secret known only to the people of Lantan and those within the church of Gond Wonderbringer. I am relying on you not to spread this secret around. {53914} As you know, , I left Lantan on a journey of discovery. What you might not have known was that my journey is also a holy pilgrammage in the service of Gond Wonderbringer. I have been charged with a task. {53915} I will not force you to aid me in this, - though I fear I will not succeed without your help. If you change your mind speak to me again. In the meantime, let us return to our mission. {53916} Whenever one of my people embarks upon a sojourn to the mainland the clerics of Gond pray to the Wonderbringer for a vision of what new and previously unseen wonder the traveler is to seek out on his journey. {53917} In my case the priests saw a terrible creature of enormous size and great power - a monster unknown in my homeland. Only after consulting the texts in the great library did the priests understand the vision was of a dragon. {53918} Obviously bringing back an entire dragon would be an impossible request, and the clerics would have been foolish to burden me with such a ridiculous task. {53919} Instead, they charged me to return with a dragon's scale. Through experimentation, study and magical divination we can learn much about these creatures from a single scale. {53920} However, the scale must not have been tainted by spells or other unnatural forces such as magical weapons, or the experiments will be corrupted by the outside influence. {53921} I realize the odds of defeating a dragon without spells or magical weapons are so minute as to be negligible. However,there may be another way to obtain the scale. {53922} Dragons occasionally come into conflict with other creatures - giants and other dragons, primarily. In battling these foes surely a dragon must be wounded - perhaps even killed. {53923} Logically we might expect to find a dragon scale that has been torn free or dislodged in one of these struggles. This is far more likely than killing a dragon ourselves without any magical aid whatsoever. {53924} You seem quite interested in this subject, . I suppose we could spare a few minutes from our quest to speak about Gond's arrival on the shores of Lantan, if you wish. {53925} Precisely. As I already mentioned, Gond Wonderbringer appeared on the shores of Lantan during the Time of Troubles. During those years Ao, the overfather of the Gods, decreed they must walk among us as mortals. {53926} Gond Wonderbringer chose to take the form of a gnome - a logical choice, given the obvious advantages of my race. It was in this form that he washed up on the shores of Lantan. {53927} As you can imagine people were skeptical of Gond's claim, but the Wonderbringer's clerics confirmed his identity. {53928} During the Time of Troubles there was great strife among the suddenly mortal gods. Bane, Bhaal and Myrkul slew each other battling over the portfolio of death. {53929} Waukeen, goddess of wealth and commerce, vanished and has never returned. But Gond chose not to become involved in the machinations and power struggles of the other deities. {53930} He dwelt peacefully among the people of my island home, sharing his wisdom and knowledge with us. Perhaps the most well known gift he shared with us was the secret of making smokepowder. {53931} Smokepowder is quite useful, if somewhat dangerous. Though it resembles nothing more than coarse black sand, when lit smokepowder will explode with a blast of surprising force. {53932} Smokepowder is a remarkable tool with many uses, but it can be quite destructive in the wrong hands. This is why even among the Lantanese the secrets of smokepowder are known only to a precious few. {53933} But even though smokepowder is Gond's most well known gift to my people, it was not the most important piece of knowledge he shared with us. {53934} As I have already told you, we are a society of observers and thinkers. We have a tradition of isolating ourselves from the politics and events of Faerun. But Gond changed all that. {53935} He warned us a time was coming when we must become involved in the affairs of the mainland. A time was coming in which we could not afford to remain dispassionate and neutral. {53936} He would not say when this time was or what the circumstances would be of this momentus event. But when a god tells you to go forth into the rest of the world, you would be wise to listen. {53937} Given the analytical nature of our society you could not expect we would suddenly integrate ourselves with the rest of Faerun without careful study and research of what we were about to undertake. {53938} Suddenly the discoveries and accounts of those who had left our island on journeys of exploration became infinitly more important as a tool to teach us of the society and culture we knew we would soon be interacting with. {53939} Now, by law, all who leave Lantan must first visit the clerics of Gond Woderbringer to obtain divine guidance before embarking on their journey. {53940} Me? Uh... you know, the usual. Go with Gond, that kind of thing. Pretty much what you'd expect. {53941} The guidance I received from Gond's clerics is a personal and private thing, . And it has nothing to do with our work for Aarin Gend. {53942} Aribeth's betrayal has caused me no amount of confusion, . On the one hand, her actions appear irrational and illogical - she has vowed to destroy the city she spent her life protecting. {53943} But on the other hand, isn't it logical to assume a warrior will want to avenge the death of her lover? And what about Fenthick's death, which caused this whole mess? {53944} His execution made no sense. He was not an enemy of the city and had he lived he would have done everything in his power to help Neverwinter to make up for what he had done. {53945} What purpose is there in killing a man who is only going to be your ally in the future? Such irrational behavior is difficult for me to understand, . {53946} In Lantan we bow to the laws of reason and logic. Emotion can never be truly factored out of any decision, but we do our best to look at the facts with a dispassionate eye before taking action. {53947} I suppose in that sense we are quite different from many of the other cultures of Faerun. We will have to familiarize ourselves with these strange lands if we hope to integrate Lantan into mainland society. {53948} Lantan is an island, by geography we are isolated from the rest of the world. Over the centuries this has led to an insular culture - particularly among my people, the gnomes. {53949} We consider ourselves safely removed from the troubles of the mainland. We have been fascinated observers of the history of Faerun, as befits our analytical mindset. But we chose not to be active participants in events. {53950} Recently, however, our culture has embarked upon a radical journey of change, a revolutionary shift in our entire belief system. Soon, perhaps even in my own lifetime, Lantan will become an important part of life in the Realms. {53951} We are thinkers, inventors and academics, - not soldiers. We plan to bring our culture and beliefs to Faerun through peaceful means - though we are proceeding in a rational and logical fashion. {53952} Before we attempt to introduce ourselves into the existing order we must study and analyze the current political and cultural realities in an organized and thorough fashion. Could you expect anything less, given our nature? {53953} As you can imagine a revolution of this magnitude must be precipitated by an astonishing event. Without a significant catalyst there cannot be a significant reaction. {53954} In our case the catalyst is a single wondrous event - the day the god Gond Wonderbringer washed up on the shores of Lantan in mortal form. {53955} You are right, ; I am speaking of the Time of Troubles, when the gods were forced to take mortal form and walk among us. {53956} You have not heard of the Time of Troubles, ? The days when the gods were forced to take mortal form and walk among us? {53957} I would share the tale with you, but the story of Gond Wonderbringer's time on Lantan is a long one, . {53958} Perhaps later I will be in a mood to speak more of my tale, but for now we should focus on your mission. The cult responsible for the Wailing Death must be found. {53959} I will not abandon the search for the cultists behind the plague; I have pledged to aid you in destroying those who released the foul taint of the Wailing Death. {53960} But part of me is hoping that in our journeys we will be lucky enough to stumble across the crystalline seeds of the prism blossom. {53961} Don't worry, . As much as I want to reconcile with my father, I understand that our mission is far more important. It would be illogical for me to let my own quest interfere with yours. {53962} You are a true friend, . With you by my side I'm certain we will somehow find the seeds of the prism blossom... if they still exist. {53963} Let me see... yes, these seeds do seem to be made of glass. And their shape and size are consistent with the accounts in the travel diary. You have done it, ! {53964} When I present these to my father he is certain to forgive me! Thank you, - but I am afraid the only reward I have to give is my thanks. {53965} Although I have no reward to repay you, , there may yet be some benefit to you for aiding me in this quest. {53966} Lantanese artifiacts draw their energy from the thrill of discovery and the wonder of exploration. This remarkable discovery may have augmented the powers of the ring I gave you earlier. {53967} In any case, I thank you once again, . But I will not leave your side yet. Only after we have located the cult behind the Wailing Death will I return to my homeland and present these seeds to my father. {53968} The pain of what happened with my father, of how I destroyed the garden he had spent a lifetime cultivating, is a very personal pain, . {53969} But you have proved yourself to be a good friend - after all, it was you who helped me find the leaven bread. I suppose it is only logical to expect you might be able to help me with my father as well. {53970} I suppose you are right, . This is a family matter, though I fear without your help I may never be able to heal the breach between my father and myself. {53971} I will stay by your side as we continue to search for the cult behind the Wailing Death, though if you decide you are willing to help me in this I would ask you to speak to me again. {53972} I know I can never replace the many varieties of plants and flowers that were once in my father's garden, but perhaps if I make a grand gesture he will find it in his heart to forgive me. {53973} Throughout my father's life there has been one flower he has longed to see more than any other, but one which he has never been able to acquire. {53974} Among the great library of Lantan there are accounts of the prism blossom; a living, growing flower whose petals are said change color and reflect light as they were made of crystal. {53975} The account of the flower occurs in only one text - the travel diary of an explorer who died several centuries ago after returning from a journey to the North. {53976} No one has ever been able to locate this rare flower or its gleaming crystal seeds, though many have spent a lifetime searching for it. {53977} It may be the prism blossom is only a myth, , but if I could find the seeds of this flower and give them to my father, I am certain he would forgive me for destroying his garden. {53978} This is difficult for me to speak of, . What happened between my father and I... our falling out... is a painful memory. {53979} But maybe if I share the tale with someone else I can ease some of the pain and guilt I feel over what happened. That is a logical assumption, isn't it? {53980} My father's days of ground breaking research in agronomy are behind him, he is an old man content to putter in his own garden, happily living out his days among his friends and family. {53981} But even so he still receives gifts of strange and exotic plants from distant lands so that he can add them to his garden. {53982} It is said that in spring when the flowers bloom my father's yard is the most beautiful place on Lantan. It truly is his pride and joy. {53983} I wish that had been the only consequences of my actions, . My father asked me to tend his garden for a few weeks while he went to visit a friend on the other side of the island. {53984} Everything went well the first week. I found the work enjoyable enough, though hardly as stimulating as my sorcerer's studies. I even came up with a more efficient watering system he could use on his plants. {53985} But in the second week I noticed the beginning of a rot weed infestation. {53986} I do not blame myself for the rot weed, - only in how I handled the infestation. {53987} Rot weed is a vile, noxious crawling vine with a foul, pungent odor. Unchecked it will overrun any garden in a matter of weeks, choking the life from every other plant. {53988} Even worse, the roots release a powerful toxin into the earth, poisoning the soil so nothing else will grow on the land for years. And, like most unwanted garden guests, rot weed is virtually impossible to kill. {53989} The only way to deal with rot weed is through fire applied directly to the vines. If you can make the fire hot enough, the flames will be absorbed into the plant and burn down to the root, killing the weed. {53990} I still remember my father as a child using oil and torches to destroy a rot weed infestation - it was long and difficult work, for the vine is resistant to fire and it is difficult to make the flames hot enough to wither the roots. {53991} However, I had no such worries as I went out to the garden that morning. The infestation had only just begun, and I had a secret weapon. After all, I was a sorcerer. {53992} With visions of how pleased my father would be at the efficiency of my methods, I approached the weed and unleashed a burning hands spell directly at the vine. {53993} I made the mistake of appoaching the problem without all the necessary data. My actions were logical in the context of my knowledge, but I was operating under a fatally flawed assumpton. {53994} There was a reason my father used oil and torches to eliminate the infestation, rather than sending for the local mage. Magical fire destroys rot weed but the intense heat causes the plant to violently explode. {53995} The vine burst, spewing out molten sap that ignited everything it touched. The roots ignited in the earth and columns of flame erupted from the soil, raining blazing bits of vegetation down all around me. {53996} Miraculously I was unharmed by the conflagration, though the entire garden was soon ablaze. As was my father's house. And the houses of our neighbors on either side. {53997} No one was injured, and for that at least I am grateful. But by the time the fire brigade doused the flames all three houses were ruined - and my father's prize winning garden was nothing but ash. {53998} Your callous mockery of my pain is as cruel as it is unnecessary. I cannot understand the pleasure you take in the suffering of others. {53999} I refuse to discuss this with you anymore, - not while you are in such a cruel and spiteful frame of mind! Let us just return to the mission at hand. {54000} It may have been an accident, , but that does nothing to mitigate the cost of the terrible tragedy. {54001} I am well aware of the terrible nature of my tragedy, , and what cost it had on my father. {54002} My father is a wealthy man, so he did not begrudge me the compensation he had to pay to his neighbors or the cost of replacing his own home. But his garden was utterly destroyed, and for that he has never forgiven me. {54003} Maybe... mabye someday I can make it up to him, . Some gesture to heal the pain I have caused him. {54004} Please... I don't wish to discuss this any longer. The memory is too painful. {54005} As you know, I come from Lantan - an island renowned for its inventions and scientific advances. From that you can rightly conclude that I myself am of an analytical and curious nature. {54006} You also know I am a sorcerer, and from that you can no doubt draw further conclusions - though in all truth my chosen profession is rather uncommon among the Lantanese culture. {54007} The mysteries of the arcane are not as eagerly sought out in my homeland as they are in other places. We have inventions to accomplish many of the things others rely on magic to perform. {54008} In my homeland there is no shame attached to what I do. It is merely seen as unusual, though I will admit it is not the future my father envisioned for me. {54009} I was his eldest son, and I suppose my father wanted me to follow in his own footsteps. But flowers, plants and gardens never held much interest for me. {54010} Agronomy is a well respected field in Lantan, and my father was one of the finest horticulturalists on the island. His pioneering research in cross-pollination and grafting techniques was responsible for the creation of twenty-six unique species of plants. {54011} Because of my father's work Lantan's agricultural yields increased, as did the island's supply of medicinal herbs. And the beauty and variety of our flowering species is unparalleled anywhere on the mainland. {54012} I can see no logical reason for this hostility, . Neither can I see a reason why I should subject myself to it. {54013} Given your present mood, I see no point in continuing this conversation right now. {54014} A finer gnome could not be found the length and breadth of Faerun, . I suppose that is why I find the gulf that has grown between us so painful to accept. {54015} My father and I had a... a falling out. Please, , this is difficult for me to speak of. I... I am not sure I wish to discuss this with you right now. {54016} Do not underestimate the value of agricultural research, . It may lack the excitement of adventuring, but the growing and tending of plants can be quite useful. {54017} Druids worship nature, . But we in Lantan seek to control and direct nature; to extract that which is useful and remove that which is harmful. {54018} Ask me about this again later, , and I will be happy to continue my tale. But for now we should focus on your mission for Lady Aribeth. {54019} I believe the discovery of the leaven bread recipe could have far reaching benefits, and I would like to someday be able to bring a copy back to my home of Lantan. {54020} But I know your mission is more important, . I will not let my scientific curiosity get in the way of your work. {54021} Never fear, . My work with you will take precedence over my search for the leaven bread recipe. {54022} Thank you, . But for now we must return to the task at hand. Aribeth is counting on you. {54023} You do? This... this is wonderful! Yes, this is exactly what I need! {54024} I have no gold or treasure to reward you, but there is one thing I can offer. A small token, perhaps, but it is all I have. {54025} Before I left Lantan I was given this ring by my master, Prophyro. He said it embodies the essence of discovery and the quest for knowledge. {54026} Because you have helped me in discovering the miracle of this leaven bread, I feel you have earned your right to wear this ring. {54027} There is power in this ring, . {54028} The ring comes from the island of Lantan, island of discovery and invention. It has the power to grant insight to its wearer. {54029} I regret there is nothing else I can give you, , but once more I thank you for what you have done. {54030} But we should return our attention to greater matters now and resume your mission. Aribeth is counting on you. {54031} I told you earlier I came to Neverwinter to study the Wailing Death, . But there was another reason I came, as well. Given all that has happened, it seems rather unimportant now. {54032} But you did ask me, so I must conclude you are interested in my motivations. I have come to Neverwinter in search of bread. {54033} I know how foolish this sounds, but I had heard tales of a special type of bread found only here in Neverwinter - leaven bread, they call it. {54034} It is said the loaf stays fresh for months and that it will never go stale or moldy. I was hoping that when I came to Neverwinter I could find someone to teach me the secret of making this wondrous leaven bread. {54035} If we could determine the agents that keep the bread from spoiling I think the principles could be applied to any number of other uses! With a little research this discovery could mean so much more than simple bread. {54036} I looked for some time when I first arrived in the city but it seems the secret is known only to a few master bakers, and unfortunately they have all been claimed by the plague. {54037} I suppose someone still has a copy of the recipe somewhere, but the more I witnessed the death and suffering in this place the less important discovering the leaven bread became. {54038} You seem quite interested in my time as an apprentice under Prophyro, . I suppose we can afford a few minutes for me to recount those days for you. {54039} Prophyro instilled in me the basic principles of magic and the underlying laws governing the arcane. His knowledge and wisdom were an inspiration to me, though his organizational skills were somewhat lacking. {54040} I would constantly stumble across magic items carelessly strewn about the tower. Potions and elixirs from half finished experiments would be left sitting out on the kitchen table. {54041} Ancient scrolls he had been copying would be stuffed under the cusions of his chairs, wands would turn up in closets and drawers. {54042} And he never, ever locked his laboratory despite the countless powerful magic items and dangerous experiments he often dabbled in. {54043} What? You don't think I was foolish enough to begin tampering with things beyond the scope of my understanding, do you? {54044} I came to Prophyro so he could teach me. It wouldn't be logical for me to begin experimenting on my own. What would have been the point of studying under him if I was going to do that? {54045} I admit, seeing all those potions and wands and scrolls just lying around was difficult. And I must confess that eventually I did give in to the temptation. {54046} I just snapped. I couldn't take it anymore, and I did something rash and completely out of character. I waited until my Master left on an extended trip and then I... I cleaned up Prophyro's laboratory! {54047} I organized the scrolls and potions and wands. I built shelves to store the magical components of his research and I made a catalog card system so he could cross reference all of his tests and results. {54048} Items that were particularly powerful or unstable I locked safely away in a magically reinforced chest with a key that I presented to Prophyro on his return. {54049} What can I say, . I was young and foolish. Prophyro's own reaction was similar to yours - he couldn't believe what I had done, although he did continue to use the filing system I had set up for him. {54050} Of course I was curious, , but my hunger for experimentation was tempered by reason. Imagine the damage I could have done if I had dared experiment on my own. {54051} I was an apprentice, so the sensible course of action was for me to follow the lead of my master. Any other course of action would have been... illogical. {54052} I admit my actions may seem overly... cautious. But that is the way of my people. Curiosity is tempered with careful analysis. {54053} However, ever since I left Lantan I find I am growing more bold in my quest for discovery. After all, I did come to a plague infested city in order to chronicle a new disease... among other things. {54054} I'm sorry, , I should not have said anything about this to you. It is really a trivial matter and you have far more important things on your mind. {54055} You don't have to worry about that, . I'm anxious to find the source of this foul plague, and I won't let my other interests get in the way. {54056} You are a sorcerer just as I am, . Logically I would assume our experiences in our early training were quite similar. {54057} Your request is completely logical, , and I will be happy to answer your inquiries. However, as you might expect I have some questions of my own. {54058} Why are you here, ? What events are the underlying basis of your service to Aribeth and the city of Neverwinter? {54059} I should have guessed, . The allure of gold is a common connection among many who undertake missions such as yours. My own motivations in coming here were somewhat different. {54060} I should have guessed, . The allure of fame is a common connection among many who undertake missions such as yours. My own motivations were somewhat different. {54061} When I heard about the plague I was flush with the thrill of scientific discovery. I thought that if I applied the principles of observation and experimentation I could discover a cure for the plague. {54062} It was only after I arrived that I realized how wrong my preconceived notions were. I suppose the need to learn this lesson was one of the reasons my mentor insisted on sending me out from Lantan. {54063} I am a sorcerer, I have the ability to unleash powerful and dangerous forces. I would have been foolish to undertake this career path without seeking the guidance of one more experienced than I. {54064} However, sorcerers and wizards are not common in Lantan. We prefer to find a scientific solution to problems whenever possible, rather than relying on magic. {54065} At last I managed to locate another who could train me in the arcane arts - a human sorcerer named Prophyro who lived in a secluded tower on the far side of the island. {54066} I admit that when I first arrived at Prophyro's tower I did not receive a warm welcome. Or rather to be more accurate, I should say I received an overly warm welcome. {54067} Just as I reached Prophyro's tower a large lizard popped out from behind a nearby bush. It was somewhat alarming. However, when the creature opened its jaws and belched forth a jet of flame I became absolutely terrified. {54068} I fled back the way I had come, the fire drake's blasts of flame licking at my heels the entire way. As soon as I passed beyond the boundaries of Prophyro's land, the creature turned and disappeared back into the bushes. {54069} Easier said than done, I'm afraid. I am not skilled with weapons and at the time my magic was of such low level as to be virtually useless. Plus, killing the pet of the man I wanted to study under was hardly a good first impression. {54070} Once I had regained my wits, I realized the fire drake served a dual purpose: it was a guardian for Prophyro's estate, but it also provided a challenge for any would-be apprentices who might wish to approach him. {54071} If I could find a way to best the creature I was certain Prophyro would see my potential and accept me as an apprentice. The problem was how to get past the creature when my magic was barely capable of igniting a candle. {54072} I had to rely on my mind to solve the problem, so I began to analyze the facts as I knew them. And I realized the creature was nothing more than an illusion. {54073} I simply looked at the evidence. Fire drakes are not indigenous to my island and the climate is hardly suitable for one to survive. Plus, I had noticed no burnt patches of grass or scorched bushes on the grounds. {54074} And the flames I felt licking at my heels had done no damage to my shoes and clothing. Armed with undeniable proof of the illusion I marched up to the tower once again. {54075} When the lizard appeared I simply ignored it. It charged straight at me, fire and smoke spewing from its jaws. But I held my ground and a split second before the beast bowled me over it disappeared in a shower of light. {54076} The door to the tower swung open. I stepped in to see an old man in robes. He smiled at me and said, "Well done, Boddyknock Glinckle. You have proven yourself worthy of being my student. I am Prophyro." {54077} You are right, of course. My tale can wait, we have more pressing matters to attend to right now. {54078} I'm sorry, , but this isn't the most reasonable time to discuss this, is it? After all, Neverwinter is in great peril. {54079} Compassion is an admirable trait, , though I must confess my own motivations when I came here were quite different. {54080} {54081} {54082} {54083} {54084} {54085} {54086} {54087} I think we need to change your tactics. {54088} I think we need to part ways now, Grimgnaw. {54089} We need to change the distance you stay away from me. {54090} Stay close. {54091} Medium distance. {54092} Far distance. {54093} Nevermind. {54094} {54095} {54096} {54097} {54098} Could we change how quickly you decide to heal me. {54099} Heal me if I become somewhat injured (below 75% of total hit points). {54100} Heal me if I become wounded (below 50% of total hit points). {54101} Heal me if I become seriously wounded (below 25% of total hit points). {54102} Could you not search all the time? {54103} Could you please search when we move around? {54104} Could you use more stealth when we travel? {54105} Could you stop being so stealthy all the time? {54106} If I fail to open a locked door or chest please come to my aid. {54107} If I fail to open a locked door or chest do not assist me. {54108} I don't want to change anything else right now. {54109} [Persuade] How about 100 and the promise of lots and lots of killing? {54110} We need change way you do stuff. {54111} Me no want you here no more, Grimgnaw. You go now. {54112} [Persuade] What if me give 100 but me promise we do lots and lots of killing? {54113} I could use a monk at my side. Here's your 150 gold. Welcome aboard, Grimgnaw. {54114} Here be you 150 gold. Now you be me slave. {54115} I'll be going now. {54116} Me go now. {54117} 125? Deal. {54118} I could use a monk by my side. Here's your 200 gold. Welcome aboard, Grimgnaw. {54119} [Persuade] How about 150 and the promise of lots and lots of killing? {54120} Here be 200 gold. Now you be me slave. {54121} [Persuade] What if me give 150 but me promise we do lots and lots of killing? {54122} I could use a good fighter. Here's your 250 gold. Welcome aboard, Grimgnaw. {54123} [Persuade] How about 200 and the promise of lots and lots of killing? {54124} Here be 250 gold. Now you be me slave. {54125} [Persuade] What if me give 200 but me promise we do lots and lots of killing? {54126} 175? Deal. {54127} 225? Deal. {54128} You change how far away you stay. {54129} {54130} You need change how you heal me. {54131} You not search all time no more. {54132} You search all time when we move. {54133} You stop sneaking so quiet now. {54134} You start sneak quiet now. {54135} If me fail on locked door or chest you help me. {54136} If me fail on locked door or chest you not help me. {54137} Me not want change anything else now. {54138} {54139} {54140} {54141} You heal if me sort of hurt (below 75% of total hit points). {54142} You heal if me wounded (below 50% of total hit points). {54143} You heal if me hurt real bad (below 25% of total hit points). {54144} I don't have that kind of gold to spend on a henchman. {54145} Me not got that much gold for spend on you. {54146} Who are you? How do you know about the Academy? {54147} I don't feel like talking right now. Goodbye. {54148} What's in the Beggar's Nest? {54149} I'm looking for a good mercenary to help me in my mission. {54150} Why haven't you investigated the Beggar's Nest yourself? {54151} Actually, I'm looking for some hired help to assist me on my mission. {54152} I'll be going now. {54153} I want to ask you some questions about Neverwinter. {54154} Well, I wasn't acting alone. Aribeth and the other city guard did as much as I. {54155} Yes, that would be me. {54156} Who you be? How you know 'bout the Academy? {54157} Me not wanna talk. Goodbye. {54158} What be in the Beggar's Nest? {54159} Me looking for mercenary to help on mission. {54160} Why you not go check out Beggar Nest youself? {54161} Me looking for help in me mission. {54162} Me go now. {54163} Me want to ask questions 'bout Neverwinter. {54164} Me have lots of help! Aribeth and... Aribeth... and... nevermind. {54165} Me greatest one there is! Me save city! {54166} So you're working for Aribeth? {54167} Goodbye. {54168} You work for Aribeth? Me work for Aribeth too! {54169} (Sluuurp) Oops, me sorry. So how you get hired by Aribeth? {54170} If you're so interested in vengeance, why are you standing around here? {54171} If you want kill cult, why you stand around here? {54172} I guess I could use a homicidal monk at my side. You're in. {54173} Sorry, but I'm not interested. Goodbye. {54174} Me need psycho monk to help in fights. You in. {54175} Sorry, me not interested. {54176} Have you heard any rumors about the cult since you've come here? {54177} You hear any stuff about cult? Me looking for clues. {54178} Charwood? {54179} So are you going to look into it some more? {54180} So why are you standing around here? Shouldn't you be out scouring the north for this cult? {54181} You gonna try to find out more stuff about the cult and Charwood? {54182} Why you stand around here? You supposed to be looking for cult. {54183} I'd like you to level up. You'd be more useful to me with a little training. {54184} Me want you to level up. You be better with training. {54185} I just want to talk for a while. {54186} Me just wanna talk. {54187} If you're going to be my henchman, I'd like to know more about you. {54188} I want you to continue your story from before. {54189} Nevermind. {54190} Me wanna know you better. Me think that important. {54191} Me want you continue you story from before. {54192} I have seen too much death and suffering from the plague to stand idly by. {54193} I seek to forge a legend that will last for ever. {54194} Aribeth has promised me gold and riches if I can help her in this. {54195} Tell me more about the Order of the Long Death, Grimgnaw. {54196} That's all well and good, but just remember that until your death comes you're serving me. {54197} Me want know more 'bout you Order of Long Death. {54198} That all nice, but you not forget that until you be dead you be serving me! {54199} I have a ring here with a falcon on it. Is this the ring? {54200} If I find it I'll let you know. {54201} Me found ring with bird on it. Maybe this be ring you look for. {54202} If me find it me let you know. {54203} If we're going to be traveling together I'd like to know a little more about you. {54204} I'd like you to continue your story from before, Grimgnaw. {54205} If we be travel together, me want know more 'bout you. {54206} Me want you keep talking 'bout story you start before. {54207} I wouldn't mind knowing your thoughts on Aribeth's betrayal. How do you feel about it? {54208} I want you to continue with what you were telling me before. {54209} Me want to know what you think about Aribeth betraying everyone. How you feel 'bout that? {54210} Me want you to continue you story from before. {54211} Tell me more about your Order, Grimgnaw. {54212} What kind of enemies are you talking about? {54213} You're talking about the undead, right? Liches and zombies and the like. {54214} I have a mummified hand here. Will this do. {54215} Don't worry, I'm sure we'll find the components you're looking for. {54216} Just don't let this get in the way of your other duties. {54217} Me got mummy hand here. This be what you need? {54218} You not worry. We find stuff you need for you ritual. {54219} Accepting death is one thing. Having your lover hung right in front of you is something else. {54220} I have a dagger here with a skeletal hand on it. Is this one of the blessed weapons? {54221} Then if the Silent Lord wills it, we'll find one of the sacred weapons. {54222} Me got knife here with bony hand on it. Maybe this be what you look for. {54223} You not worry Grimgnaw. Me keep killing stuff 'till you find weapon. {54224} You again? Are you following me like some kind of pathetic lost puppy? {54225} What are you doing here, Grimgnaw? {54226} So you were conscripted into service by Aribeth? {54227} How much would it cost to hire your services? {54228} Goodbye. {54229} I could use a monk by my side. {54230} Do you have any information on the cult behind the Wailing Death? {54231} I don't need anything right now. {54232} I did my duty. {54233} I know, I'm great. What can I say? {54234} Me do duty. {54235} Me am so great! Me am so great! {54236} So you're working for Aarin Gend? {54237} You work for Aarin Gend? Me work for Aarin too! {54238} Goodbye. {54239} Have you heard any rumors as to where the Words could be? {54240} Why are you standing around here? Shouldn't you be looking for these Words? {54241} You heard any rumors about where Words be? Me want to find them. {54242} Why you stand here? You should look for Words. {54243} I could use a homicidal monk. Come on. {54244} Sorry, I'm not interested. {54245} Me could use psycho monk. Come on. {54246} Me not like you. {54247} It is good to see you again, Grimgnaw. {54248} I'm getting sick of seeing your ugly mug every time I turn around! {54249} Do you know anything about the Words of Power, Grimgnaw. {54250} We should join up again, Grimgnaw. {54251} Sorry but I don't need any help right now. {54252} Yes. {54253} No, not now. {54254} Yes. {54255} No. {54256} What's a monk of the Long Death order doing in Neverwinter? {54257} What kind of skills does a monk of the Order of the Long Death possess? {54258} Why monk of Long Death order be here in Neverwinter? {54259} What kind of skill you be say you got? {54260} You seem a little bit creepy, Grimgnaw. {54261} You be creepy, dwarf. {54262} Me see lots people die. Me not like it. Me want help them. {54263} If me save Neverwinter then me be big hero. {54264} Me get lots gold if me help Neverwinter! {54265} Mithral Hall? Is that where you come from originally? {54266} Mithral Hall? Me not know you come from there. {54267} Shunned? What do you mean? {54268} We don't have time for this now. We need to stay focused on our mission. {54269} Shun? What you mean? {54270} We not got time for this. We need get back to what our mission be. {54271} How did you end up joining the Order of the Long Death? {54272} How you end up in Order of Long Death? {54273} Who? {54274} And you followed her here? {54275} I'll help you find and kill Alaganda - or at least help you find her ring. {54276} She's probably dead already, and the ring could be anywhere in the city. You'll never find it. {54277} Me help you kill girly. Or if she dead already, me help you find ring. {54278} She probably dead already. This city be big place - you never gonna find ring here. {54279} As long as you don't let your search interfere with your service to me! {54280} You not let you search get in way of stuff you do for me! {54281} Do you have any advice or suggestions you can give me about my mission? {54282} You got any hint or tip you give me 'bout this mission? {54283} Why are you so interested in the Beggar's Nest? {54284} Why you want see Beggar Nest? {54285} I think that's enough talking for now. {54286} Me not want talk no more. {54287} Thank you, Grimgnaw. {54288} That's it? A cheap amulet? {54289} What can you tell me about the Dragon Mountains? {54290} You know stuff 'bout Dragon Mountains? {54291} What you be doing here, Grimgnaw? {54292} You again? Is you following me like some stupid puppy? {54293} Aribeth force you to come serve here? {54294} How much it cost for you work for me again? {54295} You know stuff 'bout that cult that spread plague? {54296} Me need monk like you for help me. {54297} Me not need nothing right now. {54298} Charwood? {54299} You used to live 'round here? {54300} Me glad for see you again, Grimgnaw. {54301} Me sick of you! Everywhere me go you ugly face be there! {54302} You know stuff 'bout Words of Power? {54303} We should be join up again, dwarf. {54304} Sorry, me not need no help right now. {54305} You used to live in this region? {54306} Tell me more about you Order, dwarf. {54307} What enemies you be talking about? {54308} What happened? {54309} I thought you liked killing and death. {54310} What was so scary about zombies and skeletons? They aren't so tough. {54311} Me thought yo like killing and death. {54312} What be so scary 'bout zombie and skeleton. They not so tough. {54313} I didn't realize you were so squeamish. {54314} You mean you had to kill some of your own companions? {54315} You had to kill you own friends? {54316} What about the lich? {54317} I'm sorry for what happened to the other monks of your Order, Grimgnaw. {54318} The zombies that used to be your friends are destroyed, Grimgnaw. Dead is dead. {54319} Enough with the memories. Don't let this interfere with your duties to me! {54320} Me sorry for what happen to you friends, Grimgnaw. {54321} Them zombies that was you friends be destroyed, dwarf. Dead is dead. {54322} Me not care 'bout all this! You better not let this stuff get in way of you work! {54323} How do you plan to do that? {54324} What do you want me to do? {54325} What you need me do? {54326} What kind of components are you looking for? {54327} What kind of component is you looking for? {54328} You better not let you search get in way of work for me! {54329} The reward you offer is greater than you know, Grimgnaw. {54330} Great. That and a couple coppers will get me a mug of warm ale. {54331} You not need give me reward. You thanks be reward enough. {54332} What good that do me? Me not buy stuff with thanks and friendship! {54333} So you disapprove of what she has done? {54334} It be one thing for accept death. It be another to watch you lover be hanging from rope. {54335} So you not think it right what she done? {54336} Go on. {54337} You subject yourself to torture? {54338} You let youself be tortured? {54339} I want to hear about the rituals. {54340} Me want hear 'bout rituals. {54341} Why does it have to be those specific three victims? {54342} Why it got to be them three exactly? {54343} How does the wheel work? {54344} How wheel work? {54345} What was the final challenge? {54346} Seems like your Order likes to kill off it's members. That's kind of foolish. {54347} What the final challenge be? {54348} Sound like you Order kills everyone who want to join. That not too smart. {54349} But I thought you were a member of the Order already! {54350} I can't help you with anything until I find the Words of Power. {54351} Me not help you with nothin' 'til me find Power Words. {54352} This quest better not interfere with your duty to me! {54353} You quest better not get in way of stuff you do for me! {54354} I thank you for this reward, Grimgnaw {54355} I feel like I'm getting screwed in this deal. {54356} Me thank you for this. {54357} Why me think you rip me off here? {54358} Me not know you so squeamish. {54359} What happen to lich? {54360} You talk 'bout undead, right? Like zombies and liches and stuff. {54361} How you gonna do that? {54362} What are you going to do now, Grimgnaw? {54363} What you do now, Grimgnaw? {54364} Wait? Wait for what? {54365} Wait? Why for you got to wait? {54366} You're a sick and evil man, Grimgnaw. Too evil for my taste. {54367} You be sick and evil, dwarf. Me not like you. {54368} I just think it's time we parted ways. {54369} Me just think it time we go apart. {54370} I've changed my mind. Stick with me and we'll leave a trail of bodies across the land! {54371} Me change mind. You stay and we leave trail of bodies all over this land! {54372} Did you ever go there youself? {54373} Did you ever investigate the Beggar's Nest on your own? {54374} So the Silent Lord is the god your Order worships? {54375} So Silent Lord be God you order worship? {54376} Your Order sounds pretty evil, Grimgnaw. {54377} You Order sound like it be real bad evil. {54378} But they wouldn't accept you, would they? {54379} You said before they shunned you. What happened? {54380} Them other dwarves not want you around, do they? {54381} You said them others shun you. What happen? {54382} Did they reject you because you were part of the Long Death Order? {54383} Did them send you away 'cause you be part of Long Death Order? {54384} Can't say I've had the pleasure. {54385} That's horrible! {54386} I've seen my share of killing, if that's what you mean. {54387} That be horrible! {54388} Me not ever had that pleasure. {54389} Me seen lots of killing, if that what you mean. {54390} No kidding - you're a freak, Grimgnaw! {54391} They were weak, Grimgnaw. They couldn't dare to face death like you. {54392} You be big weirdo freak, dwarf! {54393} Them just weak. Them scared of death. They not strong like you, Grimgnaw. {54394} What do you mean by that? {54395} What you mean? {54396} You can tell me, Grimgnaw. Maybe it's something I can help you with. {54397} Fine - just don't let it distract you from the job at hand! {54398} It okay, dwarf. You can tell me you secret and maybe me can help you. {54399} Okay, but you not let you problem get in way of you work for me! {54400} You follow here here? {54401} Proof? What kind of proof? {54402} Me not gonna just stand by and watch you kill innocent woman! {54403} I'm not going to just stand by and watch you kill an innocent woman! {54404} This isn't right. I must part ways with you now, Grimgnaw. {54405} Actually, I don't have a problem with killing this woman. {54406} This not be right. Me not want stay with you no more. {54407} It okay. You stay. Me not care if you kill girly. {54408} Tell me about Charwood. {54409} You tell 'bout Charwood. {54410} Have you ever been to Charwood? {54411} You ever be to Charwood? {54412} Is your Order evil, Grimgnaw? {54413} Is you Order be evil, dwarf? {54414} You worship death - it's no wonder you have enemies! {54415} You be death cult! It no wonder you have enemies! {54416} What do you mean? {54417} What you mean? {54418} You're a sick man, Grimgnaw. {54419} You one sick man, dwarf. {54420} I don't think I want to get involved with this. {54421} Me not want get mixed up in this. {54422} How do we get to the Dragon Mountains? {54423} How we get at Dragon Mountain? {54424} You used for live 'round here? {54425} You used to live in this region? {54426} That's a horrible thing to say! {54427} You're a bloodthirsty freak, Grimgnaw. I like it! {54428} That bad thing to say! {54429} You sicko freak, dwarf! Me like it! {54430} I could never believe these things to be beautiful, Grimgnaw. You're an evil, evil man! {54431} Me not ever think this stuff be beautiful, Grimgnaw. You be sick little man! {54432} I kill when I have to, Grimgnaw, but I doubt I'll ever see anything beautiful in it. {54433} Me kill when me have to. Me not ever see nothing beautiful in it. {54434} Death, killing, pain, torture - I already love those things, Grimgnaw. Maybe I could join your Order? {54435} Me already like killing and torture and stuff. Maybe me could join you Order? {54436} I'd never want to hear about that stuff anyway! {54437} Me not never want hear 'bout tha anyway! {54438} So enlighten me. Tell me about your Order's rituals. {54439} You teach me. Tell me 'bout you rituals and stuff. {54440} What kind of monster are you, Grimgnaw? You deserve death! {54441} You be monster, Grimgnaw! You deserve death! {54442} Fine. Go on. {54443} But me thought you already be member of you Order! {54444} What task? {54445} Sounds simple. {54446} Why would they bless a weapon just so someone else can use it to kill them? {54447} Why them bless weapon just so some guy can use it for kill them? {54448} So you want me to find this weapon for you? {54449} You want me for find weapon for you? {54450} So wouldn't my help be a violation of your Order's beliefs? {54451} But if me help you that not be against the rules? {54452} How will I recognize one of these blessed weapons? {54453} How me know when me find blessed weapon? {54454} Yet there are many whom death will follow in this city - many who are willing to pay for my services. My fee to join your cause is 150 gold pieces. {54455} Is there something you need? {54456} I will obey your every command, for your decisions herald the spread of death and bloodshed. {54457} At what distance do you want me to stay? {54458} {54459} Of course. How soon would you like me to heal you? {54460} Together we can sow death and destruction throughout the North. Why would you break up our partnership and deny the Silent Lord his due? {54461} Should you decide you need an ally in your cause, , I will gladly join you. Death surrounds you and I am eager to join in the slaughter you will surely unleash. {54462} I know you. You were at the Academy during the slaughter of the students. You were there when the assassins came. {54463} I foresee a future of brutal and savage slaughter at your side, . My Order will be pleased. {54464} Yet there are many whom death will follow in this city - many who are willing to pay for my services. My fee to join your cause is 200 gold pieces. {54465} Yet there are many whom death will follow in this city - many who are willing to pay for my services. My fee to join your cause is 250 gold pieces. {54466} [Success] I foresee a future of brutal, savage slaughter at your side, . Very well, I will join you for 100. {54467} [Success] There are many who would pay me more to join them, but your offer of unbridled bloodshed is tempting. What if we compromise at 125? {54468} [Failure] There are many who can offer me the chance to revel in the joys of killing and death - and they will pay far more for my services. My offer stands at 150. {54469} I am a slave to only one master; the Silent Lord. I serve you only as long as you remain an agent of Death. {54470} My hands will deal death to your enemies, and all my skills are yours to command. Whenever you wish me to change my tactics you have only to speak to me. {54471} Yet there are many whom death will follow in this city - many who are willing to pay for my services. But you are a fellow dwarf, so I'm willing to join you for only 150 gold pieces. {54472} [Success] I foresee a future of brutal, savage slaughter at your side, . Very well, I will join you for 150. {54473} [Success] I foresee a future of brutal, savage slaughter at your side, . Very well, I will join you for 200. {54474} [Success] There are many who would pay me more to join them, but your offer of unbridled bloodshed is tempting. What if we compromise at 175? {54475} [Success] There are many who would pay me more to join them, but your offer of unbridled bloodshed is tempting. What if we compromise at 225? {54476} [Failure] There are many who can offer me the chance to revel in the joys of killing and death - and they will pay far more for my services. My offer stands at 200. {54477} [Failure] There are many who can offer me the chance to revel in the joys of killing and death - and they will pay far more for my services. My offer stands at 250. {54478} As you wish. {54479} We part now, but you are destined to swim in an ocean of blood. Our fates are intertwined, and I shall wait here for your inevitable return so we may once more join together to perform the will of the Silent Lord. {54480} I will obey your every command, for your decisions herald the spread of death and bloodshed. {54481} How far away do you want me to stay? {54482} Very well, I shall stay reasonably close to you whenever possible. {54483} Very well, I shall stay a medium distance away from you whenever possible. {54484} Very well, I shall stay a reasonably far distance away from you whenever possible. {54485} Is there anything else? {54486} Was there anything else? {54487} {54488} {54489} {54490} I shall do as you have asked. {54491} Very well, I will no longer search while we are moving. {54492} Very well, I will search whenever we are moving. {54493} Very well, I will travel in stealth mode from now on. {54494} Very well, I will no longer travel in stealth mode. {54495} Very well, I will open any locked door or chest that you fail to open. {54496} Very well, I will no longer attempt to open locked doors or chests. {54497} Then I am afraid we cannot work together, though I have no doubt you will be an instrument of destruction and an agent of Death even without me at your side. {54498} You are back, . The blood from those slaughtered at the Academy may be washed away, but I still recognize the mark of Death upon you. {54499} I know you. You are , the one who emerged from the corpse clogged streets of Neverwinter to save the city from the horrors of the Wailing Death. {54500} We meet again, . It is I, Grimgnaw of the Order of the Long Death. Surely you must remember me. {54501} We meet again, . I taste a storm of slaughter on the air; I'm not surprised to find you here at the center of the whirlwind. {54502} I know you, . I know of your deeds. I know how many thousands of people hail you as a hero - and I know how many more have died screaming at your feet. {54503} The fires of war are burning on horizon, . Why am I not surprised to see you here to forge your blood drenched legacy in the furnace of slaughter? {54504} You have returned, . Are you looking to join with a servant of the Long Death? {54505} I have been waiting for you - I suspected you would return. Do you need me to join with you once more? {54506} I serve another master now. I have nothing more to say to you. {54507} To be torn from the embrace of the Silent Lord is... unsettling. Yet my time to bow down before him for all eternity is not yet here. Do you need me to join you once more, ? {54508} A storm of blood swirls around you, anguish and death will follow in your wake... just as it did at the Academy. {54509} IGNORE THIS STARTING CONDITION. THIS IS USED AS A TRASH FOR UNWANTED LINKS. DO NOT DELETE THESE LINKS. {54510} You are welcome to return should you have need of my skills, . If not, we shall meet again at our final end, when the Silent Lord claims us all. {54511} Tell me - as you stood amidst the blood-soaked corpses of your fellow students, did you gaze upon the face of Death? Did you look into His cold eyes and feel His icy touch upon your soul? {54512} So far I have uncovered no answers on my own that might help end this epidemic, though I am eager to search the Beggar's Nest. {54513} The monks of the Long Death rarely join with those outside our order, but I sense the mark of my master is upon you. {54514} I have heard rumors that in that blighted district zombies walk the streets. Few things are so reviled by my order as the abomination of the undead. {54515} Alone I am not likely to survive the dangers of the district, and throwing my life away is a foolish way to serve the Silent Lord. My death will come in its appointed time. {54516} So far I have uncovered no answers on my own that might help end this epidemic, though I am eager to search the Beggar's Nest. {54517} Others may have been involved, but I know the truth of things. I see the mark of the Silent Lord upon you. {54518} I have known about you ever since the massacre at the Academy, . A beautiful maelstrom of brutal slaughter swirls around you. {54519} Yes, we have already established that you work for Aribeth. Perhaps you could wipe the drool from your chin. It truly is repulsive. {54520} Return to me if you require an ally in your mission. Together we can help sow the seeds of destruction throughout the land and reap a harvest of agony and death. {54521} I am eager to punish those who unleashed the Wailing Death upon Neverwinter. Thousands were taken by the disease, their essence stolen from the grasp of true Death. {54522} That was why I answered Lord Nasher's desperate call for mercenaries to come to Port Llast. He is also anxious to root out those behind the Wailing Death. {54523} Running helter skelter on my own would do little to locate the cult, and even less to further the cause of Death, whom I serve. {54524} Your reputation is well known, . I have heard many tales of the slaughter you rain down upon those who dare oppose you. {54525} The mark of Death is upon you. If we join together we shall unleash a storm of devastation to ravage the North and feed the eternal hunger of the Silent Lord. {54526} Their location is well hidden. However, I would not be surprised to learn they are connected with the village of Charwood. {54527} The town has isolated themselves from the rest of the world, far to the South of Port Llast. Few outside my Order even remember such a place exists. {54528} It would not surprisie me to discover links to the cult behind the Wailing Death in that unnatural place. {54529} Of course I will bow to your lead, . You are the herald of the Silent Lord, a ravager of destruction; pain and death follow in your wake. {54530} I will follow you and perform to the best of my abilities, according to the orders you have given me. Any time you wish to issue new orders you have only to speak to me again. {54531} My skills have improved somewhat. Give me a few seconds to rest and I shall be ready to show you my new skills. {54532} Conversation is one way to pass the time until the Silent Lord comes to claim us. What do you wish to speak about. {54533} Then we should continue with your mission. The Silent Lord is hungry for us to deliver more souls to His gaping maw. {54534} I would ask, , that you tell me about yourself first. I am eager to know what type of I have allied myself with. {54535} Why do you serve this plague ravaged city? What possesses you to venture out into the streets amidst the bloated, swollen corpses and the burning funeral pyres? {54536} What the plague brings upon the people of this city cannot truly be called death; there is no final release for the victims of this illness into the waiting grasp of the Silent Lord. {54537} The name of a hero lives on long after the hero has passed from this world. But do not fool yourself, . Your legend may live forever, but you will not. {54538} Material wealth has its uses, but your gold and gems will mean nothing when the Silent Lord comes to claim you. {54539} True Death - the ultimate end of existence - is the one perfect absolute in a flawed world of uncertainty. The Order of the Long Death understands this. {54540} We bring pain, torment and anguish to the denizens of this world to prepare them for the release of death. We spread devastation; we seek to tear down, to obliterate and to destroy. {54541} My Order does not bow before any god; we worship Death itself, in all its incarnations. Gods are transient - even a god may die: Bhaal, Bane, Cyric. {54542} We all serve Death in one way or another, . It was only after I left Mithral Hall to join the Order that I truly came to understand this. {54543} Very well, . I have been reluctant to speak of my time at Mithral Hall, but you will not let the matter rest. {54544} I told you earlier this was a matter for those of my Order, . But you have proven yourself to be an agent of the Silent Lord - death follows you wherever you go. {54545} I will not rest until I find the ring that proves Alaganda has been taken by the Silent Lord, though I know my chances of success are... few. {54546} This is not the time to speak of this, . Let us return to our mission - the Silent Lord's hunger will not be sated by mere words. {54547} I am a monk of the Order of the Long Death, . I am defined by the customs, tenets and beliefs of my Order. Simply put, I worship Death. {54548} We worship the very essence of Silent Lord, and we honor the tools that prepare us all for our inevitable, inescapable end: pain, suffering, torment, agony. {54549} Our embrace of the Silent Lord has brought us into conflict with many who do not understand the beauty of death. {54550} Many fear their mortal end; for most we will simply use pain, anguish, torture and suffering to release them from this fear. We will prepare them for the cold embrace of the Silent Lord. {54551} But there are some who go to extremes to avoid their fate. They use foul rituals and dark necromancy to deny the Silent Lord that which is his due. {54552} Earlier I mentioned my Order's hatred of the abomination that is undeath, - and I hinted at my own experience in battling such evil. {54553} My Order has many secrets, . Secrets we do not reveal to those outside our monastery. Yet you have proven yourself a friend of the Long Death before. {54554} I will not abandon the search for the cultists behind the plague; I have pledged to aid you in destroying those who released the foul taint of the Wailing Death. {54555} This is not the time to speak of such things, . We must focus on rooting out the cult responsible for the Wailing Death. Perhaps we can speak of this later... when the time is right. {54556} I have mixed feelings about the paladin's actions. They say she was driven to her betrayal by the execution of her lover - she could not accept his death and it drove her mad with grief and a desire for revenge. {54557} Very well, . The beauty of death is not easily understood, but if you are willing I will tell you of some of the rituals I endured when I joined the Long Death. {54558} I have been waiting for guidance from the Silent Lord before I discussed this matter with you, . But I realize now what a fool I was. {54559} Do not fear, . As long as you seek the Words of Power I shall serve you. And in serving you I serve the will of the Silent Lord. {54560} Perhaps later I will speak more of this, but now is not the time. You are not yet ready. Let us return to our mission, for in doing so we will surely spread death throughout the North. {54561} You have proved yourself a true servant of the Silent Lord, . Take this amulet; all who join the Long Death are given a similar talisman. {54562} Let me see... yes, this may work. The taint of undeath has not yet contaminated the dessicated flesh of this limb. {54563} Once more you have proved yourself an agent of my Master, . I bestow upon you this talisman, a gift normally reserved only for those of my Order. {54564} The Silent Lord has many tools to reap his harvest, Alaganda may have succumbed to the plague or other... misfortune. But I will search the city until I either kill her or find the ring that proves she is already dead. {54565} But even though we were ultimately victorious, the cost was terrible. The horror of the battle haunts me still - as does the fate of my fallen brothers and sisters from the Order. {54566} That I am not yet ready to share with you, , for I have not yet completed it. {54567} The sacred weapons are all emblazoned with the symbol of my Order - the outstretched hand of the Silent Lord reaching to claim us all. {54568} Ultimately I follow no one but the Silent Lord, . I have been drawn here in the service of my master, Death. {54569} When we parted ways, , I meant to return to my Order. But I bow to the Silent Lord and I discovered I could best serve his will by staying in Neverwinter for the time being. {54570} I am eager to find and slaughter those who unleashed the Wailing Death upon Neverwinter. Thousands were taken by the disease, their essence stolen from the grasp of true Death. {54571} When Aribeth recruited the mercenaries we were all paid in advance for our services - well paid. Lord Nasher is sparing no expense in tracking down these cultists. {54572} Return to me if you require an ally in your mission. Together we can help sow the seeds of destruction throughout the land and reap a harvest of agony and death. {54573} Then together we shall sow death and destruction throughout the land in our quest to destroy those behind the Wailing Death. {54574} Their location is well hidden. However, I would not be surprised to learn they are connected with the village of Charwood. {54575} You have the mark of Death upon you, - the scent of slaughter is thick around you. I have no doubt brutal destruction follows closely in your wake. {54576} Farewell, . If you seek a partner to revel in the bloodshed you must inevitably unleash, you can always find me here. {54577} Yes, Aarin has hired dozens of mercenaries to aid him in this cause - though truth be told, I would have come to serve one side or the other in any case. {54578} A war is brewing over these Words of Power. Slaughter and death will engulf the North, and as a monk of the Long Death I must be at the center of the carnage. {54579} I have not heard anything of these Words, , though I once lived with my clan in the mountains to the North. {54580} I am here seeking death and bloodshed, . I care nothing for these Words of Power. I only want to glory in the killing of others. {54581} Together we shall bring a flood of death to drown the North, ! {54582} There are not many who claim it is good to see the members of my Order, . But you and I are of the same ilk - we do not shy from death and killing. {54583} I serve the Silent Lord, I go where death is imminent. We are on the eve of war - that is why I have come, . I follow the scent of slaughter, not you. {54584} When I heard Aarin Gend was recruiting mercenaries to his cause I knew you would come, , just as I did. Our fates appear once more to be bound together. {54585} Aribeth's betrayal has stoked the fires of war, and I am eager to see the killing begin. If we are lucky this war will engulf the entire region. {54586} Together we shall bring a flood of death to drown the North, . {54587} As you wish, . No doubt you can spread havoc without my assistance. However, if you change your mind you can find me here. {54588} I have not heard anything of these Words, , though I once lived with my clan in the mountains to the North. {54589} Then together we shall rain blood and death down upon the world. {54590} You are an agent of destruction and a messenger of death. Should you change your mind come back to me here and I will gladly join with you again. {54591} Then together we shall rain blood and death down upon the world. {54592} You are an agent of destruction and a messenger of death. Should you change your mind come back to me here and I will gladly join with you again. {54593} I am a disciple of torment and a messenger of Death, the Silent Lord. I bring the absolution of pain and anguish to my enemies to prepare them for a brutal - and purifying - end. {54594} There is a foul taint upon this city. Death - true, permanent death - is perfect in its absolute finality. Pain, suffering, anguish, torture: these are the tools that prepare us for my master's soothing embrace. {54595} But this plague is unnatural, it's victims never pass to embrace of the Silent Lord. The Wailing Death is a blight upon the world that must be ended. {54596} Many find the members of my Order unsettling, for we embrace Death in all its incarnations. Yet in times like these, my skills are in great demand. {54597} There is little I can tell you about the city. I came expecting to find the pureness of suffering and the beautiful anguish of death. {54598} It would be reasonable to imagine there is some connection between the undead and the unnatural end of those who succumb to the Wailing Death. {54599} I spent several years at Mithral Hall in the service of Bruenor Battlehammer. Before I joined the Order of the Long Death. {54600} You are right, . The hunger of the Silent Lord will not be fed by mere words. {54601} When Bruenor Battlehammer reclaimed the throne at Mithral Hall not twenty years ago it kindled a fierce racial pride in all the dwarves of the North. {54602} I was one of many who flocked to Bruenor's banner - one of many who came to battle the denizens of the Underdark and drive them from the mines beneath Mithral Hall. {54603} You are a fellow dwarf, . Surely you can understand the desire to dwell among the legendary halls of our forefathers? {54604} And even though the dwarves of Mithral Hall turned me away, I sense you will not do so. {54605} I have not been completely honest with you about my reasons for coming to Neverwinter, . I came here in search of someone. {54606} You are not one of the s of the Long Death, - but you are a monk, as I am. You understand the duties and responsibilites owed to one's Order. {54607} Her name is Alaganda; like me, she was a disciple studying to enter the Order of the Long Death. We often trained together in anticipation of our initiation. {54608} I will not describe our initiation rituals to you, , but the Silent Lord claims many who undertake them. Only the few who survive, as I did, are welcomed into the Order of the Long Death. {54609} But Alaganda could not bear to face her own mortality, and on the morning of her initiation she fled, breaking the vows she swore when she first joined the Order. {54610} I did not follow her right away, the ravages of the ritual had left me broken and weak. But when I recovered my instructor came to me and told me what I must do. {54611} Alaganda has denied the Silent Lord that which is rightfully his. For this she must die. And because I am the lone survivor of the most recent initiation, I am the one given the privilege of killing her. {54612} Thank you, . But for now we must return to the task at hand. The Silent Lord's hunger must be fed with a constant supply of new victims. {54613} My service to you will draw many into the cold grasp of the Silent Lord, . Death surrounds you. I would be a fool to let my other mission distract me from following in your bloody wake. {54614} The essence of those claimed by the plague has been stolen from the terrible grasp of my master, Death. This sickness cheats the Silent Lord of what is rightfully his. {54615} The location of the cult you seek is well hidden. However, I would not be surprised to learn they are connected with the village of Charwood. {54616} Perhaps I can help you, for long ago my dwarf clan dwelt in the Dragon Mountains, though when Bruenor Battlehammer reclaimed Mithral Hall we left to join the others of our kind who flocked to his banner. {54617} I have heard rumors that in that blighted district zombies walk the streets. Few things are so reviled by my order as the abomination of the undead. {54618} It would be reasonable to imagine there is some connection between the undead and the unnatural end of those who succumb to the Wailing Death. {54619} Yes, we should continue with your mission. The Silent Lord is eager for us to feed his endless hunger with more souls. {54620} There is nothing else I can think of to tell you, . {54621} Yes, this is Alaganda's ring! This is the proof I needed; now I know she has been taken by the Silent Lord. She was a fool to flee - there is nowhere we can run that Death cannot find us. {54622} I have no gold or treasure to reward you, but there is one thing I can offer. A small token, perhaps, but it is all I have. {54623} It will not save you from the Silent Lord when He finally chooses you, but it will grant you some protection from succumbing to those who would deliver you into his grasp before your appointed time. {54624} Eventually I will return to my Order and report Alaganda's death to them. But this can wait until your mission here is done, . {54625} The town has isolated itself from the rest of the world, far to the South of Port Llast. Few outside my Order even remember such a place exists. {54626} I know the mountains were aptly named, for great wyrms could often be seen soaring over the moonlit skies at night. {54627} There were many legends of the great hoards guarded by these winged serpents and the mighty artifacts that could be found within. {54628} I do not specifically recall mention of the Words of Power, but I can only assume such a powerful item would likely be found in a dragon's lair. {54629} Our instructions were simply to make ourselves available to whomever requires our assistance. So, in that spirit, is there anything I can do for you? {54630} The town has isolated itself from the rest of the world, far to the South of Port Llast. Few outside my Order even remember such a place exists. {54631} It would not surprisie me to discover links to the cult behind the Wailing Death in that unnatural place. Is there more I can do for you, ? {54632} I have been eagerly waiting for my chance to extract vengeance on the cult responsible for unleashing the plague on Neverwinter. {54633} My name is Grimgnaw, a monk of the Order of the Long Death. Like you I serve the Silent Master, spreading pain and suffering and death throughout the North. {54634} Long ago my dwarf clan dwelt in the Dragon Mountains, though when Bruenor Battlehammer reclaimed Mithral Hall we left to join the others of our kind who flocked to his banner. {54635} At night great wyrms could often be seen soaring over the moonlit skies. There were many legends of the hoards these winged serpents guarded, and many rumors of the mighty artifacts that could be found within. {54636} I do not specifically recall mention of the Words of Power, but I can only assume such a poweful item would likely be found in a dragon's lair. {54637} Long ago my dwarf clan dwelt in the Dragon Mountains, though when Bruenor Battlehammer reclaimed Mithral Hall we left to join the others of our kind who flocked to his banner. {54638} At night great wyrms could often be seen soaring over the moonlit skies. There were many legends of the hoards these winged serpents guarded, and many rumors of the mighty artifacts that could be found within. {54639} I do not specifically recall mention of the Words of Power, but I can only assume such a poweful item would likely be found in a dragon's lair. {54640} If you wish, , I will gladly join with you to seek out these Words of Power. I have no doubt our partnership would result in a scourge of death throughout the land. {54641} Understand, I care nothing for the petty Gods who squabble over and lay claim to death's portfolio, for I serve Death itself, the Silent Lord who rules us all. {54642} We of the Long Death train, study and serve our Masters. We strive to transcend the earthly world through mental discipline and philosophical understanding of Death. {54643} The undead are a foul abomination, a denial of the natural order. We of the Long Death are in constant conflict with necromancers and their minions. {54644} I have seen firsthand the horrors of a war with the undead, . {54645} I am not eager to dredge up those memories, but if we are to stand together you deserve to hear the tale. {54646} Shortly after I had come to join the Order of the Long Death one of my fellow monks returned to the monastery with ill news. He had discovered the lair of a powerful lich. {54647} Our service to the Silent Lord demands that we destroy such an affront to death, so we marched forth to destroy the foul creature and end its unholy existence. {54648} I myself never faced the lich in battle, but I was one of many assigned the task of destroying the lich's zombie and skeleton servants. Never have I felt such revulsion or terror during a battle. {54649} There is beauty in death. The exquisite agony of a mangled soldier's screams well up in a glorious crescendo before ending on a single perfect note of eternal silence. {54650} The writhing torment of a flailing body is transformed into the magnificent truth of a frozen corpse, forever stilled. {54651} But when a corpse is not still; when the dead continue to shamble and stumble forward in a gross caricature of living flesh - where is Death's beauty then, ? {54652} My Order killed scores of zombies in the crypt that day, . Their bodies disintegrated beneath my blows in a shower of rotting flesh, yet they pressed inexorably forward. {54653} But the true horror was yet to come. From the back of the tomb where the highest ranking monks of the Order battled the lich herself waves of dark necromancy spilled out over battlefield. {54654} Several of my companions had fallen during the battle and as the foul spell touched their corpses they clambored to their feet, zombies under the will of the enemy we sought to destroy. {54655} We do not fear death, , and had I been able to bring the Silent Lord's touch to my fallen comrades I would not have felt such revulsion at this memory. {54656} But a zombie has no mind, it feels nothing. The pain that purifies and prepares us for death has no effect on such creatures; the understanding that comes during the moment of death is forever denied to such creatures. {54657} I destroyed the animated lumps of flesh that were once my brothers and sisters in the Order, but I could not truly kill them. The undead can never be given such release. {54658} The lich was destroyed, as were all its minions. We burned its lair, setting fire to the crypt so that the dark magic might be cleansed from a sacred place of death. {54659} I thank you for your words, , though I doubt you truly understand. You bring death and destruction, but you do not understand it as we of the Long Death. {54660} The true horror of what happened to my brothers and sisters is too terrible to comprehend; but I have vowed to free them from the torment of their undeath. {54661} You couldn't possibly understand, . You are a harbinger of death, but you do not understand it as we of the Long Death. {54662} You are a servant of the Silent Lord, ; you bring death and pain to the world. Yet even so you are not a member of the Long Death. My Order has secrets I am not yet ready to share with you. {54663} You aided me in finding the ring of Alaganda; I believe you would have helped me bring death to her had she still been alive when we found her. {54664} Perhaps you can be of service to my Order once more, for without your aid I fear my brothers and sisters will never escape their terrible fate. {54665} I should begin by explaining what happened after we burned the lich's lair. The corpses of our own, those who had risen against us, were brought back to the monastery of my Order. {54666} There we sought to enact ancient rituals to release their essence from the curse that had bound them to their animated corpses. But the chains of undeath are not easily broken. {54667} The components must come from the crypt of a powerful undead monster, but it must be something that has not yet been tainted by the creature's necromancy. {54668} For example, we would require the preserved hand from an inanimate corpse within a mummy's crypt. {54669} Only the power of such an item can release the essence of my brothers and sisters into the grasp of the Silent Lord. {54670} This is but one aspect of my sevice to the Silent Lord, . The other is to follow your lead as you spread death and destruction across the land. {54671} For the sake of my undead brothers and sisters, I can only hope so. {54672} You will find that the blessing has enhanced the properties of the amulet I gave you when you found Alaganda's ring for me. {54673} As a member of the Order of the Long Death her reaction to an inevitable event seems rather childish. The Silent Lord comes for us all; we might as well learn to accept it. {54674} Much like the members of your own Order, a monk of the Long Death learns the skill to serve the will of the master. {54675} Before an initiate can be accepted into the Order they must first learn to appreciate the beauty of death. We must walk the cemeteries and graveyards in search of this beauty. {54676} We must live and dwell amongst the dead and dying. We must surround ourselves with that which others consider gruesome or macabre. {54677} The next phase of our training is to understand the tools the Silent Lord uses to prepare us for death. Pain, suffering, sorrow, agony. {54678} We participate in the torture of victims, we witness the sweet release they achieve when at last they succumb to death. {54679} And then we subject ourselves to the same torments as our victims. We taste the pain and suffering as it burns away that part of us which clings to the mortal world. {54680} Only through experiencing such pain can we understand how it prepares us to kneel at the altar of the Silent Lord. Pain is of this world, but it can release us to the next. {54681} The Silent Lord claims many during this stage of the initiation. Those whom he has chosen to yet serve him in this world - those who survive - continue their training. {54682} In the next stage of our initiation we must become true servants of the Silent Lord. We must murder three people - a rich old man, a poor young woman and a new born child. {54683} By slaying a rich old man, a poor young woman and a new born babe we learn that all of us are subjects of the Silent Lord - male, female, young, old, rich, poor. Death has dominion over us all. {54684} Next we must face the wheel, a simple test but one which delivers more initiates into the hands of the Silent Lord than any other. {54685} The wheel teaches us that the Silent Lord chooses at His pleasure, not ours. We are subject to whims and chance, death is random. {54686} The wheel is made of alternating white and black squares. If the pointer stops on a white square we move on to the final initiation. If it stops on a black square we are slain on the spot. {54687} When I began the initiation there were six of us seeking to enter the Order. Two died on the torture racks, one was captured after murdering a wealthy, elderly merchant and hung. {54688} That left three of us to face the wheel. I alone survived to face the final challenge. {54689} I am a monk of the Long Death, . The final challenge is necessary only if I ever wish to enter the inner circle of my Order. {54690} You are a tool of the Silent Lord. You enact His will upon this world, spreading death everywhere you go. The Silent Lord has brought us together for a reason! {54691} I must assassinate one of the inner circle's members. Only by delivering one of their number into the Silent Lord's hands am I worthy to join them. {54692} If I am meant to find one of the sacred weapons it will be in your service as you continue to carve out your blood steeped legend. {54693} I could not have spoken it more truly myself, . {54694} You are an instrument of the Silent Lord, . I will continue to serve you even as you continue to serve Death itself. {54695} Yes - this is the mark of my Order. Wait... I fell a faint aura emanating from the blade. Yes - this is one of the weapons blessed by the inner circle! {54696} The talisman has powerful magical properties bestowed by my Order, . Its power is not to be underestimated. {54697} I suspect in practice we are similar to your own Order, though our beliefs and values may be somewhat different. {54698} But during our mission I will not give up my search for the mummified hand of an inanimate corpse that can release my brethren from undeath. {54699} Once again, , I thank you. Now let us return to the task at hand - those behind the Wailing Death must still be dealt with! {54700} The dagger is only the beginning for me, . I now have the ability - and the right - to deliver one of the inner circle to the Silent Lord. {54701} Yet the inner circle are among the most powerful of my order, and if I am to defeat one of them I must become a master of all I have learned. {54702} Once I feel I am worthy I will challenge one of the inner circle to a battle to the death. But of course, all this must wait. {54703} Your task here is not yet done, . You still seek the Words of Power, and in doing so you still bring death and destruction to your foes. {54704} It has been an honor to serve you and I will not abandon you until your task is done. {54705} Your words are cruel, but there is truth in them. However, I will not simply abandon my quest. {54706} I am Grimgnaw, a monk of the Order of the Long Death. The grisly account of the Academy is no great secret, . Not to those who seek such things out. {54707} In truth my skills are not so different from any soldier or hired blade, though I embrace the beauty and perfection of my enemy's death with a zeal others often lack. {54708} Instead I discovered the plague is a foul abomination. It robs Death of its rightful claim and denies its victims the cold embrace of the Silent Lord. {54709} You are an agent of death, , just as I am. We both serve the Silent Lord in our own fashion, though you refuse to acknowledge what you are. {54710} Well spoken, . I tremble in anticipation of the carnage we shall unleash upon the Realms! {54711} I do not know how we might stop the Wailing Death, though I am eager to search the Beggar's Nest for answers. {54712} Alone I am not likely to survive the dangers of the district, and throwing my life away is a foolish way to serve the Silent Lord. My death will come in its appointed time. {54713} But Death itself is always present. The Silent Lord is the name we give to the concept - the very essence - of Death. {54714} There are some who call what we do evil, but my Order transcends morality. Good, evil - these things mean nothing, for eventually we all bow down to the Silent Lord. {54715} The monks of my order bow down to Death, . We may swear allegiance to another, but only as it serves the will of the Silent Lord. {54716} The monks of my order bow down to Death, . We may swear allegiance to another, but only as it serves the will of the Silent Lord. {54717} We bring pain, torment and anguish to the denizens of this world to prepare them for the release of death. I have sworn to spread devastation and destruction in the name of the Silent Lord. {54718} But there was no place for me among the clans at Mithral Hall; I was shunned and reviled by my own kind. {54719} This was long before I joined the Order of the Long Death, and at first Mithral Hall welcomed me, for even then I did not fear death and I was eager to inflict it upon my enemies. {54720} There were many among Bruenor's followers who shared my love of battle and the reckless fury with which I slaughtered my foes. But none of them appreciated the terrible beauty of what was all around us. {54721} Have you ever heard the glorious chorus of screams of dying drow echoing in the chambers of a dwarven mine? Or paused in battle to taste the palpable specter of death descending on the field like a cool mist? {54722} Have you ever stood over a dying comrade, drinking in his pain and fear as his life bleeds away, gazing into his eyes to glimpse the terrible understanding shining through in the final instant death claims him? {54723} After the battles I would walk among the scattered corpses, fascinated by the... truth... of their deaths. The others found it disturbing, I knew, but I couldn't stop. The compulsion was too strong. {54724} And as I wandered amidst the twisted, mangled bodies and gazed into the masks of agony forever frozen on their faces, I understood. Drow, duergar, dwarf - in death we are all the same. In death we are all... perfect. {54725} I tried to share my revelations with my brothers-in-arms, but they could not understand. They only looked at me with horror and disgust. {54726} That was what they said, as well, thought they were glad to have me at their side whenever the drow attacked. {54727} I left Mithral Hall shortly after my revelation in search of... something. I found the Order of the Long Death. {54728} I suppose I cannot blame my fellow dwarves for their reaction. The acceptance of Death is not easy. Even among my Order there are those who cannot face the Silent Lord when their time comes. {54729} I'm sorry, , I should not have said anything about this to you. This is a matter that must be solved by those of my Order. {54730} You don't have to worry about that, . I'm eager to end this foul plague that is taking what rightfully belongs to the Silent Lord. {54731} If I am ever to advance further in the Order of the Long Death, I must bring back proof of Alaganda's death to my Masters. {54732} Alaganda always wears a forged silver ring embossed with the crest of her family - a soaring falcon against a full moon. {54733} After wearing it for so many years the ring will not fit over her finger, and she would never willingly remove the ring while she lives in any case. {54734} Who among us is truly innocent, ? Alaganda has participated in the rituals of the Long Death, she has slain many who you would call 'innocent'. {54735} And she has broken her vows to my Order. The penalty for that is death. I will find her, , and I will kill her. If you cannot accept this we should part ways. {54736} There is power in this amulet, . {54737} The mark of Death is upon you, . As long as I stay by your side I know I serve the will of the Silent Lord. {54738} That was why I answered Lord Nasher's desperate call for mercenaries to come to Port Llast. He is also anxious to root out those behind the Wailing Death. {54739} The town is a strange place; there is a foul taint upon it that we of the Long Death can feel. None of the emissaries my Order has sent south to investigate Charwood has ever returned. {54740} The town is a strange place; there is a foul taint upon it that we of the Long Death can feel, though we have not been able to determine what curse hangs over them. {54741} It would not surprise me to discover links to the cult behind the Wailing Death in that unnatural place, though I can tell you little else about it. {54742} I have never been there myself, though I know it lies far, far to the South of Port Llast. However, I know there must be great danger there. {54743} My Order has sent many emissaries to investigate the region, but none have ever returned. There is some fell and dangerous power at work in Charwood, though what it is I cannot say. {54744} I am Grimgnaw, a monk of the Order of the Long Death. No doubt you have come for the same reason as I: to join Aribeth in hunting and slaying the cult that was responsible for the Wailing Death. {54745} The town is a strange place; there is a foul taint upon it that we of the Long Death can feel. None of the emissaries my Order has sent south to investigate Charwood has ever returned. {54746} There are some who call us evil, for they fear the pain and death we spread. But we transcend morality. Death is not good or evil, it simply *is*. It is final, undeniable and perfect. {54747} Our beliefs are difficult for most to accept, and the Order of the Long Death has many powerful enemies. {54748} So be it. You are not bound by the tenets of my Order; you have sworn no allegiance to the Silent Lord. {54749} I have pledged to accompany you in this mission, and I will continue to do so for the mark of my Master is upon you. {54750} The ancient rituals require rare components and we had many casualties. A few we were able to save, but the others remain traped in undeath until we can find more of the necessary components for the ritual. {54751} I thank you for this, , on behalf of the Order of the Long Death. I have no reward to give you, save the blessing of my Order. {54752} The mountains are far to the west of Beorunna's Well, beyond the hills where the giants dwell. {54753} In the days of my clan the giants were of little consequence; we often sent warriors to thin their numbers and chase them from their caves. Since my clan left, however, I have heard the giants have grown powerful and bold. {54754} I have even heard talk of a hill giant king, though I cannot say if the rumors are true. We would have to investigate the region to be certain. {54755} I would welcome the chance to join with you again and bathe in the storm of blood you will rain down upon the land. {54756} The trail of corpses behind me cannot measure up to the thousands you have slain, but I am no stranger to death. Perhaps that is why Aarin Gend is so eager to have me on his side. {54757} Together I am certain we can reap a mighty harvest for the Silent Lord, and hand him a bounty of souls to feed his ever hungry maw. {54758} Your reputation is well known, . They say they cannot even count the thousands you have killed. As a servant of the Silent Lord I would be honored to join up with you, whatever your cause might be. {54759} If you wish, , I will gladly join with you to seek out these Words of Power. I have no doubt our partnership would result in a scourge of death throughout the land. {54760} Would she have felt better had her lover had his entrails removed by a hungry troll? Or had his limbs ripped from their sockets by an angry giant? {54761} Or perhaps she would have been less angry had a slow acting poison drawn him into a sleep from which he would never awaken? Death is death, . My Order seeks to help the world understand this. {54762} The motives for her actions seem foolish to me, but the results are pleasing. She has brought war to the North. Thousands will die painful, shrieking deaths beneath the blades she has unleashed. {54763} The Silent Lord is eager to feast upon the table Aribeth has set for Him. And while Death gorges itself on the soldiers and civilians alike, I will be present to bear witness to my Master's gluttony. {54764} You only say that because you do not comprehend the mysteries of the Silent Lord. If you understood the truth of Death you would not find my words so terrible. {54765} You have a love of death and bloodshed that is rare outside our Order, . Yet even you cannot truly fathom the beauty of Death or the mysteries of the Silent Lord. {54766} As a monk of the Long Death I was subjected to rituals and ceremonies that brought a true appreciation for that which others fear in their ignorance. Torture, pain, suffering and even death itself - these things are beautiful. {54767} You bring destruction wherever you go, . Your motives may be good or evil, but that makes no difference. Death is forever by your side, the Silent Lord has placed his mark upon you. {54768} Your enthusiasm is refreshing, . You revel in the Silent Lord's work, but you do not truly bow down to him. I sense you would still balk at your own death. {54769} If I could share the experiences of my initiation you might begin to glimpse some small hint of what Death truly means - the only pure, absolute truth in an imperfect existence. {54770} I imagine you would not be ready for such understanding anyway. You seem to have difficulty accepting that you are a harbinger of death. {54771} No, , now is not the time. Eager as you are I am afraid you are not ready for the wisdom I would share. {54772} Until you can accept that your fate is to deliver victims to the Silent Lord, I will not share the wisdom of my Order's initiations with you. {54773} For many, this is the easiest part of our training. I myself was already enraptured with the corpses on the battlefields, I already understood the perfect truth of their deaths. {54774} We all deserve death, . That is one of the fundamental truths of my Order. And in time we will all surely get what we deserve. {54775} Our initiations are necessary for us to truly understand what Death is and what it represents. What we lack in numbers we make up for in conviction. {54776} I want to ask you for aid in this, , but this challenge is sacred to the Order. Despite all you have done I am not yet certain you are ready to learn of our most hallowed secret. {54777} I will not force you to aid me in this, - though I fear I will not succeed without your help. If you change your mind speak to me again. {54778} Were I back at the monastery I could consult with the elders, but in their absence I can only wait and see if some sign is delivered to me. Only if I receive this sign will I be able to tell you of the final challenge, . {54779} You are here to aid me in this challenge, . The very fact that you are here is proof the Silent Lord wants me to ask for your help in this task! {54780} There is a... a catch, . It is forbidden for one of my Order to slay one of the inner circle unless we use a weapon blessed by the inner circle themselves. {54781} You forget, - we do not fear Death. The custom exists to ensure that when one of the inner circle is slain it is by a monk who has been proved worthy of the honor. {54782} When one of our Order joins the inner circle, they must bless a weapon that may be used to deliver them to the Silent Lord. They then take the weapon and secret it away in a place of great danger. {54783} Finding one of these blessed weapons requires luck, skill and fate. In fact, we believe only the guiding hand of the Silent Lord will deliver a blessed weapon into the possession of one of our Order. {54784} At first I feared enlisting your aid would be sacriligious. However, now I realize that you are a tool of the Silent Lord. You are here specifically to help me find one of the blessed weapons. {54785} Together we can sow death and destruction throughout the North as we search for Aarin Gend's Words of Power. {54786} Look at this severed hand, . See how the withered flesh has grown so tight and thin it exposes the delicate perfection of the bones beneath? Isn't it beautiful? {54787} [Persuade] That seem high. Me give 200 only. {54788} Here be 250 gold. Now me own you, Linu. {54789} [Persuade] That seems a little expensive. I'll give you 200. {54790} 225? Deal. {54791} I could use a good healer. Here's your 250 gold. Welcome aboard, Linu. {54792} [Persuade] That seem high. Me give 150 only. {54793} Here be 200 gold. Now me own you, Linu. {54794} [Persuade] That seems a little expensive. I'll give you 150. {54795} 175? Deal. {54796} I could use a good healer. Here's your 200 gold. Welcome aboard, Linu. {54797} Me go now. {54798} Me not got that much gold for spend on you. {54799} [Persuade] That seem high. Me give 100 only. {54800} Here be you 150 gold. Now me own you, Linu. {54801} I'll be going now. {54802} I don't have that kind of gold to spend on a henchman. {54803} [Persuade] That seems a little expensive. I'll give you 100. {54804} 125? Deal. {54805} I need a good healer. Here's your 150 gold. Welcome aboard, Linu. {54806} No. {54807} Yes. {54808} No, not now. {54809} Yes. {54810} Me be the greaterest, er... bestest! Yeah, me be the bestest! {54811} Why they sing? Me just do duty. {54812} Well, I should hope that they finally noticed a true hero. {54813} There is nothing to sing about. I just did my duty. {54814} Goodbye. {54815} You work for Aarin Gend? Me work for Aarin too! {54816} So you're working for Aarin Gend? {54817} Why you stand here? You should look for Words. {54818} You heard any rumors about where Words be? Me want to find them. {54819} Why are you standing around here? Shouldn't you be looking for these Words? {54820} Me not need you. {54821} Me get hurt lots. Me could use you in me search for Power Words. {54822} Sorry, I'm not interested. {54823} I could use a skilled healer in this dangerous search for the Words. {54824} Have you heard any rumors as to where the Words could be? {54825} What about them? {54826} Me get really tired of you cheery, happy face. {54827} Me glad for see you again, Linu. {54828} I'm getting tired of your silly, smiling face showing up wherever I go. {54829} It is good to see you again, Linu La'neral. {54830} Me not need no help right now. {54831} I don't need any help right now. {54832} Me want you near me 'gain, Linu. {54833} I would love to have you travel with me again, Linu. {54834} You know stuff 'bout Words of Power, Linu? {54835} Do you know anything about the Words of Power, Linu? {54836} What about them? {54837} You silly, Linu. What happen to other ride? {54838} Oh, Linu. What happened to the first ride? {54839} What you do to it? {54840} What did you do to it? {54841} Broke? How it broke? {54842} Broke? How did it break? {54843} Me always get good laugh 'round you, Linu. {54844} You never fail to surprise me, Linu. {54845} Did them drivers kick you out? {54846} Did the wagoneers throw you out? {54847} There be song 'bout me? I be real hero now! {54848} Bard sing about me? But me not do that much. Others help too. {54849} Bards are singing about me? Excellent. {54850} Goodbye. {54851} Change you clothes? What happen? {54852} Changing your clothes? {54853} You get mad at her? {54854} Did you get mad at her? {54855} She soak you clothes? {54856} She soaked your clothes? {54857} Me see where this going. {54858} I think I'm getting the picture. {54859} That mess you up? {54860} So that messed you up? {54861} You got bad luck! {54862} Disaster follows you, doesn't it? {54863} You wreck clothes in brawl? {54864} And you wrecked your outfit in the brawl? {54865} You tell me you get dirty that way, please. {54866} Please tell me that's how you got dirty. {54867} You get dirty cleaning up. {54868} So you got dirty cleaning up? {54869} Me not feel safe 'round you. Me go away now. {54870} I think I'll go somewhere else now. Maybe to a nice safe dragon lair. {54871} Why you not say that first time me ask? {54872} Why didn't you just tell me you slipped in a puddle from the start? {54873} You work for Aribeth? Me work for Aribeth too! {54874} Of course it be me. What you do to be hired to help? {54875} So you're working for Aribeth? {54876} If you want catch cult, why you stand around here? {54877} If you want to bring them to justice, why are you waiting in here? {54878} Sorry, me not interested. {54879} Me need one who heal me wounds. You come. {54880} Sorry, but I'm not interested. Goodbye. {54881} I often am in need of a skilled healer. Join me. {54882} You hear any stuff about cult? Me looking for clues. {54883} Have you heard any rumors about the cult since you've come here? {54884} Neverwinter Wood? {54885} Why you be in here? You supposed to be finding cult. {54886} You gonna go find more about the woods? {54887} Why are you waiting around in here? Should you be investigating the problem? {54888} Are you planning to travel there? {54889} A bard? But I didn't do that much. Everyone working for Aribeth helped. {54890} We say goodbye. Why you follow me here? {54891} Me surprised me see you here, Linu. {54892} I thought we parted ways. Why have you followed me? {54893} Linu, what a pleasant surprise. {54894} Me want you join me 'gain. {54895} I want you to join me again. {54896} Who you be 'gain? {54897} Me want to ask questions. {54898} Who are you again? {54899} I want to ask you some questions. {54900} Me not wanna talk to you. Goodbye. {54901} I'm not in the mood to chat right now. Goodbye. {54902} Who you be? {54903} Who are you? {54904} Go ahead. {54905} No, me not. Why you ask? {54906} No, I'm not. Why do you ask? {54907} You seem to got problem with thief. {54908} [Lie] No-oooo. Me no be thief, honest. {54909} That be all me, uh huh. {54910} Me not like way you describe it, but yes, me a thief. {54911} Sounds like you have something against thieves. {54912} [Lie] Uh, no. {54913} That would pretty much sum me up, yes. {54914} I don't like the rest of the description, but I am a thief, yes. {54915} She not need them now! {54916} It's not like she needed them anymore! {54917} What kind of thief you run into? {54918} If it look like worth gold, maybe. {54919} My gods woman! What kind of thieves have you run into? {54920} Well, if it looked like it was actually worth something, maybe. {54921} No. {54922} No, me want know what happen. {54923} No, tell me what happened. {54924} Okay. {54925} Why you be in barracks, not with sick people? {54926} Why are you here in the barracks, rather than helping the plague victims? {54927} What happen next? {54928} Then what happened? {54929} Me not need you trippin' me all the time. {54930} Just what I need, a cleric that's tripping and knocking things over every few minutes. {54931} You really be so clumsy? {54932} Are you really that clumsy? {54933} That enough. Me not need more danger in life from you. Bye bye. {54934} I've heard enough. You're dangerous to be around. Goodbye and better luck to you. {54935} Why you be here then? {54936} Then why are you here? {54937} That be good of you. {54938} That's good of you. {54939} That sound like thing that happen to you often. {54940} Sounds typical for your luck. {54941} Them attack person who helps sick people? {54942} They attacked you while you were helping plague victims? {54943} Me looking for healer to help on mission. {54944} I'm looking for a good healer to help me in my mission. {54945} Me working for lady Aribeth. Can't tell you me mission. It secret. {54946} Me work for lady Aribeth. Me looking for creatures. They are important. They cure plague. {54947} I work for Lady Aribeth. My mission is confidential. {54948} I work for Lady Aribeth. I must find several missing creatures that might be used to find a plague cure. {54949} What other stuff you know 'bout Blacklake district? {54950} Do you know anything else about the Blacklake district? {54951} Me go now. {54952} Me looking for help in me mission. {54953} No thanks. Goodbye. {54954} What I need is someone to assist me on a mission. {54955} Bad stuff happens. {54956} Well, that could happen to anyone. {54957} Who be Sehameme Moonbutt? {54958} I don't think I've ever heard of Sehanine Moonbow. {54959} Nevermind. {54960} Me want you to level up. You be better with training. {54961} I'd like you to level up. You'd be more useful to me with a little training. {54962} Me no want you here no more. {54963} I think I'll do better off on my own. {54964} No. Stay. {54965} Yes. Go. {54966} We need change way you do stuff. {54967} Me not want change anything else now. {54968} If me fail on locked door or chest you not help me. {54969} If me fail on locked door or chest you help me. {54970} You start sneak quiet now. {54971} You stop sneaking so quiet now. {54972} You search all time when we move. {54973} You not search all time no more. {54974} You need change how you heal me. {54975} {54976} You change how far away you stay. {54977} I think we need to change your tactics. {54978} I don't want to change anything else right now. {54979} If I fail to open a locked door or chest do not assist me. {54980} If I fail to open a locked door or chest please come to my aid. {54981} Could you stop being so stealthy all the time? {54982} Could you use more stealth when we travel? {54983} Could you please search when we move around? {54984} Could you not search all the time? {54985} Could we change how quickly you decide to heal me? {54986} You heal if me hurt real bad (below 25% of total hit points). {54987} You heal if me wounded (below 50% of total hit points). {54988} You heal if me sort of hurt (below 75% of total hit points). {54989} Heal me if I become seriously wounded (below 25% of total hit points). {54990} Heal me if I become wounded (below 50% of total hit points). {54991} Heal me if I become somewhat injured (below 75% of total hit points). {54992} {54993} {54994} {54995} {54996} {54997} {54998} {54999} We need to change the distance you stay away from me. {55000} Far distance. {55001} Medium distance. {55002} Stay close. {55003} Me just wanna talk. {55004} I just want to talk for a while. {55005} Nevermind. {55006} You got any hint or tip you give me 'bout this mission? {55007} What you read? {55008} What have you read? {55009} Magic? {55010} A ranger? {55011} Me not want talk no more. {55012} You know other stuff 'bout cult? {55013} That's enough information for now. {55014} Is there anything else you know about the cult? {55015} Tell me 'bout Blacklake district. {55016} Tell me about the Blacklake district. {55017} Me not want talk no more. {55018} I think that's enough talking for now. {55019} Anything else? {55020} Do you have any advice or suggestions you can give me about my mission? {55021} Me want you to continue you story from before. {55022} I want you to continue your story from before. {55023} You no let stupid seed get in way of me important quest! {55024} You no worry 'bout seed. We find and make goddess happy. {55025} Me found strange seed! This be you seed? {55026} No stupid seed had better get in the way of our important quest. {55027} Don't worry Linu, we will find the seed, somehow. {55028} I have an unusual seed right here. Is this it? {55029} That be it? Not get anything new? {55030} Me thank you for making it be stronger, Linu. {55031} That's it? Nothing new? {55032} Thank you for unlocking its full power, Linu. {55033} What you do with seed now, Linu? {55034} What will you do with the seed now, Linu? {55035} And what 'bout you? {55036} What about you? {55037} I care for you as friend, more than any magic item. {55038} Your friendship means more to me than any magical item. {55039} No, and I really don't care. I think you're moving a little fast for me. {55040} No, please tell me. {55041} Yes, but I don't feel that way about you. {55042} Yes. You complete me too, dear Linu. {55043} I would like that very much. {55044} Me change mind. Me no want hear you story. {55045} I've changed my mind. I don't really want to hear this. {55046} Tell me what they say. {55047} Tell me what they said. {55048} How long she look at tree for? {55049} How long did she stand there looking at the trees? {55050} What happen? {55051} What happened? {55052} You still be dreaming, maybe? {55053} Are you sure you weren't still dreaming? {55054} Floating? {55055} [Insight] Beauty standing amidst fiery destruction. That's you! {55056} That amazing. {55057} That's amazing. {55058} People die all time, why goddess cry over stupid tree. {55059} People die every day, but this goddess cries over a tree? {55060} Where them go? {55061} What happened to them? {55062} Me could stare at you like that. {55063} The way I could stand and admire your beauty for endless hours. {55064} Me want hear it. {55065} I want to hear it. {55066} You get bored with magic stuff? {55067} You were bored playing with magic items? {55068} Go on. {55069} Me think anyone else die if them was you. {55070} I don't think anybody else could survive what you have. {55071} Cursed. {55072} Both, me think. {55073} Both, I think. {55074} It be blessing. Me like danger and beauty in woman. {55075} I think it's a blessing. You are the most dangerous, yet exciting woman I have ever met. {55076} Hey, me not look for true love, me just say nice words to friend. {55077} Woah! Deeper relationship? It was just a compliment. {55078} Then me not want to hear you story no more. {55079} Then I don't want to listen to your whiny stories anymore. {55080} Me not care what you think of me. We go now. {55081} I really don't care what you think. Let's get going. {55082} Me just make joke. You tell me you story, please. {55083} I was just joking, Linu. Calm yourself and continue your story. {55084} You go on with you story then. {55085} Then let's continue your story. {55086} So how you live? {55087} So how did you survive? {55088} What you do? {55089} What did you see? {55090} Who it be? {55091} Who was it? {55092} What voice say to you? {55093} What did the voice say? {55094} What she say? {55095} What did she say? {55096} How she make him stop? {55097} How did she stop him? {55098} Me knew that already. {55099} I already figured that out. {55100} No! You saved by goddess. {55101} Wait, you were rescued by a goddess? {55102} You need be glad she save you life! {55103} How could you be ungrateful for such a gift? {55104} A task? {55105} That seem more than lucky to me. {55106} That does seem to stretch the limits of luck. {55107} You no blow place up, did you? {55108} You didn't destroy the place, did you? {55109} That's trouble. {55110} What make you decide to become cleric? {55111} What made you decide that you should be a cleric? {55112} But you no be like them? {55113} But you didn't take after them? {55114} What be this 'potentials'? {55115} What are 'potentials'? {55116} Them were very wrong. {55117} Boy, were they wrong. {55118} Okay, tell more. {55119} Okay, go on. {55120} You be worse then than now. {55121} I didn't think it was possible for you to be worse than you are now. {55122} What you mean you move in? {55123} What do you mean by moved in? {55124} Me kick you out too, if you do such stupid thing. {55125} I'd have kicked you out too, how stupid. {55126} So he kick you out? {55127} So he kicked you out? {55128} Little trip? {55129} What fate you talking 'bout? {55130} What fate would that be? {55131} Me want you keep talking 'bout story you start before. {55132} I'd like you to tell me more of your story, Linu. {55133} You no let thinking of husband get in way you job! {55134} No worry, we find book and then we know what happen to you husband. {55135} Me find book with you husband's name on it. {55136} Just don't let this get in the way of your other duties. {55137} Don't worry, we'll find the journal and discover what happened to your husband. {55138} I found this journal. It has your husband's name on it. {55139} Quit whining! Him dead long ago; you be over him. {55140} Quit whining Linu. He's been dead for a long time, get over it. {55141} You no stop now. You promise you help me, now you do! {55142} Don't you back out on me now. You made a commitment and you had better fulfill it! {55143} Me no leave you, Linu. You be strong and make Synth proud. {55144} I won't leave you, Linu. You must be strong and go on, as Synth wanted you to. {55145} It no you fault, Linu. Me no leave you. {55146} It wasn't your fault, Linu. I'm not going to leave you. {55147} That be it? {55148} That be good reward. Me like pretty pendant. {55149} That's it, huh? {55150} That is a wonderful gift, Linu, thank you. {55151} Temple no could party without you? {55152} So? Why couldn't they do it without you? {55153} Him no wait for you? {55154} He wouldn't wait for you? {55155} He keeping stuff like affair from you? {55156} You figure he was fooling around on you? {55157} Why you wish that? {55158} Why is that? {55159} Ten stories? You parents be rich? {55160} Ten story wall? Your parent's must be rich. {55161} What happen? {55162} What happened? {55163} Me be sure never to wake you at night. {55164} Remind me never to try to wake you quietly in the night. {55165} You break his jaw? {55166} You mean you broke his jaw? {55167} You just one bad thing after 'nother. {55168} You're just one calamity after another, aren't you? {55169} You didn't. {55170} Tell me you didn't. {55171} He live, I guess. {55172} At least he survived. {55173} That not burst his head open or stuff? {55174} And that didn't kill him or turn him into a frog or something? {55175} Him forgive you? {55176} Did he forgive you? {55177} What you mean by that? {55178} You mean you... ? {55179} Good move! {55180} Ha, you bad luck kill him? {55181} What? Did you kill him finally? {55182} Why they not last? What happen? {55183} What do you mean? What happened? {55184} Good for you! {55185} How you like being adventurer? {55186} Tell me, how do you like being an adventurer? {55187} Who that be? {55188} Oh? Who is that? {55189} YOU catch him for husband? {55190} And YOU managed to hook him? {55191} You husband. {55192} Your husband. {55193} You think you be pretty smart, huh? {55194} Thought you were pretty smart, huh? {55195} It be that bad? {55196} Was it really that bad? {55197} What he do? {55198} What did he do? {55199} Me want you continue you story from before. {55200} Tell me more about your story. {55201} You not let you search get in way of stuff you do for me! {55202} If me find it me let you know. {55203} Me found cup! This be cup you talk 'bout? {55204} Just don't let your quest get in the way of mine. You work for me, not the other way around. {55205} If I find it I'll let you know. {55206} Is this the chalice you were talking about? {55207} That's it? A pendant? {55208} Thank you, Linu. {55209} Why me ever pick you as friend, me just not know. {55210} Why did I ever decide to pick you as a companion? {55211} How you lose it? {55212} How did you lose it? {55213} How it possible you lose chalice again? {55214} How in the name of all that is holy did you lose it again? {55215} He have bad luck like you. {55216} Sounds like he had just about as much luck as you do. {55217} How you know this stuff? {55218} How did you find all of this out? {55219} That take real gall! {55220} That just like a Zhent. {55221} Me can't believe he did that! {55222} Now that takes a lot of gall. {55223} That's a Zhent for you. {55224} I can't believe he would do that! {55225} Old woman beat you up? {55226} That terrible. {55227} You got beat up by an old woman? {55228} That's horrible. {55229} Forget cup then. He probably sell it and you never find it 'gain. {55230} You no worry Linu, me help you find cup. {55231} Better forget about it then. He probably sold it and you'll never find it again. {55232} Don't worry Linu, I'll help you find the chalice. {55233} What about other priests? {55234} You lost a gift from a goddess? {55235} She show you city destroyed if you stay? {55236} What you see in vision? {55237} What, did she tell you to get the hell out of Evereska before you doomed them all? {55238} What happened in the vision? {55239} Me not used to calling other people slow, but... {55240} It be good that they be very happy for you. {55241} You're just a little clueless aren't you? {55242} Yes, I'm sure they were very happy... for you. {55243} Good. Me not paying you for you to quest! You here to keep me 'live and stuff! {55244} Good. I'm paying you to keep me alive, not to worry about some stupid quest. {55245} Me help you find it, Linu. We be good team. {55246} We can find it, Linu, if we work together. {55247} Me want help you, Linu. {55248} Surely it has not failed. You will find it someday. {55249} That be what thief took. {55250} And that is what was stolen? {55251} Me wanna know 'bout you, if we be working together. {55252} If we're going to be working together, I'd like to know more about you. {55253} What you remember 'bout you home? {55254} What you problem with thieves be? {55255} Why you leave you home? {55256} What are your memories of your home like? {55257} Them make fun of humans? {55258} Me would have beat them up for being mean. {55259} (Snicker) That be funny... I mean bad. {55260} You have good times too, yes? {55261} Do elven children really call each other humans, in a bad way? {55262} I'd have beat some sense into them. {55263} (Snicker) That's, um... terrible Linu. {55264} There were good times too, right? {55265} What happened to make you hate thieves so much? {55266} Why did you leave your homeland? {55267} You no bring bad luck to me! Me got 'nuff problems. {55268} When me born, me mom dropped me on head. I got some bad luck too. {55269} You'd better not bring any bad luck my way. {55270} Well, bad luck happens to all of us at one time or other. {55271} You be walking trouble. You no bring you troubles to me. {55272} You really are a piece of work. You better not bring catastrophe down on me. {55273} What did thief take? {55274} What did the thief steal? {55275} Fine. You no let you problems get in me way. {55276} It okay, Linu. Me want know what you talking about. {55277} Fine, just don't let your problems get in my way. {55278} No, Linu. I want to hear what you had to say. {55279} IGNORE THIS STARTING CONDITION. THIS IS USED AS A TRASH FOR UNWANTED LINKS. DO NOT DELETE THESE LINKS. {55280} My goal in life is to get through with a minimum of pain, but sometimes one has to aim for simple survival. To achieve that, you will need an experienced healer. {55281} I promise I will do my best to keep you in excellent health. Only 250 gold pieces and you will gain the talents of one who can heal and fight. {55282} [Failure] I'm sorry. 250 is my final offer. Consider the cost of repeated journeys to a temple for healing. {55283} [Success] Perhaps we could meet in the middle and settle on 225? {55284} [Success] I guess I must not let my race's prejudices get in the way. 200 is fair; all my skills are yours to command. {55285} I promise I will do my best to keep you in excellent health. Only 200 gold pieces and you will gain the talents of one who can heal and fight. {55286} [Failure] I'm sorry. 200 is my final offer. Consider the cost of repeated journeys to a temple for healing. {55287} [Success] Perhaps we could meet in the middle and settle on 175? {55288} [Success] You seem like an agreeable to work with, dear . 150 it is, and all my skills are yours to command. {55289} I promise I will do my best to keep you in excellent health. You have a pleasant and trustworthy demeanor, so I will reduce my normal fee. Only 150 gold pieces and you will gain the talents of one who can heal and fight. {55290} Nobody owns me, dear. You have paid for my skills. There is a subtle, yet important difference. {55291} Goddess speed your journey and keep you safe. If you have need of my skills, I shall be here, unless someone else hires me. {55292} Ah well, maybe in time you will earn the funds and can return. I just hope you don't have to spend it all on healing from the temples. Is there something else you need? {55293} [Failure] I'm sorry. 150 is my final offer. Consider the cost of repeated journeys to a temple for healing. {55294} [Success] Perhaps we could meet in the middle and settle on 125? {55295} [Success] You seem like an agreeable to work for. 100 it is, and all my skills are yours to command. {55296} You will not regret this, dear . My skills are yours to command. {55297} I will follow you and perform to the best of my abilities, according to the orders you have given me. Any time you wish to issue new orders you have only to speak to me again. {55298} I promise I will do my best to keep you in excellent health. Since we're both of the race I'm willing to cut my normal fee. Only 150 gold pieces and you will gain the talents of one who can heal and fight. {55299} Sorry dear, but I serve another master now. There's nothing else I can do for you. {55300} I hoped that you would return, so I waited here. I've hardly damaged anything since you left; I thought you'd be proud. May I join with you once more, my friend? {55301} (Sigh) Then I shall wait here for you to return. {55302} I shall try to breathe life back into you and your quest. {55303} I can still feel my death, hanging on me, cold and eerie. I am glad to be back in this mortal realm again. Now that I know how it feels, I will struggle even harder to keep you from that fate. May I join you again, ? {55304} (Sigh) Then I shall wait here for you to return. {55305} I shall try to breathe life back into you and your quest. {55306} I see we meet again, . Would you be looking for a powerful healer? I would gladly join in the search for the Words of Power. {55307} Hello there, . The bards sing of your exploits in the taverns these days. It's a thrill to finally meet you. {55308} Well, I guess humility isn't something they'll praise in songs about you. Still, you have accomplished great deeds and saved many lives. {55309} It may be duty that drives you, but without your actions, many innocents would now be dead. {55310} My name is Linu La'neral, an elven cleric of Sehanine Moonbow. I believe you are here on the same mission Aarin Gend hired all the mercenaries for: to find the Words of Power. {55311} Good luck then. If you find yourself spending too much time and gold at the temple, return and speak with me again. {55312} Yes, there are many mercenaries here, hired to aid him in this cause. We seek the Words of Power throughout the north, to stop them from falling into the enemy's hands. {55313} I have been working in Neverwinter to save those stricken with the plague. It was a grim and endless task, and I will do everything in my power to save all people from suffering any more. {55314} I am a skilled healer, and I would love to discover clues to this mystery, but I fear to do so on my own . I would like to have the security of someone to watch my back. I would love to help you, if you need a healer. {55315} Good luck then. If you find yourself spending too much time and gold at the temple, return and speak with me again. {55316} I will follow you and perform to the best of my abilities, according to the orders you have given me. Any time you wish to issue new orders you have only to speak to me again. {55317} I don't know where they would be, although I would think that such magic would most likely be associated with the ancient times. That leads me to think about some ruins, far to the south of here. {55318} I have read lately of ruins that contain traces of ancient cultures, whose knowledge of magic ran deeper than any living today. {55319} I am an elf of Evereska, a land where studying the mysteries is more than a path, it is the highest calling. The ruins to the south call to me, as if they hide knowledge that is imperative to us all. {55320} I suppose that it may just be my own heritage, driving me to study something as old and unusual as these ruins are reputed to be, but it might be even more than that. {55321} My dear friend, . It warms my heart to see your face again. Aarin Gend must have brought you here to help search for the Words of Power. {55322} I don't know what your problem is today, , but come speak to me again when you've found some manners. {55323} After Aribeth's betrayal I readied myself for a return to Evereska. Yet somewhere deep inside, I prayed that we would meet once more, . {55324} When I heard of Aarin Gend's call for brave adventurers to serve the cause of Neverwinter to join the Lords' Alliance here at Beorunna's Well, I knew that you could not resist such a grand opportunity. {55325} You are drawn to heroic deeds, like a glutton to a bakery, . I grabbed the first ride out of town and came here. Well... the second ride actually got me here. {55326} Well, if that is the way you feel, . I... I hope you change your mind. I think the goddess has brought me here to help you. {55327} Then I shall endeavor to keep you alive once again, . Just try, occasionally, to keep out of harm's way. Sometimes I think you are as bad as I am for getting in trouble. {55328} I don't know where they would be, although I would think that such magic would most likely be associated with the ancient times. That leads me to think about some ruins, far to the south of here. {55329} I have read lately of ruins that contain traces of ancient cultures, whose knowledge of magic ran deeper than any living today. {55330} I am an elf of Evereska, a land where studying the mysteries is more than a path, it is the highest calling. The ruins to the south call to me, as if they hide knowledge that is imperative to us. {55331} I suppose that it may just be my own heritage, driving me to study something as old and unusual as these ruins are reputed to be, but it might be even more than that. {55332} I will follow your lead as always, my dear . You are a better judge of such things than I am. {55333} You make it sound as if, oh... all right, nevermind. {55334} I was supposed to hitch a ride with one of the supply wagons at first, but the wagon I was on... broke. {55335} Well... we had stopped for the night and I... I had this nightmare that a dragon was chasing me. {55336} I woke up out of the dream, and saw something large outlined against the moon. I should have known better, it didn't really look like a dragon, but I was frightened. {55337} So I cast the first spell that came to mind. The first blast of lightning did a little damage, but it was the following three that shattered it to little tiny pieces. {55338} (Sigh) Yes, I seem to go to great lengths to cause trouble. {55339} It was dark and everyone was so shocked by the lightning that no one knew where it came from. I suppose that I probably should have told them it was me. {55340} I had to get here though, and I will pay Lord Nasher back out of my own wages when we are done here. {55341} Hello again, . I do hope you remember me. I'm Linu La'neral, cleric of Sehanine Moonblade. {55342} I'm just waiting here so I can help someone bring those evil plague spreaders to justice. {55343} Greetings and well met. You are , aren't you? You saved the city of Neverwinter. I heard the tales of your deeds as they were sung by a bard. It's wonderful to meet you in person. {55344} I am Linu La'neral, an elven priestess of Sehanine Moonbow. I was hoping to meet you, but I figured I missed you while I was changing my clothes. {55345} If you find yourself spending a lot of time with the temple healers, you might want to come back here and hire me. Good luck. {55346} Oh, when I came in here a waitress spilled some drinks. {55347} Well... no. I bumped into her and when the drinks crashed down I leapt backwards into a dwarf, knocking over his ale and stew. {55348} Um, no, the food and drinks landed on the floor, but the dwarf crashed into a halforc, causing the knife he was eating with to slice open his cheek. That's when the brawl started. {55349} I managed to stay out of the brawl, hiding under a table and feeling awfully guilty. When the fight was over I felt I should help clean up the mess. {55350} No, I wore an apron and managed to stay pretty clean. Then I stepped outside for a breath of fresh air and slipped in a mud puddle. So then I had to go change. {55351} Oh, please don't leave now. I didn't want to frighten you away. {55352} I... I didn't want you to think I was clumsy. {55353} I'm waiting here at the orders of Lady Aribeth. {55354} Yes, I know that already. Are you sure it was you who figured out how the plague was started? {55355} Lord Nasher ordered all mercenaries to come to Port Llast to help discover the whereabouts of the cult that nearly destroyed his city. {55356} I spent weeks wearing myself out, trying to help ease the suffering of plague victims. I jumped at the opportunity to bring the culprits to justice. {55357} I'm not much of an investigator. I have been ordered to travel with anyone who has need of a healer. {55358} You are the one who knows how to solve mysteries, . I would love to help you though. {55359} I have strong abilities in the art of healing, and I also can stand on my own in a fight. I would be a valuable resource for your quest. {55360} It would be a great pleasure, . I look forward to our adventures together. {55361} I will follow you and perform to the best of my abilities, according to the orders you have given me. Any time you wish to issue new orders you have only to speak to me again. {55362} I haven't heard anything specific about the cult, but I have heard about some trouble around Neverwinter Wood. {55363} I don't know very much, but apparently there was a ranger in town here that was telling of animals savagely attacking anyone in or around the woods. {55364} Having failed to destroy us with their terrible disease, it would hardly shock me to find out that the cult had struck with a plague of vicious animals. Is there anything else I can help you with, ? {55365} Modesty is a true sign of a heroic nature. I think that the bards will sing more than one song about your deeds someday. {55366} ! I had hoped that you would show up here, my friend. I heard that Aribeth recruited you to stamp out the evil cult that was responsible for the plague. {55367} You certainly know how to flatter yourself, , but I did not follow you here. I have my own goals and reasons for needing to be here. {55368} I thought we had parted for good, , but the goddess has her own plans that I must follow. {55369} I went back to the Trade of Blades to prepare myself for a journey home. I was only there a few hours when I was approached by Lady Aribeth on behalf of Lord Nasher himself. {55370} She told me that Lord Nasher is determined to root out the cult that brought so much suffering to his city. He has ordered all the mercenaries in Neverwinter to come to Port Llast to join in the search. {55371} I was afraid I might have missed you while I was changing my clothes. {55372} Oh, , I'm so excited to be on another adventure with you. {55373} Welcome back to the Trade of Blades, dear. What brings you here this time? {55374} I can't really tell you a lot about the city. I have spent most of my time helping ease the suffering of the plague victims. {55375} I do have some knowledge of the Blacklake district, as I focused my attentions in the slums of that area. Before you get to the rich part of that area you have to cross the dangerous section. That's where I was attacked while trying to assist the sick. {55376} Please , I already told you that I didn't mean to step on your cat, it ran right in front... oh, you're not . {55377} Oh goodness, how embarrassing. Why does this always happen to me? {55378} If that is how you feel, . Should you need someone who can heal your injuries and fight alongside you, please return. {55379} Um, before I tell you anything about me, I would like to ask you a question, if you don't mind. {55380} You're not one of those dirty, underhanded, conniving thief types, are you? {55381} You're not one of those dirty, underhanded, conniving thief types, are you? {55382} That doesn't answer my question. {55383} [Failure] Hm. Something tells me you're not being completely honest. Still, you don't look like a truly evil kind of thief. {55384} [Success] Oh, well, okay. Even if you were, I guess you don't look like a truly evil person. {55385} Oh, but not the kind who would steal the gold fillings from your grandmother's teeth while she's still talking. {55386} Oh my! Well, not the kind of thief that would set a mother on fire, just to steal her baby's rattle? {55387} Oh, you're just playing with me! You shouldn't toy with people like that, I almost believed you. {55388} I have had nothing but problems with irritating, despisable thieves, ever since I left... but that's not important right now. Let me introduce myself. {55389} Not right now, but thanks for asking, dear. {55390} My name is Linu La'neral, a devout priest of Sehanine Moonbow. I seek to continue my adventures by hiring myself out as a healer. {55391} I came to this city believing that I could stem the tide of this plague with the powers of Sehanine. Alas, it defied my every attempt to find a cure. {55392} I worked long, hard hours in the temple of Tyr, trying to alleviate the pain of the sick. Finally, after working through several days and nights, I was exhausted. When I tried to stand, I fainted. {55393} Well, I fell over and bumped into a glass statue of the symbol of Tyr. One of the balanced plates flew across the room and smashed spectacularly right above the head of the high priest. {55394} The crash was so shocking that the priest sat down, right on top of a rather large shard of glass. I'm sure it healed up just fine, once they stripped him and pulled it out. {55395} I was unhurt, but the other priests didn't seem too concerned about that at the time. They asked me to find somewhere else to help with the wounded; as if it was my fault somehow. {55396} I'm not really clumsy; I was just tired. My troubles don't come from a lack of dexterity, so much as poor timing. Don't worry, I'm good in a fight and an excellent healer. {55397} Each day I have been assisting victims of the plague in the slums in the Blacklake district, where they lie in the street, ignored by the residents and guards alike. {55398} Oh, I didn't mean to scare you off. I really am a very good healer. Come back if you would like to hire my services. {55399} Well, not anymore. (Sigh) The last time I visited there was a couple of days ago. I was attempting to help a sick, old woman off the street when I was set upon by several thugs. {55400} Well, yes, but I'm hardly the only person who's been attacked there. {55401} People are terribly discouraged, because they figure they are going to catch the Wailing Death, so they aren't overly concerned with morals. In their desperation they turn to theft, or worse. {55402} I want to go back and help, but what can I do? I think that if I could earn some more experience, and maybe some gold, I might be able to make a difference. {55403} I want to trust you and I need the work, but I really don't care to be involved in any shady deals. Perhaps you could tell me more about this mission? {55404} I can understand that. If you are working for Aribeth then I am certain your 'mission' must be of great importance. {55405} Aribeth has worked hard to combat this plague, so I am sure I can trust her instincts in this matter. I would love to work for you, if we can agree upon a fair price for my services. {55406} Some of the rich nobles have collected exotic animals and made a zoo, for their entertainment. The conditions of the zoo are supposed to be disgusting and the animals have been mistreated. {55407} I should have done something about it, but the sick and dying in this city are enough misery for anyone. I heard there is a druid here in the core who is looking for someone to help free the animals. {55408} If you want to go to the Blacklake district you will have to cross the slums. Plenty of looters would like to stick a knife in you, so having someone who can guard your back and heal your wounds is a good idea. {55409} You are kind to say so, but I suppose it didn't help that I had accidentally lit the altar on fire the previous day. {55410} Sehanine Moonbow. I suppose she has been called worse, though usually on purpose. {55411} Few outside the elven people know of Sehanine. There is little to tell that would be of importance to you, except that she protects her people, sometimes sending dreams or visions to guide us. {55412} You may not know the Goddess, but I can tell you are a of faith. Sehanine is the elven deity of mysticism, journeys, dreams, death, and other domains. She protects her people, sometimes sending dreams or visions to guide us. {55413} Hey there dear, what can I do for you? {55414} As you wish. {55415} The goddess has blessed me with more spells and skills. Give me a moment to rest and I will be more capable than ever of assisting you. {55416} Oh, my friend, is this true? I can't give you your money back. Are you you sure this is what you want? {55417} Then I shall wait here until you have further need of me again. Please don't be long. Take care, dear . {55418} If you feel that is best. What would you like to change? {55419} How far away do you want me to stay? {55420} If you feel that's best. What would you like to change? {55421} Just as well, really. I'm not very good at it. {55422} I guess I can try, but it's not really my forte. {55423} I can stomp my feet with the best of them. {55424} Like a butterfly in flight, I shall move in silence. {55425} Very well, I will search whenever we are moving. {55426} Well, that should make travelling easier. {55427} Of course. How soon would you like me to heal you? {55428} It shall be done. {55429} {55430} {55431} {55432} {55433} At what distance do you want me to stay? {55434} I've been bumping into you again, haven't I? All right, I'll stay a far distance away. {55435} A medium distance? You got it. {55436} That's the way I prefer it too, closer and easier to heal. {55437} Was there anything else? {55438} Is there anything else? {55439} I love chatting with you, but don't you think we should focus on your mission right now? {55440} As you wish. We should probably continue with your mission in any case. {55441} I don't really know anything about these lands, except what I have read in books. {55442} I have read about some ancient ruins, to the far south of here. What I read of the ruins is that they contain traces of ancient cultures, whose knowledge of magic ran deeper than any living today. {55443} I think that magic like the words of power would most likely be associated with the ancient times. {55444} I am an elf of Evereska, a land where studying the mysteries is more than a path, it is the highest calling. The ruins to the south call to me, as if they hide knowledge that is imperative to us. {55445} I suppose that it may just be my own heritage, driving me to study something as old and unusual as these ruins are reputed to be, but it might be even more than that. {55446} I will follow your lead as always, my dear . You are a better judge of such things than I am. {55447} I don't know where the cult might be hiding, though I have heard rumors that might lead to where they have struck lately. There are strange things afoot in the Neverwinter Wood. {55448} I don't know very much, but apparently there was a ranger in town here that was telling tales of animals savagely attacking anyone in or around the woods. {55449} Yes. I don't remember what his name was, but he was in Port Llast for a while. It is possible that the townsfolk might know where he is. It may be nothing, but I have a feeling it could be important. {55450} Having failed to destroy us with their terrible disease, it would hardly shock me to find out that the cult had struck with a plague of vicious animals. {55451} I understand. We must keep our efforts focused on rooting out those responsible for the Neverwinter plague. {55452} That is all I know. I guess we just need to investigate until we can find some real evidence of cult activity. I thought the woods might be a good place to start. {55453} I wish I could be more helpful, . All I really know about is the Blacklake district, but otherwise I know nothing of the city. {55454} I worked in the core of the city for a while, but most of my time was spent in the slums of the Blacklake district. The slums separate the rich from the rest of the city. {55455} Bodies of plague victims lay in the streets, unattended by guards or healers. There were to many sick and I couldn't keep up. Not that I helped much, but I tried to help ease their pain as much as I could. {55456} The people of the slums have become so desperate that many of them attack intruders on sight, hoping for even just a single gold coin. {55457} That's fine by me, dear. Let's get back at it. {55458} I have heard about some kind of zoo that the rich were keeping exotic animals in. The conditions are supposed to be simply awful. {55459} I never actually went there. I had enough sick people to worry about the misery of the animals, but I know there is a druid here in the core who is looking for someone to free the poor creatures. {55460} That's really all I can think of to tell you, sorry. {55461} We have too much to do right now to tell that tale. We need to find the Words of Power for Aarin Gend if we are to save Neverwinter. {55462} That's all there is to tell, sweet . I shall defend your life with my own until the day that Neverwinter is safe again. Someday fate might guide me to the seed. {55463} The goddess has led me to be here with you. With your help I have recovered the Chalice of Moonbow and found my husband's journal. You are my guide to restoring the volcanic oak, to rebuild my people. {55464} Your father was an abusive bastard wasn't he? I shall imagine that he was so that I can continue to serve someone whose heart is so cold. {55465} Thank you, my . Your words are dear to my heart. I have had no close companion since my husband's death. You fill a void that I thought would be empty forever. {55466} But for now we must focus on finding the Words of Power. Aarin Gend is counting on us. {55467} Yes - that's the seed the goddess described, I'm sure of it. Oh, , you've done it! {55468} There is nothing I could give you that could equal the gift you have given to the people of Evereska. You have proven that you are the best of friends to the elven people. {55469} I think you shall find that the pendant I gave you is now much stronger than before. {55470} You have unlocked the strongest magics of the pendant. Jendar, a human, proved the depths of his friendship to the elves years ago and the pendant blessed him with quicker reflexes than most elves have. {55471} I will take the seed back to Evereska, where a place will be prepared for a whole forest of these oaks to grow. {55472} The elven population has been withdrawing from the larger population of Faerun at too quick a rate. Perhaps with this symbol, and the elven gods' blessings, we can begin to replenish ourselves. {55473} The coming years will be an upheaval in elven society, if we are going to integrate ourselves more, then we will need strong leadership. Who will step up and assume that role? I have no idea. {55474} I don't really think I have the qualities necessary for leadership. I would be content with a place in the church, maybe build a new temple somewhere in human lands, and lend support to elves who come out of seclusion. {55475} Whatever role I am given, with Sehanine to guide me, I shall endeavor to do what is best for my people, and for the other people of this world. {55476} Though I know there is much to do in Evereska, I am in no rush to leave your side, dear one. {55477} As long as we have work to do, and you have a place for me, I shall remain with you, loyal to the end. {55478} Thank you so much. Your friendship is the dearest part of my life right now too. Still, do not overlook the power of that magic. {55479} Sweet . Those words... they fill some part of my soul that has been missing for a long time. {55480} There is an expression in elven, 'Vestrai mieni', which means, 'you complete me'. Do you know what I mean by that? {55481} I'm sorry. I thought perhaps you would feel... nevermind. It's not important. I'm just glad we're friends. {55482} Oh. I... I... I'm sorry. I have bungled this too. Please forgive me and pretend that I never said a thing. {55483} It would mean a lot to me, if you would come to Evereska with me, after we are done here. I think I would truly love to explore a deeper relationship with you. {55484} , you are my truest friend in the world. I know now that we must work together to accomplish all of our quests. {55485} I told you that I overheard Sehanine Moonbow speaking with the head cleric of her order. The words that I heard would echo in my mind for the rest of my life. {55486} All right dear. Maybe later. {55487} She told the elderly cleric that during her wanderings through this world, she had come upon a forest of breathtaking oak trees that grew in the middle of a range of volcanoes. {55488} While she stood in contemplation and admiration of the oak, one of the volcanoes erupted. The lava streamed down the mountain, burning its way through every form of life in its path. {55489} Being an elven goddess, probably several years or more. {55490} The lava reached the edge of the forest and destroyed every single tree. {55491} This saddened Sehanine, but as she prepared to move away, she noticed something very unusual. The seeds of the tree were floating on top of the lava. {55492} I'm positive. Just hear me out. {55493} They didn't burn up. When the lava cooled, the seeds broke open and small shoots came out of the shells to take root in the newly formed crust of earth. {55494} Within weeks the forest had renewed itself and the oak trees stood tall, defiant of the surrounding volcanoes and their fiery destruction. {55495} What do you mean? Oh... oh I think I see. {55496} Thank you, I think. I like that image. I'm not sure why. {55497} Thank you, I think. That's an image I like. I guess it just makes me feel like I have a little more purpose in life. You surprise me . I like that in a man. {55498} Sehanine was so smitten with the majesty of those trees that she made her favored weapon from one of the boughs. {55499} Sehanine left the forest, returning occasionally to enjoy the splendor of their beauty. One day she returned to find that the trees had disappeared. Not a single seed remained, which made her weep. {55500} She would weep if all of her people died, and she does sometimes weep when a favored elf is killed. But this was a symbol of nobility and strength. {55501} Sehanine didn't know what had happened. She had been gone for several centuries, and there was no trace of the mighty volcanic oak trees left. {55502} This is my task, dear one. Sehanine thinks it is possible that one day an elf priestess will find a seed of the volcanic oak and bring it to Evereska to be a symbol of rebirth for the elven people. {55503} With this symbol, as the oak is reborn through fiery death, our people might be rekindled in spirit, though we might face adversity. I must find this seed, though I know not where one might exist. {55504} Oh... now that's the kind of comment that could trip up a woman's heart. But... let's explore that later. {55505} I suppose you won't rest until I tell you about the accident that led to my becoming a cleric of Sehanine. I guess I can tell you, though it was a horrifying experience. {55506} It was just over a month into our training when Gaedolin decided to let us examine some of his collection of magical artifacts. {55507} He took us into his vault, the part where the lower powered magic items were stored. We played with them for a while, but I was bored. {55508} Being from a wizard's home, most of us had seen items like these quite a few times. I was hardly going to be impressed by a wand of magic missiles. {55509} I noticed that one of the doors had been left open, so I thought I would have a quick peek inside. {55510} I didn't mean to touch anything, but two of the other students came in behind me. One of them asked what I was doing. {55511} His voice scared me, causing me to jump into the air, but I didn't land on the floor. I didn't see the rope that was hung to keep people away from this one display. {55512} The hole I fell into was a doorway into another plane of existence, or at least that's what they told me later. According to Gaedolin, no person, let alone a child, should have survived the experience. {55513} Does that make me blessed, or cursed? {55514} Yeah... I guess so. {55515} ! I... I... well, thank you. I don't know if I'm ready for a deeper relationship, but I value your good opinion. {55516} Oh... I'm sorry . I thought you meant... (sigh) it was a nice gesture. Sorry I ruined it. I'll continue my story now. {55517} Is that all this is? Is this just a way to get me into your bed? You swine! {55518} At your command, verithalas! {55519} I don't find that kind of humor to be very funny. {55520} All I know is that my body seemed to expand and contract at a horribly fast rate, like a hyperventilating toad. The feeling seemed to last for hours, but was over in seconds. {55521} I can't explain it any better than that. When it stopped, I opened my eyes. {55522} There was a large, gray, squishy thing that looked at me with twenty large eyes. I whimpered a little, I remember that. Then it started to move. I don't think I have ever seen anything move so very fast. {55523} I screamed as it attacked and continued to scream as a bolt of glowing blue light ripped through its body, just seconds before it could reach me. {55524} I sat on the ground, trembling uncontrollably. Arms enveloped my quaking form and a soft voice whispered words into my ear. {55525} That would be getting ahead of the story. Just be patient. {55526} I can only recall images of journeys and safety, of life and death and of times to come. As the voice spoke, I began to feel very tired and I drifted off to sleep. {55527} When I awoke, I was in a comfortable bed surrounded by a curtain that stretched up to the ceiling and I could hear a man's and woman's voice talking softly beyond it. {55528} The voices were suddenly interrupted by the entrance of my master, who angrily asked why I was taken to the temple of Sehanine. A single word from the woman stopped him cold. {55529} All she said was his name. He looked at her with a piercing stare, then his eyes opened in surprise and he sank to his knees. I was confused, having no idea who was standing by my bed. {55530} The only word my master could speak was her name: Sehanine. {55531} Yes dear, you're very smart. {55532} The goddess came over and pulled the curtain back. She smiled and kissed me on the forehead. "My child," she said, "you have exceeded the boundaries of luck." {55533} A green light surrounded her body as she stepped back and disappeared. For years after that experience, people treated me with awe and called me the god-child. {55534} Sehanine did me a favor, but there were days when I wished she could have done it quieter. {55535} I have dedicated my life to the goddess. She gave me that gift, so I gave everything back to her. There is a task that she wishes me to accomplish and that is why she chose to save my life. {55536} I overheard a few of the words she shared with the high priest, before my master came in the room. But that is a task for me and should not be allowed to interfere with your quest. {55537} Such is my life. Bad and good luck in heaping amounts, like a gift of gold that crushes you under its weight. {55538} That's not funny. I didn't destroy anything... this time. {55539} Bored children with magic items? I should say that's trouble. {55540} My... it's been a long time since someone asked me that question. I came to Sehanine Moonbow when I was very young, which is unusual, since my parents were both mages and followers of the god Corellon. {55541} It started when I was sent to Gaedolin Sentristi's School for 'Potentials'. You see, both of my parents were deep into the mysteries, and held positions of respect. {55542} It was assumed that I would take after my parents in the magical arts. {55543} All children of gifted wizards in Evereska are sent to special schools as 'potentials', because they are expected to excel in furthering the art of spellcraft. {55544} My ability to get into trouble had already started by that age, but my parents had kept it quiet, thinking I would grow out of it. {55545} My first day of classes was a disaster, but I don't think it had anything to do with my ability for spellcasting. {55546} I had an insatiable curiosity, and Gaedolin was a crotchety old master who expected all elven children to be patient, quiet, and orderly. I barely possess those traits now, let alone when I was a child. {55547} The master decided to open class with a powerful spell, to awe us into submission to his tutelage. He turned his back and I moved in. {55548} It was curiosity, not true mischievous behavior, although I suppose the results were often the same. {55549} I just wanted to look at the spell components. They were very interesting, especially the wonderful gem he had sitting beside the circle. {55550} Well, he went to reach for the gem, and it wasn't there. The spell misfired, causing him to ooze purple smoke for weeks. {55551} It was a childish thing to do! I was very young. {55552} Gaedolin was well paid for training us. He didn't kick me out right away, but he never forgave me either. It also wasn't the only 'accident' to befall the class when I was around. {55553} Despite all of this, I might still have become a wizardess, if it wasn't for the little trip I took. That was an accident that will long be remembered in our fair city. {55554} My fate became sealed to my faith in Sehanine that day. {55555} I will have to tell you of my dimension-hopping trip later. {55556} Let us not talk of such things right now, sweet . We must hunt down the cult responsible for the Wailing Death. Perhaps we can speak of this later... when the time is right. {55557} We will find the cultists , and justice shall be done. Then perhaps I can resume my quest. {55558} I am certain that the journal must exist somewhere, and someday I shall find it. {55559} I haven't let anything else get in the way, and this won't either. You don't need to remind me. {55560} Sweet , I know that with you by my side, anything is possible. {55561} That's it. Oh... oh Synth, my beloved. You really are... gone then. I... I thought it would be easier than this. I knew he was... but it still hurts. Oh, , it's all my fault. {55562} You must leave me, before my bad luck kills you too. {55563} Oh, , how can you be so cruel? Do you expect that love is so easily forgotten? {55564} Still, you helped me find the journal. Deeds speak louder than words. I shall count this a truer sign of your friendship than your words. {55565} Oh, ! I... I wish that I could believe... I don't know what I wish. I just need some time... but thank you for your words. {55566} Thank you, - you have proven to be a true friend once again. My heart will heal, in time. I must tell you something. {55567} As our friendship grows, so will the power of the pendant I gave you. I think that you shall find it is stronger now than it was before. {55568} It is little in comparison to what you have done for me, but I do appreciate it and you have my friendship and admiration as well. {55569} Now, let us go and bring those responsible for the plague to justice. {55570} You have been a true friend to me, . I have been reluctant to speak to you of this, but you did help me recover the chalice. Perhaps you can help me with this as well. {55571} Synth retired from his adventuring life, for a couple of years. Then one day he came home with news that he had discovered the location of an ancient city. {55572} I knew as soon as he uttered those words that he would be off on another of his grand adventures. I wanted to go with him, but I was involved in preparing a special celebration for the temple. {55573} It was the first time I had been given a leadership role in the church. I couldn't back out on it. Now I wish I had. {55574} I think he had waited for a time when I was wrapped up in something I couldn't get out of. It was his way of protecting me. {55575} Synth had a friend who was a mage create a pair of journals. We could write to each other and be in contact everyday. {55576} I don't know why, but he never wrote to me about his day or his quest. Instead he would write about his thoughts and philosophies on life and the mysteries. I wish he had written more about where he went. {55577} No! Synth wouldn't do such a thing. Don't profane his memory, please. {55578} The last entry he wrote, he spent several pages telling me how much he loved me, and that no matter what happened to him, I must go on. {55579} I knew something was wrong and I begged him to tell me, but he ignored my pleas. The last thing he wrote was that he could hear them coming again. That was it. {55580} , someday I shall find the caves Synth was exploring and I will try to find that journal. I think that if I could do that, I would be able to get past his ghost that haunts my dreams. {55581} You want to know how Synth won my heart, ? I guess I could tell you about it. {55582} I couldn't face Synth, since our embarrassing encounter I had decided never to be near him again. Easier said than done when dealing with a daring adventurer. {55583} One night he scaled the ten-story wall of my parent's home and climbed in through the window. {55584} Well, it's not ten stories anymore. Not since the explosion, but that's a different story, and not one I want to get into. {55585} As he began to quietly serenade me, I sat bolt upright in bed and opened my mouth to scream. {55586} He jumped toward me, to quiet me, but I didn't know it was him, so I brought my foot up and kicked him in the jaw. He stumbled backwards, out onto the balcony. {55587} I leapt up to continue my attack, but when I got to the balcony, I saw his face in the moonlight. He was holding his jaw, his face wrinkled in pain. {55588} Just whisper my name and I'll wake up fine. That's something I've had to train myself to do. Unfortunately it didn't help Synth. {55589} I just bruised him. But it must have hurt a lot, because when I realized what I had done, I moved to help him and he must have thought I was attacking again. {55590} He leapt over the edge of the balcony, since he didn't want to have to hurt me to stop me, or so he said later. I thought he would fall and kill himself, so I ran over to stop him. {55591} He had grabbed the edge of the balcony floor, between the rails, and was trying to swing himself toward the lower terrace. I didn't see his fingers though. {55592} I'm afraid that's true. It wasn't my fault though, I was trying to help him. {55593} I stepped right on his right hand, causing it to slip off the edge. He managed to hang on with his left hand though. {55594} Fearing he would die, I called on Sehanine for the strength to save him. I felt power flow into my muscles and I reached over the edge, grabbing his hand. {55595} I pulled, heard a loud popping noise, and hauled him over the wall, dislocated shoulder and all. {55596} I don't think he was terribly thankful at first. He just lay on the balcony, trying to hold his shoulder and rub his jaw. I was trying to apologize, but he just kept begging me not to touch him. {55597} Finally I got frustrated with his protests and I grabbed his shoulder, popped it back into place, then cast a healing spell on him to relieve the pain. {55598} I may have troubles with certain things, but I am a good healer. You should know that by now. {55599} I never gave him a chance to think about it. I helped him up, kissed him soundly, then led him into my bedchambers and removed any thought of flight from his mind. {55600} I'm sure you can fill in the details without my help. {55601} We were very close after that night and we married a year later. Those were the happiest years of my life. {55602} I just wish they could have lasted. {55603} That... that is a cruel thing to say. You have a heart like a rock. I have treated you as a friend; a lesson you should well learn. {55604} I... I can't talk about that right now. The memories are too unpleasant. {55605} I always wanted to be an adventurer, . I have a natural curiosity about everything, and I wanted to experience the things I read in books. {55606} But I am from Evereska, the home of philosophers, mages, scholars and students of the mysteries. Adventurous souls are few, and they are often looked down upon. Except one. {55607} Synth La'neral was a handsome, charismatic, intelligent, adventurous archeologist. {55608} He was respected within Evereska and other intellectual circles in places like Waterdeep. He was considered the most eligible bachelor in Evereska. {55609} Don't sound so shocked. You sure know how to make a woman feel special, don't you? {55610} Actually, I didn't like him at first. I was reading a text on an ancient race one night in the temple library. The author was writing about his adventures seeking lost relics in exotic, dangerous locals. {55611} I slammed the book on the table, calling the author a lying, pompous fool. Another elf was sitting on a chair near me with his face in a book. He asked me what I was reading. {55612} I told him the name of the book and he laughed. In my youthful arrogance I went on to list the large number of errors in the author's logic. {55613} I did, and I quickly learned how dumb I was. {55614} When I finished, he began to refute every point I had made. It was, I quickly discovered, Synth La'neral. When I realized the mistake I had made, I screamed and ran from the room. {55615} Despite my blundering, I must have made an impression on him, for he pursued me from that day on. Eventually he won my heart, though only through an act that almost cost him his life. {55616} As another cleric, I hope you won't look down on me if I admit that at one time I cursed the goddess for allowing me to marry him. {55617} Please, , I should not have said so much. We will talk more about this later, but not now. {55618} I know I shall probably never find the chalice again, , but I shall not give up. I must return it to my people to restore my honor. {55619} Oh, dear . You are always so focused on one thing. Don't worry so much, I won't let you down. {55620} Thank you, dear . But don't let my concerns interfere with your duty to Aribeth. My problem was self-inflicted, curing the plague is more important. {55621} The Silver Chalice of Moonbow! Thank you, - I can never repay you for this gift of true friendship. {55622} There is something I have that might be of some use to you. This is the Pendant of the Elf. It has the power to enhance some of your abilities with those of the elven ancestors. {55623} You have proven this day that you are a true friend to the elven people. This pendant only works for those who prove such worthiness. I am proud to be able to call you my friend, . {55624} Do not belittle its value. The true quality of this pendant lies within you. {55625} Because of you, , I can return the chalice to where it belongs. I shall protect it with my life until the opportunity arises for me to visit Evereska. {55626} Until that time, I shall remain by your side and help you achieve your goals. Thank you again, my dear friend. {55627} I guess I should be glad to share my daunting task with a friend. {55628} We are both adventurers. If I trust you with my life, I should trust you with my troubles. I am sorry I was so overcome with despair, but you see, I found the Silver Chalice of Moonbow once already. {55629} If I cannot turn to a fellow priest to help me, then who could I turn to. I am sorry I was so overcome with despair, but you see, I found the Silver Chalice of Moonbow once already. {55630} If I cannot turn to a fellow elf to help me, then who could I turn to. I am sorry I was so overcome with despair, but you see, I found the Silver Chalice of Moonbow once already. {55631} I found it in a small town called Llork, but then... oh , I lost it again! {55632} I know. I berate myself all the time, and beg for Sehanine to blast me into oblivion for failing her so! {55633} As I said, I found the chalice in the merchant town of Llork. The thief, a halfling, tried to sell it to a Zhent merchant, but when the halfling tried to charge him 500 gold, the Zhent claimed the religious artifact as 'tribute to Bane'. {55634} The halfling thief protested, but the mayor of the town is a Zhent as well. Next thing the halfling knew, he was arrested for the murder of an old woman who had spit in the face of a Zhent soldier the day before. {55635} Obviously he never committed the crime. It never fails to shock me when people are capable of such injustice. {55636} Don't compare me to that babyfaced, good-for-nothing weasel! I should have let him hang! {55637} I found out what had happened when I showed up in town and saw a mob of people about to hang him. Everyone was laughing and telling the story to anyone who would listen. They actually thought that such injustice was funny. {55638} Even the bloody merchant was there for the hanging, and he was drinking from the sacred chalice! {55639} Don't admire him! There is nothing admirable about men with no honor. {55640} Yes, so I have discovered. {55641} They already had the rope around the halfling's neck when I heard the whole story. I didn't know what to do, but I had to stop it. {55642} I ran forward into the crowd, yelling for them to stop, but... I... I tripped and fell in the mud. I looked up and saw the face of a kindly grandmother. I reached for her hand and... she kicked me right in the teeth. {55643} You may think this is funny now, but it was devastating at the time. {55644} The mob turned into a giant brawl, with fists and laughter flying everywhere. I crawled out of the crowd and fled town, weeping as I ran. {55645} I made it to the forest and collapsed in the bushes off the road. As I lay there weeping, I heard a twig snap. I spun around and standing there behind me was the halfling. {55646} He winked at me and toasted me with the chalice, which he held in his hand. I cried out that I had to have it back, but he just laughed and disappeared into the wood. I never saw him again. {55647} Thank you, sweet . That is a kind answer from a good friend. {55648} I appreciate that you have waited patiently to hear more of my story. I think we have gone through enough together to warrant a deeper level of trust. {55649} I just ask that you don't make fun of me, since this was such a dark blot on my name. {55650} Many years ago, a cleric performed a service for the people of Evereska by uncovering a drow plot to destroy the city. Sehanine Moonbow came and presented the priest with a silver goblet. {55651} It wasn't my fault... well, it was... but I... oh, it was terrible. {55652} The other priests were frightfully mad. Only the head priest was willing to concede that it could have happened to someone else. But, of course, it didn't. It happened to the person that broke the head off the golden statue of Corellon. {55653} I didn't know what to do, so I stayed up all night, praying to Sehanine to guide my path. The goddess heard my prayer and just before the first ray of light broke the dark, I was granted a vision. {55654} Do you have a single kind bone in your body? I have not doomed us; I have kept you alive in fact. My accidents have never cost someone their life. {55655} I saw myself leaving Evereska and going on a long journey. At the end of the journey I returned with the chalice. The trip itself was a blur. I had no idea where to go, other than north and west. {55656} When I told the priests of my vision that would take me far away from them, they held a cheerful celebration in honor of my sacred quest. It was the first moment in my life when I felt I truly belonged. {55657} I... well... no, it's just easier to accept it that way. And if I'm clueless, at least I'm not exceedingly RUDE! {55658} But now they will never welcome me back to their city. My quest has failed. {55659} No, you do not understand. No one will ever understand. I shall be an outcast for life! {55660} Yes. The thief stole it right out of the temple and managed to sneak out of Evereska, no small accomplishment there. {55661} I guess that is understandable. I have been away from my home and friends for a long time now. I would like to get to know you too. {55662} All right , what questions do you have for me? {55663} I have good and bad memories of my home in Evereska. I never fit in too well, mostly because of my... accident-prone nature, I guess you could call it. {55664} I still remember falling during a childhood game of Tambaliya and all the children dancing around me chanting "Human, human, Linu is a human." {55665} (Sniff) Elven children can be so cruel. I put up with that for 60 years. {55666} I shouldn't have said anything about that. I don't know why that came to mind all of a sudden. {55667} I suppose I can laugh about it now, but it wasn't very funny back then. I don't know why that came to mind. I shouldn't have said anything. {55668} There were good times. I loved the mysteries and magic of our homeland. And when I grew up, things were different. {55669} Those mangy, sneaky, low-down, GUTLESS, EVIL... um, oh sorry. Just thinking about them makes my skin crawl. {55670} Most of my problems have been caused by thieves. In fact, the reason I had to leave my home was because of a thief. {55671} (Sigh) You don't start with the easy questions do you? That is a bit of a difficult question to answer, but I will do my best. {55672} I had worked in the Temple of the Full Moon in Evereska for about six years before I left my home. I loved the peacefulness of the temple. {55673} But even there, accidents and tricks of fate made life difficult. It wasn't usually anything big, just me in the wrong place at the wrong time. I don't know why, but I just didn't have any luck. {55674} Oh, you sweet thing. We make quite a team. {55675} No need to talk to me in that tone of voice, . I am being very careful. Your mission is very important to me too. {55676} It's not always bad luck though. Sometimes I can be a little gullible. That's what got me into trouble and sent away from Evereska. {55677} I was collecting tithes one day, when a heavily cloaked figure came begging at the temple. He looked like a starving child, so I took him inside the inner sanctum to get him some food and when I came back, he was gone. {55678} There was also something else missing, something very precious to the church. {55679} Perhaps we will not become the best of friends. I will not be distracted from our task again. Let's go. {55680} Please forgive me, . I can talk no more about this. We don't know each other well and I can't share my most embarrassing moment with a stranger. {55681} As you command, . {55682} I think we need to change your tactics. {55683} I think I'll do better off on my own. {55684} We need to change the distance you stay away from me. {55685} Stay close. {55686} Medium distance. {55687} Far distance. {55688} Nevermind. {55689} {55690} {55691} {55692} {55693} Could we change how quickly you decide to heal me? {55694} Heal me if I become somewhat injured (below 75% of total hit points). {55695} Heal me if I become wounded (below 50% of total hit points). {55696} Heal me if I become seriously wounded (below 25% of total hit points). {55697} Could you not search all the time? {55698} Could you please search when we move around? {55699} Could you use more stealth when we travel? {55700} Could you stop being so stealthy all the time? {55701} If I fail to open a locked door or chest please come to my aid. {55702} If I fail to open a locked door or chest do not assist me. {55703} I don't want to change anything else right now. {55704} [Persuade] That seems a little expensive. I'll give you 100. {55705} We need change way you do stuff. {55706} Me no want you here no more. {55707} [Persuade] That seem high. Me give 100 only. {55708} Here's your 150 gold. Welcome aboard, Sharwyn. {55709} Here be you 150 gold. Now you be me slave, Sharwyn. {55710} I'll be going now. {55711} Me go now. {55712} 125? Deal. {55713} Here's your 200 gold. Welcome aboard, Sharwyn. {55714} [Persuade] That seems a little expensive. I'll give you 150. {55715} Here be 200 gold. Now you be me slave, Sharwyn. {55716} [Persuade] That seem high. Me give 150 only. {55717} Here's your 250 gold. Welcome aboard, Sharwyn. {55718} [Persuade] That seems a little expensive. I'll give you 200. {55719} Here be 250 gold. Now you be me slave, Sharwyn. {55720} [Persuade] That seem high. Me give 200 only. {55721} 175? Deal. {55722} 225? Deal. {55723} You change how far away you stay. {55724} {55725} You need change how you heal me. {55726} You not search all time no more. {55727} You search all time when we move. {55728} You stop sneaking so quiet now. {55729} You start sneak quiet now. {55730} If me fail on locked door or chest you help me. {55731} If me fail on locked door or chest you not help me. {55732} Me not want change anything else now. {55733} {55734} {55735} {55736} You heal if me sort of hurt (below 75% of total hit points). {55737} You heal if me wounded (below 50% of total hit points). {55738} You heal if me hurt real bad (below 25% of total hit points). {55739} Yes. Go. {55740} No. Stay. {55741} I don't have that kind of gold to spend on a henchman. {55742} Me not got that much gold for spend on you. {55743} Who are you? {55744} I don't feel like talking right now. Goodbye. {55745} What do you know about the Blacklake district? {55746} I'm looking for someone to help me in my mission. {55747} I work for Lady Aribeth. I have been instructed to find several missing creatures that might be used to find a plague cure. {55748} I work for Lady Aribeth. My mission is confidential. {55749} Anything else you can tell me about Blacklake? {55750} Actually, I'm looking for some help to assist me on my mission. {55751} No thanks. Goodbye. {55752} I want to ask you some questions. {55753} Well, I wasn't acting alone. {55754} Yes, that would be me. {55755} Who you be? {55756} Me not wanna talk. Goodbye. {55757} What you knows about Blacklake place? {55758} Me looks for someone to help on mission. {55759} You hear 'bout other stuff happening in Blacklake? {55760} Me looking for help in me mission. {55761} Me go now. {55762} Me work for lady Aribeth. Me looking for creatures. They are important. They cure plague. {55763} Me working for lady Aribeth. Can't tell you me mission. It secret. {55764} Me want to ask questions. {55765} Me have lots of help! {55766} Me greatest one there is! Me save city! {55767} So you're working for Aribeth? {55768} Goodbye. {55769} You work for Aribeth? {55770} If you're so interested in fame, why are you standing around here? {55771} If you want fame, why you stand around here? {55772} I wouldn't mind an extra hand. You're in. {55773} Sorry, but I'm not interested. Goodbye. {55774} Me need another man. You in. {55775} Sorry, me not interested. {55776} Have you heard any rumors about the cult since you've come here? {55777} You hear any stuff about cult? Me looking for clues. {55778} Monsters? {55779} So are you going to look into it some more? {55780} So why are you standing around here? Shouldn't you be out scouring the north for this cult? {55781} You gonna try to find out more stuff about the cult and Luskan? {55782} Why you stand around here? You supposed to be looking for cult. {55783} I'd like you to level up. You'd be more useful to me with a little training. {55784} Me want you to level up. You be better with training. {55785} I just want to talk for a while. {55786} Me just wanna talk. {55787} I'd like to know more about you. {55788} I want you to continue your story from before. {55789} Nevermind. {55790} Me wanna know you better. Me think that important. {55791} Me want you continue you story from before. {55792} I cannot idly stand by while people suffer and die. {55793} In times of darkness great heroes must do great deeds. It is how legends are forged. {55794} Aribeth has promised me gold and riches if I can help her in this. {55795} Absolutely, Sharwyn. Stick with me and you'll be famous. {55796} Forget about that. We have more important matters to attend to. {55797} You not worry, Sharwyn. You stick with me, you be famous! {55798} You not think 'bout that no more. We has lots to do. {55799} If we're to be companions I'd like to know a little more about you. {55800} I'd like you to continue your story from before, Sharwyn. {55801} If we be travel together, me want know more 'bout you. {55802} Me want you keep talking 'bout story you start before. {55803} How about telling me a tale, Sharwyn? You are a bard, after all. {55804} I'd like you to continue your story from before. {55805} You tells me good story, Sharwyn? You is bard, after all. {55806} Me want you to continue you story from before. {55807} You again? What, are you following me around? {55808} I'm surprised to see you here, Sharwyn. {55809} So you were conscripted into service by Aribeth? {55810} How much would it cost to hire your services? {55811} Goodbye. {55812} I could use someone by my side. {55813} Do you have any information on the cult behind the Wailing Death? {55814} I don't need anything right now. {55815} I did my duty. {55816} I know, I'm great. What can I say? {55817} Me do duty. {55818} Me am so great! Me am so great! {55819} So you're working for Aarin Gend? {55820} You work for Aarin Gend? Me work for Aarin too! {55821} Goodbye. {55822} Have you heard any rumors as to where the Words could be? {55823} Why are you standing around here? Shouldn't you be looking for these Words? {55824} You heard any rumors about where Words be? Me want to find them. {55825} Why you stand here? You should look for Words. {55826} I could use some help in my search for the Words. {55827} Sorry, I'm not interested. {55828} Me could use you in me search for Power Words. {55829} Me not like you. {55830} It is good to see you again, Sharwyn. {55831} I'm getting sick of seeing you every time I turn around! {55832} Do you know anything about the Words of Power, Sharwyn? {55833} I would be honored to have you join up with me again, Sharwyn. {55834} I don't need any help right now. {55835} Yes. {55836} No, not now. {55837} Yes. {55838} No. {55839} And just what skills do you have? {55840} And if I don't seek adventure and excitement? {55841} What skills you has? {55842} And if me not seeks adventure and excitement? {55843} You left behind a life of riches? {55844} You leaves behind riches? {55845} You're a local girl, are you? {55846} You local girl, huh? {55847} Me see lots people die. Me not like it. Me want help them. {55848} Neverwinter need hero to save it. If me save Neverwinter then me be hero. {55849} Me get lots gold if me help Neverwinter! {55850} Oblivion? What are you talking about? {55851} Oblivion? What you talks about? {55852} No need to be so melodramatic about it. {55853} You not needs be so whiney about it. {55854} Do you have any advice you can give me about my mission? {55855} You got any tip you give me 'bout this mission? {55856} Tell me about the Blacklake district. {55857} Tell me 'bout Blacklake district. {55858} Anything else? {55859} I think that's enough talking for now. {55860} Me not want talk no more. {55861} Me not think me see you here, Sharwyn. {55862} You again? Is you following me like some stupid puppy? {55863} Aribeth force you to come serve here? {55864} How much it cost for you work for me again? {55865} You know stuff 'bout that cult that spread plague? {55866} Me need someone like you for help me. {55867} Me not need nothing right now. {55868} Monsters? {55869} Where? {55870} Me glad for see you again, Sharwyn. {55871} Me sick of you! Everywhere me go you be there! {55872} You know stuff 'bout Words of Power, Sharwyn? {55873} Me be happy if you join me 'gain, Sharwyn. {55874} Me not need no help right now. {55875} Where? {55876} And if I said I was looking for work? {55877} And if me say me looks for work? {55878} I might be looking for a henchman. {55879} Maybe me looks for henchman. {55880} My name is . Pleased to meet you. {55881} Who are you that you interrogate possible employers? {55882} I never said I would hire *you*, did I? {55883} Me called . Is nice to meet you. {55884} Who you that you questions me like that? {55885} Me not say me hires *you*. {55886} Why not tell me who you are, first? {55887} You tells me who you is, first. {55888} My business is my own. {55889} What me doing no concern you. {55890} You seem pretty sure of yourself. {55891} You sure of youself, huh? {55892} You're right... you do seem arrogant. {55893} You is right. You arrogant. {55894} I think such confidence is admirable. {55895} Me thinks is good you so sure. {55896} It is my duty to assist. There is nothing more to be said. {55897} Me has duty to help. Need not say more. {55898} Why do you want to know? I asked first. {55899} Why you wants to know? Me ask first. {55900} Who knows what might happen, Sharwyn? {55901} Nobody know what happen, Sharwyn. {55902} I doubt it, if that's all you seek. {55903} Me doubts it, if that all you seeks. {55904} I agree. {55905} Me agrees. {55906} Tell me now. {55907} Sure, another time. {55908} I don't want to hear your stories, I'm sure. {55909} You tells me now. {55910} Okays, some other time. {55911} Me not want to hear you stories, me sure. {55912} Yes, it does actually. {55913} Yeah, it do! {55914} Why would she do that? {55915} You don't sound as if you approve. {55916} She had sense, obviously. {55917} Why she do that? {55918} You no sound like you approves. {55919} She have sense, me thinking. {55920} What about you? Were you saddened by his death? {55921} She sounds like a terrible woman. {55922} So she returned to her magic? {55923} What about you? You not be sad when he die? {55924} She sound like bad woman. {55925} So she goes back to magic? {55926} Did you? {55927} You must have felt foolish. {55928} I take it your mother wasn't happy about that? {55929} Who was this man, then? {55930} You must feels like fool, huh? {55931} I guess you mother not happy? {55932} Who this guy, then? {55933} That was selfish of you. {55934} Love can do that. {55935} So what happened? {55936} That be selfish of you. {55937} Love do that, me thinking. {55938} So what happen? {55939} This couldn't have gone on long. {55940} Why didn't you simply make a decision? {55941} People act like idiots when they're in love. {55942} The not goes on for long, me thinking. {55943} Why you not makes decision? {55944} Peoples be dumb when they is in love. {55945} So did she have Dannen killed? {55946} So you killed her? {55947} An unpleasant scene, I would bet. {55948} So she gets Dannen killed, huh? {55949} So you kills mother? {55950} Not good scene, me thinking. {55951} You chose Dannen? {55952} You chose Lord Farthingdon? {55953} You chooses bard? {55954} You chooses Lord whatshisname? {55955} What did you do then? {55956} How could you do that to your mother? {55957} You did the only thing you could. {55958} What you do then? {55959} How you does that to mother? {55960} You does only thing you could. {55961} She still lives? {55962} Mother be alive? {55963} Why would you even want her healed? {55964} Is there nothing that can be done? {55965} Perhaps I could help her. {55966} Why you even wants her healed? {55967} Nothing be done? {55968} Maybe me could helps. {55969} Is this the potion you're talking about? {55970} Perhaps we shall find it on our travels. {55971} Just don't let your search interfere with my mission. {55972} Me has potion. This be potion you needs? {55973} Maybe we finds it later. {55974} You not lets search get in way of mission. {55975} Thank you, Sharwyn. {55976} That's it? Some cheap belt? {55977} Yes, tell me about that. {55978} Haven't you got anything more interesting? {55979} How about telling me how you became so beautiful? {55980} Maybe some other time. {55981} Okays, you tell me about that. {55982} You gots no better stories? {55983} Maybe you tells me how you gets so pretty? {55984} Maybe later. {55985} I could pay you. {55986} Fine, tell me your story, then. {55987} Me could pays you. {55988} Okay, tells your story, then. {55989} What's so clumsy about it? {55990} I like more than just how you look, Sharwyn. {55991} I don't mean to offend you. {55992} What be so clumsy about it? {55993} Me likes more than just way you looks, Sharwyn. {55994} Me not wants to offend you. {55995} So why aren't you with him now? {55996} Gah. You didn't tell me this was some awful love story. {55997} It couldn't have all been so idyllic. {55998} So why is you not with him now? {55999} Bah! You not tells me this be mushy love story. {56000} It not be all perfect, me thinking. {56001} This was bad news? {56002} This be bad news? {56003} No, tell me the rest now. {56004} I'll hold you to that promise. {56005} Why would I want to hear about your sad breakup with Dannen? {56006} No, you tells me more now. {56007} Me holds you to that promise. {56008} Why me want to hear 'bout your sad breakup with bard? {56009} What went wrong, then? {56010} Athkatla is a dangerous place, I hear. {56011} How did this Lord and Lady even know of you? {56012} What go wrong? {56013} Athkatla is bad place, me hears. {56014} How Lord and Lady hear 'bout you, even? {56015} Uh-oh, that does sound bad... {56016} Did you ask why they invited you? {56017} You're not exactly a hobgoblin, Sharwyn. {56018} Uh-oh... that sound bad. {56019} You ask why they invites you? {56020} You no hobgoblin, Sharwyn. {56021} Oldest story in the book. {56022} He left you for the Lady, then? {56023} Why did you stand for it? {56024} Is oldest story in book. {56025} He leaves you for Lady, huh? {56026} Why you stands for it? {56027} Why didn't you leave him? {56028} Were they having an affair? {56029} You should have challenged her! {56030} Why you not leaves him? {56031} They haves affair, maybe? {56032} You shoulds challenge her! {56033} What did you do? {56034} What you do? {56035} I would have killed him, if I were you. {56036} You should have left. {56037} Why did they bother to keep it secret from you? {56038} Me would have killed him, if me was you. {56039} You shoulds have left. {56040} Why they keeps it secret from you, even? {56041} That's horrible, Sharwyn. {56042} You should have taken revenge. I would have. {56043} So he cheated on you. Why be so dramatic? {56044} I would never treat you like that, Sharwyn. {56045} That be very terrible, Sharwyn. {56046} You shoulds have taken revenge. Me woulds have. {56047} So he cheats on you. Why cries about it? {56048} Me woulds never treat you so bad, Sharwyn. {56049} Are you sure Dannen is still with her? {56050} Would you take him back, now that you know? {56051} What will that prove? {56052} You sure Dannen still be with her? {56053} Would you takes him back, now that you knows? {56054} What will it proves, you think? {56055} I believe I have a lock of nymph's hair, here. {56056} We'll find you some nymph's hair, Sharwyn. {56057} Just don't get preoccupied with it. {56058} Are you sure revenge will be so satisfying? {56059} Me thinks me has nymph hair, here. {56060} We finds you some nymph hair, Sharwyn. {56061} You just not thinks about it too much. {56062} You sure revenge be so good? {56063} Perhaps you should just let it be, then. {56064} Dannen should be free from the spell, at least, no? {56065} Lady Onaris hurt you. She deserves to be revealed for what she is. {56066} You don't need Dannen anymore, I guess. {56067} Maybe you shoulds let it be, then. {56068} Dannen shoulds be free from spell, no? {56069} Lady hurt you. She deserve to be turns into fat, ugly woman. {56070} You not needs Dannen no more, me guesses. {56071} Because I asked you nicely? {56072} Because I told you to and you work for me, that's why. {56073} I suppose I could pay you, if you like. {56074} Because I love listening to your lovely voice? {56075} Because me asks you nice? {56076} Because me says so and you works for me. {56077} Me guesses me coulds pay you, if you wants. {56078} Because me love to listen to you lovely voice? {56079} I can do that. {56080} Oh, get on with it already. {56081} Bah! Forget it, then. {56082} Me can do that. {56083} Oh, you gets on with it! {56084} Bah! You forgets it, then. {56085} I think I know that one. {56086} Me thinks me knows that one. {56087} That's not very funny. {56088} I've heard the ending. {56089} Don't even go there, Sharwyn. {56090} That not be very funny. {56091} Me knows how it ends already. {56092} You not goes there, Sharwyn! {56093} How about something original? {56094} Maybe you tells something original? {56095} Love? Oh, ick. {56096} This had better be good. {56097} Sounds promising. {56098} Love? Bah! {56099} This better be good. {56100} It sound promising. {56101} "Three Who Are One?" {56102} Oh, come on! Tell me now! {56103} All right, let's go. {56104} I only asked a question. {56105} Oh, come on! You tells me now! {56106} Okays, we go. {56107} Me only ask question. {56108} That is a beautiful story... {56109} What? She killed him? That is utter crap. {56110} Do you believe that about love? {56111} That be beautiful story... {56112} What? She kill him? It be bad story! {56113} You believes that about love? {56114} Why did you tell me that story, by the way? {56115} You don't think it's true, do you? {56116} Why you tells me that story? {56117} You not thinks it be true, huh? {56118} What about you? {56119} What about this? Is this the song you're talking about? {56120} It's probably just a myth, Sharwyn. {56121} Maybe we'll find it. Who knows? {56122} What this? This song you wants, maybe? {56123} It just big story, me thinks. {56124} Maybe we finds it. Who knows? {56125} What are you going to do with it? {56126} Sometimes even fairy tales are true, I guess. {56127} It's just a song, Sharwyn. {56128} What you goings to do with it? {56129} Sometimes even fairy stories be true, me guesses. {56130} It just be a song, Sharwyn. {56131} Your friendship is repayment enough, Sharwyn. {56132} Sounds like I'm getting the short end of the deal. {56133} You're not going anywhere, are you? {56134} I was hoping for something more than friendship... {56135} You be friend is good repayment, Sharwyn. {56136} Me thinking me gets ripped off, here. {56137} You not goes somewhere, is you? {56138} Monsters? {56139} What contest is this? {56140} What contest you talks of? {56141} Anything else? {56142} Do you know any more about it? {56143} You knows more about it? {56144} Hmmm... what shall that price be? Well, you seem a fair enough , a worthy companion. 150 gold and I'm yours. {56145} Yes, - is there something you need? {56146} You'd like me to do something different? Such as? {56147} And how far away do you need me? {56148} {56149} When do you want me to try healing you, then? {56150} You think so, do you? Hmph. I'll not help where I'm not wanted, if that's what you really want. {56151} If you wish. I'll be here, unless someone else snaps me up. {56152} Who's this? Some poor soul straggling in off the diseased streets? Are you here to join our ranks and beg for an employer... or are you actually here to hire someone? {56153} Fair enough, my . I am at your disposal. {56154} Hmmm... what shall that price be? Let's see. 200 gold seems fair, wouldn't you say? {56155} Hmmm... what shall that price be? Let's see. 250 gold seems fair, wouldn't you say? {56156} [Success] Oh, fine, fine. I suppose a bit of gold now isn't the most important thing. I am at your disposal, my . {56157} [Success] Oh? Let's split the difference at 125, then. {56158} [Failure] I am not a crate of salt to be haggled over. 150 gold or nothing. {56159} Get a grip. I won't be a slave to you or anyone else, for that matter. {56160} I will follow you as you require. If you want me to do something different, do let me know. Shall we get a move on, then? {56161} Hmmm... what shall that price be? Well, you're a fellow human. Perhaps I could cut my regular fee. 150 gold and I'm yours. {56162} [Success] Oh, fine, fine. I suppose a bit of gold now isn't the most important thing. I am at your disposal, my . {56163} [Success] Oh, fine, fine. I suppose a bit of gold now isn't the most important thing. I am at your disposal, my . {56164} [Success] Oh? Let's split the difference at 175, then. {56165} [Success] Oh? Let's split the difference at 225, then. {56166} [Failure] I am not a crate of salt to be haggled over. 200 gold or nothing. {56167} [Failure] I am not a crate of salt to be haggled over. 250 gold or nothing. {56168} Fair enough. {56169} Well, off you go then. You'll find me right here, if you change your mind. {56170} If you feel that is best. What would you like to change? {56171} How far away do you want me to stay? {56172} Fine. I shall stay as close as is reasonable. {56173} Not too close, then, and not too far. I get it. {56174} Oh? Am I cramping your style? Good enough... I'll keep my distance. {56175} Is there anything else? {56176} Was there anything else? {56177} {56178} {56179} {56180} Good enough. {56181} Very well, I will no longer search while we are moving. {56182} Very well, I will search whenever we are moving. {56183} My pleasure. {56184} And walk out in the open? All right, if you wish. {56185} Of course, I can always help with that. {56186} Fine, open it yourself, then. {56187} You expect me to work for free, then? Don't be naive. Come back when you have something more to offer than promises, all right? {56188} Come back, have you? What do you require now? {56189} Well, well, well... you must be , correct? The legendary savior of Neverwinter? I've heard a couple of ballads written about you, already. {56190} Hello again, . I trust you remember me, yes? The bard, Sharwyn? {56191} So we meet again, . The others had told me Aribeth had recruited you to find the cultists... I can't say I'm surprised. You've acquired quite the reputation for yourself, haven't you? {56192} Greetings. You're , correct? I've heard much about you. Savior of Neverwinter, hero who routed the cult... all of that, if it's true. Is it true? {56193} Hah! Somehow I knew you couldn't be far, . As soon as Aarin Gend mentioned why we were brought here, I began wondering when you would pop up. {56194} Hello again, . Have you need of my skills? I'd rather not stand around this place any longer than I must. {56195} I suspected you'd show up here soon. I'm glad to see I was right. So, then... shall we join up once more? {56196} Sorry, but I'm with someone else right now. {56197} Dying was... unpleasant, to say the least. Let's not do that again, shall we? So... would you like me to join up with you once more? {56198} My skills don't come cheaply, however. I'll follow you gladly and to the best of my ability, my ... provided my price is met. {56199} IGNORE THIS STARTING CONDITION. THIS IS USED AS A TRASH FOR UNWANTED LINKS. DO NOT DELETE THESE LINKS. {56200} Have I scared you off already? Oh well. Do come back once you grow yourself a backbone, my . {56201} My name is Sharwyn, and I call this city my home. I seek adventure and excitement... if you seek the same, you'd be smart to hire me to accompany you. {56202} How odd a game the fates play. My family lies mostly dead, now, and Blacklake is full of frightened fools who bury their heads in the sand and pretend the plague won't touch them. {56203} So I understand. Might you be able to illuminate me as to the nature of this mission of yours? {56204} Aribeth is Lord Nasher's servant... so your mission is bound to be exciting. Hmmm. Yes, I think I'd rather like to join you... if the price is right. {56205} Oh? Well, have it your way. If you're working for Lady Aribeth, I imagine it's something of great importance. {56206} Plenty. It is full near to bursting with rich, frightened nobles who would rather wall off the district from everyone else and pretend the rest of the city doesn't exist than actually try to help. {56207} Is there much else to tell? It is perhaps the one place in this city that remains yet orderly and plague-free, although getting inside its walls may be a bit of a problem. {56208} One thing I know for sure, if you intend to get anywhere in Blacklake, you'd best rely on charm rather than muscle. Or maybe bring a companion who knows the terrain? {56209} I suppose I could tell you a little about the Blacklake district, perhaps, as I am from there... but that's it. Otherwise let me know if you need some actual hired help or not. {56210} Is that so? Modesty is the last thing I would expect to find in the great . {56211} Ballads so rarely tell the truth, however. I should know. Ha ha! My name is Sharwyn, , a bard and master of skills... I suspect we have been hired for the same purpose. To find these cultists and stamp them out, yes? {56212} If you need me, you know where I am. {56213} Of course. Lord Nasher has spared no expense in mobilizing an entire army to look for this cult. The search in Neverwinter is enormous. {56214} I and these other mercenaries have been sent out to these parts to search, which is fine by me. More chances for fame in a smaller group. {56215} Well, it could be that I enjoy being bored... or it could be that my instructions are to aid you and Aribeth, and I haven't been told to do anything, yet. {56216} So how about it? You got the gumption to take me with you, ? It would be far more interesting than standing around, here. {56217} The cult could be practically anywhere. You may want to look in the hills by the Green Griffon Inn... I've heard many tales of monsters raiding the roads nearby in force. {56218} Bugbears and orcs, mostly. Apparently they were being directed by some humans, however, which would make it quite odd. {56219} At any rate, since Luskan is wrapped up in its own concerns, the countryside has become open season for banditry... these monsters, however, are more organized than is normal. {56220} Excellent. I am at your disposal, then. {56221} I'll tag along as you need me, . You want me to do something different, just let me know. {56222} Hold on, then. Give me a moment to rest, and I'll be ready to assist you. {56223} Talk? About what, ? {56224} Fair enough. {56225} You'd like to know more about me, would you? All right, , I'm game for a little chit-chat. I want to ask you something, first, however. {56226} Why are you on this mission of yours? Why work for Aribeth at all? Did she bat her pretty elven eyelashes at you, or is there some other force at work here that I'm unaware of? {56227} I suppose that is a fair motivation. I feel the same, to tell the truth, although I desire more out of all this than just mere success. {56228} Now you are are talking my language, . Making a name for ourselves by doing great things is what being an adventurer is truly all about, isn't it? {56229} Is that all there is to it? Wealth and power? Are you sure? There are many other ways to become rich other than performing great deeds, you know. Surely you must have chosen this way for some reason. {56230} I desire fame above all else. I want to walk the path that others haven't, to make my own legend rather than recount others'. I want to be thrilled and awed by my life, and when I look back on it to regret nothing. {56231} This may seem shallow to you. I have my reasons, however, and I ask no one's approval. What do you think, then, ? Do I have a chance at those things, traveling with you? {56232} Promises, promises. I'll admit that there's something about your future that holds great possibility, however. We'll see where it leads. {56233} Far better to make the attempt, I think. Far better, even, to perform great deeds and remain unknown than to not even try at all. {56234} I know where the 'normal' path leads, believe me... the path of the expected, the path that everyone else wants you to lead. Down that path lies oblivion. {56235} Like I have nothing better to do, I suppose? No, I've my own skills, thank you... and my own reasons for being here. {56236} And why is that? Just because we went our separate ways in Neverwinter, I'm supposed to disappear off the face of Faerun? If you haven't noticed, there's a shortage of good adventurers. {56237} It looks to me like Lord Nasher is pulling out all the stops to find this cult. The search in Neverwinter is immense, and we mercenaries have been sent to Port Llast to join the effort with you and Aribeth. Lucky us. {56238} I've been paid good coin for my services by Lord Nasher, actually. {56239} Good luck, . If you need a hand, you know where I am. {56240} Fair enough. You know where to find me. {56241} It's about time you asked. I'm at your disposal, . {56242} The cult could be practically anywhere. You may want to look in the hills by the Green Griffon Inn... I've heard many tales of monsters raiding the roads nearby in force. {56243} Well... have it your way, then. If I'm fortunate, perhaps my fame will one day be as great as yours already appears to be. {56244} Fair enough. If you should find need of me, I shall be here, no doubt. {56245} Yes, of course. All of us adventurers are here to scour the north for these Words. So far we have met with no success, though I hope to change that. {56246} I am no great fighter, but I have skills and magic... and I'll do what I can to help, as you have. {56247} No, nothing at all. I find that strange, too... I know considerable lore, yet neither I nor any of the tomes I've researched mention them. I have an idea of where to look, however. {56248} I'd like nothing better. The chances of success would be far better, however, if we teamed up. What do you say, ? {56249} Then I'm at your disposal. I'll follow your lead, ... if you want me to do anything differently, just let me know. {56250} Fair enough. If you change your mind, I have little doubt I'll still be nearby. {56251} Did I say it was good to see you? I only said I knew you'd come. Ha ha! I only jest, ... of course it is good that you are here. {56252} Hmmm. You're a strange one... it's not as if I'm stalking you, . I was brought here. Have it your way, though... we needn't talk at all, right? {56253} I wasn't going to come to Beorunna's Well, originally. I figured I had done enough by your side... but the story isn't finished just yet, is it? And you know what a sucker I am for a good tale. {56254} So what do you say, then, ? Shall we join together again? I want to see this unfold, firsthand. {56255} Then I am at your disposal once again, . {56256} Oh, well. If you change your mind, I won't be far. {56257} No, nothing at all. I find that strange, too... I know considerable lore, yet neither I nor any of the tomes I've researched mention them. I have an idea of where to look, however. {56258} Good. Let's go. {56259} If you change your mind you can find me here. {56260} Good. Let's go. {56261} If you change your mind you can find me here. {56262} I am a caster of bardic magic, a master of all skills and a teller of the oldest legends... and with or without your help, I intend to achieve my own fame in my time. One day bards will sing their songs about me. {56263} I suppose such talk may make me seem arrogant to you, my . If so, I don't particularly care. I've known the path I was on for a long time... I left behind a life of riches to live the life of a bard. {56264} What is it to be, then? Duty and honor? Power and riches? Somehow I doubt it matters, as I'm willing to bet you'll find adventure and excitement along your path regardless of whether or not you seek them. {56265} If my own family had had its way, I would be by now comfortably married to a wealthy man I could never respect, bored to tears in my large Blacklake district mansion. {56266} There are some elements of seediness, perhaps... every place you find the rich, you find places where they can indulge their strangest tastes. I understand the local tavern's basement has its... distractions. {56267} Does that make a difference? I see people I've known my whole life falling to sickness all around me. I'd say that gives me more motivation than most. And, incidentally, I am no 'girl'. {56268} Questions, is it? I may be from Neverwinter, but I'm not here to be pumped for information by anyone new to the city. I'm here looking for work. {56269} There are those within the district who are trying to rally the rich to aid the rest of the city, but their cries mostly fall on deaf ears. One day the plague will come to them in force, and they shall regret their selfishness. {56270} I wouldn't know where to begin. I suppose I could tell you something about Blacklake, if you like... I know that best. {56271} It is full near to bursting with rich, frightened nobles who would rather wall off the district from everyone else and pretend the rest of the city doesn't exist than actually try to help. {56272} There are those within the district who are trying to rally the rich to aid the rest of the city, but their cries mostly fall on deaf ears. One day the plague will come to them in force, and they shall regret their selfishness. {56273} There is one powerful nobleman by the name of Meldanen... he's a sorcerer with a fearsome reputation who lives in Blacklake. If anyone might, he might know something about what's going on. {56274} Very well, then, let's get back to your mission. {56275} Is there much else to tell? It is perhaps the one place in this city that remains yet orderly and plague-free, although getting inside its walls may be a bit of a problem. {56276} There are some elements of seediness, perhaps... every place you find the rich, you find places where they can indulge their strangest tastes. I understand the local tavern's basement has its... distractions. {56277} Hmmm. That's all I can think of, really. {56278} Lady Aribeth approached me at the Trade of Blades to hire me on Lord Nasher's behalf... just as you were, I imagine. {56279} It's another chance at acquiring some fame, in my eyes... even though I've been told to merely offer assistance to you and Aribeth, for now. So... do you need my help? {56280} Bugbears and orcs, mostly. Apparently they were being directed by some humans, however, which would make it quite odd. {56281} At any rate, since Luskan is wrapped up in its own concerns, the countryside has become open season for banditry... these monsters, however, are more organized than is normal. {56282} It's been rather boring standing around waiting for Aribeth to get her act together... I'd rather be out looking for this cult, making a name for myself while I'm at it. {56283} I am Sharwyn, a bard brought here for no doubt the same purpose as you: to find these strange Words of Power. {56284} South of Fort Ilkard there's supposed to be some ancient ruins... older than any settlement in the northlands by far, so the tales say. {56285} It was supposedly once the home of a 'creator race' that predates even the elves, if you can imagine that. I've never heard of anyone returning from it, though, so it could be anything. {56286} The magic power in the area is supposed to be incredible. There are stone monoliths which are too dangerous even to approach... which would give me even more reason to believe these Words may be there. {56287} South of Fort Ilkard there's supposed to be some ancient ruins... older than any settlement in the northlands by far, so the tales say. {56288} It was supposedly once the home of a 'creator race' that predates even the elves, if you can imagine that. I've never heard of anyone returning from it, though, so it could be anything. {56289} The magic power in the area is supposed to be incredible. There are stone monoliths which are too dangerous even to approach... which would give me even more reason to believe these Words may be there. {56290} I find that hard to believe, somehow. You strike me as a bard, much like myself. Are you claiming that you have no wish to create you own legend similar to those you've heard your entire life? {56291} I'd say not to hold your breath. With everyone dropping like flies in this city, the only opportunity for employment is as a gravedigger or charlatan. {56292} You don't strike me as either of those. Why not tell me what you're really here for? {56293} Is that so? Then I shall have to re-form my impression of you. Who are you, then, that you have coin to spare on hiring help? {56294} Fair enough. Perhaps I should introduce myself, first, then. {56295} Hah! No, you didn't. I would be willing to bet, however, that were you of a mind to do so... well, you wouldn't regret it. {56296} But let's not get ahead of ourselves just yet. Perhaps a proper introduction is in order, yes? {56297} What other way is there to be? Should I be fawning and squeal at the sight of every mouse? Shall I hang onto your shoulder and beg for protection? {56298} I know what I want and I know what I like when I see it. Such as you... you're a fine-looking man. We could make a fine team, you and I. {56299} I know what I want and I seek it out. We could make a fine team, you and I... if you're of a mind. Don't try and deny it. {56300} Surprise, surprise, I don't care what you think. I've endured worse scorn from better, my , and survived. {56301} Thank you. You're not the typical sort of yourself, are you? {56302} So you did. I expect to be answered first before I say anything. Does that bother you? {56303} Duty, is it? I can appreciate that, a little... but I know far too well where duty can take you. I shook off those notions long ago. {56304} You are the one who asked, . No matter how you might disapprove of what I think, however, your mission holds great possibility for me. {56305} True enough. Adventure can lead to death or obscurity... one can never tell for sure. {56306} I don't believe you, . I might fail, it's true, but whether you like it or not your path holds great possibility for me. {56307} I do not exaggerate, . I know what I speak of well enough. There are many ways to die that don't leave a corpse... whether you agree with me or not. {56308} You do? Yes, I'd expect your life is just about as far from normal as one can walk, isn't it? You understand whereof I speak. {56309} Death, ... or as good as it, anyway. There are many ways to die that don't leave a corpse. {56310} If you wish, I'll tell you a tale, sometime... about my family, and how I became what I am today. {56311} You'll probably be bored to tears, as I'm certainly not the stuff of legends yet... but it's up to you. {56312} Well, that's entirely up to you. We need not speak at all, if you don't wish to, correct? {56313} Fair enough. Let's get back to your escapade, shall we? {56314} No... I'm not in the mood to tell you that tale just yet. Of legends and fairy tales, certainly... but I only tell stories about myself when I'm ready. {56315} I'm sure there's plenty to keep us busy, correct? Lead on, . {56316} Well, fine, have it your way. We needn't talk at all, I'm sure. Let's just continue with whatever you were doing. {56317} I suppose I did offer to tell you about my family, didn't I? Very well then, , I'll tell you. {56318} By my family, I actually mean my mother. She's the only true family I've ever known. I never met my father... he and my mother parted ways before I was born. {56319} Mother was an adventurer, you see... a mage, in fact, of some skill. This is what other people have told me, however, as Mother would never discuss it. She left that life behind, along with my father, to marry a man of wealth. {56320} As I said, Mother wouldn't discuss it. She had far more important considerations, after all, than any adventuring 'nonsense'. {56321} Perhaps not now, but I didn't know any better then. My mother considered her past 'nonsense', as she had much more important things to think about. {56322} Oh, yes, certainly she did. My mother was preoccupied with her common sense, and considered only one thing truly important. {56323} My mother wanted wealth. She wanted to live a life of fine jewelry, of carriage rides and a fine mansion in Blacklake. Her husband was a means to an end. {56324} She left behind her magic and, instead, spent her life spending money. Far more money than my step-father could ever afford. She didn't care a whit for his complaints so long as he kept providing her coin. {56325} When he died unexpectedly, she was devastated. Not because he was gone, but because he left behind a mountain of debts. She was terrified at the thought of being poor. {56326} I never really knew him, to be honest. My mother kept me quite distant, shuttled from one private school to another. {56327} Terrible? Maybe so. Once you've entered that life of luxury and idleness, however, it's hard to believe that anything exists outside of it. {56328} Certainly not. My mother had left that behind, after all. Once you've lived a life of luxury, it is difficult to believe that anything exists beyond it anymore. {56329} She formed a desperate plan. Although she rarely saw me when I was a child, now she had need of me... I was a comely young woman, and she would see me wed to a wealthy bachelor. {56330} Not for my benefit, of course, but for her own. I was so meek and accustomed to being ruled by her, I couldn't even conceive of an objection. {56331} My mother had her eye on the young Lord Farthingdon. He would never stoop to marry poor nobility, however... not unless he desired me. I would have to seduce him. {56332} I had intended to. I went to Lord Farthingdon's estate to attend a party being held in his honor, my mother meaning us to meet. {56333} When we arrived, I was awestruck at the size of the hall. There were so many people dancing I could barely take it all in... and the music was so beautiful. {56334} I stepped onto the floor and approached the man my mother pointed out. I was very nervous, but the man was handsome and kind and witty. I fell in love with him immediately. {56335} My mother grabbed me away from him angrily not long later. I had mistaken her directions... it was not Lord Farthingdon I had danced with, after all. It was far too late for my heart, however. {56336} My mother thought I should have, obviously. She scolded me soundly. I was in complete bliss, however. I couldn't stop thinking about that man. {56337} She was furious, naturally, since I never got to meet Lord Farthingdon. She was even worse when it was discovered who I had met. {56338} His name was Dannen... a penniless apprentice bard in the service of Lord Farthingdon. I was utterly in love with him. {56339} My mother told me to forget all about him. I couldn't, however, despite the possibility that we might lose everything. {56340} You sound like my mother. Our fate rested on my shoulders, she said... it was all on me, and I had a duty to attend to. {56341} I was young and blind and hopeless. I fell for the first man who showed interest in me... not that my mother intended for that to stop us. {56342} I had a choice, obviously. Take the path I was expected to and seduce Lord Farthingdon. Or run off with the penniless bard. {56343} I should have done one or the other. As it turned out, I made a mess of everything. Being a young fool, I suppose that could be expected. {56344} I'll tell you what happened sometime later, perhaps. Let's just continue on with what you were doing, shall we? {56345} You want to hear the rest of the tale about my ill-fated affair, do you? I suppose there's no harm in it. {56346} I should have run off with Dannen... or turned him aside completely. I did neither, as I was unwilling to disobey my mother. Instead, I seduced Lord Farthingdon as she wished... and loved my bard in secret. {56347} Dannen was kind to me. He enthralled me with his music and I adored him. Lord Farthingdon, on the other hand, was merely lustful and possessive... and my mother was overjoyed. {56348} No, that's true. These things are bound to come to a bad end, of course, and I wish I had known that. {56349} It was easier by far to give everyone what they wished. Lord Farthingdon wished a wife, my mother wished me to get married, and Dannen loved me. {56350} They do. In fact, I would be willing to wager that the most heinous crimes have been committed in the name of love. {56351} As the date of my marriage to Lord Farthingdon grew closer, he began to suspect that something was amiss. I spent far too much time away from him and in Dannen's arms. {56352} It was all my mother could do to convince him that I was true to his love... and it was she who finally discovered me in the arms of my bard. {56353} She had the guards chase him away, but they weren't able to kill him. That didn't stop me from loving him, either. {56354} Of course not. She was still my mother, after all. She sent the guards after Dannen, but he escaped... and to her chagrin, I still loved him. {56355} To say the least. My mother was horrified beyond belief and sent the guards chasing after Dannen. He escaped, thankfully, and I was undeterred. {56356} Mother turned on me then, and forbade me to see Dannen ever again. I was to marry Lord Farthingdon and that was all there was to it. {56357} I refused, at first. I loved Dannen and nothing else mattered. So she begged me... that proud woman got on her knees with tears in her eyes and begged me not to abandon her to poverty. {56358} I could do as I was expected: save my mother and marry a man whom I did not love... or I could run off into the unknown with Dannen. {56359} I struggled with the decision, for I had never had to make up my own mind... but the thought of that dreary life with Lord Farthingdon frightened me so. I chose Dannen. {56360} Lord Farthingdon was outraged. He tried to have Dannen and me executed, and we were forced to flee with not a copper between us. {56361} My mother was crushed. She was turned out from noble society as she feared, and lost everything to repay my step-father's debt. {56362} How could I not do it? My mother had ruled me for all of my life... but this one thing I could not do for her. It was not easy to do, however. {56363} I still dreaded the thought of leaving my mother behind. I would have done anything to please her... but not this one thing. I would not give up my life. {56364} I fled from Neverwinter with Dannen and we traveled far, and he taught me how to become a bard in my own right. I did not return home for many years... until recently, in fact. {56365} It was an odd feeling to discover that Lord Farthingdon had lost his own fortune years ago and both he and his household were now dead from the plague. That was the fate that had awaited me. {56366} And my mother... I have only been to see her once since my return. {56367} She has lived all these years as a poor seamstress, it seems, bitter and blaming me for the poor luck which had befallen her. {56368} We said little to each other, as she ordered me out of her leaky cottage. I did find out one thing, however: she is dying. {56369} She suffers from bonerot... a disease which would require the attention of several clerics for a month to heal normally. With the plague, however, no one can help her... though I have tried in vain to find one who can. {56370} I... don't know, really. I do not feel the need for her forgiveness, but nor am I angry at her. My mother is what she is. {56371} Perhaps you could, ... though it is nothing that would require a great deal of time. {56372} I know of only one sure cure for bonerot... an extract from a flower that it is said can only be grown on the fabled cliffs of Mount Celestia. {56373} Finding such a potion would be difficult, I have no doubt. It is my hope to find one, however, and save my mother's life. I do not owe her, really, but I... would like to do this one thing for her, now. {56374} There is no more to the story, . My mother is dying. I hope to find the potion she needs and save her life... it is just something I have to do. {56375} It... it is, indeed. How you came across something that can only be made on another plane, however... well, I won't question it. {56376} Thank you, . I'll have this sent to Mother as soon as possible. You've made me feel much better. {56377} Here, take this. It is a belt that belonged to Dannen that I've saved. I want you to have it... hopefully it will serve you well. {56378} It might not look like much, but Dannen himself told me of its strange origin and claimed it to have considerable power. {56379} I am not very used to kindness from others, . I will not forget this. Let us... just proceed with your mission, now. {56380} Perhaps we will, though I doubt it. Let's get on with your mission, ... there are others who are sick whom we are far more likely to save. {56381} To be honest, I do not have my hopes up. There are far more sick folk whom we are more likely to save... let us continue. {56382} I'd prefer not to, right now. We have more important things to do, I'm sure. {56383} Mine is no great tale, . If you like, I could tell you of my beginnings as a bard. {56384} Well, let's see. I learned the majority of my trade from Dannen, my partner and my love. It was he who took me away from Neverwinter and my family. {56385} I could tell you all manner of legends and fables, . I save that talk for the taverns where I can be properly paid. {56386} Fair enough. {56387} Is that your clumsy way of saying you like the way I look? {56388} No thanks. I prefer a larger audience for that sort of thing. Also, I am not here to keep you entertained, . {56389} You're joking, right? You're not my type, , and let's just leave it at that. Do you want to hear my story or not? {56390} Thank you, . You really aren't my type, however, sorry. Do you want to hear my story or not? {56391} I'm not offended, . I am also not interested. Now... do you want to hear my story or not? {56392} You're cute, ... I'll give you that much. Now do you want to hear my story or not? {56393} Oh... where do I begin? Ha ha! Don't be offended, ... you're not so bad, I suppose. {56394} That's sweet of you, . I'm not a girl who falls for simple flattery, though. {56395} I'm not offended. It was sweet of you to say, I suppose, though I'm not a girl who falls for flattery. {56396} Now then... do you want to hear my story or not? {56397} We were a team, a singing duo who earned our keep in taverns, traveling from town to town along the Sword Coast. {56398} We would camp off the roads and I would listen in awe as Dannen told me the old legends by the firelight. I loved him more as each night passed. {56399} An excellent question. At the time, I didn't think anything could separate us. He was my first, you see, and my belief in our love was absolute. {56400} Even the greatest of love stories hide within them tragedies and heartache. I certainly did not expect such... my belief in my young love was absolute. {56401} Oh, there were obstacles to overcome. Foul weather, bandits... any number of mishaps along the way. We had each other, however. {56402} It turned out that those times were the best. I should have cherished them more, for things were quickly about to get much worse. {56403} The fateful day came when we crossed into Amn in the south. We received a rather sudden and unexpected invitation to sing before one of the wealthiest courts in Athkatla. {56404} Well... Dannen was positive that our long months of playing in taverns had caught someone's attention, that we were being rewarded. He was overjoyed. {56405} Myself, I was hesitant. I was not so sure of our abilities, so questioning the motives behind the invitation was far easier. {56406} I urged Dannen to ignore the invitation, but naturally he would have none of it. It was the beginning of the end for us, really, though I did not know it. Perhaps it is a story I shall tell you some time. {56407} The tale is a bit unusual... our love did not end in the usual way, I'd wager. Though you need not hear it at all, I care not. {56408} I didn't promise anything. Perhaps I'll tell you about it... perhaps not. We shall see. {56409} No, I've had enough of that story for now. I'm not in the mood, . {56410} Come, let us adventure more. It will lift my spirits some, I think. {56411} Hmm... I had just mentioned the invitation from Athkatla, hadn't I? Yes, that's right. We went, though I had a sense of foreboding the entire way. {56412} The City of Coin lived up to its name. It was a golden, bustling place that rivalled even the great Waterdeep. The palace we arrived at was larger than any building I had ever seen. {56413} Dannen assured me that we would find our fortune there, and for a while I thought he might be right. We were to play before the fabulously wealthy Lord and Lady Onaris, and all seemed well. {56414} Perhaps, though we were nowhere near its worst sections. We were welcomed into a world of wealth and luxury, with everything we desired delivered by eager slaves. {56415} That was my question, certainly, and not one that anybody seemed able to answer. The slaves doted on us, yet simply stared blankly when asked anything. {56416} Nothing went wrong, at first. Dannen and I were pampered and prepared for our performance, and it went off without any problems. {56417} We sang in a great hall before several hundred nobles. It still takes my breath away to think about it... and the applause for our duet was thunderous. {56418} I remember being exhilarated and pleased, as Dannen was. It was then that the Lord and Lady Onaris came to greet us in person. {56419} Lord Onaris was a fat and simple man who seemed bored. The Lady, however... she was an exotic beauty. Violet eyes, elfin features, an astounding gown; every man watched as she passed. {56420} Next to Lady Onaris, I might as well have been the homeliest hobgoblin you can imagine. She had a presence... and Dannen noticed it, too. {56421} I would have hoped not. I would have hoped that love meant something, but Dannen didn't fail to notice her charms, that was certain. {56422} Of course I asked why we were invited. Lady Onaris ignored me and fawned over Dannen, saying how she had spotted him in a lovely tavern in Beregost and had wanted to meet him. {56423} I had been in Beregost, too, of course... but I was completely ignored. She cooed over Dannen and he was flushed with pleasure at the attention. He agreed readily to a year-long contract to perform. {56424} Of course I was not happy about it. Dannen calmed me later and assured me there was nothing to worry about. Nothing could have been further from the truth. {56425} You think I didn't fight for Dannen? Of course I did. Things weren't exactly as they seemed, however. {56426} Perhaps. Perhaps not. I fought for Dannen, but things weren't as they seemed. {56427} Not right away. I fought for him... I thought our love would endure. Things weren't exactly as they seemed, however. {56428} That is a tale I'll continue at another time, however. I tire of thinking about Dannen, . Let's do something else. {56429} Very well, . I had already told you we'd met the Lady Onaris, correct? That she'd fawned all over Dannen, but he'd assured me there was nothing to fear? {56430} Well, we were bound by contract now to perform... so we did. We did so well, too. It was not long before we the toast of Athkatla, praised by the Lord and Lady Onaris at every turn. {56431} Nobles showered us with attention and gifts at every turn. Everyone wanted us to perform for them next. I was a bit dazzled by it all... but also concerned. {56432} Lady Onaris continued to lavish attention on Dannen. She called him to private performances... without me... and he was spellbound, despite my efforts to distract him. {56433} Leave him? I couldn't conceive of such a thing. He was my world... and the longer I spent without him, the lonelier I felt. {56434} I prayed that it was not so. I suspected, but could prove nothing. The servants were too good at misdirecting me, subtly keeping me from interrupting their 'privacy'. {56435} I couldn't even find them, to tell the truth. The palace was a maze, and the servants too adept at subtly keeping me from locating their mistress. I did try, futilely. {56436} Desperate and angry, I accused Dannen of succumbing to her lust. He denied it, denied it angrily... and I believed him. Almost. {56437} After one of our largest concerts, I followed Dannen as he left the stage. I used what magic I knew to disguise myself, avoiding the servants and keeping pace with him. {56438} I felt terribly guilty for the deception, hoping against hope that my suspicions were for naught. Of course I was disappointed. {56439} I watched invisibly as Dannen made his rendezvous with Lady Onaris, laying fevered kisses upon her and saying how every minute they were apart was excrutiating to him. {56440} Don't be foolish. They weren't keeping it secret from *me*. They were keeping it secret from Lord Onaris. He likely could have cared less, but appearances had to be maintained. {56441} You are right. If I had had any sense, I would have left. I was young and in love, however... and that leaves no room for sense. {56442} It crossed my mind, as I stood there. I also thought of killing her. I also thought of killing myself. I was betrayed, bewildered and heart-broken all at once. {56443} In my shock, I must have dropped my spell, for the Lady Onaris spotted me. She did not care... she only laughed lightly and pointed me out to Dannen. He merely looked at me and smiled. {56444} I merely stood there dumbfounded as Dannen called me a foolish little girl. Pathetic, even. Not only did he prefer Lady Onaris... but he had *never* loved me. {56445} I fled, their mocking laughter ringing in my ears. I fled them, I fled Athkatla... and I have never been back. {56446} That's sweet of you to say, , but I doubt that's the case. As I said... not everything was as it seemed. {56447} I... that is, I... th-thank you, . I don't know what to say. {56448} While your intentions are... are sweet, I doubt that would be the case. As I said, not everything was as it seemed. {56449} I was young, a fool and in love. I should have known better, obviously. As I said, however, things were not as they seemed. {56450} Yes, I was devastated. I had left the security of my family to make Dannen my world, and it had crumbled around me. As I said, however, things were not as they seemed. {56451} Hah! Were I as cynical as I am now... or as you are... things would never have reached that point to begin with. I was a fool. As I said before, however, everything was not as it seemed. {56452} I found out much later that Lady Onaris's beauty was the result of an enchantment... a glamer. She had spellbound Dannen in the literal sense. {56453} I have also discovered that a lock of nymph's hair will break her spell. Dannen will be released... and her glamour will end. She will revert to her natural appearance: old and fat, so I hear. {56454} No. The hurt was too real, even if the glamour wasn't. At some level, I would always blame him for... not being strong enough. It doesn't matter. {56455} Yes, so the story goes, at any rate. He has been a famous bard in Athkatla for years, and she is still his patron. A fairy tale that will end one day. {56456} Dannen wasn't strong enough to resist the spell... I will always blame him for that, a little. I would like to free him. Then he can decide for himself whether to stay with her... based on the truth, not an illusion. {56457} Everyone should be allowed their little illusions, perhaps. I admit that it would give me some small satisfaction to remove her spell once and for all. {56458} All it will take is finding that nymph's hair. One day, perhaps, I shall discover some. {56459} I returned to Neverwinter, , and that's all there is to it. One day I shall find my lock of nymph's hair and I shall have my satisfaction. {56460} That is nymph's hair isn't it? You are a marvel, . Dannen will be freed and Lady Onaris revealed for the fat old woman she is. {56461} Or is that what I want? I have been looking forward to this for some time, but I fail to feel any excitement over it. {56462} I believe you, . It doesn't matter... we have more important things to do, here. {56463} I'm not. I actually hadn't thought about Dannen, much, until I told you the story. Come... let's return to your task. {56464} I... don't know, really. Maybe. Come on... let's get back to your mission, shall we? {56465} You're right. Of course you're right. I've held onto this for too long, ... it's time to let it go. {56466} No. No, I suppose that's true. I'm not part of his life anymore, nor would I want to be. {56467} Hmm. The spell may have worn off... and maybe it was really his choice. But what if it wasn't? I suppose I owe him that much, at least. {56468} Hmph. You're right about that, I guess. Who knows what other mischief she's performed with that enchantment? Best put a stop to it now. {56469} Thank you, . I wish I had something more to thank you with. Maybe I'll think of something later. Let's go on, shall we? {56470} Not right now, . Later, perhaps. {56471} I normally save my best tales for taverns with a full audience. Why should I recount a tale only for you, ? {56472} Oh-ho? So puts on a pleasant tone, and I am supposed to jump to please , is that it? Ha ha! {56473} I see, I see. So the tough snaps fingers, and I better shape up, is that it? Ha ha! {56474} Pay me? You think I do it for the coin I receive in a tavern, such as it is? Certainly not. I do it for the audience! {56475} Oh? Now you're trying to sweet talk me, are you? You men are all alike. Butter your words a bit and expect a woman's knees to fold. {56476} Mmmm... tempting, I must admit. Perhaps I should ask you to remove your tunic while I talk, so we could be equal? Ha ha! {56477} I'll tell you what, . I'll tell you your tale... if you promise to listen attentively and be a proper audience. {56478} Ha ha! I'm surprised you even asked in the first place, then. Why you think I would waste breath on someone who can't listen is beyond me. {56479} So fair enough, then... let's continue the creation of your own tale, yes? {56480} Impatient, are we? I'll take that as an agreement, then, and I'll hold you to it. {56481} Well, that's good! I'll hold you to it, then. {56482} But what story should I tell, then? Shall I tell a tale of the great , savior of Neverwinter, and search for the Words of Power? {56483} Not like I tell it, believe me. You're probably right, however... the subject matter would be a bit familiar, and I'm a bit fuzzy on the ending. {56484} Hmm. How about the sad tale of the great Lady Aribeth? Torn between love and honor, fallen from the grace of Tyr? {56485} You never said you wanted to hear a comedy, . Aribeth's is a sad tale... but no matter, I'll think of something else. {56486} That's true, isn't it? Too bad... hers is a sad tale that itches to be told. Let's see... I'll think of something else. {56487} You are right. I apologize... it was not my intent to make light of the Lady. Hers is a sad tale that begs to be told, but I will think of something else. {56488} How about a tale of the great Lord Nasher? How the man was in his glory days, before he became a sad, old ruler? {56489} You're going to be picky, are you? Very well, then... give me some time to think about it. For now, let's continue with the making of your own tale. {56490} All right. I've thought about which story to tell you, . It is an old one... the story of Tamorlyn and the Song of Love. {56491} Shush. You promised to be a good audience, as I recall, so be quiet. {56492} I'm so happy you approve. Now, since you promised to be a good audience, be quiet for once. {56493} Tamorlyn was an elven bard, one of the most talented and famous from an age ago. At the peak of his life he was happily married with numerous children... yet still he felt he had left something undone. {56494} He bid his children a tearful farewell one day, hugging his faithful wife close to his breast and promised to return as he began the greatest quest of his long life. {56495} For decades he searched for Hanali Celanil, the elven goddess of love. He called to her from her temples, walked the fields of Arvandor, serenaded her from the highest mountaintops. {56496} Just when he thought he could search no more, and his thoughts turned to his long-lost wife and children, Hanali Celanil came to him at long last. {56497} She was the most beautiful of elves, her eyes warm and clad in a gown of silver and gold. "Thou hast sought me out," she spoke, "and I have come. What dost thou desire of me?" {56498} Tamorlyn was almost overcome by her beauty, but still he spoke. "Hanali Celanil," he said, "also called Lady Goldheart, the Winsome Rose, the Mother of Sadness. I wish a boon." {56499} "I desire to know the true meaning of love, so that I may write a song to stir the hearts of mortal and immortal alike. Would you grant me this boon?" {56500} The goddess thought on his offer and smiled. "I am the Three Who Are One, child. Perform a task for each of us and you shall know the true meaning of love... and be rewarded." {56501} Yes. The Queen of Arvandor is the elven goddess Angharradh... but she is commonly thought of as three goddesses, three aspects who together are the One, the Triune. {56502} One, of course, is Hanali Celanil... goddess of love and the gold elves. One is Aerdrie Faenya, goddess of the sky and the winged avariel. The third is Sehanine Moonbow, goddess of dreams and the moon elves. {56503} Tamorlyn readily agreed to perform the tasks, of course. That, however, I'll tell you another time... seeing as you interrupted and all. {56504} Ha ha! To be honest, , I've forgotten how part of the story goes. Let's just keep moving... I'll remember the rest eventually. {56505} True. That does show you were listening, at least. To be honest, I've forgotten how the rest goes. Not to worry... I'll remember the rest eventually. {56506} Good enough. I can tell the rest of the tale when we get a chance, later. {56507} Fair enough. I think I remember how the rest of it goes, now. I told you that Tamorlyn had agreed to do a task for each of the Triune, correct? {56508} The first task was for Aerdrie Faenya. He was to retrieve the feather of the largest phoenix to fly the skies of the deep southern lands. {56509} For many long years Tamorlyn would scour the highest peaks of Turmish and Chondath, following the legends of the great birds, yet never spotting them. {56510} A century of harship would pass before finally Tamorlyn would return to that northern mountain, ragged but triumphantly holding the pinion feather of a great phoenix. {56511} For Sehanine Moonbow he would seek out remnants of each of our three moons that had fallen to the ground in a blaze of fire. {56512} Another century he would spend in search of them... long-buried, long-forgotten and scattered. Finally, with tears in his eyes, he returned with the three rock shards in his hands. {56513} For Hanali Celanil he would seek the golden heart of a dragon dead of simple age... one of the rarest things someone could seek. He wailed at the thought but was determined. {56514} For centuries he wandered, following rumor after rumor, until finally he came into the northern lands when he heard of a wizened wyrm breathing his last. {56515} Tamorlyn spent many years finding the creature and then befriending him, singing to the aged dragon as he weakened slowly through the decades. {56516} When at last the great beast passed, Tamorlyn was saddened... but also overjoyed that at last his quest was at an end. {56517} Before Tamorlyn could return to the goddess, however, he was found by one of his own people. He was told the sad news that his beloved wife and children had died of a terrible illness during his absence. {56518} Torn by the news, Tamorlyn wept and railed with anger at the goddess who had kept him from his family for so long. She did not answer. {56519} Tamorlyn poured his grief and his pain and his loss into a song. Since he could not sing of love, he would sing of this... sing of all that he had missed. And this is what he sang to the goddess. {56520} And finally Hanali Celanil came, with tears flowing from her golden eyes. "You understand at last the meaning of love, child," she said. "As I promised, you shall be rewarded." {56521} With that, she lifted Tamorlyn up through the gates of Arvandor to join his wife and children, to spend eternity with them in paradise. And that is the end. {56522} Thank you, . I'm glad you enjoyed it. {56523} There's always a critic, isn't there? I'm surprised you could sit through the whole thing... if you even listened to it all. {56524} I... I don't know. I think love is different for everyone. You have to decide for yourself what you love most, what it means to you. {56525} Well... I don't know how much of that legend might be true, but I know there's some truth to it. There really was an elven bard named Tamorlyn... and he really did die in this region. {56526} I don't know, . To tell it true, I don't know. Love and I... have never gotten along very well. {56527} Maybe in the future, who knows? But I don't want to think about that just yet. I hope you understand. {56528} Supposedly, he actually did write a song before he died... or so the rumors say. He was one of the greatest bards that ever lived, that song would have to be a masterpiece. {56529} To get my hands on it... to have a chance to sing it, to bring it to the world. That would be everything, . {56530} My tale's done, . As I said, though, there's supposedly some truth to it... wouldn't it be wonderful to actually find Tamorlyn's lost song? {56531} You're probably right. I won't keep my hopes up, but you never know. {56532} That's true. Who knows if it would still be in good condition, even... but I can always dream. That's what being a bard is all about. {56533} It... it's written in elven, and... and the notes are... oh my! That... that's Tamorlyn's signature! This is it, this is it, ! How did you ever find it?! {56534} It... it's lovely. He truly was a master. I... I almost thought it was a fairy tale, that it couldn't be true, but it is, isn't it? {56535} I'm not sure. I want to sing it... I want to spread it just like Tamorlyn intended it to be, I think. Perhaps I'll sing it to the elves, first, who knows? {56536} Yes, I suppose sometimes they are. Oh... I can't wait to sing this to a proper audience, to spread it just as Tamorlyn intended it to be. {56537} It's not just a song, . It's much more than that! I can't wait to sing it... to spread it's word just as Tamorlyn intended. {56538} I'm not sure how I can ever repay you for this gift, . I... I hope my friendship will be enough... {56539} Thank you, . I want you to know that I've no intention of running out on you... the song can wait. Your mission comes first. {56540} Then I'll repay you some other way, . I'm not going anywhere... I'll continue to help you to the end, I promise. {56541} No, of course not. The song can wait... I'll help you in your mission until the end, I promise. {56542} Oh, ... I... oh, you are so sweet. I don't want to hurt you, I just... don't feel the same way. I hope you can understand. {56543} I certainly don't intend to leave your side... unless you want me to go. The song can wait, I'll help you with the quest until the end, I promise. {56544} You do? I... I would like that, . I know there are more important things to do right now, but once this is all over... I'd like that very much. {56545} The song can wait... I'll stand by your side until this is over, and once it is... well, we'll see what happens then. I do adore you, ... I want you to know that. {56546} Let's go and end this, then, and find your Words of Power. The end of our great tale awaits us! {56547} Perhaps later, , but now isn't the time. We must hurry if we're to find the Words of Power. {56548} The cult could be practically anywhere, that's true. I can think of a few places where chances might be greater of finding them, however. {56549} I've heard more than a few tales in the past weeks about monsters raiding the roads near the Green Griffon Inn. {56550} Bugbears and orcs, mostly. Apparently they were being directed by some humans, however, which would make them odd. {56551} At any rate, since Luskan is wrapped up in its own concerns, the countryside has become open season for banditry... these monsters, however, are more organized than is normal. {56552} Maybe the cult is behind it, who knows? Either way, Mutamin has been crying a blue streak about the threat to his precious contest. {56553} It's not very well-known, but apparently the owner of the Green Griffon Inn holds some big contest every few years. The winner gets quite rich. {56554} Nobles flock from all over the place to watch, apparently... although not with the roads so dangerous, right? I wish I knew what it was all about. {56555} There's lots of caves in the hills around the Green Griffon. I suggest you check them out... it's the only way to ferret out these creatures. {56556} Beyond going and taking a look, I can't think of any other way to find this cult. Can you? I say we go. {56557} All I can really offer, , is an old legend I heard once a long time ago. {56558} South of Fort Ilkard there's supposed to be some ancient ruins... older than any settlement in the northlands by far, so the tales say. {56559} It was supposedly once the home of a 'creator race' that predates even the elves, if you can imagine that. I've never heard of anyone returning from it, though, so it could be anything. {56560} Well, the magic power in the area is supposed to be incredible. There are stone monoliths which are too dangerous even to approach. {56561} That's all unreliable information, however, I know. The only way to tell for sure would be to investigate. {56562} Balor Lord {56563} Ancient Dire Bear {56564} Hive Mother {56565} Bugbear Chieftain {56566} Doom Knight Commander {56567} Ghoul Ravager {56568} Goblin Chieftain {56569} Minotaur Chieftain {56570} Mummy Lord {56571} Ogre Chieftain {56572} Ogre High Mage {56573} Orc Chieftain {56574} Death Slaad Lord {56575} Gray Slaad Lord {56576} Queen Spider {56577} Troll Chieftain {56578} Pack Leader {56579} Zombie Lord {56580} Shield of Dawn {56581} During the Time of Troubles, Lathander was disturbed with the number of undead walking the realms. To counter this, he taught several of his followers how to create these shields. The shields are now bestowed upon those clerics who show the greatest ability to hunt and destroy undead. {56582} Shield of the Watch {56583} This shield originated in the faraway Shaar, in the armory of a fighting brigade called "The Watch." A group of warrior wemics, the goals of these half men, half lions were never fully disclosed. They were involved in extensive trading of weapons for information, however, and neighboring communities of the region learned to fear and avoid them. Distrust of the group may have been justified, as several nomadic human tribes of the region did disappear over time. {56584} Greater Shield of Dawn {56585} Greater Shield of the Watch {56586} A cunning mind seems to have taken control of the wemic society in the Shaar, as they have now formed fighting brigades called ‘The Watch’. What plans this new leader may have can only be guessed at from the creation of the shields, that the elite warriors carry. The nomadic human tribes are beginning to grow wary, as several tribes have disappeared completely in the last year. {56587} This parchment details the ingredients and cooking instructions for leaven bread, a delicacy particular to the city of Neverwinter. {56588} The band of this ring is covered with scripts and etchings in a strange foreign language. {56589} At first glance this appears to be a tiny gem. However, the stone is warm to the touch and on closer inspection it appears to be a small seed. {56590} This small, ragged piece of hide must have been torn from a dragon during a fierce battle. Though this bit of scale contains the remarkable strength and toughness of all dragon hide it is too small to be of any use in forging armor or the like. {56591} This ring bears a mage symbol under which is carved the name Prophyro. Judging by the craftsmanship the ring appears to be of Lantanese origin. {56592} This small white stone was given to you by the Lantanese sorcerer Boddyknock Glinckle to signify his allegiance to you and your cause. {56593} This silver band is etched with the image of a bird soaring against a moonlit sky - likely a family crest from an obscure house. The ring is of little value. {56594} This amulet is forged from black obsidian. The image of an elongated skull is etched onto either side. {56595} This dried and withered hand is remarkably well preserved - a testament to the embalming techniques used on the owner, rather than an indication of any special magic. {56596} This ornate dagger is chill to the touch and radiates a powerful aura of malignant magic. The hilt bears an engraving of an elongated skull. {56597} This disc of cold black steel radiates a palpable aura of evil. The front bears the image of a cowled and faceless figure on the face. At first glance the back appears a blank void, but in certain light the hint of strange runes can be seen traced onto the surface. {56598} This small red gem was given to you by Grimgnaw, the monk from the Order of the Long Death to signify his allegiance to you and your cause. {56599} Balor Lord Sword {56600} Swordsman’s Belt {56601} To honor those warriors who accomplish great deeds within the ranks of the Purple Dragon Knights, King Azoun IV had the Royal Magician Vangerdahast create these belts. His daughter, Alusair, now continues that tradition, occasionally offering these belts to entice proven adventurers into joining the ranks of the Purple Dragons. {56602} Brawler’s Belt {56603} The Dark Moon sect has a reputation for hardiness in the hand-to-hand combat challenges they hold annually. Unbeknownst to the other monastic orders, the Dark Moon sect has developed this belt which gives their champions an unfair advantage over their unenhanced brethren. {56604} Archer’s Belt {56605} Having felt the sting of Sundabar’s archers in too many raids, the orcs from the spine of the world were thrilled when King Obould Many-Arrows suggested that his shamans should create a belt to protect the most worthy and cunning warriors of the tribe. The contests to decide who gets each belt are now considered the highest form of entertainment in orc society. {56606} Greater Swordsman’s Belt {56607} Greater Brawler’s Belt {56608} Greater Archer’s Belt {56609} In the dark night of Amn, the rich and powerful protect themselves from the predations of the Shadow Thieves by constructing elaborate traps throughout their homes. To counter this, the Shadow Thieves created these boots to quicken the reactions of their top assassins and burglars. {56610} Boots of Reflexes +1 {56611} Boots of Reflexes +2 {56612} Boots of Reflexes +3 {56613} Boots of Reflexes +4 {56614} Boots of Reflexes +5 {56615} Gloves of Concentration {56616} As age began to creep up on him, Beregost Hamish found it difficult to concentrate while casting challenging spells. The gloves he developed relaxed his mind in even the direst of situations. Before he died, Beregost made a fortune selling replicas of the original gloves to others in his chosen profession. {56617} Gloves of the Minstrel {56618} Lendoku Mar’hael was reputed to be one of the best performers of his generation. When his son, Gardoku, proved to be of only middling talent, Lendoku commissioned the development of these performance enhancers. The mage who developed the gloves heard of Gardoku’s success and began selling similar gloves to Gardoku’s competitors. The mage died shortly thereafter, outside a pub owned by the Mar’hael family. {56619} Gloves of Animal Handling {56620} The nomad tribes of the Shaaryan peoples depend on their ability to control the wild horses of the plains for survival. The best animal handlers of the tribes use these special gloves that allow them a more direct link to the minds of the noble steeds. When raids on other tribes occur, scouts always have their eyes open, searching for a man with these impressive gloves. {56621} Gloves of Spellcraft {56622} In an effort to help stave off the expansion of the Mulhorand Theocracy, several Red Wizards of Thay worked together to create these gloves to assist the Magocracy that controls Unther. While the gloves assist mages in recognizing some of the powerful spells being cast, the superior numbers of the Mulhorand mages still gives them the advantage. {56623} Gloves of Discipline {56624} Tired of watching new recruits to the Silver Ravens fumble and drop their weapons during training, Miklos Selkirk hired a mage to develop a magic item to help their discipline. When the first recruit to don the gloves couldn’t be disarmed by the Silver Raven champion, Miklos knew he had something extraordinary. {56625} Gloves of Swordplay {56626} It was the infamous swashbuckler, Eisneid Clume who first requested magical assistance to help her parrying ability. She had been run through in seven duels before she had the gloves made. Once the gloves were in her possession, Eisneid won over thirty duels without a single scratch. Finally, word of her magical assets leaked out, and the level of swordplay in Hillsfar increased dramatically. {56627} Greater Gloves of Concentration {56628} Greater Gloves of the Minstrel {56629} Greater Gloves of Animal Handling {56630} Greater Gloves of Spellcraft {56631} Greater Gloves of Discipline {56632} Greater Gloves of Swordplay {56633} Amulet of Will +1 {56634} Jeraboam Cantor, a high ranking Harper, commissioned the creation of these amulets to help protect the minds and secrets of Harper spies. Unfortunately, Jeraboam was one of the first Harper spies caught wearing one, and when the amulet was removed, the bard's weak willed mind revealed everything he knew. {56635} Amulet of Will +2 {56636} Amulet of Will +3 {56637} Amulet of Will +4 {56638} Amulet of Will +5 {56639} Amulet of Fire Resistance {56640} Under the direction of Druxus Rhym, these amulets are created by the Red Wizards of Thay and are sold in their enclaves across the realms. Cheap and easy to make, this magical protection from certain elements is a huge source of profit for the enclaves. {56641} Amulet of Cold Resistance {56642} Amulet of Electrical Resistance {56643} Amulet of Acid Resistance {56644} Ring of Fortitude +1 {56645} Created by the Bedine shaman for survival in the harsh climate of the Anauroch desert, Rings of Fortitude are gifts given to warriors who prove their worth in raids on other tribes. While the least powerful of these are fairly common, the more powerful and rare rings are generally owned by the sheik of a tribe. {56646} Ring of Fortitude +2 {56647} Ring of Fortitude +3 {56648} Ring of Fortitude +4 {56649} Ring of Fortitude +5 {56650} Cloak of Protection vs Good {56651} Before being murdered by a Harper spy, General Menthan Calcoler proposed to garb an entire Zhentarim army with these cloaks and march them into the Dales. When Menthan’s plan wasn’t implemented by his successor, the mages who created the cloaks sold them to the highest bidder in order to recoup their expenses. {56652} Cloak of Protection vs Evil {56653} Khelben "Blackstaff" Arunsun spent several months teaching one of his apprentices to make these magical cloaks. The cloaks were then given to members of the Waterdeep militia. The fashionable, yet practical cloaks were so popular that the apprentice has opened his own shop, making different styles of the same basic design. {56654} Cloak of Protection vs Chaos {56655} Fearing a coordinated attack by the chaotic, but deadly army of orcs to the north, Taern “Thunderspell” Hornblade created these cloaks to protect the rangers and fighters who defend the fair city of Silverymoon. {56656} Cloak of Protection vs Law {56657} Hoping to return to his lands in Cormyr, Lord Tagreth, head of the Fire Knives assassins guild, paid for these cloaks to assist assassins willing to hunt members of house Obarskyr. So far more assassins have died than targets, but Tagreth considers each target to be worth the cost. {56658} Greater Cloak of Protection vs Good {56659} Greater Cloak of Protection vs Evil {56660} Greater Cloak of Protection vs Chaos {56661} Greater Cloak of Protection vs Law {56662} Tenser's Sword {56663} Server Portal {56664} Map_M1Q3P {56665} I guess things are getting back to normal... I hope. I hope the plague doesn't get me. {56666} Me gots other questions. {56667} I have some other questions. {56668} That mean you gots gold on yous? {56669} So you have gold on you, then? {56670} Eh, no reason. Me ask other questions now, okay? {56671} No reason. Let's go back to some other questions. {56672} You gives it, now! Me maybe kill you for it! {56673} Hand it over! I'll kill you for it! {56674} Me sorry. Me not really gonna hurt yous. {56675} Forgive me, I did not mean to actually harm you. {56676} Me serve Aribeth. Nobody balme me if you found dead! {56677} I'm serve Aribeth. Nobody will blame me if you are found dead! {56678} Show what you gots, then. {56679} Show me what you have, then. {56680} I have some. Why do you ask? {56681} Fool! I am in service to Desther! This would not go unpunished! {56682} I don't know what you are trying to do, but I will have none of it. If you have questions, ask them. If not, leave me. {56683} Hmph! I don't have time for this, fool. You wish to take what little gold I have? Fine! Here, all that I carry on my person. {56684} I do not have time to argue or fight. I am doing important work that cannot be interrupted by your petty evil thieving. {56685} Know this, however, that you are marked, as are all that... Well, just you rest assured that you will recieve your due in time. {56686} Someone else has already seen fit to take away what extra gold I had. I could not afford the attention a battle with them would have brought. {56687} If you have questions, ask them. Otherwise, just leave me to my work. {56688} You are not welcome in my sight! Go, and leave me to my work! {56689} Actually, I'm here about gold. {56690} Me here for gold, actually. {56691} [Lie] I'm collecting to fund plague relief. Will you do your duty? {56692} [Lie] Me collect for sick guys. You pay because you nice? {56693} You give me gold and I leave without killing you! {56694} You give gold to make me go without smashing yous! {56695} Actually, I don't need anything except the answers to some questions. {56696} Maybe me just need answers to questions. {56697} Then no one will miss you! Pay or die! {56698} Nobody miss you, nobody, so you better pay or get squashed! {56699} I am sorry. I didn't mean to scare you. {56700} Me sorry. Me not mean it. {56701} You , are an absolute disgrace to this fine city. Get out of my sight. {56702} Oh, I did hear about some sort of trouble. Something about the Head Gaoler being taken over by something. It all sounded rather unpleasant to me. {56703} But, it's not my affair. Your kind probably keep a closer eye on that sort of thing. In fact, you look similar to the one I heard fixed the problem. Probably unrelated. {56704} I... I see. And how does this apply to me? {56705} A district of selfish, hoarding nobles! I heard that one had even secreted away a huge reserve of food! Imagine, keeping that from the people who need it! {56706} I think someone took care of him, but I haven't heard any details. Hmm... I think maybe they mentioned something about someone like you being in the area. I don't know, though. {56707} I don't go near there, especially not after I heard about all the thieves that were all over the district just recently. I mean, I just wouldn't feel safe. {56708} I even heard that they were overrun with zombies, but I guess that has calmed down. Hey, I think I even heard it was someone like you in there helping. Ah, I doubt it. {56709} I guess the guards have been saying it's settled down now... you didn't have anything to do with that, hmm? No, I doubt a guard like that would have entered my home like this. {56710} [Success] Well, I can't afford much, but if I give something, maybe someone else will too. Who knows, I might end up with the plague and get it back. {56711} [Failure] With the plague going the way it is, everyone will need that gold eventually, so I might as well keep it. I could get it like everyone else. {56712} Now, don't you have a charity seal for me? I can't get a break from the taxman without... wait... you aren't wearing the sash... the sash of approved charity solicitors... {56713} Well, make up your mind. YOU are the one imposing on ME {56714} Oh, no, I've already contributed all I'm going to. I've about had enough of this. If you've got questions, you had better ask them quick and get out. {56715} W-what? You... you don't mean that, do you? I don't have anything here worth my life! I'm... I'm nobody! {56716} Don't hurt me! Isn't the plague bad enough without you stealing what little I have? Just take it and go... it's all the gold I have... Get out... {56717} I... I don't know what you are trying to pull, but I don't like it. Ask your questions and get out. {56718} You filthy... I've been had, haven't I... Get out... get out of my home! Get out!! {56719} Homes have people, and people have gold! {56720} Homes gots peoples, and peoples gots gold! {56721} Shut up! Hand over your gold or I'll kill you! {56722} Shut yous hole! Gimmie gold or get killed up! {56723} I am sorry. I am actually a guard in service to Aribeth. {56724} Me sorry. Me really guard serving Aribeth. {56725} Actually, I've decided to kill you and dump your body in the street. {56726} Me decided to kill yous and dump body inna street! {56727} No joke! I'll kill you unless... I get some gold. {56728} No funny here. Me kill unless you pay golds! {56729} I am sory. Let's just go back to my other questions. {56730} Me sorry. Just go back to other questions, okay? {56731} I'll just leave. Sorry. {56732} Me just leave. Sorry to yous. {56733} Oh, the poorest of the districts. They got hte worst of the plague, and I even heard there were undead rising up all over. Can you imagine? {56734} I guess one of the new militia recruits got rid of them all, but still... zombies! I can't imagine... {56735} Normally I wouldn't know anything about the Docks, but everyone is talking about how one of the new militia recruits went toe to toe with old Vengaul Bloodsail! {56736} I guess thieves were everywhere in there, and there was some sort of rebellion in the Bloodsailors. All over now, though. Of course, I only hear this through rumor and such. {56737} I'm not even looking in the direction of the Blacklake anymore. I heard one of them stuffy nobles was hoarding food away from us that need it! {56738} I guess someone put a stop to it, but that don't change what they did. I hate them nobles. {56739} I heard some strange things about the Peninsula district and the prison there. I heard it had to be cleaned out by the militia because the Head Gaoler went insane! {56740} I guess it's safer in there now, but I don't even want to know what could cause all the trouble they had. I got enough to worry about. {56741} This is about gold? The air is thick with plague, people are dying in the streets, and you want gold? Tell me you are not so repugnant as this! {56742} Don't! Please! I just want to live through the plague... I just want to live... take my gold... take whatever... just get out. {56743} Not me. I've already been threatened and stolen from. I've nothing left to give, so say what you've come to say and get out! {56744} What? Tell me... tell me this is just some sick joke... or something... right? I'm... I not anyone important... why do this to me? {56745} I don't understand what just happened. Please leave my home. I have enough to worry about without your strange threats. {56746} I don't understand what you want. I'll answer your questions, but you have to get out of my home afterward. {56747} B-but... please, no! Isn't the plague enough to suffer through? You rotten... here, take what I have. Take it all. {56748} Plague everywhere and I have to worry about petty thieves! Get out! {56749} If you are threatening me to get gold, someone already beat you to it. I've nothing, no matter what you do. Just ask your questions and go. {56750} Shut up kid! You have any gold? {56751} Shuts up, baby! You gots gold? {56752} Maybe she didn't, but if she asks, I tell her you let me in! {56753} Maybe me not allowed, but if anyone ask, me tell them you let me in! {56754} I didn't mean to scare you. I'm really a guard for Aribeth. {56755} Me not mean to scare yous. Me a guard! {56756} [Persuade] She'll believe me because I'm a guard and you've been bad before, right? {56757} [Persuade] Your Mommy believe me, because me a guard, and you probably bad before. {56758} You are smart. I was just testing you. I'm really a guard. {56759} You smart. Me just testing yous. Me really a guard. {56760} I said shut up! Give me your gold or I'll hurt you bad! {56761} Me said shuts up! You gives gold now or me hurt you bad! {56762} What? But I'm not supposed to let anyone in the house. I didn't let you in here at all. I'm gonna tell on you! {56763} [Success] But... I didn't do anything this time. I lost our dog once but I didn't mean it. I didn't! Maybe... maybe I can give you my allowance? {56764} [Failure] You can't tell on me. If you tell on me, Mommy will see that you are in the house and you aren't supposed to be here! {56765} Here, take it. I was saving up for stuff. Maybe candy, or maybe to pay the mages because Mommy doesn't feel well. Just take it and you not tell anyone. {56766} Now you get out, too. I don't want to talk to you no more! {56767} Not again! I already gave away all my golds! I can't pay anybody not to tell that anymore! You just ask your stuff and go, or you gonna get yourself spanked but good! {56768} Not anymore! I already gave some to somebody who was bad! I got no more to give, so if you are bad too, you can just go away! {56769} What? I gots what Mommy gives me for if she doesn't come home sometime. She said I should keep it safe just in case she gets sick. I hope she doesn't get sick. {56770} What? But you look likes a guard... I though (sniff) Mommy said... guards were good. You're not good... You're not good at all! {56771} Here! Take my golds! Mommy gave them, and she'll be mad when she hears this! You better go, or she'll spank you good! {56772} Have you paid your safety tax? {56773} You paid safety tax yet? {56774} Yeah. I could kill you easy. Be safe. Pay me to go away. {56775} Yeah, me kill you easy, so you be safe and pay me not to. {56776} Uh, nothing. Back to my other questions. {56777} That okay. Me just ask other questions. {56778} I AM a guard, and guards stick together. Pay up or you are dead! {56779} Me is a guard! Nobody help you! You be dead or you pay now! {56780} You are right, of course. I apologize. {56781} You right. Me sorry. {56782} You will leave me be! I have no desire to speak with the likes of you! You disgust me! {56783} Err... I'm not sure what you mean. Safety tax? {56784} Don't start that with me. I've already paid out all I've got, so just ask your questions and go. {56785} I don't threaten easy. I'll just call a guard and you'll be hauled off to prison! {56786} That's better. Now I suggest you ask your questions and leave. I am in a hurry. {56787} W-what? All right, all right, just don't hurt me. I'll give you what I have, and you take it and get out of my sight. {56788} Not only is the Wailing out of control there... like everywhere... but they also had zombies rising out of the Great Graveyard! Horrible! {56789} Luckily, some stalwart hero of the city guard took care of that mess. I'm not sure what happened, but I am told it was impressive. {56790} Thieves were overrunning the place. That gentleman pirate Vengaul Bloodsail had something to do with it. I am told one of the city's new recruits settled it though. {56791} The quarantine still keeps me from my business and dockhands, but at least it will be a little safer when we get back to business. {56792} I choose not to think of that place right now. Captain Alaefin was a friend to all of Neverwinter, and now it seems he has met his end in the prison there. {56793} I don't know the circumstance of it, but apparently he went mad for some reason. At least order has been restored in the Peninsula now. {56794} You look very wealthy. Are you? {56795} You look like a rich lady. You rich, lady? {56796} Give me gold or I'll drag you through the Beggar's Nest. {56797} You gives gold or me pull yous through Beggar's Nest! {56798} Merely curious. Let's go back to my other questions. {56799} Me just interested. Back to other questions now, okay? {56800} I'm a guard. I can do what I want. I'll pull you through the dirty, filthy Beggar's Nest! {56801} Me guard. Me do what me want. Me haul you through stinky, dirty Beggar's Nest! {56802} I beg your pardon, maam. I did not mean to say that. {56803} Me sorry. Me not mean to say stuff to yous. {56804} There is nothing noble in your manner. Get away from me, you evil, evil ! {56805} There was even an infestation of undead that erupted. Gods know what they did in there to cause that. Thankfully one of the new recruits in the city militia dealt with the problem. {56806} Thieves were running absolutely rampant as well, but one of the newer city militia recruits put a stop to it. Admirable, whoever it was. {56807} I mean, gracious me, there were even prisoners running amuck in the streets! I heard the Head Gaoler went insane and turned them all loose! {56808} If not for the good recruits of the city militia, the whole thing would have got out of control. Well, out of control enough to affect me, which just isn't an option. I'm told everything is quiet there now. {56809} Uh, well, I am... comfortable, if it is any business of yours. {56810} I won't tolerate much more of your games and distractions. I am a busy person. Ask your questions and go. {56811} You... you wouldn't. There are guards all through the city... you would be seen... {56812} You... you wouldn't... that vile, awful place? I'll have the plague by morn, and countless other filthy... conditions! I'll... I'll pay you to leave me alone right now! {56813} Just get away from me... You've got your filthy... extorted gold! Get away! {56814} I have no gold left. Some vile monster all ready stole everything I had. You'll get no more from me. Ask your questions and leave. {56815} Woulds you buy cure for bad plague if someone offer? {56816} Would you buy a cure if it was offered? {56817} Nevermind. Me just ask other questions. {56818} Nevermind. I just have a few other questions. {56819} Me ask to see if you gots gold! Give it, now! {56820} To find out if you have gold! Hand it over, now! {56821} Me just teasing yous. Me sorry. Really. {56822} Ahh, I was just joking around. Sorry about that. {56823} Me a guard and you is nobody! You give gold or you die like dog! {56824} I'm a guard and you are nobody. Hand over your gold or die like a dog! {56825} [Lie] Me gots the cure! You give all yous gold and you get it! {56826} [Lie] I have the cure! Give me all your gold and you can have it! {56827} Me just ask to see if you gots gold! Give it, now! {56828} Bah! I just asked to see if you had gold! Give it to me! {56829} Me gots to make a living. Just business, okay? {56830} Don't take it too hard. It's just business. {56831} Yous really stupid! HAW! {56832} HAHAHA! What an idiot! {56833} A... a cure? There were rumors that one was in the works, but nobody believed us common folk would get it any time soon. W-why do you ask if I would pay for it? {56834} Well, just hurry up. I don't have time for these stupid games of yours. {56835} W-what? You... you would rob me in the street in full view of anyone walking by? Are you insane? What about guards? What about watchmen? {56836} I... I don't understand what you are talking about. Ask your questions and leave me be. {56837} But... no, please! I... I just want to get through all of this alive! Here... take it! Take all the gold I have! Take it and... and get out of my sight... just go... {56838} [Failure] If it was true, it would be worth everything I have, but I don't believe it. News of that would be everywhere. I... I wish I could believe it. {56839} [Success] A cure for the Wailing? You actually have a cure?! Gods! I... I have to have it! Please... please, I'll give you all the gold that I have... {56840} That's everything I have and... and... you are smiling... Why are you... You have no cure... I've been fooled... {56841} You evil piece of garbage... you took all I had left. Get out of my sight... get out!! {56842} Don't you go starting that kind of crap with me. I've all ready been took for everything I've got. Ask your questions and get lost! {56843} Leave my sight you evil creature. Leave my sight and never return! {56844} Has yous collected lots of donations of golds? {56845} Have you collected a lot of charitable donations? {56846} Me just curious. Maybe back to other questions now? {56847} I was merely curious. Let's go back to some other questions. {56848} You give gold or me shash yous and say yous was stealing it youself! {56849} You give me gold or I'll kill you and claim you were stealing it! {56850} You right. Me sorry. We forget it happen, okay? {56851} You are right. I'm sorry. Let us forget this. {56852} Me serves Aribeth. She believe me, not you. You wants this to get ugly?! Huh?! {56853} I serve Aribeth. She will believe me, not you! Do you want this to get ugly?! {56854} I have... acquired some measure of gold from the generous. What business do you have asking me about it? {56855} Do make it quick. I don't have time for this. I have good work to do. {56856} W-what? I am a Helmite in service to Desther! Do you know what you risk by threatening me?! {56857} You are foolish beyond measure. Ask what questions you have and get out of my sight. {56858} Wait! No... no I don't wish to make a scene. I have... important work that must not be interrupted. Fine, you may have your gold... but... {56859} Rest assured, , that you damn yourself with this act. You anger powers you do not understand. Go, commit your petty evils. I have important work to do! {56860} No, I have nothing. Someone else has already bilked me of anything I might have had, so you may as well just ask your questions and leave. {56861} You are not welcome in my sight. In fact, be thankful you yet live. You should be dead, but I have important work to do that must not be interrupted by petty vengeance. {56862} {56863} {56864} {56865} {56866} Maybe me help yous somehow, huh? {56867} Maybe I could help you out? {56868} I don't suppose you'd feel any better yourself if you'd lost your home, let alone been chased out by zombies. It's just the Beggar's Nest, I know, but it's better than sitting here smelling the corpses burn. {56869} Why would you help me? I'm just a lowly peasant from the Beggar's Nest. Half the city is probably happy to see the place overrun, even if it was by zombies. {56870} Just leave me. please. {56871} {56872} {56873} {56874} {56875} {56876} {56877} {56878} I no care about you. Go away. {56879} Bah! I've no interest in you. {56880} Maybe me cans help? {56881} Perhaps I could help? {56882} Please... we've nobody left to turn to. The guards won't help... don't just walk away. The Peninsula... our homes... it's all we've got. {56883} I... I don't know if you can or not. I'm not sure what has gone wrong in there. I just know is that if we try to go back to our homes, we'll be killed. {56884} If there is something you can do... please, I'm begging you... help us. {56885} You weak. Me not care about weaklings. {56886} Ah, go away. Your weakness disgusts me. {56887} What me do to help yous? {56888} What can I do to help? {56889} The Peninsula is all but overrun by escaped criminals. We've lost everything to them. Why doesn't anybody do something about it? {56890} I don't need to be reminded of how little I can help myself. We were pushed out by so many... the whole Peninsula district... overrun. {56891} Go then, but... please... if you have a chance... please look into the Penisula... It was all we had. {56892} I... I don't know. You can't take on the whole district by yourself... can you? I guess we need a hero... I don't know if that's you. {56893} If there is something you can do to help the situation in the Peninsula, I beg you, please do it. {56894} Slow down. I'll hear what you have to say. {56895} Okay, just slow down and me listen. {56896} I may have heard of this. Give some background on the Peninsula district. {56897} How did these prisoners get loose? {56898} Isn't anyone in the district able to fight back? {56899} Hmm, maybe me hears about this. Tell some background on Peninsula. {56900} How prisoners get loose? {56901} There nobody that can fight back in there? {56902} Easy, then. Tell me when you are ready. {56903} You relax and stuff. You can say when you ready. {56904} Rounding up escapees, eh? Let's talk price. {56905} Chasing escaper guys, hmm? What you pay? {56906} I have no news of that. Goodbye. {56907} Me got nothing to says. Bye. {56908} Get lost, woman. I'm not your servant. {56909} You get bent. Me not slaves for yous. {56910} What is it, woman? Why are you bothering me? {56911} Why you gots to bug me? What you want?! {56912} Hurry up and say. I'm a busy . {56913} Me busy with stuff. You tell quick or shut up and go. {56914} I'm sorry, but I don't have time right now. {56915} Me really sorry, but me not got time. Sorry. {56916} This does not concern me. Get lost. {56917} Me not care. You get lost. {56918} You go back to information stuff you say before, okay? {56919} I'll have to ask you to go back over some information. {56920} Peninsula okay now. It all going to be normal. {56921} The Peninsula is returning to normal now. Everything is fine. {56922} . Thank you for asking. {56923} Me . It nice that you care. {56924} . Remember it! {56925} . You better not forgets it! {56926} If it's all the same, I'll keep it to myself. {56927} If it okay, me want to not say. Okay? {56928} None of your damn business. {56929} It not your business. Me not tell you! {56930} I'll see what I can do. You stay here where it's safe. {56931} Me try to make Peninsula safe. You stay safe here. {56932} Of course, how callous of me to ask. I'm sorry. {56933} Oh yeah, me should have guessed. Me sorry. {56934} Oh, that just won't do. I guess I won't help, then. {56935} Tsk. That too bad. Me not help then. {56936} Wrong answer, wench! You'll pay me and you'll do it now! {56937} You change what you say now! Give me gold and fast, dammit! {56938} I am sorry to hear that. Perhaps I can help with Peninsula. {56939} Me sorry. Maybe me help Peninsula for you? {56940} You'll give me gold or I'll beat you silly! {56941} You pay me or me smack you down! {56942} Oh please! Can you help me? You're with the city militia, aren't you? The guards at the gates said I might get help over here, but I don't know if they were serious or not. {56943} What did you say? I saw you come out of where Aribeth usually is and I thought... I mean... are you smart enough to be a guard? I'm sorry, I guess I can't afford to be choosy. {56944} Thank you... thank you for listening. You look so right, I just had to ask you for help. You must be an officer, right? I hope you can help. {56945} Thank you... I don't mean to take you away from your duties... I mean, you're a guard, right? Probably got your hands full... but this is important. {56946} Are you sure you're a guard? Now that I'm close you look... rough. I'm sorry. I musn't be choosy; this is too important. {56947} Well, it's kind of complicated. The Peninsula district houses the Neverwinter Prison. The families of the guards and such live around it. It's been safe for years... {56948} I don't know. I just don't know. Captain Alaefin has always run such an efficient operation... I hope nothing has happened to him. {56949} The plague has cut down on the guards in the area. It was safe while people were locked up, but now, it's just overwhelming. Some are trying though... {56950} Okay... okay. I came from the Peninsula district. That's where my home is... was. Now it's too dangerous to go there. The prisoners are killing everyone. It's awful. {56951} Have you heard anything? Has there been any word? Please tell me the Peninsula is safe again. I've been scared to ask. Everyone seems so busy. I just want to be able to go home. {56952} I guess I'll... wait here then. Can't do anything else until the Peninsula district is safe again. {56953} But... I just... I just hoped I could get some help... anything... Well... Well fine! You just... You just go to hell! Pick one you like and you just go! {56954} You just leave me alone! I've heard enough out of you! I'll get help from... someone... anyone but you... {56955} I'm... I'm sorry, but it's just so horrible I... I thought I could find someone to help over here but... please... please listen to me. {56956} It's the Peninsula district. I live in there and... oh, it's just horrible. The killing... everyone running for their lives... it's horrible... {56957} But the Peninsula district is in total... I mean, the prisoners are killing everyone... Please? I've got nowhere else to... I guess I'll just wait here then. {56958} I... I guess I can wait, but there are so many people getting hurt and... the prisoners have escaped and... Please, the Peninsula district is in total chaos... please? {56959} Oh... I don't know how to thank you. Really, you are just too kind. I just hope... I just hope it was in time for some of my neighbors. {56960} Thank you. Really. I have nothing more to offer, but I mean it. Thank you... so much. I... I don't know your name. {56961} . Thank you for telling me. I'll make sure that only good things are said of you. I promise. Thank you again. Now I can go home. {56962} Well, I certainly will. I thank you again . Now if you will excuse me, I must be off. I don't want my home sitting idle another moment. {56963} That is your right, though I only wished to sing your praises with it. Still, I am grateful, and will tell anyone exactly that. Thank you again. Now I think I'll go home... thanks to you. {56964} Well, there's no need to be rude about it. I just wanted to know who to thank. I guess I'll be going home then. I thank you for that, at least. {56965} It changed a little while ago. The guards never came home from work one day... and now, the prisoners are everywhere. First the plague... now the threat of a knife in your belly. {56966} I mean, I don't know him personally or anything, but I hear he's a good man. I know he would not have allowed this to happen. {56967} Sedos Sebile is there. She is one of Lord Nasher's trusted, but she doesn't have many people to work with. She's mainly just guarding the gate out of the district now. {56968} Thank you. I can't say how much this means to me. Do you need directions? I'll tell you, just to be sure. {56969} The Peninsula district is through the gate on the southwest side of the City Core, near the Moonstone Mask. There are guards posted, but I'm sure they will let you through. {56970} What? I... I don't have anything... I barely got out with my life. You work for the city, don't you? It's... It's your duty... isn't it? {56971} Might as well be asking for blood. Some cruel, cruel person already took all that I have. There's nothing left. I have nothing... no home... nothing... {56972} I guess you have to ask... times are hard. I'm sorry I can't give anything. I really am. Will you please still help? {56973} What do you mean, you won't? What kind of a guard are you? Please... no, I won't beg. I'll be here if you choose to do the decent thing... {56974} I have nowhere else to go. {56975} Please don't hurt me! Please! I've got... maybe something... Please!! Here! take it all... it's all I've got... Ilmater damn you... damn you... {56976} Damn you... Leave me! {56977} No!! Please!! Why is everyone (sob) why is everyone so cruel... why? I have nothing. It's all gone... They took it... please don't hurt me... please... I beg it... {56978} Please... {56979} Please I need your help! {56980} I could get you banned from this place. You should pay me not to. {56981} Maybe I get you banned out of here. Maybe you pay me not to. {56982} Give me gold now now or I'll yell that you've got the plague! {56983} You give me gold nows or me yells that you sick with plague thingy! {56984} Come now, why would you want to do any such thing? You'd be taking away my only comfort in these dark times. Go on, you don't really mean it. {56985} Sorry, friend, but you are wasting your time. I've already been shaken down for every last gold I had. It's only the fine generosity of Lady Cheldarstorn that allows me to stay now. {56986} I'll answer questions if you have them, but I'm a stone as far as coin is concerned. I've got none to give. {56987} Hey... whoa, now... come on. You're kidding, right? Okay, you're not kidding. Listen, I'll give you all I got on me if you'll just leave me alone. {56988} Yeesh, what kind of a jerk are you, threatening to take away the only enjoyment I have left? Get out of here. You got what you came for. Get lost. {56989} Oh no, I'm not wasting another moment on the likes of you. Why don't you go steal candy from someone else, big . {56990} How it work? {56991} How does it work? {56992} That's handy. {56993} {56994} {56995} To aid you in your task I will give you this Stone of Recall. You will find it to be a valuable tool in your quest. {56996} You can activate the Stone of Recall at any time and it will instantly teleport you and anyone in your service back here to the temple of Tyr. {56997} Any time you go through the teleportation portal in Tyr's temple it will instantly send you and any companions back to the place your Stone was last activated. {56998} There is little else I can tell you about this mission, . Whenever you need provisions come speak to me again and I can sell them to you through the store here at Tyr's temple. {56999} Take this gold so you can buy the necessary supplies for your mission. Remember to stock up on healing potions before you go. They will be critical to your survival. {57000} By all accounts the creatures escaped the battle at the Academy unharmed, and there are many reports of strange beasts pouring in from every district of the city. {57001} You must recover the Waterdhavian creatures if we are to survive the Wailing Death. The fate of Neverwinter rests on your shoulders now. {57002} Me need healing. {57003} I need healing. {57004} Who you be? {57005} Who are you? {57006} Me not understand 'bout Stone of Recall and teleport portal. {57007} Teleportation portal? Stone of Recall? I don't understand. {57008} That be big power magic! {57009} That's some pretty powerful magic! {57010} That's handy. {57011} Me need you go over that one more time. {57012} Can you explain that again? {57013} Why, what yous mean by that? {57014} Why, what do you mean? {57015} Teleport portal? Recall Stone? What you be talking about? {57016} Teleportation portal? Stone of Recall? What are you talking about? {57017} That's handy. {57018} However, my magic is not of a healing nature. My skills are tied to the teleportation portal in this temple and the Stone of Recall in your backpack. Is there something I can do for you, ? {57019} You should speak to one of the other clerics. My abilities are tied strictly to the Stone of Recall in your backpack and the teleportation portal. {57020} I am Sergol, a priest of Tyr. It is my duty to aid and assist those in the service of Neverwinter, though I am no healer. {57021} My magic is tied to the Stone of Recall in your backpack and the teleportation portal you see in this room. Now, is there something else you need of me? {57022} I thought you would be familiar with this by now. However, it is important so I will go over the use of the Stone of Recall again. {57023} In your backpack you carry a Stone of Recall. You can activate this stone at anytime and it will instantly teleport you and anyone in your service back to this temple. {57024} This will allow you to return quickly to town whenever you need to, saving precious travelling time. {57025} There is more, . Once you have used the Stone you can go through the teleportation portal at any time and it will instantly send you back to the place your stone was last activated. {57026} Anyone in your service - henchmen, familiars and the like - will also be transported with you. Now, is there anything else I can do for you, ? {57027} Or perhaps you should use the teleportation portal to return to the spot where you last activated your Stone of Recall. {57028} I thought Aribeth explained this to you. However, it is important so I will go over the use of the Stone of Recall again. {57029} In your backpack, you carry a Stone of Recall. You can activate this stone at any time and it will instantly teleport you and anyone in your service back to this temple. {57030} This will allow you to quickly return to town whenever you need to, saving precious travelling time. {57031} There is more, . Once you have used the Stone, you can go through the teleportation portal at any time and it will instantly send you back to the place your Stone was last activated. {57032} Anyone in your service - henchmen, familiars and the like - will also be transported with you. Now, is there anything else I can do for you, ? {57033} Hey! Do you need a henchman? {57034} It like me drafted or something. Why me gotta care about this? {57035} It seems I have been drafted into this. Why should I care about this? {57036} {57037} It especially dangerous between this gate and Blacklake proper. Not much besides plague-crazed thugs in that part. Dangerous as hell. {57038} No worse than anywhere else, now. There was some trouble with one of the nobles keeping a cache of food away from everyone else, but he's been dealt with. {57039} Be careful on the way in, though. There's a burned-out bit of the city between here and the Blacklake proper. Nothing but plague-crazed thugs in there. Blacklake is fine, but the first bit is dangerous as hell. {57040} I don't know if there's that much left to do. There was some trouble with someone named Meldanen and his cache of grain, but that's over now. {57041} If you've got other business in there you are welcome to go, but I think it's pretty quiet now, for the most part. {57042} We is both . You tell me, okay? {57043} We're both . You can tell me. {57044} Actually, it's pretty quiet now. There was some trouble with the Bloodsailors, but that's all over with. I don't know much about what happened, but it's done. {57045} I don't know if there's much left to do. There was some trouble with a pirate group, but that's all over with. It's quiet now. {57046} You and me, we type together. You tell me, okay? {57047} Come on, now. kin have to stick together. {57048} Not so bad anymore. I'm not sure what all happened, but I understand that the prisoners have been dealt with. It's pretty quiet now. {57049} Hmm, I don't think there's much to do anymore. The problem in the prison has been dealt with, as far as I know. {57050} Yous can tell me, okay? We kin. {57051} You can tell me. We're kin. {57052} Not anymore. There was some business with a local woman named Formosa, but that's over with. Nothing much happening here now. {57053} There was something strange with the mage Meldanen and a visitor of his, but that seems to have been settled. Not much happening now. {57054} Well, Meldanen had a visitor about that time, but that matter has been settled. There's not much happening here now. {57055} {57056} Ahh, but it doesn't matter now. I hear Meldanen got taken behind the woodshed, if you get my meaning. Nothing much happening in the Blacklake now. {57057} It's not much use now. I hear Meldanen had was recently told to stop his foolishness, whatever it was. Not much is happening in the blacklake now. {57058} There was some business with Formosa, but that's all over with. Nothing much happening in the Blacklake now. {57059} You can't talk to him, though. I heard he got put in his place by someone. Nothing happening in the district now. {57060} {57061} {57062} {57063} {57064} {57065} {57066} {57067} {57068} {57069} {57070} {57071} {57072} {57073} {57074} {57075} {57076} {57077} {57078} {57079} {57080} {57081} {57082} {57083} {57084} Maybe me gonna do that! You gives gold or you die! {57085} Perhaps I will! Give me all your gold or die! {57086} Me collecting tax to help me keep streets safe. {57087} I'm collecting a tax to help me keep the streets free of crime. {57088} Me just leave nows. Sorry to bothers. {57089} I'll just leave. Sorry to bother you. {57090} Maybe me just go back to other questions. {57091} Perhaps I should just go back to my other questions. {57092} You not understand. If me not get paid, you not safe. Me make sure you not safe! {57093} You don't understand. If I don't get paid, you won't be safe. I'll see to it! {57094} I... I can't fight you. Take what I have and go. Just go. {57095} Don't... don't let me see you here again... please. {57096} I'm sorry to disappoint you, but if you are here to rob me you are too late. I've nothing left. If you have other business, state it and get out. {57097} I'm not interested in donating today, thank you. {57098} Very well. I'm not sure what you were getting at, but I'm glad you are leaving. {57099} Very well... but make it quick. I'm not sure what you are up to... {57100} Ah, I see. Well, it appears I have very little choice. Take what you must. Just get the hell out afterward. {57101} Hold on. If you are trying to find out if I have gold to steal, the answer is no, I don't. Someone beat you to it, so state whatever other business you have and get out. {57102} There was something is a woman named Formosa, but whatever business she had seems to be concluded. This district is quite quiet now. {57103} If it's all the same, I don't want to spend much time in your... charming presense. Besides, Meldanen is a fearsome man. Myself, I wouldn't mind if he turned up dead one day. {57104} Ooh, aren't you a charmer. I suppose there's no harm in a friendly... chat. Well... word is that Meldanen recently accquired a young woman for his amusement. {57105} No, not really. There was some trouble with a mage named Meldanen, but that is long over with. This district is pretty quiet now. {57106} Meldanen done with. Yous can go nows. {57107} Meldanen has been taken care of. You can get out of here now. {57108} [Flirt] Yous can tell me, okay, handsome guy? {57109} [Flirt] Come now, handsome. You can tell little old me. {57110} Forgive me, lass, but I don't find your... interest... all that appealing. Let's discuss something else, hmm? {57111} Ahh, it's not worth worrying about. He's been taken care of, I hear. He was the main problem in Blacklake, as far as I'm concerned. It's pretty quiet now. {57112} Are there a lot of other guards? Could they get here if I attacked you? {57113} Is there lots of other guards in heres? Could they gets here if me attacked you? {57114} So you'd realize you are at my mercy! Give me all your gold! {57115} Just so's you can't gets help! Give me all yous gold! {57116} No reason. Back to my other questions. {57117} Eh, no reasons. Back to other questions, okay? {57118} Nevermind. Farewell for now. {57119} Nothing. Bye for nows. {57120} I guess there was some commotion at the Seedy Tavern or something, but it's all quiet here now. Nothing going on except the plague slowly killing us all. {57121} Uh, there... there aren't a lot around, no. W-why do you ask? {57122} Oh no, I know where this is going. Look, I've got no gold left, so you might as well forget about threatening me. Just ask your questions and get out. {57123} What?! No, please! Here, take what I have, just leave me in peace... I just want to get out of this whole mess alive... that's all I want... {57124} Get out... get out of my sight... please... {57125} If you don't care, you won't mind handing over all your gold! {57126} If yous not care, then you not mind giving all yous gold! {57127} Give me your gold or I'll kill you. I'm a guard. I'll easily get away with it. {57128} Yeah, me kill you easy, so you be safe and pay me not to. {57129} You are right, of course. I apologize. {57130} You right. Me sorry. {57131} If you are just waiting to die, no one will miss you if I kill you for your gold. {57132} If yous just waiting to die, nobody miss you if me kills you for gold! {57133} That isn't my problem. You pay or you die. It's simple! {57134} What me care about that? You pays or yous dies! Easy! {57135} All right, all right, let's just go back to my questions. {57136} Okay, okay, we just go over my quesitons then. {57137} I maybe heard of something happening at the Jim Seedy's tavern, but it's all over now. Nothing much going on in the Docks now, except the plague, I guess. {57138} You aren't serious... are you? Please, I have so little left. How will I by food? How will I survive? {57139} You are wasting your breath. You can threaten all you want, but I have nothing left to give. Someone else beat you to it. {57140} No! Please... I'll give you what I have... please just get out... leave me... with nothing... (sob!) {57141} So, with that bit of unpleasantness out of the way, did you have questions, or are you going to leave my home? {57142} Okay, then. I'm not sure what you want here, but if you have something to say, do so and get out. {57143} Please! T-that may be true, but I've no gold left to give! You aren't the first evil creature to break into my home... I have nothing left to give. Nothing! {57144} W-what? Please, no! I have so little... how will I eat? It is so hard to get by with the plague and all the trouble around here. {57145} I can't do anything to stop you from killing me. I can only ask that you ask your questions and please leave. The plague will get us all eventually anyway. {57146} Please, say what you must and get out. {57147} Please! I... I'll give what I have, but it isn't much. Times are so hard... please just take it and go... I can't believe you are so cruel... {57148} Just get out... {57149} So you have absolutely nothing left at all? {57150} So yous gots nothing left at all? Nothings? {57151} Ah-HA! If you can buy a shirt, you've got gold! Give it to me! {57152} Ah-HA! So you gots gold to buy shirts! You gives it to me! {57153} I won't kill you. I'll say you killed your family. You'll rot in prison for their murders! {57154} Me not kill you. Me just say you killed you's family. You gonna rot in jail for murders! {57155} I'm sorry. I lost my head for a moment. I apologize. {57156} Me sorry, me gots crazy for a bit. Me sorry. {57157} Nothing. Nothing at all. {57158} Well... I guess I have the shirt on my back, but I should probably burn that too. I'll have to buy another at the Twenty in a Quiver, I suppose. {57159} W-what?! Is that all you want? Filthy thief! No! I say no! What are you going to do, kill me? So what! I've got nopthing to live for anyway! Go ahead! {57160} Whatever. Look, why don't you just leave me alone. I don't really want to talk to anyone right now. {57161} You... you monster! I'd never be able to prove I didn't do it, not with a guard like you saying I did. No one would let me mourn... no one would look at me the same again... {57162} Take it, you evil, evil piece of waste. Leave me to my ashes... LEAVE ME!! {57163} Get away from me, you evil sack of filth! Get away from my ashes! {57164} Nothing. My last gold was stolen by some evil sack of filth. They threatened to accuse me of murdering my family... all for a few coins! Filth. FILTH! {57165} There is no need. The pirates have been put down, the prize, the cockatrice, returned to where it needs to be. There is little in the Docks for you. It's a quiet place now. {57166} Dangerous? No longer. The pirates are gone, and the prize, the cockatrice, is back where it needs to be. There is little to do here now. the Docks are quiet. {57167} It is gone from here. The pirates are defeated and the prize, the cockatrice, is back in the proper hands. The Docks are done and quiet. {57168} Goodbye. {57169} Maybe yous can take me down the stream? {57170} Can you take me downstream? {57171} Okay, you send me down the stream. {57172} Send me downstream. {57173} Where these water-duck cave things go? {57174} Where do these Aqueducts go? {57175} You see anyone else come here? Anyone pass by yous? {57176} Has anyone else passed by this point? {57177} You look like you belong down here. It will be nice to have a new best friend. The sewers get lonely. Aqueducts! I meant Aqueducts! {57178} There are more people in the sewers than there is sewage these days. Er... not that these are the sewers. No sir! Aqueducts! Pure and clean! {57179} Well, hello your Magesty! I sure as shucks don't see personry of your distinction down here much. Come to inspect the sewers... Aqueducts! I meant Aqueducts! {57180} Please pardon my confusion. I'm still getting the hang of this new beautification program the city council put in place. The finer points of it seem to be giving things pretty names. {57181} You know; sewers become aqueducts, waste becomes surplus resource, and my cushy job at the castle becomes tour-guide to the FREAKIN' SEWERS! BUT I'M NOT BITTER! {57182} You sure you won't stick around? I found some hors d'oeuvres. I think they're little wieners. Uh... okay, bye then. {57183} Well, I can't leave my post here. An emergency might arise and my special expertise might be needed. IT COULD HAPPEN! {57184} I can send you down on your own. It ain't dangerous. Leastwise, I don't think so. Just say the word and you're good to go. {57185} Yes , merrily merrily! Here you go. {57186} Well, they join up with the older sewers a ways down. There used to be some old storerooms back in there, but they ain't been used by the city for years and years. {57187} As the districts expanded, access to those old areas got built over. Not a lot of people know the layout of those old tunnels. I hear voices down there on occasion, though. {57188} Well now, actually there were a couple groups that I saw heading downstream. I thought it was a bit odd, but they didn't bother me. {57189} The first was just one man on his own. Older gent, and dressed in quite the finery. He looked like he knew where he was going. {57190} After him was a rough lot, and they looked like they had blood on their minds. Seemed a bit unsure where they were going, though. {57191} You're back again? Some people just can't get enough of the sewers. Aqueducts! I meant Aqueducts! Nothing serwer-ish about it! No ! {57192} Boat's all ready, by and by. Shining and new. Ready for anything... (sigh) Ohhh, I've wasted my life. {57193} I guess things will be getting back to normal. Just me and the sewers. Aqueducts! I meant to say Aqueducts! Pure and clean! Yes indeed! {57194} Ugh, get on with you, you're spoiling my view. {57195} Whoa! I've seen better looking faces on busted clocks! {57196} You know you're hideously ugly, right? Did you know night was dark and water is wet? Seems just as obvious to me. {57197} I don't know what kind of reaction you're hoping for. If you're something special, I ain't heard about it. {57198} Unless you're a nymph with a mug, I'm not interested in talking. {57199} Sorry, friend, I'm not in the mood to talk. {57200} You sure you're in the right place. You look a little above the customers we usually get in here. {57201} You aren't royalty, are you? Pretty dangerous for you in the docks if you are. Pretty tempting target. {57202} No offence meant, but why are you slumming here? You look like Blacklake, through and through. {57203} I apologize. Had I known I would be seeing such a vision as you I would have spruced myself up a bit. Ahh, like it would help. (burp) {57204} I don't usually see women of your ample gifts in this place. It's pretty rough. {57205} Well, aren't you a pretty lass. {57206} Oh hello. Uh... some of my best friends are . Yeah. {57207} I didn't come to this tavern to sit with you types. Skitter off, will you? {57208} Now, I don't have a problem with you types personally, but... no, really, I don't. {57209} You sticking around town after this plague business is over? People are friendlier to us types when they ain't so tense about dying. {57210} Been a while since I seen someone I didn't know. Safe travels, friend. {57211} Hello there, kin. Watch yourself. Some people here ain't that friendly to us. {57212} Ahh, barbarian types always make the day more interesting. Can I dare you to eat stuff? {57213} You behave yourself in here, barbarian. This is a respectable place... most days. {57214} I don't want any trouble, barbarian. {57215} Go away, spellchucker. I'm not in the mood to talk to strangers. {57216} I don't trust spellcasters. You people fiddle with some strange stuff. {57217} Can't you whistle up some magic to make this plague go away, spellcaster? {57218} I'm done praying for the plague to end, cleric. It ain't worked yet. {57219} Have you words of wisdom for these dark times, cleric? {57220} I got no time for you, cleric. I like my demons just fine. {57221} I hope you aren't looking for trouble. Put that weapon away. {57222} You'd better mean business if you are going to walk around armed like that. {57223} Don't go waving that weapon at me, friend. {57224} Plague will take you all the easier if you are weak from combat. Get yourself looked at. {57225} You'll bleed your life out if you don't get those wounds looked at. {57226} Gods, get yourself healed up, fool! {57227} I don't need to see your bare necessities, thank you. I just ain't in the mood for that crap. {57228} Whoa, you should go to the Moonstone Mask if you are going to prance around with your unmentionables hanging out. {57229} Get some clothes on, fool. This ain't that kind of tavern! {57230} Me gots to talk at you abouts gold. {57231} I need to talk to you about gold. {57232} Me just going to leave. Nevermind. {57233} Actually, I'm just going to leave now. {57234} That okay, we just go back to other questions, okay? {57235} Forget it. Let's just go back to my other questions. {57236} Just little bit of gold, 50 maybe, stops accidents from happening. REAL SOON! {57237} As little as 50 gold can prevent accidents in the home. YOUR home. {57238} Golds will protect yous from me. That good value. Pay or die! {57239} Gold will protect you from me. A valuable service. Pay or die! {57240} About... gold? W-what do you want to say? {57241} Are you... threatening me? But... but you're a guard... aren't you? Aren't you supposed to protect people like me? {57242} Wait! Please, don't hurt me! I've worked so hard to survive this long! Just... okay, take it... take it all. It's not worth it... {57243} Get out... leave me... you have everything of mine... just go. {57244} I have an answer for you before you say another word. I have none. I have already been robbed blind, thank you very much. Have you any other questions, or will you be leaving now? {57245} Get away from me! You are evil, evil filth! {57246} How good is security in the district? {57247} How good is guards and stuff around here? {57248} Because I would like to offer you protection. You never know when evil will strike. {57249} 'Cause me wants to give protection. Yous never can tell when evil gonna happen. {57250} Actually, I'll just go back to my other questions. {57251} Me just go back to other questions, okay? {57252} I think that would be safest. You want to be safe, don't you? {57253} That probably safest. Yous wants to be safe, don't yous? {57254} You again?! Haven't you done enough! Get out! {57255} The last person to ask me that robbed me blind. If this is a roundabout way of threatening me, don't waste your time. I've nothing to give you. {57256} It's... pretty poor right now. That should be obvious, given the circumstances. W-what are you getting at? Why are you asking? {57257} What do you mean? Are you... are you threatening me? Are you trying to get me to pay so you leave me alone? {57258} Y-yes, I suppose I do... take it then... and get out of here... I don't want to see your face again... please... {57259} Ugh... I'm sorry... give me a moment. The smell of the burning corpses is getting to me... As if the plague isn't bad enough on it's own. And now the Beggar's Nest is even worse! Have you heard? {57260} I'm sorry, I prefer not to speak while this close to the burning pile. The smell is almost overpowering. Speak to my commander if you need information. {57261} {57262} {57263} {57264} {57265} {57266} {57267} {57268} {57269} {57270} {57271} {57272} {57273} {57274} {57275} Yous really not gonna do nothing if me go in? {57276} You really won't do anything if I go in? {57277} Why it not be safe? {57278} Why isn't it safe? {57279} {57280} Maybe me go back to other stuff me ask yous {57281} Let's go back to my other questions. {57282} The door has already been opened anyway. You could just walk in if you wanted. I wouldn't do it, though. It's not safe. {57283} I told you, I'm no guard. I don't make enough gold to get in your way. I say it ain't safe, but what you do is your business. {57284} The guards inside are real tough. I'm not sure why Hodge didn't put them out here. Maybe he wants them as a surprise for burglars. I don't know. {57285} They attack on sight. Nothing more than killers, really. Working as a guard just lets them hurt people legally. I don't like them much. {57286} Sorry, but I can't help you there. Anything else you need? {57287} So now I'm standing out here, pretending that I'm threatening. I don't even think I'm getting paid more for this. {57288} Those nobles in the Blacklake; one of them was hoarding food! I had heard they had a cure, but it was just plain old greed! {57289} Did you have something to do with the prison break in he Peninsula? Sorry, I didn't mean it like that. You look rough, I guess, but you might have helped stop it, right? {57290} Those nobles in the Blacklake; one of them was hoarding food! I had heard they had a cure, but it was just plain old greed! {57291} You know the rumors I heard about the prison break? They were true! At least, that's what I hear. I guess it was pretty bad in the Peninsula, but it's quiet now. {57292} Are you one fo the new militia recruits? Maybe you had something to do with clearing the zombies out of the Beggar's Nest? Good on you if you did. {57293} Was that you that took care of the prison break in the Peninsula? I heard it was one of the new recruits, but I didn't get any names. Thanks if it was. {57294} Are you one fo the new militia recruits? Maybe you had something to do with clearing the zombies out of the Beggar's Nest? Good on you if you did. {57295} Those nobles in the Blacklake; one of them was hoarding food! I had heard they had a cure, but it was just plain old greed! {57296} Those nobles in the Blacklake; one of them was hoarding food! I had heard they had a cure, but it was just plain old greed! {57297} I guess I should apologize to the city militia. I heard the Peninsula was out of control, but now everything is back to normal there. Well, normal plus plague. {57298} I heard one fo the militia went to the Blacklake and told those nobles to smarten' up! Still no cure, but at least they are catching hell, too. {57299} Id' stay in the core, if I were you. I mean, sure, there's no more zombies in the Beggar's Nest, but the plague will get you just the same. {57300} You brute. I'd tell you to go to the Docks with all the other ruffians, but I heard a militia recruit cleaned it all up! I hear a lot of stuff, though. {57301} There was a prison break in the Peninsula, but it's over now. I heard it was a new militia recruit that took care of it. Don't know for sure. {57302} At least the Docks have calmed down a bit. I heard there were thieves everywhere, but one of the guards went in there and took care of it. {57303} First I heard that the nobles in Blacklake had a cure, now I hear they don't. Can't you make your god make things clearer? {57304} I suppose you're going to claim your god had something to do with the zombies leaving the Beggar's Nest? Cure the plague, then we'll talk. {57305} There were rumors about a cure in the Blacklake, but I guess it isn't true. I wish it was, even if they weren't going to share. {57306} At least the Beggar's Nest is clear of zombies now. Of course, the number plague-dead could still bury us all. {57307} Those nobles were up to something in the Blacklake, but not any more. Rumors were they had a plague cure. I guess not... {57308} I had heard the nobles in the Blacklake had a cure, but I guess it was all bluster and rumor. One of the new recruits put them in their place. {57309} I heard there were lots of people dead after the prison break in the Peninsula. Glad it's over. The plague kills enough of us. {57310} I heard a new recruit took care of the zombies in the Beggar's Nest. I hope we don't burn the corpses in the Core, though. It smells bad enough now... {57311} I heard there were lots of people dead after the prison break in the Peninsula. Glad it's over. The plague kills enough of us. {57312} You one of the new city guard? I heard someone new took care of the zombies in the Beggar's Nest. Good job, whoever it was. {57313} Those nobles were up to something in the Blacklake, but not any more. Rumors were they had a plague cure. I guess not... we're still burning our dead. {57314} Them nobles tried some fancy shenanigans in the Blacklake, but one of the militia put them in their place! Serves them right! {57315} I heard pirates made a move on the Docks district, but they got put down by a new militia recruit. How humbling is that, huh? {57316} The nobles in the Blacklake have been put in their place, I hear. I hope, anyway. They're too full of themselves at the best of times. {57317} Corpses were walking the Beggar's Nest! They've been stopped, now, but who knows what's coming next! {57318} You're obviously a thug of some sort. You missed your shot, though. I hear the criminals in the Docks are on the run now. {57319} I heard the prison break in the Peninsula district was put down violently. I hope the bodies don't get burned here. There's too many now. {57320} I heard the Docks district is quieter now. Maybe I should go there. I really need to get away from the smell of burning flesh. {57321} Did you take your teachings to the Blacklake, holy ? Is that why I hear their hoarding is over? {57322} I suppose you and your god will be taking credit for the zombies in the Beggar's Nest being destroyed? Stop the plague, then I'll listen. {57323} I heard the Blacklake nobles were hoarding stuff, but someone went in there and did something about it. Mostly rumor, though. {57324} At least the zombies in the Beggar's Nest have been dealt with. Of course, their corpses probably still carry plague... {57325} {57326} {57327} {57328} {57329} {57330} {57331} {57332} This man looks worried. He is constantly looking out across the street, obviously hoping he will see someone. {57333} A cleaning lady working for some of the Blacklake nobles. Her plain style of dress is a stark contrast to the finery of her employers. {57334} This man is scared out of his mind. It would be remarkable to get anything coherent out of him. {57335} This person is clearly agitated. From his haggard appearance, it is fair to surmise that the plague has turned his life upside down. {57336} This woman is obviously upset. From her haggard appearance, it is fair to surmise that the plague has turned her life upside down. {57337} This is one of Neverwinter's many fine purveyors of spirits. He is dressed plainly, wanting to appear friendly and unassuming to his customers. {57338} This young dwarf looks nervous and uncertain. He's seen too much death recently, and apparently far too much undeath as well. {57339} This undead creature looks formidable, but there's something in the way it acts that suggests inexperience, and perhaps more talk than sense. {57340} This half-elf militia guard looks like he has seen better days. His captor has not been gentle. {57341} Desther shifts uncomfortably, obviously displeased with those around him. He looks preoccupied and strained, as though wanting more control over the situation than he has. {57342} This man looks supremely confident, like he is used to commanding during a crisis. He's a seasoned veteran of the battlefield. {57343} Still wearing the tatters of his prison uniform, this escaped prisoner has the vicious look of someone with nothing to lose. {57344} This is an elven member of the city militia, his face showing the strain that he and his fellow guards suffer in these troubled times. {57345} This Halfling appears totally in control of himself and the situation around him. He acts like a leader, and the people around him act accordingly. {57346} This man glares angrily, ready to lash out at least verbally. He looks utterly frustrated with his predicament. His armor bears the symbol of Cyric. {57347} One of the city militia, this man's face shows the strain of long hours dealing with the effects of the plague. {57348} A proud looking ruffian in a red and blue uniform, obviously a member of a mercenary company or a highly organized group of bandits. {57349} This man's robes proudly display the symbol of Helm. He meets your gaze with suspicion, at first, but then offers a friendly smile. {57350} This woman returns your gaze with a cold glance, dismissing you utterly. She appears to be in no mood for conversation. {57351} This is a fast-talking auctioneer, looking very annoyed that the evening has apparently not gone as planned. {57352} This woman smiles politely, but pats her sword while she does it. {57353} This is the traitorous lieutenant of Vengaul Bloodsail, looking absolutely incensed that his plan has not gone as smooth as it was supposed to. {57354} A large man, obviously watching the door behind him, but he doesn't really look like a properly trained guard. {57355} This man is keeping to himself, but appears to be observing the room very closely. He's being carefully watched by the half-orc next to him. {57356} This elven woman looks defiant, despite having been harassed by her captors. She's wearing a Bloodsailor uniform, but doesn't look like much of a fighter. {57357} This amiable gnome seems oblivious to his poverty. He is bright-eyed amidst the gloom of the plague. Certainly he must be mad. {57358} Gilda is an older, friendly serving wench trying to keep customers in the Golden Apple happy, despite the turmoil outside. {57359} A noble, trying to maintain his dignity, but clearly out of his element. He looks lost, as though not sure what to do next. {57360} A jovial half-orc in a Bloodsailor uniform. He's keeping a close eye on the man next to him... and drinking a heroic amount of ale. {57361} This merchant looks secure and content, like the plague has not affected his business. Perhaps he sells to a clientele that can't go anywhere else. {57362} A dignified butler, looking not at all pleased about being in the Docks. {57363} This man looks accustomed to rough living. He scans the area nervously, person to person, looking close at what they are wearing and carrying. {57364} This man looks haggard and ready to fight. He's obviously not friendly. {57365} A Bloodsailor traitor that now follows Callik, although he looks a bit nervous, as though he was told this would all go a lot smoother. {57366} A wiry old swashbuckler dressed in flashy, well-kept garments. A scoundrel that likes to twirl his moustache whilst dueling with deserving and respected rivals. {57367} This man looks to be about two drinks away from being flat on his back. {57368} This elf returns your gaze intently. He is almost out of place amidst the city backdrop, his manner suggesting a very personal connection to nature. {57369} Lydia {57370} Harris {57371} Jerome {57372} Maureen {57373} Saulter {57374} Bethany {57375} Lady Aribeth is the epitome of grace and concentration, although she is obviously preoccupied with worry for those suffering from the plague. {57376} This man looks serious and composed, his armor impeccably maintained. He obviously regards his duties as being of the utmost importance. {57377} Fenthick looks concerned for those suffering, obviously willing to do anything if it would help the situation. His face looks weary, but hopeful. {57378} This elf has been run off her feet caring for the endless number of plague victims that pass though here. She looks very tired. {57379} A common man of Neverwinter, this person wears simple clothes and the harried look of someone living in the shadow of plague. {57380} Elves are possessed of extraordinary beauty and grace, but the misery of the Wailing has given this woman a deeply sad expression. {57381} This elf of Neverwinter carries himself proudly, although concern about the plague weighs in his eyes, like it does for everyone else. {57382} Still wearing the tatters of his prison uniform, this escaped dwarf has the vicious look of someone with nothing to lose. {57383} Still wearing the tatters of his prison uniform, this escaped half-orc has the vicious look of someone with nothing to lose. {57384} A smartly dressed and ordered militia captain. He shares the weary look of those under him, however. The plague is a strain on everyone. {57385} A simple barmaid, looking a bit tired from the strain of continuing to serve customers while the world apparently ends outside. {57386} A thoroughly repugnant creature, the Waterdhavian Intellect Devourer radiates evil. You cannot read its strange features, but only a fool would think it friendly. {57387} This woman appears aware of everything around her, thriving amidst the chaos. She doesn't have the tired look her militia companions suffer from. {57388} A privately hired guard, this elf regards you coldly. He appears quite capable of defending himself, if need be. {57389} A privately hired guard, which are usually valued for their viciousness. He regards you coldly. He appears quite capable of defending himself, if need be. {57390} A privately hired guard, which are usually valued for their viciousness. She regards you coldly, appearing quite capable of defending herself, if need be. {57391} Despite being caged for a number of days, this Waterdhavian creature is still eerily beautiful. She looks sad, however, and more than a little weak. {57392} His clothing crisp and spotless, this elf scans the room nervously. He appears terribly preoccupied, his manner suggesting that he is greatly troubled. {57393} An utterly despondent man, he looks as though he has lost everything in the world. Given the state of the city, he just may have. {57394} A proud looking woman in a red and blue uniform, obviously a member of a mercenary company or a highly organized group of bandits. {57395} A ragged looking elf in a red and blue uniform, obviously a member of a mercenary company or a highly organized group of bandits. {57396} One of the few people not affected by the plague. Well, at least not physically affected. This person looks a bit... unsteady. {57397} Charon {57398} The Waterdhavian Cockatrice looks understandably skittish, given the chaotic happenings of the last few weeks. It is small, but threatened animals are doubly dangerous. {57399} This dwarf looks exceptionally friendly. {57400} A half-orc militia member. Stronger than many of his companions, dealing with the horrors of the plague have left him looking just as weary. {57401} This halfling stares back at you with accusing eyes, obviously not trusting a soul a single step more than he has to. {57402} This man looks exceptionally strong, but his manner is childlike and simple. He looks like he doesn't know what he should be doing. {57403} A practical looking halfling, rolling her eyes at the absurdity of her situation. {57404} This young man looks very worried and does not appear to have slept for the last day or so. {57405} An animated suit of armor, obviously echanted by powerful magics. {57406} The Waterdhavian Yuan-Ti appears cold and reptilian, appropriately enough. She looks well armored and armed, not at all friendly, and determined not to be captured. {57407} This corpse has somehow been animated, but not actually restored to life. It wanders mindlessly, drawn to attack the living. {57408} This woman appears calm and immensely sure of herself. Her clothes are impeccable, as though they repel the very dust in the air. {57409} A powerful example of his kind, this half-orc appears ready for battle... any battle. {57410} A large man obviously used to fighting. He's ready to fight and does not look like he plans on holding back. {57411} A remarkably calm individual, this halfling gives no outward indication of what he might be thinking. {57412} This woman is enthralled by combat, showing obvious admiration for anyone who can prove competent in the pit. {57413} This dwarf eyes you cautiously. He appears sturdy and well groomed, his beard impeccably maintained. {57414} This woman carries the tools of a healer with her, though from the look of her scars, she has seen a goodly number of battles herself. {57415} Briley is a young dwarf, and looks earnest but inexperienced. He proudly wears the symbols of Tyr, the Even-Handed. {57416} This woman looks nervous. Perhaps it is just the plague, but she keeps glancing around her home in an odd manner. {57417} This man eyes the room carefully, making note of each person present. His cold manner is in stark contrast to the other clientele. {57418} This gnome is visibly shaking, obviously terrified that you might hurt him. {57419} This woman looks at you immodestly. She winks and makes an obscene gesture. {57420} This halfling looks very tense and controlling. He does not look like the type to tolerate visitors in his kitchen. {57421} A thoroughly unpleasant looking creature, his very manner suggests bully to the core. {57422} This woman looks at you immodestly with reassuring eyes. She has an honest face. {57423} This woman appears extremely confident. She watches everything with a knowing eye -- nothing escapes her notice. {57424} This man looks about the room impassively, patiently waiting for his next customer. {57425} This noble looks a blustery sort, used to getting his own way. {57426} The construct stares straight ahead, waiting for some predetermined condition to set it in motion. It looks frighteningly strong and battle-ready. {57427} This halfling male is enthralled by combat, showing obvious admiration for anyone brave enough to prove competent in the pit. {57428} An indignant noble, he is a man used to getting his way no matter the cost or obstacles. {57429} Obviously hostile, this elf looks like a spellcaster. He is well equipped, suggesting that he is a mercenary or an adventurer, and likely dangerous. {57430} This man looks well equipped and ready to fight. He doesn't have a uniform, so he's either a mercenary or an adventurer, and likely dangerous. {57431} This woman belongs to Neverwinter's lower middle-class. Her clothes are simple, but dignified. Her manner is understandably downtrodden, given that death is all around. {57432} This man is ignoring the room, seeming more intent on drinking than on paying attention to what he probably thinks is none of his business. {57433} This man is slowly dying, his body rotting away from the Wailing Death plague. No doubt it will have affected his mind as well. {57434} This wandering spirit is obviously distraught. Such phantoms are often unable to rest until the matters of their lives are settled. {57435} Peninsula: Prison Break {57436} There's been a prison break in the Peninsula District. Gate Captain Kipp recommends talking to Sedos Sebile to determine the best means of getting into the Prison and helping out. She's headquartered in the district's southeast corner. {57437} There has been a prison break in the Peninsula District. Aside from the chaos in the district, itself, former prisoners now patrol the prison interior while the former guards beg for rescue from the prison cells. On his release, a former cell block captain confirmed that the Head Gaoler, in an unexplained fit of madness, was somehow responsible for the prison break. The Head Gaoler apparently remains in the bowels of the Prison, controlling events with an unseen hand and toward an unknown purpose. {57438} There has been a prison break in the Peninsula District. Aside from the chaos in the district, itself, former prisoners now patrol the prison interior, killing off the former guards within their cells. Emernik, a former guard on the second floor, has so far managed to dodge the fate of his fellows and was able to shed further light on the goings-on within the complex. Apparently the Head Gaoler has been conducting some form of experiment on the former guards, torturing them and attempting to somehow influence their minds. Emernik and the guards dead in their cells appear to be the failed subjects of the experiment. What has become of those who succeeded remains unknown. {57439} There has been a prison break in the Peninsula District. Aside from the chaos in the district, itself, former prisoners now patrol the prison interior, killing off the former guards within their cells. The dreaded Pits sprawl out beneath the Prison's second floor. At one time, this was where the guards threw the most unruly of their prisoners. Now those prisoners have seized it for their own and it is the guards who have been thrown out... All except one - the Head Gaoler. {57440} There has been a prison break in the Peninsula District. Aside from the chaos in the district, itself, former prisoners now patrol the prison interior, killing off the former guards within their cells. The dreaded Pits sprawl out beneath the Prison's second floor. At one time, this was where the guards threw the most unruly of their prisoners. Now those prisoners have seized it for their own and it is the guards who have been thrown out. Kurdan Fenkt, the self-proclaimed 'King of the Pits' and second-in-command to the dreaded Head Gaoler has surrendered and told quite a tale... Apparently the Head Gaoler is already long dead, his corpse little more than the walking host of a strange, dog-like creature that lives inside his head, feeding on his brain. The lair of this strange beast is on the Prison's fourth and final floor. According to Fenkt, the creature protects itself with a small army of former guards, their minds dominated by the creature's power. There is a chance they may be freed but the larger goal of destroying the creature must take priority. {57441} With the death of the strange creature that had consumed the Head Gaoler's once-noble mind, the Peninsula District has been returned to safety, at least from this immediate threat. The Wailing Death still hangs heavily over the place, however. The brain of the creature has been salvaged and word of it should taken to local authorites. Sedos Sebile, the ranking officer in the area, will likely offer substantial 'danger pay' for the completion of the task. {57442} Upon being told of the strange creature, Sedos Sebile declared it to be that of an Intellect Devourer, one of the missing creatures sent as part of the plague-cure. It should be delivered to Lady Aribeth with the greatest of haste, as she would no doubt be happy to learn of its recovery. {57443} There's been a prison break in the Peninsula District. {57444} Peninsula: The Tanglebrook Estate {57445} A tunnel beneath the Tanglebrook Estate is reputed to provide access into the Prison. The estate lies along the northern shore of the Peninsula, facing the sea, and Lady Tanglebrook apparently keeps a spare key hidden beneath her doormat. {57446} A key has been found to the Tanglebrook Estate in the Peninsula District. The estate lies on the north shore of the Peninsula, with a nice view of the sea. {57447} A key to the Tanglebrook Estate has been discovered. The estate rests along the north shore of the Peninsula and is said to have tunnel access into the Prison. {57448} Lady Tanglebrook has been found dead, in a pool of her own blood, within the oppressing gloom of her Peninsula District tunnels. The menacing statues of an unfinished chess game loomed about her in the dark, silent witnesses to whatever transpired there. It was no ordinary crime, that is sure. Even in the threadbare light, one could see that her skull had been shattered and the brain either eaten or removed. Whatever killed her, it wasn't the Wailing Death. Maybe that is reason enough to be thankful. Then again, maybe not... The door into the Prison is not far off. {57449} Lady Tanglebrook's tunnel, for all its horrors and oppressive gloom, does indeed offer a route into the dreaded Prison. It opens into a small antechamber just off the former offices of the Head Gaoler. {57450} Peninsula: The Prison Key {57451} Sedos Sebile, Commander of militia operations in the Peninsula, has requested help in finding a means into the Prison. She believes that a key to the Prison's main door might be held by escapees hiding in the sewers in the southwest of the district. {57452} A key to the Prison's main entrance has been found on one of the Escaped Prisoners. {57453} The main door to the Prison in the Peninsula District has been unlocked. {57454} Temple of Tyr: Never's Tomb {57455} Judge Oleff of the Hall of Justice seeks the tomb of Neverwinter's founder, Lord Halueth Never, in the hopes that it might buoy the people's spirits and perhaps unearth some artifacts that might be of assistance against the Wailing. He has requested that those interested in the endeavor present themselves to his assistant, Briley, who currently stands guard over the recently discovered tomb of Miaslaznia Fairblade, one of Halueth's adventuring companions. Miaslaznia's tomb can be reached via the cellars of a house on the east side of the Peninsula District. {57456} Judge Oleff of the Hall of Justice seeks the tomb of Neverwinter's founder, Lord Halueth Never, in the hopes that it might buoy the people's spirits and perhaps unearth some artifacts that might be of assistance against the Wailing. His assistant, Briley, waits by the recently discovered tomb of Miaslaznia Fairblade, one of Halueth's adventuring companions, and tells a sad tale indeed - like so many others in the city, the entire excavation team responsible for the discovery has passed away of the Wailing Death. The only known documentation of their discovery is a journal left by one of the team members. Briley has secured it in a chest outside of Miaslaznia's tomb and has encouraged interested parties to examine it in the hopes of deciphering the possible location of other tombs. Miaslaznia's tomb can be reached via the cellars of a house on the east side of the Peninsula District. {57457} One of the artifacts from Lord Never's tomb has been returned to Judge Oleff at the Hall of Justice. According to the excavator's journal found in one of the early tombs, another two artifacts are believed to be still undiscovered. {57458} Two of the artifacts from Lord Never's tomb have been returned to Judge Oleff at the Hall of Justice. According to the excavator's journal found in one of the early tombs, only one remains undiscovered. {57459} Three of the artifacts from Lord Never's tomb have been returned to Judge Oleff at the Hall of Justice. According to the excavator's journal found in one of the early tombs, one more artifact still remains to be discovered. {57460} All three artifacts from Lord Never's tomb have been returned to Judge Oleff at the Hall of Justice. They should be of great assistance in bouying the spirits of the plague-struck city and may prove to be of some practical benefit as well. {57461} NEWS: Prison Break in the Peninsula District {57462} Adventurers have entered the Peninsula District in an effort to quell the prison riot that has spilled into its streets. {57463} In their continuing effort to resolve the Peninsula District prison riots, adventurers have recently broken into the prison itself. {57464} The adventurers investigating the prison break in the Peninsula District have emerged victorious. According to their story, the Head Gaoler ignited the riots and imprisoned the guards formerly under his command while under the fatal influence of a strange, brain-devouring creature. The creature has been killed and the District is slowly returning to normal. {57465} Beggar's Nest: Aldo and Hector {57466} A family is guarding a broken-down wagon in the center of the Beggar's Nest. They will not leave until Hector has returned. Hector is out searching the Beggar's Nest looking for parts for the wagon. {57467} Encountered Hector in the Beggar's Nest. He is trying to find parts for his master Aldo's wagon, but it is doubtful there is anything left in this looted district. He's waiting for someone to lead him back to Aldo, who is guarding the wagon with his family in the center of the district. {57468} Hector is now being escorted back to his master, Aldo. Aldo, is guarding his broken wagon with his family in the center of the Beggar's Nest. {57469} Encountered Hector, who was trying to find parts for his master Aldo's wagon. He's dead. {57470} Having been told that his servant Hector is still alive, Aldo wants him led back to the wagon in the center of the Beggar's Nest. {57471} Aldo is no longer concerned about Hector. Aldo and his family are now being escorted to safety somewhere in the Beggar's Nest. {57472} Since it appears that his employers are dead, Hector has decided to go off on his own. {57473} Hector has been escorted to safety. {57474} Parts to fix the wagon could not be found, so there was no more reason for Aldo's halfling family to stay with it. They have abandoned it to try and escape the district. {57475} Aldo and his family wanted to be led to a safe location in the Beggar's Nest, but Aldo is now dead. {57476} Beggar's Nest: A Lost Soul {57477} Bertrand is waiting for his brother Marcus at the Helmite shrine in the Beggar's Nest. Marcus is a mage that wears red and had certain family heirlooms. {57478} A journal was found on a distinctive corpse in the Beggar's Nest. The man looked to be a mage that was overwhelmed by a large number of undead. The book identified him as Marcus Penhold, and mentioned that he was to meet his brother at the Helmite shrine in the southeastern corner of the district if things got too dangerous during the undead infestation. {57479} Bertrand has been told that his brother's body was found in the Beggar's Nest. Marcus was his name, and zombies apparently overwhelmed him. None of the heirlooms he had with him have been turned in to Bertrand. {57480} Bertrand has been told that his brother's body was found in the Beggar's Nest. Marcus was his name, and zombies apparently overwhelmed him. Some of the items Marcus had have been given to Bertrand, but not all. {57481} Bertrand has been told that his brother's body was found in the Beggar's Nest. Marcus was his name, and zombies apparently overwhelmed him. Bertrand was most grateful for the return of all of his brother's possessions. {57482} Bertrand is waiting at the Helmite shrine in the Beggar's Nest. He hopes that his brother arrives there soon. {57483} Docks: Trouble in the District {57484} The Docks District is apparently crawling with cut-throats and muggers. Their activity seems suspicious and well worth investigating. {57485} Apparently the Seedy Tavern in the Docks District has a dirty habit of holding black market auctions. The recent rise in muggings seems to be tied to a highly-coveted piece of contraband being placed on the block. It might be a good idea to be at the tavern when it does... {57486} Apparently the Seedy Tavern in the Docks District has a dirty habit of holding black market auctions. The recent rise in muggings seems to be tied to a highly-coveted piece of contraband being placed on the block. It might be a good idea to be at the tavern when it does... Unfortunately, the bouncer at the door is only letting in those sporting the customary uniform of the local pirates' guild, the Bloodsailors. He openly welcomes a good bribe but only in "Smugglers' Coins," the guild's own internal currency. Failing that, maybe there's a back route instead. {57487} The Seedy Tavern in the Docks District has a dirty habit of holding black market auctions. The recent rise in muggings seems to be tied to a highly-coveted piece of contraband being placed on the block. From the inside, the tavern definitely lives up to its name and reputation. Things are already starting to heat up, and the air is full of salt and stale sweat. {57488} The Seedy Tavern in the Docks District has a dirty habit of holding black market auctions. The recent rise in muggings seems to be tied to a highly-coveted piece of contraband being placed on the block by Vengaul Bloodsail himself, leader of the local pirates' guild, the Bloodsailors. The auction's been mysteriously delayed, however, and from the crowds angry murmurs, it's apparent that the holdup is a result of goings on in the tavern's basement. {57489} The Seedy Tavern in the Docks District has a dirty habit of holding black market auctions. The recent rise in muggings seems to be tied to a highly-coveted piece of contraband being placed on the block by Vengaul Bloodsail himself, leader of the local pirates' guild, the Bloodsailors. The auction's been mysteriously delayed, however, and from the crowds angry murmurs, it's apparent that the holdup is a result of goings on in the tavern's basement. Unfortunately the door to the basement is locked and also guarded by a burly, knife-wielding chef. A password will be required to avoid his suspicions. {57490} The Seedy Tavern in the Docks District has a dirty habit of holding black market auctions. The recent rise in muggings seems to be tied to a highly-coveted piece of contraband being placed on the block by Vengaul Bloodsail himself, leader of the local pirates' guild, the Bloodsailors. The auction's been mysteriously delayed by goings on in the tavern's basement, however. As it turns out, the basement serves as the Bloodsailors' primary warehouse. A winding storeroom filled with various stolen and contraband goods, it's abundantly clear that people in militia employ are not going to be welcome there. {57491} The Seedy Tavern in the Docks District has a dirty habit of holding black market auctions. The recent rise in muggings seems to be tied to a highly-coveted piece of contraband being placed on the block by Vengaul Bloodsail himself, leader of the local pirates' guild, the Bloodsailors. The auction's been mysteriously delayed by goings on in the tavern's basement, however. As it turns out, the basement serves not only as the Bloodsailors' primary warehouse, but also as the scene of a recent split within the organization's ranks. Men loyal to Callik, second-in-command of the organization, were discovered trying to forcefully get information out of Vengaul's girlfriend regarding his whereabouts. They want the black market bounty he was to have auctioned off. According to a note found at the scene, the item is a purported cure to the Wailing Death. Callik's men are on Vengaul's trail, apparently searching through the old Aqueducts. The note explains how to meet up with them via a magically locked gate in a maintenance building in the district's northwestern corner. {57492} The Seedy Tavern in the Docks District has a dirty habit of holding black market auctions. The recent rise in muggings seems to be tied to a highly-coveted piece of contraband being placed on the block by Vengaul Bloodsail himself, leader of the local pirates' guild, the Bloodsailors. The auction's been mysteriously delayed by goings on in the tavern's basement, however. As it turns out, the basement serves not only as the Bloodsailors' primary warehouse but also as the scene of a recent split within the organization's ranks. Men loyal to Callik, second-in-command of the organization, were discovered trying to force information out of Dara'nei, Vengaul's girlfriend, regarding the whereabouts of her lover and the black market bounty he was to have auctioned off. Upon her rescue, Dara'nei claimed that Vengaul's secret auction item is actually one of the Waterdhavian creatures and that he had intended to return it to Lady Aribeth once he had first used it to ingratiate himself with his old enemy, Lord Nasher. Callik, on the other hand, is interested in nothing more than personal gain. Vengaul apparently has some sort of escape route for himself, somewhere beneath the Silver Sails. Dara'nei's locket will allow access to the place, though only Vengaul knows what dangers are within. {57493} The Seedy Tavern in the Docks District has a dirty habit of holding black market auctions. The recent rise in muggings seems to be tied to a highly-coveted piece of contraband being placed on the block by Vengaul Bloodsail himself, leader of the local pirates' guild, the Bloodsailors. The auction's been mysteriously delayed by goings on in the tavern's basement, however. As it turns out, the basement serves not only as the Bloodsailors' primary warehouse but also as the scene of a recent split within the organization's ranks. Men loyal to Callik, second-in-command of the organization, were discovered trying to force information out of Dara'nei, Vengaul's girlfriend, regarding the whereabouts of her lover and the black market bounty he was to have auctioned off. According to a note found at the scene, the item is a purported cure to the Wailing Death. Callik's men are trying to track Vengaul through the old Aqueducts at this very moment. The note explains how to meet up with them via a magically locked gate in a maintenance building in the district's northwestern corner. Dara'nei claims that Vengaul's secret auction item is actually one of the Waterdhavian creatures and that he had intended to return it to Lady Aribeth once he had first used it to ingratiate himself with his old enemy, Lord Nasher. Callik, on the other hand, is interested in nothing more than personal gain. Vengaul apparently told Dara'nei that in times of trouble, she could find him through the Silver Sails, using her locket as a key to allow entry. He may have some sort of storehouse beneath, but only he knows what dangers are down there. {57494} The Seedy Tavern in the Docks District has a dirty habit of holding black market auctions. The recent rise in muggings seems to be tied to a Waterdhavian creature being placed on the block by Vengaul Bloodsail himself, leader of the local pirates' guild, the Bloodsailors. The auction was delayed by internal conflict within the Bloodsailor organization, however. A trail of evidence led to the old Aqueducts beneath the Docks District, were Vengaul and his second-in-command, Callik, are currently believed to be in a bitter quarrel for possession of the Waterdhavian creature. Traveling through the underground canals by boat, adventurers are beginning to close in on their location. {57495} The Seedy Tavern in the Docks District has a dirty habit of holding black market auctions. The recent rise in muggings seems to be tied to a cockatrice, one of the Waterdhavian creatures, being placed on the block by Vengaul Bloodsail himself, leader of the local pirates' guild, the Bloodsailors. The auction was delayed by internal conflict within the Bloodsailor organization, however. A trail of evidence led to the old Aqueducts beneath the Docks District, were Vengaul and his second-in-command, Callik, were engaged in a bitter quarrel for the cockatrice's possession. Traveling through the underground canals by boat, adventurers arrived in time to confiscate the creature. The trouble in the district at last resolved, all that remains is for the Waterdhavian creature to be returned to Lady Aribeth in hopes of a cure. {57496} Docks: The Masterson Amulet {57497} A nobleman by the name of Hemmel Masterson is huddled near the docks with his family. He gave a valuable amulet to Callik, second-in-command of the Bloodsail pirate's guild, in an arrangement whereby the Masterson family hoped to escape quarantine by ship. Callik has left them high and dry, however, opting to keep the amulet for himself. {57498} An expensive-looking amulet has been found in the Docks District, on the body of Callik, second-in-command of the Bloodsailor pirates' guild. Etched into the back is the unfamiliar name 'Masterson.' {57499} The party has come into possession of an expensive-looking amulet etched with the name 'Hemmel Masterson.' Hemmel is a nobleman huddled near the docks with his family. He gave the amulet to Callik, second-in-command of the Bloodsail pirate's guild, in an arrangement whereby the Masterson family hoped to escape quarantine by ship. With Callik dead, their escape now seems unlikely. {57500} Hemmel's amulet has been returned to the Masterson family who have subsequently returned home. {57501} NEWS: Trouble in the Docks District {57502} Adventurers are investigating a recent outbreak of muggings in the Docks District. {57503} Adventurers have linked the recent muggings in the Docks District to a black market auction taking place in the Seedy Tavern. {57504} Vengaul Bloodsail, leader of the Bloodsailor pirate's guild, is harboring a Waterdhavian creature. Adventurers have tracked him to the old aqueducts beneath the Docks District. {57505} Adventurers have retrieved a cockatrice, one of the Waterdhavian creatures, from the pirate Vengaul Bloodsail. They are returning it to Lady Aribeth. {57506} Beggar's Nest: Missing Guard {57507} On talking to Ergus at the main gate in the Beggar's Nest, it was learned that one of his guards has gone missing. The young man's name is Walters. Ergus doesn't know whether he fell to zombies or not. {57508} Walters, a missing Beggar's Nest guard was found captured by the Sword Coast Boys in their warehouse. He's been told to wait where he is. {57509} Walters, a missing Beggar's Nest guard was found captured by the Sword Coast Boys in their warehouse. Once he was freed he left to make his way back to the main district gate. {57510} Walters, a missing Beggar's Nest guard was found captured by the Sword Coast Boys in their warehouse. He is currently being escorted back to the main gate in the district. {57511} Walters, a Beggar's Nest guard, was rescued from the Sword Coast Boys and escorted back to the relative safety of the main gate in the district. {57512} On talking to Ergus at the main gate in the Beggar's Nest, it was learned that one of his guards has gone missing. The young man's name is Walters, and he usually patrols the northeast of the district where he may have had some old companions. Ergus doesn't know whether he fell to zombies or not. {57513} Walters is dead. He was a guard that had gone missing from his post in the Beggar's Nest. {57514} Siril in Peril {57515} Siril is a baker that lives in the Beggar's Nest, in the west, just north of the main gate. He is quite distraught, and needs an escort to safety. He has been told to remain where he is for now. {57516} Siril is a baker that lives in the Beggar's Nest, in the west, just north of the main gate. He is quite distraught, and is currently being escorted to safety. {57517} Siril is a baker that lives in the Beggar's Nest, in the west, just north of the main gate. He is quite distraught, and is trying to run to safety. {57518} Siril the baker has been escorted to safety in the Beggar's Nest. {57519} Drake has mentioned that a man named Siril may need to be rescued from the zombie infestation of the Beggar's Nest. Siril's home is in the west of the District, just north of the main gate. {57520} Siril the baker needed to be rescued from the zombie infestation, but now he is dead. {57521} NEWS: Undead in the Beggar's Nest {57522} Adventurers have entered the Beggar's Nest, a district reportedly struggling under an infestation of undead. It is not known whether this new threat is related to the Wailing Death or not. {57523} Adventurers have met with Harben Ashensmith, a key figure in the Beggar's Nest. He has asked that they investigate what is behind the infestation of undead in the district, and return to him with whatever they discover. {57524} It is suspected that the undead infestation in the Beggar's Nest is the result of a creature infiltrating at least one local group, and using them to create a legion of zombies. Its name is Gulnan, but what it is and how it acquired its power is unknown. {57525} Adventurers have entered the catacombs surrounding the lair of Gulnan, the creature that has caused the undead infestation in the Beggar's Nest. She is beneath the Great Graveyard, in the Warrens of the Damned. {57526} Adventurers have killed Gulnan, the Yuan-Ti that had caused the infestation of undead in the Beggar's Nest. She was one of the Waterdhavian creatures meant to be components in a spell to cure the Wailing Death, and once Harben Ashensmith has been apprised of the situation, her heart will need to be delivered to Aribeth as soon as possible. {57527} It is suspected that the undead infestation in the Beggar's Nest is the result of a creature infiltrating at least one local group, and using them to create a legion of zombies. Its name is Gulnan, and it may be one of the Waterdhavian creatures originally intended to help in a spell that would cure the Wailing Death. How it came to be in the Beggar's Nest and where it is getting its power is unknown. {57528} It is suspected that the undead infestation in the Beggar's Nest is the result of a creature infiltrating at least one local group, and using them to create a legion of zombies. What it is and how it acquired its power is unknown. {57529} Beggar's Nest: Undead Infestation {57530} The Beggar's Nest is struggling under an infestation of Undead. It is not known if it is related to the Wailing Death or not. The man to speak to about this is Harben Ashensmith. He is in the Shining Serpent Inn, in the south central area of the Beggar's Nest district. {57531} The Beggar's Nest needs to be explored and any information regarding who has caused the undead infestation should be reported back to Harben Ashensmith and Drake in the Shining Serpent Inn. Harben will reward people who help. {57532} The Beggar's Nest needs to be explored and any information regarding who has caused the undead infestation should be reported back to Harben Ashensmith and Drake in the Shining Serpent Inn. Harben will reward people who help. It has been suggested that Krestal and Jemanie may have information regarding some strange local events. Krestal lives along the east central area of the district, while Jemanie lives in the west central. {57533} The catacombs beneath the Great Graveyard have been entered, and ahead is the lair of Gulnan, the creature that apparently infiltrated and manipulated Beggar's Nest citizens to form an army of the undead. {57534} Gulnan has been destroyed. She was a Yuan-Ti, and one of the Waterdhavian creatures imported to be part of a magical attempt to cure the Wailing Death. Her heart will need to be brought to Aribeth, and officials in the Beggar's Nest will certainly want to be told of this. {57535} The Beggar's Nest is struggling under an infestation of Undead. It is not known if it is related to the Wailing Death or not. The man to talk to in the area is Harben Ashensmith. He is in the Shining Serpent Inn, in the south central area of the district. {57536} Harben Ashensmith has been told of the destruction of Gulnan, the Waterdhavian Yuan-Ti that caused the undead infestation in the Beggar's Nest. Her heart is an important component in the spell that will hopefully cure the Wailing Death, and should be delivered to Lady Aribeth as soon as possible. {57537} The Beggar's Nest is struggling under an infestation of Undead. It is not known if it is related to the Wailing Death or not. {57538} Beggar's Nest: Find Krestal {57539} Krestal needs to be rescued from the zombie infestation. He should also be asked whether he knows of anything to do with the cause of it. He lives in the central east of the district. {57540} Krestal has been found. {57541} Krestal is dead. {57542} Beggar's Nest: Sword Coast Boys {57543} Krestal does not know what may have caused the undead infestation, but he does know that something strange has happened to his old gang, the Sword Coast Boys. The leader of the gang, a man named Drawl, has made some sort of deal that has resulted in the gang being turned into undead. Drawl himself is some sort of powerful undead as well. The gang uses a warehouse in the north central area of the Beggar's Nest as a base of operations. {57544} Krestal does not know what may have caused the undead infestation, but he does know that something strange has happened to his old gang, the Sword Coast Boys. The leader of the gang, a man named Drawl, has made some sort of deal that has resulted in the gang being turned into undead. Drawl himself is some sort of powerful undead now too. The gang uses a warehouse in the north central area of the Beggar's Nest as a base of operations. Krestal also mentioned mentioned Zelieph, Drawl's brother. Zelieph kept Drawl in line, but Drawl recently somehow built up the nerve to kill him. {57545} Krestal does not know what may have caused the undead infestation, but he does know that something strange has happened to his old gang, the Sword Coast Boys. The leader of the gang, a man named Drawl, has made some sort of deal that has resulted in the gang being turned into undead. Drawl himself is some sort of powerful undead now too. The gang uses a warehouse in the north central area of the Beggar's Nest as a base of operations. Krestal also mentioned Zelieph, Drawl's brother. Zelieph kept Drawl in line, but Drawl recently somehow built up the nerve to kill him. Krestal still feels like he sees Zelieph around, like a ghost that follows him. He's stopped carrying Zelieph's ring because of it. {57546} Walters was found in the Sword Coast Boys warehouse in the Beggar's Nest. He was captured and taunted by Drawl, the leader of the gang, because Walters used to be a member but gave it up to became a guard. Walters said that Drawl made a deal with a creature named Gulnan to become a powerful undead, and had all the other Sword Coast Boys killed to act as his undead minions. How Drawl got in contact with Gulnan, Walters doesn't know. {57547} Walters was found in the Sword Coast Boys warehouse in the Beggar's Nest. He was captured and taunted by Drawl, the leader of the gang, because Walters used to be a member but gave it up and became a guard. Walters said that Drawl made a deal with a creature named Gulnan to become a powerful undead, and had all the other Sword Coast Boys transformed as well. Drawl cannot truly be killed while his link to Gulnan remains. He will just keep reappearing. Walters also talked about Zelieph, Drawl's brother and the only man that Drawl was truly afraid of. Drawl killed Zelieph, but Walters still feels like Zelieph is around, as though his ghost haunts the district and follows him sometimes. He's stopped carrying Zelieph's dagger because of it. {57548} Having investigated the Sword Coast Boys, it has been revealed that the leader of the gang, Drawl, has bargained away the lives of the entire gang. He made a deal with a creature named Gulnan, and has become a powerful undead as a result. This bargain also gave him the strength to brutally murder his brother Zelieph, the man who kept Drawl in line and the only person he truly feared. Now Zelieph's spirit haunts the Beggar's Nest, and is currently being escorted to meet with his former brother, presumeably to exact revenge. Zelieph is following a former possession of his, a link to his life and a reminder of the treachery that befell him. It is not known what would happen if the spirit of Zelieph were led to his now undead brother Drawl, or what effect he would have on the link between Drawl and Gulnan. {57549} Drawl, leader of the Sword Coast Boys, has been destroyed, and the link between him and Gulnan is severed. With Drawl out of the way, it may now be possible to find this Gulnan creature and put a stop to her plans. The warehouse likely holds some means for the two to have occasionally met. The undead infestation she has unleashed on the Beggar's Nest must be stopped. {57550} Gulnan has corrupted other groups as well as the Sword Coast Boys. She apparently has a cult of snake worshippers under her command. They used to follow Cyric, but she deposed their old leader, and has been killing any members of the cult that do not accept her as ruler. She has created the infestation of undead using a necromantic focus that the former leader Jared created, but nobody seems to know she got powerful enough to use it or defeat him. {57551} The path from the Sword Coast Boys warehouse has been thoroughly explored, leading to the discovery of a lair beneath. Likely it is from there, in the Warrens of the Damned, that Gulnan is creating and guiding her army of undead. The infestation she has unleashed on the Beggar's Nest must be stopped. {57552} Gulnan has corrupted other groups as well as the Sword Coast Boys. She apparently has a cult of snake worshippers under her command. They used to follow Cyric, but she deposed their old leader, and has been killing any members of the cult that do not accept her as ruler. {57553} Beggar's Nest: Find Jemanie {57554} Jemanie needs to be rescued from the zombie infestation. He should also be asked whether he knows of anything to do with the cause of it. He lives in the central west of the district, north of the main gate. {57555} Jemanie has been found. {57556} Jemanie is dead. {57557} Beggar's Nest: A Missing Brother {57558} Jemanie is worried about his brother, Torin. He has been missing for several days now, and Jemanie fears that something has happened to him. Apparently he was involved with a strange cult that may have something to do with the zombie infestation. The group has an estate in the northwest of the Beggar's Nest. {57559} The body of a young man was found beneath the cultist estate in the Beggar's Nest. A ring on his finger identified him as Torin, brother of Jemanie. {57560} The body of Jemanie's brother Torin was found beneath the cultist estate in the Beggar's Nest. He apparently outlived whatever use the cult and its new master had for him. There was a ring on the corpse that Jemanie would probably like to have returned. {57561} Jemanie has been told of his brother's death. He was understandably upset and would not be consoled. {57562} Beggar's Nest: A Strange Cult {57563} Jemanie does not know what has caused the zombie infestation in the Beggar's Nest, but he is suspicious of a group inhabiting an estate in the northwest of the district. He says that the zombies seem to avoid the building, and do not harm the people that come and go. Jemanie may just be worried for his brother Torin, who may be involved with them, and has recently gone missing. Torim apparently let it slip that some strange creature had come to power in the group, and shortly thereafter, the infestation began. {57564} Jemanie does not know what has caused the zombie infestation in the Beggar's Nest, but he is suspicious of a group inhabiting an estate in the northwest of the district. He says that the zombies seem to avoid the building, and do not harm the people that come and go. Jemanie may just be worried for his brother Torin, who may be involved with them, and has recently gone missing. Torim apparently let it slip that some strange creature had come to power in the group, and shortly thereafter, the infestation began. Jemanie has given out a key that his brother may have used to enter the estate. {57565} The estate in the northwest of the Beggar's Nest is home to a snake cult, worshippers of some reptilian creature. It is not clear yet what they might have to do with the undead infestation, and they do not seem willing to offer explanations. They attack intruders on sight. The creature's name is Gulnan, but where it found the power to infiltrate the group is unknown. {57566} The estate in the northwest of the Beggar's Nest houses a cult of snake worshippers. They used to follow Cyric, but a Yuan-Ti called Gulnan converted them by force. She deposed their old leader, and she has been killing any members of the cult that do not accept her as ruler. {57567} The estate in the northwest of the Beggar's Nest houses a cult of snake worshippers. They used to follow Cyric, but a Yuan-Ti called Gulnan converted them by force. She deposed their old leader, and she has been killing any members of the cult that do not accept her as ruler. She has created the infestation of undead using a necromantic focus that the former leader Jared created, but nobody seems to know how she got powerful enough to use it or defeat him. {57568} The estate of the snake cult has been thoroughly explored, leading to the discovery of a lair beneath. Likely it is from there, in the Warrens of the Damned, that Gulnan is creating and guiding her army of undead. The infestation she has unleashed on the Beggar's Nest must be stopped. {57569} The Wailing and the Waterdhavians {57570} As the Wailing Death spread across Neverwinter, it was soon apparent that it was not a natural affliction. It couldn't be cured by normal means, and the holiest of clerics found their divine healing useless. To fortify the city and aid in investigating the plague, Lady Aribeth de Tylmarande called for all adventurers of promise to attend the Neverwinter Academy, and also sought help from some of the greatest wizards in the Realms, including the great archmage of Waterdeep, Khelben "Blackstaff" Arunsun. Arunsun sent a collection of magical creatures to the city, with instructions on how they might be used as reagents in a potential cure. The beasts were stored at the Academy, and with the most promising recruits graduating, the site became too tempting a target for Neverwinter's unseen enemy. In the ensuing attack, all but a handful of students were killed, and the Waterdhavian creatures fled into the night. With the viciousness of the still unknown enemy proven, Lady Aribeth called for the survivors to do what they could to find the Waterdhavian creatures, and gather any information on the suspicious origins of the plague. Lady Aribeth hopes that her new recruits will return the beasts to her at the Hall of Justice, where she waits with her lover, Abbot Fenthick Moss, and her peer, Watchknight of Helm, Desther Indelayne. 1. Find the four Waterdhavian creatures and bring them back to Aribeth in any condition - dead or alive. 2. Seek clues about what has caused the plague. 3. Aribeth suggested that the investigation begin in the Peninsula district. 4. A Henchman would be helpful. Most of them are in the building called the 'Trade of Blades' in the City Core. 5. Healing potions are invaluable. They can be found in any store. {57571} Significant strides have been made in the fight against the Wailing Death and those behind it. One of the Waterdhavian creatures - sent by Khelben Arunsun and lost in the attack on the Neverwinter Academy - has been recovered, and has been delivered to Lady Aribeth in the Hall of Justice. She awaits the return of the remaining three beasts in the company of her lover, Abbot Fenthick Moss, and her peer, Watchknight of Helm, Desther Indelayne. Once all have been found, the ritual to create the cure can commence. 1. Find the three remaining Waterdhavian creatures and bring them back to Aribeth in any condition - dead or alive. 2. Seek clues about what has caused the plague. 3. A Henchman would be helpful. Most of them are in the building called the 'Trade of Blades' in the City Core. 4. Healing potions are invaluable. They can be found in any store. {57572} Significant strides have been made in the fight against the Wailing Death and those behind it. Two of the Waterdhavian creatures - sent by Khelben Arunsun and lost in the attack on the Neverwinter Academy - have been recovered, and have been delivered to Lady Aribeth in the Hall of Justice. She awaits the return of the remaining two beasts in the company of her lover, Abbot Fenthick Moss, and her peer, Watchknight of Helm, Desther Indelayne. Once all have been found, the ritual to create the cure can commence. 1. Find the two remaining Waterdhavian creatures and bring them back to Aribeth in any condition - dead or alive. 2. Seek clues about what has caused the plague. 3. A Henchman would be helpful. Most of them are in the building called the 'Trade of Blades' in the City Core. 4. Healing potions are invaluable. They can be found in any store. {57573} Significant strides have been made in the fight against the Wailing Death and those behind it. Now three of the Waterdhavian creatures - sent by Khelben Arunsun and lost in the attack on the Neverwinter Academy - have been recovered, and have been delivered to Lady Aribeth in the Hall of Justice. She awaits the return of the single remaining beast in the company of her lover, Abbot Fenthick Moss, and her peer, Watchknight of Helm, Desther Indelayne. Once all have been found, the ritual to create the cure can commence. 1. Find the one remaining Waterdhavian creature and bring it back to Aribeth in any condition - dead or alive. 2. Seek clues about what has caused the plague. 3. A Henchman would be helpful. Most of them are in the building called the 'Trade of Blades' in the City Core. 4. Healing potions are invaluable. They can be found in any store. {57574} There has been great progress in the fight against the Wailing Death and those behind it. All of the Waterdhavian creatures - sent by Khelben Arunsun and lost in the attack on the Neverwinter Academy - have been recovered and delivered to Lady Aribeth in the Hall of Justice. Now that everything is in place, Lady Aribeth awaits her recruits at the Hall of Justice. She will take them to the ritual as soon as they are ready, where they can witness the creation of the cure. 1. Return to Lady Aribeth at the Hall of Justice to be taken to the location of the ritual. It will not be possible to return to the city after this. {57575} The Great Tree: Animal Rescue {57576} Nyatar, a druid beneath the great tree in the City Core, claims that animals in a Blacklake District zoo are being ill-treated and require rescue. Nyatar has provided a Teleport Via Plants scroll which is to be used on one of the trees near the zoo. Once broken from their confinement, any animals that are led to the tree will use it to teleport to safety at Nyatar's side. {57577} Nyatar is pleased. All of the captive animals have been rescued from the zoo and now benefit from his druidic protection. {57578} Blacklake: The Gauntlet Arena {57579} There are rumors of a private warrior's club called the Gauntlet operating beneath the Board Laid Bare Inn in the Blacklake District. A pass has been obtained from a man named Graxx. Apparently anyone carrying the pass can obtain a key to the club from the bartender. It sounds like the kind of place where strong warriors could probably make a name for themselves. {57580} There are rumors of a private warrior's club called the Gauntlet operating beneath the Board Laid Bare Inn in the Blacklake District. The key obtained from the bartender grants access to the basement. It's the kind of place where strong warriors could probably make a name for themselves. {57581} I've been awarded the 1st Round Medal at the Gauntlet warrior's club, beneath the Blacklake District's Board Laid Bare Inn. It's not much, but I'm just getting started... {57582} I've been awarded the 2nd Round Medal at the Gauntlet warrior's club, beneath the Blacklake District's Board Laid Bare Inn. There'll be more where that came from, that's for sure... {57583} I've been awarded the 3rd Round Medal at the Gauntlet warrior's club, beneath the Blacklake District's Board Laid Bare Inn. I'm almost at the top... now I have to take on the owner of the place. {57584} The Boar Laid Bare is under new managment now. Claudus lost it when he was beaten in the Gauntlet. Unfortunately, he was the driving force behind the club, and all the gladiators have left with him. There should be some profit in owning the place, however. {57585} The Blacklake District's Board Laid Bare Inn has fallen under new management. Until further notice, the Gauntlet battle arena held in its basement has been suspended. {57586} Moonstone Mask: Art Theft {57587} Ophala Cheldarstorn of the Moonstone Mask has requested the theft of a series of art objects from people who have been critical of her establishment. One of them, a valuable urn possessed by a man named Hodge, is somewhere in the Blacklake District. Another, a portrait of the late Sir Reginald Rumbottom III, is said to be hidden in the Rumbottom estate in the Blacklake as well. The third is a statuette of the female form, reputed to be in the Docks District estate of a certain Androd Golden. Should any of these be 'acquired,' Ophala will pay handsomely for them. {57588} Ophala Cheldarstorn of the Moonstone Mask has requested the theft of a series of art objects from people who have been critical of her establishment. One of them, a valuable urn possessed by a man named Hodge, is somewhere in the Blacklake District. Another, a portrait of the late Sir Reginald Rumbottom III, is said to be hidden in the Rumbottom estate in the Blacklake as well. The third is a statuette of the female form, reputed to be in the Docks District estate of a certain Androd Golden. One of these has already been returned to her but, should either of the other two be 'acquired,' Ophala will pay handsomely for them. {57589} Ophala Cheldarstorn of the Moonstone Mask has requested the theft of a series of art objects from people who have been critical of her establishment. One of them, a valuable urn possessed by a man named Hodge, is somewhere in the Blacklake District. Another, a portrait of the late Sir Reginald Rumbottom III, is said to be hidden in the Rumbottom estate in the Blacklake as well. The third is a statuette of the female form, reputed to be in the Docks District estate of a certain Androd Golden. Two of these have already been returned to her, but should the final one be 'acquired,' Ophala will pay handsomely for it. {57590} Ophala Cheldarstorn of the Moonstone Mask is very pleased. She had requested the theft of a series of art objects from people who have been critical of her establishment and all of those hits have been carried out with great success. {57591} Cloaktower: Membership {57592} I have applied for membership into the local guild of magic, the Many-Starred Cloak. In the Cloaktower, their glistening guild hall in the City Core, the guild leader, Eltoora Sarptyl, bestowed upon me a key to the guild's various laboratories throughout the city. Each is marked with a sundial and from them I am to retrieve four items: a bit of clay, a flask of water, a puff of fog, and a bit of kindling wood. She said to mark well the order, whatever that may mean. She also warned to expect dangers along my path, as the four items do not go unguarded. Once I have obtained all four items, I am to present myself to Eltoora for whatever other tests she may deem necessary. {57593} I have applied for membership into the local guild of magic, the Many-Starred Cloak. In the Cloaktower, their glistening guild hall in the City Core, the guild leader, Eltoora Sarptyl, took from me four items: a bit of clay, a flask of water, a puff of fog, and a bit of kindling wood. She said to mark well the order, whatever that may mean. With that done, she has directed me toward a magical portal within the tower. My test, it seems, continues on the other side... {57594} Having passed Eltoora's test, I have now received the mantle of the Many-Starred Cloak and have become a member of the guild. Aside from the prestige and other benefits, it will also grant me more complete access to their stores of magical supplies, that I might make a better practice of my craft. {57595} Blacklake: Tensions Rising {57596} Emotions are running high in the Blacklake District, where a group of nobles still unaffected by the Wailing Death have sealed themselves (along with the bulk of the district's food) behind a second quarantine. {57597} The tension in the Blacklake District is thick enough to cut with a knife. A warehouser by the name of Meldanen appears to be hoarding food for his wealthy friends. He's apparently holed himself up in his estate, somewhere to the northwest. {57598} It turns out that Meldanen, the Blacklake sorcerer responsible for the district's recent unrest, has been keeping one of the Waterdhavian creatures for himself. He holds the dryad in a cage within his private quarters. The key to the cage has been discovered only recently. {57599} It turns out that Meldanen, the Blacklake sorcerer responsible for the district's recent unrest, has been keeping one of the Waterdhavian creatures for himself. Luckily, the dryad has been found and a lock of her hair that Lady Aribeth requires to forge the cure has been taken. While injustices may still remain within the District, Lady Aribeth will be happy to learn that the matter of most pressing concern is now resolved. {57600} Blacklake: Unrest {57601} There are dark rumors circulating throughout the Blacklake District regarding a rabble-rouser named Formosa. Apparently she has dared to speak out against the sorcerer, Meldanen. Judging by the tension in the district, she's managed to convince a fair number of others to do the same. {57602} A noble by the name of Formosa harangues the crowd gathered in the Blacklake's central square. She claims that, from behind his well-guarded gates, the sorcerer, Meldanen, is hoarding food from the plaguestruck. Not only has she demanded the key to the warehouse where he has secured his grain, she has also called for his death. One of the sorcerer's teeth is of pure silver and she will gladly accept it as evidence of the deed. {57603} A noble by the name of Formosa harangues the crowd gathered in the Blacklake's central square. She claims that, from behind his well-guarded gates, the sorcerer, Meldanen, is hoarding food from the plaguestruck. Not only has she demanded the key to the warehouse where he has secured his grain, she has also called for his death. One of the sorcerer's teeth is of pure silver and she will gladly accept it as evidence of the deed. The key has been found. Formosa will provide a reward for its delivery. {57604} A noble by the name of Formosa harangues the crowd gathered in the Blacklake's central square. She claims that, from behind his well-guarded gates, the sorcerer, Meldanen, is hoarding food from the plaguestruck. Not only has she demanded the key to the warehouse where he has secured his grain, she has also called for his death. One of the sorcerer's teeth is of pure silver and she will gladly accept it as evidence of the deed. The tooth has been found. Formosa will provide a reward for its delivery. {57605} A noble by the name of Formosa harangues the crowd gathered in the Blacklake's central square. She claims that, from behind his well-guarded gates, the sorcerer, Meldanen, is hoarding food from the plaguestruck. Not only has she demanded the key to the warehouse where he has secured his grain, she has also called for his death. One of the sorcerer's teeth is of pure silver and she will gladly accept it as evidence of the deed. Both have now been recovered. No doubt Formosa will be eager for their delivery. {57606} Formosa's thirst for Meldanen's blood and hunger for his grain have both been sated. His silver tooth and the key to his warehouse have been given to her. {57607} Blacklake: Killing Formosa {57608} Desperation is the hallmark of a good bargain. It seems the sorcerer Meldanen wants to turn the tables on the rabble-rouser, Formosa. While she's been calling publicly for his death in the district square, Meldanen has put out a more private (and also more lucrative) offer on her own life. {57609} Desperation is the hallmark of a good bargain. It seems the sorcerer Meldanen wants to turn the tables on the rabble-rouser, Formosa. While she had been calling publicly for his death in the district square, Meldanen had put out a more private (and also more lucrative) offer on her own life. It seems that his more surreptitious means have met with success, as the Lady Formosa is no longer counted among the living. {57610} Lady Formosa is dead at the request of Meldanen the sorcerer. He has given her assassins their wage and all that remains is to sweep all further talk of it under the carpet where it belongs. {57611} Blacklake: Meldanen Estate Entrance {57612} Laundry women to the rich and famous have their fair share of intrigue, too, it seems. In the Blacklake District, one had an ongoing affair with the great sorcerer Meldanen, himself. More important, however, is the fact that the sorcerer built a secret passage connecting her meager house to his estate. Should I need a route in, it sounds easier than trying to get past the guards posted at his front gate. {57613} The Blacklake laundry woman spoke true - The secret passage in her home does indeed lead to the Meldanen estate. Even paranoid sorcerers enjoy the luxury of a back door, it seems. {57614} Blacklake: Samuel's Rescue {57615} There are reports circulating that a militia member by the name of Samuel has gone missing in the Blacklake District. His head officer, Thurin, has more details about the circumstances. Thurin can be found in the Board Laid Bare tavern. {57616} Thurin, a militia officer in the Blacklake District, has offered a reward for the safe return of one of his men. The lost soldier, Samuel, was a close friend of Thurin's and his failure to report back following a recent inspection assignment has caused the officer no small amount of worry. {57617} Recent evidence seems to suggest that Samuel, a militia soldier previously reported as 'missing in action,' is being held captive within Meldanen's estate in the Blacklake District. A key to his prison cell has been found, however, and hopes are high for his imminent release. {57618} Samuel, a militia soldier previously reported as 'missing in action,' was recently freed from his captivity within Meldanen's estate in the Blacklake District. Grateful for his rescue, he will be returning to file a report with his commanding officer, Thurin, at the Board Laid Bare tavern. Those responsible for his rescue are encouraged to speak with Thurin regarding their reward. {57619} Thurin, a militia officer in the Blacklake District, has rewarded the adventurers who rescued Samuel from his imprisonment in the Meldanen estate. Word of their assistance will be passed on to Lady Aribeth who will no doubt be pleased with their admirable service. {57620} NEWS: Tension in the Blacklake District {57621} Adventurers are investigating the recent civil strife in the Blacklake District. {57622} In their continuing effort to resolve the civil strife in the Blacklake District, adventurers have recently broken into the estate of the sorcerer, Meldanen. A wealthy warehouser, Meldanen has been accused of hoarding food from the district's starving citizens. {57623} In attempting to resolve the civil strife in the Blacklake District, adventurers inadvertently managed to secure a reagent to the Wailing's cure from the Meldanen Estate. Aribeth will offer a substantial reward to any party that returns it to her. {57624} This person looks to have been overwhelmed by the horde of undead that now lay around him. He must have put up quite a fight, judging by the severity of his wounds, though it did him no good in the end. His red robes were practically torn from his body, though they actually appear to be in fair condition. {57625} Body of Marcus {57626} A fanatical looking man dressed in garish robes that appear to have intricate snake-like patterns woven throughout. They appear almost new. {57627} A fanatical looking woman dressed in garish robes that appear to have intricate snake-like patterns woven throughout. They appear almost new. {57628} Not wearing the uniform of the Neverwinter Militia, members of the Blacklake Patrol were privately retained by the citizens of the Blacklake. {57629} While concerned, this man lacks the haggard look common among people of other districts. Isolated in the Blacklake, the plague has not affected him directly. {57630} An agitated half-elven woman, trying to sway those around her to her cause. Her clothes seem deliberately simple compared to the nobles around her. {57631} This child seems happy enough. She has obviously been shielded from the true horrors of the plague. {57632} This elf looks much more rested than even the citizens in the City Core. Isolated in the Blacklake, the plague has not affected him directly. {57633} This gnome is nowhere near as haggard as the citizens of the other districts are. Isolated in the Blacklake, the plague has not affected him directly. {57634} This man is rather scrawny to be a guard. It does not appear that he is much of a fighter at all. He looks nervous. {57635} Something tells you this half-orc is a creature of very little brain. Perhaps it's how he picks his nose... with his axe. Yes, an axe. {57636} A halfling member of the Neverwinter Militia, looking not at all pleased at being locked up in this unpleasant place. {57637} This man looks in an absolute huff that anyone would disturb him. He's obviously used to the company of his fellow nobles and nobody else. {57638} This is one of Neverwinter's many merchants. The plague has not been kind to the economy, but they try to maintain adequate stock, nonetheless. {57639} This is a common man of Neverwinter obviously strained by these uncertain times. He glares at you angrily. {57640} This elf stands before Castle Never, his officious gaze meant to reinforce that even in dangerous times, rule of order must be observed. {57641} Though barely dressed, this woman meets your gaze immodestly. She would be quite comely if not for the obvious signs of the plague developing. {57642} Phoebe {57643} Borlan {57644} This dwarf looks rough and strong from years of working the forge and anvil. He wields his hammer like he was born with it. {57645} Mercenaries are typically cold and distant, and this dwarf is no exception. He looks like he has seen many battles for any number of causes. {57646} Mercenaries are typically cold and distant, and this half-orc is no exception. He looks like he has seen many battles for any number of causes. {57647} Mercenaries are typically cold and distant, and this one is no exception. He looks like he has seen many battles for any number of causes. {57648} Mercenaries are typically cold and distant, and this elf is no exception. He looks like he has seen many battles for any number of causes. {57649} With her haughty gaze and challenging posture, this beautiful young bard almost dares people not to notice her. {57650} There is something unsettling about this dwarven monk. His eyes are cold and empty and there is a stillness about him that seems almost unnatural. {57651} While rubbing a stain off her shirt, this young elf glances around with a cheerful visage; yet there is a hardiness that belies her gentle exterior. {57652} This gnome sorcerer's brow is perpetually furled into wrinkles of intense concentration as he studies the world around him with a careful and analytical gaze. {57653} This imposing half-orc barbarian wears the colors of the Uthgardt Red Tiger tribe. There is something honorable in his gaze that sets him apart from others of his race. {57654} Reverend Judge Oleff Uskar is a stern looking man. Like many officials in Neverwinter, however, the current crisis has left him looking tired and uncertain. {57655} This halfling scrutinizes his surroundings with a mischievous look that, given time and opportunity, could only mean trouble. {57656} This man looks to be an exceptionally well-trained combatant. Obviously he is one of the Bloodsailor elite still loyal to Vengaul. {57657} A rough looking customer of the Seedy Tavern, he eyes the room warmly. He seems comfortable, like he's a regular. {57658} This man looks very impatient. It certainly seems like he came here tonight expecting something to happen. {57659} This man is concentrating on his drinking, likely trying to forget about the troubles outside. {57660} This half-orc woman is wearing simple clothes. Her manner is understandably downtrodden, given that death that is all around. {57661} This stone altar is marked with a defaced symbol of Cyric, the Prince of Lies, and hums with energy as you approach. Flashes of light are visible through myriad cracks across its surface, suggesting that it is barely containing whatever necromantic forces are focussed within. Whoever created it should have chosen a more sturdy vessel for the power they wished to collect. It would not take much to shatter the stressed container. {57662} An animated corpse with no thoughts of its own, this creature is magically channeling a message for its twisted master. {57663} This man looks comfortable despite the turmoil outside. It would appear that the Moonstone Mask is truly a place to abandon your cares. {57664} This woman looks at you immodestly with reassuring eyes. {57665} A nondescript customer trying to relax. There do seem to be a lot of fighter-types in here, though. {57666} A disciplined militia captain. He looks well rested, the Blacklake barricades having kept the plague to a minimum and his responsibilities largely unchanged. {57667} A large man obviously used to fighting. He eyes everyone in the room suspiciously. {57668} A gruff and confident half-orc. He has countless scars wherever he isn't armored. {57669} This man is enthralled by combat, showing obvious admiration for anyone brave enough to prove competent in the pit. {57670} Captain Alaefin looks... wrong. It's hard to explain why. He seems to move as though imitating someone else -- each step is slightly exaggerated and forced. {57671} This guard seems to be in some sort of trance, as though something is suppressing his thoughts. {57672} Captured by the prisoners he once guarded, this man looks like he has been roughed up quite a bit. {57673} In the proper hands, this canine could track and subdue criminals. Days of taunting by the escaped prisoners have turned it against any handler now. {57674} Captured by the prisoners, this elven guard looks like he was roughed up. He seems capable of giving as good as he got, though. {57675} Captain Alaefin looks... wrong. It's hard to explain why. He seems to move as though imitating someone else -- each step is slightly exaggerated and forced. {57676} A tired looking noblewoman that does not appear at all thrilled to be in this place. {57677} An aging nobleman, living through his past deeds. {57678} An insufferable child, thoroughly enjoying taunting the animals in their cages. {57679} This child does not look like she enjoys the zoo. Seeing the animals caged appears to make her sad. {57680} A blustering noble, enjoying the fact that the animals are caged for his amusement. {57681} Olef glares, obviously wondering why you waste time talking to him when the ritual awaits. With infinite patience he repeats what is required of you. {57682} Olef is too distressed to speak, and instead gestures toward the other room, hoping you will proceed through the portal and find the now stolen cure. {57683} The Guardian of Helm stands before you, a truly imposing figure of righteous law and strength. {57684} Having given up impersonating the good followers of Helm, this False Helmite is openly hostile and ready for a fight. {57685} The Cure at Last {57686} After hours of preparation, the arcane ritual to construct the cure for the plague is about to begin, as per the instructions of Khelben "Blackstaff" Arunsun of Waterdeep. Aribeth, Fenthick, Desther and a half-dozen others now plan to combine the four strange reagents that were almost lost amidst the dying streets of Neverwinter. Lord Nasher watches on, awaiting the arrival of the recruit that made all of this possible. {57687} The arcane ritual to construct the cure for the plague is about to begin, as per the instructions of Khelben "Blackstaff" Arunsun of Waterdeep. Each of Lord Nasher, Lady Aribeth, Fenthick and Desther need to be spoken to before the ritual will commence. {57688} The ritual can now begin. Desther, Fenthick and Aribeth have added their skill to the ritual, mixing arcane and divine energy. The cure for the Wailing Death is within Neverwinter's reach. {57689} Disaster! The ritual to complete the cure for the Wailing Death has worked as planned, but Desther has proven to be a traitor and has stolen the result. He has fled through a magical portal while his False Helmites attacked, and Fenthick has followed. {57690} A Devil's Deal {57691} It stands there, flaunting its evil, with all the time in the world. Chaohinon of the Void is the name of it. Apparently the False Helmites summoned it to crush the Guardian Spirit that watches over Helm's Hold. The demon has done just that, but has not been set free, and now wants someone to find a Black Grimoire and finish the ritual to set it loose upon the world. It promises adequate reward, but they always do, don't they? {57692} Chaohinon of the Void has been unleashed to inflict his evil upon the world, an act that will no doubt bring consequences. But who cares, so long as the reward was sufficient? It was, wasn't it? {57693} Chaohinon of the Void has been unleashed to inflict its evil upon the world, an act that will no doubt bring consequences. Attempting to refuse a reward for freeing it did no good. The taint of the act has already left its mark. {57694} Chaohinon of the Void has been banished back to the dark hells that spawned him. In his place has risen the Guardian Spirit of Helm's Hold. The demon had thought the Spirit destroyed, but it was only suppressed beneath the invading evil. Now it is free to aid in defending against Desther and the cult that has ravaged the Hold so severely. The Spirit offered reward, but it was refused. {57695} Chaohinon of the Void has been banished back to the dark hells that spawned him. In his place has risen the Guardian Spirit of Helm's Hold. The demon had thought the Spirit destroyed, but it was only suppressed beneath the invading evil. Now it is free to aid in defending against Desther and the cult that has ravaged the Hold so severely. The Spirit offered reward, and it was gladly accepted. {57696} Sins of a Traitor {57697} Disaster! The ritual to complete the cure for the Wailing Death has worked as planned, but Desther has proven to be a traitor and has stolen the result. He has fled through a magical portal while his False Helmites attacked, and Fenthick has followed. The reasons for this great deception are unknown, as are Fenthick's motivations in following Desther. Aribeth now strains to maintain the magical portal in the hopes that someone can follow the two, though there is little hope that this can come to a peaceful end. {57698} Emerging from the magical portal, Desther and Fenthick are nowhere to be seen. There is, however, a formidable keep immediately ahead. Even from a distance the proud symbols of Helm on its banners and stonework are easily visible. This is no temporary encampment meant to disguise Desther's False Helmites. This is, or was, a well-fortified bastion of Helmite worship, and if Desther and his foul brethren have taken it, it was with the deaths of many a good and devout true Helmite. It is doubtful that Fenthick would have had any part of such an action, but his motives for following Desther are, as yet, unknown. The oly thing that is certain, is that somewhere inside is the cure for the plague. It must be found. {57699} Dumal was found in the cells beneath Helm's Hold, where he's been a prisoner since shortly after Desther and his False Helmites arrived. He says that Desther only took the Hold as a staging area, using it to launch an attack on somewhere else, presumably Neverwinter. This was after the plague began, reinforcing the idea that Desther did not start the Wailing, but he did have a vested interest in spreading and prolonging it. Whoever his cult masters are, they wanted as much death to the disease as possible. {57700} Fenthick has been found in Helm's Hold. He is a broken man. His reasons for following Desther are innocent, but selfish, and may cost all of Neverwinter dearly. He desperately needed Desther to prove himself worth trusting. If Fenthick helped him one last time, or spoke up for him just a little more, there was the slimmest of hope that this would all turn out to be a mistake. In Fenthick's mind, if Desther was definitely a traitor, then he himself had helped the man kill thousands of innocent people under the guise of helping them. Rather than accept this burden, Fenthick hoped to prove it mistaken. He was not able to, and must accept his role in this crime against Neverwinter. He no longer cares about his fate, though it is certain that the people of Neverwinter will. He has been the advocate of the greatest villain they have ever known, and their vengeance will not separate the two. {57701} Desther is near. He seemingly intends to make his last stand here to prove his worth to the cult that put him up to all of this. He likely still has the cure, though whether he intends to use it as bait or bargaining power is unknown. He must be brought to justice. Only then will the reasons behind this horrible attack be known. The toll has been too great to let these questions go unanswered. {57702} A strange woman has delivered an unsettling message outside of Helm's Hold. She claimed that Desther had served his purpose and was no longer needed. He now struggles to fortify in the Hold, hoping to raise enough undead to protect himself. The woman claimed that he would serve as a lesson that your fate cannot be avoided, and that Neverwinter should learn from this. Then she was gone. {57703} Fenthick is utterly broken, looking as though his world has been shattered. He barely acknowledges his surroundings. {57704} Fenthick looks absolutely elated. He is certain that the cure for the plague is mere moments away. He is smiling broadly at Desther. {57705} Desther looks strangely calm, like he has complete control of the situation. He repeatedly scans the room, taking note of every detail. {57706} Lord Nasher is a regal looking man, easy to picture as an adventurer in his youth. He is showing early symptoms of the plague, however. {57707} A devout of Tyr, this priest proudly wears the symbols of his faith. {57708} Uskar {57709} This woman appears... odd. The air around her is cold, and her features are impossible to discern. She may actually be some sort of illusion. {57710} Strange Visage {57711} This dwarf watches over his land, looking for anything out of the ordinary. He seems concerned, as though he is expecting something to happen. {57712} Guardian Armor {57713} This animated suit of armor is adorned with the markings of Helm, the Watcher, god of guardians. {57714} This infernal creatures radiates evil, so much so that you begin to feel sick just looking at it. {57715} This man looks like he has been imprisoned for weeks, and given barely enough food and water to survive. {57716} This half-orc is raving, and looks absolutely insane. {57717} This young man cowers before you, deathly afraid. {57718} This fanatical underling of Desther still wears the tatters of the robe he and his cohorts used to impersonate the good followers of Helm. {57719} This is one of the undead Desther is presumably raising to try and fill the ranks of his fallen False Helmites. {57720} Desther is absolutely incensed, frantically attempting to complete his ritual. His plans are crumbling around him, and he does not look pleased. {57721} This hastily ensorcelled collection of body parts is channeling raw magical energy. Desther is doubtless conducting some sort of ritual to fortify his position. {57722} Me not who you think. You got me mixed up with some other one. {57723} No, I think you have me confused with someone else. {57724} Yes, me be . {57725} Yes, I am . {57726} Me not care 'bout honor! Me only here cause me want to get lots of gold and magic stuff! {57727} Me got lots of talent. Me used to honors like this by now. {57728} It be a big honor for me to serve Neverwinter. {57729} Who cares about honor? I just came because I sense the potential for real profit. {57730} Me not really interested in talking at you. {57731} Tell me 'bout you brother. {57732} What you mean 'bout guards not keeping order? {57733} Me not actually know much 'bout plague. {57734} I'm not really interested in chatting with you. {57735} Tell me about your brother. {57736} What did you mean about the city guard barely able to keep order? {57737} I don't actually know that much about the plague. {57738} Me not care 'bout this. Me want to go now. {57739} Sound like whole city be in big trouble. {57740} You not got cleric or priest who can help? {57741} There be somebody who look for cure? {57742} Great story. I'll be going now. {57743} Sounds like the whole city is doomed. {57744} Can't the clerics and priests do anything to help? {57745} Shouldn't someone be looking for a cure? {57746} Me want go now. {57747} You know more 'bout cure rumors? {57748} You got other stuff you tell me 'bout plague? {57749} I think it's time for me to go now. {57750} Do you know anything more about these rumors of a cure? {57751} Can you tell me anything else about this plague? {57752} When you have as much talent and skill as I do you get used to these kind of honors. {57753} It is both an honor and a privilege for me to serve Neverwinter. {57754} Goodbye. {57755} Me want ask questions. {57756} I want to ask you some more questions. {57757} Anything else? {57758} What you know 'bout rumors of plague cure? {57759} You tell more 'bout plague. {57760} Anything else you can tell me? {57761} Tell me more about these rumors of a plague cure. {57762} Tell me more about the Wailing Death. {57763} My name's Pavel, I'm one of the new recruits. I just arrived here at the Academy this morning. You're , aren't you? {57764} Oh, come on. They told me I'd be bunking in your old quarters. Besides, everybody at the Academy is talking about you. {57765} Is it true what they say about you? That Lady Aribeth herself ordered the Academy to send you an invitation to come here for training? {57766} I've never heard of anyone being invited to train at the Academy before. Usually people are begging to get in. It must be a great honor for you. {57767} Ah, I see by your speech you are a little slow, friend. And a bit materialistic, too. But not all of us came to the Academy seeking gold. {57768} Ah, I see by your speech you are a little slow, friend. Not to mention conceited. For some of us it wasn't so easy to get into the Academy. {57769} You're pretty modest for someone who's got such high expectations on . And you seem a little... slow, too. Strange you would have had such an easy time getting in to the Academy. {57770} So you're just in it for the money, are you? Well, I guess you aren't the only one. But some of us came to the Academy for a different reason. {57771} My brother Bim and I were working on one of the nearby farms outside the city when we heard Lady Aribeth had put out a call for heroes to come to the aid of Neverwinter. {57772} We knew the city was suffering, but we didn't realize how bad things were until we got here. We arrived just before they sealed the gates and quarantined the city. {57773} Thank the Gods I got accepted into the Academy. I wouldn't want to be out there on the streets with the plague - not with the city guards barely able to keep order anymore. {57774} Bim? He's here, too, over by the door. He's kind of a know-it-all, but if you ever want any advice or hints on adventuring, he's the guy to talk to. Doesn't know that much about the plague, though. {57775} The Wailing Death is a plague worse than any recorded in the entire history of Neverwinter. The whole city has been quarantined; nobody is allowed in or out. {57776} The Neverwinter militia do their best to enforce the quarantine, but people don't like being trapped inside the walls of a plague-infested city. {57777} Every day, more bodies pile up in the streets and the citizens move one step closer to panic and open rebellion. Can't say I blame them. It's only been a few months and already the dead number in the thousands. {57778} Yeah, I guess you want to get on with your training. Well, good luck, . Who knows... maybe the next time we meet those rumors of a cure for the Wailing Death will turn out to be true. {57779} Don't forget to say hi to my twin brother Bim over there by the door on your way out. {57780} Most people have given up any hope of finding a cure for the Wailing Death. Potions and medicinal herbs do nothing and even the prayers of the city's most powerful clergy have been ineffective. {57781} I guess that's why Lady Aribeth ordered the Academy to open its doors to new recruits. The city needs a hero - someone who can save us all from the Wailing Death. {57782} The word on the street is that Aribeth is actually working on a cure right here in the Academy. But that's just a rumor... probably not even true. {57783} You're pretty full of yourself! Hope you have the skills to back up that confidence. But for some of us things don't come that easy. {57784} You're pretty modest for someone who's got such high expectations on . It wasn't quite so easy for me to get into the Academy. {57785} Hello again, . I'm surprised you're still here - I thought you'd be anxious to go see Olgerd in the next room so you can finish your training. {57786} Yes, I suppose you need to get on with your training. You probably need to go speak to Olgerd in the next room and get your equipment so you can take the final tests and finish your training. {57787} If you want any tips or instruction on adventuring then don't forget to say hi to my brother Bim on your way out. {57788} I don't know how much I can tell you, , but I'll do my best to help. We're all going to have to work together if want to survive the Wailing Death... unless those rumors about a cure turn out to be true. {57789} You could speak to my brother Bim over by the door if you want some tips on adventuring. Otherwise, you should go see Olgerd in the next room. He's the one in charge of equipping all us recruits for our training. {57790} Other than that, I don't know what more to tell you. I'm just a raw recruit here; you're the one who's almost finished training. {57791} I only know what people are saying on the street. Some claim Aribeth has a cure and she's going to start passing it out soon. Others claim she's keeping the cure for herself. {57792} But like I said, it's just rumors. Maybe some of the people who've been here at the Academy longer than I have would know more about the cure... if there even is one. {57793} I don't know what more I can say about the plague. Everyone in the city is afraid of the Wailing Death. The bodies are piling up in the streets and the citizens are on the verge of panic and open rebellion. {57794} So far there doesn't seem to be any cure, and even the priests can't help those afflicted. I just hope those rumors of a cure for the plague turn out to be true. {57795} Finally, you're up. I was afraid you were going to sleep all day. I guess the instructors work you pretty hard here at the Academy. {57796} Protect the Waterdhavian creatures! Don't let the attackers get them! {57797} But you've heard all this before, I'm sure. Here, I've got some equipment for you. A like you might find it handy in completing your training. {57798} Now, if you're ready I'll give you a tutorial on how to access your inventory so you can use that equipment I just gave you. {57799} You stick monster in cages and do nasty experiments on them? {57800} You got an arena where me can fight against them monsters? {57801} So you imprison these creatures and experiment on them? {57802} Is there an arena where I can I fight against these creatures? {57803} Hmmm... how can I explain this so someone as simple as you can understand? Think of it this way... a menagerie is kind of like a zoo. {57804} If someone was storing exotic creatures here at the Academy they'd want to consult with me first, right? But I haven't heard anything about it and we haven't added any animals to the Menagerie in months. {57805} We allow our students to study the creatures and their habits up close, so that they will be better prepared when they encounter such beasts in the wild. {57806} Hey, we're not savages! The animals are here for us to observe, not to butcher! Every month, Yusam, the local druid, comes by to inspect the creatures and make sure they're treated right. {57807} And I'm always watching for signs of injury or illness. Every one of my animals is well fed and properly cared for. I look after my charges. I'm like their father. {57808} We've taken every precaution - including powerful spells of binding - to make the Menagerie completely safe for both visitors and the creatures inside. {57809} Just head on through the door here whenever you're ready to view the wonders of my little beasties. {57810} Hello there. You must be , the one I've heard all the instructors talking about. They're mighty impressed with you, I must say. {57811} It's a pleasure to finally meet you, . I'm Ferdinand, the Academy's resident Keeper of Exotic Creatures. I was afraid you wouldn't make it by my little corner before you completed your training here at the Academy. {57812} So, have you come here to view the Menagerie? Or was there something else I could do for you? {57813} Me wants to get to combat trial test things. {57814} I just want to get to the combat trials. {57815} Me needs yous to go over basic stuff. {57816} I need you to go over basic training. {57817} Me finished! What nows? {57818} I have completed my training. What now, sir? {57819} What aspect of training did you need to cover. I can go back over the basics, or do you just want to get to the trials? {57820} It's time for you to leave the Academy and face the world. {57821} I don't normally do this but I like you, recruit. Here, take this gift for passing the test. Now you're ready to leave the Academy and face the world. {57822} You can also cast spells without using the quickbar by right-clicking on your target before casting a spell. This brings up a menu you can use to select the spell to be cast at the creature or object you clicked on. {57823} There is nothing more I can teach you. It's time for you to leave the Academy and face the world. {57824} But before you go please accept this gift as a reward for completing your training. Now, is there anything else I can do for you? {57825} You can also cast spells without using the quickbar by right-clicking on your target before casting a spell. This brings up a menu you can use to select the spell to be cast at the creature or object you clicked on. {57826} It is time for you to leave the Academy and venture forth into the world. Before you go is there anything else you require? {57827} But before you go please accept this gift as a reward for completing your training. Now, is there anything else I can do for you? {57828} As a reward for completing your training let me give you this gift. After all, what's the point of doing something if you don't get a reward in the end, right? {57829} Nevermind. {57830} How me rest? {57831} How do I rest? {57832} How me access quickbar and character sheets? {57833} How do I access my quickbar and character sheet? {57834} How me access menu and abilities? {57835} How do I access my menus and abilites? {57836} Camera control. {57837} Me want whole tutorial thing again. Right from start. {57838} I want to hear the whole tutorial again. Right from the beginning. {57839} Me not need tutorial now. {57840} I'm not interested in a tutorial right now. {57841} Me need you say character sheet stuff again. {57842} Can you repeat that stuff about the character sheet? {57843} Go on. {57844} Okay. {57845} Go on. {57846} Me not need tutorial now. {57847} I'm not interested in a tutorial right now. {57848} Okay. {57849} Okay. {57850} Okay. {57851} If you ever need a refresher course on this tutorial just come speak to me again. {57852} In order to rest, just left-click on the rest button below your portrait in the upper right corner of the screen. {57853} Remember to rest often. Resting heals you, it lets you prepare spells, and it restores any feats or special abilities you may have used up. {57854} Okay, we'll start right from the beginning again. {57855} Suit yourself. You should go through this door and speak to Olgerd, then. He'll get you set up with all the equipment you need to finish your training here at the Academy. {57856} The character sheet displays your ability scores in a window on the screen. It also shows other important statistics for your character such as Armor Class and hit points. {57857} In the top of the character sheet window are several tabs. Clicking on these tabs will bring up sheets displaying your skills, feats and spells. {57858} Okay, we're almost done with the tutorial now. There's just one last thing left for me to teach you, if you're ready to go on. {57859} Just to let you know, you can break out of a conversation at any time by pressing the "ESC" key on your keyboard or by walking away from the character you are speaking to. Now, let's begin the tutorial. {57860} Whenever you left-click with your mouse on a creature or object in the game, your character performs a default action. Default left-click actions include speaking to a person, attacking a monster or opening doors and chests. {57861} Suit yourself. You should go through this door and speak to Olgerd, then. He'll get you set up with all the equipment you need to finish your training here at the Academy. {57862} Okay, I guess we're done with the cameras then. {57863} Done. Okay, that's it for the camera tutorial recap. {57864} Forget it. {57865} Fine - I'll try to find my own way out of here. Thanks for nothing, ! {57866} So have you reconsidered? Can I join up with you now? It's the only chance I have of getting out of here alive! {57867} Where are the damn creatures! {57868} Don't let any of them live! {57869} Kill Aribeth, she's the most dangerous! {57870} We must find the Waterdhavian creatures! {57871} This man looks vicious and hateful. His nondescript apparel gives no indication of what group or individual he might work for. {57872} This instructor looks at you critically. Everyone at the Academy must prove his or her worth, and he expects no less from you. {57873} This student seems confident and able, appropriately enough given that he is graduating with you. Hopefully he'll be ready for the troubled times ahead. {57874} This student seems confident and able, appropriately enough given that she is graduating with you. Hopefully she'll be ready for the troubled times ahead. {57875} Tough Goblin {57876} This man looks at you expectantly, ready for your questions. He is the spitting image of the man standing next to him. {57877} I love . {57878} Academy Training {57879} You have trained long at the Academy, and today is your final day. To begin your adventures in Neverwinter, speak with each of the instructors in the complex. All will be able to give you tutorial information about basic skills. You will need to complete one last lesson depending on whether your main focus is combat, rogue skills, divine magic, or arcane sorcery. Bards will be able to complete any one of these tests, while most other classes must report to the expert in their chosen field. {57880} You have finished training. Proceed to Aribeth to receive your blessing and to learn what the future holds for you now that you have learned the basics of your chosen field. The guard at the south door will now let you pass to the graduation room {57881} You have received your blessing from Aribeth, but the ceremony was interrupted by an attack on the Academy. It appears the mysterious assailants are after the Waterdhavian creatures. These were the beasts sent from Waterdeep as components of the great spell that was meant to cure the Wailing Death plague. Aribeth wants you to help find and protect the Waterdhavian creatures. Go through the locked door that was in the hallway leading to the Graduation Room. It leads to where the Waterdhavian creatures were being kept. Aribeth has given you the key. {57882} Pavel will act as a Henchman for you, following your directions and aiding in combat. It would be wise to allow him to accompany you. The way ahead is likely dangerous, and it is very important you survive to reach the Waterdhavian creatures. {57883} Though Aribeth has directed you to hurry and find out whether the Waterdhavian creatures are safe, you must level up before continuing. Geldar will direct you on how to do this. {57884} Having learned how to Level Up, you may now proceed past Geldar. The Waterdhavian creatures are somewhere up ahead, and you will need a full understanding of all you have learned if you are to help protect them. {57885} You have encountered Fenthick and Desther. Fenthick is an advisor to Aribeth, and is also her betrothed. Desther is a Helmite helping in the defense of the plague, and he seems unimpressed with the efforts of those involved so far. Fenthick has asked that you proceed to the Hall of Justice in Neverwinter to begin your quest for the cause and cure of the Wailing Death plague. {57886} Leaving the Graduation Room, you are immediately aware of how serious and widespread the attack actually was. The Training Area is in disarray, with disciplined instruction now replaced by the chaotic noise of life or death combat. The invaders are moving through the Academy searching for the Waterdhavian creatures. You will have to move quickly if you are to find them first. The cure for the Wailing Death depends on it. {57887} Rogue Skill Training {57888} To complete the Rogue training test, you must return one of three keys to Ketta. To get one of the keys, you may either pick the lock on the chest, disarm the trap, or pickpocket her assistant. You may also attempt to convince the assistant to give you the key. Regardless, once you have one of the keys, return it to Ketta to complete your training. {57889} You have returned one of the keys to Ketta and completed the Rogue training. You may proceed to the Graduation Room past the south exit. {57890} Combat Training {57891} To complete Combat training you must speak with both of Herban's assistants. Along the south wall of the room, Dendy will instruct you in the basics of melee combat. Along the west wall, Hewwet will see to the basics of ranged weaponry. {57892} Having completed the basics of melee combat with Dendy, you should speak with Hewwet along the west wall of the room. He will finish your combat training with the basics of ranged weaponry. {57893} Having completed the basics of ranged weaponry with Hewwet, you should speak with Dendy along the south wall of the room. He will finish your combat training with the basics of melee combat. {57894} You have completed basic combat training. You should proceed to the Graduation Room past the south exit of the training area. {57895} Divine Spellcaster Training {57896} To pass the Divine Spellcaster test, you must use your healing spells to heal the man along the south wall of the room. Return to Elynwyd when you have done so. {57897} To pass the Divine Spellcaster test, you must use your healing spells to heal the man along the south wall of the room, and also use your ability to turn undead on the skeleton along the north wall. Return to Elynwyd when you have completed both of these tasks. {57898} You have completed the basic Divine Spellcasting test, and may now proceed through the south exit of the training area and into the Graduation Room. {57899} Arcane Spellcaster Training {57900} To complete Arcane Spellcaster training Jaroo has directed you to destroy a statue in the center of the room. If you do not have a destructive spell prepared there are two scrolls in the chest along the north wall of the room. You can scribe these scrolls to your spellbook, prepare them, and then cast the spells at the statue. Alternatively, you could just use the scrolls directly to destroy the statue. Speak with Jaroo when you have finished. {57901} You have completed basic Arcane Spellcaster training. You should now proceed through the south exit of the training area and enter the Graduation Room. {57902} Bim {57903} This instructor looks at you critically. Everyone at the Academy must prove his or her worth, and she expects no less from you. {57904} This half-orc looks friendly enough. He doesn't seem like the smartest of creatures. {57905} This Academy student seems confident and able, and is likely close to finishing his training here. Hopefully he'll be ready for the troubled times ahead. {57906} This Academy student seems confident and able, and is likely close to finishing her training here. Hopefully she'll be ready for the troubled times ahead. {57907} A human skeleton used for training the Turn Undead ability. The dark magics required to animate it are rarely used in such a beneficial manner. {57908} A simple archery target. {57909} A leather-bound straw-stuffed dummy used for combat training. {57910} Ferdinand {57911} Ferdinand appears more relaxed than the other staff of the Academy. Likely he is here for his affinity with exotic beasts, rather than military training. {57912} This elven student seems confident and able, appropriately enough given that she is graduating with you. Hopefully she'll be ready for the troubled times ahead. {57913} Pavel looks very concerned about what has happened. He seems unsure of what to do next. {57914} The Waterdhavian Yuan-Ti appears cold and reptilian, appropriately enough. She looks determined not to be recaptured. {57915} Dryads are exquisitely beautiful tree sprites found deep in secluded woodlands. This one looks absolutely terrified. {57916} You have been transported to a past life. Your equipment is safe in the future. {57917} You have been BANNED {57918} Environment Options {57919} Crag Cat {57920} Recalculate the word counts? {57921} Server doesn't allow local vault characters. {57922} Server doesn't allow server vault characters. {57923} You cannot equip an unidentified item. {57924} Character level disallowed by server restrictions. {57925} You aren't allowed to use that character. {57926} All Feats {57927} Active Combat Feats {57928} Class/Racial Feats {57929} Combat Feats {57930} Defensive Feats {57931} Magical Feats {57932} Other Feats {57933} Feats Selection Summary {57934} Displays summary of assigned feats {57935} {57936} {57937} Exterior Clear {57938} Exterior Overcast {57939} Exterior Dark {57940} Exterior Sunset {57941} Exterior Poisoned {57942} Exterior Evil {57943} Exterior Dry {57944} Exterior Foggy {57945} Exterior Raining {57946} Exterior Snowing {57947} Exterior Stormy {57948} Exterior Windy {57949} Interior Bright {57950} Interior Normal {57951} Interior Dark {57952} Interior Poisoned {57953} Interior Evil {57954} Interior Cold {57955} Interior Sewers {57956} Interior Magical 1 {57957} Interior Magical 2 {57958} Interior Magical 3 {57959} Interior Torch-lit Only {57960} A Blueprint having this ResRef already exists. Please choose a different ResRef. {57961} Blueprint Already Exists {57962} Save the current Script using a new name {57963} A tab with that name already exists. It must be closed or renamed before this file can be saved under that name. {57964} Confirm File Selection {57965} Closing Area {57966} Stone of Controlling Earth Elementals {57967} This is an oddly-shaped bit of roughly polished rock, incised with a few runes. {57968} This roughly-polished stone is incised with a few runes spelling out prayers to Grumbar. When used, it will summon an earth elemental to the service of the user. {57969} Heart of the Beast {57970} Normally created by clerics of Malar, this item has begun to appear in the hands of others. This item is the heart of a predatory animal, smoked and magically cured. The heart confers the effects of a divine power spell upon the creature that eats it. {57971} Gray Bag of Tricks {57972} This small gray sack appears ordinary and empty. {57973} This small gray sack appears ordinary and empty. However, the owner can reach into the bag of tricks and pull out a small furry ball, which will transform into a random animal as a temporary servant. {57974} Rust Bag of Tricks {57975} This small rust-colored sack appears ordinary and empty. {57976} This small rust-colored sack appears ordinary and empty. However, the owner can reach into the bag of tricks and pull out a small furry ball, which will transform into a random animal as a temporary servant. {57977} Tan Bag of Tricks {57978} This small tan sack appears ordinary and empty. {57979} This small tan sack appears ordinary and empty. However, the owner can reach into the bag of tricks and pull out a small furry ball, which will transform into a random animal as a temporary servant. {57980} Chime of Opening {57981} A small set of windchimes. {57982} When played, the Chime of Opening sends forth magic vibrations that cause locks, lids, doors, valves, and portals to open. The device functions against most normal bars, shackles, chains, bolts, and so on. These chimes can be used extensively, but will eventually crack and become useless. {57983} Dust of Appearance {57984} This fine powder appears to be a very fine, very light metallic dust. {57985} Note Played {57986} You played the wrong tune, and the gongs have reset themselves. {57987} Every module needs at least one area. Areas are easily created using the area wizard. Use the area wizard now to create as many areas as you would like. You can always create more areas later by accessing the wizard in the main menu. {57988} Equipping this armor has disabled your monk abilities. {57989} No Permanent Death {57990} Specify if this creature should never explode on death {57991} Infinite Respawn {57992} {57993} Assign a unique Tag {57994} A ResRef may not contain spaces or any of the following characters: \ / : * . ? " < > | {57995} Invalid ResRef {57996} Reset to Black {57997} Exterior Red Fog {57998} Local Characters Allowed {57999} This fine powder appears to be a very fine, very light metallic dust. A single handful of this substance flung in the air coats surrounding objects, making them visible even if they are invisible. {58000} Invalid Filename {58001} The resource '%s' cannot be deleted because it is a global resource and is not part of the module. {58002} Confirm Delete {58003} Are you sure you want to delete this resource? {58004} Drag Link Options {58005} Ready your weapon; here we go! {58006} In the name of Sehanine Moonbow! {58007} Goddess take you now! {58008} Victory will be ours! {58009} I can't seem to stop my bleeding. {58010} Wanna lend a hand over here? {58011} Oh goddess, here come some more. {58012} I'm a bit overmatched here. {58013} Next stop, the land of the dead! {58014} I'm going to try something; cover me. {58015} We'd better wait a minute. {58016} I think I see the goddess's face. I don't want to go yet. {58017} Why is everything spinning? {58018} I can't cast spells with all of this going on. {58019} My weapon just bounces right off. {58020} This way, dear. Come on. {58021} Now, what would that be? {58022} We'd better close ranks before we get hit. {58023} Healer coming through; move out of the way people. {58024} We should try to pick the lock quietly first. {58025} Let's spend a little time and check this place out. {58026} Hey, could we make a little less noise here please. {58027} All right dear, I'm getting to it. {58028} Uh... I don't think I can do that. Sorry. {58029} I'm all done here. {58030} Either my arms have suddenly lost strength, or I'm carrying too much. {58031} And who might you be? {58032} Hey there dear, how's it going? {58033} By Sehanine, I should say so! {58034} I don't think so. {58035} Hold on a minute. {58036} On a journey there must always be time to rest. {58037} Well, this is certainly one way of not getting anywhere. {58038} I'll miss you, dear one. {58039} Thank you. I couldn't ask for a better friend. {58040} Takasi! Oh, excuse my elven. {58041} Yes. All right! {58042} Not feeling very talkative today, dear? {58043} That makes sense to me, dear. {58044} Did you think that through, or are you just grasping at straws? {58045} I'm going to kill you, then bring you back to life so I can kill you again. {58046} Let's deal with these! {58047} To battle! {58048} We shall not be defeated! {58049} Out of our way! {58050} I need healing! Quickly! {58051} I cannot keep up with this! {58052} I hope you didn't invite them. {58053} We've got to get out of here! {58054} Come on! Come on! {58055} Watch my back! {58056} Hold. {58057} Blast! I won't let it end like this! {58058} Bloody poison! {58059} I can't get my spell off! {58060} My attack does nothing! {58061} Follow me for a moment. {58062} What's that? {58063} Let's stay together. {58064} Let me by, please. {58065} Let me try. {58066} Let's look around a bit... {58067} In the shadows... {58068} Fair enough. {58069} Sorry. {58070} Done and done! {58071} This is all bloody heavy... {58072} Greetings. {58073} Hello there! {58074} It is. {58075} Afraid not. {58076} Hold! {58077} I need to sit down, just for a bit. {58078} Some excitement would be welcome. {58079} I wish you well. {58080} Thank you kindly. {58081} Blast! {58082} Ha ha! {58083} Let's chat a bit. {58084} Sounds fine to me. {58085} Hmm... I don't know... {58086} You better watch it! {58087} Let's get them! {58088} You leave me no choice! {58089} Glory to the Emperor! {58090} For the Empire! {58091} I'm afraid… I need some healing. {58092} Help me! {58093} I see the enemy. {58094} It is time to rethink our strategy. {58095} Ah! Are you afraid to face a woman? {58096} Protect me! {58097} Guard this position. {58098} Noooo….. I... cannot fail the Empire. {58099} They must have used… poison… {58100} Fool! My spell is wasted! {58101} My attack is... useless? {58102} Follow me, now. {58103} Over here. I've found something. {58104} Get ready now. {58105} You are in my way. {58106} Open this lock. {58107} We should search this place. {58108} Move quietly now. {58109} Yes, of course. {58110} I cannot do this. {58111} I have done as you said. {58112} Am I a pack mule? {58113} Yes? What is it? {58114} Greetings! {58115} Of course. {58116} No. {58117} Stop! {58118} Perhaps we should rest now. {58119} Do you want me to wait much longer here. {58120} Farewell then. {58121} I thank you for this. {58122} Fools! {58123} {58124} May I speak with you a moment? {58125} An excellent idea. {58126} Are you certain? {58127} You dare anger me! {58128} Let's have a bit of fun, shall we? {58129} Woo-hoo! {58130} Here comes halfling death! {58131} I love this part! {58132} Hey! Bleeding over here... {58133} Oops! Need a hand! {58134} Uh-oh... uninvited guests. {58135} This isn't working out like I thought! {58136} Yer ugly and you smell like a rotting skunk! Hee hee! {58137} Make sure I don't lose my head, eh? {58138} Wait a second. {58139} Aww, shoot, and we were doing so well! {58140} Poison? Why didn’t I think of that? {58141} I hate it when my spell fizzles! {58142} I ain't doing much, here... {58143} Come on! Come on! {58144} Eh? What's this? {58145} Err... maybe we should organize ourselves a bit? {58146} Need to get by ya, mate. {58147} Oh, I can pick that open easy. {58148} There's gotta be something here... {58149} Time to slip into the shadows! {58150} Hokey-dokey! {58151} Err... no can do. {58152} Aye, it's done! {58153} What am I? A mule? {58154} Hullo... {58155} How are ya? {58156} Aye! {58157} Nope. {58158} Hold up, there. {58159} I am so bushed, you have no idea. {58160} See ya 'round! {58161} Thanks, mate! {58162} Dammit! {58163} Yeah! At's the way! {58164} So-ooo... {58165} Wish I'd thought of that. {58166} Ya might want to rethink that. {58167} Okay. Now yer in for it. {58168} Deliver them to the Silent Lord. {58169} The Silent Lord take you! {58170} Death comes for us all. {58171} Feel the chill touch of the grave. {58172} My life bleeds out - I need healing. {58173} To my side! The enemy overwhelms me. {58174} I see our next victims. {58175} This is a battle we cannot win. {58176} Your fear feeds the Silent Lord's hunger! {58177} To my side. {58178} Hold your positions. {58179} Heal me soon or the Silent Lord will claim my soul. {58180} I taste the foul taint of poison. {58181} My spell has failed! {58182} My attacks do nothing! {58183} Follow me. {58184} Over here. {58185} Quickly - we must prepare for battle. {58186} Clear a path so I may pass. {58187} Open this lock. {58188} We should investigate further. {58189} Be still as the Silent Lord himself. {58190} It is as certain as death itself. {58191} It cannot be done. {58192} The task is done. {58193} I am overburdened. {58194} What is it you want? {58195} Welcome, friend. {58196} There is no doubt. {58197} Of course not. {58198} Wait. {58199} If we stop to rest I promise you won't die in your sleep... tonight. {58200} If you plan on doing nothing the Silent Lord might as well claim you now. {58201} We shall meet again when the Silent Lord claims us. {58202} You have my thanks. {58203} Death and damnation! {58204} Glorious! {58205} We must speak. {58206} Well said. {58207} Are you certain? {58208} Beware lest I deliver you to the Silent Lord. {58209} Let's get them! {58210} My magic will take care of you! {58211} All evidence points to victory! {58212} This is going to get messy! {58213} It appears I require medical assistance. {58214} I could use some aid right now. {58215} I have located our foe. {58216} By my calculations this is a good time to flee. {58217} I'll teach you to mess with gnomes! {58218} I could use some protection. {58219} We should maintain our current positions. {58220} The facts are quite clear - heal me or I'm done for. {58221} Poison? This can't be good. {58222} My spell - failed? But I did everything right! {58223} My attack has no noticeable effect. {58224} This way. I won't lead you astray. {58225} Turn your attention this way. {58226} I cannot pass if you don't clear a path. {58227} The logical choice would be to pick this lock. {58228} We need to conduct a thorough examination here. {58229} Silence seems to be the best option in this case. {58230} It is easily accomplished. {58231} The evidence seems to indicate that won't happen. {58232} I have concluded this task. {58233} Obviously you overestimate the weight I can manage. {58234} You require some assistance? {58235} Greetings, friend. {58236} That would be correct. {58237} I'm afraid you are mistaken. {58238} Hold on a minute. {58239} Logic dictates we stop to rest sometime. {58240} We aren't going to discover anything new just sitting here. {58241} Until we meet again. {58242} I appreciate this. {58243} Chaos and confusion! {58244} Spectacular! {58245} I want to run a hypothesis by you. {58246} A well thought out plan. {58247} You might want to reconsider that course of action. {58248} Be careful. I'm small, but my spells pack quite a wallop. {58249} Available Skills {58250} Allocate skill points. {58251} Allocate points to your skills. Class skills cost 1 point per skill rank, cross-class skills cost 2 points per skill rank, and you are not allowed to get any ranks in restricted skills with your current class. {58252} Pasting Tiles {58253} Pasting Objects {58254} Pasting tiles to current area {58255} Pasting tiles to current area failed. There was a feature or a group within the region where you are attempting to paste to, or part of the region was out of bounds. {58256} Computing Static Lighting {58257} Pasting tiles to current area failed. This paste operation would have generated tiles that don't exist. {58258} Receiving character from server. {58259} Do you want to save your local character? {58260} Confirm Area Change {58261} Welcome to Neverwinter Nights! Before you begin playing, this program will attempt to configure your game settings for optimal performance. If you encounter any problems, simply run this program again for help. You can: 1. Press "OK" to begin. 2. Press "Cancel" to return to the launcher. {58262} Dedicated Internet Connection {58263} Windows 2000 sp 2 or less detected. {58264} Open GL Test skipped. {58265} Cutting Tiles {58266} This installation of Windows 2000 does not include Service Pack 2 or greater. Windows 2000 Service Pack 2 or greater is STRONGLY recommended for network / internet play. {58267} Select the parent faction {58268} English {58269} French {58270} German {58271} Korean {58272} Celestial Avenger {58273} You triggered a Trap! {58274} Trap Triggered! {58275} Detect Mode Activated (Run Disabled) {58276} Detect Mode Deactivated (Run Enabled) {58277} Stealth Mode Activated (Run Disabled) {58278} Stealth Mode Deactivated (Run Enabled) {58279} Parry Mode Activated {58280} Parry Mode Deactivated {58281} Power Attack Mode Activated {58282} Power Attack Mode Deactivated {58283} Improved Power Attack Mode Activated {58284} Improved Power Attack Mode Deactivated {58285} There is a backup of the file '%s'. Would you like to load that instead? {58286} Backup Found {58287} Automatically backup the conversation files {58288} minutes {58289} {58290} Main Weapon: {58291} Unarmed {58292} Attack bonus: {58293} {58294} Shadow Opacity {58295} {58296} Dust of Disappearance {58297} An item has been dropped to make room in your inventory. {58298} Item dropped {58299} XP Loss {58300} GP Loss {58301} Physical Damage {58302} Magical Damage {58303} Acid Damage {58304} Cold Damage {58305} Divine Damage {58306} Electrical Damage {58307} {58308} Fire Damage {58309} Negative Energy Damage {58310} Positive Energy Damage {58311} Sonic Damage {58312} Critical: {58313} Damage: {58314} 1d4 {58315} 1d6 {58316} 1d8 {58317} 1d10 {58318} 2d6 {58319} 5 lbs. {58320} 10 lbs. {58321} 15 lbs. {58322} 30 lbs. {58323} 50 lbs. {58324} 100 lbs. {58325} Weight Increase {58326} Please enter the filename {58327} You cannot use an unidentified item. {58328} Offhand Weapon: {58329} Not Applicable {58330} Pitch Variation (octaves) {58331} Pitch Variation specifies how much the pitch of a Sound object can differ between each time that it plays. A Pitch Variation of zero means that the sound will always play at its normal pitch. If the Pitch Variation is greater than zero, then each time the sound plays, its pitch may be higher or lower than normal. The difference between the normal pitch and actual pitch is a random value between zero and the Pitch Variation value. {58332} This gong has a picture of a growling puma engraved on it. {58333} This gong has a picture of a snarling winter wolf engraved on it. {58334} This gong has a picture of a dire bear posed in full attack engraved on it. {58335} This gong has a picture of a dragon breathing fire engraved on it. {58336} An impression has been carved from the stone of this pedestal, as if it was meant to hold a small stone or gem. There is also an inscription: The princess hides within her chambers; Never does she leave the room. Betrothed to one she does not love; She weeps for a forbidden groom. {58337} An impression has been carved from the stone of this pedestal, as if it was meant to hold a small stone or gem. There is also an inscription: The king sits ever on his throne; Regal wisdom in his gaze. Heroes come to bow before him; His subjects sing his name with praise. {58338} An impression has been carved from the stone of this pedestal, as if it was meant to hold a small stone or gem. There is also an inscription: A young man locked beneath the castle; Punished for forbidden love. His broken body writhes in torment; His wife imprisoned up above. {58339} An impression has been carved from the stone of this pedestal, as if it was meant to hold a small stone or gem. There is also an inscription: The guard stands ever vigilant; Never noticed, he stands ignored. A sworn oath to protect his master; Service is its own reward. {58340} It is obvious that the pedestal contains powerful magic, likely to protect something of great value. The protections on the central pedestal seem to be linked to the four surrounding pedestals in this room. {58341} Piercing Damage {58342} This pool swirls with purple, green, and orange colors. {58343} This pool swirls with subtle blue, yellow, and red colors. {58344} Slashing Damage {58345} Bludgeoning Damage {58346} Italian {58347} Spanish {58348} Alignment: {58349} Spell Resistance: {58350} Arcane Spell Failure: {58351} Armor Check Penalty: {58352} Effects: {58353} Authorizing Player Name {58354} Authorization Server down, Skipping auth {58355} Player Name authorized, proceeding. {58356} Error on playername. {58357} Account created, proceeding. {58358} Error on account creation. {58359} Connecting to GameSpy {58360} GameSpy Didn't like that nick, trying: {58361} Receiving Game Rooms {58362} Received Room: {58363} Received All Rooms {58364} Attempting to Join Room {58365} Room joinning failled, retrying {58366} Listing Games {58367} You can hear the sound of a door opening. {58368} Something seems wrong. {58369} Strength Increased {58370} Strength Decreased {58371} Dexterity Increased {58372} Dexterity Decreased {58373} Constitution Increased {58374} Constitution Decreased {58375} Intelligence Increased {58376} Intelligence Decreased {58377} Wisdom Increased {58378} Wisdom Decreased {58379} Charisma Increased {58380} Charisma Decreased {58381} You have not achieved the required level to equip this item. {58382} Tell me 'bout caves. {58383} Tell me about these caves. {58384} Tell me 'bout caves again. {58385} Me not needs know more 'bout them. {58386} I don't need to know anything else about them. {58387} Me has questions about Port Llast. {58388} I have some questions about Port Llast. {58389} You tells 'bout South Road. {58390} Tell me of the South Road. {58391} You tells 'bout Neverwinter Wood. {58392} Tell me of the Neverwinter Wood. {58393} Tell me 'bout Luskan. {58394} Tell me of Luskan. {58395} Me has more questions. {58396} I have more questions. {58397} Tell me about these caves again. {58398} Okays. {58399} Very well. {58400} Me wants to talk 'bout something else. {58401} I want to talk about something else. {58402} What is you and Aribeth doing there? {58403} What are you and Aribeth going to do in Luskan? {58404} You sure that be good idea? {58405} Are you sure that's a good idea? {58406} How me gets into Host Tower? {58407} How will I get into the Host Tower? {58408} You be sure your friend lets me into city? {58409} Are you sure your friend will let me into the city? {58410} If not, there are other avenues for you to investigate. The city of Luskan to the north, Neverwinter Wood to the east and the wildlands of the South Road. {58411} The caves are in the hills to the north of Port Llast, near the Green Griffon Inn. They have long been used by humanoid tribes of orcs, bugbears and the like. They aren't usually a concern. {58412} In recent months, however, I have received word that these various humanoid creatures have been raiding the roads south of Luskan. {58413} This would not be unusual... except that the creatures now seem very organized and, I hear, are being led by humans. {58414} This leads me to believe the cult may be involved... that will be for you to determine. Just keep this in mind... no matter what you find there, Aribeth will wish two firm leads on the cult's location before she will act. We cannot afford a mistake. {58415} Have you a question for me, then, my friend? {58416} As you wish. I will certainly tell you all I know about the other places you may need to search. {58417} Their gates have been sealed ever since the plague began in Neverwinter, I am afraid. The city is quite anarchic... an outbreak there would be devastating, indeed. {58418} I have been attempting to pull what strings I can to convince officials in Luskan that the plague is over, but I am having little luck so far. {58419} Before the gates closed, there were rumors of battles in the streets in Luskan. Who knows what transpires there? With luck I will soon arrange you a way inside to investigate. {58420} We will meet you in Luskan's Temple of Tyr, my friend. When you are ready, go to the city gates and the sergeant there will let you in. {58421} I understand that you have found information pinpointing the cult within Luskan. That is good... I believe I have found a way inside the city. {58422} An old friend of mine is a sergeant who works the city gates. I have convinced him that the plague is no longer a threat, and as a favor he has agreed to allow my agents and I into the city. {58423} I will give your description to him so he will allow you entry. Aribeth and I shall be moving our base of operations to Luskan, so we will meet you there. {58424} Aribeth and I shall begin moving our base to the Temple of Tyr within Luskan. Once you get inside the city, meet us there. {58425} Remember to finish up any loose ends you have and to take what companions and gear you need before going to Luskan. You will not be able to leave the city once you enter. {58426} Go, then, and do what you must. I wish you success. {58427} A simple caution to you, my friend: you may desire to check out the other areas of the north before you go to Luskan. The city is a dangerous place, and the experience would serve you well. {58428} We can speak more in Luskan, my friend. I have much to take care of before I can meet you there. {58429} I will be attempting to find you a way into the Host Tower, of course, so you can explore your lead further. {58430} Aribeth insists on coming to Luskan, as well. I believe she feels a strong need to see this through, to take vengeance for what happened to Fenthick. I shall not deny her. {58431} Aribeth may seem disturbed, but it is not without reason. She takes her orders from Lord Nasher, regardless, so I am in no position to deny her will. {58432} I am not completely sure just yet. Seek me out in Luskan when you arrive and hopefully I will have a plan for you then. {58433} I am quite confident, yes. He does not have the power to let us back out, however... once we are inside Luskan, we are inside for good and cannot return to Port Llast. {58434} I have some important information for you. {58435} This door is presently barred from the other side but shows signs of recent use. Perhaps it will be open later. {58436} Play with your companion. {58437} Scold your companion. {58438} Pet your companion. {58439} Feed your companion. {58440} Me needs you to do something else. {58441} I need you to do something else. {58442} It okay, you no mind. {58443} Nevermind. {58444} Me wants you to keep look out for stuff. {58445} I need you to be on the alert. {58446} Me wants you to hides more. {58447} I want you to remain hidden more. {58448} Me wants you to be far back, okays? {58449} I want you to hang further back from me. {58450} Me needs you to stay closer. {58451} I need you to stay closer to me. {58452} That be all. {58453} That's all. {58454} The animal looks at you quizzically, sighs, and then looks elsewhere. {58455} The animal hangs its head and returns to what it was doing before. {58456} The animal brushes against you cheerfully and returns its attention elsewhere. {58457} You spend a few minutes trying to teach your companion another complex trick. The animal cocks an eye at you, thinking the whole matter odd, but is eager to please. {58458} You hide a piece of food on your person and your companion spends several minutes trying to sniff it out. It's nose is ticklish and before long you are on the ground, laughing hysterically. {58459} You engage in a mock tug-of-war with your companion using your bedroll. The animal obviously enjoys the game greatly. {58460} You tease your companion by tapping it on the head and then jerking your hand away as it swivels to bite at your fingers. The animal eyes your wryly but is obviously still pleased. {58461} You throw a nearby stick into the distance and the animal joyfully runs off to retrieve it for you. {58462} You laugh as you tousle the animal's head and it makes a playful effort at trying to bite at your hand. {58463} You wrestle for a few moments with the animal, which obviously pleases it greatly. {58464} The animal hangs its head, unsure about exactly what you are saying but saddened by the obvious recrimination. {58465} The animal tilts its head and accepts your rewarding touch gladly. {58466} At first, the animal cringes, thinking you might hit it... but then calms and allows you to pat it. {58467} The companion is pleased when you pat it, brushing back against you in a friendly manner. {58468} The animal is quite famished and devours the food you offer. The companion seems instantly revitalized. {58469} The animal is not particularly hungry but enjoys the attention you're providing anyway, nibbling a little on the snack provided. {58470} Your companion looks up at you, obviously willing to do as you ask. {58471} Your companion moves quickly to do as you ask, determined to please you. {58472} Me no need to talk you now. {58473} Nothing right now. {58474} Play with the familiar. {58475} Scold the familiar. {58476} Feed the familiar. {58477} Pet the familiar. {58478} Me needs you to do something else. {58479} I need you to change what you're doing. {58480} It okays, you no mind. {58481} Nevermind. {58482} Me wants you to keeps good eye about. {58483} I want you to keep a sharp eye out. {58484} Me needs you to hides more. {58485} I need you to stay more out of sight. {58486} Me needs you to stays far from me. {58487} I need you to hang further back from me. {58488} Me needs you to be closer. {58489} I need you to stay closer to me. {58490} Yes, ... what do you require of me? {58491} As you wish, my . {58492} Your familiar starts a game trying to get you to guess when you're next going to die. You decide you don't enjoy this game very much. {58493} You start playing a word association game with your familiar. Sometimes the familiar makes associations that make little sense, but the game is otherwise fun. {58494} You start playing a game... it involves studying nearby people and deciding what kind of animal they most look like. {58495} You and your familiar begin a twenty-questions guessing game. Most of your familiar's objects are food, unsurprisingly. {58496} Your familiar and you start playing a little rhyming game. The familiar enjoys the singing but otherwise isn't very good at it. {58497} You and your familiar exchange riddles. Surprisingly, your familiar comes up with a rather good one and stumps you. Your familiar thinks this is very funny. {58498} You and your familiar begin exchanging riddles... which the familiar isn't very good at, tending to guess a lot. {58499} You and your familiar begin engaging in a rousing game of 'eye spy'. {58500} I... shall try to do better, my . {58501} I didn't mean to do it, ! Honest, I did not! {58502} Hmph. I didn't do anything bad, , honest! {58503} The familiar hangs its head in shame. {58504} The familiar gulps down the food hungrily, its wounds visibly healing. {58505} Although not hungry, the familiar is awfully pleased and gulps down the food. Thank you, ! {58506} The familiar coos with pleasure at the attention. {58507} Apparently your petting touches a ticklish spot, and the familiar giggles with delight and jumps away. {58508} The familiar closes its eyes, cranes its neck and looks very content. {58509} The familiar glares at you suspiciously, thinking it's about to be smacked... but allows you to pet it. {58510} What would you like me to do, my ? {58511} As you desire, . I shall be watchful, though it will slow me a little. {58512} I shall remain hidden whenever I can, ... though that will slow me a little. {58513} I shall stay further from you, , as you wish. {58514} I shall remain closer to your side, , as you wish. {58515} Does my desire anything else of me? {58516} I'll do it, ... if you say you won't scold me again. {58517} Of course! Anything for my ! {58518} Err... I shall try to do whatever you wish, . {58519} Yes, ? What can I do for you? {58520} The familiar looks at you strangely and resumes what it was doing before. {58521} You still here in temples? {58522} Are you still in the temple? {58523} What you doings in temple? {58524} What are you doing in a church? {58525} It be not for long. {58526} It is just temporary. {58527} [Success] I guess it's either that or I spend the next week or two picking lint out of my bellybutton... All right, you've convinced me. 200 gold pieces it is. {58528} [Success] I guess it's either that or I spend the next week or two picking lint out of my bellybutton... All right, you've convinced me. 150 gold pieces it is. {58529} [Success] I guess it's either that or I spend the next week or two picking lint out of my bellybutton... All right, you've convinced me. 100 gold pieces it is. {58530} Well, the priests haven't kicked me out, yet, so I figures I'm welcome. Why? You got someplace better for me to be? {58531} I could ask you the same question, now, couldn't I? Well... if you hafta know the truth, I was being chased by a pack of hooligans the day before yesterday when I darted in here. {58532} It seems like as good a place as any... 'specially considering the priests don't throw halflings out on their ears as a policy, like in Calimport... so I've been hanging about looking for something to do. {58533} Hmph. That's what they all say. Then suddenly off they go with all the treasure. Oh, fine, fine... I'll wait here for you for a little while. {58534} Boddyknock's Crossbow {58535} Boddyknock's Crossbow +1 {58536} Boddyknock's Crossbow +2 {58537} Boddyknock's Crossbow +3 {58538} Daelan's Longbow {58539} Daelan's Longbow +1 {58540} Daelan's Longbow +2 {58541} Daelan's Longbow +3 {58542} Tomi's Shortbow {58543} Tomi's Shortbow +1 {58544} Tomi's Shortbow +2 {58545} Tomi's Shortbow +3 {58546} Henchmen Properties {58547} Linu's Crossbow {58548} Linu's Crossbow +1 {58549} Linu's Crossbow +2 {58550} Linu's Crossbow +3 {58551} Sharwyn's Shortbow {58552} Sharwyn's Shortbow +1 {58553} Sharwyn's Shortbow +2 {58554} Sharwyn's Shortbow +3 {58555} Less than a day's travel southeast of Neverwinter is Helm's Hold, a fortified monastery dedicated to the God of Guardians. It was founded around the middle 1340s DR (Dale Reckoning) by Dumal Erard, a retired member of the Company of Crazed Venturers of Waterdeep. It has grown to a watchful community of over 700 faithful. The people here grow their own crops, herd their own cattle, dig deep wells for their own water, and patrol the area with vigilance. They will give shelter to any travelers beset or weakened by brigands or monsters. {58556} Stink Beetle Properties {58557} Zombie Properties {58558} A large piece of meat has dislodged from the creature. It would not be wise to eat it. {58559} This is the skin of a freshly killed animal or some other creature. {58560} This is the tooth from a bodak. {58561} This is the gland that allows an ettercap to create webs. {58562} This is the ventral shell or belly of a fire beetle. {58563} This is the eye from a rakshasa. {58564} This is the tongue from a slaad. {58565} A hexagonal crystal, quartz is quite common and comes in a variety of colors. {58566} These are the berries made by the fenberry bush. {58567} This is the knuckle bone from a skeleton's hand. {58568} This is the skull of a gargoyle. {58569} This bowl has in it an amount of holy water. {58570} This is a lump of adamantine ore. {58571} This is the blood of a dragon. {58572} This is a piece of wood from an ironwood tree. {58573} This is the dust that comes from small fey creatures such as pixies or grigs. {58574} Looks like fresh or nearly fresh caught fish. {58575} These rags are nothing more than dirty, moldy pieces of cloth. {58576} This is a child's toy top. {58577} Belladonna is a rare plant that seems to have an adverse effect on were-creatures. The plant is used like a potion and will temporarily protect the user from shapechanger attacks. {58578} Garlic is well known as an herb for flavoring foods. It also is used to repluse vampires. {58579} Negative Energy Ray {58580} Ultravision {58581} Eagle's Splendor {58582} Fox's Cunning {58583} Owl's Wisdom {58584} Negative Energy Burst {58585} Caster Level(s): Bard 3, Wizard / Sorcerer 4 Innate Level: 3 School: Necromancy Descriptor(s): Fear, Mind-Affecting Component(s): Verbal, Somatic Range: Medium Area of Effect/ Target: Large Duration: 1 Round / Level Additional Counter Spells: Remove Fear Save: Will Negates Spell Resistance: Yes Affected creatures are consumed with mind-numbing fear that overrides all other actions. The affected creatures run away from all those they do not consider allies. {58586} Tenser's Transformation {58587} These clubs have great power and when striking a golem there is a good chance of the construct being completely and instantly destroyed. {58588} Club of Smiting {58589} This rod is one of many crafted by the gnomish wizard Jaroo. Jaroo is a teacher in the Adventurer's Academy located in Neverwinter. Jaroo gives out these rods to students that he feels are a cut above the rest. {58590} Rod of Frost {58591} Wands of Sleep are among the most stable and least expensive of magical wands, making them quite popular with adventurers. Though not instruments of mass destruction, when properly applied a Wand of Sleep can prove to be a powerful weapon against unexpected encounters with orcs, goblins and their ilk. Many adventuring parties owe their lives to the anonymous mage who first fashioned this simple but highly effective item. {58592} Wand of Sleep {58593} You knows anything more about these "Old One" guys? {58594} Do you know anything specific about these "Old Ones?" {58595} Sorry, no, I have not been in a position to ask more pointed questions, and Desther has not been forthcoming with information. {58596} You gots to explain yourself. {58597} You will have to explain yourself, Desther. {58598} What about Fenthick? Yous evil stuff may gets him doomed, too. {58599} What about Fenthick? Your trickery may damn him, too. {58600} That enough, me take yous back to Neverwinter right nows! {58601} Enough! I'm taking you back to Neverwinter right now! {58602} You shut up. Me gonna look around here before taking yous back. {58603} Shut up. I'm going to look around this place before I take you back. {58604} Me gots other questions, now. {58605} I have other questions I need to ask. {58606} Why Neverwinter attacked? Why you spread plague? {58607} Why was Neverwinter attacked? Why did you spread the plague? {58608} Yous explain! What the plague do? {58609} Explain what you mean! What did the plague do? {58610} If yous not start plague, who did? {58611} If you did not start the plague, who did? {58612} Who you follow? {58613} Who are your masters? {58614} How many of yous is there? How many "Eye People" you got? {58615} How big is your group? How many "People of the Eye" are there? {58616} You tells what Old Ones is! You tell now! {58617} What are the Old Ones! Tell me! {58618} Where the cure? {58619} Where is the cure? {58620} Me should just kills you right now. {58621} I should end your life right now. {58622} Yous gonna be taken to get judged. {58623} You will be taken back to face judgment. {58624} Nasher will want me alive, fool. Speak to me so we may settle out business and then you can deliver me to the old man like a good little . {58625} You delay in returning me to Nasher and the precious Lady Aribeth. Hurry with your looting and let this farce come to an end. {58626} I am undone... take your bow, friend. You have your traitor. What now, I wonder? {58627} You have questions, of course, but I don't have answers. I will not give you that satisfaction, nor will I give it to the mob that awaits in Neverwinter. Your victory shall be hollow. {58628} Good! Let the plague-suffering citizens call out for blood! Let them demand the harshest penalties! What do I care! {58629} Fenthick was the perfect tool, so willing to trust in the faith of another. Now he looks like a conspirator, or at the very least, dangerously negligent. {58630} Tell me, , what does it do to a people when they turn on the best among them? They shall see traitors everywhere now. Their spirit will weaken even further. {58631} Don't rush on my account. I know what awaits me. My fate is sealed. There's comfort in that. It is better, I'll wager, than the uncertainty awaiting you. {58632} Ever the mercenary. By all means, loot what you must. I am quite incapacitated. Come talk to me when you want to leave. I'm sure Lord Nasher is waiting. {58633} Why is anything ever attacked? To weaken it, and strengthen the attacker. Neverwinter is a shadow of its former glory - glory undeserved! {58634} You will see! It was an honor to spread the great disease! It has bled you dry and now feeds your destruction! The souls of your dead will bring my masters to power! {58635} I will say nothing! You are like a child, begging for explanations but understanding nothing. You are doomed, and there is nothing you can do! You will see! {58636} We are the People of the Eye. We are the ones who follow. We are the servants of the Old Ones, and you are merely cattle! You cannot understand! {58637} We are legion, always growing in number. In the end, all who wish to survive will become as we. Move with the tide or be drowned within it. {58638} You have routed my False Helmites, but we will be replaced. Our job is finished here - our loss will not be felt. {58639} Save your wrath, you will get no satisfaction from me. I cannot explain it to you. Does the ant understand the wagon rolling above? Does the boar understand the arrow piercing through? {58640} You cannot comprehend my masters, and I will not speak for them. Let your saber rattle, let Nasher bring his interrogators - you will get nothing from me. {58641} Of course, the cure. Don't you worry. It is here. Not that it matters. The plague would have ended soon enough without my False Helmites spreading it. {58642} You may save a few of the worst cases, I suppose, but the damage is already done. The plague has sapped the strength of the city. It did what was intended. {58643} I have the cure. When you return me to Lord Nasher, the cure will be delivered as well. No need to scramble about searching. I have no more reason to defy you now. {58644} And what would that prove? No, Nasher will want me alive. He'll want reasons and justification. He'll want a villain to give to the mob. {58645} I suppose I'll be executed eventually, if just to ease the fears of the people, but it will do nothing. There is so much more to come. So little you understand. {58646} Yes, Nasher will want me alive, won't he? He'll want reasons and justification. He'll want a villain to give to the mob. {58647} I... I am beaten. There is no point in continuing this fight. You... you will want me alive, anyway. {58648} M1Q6Cultists {58649} Map_M2Q1E {58650} Map_M2Q3KA {58651} *RROOAARR* {58652} Flames take you, manling! Die! {58653} Me must protect king treasure!! {58654} << Enter text here >> {58655} {58656} Now please go save my Neva! {58657} Now please go save my Neva! {58658} {58659} {58660} {58661} {58662} You part of cult? What you knows 'bout them?! {58663} Who you calls plain, huh? {58664} Who are you calling plain-looking? {58665} [Persuade] If you so grateful, why you not gives better stuff? {58666} [Persuade] If you're so grateful, why don't you give me something more? {58667} Okays, fine. It gets good price, maybe. {58668} Fine, fine. I suppose it will fetch a good price. {58669} What this about? {58670} What is this about? {58671} Why you wants know that? {58672} Why do you want to know this? {58673} Who you calls ugly?! {58674} Who are you calling ugly? {58675} Why you wants somebody describes me? {58676} Why would you need my description? {58677} {58678} {58679} [Failure] Just.... just what kind of hero are you? This ring is the most valuable thing I own by far! {58680} [Success] I... suppose. Here, take all the gold I have on me. It's not much, but I'm glad to give it to you along with the ring. {58681} Oh, no no! Don't sell it, ! I don't know if the ring is magical, but it's always brought me luck as long as I've had it. {58682} It's my hope that it will bring you luck, as well... that's why I wanted to give it to you. At any rate, here... use it well, . {58683} Oh... I guess I did get carried away. You certainly are who you say you are, after all. {58684} Oh, ah... pardon my rudeness, . I never meant it in that way, it's just that they didn't describe you well, is all... {58685} Ohhh, I'm not going about this very well at all, am I? {58686} Me needs healing. {58687} I need healing. {58688} Me speaks to family, maybe? {58689} Certainly! I would be happy to help you. {58690} You're more than welcome. {58691} Yeah, show me what you gots. {58692} Yes, show me what you have. {58693} Me wants know mores about encounter. {58694} I'd like to hear more about this encounter. {58695} How is you part of story, huh? {58696} How are you involved in all this? {58697} Of course, of course. {58698} Well, actually, Sir Karathis just hired me and my friends to help him. He was the hunter, after all... {58699} Well, I have no direct part in the tale, . I travel wherever tales of lycanthropes abound, hoping my goods will aid in their destruction. {58700} People here are quite worried about this Black Wolf, naturally, so the anti-lycanthropic business has been good. Ander, here, has been very helpful. {58701} Nope, me not wants that. {58702} No thanks. {58703} Yeah, you tells me. {58704} Yes, tell me. {58705} You tells me about werewolf you meets. {58706} Tell me about your encounter with the werewolf. {58707} What werewolf? What you says? {58708} What's this about a werewolf? {58709} You helps sell what? {58710} Werewolf remedies? {58711} What you goings to do, now? {58712} What do you plan on doing now? {58713} Yeah, you is useless, for sure. {58714} Yes, you're pretty useless, all right. {58715} You makes money when you helps Alhelor, huh? {58716} You must have made some money helping Alhelor, no? {58717} Then you is dumb kid! Hah! {58718} Then you're an idiot. Hah! {58719} Is good. You gives me coin and you nots get hurt. {58720} Good. Hand over the coin, then, and be quick about it. {58721} Me thinks you should go, then, maybe. {58722} I think you should move on, then. {58723} You kids me? You not finds way out of town! Ha ha! {58724} Are you kidding? You couldn't find your way out of town! {58725} Here... me gives 100 gold to helps out. {58726} Here... 100 gold to help you out. {58727} Okays. You do that. {58728} You do that. {58729} Maybe you coulds sell stuff now? {58730} Maybe you should open your own shop? {58731} Hah! Me jokes! You never does that! {58732} Hah! I was joking! As if you could ever do it! {58733} Oh. Is there something else you wanted, then? {58734} Oh. Well... if you're looking for Alhelor, then, you missed him. {58735} If you want to ask them about Urth, they live on the south side of town. Just... don't say anything about me. {58736} I know it sounds silly. I... met a werewolf myself, though, and if Alhelor's goods can help fight them, then I'm proud to help him. {58737} I don't know. I'm a bit confused. Angry, too. I can't believe Alhelor tricked us all like that! I thought he really wanted to help kill werewolves. {58738} I feel so stupid. Worse, now I've got nothing to do... my friends are all dead, and I can't help Alhelor run his shop anymore, obviously. (sigh) {58739} I... I guess... {58740} Ex-excuse me... maybe I should... maybe I should go... {58741} Just... just a little bit. I helped him mostly for the experience. {58742} What? You're... you're robbing me? Is there nobody decent in this world? F-fine! T-take it! Take it all! {58743} You mean leave Port Llast? I... I guess you're right. Maybe I should, there's nothing for me here... {58744} A... hundred gold? That's so generous of you, my . I... I can't thank you enough for your help. Bless you! {58745} Thank you! Thank you, ... you've been a great help! {58746} Open my own shop...? I... I suppose I could. Alhelor must still have some of his supplies somewhere. Yes... yes, maybe I will! {58747} I'm sorry, , but I really must go... {58748} Get away, you. I'm just here for a drink, not to be harassed by your ilk. {58749} I don't have time to talk to the likes of you, sorry. You could be one of them werewolves around here, for all I know. {58750} You strike me as one of those bandits you find on the road everywhere, nowadays. Hmph. {58751} It's a good thing the plague in Neverwinter is over. If it went any longer, the city would be too weak and there'd be war for sure! {58752} You'd best be careful on the roads. We gots werewolves in these parts... and I hear there's monster bandits all over the northern routes. {58753} Pleased to meet you, . Don't remember seeing you in Port Llast before now. {58754} I certainly hope you find the people responsible for the plague. What monster could do such a thing?! {58755} You're with Lady Aribeth, aren't you? Maybe you could do something about our werewolves while you're here. {58756} Are... are you that hero from Neverwinter that's here with Lady Aribeth? So wonderful to meet you! {58757} I don't suppose there's a chance you'd buy me a drink, handsome? {58758} (sigh) I knew there had to be big, strong men like you somewhere. {58759} My, my. Hello there, handsome. {58760} If I knew this tavern had women like you about, I'd travel this way more often. {58761} My, my... didn't expect to see any fine-looking lasses like yourself in Port Llast... {58762} Greetings, lass. You're a fine-lookin' woman, aren't you? Care for a drink? {58763} We don't see much folk like you in Port Llast. Mostly humans, here, you see. {58764} You know, I heard you folk are what caused that plague. {58765} More folk, is it? What, did you all decide to up and leave Neverwinter, now? {58766} Err... we don't get many barbarians coming through Port Llast, usually... {58767} You barbarians do know how to behave in a tavern, right? {58768} What's that smell? It's like... bear dung, or something... {58769} Please put that away, . It makes me nervous. {58770} Isn't there a policy in the taverns against walking around with a weapon out? {58771} I really wish you wouldn't wave that thing about in here. {58772} Where did you get all those wounds? {58773} That's quite the lot of cuts you've got there. Must have been quite a fight. {58774} Those wounds of yours don't look good. Shouldn't you get them treated? {58775} Are you mad, running about without proper clothing? {58776} What's this? Another half-naked refugee from Neverwinter? {58777} Err... you always run around taverns without your clothes, do you? {58778} Goodbye. {58779} What you doings here, then? {58780} What are you doing here, then? {58781} You help me by give me gold maybe? {58782} Maybe you can help me another way. I need gold for expenses. {58783} Me gotta go now. {58784} I better go. {58785} You give me gold or me cut off you sick leg. {58786} [Lie] Aribeth tell me to get money for search, so you give. {58787} Okay, but me ask more question now. {58788} You had better hand over some gold, before I have to perform surgery to remove that diseased leg. {58789} [Lie] Lady Aribeth has commanded me to raise funds to assist the search. {58790} All right, I would like to ask you more questions though. {58791} Aye, fare ye well, ... an' good luck. {58792} Well, since I were ambushed along the north road, my bum knee's been keepin' me grounded. I found out some, though... maybe I could be of help to ye. {58793} Well, I should like to , but I need all me gold to feed meself and keep a roof over me head. No income comin' in with a bum leg and all. {58794} Just don't forget to come back and tell me what's happenin'. Maybe I can help ye make sense of it all. {58795} The leg is hurt, it doesn't need... oh, I get it. Well, if it's gonna be that way, I guess I could come up with a little gold. Here's 100 gold, but that's all I have. {58796} Just remember me generosity when ye come back. I want to hear what be goin' on, what with me bein' unable to get around proper. {58797} [Failure] I be tellin' ye, I can't be givin' gold away when I be wounded like this. {58798} I'd be more than happy to help ye puzzle this quest out though. You just come back when somethin' happens and I'll try to help ye out. {58799} [Success] To help catch the cult ye say, well I suppose I could give ye 100 gold pieces. I'll find some way to feed meself. {58800} What do ye want to know? {58801} Me need healing. {58802} I need healing. {58803} Who you be? {58804} Who are you? {58805} Me not understand 'bout Stone of Recall and teleport portal. {58806} Teleportation portal? Stone of Recall? I don't understand. {58807} That's handy. {58808} Me need you go over that one more time. {58809} Can you explain that again? {58810} Goodbye. {58811} Me need to return to mission. Me need to go back to place where me died. {58812} How me get here? {58813} I need to return to my mission. I must get back to where I just was. {58814} What you suggest? {58815} What do you suggest? {58816} Me think you're right. Goodbye. {58817} I think you're right. I'll see you later. {58818} Teleport portal? Recall Stone? What you be talking about? {58819} Teleportation portal? Stone of Recall? What are you talking about? {58820} That's handy. {58821} You got bad attitude. Me want go back now! {58822} Save the sarcasm and just get me back there. {58823} Me change my mind. Goodbye. {58824} I've changed my mind. I'll see you later. {58825} Yes. Me want to go back now. {58826} Yes. Transport me there now. {58827} Just do it. {58828} How did I get here? {58829} Me no trust you Recall spell! You take spell off me now! {58830} You say me be fully healed? {58831} I don't want your stupid Word of Recall spell teleporting me anywhere. Cancel the spell, right now! {58832} How me get back where me be before? {58833} So how am I supposed to get back to where I was? {58834} You mean I'm fully healed? {58835} Me no remember you cast spell on me. {58836} How come I don't remember you casting a Recall spell on me. {58837} Who you be? {58838} Who are you? {58839} Hello . I hope your deeds in Neverwinter weren't a fluke. Aribeth has a lot of time and energy invested in you. {58840} But don't expect me to go healing you or anything like that. My powers are tied to the teleportation portal and the stone of recall in your backpack. {58841} You know, I pray to Tyr several times a day, pleading that I won't have days like this. "Please Lord," I beg, "don't try my patience today. Send only adventurers who are smart and understand that I don't heal them," yet it never happens. {58842} Go speak to Neurik. As I already said, my abilities are tied stritctly to the Word of Recall and the teleportation portal. He's the healer. Is there anything else I can do for you, ? {58843} My name is Caliandros, a cleric of Tyr. I serve Aribeth by aiding those who work for her. {58844} You mean you haven't figured that out yet? What did they do, put a pot on your head, a stick in your hand and tell you to go save Neverwinter? I would expect more preparation, but I guess I'll tell you about it. {58845} In your backpack you carry a Stone of Recall. You can activate this stone at anytime and it will instantly teleport you and anyone in your service back to this temple. {58846} This will allow you to quickly return to town whenever you need to, saving precious travelling time. {58847} There is more, . Once you have used the Stone to Return to go through the teleportation portal and it will instantly send you back to the place your stone was last activated. {58848} Anyone in your service - henchmen, familiars and the like - will also be transported with you. Now, is there anything else I can do for you, ? {58849} You had better be more careful. I used up a lot of energy bringing you back. I wasn't even sure you were going to make it. {58850} Goodbye . Tyr protect you. {58851} I can send you back there, no problem, but then you'll just get chopped, chomped, or crushed again and then I have to bring you right back here. {58852} Why don't you consider getting better armor, or weapons here in town first? Or maybe you could try to go a different way than you just did. Or would you like to rush right back into certain death again? {58853} You could also use the teleportation portal to take you back to where you last activated the stone of recall. {58854} You mean you haven't figured that out yet? What did they do, put a pot on your head, a stick in your hand and tell you to go save Neverwinter. I would expect more preparation, but I guess I'll tell you about it. {58855} In your backpack you carry a Stone of Recall. You can activate this stone at any time and it will instantly teleport you and anyone in your service back to this temple. {58856} This will allow you to return quickly to town whenever you need to, saving precious travelling time. {58857} There is more, . Once you have used the Stone to Return to go through the teleportation portal and it will instantly send you back to the place your stone was last activated. {58858} Anyone in your service - henchmen, familiars and the like - will also be transported with you. Now, is there anything else I can do for you, ? {58859} Like I should be surprised. All right, I can use a spell called Dimensional fold. It will return you to your last battle. Are you ready? {58860} Okay. Ready yourself. {58861} You mean nobody told you? Fine, I guess I get to explain it to you. {58862} Aribeth has been very impressed with the job you have been doing so far, so she has asked me to watch over you; to keep you alive. That's a difficult job, thank you very much. {58863} I cast a Word of Recall spell upon you before you started this mission, so that every time you run around getting swords and arrows and such shot into your body, I can teleport your body back here and bring you back again. {58864} Obviously you weren't being careful enough, probably stepped into a hole with big signs around it saying 'Don't step here', and when you broke your neck, the contingency magic swept you back here. {58865} I can't even begin to express how tempting that notion is, but Aribeth's orders were very strict. You are considered too important to her mission. {58866} I thought about leaving you to bleed to death, but Tyr frowns on that sort of thing, so I had the other clerics heal you. {58867} You should be ready to run off and get yourself killed again in no time. The Recall spell will continue to bring you back to me, each time your body gets mangled enough. {58868} I couldn't see that question coming. All I need to know is your full name, which Aribeth provided, and I can cast the spell without your presence. {58869} My name is Caliandros, a cleric of Tyr. I serve Aribeth by aiding those who work for her, though I'm not a healer. {58870} I see you are finally awake. Well, get over here. I need to speak to you. {58871} We are very disappointed in you, . Your slaughter of innocent people has caused much suffering in a time already overburdened with tragedy. {58872} Were it up to me you would have been left to rot in your grave; however, Aribeth has ordered me to resurrect you. Despite your actions, Neverwinter still has need of you. {58873} You will suffer no further consequences for your mad killing spree, but I implore you not to engage in such wholesale slaughter again. Please, focus on the mission you have been given. {58874} Goodbye. {58875} 'Nuff dumb talkin'. You answer me questions. {58876} Me feel terrible. {58877} Me fine, thank you. {58878} Enough with the chit chat, I have some questions for you. {58879} We need talk 'bout gold. {58880} What you know 'bout evil cult? {58881} You tell me where stuff be? {58882} What happen round here? {58883} We need to talk about finances. {58884} Give me you gold, or you farm with broken leg. {58885} [Lie] Aribeth send me to get gold, so you give. {58886} Give me some gold or you'll be harvesting with a broken leg. {58887} [Lie] Lady Aribeth has sent me to collect a special tax to help finance the search for the cult. {58888} Goodbye. {58889} Um, sorry, nevermind. {58890} What do you know about the cult that started the plague? {58891} Can you give me directions? {58892} What's going on around here? {58893} No clue. {58894} Uh, sure. {58895} I feel terrible. {58896} I'm fine, thank you. {58897} Me want talk 'bout different things. {58898} Why me sad 'bout weather? {58899} I want to talk about something else. {58900} Why would I be depressed about the weather? {58901} Hello there. How are you today good ? {58902} Take care young . May Chauntea favor you with predictable weather. {58903} What can I help you with? {58904} I don't have time to talk about gold, I have to spend all my time just trying to make a little. It's getting so a man can't afford to feed his kids anymore. {58905} Please no! My family depends on my farming to survive the winters. I'll give you 50 gold, just let me alone. {58906} Never did trust you wandering adventurer types. Heroes... bah! {58907} [Failure] Well, that's just too dang bad, cause I gotta be able to feed my kids and if I give you any money then they'll starve. {58908} You go tell the Lady she can come talk to me in person and I'll let her see how skinny my kids are. Plague or starvation, either way we're dead. {58909} Yeah, goodbye. {58910} [Success] Oh, well, I guess I have a few moldy potatoes left in the root cellar that we can survive on until I can earn so more money. Here's fifty gold; it's all I have though. {58911} Now I'd better get to work. Just hope the weather doesn't kill my crop or we'll all starve this winter. {58912} Somebody already took my gold, so you can just go find someone else to beg from. {58913} I'd like to take my scythe to them and cut 'em short at the bloody kneecaps, that's what I know about them. Anything else? {58914} I don't have time to be a road map and this town's not really all that big. I've got planting and feeding and milking and all sorts of jobs that need done. Don't suppose you're looking to settle down and be a farmhand? {58915} No, I don't suppose. You adventuring types are always in such a rush. Anything else I can help you with? {58916} There's all kinds of excitement in town with the hunt for this dang, plague-spreading cult. Adventurers wander around, trampling across crops and ruining many a good farmer's daughter. {58917} Not that I don't think the cult ought not to be uprooted, but there's a proper way to do things, you know what I mean? {58918} Well that's the problem with you young people today, running around like a chicken with its head cut off, no clue about what's going on around you. {58919} I guess you probably have other questions you need answered, what with your lack of any common sense at all. {58920} Then of course there's all the damage to the community that's caused when all the young folk here get it in their heads that they can be adventurers too. {58921} Off they go, getting' themselves into trouble or killed and then who's to take over when their father's are ready to retire. No sir, I don't sit right proper with all these adventuring folk, I don't. {58922} You should take a piece of advice and settle down, raise a family and make an honest living. But don't mind me, nobody else does. Any other questions? {58923} Ah, now, that's the way things go. You're probably depressed about the weather and I don't blame you one bit. {58924} Well, that's good to hear. I thought with the weather being the way it is, you might have been depressed. How may I help you? {58925} Well, if it rains too much then we'll be flooded out, but if it doesn't rain enough then we'll have a drought. Any way you look at it, we farmers are going to suffer, and if we suffer, then there's no food. {58926} That means prices of goods skyrocket in the cities. I figured that might depress you. But enough gloom and doom, how can I help you today? {58927} You're the that killed those rampaging creatures to the north of here, aren't ya? Sure enough I've heard lots of heroic stuff about you! {58928} Now, I hear tell that you went and stopped the wild attacks of the creatures from the Neverwinter Wood. Good job, I say. {58929} I don't have time to speak to you anymore. {58930} Goodbye. {58931} Me have questions to ask you. {58932} Why you say that? {58933} [Lie] Me seen lots with job collecting taxes. {58934} I see lots in me adventures. {58935} I have some questions to ask you. {58936} Me need job. {58937} Me need find stuff. {58938} You hear strange stuff lately? {58939} I am looking for work. {58940} I need directions. {58941} That's it. Goodbye. {58942} Me want ask different thing. {58943} I want to ask you something else. {58944} Where me get healed? {58945} Where me buy good stuff? {58946} Where can I get healed? {58947} Where can I get some equipment? {58948} Path to destruction? {58949} Have you heard anything unusual lately? {58950} Anything else? {58951} Why do you say that? {58952} [Lie] As a tax collector I get to visit with a variety of people. {58953} Sorry, me mistake. Me ask you some questions. {58954} You be working for cult if you no give gold to help hunt them. {58955} [Lie] Me get gold to help Lady Aribeth hunt cult. {58956} Sorry, nevermind. I want to ask you some questions. {58957} Only someone who is in league with the cult we are hunting would refuse to give gold to help. {58958} [Lie] I work for Lady Aribeth, and I am collecting gold to help hunt down the cult that started the plague in Neverwinter. {58959} I have seen a lot in my adventures. {58960} Good to you, . You look like the kind of person who has seen many interesting things. {58961} Happy travels to you . {58962} I would love to help you out in any way I can. Some people in town might be standoffish, but I believe in a no-secrets policy. {58963} You should go talk to Mayor Kendrack. He's been worried about something, though I'm not sure what. He tries awfully hard to keep Port Llast running. Anything else? {58964} Oh, I know where everything is in town. It's a precious little town, isn't it? Too bad we're on a path to destruction. {58965} There is an underground temple to Tyr. Just find a glowing portal and enter it. The priest is a good man. He's helped a lot of people. I just wish he could lead us off of this path to destruction. Anything else? {58966} The Cracked Anvil has all the best equipment an adventurer could ask for. That would probably be your best bet. I hope that one of my sons will get a job there, as soon as they can count. Anything else? {58967} I certainly would say so. There is a very unusual ranger, hiding out in a grove of trees here in town. He is telling the strangest tales about animal attacks. It's a bad sign for us, I say. {58968} There are tales of werewolves running around and biting people. It just goes to show, the world is going mad. I was telling my friend the other day, that the world is on a path to destruction, no doubt about it. {58969} Those are the only strange things that I can think of. Is there anything else I can help you with? {58970} Oh, no offense meant. I just thought you had the look of one who has traveled; just like I know everything that goes on around here. {58971} Oh, a um... tax collector. I guess I should be getting back to the children now. {58972} No! They would throw me in jail, or kill me and then my children would surely starve to death. {58973} I guess I could give you 50 gold. Poor little Sally will just have to keep wearing those shoes that pinch her feet and Billy can make do without a birthday gift this year. {58974} [Failure] I can't afford to give my gold away. I have sick, starving children that need the little bit of gold we have. Find someone else to steal from. {58975} [Success] Well, I guess I could give you 50 gold to help you out. Little Sally will just have to keep wearing those shoes that pinch her feet and Billy can make do without a birthday gift this year. {58976} I must get back to my children. Now that I can't afford the cost of medicine for little Mary, I will just hope I can nurse her through this illness. {58977} I already paid the last tax collector, so you'll have to find a different mark. {58978} I bet you have, just like I have seen pretty much everything that happens in this town. {58979} I guess you're one of the heroes who cleaned the monsters out of the caves to the North. Keep the good work up. {58980} You must be the hero who made the Neverwinter Wood safe again. We're all proud of you around here. {58981} I don't have time to speak to you. I have too many mouths to feed to stand around gossiping. {58982} The sign explains that this monument was built to commemorate the founding of Port Llast. The eternally glowing lights serve to welcome visitors to the town. {58983} Maybe, but me want ask 'nother question. {58984} Me do that. Bye bye. {58985} Me not need nothing. {58986} I need nothing at this time. {58987} Who Haljal? {58988} Who is Haljal? {58989} Me want see what you sell. {58990} Let me see what you have. {58991} Greetings, . I be Haljal's smith. If ye need some arms or armor and cannot find what ye like in Haljal's regular stock, I may be able to help ye. {58992} Haljal Throndor be the owner of this shop and me boss. The man by the counter. Do ye want arms or not? Haven't got all day. {58993} As ye wish. {58994} I wish you well on your quest to find the source of that horrible plague. I am sure that you will succeed and prove to be a hero once again. Goodbye! {58995} Intruder! Destroy! Destroy! {58996} He learned of his error shortly thereafter. Beware of trolls. {58997} ! Die! {58998} Me eat your eyes! {58999} Aa a druid, you can challenge me, but you have to talk to Jaer first. {59000} Why have you come to Setara? {59001} Rend your flesh and suck the marrow from your bones, will I! {59002} South: Charwood {59003} {59004} {59005} {59006} {59007} {59008} {59009} {59010} {59011} {59012} {59013} {59014} {59015} {59016} {59017} {59018} {59019} {59020} {59021} {59022} {59023} {59024} {59025} {59026} {59027} {59028} {59029} {59030} {59031} {59032} {59033} {59034} {59035} {59036} {59037} {59038} {59039} {59040} {59041} {59042} {59043} {59044} {59045} {59046} {59047} {59048} {59049} {59050} {59051} {59052} {59053} {59054} {59055} {59056} {59057} {59058} {59059} {59060} {59061} {59062} {59063} {59064} {59065} {59066} {59067} {59068} {59069} {59070} {59071} {59072} {59073} {59074} {59075} {59076} {59077} {59078} {59079} {59080} {59081} {59082} {59083} {59084} {59085} {59086} {59087} {59088} {59089} {59090} {59091} {59092} {59093} {59094} {59095} {59096} {59097} {59098} {59099} {59100} {59101} {59102} {59103} {59104} {59105} {59106} {59107} {59108} {59109} {59110} {59111} {59112} {59113} {59114} {59115} {59116} {59117} {59118} {59119} {59120} {59121} {59122} {59123} {59124} {59125} {59126} {59127} {59128} {59129} {59130} {59131} {59132} {59133} {59134} {59135} {59136} {59137} {59138} {59139} {59140} {59141} {59142} {59143} {59144} {59145} {59146} {59147} {59148} {59149} {59150} {59151} {59152} {59153} {59154} {59155} {59156} {59157} {59158} {59159} {59160} {59161} {59162} {59163} {59164} {59165} {59166} {59167} {59168} {59169} {59170} {59171} {59172} {59173} {59174} {59175} {59176} {59177} {59178} {59179} {59180} {59181} {59182} {59183} {59184} {59185} {59186} {59187} {59188} {59189} {59190} {59191} {59192} {59193} {59194} {59195} {59196} {59197} {59198} {59199} {59200} {59201} {59202} {59203} {59204} {59205} {59206} {59207} {59208} {59209} {59210} {59211} {59212} {59213} {59214} {59215} {59216} {59217} {59218} {59219} {59220} {59221} Forest of Charwood {59222} Someone has scratched the word 'BEWARE' into the sign. {59223} This ancient tree seems to pulse with energy, as if it is sentient. {59224} Me want know 'bout dem peoples. {59225} Tell me about the different people around here. {59226} Who would you like to know about? {59227} Mayor Mobley hasn't told me to let anyone through. You'd better speak to him in his office at the center of town. {59228} To South road and Port Llast {59229} Danford Q. Mobley Mayor of Charwood Since 1172 {59230} Me has no time to be errand . {59231} I've no time for your errands. {59232} I would like some directions. {59233} Me needs directions. {59234} Nevermind. {59235} Me told there be caves 'round here. {59236} I'm told there are caves in this area. {59237} Me looks for Luskan. Is this way? {59238} Can you tell me the way to Luskan? {59239} Me just wants find inn. {59240} Where's the nearest inn? {59241} Is okay, thanks. {59242} That's fine, thanks. {59243} Me gots no more questions. {59244} I don't have any more questions. {59245} You thinks wife lives, maybe? {59246} Do you think your wife is still alive? {59247} You knows about cult 'round here, maybe? {59248} Do you know anything about a cult in the region? {59249} Where me finds caves? {59250} Where do I find these caves? {59251} Tell me 'bout Dergiab. {59252} Tell me of this Dergiab. {59253} What you wants me to do again? {59254} What is it you want me to do again? {59255} Me not needs gold. Me happy to help. {59256} No reward is necessary. I was glad to do it. {59257} [Persuade] Safety of wife be worth more, no? {59258} [Persuade] I think your wife's safety is worth more than that, no? {59259} Me not take gold for sad news. {59260} I cannot accept your gold for bringing such sad news. {59261} Me thinks you give more gold. Me not be nice, otherwise. {59262} I think you can cough up a bit more. Wouldn't want to get rough. {59263} [Persuade] Peace of minds worth more, no? {59264} [Persuade] I think peace of mind is worth a bit more, no? {59265} Nevermind. {59266} Me told there be caves 'round here. {59267} I'm told there are caves in this area. {59268} Is okay, thanks. {59269} That's fine, thanks. {59270} Why you not just leaves? {59271} Why don't you just leave? {59272} Why Luskan stops patrols? {59273} Why would Luskan stop patrolling? {59274} Who this Dergiab? {59275} Who is this Dergiab? {59276} You knows Aarin Gend? {59277} You know Aarin Gend? {59278} What you says about wife? {59279} What's this about your wife? {59280} Maybe me coulds help. {59281} Perhaps I could help. {59282} Me gots other stuff to do. {59283} I have other things to do. {59284} Me looks into it real soon, then. {59285} I will look into it as soon as I can. {59286} Me has questions. {59287} I have some questions. {59288} Me gots no more questions. {59289} I don't have any more questions. {59290} You thinks wife lives, maybe? {59291} Do you think your wife is still alive? {59292} You knows about cult 'round here, maybe? {59293} Do you know anything about a cult in the region? {59294} Where me finds caves? {59295} Where do I find these caves? {59296} Tell me 'bout Dergiab. {59297} Tell me of this Dergiab. {59298} How much reward you means? {59299} What kind of reward are we talking? {59300} There be other adventurers, huh? {59301} There have been other adventurers? {59302} What you does here? {59303} What is it you do around here? {59304} You be Gerrol? Me talks with son. {59305} You're Gerrol? Your son mentioned you. {59306} Me not agrees to nothings, yet. {59307} Not so fast, old man. {59308} He thinks so, yup. {59309} He seemed to think so, yes. {59310} What kind of help you needs? {59311} What kind of help do you need? {59312} As you wish, . I was only asking. If you do discover something, please do tell me. {59313} I suppose so. What are you looking for? {59314} Something else old Gerrol can do for you, then, ? {59315} Aye. Plenty of caves in these parts, and full of creatures of all sorts. Nearest entrance is in the hills just to the north. {59316} I wouldn't go wandering about the hills here, though, unless you're prepared to fight. The creatures sure will be. {59317} It's not much farther to the north, . Just keep on the road an' you'll find it, sure enough. {59318} I can tell you right now that you're wasting your time. Luskan is shut up tight... they'll just send you to wait at the Green Griffon Inn, is all. It's up to you, though. {59319} Well, the closest inn would the Alliance Arms Inn in Port Llast. That shouldn't take you too much time to get to. {59320} Other than that, the only inn I can think of would be the Green Griffon Inn outside of Luskan, to the north past the hills. {59321} If you're really strapped, you're more n' welcome to stay here in my farm. There's not much I can offer you, however, . {59322} Aye? I'll answer whatever I can, . {59323} Fair enough. Like I said, I'll give you what reward I can, if you help me out. It's the same offer I've made to any other adventurer that's come by. {59324} I... I certainly hope so, . It all depends on what Dergiab wants with his prisoners. I've braced myself for the worst, to be honest. {59325} A cult? You mean in connection to Dergiab and these creatures? Hmm. Can't say that I do, really... though that'd explain Dergiab's sudden ambition. {59326} To be honest, I always thought Dergiab fashioned himself as a bit of a god amongst them other monsters. I'd be surprised if he allied with anyone else. You never know, however. {59327} There's a few of them spread out in the hills. They all connect together underground in a large warren, however... be sure you don't get lost. {59328} There's one entrance in the hills just north of here. Most like Dergiab's followers will find you before you find them, more n' like. {59329} Well, he's a ogre mage... smarter than his brutish cousins and a fair bit more powerful, too. He can become invisible and has plenty of spells, I'd say. {59330} Dergiab's led a lot of the other creatures for quite some time, now. Never been brave enough to really do anything drastic, however... I'm not sure why he would start now. {59331} I told you this already, didn't I, ? I suppose there's no harm in repeating the tale. {59332} The hills in this area are home to creatures of all sorts... bugbears, goblins and the like. Normally they don't trouble us much. Since Luskan stopped patrolling the area, they've become plenty brave. {59333} For weeks, now, they've been attacking anyone passing through these parts. Attacked the farm a few times, too... that's when they made off with my wife, Leah. {59334} All of this is likely the doing of the leader of them monsters, Dergiab. No one will be safe until he's dead. You bring me word of my wife or his head... I'll reward you for either. {59335} Thank you, , for bringing me a bit of peace of mind. I hope this bit of gold will suffice for the trouble you've taken. {59336} You... you are a good , . I appreciate it. {59337} Hmph. I don't remember adventuring being about bullying the common man. But have it your way... here. It is all I can afford. {59338} [Failure] I have little enough left to give you, . My wealth from my adventuring days is long gone. {59339} [Success] Aye, perhaps you are right. Here, ... let me give you a little more, then. It is all I have. {59340} Is there something else, ? {59341} Aye, do be careful if you go into the hills, then, . I wish you well. {59342} Something else old Gerrol can do for you, then, ? {59343} Aye. Plenty of caves in these parts, and full of creatures of all sorts. Nearest entrance is in the hills just to the north. {59344} I wouldn't go wandering about the hills here, though, unless you're prepared to fight. The creatures sure will be. {59345} I can tell you right now that you're wasting your time. Luskan is shut up tight... they'll just send you to wait at the Green Griffon Inn, is all. It's up to you, though. {59346} If you're really strapped, you're more n' welcome to stay here in my farm. There's not much I can offer you, however, . {59347} For weeks, now, they've been attacking anyone passing through these parts. Attacked the farm a few times, too... that's when they made off with my wife. {59348} I figure it's all that Dergiab's doing. Damn ogre will get what's coming to him one way or another, I swear it! {59349} I would gladly head to the city until things settle down. I won't leave without my wife, Leah, however... or at least until I know for sure what happened to her. {59350} And failing that, I'll make sure Dergiab pays for crossing me an' mine. That's why I sent the boy to Port Llast to find adventurers... one of them folk should be able to do something. {59351} You haven't heard? Since Neverwinter had its plague, that Luskan's gone and shut their walls up tight. No one goes in, no one comes out. {59352} I never liked their soldiers much... like bandits, sometimes, the way they act. Since they stopped patrolling, however, it makes you realize what worse things they kept in check. {59353} If Luskan was keeping order, Dergiab never would've gotten it in his head to make his move... and my wife would still be here. {59354} Dergiab is an ogre mage... a rather cunning sort who's decided he's just the critter to lead all these other monsters. {59355} How he got it into his head I haven't a clue, but from what I can tell he's gone and built himself an army. What he intends to do with it scares me just a little. {59356} I went and sent a warning off to my old friend Aarin Gend, but I haven't heard back from him yet. I s'pose he's got more important things on his plate right now, all things considered. {59357} Aye, I do. An old friend, I said. You don't think I've spent my whole life as a farmer, do you? Ha! We all settle down some day, . {59358} If I were in my younger days, I'd go into those caves and find Leah for myself. I wish I could. As it stands, I'll have to wait for some younger adventurer to take up the task for me. {59359} Leah is her name. She was taken from the farm one evening when the boy and I were out scouting the hills. Nothing we could have done about it. {59360} Them creatures have never shown any interest in taking folk before... I'm not even sure why they should start now. Dergiab's behind it for sure, though. {59361} I can only pray that she's all right, yet. I'll get her back, somehow... and then that ogre will pay for all the grief he's caused me. {59362} Maybe you could, at that. I can reward you, if that's what you're keen for. I'll warn you, though... you wouldn't be the first adventurer to head into the hills. {59363} If that's your wish. It's mighty dangerous, after all. If you happen across my wife... or her remains... I'd be glad to know of it. {59364} Same goes if you encounter that Dergiab. I'd pay gold for his head. But I'm sure you've your own matters to attend to, . {59365} I'd be grateful for it. Find my wife or bring me proof of what's happened to her... and bring me Dergiab's head, if you can. Either would be a great service. {59366} Aye? I'll answer whatever I can, . {59367} Fair enough. Like I said, I'll give you what reward I can, if you help me out. It's the same offer I've made to any other adventurer that's come by. {59368} I... I certainly hope so, . It all depends on what Dergiab wants with his prisoners. I've braced myself for the worst, to be honest. {59369} A cult? You mean in connection to Dergiab and these creatures? Hmm. Can't say that I do, really... though that'd explain Dergiab's sudden ambition. {59370} To be honest, I always thought Dergiab fashioned himself as a bit of a god amongst them other monsters. I'd be surprised if he allied with anyone else. You never know, however. {59371} There's a few of them spread out in the hills. They all connect together underground in a large warren, however... be sure you don't get lost. {59372} There's one entrance in the hills just north of here. Most like Dergiab's followers will find you before you find them, more n' like. {59373} Well, he's a ogre mage... smarter than his brutish cousins and a fair bit more powerful, too. He can become invisible and has plenty of spells, I'd say. {59374} Dergiab's led a lot of the other creatures for quite some time, now. Never been brave enough to really do anything drastic, however... I'm not sure why he would start now. {59375} To be honest, I haven't much left from my adventuring days. I'd be happy to offer what gold I have, though, to have some proof of what happened to my wife... or, better yet, to have her returned. {59376} I'd also offer gold for Dergiab's head, to know for sure that he won't be pestering anyone else in these parts. I know it's not much... chances are Dergiab will have plenty to loot, himself. {59377} Aye, a few have passed this way and headed into the hills to check out the creatures for themselves. None have returned, I'm afraid to say. {59378} Farming, mostly. Though to be perfectly honest, there hasn't been much of that since this area became so dangerous. {59379} It wasn't always this way, of course. In recent days it seems like the entire north is under siege. All us common folk can try to do is help each other as much as we can. {59380} He did, did he? He's a fine lad, he is. I expect, then, that you're some manner of adventurer that he thought could help us, aye? {59381} I didn't mean to imply that you'd agreed to anything, . I'm just pleased that you've come. Let me explain what's been happening, here. {59382} It's a dangerous thing to ask of anyone, but it might be worth your while, . Let me fill you in, in case the boy didn't. {59383} Well, now, that's a bit of a tale. I'm surprised the boy didn't fill you in. {59384} Me think you cannot stop me! Me get through gates! {59385} I'm going through those gates - and you! {59386} I'll tell you right now, though... you go inside the city, we ain't letting you back out. In or out, one or the other. {59387} We got a live one! {59388} Hmmm... by your description, I think you're the one the sergeant wants to speak to, . {59389} You not mind... me going. {59390} Nevermind, I'll go. {59391} You just open gates, less talk. {59392} Just open the gates. {59393} Maybe you is right... me comes back. {59394} Maybe you're right... I'll come back. {59395} You just shuts up and open gate. {59396} Don't patronize me. Just open the gate. {59397} Me be okays. Me wants to go in city. {59398} I'll be fine. I want to go in the city. {59399} Me needs to find cult. {59400} I need to find the cult. {59401} Why? What happens in Luskan? {59402} Why? What's going on in Luskan? {59403} Yeah, you lets me in. {59404} Yes, let me inside. {59405} Hmmm. So you're the one Aarin wants me to let in the gates. You look like trouble, if you ask me. You sure you know what you're doing? {59406} So you're the one that Aarin wants to be let into the city, are you? You sure you know what you're doing? {59407} Hmm. I can believe Aarin when he says you're some kind of hero, my ... you do look the type. {59408} Luskan's a mighty dangerous place to walk into, however. You sure you know what you're doing? {59409} Oh? Well, if you change your mind, I'll still be here to let you in. A favor's a favor. {59410} Oh that's the way of it, is it? Good thing for you Aarin is an old friend... a favor is a favor. {59411} Hmm... maybe it ain't my place to comment, but I'm not sure you're exactly ready for what's going on in there. {59412} You might want to consider getting some better gear and some more experience, first, lest the city tear you apart. {59413} Fair enough. When you feel more prepared, I'll still be here to let you in. A favor is a favor. {59414} All right... the gates are open for you, now. Just remember: I can't let you back out once you're in. Make sure you have everything you need, you hear? {59415} Aye, Aarin mentioned something along those lines. Had plenty of questions about the wizards in the tower, too. {59416} Truth be told, the less I know about what you're up to, the better I'll feel. Do you want inside or not? {59417} Fighting, and lots of it. The High Captains are at war... have been for weeks, now. Luskan's just about torn apart. {59418} I'm sure you're full of questions, but I really can't chat. I promised Aarin a favor, and I'll do it... so do you want inside or not? {59419} The gate's open for you. Just remember: once you go into Luskan, you can't come back out... period. So get everything you need before you go in. {59420} North: Luskan, South: Port Llast {59421} {59422} {59423} Do not be alarmed, , in any case. I have my orders, just as you do. I will see you in Luskan. {59424} Die, fleshling! {59425} *chitter* *chitter* {59426} *HOOOOOWL* {59427} TAG! You're it! {59428} Uh... I can't talk to you right now, . {59429} This man twitches with fear at the slightest sound or movement. His whole body quivers with anxiety. {59430} This dwarf's arms bulge with muscles from years of hammering at the forge. {59431} Blacksmith {59432} This half-orc deckhand trudges around the docks, muttering under his breath as he works. {59433} This human has the look of one carried away in religious fervor. {59434} This old man has an air of nervousness and forgetfulness. {59435} This armed and armoured fighter carries himself with assured confidence. {59436} This man staggers around with the reek of cheap ale on his breath. {59437} This sailor walks with a swagger as he whistles an old sea shanty. {59438} This little child seems filled with boundless energy. {59439} This man's facial expressions shift constantly between determined and purpose-filled, to vacant and confused looking. {59440} Between the facial ticks and the wandering eyes, there is something very wrong with this person. {59441} This creature is little more than a shadow, at least to look at. {59442} Shadowy Figure {59443} Forged from solid iron, the crafting of these mighty juggernauts often requires the expertise and master craftwork of either dwarven blacksmiths or gnomish tinkers. {59444} A bitter look from this halfling is all that anyone seems to get. {59445} This little gnome smirks and chuckles to himself as he works. {59446} This customer waits with eager anticipation for something exciting to happen. {59447} This arrogant-looking elf waits impatiently for something to happen. {59448} An elderly, yet commanding man, this is plainly a wizard of immense power. Despite that, he seems a little addled. {59449} This statue of a dwarf is surprisingly life-like in detail. {59450} This woman looks terrified and cold. {59451} This warrior looks like he is ready to battle entire hordes of orcs and goblins. {59452} Goblin Archer {59453} This dwarf eyes the others in the room as if gauging, then dismissing each of them. {59454} This waitress looks exhausted from running around, serving the large crowd of customers who gather in here. {59455} This eager elf is collecting the fees for entrants who wish to begin the contest. {59456} This gnome has a pleasant, though shy smile for just about everyone. {59457} Luskan Sergeant {59458} There is something not quite right about this child. {59459} There is something not quite right about this dwarf. {59460} There is something strange about this old man. {59461} This innkeeper eyes the large crowd with a mixed reaction of pleasure and distrust. {59462} This half-orc, like so many before him, looks like he has a habit of cleaving others in two. {59463} Orc Archer {59464} This halfling looks busy, running errands for a man over in the corner of the inn. {59465} This warrior looks like she is ready to battle entire hordes of orcs and goblins. {59466} This halfling's eyes are blank and his face is set in an unnatural smile. {59467} Aribeth looks tired, distracted, and far more guarded than she did the first time you met her. {59468} This fierce-looking creature is different from anything else found in the realms. Its reptilian features are both frightening and savage. {59469} Deep wrinkles surround the perpetual frown on this man's face. {59470} Caliandros {59471} A worried frown covers this commoner's face as she goes about her business. {59472} A worried frown covers this commoner's face as he goes about his business. {59473} This is a man who measures each step with the smooth grace of a stalking panther. His eyes shift around the room with an intense awareness. {59474} This rough, burly-looking man has a confident, almost cocky air about him. {59475} This young man appears to be rather nervous and shaken. {59476} This serious-looking elf eyes everything with an intense, piercing gaze. {59477} The dwarf sits at a table, rubbing one of his legs in between sips of ale. {59478} An impecibly-dressed elf with silver hair, stands casually near a table. He looks like he could spring into action at a second's notice. {59479} This glassy-eyed lady stares into the sky with a contemplative gaze. {59480} This energetic, young child seems to have endless energy. {59481} This commoner goes about her business with a capable air. {59482} This lively, young child seems to have endless energy. {59483} This commoner goes about his business with a capable air. {59484} This man brow is wrinkled, as if he has carried the weight of the world for a long time now. {59485} Revenants are vengeful spirits that have risen in a decayed version of their earlier bodies so that they can find and destroy their killers. {59486} This gnome carries himself with an aura of holiness and dignity. {59487} This intense looking man stares off into nothing, seemingly lost in deep contemplation. {59488} This beautiful young lass sneers as she looks at other townsfolk, then smiles when she sees you. {59489} This young girl looks truly miserable and frightened. {59490} This woman glares around the tavern, staring down any unfortunate male who happens to look her way. {59491} This is a shifty-eyed gnome who would look suspicious saying prayers in a temple, let alone here. {59492} This elf exudes the extremely confident air of one who has never known defeat. {59493} This man sits and stares at a woman, oblivious to the drool running down his chin. {59494} There is nothing pleasant about the smile on this ranger's face. Malevolent hatred is the only description that could fit. {59495} This half-orc looks and acts more intelligent than his orcish relations in the area. He obviously dominates them. {59496} With grim determination, this warrior carries himself with the strain of controlled violence. You pity the cult member who runs into this soldier. {59497} This cheerful lass stands in your room, eyeing you with an eager anticipation. {59498} The innkeep survey's his customers with a professional eye, watching for thirsty customers with a full purse. {59499} This elderly female is surrounded by some sort of glowing energy field. {59500} This is a hard, angry-looking man. There is a barely controlled rage behind his eyes. {59501} This frightened man looks thin and weak. His clothes are torn to shreds and he bears several wounds. {59502} Despite numerous days of being a prisoner, this elf looks stunning, and she seems to know it. {59503} This older gentleman has the kind of ready-to-spring look of a wild animal. {59504} This vicious, little halfling looks to be seeking a fight. {59505} This halfling druid looks like he could run through the bushes like a fox chasing a rabbit. {59506} This ghostly figure shifts between raging anger and sad desperation as it hovers near a large tree. {59507} This frustrated elf looks like he has been pacing here for a long time. {59508} This man exudes a sense of great power, rooted in the primal forces of nature. {59509} Though dwarven druids are rather rare, the few who choose this path can be quite imtimidating. {59510} With a rough and tumble grin, this half-orc looks ready to fight an army by himself. {59511} Smiling and humming a little tune to herself, this well-muscled woman has an air of quiet confidence. {59512} This elven woman presents a powerful, intimidating front, that leaves no question of her authority. {59513} This young druid has an eager, excited look about him. {59514} This mangy-looking dwarf, wanders around, chanting strange things to himself. {59515} Eyes blank and feverish, this man is obviously under some kind of charm. {59516} This man has a blank but pleased look on his face. {59517} This woman moves with a lack of awareness and confusion on her face. {59518} This elf's calm composure could come across as arrogant if it weren't for the gentle smile on his face. {59519} This beautiful woman has a proud, almost arrogant look about her, that detracts from an almost perfect face. {59520} This ancient creature is almost too unbearably hideous to look at. {59521} This guard wanders around with a slightly confused and dazed look on his face. {59522} This spirit appears to be agitated and quite fearful. {59523} This well-armed halfling looks like he takes life too seriously, or perhaps like he seriously enjoys taking lives. {59524} Deadly looking halflings may not be common, but this one certainly falls into that category. {59525} A brutal, cruel-looking gnome, with an eye out for trouble. {59526} This barmaid looks exhausted from running around, serving the large crowd of customers who gather in here. {59527} This farmer's brow is furrowed in worry and desperation. {59528} Drex'liggarr {59529} This young woman shows concern on her face as she goes about her chores. {59530} This lad has all the markings of a sullen youth. {59531} This well-to-do farmer goes about his business with a brisk efficiency. {59532} Worgs are powerful wolves with an evil disposition and an uncanny intelligence. They are sometimes found with goblins, whom they serve as mounts and guardians. {59533} Drool dribbles off the lips of this man, who's eyes are brimming over with tears. {59534} This is a small and unadorned key. {59535} This katana is a fine blade... it is doubtful that it was forged by human hands, but the only hint as to its origins are the runes along its hilt. These indicate that the precious weapon was enchanted within the walls of the Host Tower of the Arcane. Fire occasionally flares along its cruel edge... this blade has been used often by warriors of great skill in the service of their wizards. {59536} This katana is a fine weapon, obviously kept well-maintained by its owner. It gleams with constant polish. There are no hints as to its origin other than the series of small runes inscribes along its handle. {59537} This squishy little thing is an eyeball from an abyssal Imp. {59538} This small eyeball came from one of the small baatezu Quasits. {59539} This is a large, light key that would seem likely to open the gate doors to Luskan. {59540} This is an official-looking document describing the bearer as an ambassador from the far-off state of Mulhorand, allowing admittance into the Host Tower of Luskan. The document is affixed with the seal of the Arcane Brotherhood. {59541} A letter; the hand writing is blood stained but part of it is legible: "Dear Amatia: These caves are deep and dangerous; we've found layers and layers of caves - but there is construction down at the bottom, and the crypts we seek. We tried to get Darius out, but barely escaped ourselves. We're going back tomorrow, love, to try again; I hope I'll get a chance to send this to you." {59542} I find I've grown fond of the monsters in these caves. They are savage, violent, and easily whipped into a frenzy by my puppet ogre mage Dergiab. Not entirely unlike the rest of us who have turned following Maugrim into a religion... He the puppeteer, we his willing puppets. And to think he sent me here to search for some ancient artifact as he sent my brothers to Charwood and the Neverwinter Wood. It isn't in this place. It would have left some tell-tale sign. It would want to be found. It would call me to it. Perhaps they have had better luck in the two Woods. So, instead of being a puppet, I have become the puppeteer. Not so grand as Maugrim but, even so, look how Dergiab struts and schemes at my bidding... {59543} Rogue Outfit {59544} Weird Gauntlet {59545} NEW_STONE_DOOR {59546} NEW_STONE_DOOR2 {59547} Ambient Bats {59548} M2Q3E Charwood Sign {59549} M2Q3K Charwood Sign {59550} Boss1N {59551} Boss2BA {59552} Boss2BB {59553} Boss3DD {59554} M2Q2D_M2Q2AB {59555} Alhelor's Store {59556} Alhelor's House {59557} Alhelor's House Mapnote {59558} Henchmen Death Waypoint {59559} South Road: Peter and the Wolves {59560} Pete O'Deel, a cattle rancher in the plains fair south of Port Llast, is having trouble with some wolves that have moved into the area. He's given the leader of the pack the name of Silverback and is offering a reward for her head. Silverback apparently makes her den in a cave just past the uppermost waterfall near Pete's home. {59561} Pete O'Deel, a cattle rancher in the plains fair south of Port Llast, is having trouble with some wolves that have moved into the area. He's given the leader of the pack the name of Silverback and is offering a reward for her head. Silverback dens in a cave just past the uppermost waterfall near Pete's home and, strangely enough, she can speak common thanks to the efforts of a cruel ranger who was her mother's master. She has been persuaded to no longer prey on Pete's cattle but Pete still needs to be convinced that his herd will be safe. {59562} Pete O'Deel, a cattle rancher in the plains fair south of Port Llast, was having trouble with some wolves that had moved into the area. The leader of the pack, a she-wolf named Silverback, has been persuaded to no longer prey on Pete's cattle. Unfortunately, Pete seems unwilling to compromise on the matter and continues to call for Silverback's head. {59563} Pete O'Deel, a cattle rancher in the plains fair south of Port Llast, was having trouble with some wolves that had moved into the area. The leader of the pack, a she-wolf named Silverback, has been persuaded to no longer prey on Pete's cattle, a compromise that Pete seemed more than willing to settle for. {59564} Pete O'Deel, a cattle rancher in the plains fair south of Port Llast, is having trouble with some wolves that have moved into the area. He's given the leader of the pack the name of Silverback and is offering a reward for her head. Silverback has now been killed and her head needs to be returned to Pete for the promised reward. {59565} Pete O'Deel, a cattle rancher in the plains fair south of Port Llast, was having trouble with some wolves that had moved into the area. He gave the leader of the pack the name of Silverback and offered a reward for her head. When the she-wolf's head was finally presented to him, he was true to his word and gave the promised reward. {59566} South Road: The Brooch of Erik's Ma {59567} Ingo, a farmer in the plains far south of Port Llast, claims, with a degree of frustration, that his son has locked himself in his room after a failed courtship with a local girl. {59568} Erik, son of Ingo who farms in the plains far south of Port Llast, has foolishly given the brooch of his deceased mother to a young woman he had been courting. Not wanting to face his father's wrath, Erik is desperate to get the brooch back, offering to reward anyone who can deliver it to him. The young woman in question is Constance O'Deel, whose father raises cattle on the nearby southern bluffs. {59569} Erik, son of Ingo who farms in the plains far south of Port Llast, had foolishly given the brooch of his deceased mother to Constance O'Deel, a young woman he had been courting. The brooch has now been recovered and Erik would be extremely grateful for its return. {59570} Erik, son of Ingo who farms in the plains far south of Port Llast, had foolishly given the brooch of his deceased mother to Constance O'Deel, a young woman he had been courting. The brooch has now been returned to him in exchange for a substantial reward. {59571} Charwood: The Village of Eternal Night {59572} The strange village of Charwood is buried deep within the forest that shares its name. It is shrouded by sheets of deep blue mist and seems to exist beneath a pall of endless night. At the entrance, a madman by the name of Quint greets newcomers with riddles before disappearing in a puff of blood-drenched smoke. {59573} The strange village of Charwood is buried deep within the forest that shares its name. It is shrouded by sheets of deep blue mist and seems to exist beneath a pall of endless night. At the entrance, a madman by the name of Quint greets newcomers with riddles before disappearing in a puff of blood-drenched smoke. Inside the village proper, the townsfolk seem to be lost in a haze of confusion and forgetfulness, repeating their words endlessly into the chill night air. The only useful suggestion they can offer is to talk to the Mayor in the Town Hall. {59574} The strange village of Charwood is buried deep within the forest that shares its name. It is shrouded by sheets of deep blue mist and seems to exist beneath a pall of endless night. At the entrance, a madman by the name of Quint greets newcomers with riddles before disappearing in a puff of blood-drenched smoke. Inside the village proper, the townsfolk seem to be lost in a haze of confusion and forgetfulness, repeating their words endlessly into the chill night air. The Mayor is no different, though he seems frightened by the prospect of anyone entering the forboding Castle Jhareg which looms over the settlement's north edge. {59575} The strange village of Charwood is buried deep within the forest that shares its name. It is shrouded by sheets of deep blue mist and seems to exist beneath a pall of endless night. At the entrance, a madman by the name of Quint greets newcomers with riddles before disappearing in a puff of blood-drenched smoke. Inside the village proper, the townsfolk seem to be lost in a haze of confusion and forgetfulness, repeating their words endlessly into the chill night air. The Mayor is no different, though he seems frightened by the prospect of anyone entering the forboding Castle Jhareg which looms over the settlement's north edge. Inside the castle, one is met with three doors and but a single key. A note tied to the key speaks of Judgment and suggests that the three doors represent three different paths of Justice. {59576} The strange village of Charwood is buried deep within the forest that shares its name. It is shrouded by sheets of deep blue mist and seems to exist beneath a pall of endless night. At the entrance, a madman by the name of Quint greets newcomers with riddles before disappearing in a puff of blood-drenched smoke. Inside the village proper, the townsfolk seem to be lost in a haze of confusion and forgetfulness, repeating their words endlessly into the chill night air. The Mayor is no different, though he seems frightened by the prospect of anyone entering the forboding Castle Jhareg which looms over the settlement's north edge. Inside the castle, one is met with three doors and but a single key. A note tied to the key speaks of Judgment and suggests that the three doors represent three different paths of Justice. Further in, one is met by a Guardian Spirit who claims that Lathander, god of the morning, has allowed this place to slip between the weave of time, pending the arrival of someone willing to stand in Judgment over the two brothers, Quint and Karlat Jhareg, who are said to have been involved in some horrendous, though unspoken crime. Karlat is said to be confined within the western tower while Quint, the madman at the gate, is supposedly confined within the eastern tower. Whoever wishes to stand in Judgment must learn what facts they can of the case, obtain the written oaths of these two brothers, and present them to the Guardian Spirit. {59577} The strange village of Charwood is buried deep within the forest that shares its name. It is shrouded by sheets of deep blue mist and seems to exist beneath a pall of endless night. At the entrance, a madman by the name of Quint greets newcomers with riddles before disappearing in a puff of blood-drenched smoke. Inside the village proper, the townsfolk seem to be lost in a haze of confusion and forgetfulness, repeating their words endlessly into the chill night air. The Mayor is no different, though he seems frightened by the prospect of anyone entering the forboding Castle Jhareg which looms over the settlement's north edge. Inside the castle, one is met with three doors and but a single key. A note tied to the key speaks of Judgment and suggests that the three doors represent three different paths of Justice. Further in, one is met by a Guardian Spirit who claims that Lathander, god of the morning, has allowed this place to slip between the weave of time, pending the arrival of someone willing to stand in Judgment over the two brothers, Quint and Karlat Jhareg, who are said to have been involved in some horrendous, though unspoken crime. Karlat is said to be confined within the western tower while Quint, the madman at the gate, is supposedly confined within the eastern tower. Whoever wished to stand in Judgment had to learn what facts they could of the case, obtain the written oaths of these two brothers, and present them to the Guardian Spirit. This has all now come to pass and the Judge has arrived at a decision. The half-lich, Karlat Jhareg, has been declared guilty of the slaughter of the children of Charwood. As a result, the phylactery that Quint had stolen from him is to be destroyed, putting an end to Karlat's unlife, freeing the souls trapped within this place, and returning Charwood to the weave of time. {59578} The strange village of Charwood is buried deep within the forest that shares its name. It is shrouded by sheets of deep blue mist and seems to exist beneath a pall of endless night. At the entrance, a madman by the name of Quint greets newcomers with riddles before disappearing in a puff of blood-drenched smoke. Inside the village proper, the townsfolk seem to be lost in a haze of confusion and forgetfulness, repeating their words endlessly into the chill night air. The Mayor is no different, though he seems frightened by the prospect of anyone entering the forboding Castle Jhareg which looms over the settlement's north edge. Inside the castle, one is met with three doors and but a single key. A note tied to the key speaks of Judgment and suggests that the three doors represent three different paths of Justice. Further in, one is met by a Guardian Spirit who claims that Lathander, god of the morning, has allowed this place to slip between the weave of time, pending the arrival of someone willing to stand in Judgment over the two brothers, Quint and Karlat Jhareg, who are said to have been involved in some horrendous, though unspoken crime. Karlat is said to be confined within the western tower while Quint, the madman at the gate, is supposedly confined within the eastern tower. Whoever wished to stand in Judgment had to learn what facts they could of the case, obtain the written oaths of these two brothers, and present them to the Guardian Spirit. This has all now come to pass and the Judge has arrived at a decision. The madman and former cleric of Lathander, Quint Jhareg, has been declared guilty of the slaughter of the children of Charwood. As a result, the phylactery he had stolen so long ago has now been returned to his brother, Karlat, who will use it to become a baelnorn and return Charwood to the weave of time. {59579} The strange village of Charwood is buried deep within the forest that shares its name. It is shrouded by sheets of deep blue mist and seems to exist beneath a pall of endless night. At the entrance, a madman by the name of Quint greets newcomers with riddles before disappearing in a puff of blood-drenched smoke. Inside the village proper, the townsfolk seem to be lost in a haze of confusion and forgetfulness, repeating their words endlessly into the chill night air. The Mayor is no different, though he seems frightened by the prospect of anyone entering the forboding Castle Jhareg which looms over the settlement's north edge. Inside the castle, one is met with three doors and but a single key. A note tied to the key speaks of Judgment and suggests that the three doors represent three different paths of Justice. Further in, one is met by a Guardian Spirit who claims that Lathander, god of the morning, has allowed this place to slip between the weave of time, pending the arrival of someone willing to stand in Judgment over the two brothers, Quint and Karlat Jhareg, who are said to have been involved in some horrendous, though unspoken crime. Karlat is said to be confined within the western tower while Quint, the madman at the gate, is supposedly confined within the eastern tower. Whoever wished to stand in Judgment had to learn what facts they could of the case, obtain the written oaths of these two brothers, and present them to the Guardian Spirit. This has all now come to pass and the Judge has arrived at a decision. Based on a third oath provided by the demon Belial, Lord of Fire, both of the brothers Jhareg have been declared innocent of the slaughter of the children of Charwood. The only means of punishing the demon, however, was to return the phylactery to the Guardian Spirit that she might protect it for all eternity. As a result, Charwood will forever remain outside the weave of time and all of its inhabitants, guilty and innocent alike, will be cursed to remain forever trapped within its mists. {59580} The strange village of Charwood is buried deep within the forest that shares its name. It is shrouded by sheets of deep blue mist and seems to exist beneath a pall of endless night. At the entrance, a madman by the name of Quint greets newcomers with riddles before disappearing in a puff of blood-drenched smoke. Inside the village proper, the townsfolk seem to be lost in a haze of confusion and forgetfulness, repeating their words endlessly into the chill night air. The Mayor is no different, though he seems frightened by the prospect of anyone entering the forboding Castle Jhareg which looms over the settlement's north edge. Inside the castle, one is met with three doors and but a single key. A note tied to the key speaks of Judgment and suggests that the three doors represent three different paths of Justice. Further in, one is met by a Guardian Spirit who claims that Lathander, god of the morning, has allowed this place to slip between the weave of time, pending the arrival of someone willing to stand in Judgment over the two brothers, Quint and Karlat Jhareg, who are said to have been involved in some horrendous, though unspoken crime. Karlat is said to be confined within the western tower while Quint, the madman at the gate, is supposedly confined within the eastern tower. Whoever wished to stand in Judgment had to learn what facts they could of the case, obtain the written oaths of these two brothers, and present them to the Guardian Spirit. This has all now come to pass and the Judge has arrived at a decision. Based on a third oath provided by the demon Belial, Lord of Fire, both of the brothers Jhareg have been declared innocent of the slaughter of the children of Charwood. Seeing no way to punish Belial without also punishing the other spirits trapped within the village, the Judge opted to take possession of the phylactery and forever stand guard over it. As a result, the citizens of Charwood, Belial included, will at last be set free and the village will be returned to the weave of time where it belongs. {59581} Charwood: Quint's Tale {59582} Quint Jhareg, one of the two lords of Charwood who currently stand accused by the Guardian Spirit on the castle's main floor, has been discovered in a cell within his eastern tower. The former cleric of Lathander now seems quite mad and very much plagued by guilt over the death of the village children within this castle so long ago. Quint readily admits to gethering the children into the castle on midwinter's eve so long ago and also to stealing his brother's phylactery. He has begged that he be punished for his crimes. {59583} The journal of Quint Jhareg, one of the two lords of Charwood who currently stand accused by the Guardian Spirit on the castle's main floor, has been discovered in the eastern tower. If it is to be believed, Quint was quite innocent of the crimes committed and genuinely fond of the village children who were ultimately slaughtered within the castle's walls. If anything, the journal suggests that Quint might have been manipulated by his older brother who wanted the children gathered for some darker purpose. {59584} Quint Jhareg, one of the two lords of Charwood who currently stand accused by the Guardian Spirit on the castle's main floor, has been discovered in a cell within his eastern tower. The former cleric of Lathander now seems quite mad and very much plagued by guilt over the death of the village children within this castle so long ago. Quint readily admits to gethering the children into the castle on midwinter's eve so long ago and also to stealing his brother's phylactery. He has begged that he be punished for his crimes. Quint has now provided a written oath stating that the above is true. This oath should be submitted to the Guardian Spirit as evidence. {59585} The journal of Quint Jhareg, one of the two lords of Charwood who currently stand accused by the Guardian Spirit on the castle's main floor, has been discovered in the eastern tower. If it is to be believed, Quint was quite innocent of the crimes committed and genuinely fond of the village children who were ultimately slaughtered within the castle's walls. If anything, the journal suggests that Quint might have been manipulated by his older brother who wanted the children gathered for some darker purpose. Quint has now provided a written oath stating that the above is true. This oath should be submitted to the Guardian Spirit as evidence. {59586} Charwood: Karlat's Tale {59587} Karlat Jhareg, one of the two lords of Charwood who currently stand accused by the Guardian Spirit on the castle's main floor, has been discovered in a cell within his west tower. He has the skeletal form of a half-lich, though he claims that the end result of his long-interrupted ritual will be to become a baelnorn, a noble and highly respected type of lich within elven tradition. He blames the slaughter of the village children on his maddened brother, Quint, who he also accuses of stealing an all-important magical phylactery, thereby interrupting Karlat's ritual and trapping the spirits of everyone in the area. {59588} The journal of Karlat Jhareg, one of the two lords of Charwood who currently stand accused by the Guardian Spirit on the castle's main floor, has been discovered in the western tower. If it is to be believed, Karlat tricked his brother into inviting the village children into the castle for a party on midwinter's eve. On the advice of a summoned demon, Karlat plotted to slaughter the children in order to further his ambitions of becoming a lich. {59589} Karlat Jhareg, one of the two lords of Charwood who currently stand accused by the Guardian Spirit on the castle's main floor, has been discovered in a cell within his west tower. He has the skeletal form of a half-lich, though he claims that the end result of his long-interrupted ritual will be to become a baelnorn, a noble and highly respected type of lich within elven tradition. He blames the slaughter of the village children on his maddened brother, Quint, who he also accuses of stealing an all-important magical phylactery, thereby interrupting Karlat's ritual and trapping the spirits of everyone in the area. Karlat has now provided a written oath stating that the above is true. This oath should be submitted to the Guardian Spirit as evidence. {59590} The journal of Karlat Jhareg, one of the two lords of Charwood who currently stand accused by the Guardian Spirit on the castle's main floor, has been discovered in the western tower. If it is to be believed, Karlat tricked his brother into inviting the village children into the castle for a party on midwinter's eve. On the advice of a summoned demon, Karlat plotted to slaughter the children in order to further his ambitions of becoming a lich. Karlat has now provided a written oath stating that the above is true. This oath should be submitted to the Guardian Spirit as evidence. {59591} Charwood: Belial's Tale {59592} A large book has been discovered in the tower of Karlat Jhareg, one of the two lords of Charwood who currently stand accused by the Guardian Spirit on the castle's main floor. Lighting the nearby candelabra revealed instructions regarding the summoning of the demon Belial, Lord of Fire. A demon's influence in these events seems suspicious and well worth investigating, though a re-summoning is no doubt risky business. {59593} The demon Belial, Lord of Fire, has been re-summoned to Castle Jhareg's haunted halls to present further evidence in the case of the brothers Jhareg. The two lords of Charwood stand accused of an unspeakable crime by the Guardian Spirit on the castle's main floor and she would no doubt be interested in seeing the written oath that Belial has so recently provided. According to the demon's account, he lied to Karlat, his original summoner, claiming the slaughter of the village children was necessary if the sorcerer was to become a baelnorn. Belial appears quite proud of this tragic subterfuge, flaunting it readily. He does not fear Judgment, as any return to the Abyss will be a triumphal homecoming for him. It would be wise to consider this evidence carefully. {59594} A large book has been discovered in the tower of Karlat Jhareg, one of the two lords of Charwood who currently stand accused by the Guardian Spirit on the castle's main floor. Lighting the nearby candelabra revealed instructions regarding the summoning of the demon Belial, Lord of Fire. A demon's influence in these events seemed suspicious and well worth investigating, so a re-summoning was attempted. Unfortunately, the summoning was squandered and no viable evidence could be obtained from the Lord of Fire. {59595} Port Llast: The Werewolf Hunter {59596} Neurik, a priest of Tyr who presides of Port Llast's temple, warns of a terrible tragedy that has befallen some of the town's young men. Sir Karathis Ironheart, a travelling werewolf hunter, enlisted the help of four boys to hunt a foul lycanthrope known only as the Black Wolf. It was a trap, however, and Sir Karathis was himself the Black Wolf. His claws raked the flesh of Bran, Urth, and Geth, infecting them with his dread disease, leaving only the youngest boy, Ander, to escape. Neurik believes that, if found soon enough, the three young men may still be curable by a potion he has concocted. Ander currently spends his days at the Alliance Arms Inn, trying to spread news amongst adventurers of the tragedy that befell his friends. Neurik recommends speaking with the boy to gain an understanding of where those friends may now be hiding. {59597} Neurik, a priest of Tyr who presides of Port Llast's temple, warns of a terrible tragedy that has befallen some of the town's young men. Sir Karathis Ironheart, a travelling werewolf hunter, enlisted the help of four boys to hunt a foul lycanthrope known only as the Black Wolf. It was a trap, however, and Sir Karathis was himself the Black Wolf. His claws raked the flesh of Bran, Urth, and Geth, infecting them with his dread disease, leaving only the youngest boy, Ander, to escape. Neurik believes that, if found soon enough, the three young men may still be curable by a potion he has concocted. Ander, who currently spends his days at the Alliance Arms Inn, trying to spread news amongst adventurers of the tragedy that befell his friends, has a few guesses as to where his friends might have fled. He suspects that Bran is somewhere along the road to Charwood and Geth might be taking refuge in the Neverwinter Wood. Ander wasn't sure about Urth but recommended talking to his parents who live on the edge of town. The last time Ander saw Sir Karathis, it was at the supposed cave of the Black Wolf, in the hills east of the Green Griffon Inn. {59598} Neurik, a priest of Tyr who presides of Port Llast's temple, warns of a terrible tragedy that has befallen some of the town's young men. Sir Karathis Ironheart, a travelling werewolf hunter, enlisted the help of four boys to hunt a foul lycanthrope known only as the Black Wolf. It was a trap, however, and Sir Karathis was himself the Black Wolf. His claws raked the flesh of Bran, Urth, and Geth, infecting them with his dread disease, leaving only the youngest boy, Ander, to escape. Neurik believes that, if found soon enough, the three young men may still be curable by a potion he has concocted. Ander, who currently spends his days at the Alliance Arms Inn, trying to spread news amongst adventurers of the tragedy that befell his friends, has a few guesses as to where his friends might have fled. He suspects that Bran is somewhere along the road to Charwood and Geth might be taking refuge in the Neverwinter Wood. Ander wasn't sure about Urth but recommended talking to his parents who live on the edge of town. The last time Ander saw Sir Karathis, it was at the supposed cave of the Black Wolf, in the hills east of the Green Griffon Inn. One of the boys has been discovered. Neurik will be interested in examining the adventuring ring that Sir Karathis had given the boy, in case it can reveal any further clues as to the supposed werewolf hunter's whereabouts. {59599} Neurik, a priest of Tyr who presides of Port Llast's temple, warns of a terrible tragedy that has befallen some of the town's young men. Sir Karathis Ironheart, a travelling werewolf hunter, enlisted the help of four boys to hunt a foul lycanthrope known only as the Black Wolf. It was a trap, however, and Sir Karathis was himself the Black Wolf. His claws raked the flesh of Bran, Urth, and Geth, infecting them with his dread disease, leaving only the youngest boy, Ander, to escape. Neurik believes that, if found soon enough, the three young men may still be curable by a potion he has concocted. Ander, who currently spends his days at the Alliance Arms Inn, trying to spread news amongst adventurers of the tragedy that befell his friends, has a few guesses as to where his friends might have fled. He suspects that Bran is somewhere along the road to Charwood and Geth might be taking refuge in the Neverwinter Wood. Ander wasn't sure about Urth but recommended talking to his parents who live on the edge of town. The last time Ander saw Sir Karathis, it was at the supposed cave of the Black Wolf, in the hills east of the Green Griffon Inn. Two of the boys have been discovered. Neurik will be interested in examining the adventuring rings that Sir Karathis had given them, in case they can reveal any further clues as to the supposed werewolf hunter's whereabouts. {59600} Neurik, a priest of Tyr who presides of Port Llast's temple, warns of a terrible tragedy that has befallen some of the town's young men. Sir Karathis Ironheart, a travelling werewolf hunter, enlisted the help of four boys to hunt a foul lycanthrope known only as the Black Wolf. It was a trap, however, and Sir Karathis was himself the Black Wolf. His claws raked the flesh of Bran, Urth, and Geth, infecting them with his dread disease, leaving only the youngest boy, Ander, to escape. Neurik believes that, if found soon enough, the three young men may still be curable by a potion he has concocted. Ander, who currently spends his days at the Alliance Arms Inn, trying to spread news amongst adventurers of the tragedy that befell his friends, has a few guesses as to where his friends might have fled. He suspects that Bran is somewhere along the road to Charwood and Geth might be taking refuge in the Neverwinter Wood. Ander wasn't sure about Urth but recommended talking to his parents who live on the edge of town. The last time Ander saw Sir Karathis, it was at the supposed cave of the Black Wolf, in the hills east of the Green Griffon Inn. All three of the boys have been discovered. Neurik will be interested in examining the adventuring rings that Sir Karathis had gave the boys. Perhaps it is time to revisit the scene of the initial tragedy to discover whether or not Sir Karathis still lingers there. {59601} It appears that Sir Karathis Ironheart is not the Black Wolf after all. He entered the caves east of the Green Griffon Inn and was ambushed and infected himself. Maddened with the bloodlust of his unexpected transformation, he lashed out at the boys who had joined him in the hunt but luckily was able to refrain from killing them outright. Neurik, the Tyrist priest back in Port Llast was chagrined to learn that, even with the situation of Sir Karathis addressed, the dreaded Black Wolf remains on the loose. Worse yet, Sir Karathis has given him a familiar name: Alhelor, the merchant selling anti-lycanthropic supplies at Ander's side in Port Llast's Alliance Arms Inn. The boy's life is in great danger and Neurik has given the order to find and destroy Alhelor at once. {59602} It appears that Sir Karathis Ironheart is not the Black Wolf after all. He entered the caves east of the Green Griffon Inn and was ambushed and infected himself. Maddened with the bloodlust of his unexpected transformation, he lashed out at the boys who had joined him in the hunt but luckily was able to refrain from killing them outright. Neurik, the Tyrist priest back in Port Llast was chagrined to learn that, even with the situation of Sir Karathis addressed, the dreaded Black Wolf remains on the loose. Worse yet, Sir Karathis has given him a familiar name: Alhelor, the merchant selling anti-lycanthropic supplies at Ander's side in Port Llast's Alliance Arms Inn. The boy's life is in great danger and Neurik has given the order to find and destroy Alhelor at once. Luckily Ander is safe and sound in the Alliance Arms Inn. Alhelor appears to have caught wind of the recent news, however, and has supposedly retired to his home in the town's northeast corner. Given his previous ambush Sir Karathis, it would be wise to porceed with caution. {59603} It appears that Sir Karathis Ironheart is not the Black Wolf after all. He entered the caves east of the Green Griffon Inn and was ambushed and infected himself. Maddened with the bloodlust of his unexpected transformation, he lashed out at the boys who had joined him in the hunt but luckily was able to refrain from killing them outright. Worse yet, Sir Karathis has given him a familiar name: Alhelor, the merchant who sold anti-lycanthropic supplies at Ander's side in Port Llast's Alliance Arms Inn. Luckily Ander was discovered safe and sound, though Alhelor had caught wind of the recent news and fled the inn. He was tracked down to his home, however, and finally killed. Neurik, the town priest, would be grateful to see Alhelor's tooth which has already been recovered as evidence of the deed. {59604} It appears that Sir Karathis Ironheart was not the Black Wolf after all. He entered the caves east of the Green Griffon Inn and was ambushed and infected himself. Maddened with the bloodlust of his unexpected transformation, he lashed out at the boys who had joined him in the hunt but luckily was able to refrain from killing them outright. Worse yet, Sir Karathis has given him a familiar name: Alhelor, the merchant who sold anti-lycanthropic supplies at Ander's side in Port Llast's Alliance Arms Inn. Luckily Ander was discovered safe and sound, though Alhelor had caught wind of the recent news and fled the inn. He was tracked down to his home, however, and finally killed. Neurik, the town priest, grateful accepted Alhelor's tooth as evidence that the tragedy has finally been put to rest. {59605} It appears that Sir Karathis Ironheart is not the Black Wolf after all. He entered the caves east of the Green Griffon Inn and was ambushed and infected himself. Maddened with the bloodlust of his unexpected transformation, he lashed out at the boys who had joined him in the hunt but luckily was able to refrain from killing them outright. Neurik, the Tyrist priest back in Port Llast will be chagrined to learn that, even with the situation of Sir Karathis addressed, the dreaded Black Wolf remains on the loose. Worse yet, Sir Karathis has given him a familiar name: Alhelor, the merchant selling anti-lycanthropic supplies at Ander's side in Port Llast's Alliance Arms Inn. The boy's life is in great danger and it is imperative that this news be reported to Neurik at once. {59606} Port Llast: The Serpent's Gems {59607} The infamous adventurer, Elaith "The Serpent" Craulnober appears to have at last become homesick for the land of Evereska he fled so long ago. He and his daughter are currently staying at an inn in Port Llast, searching for three gems that will help them make the journey home. Unfortunately, the gems are not in the hands of people interested in parting easily with them. The first is in the possession of a local wizard by the name of Wanev. He lives in his tower south of town. The second is held by the warrior Zamithra who recently passed through Port Llast on her way to Luskan. The final gem is the personal treasure of Setara, a witch of the Neverwinter Wood. {59608} The famed adventurer, Elaith "The Serpent" Craulnober appears to have at last become homesick for the land of Evereska he fled so long ago. He and his daughter are currently staying at an inn in Port Llast, searching for three gems that will help them make the journey home. Unfortunately, the gems are not in the hands of people interested in parting easily with them. The first is in the possession of a local wizard by the name of Wanev. He lives in his tower south of town. The second is held by the warrior Zamithra who recently passed through Port Llast on her way to Luskan. The final gem is the personal treasure of Setara, a witch of the Neverwinter Wood. One of these gems has now been discovered. {59609} The famed adventurer, Elaith "The Serpent" Craulnober appears to have at last become homesick for the land of Evereska he fled so long ago. He and his daughter are currently staying at an inn in Port Llast, searching for three gems that will help them make the journey home. Unfortunately, the gems are not in the hands of people interested in parting easily with them. The first is in the possession of a local wizard by the name of Wanev. He lives in his tower south of town. The second is held by the warrior Zamithra who recently passed through Port Llast on her way to Luskan. The final gem is the personal treasure of Setara, a witch of the Neverwinter Wood. Two of these gems have now been discovered. {59610} The famed adventurer, Elaith "The Serpent" Craulnober appears to have at last become homesick for the land of Evereska he fled so long ago. He and his daughter are currently staying at an inn in Port Llast, searching for three gems that will help them make the journey home. Unfortunately, the gems are not in the hands of people interested in parting easily with them. The first is in the possession of a local wizard by the name of Wanev. He lives in his tower south of town. The second is held by the warrior Zamithra who recently passed through Port Llast on her way to Luskan. The final gem is the personal treasure of Setara, a witch of the Neverwinter Wood. All three of these gems have now been discovered. {59611} The famed adventurer, Elaith "The Serpent" Craulnober appears to have at last become homesick for the land of Evereska he fled so long ago. He and his daughter are currently staying at an inn in Port Llast, searching for three gems that will help them make the journey home. All of them have been recovered, however, and the pair has now sailed the stars back to their homeland. {59612} Port Llast: Bounty Hunt {59613} Kendrack, head of the mercenary guild and Mayor of Port Llast, has put out a reward for the death of five dangerous prisoners escaped from Waterdeep. They have separated to avoid detection but can all be identified by means of a tattoo on their left ear, marking them as inmates of the Bulwark prison. It is this tattoo that Kendrack wants as evidence of the deed. Zor, a burly minotaur, is rumored to be hiding with friends and contacts he has in Luskan. Wyvern, an elven ranger with a taste for trickery, will likely have sought refuge in the Neverwinter Wood. Stirge, an egomaniacal gnome, was last sighted on the road south of Port Llast. Delilah, a halfling assassin who once made her home in Luskan, has probably returned there. Yesgar, the group's ring-leader and mastermind, remains elusive though Kendrack doubts that he'd stray far. {59614} Kendrack, head of the mercenary guild and Mayor of Port Llast, has put out a reward for the death of five dangerous prisoners escaped from Waterdeep. They have separated to avoid detection but can all be identified by means of a tattoo on their left ear, marking them as inmates of the Bulwark prison. It is this tattoo that Kendrack wants as evidence of the deed. Zor, a burly minotaur, is rumored to be hiding with friends and contacts he has in Luskan. Wyvern, an elven ranger with a taste for trickery, will likely have sought refuge in the Neverwinter Wood. Stirge, an egomaniacal gnome, was last sighted on the road south of Port Llast. Delilah, a halfling assassin who once made her home in Luskan, has probably returned there. Yesgar, the group's ring-leader and mastermind, remains elusive though Kendrack doubts that he'd stray far. Thus far, adventurers have acquired only one ear of the five. {59615} Kendrack, head of the mercenary guild and Mayor of Port Llast, has put out a reward for the death of five dangerous prisoners escaped from Waterdeep. They have separated to avoid detection but can all be identified by means of a tattoo on their left ear, marking them as inmates of the Bulwark prison. It is this tattoo that Kendrack wants as evidence of the deed. Zor, a burly minotaur, is rumored to be hiding with friends and contacts he has in Luskan. Wyvern, an elven ranger with a taste for trickery, will likely have sought refuge in the Neverwinter Wood. Stirge, an egomaniacal gnome, was last sighted on the road south of Port Llast. Delilah, a halfling assassin who once made her home in Luskan, has probably returned there. Yesgar, the group's ring-leader and mastermind, remains elusive though Kendrack doubts that he'd stray far. Thus far, adventurers have been able to secure two ears of the five, though Yesgar remains unsighted. {59616} Kendrack, head of the mercenary guild and Mayor of Port Llast, has put out a reward for the death of five dangerous prisoners escaped from Waterdeep. They have separated to avoid detection but can all be identified by means of a tattoo on their left ear, marking them as inmates of the Bulwark prison. It is this tattoo that Kendrack wants as evidence of the deed. Zor, a burly minotaur, is rumored to be hiding with friends and contacts he has in Luskan. Wyvern, an elven ranger with a taste for trickery, will likely have sought refuge in the Neverwinter Wood. Stirge, an egomaniacal gnome, was last sighted on the road south of Port Llast. Delilah, a halfling assassin who once made her home in Luskan, has probably returned there. Yesgar, the group's ring-leader and mastermind, remains elusive though Kendrack doubts that he'd stray far. Thus far, adventurers have been able to secure three ears of the five, though Yesgar remains unsighted. {59617} Kendrack, head of the mercenary guild and Mayor of Port Llast, has put out a reward for the death of five dangerous prisoners escaped from Waterdeep. They have separated to avoid detection but can all be identified by means of a tattoo on their left ear, marking them as inmates of the Bulwark prison. It is this tattoo that Kendrack wants as evidence of the deed. Zor, a burly minotaur, is rumored to be hiding with friends and contacts he has in Luskan. Wyvern, an elven ranger with a taste for trickery, will likely have sought refuge in the Neverwinter Wood. Stirge, an egomaniacal gnome, was last sighted on the road south of Port Llast. Delilah, a halfling assassin who once made her home in Luskan, has probably returned there. Yesgar, the group's ring-leader and mastermind, remains elusive though Kendrack doubts that he'd stray far. Thus far, adventurers have been able to secure all ears save that of the ring leader, Yesgar. {59618} Adventurers have been tightening the noose around the necks of the escaped convicts from Bulwark prison. Four of the five ears have been returned to Mayor Kendrack but terrible news has struck the town of Port Llast all the same. Kendrack's daughter, Shaldrissa, has been kidnapped by the criminal Yesgar and taken to the abandoned mines near the Green Griffon Inn. Mayor has begged for her rescue and provided the key that will be needed to gain entrance to the mines. {59619} Adventurers have been tightening the noose around the necks of the escaped convicts from Bulwark prison. Four of the five ears were returned to Mayor Kendrack when terrible news struck the town of Port Llast. Kendrack's daughter, Shaldrissa, had been kidnapped by the criminal Yesgar and taken to the abandoned mines near the Green Griffon Inn. Luckily, adventurers have now made contact with Shaldrissa and are helping her escape the clutches of her dangerous captor. {59620} Adventurers have been tightening the noose around the necks of the escaped convicts from Bulwark prison. Four of the five ears were returned to Mayor Kendrack when terrible news struck the town of Port Llast. Kendrack's daughter, Shaldrissa, had been kidnapped by the criminal Yesgar and taken to the abandoned mines near the Green Griffon Inn. Luckily, adventurers were able to intervene in time, saving Shaldrissa from the devious Yesgar and returning her safely to her father's side. {59621} Adventurers have been tightening the noose around the necks of the escaped convicts from Bulwark prison. Four of the five ears were returned to Mayor Kendrack when terrible news struck the town of Port Llast. Kendrack's daughter, Shaldrissa, had been kidnapped by the criminal Yesgar and taken to the abandoned mines near the Green Griffon Inn. Mayor Kendrack begged for her rescue and, while she was found, she was unfortunately killed in the attempted escape. {59622} Port Llast: The Five Tomes of Imaskar {59623} With the Wailing's cure and subsequent removal of Neverwinter's quarantine, the wizardess Eltoora has journeyed to Port Llast to provide her services to those searching for the cult responsible. She also comes with ulterior motives, however, as she seeks a collection of ancient tomes from the lost civilization of Imaskar. The five books are said to act as recipes, providing guidance to those undertaking magical experiments. Should any of the tomes be found, she will not only reward whoever returns them but also make the tomes publicly available to all arcanists who wish to experiment with them in her library. Through scrying attempts, she has managed to narrow down the locations of the five tomes of Imaskar. The Tome of Fire and the Tome of Death are both said to be lost in Charwood, while the Tome of Life apparently rests in the collection of Elminster in far-off Shadowdale. The Tome of Ice is housed within a tower south of Port Llast and the last, the Tome of Resonance, lies somewhere along the treacherous road to Luskan. {59624} With the Wailing's cure and subsequent removal of Neverwinter's quarantine, the wizardess Eltoora has journeyed to Port Llast to provide her services to those searching for the cult responsible. She also comes with ulterior motives, however, as she seeks a collection of ancient tomes from the lost civilization of Imaskar. The five books are said to act as recipes, providing guidance to those undertaking magical experiments. Should any of the tomes be found, she will not only reward whoever returns them but also make the tomes publicly available to all arcanists who wish to experiment with them in her library. Through scrying attempts, she has managed to narrow down the locations of the five tomes of Imaskar. The Tome of Fire and the Tome of Death are both said to be lost in Charwood, while the Tome of Life apparently rests in the collection of Elminster in far-off Shadowdale. The Tome of Ice is housed within a tower south of Port Llast and the last, the Tome of Resonance, lies somewhere along the treacherous road to Luskan. Three of these books have been returned to Eltoora and are now available to all those who wish to experiment with them. {59625} With the Wailing's cure and subsequent removal of Neverwinter's quarantine, the wizardess Eltoora has journeyed to Port Llast to provide her services to those searching for the cult responsible. She also comes with ulterior motives, however, as she seeks a collection of ancient tomes from the lost civilization of Imaskar. The five books are said to act as recipes, providing guidance to those undertaking magical experiments. Should any of the tomes be found, she will not only reward whoever returns them but also make the tomes publicly available to all arcanists who wish to experiment with them in her library. Through scrying attempts, she has managed to narrow down the locations of the five tomes of Imaskar. The Tome of Fire and the Tome of Death are both said to be lost in Charwood, while the Tome of Life apparently rests in the collection of Elminster in far-off Shadowdale. The Tome of Ice is housed within a tower south of Port Llast and the last, the Tome of Resonance, lies somewhere along the treacherous road to Luskan. Four of these books have been returned to Eltoora and are now available to all those who wish to experiment with them. {59626} With the Wailing's cure and subsequent removal of Neverwinter's quarantine, the wizardess Eltoora has journeyed to Port Llast to provide her services to those searching for the cult responsible. She also comes with ulterior motives, however, as she seeks a collection of ancient tomes from the lost civilization of Imaskar. The five books are said to act as recipes, providing guidance to those undertaking magical experiments. Should any of the tomes be found, she will not only reward whoever returns them but also make the tomes publicly available to all arcanists who wish to experiment with them in her library. Through scrying attempts, she managed to narrow down the locations of the five tomes of Imaskar. The Tome of Fire and the Tome of Death were both said to be lost in Charwood, while the Tome of Life apparently rested in the collection of Elminster in far-off Shadowdale. The Tome of Ice was housed within a tower south of Port Llast and the last, the Tome of Resonance, lay somewhere along the treacherous road to Luskan. All five of these books have been returned to Eltoora and are now available to those who wish to experiment with them. {59627} With the Wailing's cure and subsequent removal of Neverwinter's quarantine, the wizardess Eltoora has journeyed to Port Llast to provide her services to those searching for the cult responsible. She also comes with ulterior motives, however, as she seeks a collection of ancient tomes from the lost civilization of Imaskar. The five books are said to act as recipes, providing guidance to those undertaking magical experiments. Should any of the tomes be found, she will not only reward whoever returns them but also make the tomes publicly available to all arcanists who wish to experiment with them in her library. Through scrying attempts, she has managed to narrow down the locations of the five tomes of Imaskar. The Tome of Fire and the Tome of Death are both said to be lost in Charwood, while the Tome of Life apparently rests in the collection of Elminster in far-off Shadowdale. The Tome of Ice is housed within a tower south of Port Llast and the last, the Tome of Resonance, lies somewhere along the treacherous road to Luskan. One of these books has been returned to Eltoora and is now available to all those who wish to experiment with it. {59628} With the Wailing's cure and subsequent removal of Neverwinter's quarantine, the wizardess Eltoora has journeyed to Port Llast to provide her services to those searching for the cult responsible. She also comes with ulterior motives, however, as she seeks a collection of ancient tomes from the lost civilization of Imaskar. The five books are said to act as recipes, providing guidance to those undertaking magical experiments. Should any of the tomes be found, she will not only reward whoever returns them but also make the tomes publicly available to all arcanists who wish to experiment with them in her library. Through scrying attempts, she has managed to narrow down the locations of the five tomes of Imaskar. The Tome of Fire and the Tome of Death are both said to be lost in Charwood, while the Tome of Life apparently rests in the collection of Elminster in far-off Shadowdale. The Tome of Ice is housed within a tower south of Port Llast and the last, the Tome of Resonance, lies somewhere along the treacherous road to Luskan. Two of these books have been returned to Eltoora and are now available to all those who wish to experiment with them. {59629} South Road: Closing Wanev's Portal {59630} In his tower south of Port Llast, the wizard Wanev admits to having the gem currently being sought by Elaith Craulnober in the Alliance Arms Inn. Unfortunately, he left it in his summoning chamber, the site of a recent magical accident. His imp, Gulgash, has opened up a portal to the Abyss and the chambers are now home to all manner of beasts and demons. If Gulgash can be killed, Wanev claims that the portal can be closed by placing the imp's heart upon the adjacent brazier. {59631} In his tower south of Port Llast, the wizard Wanev admits to having the gem currently being sought by Elaith Craulnober in the Alliance Arms Inn. Unfortunately, he left it in his summoning chamber, the site of a recent magical accident. His imp, Gulgash, has opened up a portal to the Abyss and the chambers are now home to all manner of beasts and demons. Gulgash now lies dead and his heart must be placed upon the brazier adjacent to the offending portal if it is ever to be closed. {59632} In his tower south of Port Llast, the wizard Wanev admits to having the gem currently being sought by Elaith Craulnober in the Alliance Arms Inn. Unfortunately, he left it in his summoning chamber, the site of a recent magical accident. His imp, Gulgash, had opened up a portal to the Abyss and the chambers had become home to all manner of beasts and demons. Gulgash now lies dead and the portal closed. The only task remaining is to return to Wanev for an appropriate reward. {59633} In his tower south of Port Llast, the wizard Wanev has surrendered ownership of the gem currently being sought by Elaith Craulnober in the Alliance Arms Inn. It was in his summoning chamber, the site of a recent magical accident. His imp, Gulgash, had opened up a portal to the Abyss and the chambers had become home to all manner of beasts and demons. Gulgash now lies dead, the portal closed, and Wanev's reward claimed. {59634} The Search for the Cult: Solomon's Ring {59635} A halfling named Solomon has offered a ring to a local adventurer, apparently in gratitude. He seemed quite intent on getting rid of it. {59636} It turns out that Solomon, the halfling who had been handing out rings to adventurers in the local inns, is an agent of Desther's cult. He's been threatening anyone involved in the investigations into the organization, warning them to mind their own business. {59637} Solomon, a cult agent, has been killed. On his body was a note from the cult's leader, Maugrim, suggesting that further agents have been sent to Charwood, the hills north of Port Llast, and the Neverwinter Wood, all in search of some unknown artifact of great importance. {59638} South Road: Poor Neva {59639} Neva, a young man supposedly kidnapped by bandits near the edge of the Charwood, turned out to be little more than bait in a deadly trap. His supposed siblings, Jaheel and Tarran, ambushed the adventurers who came to Neva's "rescue" but were ultimately unsuccessful. A letter was recovered from Neva's corpse, identifying the trio as cult agents. According to the letter, further agents have been sent to Neverwinter Wood, the Charwood, and the hills north of Port Llast, in search of an unnamed artifact of great power. {59640} A young man by the name of Neva has apparently been kidnapped by bandits. According to his siblings, Tarran and Jaheel, he is being held at near some standing stones by the entrance to the Charwood. Adventurers are to meet the siblings there to attempt a rescue. {59641} The Search for the Cult: Vardoc's Hunt {59642} A commoner by the name of Benlaran passed on word of a burly half-orc intent on finding those meddling in the cult's affairs. His name, apparently, is Vardoc. {59643} According to a local brawler named Lerner, the cult agent Vardoc has been killing innocents in his attempts to ferret out the adventurers responsible for meddling in cult affairs. {59644} Thurwin, a fellow adventurer, claims that the cult agent Vardoc butchered his entire party. Barely escaping with his life, Thurwin warns against meddling in cult affairs. {59645} The dreaded cult agent Vardoc is dead. On his corpse was found a letter with important evidence regarding the cult's location. They apparently are headquartered in Luskan's Host Tower of the Arcane. Additional proof that corroborates this evidence is required before bringing it to Aribeth. {59646} The dreaded cult agent Vardoc is dead. A letter he was carrying suggested that the cult is headquartered in Luskan's Host Tower. This letter and an additional piece of evidence have now been delivered to Aribeth and she has authorized an in-depth investigation of Luskan and the secrets it is keeping. {59647} The dreaded cult agent Vardoc is dead. A letter he was carrying suggested that the cult is headquartered in Luskan's Host Tower. Proof has already been delivered to Aribeth, however, and she has authorized an in-depth investigation of Luskan and the secrets it is keeping. {59648} The Search for the Cult {59649} Through your valiant efforts, the city of Neverwinter has been saved and what citizens it still has have been spared the suffering of the Wailing Death. Desther, the man responsible for spreading the plague, did not act alone, however. He had substantial backing from a powerful and mysterious cult, known only to be based somewhere north of Neverwinter. With the city's long quarantine lifted and her lover, Fenthick, hanged, Lady Aribeth has moved the base of her investigation to the township of Port Llast, northernmost member of the Lords' Alliance. There she has once again put out a call to adventurers to seek out the cult's corruption wherever it may lie. The cult's base must be discovered and its leaders brought to justice. Aribeth awaits you in the town's mercenary barracks. {59650} Through your valiant efforts, the city of Neverwinter has been saved and what citizens it still has have been spared the suffering of the Wailing Death. Desther, the man responsible for spreading the plague, did not act alone, however. He had substantial backing from a powerful and mysterious cult, known only to be based somewhere north of Neverwinter. With the city's long quarantine lifted and her lover, Fenthick, hanged, Lady Aribeth has moved the base of her investigation to the township of Port Llast, northernmost member of the Lords' Alliance. There she has once again put out a call to adventurers to seek out the cult's corruption wherever it may lie. The cult's base must be discovered and its leaders brought to justice. Standing guard over Aribeth at the local mercenary barracks is Aarin Gend, a Spymaster in the service of the Alliance. She has encouraged all adventurers to work closely with him in their ongoing search of the region. {59651} Through your valiant efforts, the city of Neverwinter has been saved and what citizens it still has have been spared the suffering of the Wailing Death. Desther, the man responsible for spreading the plague, did not act alone, however. He had substantial backing from a powerful and mysterious cult, known only to be based somewhere north of Neverwinter. With the city's long quarantine lifted and her lover, Fenthick, hanged, Lady Aribeth has moved the base of her investigation to the township of Port Llast, northernmost member of the Lords' Alliance. There she has once again put out a call to adventurers to seek out the cult's corruption wherever it may lie. The cult's base must be discovered and its leaders brought to justice. An important lead has been uncovered in the case, found on the bodies of cult agents operating in the region. The cult appears to be operating out of the dreaded Host Tower of the Arcane, which lies at the heart of the pirate city of Luskan. Aribeth intends to have this lead followed up on and wishes to move the base of operations to Luskan, itself. The Spymaster, Aarin Gend, must be approached to see if he has found a way into the sealed city. {59652} Through your valiant efforts, the city of Neverwinter has been saved and what citizens it still has have been spared the suffering of the Wailing Death. Desther, the man responsible for spreading the plague, did not act alone, however. He had substantial backing from a powerful and mysterious cult, known only to be based somewhere north of Neverwinter. With the city's long quarantine lifted and her lover, Fenthick, hanged, Lady Aribeth has moved the base of her investigation to the township of Port Llast, northernmost member of the Lords' Alliance. An important lead has been uncovered in the case, found on the body of one of the cult agents operating in the region. The cult appears to be operating out of the dreaded Host Tower of the Arcane which lies at the heart of the pirate city of Luskan. Aribeth intends to have this lead followed up on and wishes to move the base of operations to Luskan, itself. The Spymaster, Aarin Gend, believes he has found a way into the city... which has been sealed since news of the plague first began. He has managed to convince an old friend, a sergeant within Luskan's city guard, to allow him and his agents through the gates and into the city. Aarin warns that this is a one-way trip, however. Once inside Luskan, nobody will be able to get back out, so one should only enter Luskan fully-equipped and with no tasks left to be completed. {59653} Through your valiant efforts, the city of Neverwinter has been saved and what citizens it still has have been spared the suffering of the Wailing Death. Desther, the man responsible for spreading the plague, did not act alone, however. He had substantial backing from a powerful and mysterious cult, known only to be based somewhere north of Neverwinter. With the city's long quarantine lifted and her lover, Fenthick, hanged, Lady Aribeth has moved the base of her investigation to the township of Port Llast, northernmost member of the Lords' Alliance. An important lead has been uncovered in the case, found on the body of one of the cult agents operating in the region. The cult appears to be operating out of the dreaded Host Tower of the Arcane which lies at the heart of the pirate city of Luskan. The base of operations has been moved to Luskan, and Aarin Gend reported that Aribeth mysteriously disappeared sometime after arrival. Though he felt she may have decided to take vengeance on her own, no time can be spared to search for her, that the adventurers must push on in their efforts against the cult. A heavy contingent of guards and magical wards prevent unwanted visitors from crossing the bridge to the Host Tower. Aarin Gend believes he might be able to forge the necessary documents to pass a small group of adventurers off as visiting dignitaries, however. Doing so will require the official pass of one of Luskan's High Captains, the city's self-proclaimed pirate kings constantly squabbling over goods and territory within the city walls. The pass has the magical seal of the Arcane Brotherhood, which Aarin Gend hopes to use to make a forgery. {59654} Through your valiant efforts, the city of Neverwinter has been saved and what citizens it still has have been spared the suffering of the Wailing Death. Desther, the man responsible for spreading the plague, did not act alone, however. He had substantial backing from a powerful and mysterious cult, known only to be based somewhere north of Neverwinter. With the city's long quarantine lifted and her lover, Fenthick, hanged, Lady Aribeth has moved the base of her investigation to the township of Port Llast, northernmost member of the Lords' Alliance. An important lead has been uncovered in the case, found on the body of one of the cult agents operating in the region. The cult appears to be operating out of the dreaded Host Tower of the Arcane which lies at the heart of the pirate city of Luskan. The base of operations has been moved to Luskan, and Aarin Gend reported that Aribeth mysteriously disappeared sometime after arrival. Though he felt she may have decided to take vengeance on her own, no time can be spared to search for her, that the adventurers must push on in their efforts against the cult. A heavy contingent of guards and magical wards prevent unwanted visitors from crossing the bridge to the Host Tower. Aarin Gend believes he might be able to forge the necessary documents to pass a small group of adventurers off as visiting dignitaries, however. Doing so will require the official pass of one of Luskan's High Captains. One of these passes has now been found and, as soon as it can be delivered to Aarin, he can set to work on the necessary forgeries. {59655} Through your valiant efforts, the city of Neverwinter has been saved and what citizens it still has have been spared the suffering of the Wailing Death. Desther, the man responsible for spreading the plague, did not act alone, however. He had substantial backing from a powerful and mysterious cult, known only to be based somewhere north of Neverwinter. With the city's long quarantine lifted and her lover, Fenthick, hanged, Lady Aribeth has moved the base of her investigation to the township of Port Llast, northernmost member of the Lords' Alliance. An important lead has been uncovered in the case, found on the body of one of the cult agents operating in the region. The cult appears to be operating out of the dreaded Host Tower of the Arcane which lies at the heart of the pirate city of Luskan. The base of operations has been moved to Luskan, and Aarin Gend reported that Aribeth mysteriously disappeared sometime after arrival. Though he felt she may have decided to take vengeance on her own, no time can be spared to search for her, that the adventurers must push on in their efforts against the cult. A heavy contingent of guards and magical wards prevent unwanted visitors from crossing the bridge to the Host Tower. Aarin Gend has forged the necessary documents which will allow a small group of adventurers to bypass the wards and be passed off as dignitaries visiting the tower. {59656} Through your valiant efforts, the city of Neverwinter has been saved and what citizens it still has have been spared the suffering of the Wailing Death. Desther, the man responsible for spreading the plague, did not act alone, however. He had substantial backing from a powerful and mysterious cult, known only to be based somewhere north of Neverwinter. With the city's long quarantine lifted and her lover, Fenthick, hanged, Lady Aribeth has moved the base of her investigation to the township of Port Llast, northernmost member of the Lords' Alliance. An important lead has been uncovered in the case, found on the body of one of the cult agents operating in the region. The cult appears to be operating out of the dreaded Host Tower of the Arcane which lies at the heart of the pirate city of Luskan. The base of operations has been moved to Luskan, and Aarin Gend reported that Aribeth mysteriously disappeared sometime after arrival. Though he felt she may have decided to take vengeance on her own, no time can be spared to search for her, that the adventurers must push on in their efforts against the cult. A heavy contingent of guards and magical wards prevent unwanted visitors from crossing the bridge to the Host Tower. Aarin Gend has forged the necessary documents which will allow a small group of adventurers to bypass the wards and be passed off as dignitaries visiting the tower. The ruse appears to have worked, and the brave adventurers were able to pass through the gauntlet at the tower gate without incident. {59657} Through your valiant efforts, the city of Neverwinter has been saved and what citizens it still has have been spared the suffering of the Wailing Death. Desther, the man responsible for spreading the plague, did not act alone, however. He had substantial backing from a powerful and mysterious cult, known only to be based somewhere north of Neverwinter. With the city's long quarantine lifted and her lover, Fenthick, hanged, Lady Aribeth has moved the base of her investigation to the township of Port Llast, northernmost member of the Lords' Alliance. There she has once again put out a call to adventurers to seek out the cult's corruption wherever it may lie. The cult's base must be discovered and its leaders brought to justice. Standing guard over Aribeth at the local temple is Aarin Gend, a Spymaster in the service of the Alliance. She has encouraged all adventurers to work closely with him in their ongoing search of the region. Aarin Gend has explained that the best lead for locating the cult lies to the north of Port Llast, in a series of caves that lie in the hills. They are inhabited by humanoid monsters that have been performing unusual raids. Should this avenue of investigation not prove worthwhile, the spymaster suggests searching either Luskan to the north, Neverwinter Wood to the east or the wildlands of the South Road. Two separate and corroborating pieces of evidence are needed to prove the cult's location. {59658} The Search for the Cult: The Charwood Journal {59659} A cult agent has been found and killed in the strange village of Charwood. The journal he was carrying suggests that the cult is headquartered in Luskan's Host Tower. Additional proof that corroborates this evidence is required before bringing it to Aribeth. {59660} A cult agent has been found and killed in the strange village of Charwood. The journal he was carrying suggested that the cult is headquartered in Luskan's Host Tower. This journal and an additional piece of evidence have now been delivered to Aribeth and she has authorized an in-depth investigation of Luskan and the secrets it is keeping. {59661} A cult agent has been found and killed in the strange village of Charwood. The journal he was carrying suggested that the cult is headquartered in Luskan's Host Tower. Proof has already been delivered to Aribeth, however, and she has authorized an in-depth investigation of Luskan and the secrets it is keeping. {59662} The Search for the Cult: Relmar's Journal {59663} A cult agent named Relmar has been found and killed in the spirit world of the Neverwinter Wood. The journal he was carrying suggests that the cult is headquartered in Luskan's Host Tower. Additional proof that corroborates this evidence is required before bringing it to Aribeth. {59664} A cult agent named Relmar has been found and killed in the spirit world of the Neverwinter Wood. The journal he was carrying suggested that the cult is headquartered in Luskan's Host Tower. This journal and an additional piece of evidence have now been delivered to Aribeth and she has authorized an in-depth investigation of Luskan and the secrets it is keeping. {59665} A cult agent named Relmar has been found and killed in the spirit world of the Neverwinter Wood. The journal he was carrying suggested that the cult is headquartered in Luskan's Host Tower. Proof of this has already been delivered to Aribeth, however, and she has authorized an in-depth investigation of Luskan and the secrets it is keeping. {59666} The Search for the Cult: Ganon's Journal {59667} A cult agent named Ganon has been found and defeated in the ogre caves north of Port Llast. The journal found nearby does not say where the cult is located but it does suggest that other cultists have been sent to Charwood in the south and Neverwinter Wood in the east to search for some sort of important object. These two locations would seem to be likely places to continue the search. {59668} A cult agent named Ganon has been found and defeated in the ogre caves north of Port Llast. The journal found nearby does not say where the cult is located but it does suggest that other cultists have been sent to Charwood in the south and Neverwinter Wood in the east to search for some sort of important object. However, evidence already points to the cult being based in Luskan's Host Tower. {59669} North Road: Gerrol's Wife {59670} Gerrol, a farmer in the hills north of Port Llast, has seen his life and livelihood ruined by the recent activity amongst the nearby humanoid tribes. Worst of all, his wife, Leah, was recently captured by bugbears and taken away for some horrible purpose. {59671} Gerrol, a farmer in the hills north of Port Llast, has seen his life and livelihood ruined by the recent activity amongst the nearby humanoid tribes. Worst of all, his wife, Leah, was recently captured by bugbears and taken away for some horrible purpose. Surprisingly, she was still alive when adventurers arrived on the scene to rescue her. Gerrol will be overjoyed to see her safe return. {59672} Gerrol, a farmer in the hills north of Port Llast, has seen his life and livelihood ruined by the recent activity amongst the nearby humanoid tribes. Worst of all, his wife, Leah, was recently captured by bugbears and taken away for some horrible purpose. Surprisingly, she was still alive when adventurers arrived on the scene to rescue her. Gerrol was overjoyed when she returned to his embrace, safe and sound. {59673} Gerrol, a farmer in the hills north of Port Llast, has seen his life and livelihood ruined by the recent activity amongst the nearby humanoid tribes. Worst of all, his wife, Leah, was recently captured by bugbears and taken away for some horrible purpose. Surprisingly, she was still alive when adventurers arrived on the scene to rescue her. Unfortunately, the escape did not go smoothly and she was killed in the resulting chaos. If at least her wedding ring can be returned to Gerrol, he will have something to remind him of their former life together. {59674} Gerrol, a farmer in the hills north of Port Llast, has seen his life and livelihood ruined by the recent activity amongst the nearby humanoid tribes. Worst of all, his wife, Leah, was recently captured by bugbears and taken away for some horrible purpose. Surprisingly, she was still alive when adventurers arrived on the scene to rescue her. Unfortunately, the escape did not go smoothly and she was killed in the resulting chaos. The adventurers were at least able to return her wedding ring to Gerrol, so that he could have something to remind him of their former life together. {59675} North Road: Dergiab's Head {59676} Gerrol, a farmer in the hills north of Port Llast, has seen his life and livelihood ruined by the recent activity amongst the nearby humanoid tribes. He has called for the head of their leader, Dergiab. {59677} Gerrol, a farmer in the hills north of Port Llast, has seen his life and livelihood ruined by the recent activity amongst the nearby humanoid tribes. One of their leaders, Dergiab, has now been killed and his head severed for presentation to Gerrol. {59678} Gerrol, a farmer in the hills north of Port Llast, has seen his life and livelihood ruined by the recent activity amongst the nearby humanoid tribes. Grateful for the vengeance offered, he rewarded the adventurer who finally presented him with the head of Dergiab, one of the leaders of the humanoids. {59679} North Road: The Making of the Goblin King {59680} Various tribes of humanoids battle for dominance within the cavern network that lies in the hills north of Port Llast. Weak but devious, the king of the goblins has enlisted the aid of adventurers, offering to pay them for the assassination of his competitors, the leaders of the orc and bugbear tribes. {59681} Various tribes of humanoids battle for dominance within the cavern network that lies in the hills north of Port Llast. Weak but devious, the king of the goblins has enlisted the aid of adventurers, offering to pay them for the assassination of his competitors, the leaders of the orc and bugbear tribes. The strategy appears to be meeting with some success as he has already been presented with one of their heads. {59682} Various tribes of humanoids were battling for dominance within the cavern network that lies in the hills north of Port Llast. Weak but devious, the king of the goblins had enlisted the aid of adventurers, offering to pay them for the assassination of his competitors. It was a shrewd strategy and one that served him well. Their leaders dead, the orcs and bugbears have scattered, leaving the caves to the victorious Goblin King. {59683} North Road: The Mausoleum of the Arcane {59684} The caretaker of a cemetary near the Green Griffon Inn tells of a powerful Arcane Brother from Luskan, whose remains and most valued possessions now lie sealed beneath a small mausoleum at the cemetery's heart. {59685} The caretaker of a cemetary near the Green Griffon Inn tells of a powerful Arcane Brother from Luskan, whose remains and most valued possessions now lie sealed beneath a small mausoleum at the cemetery's heart. In its well guarded depths was found a tome outlining the use of a portal device. Three wardstones are apparently needed, each one opening a portal to a separate place. {59686} The caretaker of a cemetary near the Green Griffon Inn tells of a powerful Arcane Brother from Luskan, whose remains and most valued possessions now lie sealed beneath a small mausoleum at the cemetery's heart. In its well guarded depths was found a tome outlining the use of a portal device. Three wardstones are apparently needed, each one opening a portal to a separate place. One of these wardstones has now been found and, when placed on a special pedestal within the wizard's burial chamber, will reveal the first of the three portals. {59687} The caretaker of a cemetary near the Green Griffon Inn tells of a powerful Arcane Brother from Luskan, whose remains and most valued possessions now lie sealed beneath a small mausoleum at the cemetery's heart. In its well guarded depths was found a tome outlining the use of a portal device. Three wardstones are apparently needed, each one opening a portal to a separate place. Two of these wardstones have now been found. When placed individually on a special pedestal within the wizard's burial chamber, each will reveal a different portal. {59688} The caretaker of a cemetary near the Green Griffon Inn tells of a powerful Arcane Brother from Luskan, whose remains and most valued possessions now lie sealed beneath a small mausoleum at the cemetery's heart. In its well guarded depths was found a tome outlining the use of a portal device. Three wardstones are apparently needed, each one opening a portal to a separate place. All three of these wardstones have now been found. When placed individually on a special pedestal within the wizard's burial chamber, each will grant access to a different portal. {59689} North Road: Mutamin's Challenge {59690} Patrons of the Green Griffon Inn tell of an illegal dungeon race that takes place beneath the building. The race is apparently overseen by a man named Mutamin. {59691} A man named Mutamin hosts an illegal dungeon race beneath the Green Griffon Inn, north of Luskan. Those given a key to the cellars are to proceed to the cellars and speak with his assistent, Jaroo. {59692} A man named Mutamin hosts an illegal dungeon race beneath the Green Griffon Inn, north of Luskan. Those given a key to the cellars are to proceed to the cellars and speak with his assistent, Jaroo. Jaroo has explained the rules and launched the race. Competing adventuring parties are to race down parallel paths filled with monsters, traps, and treasure. At the end of the dungeon, they will be faced with a riddle. The first party to solve the riddle is deemed the winner. {59693} A man named Mutamin hosts an illegal dungeon race beneath the Green Griffon Inn, north of Luskan. Those given a key to the cellars are to proceed to the cellars and speak with his assistent, Jaroo. Jaroo has explained the rules and launched the race. Competing adventuring parties are to race down parallel paths filled with monsters, traps, and treasure. At the end of the dungeon, they will be faced with a riddle. The first party to solve the riddle is deemed the winner. The first of the competing parties has now reached the dungeon's end and are deliberating over the following riddle: "A box with neither hinges, key or lid - yet inside is a golden treasure hid." {59694} A man named Mutamin hosts an illegal dungeon race beneath the Green Griffon Inn, north of Luskan. Competing adventuring parties raced down parallel paths filled with monsters, traps, and treasure. At the end of the dungeon, they faced a riddle and whichever party was the first to solve it was to be declared the winner. Mutamin's assistant, Jaroo, has now declared the winning party and advised them of their reward. The dungeon will now be closed for retooling. {59695} A man named Mutamin hosts an illegal dungeon race beneath the Green Griffon Inn, north of Luskan. Competing adventuring parties raced down parallel paths filled with monsters, traps, and treasure. At the end of the dungeon, they faced a riddle and whichever party was the first to solve it was to be declared the winner. Mutamin's assistant, Jaroo, has declared the winning party who must now speak with Mutamin to receive their reward. {59696} A man named Mutamin hosts an illegal dungeon race beneath the Green Griffon Inn, north of Luskan. Competing adventuring parties raced down parallel paths filled with monsters, traps, and treasure. At the end of the dungeon, they faced a riddle and whichever party was the first to solve it was to be declared the winner. Mutamin's assistant, Jaroo, has declared the winning party and Mutamin has presented them with their reward. The dungeon will now be closed for retooling. {59697} Neverwinter Wood: The Spirit of the Wood {59698} There are rumors that the Spirit of the Neverwinter Wood has somehow come to harm. No doubt Aawill, an Archdruid who maintains a conclave there, will know more. {59699} The Spirit of the Neverwinter Wood has somehow come to harm and Aawill, an Archdruid who maintains a conclave there, is gravely worried. He has reluctantly granted forest access to adventurers so that they might help him right whatever has gone wrong. {59700} The Spirit of the Neverwinter Wood has somehow come to harm and Aawill, an Archdruid who maintains a conclave there, is gravely worried. He has reluctantly granted forest access to adventurers so that they might help him right whatever has gone wrong. Other druids deeper in the forest speak of having seen the Spirit entering and leaving a pool of water, as if part of some ritual. What that ritual may be remains unclear, however. {59701} The Spirit of the Neverwinter Wood has somehow come to harm and Aawill, an Archdruid who maintains a conclave there, is gravely worried. He has reluctantly granted forest access to adventurers so that they might help him right whatever has gone wrong. Evidence discovered deeper in the forest tells of a pool at the base of a waterfall where the Spirit of the Wood would perform a ritual to enter the spirit world. The only way for mortals to follow is to enter that pool and die while in its waters. {59702} The Spirit of the Neverwinter Wood has somehow come to harm and Aawill, an Archdruid who maintains a conclave there, is gravely worried. He has reluctantly granted forest access to adventurers so that they might help him right whatever has gone wrong. Evidence discovered deeper in the forest tells of a pool at the base of a waterfall where the Spirit of the Wood would perform a ritual to enter the spirit world. The only way for mortals to follow is to enter that pool and die while in its waters. Poisoned and in great peril, the Spirit of the Wood has retreated to that world. To those who have come to help her, she has offered up images of her poisoner, a nameless dwarf who apparently hides within the spirit world, even now. {59703} The Spirit of the Neverwinter Wood has somehow come to harm and Aawill, an Archdruid who maintains a conclave there, is gravely worried. He has reluctantly granted forest access to adventurers so that they might help him right whatever has gone wrong. Evidence discovered deeper in the forest tells of a pool at the base of a waterfall where the Spirit of the Wood would perform a ritual to enter the spirit world. The only way for mortals to follow is to enter that pool and die while in its waters. Poisoned and in great peril, the Spirit of the Wood has retreated to that world, followed by her poisoner, a cult agent by the name of Relmar. He has been killed and a journal on his corpse suggests that he has buried a cure to the Spirit's poison beneath some rubble near where he was found. {59704} The Spirit of the Neverwinter Wood has somehow come to harm and Aawill, an Archdruid who maintains a conclave there, is gravely worried. He has reluctantly granted forest access to adventurers so that they might help him right whatever has gone wrong. Evidence discovered deeper in the forest tells of a pool at the base of a waterfall where the Spirit of the Wood would perform a ritual to enter the spirit world. The only way for mortals to follow is to enter that pool and die while in its waters. Poisoned and in great peril, the Spirit of the Wood has retreated to that world, followed by her poisoner, a cult agent by the name of Relmar. He has been killed and a journal on his corpse has led to the discovery of a cure that might still save the Spirit. {59705} The Spirit of the Neverwinter Wood has somehow come to harm and Aawill, an Archdruid who maintains a conclave there, is gravely worried. He has reluctantly granted forest access to adventurers so that they might help him right whatever has gone wrong. Evidence discovered deeper in the forest tells of a pool at the base of a waterfall where the Spirit of the Wood would perform a ritual to enter the spirit world. The only way for mortals to follow is to enter that pool and die while in its waters. Poisoned and in great peril, the Spirit of the Wood has retreated to that world, followed by her poisoner, a cult agent by the name of Relmar. He has been killed and a journal on his corpse ultimately led to a cure for the troubled Spirit. Renewed to her former vigor, the Spirit will once again be able to restore the forest to its proper balance. Aawill will be eager to hear the good news. {59706} The Spirit of the Neverwinter Wood has somehow come to harm and Aawill, an Archdruid who maintains a conclave there, is gravely worried. He has reluctantly granted forest access to adventurers so that they might help him right whatever has gone wrong. Evidence discovered deeper in the forest tells of a pool at the base of a waterfall where the Spirit of the Wood would perform a ritual to enter the spirit world. The only way for mortals to follow is to enter that pool and die while in its waters. Poisoned and in great peril, the Spirit of the Wood has retreated to that world, followed by her poisoner, a cult agent by the name of Relmar. He has been killed and a journal on his corpse ultimately led to a cure for the troubled Spirit. Renewed to her former vigor, the Spirit will once again be able to restore the forest to its proper balance. Aawill was happy to reward the adventurers for their exceptional work. {59707} East Road: What Lurks Below {59708} Jax, an archeologist with an interest in the earliest races of Faerun, believes he is close to being able to prove his thesis and receive the necessary grant funding to continue his research. Convinced that ancient ruins lurk beneath the troll caves along the road east of Port Llast, he has enlisted the aid of adventurers to discover them and return to him with proof that the ruins were a product of the so-called "creator races." The book will be a Complete History of the Creator Ruins. {59709} Jax, an archeologist with an interest in the earliest races of Faerun, believes he is close to being able to prove his thesis and receive the necessary grant funding to continue his research. Convinced that ancient ruins lurk beneath the troll caves along the road east of Port Llast, he has enlisted the aid of adventurers to discover them and return to him with proof that the ruins were a product of the so-called "creator races." The book will be a Complete History of the Creator Ruins. The archeologist's first suspicions appear to have had a grain of truth as evidence found in the troll caves points to there being something even the trolls are frightened of below. {59710} Jax, an archeologist with an interest in the earliest races of Faerun, believes he is close to being able to prove his thesis and receive the necessary grant funding to continue his research. Convinced that ancient ruins lurk beneath the troll caves along the road east of Port Llast, he has enlisted the aid of adventurers to discover them and return to him with proof that the ruins were a product of the so-called "creator races." The book will be a Complete History of the Creator Ruins. The archeologist's first suspicions appear to have had a grain of truth as evidence found in the troll caves point to there being something even the trolls are frightened of below. Adventurers have recently breached these lower ruins and have begun to explore them, searching for the evidence that Jax requires. {59711} Jax, an archeologist with an interest in the earliest races of Faerun, believes he is close to being able to prove his thesis and receive the necessary grant funding to continue his research. Convinced that ancient ruins lurk beneath the troll caves along the road east of Port Llast, he has enlisted the aid of adventurers to discover them and return to him with proof that the ruins were a product of the so-called "creator races." The book will be a Complete History of the Creator Ruins. The archeologist's first suspicions appear to have had a grain of truth as evidence found in the troll caves point to there being something even the trolls are frightened of below. Adventurers have recently breached these lower ruins and have found the evidence that Jax requires, a "Complete History of the Creator Ruins" that proves that these ruins were once the home of this mysterious Creator Race. {59712} Jax, an archeologist with an interest in the earliest races of Faerun, believes he is close to being able to prove his thesis and receive the necessary grant funding to continue his research. Convinced that ancient ruins lurk beneath the troll caves along the road east of Port Llast, he has enlisted the aid of adventurers to discover them and return to him with proof that the ruins were a product of the so-called "creator races." The book was a Complete History of the Creator Ruins. The archeologist's first suspicions appear to have had a grain of truth as evidence found in the troll caves point to there being something even the trolls are frightened of below. Adventurers have breached these lower ruins and have found the evidence that Jax requires, a "Complete History of the Creator Ruins" that proves that the ruins were once home to this mysterious creator race. Jax was pleased to receive it in good condition and has rewarded the adventurers for their help. {59713} East Road: A Troll Head Trophy {59714} Lenton, one of the archeologists lucky enough to escape from the troll caves along the road east of Port Llast, lost a brother in the attack. Eager for vengeance, he has asked adventurers to return to him with the head of the troll chieftain responsible. {59715} Lenton, one of the archeologists lucky enough to escape from the troll caves along the road east of Port Llast, lost a brother in the attack. Eager for vengeance, he has asked adventurers to return to him with the head of the troll chieftain responsible. With that chieftain now dead, it is only a matter of time before he gets his wish. {59716} Lenton, one of the archeologists lucky enough to escape from the troll caves along the road east of Port Llast, lost a brother in the attack. Eager for vengeance, he asked adventurers to return to him with the head of the troll chieftain responsible. They complied and Lenton has expressed his gratitude. {59717} East Road: The Simpleton's Mother {59718} Trolls have captured Janis, the mother of Revat, a simpleton along the east road from Port Llast. {59719} Trolls have captured and imprisoned a woman named Janis in the caves along the east road from Port Llast. To break the magical bonds that hold her, however, she will need a ring in the possession of her simpleton son, Revat. She last saw him with the archeologists who had been investigating the caverns. {59720} Trolls captured Janis, the mother of Revat, a simpleton along the east road from Port Llast. She has been freed from the magical bonds that held her and is now being escorted through the caverns back to her son. {59721} Trolls captured Janis, the mother of Revat, a simpleton along the east road from Port Llast. She has been freed from the magical bonds that held her and returned, at long last, to her son. {59722} Trolls captured Janis, the mother of Revat, a simpleton along the east road from Port Llast. Though freed from the magical bonds that held her, she nevertheless perished in her attempted escape. Her son has been notified. {59723} Neverwinter Wood: The Disappearance of the Druids {59724} Aawill, Archdruid of the conclave in the Neverwinter Wood, reports that three of his druids have recently gone missing. He is unsure of their fate but has revealed their names as being Terari, Orlane, and Bree. {59725} Aawill, Archdruid of the conclave in the Neverwinter Wood, reports that three of his druids have recently gone missing. He is unsure of their fate but has revealed their names as being Terari, Orlane, and Bree. One of these druids has been found and rescued. {59726} Aawill, Archdruid of the conclave in the Neverwinter Wood, reports that three of his druids have recently gone missing. He is unsure of their fate but has revealed their names as being Terari, Orlane, and Bree. Two of these druids have been found and rescued. {59727} Aawill, Archdruid of the conclave in the Neverwinter Wood, reports that three of his druids have recently gone missing. Unsure of their fate, he revealed their names as Terari, Orlane, and Bree. The Archdruid will be happy to learn that all three of these druids have now been found and rescued. {59728} Aawill, Archdruid of the conclave in the Neverwinter Wood, reports that three of his druids have recently gone missing. Unsure of their fate, he revealed their names as Terari, Orlane, and Bree. Much to the Archdruids joy, adventurers were able to find and rescue all of them. {59729} Neverwinter Wood: The Druid's Circle {59730} Druids of Aawill's conclave in the Neverwinter Wood all tell of Jaer, the druid responsible for determining the hierarchy within the conclave. Any new druids wishing to join the conclave should speak with her. {59731} Jaer, the druid responsible for determining the hierarchy of Aawill's conclave in the Neverwinter Wood, does so through a process of ritual combat. Druids wishing to join the conclave or improve their rank within it must speak with her. When she deems a fellow druid to be sufficiently skilled to challenge his or her superior within the conclave, Jaer initiates the ritual of the Druid's Circle. Whoever emerges victorious is issued membership of the appropriate rank. {59732} One of Lady Aribeth's adventurers has successfully challenged for membership to the Fourth Druid Circle in the Neverwinter Wood and has received the Fourth Circle Ring. {59733} One of Lady Aribeth's adventurers has successfully challenged for membership to the Third Druid Circle in the Neverwinter Wood and has received the Third Circle Ring. {59734} One of Lady Aribeth's adventurers has successfully challenged for membership to the Second Druid Circle in the Neverwinter Wood and has received the Second Circle Ring. {59735} One of Lady Aribeth's adventurers has successfully challenged for membership to the First Druid Circle in the Neverwinter Wood and has received the First Circle Ring. This is the final challenge for the circle and all who accomplish it are considered full members of the Grove. {59736} Neverwinter Wood: The Witch's Mirror {59737} Setara, a witch deep in the Neverwinter Wood, claims to have once been a beautiful maiden. Apparently a nymph elsewhere in the forest has a mirror that can return her to her former beauty and Setara has offered great rewards to whoever can return it to her. {59738} Setara, a witch deep in the Neverwinter Wood, claims to have once been a beautiful maiden. Apparently a nymph elsewhere in the forest has a mirror that can return her to her former beauty and Setara has offered great rewards to whoever can return it to her. That mirror has now been found. A Mirror of Vanity, it will show whoever looks into it a reflection of great beauty. {59739} Setara, a witch deep in the Neverwinter Wood, claims to have once been a beautiful maiden. She offered great rewards to whoever could return her to her former beauty. Adventurers presented her with a Mirror of Vanity, a magical artifact that shows whoever looks into it a reflection of great beauty. {59740} Luskan: Saving Evaine {59741} Elynwyd, a noble now staying at the Cutlass Inn in Luskan, has lost all hope that he will ever see his sister again. Evaine caught the eye of High Captain Kurth, arguably one of the most powerful figures in the city. Kurth has kidnapped Evaine and taken her back to his base within the city. {59742} Elynwyd, a noble now staying at the Cutlass Inn in Luskan, has lost all hope that he will ever see his sister again. Evaine caught the eye of High Captain Kurth, arguably one of the most powerful figures in the city. Kurth has kidnapped Evaine and taken her back to his base within the city. Ever practical, however, the High Captain has offered her freedom in exchange for the assassination of his chief political rival, High Captain Baram. {59743} Elynwyd, a noble now staying at the Cutlass Inn in Luskan, has lost all hope that he will ever see his sister again. Evaine caught the eye of High Captain Kurth, arguably one of the most powerful figures in the city. Kurth has kidnapped Evaine and taken her back to his base within the city. Shrewd and manipulative, however, the High Captain offered her freedom in exchange for the assassination of his chief political rival, High Captain Baram. That task now accomplished, Kurth has reneged on his promise and intends to keep Evaine in captivity. {59744} Evaine, a fair-faced Luskan noble has paid a high price for her beauty. High Captain Kurth, arguably one of the most powerful figures in the city, found her attractive enough to warrant a kidnapping. She has now been rescued, however, and is headed for the Cutlass Inn where her brother, Elynwyd, awaits her. Her rescuers may meet her there if they wish a reward. {59745} Evaine, a fair-faced Luskan noble has paid a high price for her beauty. High Captain Kurth, arguably one of the most powerful figures in the city, found her attractive enough to warrant a kidnapping. Rescued by adventurers, however, she returned safely to the Cutlass Inn where her brother, Elynwyd, awaited her. He was very grateful to her rescuers and offered them a substantial reward. {59746} Luskan: Nine Lives {59747} Londa, a world-weary woman staying at Luskan's Cutlass Inn, has lost all nine of her children to Baram, one of the city's vicious High Captains. She is hesitant to think of what cruelty they have suffered at his hands and longs only to hear news of them and have them returned safely to her side. {59748} Londa, a world-weary woman staying at Luskan's Cutlass Inn, has lost all nine of her children to Baram, one of the city's vicious High Captains. She is hesitant to think of what cruelty they have suffered at his hands and longs only to hear news of them and have them returned safely to her side. A shrewd negotiator, Baram has offered the safe return of the children in exchange for the assassination of his chief political rival, High Captain Kurth. {59749} Londa, a world-weary woman staying at Luskan's Cutlass Inn, has lost all nine of her children to Baram, one of the city's vicious High Captains. She is hesitant to think of what cruelty they have suffered at his hands and longs only to hear news of them and have them returned safely to her side. A shrewd negotiator, Baram offered the safe return of the children in exchange for the assassination of his chief political rival, High Captain Kurth. With the assassination now a reality, however, Baram has reneged on his promise and intends to keep the children as his own. {59750} A woman was found trapped in spider webbing within the underground base of Luskan's High Captain Baram. With her dying breaths, she told the tragic tale of the nine children for which she served as nanny. Baram, apparently a lycanthrope, kidnapped them all and killed the weakest. He turned the oldest children into wererats, to serve as footsoldiers in his ongoing battle against his rival, High Captain Kurth. Before she died, the nanny begged those who discovered her to bring the horrible news to the children's mother, Londa, who is staying at the Cutlass Inn. {59751} A woman was found trapped in spider webbing within the underground base of Luskan's High Captain Baram. With her dying breaths, she told the tragic tale of the nine children for which she served as nanny. Baram, apparently a lycanthrope, kidnapped them all and killed the weakest. He turned the oldest children into wererats, to serve as footsoldiers in his ongoing battle against his rival, High Captain Kurth. Recently informed of the news, Londa, the childrens' mother, fled the city in tears. {59752} Luskan: The Harlot's Husband {59753} Yvette, a harlot at the Luskan brothel, has dreams of a better life. With the support of Bela, the brothel's owner, she hopes to move to Silverymoon and start her life afresh. Unable to leave without her baby, however, she has begged adventurers to help retrieve the child from her estranged husband, Galrone. {59754} Yvette, a harlot at the Luskan brothel, has dreams of a better life. With the support of Bela, the brothel's owner, she hopes to move to Silverymoon and start her life afresh. Unable to leave without her baby, however, she has begged adventurers to help retrieve the child from her estranged husband, Galrone. Galrone has since been confronted and the baby is now in the possession of adventurers. {59755} Yvette, a harlot at the Luskan brothel, has dreams of a better life. With the support of Bela, the brothel's owner, she hopes to move to Silverymoon and start her life afresh. Thanks to the assistance of some kindly adventurers, she was able to retrieve her only child from her estranged husband, Galrone, and depart for Silverymoon with an easy heart. {59756} Luskan: Erb's Delicate Problem {59757} Erb Jansen has gotten himself into no small amount of trouble over a ring he gave to his Luskan lover, Lady Jadale. Suddenly worried that it might be seen by her jealous husband, he has requested the aid of adventurers to recover it as tactfully as possible. {59758} Erb Jansen has gotten himself into no small amount of trouble over a ring he gave to his Luskan lover, Lady Jadale. Suddenly worried that it might be seen by her jealous husband, he requested the aid of adventurers to recover it as tactfully as possible. They have done so and need only to return it to Erb to receive his eternal gratitude. {59759} Erb Jansen has gotten himself into no small amount of trouble over a ring he gave to his Luskan lover, Lady Jadale. Suddenly worried that it might be seen by her jealous husband, he requested the aid of adventurers to recover it as tactfully as possible. They did so and, on returning it to Erb, he expressed to them his eternal gratitude. {59760} Luskan: Strange Bedfellows {59761} Politics makes for strange bedfellows, it seems. Certainly, there is no love lost between Bela's brothel and the High Captains of Luskan. Bela suggests that enemies of the High Captains might have a grand time indeed, should they hire on the services of Rhaine or Oerth... {59762} Politics makes for strange bedfellows, it seems. Certainly, there is no love lost between Bela's brothel and the High Captains of Luskan. Bela has suggested that enemies of the High Captains might have a grand time indeed, should they hire on the services of Rhaine or Oerth. Aside from life's more simple pleasures, the two are also distributing copied keys to the back doors of the High Captains' bases... {59763} Luskan: Colmarr's Fantabulous Contraptulater {59764} One part inventor, three parts madman, a man by the name of Colmarr has created a machine that can turn the murky waters of the Luskan sewers into equally murky magical potions. Chased from the scene by the sewers more typical denizens, Colmarr was forced to leave his so-called Fantabulous Contraptulater behind. While the main body of the contraption is quite sturdy, it bore a series of four levers that were far more fragile. No doubt inquiring minds have already snapped them off and scattered them throughout the city. {59765} One part inventor, three parts madman, a man by the name of Colmarr has created a machine that can turn the murky waters of the Luskan sewers into equally murky magical potions. Chased from the scene by the sewers more typical denizens, Colmarr was forced to leave his so-called Fantabulous Contraptulater behind. While the main body of the contraption is quite sturdy, it bore a series of four levers that were far more fragile. No doubt inquiring minds have already snapped them off and scattered them throughout the city. Luckily one of the levers was unharmed and a second has been discovered and reattached. {59766} One part inventor, three parts madman, a man by the name of Colmarr has created a machine that can turn the murky waters of the Luskan sewers into equally murky magical potions. Chased from the scene by the sewers more typical denizens, Colmarr was forced to leave his so-called Fantabulous Contraptulater behind. While the main body of the contraption is quite sturdy, it bore a series of four levers that were far more fragile. No doubt inquiring minds have already snapped them off and scattered them throughout the city. Luckily one of the levers was unharmed and another two have since been discovered and reattached. {59767} One part inventor, three parts madman, a man by the name of Colmarr has created a machine that can turn the murky waters of the Luskan sewers into equally murky magical potions. Chased from the scene by the sewers more typical denizens, Colmarr was forced to leave his so-called Fantabulous Contraptulater behind. While the main body of the contraption is quite sturdy, it bore a series of four levers that were far more fragile. No doubt inquiring minds have already snapped them off and scattered them throughout the city. Luckily all of the levers have been discovered and reattached. Those wishing to brave the stench of the sewers and potions alike are welcome to experiment with it. {59768} Luskan: The Ghoul Lords {59769} Luskan: The High Captains {59770} The city of Luskan rises and falls on the quarrels of its High Captains. Lately, those quarrels have become an all-out war for supremacy and the two remaining contenders, Kurth and Baram, have pulled out all the stops. Very recently, High Captain Kurth posted a substantial reward for the assassination of his final and most devious rival, a move that has increased the stakes in their game of cat and mouse substantially. {59771} The city of Luskan rises and falls on the quarrels of its High Captains. Lately, those quarrels have become an all-out war for supremacy and the two remaining contenders, Kurth and Baram, have pulled out all the stops. Very recently, High Captain Baram posted a substantial reward for the assassination of his final and most ruthless rival, a move that has increased the stakes in their game of cat and mouse substantially. {59772} The city of Luskan rises and falls on the quarrels of its High Captains. Lately, those quarrels have become an all-out war for supremacy and the two remaining contenders, Kurth and Baram, have pulled out all the stops. Very recently, both High Captains posted substantial rewards for the other's assassination, a move that has increased the stakes in their game of cat and mouse substantially. Canny adventurers eager to milk the situation for profit, have taken to playing the two sides against each other. {59773} The city of Luskan rises and falls on the quarrels of its High Captains. Lately, those quarrels have become an all-out war for supremacy and the two remaining contenders, Kurth and Baram, have pulled out all the stops. Very recently, adventurers have laid siege to Kurth's base, intent on assassinating him and bringing this bloody feud to its bitter end. {59774} The city of Luskan rises and falls on the quarrels of its High Captains. Lately, those quarrels have become an all-out war for supremacy and the two remaining contenders, Kurth and Baram, have pulled out all the stops. Very recently, adventurers have laid siege to Baram's base, intent on assassinating him and bringing this bloody feud to its bitter end. {59775} The city of Luskan rises and falls on the quarrels of its High Captains. Lately, those quarrels have become an all-out war for supremacy and the two remaining contenders, Kurth and Baram, have pulled out all the stops. Very recently, adventurers have taken advantage of the situation and laid siege to the bases of both men, intent on assassinating both of them and bringing the longstanding reign of the High Captains to its bitter end. {59776} The city of Luskan rises and falls on the quarrels of its High Captains. Lately, those quarrels have become an all-out war for supremacy and the two remaining contenders, Kurth and Baram, have pulled out all the stops. Very recently, adventurers assassinated Kurth in an attempt to bring this bloody feud to its bitter end. No doubt they will soon be approaching Baram for his promised reward. {59777} The city of Luskan rises and falls on the quarrels of its High Captains. Lately, those quarrels have become an all-out war for supremacy and the two remaining contenders, Kurth and Baram, have pulled out all the stops. Very recently, adventurers assassinated Kurth in an attempt to bring this bloody feud to its bitter end and have returned to Baram for their promised reward. {59778} The city of Luskan rises and falls on the quarrels of its High Captains. Lately, those quarrels have become an all-out war for supremacy and the two remaining contenders, Kurth and Baram, have pulled out all the stops. Very recently, adventurers assassinated Baram in an attempt to bring this bloody feud to its bitter end. No doubt they will soon be approaching Kurth for his promised reward. {59779} The city of Luskan rises and falls on the quarrels of its High Captains. Lately, those quarrels have become an all-out war for supremacy and the two remaining contenders, Kurth and Baram, have pulled out all the stops. Very recently, adventurers assassinated Baram in an attempt to bring this bloody feud to its bitter end and have returned to Kurth for their promised reward. {59780} The city of Luskan rises and falls on the quarrels of its High Captains. When those quarrels recently escalated into an all-out war for supremacy, the two remaining contenders, Kurth and Baram, pulled out all the stops. Adventurers from Neverwinter took advantage of the situation and assassinated both men, finally bringing the longstanding reign of the High Captains to its bitter end. {59781} The massive muscles of this blacksmith flex with every movement of his body. {59782} This ghostly figure hovers above the ground, waiting for something. {59783} Box / Crate {59784} This chicken appears to be engaged in some kind of polka. {59785} This chicken ignores you, eyeing instead the nearby road, perhaps trying to decide whether it should cross it or not. {59786} This cow gives a moo moo here, then a moo moo there... {59787} This sailor appears to be upset about something. {59788} This sailor is better dressed than most of the sailors you've ever seen. {59789} This despondent figure seems to be confused and morose. {59790} This goblin's crossed-eyes and bad teeth have made him the butt of all goblin jokes. {59791} This goblin looks more miserable and depressed than most goblins do. {59792} Despite the fact that he looks like a prisoner, this half-orc has a savage nobility about him. {59793} A wary paranoia of other's and grim determination seem to grip this guard's demeanor. {59794} This guard goes about his duty with a pleasant, but firm, demeanor. {59795} Wall Gate {59796} The bartender moves his bulk behind the bar, trying to keep up with the frantic pace of the incoming drink orders. {59797} With shoulders stooped, this commoner holds himself with the posture of one who has lost everything, including hope. {59798} Kurth, Outer {59799} Luskan - Harbor Sewers {59800} Ruins of Illusk Level 1 {59801} Ruins of Illusk Level 2 {59802} Ruins of Illusk Level 3 {59803} Luskan - Ruined House {59804} Luskan - Maugrim's Lair {59805} Host Tower Lvl 8 {59806} Host Tower - Pinnacle {59807} Luskan - Temple of Tyr {59808} What this Mirabar? {59809} What's this Mirabar district? {59810} What monster you fightings there? {59811} What manner of creature were you fighting? {59812} It's the trade district on the other side of the river. The pirates have blockaded it right now... the river entry is closed, so you can't even get there. {59813} The High Captains burnt a lot of the warehouses down, there, until the pirates got mad and closed it off. Like I said, though, there's no way to go there until all this madness ends. {59814} Wererats. Lycanthropes. Baram's men. Seems like all of his soldiers are infected, now. Kurth's men have looted the city of enchanted weapons just to fight them. {59815} Thank you for the assistance. Bloody creatures seem to be everywhere, now. My advice is to stay off the streets like most everyone else. {59816} Maybe me helps you. {59817} You answer questions 'bout captains, maybe? {59818} What you does for them? {59819} Why you does anything, if you not wants to? {59820} Perhaps I can help you. {59821} Maybe you can answer some questions on the High Captains. {59822} Just what is it you do for them? {59823} Me guesses me don't. {59824} I guess I don't, really. {59825} You just answers question. {59826} Just answer the question. {59827} Me wants to know lots 'bout captains. {59828} I want to know more about these High Captains. {59829} Why do anything for them, if you don't want to? {59830} You neverminds, then. {59831} Me could pays you for information, if you wants. {59832} You gets lots more trouble if you not answers me, get it? {59833} [Persuade] Me not tells anybody what you says. {59834} Nevermind, then. {59835} I could pay you for the information, if you like. {59836} A surer way to trouble is not to answer my questions... get it? {59837} [Persuade] I won't tell anyone what you say. {59838} Who this Rhaine? {59839} Who is this Rhaine you mention? {59840} You neverminds, then. {59841} Nevermind, then. {59842} Me hopes to hire you. {59843} I was hoping to hire you. {59844} You answers questions 'bout High Captains, maybe? {59845} Can you answer some questions about the High Captains? {59846} Me has questions. {59847} I have some questions for you. {59848} Who you? {59849} Who are you? {59850} Why you not working? {59851} Why aren't you working? {59852} I'm supposed to read her mind, am I? Maybe she thinks you have something against Kurth or Baram, I don't know. {59853} And why do you need to know, exactly, huh? {59854} I really shouldn't even be discussing Kurth and Baram. That's a sure way to trouble. So, if you don't mind...? {59855} Pay me? I've got more than enough coin, I'm sure. Ahhhh, I suppose it makes no difference. I'll tell you what I know. {59856} I have more than enough gold, miss. Frankly, I've had more than enough of you, as well. Get out of my room and leave me alone. {59857} Oh, that's rich. Now you're threatening me? Ahhhh, what do I care? Have it your way. I'll tell you what I know. {59858} [Failure] And I'm supposed to believe that? How gullible do you think I am? {59859} [Success] I suppose it really doesn't matter. Fine, fine, I'll tell you what I know. {59860} The High Captains hold an axe over Miss Bela's head, forcing her to do what they wish or close her down... close us all down. {59861} Like I said, she's one of Bela's other girls... she's at Baram's beck and call just like me. She has her own room here if you want to talk to her. {59862} Hmph. You girls are all alike... you can't hear for all the talking. I said I wasn't working, remember? Now get out of my room and don't come back. {59863} Somehow I think you've got the wrong room, sir. Please leave me be. {59864} I'm not interested in any of your questions. I asked you to leave me be... now please get out. Miss Bela has enough girls to keep you entertained, I'm sure. {59865} My name is Oreth, one of Miss Bela's male courtesans. I'm not working today... so I ask you again to leave me be. {59866} Why would you serve the High Captains if you don't want to? {59867} Tell me what you know about these High Captains. {59868} Perhaps I could help you. {59869} Why? Don't they pay well? {59870} Why serves High Captains if you not wants to? {59871} You tells me what you knows about captains. {59872} Maybe me could helps you. {59873} Why? They not pays good? {59874} I bet some gold would change your mind... {59875} Me bets some gold changes your mind... {59876} [Persuade] I won't tell anyone what you say. {59877} Talk. The only trouble you have to worry about is me. {59878} I could pay you for information, if you wish. {59879} Nevermind, then. {59880} [Persuade] Me not tells anybody what you says. {59881} You talks. Only trouble here be me, get it? {59882} Me could pays you for information. {59883} You neverminds, then. {59884} Who's this Oreth you mention? {59885} Who this Oreth you mentions? {59886} Can you answer some more questions about the High Captains? {59887} You answer more questions 'bout High Captains? {59888} I was hoping to hire you. {59889} Me wants to hire you. {59890} Nevermind, then. {59891} You neverminds, then. {59892} Who are you? {59893} Who you? {59894} Can I ask you some questions? {59895} Me asks questions, maybe? {59896} Why is that? {59897} Why you not entertains? {59898} High Captain Baram and High Captain Kurth hold us hostage, practically. Miss Bela has to do what they tell her, or they'd shut us all down... make us all slaves or worse. {59899} I don't speak for Miss Bela. Maybe she thinks you can help me, I don't know. {59900} Look... I don't want to get into any trouble, and talking about the High Captains is nothing but trouble. {59901} Hmph. You may think that a courtesan would do anything for money, but you'd be wrong. {59902} Bah! Get out of here! Get out of my room and leave me alone, already. I've had quite enough of people like you. {59903} Good. Just leave me alone, then, that's all I ask. {59904} [Success] Fine. I guess it doesn't really matter. I'll tell you what I know. {59905} [Failure] Yeah, right... Look, no offense, but I'd prefer it if you just left me alone, all right? {59906} (sigh) There's always one of your type about, isn't there? Fine, fine. I don't really care anymore. I'll tell you what I know. {59907} You think I'm badly in need of gold, do you? (sigh) I suppose it doesn't really matter. I'll tell you what I know. {59908} (sigh) I don't need any gold. I also don't need any trouble. Just leave me be, will you? I've certainly had enough of being questioned for one day. {59909} Oreth is one of the male courtesans that works for Miss Bela, of course. He hates it as much as I do. If you really want to talk to him, he has his own room, here. {59910} You men are all the same! Get out! Out!! {59911} Whoever you are, miss, you've got the wrong room. {59912} Please just leave me alone. Can't a girl just be alone in this place without being bothered? I am sure there are plenty of men about for you to talk to, miss... now get out! {59913} My name is Rhaine. Look, miss... I don't entertain here right now, so please leave me alone. {59914} Just so you're aware, I'd rather keep word of our deal a secret, so Baram doesn't get wind of it. My men on the street won't know you're working for me, so no doubt they'll still attack you... not that they've hindered you so far. {59915} You will pay for your interference with a slow and painful death. {59916} Just so yer awares, I'm not breathin' a word of our little deal here, aye? I don't want Kurth to hear none of it. So my men up top won't know yer workin' for me... not that they seem to have stopped ye much 'fore now. {59917} May Tyr bring you peace and justice. {59918} Stupid wench, what is she about flying at us like that? {59919} The gulls will be picking at your corpse by morning. {59920} An intruder? Do you have any idea who I am, fool?! I am Overwizard Blaskar Lauthlon, and you shall regret our meeting! {59921} Attack! {59922} To arms! {59923} Fight makes might! Might makes right! Fight for might! Fight! Fight! Fight! {59924} Attack! Attack! {59925} You will die now! {59926} You can't defeat us! {59927} Fool! Run while you can! {59928} Die! {59929} An enemy of the High Captain! {59930} You won't stand in our way! {59931} Luskan is ours! {59932} Time to die! {59933} You won't get out of here in one piece! {59934} I'll gut you good! {59935} For the High Captain! {59936} Attack! {59937} To arms! {59938} Fight makes might! Might makes right! Fight for might! Fight! Fight! Fight! {59939} Attack! Attack! {59940} You will die now! {59941} You can't defeat us! {59942} Fool! Run while you can! {59943} Die! {59944} An enemy of the High Captain! {59945} You won't stand in our way! {59946} Luskan is ours! {59947} Time to die! {59948} You won't get out of here in one piece! {59949} I'll gut you good! {59950} For the High Captain! {59951} The Wink and Tickle {59952} The Cutlass {59953} Ehh, what you wants? Me busy! Go 'way! {59954} Must feed {59955} Must destroy {59956} For the master {59957} {59958} {59959} {59960} Maybe you shoulds ask wizards, huh? {59961} Perhaps you should ask your wizards, then. {59962} Goodbye. {59963} Good. You dies, now. {59964} Me has questions. {59965} Excellent. Now you die. {59966} I have some questions. {59967} Tells me 'bout tower. {59968} Why is so much security? {59969} You talks 'bout fighting...? {59970} Who this new Archmage guy? {59971} Tell me about the Host Tower. {59972} Just how big is tower? {59973} You hears 'bout someone named Maugrim? {59974} You knows 'bout cult in tower, maybe? {59975} Just how large is the tower? {59976} Have you heard of someone named Maugrim? {59977} Do you know about any cult in the tower? {59978} Why all the tight security? {59979} You mentioned fighting...? {59980} What you means by mess? {59981} What do you mean by a mess? {59982} Who is this new Archmage Arcane? {59983} Old archmage dead, huh? {59984} The former Archmage is dead? {59985} {59986} {59987} Hmph. The mages have been difficult to contact since the fighting ceased. Your seal is legitimate... and Tempus knows there's been enough strange visitors as of late. {59988} Fare you well, my . {59989} Wh-what?! To arms, men! {59990} I suppose there's no harm in that. Go ahead, my . {59991} Well... it's a large place, my . They say it's been here long before the city was, that it was magically made a long time ago. {59992} The brotherhood made it their home about, oh, twenty years back or so. The former Archmage Arcane made Luskan what it is now. {59993} I don't know much about the place. We guards don't go inside it, usually, and don't mix with the wizardly folk... which is fine by me. {59994} I have no idea, my . Frankly, I'm not even sure the wizards do. They don't get about the tower like normal folk, with stairs and halls and such. {59995} There are these lights that teleport them about to the rooms inside. Tempus knows how they figure out who's allowed where, or where they want to go. {59996} If you see one of those teleporter lights inside, I wouldn't play with it. Like I said, you may end up somewhere within the tower... and that wouldn't be good. {59997} Hmmm. Someone named Maugrim arrived here a long time ago. Asked to speak to the wizards. Been here ever since, but I've never seen or heard of him in that time. Might be dead, I suppose. {59998} A cult? No, I've heard nothing like that. These wizards have never been the religious sort, in my experience. {59999} The brotherhood has always had tight security, my . They prefer their business to be their own. {60000} I'm sure that even at the height of the fighting, half of Luskan wasn't even aware of it. That's just the way it is. {60001} Aye, I suppose you outsiders wouldn't know much about it, would you? The wizards were killing each other in the tower up until recently. {60002} I don't know what started it, and I'm certainly glad I wasn't involved. The important thing is that it's over, now, though the tower's a mess. {60003} Well... I don't mean to imply that security will be insufficient for you, my . So many of the wizards died in all the fighting, though. {60004} It's my understanding, too, that in the fighting there was a lot of... accidents. Things that still have to cleared up, you see. That's another reason why it's dangerous for you to roam. {60005} Well, the Archmage used to be Arklem Greeth. He's gone, now, and while I know someone's taken his place, I don't know who that is. {60006} Most likely he died in the fighting, but I don't really know. {60007} {60008} {60009} No one enters without my leave! {60010} A moment of your time before you enter the tower, please. {60011} Why you has big golem guy? {60012} Why do you have a golem here? {60013} You knows 'bout cult here, maybe? {60014} Do you know anything about a cult here? {60015} You hears 'bout someone named Maugrim? {60016} Have you heard of anyone named Maugrim? {60017} You trusts traitor to lead army, huh? {60018} You trust a traitor to lead the army? {60019} How you knows that true? {60020} How do you know that's true? {60021} What he gives orcs? {60022} What has he offered you? {60023} Who this Obould you keeps talking 'bout? {60024} Who is this Obould you keep mentioning? {60025} Me ambassador, comes from Mulhorand. {60026} I am the ambassador from Mulhorand. {60027} Heh. Me likes you. You gots orc-blood, me sees that. It make you strong, huh? Me full orc, important orc, but yous okay. {60028} It come with room. Wizards say it to protect me. Me needs no protection, though! Me great warrior! {60029} Uh? Me not know nothing 'bout no cult. Not cares, neither. If wizards say they wants to make war, we okays with that. {60030} Traitor, elf, whatever. Maugrim say he has her under control real good, so me not have much worry. If it go bad, orcs kill wizards and go home. {60031} Maugrim tells me himself. Me gots no reason to think he lie. Why tells orc that elf going to leads him? If lie be big, dumb lie. {60032} Hah! Me likes you, but me not tells you that. You get own deal with wizards. {60033} You knows nothing. King Obould Many-Arrows be greatest chieftain of orcs. He have largest clan, he call other clans to come for war! Great army! Wizards be happy if wizards be smart. {60034} Huh. Me not hears of that place. Dumb wizards bring peoples from all over, when all they needs is Obould Many-Arrows. Me tells them this. {60035} You hears 'bout cult here, maybe? {60036} Have you heard anything of a cult here? {60037} What fight you speaks 'bout? {60038} What fighting is that? {60039} Why you gots big golem here? {60040} Why is there a golem in your room? {60041} You knows 'bout somebody named Maugrim? {60042} Have you heard of one named Maugrim? {60043} You trust traitor woman to leads army? {60044} You trust a traitor to lead an army? {60045} How you knows 'bout Aribeth? It true? {60046} How do you know that about Aribeth? Is it true? {60047} What promise he makes you? {60048} What promise has he made you? {60049} Me ambassador of Mulhorand. {60050} I am the ambassador from Mulhorand. {60051} A cult? If these wizards worship anything beyond their own power, I have never heard of it. Perhaps the cult caused the fighting, here, I do not know. {60052} There is one in every room, placed here by the wizards to guard us. The last mage I saw referred to it as a 'shield guardian'. {60053} Do not trouble yourself, . They do little unless they are provoked. {60054} Of course I have. Have you not? It was he who invited me to this tower. The man is the new Archmage Arcane, after all. {60055} If the elven wench steps out of line, she'll not get far. I am assured by Maugrim, however, that this Aribeth is quite firmly under his control. {60056} I have met the elven woman once, myself. She is a fallen paladin... dark and terrible. She will be the wind that blows our blaze across the north! {60057} Hah! I'll suffer none of your lowlander spying. If Maugrim gets what he wants, the Elk tribe gets what we want... that is all you need to know. {60058} If your people chose a simpleton to represent them, then they are fools. {60059} I have never heard of this place you speak of. It cannot be important. If the wizards see you before me, I shall be furious indeed. I have waited almost long enough! {60060} By the gods! What have I summoned! {60061} When Maugrim comes here? {60062} When did Maugrim arrive? {60063} But I... have nothing left, my . You have taken it all. {60064} Arklem listened eagerly to his promises of power. Maugrim hinted that the mistress he served could bring great success to the Arcane Brotherhood. {60065} Who be this Valinda? {60066} Who is Valinda Shadowmantle? {60067} A young sorceress who was once one of Arklem's greatest supporters. She has much knowledge of the towers, which has no doubt been of benefit to Maugrim. {60068} For the Blood War! Raaaahhhh!! {60069} You no stand in way! Oldest of enemies be here... we must find! {60070} The devils and demons must fight! Must fight!! {60071} Always be the baatezu eternal enemies of the tanar'ri! {60072} You get away! Blood enemies be here! {60073} Leave the brazier alone. {60074} Put an imp's eye in the flames. {60075} Put a quasit's eye in the flames. {60076} Put a piece of rubble in the flames. {60077} [Lore] Examine the brazier more closely. {60078} The flames of the brazier appear to be cold, and give off an aura that is unsettling as you draw near. The magic emanating from this device is almost palpable. {60079} You step back from the brazier, the chill lessening the further away you move. {60080} The imp's eye appears to be unaffected by the flames. It does not disappear, nor does it appear to be singed in any fashion. {60081} There is a bright flash as the imp's eye is swallowed by the flames. A moment later the brazier begins to quake violently... {60082} The quasit's eye appears to be unaffected by the flames. It does not disappear, nor does it appear to be singed in any fashion. {60083} There is a bright flash as the quasit's eye is swallowed by the flames. A moment later the brazier begins to quake violently... {60084} You pick up a small piece of stone and put it into the flames. With a small burst of light and the stench of brimstone, the stone disappears. {60085} You can see the faint after-image of the stone beyond the flames, but only for a moment. You likely don't want to place anything in there you intend to keep. {60086} [Failure] Through the flames, some other strange place can just barely be seen. You can tell nothing else from your examination. {60087} Wherever the flames lead, it is too small to walk into. Something small could be put into it, however. {60088} [Success] There is an image of another place just beyond the flames, making you believe that the brazier may be some manner of portal to another plane. {60089} [Success] You believe that the flames form a small, permanent portal to the outer planes... either the Abyss or Baator, most likely. It is, no doubt, the conduit that the imps and quasits have been summoned through. {60090} The portal appears to be two-way, although anything entering from this side would have to be very small. There is no way to bodily move through it. {60091} The brazier is cold, the flames gutted. {60092} Leave the chamber alone. {60093} Destroy the chamber. {60094} Put the Golem Replication Rod into a depression. {60095} Put the Golem Control Rod into a depression. {60096} Examine the depressions. {60097} This chamber has been formed of marble and complex crystals within its core, containing two depressions along its edge. It practically crackles with dormant magical energy. {60098} You turn away from the strange structure. {60099} You attempt to strike the chamber, but your blow slides harmlessly off an invisible barrier next to its surface. {60100} The second rod slides into place beside the first, stopping with a faint click. Both rods begin to shine brilliantly, the chamber leaping to life... {60101} The rod slides easily into place, stopping with a faint click. It begins to glow slightly and the chamber hums... though it does nothing as of yet. {60102} The second rod slides into place beside the first, stopping with a faint click. Both rods begin to shine brilliantly, the chamber leaping to life... {60103} The rod slides easily into place, stopping with a faint click. It begins to glow slightly and the chamber hums... though it does nothing as of yet. {60104} One of the depressions has been filled with a small rod. The chamber hums with activity, appearing to await something else. {60105} The two depressions are long and slender, very likely receptacles awaiting something to be placed within them. {60106} This chamber is smoking every so slightly. Both rods in its depressions are blackened, burnt-out husks. Whatever magic fueled this chamber appears to have spent itself. {60107} Your corpse shall join the ranks of my minions, adventurer! {60108} Your head shall adorn my dinner table fool. {60109} Hey Fred I struck a deal with the roaches and they agree we can easily tunnel out of here in under 20 years. {60110} You are looking rather well today Fred, I'm glad to see you up and about. {60111} Shhh, don't talk too loud Fred this side of the cell is working for the Warden. {60112} Just about everything a man needs in this world he can find right here. Food, shelter and regular beatings, that's the life for me Fred! {60113} My oh my Fred how the time does pass when you spend it with good friends. {60114} Ahhh ha ha. Oh Fred you kill me, that's the best joke I ever heard. {60115} All of them are out to get me, they think I don't know, but I do. {60116} They're the ones that got me thrown in here, all them conspired to have me put away. {60117} Soon my revenge will come... very soon. {60118} Never underestimate the power of hate, it keeps a man warm inside. {60119} Everyone around me is a traitor and liar, they steal my thoughts to make me suffer! But I have secret thoughts they will never find! {60120} I see they have finally come to murder me, shut me up, make their problems go away. Well I wont let them, no I will make them swim in their own blood. {60121} Do not enter the portal at this time. {60122} Enter the portal {60123} The portal seems to be inactive, at its center a small hole marks the spot where a portal stone would go. {60124} Through the portal you see the Spine of the World and a small settlement. Do you proceed? {60125} I will feed on your pain and fear. {60126} Death awaits all who oppose us. {60127} Master must be protected. {60128} Make no selection at this time. {60129} A portal is already open, please be patient. {60130} Your soul will suffer at the hands of the master, fleshling. {60131} The Shield Guardian stares straight ahead and does not seem to hear you. {60132} Karcha will see the flesh torn from your bones puny creature. {60133} Baram will pleased with your head on a pike. {60134} Heeheehee! Me kill you manthing! Heehee! {60135} I shall crush you, puny manling! {60136} You die die die! Heehee! {60137} Me need healing. {60138} I need healing. {60139} Who you be? {60140} Who are you? {60141} Me not understand 'bout Stone of Recall and teleport portal. {60142} Teleportation portal? Stone of Recall? I don't understand. {60143} Me need you go over that one more time. {60144} Can you explain that again? {60145} Goodbye. {60146} Me need to return to mission. Me need to go back to place where me died. {60147} How me get here? {60148} I need to return to my mission. I must get back to where I just was. {60149} Send me back. {60150} What should me do then? {60151} What do you suggest I do then? {60152} Me think you're right. Goodbye. {60153} I think you're right. I'll see you later. {60154} Teleport portal? Recall Stone? What you be talking about? {60155} Teleportation portal? Stone of Recall? What are you talking about? {60156} Me want go back now! {60157} Just get me back there. {60158} Me change my mind. Goodbye. {60159} I've changed my mind. I'll see you later. {60160} Yes. Me want to go back now. {60161} Yes. Transport me there now. {60162} How did I get here? {60163} Me no trust you Recall spell! You take spell off me now! {60164} You say me be fully healed? {60165} I don't want your stupid Word of Recall spell teleporting me anywhere. Cancel the spell, right now! {60166} How me get back where me be before? {60167} So how am I supposed to get back to where I was? {60168} You mean I'm fully healed? {60169} Me no remember you cast spell on me. {60170} How come I don't remember you casting a Recall spell on me. {60171} Who you be? {60172} Who are you? {60173} Greetings, my . Such a hero as yourself is welcome within these halls. Aarin Gend has asked me to aid you in your cause. {60174} I have erected a teleportation portal here similar to the one in Port Llast, and have attuned myself to the Stone of Recall you carry. {60175} I would gladly help you, my ... but most of my power has been used to erect the portal and maintain the spell on the Stone of Recall. I am sure the other clerics here can aid you. {60176} I am Alaya, a cleric here at Luskan's temple of Tyr. {60177} Has this never been explained to you? The Stone of Recall you carry will teleport you and anyone in your service back here to this temple when it is activated. {60178} What is more, when you activate the Stone of Recall here, it will take you and the people with you back to the last place you used it. {60179} It should save you and any companions you may have considerable time in the future should you ever wish to return here quickly. {60180} Do you know where you are? This is the temple of Tyr in Luskan. I have returned your soul from the brink of death, though it was not an easy task. {60181} Farewell, my . Tyr's blessing upon you. {60182} I can certainly do that, my ... but whatever danger caused you to arrive here still remains where it was. It would be unfortunate to have you return too soon. {60183} Before you say you wish to return, perhaps you might consider getting more equipment? Or perhaps you might take another path that is safer? {60184} Alternatively, you might also wish to take the portal back to wherever you last activated the stone of recall, my . {60185} It is... odd that you would forget, my . Has this never been explained to you? The Stone of Recall you carry will teleport you and anyone in your service back here to this temple when it is activated. {60186} What is more, when you activate the Stone of Recall here, it will take you and the people with you back to the last place you used it. {60187} Of course, if you did not know about the stone, perhaps you have never used it. It should save you considerable time in the future should you ever wish to return here quickly. {60188} As you wish. The Dimensional Fold spell will return you to the place where you were called from last. Are you ready? {60189} As you wish. Prepare yourself, my ... {60190} Perhaps you have lost your memory, my ? I do not blame you. The transition can be disturbing, I understand. {60191} Aarin Gend has asked me to use my skills to keep you from meeting an untimely demise. I cast a Word of Recall upon you when you arrived in the city, which returned you here when you fell. {60192} I would not think of telling you your business, my , but I do urge you to be more cautious. Resurrection carries a price that I am certain you do not wish to pay more than you must. {60193} That... that would be foolish, my . Were you to perish again, there would be no way for me to aid you, and neither of us would be able to assist your cause. {60194} Yes, of course. I healed you while you were still unconscious... and cast another Word of Recall upon you, should you encounter trouble once again. {60195} You do not need to be present for its casting, my . Aarin Gend told me your name, which is enough. {60196} I am Alaya, a cleric here at the temple that your friend, Aarin Gend, has recruited to aid your cause. I am glad to be of service. {60197} You are awake, my ? Please, I must speak with you. {60198} We are very disappointed in you, . Your slaughter of innocent people has caused much suffering in a time already overburdened with tragedy. {60199} Were it up to me you would have been left to rot in your grave; however, Aarin Gend has ordered me to resurrect you. Despite your actions, Neverwinter still has need of you. {60200} You will suffer no further consequences for your mad killing spree, but I implore you not to engage in such wholesale slaughter again. Please, focus on the mission you have been given. {60201} This innkeeper keeps a wary eye on the traffic flowing in an dout of his establishment. {60202} This elf seems upset about something, which in this city, really comes as no surprise. {60203} This noblewoman has obviously seen better times. Clothes worn thin, she appears completely despondant. {60204} This gnome has a wary, yet cheerful disposition that seems quite out-of-place in this city. {60205} With the symbol of Bane marked clearly on her armor, this priestess has a cold sneer of disdain etched permanently on her face. {60206} This hound looks lean and mean, trained to maul and kill any who would harm a worker here. {60207} Paranoia and terror seem to dominate the features of this older man. {60208} This noble woman carries herself with an air of superiority, yet a troubled expression clouds her features momentarily. {60209} Marked with the sign of the Black Knives, this patron looks as though he has partaken of the pleasures of this house numerous times in the past. {60210} This beautiful, young courtesan has a bored expression on her face, until she notices someone is looking, then she becomes cheerful and attentive. {60211} Marked with the sign of the Bloody Hands, this patron looks as though he has partaken of the pleasures of this house numerous times in the past. {60212} This patron looks as though he has partaken of the pleasures of this house numerous times in the past. {60213} This young, handsome male courtesan has a troubled look on his face. {60214} This beautiful, young courtesan has a troubled expression on her face. {60215} This brute of a warrior carries himself with the assurance of a man who has won many victories and known few defeats. {60216} Kurth's warriors have seen a lot of action in their days, and they have the scars and skills to show for it. {60217} Voleron {60218} This dark-cowled figure moves with a silent, deadly grace, like the shadow of an owl over a moonlit forest. {60219} This beautiful elf has obviously been mistreated as Kurth's prisoner, as testified by the large bruises on her wrists and neck, and the tender way she moves. {60220} This weasel-faced man seems to command a great deal of power, though it is not clear how. {60221} This female has waxy, deathly-pale skin and a chilling gaze. {60222} This man appears to be very nervous and edgy; working in Luskan often does that to people. {60223} Acolyte of Tyr {60224} The Black Knives are quick, sneaky and dirty fighters, who use every tactic they can think of to kill others without direct confrontation. When they must fight, they show no mercy. {60225} This poor child doesn't look to have eaten very well, or had new clothes in a long time. {60226} Having lost his home in these desperate times, this man snores soundly, seeking blissful refuge from reality. {60227} This outlandishly dressed male, gnome prostitute smells faintly of turnips. Not the earthy, farm-like turnip smell, but like he is wearing some kind of turnip-based perfume. {60228} Paranoia and terror seem to dominate the features of this cringing man. {60229} Having given up on life in Luskan, this woman seeks the safety of oblivion in the bottom of a tankard of some foul-smelling brew. {60230} Tears of terror stream down the face of this small child. {60231} A wary paranoia of others and grim determination seem to grip this guard's demeanor. {60232} Cutlass Guard {60233} This merchant keeps a close watch on his goods; a paranoia bred of true survival instincts here in Luskan. {60234} The Bloody Hand warriors have seen a lot of action in their days, and they have the scars and skills to show for it. {60235} Bloody Hand Archer {60236} Paranoia and terror seem to dominate the features of this cringing woman. {60237} Having given up on life in Luskan, this man seeks the safety of oblivion in the bottom of a tankard of some foul-smelling brew. {60238} Ogre Deathward {60239} This smith has the deep scowl of one who is little impressed by the happenings going on around him. {60240} This gruff and muscular guard frowns as he looks around and the tower and the city. {60241} These guard have the nervous wariness that marks a man who's used to being attacked. {60242} This barbarian woman looks tired, bored and frustrated; a deadly combination in any barbarian. {60243} This elf has a nasty looking weapon which she obviously wields with great skill. {60244} Based on the blood matting his hair, this powerful minotaur looks like he enjoys his control over the prisoners in this area. {60245} Large bruises, cuts and other signs of torture mark this man as a prisoner. {60246} Aribeth stands here, with a blank, passionless, mask-like visage, like armour for her soul. {60247} Gorgoth {60248} There is something very strange about the expression on this man's face. His very presence radiates extreme evil. {60249} This creature radiates a cold, calculating evil presence. {60250} High Captain Suljack {60251} Whatever god this priest serves, the blood and markings on his clothes show him as clearly evil. {60252} This exceedingly beautiful woman looks completely out of place in this evil place. {60253} This large man carries himself with nervous dignity, as if afraid to show his true nature, yet unable to hide it completely. {60254} Zhelhund {60255} This man has a dark, piercing gaze that slides around as if trying to solve some kind of puzzle. {60256} This is a combat dummy, marked up with slashes and sewn back together many times. {60257} Fred {60258} This guard stands at attention, as if his life depends on his being aware of everything, which it is. {60259} Host Tower Guard {60260} Aarin Gend looks like a caged tiger, all of his energy and anger focused inwards, ready to attack at the earliest possible chance. {60261} This well-rounded, worried-looking woman, seems able to cope with the rigorous treatment of the rowdy men in this establishment, with a firm hand. {60262} Greater Stink Beetle {60263} An exhausted priest stands here with a small smile on his face. {60264} Alaya {60265} Imp Ravager {60266} Lizardfolk Archer {60267} Greater Quasit {60268} Wererat Captain {60269} Elynwyd's Signet Ring {60270} This is a simple skeleton key designed for opening a large number of similar locks. {60271} This key is covered with Yuan-Ti sigils and looks like it would be able to over come magical wards and protections. {60272} Crypt Key {60273} This amulet has obviously seen better days. It's face is cracked and caked with grime and tarnish, and the metal is dented in many places... obviously it has been gnawed on extensively. Whatever the amulet once was, it still seems to hold some of its power and has a subdued reddish glow when worn. {60274} This key is made of a light metal and, by its severe wear and tarnish, is obviously quite old. {60275} The book is a small journal of sorts that does not seem to have been in use for long. The entries, however, appear to have been made by Lady Aribeth. Of particular note is the last: "Maugrim has assigned me quarters with the other ambassadors, though I don't know for how long. He tells me that he serves a greater power, and hints that I will come to revere this being far more than I ever did Tyr. "I do not know if that is true. I am not sure of anything anymore except that I have Fallen. Fallen out of love with my lord, my people and my God. I am alone in a world where there is no justice and no hope and I cannot... I cannot get these thoughts out of my mind. "They burn my every waking moment and whisper to me in my dreams. I shall go mad, I think, if I am not mad already. To do the wrong thing seems far better, however, than to do nothing at all. I am on this path now, and it goes only forward... perhaps at its end I shall find my own justice and the dreams will stop. "I can only hope." {60276} This is a simple brass key that smells faintly of sulphur. {60277} This is the head of the very dead High Captain Baram of Luskan... {60278} This ring is a simple golden band. On the inside is inscribed the name 'Erb' in small letters. {60279} This is a simple steel key, without any special markings. {60280} This is the head of the very dead High Captain Kurth of Luskan... {60281} This object appears to be some manner of lever or handle, oddly sculpted and made of a bluish marble material. {60282} This is a lever or handle that might belong to some larger device. The object is made of a light metal and painted to look like gold. {60283} This piece of gnomish machinery might be useful as some sort of lever or handle, perhaps from a larger device. {60284} Written Orders {60285} This letter has been written quickly and is smeared with blood. "We have taken Burkes mansion with considerable casualties. Burke seems to have been in contact with a being called Voleron within the Ruins of Illusk. There is talk of treasure. Find him, kill him, and bring back all that you find to fund the war effort. "Signed High Captain Kurth" {60286} By the smell and appearance, this bottle seems to be filled with... sewer water... {60287} This infant human girl is less than a year old, swaddled in several small blankets. Currently she is sleeping blissfully and is unaware that a stranger is holding her... no doubt for the best. {60288} This small, brass key is unremarkable except for the small carving on its surface of a warship... the symbol of the Arcane Brotherhood. {60289} Blood War Research Journal {60290} This thick volume is filled with numerous details on the planar experiments the Arcane Brotherhood has been performing, at the request of Archmage Arklem Greeth. Most of the entries go into exhaustive detail. It seems the wizards have 'attuned' several portals to the abyssal and hellish planes, attempting to research the eternal Blood War being carried on by the demons and devils. No conclusion seems to have been drawn, but it is pointed out in several places that one curious property of the portals is that their attunement is easily disrupted by material of the opposing planes. One wizard warns that trying to actually send material from one plane through the wrong portal could be highly destructive. {60291} This small rod pulses with an unknown magical energy. Engraved on one side is a small picture of what appears to be a Helmed Horror. {60292} Journal of Arteno Geth {60293} This is the journal of a minor wizard in the Arcane Brotherhood, Arteno Geth. His notes are sporadic and personal, detailing his dislike of certain tutors, his tribulations in learning certain magics, and his suspicions over Maugrim. His most recent entry is the one of greatest relevence: "I should never have joined Rimardo. The Archmage disappeared almost as soon as Maugrim began his campaign in the tower... meaning we were left to fend for ourselves. None of us thought that the man's influence was spread so deeply. Yet it was. After all the fighting was done, I found myself on the losing side. So now I must slave away with Rimardo on these bloody golems. "Today I finished work on the replication rod, though I surely shall receive no congratulations for it. When it is placed together with the control rod in the replication chamber, the magics start an automatic creation cycle... a golem is formed in a fraction of the time it would once have taken. It is powerful, as well... I've told Rimardo several times that we should be careful to retain control over these golems, lest they break through the magical barrier around the inner sanctum, here. "He doesn't heed my warnings, naturally. Bah! I would do anything not to have to slave away for that fool Maugrim anymore!" {60294} Golem Replication Rod {60295} This small rod pulses with an unknown magical energy. Engraved on one side is a small picture of what appears to be a Helmed Horror rising out of some kind of circle or hole. {60296} Master Portal Stone {60297} This small magical stone pulses with a faint glow and is etched with the letter X in arcane writing. {60298} Golem Slayer {60299} This eyeball belonged to a small demon from the Abyss, before it was destroyed. Why it remained intact when the rest of the body was turned to dust is unknown. {60300} Letter to Aribeth {60301} This letter is written in a delicate hand: "My dear Lady Aribeth, "Master Maugrim has told me that I must inform you on how to move about the Host Tower for when you come. "I do not know if you are aware, but much of the Host Tower is not connected in the normal fashion. We use a teleporter to move about from area to area... when you are in the ambassador's area, you can find the first teleporter in the far chamber. "You only need touch the portal and express your desired location, and it shall open the way for you. The second level anyone may reach, but beyond that you must have a runestone which allows your access (for security, of course). "The portals, once open, remain so for a mere half-minute, my Lady. Hurry on through once has been opened. Enclosed with this letter is a runestone that will allow you to reach master Maugrim's private sanctum. He awaits your arrival eagerly. "Your servant, Apprentice Pim." {60302} This eyeball belonged to a small devil from the plane of Baatezu, before it was destroyed. Why it remained intact when the rest of the body was turned to dust is unknown. {60303} Barred Door {60304} Inner Sanctum {60305} Baram Soldiers {60306} Londa Killers {60307} Kurth Soldiers {60308} Simple Acolytes {60309} Bugbear Archers {60310} Host Tower Warden {60311} Shadows {60312} Zombies {60313} Zombies 2 {60314} Faction Bucket {60315} Corpse of Arteno Geth {60316} Exit Portal {60317} NW_HENCHMAN_BAR {60318} Host Tower Teleporter {60319} Host Tower Map Note {60320} Stairs down {60321} Stairs up {60322} The Search for the Cult: Solomon's Gift {60323} Jax, an archeologist with an interest in the earliest races of Faerun, believes he is close to being able to prove his thesis and receive the necessary grant funding to continue his research. Convinced that ancient ruins lurk beneath the troll caves along the road east of Port Llast, he has enlisted the aid of adventurers to discover them and return to him with proof that the ruins were a product of the so-called "creator races." The archeologist's first suspicions appear to have had a grain of truth as evidence found in the troll caves point to there being something even the trolls are frightened of below. {60324} Druids of Aawill's conclave in the Neverwinter Wood all tell of Jaer, the druid responsible for determining the heirarchy within the conclave. Any new druids wishing to join the conclave should speak with him. {60325} Jaer, the druid responsible for determining the heirarchy of Aawill's conclave in the Neverwinter Wood, does so through a process of ritual combat. Druids wishing to join the conclave or improve their rank within it must speak with him. When he deems a fellow druid to be sufficiently skilled to challenge his or her superior within the conclave, Jaer initiates the ritual of the Druid's Circle. Whoever emerges victorious is issued membership of the appropriate rank. {60326} High Captain Kurth {60327} Breach {60328} This shady-looking halfling watches the chaos in the street with a look of unadulterated joy. {60329} This poor child doesn't look to have eaten well, or had new clothes in a long time. {60330} Oreth's Room {60331} Yvette's Room {60332} Rhaine's Room {60333} Kurth's warriors have seen a lot of action in their days, and they have the scars and strength to show for it. {60334} This prisoner must have been bound and poorly fed for quite a while to reach this emaciated state. {60335} This woman has the look of one lost in religious fervor, or magical enchantment. {60336} Sewer Gate {60337} Islund Greets {60338} Abyssal Portal {60339} Hellish Portal {60340} This dog growls as it stares around the area, looking for someone or something to bite. {60341} Galrone's Home {60342} This warrior priest has the burning glow of a man who is fighting in a losing battle, but won't give up. {60343} Fort Ilkard: Creator Race Ruins {60344} Fort Ilkard: Creator Race Ruins Past {60345} Garden {60346} M3Q2Z {60347} M3Q3A3 {60348} Me be , hero of Neverwinter. You need give me gold so me can buy stuff. {60349} I'm , hero of Neverwinter. You have to give me gold so I can buy some equipment. {60350} Okay, you just forget me say anything about this. {60351} Okay, forget I mentioned anything. {60352} You give me 50 gold or me gonna get you demoted! {60353} Hand over 50 gold or I'll have you demoted! {60354} What is this, a joke? You can't be serious - I'm just a soldier! You've probably got fifty times the amount of gold I've got. {60355} Besides, I'm saving my wages so I can send them back to Neverwinter to my dear old ma. She's getting on in years and I want to look after her. {60356} No problem - it's like it never happened. So you going up to Beorunna's Well now? It's worth a look, even with thos Uthgardt milling about. {60357} Just... just hold on a minute. Here's your gold - I can't afford to get demoted! Not with ma counting on me to support her. {60358} Some hero you are! You're nothing but a bully! {60359} Besides, someone already came by and threatened to demote me if I didn't give them all my gold. I'm flat broke. {60360} Looks like you'll have to find someone else to extort; this sheep's already been fleeced! {60361} Now what do you want? I already gave you your gold - I can't afford anything else. {60362} Just go away and leave me alone. {60363} Me need healing. {60364} I need healing. {60365} Who you be? {60366} Who are you? {60367} Me not understand 'bout Stone of Recall and teleport portal. {60368} Teleportation portal? Stone of Recall? I don't understand. {60369} That be big power magic! {60370} That's some pretty powerful magic! {60371} That's handy. {60372} Me need you go over that one more time. {60373} Can you explain that again? {60374} Goodbye. {60375} Me need to return to mission. Me need to go back to place where me died. {60376} I need to return to my mission. I must get back to where I just was. {60377} Send me back. {60378} What you mean? Why me not want go back? {60379} What do you mean? Why wouldn't I want to go back? {60380} Me need prepare stuff before me continue mission. Goodbye. {60381} I need to prepare before I resume my mission. I'll see you later. {60382} Teleport portal? Recall Stone? What you be talking about? {60383} Teleportation portal? Stone of Recall? What are you talking about? {60384} That's handy. {60385} Me want go back to spot where me almost die! Me want go right now! {60386} I want to go back to the place where I nearly died, and I want to go now! {60387} Me change my mind. Goodbye. {60388} I've changed my mind. I'll see you later. {60389} Yes. Me want to go back now. {60390} Yes. Transport me there now. {60391} How me get here? {60392} How did I get here? {60393} Me no want Recall spell! Me want to control me own fate! Cancel spell now! {60394} Me not feel hurt at all. How me get healed? {60395} I don't want some stinking Word of Recall spell whisking me anywhere. Cancel the spell, right now! {60396} Me not like that! But me accept it. Can you get me back to where me just was? {60397} Fine then! I still need to get back to where I was. Can you help with that? {60398} I don't feel hurt at all. How was I healed? {60399} When you cast Recall spell on me? {60400} Ummm...when did you cast this Word of Recall spell on me? {60401} Who you be? {60402} Who are you? {60403} Greetings, . Aarin Gend has instructed me to provide whatever assistance I can to you in your mission to recover the Words of Power. {60404} However my magic is not of a healing nature. My skills are tied to the teleportation portal in this temple and the Stone of Recall in your backpack. Is there something I can do for you, ? {60405} You should speak to Neurik in that case. My abilities are tied strictly to the Stone of Recall and the teleportation portal. Is there anything else I can do for you, ? {60406} I am Sergol, a priest of Tyr. It is my duty to aid and assist those in the service of Neverwinter, though I am no healer. {60407} My magic is tied to the Stone of Recall in your backpack and the teleportation portal you see in this room. Now, is there something else you need of me? {60408} I thought you would be familiar with this by now. However, it is important so I will go over the use of the Stone of Recall again. {60409} In your backpack you carry a Stone of Recall. You can activate this stone at anytime and it will instantly teleport you and anyone in your service back to this temple. {60410} This will allow you to quickly return to town whenever you need to, saving precious travelling time. {60411} There is more, . Once you have used the Stone, you may go through the teleportation portal and it will instantly send you back to the place your stone was last activated. {60412} Anyone in your service - henchmen, familiars and the like - will also be transported with you. Now, is there anything else I can do for you, ? {60413} You're lucky to be alive. We barely managed to bring you back; your soul had nearly departed to the afterlife. {60414} Farewell, . May the grace of Tyr be with you. {60415} I can help you return to the site of your last battle, but are you sure you want to go back so soon? {60416} Whatever you were fighting will still be there. It would be wiser to find a way to avoid this confrontation, or at least to arm yourself better with supplies from some of the shops in the camp. {60417} Or perhaps you should use the teleportation portal to return to the spot where you last activated your Stone of Recall. {60418} I thought you would be familiar with this by now. However, it is important so I will go over the use of the Stone of Recall again. {60419} In your backpack you carry a Stone of Recall. You can activate this stone at anytime and it will instantly teleport you and anyone in your service back to this temple. {60420} This will allow you to return quickly to town whenever you need to, saving precious travelling time. {60421} There is more, . Once you have used the Stone you can go through the teleportation portal at any time and it will instantly send you back to the place your stone was last activated. {60422} Anyone in your service - henchmen, familiars and the like - will also be transported with you. Now, is there anything else I can do for you, ? {60423} As you wish. I can use my magic to return you to the site you just came from. This will return you to your last battle. Are you ready? {60424} As you wish. Prepare yourself, . {60425} Hmmm. I thought you would have been familiar with this process by now. Very well, I shall explain it to you myself. {60426} You are one of Aarin Gend's most important agents. After all you have done for Neverwinter he wants me to keep watch over you personally. {60427} Before your mission started I cast a Word of Recall spell upon you, so that whenever you become mortally wounded I can immediately teleport you here to safety. {60428} Just now, some enemy must have struck you a near fatal blow, and so the spell's contingency magics activated and whisked you away to safety. {60429} I can't do that . You are too important. Neverwinter has need of your skills if we're ever to find the Words of Power. We can't risk an untimely demise. {60430} As soon as your battered body appeared, the other clerics here called upon the healing power of Tyr to bring you back from the brink of death. {60431} You are now as ready as you'll ever be to continue with your mission. The Recall spell will activate again if you are dealt another fatal blow. {60432} The spell doesn't require your presence. I simply needed to know your full name, which Aarin Gend provided. {60433} I am Sergol, a priest of Tyr. It is my duty to aid and assist those in the service of Neverwinter. {60434} Ah. You have awakened. I need to speak with you. {60435} We are very disappointed in you, . Your slaughter of innocent people has caused much suffering in a time already overburdened with tragedy. {60436} Were it up to me you would have been left to rot in your grave; however, Aarin Gend has ordered me to resurrect you. Despite your actions, Neverwinter still has need of you. {60437} You will suffer no further consequences for your mad killing spree, but I implore you not to engage in such wholesale slaughter again. Please, focus on the mission you have been given. {60438} I could surely use him now. Many of the surrounding farms have come under attack from the Uthgardt raiders. Most of our neighbors have fled, but I dare not risk such a journey with my new born baby. {60439} Take whatever you want and go - just don't hurt me or my baby. {60440} I will carry my baby daughter and follow you to the safety of Fort Ilkard. Please don't abandon us - I cannot travel as quickly as you. {60441} I already told you, we have nothing worth stealing. I'm just a poor farm wife. {60442} Search the house and take whatever you want, then please... just go. All I ask is you don't hurt my baby. {60443} Me got to go now. {60444} [Lie] You room and board cost gone up. You got to give me 50 gold for pay for it. {60445} Me want ask you stuff. {60446} Me on secret mission. Me can't talk 'bout it. {60447} Gend got me looking for Power Words. {60448} I have to go now. {60449} [Lie] Room and board costs for all the soldiers have gone up. I'm here to collect 50 gold pieces from you. {60450} It no joke. You give me 50 gold or me gonna get you demoted! {60451} No joke. Give me 50 gold or I'll get you demoted. I can do it, you know. {60452} Okay, me give you a break. You not have to give me gold. {60453} Okay, I'll give you a break. You don't have to contribute. {60454} Everyone got do their part or Luskan is gonna win the war. Then what happen to your family. {60455} Hey, everybody's got to do their part or Luskan will defeat us. Then what would happen to your family? {60456} I want to ask you some questions. {60457} What you think about them Uggarts that help you 'gainst Luskan? {60458} You know anything 'bout the places 'round here. {60459} Me need buy stuff. {60460} What do you think of our Uthgardt allies? {60461} Do you know anything about the surrounding area? {60462} Where can I buy some equipment? {60463} I can't talk about the mission I'm on. {60464} Aarin Gend has me searching for the Words of Power. {60465} Hey there, . Glad to see you're still on our side. We don't need somebody else pulling a stunt like Aribeth did, right? {60466} So, what are you doing here? I thought Aarin Gend would have had you busy trying to save us all yet again. {60467} Yusam the druid is telling everyone that we don't have to worry about the Uthgardt Elk tribe anymore. That's a relief, - the Luskan army is big enough without the barbarians joining their cause! {60468} Hey there, . Good to see you again. You know, everyone's talking about how Fort Ilkard nearly fell to those Elk tribe barbarians! {60469} It's a good thing the seige failed. We can't afford to lose Fort Ilkard if we want to win this war against Luskan! {60470} Hey, I know you. You're , right? The savior of Neverwinter and all that. {60471} So you here to help us out with this battle against Luskan? Or does Aarin Gend have you on some secret mission? {60472} Oh, sure... I understand. You're a big hero and I'm just a lowly soldier. You've probably got a lot of other things on your mind. Maybe I'll see you around later. {60473} [Failure] What? But that isn't... oh, wait a minute. Ha-ha. You almost got me there. I was really worried for a second. {60474} I've got a family to support back in Neverwinter and fifty gold would clean me out. I didn't know you were such a joker, . {60475} What!!?? You... you wouldn't! You couldn't! This isn't... I don't believe this! {60476} Fine - here's your stupid gold. First Aribeth betrays us and now you do this. They just don't make heroes like they used to. {60477} [Success] 50 gold? But... but I can't afford that! I've got a family to support back in Neverwinter! {60478} Thanks, . You're a good , to take pity on a poor soldier like me. So, is there anything else I can do for you? {60479} Fine - here's the gold. But this isn't fair! We can't leave or we'll get hung for desertion. They can't just suddenly start charging us for room and board when we're not allowed to leave! {60480} [Success] Hey, somebody already came by and collected this extra charge from me. I'm not going to pay this fee twice. {60481} You can go check with my commanding officer if you don't believe me. So, is there anything else I can do for you? {60482} Questions? I doubt I can tell you anything you don't already know. But ask away and I'll do my best. {60483} I guess we need all the help we can get, but I'm glad those barbarians stay up there on the plateau. I don't want a bunch of bloodthirsty savages wandering around down here. {60484} Sorry, I grew up in Neverwinter. I don't know much about the lands outside the city. Anything else I can do for you? {60485} Well, pretty much everything you need can be found out in the camp. Just wander around a bit and you'll find all sorts of places selling equipment. Anything else I can do for you? {60486} Secret mission, eh? Sounds dangerous. I guess that's why you're a hero and I'm just a soldier. So... anything you need from me? {60487} Words of Power? I've never heard of anything like that. Must be some sort of secret weapon we can use against the Luskan army, right? {60488} But you probably can't talk about that to a raw recruit like me. So... is there anything else I can do for you? {60489} I already gave you all my gold, so leave me alone. {60490} Hey, no hard feelings. Bartender - a drink for my friend Lodar, please. I'm buying. {60491} Me need 'nother copy of book. {60492} Can I get another copy of the notebook? {60493} Ah, - I see you are back. But... where is your trial notebook? You agreed to defend Rolgan; without that book no one will recognize you as an officer of the court! {60494} Please, , I know you have much on your mind. But if you are to participate in Rolgan's trial you must keep that notebook with you at all times. {60495} In the meantime, is there anything else I can do for you before Rolgan's trial, ? {60496} Of course, . Here is another copy of the notebook. Remember, you must keep it on at all times as a symbol ofTyr's authority. {60497} Without it, no one will recognize you as an officer of the court. Now, is there anything else I can do for you, ? {60498} Neurik at the Temple of Tyr can explain it better than I - I do not understand the ways of your justice system. {60499} [Lie] Bad news. You wages got cut. You gotta give back 50 gold. {60500} [Lie] Bad news. Wages have been cut. You have to give back 50 gold from your salary. {60501} Give me you gold or me rip you sore leg right off! {60502} Hand over your gold or I'll rip that injured leg right off! {60503} You all hurt, you keep gold. {60504} Tell you what, since you're injured I'll let you keep your wages. {60505} That not me problem. You give gold now. {60506} Not my problem. Just hand over the gold. {60507} [Failure] You expect me to believe a story like that? Give me a break. {60508} I have a leg wound, not a head injury. Go sell your story somewhere else. I have to rest up for this trial. {60509} And anyway, you're too late. Someone else already came and took the last of my gold. I don't have a single coin left, so you might as well move on. {60510} [Success] 50 gold? This is outrageous! That's half a month's wages! How do they expect me to survive? {60511} I've got a bad leg. I'm on disability leave right now. They can't expect an injured soldier to hand over that kind of gold, can they? {60512} Well, that's something at least. Now maybe I can get some peace - my leg is killing me and I have to rest up for that trial. {60513} Fine - here's your damn gold. I don't think this is fair, though. And I'm getting mighty sick of being taken advantage of! {60514} I guess it doesn't matter, though. Somebody already came by and took the last of my gold. You'll just have to tell them to dock my wages. {60515} Now maybe I can get some peace and quiet. My leg is killing me and I have to rest up for this trial. {60516} You again? I already gave you 50 gold - that's all I got! {60517} So shove off and leave me alone. {60518} Three squares a day and steady wages - being a soldier ain't so bad. Unless I get killed, of course. {60519} I heard Fort Ilkard is under seige from the Uthgardt Elk tribe! I wonder if they'll ship me up there to help defend the fort? {60520} Thank the gods the seige at Fort Ilkard's over, or I might have been shipped to the front to help defend the fort! {60521} Rolkid's a hell of a general! With his battle plan and heroes like you on our side we'll drive those Luskan dogs back! {60522} Them Uthgardt are a bunch of savages! One of 'em killed Griff, you know! {60523} Seen that Uthgardt's body on the spike out by the Temple? That should keep them savages in line! {60524} I don't trust those Uthgardt - but I guess we need their help in the war against Luskan. {60525} This war is my big chance! If I do something heroic, I'll be famous - maybe even as famous as you, ! {60526} Check out this armor Rolkid gave me. I can't wait to test it out in battle! {60527} You heard the news? We don't have to worry about the Elk tribe fighting against us anymore. At least, that's what that druid up on the plateau is telling everyone. {60528} Rolkid's done a great job training me for battle! I wonder when they'll ship me up to the front? {60529} Hey, you're - the hero of Neverwinter! I'd buy you a drink if they weren't so expensive in this dive! {60530} Word around the camp is that Fort Ilkard is under seige by one of them renegade barbarian tribes. I reckon they'll send some of us up there to join the fighting soon enough. {60531} Heard the news? Fort Ilkard isn't under seige anymore! They were just about to send me up to join the fighting, too. I think I'll have a drink to celebrate my good fortune! {60532} There's nothing to do in this camp but drink and wait for our orders to head up to the front. {60533} I heard one of the Black Lion warriors was executed for murder. I sure hope the Uthgardt don't turn us because of that. {60534} Can you believe the price of ale in this place? It's a crime! {60535} What are you doing here, ? I thought a big hero like you wouldn't waste time in a crowded dive like this. {60536} I don't know which is worse - the Luskan invaders, or those bloodthirsty Uthgardt savages we're forced to fight alongside. {60537} Heard the good news? Yusam the druid is telling everyone we don't have to worry about those Elk tribe barbarians anymore! {60538} I heard the war isn't going well. Seems the Uthgardt Elk tribe have joined the Luskan army. I wonder when they're going to call my unit up to the front as reinforcements? {60539} This tavern ain't much, but at least we got somewhere to come and unwind after a hard day of drills. {60540} [Lie] Me come to say you need pay war tax if you want stay friends with Neverwinter guys. {60541} [Lie] I've come to tell you that as our ally you have to pay a war tax to the Lords' Alliance. {60542} Give me 50 gold or me kill you and you tribe need new chief! {60543} Hand over 50 gold or your tribe will have to find a new chieftain, old man! {60544} Me not mean for insult you honor. Nevermind. {60545} I didn't mean to insult your honor. Just forget about it. {60546} Me not care. Give me 50 gold or me make Neverwinter army wipe you out! {60547} Not my problem. Give me 50 gold or the Lords' Alliance army will wipe you out! {60548} Me want ask question 'bout Rolgan. {60549} I want to ask you some questions about Rolgan. {60550} [Failure] War tax? The Lords' Alliance made no mention of such a thing during any of our councils. {60551} We have already given the lives of many of our warriors to this cause. Now you come here to try and deceive us in this matter? You insult my honor! {60552} I suspect you are trying to fool us into giving you gold, but if so you are too late. Another of your kind has already taken what little gold my tribe had. {60553} If you are not trying to deceive me, I apologize. In that case, you will have to simply tell the leaders of the Lords' Alliance that we have no more gold to give. {60554} [Success] We have given the wisdom of our council, the use of our sacred land and the lives of our finest warriors to the cause of the Lords' Alliance. You would think this would be more than enough. {60555} Must you strip us of the little wealth we have collected as well? This is an insult to the honor of my tribe! {60556} I thank you for seeing reason in this. These are difficult enough times without increasing tensions between my people and yours. {60557} Here is your gold. But you have shamed yourself in the eyes of our tribe. Begone - I will speak with you no more! {60558} However, you are not the first to demand this war tax; another of your kind has already collected it from me. I will not pay the tax twice. Return and tell this to your Lords' Alliance. {60559} Once the Elk tribe stood with the enemy, but Yusam the druid has told me we no longer need to fear the children of the Elk. Never again shall their spears threaten the Lords' Alliance. {60560} There is little I can tell you of Rolgan, save that he is falsely accused of murder. Rolgan's wife could tell you more of this. {60561} Her name is Vanda - since Rolgan was seized she has spent all her time wandering on the sacred grounds of this plateau, praying for her husband. But I sense there was another reason you came to speak to me. {60562} Your greed and lust for gold has shamed you in the eyes of our tribe. Begone - I will speak with you no more! {60563} Yusam has told us the Elk tribes spears no longer fly against the Lords' Alliance. Perhaps this will ease the hatred of the soldiers in the camp toward us. {60564} The Elk tribe no longer fight alongside the Luskan horde, yet the soldiers in the camp still eye us with suspicion. {60565} There's a lot of soldiers here. You wouldn't be selling drinks to them while they're on duty, would you? {60566} There be lots of soldiers in here. You not be selling them drinks when them is on duty, is you? {60567} Give me 50 gold or I'll tell everyone you're serving soldiers on duty and run you out of business! {60568} Sorry. Forget I even mentioned it. {60569} Me sorry. You forget me ever say anything 'bout this, 'kay? {60570} You gotta give 50 gold or me tell everyone you give drinks to soldiers on duty and they put you out of business! {60571} What? No, I'd never sell a drink to a soldier on duty. They'd take my license if I did that - I'd be ruined! {60572} Don't be going around spreading rumors like that now, my , even in jest. We're talking about my livelihood, after all. {60573} Of course, my good . It's as if it never happened. Now, can I get you a drink? {60574} What? You mean... this is a shakedown? I thought I'd gotten away from this kind of extortion when I left Westgate! You're as bad as those damn Nightmasks! {60575} Fine - here's your gold. But now that I've given my share, you've got to leave me alone! In fact, get out of here. You're not welcome in my bar! {60576} Sorry, but you're too late. Somebody's already come by and put the squeeze on me here at Beorunna's well. {60577} I've already paid my share to you shakedown artists and I can't afford anymore, no matter what you threaten me with. You can't get blood from a stone. {60578} Sorry, but that's the hard truth of the matter. But maybe you want to drown your sorrows in a nice drink? {60579} You again? Look, I've already paid you off once - I can't afford to give you another 50 gold! You can't get blood from a stone. {60580} If I wanted to deal with these kind of constant shakedowns I would have stayed in Westgate and given my gold to the Nightmasks. So go on, you - get out of here. {60581} Me looking for Power Words. You know where they be? {60582} You wouldn't happen to know anything about some ancient artifacts known as the Words of Power, would you? {60583} I'm just an enlisted man, they don't tell me anything. Maybe you should speak to Commander Damas about that - if that jerk will even talk to you. {60584} But all he cares about is his little war with the Uthgardt. He doesn't give a damn about anything else - not even the men under his command! {60585} Me look for Power Words. You know where they be? {60586} You wouldn't know anything about some ancient artifacts know as the Words of Power, would you? {60587} Oh, yeah - they're always telling us run of the mill soldiers about things like that. Hmph! Get serious. Commander Damas doesn't tell us anything. {60588} You can ask him about those Words if you want, but I don't know if he'd be any help. He's nothing but a pompous, self absorbed jerk! {60589} My farm is down in the fields to the west of Fort Ilkard. It shouldn't be hard to recognize my wife - I don't think there are too many other gnomes living as farmers in the area. {60590} Me no care 'bout Elkies, but me want get gold from this somehow. {60591} I don't care about the Elk tribe, but I want to profit from this somehow! {60592} Me change mind. Elkies not deserve this. You give me plague cure right now! {60593} I've changed my mind. The Elk tribe doesn't deseve this. Hand over that plague cure. {60594} You give me gold and me not tell nobody 'bout you plan to make all Elkies sick. {60595} You buy my silence and I won't tell anyone about your plan to infect the Elk tribe with the plague. {60596} [Persuade] Make it 200. {60597} Forget it. {60598} Deal. {60599} You know stuff 'bout Power Words? {60600} Do you know anything about the Words of Power? {60601} Me already go there. {60602} I've already been there. {60603} Ruins? {60604} I see you have returned, my . Is there something further I can do for you? {60605} I admire a who would be willing to let the entire Elk tribe die from the plague in exchange for a simple payoff. {60606} But just because you and I think alike doesn't mean I'm going to hand over my gold to you. Why would I want to do that? {60607} Even if you tell people what I did, it's not going to change anything. I might get a reprimand from the higher ups, but there won't be any real consequences. {60608} Still, a reprimand would mean a lot of paperwork I can do without. Tell you what - you give me those blankets and keep my little plan to exterminate the Elk tribe secret and I'll give you 100 gold pieces. {60609} [Failure] I think you underestimate how little I really care about this. I want to avoid some inconvenient questions about my activities, but I'm not going to give away a fortune to do it. {60610} If you don't want my gold you can keep those blankets. I really don't care. So I'll give you one last chance to accept my offer. Do you want the 100 gold pieces? {60611} If that's the way you want to be, fine. Keep the blankets. {60612} A pleasure doing business with you, . I'll make sure these blankets are burnt and nobody will ever have to worry about them again. {60613} Now is there anything else I can do for you? If not I should really get back to my work. This fort doesn't run itself, you know. {60614} Ah, you must be one of Aarin Gend's agents. Got you traipsing all over the countryside searching out these mysterious lost artifacts, doesn't he? {60615} Sounds like a fool's errand to me. This war will be won with soldiers, not these so called Words of Power. {60616} However, I wouldn't want anyone to think I'm being uncooperative with one of Aarin's agents. Have you searched those old ruins to the south? That's your best bet. {60617} Really? Well, then I guess I can't be much help to you then. Those old ruins way to the south are the only place I know of that might have some kind of ancient magic. {60618} So, I guess you'll be going now and letting me get back to commanding this fort. {60619} There's some deserted ruins in the land to the south of this fort. One of my scouting parties was down there and they came across some strange columns of magical light. {60620} Nearby they found a glowing cave entrance, and inside were some ancient ruins. Nobody seems to know who built them, but according to my scouts they didn't look like dwarven, elven or human architecture. {60621} Like I said, I think these Words of Power are a waste of time. But if you're determined to search them out I'd suggest you head south until you see those pillars of light. The glowing cave entrance should be just east of there. {60622} Enough yapping. It's time for you to die. {60623} Enough talk. Me just gonna kill you now. {60624} How dare you speak to me like that! I'll scratch your eyes out! {60625} Me think it be fun if me just kill you now. {60626} I think it might be fun to slaughter you like a hog. {60627} What? No - I won't die without a fight! {60628} Me got some questions. {60629} If you had a time crystal you would just use the special property of the time crystal and target the effect on the sun dial to be sucked back into the past. To come back, just use the crystal again on the sun dial and you'll be transported back to the present age. {60630} Of course, . What do you wish to know? {60631} You won't get very far if you don't know how to use the sun dials. {60632} Guess what - this isn't a rescue. I'm just here to kill you! {60633} Me got surprise for you. This not be rescue. Me gonna kill you now. {60634} A warrior of the Golden Eagle will not die without a fight! {60635} I think I feel like killing you now. {60636} Me think me want to kill you now. {60637} Then you shall feel the wrath of the Golden Eagle! {60638} Great - another gold grabbing mercenary here to bleed Gend's coffers dry. {60639} Out of my way! I'm shipping to the Luskan front tomorrow, I don't have time for the likes of you. {60640} First Aribeth betrays us, then we have to ally ourselves with the likes of you. Grim times. {60641} I know we need all the help we can get, but I don't trust them Uthgardt up on the plateau. {60642} I can't believe Aribeth betrayed us! {60643} I can't talk right now. I've got to get my stuff ready - I'm shipping out to the front tomorrow. {60644} I'm sorry, I can't talk right now. I've got to get my stuff ready - I'm shipping out to the front tomorrow. {60645} You look like you're a cut above the usual rabble serving the Lords' Alliance. Good to have someone competent on board! {60646} You must be one of those mercenaries Gend has hired to search for the Words of Power. I wish you luck. {60647} (sigh) I'd take you back to my bunk, handsome, but I don't think my seargent would let me keep you. {60648} You look like a take charge kind of guy. You here to search for those Words of Power I heard about? {60649} My, my. Hello there, handsome. You come to save us from the big, bad Luskan army? {60650} You're a sight for a soldier's sore eyes, miss. Most of them other female mercenaries ain't got much going in the way of looks. {60651} Nothing like a pretty lady to remind us soldiers what we're fighting for before we ship off to the front. {60652} Hello there, miss. What's a pretty gal like you doing in this stinkhole of a camp? {60653} I'm glad you're standing with us against Luskan, . We need all the help we can get. {60654} Another mercenary in camp? Gend must be paying you guys a fortune. {60655} Another type wandering about? You'd think after what Aribeth did they'd be more careful with relying on you non-humans. {60656} A word of warning to a fellow - since Aribeth's betrayal people around here ain't to fond of us non-humans. {60657} Good to see another face around here. We've got to stick together if we want to beat those Luskan dogs! {60658} I didn't expect to see another in these parts. You here to look for them Words of Power. {60659} This place is crawling with barbarians and Uthgardt. You're probably a pagan savage, too, ain't you? {60660} Shouldn't you be up on the plateau with the Uthgardt? We don't much like barbarians here in the camp. {60661} Geez, another barbarian in our camp. As if those Uthgardt savages aren't bad enough. {60662} You gonna use your crystal ball to find those Words of Power for Aarin Gend? Hah! {60663} You spell casters ain't too popular among the soldiers' barracks. They ain't forgot that Luskan is run by mages! {60664} Keep your distance. If we can't even trust a paladin like Aribeth, how can we trust you spellcaster types? {60665} You're a holy , aren't you? I'm shipping to the Luskan front tomorrow - say a prayer for me. {60666} I know the paladin Aribeth betrayed us all, but I still have faith in you holy types. {60667} Good to see some holy folk around here. You gonna do something about them pagan Uthgardts on the plateau? {60668} Hey, what's wrong with you mercenaries? Always waving your weapons all over the place! {60669} Looks like you're ready to head out in search of the traitor Aribeth - you're armed and everything! {60670} Hey, the camp is safe. No need to wave your weapons about here. Save that for the battle front. {60671} So what do you think about Aribeth's betrayal of Neverwinter? Ah, why am I asking an idiot like you? {60672} This camp is a mess! Uthgardt savages up on the plateau and morons wandering the streets. {60673} Not too bright, are you? Ah well, I guess we need all the help we can get to beat thos Luskan dogs. {60674} You're bleeding like a stuck pig. You run into some Luskan soldiers serving that traitor Aribeth? {60675} You're pretty banged up. You just come back from the Luskan battle lines? {60676} Those wounds look terrible! Better get Neurik to check them out at the temple. {60677} Gend must be desperate if he's hiring people who can't even dress themselves. {60678} You can't run around the camp with nothing on! Are you mad? {60679} Put some decent clothing on! You're as bad as those Uthgardt savages! {60680} Neverwinter can't afford to lose anymore of her champions. So what's Gend paying to keep you from bolting to the other side like Aribeth did, ? {60681} I'm shipping off to the front tomorrow, . Maybe I'll get a chance to prove myself and become a hero like you! {60682} So you're , the great savior of Neverwinter. Funny... you don't look the part of a hero. {60683} I can't believe Aribeth betrayed us! At least we've still got hereos like you on our side, . {60684} I know we need all the help we can get, but I don't trust them Uthgardt up on the plateau. {60685} I'm shipping off to the front tomorrow, . Maybe I'll get a chance to prove myself and become a hero like you! {60686} I'm shipping off to the front tomorrow, . Maybe I'll get a chance to prove myself and become a hero like you! {60687} You certainly look the part of a hero, . Just being around you inspires the troops with confidence! {60688} Word is Aarin Gend has you searching for the Words of Power, . Too bad - we could use a good like you up on the front. {60689} (sigh) I'd take you back to my bunk, handsome, but heroes like you are too valuable to be locked away in the bedroom during times like these. {60690} Everyone's talking about everything you've done for Neverwinter, ... but they don't mention how handsome you are! {60691} My, my. Hello there, handsome. You come to save us from the big, bad Luskan army? {60692} Brave, attractive and gorgeous - you're almost too good to be true, . {60693} Nothing like a pretty lady to remind us soldiers what we're fighting for before we ship off to the front. {60694} Hey, you're , right? Everyone's talking about everything you've done for Neverwinter... but they never mentioned how pretty you are. {60695} I'm glad you're standing with us against Luskan, . We need all the help we can get - especially from s like you. {60696} Gend must be paying you guys a fortune, . I heard you heroes don't work cheap. {60697} Hey, , we appreciate everything you've done for Neverwinter. You types ain't so bad after all. {60698} A word of warning to a fellow - since Aribeth's betrayal people around here ain't to fond of us non-humans. {60699} Good to see another face around here. We've got to stick together if we want to beat those Luskan dogs! {60700} I didn't expect to see another face in these parts - especailly not one as famous as yours, . {60701} I wouldn't trust those Uthgardt barbarians on the plateau if it wasn't for you saving us all from the plague and the Luskan cult, . {60702} I didn't expect to see you here, . I figured you be happier up there on the plateau with the Uthgardt. They're savages... uh, I mean barbarians like you. {60703} I'm sick of those Uthgardt barbarians running around this camp! Uh... no offense, . {60704} So, ... you gonna use your crystal ball to find those Words of Power for Aarin Gend? Just kidding. {60705} I hear the Luskan army is run by mages from the Arcane Brotherhood. It's a good thing we've got a powerful spellcaster like you on our side, . {60706} I know you're a big hero and all, , but if we can't even trust a paladin like Aribeth how can we trust you spellcaster types? {60707} You're the aren't you? I'm shipping to the Luskan front tomorrow - say a prayer for me. {60708} I know the paladin Aribeth betrayed us all, but I still have faith in you holy types . After all, you saved us from the Wailing Death. {60709} Good to see some holy folk around here. You gonna do something about them pagan Uthgardts on the plateau? {60710} You may be a famous hero and all, , but you don't need to walk around camp with your weapon drawn all the time! {60711} Looks like you're ready to head out in search of the traitor Aribeth - you're armed and everything! {60712} Hey, the camp is safe. No need to wave your weapons about here. Save that for the battle front. {60713} You may not be the swiftest soldier in the camp, , but you sure know how to get the job done. {60714} This camp is a mess! Uthgardt savages up on the plateau and morons wandering the streets. Uh... not you though, . {60715} You're , right? The one who found the Luskan cult? Funny, I thought you'd be... well, you know... smarter. {60716} You're bleeding like a stuck pig. You run into some Luskan soldiers serving that traitor Aribeth? {60717} You're pretty banged up. You just come back from the Luskan battle lines? {60718} Those wounds look terrible! Better get Neurik to check them out at the temple. {60719} You're - the one who saved Neverwinter from the plague! Uh... you do know you're naked, right? {60720} You can't run around the camp with nothing on, even if you are a big hero! Are you mad? {60721} Put some decent clothing on! You're as bad as those Uthgardt savages! {60722} Aribeth may have betrayed us, but you won't let us down, will you ? {60723} These are desperate times for Neverwinter. I hear the Luskan horde is ten times the size of our army! {60724} Word is Aarin Gend has you searching for the Words of Power, . Too bad - we could use a good like you up on the front. {60725} Aribeth may have betrayed us, but you won't let us down, will you ? {60726} These are desperate times for Neverwinter. I hear the Luskan horde is ten times the size of our army! {60727} Word is Aarin Gend has you searching for the Words of Power, . Too bad - we could use a good like you up on the front. {60728} I'm shipping off to the front tomorrow, . Maybe I'll get a chance to prove myself and become a hero like you! {60729} You certainly look the part of a hero, . Just being around you inspires the troops with confidence! {60730} Word is Aarin Gend has you searching for the Words of Power, . Too bad - we could use a good like you up on the front. {60731} (sigh) I'd take you back to my bunk, handsome, but heroes like you are too valuable to be locked away in the bedroom during times like these. {60732} So you're . Tell me, handsome, have you come to save us all from the big, bad Luskan army? {60733} Everyone's talking about everything you've done for Neverwinter, ... but they don't mention how handsome you are! {60734} Brave, attractive and gorgeous - you're almost too good to be true, . {60735} Nothing like a pretty lady to remind us soldiers what we're fighting for before we ship off to the front. {60736} Hey, you're , right? Everyone's talking about everything you've done for Neverwinter... but they never mentioned how pretty you are. {60737} I'm glad you're standing with us against Luskan, . We need all the help we can get - especially from s like you. {60738} Gend must be paying you guys a fortune, . I heard you heroes don't work cheap. {60739} Hey, , we appreciate everything you've done for Neverwinter. You types ain't so bad after all. {60740} A word of warning to a fellow - since Aribeth's betrayal people around here ain't to fond of us non-humans. {60741} Good to see another face around here. We've got to stick together if we want to beat those Luskan dogs! {60742} I didn't expect to see another face in these parts - especailly not one as famous as yours, . {60743} I wouldn't trust those Uthgardt barbarians on the plateau if it wasn't for you saving us all from the plague and the Luskan cult, . {60744} I didn't expect to see you here, . I figured you'd be happier up there on the plateau with the Uthgardt. They're savages... uh, I mean barbarians like you. {60745} I'm sick of those Uthgardt barbarians running around this camp! Uh... no offense, . {60746} So, ... you gonna use your crystal ball to find those Words of Power for Aarin Gend? Just kidding. {60747} I hear the Luskan army is run by mages from the Arcane Brotherhood. It's a good thing we've got a powerful spellcaster like you on our side, . {60748} I know you're a big hero and all, , but if we can't even trust a paladin like Aribeth how can we trust you spellcaster types? {60749} You're the aren't you? I'm shipping to the Luskan front tomorrow - say a prayer for me. {60750} I know the paladin Aribeth betrayed us all, but I still have faith in you holy types . After all, you saved us from the Wailing Death. {60751} Good to see some holy folk around here. You gonna do something about them pagan Uthgardts on the plateau? {60752} You may be a famous hero and all, , but you don't need to walk around camp with your weapon drawn all the time! {60753} Looks like you're ready to head out in search of the traitor Aribeth - you're armed and everything! {60754} Hey, the camp is safe. No need to wave your weapons about here. Save that for the battle front. {60755} You may not be the swiftest soldier in the camp, , but you sure know how to get the job done. {60756} This camp is a mess! Uthgardt savages up on the plateau and morons wandering the streets. Uh... not you though, . {60757} You're , right? The one who found the Luskan cult? Funny, I thought you'd be... well, you know... smarter. {60758} You're bleeding like a stuck pig. You run into some Luskan soldiers serving that traitor Aribeth? {60759} You're pretty banged up. You just come back from the Luskan battle lines? {60760} Those wounds look terrible! Better get Neurik to check them out at the temple. {60761} You're - the one who saved Neverwinter from the plague! Uh... you do know you're naked, right? {60762} You can't run around the camp with nothing on, even if you are a big hero! Are you mad? {60763} Put some decent clothing on! You're as bad as those Uthgardt savages! {60764} Great - another gold grabbing mercenary here to bleed Gend's coffers dry. {60765} Out of my way! I'm shipping to the Luskan front tomorrow, I don't have time for the likes of you. {60766} First Aribeth betrays us, then we have to ally ourselves with the likes of you. Grim times. {60767} I know we need all the help we can get, but I don't trust them Uthgardt up on the plateau. {60768} I can't believe Aribeth betrayed us! {60769} I can't talk right now. I've got to get my stuff ready - I'm shipping out to the front tomorrow. {60770} I'm sorry, I can't talk right now. I've got to get my stuff ready - I'm shipping out to the front tomorrow. {60771} You look like you're a cut above the usual rabble serving the Lords' Alliance. Good to have someone competent on board! {60772} You must be one of those mercenaries Gend has hired to search for the Words of Power. I wish you luck. {60773} (sigh) I'd take you back to my bunk, handsome, but I don't think my seargent would let me keep you. {60774} You look like a take charge kind of guy. You here to search for those Words of Power I heard about? {60775} My, my. Hello there, handsome. You come to save us from the big, bad Luskan army? {60776} You're a sight for a soldier's sore eyes, miss. Most of them other female mercenaries ain't got much going in the way of looks. {60777} Nothing like a pretty lady to remind us soldiers what we're fighting for before we ship off to the front. {60778} Hello there, miss. What's a pretty gal like you doing in this stinkhole of a camp? {60779} I'm glad you folk are standing with us against Luskan. We need all the help we can get. {60780} Another mercenary in camp? Gend must be paying you guys a fortune. {60781} Another type wandering about? You'd think after what Aribeth did they'd be more careful with relying on you non-humans. {60782} A word of warning to a fellow - since Aribeth's betrayal people around here ain't to fond of us non-humans. {60783} Good to see another face around here. We've got to stick together if we want to beat those Luskan dogs! {60784} I didn't expect to see another in these parts. You here to look for them Words of Power. {60785} This place is crawling with barbarians and Uthgardt. You're probably a pagan savage, too, ain't you? {60786} Shouldn't you be up on the plateau with the Uthgardt? We don't much like barbarians here in the camp. {60787} Geez, another barbarian in our camp. As if those Uthgardt savages aren't bad enough. {60788} You gonna use your crystal ball to find those Words of Power for Aarin Gend? Hah! {60789} You spell casters ain't too popular among the soldiers' barracks. They ain't forgot that Luskan is run by mages! {60790} Keep your distance. If we can't even trust a paladin like Aribeth, how can we trust you spellcaster types? {60791} You're a holy , aren't you? I'm shipping to the Luskan front tomorrow - say a prayer for me. {60792} I know the paladin Aribeth betrayed us all, but I still have faith in you holy types. {60793} Good to see some holy folk around here. You gonna do something about them pagan Uthgardts on the plateau? {60794} Hey, what's wrong with you mercenaries? Always waving your weapons all over the place! {60795} Looks like you're ready to head out in search of the traitor Aribeth - you're armed and everything! {60796} Hey, the camp is safe. No need to wave your weapons about here. Save that for the battle front. {60797} So what do you think about Aribeth's betrayal of Neverwinter? Ah, why am I asking an idiot like you? {60798} This camp is a mess! Uthgardt savages up on the plateau and morons wandering the streets. {60799} Not too bright, are you? Ah well, I guess we need all the help we can get to beat thos Luskan dogs. {60800} You're bleeding like a stuck pig. You run into some Luskan soldiers serving that traitor Aribeth? {60801} You're pretty banged up. You just come back from the Luskan battle lines? {60802} Those wounds look terrible! Better get Neurik to check them out at the temple. {60803} Gend must be desperate if he's hiring people who can't even dress themselves. {60804} You can't run around the camp with nothing on! Are you mad? {60805} Put some decent clothing on! You're as bad as those Uthgardt savages! {60806} Neverwinter can't afford to lose anymore of her champions. So what's Gend paying to keep you from bolting to the other side like Aribeth did, ? {60807} I'm shipping off to the front tomorrow, . Maybe I'll get a chance to prove myself and become a hero like you! {60808} So you're , the great savior of Neverwinter. Funny... you don't look the part of a hero. {60809} I can't believe Aribeth betrayed us! At least we've still got hereos like you on our side, . {60810} I know we need all the help we can get, but I don't trust them Uthgardt up on the plateau. {60811} I'm shipping off to the front tomorrow, . Maybe I'll get a chance to prove myself and become a hero like you! {60812} I'm shipping off to the front tomorrow, . Maybe I'll get a chance to prove myself and become a hero like you! {60813} You certainly look the part of a hero, . Just being around you inspires the troops with confidence! {60814} Word is Aarin Gend has you searching for the Words of Power, . Too bad - we could use a good like you up on the front. {60815} (sigh) I'd take you back to my bunk, handsome, but heroes like you are too valuable to be locked away in the bedroom during times like these. {60816} Everyone's talking about everything you've done for Neverwinter, ... but they don't mention how handsome you are! {60817} Brave, attractive and gorgeous - you're almost too good to be true, . {60818} Hey, you're , right? Everyone's talking about everything you've done for Neverwinter... but they never mentioned how pretty you are. {60819} I'm glad you're standing with us against Luskan, . We need all the help we can get - especially from s like you. {60820} Gend must be paying you guys a fortune, . I heard you heroes don't work cheap. {60821} Hey, , we appreciate everything you've done for Neverwinter. You types ain't so bad after all. {60822} I didn't expect to see another face in these parts - especailly not one as famous as yours, . {60823} I wouldn't trust those Uthgardt barbarians on the plateau if it wasn't for you saving us all from the plague and the Luskan cult, . {60824} I didn't expect to see you here, . I figured you be happier up there on the plateau with the Uthgardt. They're savages... uh, I mean barbarians like you. {60825} I'm sick of those Uthgardt barbarians running around this camp! Uh... no offense, . {60826} So, ... you gonna use your crystal ball to find those Words of Power for Aarin Gend? Just kidding. {60827} I hear the Luskan army is run by mages from the Arcane Brotherhood. It's a good thing we've got a powerful spellcaster like you on our side, . {60828} I know you're a big hero and all, , but if we can't even trust a paladin like Aribeth how can we trust you spellcaster types? {60829} You're the aren't you? I'm shipping to the Luskan front tomorrow - say a prayer for me. {60830} I know the paladin Aribeth betrayed us all, but I still have faith in you holy types . After all, you saved us from the Wailing Death. {60831} You may be a famous hero and all, , but you don't need to walk around camp with your weapon drawn all the time! {60832} You may not be the swiftest soldier in the camp, , but you sure know how to get the job done. {60833} This camp is a mess! Uthgardt savages up on the plateau and morons wandering the streets. Uh... not you though, . {60834} You're , right? The one who found the Luskan cult? Funny, I thought you'd be... well, you know... smarter. {60835} You're - the one who saved Neverwinter from the plague! Uh... you do know you're naked, right? {60836} You can't run around the camp with nothing on, even if you are a big hero! Are you mad? {60837} Aribeth may have betrayed us, but you won't let us down, will you ? {60838} These are desperate times for Neverwinter. I hear the Luskan horde is ten times the size of our army! {60839} Word is Aarin Gend has you searching for the Words of Power, . Too bad - we could use a good like you up on the front. {60840} Aribeth may have betrayed us, but you won't let us down, will you ? {60841} These are desperate times for Neverwinter. I hear the Luskan horde is ten times the size of our army! {60842} Word is Aarin Gend has you searching for the Words of Power, . Too bad - we could use a good like you up on the front. {60843} I'm shipping off to the front tomorrow, . Maybe I'll get a chance to prove myself and become a hero like you! {60844} You certainly look the part of a hero, . Just being around you inspires the troops with confidence! {60845} Word is Aarin Gend has you searching for the Words of Power, . Too bad - we could use a good like you up on the front. {60846} (sigh) I'd take you back to my bunk, handsome, but heroes like you are too valuable to be locked away in the bedroom during times like these. {60847} So you're . Tell me, handsome, have you come to save us all from the big, bad Luskan army? {60848} Everyone's talking about everything you've done for Neverwinter, ... but they don't mention how handsome you are! {60849} Brave, attractive and gorgeous - you're almost too good to be true, . {60850} Hey, you're , right? Everyone's talking about everything you've done for Neverwinter... but they never mentioned how pretty you are. {60851} I'm glad you're standing with us against Luskan, . We need all the help we can get - especially from s like you. {60852} Gend must be paying you guys a fortune, . I heard you heroes don't work cheap. {60853} Hey, , we appreciate everything you've done for Neverwinter. You types ain't so bad after all. {60854} I didn't expect to see another face in these parts - especailly not one as famous as yours, . {60855} I wouldn't trust those Uthgardt barbarians on the plateau if it wasn't for you saving us all from the plague and the Luskan cult, . {60856} I didn't expect to see you here, . I figured you be happier up there on the plateau with the Uthgardt. They're savages... uh, I mean barbarians like you. {60857} I'm sick of those Uthgardt barbarians running around this camp! Uh... no offense, . {60858} So, ... you gonna use your crystal ball to find those Words of Power for Aarin Gend? Just kidding. {60859} I hear the Luskan army is run by mages from the Arcane Brotherhood. It's a good thing we've got a powerful spellcaster like you on our side, . {60860} I know you're a big hero and all, , but if we can't even trust a paladin like Aribeth how can we trust you spellcaster types? {60861} You're the aren't you? I'm shipping to the Luskan front tomorrow - say a prayer for me. {60862} I know the paladin Aribeth betrayed us all, but I still have faith in you holy types . After all, you saved us from the Wailing Death. {60863} You may be a famous hero and all, , but you don't need to walk around camp with your weapon drawn all the time! {60864} You may not be the swiftest soldier in the camp, , but you sure know how to get the job done. {60865} This camp is a mess! Uthgardt savages up on the plateau and morons wandering the streets. Uh... not you though, . {60866} You're , right? The one who found the Luskan cult? Funny, I thought you'd be... well, you know... smarter. {60867} You're - the one who saved Neverwinter from the plague! Uh... you do know you're naked, right? {60868} You can't run around the camp with nothing on, even if you are a big hero! Are you mad? {60869} Leave the globe alone. {60870} This apparition does not appear to be able to interact with you. {60871} Aga soo... yeda aga soo! Ur hoa ben, ur lata... nu...NUUUU! {60872} You will never sully Layenne's Tomb, mortal sludge! {60873} Me already got snow globe. You need give me other reward. {60874} I already got the snow globe. You better come up with another reward. {60875} Me gonna just kill you now! {60876} I think I'll just kill you instead. {60877} Okay. You go now. Me not need reward. {60878} Fine. I guess I don't need a reward. Get out of here. {60879} Well, this is most awkward isn't it? You have no need of my information and I have nothing else to offer. Perhaps we should just consider this a good deed and part ways. {60880} You will never take the snow globe, insignificant mortal! {60881} A bear growls. {60882} A puma snarls. {60883} A dog barks. {60884} A dragon roars. {60885} This looks like some sort of wizard's summoning chambers. It looks like it could actually be used. {60886} You have returned, mortal. Have you reconsidered my offer? Do wish me to... help you? {60887} With these talismans back in my possession my lost power will be restored and I can escape this prison. For each piece of my jewelry you bring me, mortal, I will... help you. {60888} This room looks like a functional wizard's lab. {60889} Your attacks have no effect. You will have to destroy the protection glyphs to make the golem vulnerable. {60890} Intruders must be destroyed. Activating protection glyphs! {60891} There is a sign on the door saying that the chamber is the private quarters of Chief Obould Many Arrows. He is obviously not here but you suspect he may return. {60892} No puny will enter here! {60893} Die, puny intruder! {60894} Hiss! {60895} You die! {60896} You have defiled Layenne's tomb, fleshling! {60897} Neverwinter's Spymaster is holding up remarkably well considering the grave consequences of Aribeth's unexpected betrayal. However, beneath the confident assurance he projects there seems to be a subtle discomfort at having been thrust from the shadows into the prominent and highly visible position of Lord Nasher's right hand. {60898} The ornaments on this man's garb distinguish him as the leader of the Uthgardt Black Lion tribe. {60899} This woman is a common farm wife. {60900} This man is one of the local settlers conscripted to defend Fort Ilkard. {60901} There is a pompous arrogance in the manner of Fort Ilkard's commander. {60902} Though dressed as a simple farm wife, this gnome has an air that suggests she is not to be trifled with. {60903} This gnome is one of the local settlers conscripted to defend Fort Ilkard. {60904} This burly gnome bears the look of a gruff, well-seasoned warrior. {60905} This orcish bandit is as large and fierce looking as his reputation would suggest. {60906} Though resembling the reptilian humanoids known as lizardmen there is an intelligence in the eyes of this creature not usually seen in the species. {60907} This young woman seems quite intent on enjoying the libations served in this establishment. {60908} From the iron collar around his neck it is obvious this man is a slave. {60909} Though his features bear a kindly smile there is an ominous air about this cleric, for he holds power over life and death. {60910} There is something imperious and cruel in the bearing of this reptilian humanoid. {60911} In addition to being one of the largest orcs you have ever seen, there is a gleam of dangerous cunning in Obould's eyes. {60912} This man is a member of the Uthgardt Elk tribe. {60913} The markings on this woman's clothes identify her as an Uthgardt barbarian of the Golden Eagle tribe. {60914} The markings on this man's clothes identify him as an Uthgardt barbarian of the Golden Eagle tribe. {60915} This half-orc, though as ugly as most of his kind, actually possess a glimmer of intelligence in his features. {60916} This Frost Giant is the son of Gerti Orelsdottr. {60917} This elf is obviously a prisoner of the fire giants. {60918} King Skrogg {60919} The Fire Giant king looks neither royal nor wise, but rather resembles a cruel and stupid bully. {60920} Covered in wicked-looking scars, the ancient colossal Red Dragon nicknamed "Old Snarl" is perhaps the most fearsome and powerful single mortal creature in all of Faerun. {60921} The aura of true majesty one would expect in an adult black dragon is undercut by the vapid, mindless expression on this beast's face. {60922} Even for his kind, this dwarven smith is stocky and heavily muscled - the result of many years spent hammering away at his forge. {60923} The eyes of this middle-aged shopkeeper are those of a wily and successful businessman. {60924} This man is one of the many commoners who has come to Beorunna's Well to help see to the various needs of the soldiers in camp. {60925} Dylan {60926} Alekos {60927} This dwarf is one of the many commoners who has come to Beorunna's Well to join the Lords' Alliance Cause. {60928} This man is obviously one of the many soldiers who have been recruited to the Lords' Alliance cause. {60929} This woman is one of the many commoners who has come to Beorunna's Well to help see to the various needs of the soldiers in camp. {60930} The markings on this man's clothes identify him as an Uthgardt warrior of the Elk tribe. {60931} This woman is obviously one of the many soldiers who have been recruited to the Lords' Alliance cause. {60932} The markings on this woman's clothes identify her as an Uthgardt warrior of the Elk tribe. {60933} This man is in charge of one of the Luskan catapults attacking Fort Ilkard. {60934} This man is a captain in the Lords' Alliance army. {60935} Lords' Alliance Captain {60936} Lords' Alliance Soldier {60937} This man bears markings identifying him as a sub-chief of the Uthgardt Elk tribe. {60938} This woman is one of the defenders of Fort Ilkard. {60939} This halfling is one of the many commoners who has come to Beorunna's Well to aid the Lords' Alliance. {60940} This man bears the tribal markings of the Uthgardt Elks. {60941} This woman is obviously a cleric. {60942} This wizard is one of many who fight alongside the soldiers of the Lords' Alliance. {60943} Lords' Alliance Wizard {60944} This man was wounded during the battle at Fort Ilkard. {60945} This man wears the markings of an Elk tribe sub-chieftain. {60946} This warrior of the Uthgardt Elk tribe shows signs of having been infected with the Wailing Death. {60947} A nimbus of powerful magical energy surrounds this tiny fairy. {60948} Old One Bodak Champion {60949} Forged from solid iron, the crafting of these mighty juggernauts often requires the expertise and master craftwork of either dwarven blacksmiths or gnome artificers. This construct appears ancient, the product of a thousand years of vigilance, and nigh invulnerable. {60950} Old One Guardian Golem {60951} Though resembling the reptilian lizardmen, this creature possess a cruel intelligence not normally seen in the species. {60952} This halfling is a brutalized slave. {60953} Though resembling the reptilian humanoids known as lizardmen there is a cruel intelligence in the eyes of this creature not usually seen in the species. {60954} This is one of the soldiers returning from the battles against the Elk tribe near Fort Ilkard to the south. {60955} This man is one of the many soldiers defending Fort Ilkard. {60956} This man is one of the defenders of Fort Ilkard. {60957} This elven ranger is relaxed yet alert and obviously at ease in his current surroundings. {60958} Vampire Champion {60959} This orc bandit is as large and fearsome as his reputation would suggest. {60960} This dwarf is armed and ready for battle. {60961} This creature is composed of flame and fire. {60962} It is obvious this elf is a practitioner of the arcane arts. {60963} Though White Dragons are among the weakest of the wyrms of Faerun, this particular specimen's enormous size indicates it is of great age and formidable power. {60964} (null) {60965} Hill Giant Chieftain {60966} Fire Giant Champion {60967} Hill Giant Champion {60968} Old One Champion {60969} Ogre Archer {60970} Bone Golem Champion {60971} This young soldier seems to be more than a little into his cups already. {60972} This middle-aged man has the look of an earnest and eager acolyte performing the will of his chosen god. {60973} This is just one of the many off duty soldiers spending their time at the drinking house. {60974} Though not wearing the traditional tribal dress of the Uthgardt, this young woman is obviously used to surviving in the wilds and forests of the northern frontier. {60975} It is hard to decide what is more off-putting in this leecherous patron - the offensive leers he casts at every woman in the place, or the repulsive scabs and sores covering his skin. {60976} Though shrunken and withered with age, the wise woman of the Uthgardt Black Lion tribe still commands respect. {60977} The dwarven high priest of Tyr shows the strain of his recent relocation from Port Llast, yet he still manages to convey an air of confident authority. {60978} The markings on this man's clothes identify him as an Uthgardt barbarian of the Black Lion tribe. Though obviously troubled he maintains an air of quiet dignity. {60979} Though extremely rare in the Realms, this young woman's appearance leaves little doubt that she is a wild mage. {60980} This man is a common merchant. {60981} This woman is one of the settlers who has been conscripted into the army defending Fort Ilkard. {60982} This man is one of the settlers who has been conscripted into the army defending Fort Ilkard. {60983} This man is one of the many soldiers who has joined the Lords' Alliance cause. {60984} This woman is a member of the Uthgardt Elk tribe. {60985} This child is a member of the Uthgardt Elk tribe. {60986} The markings on this woman's clothes identify her as a shaman of the Uthgardt Elk tribe. {60987} This man is a prisoner of the Elk tribe. {60988} This woman's well tailored clothing hint at a life of wealth and luxury. Though a prisoner, she appears to have been well treated. {60989} The markings on this man's clothes identify him as an Uthgardt barbarian of the Black Lion tribe. {60990} The markings on this woman's clothes identify her as an Uthgardt barbarian of the Black Lion tribe. {60991} The markings on this man's clothes identify him as an Uthgardt shaman of the Elk tribe. {60992} As with most druids, there is something wild and untamed about this man - as if the fetters of civilization have no hold upon him. Yet in his eyes can be seen a gentle compassion toward all of nature's creatures. {60993} This man wears the tribal dress of a chieftain of the Uthgardt Elk tribe. {60994} Brunhilda's Diary {60995} This appears to be the diary of Brunhilda Orelsdottr, a frost giant princess. The entries are a hate-filled chronicle of the mistreatment and cruelty Brunhilda suffered at the hands of King Skrogg, the fire giant she was forced to marry nearly three months ago. The final entry explains Brunhilda's ultimate fate: Today in front of his court Skrogg vowed to consumate our marriage this very night. The coward will no doubt keep his entire retinue of guards in the room during our bedding for fear I may try to kill him, as I did the last time he dared to defile my bedchamber. I will never let that pig touch me, though if I resist I know they will beat me again. I can endure the suffering and pain of this life no longer. Skrogg dares not kill me for fear of breaking the alliance with my mother, but tonight I shall take my own life and finally be free of this wretched existence. {60996} This soft, gelatinous orb is a powerful magical component used in numerous spells. {60997} The remains of these demonic, frog-like creatures contain many magical properties and are highly sought after by wizards for their experiments. {60998} This parchment bears a powerful enchantment and a single command word of the type used to activate a magic portal. Mages and sorcerers often employ such scrolls as 'keys' to protect the entrances to their lairs or laboratories. When read while standing within the area of an appropriate portal the scroll will instantly draw the reader through to the destination on the other side - wherever that may be. {60999} This tome details the process of capturing a dragon's essence within a dragon sphere: The ritual is most effective when used upon a newly hatched wyrm whose growth has been accelerated using spells and enchantments; a beast whose mind is still empty and pure. Only these have the vitality and energy of youth necessary to prolong the life of the mighty Klauth. The creature to be absorbed must be lured or trapped within the center of the ritual room, and the dragon sphere must be placed upon the pedestal. The dragon's body will be instantly consumed even as its very life force is sucked into the sphere itself for Klauth to feed on at his leisure. But a warning, lest you displease the master and suffer his terrible wrath: should a dead dragon's body be absorbed, the sphere must be destroyed immediately. If it is mistakenly presented to Klauth he may devour the essence of the dead wyrm, poisoning him and dealing his awesome might a crippling blow. {61000} This sphere is roughly the size of an ogre's head and appears to be made of polished black stone, though it is far lighter than one would first expect. The sphere radiates a powerful heat, and on closer inspection there appears to be a winged shape lying motionless beneath the smooth, dark surface - the captured essence of a dead dragon. {61001} This sphere is roughly the size of an ogre's head and appears to be made of polished black stone, though it is far lighter than one would first expect. The sphere radiates a powerful heat, and on closer inspection there appears to be a draconic shape slowly moving below the smooth, dark surface - the captured essence of a living dragon. {61002} Writ of Authorization This writ grants the bearer the authority to use any and all means necessary to bring the orc bandits Vaath and Guzud to justice. A reward of 500 gold pieces will be paid upon delivery of the head of either bandit to my person. Rolkid of the Mighty Lance {61003} The florid, swooping, elongated hand in which this manuscript is written leaves little doubt as to its author. The wizard's mark on the inside cover further confirms that this is indeed one of the many tomes of magical item construction written by Hasuraman the Muddled. "Though the secrets are known to me, the creation of the Amulet of Natural armor is not an endeavor I am likely to undertake, for reasons that at first glance should be obvious. Fenberry, the complimentary component, presents no particular difficulty to the intrepid mage who wishes to acquire it in any substantial quantity. However, the primary ingredient - the tongue of a slaad - poses challenges far beyond the capabilities of most. In the unlikely event one should encounter and defeat one of these demonic beings, the casting of Mage Armor is the only further requirement to obtaining the desired amulet. Needless to say, anyone attempting the process beyond the confines of a carefully controlled environment such as a mage's laboratory would be doomed to encounter failure and disappointment." {61004} The florid, swooping, elongated hand in which this manuscript is written leaves little doubt as to its author. The wizard's mark on the inside cover further confirms that this is indeed one of the many tomes of magical item construction written by Hasuraman the Muddled. "The fashioning of the magical footwear known as Gargoyle Boots (or, as some insist on calling them, Boots of the Gargoyle) is an involved and difficult process not to be lightly undertaken. Before beginning the procedure it is imperative that one perform said procedure within the confines of a proper mage's laboratory to avoid contaminations that would render the procedure ineffective. As one might imagine, the primary ingredient is the skull of the creature that gives its name to the footwear. The skull must then be combined with a bodak's tooth and subjected to a stoneskin spell in order to complete the construction of said item." {61005} The florid, swooping, elongated hand in which this manuscript is written leaves little doubt as to its author. The wizard's mark on the inside cover further confirms that this is indeed one of the many tomes of magical item construction written by Hasuraman the Muddled. "The Staff of Power is an item of great power that can only be created by unleashing the power of similarly powerful items. One such item is the bodak's tooth. When paired with a like twin, the bodak's tooth (or teeth, as would perhaps be more appropriate in this instance) must be enchanted with a feeblemind spell. If these instructions are followed within the confines of a proper wizard's laboratory, the resulting item will be the all powerful Staff in question." {61006} The florid, swooping, elongated hand in which this manuscript is written leaves little doubt as to its author. The wizard's mark on the inside cover further confirms that this is indeed one of the many tomes of magical item construction written by Hasuraman the Muddled. "The Ring of Regeneration is an item eagerly sought after by both mage and warrior - not to mention priests and rogues. A perpetual fountain of healing magic constantly draining into one's own body is a boon to any man or woman, regardless of their profession. Yet the creation of such an item is deceptively simple, if one merely possesses some fenberry and the eye of a rakshasa. (Of course acquiring said eye is another matter entirely - I have yet to meet the rakshasa that would part with one willingly.) Once these ingredients are assembled the procedure can be completed using the equipment found in any standard mage's laboratory, supplemented with the casting of Melf's Acid Arrow on the combined ingredients." {61007} The florid, swooping, elongated hand in which this manuscript is written leaves little doubt as to its author. The wizard's mark on the inside cover further confirms that this is indeed one of the many tomes of magical item construction written by Hasuraman the Muddled. "Though an item of great use and application, the Crystal Robe is not without its peculiar failings. However, those willing to accept the drawbacks will be more than happy to reap the benefits of said item if they precisely follow my instructions, as follow: Combine the belly of a fire beetle with one flawless quartz crystal in an appropriate magic container (the like of which can be found in any respectable wizard's laboratory). Once the respective ingredients are in place, enchant them with an enervation spell to create the Crystal Robes." {61008} This notebook identifies the bearer as an official representative of Tyr's justice in Rolgan's murder trial and explains the rules of court, including the right for defense council to question any of the participants involved before the trial begins. To aid you in your task Neurik has included notes on the witnesses and jurors and where you might be able to locate them for questioning. Witnesses: Rolgan - the accused. Currently under my protection in the Temple of Tyr. Zed - a Lords' Alliance soldier. Recently has been spending most of his time in the soldiers' barracks. Lodar - a Lords' Alliance soldier. Usually found in the drinking house when not on duty. Vanda - wife of the accused. Spends her time on the plateau by Beorunna's Well. Jurors: The jurors have been selected to ensure a fair representation to all sides in the dispute. Edegar - my assistant, a good and honest man. He is usually to be found here helping out in the temple. Averik - a Lords' Alliance soldier. When not in the company of a female he can be found in the drinking house. Jevon - a Lords' Alliance soldier. A reliable young man who spends most of his free time in the barracks. Dalcia - a female ranger. She spends her time living with the Uthgardt on the plateau near Beorunna's Well. Palla - a wise woman of the Uthgardt. She makes her home on the plateau near Beorunna's Well. {61009} Roughly the size of an ogre's fist, this crystal sphere is far heavier than it would appear. Inside the globe can be seen an exquisitely detailed miniature realm, right down to the tiny figures of dwarves and dryads populating the landscape. From time to time the position of these figures seems to shift and change, as if they were somehow moving too slowly for the naked eye to see. When flipped or turned drifting flakes of snow swirl and settle over the figures within the globe, covering the tiny world in a blanket of purest white. There is also a strong aura of magic surrounding the snow globe, and you sense that despite its fragile appearance it would be virtually impossible to destroy the glass casing. {61010} Its size is impressive, with a unique quality and cut. This semi-precious stone has great value, particularly for those interested in the history of the Cheroux family. {61011} Even in its dormant state, the magic contained within this artifact is undeniable. The surface of this heavy stone tablet tingles with raw energy and untapped potential, and the face and back are inscribed with the strange runes of a long forgotten alien tongue. The arcane symbols and unfamiliar glyphs pulsate and glow with a sinister inner light, bathing the entire stone in a warm reddish glow. One can only imagine the unfathomable power that will be unleashed when the magic of the Word is fully awakened. {61012} Blood stains the cover and many of the pages of this diary. Most of the entries are written in a firm, bold hand and describe the day-to-day activities of a settler family as they worked the fields and tilled the land. The final entry is written in a finer script: "The Uthgardt fell upon us as we were working in the fields. There was no warning and we can find no reason for the sudden attack. Father stumbled when an arrow took him in the leg, but while the savages hacked away at his fallen form Mother and I escaped to the homestead and barred the doors. "There is no escape for us now: the barbarians have the home surrounded. The soldiers at Fort Ilkard are too far away to arrive in time to save us, and I fear our neighbors are already dead. I can only pray that when the savages break through the door our deaths are merciful and quick." {61013} Galia's baby {61014} Galia holds a sleeping baby in her arms, wrapped in blankets. {61015} Fairy Bottle {61016} Through the dark glass of this bottle you see a small creature. It ignores you, concentrating instead on playing a variety of musical instruments that are scattered about the inside of the bottle. {61017} This note appears to be instructions from a high priest to one of his underlings describing how to enter the central vault of the complex: As a keeper of the sacred artifacts you must understand the secrets of our inner sanctum. Only the rituals of smoke, light and sound will unbind the door - there is no other way to enter its hallowed walls. The enslaved fairy will guide you through the ritual of sound, for she is bound to the magic of the gongs. To complete the ritual of smoke you must cast the blessed powders on the sacred brazier so that their combinations match the descending order of the stones set into brazier's base. The ritual of light can only be completed using the stones drawn from the holy pool in the center of the pillars. Begin by placing any two of the single stones in the primary color pools. The secondary pools must then be filled with the twin gems that match the corresponding color that would be created by combining the hues of the stones in the primary pool. You may keep this letter for a fortnight, and then you will be tested on what you have learned. Master the secrets of the rituals and the Queen will be pleased with you. Fail to learn them and you shall suffer a grisly fate. {61018} The text of this brief letter is written in a plain and unremarkable script: Dearest Mathilda: I meant to send this note to offer you words of comfort, but even in a letter I cannot lie to you, my love. In the morning I am being sent out on patrol to verify reports of a strange ruin found far to the south of Fort Ilkard - further south than even the newly settled homesteads and farmlands. The last two patrols sent out were set upon by the Uthgardt and brutally slaughtered, and I fear I may never return from this mission. Yet I am more troubled by the ever growing number of reports of defenseless settlers being butchered by the savages. I fear the homestead is no longer safe. You must take the children and flee Neverwinter as soon as you can. I would come to escort you myself, but Commander Damas has a heart of stone. He has ordered anyone caught leaving their post without authorization to be hung as a deserter without trial. All I can do is send this note and pray it reaches you before the Uthgardt do. Love, Willem {61019} This is the decapitated head of an orc. {61020} This note appears to have been left by Cyril, the mage who created this dungeon. As I suspected, there are a number of natural pools in these underground chambers that can be easily converted into summoning cisterns. Once I have completed construction of my laboratory summoning a powerful elemental to do my bidding should simply require the addition of a Slaadi tongue to the pool, along with the casting of Melf's Acid Arrow. {61021} This is the journal of Arwyl, leader of the snow globe dryads. The final entry is of particular interest: The dwarves fell upon us yet again. Their savagery was terrifying, but at last I and my sisters managed to drive them off. How many times was I slain in that battle, only to be reborn and slain yet again? Does it even matter anymore? War, death, rebirth - the cycle never ends. In my dreams there are visions of a different world. I see dwarf and dryad working together, allied against a common and terrible foe in a bid to escape this pointless existence. And I remember the whisper of a powerful talisman, a tool to free both dryads and dwarves - the Amulet of Ages. Is this a beautiful memory of a time long forgotten, or a promise of hope for the future? If we could only speak with the dwarves and make them understand... But they are mad with bloodlust and attack us on sight. I fear this gruesome cycle will continue forever and this brutal existence will never end. {61022} This is the journal of Hodd, leader of the snow globe dwarves. The final entry is of particular interest: The dryads came at us again, using their foul magic. The fighting was bloody fierce, but at last we drove the tree huggers back. How many times did I die in that battle only to be reborn and slain again? Does it even matter anymore? Fighting, death, rebirth, fighting - it never ends. Sometimes in my dreams I see a different world. I see dwarf and dryad working together, allied against a common and terrible foe in a bid to escape this pointless existence. And I remember the fading echoes of a powerful talisman, a tool to free both them dryads and we dwarves - the Amulet of Ages. Is it a memory of a time lost, or a hope for the future? If the dryads would only listen to reason then maybe... But they are mad and attack us on sight. The fighting will never end and this pointless existence will continue forever. {61023} The face of this amethyst has been inscribed with a symbol from a long forgotten alphabet. The enchantment on the stone allows even those unfamiliar with the archaic language to recognize the that the rune signifies 'Misery'. The bottom of the stone contains a small groove, as if the gem had been intended for mounting on a stand or pedestal. {61024} The face of this diamond has been inscribed with a symbol from a long forgotten alphabet. The enchantment on the stone allows even those unfamiliar with the archaic language to recognize the that the rune signifies 'Honor'. The bottom of the stone contains a small grove, as if the gem had been intended for mounting on a stand or pedestal. {61025} The face of this sapphire has been inscribed with a symbol from a long forgotten alphabet. The enchantment on the stone allows even those unfamiliar with the archaic language to recognize the that the rune signifies 'Pain'. The bottom of the stone contains a small grove, as if the gem had been intended for mounting on a stand or pedestal. {61026} The face of this emerald has been inscribed with a symbol from a long forgotten alphabet. The enchantment on the stone allow even those unfamiliar with the archaic language to recognize the that the rune signifies 'Duty'. The bottom of the stone contains a small grove, as if the gem had been intended for mounting on a stand or pedestal. {61027} Succubus Necklace {61028} This necklace glitter darkly in your hands. {61029} Succubus Ring {61030} This ring glitters darkly in your hand. {61031} Succubus Stone {61032} A small stone glitters lightly in your hand; it has a strange beauty. {61033} This note is written in the flawless script of a professional scribe. The bottom is marked with an official seal in the shape of a dragon's head: A wise chieftain knows there is a time for war and there is a time for allegiance with and submission to a greater power. The time for petty warfare and tribal strife among the giants is over. King Skrogg has already bowed to my greatness, and has reaped the rewards for his people. Now I demand the same from you. As proof of your allegiance I require tribute in the form of undamaged, living eggs seized from the lairs of the dragons throughout these mountains. Should you agree to my terms I will reward you with a thousand pieces of gold for each dragon egg delivered to my lair. Should you refuse I will destroy you and all your tribe. You may give your answer to my envoy, who will convey your message back to me with the utmost urgency. Klauth the Terrible, Overlord of the Mountains and Ruler of the North {61034} This letter is penned in a crude, almost child-like hand and there are numerous spelling errors in the text. Based on the poorly rendered seal at the bottom of the page it would be safe to assume this was some type of official correspondence from the hill giant chieftain: You big tuff master. Me no want be squiched. Me tribe give tribeaut and eggs and stuff. We want lots gold. Them fire giants say you big good master. We want be frend with you. Klauth be boss and we be servents. {61035} Green Dragon Egg {61036} Gold Dragon Egg {61037} M3Q1F20GongSound3 {61038} M3Q1F20GongSound4 {61039} M3Q1F20GongSound2 {61040} M3Q3BBearSound {61041} M3Q3BCatSound {61042} M3Q3BDogSound {61043} M3Q3BDragonSound {61044} M3Q3D_DOORSHUT {61045} This magical door is locked with three powerful locks, each of which can be disarmed only by completing one of the puzzles within this dungeon. {61046} LizardMen {61047} Merchant Ambush {61048} Bats {61049} A simple pedestal, its basin filled with shimmering water. {61050} Vampire Victim {61051} Lightening Invisible 1 {61052} Lightening Invisible 2 {61053} Lightening Invisible 3 {61054} Lightening Invisible 4 {61055} Lightening Invisible 5 {61056} Lightening Invisible 6 {61057} Lightening Invisible 7 {61058} Lightening Invisible 8 {61059} Pole {61060} This pool swirls with subtle blue, yellow, and red colors. {61061} Pool of Primary Colors {61062} This pool swirls with purple, green, and orange colors. {61063} Pool of Secondary Colors {61064} Morag Garden Trigger {61065} Acid Trap Trigger {61066} Boss Monster Trigger {61067} Electrical Trap Trigger {61068} Fire Trap Trigger {61069} Alt Spawn {61070} Soldier Waypoint {61071} Soldier F2 Waypoint {61072} Sun Dial {61073} Sundial Map Note {61074} Garden Door {61075} Garden Map Note {61076} Bat Exit Waypoint {61077} Garden Exit {61078} Garden Exit Map Note {61079} M3Q1A10 Map Note {61080} Exit {61081} M3Q1A10S Map Note {61082} Patrol Waypoint {61083} WP_M3Q1FEMALECOMMON2_02 {61084} WP_M3Q1FEMALECOMMON2_03 {61085} WP_M3Q1FEMALECOMMON3_03 {61086} WP_M3Q1MALECOMMON2_01 {61087} WP_M3Q1MALECOMMON2_02 {61088} WP_M3Q1MALECOMMON2_03 {61089} WP_M3Q1MALECOMMON3_01 {61090} WP_M3Q1MALECOMMON3_02 {61091} WP_M3Q1MALECOMMON3_03 {61092} WP_M3Q1FEMALECOMMON3_02 {61093} WP_M3Q1FEMALECOMMON3_01 {61094} WP_M3Q1FEMALECOMMON2_01 {61095} Meditate Waypoint {61096} M3Q2Z_N Map Note {61097} M3Q2Z_S Map Note {61098} Fireball Waypoint {61099} Fire Elemental Way Point {61100} Hell Hound Waypoint {61101} Rolgan's Trial {61102} Neurik, the cleric at Tyr's temple, needs someone to defend Rolgan, an Uthgardt tribesman accused of murder. The details of the case are included in a trial notebook, including the names of witnesses and jurors that must be spoken to in preparing an adequate case for the defense. When you are ready to start the trial, go speak to Neurik at the Temple of Tyr. {61103} [Trial will begin as soon as you enter the trial room] {61104} Rolgan's trial is in progress. By law, should anything interrupt the procedings the young man will instantly be found guilty and executed. The justice of Tyr can be both swift and harsh. {61105} Rolgan's trial is over. The unfortunate young man's decapitated head staring from atop the pike outside the Temple door is stark evidence of the poor case presented by his defense council. No doubt this outcome will increase tensions between the Uthgardt and the Lords' Alliance. {61106} Rolgan's trial is over. The young man owes his life to the skillful case presented by his defense council. The Uthgardt and Neurik are pleased that Tyr's justice has been served, though there are lingering doubts among the Lords' Alliance as to whether a guilty man has gone free. {61107} Rolgan's trial is over. The young man undoubtably owes his life to the brilliant case presented by defense council. Neurik is elated with the unanimous verdict, for such an overwhelming verdict forces even the soldiers of the Lords' Alliance to admit (grudgingly) that justice has been served. {61108} The death of one of the participants has indefinitely postponed Rolgan's trial. It may be months before Neurik resumes the proceedings in this matter. Anyone investigating the trial would be better served searching for the Words of Power. {61109} Save the Supply Lines {61110} Rolkid of the Mighty Lance, supply master for Beorunna's Well, wants to send a message to the raiders attacking the Lords' Alliance supply lines. He has offered a substantial bounty to anyone who delivers him the heads of the infamous orc bandits Vaath and Guzud. {61111} The head of Vaath has been delivered to Rolkid and promptly placed upon a stake outside the barracks. The reward for Guzud's head is still up for grabs. {61112} The head of Guzud has been delivered to Rolkid and promptly placed upon a stake outside the barracks. The reward for Vaath's head is still up for grabs. {61113} The heads of the orcish bandits Vaath and Guzud adorn the twin stakes flanking the entrance to the soldiers barracks in Beournna's Well. The infamous raiders will trouble the supply lines of the Lords' Alliance no more. Rolkid now seeks the head of Obould Many-Arrows, a powerful orcish chieftain, to complete his collection. Needless to say, he has put up a substantial reward. {61114} The head of Obould Many-Arrows has been delivered to Rolkid of the Mighty lance, and the threat to the Lords' Alliance supply lines has been well and truly vanquished. {61115} The Snow Globe {61116} Lillian Cambridge is looking for a brave adventurer to recover a valuable snow globe stolen from her by a wizard named Nax. In exchange she has offered to reveal the location of one of the Words of Power. She believes Nax is exploring an ancient mage's laboratory somewhere in the Coldwood - a lab accessible only by using a very special teleportation scroll. {61117} The snow globe has been returned to Lillian Cambridge. As promised she has revealed the location of one of the Words of Power: a miniature world inside the snow globe itself! The snow globe has been magically transported to its pedestal in Lillian's room, located upstairs in the drinking house of Beorunna's Well. As long as the wine keeps flowing in the tavern she doesn't seem to care who goes into her room to access the miniature world inside the snow globe. {61118} The Word of Power has been recovered from inside the snow globe, destroying the miniature world within and freeing the dwarves and dryads from their their endless torment. {61119} The world inside the snow globe is populated by dryads and dwarves locked in a neverending war. Those slain in battle are instantly reborn to continue the fight. But there are hints that once the dwarves and dryads served together as slaves under an evil master. Maybe this master knows something about the Word of Power hidden in this world. {61120} The snow globe is obviously a powerful artifact. Lillian Cambridge - the archeologist Aarin Gend mentioned could be found in the drinking house at Beorunna's Well - might be able to provide more information about it. {61121} Words of Power {61122} Words of Power The Words of Power must be found before Maugrim and his cult locate them and turn the ancient artifacts against Neverwinter. Though lost for centuries, reports indicate that three of the Words can be found in the lands near Beorunna's Well. As the Words are located, they should be brought back to Aarin Gend at Beorunna's Well so they can be delivered to the safety of Castle Never. {61123} Words of Power The first of the three Words of Power has been found and safely delivered to Aarin Gend, but the enemy is not beaten yet. Maugrim and his cult continue to search the lands around Beorunna's Well - a sure sign there are other Words yet to be found. As the Words are located, they should be brought back to Aarin Gend at Beorunna's Well so they can be delivered to the safety of Castle Never. {61124} Words of Power The second of the three Words of Power has been found and safely delivered to Aarin Gend, but the enemy is not beaten yet. Maugrim and his cult continue to search the lands around Beorunna's Well - a sure sign there are other Words yet to be found. As the Words are located, they should be brought back to Aarin Gend at Beorunna's Well so they can be delivered to the safety of Castle Never. {61125} Words of Power The third Word of Power has been found but there is no time for celebration. Aribeth and the Luskan army have breached the walls of Neverwinter. Aarin Gend has made all the preparations for a quick return to Neverwinter. If Aribeth and the Luskan army are not stopped the city will surely fall. {61126} The Siege of Fort Ilkard {61127} With the Uthgardt catapults destroyed, Captain Damas is determined to end the siege of Fort Ilkard. He has promised a reward to anyone who can bring him the head of Arness, the Elk tribe sub-chieftain in charge of the forces laying siege to Fort Ilkard. {61128} With the siege on Fort Ilkard ended, Captain Damas seeks to destroy the Elk tribe once and for all. He has offered a reward to anyone who can get to their enclave in the west and bring back the head of their chieftain, Zokan Thunderer. {61129} With the head of Zokan Thunderer delivered into his lap, Commander Damas and Fort Ilkard have little to fear from the Elk tribe any longer. {61130} Commander Damas has promised to reward anyone who can destroy the catapults attacking Fort Ilkard. {61131} Commander Damas has admitted he infected the Elk tribe with the Wailing Death. However, he feels no remorse for his actions. A difficult moral decision lies ahead - deliver the plague cure to Zokan Thunderer and save the Elk tribe, or bring the chieftain's severed head to Commander Damas and collect the offered reward. {61132} The Elk tribe have been cured of the plague they contracted from the infected blankets - a gift from Commander Damas of Fort Ilkard. {61133} Bring Bret's Family to Fort Ilkard {61134} Bret, a soldier at Fort Ilkard, fears for the safety of his young wife and newborn child. He has promised a reward if they are escorted from his homestead in the west to the safety of Fort Ilkard. {61135} Bret's wife has agreed to follow you to the safety of Fort Ilkard. {61136} Bret and his family have been reunited within the safety of Fort Ilkard's walls. {61137} Bret's wife and daughter have been slain, though it might be best if the young man does not learn of their fate until after his service at Fort Ilkard is over. {61138} After reaching the safety of the road leading to Fort Ilkard, Bret's wife has rushed on ahead to be reunited with her husband. {61139} Deliver Eckel's Note {61140} Eckel the gnome needs a note delivered to his wife in the homesteads to the west of Fort Ilkard. If the list of prospective buyers for his turnip crop is not delivered, Eckel is afraid he might lose his farm. {61141} Eckel's list of prospective buyers for his turnip crop has been delivered to his wife, saving the farm from financial ruin. {61142} Eckel's wife has been slain, though it would be best if he did not learn of her fate until after his service at Fort Ilkard has ended. {61143} NON JOURNAL, Small Rewards {61144} Investigate the Elk Tribe {61145} Yusam is looking for someone to investigate the Uthgardt Elk tribe. The druid is convinced there must be some reason they have turned away from the Lords' Alliance and joined with the Luskan army. Yusam believes the Elk tribe and their leader, Zokan Thunderer, are in a keep to the west of Fort Ilkard. {61146} Zokan Thunderer, leader of the Elk tribe, is no more. Upon hearing the news Yusam, Druid of the North, was saddened, though he understood the necessity of the Elk tribe's destruction. {61147} The Elk tribe have been cured of the plague given to them by Commander Damas of Fort Ilkard, and will no longer aid the Luskan army in its battle against Neverwinter. Yusam the Druid was pleased to learn the children of the Elk will once more welcome his counsel. {61148} Free Nax {61149} A wizard named Nax has become trapped behind an impassable wall of fire while exploring a long deserted mage's laboratory. He has offered a reward of a magical snow globe if he is released from his prison. {61150} Nax has been freed, but he did not deliver the snow globe as promised. Nax did say the key to finding the snow globe was a series of magical gongs struck in the proper order, which seems to have something to do with the creatures summoned during an ancient battle between the mage Cyril Lyricus and the Mountain Hag Nebacha. The animals summoned were a cat, dog, bear and dragon. {61151} Nax has been freed from his prison. {61152} Recover the Star Sapphire {61153} Husher Clay of the adventuring gear shop is looking for someone to bring him the Star Sapphire. The gem was buried with the mage Layenne Cheroux, whose trap-infested tomb is believed to be hidden somewhere in the Coldwood. {61154} The Star Sapphire has been delivered to Husher Clay. {61155} Working for Akulatraxas {61156} The green dragon Akulatraxas has been under attack from hill giants seeking to steal her eggs. She has offered treasure from her hoard to anyone who brings her the hill giant chieftain's head, telling them to seek out the hill giants' lair west of her cave. {61157} The head of the hill giant chieftain has been given to the green dragon Akulatraxas, ending the threat to her eggs. {61158} The green dragon Akulatraxas has been slain. {61159} Gorgotha the Gold Dragon {61160} The servants of Klauth, an ancient red wyrm, have been attacking the lair of the gold dragon Gorgotha. In exchange for Klauth's head Gorgotha has offered a share of her treasure hoard. {61161} The head of the wyrm Klauth has been delivered to the dragon Gorgotha, assuring her of the continued survival of her eggs. {61162} The gold dragon Gorgotha has been slain. {61163} Klauth the Ancient Red Wyrm {61164} Klauth, the great red wyrm of the North, has admitted to having one of the Words of Power in his possession. He has offered to exchange the Word of Power for the eggs of another dragon. {61165} Klauth has traded the Word of Power he possessed for the dragon's eggs he needs to perform his dark rituals. {61166} Klauth, ancient red wyrm of the North, is dead. {61167} Plant the Ultarg Tree Seeds {61168} A wild mage named Sapphira needs someone to travel back in time 10,000 years to plant the seeds of the rare Ultarg Tree so that she can harvest the fruit here in the present. The seeds must be planted beneath the red warding rune in the garden of the ancient past. Sapphira explained that using the power of a time crystal on one of the sundials in the Creator Race ruins will draw a person back into the past, and using it in the same manner in the past will bring them back to the present. She also mentioned that one of the Words of Power might be found in the vault at the center of the Creator Race ruins. {61169} The seeds have been planted in the past and a magnificent Ultarg Tree has sprouted up in the present day. Now Sapphira will be able to harvest the fruit she has so eagerly been waiting for. {61170} Sapphira, the time travelling wild mage, is dead. With her passing it is unlikely anyone else in Faerun will care whether the Ultarg Tree ever bears fruit. {61171} As befitting a represntative of the Many Starred Cloak, there is both sage wisdom and an element of dark and dangerous knowledge in Eltoora's gaze. {61172} Initiate Conversation Trigger {61173} This gruff looking bartender seems to take no particular joy in serving drinks to his customer. {61174} This female elf is one of the many commoners who has come to Beorunna's Well to help see to the various needs of the soldiers in camp. {61175} This dwarf is one of the many commoners who has come to Beorunna's Well to help see to the various needs of the soldiers in camp. {61176} This is one of the many commoners who has come to Beorunna's Well to help see to the various needs of the soldiers in camp. {61177} Aarin's Settlement {61178} To the Moonwood {61179} To Coldwood {61180} This woman is one of the local settlers conscripted to defend Fort Ilkard. {61181} The body of the Elk tribe warrior in this cage has been stuffed - a monstrous trophy that makes Commander Damas' troops think twice about disobeying his orders. {61182} Cave Exit {61183} The man guarding this door is clad in the tribal garments of the Uthgardt Elk tribe. {61184} Uthgardt Cave Entrance {61185} Door Upstairs {61186} Door Downstairs {61187} Garden Exit {61188} This man is one of many who has joined the soldiers of the Lords' Alliance. {61189} Boys too young to fight are often used as pages by the military. {61190} This druid wears the tribal dress of the Uthgardt Elks. {61191} Forest Entrance {61192} Forest Exit {61193} Ruin Door {61194} This gong has a picture of a puma growling engraved on it. {61195} This gong has a picture of a winter wolf snarling engraved on it. {61196} This gong has a picture of a dire bear posed in full attack engraved on it. {61197} This gong has a picture of a dragon breathing fire engraved on it. {61198} Cave Entrance {61199} This is the journal of Arwyl, leader of the snow globe dryads. The final entry is of particular interest: The dwarves fell upon us yet again. There savagery was terrifying, but at last I and my sisters managed to drive them off. How many times was I slain in that battle, only to be reborn and slain yet again? Does it even matter anymore? War, death, rebirth - the cycle never ends. In my dreams there are visions of a different world. I see dwarf and dryad working together, allied against a common and terrible foe in a bid to escape this pointless existence. Is this a beautiful memory of a time long forgotten, or a promise of hope for the future? If we could only speak with the dwarves and make them understand... But they are mad with bloodlust and attack us on sight. I fear this gruesome cycle will continue forever and this brutal existence will never end. {61200} This is the journal of Hodd, leader of the snow globe dwarves. The final entry is of particular interest: The dryads came at us again, using their foul magic. The fighting was bloody fierce, but at last we drove the tree huggers back. How many times did I die in that battle only to be reborn and slain again? Does it even matter anymore? Fighting, death, rebirth, fighting - it never ends. Sometimes in my dreams I see a different world. I see dwarf and dryad working together, allied against a common and terrible foe in a bid to escape this pointless existence. Is it a memory of a time lost, or a hope for the future? If the dryads would only listen to reason then maybe... But they are mad and attack us on sight. The fighting will never end and this pointless existence will continue forever. {61201} An impression has been carved from the stone of this pedestal, as if it was meant to hold a small stone or gem. There is also an inscription: The Princess hides within her chambers; Never does she leave the room. Betrothed to one she does not love; She weeps for a forbidden groom. {61202} An impression has been carved from the stone of this pedestal, as if it was meant to hold a small stone or gem. There is also an inscription: The king sits ever on his throne; Regal wisdom in his gaze. Heroes come to bow before him; His subjects sing his name with praise. {61203} An impression has been carved from the stone of this pedestal, as if it was meant to hold a small stone or gem. There is also an inscription: A young man locked beneath the castle; Punished for forbidden love. His broken body writhes in torment; His wife imprisoned up above. {61204} An impression has been carved from the stone of this pedestal, as if it was meant to hold a small stone or gem. There is also an inscription: The guard stands ever vigilant; Never noticed, he stands ignored. A sworn oath to protect his master; Service is its own reward. {61205} It is obvious powerful magical enchantments have been placed on this pedestal, likely to protect something of great value. The protections on the central pedestal seem to be linked to the four surrounding pedestals in this room. {61206} (null) {61207} The ceremonial markings on this Uthgardt barbarian are those of a shaman of the Golden Eagle tribe. {61208} There is an evil glint of desperate cunning in the eye of this emerald scaled wyrm. {61209} By the look of this brass dragon's scarred corpse it had recently laid a clutch of eggs; the fragments of shell still linger in the dragon's dead claws. {61210} From the great claw wounds on this corpse it is obvious this fire giant was slain during a fearsome battle with a dragon. {61211} This elf is a prisoner of the Fire Giants. {61212} This woman is a prisoner of the Fire Giants. {61213} East to Fire Giant Domain {61214} The aura of true majesty one would expect in an adult blue dragon is undercut by the vapid, mindless expression on this beast's face. {61215} Intruder! Destroy! Destroy! {61216} Me got Word of Power number four right here! {61217} I have the fourth Word of Power right here! {61218} You move or me make sure you be one in jail! {61219} Out of my way or you'll be the one rotting in a cell! {61220} You're the one Nasher sent to check on the prisoner, ain't you? Go on in. {61221} Now don't be gettin' all upset now! I'm just doin' me job! You can't just waltz in here and... oh, wait a minute! {61222} You're that Nasher sent to check on the prisoner, ain't you? Go on in. {61223} The soldiers won't be able to hold the City Core much longer. Soon the enemy will break through and slaughter us all! {61224} You're the hero who saved us from the Wailing Death! Have you come here to save the city one last time, or are you trapped here like the rest of us? {61225} I used to admire Aribeth, but her betrayal has doomed us all! I hope she burns in the Nine Hells for what she's done! {61226} Have you heard the stories about what the Luskan soldiers do to the civilians they capture? Maybe it would have been better if I had died from the plague! {61227} Look at all the wounded in this place. I heard most of them fell trying to defend the southern section of the city. {61228} I know you - you saved us from the Wailing Death! You gonna save us all from these Luskan invaders, too? {61229} I used to look down on everyone who worked here, but maybe I was wrong. Ophala and her girls seem to bring some comfort to the dying soldiers, at least. {61230} I never thought I'd come to a place like this, but when the Luskanites burned my home I had nowhere else to go. And that young Tanith who works here sure is handsome... {61231} The soldiers here are saying the Luskan army doesn't take prisoners. They'll kill us all if they breach the south gates! {61232} Hey, I know you! You're that hero who saved us from the Wailing Death! Have you come to save the city, or are you trapped here with the rest of us? {61233} I pray to Tyr every day for the sake of the soldiers who fall at the South Gate. {61234} I barely escaped with my life when the Luskan army burned my home. I came here because I had nowhere else to go. {61235} Impudent slave, you will die! {61236} The soldiers won't be able to hold the city core much longer. Soon the enemy will break through and slaughter us all! {61237} You're the hero who saved us from the Wailing Death! Have you come here to save the city one last time, or are you trapped here like the rest of us? {61238} The soldiers who survived the fighting in the southern section of the city are saying the Luskanites don't take prisoners! They'll kill us all when they get here! {61239} First the Wailing Death and now the Luskan invaders... it seems like Neverwinter is cursed! {61240} Look at all the wounded in this place. Most of them fell trying to defend the southern districts of the city, or so I heard. {61241} How come a hero like you is here at the Moonstone Mask instead of fighting the Luskan army in the southern section of the city? {61242} Ophala and her girls are angels, I tell you. Beautiful angels who look after all the sick and dying in this place. {61243} I figure the city is doomed, so I want to spend my last days here in the Moonstone Mask... I've got a lot of happy memories from this place. {61244} The soldiers here are saying the Luskan army doesn't take prisoners. They'll kill us all if they breach the south gates! {61245} Hey, I know you! You're that hero who save us from the Wailing Death! Have you come to save the city, or are you trapped here with the rest of us? {61246} I thought this temple would be a good place to come when the Luskans burned my house, but maybe I should have gone to the Moonstone Mask. The girls there were always so kind to me. {61247} This place is already too crowded, but Oleff won't turn anyone away. And now that the southern section of the city has fallen the refugees will just keep coming. {61248} I wish I could help you, but I have to get back to the patients. {61249} Please step back; the patients need their sleep. {61250} Talk to the priest; I'm busy right now, I'm sorry. {61251} This man is bleeding; I can't help you, I'm sorry. {61252} Half the soldiers in my platoon fell when the enemy breached the walls. Damn that traitor Aribeth - I hope when this is all over she pays for what she's done! {61253} The entire south section of the city is overrun by the enemy. The city core is the last safe place in Neverwinter... for now. {61254} Thank the gods you're here! Maybe you can save us from these Luskan invaders! {61255} We're trying to keep civilians off the streets - but you can go wherever you want. {61256} Those Luskan dogs are merciless. I hear they don't even take prisoners - if you try to surrender they just cut you down where you stand! {61257} We're trapped here in the city core - there's no escape for any of us. Soon the enemy will break through the south gates and slaughter us all. {61258} You may have saved us from the Wailing Death, but I don't think even you can defeat a whole army. This city is doomed. {61259} We lost a lot of good men and women trying to hold the area south of the city core, but the invaders overwhelmed us. There were just too many of them! {61260} Version 8.7 {61261} Those Luskan dogs are merciless. I hear they don't even take prisoners - if you try to surrender they just cut you down where you stand! {61262} You're the hero who saved us from the Wailing Death! Have you come here to save the city one last time, or are you trapped here like the rest of us? {61263} My wounds are bad, but at least I'm still alive. That's more than most of my company can say. {61264} Between the catapults and war golems we didn't stand a chance against the invaders. They took the south section of the city. {61265} I am too busy to talk right now. {61266} With the latest setbacks in the war to save the city, all hope seems to have drained from Aarin Gend's features. Yet blazing in his eyes is a grim determination to fight for Neverwinter to his dying breath. {61267} The leader of the Word Slaves holds the wisdom of ten thousand years in her eyes - along with a terrible understanding of what will happen should Morag be reborn into the Realms. {61268} The suffering of his city weighs heavily upon Lord Nasher, though his features are set in a grim determination to see this latest crisis through to the end... whatever the outcome. {61269} Though more attuned to nature, it is obvious the suffering of the city weighs heavily upon the druid. {61270} Luce shows no signs of moving from the small corner she is in. {61271} The matron of the Moonstone Mask looks as though she has hardly slept in days. {61272} The suffering of the wounded soldiers has been greatly alleved by the cheerful bedside manner of this attractive gnome. {61273} The bloodstains on this handsome young man's clothes attest to his willingness to tend to the wounded with no regard for his appearance. {61274} This man is one of the many soldiers still fighting to save Neverwinter. {61275} This is one of the many brave Neverwinter soldiers who still stands against the Luskan horde. {61276} There is a grace and fluidity in the movements of this elf that hint at her skill with a blade. {61277} The grim expression on this half-orc storekeeper's face reveals that he knows all too well what will happen to the citizens of Neverwinter should the City Core fall. {61278} Captain Aethelred {61279} This man stands rigidly at attention, intent on fulfilling his guard duties until the gates to the City Core have fallen. {61280} This little girl seems strangely out of place in this war ravaged city. {61281} This old man is obviously blind. {61282} The body of the man who unleashed the plague on Neverwinter has been ravaged by death and decay as the evil power he serves consumes him from within. {61283} An insatiable lust for knowledge gives a twinkle to the eye of this aged archeologist, though beneath the gleam there is a hint of a dark and sinister shadow. {61284} This young woman's eyes are quick and intelligent, though something is obviously troubling her. {61285} The haughty arrogance with which this young gnome carries himself is obviously a false front hiding deep seated insecurities about his own worth. {61286} Gedry has been your best friend and closest ally in your efforts to free the slaves from the tyranny of the Old Ones. {61287} The Keeper of the Ravens has been a valuable ally to the slave underground, yet you cannot help but feel something is amiss when you look at him. {61288} There is a cruel arrogance in this reptilian humanoid's bearing. {61289} Though only a projection there is no denying the imperious cruelty of Morag, Queen of the Old Ones. {61290} The Queen of the Old Ones embodies all the royal majesty, ancient power and evil cruelty of the Creator Race. {61291} From his strictly rigid posture it is obvious this gnome takes his guard duties very seriously. {61292} The representative of the guild of the Many Starred Cloak is doing her best to put on a brave front in the face of impending doom for the city she loves. {61293} The cleric of Tyr does his best to keep his spirits up for the sake of those seeking refuge in his church. {61294} This is one of the Luskan war wizards intent on destroying the city. {61295} The evil shadow has lifted from Aribeth's face, though there is still sadness upon her features. However, for the first time since Fenthick's death there is a peaceful acceptance in her eyes. {61296} Though dressed in clothing from a strange and unfamiliar land, the physical resemblance between this elven paladin and Aribeth is uncanny. {61297} These elite guards are chosen from among the largest and strongest of the Creator Race. {61298} This cleric of the Old Ones calls upon ancient evil Gods for its powers. {61299} This cleric is in deep meditation, completely focused on maintaining one of the spells that shields Morag from harm. {61300} The evokers of the Old Ones know dark secrets of the arcane. {61301} This man is one of the invading Luskan soldiers. {61302} This soldier is one of the Luskan invaders. {61303} This woman is one of the many refugees fleeing the advancing Luskan horde. {61304} This man is one of the many refugees fleeing the advancing Luskan horde. {61305} Lizardman Chieftain {61306} Mirniman {61307} Theren {61308} Waynolt {61309} Chani {61310} Jalana {61311} Goran {61312} Reyer {61313} Vale {61314} This young woman's face is tired and drawn from her ceaseless ministrations to those injured in the battle to defend Neverwinter. {61315} Rae {61316} Thessaly {61317} Tansey {61318} Emily {61319} Old Peasant {61320} This man is obviously a refugee from one of the war torn sections of the city. {61321} Neverwinter Commander {61322} Neverwinter Guard {61323} Joriin {61324} Korynth {61325} This woman is one of the many commoners fleeing the advancing Luskan horde. {61326} Guin {61327} Disil {61328} This dwarf is one of the many refuges fleeing the advancing Luskan horde. {61329} Starr {61330} Ilse {61331} Di'ren {61332} Sinjin {61333} This elf is one of the many commoners fleeing the advancing Luskan horde. {61334} Schwa {61335} Perigor {61336} Tonn {61337} Enoch {61338} Temple Guard {61339} This guard stands watch over the refugees congregating in the Temple of Tyr. {61340} This key has a sequence of musical notes inscribed over its surface. {61341} Key of Music {61342} The surface of this key seems to shimmer and glow one moment, then become dull and dark the next. {61343} Key of Light and Darkness {61344} This key is unremarkable in design, yet each time you gaze upon it you get the distinct feeling you have seen it somewhere before. {61345} Past Life Key {61346} Adventurer's Diary {61347} This appears to be a set of notes, written carefully: The puzzle of light and dark haunts me; I know there's a key in here somewhere. But where? It is a strange labyrinth, and half the time I end up back where I began. I do know that carrying the torch is part of the light. But the light only goes so far; eventually, you have to enter the dark. {61348} M4Q1C2_GONG1 {61349} M4Q1C2_GONG2 {61350} M4Q1C2_GONG3 {61351} Version Headstone {61352} Wounded Soldier {61353} Electrical Trigger Trap {61354} Peasant trigger {61355} Salute Commander End {61356} Salute Commander Mid {61357} Asgard Waypoint {61358} Death Waypoint {61359} Luce Waypoint {61360} Wounded Rally Point {61361} Nurse Waypoint {61362} Commander Waypoint {61363} Peasant Waypoint {61364} Vanya Start Point {61365} XP Only {61366} A Leader of the Slave Resistance {61367} Part of you wants to flee this place, but you know to do so would be certain death, for that is the punishment of a slave caught in the streets breaking curfew. Perhaps you are just nervous, as the Creator Race are growing ever closer to discovering this place - the headquarters of the slave reistance. Yet you know there is something more to these strange feelings. Perhaps the notebook you always keep in your inventory can help make things more clear. {61368} You have escaped the Past Life Trap by proving the world around you was not real, thereby dispelling the illusion. {61369} The Final Battle {61370} Led by Aribeth and Maugrim the Luskan forces have all but overrun Neverwinter. Even slaying the leaders might not be enough to turn the tide of battle at this point. Aarin Gend feels Haedraline, the mysterious lizard creature now languishing in the dungeons of Castle Never, might know a way to save the city. Only she can reveal the secrets of the Words of Power and the recently discovered Source Stone, although there is hope that Master Ford - presently studying the Source Stone in the caverns beneath the dungeon of Castle Never - might have some information to share as well. {61371} Haedraline has revealed that the fourth and final Word of Power is in the hands of Maugrim. The mad prophet plans to use its power to awaken Morag and the Old Ones from their hibernation within the Source Stone so they may once again enslave all of Faerun. The only way to stop the Old Ones' return is to find the fourth Word of Power and bring it to Haedraline before Queen Morag grows strong enough to awaken her people. There is word that Maugrim is hiding out in the war zone south of the city, protected by the Luskan forces. {61372} The fourth Word of Power has been recovered and brought to Haedraline... but perhaps it is already too late. Morag's strength has grown too powerful, her return is inevitable. The only way to stop her now is to use the Words of Power to enter the Source Stone beneath Castle Never's dungeons and destroy Morag once and for all. {61373} Somewhere in the extra-planar world within the Source Stone Morag prepares the rituals that will release her people from their 10,000 year imprisonment. If she is not stopped before the ritual is complete the brutal Creator Race will once again conquer all of Faerun, and the world as it now exists will be utterly destroyed. {61374} Morag has been destroyed. And with the Queen's death, the threat of the Old Ones return is no more. Without Morag's power to sustain them spirit of the Luskan horde is broken and the invaders are quickly routed by the newly inspired Neverwinter forces. {61375} Aribeth's Fate {61376} Aribeth's tragic tale of grief and betrayal is finally over. She has been united with Fenthick in death. Perhaps now she has found the peace she could not in life. {61377} Aribeth has abandoned Morag's cause and surrendered herself to Lord Nasher to accept judgment for her betrayal of the city. Once an instrument of vengeance and destruction, Aribeth seems to have found peace at last. She is now willing to accept whatever fate awaits her: execution, banishment... or perhaps even forgiveness and redemption. {61378} Rescue Leesa {61379} Luce, one of the working girls at the Moonstone Mask, is desperate for someone to find her little sister, Leesa. The girl was last seen in the Luskan controlled area of the city. {61380} Leesa has agreed to return to the Moonstone Mask, where she can be reunited with her sister Luce. {61381} Leesa and Luce have been reunited in the relative safety of the Moonstone Mask. {61382} Leesa, the young sister of Luce at the Moonstone Mask, is dead - another casualty of this terrible war. {61383} Neverwinter Under Siege {61384} Between the catapult fire and the unstoppable war golems of the enemy, the soldiers of Neverwinter can do little to stop the Luskan advance. If the catapults could be destroyed and the wizards controlling the war golems stopped then at least the brave defenders might have a faint hope of turning back the invaders. {61385} The war golems are defeated, but the catapults continue to rain death down upon the heads of the Neverwinter soldiers. Perhaps if the catapults could be destroyed the defenders might have some slim hope of saving the city. {61386} The catapults have been destroyed, but the unstoppable war golems continue to wreak havoc in the streets. Perhaps if the wizards controlling the war golems could be found and slain the defenders might have some slim hope of saving the city. {61387} With the catapults destroyed and the war golems vanquished the defenders of Neverwinter have been given some small hope of resisting the Luskan invasion. {61388} This young woman's face is haggard and drawn from her constant tending to the needs of the wounded. {61389} {61390} {61391} {61392} {61393} {61394} {61395} {61396} {61397} {61398} {61399} {61400} {61401} {61402} {61403} {61404} {61405} {61406} {61407} {61408} {61409} {61410} {61411} {61412} {61413} {61414} {61415} {61416} {61417} {61418} {61419} {61420} {61421} {61422} {61423} {61424} {61425} {61426} {61427} {61428} {61429} {61430} {61431} {61432} {61433} {61434} {61435} {61436} {61437} {61438} {61439} {61440} {61441} {61442} {61443} {61444} {61445} {61446} {61447} {61448} {61449} {61450} {61451} {61452} {61453} {61454} {61455} {61456} {61457} {61458} {61459} {61460} {61461} {61462} {61463} {61464} {61465} {61466} {61467} {61468} {61469} {61470} {61471} {61472} {61473} {61474} {61475} {61476} {61477} {61478} {61479} {61480} {61481} {61482} {61483} {61484} Goodbye. {61485} Tell me 'bout how stores work. {61486} Tell me 'bout how inventory work. {61487} Me got questions me want ask. {61488} Me want see what you sell. {61489} Can you explain how stores work? {61490} {61491} {61492} {61493} {61494} {61495} {61496} {61497} {61498} Can you explain how my inventory works? {61499} {61500} {61501} {61502} {61503} {61504} {61505} {61506} {61507} {61508} {61509} {61510} {61511} {61512} I want to ask you some questions. {61513} You know stuff 'bout a cure? {61514} You know stuff 'bout plague? {61515} You talk 'bout you self, Olgerd. {61516} Have you heard anything about a cure? {61517} Lady Aribeth? {61518} Me want meet Lady Aribeth. {61519} I'd like to meet the Lady Aribeth. {61520} What can you tell me about the plague? {61521} Tell me about yourself, Olgerd. {61522} I want to see what you have for sale. {61523} Okay. {61524} Welcome back, . So what can old Olgerd do for you? You want to take a peek inside my shop, or is there something else? {61525} Of course you do, my simple minded friend. {61526} {61527} {61528} {61529} {61530} {61531} {61532} {61533} {61534} {61535} {61536} {61537} {61538} As long as you're here at the Academy, feel free to come back and speak to me anytime you need to purchase more equipment. {61539} {61540} {61541} {61542} {61543} {61544} {61545} {61546} {61547} {61548} {61549} {61550} {61551} {61552} {61553} {61554} {61555} {61556} I'll do my best to answer your questions, though I don't know much. I haven't left the Academy since the plague hit. {61557} All I know about that is the rumors going around the barracks. They say Khelben "Blackstaff" Arunsun, the famous mage, has discovered that a cure can be made using reagents gathered from rare and exotic beasts. {61558} Supposedly these creatures have been brought from Waterdeep to the Academy for safekeeping. I don't know if that's true, but why else would Lady Aribeth be here? {61559} Surely you've heard of Lady Aribeth de Tylmarande, the Elven paladin of Tyr. Nasher Alagondar, Lord of Neverwinter, has appointed her to find a cure for the Wailing Death. {61560} Officially she's here at the Academy to inspire and motivate the new recurits with the blessings of Tyr. But the whispered word is she's also here to keep an eye on those Waterdhavian creatures they hope to turn into a cure. {61561} So would I. Her beauty is only surpassed by her ability and her devotion to Tyr, or so they say. She's young, but she's already a legend here in Neverwinter. {61562} Maybe when my shift is done I'll get a chance to go see her. She's giving out blessings in the south assembly chamber. It's just through these doors and down the hall. {61563} Is there anything else you want to ask me? {61564} A foul business, the Wailing Death. The bodies just keep piling up in the street and healers, clerics and priests are powerless to help. That' s mighty suspicious if you ask me. {61565} This ain't no natural plague, mark my words! The instructors here at the Academy don't like to talk about it, but I think somebody or something brought the Wailing Death upon us for some fell purpose. {61566} I guess the authorities don't want to speculate about that, though. There's enough panic in the streets as it is. Or maybe they're just focusing on the cure before they start worrying about what was behind all this. {61567} Huh? It's rare anyone asks about me. Not much to tell, really. As a young man I came to the Academy so I could join the Neverwinter militia and serve my city. {61568} I served nearly a hundred and forty years, until my hair grew gray, my eyes grew dim and my back bent with age. But I had no family, no wife or kids, and I didn't want to retire. {61569} So they were kind enough to give me this job here at the Academy, helping out you new recruits by giving you quality equipment at a reasonable price. So that's it, my life in a nutshell. Anything else I can do for you? {61570} Certainly. As long as you're here at the Academy my store is at your service. {61571} All stores are accessed through dialog. Just talk to a shopkeeper and tell him you want to see what he has for sale. This will bring up the store inventory menu on the left of the screen, and your own inventory will appear on the right. {61572} Okay. To access your inventory, simply press "i" on your keyboard or left-click on the inventory icon below your portrait in the upper right corner of the screen. We've highlighted the icon for you. {61573} No. Me need you say that last stuff again. {61574} No. Can you repeat that last part about the journal again? {61575} Yes. {61576} Go ahead and close your journal now. You can do this by hitting the "J" on your keyboard or by clicking the journal icon under your character portrait. {61577} Now I'm going to update your journal. Open your journal again. You'll see the "Speaking to Berna" entry has been moved. It's now in the Completed Quests section of your journal. {61578} Notice that on the top of the journal are tabs for your quests, your completed quests and a section where you can make your own notes. As I already mentioned, the "Speaking To Berna" entry is now under the completed quests tab. {61579} Click on the entry. Notice how it's changed to tell you the quest is now over. That's about it for the journal. Do you want me to go on to the map tutorial now? {61580} I'm Ferdinand, the Academy's resident Keeper of Exotic Creatures. I'm in charge of the Menagerie here. We've met before... but I guess you've been busy with your training so you must have forgotten. {61581} This Academy was founded with the purpose of training adventurers, so it only makes sense that we would collect strange and exotic monsters - the kind adventurers might encounter during their explorations. {61582} Well, looks like you're ready to go and complete your training. Just head on through the door and you'll find Olgerd waiting for you. {61583} Well, looks like you're ready to go and complete your training. Just head on through the door and you'll find Olgerd waiting for you. {61584} You can right-click on any object or creature in the game, including yourself. This is VERY important to remember, as right-clicking will bring up a menu that lets you access most of your abilities and actions. {61585} Try right-clicking on me to bring up the menu, then select the attack icon on the right of the menu to punch me. The attack icon is at the 3 o'clock position on the menu. {61586} You can right-click on any object or creature in the game, including yourself. This is VERY important to remember, as right-clicking will bring up a menu that lets you access most of your abilities and actions. {61587} Try right-clicking on me to bring up the menu, then select the attack icon on the right of the menu to punch me. The attack icon is at the 3 o'clock position on the menu. {61588} Well, looks like you're ready to go and complete your training. Just head on through the door and you'll find Olgerd waiting for you. {61589} Goodbye. {61590} Some got what it takes. Some don't got it. {61591} Some people have what it takes, some don't. {61592} You just got to stick with it. {61593} You just have to stick with it, Pavel. {61594} I need to speak to you. {61595} I owe you my life, . Without you, I wouldn't have made it out of here. I... I could have died, just like my brother. {61596} You've got what it takes to be a great hero, , maybe even a legend. But this life isn't for me. I know that now. {61597} Thank you once more for saving me. I know you'll be a great hero someday. But I don't want to risk my neck for fame and fortune. {61598} I'm no hero. I just want a nice, quiet life. I doubt our paths will cross again anytime soon. Goodbye, , and good luck. {61599} Your words are truer than you know. Heroes are born, not made. {61600} All I could think about in there was how afraid I was of dying. I wanted to curl up in a corner and just close my eyes to everything. Those aren't the thoughts of a hero. {61601} I'm no hero. I just want a nice, quiet life. I doubt our paths will cross again anytime soon. Goodbye and good luck. {61602} Ahhhh! Monster! Kill it. I'm too old for this sort of thing. {61603} This goblin looks much tougher than those you have faced thus far. {61604} Speaking To Berna {61605} Berna is explaining the journal system to me. {61606} After speaking to Berna I now understand how to use the journal. {61607} Appear {61608} Disappear {61609} Hide Triggers {61610} Show Triggers {61611} Pause {61612} Difficulty Slider {61613} {61614} You cannot sell this item. {61615} You cannot sell containers that are not empty. {61616} You cannot sell plot items. {61617} You cannot afford this item. {61618} Transaction Successful! {61619} Sell for GP {61620} Buy for GP {61621} Portal failed, server timed out. {61622} Portal failed, server won't accept your character. {61623} Undo {61624} Cut {61625} Copy {61626} Paste {61627} Select &All {61628} automatic hit {61629} Coup De Grace {61630} Coup De Grace! {61631} Cannot force a Player into Limbo. {61632} Unused {61633} Check for use {61634} Check that resources are available {61635} Creatures {61636} Creature CR {61637} Palettes {61638} Advanced Controls {61639} Hmm... I recognize you. You are one of the new recruits under Aribeth, are you not? I'm sorry, but this is the spellcasters' guild. It will not interest you. {61640} Hello, again. Are you back to continue on with our next round of challenges? Or did you have something else in mind? {61641} Well, hello. I had heard there was a new magic adept in service to the city. The guild of the Many-Starred Cloak welcomes you. {61642} Welcome to this rather temporary branch of the guild of the Many Starred Cloak. Rest assured that even here your membership cloak will grant you all the priveliges you have come to expect from our guild. {61643} {61644} Welcome to this rather temporary branch of the guild of the Many Starred Cloak. Normally the arcane knowledge of our guild is restricted to members, but Aarin Gend has asked me to forego that formality under these circumstances. {61645} Greetings. Normally I don't deal with those who have no experience in the arcane arts, but Aarin Gend has asked me to make my inventory available to everyone if it will help the war effort. {61646} I, Andar Heartfood of the Red Tiger tribe, greet you. Your name is well known among us, for it was you who stood forth to defend Rolgan at his trial. You bring honor to yourself and your ancestors. {61647} You are not welcome among this tribe. You promised to defend Rolgan, yet he is dead. You have broken your vow, you have dishonored yourself and your ancestors! {61648} You are a good person to defend Rolgan. I, Andar Heartfood of the Red Tiger tribe, greet you with honor. {61649} Hail and well met. I will need to see your pass, if you would be so kind. {61650} I wish ye good luck. Hopefully ye finds what ye're searching for. {61651} Leave me be. We have nothing to talk about. {61652} Eh? I suppose you're here to sign up, are ye? I've no time for a new apprentice, however, so off ye go. {61653} Aye? Something I can do for ye? Has ye business with the guild? {61654} Tis good to see ye again. Have ye had any luck tracking down the bounties? {61655} Hmm... do I know you? You wear the uniform, but I don't recognize your face. How long you been a Bloodsailor? {61656} Greetings. Ye're one o' the heroes Lady Aribeth brought here along with that other one I talked to, aye? Have ye had any luck with the bounties? {61657} You're with that other one, aren't you? I tell you, that was one tough nut. Damndest thing I ever saw. Right, Christov? {61658} You have heard my sorry tale, is that not enough? {61659} Please forgive me, but I am in no mood to speak. I am sure others here will accomodate you. {61660} I beg you to leave me be. I have nothing to say and nothing left to steal, I assure you. {61661} Please leave me alone. I do not wish to speak and I have nothing left to steal, I assure you. {61662} Welcome back. It's my pleasure, as always, to welcome you to Tyr's temple, now that things are as they belong in Port Llast. {61663} Greetings - once more I must thank you for planting the Ultarg seed trees for me. Or is this the first time I am thanking you? No matter - I am grateful in any case. {61664} How... how do things progress? Is Alhelor - the Black Wolf - dead? I don't think a single soul within Port Llast has stopped to take breath. {61665} Back again, ? You need to buy some equipment, or is there something else I can do for you? {61666} Well, if it isn't Too Damn Stuck Up To Give Me Their Name! What do you need this time? {61667} Hello there. Is there something the matter? Did you have something to ask of me? {61668} Word has come to us that you have found the knight, Sir Karathis. Tell me, how did this meeting go? What have you learned? {61669} As for you... you did your part. You freed me, and the reward is yours by right. Take this item and go. {61670} I will not be questioned any further. I am sure you know more than enough... now destroy the brazier before I grow impatient. {61671} Port Llast is seeing its mystery's resolved - the werewolf forms of Urth, Bran, and Geth are no longer. But still - there's no news on Karathis or the Black Wolf. Is there anything you know? {61672} Mmmm... a rather delicious looking man, is it? What a treat. Please don't tell me you're one of the fools toadying after Maugrim. {61673} Greetings to you. I was just getting packed up in the hopes of leaving soon. How may I assist you? {61674} You've returned! You have been more successful, already, than we have right to hope for, but hope we do. Now, what word do you bring? {61675} Back again, ? Is there something I can do for you? {61676} I have not forgotten how you threatened me! I have told no one, but you shall receive no services from me! {61677} Greetings, I am Master Ford, head archeologist of Neverwinter. Lord Nasher mentioned someone might be coming to investigate the Source Stone. {61678} How do you do? Have you had any luck acquiring the gems? Or is there something else you need? {61679} You are an evil person and you are not welcome here! Get out of my sight! {61680} Greetings, to you. It is rare we see new faces come to drink with us at the Alliance Inn. {61681} You were called upon to do your duty in administering the justice of Tyr's Court. The church is grateful you answered the call. {61682} Ahh, you must be with that other person. Will you need me to repeat what they asked me about? {61683} It's about time you showed up, recruit! My name is Herban - but as far as your worthless hide is concerned you can just call me Sir! {61684} Oh! Greetings. It's me, Neurik. Remember? I was serving in Tyr's church in Port Llast until Aarin Gend asked me to come and oversee this temple here at Beorunna's Well. {61685} Thank you. Thank you for bringing me back my little Leesa. {61686} Greetings again. Nature welcomes you. I hope the day has held you in better health than those poor creatures in the Blacklake zoo. {61687} Please, I beg of you, help my sister. Leesa's just a little girl. {61688} Greetings. Are you with the person I spoke with previously? The fight against the zoo in the Blacklake could use whatever help is available. The animals suffer so. {61689} I'm sorry, but I can't speak with you right now. I have to keep an eye on my little sister. {61690} Greetings to you again. It is good to see you return to this house of Tyr. {61691} You training here is complete. You should proceed to the south assembly hall to receive blessings and congratulations from Lady Aribeth. {61692} Greetings. Are you with the one I spoke to previously? I am curious as to how the search for Halueth Never's tomb is going. {61693} I hope there is nothing amiss. I see you have not completed the trials of faith. Would you like me to describe the tests once more? {61694} You have returned. Are you prepared to face the trials of faith? By completing them your training here at the Academy will be at an end. {61695} Hail! You have provided a great service to all of Neverwinter in these trying times. {61696} Greetings once more. I am surprised to see you back, although you are always welcome. How may I be of aid to you? {61697} Please try to keep this conversation short. There are more dead and dying here than I could cure in a lifetime... {61698} Greetings and well met. I am Elynwyd, faithful servant of Tyr and devotional leader here at the Academy. {61699} Ahhh, h-hello there. {61700} Ah... Greetings to you. You are... with the other person I spoke to, yes? {61701} Someone has had the Moonstone Mask shut sown. I would suggest you finish your business here and leave. {61702} You training is done. You should go to the south assembly hall to receive a blessing and congratulations from Lady Aribeth. {61703} Is something wrong? I see you haven't finished the Mage's Challenge. Do you need me to go over it one more time? {61704} Greetings to you again. Have you come to sample the delights of our company in the backroom, or is this about... business? {61705} Well, have you decided to take the Mage's Challenge? It's the final step in your training here at the Academy, after all. {61706} Greetings. Are you with... What was the name...? They were the only other new person I've spent much time with lately. Is this visit for pleasure or business? {61707} Hey there, welcome to my little corner of the Academy. I'm Jaroo, resident Master of the Arcane. It's more a ceremonial title than anything else. I'm really just your run of the mill wizard. {61708} Ah, I didn't expect you to come back. What can I do for you? {61709} My, oh my! I can't remember the last time I saw another one like me in these parts! So good to meet you! Come, now... I haven't my full selection available, but what wares I have will still dazzle you! {61710} These are strange times. The beds in the Moonstone Mask being filled by wounded soldiers - who could have imagined? {61711} Ah... er, hello there! Most of my finer items have already been stolen, but you're certainly welcome to try your hand at stealing what remains! That is... if you're here to steal at all. {61712} Your face is a frightful mess! Those Luskanites really did a number on... Oh! I'm so sorry, I thought you were one of the wounded. {61713} Hello there. Come to get yourself some supplies from old Olger, have you? Good idea - can't have you wandering about the streets naked. Might give the Academy a bad name. {61714} Welcome back. So what can old Olger do for you? You want to take a peek inside my shop, or is there something else? {61715} Home! This town means everything to me! Thank you for saving me, . I will never do anything so foolish again! {61716} What are you doing back here? You're done, it's over, you made it! You better get down to the south assembly hall if you want to get that blessing from Lady Aribeth. {61717} I'm on the prowl. Stay out of the way. {61718} I see you've got the key on you. Well done! Let me be the first to congratulate you. Your work here at the Academy is all but done. {61719} Back again? So, you ready to test your mettle against one of my challenges? If you can pull off this job you're finally free, and your sentence here at the Academy will be at an end. {61720} Keep your hands where they belong. {61721} Is there a problem? You having a little trouble with the challenge? You want me to go over it one more time? {61722} I, Zokan Thunderer, thank you for saving my people from the Wailing Death. You are a hero to us. {61723} Back again? Not sure what you need. You're no rogue, so there's not much I can teach you in that department. So what do you need? {61724} Hi there. My name's Ketta - head of Security, Espionage and Intrigue here at the Academy. No need to tell me who you are - my sources are way ahead of you. {61725} The plague that ravaged my people is no more. The people of the Elk Tribe owe our lives to the one who brought us the cure. {61726} I bid you welcome once again. {61727} I am Arwyl, leader of the dryads. I bid you welcome. Your kind is strange to us - we are used to seeing only the dwarves who attack us on sight. {61728} I have prayed to the great oak for a savior! Are you to be it? Shall I be freed at last to rejoin my tree? {61729} And I thank you. You are a true friend of the Uthgardt people, and the Red Tiger Tribe speaks your name with reverence. {61730} Oh, please let this servant of the oak be free at last! Are you kind, or but another captor come to torment me? {61731} You...have a fearsome countenance... have you come to free this servant of the oak? I beg you not to harm me! {61732} You are a companion of the other one I spoke to, then? Yes, so it must be. {61733} Oh, my! You don't strike me as the type to be one of Maugrim's followers. You're not, are you? {61734} Welcome to my home. Is there something I can do for you? {61735} Help! Attack! What? Who? Er... oh... um... you don't look like... nevermind. {61736} Who are you? One of the city guard, I suppose. What do you say? Don't you think Meldanen should be forced to stop his hoarding and give up his stores? {61737} Ah, yes...you are with that other person I spoke to, correct? I'm glad that more could join on this quest. {61738} So you're back, are you? Have you changed your mind? Will you help me get the key and end Meldanen's life? {61739} So you have returned. Do you have news? {61740} Not bad. But since you are a different class type than I'm used to, you should be training elsewhere. {61741} Once more you return to speak to me. I have given you the Word of Power - what more do you desire of Klauth? {61742} Well, I was going to give you additional lessons on how to Level Up, but you have already managed just fion. I have nothing more I can teach you, . {61743} Why do you come to speak to me? You are too late to gain the Word of Power - I have already given it to another in exchange for the eggs of another dragon. {61744} Greetings once more. I see you have not yet leveled up. You must do this before you can pass through the south door. {61745} As director of the Academy let me offer you congratulations on completing your training. {61746} So at last you have come. I assume my fire giant servants are dead. No matter, they are of little consequence to me. I can find other servants. Perhaps even you will serve. {61747} Please... spare my life! I shall give you whatever you like... {61748} Hey, this is the Commander's quarters! I don't want you enlisted men trapsing through... oh, sorry. I thought you were one of my soldiers. {61749} I really must file my report with Lord Nasher. Excuse me. {61750} So you return. {61751} Hey, there. You're one of the students here at the Academy, aren't you? {61752} Back again? You want me to go over the tutorial on how to use your map and journal? {61753} {61754} You are not one of my slaves. It is strange for me to see one who does not cower and flee in terror at my presence. I find your courage... intriguing. {61755} Welcome back. I hope your search for my missing snow globe is going better than my search for a decent glass of wine in this place. {61756} Yes? Are you ready to enter the dungeon? {61757} You hads your chance, fool! Now Ebrax shows you what's what! We calls Elminster. Ebrax says you better start running now! {61758} Well, you must be the one Aribeth has told me of. I must say that I appreciate what you have done. {61759} Yes, it is best that we commence with the ritual. Ready yourself, the plague ends with this. {61760} Farewell. Once again, I am grateful for your service to Neverwinter. There are very few who could have done what you did. {61761} Hello there to you. My name is Ballard. I am looking for someone interested in a dangerous mission. Might you be interested? {61762} Thank you, but that will be handled by Aribeth, Fenthick, and Desther. The details of it need not concern you. {61763} Vengaul? Yes, I had reports of his activity in the Docks. We used to clash during my adventuring youth but... things have changed. {61764} Well met. Have you had any progress? Have you found Neva yet? {61765} I've had some association with the scoundrel, but this is not the time to discuss it. The plague is not his style. He would be disgusted by it. {61766} Hello, are you with that other one I spoke to? {61767} Greetings. I can spare a moment, but I don't have much to say. You should speak with everyone else so we can begin the ceremony. {61768} You must bring Desther to justice. We must find him and demand his explanation! Fenthick's as well! {61769} Neverwinter is a fair city, but tragedy like this can change much. The citizens will demand justice. They will want the head of their enemy on a pike. {61770} What's this? I was expecting Aribeth, not some wet behind the ears whelp! {61771} These are strange times. My city is in ruins and all but overrun by Luskan forces, and yet Aribeth, the leader of our enemy, sits in our dungeons awaiting my judgment. {61772} Were things not so grim I might laught at the absurdity of it all. **sigh** What is it you need of me? {61773} Well met. Have you had any progress? Have you found Neva yet? {61774} I'm sorry, I assumed you would have heard the news by now. Aribeth has surrendered herself to us - she seeks atonement for her crimes against Neverwinter. {61775} We meet again. As you know, I am Nasher Alagondar, Lord of Neverwinter. I was once an adventurer like you - though that was long ago. {61776} Enough, Aarin. Now, if you want to speak to Haedraline you are free to do so. But I will not release her from the dungeon while an enemy is within our city gates. {61777} After all you have done for the city, the least I can do is answer your questons, although Gend probably knows more than I do. {61778} I'm sorry, but I won't do that. Not while there's an enemy inside the city. She might be an ally, but it's just as likely she's a spy. {61779} Hello, are you with that other person I spoke to? {61780} That is what I tell myself over and over, but the words are hollow to my own ears. {61781} And so she shall have it, - but now is not the time. We are fighting a war, and Aribeth can give us much information about our enemy. {61782} Hello there. I'd warn you to be careful of danger near these roads. You look like you can handle yourself but better safe than sorry. Listen to old Gerrol, then and watch out. {61783} Rest assured, justice will be served when the time comes. Is that all? {61784} Aribeth's crimes cannot simply be forgiven with a wave of the hand, and yet... there is truth in your words. {61785} Hello there. You best be careful treadin' the road 'round these parts. A dangerous place, these days. Listen to old Gerrol. {61786} I fear it is too late for that, . Fenthick is dead and Aribeth... Perhaps if I were given the chance to pass judgment again I would act differently. More mercifully. {61787} Welcome again. I will always be grateful to you for your aid in the difficult matter of the Elk tribe. {61788} I understand you have an interest in her fate, and I see you will not be satisfied until I answer your question. {61789} I... I do not wish to discuss this anymore. Aribeth's fate is not ours to decide, and I have no time for philosophical debates. Is there more I can do for you? {61790} Once I was an adventurer like you... Were the situation not so desperate I would call upon the court bards to sing you tales of my exploits. {61791} I am Fenthick Moss, priest of Tyr and companion of the Lady Aribeth. You must be the student Aribeth told me about. {61792} I miss those days of glory and heroism, but I gave them up to serve the city I love. Alas, my sacrifice was all in vain. Neverwinter will fall and I can do nothing about it. {61793} You were quick to answer the summons. Allow me to be the first to welcome you to the Halls of Justice. {61794} Of course, of course. But before you go... maybe Gend is right. Maybe you should go speak to this Haedraline creature. {61795} {61796} Come and go as you please. You've earned that right. Perhaps if Neverwinter had more people like you things wouldn't look so bleak. {61797} Greetings. I must congratulate you on capturing the first Waterdhavian creature. {61798} You should quit wasting Gend's time. Go speak with Haedraline if you think the Word is any use. {61799} You must be with that other person I talked to. Do you need a recap of what I told them, or have you something to report? {61800} Have you heard? The first of the Waterdhavian creatures has been recovered by another recruit. {61801} Spare me your sarcasm! **hiss** You are as big a fool as Maugrim! {61802} Thanks to you we have now recovered two of the Waterdhavian creatures, and are halfway to a cure for the Wailing Death! {61803} There is only one name that mattersss to me among your kind - Maugrim. **hiss** Tell me - do you serve Maugrim? {61804} I have good news to report! The second Waterdhavian creature has been recovered by another recruit. We are halfway to a cure! {61805} I see you speak the truth. This is good. {61806} Your lies are known to me! **hiss** I sense that you seek Maugrim's defeat! This is good. {61807} Well done. I heard you found the third of the creatures from Waterdeep. A cure is all but within our grasp now! {61808} Foolish one! **hiss** You cannot slay a projection! {61809} The fourth Word was recovered by another like yourself from Maugrim. **hiss** All four are necessary to enter the Source Stone. {61810} Well met. Have you heard? The third Waterdhavian creature has been found. A cure is all but in our hand! {61811} If this is your choice, then I can do nothing. But it is a foolish choice. **hiss** Speak to me again if you come to your senses. {61812} Hello again, and well met as always. Is there something I may do for you? {61813} **hiss** I have been waiting for you. These other warm bloods are weak. **hiss** I do not trust them. {61814} You must hurry. **hiss** With each passing hour Morag's power grows. Soon I will not be strong enough to stop my Queen from awakening her people. {61815} You must trust me. **hiss** If not, Morag will awaken the Old Ones and Neverwinter will be destroyed. {61816} We hears you is wise for your kind, so accept offers of surrender from goblin, yes? You comes to talk with us, works out deal, maybe? {61817} Your kind are ever curious. A curse of your warm blood, perhaps. **hiss** Our time grows short, but I will answer your questions. {61818} Chief of goblin sees you. What you want now? You gots news for us? {61819} The other warm bloods are weak in spirit and will - I do not trust them. **hiss** If you come to your senses, come and speak to me again. **hiss** Only you can stop Morag. {61820} Most pleased to see you, we are. You make goblin king of caves, you have! We not fights no more with bugbears and orcs! {61821} You have returned. You must listen to my words if Morag's rebirth is to be stopped. {61822} You are back. **hiss** But I do not feel the presence of the final Word of Power. {61823} I sense you have the Word of Power. **hiss** But you have come too late - Morag has grown too strong. {61824} I am only a Word Slave, I can do nothing against the growing power of my Queen. **hiss** But where I have failed, you may yet succeed. {61825} Fool! **hiss** Morag's return means slavery and torments for me beyond any you can imagine. This is no betrayal on my part. {61826} Character Record {61827} Starting Movie {61828} Unused creature blueprint : %s {61829} Unused door blueprint : %s {61830} Unused encounter blueprint : %s {61831} Unused item blueprint : %s {61832} Unused placeable blueprint : %s {61833} Unused sound blueprint : %s {61834} Unused store blueprint : %s {61835} Unused trigger blueprint : %s {61836} Unused waypoint blueprint : %s {61837} Unused conversation : %s {61838} Unused script : %s {61839} Starting Year {61840} Create New Character {61841} Select Premade Character {61842} Rural Day 1 {61843} Rural Day 2 {61844} Rural Night {61845} Forest Day 1 {61846} Forest Day 2 {61847} Forest Night {61848} Generic Dungeon {61849} Sewer {61850} Mines 1 {61851} Mines 2 {61852} Crypt 1 {61853} Crypt 2 {61854} Evil Dungeon 1 {61855} Evil Dungeon 2 {61856} City Slum Day {61857} City Slum Night {61858} City Docks Day {61859} City Docks Night {61860} City Wealthy {61861} City Marketplace {61862} City Night {61863} Tavern 1 {61864} Tavern 2 {61865} Tavern 3 {61866} Generic Wealthy House {61867} Generic Store {61868} Good Temple {61869} Evil Temple {61870} NWN City Theme {61871} NWN Chapter 1 {61872} NWN Chapter 2 {61873} NWN Chapter 3 {61874} NWN Chapter 4 {61875} Rural Combat 1 {61876} Forest Combat 1 {61877} Forest Combat 2 {61878} Dungeon Combat 1 {61879} Dungeon Combat 2 {61880} Dungeon Combat 3 {61881} City Combat 1 {61882} City Combat 2 {61883} City Combat 3 {61884} Boss Combat City {61885} Boss Combat Forest {61886} Boss Lizardfolk {61887} Dragon Combat {61888} Combat Aribeth {61889} Final Boss Combat Source Stone {61890} Base Damage: 1d6 Base Critical Threat: x2 Base Damage Type: Bludgeoning Weapon Size: Medium Feats Required: Simple, Druid, Monk, or Wizard {61891} Set Quick Group 1 {61892} Set Quick Group 2 {61893} Set Quick Group 3 {61894} Set Quick Group 4 {61895} Select Quick Group 1 {61896} Select Quick Group 2 {61897} Select Quick Group 3 {61898} Select Quick Group 4 {61899} Player not found. {61900} The door is blocked; you'll have to find another way. {61901} (No Music Track) {61902} {61903} There! Those are my eight notes! Aren't they pretty? {61904} You cannot cast spells while polymorphed. {61905} Treasure Model {61906} ;These are your CD Keys for Neverwinter Nights. ;DO NOT share these CD Keys with ANYONE. ;Apart from this installation, or when registering with the Official Neverwinter Nights Community Site [http://nwn.bioware.com], BioWare and Infogrames will NEVER ask you for this CD Key. {61907} Entry {61908} You are resting: unsummoning . {61909} You are no longer dominating . {61910} This fine powder appears to be a very fine, very light metallic dust. {61911} {61912} Available to Clerics of the Death Domain. The cleric is able to summon a shadow that gains in power as the cleric advances in level. {61913} Available to Clerics of the Trickery Domain. Bonus to Hide, Persuade, Search, Disable Trap, Move Silently, Open Lock, Pick Pockets, and Hide checks equal to the 1 per 2 levels. This effect lasts for 5 turns + the cleric's Charisma modifier. {61914} Available to Clerics of the War Domain. The clerics gains a bonus of 1 + 1per 5 levels to Dexterity, Constitution, Attack Rolls and Damage. As well this bonus modifier is used to grant the cleric damage reduction in the amount of bonus / +5. The effect will last for 5 rounds + charisma modifer. {61915} Available to Clerics of the Strength Domain. The cleric gains a bonus to Strength equal to 2 + 1 per 3 class levels. This effect has a duration of 5 turns + the cleric's Charisma modifier. {61916} Available to Clerics of the Protection Domain. The cleric is able to cast an improved form of Sanctuary that sets the save DC at 10 + Chr Modifier + Clerical Level. The effect has a duration of 1 round per caster level + Charisma modifier. {61917} Provides a temporary +5 bonus to Open Locks and +10 bonus to Search, Disable Trap, Move Silently, Pick Pockets, Set Trap, and Hide. {61918} Provides a bonus of 2d4 +1 to the listed ability score. Greater Bull's Strength increases Strength Greater Cat's Grace increases Dexterity Greater Eagle's Splendor increases Charisma Greater Endurance increases Constitution Greater Fox's Cunning increases Intelligence Greater Owl's Wisdom increases Wisdom {61919} Base Ability Score {61920} Select a Class for Your Character {61921} Your actions have shifted your alignment point(s) toward . {61922} Your alignment has changed. You are now . {61923} You have lost your ability to advance as a and may not advance in that class until you return to an acceptable alignment. {61924} Level 1 Spells {61925} Level 2 Spells {61926} Level 3 Spells {61927} Level 4 Spells {61928} Level 5 Spells {61929} Level 6 Spells {61930} Level 7 Spells {61931} Level 8 Spells {61932} Level 9 Spells {61933} 's actions have shifted your alignment point(s) toward . {61934} If you continue your current course, you will no longer be able to advance as a . {61935} If you continue your current course, you will once again be able to advance as a . {61936} You have regained the ability to advance as a . {61937} You have earned the title of the . {61938} You have been stripped of your title as . {61939} You cannot damage your target with your currently equipped weapon! {61940} Weapon Ineffective! {61941} Counterspell target failed to cast spell due to arcane spell failure! {61942} Door Wizard {61943} Encounter Wizard {61944} Placeable Wizard {61945} Sound Wizard {61946} Merchant Wizard {61947} Trigger Wizard {61948} Waypoint Wizard {61949} Item Wizard {61950} Hak Files (*.hak)|*.hak {61951} You must select a file from the '%s' directory. {61952} OnPlayerLevelUp {61953} : Threat Roll: {61954} Please now, I already told you that I didn't mean to step on your cat, it ran right in front... oh, you're not that other one. {61955} Hello! I had hoped that you would show up here, my friend. I heard that Aribeth recruited you to stamp out the evil cult that was responsible for the plague. {61956} Greetings and well met. I know you, don't I? You saved the city of Neverwinter. I heard the tales of your deeds as they were sung by a bard. It's wonderful to meet you in person. {61957} Hello again. I do hope you remember me. I'm Linu La'neral, cleric of Sehanine Moonblade. {61958} My dear friend. It warms my heart to see your face again. Aarin Gend must have brought you here to help search for the Words of Power. {61959} Hello there. The bards sing of your exploits in the taverns these days. It's a thrill to finally meet you. {61960} I see we meet again. Would you be looking for a powerful healer? I would gladly join in the search for the Words of Power. {61961} I can still feel my death, hanging on me, cold and eerie. I am glad to be back in this mortal realm again. Now that I know how it feels, I will struggle even harder to keep you from that fate. May I join you again? {61962} Yes? Is there something you need? {61963} So we meet again. The others had told me Aribeth had recruited you to find the cultists... I can't say I'm surprised. You've acquired quite the reputation for yourself, haven't you? {61964} Well, well, well... you must be the one I've heard of, correct? The legendary savior of Neverwinter? I've heard a couple of ballads written about you, already. {61965} Hello again. I trust you remember me, yes? The bard, Sharwyn? {61966} Hah! Somehow I knew you couldn't be far. As soon as Aarin Gend mentioned why we were brought here, I began wondering when you would pop up. {61967} Greetings. You're the hero, correct? I've heard much about you. Savior of Neverwinter, hero who routed the cult... all of that, if it's true. Is it true? {61968} Hello again. Have you need of my skills? I'd rather not stand around this place any longer than I must. {61969} Greetings. I see you are not yet infected by the plague that ravages Neverwinter. Among such suffering and misery, we who are not yet afflicted must be grateful for our health. {61970} I see you have returned. What brings you back to the Trade of Blades? {61971} It is a pleasure to see you again, though not altogether unexpected. I had heard that Aribeth recruited you to stamp out the foul cult that was responsible for the plague. {61972} Greetings and well met. You are the one I heard of, aren't you? The one responsible for saving the city of Neverwinter. Your deeds have become something of a legend. {61973} Greetings once more. It is I, Daelan Red Tiger, warrior of the Uthgardt Red Tiger tribe. Remember? {61974} Greetings and well met. It is good to look upon you once more. No doubt Aarin Gend has brought you here to aid in the search for the Words of Power. {61975} I bid you welcome. I have heard many tales of your exploits in Neverwinter and Luskan. You are truly a person of great honor. {61976} I bid you welcome once more. Have you need of a skilled warrior? I am eager to join in the search for the Words of Power. {61977} I found passing from this world unsettling - as was my return to life. Yet I sense there has been no permanent harm done. Do you need me to join you once more? {61978} The Frozen North: the name given to the stark and unforgiving frontier that lies beyond the High Moor of Faerun... A bleak wilderness where barbarian clans and tribes of giants roam the land and fierce dragons rule the skies. {61979} But amidst the frozen savagery stands a bastion of civilization: the city of Neverwinter, jewel of the North. {61980} Behind the city’s high walls those both hardy and brave carve out an existence from this bleak land under the guidance and protection of the legendary hero Lord Nasher Alagondar... Yet there are some things that all the courage in the world cannot stand against. {61981} A virulent plague swept the city, a terrible affliction that began in the Beggar’s Nest. Soon all of Neverwinter would feel the touch of the Wailing Death. {61982} The disease could not be cured. Panic ensued; the streets erupted into violence. The Jewel of the North was brought to its knees. {61983} To save Never Winter, Lady Aribeth de Tylmarande, Paladin of Tyr and Lord Nasher’s right hand, put forth a call for a champion. {61984} A rush of would-be heroes answered her call: some drawn by promises of grandeur and glory, others by the lure of gold. {61985} Why, hullo there! You have the smell of a prospective employer about you. Not that it's easy to smell anything with all the burning corpses in this city, mind you. Never seen this many flies outside of a Calimshite alehouse. {61986} So you've come back! Looking for a short lad to tickle your feet? Or did ya change your mind about needing a rogue at your side? {61987} Well, now, if it isn't you! Glad I am to see you! Isn't the country wonderful this time of year? So much better than the city with all that... umm... burning and dying. You know. {61988} Those with the greatest potential were initiated into the Academy to train and study under the greatest minds of Neverwinter, all in the hopes a champion might emerge to save the city from the Wailing Death... and whatever sinister force might be behind it. {61989} In one brutal attack the promise of those at the Academy had been all but snuffed out. Hope disappeared with the Waterdhavian creatures, and the weight of the terrible sickness pressed down on the city once more. {61990} Even more chilling, the whispered rumors of enemies seeking to destroy Neverwinter from within had proved true, but the identity of those responsible for the slaughter was as yet unknown. {61991} Still, a flicker of hope yet remained. From the bloody carnage at the Academy a survivor had stepped forward, a champion to carry the torch in this darkest hour... {61992} Desther’s punishment was brutal, but his death brought little satisfaction. The horrors of the Wailing Death could not be undone with his execution. Those that had suffered now turned on each other. {61993} They looked for someone to blame, and found it in Desther’s closest friend – Fenthick. The letter of the law found him negligent and he was hanged as a sacrifice to appease the bloodthirsty mob. {61994} If any thought the sentence unjust, they remained silent. Duty required all to act as one-- it was not the time for divided loyalties. The cult behind Desther’s treachery still had to be found. {61995} The hunt led to the city of Port Llast on the shore of the Sea of Swords. From this coastal town the heroes of Neverwinter would continue the search for those behind the Wailing Death... and vengeance would be taken. {61996} The hunt led to the coastal town of Port Llast. From here the heroes of Neverwinter would continue the search for those behind the Wailing Death... and vengeance would be taken. {61997} Within the Host Tower of the Arcane the enemy was finally revealed: Maugrim Korothir; madman, prophet, the one responsible for the Wailing Death. And with this revelation, a second betrayal... {61998} Aribeth, driven mad by her lover’s execution, sought vengeance by joining Maugrim’s cause. Together they roused a fearsome army and prepared to descend upon Neverwinter. {61999} But an even greater evil threatened the city: the Words of Power, remnants of ancient magic long forgotten, were being sought by Maugrim’s followers to bring devastation to the North. {62000} Neverwinter’s champions were sent to the northern wastes of the Uthgardt tribes to unearth these lost artifacts. For if Maugrim were to find the Words of Power first, the city of the North would surely fall. {62001} The Words of Power, the tools of a Creator race; Haedraline spoke of them as though they could shape worlds, and perhaps they had. With these in hand, victory would not be far behind... or so it was thought. {62002} While Aarin Gend searched for the ancient relics, Maugrim’s army pressed their attacks against Neverwinter. Their dark magics and sheer numbers soon overwhelmed the defenders. {62003} The betrayer -Aribeth- was at the forefront when the walls were breached. The Words of Power, once thought safe within Castle Never, were in danger of falling to the enemy. {62004} And behind the invasion an even greater evil: Morag, Queen of the Old Ones had awoken. {62005} In the end... victory. Without Morag, the Source Stone crumbled, and the great empire of the Old Ones was finally laid to rest. {62006} The deaths of these ancients could be felt throughout Neverwinter. Deprived of Morag’s influence, the invading army faltered. The siege was soon turned. {62007} The toll of the battle had been high, but Neverwinter would not be consumed by grief or regret. Too many had already made that mistake. The city would rebuild and move forward. {62008} And what of the honored champion who had fought so hard while others fell? Their story does not end here. For this is a world of infinite tales... {62009} New Adventures still await and new Legends are yet to be forged. {62010} Hullo there! Wow... the savior of Neverwinter! Would you sign my napkin? It's a bit greasy... and mind the chicken... {62011} Heya! Decided to wander back to Tomi Undergallows once again, did ya? {62012} Nice to see ya again. That cheerful Gend fellow brought you here, too, huh? Looking for some Words of Power or sommat? {62013} Heya. You're that champion, ain't ya? Mister Gend told me you're some kind of hero, the savior of Neverwinter or sommat. {62014} Hullo again. Decided you gots need for a sneak-thief to accompany you now, huh? {62015} It was so strange, ya know... there was this bright tunnel, and my mother was there... and then it was like 'yoink! Not yet, stupid!' and I was back here. Weird, huh? So do ya need my help again? {62016} I figured they'd drag your carcass back here eventually. You need me to come with ya again? {62017} You are back. The blood from those slaughtered at the Academy may be washed away, but I still recognize the mark of Death upon you. {62018} Sound {62019} Door {62020} Store {62021} We meet again. I taste a storm of slaughter on the air; I'm not surprised to find you here at the center of the whirlwind. {62022} I know you. You are the one who emerged from the corpse clogged streets of Neverwinter to save the city from the horrors of the Wailing Death. {62023} We meet again. It is I, Grimgnaw of the Order of the Long Death. Surely you must remember me. {62024} The fires of war are burning on horizon. Why am I not surprised to see you here to forge your blood drenched legacy in the furnace of slaughter? {62025} I know you. I know of your deeds. I know how many thousands of people hail you as a hero - and I know how many more have died screaming at your feet. {62026} You have returned. Are you looking to join with a servant of the Long Death? {62027} To be torn from the embrace of the Silent Lord is... unsettling. Yet my time to bow down before him for all eternity is not yet here. Do you need me to join you once more. {62028} Is there something you need? {62029} Hello there. You don't have the look of one of those Neverwinter soldiers about you, neither do you show any evidence of having contracted the plague. {62030} You are back. That would lead me to conclude that you require some assistance from me. How can I be of service to you? {62031} Good to see you again, though in actual fact I cannot say I am really surprised. {62032} Greetings to you. Forgive me for being so bold, but you are the one being called the Champion of Neverwinter, aren't you? {62033} Well met. It is I, Boddyknock Glinckle from the island of Lantan. I trust you remember me from our last meeting. {62034} Hello, it is I, Boddyknock Glinckle. It is good to see a friendly face in these unfamiliar surroundings. {62035} Greetings to you. Forgive me for being so bold, but you are the one being called the Champion of Neverwinter, aren't you? {62036} You're back. Obviously there must be something you need. Dare I speculate and suggest you are seeking aid in recovering those Words of Power for Aarin Gend? {62037} Yes? Is there something you need? {62038} Thank the Gods you're here. I thought those goblins were going to be the death of me! {62039} Okay then. You've had a chance to try all three camera modes now. You can choose between them by selecting "Controls" from the "Options" menu. {62040} I saw you talking to my brother, Pavel. My name is Bim. If you want, I can give you a short tutorial on adventuring. {62041} Hello again. I'm surprised you're still here - I thought you'd be anxious to go see Olgerd in the next room so you can finish your training. {62042} I'm no hero. I just want a nice, quiet life. I doubt our paths will cross again anytime soon. Goodbye and good luck. {62043} This fine powder appears to be a very fine, very light metallic dust. A creature touched by the dust becomes invisible. Dust of appearance reveals people made invisible by dust of disappearance. Other factors, such as sound and smell, also allow possible detection. {62044} You are powerful, for a slave. You have slain Maugrim, the prophet who heralded my coming. {62045} I see Morag was right - Aribeth was not strong enough to defeat you, but she has served her purpose. {62046} This is a mistake, Fenthick. We know nothing about this whelp! How can you so blindly trust them? {62047} I can spare no time for your idle chatter. I must coordinate the search of my Helmites as they try to recover the missing Waterdhavian creatures - thanks to Aribeth! {62048} The results of her actions are plain for all to see, yet even now she would rather trust a whelp such as you than rely on my Helmites! {62049} You should spend your time more productively. Instead of speaking with me you should be out looking for the missing Waterdhavian creatures. {62050} I suspect my Helmite brethren will prove far more useful in this task than a mere hireling. But who am I to defy the desires of Lady Aribeth? {62051} Well, hello. I imagine you are well pleased with yourself? This is your doing, after all. {62052} Nasher will want me alive, fool. Speak to me so we may settle out business, and then you can deliver me to the old man like a good little servant. {62053} {62054} (sigh) As you wish, my friend...though I'll not be held responsible should you nod off during the telling of it. {62055} Let me see... perhaps it is best if I ask you a question, first. You are a person of nature and the wild, are you not? {62056} I am not proud of what I did. It is very easy to say that the man deserved it. Deserved it more than my mother did, at the very least. {62057} And thank you for listening. As I said, it is not a tale I tell often. {62058} Let me see... perhaps it is best if I ask you a question, first. You are a person of your god, are you not? {62059} Let me see...perhaps it is best if I ask you a question, first. You are a person possessed of wondrous magics, are you not? {62060} Let me see... perhaps it is best if I ask you a question, first. You are a person of great fighting prowess, are you not? {62061} Let me see... perhaps it is best if I ask you a question, first. You are a person of great skill, are you not? {62062} No, I do not think so, my friend. You have far more important things to focus on other than I. Ask me another time, perhaps. {62063} I am no longer in the mood for tales. It is enough for you to know that I came to serve Lord Nasher after that. {62064} Randall was no true friend. He made use of me, and I had needed him. It was a choice I had to make, and it was no easy one. {62065} I am not here to amuse you, nor are you here to amuse me. Ask me of something other than myself. {62066} (sigh) I suppose one cannot leave the story unfinished. As you wish, then, my friend. {62067} Thank you. I have...never told another that tale. {62068} You do not have the proficiencies required to equip that item. {62069} Perhaps in time we might get to know one another better. As...as good friends. Would you...would you care at all for that? {62070} There are few that I would call friend. I would be pleased to name you amongst them. {62071} No, I...have no desire to speak of her. It is no fault of yours. Perhaps another time. {62072} You are too small to equip that item. {62073} I appreciate your kindness. Perhaps another time I will be more willing to speak of it. {62074} Do I seem uncomfortable to your eyes? I shall amend my stance, then, for I do not wish you to feel ill at ease. {62075} Weapon equipped as a one-handed weapon. {62076} Weapon equipped as a two-handed weapon. {62077} Take this. It was given to me by my mother long ago, so that she knew I would always find my way out of the shadows. Take it and be reminded that there is one who prays for your safe return. {62078} Then say nothing. Take it in the spirit with which it is meant. {62079} Equipped item swapped out. {62080} Now you make fun of me. So be it, I shall speak plainly. {62081} Aye? What would you have of me? {62082} I...would not normally speak of this, but I am told that you and the lady paladin have formed a bond of friendship. {62083} I had full confidence in your ability to do so. Bring the information to Aribeth quickly...she will be eager to see it. {62084} I shall await your return, then. Be safe, and godspeed. {62085} So impatient to get on with business? You are obviously a in need of action and are courage. Only one such person is needed to change the world. {62086} I must admit, I was glad when Lord Nasher informed me you would be coming on this mission as well. The thought of being apart from you was... unpleasant. {62087} Neverwinter has need of me - and of you. We must all do our part if this latest threat to the city is to be thwarted. {62088} Neverwinter has need of all her allies now - whether they serve for honor, duty or gold. {62089} But Aribeth and the Luskan army are best left to the generals in the field. You have a much more important mission. {62090} It has not been easy to gather information on Maugrim's cult - but we know they are frantically searching for the ancient artifacts known as the Words of Power. {62091} You must find these ancient Words before Maugrim does. If you do not, then I fear any victory by the Lords' Alliance will prove meaningless. {62092} I wish I had more guidance for you. Perhaps you can learn mroe from Lillian Cambridge, an expert on ancient artifacts who claims to have some knowledge of the Words of Power. {62093} I know this may seem an impossible task, but I can think of no other person I would rather have undertaking this mission than you. {62094} Good luck, and be careful. I would hate to lose you. {62095} I wish you luck in your mission. The very survival of Neverwinter may depend on it. {62096} Of course. I shall get right to the point. {62097} It is a pleasure to see you again, as always. It is unfortunate we cannot spend more time together. {62098} Is there anything I can do for you? Uh... to help you in your quest, I mean. {62099} You are back. Have you something to report? {62100} You are truly a remarkable woman, though I knew this already. On behalf of Lord Nasher and Neverwinter, please accept this reward of 3000 gold pieces. {62101} Neverwinter could use more people like you. I am honored to offer you this reward of 3000 gold pieces in exchange for the Word of Power. {62102} If my sources are correct, there are still several more Words of Power yet to be found. I hope your success at locating the Words continues. {62103} This must be that Haedraline you mentioned. I will need to consider this new information carefully. But this is not your concern. You must focus on finding the Words. {62104} I wish you luck in your mission. Return to me once you have another of the Words. {62105} I thought I knew you. I see now you are not the woman I thought you were. Very well. {62106} Your point is well taken - and you surely know I could never refuse a woman such as you. {62107} I think I take the real meaning behind your words. The Lord's Alliance has given me an emergency fund to be spent in the defense of Neverwinter. {62108} Times are difficult - I know this better than anyone. But the resources given me by the Lord's Alliance cannot be squandered recklessly. {62109} No doubt you are here to aid us in our mission. I have already given out the information my reconnaisance operatives have acquired. {62110} The city of Neverwinter is forever in your debt for recovering the first Word of Power. We hope you will have continued success on your mission to thwart Maugrim and his followers. {62111} I... I'm sorry. I wanted you to have the amulet. It was special to me - as are you. But after I gave it to you, I didn't know what to do next. {62112} And even my relationship with Calli began as part of my service to Neverwinter. You are different. I... I want to be with you. {62113} I suppose you are right. I do not want to throw away what we share. {62114} Promise me... promise me that we will be there for each other, no matter what happens. Promise me we will see this challenge through to the end. {62115} If it were possible, I would go with you on your journeys. But my skills are in information and analyzing reconnaisance. I am needed here. {62116} But even though I cannot go with you in your quest for the Words, know that whatever trials you face my spirit is by your side. Strref: 43096 {62117} I'm sorry, I had no right to make such a demand of you. I suppose all we can do is wait and see what fate will bring us. {62118} You're right, I guess I am so used to being alone, to relying on myself, that I have forgotten how to ask for help. {62119} The Lords' Alliance is grateful to those who provide a shining example in these dark times, and Neverwinter is generous to her champions. I have been authorized to grant a reward of 3500 gold pieces to you for this task. {62120} You have done well. The Lords' Alliance and Neverwinter are grateful for your efforts, and on their behalf I would like to give you this reward of 3000 gold coins. {62121} Despite my initial unfavorable impressions of you, you have proven yourself worthy of my respect. Allow me to express the gratitude of Neverwinter by giving you a reward of 2500 gold pieces. {62122} How can I say no to one as beautiful and talented as you? And you do have a good point. {62123} I suppose you have a point. If we expect you to succeed in recovering the remaining Words of Power it might be a good idea to equip you for the mission. {62124} I wish I had something to spare, but the few magical items donated by the retired heroes of the Lords' Alliance are required in the defence of Neverwinter. I have nothing to spare, I'm sorry. {62125} But I would wager my life on the fact that whatever they are up to will spell disaster for Neverwinter. We are counting on you to stop them. {62126} The city itself still stands undaunted - for now. However, if you fail in your mission, I fear our cause will be lost. {62127} Do not judge her too harshly. Love and hate are two sides of the same coin; both are emotions we have little control over. {62128} I know what it is to have someone you can not bear to lose. If Lord Nasher had executed *you,* perhaps I would have fallen under the same madness as Aribeth. {62129} The first Word of Power has been taken to the safety of Castle Never, thanks to the efforts of one of your fellow adventurers in the service of the Lord's Alliance. I hope this small victory is the first of many such successes. {62130} Take this reward of 5000 gold coins - along with my thanks. And know that whatever awaits us, I am glad that we will face it together. {62131} Whatever awaits us, I just want to tell you that I have been proud to serve at your side. I have 5000 gold pieces here - take it. You have truly earned it. {62132} And there is more where that came from, if you accompany me to Neverwinter to aid in defending the city. The Lords' Alliance desperatly needs someone such as you. {62133} All our weapons and armor have been sent to the battle fronts, unfortunately. The only thing I have left are these potions. {62134} I wish I had something to give you, but all such items have been sent to the battle fronts to aid in the war effort. {62135} You have done well. Take this reward of 4500 gold coins. You have earned it. {62136} I will admit that I never had much faith in you. But you have proved me wrong. Take these 4000 gold pieces as a reward. You have earned it. {62137} Have you heard the bards practicing their snippets of song about the legend of how our champion recovered the second Word of Power? I only hope we all live long enough to hear the finished product. {62138} As a spy master I normally pride myself on keeping my feelings well hidden. Do you know me so well you can already see through my emotionless facade? {62139} I... I suppose I could blame it on the failing war effort. However, I feel I must speak freely with you. I owe you that much, at least. {62140} I... I care for you. But I also have a sworn duty to Neverwinter, and in my experience you cannot mix love and duty. {62141} I'm... I'm afraid to love you. I am afraid to let myself love you, because of the consequences when I must choose between love and duty. {62142} Is this what awaits me? The choice of murder in the name of duty, or betrayal in the name of love? I do not know if I can bear to make such a choice again. {62143} I know you are right... but I am still afraid. I don't know if I can bring myself to say the words I want to say to you. {62144} Your words... you words give me strength. They sound **right**. I was a fool to hide from my true feelings. {62145} You're right. Only a fool would refuse to build a house for fear it might burn down! {62146} I love you. I love you with all my heart. I was afraid to admit it before, but you have given me the courage to open my heart. {62147} I... I'm sorry. I can't promise you will always be first in my life. I wish I could, but... I just can't. {62148} You want what I cannot give, and I am afraid to take what you offer. Perhaps... perhaps it would be best if we did not pursue this further. {62149} I will not trouble you with by bringing this up again. We have a job to do. We must stay focused on saving Neverwinter. {62150} And what of Aribeth? She chose duty over love, and it destroyed her. Look what she has become now--a traitorous creature of hate. {62151} Just friends? Oh... I... forgive me. I just thought... I thought we were more. {62152} Damn it, Aarin - you're a bloody fool! I'm... I'm sorry. I won't embarass either of us by bringing this up again. {62153} The bards among our camp are already composing tales about how you recovered the second Word of Power. I only hope we all live long enough to hear the finished product. {62154} Perhaps Haedraline will speak to our champion. She has spoken with them before. {62155} I normally consider myself well informed, particularly when it comes to matters directly concerning the defense of Neverwinter. {62156} Organizing our remaing troops to withstand the next Luskan assault requires all my attention. If the enemy breaches the City Core we are lost. {62157} Some of my operatives reported that you had recovered the fourth Word of Power. I wasn't surprised, given all your previous accomplishments. {62158} No - but I suspect Haedraline understands their mysteries. She might be willing to share her secrets with our champion. {62159} I am afraid Lord Nasher is right - you should speak to Haedraline about this. Is there anything else you need? {62160} Is there something else you need? If not, I should get back to my reconnaisance reports. {62161} I am more than just a spymaster now. I am responsible for coordinating the entire defense of Neverwinter. I will not risk alienating a potential ally in Haedraline. {62162} I trust you, and I suspect that whatever information Haedraline has shared is something I cannot help you with in any case. {62163} You will have to act on Haedraline's information on your own, I'm afraid. Is there anything else I can help you with? {62164} Why is life so unfair? We have only just found each other, and now events seem as if they might tear us apart. {62165} I am glad you stand with me in this. But if we are to save Neverwinter we cannot let our feelings for each other distract us. We must stay focused on the task at hand. {62166} When this is over maybe we can finally be together, but until then we each have our part to play. I must stay here with Lord Nasher to oversee the defenses of the city. {62167} These are indeed dark times, though not so dark as Lord Nasher portrays them. The people of Neverwinter are made of sterner stuff than any of us imagine. {62168} Surely you must feel it? There is a shadow over Neverwinter, a curse that drags down morale and inspires our enemy. {62169} It's one thing to say the law is always right, but there are exceptions to every rule. {62170} You cannot let your emotions get the better of you. Aribeth has detailed information about the enemy that we need. {62171} I agree with you... but it is not as simple as that. Aribeth's crimes cannot simply be ignored. Be glad we are not the ones who must decide her fate. {62172} For all our sakes, I hope he is given that chance. Is there something else I might do for you? {62173} I understand your concern for her, but I do not know what to tell you. Her fate hast yet to be decided. {62174} Heavy is the head that wears the crown, they say. There is little we can do for him, other than trying to save the city. Is there anything else? {62175} You should speak to Haedraline before you go. Maybe she will tell you something about the Source Stone or the Words of Power. {62176} Yes, there is still much that must be done if Neverwinter is to be saved. {62177} You must speak with Lord Nasher first. {62178} Welcome to you. I regret I did not get a chance to introduce myself properly to you while you were training at the Academy. {62179} I have been following your progress since your early training at the Academy. Neverwinter has need of one like you if we are to survive the Wailing Death. {62180} The attack on the Academy doused the one faint spark of hope the city had. I need you to help recover that which we have lost. {62181} I knew I could count on you. There are many rumors about the plague, but if you are to aid me in this it is important you know the truth about the Wailing Death. {62182} You were there. You saw the slaughter. The attack caught us unprepared. You are one of only a handful of survivers from the carnage of the Academy. {62183} Your task in this is twofold. First, find the Waterdhavian creatures and bring them back to me - at any cost. We need to harvest components from these creatures if we are to concoct a cure for the Wailing Death. This is your most important duty. {62184} You proved yourself during the attack on the Academy. Your bravery and skill are obvious, and I know you are not in league with those who seek to destroy Neverwinter. {62185} I ask for your discretion in this matter. News of the attack and strange creatures roaming the city will only add to the panic and chaos already in the streets. {62186} Farewell. May Tyr guide your steps. {62187} I will do my best to answer what questions I may. {62188} Is there something else I can help you with? {62189} I will do my best to answer your questions. {62190} There are many rumors and I would not like to give you any false leads. However, there is something that seems reliable. {62191} I am not one to boast of my accomplishments. Suffice to say that I am a Paladin of Tyr and I am honored Lord Nasher has placed me in charge of finding a cure for the Wailing Death. {62192} Is there anything else? {62193} You will answer only to me - and I will give you free reign in your tasks. {62194} Ah, dear Fenthick, the love of my life. He has been my rock during these troubled times. But even he cannot help me with this. {62195} Welcome. Do you have news of the missing Waterdhavian creatures? Or is there something else you need? {62196} Of course. I will do my best to help with whatever you need to know. {62197} Well done! I knew you wouldn't let me down! {62198} Where others have found only failure you have discovered shining success. Neverwinter is in your debt. {62199} Is there something else you need? {62200} Your charity and selflessness are an example to us all. I only wish more were as noble as you. {62201} Were it up to me, you would have a king's ransom for all you have done. However, the coffers are all but bare. The quarantine has been costly for all within the city. {62202} But you must hurry - Neverwinter has suffered long enough. Return and speak to me when you are ready to go on. {62203} You truly are remarkable. If nothing else you prove that wit is no match for courage and skill! {62204} Is there anything else I can do for you? {62205} Welcome back. You have done a great thing in recovering the first of the reagents for us. {62206} Have you heard? Another recruit has recovered the first of the missing Waterdhavian creatures! {62207} One of the bards here in Castle Never is composing a song to honor your adventures during the recovery of the second reagent. {62208} I believe I heard Lord Nasher himself humming the tune in the halls. People are beginning to take notice of you. {62209} I have glad tidings to report. Another recruit found the second of the Waterdhavian creatures. We now have two of the four components - we are halfway to a cure! {62210} You are a welcome sight, as always. Is this visit in regards to the fourth Waterdhavian creature? {62211} Truly the heart of a hero beats within your chest! Of all who have sought the creatures, you have proven yourself above everyone else! {62212} We are but one reagent away from our salvation! Thanks to another recruit we only need to find the fourth and final reagent from the missing Waterdhavian creatures! {62213} We have all four reagents now. Quickly, time grows short. {62214} There is little else I can tell you about this mission. Whenever you need provisions come speak to me again and I can sell them to you through the store here at Tyr's temple. {62215} Greetings to you. Preparations are well under way for the ritual. If all goes well, we will have the cure in just a few moments. {62216} I must say, I knew you would be instrumental in this cause. You've always presented the confident look of a person called to action. {62217} Oh sure, the container we've provided is nice and shiny. Now, have you any more brilliant questions to ask? {62218} We are very near our goal but... I can't help but worry about the effects of the plague. There is a great scar across Neverwinter. {62219} It's not really appropriate to speak of these things right now. It's not important. We will deal with everything as it comes. {62220} Hello again. I have a moment to talk, but as soon as you have finished speaking with everyone we can begin the ceremony. {62221} The fate of Neverwinter depends on you. This key will open the door. May Tyr be with you! {62222} Listen to me, there is not much time. I fear this is no random attack we have suffered. {62223} You must protect the Waterdhavian creatures! They must not be allowed to fall into the enemy's hands! {62224} You must do this alone. Go back through the hallway leading to this room and take the corridor to the east. It leads to the chambers where the Waterdhavian beasts are being kept. {62225} Take this key - it will open the locked east door back in the hallway leading to this room. I will stay here; hopefully my presence will draw the enemy away from the creatures they seek. {62226} I have been looking forward to meeting you. The instructors here at the Academy speak very highly of your skills. I am Lady Aribeth de Tylmarande. {62227} Perhaps after the graduation ceremonies we can speak in private. Neverwinter can use someone like you. {62228} Perhaps after the graduation ceremonies we can speak in private. Neverwinter can use someone like you. {62229} We should arrange... wait! What was that? Did you feel it? Brace yourself - we are under attack! {62230} It is possible that the cult may be behind some of these activities, allowing us to track them down and mete out the justice they deserve. Your aid in this will prove invaluable. {62231} Of course. Ask what you will of me. {62232} Regardless, we will do all that we can to help you. Do not think your efforts go unrecognized. {62233} The search does continue within the city. Indeed, Lord Nasher is having Neverwinter scoured thoroughly for more traces of the cult. {62234} You have? Excellent work. You have justified Lord Nasher's faith in you, and more. {62235} Both Aarin and I will join you in Luskan, of course. Aarin will be there to help you enter the tower. As for me, I have... other plans. {62236} I wish I could tell you, but I cannot. I have... little choice in the matter. Please just... do as you are asked to. {62237} I am sorry, but I... cannot tell you. Please do not ask me to. {62238} My plans are my own. You have your own mission to worry about. {62239} Go, then, and speak to Aarin. I hope that... I wish... no, nevermind. Be safe. {62240} Very well. Go and speak to Aarin, then. May... Tyr watch your path. May Tyr watch over us all. {62241} It... ah, but I should not be distracting you from your task. My own problems are unimportant and of no interest to you, I am sure. Please forgive me. {62242} It... it is just that Fenthick's fate could have been mine. Or yours. Or anyone's. How do you know that the path you walk is the correct one? {62243} I have never questioned my faith or my duty before. But neither did Fenthick. I feel... doubt, and I am ashamed to admit it. {62244} Yes, I... I suppose you are correct, this is getting me nowhere. I should put these questions out of my mind for the time being. {62245} No. No, it is selfish of me to dwell on my own concerns. Let us return to the subject of your task, please. {62246} That is a relief. What else did you wish of me, then? {62247} Let us return to the matter at hand... namely, your task. That is far more important and I will not distract you from it further. {62248} I... thank you. That is kind of you to say. My own loss seems insignificant, however, compared to Fenthick's disgrace. {62249} Naive, am I? I am a paladin, and my duty is part of who I am, not some trivial preoccupation! {62250} I am not blinded. If anything, my eyes have been opened. You judge Fenthick just as everyone else has. {62251} Is it I who am blind? If I am, to which truth am I blind about? Fenthick was hanged for treason, but I know there was no treason in his heart. {62252} No, of course not. Nor would I expect you to. Please forgive me... I have a duty of my own to attend to, and I should remain focussed on it. {62253} My strain should not surprise you. My only love lies dead, and while it was my lawful Lord who executed him, his true murderers remain beyond my reach. {62254} Would you not feel the same? I remained passive while my love was executed, and this wretched cult remains invisible and impervious to my wrath. {62255} Why do you ask me that? The spymaster put you up to this, didn't he? {62256} After all that has happened with the plague and... and Fenthick, I think a disturbing dream or two is not so surprising, wouldn't you agree? {62257} Let us return to the topic of your mission, and speak of this no more. {62258} (sigh) Perhaps you are right. Having the perspective of another on these dreams may not be a bad idea. {62259} These... these are my dreams. Perhaps now you can understand why I have not wished to discuss them. I am... frightened... of what they may mean. {62260} That's kind of you to say. I am glad I told you, at least... it makes the dreams seem a bit smaller, now. {62261} No... I'm sorry. I should not be so... quick to find my temper. I do want you to be honest, and it is good to talk about the dreams, at least. {62262} It's all right. There isn't much that can be said, is there? But... I am glad I told you. It makes the dreams seem a bit smaller, somehow. {62263} No. I appreciate the offer, but I would not feel... comfortable... discussing such a personal matter with you. I am sorry. {62264} I did say that, didn't I? Are you sure you wish to hear the tale? It is not an exciting one, and I would not wish to bore you. {62265} No, I... thank you. Thank you for listening to my tale. You have been a great comfort to me. {62266} I would be glad to call you a... a friend. Tyr only knows that finding a friend in times like these is difficult enough. I hope you feel the same. {62267} Oh, I meant no... no disrespect! I was suggesting only... that is, I only was... oh, do not mind me. Let us forget I said anything, please. {62268} I do not know. Not yet. But... I thank you for listening to my tale. You have been a great comfort. {62269} (sigh) You did ask to hear this. Do you want me to stop? {62270} Shush. I have barely begun my tale. Control your attention span for a moment. {62271} {62272} Discarded. Discarded by his liege lord to appease the witless masses, discarded by his god for one foolish mistake. Tell me why I shouldn't be angry! {62273} I... I don't know. Tyr brought me here, put me on this path. I want to know why. Why teach me true justice and then throw it in my face? {62274} Perhaps it is just... the dreams. They continue to come, and get worse each night. I hear voices crying out, so many voices... {62275} Promise me... promise me as my dearest friend that you will find this cult and visit upon them the vengeance that I cannot! {62276} You have been a fine friend. Here... take this. It is a ring that belonged to my father. I want you to have it. {62277} Let us speak more later. Go... find where the heart of this cult resides and return to me. I wish you luck with all my heart. {62278} Leave me be, then, and return to your mission. We need discuss my feelings no further. {62279} And what *is* like me? Tyr brought me to this place and put me on this path and taught me the meaning of justice... only to throw it in my face. I want to know why! {62280} I wish there were better leads we could send you on to track down the cult... but Aarin's information is the best we have. {62281} Go with Tyr's blessing, then... and be safe. {62282} Then I wish you luck. {62283} How I feel is... unimportant, next to the mission we have been given. Please, allow me to explain what is required of us. {62284} It is of vital importance that you complete Lord Nasher's mission. Much depends on you discovering what else Desther's allies have planned. {62285} It is good to see you again. At times I worry that you have taken on too much responsibility yourself, yet always you surprise me with your resourcefulness and success. {62286} It is good to see you again. When I surrendered to Lord Nasher I was certain my execution would be swift. {62287} Please, we have both made our feelings toward each other clear. But Morag still lives; now is not the time for this discussion. {62288} I am at peace, for the first time since Fenthick's death. And I have you to thank. You saved me. {62289} I no longer fear my fate. When Fenthick... when Fenthick was executed I thought I had lost everything. But now I see this is not true. {62290} I have you. You were there when I was in my darkest hour, you were there when I needed you - but I was too blind to see. {62291} But you never gave up on me. I have found myself again. And I finally see how... how special you are to me. {62292} They say it is better to have loved and lost than not to have loved at all. I never used to believe that... until now. {62293} Forgive me for speaking so frankly about this. My heart could not stay silent, but I should not have burdened you with this - not while you still must face Morag. {62294} I understand, you have every right to feel that way. I only wanted to tell you the truth that is within my own heart. {62295} I have you to thank for this. Without your intervention I would never have found this peace. {62296} I may yet be given the chance to make amends for all I have done, though I know I will never be able to fully atone for what I have done. {62297} I am ready to meet my fate. There is a great peace upon me now. {62298} I understand. There is still much that must be done if Morag is to be defeated. I wish you luck. {62299} This I cannot do. Even if Lord Nasher chose to release me from this cell, I would have to refuse your request. {62300} You... I am not surprised to see you here. You have become quite the thorn in Maugrim's side. Though he would never admit it, I believe you have impressed him with your accomplishments. {62301} I, however, am not too proud to admit my respect for you. You have thwarted us at almost every turn. Yet in the end Morag's will cannot be denied. {62302} You have already lost. My troops control the city; soon even Castle Never will fall. The streets will run red with the blood of Neverwinter's children. {62303} I was about to make you the same offer, though I suspect Maugrim would rather sacrifice you to his new Queen. {62304} His blood is on their hands. We are all guilty here, and we are all deserving of death. {62305} My position at the head of the armies only hastened the inevitable end. Neverwinter was doomed as soon as Maugrim unleashed the Wailing Death. {62306} There is nothing more to say. It is too late for words. We must settle this in blood. {62307} You have come far since our first meeting. I can no longer stand against you. {62308} Tell me how can you go on, knowing you fight for a city that is doomed to fall when the Old Ones return? {62309} I have seen the future in my dreams. Neverwinter will vanish in a blaze of flame when the Old Ones are reborn - it is inevitable. {62310} I am at your mercy. Ask your questions and I will answer them. {62311} Maugrim has the Word of Power in his room - through the door to the south. We knew you were coming. That is why I am here rather than leading Luskan's army. {62312} I... I am simply telling you what happened. How I... how I came to break my vows and betray all that I stood for. {62313} Look around you. Look at the death and destruction I have brought to Neverwinter. I can never make up for this. {62314} Do you think I am a fool? I know Lord Nasher too well to believe such tripe! {62315} I should sacrifice myself for the sake of the people who demanded Fenthick's blood? Do you really believe me capable of so selfless an act? {62316} Once I would have gladly sacrificed myself for this city. But I have changed. I am no longer the Aribeth you knew. Now I walk a different path. {62317} I... I am not who I once was. I... I cannot... it would not be possible... I cannot go back. Not after what I have done. {62318} Your words are... wise. Perhaps... perhaps I can set aside my hatred. {62319} There... there is a part of me that still weeps when I see the destruction of Neverwinter. Perhaps... perhaps you are right. {62320} Your words are... wise. Perhaps... perhaps I can set aside my hatred. {62321} But you... you will have to trust me in this. Maugrim waits for you behind this door, you must face him now - time is of the essence. {62322} I am grateful to you for this... this chance to... to do what is right. I wanted you to know that before I go, in case... in case Lord Nasher has me executed before you return. {62323} Lady Aribeth? It has been a long time since anyone called me that. Thank you. {62324} Your words are kind, but I am ready for whatever awaits. {62325} No, If I run away it will mean I have learned nothing. I am ready to accept the consequences of what I have done - whatever those consequences may be. {62326} I... I must go to Lord Nasher now, while my resolve is still strong. You must face Maugrim without me. Goodbye... and good luck. {62327} You are wasting your time. I am beyond your power to save. {62328} There... there is a part of me that still weeps when I see the destruction of Neverwinter. Perhaps... perhaps you are right. {62329} Perhaps... perhaps you are right. Perhaps, had I acted differently... but it is too late for me now. {62330} I know this. And yet, I would speak with you before you end my life. So you might understand why I did what I did. {62331} Let me live? You can do no such thing. You serve Neverwinter, you have no choice but to end my existence. {62332} Come then, deliver me to the fate I have brought upon myself. {62333} Lead on, Asheera of the Shining Order will follow you as long as she draws breath! {62334} %s.%s - Compile Error {62335} You can only have one chain weapon equipped at a time. {62336} attacker miss chance: % {62337} target concealed: % {62338} Horn of Blasting {62339} This horn appears to be a normal trumpet. {62340} This horn appears to be a normal trumpet. It can be played to create an ultrasonic burst of sound as with the spell sound burst. {62341} Horn of Goodness/Evil {62342} This trumpet has two distinct tones that it can produce. The high ringing peal creates a magic circle against evil effect. The low rumbling moan creates a magic circle against good effect. In either case, the horn can be blown once per day. {62343} Lantern of Revealing {62344} This lantern operates as a normal hooded lantern. While it is lit, it also reveals all invisible creatures and objects nearby, just as the spell invisibility purge. {62345} Lens of Detection {62346} This circular prism enables its user to detect minute details, magically revealing all nearby traps to the user as per the spell find traps. The lens is about 6 inches in diameter and set in a frame with a handle. {62347} Elixir of Horus-Re {62348} When consumed, this elixir allows the imbiber to glow with mystical light that is released as a powerful sunbeam. {62349} Golden Chalice of Lathander {62350} This pure gold chalice is finely worked and bears the symbol of a sun rising upon a blooming rose. {62351} This pure gold chalice is finely worked and bears the symbol of a sun rising upon a blooming rose. On command, it sheds a bright light equal to a light spell. The chalice can be commanded to create a healing circle, which uses one charge. When all three of its charges have been used, the chalice retains its light ability. {62352} Fochluchan Bandore {62353} A simple but well-crafted lute. {62354} A wise and powerful bard in the Moonshaes named Falataer created the first of these instruments, using them to test and reward the student of his bardic college. Others have since copied the designs, keeping the name Falataer gave them to honor him. This 3-stringed masterwork lute can be played to produce light once per day. {62355} Mac-Fuirmidh Cithern {62356} A wise and powerful bard in the Moonshaes named Falataer created the first of these instruments, using them to test and reward the student of his bardic college. Others have since copied the designs, keeping the name Falataer gave them to honor him. This pear-shaped masterwork lute can be played to produce cure light wounds, mage armor, and sleep each once per day. {62357} Doss Lute {62358} A wise and powerful bard in the Moonshaes named Falataer created the first of these instruments, using them to test and reward the student of his bardic college. Others have since copied the designs, keeping the name Falataer gave them to honor him. This pear-shaped masterwork lute can be played to produce ghostly visage, hold person, and neutralize poison each once per day. {62359} Canaith Mandolin {62360} This is an elegantly-crafted mandolin, giving off a faint aura of magic. {62361} A wise and powerful bard in the Moonshaes named Falataer created the first of these instruments, using them to test and reward the student of his bardic college. Others have since copied the designs, keeping the name Falataer gave them to honor him. This eight-stringed masterwork mandolin can be played to cast cure serious wounds, dispel magic, and summon monster III each once per day. {62362} Cli Lyre {62363} A simple but well-crafted lyre. {62364} A wise and powerful bard in the Moonshaes named Falataer created the first of these instruments, using them to test and reward the students of his bardic college. Others have since copied the designs, keeping the name Falataer gave them to honor him. This eight-stringed masterwork mandolin can be played to cast haste, remove curse, and sound burst each once per day. {62365} Instrument of the Winds {62366} When the proper tune is played, these masterwork pipes summon a large air elemental. {62367} Censer of Controlling Air Elementals {62368} This small golden vessel is an incense burner etched with letters in a smooth, flowing script. {62369} This small golden incense burner is etched with a smooth, flowing script spelling out prayers to Akadi. When used, it will summon an air elemental to serve the user. {62370} Padded Armor +4 {62371} Padded Armor +5 {62372} Leather Armor +4 {62373} Leather Armor +5 {62374} Studded Leather Armor +4 {62375} Studded Leather Armor +5 {62376} Hide Armor +4 {62377} Hide Armor +5 {62378} Chain Shirt +4 {62379} Chain Shirt +5 {62380} Scale Mail +4 {62381} Scale Mail +5 {62382} Chainmail +4 {62383} Chainmail +5 {62384} Breastplate +4 {62385} Breastplate +5 {62386} Splint Mail +4 {62387} Take the fight to them! Attack! {62388} You cannot stand in my path! {62389} Fear the justice to come! {62390} I bring judgment! {62391} I need a healer. I should not fall to these wounds. {62392} Aid me here! Come to my side! {62393} Greetings and well met. {62394} With certainty, yes. {62395} I believe no. {62396} Fare you well. Goodbye. {62397} Blessed light, this is a fine thing! {62398} Listen to me here. I must speak with you. {62399} Guard your tone and actions, I will answer with true justice if I have to! {62400} Attack, my brethren! Attack! {62401} Die! You will all... all die! {62402} I will not fall to you! {62403} This does not end with me! {62404} My wounds... I'm not well here... I need a healer. {62405} I need help here. Come to my aid! {62406} Greetings to you. {62407} I say yes. {62408} I must say no. {62409} Farewell. We will meet again, I'm sure. {62410} Well... Joyous day. {62411} Please hear me out. Listen to me. {62412} I'll see you dead if you aren't careful! Maybe sooner than later.... {62413} Forward! We must act now! {62414} Quick and quiet! {62415} Ceartain death comes for you! {62416} Shadows take you! {62417} My abilities will suffer if I don't get healing. See to it. {62418} At my side. Help me here! {62419} Well met. {62420} Most certainly. {62421} Absolutely not. {62422} Farewell and safe journey. {62423} Well and good! {62424} Listen well to what I have to say. {62425} Death will be the least of your worries if you anger me further! {62426} By my order, attack! {62427} You are nothing! {62428} Embrace the death I bring! {62429} Praise the Creators! {62430} I am wounded and need a healer. Now. {62431} I require aid now! Fight at my side now! {62432} Yes, I greet you. {62433} With all certainty, yes. {62434} Without question, no. {62435} Yes, fare you well. {62436} Very good! Very, very good. {62437} Listen here. Heed my words. {62438} Death will be sweet release for you if I am tempted further! {62439} Heed my call! Attack! {62440} The ages scream! **HISSSS** {62441} Vengeance! {62442} Your future is mine! {62443} Hear me and tend to my healing! {62444} Where is my reinforcement! To my side! {62445} An age of greetings to you. {62446} It is so. {62447} The answer is no. {62448} We are through here. Farewell. {62449} The ages rejoice! {62450} Here what I speak. Listen well. {62451} Mine is a wrath so terrible, pray you never experience it! {62452} {62453} : Immune to Disease. {62454} : Immune to Critical Hits. {62455} : Immune to Death Magic. {62456} : Immune to Fear. {62457} : Immune to Knockdown. {62458} : Immune to Paralysis. {62459} : Immune to Negative Levels. {62460} : Immune to Mind Affecting Spells. {62461} : Immune to Poison. {62462} : Immune to Sneak Attacks. {62463} : Immune to Sleep. {62464} : Immune to Daze. {62465} : Immune to Confusion. {62466} : Immune to Stun. {62467} : Immune to Blindness. {62468} : Immune to Deafness. {62469} : Immune to Curse. {62470} : Immune to Charm. {62471} : Immune to Dominate. {62472} : Immune to Entangle. {62473} : Immune to Silence. {62474} : Immune to Slow. {62475} Journal Editor {62476} Add {62477} ID {62478} Text {62479} Priority {62480} XP {62481} Finish Category {62482} People {62483} Nature {62484} Weather {62485} Containers {62486} Switches {62487} Magical {62488} Counterspell target failed to cast spell due to concentration disruption from entangle! {62489} Acquired GP {62490} Lost GP {62491} Unknown Item {62492} Splint Mail +5 {62493} Banded Mail +4 {62494} Text bubble mode: {62495} Off {62496} Text only {62497} Full (text, portrait, and bubble) {62498} Show mouse-over feedback {62499} module {62500} Banded Mail +5 {62501} Half Plate +4 {62502} Half Plate +5 {62503} Your Pickpocket attempt was detected! {62504} : Healed hit points. {62505} You not use range weapons no more. Use melee weapon. {62506} You not use melee weapon no more. You use range weapons. {62507} Stop using your ranged and missile weapons in combat and only use melee weapons. {62508} Stop using your melee weapons in battle and only use your ranged weapons. {62509} I will follow your orders, though I question the logic behind them. Combat is not my strength. When not casting spells I shall draw my dagger and rush in to attack - though I fear I will not be very effective. {62510} Very well. I will continue to use my spells in combat, of course. But when not using my spells I shall stay back in combat and use only my ranged weapons. {62511} You not use melee weapons in fight no more. You use range weapons. {62512} You not use range weapons in fight no more. You use melee weapons. {62513} Stop using your melee weapons in combat and only use your ranged weapons. {62514} Stop using your ranged weapons and only use melee weapons in combat. {62515} My strength is in melee combat, but I shall honor your command and use only my ranged weapons in battle. {62516} As you command. In battle I shall use my axe and engage in melee combat with the enemy. {62517} You not use range weapons no more. You use melee weapon, 'kay? {62518} You not use melee weapon no more. Use ranged weapons and stuff. {62519} Don't use melee weapons in combat. Only use ranged weapons. {62520} Don't use ranged weapons in combat anymore. Use your melee weapons. {62521} Stay back and pick 'em off from a distance, is it? Okay, in battle I'll only use ranged weapons until you tell me otherwise. {62522} Get in tight and do the dirty work, eh? Okay - in battle I'll only use melee weapons until you tell me otherwise. {62523} {62524} {62525} {62526} {62527} {62528} {62529} You not use ranged weapons no more. Use melee weapons when you fight. {62530} You not use melee weapon no more. Use ranged weapons and stuff. {62531} Don't use your ranged weapons anymore. Use your melee weapons in combat. {62532} Don't use your melee weapons anymore. Use your ranged weapons in combat. {62533} Not a problem. I'll continue to use my spells, of course. But when I'm not using magic I'll wade into battle and use my melee weapons. {62534} Not a problem. I'll continue to use my spells, of course. But when I'm not using magic I'll stay back and use my ranged weapons. {62535} In fight you use melee weapon, not range weapon. {62536} In fight you use range weapons, not melee weapon. {62537} In battle, use your melee weapons instead of your ranged weapons. {62538} In battle, use your ranged weapons instead of your melee weapons. {62539} I can do that. When the combat begins I'll still use my spells, but when not using magic I'll rush in and use melee weapons. {62540} Of course. When the combat begins I'll still use my spells, but I'll also stay back and attack with my ranged weapons from a distance. {62541} Ring of the Rogue +1 {62542} This plain-looking ring pulsates with a faint glow and is warm to the touch. While not alive in any sense of the word, it does seem likely that this ring takes time to adjust to its wearer, and over time its abilities may grow. Tomi Undergallows, its previous owner, stated that he 'couldn't get it to work'... no doubt he discarded it after first placing it on his finger and was unaware of its unique properties. {62543} Ring of the Rogue +3 {62544} Ring of the Rogue +4 {62545} Tomi's Contract {62546} This short piece of paper is covered with more than a few grease stains and has been signed in a near-illegible script by Tomi, himself. Apparently it exists to prove that the halfling is in your service as a henchman. {62547} Just a simple flower, given to you by Linu when she joined with you. {62548} This leather belt appears innocuous enough, its true power not evident until it is actually worn. There are small inscriptions embedded in the leather throughout the item, its language unknown and the true history of the item unknowable. {62549} This small document dictates that the bard, Sharwyn, currently works for you in the capacity of a henchman. You are not sure why she insisted on such a formality. {62550} Beggar's Nest: Snake Cult Estate {62551} Beggar's Nest: Great Graveyard {62552} Blacklake: Hodge Estate {62553} Blacklake {62554} Blacklake: Meldanen's Estate {62555} Blacklake: Milly's House {62556} Blacklake: Nobleman Residence {62557} Blacklake: Meldanen's Warehouse {62558} House {62559} City Core: Marrok's Forge {62560} City Core: Trade of Blades {62561} City Core: Apse {62562} City Core: Hall of Justice {62563} Upstairs {62564} City Core: Storage {62565} City Core: Sanatorium {62566} Peninsula: Militia HQ {62567} Peninsula: Tanglebrook Tunnels {62568} Sewers {62569} Blacklake: No-Man's-Land {62570} Blacklake: Barricades {62571} Luskan - Docks {62572} Docks: Silver Sails Trading Company {62573} Docks: Aqueducts {62574} Docks: Seedy Tavern {62575} Docks: Bloodsailor Hideout {62576} Basement {62577} Silversails Trading Company {62578} Docks: Twenty in a Quiver {62579} Docks: Golden Apple {62580} Beggar's Nest {62581} Beggar's Nest: Shining Serpent Inn {62582} Beggar's Nest: Warrens of the Damned {62583} Beggar's Nest: Crypts {62584} Tomb {62585} Beggar's Nest: Thomas' Wheelwright {62586} Beggar's Nest: Warehouse {62587} Blacklake: Passage {62588} Blacklake: Never's Tomb {62589} Docks: Androd Estate {62590} Map_M1S2G {62591} Peninsula: Arcane Laboratory {62592} Blacklake: Board Laid Bare {62593} Blacklake: Gauntlet {62594} Blacklake: Arena {62595} Blacklake: Grove {62596} City Core: Shining Knight Arms and Armor {62597} Peninsula: Tanglebrook Estate {62598} Peninsula: Mizzenmast Mercantile {62599} Peninsula: Lair of the Devourer {62600} Peninsula: Prison Main Floor {62601} Peninsula: Containment Level {62602} Peninsula: The Pits {62603} Beggar's Nest: Siril's Bakery {62604} Peninsula {62605} Blacklake: Rumbottom Estate {62606} Blacklake: Zoo {62607} Goodbye. {62608} Maybe me help yous somehow, huh? {62609} Maybe I could help you out? {62610} Me want ask questions. {62611} Could I ask you some questions? {62612} I don't want any trouble, but I guess what I want doesn't really matter. It's not like there's anything I can do... {62613} Can I help you? No, what am I thinking... I can't even help myself. I can't even huddle in my own home... {62614} Hell, your ship. Can you help? I don't know if I should dare to ask... probably not. I'm not worth the time of someone like you. {62615} Can't go home to the Beggar's Nest because of zombies, can't get out of the city because of the quarantine... what's a guy supposed to do? Just choke on stink of the corpse-fires, I guess. {62616} Farewell, then. I'll just stay here... nowhere else to go... {62617} I don't know how you could. I don't know anyone that can take on an army of zombies by themselves. The Beggar's Nest is completely overrun... my home is overrun... {62618} I-I'm sorry, I don't mean to be rude, but if you think I've had any time to think about any of this, then you just aren't very bright. {62619} No, please, I don't want to think about this anymore than I have to. {62620} It's over? I mean, the plague is still going, sure, but at least I can go home. The zombies in the Beggar's Nest were just a nightmare I didn't need. Thank you. {62621} I just want to go home, that's all. {62622} I never thought I'd be happy to be going back to the Beggar's Nest. {62623} Goodbye. {62624} Maybe somethings me can do? {62625} Is there anything I can do? {62626} Me want ask questions. {62627} Could I ask you some questions? {62628} You one of those damned thieves? I wouldn't put it past them to come out here and start the same crap in the City Core that put me out of the Docks. {62629} What, you trapped out here too? Ain't it just like the working stiffs to get the worst of everything. It's rough, isn't it. {62630} You some sort of noble or officer? Can't you throw some highfalutin influence around and take care of the crap that's keeping me from my job? {62631} See, I just want to go back to work in the Docks district. There's not much to do under the quarantine, but at least I'd be away from the stink of the corpse-fires. {62632} Can't do squat with all the thieves everywhere. I don't know what's got into them, but it's made the Docks district unlivable. I can't go home for all the muggers. {62633} Bye then. Guess I'll just wait here. Nothing I can do. Why doesn't someone step up and be a damn hero? {62634} I ain't looking for charity. I just want to be able to get back in the docks. Someone needs to get in there and raise hell. {62635} I swear, if my back was in better shape, I'd be in there, but I can't take on an army of thieves. No way. {62636} I ain't gonna waste my time explaining something so simple. I just want to get back to work in the Docks. I ain't used to running from thieves. {62637} Ah, I don't know anything you can't learn from better talkers than me. I ain't had time to see anything except them thieves nipping at my heels as I ran. {62638} I just want to get back to work, but until someone kicks some heads in the Docks district, I'm stuck out here. That's all there is to it. {62639} Glad that somebody was willing to take those thieves to the woodshed. I gotta thank you. Now if you'll excuse me, I'm gonna get back to work in there. {62640} I hate this. Someone should lay down the law. {62641} That's the way things get done! Yes indeed! {62642} Me needs temple stuffs. {62643} I require temple services. {62644} Me needs temple stuff. {62645} I need temple services. {62646} Me need temple stuff. {62647} I need temple services. {62648} Lady Aribeth is seeing to our basic services. Speak with her and she will offer what she can. {62649} Lady Aribeth will see to your needs. She is handling all of our basic services for the time being. {62650} Lady Aribeth is handling the basic services we offer. You will have to go speak with her for whatever you need. {62651} Step into the portal and you will be free. {62652} Me needs healing, okay? {62653} I ask that you heal me. {62654} Very well. Mind that you hold still a moment. There, that should do it. {62655} Stand away from me, you, before I call the tavern guards! {62656} More plague-waifs cluttering up the place, I see. Excuse me. {62657} Go on, you're fouling my air. {62658} If it weren't for this place, I wouldn't go out at all. Plague has closed all my old haunts. {62659} The quarantine has really hurt trade. I wonder how long this place will stay open. {62660} I don't mind being sealed in the Blacklake. I hardly go to the rest of the city, anyway. {62661} The place is a bit rough, but until the barricades are down, this is the best place for us to gather. {62662} You seen pretty friendly for this type of place. {62663} Careful around here. You won't want to ruin that pretty face of yours. {62664} Been a while since we had a fresh barbarian face around here. You'll spice things up, I bet. {62665} You'll like this place, I'll wager. You look a little rough around the edges. {62666} Oh, I'll enjoy watching you battle in the pit. You look ready for rough-and-tumble. {62667} Not much of interest for you around here, magic user. {62668} I doubt you'll find this place to your liking, caster. {62669} A spellslinger? This isn't really your type of place, is it? {62670} I take it you are the new owner. Luck be with you in these hard times. {62671} I am not interested in battling you. Put your weapon away until you need to use it. {62672} Yes, yes, I see your fine weapon. Now get it out of my face. {62673} Weapons should not be brandished on the main floor. You'll bring unwanted attention. {62674} Wherever you fought, it must have been an impressive battle. You are a mess! {62675} Look at you. You are in no shape to fight. You need rest. {62676} You look horrible! Isn't the healer doing her job? {62677} Present yourself properly, ! Dress yourself! {62678} Kindly cover yourself. You'll bring unwanted attention to the tavern. {62679} This is hardly the place to risk such behavior. Dress yourself - if not for decency, then at least for battle. {62680} Me gots hurts that need to be healed. {62681} I am injured. Can you heal my wounds? {62682} Me am hurts. Yous got healing, please? {62683} I am injured. Could you heal me? {62684} Aribeth looks you over, then raises her hands in praise of the Even-Handed, Tyr. You begin to feel better. {62685} Aribeth looks you over, then raises her hands in praise of the Even-Handed, Tyr. You begin to feel better. {62686} Remember, you can always rest here in the Temple of Tyr. It is safe, free from plague, and Aribeth can see to any wounds you might have. {62687} We are very disappointed in you, . Your slaughter of innocent people has caused much suffering in a time already overburdened with tragedy. {62688} Were it up to me you would have been left to rot in your grave; however, Aribeth has ordered me to resurrect you. Despite your actions, Neverwinter still has need of you. {62689} You will suffer no further consequences for your mad killing spree, but I implore you not to engage in such wholesale slaughter again. Please, focus on the mission you have been given. {62690} If yous can't do this, why could me? {62691} If you can't do it, how would I? {62692} Look, if I had the manpower I might be able to get it done, but we are tapped out. The prisoners are organized, running the prison like a fortress. Their raiding parties always retreat back inside {62693} I heard that it was the Waterdhavian intellect devourer behind it, and that the remains of the creature have been turned in to Aribeth all ready. {62694} Now I just have to reward the proper person. I will give the payment I earmarked for this task to the person that returned the creature to Aribeth. {62695} If you see them, tell them I will be waiting here with their well-deserved wages. {62696} Yes, I heard that it was the Waterdhavian intellect devourer. I also heard that you turned the remains of it in to Aribeth. Good work. {62697} Her word is good enough proof that you did the job. I assume that 300 gold danger pay is sufficient? {62698} Mizzenmast Mercantile {62699} At last I can unleash my magic again. Feel my power! {62700} This is my territory now and I'm not going down without a fight! {62701} Me thought only nobles in Blacklake. {62702} I keep quite a few houses clean too. Not every house, but close enough. {62703} I don't really have anything worth stealing in there, but you look like a guard anyway, so I don't think I need to worry about you. Just use the key and go on in. {62704} I already gave out my key. You'll have to find it if you want to be going in there. My home be in the north end o' the district {62705} Me is going, now. {62706} I was just leaving. {62707} You get out of way! Me goes where me wants!! {62708} Get out of my way! I'll go where I please! {62709} Maybe me gonna do that! You gives gold or you die! {62710} Perhaps I will! Give me all your gold or die! {62711} [Persuade] Me city guard. Mean no harm. {62712} [Persuade] I'm with the city guard, I don't mean any harm. {62713} Goodbye. {62714} Me want ask questions. {62715} Could I ask you some questions? {62716} Me collects gold to protect nobles. See, nobles die in they own homes all the time. {62717} I'm collecting gold to protect nobles. Many are killed in their own homes everyday. {62718} Me just leave nows. Sorry to bothers. {62719} I'll just leave. Sorry to bother you. {62720} Maybe me just go back to other questions. {62721} Perhaps I should just go back to my other questions. {62722} Hypotemi... hippo...uh, yes! Unless you donate, you could die! AT ANY SECOND! {62723} Hypothetically? Yes. Unless you "donate," you could die. Maybe even RIGHT NOW! Or NOW! {62724} Me need directions. {62725} Can I ask you some directions? {62726} No, me have other question. {62727} Actually, I'd rather ask you about something else. {62728} Me need place to buy stuff. Is there one here somewheres? {62729} Is there a place to buy equipment nearby? {62730} Me look for temple. {62731} Where is the nearest temple? {62732} Me look for place to sleep. {62733} Where is the nearest inn? {62734} You know 'bout any weird stuff here in Blacklake place? {62735} Do you know of anything interesting going on in Blacklake? {62736} Places in Blacklake I should go to? {62737} Any places in Blacklake you think I should visit? {62738} Me want work. {62739} I'd be interested in work, if you know of anything. {62740} Any weird stuff at all? {62741} Anything peculiar that you can think of? {62742} Ooooo, come on handsome guy, talks about it. {62743} Are you sure you couldn't say, handsome? {62744} [Persuade] Tell me. Will hurt nobody. {62745} [Persuade] Come now, telling me won't do any harm. {62746} Me look into plague. Maybe you help? {62747} I'm investigating the plague. Perhaps you can help me? {62748} Me have other question. {62749} I want to ask you something else. {62750} You hear plague rumors, maybe? {62751} Have you heard any rumors concerning the plague? {62752} You know 'bout strange creatures around? {62753} Are you aware of any strange creatures in the area? {62754} Nothing weird about zoo? {62755} So there's been nothing odd about the zoo, then? {62756} [Insight] Is it possible that some creatures might have gained access to the zoo, somehow? {62757} Villain, why are you here? This is private property! {62758} Why are you in my home? What business do you have here? None lawful, I'll wager. {62759} The sheer nerve! Why have you come into my home, ? {62760} Get out of here, before I call the watch on you! {62761} I suppose that makes you a burglar of some sort? Come to rob me, have you? {62762} I thought so. Fine, take your bloody gold and get out! I don't have time to be listening to your evil posturing. Take it and go! {62763} And don't return! Animal! Dog! {62764} What is this? Another lout pushing through my home? Well, let me save you some time. If you were going to rob me, someone already beat you to it! {62765} So state whatever your other business is and then get out. I've nothing more to take! {62766} [Failure] I don't trust the look of you, villain! Just because there's a plague, you think you can walk in anywhere? Get out this instant! {62767} [Success] Oh. I suppose you don't look like such a bad sort. You just startled me by barging in here uninvited, is all. {62768} What was it you wanted, then, ? {62769} Ruffians back again, hmm? Something you need? {62770} Yes, leave me be. {62771} I'm sure you know the way out. {62772} Fare you well, . {62773} If you must. I will make no promises that I will answer, though. {62774} Very well, but keep your distance. I don't recognize you, so you likely slipped past the barricade and may have brought the plague with you. {62775} Well... make it quick, if you will. I do have things I should be attending to. {62776} You don't say? Nobles dying in (gulp) their own homes? Hypothetically, would you mean nobles like me... in my home? {62777} All right then. Whatever you were up to, I don't want to see you back. {62778} Very well... but make it quick. I'm not sure what you are up to... {62779} I understand. Take your damn gold and get out. Out! Criminal! Dog! {62780} Stop right there! I've already given out the last of my gold and there isn't any more! Now, ask your questions and get out! {62781} As you will. Make your questions short, I cannot bear your halting speech. {62782} What were you looking for, then? {62783} Unless you are asking for the way out of my home, I doubt I can help you. {62784} I imagine they sell supplies at the Board Laid Bare, but I have not been there myself. It is by the south gate. {62785} We have no such establishment. Those that need such a place used to travel to the City Core. {62786} The Board Laid Bare, I believe. A tavern mostly. I can't tell you any more. Not my sort of place. It is by the south gate. {62787} Is there something else? {62788} I'm certain that I am above anything you would consider "interesting." {62789} I don't know. That tavern, the Board Laid Bare? It has quite a scandalous reputation, I hear. {62790} I have no information on employment. I have people for that. {62791} Well, that girl Formosa is looking for people who will listen to her. She's down in the southeast square trying to stir up folks against Meldanen. {62792} I don't pay attention to troublemakers like her. Everyone should be left to their own affairs. Whatever Meldanen is up to, it's no business of hers or mine. {62793} Is there something else you wanted to know? {62794} Mmm, nothing comes to mind. At least, nothing now that Formosa and Meldanen are no longer at each other's throats. {62795} Lord Meldanen has been stirring up trouble, but I do not wish to speak of it. {62796} Er... No, I don't think I shall go into the subject in detail. I don't find your manner... eh... entreating. Besides, Meldanen is a dangerous man to gossip about. {62797} Well now, I wouldn't mind spending a few more moments in your delightful company. Lean in close, now. From what I've heard, Meldanen recently accquired a young woman for his amusement. {62798} [Failure] I don't spread rumors. Besides, Meldanen is not known for his patience or gentle business acumen. I do not wish to be on his bad side. {62799} His mansion is in the northwest part of the district if you wish to visit him yourself. I would advise against it, however. {62800} [Success] I suppose there's no way for the wizard to know, is there? Well... word is that Meldanen recently accquired a young woman for his amusement. {62801} He won't let her out, and the rumors say that she's rather strange...perhaps not quite human. The gods only know what he wants with her. Rather sordid business, no? {62802} At any rate, if you want you can see for yourself. Meldanen's estate is in the northwest. I wouldn't advise going there, though...he won't see you. {62803} Nothing. Well, there was some sort of affair with Lord Meldanen, but it has apparently been resolved. I assume it was some sort of scandal. {62804} I heard he was hoarding food or some such, but all is quiet now. {62805} I have paid close attention to what has been said of the plague, but there is little real information. I don't know if I can help you. {62806} As you will. Try to speak a little faster, I don't have all day. {62807} What do you want to know? {62808} I pay no attention to the ramblings of the lower classes, and I assure you that Blacklake nobles do not spread rumors. I cannot help you. {62809} Certainly not. The Blacklake maintains strict control on all animals. There is even a zoo, but there is hardly anything there I would call strange. {62810} I have no idea what you are looking for, or would consider "odd." The zoo's in the northeast if you want to see for yourself. {62811} Is there something else you need, then? {62812} I couldn't say. Lord Montgomery "Sureshot" is the proprietor. You will have to speak with him if you wish a definitive answer. {62813} The zoo's in the northeast part of the district if you haven't already been. {62814} Why have you intruded? Get out! Out! Filthy evil beast! {62815} Very little. I have been imprisoned and Meldanen refused to explain much of anything. He lived somewhere below, but I heard some sort of commotion... is he still a threat? {62816} Of course, that may all be old news to you. I heard some sort of commotion? Is Meldanen still a threat? {62817} Samuel said he was rescued by one of the new recruits. I'll wager it was you, hmm? Good work. I set aside 300 gold for his rescue. It's yours. {62818} Meldanen is that you. No! You're an intruder! {62819} My master will reward me well for your head! {62820} I kill you for master! {62821} Who disturbs Loxar! You going to pay! {62822} Oh, the gate is already open. Just head on through. {62823} Patrolling the tavern, that is. The Board Laid Bare is where Thurin spends his off-hours. {62824} But, he's no longer a concern. I heard someone put him in his place, or something. The Blacklake is really quiet now. {62825} Greetings to you. I swear, I've seen more traffic just recently than since the plague began. {62826} You are here on militia business, I assume? Nobody else comes through this area except us guards. {62827} The gate is already open if you need to enter. {62828} Not much reason for you to be here, though. I hear the Blacklake is quiet now. There was some trouble with some nobles stealing food or something, but that's over with. {62829} Maybe you had something to do with that? Good on you, if you did. {62830} Citizen, what's you're business in the Blacklake district? {62831} This wagon is filled with sacks of grain. {62832} Why me gotta care about you? What you want? {62833} What do you want and why should I care? {62834} Slow down and me listen. What wrong? {62835} Slow down, just tell me what's wrong. {62836} Me not got time for this. Bye. {62837} I don't have time for this. Goodbye. {62838} Me thought this was Blacklake. Tell me about this place. {62839} This isn't the Blacklake? Tell me about this area, then. {62840} Plague-thugs? What you mean? Sick guys? {62841} Plague-thugs? Explain what you mean by that. {62842} So how me gets to Blacklake place, then? {62843} So how do I get to the Blacklake district? {62844} Monster? What yous mean? {62845} Monster? What monster do you mean? {62846} What happen here? Why this place so wrecked up? {62847} What happened here? Why is this area in such bad shape? {62848} Me gots to ask yous something else. {62849} I'm going to ask you something else. {62850} Loxar? He a big half-orc? Me gots his head here. {62851} Loxar? Big half-orc? I've got his head right here. {62852} You tells me about this Loxar guy. {62853} Tell me about this "Loxar." {62854} You gets no helps from Blacklake guards? {62855} You couldn't get any help from the Blacklake guards? {62856} What me gets paid if me do this? {62857} What will I be paid to kill him? {62858} Me see what me can do. {62859} I will see what I can do. {62860} You tell what yous need, again. {62861} Tell me again what you need. {62862} Me killed guy that kill everyone here. {62863} I killed the villain that was killing everyone. {62864} Me gots head of guy who killed all the peoples. {62865} I have the head of the villain that was killing everyone. {62866} Please, can you help me? I don't know what to do. {62867} Why? Aren't you a guard? I thought you had come to save me... please say you did. I need your help. {62868} Could you understand my answers? You seem a bit slow. {62869} M-my name is Cendran, and everything has gone wrong... this whole area is overun, and those bastards in the Blacklake don't care. They've locked themselves away, abandoning the whole place. {62870} Please, I don't have anywere else to turn... {62871} No, no, this ain't the Blacklake district. The Blacklake is up ahead, past the gate and the guard. The nobles barricaded themselves in just after the plague started. {62872} This area... this is where the servant community lives... lived. We would work for the nobles all day and return here to our homes at night. {62873} I guess they thought it wasn't worth the risk trying to protect us from the plague too. Left us to the plague-thugs... now everything is gone. {62874} Well, you would just go on ahead and past the gate at the opposite end as you entered from the City Core. {62875} But... you'll stay and help first, right? Won't you? Please, I've got nowhere else to turn. I just want the monster responsible for this to get what's coming to him... {62876} After the Wailing began we got caught between the quarantine and the Blacklake barricades. We were at the mercy of the plague-thugs. {62877} Some of them used to be friends, but the plague took their minds... drove them mad. They became like animals. Then, Loxar showed up. {62878} I suppose. What do you need to know? {62879} You... you do! I knew someone would make him pay! I knew there had to be some justice left somewhere! Thank you! Thank you so very much! {62880} I wish I had something to give you, but I have nothing except my gratitude. I... I thank you. {62881} Loxar is a big half-orc. Not sure where he came from. He showed up after the first few plague-thugs started going mad. Loxar looted in their wake. {62882} After a while, when the place was disrupted, Loxar just started killing people and taking whatever he wanted. I think he realized the guards don't care about us in here. {62883} I think I'm one of the last survivors. I've no reason to stay-he's killed my family, taken everthing. I just want to know he's dead before I try and get to the City Core. {62884} Nobody cares about us servants here. The Blacklake nobles barricaded themselves up. As long as nobody gets near the barricade, they don't care. {62885} What do they care if some peasants lose their lives. Bah, I ain't working for them ever again. {62886} I... I have nothing. Nothing at all. All I can do is hope you will help me. Please? {62887} You... you will? Thank you. Loxar is in this... no-man's-land somewhere. He's pretty much taken whatever houses he's wanted. There are still plague-mad thugs around too. {62888} Please, be careful. You're the first person to give a damn about anything that has happened here. Thank you. {62889} Nothing left... I've nothing. Please, if you can help, will you destroy the beast that has taken all I had? {62890} I wish I could believe that, but he was so strong, I won't think he's dead until I can see his head for myself. {62891} If you have killed him, I thank you, but I just can't leave this place until I know for sure. Show me his head, if you can. {62892} You there! Please! Oh, please won't you help me! {62893} At least I know the beast is dead. I guess that's something. {62894} Neverwinter Zoo {62895} Me knows stuff about why this place so bad. {62896} I have information about what is going on. {62897} That probably it. Bye for nows. {62898} Fair enough. Goodbye for now. {62899} All the peoples wants gold for this auction. That why they steal. {62900} Everyone is scrambling to get gold for an auction, stealing all they can. {62901} You already knowed? Why you not do stuff about it? {62902} You knew about it? Why don't you do anything? {62903} You pretty close-headed. Not even give thems a chance? {62904} That is very closed-minded. Shouldn't people all get a chance to prove themselves? {62905} What is there to know? The district is full of nothing but animals. The plague was all it took to let everything go to hell. {62906} Ah, that auction is a load of crap. I'd bet it's all just a plan to get people into the Seedy Tavern and mug them. {62907} Of course I knew. The first thug we put down had a notice on him. It's just one more reason for these dogs to slaughter each other. {62908} And they won't stop at that, either! Did you know that one of these mongrels had the gall to think I would try to get Lord Nasher himself to come here? {62909} As if I would waste my time. No, this lot can go to hell if they like. I'm just going to keep them from getting loose. Plague take them all! {62910} Every animal in here has already proved themselves worthless in my eyes. You want to play babysitter to a pack of wolves, you go right ahead. {62911} The grate appears to be locked from the inside. {62912} You'll be shark-bait, chum! {62913} This is the place to be, yes indeed... (hic). Drinkin' the day... night... away. Whatever. {62914} Who wants to sing! Well, go ahead, I ain't gonna. (hic) Hahaaaaa... {62915} To all my friends! Yeah, that's all of you... (hic) I love you guys... {62916} Who's gonna be my friend? The one that buy-sh me another drink, that's who. Hahaaaaa! {62917} The Golden Apple {62918} Twenty in a Quiver {62919} Bad enough, though the man I thought I had lost made it back. Thanks to you if you had anything to do with it. He'll help us pick off the undead from here. {62920} Don't even have to worry about my missing man. Walters made it back in one piece! Thanks to you if you had anything to do with that. {62921} That just too bad, me guess. Tough luck, girly. {62922} That's some pretty tough luck. Too bad for you. {62923} Maybe me leads you to safety? {62924} I could lead you to safety. {62925} {62926} {62927} {62928} {62929} You know Aldo? Me bring Hector guy, because he look for Aldo. {62930} Your husband was Aldo? I brought Hector. He was looking for Aldo. {62931} Who you? Why you here? {62932} Who are you? Why are you out here? {62933} {62934} Not nice enough to make up for my husband Aldo being dead and zombies crawling out of everywhere, but you know how it goes. {62935} Take your insults somewhere else. I've watched undead slaughter my husband - don't think I'll get scared of little old you. I don't need your help. {62936} Well, since you've got Hector with you, there's less than nothing keeping me here. I mean, I'd hate to leave the beloved cart behind... so many conflicting emotions... {62937} That was a joke. Thanks for the offer, but Hector and I can find our own way out from here. I appreciate your help, though. Do me a favor? Spit on the cart before you go. There's a good . {62938} As much as I'd like you to, my husband was waiting for Hector and... well, I'd like to know he's safe before I go running off. He's a family friend, and more important than the cart, if you ask me. {62939} {62940} {62941} I see that. Well, he can look all he wants, he's not going to find him. Aldo died fighting for his beloved cart. The idiot. {62942} I am Mattily, and that cart is why I've waited here, and why my husband is dead. Frankly, I don't know why I'm here now. Zombies everywhere else, maybe. {62943} Of course, if my husband would get us the heck out of here, it would be even nicer. {62944} (Hold up staff) You know staff? Me finds it on his body. {62945} (Hold up staff) Do you recognize this staff? I found it on his body. {62946} [Persuade] (Hold up Journal) Me find body of his. Look, his book he write. {62947} [Persuade] (Hold up Journal) I found his body. Look, I found his journal. {62948} Me gots staff stick. Yous gonna have to pay lots. {62949} I have his staff. You will pay well for it, I think. {62950} You gots to pay more. Gimmie. {62951} That's not enough. I demand more. {62952} That okay. You take staff. {62953} That will do nicely. Take the staff. {62954} Me gots staff he had. You just have it. Me give. {62955} I have his staff. You can simply have it. {62956} Me wants pay for book he wroted. {62957} I demand payment for his journal. {62958} No, that not enough. {62959} No, that's not enough. {62960} That good. Take dumb book. {62961} That will do nicely. Take the lousy journal. {62962} Then you gets nothing. {62963} Well, then you get nothing. {62964} Me gots book. What me need book for? You just takes it. {62965} I have his journal. I will give it to you. {62966} [Lie] No, there nothing else me find. {62967} [Lie] No, there was nothing else that I found. {62968} [Persuade] Me see him dead. Honest. You believe because it true. {62969} [Persuade] I swear to you, I saw his body. You will have to accept my word. {62970} [Lie] No, there nothing. Me sorry. {62971} [Lie] No, I'm sorry. There was nothing. {62972} Me got's nothing more to says to you. {62973} I have nothing more to say to you. {62974} That... that staff is an heirloom of our family... he would not abandon it. He must be dead. I have to believe you. I have to... {62975} [Failure] No, I will not accept this. Perhaps he had a journal, but I have never seen it. No, this could be anyone's. I will not even look at it. {62976} If you wish to convince me of his death, bring me the family staff he carried as an heirloom. He would never abandon it. Until then, I will maintain my vigil. {62977} [Success] You hold that book with no doubt in your eyes. I... I have to believe you. I... I did not even know he wrote. {62978} And you... what is your intention, then? You have his journal... was there anything else? He had a family heirloom that I would request be returned. {62979} Price? Let me get this straight... you want me me to pay for the possessions of my dead brother? What kind of opportunist are you? {62980} Well, I guess I have no choice. If I want my family heirloom that my brother carried to his DYING DAY, I guess I have to pay. {62981} Well, so be it. Here is my offer then. I have 400 gold. No more, no less. I assume it will be enough? {62982} Listen, I have nothing more! That's it! I'm not going to waste time bargaining! I have 400! Take it or don't, but don't taunt me further! {62983} I simply can't. I have already paid for his journal. I simply have no more gold to give. {62984} I see. Well, it would appear that if I want these last written words of my brother, I have no choice. {62985} Very well, then. I have 400 gold, no more, no less. I assume it will be enough? {62986} It has to be! I have nothing more! No nonsense bargaining! Whether you take it or don't, just stop taunting me! {62987} And you take your dirty, filthy gold! I hope you choke on it! Now, was there anything else, or are you done bleeding me? {62988} You can demand all you want, but it won't happen. I have paid for the heirloom staff my brother carried already. I have nothing else to give. Nothing. {62989} Walk away then, dog. You are despicable. I hope the spirit of my brother haunts your dreams! {62990} I have been given his Journal. You must have found his staff. Must I be forced to purchase a treasured family heirloom? {62991} His staff was freely given. Dare you viloate the spirit of that gift by demanding payment for whatever else my brother carried? {62992} I am continually beset by the worst of our society. Isn't it enough that I have already had to purchase his journal? I can pay no more! {62993} I have had to purchase the family staff already. I have nothing left to give for the return of anything else of his. There is simply nothing I can offer. {62994} This is a cruel jest. Leave me to my mourning. I don't have the patience for this sort of thing right now. {62995} I thank you. I tell you, this has been a trying night. Having to pay for something that should be respected... horrible. At least your gift is my last memory. {62996} I have no gold left to give as a reward, but I thank you. Now please, leave me to my thoughts {62997} Are you quite certain? You had the strangest look on your face when you said that. I am very perceptive of such things. {62998} [Success] You seem to be speaking the truth. I will trust you, though I am certain he carried more. I doubt I will be able to put i out of my mind... {62999} If you find anything else... well, I guess there's no real point in looking. Thank you anyway. {63000} [Failure] No, I require solid proof! Produce his possessions and I will believe. Until then, I will trust him to return! {63001} [Success] You say that with no signs of a lie. None at all. I have to believe you. Damn it all, I have to. He's dead... {63002} What is your intention, then? Did he have anything on him? There was an heirloom that he carried... a staff. I would dearly love to have it returned. {63003} [Failure] Your eyes shift... almost imperceptibly... but I see the movement. You dog... you convince me of my brother's death and then try to steal his things! {63004} What did you find, then? I demand to know! I demand it! {63005} Thief! Scoundrel! Walk way then, but know that you take a piece of my brother with you! I hope it haunts you! {63006} [Success] I see... then I have nothing left of him. If you don't mind, I don't really feel like talking right now. Please leave me. {63007} It is strange, yes? The evil that grows within people when others are weak? I am glad my brother did not live to see what people are capable of. {63008} Hello there... I gave that magic key-thing to you, didn't I? Oh, I'm just so worried about my brother that I don't know which way is up. {63009} Please, investigate that cult estate north of here. Please find my brother. I wish I could help... I'm not much use when things get dangerous. I know they are up to something in there, though. {63010} Siril's Bakery {63011} The Great Graveyard {63012} Temple Of Helm {63013} The Shining Serpent {63014} Thomas Wheelwright Wagon Repair. {63015} Who you? {63016} Who are you? {63017} Who you be? {63018} Who are you? What is your role here? {63019} I have no cause to doubt you, but I need to see the remains of the beast if I am to reward the right person. Bring me the carcass and I'll know it was you. {63020} That, or take it to Aribeth in the Hall of Justice. I will be told who took it to her, and will reward that person. {63021} Me? Oh, I'm nobody, really. Folks around here kind of look to me as a representative of the militia, but I'm no guard. Unofficial rank, I guess you'd call it. {63022} Still, they like me well enough that I can get things done. That's valuable, you know? More so than uniforms and whatnot. So, what's on your mind? {63023} Me? Harben Ashensmith. I just have a bit of unofficial rank because the people around here respect me. I did some things in the old days and made a few friends. {63024} Someone had to step up and help. I may not have a uniform, but I get things done. Now, what's on your mind? {63025} You says what yous need here. {63026} Go over what is required. {63027} Uhhnnn! Gulnan make us strong! Strong to kill! {63028} If you do not bow before Gulnan, you will pay with blood! {63029} You killed my Mistress! {63030} {63031} {63032} {63033} {63034} {63035} {63036} {63037} {63038} The Mask is closed. I lost my only job. How am I going to survive? {63039} I can't believe the Moonstone Mask is closed. {63040} Goodbye. {63041} Me just wants to axe some questions. {63042} I just want to ask some simple questions. {63043} Why me not go in big house? {63044} Why can't I enter the estate? {63045} Yous really not gonna do nothing if me go in? {63046} You really won't do anything if I go in? {63047} Why it not be safe? {63048} Why isn't it safe? {63049} You knows Docks places real good? {63050} Do you know the Docks district very well? {63051} Maybe me go back to other stuff me ask yous {63052} Let's go back to my other questions. {63053} Me look for work. {63054} I'm looking for work. {63055} You know stuff 'bout plague? {63056} Do you know anything about the Wailing Death? {63057} Who be you? {63058} Who are you? {63059} What do yous want? I knows by the look of yous that yous ain't no friend of Mr. Androd. Why yous got to bother me? {63060} Hmm? What yous want? Yous ain't no friend of Mr. Androd, so yous shouldn't be bothering me. {63061} Hey yous! Why yous gotta bother me? Sure, yous look like a noble-type, but only friends of Mr. Androd is supposed to come here. {63062} Fare yous well... just don't cause me trouble. {63063} Ahh, I don't answer questions good. If'n I could, I wouldn't be standing in front of some stupid noble-type home. {63064} Why would yous want to? There's guys in there that will kill yous real bad. I don't want to fight anyone, but they loves it. {63065} Bah, if yous can crack the door, what do I care? I don't even want this job, and I sure ain't spoiling for a fight. {63066} I don't really care much. This ain't my house, so why should I try to stop people from going in? If they are stupid enough to risk it... not my business. {63067} It's not like I'm a good guard, too. I mean, the door is already open. Yous could just walk in. I'm telling yous, it just ain't safe, though. {63068} Look, it ain't my house, so why should I care? I mean, I guess I get paid to protect it, but not enough to risk my neck. {63069} Why do yous think? Why would Mr. Androd leave a nobody like me out here if'n he didn't have bloodthirsty *real* guards inside? They are rough! {63070} Hired mercenaries, I think. I'll just stay out here, thank yous very much. Yous wanna go in, that's yous business. {63071} Thought I used to, but it's goin' crazy now. Thieves is everywhere! I seen people getting mugged all over the place. {63072} I just lay low. I don't want to know why people are so crazy, and I for sure don't want to get involved. I just stay out of the way. {63073} If people with sense ain't getting hired, I imagive yous gonna have an even worse time. Not that I'm looking to insult yous or anything. {63074} Good luck, that's all I got to say. Nobody hiring. I took this job and I don't even want it. It's all there was, though. {63075} What I know I wish I didn't. I seen people die of it. They go out screaming... crazy... like they would attack their own mothers at the end. {63076} I hopes I don't get it, but I guess that ain't up to me. Ain't up to anyone, seems like. {63077} Name is Burt. I'm just the guard here. Don't like it none, but times is rough, eh? I hate this guy, though. Hate him. {63078} This Mr. Androd, he's fussy and too bloody rich for his own good. Talks to me like I don't know the job. I know it... I just don't want to do it. {63079} Besides, he don't even need me. he's got guys inside that'll kill yous twice over. I'm just taking up space. Bah! {63080} Goodbye. {63081} Me got question me want ask. {63082} I want to ask you some questions. {63083} Why me not go in big house? {63084} Why can't I enter the estate? {63085} Yous really not gonna do nothing if me go in? {63086} You really won't do anything if I go in? {63087} Why it not be safe? {63088} Why isn't it safe? {63089} There be interesting stuff happen here in Blacklake? {63090} Anything interesting going on here in Blacklake? {63091} Maybe me go back to other stuff me ask yous {63092} Let's go back to my other questions. {63093} Me look for work. {63094} I'm looking for work. {63095} You know stuff 'bout plague? {63096} Do you know anything about the Wailing Death? {63097} Who be you? {63098} Who are you? {63099} Get lost! Only guests of Mr. Rumbottom are allowed in. Please, I'm just doing my job. {63100} You better step back. Mr. Rumbottom does not permit strangers to enter his estate. {63101} I'm sorry, . Only guests of Mr. Rumbottom are permitted past this point. The guards inside deal harshly with anyone that enters the estate. {63102} Goodbye, then. Don't mind me. {63103} I... I don't get the chance to speak with people all that often. I'm usually caring for Mr. Rumbottom's horse, but he claims to have... lost it. Now I'm a guard. {63104} I'm sorry, I do tend to ramble. What is it you wanted? {63105} I don't mean to suggest you are not being smart, but have I not mentioned the guards inside? I know I'm no threat... {63106} I don't really care if you go in or not. This isn't my proper job, and I don't feel like losing my life over it. I'm not really much of a fighter. {63107} I'm just a stable-hand, really. This seems like pretty dangerous stuff for what I make. Especially since I would expect to lose any fight I started. {63108} The door is already open anyway. You could just walk in. I wouldn't do it, though. It's not safe. There are guards - real ones, not like me. {63109} I told you, I'm no guard. I don't make enough gold to get in your way. I say it ain't safe, but what you do is your business. {63110} The guards inside are real tough. I'm not sure why Mr. Rumbottom didn't put them out here. Maybe he wants them as a surprise for burglars. I don't know. {63111} They attack on sight. Nothing more than killers, really. Working as a guard just lets them hurt people legally. I don't like them much. {63112} I'm sorry, I'm not familiar with this area at all. I usually just tend to the horses, trying to stay out of the way. {63113} Old Worthington in the stables used to know a lot about politics and such, but he died last week. Anything else you need? {63114} Eh, I think most of the nobles are looking for... quicker help. Not that you're slow, I meant no offence. {63115} Sorry, if I knew of any work worth having I'd probably take the job myself. Anything to get away from guarding this bloody door. {63116} I wish I did. I don't know what I'm supposed to do - worse, I don't know what *not* to do. People just seem to get it without warning. {63117} But, that's nothing you haven't heard before, I'm sure. Was there anything else? {63118} Oh, I'm just watching the door, though I'm not sure why. This isn't my proper job. I care for animals. I'm no fighter. The pay ain't worth it. {63119} Mr. Rumbottom has become concerned that he his security is not up to snuff, so he's thrown a bunch of people at the problem. You should see the brutes inside. Vicious lot. {63120} But who am I to question the oh-so-important merchant nobility. Mr. Rumbottom does as he wishes, though I swear I've never swung a sword in my life. {63121} Tough loss, that one. Fashi is good. You did your best... though I couldn't tell from looking. {63122} Tough break. Better luck next time. My gold will be on Agar, of course, but good luck anyway. {63123} Should have seen that coming. Nobody beats Claudus. {63124} *chitter* *chitter* {63125} *HOOOOOWL* {63126} This man looks displeased, as though angry that his status as a noble has not afforded any immunity to the effects of the plague. {63127} This woman looks displeased, as though angry that her status as a noble has not afforded any immunity to the effects of the plague. {63128} Captain Alaefin looks... wrong. It's hard to explain why. He seems to move as though imitating someone else --each step is slightly exaggerated and forced. {63129} Escaped Sorcerer {63130} Gang Leader {63131} Nasty Imp {63132} Meldanen Apprentice {63133} Loxar {63134} Cendran {63135} Rabid Dog {63136} Lothar {63137} Bloodsailor Lieutenant {63138} Bloodsailor Lieutenant {63139} Bloated Dire Spider {63140} Snake Cult Leader {63141} An animated corpse with no thoughts of its own, this creature is strangely enchanted, channeling a message for its twisted master. {63142} This corpse has suffered many grievous injuries, either before or after it was raised as undead. The resulting zombie is weak and halting. {63143} This man is wears the grab of a devout of Talona, goddess of Chaos and Destruction. His eyes are wide with hatred. {63144} Sword of Never {63145} Androd Estate Guard {63146} Attack Dog {63147} Sword Coast Boy {63148} This hastily enchanted collection of body parts is channeling raw magical energy. Desther is doubtless conducting some sort of ritual to fortify his position. {63149} M1_Drunk {63150} This note bears no markings as to who may have written it. "The plague spreads more quickly than we could possibly have hoped; the streets are thick with corpses and the citizens are on the verge of open rebellion. Soon Neverwinter will be brought to its knees and the next phase can begin! "But this will not happen if a cure for the Wailing Death is discovered. You must do everything in your power to prevent Aribeth and her agents from ending the plague." This note should be shown to someone in authority. {63151} In place of a signature, this letter bears the mark of a stylized, reptilian eye. Other than this marking, there is nothing to indicate who the author may be: "Our agent within Neverwinter has informed us that several of the Waterdhavian Creatures have been delivered to Aribeth and are now stored in the safety of Castle Never. If all of the creatures are recovered a cure for the Wailing Death will be discovered, and our efforts will be for naught. "It will not be possible for our agent to orchestrate an attack upon Castle Never, as was done with the Academy. Those who serve Lady Aribeth must be stopped before they deliver the creatures to the safety of the castle, at any cost. "Should you succeed in this your rewards will surpass your grandest imaginings. Should you fail, you will feel pain and suffering such as no mortal was meant to bear. "Long live the People of the Eye." This note should be shown to someone in authority. {63152} A simple key, apparently for the front door of Milly the cleaning lady's home in the north central area of the Blacklake, near the Meldanen estate. {63153} Milly's Key {63154} Head of Loxar {63155} The severed head of the villainous bandit Loxar. {63156} Orders from Callik {63157} This note consists of hastily scrawled instructions, mostly orders to members of a search party. Excerpt: The old fool has to be somewhere! Even Vengaul can't disappear into thin air. I want patrols by the ship, and I want someone to get a hold of that damn wench he favors. She's usually around the Seedy Tavern somewhere. Take her downstairs and find out where Vengaul would hide himself. Shut down all his plans, boys, and when we find that fool we'll be rich as kings! I won't let him give up the chance at the largest ransom we've ever seen! We're doing things MY way now. Callik {63158} M1S1Gauntlet {63159} This key should unlock all of Androd's chests. {63160} Androd's Key {63161} M1S4HurskAxe {63162} Fashis Outfit {63163} DrunkWalk {63164} Prisoners (New) {63165} M1Q3Ambient {63166} This wagon is filled with sacks of grain. {63167} Grain Wagon {63168} Guard Dog {63169} M1_AMB_Peasant {63170} Boss Trigger {63171} Dog Post {63172} Ambush {63173} Guard Post {63174} Peasant Exit {63175} Init station {63176} It took some convincing, but Bertrand now understands that his brother is dead. Marcus was his name, and zombies apparently overwhelmed him. None of his possessions have yet been returned to Bertrand. {63177} A noble by the name of Formosa harangues the crowd gathered in the Blacklake's central square. She claims that, from behind his well-guarded gates, the sorcerer, Meldanen, is hoarding food from the plaguestruck. Not only has she demanded the key to the warehouse where he has secured his grain, she has also called for his death. One of the sorcerer's teeth is of pure silver and she will gladly accept it as evidence of the deed. The key has been found and turned in. Formosa awaits the tooth as well. {63178} A noble by the name of Formosa harangues the crowd gathered in the Blacklake's central square. She claims that, from behind his well-guarded gates, the sorcerer, Meldanen, is hoarding food from the plaguestruck. Not only has she demanded the key to the warehouse where he has secured his grain, she has also called for his death. One of the sorcerer's teeth is of pure silver and she will gladly accept it as evidence of the deed. The tooth been found and turned in. Formosa awaits the key as well. {63179} A noble by the name of Formosa harangues the crowd gathered in the Blacklake's central square. She claims that, from behind his well-guarded gates, the sorcerer, Meldanen, is hoarding food from the plaguestruck. Not only has she demanded the key to the warehouse where he has secured his grain, she has also called for his death. One of the sorcerer's teeth is of pure silver and she will gladly accept it as evidence of the deed. The key has now been recovered. Formosa already has the tooth, and likely eagerly awaits this new acquisition. {63180} A noble by the name of Formosa harangues the crowd gathered in the Blacklake's central square. She claims that, from behind his well-guarded gates, the sorcerer, Meldanen, is hoarding food from the plaguestruck. Not only has she demanded the key to the warehouse where he has secured his grain, she has also called for his death. One of the sorcerer's teeth is of pure silver and she will gladly accept it as evidence of the deed. The tooth has now been recovered. Formosa already has the key, and likely eagerly awaits this new acquisition. {63181} Henchman {63182} Boddyknock Glinkle, a gnomish sorcerer from the island of Lantan, has joined your cause. Though not skilled in melee combat, his arcane spells will be a valuable tool in the many battles that lie ahead. His magic might also prove useful in opening any stubborn locks you might come across. NOTE: If your henchman ever dies, a special Recall spell will transport them back to the Temple of Tyr. You can use your Stone of Recall to return to the temple and retrieve your fully healed henchman. Also, your henchman will always be one level lower than you and will level up when you do. {63183} Daelan Red Tiger, a noble barbarian of the Uthgardt tribes, has joined his mighty axe to your cause. His ferocity and prowess in melee combat will be helpful in the many battles you are sure to face. Daelen can also use his great strength to try and bash open any chests or locked doors you might come across. NOTE: If your henchman ever dies, a special Recall spell will transport them back to the Temple of Tyr. You can use your Stone of Recall to return to the temple and retrieve your fully healed henchman. Also, your henchman will always be one level lower than you and will level up when you do. {63184} Tomi "Grin" Undergallows, a halfling thief of dubious character and widespread reputation, has joined his nimble fingers to your cause. His ability to pick locks will prove invaluable throughout your adventures, as will his skill in detecting and disarming traps. Though not eager to go toe to toe with an enemy in combat, Tomi's sneak attacks on an opponent's exposed flank can be devastating. NOTE: If your henchman ever dies, a special Recall spell will transport them back to the Temple of Tyr. You can use your Stone of Recall to return to the temple and retrieve your fully healed henchman. Also, your henchman will always be one level lower than you and will level up when you do. {63185} Grimgnaw, a macabre dwarven monk who worships Death itself, has joined your cause. With deadly feats like Stunning Fist and Flurry of Blows, Grimgnaw is a powerful ally in combat. NOTE: If your henchman ever dies, a special Recall spell will transport them back to the Temple of Tyr. You can use your Stone of Recall to return to the temple and retrieve your fully healed henchman. Also, your henchman will always be one level lower than you and will level up when you do. {63186} Linu La'neral, an elven cleric of Sehanine Moonbow, has joined your cause. Her divine spells, particularly her healing magic, will be invaluable in the many battles that lie ahead. As well, her ability to turn undead should not be underestimated. NOTE: If your henchman ever dies, a special Recall spell will transport them back to the Temple of Tyr. You can use your Stone of Recall to return to the temple and retrieve your fully healed henchman. Also, your henchman will always be one level lower than you and will level up when you do. {63187} Sharwyn, a beautiful bard determined to make a legend for herself, has joined your cause. Her skill in combat is augmented by a variety of spells and healing magic, and her powerful bard song will inspire those who fight by her side to heroic victory. NOTE: If your henchman ever dies, a special Recall spell will transport them back to the Temple of Tyr. You can use your Stone of Recall to return to the temple and retrieve your fully healed henchman. Also, your henchman will always be one level lower than you and will level up when you do. {63188} Your henchman has been spirited away to the nearest temple of Tyr in a desperate attempt to save them from a grisly and unfortunate end. You can use the Stone of Recall to return to the temple and reclaim your companion. {63189} You have released your henchman from service. You can hire a new henchman at the Trade of Blades, or join up again with your previous companion in the place you last left them. {63190} While the key to the prison is yet to be used, another method for getting inside has been found. {63191} Trouble in No-Man's-Land {63192} A man name Cendran is wandering the plague-ravaged no-man's-land between the City Core and the Blacklake district. He claims that after the nobles put up their barricade to keep the plague out, a half-orc named Loxar took advantage of the chaos caused by plague-maddened thugs and eventually killed everyone. Now this community of servants is all but destroyed, and Cendran hopes someone will kill the beast. {63193} A huge half-orc named Loxar put up quite a fight in the no-man's-land between the Blacklake and the City Core. Likely, he had taken advantage of the chaos of the plague and killed and looted as he saw fit. Doubtless there would be someone around there that wanted him dead. {63194} The huge half-orc that Cendran spoke of is dead, his head cleanly cut from his shoulders. Cendran will likely want to see proof of the deed before his fears are finally put to rest. {63195} Cendran has been told that the half-orc Loxar is dead. It will not bring his fellows back, but any justice in this difficult time is probably welcome. {63196} Neverwinter Zoo {63197} Orrean {63198} Meldanen's Grain Warehouse {63199} Porticullis {63200} Oleff's chamber {63201} Rabid Bite {63202} Gate Captain Harn {63203} Harsh times have made good help scarce. This man appears to lack any of the discipline normally attributed to the professional guard. {63204} Gate Captain Soren {63205} Gate {63206} Locked House {63207} Web Trigger {63208} Web {63209} Gate Captain Ergus {63210} Warehouse {63211} Barricaded home {63212} Strange building {63213} Thomas Wheelwright Wagon Repair. {63214} Holga {63215} Siril the Baker {63216} Sewer access {63217} Mizzenmast Mercantile {63218} Door to Giant Tree {63219} Cage release {63220} {63221} Spell check is complete {63222} The current name is invalid {63223} {63224} Duplicate tag detected {63225} Automatically Compile Scripts on Save {63226} Invalid tag {63227} You have been booted. {63228} You have been banned. {63229} You are too excited to talk right now. {63230} Also known as gray dwarves, the duergar are from the Underdark and are the evil cousins of the surface dwarves. {63231} Static {63232} Treasure Small {63233} Treasure Medium {63234} Treasure Large {63235} Aberrations {63236} Animals {63237} Beasts {63238} Constructs {63239} Dragons {63240} Goblinoids {63241} Orcs {63242} Reptiles {63243} Elementals {63244} Name Filter: {63245} Giants {63246} Magical Beasts {63247} Outsiders {63248} Shapechangers {63249} You cannot rest while possessing your familiar. {63250} Aura, Dragon Fear {63251} Unsummoning . {63252} Summoned . {63253} You have died: unsummoning . {63254} Dominated . {63255} Total Cost {63256} Required Level {63257} Required Lore {63258} Your CD Key is already in use on that server. {63259} Saving Game... {63260} Game saved successfully. {63261} Features {63262} Groups {63263} Remove the journal entry? {63264} uses {63265} unknown {63266} Expand All {63267} Collapse All {63268} Save All {63269} Highlight Comments {63270} Highlight Actions {63271} Highlight Quests {63272} Highlight Animations {63273} Highlight Sounds {63274} Data {63275} Text Appears When ... {63276} Actions Taken {63277} Other Actions {63278} Scrap {63279} Speaker Tag {63280} Script {63281} Script Preview {63282} Unique Script {63283} Play Animation {63284} Play Sound {63285} End Conversation Script {63286} Aborted {63287} Nothing appears to happen. Perhaps it is the wrong combination. {63288} Edit Property {63289} Civilization {63290} Could not connect to Master Server, some multiplayer services may not be available. {63291} Eraser {63292} Raise/Lower {63293} Loading Tiles {63294} Unique Power Self Only {63295} Allows the user to create a special scripted event that can be triggered by an item within a specific module. {63296} {63297} Cobble {63298} Building {63299} EvilCastle {63300} GoodCastle {63301} Wall {63302} Stream {63303} Dock {63304} Bridge {63305} Arena 3x3 {63306} Barracks 2x2 {63307} Boat {63308} Boathouse {63309} Bridge Door {63310} Burned Building {63311} Burned Building 2x1 {63312} Building Wall Breach {63313} Building Wall Temple {63314} Cave Entrance {63315} Chessboard {63316} City Gate 2x2 {63317} Cloaktower 2x2 {63318} Construction {63319} Destroyed Building 1x2 {63320} Destroyed Building 1 {63321} Destroyed Building 2 {63322} Destroyed Building 3 {63323} Dock Door {63324} Evil Castle Breach {63325} Evil Castle Main Door {63326} Evil Castle Small Door {63327} Elevation Door {63328} Elevation Tower 1 {63329} Elevation Tower 2 {63330} Evil Temple 2x3 {63331} Flower Garden {63332} Flower Garden 1x2 {63333} Footbridge {63334} Fountain {63335} Fountain 1x2 {63336} Gazebo {63337} Good Castle Breach {63338} Good Castle Main Door {63339} Good Castle Small Door {63340} Giant Tree 2x2 {63341} Good Temple 3x3 {63342} Guard Tower 1x2 {63343} Holy Pool 2x2 {63344} House {63345} House 1 2x3 {63346} House 2 2x2 {63347} House 3 2x2 {63348} House 4 2x2 {63349} House 5 2x2 {63350} House 6 2x2 {63351} House 7 1x2 {63352} House 8 1x2 {63353} House 9 1x2 {63354} House 10 1x2 {63355} Market 2x1 {63356} Market 1 {63357} Market 2 {63358} Neutral Temple 2x2 {63359} Plaza 2x2 {63360} Plaza 1 {63361} Plaza 2 {63362} Portal {63363} Ramp {63364} Ruined Tower 2x2 {63365} Ruined Park 1x2 {63366} Sewer Entrance 1 {63367} Sewer Entrance 2 {63368} Ship Docked 2x2 {63369} Ship Floating 1x2 {63370} Slum House 1x2 {63371} Slum House 1 {63372} Slum House 2 {63373} Slum Inn 1 1x2 {63374} Slum Inn 2 1x2 {63375} Slum Market 1 {63376} Slum Market 2 {63377} State Building 1 {63378} State Building 2 {63379} Streetlight {63380} Tree {63381} Vegetable Garden {63382} Wagon {63383} Wall Chunk {63384} Wall Gap 1 {63385} Wall Gap 2 {63386} Wall Gate {63387} Well {63388} Wizard Tower 1x2 {63389} Script , {63390} %s already exists. Overwrite? {63391} Confirmation {63392} Volume Distances {63393} Random Range {63394} Specific Hours {63395} AM {63396} PM {63397} Play Style {63398} Once {63399} Repeating {63400} Play Order {63401} Sequential {63402} Random {63403} Add the randomness {63404} Set the faction to hate the player, then attack the player {63405} Modify the player's reputation {63406} is greater than {63407} is less than {63408} is equal to {63409} No feats available with the current restrictions {63410} What type of script would you like to make? {63411} Script Wizard {63412} Conditional script {63413} Action script {63414} What conditions would you like to test for? {63415} Item In Inventory {63416} Local Variable {63417} Action List Overflow: {63418} Effect List Overflow: {63419} AI Update Time Overflow: {63420} What are the ability requirements? {63421} What are the class and level restrictions? {63422} Rejected {63423} Accepted {63424} What are the required feats? {63425} Required Feats {63426} Which gender(s)? {63427} Select required genders {63428} Which items must be in the inventory? {63429} Enter a new tag {63430} Currently required item tags {63431} What local variables have to be set? {63432} Local Expressions {63433} What are the race restrictions? {63434} What are the required skills? {63435} All Skills {63436} Required Skills {63437} What skill checks must be done? {63438} Checks {63439} This door is protected by a golem. Only with the golem's key can this door be opened. {63440} Give what rewards? {63441} Give gold {63442} Give XP {63443} Give item (by resref) {63444} Environmental Audio Effects {63445} To Party {63446} Set what local variables? {63447} Set local variable {63448} How much gold? {63449} Enter the script name {63450} Start the script editor {63451} (Generic) {63452} What actions would you like to perform? {63453} Error: Invalid CD Key used to create the account. {63454} Error: Player Name in use {63455} Error: Your CD Key has expired. Please go to nwn.bioware.com {63456} Error: Your CD Key is unregistered, please go to nwn.bioware.com {63457} Error: Player Name exists {63458} Error: Player Profile creation failed. {63459} Floor {63460} Pit {63461} Corridor {63462} Fence {63463} Doorway {63464} Big Door 1 {63465} Big Door 2 {63466} Door Transition {63467} Exit 1 {63468} Exit 2 {63469} Fence Door 1 {63470} Fence Door 2 {63471} Mass Grave {63472} Pillar 1x2 {63473} Pillar 1 {63474} Pillar 2 {63475} Pillar 3 {63476} Platform 1 2x2 {63477} Platform 2 2x2 {63478} Platform 3 2x2 {63479} Platform 4 1x2 {63480} Platform 5 1x2 {63481} Stairs Down {63482} Stairs Down 2x2 {63483} Stairs Up {63484} Stairs Up 2x2 {63485} Treasure 1 {63486} Treasure 2 {63487} Wall Section 1 1x2 {63488} Wall Section 2 1x2 {63489} Your familiar is dead. {63490} Bridge Door {63491} Wall Door {63492} Temple Door {63493} Lava {63494} Energy Source {63495} Corridor Door {63496} Big Door 3 {63497} Quests {63498} Notes {63499} Completed Quests {63500} Fence Door {63501} Tracks {63502} Big Door 4 {63503} Corridor Exit {63504} Crystal Casket 1 {63505} Crystal Casket 2 {63506} Crystal Crypt 1 {63507} Crystal Crypt 2 {63508} Exit 3 {63509} Ice Column {63510} Cave Door {63511} Mineshaft {63512} Give rewards {63513} Mine Door {63514} Portal 2x2 {63515} Stairs Down 1 {63516} Set local variables {63517} Stairs Down 2 {63518} Crypt Exit {63519} Perform an action {63520} Double Doors {63521} Stairs Up 1 {63522} Stairs Up 2 {63523} Dock Door {63524} City Door {63525} No Action {63526} Castle Door {63527} House Door {63528} Storage Exit {63529} Start a Merchant {63530} Jail Exit {63531} Modify Faction {63532} Castle Exit {63533} Cave Exit {63534} Mine Exit {63535} Forest Exit {63536} Sewer Exit {63537} Breach {63538} How random is this? {63539} Has the chance of appearing of {63540} Dungeon Exit {63541} in {63542} Rural Exit {63543} Rich Exit {63544} Camp {63545} Camp Wall {63546} You hear a door creaking open. {63547} Storage {63548} Rich {63549} Library {63550} Jail {63551} Stone {63552} Bath {63553} Bedroom {63554} Bedroom 1 1x2 {63555} Bedroom 2 1x2 {63556} Corridor Exit {63557} Corridor Exit Big {63558} Door Jail 1 {63559} Door Jail 2 {63560} Door Library 1 {63561} Door Library 2 {63562} Door Rich 1 {63563} Door Rich 2 {63564} Door Stone 1 {63565} Door Stone 2 {63566} Door Storage 1 {63567} Door Storage 2 {63568} Jail Room {63569} Jail Room 1 1x2 {63570} Jail Room 2 1x2 {63571} Library Room {63572} Library Room 1 1x2 {63573} Library Room 2 1x2 {63574} Stone Room {63575} Stone Room 1 1x2 {63576} Stone Room 2 1x2 {63577} Storage Room {63578} Storage Room 1 1x2 {63579} Storage Room 2 1x2 {63580} Clothing and Armor {63581} Weapons {63582} Scrolls and Potions {63583} Magic Items {63584} Miscellaneous {63585} Livingroom {63586} Kitchen {63587} Inn {63588} Shop {63589} Barracks 2x3 {63590} Barn 2x3 {63591} Bordello 2x2 {63592} Door Inn {63593} Door Kitchen {63594} Door Livingroom {63595} Door Shop {63596} Home Lower 1 2x2 {63597} Home Lower 2 2x2 {63598} Home Lower 3 2x2 {63599} Home Lower 4 2x2 {63600} Home Lower 5 2x2 {63601} Home Upper 1 2x2 {63602} Home Upper 2 2x2 {63603} Home Upper 3 2x2 {63604} Inn Room {63605} Inn Room 1 1x2 {63606} Inn Room 2 1x2 {63607} Kitchen Corner Exit 1 {63608} Kitchen Corner Exit 2 {63609} Kitchen Corner Stairs Both {63610} Kitchen Corner Stairs Down {63611} Kitchen Corner Stairs Up {63612} Kitchen Room {63613} Kitchen Room 1 1x2 {63614} Kitchen Room 2 1x2 {63615} Livingroom 1 1x2 {63616} Livingroom 2 1x2 {63617} Livingroom Corner Exit 1 {63618} Livingroom Corner Exit 2 {63619} Livingroom Corner Stairs Both {63620} Livingroom Corner Stairs Down {63621} Livingroom Corner Stairs Up {63622} Shop 1 1x2 {63623} Shop 2 1x2 {63624} Shop Room {63625} Shop Room 1 1x2 {63626} Shop Room 2 1x2 {63627} Slum Home 1 2x2 {63628} Slum Home 2 2x2 {63629} Smithy 1x2 {63630} Temple Evil 3x4 {63631} Temple Good 4x4 {63632} Temple Neutral 3x3 {63633} Tent 2x2 {63634} Wizards Den 2x2 {63635} Grass {63636} Ant Hill {63637} Dragon Skeleton 1x2 {63638} Loop {63639} Cliff {63640} Forest {63641} Road {63642} Big Tree {63643} Bridge Door 1 {63644} Bridge Door 2 {63645} Camp 1 2x2 {63646} Camp 2 1x2 {63647} Exit 1 2x3 {63648} Exit 2 2x2 {63649} Graveyard {63650} Graveyard 1x2 {63651} Grove 3x3 {63652} Lodge 2x2 {63653} Meeting Area 1x2 {63654} Ruin {63655} Ruin 1 2x2 {63656} Ruin 2 1x2 {63657} Shack 1 2x2 {63658} Shack 2 1x2 {63659} Stream Bridge 1 {63660} Stream Bridge 2 {63661} Temple 3x2 {63662} Tower {63663} Webbed Corner {63664} Webbed Forest {63665} Spelling {63666} Insert Token {63667} Wall Gate 1 {63668} Wall Gate 2 {63669} Exit {63670} Trees {63671} Wall 1 {63672} Wall 2 {63673} Barn 1 2x2 {63674} Barn 2 1x2 {63675} Barn 3 1x2 {63676} Barracks 1x2 {63677} Cave {63678} Crystal {63679} Farm 1 2x2 {63680} Farm 2 1x2 {63681} Farm 3 1x2 {63682} Field {63683} Field 1 2x2 {63684} Field 2 2x2 {63685} Field 3 1x2 {63686} Garden 1 {63687} Garden 2 {63688} Granary {63689} Graves 1 {63690} Graves 2 {63691} Graves 3 {63692} Graves 4 {63693} Graves 5 {63694} House 1 {63695} House 2 {63696} Inn 1x2 {63697} Mausoleum 1 {63698} Mausoleum 2 {63699} Menhir {63700} Orchard {63701} Ruined Cart {63702} Ship Docked 1 2x2 {63703} Ship Docked 2 2x2 {63704} {63705} Shrine 1 {63706} Shrine 2 {63707} Temple Good 3x2 {63708} Temple Neutral 2x2 {63709} Temple Evil 3x2 {63710} Tower 1x2 {63711} Tree Hollow {63712} Wall 1 Gate w/ Road {63713} Wall 1 Gate {63714} Wall 2 Gate w/ Road {63715} Wall 2 Gate {63716} Warzone 1 {63717} Warzone 2 {63718} Warzone 1x2 {63719} Well {63720} Windmill 2x2 {63721} Padded Cell {63722} Room {63723} Bathroom {63724} Living Room {63725} Stone Room {63726} Auditorium {63727} Concert Hall {63728} Cave {63729} Arena {63730} Hangar {63731} Carpeted Hallway {63732} Hallway {63733} Stone Corridor {63734} Alley {63735} Forest {63736} City {63737} Mountains {63738} Quarry {63739} Plain {63740} Parking Lot {63741} Sewer Pipe {63742} Underwater {63743} Drugged {63744} Dizzy {63745} Psychotic {63746} Action List Erased: {63747} Effect List Erased: {63748} {63749} Choose the template to apply to this creature {63750} Wooden Door (Strong) {63751} Wooden Door (Weak) {63752} Porticullis 2 {63753} Force Field {63754} Ambient Sound, Day Volume {63755} Ambient Sound, Night Volume {63756} {63757} {63758} Null Human {63759} Show welcome dialog at startup {63760} Non player character. {63761} Invalid ability scores. {63762} Invalid race. {63763} Invalid visibility range. {63764} Invalid number of multiclasses. {63765} Invalid character class. {63766} Invalid class level. {63767} Character doesn't exist. {63768} Error: Player name already registered with a different password or email address. {63769} Move camera Left {63770} Move camera right {63771} Move camera forwards {63772} Move camera backwards {63773} Rotate camera counterclockwise {63774} Rotate camera clockwise {63775} Pitch camera up {63776} Pitch camera down {63777} Rotate object counterclockwise {63778} Rotate object clockwise {63779} Zoom camera out {63780} Zoom camera in {63781} Add To Palette {63782} Create Set {63783} Redraw Polygon {63784} Add Spawn Point {63785} Reverse Door {63786} Initial State {63787} Stop Animation {63788} Opened Forward {63789} Opened Backward {63790} Closed {63791} Opening Forward {63792} Opening Backward {63793} Closing from Front {63794} Closing from Back {63795} Default {63796} Opened {63797} Destroyed {63798} Activated {63799} Deactivated {63800} Mute {63801} Turn On {63802} With the death of the guardian white dragon, the world within the snowglobe has disappeared. You must exit through the portal. {63803} Party {63804} Rapid Shot Mode {63805} Cancel Rapid Shot Mode {63806} Flurry Of Blows Mode {63807} Cancel Flurry Of Blows Mode {63808} {63809} Rapid Shot Mode Activated {63810} Rapid Shot Mode Deactivated {63811} Flurry Of Blows Mode Activated {63812} Flurry Of Blows Mode Deactivated {63813} Ambient music volume {63814} Required Expansion Pack Missing {63815} Character has unuseable skills. {63816} {63817} {63818} Plot Characters {63819} Show portraits for plot characters. {63820} You cannot recover a trap while possessing your familiar. {63821} You cannot barter while possessing your familiar. {63822} You cannot equip while possessing your familiar. {63823} You cannot move things in your repository while possessing your familiar. {63824} You cannot pick things up while possessing your familiar. {63825} You cannot drop anything while possessing your familiar. {63826} You cannot unequip while possessing your familiar. {63827} You cannot rest while possessing your familiar. {63828} You cannot engage others in dialogue while possessing your familiar. {63829} You cannot give items to others while possessing your familiar. {63830} You cannot take items from others while possessing your familiar. {63831} You cannot use this container while possessing your familiar. {63832} {63833} Show Encounter Spawnpoint Markers {63834} Choose a Faction for this creature. {63835} The Faction determines how this creature reacts to players and other creatures. {63836} Remove faction %s? {63837} This can not be selected, it is for comparison only {63838} Error {63839} The maximum viewable number of factions has been reached. You will need to remove a faction from the view before this can be displayed. {63840} Warning {63841} Full Plate +4 {63842} Loading Custom Palettes... {63843} Saving Custom Palettes... {63844} Me finds out all me can about cult in tower. {63845} I have discovered all I can about the cult in the Host Tower. {63846} Tell Aarin about Maugrim and Aribeth's betrayal. {63847} Tell Aarin about the Words of Power. {63848} Let me see what you have. Hmmm... this is excellent work, my friend. It does not, however, tell us where the cult is headquartered, only where other cultists may be found. {63849} If you find these other cultists, perhaps they will have information on where to find their base and their leader, this... Maugrim. {63850} We need something that tells us where their base is... as well as a second piece that backs up the first, so we know it to be true. We cannot afford to be deceived. {63851} [Failure] No, I... have no desire to speak of her, . It is no fault of yours. Perhaps another time. {63852} Let us return to your questions and speak no more of me. {63853} [Failure] No, I do not think so, my friend. You have far more important things to focus on other than I. Ask me another time, perhaps. {63854} Well done, my friend. I knew Lord Nasher's faith in you was well-justified. Come, then... tell me what you have learned. {63855} I see. This enemy is far more elusive than I suspected, even, for the name of this Maugrim is unfamiliar to me... as is this creature you describe as his mistress. {63856} That Lady Aribeth has fallen to become a blackguard and even lead their gathering army is... is far worse than anything I had feared. Dire, dire news indeed. {63857} But... what of this Maugrim's purpose, my friend? Were you able to discover anything of the reasoning behind all this madness? {63858} This is perhaps the first good news I have heard so far. It shows us that we are ignorant of much and must catch up quickly if we are to survive... but at least you have brought us hope. {63859} Come then... let us return to Lord Nasher quickly and relate what you have discovered. Then perhaps we will see what must be done next. {63860} Ask how to possess the familiar. {63861} To possess your familiar, access your radial menu and select your Special Abilities. If your familiar has already been summoned, an option to Possess Familiar should appear in your Wizard or Sorcerer sub-menu. {63862} When the Possess Familiar option is selected, you will now control the familiar directly. Your character remains where you left , uncontrolled. {63863} When you are finished, access the familiar's radial menu. At the bottom should be an option to Unpossess Familiar. This will return you to the direct control of your character. {63864} Me too busy for this now, gnome boy! {63865} Not now, Boddyknock! I'm kind of busy here! {63866} Me not want to hear it. We got big fight ahead. {63867} Good, keep quiet. We've got business to take care of! {63868} Me sorry. You tell me what you got to say. {63869} I'm sorry. Please go on. {63870} What you want, little gnome friend? {63871} Yes, Boddyknock - what is it? {63872} What you point, gnome? {63873} Get to the point, Boddyknock. {63874} Enough talk, gnome! Morag not be dead yet! We still got work to do! {63875} Save it, gnome. Our work here isn't done. {63876} Thanks. That mean a lot to me, Boddyknock. {63877} Thank you, Boddyknock. That means a lot to me. {63878} *Sigh* Me big hero now, so me guess lots of people gonna be in awe when me come around. {63879} *Sigh* I guess people holding me in awe is the burden of being a hero. {63880} Me not do it alone. You help me lots, Daelan. {63881} I didn't do it alone. You have been a valuable ally throughout my adventures. {63882} , a moment if I may. I have something to say to you, and I'm afraid that if I don't say it now I may not get the chance. {63883} Yes, I understand. All evidence points to the conclusion that our final confrontation is near at hand. If you don't want to hear what I have to say then I'll keep my observations to myself. {63884} Onward, then. I'll follow you as I always do. {63885} All evidence points to the logical conclusion that our final confrontation with Morag is near at hand, and there's something you should know. {63886} I left my home of Lantan on a journey of discovery, eager to experience all the world had to offer. In our time together I have seen wonders I could not have imagined and experienced adventures I can barely believe myself. {63887} But what still amazes me most through all of this, , is you yourself. The legend you have forged in the North, all the great deeds you have accomplished - I admit that at times I am somewhat in awe of you. {63888} I want you to know that I'm proud to have been a part of this, even if it's only a small part. It's not often a simple gnome from a tiny island like mine gets to be a part of a legend in the making. {63889} If we get out of this alive I'll be able to return to Lantan with marvelous tales; stories that will be the envy of everyone on my island home. I've got you to thank for that, . {63890} I don't know what fate has in store for us, or if we even have a chance in this coming battle. But I'm with you to the end, . You can count on me. {63891} You're right, of course. I just... I just felt it needed to be said before... well, before we go up against Morag. {63892} Yes, well... I know this wasn't really the best time for this. Hardly logical for me to get all sentimental on you now, is it? But I just felt it needed to be said before - well, before we go up against Morag. {63893} I may have had some small hand in this, , but make no mistake: you are the true hero here, not me. Yours is the name the history chronicles will remember... if we survive the coming battle. {63894} Me too busy for this now, orcy-boy! {63895} Me not want to hear it. We got big fight ahead. {63896} Good, keep quiet. We've got business to take care of! {63897} Me sorry. You tell me what you got to say. {63898} I'm sorry. Please go on. {63899} Not now, Daelan! I'm kind of busy here! {63900} What you want, Daelan friend? {63901} Yes, Daelan - what is it? {63902} Me not no hero - me only in this for the money! {63903} Don't paint me as something I'm not - I'm only in this for the money! {63904} *Sigh* Me big hero now, so me guess lots of people gonna be in awe when me come around. {63905} *Sigh* I guess people holding me in awe is the burden of being a hero. {63906} Me not do it alone. You help me lots, Daelan. {63907} I didn't do it alone. You have been a valuable ally throughout my adventures. {63908} Enough talk, ocry-boy! Morag not be dead yet! We still got work to do! {63909} Save it, Daelan. Our work here isn't done. {63910} Thanks. That mean a lot to me, Daelan. {63911} Thank you, Daelan. That means a lot to me. {63912} , I have something I wish to say, and I fear if I do not say it now I may never again have the chance. {63913} I understand, of course. We march toward a great battle; if you do not wish to hear my words I shall keep them to myself. {63914} Let us press forward, then, to meet our fate with the courage of our ancestors. {63915} The signs are clear, . We march toward a great battle against a foe we may not be able to defeat. If I am to face my possible death with honor there are words I must say to you. {63916} I am born of the Red Tiger but I left my tribe to prove myself worthy; to prove the spirit of the Uthgardt was within me. I left to earn my honor and prove myself a hero. {63917} I have fought many battles by your side, and now I see what a true hero is. You are a of great honor, and I am humbled in your presence. {63918} I judge you on your deeds and not your motives, . Whatever your reasons, you are the savior of Neverwinter. You have forged a legend throughout the North. {63919} My axe and bow are joined to your cause, but you are the one who deserves the glory, . You are the savior of Neverwinter, you are the one who has forged a legend throughout the North. {63920} I am proud to have served by your side, . You have brought honor to me and allowed me to prove myself worthy of my tribe. {63921} If we survive the coming battle I shall return to the people born of the Red Tiger. They will know of our deeds together and they will welcome me into the tribe, because I have proven the spirit of the Uthgardt is strong within me. {63922} For this I thank you, . I know not what fate awaits us, or if the coming battle shall be my last. But I swear on the honor of my people that I will stand with you to the end. {63923} You speak the truth, . The enemy yet lies before us, and the battle yet awaits. {63924} I only speak what I know in my heart to be true, . But our enemy yet lies before us and the battle yet awaits. {63925} Me not haves time for stupid stuff. {63926} You makes it quick, runt. {63927} What you wants, Tomi? {63928} I don't have time for your nonsense. {63929} Me say forget it! {63930} You asking me laters, then. {63931} Huh. That be new. Okay, you spits it out. {63932} I said forget it. {63933} Ask me later, then. {63934} Well, that's new. Spit it out. {63935} Make it quick, halfling. {63936} What is it, Tomi? {63937} The be no time to talk 'bout that stuff. {63938} Me not intends to die. {63939} You be scareds of dying, huh? {63940} You knows good. You tells me. {63941} This is not the time for a philosophical discussion. {63942} I don't intend to die. {63943} Are you afraid of dying, Tomi? {63944} You should know. You tell me. {63945} You pulls together! {63946} You thinks of better way to die, maybe? {63947} You no worry, Tomi. You is too lucky to die. {63948} You not backs out on me, is you? {63949} Pull yourself together, already. {63950} Look at it this way: can you think of a better way to go? {63951} Don't worry, Tomi. You're too lucky to die. {63952} Are you backing out on me, then? {63953} We goes, now... {63954} You watches it, or me kills you myself. {63955} Me so glad you approves. {63956} Let's just move on... {63957} Watch it, or I kill you myself. {63958} So glad you approve. {63959} Eh. Not really, nah. You know what to do, don't ya? {63960} Huh. So all this is finally gettin' close to the end, is it? You can hear that fat lady clearin' her throat already. Mind if I ask ya a question, m'? {63961} It's not nonsense! It's a, umm... what do ya call it? It's a serious question. {63962} Whoa! A bit touchy, ain't we? Somebody steal your oatmeal? I bet it's just nerves... I know what ya mean. {63963} O-oookay. If there IS a later, you know what I'm saying? Not that I want to make ya nervous or anything, champ. {63964} I gotta admit, though, I've been lookin' forward to this all day. Let's go teach the lizard bitch to stay dead! Woot! {63965} Well... what are your thoughts on death? You know... the permanent kind. {63966} Really? Seems like the perfect time, if ya ask me. As a matter of fact, I could sit here and talk about it alllll day... {63967} Well that's easy for YOU to say. I'm the sidekick, remember? The sidekicks ALWAYS die. {63968} I dunno. I've never given it much thought. There seems to be major potential here for me to wet my breeches over, ya know. {63969} That's different. When a halfling's time is up, his time is up. The gods don't play around with that stuff, ya know. {63970} You know just the thing to say every time, don't ya? Ahhh, it's the Undergallows charm at work. You want me, it's obvious. But that's okay. {63971} You know just the thing to say every time, don't ya? You sweet-talker, you. Ha ha! {63972} Hmm... well, how about that? I can't. I really can't. Wow, ya make a great case, m'. {63973} You know... you're right! I am too lucky to die! It's the Undergallows destiny to be rich and adored by halfling lasses throughout Faerun, after all. {63974} Back out? Are you kidding? Miss the fight of the century? Miss all that glory and riches, the chance to be adored by halfling lasses everywhere? {63975} I guess if I do kick the bucket, I'll have to be satisfied with meeting Brandobaris and pantsing Arvoreen in the afterlife. And maybe Sammy will be there! And if I don't die: I'm a hero! It's all good! {63976} Ya know, you aren't so bad, yourself. You'll make some lad a fine wife some day, I bet. {63977} Ya know, you aren't so bad, yourself. You'll make a fine hero one day, if I don't miss my guess. {63978} I hear ya. Now let's go teach that lizard bitch to stay dead! Woot! {63979} Me too busy for this now, monk! {63980} Not now, Grimgnaw! I'm kind of busy here! {63981} Me not want to hear it. We got big fight ahead. {63982} Good, keep quiet. We've got business to take care of! {63983} No, you tell me what you got to say. {63984} No, tell me what you have to say. {63985} What you want, Grimgnaw? {63986} Yes, Grimgnaw - what is it? {63987} Me only kill when me got no other choice. {63988} I only kill when I have to, Grimgnaw. {63989} *Sigh* Me big hero now, so me guess lots of people gonna be in awe when me come around. {63990} *Sigh* I guess people holding me in awe is the burden of being a hero. {63991} You not worry, Grimgnaw. You good at killing people, too. {63992} Don't sell yourself short, Grimgnaw. You spread as much bloodshed as I do. {63993} Enough talk, dwarf! Morag not be dead yet! We still got work to do! {63994} Save it, dwarf. Our work here isn't done. {63995} You talk like you think you gonna die in this fight! {63996} Are you saying you expect to die in this battle? {63997} , there is something I must tell you, something I would say now, before the Silent Lord claims me and forever stills my breath. {63998} I understand, . A great slaughter is coming. If you care nothing for my words, I shall not deny you the pleasure of savoring the impending death and destruction. {63999} Let us deliver Morag into the hands of my master, that Death may finally claim her! {64000} A great slaughter is coming, a magnificent feast of bloodshed and death has been laid before the Silent Lord. But before my master gorges himself, there is something you must hear. {64001} I have devoted myself to the worship and service of the Silent Lord, . I exist only to deliver others into the grasp of my master; I am an instrument of Death. {64002} To serve my master I have fought at your side. I have seen the mark of the Silent Lord upon you, and I am humbled in your presence. You have been touched by Death, and all living creatures tremble at your approach. {64003} You still refuse to see admit the truth. But I have seen with my own eyes the gruesome fate of those who oppose you. {64004} I have delivered many into the service of the Silent Lord in our time together, but you have always been the catalyst of my actions. It is only at your side that my potential has been fully realized. {64005} Since joining you in your quest I have seen Death in all its glory, and I have at last achieved an enlightened understanding of the Silent Lord that surpasses even the teachings of my Order. {64006} It may be my time to bow down to the Silent Lord in this coming battle; but at last I am truly ready to accept his claim upon me. For this I thank you, . {64007} Your words are true. The maw of the Silent Lord gapes wide, eager to feast upon the Old Ones who cheated him of his just due through their hibernation within the Source Stone. {64008} The maw of the Silent Lord gapes wide, eager to feast upon the Old Ones who have cheated him of his just due with their hibernation within the Source Stone. I would willingly sacrifice my own life to feed my master's hunger. {64009} Me too busy, you quiet now, Linu. {64010} I'm too busy right now, Linu. {64011} Me gots no time for you whining. We go now. {64012} I have no time for your chatter. Let's go. {64013} *Sigh* Okay. What you want say? {64014} *Sigh* All right. What did you want to say? {64015} What you want talk 'bout, Linu? {64016} Yes Linu, what did you want to talk about? {64017} Ya big deal. We go now, right? {64018} What ever. Let's just get going, okay? {64019} That be part of hero job. Me must make others be strong too. {64020} That's the job of a hero. We inspire others to greatness. {64021} You be hero like me, Linu. We be team. {64022} We have been a team, Linu. You too are a hero. {64023} Okay, Linu, me get point. {64024} Okay Linu, I get the point. {64025} 'Nuff talk. We go fight now. {64026} Enough speeches, we need to get going now. {64027} Thank you, Linu. {64028} Linu, me not see you do clumsy things whole time we be team. Maybe you just be nervous lots? {64029} Linu, in all the time we have been together, you have never done any of these clumsy things. Maybe it's just a lack of confidence. {64030} Dear , I would like to talk to you for a moment. {64031} Of... of course you are. It was foolish of me to interrupt you; I had just wanted to share something with you, but it is of no matter. {64032} Then we face our destiny together. {64033} We are about to go into a desperate battle, where we might lose our lives . I feel that I need to share something with you. {64034} This battle that we face with Morag frightens me desperately. I didn't think I would ever be able to face this day, though I have known it would come for some time now. {64035} Yet now that the time has come at last, I find that I have mastered my fear, and it is all because of you. I have drawn courage from following the greatest hero of our time - . {64036} All right, . I won't waste any more of your time with my boring thoughts. {64037} Well, I need all the inspiration I can get. If it weren't for you I would still be trapped or dead in a plague-ridden NeverWinter. {64038} Thank you for the compliment, but I would still be trapped or dead in a plague-ridden NeverWinter if it weren't for you. {64039} That's if I hadn't managed to burn the entire city down around me. I can't tell you the number of nightmares I've had about this coming battle, where I would slip in some blood and knock you into a huge chasm. {64040} Or I would start to cast a healing spell and it would go wrong and you'd be turned inside out. Or you would be just about to kill Morag and I'd lean against a giant boulder that would fall over and crush you. {64041} I have learned from your confidence and skill, and I truly believe that, no matter what happens next, I am a stronger, better person than I was when we first met. {64042} I know now that I can have all the grace and elegance of my elven ancestors. I just have to believe in myself. {64043} That is a lesson I don't think I would have learned without you, . {64044} I couldn't agree more. {64045} Now let's go show them what legends are made of and kick some scaly-ass! {64046} I was just about to say that. {64047} Only that me brings your loud mouth along. {64048} Me regret we not kissed. That counts? {64049} No. Me has no regrets. {64050} A few, maybes. {64051} Only that I brought your loud mouth along. {64052} I regret we've never kissed. Does that count? {64053} No. No regrets. {64054} A few, perhaps. {64055} Me not only hero, Sharwyn. {64056} Me like being hero. Is good. {64057} You not be such big fool. Me does this because coin is good. {64058} Me doing this because it be right... not to be hero. {64059} I won't be the only hero, Sharwyn. {64060} Nothing wrong with being a hero, I suppose. {64061} Don't be a fool. I do this because the money is good. {64062} I'm doing this because it's right, not to be a hero. {64063} Bah. Is all foolish business. {64064} Hmph. They writes what they likes. Me want royalties. {64065} Me not be any legend... {64066} Me be happy if things be normal after this. {64067} Bah. It's a foolish business. {64068} They can write what they like, so long as I get the royalties. {64069} I don't think I'm a legend... {64070} I'll just be happy if things go back to normal after this. {64071} You gets ahead of things, no? {64072} Ha! You is on own after this. {64073} Who know what happens? {64074} Me too, Sharwyn. {64075} Aren't you being a bit premature? {64076} Ha! You're on your own after this. {64077} Who knows what will happen? {64078} So would I, Sharwyn. {64079} Not really. You're a grown . I'm sure you can handle yourself and even lead little old me, no? {64080} So the end draws near, does it? I suppose all tales must end sooner or later. Any regrets, ? {64081} Hah! Say what you like, ... my own legend is being written right alongside yours, whether you like it or not. I'm glad to play my part. {64082} But I needn't speak more and ruffle your feathers. Let's finish this tale as it should be finished. Shall we? {64083} Ha ha! Well, I guess some regrets are meant to be, then, aren't they? Nice try, though. {64084} It's not as if you'll be lacking for company should we succeed, . You'll be a hero throughout Faerun with women falling at your feet. You know that, don't you? {64085} I don't know. Maybe. I suspect I could be talked into it... especially since both our deaths could literally be around the next corner. {64086} I didn't think so. After all... when this is finally over all of Faerun will celebrate you as a true hero. You know that, don't you? {64087} Truly? Perhaps you will forget them once this is finally over. All of Faerun will celebrate you as a true hero after this. You know that, don't you? {64088} That's kind of you to say, . Regardless, you will be the one the bards write of when they tell your legend. {64089} Indeed. You will have earned your place, I think. They will be writing of your legend for an age to come, . {64090} I didn't suggest that all heroes are altruistic paladins... but that's how they end up somehow, isn't it? I wonder how bards will write your legend? {64091} You know, that's what I like about you. I'll have to make sure your tale is penned properly. I'm sure I won't be the only bard eager to write of your legend. {64092} Well said. I'll have to remember to quote you on that one. {64093} Ha! Deny it if you wish, , your fate is sealed. {64094} I doubt things will ever be truly normal for you again, . I envy you. {64095} As for me... I suppose I've you to thank for taking me this far. If I live, I think I'll have my own great tale to find in the years to come. If I'm lucky. {64096} Of course... that doesn't mean we need part ways, necessarily. I've grown rather fond of our pairing. I'd enjoy continuing our travels, if you would. {64097} I suppose that's how it has to be. Too bad. At any rate... we've one tale to finish before I go writing the next. {64098} True enough. I suppose we've one tale to finish, first, before I start writing the next, anyway. {64099} Good. Of course... we've one tale to finish, first, before we start writing the next, don't we? {64100} Lead away, then, ... let's finish this like it was meant to be. {64101} The drow are an evil subrace of elves, living deep underground in the dangerous Underdark. {64102} Baelnorn's are elven spellcasters that have used their magic to extend their lives. Usually to become a protector to family and friends or as a mentor and teacher to new generations. {64103} This elixir smells sweet, similar to honeysuckle, and contains a small amount of liquid inside that bubbles faintly. It's use is unknown, though it is likely a curative of some form. {64104} Pale imitations of true Bags of Holding, these lesser creations bear only a tenuous connection to the distant planes. Items held within still exist (and therefore retain some portion of their mass) on the Prime Material. The degree to which this is true varies according to the bag's craftsmanship. These magic containers are essential for inventory management, and can hold many items, both large and small. The weight of the items within will still be a factor, however, especially when added to that of the container itself. {64105} Prized by pack rats far and wide, Bags of Holding originated among the mischievous kender in the far-off world of Krynn. According to popular folklore, one enterprising kender actually founded a utopian village inside his Bag of Holding. It apparently continues to thrive to this very day. {64106} Spider Properties {64107} Ettercap Properties {64108} Your flesh crawls as your fingers close around the gruesome fetishes that dangle from this wand. The elven femur that forms its shaft is yellowed and worn smooth by the oils of countless hands. {64109} The enchantment on a Wand of Summoning owes much to the ancient magics crafted by followers of forgotten beast totems, though the modern example can hardly be called a divinely inspired tool. Sorcerers and wizards take inspiration from many places, and the resulting mix of incantations can bear little resemblance to the rituals they might have once been a part of. {64110} Wand of Lesser Summoning {64111} The marble is smooth and cool to the touch. This pool is where important items that have been lost appear. {64112} Treasure {64113} NW_LOSTITEMS {64114} City Core: Refugee Shelter {64115} Well, I had hoped to give more, but disturbing news has reached me. There were others searching for the tombs as well and... some of what we sought now rests in evil hands. {64116} I don't understand how this could have happened, but representatives of Talona have begin taunting us in a most unfriendly fashion... flaunting their theft in our faces. {64117} You'll understand if I forgo further reward, won't you? We will need our resources to try and puzzle out what happened in this search. {64118} I must apologize, however, if my mood seems somber. I have received word that... that the followers of Talona have laid claim to the artifacts in the tombs we were searching. {64119} There are no more artifacts for you to find... they have been delivered into the hands of evil. I cannot fathom what has made this possible. {64120} Needless to say, you are no longer needed for this task. I am sorry... {64121} Oh dear... you seem to have contracted some form of sickness. You are lucky that it doesn't appear to be the plague, but I cannot certify you as disease-free until you rid yourself of it. {64122} I would you suggest you go at once to Aribeth. She will be able to cure this affliction. {64123} Forgive me. You are still investigating the plague, and I must be thankful for that. {64124} It is despicable... imagine, our holy relics that we sought... in the hands of evil! We were searching for the ancient tombs... but now there is little point. {64125} Bye then. {64126} Farewell. {64127} Me ask you some stuff? {64128} Can I ask you some questions? {64129} Yeah, yous too busy scaring animals and kids. {64130} Yes, I see. Too busy scaring the animals and your children. {64131} No, no, me think you right. Kids should know they is better than beasts. {64132} No, You misunderstand. I approve. The children should know where they stand. {64133} You said it. Me leave now. {64134} Well said. Sorry to have bothered you. {64135} Oh yeah, and yelling at animals in stinky cages is best way to show that. {64136} Of course. And taunting the animals while they huddle in cages is the perfect way to show that. {64137} Yeah, no hurt. But yous let them rot in there because you better than them. {64138} Oh, no pain, of course. Just let them rot in there as a symbol of your superiority. {64139} Me sorry. Bye. {64140} Forgive my jest. Farewell. {64141} I know. Yous do a good job of looking like a jerk by youself. {64142} I know you don't You make enough of an ass of yourself alone. {64143} Bah, me not waste time with yous. {64144} Don't worry. I won't waste my time on you. {64145} [Insight] I would guess you are afraid of the plague. At least here you still think you have control. {64146} Yes, yes, just go. {64147} Most certainly not. I don't waste my time with guards or other rabble. Go protect some wench. I don't need you here. {64148} What did you say to me? Listen, , I am important. I don't need to take that kind of abuse from the likes of you. {64149} Er... yes... yes, that is what I intended. Especially in these strained times. The beasts are below and we are above. Remembering that gives us strength. {64150} Well... you don't want to cause the beast too much discomfort... I don't mean... {64151} Now see here, I don't need your veiled insults! {64152} That is quite the proclamation. Right out of the blue you thought of that, hmm? Or perhaps you've been saving it for just such an occasion as this? {64153} You sound worse than that fool of a druid, Nyatar, talking all high and mighty, not considering commerce or tradition. That kind of... of... "do-goodery" just makes me sick. {64154} Go on, leave me be. I don't need this... this preaching from you. Not now. Not in times like this. {64155} No. I am in no mood. Take a walk. {64156} Bye bye. {64157} Farewell. {64158} Maybe me ask you some things? {64159} Can I ask you some questions? {64160} Hey, you hear me at all? {64161} Uh, hello? Can you hear me? {64162} Times sure have changed, I think. {64163} Yes, sir, not like the old days. Not at all. {64164} (cough) Things used to be very different. Very different. {64165} 'Scuse me, me gots to go. {64166} Excuse me, I must be leaving. {64167} Me gots to ask you some questions. {64168} I want to ask you some questions. {64169} What yous know of this place? {64170} What do you know of this place? {64171} Back to other questions, okay? {64172} Let's go back to my other questions. {64173} You knows him at all? {64174} Are you acquainted with him? {64175} Who Bill? Why he want kids to come heres? {64176} Who is Billiam? Why does he insist these children come here? {64177} If yous not like this place, why yous let it keep going? {64178} If you don't like this place, why do you permit it to continue? {64179} Well, me gonna shut this place up tight! {64180} I will see this place shut down! {64181} Who is yous? {64182} Who are you? {64183} Fare you well in this difficult time. {64184} Oh, please no. I'm not in any mood to talk. It's bad enough I'm even here, but Billiam, he insists the children come. {64185} I know we are here all too often. All hours of the day, it seems. Billiam looks at the animals and thinks of old conquests. I suppose we all have out retreats in hard times. {64186} I don't care for the conditions the beasts are kept in, but I have no say in that. Montgomery Weatherson directs the place. {64187} No, and I don't really care to. I am tolerant of my Billiam's rough edges, but I see no reason to go looking for others with a similar bent. {64188} Billiam is my husband. He's not adjusting well to the plague. I imagine he feels helpless, and doesn't want the children to feel the same way. {64189} He means well, but I question his methods. I don't much care for this place. {64190} I'm not sure who you think I am, but I don't have that kind of influence. Many people support the zoo. Many would oppose closing it down. {64191} The druid Nyatar had begun talks to make changes, but now that the plague has everyone's attention I guess the animals don't seem that important. {64192} Will you, now? I won't be particularly sad to see it go. I won't get involved, however. I have enough to worry about, as it is. {64193} My name is Lady Zemeria. I am just a citizen of the Blacklake. You'll forgive me if I don't feel like going into more detail? The troubles of the day weigh heavily on my mind. {64194} How you knows about artifact stuff to start? {64195} How did you know of the artifacts to begin with? {64196} You was there and didn't help the dying guys? {64197} You were there and didn't help the dying? {64198} You evil dumb-head! Give me Jacob's write-y thing NOW! {64199} That's despicable! Give me Jacob's quill NOW! {64200} What in the Hells do you want? What reason would I have to speak with you? {64201} Someone, after all, has already delivered the remainder of those disgustingly pure Tyrran artifacts to Oleff. Oh yes, I have spies even there! {64202} Did you think you could return to me and expect accolades for allowing this to happen? Are you a fool? Bah! Get out of my sight! {64203} I visited the dig in the Peninsula district. They need to hire outsiders like you. Their own brethren are falling like flies. {64204} Well, I helped myself to some of their belongings. Got a fine quill off one of them. Jacob was his name, I think. {64205} He won't be needing it. I assume he's dead. He didn't react much when I rolled him over to go through his pockets. {64206} Someone else has already seen to the retrieval of the remaining Tyrran artifacts. The followers of Talona are joyous today. {64207} You have served well, but the followers of Talona are done with you. Leave me be. {64208} That is, if you deserved it! You allowed other of these artifacts to be returned to Oleff! Perhaps you were trying to spare your conscience, but it will do no good. {64209} I will see that the followers of Talona use what we have already been given to torment the fools of Tyr. Get out of my sight. {64210} Here, I am giving you a Stone of Recall. You can activate this stone at anytime and it will instantly transport you and anyone in your service back to this temple. {64211} Here, I am giving you a Stone of Recall. You can activate this stone at anytime and it will instantly transport you and anyone in your service back to this temple. {64212} If he snuck yous in, maybe backdoor thingy still work? {64213} It is, after all, the duty of the people to watch over their own. What say you? {64214} Wait... haven't I already plead my case to you? Certainly you see the need to act in this instance? {64215} Oh, and you'll probably want to deliver the key to Formosa as well. Besides the Dryad's cage, it also opens my warehouses. Now go. Get out. {64216} I don't welcome strangers in my estate! {64217} You were not invited. Get out! {64218} A very good choice. Something else as well, perhaps? {64219} Sorry, but you don't have enough Smugglers' Coins for that. Something else, perhaps? {64220} Very good. Would you care for anything else? {64221} Excellent choice. Something else as well, perhaps? {64222} You don't have enough Smugglers' Coins for that. Can I interest you in something else? {64223} Very good. Something else for you? {64224} Fine, fine. Is there something else as well? {64225} You don't have enough Smugglers' Coins to purchase that. Is there anything else that you want? {64226} Go talk to Vengual. He's the boss. {64227} Can you do something? Can you? I don't see how... {64228} Where do we go now? Plague... zombies... where? {64229} I guess I should have tried to get to the City Core. There's certainly no help coming to us here. {64230} How long before they get in here? Zombies are mindless, but they'll smell us... they'll throw themselves at the doors. We're all going to die... {64231} My neighbor... he died of the plague. Then he came back as a zombie. That's not going to happen to me... is it? IS IT! {64232} Where are the guards? Where is Lord Nasher? They left us to die! To die! {64233} Is there anything anyone can do? Anything? It's the damned walking dead out there, for crying out loud! {64234} What is wrong with this city? Plague... zombies... did we kick the Fates' dog or something? {64235} You'd think the guards could have done something... but no... nothing... they stood on the wall... {64236} Lost everyone. We all just ran... don't know where the family is. No clue... {64237} Gotta look at the good side, you know? Zombies don't loot. I might have a home to go back to when this is over. {64238} Zombies chased me the whole way here. I'm lucky to be alive. {64239} I'm glad this place is here. I could have tried to get to the Helmite sanctuary, but I really needed a drink. {64240} Whew... lucky to have made it here. They killed everything... and then those dead got up... I barely got here. {64241} I don't believe it. We can leave? The undead are gone? Thank you... thank you if you did this... {64242} These are the last days... I'm sure of it. Plague, undead... all we need is a plague of vermin and I'm calling it quits. {64243} What is left... nothing. The living fear the plague... the dead can't rest. Why go on? {64244} Slow death to plague or quick death to zombies... maybe the undead are the merciful way out after all. {64245} I heard some people tried to get to the City Core but the guards wouldn't let them out past the gate. They didn't want the plague to spread... {64246} Where do we go now... there's nowhere. We just wait for the zombies to get us here, I guess... {64247} At least you can outrun zombies for a while, but the plague... I don't have a clue how to avoid that. {64248} I guess I could have tried to go to the Helmite sanctuary... but they are always treating plague victims there. I don't want to get sick... {64249} What can you trust if you can't trust the dead to stay down? How can anything be normal after that? {64250} So this is where I will die... great. They can't keep the zombies out forever... {64251} Can you understand having nothing? Having to leave everything or die? Can anyone understand... {64252} I hate this place. Fools trying to act like everything will be okay. Well, nothing is okay... we're all doomed. {64253} What do you want? I've nothing for you... I had to leave everyting to flee the zombies... I've nothing... {64254} Is there nothing the guards can do? Burn down the Great Graveyard? Something? Anything... {64255} I'm... I'm at the bottom. Things can't get worse. Who'd have thought this was how it would end? {64256} I am so grateful. I... I'm just stunned that someone would bother to help us... thank you. {64257} The Great Graveyard is in the north. It was barricaded until recently. I understand that all is quiet there now. Good. Perhaps now the dead can rest. {64258} Well, as I understand it, the Beggar's Nest is no longer infested with undead, so it is fairly safe to venture outside. {64259} Of course, I still welcome all that would seek the word of Helm. The plague still rages. We are far from true safety. {64260} I understand it was one of the Waterdhavian creatures... a yuan-ti. Such horrid creatures. I do not know why it did what it did. {64261} Ultimately, it doesn't matter. She is dead and the zombie threat is over. Of course, people should still come here. The plague still rages. {64262} Thanks for getting rid of Drawl. Jerks like him are exactly why I quit the gang to become a guard. He got what he deserved for what he did to the others. {64263} This stone altar hums with energy. It would not take much to shatter the stressed structure. {64264} Meldanen Acolyte {64265} Meldanen Elite Guard {64266} Bloodsailor Commander {64267} Ruffian {64268} Refugee {64269} Enhanced Animated Armor {64270} Weak Allip {64271} Weak Shadow {64272} M1_SpiderSpec {64273} M1S1Never01 {64274} M1S1Never02 {64275} M1S1Never03 {64276} M1S1Never04 {64277} "Tooth of the forge" {64278} "A wall at arms length" {64279} "A splinter delivered in flight" {64280} Hursk's Axe {64281} M1S4Protection {64282} Generic Post {64283} Generic Night Post {64284} Facing Point {64285} Moonstone Mask: An Evil Offer {64286} Gilles, an unquestionably evil character in the Moonstone Mask, has made an offer. He has heard that Oleff seeks the tombs of Halueth Never and the artifacts within. Gilles would like these artifacts to be delivered to him, instead of Oleff. He will pay well, though it is obvious he intends to defile and misuse the items. {64287} One of the Tyrran artifacts associated with Halueth Never has been given to Gilles, the evil representative of the rival church of Talona. Gilles eagerly waits for the last two items in the Moonstone Mask, hoping that he will soon be able to exploit this triumph over Oleff and the followers of Tyr. {64288} Two of the Tyrran artifacts associated with Halueth Never have been given to Gilles, the evil representative of the rival church of Talona. Gilles eagerly waits for the last item in the Moonstone Mask, hoping that he will soon be able to exploit this triumph over Oleff and the followers of Tyr. {64289} Gilles is triumphant. With gold and guile he has secured all of the Tyrran artifacts relating to Halueth Never. This will be a great blow to the morale of Oleff and the other followers of Tyr. A very selfish act has taken place today. {64290} Gilles is partially satisfied that not all of the Tyrran artifacts made it to Oleff in the Hall of Justice. Those delivered to Gilles, will be used by the followers of Talona to torment the Tyrrans. It will cause years of tension between the two groups. {64291} Gilles has had his evil mischief foiled. He wanted to sabatage the Tyrran search for the artifacts in the tombs of Halueth Never, but all were given to Oleff at the Hall of Justice. The followers of Talona will have to find some other way to amuse themselves now. {64292} Gilles has been told to leave, taking whatever plans he has for the Tyrran artifacts with him. Oleff will likely be interested in the quill that Gilles had stolen. {64293} A key has been found on Meldanen. The mage did not seem a reasonable sort, so perhaps he has an enemy that would be interested in it. His personal records may reveal a likely candidate. {64294} A tooth has been taken from the mouth of Meldanen. The mage did not seem a reasonable sort, so perhaps he has an enemy that would be interested in it. His personal records may reveal a likely candidate. {64295} A key has been found on Meldanen. The mage did not seem a reasonable sort, so perhaps he has an enemy that would be interested in it. He mentioned someone named Formosa, so she is as likely a candidate as any. {64296} A tooth has been taken from the mouth of Meldanen. The mage did not seem a reasonable sort, so perhaps he has an enemy that would be interested in it. He mentioned someone named Formosa, so she is as likely a candidate as any. {64297} A silver tooth has been taken from the mouth of Meldanen, and a key was found as well. The mage did not seem a reasonable sort, so perhaps he has an enemy that would be interested in these items. His personal records may reveal a likely candidate. {64298} A silver tooth has been taken from the mouth of Meldanen, and a key was found as well. The mage did not seem a reasonable sort, so perhaps he has an enemy that would be interested in these items. He mentioned someone named Formosa, so she is as likely a candidate as any. {64299} Any task that Formosa might have wanted completed has been indefinitely postponed. She is now dead. {64300} The key to Meldanen's warehouse has been delivered to Formosa, but she has been told in no uncertain terms that Meldanen will not be killed. She will have to be content that half her goal has been achieved. {64301} Hints of Conspiracy {64302} An odd note was found after an attack by an apparently fanatical group of assassins. It suggested that an unknown group is helping spread the plague, and is actively working against a cure. The note should be taken to someone in authority. {64303} A troubling note was found after an attack by a fanatical group of assassins. If it is to be believed, there may be a cult of some sort working against the city of Neverwinter and opposing a cure for the plague. The note should be taken to someone in authority. {64304} A disturbing note was found after an attack by a fanatical group of assassins. It appeared to suggest that there is a traitor amongst the people of Neverwinter responsible for the attack on the Academy, and who is working against the city even now. The note should be taken to someone in authority. {64305} Fenthick was given the odd note that suggested an unknown group is spreading the plague and working against a cure. He is uncertain how important the information is, a feeling reinforced by Desther's skepticism. Nevertheless, he will consider it and make what sense of it he can. All effort is appreciated in the current crisis. {64306} Fenthick was given the troubling note that suggested a fanatical cult may be operating in Neverwinter and actively opposing the efforts to cure the plague. While the information is alarming, he is not certain if it is to be believed, or how it should impact the search for the cure. Desther encouraged him to dismiss it as hearsay. Nevertheless, he will consider it and make what sense of it he can. All effort is appreciated in the current crisis. {64307} Fenthick was given the disturbing note that suggested a traitor may have been responsible for the attack on the Academy, and may still be working against the city. Fenthick appeared reluctant to act on the information, echoing Desther's concern that such potentially unfounded accusations could do more harm than good right now. Nevertheless, he will consider it and make what sense of it he can. All effort is appreciated in the current crisis. {64308} The salvaged brain of the Waterdhavian intellect devourer has been delivered to Aribeth. She was understandably glad to see it. Although the item has been given to Aribeth, Sedos Sebile, the ranking officer in the Peninsula, would likely still give a reward for the discovery as well. {64309} The uprising at the Peninsula district prison has been quelled and the brain of the Waterdhavian intellect devourer behind it has been delivered to Aribeth. Sedos also gave a reward for the task. {64310} All of the artifacts to be found in the tombs of Halueth Never and his companions have been accounted for. Unfortunately, some of them are now in the hands of a rival church. Oleff was understandably disturbed by this, though there is little he, or anyone, can do. For whatever reason, an evil hand had a part in this quest. {64311} All of the artifacts to be found in the tombs of Halueth Never and his companions have been accounted for. Unfortunately, they are all in the hands of a rival church. Oleff was understandably disturbed by this, but there is little he, or anyone, can do. For whatever reason, an evil hand had a part in this quest. {64312} As the Wailing Death spread across Neverwinter, it was soon apparent that it was not a natural affliction. It couldn't be cured by normal means, and the holiest of clerics found their divine healing useless. To fortify the city and aid in investigating the plague, Lady Aribeth de Tylmarande called for all adventurers of promise to attend the Neverwinter Academy, and also sought help from some of the greatest wizards in the Realms, including the great archmage of Waterdeep, Khelben "Blackstaff" Arunsun. Arunsun sent a collection of magical creatures to the city, with instructions on how they might be used as reagents in a potential cure. The beasts were stored at the Academy, and with the most promising recruits graduating, the site became too tempting a target for Neverwinter's unseen enemy. In the ensuing attack, all but a handful of students were killed, and the Waterdhavian creatures fled into the night. Fenthick, Desther, and especially Lady Aribeth should be sought out. They will know what course of action should be taken in this troubling time. {64313} Version {64314} Design Build 2.46.3 Last Updated April 26, 10pm {64315} All of the animals what were trapped within the Neverwinter Blacklake zoo have been freed. Once through the portal they will be safe under Nyatar's care, although just releasing them from their cages has increased their chance of survival already. {64316} All of the animals what were trapped within the Neverwinter Blacklake zoo have been freed, but not all have survived. The loss of these creatures will be of great concern to Nyatar. {64317} All of the animals trapped within the Neverwinter Blacklake zoo have been killed. Nyatar will be devastated. {64318} Nyatar was grateful for the release of the animals from the Neverwinter Blacklake zoo, but was also saddened by the loss of some of them. At least they are no longer caged. {64319} Nyatar was devastated, an understandable reaction to the deaths of all the animals in the Neverwinter Blacklake zoo. {64320} Grate {64321} Mysterious Voice {64322} Corpse of Torin {64323} This young man is only recently dead. Undoubtedly he was yet another expendable member of the cult killed to further Gulnan's power. Nothing sets him apart from any other member, save the personal effects in his pockets. {64324} Ritual Chamber {64325} Farmhouse {64326} Barn {64327} Road to Helm's Hold {64328} Helm's Hold {64329} Courtyard {64330} Design build 2.2.1 last updated May 22 at 4pm {64331} Who you be? {64332} Who are you? {64333} Me not understand 'bout Stone of Recall and teleport portal. {64334} Teleportation portal? Stone of Recall? I don't understand. {64335} That be big power magic! {64336} That's some pretty powerful magic! {64337} That's handy. {64338} Me need you go over that one more time. {64339} Can you explain that again? {64340} Goodbye. {64341} Me need to return to mission. Me need to go back to place where me died. {64342} I need to return to my mission. I must get back to where I just was. {64343} Send me back. {64344} What you mean? Why me not want go back? {64345} What do you mean? Why wouldn't I want to go back? {64346} Me need prepare stuff before me continue mission. Goodbye. {64347} I need to prepare before I resume my mission. I'll see you later. {64348} Teleport portal? Recall Stone? What you be talking about? {64349} Teleportation portal? Stone of Recall? What are you talking about? {64350} That's handy. {64351} Me want go back to spot where me almost die! Me want go right now! {64352} I want to go back to the place where I nearly died, and I want to go now! {64353} Me change my mind. Goodbye. {64354} I've changed my mind. I'll see you later. {64355} Yes. Me want to go back now. {64356} Yes. Transport me there now. {64357} How me get here? {64358} How did I get here? {64359} Me no want Recall spell! Me want to control me own fate! Cancel spell now! {64360} Me not feel hurt at all. How me get healed? {64361} I don't want some stinking Word of Recall spell whisking me anywhere. Cancel the spell, right now! {64362} Me not like that! But me accept it. Can you get me back to where me just was? {64363} Fine then! I still need to get back to where I was. Can you help with that? {64364} I don't feel hurt at all. How was I healed? {64365} When you cast Recall spell on me? {64366} Ummm...when did you cast this Word of Recall spell on me? {64367} Who you be? {64368} Who are you? {64369} Greetings, . Aribeth has instructed me to provide whatever assistance I can to you in your mission. {64370} However my magic is not of a healing nature. My skills are tied to the teleportation portal in this temple and the Stone of Recall in your backpack. Is there something I can do for you, ? {64371} I am Sergol, a priest of Tyr. It is my duty to aid and assist those in the service of Neverwinter, though I am no healer. {64372} My magic is tied to the Stone of Recall in your backpack and the teleportation portal you see in this room. {64373} Here, I am giving you a Stone of Recall. You can activate this stone at anytime and it will instantly transport you and anyone in your service back to this temple. {64374} I thought you would be familiar with this by now. However, it is important so I will go over the use of the Stone of Recall again. {64375} In your backpack you carry a Stone of Recall. You can activate this stone at anytime and it will instantly teleport you and anyone in your service back to this temple. {64376} You will arrive at the teleportation portal in the next room. This will allow you to return quickly if the need arises, saving precious travelling time. {64377} There is more, . Once you have used the Stone to Return to go through the teleportation portal and it will instantly send you back to the place your stone was last activated. {64378} Anyone in your service - henchmen, familiars and the like - will also be transported with you. Now, is there anything else I can do for you, ? {64379} You're lucky to be alive. We barely managed to bring you back; your soul had nearly departed to the afterlife. {64380} Hurry back to your mission, . Desther must not be allowed to escape judgment. {64381} I can help you return to the site of your last battle, but are you sure you want to go back so soon? {64382} Whatever you were fighting will still be there. It would be wiser to prepare yourself before returning to that encounter. {64383} Or perhaps you should use the teleportation portal to return to the spot where you last activated your Stone of Recall. {64384} Here, I am giving you a Stone of Recall. You can activate this stone at anytime and it will instantly transport you and anyone in your service back to this temple. {64385} I thought you would be familiar with this by now. However, it is important so I will go over the use of the Stone of Recall again. {64386} In your backpack you carry a Stone of Recall. You can activate this stone at anytime and it will instantly teleport you and anyone in your service back to the ritual room You will appear in the teleportation portal in the next room. {64387} This will allow you to return quickly to this temple whenever you need to, saving precious travelling time. {64388} There is more, . Once you have used the Stone you can go through the teleportation portal at any time and it will instantly send you back to the place your stone was last activated. {64389} Anyone in your service - henchmen, familiars and the like - will also be transported with you. Now, is there anything else I can do for you, ? {64390} As you wish. I can use my magic to return you to the site you just came from. This will return you to your last battle. Are you ready? {64391} As you wish. Prepare yourself, . {64392} Hmmm. I thought you would have been familiar with this process by now. Very well, I shall explain it to you myself. {64393} You are one of Aribeth's most important agents. After all you have done for Neverwinter she wants me to keep watch over you personally. {64394} Before your mission started I cast a Word of Recall spell upon you, so that whenever you become mortally wounded I can immediately teleport you here to safety. {64395} Just now, some enemy must have struck you a near fatal blow, and so the spell's contingency magics activated and whisked you away to safety. {64396} I can't do that . You are too important. Neverwinter has need of your skills now more than ever. We can't risk an untimely demise. {64397} As soon as your battered body appeared, the other clerics here called upon the healing power of Tyr to bring you back from the brink of death. {64398} You are now as ready as you'll ever be to continue with your mission. The Recall spell will activate again if you are dealt another fatal blow. {64399} The spell doesn't require your presence. I simply needed to know your full name, which Aribeth provided. {64400} I am Sergol, a priest of Tyr. It is my duty to aid and assist those in the service of Neverwinter. {64401} Ah. You have awakened. I need to speak with you. {64402} We are very disappointed in you, . Your slaughter of innocent people has caused much suffering in a time already overburdened with tragedy. {64403} Were it up to me you would have been left to rot in your grave; however, Aribeth has ordered me to resurrect you. Despite your actions, Neverwinter still has need of you. {64404} You will suffer no further consequences for your mad killing spree, but I implore you not to engage in such wholesale slaughter again. Please, focus on the mission you have been given. {64405} He say what "People of the Eye" supposed to do? {64406} Has he shed any light on the purpose of the "People of the Eye?" {64407} He rants about everything, but I can't make sense of it. They are fanatics... insane... they must be. Why else would all this have happened? {64408} *sob* {64409} Yes... I knew you would come... {64410} Who this Dumal guy? {64411} Who is Dumal? {64412} I don't wanna die... I don't. When's this nightmare gonna end? {64413} Dumal? He used to be in charge, or at least close to it. I'm sorry, I really didn't know a lot about how the Hold was run. Dad kept up on all that. {64414} He was nice, though. He might still be alive somewhere. I think he was kept alive so they could know how to act. Not sure, though. {64415} Leave it. {64416} Smash the lock and seal it. {64417} Open it. {64418} This door has been sealed forever. {64419} The locking mechanism on the door would allow you to open it or jam it closed permanently. {64420} A wall of force has been erected that blocks your path. {64421} With the proper tome you could activate the power of this altar. {64422} The evil force binding this altar has been banished and the guardian spirit reinstated. {64423} This altar has been permanently despoiled by the release of a demon. Whatever guardian spirit might have been here is gone forever. {64424} You are too late to stop our plan from reaching fruition! {64425} Uhhnnn... Kill... for... cult... eye... {64426} False Helmite Elite {64427} Despite its size, this well-maintained tome is exceptionally light. The pages also seem to have a strange, almost warming glow. Inside is revealed the methods by which the Guardian Spirit of Helm's Hold may be restored, should an evil entity have displaced it, though the taint must first be banished by other means. Simply having this book in one's backpack will allow the use of a properly prepared altar. {64428} WP_MapNote {64429} Boddyknock Glinkle, a gnomish sorcerer from the island of Lantan, has joined your cause. Though not skilled in melee combat, his arcane spells will be a valuable tool in the many battles that lie ahead. His magic might also prove useful in opening any stubborn locks you might come across. NOTE: If your henchman ever dies, a special Recall spell will transport them back to Aribeth's side in the ritual room. You can use your Stone of Recall to return to the ritual room and retrieve your fully healed henchman. Also, your henchman will always be one level lower than you and will level up when you do. {64430} Daelan Red Tiger, a noble barbarian of the Uthgardt tribes, has joined his mighty axe to your cause. His ferocity and prowess in melee combat will be helpful in the many battles you are sure to face. Daelen can also use his great strength to try and bash open any chests or locked doors you might come across. NOTE: If your henchman ever dies, a special Recall spell will transport them back to Aribeth's side in the ritual room. You can use your Stone of Recall to return to the ritual room and retrieve your fully healed henchman. Also, your henchman will always be one level lower than you and will level up when you do. {64431} Tomi "Grin" Undergallows, a halfling thief of dubious character and widespread reputation, has joined his nimble fingers to your cause. His ability to pick locks will prove invaluable throughout your adventures, as will his skill in detecting and disarming traps. Though not eager to go toe to toe with an enemy in combat, Tomi's sneak attacks on an opponent's exposed flank can be devastating. NOTE: If your henchman ever dies, a special Recall spell will transport them back to Aribeth's side in the ritual room. You can use your Stone of Recall to return to the ritual room and retrieve your fully healed henchman. Also, your henchman will always be one level lower than you and will level up when you do. {64432} Grimgnaw, a macabre dwarven monk who worships Death itself, has joined your cause. With deadly feats like Stunning Fist and Flurry of Blows, Grimgnaw is a powerful ally in combat. NOTE: If your henchman ever dies, a special Recall spell will transport them back to Aribeth's side in the ritual room. You can use your Stone of Recall to return to the ritual room and retrieve your fully healed henchman. Also, your henchman will always be one level lower than you and will level up when you do. {64433} Linu La'neral, an elven cleric of Sehanine Moonbow, has joined your cause. Her divine spells, particularly her healing magic, will be invaluable in the many battles that lie ahead. As well, her ability to turn undead should not be underestimated. NOTE: If your henchman ever dies, a special Recall spell will transport them back to Aribeth's side in the ritual room. You can use your Stone of Recall to return to the ritual room and retrieve your fully healed henchman. Also, your henchman will always be one level lower than you and will level up when you do. {64434} Sharwyn, a beautiful bard determined to make a legend for herself, has joined your cause. Her skill in combat is augmented by a variety of spells and healing magic, and her powerful bard song will inspire those who fight by her side to heroic victory. NOTE: If your henchman ever dies, a special Recall spell will transport them back to Aribeth's side in the ritual room. You can use your Stone of Recall to return to the ritual room and retrieve your fully healed henchman. Also, your henchman will always be one level lower than you and will level up when you do. {64435} Your henchman has been spirited away to the ritual room where Aribeth has saved them from a grisly end. You can use the Stone of Recall to return to the ritual room and reclaim your companion. {64436} You have released your henchman from service. If you wish to rejoin with your companion you can find them in the place you last left them. {64437} Design Build 1.11.1, Last Updated April 24, 9pm {64438} Ritual chamber {64439} Farmhouse {64440} Helm's Hold {64441} The open palm of this stone pedestal has a small recessed area at the center, about the size of a large gem. There is a faint inscription: "Place in my hand the message I have made clear, and I shall summon the Watcher's Armor, the protectors." {64442} Main Entrance {64443} Side Entrance {64444} Stairs up {64445} Sealed exit {64446} Main entrance {64447} Side entrance {64448} Port Llast - Inn Level 1 {64449} Port Llast - Inn Level 2 {64450} Port Llast - Cracked Anvil {64451} Port Llast - Kendrack's Barracks {64452} Luskan - Slum Building {64453} House Interior - Main Floor {64454} East Road {64455} East Road - Jax's Barracks Level 1 {64456} East Road - Troll Caves Level 1 {64457} Neverwinter Wood - Druid Encampment {64458} Neverwinter Wood - Deep Woods {64459} Neverwinter Wood - Realm of the Spirit {64460} Neverwinter Wood - Nymph's Home {64461} South Road {64462} South Road - Wanev's Tower Cellar {64463} South Road - Farmland {64464} Charwood - Inn {64465} Charwood - Mayor's Office {64466} Charwood {64467} Charwood - Town Ruins {64468} Port Llast {64469} Port Llast - Eltoora's Lab {64470} Port Llast - Eisenfeldt Home Level 1 {64471} Port Llast - Eisenfeldt Home Level 2 {64472} House Interior - Second Floor {64473} Port Llast - Dockhouse {64474} Port Llast - Wanev's Cottage Basement {64475} Port Llast - Wanev's Cottage Kitchen {64476} Port Llast - Wanev's Cottage Foyer {64477} East Road - Jax's Barracks Level 2 {64478} East Road - Troll Caves Level 2 {64479} East Road - Troll Caves Level 3 {64480} East Road - Creator Ruins Level 1 {64481} East Road - Creator Ruins Level 2 {64482} East Road - Creator Ruins Level 3 {64483} East Road - Troll Caves - Storage Area {64484} Neverwinter Wood - Druid Challenge Circle {64485} Neverwinter Wood - Heart of the Forest {64486} Neverwinter Wood - Setara's Home {64487} South Road - Wanev's Tower - Main Floor {64488} South Road - Wanev's Tower - Second Floor {64489} South Road - Wanev's Tower - Summoning Chambers {64490} South Road - Farmer Odeel's House {64491} South Road - Farmer Ingo's House {64492} Charwood - Castle Jhareg - Main Floor {64493} Charwood - Castle Jhareg - Karlat's Chambers {64494} Charwood - Castle Jhareg - Quint's Chambers {64495} Charwood - Haunted Forest {64496} Charwood - Haunted Crypt {64497} North Road - Goblin and Orc Caves {64498} North Road - Bugbear Caves {64499} North Road - Ogre Caves {64500} North Road - Green Griffon Inn {64501} North Road - Gerrol's House Level 1 {64502} North Road - Arcane Brother's Tomb {64503} North Road - Green Griffon Inn Level 1 {64504} North Road {64505} North Road - Green Griffon Inn Level 2 {64506} North Road - Green Griffon Inn Basement {64507} North Road - Mutamin's Challenge Level 1 {64508} North Road - Mutamin's Challenge Level 2 {64509} North Road - Mutamin's Challenge Level 3 {64510} North Road - Gerrol's House Level 2 {64511} North Road - Caretaker's House {64512} North Road - Port Llast Mines {64513} East: Neverwinter Wood. West: Port Llast {64514} North: North Road and Green Griffon Inn. South: East Road, Neverwinter Wood, Port Llast, and Charwood {64515} South: South Road and Charwood. North: Port Llast, North Road, and Neverwinter Wood {64516} West: Port Llast. East: East Road and Neverwinter Wood. {64517} Northwest: Port Llast, East: South Road and Charwood {64518} North: Neverwinter Wood, South: South Road and Charwood {64519} Southeast: South Road Farms and Charwood, Northwest: Port Llast {64520} East: Neverwinter Wood. West: Port Llast and Green Griffon Inn. {64521} Death awaits thee! {64522} You are such a fool! That ring I gave you? The cult has been tracking you with it this entire time! Consider yourself warned, 'hero'!! {64523} This brazier has seen much use, though certainly not for cooking. The unmistakable smell of ozone and something disgusting hangs about it. It must be a wizard's tool, though without directions it is difficult to discern what it is for. {64524} Daddy says Luskan's gonna invade us again. {64525} Are you from Neverwinter? Do you have the plague? {64526} Have you seen the Lady Aribeth? Isn't she pretty? {64527} I can't talk to strangers, . {64528} Who are you? {64529} Have you news for me, ? Or are you in need of something else? {64530} Who this Neurik? {64531} Who is this Neurik? {64532} Why you not talks about it? {64533} Why can't you talk about it? {64534} Who this Neurik? {64535} Who is this Neurik? {64536} Why you not talks about it? {64537} Why can't you talk about it? {64538} You tells me where Alhelor live. {64539} Tell me where this Alhelor lives. {64540} Ander... Alhelor really be Black Wolf. {64541} Ander... Alhelor is really the Black Wolf. {64542} You just says if you seen him since he go. {64543} Just tell me if you've seen him since he left. {64544} Me knows it sound funny, but me gets to bottom of this soon. {64545} I know it sounds strange, but I will get to the bottom of this. {64546} Me not jokes, Ander. Me want to warns you. {64547} I'm not joking, Ander. I wanted to warn you. {64548} Who you? {64549} Who are you? {64550} Goodbye again, . {64551} Farewell, then. I hope you find what you're looking for! {64552} May the gods smile on you, ! {64553} Is... is this about my encounter with the Black Wolf? I really shouldn't talk about it, , I'm sorry. You could ask Neurik about the beast, I'm sure. Uh... unless you want something else? {64554} He is the priest at the temple of Tyr. He knows a lot about the Black Wolf. Well... he knows a lot about everything, really. {64555} Well... it's not that I can't. Neurik says I shouldn't talk about it if I want to... to stop thinking about it. If he said it was okay, though, I guess I could... {64556} I... I know Alhelor likes to, but I really shouldn't talk about it, , I'm sorry. You could ask Neurik about the beast, though, if you wanted. {64557} He is the priest at the temple of Tyr. He knows a lot about the Black Wolf. Well... he knows a lot about everything, really. {64558} Well... it's not that I can't. Neurik says I shouldn't talk about it if I want to... to stop thinking about it. If he said it was okay, though, I guess I could... {64559} Oh. He lives near the pond of water at the town's center. It's a fairly small house. Modest, you know? Alhelor's usually here, but he said he was tired. {64560} Wh-what? That can't be right. Are you joking with me, ? {64561} I... that's so... I don't doubt your word, though. Alhelor was always a bit odd, somehow. I just never suspected... what a fool I've been! {64562} Thank you for telling me, . I'll definitely watch out for him. I haven't seen Alhelor since he went back to his home by the pond. If you hurry, you can catch him there and kill him once and for all! {64563} My name is Ander, . I help Alhelor here when he has need of it. {64564} You don't remember me? Oh, maybe not... my name is Ander and I help Alhelor sell his werewolf remedies. {64565} Are... are you with ? You've got to help, , please! {64566} Alhelor is really the Black Wolf! He really is! He's down at his house by the pond right now... you've got to stop him before he hurts anyone else! {64567} You've got to go and kill that Black Wolf, ! Please, before he hurts anyone else! {64568} Here, I am giving you a Stone of Recall. You can activate this stone at anytime and it will instantly transport you and anyone in your service back to this temple. {64569} Here, I am giving you a Stone of Recall. You can activate this stone at anytime and it will instantly transport you and anyone in your service back to this temple. {64570} What you doings here, then? {64571} What are you doing here, then? {64572} Tells me 'bout yourself. {64573} Tell me more about yourself. {64574} Not that it's truly any of your business, but I am seeking passage to Evermeet. The way is closed to me, however, and seeking an alternative route is proving difficult. {64575} If you haven't heard much of Elaith Craulnober, I'll certainly not be the one to educate you. Let the tongues of others guide you as they will, it matters not to me. {64576} Oh, there's sure to be a war, there is. Everyone's talking about it! {64577} Don't travel north, . There's bandits on the road. {64578} Be careful... everyone's talking about the werewolves in these parts. {64579} Hope you aren't heading to Luskan. The city's been shut tight, I hear. {64580} Oh... you must be one of the mercenaries come to town, right? {64581} [Lie] Me need get money for new tax from you. {64582} [Lie] I'm here to collect the new tavern tax. {64583} [Lie] You pay, or me close you place down. Aribeth and Nasher say so. {64584} Ha! Me fool you good. {64585} [Lie] You'll pay, or this tavern will be shut down on the orders of Lady Aribeth and Lord Nasher. {64586} Calm down man, it was only a joke. {64587} A tax on taverns? That's outrageous! Lord Nasher must be out of his mind. Forget it, I'll never pay. {64588} [Failure] Lady Aribeth wants to come down here and ask for more taxes in person, then I'll talk to her. {64589} [Success] Fine, here's 50 gold. It's a real shame when a ruler thinks he can just tax his subjects for every little thing. {64590} Now what do you want? {64591} A joke? You can't even begin to know how not funny that kind of joke is to an innkeep. Well... no harm done... I suppose. What can I do for you? {64592} I already paid that tax to another person, so just forget about it. Now what do you want. {64593} You're one of them folks from Neverwinter, aren't ya? {64594} I can't believe Luskan's port has been closed up. No entry, they says. That was one of our major stops! {64595} Wonder if they'll be opening the Luskan port soon. {64596} Hope you're not itching for a ride on the ship. We barely got room for the cargo an' crew. {64597} I wonder if them soldiers will ever catch that cult? I hate to think they'd get away with it. {64598} Supplies to Neverwinter - supplies to Neverwinter, back and forth; we'll never match their needs for years. {64599} I heard them talking about werewolves in the bar. I'd better not see 'em, or I'll never make port here again. {64600} Wanna race? {64601} You're funny! {64602} Want to play plague? I'll die this time. {64603} Go away! {64604} I'm not allowed outside of town. {64605} My brother says there are criminals and werewolves about. {64606} You want to play werewolf? {64607} Hee hee! {64608} That was fun! {64609} I'm beat. Let's play again tomorrow. {64610} The werewolf's gonna come getcha! {64611} I'm hungry. {64612} I'm bored. {64613} I'm Karathis the Werewolf! Rooaar! {64614} North: North Road, Green Griffon Inn, Luskan, and Port Llast. East: Neverwinter Wood. South: South Road and Charwood. {64615} Thank you so much for helping us out. I was afraid we'd never get to leave. Good luck, my . {64616} I kill da trolls, so you be safe to leave now. {64617} You no need help find way out? {64618} The way back is cleared of trolls; find your own way out. {64619} Don't you need help getting back to Revat? {64620} What do you think I am, senile? Of course I know the way is clear. I can make it back on my own, and I don't need you to tell me so. {64621} What do I look like, somebody's weak, old granny? I'm a powerful mage and I can make my own way back, now that the spell is broken. {64622} Not that I don't appreciate what you did, but you could have been a little faster about it. See you on the surface. {64623} Aawill is the Archdruid. He takes care of things around here and makes sure everything runs smoothly. Jaer is second-in-command, in charge of circle challenges. Anything else? {64624} Aawill is the Archdruid. He's the one to go to if you want to assist the grove with something like the troubles we're having right now. Jaer is second-in-command, in charge of circle challenges. {64625} Sorry, but it's a druid thing. A like you wouldn't understand it, so that's all I'm gonna tell ya. {64626} Only druids can enter the challenges, sorry. {64627} Goodbye. {64628} No. {64629} Yes. {64630} I am in charge of the druid circle challenges. When a druid wants to become a member of our grove, he or she must challenge one of our members to gain entry to the first circle. {64631} Do you understand so far? {64632} We are all creatures of nature, and just as some of nature's children hunt alone, while others hunt in packs, we too have our individual preferences. {64633} Each of the defenders in our circle has an animal companion who fights at his or her side. You too will enter combat with an animal companion, and a human follower, if you have one. {64634} Everyone is working hard to recover from the death of the Spirit. It will be a long haul, but it's a battle worth fighting. Anything else? {64635} Well, because of you, everything has pretty much returned to normal around here. Anything else? {64636} There is nothing more I can do for you, Champion of the Grove. I am proud to have witnessed your ascension. {64637} Jaer, the very serious young woman over there, meets with druids who wish to either join, or improve their standing in the circle of druids. She organizes challenge fights between the druid seeking improvement and the defender of the appropriate circle. {64638} Are there any other questions you have for me ? {64639} Not that the animals in this wood are fighting with intelligence, but that's another subject entirely. Do you have questions you would like to ask about anything else? {64640} If a druid comes to the grove and wants to join, then he or she must talk Jaer into setting up a challenge with the defender of the fourth circle. If the challenger wins, he or she is allowed to join the fourth circle. Jaer has just recently promoted me to defender. {64641} The forest has returned to its natural state. {64642} You tell me all you know, and no time waste me. {64643} Just tell me everything you know and stop wasting my time! {64644} What you mean others? Tell me, please. {64645} What do you mean, most of the others? This is important. {64646} Dwarf be in pool? {64647} Was the dwarf's body in the pool? {64648} Me needs the dagger. You gots it? {64649} I need that dagger. Do you have it? {64650} Now you are mine! {64651} You were here to kill me. That was what I thought the moment I felt your presence near my tree. I... I just wanted to stop you. Could you ever forgive me? {64652} Just barely. My ability to control them has been weakening for a while now. {64653} Nevermind. I'm sorry I lost control. Should I continue? {64654} A dwarf came here a few weeks ago. He was fierce and mean and seemed immune to my charms. He asked me about the dagger that the druid had used to kill himself. {64655} I don't know how he knew about the druid, but I had kept the dagger as a keepsake of the druid. When he threatened me, I gave it to him. {64656} I never saw the dwarf again, but shortly before everything started going wrong in the forest, I found the dagger in front of the altar. {64657} No, now that you mention it, his corpse wasn't there. {64658} I brought it back here, but I don't remember where I put it, because the pain hit me before I made it back here. {64659} I'm sure it's somewhere in my house though. If you look around, you should be able to find it, but you shouldn't use it! I don't want another death on my hands; they are so bloody already. {64660} Leave the altar. {64661} Draw forth the dagger and plunge it into your chest and have your henchman do the same. {64662} Draw forth the dagger and plunge it into your chest. {64663} There is nothing you can do here at this time. {64664} The ceremonial dagger has disappeared, it seems that portal has been closed for good. {64665} An ancient altar, covered in grotesque carvings, bloodstains (some fairly recent) and surrounded by bones, looms ominously beneath the waterfall. {64666} Your senses are blasted with all colors, all sounds, all feelings, all tastes and all scents imaginable. {64667} No. {64668} Yes. {64669} You can catch glimpses of the Neverwinter Wood in this swirling portal. Do you wish to enter? {64670} Kill for the mistress! {64671} What has happened to me? Where am I? I must find my family! {64672} Me cure Spirit of Wood, so you rest easy. {64673} I have cured the Spirit of the Wood. You no longer need to worry about that problem. {64674} {64675} Spirit be dead. Me need kill it, so me did. {64676} The Spirit is dead. I'm afraid I had to kill it. {64677} Me not sure if there be other way, but this be fast way. {64678} Well, there might have been another way, but this was the quickest. {64679} Me not have choice. Me be sad that Spirit dead. {64680} I had no other choice. If I could have done it some other way, I would have. {64681} You must be the kind of hero that legends are born of. How is it that you accomplished such a deed? No, don't tell me now, you have much more to do I'm sure. {64682} When you are famous and all of the bards spread tales of your heroic deeds, I hope you will return to these woods and walk these paths in peace. {64683} Maybe then we can share stories and maybe become friends. Until then I must go. {64684} That is horrible news. The forest will suffer for generations. I desperately hope that you tried everything possible before going to such lengths. {64685} Such a callous attitude toward nature is a sign of a troubled soul. Believe me when I tell you that what you do will come back on you someday. {64686} Evil begets evil and is its own downfall. I would say more, but I suppose you are hardly interested in a sermon from me. I will leave you in the hands of nature now. {64687} I'm sure that you did your best. I just hope the woods survives this loss. I should get going now. {64688} Ah, another dominated slave {64689} Me cure Spirit, so you be safe now. {64690} I have cured the Spirit of the Wood. You may return to the other druids in peace. {64691} Be safe. {64692} Take care of yourself. {64693} Me kill Spirit. You not need worry no more. {64694} I had to kill the Spirit of the Wood, so the problem is resolved. {64695} You watch what say or maybe you not be rescued after all. {64696} Watch your insults. Nobody else knows I found you... if you take my meaning. {64697} Me must go now. You fine on own? {64698} Time to get moving. You can make it out on your own? {64699} Me do what need be done! {64700} I did what I had to do! {64701} Me be sad that Spirit dead, but you not know how bad it be. {64702} I am terribly sorry for the damage I have done, but you don't know what it was like. {64703} You not there, so you not know nothin'. {64704} You weren't there, so why don't you keep your judgments to yourself. {64705} Praise be! What a marvelous thing. Surely your name will be sung on the wind for such a heroic deed. {64706} I shall be sure that others hear of your deed, good . Now if you will excuse me, I should be off. {64707} You did what? Why would... how could... you idiot! Without the Spirit, the Wood will never truly recover. {64708} I... I'm sorry. You did free me, so I guess I should be grateful. I just don't think you realize how much damage has been done. {64709} I'm sure you think you did, but there had to be another path. Probably a harder path, but nothing worth doing is ever easy. {64710} I... I guess I wasn't at that. {64711} Me cure Spirit. You be safe now. {64712} I cured the Spirit of the Wood, so you can rest easy now. {64713} Me kill Spirit, so you no need worry no more. {64714} I had to kill the Spirit of the Wood, so you don't have to worry about it now. {64715} What mean you think that? {64716} What are you talking about? {64717} Me glad you think like me. {64718} I'm glad you see it my way. {64719} So, you no be mad at me? {64720} So, you're not mad at me? {64721} You... you cured it? I must admit that I am shocked. You are quite the , to have accomplished such a deed. {64722} You really are a hero, even if you're not as beautiful as I am. {64723} It's dead? Oh, I was afraid that something like that would have to be done. {64724} The other druids didn't want to admit it, but nobody knew how to stop the Spirit. It was only a matter of time before someone would realize that it had to die. {64725} Hmm, well, that's a bitter thought. {64726} Sometimes the only way to solve a problem is to make the unpopular choice. Don't worry about what anybody else says, you did what you had to do. {64727} I must be going now. Take care, and thank you for all your help. {64728} Me look for gem you gots. {64729} I was sent here to collect a gem you have. {64730} If me has too. {64731} That's a distinct possibility. {64732} No, me want you let me have it. {64733} No, I was just hoping to convince you to let me have it. {64734} What me do to help? {64735} What can I do to help you? {64736} What you give me if me help you? {64737} What will you give me to get this mirror for you? {64738} You keep yell at me, me bash you like servants. {64739} If you keep yelling at me like that, I'll show you exactly what I did to your servants. {64740} Me sorry, but you monsters... er, servants, them attack me first. {64741} I'm sorry, but your creatures, or servants as you call them, attacked me first. {64742} That greedy elf sent you here? Did he tell you to kill me and take steal my gem? {64743} I don't appreciate threats, nor do I enjoy people barging into my house and killing my servants. I think you underestimate my powers. {64744} I certainly don't think that you improved your chances by busting in here and killing all my servants. Not exactly tactful, is it? {64745} But, I might have a use for you, since you are so interested in... acquiring objects for others. We might be able to make a deal. {64746} The only thing that holds true value for me is my beauty. There is a nymph who lives in this forest who has a mirror that can return my beauty. I overheard two dryads talking about it, just before all this trouble started. {64747} The nymph lives to the northeast of here. I would get it myself, but I can't go anywhere near her. The unearthly beauty of her face physically hurts me, and she shuns me because I am ugly. Please, please get me the mirror! {64748} I think you underestimate me, but that's beside the point. There has been enough fighting here today. {64749} You were an intruder in my home. My servants were merely trying to protect me, as good servants should. {64750} So why would you think that there would be anything in my house that could help you save the forest? {64751} You can find a druid locked in the southwest most room. Here is a key for the cell door. Don't worry, she has not been harmed. {64752} Oh, I am so very beautiful. {64753} A portal has been activated. {64754} The paint has all but peeled from the dry and brittle wood. You can almost make out what it used to say: Da f rd Q obl y ay r of Cha woo Si e 11 2 {64755} Fire licks the base of this sign and the paint blisters and scorches in the heat. You can almost make out what it used to say: Da f rd Q obl y ay r of Cha woo Si e 11 2 {64756} West: Port Llast. East: South Farms and Charwood. North: Neverwinter Wood. {64757} You be safer if you no ask questions. {64758} Probably safer for you if you don't ask that question again. {64759} Me just lookin' round. {64760} I was just exploring. {64761} You dad say you need cheer up. {64762} Your father told me you could use some cheering up. {64763} Me not do favor; me only do stuff for pay. {64764} I don't do favors; I do jobs. You want to pay me for this, then you should tell me about it. {64765} So, what you want do now me here? {64766} So, what do you propose to do about it? {64767} Why not? {64768} You gots to be jokin'. Me no want you for that! {64769} Slow down there boy. I'm not here for that. {64770} What you talkin' bout? {64771} What do you mean by that? {64772} Threats? Great, just what I need. You must be one of those adventurer types. {64773} An adventurer are ya? Well go explore somewhere else will ya? {64774} I should have known dad sent ya. He's always worried about me. {64775} Whatever your reason for being here, you can turn around and leave, unless you have something important you want. {64776} What? Oh, sure, I suppose I could do that. I'll pay ya, if you can do it. {64777} Hmm... an interesting situation. I've never had a woman break into my room before. {64778} I... um... er... oh, nothing. I can't do anything right now. {64779} It's none of your business. What do you want from me? {64780} Well, that hardly comes as a surprise. Nobody wants me! {64781} Goodbye. {64782} You always talk like that? {64783} Are you always this forward? {64784} Me ask questions, yuh? {64785} Could I ask you some questions? {64786} Dese farmlands stretch on for long time. Me need directions. {64787} Who you calling idiot? {64788} That better. Now you tell me how get places. {64789} You know odd things about dis area? {64790} Me hear of stuff going on. Maybe you know more? {64791} Can I ask you some directions? {64792} No, me have other question. {64793} Me need place to buy stuff. {64794} Where da east road go? {64795} Where da west road go? {64796} Actually, I'd rather ask you about something else. {64797} Is there a place to buy equipment nearby? {64798} Where does the east road lead? {64799} Where does the west road lead? {64800} Anything interesting going on in these parts? {64801} You know good places to go 'round here? {64802} Me want work. {64803} Adventures? What adventures you speak of? {64804} Are there any places of interest around here that I should visit? {64805} I'd be interested in work, if you know of anything. {64806} What sorts of adventures? {64807} Me not like milk cows. What he want for help? {64808} What does he need help with? Not plowing the fields, I assume. {64809} I'm investigating some recent events you might be aware of. {64810} Me have other question. {64811} Me see cave past dem waterfalls. What be in dere? {64812} Uh... you ever been to Charwood? {64813} You know stuff 'bout dat plague cult in Neverwinter? {64814} I want to ask you something else. {64815} I saw a cave up past those waterfalls. Do you know anything about it? {64816} Wolfies? Dey be a threat to you? {64817} Wolves? Are they a threat? {64818} Have you ever been to Charwood? {64819} Tell more. Me want to know more 'bout Charwood? {64820} Is there anything else you can tell me about Charwood? {64821} [Insight] Do you know of anyone who might have been there? {64822} Do you know anything about the cult that spread plague in Neverwinter? {64823} You sure you not know more 'bout da cult? {64824} You're sure you don't know anything else about the cult? {64825} Me add fun to you life if you want. {64826} Is there anything I can do to liven up your life? {64827} Me not care. Me have other question. {64828} I don't care to hear your excuses. I have another question. {64829} Since Erik what? {64830} [Insight] Is there anyone who might know more? {64831} What wrong with Erik? {64832} What do you mean about Erik? {64833} What you do to him? {64834} What did you do? {64835} Who you be? {64836} Who are you? {64837} Well, you be pretty, that good 'nuff for me. {64838} Well, you are rather pretty... {64839} Where you lead me? {64840} What do you mean by that? {64841} Me get what you say now. You be pretty, that good 'nuff for me. {64842} Oh, that! Well, you are rather cute... {64843} Maybe me be simple, but you got big mouth and crooked teeth! {64844} I'm not simple, I was meerly trying to give you a chance to act more like a proper, young lady. {64845} We talk 'bout dat brooch of Erik's, 'kay? {64846} I want to speak with you about Erik's brooch. {64847} Slow down. Me ask 'bout something else. {64848} You give it or me just kill you an' bring him your corpse, yuh? {64849} But it be all dat remind Ingo of him dead wife, yuh? {64850} Slow down, I need to ask you about something else. {64851} How'd you like me to pry it from your cold, dead hands? {64852} Be reasonable. Ingo treasures that brooch, because it reminds him of his wife. {64853} Uh... tell me 'bout Erik. {64854} All right, tell me a little about Erik. {64855} [Persuade] But he love you Constance. Be good to him. {64856} [Persuade] He loves you Constance. Don't betray that. {64857} Why dis 'erd be so important? {64858} Why is the herd so important? {64859} Why dis 'erd be so important? {64860} Why is the herd so important? {64861} Money? Dat be all dis mean to you? {64862} Money? That's all this means to you? {64863} Gimme da li'l brooch an' you have my heart, li'l lady... {64864} Uh, well maybe me buy it off you, den. {64865} For but a peasant's brooch, you'll have my undying love. {64866} Maybe I can buy it off you... {64867} You give brooch or me slit stomachs, yuh?! {64868} Me not got that much gold for spend on this. {64869} [Persuade] Dat too much for peasant's doodad. Me give 250. {64870} Hand the brooch over or I'll gut you like a fish! {64871} Me not argue no more. Now me kill you!! {64872} I'm done haggling. Time to kill you and take it for free! {64873} Me not afford that much for this. {64874} I can't afford to spend that much on this. {64875} 250? Deal. {64876} I can't afford to spend that much gold on this. {64877} [Persuade] It's a simple peasant's brooch, worth 250 at most! {64878} Me no got 400 gold to spend on this. {64879} I don't have 400 gold to spend on this. {64880} 400 gold? Deal. {64881} [Insight] Take the 250. The next fool Erik sends might not be so happy to negotiate. {64882} 1,000 gold? Deal. {64883} Yuh? Me guess me go now, den. {64884} What you mean you be robbed? {64885} Hey - you no give item. Me want me money back! {64886} Me no believe you - you give item now! {64887} Really? I guess I'll be going then. {64888} What do you mean you've been robbed? {64889} Hey - if you don't have the item, I want my money back! {64890} I don't believe you - hand over the brooch... now! {64891} Fine, you keep money. {64892} You give me money back, or me kill you! {64893} That not fair! {64894} Fine, keep the money. {64895} Give my money back or I'll slit your throat! {64896} That's not fair! {64897} Why so much money? {64898} Did Ma let you in here? This is a bedroom, not a bar table, I'll have you know. {64899} Well... a handsome stranger in the bedroom of the farmer's daughter. I wonder where such an encounter could lead? {64900} At long last and good riddance. {64901} Yes, yes. On your way. {64902} Fare you well, then. Perhaps we'll speak again. {64903} Oh... I'm sorry. I shouldn't act that way. It's just that being one of the only young people for miles around... well, it gets so dull. {64904} I see. A little on the slow side, are we? {64905} I'll answer your questions if you don't take too long... {64906} I suppose I can answer a question for you. What might it be? {64907} I'd be happy to answer a question or two. What do you want to know? {64908} Yes, I suppose a village idiot might be lost without a village, wouldn't ? {64909} Er... um... me? {64910} Where do you need to go? {64911} (sigh) Make it quick. {64912} Around here? Don't hold your breath. If we can't grow it or make it ourselves, we have to trek all the way into Port Llast to find it. {64913} Nowhere really. Just into Charwood and I haven't seen anyone head that way in years. It's funny how the road never seems to grow over, though. {64914} Follow it long enough and you'll make it all the way to Port Llast. That's the route we take on market day. {64915} Is there something else? {64916} Well there's always some sort of adventure to be had when you're this far from the rest of the world. {64917} Well I suppose that's about as direct as one can get. {64918} I'm not sure what you would find interesting. There's our farm and then the one Erik works with his pa. Not much more than that. {64919} You should talk to me pa. He's out watching over the cattle I'm sure. A helping hand is always welcome, what with the wolves and all. {64920} Is there something else you wanted to know? {64921} You could help my pa out. I don't know if you would consider that interesting or not. {64922} Nothing like that, he's just had some problems with wolves lately. {64923} You should go talk to him about it. He's probably somewhere outside doing chores. {64924} I might. What events are you referring to? {64925} What do you want to know? {64926} Oh, that's the den of those wretched wolves! {64927} They've killed two cows already this season. You can ask me pa about it if you're really interested - he's been watching them like a hawk! {64928} Is there something else you wanted to know? {64929} No. My pa won't let me. He says it's because they're strange, though he won't say why. I think it's because he doesn't want me meeting a boy and running off with him. {64930} Well, just that as kids, me and Erik used to tell each other the woods were haunted. Just children's stories, though - little harm can come of them. {64931} Do you have more questions? {64932} Maybe that cretin Erik's pa, Ingo. Before his wife passed away, he used to have a tinkering wagon that traveled from hamlet to hamlet around the area. {64933} On our last trip to Port Llast, I heard a woman telling how awful the plague had been. Don't know much about the cult but they sound horrible. {64934} It gets pretty isolated out here. A girl will do just about anything for a bit of excitement, but any news there is is usually about the weather, a new calf, or a good harvest. {64935} Is there something else you need, then? {64936} That's certainly an interesting thought. (Sigh) But mother's been keeping a rather close eye on me lately, ever since Erik... nevermind. {64937} What else? {64938} Erik has an infatuation with me; not terribly surprising considering the lack of choices around here. {64939} One day I let him kiss me, just a little, but mom walked in on us. Since then... well, I'm surprised she hasn't walked in here yet. {64940} The only other people around here for miles are Erik and his pa but Erik's blind to everything these days, so I doubt he'd be of any use. {64941} If you want to speak to his pa, just take the north fork and the road will take you right to their front door. You'll know it by the corn fields and such. {64942} Anything else? {64943} Erik and I had a relationship, but it's over now and I have no interest in him. {64944} I tried to hint that we were over, then I tried telling him, but he thinks we're *destined* to be together. {64945} I had to do something drastic to get him to leave me alone. {64946} I... I would rather not talk about. It really doesn't matter now. It's Erik's problem, not mine. {64947} Is there anything else? {64948} I'm Constance O'Deel, the prettiest girl for miles around... Also the *only* girl for miles around, but that's another story. What can I do for you? {64949} Surely you know the story of the farmer's daughter and... oh, nevermind. Why must I always be surrounded by simpletons? {64950} Forget it. The mood is gone now. What did you want? {64951} Took you a while to think that one up, didn't it? Nevermind. We could trade insults all day, but what's the use? What can I do for you? {64952} Oh... how embarassing. Sorry about that. So how can I help you? {64953} Look, are we going to go over this again? I already told you this before, but I guess I have to repeat myself. {64954} He told you about that, huh? Well, I tried to get him to leave me alone but he persisted. I told him there was never going to be a relationship between us, but he wouldn't listen. {64955} I was going to give it back to him, if he promised to leave me alone, but now I need it. The gold I can get for selling it might help pa replace the cows killed by the wolves. {64956} Whoa, where did that come from? Erik may want his brooch back but I know for a fact that he wouldn't have sent someone to kill me! {64957} Look, if this stupid brooch means that much to you maybe we could work out a deal. 1,000 gold and it's yours, all right? {64958} That may be so but it will also fetch a fine price in Port Llast - enough to by a couple head of cattle to replace those killed by the wolves, of late... {64959} I know, I know - "He's a nice boy." That's what my ma always says and I can't say I entirely disagree... {64960} But if he was a really nice boy, he'd spend more time helping out my pa and less time picking wildflowers, and that's all there is to it. {64961} [Failure] He loves me? He would love a good romp in the hay is all and you'll not convince me otherwise! {64962} [Success] Well he's a fool to do so - All the love in the world won't buy a head of cattle! *Sigh* But I know you're right... {64963} Look, 400 gold buys us a couple of good jersey milkers to replace what we've lost to the wolves. Give me that much and you can have the stupid brooch. {64964} My pa's a cattle rancher and a good one, too. Without a proper herd, though, we've got nothing. There wouldn't even be food on the table... {64965} [Success] Well he's a fool to do so - All the love in the world won't buy a head of cattle! *Sigh* But I know you're right... {64966} Look, 250 gold would buy us a healthy bull, let us rebuild the herd. Give me that much and you may do what you wish with the brooch. {64967} My pa's a cattle rancher and a good one, too. Without a proper herd, though, we've got nothing. There wouldn't even be food on the table... {64968} Look, my ma and his ma were best friends before she passed on! If she would have known we were struggling, she'd have been happy to give it! {64969} All the love in the world won't buy a head of cattle... but you sure are a sweet talker, but I'm the one who used that trick on Erik, remember? {64970} Look, 250 gold would buy us a healthy bull, let us rebuild the herd. If you have any pity in you, you'll give at least that. Please? {64971} Really? Okay - You may have it for... 1,000 gold! {64972} Well, then I guess you're out of luck. 1,000 gold seems a perfectly reasonable price for memories of one's mother, wouldn't you agree? {64973} Hey, hey, hey! Let's settle down. I'm sure Erik didn't send you to kill me! Look, I'll go as low as 250 then but no more threats from you... {64974} No! Someone help me, please! {64975} Hey, if you don't have 250 on you, what use are you? One way or another, my family needs that money. {64976} [Failure] Well you're the one who seems to want it so much! 1,000 gold seems like a fair enough price for memories of one's mother. {64977} [Success] Okay, maybe I couldn't get 1,000 for it but I sure could get 400! {64978} Well if you don't even have 400 gold to spare, what good are you? Haggle all you want, but that's as low as I'll go. {64979} *Sigh* Bargaining with Erik would have been a lot simpler, I'll have you know. Fine, then: 250... {64980} [Success] *Sigh* Bargaining with Erik would have been a lot simpler, I'll have you know. Fine, then: 250... {64981} 1,000 gold? We... We could buy another half herd with this! Thank you so much, you can't know how much this means to my family! {64982} Give me a second, I have the brooch right here in my pocket... {64983} What the -? Where is it? It's gone! Somebody must have picked my pocket! I've been robbed!!! {64984} You! You were involved in this, weren't you? Erik sent you to distract me so someone else could pick my pocket! I'm not stupid, you know! {64985} Well my family and I aren't going to come out on the short end of this mess! I'm keeping your money! {64986} How dare you threaten me after all this! You're a cruel and evil . {64987} Hmph. I'm glad we could reach an understanding. I guess we can consider this matter settled, then. Is there anything else I can do for you? {64988} Fair? Don't talk to me about fair! I've just been robbed - and I know you were involved somehow! So I'm keeping your money, end of story. {64989} Here it is and I hope that fool Erik has learned not to give his heart so freely. Now, is there anything else I can do for you? {64990} Me pa's a cattle rancher and a good one, too. Without a proper herd, though, we've got nothing. There wouldn't even be food on the table... {64991} Those stupid wolves have almost been the death of us, even if all they ever preyed on was the cattle! {64992} Don't think I enjoyed doing this to poor Erik - I like him, honest. But sometimes things get desperate, all right? I need the 1,000 gold. {64993} What is this, a joke? I already gave it to you, don't you remember? {64994} Now, if there's something else I can do for you... {64995} It's a little late for that, I'm afraid, as I've long since given it away. Honestly, you didn't really expect me to wear the gaudy thing, did you? {64996} Is there something else I can help you with, maybe? {64997} Back again, are you? {64998} Look, I have a lot of work to do, so please leave me be. {64999} What bad stuff happen to dis place? {65000} What kind of disaster happened here? {65001} West: Port Llast, East: Castle Jhareg {65002} Leave the pillar alone. {65003} Press the 'Might' rune. {65004} Press the 'Emperor' rune. {65005} Press the 'Nether' rune. {65006} Press the 'shall' rune. {65007} Press the 'Destroy' rune. {65008} Press the 'Rule' rune. {65009} Press the 'Return' rune. {65010} Press the 'Prevail' rune. {65011} Press the 'does' rune. {65012} Press the 'never' rune. {65013} Press the 'always' rune. {65014} Press the 'Gur-Atol' rune. {65015} This pillar is weathered with age and covered with moss and small vines... there is no telling how long it has been standing here. Of particular interest are the large runes that seem to cover most of its surface, in no language you recognize. {65016} Without some way of translating these runes, however, there is no way to determine what they say or what use the pillar might have. Its mysteries remain a secret. {65017} With the help of the notes in the explorer's journal, you identify the runes as Ancient Netherese and piece together a rough translation. {65018} The runes have been placed on depressions... three rows of four runes. Pressing one rune in each row results in a three-word Netherese phrase... the effect of which is unknown. {65019} Do you wish to press a rune in the first row? {65020} You step away from the pillar, suddenly aware of a faint yet palpable sense of evil around it. {65021} Do you wish to press a rune in the second row? {65022} Do you wish to press a rune in the third row? {65023} As you press the last rune, the pillar begins to hum... {65024} The Green Griffon {65025} Me has no time to listen. {65026} I have no time to listen to this. {65027} Okay, okay. You tells me about it, then. {65028} Fine, fine. Tell me what this is all about, then. {65029} You go be lost, kid, or me smash! {65030} Get lost, kid. {65031} And me is busy with mine. Me goes now. {65032} And I'm busy with mine. Excuse me. {65033} There be big reward? {65034} Is there a reward in it for me? {65035} You be calm. What be big problem? {65036} Calm down. What seems to be the problem? {65037} It no concern for me. {65038} It's not my concern. {65039} Why you and father not just go? {65040} Why don't you and your father just leave? {65041} You wants me to finds mother? {65042} You want me to find your mother? {65043} Sombody in charge helps you, no? {65044} Surely someone in authority can help you. {65045} Okay, me helps. {65046} All right, I'll help. {65047} You not hears 'bout me? {65048} Haven't you heard of me? {65049} You tells me what be wrong, then. {65050} Tell me what's wrong, then. {65051} This haves something to do with cult, maybe? {65052} Does this have anything to do with a cult? {65053} Err... hello, . Are you an adventurer? You don't... look like one. Me and my pa could really use some help, though, if you are. {65054} You... you're an adventurer, aren't you? I mean... I mean greetings. Uh... that is, my pa and I could certainly use your help. {65055} But... but please! There's nobody else who can help us! Everyone is busy with their emergencies! {65056} I... oh... okay. I guess there's nothing I can say to convince you. {65057} I think so. I bet my pa could pay you, if you helped out. You could talk to him about it, at least. {65058} Well, me and my pa... his name's Gerrol, everyone in Port Llast knows him... we live on a farm just north of the town gates. {65059} There's lots of monsters that live in the hills around our farm. Normally they don't bother us so much, but lately they've been ambushing travelers and caravans and such, being real bold. {65060} They even went and kidnapped my mother while me and pa were away from the farm last week! So my pa sent me to town to get help. {65061} Pa says he won't leave ma behind... and besides, it's our land. Pa doesn't want to go. Couldn't you... just talk to him? {65062} We just needs your help! All I ask is that you go and talk to my pa, Gerrol, nothing else. {65063} Pa says he's sent lots of messages about the troubles, but the mayor's all caught up helping Neverwinter he's got no time to help us. {65064} There were some other adventurers who went before, but none of them has come back. I was hoping... maybe you could do what they couldn't... {65065} That would be great, my . I'm sure my pa would appreciate it. To get to our farm, you just need to go through the north gate and follow the road a bit. {65066} I'll stay here for now and find some more people to send to pa, until he calls me back. I'm sure you'll do the trick, though. Just go and talk to him. {65067} Umm... no. Should I have? I live on a farm just outside of town, so we don't get much news, I'm afraid. {65068} We'd heard that a bunch of adventurers had come to Port Llast, however, so my pa sent me here to find some people to send to him. It's real important! {65069} Uhh... maybe. I don't know anything about a cult. You'd have to talk to my pa about that. {65070} Um... hello, . Or... is it my ? I... I'm not very good at this. It's just that you look like an adventurer, and my pa and I could certainly use some help. {65071} You just need to go north of Port Llast to speak to my pa at the farm, my . I'll go back there when my pa calls me. {65072} Kill the enemies of the master! {65073} Zombies?! {65074} That not scares you? {65075} That doesn't frighten you? {65076} What books? {65077} You speaks now, teeny-weeny old gnome... {65078} Out with it, you crotchety gnome... {65079} No, you say 'books'. Me be sure. {65080} No, you said 'books'. I'm sure of it. {65081} Why you not tells someone 'bout this? {65082} Why haven't you told anyone about this? {65083} [Lie] Me from... uhh... Arcane Brothers. Key belongs to us. {65084} [Lie] I'm from the Arcane Brotherhood, actually. The key belongs to us. {65085} [Lie] Yes, but we don't call it the Arcane Brotherhood anymore... {65086} [Lie] No. {65087} Yes, I guess I did. {65088} Yeah, me did. {65089} Mm? Oh, yes, yes. They've been a bit restless for quite some time, now. I imagine it's one of those wizards down there, not quite as dead as he should be. You know how it goes. {65090} Us caretakers don't frighten easily. Besides... I imagine that fella's busy with his books. He won't be bothering me for quite some time. {65091} Oh, did I say books? Err... no I didn't. I said he's busy with his looks... yeah, that's it. Those undead look a fright, you know... {65092} Dang blast it! Fine, fine. It just so happens those fool wizards left a whole collection of magical books down there. I don't know why. I bet they just plain forgot about 'em, I guess. Leave it to wizards. {65093} I ain't never seen 'em, but my grandpappy did. He said they was huge books, all covered in runes. The kinds of things wizard usually get their robes all in a knot over. {65094} Anyhow, I imagine them books is connected to whatever strangeness is going on down there. I don't mind. I just takes things as they come. {65095} Tell who? In case you haven't noticed, people are busy as bees with all their plagues and fighting and such. City's closed up tighter'n a salt merchant's pocketbook. {65096} Me, I figure they'll notice soon enough when all them zombies begin pouring out of here. All in good time, as my granpappy used t' say. {65097} [Success] Oh. Well, all right... though I have to say, you've got to be the thickest wizard I've ever met and then some. Not that I've met any, mind you. {65098} [Failure] What do I look like? A baby gnome all in his swaddlings? Hmph. Tell me another one. {65099} [Success] Oh? Why didn't you say so? We've only been holding onto this key for how long now? {65100} I suppose you've got some more dead to put down there, eh? Heh heh... well, with all them zombies walking about, there'll be plenty of room. Here... take the key and git. {65101} [Failure] Eh? Didn't you just ask me what the Arcane Brotherhood was? {65102} [Success] Dagnabbit! Have I gone and fallen behind the times again? What do they call it now, the Merry Casters of Magick again? Ahh, no matter. {65103} [Success] Oh. Must have wax in my ears again. I could'a sworn you did. Must be gettin' old, finally. {65104} I thought so. I ain't as old as I look, you know. {65105} The board reads: 'BEWARE! The undead are restless. Bring weapons to visit Grandma or don't visit her at all. Really.' It is signed: The Caretaker. {65106} Long have I waited for life to return to these bones. None shall stop me now! {65107} This pillar shines with a holy light, basking the room in its warm glow. {65108} Why me cares? {65109} Me see what me can do. You holds on. {65110} Yes, me can heals you. {65111} Here... you takes healing potion. {65112} You wants healing so you be in contest again. {65113} You be hurt? What hurt you? {65114} Why should I care? {65115} Tough. Me can handles myself. {65116} Maybe me should ends your misery. {65117} Tough. I can handle myself. {65118} Perhaps I should put you out of your misery. {65119} I'll see what I can do. Hold on. {65120} Yes, I can heal you. {65121} Here... take a healing potion. {65122} You want me to heal you and put you back in the contest? {65123} You're injured? What did this to you? {65124} You forget it. You enters contest, just likes me. {65125} Forget it. You entered the contest, just like me. {65126} I... am most grateful for your aid, my friend. I was almost certain that I was about to die here in this dungeon. {65127} I was ambushed by invisible creatures in the next room. They are quite powerful. I thought I was skilled enough to battle them anyway, but I was wrong. {65128} During the battle, one of them came too close to that pillar of light and it... it exploded. I was too injured to take advantage of that knowledge... but you are not. {65129} Now I intend to find my way out of here. Thank you again, friend. I wish you luck. {65130} Please... do not leave me here to die, friend! I beg you! {65131} You are a cruel . Pray you do not meet the same fate as I. {65132} No! I will not let it end like this! {65133} P-please hurry. I... do not wish to die in this place, friend. {65134} I care nothing for this contest any longer. I just want to get out of here alive. Mutamin can keep his blasted coin. {65135} I will gladly tell you of the creature... and how I believe it can be defeated. If I am healed. Please... I will not last, otherwise. {65136} Help me. {65137} Thank you. {65138} {65139} {65140} Me wants to see goods. {65141} Let me see your goods. {65142} Let me see what you sells. {65143} Let me see what you're selling. {65144} Certainly. Until Luskan opens its gates, I'm afraid this is the only store in this region. {65145} YOU HAVE ENTERED THE ROOM OF THE FINAL TEST! {65146} You go home, but be safe. Much danger there be if you not go right home and see you father. {65147} You can go home now, but be careful and go straight to your father. {65148} You be safe now, so you tell me you story. Please? {65149} You're safe now, but I need you to tell me what happened. Please? {65150} You gots 'nuff excitement now? {65151} Do you think you've had enough mystery in your life now? {65152} You fall for that tale? That story be as old as me grandma's grandma. {65153} You fell for that old story? {65154} I... I guess I could tell you. You seem much nicer than I thought you were. {65155} Oh, yes. I want to be back in boring, old Port Llast. I like boring now. I'll never want mystery again. {65156} Me not finds anything yet. {65157} Nothing yet. {65158} Show her the letter to Vardoc. {65159} Show her the Charwood cultist's journal. {65160} Show her Relmar's journal. {65161} Me keeps on looking. {65162} I shall continue the search. {65163} Show her the letter to Neva. {65164} Show her the letter to Solomon. {65165} Show her Ganon's journal. {65166} No other stuffs yet. {65167} Nothing else, no. {65168} This is good news. What have you discovered? {65169} So the cult sought to strike at you again! And this time they have given themselves away in the process. Well done! {65170} Hmm. The ramblings of a madman. One has to wonder what this cult hoped to achieve in that haunted place. {65171} One can only wonder what this cult might have done had their plans in the Neverwinter Wood been successful. Well done. {65172} This information suggests that this Maugrim and his cult are to be found within Luskan. I do wonder, however, if this is not some attempt on their part to deceive us. Perhaps they meant for you to find this? {65173} I would like you to continue your investigation, just in case. I need a second piece of information that supports the first, to be absolutely certain it is the truth. We can afford no mistake. {65174} This information confirms it, then... the cult is located within Luskan. Excellent work, . You have justified Lord Nasher's faith in you and more. {65175} This Maugrim grows desperate, I see. They fear you... and well they should. {65176} The cult sought to strike against you through an agent, did they? Fortunate for us that their efforts proved fruitless. {65177} So the cult was responsible for stirring up the humanoids in the hills? You are to be commended for putting an end to that danger, indeed. {65178} While this information you bring is incredibly valuable, it still does not tell us where the cult is based. We need that information if we are to strike at them. {65179} Fortunately, it does mention where more cultists may be found. Charwood and the Neverwinter Wood. Search those places, perhaps, for the information we seek. {65180} Have you found any other information? {65181} You'd better watch out! {65182} Are you a werewolf? {65183} You're kinda scary. Leave me alone! {65184} Daddy said you're the hero of Neverwinter. You don't look like no hero! {65185} Are you an adventurer? That must be neat! {65186} My friend said you're not really ! {65187} Mommy says you're the hero of Neverwinter. I want to be a hero! {65188} I know somebody who has a crush on you. (giggle!) {65189} You're the hero of Neverwinter, aren't you? You are! You are! {65190} Wow! I want to be just like you someday! {65191} I'm not supposed to talk to strangers. {65192} Are you here to kill that werewolf? {65193} Is there going to be a big war, ? {65194} Do you know Lady Aribeth? Is she really an elf? {65195} I don't suppose there's something you want? {65196} I'm just here to have a drink or two. Leave me be. {65197} They say the hills are still full of monsters. I hate monsters! {65198} The roads out there aren't safe. I lost both my guards to some orcs raiders. {65199} I wonder how Mutamin gets all his money? Someone told me he was once a great adventurer. {65200} I hear that the High Captains in Luskan have been slaughtering the populace in the name of some evil demon. {65201} How long do you suppose they'll keep Luskan closed? {65202} Sigh. This inn isn't bad, really... I'd just rather get into Luskan and be done with my business. {65203} I suppose you're here for the contest, huh? {65204} Hmm. I hear winning the contest isn't worth it, after all. What do you think? {65205} I'd like to congratulate you on your victory, . {65206} Aren't you the one who won the contest? Wow. Well done! {65207} Advanced Grig {65208} Nixie Mage {65209} Bugbear Prisoner {65210} Young Troll {65211} Brother Toras {65212} Sleeping Woman {65213} Sleeping Man {65214} Ceremonial Dagger {65215} Complete History of the Creator Ruins {65216} This musty old tome appears to be the type of book that was written and never read. It is a long, boring text written by a druid, Jordius Caini Getafix the Third, several hundred years ago. It uses large, complicated and often seemingly meaningless words to discuss his observations on the Spirit of the Wood. One page in the text has been earmarked and there is a small comment beside an underlined passage in the margin. "This could mean that if one stood in the pool, below the waterfall, and somehow died, one could reappear, alive (presumably) in the realm of the Spirit. I think it would take a combination of two magical forces, one to kill the body, yet capture its essence and transport both to the Spirit's realm, the other to preserve the corpse and bring it back to life once it enters the realm. The death-giver should be easy, some kind of weapon, perhaps a dagger, since that should be easiest to manipulate in taking one's life. It would hardly to to imbue a morningstar with this power and then try to bash one's head in with it, ha ha." {65217} Explorer's Journal {65218} Though this book has been severely damaged by exposure to the elements, large parts of it are surprisingly legible. Included in its pages are translations of the runic language used by the ancient Netherese. The remainder seems to be the personal journal of an unnamed explorer who had come to this region determined to find an ancient Netherese temple which he referred to as 'the Ruin of Gur-Atol'. The last page is of particular interest and reads: "I've decided to camp in the forest, tonight. Whatever has happened in Charwood, it's something I certainly don't want to get involved in. The villagers there are frightening and will be no help in my search for the temple. It's best I just avoid them entirely. "Resting in the forest will not be much better, however. To think I scoffed at the tales I was told of it being haunted. It is so eerily silent... yet I will not be deterred. The secret portal that leads into the Ruins of Gur-Atol must be in this area... and I WILL find it. If I am right, the treasure that will still be there will make all these long months worthwhile." {65219} Old Scroll {65220} This weathered scroll is severely time-worn and covered with almost-indecipherable runes. There is a hand-written translation across the bottom, showing this to be some manner of religious text written by a Netherese priest. Part of the translation is of particular note: "The lands of NETHER will one day return to the destiny to which they were born. Its people SHALL rise up from their ancient graves and RULE all those which have come after them." {65221} Seal Golem Properties {65222} Setara's Elementals {65223} M2Q3A Crossroads {65224} Entrance to Charwood {65225} Entrance to Charwood {65226} Crypt {65227} Crypt Generic {65228} Deeper into caves {65229} Deeper into caves {65230} Deeper into forest {65231} Deeper into forest {65232} Exit to surface {65233} Exit to surface {65234} Feeding Chamber {65235} Feeding Chamber {65236} Outlying farm {65237} Urth Farm Mapnote {65238} Ballard's Grove {65239} Ballard's Mapnote {65240} Kendrack's Mercenary Barracks {65241} To shallow caves {65242} To shallow caves {65243} To upper caves {65244} To upper caves {65245} Trolls captured Janis, the mother of Revat, a simpleton along the east road from Port Llast. She has been freed from the magical bonds that held her and has returned to the surface, back to her son. {65246} Jax, an archeologist with an interest in the earliest races of Faerun, believes he is close to being able to prove his thesis and receive the necessary grant funding to continue his research. Convinced that ancient ruins lurk beneath the troll caves along the road east of Port Llast, he has enlisted the aid of adventurers to discover them and return to him with proof that the ruins were a product of the so-called "creator races." The book will be a Complete History of the Creator Ruins. The archeologist's first suspicions appear to have had a grain of truth as evidence found in the troll caves point to there being something even the trolls are frightened of below. Adventurers have recently breached these lower ruins and have begun to explore them, searching for the evidence that Jax requires. A Seal Guardian stands between the adventurers and their goal, demanding adventurers show it the "Ring of Gax" for safe passage. {65247} Jax, an archeologist with an interest in the earliest races of Faerun, believes he is close to being able to prove his thesis and receive the necessary grant funding to continue his research. Convinced that ancient ruins lurk beneath the troll caves along the road east of Port Llast, he has enlisted the aid of adventurers to discover them and return to him with proof that the ruins were a product of the so-called "creator races." The book will be a Complete History of the Creator Ruins. The archeologist's first suspicions appear to have had a grain of truth as evidence found in the troll caves point to there being something even the trolls are frightened of below. Adventurers have recently breached these lower ruins and have begun to explore them, searching for the evidence that Jax requires. A Seal Guardian stands between the adventurers and their goal, demanding adventurers show it the "Ring of Gax" for safe passage. Adventurer's have passed the first Seal Guardian and are continuing their search. {65248} Boddyknock Glinkle, a gnomish sorcerer from the island of Lantan, has joined your cause. Though not skilled in melee combat, his arcane spells will be a valuable tool in the many battles that lie ahead. His magic might also prove useful in opening any stubborn locks you might come across. NOTE: If your henchman ever dies, a special Recall spell will transport them back to the Temple of Tyr. You can use your Stone of Recall to return to the temple and retrieve your fully healed henchman. Also, note that your henchman will always be one level lower than you and will level up when you do. {65249} Daelan Red Tiger, a noble barbarian of the Uthgardt tribes, has joined his mighty axe to your cause. His ferocity and prowess in melee combat will be helpful in the many battles you are sure to face. Daelen can also use his great strength to try and bash open any chests or locked doors you might come across. NOTE: If your henchman ever dies, a special Recall spell will transport them back to the Temple of Tyr. You can use your Stone of Recall to return to the temple and retrieve your fully healed henchman. Also, note that your henchman will always be one level lower than you and will level up when you do. {65250} Tomi "Grin" Undergallows, a halfling thief of dubious character and widespread reputation, has joined his nimble fingers to your cause. His ability to pick locks will prove invaluable throughout your adventures, as will his skill in detecting and disarming traps. Though not eager to go toe to toe with an enemy in combat, Tomi's sneak attacks on an opponent's exposed flank can be devastating. NOTE: If your henchman ever dies, a special Recall spell will transport them back to the Temple of Tyr. You can use your Stone of Recall to return to the temple and retrieve your fully healed henchman. Also, note that your henchman will always be one level lower than you and will level up when you do. {65251} Grimgnaw, a macabre dwarven monk who worships Death itself, has joined your cause. With deadly feats like Stunning Fist and Flurry of Blows, Grimgnaw is a powerful ally in combat. NOTE: If your henchman ever dies, a special Recall spell will transport them back to the Temple of Tyr. You can use your Stone of Recall to return to the temple and retrieve your fully healed henchman. Also, note that your henchman will always be one level lower than you and will level up when you do. {65252} Linu La'neral, an elven cleric of Sehanine Moonbow, has joined your cause. Her divine spells, particularly her healing magic, will be invaluable in the many battles that lie ahead. As well, her ability to turn undead should not be underestimated. NOTE: If your henchman ever dies, a special Recall spell will transport them back to the Temple of Tyr. You can use your Stone of Recall to return to the temple and retrieve your fully healed henchman. Also, note that your henchman will always be one level lower than you and will level up when you do. {65253} Sharwyn, a beautiful bard determined to make a legend for herself, has joined your cause. Her skill in combat is augmented by a variety of spells and healing magic, and her powerful bard song will inspire those who fight by her side to heroic victory. NOTE: If your henchman ever dies, a special Recall spell will transport them back to the Temple of Tyr. You can use your Stone of Recall to return to the temple and retrieve your fully healed henchman. Also, note that your henchman will always be one level lower than you and will level up when you do. {65254} Neverwinter Wood: Rescuing Bree {65255} The druid Bree has been rescued from the clutches of Setara the Forest Witch in the Neverwinter Wood. she had been investigating the mysterious circumstances surrounding the Spirit of the Wood but will now return to the Archdruid Aawill to report what she has discovered. {65256} Neverwinter Wood: Rescuing Orlane {65257} The druid Orlane has been rescued from a spider's cocoon in the Neverwinter Wood. He had been investigating the mysterious circumstances surrounding the Spirit of the Wood but will now return to the Archdruid Aawill to report what he has discovered. {65258} Neverwinter Wood: Rescuing Terari {65259} The druid Terari has been rescued from the clutches of a maddened nymph in the Neverwinter Wood. He had been investigating the mysterious circumstances surrounding the Spirit of the Wood but will now return to the Archdruid Aawill to report what he has discovered. {65260} Neverwinter Wood: Spirit of the Wood {65261} The Spirit of the Neverwinter Wood has somehow come to harm and Aawill, an Archdruid who maintains a conclave there, is gravely worried. He has reluctantly granted forest access to adventurers so that they might help him right whatever has gone wrong. Evidence discovered deeper in the forest tells of a pool at the base of a waterfall where the Spirit of the Wood would perform a ritual to enter the spirit world. The only way for mortals to follow is to enter that pool and die while in its waters. A magical dagger is obviously involved in the taking of one's life. {65262} The Spirit of the Neverwinter Wood has somehow come to harm and Aawill, an Archdruid who maintains a conclave there, is gravely worried. He has reluctantly granted forest access to adventurers so that they might help him right whatever has gone wrong. Evidence discovered deeper in the forest tells of a pool at the base of a waterfall where the Spirit of the Wood would perform a ritual to enter the spirit world. The only way for mortals to follow is to enter that pool and die while in its waters. A magical dagger is obviously involved in the taking of one's life. Poisoned and in great peril, the Spirit of the Wood has retreated to that world. To those who have come to help her, she has offered up images of her poisoner, a nameless dwarf who apparently hides within the spirit world, even now. {65263} The Spirit of the Neverwinter Wood has somehow come to harm and Aawill, an Archdruid who maintains a conclave there, is gravely worried. He has reluctantly granted forest access to adventurers so that they might help him right whatever has gone wrong. Evidence discovered deeper in the forest tells of a pool at the base of a waterfall where the Spirit of the Wood would perform a ritual to enter the spirit world. The only way for mortals to follow is to enter that pool and die while in its waters. A magical dagger is obviously involved in the taking of one's life. Poisoned and in great peril, the Spirit of the Wood has retreated to that world, followed by her poisoner, a cult agent by the name of Relmar. He has been killed and a journal on his corpse suggests that he has buried a cure to the Spirit's poison beneath some rubble near where he was found. {65264} The Spirit of the Neverwinter Wood has somehow come to harm and Aawill, an Archdruid who maintains a conclave there, is gravely worried. He has reluctantly granted forest access to adventurers so that they might help him right whatever has gone wrong. Evidence discovered deeper in the forest tells of a pool at the base of a waterfall where the Spirit of the Wood would perform a ritual to enter the spirit world. The only way for mortals to follow is to enter that pool and die while in its waters. A magical dagger is obviously involved in the taking of one's life. Poisoned and in great peril, the Spirit of the Wood has retreated to that world, followed by her poisoner, a cult agent by the name of Relmar. He has been killed and a journal on his corpse has led to the discovery of a cure that might still save the Spirit. {65265} The Spirit of the Neverwinter Wood has somehow come to harm and Aawill, an Archdruid who maintains a conclave there, is gravely worried. He has reluctantly granted forest access to adventurers so that they might help him right whatever has gone wrong. Evidence discovered deeper in the forest tells of a pool at the base of a waterfall where the Spirit of the Wood would perform a ritual to enter the spirit world. The only way for mortals to follow is to enter that pool and die while in its waters. A magical dagger is obviously involved in the taking of one's life. Poisoned and in great peril, the Spirit of the Wood has retreated to that world, followed by her poisoner, a cult agent by the name of Relmar. He has been killed and a journal on his corpse ultimately led to a cure for the troubled Spirit. Renewed to her former vigor, the Spirit will once again be able to restore the forest to its proper balance. Aawill will be eager to hear the good news. {65266} The Spirit of the Neverwinter Wood has somehow come to harm and Aawill, an Archdruid who maintains a conclave there, is gravely worried. He has reluctantly granted forest access to adventurers so that they might help him right whatever has gone wrong. Evidence discovered deeper in the forest tells of a pool at the base of a waterfall where the Spirit of the Wood would perform a ritual to enter the spirit world. The only way for mortals to follow is to enter that pool and die while in its waters. A magical dagger is obviously involved in the taking of one's life. Poisoned and in great peril, the Spirit of the Wood has retreated to that world, followed by her poisoner, a cult agent by the name of Relmar. He has been killed and a journal on his corpse ultimately led to a cure for the troubled Spirit. Renewed to her former vigor, the Spirit will once again be able to restore the forest to its proper balance. Aawill was happy to reward the adventurers for their exceptional work. {65267} Neverwinter Wood: The Missing Druids {65268} A desperate young man has told you a tale of how his family has been plagued by humanoid bandits in the northern hills. His mother was kidnapped by them recently and he was sent to Port Llast to find help. His father, Gerrol, can be found at their farm just outside town to the north. {65269} A man named Mutamin hosts an illegal dungeon race beneath the Green Griffon Inn, north of Luskan. Those given a key to the cellars are to proceed to the cellars and speak with his assistent, Jaroo. Jaroo has explained the rules and launched the race. Competing adventuring parties are to race down parallel paths filled with monsters, traps, and treasure. At the end of the dungeon, they will be faced with a riddle. The first party to solve the riddle is deemed the winner. The final riddle has been solved and the contestants teleported back to the entrance. Speak to Jaroo to have the winner of the contest declared. {65270} Kendrack, head of the mercenary guild and Mayor of Port Llast, has put out a reward for the death of five dangerous prisoners escaped from Waterdeep. They have separated to avoid detection but can all be identified by means of a tattoo on their left ear, marking them as inmates of the Bulwark prison. It is this tattoo that Kendrack wants as evidence of the deed. Zor, a burly minotaur, is rumored to have been spotted on the north road, near the Green Griffon Inn. Wyvern, an elven ranger with a taste for trickery, will likely have sought refuge in the Neverwinter Wood. Stirge, an egomaniacal gnome, was last sighted on the road south of Port Llast. Delilah, a halfling assassin who once made her home in Luskan, was last seen on the road east of Port Llast. Yesgar, the group's ring-leader and mastermind, remains elusive though Kendrack doubts that he'd stray far. {65271} Kendrack, head of the mercenary guild and Mayor of Port Llast, has put out a reward for the death of five dangerous prisoners escaped from Waterdeep. They have separated to avoid detection but can all be identified by means of a tattoo on their left ear, marking them as inmates of the Bulwark prison. It is this tattoo that Kendrack wants as evidence of the deed. Zor, a burly minotaur, is rumored to have been spotted on the north road, near the Green Griffon Inn. Wyvern, an elven ranger with a taste for trickery, will likely have sought refuge in the Neverwinter Wood. Stirge, an egomaniacal gnome, was last sighted on the road south of Port Llast. Delilah, a halfling assassin who once made her home in Luskan, was last seen on the road east of Port Llast. Yesgar, the group's ring-leader and mastermind, remains elusive though Kendrack doubts that he'd stray far. Thus far, adventurers have acquired only one ear of the five. {65272} Kendrack, head of the mercenary guild and Mayor of Port Llast, has put out a reward for the death of five dangerous prisoners escaped from Waterdeep. They have separated to avoid detection but can all be identified by means of a tattoo on their left ear, marking them as inmates of the Bulwark prison. It is this tattoo that Kendrack wants as evidence of the deed. Zor, a burly minotaur, is rumored to have been spotted on the north road, near the Green Griffon Inn.. Wyvern, an elven ranger with a taste for trickery, will likely have sought refuge in the Neverwinter Wood. Stirge, an egomaniacal gnome, was last sighted on the road south of Port Llast. Delilah, a halfling assassin who once made her home in Luskan, was last seen on the road east of Port Llast. Yesgar, the group's ring-leader and mastermind, remains elusive though Kendrack doubts that he'd stray far. Thus far, adventurers have been able to secure two ears of the five, though Yesgar remains unsighted. {65273} Kendrack, head of the mercenary guild and Mayor of Port Llast, has put out a reward for the death of five dangerous prisoners escaped from Waterdeep. They have separated to avoid detection but can all be identified by means of a tattoo on their left ear, marking them as inmates of the Bulwark prison. It is this tattoo that Kendrack wants as evidence of the deed. Zor, a burly minotaur, is rumored to have been spotted on the north road, near the Green Griffon Inn.. Wyvern, an elven ranger with a taste for trickery, will likely have sought refuge in the Neverwinter Wood. Stirge, an egomaniacal gnome, was last sighted on the road south of Port Llast. Delilah, a halfling assassin who once made her home in Luskan, was last seen on the road east of Port Llast. Yesgar, the group's ring-leader and mastermind, remains elusive though Kendrack doubts that he'd stray far. Thus far, adventurers have been able to secure three ears of the five, though Yesgar remains unsighted. {65274} Kendrack, head of the mercenary guild and Mayor of Port Llast, has put out a reward for the death of five dangerous prisoners escaped from Waterdeep. They have separated to avoid detection but can all be identified by means of a tattoo on their left ear, marking them as inmates of the Bulwark prison. It is this tattoo that Kendrack wants as evidence of the deed. Zor, a burly minotaur, is rumored to have been spotted on the north road, near the Green Griffon Inn.. Wyvern, an elven ranger with a taste for trickery, will likely have sought refuge in the Neverwinter Wood. Stirge, an egomaniacal gnome, was last sighted on the road south of Port Llast. Delilah, a halfling assassin who once made her home in Luskan, was last seen on the road east of Port Llast. Yesgar, the group's ring-leader and mastermind, remains elusive though Kendrack doubts that he'd stray far. Thus far, adventurers have been able to secure all ears save that of the ring leader, Yesgar. {65275} Port Llast: Five Tomes of Imaskar {65276} With the Wailing's cure and subsequent removal of Neverwinter's quarantine, the wizardess Eltoora has journeyed to Port Llast to provide her services to those searching for the cult responsible. She also comes with ulterior motives, however, as she seeks a collection of ancient tomes from the lost civilization of Imaskar. The five books are said to act as recipes, providing guidance to those undertaking magical experiments. Should any of the tomes be found, she will not only reward whoever returns them but also make the tomes publicly available to all arcanists who wish to experiment with them in her library. Through scrying attempts, she has managed to narrow down the locations of the five tomes of Imaskar. The Tome of Fire and the Tome of Death are both said to be lost in Charwood, while the Tome of Life apparently rests with the corpse of Brother Toras in the cemetery outside the walls of Luskan. The Tome of Ice is housed within a tower south of Port Llast and the last, the Tome of Resonance, lies somewhere along the treacherous road to Luskan. {65277} With the Wailing's cure and subsequent removal of Neverwinter's quarantine, the wizardess Eltoora has journeyed to Port Llast to provide her services to those searching for the cult responsible. She also comes with ulterior motives, however, as she seeks a collection of ancient tomes from the lost civilization of Imaskar. The five books are said to act as recipes, providing guidance to those undertaking magical experiments. Should any of the tomes be found, she will not only reward whoever returns them but also make the tomes publicly available to all arcanists who wish to experiment with them in her library. Through scrying attempts, she has managed to narrow down the locations of the five tomes of Imaskar. The Tome of Fire and the Tome of Death are both said to be lost in Charwood, while the Tome of Life apparently rests with the corpse of Brother Toras in the cemetery outside the walls of Luskan. The Tome of Ice is housed within a tower south of Port Llast and the last, the Tome of Resonance, lies somewhere along the treacherous road to Luskan. Three of these books have been found and should be returned to Eltoora, to be made available to all those who wish to experiment with them. {65278} With the Wailing's cure and subsequent removal of Neverwinter's quarantine, the wizardess Eltoora has journeyed to Port Llast to provide her services to those searching for the cult responsible. She also comes with ulterior motives, however, as she seeks a collection of ancient tomes from the lost civilization of Imaskar. The five books are said to act as recipes, providing guidance to those undertaking magical experiments. Should any of the tomes be found, she will not only reward whoever returns them but also make the tomes publicly available to all arcanists who wish to experiment with them in her library. Through scrying attempts, she has managed to narrow down the locations of the five tomes of Imaskar. The Tome of Fire and the Tome of Death are both said to be lost in Charwood, while the Tome of Life apparently rests with the corpse of Brother Toras in the cemetery outside the walls of Luskan. The Tome of Ice is housed within a tower south of Port Llast and the last, the Tome of Resonance, lies somewhere along the treacherous road to Luskan. Four of these books have been found and should be returned to Eltoora, to be made available to all those who wish to experiment with them. {65279} With the Wailing's cure and subsequent removal of Neverwinter's quarantine, the wizardess Eltoora has journeyed to Port Llast to provide her services to those searching for the cult responsible. She also comes with ulterior motives, however, as she seeks a collection of ancient tomes from the lost civilization of Imaskar. The five books are said to act as recipes, providing guidance to those undertaking magical experiments. Should any of the tomes be found, she will not only reward whoever returns them but also make the tomes publicly available to all arcanists who wish to experiment with them in her library. Through scrying attempts, she managed to narrow down the locations of the five tomes of Imaskar. The Tome of Fire and the Tome of Death were both said to be lost in Charwood, while the Tome of Life apparently rests with the corpse of Brother Toras in the cemetery outside the walls of Luskan. The Tome of Ice was housed within a tower south of Port Llast and the last, the Tome of Resonance, lay somewhere along the treacherous road to Luskan. All five of these books have been returned to Eltoora and are now available to those who wish to experiment with them. {65280} With the Wailing's cure and subsequent removal of Neverwinter's quarantine, the wizardess Eltoora has journeyed to Port Llast to provide her services to those searching for the cult responsible. She also comes with ulterior motives, however, as she seeks a collection of ancient tomes from the lost civilization of Imaskar. The five books are said to act as recipes, providing guidance to those undertaking magical experiments. Should any of the tomes be found, she will not only reward whoever returns them but also make the tomes publicly available to all arcanists who wish to experiment with them in her library. Through scrying attempts, she has managed to narrow down the locations of the five tomes of Imaskar. The Tome of Fire and the Tome of Death are both said to be lost in Charwood, while the Tome of Life apparently rests with the corpse of Brother Toras in the cemetery outside the walls of Luskan. The Tome of Ice is housed within a tower south of Port Llast and the last, the Tome of Resonance, lies somewhere along the treacherous road to Luskan. Two of these books have been found and should be returned to Eltoora, to be made available to all those who wish to experiment with them. {65281} With the Wailing's cure and subsequent removal of Neverwinter's quarantine, the wizardess Eltoora has journeyed to Port Llast to provide her services to those searching for the cult responsible. She also comes with ulterior motives, however, as she seeks a collection of ancient tomes from the lost civilization of Imaskar. The five books are said to act as recipes, providing guidance to those undertaking magical experiments. Should any of the tomes be found, she will not only reward whoever returns them but also make the tomes publicly available to all arcanists who wish to experiment with them in her library. Through scrying attempts, she has managed to narrow down the locations of the five tomes of Imaskar. The Tome of Fire and the Tome of Death are both said to be lost in Charwood, while the Tome of Life apparently rests with the corpse of Brother Toras in the cemetery outside the walls of Luskan. The Tome of Ice is housed within a tower south of Port Llast and the last, the Tome of Resonance, lies somewhere along the treacherous road to Luskan. All five of these books have been found and should be returned to Eltoora, to be made available to all those who wish to experiment with them. {65282} With the Wailing's cure and subsequent removal of Neverwinter's quarantine, the wizardess Eltoora has journeyed to Port Llast to provide her services to those searching for the cult responsible. She also comes with ulterior motives, however, as she seeks a collection of ancient tomes from the lost civilization of Imaskar. The five books are said to act as recipes, providing guidance to those undertaking magical experiments. Should any of the tomes be found, she will not only reward whoever returns them but also make the tomes publicly available to all arcanists who wish to experiment with them in her library. Through scrying attempts, she has managed to narrow down the locations of the five tomes of Imaskar. The Tome of Fire and the Tome of Death are both said to be lost in Charwood, while the Tome of Life apparently rests with the corpse of Brother Toras in the cemetery outside the walls of Luskan. The Tome of Ice is housed within a tower south of Port Llast and the last, the Tome of Resonance, lies somewhere along the treacherous road to Luskan. One of these books has been found and should be returned to Eltoora, to be made available to all those who wish to experiment with them. {65283} The infamous adventurer, Elaith "The Serpent" Craulnober appears to have at last become homesick for the land of Evermeet he fled so long ago. He and his daughter are currently staying at an inn in Port Llast, searching for three gems that will help them make the journey home. Unfortunately, the gems are not in the hands of people interested in parting easily with them. The first is in the possession of a local wizard by the name of Wanev. He lives in his tower south of town. The second is held by the warrior Zamithra who recently passed through Port Llast on her way to Luskan. The final gem is the personal treasure of Setara, a witch of the Neverwinter Wood. {65284} The famed adventurer, Elaith "The Serpent" Craulnober appears to have at last become homesick for the land of Evermeet he fled so long ago. He and his daughter are currently staying at an inn in Port Llast, searching for three gems that will help them make the journey home. Unfortunately, the gems are not in the hands of people interested in parting easily with them. The first is in the possession of a local wizard by the name of Wanev. He lives in his tower south of town. The second is held by the warrior Zamithra who recently passed through Port Llast on her way to Luskan. The final gem is the personal treasure of Setara, a witch of the Neverwinter Wood. One of these gems has now been discovered. {65285} The famed adventurer, Elaith "The Serpent" Craulnober appears to have at last become homesick for the land of Evermeet he fled so long ago. He and his daughter are currently staying at an inn in Port Llast, searching for three gems that will help them make the journey home. Unfortunately, the gems are not in the hands of people interested in parting easily with them. The first is in the possession of a local wizard by the name of Wanev. He lives in his tower south of town. The second is held by the warrior Zamithra who recently passed through Port Llast on her way to Luskan. The final gem is the personal treasure of Setara, a witch of the Neverwinter Wood. Two of these gems have now been discovered. {65286} The famed adventurer, Elaith "The Serpent" Craulnober appears to have at last become homesick for the land of Evermeet he fled so long ago. He and his daughter are currently staying at an inn in Port Llast, searching for three gems that will help them make the journey home. Unfortunately, the gems are not in the hands of people interested in parting easily with them. The first is in the possession of a local wizard by the name of Wanev. He lives in his tower south of town. The second is held by the warrior Zamithra who recently passed through Port Llast on her way to Luskan. The final gem is the personal treasure of Setara, a witch of the Neverwinter Wood. All three of these gems have now been discovered. {65287} The famed adventurer, Elaith "The Serpent" Craulnober appeared to have at last become homesick for the land of Evermeet he fled so long ago. He and his daughter stayed at the inn in Port Llast while he searched for three gems that would help them make the journey home. You recovered the gems for him, and the thankful pair have now sailed away. {65288} Neurik, a priest of Tyr who presides of Port Llast's temple, warns of a terrible tragedy that has befallen some of the town's young men. Sir Karathis Ironheart, a travelling werewolf hunter, enlisted the help of four boys to hunt a foul lycanthrope known only as the Black Wolf. It was a trap, however, and Sir Karathis was himself the Black Wolf. His claws raked the flesh of Bran, Urth, and Geth, infecting them with his dread disease, leaving only the youngest boy, Ander, to escape. Neurik believes that, if found soon enough, the three young men may still be curable by a charm he has concocted. Ander currently spends his days at the Alliance Arms Inn, trying to spread news amongst adventurers of the tragedy that befell his friends. Neurik recommends speaking with the boy to gain an understanding of where those friends may now be hiding. {65289} Neurik, a priest of Tyr who presides of Port Llast's temple, warns of a terrible tragedy that has befallen some of the town's young men. Sir Karathis Ironheart, a travelling werewolf hunter, enlisted the help of four boys to hunt a foul lycanthrope known only as the Black Wolf. It was a trap, however, and Sir Karathis was himself the Black Wolf. His claws raked the flesh of Bran, Urth, and Geth, infecting them with his dread disease, leaving only the youngest boy, Ander, to escape. Neurik believes that, if found soon enough, the three young men may still be curable by a charm he has concocted. Ander, who currently spends his days at the Alliance Arms Inn, trying to spread news amongst adventurers of the tragedy that befell his friends, has a few guesses as to where his friends might have fled. He suspects that Bran is somewhere along the road to Charwood and Geth might be taking refuge in the Neverwinter Wood. Ander wasn't sure about Urth but recommended talking to his parents who live on the edge of town. The last time Ander saw Sir Karathis, it was at the supposed cave of the Black Wolf, in the hills east of the Green Griffon Inn. {65290} Neurik, a priest of Tyr who presides of Port Llast's temple, warns of a terrible tragedy that has befallen some of the town's young men. Sir Karathis Ironheart, a travelling werewolf hunter, enlisted the help of four boys to hunt a foul lycanthrope known only as the Black Wolf. It was a trap, however, and Sir Karathis was himself the Black Wolf. His claws raked the flesh of Bran, Urth, and Geth, infecting them with his dread disease, leaving only the youngest boy, Ander, to escape. Neurik believes that, if found soon enough, the three young men may still be curable by a charm he has concocted. Ander, who currently spends his days at the Alliance Arms Inn, trying to spread news amongst adventurers of the tragedy that befell his friends, has a few guesses as to where his friends might have fled. He suspects that Bran is somewhere along the road to Charwood and Geth might be taking refuge in the Neverwinter Wood. Ander wasn't sure about Urth but recommended talking to his parents who live on the edge of town. The last time Ander saw Sir Karathis, it was at the supposed cave of the Black Wolf, in the hills east of the Green Griffon Inn. One of the boys has been discovered. Neurik will be interested in examining the adventuring ring that Sir Karathis had given the boy, in case it can reveal any further clues as to the supposed werewolf hunter's whereabouts. {65291} Neurik, a priest of Tyr who presides of Port Llast's temple, warns of a terrible tragedy that has befallen some of the town's young men. Sir Karathis Ironheart, a travelling werewolf hunter, enlisted the help of four boys to hunt a foul lycanthrope known only as the Black Wolf. It was a trap, however, and Sir Karathis was himself the Black Wolf. His claws raked the flesh of Bran, Urth, and Geth, infecting them with his dread disease, leaving only the youngest boy, Ander, to escape. Neurik believes that, if found soon enough, the three young men may still be curable by a charm he has concocted. Ander, who currently spends his days at the Alliance Arms Inn, trying to spread news amongst adventurers of the tragedy that befell his friends, has a few guesses as to where his friends might have fled. He suspects that Bran is somewhere along the road to Charwood and Geth might be taking refuge in the Neverwinter Wood. Ander wasn't sure about Urth but recommended talking to his parents who live on the edge of town. The last time Ander saw Sir Karathis, it was at the supposed cave of the Black Wolf, in the hills east of the Green Griffon Inn. Two of the boys have been discovered. Neurik will be interested in examining the adventuring rings that Sir Karathis had given them, in case they can reveal any further clues as to the supposed werewolf hunter's whereabouts. {65292} Neurik, a priest of Tyr who presides of Port Llast's temple, warns of a terrible tragedy that has befallen some of the town's young men. Sir Karathis Ironheart, a travelling werewolf hunter, enlisted the help of four boys to hunt a foul lycanthrope known only as the Black Wolf. It was a trap, however, and Sir Karathis was himself the Black Wolf. His claws raked the flesh of Bran, Urth, and Geth, infecting them with his dread disease, leaving only the youngest boy, Ander, to escape. Neurik believes that, if found soon enough, the three young men may still be curable by a charm he has concocted. Ander, who currently spends his days at the Alliance Arms Inn, trying to spread news amongst adventurers of the tragedy that befell his friends, has a few guesses as to where his friends might have fled. He suspects that Bran is somewhere along the road to Charwood and Geth might be taking refuge in the Neverwinter Wood. Ander wasn't sure about Urth but recommended talking to his parents who live on the edge of town. The last time Ander saw Sir Karathis, it was at the supposed cave of the Black Wolf, in the hills east of the Green Griffon Inn. All three of the boys have been discovered. Neurik will be interested in examining the adventuring rings that Sir Karathis had gave the boys. Perhaps it is time to revisit the scene of the initial tragedy to discover whether or not Sir Karathis still lingers there. {65293} South Road: Erik's Despair {65294} The Search for the Cult: Charwood Journal {65295} A cult agent has been found and killed in the strange village of Charwood. The journal he was carrying suggests that the cult is headquartered in Luskan's Host Tower. This has been corroborated by a second piece of evidence and these should be brought to Aribeth in Port Llast as soon as possible {65296} A cult agent named Relmar has been found and killed in the spirit world of the Neverwinter Wood. The journal he was carrying suggests that the cult is headquartered in Luskan's Host Tower. This has been corroborated by a second piece of evidence and these should be brought to Aribeth in Port Llast as soon as possible. {65297} The Search for the Cult: Solomon {65298} A halfling named Solomon approached you in the Alliance Arms Inn, quite insistent on giving you a ring in return for saving his family in Neverwinter. {65299} It appears that Solomon, the halfling who approached you earlier in the inn, is obviously connected with Desther's cult. He appeared once more to deliver a warning, saying that the cult would not tolerate your 'interference' much longer before escaping. {65300} The dreaded cult agent Vardoc is dead. A letter he was carrying suggested that the cult is headquartered in Luskan's Host Tower. This has been corroborated by a second piece of evidence and these should be brought to Aribeth in Port Llast as soon as possible. {65301} Through your valiant efforts, the city of Neverwinter has been saved and what citizens it still has have been spared the suffering of the Wailing Death. Desther, the man responsible for spreading the plague, did not act alone, however. He had substantial backing from a powerful and mysterious cult, known only to be based somewhere north of Neverwinter. With the city's long quarantine lifted and her lover, Fenthick, hanged, Lady Aribeth has moved the base of her investigation to the township of Port Llast, northernmost member of the Lords' Alliance. An important lead has been uncovered in the case, found on the body of one of the cult agents operating in the region. The cult appears to be operating out of the dreaded Host Tower of the Arcane which lies at the heart of the pirate city of Luskan. Aribeth intends to have this lead followed up on and has moved the base of operations to Luskan, itself. Now that you are inside the city, you must seek out Aribeth and Aarin Gend at the Temple of Tyr to find out their plan to get you inside the Host Tower. {65302} Through your valiant efforts, the city of Neverwinter has been saved and what citizens it still has have been spared the suffering of the Wailing Death. Desther, the man responsible for spreading the plague, did not act alone, however. He had substantial backing from a powerful and mysterious cult, known only to be based somewhere north of Neverwinter. With the city's long quarantine lifted and her lover, Fenthick, hanged, Lady Aribeth has moved the base of her investigation to the township of Port Llast, northernmost member of the Lords' Alliance. There she has once again put out a call to adventurers to seek out the cult's corruption wherever it may lie. The cult's base must be discovered and its leaders brought to justice. Standing guard over Aribeth at the local mercenary barracks is Aarin Gend, a Spymaster in the service of the Alliance. She has encouraged all adventurers to work closely with him in their ongoing search of the region. Aarin Gend has explained that the best lead for locating the cult lies to the north of Port Llast, in a series of caves that lie in the hills. They are inhabited by humanoid monsters that have been performing unusual raids. Should this avenue of investigation not prove worthwhile, the spymaster suggests searching either Luskan to the north, Neverwinter Wood to the east or the wildlands of the South Road. Two separate and corroborating pieces of evidence are needed to prove the cult’s location. {65303} The East Road; north is the Green Griffon Inn. {65304} The East Road; west is Port Llast. {65305} Grove of the Spirit {65306} Grove of the Spirit {65307} Collapsed Wall {65308} The spirit before you is bathed in a divine and peaceful light. From behind her crystal mask, however, you can feel the piercing desperation of her eyes. {65309} Slaad Patrollers {65310} Slaad Creatures {65311} To the South Road and Port Llast {65312} This pillar shines with a holy light, basking the room in its warm glow. {65313} Werewolf Lair {65314} Luskan - Wink and Tickle - 1st Level {65315} Luskan - Wink and Tickle - 2nd Level {65316} Luskan - Ruins of Illusk - Level 1 {65317} Luskan - Kurth's Lair {65318} Luskan - Ruins of Illusk - Level 2 {65319} Luskan - Ruins of Illusk - Level 3 {65320} Luskan - Baram's Sewers {65321} Luskan - Baram's Lair {65322} Host Tower - Courtyard {65323} Host Tower - Level 2 {65324} Host Tower - Level 3 {65325} Host Tower - Level 4 {65326} Host Tower - Ambassadors' Quarters {65327} Host Tower - Level 5 {65328} Host Tower - Level 6 {65329} Host Tower - Level 7 {65330} Host Tower - Level 8 {65331} These stones vibrate with energy. They seem to be powering something {65332} Ever will the innocent guard this seal. {65333} Evil guards the first seal! {65334} By the sword shall you bless me. With my essence I shall bless you. {65335} Fleshlings no hurt me, we talk no fight. {65336} Oh the fleshlings, they will find my shiny. {65337} Fleshlings help me yes, so kind. {65338} This single-minded spirit continues on its way past you, toward a place in the distance. {65339} Captain Baram smells like a sewer. He gets mad if you tell him. {65340} War is fun 'cause I get to stay up late! {65341} I can't go home because my house burnt down. {65342} Captain Kurth is a big meenie! He hit Billy. {65343} Mommy says we have to stay here or we'll die. {65344} Tag! You're it! {65345} Your soul shall be mine! {65346} I am invincible, fool! Suffering shall be your only reward! {65347} I bask in the glory of Shar and she is with me! {65348} I stand in the dark light of Shar and she is my armor. {65349} Your powers are feeble against the powers of Shar weakling. {65350} Nothing can touch us, fool! Prepare for death! {65351} I said we didn't have anything more to discuss, didn't I? I assume you know where the door is? {65352} Me think you wants to know: Kurth be dead. {65353} I thought you should know: Kurth is dead. {65354} No, me not does that. {65355} No, I haven't. {65356} Yes. Baram dead, too. {65357} Yes, actually. He's dead too. {65358} Me think you wants to know: Baram be dead. {65359} I thought you should know: Baram is dead. {65360} Yes. Kurth dead, too. {65361} Yes, actually. He's dead too. {65362} He is, is he? Well, that's good. That smug bastard deserves to suffer... I hope he was squealing for mercy in the end. {65363} I suppose I should thank you for getting rid of him. I don't suppose you might have gotten rid of Baram while you were at it? {65364} Oh, well. I suppose things won't really change, then, once he discovers he's the only High Captain left... if he actually is. You can never tell. But thank you anyhow. {65365} What? You... you're joking, right? {65366} No, you're not joking... I can see it in your face. That's wonderful news! Thank you, thank you! Finally I'm not under the thumb of either of those bastards! {65367} I wish I could give you some kind of reward! You've done us all a huge favor! May the gods bless you, my ! {65368} What? You're... joking, right? {65369} Well that's a relief. Baram was almost worse than Kurth with his twisted little brain. I suppose you did the job? Of course you did, or you wouldn't know. {65370} Thank you for that, at least. You've done the city a favor. I don't suppose you might have gotten rid of Kurth while you were at it? {65371} What? You're... joking, right? {65372} I'm sorry, but I really must go! {65373} Me think you wants to know: Kurth be dead. {65374} I thought you should know: Kurth is dead. {65375} No, me not does that. {65376} No, I haven't. {65377} Yes. Baram dead, too. {65378} Yes, actually. He's dead too. {65379} Me think you wants to know: Baram be dead. {65380} I thought you should know: Baram is dead. {65381} No, me not does that. {65382} No, I haven't. {65383} Yes. Kurth dead, too. {65384} Yes, actually. He's dead too. {65385} He is, is he? Well, that's good. That smug bastard deserves to suffer... I hope he was squealing for mercy in the end. {65386} I suppose I should thank you for getting rid of him. I don't suppose you might have gotten rid of Baram while you were at it? {65387} Oh, well. I suppose things won't really change, then, once he discovers he's the only High Captain left... if he actually is. You can never tell. But thank you anyhow. {65388} What? You... you're joking, right? {65389} No, you're not joking... I can see it in your face. That's wonderful news! Thank you, thank you! Finally I'm not under the thumb of either of those bastards! {65390} I wish I could give you some kind of reward! You've done us all a huge favor! May the gods bless you, my ! {65391} What? You're... joking, right? {65392} Well that's a relief. Baram was almost worse than Kurth with his twisted little brain. I suppose you did the job? Of course you did, or you wouldn't know. {65393} Thank you for that, at least. You've done the city a favor. I don't suppose you might have gotten rid of Kurth while you were at it? {65394} What? You're... joking, right? {65395} I'm sorry, but I really must go! {65396} The inscription on the shield reads: Beware! The gods as our witnesses, from this day forth the entrance to ancient Illusk shall be sealed. Beneath this house, three wards guard the gates forever confining the unholy evil of Voleron the Damned within. The ancient texts speak of a hero from the south that will break the seals and forever rid the world of the horror within. We pray that the seals will hold until that day comes. {65397} Heart of Good to prove the hero's strength to the Guardian. {65398} This seal has been broken. {65399} A measure of blessed water to cleanse the hero's soul. {65400} The final seal has been broken and the ruins of Illusk are open to you. {65401} Head of Evil to prove the hero's courage. {65402} This seal has been broken. {65403} What foul curse befell this land when the gates of hell would not open for Voleron the Damned. Though Illusk was brought to ruins, still his evil choked the very life from the land and those that died at his hand will not sleep. Only the one who is destined to destroy Voleron will break the three seals. So have the gods decreed it, so shall it be. {65404} At last! The 'hero' of my enemies comes to die! Once you are dead, Voleron shall be free! {65405} Leave the portal alone. {65406} Put the glowing sphere in the portal. {65407} Put the smooth token in the portal. {65408} Put a random object in the portal. {65409} [Lore] Examine the portal more closely. {65410} The portal in the center of the room is obviously a construction of magic, its energies being sustained in an artificial manner. Its purpose is unknown... but the aura it gives off fills the room with a dire chill and a sense of evil. {65411} As it passes through the energies of the portal, there appears to be some kind of violent reaction. The sphere bursts and the portal flares white for just a moment. The magic of the structure is weakened, but not destroyed... {65412} As the sphere passes through the magical energies, it causes a violent reaction. The portal crackles and shudders and suddenly explodes with power... {65413} As it passes through the energies of the portal, there appears to be some kind of violent reaction. The token bursts and the portal flares purple for just a moment. The magic of the structure is weakened, but not destroyed... {65414} As the token passes through the magical energies, it causes a violent reaction. The portal crackles and shudders and suddenly explodes with power... {65415} You pick up a small piece of stone and put it into the portal. There is a small ripple as the stone passes through the energies... and then falls back onto the floor behind the portal. {65416} It seems the stone had some effect upon the magic energy of the portal, but not a very strong one. Regardless, nothing can pass through to the wherever it leads. {65417} [Failure] Through the swirling energies, some hellish landscape can just barely be seen. You can tell nothing else from your examination. {65418} Wherever the portal leads, it is one-way only. Creatures pass through it into our world, but it cannot be used to travel into theirs. {65419} [Success] Through the swirling images within the portal you get a sense of a hellish landscape. The portal no doubt leads into the depths of the Abyss, itself. {65420} [Success] The portal connects to one of the outer planes... most likely a layer of the Abyss. It is used to regularly summon demons to this world. In your estimation, its energies seem incredibly sensitive to planar materials. {65421} The portal is definitely one-way only. One cannot pass through it to the Abyss... though demons seem to be summoned through it into our world on a regular basis. {65422} What you knows about portal? {65423} Tell me what you know about this portal. {65424} Kurth has brought a lot of demons through it... a lot of his power is connected to it in some way. Or that's what I was told, anyway, by one of his mages. Makes you wonder what he did to get that kind of power. {65425} There's a library still around here that belonged to the wizard who made the portal. Maybe it could tell you more about it, I don't know. {65426} You stands back! Me bets they do somethings to you! {65427} Who you? How this happens? {65428} You be calm. Me frees you from cocoon. {65429} Stand back! I can just imagine what's been done to you! {65430} Who are you? How did this happen? {65431} Calm down. I freed you from this cocoon. {65432} You makes it out okay? {65433} You wants me to take you to Londa? {65434} Me has better things to do. {65435} Me tries. {65436} Can you make it out of here? {65437} Do you wish me to take you back to Londa? {65438} Forget it. I have other things to do. {65439} I shall try. {65440} I... Ilmater's mercy! Where am I? Wh-what is this place? {65441} Done to me? I... oh, the spiders. I... I remember... {65442} Me? M-my name is Miriam. These... oh my. The spiders! I... I remember... {65443} You... freed me? Oh... the spiders, I... I remember! I remember! {65444} I... yes. I can leave. I... I've got to get out of this city, I can't stay here. Th-thank you for freeing me, my ... I must go... {65445} O-of course. I... didn't think. N-nobody does anything for anyone, here, do they? I've just got to leave, got to get out... {65446} I cannot face Miss Londa. Not after... not after that. I've just got to get out of this place. Th-thank you for freeing me, my ... but I must go... {65447} Destroy the intruder! {65448} I would speak with you. {65449} You be Maugrim! {65450} You knows me coming? {65451} Who you be? {65452} So you're... Maugrim? {65453} You were expecting me? {65454} And who are you? {65455} You be another prisoner of Maugrim, huh? {65456} Another one of Maugrim's prisoners, then? {65457} You knows me? Me not knows who you be. {65458} You know of me? I have no idea who you are. {65459} You be Arklem Greeth, huh? Old top wizard? {65460} You are Arklem Greeth, then... the former Archmage Arcane. {65461} Huh. You turns yourself into lich. {65462} Interesting. Transformed yourself into a lich, have you? {65463} Maybe you be weaker than you thinks. {65464} Maybe you're just weaker than you thought. {65465} You be undead monster?! You be lich! {65466} You are a lich! An undead thing! {65467} Me rather kills you, monster! {65468} I'd rather kill you where you stand, creature! {65469} You forgets it! Me takes my chances! {65470} Forget it! I'll take my chances! {65471} You rewards me for letting you go? {65472} Can you reward me for letting you go? {65473} Why me want to free you? {65474} Why would I free you? {65475} How me gets you out, then? {65476} How do I get you out of there, then? {65477} What keeps me from killing you after, huh? {65478} How me knows me can trusts you? {65479} What's to keep me from killing you afterwards? {65480} How do I know I can trust you? {65481} Me finds some other way. Me not frees you! {65482} I'll find some other way. I won't free you! {65483} Me has questions, first. {65484} I have some questions, first. {65485} That be enough questions. {65486} That's enough questions. {65487} You helps me fight Maugrim, maybe? {65488} Would you be willing to help me fight Maugrim? {65489} Why Maugrim keeps you here? Why not kill you? {65490} Why is Maugrim keeping you captive? Why not kill you? {65491} You knows if Aribeth with Maugrim? {65492} Do you know if Aribeth is with Maugrim? {65493} What you knows 'bout Maugrim and cult? {65494} What do you know about Maugrim and his cult? {65495} Wait, now... who be you? {65496} Wait a minute... who are you? {65497} Ah. I see the fly in the ointment has finally arrived. {65498} Don't be so foolish, . You expect the new 'master' of the tower to calmly await your arrival in a cage of magic? I think not. {65499} Are you surprised? This tower is a living thing, in its own manner. To anyone as accustomed to its rhythms as myself, you are the veritable bull in a china shop. {65500} Someone who has been following your progress through the tower with a great deal of interest, dear . You show remarkable determination. {65501} I was the master of this tower long before the usurper took his place. I sensed your presence here immediately, even from this little prison. {65502} Oh, indeed. I am Maugrim's prize, if the truth be known. I am Arklem Greeth... the former Archmage Arcane of the brotherhood, little mortal. {65503} Bah. Blundering about the tower on some fool's errand, no doubt, without a thought as to where you are. No matter. My name is Arklem Greeth, little mortal. {65504} It was I who was once the Archmage Arcane of the brotherhood. I fled from this tower when Maugrim showed his true intentions, but not quickly enough. {65505} So you are not quite the dullard you seem. Good. You are correct... I fled the tower when Maugrim showed his true intention, but not quickly enough. {65506} So my own reputation precedes me. Yes... you have the right of it, little mortal. I fled the tower when Maugrim showed his true intention, but not quickly enough. {65507} Maugrim has power you cannot even imagine. His mistress favors him... and even the power granted me by this... form... could not resist capture in the end. {65508} I have, at Nyphithys's advice, in fact. It has proven remarkably beneficial... both for myself and the brotherhood. Maugrim was a... a surprise. He is my enemy... and that means our interests coincide, yes? {65509} Maugrim caught me by surprise, mortal. His power far surpassed anything I had suspected in him. Regardless, he is my enemy... and that means our interests coincide rather nicely, don't you think? {65510} Indeed. Do not get yourself in a huff about it, mortal. At the moment, our interests rather coincide, don't you think? {65511} Free me from this magical prison, mortal. You assist me... and I shall assist you. {65512} Oh, truly? You are an amusing one, mortal. You can certainly try to kill me. The spells Maugrim has enveloped me in to keep me here would prevent your success... but you are free to try. {65513} Wouldn't you rather discuss your options... or lack thereof... instead, hm? {65514} (sigh) You mortals with your limited minds. Very well... do as you wish, if it satisfies your perverse sense of independence. {65515} A reward? Certainly, my dear friend. I can reward you. You see that door that leads into my sanctum? Have you tried to open it? {65516} Why, indeed? How about this, my unimaginative friend? You see the door that leads into my sanctum? Have you tried to open it? {65517} It is locked tightly... with spells that I'm positive you have no ability to break. I happen to know that Maugrim lies beyond it. He is the one you came here for, no? {65518} I created the spells that holds the door. I can open it for you... but only if I am freed. It's either that or... you are certainly free to return whence you came. In failure. {65519} So what do you say now, mortal? Do you really have a choice? {65520} You see the four braziers that surround me? They sustain the magic that Maugrim keeps me held within. {65521} They are protected by their own magic... too much for me to overcome on my own. If you were to damage them, however... and I was to add my power to yours... they could be destroyed, and I freed. {65522} Attack them however you wish and I will turn my own efforts toward aiding you. Then I shall open the door to my sanctum for you... and I shall leave. {65523} Hmph. You can certainly try if you wish, fool... I will not remain here long enough for you to break through my own protections, however, I can assure you. {65524} Foolish . You can't. You can trust, however, that I would rather be away from here than deal with you myself. Have you another choice? {65525} Go, then. I tire of this cage. I would see Maugrim dance before whatever fury you can muster. {65526} You see the four braziers that surround me? They sustain the magic that Maugrim keeps me held within... in much the same manner that Nyphithys was held. {65527} It is locked tightly... with spells that I'm quite sure are beyond even your ability to dispel. I happen to know that Maugrim lies beyond it. He is the one you came here for, no? {65528} Naturally. Go ahead, mortal. I'd be interested to hear what you have to ask. {65529} Then what shall it be? Will you free me now? {65530} Certainly not. You are on your own with your foolish quest. I intend to leave this tower and regroup elsewhere with my dear Nyphithys. {65531} With luck, you will at least weaken Maugrim... or at least drive him from this tower. I intend to take advantage of that, in time. {65532} There are many secrets of this tower that are yet mine alone. If Maugrim knew what I knew, he would already be aware of you... and you would not have made it so far. {65533} Consider yourself lucky. If I didn't think that you might actually cause a problem for the fool, I might have been amused to warn Maugrim of your presence. {65534} The elven blackguard? Indeed. She came with him and lies beyond that door. If you hurry, you just might catch her. {65535} Have you another question, then? {65536} Ahhh, now that is an interesting question. I, myself, have wondered much about the nature of Maugrim's mistress. How is it that she gives him such power? {65537} The plague was loosed to strengthen her, you see. Each death in Neverwinter fed her with new life-force. And I know she seeks even more power, yet. {65538} Maugrim is desperate to find what he calls the 'Words of Power'. They are ancient artifacts I believe... four in total, though I had never heard of them before Maugrim, himself, made mention. He holds only one, but his mistress wishes them all. {65539} What these 'Words of Power' would do for Maugrim and his mistress one can only guess... I'm sure you can. It would amuse me to see you halt their efforts, if that is your goal. {65540} I have been in contact with my dear Nyphithys, and she has told me much about you. Sadly she has not been able to reach my old sanctum as you have, or I would already be free. {65541} So? Will you free me or no, little mortal? {65542} I am waiting, fool. Destroy the braziers and I will add my power to yours. I desire to be free! {65543} It is done! I am free at last! Would that I could visit vengeance upon Maugrim for this indignity myself! {65544} I give you thanks for my freedom, mortal. I shall open the door to my sanctum... you may deal with Maugrim at your leisure. Do not be here, however, when I return. {65545} But you... you intend to be the fly in Maugrim's ointment, do you not? That will do. I will tell you what I know of his desires, little mortal. {65546} Have you not wondered at the nature of Maugrim's mistress? How it is that she gives him such power? {65547} The plague was loosed to strengthen her, you see. Each death in Neverwinter fed her with new life-force. And I know she seeks even more power, yet. {65548} Maugrim is desperate to find what he calls the 'Words of Power'. They are ancient artifacts I believe... four in total, though I had never heard of them before Maugrim, himself, made mention. He holds only one, but his mistress wishes them all. {65549} What these 'Words of Power' would do for Maugrim and his mistress one can only guess... I'm sure you can. It would amuse me to see you halt their efforts, if that is your goal. {65550} I would rather it had not come to this... but so be it. {65551} Me must be going. {65552} I must go. {65553} I wish you well, then, my . May Tyr bless your efforts. {65554} What's this? You don't have a Stone of Recall? Here, take this one. You can activate this stone at anytime and it will instantly transport you and anyone in your service back to this temple. {65555} What's this? You don't have a Stone of Recall? Here, take this one. You can activate this stone at anytime and it will instantly transport you and anyone in your service back to this temple. {65556} Fallen Hero {65557} Skull Warrior {65558} Water Elemental Guardian {65559} Lizardfolk Mage {65560} Space Penguin {65561} Nanny {65562} Wererat Captain Bite {65563} Skull Warrior's Head {65564} This is the head of the powerful skull warrior that was destroyed in the Ruins of Illusk. {65565} Hero's Heart {65566} This is the preserved heart of a nameless paladin who gave his life so that Voleron the Damned might stay sealed in these ruins. {65567} 2Q4_IlluskPaladin {65568} 2Q4_IlluskPalSw {65569} This ivory bowl of sweet-smelling water has a phrase written on the side: Lest great evil be released, may the twin seals never be broken. {65570} Blessed Water {65571} Host Tower Lab Notes {65572} This book explains that the focus of a lab found on this level is to summon a powerful weapon. The arcane ritual appears to mention two ingredients to be placed within the Alchemist's Apparatus - a gargoyle's skull and a slaad's tongue. It is not clear which spell is to be the catalyst that summons the item but the final line reads: 'Dispel the magical essence from the components that you may reap your reward.' {65573} This finely crafted ring bears the family crest of a proud and noble elven family. {65574} The note is handwritten and dated from shortly before the events in the tower were likely to take place. It reads: "Please inform the apprentices that they are no longer to dump their failed alchemical experiments into the sewer. One can only wonder how those potions affect the water under the city." The signature is indecipherable. {65575} This forged diplomatic pass was given to you by Aarin Gend. It designates the bearer as an official representative of the far-off land of Mulhorand come to deal with the leader of the Arcane Brotherhood. The pass bears the magical seal that will allow the bearer to pass unharmed through the wards on the bridge to the island of the Host Tower. {65576} Abandoned House {65577} Abandoned House {65578} Kurth's Lair {65579} Kurth's Lair {65580} Exit to the Surface {65581} Exit to the Surface {65582} BlankXP {65583} One part inventor, three parts madman, a man by the name of Colmarr has created a machine that can turn the murky waters of the Luskan sewers into equally murky magical potions. Chased from the scene by the sewer's more typical denizens, Colmarr was forced to leave his so-called Fantabulous Contraptulater behind. While the main body of the contraption is quite sturdy, it bore a series of four levers that were far more fragile. No doubt inquiring minds have already snapped them off and scattered them throughout the city. If the machine is to be restored to full use, all four levers will have to be found and re-attached. {65584} One part inventor, three parts madman, a man by the name of Colmarr has created a machine that can turn the murky waters of the Luskan sewers into equally murky magical potions. Chased from the scene by the sewer's more typical denizens, Colmarr was forced to leave his so-called Fantabulous Contraptulater behind. While the main body of the contraption is quite sturdy, it bore a series of four levers that were far more fragile. No doubt inquiring minds have already snapped them off and scattered them throughout the city. Luckily one of the levers was unharmed and a second has been discovered and reattached. Two more remain to be found before the machine will function once again. {65585} One part inventor, three parts madman, a man by the name of Colmarr has created a machine that can turn the murky waters of the Luskan sewers into equally murky magical potions. Chased from the scene by the sewer's more typical denizens, Colmarr was forced to leave his so-called Fantabulous Contraptulater behind. While the main body of the contraption is quite sturdy, it bore a series of four levers that were far more fragile. No doubt inquiring minds have already snapped them off and scattered them throughout the city. Luckily one of the levers was unharmed and another two have since been discovered and reattached. One more lever remains to be found before the machine will function once again. {65586} One part inventor, three parts madman, a man by the name of Colmarr has created a machine that can turn the murky waters of the Luskan sewers into equally murky magical potions. Chased from the scene by the sewer's more typical denizens, Colmarr was forced to leave his so-called Fantabulous Contraptulater behind. The machine has been found and its functions restored. It looks as if you could pull the levers until they are in the desired position. To activate the machine it looks as if you must pull the chain right beside the levers. Those wishing to brave the stench of the sewers and potions alike are welcome to experiment with it. {65587} Londa, a world-weary woman staying at Luskan's Cutlass Inn, has lost all nine of her children to Baram, one of the city's vicious High Captains. She is hesitant to think of what cruelty they have suffered at his hands and longs only to hear news of them and have them returned safely to her side. High Captain Baram has informed you that he cruelly had all nine of the children killed... that there is no chance of saving them. There is no way of knowing whether Baram is telling the truth. Regardless, Londa is unlikely to take the news well. {65588} Politics makes for strange bedfellows, it seems. Certainly, there is no love lost between Bela's brothel and the High Captains of Luskan. Bela suggests that enemies of the High Captains might benefit by seeking out one of her boys, Oreth, who works upstairs... {65589} Politics makes for strange bedfellows, it seems. One of Bela's bitter courtesans has informed you that Kurth's main base lies in the walled-off West Docks district, accessible through a gap in the western wall near Kurth's ruined tower. With the right key, however, one could access a back entrance that can be found within the ruined tower, itself. {65590} A strange outcast ghoul has been encountered in the sewers beneath Luskan, envious of his 'brother' who holds an amulet that retains the last of their mortal power. He has offered to reward the party should they manage to take the amulet from the ghoul lord and return it to him. {65591} The amulet belonging to the ghoul lord has been obtained. The strange outcast ghoul offered a reward to the party should that amulet be returned to him. {65592} A strange outcast ghoul has been encountered in the sewers beneath Luskan, envious of his 'brother's' amulet... a magical device which he claims holds the last of their mortal power. The amulet has been returned to him and the ghoul seemed pleased... even though he did warn the party to never return. {65593} The city of Luskan rises and falls on the quarrels of its High Captains. Lately, those quarrels have become an all-out war for supremacy and the two remaining contenders, Kurth and Baram, have pulled out all the stops. Very recently, adventurers have laid siege to Kurth's base. Inside the base, a prisoner was discovered who offered some information on Kurth. He said that Kurth was obtaining much of his power from the demonic portal in the base, and that more information on the portal could probably be found in the arcane library. {65594} Luskan: The Ruins of Illusk {65595} A magical inscription has been found on a statue in the Docks of Luskan. It tells of the Ruins of Illusk that lie beneath Luskan and how they have been sealed with three wards to hold a great evil within. Apparently, the one who breaks the seals is the one who will kill the great evil that haunts the Ruins. {65596} A magical inscription has been found on a statue in the Docks of Luskan. It tells of the Ruins of Illusk that lie beneath Luskan and how they have been sealed with three wards to hold a great evil within. Apparently, the one who breaks the seals is the one who will kill the great evil that haunts the Ruins. Adventurers have broken the first seal in the Ruins. {65597} A magical inscription has been found on a statue in the Docks of Luskan. It tells of the Ruins of Illusk that lie beneath Luskan and how they have been sealed with three wards to hold a great evil within. Apparently, the one who breaks the seals is the one who will kill the great evil that haunts the Ruins. Adventurers have broken the second seal in the Ruins. {65598} A magical inscription has been found on a statue in the Docks of Luskan. It tells of the Ruins of Illusk that lie beneath Luskan and how they have been sealed with three wards to hold a great evil within. Apparently, the one who breaks the seals is the one who will kill the great evil that haunts the Ruins. Adventurers have broken the third and final seal in the Ruins. Voleron the Damned waits below. {65599} A magical inscription has been found on a statue in the Docks of Luskan. It tells of the Ruins of Illusk that lie beneath Luskan and how they have been sealed with three wards to hold a great evil within. Apparently, the one who breaks the seals is the one who will kill the great evil that haunts the Ruins. The three seals have been broken and Voleron the Damned has been slain. The curse of the Ruins of Illusk has been broken. {65600} Through your valiant efforts, the city of Neverwinter has been saved and what citizens it still has have been spared the suffering of the Wailing Death. Desther, the man responsible for spreading the plague, did not act alone, however. He had substantial backing from a powerful and mysterious cult, which was tracked down with considerable effort to be based within the Host Tower of the Arcane Brotherhood in Luskan. The leader of the cult, a sorcerer by the name of Maugrim, had engineered a coup to overthrow the order of wizards and bring the majority of its power under the influence of the cult. This power was used to approach other powers in the North and throw the city of Luskan into chaos... all in an effort to build an army that could assault Neverwinter. This army will be led by none other than Lady Aribeth herself... a fallen paladin who has become a blackguard in the service of the same mistress as Maugrim: a strange lizard creature by the name of Morag. This Morag seeks 'Words of Power'... what they are or what will happen once Morag obtains them is unknown, but they may prove to be the only way to block the great power Maugrim and his cult have already gathered. Time is of the essence. You must bring this information quickly to Aarin Gend at the Temple of Tyr! {65601} Harbor Gate {65602} Temple of Tyr {65603} Exit Portal {65604} Bone Spirit Ritual {65605} Shrine Spirit Ritual {65606} Necromantic Summoning Portal {65607} Wizard Lab Library {65608} This large sarcophagus glows with a magical radiance. Two rod sized slots can be clearly seen built into its sides. {65609} Golem Construction Chamber {65610} Beorunna's Well: Mercenary Enclave {65611} Beorunna's Well: Trading Post {65612} Beorunna's Well: Many-Starred Cloak Enclave {65613} Beorunna's Well: Aarin's Lodge {65614} Beorunna's Well: Drinking House {65615} Beorunna's Well: Drinking House Upstairs {65616} Beorunna's Well {65617} Fort Ilkard: Barracks {65618} Fort Ilkard: Settlers' Barracks {65619} Fort Ilkard: Damas' Lodge {65620} Fort Ilkard: Homesteads {65621} Fort Ilkard: Bret's Homestead {65622} Fort Ilkard: Bret's Homestead Upstairs {65623} Fort Ilkard: Massacred Homestead {65624} Fort Ilkard: Eckel's Homestead {65625} Fort Ilkard: Eckel's Homestead Upstairs {65626} Fort Ilkard: Elk Tribe Keep {65627} Fort Ilkard: Ruins {65628} Fort Ilkard {65629} Countryside {65630} Coldwood {65631} Coldwood: Wizard's Dungeon {65632} Snow Globe {65633} Snow Globe Cave {65634} Coldwood: Layenne's Tomb {65635} Moonwood: Fire Giant Lair {65636} Moonwood: Dragon Dungeon {65637} Moonwood: Klauth's Lair {65638} Kill every single one of Aarin's lackeys. Kill them all! {65639} Over there! Kill them and search their packs for the Words of Power! {65640} None shall stop the Return! Death to the infidels! {65641} Death to all who oppose the Old Ones! {65642} More of Gend's puppies! 100 gold for each head ye bring me! {65643} Here, I am giving you a Stone of Recall. You can activate this stone at anytime and it will instantly transport you and anyone in your service back to this temple. {65644} Here, I am giving you a Stone of Recall. You can activate this stone at anytime and it will instantly transport you and anyone in your service back to this temple {65645} What a horrible thing to say! You're a vile, disgusting man! {65646} I'd never defend a horrible man like you! {65647} Rolgan was no murderer. He was only defending himself! {65648} Look at this... it's the smooth talking lawyer! Tough break about that Uthgardt murderer getting his head chopped off. Maybe I should go see if his pretty little wife needs someone to comfort her in her grief. {65649} Well, look at this. If it isn't the smooth talking lawyer! If I ever murder someone, I'm going to get you to represent me! {65650} You're pretty quick to judge me, considering you represented a killer and all. But I didn't come to this bar to talk about the tiral. I'm just looking for some female companionship. So... {65651} That's the same song you were singing at the trial - I'm getting a little bored with it. Anyway, I didn't come here to this bar to talk about the trial. I'm just looking for some female companionship! So... {65652} I was just happy to help. {65653} Welcome, . On behalf of the Black Lion Uthgardt tribe let me extend my thanks for your efforts on behalf of Rolgan at his trial. {65654} You did much when others of the Lords' Alliance did nothing. For that you are forever a friend of the people of the Black Lion. {65655} The Black Lion tribe call you Oathbreaker for failing to defend Rolgan. You should leave this place - you are no longer welcome here. {65656} Welcome, . I must congratulate you on your performance at Rolgan's trial. You truly served the cause of justice in his acquital. {65657} I know Neurik appreciates all you have done to aid the Temple in this matter. {65658} Welcome, . I hope you are not feeling any guilt in failing to gain an acquital for the Uthgardt warrior - his blood is not on your hands. {65659} You did your duty in this matter and presented the evidence to the court so justice might be served. Sometimes it is difficult for people to accept that Tyr's justice is harsh. {65660} Rolgan owes you his life, . You have earned much honor in defending him. We children of the Black Lion thank you for what you have done. {65661} Rolgan's spirit haunts me for the judgment I have passed - just as he will haunt you for breaking your vow to defend him! Begone, Oathbreaker! {65662} Welcome back. How's the life of the bounty hunter treating you? You bring any orc heads back for me? Or is there something else I can do for you? {65663} Hello, again. If you've come to me looking for work, you're out of luck. With Guzud, Vaath and Obould all out of the picture I'm not handing out anymore bounties. Or was there something else you needed? {65664} What did happen that night with Griff? {65665} Go speak with Zokan. His rooms are in the center of the keep; you'll need to take the east corridor to get there. {65666} You tell me how me gonna kill them golems again, 'kay? {65667} Tell me how to destroy the guardian golems again. {65668} Goodbye. {65669} Me look for Power Words. {65670} I am looking for the Words of Power. {65671} Guar-di-an golem? Cre-a-tor? What you mean? {65672} Guardian golems? Creators? What are you talking about? {65673} Who you be? Is you a ghost? {65674} Who are you? Are you some type of spirit? {65675} You gotta know some way to beat them golems. {65676} Surely there must be some way to defeat these guardian golems. {65677} You not worry. Me gonna kill them golems and free you, ghosty! {65678} Don't worry - I'll destroy the golems and free your spirit! {65679} Go back in time? How me gonna do that? {65680} Go back in time? How am I supposed to do that? {65681} If you not gonna talk normal, me is gonna leave! {65682} If you won't talk sense, then I'm leaving! {65683} Who you be? Is you a ghost? {65684} Who are you? Are you some kind of spirit? {65685} What is you saying? Me not get it. {65686} What are you trying to say? I don't understand you. {65687} Why are you still here? The invulnerable guardian golems of the Creators still walk these halls. You must flee before they destroy you! {65688} You are of the living - there is no place for you here! Flee these ruins, or the guardian golems of the Creators will destroy you! {65689} The magic of the Creators compels me to return to my work. The perfection of the Guardians must be maintained. Leave me to my endless torment. {65690} One of the artifacts you seek is within the heart of this complex, encased in a magically protected vault. But if you seek the Word of Power, the invincible guardian golems of the Creators will surely destroy you. {65691} The Creators fashioned the guardian golems to protect this place and the Word of Power within. The golems that walk these halls cannot be beaten, they are invulnerable. {65692} The magic of the Creators has sustained them for ten thousand years, just as it has bound my spirit here for all eternity to maintain the golems in their flawless perfection. {65693} I am a spirit doomed to be a slave to the Creators in death, even as I was a slave to them in life. My soul is forever bound to this place and the invulnerable golems the Masters forced me to create. {65694} I was a slave when the golems were first fashioned ten thousand years ago, before this ghostly existence I now endure. The guardians were built without flaw or imperfection - they cannot be beaten! {65695} To destroy the golems you would have to travel back in time, to the ancient days when the Creators walked the earth. You would have to travel to the time the golems were being made, and introduce a single flaw into their creation. {65696} This small imperfection would make them vulnerable, and would break the spell of the Creators that binds my spirit to this place and compels me to sustain the golems for all eternity. {65697} I pray for your success, though I fear you are a fool to try. I am doomed to this fate, but you can still escape this accursed place. {65698} There is powerful magic in the lands beneath this complex. The Creators used the magic to build the sundials so they might travel back through the rifts of time. {65699} The secrets of the sundials were not given to the slaves, but if you find a way to unleash their magic you can travel back to the time when the golems were being built. {65700} Ulak sabba por! Poad hisa ul pathcea fea gal! {65701} Jula va pekito. Rawa asagus. {65702} You give me gold for getting you out! {65703} Is there a reward for rescuing you? {65704} I'm free! I'm free! {65705} You didn't really think this through, did you? I'm a prisoner here - notice the cage. Do you really think the fire giants would let a prisoner keep his gold? {65706} The sundial indicates that the time is around 11:00 p.m. {65707} The sundial indicates that the time is around 10:00 p.m. {65708} The sundial indicates that the time is around 9:00 p.m. {65709} The sundial indicates that the time is around 8:00 p.m. {65710} The sundial indicates that the time is around 7:00 p.m. {65711} The sundial indicates that the time is around 6:00 p.m. {65712} The sundial indicates that the time is around 5:00 p.m. {65713} The sundial indicates that the time is around 4:00 p.m. {65714} The sundial indicates that the time is around 3:00 p.m. {65715} The sundial indicates that the time is around 2:00 p.m. {65716} The sundial indicates that the time is around 1:00 p.m. {65717} The sundial indicates that the time is around noon. {65718} The sundial indicates that the time is around 11:00 a.m. {65719} The sundial indicates that the time is around 10:00 a.m. {65720} The sundial indicates that the time is around 9:00 a.m. {65721} The sundial indicates that the time is around 8:00 a.m. {65722} The sundial indicates that the time is around 7:00 a.m. {65723} The sundial indicates that the time is around 6:00 a.m. {65724} The sundial indicates that the time is around 5:00 a.m. {65725} The sundial indicates that the time is around 4:00 a.m. {65726} The sundial indicates that the time is around 3:00 a.m. {65727} The sundial indicates that the time is around 2:00 a.m. {65728} The sundial indicates that the time is around 1:00 a.m. {65729} The sundial indicates that the time is around midnight. {65730} I am sorry, I must focus on the spirits of my ancestors, and pray that they rescue us from this plague. {65731} Me need you head. {65732} Why should I? I need your head. {65733} Me already got snow globe. You better give me other stuff. {65734} I already went and got the snow globe. You better come up with something else. {65735} Yes, right... well... let me see... magic items, of course. I'll give you many magic items. And gold. Lots of gold. {65736} I'll crush yer skull like an egg on me anvil! {65737} Death to the bearded ones and their allies! {65738} Cultist Archer {65739} Cult Leader {65740} Elk Tribe Hero {65741} Elk Tribe Sniper {65742} Ixaristu {65743} The markings on this man's clothes identify him as an Uthgardt warrior of the Elk tribe, but he appears unable to see or hear; his ears have been chopped off and his eyes blinded. He appears to be very close to death. {65744} Elk Tribe Subchief {65745} Elk Tribe Druid {65746} Elk Tribe Defender Subchief {65747} Elk Tribe Defender Archer {65748} Elk Tribe Defender {65749} Elk Tribe Worshipper {65750} Bad Strref {65751} Old One Elite {65752} Old One Shaman {65753} Lich Warrior {65754} Elk Tribe Shaman {65755} Cultist Journal {65756} This is the personal journal of one of the cult members. Most of the entries are detailed observations about a woman named Esthelia, who might have been another member of the search party. Sandwiched in between the sexual commentary are a few entries about the duties of the group. Excerpt: "I hate these stinking woods. We were supposed to be doing guard duty in Luskan, but orders came down and next thing you know, we're racing north and hunting for some kind of magical words. "Boyd 'The Cockroach' figures we're going to have to try to sneak into the lair of those giants we saw the other day and try to search there. I think his time as patrol leader must be nearly up. I still have that elven arrow I found. It would be a real pity if the elves managed to assassinate our brave leader..." {65757} This is the journal of a cult member. It would appear that at one point in time, this cultist was a nobleman, due to the constant reminiscences of the "days of wealth and privilege." Excerpt: "I amused myself today with memories of the annual fox-hunt at the Vintner Estate. There were some old ruins, back in the woods behind his southern fields that the fox might head for. As we searched the ruins today, I imagined that the Words of Power were the fox and I the hound. "The other's must have thought I was cracking up when I started to laugh for no apparent reason, but I suddenly conjured up the image of Lord Vintner as a bespectacled hound and I couldn't help myself." {65758} This is the journal of a cult member. It details the search for the Words of Power. Excerpt: "All glory to the coming Queen of the Old Ones. Today I had to deal with a traitor in our midst. Jerica was walking beside me as I discussed the possibility of another foray into that cursed dungeon. She was behaving strangely, quiet and introspective. Suddenly she asked me if I thought what we were doing was right. I asked her what she meant and she hesitantly replied that she was wondering if we should actually be serving the Old Ones. The Coldwood knew blood that day. I had her stripped and tied between two of the trees. I whipped her myself until the flesh hung from her back in long strips. As I whipped her, she begged for forgiveness for her doubt. I was going to let her live, but then she cried out to Ilmater, for release. As she muttered her prayer, I cut out her beating heart and burnt it as a sacrifice to the Old Ones. {65759} Gold {65760} The handle of this heavy, ornate key is fashioned into the likeness of an ancient red wyrm - a replica of the mighty Klauth himself. {65761} This notebook identifies the bearer as an official representative of Tyr's justice in Rolgan's murder trial and explains the rules of court, including the right for defense council to question any of the participants involved before the trial begins. To aid you in your task Neurik has included notes on the witnesses and jurors and where you might be able to locate them for questioning. Witnesses: Rolgan - the accused. Currently under my protection in the Temple of Tyr. Zed - a Lords' Alliance soldier. Recently has been spending most of his time in the soldiers' barracks. Lodar - a Lords' Alliance soldier. Usually found in the drinking house when not on duty. Vanda - wife of the accused. Spends her time on the plateau by Beorunna's Well. Jurors: The jurors have been selected to ensure a fair representation to all sides in the dispute. Edegar - my assistant, a good and honest man. He is usually to be found here helping out in the temple. Averik - a Lords' Alliance soldier. When not in the company of a female he can be found in the drinking house. Jevon - a Lords' Alliance soldier. A reliable young man who spends most of his free time in the barracks. Dalcia - a female ranger. She spends her time living with the Uthgardt on the plateau near Beorunna's Well. Palla - a wise woman of the Uthgardt. She makes her home on the plateau near Beorunna's Well. When you are ready to start the trial, go speak to Neurik at the Temple of Tyr. {65762} Adventurer's Note {65763} An adventurer's journal; most of the pages are torn and blood-stained, but a few notes can be made out still: "The golems are invincible; it is only luck that has them move so slowly they cannot keep up. "There must be some way to defeat them; the strange wizard in the garden seems to know something, but she won't tell me. "I must leave now, I know, else I may never see my family again. If only I can make it back to the door. {65764} This key was possessed by the guardian golems in the Creator Race Ruins; it opens the door they were protecting. {65765} Golem Key {65766} This note appears to be instructions from a high priest to one of his underlings describing how to enter the central vault of the complex: As a keeper of the sacred artifacts you must understand the secrets of our inner sanctum. Only the rituals of smoke, light and sound will unbind the door - there is no other way to enter its hallowed walls. Once the slaves have finished building our golems, our defenses will be fully intact. The enslaved fairy will guide you through the ritual of sound, for she is bound to the magic of the gongs. To complete the ritual of smoke you must cast the blessed powders on the sacred brazier so that their combinations match the descending order of the stones set into the brazier's base. The ritual of light can only be completed using the stones drawn from the holy pool in the center of the pillars. Begin by choosing any two of the single stones set in the primary color pools. The secondary pools must then be filled with the twin gems that match the corresponding color that would be created by combining the hues of the stones in the primary pool. You may keep this letter for a fortnight, and then you will be tested on what you have learned. Master the secrets of the rituals and the Queen will be pleased with you. Fail to learn them and you shall suffer a grisly fate. {65767} These appear to be the lab notes of Cyril, the mage who created this laboratory: I believe I have at last unlocked the keys to creating the Staff of Command! As I suspected all along, the key ingredients were a rakshasa eye and a quartz crystal. However, determining the proper spell to cast on the components once they were combined in my laboratory was not as simple as I had at first assumed. My error came in looking for an obscure solution, and missing the stunningly obvious answer right in front of me. Of course the necessary spell to create a Staff of Command is Dominance. I must remember this valuable lesson - the most obvious solution is often the right one, even when dealing with the arcane. {65768} This door is protected by a golem. It must be killed before this door can be opened. {65769} The door is blocked; you'll have to find another way. {65770} Cultist {65771} Siege Uthgardt 2 Only {65772} Elk Tribe Countryside {65773} Ghoul Encounter {65774} Miscellaneous Creatures {65775} Fort Ilkard Bad Faction OBJ {65776} No sunlight reaches this dark ruin, but the sundial somehow still casts an accurate shadow; some magic must propel it. {65777} No sunlight reaches this dark room, but the sundial somehow still casts an accurate shadow; some magic must propel it. {65778} To Ruins {65779} The ground beneath this rune is soft and easy for digging. {65780} Bookshelf Trigger {65781} Snow Globe Cave Trigger {65782} Wizard Dungeon Trigger {65783} Uthgardt 1 Post {65784} Uthgardt 2 Post {65785} Uthgardt Post {65786} Creator Race Ruins Exit {65787} M3Q2F_EXIT Map Note {65788} Arwyl's Post {65789} M3Q3C04_ARWYL {65790} Hodd's Post {65791} M3Q3C07_HODD {65792} Neurik Post {65793} Uthgardt Shaman Post {65794} Meditate Way Point {65795} Portal Exit Waypoint {65796} Portal WayPoint {65797} M3Q3D Golem Waypoint {65798} Arwyl's Fountain {65799} Arwyl Map Note {65800} Hodd's Plateau {65801} Hodd Map Note {65802} Nax is dead. {65803} Nax is freed, but he has not delivered the snow globe as promised, nor has he explained where to find it. Perhaps elsewhere in this dungeon? {65804} You have released your henchman from service. You can acquire a new henchman from Aarin Gend's lodge at Beorunna's Well, or join up again with your previous companion in the place you last left them. {65805} Talk to Lillian Cambridge {65806} Aarin Gend has suggested that you speak with Lillian Cambridge, a reknowned archaeologist. She is known to spend time at the drinking house in Beorunna's Well. {65807} You have spoken with Lillian Cambridge, the reknowned archaeologist; it is generally thought that she might have some information about the Words of Power. {65808} Aarin Gend's Lodge {65809} The man inside this cage appears unable to hear or see; his eyes have been blinded and his ears have been cut off. He appears to be very close to death. {65810} Sapphira Trigger {65811} Garden Trigger {65812} Commander's Lodge {65813} Wizard's Circle {65814} Wizard's Grove {65815} Hodd's Camp {65816} Door Trap {65817} Uthgardt Post 3 {65818} Egg Incubation Pool {65819} Door Shutting Trigger {65820} Lock Door Trigger {65821} Wizard's Chantry {65822} Luskan Guardhouse {65823} Maugrim's Sanctuary {65824} Source Stone Sanctuary {65825} Source Stone Inner Sanctum {65826} Castle Never Dungeon {65827} Shining Knight Arms & Armor Upstairs {65828} Temple of Tyr Apse {65829} Temple of Tyr Sanitorium {65830} Castle Never {65831} Shining Knight Arms & Armor {65832} Without the protection of its commander, the catapult is easily destroyed. {65833} The catapult cannot be harmed while its commander is still alive. {65834} Asgard? {65835} They could be anywhere in that war zone - inside an abandoned home, holed up in an empty shop. Nobody knows where they are... except maybe Asgard. But nobody even knows if he's still alive! {65836} Asgard used to be a smuggler in Neverwinter, until he lost his sight. Now he's just an old, blind man. But he knew this city inside out - the location of every hidden passage and secret hideout. {65837} Asgard might be able to help us get to Aribeth and Maugrim... if we knew where to find him. Last I heard he was living in the district just beyond the south gates, but now that it's become a warzone I doubt he's even still alive. {65838} Captain Trancar? {65839} He took a platoon into the war zone to try and stop the catapults and the war golems, but last I heard they had been driven back to the City Core. {65840} He's the one you should speak to if you want to save the city. I think he's holed up in the old mercenary enclave. {65841} Thanks for finding me; it's much warmer here. Out in the streets it was always cold. {65842} Me need healing. {65843} I need healing. {65844} Who you be? {65845} Who are you? {65846} Me not understand 'bout Stone of Recall and teleport portal. {65847} Teleportation portal? Stone of Recall? I don't understand. {65848} That be big power magic! {65849} That's some pretty powerful magic! {65850} That's handy. {65851} Me need you go over that one more time. {65852} Can you explain that again? {65853} Goodbye. {65854} Me need to return to mission. Me need to go back to place where me died. {65855} I need to return to my mission. I must get back to where I just was. {65856} Send me back. {65857} What you mean? Why me not want go back? {65858} What do you mean? Why wouldn't I want to go back? {65859} Me need prepare stuff before me continue mission. Goodbye. {65860} I need to prepare before I resume my mission. I'll see you later. {65861} Teleport portal? Recall Stone? What you be talking about? {65862} Teleportation portal? Stone of Recall? What are you talking about? {65863} That's handy. {65864} Me want go back to spot where me almost die! Me want go right now! {65865} I want to go back to the place where I nearly died, and I want to go now! {65866} Me change my mind. Goodbye. {65867} I've changed my mind. I'll see you later. {65868} Yes. Me want to go back now. {65869} Yes. Transport me there now. {65870} How me get here? {65871} How did I get here? {65872} Me no want Recall spell! Me want to control me own fate! Cancel spell now! {65873} Me not feel hurt at all. How me get healed? {65874} I don't want some stinking Word of Recall spell whisking me anywhere. Cancel the spell, right now! {65875} Me not like that! But me accept it. Can you get me back to where me just was? {65876} Fine then! I still need to get back to where I was. Can you help with that? {65877} I don't feel hurt at all. How was I healed? {65878} When you cast Recall spell on me? {65879} Ummm...when did you cast this Word of Recall spell on me? {65880} Who you be? {65881} Who are you? {65882} Greetings, . Aarin Gend has instructed me to provide whatever assistance I can to you in your mission to recover the Words of Power. {65883} However my magic is not of a healing nature. My skills are tied to the teleportation portal in this temple and the Stone of Recall in your backpack. Is there something I can do for you, ? {65884} You should speak to Oleff in that case. My abilities are tied strictly to the Stone of Recall and the teleportation portal. Is there anything else I can do for you, ? {65885} I am Sergol, a priest of Tyr. It is my duty to aid and assist those in the service of Neverwinter, though I am no healer. {65886} My magic is tied to the Stone of Recall in your backpack and the teleportation portal you see in this room. Now, is there something else you need of me? {65887} Here, I am giving you a Stone of Recall. You can activate this stone at anytime and it will instantly transport you and anyone in your service back to this temple. {65888} I thought you would be familiar with this by now. However, it is important so I will go over the use of the Stone of Recall again. {65889} In your backpack you carry a Stone of Recall. You can activate this stone at anytime and it will instantly teleport you and anyone in your service back to this temple. {65890} This will allow you to return quickly to town whenever you need to, saving precious travelling time. {65891} There is more, . Once you have used the Stone to Return to go through the teleportation portal and it will instantly send you back to the place your stone was last activated. {65892} Anyone in your service - henchmen, familiars and the like - will also be transported with you. Now, is there anything else I can do for you, ? {65893} You're lucky to be alive. We barely managed to bring you back; your soul had nearly departed to the afterlife. {65894} Farewell, . May the grace of Tyr be with you. {65895} I can help you return to the site of your last battle, but are you sure you want to go back so soon? {65896} Whatever you were fighting will still be there. It would be wiser to find a way to avoid this confrontation, or at least to arm yourself better with supplies from some of the shops in the camp. {65897} Or perhaps you should use the teleportation portal to return to the spot where you last activated your Stone of Recall. {65898} Here, I am giving you a Stone of Recall. You can activate this stone at anytime and it will instantly transport you and anyone in your service back to this temple. {65899} I thought you would be familiar with this by now. However, it is important so I will go over the use of the Stone of Recall again. {65900} In your backpack you carry a Stone of Recall. You can activate this stone at anytime and it will instantly teleport you and anyone in your service back to this temple. {65901} This will allow you to return quickly to town whenever you need to, saving precious travelling time. {65902} There is more, . Once you have used the Stone you can go through the teleportation portal at any time and it will instantly send you back to the place your stone was last activated. {65903} Anyone in your service - henchmen, familiars and the like - will also be transported with you. Now, is there anything else I can do for you, ? {65904} As you wish. I can use my magic to return you to the site you just came from. This will return you to your last battle. Are you ready? {65905} As you wish. Prepare yourself, . {65906} Hmmm. I thought you would have been familiar with this process by now. Very well, I shall explain it to you myself. {65907} You are one of Aarin Gend's most important agents. After all you have done for Neverwinter he wants me to keep watch over you personally. {65908} Before your mission started I cast a Word of Recall spell upon you, so that whenever you become mortally wounded I can immediately teleport you here to safety. {65909} Just now, some enemy must have struck you a near fatal blow, and so the spell's contingency magics activated and whisked you away to safety. {65910} I can't do that . You are too important. Neverwinter has need of your skills if we're ever to find the Words of Power. We can't risk an untimely demise. {65911} As soon as your battered body appeared, the other clerics here called upon the healing power of Tyr to bring you back from the brink of death. {65912} You are now as ready as you'll ever be to continue with your mission. The Recall spell will activate again if you are dealt another fatal blow. {65913} The spell doesn't require your presence. I simply needed to know your full name, which Aarin Gend provided. {65914} I am Sergol, a priest of Tyr. It is my duty to aid and assist those in the service of Neverwinter. {65915} Ah. You have awakened. I need to speak with you. {65916} We are very disappointed in you, . Your slaughter of innocent people has caused much suffering in a time already overburdened with tragedy. {65917} Were it up to me you would have been left to rot in your grave; however, Aarin Gend has ordered me to resurrect you. Despite your actions, Neverwinter still has need of you. {65918} You will suffer no further consequences for your mad killing spree, but I implore you not to engage in such wholesale slaughter again. Please, focus on the mission you have been given. {65919} Close the secret exit. {65920} Use the secret exit. {65921} The bookshelf slides to one side, revealing a secret exit out of the building. {65922} The book shelf slides back into place. {65923} Me need healing. {65924} I need to be healed. {65925} Of course; our house of healing is open to everyone. {65926} Neverwinter Castle Guard {65927} Luskan Captain {65928} Lizardman Warrior {65929} Morag's Hand {65930} Old One Minion {65931} Thel {65932} Norieriston {65933} A key to the main gate in the War Zone. {65934} mMoragHide {65935} Luskan Spawn No Captain {65936} The remains of this catapult lay abandoned on the battlefield. {65937} Eggsac {65938} Firewall1 {65939} Maugrim Start Conversation {65940} Henchmen End Trigger {65941} Morag Projection Start Conversation {65942} Jail Guard Post {65943} Rally Soldier Waypoint {65944} Castle {65945} Castle Map Note {65946} Castle Caverns {65947} Caverns Map Note {65948} Secret Exit Waypoint {65949} The war golems are defeated, and Trancar at the Mercenary Enclave in the City Core is waiting for news of their destruction. However, the catapults continue to rain death down upon the heads of the Neverwinter soldiers. Perhaps if the catapults could be destroyed the defenders might have some slim hope of saving the city. {65950} The catapults have been destroyed, and Trancar at the Mercenary Enclave in the City Core is waiting for news of their destruction. However, the unstoppable war golems continue to wreak havoc in the streets. Perhaps if the wizards controlling the war golems could be found and slain the defenders might have some slim hope of saving the city. {65951} With the catapults destroyed and the war golems vanquished, Trancar at the Mercenary Enclave in the City Core is waiting for news of their destruction. . The defenders of Neverwinter have been given some small hope of resisting the Luskan invasion. {65952} SourceStone {65953} Conversation Trigger {65954} Shining Knight Waypoint {65955} Aarin Init Trigger {65956} Castle Dungeons {65957} Senior Barracks {65958} Training Halls {65959} Graduation Chamber {65960} Academy {65961} Stables {65962} Pause and Play. {65963} Ready. {65964} Me got lost. Me need you say that stuff 'bout Pause and Play again. {65965} Can you repeat that stuff about Pause and Play again? {65966} Got it. {65967} The quickbar lets you use many of your most important skills, feats, abilities and items. To use an ability from the quickbar just hit the corresponding function key from your keyboard or click on the quickbar slot with your mouse. {65968} Any special effects on your character, such as spells or items that affect your stats or give you special immunities or abilities, can be seen by scrolling down to the bottom of your character sheet. {65969} These special effects are also represented by icons that appear on the top of the screen just to the left of your character portrait. Mousing over these icons will bring up a text description of what effect they represent. {65970} Next I'll tell you about the "Pause and Play" function, if you're ready. {65971} In a single player game "Pause and Play" is enabled by default. In a multi-player game it's up to the DM whether "Pause and Play" will be available to the players. {65972} When Pause and Play is enabled you can pause the game by pressing the space bar. While paused, you can select a spell to cast or use a special ability or item with the same controls used during actual game play. {65973} These actions will show up in an action queue across the top of the screen in the order you selected them. You can clear the action queue at any time by clicking on the ground. {65974} You can also switch equipment, armor and weapons while in pause mode, although, like the actions in the action queue, these changes won't take effect until normal gameplay resumes. To end pause mode, just press the space bar again. {65975} They will deall with you. I am needed elsewhere. {65976} There is nothing you can do to stop us. Minions attack! {65977} What? You survived? It matters not. You will die here! {65978} If you can't cast healing spells, use a potion to heal me. Just drag one to me from your inventory and I'll use it. Now let's get out of here! {65979} What was that? {65980} Go on. {65981} You maybe say that stuff over, okay? {65982} Could you go over that again? {65983} Me gots it. What's else you want to say? {65984} I understand. Anything else? {65985} On the subject of henchmen, you'll need to remember a few things. For instance, when you gain a level, your henchman will also gain a level, matching your progress. {65986} However, this only happens if they are in your party when you gain the level. When you first meet a henchman, or if they were not present for a time, you may be more experienced than they are. {65987} Don't worry, you can train them and make up the difference. When you speak with a henchman that is a lower level than you, you will have the option to tell them to level up. Easy as that. {65988} You can not leave the Academy yet. {65989} Weak Skeleton {65990} You have completed the basic combat test, but you will need to finish your class specific tasks before your training is considered complete. {65991} Design Build 1.33.1. Last updated April 26, 10:30 pm {65992} Select None {65993} Ban CD {65994} Export to File {65995} Castle, small room {65996} Castle, short passage {65997} Castle, medium room {65998} Castle, long passage {65999} Castle, large room {66000} Castle, hall {66001} Castle, cupboard {66002} Castle, courtyard {66003} Castle, alcove {66004} Factory, alcove {66005} Factory, short passage {66006} Factory, medium room {66007} Factory, long passage {66008} Factory, large room {66009} Factory, hall {66010} Factory, cupboard {66011} Factory, courtyard {66012} Factory, small room {66013} Ice palace, alcove {66014} Ice palace, short passage {66015} Ice palace, medium room {66016} Ice palace, long passage {66017} Ice palace, large room {66018} Ice palace, hall {66019} Ice palace, cupboard {66020} Ice palace, courtyard {66021} Ice palace, small room {66022} Space station, alcove {66023} Space station, medium room {66024} Space station, short passage {66025} Space station, long passage {66026} Space station, large room {66027} Space station, hall {66028} Space station, cupboard {66029} Space station, small room {66030} Wooden, alcove {66031} Wooden, short passage {66032} Wooden, medium room {66033} Wooden, long passage {66034} Wooden, large room {66035} Wooden, hall {66036} Wooden, cupboard {66037} Wooden, small room {66038} Wooden, courtyard {66039} Sport, empty stadium {66040} Sport, squash court {66041} Sport, small swimming pool {66042} Sport, large swimming pool {66043} Sport, gymnasium {66044} Sport, full stadium {66045} Sport, stadium tannoy {66046} Prefab, workshop {66047} Prefab, school room {66048} Prefab, practise room {66049} Prefab, outhouse {66050} Prefab, caravan {66051} Dome, tomb {66052} Dome, saint paul's {66053} Pipe, small {66054} Pipe, long and thin {66055} Pipe, large {66056} Pipe, resonant {66057} Outdoors, backyard {66058} Outdoors, rolling plains {66059} Outdoors, deep canyon {66060} Outdoors, creek {66061} Outdoors, valley {66062} Mood, heaven {66063} Mood, hell {66064} Mood, memory {66065} Driving, commentator {66066} Driving, pit garage {66067} Driving, incar racer {66068} Driving, incar sports {66069} Driving, incar luxury {66070} Driving, full grandstand {66071} Driving, empty grandstand {66072} Driving, tunnel {66073} City, streets {66074} City, subway {66075} City, museum {66076} City, library {66077} City, underpass {66078} City, abandoned {66079} Dusty room {66080} Chapel {66081} Small water room {66082} {66083} {66084} A key for the cells in the west wing of Meldanen's estate. {66085} {66086} Temporal Golem Slave {66087} Forged from solid iron, the crafting of these mighty juggernauts often requires the expertise and master craftwork of either dwarven blacksmiths or gnome artificers. This construct seems somehow weakened, despite its impressive appearance. {66088} Pawn {66089} Foolish mammal, you cannot harm me! {66090} {66091} Guardian Golem Room {66092} Low {66093} Set Violence Password {66094} {66095} {66096} Full Plate +5 {66097} Cloak of Resistance +1 {66098} Old Password {66099} New Password {66100} Confirm Password {66101} Fort Ilkard Good Faction Object {66102} Email contained invalid characters, they have been removed. {66103} Tablet of the Purple Light {66104} Player name contained invalid characters, they have been removed. {66105} Tablet of the White Light {66106} Tablet of the Blue Light {66107} Tablet of the Green Light {66108} The password you entered was incorrect. {66109} The new password and confirmation must match. {66110} Please enter the violence setting password. {66111} Marrok of the Hammer's catalog of weapon and armor modifications. Here be the list of whats I need and whats you, the customer, get. I'll be wanting a goodly number of coins as well, depending on what I wants to charge you. Puts the items in the forge and talks to me, Marrok, with your gold in your pocket. Armor and Axes: Chromatic Breastplate: Requires a diamond and a suit of magical armor of total AC:6. Scales of Truth: Requires special holy water and a suit of magical armor of total AC:5. Leather Whitebone Armor: Requires gargoyle skull and a suit of magic armor of total AC:3. Sentinel: Requires adamantite and a magic battleaxe. Double Axe of the Tall Kin: Requires adamantite and a magic double axe. Stonefire Great Axe: Requires adamantite and a magic great axe. Ice Reaver Hand Axe: Requires dragon blood and a magic hand axe. Maces and the like: Gladiator Club: Requires ironwood and a magic club. Ironwood Mace: Requires ironwood and a magic dire mace. Reaver Heavy Flail: Requires dragon blood and a magic heavy flail. Storm Light Hammer: Requires a diamond and a magic light hammer. Foundation Light Flail: Requires ironwood and a magic light flail. Mace of Disruption: Requires special holy water and a magic mace. Drone Morning Star: Requires fairy dust and a magic morning star. Rune Hammer: Requires adamantite and a magic war hammer. Blades both Sharp and True: Harbinger Kin Greatsword: Requires adamantite and a magic greatsword. Sword Saint Katana: Requires adamantite and a magic katana. Astral Blade Longsword: Requires a diamond and a magic longsword. Namarra Rapier: Requires dragon blood and a magic rapier. Desert Wind Scimitar: Requires adamantite and a magic scimitar. Feyduster Short Sword: Requires Fairy Dust and a magic short sword. Uthgardt Ceremonial Two-Bladed Sword: Requires ironwood and a magic two-bladed sword. Rarer Fare: Ravager Halberd: Requires dragon blood and a magic halberd. Sea Reaver Scythe: Requires adamantite and a magic scythe. Fey Spear: Requires fairy dust and a magic spear. Golden Sickle: Requires special holy water and a magic sickle. {66112} Recipes of the Forge {66113} Arklem {66114} Host Tower - Level 9 {66115} Giant Attacking Gorgotha {66116} The gem is rejected. {66117} Show reserved Blueprint ResRef namespace warning {66118} This is a corpse, impaled on a spear. Judging from the warmth of the body, the victim died recently. {66119} This stern warrior guards his ballista with his life. {66120} {66121} The garb of this man shows him to be a member of Maugrim's cult; his eyes gleam with a fanatic light. {66122} Fire Summoning Chamber {66123} Summoning Pool {66124} Help me! {66125} Nax Trigger {66126} This is one barkeeper who does not seem to welcome confidences; his appearance is stern and business-like. {66127} {66128} Immunity: All {66129} Immunity: Mind spells {66130} Immunity: Poison {66131} Immunity: Disease {66132} Immunity: Fear {66133} {66134} Immunity: Trap {66135} Immunity: Paralysis {66136} Immunity: Blindness {66137} Immunity: Deafness {66138} Player Name: Player ID: Character: {66139} Immunity: Slow {66140} Immunity: Entangle {66141} Immunity: Silence {66142} Immunity: Stun {66143} Immunity: Sleep {66144} Immunity: Charm {66145} Immunity: Dominate {66146} Immunity: Confuse {66147} Immunity: Curse {66148} Immunity: Dazed {66149} Immunity: Ability decrease {66150} Immunity: Attack decrease {66151} Immunity: Damage decrease {66152} The markings on this man's arms show him to be a member of the Uthgardt Golden Eagle tribe. {66153} Immunity: Damage immunity decrease {66154} Immunity: AC decrease {66155} Character applied invalid number of skillpoints. {66156} Immunity: Movement speed decrease {66157} Immunity: Saving throw decrease {66158} Immunity: Spell resistance decrease {66159} Immunity: Skill decrease {66160} Immunity: Knockdown {66161} Immunity: Negative level {66162} Immunity: Sneak attack {66163} Immunity: Critical hit {66164} Immunity: Death Magic {66165} Character has invalid skill ranks. {66166} Character race is a non player race. {66167} Character class is non player class. {66168} Invalid character - player login refused. {66169} {66170} This elf looks gaunt and desperate; it seems as if he has been a captive far too long. {66171} Remember Password {66172} Magic Sparkle Waypoint {66173} Klauth Chest Waypoint {66174} Again Morag's divine power returns me to the fray! {66175} Character does not meet ability requirements for feat. {66176} Character does not meet minimum spell level requirement for feat. {66177} Select Ability to Increase by 1 {66178} This key was taken from the fallen body of one of Morag's battle priests. {66179} {66180} This door is fastened from the other side. Perhaps it is the exit of an alternate route from the Beggar's Nest that you might have taken to get here. {66181} The golem stares straight ahead and does not seem to notice you. {66182} Character does not have prerequisite feats required for feat. {66183} Character does not have prerequisite skill required for feat. {66184} {66185} The blade of this dagger, shaped like a flame, is cold to the touch, yet the hilt, looking like a skeleton, feels warm. While it isn't much of a weapon, it obviously has a symbolic or ceremonial purpose. {66186} Henchman {66187} Pavel has died while acting as your henchman. Once you have entered chapter one, henchmen that are killed while in your service will be spirited away and resurrected. They can then be recovered by going to the nearest temple of Tyr - in chapter one it will be the Hall of Justice - where they will be waiting to rejoin you. Pavel, however, cannot be recovered. The chaos of the attack has claimed another victim. {66188} {66189} I've grim work to do. Don't bother me. {66190} Targeting Feedback: {66191} Never {66192} Only When Paused {66193} Always {66194} Full {66195} Special {66196} Wands cannot be equipped to any of your inventory slots. You may assign a wand to your quickslots. {66197} Rods cannot be equipped to any of your inventory slots. You may assign a rod to your quickslots. {66198} Alignment Title: {66199} {66200} You do not have enough gold to use the recall stone. {66201} The note reads, "I have paid you well for your services. You must help bolster the defences of this cave complex. My orc warriors will probably be unable to stop the elite warriors of Neverwinter." The note is signed by King Obould. {66202} This is what happens to any orc who trespasses in the drow quarters. {66203} A depression in this stone looks as if a tablet could fit inside it. {66204} This table looks as if it is being prepared to have some sort of magic cast upon it. Strange runes have been inscribed into its surface. {66205} This brazier looks as if it is being prepared to have some sort of magic cast upon it. Strange runes have been inscribed on its surface. {66206} This pool looks as if it is being prepared to have some sort of magic cast upon it. Strange runes have been scribed along its surface. {66207} You've done the puzzle correctly! Too bad the magics haven't been finished yet, so all your work is for naught. {66208} {66209} {66210} This is a key to a chest watched over by the Briley {66211} Briley's Key {66212} A young dwarven follower of Tyr is guarding a small tomb in the east of the Peninsula district. He will only speak to those sent by Oleff to find the tombs of Never. {66213} {66214} {66215} The Door of Three {66216} The Door of Three {66217} The Door of Three {66218} The Door of Three {66219} Choose an option below. Respawning will incur a penalty of 50 XP per level of your character and the loss of 10% of your gold. {66220} The green dragon Akulatraxas will certainly try to slay any who try to open these doors. {66221} Barter cancelled {66222} Character has too many feats. {66223} Uthgardt Command Post {66224} Loading Module... {66225} Loading Area... {66226} The terrain and game object palettes contain all kinds of interesting things like creatures and items, which you can place in your area. {66227} This ancient door has not been moved in many years. It does not appear to have a normal locking mechanism. {66228} Could you excuse me for a moment? {66229} Uh... me be right back, 'kay? {66230} Take a moment or take a lifetime, it's all the same in here. I'll forget we've even spoken. {66231} Reflex Saving Throw Increased {66232} Fortitude Saving Throw Increased {66233} Will Saving Throw Increased {66234} You cannot rest while there are enemies nearby. {66235} Loading Game... {66236} Saving Game... {66237} {66238} By your command, we go to fight the enemies of Helm. {66239} This animated armor looks battle-ready, but shows no sign of movement. It stares intently at the altar in the center of the room. {66240} {66241} The magic of the Creator Race compels me to destroy you! {66242} The magic of the Creator Race compels me to destroy you! {66243} This small garden is covered by a semi-transparent magical field that glimmers above you. You can see the open sky through the bubble. {66244} {66245} You cannot perform that action on a friendly target due to PvP settings {66246} You cannot activate that mode with your currently equipped weapon(s) {66247} You have multiple items equipped or spell effects active that give a Natural AC bonus and the effects will not stack. {66248} You have multiple items equipped or spell effects active that give an Armor AC bonus and the effects will not stack. {66249} You have multiple items equipped or spell effects active that give a Shield AC bonus and the effects will not stack. {66250} You have multiple items equipped or spell effects active that give a Deflection AC bonus and the effects will not stack. {66251} {66252} Yuan-ti Encounter {66253} You must have at least one gender selected {66254} Your CD Key is unauthorized. {66255} You need to have at least a "@" and a "." in your email. {66256} Player Name needs to be entered. {66257} Password needs to be entered. {66258} Pawn {66259} At the enemy! Attack! {66260} To victory! {66261} I will win the day! {66262} Bring it on! {66263} I need healing. Quickly now. {66264} At my side, aid me here! {66265} I see the enemy. Heed what I say. {66266} We are lost! Time to retreat! {66267} Attack if you can! I don't fear you! {66268} Watch my back, all right! {66269} Hold this position. {66270} I feel a poison's taint... {66271} My damned magic has failed. {66272} My attack can't touch them! {66273} Follow in my step. {66274} Have a look over here. {66275} Gather here. Form up. {66276} Stand aside, you're in my way. {66277} This lock needs to be dealt with. {66278} Search this place carefully. {66279} Time to get out of sight. Hide. {66280} I can do that. {66281} I can't do that. {66282} I'm done with this. {66283} I can't carry this much. Lose some of it. {66284} And what do you want? {66285} Greetings to you. {66286} I'd say yes. {66287} Has to be no. {66288} Hold! Stop! {66289} I need some rest if I'm to continue. {66290} We are wasting time. Let's get going! {66291} Goobye to you. {66292} Thank for that. I appreciate it. {66293} Blood of the gods! {66294} That's the way! All right! {66295} Listen to me, you should hear this. {66296} That sounds like a good idea to me. {66297} That is NOT a good idea. {66298} You're messing with more trouble than you can handle. {66299} At their throats! Cut them down! {66300} I'll see you cut asunder! {66301} You breath your last! {66302} Only I will walk away! {66303} My wounds must be healed. {66304} I need help here now! {66305} I see the quarry... The enemy is here. {66306} Away! Retreat! This fight is lost! {66307} Come to me! I await you here! {66308} Guard me well. {66309} Do not relinquish this spot. Hold here. {66310} Venom... In my blood... {66311} Accursed spell! Lost! {66312} My attack has had no effect on this one! {66313} Follow where I lead. {66314} Here. Look this way. {66315} Gather here. Form up. {66316} Move your carcass aside. {66317} This lock needs to be carefully disabled. {66318} Take careful notice searching this place. {66319} To the shadows! Hide! {66320} I can do this. {66321} I cannot do that. {66322} This task is complete. {66323} I am no mule. I carrry too much. {66324} What do you want? {66325} Greetings and well met. {66326} Yes. {66327} No. {66328} Stop. Now. {66329} I am driven past endurance. I must rest. {66330} We are idle too long. Let's get moving. {66331} Fare you well, then. {66332} I... am grateful. {66333} cold chuckle {66334} Shadow and hell....! {66335} I approve! {66336} Listen to me here, and listen well. {66337} That sounds like a fine idea. {66338} That is not a sound idea. {66339} You have no idea the pain you risk. I warn you... {66340} Step up to the fight! Bring them down! {66341} I hope you like pain! {66342} I'll put you in your place. {66343} I always get my way! {66344} Someone heal me... please. {66345} Won't someone help me here? {66346} I see them. The enemy is over here. {66347} This doesn't look good. Let's get out of here! {66348} Come now. Let's see what you've got! {66349} You'll be sure to guard me, won't you? {66350} Now don't you move from this spot. {66351} I don't feel well. I think it's... poison? {66352} Oh, my spell has failed. {66353} Nothing? My attack did nothing? {66354} You'll follow me, won't you? {66355} Come over here. Look at this. {66356} Everyone group up over here, all right? {66357} You'll move over a little, won't you? {66358} This lock needs a very delicate touch. {66359} Search this place very carefully. Take your time. {66360} Get out of sight. Duck into the shadows. {66361} I can do that. {66362} No, I'm sorry, I can't do that. {66363} I'm all finished with this. {66364} Oh, I simply can't carry all of this. {66365} Yes? What do you want? {66366} Well hello there. {66367} I say yes. {66368} I have to say no. {66369} Stop now. Wait. {66370} I'm so tired. Can't we just lie down for a moment? {66371} This is so boring. Let's go find some action. {66372} Bye bye. {66373} Thank you so very much. {66374} That.. is so... frustrating! {66375} Oh ho, I like that! {66376} I think you should lend me your ear for a moment. {66377} I think that is a... very good idea. {66378} No, no, no, that just won't do. Bad idea. {66379} Keep acting like that, you'll see just how bad I can be. {66380} All right, I says you attack right now! {66381} Rrraaaagh!!! {66382} I smack you down! {66383} Bleed and die! {66384} I hurt. Heal me right now. {66385} Help me here right now! {66386} Look, I see the enemy here. {66387} We run now! This fight is lost! {66388} You step up and I smack you back! Come on! {66389} You guard me good, understand? {66390} You not move from here. Hold this spot. {66391} Urgh... Poisoned... Not good.... {66392} Spell magic got spoiled... urgh! {66393} Attack made nothing happen! Nothing! {66394} You follow behind me, all right? {66395} You look here. See this. {66396} Group up here! Get formed up! {66397} You move. Now. {66398} Maybe this lock needs picking. {66399} Search careful for secret things here. {66400} We hide now, in shadow. {66401} I can do. {66402} That can't be done. {66403} This is done here. {66404} This is too much for carrying. Dump something. {66405} What you want? {66406} Hello to you there. {66407} Uh huh. {66408} Nuh uh. {66409} Stop, you. {66410} I need rest time right now. {66411} This dull. Hurry up and find stuff to do! {66412} Goodbyes. {66413} Thank you for that. That was good. {66414} Rrgh.. this is... URGHH!! {66415} Hah, yeah! {66416} You listen to me here. I say things. {66417} That sounds good, I think. {66418} That's bad. Think of better stuff. {66419} I warn you, things that bug me get stomped on! {66420} There's been a prison break in the Peninsula District. Sedos Sebile, Commander of militia operations in the Peninsula, has requested help in finding a means into the Prison. {66421} Take what? {66422} Take gold {66423} Take XP {66424} Take item (by Tag) {66425} Remove some gold from the player {66426} Remove some xp from the player {66427} Why have you returned, warm-blood? **hiss** My magic cannot sustain this astral pocket much longer. You must leave through the portals and return to your own world so that I may finally be free to pass from this existence. {66428} The Great Tree {66429} Tell me again about your vision of my future. {66430} Me want you to say again about what you see in me future. {66431} Goodbye, Haedraline. {66432} **hiss** I see you still live, warm-blood. **hiss** I feared you had perished with Morag and the rest of the Old Ones when the Source Stone collapsed. {66433} What is this place, Haedraline? How did I get here? {66434} Where is we, Haedraline lizard-girly? How me get here? {66435} The Source Stone collapsed? What are you talking about? {66436} Source Stone collapse? What you mean? {66437} You again? What do you want now? {66438} You again? What you want now, lizard-girly? {66439} I am anxious to return to my own world, Haedraline. {66440} Me just want to go home now, lizard-girly. {66441} When you destroyed Morag you destroyed her magic as well. **hiss** The world she had created - the Source Stone - crumbled into nothingness, and all trapped within it were utterly consumed. **hiss** {66442} I used my magic to open a portal from the collapsing Source Stone into this astral pocket, a temporary place of refuge between that world and your own. **hiss** I am glad you found the portal and escaped with your life, warm-blood. {66443} **hiss** My time here grows short. The Words of Power are broken and my magic is fading. **hiss** Soon I will pass from this existence and this astral pocket will also collapse. {66444} Pass from this existence? Are you dying? {66445} What you mean by pass from ex-ist-ence? Is you dying? {66446} So it's over, then? Neverwinter is safe once more? {66447} So it all be over? Neverwinter be safe now? {66448} The time of the Creator Race is over. **hiss** There is no place for me in your world now, just as there was no place for Morag. I have accepted this, warm-blood. {66449} You have faced Morag and the Old Ones and triumphed. **hiss** Even the foul and ancient magics of the dark Queen could not stand against your might. {66450} You are the savior of Neverwinter, warm-blood - but you are also much, much more. **hiss** You have altered the fate of not just your own world, but a thousand others that would have fallen to Morag's armies. {66451} I only did what had to be done. {66452} Me only did what me had to do. {66453} Maybe people should start bowing down before my awesome greatness. {66454} Wow! People should bow down whenever me come near. {66455} For all the work I did you'd think I could get more of a reward. {66456} Me think me could get some big reward for all the work me do. {66457} Few could have faced Morag's power and survived. **hiss** But even though you have ended the threat of the Creator Race your work is far from done, for I have seen glimpses of what fate awaits you. {66458} I have marked well your evil nature, warm-blood. **hiss** You hunger for power and wealth, you seek to dominate and destroy those who will not bow down before you. **hiss** {66459} You are a champion of the North, a defender against all that is dark and evil. **hiss** Hold fast to what you believe to be true and your courage shall not fail when you face your greatest challenge. {66460} Your legend and fame will continue to grow, spreading throughout the North. **hiss** But Morag will not be the most dangerous foe you face in your lifetime. **hiss** As you become ever more powerful, so will those who seek to destroy you. {66461} Take heed of my warning, warm blood. You are not so different from my people - or from Morag herself. **hiss** As your terrible legend grows, so will the power and conviction of those who stand against you. {66462} Heroes will rise to challenge your tyranny, just as you rose to challenge Morag. **hiss** Horde your power and marshal your forces, for you will need all your resources to triumph against those who would cast you down. {66463} Who are these upstarts who will dare to stand against me? {66464} Who be them ones who want to fight with me? {66465} Greatest challenge? What do you mean? {66466} Greatest challenge? What you mean by that? {66467} The city of Neverwinter is still vulnerable, and there are other enemies who seek to destroy it - and you. **hiss** There are sinister forces that will ally against you, for you are a symbol of all that is righteous and good. {66468} More than this I cannot say, for my magic has grown weak with the destruction of the Words of Power, and the mists of time cloud my vision. {66469} Quickly now, warm-blood. I cannot sustain this astral pocket much longer. *hiss** The portal behind me will return you to your own world. {66470} I thank you for all you have done - never again will I be a Word Slave. **hiss** Go through the portal so that I may finally pass to my long awaited eternal rest. {66471} What are you talking about? Who seeks to destroy me? {66472} What you mean? Who be person who want to destroy me? {66473} There are many who will try to steal that which you have worked so hard for, and others will seek to forge their own legend by destroying you. **hiss** Your enemies will band together, they will strike when you least expect it. **hiss** That is the price of fame and fortune. {66474} **hiss** You speak with arrogance, but there is truth in your words. {66475} You have done everything I have asked of you, warm-blood. **hiss** Morag has been defeated, the magic of the Words of Power is broken. **hiss** {66476} The Creator Race can never return, and never again will I be a Word Slave. **hiss** You are free to leave this astral realm at any time, with my thanks. The portal behind me will take you back to your own world. {66477} Key to the Pits {66478} This key unlocks the door that leads to "The Pits" of the Prison. {66479} Peninsula: Prison Barracks {66480} Use Random Loading Screen {66481} To the value {66482} {66483} Potion {66484} Scroll {66485} Take from the player {66486} This document is a short summary of the basic plan of attack that the Luskan force is using during its assault on Neverwinter. Aribeth as war leader, is commanding the army from Maugrim's Sanctuary, an extra-planar domain created by Maugrim. Supposedly it can be reached via a portal located in a courtyard to the southeast. The final line reads, "Beware the Baalor, for he guards the entrance into Maugrim's Sanctuary and will kill all trespassers." {66487} You are dead. Please load a saved game or exit. {66488} Armor {66489} Garment {66490} Treasure {66491} Word of Power {66492} Body {66493} Bones {66494} Pouch {66495} This is a large pedestal. {66496} Script Tag {66497} The file name is too long. The maximum allowed (including path) is %d. {66498} Character does not meet level requirements for spell. {66499} Character has invalid known spells. {66500} Character can't know spells belonging to opposition school. {66501} You are about to give this link a different condition than the original node it is linked to. Any updates to the original will not be filtered down. Proceed? {66502} Greeting {66503} Create New Account {66504} Worship {66505} Steal {66506} Talk Normal {66507} Talk Pleading {66508} Talk Forceful {66509} Talk Laughing {66510} Victory 1 {66511} Victory 2 {66512} Victory 3 {66513} Look Far {66514} Drink {66515} Read {66516} Finished spell check {66517} Name already exists {66518} Barun's catalog of weapon and armor modifications. Toss the magical weapon and the component I require to improve it onto my forge and I'll give it a whack with my hammer. You'll need to pay me first, of course. Armor and Axes: Chromatic Breastplate: Requires a diamond and a suit of magical armor of total AC:6. Scales of Truth: Requires special holy water and a suit of magical armor of total AC:5. Whitebone Armor: Requires gargoyle skull and a suit of magic armor of total AC:3. Sentinel: Requires adamantite and a magic battleaxe. Double Axe of the Tall Kin: Requires adamantite and a magic double axe. Stonefire Great Axe: Requires adamantite and a magic great axe. Ice Reaver Hand Axe: Requires dragon blood and a magic hand axe. Maces and the like: Gladiator Club: Requires ironwood and a magic club. Ironwood Mace: Requires ironwood and a magic dire mace. Reaver Heavy Flail: Requires dragon blood and a magic heavy flail. Storm Light Hammer: Requires a diamond and a magic light hammer. Foundation Light Flail: Requires ironwood and a magic light flail. Mace of Disruption: Requires special holy water and a magic mace. Drone Morning Star: Requires fairy dust and a magic morning star. Rune Hammer: Requires adamantite and a magic war hammer. Blades both Sharp and True: Harbinger Kin Greatsword: Requires adamantite and a magic greatsword. Sword Saint Katana: Requires adamantite and a magic katana. Astral Blade Longsword: Requires a diamond and a magic longsword. Namarra Rapier: Requires dragon blood and a magic rapier. Desert Wind Scimitar: Requires adamantite and a magic scimitar. Feyduster Short Sword: Requires Fairy Dust and a magic short sword. Uthgardt Ceremonial Two-Bladed Sword: Requires ironwood and a magic two-bladed sword. Rarer Fare: Ravager Halberd: Requires dragon blood and a magic halberd. Sea Reaver Scythe: Requires adamantite and a magic scythe. Fey Spear: Requires fairy dust and a magic spear. Golden Sickle: Requires special holy water and a magic sickle. {66519} It appears as if Dydd has failed to solve the puzzle. {66520} Setara's Room {66521} Seems like this district is pretty quiet now. Whatever was happening is over now. I think we'll be all right... as long as the plague doesn't get us. {66522} Seems like this district is pretty quiet. I guess whatever was happening is over now. Now we just have to survive the plague. {66523} Things are pretty quiet now. I guess this district is all wrapped up. {66524} {66525} I am in a very good mood today. Someone must agree with my views, as the evil Meldanen has suffered an... incident. I'm sure he deserved whatever has happened. {66526} He was hoarding food, essentially starving the poor. I was going to offer a reward for the key to his warehouse, and for his silver tooth as proof of his death. {66527} Tell me, do you know of any such things being done? You look like a of action. {66528} These nondescript garments offer a varying level of general magic protection. {66529} The player needs to meet all of the restrictions {66530} Any level {66531} Specific level {66532} The player needs to meet only one of the restrictions {66533} Disease: Incubation Started {66534} If you have not set up an account or would like to set up a new one press the 'Create New' button. If you are just logging in then enter your user name and your password in the fields provided. By checking the 'Remember Password' checkbox the game will remember your password the next time you run the game. It will always remember the last user name that logged in. {66535} Disease: Ability Damage Applied {66536} Disease: Ability Damage Resisted {66537} Recovered From Disease {66538} Enter a user name, email address, and password in the fields provided. You must confirm your password in order to ensure it is indeed what you believe it to be. Although the email address field is not necessary, if you don't enter one, you won't be able to to recover your password should you forget it. When logging into the Neverwinter master server and creating a new account, user names are unique. You will have to keep trying until you find one that is not used. If you want the game to remember your password for the next time you log in, check the 'Remember Password' checkbox. You must be careful, however, not to leave this checked when playing on a public machine. {66539} Cloak of Resistance +2 {66540} Cloak of Resistance +3 {66541} Cloak of Resistance +4 {66542} Cloak of Resistance +5 {66543} Cloak of Arachnida {66544} This black garment, embroidered with a web-like pattern in silk, gives the wearer many of the abilities of a spider. The cloak also grants immunity to entrapment by web spells or webs of any sort. Cloaks of this type are common in the Underdark, and are almost standard raiment for drow priestesses. {66545} Cloak of the Bat {66546} Known only by his nickname, Stiletto the thief became renowned for his amazing skill at burglary. He claimed he could get in and out of the most secure, heavily guarded treasure rooms without ever getting caught. Once, on a dare, he snuck into Zhentil Keep and stole a ring from Fzoul's high chambers. Getting in seemed to be easy, but escaping turned out to be more difficult. When Stiletto found himself surrounded by multiple guards, the secret of his career was revealed. Stiletto turned into a bat and flew out through a window. {66547} Cloak of Displacement {66548} Interwoven with strands of sinew from a displacer beast's tentacles, the fabric of a Cloak of Displacement distorts and warps light waves, much like the displacement spell, making it much harder for enemies to score a proper hit on the wearer. {66549} Cloak of Greater Sanctuary {66550} These silvery gray cloaks seem to absorb light rather than be illuminated by it. On command, these cloaks make their wearer wraithlike in appearance. The gnome wizard Dimble Deagal confounded Lathander's clerics in Featherdale for years before his secret was finally revealed by a traveler skilled in the Art. Dimble owned one of these cloaks and used it to scare the local farmers. The Featherdarrans had mistaken the often insubstantial gnome for an actual ghost and roused the local exorcists who continually failed to turn the false specter. {66551} Greater Mantle of Spell Resistance {66552} This embroidered garment is worn over normal clothing or armor. A favored defensive tool of powerful spellcasters, it grants the wearer significant resistance to all spells. {66553} Vestments of Faith {66554} These holy garments are most often a gift from Ilmater to a favored disciple. They are worn over normal clothing and grant a special protection to the person wearing it, helping to ease that faithful soul's physical suffering. {66555} Laeral's Storm Armor {66556} This well-crafted suit of full plate armor is made of a strange, nonmetallic material that does not conduct electricity. Lore has it that the substance is native to some other plane. {66557} Storm Armor of the Earth's Children {66558} This well-crafted suit of full plate armor is sized for smaller humanoids, and is crafted of a strange nonmetallic substance that does not conduct electricity or heat. Lore has it that the substance comes from some other plane of existence. {66559} Cape of the Fire Bath {66560} Common among clerics and other powerful followers of Kossuth, these cloaks of resistance are brilliant red and embroidered with images of flames. The wearer can withstand both extremely hot weather and mystical fire damage. {66561} Cape of Winter {66562} These cloaks of resistance are commonly found among frost giants and other Auril-worshipping creatures in the frozen North. The cloak is white and trimmed with white fur. The wearer can withstand extremes of cold weather and magical cold damage as well. {66563} Cloak of Blackflame {66564} This cloak resembles a tangle of thick, black cobwebs when not worn, but smoothes into a woven black cloak of coarse threads when donned. It protects its wearer from energy-draining attacks. Such cloaks originated in the halls of Sorcere in the city of Menzoberranzan where they are used by drow necromancers to protect themselves from their own creations. This cloak is an adaptation for use in the surface realm. {66565} Hair Shirt of Ilmater {66566} This heavy shirt is made of coarse brown horsehair, unpleasant to the touch. {66567} This thick shirt of coarse brown horsehair constrains its wearer but provides additional protection from damage. In addition, the wearer can invoke cure serious wounds once per day. Generally made and worn by disciples of Ilmater, the wearers of these garments usually only use the shirt's curative powers to ease the suffering of others. {66568} Manticore Spikes {66569} Medusa Snakes {66570} Magic Electrifier {66571} Lich Lyrics {66572} Prayer Bag {66573} Transmogrifying Wand {66574} Branch of Giving {66575} Pseudodragon Hide {66576} Pseudodragon Stinger {66577} Shocker Lizard Bite {66578} Shocker Lizard Properties {66579} Stinger Hide {66580} Stinger Tail {66581} Battleaxe +4 {66582} Battleaxe +5 {66583} Greataxe +4 {66584} Greataxe +5 {66585} Handaxe +4 {66586} Handaxe +5 {66587} Club +4 {66588} Club +5 {66589} Heavy Flail +4 {66590} Heavy Flail +5 {66591} Light Flail +4 {66592} Light Flail +5 {66593} Light Hammer +4 {66594} Light Hammer +5 {66595} Warhammer +4 {66596} Warhammer +5 {66597} Mace +4 {66598} Mace +5 {66599} Morningstar +4 {66600} Morningstar +5 {66601} Longbow +4 {66602} Longbow +5 {66603} Composite Longbow +4 {66604} Composite Longbow +5 {66605} Shortbow +4 {66606} Shortbow +5 {66607} Composite Shortbow +4 {66608} Composite Shortbow +5 {66609} Sling +4 {66610} Sling +5 {66611} Heavy Crossbow +4 {66612} Heavy Crossbow +5 {66613} Light Crossbow +4 {66614} Light Crossbow +5 {66615} Double Axe +4 {66616} Double Axe +5 {66617} Dire Mace +4 {66618} Dire Mace +5 {66619} Quarterstaff +4 {66620} Quarterstaff +5 {66621} Two-Bladed Sword +4 {66622} Two-Bladed Sword +5 {66623} This rod has an aura of magic that produces a slight sensation of dizziness. It appears to be constructed somewhat haphazardly, of mismatched parts. {66624} The rod of wonder is a strange and unpredictable device whose effects are an odd mixture of beneficial, harmful, and useless. They are often the product of magical experiments in crafting gone awry. {66625} Halberd +4 {66626} Halberd +5 {66627} Scythe +4 {66628} Scythe +5 {66629} Spear +4 {66630} Spear +5 {66631} Kama +4 {66632} Kama +5 {66633} Kukri +4 {66634} Kukri +5 {66635} Sickle +4 {66636} Sickle +5 {66637} Bastard Sword +4 {66638} Bastard Sword +5 {66639} Dagger +4 {66640} Dagger +5 {66641} Greatsword +4 {66642} Greatsword +5 {66643} Katana +4 {66644} Katana +5 {66645} Longsword +4 {66646} Longsword +5 {66647} Rapier +4 {66648} Rapier +5 {66649} Scimitar +4 {66650} Scimitar +5 {66651} Short Sword +4 {66652} Short Sword +5 {66653} Throwing Axe +4 {66654} Throwing Axe +5 {66655} Dart +4 {66656} Dart +5 {66657} Shuriken +4 {66658} Shuriken +5 {66659} Wyrmling Hide, Black {66660} Wyrmling Hide, Blue {66661} Wyrmling Hide, Brass {66662} Wyrmling Hide, Bronze {66663} Wyrmling Hide, Copper {66664} Wyrmling Hide, Gold {66665} Wyrmling Hide, Green {66666} Wyrmling Hide, Red {66667} Wyrmling Hide, Silver {66668} Wyrmling Hide, White {66669} Harper Pin {66670} The Harper Pin is commonly used to identify members of the secretive Harper's organization. {66671} Isaac's Greater Missile Storm {66672} Beggar Calls Men Outside {66673} Chants Men Outside {66674} Chants Women Outside {66675} City Yells Men Outside {66676} Customer Yells Outside {66677} Merchant Calls Men Outside {66678} Rock Crumbles Cave Large {66679} Smithy Furnace {66680} Soldier Calls Men Outside {66681} Waterfall Over Edge Medium {66682} Waterfall Small {66683} Door {66684} NPC Interactive Placeable {66685} NPC Altar {66686} Bear Skin Rug {66687} The skin of this once mighty animal has been turned into an attractive carpet. It feels like it's looking at you. {66688} Bed {66689} A comfortable bed large enough to accommodate two medium-sized creatures. {66690} Chair {66691} This elegantly carved chair is both functional and beautiful to look at. {66692} Vase {66693} This oversized vase holds some local vegetation for decorative purposes. {66694} Bookcase {66695} This well-made bookcase holds many ancient tomes of quaint and curious lore. {66696} Stuffed with tomes of all shapes and sizes, this bookcase stores a wealth of knowledge. {66697} Rural Fence {66698} A simple log fence, made from trees in the area. {66699} Gather 'round everyone. Get into formation. {66700} Your time must end! {66701} Do you think me blind? I have seen the staff with my own eyes! It is because of the staff that I believe my brother dead! Do not toy with me! {66702} I've had enough. Goodbye! {66703} {66704} Me not stay! Me leave! {66705} A guard in the Peninsula held this key. He was guarding a door inside a house in the southeast of the district. {66706} Player Pause Enabled {66707} P vs. P Mode {66708} Server Version {66709} Jiminy, you can't even trust your neighbors these days. That's it, I'm not taking a chance on nobody no more. Do what you want. I'm leaving. {66710} Click on the button to choose the default loading screen that appears when loading this Area. Note that an Area Transition that links to this Area can specify a different loading screen that overrides the one specified here. {66711} waiting... {66712} Use default loading screen for Area {66713} Druid Camp {66714} Some writing has been placed on the easel; a rambling discussion about the values of the creator race: "The Old Ones believed strongly in the power of certain gems, but a firm hierarchy was set in place. The least magical was seen to be malachite; amethysts were prized highly, but emeralds were revered above all." {66715} Hints of Cult Activity {66716} Hints of Traitorous Intent {66717} Use Generic Appearance {66718} You cannot equip armor during combat! {66719} You cannot unequip armor during combat! {66720} This land belongs to the Elk Tribe; trespassers beware. {66721} I must return to my duties. {66722} This mode allows only 3 distinct classes. Any others will be removed. Proceed? {66723} Expansion Pack %d {66724} Whine, whimper. {66725} The following expansion packs are required by this file but have not been installed: %s {66726} {66727} This restriction will have no effect. It will not be added. {66728} You may not disable this mode. Characters with Keen Senses always receive the benefits of active search mode. {66729} [Persuade] Times are too hard to limit your sales like that. Come on. {66730} [Persuade] Silly, you not want gold in crappy times? Sell me stuffs. {66731} [Success] Well, I guess you're right. Marrok doesn't like selling premium items to people he's not sure know how to take care of them, but business is business. {66732} [Failure] I'm sorry, but I'm just not convinced that you would properly take care of our high-end products. My smith is very protective of his work, you see. {66733} Gulnan has been destroyed. She will torment the Sword Coast Boys no longer. {66734} Gulnan has been destroyed. The snake cult will worship her no more. {66735} You cannot leave the party. This server has been set to "One Party Only." {66736} You cannot remove anyone from the party. This server has been set to "One Party Only." {66737} Our leader is dead; haven't you hurt us enough? {66738} Empower {66739} Extend {66740} Maximize {66741} Quicken {66742} Silent {66743} Still {66744} Known {66745} {66746} Remove items from the player's inventory {66747} My woodland scouts have reported to me that the Elk Tribe is suffering from a terrible illness and that you have found the only thing that can cure them. You must deliver the cure to Zokan in the Elk Tribe enclave. {66748} Me thank yous. Here, you gets ten golds. {66749} The bright, healthy green leaves and stems of this fern shift slighty in the breeze. {66750} The "backdoor" the cleaning lady spoke of was not needed. Entrance to Meldanen's estate was gained without it. {66751} Shout {66752} Whisper {66753} Tell {66754} Talk {66755} Party {66756} DM {66757} {66758} Are you sure you want to boot ? {66759} Are you sure you want to PERMANENTLY ban from your server? The only way to get them back is to modify your nwnplayer.ini file. {66760} Destroy {66761} Keep {66762} Empowered {66763} Extended {66764} Maximized {66765} Quickened {66766} Silenced {66767} Stilled {66768} There was already an entry with the ID %d. The new node was given ID %d. {66769} Only One Party {66770} PAUSED {66771} {66772} {66773} UNPAUSED {66774} Accept {66775} Reject {66776} You have been invited by to join a party. {66777} Never show this again. {66778} Bread {66779} Tell Player {66780} You cannot use this feat while armed. {66781} You can rest by left-clicking the "Rest" box. The "Rest" box is on the lower left beneath your character portrait, and is marked with the icon of a closed eyelash. {66782} Ring of Yusam {66783} If you want more details about the properties of an item, left-click on the EXAMINE icon in the bottom left corner of the menu, and then select the item you wish to learn about. {66784} Error: Invalid Player Name or Password {66785} Player Pausing {66786} Easy {66787} Server administrator connection refused. {66788} Normal {66789} Dungeon Master connection refused. {66790} D&D Hardcore Rules {66791} Pavel has been removed from your group. Henchmen wait where you leave them so you can find them again if you want to have them rejoin. Be careful not to abandon them in dangerous or inconvenient locations. {66792} Very Difficult {66793} No Player Death {66794} Hoff? Was he a half-Orc? He's already dead. {66795} This Hoff guy, he half-orc? He dead. {66796} This sarcophagus is deceptively plain, as great care was obviously taken in its construction. There is a short inscription, perfectly arranged and carved. "Though the foundation is buried, always is it there. Build with promise and hope, never with regret." Halueth Never Father. Founder. {66797} You have no uses remaining for this feat! {66798} Moonwood: Slaad Cavern {66799} {66800} The gold dragon Gorgotha will certainly try to slay any who try to open these doors. {66801} Show invalid creature spell assignment warning {66802} Moonwood: Caves {66803} Fort Ilkard: Countryside {66804} Fort Ilkard: Creator Race Ruins Garden {66805} Fort Ilkard: Orc Lair {66806} Moonwood: Orc Lair {66807} North Road - Barn {66808} Beorunna's Well: Temple of Tyr {66809} Neverwinter Wood - Caves {66810} South Road - Cave {66811} North Road - Cave {66812} Port Llast - House Level 1 {66813} Port Llast - House Level 2 {66814} Port Llast - House {66815} Charwood - House {66816} Peninsula: House {66817} Docks: House {66818} Beggar's Nest: House {66819} {66820} Bloodstained Book {66821} Summoning Tome {66822} Beggar's Nest: Tomb {66823} Docks: Tomb {66824} Peninsula: Tomb {66825} Docks: Arcane Laboratory {66826} Beggar's Nest: Arcane Laboratory {66827} Blacklake: Arcane Laboratory {66828} City Core: House {66829} Port Llast - Temple of Tyr {66830} Blacklake: House {66831} Peninsula: Sewers {66832} Docks: Sewers {66833} Good Temple 2 {66834} I think I've found a Tyrran artifact. Does it interest you? {66835} Me found Tyr old thingy in tomb. You interested in it? {66836} By the Even Handed! If you have found an artifact of the Tyrran faith, I must draft you to our cause immediately! Take this letter to show you are in my service. I've Briley guarding a tomb in the East of the Peninsula, but I didn't expect this. {66837} We have been searching for the resting places of Neverwinter founder Halueth Never and his companions. We hoped such a discovery would buoy the spirits of our people in this dark time. I will offer a reward, of course. {66838} This item is too flimsy to be of any real use in combat. Obviously it is made for some other purpose related to Halueth Never. {66839} Ceremonial Sword {66840} Ceremonial Shield {66841} Ceremonial Arrow {66842} Ignore {66843} Ignore Inviter {66844} Reject Invitation {66845} Accept Invitation {66846} Dual-Wield {66847} Type of Feat: Class Prerequisite: Ranger level 1. Specifics: Rangers, when wearing light armor, get all the benefits of having the ambidexterity and two-weapon fighting feats. While wearing medium or heavy armor they lose these benefits. Use: Automatic. {66848} More Actions {66849} Equipping this armor has disabled your ranger abilities. {66850} {66851} Milly's House {66852} Party Leader {66853} Treatise on Forgotten Heroes {66854} This book is full of stories about the deeds of ancient heroes. A particular passage has been marked: The Mirialis Clan, led by the great warrior Maegal, braved near certain death to rid their lands of the Black Lich and his minions. {66855} {66856} Laugh {66857} Goodbye {66858} Only the party leader may perform this action. {66859} Threaten {66860} Look Far {66861} Bored {66862} Drunk {66863} Tired {66864} Nod {66865} Make this a magical item {66866} Server response timed out. You have been disconnected. {66867} [Persuade] Secret word? Tell me about it. We're friends, right? {66868} [Persuade] Secret word? Maybe you say it? We friends, okay? {66869} Tell me the word or I'll get you in trouble. I'll tell your mother you stole something. {66870} Tell word or me get yous in trouble. Me lie to yous mummy and say you steal or something. {66871} Why you gotta lie like that? I never did nothing. I'll tell you, just don't lie to momma. It's just a word, anyway. It opens the bookshelf. {66872} [Success] Well, I guess. Just don't tell momma. I hide behind the bookshelf. You say a word and it opens. It's a silly word, though. {66873} The word is "hal-you-eth." I dunno what it means, but it opens the shelf when you say it. Weird, huh? {66874} I already said it out once, I might as well say it more. We got a secret word that opens the bookcase. The word is "hal-you-eth." I dunno what it means. {66875} [Failure] No, I'll get in trouble. I don't want make things worse. Mommy cries a lot because of people getting sick. {66876} This wagon was likely built to transport merchant goods. Now it helps in the grim duty of disposing of the plague-dead. {66877} Thanks for bringing Hector here, friend. I think we'll find our own way out now. No sense staying... sure is a fine wagon, though. I'll miss you girl. {66878} Aribeth Theme 1 {66879} Aribeth Theme 2 {66880} Theme Aarin Gend {66881} Theme Maugrim {66882} Theme Morag {66883} Generic Castle Interior {66884} The smell of this warm loaf makes your mouth water. Is it rye? Pumpernickel? Who can tell? {66885} A large, solid piece of granite juts out from the ground. {66886} You know, thanks for the offer, but I think I'll make a run for it on my own. With Aldo gone, I don't see any point in staying. I was waiting for Hector... but he's probably dead. {66887} {66888} A sad pile of humanoid bones lay on the ground. {66889} Ruined Tower {66890} {66891} Invitation failed: is already in a party. {66892} If Aldo is dead, I guess he don't need me, so me should just leave, maybe. Maybe someday get a wagon for me only. Yeah, Hector, wagon guy. That good. {66893} The selected file type is not supported. {66894} Invalid File Type {66895} Error: Invalid TileSet {66896} Please choose a TileSet to use with this area. {66897} This area is in an old file format. Please ensure that the Area Name, ResRef, and Tag have correct values {66898} An area with the same ResRef already exists. Please choose a different ResRef. {66899} A Tag may only contain alphanumeric characters or underscores {66900} Old File Format {66901} The area name is blank. Please enter a name. {66902} You have just chosen a new ambient sound bed for the area. This will automatically create new default sound objects in the area. Normally, it will also delete any exising sound objects that were automatically created. However, the area contains automatically generated sound objects that you have modified. Do you wish to keep the sound objects that you modified? {66903} Broken Chair {66904} Icon (*.ico)|*.ico|Bitmap (*.bmp)|*.bmp {66905} Please select a target for the area transition. {66906} Ah, I got no reason to talk. No more auction, no more fighting. Nothing happening now, so you might as well leave me be. {66907} What a night. No more auction... looks like Bloodsailors are done... and worst of all... I think I'm sobering up. Ohh, my head. {66908} The CURRENT object has not been given a tag. Its tag still has its original value. Are you sure you wish to continue creating this area transition? If you are unsure, then click No, click Cancel, assign a unique Tag to the current object and try creating the area transition again. {66909} The TARGET object has not been given a tag. Its tag still has its original value. Are you sure you wish to continue creating this area transition? If you are unsure, then click No and click Cancel until you are back in the area viewer. Find the target object and give it a unique Tag, then try creating the area transition again. {66910} There is no current object to link to or from {66911} The object '%s' already links to object '%s'. If you continue creating this area transition, the original link will be overwritten. {66912} The object '%s' already has an OnClick script '%s' assigned to it. If you continue creating this area transition, a different script will be assigned to it. {66913} A sticky yellow substance coats the head of the missile. It is said missiles such as these sap the strength from the muscles of those struck by it. {66914} Mild Poison Arrow {66915} Mild Poison Bolt {66916} Teleport {66917} Teleport Without Error {66918} Flagging Trap... {66919} Recovering Trap... {66920} Poison Arrow {66921} Disarming Trap... {66922} Poison Bolt {66923} Examining Trap... {66924} Setting Trap... {66925} Resting... {66926} Unlocking... {66927} The eyes of a Curst show pain and madness. Such creatures suffer powerful magical curses that bind them to undeath. They know peace only when destroyed. {66928} Locking... {66929} A small chest for storing valuables. {66930} A small pile of baubles of indeterminate value. {66931} The grizzly is a much larger and even more territorial variant of the brown bear. They can be exceptionally dangerous when challenged or threatened. {66932} Leopards are large, territorial spotted cats. They are very successful hunters, moving silently trough the vegetation to attack their prey at close quarters. {66933} You must use the time crystal's power on the sundial. {66934} Stop {66935} Click the Stop button to stop playing the current sound, if any. {66936} Play the selected wave file {66937} Moonstone Mask: Portrait for Ophala {66938} Moonstone Mask: Statuette for Ophala {66939} Moonstone Mask: Urn for Ophala {66940} A portrait of Sir Reginald Rumbottom III has been found that appears to have the name "Ophala Cheldarstorn" written on the back. She is the famous matron of the Moonstone Mask. It is likely she would be interested in it. {66941} It turns out that Ophala was interested in acquiring the portrait, among other things. {66942} A gaudy statuette has been found that appears to be a partially nude representation of Ophala Cheldarstorn, the famous matron of the Moonstone Mask. It is likely she would be interested in it. {66943} It turns out that Ophala was interested in acquiring the statuette, among other things. {66944} A gilded urn has been found that appears to have suffered a roughly head-sized dent. "Best Wishes, Ophala Cheldarstorn" has been scratched into the base of it. If this is referring to Ophala Cheldarstorn, famous matron of the Moonstone Mask, she would certainly be interested in it. {66945} It turns out that Ophala was interested in acquiring the gilded urn, among other things. {66946} Poisoned: Initial Ability Damage Applied {66947} Poison: Secondary Ability Damage Applied {66948} We need people safe, first of all. We also need to find out what is causing this infestation. The undead don't simple get up. Something has to drag them back from the other side. {66949} Anyone need immediate help? {66950} Any guys need helps to come fast? {66951} Krestal in the west, north of the Helmite shrine, and Jemanie in the center of the east edge of the district. Their homes are in overrun areas, and we don't know if they are alive or not. {66952} Krestal in the west, north of the Helmite shrine. His home is in an overrun area and we don't know if he's alive or not. {66953} Jemanie in the center of the east edge of the district. His home is in an overrun area and we don't know if he's alive or not. {66954} Hopefully something can be learned from the people we save. I have runners in the area that may be able to inform us if guards like you find anything. Just ask if we've found anything new. {66955} I think most people have been secured here or in the Helmite shrine. Now all that is left is to find what is behind all of this. I hope I can provide you information to help in the investigation. {66956} Young Mephit {66957} Men Whisper Inside {66958} Women Whisper Inside {66959} People Whisper Inside {66960} Small Group Talks Inside {66961} Medium Group Talks Inside {66962} Large Group Talks Inside {66963} Commoner Tavern Talk {66964} Noble Tavern Talk {66965} City Slums Day Crowded {66966} City Slums Day Sparse {66967} City Slums Night {66968} City Day Crowded {66969} City Day Sparse {66970} City Night {66971} City Market {66972} City Temple District {66973} Town Day Crowded {66974} Town Day Sparse {66975} Town Night {66976} Bordello Women {66977} Bordello Men and Women {66978} Riot Outside {66979} Riot Muffled {66980} Combat Outside 1 {66981} Combat Outside 2 {66982} Combat Muffled 1 {66983} Combat Muffled 2 {66984} Dungeon Lava Lake {66985} Sewer Sludge Lake {66986} Wind Soft {66987} Wind Medium {66988} Wind Strong {66989} Wind Forest {66990} Wind Chasm {66991} Wind Cavern {66992} Wind Grass {66993} Wind Draft {66994} Rain Light {66995} Rain Hard {66996} Rainstorm Small {66997} Rainstorm Big {66998} Cave Insects 1 {66999} Cave Insects 2 {67000} Interior Insects 1 {67001} Interior Insects 2 {67002} Lizardfolk Cave Crystals {67003} Sewers 1 {67004} Sewers 2 {67005} Forest Day 1 {67006} {67007} Forest Day 2 {67008} Forest Day 3 {67009} Forest Day Scary {67010} Forest Night 1 {67011} Forest Night 2 {67012} Forest Night Scary {67013} Forest Magical {67014} Evil Dungeon Small {67015} Evil Dungeon Medium {67016} Cave Small {67017} Cave Medium {67018} Cave Large {67019} Evil Dungeon Large {67020} Mine Small {67021} Mine Medium {67022} Mine Large {67023} Castle Interior Small {67024} Castle Interior Medium {67025} Castle Interior Large {67026} Crypt Small {67027} Crypt Medium 1 {67028} Crypt Medium 2 {67029} House Interior 1 {67030} House Interior 2 {67031} House Interior 3 {67032} Kitchen Interior Small {67033} Kitchen Interior Large {67034} Haunted Interior 1 {67035} Haunted Interior 2 {67036} Haunted Interior 3 {67037} Blacksmith Shop {67038} Magical Interior Small {67039} Magical Interior Medium {67040} Magical Interior Large {67041} Magical Interior Evil {67042} Magical Interior Firelab {67043} Magical Interior Earthlab {67044} Magical Interior Airlab {67045} Magical Interior Waterlab {67046} Pit Cries {67047} Current Trigger not found. {67048} Target Trigger not found. {67049} Waypoint not found. {67050} This action requires that the current area be saved. Do you wish to continue? {67051} Unable to create an area transition. A module start location was not detected. {67052} Do you wish to continue? {67053} Saving the game while in conversation will not break a plot, but is considered the same as escaping from conversation. Some NPCs will be angered at this. {67054} Your henchman might give you items; do not drop or sell them! You may need them later. {67055} Magic Bags are extremely useful items that will allow a character to carry more weight than they could otherwise. {67056} Enter what the player says next: {67057} Enter what the NPC says next: {67058} Enter the NPC greeting: {67059} Create your own Neverwinter Nights modules using the Aurora Neverwinter Nights Toolset! {67060} What would you like to do? {67061} Create a new Module {67062} Open an existing Module {67063} Start normally {67064} Show this screen at startup {67065} Welcome! {67066} {67067} Appearance {67068} Assign Palette Category {67069} Choose the palette category that this new blueprint should appear under {67070} Please enter a name for the new blueprint {67071} Duplicate resref detected {67072} Name {67073} You must first specify a valid portrait before saving. {67074} Someone or something has knocked this chair over. {67075} The model for the specified appearance was not available. {67076} The model for the specified appearance was not available. Using default model instead. {67077} Casting Level {67078} Prepared {67079} Please enter a Name of 32 characters or less or enter a Tag. {67080} Uses {67081} Assigned {67082} This spell cannot be memorized by this NPC because it is of too high a level. {67083} You must first specify a category for this blueprint to appear under in the palette. {67084} Wave List {67085} The supplied Blueprint ResRef contains invalid characters. Would you like to automatically generate a valid one? {67086} Someone or something has knocked this chair over, breaking it. {67087} The supplied Blueprint ResRef is empty. {67088} The appearance for this creature must have at least one part\nthat has geometry. Please return to the Appearance tab\nand select some new parts. {67089} This creature has already had this Template applied to it. {67090} The supplied Blueprint ResRef contains invalid characters.\nWould you like to automatically generate a valid one? {67091} This class cannot cast spells. {67092} An art resource could not be located. {67093} This creature has spells assigned to it that are too high for its current %s level. Do you wish to proceed? {67094} This creature's %s class has been assigned spells that it cannot use because its %s is too low. Do you wish to proceed? {67095} This creature's %s class can have a maximum of %d level %d spells, but has been assigned %d spells. Do you wish to proceed? {67096} This item has reached its maximum number of properties (%d). {67097} Checking For Missing Resources {67098} This item has exceeded its maximum number of properties (%d). {67099} Checking for Missing Resources In Conversations {67100} Checking for Missing Resources In Blueprints (Type: %s) {67101} Calculating Challenge Rating for Creature Blueprints {67102} Calculating Cost for Item Blueprints {67103} Updating Creature lists in Encounter Blueprints {67104} %s '%s.%s' is missing resource %s.%s {67105} This item does not have the required minimum number of properties (%d). Note that only one light property will count towards to total number of properties on this item. {67106} Area '%s': %s %d: missing resource %s.%s {67107} Processing Areas {67108} Compiling Scripts {67109} Checking for Unused Resources {67110} Compiling {67111} This item has exceeded its maximum number of Cast Spell properties (%d). {67112} No errors found {67113} Building Module... {67114} Finished Building Module {67115} Module needs at least one area {67116} Module needs a starting position {67117} The selected model does not exist. Please choose another one. {67118} This item has exceeded its maximum number of Light properties (%d). {67119} A creature with this name already exists.\nThe first 16 characters have to be unique.\nPlease choose a different name. {67120} Launch Properties Dialog {67121} Choose the Trigger Type. {67122} No suitable parts were found for this item type. Aborting Blueprint creation. {67123} One or more event scripts do not exist. Please check the events. {67124} Unclickable (No Cursor) {67125} Modified {67126} Please enter a name {67127} Please enter a Template name. {67128} Copying from unopened area not supported yet! {67129} %d kB {67130} Invalid Action {67131} Edit String {67132} Unique {67133} The portal may not be used at this time. {67134} Single Shot {67135} Please add at least one creature to the creature list {67136} You may not delete a standard Blueprint {67137} String Ref {67138} Are you sure you wish to delete this Blueprint? {67139} Deleting this Item will also remove references to it from all Creature, Placeable Object, and Store Blueprints in the Module. Do you wish to continue? {67140} PC {67141} Hostile {67142} Deleting this Creature will also remove references to it from all Encounter Blueprints and Instances in the Module. Do you wish to continue? {67143} You must add at least one wave file to the sound list. {67144} Defender {67145} This faction is permanent and cannot be removed {67146} Loading palette {67147} Loading palette names {67148} Loading standard palette {67149} Loading custom palette {67150} Loading custom creature palette {67151} Loading custom item palette {67152} Loading custom encounter palette {67153} Loading custom door palette {67154} Loading custom placeable palette {67155} Loading custom trigger palette {67156} Loading custom waypoint palette {67157} Loading custom merchant palette {67158} Loading custom sound palette {67159} Timing {67160} Choose how you want the Sound Object to play. {67161} One wave that seamlessly repeats over and over again with no breaks {67162} Single-shot(s) {67163} This will cause all instances\nto revert their assignable properties\nback to the template default, and re-resolve\nany random parameters again. {67164} One or more waves that are played separately with a random delay between each {67165} This ResRef is already being used. Please choose a different one. {67166} Select the Wave files that this Sound Object will play {67167} One or more assignable properties on this item\nhas random parameters still assigned to it. {67168} This item has reached its maximum number of properties (%d) {67169} This item has exceeded its maximim\nnumber of properties (%d) {67170} This item does not have the required\nminimum number of properties (%d). Note that only one light\nproperty will count towards the number of available\nproperties on this item. {67171} [*NOT USED*] {67172} This item has exceeded its maximum\nnumber of Cast Spell properties (%d) {67173} This item has exceeded its maximum\nnumber of Light properties (%d) {67174} Choose where you would like this Sound Object to play from. {67175} Area-wide {67176} Play everywhere in the Area, coming from no particular direction. {67177} Always play from exactly the same position. {67178} Randomly play from various positions near the point where the Sound Object was placed. {67179} Select instances to update {67180} Normal Text {67181} Normal Background {67182} Selected Text {67183} Selected Background {67184} Comment {67185} Area: %s The following are the names and tags of the instances that were derived from this Palette Object. Select the instances that you wish to update. Deselect the instances that you do not wish to update. {67186} Directive {67187} Identifier {67188} Keyword {67189} Do you wish to update all instances in all areas of this module, or just in the current area? Answer YES to update ALL areas. Answer NO to update in ONLY this area. Click CANCEL to not update anything. {67190} Number {67191} Do you wish to update all items, even those inside a container (creature, placeable object, store)? Answering YES will update items inside containers. Answering NO will only update items that you can actually see in the area. {67192} String {67193} Error {67194} Do you wish to see a list of instances that would be affected in each area? Answering YES will show a list of instance names and tags for each area that you have chosen to update, allowing you to select and deselect instances for update. Answering NO will automatically update every instance without asking for confirmation. Click CANCEL if you wish to cancel the entire update operation. {67195} Margin {67196} Finished updating instances from blueprints {67197} Finished updating instances from blueprints in area '%s' {67198} Update complete {67199} // Comment #include "HeaderFile" int Number = 100; string Sentence = "Hello, world."; !@# SyntaxError $%^ {67200} %d resource(s) {67201} Are you sure you want to delete these resources? {67202} This container is full and cannot accomodate the selected item. {67203} The Blueprint %s.%s was not found and will not be loaded into the inventory of %s.%s. {67204} Wave sounds {67205} MP3 Audio File {67206} NWScript Source {67207} Area File {67208} Conversation File {67209} Blueprint for Doors {67210} Blueprint for Creatures {67211} Blueprint for Encounters {67212} Blueprint for Items {67213} Blueprint for Market/Merchants (Stores) {67214} Blueprint for Placeables {67215} Blueprint for Sounds {67216} Blueprint for Triggers {67217} Blueprint for Waypoints {67218} Sound Set Files {67219} BINK Movie File {67220} Resource '%s' not found. Creating new script. {67221} The file '%s' has a name that is longer than %d characters. Please choose another name. {67222} The script could not be saved. Check that you have permission to write to the file. {67223} The script could not be found after saving it. Please ensure that you have sufficient disk space and that you saved it to a valid directory. {67224} Script names must be at least 1 character long {67225} %s: Error. '%s' did not compile. Internal Error: empty compiler log {67226} %s: Error. '%s' did not compile. {67227} %s: 0 Errors. '%s' compiled successfully {67228} Circular file dependency detected: File %s includes itself. Reverse heirarchy of files included from current file: {67229} #include directive ignored {67230} Circular file dependency detected. This script will not compile. See Help tab for more information. {67231} Script resource %s not found. {67232} '%s' was not found {67233} Search String Not Found {67234} beginning {67235} end {67236} '%s' not found. Search again from %s? {67237} Replace this instance of '%s' with '%s'? {67238} Save changes to %s? {67239} %d: Line %d: %s {67240} {67241} Dwarven Urgrosh {67242} Gnome Hooked Hammer {67243} There was no "void main()" function in the script. Would you like to compile the script as a conditional script instead? {67244} Siangham {67245} Ranseur {67246} There was no "int StartingConditional()" function in the script. Would you like to compile the script as a normal script instead? {67247} Guisarme {67248} Glaive {67249} Falchion {67250} After you modify a Script, you must compile it for it to run correctly. This script will now be automatically compiled. If you need to turn off automatic compilation, you can do so via the Options dialog. This message will not be displayed again. {67251} Trident {67252} Heavy Pick {67253} Compilation Notice {67254} Lance {67255} A file with this name is already being edited. Please choose a different name. {67256} Light Pick {67257} A Module must have a name {67258} You are about to change the list of Hak Files used by this module. Doing this carries the risk of causing the Game and/or Toolset to behave incorrectly or crash. If you continue with this operation, the currently open area will be saved and closed, and your module will undergo a full build in order to update its data and find certain errors. Note that a build will not catch all errors, however. Depending on the size of your module and the speed of your computer, a build can take several seconds or over half an hour. Are you sure you wish to continue? {67259} This module requires a Hak File named '%s', but the file was not found. {67260} Select the folder that contains your script templates {67261} Preview Text {67262} You are unable to enter this portal without a magical key of some sort. {67263} Opened 1 {67264} Opened 2 {67265} Robes of the Old Order {67266} Robes of the Dark Moon {67267} Whatever the motives of the Monks of the Old Order might be, no one doubts that they are keenly, defensively minded. Rumor has it that the masters of the order attain ranks by being able to survive a beating by an Ogre, without ever raising a hand in defense. True or not, these robes, produced by the order to fund monasteries, are the trade mark of any monk who would survive in the frontlines of combat, against an enemy clad in armor. {67268} When she was a young student in the monastery of the Dark Moon monks, Beyl Van Yoren's teachers would constantly urge her to move faster and faster. They were finally appeased, when she suddenly began to be able to hit them four shots for every one of theirs. Despite her speed, Beyl found she had trouble concentrating on lessons, usually because she was moving so much faster than everyone else, that she would often grow bored and restless. Eventually she gave up the robes and the monastery to go and live with the wizard, whom she had traded 'personal favors' with for months, to earn the robes. {67269} {67270} Improved Robes of the Old Order {67271} There was insufficient hard disk space to perform this operation. {67272} {67273} Wizard's Table {67274} Never warn again {67275} Creature (ResRef %s) was not found in Encounter '%s' (ResRef %s) so it will not be loaded. {67276} Some objects were deleted as a result of this operation. You may recover these objects by undoing the previous action. {67277} You have specified a file with an extension of '%s' but the normal extension for this type of resource is '%s'. Are you sure you wish to continue? {67278} The selected file has no extension and so its type could not be determined. Please rename it or choose a different file. {67279} The selected file has an unrecognized extension and so its type could not be determined. Please rename it or choose a different file. {67280} The selected file has no name. Please rename it or choose a different file. {67281} blue {67282} red {67283} Module resources can have up to 16 characters in their names. The file selected has a name longer than 16 characters. Please rename it or choose a different file. {67284} green {67285} yellow {67286} The filename of a module resource cannot contain more than one '.' character and it cannot contain any of the following characters: \\ / : * ? \" < > | Please rename the file or choose a different one. {67287} There are no resources to export, so the export operation has been canceled. {67288} Finished exporting resources {67289} Export complete {67290} Finding resource dependencies {67291} Unable to open file: %s {67292} Invalid terrain, %s {67293} Invalid crosser, %s {67294} File {67295} Display {67296} Selection Mode {67297} Object Filters {67298} Someone or something has destroyed this chair completely. {67299} Blank Parameter {67300} Close {67301} Do you wish to close %s and lose your changes? {67302} New {67303} Create a new Module {67304} You are using an old tileset. Please convert it to the new format. {67305} Old TileSet Detected {67306} Failed to create logs folder. Cannot compile. {67307} Open {67308} Go to Start Location {67309} Wizards {67310} Options {67311} The Blueprint ResRef conflicts with a reserved namespace (nw_ or plc_ or x[#]). While this is valid, it is not recommended as future updates or expansions may use the same Blueprint ResRef. Do you wish to proceed? {67312} Blueprints must be edited from the palette. {67313} - {67314} There was not enough room in the inventory. Please delete some objects to make more room {67315} Module Contents {67316} Message Log {67317} This creature is either too large or too small to handle this item {67318} Toolbar {67319} Full Screen {67320} You cannot directly swap an item from one hand to another hand. Please move it to the backpack first, and then to the desired hand. {67321} You cannot edit this item since it is already loaded in the Item Properties dialog. {67322} Visual Camera Controls {67323} Verify Area {67324} Show Preview Window {67325} Placeable Properties {67326} Select Terrain {67327} Select Objects {67328} Invalid trigger geometry. The shape was too complex. {67329} Delete the OnClick script (%s) for this Area Transition? {67330} Kill the outsiders! {67331} Mouse(x:%d y:%d) Grid(row:%d col:%d) Tile(%s) {67332} Build {67333} Tools {67334} Open TileSet File {67335} Tileset Files (*.SET)|*.SET {67336} View {67337} This tile painting operation will delete one or more Doors or Sounds that you have edited. Do you wish to continue? {67338} Environment {67339} This tile painting operation will delete one or more Doors that you have edited. Do you wish to continue? {67340} Play Ambient Sound {67341} This tile painting operation will delete one or more Sounds that you have edited. Do you wish to continue? {67342} Random Item Generators can only be placed\ninside containers. {67343} This object's properties are identical to their original values, so there is no need to copy this object to the palette. {67344} Play Ambient Music {67345} Play Placed Sounds {67346} Help {67347} This object contains %d modified inventory items that would also need to be added to the palette. If you add the selected object to the palette you will have to add its modified inventory items as well. There is no way to cancel this operation if you start. Do you wish to continue? {67348} Exit {67349} Redo {67350} You cannot delete the start location because every module requires one. You may move it to another location or simply place a new one elsewhere. {67351} Neverwinter Nights Website {67352} Toolbars {67353} Interface Panels {67354} Show Creatures {67355} Show Doors {67356} Show Encounters {67357} Show Items {67358} Show Merchants {67359} Show Sounds {67360} Show Placeables {67361} Show Triggers {67362} Show Waypoints {67363} Show Start Location {67364} This type of object (natural creature equipment) cannot be placed in the area. These items can only be placed in a creature's inventory. {67365} Refresh {67366} Display Grid {67367} Display Shadows {67368} Could not save the list of objects in the area. Please check that the .GIT and .GIC files in %s are not read-only and that you have enough disk space. {67369} Fog {67370} Use Area Lighting {67371} Fade Geometry {67372} Never {67373} Object Mode Only {67374} Always {67375} This area contains %d creature(s) located in invalid locations. Area was NOT saved!! {67376} There were %d creature(s) located in invalid locations. {67377} Reorient Camera {67378} There were %d object(s) that rest on non-accessible parts of tiles. {67379} The module start location in this area is placed in an invalid location. Please reposition it. {67380} &New {67381} Blueprint created from instance and added to the palette {67382} Blueprint Created {67383} The area %s was successfully saved {67384} Show All {67385} There were objects that have been automatically\nremoved due to the resize operation. {67386} Show None {67387} Area verified successfully. {67388} You cannot raise this corner anymore. {67389} Focus on Object {67390} &View Area {67391} Create Copy {67392} Refresh Area {67393} Export Area {67394} Module '%s' saved {67395} Would you like to save your changes to the module? {67396} This area has been modified. Keep changes? {67397} The starting location is located in a different area. Do you wish to load that area? {67398} The file %s is already in use and locked. {67399} The file %s can only be opened in read only mode. Do you wish to continue opening it? WARNING: If you say Yes, then you will have to remove write protection from the file or save it under a different name. {67400} A module must have at least one area to be valid. {67401} A module must have a starting location to be valid. {67402} Warning! This will permanently remove the area from the module. Do you wish to Continue? {67403} The ResRef will be defaulted to the filename {67404} Could not create new area {67405} The specified file could not be found. {67406} Someone or something has knocked this chair over, damaging it in the process. {67407} Are you sure you wish to delete this blueprint? {67408} Could not open module. {67409} Could not open module. Reason: invalid header. It is possible that this is not a module file or that the file is corrupted. {67410} Could not create temporary working directory. Please check that you have no files open in the Module temp directories. {67411} Could not write one or more files to the temporary working directory. Please check that you have sufficient disk space. It is also possible that the module file is corrupted and contains incorrect information about the files that it contains. {67412} You must save the current area first before exporting it. Do you wish to continue? {67413} The selected area has the same filename as the currently open area. To import the selected area, you must first close the currently open area. {67414} Could not save one or more custom palettes. Please check that the .ITP files in %s are not read-only and that you have enough disk space. {67415} The module contains a blank name. {67416} There was an error while packing files into the module. {67417} There was an error writing module information to disk {67418} There was an error while saving the module. {67419} Cannot paste contents of the clipboard because the current tileset differs from the clipboard source. {67420} Would you like to remove all references to this Script from the Conversations, Instances, and Blueprints in this Module? {67421} Would you like to remove all references to this Conversation from the Instances and Blueprints in this Module? {67422} Warning: this module uses one or more Hak Files. It is possible that this can cause unexpected or incorrect behaviour in the Game and/or Toolset. Do you wish to continue opening this module? {67423} {67424} Registry key %s not found. {67425} The selected object has already been removed from this area. {67426} UNASSIGNED {67427} CATEGORY NOT FOUND {67428} Current Day:%d/%d/%d %s {67429} Leather %d {67430} Cloth %d {67431} Metal %d {67432} Hair {67433} Tattoo %d {67434} Advanced Video Options {67435} Elsewhere {67436} Luskan - Abandoned House {67437} Insufficient disk space {67438} Always {67439} The final Word of Power has been recovered, and must be returned to Aarin Gend at Castle Never if there is to be any hope of preventing Morag from completing her sinister plot. {67440} Error: You do not have permission to create a new account. Please visit nwn.bioware.com {67441} To: {67442} Min Level {67443} Any {67444} Patsy {67445} All {67446} Item Level Restrictions {67447} Ban Name {67448} Mouse Wheel Sensitivity {67449} Camera Turn Speed {67450} Enable Shiny Water {67451} Never {67452} Auto {67453} Always {67454} Shadow Casting Lights {67455} Environment Effects {67456} Tool Tip Delay {67457} Dire Hell Hound {67458} SERVER {67459} Docks {67460} Robes of the Shining Hand +1 {67461} Robes of the Shining Hand +2 {67462} Robes of the Shining Hand +3 {67463} Robes of the Shining Hand +4 {67464} Robes of the Shining Hand +5 {67465} The Shining Hand Monastery in Vaasa has made an impressive reputation, and a small fortune, designing these robes. Demand has spread across many nations, such that different variations on the similar robes keep the monks hard at work. The robes increase a monk’s senses to such a degree that she can focus on her opponent and move her body to absorb blows. One drawback to these robes is that they make the wearer supersensitive to noise. Even in the quiet rooms of the monastery the wearer would have a hard time distinguishing between the snoring of a brother down the hall and the scuttling of a rat under his bed. {67466} Boots of the Sun Soul +1 {67467} Boots of the Sun Soul +2 {67468} Boots of the Sun Soul +3 {67469} Boots of the Sun Soul +4 {67470} The server is going down in seconds. {67471} Boots of the Sun Soul +5 {67472} The original version of these boots were said to be worn by the wise wanderer, Teki Jin, of Kara-Tur. As he traveled and grew in strength, Teki was joined by students who would follow in his path. When a student left to travel their own path, Teki would pass his old boots to his student, to remind them that every path under the sun should be walked in the wisdom of the past. After his death, many copies of his boots would show up in stores, each supposedly handed down from Teki to a student. Even if these copies are nothing more than clever forgeries, they do seem to assist the wearer in avoiding enemy attacks. {67473} {67474} Gloves of the Hin Fist +1 {67475} Founded by a sect of isolationist halflings, the Monastic Order of the Hin Fist maintains a tradition of solitude paired with the belief that one must first master the self before one can attain mastery over the outside world. Monks of the Order fashioned these gloves with sonic properties so that the outside world could be forewarned of their training and thereby know to keep a distance. {67476} Gloves of the Hin Fist +2 {67477} Gloves of the Hin Fist +3 {67478} Gloves of the Hin Fist +4 {67479} Gloves of the Hin Fist +5 {67480} Gloves of the Long Death +1 {67481} Founded in distant Thay, the Monastic Order of the Long Death celebrates the passage from life to lifelessness in all of its forms. It is said by those who have survived encounters with the Order that the grip of its adherents is like the icy touch of death itself, not soon to be forgotten. {67482} Gloves of the Long Death +2 {67483} Gloves of the Long Death +3 {67484} Gloves of the Long Death +4 {67485} Gloves of the Long Death +5 {67486} Gloves of the Yellow Rose +1 {67487} Also referred to as the Disciples of the Saint Sollars, the Monastic Order of the Yellow Rose is known equally for its acts of great loyalty to its allies and those of great destruction to its enemies. Monks of this Order frequently travel alongside paladins of Ilmater, serving as trusted guides and companions to these knights of the suffering lord. {67488} Gloves of the Yellow Rose +2 {67489} Gloves of the Yellow Rose +3 {67490} Gloves of the Yellow Rose +4 {67491} Gloves of the Yellow Rose +5 {67492} Control Options {67493} Feedback Options {67494} Select All {67495} {67496} How many items? {67497} Aribeth has been given the heart of Gulnan, the Yuan-Ti. When combined with the other Waterdhavian creatures, this component will help in creating a cure for the Wailing Death. It is likely that Harben Ashensmith in the Beggar's Nest would also give a reward for the destruction of Gulnan and her plans. He is the local authority in the area. {67498} The remains of Gulnan, the Waterdhavian Yuan-Ti, have been given to Aribeth to serve in the cure for the Wailing Death. Harben Ashensmith has also been told of the creature's destruction. {67499} Tool Tip Delay {67500} Enable Floaty Text Feedback {67501} Composite Longbow +1 {67502} Composite Longbow +2 {67503} Composite Longbow +3 {67504} This magic bow has a bonus to attack. As well, it allows the wielder to add part of his strength modifier to the damage dealt. {67505} Composite Shortbow +1 {67506} Composite Shortbow +2 {67507} Composite Shortbow +3 {67508} There is a new version of Neverwinter Nights available. Do you want to run the update utility now? {67509} {67510} Critical Hit! {67511} Checking version. {67512} {67513} Chaohinon of the Void has been banished back to the dark hells that spawned him. The spot where he was raised now lies empty, awaiting the return of the Guardian Spirit of Helm's Hold. {67514} {67515} This altar has been badly mistreated by the false Helmites. Carvings indicate that the Guardian Spirit of the hold would normally reside here, summoned through the use of the Book of Helm. {67516} Lesser Amulet of the Master {67517} Ciressa Gind’ra was a mage who infiltrated the Night Masks for the Harpers, before she was found drowned in a two-inch puddle outside her residence. To infiltrate them, Ciressa created an amulet that allowed her to mimic the abilities of a master thief. One night she used it to break into the Night King’s private quarters. She didn’t anticipate the Night King’s personal guard, who had a permanent detect magic spell surrounding the room. When the Night King was finished with her, he took the amulet and since it had qualities useful for any adventurer, he made copies of it, which he sold throughout the land. {67518} Amulet of the Master {67519} Lesser Amulet of Health {67520} Natnea Chesh was one of the first priestesses of Kelemvor in the Moonshae Islands, and became known as “The Defender of the Dead”, when she helped stop a necromancer from raising an army of undead. As a gift for her heroic deeds, Kelemvor gave her this amulet, along with the secret of making copies for other clerics dedicated to the destruction of powerful undead creatures. Many a thief has since found these items to be invaluable in their line of work as well. {67521} Amulet of Health {67522} Greater Amulet of Health {67523} Lesser Ring of Power {67524} Mynseril Lostbone was a powerful priest of Malar who enjoyed many a bloody brawl or battle, but felt that such fights were simply over too soon. Studying the regenerative capabilities of trolls, Mynseril was convinced that more entertainment value could be garnered from a field of regenerating warriors than a regular battlefield, so he commissioned the creation of a number of powerful rings. When the rings were finished, he distributed them to particularly vicious warriors, who were often on opposite sides of the battlefield. {67525} Ring of Power {67526} Ring of Resistance +1 {67527} Confounded by the inability to wear more than two magical rings at once, and desiring the powers of several of his own rings, Jagen Marsk, a Turmish noble, researched the combining of powers in magical rings. While what he was really hoping for was to combine invisibility with teleportation, he eventually had to settle with this ring, that provided a measure of magical protection, with a handy light source. He now sells these rings to finance his ever-growing obsession with more powerful combinations. {67528} Ring of Resistance +2 {67529} Ring of Resistance +3 {67530} Assign Use {67531} You may give only potions to your own associates (they will drink them immediately). Associates of other players will not accept your potions. {67532} Normal Modules {67533} Campaign Modules {67534} Undo Levels {67535} Unknown Connection Error. {67536} Enable VSync {67537} This key opens the altar of the Word of Power in the Creator Race Ruins. {67538} Anti Aliasing {67539} Antialiasing Off {67540} Normal 2 Sample Antialiasing {67541} Quincunx Antialiasing {67542} 4 Sample Antialiasing {67543} Nice 4 Sample Antialiasing {67544} {67545} Tavern 4 {67546} Spitting Fire Beetle {67547} Creature Wind Off (grass) {67548} Player Creature Wind (grass) {67549} Creature Wind On (grass) {67550} Paste As Link {67551} Test {67552} Bookmark {67553} Intro {67554} Prelude {67555} Chapter 1 {67556} Chapter 2 {67557} Chapter 3 {67558} Chapter 4 {67559} End {67560} Server AutoSave Interval (minutes) {67561} I've nothing left of my special stock. Something else, perhaps? {67562} Fast Grass {67563} Full Grass {67564} Assign Other Actions {67565} Assign Talk To {67566} Assign Examine {67567} Assign Animal Empathy {67568} Assign Pick Pocket {67569} Assign Barter {67570} Deeper into dungeon {67571} {67572} Include Dungeon Master Messages {67573} Exclude Dungeon Master Messages {67574} Include Normal Chat {67575} Exclude Normal Chat {67576} {67577} DM Easy: - Single Player: No PvP (Fireballs and other area effect spells will not harm party members) - Multi Player: As per server setting - No critical hits on PCs - No attacks of opportunity on players using ranged weapons - No attacks of opportunity on players using potions - PC does a minimum of 100% of damage - NPC does a maximum 25% of damage - Players cannot die - Sleep effectss on players last for a short duration - Domination and Charm effects will daze a player - Hold, Paralyze and Stun effects will daze a player - Confusion effects will daze a player - Fears effects will cause a -2 penalty to hit {67578} Easy: - Single Player: No PvP (Fireballs and other area effect spells will not harm party members) - Multi Player: As per server setting - No critical hits on PCs - No attacks of opportunity on players using ranged weapons - No attacks of opportunity on players using potions - PC does a minimum of 50% of damage - NPC does a maximum 50% of damage - Players can die - Sleep effects on players last for a short duration - Domination and Charm effects on players will daze a player - Hold, Paralyze and Stun effects on players last for a short duration - Confusion effects on players function normally - Fears effects on players will give them a -4 penalty to hit {67579} Normal: - Single Player: No PvP (Fireballs and other area effect spells will not harm party members) - Multi Player: As per server setting - No critical hits on PCs - No attacks of opportunity on players using ranged weapons - No attacks of opportunity on players using potions - PC damages normally - NPC damages normally - Players can die - Sleep effects on players last for a short duration - Domination and Charm effects on players cause daze - Hold, Paralyze and Stun effects on players last for a short duration - Confusion effects on players function normally - Fears effects on players function normally {67580} D&D Hardcore: - Single Player: Full PvP (Fireballs and other area effect spells will hurt party members) - Multi Player: As per server setting - Critical hits on PCs - Attacks of opportunity on players using ranged weapons - Attacks of opportunity on players using potions - PC damages normally - NPC damages normally - Players can die - Sleep effects on players function normally - Domination and Charm effects on players cause daze - Hold, Paralyze and Stun effects on players function normally - Confusion effects on players function normally - Fears effects on players function normally {67581} Very Difficult: - Single Player: Full PvP (Fireballs and other area effect spells will hurt party members) - Multi Player: As per server setting - Critical hits on PCs - Attacks of opportunity on players using ranged weapons - Attacks of opportunity on players using potions - PC damages normally - NPC's do 200% damage - Players can die - Sleep effects on players function normally - Domination and Charm effects on players cause daze - Hold, Paralyze and Stun effects on players function normally - Confusion effects on players function normally - Fears effects on players function normally {67582} Overall Graphics Quality: {67583} Best {67584} Good {67585} Low {67586} Fast {67587} Cloak of Fortification +1 {67588} After the assassination of the High Selunian Priestess, the church invested some time and money coming up with a way to protect their members against the aggressive followers of Mask. Once the powers of these cloaks became known, however; the clerics wearing such cloaks became targets for every thief, mage and fighter who wanted similar protection. Church officials have been singularly unimpressed with the rising violence against Selune's followers. {67589} Cloak of Fortification +2 {67590} Cloak of Fortification +3 {67591} Add map pin {67592} Zoom in {67593} Zoom out {67594} Send Message {67595} Attack Of Opportunity! {67596} Encumbered! {67597} Heavily Encumbered! {67598} I've no interest in helping you. {67599} Me not care. No want to help yous. {67600} Please, I hope you will reconsider. This Callik, he has taken advantage of me and I can't do anything about it except point you in his direction. {67601} As you will, . Do not delay the ritual simply to speak with me. {67602} Shut down {67603} You have already shown me a journal that you claimed was his. That is why I believe him dead. How can you now say that you do not possess it? {67604} Credits {67605} Area Statistics {67606} Never Show This Message Again {67607} Message of the Day {67608} Dodge {67609} Natural {67610} Armor {67611} Shield {67612} Deflection {67613} {67614} {67615} {67616} Taunted {67617} Cave {67618} 2D/3D Bias {67619} Music Volume {67620} Voices Volume {67621} Sound Effects Volume {67622} Enable Hardware Sound {67623} Enable EAX {67624} Speaker Configuration: {67625} 2 Speakers {67626} 4 Speakers {67627} Headphones {67628} Surround {67629} Advanced Sound Options {67630} A small pile of stones. {67631} A trap door set in the floor. {67632} A nondescript bit of shrubbery. {67633} (IPX) {67634} EAX Level {67635} Master Volume {67636} You do not have the required alignment to equip this item. {67637} You do not have the required class to equip this item. {67638} You are not the correct race to equip this item. {67639} You do not have full use of your hands and may not cast spells with somatic components. {67640} You cannot speak and may not cast spells with verbal components. {67641} Dungeon Master Character. {67642} Sorry, %s could not be found. {67643} This trap is a complicated mass of cogs and gears. {67644} 2D {67645} 3D {67646} WARNING: The game may unequip items from this creature if they do not possess the appropriate feats or are not of sufficient level. This only applies to the Standard Equipment. {67647} Show creature inventory warning {67648} Test {67649} {67650} Violence Level {67651} Blacklake: Meldanen's Sanctum {67652} is not equal to {67653} If you use missile weapons, don't forget to stock up on ammunition before you go adventuring. {67654} Refugee Shelter {67655} The Stone of Recall is a useful way to get back to the core areas to shop, heal, or end nearby quests. {67656} Choose henchmen, animal companions, or familiars that complement your abilities. Ex. Strong fighters need someone that can find traps, heal, or cast spells. {67657} You have an additional 24 quickslots that can be accessed by holding the CTRL or SHIFT keys. {67658} Remember that you can keep your own notes in the journal. {67659} Choose the Point Blank Shot feat if you want to use a ranged weapon in close combat; or, switch to a melee weapon. {67660} Area maps have notes to draw your attention to points of interest. You can add your own map notes as well. {67661} If you find the game to be too difficult or too easy, try changing the difficulty in the Game Options page. {67662} Different types of stores sell different items. If you don't find what you want at one store, check other stores as well. {67663} You can pause the game at any time by pressing the spacebar so you can strategically choose your next few actions in safety. {67664} Poison and disease don't do hit point damage, but lower ability scores instead. {67665} If you are in need of healing, then remember to return to the Temple of Tyr, where healing is free. {67666} While using the Stone of Recall is free, returning to where you were will cost some gold. Still, it is cheaper than dying. {67667} Misplaced plot items can be recovered in any Temple of Tyr. Important lost items will reappear in the temple divining pool. {67668} You can use the radial menu off the chat window to set the different levels of feedback available in the game. {67669} If you join an existing multi-player game, your journal will lack entries given for quests already begun. Your party can tell you what you need to do. {67670} The difficulty setting assumes you will hire a henchman. The game may be too difficult to beat without one. {67671} It costs 100 gold to have an item identified. Several items in the game give you a bonus to your Lore skill to identify items for free. {67672} Clerics don't have to memorize basic healing spells in advance. If dragged directly from spellbook to quickbar, such spells can be cast spontaneously by sacrificing a memorized spell of equal level. {67673} There are components, such as adamantite, that can be used to create magic items in wizard labs and by certain blacksmiths. {67674} {67675} Show 32-bit color depth warning {67676} Your current desktop settings are not set to 32-bit color. This may cause some serious performance issues. It is highly recommended that you: - Shut down the BioWare Aurora Neverwinter Nights Toolset - Set your desktop settings to 32-bit color (True Color) - Restart the BioWare Aurora Neverwinter Nights Toolset {67677} The impaled and rotting corpse of a large humanoid beast. {67678} The decapitated head of a large creature, mounted on a pike. {67679} A cage used to confine creatures of roughly human size. {67680} A stylized pillar constructed of iron and stone. {67681} Paint Creatures {67682} Paint Doors {67683} Paint Encounters {67684} Paint Items {67685} Paint Merchants {67686} Paint Sounds {67687} Paint Placeable Objects {67688} Paint Triggers {67689} Paint Waypoints {67690} Paint Terrain {67691} Paint Start Location {67692} Summoned Balor Properties {67693} Summoned Lantern Archon Properties {67694} Summoned Imp Properties {67695} Summoned Succubus Claw {67696} Summoned Succubus Slam {67697} Summoned Celestial Avenger Sword {67698} Summoned Hound Archon Sword {67699} Disarmable {67700} Small Stature {67701} Type of Feat: Race Prerequisite: Gnome or Halfling. Specifics: Gnomes and halflings are small creatures. As such, they gain bonuses to their attack rolls, armor class and hide checks when dealing with larger creatures. Note: Because they are so small, they cannot use the following weapons: dire mace, two-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, quarterstaff, scythe and spear. Use: Automatic. {67702} How to Use This Server Browser To change the order of information displayed in each of the columns, click on its title at the top. For example: 'Server Name'. Under the box labled 'Game Type' there are a list of themes. By clicking on one of these themes you are moving from your current Chat Room and Server Filter to the one you selected. Select a theme that best suits you. To learn more about the settings of a specific server, highlight that server in the server list and click on the 'Server Details' button. To connect to a server that is listed, highlight that server in the server list and click on the 'Connect' button. To connect to a friend's specific unlisted server, click on the 'Direct Connect' button. Type in either your friend's IP address (for example - 192.168.0.25) or their DNS name (my.friend.org). If you need to specify a port number, just add the port number to the end of the IP address or DNS name. For example - 192.168.0.25:5122 - my.friend.org:5122 To send a Private Message to someone, double click on their name in the Player List, located in the lower left. Type in your message, then press Enter. {67703} You sense your adventures are fast approaching a point of no return. Before you present Aarin with the final Word of Power you should be certain all your business in Beorunna's Well is complete, and you should be sure the henchman by your side is the one you want for the conclusion of your quest. {67704} Back at Beorunna's Well, Aarin Gend waits for the final Word of Power. Events are moving quickly now - one would be wise to be certain all business in Beorunna's Well is complete before delivering the final Word of Power to Aarin and embarking on the conclusion of this adventure. {67705} Neverwinter Nights: Prelude {67706} {67707} There are certain areas in the game where death is permanent and you cannot respawn. {67708} Instant Kill {67709} Jump To Point {67710} Object Debug Info {67711} Module Debug Info {67712} Something or someone has snapped this leg off of some piece of furniture. {67713} Broken Furniture {67714} Someone or something has turned this furniture into a mess fit for nothing but kindling a fire. {67715} Broken Pillar {67716} This ancient pillar was snapped in half by some great force, long ago. {67717} Some force has turned this table over, breaking it in the process. {67718} Choose Neverwinter Nights Campaign Module {67719} Load {67720} Save {67721} Enable Screen Edge Camera Turning {67722} GameSpy Disconnected, please Retry. {67723} GameSpy Game Room Failure, please Retry. {67724} This container is full. {67725} GameSpy Timeout Error, please Retry. {67726} Adventurer's Robe {67727} Greater Battle Robe {67728} Mage's Battle Robe {67729} Sick to death of hearing about the prowess of mages like Elminster, Blackstaff, and the Red Wizards of Thay; Klaphen Fortier, a powerful, but relatively unknown wizard, created these robes to bolster young spellcasters across the realms. His hope was that youthful and unscrupulous mages might be encouraged to challenge more powerful wizards in hopes of making a name for themselves. Rumor has it that Klaphen died in an accident of spectacular proportions, when 56 lightning bolts and numerous large meteors struck his tower. {67730} Master Adventurer's Robe {67731} Former Royal Magician Vangerdahast to King Azoun IV of Cormyr was once an accomplished adventurer of high fame. One reason he became popular in wizardly circles was his creation of the Adventurer's Robe. Mages have always struggled with the limitations placed on them by the ability to cast arcane magics. These robes give the mage an edge in surviving encounters with melee fighters by being able to absorb some damage from hits. {67732} Create Creature {67733} Create Item {67734} Create Encounter {67735} Create Waypoint {67736} Create Trigger {67737} Create Portal {67738} Create Placeable {67739} Could not create 3D preview window. Please check that you are running the latest drivers for your video card. This program will now exit. {67740} Could not initialize sound. Please check that your audio hardware is installed correctly and that you are running the latest drivers. {67741} Module Description Not Available {67742} An error occured reading the module description. Perhaps the module file has been corrupted. {67743} Next Inventory Tab {67744} {67745} Previous Inventory Tab {67746} This magical portal will transport you to the last place you used your Stone of Recall. You will be charged a tithe of 400 gold for this service. To return to the last place you were killed talk to the cleric nearby. {67747} This magical portal will transport you to the last place you used your Stone of Recall. You will be charged a tithe of 150 gold for this service. To return to the last place you were killed talk to the cleric nearby. {67748} This obviously magical pool is filled with an opaque, viscous liquid. The tingle of immense power radiates from the pool and simply being near it fills you with a sense of divine will. An engraving on the side of the pool explains its purpose: {67749} 'Infused with the essence of immortal Tyr himself, the Pool of Righteous Energy will recover any relics lost by those who act in the service of the Just God. A small donation to honor Tyr's holy might will be appreciated.' {67750} Enter Portal. Pay 400 gold. {67751} Enter Portal. Pay 150 gold. {67752} Use the portal to teleport to your party leader at no cost. {67753} Leave. {67754} Examine contents of pool. {67755} All evidence seems to indicate that our mission is progressing in the proper direction. I can't imagine what other advice to give you at this time other than to continue in the same manner as we are. {67756} You have no lack of confidence, I see. Yet I suppose you are justified in your arrogance. {67757} I am not certain, , but I sense we are nearing the end of your quest. The only advice I can give you at this time is to continue on the path we already walk. {67758} We should continue on as we are - the Silent Lord is pleased with our work. Other than this I have no advice to give you. {67759} It seems like we're doing alright so far, so I'm not sure what to tell you. Maybe it'd be best if we just kept on doing what we're doing. {67760} Mask of Persuasion {67761} In his battle to deflect the attentions of the god Mask, the drow deity of thievery, Vhaeraun, granted his followers the knowledge to create these helms. These special helms not only mask the faces of his followers, but they make infiltration into enemy camps, such as the Church of Mask, far easier. With these helms, Vhaeraun's dedicated followers are some of the most effective and deadly spies in the realm. {67762} Greater Mask of Persuasion {67763} Zombie Lord's Slam {67764} Slam1d10 {67765} Zombie Warrior's Slam {67766} Bombardier/Stink Beetle Bite {67767} Stag Beetle/Hive Mother Bite {67768} Lesser Belt of Guiding Light {67769} Lost and alone in the gloomy wilderness of the underdark, Polt Henrikson prayed for guidance from his venerated deity, Savras. His pleas did not go unheard, and Polt felt a weight around his waist that he soon discovered was a belt. When he touched it, the belt began to glow and suddenly Polt felt a confidence he had never known before. When he emerged from the underdark, Polt went on to lead a revival amongst the worshipers of Savras. {67770} Belt of Guiding Light {67771} Greater Belt of Guiding Light {67772} Belt of Agility +1 {67773} Attempting to form an anti-thieves' guild, Ronger Delphos, a successful merchant, paid thieves to become security experts, to guard merchants in Waterdeep. The guards were trained to use wands with the Hold Person spell, to capture the thieves for interrogation. To counteract this security measure, magical belts were purchased by the thieves' guild, which nullified the effects of such spells. In the escalating war between the two guilds, many of these belts found their way into pawnshops and equipment stores. {67774} Belt of Agility +2 {67775} Belt of Agility +3 {67776} Belt of Agility +4 {67777} Boots of Hardiness +1 {67778} Having explored the northlands extensively, a druid named Aawill commissioned the creation of these comfortable boots. Knowing he was heading for the sometimes-dangerous domain of the Neverwinter Woods, Aawill was looking for something helpful in combat, to lighten his need for armor. Since becoming the Archdruid for the Neverwinter Wood's Druid Grove, Aawill has commissioned several, more powerful versions of his original boots. {67779} Boots of Hardiness +2 {67780} Boots of Hardiness +3 {67781} Lesser Gauntlets of Ogre Power {67782} While these magical items have been around for thousands of years, their popularity never seems to decrease. Recently, a party of adventurers out of Calimshan uncovered a vast treasure trove, filled with magical items like these. The sudden influx of magical gauntlets does not seem to have decreased their value, as every adventurer across the land clamors for the assistance of these useful artifacts. {67783} Gauntlets of Ogre Power {67784} Ailing Men {67785} Ailing Women {67786} Animal Cries Day {67787} Animal Cries Night {67788} Bat Cries & Flaps {67789} Bats Crying & Flapping {67790} Battle Cries Group {67791} Bee Nest Loop {67792} Beggar Calls Men Outside {67793} Belching Men {67794} Bell Rings {67795} Bell Tower Rings {67796} Bird Flaps {67797} Bird Scary Cries {67798} Boiler Groans {67799} Booms Distant {67800} Branch Snaps {67801} Brick Scrapes {67802} Bug Nest Loop {67803} Bugs Scary {67804} Building Crumblings {67805} Bush Rustles {67806} Campfire {67807} Campfire & Pot {67808} Cat Meows {67809} Cat Screeches {67810} Chants Men Outside {67811} Chants Men Inside {67812} Chants Women Outside {67813} Cheers Commoner Group {67814} Cheers Men Outside {67815} Cheers Noble Group {67816} Cheers Women Outside {67817} Chickens Loop {67818} Chickens Squwak {67819} Chiselings {67820} City Gutter Splashes {67821} City Yells Children Outside {67822} City Yells Men Outside {67823} City Yells Women Outside {67824} Commoners Laugh Outside {67825} Commoners Talk Outside {67826} Coughs Men {67827} Coughs Women {67828} Cow Moos {67829} Crank Creaks Large {67830} Crickets Loop {67831} Critters {67832} Crow Caws {67833} Crying Men {67834} Crying Women {67835} Crypt Moans {67836} Customer Yells Outside {67837} Despairing Men {67838} Dock Creaks {67839} Dog Barks {67840} Draft Gust Interior {67841} Draft Interior Loop {67842} Dragon Roars {67843} Drunken Yells Men Outside {67844} Entrance Evil {67845} Entrance Mysterious {67846} Entrance Scary {67847} Entrance Very Evil {67848} Entrance Very Scary {67849} Evangelist Calls Men Outside {67850} Fire Bowl {67851} Fire Large 1 {67852} Fire Large 2 {67853} Fire Medium {67854} Firepit {67855} Firepit & Pot {67856} Fireplace {67857} Fireplace & Pot {67858} Fire Smolder {67859} Flies Loop {67860} Fly {67861} Fountain Large {67862} Fountain Small {67863} Frog {67864} Furnace {67865} Glass Breaks {67866} Gong Rings {67867} Grass Rustles {67868} Hammerings {67869} Hangover Man {67870} Hangover Woman {67871} Hawk Cry {67872} Hiccup Man {67873} Jacobs Ladder {67874} Laughing Children {67875} Laughing Kids Spooky {67876} Laughs Men {67877} Laughs Women {67878} Lava Bursts {67879} Lava Geyser {67880} Lava Grate 1 {67881} Lava Grate 2 {67882} Lava Lake Loop {67883} Lava Pillar {67884} Lava Pool {67885} Lava Pool Fire {67886} Leaf Rustles {67887} Lighting Pillar {67888} Lizardfolk Hisses {67889} Magical Forest Noises {67890} Magic Portal Neutral {67891} Magic Bubbling Beaker {67892} Magic Cauldron {67893} Magic Chants {67894} Magic Crystal Evil {67895} Magic Crystal Good {67896} Magic Crystal Ice {67897} Magic Crystal Lava {67898} Magic Crystal Neutral {67899} Magic Crystal Sourcestone {67900} Magic Glowing Ball {67901} Magic Portal Evil {67902} Magic Portal Fire {67903} Magic Portal Water {67904} Magic Teleport In & Out {67905} Market Calls Group {67906} Market Wares Workings {67907} Mephit & Gargoyle Grunts {67908} Merchant Calls Men Outside {67909} Merchant Calls Women Outside {67910} Metal Fan Large {67911} Mill Wheel {67912} Mine Car Workings {67913} Miner Pickings {67914} Miner Shovellings {67915} Mosquito Loop {67916} Noble Laugh Outside {67917} Nobles Laugh Inside {67918} Nobles Talk Outside {67919} Officer Calls Men Outside {67920} Ogre Cave Grunts {67921} Orc Cave Grunts {67922} Owl Hoots {67923} Pain Cries Men Outside {67924} Pain Cries Women Outside {67925} Panic Cries Group {67926} Pigeon Coos {67927} Pipe Flushes {67928} Pipe Groans {67929} Pot Clangs {67930} Pottery Breaks {67931} Prostitute Calls Men Outside {67932} Prostitute Calls Women Outside {67933} Rain Heavy {67934} Rain Light {67935} Rainstorm Heavy {67936} Rainstorm Light {67937} Rat Squeaks {67938} Riot Yells Mob {67939} Rock Crumbles Cave Large {67940} Rock Crumbles Cave Small {67941} Rock Crumbles Large {67942} Rock Crumbles Small {67943} Rooster {67944} Rope Creaks {67945} Rope & Pulley Squeaks {67946} Sailor Calls Men Outside {67947} Sawings {67948} Screams Men {67949} Scream Women {67950} Seagull Cries {67951} Sea Surf Large {67952} Sea Surf Small {67953} Sewer Gloops {67954} Sewer Grate {67955} Ship Bell Rings {67956} Ship Creaks {67957} Ship Sail Flutters {67958} Shrieks Men Outside {67959} Shrieks Women Outside {67960} Sludge Grate 1 {67961} Sludge Grate 2 {67962} Sludge Lake {67963} Smithy Bellows {67964} Smithy Furnace {67965} Smithy Hammerings {67966} Smithy Workings {67967} Smolder Large {67968} Sneeze Man {67969} Sneeze Woman {67970} Snores Men {67971} Snore Woman {67972} Soldier Calls Men Outside {67973} Songbird Chirps {67974} Spitting Men {67975} Steam Large Loop {67976} Steam Long Bursts {67977} Steam Short Bursts {67978} Steam Small Loop {67979} Stream Cave Medium {67980} Stream Cave Small {67981} Stream Cave Tunnel {67982} Stream Medium {67983} Stream Medium-Soft {67984} Stream Soft {67985} Stream Strong {67986} Taunting Men {67987} Taunting Women {67988} Taunts Noble Group {67989} Taunts Commoner Group {67990} Tavern Barmaid {67991} Tavern Bartender {67992} Tavern Claps {67993} Tavern Glass Clinks {67994} Tavern Group {67995} Tavern Men {67996} Tavern Women {67997} Thunder Claps Far {67998} Thunder Claps Near {67999} Toad {68000} Toads Loop {68001} Torch Fire Medium {68002} Torch Fire Small {68003} Town Crier Man {68004} Town Yells Children Outside {68005} Town Yells Men Outside {68006} Town Yells Women Outside {68007} Twig Snaps {68008} Vulture Cry {68009} Wails Children {68010} Wails Men {68011} Wails Women {68012} Water Dripping Loop {68013} Water Drips {68014} Waterfall Large {68015} Waterfall On Metal Medium {68016} Waterfall Over Edge Medium {68017} Waterfall Over Edge Large {68018} Waterfall Small {68019} Water Laps {68020} Water Pool Small {68021} Waterpump {68022} Water Splashes {68023} Wererat Cave Grunts {68024} Whistles {68025} Winch Squeak {68026} Wind Cave Loop {68027} Wind Chasm Loop {68028} Wind Grass Loop {68029} Wind Gust Cave {68030} Wind Gust Chasm {68031} Wind Gust Forest {68032} Wind Gust Grass {68033} Wind Gust Soft {68034} Wind Gust Strong {68035} Windmill {68036} Wolf & Bear Cave Grunts {68037} Wolf Howls {68038} Wood Beam Creaks {68039} Wood Breaks {68040} Wood Creaks {68041} Woodpecker Pecks {68042} Yawning Man {68043} Yawning Woman {68044} Zombie Moans {68045} TilePathfindWarning {68046} This module was designed for 1-4 players of levels 3-8. {68047} Look, you've already got a copy of my recipe book, so what more do you want? Just read the damn thing. {68048} Me want go back where me last use Recall Stone. {68049} I want to go back to where I last used my Stone of Recall. {68050} If you want to return to where you last used the Stone of Recall you do not have to speak with me. You only have to go into the magic portal here beside me. {68051} The magic of the portal will transport you to the place you last used your Stone of Recall - and it will charge you an appropriate tithe for the convenience, of course. Was there anything else, ? {68052} What should yous do if he dead? Where you go? {68053} What should you do if he's dead? Where should you go? {68054} Thanks for the offer, but I'm going off on my own. People have been steering me wrong all night. {68055} This door is presently barred from the other side but shows signs of recent use. Perhaps it will be open later. {68056} A key to the backdoor and storerooms of the Seedy Tavern. {68057} Boddyknock's Tale {68058} Boddyknock told a story of his early past, when he became an apprentice to the wizard Prophyro. [NOTE: Boddyknock will continue his tale when you are a higher level of experience.] {68059} Boddyknock continued the tale of his past, giving out details of his apprenticeship as a mage. [NOTE: Boddyknock will continue his tale when you are a higher level of experience.] {68060} Boddyknock finished his tale, mentioning that one of the reasons he came to Neverwinter was to seek a recipe for 'leaven bread', supposedly known only to a few master bakers. {68061} The recipe for leaven bread found, Boddyknock was greatly pleased and gifted you with a magic item. [NOTE: this item may be upgradeable in the future.] {68062} Daelan's Tale {68063} Daelan began a tale of his past, mentioning his exile from his tribe and a shame of blood... though he did not go into detail. [NOTE: Daelan will continue his tale when you are a higher level of experience.] {68064} Daelan continued his story, giving details of his exile in the North. [NOTE: Daelan will continue his tale when you are a higher level of experience.] {68065} Daelan finished his tale, mentioning that he seeks an important talisman... a brooch that belonged to his mother. It is of little real value, except to him. {68066} His mother's brooch having been returned to him, Daelan gave you a magic item in return. [NOTE: this item may be upgradeable in the future.] {68067} Grimgnaw's Tale {68068} Grimgnaw talked a bit about his past, including details of his worship of death and the fact that he hails from the fabled Mithral Hall of the dwarves. [NOTE: Grimgnaw will continue his tale when you are a higher level of experience.] {68069} Grimgnaw continued his tale, telling how he joined the Order of the Long Death. [NOTE: Grimgnaw will continue his tale when you are a higher level of experience.] {68070} Grimgnaw finished his tale, mentioning that the real reason he is in Neverwinter is that he is seeking an apprentice of his Order who fled her initiation. Her name is Alaganda, and Grimgnaw needs a ring she wears that bears a falcon crest to prove her death. {68071} Grimgnaw was pleased that Alaganda's ring was found, giving you a magic item in return. [NOTE: this item may be upgradeable in the future.] {68072} Linu's Tale {68073} Linu told the tale of how she initially came to leave her home of Evereska. [NOTE: Linu will continue her tale when you are a higher level of experience.] {68074} Linu continued the story of her recent past, telling of her failed quest for a holy relic of her church. [NOTE: Linu will continue her tale when you are a higher level of experience.] {68075} Linu finished her tale, mentioning that she hopes to find the Sacred Chalice of Moonbow somewhere during her journey. {68076} Pleased that the sacred chalice was returned to her, Linu gifted you with a magic item. [NOTE: this item may be upgradeable in the future.] {68077} Sharwyn's Tale {68078} Sharwyn talked for awhile about her motivation for becoming famous. [NOTE: Sharwyn will continue her tale when you are a higher level of experience.] {68079} Sharwyn continued the tale of her past, talking about how her mother wanted to marry her to a wealthy man. [NOTE: Sharwyn will continue her tale when you are a higher level of experience.] {68080} Sharwyn completed her tale, mentioning that her mother still lives in Neverwinter. Her mother, however, has contracted a serious disease known as bonerot... and Sharwyn hopes to find the cure for the disease somewhere in the city. {68081} Sharwyn was pleased to receive the cure for her mother's disease, and gave you a magic item in return. [NOTE: this item may be upgradeable in the future.] {68082} Tomi's Tale {68083} Tomi started a tale of his earlier life of thieving in the far-off city of Calimshan. [NOTE: Tomi will continue his story when you are a higher level of experience.] {68084} Tomi continued his tale about his former life in Calimshan. [NOTE: Tomi will continue his story when you are a higher level of experience.] {68085} Tomi finished his tale of his life in Calimshan, mentioning that he had come to Neverwinter originally in search of an old friend that was to forge some documents for him. Tomi fears his friend might be dead but hopes to locate the documents somewhere in the city. {68086} Pleased that the documents were found, Tomi gave you a ring. [NOTE: this ring is possible to be upgraded in the future.] {68087} Design Build 3.15.2 Last Updated May 31, 5pm {68088} This module was designed for 1-4 players of levels 3 to 8. {68089} Design Build 2.5.1, Last Updated May 31, 5pm {68090} This module was designed for 1-4 players of levels 7 to 15. {68091} Leave. {68092} Enter the portal. {68093} This portal will return you to the surface. {68094} Offer fairy dust reagent. {68095} Offer fenberries reagent. {68096} Offer quartz crystal reagent. {68097} Goodbye. {68098} The news I have heard is sad, yet I am sure you did your best. Is there anything I can do for you. {68099} Goodbye. {68100} Thanks. Goodbye. {68101} Nothing. Goodbye. {68102} [Lore] Elaith Craulnober. Me hears that name befores. {68103} (sigh) Goodbye, then. {68104} So ye've gone and solved our problems, eh? Well, I guess I don't have to be stoppin' no more wanderers then, and that's for sure. {68105} And isn't it just the saddest day with the Spirit gone. I sure be hopin' that we can be restoring the forest someday. {68106} A wild, piercing screech fills your ears and an almost blinding light streams down from the heavens. Suddenly you realize you are no longer alone. {68107} You catch a squirrel and slice it open on the altar. As its blood oozes onto the altar, you are filled with a sense of horror and revulsion as your body suddenly begins to decay. {68108} Nothing seems to happen. {68109} As the first drop of your blood hits the altar, an eerie shiver runs down your spine and you feel nausea grip your stomach. Your blood burns like lava in your veins. {68110} Using the dagger, scratch your initials into the altar. {68111} Sacrifice a small woodland creature on the altar, using the ceremonial dagger. {68112} Wave the dagger in random patterns above the altar. {68113} Draw the blade of the dagger across the palm of your hand and drip blood on the altar. {68114} The image dissolves and suddenly you can see that the dwarf is in the Spirit's realm. A few minutes later Relmar is joined by several of the other men. {68115} Relmar, the crazy dwarf! {68116} Go on. {68117} Me go free? Oh, joy! Me run away now. Me thanks you much. {68118} Hmph. So that's what grandpappy was talkin' about, was he? Just looks like a tattered old cook book to me. Smells like an old sock, to boot. {68119} I don't know nothin' that would help you out. Why don't you go find that woman that was askin' all them questions about it? Eltoora, she said her name was. From Port Llast. {68120} Or burn it. Or donate it to some school where young'n wizards like to poke their tiny noses into places they don't belong. I have me graveyard to take care of, damn it! Off ye go! {68121} Like this one wizard who came by here months back... Eltoora, she said her name was. From Port Llast. Desperate to find them books. I didn't tell her nothin'. {68122} Just what I said. Some mage from Port Llast who came here lookin' for them old books. Said she'd pay a pretty price for 'em, too. {68123} She wouldn't pay ME nothin' unless I actually went down and got her them books, however. Bloody thick-headed, them mages, I tell you. {68124} Goodbye. {68125} What you knows about magic book me finds in tomb? {68126} What do you know about this tome I found in the tomb? {68127} What you says about Eltoora? {68128} What's this about Eltoora? {68129} Though dwarven druids are rather rare, the few who choose this path can be quite intimidating. {68130} This is the journal of one Dydd, another contestant in Mutamin's Challange. The last entry seems to make reference to the riddle with the numbered doors in the room where his body lies: Curse this riddle! As near as I can tell the grand daughters that the riddle mentions expand in a pattern. 4 to 5 to 7 to 11? What comes next? It isn't 16. That is all that I know. {68131} Karlat's Burning Wand {68132} This wand is an extremely simple to use wand that casts the spell Burning Hands. The wand need only be waved and no arcane knowledge is required to use it. It was likely the very first wand given to a young apprentice mage. {68133} Karlat's Protection Wand {68134} This wand was used to cast protections on Karlat while he was summoning fiends. Anyone attempting to summon a fiend without protection will quickly have the beast at their throat. {68135} This ragged trophy is the head of Dergiab, an ogre mage threatening Gerrol and the other farmers along the North Road out of Port Llast. {68136} All Undead 2 {68137} Aarin's Tale {68138} The mysterious Aarin Gend has told you a great deal of his earlier life and how he became Lord Nasher's spymaster, though his tale is not yet finished. [NOTE: Aarin will likely continue the tale in the future, when you are a higher level of experience.] {68139} The mysterious Aarin Gend completed his tale of how he became Lord Nasher's spymaster. He mentioned someone by the name of 'Calli', though he was reluctant to speak more of this person. [NOTE: Aarin will likely continue the tale in the future, when you are a higher level of experience.] {68140} Aarin Gend has talked to you of his past as well as the tragic love of his life, a woman he was forced to kill... tales he has never told anyone else. Aarin finds you interesting and has intimated that he would like to get to know you better in the future. [NOTE: Aarin will likely continue his tale in the future, when you are a higher level of experience.] {68141} Aarin Gend has talked to you of his past as well as the tragic love of his life, a woman he was forced to kill... a tale he rarely tells anyone. Aarin obviously considers you a friend... his tales, however, are complete for the time being and he will unlikely have the chance to continue. {68142} Aarin Gend has told you secrets of his past he has rarely shared and expressed his affection for you, gifting you with an a small amulet as a token of his affection. He hopes to continue to get to know you better in the future. [NOTE: If you desire to continue Aarin's tale into future chapters, hold onto the amulet.] {68143} Events are moving quickly... it is unlikely that Aarin Gend will speak to you any further of himself. Naturally, however, he will work to aid you as Neverwinter's spymaster. {68144} Aribeth's Tale {68145} Aribeth has confessed some of her anxieties and anger over the death of Fenthick to you. She cannot seem to shake the feeling that Fenthick's execution was unjust and meant only to appease the angry citizens of Neverwinter. (NOTE: Aribeth will continue her tale when you have achieved a higher level of experience.) {68146} Aribeth has been possessed by terrible dreams as of late, dreams which have been frightening the servants and even alarming the normally stoic spymaster, Aarin Gend. She confessed the nature of these disturbing dreams to you, though only reluctantly. (NOTE: Aribeth will continue her tale when you have achieved a higher level of experience.) {68147} Aribeth told you of how she became a paladin in the service of Tyr... and it is obvious her faith in the God of Justice has been shaken by recent events. (NOTE: Aribeth will continue her tale when you have achieved a higher level of experience.) {68148} Lady Aribeth has told you much of herself, including how she first entered into the service of Tyr long ago. Her faith in the God of Justice seems to be shaken to the core... a fact which disturbs Aribeth profoundly. It is unlikely that she will continue her tales for now, wishing nothing more you to locate the cult quickly and deal them the vengeance they deserve. {68149} Lady Aribeth has told you much of herself, including how she first entered into the service of Tyr as his holy champion long ago. Her faith has been profoundly challenged, her disturbing dreams growing far worse... though through all of this, Aribeth is glad to have found a faithful friend in you. She made a gift of her father's ring to you and bids you to keep it close to remind you of her always. [NOTE: if you wish Aribeth's tale to continue into the next chapters, make sure you keep her ring in your inventory.) {68150} Events are moving quickly... it is unlikely Aribeth will be able to discuss herself with you for the time being. {68151} Boddyknock started telling of his father in Lantan, a horticulturalist of great repute... though it is obvious the recollection is an uncomfortable one for him. [NOTE: Boddyknock will continue his tale... when you have achieved a higher level of experience.] {68152} Boddyknock reluctantly related the tale of how he accidentally destroyed his father's precious garden, an act that has created a gulf between them. The gnome was reluctant to continue after the tale was done. [NOTE: Boddyknock may continue his story... but only if you are a higher character level and have adventured enough with Boddyknock in the past so that he considers you a friend.] {68153} Boddyknock expressed a desire to repair things with his father by finding a previous flower that his father has always desired. It is called a 'prism blossom'. {68154} Boddyknock was overjoyed to receive the prism blossom that he had been seeking. [NOTE: the item Boddyknock gave you in Chapter 1 has been upgraded.] {68155} Quint Jhareg, one of the two lords of Charwood who currently stand accused by the Guardian Spirit on the castle's main floor, has been discovered in a cell within his eastern tower. The former cleric of Lathander now seems quite mad and very much plagued by guilt over the death of the village children within this castle so long ago. Quint readily admits to gathering the children into the castle on midwinter's eve so long ago and also to stealing his brother's phylactery. He has begged that he be punished for his crimes. {68156} Quint Jhareg, one of the two lords of Charwood who currently stand accused by the Guardian Spirit on the castle's main floor, has been discovered in a cell within his eastern tower. The former cleric of Lathander now seems quite mad and very much plagued by guilt over the death of the village children within this castle so long ago. Quint readily admits to gathering the children into the castle on midwinter's eve so long ago and also to stealing his brother's phylactery. He has begged that he be punished for his crimes. Quint has now provided a written oath stating that the above is true. This oath should be submitted to the Guardian Spirit as evidence. {68157} Daelan related his tale of leaving his tribe to prove himself in the world, and arriving at the cesspool city that is Luskan. [NOTE: Daelan will continue his tale, but only when you are a higher level of experience.] {68158} Daelan continued his tale from earlier, cultimating in his freeing a group of slaves and fleeing Luskan. He yet carries a burden of shame with him, though he is reluctant to speak of it. [NOTE: Daelan may continue his tale... but only when you are a higher level of experience and only if you have adventured enough with him in the past so that he considers you a friend.] {68159} Daelan finished his tale, admitting that he seeks his mother's murderer. He has been granted a vision that the murderer wields a notched axe... and it is this axe Daelan hopes to find. {68160} Daelan was pleased to receive the axe, knowing that his mother's murderer was surely dead. [NOTE: the item Daelan gave you in Chapter 1 has been upgraded.] {68161} Grimgnaw related several details of the Order of Long Death, including the reasons behind their great hatred of the undead. [NOTE: Grimgnaw will continue the tale another time, probably when you have gained a higher level of experience.] {68162} Grimgnaw continued his tale from before, expressing a desire to assist members of his Order who fell in battle against the lich and became undead, themselves. He was reluctant to detail exactly what help he could render them, however. [NOTE: Grimgnaw may say more... but only when you are a higher level of experience and only if you have adventured with him in the past enough for him to consider you a friend.] {68163} Grimgnaw related detail of the secret ritual that his Order uses upon their fallen members who have become undead. Grimgnaw seeks a mummified hand or a similar artifiact of the undead because it is an important reagent in that ritual, so it may be performed upon the rest of his comrades. {68164} Grimgnaw is pleased at the discovery of the mummified hand he sought. [NOTE: the item Grimgnaw gave you in chapter 1 has been upgraded.] {68165} Linu began a tale of how she met her husband, Synth, a famous explorer. [NOTE: Linu will continue the tale... when you have achieved a higher level of experience.] {68166} Linu continued her tale of how Synth won her heart and they came to be married. She hinted that the story does not end well, however, and was reluctant to continue it. [NOTE: Linu may continue her tale... but only if you have achieved a higher level of experience and adventured enough with her in the past so that she considers you a friend.] {68167} Linu told the tale of her husband's mysterious disappearance on his last exploration voyage. She hopes to find evidence of what happened to him one day by tracking down a journal that she and Synth had shared while he was gone. {68168} Linu was thankful to receive her husband's journal, but saddened at the truth that he was indeed long dead. [NOTE: the item Linu gave you in Chapter 1 has been upgraded.] {68169} Druids of Aawill's conclave in the Neverwinter Woods all tell of Jaer, the druid responsible for determining the heirarchy within the conclave. Any new druids wishing to join the conclave should speak with her. {68170} Jaer, the druid responsible for determining the heirarchy of Aawill's conclave in the Neverwinter Woods, does so through a process of ritual combat. Druids wishing to join the conclave or improve their rank within it must speak with her. When he deems a fellow druid to be sufficiently skilled to challenge his or her superior within the conclave, Jaer initiates the ritual of the Druid's Circle. Whoever emerges victorious is issued membership of the appropriate rank. {68171} Welcar, defender of the grove's fourth circle under Archdruid Aawill, has been challenged and defeated. Jaer has passed the ring onto its new defender. {68172} Janken, defender of the grove's second circle under Archdruid Aawill, has been challenged and defeated. Jaer has passed the ring onto its new defender. {68173} Henna, defender of the grove's third circle under Archdruid Aawill, has been challenged and defeated. Jaer has passed the ring onto its new defender. {68174} Elgar, defender of the grove's first and final circle under Archdruid Aawill, has been challenged and defeated. Jaer has passed the ring onto its new defender and champion. {68175} Neverwinter Woods: Spirit of the Wood {68176} The Spirit of the Neverwinter Woods has somehow come to harm and Aawill, an Archdruid who maintains a conclave there, is gravely worried. He has reluctantly granted forest access to adventurers so that they might help him right whatever has gone wrong. Evidence discovered deeper in the forest tells of a pool at the base of a waterfall where the Spirit of the Woods would perform a ritual to enter the spirit world. The only way for mortals to follow is to enter that pool and die while in its waters. A magical dagger is obviously involved in the taking of one's life. {68177} The Spirit of the Neverwinter Woods has somehow come to harm and Aawill, an Archdruid who maintains a conclave there, is gravely worried. He has reluctantly granted forest access to adventurers so that they might help him right whatever has gone wrong. Evidence discovered deeper in the forest tells of a pool at the base of a waterfall where the Spirit of the Woods would perform a ritual to enter the spirit world. The only way for mortals to follow is to enter that pool and die while in its waters. A magical dagger is obviously involved in the taking of one's life. Poisoned and in great peril, the Spirit of the Woods has retreated to that world. To those who have come to help her, she has offered up images of her poisoner, a nameless dwarf who apparently hides within the spirit world, even now. {68178} The Spirit of the Neverwinter Woods has somehow come to harm and Aawill, an Archdruid who maintains a conclave there, is gravely worried. He has reluctantly granted forest access to adventurers so that they might help him right whatever has gone wrong. Evidence discovered deeper in the forest tells of a pool at the base of a waterfall where the Spirit of the Woods would perform a ritual to enter the spirit world. The only way for mortals to follow is to enter that pool and die while in its waters. A magical dagger is obviously involved in the taking of one's life. Poisoned and in great peril, the Spirit of the Woods has retreated to that world, followed by her poisoner, a cult agent by the name of Relmar. He has been killed and a journal on his corpse suggests that he has buried a cure to the Spirit's poison beneath some rubble near where he was found. {68179} The Spirit of the Neverwinter Woods has somehow come to harm and Aawill, an Archdruid who maintains a conclave there, is gravely worried. He has reluctantly granted forest access to adventurers so that they might help him right whatever has gone wrong. Evidence discovered deeper in the forest tells of a pool at the base of a waterfall where the Spirit of the Woods would perform a ritual to enter the spirit world. The only way for mortals to follow is to enter that pool and die while in its waters. A magical dagger is obviously involved in the taking of one's life. Poisoned and in great peril, the Spirit of the Woods has retreated to that world, but a cure that might still save the Spirit has been located. {68180} The Spirit of the Neverwinter Woods has somehow come to harm and Aawill, an Archdruid who maintains a conclave there, is gravely worried. He has reluctantly granted forest access to adventurers so that they might help him right whatever has gone wrong. Evidence discovered deeper in the forest tells of a pool at the base of a waterfall where the Spirit of the Woods would perform a ritual to enter the spirit world. The only way for mortals to follow is to enter that pool and die while in its waters. A magical dagger is obviously involved in the taking of one's life. Poisoned and in great peril, the Spirit of the Woods has retreated to that world, but a cure for the troubled Spirit was finally recovered. Renewed to her former vigor, the Spirit will once again be able to restore the forest to its proper balance. Aawill will be eager to hear the good news. {68181} The Spirit of the Neverwinter Woods has somehow come to harm and Aawill, an Archdruid who maintains a conclave there, is gravely worried. He has reluctantly granted forest access to adventurers so that they might help him right whatever has gone wrong. Evidence discovered deeper in the forest tells of a pool at the base of a waterfall where the Spirit of the Woods would perform a ritual to enter the spirit world. The only way for mortals to follow is to enter that pool and die while in its waters. A magical dagger is obviously involved in the taking of one's life. Poisoned and in great peril, the Spirit of the Woods has retreated to that world, but a cure for the troubled Spirit was finally recovered. Renewed to her former vigor, the Spirit will once again be able to restore the forest to its proper balance. Aawill was happy to reward the adventurers for their exceptional work. {68182} The Spirit of the Neverwinter Woods has somehow come to harm and Aawill, an Archdruid who maintains a conclave there, is gravely worried. He has reluctantly granted forest access to adventurers so that they might help him right whatever has gone wrong. Evidence discovered deeper in the forest tells of a pool at the base of a waterfall where the Spirit of the Woods would perform a ritual to enter the spirit world. The only way for mortals to follow is to enter that pool and die while in its waters. A magical dagger is obviously involved in the taking of one's life. Poisoned and in great peril, the Spirit of the Woods has retreated to that world, but adventurers found and slew the wounded Spirit. Archdruid Aawill needs to know of the Spirit's fate. {68183} The Spirit of the Neverwinter Woods has somehow come to harm and Aawill, an Archdruid who maintains a conclave there, is gravely worried. He has reluctantly granted forest access to adventurers so that they might help him right whatever has gone wrong. Evidence discovered deeper in the forest tells of a pool at the base of a waterfall where the Spirit of the Woods would perform a ritual to enter the spirit world. The only way for mortals to follow is to enter that pool and die while in its waters. A magical dagger is obviously involved in the taking of one's life. Poisoned and in great peril, the Spirit of the Woods has retreated to that world, but adventurers found and slew the wounded Spirit. Archdruid Aawill and his grove will work to save the woods, despite the damage that has been done. {68184} With the Wailing's cure and subsequent removal of Neverwinter's quarantine, the wizardess Eltoora has journeyed to Port Llast to provide her services to those searching for the cult responsible. She also comes with ulterior motives, however, as she seeks a collection of ancient tomes from the lost civilization of Imaskar. The five books are said to act as recipes, providing guidance to those undertaking magical experiments. Should any of the tomes be found, she will not only reward whoever returns them but also make the tomes publicly available to all arcanists who wish to experiment with them in her library. Through scrying attempts, she has managed to narrow down the locations of the five tomes of Imaskar. The Tome of Fire and the Tome of Death are both said to be lost in Charwood, while the Tome of Life apparently rests with the corpse of Brother Toras in the cemetery outside the walls of Luskan. The Tome of Ice is housed within a tower south of Port Llast and the last, the Tome of Resonance, lies somewhere along the treacherous road deep into the Neverwinter Woods. {68185} With the Wailing's cure and subsequent removal of Neverwinter's quarantine, the wizardess Eltoora has journeyed to Port Llast to provide her services to those searching for the cult responsible. She also comes with ulterior motives, however, as she seeks a collection of ancient tomes from the lost civilization of Imaskar. The five books are said to act as recipes, providing guidance to those undertaking magical experiments. Should any of the tomes be found, she will not only reward whoever returns them but also make the tomes publicly available to all arcanists who wish to experiment with them in her library. Through scrying attempts, she has managed to narrow down the locations of the five tomes of Imaskar. The Tome of Fire and the Tome of Death are both said to be lost in Charwood, while the Tome of Life apparently rests with the corpse of Brother Toras in the cemetery outside the walls of Luskan. The Tome of Ice is housed within a tower south of Port Llast and the last, the Tome of Resonance, lies somewhere along the treacherous road deep into the Neverwinter Woods. Three of these books have been found and should be returned to Eltoora, to be made available to all those who wish to experiment with them. {68186} With the Wailing's cure and subsequent removal of Neverwinter's quarantine, the wizardess Eltoora has journeyed to Port Llast to provide her services to those searching for the cult responsible. She also comes with ulterior motives, however, as she seeks a collection of ancient tomes from the lost civilization of Imaskar. The five books are said to act as recipes, providing guidance to those undertaking magical experiments. Should any of the tomes be found, she will not only reward whoever returns them but also make the tomes publicly available to all arcanists who wish to experiment with them in her library. Through scrying attempts, she has managed to narrow down the locations of the five tomes of Imaskar. The Tome of Fire and the Tome of Death are both said to be lost in Charwood, while the Tome of Life apparently rests with the corpse of Brother Toras in the cemetery outside the walls of Luskan. The Tome of Ice is housed within a tower south of Port Llast and the last, the Tome of Resonance, lies somewhere along the treacherous road deep into the Neverwinter Woods. Four of these books have been found and should be returned to Eltoora, to be made available to all those who wish to experiment with them. {68187} With the Wailing's cure and subsequent removal of Neverwinter's quarantine, the wizardess Eltoora has journeyed to Port Llast to provide her services to those searching for the cult responsible. She also comes with ulterior motives, however, as she seeks a collection of ancient tomes from the lost civilization of Imaskar. The five books are said to act as recipes, providing guidance to those undertaking magical experiments. Should any of the tomes be found, she will not only reward whoever returns them but also make the tomes publicly available to all arcanists who wish to experiment with them in her library. Through scrying attempts, she managed to narrow down the locations of the five tomes of Imaskar. The Tome of Fire and the Tome of Death were both said to be lost in Charwood, while the Tome of Life apparently rests with the corpse of Brother Toras in the cemetery outside the walls of Luskan. The Tome of Ice was housed within a tower south of Port Llast and the last, the Tome of Resonance, lay somewhere along the treacherous road deep into the Neverwinter Woods. All five of these books have been returned to Eltoora and are now available to those who wish to experiment with them. {68188} With the Wailing's cure and subsequent removal of Neverwinter's quarantine, the wizardess Eltoora has journeyed to Port Llast to provide her services to those searching for the cult responsible. She also comes with ulterior motives, however, as she seeks a collection of ancient tomes from the lost civilization of Imaskar. The five books are said to act as recipes, providing guidance to those undertaking magical experiments. Should any of the tomes be found, she will not only reward whoever returns them but also make the tomes publicly available to all arcanists who wish to experiment with them in her library. Through scrying attempts, she has managed to narrow down the locations of the five tomes of Imaskar. The Tome of Fire and the Tome of Death are both said to be lost in Charwood, while the Tome of Life apparently rests with the corpse of Brother Toras in the cemetery outside the walls of Luskan. The Tome of Ice is housed within a tower south of Port Llast and the last, the Tome of Resonance, lies somewhere along the treacherous road deep into the Neverwinter Woods. Two of these books have been found and should be returned to Eltoora, to be made available to all those who wish to experiment with them. {68189} With the Wailing's cure and subsequent removal of Neverwinter's quarantine, the wizardess Eltoora has journeyed to Port Llast to provide her services to those searching for the cult responsible. She also comes with ulterior motives, however, as she seeks a collection of ancient tomes from the lost civilization of Imaskar. The five books are said to act as recipes, providing guidance to those undertaking magical experiments. Should any of the tomes be found, she will not only reward whoever returns them but also make the tomes publicly available to all arcanists who wish to experiment with them in her library. Through scrying attempts, she has managed to narrow down the locations of the five tomes of Imaskar. The Tome of Fire and the Tome of Death are both said to be lost in Charwood, while the Tome of Life apparently rests with the corpse of Brother Toras in the cemetery outside the walls of Luskan. The Tome of Ice is housed within a tower south of Port Llast and the last, the Tome of Resonance, lies somewhere along the treacherous road deep into the Neverwinter Woods. All five of these books have been found and should be returned to Eltoora, to be made available to all those who wish to experiment with them. {68190} With the Wailing's cure and subsequent removal of Neverwinter's quarantine, the wizardess Eltoora has journeyed to Port Llast to provide her services to those searching for the cult responsible. She also comes with ulterior motives, however, as she seeks a collection of ancient tomes from the lost civilization of Imaskar. The five books are said to act as recipes, providing guidance to those undertaking magical experiments. Should any of the tomes be found, she will not only reward whoever returns them but also make the tomes publicly available to all arcanists who wish to experiment with them in her library. Through scrying attempts, she has managed to narrow down the locations of the five tomes of Imaskar. The Tome of Fire and the Tome of Death are both said to be lost in Charwood, while the Tome of Life apparently rests with the corpse of Brother Toras in the cemetery outside the walls of Luskan. The Tome of Ice is housed within a tower south of Port Llast and the last, the Tome of Resonance, lies somewhere along the treacherous road deep into the Neverwinter Woods. One of these books has been found and should be returned to Eltoora, to be made available to all those who wish to experiment with them. {68191} Neurik, a priest of Tyr who presides of Port Llast's temple, warns of a terrible tragedy that has befallen some of the town's young men. Sir Karathis Ironheart, a travelling werewolf hunter, enlisted the help of four boys to hunt a foul lycanthrope known only as the Black Wolf. It was a trap, however, and Sir Karathis was himself the Black Wolf. His claws raked the flesh of Bran, Urth, and Geth, infecting them with his dread disease, leaving only the youngest boy, Ander, to escape. Neurik believes that, if found soon enough, the three young men may still be curable by a charm he has concocted. Ander, who currently spends his days at the Alliance Arms Inn, trying to spread news amongst adventurers of the tragedy that befell his friends, has a few guesses as to where his friends might have fled. He suspects that Bran is somewhere along the road to Charwood and Geth might be taking refuge in the Neverwinter Woods. Ander wasn't sure about Urth but recommended talking to his parents who live on the edge of town. The last time Ander saw Sir Karathis, it was at the supposed cave of the Black Wolf, in the hills east of the Green Griffon Inn. {68192} Neurik, a priest of Tyr who presides of Port Llast's temple, warns of a terrible tragedy that has befallen some of the town's young men. Sir Karathis Ironheart, a travelling werewolf hunter, enlisted the help of four boys to hunt a foul lycanthrope known only as the Black Wolf. It was a trap, however, and Sir Karathis was himself the Black Wolf. His claws raked the flesh of Bran, Urth, and Geth, infecting them with his dread disease, leaving only the youngest boy, Ander, to escape. Neurik believes that, if found soon enough, the three young men may still be curable by a charm he has concocted. Ander, who currently spends his days at the Alliance Arms Inn, trying to spread news amongst adventurers of the tragedy that befell his friends, has a few guesses as to where his friends might have fled. He suspects that Bran is somewhere along the road to Charwood and Geth might be taking refuge in the Neverwinter Woods. Ander wasn't sure about Urth but recommended talking to his parents who live on the edge of town. The last time Ander saw Sir Karathis, it was at the supposed cave of the Black Wolf, in the hills east of the Green Griffon Inn. One of the boys has been discovered. Neurik will be interested in examining the adventuring ring that Sir Karathis had given the boy, in case it can reveal any further clues as to the supposed werewolf hunter's whereabouts. {68193} Neurik, a priest of Tyr who presides of Port Llast's temple, warns of a terrible tragedy that has befallen some of the town's young men. Sir Karathis Ironheart, a travelling werewolf hunter, enlisted the help of four boys to hunt a foul lycanthrope known only as the Black Wolf. It was a trap, however, and Sir Karathis was himself the Black Wolf. His claws raked the flesh of Bran, Urth, and Geth, infecting them with his dread disease, leaving only the youngest boy, Ander, to escape. Neurik believes that, if found soon enough, the three young men may still be curable by a charm he has concocted. Ander, who currently spends his days at the Alliance Arms Inn, trying to spread news amongst adventurers of the tragedy that befell his friends, has a few guesses as to where his friends might have fled. He suspects that Bran is somewhere along the road to Charwood and Geth might be taking refuge in the Neverwinter Woods. Ander wasn't sure about Urth but recommended talking to his parents who live on the edge of town. The last time Ander saw Sir Karathis, it was at the supposed cave of the Black Wolf, in the hills east of the Green Griffon Inn. Two of the boys have been discovered. Neurik will be interested in examining the adventuring rings that Sir Karathis had given them, in case they can reveal any further clues as to the supposed werewolf hunter's whereabouts. {68194} Neurik, a priest of Tyr who presides of Port Llast's temple, warns of a terrible tragedy that has befallen some of the town's young men. Sir Karathis Ironheart, a travelling werewolf hunter, enlisted the help of four boys to hunt a foul lycanthrope known only as the Black Wolf. It was a trap, however, and Sir Karathis was himself the Black Wolf. His claws raked the flesh of Bran, Urth, and Geth, infecting them with his dread disease, leaving only the youngest boy, Ander, to escape. Neurik believes that, if found soon enough, the three young men may still be curable by a charm he has concocted. Ander, who currently spends his days at the Alliance Arms Inn, trying to spread news amongst adventurers of the tragedy that befell his friends, has a few guesses as to where his friends might have fled. He suspects that Bran is somewhere along the road to Charwood and Geth might be taking refuge in the Neverwinter Woods. Ander wasn't sure about Urth but recommended talking to his parents who live on the edge of town. The last time Ander saw Sir Karathis, it was at the supposed cave of the Black Wolf, in the hills east of the Green Griffon Inn. All three of the boys have been discovered. Neurik will be interested in examining the adventuring rings that Sir Karathis had gave the boys. Perhaps it is time to revisit the scene of the initial tragedy to discover whether or not Sir Karathis still lingers there. {68195} It appears that Sir Karathis Ironheart is not the Black Wolf after all. He entered the caves east of the Green Griffon Inn and was ambushed and infected himself. Maddened with the bloodlust of his unexpected transformation, he lashed out at the boys who had joined him in the hunt but luckily was able to refrain from killing them outright. Neurik, the Tyrist priest back in Port Llast was chagrined to learn that, even with the situation of Sir Karathis addressed, the dreaded Black Wolf remains on the loose. Worse yet, Sir Karathis has given him a familiar name: Alhelor, the merchant selling anti-lycanthropic supplies at Ander's side in Port Llast's Alliance Arms Inn. The boy's life is in great danger and Neurik has given the order to find and destroy Alhelor at once. Luckily Ander is safe and sound in the Alliance Arms Inn. Alhelor appears to have caught wind of the recent news, however, and has supposedly retired to his home in the town's northeast corner. Given his previous ambush of Sir Karathis, it would be wise to proceed with caution. {68196} Sharwyn told a story of her early experiences after leaving home and learning the trade of a bard. [NOTE: Sharwyn will continue the tale when you are a higher level of experience.] {68197} Sharwyn continued her tale, recounting her travels to Athkatla with her lover, Dannen. The tale's ending is obviously painful, and Sharwyn seems reluctant to share it. [NOTE: Sharwyn may continue her tale... but only if you are a higher level of experience and have adventured with her enough in the past that she considers you a friend.] {68198} Sharwyn finished her tale of her time in Athkatla, relating the betrayal of her lover, Dannen, and how she seeks a lock of nymph's hair to take revenge. {68199} Sharwyn was pleased to receive the lock of nymph's hair that she had been seeking. [NOTE: the item Sharwyn gave you in Chapter 1 has been upgraded.] {68200} Neva, a young man supposedly kidnapped by bandits near the edge of the Charwood, turned out to be little more than bait in a deadly trap. His supposed siblings, Jaheel and Tarran, ambushed the adventurers who came to Neva's "rescue" but were ultimately unsuccessful. A letter was recovered from Neva's corpse, identifying the trio as cult agents. According to the letter, further agents have been sent to Neverwinter Woods, the Charwood, and the hills north of Port Llast, in search of an unnamed artifact of great power. {68201} A young man by the name of Neva has apparently been kidnapped by bandits. According to his siblings, Tarran and Jaheel, he is being held near some standing stones by the entrance to the Charwood. Adventurers are to meet the siblings there to attempt a rescue. {68202} Tomi began a tale of his exploits in Calimshan, focusing on his 'nemesis' of the time, Samuel Bumbleheart. [NOTE: Tomi will continue the tale at another time, probably when you have gained a higher level of experience.] {68203} Tomi continued to tell his tale of how Samuel attempted to thwart his popularity back in Calimshan. [NOTE: Tomi may continue the tale... but only if you are a higher level of experience and have adventured with him enough in the past so that he considers you a friend.] {68204} Tomi finished his tale of the jewel heist and the disappearance of both Sammy and the Star of Calimshan. He expressed a desire to someday track down the location of the jewel, wherever Sammy might have brought it. {68205} Tomi is pleased that the Star of Calimshan has been recovered. [NOTE: the item that Tomi gave to you in Chapter 1 has been upgraded.] {68206} No dryad may stray far from her tree, which is both her home and her health. To a dryad, there is nothing more sacred or precious than this part of her living self. {68207} Eltoora's Magical Sundries {68208} An old and ragged golem rises from its tomb to clear away the undead. {68209} Greetings! I am Arto, a Red Wizard of Thay. I have numerous arcane and magical items that I would pleased to sell to you at semi-reasonable prices. {68210} Yes, come again. {68211} The Red Wizards are the masters of all that is arcane. We have enclaves throughout the Realms where we offer a variety of magical exports from Thay. I am one such merchant and member. {68212} This is NOT my enclave, you hairless monkey. I am here from necessity. My enclave was destroyed by the High Captains, like much of this city. Once things calm down I will return. {68213} Now, do you want to buy something or not? {68214} Be sure that you purchase something. I prefer not to display my wares for oglers and rubber-neckers. {68215} Goodbye. {68216} Who these Red Wizard guys? {68217} Who are the Red Wizards? {68218} This you enclave? It pretty pathetic. {68219} So this is your enclave? Impressive. No, really. {68220} Me want see you stuff. {68221} Let me see what you have. {68222} Flesshh ones must die! {68223} I... I see. I suppose there is... no reason why Evaine should be any more fortunate than anyone else in this city, is there? {68224} Me gots news for you.... sister be dead. {68225} Actually, I have news for you... Evaine is dead. {68226} Watch yer back 'round here . There's lots o' folks liable to stick a knife in it. {68227} You look like the kind o' person who knows how to live in the shadows. {68228} Sorry . My mistake. Won't bother ya no more then. {68229} It's just my business to notice these sorts of things. Ya might be in need of some helpful items. {68230} In that case, I'm yer go-to guy! I've got the goods to make yer life easier. {68231} Y'ever need something, ya just come to ol' Slider here. I'll take care o' ya. {68232} Well, I'll tell ya what I can. {68233} What do I look like, a bleedin' map or somethin'? I've got customer's waitin' on some special goods, so are ya gonna place an order or not? {68234} It's a mighty fine time fer folk like us. My business hasn't been this good in years, and in a town like Luskan, it's usually pretty good. {68235} With the fighting between the High Captains, my business has been busier than ever. I sell to both sides and nobody'll touch me, 'cause they need my goods. {68236} Several weeks ago things got much more interesting 'round here. I've been raking in the gold since then. {68237} But look, I have other customers, so are ya plannin' to buy or not? {68238} Just step o'er here into the shadows and I'll show ya. {68239} Me not like what you say! {68240} What you care? {68241} What if me do? {68242} I take offense to that. {68243} What's it to you? {68244} And what if I do? {68245} No thanks. {68246} Me want ask you questions. {68247} Me want see your stuff. {68248} I'd like to ask you some questions. {68249} Nevermind. {68250} Me need you tell me where stuff be. {68251} What be goin' on 'round here? {68252} I need some directions. {68253} What's going on around here? {68254} Me think fighting make you hide. {68255} What you mean? {68256} I would have thought all the violence would drive you into hiding. {68257} What do you mean? {68258} Goodbye. {68259} How long this go on? {68260} How long has this been going on? {68261} I would like to see what you have to offer. {68262} Arto {68263} Webber {68264} Evaine, a fair-faced Luskan noble has paid a high price for her beauty. Kidnapped by High Captain Kurth, she met death instead of rescue at the hands of Kurth's killers. {68265} Politics makes for strange bedfellows, it seems. Certainly, there is no love lost between Bela's brothel and the High Captains of Luskan. Bela suggests that enemies of the High Captains might benefit by seeking out one of her gals, Rhaine, who works upstairs... {68266} Politics makes for strange bedfellows, it seems. One of Bela's bitter courtesans has informed you that Kurth's main base lies in the walled-off West Docks district, accessible through a gap in the western wall near Kurth's ruined tower. With the right key, however, one could access a back entrance that can be found within the ruined tower, itself. As for Baram, his own base lies in the sewers of the city. The main access is well-guarded and lies on a small island just north of the brothel. A back entrance, accessible with the right key, can be found just beyond a sewer grating found shortly west of the brothel. {68267} Politics makes for strange bedfellows, it seems. One of Bela's bitter courtesans has informed you that Baram's base lies in the sewers of the city. The main access is well-guarded and lies on a small island just north of the brothel. A back entrance, accessible with the right key, can be found just beyond a sewer grating found shortly west of the brothel. {68268} A strange outcast ghoul has been encountered in the sewers beneath Luskan. Rather than engaging him in parley, his miserable undead existence was quickly ended. {68269} The city of Luskan rises and falls on the quarrels of its High Captains. Lately, those quarrels have become an all-out war for supremacy and the two remaining contenders, Kurth and Baram, have pulled out all the stops. Very recently, adventurers have laid siege to Baram's base, intent on assassinating him and bringing this bloody feud to its bitter end. Not far within the boundaries of Baram's base, a yuan-ti was encountered who carried a parchment which appeared to contain instructions for some form of necromantic ritual to create undead. According to the writing on the parchment, those who perform the ritual will be protected from any sort of harm. Of particular note was the following: "Allow nothing to distract you. Ensure that the skeletal priests continue their worship unhindered and that the tablets remain intact or your ritual will be worthless." Who is performing this ritual and where is unknown... but no doubt answers lie nearby. {68270} The city of Luskan rises and falls on the quarrels of its High Captains. Lately, those quarrels have become an all-out war for supremacy and the two remaining contenders, Kurth and Baram, have pulled out all the stops. Very recently, adventurers have laid siege to Baram's base, intent on assassinating him and bringing this bloody feud to its bitter end. The yuan-ti necromancers performing their ritual have been killed, their sorceries stopped. On the body of one of them, a key has been found which will, no doubt, allow access further into Baram's base. {68271} This module was designed for 1-4 players of levels 13 to 17. {68272} Our leader is dead; haven't you hurt us enough? {68273} You look like the kind o' person who knows how to live in the shadows. {68274} Sorry . My mistake. Won't bother ya no more then. {68275} It's just my business to notice these sorts of things. Ya might be in need of some helpful items. {68276} In that case, I'm yer go-to gal! I've got the goods to make yer life easier. {68277} Y'ever need something, ya just come here. I'll take care o' ya. {68278} Well, I'll tell ya what I can. {68279} What do I look like, a bleedin' map or somethin'? I've got customer's waitin' on some special goods, so are ya gonna place an order or not? {68280} It's a mighty fine time fer folk like us. This war has been good for me. {68281} With the fighting between Luskan and Neverwinter escalating, the goods I deal with are becoming rarer...and I can more readily set my price, if you get my meaning. {68282} Just step o'er here into the shadows and I'll show ya. {68283} Me not like what you say! {68284} What you care? {68285} What if me do? {68286} I take offense to that. {68287} What's it to you? {68288} And what if I do? {68289} No thanks. {68290} Me want ask you questions. {68291} Me want see your stuff. {68292} I'd like to ask you some questions. {68293} Nevermind. {68294} Me need you tell me where stuff be. {68295} What be goin' on 'round here? {68296} I need some directions. {68297} What's going on around here? {68298} Me think fighting make you hide. {68299} What you mean? {68300} I would have thought all the violence would drive you into hiding. {68301} What do you mean? {68302} Goodbye. {68303} I would like to see what you have to offer. {68304} Press the yellow gem. {68305} Press the blue gem. {68306} Press the red gem. {68307} Leave. {68308} This pool swims with the colors of red, blue and yellow. There are gems embedded at the bottom of the pool. {68309} Upon close examination you see a red, blue and yellow gem. It looks as if you could press one of the three. {68310} The water of the pool changes to lemon yellow. {68311} The water of the pool changes to sky blue. {68312} The water of the pool changes to blood red. {68313} Upon close examination you see a blue and yellow gem. It looks as if you could press one of them. {68314} Upon close examination you see a red and yellow gem. It looks as if you could press one of them. {68315} Upon close examination you see a red and blue gem. It looks as if you could press one of the gems. {68316} The water in this pool is lemon yellow. {68317} The water in this pool is sky blue. {68318} The water in this pool is blood red. {68319} Now shove off and leave me alone until after the trial or people might get suspicious! I don't want news of this to get back to Neurik. {68320} You again? Listen, I already told you I'd vote to let that Uthgardt savage go free. I took the bribe and our business is done. {68321} I guess we probably shouldn't talk to each other until after the trial, right? We don't want people to wonder what we're up to with this bribe and all. You better go before someone starts asking questions. {68322} Wh- what do you want? You shouldn't be here - you'll get us both in trouble! Just... just do me a favor and leave me alone until after the trial. {68323} Don't worry, I won't go back on our deal. I'll vote to find Rolgan innocent. Just don't talk to me anymore until after the trial. {68324} **hic** Hey, I know you! You're one of them herosshh Gend hired to find them Words of Power, right! **hic** Shhure, that's you. {68325} You hash to help me. That waitressh cut me off! She shays I'm drunk! She can't treat me like thish! I'm Lillian Cambridge! Aarin Gend wantsh my help to find them Wordsh of Power! {68326} I used to have one of them Wordsh of Power, you know. It was inshide thish pretty shnow globe. *hic* But now shome hero went and got it out, and shnow globe is empty - empty and all alone. {68327} I need another drink to get my shpirits up! *hic* If you shee the bartender tell him to bring me another bottle. Thish one's almosht empty. {68328} You can't talk to me like thish! I'm not shome drunk - I'm a reshpected arche... archeolo... I'm a reshpected exshpert in my field! {68329} Goodbye. {68330} You tell me what you know 'bout Power Words. {68331} What can you tell me about the Words of Power? {68332} Hmmm... me think maybe me should get you another drink so you pass out and not bother me no more. {68333} Maybe I should get you another drink so you'll pass out and quit your drunken babbling. {68334} Me think you had too much booze, lady. {68335} I think you've had enough to drink, Lillian. {68336} You not worry. Me get you wifey and girl back here safe. {68337} Don't worry - I'll bring them back safely. {68338} Where can me find you family? {68339} Where can I find your family, again? {68340} I can't help imagining what horrible things might have happened to my family out there on our homestead! Until you bring them back here to the fort I don't know if I'll be able to think of anything else. {68341} Please, hurry. I don't know what I'd do if it turned out you were too late to help them! {68342} They're in the homesteads to the west of the Fort - past the Uthgardt war camps. They'd never make it safely to the Fort on their own. {68343} Ah, welcome back, my . Do you bring me news of Zokan Thunderer? Is the Uthgardt chieftan dead? {68344} You are back, my . Do you bring me news of the Uthgardt sub-chieftan, or is there something else you need? {68345} Yes, my , what can I do for you? Have you come to report on the six catapults bombarding the Fort, or is there something else you need? {68346} Why have you come back? I already gave you the cure for the Elk tribe - what more do you want from me? {68347} And if you go back into the past, you might find some way to weaken the guardian golems patrolling this complex so you can get to the Word of Power you told me you were looking for. Or do you tell me at our next meeting? Whatever. {68348} You know - the golems. The invulnerable guardians of this complex... didn't we go over this at our next meeting? You could disable them by using the sundial to go into the past. {68349} Golems? {68350} Our tribe is saved! has cured the people of the Elk from the Wailing Death! {68351} You are a great hero, ! Through every generation the legend of how you saved the Elk people from the Wailing Death shall be retold. {68352} The gongs! I know the secret... tell you I will and then free I'll be! {68353} Die, mammal scum! {68354} Drow Commander {68355} The garb of this man shows him to be a member of Maugrim's cult; his eyes gleam with a fanatic light. {68356} Yuan-Ti Mage {68357} Yuan-Ti Warrior {68358} This shady-looking halfling watches the bar with an appraising eye. {68359} This is one barkeeper who does not seem to welcome confidences; his appearance is stern and business-like. {68360} M3LizardHide {68361} CaveDrow {68362} Ettin {68363} Keg of All Plot Items {68364} To get all plot items in Chapter 3, type '`runscript m3_plotitems' {68365} Door to Eggs {68366} Uthgardt Map Note {68367} Boddyknock spoke of his homeland, the isolated isle of Lantan, and how the god Gond washed up ashore there changed Lantan forever. [NOTE: Boddyknock will continue his tale when you have reached a higher level of experience.] {68368} Boddyknock continued to speak of Gond's appearance in Lantan during the Time of Troubles. He hinted at receiving guidance from Gond's clerics before his own arrival in the North, but was reluctant to speak of it. [NOTE: Boddyknock will continue his tale when you have reached a higher level of experience... but only if you have traveled enough with him in the past so that he considers you a friend.] {68369} Boddyknock told you of what the clerics of Gond requested he locate and bring back to Lantan: a dragon scale, untouched by magic. {68370} Boddyknock was pleased to receive the dragon scale which he had been seeking. [NOTE: the item Boddyknock gave you in Chapter 1 has been upgraded.] {68371} Daelan spoke briefly of Aribeth, mentioning a link between her story and an old Uthgardt tale that he knows. [NOTE: Daelan will continue his story when you have achieved a higher level of experience.] {68372} Daelan regaled you with the ancient tale of the first warrior to lead the Uthgardt tribes. [NOTE: Daelan will continue his story when you have achieved a higher level of experience... but only if you have traveled with him enough in the past so that he considers you a friend.] {68373} Dalean completed his tale and mentioned his hope to locate the ancient artifact, Uthgar's Spear, that is so important to his people. {68374} Daelan was overjoyed to receive Uthgar's Spear, the artifact which he had been searching for. [NOTE: the item Daelan gave you in Chapter 1 has been upgraded.] {68375} Grimgnaw spoke briefly of Aribeth and mentioned that he was eagerly looking forward to the upcoming war. [NOTE: Grimgnaw will continue his story when you have achieved a higher level of experience.] {68376} Grimgnaw spoke of his initiation within the Order of the Long Death... an initiation that was not complete, though he was reluctant to give details. [NOTE: Grimgnaw will continue his story when you have achieved a higher level of experience... but only if you have adventured long enough with him so that he considers you a friend.] {68377} Grimgnaw talked about his search for the one thing that would complete his initiation within the Order of the Long Death: a weapon blessed by one of the Order, themselves, to be used in their own assassination. {68378} Now that Grimgnaw has received the weapon blessed by his Order, his initiation is complete. [NOTE: the item Grimgnaw gave you in Chapter 1 has been upgraded.] {68379} Linu began a tale of how she started in her life as a cleric for the goddess Sehanine Moonbow. [NOTE: Linu will continue her story when you have achieved a higher level of experience.] {68380} Linu continued her story about her experiences as a young acolyte within her church. [NOTE: Linu will continue her story when you have achieved a higher level of experience... but only if you have traveled together enough in the past so that she considers you a friend.] {68381} Linu finished her tale, mentioning that she seeks a volcanic oak... an extremely rare and mystical tree that is important to her people. {68382} Linu was overjoyed to receive the volcanic oak that she had been seeking. [NOTE: the item Linu gave you in Chapter 1 has been upgraded.] {68383} The seeds have been planted in the past and a magnificent Ultarg Tree has sprouted up in the present day. Now Sapphira will be able to harvest the fruit she has so eagerly been waiting for. {68384} Sharwyn suggested that she might tell you one of the tales from her bardic repertoire. [NOTE: Sharwyn will continue when you have gained a higher level of experience.] {68385} Sharwyn told you the beginning of the tale of Tamorlyn and the lost Song of Love. [NOTE: Sharwyn will continue when you have gained a higher level of experience... but only if you have traveled enough with her in the past that she considers you to be a friend.] {68386} Sharwyn finished her tale, and suggested that the lost Song of Love by Tamorlyn might actually exist and that she would be eager to discover it. {68387} Sharwyn was extremely happy to receive the lost Song of Love. [NOTE: the item Sharwyn gave you in Chapter 1 has been upgraded.] {68388} Zokan has explained that the Elk tribe have allied against the Lords' Alliance because of Commander Damas' terrible betrayal; the Commander infected blankets with the Wailing Death and gave them to the Elk tribe as gifts. These blankets are proof of his crime. The Elk Tribe within the Fort will keep peace with you while you remain their emissary, but likely those further away will not have received word as yet. If his people could be cured, Zokan would cease the alliance with the Luskan forces, and all the Elk Tribe would keep the peace. {68389} Tomi began a story regarding his early (and presumably brief) apprenticeship with the wizard Halasahr. [NOTE: Tomi will continue his story when you are a higher level of experience.] {68390} Tomi continued his story about how his apprenticeship with Halasahr came to an abrupt end. [NOTE: Tomi will continue his story when you are a higher level of experience... but only if you have adventured together enough in the past that he considers you a friend.] {68391} Tomi ended his tale about his apprenticeship with Halasahr, mentioning that he would like to find the ashes of a great hero sometime during his journey... a gift for his former master to make up for the havoc he caused. {68392} Tomi was overjoyed upon receiving the ashes of a great hero, which he had been seeking. [NOTE: the item Tomi gave you in Chapter 1 has been upgraded.] {68393} Unlocking the Door of Three {68394} One of the locks of the Door of Three has been opened. {68395} Two of the locks of the Door of Three have been opened. {68396} All three of the locks of the Door of Three have been opened. {68397} Mysterious Cave {68398} Klauth's Lair {68399} Deep Cave {68400} This module was designed for 1-4 players of levels 15+. {68401} Source Stone Guardian Lair {68402} Astral Pocket {68403} I do not want to speak with you right now. I am too worried about my little sister Leesa. I don't know what I'll do if I never see her again... {68404} I alone am left of the champions of my people, but like my fallen companions I too have failed. {68405} The Queen of the scaled raiders still lives, but the spell that brought me to this place grows weak. Soon it will fail and my spirit will be wrenched from this plane back to my homeworld of Azallah. {68406} I will never reach Morag's inner sanctum, and the magical artifact forged by my people to the Queen will be wasted - unless I give the artifact to you. {68407} My time here grows short. Quickly - take this amulet! It will help protect you against Morag and her people. {68408} The fate of many worlds is in your hands. You must destroy the scaled Queen, or we are all doomed. {68409} My time here grows short; perhaps I can help you to do what I cannot. But if you do not help me then my mission will have failed. {68410} Me not listen to you no more! {68411} Forget it. I'm not listening to you! {68412} What this magic thingy do? {68413} Okay, me take magic thingy from you and go kill Morag. {68414} What does this artifact do? {68415} Give me the artifact. I'll use it to help defeat Morag. {68416} Rise Morag's fallen! Kill your slayer in Her name! {68417} Die, slave! How dare you invade Morag's Inner Sanctum! {68418} Trained Krenshar {68419} Luskan Animal Handler {68420} This brute is in the service of the Luskan army as an animal handler. {68421} Luskan Assassin {68422} His heritage unknown, this creepy rogue appears very dangerous. {68423} Luskan Cleric {68424} An aura of terror surrounds this evil cleric. {68425} This evil wizard stares at you as if deciding which spell of his would cause you the most pain. {68426} Half-Dragon Baalor {68427} Luskan Frost Giant {68428} Luskan Monk {68429} This monk appears to have demonic blood in his veins. {68430} Corrupted Copper Dragon {68431} Corrupted Silver Dragon {68432} Trained Umber Hulks {68433} M4AribHide {68434} Aribeth's Sword {68435} This magical sword was taken from the corpse of Aribeth. {68436} Asheera's Amulet {68437} This amulet was given away by Asheera, a mysterious warrior from another world. Its magical properties will provide some additional protection against Morag and her own lizard minions. {68438} M4DemonHalb {68439} Guardian Key {68440} This key can be used to unlock one of the massive doors blocking your progress deeper into the Source Stone. {68441} M4Q1D09_IMM_MAG {68442} M4SeeHide {68443} M4LuskanAnimal {68444} M4LuskanGiant {68445} Gnomish Contraption of Plot Items {68446} To have all the plot items in chapter four put in this gnomish contraption, type '`runscript m4_plotitems'. {68447} M4RandomVisual {68448} M4MakePortal {68449} Aribeth2Theme {68450} M4WakeSleepers {68451} M4Wind {68452} M4NoWind {68453} DragonWaypoint {68454} Strange Courtyard {68455} This module was designed for one, level 1 character. {68456} Difficulty settings. {68457} Okay. {68458} Me lost. Me want you to tell about difficulty settings again. {68459} I'm lost. Could you explain the difficulty settings again? {68460} That seem simple. Even me get it. {68461} That seems simple enough. {68462} Okay. {68463} Neverwinter has several difficulty settings you can choose from. I'll explain the main differences between the various settings, if you're interested. {68464} In multi-player games the DM can adjust and control the difficulty settings. In single player games there are three settings you can choose from using the Options menu: Easy, Normal and Hardcore. {68465} In the Easy setting enemies' damage against you is limited to a maximum of 50% of the normal total, and all your hits do a minimum of 50% normal damage to them. Also, your spells won't hurt your own party members. {68466} In the Normal setting damage rolls are calculated normally, although enemies can't score critical hits on you. Your spells still won't hurt your own party members. {68467} The Hardcore setting makes players vulnerable to critical hits and also gives enemies attacks of opportunity if you use ranged weapons or potions in melee combat. Your spells will now injure your own party members if they are caught in the area of effect. {68468} THE GAME HAS BEEN BALANCED FOR THE NORMAL DIFFICULTY SETTING! Using the other settings may result in gameplay that is too easy or too difficult. {68469} That's it for difficulty settings. Let's move on to the next part of the tutorial. {68470} That's about all I can tell you about the difficulty settings. {68471} Nodamage {68472} Tutorial Design Build 2.5.1 Last updated May 31, 1pm {68473} Insufficient or below recomended system RAM {68474} Insufficient or below recomended CPU Speed {68475} Unsuported OS {68476} Insufficient or below recomended Disk Space {68477} Unsuported Direct X version {68478} Open GL not detected {68479} Insufficient or below recomended Video RAM {68480} You cannot rest while under the influence of this effect. {68481} Sorcerers and bards may unlearn spells when gaining a level to get rid of a disliked spell in favor of a better one. {68482} Spell Immunity {68483} A feeling of peace emanates from the Spirt of the Wood. All is well. {68484} Are you sure you want to overwrite this save game? {68485} Are you sure you want to delete this save game? {68486} Remember, rogues and bards get the Use Magic Device skill which allows them to use powerful magic items, such as wands and spell scrolls. {68487} PvP {68488} Join LAN Game {68489} Female, Fighter {68490} Female, Cold Killer {68491} Female, Seductress {68492} Female, Brutish Thug {68493} {68494} Cannot force a Familiar into Limbo. {68495} {68496} RAM test skipped. {68497} Processor test skipped. {68498} OS test skipped. {68499} DirectX test skipped. {68500} Video Card test skipped. {68501} DirectX was unable to detect your Video RAM amount. {68502} Unable to detect RAM amount. {68503} Unable to determin Processor Speed. {68504} Unable to determin OS type {68505} Unable to determin Open GL version. {68506} Unable to determin Direct X version. {68507} Unable to get Registry information. {68508} Game Paused {68509} Level Up {68510} Timestop {68511} {68512} You may not rest at this time. {68513} Exit to Main Menu {68514} {68515} Hide Local Vault {68516} Hide Server Vault {68517} Hide Password Protected {68518} Summoned a creature {68519} School of Magic {68520} All 1st level and lower Cleric spells {68521} Item equipped with an "item level" disallowed by server restrictions. {68522} All 2nd level and lower Cleric spells {68523} All 3rd level and lower Cleric spells {68524} All 4th level and lower Cleric spells {68525} All 5th level and lower Cleric spells {68526} All 6th level and lower Cleric spells {68527} All 7th level and lower Cleric spells {68528} {68529} All 8th level and lower Cleric spells {68530} All 9th level and lower Cleric spells {68531} All 1st level and lower Druid spells {68532} All 2nd level and lower Druid spells {68533} All 3rd level and lower Druid spells {68534} All 4th level and lower Druid spells {68535} All 5th level and lower Druid spells {68536} All 6th level and lower Druid spells {68537} All 7th level and lower Druid spells {68538} All 8th level and lower Druid spells {68539} All 9th level and lower Druid spells {68540} Unpause {68541} Could not load the Module. Module file might be corrupt. {68542} Could not load the Module. Missing required HAK file. {68543} Could not load the Module. Could not allocate memory. {68544} {68545} City 01 {68546} City 02 {68547} City 03 {68548} City 04 {68549} City 05 {68550} Crypt 05 {68551} Crypt 01 {68552} Crypt 02 {68553} Crypt 03 {68554} Crypt 04 {68555} Dungeon 01 {68556} Dungeon 02 {68557} Dungeon 03 {68558} Dungeon 04 {68559} Dungeon 05 {68560} Dungeon 06 {68561} Dungeon 07 {68562} Dungeon 08 {68563} Mines 01 {68564} Mines 02 {68565} Mines 03 {68566} Mines 04 {68567} Mines 05 {68568} Mines 06 {68569} Mines 07 {68570} Mines 08 {68571} Mines 09 {68572} Sewer 01 {68573} Sewer 02 {68574} Sewer 03 {68575} Sewer 04 {68576} Sewer 05 {68577} Castle 01 {68578} Castle 02 {68579} Castle 03 {68580} Castle 04 {68581} Castle 05 {68582} Castle 06 {68583} Castle 07 {68584} Castle 08 {68585} Interior 01 {68586} Interior 02 {68587} Interior 03 {68588} Interior 04 {68589} Interior 05 {68590} Interior 06 {68591} Interior 07 {68592} Interior 08 {68593} Interior 09 {68594} Interior 10 {68595} Interior 11 {68596} Interior 12 {68597} Interior 13 {68598} Interior 14 {68599} Interior 15 {68600} Interior 16 {68601} Forest 01 {68602} Forest 02 {68603} Forest 03 {68604} Forest 04 {68605} Forest 05 {68606} Rural 01 {68607} Rural 02 {68608} Rural 03 {68609} Rural 04 {68610} Rural 05 {68611} Only Wizards may learn spells in that manner. {68612} You have not achieved the required level to learn that spell. {68613} You do not have the minimum attribute required to learn this spell. {68614} You cannot learn spells from your school of opposition. {68615} Some great force has smashed this table in half. {68616} {68617} &Yes {68618} Yes to &All {68619} &No {68620} N&o to All {68621} &Cancel {68622} Confirm Action {68623} Remember this Response {68624} Server Description {68625} Module Description {68626} Invalid target. Target is immune to Taunt. {68627} Character has learned spells at an illegal level. {68628} Character does not meet ability requirements for spell. {68629} Character class has spell learned twice. {68630} Character learned an illegal number of spells. {68631} Illegal removed spells. {68632} Video Quality {68633} Scan {68634} Resolution {68635} Your base ability score is not high enough to learn spells of this level. {68636} Texture Packs {68637} This is the resolution at which the game runs. Higher resolutions will usually look better but they may result in reduced frame rates. This program will automatically set the resolution to a safe setting but you can adjust it yourself by clicking "Change". {68638} {68639} This is the overall graphics quality of the game. The range is from Fastest to Highest Quality. This program will automatically select an appropriate value based on the speed of your CPU and the video card detected but you can adjust it yourself by clicking "Change". {68640} {68641} Accept {68642} Change {68643} While attempting to configure the game settings, the Config Utility made the following observations that may affect how well Neverwinter Nights works on your system. If the Config Utility reported something incorrectly, please ignore it and change whatever recommendations it made in the options window. Review the system specifications on the game box for more information. NOTE: Neverwinter Nights may run well in spite of the reported observations. If you have problems, please refer to the Atari Support Website at http://www.atarisupport.com or the Neverwinter Nights Community Website at http://nwn.bioware.com/support for the latest known issues and additional information. {68644} Story {68645} Story lite {68646} Melee {68647} Arena {68648} PW Story {68649} Solo {68650} Select the creatures that this Encounter can spawn. {68651} Add {68652} Challenge Rating {68653} Game Version {68654} {68655} Unloading Area... {68656} Assign Open Lock {68657} Undo System {68658} You will need to restart the application for the new Texture Quality or new number of Undo Levels to take effect. {68659} Unpacking Module... {68660} Could not load the Module. Could not unpack the module.. {68661} You can only learn Arcane spells. {68662} Sound Provider: {68663} Server Message: {68664} Server saving game... {68665} Server done saving. {68666} {68667} Unable to reach target! {68668} (127.0.0.1 Is always your local machine. It is not your real IP address). {68669} It will cost GP to have this item identified. {68670} Year {68671} Month {68672} Day {68673} Hour {68674} Cantrips {68675} First Level {68676} Second Level {68677} Third Level {68678} Fourth Level {68679} Fifth Level {68680} Sixth Level {68681} Seventh Level {68682} Eighth Level {68683} Ninth Level {68684} Firstname {68685} Lastname {68686} Domain Name {68687} (none) {68688} Shift- {68689} Ctrl- {68690} Bards and rogues alike are known to reminisce on "the glory days," and the stories of an ancient guild so magnificent it outfitted even its lowliest members with the most incredibly wondrous wares. Though there is little contained in historical documents to verify such a golden age, the occasional discovery of one of these Thieves' Hoods is enough to keep the tale in circulation. {68691} Chapter One {68692} Chapter Two {68693} Chapter One Finale {68694} Luskan and Host Tower {68695} Chapter Three {68696} Chapter Four {68697} By the nature of the note, it is clear that the body upon which it was found was that of a spy in Aarin Gend's employ. His mission had been to protect Lady Aribeth from any hidden dangers that may have befallen her. {68698} You are attempting to use the following stereo WAV files in a 3D positional sound object. Stereo WAV files can only be used as 2D sounds (set as "Plays everywhere in area" under the Positioning tab), which are non-positional and are heard the same throughout an area. Attempting to use stereo WAV files in a 3D positional sound object may cause errors when the game or toolset tries to play them. Are you sure you wish to continue using these WAV files? Select the WAV files that you wish to keep. Click OK to proceed. Click Cancel to avoid making any changes. {68699} Recalculate Challenge Ratings {68700} If dead, your henchman will always respawn back at the Temple of Tyr, even if you do not. {68701} DC=14 {68702} DC=16 {68703} DC=18 {68704} DC=20 {68705} DC=22 {68706} DC=24 {68707} DC=26 {68708} You cannot view the inventory for a possessed familiar. {68709} Show listener position for 3D sounds {68710} Show character set warning {68711} The game Neverwinter Nights only supports characters from the Common Character Set. Please use only characters from that character set. {68712} Show Door Orientation Arrows {68713} There is already an official campaign module called '%s'. If you save your module with this name, you will not be able to load it in the game. Please choose a different name. {68714} There is already an NWM file called '%s'. In many cases, the NWM file will override the MOD file when attempting to load a module. Are you sure you want to continue saving your module with this name? {68715} Language versions are incompatable. {68716} Bat Familiar Bite {68717} Hell Hound Familiar Bite {68718} Raven Familiar Claw {68719} Please Enter DM Password: {68720} New Internet/LAN Game {68721} Load Internet/LAN Game {68722} Your CD Key is still in use, please wait 5 minutes and try again. {68723} Tech Support {68724} Cacti {68725} Some meager vegetation sprouts from the desert floor. {68726} This module was designed for 1-4 players of levels 3-8. Version 1.0.6 {68727} Ailing Men 2 {68728} City Yell Men {68729} Fountain Large 2 {68730} Magic Crystal Good 2 {68731} Rat Squeaks 2 {68732} Riot Yells Mob 2 {68733} Sewer Grate 2 {68734} Ship Creaks 2 {68735} Songbird Chirps 2 {68736} Spooky Child Laugh {68737} Stream Cave Tunnel 2 {68738} Tavern Men 2 {68739} Tavern Women 2 {68740} Waterfall Large 2 {68741} Waterfall Over Edge Large 2 {68742} Waterfall Small 2 {68743} Water Laps 2 {68744} Water Laps 3 {68745} Water Pool Large Radius {68746} Zombie Moans 2 {68747} This module was designed for 1-4 players of levels 3 to 8. Version 1.0.2 {68748} Stream Soft 2 {68749} Design Build 2.7.1, Last Updated June 2, 6pm {68750} Chickens Squawk {68751} Commoners Talk Outside 2 {68752} Coughs and Sneezes {68753} Coughs and Sneezes Women {68754} Magic Glowing Ball2 {68755} Rat Squeaks2 {68756} Rat Squeaks3 {68757} Rat Squeaks4 {68758} Seagull Cries Random {68759} Wind Gust Cave Every {68760} Wolf Howls All Times {68761} Wood Beam Creaks2 {68762} This module was designed for 1-4 players of levels 7 to 15. 1.0.1 {68763} Draft Gust Interior 2 {68764} Draft Gust Interior 3 {68765} Flies Loop 2 {68766} Rat Squeaks 3 {68767} Sewer Gloops 2 {68768} Ship Creaks 3 {68769} Wererat Cave Grunts 2 {68770} This module was designed for 1-4 players of levels 13 to 17. Version 1.0.3 {68771} CustomLava Geyser {68772} Custom Lava Pillar {68773} Leaf Rustles2 {68774} SmallMagic Cauldron {68775} CustomOgre Cave Grunts {68776} CustomRock Crumbles Cave Large {68777} Torch Fire Small2 {68778} Wind Gust Strong Town {68779} Wind Gust Strong Moonwood {68780} m3plcflies {68781} This module was designed for 1-4 players of levels 15+. Version 1.0.1 {68782} Category000 {68783} Entry001 {68784} This module was designed for one, level 1 character. Version 1.0.1 {68785} Battle Cries After Attack {68786} Officer Calls Before Attack {68787} Pain Cries After Attack {68788} Soldier Calls Before Attack {68789} Allow what alignments? {68790} Restrict based on the player's alignment {68791} Use same texture quality as game {68792} Could not find a valid starting location. You will need to place one before this module can be saved. {68793} An entry was found with the journal tag %s. This tag does not exist in the current project. Remove the tag? {68794} Bad Journal Found {68795} Highlight {68796} Action {68797} Use environment mapping on Creatures and Items {68798} Disable if you are experiencing crashes when opening/closing secondary windows that use the 3D graphics engine. {68799} This module was created with a updated version of Neverwinter Nights. Please exit and Update the game. For Windows users, press the Update button on the initial Neverwinter Nights menu. {68800} Could not load the Module. Module file might be corrupt OR it was created using a newer version of the toolset and/or game resources. {68801} Cage Top {68802} This is the topmost part of a structure often used to contain dangerous animals and sometimes, people. {68803} Cage Wall {68804} This is the sidepiece of a structure often used to contain dangerous animals and sometimes, people. {68805} Cauldron {68806} A large iron pot commonly used for cooking, spellcasting and alchemy. {68807} A solid but comfortable wooden chair, of a kind often used in the home. {68808} Chandelier {68809} A brace of candles sit in this simple wooden chandelier. {68810} Rubble {68811} These pieces of masonry look as if they may have been broken off a nearby structure. {68812} This piece of masonry looks as if it may have been broken off a nearby structure. {68813} Cookpot {68814} A simple iron pot used for cooking food. {68815} These comfortable-looking cushions have been arranged in a loose pile. {68816} Dead Tree {68817} Long dead, this tree has definitely seen better days. {68818} The Hatchling {68819} The Oracle {68820} The Plague {68821} Desert Boulder {68822} Desert Rocks {68823} These wind-worn stones jut from the desert floor. {68824} A large patch of dirt, unsuitable for almost anything but getting dirty or making mud. {68825} Doorway {68826} This imposing door seems to have been carved from a single slab of metal. {68827} Dragon Skull {68828} This skull is all that remains of some tremendous creature who died here. {68829} Chapter 1 Event Router {68830} Chapter 2 Event Router {68831} Chapter 3 Event Router {68832} Fallen Timber {68833} A finished piece of wood, normally used in construction. {68834} Ruined Fence {68835} This ancient piece of masonry now slowly crumbles into dust. {68836} Rural Fence Gate {68837} A gate for passing through a simple fence. {68838} Globe {68839} This model represents what Faerun would look like from a great distance. {68840} Golem Parts {68841} These random pieces of bone have been lashed together in a way that suggests that they may be used for some spell or ritual. {68842} Camp {68843} These slabs of clay have been connected in a fashion suggesting that they might be used in some spell or ritual. {68844} Trench Bridge 01 {68845} These slabs of iron have been connected in a fashion suggesting that they might be used in some spell or ritual. {68846} Trench Bridge 02 {68847} These rocks suggest some large statue or creature once stood here. {68848} A mighty iron-banded shield hangs upon the wall, the relic of battles long gone. {68849} Hobby Horse {68850} A toy for children that allows them to pretend to be one of the great horse riders of Faerun. A very popular toy, despite the scarcity of horses in this region. {68851} This large piece of ice has broken away, and now floats freely in the water. {68852} Long tendrils of ivy hang down, forming a green curtain. {68853} Ladder {68854} Strongly built, this ladder seems secure enough to climb. {68855} Brew Potion {68856} Well-made and covered in soft blankets, this bed would clearly comfort all but the most pampered of royalty. {68857} Bench {68858} This wide bench can seat many people at once. {68859} Large Cactus {68860} These large, hardy plants tower overhead, reaching towards the sky. {68861} Desk {68862} A solid wooden desk. {68863} Loom {68864} A beautiful rug is in the process of being woven on this loom. {68865} Map {68866} This map depicts much of the known realms. {68867} Module High Treasure Base Container {68868} Module Low Treasure Base Container {68869} Module Medium Treasure Base Container {68870} Module Unique Treasure Base Container {68871} This large patch of moss lends an extra spring to your step as you walk across it. {68872} This pestilent fungi grows in even the darkest of caves. {68873} This ancient obelisk hints at dark powers once used here. {68874} Ottoman {68875} A small footstool, often used in conjunction with a comfortable chair. {68876} Overgrown Pillar {68877} Nature has begun to reclaim this ancient pillar, covering it in vegetation. {68878} Painting {68879} This simple oil painting depicts some exotic locale, unfamiliar to your eyes. {68880} A wooden-framed painting hangs on the wall, depicting a hazy scene from the ancient past. A floating city is visible in the sky, hanging above majestic towers. {68881} Desert Pebbles {68882} Pebbles and small rocks mingle with the sand in this rougher patch. {68883} Plate {68884} A simple piece of dishware, ready to take a meal. {68885} Corpse {68886} Death comes to us all... {68887} Pump {68888} A simple device for pulling water from deep underground. {68889} Reeds {68890} These cattails and lily pads often spring up by the side of lakes and streams. {68891} Type of Feat: Item Creation Prerequisite: Spellcaster Level 3+. Specifics: The character can create a potion of any spell of 3rd level or lower that the character knows and that targets a single creature. Brewing a potion will cost a small amount of XP as well as some gold to cover the material cost. The costs for brewing a potion depends on the level of the spell as well as the level of the resulting potion: Some examples: A potion of bless (1) will costs 50 gp and 2 XP A potion of prayer (5) will cost 750 gp and 30 XP Use: Selected (In order to brew a potion, the character has to cast the spell in question on an empty magical potion bottle). {68892} This rug is beautifully woven, with intricate patterns that draw your eye inward the longer you look. {68893} Carpet {68894} A large area throw rug. {68895} Scribe Scroll {68896} This rug is beautifully woven, with intricate patterns that draw you in more the closer you look. {68897} Pillar {68898} This ancient pillar seems to have withstood the ravages of many centuries and remained standing. {68899} These runes suggest that some great ritual has or will be conducted here. {68900} Rune Pillar {68901} A large, solid piece of granite carved with strange runes. {68902} Rune Stone {68903} None of the ancient characters on this slab of stone are still legible. {68904} Scales {68905} Used for determining weight, this tool can be found in many different kinds of shops. {68906} Secret Door {68907} Secret Grate {68908} Secret Portal {68909} Secret Trap Door {68910} Skull Pole {68911} This gruesome totem is undoubtedly meant as a warning...or a threat. {68912} Type of Feat: Item Creation Prerequisite: Spellcaster Level 1st+. Specifics: You can create a scroll of any spell that you know. Scribing a scroll costs a small amount of XP and gold, depending on the level of the spell to scribe. The costs for scribing a scroll depends on the level of the spell as well as the level of the resulting scroll: Some examples: A scroll of bless (1) will costs 25 gp and 6 XP A scroll of fireball (5) will cost 375 gp and 15 XP A scroll of chain lightning (11) will cost 1650 gp and 66 XP Use: Selected (In order to scribe a scroll, the character has to cast the spell in question on a specially prepared blank scroll) {68913} A small desk, appropriate for a scribe or minor functionary. {68914} Small Pine Tree {68915} A small pine tree, lightly dusted with snow, has taken root in the ground. {68916} Snow Drift {68917} A pile of snow has collected here, pushed by the wind. {68918} Sphinx Statue {68919} This ancient statue, carved from local rock, depicts one of the mightiest creatures of the desert, the sphinx. {68920} This broad circle of stone has been placed here for mysterious reasons. You almost trip over it as you move across. {68921} A patch of rougher stone is visible on the ground. {68922} Stone Trap Door {68923} This solid door seems as if it will take great strength to lift open. {68924} Strange, ineffable smell wafts up from the grate in this heavy stone trap door. {68925} Doorway {68926} Carved from stone, this impressive portal leads onward into darkness. {68927} Telescope {68928} Useful for scholars, this device allows viewing things at great distance, without magic. {68929} Throne {68930} Made entirely of wood, this handsomely carved throne suggests a subtle majesty. {68931} Sarcophagus {68932} Whether for good or ill, some creature lies here, long undisturbed. {68933} Tome {68934} An oversized book, such as a mage or scholar might use in their studies. {68935} Book Piles {68936} A pile of books, carelessly discarded. {68937} Area High Treasure Base Container {68938} Area Low Treasure Base Container {68939} Area Medium Treasure Base Container {68940} Area Unique Treasure Base Container {68941} Palm Tree {68942} Arching overhead, this elegant tree suggests that life can blossom even in the most desolate of surroundings. {68943} Pine Tree {68944} This coniferous tree has kept its dark green coloring through the season, despite the chill. {68945} Armor Rack {68946} Pieces of armor lean into the wooden rack, waiting for release. {68947} Chest of Gold {68948} Bag of Gold {68949} Pile of Gold {68950} Melee Weapon Rack {68951} Large Weapon Rack {68952} Ranged Weapon Rack {68953} Weapon Rack {68954} Flower Vase {68955} A bouquet of bright colored flowers has been placed into this earthenware vase. {68956} Ladder {68957} While this ladder has clearly seen many seasons, it still looks strong enough to hold your weight. {68958} This wheelbarrow has been well-used, and remnants of its last load remain at the bottom. {68959} Window {68960} This window allows light to pass through, but gives no hint as to what lies on the other side. {68961} Craft Wand {68962} This massive oak desk may contain many important things. {68963} Trap Door {68964} A grate set into the floor, made of wood. {68965} Inventory {68966} Tracks Trigger {68967} Henchman Trigger {68968} X0_SAFEREST {68969} Secret Chest Unique {68970} Secret Walldoor Stone {68971} Secret Walldoor Metal {68972} Secret Pattern {68973} Secret Pattern - Reset {68974} Secret Mark {68975} Secret Mark - Reset {68976} Secret Grate Wooden {68977} Secret Grate Stone {68978} Secret Portal {68979} Secret Portal - Reset {68980} Secret Trapdoor Wooden {68981} Secret Trapdoor Stone {68982} Secret Trapdoor Wooden - Reset {68983} Secret Chest High {68984} Secret Chest Low {68985} Secret Chest Medium {68986} Secret Walldoor Wooden {68987} Secret Walldoor Wooden - Reset {68988} Secret Walldoor Stone - Reset {68989} Secret Walldoor Metal - Reset {68990} Secret Grate Wooden - Reset {68991} Secret Grate Stone - Reset {68992} Projectile Trap Trigger, Arrow (Average) {68993} Projectile Trap Trigger, Blindness/Deafness (Average) {68994} Projectile Trap Trigger, Bolt (Average) {68995} Projectile Trap Trigger, Dart (Average) {68996} Projectile Trap Trigger, Dispel Magic (Average) {68997} Projectile Trap Trigger, Entangle (Average) {68998} Projectile Trap Trigger, Flame Arrow (Average) {68999} Projectile Trap Trigger, Gust of Wind (Average) {69000} Projectile Trap Trigger, Hold Person (Average) {69001} Projectile Trap Trigger, Magic Missile (Average) {69002} Projectile Trap Trigger, Negative Energy Burst (Average) {69003} Projectile Trap Trigger, Negative Energy Ray (Average) {69004} Projectile Trap Trigger, Quillfire (Average) {69005} Projectile Trap Trigger, Ray of Enfeeblement (Average) {69006} Projectile Trap Trigger, Shuriken (Average) {69007} Projectile Trap Trigger, Sleep (Average) {69008} Projectile Trap Trigger, Stinking Cloud (Average) {69009} Projectile Trap Trigger, Web (Average) {69010} Projectile Trap Trigger, Acid Fog (Deadly) {69011} Projectile Trap Trigger, Arrow (Deadly) {69012} Projectile Trap Trigger, Blade Barrier (Deadly) {69013} Projectile Trap Trigger, Bolt (Deadly) {69014} Projectile Trap Trigger, Dart (Deadly) {69015} Projectile Trap Trigger, Greater Spell Breach (Deadly) {69016} Projectile Trap Trigger, Shuriken (Deadly) {69017} Projectile Trap Trigger, Arrow (Fatal) {69018} Projectile Trap Trigger, Bolt (Fatal) {69019} Projectile Trap Trigger, Circle of Death (Fatal) {69020} Projectile Trap Trigger, Cloudkill (Fatal) {69021} Projectile Trap Trigger, Chain Lightning (Fatal) {69022} Projectile Trap Trigger, Dart (Fatal) {69023} Projectile Trap Trigger, Delayed Blast Fireball (Fatal) {69024} Projectile Trap Trigger, Flame Arrow (Fatal) {69025} Projectile Trap Trigger, Greater Dispelling (Fatal) {69026} Projectile Trap Trigger, Hold Monster (Fatal) {69027} Projectile Trap Trigger, Hold Person (Fatal) {69028} Projectile Trap Trigger, Isaac's Greater Missile Storm (Fatal) {69029} Projectile Trap Trigger, Mind Fog (Fatal) {69030} Projectile Trap Trigger, Negative Energy Burst (Fatal) {69031} Projectile Trap Trigger, Sunburst (Fatal) {69032} Projectile Trap Trigger, Shuriken (Fatal) {69033} Projectile Trap Trigger, Wall of Fire (Fatal) {69034} Projectile Trap Trigger, Arrow (Strong) {69035} Projectile Trap Trigger, Blindness/Deafness (Strong) {69036} Projectile Trap Trigger, Bolt (Strong) {69037} Projectile Trap Trigger, Dart (Strong) {69038} Projectile Trap Trigger, Fireball (Strong) {69039} Projectile Trap Trigger, Grease (Strong) {69040} Projectile Trap Trigger, Isaac's Lesser Missile Storm (Strong) {69041} Projectile Trap Trigger, Lesser Spell Breach (Strong) {69042} Projectile Trap Trigger, Lightning Bolt (Strong) {69043} Projectile Trap Trigger, Melf's Acid Arrow (Strong) {69044} Projectile Trap Trigger, Searing Light (Strong) {69045} Projectile Trap Trigger, Shuriken (Strong) {69046} Projectile Trap Trigger, Acid Splash (Weak) {69047} Projectile Trap Trigger, Arrow (Weak) {69048} Projectile Trap Trigger, Balagarn's Iron Horn (Weak) {69049} Projectile Trap Trigger, Bolt (Weak) {69050} Projectile Trap Trigger, Dart (Weak) {69051} Projectile Trap Trigger, Daze (Weak) {69052} Projectile Trap Trigger, Grenade - Acid (Weak) {69053} Projectile Trap Trigger, Grenade - Caltrops (Weak) {69054} Projectile Trap Trigger, Grenade - Choking (Weak) {69055} Projectile Trap Trigger, Grenade - Fire (Weak) {69056} Projectile Trap Trigger, Grenade - Holy (Weak) {69057} Projectile Trap Trigger, Grenade - Tangle (Weak) {69058} Projectile Trap Trigger, Grenade - Thunderstone (Weak) {69059} Projectile Trap Trigger, Lesser Dispel Magic (Weak) {69060} Projectile Trap Trigger, Shuriken (Weak) {69061} Projectile Trap Trigger, Sound Burst (Weak) {69062} Detect Mode Toggle Waypoint {69063} Home Waypoint {69064} Safe Waypoint {69065} Shop Waypoint {69066} Stealth Mode Toggle Waypoint {69067} Generic Stop Waypoint {69068} Tavern Waypoint {69069} This module was designed for 1-4 players of levels 1-7. {69070} AREA DAY_NIGHT {69071} Elven Crypt - Upper Level {69072} Blumberg {69073} Nether Mountains - Dragon Caves {69074} Elven Crypt - Lower Level {69075} Nether Mountains - Kobold Caves {69076} Drogan's Home - Main Floor {69077} Drogan's Home - Apprentices' Quarters {69078} Drogan's Home - Laboratory {69079} Hilltop - West {69080} Hilltop - East {69081} Hilltop - House {69082} Hilltop - Herbalist {69083} Hilltop - The Bubbling Cauldron. {69084} Hilltop - Drogan's Barn {69085} Hilltop - Foothills - Hurst Farm {69086} Hilltop - The Smith {69087} Hilltop - Community Hall {69088} Hilltop - Blake House - Top Floor {69089} Hilltop - Blake House - Main Floor {69090} Hilltop - Fortune Teller's Caravan {69091} Hilltop - The Old Farm - Cellar {69092} Hilltop - The Old Farm {69093} Hilltop - Foothills - Rumgut's Cave {69094} Nether Mountains {69095} Nether Mountains - Cave {69096} Hilltop - Foothills {69097} High Forest - Ancient Hall {69098} High Forest - Gnoll Caves {69099} High Forest - Underground Ruins {69100} Blumberg - Deekin's Shop {69101} High Forest - Cave {69102} High Forest - The Hermit's Home {69103} High Forest {69104} This house shows signs of habitation, but the door is locked. {69105} links {69106} That red wizard spoke to you, eh. Well I've never trusted their type and I'm not about to start. {69107} Does Drogan know his students have become so rude? I have a good mind to drag you up there and let you explain yourself to him. {69108} [Success] Alright, don't hurt me - He can stay. I hope we don't all come to regret your rash action here today. {69109} [Failure] That does it! Next time I see Drogan I'm going to have a word with him about you. {69110} [Failure] Oh now, . Don't you be trying Master Drogan's tricks on me. {69111} [Success] This is the red wizard I've been looking for. {69112} He can stay. {69113} [Failure] You haven't been around as long as me, . You'll learn - the Red Wizards are not to be trusted. And you can tell him I said so. {69114} Well - I tell you what. Crazy old Piper has gone a little off the deep end after the last kobold attack. He's scaring a few of the locals with his talk of doom. You take care of him and I'll maybe give the red wizard a chance. {69115} [Success]Well alright - but I'll be watching him - you tell him he can set up shop on a provisional basis. {69116} , it is good to see you! I was about to send someone down to check on everyone at Master Drogan's. I am afraid events are far out of hand around here. {69117} Haniah! Did I ever [hic] tell you how helpful you are [hic]? You're the besht, Haniah, shimply the besht! {69118} Uh... thank you, sir. You are a very good boss too... [mutter] usually... {69119} Not exactly a party. I found the mayor this way in his home, after the kobold attack. He was hiding in his cellar with two empty wine bottles beside him. {69120} Oh no! The mayor has been drunk on occasions, but never during a workday. I found him this way, after the kobold attack. He was hiding in his cellar with two empty wine bottles beside him. {69121} I found the mayor this way in his home, after the kobold attack. He was hiding in his cellar with two empty wine bottles beside him. {69122} I think the stress of the attack was simply too much for him and he lost control. I just hope that he will be better when he sobers up. I know it frightened me. {69123} Luckily I was here and there were enough local farmers and townsmen to hold the kobolds off. They mostly just ran past, when they saw how many were in here. {69124} So is everyone alright at the school? {69125} Not Master Drogan! Oh, I can hardly afford to lose him. I was desperately hoping that he could help me deal with all of the problems that have cropped up after the attack. {69126} Ah, I suppose that sounds awfully selfish of me, but I have only been here a short time, and now the mayor is completely useless! {69127} Haniah's been like a [hic] daughter to me, I tell you, . No, better than [hic] better than a daughter. Oh, , good to see you. When did you get here? {69128} Oh, , what do I do? {69129} I will do whatever is in my power to help you and Master Drogan. I just am unsure how much help I can give right now. {69130} I am sure you do, . And if there is anything I can do to help, you can ask. I doubt there is a lot of help I can give though. {69131} You know [hic], even though I am the Mayor, everybody respects Drogan more. Hey, toots, why don't you run [hic] and fetch me some more wine! {69132} My name is Haniah, not Toots, and I am no tavern wench. I think you have had enough to drink, sir. {69133} Bull droppings! I [hic], I have barely just begun to drink. You go get me some... hey, why do I have four arms? {69134} I am sorry, , but I have little time. Is there something you need? {69135} Farewell, . {69136} I find that in the last few minutes you have disillusioned me and encouraging you is the last thing on my mind. {69137} I must admit, that in the last few years, I have had thoughts of you that go a step or two beyond friendship. {69138} The only encouragement I can offer is the thought that someday we can get to know each other better. Perhaps as something more than just friends. {69139} At the risk of sounding a little brazen, , if we get through these days and things can return to normal, I promise you a night of encouragement you will never forget. {69140} But with all the problems we face right now, there is little else I can focus on. Is there anything else I can do for you? {69141} You will have to speak to Farghan, the herbalist. His shop is right across the street. Anything else? {69142} Ah, another one of the little problems. At least this one was easy to solve; I simply sent him packing. What did that red wizard have to say to you? {69143} Foolish of me?!? How dare you sit in judgment of decisions I make for the good of our community? I suppose you would let a horde of orcs set up an encampment, if you saw a profit in it. {69144} The Red Wizards of Thay are [hic] the evisht bunch of no-good-doers I've ever heard of. I will [hic] never allow one into the community. Not on my life. {69145} You have spoken to him though. What makes you think I should allow him to set up an enclave? {69146} Oh, there is no doubt that the majority are definitely evil. As for this particular wizard, I cannot be sure, but it seems very unlikely that he is any different from his superiors. {69147} On what basis do you make this judgment? {69148} That is a wise decision, but I am not sure that it will avail you greatly. Remember, evil rarely proclaims itself as such. {69149} How dare you threaten an old, but dear man like Veraunt? You should be ashamed. Poisoned or healthy, Drogan will hear of this. {69150} [Failure] That does it! Next time I see Drogan I'm going to have a word with him about you. {69151} [Success] Alright, do not hurt the Mayor. Szaren can stay. Just leave us alone. Never speak to me again, . I will never forgive you for this insult. {69152} That is not a funny joke. When it comes to violence, I have no sense of humor. I shall try to forget you said any such thing. Do you have a real argument to make? {69153} [Success] Szaren is an ally and should remain here in Hilltop. {69154} He can stay. {69155} [Success] I fear you overestimate Szaren's goodwill. I doubt that he cares much how well we do, so long as it brings him profits. {69156} [Failure] You must not have heard the stories I have heard, . The Red Wizards are not to be trusted. And you can tell him I said so. {69157} That may be so, but letting him stay could be a bigger mistake. You must trust me on this. {69158} Thank you, . I knew I could count on you to come to the right decision. {69159} [Success]You make a good point. I just fear that one day they might begin to corrupt our people with their influence. {69160} Szaren can stay. I just hope we never come to regret this decision. I will make sure that the mayor draws up the correct paperwork, once he sobers up. You can go tell Szaren. {69161} Worry not about the Mayor, I can smooth things over with him. I really need the Piper problem taken care of, so you just handle that. {69162} If you can handle that situation diplomatically, I would be willing to trust your judgment about Szaren. Anything else? {69163} Thank goodness you are still well, . I know Master Drogan holds you in high esteem and you have always been kind to me since I came to Hilltop. {69164} The biggest problem right now is with Piper, small surprise there. He has always claimed to have prophetic abilities, but now people are beginning to listen. {69165} A couple days ago, Piper claimed that death was coming in the dark and that only 'the chosen' would survive. {69166} An old farmer, Hol Halstrom, called him an idiot, and Piper claimed Hol would be dead within the week. {69167} That is exactly it. He makes those predictions so often, he was bound to eventually get one right. {69168} I could care less about Piper, except that he is starting to scare some of the more foolish townsfolk and farmers. They are scared and looking for answers, and Piper made an accurate prediction. {69169} Hol's body was found near the edge of the village, with his throat slit so deep, his head was barely attached to his body. {69170} Piper has a number of people convinced that the kobolds are just messengers for a new, powerful god. I stopped listening to him at that point. {69171} Piper is spreading panic and chaos in our village, something we can ill afford if we are to rebuild and possibly fortify ourselves. {69172} I feared that might be so. I do not blame you, for I am certain you must have many important things to do. {69173} You know [hic], I lost my wife only five years ago. [sob] I wish I could have her back again. {69174} Yes sir, you told me she was killed by a burglar one night while you were at a gathering, here at the hall. {69175} She would have liked you, Haniah. She [hic] would have found the daughter she always [hic] wanted. [sob] {69176} I hope you jest, . If Piper truly were a prophet, you and your peers would have perished long ago. No, there is only madness in Piper. {69177} I only have access to a small sum of gold, but I will see what I can find, should you do this for me. It would be a great kindness from you, . {69178} I understand how one such as you might have trouble meeting... interested women, but I would never consider prostituting myself. Not even to keep my job. {69179} , I cannot even begin to express how much that suggestion disgusts me. As if I would ever consider prostituting myself for a job. {69180} You have no idea how often I dreamed of us together. Of course in my dreams you would never have suggested that I prostitute myself for my job! {69181} Obviously you have a far lower opinion of me than I did of you. I ask that you never express such desires to me again. {69182} Of course. I had hoped for better from you in these troubled times, but I see that you will stick to your mercenary ways, even when we need you most. {69183} I can only promise you 50 gold. That is all we can afford, what with so much destruction and misery, it is really more than we can afford. So will you do this for me? {69184} I am not asking you to hurt him or anything like that, but if he would just stop or go away, it would make my job much simpler. {69185} Would you really, ? That would be such a relief. I am not asking you to hurt him or anything like that, but if he would just stop or go away, it would make my job much simpler. {69186} Is there anything I can do to help you? {69187} Oh, hello . I spoke with your friend already, but I'm sure you would be a real help in the trials ahead. {69188} I wish I could speak with you more, but I really do have a lot to deal with. Good luck. {69189} Sir, please do not drink any more of that wine. You are going to make yourself sick. {69190} Nonshensh! I'm a healthy as a [hic] as a bull. A little bit of wine never [hic] never hurt any... oh my... that didn't feel so good [belch]. {69191} That is disgusting, sir. I am sorry, , but I have little time. Is there something you need? {69192} Farewell, . {69193} I find that in the last few minutes you have disillusioned me and encouraging you is the last thing on my mind. {69194} I must admit, that in the last few years, I have had thoughts of you that go a step or two beyond friendship. {69195} The only encouragement I can offer is the thought that someday we can get to know each other better. Perhaps as something more than just friends. {69196} At the risk of sounding a little brazen, , if we get through these days and things can return to normal, I promise you a night of encouragement you will never forget. {69197} But with all the problems we face right now, there is little else I can focus on. Is there anything else I can do for you? {69198} You will have to speak to Farghan, the herbalist. His shop is right across the street. Anything else? {69199} And what words of wisdom, or corruption, did the mage spill in your ear? {69200} Ah, another one of the little problems. At least this one was easy to solve; I simply sent him packing. What did that red wizard have to say to you? {69201} Foolish of me?!? How dare you sit in judgment of decisions I make for the good of our community? I suppose you would let a horde of orcs set up an encampment, if you saw a profit in it. {69202} The Red Wizards of Thay are [hic] the evisht bunch of no-good-doers I've ever heard of. I will [hic] never allow one into the community. Not on my life. {69203} You are back again. Does this mean that friend Piper is willing to settle down or go away? {69204} Alright, but do please hurry. I am sure you have many concerns ahead of you. {69205} Things are starting to smooth out, but until Piper is dealt with I will not be able to rest easy. {69206} Thank you for asking though. I seem to spend much of my time just trying to calm people down. It is nice to have someone treat me as a friend. {69207} I am impressed. I was wondering if anyone had the patience to deal with him. {69208} You have shown excellent skill in diplomacy and good judgment. Szaren may set up his enclave. I hope you are choosing wisely in him. {69209} Here is your reward. When Hol's widow heard that you were going to quiet Piper, she gave me an extra 10 gold to add to it. You are definitely deserving of it, . {69210} I see blood, on your hands. You... you killed him! Get away from me, you butcher! I wanted no violence! Go! {69211} It is good to see you again, . Life goes on as usual, though I am sad to tell you that the Mayor has not recovered from his binge and still drinks day and night. {69212} I fear it will eventually be the death of him. I wish I knew what to do. But you must have other things on your mind. Is there some way in which I might help you? {69213} Goodbye, . {69214} Well, that's a relief. Thank you for telling me, I appreciate it. {69215} I heard what you did for the refugees from Blumberg. That is the sort of heroic deed we need more of around here. {69216} Fine, Szaren can stay, just keep away from me, butcher! Monster! Never return! {69217} You are beneath my contempt! You disgust me. Go away and never speak to me again. {69218} I want nothing to do with either of you. You have proven your evil ways, and the fact that you would try to convince me to help Szaren tells me that he cannot be trusted either. {69219} Maybe you should go with him. Your ways are no better than his. {69220} Yes, be gone, foul fiend. {69221} Nothing thanks - just thought I'd bask in your greatness. {69222} Szaren asked me to talk to you about letting him set up an enclave here. {69223} [Intimidate] If you know what's good for you, you'll let the wizard stay. {69224} [Seriously Intimidate] Listen mayor - you let the wizard stay or you'll be late... Late, as in the late mayor of Hilltop. Understand me? {69225} [Leave] {69226} [Pummel the mayor into submission] {69227} Just kidding... hahhaha... {69228} [Cast Charm] This is the Red Wizard you've been looking for. {69229} He may stay... {69230} [Persuade] Really Hilltop would be better defended from stuff like these kobolds if the Red Wizards were here. {69231} You're right - I'll run that bum out of town. {69232} Whatever...Is there no way I can change your mind? {69233} I'll see what I can do. {69234} I got enough problems with crazy people at the moment - You deal with him. {69235} Someone decided to throw a party? {69236} Do you usually have to put up with that? {69237} Is he drunk? {69238} What's the matter with him? {69239} No. The school was nearly destroyed and Drogan lies near death. {69240} There was nothing I couldn't handle, but Drogan was poisoned. {69241} We were attacked by the kobolds and Master Drogan has been poisoned. {69242} If I can help Drogan, then maybe he could help you. {69243} I have problems of my own to worry about. {69244} That is all. Goodbye. {69245} I could use a little encouragement. {69246} I need some herbs to help Drogan. {69247} I met a man called Szaren. {69248} It is foolish of you to drive him away. {69249} I think you should let him stay. {69250} He was hoping you would reconsider his proposition. {69251} I didn't know the Red Wizards are evil. {69252} I have spoken to Szaren in length, and I think he should stay. {69253} I shall go speak to him some more, so that I can make an informed decision. {69254} [Persuade - Intimidate] If you don't let the wizard stay, the mayor might have an accident. {69255} [Persuade - Intimidate] Listen Haniah, you let Szaren stay or Veraunt dies! {69256} [Leave] {69257} Sorry, I only meant that in jest. {69258} [Cast Charm] Szaren is an ally and should remain here in Hilltop. {69259} He may stay... {69260} [Persuade] Szaren only wishes to bring us prosperity. {69261} [Persuade] Hilltop would be better defended from attacks if the Red Wizards were here. {69262} You are making a big mistake, Haniah. {69263} I will tell him of your decision. {69264} I shall make him leave a swiftly as possible. {69265} About Piper... {69266} Fine, tell me about your problems. {69267} I am here to help you, Haniah. {69268} What are these problems you are having? {69269} Does he make a lot of these predictions? {69270} This is your problem? A fool of a doomsayer? {69271} Let me guess, Hol was killed by the kobolds. {69272} I have no time to deal with a lunatic. {69273} What if he really is a prophet? {69274} What would you pay me to solve this problem for you? {69275} Perhaps we could meet somewhere private to discuss... payment. {69276} You are being too vague. Name a sum or forget my help. {69277} I do nothing for kindness, Haniah. Speak to me with gold. {69278} I guess I can help you. {69279} I will speak to Piper for you. {69280} That's all. Goodbye. {69281} I could use a little encouragement. {69282} I need some herbs to help Drogan. {69283} I have spoken to Szaren again. {69284} I met a man called Szaren. {69285} It is foolish of you to drive him away. {69286} I think you should let him stay. {69287} He was hoping you would reconsider his proposition. {69288} Tell me about your problems. {69289} Not yet, but I'm working on it. {69290} How is everything going? {69291} I will go see about Piper. {69292} Piper is no longer a problem. {69293} Goodbye. {69294} No, I don't think so. {69295} I just wanted you to know that Drogan is well. {69296} I met a man called Szaren. {69297} Fine, I will tell him to leave. {69298} Fine. Goodbye. {69299} There are several magical wards on this chest which you cannot seem to penetrate. {69300} This alchemist's lab is where Master Drogan creates the focus crystals that power the rings he gives to his apprentices. He showed you once how to operate it. {69301} You start gathering up the proper elixirs and powders that Drogan adds to the gems to create the crystals... {69302} The table is very cluttered, and you begin sifting through the various powders and vials to see if there is anything of use. {69303} Each focus crystal requires one quartz crystal combined with any two of the following gems: phenalope, aventurine, fluorspar or amethyst. {69304} Placing the proper three gems in the grinder should enable you to use the various potions and powders already in the lab to create a functioning focus crystal. {69305} Leave the lab alone. {69306} Create focus crystals. {69307} Search the lab. {69308} How do I create a focus crystal? {69309} Ohhh - I feel weak.. {69310} The door to master Drogan's chambers are, as usual, sealed with an arcane lock spell to prevent some of his more curious pupils from poking around...for their own safety, or so Master Drogan says. {69311} Don't bother with me, . I can't help you, though I wish I could. {69312} Poor Master Drogan! I just can't wait until he's recovered. {69313} I don't think those creatures are coming back. I shouldn't have to stay here guarding the house. {69314} I wish I could go with you, ! Whoever did this... well, I'd just like to... ooo!! It makes me so mad! {69315} So you'll leave the school forever once this is done? I wonder if that means Drogan will find a new student. {69316} There is going to be so much work to get all this back in order. Master Drogan will be furious! {69317} I hope everything's going well, . I'd hate to think whoever was behind all this was going to get away with it. {69318} You've changed so much during your adventure, . I... I barely recognize you, to be honest. {69319} You seem like you're doing really well so far, . Master Drogan would be very proud of your progress, I think. {69320} Thank Mystra! Master Drogan's looking so much better now. Ayala says that he's well on his way to a full recovery. {69321} Oh, ! I'm so worried about Master Drogan! Do you think he'll be alright? {69322} You don't *care*?! That's a terrible thing to say! {69323} I haven't been here very long, but Master Drogan has never said anything but the most glowing things about you, ! The very least you could do is show him some compassion! {69324} Oh, poor little ! has to pay back Drogan for his kindness! What ever will do? {69325} Sarcasm, Mischa? I'm surprised at you. {69326} Oooo... sarcasm from Mischa. I am certain shall be forever scarred from this moment on. {69327} Sarcasm, Mischa? I'm surprised at you. {69328} Well, ... oh, never mind. Just... go and do what you must, . {69329} I am surprised, as well. Pleasantly surprised! {69330} Well, that's good to hear, for once. {69331} You know what Xanos would like to hear? Less mewling from idiot babes. {69332} Oh, dear! , you have offended the ears of our little flower. How *ever* did you manage it? {69333} I agree. I suspect you wouldn't say those things if Master Drogan were conscious, now, would you? {69334} Oh, that's awful! The thought of Master Drogan actually dying... I... I just can't bear it! {69335} Don't worry so much, Mischa. may not be correct... there may be hope for Master Drogan, yet. {69336} Oh, Dorna! Do you really think so? {69337} I... don't know. 'Plan for the worst and hope for the best.' Wise words of Drogan, himself. {69338} 'Do you really think so?' It makes Xanos sick to his stomach. Surely Drogan will die just to be away from such mewling! {69339} What a surprise. Poor little girl cannot face terrible reality. Shall we spread the news? The populace shall be shocked! {69340} Oh, thank Mystra! I'll pray that those herbs get here right away, then. If only I could help, somehow... I feel so useless just guarding the place! {69341} Don't get any thoughts in your head of leaving, Mischa. I need you here to guard your master... that is no small task, despite what you think. {69342} Y-yes, miss. I understand. {69343} Don't worry so much, Mischa. You're needed here... just as we're needed to find those artifacts and stop whoever's behind all this. {69344} Oh, I suppose you're right. It just doesn't feel that way. {69345} That is because you *are* useless, my little strumpet! Ha ha ha! {69346} Oh, shut up, Xanos! {69347} My my! The little girl shows heat! Perhaps you should take her along after all, eh, ? Ha ha ha! {69348} Bah! Your problem is that you are too generous with lessers, . That shall be your undoing. {69349} We could speak about your problems, Xanos, but doesn't have all day. {69350} Now why didn't I say that? {69351} Monster bait? Bwah-ha haa!! Wonderful!! {69352} Fine. Laugh at me, if that's what you want. Just help Master Drogan and I won't care at all. {69353} That's nice of you to say. I just hope it's the truth. {69354} So many people just try to shield me from the truth, sometimes. If I'm ever going to be a paladin, I'll... have to face these things one day, won't I? {69355} I suppose all I can do now is pray for him. Good luck, . {69356} I'm sure we'll do everything we can to help Drogan, Mischa. {69357} What, you don't believe now? You are accusing of being a liar? {69358} I... I said no such thing! That's not what I meant at all! {69359} Ha ha ha! You are still such a little girl! Mystra's warrior, indeed! {69360} What do I care? Stop bothering me. {69361} I just want out of here, that's all. {69362} I'll say whatever I like, girl. {69363} I suppose you're right. {69364} Probably not. It looks pretty grim. {69365} Ayala says he just needs some herbs and he'll recover. {69366} Knock it off, both of you. {69367} Take her along? As what? Monster bait? {69368} Leave her alone, Xanos. {69369} He should be fine. Don't worry about it. {69370} I hope you're not here to stir up trouble, . We've enough problems. {69371} Hello, . On an errand for Master Drogan, I take it? {69372} Hello again, . Everything's going well, I hope? {69373} I've heard there's still some kobolds in Hilltop. Why aren't the guards being gathered together to search around? {69374} I hope this doesn't mean the caravan lines are being attacked again. We can't afford to go without supplies this late in winter! {69375} We should get everyone together and make sure everyone's alright. Maybe Drogan could help us out? {69376} This is terrible. I used to feel safe here in Hilltop. I can't believe those creatures were so bold! {69377} I wonder if Blumberg is alright? It's a much smaller village... if they were attacked, they might all be killed! {69378} Master Drogan is alright, I hope? He's done a lot of good things for Hilltop. {69379} You just stay away from me and mine, . You would have thought Drogan would have picked a better sort to train. {69380} There's no need for you to be wandering around Hilltop, . Why don't you go back to Drogan's? {69381} Oh, it's you, . You watch yourself around here... we had enough bad business with them kobolds. {69382} I think that Drogan has done a fine thing training such a good-natured such as yourself. {69383} Thank the gods we have people like you in Hilltop, . I can only imagine what the kobolds might have done here, otherwise. {69384} Always a pleasure to see you in town, . I certainly hope those kobolds didn't hurt anyone at your school. {69385} I heard that you're close to graduating from Drogan's school. You're... not thinking of leaving Hilltop, are you? We'd all miss you greatly. {69386} It's certainly nice to know that the kobolds didn't hurt you at all. Not that a man like yourself needs to worry about them, I suppose. {69387} You know, I've always said to my friends that it's too bad Drogan doesn't let come into town more... and here you are! {69388} It's certainly nice to see you in town, . How you can stand to be cooped up in that house all day, I can't imagine. {69389} It's good to see you're alright, , and that those nasty kobolds didn't hurt you. I'd hate to hear anything bad happened to you. {69390} You know, I've always thought that Drogan was one lucky dwarf to have such a charismatic follower. {69391} You're Drogan's apprentice, aren't you? You know, I've heard a little about your barbaric background. Quite interesting. {69392} I've heard you're quite the brute with an axe in your hand. Wish you'd been here to plant one in the heads of some of them kobolds, earlier. {69393} You and that other apprentice of Drogan's... Dorna?... you're both from far up north, right? {69394} I wouldn't have minded having a few spells to fight off those kobolds. I saw a few of them casting magic, themselves... it just seemed so unnatural. {69395} Can't say that I know too much about magic and all... although it seems that your Master Drogan is a kind enough fellow. For a dwarf. {69396} , isn't it? I've heard that you're some kind of mage, just like Master Drogan. {69397} You know, it's good that at least one of Drogan's students is a holy . Makes up for that rude half-orc he harbors. {69398} You might want to say a prayer for our little town, . If the kobolds are bold enough to attack, who knows what manner of beast will be next? {69399} You know... I've told Mayor Verant a thousand times that we should build a proper church in Hilltop. That's why the kobolds attacked us! The gods are angry! {69400} Thank the gods you're here, . I wish you were about earlier with that weapon of yours when the kobolds were everywhere. {69401} Does Master Drogan tell you to walk around with your weapon swinging about? It's quite distracting. {69402} You can put your weapon away, now. I, um... I think all the kobolds have been driven out of Hilltop. {69403} You know, I have a cousin in Sundabar whom everyone says is slow. Frankly I think that's quite a rude thing for them to say. {69404} Thank goodness one of Drogan's apprentices is here. How is Master Drogan? Alright, I hope? {69405} Hmmm. You're one of Drogan's apprentices, right? Quite nice of him to take pity on such a... well, that is... never mind. {69406} I see you were in quite the tussle. Do those wounds hurt much? {69407} Oh dear, did you get attacked by kobolds? You look quite beat up, there. {69408} Oh my... you're bleeding! You should go and see Gilford right away. He can heal you up, good as new. {69409} Err... did you lose your clothes somewhere? Or doesn't Drogan supply you with any? {69410} Either the kobolds went and stole your clothes or you've gone as mad as old Piper, there. {69411} Are you mad? Running around in the middle of winter with no clothes on? {69412} Thank you for healing me. {69413} I was so afraid for Blumberg and it turns out I was right. They didn't stand a chance. {69414} We can barely take care of our own people. How are we supposed to care for all these refugees? {69415} I used to go to Blumberg all the time. I can't believe it's gone. {69416} Someone told me that Master Drogan is better, now. That is the best news I've heard all day! {69417} Surveying the carnage, you discern that the gnolls and kobolds fought each other here. The battle is long over, however, and who the victors were and where they went is a mystery. {69418} By examining the bodies, it seems obvious to you that the kobolds and gnolls fought each other here... although who attacked whom and why are a mystery. You are fairly sure that the gnolls won the battle. {69419} By examining the bodies in the area and the tracks nearby, it is obvious to you that the kobolds were ambushed by a group of gnolls as they passed. You suspect that the gnolls were victorious, though it seems equally likely that many of the kobolds fled during the melee. {69420} The chicken seems very indignant and excitable, but even you are uncertain as to what she's trying to say exactly. {69421} The chicken tells you a lame joke about crossing some road and then clucks endlessly in laughter. {69422} The chicken excitedly asks you to tell the dogs to stay away from their pens. It thinks the dogs are very frightening with their big teeth. {69423} The chicken whispers to you in conspiratorial tones that it believes the human farmer may indeed be... an axe-murderer! {69424} The chicken clucks in outrage, explaining to you its belief that the humans have been systematically stealing her unborn children. {69425} The chicken launches into a story about how it had been very much startled by a stick the previous day. {69426} The chicken tells you in hushed clucks that one of its brood-sisters swallowed an odd stone and then coughed it up in the water trough just this morning. {69427} is a nice name. Are you going to be famous some day? Like Elminster the Sage? {69428} My daddy says he could beat you in a fight any day. Is that true? {69429} Do you have lots of money? Daddy says adventurers get lots of money. {69430} I want to be a adventurer someday, just like you! Um... I think... {69431} Is Master Drogan really a dwarf? I think he's really hairy. {69432} Do you have to learn a lot at that school? Like, um... numbers and stuff? {69433} I know you! You're ! {69434} Kobolds are scary. Are you going to kill some? {69435} What's a kobold? My sister says I look like one when I get mad. {69436} Oooo... can you cast any spells? My mother says she saw Drogan cast one, once. {69437} Have you ever been on a real adventure? Are you on one now? {69438} My mother says that adventurers just get themselves killed a lot. Is that true? {69439} I saw that Drogan once, you know. He's really short. {69440} You're , aren't you? I want to be an adventurer someday just like you! {69441} The cow stares at you with disinterested cow eyes. {69442} The cow looks at you with vague disinterest, sending empathetic messages of discomfort in the cold and an interest in finding hay. {69443} The deer stares at you alertly, ready to bolt should you approach it further. {69444} The deer appears skittish and suspects you are a vicious kobold, ready to eat it. It has little interest in communicating with you. {69445} The dog bares its teeth and growls, obviously alarmed by your approach. {69446} The dog wags its tail with obvious uncertainty and shies away from you. {69447} The dog looks at you curiously. It seems friendly enough. {69448} The dog responds gladly to your approach, excitedly wagging its tail and accepting your touch. {69449} At your command, the dog happily bounds off to return to its normal routine. {69450} The dog is overjoyed at the information, ecstatic that he will finally be able to impress Bethsheva enough to become her mate. {69451} The thoughts he sends to you are of thanks as he quickly runs off towards the herbalist's home. {69452} The dog has difficulty understanding what you might find useful... though it happily informs you that the Bubbling Cauldron is a wonderful place to beg for food. Or it was: now it smells rank of kobolds. {69453} Beyond that, the dog states only that Bethsheva might know something interesting. The dog's thoughts indicate that it finds Bethsheva most interesting. {69454} The dog responds happily that Bethsheva is a wonderfully smart and beautiful wolf-bitch that resides with the human druid, Farghan. {69455} The word amongst the dogs in town is that Bethsheva buried something valuable in the village, but none of them can find it. {69456} The dog thinks that is most clever of the she-bitch and wishes he could mate with her. {69457} He believes that another dog has recently mated with Bethsheva and shoots jealous thoughts in that lucky dog's general direction. {69458} The dog responds to your empathic communication with images from its mind. It dislikes the smell of the kobolds and hid from the cruel creatures when they passed. {69459} The dog believes that the kobolds ran south along the path, heading for the place where the human wall opens up. {69460} You fish into your pack for a few strips of dried meat. The dog gulps them down happily and wags its tail in thanks. {69461} Send the dog on its way. {69462} Tell the dog where Bethsheva buried the item. {69463} Ask the dog for any useful information it might have. {69464} Ask the dog about Bethsheva. {69465} Ask the dog for information on the kobolds' passing. {69466} Give the dog a snack. {69467} We have to guard the gate until the reinforcements come. Damn kobolds broke it down somehow. Anyway... if you're going out there, be careful. {69468} I wouldn't suggest you leave town just yet, . It's dangerous out there. Your choice. {69469} Greetings, . Err... you're not thinking of heading beyond the wall, are you? With all them kobolds out there? {69470} Right. Because you adventurer-types are so much more superior than us regular folk. Ahhh, do what you like. {69471} Fine. Go get yourself killed. It's all the same to me. {69472} You think so, do you? Yeah... maybe you're right. You're Drogan's apprentice and all that, after all. {69473} Gone from Hilltop, yes, but who knows what they're up to out there? Kobolds are usually cowards, but these ones... they could be up to anything. {69474} You're going to go looking for them? Well, that's a switch. {69475} At any rate, if you're going out there, be careful. There's no telling what you'll encounter on the road this time of year. {69476} At any rate, you might want to think twice before you leave Hilltop. I would suggest you get some decent equipment and maybe a little experience first. {69477} I'm told there's probably some folks in town who could use some help. We can't do anything until the reinforcements from Blumberg get here... maybe you could? {69478} It's just a suggestion, anyhow. I won't stop you from leaving, if that's what you're intent on. {69479} Mind your own business, cretin. {69480} I can handle myself. {69481} Aren't the kobolds long gone? {69482} I have no choice. I need to find those kobolds. {69483} Sorry, but I can't chat right now. There's only a few of us left after that attack and the mayor wants us on double-duty... just in case. {69484} It might be safer if you went back to the school. There's only a few of us guards left right now to watch for any more attacks. {69485} You be careful, . There's no way to be sure all the kobolds are gone, and more could arrive. {69486} ? Is everything alright at the school? How is Drogan doing? {69487} What are you doing here? I'm watching you, , just so you know. {69488} Shouldn't you be back at your school? Drogan's there, isn't he? How is he doing? {69489} I don't want any trouble out of you, . We've got enough problems in Hilltop right now. {69490} Eh? Err... no, not this second. I have to watch for the reinforcements to arrive from Silverymoon. How about you? Everything okay with Drogan? {69491} And more than any of us need right now. There were plenty of people hurt by the kobolds, not that you'd care. {69492} Hmph. I don't know what Drogan sees in you. Well, do what you like. I have other things to worry about. {69493} Oh? Everything okay at the school? Drogan is alright? {69494} I've heard enough about your exploits, . Just watch it, that's all. {69495} Well... maybe I'm being a bit harsh. I've just heard stories about you. {69496} It's good to see you, . Something I can help you with? {69497} You be careful there, . We're not certain all the kobolds are gone from Hilltop just yet. {69498} It's good to see that you're okay, . We were worried about you and Drogan up at the school. How is Drogan doing? {69499} Oh. I, ah... hope the old dwarf is alright, anyway. Those kobolds took us by surprise. {69500} Something I can help you with? {69501} Be careful. {69502} Farghan's in his shop across from the tavern. But what am I saying? Of course you know where his shop is. {69503} Not personally, no. Fiona's in her smithy, however... I'm sure she can supply you whatever equipment you need at a decent price. {69504} I can't. The mayor wants the few of us that are left watching out for any new attacks. When we get reinforcements from Silverymoon, we'll do a house-to-house search. {69505} Yes. We've already sent out a messenger to them, asking for help. Hopefully they weren't attacked as well. {69506} The ones that ran away? They went south, by way of the town gate. You intend on chasing after them? If so, they've got quite a head start on you. {69507} So they must have killed her right after they escaped. That's a sad, sad shame. Thank you for telling me... I'll let everyone know. {69508} They did? But... I thought Lodar reported that he had everything under control there, short of a stand-off with a few kobolds in the kitchen. {69509} Blast! The mayor should have let us go and help those poor souls. Ahhh, well... thank you for bringing me the news, , bad as it is. {69510} Well, you might want to talk to Haniah over at the town hall. I heard the mayor's so drunk he can barely stand... so she's got her hands full, I bet. {69511} Beyond that, if you could check around to make sure the kobolds aren't still bothering the locals, we'd appreciate it. {69512} I'd gladly do that myself, but as long as we're this short-handed none of us can spare the time from keeping watch before help arrives. {69513} That's a relief. It's always been a point of pride amongst the people here that we have our own resident wizard, you know. {69514} Damnable reptiles! Took us by surprise, they did. I hope Drogan recovers. If he died, that would be a real loss for all of us. {69515} Poisoned? Then you'd best get to Farghan's as soon as possible. He was in his shop the last I saw. {69516} That's good to hear. Thank you for letting me know, I'll pass it on. {69517} I wish we could have. We were taken by surprise and had our own battles to fight. We lost several men, I'm afraid to say. {69518} I can't say that killing Piper was the right thing to do, but I guess it's on your conscience now, isn't it? {69519} So you killed Piper, did you, ? I can't say it wasn't coming for him, all things considered. {69520} I cannot believe that Blumberg is burnt to the ground. I sure am glad we were better defended. You did a good thing, rescuing those refugees. {69521} Is there something you need help with, sir? {69522} I'm more trouble than you can handle! {69523} I could care less what you think of me, fool. {69524} I'm on important business. {69525} And why would I be any trouble? {69526} Who cares? I have other things to worry about. {69527} I've got to go. {69528} I need to find the herbalist. {69529} I need some equipment. Can you help me out? {69530} There are still some kobolds in Hilltop. Will you help with them? {69531} Reinforcements from Silverymoon? {69532} Do you know where the surviving kobolds went? {69533} I wanted to report that I found Mara... dead. Just outside Hilltop. {69534} I thought you should know... the kobolds killed everyone in the tavern. {69535} Is there anything in Hilltop I can do to help out? {69536} He was alive, last time I saw him. {69537} He's not good. He was poisoned by kobolds. {69538} He was poisoned by kobolds, actually. I need to get some herbs for him. {69539} He was poisoned, but he's recovering now at the school. {69540} We could have used your help when the kobolds attacked, you know. {69541} You should talk to Katriana if you have any questions. {69542} Thank you for healing me. {69543} You notice some humanoid tracks beneath the cliff, but are unable to determine what creature made them or any information about them. {69544} A large group of humanoids seem to have come down the cliff face and headed south out of town. {69545} These appear to be kobold tracks. A large group of them, at least 30, seem to have come down the cliff face and headed south out of town. {69546} Oh, thank the gods; Adam called down and said you returned the baby to him. {69547} Leave me be! My home is broken, no thanks to you! {69548} Where are they? Where are Adam and Tynan? Did you find them? {69549} Oh, please hurry. I have the worst feeling of dread for my innocent child. {69550} [sob] No, no, gods no! Do not say they are dead! No! I cannot take this! Death take me; death take us all. {69551} What is it? Please, tell me what has happened! {69552} No! Not sweet Tynan! [Sob] How could the gods be so cruel? Oh, Adam! {69553} Bring him to me, please! {69554} Oh thank the gods, and you too, . I will go up and nurse him right away. That always soothes him so. {69555} What? No! Please, do not say such a thing. What good could come from taking him? You cannot mean this! {69556} I do not trust you. Give my child back and I will pay you. You are stronger than I am, so you do not have to worry about me double crossing you. {69557} No! I will kill you, you villain! {69558} Thank the gods, and you too, . Oh, Tynan, you precious little boy. How I feared you were dead. {69559} But where is Adam? He... he is still alive, isn't he? Please, tell me I am not a widow. {69560} [Failure] Your mouth says he lives, but I can see it in your eyes. My Adam is gone! Why would you lie to me about such a thing? {69561} You killed him! Yes, that is the only reason for you to lie to me. Well, you won't kill me too! You can't have my baby! No! Help, murder! {69562} [Success] Oh, thank you. I will go to him right away. First though, you deserve a reward. The only thing of value I have is my wedding ring. {69563} No! No, poor, brave Adam. Those monsters murdered him! How can the gods be so cruel? At... at least I have Tynan, a small piece to remember Adam by. {69564} I have my home and my wedding ring, as well. Of course, without Adam to support me, I guess I will have to sell the ring; just to help me until I can find a job. {69565} Oh, , I could not ask that of you. If not for you my child would be dead too. I mean... it would be helpful, but I am sure I can survive if I sell my wedding ring. {69566} [Gasp] I would never have believed that anyone could be so kind. Be assured that Tynan will be raised to know who his savior was. {69567} Oh, , that is so kind of you. Be assured that Tynan will be raised to know who his savior was. {69568} I will sing your praises in his ear and someday, if I raise him properly, perhaps he will grow to emulate you. Good luck to you, . And thank you again. {69569} No, please, leave Tynan alone. He is so small and helpless. Take my ring, just leave my babe alone! {69570} But, I have nothing to give you. I need to sell my ring, or my child and I will starve to death before winter's end. {69571} Thank you again, . I will pray to the gods to keep you safe. {69572} Oh, thank you. I will go to him right away. I have a healing potion hidden upstairs, where no one could find it. {69573} First though, you deserve a reward. The only thing of value I have is my wedding ring. It's nothing special, but you might get a few gold for it. {69574} I am sorry; I wish I had more to offer. I hope all goes well for you. I had better go see to my husband. Thank you again, . {69575} Really? Oh, , that is so kind of you! When Adam and I have our next child, we will name it .. after you! Thank you so much. {69576} Be careful in your journeys. We wouldn't want to lose a hero like you. {69577} Please, I can still hear my child crying. Save Tynan! {69578} My family is doomed! Oh, why will you not help me? Please! {69579} Help me! Somebody help me! Oh, , thank the gods you are here! You must help me, please! {69580} Kobolds attacked our house. Adam and I were still in bed when they burst into our room. We climbed out the window and Adam helped me down, then he went back in the front door. {69581} He went to save little Tynan, but he hasn't returned. Tynan is only two months old. Oh, please, , you must save them! {69582} But... but... you have been trained to do things like this. I would be slaughtered! Please, do not be so cruel! Save my family! {69583} You are a horrible . Do not think that others will not hear about your cowardice! If my love and my child are lost, your name will become a curse upon every tongue in this town! {69584} Questions? My family is about to be slaughtered, or may already be dead. How can you ask questions? This is no time for a friendly visit! {69585} Please hurry and save my family! {69586} What? Why would you need to know that? We have very few valuables. I am wearing my wedding ring, and that is the only thing of real value I own. {69587} I... I... I cannot. If my husband is dead, I would have nothing else to remember him by. If you save him, I will give it to you. Just please, save my family! {69588} Oh, I guess that is important to know. He is just upstairs in a side bedroom. Please, you must save him. I cannot imagine life without him. {69589} I was climbing out the window, fleeing them. I didn't stop to count them! There must have been quite a few though. Adam is a strong man, and one or two would not be enough to stop him. {69590} Payment? My husband and child may only have a few seconds to live! They might be dead already! Go now, please. I am sure we can come up with some reward, just go now! {69591} Oh, thank you, , please hurry! {69592} You'll always have a place in our hearts, . My poor Adam.. {69593} You lied to me. How could I have ever trusted you? For all I know, you killed Adam! Get out of my home and never return! {69594} We shall starve, I fear. I am glad to have my babe back, but I do miss Thomas. {69595} Not yet. {69596} You weren't terribly attached to your family were you? {69597} I have some terrible news for you. {69598} I have some good news and some bad news. {69599} Let's just say you and your husband will have time to make a new kid. {69600} I rescued your husband, but was too late to save your baby. {69601} Adam lives, but your child was killed by a kobold. {69602} I rescued your baby. {69603} Your baby is fine, but Adam was killed. {69604} The baby is fine, but I do not have him on me. {69605} I put Tynan back in his crib. He is safe. {69606} I am keeping your child. {69607} I don't need to explain. Goodbye. {69608} I will think of something. Goodbye. {69609} I will sell him as a slave to the Thayvian wizard. {69610} Give me something now, if you want him back. {69611} Then I am keeping him. {69612} I was kidding. Here he is. {69613} Here is your young babe. {69614} [Persuade - Lie] He is alive. He is just waiting inside for you. {69615} I am afraid Adam didn't survive. {69616} Would it help if I gave you some gold? {69617} I guess you are right. Good luck then. {69618} I insist. Here is fifty gold. {69619} I insist, here is ten gold. {69620} Give me that ring, or your babe will follow his father to an early grave. {69621} I think I deserve a reward for saving your baby. {69622} Yes, well, I will be going then. {69623} Adam is well. He waits inside for you. {69624} Adam lives, but you will need to get him a healer. {69625} That's it? I deserve more than that for risking my life. {69626} I guess it will have to do then. {69627} I don't need a reward. I was glad I could help. {69628} Thank you. That is very generous of you. {69629} I have my own problems. Why don't you go save them? {69630} No, Goodbye. {69631} Sorry, I don't know what I was thinking. I will help. {69632} I guess I can try. {69633} I have to ask you some questions first. {69634} That's all my questions. {69635} I will save them. {69636} Where do you keep your valuables? {69637} If you want your family to live, give me that ring! {69638} Where is the baby? {69639} How many kobolds are there? {69640} Before I do anything, let's discuss payment. {69641} There is no time then. I will do my best. {69642} The ox stares at you with disinterested ox eyes. {69643} The ox looks at you with vague disinterest, sending empathetic messages of discomfort in the cold and an interest in finding hay. {69644} The rat watches you warily, concerned only with its gnawing hunger as it shivers from the cold. {69645} So what did the mayor and his beautiful assistant have to say? {69646} Was there anything else you needed then? {69647} Yes, good luck to you, . {69648} Ah, violence should always be a last resort, but sometimes it is necessary. As you seem to be good a problem solving, I think we shall become fast friends. {69649} You have been of great assistance, . When I return, I shall remember the help you lent, and you shall have the finest discount I can offer. {69650} Here is your one hundred gold, as promised. I am sure you will do very well. Drogan has trained a fine adventurer. Good luck, . {69651} You disappoint me, . I had hoped you might have more sense than that. Someday you too will be the victim of close-minded bigotry. I hope you remember our conversation on that day. {69652} So be it. I thank you for trying to help me. You are a fresh breeze in a town full of the stench of prejudice. Good luck, . {69653} An ill wind accompanies this ill-fated day. And does this blasted cold ever end? How can civilization possibly exist in such a tormented landscape? {69654} I wish it were truly that simple. I would like nothing better than to return to my home in Eltabbar, where temperatures are more moderate, and the seasons are of a reasonable length. {69655} But, one does not say no to a command from Tharchion Dmitra Flass. Not if one wishes to survive, at least. {69656} Now, judging from your uncouth demeanor, one could only suppose that you are one of Drogan's charges. I must then assume that you would be , the . {69657} That is unfortunate for both of us. I had hoped that a short discussion might be mutually beneficial. Alas, we shall never know. {69658} Goodbye. {69659} I overheard a conversation at the town hall that described you in fair detail. Apparently there are those who feel that you will continue on Drogan's legacy as an adventurer. {69660} I thought it might be worth getting a look at you before I left town. Perhaps we could talk about something of mutual benefit. {69661} The one who told a stranger to shut up and leave, simply for expressing an opinion about the weather. Granted, that is far nicer than you might have gotten in my homeland. {69662} But most of my peers would have been more polite, before they warmed you up with a fireball. {69663} Odd, I would think it hard to cut someone's purse strings with numbed fingers from the frigid air. Such a short time here and already I have heard of you, , the . {69664} Odd, I would think it hard to be a druid while all around you nature sleeps. From the looks of you, I would guess you are , the . {69665} Odd, I would think it hard to control your weapon when the frigid air numbs your fingers to the quick. Young and bold; let me guess, you must be , the . {69666} Odd, I would think it hard to voice your prayers with frigid air blasting down your throat. From the looks of you, I would guess you are , the . {69667} Odd, I would think it hard to keep your body flexible in such frigid weather. From the looks of you, I would guess you are , the . {69668} Odd, I would think it hard to cast your spells when your fingers are numb from the frigid air. Not a lot of magic users in a small village like this, so you must be , the . {69669} Odd, I would think it hard to pluck the strings on a lute in such a frigid temperature. Such a short time here and already I have heard of you, , the bard. {69670} Yes, I suppose it must be hard to cut someone's purse strings with numbed fingers from the frigid air. Such a short time here and already I have heard of you, , the . {69671} Yes, I suppose it is hard to be a druid while all around you nature sleeps. From the looks of you, I would guess you are , the . {69672} Yes, it must be hard to control your weapon when the frigid air numbs your fingers to the quick. Young and bold; let me guess, you must be , the . {69673} Yes, it must be hard to voice your prayers with frigid air blasting down your throat. From the looks of you, I would guess you are , the . {69674} Yes, I suppose it must be hard to keep your body flexible in such frigid weather. From the looks of you, I would guess you are , the . {69675} Yes, it must be hard to cast your spells when your fingers are numb from the frigid air. Not a lot of magic users in a small village like this, so you must be , the . {69676} Yes. I suppose it must be hard to pluck the strings on a lute in such a frigid temperature. Such a short time here and already I have heard of you, , the . {69677} I suppose small villages must brag about any potential hero, though I would have thought they would wait until you graduated from this... school you have attended. {69678} My name is Szaren and I am a wizard of Thay. And quite honestly, if that admission is not enough to make you turn around and walk away, then I would say we are off to a great start. {69679} Now that is the attitude I have come to expect, particularly in such a small, unimportant village as this. Yet here I am. {69680} What is it that makes people ignore what is in their best interests, simply so they can hold on to their prejudices? No, do not answer. It is simply too bad that we could not come to an arrangement. {69681} Yes, I hope you have a pleasant day as well. {69682} Straight to business then? Well, that is a better attitude than I have been met with so far. {69683} The very attitude I was desperately hoping to find. I have been met only with prejudice and an unforgivable lack of courtesy. {69684} My good Mistress, Lady Dmitra Flass, Tharchion of Eltabbar, has been working very hard to end the strife within Thay, as well as the costly and detrimental wars between Thay and her neighbors. {69685} Please, do not mistake her goals as being altruistic. Thayvians crave two main things in life: gold and power. {69686} Part of her plan is to show the other rulers of our country how much can be gained through peace. Thay has begun to set up magical enclaves in cities throughout Faerun. {69687} These enclaves sell magic items of various sorts to anyone with sufficient gold. So far the enclaves have been very successful and Lady Flass has gained much prestige. {69688} Overly impatient are we? I will try to make this succinct then. {69689} Your mayor is shortsighted and refuses to allow me to set up an enclave in Hilltop. Our goal was to prove our worth here in the Silver Marches, then expand once trust is earned. {69690} As one of Drogan's students, you command some respect around here. I hoped you might be willing to convince the mayor that my presence could only be a benefit here. {69691} Of course, information is power. I will tell you what I can, so you may judge us fairly. {69692} Then I bid you farewell and hope that you will return soon bearing good news. {69693} Good luck, friend. {69694} So, have you made your judgment? Will you try to help me? {69695} I am afraid I left behind anything I did not feel would be necessary for this trip. Should I be allowed to return, I would bring some supplies with me. {69696} The rest of the supplies, guards and workers would have to come by caravan, so they would take a while longer. {69697} But there would be many arrangements to take care of before I could return, so I imagine it will take me a couple of weeks. {69698} That is often the case, and yet we have found that our practice of slavery is not accepted in this part of the world, and so I left my slaves and came here using magic to transport me. {69699} I even came without guards, for it made the travel easier. I did not expect much resistance, but you can understand how I was not quick to run out and attack the horde of kobolds all by myself. {69700} If I am able to set up an enclave here, I would bring guards and slaves, though I would keep the slaves in the compound, so as not to offend the other residents. {69701} Yes, the benefits to both would be great, although I doubt my profits will be as good as those enclaves in larger centers. {69702} Still, there are many adventurers in these northern territories; I should do a fair trade. {69703} I could hardly run a profitable business if the village was overrun with monsters, now could I? My guards and my magical abilities would be a true asset for Hilltop. {69704} The enclave would be considered Thavian soil, and I would not traffic in slaves, neither to buy nor sell. They would remain in the compound and belong only to me. {69705} Besides, I guarantee that their lives would be far better out here than if they remained in Thay proper. . I do not mistreat my slaves; it is not economical. {69706} The Red Wizards are the rulers of Thay. When a child is still young, he or she is tested for power in the magical arts. Children who prove adept are taken to schools. {69707} The schools teach us to use our powers to the fullest, which means that many youth die before they can become Red Wizards. The teachers are harsh, your fellow students are even worse. {69708} Even reaching the status of Red Wizard guarantees nothing more than that you will be treated a little better than a slave. It takes many years for a powerful practitioner to reach high status. {69709} It is better than the lot some face. There are benefits to being a Red Wizard, and I wouldn't want to live the life of slavery that my parents did. {69710} It is minds like yours that start wars when there is room for peaceful prosperity. {69711} I can see that we shall not be seeing eye to eye. Therefore, I shall depart and you can keep the stench of your provincial, small town. I refuse to spend even another minute here. {69712} I hope these kobold invaders destroy your entire village. {69713} I am not whining, I am simply responding to your question. There are benefits to being a Red Wizard, and I wouldn't want to live the life of slavery that my parents did. {69714} What choice are we given? You do or you die, such is life. There are good points to being a Red Wizard, and I wouldn't want to live the life of slavery that my parents did. {69715} Not that I remember my parents, but I certainly know what the life of a slave in Thay is worth. No I would not trade my upbringing for any other in Thay. {69716} But enough about that. Do you have any other questions? {69717} That is unfortunate. To have invested so much time here with no results will make my mistress very angry. The disgust for you and your people that we Thayvians hold appears to be well founded. {69718} When the day comes that Szazz Tam and his armies prevail over my Mistress and her commerce, then you shall rue this day and the mistake you made. {69719} I leave behind the stench of this village and its intolerant attitude. {69720} I can afford to pay you one hundred gold. I would imagine that in a small village like this, that would be enough to buy you a small farm, and possibly the farmer too. {69721} That is all I can afford. If you will not do this, I shall simply move on to the next village, and then the next, until I find someone willing to listen to reason. {69722} I know that the weather up here is frightfully cold, but certainly there must be someone left whose wits have not been fully frozen. {69723} That is all I ask. Thank you for doing such a kindness for a stranger. You shall be well rewarded. {69724} [Failure] What do I look like, some kind of charity? Gold is a reward for a job well done. So go do your job, as you promised. {69725} [Success] It is always good to establish a rapport with those you deal with. I find gold helps speed the bonding. {69726} Here is ten gold. I might even be willing to forget I gave you an advance, if you do a good job. {69727} Best of luck to you, my young friend. {69728} You must understand that normally we only set up an enclave in large cities, where commerce is strong and profits are high. {69729} Unfortunately, we have had a very difficult time getting permission from local lords and rulers in the northwest. I am afraid our reputation precedes us. {69730} You have never heard of the Red Wizards of Thay and how we are all evil, murderous villains, who sell our souls to demons in trade for more power? {69731} What do they teach you in these adventuring schools? Why, it is almost refreshing, and yet, vaguely frightening. {69732} I must go now. {69733} Nothing yet. {69734} No, farewell. {69735} The mayor and his assistant are dead and will not stop you. {69736} The mayor said it was fine for you to stay. {69737} I am here to run you out of town, evil mage! {69738} I am afraid my appeal changed nothing. {69739} I fear that the mayor is no longer listening to my advice. {69740} If you don't like it, shut up and leave. {69741} I don't want to talk to you. {69742} Goodbye. {69743} What do you mean by that? {69744} How do you know that? {69745} Who are you calling uncouth? {69746} How did you know who I was? {69747} Actually I like this invigorating weather. {69748} I couldn't agree more. {69749} Who are you? {69750} A Red Wizard in Hilltop? Be gone before I strike you down! {69751} Good riddance. {69752} What do you mean by that? {69753} What is a Red Wizard doing in Hilltop? {69754} I would hear more before I judge you. {69755} You expect me to believe that? {69756} Tell me more. {69757} Sounds awfully noble. {69758} Get to the point where I'm supposed to be interested. {69759} I would like to ask you some questions. {69760} That's all the questions I have. {69761} I will end your evil existence right now! {69762} I will not help you. You must leave our village alone. {69763} I will return. {69764} Do you have anything for sale? {69765} Don't the Red Wizards usually travel with slaves? {69766} Sounds like a lucrative prospect for you and the village. {69767} I cannot allow you to bring slaves to this village. {69768} So would you help defend the town if you had an enclave here? {69769} So you plan to bring slavery to Hilltop? {69770} No, I will not help you spread your evil! {69771} What exactly are the Red Wizards? {69772} That sounds like a horrible childhood. {69773} The more Thavians that die, the better off the world is. {69774} Quit your whining; life is hard all over. {69775} If it is so hard, why do it? {69776} I have no interest in helping you. {69777} How much is this worth to you? {69778} That's not enough. {69779} I'll see what I can do. {69780} [Persuade] How about some gold upfront? {69781} I will be back. {69782} Why would you come to such a small village? {69783} Is that why you are here? {69784} Why would I walk away? {69785} Greetings, m'lady! Might I say that it's a fine thing to be greeted by such a fair face as yours on such a cold day. {69786} Why hello there! Such a pretty face, even on a big folk such as yourself, is a treat to warm the heart on a cold, cold day. {69787} Ah, but it's the tall ones that make the finest catch! You'd be surprised the things a halfling can make up for when he's caught a foot or two short, m'lady. {69788} Mmm. On such a chilly day, it's a pleasant treat to meet such a pretty halfling lass as yourself. {69789} Now, now, no need to get violent. Unless, um... well, no, never mind that. Can't blame a lad for trying, can you? Heh heh. {69790} Ah, well, you can't blame a man for trying, can you? A woman like yourself no doubt has the lads throwing themselves at your feet... I can only do the same. {69791} Ha! A compliment, is it? Well, that certainly beats the odd slap I've gotten as of late. Perhaps my luck is turning about. {69792} Oh-ho! We've only just met and here you've gone and figured me out already. It seems I'm as uncomplicated as halflings come, eh? {69793} My name is Torias. A pleasure to meet you. Might I have the honor of knowing your name? {69794} Hard to get, is it? Have it your way, m'lady. I'll but gladly play along. {69795} Ahhh, yes, the dwarven wizard. I remember him from our last visit. Fine fellow. Good to know he keeps such excellent company. {69796} , is it? A beautiful name for a beautiful lady. {69797} Why, hullo there. I don't suppose you've a rum-tipped cigar on you, by chance? {69798} Ah, well. I grew attached to them in Amn, you see, and have only recently run out. Too bad. Grey days ahead, I suppose. {69799} A rum-tipped cigar. It's... well, never mind. Simply something I grew attached to in Amn, and I've recently run out. Ah, well. {69800} Pardon my manners, sir. I am called Torias. And you are...? {69801} Oh. Well, then, a good day to you. {69802} Oh, I see. A of mystery, eh? Fair enough. {69803} Then I am very pleased to meet you, . {69804} Is there something that Torias might do for you today? {69805} I see. A good day to you, then. {69806} Well... I would gladly answer questions, dear , but I'm sure that Katriana would have my hide. I have to be on watch for more kobolds, you see. {69807} There were some other kobolds that came running past well after everything seemed settled. Scared us but good, but they ran on south through the gate. {69808} I've no idea where they came from or what they were up to. Large group, actually. {69809} Yes, indeed. The little fellows crept up on us and took us all rather by surprise. Made off with a good amount of our supplies, too. {69810} Unlike the other kobolds which fled Hilltop by the gate, these ones ran north of here to an old farm. I followed them but I didn't dare go inside as I was alone. {69811} Some of them jumped into the river to the east, but others might still be in there. They may even still have some of our equipment, I don't know. {69812} Alas, I cannot. I have to stay with my fellows until they're better. No running off to adventure for me. {69813} If you're thinking of going up there, I might suggest you speak to Katriana first. She might have a boon to ask of you. Beyond that... good luck. {69814} Hmm. Well, Katriana would tell you that no, it doesn't... at least not at the moment. We came to Hilltop to stock up, and the kobolds made off with a lot. {69815} At least... they made off with our public goods. We have some... private goods, if you know what I mean. Black market stuff. {69816} Not necessarily, no. Just goods that might appeal to those of a, ah, more subtle nature: the workings to build traps, tools... those sorts of things. {69817} Mmm... oh, of course, of course. What else can Torias do for you, my dear ? {69818} Certainly. Give me but a moment to find what I have... {69819} Not necessarily, no. Just goods that a, ah, experienced rogue might appreciate. Like yourself, for instance... I can spot the type anywhere. {69820} Greetings once again! Is there something Torias can do for you? {69821} Good gracious me! Those are Daschnaya's cards! My, my, but will she ever be delighted that you've found them. {69822} Please... go and show these to Katriana. She'll let you in to see Daschnaya, I'm sure. We've all been worried sick about the poor woman ever since these cards were stolen! {69823} Greetings, my good ! {69824} Katriana tells me that you were able to retrieve Daschnaya's cards. For that I am most grateful. {69825} I hear that you're going to be coming with us to the desert, eh? Well, welcome aboard! {69826} Care to be greeted by the back end of my fist? {69827} How about I treat you to the back end of my fist? {69828} I'm a little tall for a small man like you, don't you think? {69829} Care to meet the back end of my fist? {69830} Whatever you're thinking, don't get your hopes up. {69831} You're not so bad for a halfling lad, yourself. {69832} Flatterer. {69833} Forget it. {69834} My name is , apprentice to Master Drogan. {69835} It's . {69836} No. Not that I would hand them out to strange halflings if I did. {69837} Err... can't say that I do. {69838} A rum-tipped what? {69839} Leaving. {69840} Someone who doesn't introduce self. {69841} My name is , apprentice to Master Drogan. {69842} I'm called . {69843} I should go. {69844} Can I ask you a few questions? {69845} More kobolds? {69846} You were attacked, I take it? {69847} Why are you on watch for more kobolds? {69848} I might head up that way. Care to join me? {69849} Does this caravan sell anything? {69850} You mean illegal goods? {69851} Maybe later. {69852} I'm not interested. {69853} Let me see what you have, then. {69854} Do you know what happened to the kobolds that attacked you? {69855} I found these cards... do they belong to you? {69856} I'd like to see your goods. {69857} You are unable to determine what creature made these tracks or any information about them. {69858} These appear to be kobold tracks. Several of them seem to have gone into the barn, but not come out. {69859} These appear to be kobold tracks. Two of them seem to have gone into the barn, but not come out. {69860} Is there something I can do for you, ? {69861} Then I wish you well. {69862} With the kitchen in such a mess, no, I'm afraid not. You'll have to come back after the tavern re-opens if you want something. {69863} Thank you so much for rescuing me! It's very fortunate you came along... I was certain those little beasts were going to kill me! {69864} I might. If the kobolds didn't get into them, there's probably some in the pot on the stove. Help yourself. {69865} That's very noble of you. I'm sure Drogan would be very proud. {69866} Err... very grateful, of course. Why do you ask? {69867} I do wish I could do more than merely thank you, . You were the only one who could save me, and for that I'll always be grateful. {69868} Ha ha! I'd gladly cook you up the best meal you've ever eaten if my kitchen weren't a total wreck. {69869} Tell you what. Come back here once we've had a chance to re-open the tavern and I'll do just that. You won't be sorry! {69870} Ha ha! Do you say that to all the girls you rescue, or just me? {69871} I have a whole kitchen to start cleaning here, . Maybe come back some other time and, ah... I'll see what I can arrange. {69872} You know... I always had a fantasy about a brave adventurer sweeping me off my feet one day. This isn't it. {69873} Now then. If you manage to get your head out of the gutter long enough, please take it outside. I've got a kitchen to clean. {69874} I... have a few coins, but that's all. I'm not wealthy by any means. Surely you don't have need of them! {69875} Thank you. I do wish I could give you the reward you deserve, . I will always be grateful, I hope you know that. {69876} Alright, then, take them. I'll have to work twice as hard now to open the tavern back up, so please excuse me. {69877} Oh. Well, if you put it that way, here... take the coins. Now please leave, as I've got an entire kitchen to clean up. {69878} Please, help us! Get those kobolds out of here! Somebody has to do something! {69879} Please, help me! They... they're going to kill me for certain! {69880} I'll be on my way. {69881} Do you have anything to eat around here? {69882} Actually, I came here looking for Helmthorn berries. Do you still have some? {69883} You're welcome. {69884} It was nothing more than my duty. {69885} So... just how grateful are you? {69886} It took a lot of effort to rescue you, that's why. {69887} I'm hungry. Are my efforts worth a good meal? {69888} Would the fair damsel deign to reward her rescuer with a simple kiss? {69889} You're a pretty girl. Surely I don't have to spell it out for you. {69890} I want a reward, of course. You must have some coin on you. {69891} No. Keep them, then. {69892} They'll have to do. Hand them over. {69893} I can think of another way for a pretty girl like you to reward me... {69894} I actually need some Helmthorn berries. The herbalist said you might have some. {69895} **yip** **yip** {69896} Okays! You back - what you want now? You helps us leave? {69897} Yip! Who you be? We wants no more fights! Yip yip! {69898} You lets us go! Yip! Or we kills cook-woman! {69899} You hears that? You lets us go! We no fight, we takes cook-woman with us! We smarts, you not tricks us! {69900} Really? But we just gets started! Yip! {69901} You shuts up! Just makes it go away!! {69902} Okay, you goes away now! You lets us leave or we kills cook-woman! We be very serious!! {69903} What?! You wouldn't dare! Do not even suggest such a thing, ! {69904} Yip? Is you serious? You fights with us? {69905} An outrage! We are betrayed!! {69906} We fights! Fights!! Yip yip yip!! {69907} You not trusts it! No deals! No deals!! {69908} [Success] Oooh... looks at all the pretty lights... {69909} Quick! Get them now while they are distracted!! {69910} [Success] AAAAHHHH! YIP YIP YIP!! WE SURRENDERS!! {69911} What you means we surrenders? {69912} WE SURRENDERS! WE SURRENDERS!! NO HURTS!! NO HURTS PLEEEASE!! {69913} [Success] What you do with hands? What doing?! {69914} [Success] Me trusts you. Me trusts you lots. Okay, we comes. {69915} What you talks about? You go crazy? {69916} be okays. not hurts us. We go out now! Yip! {69917} [Failure] No, you surrenders! {69918} You surrenders! We gots cook-woman! You not gots cook-woman!! {69919} [Success] Umm... me not like sounds of that... {69920} It lets us lives! We not dies! Yip yip! Takes it, takes it! {69921} Okays, we comes out now. Yip! You no hurts us, okays? {69922} [Failure] We not believes you! You tries to tricks us!! {69923} Yip yip! Now you lets us go! We leaves with cook-woman and you not stops us!! {69924} [Success] What this? Yip? You no tricks us? {69925} But ...! You can't just let them leave with Mara! {69926} Yip! You no lets us go? What we do now then?! {69927} You lets us go!! {69928} [Success] I... ah, that is... of course. I suppose you do know what's best, ... {69929} I... I see. Why, yes, I... we will follow your lead, . Of course. {69930} [Failure] No! No, I won't allow it! Find another way! {69931} [Success] I... I suppose you know what's best... {69932} We gets to leave? Yip yip yip! We go! We go now!! {69933} [Success] Umm... you not tries to trick us? {69934} be much important! Much better hostage! We takes, we takes!! {69935} Yip yip yip! Okays! We takes you, gives away her! You be much betters! You not try to tricks us, now... {69936} Mmmm... yip... okays, maybe. But if you comes in, you comes alone! You gots friend they waits out theres! {69937} Yeah! Yip yip! comes alone! Only alone!! {69938} See! Me tells you! just tries to be tricksy! You lets us go now!! {69939} No! Do not be a fool, ! Why risk your life for the sake of a stupid girl?! {69940} It will be alright, . I'll wait here and watch for your lead. {69941} Grrr! Me not knows... you gots beastie. We takes you hostage, you sends beastie away! Yip yip! {69942} Okays! Now you be our hostage! Yip yip! {69943} Err... what we do with it? {69944} Me not know. Maybe it cooks? You cooks something goods to eat! You cooks now! Yip yip! {69945} Yip yip yip! Betrayed! Betrayed!! {69946} You is so dumb to takes new hostage! Fight! Yip yip! Fight!! {69947} Umm... that sounds good. Yip. Is you serious? {69948} Yip yip! Then you gets to cooking! Me be hungry!! {69949} You not trusts it! No deals! No deals!! {69950} We fights! Fights!! Yip yip yip!! {69951} [Failure] You is hostage! You be quiet! {69952} [Success] We leaves, we takes you with us! You be hostage!! {69953} Erm... maybe we just goes? maybe not be good hostage... {69954} You is right. Yip. Okays, we goes. But you no tricks us... we be smart!! {69955} Please - no hurts us! {69956} Yip yip! You helps us kobolds. We be very happy! We gives you reward! {69957} You takes this. We thanks you, but gots to run now! Yip yip yip! We go!! {69958} Err... okays. You is strange. Yip yip yip! We go!! {69959} Yip yip yip! Betrayed! Betrayed!! {69960} I've talked to you long enough. {69961} How about I help you kobolds fight your way out of here? {69962} Of course. Let's do it now! {69963} Maybe... for the right price. {69964} No, forget I mentioned that. {69965} [Perform] [Attempt to fascinate the Kobolds] {69966} [Cast Bane on the Kobold] Just surrender now and you won't get hurt! {69967} [Cast Scare on the Kobold] Just surrender now and you won't get hurt! {69968} [Cast Sleep on the Kobolds] {69969} [Cast Charm Person on the Kobold] Just put your weapons away and give yourselves up. You can trust me. {69970} [Intimidate] I tell you what... surrender now and I'll let you all live. {69971} [Persuade] All right, you win. We'll let you go. {69972} I suppose you're right... {69973} [Intimidate] You'll do as I say! Now let them go! {69974} [Whisper] We will ambush them when they come out! {69975} [Persuade] Don't worry about it. I will rescue her later, if I can. {69976} [Persuade] Take me as a hostage, instead, and let the woman go. {69977} Forget it! I'm not going in there by myself. {69978} I agree. I will come alone. {69979} Forget it. I won't do that. {69980} Very well. No creatures. [Dismiss any familiars, animal companions or summoned creatures.] {69981} Now that the cook is safe I can kill you properly! {69982} Now that I'm on this side... how about I help you get out of here? {69983} No. Forget I said anything. {69984} Here! Eat hot death, kobold!! {69985} Maybe. If the price is right. {69986} Absolutely. Let's attack them now! {69987} [Lie] Absolutely. Let's attack them now! {69988} [Intimidate] I'm much stronger than the cook. Surrender now and you won't get hurt. {69989} [Persuade] Look... you can leave now. Just go and nobody will hurt you. {69990} A reward? Sounds good to me. {69991} Just get out of here, vermin. I don't want your reward. {69992} Actually, I just like to kill. And you're next! {69993} Please... talk to those kobolds, if you can. Just don't get Mara hurt, I beg you! {69994} Go on, then. If you're not going to help us, we'll wait for someone that can! {69995} Look at this place! Those damnable kobolds tore in here a while ago, looking for a fight, and now they've barricaded themselves in the kitchen! {69996} We certainly do. The problem is that they're holding my cook hostage in there. If we try to push past the barricade, they'll kill her for certain. {69997} Then we'll have to wait until the town guard can help us. Go on! Get out of here, then, if you won't be of any use! {69998} Thank you, . Just... please make sure Mara isn't hurt. {69999} Why you should...? I can't believe I'm hearing this! You're Drogan's apprentice, aren't you? Drogan would help us in an instant! {70000} What?! How dare you! Get out of my tavern this instant! Get out!! {70001} A reward? I'll need every coin I have just to repair the damage these creatures have done! Will you help us or not? {70002} Oh, I've noticed, all right. The thought that you're the kind of student that mage is taking in makes me ill. Have you no sense of decency? {70003} Yes, but it isn't helping. They want us to let them leave, but they want to take Mara with them as a hostage. We can't allow that, they'll kill her! {70004} Of course losing Mara is a bad thing! What a terrible thing to say! {70005} Who knows how long it will be before they can help? And besides, they'll be in the same situation we are. If you can't help us, , who can? {70006} I... I suppose that's true, it's not. But I don't know what to do! They're holding my cook hostage in there... if we try to get past the barricade, they'll kill her! {70007} Please... can't you help us at all, ? I'd hate to see Mara hurt. {70008} Have you tried negotiating with them at all? {70009} And this is a bad thing, yes? {70010} Then I suppose the stories I've heard about you aren't true. I thought Drogan's apprentices were decent folk. {70011} I don't see why you don't just go in there and kill them. You outnumber them, don't you? {70012} People have all kinds of stupid ideas. Why should we be faulted for them? {70013} Is there nothing you can do to help us? They're holding my cook hostage in there. If we try to break through the barricade, they'll kill her for certain! {70014} It's not that simple. They've taken my cook hostage. If we try to get past the barricade they'll kill Mara for certain! {70015} We can't get in there. They're holding my cook hostage... if we try to push past the barricade, they'll kill her for sure! Can you help us, ? {70016} Well... the kobolds are all dead. At least it's over now. {70017} Thank the gods all this kobold business is finally over with. Serves them right for attacking the Bubbling Cauldron! {70018} I can't believe you actually let those kobolds go... but I suppose I can respect your reasons for doing so, . {70019} It's too bad Mara had to die. I really wish things had turned out differently. It'll be strange to open the tavern again without her. {70020} I wonder if we'll ever find out what happened to Mara? I... really don't agree with your decision, , but I suppose someone had to make it. Best not to dwell on it. {70021} Of course. Good luck to you, . {70022} That... that's a cruel thing to say. You let them go, and... but I... I suppose you had your reasons. Just... go on and leave me be. {70023} I... I see. Thank you for telling me, . At least we know, now. {70024} At any rate, Mara is alive and that's what's important. Now all I have to do is clean this mess up and try to get things back to normal. {70025} It was a good thing you came by, at any rate, or Mara would have been killed for sure. Here... it's not much, I know, but I hope 50 gold will do as a reward. {70026} I... well, I... the tavern needs to be rebuilt! It... no, no, you're right. Here... 100 gold. It's all I have. You do deserve it. {70027} [Failure] I... I can't, , as much as I think you deserve it. I need to rebuild this place. Here... take the coin and my thanks. That's all I can do. {70028} [Success] Well... even though I've got to scrape together enough to rebuild this place, you're right. Here... take 100 gold and my thanks. {70029} Then take the coin with my thanks. You're a credit to this town, . {70030} Hmm. Mara uses those, I think... perhaps you should ask her if she has any. I'm certain she'd be more than happy to give them to you. {70031} But berries are no reward... here, take the coin with my thanks. You're a credit to this town, . {70032} Truly? You're a kind , . Drogan would be proud of you, I'm sure. {70033} Well, at least all this kobold business is finally over with. That was a good trick you pulled, , luring them out like that. Risky, though. {70034} I can't believe you simply let the kobolds run off with Mara like that, . That was your answer? Bah! {70035} Sorry. The Bubbling Cauldron won't be open again until all this mess is finally cleaned up. Come back another time. {70036} Hah! Good job, getting these vermin out of the kitchen! Now, shall we get rid of them once and for all? {70037} Yip! We kobolds surrender! We leave, you say! You no harm, you say! {70038} Don't be stupid, you little evil beast! If we let you go, you'll just do the same somewhere else! You deserve to die, right, ? {70039} Let's get this over with! Kill them all!! {70040} Ahhhh, fine. Have it your way, . I tell you that they'll just be back to torment us again! {70041} Go on then, you little beasts. Get out of my tavern! Go!! {70042} What are you talking about, ? These are evil creatures! There's no reasoning with them! {70043} For how long? Forever? These are not people who will regret their ways and can be good citizens again! These are monsters, ! {70044} Well, yes... but that's because they had no choice! They're monsters! As soon as we let them go, they'll be off to kill again! {70045} So we should just let them go? Let them suffer nothing for what they've done? Because that's the only option, . {70046} Then we kill them. There's no other way. Let's get this over with! Kill them all!! {70047} Do you need some help? {70048} Forget it. You're on your own. {70049} I'll see what I can do. {70050} Tell me why I should bother helping you. {70051} Fine, fine, I'll see what I can do. {70052} That doesn't sound like a reason. I guess I'll be leaving. {70053} Come to think of it, maybe I should help the kobolds... {70054} Some kind of reward would be an incentive, you know. {70055} If you haven't noticed, Drogan's not here. {70056} Have you tried talking with them? {70057} And losing your cook is a bad thing? {70058} Shouldn't the town guard handle this? {70059} So? I don't see this as my problem. {70060} Why don't you finish them off, then? {70061} Hmmm. I need an herb that might be in your kitchen. {70062} I should go. {70063} Get over it. Mara's dead. I found the body. {70064} I found Mara's body just outside of town. They killed her... I'm sorry. {70065} 50 gold?! Do better than that, or kobolds will be the least of your problems! {70066} [Persuade] I'm sure you can do better than that, Lodar. {70067} 50 gold would be fine, thanks. {70068} Actually, all I really need is some Helmthorn berries. {70069} No reward is necessary. I was happy to help. {70070} Sounds good to me! {70071} No, I won't break my word to them. Let them go. {70072} That's a little bloodthirsty of you, isn't it? {70073} So then we're no better than they are? {70074} I suppose you're correct. Do what you wish, then. {70075} They're helpless, now. I won't permit a slaughter just to ease your anger. {70076} They have broken the law. We should imprison them. {70077} I convinced them to surrender, didn't I? And they let Mara live? {70078} That's my point. There should be a difference between us and monsters. {70079} Do what must be done, then. I'll not take part. {70080} No, I suppose they should pay for what they've done... {70081} Then yes, we let them go. {70082} We'll teach you to attack us! {70083} You won't get far! {70084} Damn you little monsters! Come out and fight! {70085} Hiding behind a hostage? You little cowards! {70086} Are you going to help us free Mara? If so, you should probably talk to Lodar. {70087} I don't understand why these kobolds attacked Hilltop to begin with. What could they hope to gain? {70088} You just let them walk out of here with Mara? What will happen to her? {70089} Well done, ! You saved Mara! {70090} Mara died, after all that. Well... I suppose you did your best, . {70091} Leave me be. Finally got some peace here, now. I just hope they open the tavern soon... I need a drink. {70092} Best be careful, there, youngster. As ye can see, the tavern's had a bit of a problem with kobolds. {70093} Yup. Off ye go there, youngster. {70094} What? I hope ye're joking. {70095} No it ain't, now git. Bloody kids these days could give an old man a heart condition. {70096} Hmph. Here, then. Take it, for what it's worth. I'm going back out there... it'd be less ironic to be robbed by kobolds. {70097} Ye got that right. Now run along and bother someone younger, ye little vagrant. {70098} Kobolds started a fight they couldn't finish. Barricaded themselves in the kitchen, I think, an' got themselves a hostage. {70099} Ye got that right. Can't remember the last time them little kobolds got so brave. They like to steal, usually, but not fight. {70100} Nasty, sneaky buggers. Probably from up in the Nether Mountains, I'd wager. You go out to Blumberg, you'll find good paths that lead up there. {70101} Ye're asking me? Huh. Maybe they got driven out of their caves by somethin' bigger, or maybe they got told to attack. I don't know. {70102} Huh. Maybe so. You folk looks young, an' that's all I have to say about that. {70103} Thanks for the information. {70104} I suppose with everyone so distracted, robbing you will be easy. {70105} Yes, I am. Ha ha! Funny, isn't it? {70106} Not at all. I could use a few extra coins. {70107} Oh, forget it. You probably don't have anything worth taking. {70108} What's going on here, anyhow? {70109} The whole town's been attacked, it seems. {70110} Do you know anything else about kobolds? {70111} Why do you think the kobolds attacked? {70112} Youngster? I'm probably older than you are. {70113} Go and speak to the boss, Nathan. I got chores to do. {70114} Ah, one of Drogan's students! Always nice to see your young face in here. Now, which one are you again? {70115} I am kidding, ! Do not get such a sour face; I have not forgotten you. I am not so old as all that. Now, are you here to buy something, or just for a visit? {70116} Do be careful out there. I have seen dark times before, and I think they are back again. {70117} I am always willing to visit with a friendly customer. What would you like to know? {70118} [Failure]A bloody tax already? Why that... wait a minute. There has been no time for any decisions about that. You just made that up! {70119} Ha, ha, ha! Oh my, that was a good one, . You really had me going there for a minute. What a funny you are. Now was there anything else? {70120} [Success] A bloody tax already? Why I ought to go over to the hall and wring Shuttlescombe's neck! No good mayor, always trying to find new taxes! {70121} Well, he is not getting any from me. I paid my defense tax when I paid my regular tax, and you can tell Shuttlescombe that I said so! Ah, that makes me so mad! {70122} Well, it is not your fault, . I will not blame you, but next time I see the mayor, he'll be hearing my voice alright. What else can I do for you? {70123} Ha! One ran in here, and got its brains dashed out by my hammer and then I threw the corpse outside. That was the last I saw of any kobolds. {70124} I must have missed the main body of kobolds as I worked the forge. I hunted around, but they were gone. I guess the one that came in must have been a straggler. {70125} Is there anything else you wanted to know? {70126} Would you like to buy something now? {70127} Yes. {70128} Oh, right now? Ha, ha, sorry. Bad joke. Some people think I have an odd sense of humor. What do you think, ? Am I so very strange? {70129} Well, I am not so very good at serious, my friend. Humor is a wonderful shield that is more difficult to penetrate than the thickest armor. {70130} Ha! I love your sense of humor, ! I could stand here all day and swap jokes with you. {70131} I find that highly insulting! You are never to speak to me again. {70132} Ha! I see you are not so easily fooled. That is good, though it does ruin the amusement. {70133} I am joking again! You are too easy to fool, . {70134} Ah, you are too sweet. I could pick you up and give you a big kiss. But I suppose that would not be appropriate. {70135} So you want to know about me? One of the things you should know by now, , is that the people who come to these small frontier towns usually do so for good reason. {70136} Most of us do not wish to talk about the past, and we spend most of our lives trying to pretend it never happened. {70137} That is what I would prefer. Thank you. Now, is there anything else? {70138} Let us just say that I grew up at Zhentil Keep and have only the most unpleasant memories of it. I do not wish to speak of it further. {70139} Now, was there anything else? {70140} Yes, that is true. He came in one day, looking so thin and hungry, I took pity on him and bought his useless old weapon for far more than it was worth. {70141} It would have been an embarrassment to sell it, so I still have it around here somewhere. {70142} [Failure] Why that lying old... wait a minute! You are pulling my leg, yes? Of course you are! I always loved your sense of humor, . {70143} [Success] Well, that lying old cretin! As if I would have any need for this lousy thing. {70144} I suppose it was charity that drove me to buy the poor old sword in the first place. I see no reason to recoup my losses. You may have it. {70145} Is there anything else I can do for you? {70146} I have never seen such beautiful antlers before. Surely these are a great prize. I can feel the magical energies pulsing through them. {70147} I could make a powerful magical helm from these, but the cost would be high. Are you interested in selling them to me, or in having them made into a magical helm? {70148} I will pay you 100 gold for these rarities. {70149} [Failure] I am sorry, , but I do not have so much extra gold that I can afford to be throwing it away. {70150} [Success] Ah, , you are such a charmer. I swear, you could talk Ilmater into beating a cripple! Ha! {70151} I will offer you 150 gold, but that is the most I can pay you. Is that acceptable? {70152} It was good doing business with you. Ah, these are beautiful. {70153} It was good doing business with you. Ah, these are beautiful. {70154} I told you I would pay you 150 gold, and I shall, but that is all. {70155} It will cost you 1000 gold, but I think it will be worth your while. Have you the gold for such an enterprise? {70156} What would you have me do? Bear the price myself? {70157} [Success] I would like to do this for much less. I would even like to do this for 500 gold. {70158} [Failure] Good for you, young ! I am glad to see you are starting to stiffen your spine and stand up for yourself. Now give me the 1000 gold, or quit wasting my time. {70159} [Success] Ha! You are such a prankster, young ! Fine, since you tell such good jokes, I will do this for 500 gold. But do not be spreading this around. {70160} [Failure] Do I look like such a fool to you? Take your wishful thinking elsewhere; I will not be moved. {70161} [Success] Ha! You are such a prankster, young ! Fine, since you tell such good jokes, I will do this for 500 gold. But do not be spreading this around. {70162} Excellent, Don't worry about the gold right now...Pay me when the work is completed. I shall get right to work on this. Return in a while and I shall have it done for you. {70163} I have offered you a discount you cannot refuse. 500 gold and I shall make this helm for you. {70164} I do hope you mean my inventory and not my massive bosom, ha, ha! Sorry, old jokes are the best. {70165} You have returned, . What can I do for you now? {70166} Do come back now. {70167} I do not know him. Well... I guess I do know him, but there is a part of me that wishes I did not. So, how is the mindless fool? {70168} Dead? What do you mean? How is he dying? {70169} You know he is a prisoner and yet you did nothing to free him? That shows a better sense of judgment than I would have given you credit for, ha, ha. {70170} How was he captured by gnolls? I did not think he led an active enough lifestyle to be captured by anything more than a flask of cheap wine. {70171} Well, if you are looking to me to go and rescue him, think again. I have had little to do with him and he with me. I guess if you want to rescue him, I would be alright with that. {70172} As you will. It does not hurt my feelings any. Anything else I can do for you? {70173} I do not think you understand the situation, . I really do not care for my brother. Asking me for gold to save him is foolishness. {70174} Ah, now you have made me feel bad. Fine, I will help you out, but do not go telling others that I am getting soft. Here is 200 gold. You have disappointed me though. {70175} [Failure] Ha! Good one, ! Give you gold to rescue that lout. {70176} That is like saying, "Your competition's store is on fire. Give me gold and I will put the fire out." Ha! What a sense of humor you have. {70177} [Success] Well, he is not worth much, but I guess I can pay you 200 gold. I would have thought a man of adventure would already have rescued him. {70178} I guess your value as a person is only worth as much as your purse. Now go rescue the fool and stop wasting my time. {70179} Well, good luck with that. I hope everything goes well. I do not wish him dead, but lightly wounded I am fine with. {70180} Ah, , I should have treated him better. His father, Tyrosh, was an orc who worked for the Zhents. {70181} My mother was a slave that got pregnant when she was given as a reward to Tyrosh. He was killed shortly after impregnating her, and then Glendir was born. {70182} I was born a few years later, from a human father, but I never knew him any better than Glendir knew Tyrosh. I do not know why I resented Glendir so much, but we never did get along very well. {70183} Ah well, just another poor choice to haunt my dreams. Was there anything else you needed? {70184} Well, since you failed to be any kind of success at all, I guess you will be giving my gold back now, right? {70185} Bah, you can take your justifications to a higher court. I once thought we were friends. {70186} Bah, of course you did! I do not even know why I bothered to ask you. I once thought we were friends. {70187} Well, you can buy and sell your equipment someplace else. I will have nothing more to do with you! {70188} Hades take you, . {70189} You do not stand a chance against me, . {70190} Ha, , you never fail to amuse me! Keep the gold, you will have more use of it than I would. Just do not go telling anyone about this. I should have done more to help. {70191} Of course, for you, anything. {70192} Have you rescued that no-excuse, lout of a brother of mine yet? {70193} Then you had better get working on it. I paid you good gold, and I have no patience for laziness. {70194} Get out of my shop, . You are no longer welcome here. {70195} So my half-brother is back. I am not sure whether I should thank you or slap you upside the head. {70196} With his house burned down, he'll be staying with me, until he gets back on his feet. Do you have any idea how much he can eat? And he gets drunk and spills wine on my rug! {70197} Ah, I guess I cannot blame you. I just hope he finds a job soon. Did you want anything today? {70198} What are you talking about? Let me see that. What... who... argh, that stupid brother of mine! You should have just left him for dead, rather than pay so much. {70199} I do not have that kind of gold, nor am I likely to see that much gold anytime soon. I fear you have been taken in, . You will have to hunt for recompense elsewhere. {70200} Goodbye. {70201} [Success] Ha! I have mentioned how much I love your sense of humor, have I not? {70202} Ah, I guess I should not leave all of the onus on you. It's not your fault my brother is a good-for-nothing wastrel. {70203} [Failure] Ah, I understand why you would be feeling that way, , but you took a risk and I am afraid you cannot fault me for your losses. {70204} Just chalk it up to experience and use your mind a little more next time. A half-orc just is not worth 2000 gold. {70205} Actually, I would have to agree with Fiona here, I would never pay so much for Xanos. I might pay that much to see him locked in a cell... hmm. {70206} I take exception to that! I am worth far more than a mere 2000 gold! {70207} Ah, well, of course I did not mean you Xanos, but you are an extraordinary half-orc; a cut above all the rest. {70208} [Success] Ah, I guess I should not leave all of the onus on you. It's not your fault my brother is a good-for-nothing wastrel. {70209} Take these boots. They have magical properties that should help you out. That is all I can give you though. I have to get back to work now. Goodbye. {70210} Good for you! I want you to tip the velvet, but something tells me I am out of luck. {70211} Goodbye. {70212} [Blushes] Uh... never mind. All I am saying is that my brother's rescue is already costing me a lot. Why should I reward you? {70213} [Failure] I would be willing to take a donation from you towards supporting him, but a reward? Get out of here. You are starting to annoy me. {70214} [Success] Ah, I suppose his life ought to be worth something. Here is 100 gold, but do not be telling others about this. I do not need a soft reputation around here. {70215} Now, was there anything else you needed? {70216} Ah, that is a bit of a painful story. His father, Tyrosh, was an orc who worked for the Zhents. My mother was a slave that got pregnant when she was given as a reward to Tyrosh. {70217} He was killed shortly after impregnating her, and then Glendir was born. I was born a few years later, from a human father, but I never knew him any better than Glendir knew Tyrosh. {70218} I do not know why I resented Glendir so much, but we never did get along very well. But enough painful memories. Anything else you would like? {70219} My half-orc brother, Glendir, was captured by gnolls. I guess you didn't recognize him, but you set him free. {70220} Please, if you're waiting for the helm, you'll have to come back later, after I have finished crafting it. Now is there something else? {70221} Ahhh, . I see you are back for your helm, but you don't seem to have enough to pay for it right now. No matter, I'll hold it for you until you are able to pay. Is there something else I can do for you in the meantime? {70222} Ahhh, here is your helm, . It took all of my powers of craftsmanship and hours of skill, but the effort was worth it, at least, I hope you will think so. {70223} Neither, thanks. Goodbye. {70224} I would like to ask you some questions. {70225} [Persuade - lie] Have you heard about the new kobold defense tax? {70226} Did you have problems with the kobolds? {70227} That is all my questions. {70228} No, thanks. Goodbye. {70229} Would you tell me about yourself? {70230} Please stop fooling around. I was trying to be serious. {70231} Yes, you are about the most annoying person I have ever met. {70232} No. I think you are pretty normal. {70233} What I meant to say, is you are fat, ugly and completely out of your mind. {70234} Fine, then I'll just see your inventory and then I'll go. {70235} Is this another joke? {70236} I'm sorry. {70237} Yes, but I like you all the same. {70238} Fine, I didn't really want to hear it anyways. {70239} I will respect your privacy. {70240} Why? {70241} What was so bad for you? {70242} Piper said he sold you his sword. {70243} [Persuade - lie] That is not the story he tells. He says you stole it from him! {70244} I want to buy it. {70245} Could I have it? {70246} I found these magical antlers. Do you know anything about them? {70247} Neither, goodbye. {70248} I will sell them to you. {70249} Maybe I would like the helm, after all. {70250} [Persuade] For such powerful items, you could certainly spare more than that. {70251} Never mind. {70252} No, I want the helm. {70253} I will take it. {70254} I will take it. {70255} I want the helm. {70256} I changed my mind. How much will you buy them for? {70257} That is too much. {70258} [Cast Charm] You would like to do this for much less. {70259} Never mind, goodbye. {70260} Here is the gold. {70261} [Persuade - Intimidate] I think allowing you to live should give me a nice discount. {70262} [Persuade] Couldn't you help an old friend out? I have always felt so close to you. {70263} I will pay. {70264} I would like to see your goods. {70265} Goodbye. {70266} I met a halforc named Glendir, who claims to be your brother. {70267} He's doing well; if you count being a prisoner of hungry gnolls as a good thing. {70268} I imagine he will be dead soon. {70269} He is being held by a group of gnolls. {70270} I imagine the gnolls will devour him soon. {70271} He is a prisoner of a group of gnolls. {70272} I am not going to save him. {70273} I will only rescue him if I am getting paid. {70274} [Persuade] Your brother's life must be worth something to you? {70275} I am working on it. {70276} I have news for you. Your brother, Glendir, is dead. {70277} Not a chance! You gambled and you lost. {70278} No, I already spent it. {70279} Fine, goodbye. {70280} Then you are of no more use to me. I think I will enjoy killing you. {70281} Of course. I am sorry, Fiona. {70282} I would like to see your goods. {70283} Not yet. {70284} I have this promissary note. {70285} Goodbye. {70286} [Persuade - Intimidate] I'll be getting something from you, if you know what is good for you! {70287} [Persuade] You could give me some equipment instead of the gold. {70288} I want a reward. {70289} Fine. Goodbye. {70290} What does that mean? {70291} [Persuade] I deserve something for my efforts. {70292} How is Glendir, a half-orc, your brother? {70293} What are you talking about? {70294} Greetings once again, my friend. Is there something I can do for you? {70295} I greet you, friend. Come and warm yourself by my fire. It is a cold and the road, as you can see, is more dangerous than usual. {70296} Then I bid you farewell, , and wish you the best of luck. {70297} I would gladly break bread with you, but I am short on supplies at the moment. Still, I'm gladder for the company. {70298} It has been a long and tedious winter's for me. {70299} Now... what brings a such as yourself to these parts? You are from the village of Hilltop, I take it? {70300} Of course. It was not my intention to pry. What would you like to ask? {70301} Very well. It was good to meet you, friend... another time, perhaps. {70302} I am hunting, if you must know. My quarry here is the elusive Shadow Hart. {70303} My name is Ferran Valiantheart, ranger and arcane archer of the High Forest wood elves, at your service. {70304} Indeed. I am one of a select few who have dedicated ourselves to the mastery of the bow... combining magic and archery into one discipline. {70305} It is a path that is closed to your kind, I am afraid, though I mean no disrespect to the bowmanship skills of your race. {70306} You are of elven blood... while this might not be your path, currently, perhaps it is something you might consider in the future. {70307} You are of elven blood yourself. I have the sense that perhaps this might be a path you might follow one day, as well. {70308} I was nearby and happened to see a group of kobolds fleeing from the direction of Hilltop. As you can see, they met with an ambush. {70309} A group of gnolls leapt out from the forest, taking the kobolds by surprise. They exchanged words, but I could not hear clearly... I believe the gnolls were demanding something. {70310} Regardless, it was obvious that the kobolds were not about to comply. They fought, but the gnolls had the obvious advantage. {70311} Some of the kobolds ran towards the elven crypt, I believe, while a larger group fled north towards the mountains. {70312} Of course. What do you wish to ask? {70313} It... is the burial place for the elven warriors of Ascalhorn from long ago. It is a shameful tale of our people, and therefore the crypt lies forgotten. {70314} If the kobolds did, indeed, enter within, they will not last long. Better that they had remained without and died at the hands of the gnolls. {70315} I am surprised that the haunting voices that echo through the crypt did not drive them out immediately. {70316} Hmm. As a matter of fact, I believe I saw a single kobold come out of the elven crypt not long ago. He seemed skittish and frightened... perhaps a messenger or lone survivor. {70317} He headed east, strangely. I would have thought he would go north towards the mountains... east lies the human village of Blumberg. Why would he go there? {70318} Perhaps he was confused, I cannot say. If the kobold showed his face in the human village, however, I doubt that he still lives. {70319} They looted what corpses remained, of course, and took a group of surviving kobolds prisoner and headed east. {70320} I am unsure. Perhaps they turned south and entered the High Forest. I am told that there are several gnoll caves there. {70321} Why would I? Kobolds and gnolls are both evil creatures... let them slaughter each other, if that is their desire. It is too bad they did not wipe each other out. {70322} At any rate, hunting these creatures is not why I am here. I just happened to witness the event, that is all. {70323} There is not much to tell. These are the foothills of the Nether Mountains, and the road you are on leads eastward to the human village of Blumberg. {70324} To the south of here lies the edge of the High Forest. A dangerous place to travel, if you are unfamiliar with it. {70325} There are trails that lead higher into the mountains up north. The Nether Mountains are home to kobolds and orcs... best beware. {70326} Truly? Then you are more than you seem. Those tracks belong to the elusive Shadow Hart... my quarry and the reason I am hunting in these foothills. {70327} Indeed. It is a rare and wonderful beast, white as the snow all around us and possessing the unique ability to vanish into the winds. {70328} I am loathe to kill such a magnificent beast, but I simply must have its horns. They are part of the only cure for an illness my wife has contracted, I'm afraid. {70329} I thank you. I rather think it will be a long hunt, yet. {70330} I need no help, thank you, but on the off-chance you might find and take down the beast on your own I would gladly reward you for the horns. {70331} The Hart is a unique and lovely creature, it is true... but so is my wife, friend. Killing the Hart is a tragedy, but my wife is worth more to me than my own life. {70332} I do not expect you to understand. This is something I must do. I must get the horns of the Shadow Hart or perish in the attempt. {70333} He does not vanish entirely. Indeed, if you have ever seen a blink dog, the Shadow Hart moves very similarly... it teleports short distances away in order to flee. {70334} This does not make it impossible to hunt, but it does make it very difficult. Still... I have no choice. I must have those horns or perish in the attempt. {70335} [Failure] I... no, I am sorry, but I cannot. It is a shameful tale. Perhaps another time, friend. {70336} [Success] I... suppose it would be of no harm to tell you a little of the tale, even though you are not of elven blood yourself. {70337} [Success] Very well... I will tell you a little of the tale, though only because you are of elven blood yourself. {70338} That crypt belongs to the warriors of Ascalhorn, the capital and crown jewel of the ancient elven nation of Earlan. {70339} No doubt you have never heard of such a place. It fell into ruin long ago, you see, when its rulers became jealous of the power of man. {70340} They sought out dark arts to give them power... and in so doing destroyed themselves. This crypt... this is the last that remains of their honored dead. {70341} Not for those who do not enter to violate its buried or steal its treasures. Few of us enter to pay respects any more... it is a past we would rather forget. {70342} This crypt was built by my own people, you see, to honor those warriors of Ascalhorn who turned to fight against the evil of its rulers. {70343} They were traitors to their own land, but did what needed to be done. It is the last of Ascalhorn that stands. A bitter tale, to be true. {70344} Ah, but I would speak no more of it. Enter the crypt for yourself, if you wish to pay your respects. But be wary. {70345} We hated what Ascalhorn's pride had turned it into. It is a past we would rather forget. {70346} No, not this place. The lords of Ascalhorn did not build this crypt, you see. {70347} Perhaps. It is a past that we would rather forget, however, if not the lesson it taught us. {70348} Those... those are the horns, indeed! However did you... no, I daren't ask. This is a most fortunate day! My wife shall be cured! May I have them, friend? {70349} But... but I must have them! I have been hunting this creature for over a year! The life of my beloved hangs in the balance... please do not deny me this! {70350} Then... then you have forced my hand. I... I am sorry. {70351} Oh thank you, thank you! I will never forget you for this! {70352} I must be off. I pray I am not too late to save her... thank you for this!! {70353} I... I am not sure I have anything of value to offer you... other than my bow. It is a magical bow, handed down in my bloodline... will you take it in exchange? {70354} I... I have nothing else! Please! The life of my beloved is at stake, here! Have you no heart?! {70355} Such... such greed! You will never give it to me, will you?! Then you have forced my hand!! {70356} Then take it. The life of my beloved is worth more than any heirloom. {70357} Ah. I was not attempting to pry, of course. Is there something I can help you with, friend? {70358} Ah, I see. In that case you have both good and bad luck. The kobolds passed by on this very road. As you can see, however, they met an ambush. {70359} I was nearby and watched the entire event as it occurred. I can tell you what I saw, if you wish. {70360} What?! You would rob a fellow traveler on the road?! I've no valuables to interest your greed, rogue, so begone! {70361} Sometimes I wonder why I leave the High Forest at all, if this is the manner of "civilized" behavior I encounter. I hope you meet justice, cretin, and soon! {70362} [Failed] I will not cower before the face of such vileness! Corellon guide my fury!! {70363} We shall see, vile cretin! {70364} How disappointing. A of my own blood, lowered to the level of a common thief! I've no valuables to interest your greed, so begone! {70365} I greet you, of the woods. It lightens my heart to see another of our blood outside of the High Forest. {70366} Come and warm yourself by my fire, if you wish. It is a cold and the road, as you can well see, is more dangerous than usual. {70367} Greetings, friend! I invite you to come up and share my campfire, if you've the time. If not, then I suggest you be cautious... creatures abound in this region today, I fear. {70368} You can hand over your belongings -- now! {70369} Never mind. I have more pressing business. {70370} I'm not interested in your fire, but I have questions. {70371} Thank you. I appreciate the hospitality. {70372} I prefer to ask the questions here. {70373} I should go. {70374} Why are you here in the foothills? {70375} Who are you? {70376} Arcane archer? {70377} Tell me what happened here. {70378} I have some other questions. {70379} Tell me about this elven crypt. {70380} Did you see anything else? {70381} Did you see where that one went? {70382} What did the gnolls do after the battle? {70383} Where do you think they were going? {70384} You didn't intervene or chase after them? {70385} What can you tell me about this area? {70386} I noticed some unusual deer tracks nearby. Do you know anything of them? {70387} Shadow Hart? {70388} Well, good luck on that. {70389} Perhaps I could help you find this creature. {70390} Doesn't it seem wrong to kill one thing to save another? {70391} How does one hunt a beast who disappears? {70392} Are these the horns you're looking for? {70393} [Persuade] Would you tell me the story behind the elven crypt? {70394} Is it very dangerous to enter? {70395} So the rest of the elves hated Ascalhorn? {70396} So it's a place of dark magic? {70397} Honored dead? Shouldn't the crypt be in better shape, then? {70398} I have the horns of the Shadow Hart. {70399} These were damn difficult to acquire. Forget it! {70400} I said no! I'm keeping them. {70401} And what kind of reward are you offering? {70402} Alright, here. Take them and go. {70403} Certainly. Take them and return to your wife. {70404} That depends on the reward, really. {70405} I can't take that from you. Here... take the horns. {70406} What do I need your bow for? Offer something else. {70407} A bow's a good start. What else do you have? {70408} Ahhh, I can't stand this anymore. Take the horns, and keep your stupid bow. {70409} Fine, fine. The bow will have to do. {70410} Nothing else, hey? I'll just hold onto this, then. {70411} I have the Hart's horns... and that's what counts. {70412} A magical bow? That will do. {70413} I am from Hilltop, yes, but my business is my own. {70414} I'm looking for a group of kobolds that attacked Hilltop, actually. {70415} Yes, tell me what happened. {70416} More dangerous than you think. Hand over your belongings, now! {70417} Fine. Forget it, then. {70418} [Intimidate] But elves make fine bows and arrows. Hand them over now! {70419} [Intimidate] I could always search your corpse and see for myself... {70420} [Attack] Oh, you'll pay dearly for that mouth of yours! {70421} [Growl...] {70422} The bear eyes you with an unfriendly disposition. It seems to have great discomfort as it shuffles forward. {70423} The bear's eyes open wide and it lets out a little whine, before you silence it forever. {70424} After a quick inspection you notice that the bear seems to have an arrow embedded in its chest. {70425} The bear gives a morose growl of pain as you walk away. {70426} Just as you finish cleansing the wound, the bear licks your face with its long, rough tongue. It then shambles off into the trees contentedly. {70427} [Send your mind out to touch the bear's mind.] {70428} [Coup-de-grace] I will put you out of your misery, bear. It's for the best. {70429} [Examine the bear] {70430} Do nothing. {70431} [Remove the arrow and cleanse the wound.] {70432} [growl...] {70433} The bear wishes it could have a safe place to live, good friends, and a nice, soft halfling to snack on. {70434} The bear wonders if you would make a tasty snack, then decides you are not worth the trouble. {70435} The bear remembers another humanoid creature carrying a smaller creature on its shoulder, into a cave. {70436} The bear seems to wish it could go back to sleep for the rest of winter, unsure why it woke up in the first place. {70437} The bear scratches at a burr in its fur, radiates a welcome to you, then relieves itself on a nearby log. {70438} The bear sniffs at you, wondering if you have any berries or honey, then loses interest in you. {70439} This bear radiates postive thoughts to you, as if it recognizes you as a friend. {70440} The bear sniffs the air, then wanders off into the forest. {70441} The bear sends thoughts of some type of battle that the bear avoided. Large hairy creatures and small lizard like creatures fought on a nearby hill. The bear left before the battle ended. {70442} You see an image of yourself helping another bear with an arrow in its chest. The healed bear then sends thoughts to its kin, telling them to be kind to this friend of nature. {70443} [Send your mind out to touch the bear's mind.] {70444} Goodbye bear. {70445} Have you seen any kobolds? {70446} Do I know you? {70447} links {70448} What - me think she be pretty enough for Rumgut right now! {70449} Ok - you iz on. {70450} Haha - me not called Rumgut for nothing, ya know... {70451} Oh - me no feel so good.. {70452} You again? What you want now? {70453} [Singing... sort of.] Rumgut be so happy with wife who can cook... me not really care at all how she look... she maybe small, but me no have fit... when she be cooking it no smell like... {70454} Hey... oh, what you be doin' here? You should no be in me cave. Unless you be here for me to eat? You want for me should get me wife to cook you? {70455} Good. And you no come back, or me throw you in pot and make me wife cook you nice. {70456} Sure, see me pretty wife in cage over in corner of cave? She be good cook. Maybe you hop in pot and me show you how good she cook. {70457} [Failure] You should no poke fun of Rumgut! Me know me voice sound like rock breaking in half. Now, you go, or me get awful mad! {70458} [Success] That be nice of you to say. I guess me no eat you. What you want in Rumgut's cave? {70459} Me can try. Me memory be good, but short. What you want to know? {70460} Me bored of talking. You go now, yes? {70461} Little lizard guys? Them be no trouble, them be good eatin'! Me catch them by little heads and twist them around and then skin them with me big knife. {70462} Then me wife she make good stew out of them and it taste sooo good, me just laugh and eat and drink until me fall asleep. You see more, you send them to Rumgut. That it? {70463} Me all grown up and me be lonely and not like me own cookin' so much. Me wife be real good cook. Me know someday she grow up too and then we be good couple. {70464} We will bash each other on heads and yell and make little ones, just like me mother and father done. Just thinkin' of it make me so happy. {70465} Oh, she will grow up and be me size someday. There not be anyone else me size round here. She will grow, me sure. {70466} Oh, ha, ha, ha, me call meself that, cause me like drinkin' rum so very much, it make me gut get big. When me go out huntin' little goblins and stuff for food, me like to yell chants. {70467} "You little dumb butts, come to Rumgut's, and it be fine, cause we will dine, when you be mine!" {70468} That scare them and them forgets to fight me. Them make mighty fine supper, especially with me wife and her good cookin'. {70469} Ha, ha! A challenge! Me likes you a lot. We drink and see who can drink more. But you be little so me give you chance. Me drink from bottle, you drink flask. It smaller. Here we go! {70470} You chug the mug, me chug the jug! One, two, here be to you! [Drinks a bottle of rum.] {70471} Oh, you ruin me fun! You get out of me cave right now, or me squash you like... like little squashing thing. {70472} [Failure] Ha, ha, funny! You wet youself and ground. Me scare you... wait, that be you rum! Why you cheat? And why you waste me rum? Argh! {70473} Now you either fight me or you get in cage with me wife? What it gonna be? {70474} Me squash you now like... little squashing thing. {70475} Maybe me make you into supper later. You get in cage. {70476} [Success] That be pretty good. Now we do another round. {70477} [Failure] Ha, ha, now you join me wife in cage. Maybe me make you into supper later. {70478} [Success] That be pretty good. Now we do another round. {70479} Lift rum high, to the sky, now drink it down, until we drown! [Drinks another bottle of rum.] {70480} [Success]Me impressed. Me also a little dizzy. One more time, me bet you no can do it! {70481} [Success]Me impressed. Me also a little dizzy. One more time, me bet you no can do it! {70482} One, two... no, me do that one already. Drink you rum, worthy chum. [Drinks another bottle of rum.] {70483} [Success] Oh, me no feel so good. You be good person. Me likes you lot. Me gonna... [He falls asleep.] {70484} Why you want speak to me wife? She not very good talker. She mostly just cry and yell lots, just like Rumgut's mom. {70485} Me guess it be alright for you speak to her. Just treat her nice or Rumgut give you sharp slap to head! {70486} What? Something be wrong with me wife? What we be saving her from? See, she be all nice and safe in me cage. {70487} Wait! You be trying to trick me. You want take me wife away! You no should do that. It make me very angry! {70488} You dare threaten me? Me will crush you into ground like... like big crushing-into-ground thing! {70489} Oh yes, when she be my size I will hug her, and kiss her, and hold her, and I will never let her go. Now, you leavin' soon or what? {70490} You watch who you call stupid. Me no like insults from little people like you. Only me wife call me stupid and get away with it! {70491} No, she just be small person, but she will grow. Someday she be like me mom, and be big too. {70492} That it! Me no have to take this from puny, ! Me will crush you into ground like... like big crushing-into-ground thing! {70493} No, me was that small one time too. When me be young, but then me grow up. {70494} No, me be just big person, she be this big too, someday. You maybe not be this big someday, cause you likely die before you grow. You got big mouth and be kind of ugly. {70495} Uh... thanks, me think. Me gots a great big belly too. You like it? {70496} [Snort] Ha, ha! Me likes you. You want anything? {70497} Prove it. Me no believe you. {70498} [Failure] No! You no can make me not love me wife. She be great cook. Now you get gone or me throw you in cage with me wife! {70499} [Success] Oh, me guess you be right. Me give you key, but then you leave with her fast, or maybe me change mind and decide to eat you and her. {70500} Me not even remember what we talkin' about now. What you want? {70501} You be quiet in there. Me no want to hear you speak. Me just thinking 'bout what sauce go good with meat. {70502} No! You stole me wife! Now Rumgut will bash you into squishy, much-bashed thing! {70503} Me gonna miss wife. Now me all alone again. {70504} Ummm..ok. Listen, I really think her dad wants her back - to make her all pretty for her wedding night, you know. Kind of a family tradition. How about you let her out and I'll take her back home, get her fixed up and bring her right back. {70505} Well - let me go have a look at her and I'll tell you if she's pretty enough for a man..I mean a giant, like yourself. {70506} I tell you what - If I beat you in a drinking contest - then you let me take her. {70507} [Success] Glug Glug. {70508} I will leave now. {70509} You have a wife? {70510} [Persuade] You have a really beautiful voice. I was drawn here by it. {70511} I want to ask you some questions. {70512} That's all my questions. {70513} Have you had troubles with kobolds? {70514} Why do you want a wife? {70515} Why don't you find someone more your size? {70516} Why are you called Rumgut? {70517} I like to drink too. Why, I bet I can drink more than you! {70518} I changed my mind. I do not think I can out drink you. {70519} [Pretend to drink, but spill most on ground.] {70520} Time to die, Rumgut! {70521} I guess you can lock me up. {70522} [Drink the flask of rum.] {70523} [Pretend to drink, but spill most on ground.] {70524} [Drink the flask of rum.] {70525} [Pretend to drink, but spill most on ground.] {70526} [Drink the flask of rum.] {70527} Could I speak to your wife? {70528} I am here to save Becka. {70529} Let her go, or I will have to kill you. {70530} Sounds like you will be a great couple. {70531} Listen stupid. She is a dwarf, which means she will never get bigger. {70532} But she is a dwarf. {70533} You are a giant, idiot! {70534} You are an idiot, giant! {70535} No, that is as big as she gets. {70536} But you are a giant, she's not! {70537} For someone so big, you sure have a small brain. {70538} It would look better if I sliced it open. {70539} No, it makes you look as stupid as you really are. {70540} Uh... sure. {70541} It is very impressive. {70542} I am fully grown. {70543} [Persuade] You have to trust me. She will never be a proper wife. {70544} Oh, forget it! {70545} [The wolf looks at you with a lopsided grin.] {70546} The wolf wonders if the giant in the cave will throw out some more kobold parts to chew on. {70547} The wolf scratches at a flea bite, wondering if swimming in the river would be worth the effort to get rid of the pest. {70548} The wolf appears bored and wonders when you are going to go hunting together. {70549} The wolf looks you over to decide if you would make a good mate, arriving at the decision that you would not produce good offspring together. {70550} The wolf complains about a stag he was hunting that kept disappearing into thin air. {70551} The wolf wonders how you can stand to move about on two legs, since you are obvoiusly much slower. {70552} Hello, wolf. {70553} Me want god to save me. Me will worship him. {70554} I do not know what to believe. He was right about some things. {70555} The prophet sees all. The prophet knows all. {70556} All praise to the prophet of the new god! {70557} Praise be to the prophet of the new god. All bow before his wisdom! {70558} I cannot believe these people are falling for such obvious lies. {70559} Ah, my back hurts from all the bending and healing I have done this day. Not that I would complain. Servants of Ilmater never complain. It is part of the canon. {70560} Greetings, . How may this servant of Ilmater assist you? {70561} Yes, may Ilmater look favorably upon you. {70562} , I am tired. I am so exhausted I can hardly keep my eyes open. I have drained most of my spells and most of my energy in a few short hours. {70563} I can try to answer some questions for you, but make them quick, please. {70564} Right. So anything else? {70565} The god of endurance, suffering and perseverence, Ilmater cares for those whom nobody else will. We follow the path of poverty, collecting alms for those in need and keeping little for ourselves. {70566} To help the poor and ill, we charge adventurers a fee for healing. Some do not appreciate the need, but ours is not a rich church. Our temples are modest and often in poor repair. {70567} I do not even have a temple, but instead have this small shrine here in the community hall. Perhaps someday Hilltop will be large enough to support a small temple. {70568} [Failure] You always were a greedy soul, . I work in the same hall as the mayor. Believe me, if he decided to tax the only healer in town, he would lose his job the same day. {70569} You should probably go see if there are any lost kobolds you can terrorize into giving you gold. At least then you might be serving a purpose. {70570} [Success] That foolish old goat! He starts drinking again and this is what happens! {70571} Fine I will pay ten gold to this tax, but next election, you had better believe there will be a new Mayor! {70572} Would you really? That would certainly be a wonderful thing to do. How much would you like to donate? {70573} Oh, well... I suppose I should have expected as much. Anything else? {70574} Another donation, ! I cannot believe this! Surely you are a rare . With this the community will be improved in so many ways. Thank you. Can I help you with anything else? {70575} ! I cannot believe this! Surely you are a rare . With this the community will be improved in so many ways. Thank you. Can I help you with anything else? {70576} Another donation? That is wonderful, . I am glad you feel the desire to do good for others. It seems to be a rare desire these days. Is there anything else? {70577} That is wonderful, . I am glad you feel the desire to do good for others. It seems to be a rare desire these days. Is there anything else? {70578} Oh, um... thanks. I guess I can buy a meal for a poor family. Maybe even two, if they only eat half rations. Anything else? {70579} I do not mean to. I am not even supposed to, but it is very hard somedays. There is never enough gold to do all the work I am supposed to do. {70580} Maybe I need to escape this life, but I doubt it would be any easier elsewhere. Ah, well, I am getting old and maybe someday soon I will retire. {70581} Look, occassionally in a small village like this, you will have a small disaster. But, most of the time, it is just small things. {70582} So when a major catastrophe like this happens, and I have to use a large number of spells in a short time period, I find myself tiring easily. {70583} That's all there is to it. I imagine I'll be feeling better in a week or two, if I ever get any rest. {70584} Away, thank Ilmater! That is all I know, and all I care to know. People of all races were born to suffer. It is my job to try to ease such suffering. {70585} But that does not mean I have to enjoy watching them suffer! I am so sick of it, I cannot even begin to tell you. I have no energy left, so if the kobolds come again... well, it would be bad. {70586} Is there anything else? {70587} Of course, but in order to assist the others of this town, the poor, and those who cannot defend themselves, I will have to ask for a small donation of 20 gold. {70588} Well, it is your life. Anything else? {70589} I guess that depends on how much you value your life. 20 gold is quite cheap, if you look at it as an investment.You are investing in your community, in the church and in your immortal soul. {70590} Viewed from that perspective, I would argue that it is pretty cheap. Perhaps I should even be asking more. {70591} Sorry. If you manage to come up with enough, I would certainly be willing to help you. Anything else? {70592} Very well then. {70593} Anything else I can help you with? {70594} Back again, ? How can I help you this time? {70595} Stay away from me, you butcher! Your corrupt soul has revealed its evil nature today! {70596} Goodbye. {70597} I want to ask you some questions. {70598} Never mind. {70599} Tell me about Ilmater. {70600} [Persuade - lie] So the new Kobold Defense Tax is going to hurt you then. {70601} Could I make a donation? {70602} Never mind. {70603} 100 gold. {70604} 10 gold. {70605} 1 gold. {70606} You sure complain a great deal. {70607} Why are you so drained? {70608} Do you know where the kobolds went? {70609} That's all my questions. {70610} I need healing. {70611} Never mind. {70612} A small fee? 20 gold is no small fee! {70613} I don't have that much. {70614} Alright, I will pay. {70615} Could I see what items you have for sale? {70616} Link {70617} [Failure] No chance. I've seen what the gods have in store for us all. {70618} [Success] Maybe you're right. I'll start by defending my wine barrel. I'll be right back. {70619} [Success] Wh..what.. Maybe you're right. I need to go home and sleep.. {70620} And in the eighth hour of the third night, death came in the dark and left a swath of unbelievers to rot on the ground! It was a message! A portent of the new god who comes to the land! {70621} For the unbelievers, he will come as a dark giant with fiery eyes and unending thirst for blood; but for those who believe, he shall be the gentle cowherd, who protects his followers. {70622} I don't want to die! I shall follow this new god. What is his name? {70623} That has not been revealed to me yet. But follow me and do as I say, and the god who arises shall look on you favorably. {70624} What lies you spread! I will listen to no more of your foolishness, Piper. {70625} Then damnation be upon your head, fool woman! You will be dead within the week. This much has the new god shown me. {70626} Even you, , shall have to choose! Will you doom yourself and die like farmer Hol, or will you repent of your ways and follow me? {70627} You walk on the dark path, . I foresee your death. It is imminent. Seek the new god, if you would avoid the inevitable! {70628} He comes to purge the wicked! To follow him, give up this worldly life, with all of the trappings of success and give everything to him! {70629} What? Give up everything I have worked so hard to gain? You really are insane! I am going to speak to the mayor about this. {70630} But what about old Hol Halstrom? He called Piper a fool and now he's dead! {70631} Yeah. Me no want to be dead. Me will follow new god. Me got nothing to give up anyway. {70632} Only a few shall believe and only a few shall be saved! The rest of you will die in the darkness! Soon he comes! Soon he comes! {70633} No! Do not be tricked, my followers, by this unbeliever and lies. I am the prophet of the new god! {70634} All praise and worship to the new god and his prophet! {70635} Yes, my faithful cattle! You shall be protected by the new god, for he is the cowherd who drives off the wolf! {70636} There will be panic and pain aplenty when the new god destroys the unbelievers! Verily, they shall all pay with their blood and souls. {70637} It is your words that are blasphemous and you shall pay with darkness and destruction. I foresee your death! {70638} No, the new god protected me from the kobolds! Not one came near my precious shack! All praise to the new god! {70639} I was chosen to save this village from eternal damnation. If they continue down the path into darkness, all will be lost. {70640} If we do not repent, then we shall be struck by a plague, just as Neverwinter has been. They too will heed the warnings of the new god, or be destroyed. {70641} Never before have the people been in such danger. I am the prophet who comes before. When the new god rises, I shall lead the people to him, and we shall all fall down in worship and praise. {70642} There is nothing that godless old fool could have to say to me that my followers cannot also hear. Go on then and make your threats! {70643} Do not forget the fate of those who mock me! Forget not the death of Hol Halstrom! {70644} Push me, shove me, kick me, beat me; I shall rise again, stronger than ever, to proclaim the coming of the new god. Try to drive the truth from this village, at peril of your own soul! {70645} You walk the path of darkness! Someday soon death will come for you. {70646} I told you, the new god will preserve me from harm! There is nothing you can do to me! {70647} It is you who shall die! I smite you in the name of the new god, whatever his name will be! {70648} [Failure] You think you can be rid of me that easily? The prophet of the new god sees through your tricks. Be gone foul tempter! {70649} [Success] You may be right. The others of this town will not turn from their dark paths. But where would I go? Who needs to know of the coming god? {70650} Waterdeep? Millions of souls needing to be saved! Yes, that would be a task worthy of the prophet of the new god! {70651} Neverwinter? Yes, I had heard they are troubled by a plague. Surely that is the work of the new god, to weed out the evil in that city. {70652} But that is fairly far away, and I will need provisions for such a trip, and how will I live when I get there? No, it is too difficult. I will stay here. {70653} That is fairly close, but I will need provisions for such a trip, and how will I live when I get there? No, it is too difficult. I will stay here. {70654} [Success] Such fair dealing from you, perhaps you really are a believer. I must make haste. Others need me! {70655} Such fair dealing from you, perhaps you really are a believer. I must make haste. Others need me! {70656} I have explained how the kobolds have come as a warning to the fools on the path of darkness. You are the one who is confused! {70657} Nay! The new god directed that weapon and struck down the one who despised his prophet! It was a deliberate act! {70658} I was the one who found Hol's corpse. The neck was nearly severed and there were many wounds on his body! The new god must have hated him! {70659} And that shall be the most certain outcome of those who flaunt their disbelief in the new god! Repent or be destroyed! {70660} Even the truth seems like nonsense to those who have not the wisdom to see what should be plainly evident! {70661} It is a testament of his anger! All who deny him shall face his wrath! {70662} The strong, stubborn farmer, slaughtered by an old wisp like me? I don't think so. Besides I have no weapon to kill him with! The kobolds merely followed the new god's orders! {70663} All of the new god's enemies shall perish at his coming. Only the wisest and most fortunate will be brought into his kingdom, which shall last for all eternity! {70664} There are no words that can stop the truth that the new god is coming. Repent and follow me! {70665} No. Only Hol. He was the target of the new god's vengeance! {70666} All of the new god's enemies shall perish at his coming. Only the wisest and most fortunate will be brought into his kingdom, which shall last for all eternity! {70667} I didn't kill him! It wasn't me, I swear! I only found his corpse and messed it up a bit! I promise! {70668} No, I never did! It wasn't me, I swear! I only found his corpse and messed it up a bit! I promise! {70669} You defiled Hol's corpse? He was my friend! I can't believe this. {70670} You disgust me! I think I had better go apologize to Hol's widow and see how she is doing. {70671} We all should do that. Piper, you are filth. No one will ever believe your lies again. {70672} Gone! No! They will hurt me. Yes, they will hurt me. I must leave. Run, run, run! Blast you, ! I shall not forgive you for this! {70673} Before now, I felt the stirrings of prophecy, but never understood what it was I felt. Now my mind has been opened to the wisdom of the new god. {70674} The god speaks to him! He is the new god's holy man! {70675} Yes, the god speaks to me, and you must all listen to his wisdom as it pours forth onto you, like a fountain washing you clean! This village needs me! {70676} What would you know of the right way or the wrong way to help this village? You and your fellow students live a life of luxury up in your precious school. {70677} What... what could I possibly do to help this village when all my life I have had nothing? You have been trained. You have weapons! All I have is my prophecies! {70678} And you... you would take them away from me? The new god... the new god will strike you and your unbelieving friends down! {70679} I... I do not know. If I had my old sword and the guards would train me, then I could become a guard too. But... to abandon the new god... but, if I could have my old sword... {70680} Yes, my shiny old sword which I pawned to the smith! I have missed my dear old sword. Then I could become a guard and save the village. Then people would respect me, like a real hero! {70681} But I don't have my sword! No, and until I have my sword, my weapon must be... the new god! Yes! The new god comes, with a shiny new sword! {70682} [He whispers.] I suppose I could just talk to myself about him, if that would help. {70683} But you have to bring me my sword! Until then, I shall spread the news of the new god! {70684} The doubters always claim that miraculous events are mere luck. But we know better! The new god chose me as his voice and gave me a clear perception of the world. {70685} Speak no more to me! There is nothing you can say to convince me! Begone, young adventurer! Death shall find you soon enough! {70686} It shall avail you nothing! Try what you want, but there is no moving me! {70687} The new god rises more powerful than all the other gods! I see it now! You have cleared my clouded vision! The new god comes to sweep all the other gods away. {70688} The one true god! The one true god! {70689} Yes! Your words which were meant to hinder me have helped instead! {70690} Of course they were! When the god comes he will demand tribute. It is only fitting that he send his minions ahead to capture objects of power! {70691} The new god is coming in glory! We worship his mighty prophet who shines a light on the dark words of the unbeliever! {70692} You see! Your doubting words only serve to bolster my cause! You have strayed from the path of righteousness, turn, turn to the new god! {70693} There is nothing you can say that can drive the truth from our fair village. When the new god rises, you and all your fellow students will bow before him, or you will die! {70694} He comes I tell you! Fall on your knees and weep for forgiveness, before the darkness claims your immortal soul! {70695} I am sorry I followed the dark path! I have committed many indiscretions, and I have had impure thoughts! {70696} He sees the corruption in your body, but the innocence of your soul is made known by your confession! Grovel at my feet and the new god shall forgive you for your past! {70697} And the faithful shall be saved, but those who lack faith shall... {70698} Die? {70699} Yes! Those who lack faith shall die most horrible deaths. {70700} Oh! That is my beautiful sword! Now I can become a guard and help save the village. And the new god will be... oh, right... my promise. {70701} That's right, there is no new god. Don't worry... he will not be showing up in two weeks, five hours and twenty three minutes to kill everyone. Go about your business. Nothing to see here. {70702} But what about all the prophesies? Are you sure you made them up? {70703} Yes, yes, they are all made up. Bye, bye now. Run along. {70704} You lucky you got that sword or you be joining you fake god. {70705} Repent of your wickedness! Give yourself to the new god! Worship the prophet of the new god, and you shall be cleansed! {70706} link {70707} No really - take this sword and together we can help defend Hilltop from anything the gods send against us. {70708} Right. Goodbye. {70709} I could use a good laugh. Tell me about this 'god'. {70710} Tell me more about this new god. {70711} Maybe I should collect the gold for the new god. {70712} You are going to cause more panic with such stories. {70713} You should not spread such blasphemy. {70714} Did one of the kobolds hit you in the head? {70715} What are you trying to do, old man? {70716} I need to speak to you in private, on behalf of the mayor. {70717} I want nothing more to do with you. {70718} You can leave Hilltop or the next god you see will be in hell! {70719} Leave or die. {70720} [Persuade] I think you have done all you can for Hilltop. Others need to be warned. {70721} So many people live in Waterdeep, surely some of them are worthy of saving. {70722} Neverwinter always has troubles. Perhaps they need your wisdom. {70723} Silverymoon is not so far away. I hear they believe almost anything there. {70724} [Persuade] The gods will provide for one as righteous as you. {70725} I will give you ten gold, which should help you on your way. {70726} I think you have been confused by the kobold attack. {70727} Hol died because he was in the wrong place at the wrong time. It was coincidence. {70728} How can you people believe such nonsense? {70729} Why would a god of good defile a corpse in such a way? {70730} Maybe you killed him, Piper! {70731} You must stop this foolishness now. {70732} Did any of the other corpses have such wounds? {70733} That is strange. Did any of the other corpses have such wounds? {70734} You killed him, Piper, so I shall kill you! {70735} Tell us what truly happened, old man! {70736} You killed him, didn't you? {70737} Did you have anything to do with his death, Piper? {70738} You have made many predictions in the past that weren't true. {70739} What it needs is another corpse; maybe yours! {70740} There is need for you in this village, but you go about it all wrong. {70741} What if I helped you, so you could protect the town? {70742} If I get your sword back will you stop ranting about this new god? {70743} It was luck and that is all. You were bound to get one right eventually. {70744} Perhaps we should try something else? {70745} Don't you think the local priest would know if there was a new god? {70746} Maybe I can explain a different way. {70747} The kobolds were thieves, sent to steal artifacts from Drogan's school. {70748} Well, this is getting us nowhere. {70749} Goodbye. {70750} I have your sword. {70751} Where were Drogan and [hic] his big heroes when the villagers were getting murdered? Sho much [hic] for relying on them for help. {70752} Sir! You are talking to one right now! {70753} I don't know what [hic] you're talking about Haniah. Thish is just my old friend Pat! {70754} I wish you would just go lie down and rest, sir. {70755} You know, I'm the mayor here? Damn [hic] damn right I am. And in a dinky, little village like thish, you would [hic] think that would earn me shome reshpect. {70756} Everyone respects you, sir. Well, except when you are in this condition. {70757} Doesh anyone have a... [hic] another bottle of wine? I [hic] sheem to be right out. {70758} I think you have had enough, sir. {70759} There'sh never enough. Not when you really [hic] need it. Like when my wife died... never enough. {70760} Those damn kobolds think [hic] that they can just march into my town and kill [hic] my villagers off, do they? Well, jusht let them try that again! {70761} We would rather they just stayed away, sir. {70762} Too late, Haniah! Too [hic] late. [Sob] {70763} Would you stop swaying back and [hic] forth! You're making me [hic] dizzy. {70764} Sir, you are the one who is swaying. {70765} Don't be [hic] ridiculoush. Why would I be shwaying? {70766} Because you are drunk, sir. {70767} Oh ya! I [hic] forgot. Somebody fetch me more wine! {70768} There'sh nobody who understands me [hic], escept for Haniah [hic]. She'sh sho helpful. Like a daughter to me. Yesh shir! [hic] {70769} Thank you, sir. Maybe you should get a little rest? {70770} Nonshensh! My people need me! {70771} [Sob]... [sigh]... I... uh... more wine pleashe...[hic]. {70772} The wolf looks at you with intelligent eyes. The fact that it bares its teeth and growls slightly tells you it does not care for what it sees. {70773} The wolf pulls its ears back as you approach, obviously not caring for your presence. {70774} The wolf regards you with mild curiosity and does not shy away from you. {70775} This handsome wolf is Farghan's animal companion. She regards you with intelligent, wary eyes and sends an empathetic greeting. {70776} She acknowledges your departure and returns to her routine. {70777} She sends warm thoughts to you and returns her attention to her new mate. {70778} The wolf seems genuinely surprised that you know of this. She buried an item of her master's two moons ago to challenge the worth of the local canines. {70779} None of the male dogs have been able to find the item; however, and sadly she thinks they never will. None of them will make a worthy mate. {70780} [Success] She mulls over the decision for a moment before finally deciding that there is no harm in telling you... the local canines will never find it, anyway. {70781} The item is buried underneath a group of rocks that lay behind a human building that smells of iron and fire. {70782} The wolf is pleased by your manners. She bids you luck on your hunt. {70783} She relates that the item belonged to her master. It smelled strongly of nature and magic... but it was something her master no longer used. {70784} She knows little else about it, and is glad that her master did not miss it. {70785} The wolf relates to you that there is little information that she could offer that you would find useful. Her interests are a wolf's interests and not . {70786} She tells you, for instance, that there are no worthy mates within the human village. Small canines with weak minds only. She finds this very sad. {70787} The wolf empathetically sends a polite refusal. When the time comes, she insists, her master will assist her. {70788} She says also that her attentions for the moment are wrapped up in her new mate. Apparently one of the local dogs was worthy enough after all. {70789} The wolf responds to your empathic communication with images from her mind. She explains that she fought and killed two of the kobold creatures at her master's side earlier. {70790} After the battle, however, her master brought her back inside and she was not able to give chase to the creatures. She does not know where they went, sadly. {70791} You fish into your pack for a few strips of dried meat. The wolf sniffs at them delicately but refuses to partake. {70792} Bid the wolf farewell. {70793} Ask her about the secret she buried. {70794} [Persuade] Ask where she buried this item. {70795} Thank her for the information. {70796} Ask her what item she buried. {70797} Ask the wolf for any useful information it might have. {70798} Ask her if you can help find her a mate. {70799} Ask the wolf for information on the kobolds' passing. {70800} Give the wolf a snack. {70801} Your powers have saved me, . {70802} Oh... uh... help me. I feel so weak... {70803} Thank god you've come, . Please...Tynan is upstairs and I saw a kobold go up there too. {70804} Aaarrrgghhh! {70805} [Gasp!] Drogan had better never find out you have this vicious streak, . As a harper, he would have to stop you. {70806} I never would have thought you had it in you, . I guess school is out. {70807} Ohh, the pain! {70808} Your powers have saved me... {70809} Ohhh, thank you, that's much better. {70810} [He drinks the potion.] {70811} Thank you, , that feels much better. We should hurry, if we are to save Tynan. {70812} Quickly... please! {70813} Hello . Is... is Tynan alive still? Did you... kill the kobold? {70814} [sob] Poor Tynan, butchered before he even had a chance to live. And sweet Nora, how will she recover from this? {70815} I... I do not know how to tell her. I... I must go upstairs and wrap Tynan's little corpse. I do not want Nora to see him like this. {70816} I... cannot hold him. I am too... weak. Please... please take him out to Nora... and tell her... I... I loved her. {70817} Yes, I was collecting our valuables downstairs when I was attacked. Here, take this. {70818} We need to hurry if we are to stand a chance. {70819} Thank you for rescuing my child. I will stay here and take care of him. Would you please go and tell my wife? {70820} But... but why would you do that? I can take care of Tynan. {70821} I cannot let you do that, . I have heard rumors that you have a dark nature, and I cannot let you take my child. Now give him back or I will have to kill you. {70822} Then die, foul fiend! {70823} Thank you. Now please go tell my wife her son and husband are safe. {70824} I would feel more comfortable if you just give my baby back. I do not want him taken outside right now. Not when there might be more kobolds on the loose. {70825} Thank you. You are a kind soul. {70826} Thank you for all that you have done for us, . I am very grateful. {70827} Be quiet, I don't know if there are more kobolds around here. {70828} At least you are alive. {70829} Are you ok? {70830} [Coup de gras] Widows are much easier to manipulate. See you in hell. {70831} [Heal] Hold still; let me treat you with this healing kit. {70832} [Lay on Hands] Hold still; let me treat you. {70833} [Use a spell or ability to Cure Adam.] Hold still, let me treat you. {70834} Take this healing potion; you look like you need it more than I. {70835} Yes, let's go. {70836} I'll see what I can do... {70837} I am so terribly sorry. {70838} Here is your child... {70839} The kobold will release your child in exchange for a gem, do you have any? {70840} No, I think I will keep the child. {70841} I think I will keep him. {70842} No, he is mine now. {70843} Fine. Take your babe. He sure smells awful anyways. {70844} I want to take him to his mother. {70845} Alright, I will do that. {70846} The corpse of Adam Blake lies on the floor of his house. He has been pierced repeatedly by kobold swords. {70847} A fair to you, . Is there something I can do for you? {70848} I wish both you and your Master Drogan the best of luck, then. {70849} Certainly. As you're a student of Drogan's, naturally I'll give you a good deal on any of my merchandise. {70850} Oh, I mostly sell herbs and others things that come from nature. Plus goods that are useful to druids like myself. {70851} You've been here before, . I mostly sell herbs and things that come from nature. Plus other goods that would interest a druid like yourself. {70852} There were plenty just outside my door not long ago. I helped the guards to fight them until they were driven off, thankfully. {70853} Other than those, I only know of a group that ran down from the north. I understand they left Hilltop by the gate. {70854} Hopefully they don't come back. I've never seen kobolds be so aggressive. {70855} What's this? Oh, my old ring, is it? Well, now, I thought Bethsheba had carried that off months ago and buried it somewhere. {70856} If she was impressed enough with you to tell you where it was, , you're welcome to keep it. Truly I don't need it anymore. {70857} Greetings to you, . Shame about your Master Drogan. Evil creatures those kobolds are. Is he at all better? {70858} Well, if there's anything I can do to help him, don't hesitate to ask. {70859} Ahhh, , is it? It's good to see you're unharmed. A nasty business with these kobolds. I hope that Master Drogan's well, also? {70860} That's a fine attitude to have, you being one of his students. I hope that is merely bravado and not a lack of appreciation for all Drogan has done for you. {70861} Is there something else I can do for you, ? {70862} Poisoned! By the gods, those kobolds are foul creatures, aren't they? Well, then... do you know what sorts of herbs you need exactly? {70863} Ah, good, good. Drogan has been a fine addition to this town ever since his arrival. I'd hate to see anything happen to him. {70864} Well, that's good news at least. There's been so little as of late. Thank you for telling me, . {70865} That's terrible! If there's anything I can do to help him, don't hesitate to let me know. Terrible, evil little creatures those kobolds are! {70866} Of course I'll help if I can. What is it I can do? {70867} Well... if you're certain. Should that change, don't hesitate to ask. {70868} [Failed] Well, certainly I... hmmm. I've heard the odd tale about you, , and I won't fall for your crafty tricks. Is there another way I can help? {70869} [Failed] Oh dear. Well certainly I'll offer... wait. You're trying to trick me, aren't you? Sneaky . Is there any *other* way I can help? {70870} [Success] Oh dear. Well certainly I'll offer what I can. Here... take this. Is there anything else I can do for him? {70871} I'm afraid I've given away all the tressym tongue and charcoal I had, I'm sorry. I'm really not sure where you could go to get more. {70872} That's odd. Here's the charcoal you need... but I seem to be out of tressym tongue. I could have sworn I had some. {70873} That's odd. Here's the tressym tongue you need... but I seem to be out of charcoal. I could have sworn I had some. {70874} That's odd. I could have sworn I had some tressym tongue and charcoal... but it's all gone. {70875} Hmmm. I do happen to have some tressym tongue and charcoal on me. Here... take them, no charge of course. {70876} As for helmthorn berries, you could try asking Mara at the tavern if she still has some. I sold her the last of my stock a week ago. {70877} Oh dear. She wasn't hurt during the attack, was she? Damnable kobolds! Well... all I can suggest is that you look around her kitchen, sorry. {70878} You do? Well that solves that, then. I hope the remedy works. {70879} No, thanks. {70880} I'd like to see what you have in stock. {70881} What kinds of things do you sell here? {70882} I should go. {70883} Have you seen any kobolds in the area? {70884} I found this ring outside. Does it belong to you? {70885} Yes, he's recovering... just not completely well yet. {70886} No, he's not. In fact, that's why I'm here... I need some herbs for him. {70887} He wasn't the last time I saw him, no. {70888} I could care less. I have other things to worry about. {70889} I need some herbs for Master Drogan: he's been poisoned. {70890} Tressym tongue, charcoal and helmthorn berries. {70891} He was alive, last time I checked. {70892} He was poisoned, but he's recovering nicely now. {70893} No, he's not. He was poisoned during a kobold attack. {70894} That's actually why I'm here. He's been poisoned. {70895} Never mind. {70896} [Persuade] He needs a bunch of your equipment. Free of charge, I assume? {70897} [Persuade] You could donate some coin. The cure is very expensive. {70898} No, never mind. {70899} I need some herbs. Tressym tongue, charcoal and helmthorn berries. {70900} I'll try that, thanks. {70901} Mara's actually not at the tavern anymore... {70902} I really don't think I'll be asking Mara anything, actually. {70903} I already have some helmthorn berries, thanks. {70904} You gots me a shiny? {70905} Yip, yip! Me stole the baby, stupid ! Me gots control of you now, yip! {70906} Me not think so, yip! Kobolds love them children, so do you. If you want it, yip, you must gives me shiny gem in return. {70907} Yip, me saw human downstairs had nice shiny. You gets and gives to me. Yip, yip! {70908} Yip! Me like songs! You play, that good idea. {70909} [Success] What? Yip? What happen? Yip, you have the baby! Oh no, me was tricked. Now you pay for that! {70910} Me give baby to you. {70911} Me leave peacefully. {70912} [Failure] Yip! You not so tough and me have baby! Why should me ever just give baby for nothing, yip? You go get me shiny now! {70913} [Failure] Yip, that be stupid! No try that again, yip, or me eat baby! {70914} [Success] Yip! No, stupid! Now me have to kill you! {70915} Yip! Yes, go get shiny! Go quick, me gettin' hungry. {70916} Yip, yip, yip! Me so happy, me is now going. You take smelly baby! Him make big stink. {70917} Someone stole the gem I had. Do you have one, ? I swear I will pay you back, someday. {70918} Yip! No! Me kill you both! {70919} [Failure] , I saw you take it, but I did not want to say anything, because I needed your help! {70920} [Success] Then I fear my child is doomed. Kobold, would you allow my friend here to go and look for a gem? {70921} Him go get shiny? Yip! Okay, that be good. Me wait here. {70922} We have no choice, . Please, just trade it to the kobold for my child! {70923} I have a gem. If I give it to you, do you promise to give my son back? {70924} Yip, yes, me will trade! You give me shiny. {70925} There, now give my son back. {70926} Die, sneaky beastie! {70927} Give me the baby and I promise you a quick, painless death. {70928} If you kill the child, I will have to kill you. {70929} Just give me the baby and I will let you go. {70930} The babe looks upset, I will play a song to calm it. {70931} [Fascinate kobold then steal the baby.] {70932} [Cast Charm Spell] You will give the baby to me. {70933} You will leave peacefully. {70934} [Persuade] Give me the baby or die, now! {70935} I would rather just kill you and take the baby. {70936} Ok... here you...[Snatch the baby from the kobold] {70937} I will kill you first. {70938} Just give me the baby! {70939} Oops, sorry bout that, I slipped.. {70940} I'll go get one. {70941} Here's a nice shiny gem. Now give me that child! {70942} Kill it now, while we have it cornered! {70943} I have a better idea. [Snatch the baby from the kobold.] {70944} [Persuade - Lie] No, I don't have any gems. {70945} Fine. Take the gem, but give us the child. {70946} Yes, I have one, but I don't trust the kobold. {70947} Yes, I have one. Here, take it and give the child back. {70948} The dog bares its teeth and growls, obviously alarmed by your approach. {70949} The dog wags its tail with obvious uncertainty and shies away from you. {70950} The dog looks at you curiously. It seems friendly enough. {70951} The dog greets you warmly, thinking pleasant thoughts of his new mate Bethsheva. {70952} Hey! Leave my stuff alone! Stop you thief! {70953} Get out of my hovel, you beasts! Leave me alone! Oh, it's just you, . When my locked door suddenly opened, I thought the kobolds were back. {70954} If you are hunting kobolds, there's none in here. THEY got the point when they found the door locked and left. Just goes to show, I suppose. So, is the fighting done? {70955} Lousy, snooping adventurers; always going into other people's homes and stealing their stuff. {70956} Oh, right then. I think I will. Just to be safe. {70957} What ever. Just be gone. {70958} You bashed down my door, so I have nothing to stop any other hungry monsters from wandering into my house and having a little Toman snack, and now you just want to chat a little? Hmm? {70959} Anything else, or has the stench of my poverty finally driven you off? {70960} I suppose so, if you really want to. I imagine it might cost me two gold pieces to replace it, though it did need replacing anyways. The wood was getting a little soft. {70961} Oh, never mind. I know where there's a little abandoned cabin, not too far from here. I can just take the door off of it. It's in better shape than mine was anyways. What do you want? {70962} Nothing much recently, unless you include the Red Wizard who came to town. I tremble at the thought of those Thayvians coming here. Evil folk they are. {70963} Last I heard, the mayor and his assistant were going to throw him out of town. I don't know what happened though, the kobolds attacked before he got an audience with the mayor. {70964} My guess is he'll be headed out of town. Good riddance and none to soon if you ask me! Other than that, there's the halfling caravan and that's about all I know. {70965} Little thieves, that's what they are! Good thing I don't have nothing for them to steal. I have kept my distance, just in case though. I don't know why they're here. {70966} I think you would get along with them. You could pick each other's pockets and locks and all that sort of nonsense. For a man like me, I avoid getting to close, just in case. {70967} Well, they look a fair bit like you, which makes sense I suppose. I have kept my distance from them, since some around here claim they're just a bunch of thieves anyways. {70968} I don't know anything more about them, but you can go speak to them if you wish. Their caravan is right down the road from here. Anything else? {70969} [Failure] You are such a bad liar. You just came here to rob me. So why don't you go ahead and do that? I don't have hardly anything other than this hovel. {70970} Maybe you should just kill me and loot my home! Maybe you'll even find a couple of silver pieces! {70971} Uh... oh, you wouldn't really do that would you? I don't want to die. But I really am poor. I am just a little overwrought, what with the attack and all. Any other questions? {70972} [Success] It's about time somebody did something to protect us poor citizens. I'm glad to hear the mayor is taking steps. {70973} Here is my gold piece. That's all I have left. Took me a year to save up that much, but I am happy to part with it, if it goes towards saving my life. {70974} Any other questions? {70975} This is a one-road village. You have lived here for years. What could you possibly need directions to? {70976} Well, I should hope not! Is there anything else? {70977} Right across the road. Look for the sign that says 'Blacksmith'. How hard can this be? {70978} Right across the road. Look for the sign that says 'Herbalist', unless Drogan never taught you to read. {70979} Right across the street from the Community Hall. {70980} Right next door in the Community Hall. What else? {70981} You picked the lock to my door so you could loot my hovel, probably broke the lock too, and now you just want to have a little chat? Hmm? {70982} [Failure] Hey, don't you threaten me. I'm good friends with the mayor and I'm on speaking terms with Drogan. You little upstarts don't worry me none. {70983} Just leave me alone. You'll get yours someday! {70984} [Success] Don't hurt me, please. I didn't do anything wrong! Why are you robbing me? I'm just a poor, lonely guy. {70985} I... I guess I can give you my gold piece. That's all I have though. I would threaten to tell Drogan, but I guess you would hurt me if I did. I'll keep my mouth shut, I promise. {70986} Just don't hurt me. Please just go away. {70987} With what, my carving knife? Give me a break. There are plenty of adventurers around here, including yourself. I wouldn't stand a chance. So is the fighting done or not? {70988} Oh, I see you came back. What do you want now? {70989} Yes. Off you go to rob some other poor sap. {70990} Just go away. I don't want to talk to you. {70991} I cannot believe I got kicked out my house by that Red Wizard. He had some kind of permit from the mayor, but where will I sleep? {70992} Yes, goodbye. {70993} No, you might want to continue cowering in here for a while. {70994} Goodbye. {70995} I want to ask you some questions. {70996} That's all my questions. {70997} Sorry, can I fix the door or pay you for the damage? {70998} Besides the attack, what has happened recently? {70999} Tell me about the halflings. {71000} [Persuade - Lie]So have you heard about the new Kobold Defense Tax? {71001} I need directions. {71002} Maybe I don't need directions after all. {71003} Where is the blacksmith? {71004} Where is the herbalist? {71005} Where is the local tavern? {71006} Where would I find the mayor? {71007} I don't need any more directions. {71008} [Persuade - Intimidate] Not for you, unless I see some gold! {71009} Why didn't you come out and help drive off the attack? {71010} Goodbye. {71011} [grumble... mumble...] {71012} Don't mind him. My brother don't talk much. Especially not today, with all the fighting and such. {71013} Yes? What is it? What brings you to Daschnaya's little wagon, hmm? {71014} And so you should. Off with you, then. {71015} I am Daschnaya, as I said. If you've come for a reading, you'll have to run along. I've no cards to ply my trade with, thanks to the kobold thieves. {71016} Are you deaf, ? A reading of your future, yes. I have the gift of foresight... for all the good it does me without my cards. {71017} Now shoo. Be off. Daschnaya's wagon is small enough without crowding it. {71018} Oh? So you do, so you do. So it's you after all, is it? I should have recognized you for who you are. Well, well, it's done. {71019} I suppose you'll be wanting a reward for returning my cards to me, yes? What shall it be? What does the wish? {71020} Ah, yes, Daschnaya does have a few coins. Not enough to call a fortune, and no doubt less than half what a greedy would wish. {71021} Of far more worth is information... such as information of your future. Would you not consider that in trade, instead? {71022} Then gold you shall have. And here it is... all that I possess which the kobolds did not take for the one thing I prize which they did. {71023} So there it is done. You have my payment and my thanks. Now we are quits, you and I. May the future find you well. {71024} No doubt she did. Very well, dear ... Daschnaya is willing to look into your future, if that is your true wish. Is it? {71025} Such a sweet you are. Thank you most kindly. Are you sure you will not allow me to do a brief reading for you? Free of charge? {71026} Believing is not the same thing as truth... but knowledge will come whether you wish it or not. As it will for you, in time, so be it. {71027} As you wish, as you wish. Daschnaya is not one to force knowledge on one who does not wish it. {71028} I thank you for returning an old fortune-teller's cards to her. May the future find you well, dear . {71029} Ahhh, good. Good! Allow Daschnaya to prepare, dear , and we shall see what the future holds, eh? {71030} Hmmm. Most interesting... Daschnaya sees a long road ahead before you, fraught with perils. Something valuable has been stolen and you seek to find it. {71031} It lies in the hands of one who... who hides in a village to the east. But this one is not of that village. Frightened, is he, frightened and weak. {71032} He will ask your help, dear , and you must not refuse it should you wish to gain what was stolen. {71033} And you must gain it back. It is most dangerous. More than anything else that was taken. It must not fall into her hands! {71034} I... know not. I cannot look upon the face of the one who seeks what you seek, and I do not know why. The future is closed. {71035} That is all I can say... except that finding what you seek is only the beginning. Be wary, young one... be wary. {71036} Heed what I say or do not, that is not my concern. You have been given the knowledge; do with it as you will. {71037} Now I tire. You have my thanks and we are quits. Daschnaya would go to bed... and you have an adventure before you. I hope the future finds you well. {71038} Daschnaya sees less than she would like, but often more than she should. I can only hope my pitiful skill has offered you some insight. {71039} Yes? What is it? Why does one of the large folk stumble into Daschnaya's little wagon? {71040} Yes? What is it? A halfling, but not one of us, eh? Why do you come to see Daschnaya? {71041} I've no time or energy for readings today, young . Come back another day when Daschnaya can help you. {71042} You have returned my cards to me and for that Daschnaya is grateful. Now leave an old halfling woman to her peace. {71043} I should go. {71044} Who are you? {71045} A reading? {71046} Very well. I'll go. {71047} I have your cards, here. {71048} Anything of value. Cough it up or die, woman. {71049} Coin would be fine. Or gems, jewels, anything valuable. {71050} Your valuables for your life. Now that's a fair trade. {71051} I prize gold much more highly. {71052} Alright. But make it good. {71053} Katriana mentioned something about a reading... {71054} Actually, I'd prefer something more substantial as a reward. {71055} Yes, I'd like that. {71056} Perhaps not. But take the cards anyway, they're yours. {71057} I need no reward. The cards are yours. {71058} I do not believe in your hedge magics. {71059} No. I've no interest in such a thing. {71060} Very well. That's very kind of you. {71061} Whose hands? {71062} That's it? I should cut your throat for giving me that garbage! {71063} Well, thanks for nothing. {71064} Thank you, Daschnaya. {71065} Ho there! Best watch your step, friend... there's kobold entrails all about. {71066} Best of luck to you, then, friend. {71067} Alright. Fare you well, big 'un. {71068} You'd probably be better off talking to Katriana. She heads the caravan, you know. But, um, you can ask me whatever you like. {71069} You mean other than the ones we chased out? Yes, I think so. Torias said he saw some running down from the north a while ago. Went through the gate. {71070} It's not that unusual. It's no different than any other caravan that comes through here, I bet. {71071} [grumble... mumble...] {71072} Well, okay. It's probably smaller, that's true. {71073} Katriana, of course. Go on and talk to her, if you like. {71074} East, I think. Across the Anauroch Desert. But not until everyone's healed up properly, I think. {71075} Maybe so. No reason we can't be merchants at the same time. {71076} [grumble... mumble...] {71077} True. Like my brother says, big 'uns always assume we're a bunch of thieves so trading's the only way to be accepted anywhere. {71078} Naw. Not to say I haven't nipped the pocket of a big 'un or two, right friend? Heh. {71079} Now that's a nasty thing for a big 'un to say. Certainly not! {71080} Same thing that happened everywhere else in Hilltop, it looks like: we got attacked by kobolds. Scaly buggers figured they could rob us blind. {71081} [grumble... mumble...] {71082} Yes, brother, I know. We showed them good. Serves them right for underestimating halfling might. {71083} Well... yeah, they did. They didn't get as much as they might have liked, but they got away with some of our supplies. {71084} [grumble... mumble...] {71085} You know, you're right, brother. Hey friend... if you want to help us out, talk to Katriana. {71086} Sounds good to me. {71087} I don't know. Katriana makes all our deals. Ask her. {71088} Typical big folk indifference. Okay, be that way. {71089} Not even some fellow halflings? Okay, then, be that way. {71090} Oh. Well, never mind, then. {71091} Because Katriana's our leader. She's the one that makes all the deals wherever we go. {71092} Sure did. We're used to defending our caravan from bandits and the like. They took us by surprise though, sneaky critters, so a few of us got hurt. {71093} They ran off out of town, but I don't know where. Torias chased after them, so he'd know more, I guess. {71094} [grumble... mumble...] {71095} Yeah. What's so funny about that? We beat 'em off, didn't we? You see anyone around here do any better? {71096} You big 'uns are all the same. Sure, go ahead, laugh. We still beat 'em off all the same. {71097} [grumble... mumble...] {71098} I agree. That's an awfully strange thing for a halfling to say. Shame on you. {71099} The name's Furten. {71100} [grumble... mumble...] {71101} And that's my brother, Birgen. He doesn't talk much. {71102} Ho there, big 'un. Careful to watch where you step, as there's halflings about. We tend to get underfoot, so you big 'uns keep telling me. {71103} Oh, you know... big folk. Tall people. Like yourself. No offense. {71104} [grumble... mumble...] {71105} Never you mind with that, brother. These folk seem decent enough. {71106} Don't you mind him none. He's had a bad day. Well, we all have, actually. {71107} Ho there, friend. Always nice to see another halfling in these parts. {71108} Hah! Katriana says you're going to be joining us in the desert, friend. {71109} [grumble... mumble...] {71110} Now that's not a very nice thing to say, brother. I'm sure 'll be fine out there. We'll look after , we will. {71111} [grumble... mumble...] {71112} Oh, yes we will! Heh... don't mind him, friend. He's never cared for the Anauroch very much, nope. {71113} I've got to go. {71114} Mind if I ask you a few questions? {71115} Have you seen any kobolds leaving town recently? {71116} This is some kind of halfling caravan, then? {71117} Who's in charge, here? {71118} Where are you headed next? {71119} You look more like wanderers to me. {71120} Are you a bunch of thieves? {71121} What happened here? {71122} So the kobolds didn't rob you? {71123} I'll do that. {71124} Is there a reward in it for me? {71125} I've no interest in helping anyone. {71126} I already spoke to Katriana. {71127} Why can't I talk to you? {71128} You defeated them, then? {71129} Halfling might? You're kidding, right? {71130} Who are you? {71131} Err... big 'uns? {71132} Does your brother have a problem with big folk? {71133} Is there something you need? I don't have time to chat... my mates here need tending to, as I'm sure you can plainly see. {71134} Right, then. Fare you well. {71135} The name's Katriana. I lead the caravan. Why? Who are you? {71136} Oh, but mine is? Funny, but I remember saying I didn't have time to chat. Was there actually something you needed? {71137} Ha! For a halfling, you're pretty secretive. Have it your way, I guess. Was there something you actually wanted? {71138} Alright. it is. Nice to meet you. Was there something you wanted from me? {71139} , eh? Well, what was it you needed from me exactly, . As you can see, my hands are full. {71140} That so? Dwarven wizard, right? I think I remember him. He's come to give me messages to take on to other towns, sometimes. Pays handsomely. {71141} Very well, then, , apprentice to Master Drogan. What is it, exactly, that you needed from me? {71142} If you make it quick. {71143} I did, as did my grandfather before me and his mother before him. Why? Something odd about that? {71144} Well, we trade, mostly, moving from town to town around the Silver Marches. Occasionally we'll range farther west... but not since the plague in Neverwinter. {71145} We're wanderers, for the most part, but I daresay we do well enough as merchants that we're welcome most anywhere. {71146} Not lately. Such are the fortunes of plying your trade in the north, however. {71147} Somewhat, yes. We're always looking for guards, however, and the boys don't do so bad when they're not surprised like we were today. {71148} I'm thinking we'll try crossing the Anauroch desert. There's goods out east that'll bring a grand price when we head back this way. {71149} We can always use another guard... so I can't see why not. But we're not going anywhere until everyone's recovered. {71150} Try back later. I'll know our plans for certain, then. {71151} We can always use another guard... so I can't see why not. But we're going to need some time to stock up on supplies. {71152} Not at the moment. We came to Hilltop to get supplies... and the kobolds took off with much of what we had stored. Sad day, isn't it? {71153} You mean since the ones that robbed us ran off? No, sorry. I've been busy here, however... maybe you should talk to Torias or Furten. They've been on watch. {71154} Attacked by kobolds, naturally. Seems obvious enough, doesn't it? They came out of nowhere and tried to rob us. {71155} They didn't get away with anything important. Well... that's not true, exactly. They took Daschnaya's cards, sadly. {71156} Maybe you could. They're a simple pack of fortune-telling cards, but they've been in Daschnaya's family for generations. {71157} If you get the chance, we'd sure appreciate getting those cards back. We'd even reward you. Not that I expect much. I bet those kobolds are long gone. {71158} As you wish. {71159} Torias might. He followed after them a bit when they ran off. Maybe you should talk to him. {71160} They're used for telling fortunes. That's what Daschnaya does... her family's been at it for generations. It's a sad thing to have lost her family's cards. {71161} Our fortune-teller. She makes a bit of coin at the towns we stop at. Her family's been using those cards for generations... it's a sad day that we've lost them. {71162} They took Daschnaya's cards, but thankfully those have been returned. Otherwise we're fine. {71163} You could get Daschnaya's cards back. I'd consider that a service. {71164} Uh-huh. Well, maybe you can be, at that. We were attacked by kobolds earlier, as you can obviously see. {71165} Ha ha! No... no, I think I have everything I need. But thank you. {71166} Yes, they certainly are. As I already said, those are Daschnaya's cards. If you bring them to her, I'm sure she will be very pleased. {71167} Here... I see you've misplaced the key for her wagon. Take this and go to her, please. {71168} You'll find her in the northern wagon. If I were you, I'd take her up on a reading if she offers you one. {71169} How did you...? No, never mind. Obviously you took those from the kobold thieves, themselves. I hope you gave them what they deserved. {71170} Those cards are indeed Daschnaya's. Out of everything the kobolds took from us, these are all we really wanted returned. I'm sure Daschnaya would be grateful to have them back. {71171} Here... this is the key to her wagon. If you're lucky, perhaps she'll give you a free reading! {71172} Good. Thank you again for this. Things are looking up, for once. {71173} Good. Thank you again for this... perhaps you big folk aren't so terrible after all. {71174} Daschnaya's a fortuneteller. It's in her family's blood. So far she's never been wrong. {71175} Suit yourself. I'm sure she'll reward you, regardless. {71176} All she said is that it was important we came to Hilltop, and that we'd be fine. And we are, I suppose. {71177} Maybe she did. {71178} Well... you can talk to her about that. They're her cards. If I were you, though, I'd ask for a reading. {71179} Right behind me. Daschnaya hasn't been in the mood to come out since the attack. This should cheer her right up! {71180} No doubt. I'm sure whatever big folk cleric they have here in Hilltop is busy enough with his own people. Besides, I haven't the coin to pay for spells. {71181} Thank you, but I have the situation well in hand. I'd rather not be indebted to anyone; it's not our way. {71182} I don't wish to owe you big folks anything, so no thank you. We'll make do. Not that I don't appreciate you offering. {71183} I appreciate the offer, friend, but no thanks. I'd rather not be indebted to anyone. It's just our way. {71184} Thank you. Was there something else you wanted, friend? {71185} Maybe so. You may not understand it, but our self-reliance is very important to us. We only ask for help when we really need it... and that's not now. {71186} So, then... is there something that you actually need from me, or can I return to my work? {71187} They aren't going to die. I have the situation well in hand, thank you very much. You may not understand it, but our self-reliance is very important to us. {71188} Perhaps not, but I would still owe you nevertheless. You may not see that as much, but we do. As I said, it's just our way... nothing personal. {71189} You're joking, right? I meant that these fellows are my good friends as well as workers on the caravan. {71190} They were injured by them bloody, sneaking kobolds and that means we're going nowhere until they're well. {71191} Hullo there, friend. You'll have to excuse me if I can't stop to chat for long... my mates here need tending to. {71192} You again? Did you forget to ask something the first time? {71193} Hullo again. Have you had any luck finding those cards? That's getting my hopes up a bit high, I suppose, isn't it? {71194} Nobody. I was just asking. It just seems a shame for Daschnaya to lose something so precious to her. {71195} Nobody. It was just a simple question. Must you big folk get sensitive over everything? {71196} Well, I wasn't expecting much. Like I said, those kobolds are probably long gone. {71197} Anyway... is there something in particular you need? {71198} Have you brought those cards to Daschnaya, yet? I'm sure she's eagerly looking forward to getting them back. {71199} We don't tend to look much to others for help, but... thank you kindly. I appreciate what you did for Daschnaya. {71200} Look... I don't know if you're looking for some payment, but I didn't ask you to heal anyone. We can make do on our own. {71201} Not for any healing, I'm not! We didn't ask anyone in town for any help, so if you're just here to "offer" your services then please go back. {71202} I don't mean to sound ungrateful, but we don't tend to look to others for help. It's just our way. {71203} We owe you a debt for bringing those cards back... even though you have yet to give them to Daschnaya. For that, yes, but not for any healing. {71204} We owe you a debt for bringing those cards back to Daschnaya. We'll always be grateful for that... but I didn't ask you for anything else. {71205} Well... I suppose this does speed up our recovery a bit. We don't have to stay here any longer than we have to. {71206} I... thank you. We're not used to having others help us, that's all. I don't mean to sound ungrateful. {71207} Now, if there's nothing else, I do have to attend to the others... {71208} So is there something else you needed? {71209} Err... and I admit we would all be very grateful if you brought those cards to Daschnaya. {71210} Especially considering what you did for Daschnaya. You're always welcome amongst us in the caravan, friend. {71211} I... well, I see. You struck me as a who was going to charge me for something I didn't ask for. I see I was mistaken. {71212} I understand you're to join us when we cross the desert. We're about to start preparing for the trip... are you ready to go? {71213} Fine, fine. We won't be staying around forever, though, so don't dally too long. {71214} Excellent. I assume you won't object to helping us load up one of the wagons? Let's hop to it. {71215} I should go. {71216} Who are you? {71217} My name isn't important. {71218} Just call me . {71219} My name is , apprentice to Master Drogan. {71220} Mind if I ask you some questions? {71221} You said you lead this caravan? {71222} So what kind of caravan is this? {71223} So you must be pretty wealthy... {71224} Isn't all that traveling dangerous? {71225} Where are you off to next? {71226} Would it be possible to join you on the trip? {71227} Do you have anything to sell? {71228} Have you seen any kobolds pass by lately? {71229} What happened here? {71230} Maybe I could be of help to you in getting them back? {71231} I have some other questions. {71232} These aren't the cards you're looking for, are they? {71233} Does anyone know where those kobolds went? {71234} What's so important about some cards? {71235} Who is this Daschnaya? {71236} You mean these cards? {71237} I was just hoping I might be of service to such a pretty halfling lass. {71238} Are these cards yours? {71239} I'll go find her now. {71240} What do you mean by 'reading'? {71241} I don't believe in any of that. {71242} And she didn't tell you about the kobold attack? {71243} Maybe she should have foreseen she'd lose her cards. {71244} I was expecting a reward. {71245} Where is this wagon of hers? {71246} Why not see a cleric? A few healing spells and they'd be fine. {71247} I can help heal your men, if you like. {71248} As you wish. {71249} That seems like a stubborn attitude. {71250} If you'd rather your men died, that's up to you. {71251} Really, it's no trouble. You don't need to repay me. {71252} Your mates? All these men are your husbands? {71253} Who said I was looking for them? {71254} No, I haven't found them. {71255} Are these the cards you're looking for? {71256} You're indebted to me whether you like it or not! {71257} Well excuse me for offering a hand. {71258} I didn't ask you for anything... I was just trying to help. {71259} I could heal them, too, if you like. {71260} Who are you? {71261} Not just yet. {71262} Yes, I'm ready to go now. {71263} Wait... are these cards yours? {71264} The dust on the ground has been disturbed heavily by small tracks... kobolds, without a doubt. {71265} These appear to be kobold tracks. You cannot determine how many of them, but they seem to have gone into the cellar. {71266} These appear to be kobold tracks. Three of them seem to have gone into the cellar, but not come back out. {71267} A small group of creatures passed through this area recently, according to the tracks. {71268} A small group of humanoids seems to be inhabiting the small cave in front of you. {71269} A small group of orcs, perhaps six, appear to use this cave as their home. They would appear to be fresh, indicating that some of them are in the cave at this moment. {71270} [The wolf looks at you with a lopsided grin.] {71271} The wolf remembers the small of blood on the wounds of the kobolds that ran into the cave. {71272} The wolf scratches at a fleabite, wondering if swimming in the river would be worth the effort to get rid of the pest. {71273} The wolf appears bored and wonders when you are going to go hunting together. {71274} The wolf looks you over to decide if you would make a good mate, arriving at the decision that you would not produce good offspring together. {71275} The wolf complains about a stag he was hunting that kept disappearing into thin air. {71276} The wolf wonders how you can stand to move about on two legs, since you are obviously much slower. {71277} Hello, wolf. {71278} The lock on this cage appears too solid to pick and the bars too thick to break. {71279} These tracks are from some kind of deer. You cannot tell how fresh the tracks are. {71280} These stag tracks are growing familiar to you, but you still have not seen the mighty beast that is responsible for them. You do feel like you are drawing closer to your elusive quarry. {71281} These appear to be deer or stag tracks, but from one you are not familiar with. {71282} These stag tracks must be from the Shadow Hart. These tracks seem quite fresh. Your quarry must be close. {71283} These stag tracks are growing familiar to you, but you still have not seen the mighty beast that is responsible for them. You do feel like you are drawing closer to your elusive quarry. {71284} These appear to be stag tracks, but they are from an unusually large one. One you are not familiar with. {71285} These stag tracks were from the mighty Shadow Hart. {71286} You are unable to determine what creature made these tracks. They do seem to generally be leading in the direction of the pass to the Nether Mountains. {71287} These appear to be kobold tracks. They seem to be leading to the High Pass to the Nether Mountains. {71288} These appear to be kobold tracks. A large group of perhaps 30 or so of the creatures passed by this way within the last day. They seem to be leading to the High Pass to the Nether Mountains. {71289} The rat quivers in fear at your approach. {71290} The rat appears to be shocked at your presence in its mind. You feel the quiet, safe darkness of the passage which the rat calls home. {71291} Although the passage is quite large, the rat has lived there many years and feels quite comfortable. The rat worries that you are here to steal food from the giant as well. {71292} Finally, he scurries off in the never-ending quest for food. {71293} Hello, rat. Where did you come from? {71294} [Behind this pile of rocks you see a small, darkened crawlspace that leads out to the foothills.] {71295} [Behind this pile of rocks you see a small, darkened crawlspace. A possible escape route - if one was to brave the darkness.] {71296} [Crawl into the darkness.] {71297} [Do nothing...] {71298} [Grab Becka and crawl into the darkness to see where it leads...] {71299} [Behind this pile of rocks you see a mall darkened crawlspace that leads back into Rumgut's cave.] {71300} The tunnel seems to have collapsed behind you. There is no way back into the cave from here. {71301} [Do nothing...] {71302} [Crawl back into the cave...] {71303} I gotta do my chores. Leave me alone. {71304} Hey, what are you doing in here? I suppose Nathan is looking for another farmhand. Well, just watch yourself and don't go thinking you can just waltz in here and replace me. {71305} I am the top farmhand for this homestead. Hey, wait, you look familiar. Are you that weakling that started the fight at the Bubbling Cauldron last week? {71306} Uh... oh, sorry, goodbye. {71307} Well, my friends aren't here right now. Why don't we see who is best? {71308} He is an old, pathetic failure and I bet he made up all his adventures too! {71309} I like to cut little beasts, it's true. Maybe you would like to be my next victim? {71310} Try dropping to your knees and praying that I don't send you to meet your pathetic god! {71311} Your voice is like the croaking of a toad, even when you talk! {71312} Keep your weapons out of it and we shall see who is best! {71313} What is this all about? Why are ye fighting with our guest? If my Nathan judges to be good enough to enter our home, then ye will treat as an honored guest! {71314} Aw, Toli, it was all in fun. A little harmless bravado... er... right, ? {71315} Nathan will dock your pay, lad. Now get out of here and get your chores done. {71316} Yes Toli. [Grumble, grumble.] {71317} [Failure] Well, he can be very short tempered, but he really is a good farmhand, and we do be needing him. But he does need to be punished. {71318} [Success] I never did like the way ye skulked about here, lad. Ye can just get off our property and we'll see about hiring a new hand. {71319} Someday you will all regret this! Especially you, . {71320} Hmm, well, you had better get outside and get your chores done boy, before Nathan comes back in. {71321} Yes Toli. [Whispers] Thanks, I owe ya. {71322} Oh, sorry about that. You sure look like that chump though. Anyways, I better get back to my chores. Goodbye. {71323} You have the wrong person. Goodbye. {71324} And I would have won that fight, if your friends hadn't interfered. {71325} You insulted my teacher! Drogan's powers deserve your respect. {71326} You and your friends were bragging about your cruelty to animals. It was the least you deserved. {71327} You insulted my god in public! What else was I supposed to do? {71328} You are the one that made fun of my music! I ought to teach you a lesson in manners. {71329} That's right, you cowardly dog! I bested you then and could take you again! {71330} He's right. It was all good spirited humor. {71331} No. I have never been so insulted. {71332} [Persuade] No, this brute is a violent, evil man. You should get rid of him. {71333} I suppose you could call it that. {71334} No, you have mistaken me. I am one of Drogan's pupils. {71335} Talk to Nathan, he's the boss around here. I have chores to do. {71336} Good to see the rescuer of me daughter back in me lands again. I hope all goes well for ye. {71337} I see ye be back and me little girl is not. I hope ye have some idea of how desperate me situation be. {71338} Aye, be on your way then. {71339} I am sure ye are, . Tis just hard to be the worried parent with no recourse but to wait. Good luck to ye. {71340} Take those words back! Do not utter such things! Me girl cannot be dead, tis a lie to unman me! Gods no! [Sob] {71341} Go from me. I must needs be alone. Thank... thank you for returning to tell me though. Now go, and leave a man to his grief. {71342} Aye, that be true, but I had hoped that a pupil of Drogan's might have a change of heart and do the right thing. I guess I was wrong. Be off with ye then. {71343} Ho there, stranger! If ye come lookin' for treasures, just keep on goin' for ye will no find easy pickin's in this home! Nathan Hurst has a spirit more fierce than a dozen wolves. {71344} So tell me who ye are and where ye be from, that I might know if ye be friend or foe! {71345} Aye, I be Duergar, at least in flesh and birth. But me soul is just dwarven, simple and pure. I be married to a shield dwarf, and if she can find the strength to forgive me race, I expect no less of others. {71346} And if ye do not trust that, then ye can visit the village of Hilltop and speak to me old friend Drogan. Now who else can have such noble company to vouch for them, I ask ye? {71347} Be gone stranger, or I shall bury your corpse in a shallow, unmarked grave. I have neither time nor patience to deal with close-minded fools. Wait, have I not seen ye before? {71348} Now I recognize ye. Somethin' about your face was pullin' at me mind, but I am too distracted by my own troubles to recall ye, . We have never met, but I have seen ye from a distance. {71349} Drogan would not have mentioned me, as I asked him not to speak of me, lest he get himself into trouble for befriending one of my kind. {71350} What honest person could be passing through in this territory? Wait, now that I get a better look, I recognize ye, . Ye be one of Drogan's pupils. {71351} That be truth in any land, but it sounds like the wisdom of me old friend Drogan. And now that I get a better look at ye, I recognize ye, . {71352} I occasionally buy supplies in the village of Hilltop, and now that I hear your name I think I remember ye. A student of my old friend Drogan's, if I be not mistaken. {71353} Ah, Drogan! Well do I know the old dwarf. We have shared a glass or two on a cold night. I think I remember ye now. I saw ye from a distance when I was speakin' with Drogan. {71354} Be welcome then, but know that ye come in hard times, and look not to me for great hospitality. {71355} Ye will find that difficult to do, . I shall bury your corpse in a shallow, unmarked grave and not trouble Drogan with the troubling truth about his wayward pupil. {71356} That be just as well. When a man can no longer protect his own, it be best not to offer protection to others. {71357} Well, there has been some trouble from the wee scaly folk, but there always be trouble from one group of monsters or another. We defend what be ours, with little worry for them. {71358} Aye, there has been some trouble from the wee scaly folk, but there always be trouble from one group of monsters or another. We defend what be ours, with little worry for them. {71359} The reason this be a dark time is that me daughter, Becka, has been kidnapped and I cannot leave me pregnant wife, who be so close to term. {71360} The babe could come at any moment, but I swear to Chauntea, when the child is born, it shall have hill giant for supper. That drunken oaf Rumgut will rue the day he turned to villainy. {71361} If ye happen across a hill giant cave, be sure to kill him swiftly and free me girl, Becka. I can promise ye a reward, though not much, I fear. {71362} Aye, go right ahead. I don't promise ye no answers though. Too much on me mind to be thinkin' of ought else. {71363} Will ye help me with me daughter, Becka, or are ye too hard of heart to care. {71364} I hope ye will find me daughter soon. Goodbye. {71365} It is to the west of here. Just keep your eyes open and ye shan't have much trouble finding it. {71366} Aye, Chauntea might be human, but she represents all that I have become, so I invoke her name when I mean somethin' to be true. {71367} She favors farmers and fertility, two things I quite depend on in me newest profession. There be precious few dwarven farmers, and damned few Duergar ones, but I figure she'll have me. {71368} I changed me name, for safety reasons. Some of me kin were huntin' me and I figured that takin' a human name might throw them off the trail. So far it seems to have worked. {71369} Tis a long and unpleasant story, let me assure ye. Drogan and I started off as enemies and we fought several times before we ended up in a situation where we were forced to work together. {71370} I will not tell ye all the details, but we ended up trapped in a tomb with a bloody lich. The cursed thing would have killed us both, but we managed to escape by settin' aside our differences. {71371} It was Drogan who convinced me that there could be a better life than the one my race has chosen. Times have been rough, but I have no regrets now. That be all I have to say. Anything else? {71372} I never asked ye to care! I was merely speakin' me mind out-loud. So, since ye seem bored by me tale of woe, ye might as well be gone. But I will tell ye one thing. {71373} Ach, there be this hill giant called Rumgut, on account of his serious drinking habits. Despite bein' a bit strange, he actually made a fair neighbor, as he never got along with goblins. {71374} Never had any serious problems with him until now. Two days ago I be milkin' me cows when all of a sudden I hear me daughter screamin'. {71375} I go runnin' just in time to see Rumgut run off with a sack over his shoulder. He took her to his cave which is somewhere in the hills to the west. Would ye be willin' to help me poor child? {71376} Ye should watch your tongue, . I am in the kind of mood where I would cut it out with nary a pang of guilt. {71377} Now be off with ye. I do not need your kind of black thinkin' around here. {71378} That be as I feared. Let me just say that if ye do happen to find yourself in Rumgut's cave, if ye save me daughter I can promise ye a reward. {71379} If ye do not, then it shall fall upon me own shoulders, just as soon as me babe be birthed. {71380} Aye, I hope ye have a change of heart, . {71381} I can offer ye a reward, though I will have to think on what I can give. I have little gold these days. Still, I shall think of something worthy of me daughter's rescuer. {71382} I see that Drogan has trained a fine, young , indeed. Go to the west and ye shall find his cave. {71383} Be careful though. He might not be the smartest fellow, but he still be strong, like all his kind. {71384} I remember seeing you with Drogan one night, about six months ago. I was quickly bored by your discussion of agriculture; a dull topic for a famous adventurer. {71385} Xanos, I remember that. You interrupted one of our fireside conversations. We were speaking of you and the other pupils, not real agriculture. Drogan thought he had found a good "crop" of seeds in you four. {71386} I remember seeing you with Drogan one night, about six months ago. You were discussing planting and harvesting, which seemed an odd topic for someone like Drogan. {71387} Ah, Dorna, yes, you interrupted one of our fireside conversations. We were speaking of you and the other pupils, not real agriculture. Drogan thought he had found a good "crop" of seeds in you four. {71388} Ah, me little girl has come back to me and she tells me that I have ye to thank for it. Do not be thinking that I do not recognize how hard ye worked for it. {71389} I have a reward for ye. A little something I picked up in me old adventurin' days. Try this on for size and see if it be a worthy gift. {71390} Ye will always be welcome in me little home. If ever ye need a safe haven to rest, just come on back, me friend. {71391} You are a right, fine , and ye always have a welcome in this home. {71392} How dare ye threaten me little girl! That act will be the last of ye, I promise ye that! {71393} Leave me be, that I might grieve for me daughter. And if ye would do a kindness, pray that me second child be born healthy and strong. {71394} Goodbye. {71395} I am trying. {71396} Your daughter is dead. {71397} Explain what happened. {71398} I have decided to help you. {71399} I want to ask you some questions. {71400} I didn't say I would help you. {71401} Aren't you one of the dwarven race known as the Duergar? {71402} You lie; I know all about Duergar and their evil ways. {71403} I am Drogan's pupil and he never mentioned you. {71404} Well, as a matter of fact, I know Drogan well. {71405} You have no need of a name. I am simply passing through. {71406} Recognize a friend by face; words can be lies. {71407} The people of Hilltop know me as . {71408} I am , a pupil of Drogan's back in Hilltop. {71409} I'll just take what I want off your corpse then. {71410} No trouble, good Master Hurst. I am not here to stay. {71411} What is bothering you so greatly? {71412} Have you been bothered by the kobolds too? {71413} Good luck and goodbye. {71414} I just want to ask you some questions. {71415} That's all my questions. {71416} Where is the hill giant's cave? {71417} Why did you mention Chauntea? Isn't she a human goddess? {71418} What kind of name is Nathan, for a dwarf? {71419} How did you, a Duergar, come to live on the surface? {71420} I don't care about your troubles. {71421} Tell me more, perhaps I could help. {71422} Forget it. She's probably already been roasted on a spit. {71423} I have my own problems. {71424} Goodbye. {71425} I changed my mind. I will help you. {71426} Is there a reward? {71427} I can help you. {71428} [Whispers] Please, ye have got to help me! I must get out of here. The stench alone is almost enough to kill me. {71429} No, do nae hurt him. He is nae evil, just misguided. He has actually treated me fair. He also helps protect the lands around here from goblins and kobolds. {71430} I mean, if ye have to kill him, then I suppose I can live with that, but I would surely like it if ye would try another way first. {71431} My name be Becka. I be the daughter of a farmer who owns a small homestead not too far from here. {71432} I was out doin' me chores, when Rumgut comes runnin' up, grabs me and throws me over his shoulder and carries me up here. {71433} He had never done us any harm before, but for some reason he got it in his fool head that he just had to have a wife. And since I be the only female around these parts, I was the unlucky pick. {71434} I do nae wish to be a bother, but I would rather not spend me life here, serving a drunken giant. {71435} Me father would surely give ye a reward for settin' me free. I have nothin' to give ye, meself. {71436} He be attached to me somethin' awful, but perhaps you could persuade him to let me go, or perhaps get him drunk. He does drink many a bottle of rum. {71437} Good luck. {71438} No...[sob...sob] Please, do somethin'. Anythin'. {71439} I suppose that if ye leave and wait for his next meal. I can cook him a big pot of kobold stew. He do be very susceptible to falling asleep after supper. Ye would have to be very quiet though. {71440} What do ye mean a special powder? Like a poison? I would nae want to kill him. I am sure I can get him to sleep without it. {71441} Ye be the rescuer, I suppose I must follow your lead, whether I agree with it or no. I will take your powder then. {71442} [Success] Well, as long as he will no be hurt, a little extra caution be the smart way to go. I will take your powder then. {71443} [Failure] [Choking powder destroyed.] {71444} [Success] I will take this. Leave and allow me to make the meal and then return. {71445} Well, ye be free and I be in here. I am afraid I be out of great ideas. See if ye can come up with somethin' better. {71446} Alright, I will add as much seasoning as possible, to make him gorge himself. Remember, be silent when ye return and come speak quietly with me. I will tell ye where he puts the keys. {71447} What are ye doin' back here? Are ye mad? Rumgut will get suspicious. {71448} Yes. Please do. {71449} I can nae believe ye came stompin' in here like a bloody ogre and woke him up. The point of our little exercise was for you to sneak in here. {71450} I can nae believe ye got yourself thrown in here with me. When I first saw ye, I thought a rescuer had come at last. Now you be just another mouth to feed, or maybe the next main dish. {71451} So how do ye imagine we will get out of this little predicament, might I ask? {71452} Ahhh! A rat! Kill it, kill it! {71453} Ah... you be right. I thought that the rocks over there were just from a bit of a cave in. I never thought to check them out. {71454} Ah... I do nae know. I thought that the rocks over there were just from a bit of a cave in. I never thought to check them out. {71455} First, kill the rat, please. {71456} Ah, fine. I will put up with the rat, if there is the possibility we can escape. {71457} I hate rats! They are so dirty and they bite. Oh, please just kill it! {71458} Oh, thank you. Check where it came from too. Maybe there be hope after all. {71459} When I saw ye were a fellow dwarf, and male to boot, I began to get all sorts of romantic notions in me head. Ah, what a fool-headed lass I turned out to be, as me father would say. {71460} Please, let us hurry and get out of here. {71461} [Whispers] Thank ye, but please hurry and open the gate. {71462} Good, please be quick. {71463} What? Nae now! Once we are out of here, then we can speak. Hurry ! {71464} I will follow ye down there. It can nae be any worse than staying here with the stench of old Rumgut. {71465} Thank ye for savin' me life. I thought I was goin' to be stuck, married to that giant with his huge belly and tiny mind forever. {71466} If ye go to me father's farm in the east, I assure ye, he will want to thank ye and give ye a reward. {71467} What? But... but... no! How could that be? He was fine the last I saw him! {71468} [Success] That is a hard jest to stomach. I do nae wish to be near ye. Come to my father and he will give ye a reward. {71469} [Failure] Ye... ye lie. I can see it in your eyes. Ye killed me father and now ye would kill me. {71470} [Success] No! I... I will go and find out who did this. I will track them down! They will pay, I swear on me life, they will pay! {71471} I will kill ye, horrid beast! {71472} Well, we be out of the giant's grasp, what other trouble could there be? {71473} No! I shall not go from horror to another. You horrid beast! {71474} I cannot let you terrorize this child, a kin of mine, any more. Let her go. {71475} I think we could use the reward more, . She would only slow us down. {71476} You... oh, ye two must be joking. That's not very funny though. Come see my father and you will get your reward. {71477} Thank ye again, kind . I did need to be gone from there. {71478} I can nae ever thank ye enough for the rescue, me friend. Should ye ever come back this way, I do hope ye will stop in and have some good cheer with us. {71479} Thank Vergadain, Rumgut finally passed out. Now hurry, I saw him drop the key to the cage over by his mat. {71480} Rumgut... he is nae sleepin'; he be dead! Ye tricked me into killin' the creature. Ye should have told me what would happen. T'was a wicked thing, killin' the fool giant. {71481} Let us get out of here quickly. I nae want to see his corpse lyin' there. {71482} I wish Rumgut had cooperated and just let me go. I had no desire to see him dead, but even less to remain here. I think he might have carried the key to the cage or its over by his mat. {71483} I'll have nothing further to do with ye. {71484} Thank ye for savin' me life. I thought I was goin' to be stuck, married to that giant with his huge belly and tiny mind forever. {71485} If ye go to me father's farm in the east, I assure ye, he will want to thank ye and give ye a reward. {71486} Right, I will just kill him. {71487} Who are you? {71488} Let me see what I can do. {71489} What is it worth for me to do this? {71490} What am I supposed to do with the giant right there? {71491} I'll be right back. {71492} That might work, but it might not. Any other possibilities? {71493} Actually I have some special powder [choking powder] here. I could give you some to put into his food. {71494} Do it my way, or I won't help you! {71495} [Persuade - lie] It won't hurt him, it will just help him sleep. {71496} I changed my mind. Let's try it your way. {71497} [Craft Trap] [Use choking powder to make a poison.] {71498} Let's try it your way then. {71499} I don't like that plan. I think we should try something else. {71500} Let's give that a try. {71501} Right. I'll be back later. {71502} What am I supposed to do again? {71503} Fine, I'll go kill it. {71504} That wasn't in here a second ago. {71505} Where did it come from though? {71506} I'll go look, but I won't kill the rat. {71507} Why do I have to kill the rat? {71508} Alright. {71509} I'll get it. {71510} Maybe we should talk first. {71511} Your father is dead. {71512} [Persuade - lie] Sorry, bad joke. He's fine. {71513} [Persuade - lie] I don't know how it happened. {71514} I had to kill him. Now, back to business. {71515} Who said you were safe? {71516} You are right. I will meet you at your father's farm. {71517} I think I would like to kill you now. {71518} There is a reward a young, female like you could give me. {71519} I think I could use a personal slave. {71520} I will meet you there then. {71521} Ah, what I would give for a nice jug of dwarven ale! I will never have another child again, I swear it! {71522} A week overdue! When will this child come? {71523} Gah! I have known cows who weighed less than I do now! This is why I did nae want another child for so long. {71524} My husband will nae tell me what is going on. He wishes not to worry me, but I am sick with worry, nonetheless. {71525} Me precious daughter! Where be me daughter? {71526} Ah, I want this child out of me! I am so sick of being this heavy and awkward. {71527} Ah, it be so good of ye to have brought Becka back to us. Now she can help me have this child. {71528} I can feel something be wrong with me daughter. I think her life has passed from this mortal coil. {71529} Ye are evil, pure and true. Ye shall pay for your deeds! {71530} The pure white stag stares at you, its flanks heaving, and its thoughts skittish. The one thought that stands out is an image that is quickly translated into a name, Shadow Hart. {71531} The stag watches you go nervously. {71532} [The stag calms down and tilts its head slightly, in a friendly gesture.] {71533} The stag gazes at you curiously. It seems unsure of what you want. {71534} The stag gives its head a shake, snorts and eyes you to see if you have anything else to say. {71535} The stag dips its head and forequarters in an attempt at a bow, then bounds away. {71536} It snorts and paws the air, showing you a spot of blood on its hooves. Obviously it is no friend to what it considers annoying, little reptiles. {71537} The stag stares at you, not comprehending your question. To it, all creatures are separated into those who hunt and those who are hunted. It clearly views itself in the second category. {71538} Images and feelings brush your mind: cold wastes, peopled by barbarians and shadowy wolves, as well as creatures of myth that have not been seen on this plane of existence for millennia. {71539} More: fear of large open spaces, where packs of hunters and dogs drag their prey into the ground; love of the close, shadows of the trees, with the protection and shelter they offer. {71540} And the last image, the strongest image, a giant tree, with green energy pulsing out, like nothing you have ever encountered before. {71541} The image of the tree comes clearer to the stag's mind. Creatures of all sorts surround the tree and bask in its magical radiance, filled with a sense of safety and joy. {71542} Then the tree grows dark and brittle and the creatures begin to war on each other. The tree shatters and the stag is no longer sure where it is. {71543} This world is a foreign place, where the stag has been stranded for centuries. The images fade and the stag looks at you with watery eyes. {71544} The stag allows you to touch it, emanating a sense of peace, before bounding off. {71545} The stag calmly watches you approach. Just as you move to attack its eyes grow large and frightened. {71546} The Shadow Hart regards you warmly and you feel a deeper connection with the earth, then it quickly disappears. Something inside your soul tells you that Shadowhart is now safe. {71547} [Walk away.] {71548} Run Shadow Hart, hunters are near. {71549} Be calm. I am a friend. {71550} May I ask you some questions? {71551} That's all the questions I have. {71552} Goodbye. {71553} Have you seen any kobolds? {71554} What are you? {71555} Where do you come from? {71556} What was this tree? {71557} [Calmly approach the stag, and touch its forehead.] {71558} [Calmly approach the stag, then attack it.] {71559} You are being hunted, Shadow Hart. You must flee these lands. {71560} What can I do for you today, my friend? {71561} Greetings, , my friend. As you can see, we have a lot of unpacking to do. Fortunately, I was able to find some 'help'. Was there anything you wanted? {71562} Then I shall see you again soon, I hope. Good bye, . {71563} Mmm, an excellent specimen, and it seems to have some magical properties. Still, it would need to be used by the right craftsman to make it into something useable. {71564} I once saw something very similar, made by a kobold of all things. It is unfortunate that I do not know any kobold craftsmen, but I imagine my contacts in Thay might know what to do with it. {71565} The tooth is powerful, yet it will cost me a good sum of gold to transform it into something useful. The best I can offer you is 500 gold. {71566} Ha! Just in case you run into a kobold craftsman? Good luck. Anything else? {71567} [Failure] No, there is too much risk involved. What if I cannot find anyone to shape it into something useful? 500 gold, or nothing, that is the best I can do. {71568} [Success] I suppose I can always just raise the end price of the product. I just hope I do not lose money on this deal. 700 gold is the best I can offer. {71569} Excellent. I will get this back to Thay immediately and see if I can find a craftsman to work with it. {71570} Excellent. I will get this back to Thay immediately and see if I can find a craftsman to work with it. Was there anything else? {71571} You would try to sell me a broken artifact? I am so disappointed in you, . I thought we had a good thing going here, and then you would try to cheat me? {71572} I am not interested in garbage, even if it was once valuable. Broken magic is dangerous magic. Was there anything else; maybe something not broken? {71573} That is an unusual artifact, . Are you sure you wish to part with it? I can offer you 1000 gold for it, but I am not sure that it is not worth more than that. {71574} It would take someone with more arcane knowledge than I possess, to tell you the exact value and properties of this item. {71575} Probably a wise decision, though I am curious about what it might be capable of. I do not think I would be anxious for someone like Szazz Tam to get a hold of it. {71576} [Failed] I am afraid not. I can only offer you 1000 gold. {71577} Very well, I shall take it off your hands. I wonder who might be interested in buying this? Perhaps my mistress? Maybe I will make it a gift to her. {71578} But enough of this prattle. I worry that I go on so at my age. Imagine how annoying I will be when I get old and never shut up. What else can I do for you? {71579} I see that you have a keen eye for valuable artifacts. I am sure that there are many who would be interested in purchasing this item. {71580} I can offer you 1000 gold for it. {71581} That is unfortunate. But such is life. Anything else? {71582} [Failure] I can offer you no more than that, I am afraid. 1000 gold is the best I can do. {71583} [Success] I suppose I might cut my own profits a bit, or maybe I will just charge more for it. I can go as high as 1200 gold. {71584} An excellent trade, . Together, you and I could go far. Is there anything else? {71585} An excellent trade, . Together, you and I could go far. Is there anything else? {71586} , you never fail to surprise me. There is a great market for such things in Thay. I could offer you 700 gold, or an interesting magic item I recently acquired. {71587} The item is a cloak that belonged to a friend of mine in Thay. When we were young and in school together, his cloak came in quite handy, as the blue glow it gave off protected us from a firetrap. {71588} The trap was supposed to seal off the pleasure slave area from the younger students. Needless to say, our education was that much superior to our classmates. So which would you prefer? {71589} Holding out for a better bargain? Well, I doubt you will find one, but good luck. Anything else? {71590} Though I am loath to part with it, I have no need for it either. I am pleased that we could do business once again. Is there anything else you would like? {71591} 700 gold it is. I am pleased that we could do business once again. Is there anything else you would like? {71592} What are you speaking of my friend? What do you have there? {71593} A baby? Azuth take me, what kind of trouble are you trying to bring down upon me, ? Are you honestly offering me a local child as a slave? {71594} You are a strange , but I still like you. I really do. Please, do not strain our friendship like that again though. {71595} Ha! I start to like you more and more, my fine, young friend. It will cost me to raise a child, not to mention to keep the townspeople from noticing, I shall have to send it back to my estates in Thay. {71596} But to prove to you my absolute loyalty to our friendship I will offer you 500 gold. Do not ask for more, for I am being far more than generous. {71597} Then the child is yours. I do not know what you shall do with it, but when it cries at midnight and one and two and three in the morning, remember the offer I made in friendship. {71598} A wise choice, . Mutual admiration is the way a friendship blossoms, good friend. I have the greatest of respect for you. {71599} When the caravans begin to arrive, then I will have proper supplies. Unfortunately, I have only a few things to offer you, but I will give you great prices. {71600} Nothing thanks. {71601} Would you like to buy this dragon's tooth? {71602} Maybe I will just hang on to it. {71603} [Persuade] It must be worth more than that! {71604} I'll take it. {71605} I'll take it. {71606} Would you like to buy this tower statue? {71607} Would you like to buy this mummified hand? {71608} I guess not. {71609} [Persuade] Can you not offer me more for it? {71610} Alright, deal. {71611} I don't care. I just want the gold. {71612} Would you like to buy this magical mask? {71613} I guess not. {71614} [Persuade] This is a very valuable item. Surely you can offer me more? {71615} I'll take it. {71616} I'll take it. {71617} Would you be interested in a dragon's egg? {71618} Neither thanks. {71619} I will take the cloak. {71620} I will take the gold. {71621} Would you like to buy a slave? {71622} No, I was just testing you. {71623} Uh... maybe? {71624} Yes. If you have the right price. {71625} I don't think so. {71626} I will take it. {71627} May I see what you have for sale? {71628} T'is a better life out here than back in Thay. {71629} A large group of creatures passed through this area recently, according to the tracks. {71630} A large group of humanoids came from the forest and headed towards the road not long ago. According to the tracks, they took the same route back. {71631} A large group of gnolls, perhaps three dozen, followed this path out of the forest towards the road not long ago. About half that many gnolls returned by the same route later. The tracks indicate that they took with them perhaps half a dozen kobolds... perhaps prisoners? {71632} The small humanoid tracks in the area are numerous and scattered. They seem to head in every direction, almost. {71633} There are many small humanoid tracks seemingly running to and fro in the area... probably belonging to kobolds. There seem to be far more of the older tracks heading towards Hilltop than returning to the mountains in the north. {71634} There are scatterings of many small humanoid tracks in the area... kobold tracks, without a doubt. The older and more numerous tracks head towards Hilltop. A much smaller number head north, back towards the mountains, and those tracks seem to indicate the kobolds were running or fleeing at the time. {71635} There is a scattering of small humanoid tracks... probably kobold... heading in this direction. You suspect that these kobolds fled from the battle nearby. {71636} A large group of humanoids came from the forest and headed towards the road not long ago. According to the tracks, they took the same route back. {71637} It is obvious from the tracks that a group of kobolds fled the battle at some point and ran in this direction. There appears to have been little pursuit by any other creatures. {71638} [There is an old inscription on this pillar. The language is unfamiliar, but further study could possibly reveal its nature.] {71639} [Success] [The inscriptions appear to be in the elven tongue, describing the history of the fallen city, Ascalhorn.] {71640} [Failure] [Though you discern that the writing is some form of story or history for a city called "Ascalhorn", you cannot make out the details.] {71641} [Success] [The inscriptions appear to be in the elven tongue, describing the history of the fallen city, Ascalhorn.] {71642} [The words inscribed on this pillar are in the elven tongue, describing the history of the fallen city, Ascalhorn.] {71643} "All together, come and mourn, For our fair city, Ascalhorn." {71644} "Like a crowning jewel was Ascalhorn, for proud Earlan, her beauty borne. Yet even at the height of power, when we ascended like a tower, And other lands most jealous grew, still we sought to prove us true, For mastery over ancient force." {71645} "We looked at the growing race of man, and fear of weakness through us ran, Reaching down to Shadow's heart, for greater forces than our art, But like reaching out to touch the sun, we were burned, our strength undone, And evil through our city did course." {71646} "So, for the evil that we had become, it was up to us to make undone, We tore it down and slew our kin, and in blood and death repaid our sin, We are the traitors and the faithful, and in death we lay here shameful, Forever shall our souls feel this remorse." {71647} "May those who come upon our sleeping, do not waste your time in weeping, For evil done and good repaid, we hope our lives a balance made, And do not harshly judge us now; we gave our all, best we knew how; But all together, come and mourn, for our fair city, Ascalhorn." {71648} [Leave the pillar alone.] {71649} [Decipher Script] [Attempt to translate the runes.] {71650} [Lore] [Attempt to translate the runes.] {71651} [Leave the pillar alone.] {71652} [Read the history.] {71653} Squeak... Squeak... {71654} As your mind brushes against theirs, you discover the bat's love for the crypt as a home, and their anger at a recent intrusion of small, scaly lizard-like creatures. {71655} You also get a sense of revulsion from an image of something that stalks the bats. Things with great hunger and nimble legs. {71656} The bats seem to marvel at your presence near their minds; then they lose interest and begin to hunt for insects again. {71657} The strange squeaking of the bats increases as they nimbly dive and catch the crumbs out of the air. {71658} You suddenly feel the presence of a very old bat, one that has lived well beyond the years of a normal rodent. Its mind comes to you clearer than the other bats'. {71659} You see a door at the bottom of the steps and beyond the door you feel a powerful presence of benevolence and duty. The old bat then leaves your mind, but with a clear feeling of friendship. {71660} You see great bloated creatures on eight legs, slipping through the darkness. It quickly becomes obvious that giant spiders have made a nest in the lower levels. {71661} You see a large number of kobolds entering the crypts and descending to the lower level, where the bats seldom venture. They obviously fear something else down there. {71662} Thank you. Goodbye. {71663} [Throw a few crumbs of food to the bats.] {71664} [Focus on the hunters.] {71665} [Focus on the kobolds.] {71666} [It appears that someone failed the test and wrote a short note in their own blood.] {71667} "Damnable elves! Death awaits on path. Should have walked on the oth..." [Apparently he died before he could finish.] {71668} Oh... wrenched from the darkness of death... where has it gone... can feel it close... so close, yet gone... {71669} Oh... you are different from the last one... but you have nothing to take from me... not anymore... Isande is all but forgotten... now I am defiled... {71670} Need to rest... please... find my sword... I shall reward you... {71671} Questions? No answers have I... need to rest... must return to... darkness... must have it back... {71672} So many years have I rested... how long... but always did my sword rest... in the place of honor... now gone... I can feel it... near... {71673} It is a sword... long... steel... ancient heirloom... nothing more... {71674} A human... cutthroat, in leather... stole the sword so many years ago... evil thief crept into my tomb... then he ran away... {71675} Yes.... there will be... reward... bring it back... then I rest... {71676} I... await your... return... {71677} I know you... back you have come... do you bring... my sword? {71678} Go... find my sword... let me rest... {71679} My sword... now I can rest... at last... this could be helpful for you...choose one item from my chest... with my gratitude. {71680} Now, back to the darkness.... {71681} What disturbs your rest, spirit? {71682} What is gone? {71683} Who are you? {71684} Goodbye. {71685} May I ask you some questions? {71686} What was stolen from you? {71687} I have too much to do already. Sorry. {71688} What does the sword look like? {71689} Who stole your sword? {71690} Do you want me to find it? {71691} I will be going then. {71692} Not yet. {71693} Is this your sword, spirit? {71694} Is Gnoll! Kill it! Kill it! {71695} Not Gnoll! Kill anyway! {71696} Kip, kip, you no talks to me. You talks to boss! Urko, him be good boss, kip! {71697} Is gnoll! We die now! AHHH!! {71698} Is not gnoll! You be so stupid! {71699} Oh? We watches you! We watches you very close! Kip kip!! {71700} Yip. Who be you? You be gnoll? You comes to kill us? We barricades door, so you not gets in! Yip yip! {71701} Grrrr..... no! Yip yip! We be safes in here! You go away! {71702} Urko in charge, yip. But he be at back of room and me is here in charge of door! Now you answers questions! Yip! Who be you and what you wants? {71703} Hmmm... you not sounds like gnoll... but how me knows me can trusts you, yip? There be lots things down here that tries to kills us! Maybe... maybe you be skeleton! {71704} Ummm... that be true, so you not be skeleton, me guesses. Maybe you be giant talking spider! Me gets in big trouble if me lets in big, bad spider! {71705} [Failure] No! Yip yip! You maybe skeleton that come because we touches old bodies and steals stuff! You not comes in! {71706} [Success] Well... me guesses me can lets you in. But you better not tries to kills us! We not needs more enemies, no no. Yip! {71707} Me unlocks door and you then steps away. You come and speaks to Urko... he at back of room. But you puts weapons away! If you pulls weapons, you dies! {71708} Me not hears skeletons talk, so you not skeleton, probably. Maybe you be giant talking spider! Me gets in big trouble if me lets in big, bad spider! {71709} Yip! It be my job to keeps door close and room safe! Me not just lets anybody in, you knows! {71710} That make sense, me thinking. Me thinks you might be okays, maybe. {71711} Ummm... me guesses spiders not usually knocks first. Me thinks you might be okays, maybe. {71712} Go away! Yip! You not enter! You not allowed!! {71713} Yip! Me be glad you listens. You remembers now... you not draws weapon, or we fires on you! Yip yip! {71714} Rrrr, yip! You gets in! You puts weapon away and talks to Urko. You nots do that and we kills you! {71715} Yip! You puts weapon away now, or we shows you no mercy! No mercy!! {71716} Yip yip! Me tells you to put weapons away! Now you dies! Yip yip yip! {71717} Open the door now, or I'll break it down and kill you all. {71718} Who is in charge in there? {71719} I am and I would speak with your leader. {71720} I am not a gnoll. I am and I just want to talk. {71721} Skeletons do not talk, stupid kobold! {71722} [Persuade] Just open the door and you will see that I am no enemy. {71723} I am not a skeleton. {71724} How stupid are you? Just open the damn door! {71725} If I was a talking spider, I would web the door and wait for you to come out for food. {71726} I am not a spider either. I am not here to kill you. {71727} Grrr! Gets out now! {71728} Aiiiee! Yip yip! {71729} Yip! Me not wants to die! {71730} All fleshy peoples should die! {71731} You be careful or you be dead! Yip yip! {71732} Me friend no likes you, yip! {71733} Yip! Me no likes you! {71734} Grrr! Gets it now! {71735} Aiiiee! Yip yip! {71736} Me not wants to die! {71737} Die, die! {71738} Grrr! Yip yip! {71739} Kill it! Kill it! {71740} Me kills you good! {71741} Beware, mortal, for you trespass within the tomb of Nilmaldor, Knight-Gallant of Ascalhorn. Why have you come? Looting shall earn you only the foulest of curses to destroy your very soul. {71742} But if you come with a heart of courage, then I welcome you and would speak with you for a turn. {71743} Everything that happens here is my concern, mortal. If you do not wish to speak, so be it... but tread with care. You walk in halls that will not be defiled lightly. {71744} I am no foul fiend come to haunt a murder, if that is what you ask. I am the guardian spirit of this crypt. It is my duty and my honor to watch over the dead of my people. {71745} In life, I was a warrior of rank and privilege. The price was this eternal duty, and I accepted it willingly. But my duty has been foiled, so now here I remain in this single chamber. {71746} I am unable to protect the rest of my brethren, for I have been driven from the rest of the tombs, but perhaps you might be willing to assist me? {71747} I sense that you come here seeking an artifact of power, carried by the foul kobolds who have invaded this restful place. {71748} You agreed to vanquish the spiders that infest the western crypt. All of the spiders and their egg sacs must be destroyed, but I sense the deed has not yet been done. {71749} Ask what questions you have and I shall strive to answer them. This is not a place of urgency, as you can well imagine. {71750} They have barricaded themselves in the southeast crypts. What they plan to do, I have no idea, but they show great fear with each movement. {71751} They are cunning creatures... they learned quickly not to loot the corpses of my brethren, for then the warriors arise and do battle. Few thieves have survived the justice of the dead. {71752} Still, the ugly creatures have no sense of respect and they defile our sanctuary. It would be good to have them gone from this place as soon as possible. {71753} Eons ago, Ascalhorn was the crown jewel and capitol of the realm of Earlan. We were a proud and powerful nation of the fair folk. {71754} I would rather not speak of the details, but our people sought power they should not have and in so doing corrupted all that was once graceful and beautiful. {71755} Being a practitioner of the arcane arts yourself, I am sure you understand how the pursuit of power for its own sake can corrupt even the purest of souls. Such was the case with Ascalhorn. {71756} But as we watched the human race grow in strength, our rulers became jealous and sought to further their power through the pursuit of the darkest arts. It corrupted all that was once beautiful. {71757} We who are buried here are those elves of Ascalhorn who turned against our masters and burned our fair city by our own hands. We are betrayers and saviors both, and here we lie forgotten. {71758} And so we do. We would not see fair Ascalhorn turned into a tyranny of evil and darkness; we could not bear it. {71759} Stronger than our desire to not see fair Ascalhorn turned into a tyranny over man and elves both? What we did was to preserve all others as much as what was good in ourselves. {71760} Perhaps so. I would rather have Ascalhorn remembered for what it once was, but that shall never be. {71761} Many lives were lost, but none of them innocent. Such is the price we paid for our pride. My only hope is that the gods one day forgive us our folly. {71762} Is there anything else you would like to know? {71763} I am the guardian of this crypt, mortal. It is my eternal duty and my honor to watch over the dead of my people. {71764} I felt their fearful passing a short time ago, and they remain within the crypt still. Know that they have caused great mischief and destruction here... I would be eager to have them gone. {71765} I would consider it a boon, in fact, should you remove the vermin. Indeed, if you are willing to render me assistance, I believe I can even provide you a simple manner to accomplish that feat. {71766} An age ago, a malevolent wraith invaded our crypt. I did battle with the creature and destroyed it, but not before it weakened me greatly. {71767} Ever since I have been forced to remain close to my own remains. I cannot roam the crypt freely as I once did... and this means I cannot perform my duty. {71768} Living creatures... giant spiders, in fact... have infested one of the western tombs. They have damaged much and I can do nothing. {71769} If you be bold enough to destroy these spiders and their egg sacs, mortal, I would be more than willing to aid you with the kobolds. {71770} If you refer to wealth, then there is little I can do for you. What possessions the dead keep in this hallowed place are not for you. All I can offer is to assist you with your goal. {71771} I see. Should you have a change of heart, mortal, then speak to me again. Until that time I warn you to tread lightly in these halls. {71772} I am well pleased to know there is such a of courage left in the living world. Return to me once your task has been completed. {71773} You return to my tomb. Do you have the courage to assist me now. mortal? {71774} Beware, mortal, for you trespass within the tomb of Nilmaldor, Knight-Gallant of Ascalhorn. I warn you not to disturb the graves of my elven brethren. {71775} However, I would reward you for a service you unwittingly provided. You destroyed an infestation of spiders that had defiled our resting place. {71776} If you told me your purpose for entering our crypt, perhaps I could decide upon an appropriate reward. {71777} Then be gone, mortal, before our tomb soon becomes your grave also. {71778} You are a common grave robber? Then you deserve little, but perhaps if I gave you access to treasure you would leave my companions to their rest. {71779} I welcome your return, adventurer. {71780} Time means nothing to the dead. Come and go as you wish. {71781} To be rid of their filth and destruction fills me with joy. Now I shall help you be done with the creatures you hunt. {71782} The kobolds are barricaded in a room that was once also an elaborate trap. A grave-robber of long ago once disabled this trap... but it is merely disabled, not destroyed. {71783} The trap can be reactivated in a separate control room, which can be accessed by way of a secret door in the hallway south of the entrance to the kobolds' barricaded hall. {71784} Destroy them as you wish, it matters little to me. I offer the knowledge of this trap only to make your task easier, as the numbers of the kobolds may be too great for any single warrior. {71785} Now that you know it is there, it should not be too hard to find. {71786} Use the lever inside to enable the trap, and then take one of the magical helms to protect you from the poisonous effect of the trap. {71787} Once the trap is enabled, just step on the pressure plate in the kobold's barricaded room and the gas will stun the kobolds. You should make short work of them after that. {71788} As you desire, mortal. Before you go, there is one thing I would present you with, for your courage and assistance. {71789} I was about to give you something else, something worthy of the courage you have shown me, yet your impatience does not bode well. Perhaps you are not deserving of more. {71790} You have earned nothing but my contempt. Leave quickly, before this tomb becomes your own grave! {71791} There is one more thing, brave adventurer. {71792} In the upper crypt is a reliquary that holds an item of value to us. I would see it returned to the hands of the living, but only to one who is worthy. {71793} Take this key, and use it to enter the eastern hall of the upper crypt. Perhaps you shall find this item of use. {71794} Go, and escape this tomb soon, before it becomes your own grave. {71795} You throw this honor back at me, do you? Go, fool... leave this place. May your rewards be exactly what you deserve. {71796} Farewell, and may your bravery carry you far in your future endeavors, mortal. {71797} I have no more advice for you, adventurer. Go, and may you learn much in your journeys. {71798} I sense that the kobold presence has been ended. Now perhaps peace shall reign in this place once again. {71799} I welcome your return, adventurer. {71800} To be rid of their filth and destruction fills me with joy. And since you have also dealt with the kobold intruders, I believe you deserve a reward. {71801} And you must be the one I have to thank for not only their infestation, but that of the spiders in the western crypts as well. You are deserving of reward, I think. {71802} And you must be the one I have to thank for their elimination. Might you consider using your strength to aid me in a task, stranger? {71803} Then leave quickly, before this tomb becomes your own grave. {71804} An age ago, a malevolent wraith invaded our crypt. I did battle with the creature and destroyed it, but not before it weakened me greatly. {71805} Ever since I have been forced to remain close to my own remains. I cannot roam the crypt freely as I once did... and this means I cannot perform my duty. {71806} Living creatures... giant spiders, in fact... have infested one of the western tombs. They have damaged much and I can do nothing. {71807} If you were to destroy the spiders and all of their egg sacs, mortal, I would be most grateful and would reward you for your kindness. {71808} Ah, the mighty slayer of our defilers returns. I sense the spiders are now destroyed. You have my thanks for such generous assistance. {71809} [Nilmaldor seems distracted in thought and ignores you.] {71810} You were instructed to leave. Now you will face my eternal wrath, defiler of the dead! {71811} Be gone, spirit. My presence is none of your concern. {71812} What kind of undead creature are you? {71813} Tell me what help you need. {71814} May I ask you some questions? {71815} I will be going now. Goodbye. {71816} What have the kobolds been up to? {71817} Where are your people from? {71818} You deserve your fate, as I see it. {71819} Then your masters were fools. The dark arts should have made them stronger. {71820} Such is the price paid for consorting with evil. {71821} That is a terrible shame. {71822} You want to speak with me? What for? {71823} I seek a group of kobolds who may have entered this crypt. {71824} The kobolds are here? That's all I needed to know. Farewell. {71825} I don't need your help, spirit. {71826} You can tell me what you want, but don't get your hopes up. {71827} What do you need my help with? {71828} I'll only do this for the right reward. {71829} I guess you're stuck with the spiders then. Sorry. {71830} I have no time for spider-killing. I have enough problems of my own. {71831} I suppose so, if it will make my job easier. {71832} I will help you.. {71833} No, goodbye. {71834} I will help you. {71835} It is none of your business, spirit. {71836} I seek treasure. {71837} I seek the kobolds who recently entered this crypt. {71838} I should go. {71839} I have destroyed a nest of spiders and their eggs. {71840} This sounds complicated. Why don't I just kill the kobolds? {71841} How do I find the secret entrance? {71842} Please, continue. {71843} Now it is time to go slaughter some helpless kobolds. {71844} That's it? That's all I get for killing all those spiders? {71845} Just give me the reward. I have earned it. {71846} I am sorry. I am just tired. {71847} That should make my job much easier. Thank you, spirit. {71848} Ah, magic! Now I shall be more powerful than ever! {71849} Great, more fighting, thanks a lot. {71850} You are very kind, good spirit. Thank you. {71851} The spiders and their eggs are destroyed. {71852} I have no time for that. {71853} Tell me what aid you need. {71854} Safe becomes death and death becomes safe when one has what he desires. {71855} [While faded and cracked with age, the statue depicts a handsome elven man wielding a glittering sword and wearing an amulet engraved with a crescent moon.] {71856} [The elf appears to gaze down at you with sad, unearthly eyes and you are left with the definite impression that you are watched. An inscription at the statue's base reads:] {71857} "I who shall watch over Those Who Rest bid you to cast a prayer in My name: Corellon Larethian, Creator of the Elves and First of the Seldarine." {71858} Leave the statue alone. {71859} Spit on the statue. {71860} Pretend to pray faithfully. {71861} Pray faithfully. {71862} [A sticky nest of webbing contains several glistening globes that can only be egg sacs... enough, no doubt, to populate the crypt with spiders for generations to come.] {71863} They are destroyed with a satisfying explosion of liquids. {71864} Although you know it must be done, your love of nature takes all enjoyment from a job well done. {71865} Leave it alone. {71866} Crush the egg sacs. {71867} This is a temp line. {71868} Relics, yip? Ummm... we not knows nothing about any relics. You comes to wrong place. {71869} Yes, we not even knows what relics is! You goes and look for different relic-stealing kobolds. {71870} Kip, kip! Ummm... what about ugly hand we gots? Me thought that be relic. What be relic, then? {71871} Oh, no... yip... we never been to no human village by name of Hilltop. Not be us, no no. {71872} Yes, we never even hear of no human village by name of Hilltop. {71873} Kip, kip, was that not place we just come from, boss? Place you stabs old dwarf? {71874} Yip! You shuts up, big idiot! {71875} You makes threats? When there be so many of us and so fews of you? {71876} Kip, kip! We must kills now! Kills now! {71877} Kip, kip! Now know we goes there, will know 'bout hand and tower and stuff. We in trouble. {71878} Shut up, Kipper! You be biggest idiot! You tells everything! Ack, yip! Next you tell 'bout how Deekin steal tower and runs away! {71879} Deekin, that big fat coward... me gots no idea where he go. {71880} Yip, yip, grrr! Why you comes here? Who be you who so tough you that you comes past barricade? {71881} Yipe, yipe, we is under attack!! AIIIEEE!! {71882} You thinks me be scared of you, yip? We survive much worse things than bully! You speaks nice to me or maybe you be one who dies! {71883} Me not be your friend. Yip! Me thinks it be good if you just goes now. {71884} Ack, ack, Urko, we must kill it! be dangerous! {71885} Kip, kip, you not be boss here! Urko be boss and him say go away! {71886} Yip! Kipper be right. Me is the boss. Now why you not gone yet? You tells me name or you be gone. {71887} Talk is good, yip! You just not tries any funny stuff and we talk. Yazka... what you doing? You stops! {71888} Ack, ack, Urko, we must kills it! be dangerous! {71889} Kip, kip, you not be boss here! Urko be boss and him say talks, so we talks! {71890} Yip! Kipper be right! Me is boss! Now me talks with and you not stops me. Yip! You... ... you sees gnolls outside crypt, maybe? {71891} Them be big, ugly hairy things that likes to rips us to shreds. They attacks us on road, so we hides in here. We think they is waiting for us to come out. {71892} Yip! You should knows if they still out there, ack, yip! They would wants to rips you and cooks you and eats you... except maybe they not cooks you, first. Maybe them just eats you raw? {71893} Yip! You two calms down! They be right, but after we hides out in crypt so long and we gets attack by so many monsters, there be big part of me that wants to run away, maybe. {71894} [Failure] It lies, Urko, it lies, kip, kip! It not wants us to leave crypt! It wants us to die down here with nasty skeletons! {71895} No, no, ack, yip! gots shifty eyes, which means tells truth! We gots to stay here or gnolls eats us all! {71896} [Success] Oh no, them is waiting for us, kip, kip! Now we can never leaves foul, nasty crypt! {71897} Ack, yip! Me tells you so! Them finds us and kills us and eats us, yes them will! Soon them comes in here and then we dead for sure! We needs to run away! {71898} Yip! Me be leader here and me decides if we stays or runs. There be lots of enemies out there, but also lots of enemies in here. Ummm... me not knows what to decide. Me just wants to be good leader. {71899} So gnolls all gone, yip yip! They gets what they wants and goes, maybe. {71900} No, Urko, you no should believe it! It lies! Gnolls be out there still and it tricks us! {71901} Kip! You closes big fat mouth, scaredy kobold. Urko not listens to girl kobold. Kipper be sick of crypt. Me wants to leave! {71902} Me be leader, so me chooses if we stays or goes, yip! Me just... not knows what to decide. Danger here, danger out there, me just wants to be good leader! {71903} Yip, you goes away now! Maybe next time we kobolds not lets you live, yip! {71904} Him not be as tough as me! Ack, yip! Me would make better leader. {71905} Kip! You not tough, Yazka. You just be girl kobold! Only you likes Deekin, and him runs away, so you is very stupid, kip! {71906} Enough! Yazka, we agree that me be leader, yip! We votes and me was chosen. Besides... me is lots smarter than you is. {71907} Me is smarter than rest, so me is natural leader! Yip! Everyone follow me if they knows what good for them. {71908} Not everyone, ack, yip. Deekin not follow you! {71909} Yazka, you shuts up! Kip kip! Deekin be bad kobold and him runs off! Urko be leader now. {71910} So you goes away now? Yip, that is good choice. {71911} Okays. You asks questions and me sees if me wants to answer them. Yip! {71912} Oh, ummm... yip... we never be to no house of Drogan nobody, so you gots wrong kobolds, maybe... {71913} Yes, yip... we not even hears of no Drogan... {71914} Kip, kip, is that not old dwarf you stabs, boss? {71915} Ummm... maybe. Maybe me should be leader. Ack! Me be much smarter and braver. {71916} No Yazka, kip, kip! You is stupid and ugly too! Not like Urko, who be smart and tough. Him better than you! {71917} Hey! Yip, yip! You two quit fighting! We gots other stuff to worry 'bout. Bad enough we loses Deekin. We not fights each other too! {71918} [Failure] Ummm... no. Me thinks that not very smart. Me lets Urko be leader. {71919} Now me sees me can not trusts you! It time for you to die! Yip yip yip! {71920} Kip, kip! We kill you much! We kill you good! {71921} [Success] Ummm... yes! Yip!! You helps me be leader and me lets you have magic mummy hand! {71922} No! You betrays boss, kip, kip! {71923} Yes!! Ack!! Yip! Now me be boss!! Join me, kobold friends! {71924} Then you both dies, and any who helps you! Kills them! Kills them all!! {71925} Deekin was big fat coward kobold! He runs away and leaves us here! {71926} Me like Deekin. Him sings such pretty songs. {71927} Kip! Only female kobold likes stupid bard. Him be big thief and takes our magic! {71928} You shuts up, Kipper! You not supposed to talks 'bout that! {71929} Rrrr, yip! Why me gots to work with such stupid kobolds? At least Deekin was not so stupid, yip! {71930} Yip! That be none of your business! {71931} That right, kip, kip! You not needs know 'bout tower or mummy hand! {71932} You be so stupid, Kipper! Why you not shuts up and let Urko and me talks with stranger? {71933} You both shuts up, yip! Me thinks me demotes both of you! {71934} Me is sorry, Urko! No demote me, please! Me not tells that we still gots hand. Kip! {71935} Ack, yip! Me not does nothing wrong! Kipper be really stupid one. {71936} No! Yip! We needs hand to protect us from the gnolls! {71937} But... we not knows how to use hand, Urko. Kip! How that protect us? {71938} And gnolls attacks us when we gots hand and other magic stuff too. Yip! {71939} You not threatens us, yip! There be more of us than you! Attack!! {71940} Kip kip kip! Kill much! {71941} [Failure] You lies! You lies about everything! You just wants to steals it! Well, you must dies for trickery! {71942} [Success] Grr, yip! That explain why me not makes it work! {71943} [Failure] No! Big gnolls would tears you apart and then kills us too! Me not thinks we even trusts you. Me thinks you going to have to die now. {71944} Me wants die! Kip! Me enjoy it lots! {71945} [Success] Grrr, me not be sure. But then again, me be sick of hiding from gnolls. If you gots hand, they chases you maybe and nots us. {71946} You looks like you be okays, yip. Better than little kobold. At least you makes big distraction while we slips away from the gnolls, maybe. {71947} You looks like sneaky kind of , yip! Maybe you distracts gnolls while we gets away. {71948} You looks like holy shaman, maybe. Maybe you gots god that protects you, me not knows. {71949} You look like tough warrior. Maybe you really kills all gnolls easy. Me not knows. {71950} You looks like shaman, maybe, yip! Maybe you gots spells that lets you slips past or maybe kills gnolls. {71951} Here... you takes mummy hand. Me thinks it be time we leave crypt, yip! We kobolds must go now! {71952} Kip, kip, kip! We leaving!! {71953} Yip! You two are so stupid! Fine! It be true we raids human village, but we not wants to kill nobodies. Plan was just to takes magic stuff and we runs home. {71954} Kip! Then stupid dwarf attacks us, kip! Him start killing kobolds! {71955} So we stabs dwarf and we runs out of there, but lots kobolds were killed. Now here we huddles in crypt and we lose all but one of the magic stuff we comes for, yip! {71956} Ack, yip! All is gone except mummy hand, and now we all dies. {71957} Kip, kip! Poison? Yip! No, we no use poison, that be nasty, cunning thing to do. {71958} Yip! Now you figure how to lies? Stupid Kipper, we already says we stabbed dwarf. Besides, we not know what poison be. It just given from Master, yip! {71959} Yip! How you know that? Nobody knows 'bout Tymofarrar, yip! You be working for Master, yip? {71960} Kip! Oh no, me scared of Master. We no can takes hand back to Master now, kip! {71961} Maybe we kills this person, yip! Then we take him head back to Master with hand and him be happy with us again, yip! {71962} Yes, that be good idea, ack, yip! Attacks it! {71963} Yip, no, no! kills Master! You be too tough for us! You takes this hand, leaves us alone! {71964} [Success] We gives it to you then, yip! {71965} Here be mummy hand. We wishes we still had others, but them gone now, yip! You tells Master how we listens good to you, yip! {71966} Now we goes. Yip, bye, yip! {71967} Kip, kip, we goes out of here now! {71968} Yip! We no speaks of him to strangers! Him eats us if we makes him mad, yip! You know more asks 'bout him. {71969} Uh-oh... you makes angry now, boss! {71970} Yip! Don't just stand there! Attack it before it kills me! Yip yip!! {71971} Ummm... there be mummy hand... tower statue thingie... tooth of dragon... and big mask, me thinks. Ack, yip, gnolls steals tooth and mask when them attacks and kills many of us. {71972} Kip, kip, then Deekin break tower and him runs off with it! {71973} Kip! , Uh-oh... me was not supposed to talks 'bout that either... {71974} We not be sure. Ack, yip, it probably not really break... or maybe it was, but him run off right away. Deekin very scared. {71975} We should not be talks about these things! This not smart, yip! This know too much already! {71976} I can not tells you that, yip! We gots better chance to kills you, than we got chance to survives if we tells you. And that not good thing. {71977} Ack, yip! Yes, we dies if we say anything 'bout that. Make gnolls look like nice play friends. {71978} Girl kobold be right, kip, kip! Not even she be stupid enough to talk 'bout that. {71979} And that all we say, so you not asks again or we gots to just kill you! {71980} Me tell you not to asks that again! Yip yip! You must be very stupid, so we kills you! AIIIEE!! Attack!! {71981} Rrr.... me gots big troubles... you leaves me alone... {71982} Grr, yip, yip! You should not comes back! Maybe we kills you now! {71983} Kip, kip! Yes, we kills you now! {71984} Yip! What you comes back for? {71985} I am looking for some stolen relics. {71986} I seek the kobolds who raided Hilltop. {71987} If you lie to me again, I will kill you. {71988} I want the relics you stole. {71989} So who wants to tell me the truth? {71990} What do you know about a kobold getting out of the crypt recently? {71991} I heard enough. {71992} I only wanted to get close enough to kill the leader first! {71993} You had better answer all my questions, if you want to survive. {71994} Don't worry, scaly friend. I won't hurt you. {71995} My name is . I just want to talk to you. {71996} Why are you so worried about gnolls? {71997} What are gnolls? {71998} [Persuade - lie] Yes, there was a large group I had to sneak by, just to get in here. {71999} I never saw any gnolls. {72000} I don't want to talk anymore. Goodbye. {72001} You don't look like a very tough leader, Urko! {72002} And I am sure you make a great leader, Urko. {72003} How did you get to be the leader, Urko? {72004} I am done talking to you. {72005} Now you die! {72006} Yes, I am leaving now. Goodbye. {72007} I have some other questions for you. {72008} Who sent you after Drogan? {72009} Do you have some stolen relics? {72010} Are you the kobolds who raided Hilltop? {72011} Would you like to be the leader, Yazka? {72012} [Persuade] Do you want me to help you fight to become the leader here, Yazka? {72013} Who is Deekin? {72014} Tell me what magic you speak of. {72015} What did Deekin steal? {72016} I need the mummified hand. {72017} Give me the hand or I will kill you now! {72018} [Persuade - Lie] The hand is worthless. It was just a trophy from Drogan's adventures. {72019} [Difficult Persuade] I can protect you from the gnolls, if you give me the hand. {72020} So you are the kobolds that attacked Hilltop? {72021} What kind of poison did you use? {72022} You mean Tymofarrar? {72023} No, but I met him and he is really angry with you. {72024} No, but I killed him. {72025} [Persuade - lie] Yes, and he sent me to get the artifacts you stole. {72026} Who is your Master? {72027} So *you* are the ones who stabbed Drogan! {72028} Tell me about the items you stole. {72029} Nothing happened when the tower broke? {72030} What did that stupid kobold do to the tower? {72031} He broke the tower? {72032} Why did you steal the magic items? {72033} Goodbye. {72034} I have some questions for you. {72035} Tell me about the kobold who left the crypt recently. {72036} A message has been chiseled into the face of this granite marker in several languages. While almost faded, it is still legible: {72037} "Herein lie the brave warriors of fair Ascalhorn. Know ye that they perished with honor, and that the memory of their grim duty shall fill our hearts with sadness for all eternity." {72038} "If thou dost enter this hallowed place, enter with respect. Those who seek only to defile shall be granted no mercy." {72039} Ack, ack! Me speaks not to you! You should not be here at all! {72040} Ack! You helps me good. Me be very thankful. You takes mummy hand and you go. Urko had mummy hand, so you search him body. Yip! Me lead kobolds back to our home now.. {72041} Something tells you that this door will open when you are allowed to leave. Master Drogan's orders. {72042} This lone straggler apparently didn't make it, and has been serving as dinner for the rats since. {72043} The kobolds fled this way and continued north, according to the tracks in the dust. This lone straggler has been severely gnawed on by the local rat population. {72044} The kobolds clearly passed this way, being chased by rats that managed to take down this lone straggler (and have been feasting upon him for at least several hours). The tracks in the dust show that the kobolds continued to flee north, going lower into the crypt. {72045} You have proved yourself worthy, paladin. Take the trappings of your new station and go forth to fulfill your destiny. {72046} There are signs of sticky webbing at various places on the doorway. You suspect that spiders are nearby... giant ones, in fact. {72047} The dust on the ground has been disturbed heavily by small tracks... kobolds, without a doubt. {72048} There are numerous tracks belonging to humanoids... kobolds, no doubt... heading north. You cannot determine how many, exactly, but more than a dozen at least. {72049} There are numerous kobold tracks scuffed into the disturbed dust, here. Around twenty or so kobolds ran through this area in a hurry, heading north. There is no evidence of them returning the same way, although examining the tracks closely leads you to believe that at least one kobold snuck back out of the crypt very recently. {72050} According to the disturbed dust, you believe the kobolds have passed through this section of the hall several times. {72051} The kobolds obviously continued along this hallway, but you cannot tell which direction they took at the intersection. {72052} The kobolds continued this way, according to the tracks, and turned right at the intersection. {72053} There are many tracks in the dust. Wherever the kobolds are hiding, they are likely very close. {72054} The kobold tracks along this hall are heavy. Wherever they are hiding, it is nearby and likely further down the hall. {72055} It's obvious to you that the kobolds slowed along this hallway, and numerous tracks run back and forth along its length. You are quite sure that the kobold lair is close... perhaps further down the hall from here at the next doorway. {72056} The bear turns to regard you with its fierce eyes and growls low in its throat. This beast has obviously been beaten and starved to turn it into a killer. {72057} The bear stares at you suspiciously. It's thoughts are full of pain and hunger... obviously the gnolls have conditioned it to become a killer. {72058} The bear turns its pain-filled thoughts elsewhere for now, wondering faintly if you too will beat it if it acts wrongly. {72059} Since you have control over the bear for the moment, you quickly distract it and then kill it. Its thoughts of shock and hate fade away as it dies. {72060} The images the bear sends you are a mixture of hatred and pain. It knows little of the gnolls beyond the torture they have inflicted on the beast. {72061} You gather some scraps to feed to the bear, and it all but flies into a rage as it chews down the meat quickly. Obviously it half-expects you to take its meal away. {72062} Rather than making the bear more agreeable, feeding it seems to make it more suspicious. From the images in its mind, it seems the gnolls only fed it before combat. {72063} You attempt to pat the bear's fur and speak to it calmly, but it flinches away from you as if expecting to be beaten. {72064} Even though the bear knows instinctively that you are a friend, the gnolls have all but ruined the bear's mind. Inside its hate-filled mind, the bear wishes it was dead. {72065} Whispering a prayer to the gods of nature, you call it near and suddenly give it a quick and merciful death. Its last, fleeting thoughts are of gratitude. {72066} Leave the bear alone. {72067} Surprise the bear and kill it. {72068} Ask the bear about the gnoll caves. {72069} Give the bear some food. {72070} Attempt to soothe the creature. {72071} Put the poor creature out of its misery. {72072} You... you're ! Please... all the gnolls seem to have left the cave! Is that true? Are we free to go? {72073} We... we are? You're sure? Oh, thank you, my , thank you! {72074} I... I know it is much to ask, but there was another amongst us who survived. His name is Glendir, but the gnolls took him. He... he could be alive, somewhere... {72075} Before we go, we must know... is the village of Hilltop safe? It's the only settlement near this forest, and we can't return to Blumberg now. {72076} Then... then we must make the trek westward towards Silverymoon. I can only hope we will all survive to see it. Fare you well, my . {72077} Then we must chance that Hilltop still stands. I can only pray it is so. Fare you well, my . {72078} That is such a relief, thank the gods! Tell me, my ... might we know the name of our savior? {72079} As you wish. May the gods watch over you, my . {72080} Thank you, . May the gods watch over you always. {72081} You... you are too generous! Thank you ever so much, . Fare you well, and may the gods watch over you always! {72082} It is generous of you to offer, my but we would not want to be a burden. We can make it on our own. Tell me... might we know the name of our savior? {72083} You... you wouldn't! Please don't say such a thing!! {72084} We... we have nothing, stranger. The gnolls took us prisoner in Blumberg... all we have are the rags they left us with. {72085} Does... that mean you will not free us? Please, my , say that isn't so! Nobody could be that cruel-hearted! {72086} Then... then we are stuck here, still. Stuck here until we die. You are a cruel, evil , you are. {72087} We are from Blumberg... or, rather, I should say we were. The gnolls descended on our village not more than a day ago. {72088} We don't know why they came or what they wanted. They... they killed most of us. We're all that's left. {72089} Oh, please... is there no way you could release us? I'm begging you! We will surely die here if we do not escape! {72090} Oh, please... is there no way you could release us? I'm begging you! We will surely die here if we do not escape! {72091} Oh, please... if there's any pity in you, you'll free us from this misery! Have mercy on us, stranger! {72092} You would abandon innocent folk in need? Then... then we are doomed. {72093} Oh, please... if the gnolls are really gone, could we not flee from here? Is it not safe? {72094} You have? I... I don't know how you did it, but you are a marvel of a to accomplish such a feat! Does this mean we can leave this horrid place? {72095} You... you're ? Are you in league with these gnolls somehow? Was it you who ordered us turned into slaves? {72096} I... I... y-yes, my ... {72097} I... you are an evil, cruel for what you've done to us. I hope the gods make you pay for this! {72098} Then please, my ! Take pity on us! Free us from this hell-hole, I beg you! {72099} You... you're willing to anger these gnolls and free us? {72100} Bless you, my ! Bless you! {72101} Then... then we are doomed. Go then... go and do whatever you believe is so important that you abandon innocent folk to such a gruesome fate. {72102} Oh, thank you! Thank you! Please hurry, my ! {72103} I will believe that when I see it. {72104} We... we have nothing, stranger. The gnolls took us prisoner in Blumberg... all we have are the rags they left us with. {72105} Does... that mean you will not free us? Please, my , say that isn't so! Nobody could be that cruel-hearted! {72106} You've... taken control of them? How did... never mind that, couldn't you free us, then? Couldn't you let us go? {72107} You... you're ! Thank the gods! Please, my ... please let us out of this place! The gnolls will be the death of us for sure! {72108} I... I think we will have to take our chances, then. Thank you, my for setting us free. {72109} What do you want? To torment us helpless folk?! If these gnolls are really gone can we not even leave this hellish place? {72110} What do you want with us? Are you here to torment us more?! Will you not attempt to free us?! {72111} It's you again! Please tell us that we are free to go, please! {72112} Very well, my , but be quick I beg you! {72113} What do you want with us? Are you here to torment us more?! Will you not free us from this place? {72114} It's you again! Please tell us that we are free to go, please! {72115} Please! Please help us be free of this place, we beg you! {72116} You're free to go, certainly. {72117} [Lie] Hilltop is in ruins. You don't want to go there. {72118} I don't really care where you go, just go. {72119} That's a good idea. Go to Hilltop... you'll be safe there. {72120} My name is unimportant. {72121} Give thanks to the gods and that will be enough recognition for me. {72122} My name is . {72123} My name is . And here... 100 gold to help you rebuild your lives. {72124} Hilltop is safe. In fact, I'll take you there myself. {72125} Actually, I think I'm in need of some target practice. {72126} And what will you give me to let you go? {72127} I apologize. The way is clear... you're free to leave. {72128} Go, then. I could care less, really. {72129} Sounds to me like you need to be put out of your misery. {72130} Are you really that certain? {72131} First tell me who you are and how you got here. {72132} Forget it. Rot here, for all I care. {72133} Of course... you're free to go. {72134} I've driven the gnolls from the cave, that's true. {72135} Wait... who are you people? What are you doing here? {72136} Don't back-talk me, slave, or suffer the consequences! {72137} And so what if I did? What are you going to do about it? {72138} I've arranged for peaceful passage through these caves, no more. {72139} I'd have to deal with the guards, first... {72140} There are no guards here... you should be able to flee safely. {72141} I will try to speak to the chieftain, then. {72142} No, you're right... I can't do that. You'll have to stay here. {72143} Yes, I am. You should go now, quickly! {72144} Sorry... I'm not willing to make the gnolls angry. {72145} I will speak to the chieftain about this. {72146} Perhaps... if you make it worth my while. {72147} Fine, fine. I will speak to the chieftain. {72148} I've taken control of the gnolls, but I didn't make you slaves. {72149} I suppose I could, at that. Very well... you're free to go. {72150} You're free to go. The way is clear. {72151} What do I care? Come or go, as you wish. {72152} Not yet, but be patient. {72153} *growl!* Gishnak say hold! You come no further! We speak now, not fight! {72154} Why you come here, Furless One? *growl* You kill many gnolls of tribe... why? What you seek? {72155} *growl!* Then you only finds your own death, fool! *snarl!* Attack it! Attack it, all of you!! {72156} *growl* Gishnak is chieftain of gnolls. I learn much so I can lead tribe. *growl* Human tongue hard to speak for us, but I learn it well. {72157} The fact I speak human tongue is not important, however. *growl!* What is important is that you tell Grishnak why you are here! {72158} You invades our cave, you do! *snarl!* You no doubt kills many of our tribe! *growl!* Of course it is business of gnoll chieftain! {72159} *growl* You might be strong, invader, but you not walk into presence of Grishnak with impudence. Tell me why you are here! {72160} *growl!* You will not! Kill the Furless One now! Kill it, all of you!! {72161} *snarl* Ahhh, you seek the items of power taken by the little creatures you call kobolds, yes? {72162} The mistress J'Nah seeks them as well. *growl* This is why she commanded Gishnak to send his gnolls to attack the kobolds and take them. {72163} No, I do not. *snarl!* We found only one item with the kobolds, the tooth of a dragon. *growl!* That is not enough for the mistress. She wants them all! {72164} *growl!* I do not know, Furless One. Nor do I care! *snarl!* All I wish is for J'Nah to find these items and leave gnolls alone forever! {72165} Hah hah haa! *growl!* That is why you come here? For few puny humans we not kills in village raid? You make Gishnak laugh! {72166} We not release slaves! *growl!* You give Gishnak another reason why you come to caves! *snarl!* {72167} Hah hah haaa! *growl!* This be amusing. Kill the Furless One now! {72168} *growl! snarl!* You seek J'Nah, do you? *snarl!* For what reason? Our hated mistress sees no-one! {72169} *growl!* J'Nah brings those she wishes to see to her directly... not through gnoll caves! *snarl!* Why she want to see you? {72170} Hah! *growl!* I thought as much! Why do you seek our hated mistress, then?! *snarl!* {72171} [Failure] You lie! *snarl!* You are no friend of the mistress! Kill it! Kill it now, before the mistress punishes us all!! {72172} [Success] *growl!* Is that so? I let the mistress decide if that is true... if you can reach her! {72173} [Success] *growl!* Is that so? I let the mistress decide if that is true... if you can reach her! {72174} [Success] *growl!* Is that so? I let the mistress decide if that is true... if you can reach her! {72175} [Failure] I do not believe you! You lie! Kill it... kill it, all of you! Before the mistress punishes us!! {72176} [Success] *growl!* Maybe... maybe the mistress does wish to see you. *snarl!* I let her decide... if you can reach her! {72177} But why should Gishnak let you through caves to see her? *snarl!* You invade caves, kill gnolls, challenge rule of chieftain! *growl!* Why should I help you? {72178} Then I decide no! *growl!* I care not if J'Nah wishes to see you! You will pay for coming into our caves, Furless One! {72179} [Success] *growl...* Gishnak is not convinced that your word is good, but I will not offend J'Nah. You may pass through our caves. {72180} [Failure] I do not care what J'Nah thinks of Gishnak! And I decide that you will *not* pass through caves! *growl!* Kill it now! {72181} [Success] *growl...* Gishnak is not convinced that your word is good, but I will not offend J'Nah. You may pass through our caves. {72182} [Failure] *snarl!* You dare! Kill the intruder now, all of you! Kill it!! {72183} [Success] *growl...* Very well. You may pass through our caves to find J'Nah, intruder. {72184} I will give you the key you will need to open great doors in the back of this chamber. *snarl!* They lead down to ancient ruins where J'Nah lies. {72185} *growl!* The gnolls will not attack you, Furless One... so long as you do not attack us, nor disturb our caves further. *growl* Our treasures and slaves are ours. {72186} *growl!* Then you die! Kill the Furless One, all of you... kill it now! {72187} *snarl* Then take the key and go, find the sorceress. {72188} You... wish to kill J'Nah? *growl* I find this... intriguing. {72189} *growl!* J'Nah has great power, much magic. She come to the gnoll caves two moons ago and drive out old chieftain, Nashekk. He flees with many gnolls, and J'Nah commands caves now. {72190} She is not gnoll. *snarl!* She spends all time down in ruins beneath gnoll caves, digging. She kills gnolls who disobey. *growl!* We not want her here! {72191} We gladly try to kill her, but J'Nah is too strong. *growl* Her magic too strong. *snarl!* We gnolls need... help... if she be killed. {72192} *growl!* Then we kill you, Furless One, before you get the chance! *snarl!* All of you, kill it! Kill it now!! {72193} *growl...* I suggest that if you begin fight against J'Nah... *snarl* ...and only if, then tribe of gnolls could fight alongside you. {72194} I am not sure we can trust you... *growl* ...but we do want J'nah gone from caves... {72195} *growl* Then you may pass through our caves safely, Furless One. *growl* And should you strike against J'Nah, we will be there to help you. {72196} I will give you the key you will need to open great doors in the back of this chamber. *snarl!* They lead down to ancient ruins where J'Nah lies. {72197} I warn you, however. *growl!* From this point on, you not steal more from us, you not touch our slaves and you not attack us... or there is no deal! {72198} *snarl...* Gishnak... surrenders to you, Furless One. *growl* Do not slay me! I will do as you command! {72199} *growl* You wish passage? Then you may have it. I will take the tribe and leave the caves. *snarl* Then you do as you wish. {72200} *growl!* Then you take this... the key that leads to the ruins below. *snarl!* There lies the sorceress J'Nah! {72201} If you defeat Gishnak and his tribe... maybe you kill sorceress, as well! *snarl!* More likely she strips the flesh from your bones! Hah!! {72202} *growl...* Then... you are in charge of the tribe, Furless One. Until you leave or the hated J'Nah comes to challenge you... *snarl!* ...we do as you command. {72203} *snarl!* No! *growl!* Gishnak would rather die, first!! {72204} *hooowwwlll!* I need help! Slay the Furless One!! {72205} *growl!* Ask, then. *snarl!* But they will avail you little against J'Nah! {72206} What else do you need of Gishnak, then? {72207} *growl...* You have other commands, Furless One? {72208} Then what do you wish Gishnak to do? *snarl!* {72209} *growl!* I already tell you much. Gnolls not even know ruins beneath caves until J'Nah come. She let no gnolls down there... we not see ruins. {72210} J'Nah find ancient ruins beneath gnoll caves. *snarl* Gnolls not even know they there before she come. J'Nah spend all time there, digging. {72211} You want to go to J'Nah? *growl* You take this... this is key to doors in back of this chamber. They lead to ruins below. {72212} Doors in back of this chamber lead to ruins. You use key I gives you and go through doors... you find J'Nah in ruins quick. {72213} *growl!* J'Nah has great power, much magic. She come to the gnoll caves two moons ago and drive out old chieftain, Nashekk. He flees with many gnolls, and J'Nah commands caves now. {72214} I do not know where J'Nah come from. *growl* She smell like elf, but she not elf. Ever since she come, all she does is dig. {72215} She digs and digs in old ruins beneath gnoll caves. *growl!* What she find there, we not know. Why she want items of power from human village we not know. {72216} J'Nah never speak to chieftain... she give order! *snarl!* She tell chieftain what to do! I gladly kill her if I have power!! {72217} *growl!* I do not know, Furless One. Nor do I care! *snarl!* All I wish is for J'Nah to find these items and leave gnolls alone forever! {72218} She is not gnoll. *snarl!* She spends all time down in ruins beneath gnoll caves, digging. She kills gnolls who disobey. *growl!* We not want her here! {72219} We gladly try to kill her, but J'Nah is too strong. *growl* Her magic too strong. *snarl!* We gnolls need... help... if she be killed. {72220} *growl!* Then you die slowly, you will. We gnolls not care. {72221} *growl!* So you tell her! *snarl!* This be no surprise to J'Nah! We not want her in caves! {72222} Hah! *growl* J'Nah not have same reservation... Gishnak certain she try to kill you if she find you in caves! {72223} *growl...* I suggest that if you begin fight against J'Nah... *snarl* ...and only if, then tribe of gnolls would gladly fight alongside you. {72224} Is this what you wish? *growl* We gnolls just want J'Nah gone, even if it means we trust Furless One such as you. {72225} *snarl!* Then we gnolls will be there. When and if you fight her. {72226} *growl...* If you not makes gnolls leave caves... if you not kills gnolls... then we fight by your side when and if you attack J'Nah. {72227} J'Nah tells the gnolls to attack the kobolds. *growl* She say they come from human village and carry items of power that she seeks. {72228} But they only has one item. *snarl!* J'Nah say she not want just one, she want them all! She takes it but is very angry with gnolls. {72229} But it not fault of gnolls! *growl!* Kobolds run away very fast, we not catch all of them! Kobolds we bring to caves only has one item of power. {72230} *growl!* We keeps little kobolds in cages, west of this chamber. They knows nothing. *snarl* We kill them later. {72231} *snarl...* What does the intruder wish of Gishnak now? {72232} *growl* Then begone, and go where you must quickly, Furless One! {72233} *snarl!* The Furless One betrays us! Kill it! Kill it now!! {72234} *growl* When you strike against J'Nah, the gnolls will be there and will help you, Furless One. {72235} *growl!* You demands nothing! *snarl!* We takes prisoners in fair raid on village... we keeps them for slaves! {72236} You go now. *growl!* You make Gishnak very angry! {72237} [Failure] There be nothing! *growl!* We keeps the prisoners and you says nothing more about it, Furless One! {72238} *growl!* They loses and we keep them until they die. *snarl!* This is gnoll way, and Gishnak not change for you, Furless One! {72239} *growl* Ask, then. *snarl!* But Gishnak's answers will help you little against J'Nah! {72240} *snarl...* Gishnak... obeys the Furless One. {72241} *growl!* Gishnak... understands. {72242} *growl!* No! No gnolls of the tribe go with you! *snarl!* You only kill them, or let them be killed! {72243} *snarl* Gishnak not listen to Furless One for long. You will have to kill Gishnak first! Go and do what you come here for! {72244} *growl! snap!* I will not! No gnolls go with you! None!! {72245} *growl!* So long as you are here, Gishnak obeys. You leave the caves, Gishnak is chieftain again! {72246} *snarl!* Gishnak change nothing! Gnolls stay gnolls... we not be furless and toothless like you! {72247} *growl* When you strike against J'Nah, the gnolls will be there and will help you, Furless One. {72248} The gnolls are... *growl* ...grateful for your help, Furless One. We are glad the hated sorceress is dead. {72249} *growl!* Gishnak will not release prisoners. They were taken in battle. *snarl!* You wish them, you must do same! {72250} *growl!* Then you not speak of it again! {72251} If... if you wish to release prisoners, they are yours. *growl!* You do with them as you want, Furless One. {72252} *growl!* Yes. *snarl!* We are eager to see you leave our caves, as well. {72253} *growl!* Then we go. Come, tribe! All of you! We go now!! {72254} [Failure] *growl!* You do not rule the gnolls! We would die first!! {72255} [Success] *growl!* You are no different than the hated sorceress! *snarl!* Take what gold we have, Furless One! Take all you wish! {72256} Come, tribe! We leaves this area now! We leaves caves far, far behind! Deeper into the forest we go! {72257} *growl* Make no mistake, we are eager to see you leave as well, Furless One. We hope that is soon. {72258} I seek your deaths, monsters, and nothing more! {72259} How is it that you speak my language? {72260} What I'm looking for is none of your business. {72261} This is pointless. Time for you to die! {72262} I'm not telling you anything, beast. {72263} [Intimidate] I can kill you all with ease. I'll ask the questions around here! {72264} I'm looking for some artifacts that were stolen from Hilltop. {72265} So you have the artifacts the kobolds stole, then? {72266} That's all I need to know. Time to die! {72267} I thought you were the chieftain. How could someone command you? {72268} Why does J'Nah seek these artifacts? {72269} You don't sound like you care much for this J'Nah. {72270} Tell me about this mistress of yours. {72271} Who is this J'Nah you speak of? {72272} I demand that you release the prisoners you've taken! {72273} Release the prisoners or die, fiend! {72274} I'm searching for the sorceress J'Nah. {72275} Then I'll simply have to get to her through you, won't I? {72276} I think she'll want to see me. {72277} I suppose you're right. She probably doesn't want to see me. {72278} I'm here to kill her... and all of you! {72279} [Persuade] We're old friends. She just doesn't know I'm here. {72280} [Persuade] I have important information for her. {72281} [Persuade] Because I can get her what she wants, that's why. {72282} [Persuade] Because I can get her the artifacts she's looking for. {72283} [Persuade] That's between me and J'Nah. {72284} I'm tired of this. I'll convince you the hard way. {72285} That's for you to decide. {72286} [Persuade] I could put in a good word with J'Nah for you... {72287} [Persuade] You want to stay on J'Nah's good side, don't you? {72288} [Intimidate] You'll let me through or I'll kill the rest of you! That's why! {72289} I'm not agreeing to this! {72290} Very well. I agree to this. {72291} I believe she has some artifacts that were stolen from Hilltop. {72292} I've come to kill her, of course. {72293} Your hated mistress? {72294} And does she know you want to kill her? Because I could always tell her... {72295} I certainly have no intention of helping you monsters! {72296} But I don't intend to kill her. I just want to speak to her. {72297} Are you saying you'd help me fight her? {72298} Forget it. I don't need your help. {72299} If she doesn't give me what I want, then yes... I will fight her. {72300} If you help me, I will fight her. {72301} I wish passage through these caves, nothing more. {72302} Then go. Take your tribe and leave. {72303} No, you'll do as *I* wish! I'm in command here, gnoll! {72304} I've changed my mind. You must die, gnoll. {72305} I have questions I want answered, first. {72306} I want you to leave these caves at once. Pray we never cross paths again! {72307} Then I am in charge, now! You will do as I say! {72308} Not good enough! You do *whatever* I say! {72309} Good. Now answer my questions. {72310} No deal! You die now, monster! {72311} Then answer my questions, first. {72312} I don't have any more questions. {72313} You're going to do whatever I tell you to. I'm in charge, now. {72314} I'm finished with you... now you die. {72315} Tell me about these ruins J'Nah is in. {72316} Where do I find this J'nah? {72317} I want to know everything you do about J'Nah. {72318} Tell me more about this J'Nah. {72319} Why does J'Nah seek the artifacts? {72320} You don't seem to like this J'Nah much. {72321} Even if I wanted to fight her, I wouldn't want your "help". {72322} And does she know you want to kill her? Because I could always tell her... {72323} But I don't know if I even intend to fight her. {72324} Are you saying you'd help me fight her? {72325} Forget it. I don't need your "help". {72326} If she doesn't give me what I want, then yes... I will fight her. {72327} If you're willing to fight her, then yes... that's what I want. {72328} Do you have any of the artifacts stolen from Hilltop? {72329} Where are those kobolds now? {72330} Nothing. I should go. {72331} I've decided you need to die, creature! {72332} So you are going to help me when I fight J'Nah, correct? {72333} You mentioned that you wanted J'Nah gone? {72334} I demand that you release the prisoners you've taken! {72335} Fine, do what you like. {72336} [Persuade] Is there nothing I can offer you in exchange for them? {72337} Release them or die, fiend! {72338} Slaves?! That's horrible! {72339} I have some questions. {72340} Good. Let's keep it that way. {72341} I want some gnolls to travel with me. {72342} Fine, have it your way. {72343} I'll go now, then. {72344} I think I'll kill you now, fool! {72345} Bah! This is useless! Die!! {72346} You will do as I say, gnoll! {72347} I thought you agreed to obey me? {72348} I want some changes made to the way you do things. {72349} So you are going to help me when I fight J'Nah, correct? {72350} Then perhaps you will release your prisoners. {72351} Then battle it is! {72352} No, I don't want that. {72353} I'll be going now. {72354} Why be glad? You're next, monster! {72355} Now take your tribe and leave this area. I don't want to see you ever again. {72356} [Intimidate] I think it's time to give some tribute to your ruler, don't you agree? {72357} You are very welcome. {72358} And I thank you for helping me fight her. {72359} Thank you for releasing me. I thought I was never getting out of there! Now, uh... can you show me where the exit is? {72360} I *really* appreciate this. Thank you very much. {72361} Right, well... okay. I'll try looking for the exit, then. Uhhh... good luck! {72362} What?! You're joking, aren't you? Ahhhhh!! {72363} Oh... well I... uh, that is... you did sort of get that from me under pressure, you know? {72364} Wait! Wait wait! I've, uh, I've changed my mind? No? Ahhhhh!! {72365} Oh. Well I, uh... look over there! AHHHHH!!! {72366} That's, uh, kind of what I was hoping you'd think. Would you... still show me where the exit is? {72367} I... I... well I just... ohhh, damn it anyway! {72368} Look, I... I told the gnolls that so they would think I was worth something as a hostage! So they wouldn't eat me! And... I didn't think you would free me, either. {72369} The truth is... I don't have any money. Everything I had was in Blumberg and now it's gone. My sister is a smith in Hilltop, but she certainly isn't rich. {72370} You... still want the promissary note? But, uhhh... Fiona won't pay this, I'm sure! {72371} Okay... uhhh... will you still show me where the exit is? {72372} I... I... suppose that's, uh, between you and her, then. Here you go. Will you show me to the exit now? {72373} It is, I'm afraid. Will you, uh... still show me to the exit? {72374} Uhhh... yes, her name is Fiona. But I don't know if she would help me out at all. Does... does this mean you won't show me to the exit now? {72375} Oh... of course. Uhhh... here you go. Now will you take me to the exit? {72376} Ah! You there! I don't know what you're doing here in these caves, I'll just thank my stars you're not a gnoll. My name's Glendir, would you terribly mind letting me out of here? {72377} What?! You're going to just leave me in here?! I don't believe it! {72378} Excellent. You won't regret it, I assure you! {72379} But... can't you do something? You can't just leave me in here! Please!! {72380} Thank you! Oh, thank you! Please hurry! {72381} But... the promissary note! I have it here! Please let me out!! {72382} I'll have you know that my name is Glendir, eldest son of the Baron of Hilltop! I'm more than certain my father would reward you well for my release! {72383} I am Glendir, the eldest son of the Baron of Hilltop, of course! I'm quite valuable... alive, at any rate. If you release me, I'm sure my father would reward you well. {72384} Wait! Wait! Don't go! {72385} Why, yes. I'm sure my father would shower you with gratitude and gold upon my return! A thousand... no, wait, *two* thousand gold! {72386} I... I can write up a promissary note! That's it! The gnoll chieftain gave me some parchment to write my ransom note with... you could give the note to my father! {72387} So... you'll let me out of here? {72388} Start writing? Oh, of course! I'll start that right now! Thank you! {72389} Uhhh... maybe, but... my father isn't *that* wealthy. {72390} I... I... well I just... ohhh, damn it anyway! {72391} Ahh! No no! No, please, don't do that! I hate pain! {72392} Oh... well I, ah, didn't know you knew that... {72393} Look, I... I told the gnolls that so they would think I was worth something as a hostage! So they wouldn't eat me! Can you blame me? {72394} The truth is... I don't have any money. Everything I had was in Blumberg and now it's gone. My sister is a smith in Hilltop, but she certainly isn't rich. {72395} No, please! Please! I'll... I'll do anything! Anything! {72396} It is, it is! Please... won't you let me out of here? {72397} Uhhh... yes, her name is Fiona. But I don't know if she would help me out at all. Does... does this mean I have to stay in the cage? {72398} Yes! Yes, I swear! Anything! {72399} No-ooo! Please, please! Don't leave me in here! {72400} Thank you! Thank you! Please hurry! {72401} You again? Are you going to let me out of here or not? Please, I'm begging you! {72402} Uhh... is everything okay? {72403} Lead on. {72404} Alright. Don't go too far, though. These caves are frightening. {72405} That looks like the exit there. Thank you for saving me! I don't think I would have made it without you. {72406} Of course. Follow me. {72407} Find it on your own. I don't have time to baby-sit. {72408} You aren't going anywhere. Time to die! {72409} The exit? Haven't you sworn allegiance to me? {72410} You'll pay for this with your life, fool! {72411} Start running... I don't want to see you ever again! {72412} No, you *will* serve me. As promised. {72413} Oh, forget it, then. It wasn't even worth it. {72414} Fine. Follow me. {72415} You *are* joking, right? {72416} Don't you think it's time you told me who you really are? {72417} Well, you're free now. Find your own way home. {72418} Then I suppose I have to kill you now. {72419} Good to know. Now hand over the promissary note. {72420} True... fine, keep it then. {72421} We'll see about that. {72422} Now that sounds more like the truth. {72423} A smith in Hilltop? {72424} First there's the matter of that promissary note. {72425} First there's the matter of that promissary note. {72426} Forget it. I've got other things to do. {72427} Hold on, I'll see what I can do. {72428} I can't let you out. The gnolls will get angry if I do. {72429} It may be dangerous, but I'll do what I can. {72430} If I had some guarantee your father would pay... {72431} I'll speak to the chieftain on your behalf. {72432} Give me one good reason I should let you out. {72433} First tell me who you are. {72434} In that case, you can stay in the cage. {72435} Oh really? The Baron's son, you say? {72436} And just how do I make sure I get my money? {72437} Now that does sound promising. {72438} No, I don't think so. Have a nice stay. {72439} Let you out? After all that lying? {72440} Start writing that note and I'll see what I can do. {72441} So you're trying to cheat me! {72442} So I give it to the non-existent Baron of Hilltop. {72443} I'm sure I could get more money than *that*. {72444} I suppose two thousand gold will have to do. {72445} Why stop there? Why not keep lying? {72446} Alright, what are you hiding? Do I have to beat it out of you? {72447} Even I can see through that act. {72448} Do I look that stupid to you? {72449} Tell me who you really are before I start poking you with sharp objects. {72450} But there is no Baron of Hilltop. {72451} In that case, you can stay in the cage. {72452} Now that sounds more like the truth. {72453} A smith in Hilltop? {72454} How about swearing everlasting loyalty to me? {72455} Hmmm... no, not worth it. You stay in there. {72456} That's better. I'll see what I can do. {72457} Everything's fine. Never mind. {72458} Follow me again. {72459} Wait here for now. {72460} You're going to have to find your own way out from here. {72461} It seems that the gnolls use this gong as an alarm against possible intruders. {72462} [Do nothing.] {72463} [Ring the gong.] {72464} A strong rope dangles down into the darkness below. {72465} Do nothing. {72466} Climb down the rope. {72467} Ummm... me not taste good. You knows that? Nafeeli tell you that. {72468} Ahhh! It smell funny! Somebody tells it to go to Nafeeli! {72469} You talks to Nafeeli. He be leader! {72470} Ummm... me not speaks good. You speaks to Nafeeli. {72471} Umm... you not going to hurts us, is you? We just little kobolds, we just wants to flee nasty gnolls... {72472} Aiiieee! Stop, stop! We is defenseless! You not hurts defenseless kobolds, we begs you!! {72473} Aiiieee!! Run! It be crazy killer!! RUUUNNN!! {72474} Umm... we helps you fight gnolls? {72475} You is merciful person, you is. Nafeeli be very grateful! All of you follows me... we run to freedom! Run run!! {72476} Me answers anything! What you wants to know? {72477} Then... we be frees to go? We not wants to be gnoll dinner... please lets us go! {72478} Ummm... we know how to fights little bit, sure. But we not gots weapons. Why you asks? {72479} You makes Nafeeli very nervous. {72480} We helps you... fight gnolls? That not goes well first time we tries it... {72481} [Success] Ummm... we fights them? That sounds like good deal, sure. Heh. {72482} There be door just down passage that go to gnoll chieftain room. Once you starts fight, we runs over and helps you fight chieftain! We does that you lets us live? {72483} Okays. We starts to look around for weapons and stuff. If you opens door to chieftain room, we comes running when you starts big fight. {72484} Ummm... just so you knows, me thinks that door only open from chieftain side. But me be sure you figures out way, somehow. {72485} Until you start fight with chieftain, we waits! You goes with good luck! {72486} We sneaks around. There gots to be something around here. We be fine. {72487} [Success] We makes amends? Oh... okay. We makes amends, sure. That is, ummm, great idea... {72488} [Failure] Is you crazy?! We not fights gnolls! We not even gots weapons! What we fights with, teeth? {72489} [Success] Helps you fight gnolls. Okay! We helps you! We fights good, we will! {72490} Is name that gnolls say sometimes. They say that J'Nah wants all items of power. Maybe is chieftain? {72491} They big and hairy and they gots bad breath? {72492} Ummm... nothing. We kobolds never fights with gnolls before. We not knows why they comes and attacks us, honest! {72493} Umm... we heads home after raid on human village and gnolls attack. Lots of kobolds dies or runs, but we gets captured. They going to eats us for sure! {72494} Umm... yes? You, ummm... you not lives in human village, do you? {72495} Me not know. Master gives Urko magic knife to hurts dwarf with, he says it got special poison. But Urko flee battle with gnolls... he not here. {72496} We only gots one item when gnolls takes us prisoner... big dragon tooth. But gnolls takes it away long time ago. {72497} We not knows what happens to rest of items. Other kobolds flee with them, maybe, or maybe gnolls gots them all. {72498} Master sends us to steal items of power from dwarf... Master tells us we have to go quickly! He not tells us why. {72499} So we goes to human village. Some kobolds go to steals items, and rest of us... we do big raid. Umm... it seem like good idea at the time... {72500} You hears of Master? Yes, Master is great dragon Tymofarrar! He want items of power and he wants them yesterday. Is big mystery to us. {72501} Oh... you is human. Of course you lives in human village. Ummm... we is sorry? {72502} Oh, no, we not tries anything. We... we not even gots weapons! How we tries something? {72503} You... you not with gnolls, is you? Quick... you frees us! You lets us go please!! {72504} You is big meanie! {72505} You lets us out? Oh, thank you great Kurtulmak for sending us this... this... savior-type person... {72506} Because you is nice and merciful person? {72507} Oh, just lets us out! Me is begging you!! {72508} Me answers all questions when you lets us out! Just lets us out!! We not wants to be stew for hairy gnolls! {72509} We waits here and looks for weapons. If door to chieftain room be open, we come running after you starts fight! Fight fight fight!! {72510} Just little kobolds? You're going to die, vermin! {72511} Why not? This should be a fun little sport! {72512} You're evil little monsters and you deserve to die!! {72513} And what about the defenseless people in Hilltop? This is justice!! {72514} So give me one good reason why I shouldn't. {72515} Then run, and don't stop running. I don't want to see you ever again! {72516} Then answer some of my questions, and be quick about it. {72517} Alright, go on. Get out of here, all of you. {72518} I want some questions answered first. {72519} Nothing, never mind. {72520} Forget it! Now you die! {72521} No! Now you pay for what you did in Hilltop! {72522} Do you kobolds know how to fight? {72523} Oh, no reason... {72524} I just wanted to know how easy it'll be to kill you all. {72525} I think you should help me fight the gnolls. {72526} True. I suppose I don't need your help after all. {72527} [Intimidate] You fight them or you fight me. Make your choice. {72528} That's not justice for Hilltop... but killing you will be. {72529} No, I'd much rather kill you now. {72530} No, I don't trust you. Best you kobolds just get out of here now. {72531} Very well. You help me fight the chieftain and you live. {72532} And where are you going to get weapons? {72533} [Intimidate] I'd think you'd want to make up for what you did at Hilltop... {72534} [Persuade] Don't you want to fight back? You just need to help me. {72535} Then it's time for you to die! {72536} Do you know anything about someone named J'Nah? {72537} What do you know about these gnolls? {72538} What else? {72539} Who are you and how did you get here? {72540} I don't have any more questions for you. {72541} You attacked Hilltop?! The gnolls are the least of your worries, kobold!! {72542} You were part of the raid on Hilltop? {72543} I want to ask you something else. {72544} You're going to pay for what you did, kobold! {72545} What kind of poison did you use on Drogan? {72546} What happened to Drogan's artifacts? {72547} Tell me why you raided Hilltop. {72548} This Master of yours? You mean Tymofarrar? {72549} Just stay right where you are, creature, and don't try anything! {72550} Good. Then you should all be easy to kill. {72551} Forget it. You can rot in there, you little beasts. {72552} I'll see what I can do, hold on. {72553} And why should I let you out? {72554} Try again. {72555} I have some questions, first. {72556} My mistress is very powerful. Do not underestimate her. {72557} The rope leads up into a shaft of light {72558} Do nothing. {72559} Climb the rope. {72560} We finally made it here to safety. Thank you so much for all you have done. {72561} TEMP Directs to talk to Richo. {72562} The pool before you is covered with runes, but it is an unknown and ancient language. Carved into its rim appears to be five large symbols. {72563} The pool is calm but glowing faintly. You get the impression that this device has a specific function here. {72564} As the token sinks into the bubbling water, it too dissolves. The pool begins to glow even more brightly, and the bubbling becomes so frantic it nearly spills over its rim. {72565} You no longer have a token available. {72566} As the token sinks into the water, it dissolves and the pool begins to glow and bubble softly. {72567} The symbols are clearly marked: a flame, a raindrop, a stone, a whirlwind and the last has all the symbols in one circle. It seems each can be pressed into the platform. {72568} The whirlwind symbol lights up and the pool emits a bright magical flash. A censer suddenly appears in your hand. {72569} The whirlwind symbol lights up and the pool emits a bright magical flash. A censer suddenly appears in your hand. The pool, however, is still actively bubbling. {72570} The stone symbol lights up and the pool emits a bright magical flash. A stone suddenly appears in your hand. {72571} The stone symbol lights up and the pool emits a bright magical flash. A stone suddenly appears in your hand. The pool, however, is still actively bubbling. {72572} The raindrop symbol lights up and the pool emits a bright magical flash. A bowl suddenly appears in your hand. {72573} The raindrop symbol lights up and the pool emits a bright magical flash. A bowl suddenly appears in your hand. The pool, however, is still actively bubbling. {72574} The flame symbol lights up and the pool emits a bright magical flash. A brazier suddenly appears in your hand. {72575} The flame symbol lights up and the pool emits a bright magical flash. A brazier suddenly appears in your hand. The pool, however, is still actively bubbling. {72576} You press the symbol and it lights up briefly, and then dims. Nothing else occurs. {72577} The 4--symbol carving lights up and the pool emits a bright magical flash. A robe suddenly appears in your hand. {72578} [Success] After spending some time studying the runes, you decide that they are Netherese in origin and have translated a little of their meaning. {72579} [Failure] While you spend a short time studying the runes, you are not certain you can make any sense of them at all. {72580} They depict some kind of silver token being placed inside the pool nearby, but beyond that you can discern nothing. {72581} [Success] After spending some time studying the runes, you decide that they are Netherese in origin and have translated a little of their meaning. {72582} The runes depict some manner of silver token being placed in the pool... and then the symbols used to create magical items. {72583} [Leave the platform alone.] {72584} [Throw another token into the pool.] {72585} [Throw a token into the pool.] {72586} [Examine the symbols more closely.] {72587} [Leave the symbols for now.] {72588} [Press the whirlwind symbol.] {72589} [Press the stone symbol.] {72590} [Press the raindrop symbol.] {72591} [Press the flame symbol.] {72592} [Press the 4-symbol carving.] {72593} [Decipher Script] [Try to decipher the runes.] {72594} [Lore] [Try to decipher the runes.] {72595} You hear whispers within your mind and realize this creature is speaking to you telepathically. Its name is Azath and you feel a strong desire for magic. {72596} The creature seems unmoved and its yearning for magic only increases. {72597} Images flash through your mind depicting a scene where you disappear in a flash and reappear within the Ancient Ruins, where you found J'nah. {72598} The images seem to be some kind of offer by Azath... it is what Azath was constructed for. But it feeds off of the magic from any spell to gain power. {72599} Azath ponders this, hovering, and then sends images to you of magical potions. You get the impression it can take the magic from these, as well, but it would have to choose the potion. {72600} Azath floats over and begins inspecting your bags, emitting images of curious exploration... {72601} [Failure] The creature thinks on this for a long moment and finally sends images of refusal. It is too hungry. {72602} [Success] The creature thinks on this for a long moment and then slowly agrees. The images it sends to your mind seem suspicious. {72603} Azath appears to consider this for a long moment, and then sends images to your mind that seem to convey agreement. {72604} Azath sends images of pleasure and thanks to your mind. {72605} Azath sends images of sadness. It can do nothing to assist you. {72606} Azath sends images to you of excitement and expectation. Any spell will do, apparently, and it seems eager to begin. {72607} Leave the creature alone. {72608} Attack the creature. {72609} What do you need magic for? {72610} Is there some other way to pay? {72611} [Show the creature your potions.] {72612} [Persuade] Could you not allow me to give you something later? {72613} Would you accept a song, instead? {72614} [Play a song.] {72615} I am not casting a spell on you! {72616} You want me to cast a spell on you? {72617} You hear whispers within your mind and realize this creature is speaking to you telepathically. Its name is Azith and you feel a strong desire for magic. {72618} The creature seems unmoved and its yearning for magic only increases. {72619} Images flash through your mind depicting a scene where you disappear in a flash and reappear within the High Forest, outside the caves. {72620} The images seem to be some kind of offer by Azith... it is what Azith was constructed for. But it feeds off of the magic from any spell to gain power. {72621} Azith ponders this, hovering, and then sends images to you of magical potions. You get the impression it can take the magic from these, as well, but it would have to choose the potion. {72622} Azith floats over and begins inspecting your bags, emitting images of curious exploration... {72623} [Failure] The creature thinks on this for a long moment and finally sends images of refusal. It is too hungry. {72624} [Success] The creature thinks on this for a long moment and then slowly agrees. The images it sends to your mind seem suspicious. {72625} Azith appears to consider this for a long moment, and then sends images to your mind that seem to convey agreement. {72626} Azith sends images of pleasure and thanks to your mind. {72627} Azith sends images of sadness. It can do nothing to assist you. {72628} Azith sends images to you of excitement and expectation. Any spell will do, apparently, and it seems eager to begin. {72629} Leave the creature alone. {72630} Attack the creature. {72631} What do you need magic for? {72632} Is there some other way to pay? {72633} [Show the creature your potions.] {72634} [Persuade] Could you not allow me to give you something later? {72635} Would you accept a song, instead? {72636} [Play a song.] {72637} I am not casting a spell on you! {72638} You want me to cast a spell on you? {72639} The dust on the ground has been disturbed heavily by tracks... humanoid, without a doubt. {72640} There are several humanoid tracks scuffed into the disturbed dust, here. This area has been heavily searched, and quite recently, it appears. {72641} There are several humanoid tracks scuffed into the disturbed dust, here. This area has been heavily searched, and quite recently, it appears. {72642} Bow to the great mistress! {72643} Grr, yip! You comes into my caves and kills my kobolds, yip! My teeths long to tear your throat out, grrr! {72644} Grr, you dies now! Attacks ! Yip! {72645} Yip! No, this be the one who saves us! be powerful, yip! We no get angry, chief! {72646} Nafeeli, yip! You always stupid kobold. Me not care that him saves you, grr. {72647} Yip! No, this be the one who saves us! be powerful, yip! We no get angry, chief! {72648} Yip! No, this be the one who saves us! be powerful, yip! We no get angry, chief! {72649} Grr, you saves this kobold? Yip, me not sure me trusts you. Me keeps eye on you. Grr, why you comes to my caves and kills my kobolds, yip? {72650} Yip, yip, me too, yip! We not wants mess with ! {72651} Grr, you saves both them kobolds? Me guess you be friend of tribe, yip! {72652} Yip, yip, saves us too! Urko is right, yip! {72653} Yip, me too, this must be true friend of kobolds! {72654} Grr, you saves all them kobolds, yip? You be good ally, yip! Me, Chief Arzig declare you be Champion! {72655} Yip, you be welcomes here, but me wonders why you comes to my caves, grr. {72656} Grr, what you want rod for? Kobolds no will listen to you, yip, them no listen to me either! Master Jumper only commands them. {72657} Yip, me knew me no could trust you! Grr, you be working for Master Jumper! That why you want to take rod away from me, yip! {72658} [Failure] Grr, you never makes threats at me again! {72659} [Success] Grr, me really not likes way you makes threats at me, yip, but you is strong and me no wants to die. {72660} Yip, if you makes Master Jumper agree with me, then me will gives over rod, grr. Yip, guards, go gets Master Jumper! {72661} [Failure] Me could never get along with Master Jumper! Grr, me hates Master Jumper! You must be traitor to help him, yip, grr! {72662} [Success] Grr, you mean you arbiters.. arbicates... you helps us make peace? Yip, guards, go gets Master Jumper Klumph! {72663} Now, yip, Master Jumper, you listens while I tells you how things work, yip! Grr, if you agrees with me, then you gets you rod back. {72664} What, yip? That no be fair! This be as bad as before! Grr, you be traitors! Kill them, yip! {72665} Grr, fine, but him must do some too. {72666} Yip, me will, so long as it no mean me gets eaten by Big Master. {72667} Yip! You means me should do what you wants, then let Big Master eats me? Grr, you throw me back in prison instead, be longer life, yip! {72668} Me maybe do that, yip! Grr, or maybe me cuts off you head! {72669} Grr, me wants to go in to see Big Master whenever me wants, yip! {72670} Grr, you no helps me here! Me think you trys to trick Chief Arzig, yip! {72671} Yip, this not fair! Send me back to prison, better there than dead, yip! {72672} [Failure] That be it, yip! Me not stay here no more! {72673} Grr, you not very good at this. You not much of ally. Me guess not much use for rod now. Maybe if me gives it to you, you figures out how to return it to Big Master so he picks a new Master Jumper? {72674} You so tough, maybe you go hit rock with rod, it break in two, yip, yip, yip! {72675} Yip, yip, yip, good one, Chief! {72676} Yip, yip yip, good one, Chief! {72677} That no break rock, yip! {72678} Yip! You as stupid as Kipper! {72679} Grr, you not very good at this! Now Master Jumper dead and we gots no way in! We kills you too, now. Attack ! {72680} [Success] Yip, maybe him can, but no go all the time? {72681} Yip, if Chief barge in on Big Master lots, Big Master kills me. {72682} Grr, me no wants to go all the time. Yip, Big Master eats me if me bothers him too much! {72683} Maybe that not such a bad thing, yip! {72684} Grr, me no be here for you make jokes about! Yip! Maybe me just kills both of you! {72685} Yip, me sorry Chief. {72686} That alright, yip, me think same thing 'bout you. {72687} Yip! What if me goes only sometimes to see Big Master, but you no stops me, yip! {72688} Grr, how often you thinks me should let you goes in? What you thinks, arbitrator, yip? {72689} Grr, that be word me wanted! {72690} Me could agree to that, yip, long as Chief promise him no tries to get Big Master to make him Master Jumper, yip! {72691} That seem fair, yip, but me asks him anything else me wants! {72692} Yip, wait! Does me no get part of deal? {72693} Yip! That be fine. Here is you rod, yip, me gots to think of stuff for me to ask Big Master. {72694} Me meet you at big rock then, yip! {72695} Me wants horses! {72696} No, yip! We eats all the horses 'round here. There be none to give. {72697} Yip, them so tasty! Grr, then me wants Dwarven war axe. {72698} We no gots those either, yip. You gots weapons already. {72699} Them no be so pretty as dwarves make, yip. Fine, then me wants cloaks and robes. Then me looks like real sorcerer. Grr, it gets cold in me cave and me no has wife to keep me warm. {72700} Argh, yip! You always wants cloaks and robes! Enough with cloaks and robes! How 'bout me gives you wife, yip? {72701} [Whispers] Hey, me not gives him nothing special. Me sister be wanting husband. {72702} I think I would rather have a good cloak than a kobold wife. {72703} Yip, me always likes you sister, yip! {72704} That who me was thinking 'bout, yip! Get her out of me cave finally, grr. {72705} That be good deal. You be good arbitrator, yip! {72706} She say yes, so she get out of me cave! She no want to be there and me no want her there, yip! {72707} A kobold with taste, how unusual. {72708} Ack, yip! That get me killed for sure! Me not stay here no more, yip! {72709} Grr, sorry. {72710} Yip! Alright, maybe we works together on this. What you wants, Chief? {72711} Yip! Me die either way! That no be fair, grr. Me only helps if this be fair! What you wants, Chief? {72712} Where be Master Jumper? Him be dead? You traitorous ! You kills him, so me kills you. {72713} [Failure] Yip, grr! No! You gots no way to use it, 'less you gives it to Master Jumper! Yip, me no share power with him! {72714} Grr, yip, that be fine. If you has questions, you speaks to me though. My kobolds no will attacks you no more, but you no kills them no more either, yip! {72715} If you kills them, grr, then we all attacks you! You understands, yip? {72716} Yip, goodbye. {72717} What can we helps you with, yip? Me not so sure me can answer all questions. {72718} Grr, then you goes soon? {72719} Good, grr. Me mean goodbye, yip. {72720} Grr, questions 'bout me? What you want to know about Chief Arzig, yip? {72721} Yip, most of time me love be chief, 'cept when kobolds no listen. But them listens when me teaches them lesson. Kobolds not like lessons much. {72722} No, yip! Maybe be like Big Master and rule tribe, but never be chief. Me think if Big Master ever gone though, we just rule selves and no be slaves, grr, yip! {72723} Yip, me win big fight, yip. That be how kobolds pick chief. {72724} What? Yip? No, not that kind of fight. When there needs to be new chief, all kobolds gets together and picks four best possible chiefs. {72725} Then four choices goes out and prepares speech, yip! Then four kobolds comes back and tells why him be best chief, or sometimes her, but that be rare. {72726} When speeches done, kobolds all throw rocks at ones they hate most and kobold left standing is winner. {72727} Yip, me likes it well enough! {72728} Not for me, yip! That be kobold way. You no judge us, yip! {72729} Not kill, yip, well... sometimes, but mostly just hurt them enough to fall down. Many times ones who knows them not likely to wins, them falls down right away, so no one needs throw rocks. {72730} Course, some throws rocks anyways, but that not sporting, yip! {72731} Grr, no, me have hardest head! {72732} What you want know about caves, yip? {72733} We keeps them in... yip, what, you thinks me stupid? Grr, no treats me like that, just cause me talks different! Me be Chief of whole tribe, what you be chief of? {72734} You no be chief of nothing, yip! You just keep you hands off kobolds things, sneaky person, grr! {72735} Yip? We lives here all our lives. Me not know when tribe comes here; just been here long time, yip! {72736} Yip! Me tells you what me can, but me not know too much 'bout Big Master! Grr, Master Jumper keeps me out. {72737} Why him not be here, grr? You think someone going to tell him no, yip? {72738} Older than me, yip! Older than any kobolds here! That all me know, yip! {72739} Grr, yip, what you want to see Big Master for? We cannot sees him right now. Yip, that be impossible. {72740} Me hates Master Jumper so much, grr, but me find it hard to work without him. Me can no use him rod, yip! {72741} Grr, me knew me trusts you not. You is on side of Master Jumper. Me *hates* Master Jumper! {72742} Grr, stupid kobolds who supposed to make rock go up will no listen to me no more. {72743} The cave is blocked off by a big rock, grr. Stupid kobolds who supposed to make rock go up will no listen to me no more. {72744} Grr, me wishes it that easy, yip! Them no-good kobold jumpers hides when me come to them. Me waves rod in air and tells them me now Master Jumper, but them says Big Master not say so. {72745} Grr, him is stupid kobold who tell me no when me want to go see Big Master. Big Master picks one kobold and makes him Master Jumper, grr, but it never be chief. {72746} Master Jumper tells other kobolds to jump on platform, then platform goes down and big rock goes up, yip! But only Master Jumper with rod can make rock lifting work, grr. {72747} That why me take rod away and put Master Jumper in prison, 'cause he thinks he be all so powerful and tells me no. {72748} Grr, them stupid kobolds follows you no better than them follows me, yip! Only Master Jumper can use rod, yip! {72749} Grr, me wanted to ask if me could be Master Jumper and Chief. Yip, that way me gots all power and no have to fight with Master Jumper. Me hoped Big Master sees wisdom in that, yip! {72750} Yip, but me never gots to ask, so me teaches Master Jumper lesson. {72751} Him in prison, north of here, but him no can help you, yip! Him can no tell kobolds what to do with out rod. {72752} What? You killed Master Jumper? Now we never get in to see Big Master! You stupid , Big Master will kill me. Me will kill you then! {72753} Yip, grr, you back. What you wants now, grr? {72754} Grr, goodbye. {72755} Yip, yip, how can Chief Arzig helps you, friend? {72756} Yip, grr, the champion returns to us. How we helps you, honored one? {72757} Yip, grr, Master Jumper and me sister be good match. You wants me set you up with me cousin? {72758} Oh, so you already knows me cousin. Sorry 'bout that. {72759} Fine. But me will keep asking until me finds a fool, umm, me means a companion for me cousin. {72760} No, me no kid 'bout me ugly cousin. Hard to marry ugly kobold off, even to other kobolds. {72761} I need the Rod of Ruler. {72762} Fine. Goodbye. {72763} [Persuade - Intimidate] Is the rod really worth your life? {72764} [Persuade] What if I could work out a deal between you and the Master Jumper? {72765} That's telling him. {72766} No, Chief, you will do what the Master Jumper says. {72767} No, Chief, you must compromise as well. {72768} [Wait for Master Jumper to respond.] {72769} What do you want from the Master Jumper, Chief? {72770} No, Chief, Master Jumper is the one who decides. {72771} Calm yourself. Let's see what Master Jumper has to say about it. {72772} What do you think, Master Jumper? {72773} You had better shut up and listen! {72774} Yes, the Chief must have the power! {72775} Maybe I was a little hasty. Would you reconsider, Chief? {72776} Be quiet Klumph! {72777} Calm down or I'll tie you down! {72778} But I don't know what to do with it. {72779} You could have just done that in the first place. {72780} I'll do my best. {72781} [Persuade] He cannot be the chief without power. {72782} That is a little open. Master Jumper, what do you think? {72783} That sounds fair. {72784} Enough! We won't get anywhere with insults. {72785} That would solve a lot of problems. {72786} [Snicker] {72787} Don't get upset. Klumph, that'll be enough. {72788} Klumph, show some respect for your Chief! {72789} Once per year. {72790} Once every two months. {72791} Once per month. {72792} Are we in agreement then? {72793} No. You get to live. {72794} You get your rod back. {72795} What do you want? {72796} It's about time, now give him the rod and let's go. {72797} Good, now, Master Jumper, is there anything you want? {72798} That's terrible. You can't just give him a wife! {72799} That sounds like a good deal. {72800} Just get the rod and let's get going. {72801} What will your sister say? {72802} I can't believe this. {72803} What do you mean you'll give him a wife? {72804} Once per week. {72805} Hey, no threats. Let's try to work this out amicably. {72806} Do you really want to die Master Jumper? {72807} [Persuade] You can trust me with it. {72808} I was just exploring. {72809} You just make sure they are careful too. Goodbye. {72810} I will be careful. Goodbye. {72811} I want to ask you some questions. {72812} I don't have any more questions. {72813} I am going now. {72814} I want to see Tymofarrar. {72815} I have questions about you. {72816} Enough about you. {72817} Are you happy being the chief? {72818} Could a non-kobold become the chief? {72819} How did you become the chief? {72820} You beat up all the other contenders? {72821} That's great! {72822} That's horrible! {72823} They kill the others? {72824} And you had the best speech? {72825} I have questions about your caves. {72826} Enough about your caves. {72827} Where do you keep your valuables? {72828} When did you come to these caves? {72829} I have questions about Tymofarrar. {72830} Can I go see Tymofarrar? {72831} Why is there a massive boulder in the way to Tymofarrar? {72832} Why is Tymofarrar here? {72833} Enough about the dragon. {72834} How old is Tymofarrar? {72835} I have come to see Tymofarrar. {72836} The Master Jumper could help me. {72837} Because of the massive boulder? {72838} You will let me go see him! {72839} Why is that impossible? {72840} Why won't they listen to you? {72841} You are the chief. Make them listen. {72842} What is a Master Jumper? {72843} Who is the Master Jumper? {72844} Could I use the rod? {72845} Why did you want to see Tymofarrar? {72846} Where is the Master Jumper? {72847} [Persuade] You will let the Master Jumper help me, or else you will die. {72848} The Master Jumper is dead. {72849} Goodbye. {72850} That's disgusting. {72851} No. {72852} A kobold? You have got to be kidding! {72853} links {72854} Artifacts? Hmm. Every adventurer I have ever met was seeking magical items of some sort. What kind of artifacts would you be looking for? {72855} You invade my private bolthole and then presume to tell me what is and is not my business? Your temerity is astounding. I wish I knew whether it was mere bravado or true confidence. {72856} It just so happens that I have a magical artifact in my possession, and would be willing to trade it for one I am seeking. Would you be interested in a little proposition? {72857} The only way you could know that is if the gnolls told you. Damn their traitorous and foolish hides. I might have to destroy them earlier than I expected. {72858} They certainly have not proven their worth as guards. I shall have the captain flayed alive and then decide if they shall live. {72859} Very well, it is true that I have recovered the dragon's tooth, but it is not the artifact I was seeking. If you are interested in a trade, perhaps we can work something out. {72860} Ah, this explains so much. You must be , the student of Drogans. You see? I have done my research. {72861} I hope you are not accusing me of arranging their theft. I was greatly angered when the items were removed from there and I sent my gnolls to stop the kobolds. {72862} Unfortunately my gnolls were less successful than I hoped, and they allowed many of the kobolds to escape, along with the artifacts. {72863} You think you can just walk out of here, knowing where my secret lair is? I hardly think so. I am afraid fate has chosen a very short thread for your life. Goodbye, pest. {72864} I do not care for your tone, . Watch your tongue around me or you might just lose it. {72865} You look and sound suspicious, which makes me think you know more than you are letting on. {72866} What makes you think I would need to pay for your services? Mayhap, what I really want is a new slave. {72867} Cunning enough to evade my traps; strong enough to defeat my guards; this should be interesting indeed. Must I now contend with a new enemy, stranger? {72868} With all of the skills you must possess to have gained entrance to my lair, it would be a shame to slaughter you. Perhaps we could even become friends. Come; tell me who you are. {72869} Ah, you must be one of those who judge swiftly, even without full knowledge of the situation. Everything is always black and white for you, is it? {72870} I am curious. You call me evil, yet I would know exactly what you base your judgment on. Do you actually have evidence that I am evil? {72871} Those empty-minded minions? I use them as a hunter uses a bow. A weapon may be used to kill a good woman, or to protect that same woman. {72872} So you are one of Drogan's students. I suppose I should have recognized you. Unfortunately you are even more foolish than the old dwarf. I do not have the artifacts. {72873} I was not the one who organized the attack on your quaint little school, in fact my gnolls attacked the kobolds who carried out the raid and attempted to wrest the artifacts from them. {72874} Unfortunately my gnolls proved to be even less useful than predicted and they allowed many of the kobolds to escape, carrying the items with them. {72875} Ha! The treachery of that wyrm knows no bounds. I actually love the irony that he would send you to slay me because I am evil! {72876} I suppose if a demon told you your own mother was a devil, you would take his words at face value and cut off her head? Be realistic, what does the conniving old wyrm want from me? {72877} I use them as a hunter uses a bow. A weapon may be used to kill a good woman, or to protect that same woman. {72878} My gnolls are here to protect me and to further my purposes. When they are of no more use to me, I can dispose of them as easily as an old lover. {72879} Even if you still perceive me as evil, could there be an alternate destiny for significant people, such as ourselves, that reaches beyond the borders of good and evil? {72880} So be it. This day brings your death. {72881} I see I am dealing with one of the slower minded individuals of your race. That is unfortunate, as I do not suffer fools lightly. {72882} If you wish to be destroyed, I am more than willing to accommodate you. But if you are not positive that we need to be enemies, maybe we could find common purpose? {72883} Why do you not tell me what drove you to enter my bolthole? {72884} You could be telling the truth, though I will assume nothing for the moment. I suppose I could make use of the talents of one who is good at overcoming obstacles. {72885} Very well. I find myself in a position where I need to recover certain artifacts. I was going to recover these artifacts from the past owner, when someone I thought to be an ally double-crossed me. {72886} There are three missing artifacts. One is a mummified hand, the next a mask, and finally, a tower. While I would like to have all of these items, the only one I absolutely must have is the tower. {72887} One thousand gold and a magically enchanted dragon tooth would be yours in exchange for the tower. It is an excellent deal, I assure you. {72888} I think you have been deceiving me about what knowledge you truly possess. Still... it is of no matter to me what deceptions you might be attempting. I think you will find I can pierce your most tangled lies. {72889} Because I am in a forgiving mood, I will give you one more chance. Are you interested? {72890} I face an evil and deadly foe; a most cruel beast, Tymofarrar, a white dragon. {72891} "The frightful king of winter ruled from his crystal splinter, and all around would bow to him alone. If one misspoke a single word, and the mighty dragon overheard, frozen death from him was quickly blown." {72892} That is a line from an epic, written about Tymofarrar's sire many years ago. Although in many ways Tymofarrar has yet to reach such heights of power, still he is a deadly foe. {72893} What do you mean? Of course he has the tower, his servants returned it to him, I am positive. {72894} He is full of tricks and wicked lies, but do not be fooled by them. He has the tower, of that I am positive. Most cunning is my foe, with teeth and ice to back up his position. {72895} One of the dragon's servants? Why did he not simply return the tower to his master? {72896} What? Who is this Deekin? Where did he get the tower? {72897} Hmm... but he claimed to still have the pieces? Obviously he must have. The only way this kobold will survive is if Tymofarrar does not. The white dragon does not just set his servants free. {72898} I have never heard of Tymofarrar allowing a servant to go free. This could still work. I could help you destroy the dragon, but you would have to return the tower to me when you get it. {72899} Yes, you would be performing a deed of legendary proportions. Still it will be a difficult battle, and I would not allow an ally to face this creature blind, or I would simply be short an ally. {72900} Do not fear. I would not allow an ally to face this creature blind, or I would simply be short an ally. {72901} Would you have me hide the truth from you? I would not allow an ally to face this creature blind, or I would simply be short an ally. {72902} I have something that might help you face Tymofarrar, but it would only work once, so you would have to make it count. {72903} If you agree to do this for me, I will give the item to you. My magic will enchant it, so you cannot use it, except within close proximity of the dragon. {72904} It is the Phylactery of Ice, a weapon I just recently discovered. Breaking it infuses your body with the essence of an ice elemental, giving you great strength and resistance to cold. {72905} There is also a side benefit, a touch of irony to Tymofarrar's end. Several years ago, he was defeated by a powerful frost giant. He is young, and he seems to fear and hate them now. {72906} When the elemental enters your body, you will assume the form of a frost giant. Perhaps you will not even have to fight Tymofarrar. When he sees a frost giant charging at him, he might turn tail and flee. {72907} [Sigh] I suppose I have to kill you now. You know far to much about me to be allowed to live. What a shame. {72908} [Sigh] I suppose I have to kill you now. What a shame. {72909} You mean besides the pleasure of my brilliant smile? Oh, I suppose I could give you a powerful artifact and 1000 gold, in exchange for the tower. {72910} I happen to have a magically infused dragon tooth in my collection of rare items. I would willingly trade it for the tower. I am sure you would find the tooth of great use. {72911} I will show you how it works, after you return the tower to me. The death of Tymofarrar is only a side benefit; it is the recovery of the tower he stole that is far more important. {72912} I would trade the dragon's tooth for the tower, and 1000 gold beside. Surely that is a worthy offer. The dragon's tooth is more powerful, but it is not what I need. {72913} Excellent. Here is the phylactery; remember not to break it until you are in the same cave as the dragon. {72914} I do not expect to see you again until you have the tower, so if there is anything else, you should ask them now. {72915} Be wary of tricks and traps, the white dragon is quite capable of the most dangerous cunning. {72916} [Failure] I think you had better count yourself lucky to survive our meeting. You do not want to face my wrath, for my fury knows no bounds. {72917} [Success] I suppose you might need a little something to motivate you. Take this gold, it is but a sample of your reward. {72918} Anything else? {72919} I am willing to answer questions, if they are relevant or I find them interesting. {72920} I am sorry I could not be more informative, but secrecy is a way of life. At least take some comfort in knowing that I did not lie to you. {72921} You are out of your league foolish male. I would never give myself to one of your kind. Besides, my mate has already been arranged for me, and he is far more powerful than you. {72922} I would say you have a choice to make. Will you serve the treacherous beast, or will you serve me? I think you will find that I part with treasure far more easily than the greedy dragon. {72923} You have made your last mistake, fool. Hades take you and that damned dragon! {72924} A wise choice. Any other questions? {72925} Have you ever been told to do something that is very important, but not known why it was important? If you have, you will know how infuriating it can be. {72926} I cannot tell you something I do not know, but if I did know, I still could not tell you. I am afraid I cannot be very helpful. Perhaps if you asked me something else? {72927} If I told you that, as cliché as it might sound, I really would have to kill you. Just believe me that when my people rise to power, you will be thankful you joined with me. Anything else? {72928} I was planning on it, but face it, if I fail, I am dead. If you fail, I still live. I have many important things to do and this is merely a step towards my ultimate goals. {72929} You may not like my logic, but you can hardly fault it. Now, will you do this thing for me? {72930} That traitorous wyrm that dares to bear the noble title of dragon? What does the conniving creature want from me? {72931} [Failure] There will be no truce! You can fight me and die, or you can help me and kill Tymofarrar. There is no other option. {72932} The avarice and greed of a dragon knows no bounds. He knows very well that I must have the tower he stole, and yet he sends a collector for the one I have. {72933} So you have come to kill me? Or do you desire to make a small profit and gain a magical artifact as well? {72934} I think you underestimate my powers. If Tymofarrar frightens you, you know nothing of what I could do to you. Now choose, death or riches. {72935} You? Ha, ha, ha! You have no chance of defeating us both. The best you can hope for is to choose the right ally, one who can help you defeat the other. I am the right choice, but it is up to you. {72936} You will die first, but that treacherous dragon will follow soon after! {72937} Such confidence is admirable, even in one of the lesser races. Still, do not underestimate me, or it will be the death of you. Just a friendly warning. {72938} Now, I will have your name, or I will have your head mounted on a pike. {72939} Such confidence is admirable, especially in one of the elven race. Still, do not underestimate me, or it will be the death of you. Just a friendly warning. {72940} There is a possibility that you might be telling the truth, I suppose. What makes you think I would need to pay for your services? Mayhap, what I really want is a new slave. {72941} There is a possibility that you might be telling the truth, I suppose. What makes you think I would need your friendship? Mayhap, what I really want is a new slave. {72942} You may have reached me, but that does not mean you could hurt me. On the other hand, you do present an interesting point. My gnolls have not been as effective as I may have hoped. {72943} But too often have I seen others in the past, trusting those who offer kind words of friendship, only to be betrayed. {72944} I consider myself wiser than those fools, so it would take more than words to convince me that you are a worthy accomplice. {72945} Tell me why you are really here. I find that coincidence or chance is the explanation of liars and politicians. Feel free to tell the truth; our meeting can end only one of two ways. {72946} What a stunning deduction! You really are a genius, you know. I know you overheard at least part of my conversation with... my superior, so obviously you know I seek something. {72947} But maybe you know what I am looking for some other way? Try being more open and honest with me about your goals. It could be that we have more in common than you might think. {72948} I usually deal with such matters on my own. One must be vigilant of one's friends, lest they turn and loose their venom on you. The fate of traitors has always been death. {72949} I have many enemies, though few that I fear. It is one's friends that one needs to be vigilant against, lest they turn and loose their venom on you. {72950} Is there a particular enemy you had in mind, or were you aiming at being vague in hopes that I might reveal more information? {72951} Pah! That old fool? He is no longer of any consideration to me. From what I have heard, he will be no more worry to anyone soon. {72952} However, you have perked my interest. What exactly do you have to do with Drogan? I have heard things about his school, including the description of one like you. {72953} , the student, I believe. Yes, I was blind before, but I see you now. I have done my research and I know my enemies. {72954} You are a small, petty fool, and you will die a most ignoble death! {72955} Would you offer to help me? Well, I suppose I have indirectly assisted you before. It was my gnolls who attacked the kobolds that invaded your village. I even recovered your master's magic dragon tooth. {72956} With a common enemy, maybe we can work together, despite the disdain with which I must hold your master in. Since I hold my own... superior in similar disdain, I hope you can forgive my attitude. {72957} What have those meddling fools got to do with me? They should not even know of my existence. Come tell me what you know of them. {72958} Satisfy me that they are your enemy too, or else prepare to meet a swift end. {72959} No, I am not. I am what is known as a Daemonfey, sun elves bred with demons to produce my family. You are very perceptive. {72960} Of course, since our existence is a secret, I am afraid I shall have to destroy you so completely that you could not even be resurrected. Goodbye fool. {72961} [Failure] You are a poor liar. I bet you are in league with those bloody meddlers. I know Drogan is one of them; perhaps you are one of his students? {72962} It matters not. Your fate was sealed the moment you mentioned Harpers. Goodbye fool. {72963} [Success] You hunt Harpers? Now that is the kind of pastime I could truly enjoy. {72964} There are some artifacts I seek that the harpers have been protecting. I was unable to acquire them before an old ally betrayed me and attacked the harper school where they were being held. {72965} I know that name! That meddling elf-bitch has interfered in our plans before. If she is hunting you then you just led her right to my secret bolthole! {72966} [Success] I know that name! That meddling elf-bitch has interfered in our plans before. If she is hunting you then you just led her right to my secret bolthole! {72967} I have no patience for such idiocy. All Ayala will find here is your dead body! {72968} What? You think I fear a pathetic fool like that? He has fewer brains than a goat. I am hardly surprised if he has petty ambitions to regain control of his tribe. {72969} He shall be dealt with, in my leisure. No, I am hardly impressed and this conversation is beginning to bore me. Speak quickly, or this interview will end at the same moment as your life. {72970} And what would these things be? Do you have a pretty flower to offer me? Do not think I am easily impressed. {72971} I am sure it will be, but you will not be alive to witness that day. {72972} That traitorous serpent that dares to bear the noble title of dragon? Do not think that by mentioning that name you win your way into my good graces. {72973} Do you serve him? If not, then how do you know him? {72974} "The frightful king of winter ruled from his crystal splinter, and all around would bow to him alone. If one misspoke a single word, and the mighty dragon overheard, frozen death from him was quickly blown." {72975} That is a line from an epic, written about Tymofarrar's sire many years ago. Although in many ways Tymofarrar has yet to reach such heights of power, still he is a deadly foe. {72976} Would you pit yourself against the might of this young wyrm? Are you so brave, or foolish? {72977} An interesting choice, but one which does not fit with my present needs. No, I am afraid you will simply not be of much use to me. {72978} As I cannot simply allow you to walk out of my secret bolthole, I am afraid this is your unlucky day. But then again, I find people usually make their own luck. {72979} Goodbye, foolish one. {72980} I wish I could know for certain whether your confidence is the result of competence or foolishness. Perhaps it is a bit of both. {72981} Your plan does fit well into my own personal desires, so if you are interested, I can offer you some assistance. There is a price for my help, of course. {72982} I seek an artifact in the shape of a tower. Tymofarrar has stolen this tower from its rightful owner, and I want it. I will provide a powerful magical item to help you kill Tymofarrar. {72983} Do not try to play me for a fool! I will not tolerate such attitude. I am J'nah, as you just overheard. I warn you now; do not underestimate me, or you will surely perish. {72984} Now, if you are finished trying to deceive one who is far smarter than you, you may tell me who you are. {72985} So, you are the one who killed Tymofarrar. Do not be surprised that I know this already; I watched you do it with my magic. {72986} I am Daemonfey; elf bred to demon, so my magic is very powerful. Of course, until recently we have been imprisoned. {72987} It is one of those long, tragic tales that elven bards will often go into great detail about. But the past is irrelevant. I do not suppose you care to hear about me anyways. {72988} Oh dear, I hate to tell you this, but I am afraid I cannot just allow you to walk out of here and tell others about me. {72989} What is important is that we have awoken again; to find more of our elven kin are ready to join us. The first step we must take is to find powerful allies to aid us in destroying our enemies. {72990} Soon we shall rise, with our demon and elf kin and Silverymoon shall be destroyed. We will conquer the Silver Marches, enslave the lesser races and begin our conquest of the Faerun! {72991} I look forward to personally sacrificing Alustriel on my altar. I often dream of slitting open her throat and feeling her blood crawl down my hands. I wonder how sweet it shall taste? {72992} [Sigh] But alas, my people are not yet ready to reveal themselves. Until we are ready, I am afraid that our secret must be closely guarded. {72993} You have returned. Do you bring the tower with you? {72994} Then there is no point in wasting my time. Go now, before I lose patience with you. {72995} I hope that means you have brought me the tower. Tymofarrar's death brings me a small amount of pleasure, but the tower is what I must have. {72996} What do you mean? He had to have it! His kobolds escaped my gnolls. {72997} Then one of the kobolds must still have it. Well, I am sure I can track some foolish kobold down. I am just pleased that you were able to kill Tymofarrar, as he was the only one powerful enough, around here, to stop my plans. {72998} Indeed? Well, I am sure I can track some foolish kobold down. I am just pleased that you were able to kill Tymofarrar, as he was the only one powerful enough, around here, to stop my plans. {72999} And have you recovered the tower from Tymofarrar's servant? {73000} Well, it is of no matter. I am sure I can track some foolish kobold down. I am just pleased that you were able to kill Tymofarrar, as he was the only one powerful enough, around here, to stop my plans. {73001} Since you have proven to be capable, perhaps I should tell you a bit about me, and my plans; that is, if you are interested. {73002} Oh dear, I hate to tell you this, but I am afraid my plans have changed, now that Tymofarrar is dead. I cannot just allow you to walk out of here and tell others about me. {73003} No, I think that your life is about to come to a sudden and very tragic ending. Goodbye, sweet fool. {73004} Do not be so impatient, . You will get your well-deserved reward in due time. Now, do you care to learn something? {73005} Very well, I shall give you your reward. {73006} My people are known as the Daemonfey, a powerful race created through the interbreeding of sun elves and demons. Unfortunately, until recently we have been imprisoned. {73007} It is one of those long, tragic tales that elven bards will often go into great detail about. But the past is irrelevant. {73008} What is important is that we have awoken again; to find more of our elven kin are ready to join us. The first step we must take is to find powerful allies to aid us in destroying our enemies. {73009} I am afraid it is you that must be destroyed. You have been a useful, temporary ally, but I simply am not ready for the rest of the world to know of my existence. {73010} Goodbye, foolish one. {73011} Please, try not to interrupt me. It has been a long time since I was able to tell someone about all this. I wish to revel in our coming glory, but find myself forced to hide in secret boltholes. {73012} But this shall soon end! We shall rise, with our demon and elf kin and Silverymoon shall be destroyed. We will conquer the Silver Marches, enslave the lesser races and begin our conquest of the Faerun! {73013} I look forward to personally sacrificing Alustriel on my altar. I often dream of slitting open her throat and feeling her blood crawl down my hands. I wonder how sweet it shall taste? {73014} [Sigh] But alas, my people are not yet ready to reveal themselves. Until we are ready, I am afraid that our secret must be closely guarded. {73015} You are elven, so most likely you have heard the ancient tales of our beginnings. I am Daemonfey; elf bred to demon. Of course, until recently we have been imprisoned. {73016} I do not know where you stand, but I wanted you to know exactly who you have been working for. It has become quite fashionable amongst many elves to study our past. But the past is not important. {73017} My own brother betrayed me once. I escaped the carefully laid trap, unraveled his scheming and hunted him down. {73018} It was strange; his heart tasted the same as all the others I have eaten. I guess I expected it would be bitter from all the deceit he practiced. I imagine yours will taste just as sweet. {73019} I am seeking some artifacts. {73020} None of your business. {73021} No, I think I will just be going. {73022} A dragon's tooth. {73023} The only way I would trust you is if you were dead. {73024} State your offer. {73025} Ones that were stolen from my school. {73026} I guess I had better go then. {73027} You are lying, at least about some of it. {73028} So you didn't recover any of them? {73029} I know you have the tooth. {73030} I might consider working with you, for the right price. {73031} You can call me of Shadows. {73032} I am one who has come to end your evil! {73033} Even your own followers say you are evil. {73034} You stole Master Drogan's artifacts. {73035} Tymofarrar told me what you are like. {73036} You surround yourself with evil creatures. {73037} You are evil and I must smite you. {73038} I have no idea what you mean. {73039} I suppose it is possible. {73040} I was simply exploring. I enjoy a challenge. {73041} So you already have the dragon's tooth? {73042} What is in it for me, if I find this tower? {73043} No, I think I will be leaving now. {73044} I thought there were four artifacts. {73045} Where would I find these artifacts? {73046} He is not the one who has the tower. {73047} I spoke to Tymofarrar and he thought you had the tower. {73048} I found one of his servants, Deekin. He has hidden the tower. {73049} He has hidden the tower and wants to be free of Tymofarrar. {73050} No, Deekin has hidden the tower. {73051} He's a stupid kobold and he broke the tower. {73052} He is a kobold and he never returned the tower to Tymofarrar because he wants to be free. {73053} A creature of great evil; the perfect quest! {73054} I cannot face a dragon! {73055} How would you suggest I defeat him? {73056} And you expect me to face that? {73057} Yes, I get it. Only use it near the dragon; now get on with it. {73058} How does it work? {73059} What is it? {73060} I don't think I want to fight him. {73061} I think I had better kill you instead. {73062} What do I get out of this? {73063} I will do it. {73064} I will be going now. {73065} [Persuade] How about some gold up front? {73066} I want to ask you some questions. {73067} That is all my questions. {73068} You are quite attractive. How about we spend a little private time together? {73069} What would you say if I told you Tymofarrar sent me to kill you? {73070} Now that I have something to help me defeat both of you, I think I will do just that. {73071} I think I will kill you after all. {73072} I will kill Tymofarrar for you. {73073} What do you need the tower for? {73074} What are you? You do not seem to be truly elven. {73075} Why don't you use it then? {73076} I come, bringing you a message from Tymofarrar. {73077} [Persuade - lie] He would like to arrange a truce. {73078} He would like to see you chained to a stake, ready for supper. His supper. {73079} He wants the artifacts you stole from him. {73080} He wants you dead. {73081} If you give me your artifact I will let you live. {73082} Perhaps I should just kill you both! {73083} What do you offer? {73084} I will honor my deal with Tymofarrar. {73085} I haven't decided if we are friends or enemies, yet. {73086} Why should I tell you my name? {73087} I am , a mercenary seeking employment. {73088} My name is , J'nah. I'm interested in being friends. {73089} It was too easy to reach you here. You need my protection. {73090} Then I suppose I will have to kill you. {73091} What could I do to prove myself? {73092} I am here to kill you. {73093} I believe you are looking for something. {73094} I might be able to help you deal with your traitor. {73095} You need an alliance against a common enemy. {73096} I speak of the old dwarf, Drogan. {73097} Now that introductions are in order, why don't we get down to business? {73098} That information won't save your life. {73099} I don't have to be an enemy. {73100} I guess I'll be going now. {73101} I will not work with you. I will destroy you! {73102} Do you speak of Tymofarrar? {73103} Tell me of this enemy. {73104} I spoke of the harpers. {73105} [Insight] You are not fully elven, are you? {73106} [Persuade - lie] I am hunting members of the Harpers and they are hunting you. {73107} There are two harpers nearby; Drogan and a ranger known as Ayala. {73108} [Persuade - lie]We are both being hunted by a harper named Ayala. {73109} I spoke of your gnoll chieftain. {73110} I think there are other things that interest you. {73111} Your death shall be impressive! {73112} I was thinking of Tymofarrar. {73113} One of his servants is hiding from him and I want to help. {73114} I met him, but I was unimpressed. {73115} He betrayed you and I would like to help you get your revenge. {73116} I come as his messenger. {73117} I want to kill him. {73118} Maybe not. {73119} If I had some help, I might. {73120} I do not fear him. {73121} That is my plan. {73122} First, tell me who you are. {73123} No thanks. {73124} I guess I'll hear what you have to say. {73125} I am very interested. {73126} That is disgusting! Don't expect me to help. {73127} That sounds quite pleasurable. {73128} Not yet. {73129} The dragon is dead. {73130} Tymofarrar did not have it. {73131} The tower was never returned. {73132} A kobold named Deekin hid it. {73133} One of his servants kept it. {73134} Not yet. {73135} I hoped maybe you had found him. {73136} I cannot find Deekin. {73137} No, goodbye. {73138} I think I will kill you instead. {73139} No, I want my reward now. {73140} I demand my reward, right now! {73141} Fine, tell me. {73142} Yes, please tell me. {73143} You shall never succeed, for I will destroy you! {73144} What allies have you gained? {73145} You are demons? {73146} Which is where I come in? {73147} That is disgusting! Don't expect me to help. {73148} That sounds quite pleasurable. {73149} I have decided I must kill you. {73150} Rrufff! You should talk to the Master Jumper. {73151} Yip, yip, you comes and shows me what you made of, grr! {73152} Yip, yip, what you do in here? You no be kobold? Them makes you prisoner like Master Jumper, yip? {73153} This be bad place to explore. Yip, this be prison. You no find good things in here, yip, yip! 'Cept you found Master Jumper, and that be good thing, yip! {73154} Yip, yip! I be Master Jumper. Me tells kobolds when them can go in and see Big Master. Him no likes many visitors, 'specially from kobolds. {73155} If Master Jumper lets lots of kobolds go in, then Big Master eats Master Jumper and finds new one. Me no wants to be eaten, so me tells chief no. {73156} Yip, that be why Big Master puts a big rock in front of him cave, well... yip, and to protects him. Yip, yip, that be funny, like Big Master need to be protected, yip! {73157} Yip! That what me trying to tell you. There no be way in, unless me no be prisoner no more. Yip, 'less you gets me Rod of Ruler from chief, then all other kobolds follows me. {73158} If them follows me, yip, then me can lifts the rock for you! If me not have rod, then them be too scared of chief to listen me, yip. {73159} Yip, grr, same reason chief can no use it. Kobolds not follow him, them not follow you, them follow Master Jumper. Yip, Big Master tells them so. Them just be scared now of chief. {73160} Grr, this not so hard as you be making it! Rod of Ruler means me be in charge, without rod, them other kobolds not know me for sure in charge, yip! {73161} But them knows chief not supposed to have rod, so them not follow him either, them just hide. Yip, if me comes to big rock and has rod, them will listen to me. That be only way. {73162} [Sigh] Yip, that would be nice. Them would have come and frees me. Yip, that be too much risk for them. All them knows is jumping, not thinking of such things. {73163} And chief no try to kill you? Yip? Guess there be first time for everything, yip. {73164} You must still get rod from chief, and him no likes me, cause me gots power over him. Yip! Maybe if you talks nice to him, him will let me have rod back? It not likely, but maybe you tries? {73165} Grr, yip, yip, no, no, me wants to help you. Without me you can no gets rock lifted! You needs me, yip! {73166} Yip, that probably be best idea, yip. Him no be good chief no how, yip! {73167} Yip, me has me doubts, but maybe you is smarter than you looks, yip! Good luck. {73168} Yip! That be good. Give me rod and then me will tell jumpers to lift big rock, yip! {73169} Should be near where chief was, yip! {73170} Grr, yip, yip, no, no, me wants to help you. Without me you can no gets rock lifted! You needs me, yip! {73171} Yip! Me no give up without fight, grrr! {73172} Yip, grr, same reason chief can no use it. Kobolds not follow him, them not follow you, them follow Master Jumper. Yip, Big Master tells them so. Them just be scared now of chief. {73173} Grr, this not so hard as you be making it! Rod of Ruler means me be in charge, without rod, them other kobolds not know me for sure in charge, yip! {73174} But them knows chief not supposed to have rod, so them not follow him either, them just hide. Yip, if me comes to big rock and has rod, them will listen to me. That be only way. {73175} [Sigh] Yip, that would be nice. Them would have come and frees me. Yip, that be too much risk for them. All them knows is jumping, not thinking of such things. {73176} Yip! You has the rod! Hows you gets it from chief? Yip, no, me not really wants to know that. Maybe we get newer, smarter chief, yip! {73177} Now me helps you. Me meets you at big rock, yip! {73178} Yip! Stupid, mean kobold chief be just in cave to south. If you kills him, yip, then maybe me be chief and Master Jumper, yip! That be good idea, yip! {73179} Yip! That be good to think, but Chief will no like you and will no give up rod, yip! {73180} Yip! That because Master Jumper be smart kobold, yip! That be why Big Master picks me. {73181} Yip? Why you no want kill him? Him wants to kill you, most likely, yip! Besides, him cannot give up rod, or no one will listen to chief no more, yip! Yes, me think chief will die, yip! {73182} Big Master put big rock in front of cave and have big thing that lift it, yip, but years ago, one kobold broke machine and so it not work. {73183} Yip, now we gots to get kobolds to jump on platform and make lifting thing work. We try using rocks once, but them too heavy and hard to get out, yip. {73184} Kobolds be easy to get out of platform when Big Master's visits over, yip! So I tell kobolds jumps and them jumps. It fun to watch, yip! But chief take all fun away. Now Master not get no visitors. {73185} You be careful of chief, yip! Him be sneaky! {73186} Grr, yip, me be Master Jumper and me tell chief he no can go in and see the Big Master. Yip! Him gots so mad, him throws me in here. {73187} Yip! That be Big Master, yip! You know him name, that be good sign. Maybe you be a visitor for him, yip? {73188} Where you army be, yip? Master is big, scary dragon! You no think you attacks him by youself, yip? Oh, ho, yip, me think Big Master would likes you, least him likes how you taste me bets. {73189} Yip, me would likes to lets you go in. You is the kind of visitor Big Master would likes to see, but now me is no in charge, yip! {73190} There no be way in, unless me no be prisoner no more. Yip, 'less you gets me Rod of Ruler from chief, then all other kobolds follows me. {73191} Yip, yip, yip! You are back. You brings me the rod? {73192} You best hurrys, yip! {73193} Me try to answer you questions, yip. Me hopes them not be too hard. {73194} Oh, yip, me name be Klumph, Master Jumper Klumph. Yip, what you name be? {73195} [Failure] Yip, you makes fun of Klumph's name. That not be nice. Klumph named after kobold hero. You gots any other stupid questions? {73196} [Success] Yip! That be very odd. Me never know s uses kobold hero names. You gots any other questions, Klumph? {73197} Yip! That not be nice, but fine. Me no care much, yip! You gots other stupid questions? {73198} Yip!, That be nice name. You gots other questions, ? {73199} Yip, good, you makes it. You ready for jumping, yip? {73200} Alright, we will waits for you, yip! {73201} Jumpers!!! Every kobold gets ready! GO!!! {73202} Good luck with Big Master! You be careful, him mights be hungry. Oh, yip, and you watches out for ice kobolds. Them be different tribe and them be tough! {73203} I am not a prisoner, I was just exploring. {73204} What is a Master Jumper? {73205} Tell me how to get in, or else you die! {73206} Why shouldn't I just use the rod? {73207} But they know the Big Master chose you, why do you have to have the rod? {73208} That's just stupid. They should just follow you. {73209} I already met your chief. {73210} I think I will just kill you. {73211} I think I will just kill him. {73212} I will try. {73213} I already killed your chief. {73214} I will go find the rod. {73215} I think I will just kill you instead. {73216} I don't need anybody. {73217} Why shouldn't I just use the rod? {73218} But they know the Big Master chose you, why do you have to have the rod? {73219} That's just stupid. They should just follow you. {73220} Is this the rod? Here you go. {73221} Where is this chief? {73222} I will do what needs to be done. {73223} That sounds like a good idea. {73224} I do not plan to kill him. {73225} To block an entire passage, the rock must be huge! What is the secret to lifting it? {73226} How could you lift the rock? {73227} I will be going then. {73228} I need to get in to see your master. {73229} How do you let visitors in? {73230} Why are you a prisoner? {73231} Is your 'big' Master the dragon, Tymofarrar? {73232} No, I just thought I would see what he looked like. {73233} I am planning to kill him. {73234} Yes, I need to speak to him. {73235} Why wouldn't you let him see this 'big' Master? {73236} I don't understand. {73237} Not yet. {73238} I have some other questions for you. {73239} That's all. Goodbye. {73240} What is your name? {73241} [Persuade - lie] What a coincidence, my name is Klumph too! {73242} I'm not telling you that. {73243} My name is . {73244} I am . {73245} Not yet. {73246} Yes! {73247} is here! {73248} is after me! {73249} AIIEEEE!!! {73250} Rrruff! Leave me alone! {73251} My, my. It seems I am to be continually disturbed this year. Perhaps it is time to find a new cave? Hmmn... something to consider. {73252} At any rate, you've obviously come to bother me for some reason, warmling. Make it good or I may decide to get upset. {73253} Oh, not *this* again. Either you have some trick up your sleeve or this will be a very short and painful encounter, little one. {73254} I've already spoken as much about J'Nah as I wish to, warmling. {73255} Is that so? You wish to speak about the elven witch? {73256} I've already spoken about how J'Nah foiled my plan to acquire all the artifacts, warmling. I have but a useless mask... if any have these items you seek, it is her. {73257} The artifacts from the human village? Indeed? {73258} Ah, yes. Deekin's name comes up once again, does it? So what about him, then? {73259} Yes, yes, it's been mentioned to me that Deekin wishes to be free. How very wonderful for the free-spirited little traitor. {73260} I might be willing to discuss the matter with you. I want to know first, however... what do you know of J'Nah? {73261} I don't see why I should discuss anything at all with you, seeing as you're involved with J'Nah. Or are you? {73262} I don't see why I should discuss anything at all with you, seeing as you were sent by J'Nah to kill me. Or are you willing to listen to my offer? {73263} Ahhh, I suppose I should not be so sore with the little lad. I really should never have sent him off to steal those artifacts, really. {73264} Oh. So it is. Is it time to appoint another Master Jumper already? That would explain why the way up to their caves has been closed for so long. {73265} Let me take that off your hands... and here, take this as a token. I'm sure it's worth more than a simple kobold stick to you. {73266} Now, then... is there anything else? {73267} [Sigh.] What's this? Disturbed again, am I? Ah, well... no rest for the weary, I suppose. {73268} Very well then, my intrepid little . Have you changed your mind about my proposal? Or is this purely a social visit? {73269} *Must* we re-visit old ground? I would have to kill you, of course. Or did you think I was actually serious about the social visit? {73270} Oh, fine, fine. Run along and don't bother me, then. Why you even came here is a mystery to me, I'm sure. {73271} My, but you're a single-minded one, aren't you? I do hope you have something up your sleeves, lest I be overcome with deja vu. {73272} Oh. So it is. Is it time to appoint another Master Jumper already? That would explain why the way up to their caves has been closed for so long. {73273} Let me take that off your hands... and here, take this as a token. I'm sure it's worth more than a simple kobold stick to you. {73274} Now, then... about my proposal? Have you changed your mind? {73275} Hmmm. Will wonders never cease. If it isn't my intrepid warmling returned to me. Tell me, little one... is the deed done or not? {73276} Hmph. So J'Nah made you a counter-offer, did she? How very typical. For your sake, warmling, I hope she armed you well! {73277} I see. You've decided to go through with your arrangement with J'Nah after all? A pity. I hope she armed you well, warmling. {73278} Then what are you waiting for? Off you go. Shoo. You have much to do. {73279} I am sure you have. We can discuss that later, however... once J'Nah is dead. {73280} But you haven't told me if you were successful or not yet. Is she dead? {73281} Especially considering I didn't keep it with J'Nah, yes, I see your point. {73282} Perhaps this will assure you of my sincerity: you have my oath on the draconic blood of my white ancestors that you shall be rewarded as promised and left unharmed. {73283} Do not question my word further, warmling. Such an oath is not given lightly, even amongst the most evil of my brethren. Now then... is the deed done or not? {73284} And I promised that I would give you the mask and more. If you've thought of something else you want, we can discuss it once J'Nah is dead. {73285} And I promised my kobolds and I would stick to our mountains in the future. If you've thought of something else you want, we can discuss it once J'Nah is dead. {73286} And I promised that I would not only release Deekin but give you more, as well. If you've thought of something else you want, we can discuss it once J'Nah is dead. {73287} And I promised that I would give you gold and magic enough to satisfy. If you've thought of something else you want, we can discuss it once J'Nah is dead. {73288} [Sniff! Sniff!] Hmmn. You stink of a lie, warmling. Did you honestly believe that I would be so easy to fool? {73289} Go now, warmling, and do not return to me until and unless you have succeeded in your task. Go before I decide to take issue with your attempt at deception. {73290} [Sniff! Sniff!] Hmm. You do not stink of a lie. Could it be that you are in fact telling the truth? How very amazing. {73291} You have done me a good turn, my intrepid little . And I have sworn an oath to repay you properly, and so I shall. {73292} I must admit, you've caught me in a generous mood. What would you like, to start off? {73293} Eh? Are you certain? It is not often I give up anything freely, little one... take advantage of it while you can. {73294} Odd behavior, but I'll not be one to question it. Are we through here, then, you and I? {73295} I knew you could be convinced. What shall it be, then? {73296} Hmm? Oh... the useless mask. It is the only one my kobolds returned with... and you are welcome to it. {73297} Here it is, for what good it will do you. Use it however you will. {73298} Hmph. You wish me to leave the humans alone in their little valley? Ash you wish... I say it is done. We shall restrict ourselves to the mountains henceforth. {73299} Deekin? You have met my little Deekin, then, have you? And he wishes to be released, does he? Hmmm. How very sneaky of the little lad. {73300} Very well, I say it is done. Give this... doll... back to Deekin. He shall know what it means. {73301} Ahhh, you have a greed that I can appreciate, little one. Here... take this, then, and be sated. {73302} [Chuckle!] You wish a piece of my treasure, do you? Very well... this should satisfy your appetite for wealth. {73303} I believe that should be sufficient rewards, then, don't you? Are we through here, you and I? {73304} And after all the good times we had? Tsk. I certainly wasn't expecting this, after all we've been through, warmling. I hope you're well-armed. {73305} I see. Well... it's not worth a terrible amount, is it? At least I don't think so. 500 gold pieces should be plenty to give it up. {73306} Your choice, as I said. Are we through, then? {73307} [Failure] Perhaps so... but you want it, so it must have value to you, correct? 500 gold pieces, no less. {73308} [Success] Perhaps so. 300 gold pieces, then... and no lower. {73309} Ahhh, good. I do so love the sight of gold. {73310} Ahhh, good. I do so love the sight of gold. {73311} Here you go, then... the mask artifact. At a bargain price, I am quite sure. Is that all, then? Are we through now? {73312} [Failure] Hmmm. While it's not worth much to me, it *is* part of my horde. If you would like it, I'm willing to let you negotiate for it. {73313} [Success] Hmph. I suppose it's of no real use to me. Take it and begone, and do not say I never acted kindly towards you, warmling. {73314} Hmm? Ahhh... you speak of the useless mask that my kobolds returned with. Something that hardly qualifies as an "artifact". {73315} Hmmmmn. No. No, I don't know what value you attach to whatever's in the chest, but it's not worth 2000 gold pieces. Best try again. {73316} Are you trying to insult my intelligence? There's nothing in the chest, silly warmling. Best try again. {73317} Hmmm... there certainly seems to be. I say it is done... Deekin is free. Give this... doll... back to Deekin. He shall know what it means. {73318} So... is that everything you wanted, my little friend? Are we through? {73319} Ahhhhh, let's see. What do I want in return for losing my daily entertainment? Hmmmmn. {73320} I know. I will put a chest down and you put enough items inside it that are worth 2000 gold pieces or more... then Deekin will be free. {73321} That should not be too difficult, I hope? Here... I'll even open the chest for you. {73322} [Failure] Deekin? You have met my little Deekin, then, have you? And he wishes to be released, does he? Hmmm. How very sneaky of the little lad. {73323} I'm afraid you've gotten all the rewards you've earned, my little friend. If you want Deekin freed, you must negotiate for it... you choice. {73324} [Failure] Now why would I do that? You have used up your rewards already, warmling. If you want Deekin freed, you must negotiate for it... your choice. {73325} Oh. So it is. Is it time to appoint another Master Jumper already? That would explain why the way up to their caves has been closed for so long. {73326} Let me take that off your hands... and here, take this as a token. I'm sure it's worth more than a simple kobold stick to you. {73327} Now then... was there anything else? Or are we through? {73328} You're a fine sport, my intrepid little . I wish you well. {73329} I am still willing to give you something more, warmling. Speak... tell me what you wish. {73330} What?! Are you mad?! Me?! Actually *guarding* some... some human village?! {73331} [Sigh.] Very well. I will guard the human village from danger... but only because you have my oath on it. {73332} Absolutely not! You ask too much of me, warmling! {73333} I might be willing to give your village wide berth and keep my kobolds from it from now on... but I will promise no more than that! {73334} As you wish. {73335} The temerity! I have had enough!! You will die now, warmling!! {73336} Then consider it done. We shall restrict ourselves to the mountains henceforth. Be glad that I agree to that much. {73337} You asked for the mask artifact... and here it is. For what good it will do you. Use it however you will. {73338} You asked that your Hilltop be kept safe from me and my kind. I say it is done. We shall restrict ourselves to the mountains henceforth. {73339} You asked that Deekin be released. I say it is done. Give this... doll... back to Deekin. He shall know what it means. {73340} You asked first for gold and magic. I believe this should be acceptable... at least for a start, yes? {73341} You have done me a good turn, my intrepid little . In return I shall do you one: your death shall be swift and relatively painless. {73342} That's rather accepting of you, my little friend. Any last words before we proceed? {73343} Tsk tsk. You needn't be such a poor sport, warmling. I certainly hope you'll be at least a little bit of a challenge... I could use the exercise. {73344} [Success] Eh? What is that? [Sniff! Sniff!] Hmmmn. I don't like the smell of it. There is too much magic in that little device of yours. {73345} Pfah. I am too tired and cautious to play with upstart small races all day. Have it your way, warmling... you get one reward from me. Name it. {73346} [Failure] It's quite necessary, I assure you. I am a greedy dragon... or did you forget that? I am not about to give up treasure unless I absolutely must. {73347} [Success] Hmmmn. I suppose you did rid me of a veritable nuisance. And combat is *such* a bother. Hmmm... what to do, what to do... {73348} Eh? What's this? {73349} Hmph. And she was correct. Why are you little folk constantly surprised when a dragon of my caliber acts according to his evil nature? {73350} [Failure] Perhaps so. What does it concern me what a little thing such as yourself thinks of me, hmmn? {73351} [Success] Hmph. I don't like how that sounds. You are being very slippery, little warmling, impugning my draconic pride. {73352} [Success] What?! She said this, did she? Hmph... of all the nerve, maligning my draconic heritage, I should... oh wait, you already did that... {73353} So I did. What does that have to do with you? Did you think I would give you a generous portion of my treasure out of the goodness of my heart? {73354} I also agreed to work with J'Nah, didn't I? Alas, I'm a greedy dragon that isn't about to part with treasure unless I absolutely must. {73355} You are still due a reward from me, my little friend. Come... tell me what you wish, and let there be no hard feelings between us. {73356} Yes? What is it that you wish now, warmling? {73357} Yes, well... don't forget to write. [Sigh...] {73358} Well, well, well. A little intruder, is it? [Sigh.] Alright, let's get a look at you, then. {73359} Hmmmn... mmmm... yes, interesting. Are you quite aware that you're a , warmling? {73360} Oh, the usual. You humans have a bit of a smell to you, odd as it is. Nothing as offensive as an orc's... more like a rabbit's. Yes, more like that. {73361} And do not think I missed that display of insolence, little one. Fortunately for you, when all you've got for company is kobolds you're often willing to overlook such foibles in your other guests. {73362} Now, let's see... it's been a while since I saw my last human. Your type breeds so quickly, however, I suppose it was inevitable. {73363} Hmmm. And you've come pretty much alone, have you? Very interesting. {73364} So! What are you supposed to be, little ? I was thinking that you were perhaps the knight of a great kingdom, but then it occurred to me I may as well ask. {73365} While that is true enough, I *was* enjoying myself with the diversion. It's not every day I encounter a sentient who isn't screaming in abject terror, you know. {73366} So! Enough of what I want. I'd like to find out what you want, warmling. Surely you came here for a reason? {73367} You wish us to work together, do you? Or do you desire to work for me? More likely you desire me to assist you with something you cannot accomplish on your own. {73368} As interesting a proposition as that sounds, I find it difficult to believe that you came all the way down here on the off-chance I was in an agreeable mood. {73369} There is another reason for your appearance in my cave, warmling, and I wish to hear it. {73370} Mmm. I don't much care for being threatened, little one. You'd best have something to back up that insolent mouth of yours, or perhaps you should shut it. {73371} Ah. The dwarven wizard. You are associated with him in some manner, then? Yes, I should have suspected something like this. {73372} J'Nah. [Growl!] How the mere name of that creature fills me with bile. The sheer audacity! The temerity! It is an affront to my draconic stature, I tell you! {73373} You seem to imply that I regret any actions I have taken to get back at that elven witch. In truth, the only thing I regret is consorting with her in the first place. {73374} Perhaps much, perhaps little. Regardless, the topic of the elven witch has been broached and I shall grumble about her at my leisure. {73375} You are the one who brought the elven sorceress up, little one, not I. And now I shall speak of her at my leisure. {73376} The elven witch sent you to deal with me, did she not? All I wish is to relate the tale of what lies behind our conflict. {73377} J'Nah first approached me two moons ago, sending a letter introducing herself and making a proposal that she knew I would find hard to resist. {73378} There were magical artifacts of great power within easy reach, she said, guarded by a dwarven wizard. Working together we could overcome him. {73379} All she desired in return for her aid, she claimed, was a single artifact... the rest I could keep for myself. {73380} A statue of a tower, I believe. I imagine now it is the only artifact with any real worth. {73381} I agreed to her terms, and found out after my kobolds returned from the raid that she had *dared* to attack them! She tried to take all the artifacts herself!! {73382} Try to keep up with me, warmling. Yes, it is J'Nah who commanded the gnolls to attack my kobolds. I had, after all, sent them in early to take all the artifacts for myself. {73383} Exactly. I wanted to see this tower statue for myself before I even considered releasing it to her. Why would she want it, after all, unless it was the best? {73384} I am a dragon and I will not allow myself to be tricked by a mere lesser being. The fact that she attacked my minions only proves her deceitful intent. {73385} Tell me... what do *you* know of J'Nah, little one? For all I know you could have been sent here by her. {73386} Speaking of which, it was you who mentioned the witch's name. Why is that, I wonder? Did she send you here, little one? {73387} Truly? Now that, my little friend, is a fortunate thing... for both of us. {73388} There is a saying amongst dragons, warmling. It goes thus: "Sweet as blood, rich as flame, rarer than gold this deadly game." Do you know what it speaks of? {73389} Err... no. No, it speaks of revenge, of course. Cold, sweet revenge. {73390} It speaks of revenge, of course. Cold, sweet revenge. {73391} Very good. Revenge, indeed. {73392} I desire vengeance upon J'Nah. Kill her for me, little one, and you shall be rewarded. {73393} Such words are pleasant to hear. Very well, little one... a bargain it is. {73394} Here... I am giving you a flask full of powder. Use it on J'Nah and she will be severely weakened. It plays havoc, you see, with her... unique physiology. {73395} Another gift for you. This is a key... do you see that square-shaped rock beside the wall? Use the key on it and you will be brought straight outside. {73396} Head south of these mountains into the region you call the High Forest. There is a cave of gnolls there which J'Nah rules. {73397} Go and do what you must, warmling. I wish you luck. {73398} You should know where J'Nah's cave lies, yes? Go there and do what you must, warmling. I wish you luck. {73399} Should you refuse? Why... then I suppose I would decide to be upset over the great number of kobolds you no doubt have slain in order to get here. {73400} Well, I *am* a dragon, my little friend. There is no reason for us to go that route, however, is there? I can reward you so well. {73401} Now that is a fair question, naturally. I would not expect you to perform such a feat on my behalf without some sort of compensation. {73402} Do you wish gold? Magic? What sort of reward interests you, warmling? {73403} As you wish. Do not get too extravagant, however, with your request. {73404} [Chuckle!] Certainly. You may have gold and magic both, my little friend. I am certain I can find something to interest you around here. {73405} Oh-ho! Suddenly my little Deekin enters the picture, does he? How very odd that you should suddenly bring up my lost little bard. {73406} Ahhhh, poor Deekin. For such a little kobold he has very big dreams. Very foolish dreams, to be sure, but dreams nonetheless. I should never have sent him away. {73407} But if you wish him freed, it will be done. That and other rewards as well, for his freedom is but a small, small thing. {73408} [Chuckle!] You wish Deekin freed, do you? Very well, you'll have that and other rewards as well for his freedom is but a small thing. {73409} Now will you do as I ask, hmmm? {73410} Indeed. You're welcome to it... that and other rewards, too, as I hardly think the mask is suitable by itself. {73411} Mmm. I only possess that useless mask, and you're welcome to it... that and other rewards, too, as I hardly think the mask is suitable by itself. {73412} Ahhh... I see. Very well, warmling. It is a small price to pay... there are plenty of humanoids in these mountains to keep me fed and my kobolds occupied, I am sure. {73413} Especially considering I didn't keep it with J'Nah, yes, I see your point. {73414} Perhaps this will assure you of my sincerity: you have my oath on the draconic blood of my white ancestors that you shall be rewarded as promised and left unharmed. {73415} Do not question my word further, warmling. Such an oath is not given lightly even amongst the most evil of my brethren. Now... do you agree to my task? {73416} Do not question my word further, warmling. Such an oath is not given lightly even amongst the most evil of my brethren. Now... do you have a reward in mind, even? {73417} I would be willing to free Deekin from my service, for instance. Does that interest you? {73418} [Chuckle!] Poor little Deekin, is it? Very well, warmling... what else might you ask of me? Gold? Magic? {73419} [Chuckle!] Very well, you'll have that and other rewards as well, for his freedom is but a small thing. {73420} I will tell you where to find her, naturally. {73421} I will give you something that will make killing the sorceress much easier, of course. You did not think I would send you in empty-handed, did you? {73422} Ahhh, now that is an excellent question. I imagine I very well could do such a thing... hunt down the little villainess and exact my revenge personally. {73423} J'Nah, however, has... superiors. Superiors who wield a great deal of power. I would rather not anger them, if I can avoid it. {73424} I do not know for certain. I can only suspect. Still... I would rather the risk be yours than mine. I'm certain you understand. {73425} Bah! No truce! There shall be no peace between us! {73426} Why the witch would send you on such a fool's errand I do not know. I, however, have a different offer for you... if you would consider it. {73427} I see. That is good, for it gives me an idea. {73428} Hmmm. I sense that you lie to me, little one. But no matter. If you are deceitful, perhaps you will consider a proposal from myself? {73429} I see. That is good, for it gives me an idea. {73430} I see. But I do not have the statue... only a useless mask. Tell me, little one... would you be open to a proposal of a different sort? {73431} I see. But, as I have already said, I do not have the statue. Tell me, little one... would you be open to a proposal of a different sort? {73432} Mmm. Then I eat you, of course. I rather thought that would be obvious. {73433} And? Do you intend to go through with such a hopeless mission, little one? Or are you open to... negotiation? {73434} And here you are, sent by the witch to kill me. Do you intend to go through with the hopeless mission, little one? Or are you open to... negotiation? {73435} Ah. I do hope you have something to back up that impertinent mouth of yours, warmling, or this could be a short battle indeed. {73436} I'm afraid not, little one. You've bored me, I fear. {73437} That is a fortunate thing... for both of us. {73438} [Sigh.] Sadly, no, just a mask with no real power. I wanted to see that tower statue for myself before I released it... why would she want it, after all, unless it was the best? {73439} [Sigh.] As I already said, just the mask. I wanted to see that tower statue for myself before I released it... why would she want it, after all, unless it was the best? {73440} And what is the relevance of that? I wanted to see this statue for myself before I even considered releasing it. Why would she want it, after all, unless it was the best? {73441} No, I don't believe so. Not that I cared. I sent my kobolds in early to take all the artifacts for myself, but she showed great temerity in attacking me back! {73442} Indeed. I had sent in my kobolds early in order to take all the artifacts for myself. But what does that matter? How dare she attack me! {73443} I do not believe that was her intent. I had sent in my kobolds early to take all the artifacts for myself. It was she that had the gall to actually attack me for it. {73444} I had sent in my kobolds early to take all the artifacts for myself. I had not planned on giving her anything. But she had the distinct gall to actually attack me for it. {73445} Indeed. The tower statue. {73446} Laugh if you wish, little one. The elven sorceress has provoked my wrath more than any other creatures has ever dared. {73447} Hmph. I could care less what the elven witch thinks. She goes too far with this insult! {73448} Correction: I sent the kobolds to steal artifacts, not to attack the human village. Kobolds being what they are, however, I'm sure they got carried away. {73449} Not that I'm very concerned over the matter, but just how is it that you know these were *my* kobolds? This isn't the only cave of kobolds in these mountains, warmling. {73450} Clever, clever . Lucky for you I am not concerned over the matter, or I would be angry at being outsmarted by someone so small. {73451} So Deekin told you about me, did he? That is not so very surprising. I should never have sent him on the mission to the human village in the first place. {73452} Mmm. I must say that this entire business with the artifacts has been rather irritating. I never really needed them to begin with, and acquiring them has been more difficult than I'd have liked. {73453} All that effort, for instance, and what do I end up with? A mask that I cannot even use. J'Nah lied about the power these objects hold... and a great many other things, as well, I am certain. {73454} Ahhh, Deekin. My finest experiment, really. You can lead a kobold to water, but can you make him think? {73455} At first I thought I would never be able to teach the little lad anything at all. All he would do is cower about me and cry "Master!" if I so much as twitched. {73456} But he improved remarkably with time. Obviously you've encountered him somewhere in the world above, yes? Tell me: where is he now? {73457} Not very. Keep your information if you wish, I'll track down little Deekin eventually... it's of no great concern. {73458} But you said you wished to talk about Deekin, didn't you? What about him? {73459} That's very silly. Deekin doesn't want me dead... not truly. I know the lad quite well. This is all about him being free again, isn't it? {73460} So take it from him. What do I care? Why would you need to come all this way to tell me that? {73461} Ahhhh, poor Deekin. For such a little kobold he has very big dreams. Very foolish dreams, to be sure, but dreams nonetheless. I should never have sent him away. {73462} No? I could force the answer out of you, I'm sure, if I truly desired it. But I don't just yet... and we've been having such a pleasant discussion, why ruin it? {73463} [Sniff! Sniff!] Hmmm. I smell a lie on you, warmling. Why would you lie on little, insignificant Deekin's behalf, hmm? No matter. {73464} Hiding in a human village? How very odd. Well, so be it... I'll simply have to retrieve him sometime, if he hasn't gotten himself killed already, that is. {73465} Oh. So it is. Is it time to appoint another Master Jumper already? That would explain why the way up to their caves has been closed for so long. {73466} Let me take that off your hands... and here, take this as a token. I'm sure it's worth more than a simple kobold stick to you. {73467} Now I'm sure you came down here for a better reason than to turn over some stick you probably killed for, hmm? {73468} No? Well, that's very sad. I do so enjoy being amused. {73469} [Failure] [Sniff! Sniff!] Truly? I don't catch the barest whiff of magic in you, even. Now that is quite a talent, warmling, I'll admit. I am impressed. {73470} [Failure] [Sniff! Sniff!] Yes, well... I can smell magic on you, warmling, but you're no Elminster the Sage. Make no mistake, though, I'm still quivering in my scales. {73471} Oh dear. Trying to negotiate with the puritanical can be such a bother. At least you look like a knight. I shall just pretend, if it's all right with you. {73472} So what does that mean? I don't even rank a proper knight from an actual kingdom? [Sigh.] No offense, warmling, but a dragon has to have his standards. {73473} Mmm. A religious type, are you? Would you believe an orc convert to Cyric once attempted to proselytize me? I believe he's still in a block of ice around here. {73474} Nature has servants? Do you do her laundry, then? Does she wake you in the night to fetch her cake? Oh, you needn't glare, warmling... I am only teasing you. {73475} Did you say "martial" arts? I must admit I've never heard of such an odd thing. Does that mean you use your hands? Those little appendages? Seriously? {73476} Yes, well, not to insult the great amount of effort I'm sure you put into your castings, but that's nothing new in these parts. Even kobolds carry a little draconic blood in them, you know. {73477} Is that so? Are you here searching for a dragon's treasure horde, then? If that were the case, one would think it odd that you'd announce such to the dragon, no? {73478} At any rate... I realize this may not be your forte, warmling, but might you indulge a bored dragon with a song, perhaps? The kobolds are simply awful at such things, you see. {73479} Well in that case forget I asked. I once had a troglodyte attempt a song-and-dance routine that... let's just say the nightmares were not worth it. {73480} At any rate... I've heard that elven folk are gifted with a flair for poetry and such. Might you indulge a bored dragon with a little entertainment, hmmm? {73481} Hmmm. Tempting, but no. I've heard too many long and rambling tales as of late... I'd likely fall asleep, and then what would you get up to? {73482} Truly? I'm rather fond of bards, to tell you honestly. Music, poetry, tales of adventure... all of them make the long years pass that much more enjoyably. {73483} Seeing as you're a bard, perhaps you'll agree to play me a little song? Something to lift a bored dragon's spirits, hmmm? I could use the entertainment. {73484} Have it your way, warmling. Though I can't say I am not disappointed. [Sigh.] {73485} Mmm. Perhaps a little, although I do so enjoy a good song. {73486} My, my, my. Now that is a fine talent you have there, warmling. Much better than the so-called entertainment I used to get. {73487} Here... take this. Consider it a trinket of favor bestowed upon you by a grateful patron of the arts, yes? {73488} And let's see... hmmm. You're not alone, either, are you? Most interesting. {73489} But enough of that. What else do you have with you? Mmmm. A dwarven woman, is it? A beardless dwarven woman, no less. {73490} You act aged and superior, dragon, but I can see your true age. Do not think that all who are small are also short of wit. {73491} A good thing for you, too, little one, else you'd barely possess the intelligence to carry your weapon, mm? {73492} Mock me if you wish, dragon. I am not frightened of you. {73493} Frightened? Why ever should you be frightened? We are merely conversing here, aren't we? Like civilized sentient beings, yes? {73494} But enough of that. What else do you have with you? Mmmm. A half-orc with bad taste in clothing, I see. {73495} Wha-aat? I am to be judged by an overgrown lizard that lives in a cave? I think not! {73496} Mind your manners, little one. I've never found that poor taste equaled poor taste, if you get my meaning. Still... there is all that orcish blood to get past. {73497} Are you suggesting you would eat the great Xanos?! {73498} Ugh. Not unless I had to, that's for certain. {73499} And that's about it, is it? Hmmm. I wonder if I should be insulted or pleased at such a poor showing. {73500} Now, then, let's see. Hmmm. You've others here, as well. Well, that's to be expected, I suppose. {73501} Now, then... what else do you have with you? Mmmm. A dwarven woman, is it? A beardless dwarven woman, no less. {73502} I believe I had a pair of your grey brethren tunnel their way in here several years ago. Rather stubborn, they were. Stringy, too, not half as tender as I prefer. {73503} I've always wondered... why does your kind not mix blood with the elves? Or the dwarves? Or the gnomes, now there's a thought. Never mind, keep your secrets. {73504} I wonder... when was the last time I saw one of your kind? Elves, yes. Humans, yes. But the only place they've mixed was in my stomachs. {73505} Hmmm. The last elf I saw was... well, now, it was a whole army of elves, wasn't it? I don't recall what they were so upset about, but there you have it. {73506} When was the last time I saw a gnome? Hmmm. Some of your grey-kin spilled into my cavern a long time ago, I believe. Rather bland and chewy, to be honest. {73507} Hmmm. When was the last time I saw one of your kind? I seem to remember halflings as crunchy yet unfilling, but I don't remember how. {73508} Are you joking? I've yet to meet a dwarf who didn't smell like a slab of rock and look the part, as well. I must say I've seen better beards, however. {73509} Well, the smell, for starters. It's rather unique, and not all the human blood in Faerun will hide it much. {73510} It's difficult with your kind, but I'd have to go with the ears. Sometimes they're hard to spot, however, with all that shaggy human hair your people possess. {73511} Oh, the usual... the ears, the slight bone structure, that sense of superiority etched into your facial expression. Oh, don't bother denying it. {73512} It's true, I thought you were perhaps a halfling at first. The nose is a bit of a giveaway, I'm afraid. Are you gnomes sensitive about such things? {73513} The diminutive stature and the oddly-shaped head, if you must know. Why, you're no larger than one of my tiny kobolds, are you? {73514} You needn't get so excited, little one. It's hard enough to tell the small races from one another even without all your silly in-breeding, so don't get angry at me. {73515} Of course I have. If I'd never seen one of you, I wouldn't be able to identify you now, would I? Though I admit all the in-breeding does get confusing. {73516} Nothing wrong with *your* eyes, I see. The name is Tymofarrar, little one. You may add on "the White", "the Magnificent" or any other appellation you feel matches my grandeur. {73517} So it knows my name, does it? How very interesting. Does this mean I've become famous in the world above? Have you come to worship me adoringly? {73518} No, your kind never does, does it? Not since the really olden days, of course, but let's not jest with ourselves. Those days are long over. {73519} Hmmmn... mmmm... yes, interesting. Are you quite aware that you're an , warmling? {73520} Then get upset. I've come to kill you, dragon. {73521} [Break the Ice Phylactery] I've got something up my sleeve alright! {73522} I want to talk about J'Nah. {73523} I want to talk about the artifacts you stole. {73524} I want to talk about Deekin. {73525} I think this rod is yours. {73526} Never mind that. I'm here to kill you, dragon. {73527} And if I haven't changed my mind? {73528} Err... then I'll just go back the way I came... {73529} Then you leave me no choice. We fight. {73530} And what would I get if I agreed? {73531} Which proposal is that? {73532} I think this rod is yours. {73533} Actually, I've decided to kill you instead. {73534} [Break the Ice Phylactery] I'm armed well, indeed. {73535} No, she's not dead yet. {73536} I've been thinking about my reward... {73537} I want to be sure, first, that you'll honor your deal. {73538} [Lie] It's done. J'Nah is dead. {73539} It's done. J'Nah is dead. {73540} That's enough. I don't want anything. {73541} The time has come for you to die. {73542} I do not want any more "rewards" from you. {73543} Perhaps you're right. {73544} [Break the Ice Phylactery] My reward will be your death! {73545} I want whatever artifacts you stole from Hilltop. {73546} Give me the mask artifact. {73547} I want you to act as Hilltop's guardian against danger. {73548} I want you to leave Hilltop alone from now on. {73549} I want Deekin released from your service. {73550} I want more gold and magic. {73551} I would like gold and magic. {73552} The time has come for you to die. {73553} I would like to negotiate for the mask artifact. {73554} Forget it. {73555} [Persuade] That's a little steep for something you don't want. {73556} Very well. 300 gold it is. {73557} Done. Here you go. {73558} [Persuade] I need that mask artifact, as well. {73559} [Persuade] I want whatever artifacts you stole from Hilltop. {73560} Is there enough in the chest to free Deekin? {73561} I would like to negotiate for Deekin's freedom. {73562} [Persuade] Would you consider releasing Deekin from your service, as well? {73563} I should go. {73564} I believe this rod is yours? {73565} Yes, we're through. {73566} But I don't want you to leave Hilltop alone... I want you to guard it from danger. {73567} Why not? Are you saying you can't do it? {73568} Not always, just if it's ever threatened again. {73569} You gave your oath, remember? {73570} You did promise that Hilltop would be safe. {73571} Forget it, then. I'll ask for something else. {73572} No! That's not good enough! {73573} That will have to do. {73574} Uh-oh... {73575} I figured as much. Have it your way, then. {73576} [Break the Ice Phylactery] How about "phylactery"? {73577} You traitorous creature! I'll kill you for this! {73578} [Break the Ice Phylactery] How's this for a challenge? {73579} [Intimidate] I'm warning you... attack me and I use this phylactery! {73580} [Persuade] Is this really necessary? Can't we talk this over? {73581} [Insight] You know, this is just what J'Nah warned me you would do... {73582} J'Nah told me you couldn't be trusted. {73583} [Persuade] But you're so intelligent, I was sure you could be reasoned with that all this isn't necessary... {73584} [Persuade/Bluff] So J'Nah was the more trustworthy of you two. {73585} [Persuade/Bluff] So she was right. You aren't noble and benevolent like other dragons. {73586} But I thought you wanted J'Nah dead! {73587} But you agreed to reward me! {73588} Nothing. I should go. {73589} What was your first clue? {73590} What I am isn't important. {73591} I'm hoping we can work together. {73592} I'm here to kill you, actually. {73593} I will destroy you, dragon. Let's end this now. {73594} [Break the Ice Phylactery] I have something to back up my threat, all right! {73595} You're responsible for nearly killing Master Drogan! {73596} You must pay for sending your kobolds to attack Hilltop! {73597} J'Nah may have sent me to kill you, but that doesn't mean I will do it. {73598} I want to talk about J'Nah. {73599} Are you trying to shift responsibility for what you've done? {73600} What does this have to do with me? {73601} Why? What did this J'Nah do? {73602} Which artifact was that? {73603} J'Nah commands the gnolls, then? {73604} Smart move on your part. {73605} Actually, I killed her. {73606} J'Nah is my enemy, as she is yours. {73607} I don't know. {73608} Umm... life? {73609} Umm... death? {73610} Umm... gems? {73611} Power? {73612} Murder? {73613} Revenge? {73614} Revenge, of course. {73615} Very well. I agree. {73616} And should I refuse? {73617} Then you leave me little choice. I agree. {73618} Then I refuse. I would rather kill you, beast. {73619} What do I get if I agree, then? {73620} You would attack me? {73621} What do I get for doing this? {73622} I'll think of something later. {73623} Magic interests me. {73624} Gold sounds like a good start. {73625} I want Deekin freed from your service. {73626} I want the mask artifact. {73627} I want any of the artifacts you took from Hilltop. {73628} I want Hilltop to be safe. {73629} How do I know you'll even keep your word? {73630} It's a good start. {73631} Not really, no. {73632} Yes, Deekin must be freed. {73633} And where do I find this J'Nah? {73634} And just how would I be able to kill her? {73635} Why not kill her yourself? {73636} Who are these superiors of hers? {73637} And what if I said I already killed her? {73638} [Lie] She sent me to arrange a truce between you. {73639} No, but I've heard of her. {73640} [Lie] No, but I've heard of her. {73641} She sent me to retrieve the tower statue. {73642} And if I'm not? {73643} I guess I'll hear your proposal, then. {73644} Not if I kill you first, you won't. {73645} She sent me to kill you, actually. {73646} I can't back out, now. I have to kill you. {73647} Wait! I've changed my mind! {73648} I never intended to do as she asked, anyhow. {73649} I'm willing to listen to what you have to say. {73650} But you didn't get all the artifacts, right? {73651} So you broke your deal with her? {73652} So she lied about only wanting the tower statue? {73653} But she said it was you who betrayed *her*. {73654} But all J'Nah wanted was the tower statue. Why try to take the rest? {73655} But why attack you if the deed was already done? {73656} The tower statue. {73657} The two of you don't get along, do you? {73658} Odd. She says you deserve to die for the same reasons. {73659} I suppose it's a good thing I killed her, then? {73660} You sent those kobolds to attack Hilltop! {73661} I have my sources. {73662} I followed their tracks back here, actually. {73663} J'Nah told me all about it. {73664} Deekin told me about you. {73665} You just told me. That's how I know. {73666} I want to talk about the artifacts you stole. {73667} I'm here to talk to you about Deekin. {73668} How badly do you want to know? {73669} Deekin wants you dead. {73670} Deekin said you sent the kobolds to attack Hilltop. {73671} He has an artifact that I need. {73672} Because I'm here to kill you so I can get it. {73673} Deekin's hidden it. He won't give it to me unless I prove to him you're dead. {73674} Deekin's hidden it. He won't give it to me unless you free him from your service. {73675} I don't understand. Aren't you trying to collect all the artifacts? {73676} He wants to be free of your service. {73677} I'm not going to tell you that. {73678} [Lie] I believe he's deep within the High Forest. {73679} He's probably hiding in Blumberg. {73680} I believe this rod is yours? {73681} I am not here to amuse you, dragon! {73682} [Persuade/Bluff] I am a great and powerful mage! You'd best beware. {73683} I am a champion of law and justice above all else. {73684} I may not be a knight, but I am a warrior. {73685} I am a cleric, dragon. A servant of the gods. {73686} I am a servant of nature, if you must know. {73687} I am a master of the martial arts. {73688} I am no knight. I am a wielder of the arcane arts. {73689} I am a rogue, dragon, and nothing more. {73690} I'm not certain I'd be better than your kobolds. {73691} I could tell you a tale, if you're willing. {73692} I can play you a song, if you wish. {73693} I am a bard, if you must know. {73694} I'd prefer to discuss matters seriously. {73695} I will not be toyed with, dragon! {73696} I do hope you're joking. {73697} Play you a song? Certainly. {73698} Of course I'm aware of that! {73699} Have you never seen my kind before? {73700} Err... you're a dragon, aren't you? {73701} Are you Tymofarrar? {73702} Yip, good thing chief be smart and no tries to kill you. {73703} Yip, me remembers you! You speak to Chief, him will wants to speak to you, yip. {73704} Yip! You talks to chief! {73705} It is likely that this mechanism is here to help lift the boulder, but it seems to be missing the part to make the machine operational. {73706} As you place the rod in the slot, you hear a loud rumbling as the machine comes to life. {73707} Do nothing. {73708} Place the Rod of Ruler in the slot. {73709} The oxen snort in your direction, being typically ornery animals. {73710} The ox has an itch right behind its ear and wishes you would just open the gate a little and come give it a nice scratching. It really thinks you might fall for this ploy to open the gate. {73711} The ox waxes philosophical, wondering if it is really a butterfly dreaming it is an ox, or an ox dreaming it is a butterfly, dreaming it is an ox. {73712} The ox wonders if you could just open the gate a little so it could go for a leisurely stroll. Despite its protests to the opposite, you are pretty sure it would immediately stampede across the bridge. {73713} The ox wonders how stupid the kobolds must be, since they have been trying to breed the oxen, but there are no females in the herd. {73714} The ox tells you that yesterday its good friend Tom was led off to the east and never returned. The week before it was Sam. He is almost positive ox-heaven might be just past the bridge. {73715} The ox huffs about the lack of sunlight to nap in and the lack of delicious fresh grass. {73716} The ox gazes at you with big, soft, oxen eyes and you sense the deep gratitude of the beast. {73717} Hello ox. {73718} On closer inspection, there appears to be a large and obvious keyhole carved into the center of this stone. {73719} On closer inspection, there appears to be a large and obvious keyhole carved into the center of this stone. A large stone key seems to be stuck in the keyhole. {73720} Do nothing. {73721} Insert the stone key into the keyhole. {73722} Turn the key. {73723} On closer inspection, there appears to be a large and obvious keyhole carved into the center of this stone. {73724} On closer inspection, there appears to be a large and obvious keyhole carved into the center of this stone. A large stone key seems to be stuck in the keyhole. {73725} Do nothing. {73726} Insert the stone key into the keyhole. {73727} Turn the key. {73728} Oh, it be you again! That not take very long. You gots good news for Deekin maybe? {73729} Ummm... Deekin not want to be offensive, but Deekin gots big trouble believing that. You gots something to prove Master dead, maybe? {73730} That big surprise? Someone say they kill dragon, you not asks for proof? Killing dragon happen every day where you comes from? {73731} Then Deekin gots no choice. He gots to wait here until brings him proof. Deekin is sorry. {73732} Mask? Oh... magic stuff we stole. Deekin not know Master even has mask... so how that be proof? Proof you steals back, maybe, but not proof Master be dead. {73733} [Failure] You think Deekin born yesterday? It not happen that someone kill big dragon every day... Deekin not think asking for proof very big deal. {73734} So you gots proof or not? You say you kill old Master, Deekin say that pretty big claim. {73735} Ahhh! You no loses cool now! Please please, ! Deekin gladly give you statue... he just must be sure! {73736} [Success] Ummm... okay, okay. Deekin take your word for it. You looks like you go through hell and back anyways... {73737} ...so this mean old Master is dead? He really dead!! Deekin be free, yay!! Deekin be free! {73738} Deekin so happy! You waits here... Deekin get statue and be right back! {73739} Ohhh? And, ummm, what he say, exactly...? {73740} Uh-huh. Deekin thought so... just wants statue for free. Shames on you! Shames on ! {73741} Deekin just waits right here until you goes and does what he asks. {73742} Well, that hurt Deekin's feelings, it does. But Deekin gots great confidence in abilities of to convince Old Master! {73743} Oh! Goody! Then you go and does that and Deekin be free! Deekin so happy! {73744} Deekin wait here until you goes and kills that one you say. Cannot be hard as dragon to kill, yes? {73745} Old Master... give you Deekin's doll? [sniff!] Deekin all choked up now. Deekin really be free! Yay!! {73746} Ummm... yup, that sound like Master, alright. He not gives you doll, maybe? Ahh, is no matter. Deekin free now! Yay!! {73747} [Failure] And, ummm... he not gives you anything to gives to Deekin? {73748} Deekin gots hard time believing that you tells the truth. Old Master would gives you something if he say Deekin free. {73749} No no! Please no hurt Deekin! Deekin just want not to be afraid anymore! Please... talks to old Master, please! Then Deekin give you statue, Deekin promises! {73750} Aahh! Deekin so sorry! Deekin not mean to get upset! Please forgive little Deekin! Please please! {73751} Oh. Deekin just ask little question of . Deekin not mean to make mad, no no! Deekin sorry! {73752} Oh, that be okay. Deekin be very confident that comes through for Deekin in the end. That how all great stories go! {73753} Maybe... maybe needs help from Deekin? Deekin help gladly! Anything wants! {73754} Deekin didn't think so, but Deekin always willing to try his best. It is one of Deekin's better qualities... or so old Master used to always tell him. {73755} Oh! Deekin knows much, he does! Deekin know all stories and songs, knows bardic lore like back of hand! {73756} What does wants to know? Deekin, he tell you everything! {73757} Ummm... you just gots to takes word of Deekin on that. {73758} Deekin can describes little statue good. At least... Deekin remembers what it look like before it gets all broken. {73759} But there be shiny little rock inside statue! How Deekin know that if he not gots it? {73760} If wants to look for statue elsewhere, you can go do that... but you not finds it, and Deekin not be tricked to give it up before he good and ready! {73761} Ummm... Deekin knows you looks for statue, but he not knows why. You tells Deekin then he knows. {73762} You see for yourself when Deekin give you statue, Deekin not lies! You think Deekin not surprised when he see rock inside? {73763} Oh. Well, it does got little shiny rock, Deekin swears. Deekin not know why statue had rock inside. Maybe it hide in there? {73764} Deekin not know much. Deekin never see scary gnoll ever before they attacks us. {73765} They runs out from forest and surrounds us. They say in snarly tongue that they wants all magic stuff we steals, or they kills us. {73766} Urko think he so big and tough, he tell gnolls to blow idea out their hiney. Gnolls not like that. Ummm... last me remember, me fleeing into scary dead place. {73767} Gnolls not come, no. Deekin not know why not. When Deekin sneak out later, gnolls all gone so Deekin run off as quick as he can. {73768} Because they wants magic stuff? Deekin not know. {73769} Kobolds is all Redclaw tribe. We lives in big caves in mountains to north, and old Master lives in bigger cave below us. {73770} All of tribe works to make old Master happy, to keep his belly full. Big Chief and Master Jumper run tribe. Ice Hounds protect old Master. {73771} Ummm... there be magic way in, but only old Master know how to use it. Deekin wishes he knew... sorry. {73772} You think so? There be lots of kobolds. Master not thinks about us much... he always get more, easy. {73773} Deekin not know, really. Deekin never need to try to come into cave... he live below with Master, remember? {73774} But Deekin think there be lots of traps. What kobolds lack in big muscle and big magic they makes up for with big brains. Master call us "cunning worms" and he not kidding. {73775} They be toughest of kobolds. Very mean and nasty to Deekin, they are. They kills anybody who come to bother Master. {73776} Master Jumper is only kobold who can opens up passage to lower cave where old Master be. That make him very important. {73777} Deekin know that Big Chief get jealous of Master Jumper sometimes, but he gots no choice. Master Jumper control who gets to see old Master. {73778} Yup. He big shaman who run tribe, has great dragon blood inside him that make him powerful. He not so important as Master Jumper, though. {73779} You wants to know about old Master? Okay, Deekin tell you what he know, for sure. {73780} Long time. Long before Deekin born, that for sure. Years, maybe. {73781} Deekin is little kobold. Everything seem powerful! {73782} But, ummm, old Master be really big and old. Many generations of Redclaw tribe serves him. He gots powerful spells, too. {73783} He be smart, too, but Deekin think be smarter. You win, Deekin be sure. {73784} Ummm... no. He not like fire, because he a very cold white dragon. But... ummm... you needs lots of fire to really hurts him, Deekin thinking. {73785} He not likes frost giants much. He fights one long ago, he say, and giant almost win. Deekin thinks Master has old grudge, maybe. {73786} But, ummm, Deekin not know any weakness. Old Master really smart. He gots good magic, too. Way better than Big Chief, even. {73787} Nuh-uh. Old Master never mention magic stuff until not long ago, so Deekin thinks that maybe somebody told old Master that magic stuff was there. {73788} Even so, Deekin not know why old Master want magic stuff so bad. He gots more magic stuff than he knows what to do with. {73789} Yup. But he hide lots away. Whenever he gets big pile, he get all nervous and think other dragons come take it away. {73790} You think Master tell Deekin where he hide stuff? Pfah. Master trust Deekin least of all. {73791} Deekin not know why. Old Master gots lots of treasure... he gots treasure coming out of ears, sometimes, he sure not needs more. {73792} But he say he want kobold tribe to steals magic stuff real bad. Wants them to bring it all back. Is weird, though, because old Master never mention it before. {73793} Me not tells you that already? You go north to mountains, you do. You finds big cave full of kobolds... you knows it when you finds it. {73794} Then all you needs to do is to gets Master Jumper to moves the big rock so you can go see Old Master. Me not sure how you do that, though. {73795} You mean... why Deekin want to be free instead of asking Master to forgives Deekin? Ummm... Deekin not sure, really. {73796} All Deekin know during short kobold life is caves. Deekin learn lots from Master, about other places... hot places and big places. Places far away, places with no kobolds. {73797} Deekin... Deekin want to see places. Deekin want to know places be real, not just stories. Deekin want to be hero and traveler, like you... that what Deekin want. {73798} Maybe people hurts poor Deekin because he be kobold. Maybe Deekin not go far. But Deekin learn more than any kobold learn... he can not stops now. He gots to try. {73799} But you coulds be. You is great hero, so you travel far, Deekin thinking. If Deekin could go where you goes, Deekin be very happy. {73800} You does? Sometimes Deekin thinks Deekin be crazy. Maybe people kills Deekin because he be kobold. But Deekin gots to try, or he never be happy. {73801} Mmm... name sounds little bit familiar to Deekin, maybe. {73802} Deekin is thinking that maybe old Master talks to someone named J'Nah lately. They sends messengers back and forth with letters. {73803} Deekin never get to see letters. Old Master very private when he writes, he is... he hate it when Deekin peek over shoulder. {73804} All Deekin know is that old Master get very angry at someone by name of J'Nah. That why he send kobolds to steal magic stuff. {73805} Deekin guesses so. Maybe he think that if kobolds make big raid that J'Nah get angry? Deekin not exactly confidante to big dragon, you knows. {73806} Deekin already tells you: you gets Deekin free from old Master and Deekin gladly gives you statue. Not before then, nuh-uh. {73807} Deekin not wants to make angry, but Deekin gots no other choice. He be kobold, sure, but he likes to be alive too. {73808} Oh? You is Deekin's friend? Deekin glad, but... {73809} Wait... tries to cast spell on Deekin! Deekin knows! Is good thing old Master cast big spell on Deekin long ago... Deekin never be charmed that way. {73810} Master not wants people to gets dragon secrets out of Deekin. Though, really, what Deekin tell? That dragon like it when Deekin tickle big belly? What big deal? {73811} [Failure] Okay, me go now and... waaaiiit a minute. You tries to trick Deekin! Deekin shows you statue and you just takes it from him! {73812} Deekin thinks that be very smart and tricky, but Deekin not falls for it today! Deekin stand firm, he does! {73813} [Failure] Promises shmomises! Kobolds be small and not very strong, you know, we only survives because we is smart! {73814} You gets statue when Deekin be sure he is free, and not one seconds before that! {73815} [Failure] You is... very scary, . But... Deekin be not so dumb! If Deekin gives you statue you just squish Deekin like old Master. {73816} No no no! No hurts Deekin, please! Deekin knows you wants statue... you hurts Deekin you never gets it! {73817} Please please... Deekin be forever grateful to if you helps him! Deekin just wants to be free! {73818} Ummm, okay. What do you wants Deekin to call you? {73819} Ummm... then Deekin calls you , because that is what you are! {73820} Umm, okay. Deekin calls you , Deekin not mind. Deekin just wants to make happy. {73821} You wants Deekin to do something else for you, maybe? {73822} You going to leave Deekin alone, now? Okays. Deekin knows that won't let Deekin down. {73823} Nuh-uh. Deekin stays right here and hides! If Deekin steps out, then old Master swoop down on poor Deekin for sure and eats him! {73824} You would not wants that to happen to poor little Deekin, would you? {73825} It be hards to forget. All Deekin can thinks about is old Master's big teeth going "crunch, crunch!" on poor Deekin. It gives him nightmares! {73826} Deekin be very happy to follow around hero like you once Deekin be free. Deekin even write great ballad in your honor! But, umm... not until then. {73827} You not knows that for sure. Old Master hold grudges long time, centuries or more maybe. Deekin not gots that long to live, even. {73828} It be funny to watch Deekin go squish? You is very mean. Deekin sits here, a sad and heart-broken kobold. {73829} See? Deekin knew that loves Deekin! You not want old Master to make Deekin go squish, that makes him very happy! {73830} Ooo! Wait wait wait! Deekin must talk to you! You wait there! {73831} [pant!] You... [pant!] ...you runs so fast! Deekin so out of breath! [pant!] It so hard to catch up! {73832} Deekin not follow you! Well, okay, maybe he follow you a little... but he only watch to see that you be great hero! Deekin need your help! {73833} Deekin not so bad! Honest! Deekin only go with other kobolds to human village because Master tells Deekin to. Deekin not hurt anybody! {73834} Deekin is servant to the Master. Deekin sings songs, tells tales that keeps Master happy. That why Master send Deekin on raid... so Deekin write story for Master later. {73835} Only... Deekin do something very bad. Master will be very angry at Deekin! Deekin cannot go back to Master, not ever! Deekin so frightened!! {73836} Ahhh!! No hurts Deekin, please! If... if you hurts Deekin, then you never gets little broken tower statue! Deekin hide it good! {73837} Deekin not want to be so sneaky, but... he knows you want tower statue. Deekin only gives it if you helps him. {73838} Deekin... he carries little tower statue when we leaves human village. When gnolls attack, he get excited and he... drops the little statue. {73839} Statue is all broken now because of Deekin. He cannot bring it back to Master, because Master be angry at him! But... if Deekin stay away, Master be even angrier! {73840} Deekin knows you look for little statue. Deekin, he... gives it to you if you helps him...? That good idea, yes? {73841} Ooo! Deekin just knew that you would help him! He just knew it! Deekin is so happy now... but, ummm, still a little scared. {73842} You goes and finds old Master and do what you going to do. Deekin stays here in little shop and hide. You comes back when you done, okay? {73843} You goes and finds old Master and do what you going to do. Deekin goes to human village off to east and hides there, okay? {73844} Deekin not know what humans call these places. But Deekin go there and hide good... you come and finds Deekin when you done, okay? {73845} Ummm... Deekin does? {73846} Oh. Deekin knows what you did. You tries to charm Deekin. Master cast big spell on Deekin long time ago so Deekin not be charmed. That way Master's secrets all safe. {73847} That pretty sneaky, but Deekin not finds little broken tower statue for you unless you helps him. No ifs, ands or buts. {73848} [Failure] Sometimes Master say that Deekin is dumb, but Deekin not that dumb. Deekin just little kobold to you... he gives you statue and you leaves him high and dry! {73849} Umm... you is scaring Deekin lots right now. You is very scary. But... Deekin not so dumb he go get statue from where he hides it. {73850} You helps Deekin and Deekin goes and finds it for you. That only way... even if you be very scary and mean. {73851} You be great hero! Deekin knows this... he be watching you! You go and seek out Deekin's old Master, Tymofarrar! {73852} Maybe you talks to Master, makes him let Deekin go. Makes him free Deekin. Then Deekin gives you little broken tower statue. {73853} That be such nasty word. Deekin be sneaky because Deekin is forced to be sneaky. Deekin want you to help because you so smart and strong... more than Deekin, anyway. {73854} Because... because you is smart. You is great hero. Deekin watches you, he knows this. You think of something to convince Master. {73855} You... you thinks you could? Deekin not mind, Deekin no big friend of Master. You kills Master, Deekin think that okay. {73856} Oooh... no no, Deekin not free yet. Deekin hiding, but if Master wants to find Deekin he comes and finds him. {73857} And if Master forced to come and find Deekin... well, that not be very pretty picture. That why Deekin so scared. Master is big, Deekin is very small. {73858} If you wants to talk to Master or kills him, Deekin all for it. Deekin gives you broken little statue when you done. {73859} Deekin gots complete confidence in you. Deekin knows that you is great hero, you is! {73860} Deekin drops it on rock when gnolls scare him. Was accident! It go crack and there be shiny thing inside. Very pretty. {73861} Deekin not know shiny rock was inside, honest! Deekin find statue and shows it to you if you helps him. {73862} Well... Deekin not have the little broken tower statue *now*, but Deekin knows where Deekin hides it. He finds statue for you if you helps him. {73863} Because if Deekin not be faithful, you... you probably hurt Deekin. Ummm... Deekin not want that. You be very scary. {73864} Jester?! Deekin be great kobold bard! Deekin know all stories of dragons and heroes! Well, okay, some stories. Well... a few, maybe, 'cause they is long and hard to read. {73865} Deekin keep great Master happy. Deekin sing and tell stories and go warn kobolds when Master is grumpy so they not get squished. Deekin very important! {73866} Master like Deekin, but... but now Deekin screw it all up. Deekin do terrible thing and now he never able to go back to Master, or Master squish him! {73867} Umm... yup, Deekin cast a spell. Maybe two. Deekin try to understand Master when he teach Deekin. Master so patient... he must like Deekin lots! {73868} Deekin is important too, he is! One time chief get mad and start yelling at Deekin. Master swat chief all across cave and he go squish, Master like Deekin that much! {73869} Master is great dragon Tymofarrar, ruler of kobolds! Very scary, he is. Very sharp teeth and bad breath, too, but he think Deekin very funny, go figure. {73870} Okay. Deekin tell you all you wants if you just helps him. {73871} Deekin worry that you might say that, so Deekin... he hide little broken tower statue real good. {73872} Oooh, he be very big and very old and very smart. We kobolds be related to dragons, but Master not thinks much of that. He says kobolds too puny to be cousins. {73873} Master tells kobolds what to do, and we runs to do it. Sometimes he takes kobold aside and teaches them stuff... like with chief kobold or Deekin, even. But only if he thinks them smart. {73874} Ummm... Master also be beautiful white. He like it when it be very cold. Me once see him breathe ice on kobold, make little lizard icicle! {73875} You go north into mountains, you find kobold caves. Master live below kobolds, big big cavern. Hard to miss. {73876} Oohhhh no, no no no! Deekin cannot go near Master! Deekin be so scared of what Master do when he know what Deekin done! {73877} Master tells kobolds he wants them to go to human village and steals magic stuff, so yes he behind it. Deekin not know why Master wants it all. {73878} Kobolds be attacked by gnolls on way home, anyway. They want to take artifacts away. Master will be very angry! Deekin shake when Master angry. {73879} Deekin not know. Maybe because gnolls be greedy? We runs into scary dead place with some magic stuff... not know what gnolls do after. {73880} Er... you could talk to him, maybe. Deekin talk to Master all the time. Master says "You talks to me now, Deekin," so Deekin talks. {73881} One time Master say he could not sleeps, so Deekin talks to Master for two days straight about mating habits of orcs. Finally Master snores and poor Deekin collapses. {73882} Master be very smart. Deekin be sure he listen to great hero if you just gets to him. {73883} Well... Deekin not hurt nobody in village. Deekin only go on raid because Master tells Deekin to. {73884} No no! Do not hurt little Deekin! Deekin means no harm to the great hero, no harm! Deekin needs help, he does! {73885} Deekin ran from the scary dead place. Deekin did something very bad... that is why Deekin needs help of great hero! {73886} Deekin watches you, sees you be great hero! Deekin needs your help, he does... needs help real bad! {73887} Ooo! Wait wait wait! You no hurts Deekin... Deekin must talks to you! Please you listens to Deekin! {73888} Umm... Deekin not knows what happens in little village. When Deekin comes to human village, he sees gnolls here already... maybe they raids it? Deekin came to little store to hide because nobody here. {73889} Deekin speaks the truth. He not hurts nobody! He hides here and waits for you... you be great hero, you are! Deekin need your help real bad! {73890} No-ooo! No no no! You not listens to Deekin! Deekin need your help... you helps Deekin and Deekin helps you! {73891} Ohhh, Deekin finds you! Deekin was so scared, he thinks he never sees you again! {73892} Deekin hide in little ruined store like he say, but then big gnolls come and they starts to search everywhere. Deekin had to run! {73893} Gnolls not finds Deekin, which is good thing because Deekin not likes thought of being eaten. Why everybody wants to eat Deekin? {73894} But now Deekin finds you and all is good! You gots good news for Deekin, maybe? {73895} Wow. Deekin wonder what he do now... {73896} Ahhh! Deekin run, now! Deekin run! No hurt, no hurt!! {73897} Deekin looks around, maybe. Now that no dragon swoop down and eats him... {73898} Hmmm. Deekin takes you up on that some day, maybe. He think you big hero... maybe he learns something then. But not now... Deekin need time with Deekin. {73899} Maybe Deekin see you around. Deekin think be subject of next epic saga, maybe... what you thinks of that? {73900} Here it be! Here it be! Broken, as Deekin said... though not Deekin's fault, really, and Deekin not think it worth discussing that little detail again. {73901} Tymofarrar is dead. {73902} You want proof?! {73903} No, I don't have any proof. {73904} I got the mask artifact from him, didn't I? {73905} [Persuade/Lie] Trust me, Deekin... he's dead. {73906} That's it! You're going to die for this insult!! {73907} [Persuade] Trust me, Deekin... he's dead. {73908} I have his head. How's that for proof? {73909} Well, I talked to Tymofarrar... {73910} Never mind. {73911} It doesn't matter. He's dead, now. {73912} I haven't persuaded him to free you, yet. {73913} He wants me to kill J'Nah... and then he'll let you go. {73914} He said you're free to go. He gave me this... doll... to give to you. {73915} He said he really didn't care what you did. {73916} [Persuade/Lie] He said you're free to go. {73917} I got news for you, alright: you're dead! {73918} Get away from me, you filthy cretin! {73919} If I have something to tell you, I'll tell you. {73920} Sorry, Deekin, nothing yet. {73921} I don't need your help. {73922} I have some questions. {73923} No more questions, here. {73924} How do I know you even have the tower statue? {73925} Fair enough, I suppose. {73926} What use is a broken statue to me? {73927} There is no shiny rock inside. You're lying! {73928} I didn't know it was there, either, until you told me. {73929} I want to know more about these gnolls. {73930} What happened during the attack? {73931} And the gnolls didn't chase you? {73932} Why did they attack you, then? {73933} Tell me about the other kobolds. {73934} Enough about the kobolds. {73935} Is there a secret way in to find Tymofarrar? {73936} Well... won't Tymofarrar be angry if I kill all his kobolds? {73937} What protections do these caves have? {73938} Ice Hounds? {73939} Master Jumper? {73940} Big Chief? {73941} Tell me about Tymofarrar. {73942} Alright, enough about the dragon. {73943} How long has Tymofarrar lived in the area? Do you know? {73944} Just how powerful is Tymofarrar, anyway? {73945} Does this dragon have any weaknesses that you know of? {73946} Do you know how Tymofarrar knew that Drogan had those artifacts? {73947} He has a lot of treasure, does he? {73948} Do you know where he hides it? {73949} Why would Tymofarrar want to steal the artifacts? {73950} Where do I find him? {73951} Why don't you want to go back to your old Master? {73952} You really think that's possible? {73953} Don't be ridiculous. You're just a kobold! {73954} Oh, I'm not such a great traveler. {73955} I think that's an admirable goal. {73956} Do you know anything about a sorceress named J'Nah? {73957} He sent the kobolds on the raid because he was angry? {73958} What I want is that tower statue. {73959} Alright, have it your way. {73960} [Cast Charm Person] But I'm your friend, Deekin. {73961} [Persuade] How about you just show it to me, so I know you do have it? {73962} [Persuade] Don't you trust me? I promise I'll free you. {73963} [Intimidate] Listen... give me the statue *now* and this will hurt a lot less. {73964} That's it! I'd rather kill you than get the statue! {73965} For starters, stop calling me "". {73966} I don't really care. {73967} Call me "Mistress"! {73968} Call me "Master"! {73969} I'd prefer you didn't talk to me at all. {73970} "The great " will do, I suppose. {73971} My name is . {73972} I should go. {73973} I could use some help. Why don't you travel with me? {73974} Oh, forget it. {73975} Tymofarrar is not going to swoop down on you, I'm sure. {73976} It would be funny to watch, that's for sure. {73977} No, I suppose not. {73978} Why are you following me? Speak quickly! {73979} I would never help an evil creature such as you! {73980} You should be more frightened of me! Die, monster!! {73981} And why would I even consider helping you? {73982} So what did you do that is so terrible? {73983} Alright. I'll see what I can do. {73984} You mean Blumberg? {73985} [Cast Charm Person] I think you want to give me that statue now. {73986} [Persuade] Give me the statue and I might consider helping you. {73987} Hand the statue over right now, kobold. Your life depends on it! {73988} So how am I supposed to help you? {73989} Are you blackmailing me?! {73990} And why should your Master listen to me? {73991} What if I just killed him, instead? {73992} Why do you need him to free you? Aren't you already free? {73993} What do you mean the tower statue is 'broken'? {73994} What shiny thing inside? What are you talking about? {73995} You have the tower statue on you? {73996} How do I know you'll keep your word? {73997} Are you saying that you're some kind of... kobold jester? {73998} If you're so important, why do you need my help? {73999} You're a bard? Can you even cast spells? {74000} Uh-huh. {74001} Who is this Master you speak of? {74002} I want to ask you about something else. {74003} Forget it. Now you die, little beast! {74004} I'm not helping you with anything. {74005} Tell me more about this dragon. {74006} Where can I find this Master of yours? {74007} Maybe you should come and show me. {74008} So this Tymofarrar was behind the theft of the artifacts? {74009} So what am I supposed to do against a dragon? {74010} Why did these gnolls want the artifacts? {74011} A dragon?! What am I supposed to do against a dragon?! {74012} Help you? After what you did to Hilltop and Master Drogan?! {74013} You need my help? {74014} Back off! I'll have no tricks out of you! {74015} Deekin? The kobolds in the crypt mentioned you. {74016} A kobold? What do you want? {74017} What happened here? Why are you in this ruined store? {74018} Deekin? What are you doing here? {74019} What happened to you? Where did you go? {74020} Now that I have the statue, you die!! {74021} Just go. I don't want to see you ever again, creature! {74022} I don't really care what you do. {74023} You're welcome to come with me, if you like. {74024} A blessed... sight you are, ! I... I am almost done for... but... you must flee... flee from this place. Blumberg is... destroyed. {74025} Aaarrrgghhh! {74026} Oh, the pain! {74027} Your powers have saved me! {74028} Ohhh, thank you, that's much better. {74029} Thank you so much, stranger. I feel so much better, why I do not think I have felt this good in years! Why, even the pain in my back is gone, and I have had that agony for a decade. {74030} Oh, , I cannot tell you how wonderful it feels. If I had any worldly possessions left, I would gladly share them all with you. {74031} Unfortunately the gnolls have stolen or burnt everything. Such is life, to go from the richest man in the village, to the only surviving man. {74032} No gold at all? [Sigh] The reward is in the deed. The reward is in the deed. I must remember that. {74033} Of course, we manage to rescue a beggar! I am so pleased we wasted our time on this, . {74034} We were attacked by gnolls! They came in and burned the entire village to the ground. Some people were hauled off as slaves, but most were killed. {74035} They said they were looking for a kobold, but I never saw any such creature in Blumberg. {74036} I think there may be some of the villains left in the village, but now that you are here, I am sure we can take them on! {74037} Oh, , I am ready! Nothing will hold me from taking my revenge! Give me a weapon and armor and I will serve you until... {74038} What is that noise? {74039} [He drinks the potion.] {74040} Gnolls... they came and... burned... everything. They said something... about a kobold... I managed to crawl... this far... but, I... {74041} What is that... sound? {74042} [Coup de grace] You will be much easier to rob once you're dead. {74043} [Heal] Hold still; let me treat you with this healing kit. {74044} [Lay on Hands] Hold still; let me treat you. {74045} [Use a spell or ability to cure him.] Let me heal you. {74046} Is it really that good? {74047} Who attacked you? {74048} I like your attitude! {74049} You were just dying. Do you really want to face that again? {74050} Aren't you a little old for this? {74051} We? I don't think so. {74052} Here, drink this potion. {74053} What happened here? {74054} Greetings traveller. We're waiting on a shipment of 'blah' from some merchants before we can being our journey down the River Dessarin to Waterdeep. {74055} Maybe you could look for the stuff for me.. {74056} Well - I just saw a bunch of merchants had been killed on their way here. {74057} Maybe not {74058} Maybe {74059} You cannot leave until you have paid me. Here, this will help keep you honest. {74060} You had better have the gold to pay to use that. It is one hundred gold for each charge. {74061} What is it that brings you to the home of a humble child of the Lady's peace? On second thought, forget that I asked. It is none of my business, so long as you bring no evil to my home. {74062} Listen . I like it nice and quiet, so if you are being hounded by gnolls, hunted by assassins, or chased by Cyric himself, I do *not* want to hear about it. {74063} I want nothing to do with your problems. I do not want to even know your name. I would like your gold though, so you can buy some of my magical goods, or I can teleport you somewhere. {74064} Yes, go on; get out of here. And do not touch my recharging box, unless you have gold to pay for it. {74065} Good. Goodbye. {74066} One hundred gold for each charge. {74067} You put in magic items that need more charges, and they are recharged. {74068} No! Ugh, what an evil thing! Hmm, it does seem to have some power though. I'll tell you what, I'll take it off your hands for 500 gold. But don't even think about asking for more. {74069} Right, you keep the cursed thing. Not my problem. Anything else? {74070} Right, I don't even know if I can sell this. Not in Silverymoon, the elf woman would kill me. Anything else? {74071} That thing? It's broken! Do I look that stupid to you? Try your tricks somewhere else. Now do you have a serious proposition? {74072} Well, that looks interesting. I guess I could offer you 500 gold for it. It's not really worth much, unless you happen to know someone who can craft it into a useful item. {74073} Right, forgotten already. Anything else? {74074} [Failed] No, it's not. 500 gold, that's it. {74075} [Successful] Fine then, 700 gold is the best I can offer. {74076} Right you are. Here's your gold. Now, what would you like? {74077} Right you are. Here's your gold. Now, what would you like? {74078} I suppose I might be interested. 700 gold, take it or leave it. {74079} Have it your way. What else do you want? {74080} [Failed] Not a chance. I told you 500 gold, not a copper more! {74081} [Successful] Fine, fine, I'll just have to charge more to the next fool. 1000 gold, final offer. {74082} Good. Hopefully some fool will wander buy here and I can sell it. Otherwise I'll have to take it to Silverymoon, I guess. Anything else? {74083} Good. Hopefully some fool will wander buy here and I can sell it. Otherwise I'll have to take it to Silverymoon, I guess. Anything else? {74084} Well, now that does look like a valid specimen. And it just happens that I know this great, giant of a man who collects odd creatures. Works with some wizards, taking care of their beasts. {74085} I suppose I could give you 700 gold for it. Don't even bother asking for more, you won't get it from me. What do you say? {74086} Fine then. What else do you want? {74087} Good enough. Here is your gold, and I will take the egg. Anything else? {74088} You are the one who came in here without an invitation. I would suggest that you might be the one with an attitude problem. {74089} I hate questions. Questions want answers, and answers are almost always wrong in one way or another. {74090} Do you want to buy something, or are you on your way? {74091} Mystra, the goddess of magic. You might have heard of her. Anything else? {74092} I did have a young halfling in here about ten or more years ago with a magical ruby pendant, but I was not buying. I am not sure he was selling either. He just kept playing with it. {74093} He said he was headed up to Icewind Dale, though I never asked him. Have no idea if the item was stolen or what became of it though, and I do not want to know either. {74094} It did seem rather powerful. I probably should have bought it, but for some reason I can't remember I decided against it. Hmmm, seems strange to me now. {74095} I have a few. Just take a look at my inventory. I might have something you have always wanted. {74096} I also have the magic recharging box, an invention of my own design. You will have to pay to use it though. {74097} Of course you do. I am beginning to think we are just going to stand here for the rest of our natural lives, asking and answering questions. {74098} Of course I know about them, but they have never managed to find my home, so I do not bother them. Give them no reason to look for me, and they will stay away, or so I believe. {74099} They have been a little more restless since that elf, or whatever she is came into the forest. I did not like the looks of her, I tell you. I am pretty confident of my abilities, but testing them against her? {74100} Not a chance. There is something about her that just is not right. She looks like an elf, but that is about where the similarity ends. {74101} I heard one of the gnolls tell her something; it sounded like he was commenting on her jaw or he wanted something to gnaw, but you know how hard it is to understand anything a gnoll says. {74102} First of all their teeth are too big. Now, if I was creating the world, I would have given them huge claws and retractable teeth, but the gods never really seem to ask my advice. {74103} You see? That is exactly what I mean about questions. I could tell you my name, sure, but would I be telling the truth? You would have no idea. {74104} On the other hand, maybe I could tell you my name, and think I am telling the truth, but maybe I am wrong. Maybe I just think that's my name, but in reality, my mother called me something else entirely. {74105} So how about we avoid any personal questions so that I can avoid accidentally lying to you? Hmm? {74106} [Failure] You dare to threaten me in my own home? I do not fear you. {74107} Well... hmph... I should say so. Now, ask me something more relevant to your life, buy one of my magic items, or leave. {74108} [Success] If it will stop your incessant questioning, then fine. My name is . {74109} [Failure] That is it! No more questions. You can buy something from me, but if you will not respect my privacy, then I will simply ignore your questions. {74110} [Success] If it will stop your incessant questioning, then fine. My name is . {74111} How do you know I have the same name as you? Perhaps is not really your name. Maybe you are lying to me. {74112} But let us say for a minute that I had actually traveled to the small, unpleasant village of Hilltop to speak with an old acquaintance. {74113} I might have heard the name, , and liked it so much that I adopted it as my own. The point being, I do not wish to tell you my name, so quit asking! {74114} Sure, why not? It is a nice name. Do you have a problem with it? {74115} I told you right up front that there was a good chance that I might lie about such a question. It is not my fault you did not listen. Besides, that might be my real name. {74116} Good, now what else did you want to know? {74117} Good. I will try to answer any question that does not infringe on my privacy. {74118} If that is what passes for humor in the outer world, then I am glad to have chosen to ignore it. I can ignore you too if you would like. {74119} However, I would rather you either made a purchase and left, or just left. I will answer no more of your questions. {74120} Yes, go on; get out of here. And do not touch my recharging box, unless you have gold to pay for it. {74121} Good. {74122} One hundred gold for each charge. {74123} You put in magic items that need more charges, and they are recharged. And then you pay me. {74124} I charge 500 gold each time, and you can only go to a place you have been before. {74125} Very well. I'll just take the gold and off you go. {74126} Very well. I'll just take the gold and off you go. {74127} Very well. I'll just take the gold and off you go. {74128} Very well. I'll just take the gold and off you go. {74129} What kind of confidence game are you trying to run here? You don't have that kind of gold! {74130} Very well. I'll just take the gold and off you go. {74131} That sounds like a meddling type of question. There is nothing wrong with me, I just do not like strangers, and , you are stranger than most. {74132} Because it seemed like an appropriate insult at the moment. Now, are you going to buy something, or did you just come to chatter inanely. {74133} You again? What do you want this time ? {74134} If you buy enough, maybe I won't have to go into Silverymoon this year. That would be nice. {74135} You owe me gold, for using my machine. {74136} Trying to leave without paying me, huh? Well, you owe me gold, so pay up! {74137} Have a look then. {74138} Then you will just have to sell me some items, and then pay me what you owe. {74139} Anything else then? {74140} Goodbye. {74141} I won't. {74142} How much does it cost? {74143} What is a recharging box? {74144} Would you be interested in buying a mummified hand? {74145} No thanks. {74146} I'll take it. {74147} Would you be interested in buying a tower statue? {74148} Would you be interested in buying a dragon's tooth? {74149} Never mind. {74150} [Persuade] It must be worth more than that! {74151} I'll take it. {74152} I'll take it. {74153} Would you be interested in buying a magical mask? {74154} I'll leave it. {74155} [Persuade] This is a very valuable item. Surely you can offer me more? {74156} I'll take it. {74157} I'll take it. {74158} Would you be interested in buying a dragon egg? {74159} No thanks. {74160} Yes. {74161} I think you might be my problem, with an attitude like that. {74162} I want to ask you some questions. {74163} That's enough questions. {74164} Who is the "Lady" you spoke of? {74165} I am looking for some stolen magical artifacts. Has anybody tried to sell you any? {74166} Do you have any powerful magic items? {74167} I have other questions. {74168} Do you know about the gnolls here in the forest? {74169} Did you notice anything else about her? {74170} Who are you? {74171} [Persuade - Intimidate] Tell me your name or I'll have to force it out of you! {74172} I was just joking. {74173} Sorry, my mistake. {74174} [Persuade] Please, tell me your name. {74175} You have the same name as me. {74176} Really? {74177} I think you are lying. {74178} No, that is fine. {74179} Fine, I'll ask you something else. {74180} What name did your mother call you? {74181} Goodbye. {74182} I won't. {74183} How much does it cost? {74184} What is a recharging box? {74185} I want you to teleport me somewhere. {74186} Send me to my party leader. {74187} Send me to the foothills. {74188} Send me to the kobold caves. {74189} Send me to Blumberg. {74190} Send me to Hilltop. {74191} Why are you so uptight? {74192} Why do you say that? {74193} Just show me what you have for sale. {74194} Let me sell you something so I can get enough money. {74195} I do not have enough gold. {74196} Well let me see what I can sell you then. {74197} Fine, I'll pay. {74198} A large group of creatures passed through this area recently, according to the tracks. {74199} A large group of humanoids came from the foothills and headed north not long ago. {74200} A large group of gnolls, perhaps three dozen, followed this path through the forest to the north not long ago. The tracks indicate that they took with them perhaps half a dozen kobolds... perhaps prisoners? {74201} A large group of creatures passed through this area recently, according to the tracks. {74202} A large group of humanoids came from the foothills and headed north not long ago. {74203} A large group of gnolls, perhaps three dozen, followed this path through the forest to the north not long ago. The tracks indicate that they took with them perhaps half a dozen kobolds... perhaps prisoners? They do not seem to have gone into the nearby cave. {74204} A large group of creatures passed through this area recently, according to the tracks. {74205} A large group of humanoids came from the foothills and headed north and then east not long ago. {74206} A large group of gnolls, perhaps three dozen, followed this path through the forest to the north not long ago. The tracks indicate that they took with them perhaps half a dozen kobolds... perhaps prisoners? They seem to have gone east when they reached the clearing in front of you. {74207} A large group of creatures passed through this area recently, according to the tracks. {74208} A large group of humanoids came from the foothills and headed around the lake. {74209} A large group of gnolls, perhaps three dozen, followed this path through the forest to the north not long ago. The tracks indicate that they took with them perhaps half a dozen kobolds... perhaps prisoners? They seem to have avoided the docks and skirted around the lake. {74210} A large group of creatures passed through this area recently, according to the tracks. {74211} A large group of humanoids came from the foothills and headed north across a stream. {74212} A large group of gnolls, perhaps three dozen, followed this path through the forest to the north not long ago. The tracks indicate that they took with them perhaps half a dozen kobolds... perhaps prisoners? They seem to have headed north across the stream towards a small cave. {74213} Who's going to clean this up? Not Riisi, no no! {74214} What a mess! What a mess! Me-oh-my, what a mess! {74215} Ooooh, Master Drogan will be so upset! {74216} Hee hee! You not know how to get past the ward! Riisi does! {74217} Oh my, what is this? Is it another kobold come to wreak havoc on Master's things? Well, Riisi will fight them, yes she will. She will protect her master's things this time! {74218} No, no, no, it is someone I recognize. Gladdens my heart, yes it does. Hello there, . {74219} Riisi says goodbye, but will she be missed? No, no, she will be sad and lonely until Master Drogan is better. {74220} Riisi was in great danger, yes I was. I was here when the stupid, ugly kobolds stole Master's stuff, yes, yes, yes! {74221} That is not such a nice way to greet me, , oh no it is not. We should be speaking in nice ways to each other, since we both serve Master, yes we do. {74222} I am still being Riisi, oh yes, I am not dead, that is a good thing. But you should be knowing that kobolds stole Master's stuff, yes they did! {74223} But , you cannot help, for they are gone, and that is sad. But Riisi feels something is wrong with the Master! Tell me what happened to him, please, oh please! {74224} [Failure] No, no, no, Riisi can sense that Master is hurting, yes she can. She would go up to see Master, but he told her, 'Riisi, you stay here,' Yes he did! {74225} [Success] Oh, Riisi is very glad to hear it. I was worried, oh yes I was. But you have put my mind to rest, yes, yes. Still, Riisi can feel Master has pain, even if he will be alright. {74226} Oh no, oh no, poor, poor Master. Poor, poor Riisi. If Master dies then Riisi will be all alone. Riisi should go up to Master, yes she should. {74227} But Master wanted Riisi to stay down in his laboratory, oh yes, that is what he said. And Riisi must obey kind Master. {74228} Oh, , Riisi feels terrible right now. Maybe if we talk a bit you will make me feel better? Yes, yes, I love to talk! Do you want to hear a riddle? {74229} Questions are not as good as riddles, unless the questions are riddles, but you ask and I will try to answer. {74230} Then Riisi will go back to guarding Master's laboratory, yes I will. I will do a good job for dear Master. No more kobolds can enter here, no, no, no. {74231} Riisi took some of Master's magic things and his key and hid them, yes she did! She hid them from nasty, ugly kobolds in a safe place. Kobolds do not get everything, no they did not! {74232} But now Master is upset and Riisi is afraid that he will not be able to use the things Riisi saved. Oh, what is I to do, ? {74233} That is good, because they are Master's items and they do not belong to you, no they don't! {74234} You want Master's magics just like kobolds did. Riisi could give you the items, but kobolds had magic powers to get past Master's ward. {74235} [Failure] You want Master's magics just like kobolds did. Riisi could give you the items, but kobolds had magic powers to get past Master's ward. {74236} [Success] Well, you do not look too much like a kobold, no, no, no. Riisi could give you the items, but kobolds had magic powers to get past Master's ward. {74237} [Gasp.] What if you be kobold in disguise? Oh me, oh my, then Riisi would be giving Master's magic things to kobolds and that would be very bad, yes, yes, yes! {74238} Testing you, that is the only way Riisi can be sure you are not a kobold. Riisi will tell you riddles, and if you answer true, then you be smarter than a kobold and me give you magic for Master. {74239} What you mean? You would attack your Master's familiar? Riisi knows what is going on, yes she does and you will not be tricking her, nasty little kobold! {74240} Riisi will hide and you will not find her, no you will not! Because you cannot get past the wards, oh no, you cannot. You must try my riddles and prove you are not a kobold. {74241} No, no, no, you may hate riddles, but it is the way Riisi can test you yes. If you want Master's items you must prove you be Master's apprentice. {74242} Riisi will ask you three riddles, yes she will. You get all three riddles right and then I know you not be kobold in disguise. {74243} Riisi likes numbers and I think kobolds too stupid to know them, so tell me, how many nines you use to count to one hundred? {74244} Hmm, Riisi not realize that kobolds know how to count, but then I not know ugly kobolds could break Master's spell either. I better ask you another question, yes, yes, yes. {74245} You must be kobold to be so stupid! Riisi will hide now and keep Master's magic safe. {74246} Yikes! Riisi does not want to die, no she does not! Oh, Riisi is in big trouble now, yes, yes, she is! Oh, what a quandary! Oh, what a dilemma! {74247} If Riisi gives you another chance to prove you no be a kobold, will let me live? Will ? {74248} Oh, poor Master. Riisi can feel he is suffering and needs help. Maybe you are not a kobold. I will give you another chance, yes I will. {74249} [Failure] Riisi will not fall for that old trick, no she will not. She knows better than that. I will leave now, yes I will. {74250} [Success] Oh, that is sometimes so true. I often forget just how smart Riisi is, yes I do! I guess Riisi could give you another chance. {74251} This is so simple; how can you get it wrong? There are twenty uses of nine on the way to one hundred. How simple can you be? {74252} Perhaps you slept through too many of master Drogan's lessons, , but the answer is twenty. {74253} You answered one riddle correctly already, yes you did, so Riisi will just give you two more riddles to answer, because she is kind and caring, yes she is. {74254} A prisoner is going to be killed and is told by executioner that him must make one statement. If his statement be true, then him will be drowned. If his statement be false, him will be hanged. {74255} What statement can him make to confuse the executioner and not be killed at all? {74256} You will not even guess? Why do you give up when it is so easy? {74257} The executioner would agree with you and you would be drowned! That would not work, no, no, no. {74258} Then the executioner would think you were lying and you would be hanged! That would not work, no, no, no. {74259} Yes! Yes, yes, yes, that is the thing to say! Then the executioner cannot hang you, or you told truth and he should drown you. If him drowns you, then, you lied and should be hanged. {74260} You be pretty smart; much smarter than kobold, I am thinking, but kobolds turned out to be smarter than me thought when them break Master's ward. {74261} This is a hard riddle, so you should take your time to figure it out, yes you should. Are you ready? {74262} There be an island, which is deserted, yes it is. This island has four fruit trees, each with a different kind of fruit. There be a group of wizards who visit the island each year, for they like it, yes they do. {74263} Each wizard eats two types of fruit, but each group of two trees can only have one wizard in common, which means only one wizard can eat from the apple tree and the pear tree. {74264} So, what you must be telling me is, how many wizards belong to this group? {74265} That is very smart of you to know that. It took Riisi a long time to figure that one out. I guess you must be who you seem to be, and I will have to trust you to help Master. {74266} I will go and fetch the items for you from my secret hiding place. Riisi hopes you will really help Master, . {74267} That is not right, no, no, no. I do not know if I can trust you, so Riisi wants to go and hide, so she can protect what she has saved. {74268} But Riisi feels that Master is very scared and is hurting and maybe you are the only one who can help him. Riisi must help you, even if you do not deserve it. {74269} This is supposed to be a challenge? There can only be six wizards using this island, though the riddle itself is as foolish as any I have ever heard. {74270} I am almost certain that the answer must be six. Yes, only six wizards are using the island. {74271} What? The executioner would say you were telling the truth and he would drown you! That would not work, no, no, no. {74272} You... you cannot get anything right. This is the second riddle you got wrong. Riisi is really wondering if you could be a kobold in disguise, yes she is. {74273} Riisi is trembling with fear, yes she is, but I must go on. Will you try the third riddle? {74274} Oh, terror and shivers afflict Riisi, yes they do. She does not make such a good guard for her master and now feels terrible, yes she does. {74275} Riisi thinks that you are not a kobold, but really just a bad person, yes she does. If Riisi was not so worried about Master, she would not help you, no she would not. {74276} [Failure] You should not push me so hard, . I am trying to help you and keep Master safe at the same time. {74277} You try one more riddle and see if you can do it. Then Riisi will help you, yes she will. {74278} [Success] It is true that this is not so much fun as Riisi had hoped. I suppose Riisi can trust you are not a kobold, just a really thick-witted . {74279} Riisi is glad you like riddles so much, but wishes you were better at them, yes, she does. {74280} Ha! That is a famous old riddle, where I come from. A good rogue should always have a quick mind and a quicker tongue. 'I will be hanged," would baffle the executioner. {74281} Have you no ability to use the least bit of logic, ? He would have to tell the executioner that he will be hanged. {74282} Kobolds no be in laboratory, no, not anymore. But Riisi was surprised how them got in. {74283} I saw them coming to the laboratory and I knew they could not get across, and I thought it was going to be such fun watching them from behind the magic circle. {74284} I was about to appear to them and taunt them, yes I was, but then they stopped and you would not believe what they did, no you would not. They threw dust on the circle. {74285} It must have been magic dust, oh yes, or it would not have worked, no, no, no. Stupid ugly kobolds walked right over the symbol and looted all of Master's things. {74286} Well, maybe not all of his stuff, no, no. There be some stuff left. Little bits of stuff that stupid kobolds not think would be important, or no could find. {74287} But you want to know what is still in Master's laboratory, do you? {74288} Oh, Riisi no can tell you that, no, no, no. Master never tells anybody that, except for Riisi. And now Master is upset, oh yes he is. Riisi can feel it, yes, yes, yes. {74289} Master trusted Riisi to protect his treasures and now Riisi has failed. Never will Riisi fail Master again. You no ask to get in anymore, no, no, no! {74290} No! What are you, stupid like kobold? Me said no and me mean no! {74291} [Failure] No! What are you, stupid like kobold? Me said no and me mean no! {74292} But wait! Riisi knows what is going on, yes she does and you will not be tricking her, nasty little kobold! {74293} You have a nicer way of speaking than a kobold, but I still see the truth. {74294} You must be a kobold in disguise, that is what I mean. You will not be getting past me, nor will I bring the treasure to you! {74295} Unless, maybe if Riisi could test you, then maybe she could bring you Master's items, yes, yes, yes. Maybe Riisi could ask you riddles, that would be good, yes it would. {74296} You cannot get in the way the kobolds did, no you cannot. Riisi cannot even believe that kobolds did get in. {74297} I saw them coming to the laboratory and I knew they could not get across, and I thought it was going to be such fun watching them from behind the magic circle. {74298} I was about to appear to them and taunt them, yes I was, but then they stopped and you would not believe what they did, no you would not. They threw dust on the circle. {74299} It must have been magic dust, oh yes, or it would not have worked, no, no, no. Stupid ugly kobolds walked right over the symbol and looted all of Master's things. {74300} Well, maybe not all of his stuff, no, no. There be some stuff left. Little bits of stuff that stupid kobolds not think would be important, or no could find. {74301} But you cannot get into Master's laboratory, no you may not. {74302} Oh, it was terrible, yes it was. I was just having a nap and dreaming about a lovely meadow filled with flowers and butterflies. It was wonderful, , yes it was. Do you have dreams like that? {74303} You are a very strange , , yes you are. {74304} What a sad, sad life you live, yes you do. {74305} Well, I was woken by a dreadful noise and I immediately turned invisible. When I saw that dreadful kobolds were in the house I thought Master Drogan would come here right away. {74306} I saw them coming to the laboratory and I knew they could not get across, and I thought it was going to be such fun watching them from behind the magic circle. {74307} I was about to appear to them and taunt them, yes I was, but then they stopped and you would not believe what they did, no you would not. They threw dust on the circle. {74308} It must have been magic dust, oh yes, or it would not have worked, no, no, no. Stupid ugly kobolds walked right over the symbol and looted all of Master's things. {74309} Well, maybe not all of his stuff, no, no. There be some stuff left. Little bits of stuff that stupid kobolds not think would be important, or no could find. {74310} Oh, shame on Riisi! Shame, shame, shame! I hid. I was so scared and thought they were powerful kobolds, for they were the first to pass Master's magic. {74311} Now Master will never trust Riisi again, oh no, he will not! Now Master will dismiss Riisi and she will have to leave and return to her home in disgrace. {74312} Except that Master is very loving, and maybe Riisi can earn back his trust by never letting anyone in ever again! Yes, yes, yes, that is it. Riisi will be the best guard ever! {74313} And try not to answer in riddles, little pest. Your mind is like a young puppy, chasing its tail in circles with no idea what it would do if it caught up and took a bite. {74314} Riisi hears a voice, but she does not see where it is coming from. Could it be a ghost? {74315} Oh wait, way down there! It is a voice from a bump in the ground. Riisi did not know that small lumps of dirt could speak, no she did not. {74316} Yes, Riisi is very helpful, yes she is! Dorna is just too slow to understand Riisi's wit. {74317} Oh, , Dorna and Riisi talk like this to each other all the time. It is only playful banter, nothing more. {74318} Yes. Why do we not find out what the annoying little dragon-pest has to say? If we make it think, perhaps its head will implode. {74319} Riisi sees that you have Xanos with you, and he thinks he knows so very, very much, that he should be able to answer all questions you may be having, yes he should. {74320} Oh, , you should not speak to Riisi so, no you should not. She is trying to be helpful, yes she is. Even though you are mean to me, I will still try to help. {74321} Yes, Riisi is very helpful, yes she is! Xanos is just full of ego, with no room for wit. {74322} Oh, , Xanos and Riisi talk like this to each other all the time. It is only playful banter, nothing more. {74323} That is a sad thing to say, yes it is. Riddles make the mind stay sharp. You must have a dull mind if you do not like riddles. {74324} Kobolds have dull minds too, yes they do. And I do not like kobolds at all, no I do not. {74325} Oh, , that is a horrible thing to say, yes it is. It is the kind of thing a stupid, ugly kobold would say, yes it is. {74326} When you say things like that it makes me think awful thoughts. Master Drogan would not want me to do things like that to you, oh no, he would not. {74327} You are ugly, yes, very ugly, like a kobold, but when you say such things it makes you even uglier than a kobold, so let us say nice things to each other. {74328} You are not beautiful, but you are not so ugly as a scaly kobold either, but when you say such things it makes you seem ugly, so let us say nice things to each other. {74329} But you are beautiful, and kobolds are not beautiful, but when you say things like that it makes you seem less beautiful, so let us say nice things to each other. {74330} Oh, yes, yes, my riddle. A fine choice for a fine . Here is my riddle. A woman has five children and half of them are sons. Is this possible? {74331} That is too bad, yes it is. You should have guessed, because there is a good chance you would have gotten it right. You are not much smarter than a kobold, I am afraid. {74332} Oh, no. You are very, very wrong. You are not much smarter than a kobold I am afraid. No, no, not at all. {74333} This is a waste of valuable time, but I should tell you that it is indeed possible for half to be male, so long as the other half is also male. {74334} Oh yes, Xanos, you are being right. You are very smart but I wish you were nicer to me. You are a hard man to like, Xanos, yes, you are. {74335} I can see through this trickster's quick wit, . Obviously if half of the five were male, then the other half would also be male. That is how it would be possible. {74336} Oh yes, Dorna, you are being right. You are much fun and you are good at riddles. I do like you Dorna, yes, I do. {74337} This is just silly, , but I think I know the trick to answering this riddle. Half of the children could be male, but only if the other half is also male. {74338} Oh yes, Mischa, you are being right. You are very smart and you are so nice to me. I do like you Mischa, yes, I do. {74339} Oh, yes, yes, it is true. Riisi thinks you are smarter than you look, or else very lucky. {74340} It is true if the other half of the children are also males. She must have five boys. It is a trick, see? I never said the other half were not boys. {74341} Do you want to talk about something else? {74342} Back you come to speak with Riisi, yes you do. What would you like to know? A riddle, perhaps? {74343} No more kobolds will get by Riisi, no, no, no! {74344} You take this and help Master. I worry about him much, oh yes I do. Good luck be with you, , you will need it. {74345} Master Drogan is okay! Riisi is so happy!! Thank you, thank you! {74346} How Riisi clean all this up? This be so impossible! {74347} Riisi cannot wait to see Master Drogan! {74348} Whee!! Riisi feels good again!! {74349} Goodbye. {74350} What happened here, Riisi? {74351} So, Master Drogan's annoying familiar, Riisi, survived. {74352} Hello Riisi, how are you? {74353} Drogan was wounded and will likely die. {74354} [Persuade - Lie] Master Drogan is fine. {74355} Master Drogan was poisoned by the kobolds. {74356} I want to ask you some questions. {74357} I have no more questions. {74358} What is in the laboratory? {74359} I don't care about your items. {74360} I will take the items to Drogan. {74361} [Persuade] Give the items to me. {74362} Give me the items or I'll strangle you. {74363} Fine, ask me your riddles, stupid faerie dragon. {74364} I hate riddles. {74365} Alright, ask me your riddles then. {74366} Ask me your riddles. {74367} 25 {74368} 20 {74369} 19 {74370} 15 {74371} 10 {74372} 9 {74373} You help me, or your life ends now! {74374} If you give me what I want, then yes. {74375} I don't want to hurt you, but you must take this seriously, Riisi. {74376} Yes, just get on with it. {74377} No, please, wait! Master Drogan desperately needs our help! {74378} [Persuade] Riisi, you are just too smart for me. Please give me another chance. {74379} I don't know. {74380} I am guilty. {74381} I am innocent. {74382} I will be hanged. {74383} Just get on with it. {74384} Yes. {74385} Sixteen. {74386} Twelve. {74387} Ten. {74388} Eight. {74389} Six. {74390} Four. {74391} I will be drowned. {74392} If you ask me one more riddle, I'll end your irritating little life! {74393} [Persuade] This isn't going well. Riisi, could you please just trust me? {74394} I love riddles. Please, continue. {74395} Yes, I will try it. {74396} A little dirt disrupted Drogan's protective magic? {74397} What did that do? {74398} That is what I asked you in the first place! {74399} Yes, please tell me. {74400} How do I get into the laboratory? {74401} You let me in, or I will wring your leathery little neck! {74402} [Persuade] Surely you can trust me to go in. {74403} I think you are confused, fair creature. {74404} Stupid fairie dragon, who are you calling a kobold? {74405} What are you talking about? {74406} A little dirt disrupted Drogan's protective magic? {74407} What did that do? {74408} Why can't I go in? {74409} Can you tell me exactly what the kobolds did? {74410} And in this dream, is there a knight in shining armor, who speaks poetry to you? {74411} Do your dreams have naked nymphs and dryads too? {74412} No, I don't have stupid dreams like that. Now, get on with it. {74413} Get to the story. {74414} Yes, but please get to what happened. {74415} A little dirt disrupted Drogan's protective magic? {74416} What did that do? {74417} What did you do when the kobolds crossed the barrier? {74418} Dorna is right. Do you have a single, useful thing to say, Riisi? {74419} Dorna, Riisi is trying to be helpful, leave her alone. {74420} Alright, that will be enough out of both of you. {74421} Xanos is right. Do you have a single, useful thing to say, Riisi? {74422} Xanos, Riisi is trying to be helpful, leave her alone. {74423} Alright, that will be enough out of both of you. {74424} I hate riddles. {74425} Kobolds are fun to kill. I wonder if faerie dragons are fun to kill too? {74426} Tell me your riddle. {74427} I don't know. {74428} No. {74429} Yes. {74430} Drogan, you live! Mystra be praised! {74431} It was... the artifacts they were after. They are stolen... all four of them. I could do nothing... {74432} I thought as much. How could anyone have found out you even had them? This is terrible news. {74433} When Drogan retired to Hilltop, the Harpers entrusted four dangerous artifacts to his care. We thought this area remote enough that they would be safe. {74434} They were. I... do not know... how they were discovered... {74435} We'll have to find out. Those artifacts are too powerful and dangerous to be left in unknown hands. {74436} I can't leave. Drogan will die unless I tend to this poison. The help I can offer is limited until he gets better. {74437} I'm glad you agree. I won't be able to follow you, however... I need to stay here and tend to Drogan's poison. {74438} That's good to hear. I will need to stay here and tend to Drogan's poison... the help I can offer is limited until he gets better. {74439} ... my eldest student. It is... up to you. It is vital... that you find these items and bring them back... {74440} Such... such courage. Dear , you do me proud... {74441} Only you can... do this. You are needed, my ... you must have courage! {74442} There are rewards... beyond wealth, my . Only you can do this. You... are needed, you must have courage! {74443} There is... no-one else. The other apprentices... can only follow your lead. You are needed, my ... you must have courage! {74444} Your ring... will protect you. , my ... you are needed. You must have courage! {74445} This will be your... final test. I know that you are ready! So much... so much relies on you. I know... you will not let me down... {74446} I... I cannot... unnnghhh!... {74447} Drogan? He's... passed out from the pain. It is up to you, then, , as he said. You must recover these artifacts before they can be put to dangerous use. {74448} There are no others in this area that I know of. And even should I send word of what has happened, it would be too late before anyone could respond. {74449} No, it is truly up to you to find the artifacts if they are going to be found at all. Your preparation is paramount at this point. {74450} I'm sure you have many questions, ... and I will help you as much as I can. There is much you must prepare for, first, however. {74451} Even the longest journey begins with a few simple steps, . You know what you must do... you simply have to prepare for it. {74452} If you need assistance, think of asking Dorna or Xanos to accompany you. The others can remain here and help guard the school. {74453} That would be me. I wish I could go with you, . You are so lucky. {74454} And will be luckier still to have the great Xanos by side! {74455} Get over yourself already, Xanos. will pick whomever picks... and it will probably be someone can stand. {74456} Yes, yes, as I said. Me! {74457} There is also bound to be some equipment here in the school which can help you. See if you can find some. Healing equipment especially... if you can't find potions, healing kits will have to do. {74458} As for the artifacts themselves, I can tell you what I know about them if you wish. It's not much, but it might help. {74459} Beyond that, all that remains is to go out into Hilltop and follow the trail of the kobolds. It should not be difficult... their passing will have been noticed, I'm sure. {74460} I will help you as much as I can, but my first duty is to keep Drogan alive. Whatever this poison is inside him, I intend to fight it. {74461} Excellent. I will tend to Drogan, then. Return to me when you have discovered anything. {74462} Not well. Until I get those supplies, I'm not sure I'll see much of an improvement. Remember: I still need as soon as possible. {74463} Poorly. It takes all the magic I can muster to keep the poison from killing him. I will do what I can... he is a strong dwarf, I'm sure he will pull through. {74464} Yes, actually, perhaps there is. I believe the poison is a magically-altered form of snake venom... perhaps from an asp or something similar. {74465} If that is the case, there may be some herbs that can speed Drogan's recovery. There is an herbalist in Hilltop who should have them. {74466} Go to the herbalist and tell him that you need a tressym tongue, some charcoal and some helmthorn berries. Then bring those back to me. {74467} Fine, for now, thanks to those herbs. He lapses in and out of consciousness and still needs my attention, but the prognosis is good. {74468} You can try to speak to him if you wish. His mind is a bit... fevered, however, so do not overtax him. {74469} I will go with you, . You will have need of my powerful magics and not so much of Dorna's little sneakings, yes? {74470} Powerful magics? Are you talking about the few little spells you can fire off before you run screaming like a naked halfling? {74471} I know nothing what you speak of, little dwarf. Xanos has great magics and fights well to boot! {74472} I see. Well maybe you'll introduce me to him, sometime. {74473} I'll go with you, . Our skills will complement each other... and besides, I expect you'll need some muscle to back you up. {74474} Muscle? Eh? All I see is little dwarf with very big mouth. {74475} Better that than a big half-orc with an oversized ego. {74476} You make fun of Xanos, but you shall see. will pick Xanos gladly and then Xanos will laugh at you. Ha ha ha! {74477} There are other students who can accompany you on this mission. You might also think of asking Dorna or Xanos to accompany you. The others can remain here and guard the school. {74478} And what do you intend to do, ? Let Drogan die? Let whoever was behind this attack do as they wish with these artifacts? {74479} Is this what Drogan trained you to become? Someone so selfish that would sooner stand around and act like a petulant child than face a real adventure when it arises? {74480} Thank the gods. I was beginning to wonder what sort of Drogan chose as his prize pupil... I'm glad to see he was not mistaken. {74481} Drogan's life is already on the line, as are many others who will be endangered should those artifacts not be retrieved. And they do not have the benefit of your ring! {74482} Oh no? If the fact that Drogan is responsible for what you are now and trusts you is not enough, then do it for yourself! {74483} Gods help us that we would have to turn to one so craven for aid, but one would think you would look forward to the experience to back up your mouth at the very least! {74484} Or is that not why you came to this school, seeking wealth or power? Whatever your reasons, find them... but you *will* help us in this! {74485} The gods help us if one such as you is considered by Drogan to be his prize pupil. If you are able to do this, however, I suppose his trust is justified. {74486} I doubt your hands are any better than the hands the artifacts currently lie in... but I am not their keeper. Find and retrieve them. That will be enough. {74487} I am not in charge of you in the slightest, . I am here to help Drogan and see these artifacts returned, that's all. {74488} Nothing? The poison resists? How can that be? This is no simple toxin these kobolds have used, here. {74489} How could they have acquired such a poison, I wonder. And why did they come all this way just to strike at Master Drogan? There must be an answer! {74490} What kind of question is that? Of course he is not going to die, not if I can help it. Does that disappoint you somehow? {74491} Please ignore 's rudeness, my lady. We appreciate your assistance, naturally, it's just that... we don't know who you are. {74492} I don't know, to tell the truth. The fact that this poison resists curative magic disturbs me greatly. I shall try my best to aid him. {74493} I find it more than a little suspicious that some helpful stranger would show up just as these little creatures attack, eh? {74494} How rude! This lady aids us without asking for anything in return. Would you repay her with suspicion? {74495} Rude or not, I'd like an answer, as well. You have remarkable timing, my lady. {74496} Of course you are suspicious. I would be, as well, were I in your shoes. Allow me to introduce myself: my name is Ayala Windspear. {74497} I have been following the tracks of these kobolds for almost two days, now. I thought it odd that they would range so far from their home caves in the Nether Mountains. {74498} I never imagined they would do something like this, however. As soon as I realized they were headed for Hilltop I came as quickly as I could... but too late. {74499} Believe me or not, as you wish. I was only passing through this area when I noticed the activity of these kobolds. It was my responsibility to investigate. {74500} There will be time enough for that. Our first priority is to find out why this happened... and what can be done to help Drogan. {74501} But I don't understand... why would anyone want to attack Master Drogan? {74502} I was just passing through this area, to be perfectly honest. It's my responsibility to take note of strange occurrences and investigate them, however. {74503} What do you mean it's your responsibility? {74504} I am a Harper, as is Drogan. Do you know what a Harper is? {74505} I'm sure everyone is shocked. The Harpers are a group of fools who meddle in the affairs of others to maintain their own interests. {74506} That is a viewpoint born of ignorance. We Harpers band together to fight evil wherever it arises, even though some may call it 'meddling'. {74507} This naturally means that the Harpers have many enemies. I suspect one of them is responsible for this attack. I hope I am wrong. {74508} I... believe... I can shed some light on that... {74509} Master Drogan! {74510} One that secretly meddles in the affairs of others, whether they are welcome or not. {74511} Indeed, you are well-informed. Doing so has left the Harpers with many enemies, however. It may be one of those that is behind this attack. {74512} That's it? The little beasts are all gone? Then I shall see to Drogan now. I can only imagine what they did to make him fall. {74513} Poison? I cannot tell the type, but I should be able to counter it with my magic. Hold on, good dwarf... {74514} Have you any news of the artifacts, ? {74515} Excellent. To be honest, this artifact was the one I was most afraid of ending up in the wrong hands. Belpheron was a frightening villain, to say the least. {74516} I do remember something about this hand, now that I think about it. It... it is possible that it might be able to point the way to the other artifacts. Quite literally. {74517} You could try... using the hand to direct you to them, if you feel it is necessary. Do you want to keep it for that? {74518} As you wish. It's probably for the best... there's no telling just what Belpheron's hand is capable of, really. {74519} I see. I won't argue with you for now... at least it's not in unknown hands. I'd be careful with that, . You don't know what it can do. {74520} Very well. Be careful with it. It's ability to point out things may not be all it's capable of, . {74521} You have? Good. I don't know what powers the tooth might bring to a dragon or similar creature, but the possibilities are frightening enough. {74522} Good work, . That makes one less artifact that we need to worry about. {74523} Have you found anything else, yet? {74524} J'Nah? Hmmm. I can't say that I do, really, though the name does... ring a bell. A sorceress, you say? {74525} I will think on it, . In the meantime, I suggest you find her lair and learn who she is... or who she serves. This information may be vital. {74526} Tymofarrar... that does sound familiar. He is a young white dragon from the Nether Mountains, I believe. Relatively benign, as far as his kind can be... but very selfish. {74527} Is he the one that is behind the kobolds? That would make sense. Tymofarrar would want the artifacts for himself if he ever heard of them. {74528} But how did he hear of them? Tymofarrar is a potent beast, , but he is no great wizard and not overly intelligent for a dragon. {74529} Very odd. Your only recourse may be to find his lair in the Nether Mountains and learn more. You must be stealthy, however... battling him would be your death. {74530} And there's no other way to get it from him? Then you may have to help him, . Hopefully what he wants isn't... distasteful. {74531} Have you learned anything else? {74532} Ambushed by gnolls? The only gnolls from this area come from the High Forest... but they've no reason to attack the kobolds. {74533} Could it be that someone sent the gnolls to steal the artifacts for themselves? But then someone else would have had to know about them. {74534} You may have to look into both the gnolls and the kobolds in order to find th rest of the artifacts, . Be careful. {74535} Thank the gods! Let me see what you have... {74536} ...hmmm. I still need a tressym tongue. Without it, I can't help Drogan. Please do what you can, . {74537} ...hmmm. I still need some charcoal. Without it, I can't help Drogan. Please do what you can, . {74538} ...hmmm. I still need some helmthorn berries. Without them, I can't help Drogan. Please do what you can, . {74539} ...hmmm. I still need some helmthorn berries and some charcoal. Without them, I can't help Drogan. Please do what you can, . {74540} ...hmmm. I still need some helmthorn berries and a tressym tongue. Without them, I can't help Drogan. Please do what you can, . {74541} ...hmmm. I still need a tressym tongue and some charcoal. Without them, I can't help Drogan. Please do what you can, . {74542} Good, good. I have all the herbs I need for Drogan, now. Thank you, ... you've managed wonderfully. {74543} There. That should do it. Hopefully we will see some kind of improvement soon. {74544} You're certain? Never mind... I'm sure you're trying your best, . {74545} Is there something I can help you with, then? {74546} Then I wish you luck, . Return to me when you have discovered anything. {74547} I can try. Where do you need to go? {74548} I believe I can. Allow me to scry their location... {74549} There. I will send you there now, . Hold on. {74550} A grim thought, isn't it? I would suggest that this might not be a good idea if whatever wounded you so terribly is still there. Are you ready to go? {74551} Let's see... I just need the location from the ring. Yes... there. I have it. Hold on and I'll send you there now. {74552} Are you certain? If you left danger in the spot you came from, it will still be there. I would not want you to waste crystals unnecessarily. {74553} Alright. I should be able to pick up the location from your ring... yes, good, it's within range. One moment, please... {74554} What would you like to know? {74555} You want to know more about... me? Whatever for? My past isn't important here. {74556} I'm not trying to be unfriendly, ... it's just that there are far more important things to do here than chatting with each other. {74557} Believe me, , when I say we will have plenty of time to swap stories once this is all over, alright? {74558} Drogan recognized me. Isn't that enough? {74559} Good point. Regardless, you're going to have to take my word for it this once. Now I'm sure you have something better to do... {74560} I see. No offense, friend, but you're not my type. And this isn't exactly my idea of the perfect time. {74561} You want to swap tales while I care for your dying mentor? Maybe another time, my friend. {74562} Oh? Very cute. If you see some, do let me know. {74563} Only very little. I came across their tracks when crossing one of the mountain paths through the Nether Mountains to the north. {74564} When I realized that they had left the highlands and come down into the valley, I became alarmed. For kobolds to range so far from their home caves is unusual. {74565} Kobolds are tiny, draconic predators that rely more on their cunning than their strength to survive. For them to be so bold means they either have much to gain... or much more to fear. {74566} There's not much more to tell, I think. The Harpers seek to maintain a balance in the world even in the face of those who would abuse their powers. {74567} Some claim we are spies, others consider us dangerous meddlers or even outright assassins. In truth we are a little of all things, when the situation warrants it. {74568} You know... it was always our hope that Drogan's students might take the cue from their tutor and become Harpers themselves, in fact. What do you think of that? {74569} That's good. You certainly seem like the sort of who would do well amongst the Harpers. We will have to wait and see. {74570} Oh? I wonder why that would be? You don't strike me as the sort of who would be interested. We'll have to wait and see. {74571} Well, you have plenty of time. It would be too soon to even consider membership in the Harpers... but perhaps this is your chance, no? {74572} Truly? That's too bad. You seem like the kind of the Harpers could use more of. {74573} Hmm. Perhaps that's for the best. You strike me as the sort of who wouldn't sit well with the Harper ideals. {74574} I know a little about these artifacts, but keep in mind that anything I tell you comes mostly from memory. I wish I had more detailed information to offer. {74575} Let's see... if I remember correctly, there are four artifacts in total: a mummified hand, a dragon's tooth, a statue of a tower and a mask. {74576} All four of them have considerable power of a malevolent nature, although we have yet to discover an application for any of this power. {74577} The fact that the power exists could be tempting enough for some... and it's very possible that there may be someone out there who knows more about these artifacts than we do. {74578} The trouble will be figuring out which artifact the thief is, in fact, interested in... and what they intend to do with it. Considering the nature of these items, it is certainly evil. {74579} And where, exactly, would somewhere safe be? Behind the walls of a keep, surrounded by guards? What better way to announce that you hide something of value. {74580} No, the Harpers believed that this school was remote enough and nondescript enough to be considered safe from molestation. For many years that has indeed been the case. {74581} That once belonged to a high priest of the Lord of Shadows, I believe, and is imbued with considerable power... though nobody has figured out how to use it. {74582} Seeing as the God of Thieves rarely produces items of benevolent purpose, it was decided best to keep the mask safe and out of his followers' hands. {74583} Perhaps someone has figured out how to use the mask's power? If so, any amount of mischief could be expected as a result. {74584} I... actually do not know much about that. I believe it was found in a desert tomb many years ago, and one of our wizards detected powerful and destructive magic within it. {74585} The nature of the magic could not be discerned, however, so it was put aside to be kept safe until more could be discovered about it. {74586} I have my doubts that the statue would be of use to anyone. Perhaps its theft was only incidental because it lay with the rest. {74587} A remnant of the great wyrm Hephaestagon, a great dragon that also wielded the most evil of the black arts. {74588} The dragon died long ago... but it's possible that the kobolds could have some interest in it, seeing as they are of draconic origin themselves. {74589} I have trouble believing the kobolds are the instigators of this theft, however. It's more likely they serve another... perhaps even a dragon aspiring to have Hephaestagon's power. {74590} It belonged to a powerful lich named Belpheron, as I understand it. The hand was all that was left when he was destroyed. {74591} I remember it being said that some of Belpheron's power remained in the hand. Perhaps someone is trying to tap into it... or perhaps one of Belpheron's old followers wants him resurrected. {74592} If that was the case, it would be terrible news. Belpheron threatened to destroy Faerun the first time... we certainly don't need him trying again. {74593} I wish I could help you, but until Drogan's condition stabilizes all my magic is needed just to keep him alive. {74594} There is a temple within Hilltop, isn't there? Perhaps there is a cleric there who can provide you some healing. {74595} I'm sorry, but I need all my magic just to keep Drogan alive. If you get those herbs from the herbalist for me, perhaps I could stabilize his condition. {74596} Certainly. Allow me a moment to prepare my spells... {74597} Well, that depends... is Drogan still using the teleportation rings he created? {74598} Hmm. Yes, I see that he did. {74599} Yes. He gave one to each of us, actually. {74600} The fact that you have them is good. As I recall, the ring uses the energy of a focus crystal to pull you to Drogan in the instant before death, correct? {74601} You can also use them voluntarily to return to Drogan's side. Seeing as I'll be wherever Drogan is in both cases, we can use that to our advantage. {74602} I should be able to use the connection between the ring and the spot you came from to teleport you back there, if need be. {74603} I wouldn't advise jumping back somewhere dangerous... but I will at least be able to save you some time. I'm afraid there's not much more I can do to help. {74604} No, of course not. I would imagine that Drogan has a lab around here... perhaps in his room? If you can find it, there might be a way to make more crystals. {74605} You know about them? He gave a ring to each of us. {74606} Bah! Too bad he did not wear one himself! {74607} I don't think it works like that. {74608} If you ask whether or not he still gives the rings to his students, the answer is yes. Thankfully, yes. {74609} You needn't get so excited about them, Xanos. They're just rings. {74610} You keep that smirk where I cannot see it, dwarf. These rings will save our lives plenty in the days to come! {74611} Where did you go? I was just looking at the herbs you brought back. {74612} You should speak to Drogan. I'm sure he's eager to discuss what you've been up to. {74613} I am not sure if we'll meet again, so I wish you well. You are braver than any of us could have imagined. {74614} What artifacts are you talking about? {74615} I guess you'll be leaving, then... {74616} You'd better hurry if you want to catch up to those creatures. {74617} Well, if the kobolds stole these artifacts, we should get them back! {74618} I'll help in whatever way I can. {74619} You can count on me, Master Drogan. I won't fail you. {74620} Are you sure, Master Drogan? If this is so important... {74621} I assume the Harpers will reward me handsomely if I help out? {74622} I'm not your errand . Get somebody else to do it. {74623} What?! Why me?! I'll get killed! {74624} Can't the Harpers help at all? {74625} Tell me why are these artifacts so important. {74626} I will do my best. Do you have any advice? {74627} But I haven't a clue where to start! {74628} I should go and get ready. {74629} How is Master Drogan doing? {74630} Is there something I can do to help Master Drogan? {74631} Forget it. I've got better things to do. {74632} I suppose you're right... {74633} I don't do anything unless there's some profit in it. {74634} A real adventure? I'm more worried about my own neck. {74635} I don't owe Drogan anything, thank you very much. {74636} Alright, alright, enough. I'll see what I can do. {74637} And should I decide to keep these artifacts once I find them? {74638} Fine. But I won't be bossed around by you. {74639} So the old dwarf is finally going to die, I take it? {74640} Is Master Drogan going to be alright? {74641} You just happened to arrive too late, huh? Likely story. {74642} Why would anyone want to attack Master Drogan? I don't understand. {74643} Shouldn't we chase down these kobolds? We can't let them get away! {74644} Why were you following these kobolds to begin with? {74645} No, no idea at all. {74646} Someone who interferes in the business of others? {74647} The Harpers... it's some kind of secret organization, isn't it? {74648} Aren't the Harpers some kind of secret society that fights evil? {74649} Who are you to be demanding answers, anyway? {74650} Thank you for your help, but... who are you? {74651} I have recovered the mummified hand. {74652} No, I don't need it. {74653} I don't need the help, but I'll keep it. {74654} If it can help, then yes... I'll hold onto it. {74655} I have recovered the dragon's tooth. {74656} I have recovered the mask. {74657} Do you know anything about a sorceress named J'Nah? {74658} Do you know anything about a dragon named Tymofarrar? {74659} A kobold by the name of Deekin holds the tower statue... but he won't give it to me unless I help him. {74660} It seems the kobolds were ambushed by gnolls outside of Hilltop. {74661} No, but I do have some of the herbs you asked for. {74662} [Lie] No, I haven't found anything. {74663} No, nothing yet. {74664} I should be going. {74665} Can you teleport me somewhere? {74666} Nowhere, at the moment. {74667} I need to find the party leader. {74668} I need to go to the spot where I "died", so to speak. {74669} No - maybe not just yet. {74670} Yes - I'm ready. {74671} I need to go back to the last place I used the ring. {74672} No, never mind. {74673} Yes, I want to go. {74674} I have some questions. {74675} I don't have any more questions. {74676} Tell me more about yourself. {74677} I suppose you're right. {74678} Would it hurt to get to know each other a bit? {74679} I want to be sure you are who you say you are. {74680} He could have been just delirious from the poison. {74681} I just thought a beautiful woman like yourself could use some decent company. {74682} Can you tell me more about the kobolds? {74683} I want to know more about the Harpers. {74684} I'd very much like to become a Harper. {74685} I'd have to think about it. {74686} Not interested, thanks. {74687} Tell me more about these artifacts. {74688} I want to ask something else. {74689} Why are these items so dangerous? {74690} Why were the artifacts kept here, then? Why not somewhere safer? {74691} Tell me more about the mask. {74692} Tell me more about the tower statue. {74693} Tell me more about the dragon's tooth. {74694} Tell me more about the mummified hand. {74695} I need some healing. {74696} I have some of the herbs you asked for. {74697} How else can you help me, exactly? {74698} Do you have more crystals for the rings? {74699} [Drogan barely stirs when you approach him. He is sweating profusely and stirs agitatedly as if caught in the grips of a bad dream.] {74700} [Drogan stirs slightly as you approach, looking up at you with tired eyes.] ...? Does... all go well? {74701} Thank you... , my . I... know you will do well... {74702} Do not strain yourself, Drogan. As said, you need your rest. {74703} I... wish that were so, . This... poison... still courses through me... {74704} Enough. Drogan cannot help you just yet, , though the dwarf is stubborn enough I almost think he might try. Please let him rest. {74705} I... am sorry... that was necessary, . This is... too important. I know... you will not fail us. {74706} That's enough, . Drogan needs his rest if he has any hope of recovering fully. {74707} I knew... that you were... capable, . You have my... full confidence... {74708} Do not overtax Master Drogan just yet, , please. He needs as much rest as he can get. {74709} [Drogan's condition has improved, and his hands are cool to the touch. For the moment he appears to be deeply asleep.] {74710} [For once, Drogan seems to be resting peacefully. The sweat beading his brow is the only indication that he is ill.] {74711} [Drogan looks to be a fair amount better, though still far from healthy. He does not wake as you approach.] {74712} Please do not disturb him, . We must let him rest while he can. {74713} [Drogan stirs as you approach, moaning. His eyes clear as he looks at you with pained affection.] ... my ... [Then he lapses back into unconsciousness.] {74714} [You try to speak to Drogan, but he barely reacts to your words. He seems fevered and while his eyes flutter open several times, they do not focus on you.] {74715} The worst is over, I believe, but Drogan still needs time to rest. Perhaps you will be able to talk to him later, . {74716} [While Drogan's color has improved significantly, he currently cannot be roused from his unconsciousness. His breathing is shallow and irregular.] {74717} It is good to see you back. I... feel much recovered, though my nurse here seems to believe otherwise. {74718} You should be in bed, you stubborn dwarf. Look at you! Your legs are shaking! The poison has still not completely left your system. {74719} Enough, woman! I will not lay about like an invalid if I have the strength to stand! Especially not while is running about endangering self for our benefit! {74720} Suit yourself. Should you collapse before the hour's over, I'll not take responsibility for you. {74721} Hrrumph! I'll take my chances. Better that than to be prodded by an over-concerned elf all day long. Tell me, ... how fares your hunt? {74722} Hah! You think to fool your old mentor, do you? Well, what else is new? I may have been poisoned, dear , but that certainly doesn't make me any blinder than I was. {74723} I can sense that you have at least one of the artifacts on you. Let's take a look, shall we? {74724} Ahhh, good, good! Well done, my ! Let's see it, shall we? {74725} So you do, so you do. Well done, my ! Let's see them, shall we? {74726} What's this? This is definitely the tower statue, but it's been broken... and there's something inside of it? How very odd. {74727} You've the reward of experience, dear ... and by the look of it, you've found plenty else along the way. There's little more one could ask for, yes? {74728} Patience, dear . You've proven yourself and then some... but allow me first to examine this bauble. {74729} Hmmm. How interesting. However this statue became broken, that seems to have been a fortuitous event indeed. {74730} We do not normally go about breaking magical artifacts we find, you see... and so we would not have realized that this statue was a container and not the artifact, itself. {74731} And inside... a crystal. A crystal giving off far, far more power than we detected previously. Perhaps the statue itself was shielding the crystal from detection? How interesting. {74732} I must admit, however, that I've never seen anything of its like before. Is there anything you've learned about this crystal during your adventure, ? {74733} But not why... hmmm. A true mystery, then. Well, it is no longer safe here. Whoever sent J'Nah to retrieve it will no doubt try again. {74734} I will need to take this crystal and get it looked at by someone who knows of such things. Until then, , I think you -- {74735} Are you certain that is wise, Drogan? Whoever wants this crystal would be keeping an eye out for you, don't you think? They already felled you once. {74736} And what do you propose, Ayala? I will not huddle in my home out of fear. {74737} I'm simply suggesting that perhaps might be better suited to taking this artifact to be identified. No-one will be watching . {74738} Perhaps... but Ayala has a point when she says that they have taken me down once. Whoever is behind this knows who I am. But I doubt they know who you are. {74739} We cannot be sure. But it seems safe to say that whoever is behind this had no idea of your capabilities before now... I hope that that continues. {74740} I... know that this is much to ask of you, . I can only say that this mystery is vital to solve and that only you can rise to this challenge. {74741} Whoever wants this crystal knows more about it than we do. We need to catch up, , so we will know why they want it. {74742} And, truth be told, I suppose I am not fully... recovered... from the poison. I would be no match for anything they would surely send my way. {74743} Your final test is over, my dear . I am no longer your master. All I can ask you as a peer and proud former tutor that you undertake this dangerous mission. {74744} If that's what you desire, , I'll not stand in your way. I will be sad to see you go, but I'm confident you're ready for this kind of task. {74745} If it's a reward you want, , there will be plenty to find on the way... and if this is as important as I suspect I'm sure there will be rewards for you afterwards, as well. {74746} Hah! I'm glad to see you don't let any of this business get to you. I think you will do just fine, dear . {74747} You needn't call me Master Drogan anymore, . Just Drogan will do. And I'm quite sure that your best will be more than good enough. {74748} The man you will need to show the crystal to is an old friend by the name of Garrick Halassar. An expert in the field of dweomer analysis, as it were. {74749} Hmn. Now that's a good question. I'd assume he's still out in the Anauroch desert digging up Netherese artifacts. He took the caravan out of Hilltop headed there about a year back. {74750} If you are referring to the halflings, Drogan, that caravan is in Hilltop now. {74751} Truly? That is most fortunate. They might even know exactly where Garrick is, then. There you go, . You can travel with the caravan. {74752} I'll make arrangements for you and the other apprentices to join them. Ayala and I, in the meantime, will contact the Harpers and do what we can. {74753} So are you ready to go? Or is there something you need to do beforehand? {74754} Then I suggest you do it quickly. Collect whatever equipment you need and then come tell either me or the caravan leader when you are ready to leave. {74755} Good. If the gods smile on us, then the situation is not as dire as I fear. If not... well, then I wish you the best of luck. {74756} I would not even worry about that right now, my . It is obvious that what J'Nah was seeking was this statue... or, rather, this crystal. {74757} Right now it's more important that this crystal get identified. We can look at retrieving the other artifacts after that is done. {74758} I didn't claim otherwise, dear . Believe it or not, however it did become broken might have been a fortuitous occurrence for us. {74759} Broken by a kobold, you say? Hmmm. Well, believe it or not, that may have been a fortuitous turn of events. {74760} Hmmm. You know... the fact that this tower statue has been broken may turn out to be a most fortuitous event. Look here. {74761} I trust you're ready to leave for the desert, then, yes? {74762} Don't worry about it, Master Drogan. You should rest. {74763} No, not really. Are you well enough to help? {74764} Well enough, considering you forced me into this. {74765} It is going well, Master Drogan. {74766} [Lie] Not so good. I haven't found anything. {74767} [Give him the tower statue.] It went well. I have the broken tower statue here. {74768} [Only give him the tower statue.] It went well. I have the broken tower statue here. {74769} [Only give him the tower statue.] It went well. I have the broken tower statue here. {74770} [Give all the artifacts you have.] It went well. I have some of the artifacts here. {74771} I sure hope there's a reward after all that work... {74772} Look, I did what you asked... is my final test over? {74773} Only that J'Nah was seeking it for someone else. {74774} Master Drogan is far more capable than I am, I'm sure. {74775} How sure can you be that no-one will be watching for me? {74776} I'm not interested in going anywhere. {74777} You want me to take the artifact somewhere? Why? {74778} Spare me the compliments. I suppose it will get me out of here. {74779} And just what do I get out of it? {74780} Why not? Sounds like fun. {74781} I would be honored, Master Drogan. I'll do my best. {74782} And where would I find this Garrick? {74783} I need to do something, first. {74784} Yes, I'm ready to go. {74785} But I haven't even found all the artifacts, yet. {74786} But you're far more capable than I am, Master Drogan. {74787} But I'm not interested in going anywhere! {74788} So you want me to take this crystal somewhere? {74789} I don't know anything about that. That's how I got it. {74790} It was accidentally broken by the kobold I got it from, but I don't know what's inside it. {74791} [Give all the artifacts you have.] It went well. I have all of the artifacts now. {74792} Aha! It is ! Tell me, , surely you have heard how our dear Mischa fared in her last test? {74793} I have had enough of your jibes, Xanos. You would have done no better. {74794} On the contrary, dear lady, I tend to do exactly what Master Drogan asks me to do. If he says to rescue the goblin child, then I rescue the goblin child! It is not so difficult. {74795} Hmph. I somehow doubt Master Drogan would ask you to rescue anything that he didn't expect you to rob, first. {74796} Ha ha! You are the aspiring thief amongst us, little Dorna, not I! {74797} But a goblin is an evil creature, child or no. How can I be expected to lend it aid? It was not a fair test of my abilities. {74798} Bah! Fair? Who ever said that Master Drogan must be fair? He teaches us of the adventurer's life, which is never fair! {74799} And what would you know of the adventurer's life, Xanos? Do tell the rest of us. {74800} Bah! Nothing... yet. That will change one day, but not for our Mischa, I think. {74801} I just do not understand why Master Drogan would expect me to be other than I am. It was an unworthy test. {74802} Thank you for piping in with such an intelligent observation, . I'm sure we all feel enlightened now. {74803} Leave alone, Xanos. is the senior student here and has earned far more accolades than you. {74804} Master Drogan tests us all, , so that we reach the potential we came to his school to achieve. {74805} Your tests are different than the rest of ours, naturally, but the goal is the same. Master Drogan is a very wise man. {74806} They say he was a great adventurer before he retired. That is what I hope to benefit from, not his wisdom! {74807} I don't know. Perhaps there is a lesson in Master Drogan's test that I have not yet considered... {74808} Your tests are more related to stealth and combat, as mine are, but the goal is the same. Master Drogan is a very wise man. {74809} Your tests are more related to magic, of course, just as Xanos's are, but the goal is the same. Master Drogan is a very wise man. {74810} You are a paladin... surely you were tested in some of the same ways as Mischa has been, no? Master Drogan is a very wise man. {74811} Oh, my. Would one of you ladies be willing to put it in monosyllables for ? {74812} Leave alone, Xanos. is the senior student here and has earned far more accolades than you. {74813} Of course I wish to graduate, . I must be what I am, however, or what would be the worth of Master Drogan's teachings? {74814} So you know enough to decide which of Master Drogan's teachings are worthy? Why, he should graduate you right now if you know so much! {74815} Perhaps... perhaps you are correct. Maybe I have just failed to learn the lesson Master Drogan intended. {74816} Now *that* should tell you something, Mischa, when is calling you an idiot. Hah! {74817} You are not a paladin, . I would not expect you to understand. A creature of evil deserves no mercy from the righteous. {74818} Oh, and of course the child could not be raised differently, could it? It will always be an evil creature? {74819} This is not about you, Xanos... and besides, you have human blood within to redeem you from your orcish heritage. {74820} You humans are all the same. Sometimes I wonder just how redeeming my human blood really is. Pfah! {74821} Perhaps there is a lesson to learn in Master Drogan's test that you have not thought of yet, Mischa. {74822} Why? I suppose you have something better to do? All of us are finished our training for the day. {74823} Just because you are the senior student does not make you superior to us, . Truly, I don't know why Master Drogan holds you in such high regard. {74824} Hah! Well put, well put! {74825} That is beneath you, . I don't know why Master Drogan holds you in such high regard at all. {74826} You shame me with your wisdom, . Of course you are correct. It is no wonder that Master Drogan holds you in such high regard. {74827} My, my. Did you think that up all by yourself or did you read it somewhere? {74828} Thank you for your kindness, . I suspect that Master Drogan will never hold me with the regard he has for you, however. {74829} Bah! Who cares how the dwarf regards them? I came here to learn what I can from him and that's all. {74830} Hah! My sentiments exactly! The fact that Drogan is not richer tells me he has only so much adventuring knowledge to pass on! {74831} Great wealth is not the goal of every adventurer, Xanos. {74832} I do not speak for the fools, little girl. Let them do as they wish. {74833} ... I heard Master Drogan saying that your final test would be coming very soon. Do you think you are ready for it? {74834} A reasonable answer. You are more patient than I would be in your shoes. {74835} Then why did you even come to the school if all you want to do is leave? You sound very impatient. {74836} Stupid question, is it? Well, we'll have to see just how ready you are. {74837} You sound so confident. I wish I could say the same. {74838} I bet that Master Drogan will take away 's ring for the final test. Ha ha! No teleporting about for you! {74839} But Master Drogan gave us the rings to keep us safe! They've kept all of us from being killed during our training! {74840} And what better way to test if you are ready to leave the nest, eh? What do you think of that, ? Ready to lose your ring? {74841} Hah! I am with on that one. {74842} Well, you'll have to get used to life without it eventually. The ring only works within a few miles of Drogan, anyway, and needs his focus crystals to work. {74843} Well, later is better than sooner. I intend to pawn it when I leave, anyway. {74844} Ha ha! Xanos is weak of constitution and constantly in need of rescuing by the ring. That's why he thinks of it far more than you, I suspect. {74845} Drogan gave you a ring when you came to the school, . Don't you still have it? It's meant to protect you from harm. {74846} It needs focus crystals in order to work, but it teleports us to Master Drogan when we are badly hurt... or whenever we want to, really. {74847} Don't waste the crystals, however. Master Drogan gets very mad if you do that... I learned that the hard way. {74848} What a surprise. has forgotten about ring. {74849} Ha ha! Xanos is weak of constitution and constantly in need of rescuing by the ring. That's why he values it so highly, I think. {74850} Shut up, little dwarf. I notice you've no lack of focus crystals to power your precious ring. {74851} Better to be safe than sorry, I always say. {74852} Do you know what your final test will be, ? Has Master Drogan said anything to you? {74853} It is just a simple question, . I envy the fact that your final test will be over soon. {74854} For once I agree with the little girl. I came to Master Drogan to learn how to be an adventurer... I wish to adventure! {74855} True. I wish something exciting would happen here in Hilltop. {74856} I know what you mean. I appreciate everything Master Drogan has done for me, but... I cannot wait until my own final test. {74857} Bloody bards. You think you know everything, do you? {74858} Bah! You know nothing! Whatever it is, the cunning little dwarf will not make it easy on you. {74859} I cannot wait until Master Drogan gives me my final test. I wish I was in your shoes, . {74860} And if Master Drogan tells you to hop about on one foot, would you do that too? {74861} If such bootlicking makes one graduate faster, then I question the worth of Master Drogan's little school. {74862} Perhaps it is the school that questions *your* worth, half-orc. {74863} Hmph. For a paladin, you have quite a mouth on you, little girl. {74864} ... I heard Master Drogan saying that your final test would be coming very soon. Do you think you are ready for it? {74865} Well, it appears that Master Drogan thinks highly of you, regardless, seeing as you are his prize pupil. Odd, isn't it? {74866} Do not listen to the little dwarf, . She is just jealous. {74867} ... I heard Master Drogan saying that your final test would be coming very soon. Do you think you are ready for it? {74868} Oh, yes, listen to . We all know how smart is. {74869} You are a paladin, , how is it that you feel differently? Ours is the arm of the righteous. There can be no quarter with evil creatures. {74870} I agree, that wasn't very fair of him. {74871} Master Drogan wanted you to rescue a goblin? Why? {74872} You are an idiot, girl. Do you want to graduate or not? {74873} So you would leave a child to die, Mischa? What kind of paladin are you? {74874} [Sigh]... don't any of you have anything better to do? {74875} Or maybe you're an idiot that will never get out of this school. {74876} Maybe he was trying to teach you that paladins are merciful as well as righteous. {74877} You'll learn in time, Mischa. Don't worry about it. {74878} You're a fool, Xanos. You have obviously learned nothing. {74879} The rewards will be worth it in the end, I think. {74880} I don't know. I will see when the time comes. {74881} I could care less. I just want out of here. {74882} That's a stupid question. Of course I'm ready. {74883} I believe I am. {74884} He'll have to pry it off my cold, dead finger. {74885} What ring? What are you talking about? {74886} I've never relied on that stupid ring, anyway. {74887} Mind your own business. {74888} Whatever it is, I can't wait for this to be over. {74889} No, he hasn't. I have no idea what my final test will be. {74890} I imagine my stealth and guile will be put to the test, somehow. {74891} I am a monk. I expect my faith and skill at battle will be challenged. {74892} I am a barbarian. I certainly hope it is my battle prowess that he will test. {74893} I am a bard. There is nothing that Drogan can send my way that I'm not prepared for. {74894} I have no doubt my magical arts will be put to the test. {74895} I am a druid. I expect my powers over nature will be challenged to the utmost. {74896} I expect that Master Drogan will test the strength of my faith. {74897} I am a ranger. I expect my knowledge of the wilderness and battle to be tested. {74898} I am a warrior. No doubt he will test my battle prowess to the utmost. {74899} I am a paladin. No doubt he will test my faith and my battle prowess. {74900} If Master Drogan believes it is necessary, yes. {74901} I respect Master Drogan. He is a learned man and a great wizard. {74902} I agree with Xanos. I don't care what Master Drogan thinks of me. {74903} Warrior Spirit {74904} The spectral remains of a fallen elven warrior. {74905} Ayala {74906} This deadly looking elven woman moves with a smooth grace and wary eye, as one who has faced great dangers over the years. Her skin is pale, but a fiery energy burns in her eyes. {74907} Goblin Wizard {74908} Drogan {74909} Droganson {74910} Master Drogan is a famed adventurer who decided to retire and start a school for young adventurers. As your mentor, he has shown both compassion and firmness. He is a powerful cleric of Mystra, and a wizard. {74911} Dying Man {74912} Fiona {74913} Fiona the smith is a large, crudely-humorous woman, with a reputation as a steadfast and reliable worker and friend. {74914} Gnoll Warrior {74915} Gnoll Archer {74916} Gnoll Berserker {74917} Gnoll Hunter {74918} Haniah {74919} Dales {74920} Haniah is a half-elf who came to Hilltop only a short time ago. Her assistance to the mayor has led to improvements in the town. She has always been very friendly to you and the other students. {74921} Kobold Sergeant {74922} Yazka {74923} Kobold Looter {74924} This is one of the many children of Hilltop. {74925} Bethsheva {74926} Bethsheva is Farghan's animal companion, a powerful winter wolf bitch, and the dominant canine in Hilltop. {74927} Hilltop Guard {74928} The guards of Hilltop look battle weary but alert. {74929} This is a beautiful, young halfling. She appears very concerned with the well being of the other members of the halfling caravan. {74930} Shadow Hart {74931} Typically docile in nature, these rare, wild herbivores travel alone. They possess limited teleportation ability, which they use to escape predators. {74932} Nora {74933} Blake {74934} Nora Blake is a beautiful young woman and a new mother. {74935} Daschnaya {74936} This halfling has a wisdom in her eyes that speaks of one who sees more than most. {74937} Mara the Cook {74938} This is Mara, the cook at the Bubbling Cauldron. {74939} Farghan {74940} This is Farghan, the herbalist. He is a respected member of the community and a strong calming influence for the locals. {74941} Ferran {74942} Valiantheart {74943} This elf has a quiet awareness about him that seems almost uncanny. {74944} Farm Hand {74945} This young, human farmhand looks strangely familiar. Perhaps you have met him before in Hilltop. {74946} Blumberg Refugee {74947} The refugees fill the back of the town hall, alive and well. {74948} Piper {74949} Piper has always been a little strange, making prophecies that never seem to come true. He spends a lot of time annoying the local guards and the mayor. Despite that, he has always been a harmless nuisance and most people ignore him completely. {74950} Adam {74951} This was Adam Blake, husband to young Nora and father of Tynan, a mere babe. Nora will be devastated to lose her husband. {74952} Lodar the Tavernmaster {74953} This is Lodar the tavernmaster. He is usually quite cheerful, but the kobold attack has left him in a poor mood. {74954} Mayor Veraunt {74955} Shuttlescomb {74956} This is Mayor Veraunt. Although you have never seen him drunk before, he appears to be far gone in his cups at this point. {74957} Nathan's farmhands look very physically fit and aware of their surroundings. Obviously they play a role in the survival of the Hurst homestead. {74958} Nathan {74959} Hurst {74960} The dark skin of this dwarf reveals his race to be one of the grey dwarves, or duergar. He has a grim demeanor and a wary eye. {74961} Becka {74962} This female dwarf has a grayish cast to her skin that almost seems to be duergar. She wears a scowl on her face, but seems to be quite a pretty dwarf. {74963} Szaren {74964} The Red Wizard Szaren has returned to Hilltop and appears to have set up a temporary shop in this house. {74965} This stranger appears to be wearing the garb of the infamous Red Wizards of Thay. {74966} Thayvian Slave {74967} This is one of Szaren's slaves. Despite his ragged clothes, he seems quite content with his lot. {74968} Kipper {74969} Gilford {74970} Gilford, the local priest of Ilmater, looks exhausted. He moves more slowly than you remember him ever moving. {74971} Azath {74972} A strange creature that seems to feed on magical emanations of all kinds. {74973} Azith {74974} Chief Gishnak {74975} This gnoll barks orders at the other gnolls. He is obviously the leader here. {74976} Warrior {74977} These are exotic and deadly elven warriors, though of a subrace you have never encountered before. {74978} Glendir {74979} This half-orc looks to be a very frustrated and uncooperative slave. {74980} Gnoll Lieutenant {74981} Hooded Figure {74982} A strange, shimmering figure stands here. Although she is difficult to see, her presence is almost overwhelmingly powerful and evil. {74983} J'nah is an unusual looking elf, with features that seem elven, yet of an exotic strain you have never encountered before. Every move seems controlled, every word from her mouth calculated, and her posture is highly arrogant. {74984} Nafeeli {74985} While kobolds often seem rather pathetic, this one seems to have taken it to an extreme. {74986} Quemozeng {74987} Slave {74988} This slave looks ragged and miserable. {74989} This slave looks starved and desperate. {74990} Hurc {74991} Kobold Jumper {74992} Urko {74993} This looks like the kobold leader from the elven crypt, Urko. It appears he made it safely back to his kin. {74994} Kobold Adept {74995} Chief Arzig {74996} This kobold belligerently commands the other kobolds. Obviously he is the clan chief. {74997} Kobold Commoner {74998} Kobold Guard {74999} Kobold Ice Hound {75000} Kobold Slasher {75001} Kobold Slinger {75002} Kobold Sniper {75003} Kobold Sorcerer {75004} Deekin {75005} Deekin is a kobold bard, who carries himself with a flair that is unusual in a kobold. The grin on his face and twinkle in his eye show that no matter the circumstances, he is bound to explore the world and attempt to satisfy his curiosity. {75006} Riisi {75007} This is Master Drogan's familiar, the faerie dragon, Riisi. She is flighty and loves to play games. Asking riddles is her favorite form of entertainment. {75008} Skeleton Archer {75009} Spirit of Nilmaldor {75010} The ghostly figure that paces here looks to have once been an elven warrior, but his spirit is now trapped in this crypt. {75011} Toli {75012} This dwarven woman appears to be very pregnant. {75013} Toman {75014} Bross {75015} Toman appears a crushed and broken man, now that his home has been taken away from him. {75016} From the way he is yipping commands at the other kobolds, this is obviously the leader of this small group. He appears to be very tense. {75017} Dorna {75018} Trapspringer {75019} Dorna seldom speaks of her past, but you know she traveled for nearly a week through a treacherous part of the Silver Marches to apprentice herself to Drogan Droganson when he retired and decided to take on some apprentices. She is somewhat dour and pragmatic. Her role as professional ambush-spotter and trap-springer has left her with a rather grim outlook on life. {75020} Mischa {75021} Waymeet {75022} This bright-eyed young woman gazes out on the world with an earnest and cheerful expression, despite the ready sword at her side. An elaborate pendant, the holy symbol of Mystra, hangs around her neck, and the aura of grace and gentle power that surrounds her unmistakably marks her as a paladin, unusual though it is to find one of the holy warriors in the service of the goddess of magic. {75023} Messarmos {75024} Xanos is a poor tempered, arrogant, but fairly intelligent half-orc. He loves to speak of how much smarter he was than most of his family and has little tolerance for the slow of mind or weak of will. He claims not to care what others think of him, yet spends a lot of time making sure others note his intelligence and power. {75025} The Alchemist's Cookbook {75026} Amongst the more interesting passages are: 'Fenberries are a potent ingredient. The essence of several fenberries can be used to make the barkskin potion. A simple bottle is enough to hold the berries essence - no special precautions are needed.' 'Pure quartz crystal is another valuable reagent. Necessary in many rituals that imbue magical power into various items.' {75027} Amulet of Ascalhorn {75028} Found in an elven crypt, this item was once the treasure given to elven soldiers who completed their training and successfully passed a dangerous challenge. {75029} Ancient Sword {75030} This ancient weapon is set with stones and has an elaborate elven crest worked into the hilt. It does not seem magical, but obviously has some worth. The skeleton this weapon was found on did not appear to be elven, and was most likely a grave robber who found the tomb to be better guarded than expected. {75031} Ayala's Armor {75032} Becka's Outfit {75033} Smith's Outfit {75034} Dagger {75035} Deekin's Crossbow {75036} This crossbow is finely fashioned and possesses a diamond in its handle that sparkles intensely when looked at. Whether Deekin stole this crossbow out of Tymofarrar's treasure pile or whether it was given to Deekin is unknown, but the kobold cradles it closely. {75037} Deekin's Rapier {75038} This rapier is finely fashioned and possesses a ruby in its pommel that sparkles intensely when looked at it. Whether Deekin stole it out of Tymofarrar's treasure pile or whether it was given to Deekin is unknown, but the kobold cradles it closely. {75039} Dorna's Battleaxe {75040} This axe is carved along its blade with large dwarven runes, each indicating a member of Dorna's clan who has held the weapon prior to her. It is a finely crafted and superior weapon that Dorna will not give up for any reason. {75041} Drogan's Robes {75042} Elven Hall of Trials key {75043} This key has fine elven designs covering the surface and probably opens something in the elven crypt. {75044} Elven Trap Protective Helmet {75045} This helmet was designed to protect the user against the poisonous gases emitted by a special trap in the elven crypt. It is unlikely that the helm would work against other poisons, as it was created for this specific trap. {75046} Focus Crystal {75047} Though rather common, these crystals are highly sought for use in controlling, directing and powering magic spells and items. One crystal is consumed every time use is made of Mystra's Hand. {75048} Ilmater Robe {75049} Giant Spider Bite {75050} This small golden vessel appears to be an incense burner of some sort. {75051} This small golden incense burner is etched with a smooth, flowing script spelling out prayers to Akadi. When used, it will summon a fire elemental to serve the user. {75052} J'Nah's Outfit {75053} J'Nah Properties {75054} Daemonfey Chainmail {75055} Dark Hood {75056} Katriana's Outfit {75057} Journal {75058} This is your journal, which chronicles your life at Drogan's academy. From the day you set foot in the door, to last eve's entry, all of your experiences are contained within. One section of the journal talks about your interaction with the other apprentices. Xanos, the half-orc sorcerer, has a superior attitude that rubs most of the other apprentices the wrong way. Dorna is a dwarven rogue, who loves to incite arguments between Xanos and the third apprentice, Mischa. Mischa is a human paladin of Mystra, whose vision of the world is limited to black and white, with nothing in between. You are the fourth and senior apprentice, and Drogan has always held a respect for you and your abilities. Lately Drogan has begun to seek new apprentices, as your term here has nearly reached completion. Your final examination will soon be upon you. {75059} Katana of the North {75060} The katana is the pinnacle of the swordsmith's craft, combining grace and artful design with razor-edged efficiency. {75061} The Katana of the North was crafted by small order of monks in the Nether Mountains. It grants its wielder some protection from the harsh elements of the north as well as having a calming influence on beasts that may be encountered. {75062} Klonk's Ice Blade {75063} These blades belong to a clan of kobolds known as the Ice Kobolds. Despite their cold-blooded nature, these kobolds have adapted to their cold environment. Even their weapons have been magically altered to send chills of frost into an opponent unlucky enough to be hit with an Ice Blade. {75064} Kobold Ice Blade {75065} misclarge {75066} miscmed {75067} miscsmall {75068} miscthin {75069} The Mummified Hand {75070} One of the missing artifacts is the mummified hand of the lich, Belpheron, and is said to still retain some of his power. Its user must be standing still for its power to function correctly. {75071} Dorna's Footlocker key {75072} Xanos's Footlocker key {75073} Room Key {75074} This is the key to Drogan's personal quarters. It was guarded by his familiar, Riisi. Drogan's room is sure to have some useful equipment, including the alchemist's table, where focus crystals can be made. {75075} Idol of the Bear {75076} The great white bear stood on its hind legs and roared its challenge at you to come and fight. Instead you stood your ground and hooted and spun in circles, daring it to come to you. Your patience won out and in great anger, the bear lumbered forward, falling into the pit you had prepared the night before. Drogan was impressed with how you handled the challenge, and as a trophy, he turned the mighty bear into a frozen statue. Gazing at the statue, you laughed loudly and realized that there was something magical about it. Once per day you can use the statue to increase your taunt skill. {75077} Quality Lute {75078} The thin, tight-lipped old woman absolutely refused to impart the secrets of her dead husband's life to anyone, until you came along. He had been quite a local hero, and you knew that his exploits could make an impressive epic ballad, if only the woman would give you the details. You played a tune on your old lute, and it took all of your control to keep the old instrument from losing its tuning during the song. The woman was sufficiently impressed with your abilities and relented from her silence. Drogan obviously recognized the struggle you had with your poor old instrument, for upon completion of this test, he presented you with this new, Quality Lute. The most surprising thing about this gift was when you recognized the magic imbued in the lute, that allows you to use the powers of your perform skills to a higher extent, once per day. {75079} Fortune Cards {75080} This is an unusual deck of cards. The cards are covered in strange runes and symbols the likes of which you have never seen before. Despite the markings, there does not seem to be anything magical about them. {75081} Hilltop Guard Armor {75082} Hilltop Guard Axe {75083} Hilltop Guard Helmet {75084} Piper's Sword {75085} Wolf Pelt {75086} Holy Symbol {75087} It seemed as though you were trapped in a great war. All around you were the dead and dying. You quickly used up all your spells and potions. Then you turned to your medical kits. One soldier after another was brought to you with wounds. Eventually you had no more energy left. You had to choose; rest or burn yourself out. It was a difficult choice, but you made it decisively and as you lay your head to rest, you knew the next day would be even harder then the day before. You awoke from the dream to realize that Drogan had been testing you. You passed the test. Drogan told you that had you gone on any longer, you would not have been fit to help anyone the next day. By conserving yourself, you would have saved more lives in the long run. Upon your success, Drogan presented you with this finely crafted symbol of the deity your life is dedicated to. Once per day you can use the power of this symbol to enhance your healing skill. {75088} Tressym Tongue {75089} The Tressym is a winged cat about the size of a housecat with a pair of feathered, leathery wings - well known for their immunity to poison. Their tongues are well known for their poison-immunity qualities. {75090} Pieces of Charcoal {75091} A handful of small ground up pieces of charcoal. Known for their neutralizing qualities when it comes to poisons. {75092} Helmthorn Berries {75093} A handful of indigo berries. Helmthorn berries are tart in flavor and often used in winemaking. They also can be used in the preparation of certain restorative potions. {75094} Hurc's Dagger {75095} This dagger pulses faintly in the hand when held, but otherwise seems unremarkable in its craftsmanship. {75096} While the craftsmanship of this blade is rather crude by non-kobold standards, it becomes quickly apparent that this dagger has been strongly enchanted to drain the life force from its victim and add it to that of the user. Peering closely at the blade it is also obvious that this dagger has been often (and recently) coated with poison to supplement its damage. {75097} Dorna's Short Sword {75098} Scented Fetish {75099} When Drogan announced that a wild panther was slaughtering the local farmers' cattle, you knew you faced a true test of your druidic abilities. Entering the woods, you cautiously followed the creature's path. You crossed a small stream, and then found yourself facing a protective panther with cubs. It took every ounce of patience and empathy you had to calm the panther and convince her that this area did not make a safe home. Upon successful completion of this exam, Drogan presented you with a magical scented fetish. Once per day you can use its powers to send forth the scent of a peaceful forest glade, enhancing your animal empathy skill. {75100} Scale of Discipline {75101} It was a fairly straight-forward test. All you had to do was run to the top of the hill and grab an item on a pedestal, then return it to Drogan. It was the twenty heavily-muscled orcs waiting to knock you back down the hill, and the strap that held your hands behind your back that gave the task its difficulty. The first few were easy enough to dodge around, but they got closer and closer together until it was only your bullheaded determination that kept you on your feet. When the assignment was completed, your body was sore, but the red scale was dropped from your mouth into Drogan's waiting hands. After cutting the strap around your arms, Drogan explained that the scale had the magical ability to increase your discipline for a short time during battle, but only one time each day. It was a suitable reward for a grueling task. {75102} Valiantheart Longbow {75103} This is a finely made longbow, the wood of its shaft richly oiled and carved with delicate elven lettering. {75104} This finely-crafted longbow most recently belonged to the Arcane Archer Ferran Valiantheart... and has been passed down from generation to generation within the Valiantheart clan for thousands of years. The magic of the bow, a spell written into the grain of the wood in the elven language, is designed to enhance a hunter's senses... making it easier to spot one's prey and the archer more accurate with his arrow when firing. {75105} Horns of the Shadow {75106} The horns of the Shadow Hart - one of the most unusual creatures in the realms. {75107} Heart of the Shadow {75108} The heart of the Shadow Hart - one of the most unusual creatures in the realms. {75109} Green Spores {75110} A clump of spores covered in a green mucus like substance. Touching them causes long emerald strands to form between your hands and the spores. {75111} Baby {75112} This small bundle of joy seems to be emanating a peculiar odor. The baby's name is Tynan, the son of Nora and Adam Blake. He was rescued from a vicious kobold. {75113} Fortune Teller's Key {75114} Crystal of Concentration {75115} Drogan's last trial for you seemed to be a bit unfair. To test your powers of concentration, Drogan created a situation filled with interesting distractions, including music, drink and nudity. In the midst of the distraction, Drogan walked into the room and shouted "Now!" Immediately you stumbled to your feet, shook your head to clear the cobwebs and cast a spell. Surprisingly, you cast the spell quickly and effectively; then you passed out. When you came to, Drogan handed you this crystal. You stared into it, and found your head cleared quickly, with your ability to concentrate improved. The crystal can be used once per day in this manner. {75116} Censer of Readiness {75117} When your opponent swings his weapon, don't be there for him to connect. This is the advice Drogan gave you before a very unusual trial. You had to move through a room that had all sorts of swinging blades and jets of flame firing across. Despite a few minor nicks and burns, you emerged from the room successfully. Drogan took you to a separate room and lit a small censer filled with incense. After inhaling some of the smoke, you were taken back to the dangerous room and you dodged through it without a single problem. The magical censer can be used to increase your tumbling skill. After a single use it requires a day to recharge itself. {75118} Nora's Wedding Ring {75119} This is the wedding ring of Nora Blake, given as a reward for saving her child from kobolds. {75120} Instrument of the Inquisition {75121} Battle was not an option, unless of course you chose to die. Death seemed a bit of an extreme option, and the brutish horde of orcs around you did not seem particularly bright. With this in mind, you brought a deep scowl to your face and eyed the orc captain. He would be the first to die, followed by the orc beside him; at least, that is what you told him. The rest might eventually bring you down, but how many of them were prepared to face death over such a small, insignificant object. Your intimidation tactics worked well and the orcs handed over the odd shaped device, then disappeared as Drogan's test ended. Drogan told you to keep the instrument, as it was a holy item of the inquisition. The blade may be used once per day to increase your persuasion skill for a short period of time. It was a fine, worthy trophy. {75122} Practice Sword {75123} Gift of the Dryad {75124} The shadows of the forest lay heavy on the ground, as you made your way towards the cries of a wounded animal. Then, suddenly you knew that someone was following you. With all of your senses focused outward, you crept forward quietly. The most minute movement from behind a bush drew your attention and you sprang lightly overtop, to land on a beautiful forest dryad. She giggled, kissed your forehead and slipped out from underneath you. In your hands she left a simple wooden cup. Drogan congratulated you on your abilities and told you to keep the cup as a trophy to remember that day. Placing the cup to your lips creates a small amount of dryad wine, which heightens the senses, increasing your spot skill. This ability is only usable once per day. {75125} Horn of Listening {75126} All was pitch black as you slid through the halls of a wealthy merchant. You could hear his guards moving about, but the magical darkness concealed their position from you. Focusing all your concentration on the sounds of breathing and creaking armor, you slipped around the last of the merchant's guards and entered his treasure room. This was the last test Drogan gave you, and though it was not your final examination, it proved your abilities were sharp as a blade. Drogan presented you with this special device, which has the magical ability to enhance your listening skill. {75127} Rumgut's Key {75128} This key belongs to Rumgut, the hill giant. It opens the cage where he is keeping his 'wife'. {75129} Hurst's Morningstar {75130} Shadow Helm {75131} The horns of a Shadow Heart incorporated into this helm give its owner the ability to fade out slightly, once per day. {75132} Rod of the Magi {75133} One at a time, they came at you, casting their spells. All you had to do was identify each spell before it was completed and the spell would dissipate, as would the caster. But it was hard, so very hard. Each spell was different, some simple, some complex, but you had to wrack your mind to remember what you had been taught about each. What words, what gestures and what components were used in each spell? In the end, you passed with flying colors, and Drogan presented you with a small gift, the Rod of the Magi. The rod can be used once per day to increase your spellcraft ability. {75134} Szaren's Cloak {75135} This cloak belonged to Szaren, the Red Wizard, and was traded for a dragon's egg. It gives off an eerie blue light that protects the wearer from fire. {75136} This cloak belonged to Szaren, the Red Wizard, and was traded for a dragon's egg. It gives off an eerie blue light that protects the wearer from fire. {75137} Ring of the Wolf {75138} This silver ring has a sapphire set into it, making it quite valuable. When you look closely at the gem, it appears to have the faint image of a white wolf within. {75139} Once belonging to the druid Farghan, this ring has a sapphire set into it that contains the faint image of a wolf within. Wearing it increases one's ability to communicate with animals... and the wolf within the gem can be summoned to aid the wearer. {75140} Ancient Tome {75141} This thick tome's pages are yellowed and crumbling from extreme age, and the writing within is quite compact and in a language unfamiliar to you. Numerous notes have been scrawled into its sidebars throughout, most in a strange goblin tongue but some in Common. One of the larger notes reads: "The ruins uncovered below these caves are, in my estimation, none other than Netherese in origin. A remarkable discovery so far outside of the Anauroch Desert. I can only surmise that this facility was some form of training area for Netherese magic, perhaps remotely located from the main Empire. Regardless, it seems it did not escape the destruction of the rest of the Netherese... most of the scrolls and other magic we have uncovered below have been destroyed or useless. What few good artifacts have been found have been jealously snatched by that damnable sorceress. If she would only tell us what she seeks here, this entire process would be much less frustrating! Will send apprentices below again to discover more..." {75142} Beastmaster's Horn {75143} This brass horn is less of an instrument and more of a crudely-made device intended to make one particular note when blown into. It reeks of fur and stale gnoll saliva. When blown, the horn will make the bears that live in this cave friendly, for a time. {75144} Cage Key {75145} A simple brass key bent and twisted with age and use. {75146} Gnoll Chieftain's Key {75147} This key is finely crafted, almost elven in its appearance, and appears to be made out of some kind of brilliant silver alloy. It is doubtful that the gnolls made this. {75148} Parchments {75149} These sheets of parchment are all dirty and covered with stains and greasy fingerprints. There are notes in a crude goblin tongue scribbled on most of them, with some parts in simple Common. Some of the clearer sections read: "Pulled lever and made it to the Waters of Wisdom. Have not figured out the correct cantrip to cast on the Waters of Wisdom yet...I'm not sure if each pedestal will release a token or not...not sure if I want to face the elementals again to find out." "The Tokens appear to be used in the central well...I will experiment more one day. Perhaps Gishnak will send an escort with me." "Must identify these soon." {75150} These sheets of parchment are all dirty and covered with stains and greasy fingerprints. There are notes in a crude goblin tongue scribbled on most of them, with some parts in simple Common. Some of the clearer sections read: "Have not figured out the correct cantrip to cast on the Waters of Wisdom yet...I'm not sure if each pedestal will release a token or not...not sure if I want to face the elementals again to find out." "The Tokens appear to be used in the central well...I will experiment more one day. Perhaps Gishnak will send an escort with me." {75151} Potion of Protection from Elements {75152} This potion shields its imbiber against the forces of nature. It has only one use. {75153} Promissary Note {75154} This is a quickly-scribbled note written in Glendir's shaky script promising two thousand gold pieces to his savior, payable by the Baron of Hilltop. The note has been signed with flourish by Glendir, himself. {75155} Air Elemental Properties {75156} Earth Elemental Properties {75157} Water Elemental Properties {75158} Lightning Bolt {75159} Caster Level(s): Wizard / Sorcerer 3 Innate Level: 3 School: Evocation Descriptor(s): Electricity Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Chain of targets in a straight line Duration: Instant Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes The caster fires a bolt of lightning that passes through all creatures in a straight line from the caster. The bolt does 1d6 points of electricity damage per caster level, to a maximum of 10d6. {75160} Melf's Acid Arrow {75161} Caster Level(s): Wizard / Sorcerer 2 Innate Level: 2 School: Conjuration Descriptor(s): Acid Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Single Duration: 1 Round, + 1 Round / 3 Levels Additional Counter Spells: Save: None Spell Resistance: Yes The caster targets a single creature with an acid bolt and must succeed at a ranged touch attack for the missile to be effective. The initial damage from the spell is 3d6, +1d6 every round until the spell expires. {75162} Flame Arrow {75163} Caster Level(s): Wizard / Sorcerer 3 Innate Level: 3 School: Conjuration Descriptor(s): Fire Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes The caster launches 1 conjured fiery arrow at the target creature for every 4 caster levels. Each arrow does 4d6 points of damage. {75164} Cone of Cold {75165} Caster Level(s): Wizard / Sorcerer 5 Innate Level: 5 School: Evocation Descriptor(s): Cold Component(s): Verbal, Somatic Range: Cone, 30ft Area of Effect / Target: Spell Cone Duration: Instant Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes A cone of frost and snow shoots forth from the caster's hands, doing 1d6 points of cold damage per caster level to all those within the area of effect, to a maximum of 15d6. {75166} Gnoll Jail Key {75167} This is a large, rusted iron key that is obviously meant for an equally large lock. {75168} Slave Den Key {75169} This is a plain brass key that has been heavily dented and pitted with bite marks along its length. {75170} Magical Token {75171} This small token is made of an unfamiliar metal that radiates a slight magical aura. There are small inscriptions chiseled into its face, but they are in an ancient language you do not recognize. {75172} The Tale of Rusty McFinger {75173} In the 12th year of Evenstide a vicious outbreak of cats spawned the need for an effective way to deal with these vicious little nasties. A gnomish inventor by the name of Rusty McFinger came up with a most ingenious solution; a "trap" (as he called it). These "traps" would be fiendish devices left everywhere where an unsuspecting feline might step upon it and get immediately immolated, frozen, skewered, sizzled and/or exploded on the spot. They were so effective that they impressed the current Pasha of Calimshan who commissioned Rusty McFinger to make the most deadly "trap" he could devise. After many, many years of research and thousands of gold invested, Rusty McFinger had finally begun to build the most deadly "trap" in existence... On the final day of construction, the god Omnicron ate the planet... and the resulting turmoil toppled Rusty McFinger into his own device, causing his death. {75174} Stuffed Doll {75175} This small and vaguely humanoid doll is made mostly of burlap stuffed with hay and dried grass. It is extremely worn and the burlap is torn in many places. Written in a crude, almost child-like fashion on the back of the doll's head is the word "Deekin". There is a small cloth tag attached to the doll that has a message written on it in tiny, delicate letters: "Search for your dreams, lad, and good luck. -- T." {75176} J'Nah's Journal {75177} This is a collection of J'Nah's personal musings and memories. There are many discussions about her allies and her research, which includes the excavation of these tunnels, an old wizard laboratory, lost for centuries. Of Tymofarrar, J'Nah writes: "The haughty beast is ripe for betrayal and I wait only until I can find a willing dupe to take the phylactery and destroy the beast. His arrogance is almost equal to my own and is insufferable." and: "The cold-hearted reptile dares to betray me? If I do not find someone willing to battle this creature soon, I shall probably have to do it myself. Then I will take control of his kobold army and between them and my gnolls, we shall be a force to reckon with." Of her mistress, J'Nah writes: "She is a persuasive creature, but I do not trust her. Once I have collected the artifacts, I will call my sisters to me, and compel her to assist us. If she refuses... she dies. Allies are only useful when they are obedient." {75178} This is a collection of J'Nah's personal musings and memories. There are many discussions about her allies and her research, which includes the excavation of these tunnels, an old wizard laboratory, lost for centuries. Of Tymofarrar, J'Nah writes: "The haughty beast is ripe for betrayal and I wait only until I can find a willing dupe to take the phylactery and destroy the beast. His arrogance is almost equal to my own and is insufferable." and: "The cold-hearted reptile dares to betray me? If I do not find someone willing to battle this creature soon, I shall probably have to do it myself. Then I will take control of his kobold army and between them and my gnolls, we shall be a force to reckon with." Of her mistress, J'Nah writes: "She is a persuasive creature, but I do not trust her. Once I have collected the artifacts, I will call my sisters to me, and compel her to assist us. If she refuses... she dies. Allies are only useful when they are obedient." {75179} Flask of Powder {75180} The small, heavy flask is filled with a deep red powder... enough for one use, more than likely. It smells strongly of smoke and copper. {75181} Notebook {75182} This large tome is filled almost completely with scribbled notes, arcane diagrams, journal entries and often just poorly-drawn doodles. Much of the writing is in draconic, but some parts are in Common. Amongst them such notes as: "Must look into creating non-freezing ink. Damn kobolds tried thawing the last bottle over a fire and it exploded. Upper cave still dotted with ink marks." "Swam to the outside today and encountered a group of orcs on my favorite ledge. Why do orcs have to taste so bad? Note to self: raid for salt." "Received an interesting letter today. Interesting proposition. Must remember to practice my Common more often." "J'Nah sent me the most interesting vial of poison today. She did not say where it comes from, but it smells like serpent venom. Deekin licked the vial and was in a coma for three days." "DAMNATIONS!! Why must every greedy plan of mine end in ruin?!" "Acquired interesting powder today at great expense. It is only of use against that damned sorceress, but she will certainly not see *this* coming. I am so cunning!" "Note to self: writing plans out may be bad idea. Stop until after the witch is dead." Most of the legible writing seems to end there, though there is one spectacular drawing showing an elven woman being torn to bloody, gory pieces by a large lizard-like creature. {75183} Stone Key {75184} This large key is made of oddly-colored stone that is rough to the touch. {75185} Tymofarrar's Head {75186} This large skull once belonged to the white dragon, Tymofarrar. Even in death he appears to be smirking. {75187} Rusty Key {75188} This key was dropped by the kobold warden. It probably opens the cell doors, although from the condition of the key, it is unlikely that a lot of prisoners are ever released. {75189} Rod of Ruler {75190} The Rod of Ruler is a rather pathetic attempt on the part of the kobolds to create an imperial scepter. The craftsmanship is shoddy, and the gold leaf has mostly peeled off. {75191} Garg's Book {75192} This grease stained, water damaged book was obviously the journal of one of the bandits you killed. The writing is simplistic and the poor spelling and grammar make it almost unreadable. Apparently the bandit was learning to be a scribe when a large stack of books fell over, landing on his head. The bandit must have taken a severe blow to the head, and he was fired from his job. Recently, he joined a small group of bandits. The bandits robbed and killed some merchants, finding a key and some notes about an old tomb. They burned the notes and have been looking for the tomb, hoping it will have riches hidden within it. {75193} This grease stained, water damaged book was obviously the journal of one of the bandits you killed. The writing is simplistic and the poor spelling and grammar make it almost unreadable. Apparently the bandit was learning to be a scribe when a large stack of books fell over, landing on his head. The bandit must have taken a severe blow to the head, and he was fired from his job. Recently, he joined a small group of bandits. The bandits robbed and killed some merchants, finding a key and some notes about an old tomb. They burned the notes and have been looking for the tomb, hoping it will have riches hidden within it. {75194} Silver Key {75195} Dragon Egg {75196} This is a dragon egg, found in a cave full of wyrmlings. Such eggs are often highly sought after by wizards and other arcanists. {75197} Robe of Elemental Resistance {75198} This robe sends shivers all over your skin when you touch it. Its many colors reflect the types of energy it absorbs. {75199} Drogan's Walking Stick {75200} Winter Armor {75201} Bear Hide {75202} A bearskin is useful in making clothes and rugs; but few hunters will tell you that that the value of these pelts is worth the risk of the claws. {75203} Dorna's Armor {75204} Half Plate (Mischa L1) {75205} Mischa's Longsword {75206} Mischa's Tower Shield {75207} Xanos's Dagger {75208} Xanos' Garb {75209} Wolf hide has a small, but vibrant market, particularly in large cities, where wolves are rare, and often feared. {75210} Censer of Air {75211} This roughly-polished stone is incised with a few runes spelling out prayers to Grumbar. When used, it will summon an earth elemental to the service of the user. {75212} Brazier of Fire {75213} Phylactery of Ice {75214} Swirling energies of pale blue and white fill this glass container. Cold to the touch, J'nah claims it holds the life force of an ice elemental inside. Whoever breaks the container will be filled with this force and gain the strength and constitution of the elemental. It will also transform the imbiber into the shape of a frost giant. {75215} Cloak of Ascalhorn {75216} Found in an elven crypt, this cloak was once given to elven soldiers who completed their training and successfully passed a dangerous challenge. {75217} Baton of the Holy {75218} Chain of Stealth {75219} Crusader's Blade {75220} The Dragon's Tooth {75221} This is a tooth that once belonged to an ancient, evil wyrm named Hephaestagon. The power the tooth contains is unknown. {75222} Eliak's Vengeance {75223} Fist of the North {75224} Flesh Ripper {75225} Frost Bringer {75226} Heart of Neely {75227} Ice Grinder {75228} Kilrav's Ring {75229} Ventrue's Lucky Charms {75230} The Mask {75231} This is one of the artifacts stolen from Drogan by the kobolds. It is a mask that once belonged to a high priest of the god of thieves, Mask. While possessing great power, most of its abilities are unknown... though potentially very dangerous, considering the source. {75232} Potion of Vitality {75233} The potion of vitality grants the imbiber the illusion of youth. {75234} Ventrue's Rod of Majesty {75235} The Tinoman {75236} Tome of Worldly Knowledge {75237} The Tower Statue {75238} This is one of the artifacts stolen from Drogan by the kobolds. While it was discerned to have considerable power within it, the nature of that power remained a mystery. The tower has been broken and there is some sort of glowing orb that must have been hidden inside it. {75239} The Tower Crystal {75240} This is the Crystal that was carried inside the Tower Statue, one of the artifacts recovered for Drogan. It has an unusually strong magical aura. {75241} Valiant Defender {75242} The shield almost seems to glow with a holy aura. {75243} "Many an attack has been turned by this shield, my greatest creation! This is far better than my boltless crossbow, although I still think that a crossbow that fires field mice could be potentially useful, given the right circumstances." - Wandatin Di'Noga - gnomish tinker. {75244} Valiant Helm {75245} Valiant Plate {75246} "Gird yourself in the armor of valor, for the evils of the world will oppress all but the most courageous of us." - Baron Dyson Teklinson - Commander of the Knights of the Shroud. {75247} Xanos' Bracers {75248} These bracers are made of heavy brass and are covered with crude drawings... likely orcish runes meant to bless the wearer with protection and good health. Carved into the rim of the brass, by someone other than an orc craftsman, is the word "Messarmos". Xanos will not give up his prized bracers to anyone. {75249} Mystra's Hand {75250} This ring is one of many forged by Drogan Droganson. Drogan retired after a long life of adventure and took to training young would-be adventurers how not to get killed. He gave each of them a ring that would teleport them back to him if they found themselves in mortal peril. To power this ring, the user must possess a focus crystal. The focus crystal is consumed during the teleportation. {75251} Rooster Cries Day {75252} Building Crumblings {75253} Campfire {75254} Crickets Loop NGT ONLY low volum {75255} Critters {75256} Dog Barks {75257} Dog Barks AREA {75258} Fire Bowl {75259} Firepit & Pot {75260} Fireplace {75261} Fountain Small {75262} Furnace {75263} Glass Breaks {75264} Gnolls {75265} Magical Forest Noises {75266} Magic Bubbling Beaker {75267} Magic Cauldron {75268} Magic Crystal Sourcestone {75269} Magic Crystal Sourcestone QUIET {75270} Magic Glowing Ball {75271} Rat Squeaks {75272} Riot Yells Mob {75273} Screams Men AREA RND {75274} Scream Women {75275} Songbird Chirps {75276} Stream Cave Medium {75277} Stream MediumSoft {75278} Stream Soft {75279} Torch Fire Small {75280} Water Drips {75281} Water Laps LOUD {75282} Water Laps {75283} Water Pool Small {75284} Wind Gust Strong short rnd time {75285} Wolf Howls NIGHT ONLY {75286} Wood Creaks {75287} 3 Black Bears {75288} J'Nah's Followers {75289} Giant Spiders, 1HD {75290} Highforest Group {75291} Kobolds {75292} Air Mephits {75293} Earth Mephits {75294} Fire Mephits {75295} Gnolls {75296} Gnolls, Mixed {75297} Gnolls, Ranged {75298} Water Mephits {75299} Rats, Easy {75300} Skeletons {75301} Secret Door {75302} Here lies Adam Blake. Loving Husband and Father... {75303} Tracks in the snow. {75304} Thaymart - Opening Soon! {75305} Air Path {75306} Earth Path {75307} Fire Path {75308} Air Path Effect {75309} Earth Path Effect {75310} Fire Path Effect {75311} Water Path Effect {75312} Water Path {75313} Spider Webs Mass {75314} Spider Webs Small {75315} Massive Boulder {75316} A massive chunk of granite rests before you. It looks impossible to move. The kobolds appear to have carved the rough image of a human head onto the boulder. {75317} Platform {75318} This platform looks like it is on some kind of weighted pulley system. It looks almost like something is meant to dive into it. {75319} Fire Trap Head {75320} Desk, Library {75321} Giant Head {75322} Potion {75323} Scroll {75324} Wizard's Table {75325} Blink Stag Tracks {75326} Notice Tracks Trigger {75327} Blink Stag Trigger {75328} Water Damage Trigger {75329} Air Damage Trigger {75330} Earth Damage Trigger {75331} Fire Damage Trigger {75332} Path Trigger {75333} Water Spawn Trigger {75334} Air Spawn Trigger {75335} Earth Spawn Trigger {75336} Fire Spawn Trigger {75337} A Cure for Drogan {75338} The Harper, Ayala, has asked you to acquire three herbs that will aid in Master Drogan's recovery: tressym tongue, charcoal and helmthorn berries. These can probably be purchased at the herbalist shop in Hilltop. {75339} The Harper, Ayala, has asked you to acquire three herbs that will aid in Master Drogan's recovery: tressym tongue, charcoal and helmthorn berries. You have found one of the ingredients needed. {75340} The Harper, Ayala, has asked you to acquire three herbs that will aid in Master Drogan's recovery: tressym tongue, charcoal and helmthorn berries. You have found two of the ingredients needed. {75341} You have managed to gain all three herbal ingredients Ayala specified for Master Drogan's cure. These will need to be brought directly to her back at Drogan's house. {75342} Ayala reports that the herbs you acquired have had the desired effect: Master Drogan is doing much better and will likely recover, thanks to you. {75343} The herbalist in Hilltop gladly gave you the herbs he had... but was out of helmthorn berries. If you still have need of them, he mentioned that the cook at the Bubbling Cauldron bought some from him recently and might still have some. {75344} An Excess of Prophet {75345} Haniah, the mayor's assistant has asked that Piper, a self-proclaimed prophet, be quieted. She would like you to handle it without violence, if possible. {75346} Haniah, the mayor's assistant has asked that Piper, a self-proclaimed prophet, be quieted. She would like you to handle it without violence, if possible. Piper was killed, which might upset Haniah. {75347} Haniah, the mayor's assistant has asked that Piper, a self-proclaimed prophet, be quieted. She would like you to handle it without violence, if possible. Piper has been convinced to leave town and will no longer be a problem. Haniah will want to hear of this at once. {75348} Haniah, the mayor's assistant has asked that Piper, a self-proclaimed prophet, be quieted. She would like you to handle it without violence, if possible. With the death of Piper, Haniah was very upset and is no longer speaking to you. {75349} Haniah, the mayor's assistant has asked that Piper, a self-proclaimed prophet, be quieted. She would like you to handle it without violence, if possible. Piper has been convinced to become a guard and will no longer be a problem. Haniah will want to hear of this at once. {75350} Haniah, the mayor's assistant has asked that Piper, a self-proclaimed prophet, be quieted. She would like you to handle it without violence, if possible. Haniah was very grateful to you for taking care of this problem. {75351} A strange prophet named Piper seemed to be causing a disturbance in the streets with his prophecies of doom. You felt it prudent to dispose of him. {75352} Haniah, the mayor's assistant has asked that Piper, a self-proclaimed prophet, be quieted. She would like you to handle it without violence, if possible. Piper has been discredited and will no longer be a problem. Haniah will want to hear of this at once. {75353} Haniah, the mayor's assistant has asked that Piper, a self-proclaimed prophet, be quieted. She would like you to handle it without violence, if possible. Piper has requested that his sword, which he sold to Fiona, the blacksmith, be returned so he can become a guard. {75354} Blocked Passage {75355} A large rock sits in front of a passage in the kobold caves. How anyone could get past the boulder is unknown. {75356} Master Jumper Klumph, a kobold, is a prisoner who claims he can move the boulder that blocks the passage to Tymofarrar, if he gets the Rod of Ruler back from the kobold chief. {75357} Master Jumper Klumph, a kobold, is a prisoner who claims he can move the boulder that blocks the passage to Tymofarrar, if he gets the Rod of Ruler back from the kobold chief. The Master Jumper now has the rod and will wait in the passage where the boulder sits. {75358} Master Jumper Klumph, a kobold, is a prisoner who claims he can move the boulder that blocks the passage to Tymofarrar, if he gets the Rod of Ruler back from the kobold chief. The Master Jumper has opened the passage in a very unusual way, and Tymofarrar's cave awaits. {75359} A large rock sits in front of a passage in the gnoll caves. A machine was found that lifted the boulder, once the machine was fixed. {75360} Fled Into the Crypt {75361} A group of kobolds have fled into a nearby crypt. It is probable that they will know something about the stolen artifacts. {75362} A group of kobolds have fled into a nearby crypt. It is probable that they will know something about the stolen artifacts. Nilmaldor, a spirit of a long dead elven knight, claims he could help get rid of the kobolds, if a nest of spiders is destroyed first. {75363} A group of kobolds have fled into a nearby crypt. It is probable that they will know something about the stolen artifacts. Nilmaldor explained how to activate a trap in the kobolds' barricaded room. There is a secret passage at the southeastern side of the crypt. It leads to a room where a lever can reset the trap. There are protective helmets that stop the poisonous gas, so one can enter the kobolds' room, step on the pressure plate, and finish off the kobolds. {75364} The Mummified Hand relic has been recovered from the kobolds' leader in the crypt. {75365} Horns of the Shadow Hart {75366} An elven ranger by the name of Ferran seeks the horns of a unique creature known as the Shadow Hart: a white stag that has the ability to teleport short distances away from its attackers. {75367} The horns of the Shadow Hart were given to Ferran, who needed them as a cure for his ailing wife. He was overjoyed and left immediately to find his wife. {75368} An elven ranger by the name of Ferran seeks the horns of a unique creature known as the Shadow Hart: a white stag that has the ability to teleport short distances away from its attackers. The stag has been warned away, however, and has gone somewhere safe. {75369} An elven ranger by the name of Ferran sought the horns of a unique creature known as the Shadow Hart. With his death, however, his hunt has ended. {75370} Though you had collected the horns of the Shadow Hart, your refusal to give them to the desperate Ferran has resulted in him attacking you and taking the horns from your body. No doubt he has already left the area to return to his ailing wife. {75371} The horns of the Shadow Hart were collected and sold to Fiona - the smith in Hilltop. {75372} J'nah's Request {75373} An arrogant elf-like woman has taken control of the gnolls in the High Forest. She has requested that Tymofarrar be killed and the tower artifact returned to her. To aid in killing the dragon, J'nah has provided a Phylactery of Ice, which will infuse whoever breaks it with the power of an ice elemental. It can only be used in close proximity to Tymofarrar. {75374} An arrogant elf-like woman has taken control of the gnolls in the High Forest. She has requested that Tymofarrar be killed and the tower artifact returned to her. Tymofarrar is dead, but the tower has not been recovered. J'nah might wish to hear about her rival's death. {75375} An arrogant elf-like woman has taken control of the gnolls in the High Forest. She has requested that Tymofarrar be killed and the tower artifact returned to her. J'nah betrayed her trust and was destroyed for her actions. {75376} An arrogant elf-like woman has taken control of the gnolls in the High Forest. She has requested that Tymofarrar be killed and the tower artifact returned to her. J'nah was fooled into believing she had found a new ally and then killed. {75377} Kobolds in the Kitchen {75378} It appears that a standoff has ensued at the Bubbling Cauldron tavern. A group of kobolds that attacked the tavern have barricaded themselves inside the kitchen... along with the tavern's cook, Mara, as their hostage. The innkeeper, Lodar, is quite desperate to get rid of the kobolds and save her. {75379} A group of kobolds had barricaded themselves in the kitchen of the Bubbling Cauldron along with the cook, Mara, as their hostage. Mara did not survive the ensuing battle. {75380} A group of kobolds had barricaded themselves in the kitchen of the Bubbling Cauldron along with the cook, Mara, as their hostage. In the end, Mara was safely rescued and was quite grateful. {75381} A group of kobolds had barricaded themselves in the kitchen of the Bubbling Cauldron along with the cook, Mara, as their hostage. The kobolds were allowed to leave... and Mara has been carried off to an unknown fate. {75382} A group of kobolds had barricaded themselves in the kitchen of the Bubbling Cauldron along with the cook, Mara, as their hostage. The kobolds were allowed to leave along with Mara, who was later discovered shortly outside the town... dead. {75383} A group of kobolds had barricaded themselves in the kitchen of the Bubbling Cauldron along with the cook, Mara, as their hostage. You aided the kobolds in their escape attempt, killing Mara along with the innkeeper and all the townsfolk present. {75384} Not Playing with a Full Deck {75385} A group of kobolds raided a halfling caravan in Hilltop and made off with some of their equipment... including a deck of cards, which the leader of the caravan, Katriana, says is quite important to their fortune-teller, Daschnaya. If you recover the cards, she'd appreciate them returned. {75386} The fortune-telling cards have been recovered from the kobold thieves and returned to Daschnaya at the halfling caravan. {75387} When asked about the kobolds who stole the halfling supplies, Torias mentioned that they fled north to an abandoned farmhouse. Some of them jumped into the river to the east and escaped, but Torias believes some might still be in the farm. {75388} Katriana was pleased that you found Daschnaya's cards. She gave you a key to her wagon, asking you to return the cards to Daschnaya personally. She suggested that Daschnaya might be willing to give you a free reading in exchange. {75389} A group of kobolds raided a halfling caravan in Hilltop and made off with some of their equipment... including a deck of cards which the leader of the caravan, Katriana, says is quite important to their fortune-teller, Daschnaya. If you recover the cards, she'd appreciate them returned. Torias stated that the kobolds had fled the caravan camp heading northwards towards an abandoned farmhouse on the hill. Some of them jumped into the river to the east and escaped, but Torias believes some might still be in the farm. {75390} As Torias had claimed, some of the kobolds were indeed still within the abandoned farmhouse. Not much of the halfling caravan's supplies appear to remain except for what seems to be a deck of antique fortune-telling cards. {75391} A group of kobolds raided a halfling caravan in Hilltop and made off with some of their equipment... including a deck of cards, which the leader of the caravan, Katriana, says is quite important to their fortune-teller, Daschnaya. If you recover the cards, she'd appreciate them returned. You have found the cards in the cellar of the old farmhouse in Hillto {75392} Rescue Glendir {75393} While in the gnoll caves, a half-orc prisoner named Glendir was found. He was quite desperate to be rescued. {75394} While in the gnoll caves, a half-orc prisoner named Glendir was found. Desperate to be rescued, he was released from his cell and escorted to the exit from the caves successfully. {75395} While in the gnoll caves, a half-orc prisoner named Glendir was found. He was quite desperate to be rescued. While Glendir was freed, he was hoping for an escort from the caves, but he was left to find his own way out. {75396} While in the gnoll caves, a half-orc prisoner named Glendir was found. He was quite desperate to be rescued. While Glendir was freed, he was hoping for an escort from the caves, but he was left to find his own way out. Unfortunately, Glendir did not make it out. His lifeless body has been found. {75397} While in the gnoll caves, a half-orc prisoner named Glendir was found. He was quite desperate to be rescued. While Glendir was freed, unfortunately, he did not survive the journey out of the caves. {75398} Rescue My Family {75399} Nora Blake is frantic because her family is in peril. Kobolds have invaded her home where her husband and young child are trapped. She wants someone to go in and rescue them. {75400} Nora Blake is frantic because her family is in peril. Kobolds have invaded her home where her husband and young child are trapped. She wants someone to go in and rescue them. The child is rescued. Nora will want him back. {75401} Nora Blake is frantic because her family is in peril. Kobolds have invaded her home where her husband and young child are trapped. She wants someone to go in and rescue them. Unfortunately the child died in the rescue attempt. Nora will need to know about this. {75402} Nora Blake is frantic because her family is in peril. Kobolds have invaded her home where her husband and young child are trapped. She wants someone to go in and rescue them. Unfortunately the child died in the rescue attempt. Nora was devastated when she heard the news. {75403} Nora Blake is frantic because her family is in peril. Kobolds have invaded her home where her husband and young child are trapped. She wants someone to go in and rescue them. The baby was rescued, but then sold to Szaren, the Red Wizard of Thay, for a tidy profit. {75404} Nora Blake is frantic because her family is in peril. Kobolds have invaded her home where her husband and young child are trapped. She wants someone to go in and rescue them. The child is rescued. Nora was glad to have him back. {75405} Nora Blake is frantic because her family is in peril. Kobolds have invaded her home where her husband and young child are trapped. She wants someone to go in and rescue them. The baby was rescued, but not returned to Nora. {75406} Nora Blake is frantic because her family is in peril. Kobolds have invaded her home where her husband and young child are trapped. She wants someone to go in and rescue them. Nora was refused help. {75407} Nora Blake is frantic because her family is in peril. Kobolds have invaded her home where her husband and young child are trapped. She wants someone to go in and rescue them. The baby was rescued, but Nora was murdered. {75408} Rumgut Needs a Wife {75409} Nathan Hurst, a duergar homesteader in the foothills of Hilltop is desperate to regain his daughter, who has been kidnapped by a hill giant named Rumgut. He has carried her off to his cave, somewhere to the west. {75410} Nathan Hurst, a duergar homesteader in the foothills of Hilltop is desperate to regain his daughter, who has been kidnapped by a hill giant named Rumgut. He has carried her off to his cave, somewhere to the west. Rumgut has been dealt with and Rebecca has returned to her family. A reward awaits the rescuer at Nathan's home. {75411} Nathan Hurst, a duergar homesteader in the foothills of Hilltop is desperate to regain his daughter, who has been kidnapped by a hill giant named Rumgut. He has carried her off to his cave, somewhere to the west. Rumgut was dealt with, but Rebecca was terrorized by her rescuer. As a protective father, Nathan will probably be hostile towards further intrusions into his family. {75412} A giant named Rumgut seems to have captured a dwarven girl to be his 'wife'. Whoever she is, she would like to be rescued. {75413} Nathan Hurst, a duergar homesteader in the foothills of Hilltop is desperate to regain his daughter, who has been kidnapped by a hill giant named Rumgut. He has carried her off to his cave, somewhere to the west. Becka is dead and Nathan will want to know about it. {75414} Nathan Hurst, a duergar homesteader in the foothills of Hilltop is desperate to regain his daughter, who has been kidnapped by a hill giant named Rumgut. He has carried her off to his cave, somewhere to the west. Nathan was devastated by the news of Becka's death. {75415} Nathan Hurst, a duergar homesteader in the foothills of Hilltop is desperate to regain his daughter, who has been kidnapped by a hill giant named Rumgut. He has carried her off to his cave, somewhere to the west. Nathan was pleased to be reunited with his daughter. {75416} Nathan Hurst, a duergar homesteader in the foothills of Hilltop is desperate to regain his daughter, who has been kidnapped by a hill giant named Rumgut. He has carried her off to his cave, somewhere to the west. Nathan has been murdered. {75417} Spiders Infestation {75418} Nilmaldor, the spirit of an elven knight has asked adventurers to exterminate a spider infestation in a western crypt. The spiders' egg sacs must also be destroyed before Nilmaldor will be happy. {75419} The spiders' egg sacs in the elven crypt have been destroyed. Nilmaldor should be informed immediately. {75420} Nilmaldor was grateful for the extermination of the spider infestation. {75421} A large nest of giant spiders was discovered and destroyed, crushing their egg sacs in the process. {75422} Thayvian Enclave {75423} Szaren, a red wizard of Thay, has asked you to use your influence with the mayor to help him set up an enclave here in Hilltop. {75424} Szaren, a red wizard of Thay, has asked you to use your influence with the mayor to help him set up an enclave here in Hilltop. The mayor has agreed to the request. {75425} Szaren, a red wizard of Thay, has asked you to use your influence with the mayor to help him set up an enclave here in Hilltop. The mayor has been assassinated and his assistant, Haniah will not stop Szaren from his goal. {75426} Szaren, a red wizard of Thay, has asked you to use your influence with the mayor to help him set up an enclave here in Hilltop. You have agreed with Haniah that this would be dangerous and that Szaren should leave town. {75427} Szaren, a red wizard of Thay, has asked you to use your influence with the mayor to help him set up an enclave here in Hilltop. Szaren was pleased that he has permission to start his enclave and has returned to Thay to gather his goods and arrange for a caravan to bring supplies, slaves and guards. {75428} Szaren, a red wizard of Thay, has asked you to use your influence with the mayor to help him set up an enclave here in Hilltop. You have succeeded in stopping Szaren from importing his supplies, slaves and guards. {75429} The Dragon's Tooth {75430} One of the artifacts missing is a tooth that once belonged to an ancient, evil wyrm named Hephaestagon. The power the tooth contains is unknown, but seeing as the kobolds themselves are a draconic race they may know more of how to unlock it. {75431} Recovered from the sorceress J'Nah, the dragon tooth artifact has been safely turned over for safe-keeping. {75432} Although you successfully recovered the tooth artifact from the sorceress J'Nah, you have decided against reporting that fact and have instead kept the tooth for yourself. {75433} The Dragon's Tooth has been recovered and is now in your possession. It should probably be brought back to Ayala and turned over to her, unless you wish to keep it. {75434} The Elven Test {75435} After helping Nilmaldor, he told of an old elven magical item that is hidden in the crypt. Getting the cloak was an ancient elven test for young, aspiring soldiers. A key for the door at the eastern side of the upper crypt was provided. {75436} An ancient elven magical item has been recovered from the elven crypt. {75437} After helping Nilmaldor, he told of an old elven magical item that is hidden in the crypt. Getting the cloak was an ancient elven test for young, aspiring soldiers. You have failed the test. {75438} The Gnoll Slaves {75439} A large group of slaves has been found in the gnoll caves. The slaves asked for help escaping. {75440} A large group of slaves has been found in the gnoll caves. The slaves asked for help escaping, but were murdered instead. {75441} The slaves escaped the gnoll caves, rejoicing as they left. They are on their way to Hilltop. {75442} A large group of slaves has been found in the gnoll caves. They have been freed and are making the long trek towards Silverymoon. {75443} The Kobold Prisoners {75444} A group of kobolds have been found within the gnoll caves, apparently being held as prisoners in a dungeon. {75445} A group of kobolds have been found within the gnoll caves and were all killed. {75446} A group of kobolds have been found within the gnoll caves. They were released from their prison and allowed to escape. {75447} A group of kobolds have been found within the gnoll caves, apparently being held as prisoners in a dungeon. They were released and subsequently persuaded to help fight against the gnoll captors. All that will be needed to gain their help is to open the door between their prison and the chieftain's room once the fight begins. {75448} A group of kobolds have been found within the gnoll caves, apparently being held as prisoners in a dungeon. They were released and subsequently persuaded to help fight against the gnoll captors, but were eventually betrayed and killed. {75449} The Lost Sword {75450} The spirit of an elven warrior was discovered in the crypts. The spirit claims that he cannot rest until his sword is returned to him. Apparently a grave robber stole his sword a long time ago, but he can still feel it inside the crypt. {75451} The spirit of an elven warrior was discovered in the crypts. The spirit claims that he cannot rest until his sword is returned to him. Apparently a grave robber stole his sword a long time ago, but he can still feel it inside the crypt. The sword of the dead elven warrior has been recovered and should be returned for a reward. {75452} The spirit of an elven warrior was discovered in the crypts. The spirit claims that he cannot rest until his sword is returned to him. Apparently a grave robber stole his sword a long time ago, but he can still feel it inside the crypt. The spirit was grateful for the retrieval of his sword. {75453} The Mask {75454} This is one of the artifacts stolen from Drogan by the kobolds. It is a mask that once belonged to a high priest of the god of thieves, Mask. While possessing great power, its abilities are unknown... though potentially very dangerous, considering the source. {75455} Recovered from Tymofarrar, the mask artifact has been safely handed over for safe-keeping. {75456} Although you successfully recovered the mask artifact from Tymofarrar, you have decided against reporting that fact and have instead kept the mask for yourself. {75457} The Mask has been recovered and is now in your possession. It should probably be brought back to Ayala and turned over to her, unless you wish to keep it. {75458} The Missing Artifacts {75459} Master Drogan has been terribly injured by a band of kobolds that have stolen four artifacts that were given to him for safe-keeping. You are the only one who can track down these kobolds and recover the artifacts. If you find them, bring them back to Ayala at the house. {75460} Drogan was recovered by the time you returned with the broken Tower Statue, and upon his closer inspection of it he found that it had all along shielded from detection within it a crystal of enormous power. This crystal is what the powerful enemy behind J'Nah really sought, and Drogan has suggested seeking out a man by the name of Garrick Halassar in the Anauroch Desert to identify it... it is the only way to find out what this enemy really wants. The best way to reach Garrick will be to travel with the halfling caravan as it crosses the desert, something that Drogan will now arrange. {75461} Master Drogan has been terribly injured by a band of kobolds that have stolen four artifacts that were given to him for safe-keeping. Ayala listed off the four artifacts as follows: a mummified hand, a tower statue, a dragon's tooth and a mask, all possessed of unknown but powerful and dangerous magic. You are the only one who can track down the kobolds and recover these artifacts. If you find them, bring them back to Ayala at the house. {75462} The Mummified Hand {75463} One of the missing artifacts is the mummified hand of the lich, Belpheron, and is said to still retain some of his power. Whoever stole it may be trying to access this power or even seeking to resurrect the lich, himself. {75464} Recovered from the kobolds in the elven crypt, the mummified hand has been safely turned over for safe-keeping. {75465} The mummified hand artifact has been recovered, but Ayala suggested that you hold onto it... she believes that the hand might be useable to track down the locations of the other artifacts. {75466} Although you successfully recovered the mummified hand artifact from the kobolds in the elven tomb, you have decided against reporting that fact and have instead kept the hand for yourself. {75467} The Mummified Hand has been recovered and is now in your possession. It should probably be brought back to Ayala and turned over to her, unless you wish to keep it. {75468} The Tower Statue {75469} This is one of the artifacts stolen from Drogan by the kobolds. While it was discerned to have considerable power within it, the nature of that power remains a mystery. The artifact was put safely aside until a time when its power could be properly determined. {75470} The Tower Statue is, apparently, in the possession of a kobold by the name of Deekin. Deekin is a servant of a dragon, Tymofarrar, who rules over the kobold tribe, and Deekin fears his reprisal because he broke the statue during the gnoll attack. Deekin is willing to hand over the statue if Tymofarrar is either talked into releasing him... or somehow killed. Until one of these things happen, Deekin will be hiding out within a shop in Blumberg, a village to the east of the foothills. {75471} With Tymofarrar dead, Deekin was more than happy to hand over the broken Tower Statue. As Deekin had claimed, the statue held a small crystal inside it that glows brightly. What the crystal might be remains a mystery at the moment. {75472} Tymofarrar has agreed to release Deekin from his service, and has given you a... well, a shoe... to give to him as proof of that. Hopefully this will convince Deekin to hand over the Tower Statue he has hidden. {75473} Released from Tymofarrar's service, Deekin was more than happy to hand over the broken Tower Statue. As Deekin had claimed, the statue held a small crystal inside it that glows brightly. What the crystal might be remains a mystery at the moment. Drogan will want to see the Tower Statue right away. {75474} Released from Tymofarrar's service, Deekin was more than happy to hand over the broken Tower Statue. As Deekin had claimed, the statue held a small crystal inside it that glows brightly. What the crystal might be remains a mystery at the moment. Drogan was pleased with the recovery of the Tower Statue. {75475} Tymofarrar's Revenge {75476} The white dragon, Tymofarrar, has asked that J'nah, an elven woman who controls the gnolls in the High Forest, be dispatched as soon as possible, in return for great reward. He wants revenge on her because she attacked him, after he betrayed her. To assist in defeating J'nah, Tymofarrar provided a powder that he claimed would dispel her magical powers. {75477} The white dragon, Tymofarrar, has asked that J'nah, an elven woman who controls the gnolls in the High Forest, be dispatched as soon as possible, in return for great reward. He wants revenge on her because she attacked him, after he betrayed her. J'nah has been defeated. Tymofarrar will want to know about it. {75478} The white dragon, Tymofarrar, has asked that J'nah, an elven woman who controls the gnolls in the High Forest, be dispatched as soon as possible, in return for great reward. He wants revenge on her because she attacked him, after he betrayed her. Tymofarrar was pleased to hear of his rival's demise. {75479} The white dragon, Tymofarrar, has asked that J'nah, an elven woman who controls the gnolls in the High Forest, be dispatched as soon as possible, in return for great reward. He wants revenge on her because she attacked him, after he betrayed her. Tymofarrar was killed, ending his reign over the kobolds. {75480} The white dragon, Tymofarrar, has asked that J'nah, an elven woman who controls the gnolls in the High Forest, be dispatched as soon as possible, in return for great reward. He wants revenge on her because she attacked him, after he betrayed her. Tymofarrar broke faith and was killed, ending his reign over the kobolds. {75481} xphigh {75482} xplow {75483} xpmid {75484} xpvhigh {75485} Draft Gust Interior {75486} Battle Cries Group {75487} Magic Crystal Good {75488} Bats Crying & Flapping {75489} Amulet Journal Trigger {75490} Fire Flagstone {75491} Acid Flagstone {75492} Bats Blocker {75493} Crypt Entrance {75494} Shrine {75495} To Lower Crypt {75496} Hall of Remembrance {75497} Trial Hall {75498} Ray Target {75499} Marker {75500} This granite marker is cracked and threatens to crumble into dust. It has a long message scrawled into its surface in several languages. {75501} Large Vase {75502} Bench {75503} Overgrown Pillar {75504} Scribed Pillar {75505} A soft light that seems to carry a note of sadness with it lights from above this pillar. The pillar itself is clearly inscribed with many runes belonging to an unknown language. {75506} Hall of Remembrance {75507} The stone of this small marker is cracked and covered with small patches of moss. The words "Hall of Remembrance" are written in several languages across its face, though the individual letters have worn almost to the point of illegibility. {75508} Elven Statue {75509} Once this was a glorious statue that almost reached the ceiling of this shrine. The stone has worn and cracked with age, but the visage is still mostly discernable. It depicts a handsome but androgynous elven man who wears an amulet depicting a crescent moon and wields a brilliant longsword. {75510} An old sign {75511} Bones {75512} Pile of Skulls {75513} Tracks on the ground. {75514} Elvish Voice {75515} Fire Smolder {75516} Crow Caws {75517} Smolder Large {75518} Wind Gust Soft {75519} Campfire & Pot {75520} To the Hilltop Foothills {75521} Deekin's Place {75522} Welcome to Blumberg 'The Beautiful' {75523} Dying Man {75524} Tymofarrar {75525} Klonk "The Freezer" {75526} Kobold Ice Hounds {75527} Kobolds {75528} Dragon Roars {75529} Waterfall Large {75530} To Upper Level {75531} Oxen Den {75532} Tymofarrar's Cave {75533} Area Random Treasure Chests {75534} Area Low Treasure Chest {75535} Crate {75536} "Master's Food - do not open - animals might stampede" {75537} Desk {75538} Square Shaped Rock {75539} A small, square-shaped rock rests before you. The heavy stone seems stoic and firmly rooted, leaving you wondering how long it has been there. {75540} Skeletal Remains {75541} Spirit {75542} Zombie Moans {75543} Kobold Area Trigger {75544} Spirit Effects {75545} Kipper-Urko Lines {75546} Nilmaldor Warning {75547} Blockade Feedback {75548} To Upper Crypt {75549} Nilmaldor's Crypt {75550} Spider's Lair {75551} Haunted Crypt {75552} Barricaded Kobolds {75553} Control Room {75554} Area Random Treasure Containers {75555} Tomb of Nilmaldor, Knight-Gallant of Ascalhorn {75556} Spider Egg Sacs {75557} Door {75558} Area Medium Treasure Chest {75559} Shield {75560} A voice behind the door {75561} Bored Kobold {75562} Tired Kobold {75563} Kobold Warden {75564} Master Jumper Klumph {75565} Kobold Shaman {75566} Kobold Guard Faction {75567} Kobold Commoner Faction {75568} Portcullis {75569} Kobold, Mixed - No Magic {75570} Kobold, Ranged Weapons {75571} Kobold, Mixed {75572} 5 Kobold Commoners {75573} 6 Kobold Commoners {75574} 4 Kobold Commoners {75575} 3 Kobold Commoners {75576} Wolves {75577} Kobold, Slashers {75578} Kobold Guards {75579} Kobolds Random {75580} Firepit {75581} Magic Crystal Neutral {75582} Smithy Bellows {75583} Crickets Loop {75584} Rock Crumbles Cave Small RNDAREA {75585} BoltTrap {75586} Portcullis trap trigger {75587} Found Blocked Passage Trigger {75588} Shoot Barrel Trigger {75589} Exit to Nether Mountains {75590} Jail {75591} Kobold Chieftain's Cavern {75592} To Lower Level {75593} Half-Eaten Corpse {75594} This corpse has obviously served as a meal for many small vermin for the past several days. {75595} Jumper Caster {75596} To Master - Authorized kobolds Only! {75597} Strange Machine {75598} This strange machine seems to be attached to many different chains and levers. {75599} Fireplace & Pot {75600} Magic Portal Water {75601} Kitchen {75602} Dining Room {75603} To Drogan's Laboratory {75604} Stairs Up {75605} Front Door (To Hilltop) {75606} Cut1 Placeable Waypoint {75607} Divining Pool {75608} Drogan {75609} Dorna's Armor (1) {75610} Xanoses' Dagger {75611} The door to Master Drogan's room has always been sealed by magical means. Master Drogan and Riisi, his familiar, have the only keys to the room. {75612} Stairs Down {75613} Dorna's Room {75614} Mischa's Room {75615} Xanos's Room {75616} Your Room {75617} Extra Room {75618} Drogan's Room {75619} Drogan's Private Laboratory {75620} Xanos's Footlocker {75621} Wand of Acid {75622} Wands with minor spells such as Acid Splash are often given to spellcasters in training for self-defense. {75623} Influential Sorcerers through the Ages {75624} An engraved plate inside the front cover of the book identifies it as the property of Xanos Messarmos, one of your fellow apprentices, which is unsurprising considering that this is his room. The book seems to concern the histories and deeds of powerful sorcerers who had a lasting effect on the lands of Faerun. Several passages have been underlined and have cryptic notes in the margin. Without exception these noted sections deal with sorcerers who used their magic to gain control of some city or kingdom. {75625} Mischa's Footlocker {75626} Prayers to Mystra {75627} This dog-eared and well-worn book contains several dozen prayers to Mystra, goddess of magic, who is often called simply "The Lady" by her devotees. {75628} Dorna's Footlocker {75629} Mysterious Footlocker {75630} 101 Tales of Adventure {75631} This is a storybook that recounts the adventures of many of Faerun's best-known heroes. Jam stains and scribbles render some of the stories almost illegible and many of the woodcut illustrations have been 'enhanced' with strategically placed moustaches. {75632} Your Footlocker {75633} Bird Cage {75634} Drogan's Crystal Table {75635} The Grinder {75636} Drogan's own invention - the gem grinder has a gaping maw on top in which you insert ingredients. {75637} Miscellaneous Supply Chest {75638} Medical Supplies Chest {75639} This helm mounts two special crystal lenses over the wearer's eyes that grant a +5 bonus to Spot checks. Fiercely protective of their borders, the elves of the Moonwood often use these helms to better patrol their borders for marauding orcs and to better aim their bows in the wood's defense. {75640} Glowing Light {75641} A sentient glowing ball of light that Drogan seems to have some use for in his laboratory. {75642} One of Drogan's many laboratory assistants. {75643} Bell Rings {75644} Lab Forcefield Trigger {75645} Drogan's Laboratory {75646} These Rune Stones have been placed here by Master Drogan in order to protect his laboratory from intrusion. {75647} This is one frozen chicken. {75648} Commoner {75649} This is one of the villagers of Hilltop. {75650} Fleeing Kobolds {75651} Wind Gust Strong {75652} Evangelist Calls Men Outside {75653} Chickens Squwak {75654} Chickens Loop {75655} Cat Meows {75656} Interjection 8 {75657} Interjection 9 {75658} The Smithy {75659} Smithy {75660} The Herbalist {75661} Herbalist {75662} Bubbling Cauldron Tavern {75663} Bubbling Cauldron Tavern {75664} Master Drogan's Gate {75665} Hilltop Community Hall {75666} Drogan's House {75667} Hilltop Midtown Gates {75668} Drogan's Barn {75669} The Bubbling Cauldron {75670} The Bubbling Cauldron Public House {75671} Farghan, Herbalist {75672} Farghan McFarghan's house of herbs, roots and beastie bits. Potions, poultices, compresses, concoctions and various jellies. Special orders welcome. Farghan McFarghan, prop. est. 1370 {75673} Fiona, Smith {75674} This is the shop of Fiona, Hilltop's one and only smith. {75675} Hilltop Community Hall {75676} Hilltop Village - Population 57 {75677} Pile of Stones {75678} These wind-worn stones jut out from the ground {75679} Torias {75680} This is one of the halflings who all form a merchant caravan. {75681} Halfling {75682} This is one of the halflings who all form a merchant caravan. He still shows the scars of the recent battle. {75683} Birgen {75684} This is one of the halflings who all form a merchant caravan. He looks very similar to the halfling standing next to him. {75685} Furten {75686} Gate Captain {75687} This gate guard is not the regular man, who must have been killed in the kobold attack. {75688} Gate {75689} Blake Trigger {75690} Blake House {75691} Trader Caravans {75692} Hilltop Town Gate {75693} Hilltop Farm Gate {75694} Mistress Daschnaya's Caravan {75695} Old Hilltop Farm {75696} Hilltop Midtown Gate {75697} Welcome to Hilltop - 2nd place Communities in Bloom {75698} Thank you for visiting Hilltop - A community that cares! {75699} Caravan Park {75700} Merchant's Caravan Park - Visitors Please Report To The Community Hall. 79 Days Since Last Invasion - (Someone has scratched this line out.) {75701} Exit {75702} Toman is a quiet, reclusive man. He is a poor woodcutter with few friends. {75703} Acid Splash {75704} Amplify {75705} Balagarn's Iron Horn {75706} Continual Flame {75707} Electric Jolt {75708} Flare {75709} Tasha's Hideous Laughter {75710} True Strike {75711} Wounding Whispers {75712} Blood Frenzy {75713} Camouflage {75714} Greater Magic Fang {75715} Magic Fang {75716} One with the Land {75717} Quillfire {75718} Spike Growth {75719} Herbalist Trigger {75720} Although normally cowardly by nature, this kobold seems to have more confidence and control than the rest of his kin. {75721} Kobold {75722} Mob Member {75723} Drunken Yells Men Outside {75724} Makeshift Barricade {75725} Someone has stacked broken furniture and other debris on top of each other to create a makeshift barricade. {75726} Cow Moos {75727} This heavyset female is Fiona, the smith. Her rather bawdy sense of humor is often the subject of much discussion among the more prim and proper females of Hilltop. {75728} This is one of the villager's children. {75729} Magic Chants {75730} Bane {75731} Divine Favor {75732} Entropic Shield {75733} Inflict Minor Wounds {75734} Inflict Light Wounds {75735} Inflict Moderate Wounds {75736} Inflict Serious Wounds {75737} Shrine to Ilmater {75738} Guard Quarters {75739} Community Hall {75740} Altar to Ilmater {75741} A small altar rests before you. You catch your reflection in its polished gleam, feeling somehow at peace within its presence. {75742} Stair's Down {75743} These cushions look well used, but comfy. {75744} Cradle {75745} This small wooden cradle has seen much use over the years. It has apparently been passed down over many generations. {75746} Kobold Footpad {75747} Adam Blake {75748} Adam Blake's Corpse {75749} The corpse of Adam Blake lies on the floor of his home. He has been pierced repeatedly by kobold swords. {75750} Mold Covered Crate {75751} Loosely nailed, this wooden crate appears intended for temporary storage. This crate is covered in a slimy green mold. It doesn't look very sanitary. {75752} Rumgut {75753} This female dwarf has a grayish cast to her skin that almost seems to be duergar, but mixed with another dwarven race. She wears a scowl on her face, but seems to be quite a pretty dwarf. {75754} Cave Exit {75755} Lit d'amour {75756} Cage Door {75757} Wind Gust Chasm {75758} Rock Crumbles Small {75759} Wolf & Bear Cave Grunts {75760} Wolf Howls {75761} Kobold Cave {75762} Cave Entrance {75763} Sky Box {75764} Stream Strong {75765} Stream Medium {75766} Stream Medium-Soft {75767} Hawk Cry {75768} Entrance Mysterious {75769} Entrance Evil {75770} Owl Hoots {75771} Magic Portal Evil {75772} To Hilltop {75773} To Blumberg {75774} To the High Forest {75775} The Hurst Farmhold {75776} To the Nether Mountains {75777} Tunnel Entrance to Rumgut's Cave {75778} The Elven Crypt {75779} Rumgut's Cave {75780} Blumberg - Jewel of the North {75781} North - the High Pass : South - Blumberg {75782} East - Blumberg : West - Hilltop : South - High Forest {75783} Loose Rocks {75784} These wind-worn stones jut up from the snow-covered ground. {75785} Magic Portal Neutral {75786} Fire Medium {75787} To the Underground Ruins {75788} J'Nah's Hall {75789} Azith {75790} Beastmaster {75791} Warden {75792} For faction purposes - do not remove me {75793} Ogre Cave Grunts {75794} Extra Wakeup Check {75795} Ambush Trigger {75796} Returned Slave Trigger {75797} Hole Trigger {75798} Gate Guards Trigger {75799} Approach Chief {75800} Cave Exit (To the High Forest) {75801} Caged Slave {75802} Slaves' Den {75803} Chieftain's Hall {75804} Prison {75805} Animals' Den {75806} Chieftain's Cave {75807} Arrow +1 {75808} Deep Hole {75809} Mephit & Gargoyle Grunts {75810} Waterfall Over Edge Large {75811} Magic Portal Fire {75812} Ranger Clue {75813} Rope (Up to Gnoll Caves) {75814} Central Hall {75815} Hall of Air {75816} Hall of Earth {75817} Hall of Fire {75818} Hall of Water {75819} Rope {75820} Magical Pool {75821} The pool before you is covered with runes, but it is an unknown and ancient language. Carved into its rim appear to be five large symbols. {75822} Tornado Creator {75823} Water seems to permeate the very air in this chamber - seeming to emanate from this fountain. {75824} Fires seemingly burn throughout this room but they mysteriously do not give off any heat. {75825} Cave Bear {75826} This large powerful bear rarely sees the light of day, preferring its unlit den. {75827} Wind Gust Cave {75828} Magic Crystal Ice {75829} Mine Car Workings {75830} Miner Pickings {75831} Miner Shovellings {75832} Inner Chamber {75833} Bugbear Cave {75834} Cave Bear Den {75835} Forests are often home to dangerous highwaymen and bandits. It appears that this is one of those men. {75836} Forests are often home to dangerous highwaymen and bandits. It appears that this woman is a member of such a gang. {75837} Bandit Woman {75838} Jacobs Ladder {75839} Bandit Lair {75840} A very old looking, tarnished silver key. {75841} Dragon Hatchery {75842} Hermit {75843} Why is there a shopkeeper out in the middle of nowhere? Very strange, indeed. {75844} Gust of Wind {75845} When played, the Chime of Opening sends forth magic vibrations that cause locks, lids, doors, valves, and portals to open. The device functions against most normal bars, shackles, chains, bolts, and so on. These chimes can be used extensively, but will eventually crack and become useless. {75846} Exit (To the High Forest) {75847} Library {75848} Storage {75849} Recharger {75850} The sound of the machine is truly infernal, as if devils and demons made war against each other within. This machine recharges magical items with multiple charges, such as wands. It does not work to recharge once-per-day items. {75851} Recharge Lever {75852} Wind Gust Forest {75853} Ship Creaks {75854} Ship Sail Flutters {75855} Seagull Cries {75856} Gnoll Cave {75857} Small Manor Home {75858} Drogan's Home - Area Treasure Container {75859} Drogan's Home - Area Treasure Container {75860} {75861} {75862} Powerful blasts of swirling winds seem to be concentrated on this column of air. {75863} Rocks of all sizes and shapes seem to appear out of nowhere and disappear again into nowhere. {75864} Module Goblinoid Treasure Base Container {75865} Module ReptilianTreasure Base Container {75866} Module Random Treasure Base Containers {75867} Module Animal Random Treasure Base Container {75868} Module Medium Treasure Base Container {75869} Module High Treasure Base Container {75870} {75871} Ashtara {75872} Asabi Thrall {75873} Ayala {75874} Statue, Giant {75875} Rune Circle {75876} Rune Stone 1 {75877} Rune Stone 2 {75878} Rune Stone 3 {75879} Tracks {75880} Cactus, Large {75881} Statue, Sphinx {75882} Rug, Oriental, Round {75883} Rug, Bearskin {75884} Stone Circle {75885} Trapdoor, Stone 1 {75886} Grate, Stone {75887} Broken Furniture 1 {75888} Broken Table 2 {75889} Broken Furniture 2 {75890} Wall Door, Stone {75891} Cushions {75892} Tree, Pine, Snowy 1 {75893} Snow Drift 2 {75894} Stone Patch {75895} Pebble Patch {75896} Hanging Shield {75897} Tree, Pine, Snowy 2 {75898} Tree, Pine, Snowy 3 {75899} Ice Floe {75900} Dirt Patch {75901} Painting 1 {75902} Candelabra, No Ambient {75903} Free Torch, No Ambient {75904} Painting 2 {75905} Soul Jar {75906} Mythallar {75907} Brazier, No Ambient {75908} Campfire, No Ambient {75909} Campfire with Pot, No Ambient {75910} Campfire with Spit, No Ambient {75911} Lamp Post, No Ambient {75912} Pillar 1, No Ambient {75913} Mushrooms {75914} Moss {75915} Ruined Pillar, Broken {75916} Rubble Ruins 1 {75917} Ruined Pillar, Overgrown {75918} Ivy {75919} Broken Table {75920} Broken Furniture Leg {75921} Rubble, City 1 {75922} Rubble, City 2 {75923} Ladder, Weathered {75924} Broken Chair 1 {75925} Broken Chair 2 {75926} Broken Chair 3 {75927} Broken Chair 4 {75928} Wheelbarrow {75929} Window, Exterior {75930} has identified {75931} Thank you for your help! {75932} {75933} Module Animal Treasure Base Container {75934} You have found a secret door. This is bound to lead somewhere interesting. {75935} The horns of the Shadow Hart were collected and Fiona - the smith in Hilltop, is making a magical helm from them. {75936} The horns of the Shadow Hart were given to Fiona - the smith in Hilltop. She made you a magical helm from them. {75937} {75938} Aaaiiiiiiii!!!! {75939} Uh… You first! {75940} I kill you!!! {75941} Death to… whoever you are! {75942} Eeek! I'm dying! {75943} Help! Heeeeeelp! {75944} Huh? {75945} Yes, master. {75946} No, master. {75947} Uh… Back to work… Yeah, that's it. Back to work. {75948} Huzzah! {75949} Uh… Excuse me. Hello? {75950} Why, I oughta… {75951} Out of the way. Master Ashtara wants this passage cleared. {75952} *Cough* *Cough* Curse this dust! {75953} Be grateful. If you were still a statue, this could be you we're smashing. {75954} Ow! Blast and bother, I didn't need that toe anyway... {75955} You better do as the Master says. We've got this cave-in under control. {75956} *Sigh* I don't think we're ever getting out. {75957} I'm starting to feel a little claustrophobic. You? {75958} {75959} {75960} {75961} {75962} {75963} {75964} {75965} {75966} {75967} Peering into the crystal ball, you saw another room. {75968} Damn! Damn! Damn!! Where is Zidan? Have you seen him?! {75969} So it appears you have become my slave a little sooner than I had expected. It's a pity, really... Statues are so much easier to transport. {75970} Your task is not yet accomplished, my slave. What can I do to aid in its completion? {75971} The guardians fall silent. You have done well, my slave. My thralls continue to work on the passageway but we are not free yet. For my own safety, I will not remove your collar but you are free to wander where you will. {75972} Ah, the slave returns to his master's feet. Have you seen all the glories of Undrentide? Do you come to me bearing her greatest treasures over your shoulder? {75973} Deekin busy writing great, epic tale of his current master, so he not gots time to talk to you. Maybe Deekin pencil you in as sidekick? {75974} Ummm... you brings Deekin back? Deekin remembers big, booming voice and then *poof!*, Deekin awake again. {75975} Ummm... boss? {75976} Oh... heh heh. The great hero has found little Deekin out. Ummm... maybe the great hero is happy to see Deekin, yes? {75977} Ummm... this is a very dark and scary place. Maybe Deekin should comes with you again? ...So Deekin helps protects you, of course... {75978} You changes your mind, Deekin hopes. You takes Deekin along again, maybe? Epic tale not finished yet! {75979} Deekin is ready to serve! {75980} No hurts Deekin! Pleeeeaassee! {75981} You wants Deekin? {75982} You changes your mind, maybe? You wants Deekin to writes your epic tale now, yes? {75983} Ummm... you goings to take Deekin with you now, yes? This place is very spooky. {75984} For honor and glory! {75985} Do you hear that? {75986} I don't believe we have anything to say to one another. Do your job and I'll be happy. {75987} Well that could have gone far better, couldn't it? I am sorry I let you down. {75988} I would speak with you a moment. {75989} If you're to help Master Drogan, you'll need to get underway as soon as possible. Do you need my help? {75990} I must admit I'm rather looking forward to exploring some of the ruins we're sure to find here. Ancient Netheril has always held a certain fascination for me, you see. {75991} Isn't it grand? We are inside one of the great flying cities. It is... like a tomb in here. A gravestone of greatness long since past. {75992} You're back, I see. Do you need me to travel with you again? {75993} Yes? What do you need? {75994} I'm not needed to guard the house, no matter what Ayala says. Take me with you. {75995} Standing around this camp is not my idea of fun. I'd much rather be out exploring ruins with you. {75996} I hope you need my help. This city may be dead, but I'll bet it's still dangerous. {75997} You... you will die? But... {75998} You have the honor of the stones, Master Drogan. F-farewell. {75999} A-ha! And here you are, just as I thought you might be! I cannot begin to tell you just how relieved I am to see you. {76000} Wait, wait... I haven't yet told you how we must face Heurodis. {76001} That's it! That's it, you've done it! The portal is active! {76002} Wait! No... no!! I should have realized this sooner! What a fool I am!! {76003} Heurodis has laid an insidious trap within the portal's magic! I have never sensed anything of its like before! I did not discover it... and now it is activated! {76004} The portal is sealing... and these ruins are caving in! I... I can hold the portal open for only a short time! Quickly, you must go through! {76005} I... cannot. By holding the portal open, I bare myself to the energies of Heurodis's trap. I will die, but... that does not matter now. {76006} It is up to you, now. You must stop Heurodis if you can. If you cannot... then, I beg you, destroy the mythallar. The resulting explosion will end her threat forever. {76007} Then do what you must. But whatever you do, you must go through! Nothing in this ruin will survive its collapse! Go now... I cannot keep the portal open much longer! {76008} It is more fragile than you think, trust me. Brute force or magic... the slightest crack and its incredible forces will be released! But do so only as a last resort! {76009} I know you will. Quickly, then... go now. I cannot keep the portal open much longer. {76010} I will pray that is the case. Quickly, then... go now. I cannot keep the portal open much longer. {76011} It is up to you, now. You must see this through! Remember the mythallar... destroy it only if you have to, but Heurodis must be stopped! {76012} There is no time to look for another way. I must stay and you must go. {76013} Aye, I know it. I saw the path that lay before you the very first time I saw you. I pray that you will find it long and fulfilling. {76014} Go through, quickly... and I pray the gods go with you! {76015} Fulfill the destiny I saw in you that very first time, long ago, and I am no fool at all, am I? {76016} It... it is. {76017} I am an old adventurer, far past his glory days. You have your whole life ahead of you. I... I can only hope you will use it well. {76018} I am proud to have taken a small hand in making you what you are, dear friend. Go... and may the gods go with you. {76019} Aye, Dorna. I am sorry it has come to this. You have done well for yourself... I am proud of you. Farewell, lass. {76020} Aye, lad. Believe it or not, Xanos, I've always had hope for you. In your heart of hearts you are a good man. {76021} And you give yourself too little. I hope one day that changes. Farewell, dear lad. {76022} If you could only sssee what I sssee, old friend... I am joined with the mythal now! Who needsss earthly eyesss when one can sssee with the sssoul of the world! {76023} I can see all the vassstness of the Anauroch. To the wessst, a Formian queen isss laying an egg that will become her only daughter. To the eassst, the tent of an old Bedine man is buried beneath a sssandssstorm... {76024} And I sssee you, wreathed in the mythal'sss magic, even now. I sssee how death clingsss to you, waiting in the shadowsss. Within the hour, your life will be over... {76025} Undrentide wasss not born a corpssse, fit to be buried and forgotten in the sssandsss of time. It belongsss in the sssky and to the sssky I have returned it! All shall bow before itsss power and before me, itsss massster! {76026} Lossst? It wasss no lossss! Sssuch a sssmall sssacrifice to gain ssso much! I would have gambled everything for even a fraction of the mythal'sss power! Besidesss, my gaze hasss ssserved itsss purpossse, hasss it not? You would know... {76027} Don't be a fool! It protectsss me, don't you sssee? I am sssafe in itsss embrace and, with itsss power, I ssshall have my vengeance upon all the world! {76028} With the mythal'sss power, no harm can come to me. Let usss ssspar for old time'sss sssake, then, atop thissss city as it flies. Thisss time I will turn you to ash, not to ssstone! {76029} Fool! Without the mythal, the city will fall! {76030} Ah. You have come to join me at last. {76031} Not the dwarven mage, Drogan, as I was expecting... but I see you'll do nicely. Tell me... do you have a name? {76032} As you already know, I am Heurodis... daughter of the medusae and sorceress supreme. I welcome you to my new realm: the flying city of Undrentide. {76033} Of course... Undrentide flies no longer. It crashed to the earth long, long ago when all the other flying cities of Netheril did the same... though Undrentide fared better than most. {76034} Be that as it may, Undrentide is buried deep under ages of sand and quite lifeless. It requires the power of ancient Netheril in order to rise once again... {76035} ...power that you have brought to me in the form of the mythallar. {76036} Oh, I sensed that it was nearby. I had hoped that my rather public display back at the portal ruin would bring it to me... and here you are. {76037} Now Undrentide shall rise again! And all the power of ancient Netheril that lies within it is mine! All of Faerun shall hear my name and fear me! {76038} And you... you, my petrified subject... you shall have the honor of being the first monument to my victory. You shall get to watch it all! Ha ha ha! {76039} I think this spot's going to have to do for the night. Let's set up camp... and make sure it's secure this time, Torias. {76040} Any news? Have you found Zidan or not? {76041} Ah-ha! There you are, Zidan! You're a sight for sore eyes... I was beginning to think we'd have to wander back to Blacksands before long. {76042} So... are you ready to move on? No point in getting sand in our boots, you know. {76043} We could be in some trouble, friend. The oxen have gone through the water rations much faster than expected. There is an oasis near here, but we have had some trouble with the tribe that guards it. {76044} You have a way of dealing with problems that I seem to lack. If you could just go and talk to the Bedine, maybe they would allow us to restock our water supplies. {76045} I see you have returned. Have you gotten permission to take their water? {76046} Well, we finally got here. I want to thank you for all your help. I know that I was a bit hard on you at times... we probably wouldn't have made it this time without you. {76047} You will probably be wanting to hire a guide to take you to the dig site where your Garrick fellow went. It's a little ways into the desert, I understand, and only the locals really know the way. {76048} I am sure one of the Ao worshippers will be willing to take you. They're a fairly agreeable bunch, if a bit daft. Is there anything else you want before you leave? {76049} The sounds of battle! From downstairs! {76050} Master Drogan is in trouble! Use your rings! {76051} Xanos has no business with you. If you are looking for idle 'chit-chat', look elsewhere. {76052} Hmph. If you were better at this, Xanos would not have to undergo such unpleasantness. {76053} Hold! Xanos wishes to speak! {76054} Hah! It seems the dwarf has finally gotten himself into a bind, and now he needs us to come to his rescue. {76055} This desert is a vile land full of nothing but sand and death, and the quarters are half too small for anyone! What are we doing here?! {76056} So we are within one of the fabled Netherese flying cities, eh? There is much power to be found here, if we are watchful. {76057} You have come to ask Xanos to rejoin you, yes? {76058} What do you want? {76059} So have you come to your senses? You need Xanos's skills, now, yes? {76060} I hope you have come to take Xanos away from this caravan. These halflings grow more irritating by the minute. {76061} Xanos would prefer to join you. It is preferable to standing here doing nothing. {76062} You... sacrifice yourself for us? For Xanos? {76063} You... give me too much credit, Master Drogan. {76064} Death comes to you… {76065} The very sand cries out! {76066} Fools and their flesh are often parted… {76067} Only the blood of our enemies can appease us! {76068} See how I bleed? Heal me, my thralls… {76069} All hands to me! I need your aid! {76070} Death… {76071} Vengeance… {76072} Fury… {76073} {76074} {76075} {76076} {76077} Come, let us share wine together. {76078} I would deny you nothing. {76079} It will not be so. {76080} Long life and good journeys… {76081} {76082} Ah, the sweet taste of triumph… {76083} There are words I must share with you. {76084} Your life holds no meaning. {76085} Join the battle! Evil must be vanquished! {76086} You will never defeat us! {76087} Run while you can! {76088} A blow well struck! {76089} I need healing at once! {76090} I need another by my side! {76091} {76092} {76093} {76094} {76095} {76096} {76097} The gods shall avenge me! {76098} Greetings, my friend. {76099} Aye. {76100} Nay. {76101} Fare you well. {76102} {76103} The gods have smiled on us today! {76104} Allow me to speak. {76105} Nothing you can say shall help you now! {76106} Then they charges into certain death! {76107} He smites his enemy! {76108} {76109} Huzzah! {76110} Oh! The kobold is in dire needs of a healer's art! {76111} The tiny bard is beset on all sides! He calls for help! {76112} The enemy is spotted! {76113} Run away! Run away! {76114} You tells me your name. Me wants to get it right on your epitaph… {76115} You keeps Deekin safe? {76116} Waits here! Deekin comes right back! {76117} {76118} {76119} {76120} {76121} {76122} {76123} Suddenly death was loooooming! {76124} Oh! …the tragedy! {76125} Too late he realizes their cowardly foe had poisoned him... {76126} And just then, his magic fails! {76127} The weapon could do nothing! Doom was at hand! {76128} Come! Come! This way! Follow Deekin! {76129} Ooo! Ooo! Here it is! {76130} Come on, gather round! {76131} Please, let Deekin through! Me not sees through big legs! {76132} A devious mechanism bars their way! {76133} The heroes were on the lookout, wary of danger! {76134} He creeps along like shadow in the night... {76135} Ummm… okay! {76136} Ummm… nope. Me can't do that. {76137} Huzzah! {76138} Me... Not... Carry... All... This... Phew... We gots to get rid of somethings. {76139} Deekin? {76140} Deekin greets the noble hero! {76141} Is okay! {76142} Nope. {76143} Wait! Stop! {76144} Umm… we gots to rest for a moment so me can organize notes. {76145} Could we go do something heroic now, maybe? {76146} Fare well, may your looting be plentiful. {76147} Oh, thank you thank you thank you! {76148} {76149} Oh that make Deekin so-oooo mad!! {76150} And there was much rejoicing! {76151} You wants to know what Deekin think? {76152} Oooo! That sound good! {76153} Ummm… you thinks of something else now, okay? {76154} You keeps that up and Deekin write you out of saga completely! {76155} For honor and glory! {76156} {76157} By the blood of the All-Father! {76158} Fall before me! {76159} I need to be healed! {76160} Give me a hand here! {76161} There, up ahead. {76162} We must get out of here! {76163} Is that all you've got? {76164} Watch my back! {76165} Stay here and don't move. {76166} {76167} {76168} {76169} {76170} {76171} {76172} If you're going to do something, do it fast! {76173} {76174} Ah, Poison! I should have known... {76175} What? Now my magic is failing? {76176} My weapon cannot hurt this one! {76177} Follow me closely, now. {76178} Hmm. Found something. {76179} We should stick together, here. {76180} Please, let me through. {76181} Allow me. {76182} Let me see… {76183} Where the shadow goes, so do I. {76184} Indeed. {76185} I can't do that. {76186} All done here. {76187} I can't carry that. We'll have to leave something behind. {76188} What now? {76189} Well met. {76190} Yes, of course. {76191} Certainly not. {76192} Stop right there! {76193} I believe we should rest soon. {76194} I don't see what we're accomplishing sitting around like this. {76195} Perhaps we'll meet again. {76196} I appreciate that. {76197} {76198} By Clangeddin's beard! {76199} I knew this would go well! {76200} Hold on a minute, I have a suggestion. {76201} Hmm.. That may work. {76202} That won't work. {76203} Berronar help me, I'll strike you down where you stand. {76204} We shall triumph this day! Attack! {76205} Back with you! {76206} You will not win this time! {76207} Right shall prevail! {76208} Don't just stand there! Help me! {76209} I need assistance! {76210} {76211} {76212} {76213} {76214} {76215} {76216} Aargh! {76217} Well, hello there. {76218} Very well. {76219} I think not. {76220} I wish you well. {76221} {76222} Hah! Well done! {76223} I think I may have something to say about that. {76224} I believe the two of us are about to have a disagreement. {76225} Slaughter them like the vermin they are! {76226} Tremble before my power! {76227} I will see the flesh stripped from your bones! {76228} You shall not survive my wrath! {76229} Servant, heal me at once! {76230} You useless fools, come to my aid! {76231} {76232} {76233} {76234} {76235} {76236} {76237} {76238} A mortal comes before me, I see. {76239} As you wish. {76240} Never! {76241} Fool! We shall meet again! {76242} {76243} Victory is mine! {76244} I suggest you hear me out. {76245} Wretched creature! Do you think to defy me? {76246} Attack! Kill them all! {76247} Die like the vermin you are! {76248} May the hells take you! {76249} You fall now! {76250} What?! Fix this injury now! {76251} Don't make me call you again... Assist me! {76252} {76253} {76254} {76255} {76256} {76257} {76258} {76259} Well, well... What have we here? {76260} I suppose so. {76261} Not a chance. {76262} Next time, I won't be so pleasant. {76263} {76264} Yes! {76265} Oh, you can bet I have something to say about that... {76266} You'll beg for death before I'm through! {76267} Lay them low! Attack! {76268} Mess with me, will you? {76269} That's it - you're dead! {76270} {76271} I could use some healing here! {76272} Give me some back-up, damn it! {76273} {76274} {76275} {76276} {76277} {76278} {76279} {76280} Hullo there, friend. {76281} Indeed. {76282} Not on your life. {76283} Travel well. {76284} Hah! Excellent! {76285} Listen to me for a minute. {76286} When I'm done even the buzzards won't want you. {76287} When I'm done even the buzzards won't want you. {76288} For the glory of Mystra, attack! {76289} There will be justice! {76290} Have at you! {76291} Mystra grant me strength! {76292} I need healing! {76293} I can't do this on my own! {76294} {76295} {76296} {76297} {76298} {76299} {76300} Mystra, save me! {76301} Greetings, friend. {76302} Of course. {76303} No. {76304} Fare you well, and may the Lady watch over you. {76305} {76306} For glory and honor! {76307} Wait, I have something to say to you. {76308} I don't want to have to hurt you! {76309} All will perish now! {76310} You shall pay for your insolence! {76311} {76312} Die, warmling! {76313} I require aid! Now!! {76314} Aid me at once! {76315} {76316} {76317} {76318} {76319} {76320} {76321} {76322} So what have we here? {76323} So shall it be. {76324} I think not. {76325} This is not over! {76326} {76327} Victory is mine! {76328} Listen to me now. {76329} Do not anger me, warmling. {76330} Let's make this quick, shall we? {76331} Taste true power! {76332} {76333} You cannot win! {76334} I need healing, damn you! {76335} I need assistance! Now! {76336} Looks like trouble. Excellent. {76337} You can't possibly win. I'm leaving. {76338} Is that your face or has your neck thrown up? {76339} Protect me, would you? Thanks. {76340} Hold it! {76341} {76342} {76343} {76344} {76345} {76346} {76347} Do something, damn you! {76348} No! It cannot end like this! {76349} Poisoned. Great! {76350} What!?! How is that even possible? {76351} Well this clearly won't work. {76352} This way! {76353} Look at this, will you? {76354} Everyone, together! {76355} One side, fool! {76356} A spell would be far quicker… {76357} Fine. I shall look about, then. {76358} Quiet it is. {76359} Consider it done. {76360} Think again. {76361} There. {76362} I am not a mule! I refuse to carry everything! {76363} Mm? {76364} You have something to say? {76365} Yes. {76366} No. {76367} Stop… Just stop. {76368} I think I need a little "me" time. {76369} At this rate we'll get quite far, won't we? {76370} I've had enough of this. {76371} Thanks. Really. {76372} {76373} Shar's blight on you, fool! {76374} Hah-ha! Now that I like! {76375} A-hem! {76376} Well, look at the big brain on you! {76377} I have nothing to say. {76378} You'll not live long, fool! {76379} You have found a secret trap door. This is bound to lead somewhere interesting. {76380} You have found a secret grate. This is bound to lead somewhere interesting. {76381} You have found a secret portal. This is bound to lead somewhere interesting. {76382} Lossst? It wasss no lossss! Sssuch a sssmall sssacrifice to gain ssso much! I would have gambled everything for even a fraction of the mythal'sss power! Besidesss, my gaze hasss ssserved itsss purpossse, hasss it not? You would know... {76383} Character has an invalid feat. {76384} test {76385} Hanging Shield {76386} A mighty iron-banded shield hangs upon the wall, the relic of battles long gone. {76387} Type of Feat: Item Creation Prerequisite: Spellcaster Level 5th+. Specifics: The spellcaster can create a wand of any spell of 4th level or lower that he knows. Crafting a wand costs a small amount of XP and gold, depending on the level of the spell to be crafted into the wand. A newly created wand has 1d20 + 1 charge per level of the character (up to a maximum of 50 charges). The costs for crafting a wand depend on the level of the spell as well as the level of the resulting wand: Some examples: A wand of magic missile(5) will costs 3750 gp and 150 XP A wand of acid arrow (5) will cost 7500gp and 300 XP A wand of fireballs (5) will cost 11250 gp and 450 XP Use: Selected (In order to craft a wand, the character has to cast the spell in question on a specially crafted wand) {76388} A small pine tree, lightly dusted with snow, has taken root in the ground. {76389} Potion Bottle {76390} Blank Scroll {76391} Wand (not enchanted) {76392} {76393} Henchmen only move between the chapters with the correct equipment, if they are currently hired by a player. {76394} With a final tremble, the massive city tears itself free from the desert sands. {76395} {76396} Winter Rural 01 {76397} Winter Rural 02 {76398} Winter Rural 03 {76399} Winter Rural 04 {76400} Winter Rural 05 {76401} Desert 01 {76402} Desert 02 {76403} Desert 03 {76404} Desert 04 {76405} Desert 05 {76406} Ruins 01 {76407} Ruins 02 {76408} Ruins 03 {76409} Ruins 04 {76410} Ruins 05 {76411} Caravan Winter 01 {76412} Caravan Desert 01 {76413} Caravan Rural 01 {76414} Magical Transition 01 {76415} Magical Transition 02 {76416} * Failure - potions can not hold spells higher than level 3 * {76417} * Failure - Item creation not successful! * {76418} Dwarven Defender {76419} Dwarven Defenders {76420} dwarven defender {76421} {76422} (PRESTIGE CLASS) The defender is a sponsored champion of a dwarven cause, a dwarven aristocrat, a dwarven deity or the dwarven way of life. As the name might imply, this character is a skilled combatant trained in the arts of defense. A line of dwarven defenders is a far better defense than a 10-foot-thick wall of stone, and much more dangerous. - Hit Die: d12 - Proficiencies: Simple and Martial Weapons, Light, Medium and Heavy Armor Proficiency, Shields - Skill Points: 2 + Int Modifier. REQUIREMENTS: Alignment: Any lawful. Race: Dwarf Feats: Dodge, Toughness. Base Attack Bonus: +7 ABILITIES: Level 1: Defensive stance 1/day - Gain +2 Str, +4 Con, +2 on all saves, +4 dodge bonus on AC. Defensive awareness - Dexterity bonus to AC even when flat-footed. 3: Defensive stance 2/day. 5: Defensive stance 3/day. Defensive awareness - The character can not be flanked anymore. 6: Damage reduction (3). 7: Defensive stance 4/day. 9: Defensive stance 5/day. 10: Damage reduction (6). Defensive awareness - The character gains a +1 saving throw bonus vs traps. {76423} Defensive Stance {76424} Type of Feat: Class Prerequisite: Dwarven Defender Level 1. When he needs to, the defender can become a stalwart bastion of defense. In this defensive stance, a defender gains phenomenal strength and durability but he cannot move from the spot he is defending. He gains the following benefits: +2 Strength +4 Constitution +2 resistance bonus on all saves +4 dodge bonus to AC At first level, this ability can be used 1/day. Every 2 levels beyond 1, the dwaven defender gains an additional use per day. Use: Selected {76425} Defensive Stance {76426} {76427} enters defensive stance. {76428} Dwarven Defender Damage Reduction {76429} Type of Feat: Defensive Specifics: At 6th level, the dwarven defender gains the ability to shrug off 3 points of damage from each blow or attack. At 10th Level the damage reduction increases to 6 points of damage per attack or blow. Epic Progression: For each 4 levels after 10, the damage reduction increases by 3 points. Use: Automatic. {76430} Defensive Awareness (1) {76431} Type of Feat: Class Prerequisite: Dwarven Defender Level 2. Specifics: The character retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. Use: Automatic. {76432} Defensive Awareness (2) {76433} Defensive Awareness (3) {76434} Type of Feat: Class Prerequisite: Dwarven Defender Level 5 Specifics: The character can no longer be flanked, since he can react to opponents on opposite sides of him as easily as he can react to a single attack. The character also retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. Use: Automatic. {76435} Type of Feat: Class Prerequisite: Dwarven Defender Level 10. Specifics: The character gains an intuitive sense that alerts him to danger from traps, giving him a +1 bonus to Reflex saves made to avoid traps. Additionally the character cannot be flanked, since he can react to opponents on opposite sides of him as easily as he can react to a single attack and also retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. Use: Automatic. {76436} Base Damage: 1d6 Base Critical Threat: x2 Base Damage Type: Bludgeoning Weapon Size: Medium Feats Required: Simple, Druid, Monk, Rogue, or Wizard {76437} Hilltop: one of many small villages that dot the most remote regions of the northern wildlands known as the Silver Marches. {76438} Few would choose so cold and inhospitable a land to make their home. Only those seeking a new life -- or to escape their past. {76439} "The North has no memory," they say. But it has more than its share of danger... and evil. {76440} It is in Hilltop that your mentor, Master Drogan, chose to settle after a lifetime of adventure. Here he would pass on his knowledge to you and a select few others with promise. {76441} It is here that evil comes, in the shadows, and behind it a sinister purpose that will see your own promise either realized in full... or extinguished forever. {76442} The caravan makes slow progress as it leaves Hilltop, trudging through snowy hills for several weeks before finally the vast wasteland of the Anauroch Desert opens up before you. {76443} This is a parched land said to be the bones of the once-great Netheril Empire, its complete destruction a mystery lost to the passing of ages. {76444} The mythallar is hers, at long last. {76445} What follows is the oldest of Netherese rituals, lost to time but unearthed from the sands by Heurodis and now used by her to access the power of the mythallar in full. {76446} You know that it is only a matter of time before Undrentide responds to her urging, the power of the mythallar forcing the city to rise slowly through the sands of the Anauroch, forcing it to take to the skies as it once did so long ago. {76447} The groaning city begins to lean in its flight like a wounded bird... {76448} The crash into the ground that marks the second fall of Undrentide is heard and felt throughout Faerun. Most folk will stop and wonder and never know how close Heurodis came to dominating them through the sheer power of the long-buried past. {76449} Some, however, such as the Harpers, know well the part you played in Heurodis's end. They name you a hero and, throughout the realms, songs are sung of the sacrifices that you and Drogan made for them all. {76450} As for your own fate after escaping into the Plane of Shadow, it is unknown even to the Harpers. The slave collar shattered on Ashtara's death, so you are free... . Wherever your adventures lead you, however, one thing is certain: your own tale is far from over..." {76451} A cut scene is in progress for one of the players, please wait... {76452} Ha Ha! We tricked you stoopid! {76453} {76454} Note {76455} Your backpack shakes as you feel the mummified hand trying to escape or get your attention. {76456} You hear magical energies activate in the portal room beyond. {76457} Nothing happens. {76458} The entrance to the tomb is blocked by collapsed rocks and debris. {76459} East - Blumberg : West - Hilltop : {76460} Under Heurodis' command, Undrentide rules the skies once more. {76461} If you have the appropriate material components you may use your Craft Trap skill to build a trap. {76462} Choose how lethal the trap will be. The more lethal the trap, the more difficult it is to construct. Minor traps require one component, average traps three, strong traps five, and deadly traps require seven components. {76463} The following list specifies the materials required to construct certain trap types. {76464} A flask of acid is normally used for hurling, but these can also be purchased to make acid traps. {76465} Thunderstone can be bought in many stores. {76466} Skeletons are a good source of these. {76467} Coldstone is often hard to find, as it is usually horded by cold loving creatures. {76468} Choking powder is available in black market stores. {76469} Holy water can often be purchased from temple stores. {76470} Caltrops are often sold in black market stores. {76471} You can buy Tanglefoot Bags in many stores. {76472} This rare mineral can usually only be found by adventuring. Wizards often have chunks of quartz on hand for certain rituals. {76473} You can buy Alchemist's fire in stores. {76474} Done. {76475} Make an acid trap. {76476} Make a sonic trap. {76477} Make a negative trap. {76478} Make a frost trap. {76479} Make a gas trap. {76480} Make a holy trap. {76481} Make a spike trap. {76482} Make a tangle trap. {76483} Make an electrical trap. {76484} Make a fire trap. {76485} Leave. {76486} Make a deadly trap (DC = ). {76487} Make a strong trap (DC = ). {76488} Make an average trap (DC = ). {76489} Make a minor trap (DC = ). {76490} Examine Craft Trap book of details. {76491} ACID TRAP: Acid flask. {76492} SONIC TRAP: Thunderstone. {76493} NEGATIVE TRAP: Skeleton's knuckles. {76494} FROST TRAP: Coldstone. {76495} GAS TRAP: Choking powder. {76496} HOLY TRAP: Holy water. {76497} SPIKE TRAP: Caltrops {76498} TANGLE TRAP: Tanglefoot Bag. {76499} ELECTRICAL TRAP: Quartz Crystal. {76500} FIRE TRAP: Alchemist's Fire {76501} A Harper can create a couple useful items. {76502} This potion will raise your dexterity. It will cost 60 gold pieces and 5 experience points to make. Do you wish to continue? {76503} Potion created. {76504} This potion will raise your charisma, increasing your persuasion skill. It will cost 60 gold pieces and 5 experience points to make. Do you wish to continue? {76505} You do not have enough gold or experience to make this potion. {76506} Potion created. {76507} [Do nothing.] {76508} [Create Cat's Grace potion.] {76509} Do not create potion. {76510} [Create Potion of Cat's Grace.] {76511} [Create Eagle's Splendor potion.] {76512} Do not create potion. {76513} [Create Potion of Eagle's Splendor.] {76514} Deekin not likes the shaking so much. Once ground open up in kobold cavern and bunch of kobolds get swallowed. Old Master chuckle for weeks. {76515} Ooops, there the grounds goes and shakes again... {76516} "And together and his kobold companion had defeated a total of ten horrid golems! Their task was complete! Huzzah!" {76517} Three... four... five. Yup, that be five golems. We is half ways through, ! Huzzah! {76518} Ummm... Deekin is pretty sure that was golem. So we gets first one down, yes? Only nine more to go? {76519} It's the climax! The climax of your epic tale is upon us, ! Huzzah!! {76520} "And before the heroes lay a giant, tentacled beast out of the most horrible of legend! AAAAUUUGHHH!" {76521} Yikes! That is a lo-ooong way down, it is. You not try to throw Deekin down there, okay, ? {76522} "Finally our dread heroes had come to the Hall of... the Hall of..." ...phooey! What is that smell? {76523} "Suddenly was certain that and kobold companion had entered into a dreaded maze. Would they be lost forever?" {76524} "The kobold companion looked about, as his side. He sensed traps everywhere... danger was in the air!" Oh... that not danger. Hee hee... excuse Deekin. {76525} "And suddenly came upon the lair of enemy! Huzzah!" {76526} "And the intrepid heroes stepped into a realm of darkness and shadow! The kobold companion quickly wet himself in fear..." {76527} Ummm... where we be now? Did we goes inside book or something? {76528} Wow, this be lots of old books. You thinks they gots good stories here, maybe? {76529} "The dreaded entered the lair of the ant peoples, wondering if victory would soon be at hand!" {76530} "And the sound of doom was nigh! Doom! Doom doom doom! DOOM!!" {76531} "And the heroes explored the dreaded dungeon, sweat beading on their brows! Huzzah!" {76532} Oooo... Deekin see dead people... {76533} This be place you supposed to go, ? It not very big. Deekin is very disappointed... this just gets footnote in epic tale, Deekin thinks... {76534} Oh, there is the water! Where it come from? Suddenly Deekin feel very thirsty... {76535} "The heroes came within sight of the big, nasty evil person at last! Their doom was at hand! Doom! Doom doom doom!! DOOM!!" {76536} That be very big statue. Deekin sure hope it not walk around and eats little kobolds... {76537} It look very deep down there. "The valiant heroes cross the bridge with trepidation! Deekin is very glad to have at his side!" {76538} This be pretty messy for big church. We kobolds got nicer stuff than this. {76539} Where is all the water? Deekin not sees no water nowhere! {76540} ! There be human guide! And, ummm... lots of other nasty creatures... {76541} Ummm... ? You know this place goes even deeper, now? Either they eats guide human or he down there, Deekin guesses. {76542} Umm... wait, let me writes this down. "And the heroes entered the stinky scorpion-thingy caves..." ...umm, no, let me think... {76543} Ooo! Look, ! Is big hole! Maybe desert human be down there? {76544} Okay. Deekin not likes it, but Deekin stays. {76545} Oh, good! Deekin so pleased! Deekin was so scared standing there alone, he was! {76546} Awww. You teases Deekin. You not be nice at all. {76547} [Chapter 1. Not hired but already spoken to.] {76548} No, , no! Please not say that! Deekin not wants to go... Deekin wants to keep writing epic tale! {76549} Deekin really think that for the best, all things considered. {76550} Ummm... okay, Deekin stay here. But comes back soon, ! Deekin not able to write story if he not sees what you do! {76551} Okay! Deekin show you what he learns now! {76552} Oooo... tactics! Deekin listens closely, . What you wants Deekin to do? {76553} Okays. Deekin tries to remember all that. {76554} Deekin has really small legs but he try to keep up. {76555} Deekin is now little, bitty mouse. Squeak! {76556} Okay. It give Deekin more chance to write epic tale of , anyways. {76557} Yup, Deekin can do that. No door shall stand before the great Deekin! Huzzah! {76558} Okay. Umm... where you wants Deekin, then? {76559} Done! Huzzah! {76560} You means... just charge and fights them up close? Ummm... okay. Deekin is brave Deekin. Deekin is brave Deekin... {76561} You wants Deekin to defends you? Okay! Deekin is now official bodyguard! {76562} Oh. Okay, Deekin just opens up pack for you. Ummm... is not very clean, though. And ignore the socks... {76563} Ummm... okay. Deekin takes look through your pack and maybe he finds something you don't already knows about. Hold on... {76564} Ooo! You wants to hear Deekin sing! Deekin gladly sing for ! {76565} Ummm... Deekin might be able to cast a spell for you, , sure. What you wants Deekin to cast? {76566} You wants something else, then, ? {76567} Okay. Who shoulds Deekin cast it on? {76568} Okay. Who shoulds Deekin cast it on? {76569} Deekin do his best! Holds on! {76570} Deekin always happy to talks to . What you wants to talk about? {76571} Deekin tired. Feet is sore. Back is hurting. Little Deekin feel like bag of clamshells bashed on ground repeatedly. Overall is good. {76572} You wants to talk about something else, ? {76573} Deekin gots little indigestion, maybe. [Burp!] Oh... there it goes. {76574} Hmmm. Is good. Deekin just not remember where he leaves pot of ink. How you supposed to write if you not gots ink? {76575} Is all okays. How about you, . Everything okays with you? {76576} Deekin excited to be on great adventure with ! Ummm... that mean everything just hunky-dorey. {76577} Ummm... is okay. Except Deekin not remembers how you spells "adventurer". {76578} Deekin busy writings latest chapter in epic story of . It goings to be really good. Peoples reads it everywhere! {76579} Ummm... is okay, Deekin guesses, except Deekin not sees much. Where you at, ? {76580} Deekin gots some scratches and stuff, but it mostly okay. Deekin tougher than he looks. {76581} Deekin hurts pretty bad. Is adventuring always likes this? Is hard to write epic story when blood be everywhere. {76582} Ooo... Deekin not feels good. He hurts really bad. Maybe we rests now? {76583} Deekin thinks he be poisoned. He burps lots and skin feels like it on fire. Old Master sometimes give Deekin poison for fun... Deekin not thinks it so fun. {76584} Ummm... Deekin not feels so good. He gots bad rash, and just wants to curls up somewhere. Bleh. {76585} Ummm, okay. What do you wants Deekin to call you? {76586} Ummm... then Deekin calls you , because that is what you are! {76587} Umm, okay. Deekin calls you , Deekin not mind. Deekin just wants to make happy. {76588} Ummm... Deekin try to gets real good at sneaky skills for . If you wants, Deekin go back to telling tales and cast spells like Deekin does best? {76589} Ummm... okay. Deekin keep it up for you, . {76590} Yayy!! Deekin like being bard the best! Deekin enjoys to sing praises of ! {76591} Ummm... Deekin works hard at being bard, of course. Deekin always be bard. If wants, though, Deekin focus more on sneaky skills in future? {76592} That sound good. Deekin is good bard! {76593} Okay, Deekin will do his best. Deekin always keep working on epic tale of , though, you gets no worried about that! {76594} Ummm... Deekin not be sure. Deekin go to Dalelands, maybe. {76595} Yup. Deekin think maybe he go visit Elminster the Sage. That human writes lots of books that Deekin read. {76596} Yup, Deekin knows that. Deekin think he checks out Witch-King of Vaasa, maybe, on way. Deekin always wonder what he look like. {76597} Maybe Deekin make few other stops on way. He not kidding when Deekin say he wants to travel. {76598} Deekin also thinks maybe he goes to Amn. Then maybe he goes to Waterdeep. That be big city... maybe gots a thousand humans, even. {76599} Deekin used to thinks about the places he one day go every night before he sleeps. Old Master would laughs at Deekin, but Deekin not care. {76600} Then one day after Deekin done with travels, he comes back to kobold caves and he be greatest chieftain ever. He bring kobolds out of caves, he will! {76601} Deekin brings them out whether they likes it or not. Kobolds lives with humans like halflings do and stop raidings and fightings. Deekin do it, too, you will see. {76602} How Deekin forgets that? Deekin knows kobold heart better than knows. One day kobolds be like dragon and stops being small and mean and frightened. {76603} Maybe and Deekin even travels together once adventure be done? What you thinks of that? {76604} Goody! First Deekin finish epic story of and then both he and be famous everywhere they travels! {76605} Soon, maybe. Once Deekin knows how it all ends, Deekin shows it to you. One day be really big star. {76606} For now, we shoulds continue adventure... or Deekin never find out how epic story ends! {76607} Oh. That too bad. Deekin make sure he finish epic story of , first, anyway. Then he be famous. {76608} Oh. Deekin guesses that be true. Okay. In meantime, Deekin gots to finish epic story of , anyway. {76609} Okay, Deekin can waits. Deekin gots to finish his epic story of , first, anyway. {76610} Deekin happy you says that. If Deekin tells kobolds what great things kobolds could be, maybe they changes. Maybe. {76611} Maybe. But it not be dream if Deekin not tries. {76612} Oh, Deekin not go nowhere right now. Deekin leaves later, once adventure in flying city is all done. {76613} Deekin not means nothing by it. Deekin could leaves Old Master, so Deekin could leaves . Deekin is bard, after all, and bard gots to travel. {76614} Oh, Deekin not go nowhere right now. Deekin leaves later. Maybe. Deekin likes you lots and you travels lots, so Deekin not sure he want to go. {76615} Oh. Maybe they is, but dreams be really big. Bigger than kobold or even . Old Master says that once. {76616} Deekin gots list of three spelling errors he gives to old human. There be no excuse for spelling errors, you knows. {76617} Why not? He be private like dragon? You think he eats kobold, maybe? {76618} Then what be wrong? He just write lots of books, he not be great wizard or nothings. Gosh, you not knows much, does you? {76619} Ummm... okay. Let Deekin think... {76620} We is doomed! Doom doom doom-doom doom DOOM!! Doom doom doom-doom doom DOOM!! Doom doom doom-doom doom DOOM!! {76621} DOOM!! Doom doom doom-doom doom DOOM!! {76622} Umm... mumble... mumble mumble... Deekin forgets the lyrics... la-te-da... {76623} Oh-hhhh! Deekin's singing a song, yeah! Deekin's singing a song! He forgets how it goes, but nobody knows, 'cause Deekin's singing a so-ooong!! {76624} Dum-de-dum! Deekin and the ! De-dum-de-dum! Deekin and the , yeah!! {76625} There once was a lady from Icewind Dale, Who baked cakes that soon went stale. The smell, unappealing, had the entire town reeling, Until a dwarf ate the cakes with his ale. {76626} There once was a man from Waterdeep, Who had three wives he couldn't keep! When asked, "Why not one?" He said, "Because it's fun!" "Though I never get much time to sleep!" {76627} There once was a wizard of Thay, Who never had time to play! His patience eroded until his head exploded, and the stain never quite went away! {76628} There once was a man from the Moonsea, Whose limericks only went to line three, And never went farther. {76629} I went with the Duchess to tea, Her manners were shocking to see! Her rumblings abdominal Were simply phenomenal, And everyone thought it was me! {76630} Deekin sings you the doom song! Doom doom doom! DOOM! Doom! Doom doom doom! DOOM!! {76631} Deekin knows one good story, maybe. Is long, though. {76632} Okay, Deekin reads it once in book of Old Master's. Old Master likes it lots. There be far away human kingdom, right? It gots human king... that why they calls it that. {76633} Yup. Anyways, there is lots of humans in kingdom who not likes King. They rebels, but King captures their leader. He be called Count... ummm... Fred. {76634} Well, Deekin forgets real name. He be Count, though... noble human who is cousin to King. King be very mad. He says that Count must be tortured lots and tell King all about rebels. {76635} So they gets mean, nasty torturer to come and he cuts off toes of Count. Count hurts lots, but he not tells about rebels. {76636} So then torturer cuts off fingers. Count screams and screams but still he not tells about rebels. {76637} Deekin gettings there. He tells you it be long story. {76638} So torturer cuts off nose, but still Count not talk. Torturer cuts off ears and feet and hands... Count screams and screams but he not talk about rebels. {76639} So finally King gets respect for Count. He says Count be very brave, and even though he be rebel he allow torturer to kills Count finally and puts him out of misery. {76640} As torturer raise hatchet, Count screams loud and says, "Wait! Me tells! Me tells!" But it be too late... torturer swings hatchet and Count be dead. {76641} You knows what moral of story be? {76642} "Never hatchet Counts before they chicken." {76643} Oh! Oh no, ! Ummm... Deekin do better next time! Deekin promises! Heh... is just funny story... {76644} That not good. Maybe you shoulds get that checked out. {76645} Thanks. Old Master laugh every time Deekin tell that story, laugh until he pee himself. Every time. {76646} Yeah, Deekin know. But Old Master like story lots, like Deekin say. Go figure. {76647} Deekin tells you that Old Master likes it lots, didn't Deekin? Old Master likes stories where helpless maidens gets eaten by dragon, too. {76648} Ummm... is about human kingdom. And rebels. And torture, lots of torture. Old Master likes it lots. {76649} Deekin wants to travel. Did Deekin not tells you all this? {76650} Sure, Deekin owes Old Master lots. But Deekin pays lots, too. He be with Old Master morning, noon and night for long, long time. That not picnic, you knows. {76651} Deekin used to asks Old Master if Deekin would ever gets to go to places he reads about, and Old Master would only says one thing. {76652} He would says, "Deekin, one of these days you goings to learn that there only be one way you ever be free." {76653} Deekin gots to be dragon. He gots to be brave like dragon, he gots to be strong like dragon and he gots to fight for what he wants. {76654} It mean Deekin only ready to be on own when he gots courage to leave. That be what Deekin learn from Old Master... when Old Master not belches or sleeps. {76655} When Deekin finally sees chance, he scared lots... but he knows this be one chance to leaves. It be now or nevers. {76656} Deekin gets to see desert. Deekin gets to travels with and be adventurer. Now Deekin be in very own story instead of just reads about it. {76657} Is best thing Deekin ever does. Deekin wishes it could go on forever. {76658} Maybe we keeps going? Deekin can not waits to see what part come next! {76659} He maybe says it once or twice. Mostly Deekin picks it up from other stuff Old Master says. {76660} Ummmm, yup, Deekin was so scared. He more scared then when orcs come to invades kobold caves, even. {76661} Was okay, sometimes, when Old Master not gets hungry or rolls over on Deekin when he asleep. Old Master gots strange sense of humor. {76662} Old Master teaches Deekin to be bard. Deekin already tells you that. {76663} Well... Old Master not goes around looking for bard, neither. He picks little Deekin for something else, first. {76664} Old Master sees little Deekin and sees that he gots lots of talent for magic. Old Master says he going to make Deekin great kobold sorcerer... Deekin be next chief! {76665} Ummm... Old Master be bored, maybe? Plus when Deekin was young kobold, orcs of Nether Mountains comes to raid kobold caves lots. {76666} Deekin coulds be good chief! One day maybe he goes back to kobold caves and Deekin be greatest chief ever! {76667} But, ummm, it not be normal for Old Master to trains kobold. When Deekin was young pup, orcs in Nether Mountains would raids kobold caves lots. {76668} Nope. He trains none, in fact. But back when Deekin was young kobold, orcs in Nether Mountains raids kobold caves lots. {76669} Old Master likes to be left alone. He not be very happy that kobolds be slaughtered all the time and orcs comes and disturbs him. Old Master thinks orcs taste funny. {76670} So Old Master says he trains great kobold sorcerer who keeps orcs away always. That be little Deekin. {76671} Oh, well... Deekin not be very good student. Deekin like to read, though! He reads all books Old Master gots! Books that gots stories and pictures of many places! {76672} So Deekin not works hard like he supposed to. When next orc raid comes, Old Master send Deekin to go fights orcs with magic he not gots. {76673} That what Old Master say. He finds Deekin hiding in barrel while rest of kobolds gots killed. Old Master laugh lots at that. {76674} Rest of tribe be very angry and says Deekin must die, but Old Master says no. He says Deekin smart to hide, but not very brave. Deekin not good chief but Deekin funny. {76675} So Old Master lets Deekin stay so long as Deekin keeps Old Master amused. That how Deekin becomes bard. {76676} Deekin gots to work hard to keep Old Master happy, yes. Deekin learns lots of stories and songs, whatever it take. {76677} Old Master threatens to eats Deekin lots. And he make big, smelly noises when he sleeps... but is okay compared to usual kobold life. {76678} And now Deekin is adventurer! How many kobolds gets to do that? {76679} You gots that right. Quick, let's go! Deekin gots urge to kill something nasty. {76680} Meh. Not so much. {76681} Tribe goes through chief every year or two. It not gots long life expectancy. Deekin not stupid, remember? {76682} At least Old Master keeps Deekin around long time. Deekin learns lots of stories and songs, whatever it take to keep Old Master in chuckles. {76683} No, it not go good at all. Deekin hides while rest of kobolds gets killed. Old Master think it very hilarious. {76684} No, Deekin not dies. Deekin hides while rest of kobolds gets killed. Old Master think that be very funny. {76685} Ummm... that is true. No other kobold is bard that Deekin knows about. Old Master not really wants bard at first, neither. {76686} Oh. You mean why Deekin be bard and not sorcerer, maybe? That is good question... Old Master not wants bard, at first. {76687} AHHHHHHH!! Deekin... heart... {76688} Deekin worships ground walk on! Honest! Please not be so angry at Deekin! {76689} Deekin not worthy! Deekin not worthy! {76690} Deekin is so sorry, !! Please no hurts! {76691} Please, please no hurts Deekin, ! {76692} Ahhh! No hurts Deekin! Deekin sorry, he tries to do better! {76693} Deekin is but little, little worm before ! Forgive little Deekin! {76694} Deekin learns lesson good, he promises! Deekin do better, he will! {76695} Yay! Deekin so happy! Deekin do his best from now on, Deekin promises! {76696} Ummm... okay. Deekin keep trying to write epic tale... it not so interesting, though, when all Deekin gots to write about is clouds and maybe occasional limerick... {76697} "The and faithful kobold companion were re-united once again!" {76698} Deekin not falls out of line. Oh... you means Deekin should shuts up and comes with you. Of *course* Deekin do that! {76699} Yup, Deekin is lucky kobold to have as his friend! Deekin never think he have to stays still so long before. {76700} Deekin thought he be statue forever. Deekin gots this little itch under tail that just drive Deekin crazy! Deekin thought his head explode! {76701} Ummm... yup, Deekin is okay. Deekin never stay still for so long before, though, so is completely new experience for Deekin. {76702} One time Old Boss tell Deekin to stand still. He say Deekin run around so much he drive Old Boss crazy. Finally he cast spell on Deekin that make Deekin still. {76703} It not same thing, though. It not lasts so long and Deekin never worry that bird poops on him or anything. {76704} Ummm... sometimes Deekin is glad that not be big dragon like Old Master. {76705} Oh, it only be horrible when Old Master use paralyzed Deekin to pick teeth. That not so fun. {76706} Sometimes Deekin talk too much, too. {76707} Deekin gots question. Snake lady turns us into statues just by lookings at us, yes? What we do if we meets her again? {76708} Oh. Deekin was hoping you would knows. Deekin not really likes thought of being statue again. {76709} Ummm... does knows how long and Deekin be statues? Deekin not really able to tell. {76710} Well... Deekin just wonders... what snake lady be doing while and Deekin be statues? {76711} Deekin was afraid you says that. We be trapped in old city really far under sand, and snake lady be out there. Is good story... Deekin just wishes Deekin not stars in it. {76712} Deekin prefers to stay with you, but... if you is sure... okay. {76713} Ooo... Deekin has sudden chill. Deek keeps quill ready... it be certain there going to be lots to writes about now... {76714} Okay, that sounds like good plan. Deekin likes good plans. {76715} Aahhh! No, please please don't hurt Deekin, ! Deekin explain himself, honest! {76716} Oh. That not good. Deekin was, ummm, hoping for better reception. Maybe Deekin should explain himself? {76717} Deekin serve as cook for halflings, he does! Deekin is, ummm, a very good cook? You not believes that, , no? {76718} [Sigh.] Deekin follow after we last meets. Deekin wants to see world, but... Deekin not know where to go! World is so, so big! {76719} So, umm, Deekin watch because Deekin sure go on to more adventures. And Deekin was right! {76720} When leave on caravan, Deekin follow it. Deekin ask halfling girl to hires Deekin on as cook. Then... then Deekin maybe be adventurer, too? {76721} But... but Deekin was hoping he could travel with ! He be sidekick! Deekin would write great, epic tale of 's adventures! {76722} Deekin know that. Deekin was hoping... maybe he travel as 's sidekick? Deekin write the great, epic tale of 's adventure! {76723} Deekin wants to be adventurer, yes! Deekin could... travel with as sidekick, maybe? Deekin write the great, epic tale of 's adventure! {76724} Just thinks of it! Deekin's story would travel across land, and you becomes famous! What not good about that? {76725} Aww. Then... then Deekin guesses he stays and works as cook for halfling girl. Maybe... maybe you changes mind. Someday... {76726} Deekin be less annoying! Deekin promises!! {76727} It be epic tale of... of fighting and big, nasty villains! Songs of bravery! Whispers of deeds better left unmentioned! It be really, really good! Deekin promises! {76728} Ummm... a little? {76729} Me gots a *few* spells. Deekin is bard, after all, and not big, nasty sorcerer kobold... {76730} Bad back. But Deekin great for morale! {76731} Yay! You not be sorry! Deekin make best, most epic tale of ever! {76732} So-oooo... when we begins? We kills something now? {76733} [Chapter 1. Initial greeting.] {76734} Okay, Deekin is sorry. Deekin is hushed up now. {76735} Ummm... big fight with scary snake lady is real close, huh? {76736} Deekin wonders if he gets chance to finish epic tale of . Snake lady might turns Deekin to stone again. {76737} Deekin not be coward! Deekin not running away... he gots to see how epic tale ends, after all, he not just makes stuff up you know. {76738} It just makes Deekin think. Maybe Deekin still be here to finish epic story... but maybe not be. {76739} No, Deekin not means that. Deekin helps you this far... he be faithful kobold companion! Can't re-write character *now*. {76740} Just in case something happen, though, Deekin thinks this be good time to says something to . {76741} Deekin wants to... thank you for freeing him and taking him on great adventure. Deekin not feels like kobold stuck in cave anymore, and that all he ever wanted... to be more than just kobold. {76742} Yup. Deekin done. {76743} Ummm... Deekin knows that. Well, Deekin *hopes* that. But Deekin wanted to says it anyway. {76744} Okay. Deekin warn you, though: you better not tries to reads it before he done! Deekin hate that. {76745} You is so full of praises, . That why Deekin like you so much. {76746} Okay, . Let's go teach snake lady big lesson for turning peoples into statues! {76747} Deekin thinks you be very scary. You reminds Deekin lots of Old Master... maybe that be why Deekin likes you? {76748} Deekin is, ummm, very happy he comes with you. Deekin was right when he say you be great hero... and now Deekin be hero, too. {76749} Ummm... that be good point. {76750} Heh. You always knows what to say to makes Deekin feel better. {76751} Maybe. It not be quite so much fun, though. {76752} Deekin hopes so. Is really good story. Bestseller even, maybe, though kind of roughs in parts... Deekin gots to fill those parts out later. {76753} Oh, no no! How Deekin knows how epic tale ends if Deekin not there to see it? You talks silly, Deekin thinks. {76754} Deekin not understands. How you collects wind? Wind not be something you touches. Smells, maybe, but not touches. {76755} Oh, Deekin not so dumb. Deekin understands stuff pretty good. You be surprised at Deekin sometimes. {76756} But... why there not be four winds? All story books that Old Master has always says there be four winds. {76757} Ummm... okay. Deekin tries. Deekin gots just one more stupid question, maybe. We collects three winds to get into tower, right? {76758} Deekin gots one more question. We gots to collect three winds to gets into tower, right? {76759} You not listens closely, then, . We needs three winds to gets into windy tower. That was Deekin understands. {76760} But why we wants to get into tower? {76761} Ohhh. Scary snake lady is in there? Suddenly Deekin not feel so anxious about findings any wind. {76762} "The final path for our heroes had suddenly become clear! They were to collect the wind itself (and not the stinky kind), in order to face their foe!" {76763} "How could such a feat be accomplished? The faithful kobold could only wonder and be confident that would figure out a way!" {76764} Sorry, . {76765} Any time, . {76766} Nope. When you lives with Old Master as long as Deekin did, you know good and well that there only one kind of *that* wind. {76767} Oh. Deekin thinks is probably right. {76768} Why... why did ground moves like that? Deekin not feel ground moves except back when Old Master sleep badly after he eats too much fish. {76769} Deekin used to tell Old Master, "You should not eats so much fish!" That only make Old Master mad, though, so he go eats even more fish. {76770} Then he make ground shake in cave all night. Once Deekin falls in crack in ground and he stucks there for whole week... {76771} Umm... sorry, . Do you knows why ground shakes? {76772} Oh. Sorry, . Deekin stops now. {76773} Snake lady make whole city shakes? {76774} "The evil plan of Heurodis was close to fruition. Our intrepid heroes could only hold their queasy stomachs as the city lurched to life around them." {76775} "How could they stop her? How much time did they have before Heurodis was able to raise the city into the sky and all would be lost?!" {76776} "Our fearless kobold, faithful companion to , was reminded of..." {76777} Oh, ummm, sorry . {76778} Is... is old dwarf wizard... does he really be dead? {76779} But... when he sends us through magic portal... he knows he goings to die? Did dwarf wizard... sacrifice himself for Deekin? {76780} It... it is just... Deekin not knows now how to writes this in epic story of . {76781} Then... then Deekin writes that he feels sorry for dwarf wizard and is sad that dwarf wizard dies. {76782} And now we is someplace else? And we not be able to go back? Deekin thinks we be close, now, to end. He keeps pen ready, just in case... {76783} Ummm... okay. Deekin write that, but only because tells Deekin to. You sounds lots like Old Master. Deekin just hopes you not tries to eats him. {76784} Okay. Deekin writes that. That sound good. {76785} Oh. Deekin not... not think dwarf wizard be foolish. Maybe is right... {76786} Nobody ever does anything like that for Deekin before. You be very good to little Deekin, but dwarf wizard... he dead now. {76787} Then Deekin very happy to be with , that for sure. Deekin not wants to die, after all. {76788} So... wizard fellow says that little crystal inside broken tower statue very important, yes? {76789} So somebody wants the little crystal very badly? {76790} Deekin not tries to take little crystal, oh no. Deekin gots no ideas. {76791} But... Deekin just wonders... will this someone comes and tries to kills us because we gots little crystal? {76792} Deekin tries to be brave, he does. It be really hard, though... {76793} Ummm... we is? You not be scareds at all? {76794} Deekin only thinking maybe we shoulds give little crystal away, maybe? Like... gives back to dwarf wizard? It be his crystal, no? {76795} So you gives little crystal to dwarf wizard, then? {76796} Oh. Deekin not catches that part. {76797} Maybe we just goes back to hills, then, and leaves desert. Maybe we not goes to scary place human wizard talks about? We not needs to go there, does we? {76798} Ummm... no, Deekin guesses not. {76799} Deekin always think writing epic story of be exciting and fun... but now it get scary. Deekin not expects that. {76800} There be somebody with lots of power like Old Master out there... somebody who wants to hurts or even Deekin. Is not scared? {76801} Ummm... okay. Deekin try not to be such a scaredy-cat, then. Deekin sorry. {76802} Deekin is happy to hears that... though he wonders who protects ? {76803} It is? That be good, then, because Deekin scared lots. {76804} Oh. Deekin tries to be more like , then. Umm... more scaly version, though. {76805} Deekin not thinks of that. Halflings not go back, huh? {76806} Oh. Then Deekin gots no choice, really. {76807} It coulds be? Is useful for what? {76808} Oh, and you wants lots of power, Deekin guesses. Yes, Old Master used to talks like that, too. {76809} Well... maybe we waits here until human wizard contacts him? {76810} You not means we go to scary place human wizard talks about, does you? Maybe we just goes back to hills and leave desert? {76811} Deekin not knows much. Deekin only knows that little crystal gots lots of power. He was scared to break it, too. {76812} Ummm... Deekin just wonders if dwarf wizard be okays. You knows, since we kobolds... {76813} Yes. Deekin not hurts him, but Deekin still feels guilty. Deekin goes on raid with other kobolds, after all. {76814} Deekin never fits in with other kobolds. Old Master used to tells Deekin that Deekin too smart. But... kobold chieftain be smart, too, and Deekin not be like him either. {76815} Deekin sorry. Deekin try not to whine again if not likes it. {76816} Deekin not sure. Other kobolds thinks of golds and hunting... Deekin always thinks of stories and magic and places he reads about. Other kobolds think Deekin strange. {76817} Even when Deekin young he was not like other kobolds. He not vicious and fight... all older kobolds say that Deekin be weak and not amounts to much. {76818} Old Master not thinks Deekin so strange, though. Old Master teach Deekin lots, instead, and make Deekin special. Deekin misses Old Master... a little. {76819} Deekin not want Old Master dead. Deekin just want to be free. {76820} Deekin not really got much choice at the time, even if not likes it. Deekin free now, that what is important. {76821} Though Deekin wonder if maybe he was not safer back with Old Master. Deekin thinks live very dangerous life. {76822} Ummm... Deekin knows that. Deekin try to be brave and not run. {76823} Deekin wonder one last thing: was dwarf very mad at Deekin for breaking little tower statue? {76824} Oh! Well... Deekin glad about that, then! Deekin not really want angry dwarf looking for him, you knows? {76825} Well... Deekin not really want angry dwarf wizard come lookings for him one day. Not good for long kobold life, he thinking. {76826} Oh. That not good. {76827} Deekin wonder one last thing: he notice you gots dragon tooth. That be artifact of dwarf's, no? Why you still gots that? {76828} That be tooth of great dragon lich Hephaestagon, yes? Deekin reads about that once. {76829} Deekin could maybe make it into amulet that give power to one with draconic blood. But, ummm... it is your tooth. {76830} Okay. Is up to you, . {76831} Ummm... Deekin thinks this place be creepy. Maybe we should go now, ? {76832} Ummm... okay. Here, it not takes long... {76833} Okay, is done. Deekin put it on for now, since it do you no good. {76834} Ummm... is pretty small. Deekin might makes it into knife that hurts undead, maybe. If you wants Deekin to. {76835} Ummm... okay. Here, it not takes long... {76836} Okay, is done. Here you go, . {76837} Not because Deekin tricks you or anything. Deekin just makes offer, that all. {76838} Deekin do his best for you, . Deekin try to be brave. {76839} You is right, , of course. Deekin feel much better. {76840} Where else was Deekin supposed to go? Only you knows Deekin not like other kobolds... and Deekin know you go to see things he wants to see. {76841} Heh heh... Deekin was hoping you not thinks about that too much. Deekin not really have choice at the time, after all. Deekin free now, and that what is important. {76842} Yes. Deekin never see real desert before. He reads about it but never sees it. It makes Deekin want to sing, he is so happy! {76843} You thinks Deekin gots imagination? That nice thing to say. Other kobolds not gots imagination... all they thinks about is stupid stuff. They says Deekin is weak and strange. {76844} Deekin happy, then. Deekin not like what kobolds do. Old Master not tells us to make raid on human village, but kobolds make raid anyway despite what Deekin say. {76845} Deekin would have helped dwarf if he coulds, but Deekin had to run when kobolds run. Nobody in human village would want to hears what Deekin say after. {76846} But Deekin not knows you then. Deekin was scared you comes to hunt him, just like other kobolds, and that you thinks Deekin be just like rest. {76847} Yes, Deekin does. Humans not wrong to think kobolds be all bad. Deekin not likes other kobolds, but that not make humans wrong. {76848} Oh. Deekin still not like what kobolds did. Old Master not tells us to make raid on human village, but kobolds make raid anyway despite what Deekin say. {76849} Oh. Deekin is sorry, . Deekin forget. {76850} Okay, . Deekin is ready to adventure once more, he is! Huzzah! {76851} Is okay. Deekin wants to catch up on story of . Great, epic tale take lots of time to write... plus Deekin not great speller. {76852} Deekin sorry! Deekin try really, really hard! Deekin be better, he promises! Please take Deekin back, ! {76853} Awww. Deekin guesses he try and catch up on writing epic tale of . It take long time... plus Deekin not great speller. {76854} Deekin try not to die first time... but things never goes so well as Deekin hopes. At least it make good entry in epic tale of ! {76855} You... you takes Deekin back again, right, ? Deekin promises to try better! {76856} Big, booming voice sound just like . say, "You gots to finish my story!" So Deekin feel really bad and comes back. {76857} But Deekin happy not to be dead any more. Deekin even happier to see again! Does want Deekin to travel with again? {76858} Big, booming voice sound like weird lady. She say, "It's a good thing," and then she gives Deekin frilly doily and sends Deekin on his way. {76859} Big, booming voice claim to be Kurtulmak, God of Kobolds. Then he burps and excuses himself lots and then Deekin gone. {76860} Big, booming voice not very clear. It mumble something about "reload", but Deekin not know what that means. {76861} Big, booming voice sound lots like old Master. It say still smell funny, but me not thinks smell funny, no. {76862} Big, booming voice sound lots like old Master. It call Deekin runt and threatens to eats him! Deekin glad to be back. {76863} Big, booming voice say, "Deekin! You dies lots, you knows that?" And Deekin agrees, of course. Why argue with big, booming voice? {76864} Deekin is currently unconscious and will likely die if he is not given aid very soon. {76865} No, stay here. {76866} Yes, come with me. {76867} No, never mind. {76868} Yes, come with me. {76869} Never mind. {76870} I think we need to part ways. {76871} Alright, fine. Stay with me, then. {76872} Just stay here for the moment. {76873} I'd like you to level up. {76874} I want to change your tactics. {76875} I don't want to change anything else right now. {76876} I want to move faster and not bother with stealth or searching. {76877} I need you to be stealthy right now. {76878} Don't help me if I fail to open a locked door or chest. {76879} Help me if I fail to open a locked door or chest. {76880} I want to change the distance you stay away from me. {76881} Stay a long distance away from me. {76882} Keep a medium distance. {76883} Stay close. {76884} Go ahead and attack as soon as you see enemies. {76885} Defend me and don't attack until I do. {76886} I want to adjust your equipment. {76887} Can you identify my equipment? {76888} I want you to use your Bard Song. {76889} I need you to cast a spell. {76890} Never mind. {76891} No, that's it. {76892} Ultravision. {76893} See Invisibility. {76894} Resistance. {76895} Remove Disease. {76896} Remove Curse. {76897} Owl's Wisdom. {76898} Neutralize Poison. {76899} Mass Haste. {76900} Mage Armor. {76901} Light. {76902} Invisibility Sphere. {76903} Invisibility {76904} Improved Invisibility. {76905} Haste. {76906} Ghostly Visage. {76907} Fox's Cunning {76908} Find Traps. {76909} Ethereal Visage. {76910} Energy Buffer. {76911} Eagle's Splendour. {76912} Clarity. {76913} Cat's Grace. {76914} Bull's Strength. {76915} I've changed my mind. {76916} Cast it on my animal companion. {76917} Cast it on my familiar. {76918} Cast it on me. {76919} Cast it on yourself. {76920} What was it you wanted to say earlier? {76921} Let's stop and talk for a moment. {76922} We're done talking. {76923} How is everything? {76924} I want you to stop calling me "". {76925} I really don't care. {76926} I don't know, but I've got a few names for you. {76927} You will call me "miss", and that's all! {76928} You will call me "sir", and that's all! {76929} You can address me as "my ". {76930} Call me ""! {76931} "The great " will do, I suppose. {76932} Call me by my name. . {76933} I want to discuss your training. {76934} [Deekin will gain levels in the Rogue class] No, keep on working on your stealth for now. {76935} [Deekin will gain levels in the Bard class] Yes, go back to improving your bard talents. {76936} [Deekin will gain levels in the Bard class] No, keep on doing what you are now. {76937} [Deekin will gain levels in the Rogue class] Yes, try to focus more on your stealth and skills. {76938} So what do you intend to do once this is all over? {76939} The Dalelands? {76940} The Dalelands is quite far away, you know. {76941} So I gather. {76942} Sounds like you've thought about this a lot. {76943} Out of the caves? {76944} You're a fool, Deekin. {76945} I think you forget what kobolds are like. {76946} You bet! {76947} So when do I get to see this 'epic story'? {76948} Not a chance, kobold. {76949} You'll have to chase after your own dreams, Deekin. {76950} Maybe. We'll have to see. {76951} It sounds like a worthy goal. {76952} I highly doubt that. {76953} And what makes you think I'll let you go? {76954} Your dreams are a little too big, kobold. {76955} Oh? And what would you do if you met him? {76956} You can't just visit Elminster! {76957} Well, no, he wouldn't eat you, I'm sure... {76958} How about some entertainment? {76959} Are you saying we're doomed? {76960} So... do you know any good tales? {76961} Hmmm. Maybe later. {76962} Okay, tell me. {76963} You don't say? {76964} Count Fred? {76965} Is there a point to this? {76966} I'm beginning to like this story. {76967} Uh-oh... {76968} I think you need to die for that, kobold. {76969} I think part of my soul just died... {76970} [laugh!] That's pretty funny, Deekin. {76971} [groan...] {76972} This is very gruesome, Deekin. {76973} What's it about? {76974} Tell me why you wanted your freedom from Tymofarrar. {76975} Didn't you feel you owed Tymofarrar something? {76976} And what way was that? {76977} I don't understand what you mean. {76978} You? A dragon? Ha ha ha!! {76979} So are you happy you left? {76980} Tymofarrar told you that? {76981} But you were so scared of Tymofarrar coming after you. {76982} But didn't you enjoy working for Tymofarrar? {76983} I want to know how you became a bard, initially. {76984} But why did he select you and not another kobold? {76985} Why would a dragon teach a kobold anything? {76986} You were supposed to be the next chief?! Hah! {76987} Did Tymofarrar train all the chiefs like that? {76988} So what happened? {76989} Serves you right for not studying. {76990} You poor creature! That must have been hard to take. {76991} It must have been difficult keeping Tymofarrar happy. {76992} Not many, I'd imagine. {76993} Didn't you want to be chief? {76994} Why not? {76995} That couldn't have gone well. {76996} But you didn't die, obviously. {76997} It still seems like an odd choice for a kobold. {76998} Yes, but why did he teach you to be a bard? {76999} [Reprimand Deekin.] {77000} Well, I hope you learned a lesson. {77001} Good enough. You're forgiven... for now. {77002} Forget it! I'm through with you! {77003} Not good enough! [Reprimand him some more.] {77004} No, not just yet. {77005} Yes, come with me. {77006} Never mind that, just fall in line. {77007} You're just lucky I was able to turn you back. {77008} You're certainly welcome. {77009} Are you okay, Deekin? {77010} If I were him, I would have just eaten you. {77011} Tymofarrar used to paralyze you? How horrible! {77012} I'll have to remember that trick. {77013} We kill her. Quickly. {77014} Close our eyes, that's what. {77015} I don't really know, Deekin. {77016} I'm not sure, either. {77017} Good question. {77018} No. Just stay here for now, out of trouble. {77019} Of course... {77020} It couldn't have been that long. {77021} A couple of days at most. {77022} Maybe we can find something to help us before then. {77023} Of course I'm happy. Now I get to finally kill you! {77024} Just how is it that I haven't seen you this entire trip? {77025} No, the great hero is not happy to see Deekin at *all*. {77026} Deekin? What are you doing here? {77027} Forget it. I want you off this caravan... now! {77028} Fine, then cook. And leave me alone. {77029} Being a cook isn't being an adventurer. {77030} You want to be an adventurer? {77031} No. Not interested. {77032} Sorry, Deekin. You'll have to find your own adventure. {77033} But I don't want some annoying kobold with me! {77034} You want to write my story, do you? {77035} Alright. Come with me, then. {77036} You want to travel with me? Can you fight? {77037} Can you cast spells? {77038} Can you at least carry stuff? {77039} Forget it. {77040} Right. Okay, you're in. {77041} Quiet, Deekin. This isn't a good time. {77042} Yes, Deekin? What is it? {77043} It seems that way. {77044} Don't turn coward now, kobold! {77045} Why? Are you going to try something you'll regret? {77046} Are you quite through, yet? {77047} We're not going to die, Deekin. {77048} Just make sure I get a copy of that epic tale. {77049} Yes, well, you haven't been the worst companion, I suppose. {77050} Thank you, Deekin. It's been an honor. {77051} Don't be stupid. You'll die long before I fall. {77052} Oh, I'm not going anywhere, Deekin. {77053} I'm sure you can finish the story without me. {77054} You'll get a chance to finish it, I'm sure. {77055} Do you want to stay out of this fight, Deekin? {77056} Don't think about it. You couldn't possibly understand. {77057} Don't ask such stupid questions. {77058} This is probably something completely different. {77059} I don't intend on collecting anything. {77060} Maybe. You seem to have paid more attention than I did. {77061} The Tower of the Winds, right. {77062} That's where Heurodis is, I suppose. {77063} Stop that! {77064} Gee. Thanks, Deekin. {77065} You're not talking about the kind you smell again, are you? {77066} With Netherese magic, anything could be possible. {77067} Three Winds might just be what these things are called. {77068} Deekin... {77069} Stop bothering me with your prattle! {77070} It's something Heurodis is doing, obviously. {77071} Deekin... {77072} Heurodis said that Undrentide would fly again... {77073} I don't want to talk about it. {77074} Why are you asking this, Deekin? {77075} I really don't care what you write, Deekin. {77076} Write that Drogan was a sentimental idiot who wasted his chance at power. {77077} Write that he died nobly and that we won't let his sacrifice be in vain. {77078} Write that Drogan died as he lived: a hero. He won't soon be forgotten. {77079} Drogan was an old fool, that's what he was. {77080} He saved us both, Deekin. Why? Is that so surprising? {77081} He sacrificed himself for me. You just happened to be with me. {77082} I could care less, really. {77083} Yes, I think he is. {77084} He called it a mythallar, yes. {77085} Keep your hands to yourself and don't get any ideas. {77086} Someone either wants it or wants us not to have it. {77087} Let them come. And don't get cowardly, now. {77088} Actually, we're going to them. {77089} It hasn't happened so far. {77090} You've got a point, there... I don't really want to be in danger. {77091} Garrick seems to think the mythallar might be the key to victory, here. {77092} You aren't thinking of backing out now, are you? {77093} Bah! This is foolish talk! {77094} Don't worry so much. I'll protect you. {77095} Maybe a little. It's okay to be scared, Deekin. {77096} No, I'm not scared at all. There's no reason to be. {77097} I'd love to go back to Hilltop, but how? {77098} And give up the rewards that may be waiting for me? Never! {77099} No. We've got to do what we can on our own. {77100} I'm not going to give the mythallar away! It could be useful! {77101} Never you mind about that. {77102} It may hold the secret to great magical power. {77103} But Drogan is far away, and I've no way to contact him. {77104} We've got far more important things to do, Deekin. {77105} No, we can't do that. {77106} That could take a long time. {77107} Probably. {77108} Why? What do you know about it? {77109} Poisoned him? {77110} You feel guilty? I find that a little surprising. {77111} I don't really need to hear any whining from you. {77112} Why do you think you never fit in, then? {77113} Are you really all that different from the other kobolds? {77114} I thought you wanted Tymofarrar dead? {77115} How convenient. {77116} I'm not here to protect you, kobold. {77117} No. Actually, in a strange way it helped us out. {77118} Why do you even care? {77119} Oh, yes, he was furious. {77120} Why are you so interested? {77121} So you know what it does? {77122} Forget it. I'll find another use for it. {77123} Go ahead, then. Make it into an amulet. {77124} Can't you make it into something that would help me? {77125} Make it into a dagger, then. {77126} So this amulet would benefit you, right? {77127} [Lie] Drogan gave it to me. What's it to you? {77128} Because I never gave it back to him, that's why. {77129} Just don't run during a fight and I'll be happy. {77130} Well, we're safer together, aren't we? {77131} If you're so free, why did you follow me? {77132} Yes, I remember you blackmailing me into arranging that. {77133} Well, you're free now. {77134} Perhaps it's your imagination which makes you different. {77135} It's good that you're worried, but Drogan came through it okay. {77136} Well, it turned out Drogan recovered just fine, no thanks to you. {77137} You're probably right. {77138} I would have listened to you, Deekin. {77139} You don't know that for sure. {77140} Don't feel guilty. I didn't care about Drogan one way or the other. {77141} What did I tell you about calling me that? {77142} Well, don't. Now be quiet. {77143} What do you want, then? {77144} Never mind that, let's go. {77145} Yes, I brought you back... but you should stay here. {77146} Keep this up and I won't bring you back at all! {77147} Forget it. You're staying here. {77148} Fine, you can come along. {77149} Just try not to die next time. {77150} What did the voice say to you? {77151} No, stay here for now. {77152} Yes, come along. {77153} This is the statue with the crystal that was so important, right? We should get it back to Ayala as soon as possible. {77154} Glad as I am, this is the closest I ever want to get to a dragon's tooth. {77155} We've got Mask's mask... er, the mask of Mask. Um... whatever it is, we've got it! {77156} We've got the hand! Ugly little thing, but we've got it! {77157} Oh, this is not good. Dragons... we aren't suppose to fight dragons, are we? {77158} Be careful in here. It seems unnaturally cold. I don't like this one bit. {77159} These kobolds aren't fighters. Most seem deathly afraid of us. {77160} Take careful steps in here. Kobolds are at their sneaky worst in tight quarters. {77161} Looks like there's some human slaves here. I wonder where they came from. {77162} The gnolls have kobolds caged up in here. Minion against minion. Their masters must really hate each other. {77163} Why's this building still standing? Must be something important inside if it was spared. {77164} This place looks worse than Hilltop. Keep lookout for gnolls still around. {77165} Forest as far as you can see... or would want to. There's nothing for a thief to do among the trees. {77166} Ah, good solid stone all around. You can't go wrong with stone. {77167} No offence to their living kin but elven ghosts are not my idea of good company. {77168} Our kobold attackers ambushed by gnolls? Can't say I'm sad, but I'd like to know why it happened. {77169} This area shouldn't be so bare. Where has everyone gone? {77170} A caravan? What is it doing here this soon after an attack? {77171} Just what the place needs, a doomsayer to keep people fired up and scared. Feh! {77172} Well isn't that grand. Soused-up on ale while the town falls around him. {77173} Looks like the locals are about to try and take back the building. Good luck to them, I says. {77174} Drogan's lab is downstairs. If he kept the artifacts anywhere, it would have been there. It's well-guarded, however... I've never been able to sneak into it, so I wonder how they could have. {77175} Another one? The ground is supposed to be solid beneath your feet. That's the one thing you should be able to count on in life. {77176} That was a big tremor. Feels like everything shifted. A move like that back home would have been devastating. {77177} That was the last one, right? Whew. Glad that's over with. {77178} Five more to go. It is only five more, right? I'd hate to find out otherwise. {77179} Well... nine more to go, I guess. Shouldn't take too long... right? {77180} What else is coming? We've got to finish this soon and get out of here. Let's get to it! {77181} This isn't good! No way this is good! You see that thing? What is that?! {77182} I don't trust any of this. Stone that floats? It's just unnatural. Where are the pillars? The crossbeams? {77183} This... is really strange. Lead on, but be careful, all right? {77184} Doors upon doors. Feh! What twisted mind fills their house with doors like this? How do you get anywhere? {77185} I see signs of traps all over this place. Don't know if they are supposed to hurt us or just wake the dead. {77186} I'm am not going to end up dead in this place. Not here. We have to beat that undead thing. We have to. {77187} Nothing feels right in here. Even the air feels... dead. {77188} I've gotten lost in a good book before but... I'm sorry, I just can't finish the joke. This is simply too weird. {77189} Look! These books... can you imagine what they hold? That's where we'll find riches... in these pages! {77190} I don't think anyone from our time is meant to be down here. This place was never meant for my kind. {77191} Nothing feels right down here. It's like walking back in time. {77192} This stone... even the earth under my feet... it feels ancient. Whoever built this place is thousands of years gone... I'd hope. {77193} Well... looks to me like the dig isn't going that well. The ruins are in... ah... ruins. {77194} The followers of Ao... not that he wants followers, from what I hear. He's above that... or something. Nobody's got an answer out of him yet. {77195} This looks more like a proper oasis now. No more dust storms here, that's for sure. {77196} Is that who we're after? This undead... thing... looks like big trouble to me. {77197} That statue... that's an image of Jergal, isn't it? This is a human god who was the supreme lord of death during the time of Netheril, if I remember correctly. {77198} Might have been a nice bridge at one time... good stonecraft went into it. Not that I trust it now. {77199} Not much in the way of prayer will be happening here. This place is desecrated and... undead taint it even more. {77200} Not much of an oasis, is it? Looks bone dry to me. {77201} Well, let's get ready for it! Zidan's in some kind of trap and we'd better act fast to get him out! {77202} More caves? I don't want to go much deeper. I hope we find Zidan soon. {77203} Perfectly good cave of earth and stone infested with filthy stingers. What a waste. {77204} That's one of their holes, isn't it? Those stinger creatures? Be careful around it. {77205} All right, I suppose I can just keep poking around on my own. There's got to be something valuable here somewhere. {77206} Good, I'm glad to be moving. Let's figure out what our next move should be and get to it. {77207} Very well, but there really isn't much to interest me around here. {77208} Good. I want to get on to whatever our next task is supposed to be. {77209} All right, but don't leave me here long. There's nothing I can do here. I'm much more useful out on the road. {77210} Good. I want to make use of the training I've had here. We'll save the day and maybe pad our pockets a bit as well. {77211} Let me know if you need anything, then. {77212} Hmm... I don't like the sound of this, but if it's what you want, I guess I have to go along with it. {77213} Good. Too much has happened for me to just sit around playing with pebbles. We've work to do. {77214} I don't want to be stuck here for too long, so do what you must and then hurry back. {77215} Then I'll try and make my way back to Master Drogan's and see how things are going there. Not sure how I'll be able to help, but I can try. {77216} Very well. This should take but a moment. {77217} I'm listening. What did you have in mind? {77218} Very well. I'll act just how you've asked. Just let me know if you want to change anything down the road. {77219} Fair enough, we'll walk bold as boulders right through anyone we meet. {77220} Ah, I see, a little skullduggery in the shadows. I'll stay out of sight as well as I can. {77221} If that's what you want, all right, but don't use that as an excuse to leave perfectly good treasure behind. {77222} Sure, I'll give it a try. That's what I'm good at. {77223} Sure, I don't want to crowd you. How far is good? {77224} You've got it. Anything else? {77225} I'll jump right in whever I see anyone. Just so long as you're right behind me, all right? {77226} Fair enough. I'll watch your back until you decide it's time to fight. {77227} All right then, take a look in my pack and let me know what you think I should be using. {77228} It's not exactly my specialty, but I suppose I know a bit more about magical lore than you do. Allow me to look through your equipment... if I can identify something you have, I'll let you know. {77229} I suppose I can accomodate you, though the grace of Vergadain - Which spell do you want me to cast? {77230} Is there anything else you want before we continue on our journey? {77231} Right then. Let's get back at it. {77232} I have that spell ready. Do you want me to cast it now? {77233} I can do that. Who should I cast it on? {77234} All right then. It won't take long. {77235} If that's what you want. I suppose we were too busy with our training to get to know each other at Master Drogan's. {77236} I'm just fine, and I hope to stay that way. Keep on your toes. {77237} Is there anything else you want to talk about, ? {77238} It's not like the old relaxed days training under Master Drogan, but I think I'm well enough under the circumstances. {77239} Fine and ready for anything. Well, almost anything. {77240} Fit and fine, which is surprising considering what we have to do. {77241} I'm all right. I just worry about all the important things we have left to do. {77242} Well, my pockets are a little light, but other than that, I'm fine. {77243} Not a thing bothering me. Ready to take on whatever you want. {77244} How am I? I can't see! If you can do anything, please help. I don't like this at all. {77245} I'm not too bad off, but I could still use a rest. A few pains here and there. {77246} Not great. I'm pretty beat up. I don't know how much help I can be if I don't get some rest. {77247} How am I? I'm barely able to walk! I feel like another hit or two would completely finish me off! {77248} I'm not good. It's poison, I think. {77249} I don't feel well at all. Some sort of sickness... I feel nauseous. {77250} Right now I am only focusing on training as a rogue. {77251} I am currently only focusing on training as a cleric of Vergadain {77252} If that's what you want, I'll do it. I suppose a broad base of abilities will help the most. {77253} Yes, there's nothing like real experience on the road to progress your training. I am currently progressing as both a cleric of Vergadain as well as a rogue... in equal measure, more or less. {77254} If that's what you want. Just let me know if you want me to change my focus. Whatever you decide, I'm sure our adventures will be profitable. {77255} Very well. I'm sure my skills will come in handy once I have had some practice time. {77256} Vergadain will be pleased, though I'm sure he'll be happy whichever of the two paths I follow. {77257} I have my ring on me, if that's what you're wondering. Master Drogan said we weren't required to wear it constantly in order for its power to work, you know. Why do you ask? {77258} I keep both the ring and my stash of focus crystals in a very safe spot. It's not that I don't trust you, ... but I'd really rather not discuss this any further. No offense. {77259} Drogan showed you how to make more crystals in the lab inside his bedroom, didn't he? If you're short on focus crystals to power your ring, maybe we should consider going there. {77260} I never told you my sister's name... or my clan name. Did you wonder about that? {77261} Oh. So, when would be the right time? When we're stone dead on the steps of those "bigger things?" Why ask if you don't care? {77262} Don't be ignorant, , not now. There's too much going on for your little tantrum to matter. {77263} Let's just get back to work, then. My little thoughts can go unsaid. You've got your own troubles anyway. Hmph! {77264} Yes, I guess I have been fairly open about all of this. It's strange to have it out and said. Talking has made things a lot clearer. {77265} I suppose not, but it wasn't really my business to dump it on you, either. Talking has made things a lot clearer, though. {77266} I just felt... well, we dwarves put so much importance on names, I really wanted you to understand what brought me here before I shared them. {77267} And by "here" I mean with you and at Drogan's and all of it, not just inside an ancient Netheril city. {77268} All right, all right. I suppose this has been like digging gems in shale. Lots of loose rock keeps burying any progress. {77269} Heh... so have I, in a way. I make a pretty wishy washy dwarf, hmm? Been out of the mines too long. {77270} But all that matters now is that we're sitting in a seat of ancient power, knocking on the door of a medusa, and I'm wasting time with old grudges. {77271} Perspective changes it all, I guess. My sister, she chose her life. My clan, they follow their hearts. Me, I follow the Trickster and try not to worry. {77272} Dorna Trapspringer... it's not a bad name, but maybe I'll add a little. Dorna Trapspringer of the Stoneshear. {77273} My sister Kiirna would have liked it, I'm sure. {77274} You see? That should have bothered me, but given what we've seen along our journey, it's so far beneath my notice I can't even see it. {77275} And knowing what we have yet to face, I think you'll come to appreciate anything that keeps me in good spirits. {77276} Come on then, , let's see what this place has hidden. {77277} It does, and I will. Knowing what we have yet to face, anything that keeps me in good spirits will serve to help us both, I think. {77278} I am too. Knowing what we have yet to face, anything that gives me good cheer will serve to help us both. {77279} You mean leaving the clan after my sister's death and erasure? I did for a while, but being out here isn't so bad. I think Vergadain likes me going far and wide. {77280} The Dwarffather Moradin might not approve, but even so, he would not want to see me come to harm. I at least have faith in that. {77281} No, I more regret the way my home left me. I have met many a dwarf that agreed our kind could move a little faster and still be only half as flighty as the elves. {77282} Ah, but you rest your trust in transient things, like forests and plants and... I don't know, other green stuff. {77283} Look, I'm no expert on all things elven-ish, but you know the differences between us. Stone does not move without great pressure behind it. {77284} And the stone "is what it is," and yet we still carve it. The ore we dig "is what it is," and yet we forge all manner of armor and weapons from it. {77285} Would it be so bad if things were to change? Maybe just enough so that we don't feel shame when someone goes against the norm? {77286} Maybe it was just my clan. I have met dwarves from other lands that did not seem so trapped by presumptions. {77287} I just can't help feeling that someone should have done something to make things right. Why was nothing done? {77288} Why can't you? Why can't someone else come up with the answers for once? Why is it up to me to keep swinging at the wall? {77289} That's not fair. I tried. I really did. I just... couldn't fail anymore. Why is it my job to hammer at the wall? {77290} I can't run away from it completely, I guess. I'm as guilty as the rest of my clan. I'm starting to see that now. {77291} The elders were afraid to change, so they ignored what happened. I was afraid to try to change them and fail, so I just left. {77292} I was as weak as they were. {77293} Everybody has their own way, hmm? I'd agree, but everything affects everyone else too. I don't know how to do the least damage. {77294} I've tried to leave everyone alone... aside from swindling the odd coin. I just feel like I left some things undone. Maybe I'll go back one day. {77295} I suppose I did, though I don't like boats much anyway. Too prone to sinking when they get loaded full of baggage. {77296} I'd like to think so, but I don't know if that's fair anymore. What right did I have to force others out of their comfortable ruts? {77297} I mean, we're good diggers and those are some nice ruts. It takes years to craft those. Everybody has the right to be in the place they want, right? {77298} I don't know, maybe I should head back that way someday... assuming I survive our current trouble. {77299} I just feel like I've left some things unfinished, you know? {77300} Yes I was... and I have. There's no cleansing wind like the truth, . I might as well say what has troubled me for so long. {77301} See, my sister was young... and though she put on a brave face after being banished, I knew she couldn't last on her own. {77302} She tried to join a group of adventurers and found mercenaries instead. Even then she couldn't make it, and the lot of them almost starved. {77303} There was much of her that was strong like that. Stubborn to the point of foolishness. The elders had counted on her being weak. They were wrong. {77304} Proud and stubborn. the elders hadn't counted on that. They wanted her to weaken, but she surprised us all. {77305} She was supposed to realize what she had lost. Instead, I think she started to resent the clan. She must have got tired of being hungry and just snapped. {77306} She told the group about lightly-guarded clan storehouses. I don't think they meant to hurt anyone... but you know how these things go. {77307} Not enough to hurt the clan. Well, not beyond its pride, anyway. We were in no real danger but it was an embarrassment. {77308} A few guards. Good people that put their lives before clan property. Two of the raiders were killed too. It jaded both sides. {77309} Not long. They didn't know enough to properly cover their tracks. There was an attempt at a peaceful surrender, but there were too many bruised egos. {77310} Pretty much what you would think. She had built up a lot of hatred and wouldn't surrender. In truth, our guards weren't very interested in taking her alive. {77311} She fell with the rest of the raiders. As a traitor her name was stricken from the clan roster. It was like she had never existed. {77312} It was exactly how I used to feel; like I didn't matter and could be overlooked if enough people agreed it was okay to look away. {77313} Should blame be assigned at all? She did what she did, but the clan failed her. She paid for their mistakes. {77314} Exactly. Their attempts to pressure her failed and pushed her farther away. She was punished for their failure. {77315} Did she? What did she do? She was treated like dirt and responded. She refused to be molded. Was she to be punished because the clan failed her? {77316} And what about me? I set the example. I was the one that said not to listen to the elders, if not by words then by deeds. {77317} When she was simply erased to avoid embarrassment, that's when I had to leave. They learned nothing... because they didn't want to. {77318} So I left. My clan, my family, my name... all of it. And here I am, a little voice for Vergadain far away from her home. {77319} I wasn't running from a fight, I was running from a place where I didn't seem to matter. Maybe I just wanted to see what my sister saw. {77320} I didn't think so. At least, not soon enough that it would feel like I did it for my sister. We move slow under the mountains. {77321} I wandered for a while, then went to Drogan and asked him to teach me. And now I'm on this foolish task with you. I think I've done well for myself. {77322} Speaking of our task, we should get back to it. Maybe we can talk more later. I don't know what else there is to say, though. {77323} Yes, yes I was saying something about that. I'm not sure I really want to get into it, though. I'm not used to such personal talk. {77324} What about you, ? Why did you come to Drogan's? What is your story? {77325} And you're a master of the obvious. I shouldn't burden you with my failings. A depressed dwarf... how pathetic is that? Very against type. {77326} So you were looking for excitement? I was too. I thought I was. Maybe I just wanted to get away. Ah, could I be any more foolish? {77327} So you are just a wandering hand that needed a place to stay? Sounds like my sister. I miss her. Look at me, could I be more foolish? {77328} Our kind, we dwarves, are very tough on the outside... and on the inside too. All this reflection on feelings and past mistakes... that's an elf's job. {77329} It's silly, really. Everything would be fine if I didn't let any of it bother me. Just swing the pick and live through the stone. {77330} Why wasn't I content with that, ? Why did I want to be Dorna Trapspringer? Why not Kingmason or Stoneshear? {77331} Maybe I am, but so what? Don't I have a right to take what I can? Our lives are not lived for other people. At least, I always believed that. {77332} I'm going to have to think about this... I need a little time. Let's get back to work for now. I don't wnat to overshadow what we have to do. {77333} It led to bad things. Is there a difference if the outcome is the same? I don't know. I shouldn't have to feel this way. {77334} Your questions make me remember, , and I'm not sure I like that. I've gone a long time without confronting where I came from. {77335} Give me a little time. I don't want to talk about this right now. I don't want it to overshadow what we have to do. {77336} Maybe, but I know it all and I don't understand myself. Bah, why do I get so worked up about this? I lived my life... is that so bad? {77337} Was I? I suppose I was. It might be good to talk about it. It was kind of my fault what happened. Kind of. {77338} I was the upstart that made the clan elders all huffy, and she wanted to be like me. She thought all it took was going against what they said. {77339} She never wanted to cause any harm... it all just got blown out of proportion. {77340} Her name? I'll get to that. I have to say a few other things first to make it clear what happened. It was such a little thing. {77341} It's hard to accept that she was punished over so little a thing. It seems so pointless... so sad. {77342} I am. Just give me time. It's hard to accept that she was punished over so little a thing. It seems so pointless. {77343} I followed the spiritual path. Trickery too, but spiritual. She was all blades and glory. She wanted to follow our father into the elite guard. {77344} There was no obvious sign that this should be tolerated, not like in my case, so the elders forbade it. She sought training anyway. {77345} When it was discovered that she had "defied what was best for her," she was banished for a time to learn what she had lost. {77346} Perhaps, but not at the time. She made a life as an adventurer but there were unforeseen consequences. {77347} She would have said the same thing. She managed as an adventurer for a while, but there were unforeseen consequences. {77348} Much more. She made a life as an adventurer but... there were unforeseen consequences. {77349} Suffice it to say that all did not go well and in the end I decided I felt better away from certain... influences. I hope you understand. {77350} Maybe you're right, but that doesn't mean I want to run at the mouth for an hour. This isn't the most pleasant of memories. {77351} I shouldn't be telling you anything really. We dwarves are not used to sharing. Maybe I've been on the surface too long. {77352} In any case, I'm done talking for now. Maybe later. {77353} Ah, I just need some time to figure it all out. I've been avoiding this subject for quite a while now. Just give me a little time. {77354} We'll talk again, I'm sure. {77355} I didn't give it up, I've just chosen not to use it for now. It was a very personal decision. I'm not sure I could make you understand. {77356} You see, dwarven surnames are granted by the clan elders. You must honor it or be stripped of it and exiled. {77357} I couldn't abide by some of the decisions of the elders, so I have chosen to not associate with them. It was... not an easy thing to do. {77358} What would you know of it? I can try and explain, but I don't think I'll want to cover it all at once. It was not a good time in my life. {77359} I'd have to tell you a bit about myself to really explain. I don't think I want to go into everything all at once. It was not a good time in my life. {77360} See, I follow Vergadain, the Short Father, God of Wealth and Luck. It wasn't that long ago that females weren't allowed to be clerics in his service. {77361} 1358 DR saw a reordering of the gods and Vergadain began accepting us. Clan elders didn't like it, but they certainly couldn't say a god was wrong. {77362} Most of the elders came to accept it over time, though there are those that shunned me from time to time. Nothing official, but it was evident. {77363} Oh, I really couldn't care less about being accepted by those old rock-pushers. No, there were other things that bothered me. {77364} I didn't care about their opinion at all. There were... other things that caused me to walk away. {77365} See, my family suffered for my forward thinking. I had a sister and she... had some trouble because of me. {77366} She didn't fare as well as I did. She was younger, you see, and she... well... maybe I should take a while to dig up what I really need to say. {77367} This is not easy, . Look, if you want to hear this, give me a bit of time. If not, just don't ask again. It's that simple. {77368} It is. Thank you for your patience, . {77369} Then I am even less interested in telling you in a timely manner. Talk to me when you want to continue. If you don't, just keep walking. {77370} As you know, being a dwarf yourself, dwarven surnames are granted by the clan elders. You must honor it or be stripped of it and exiled. {77371} Oh, that's nothing special. I had heard his reputation for training and that he was accepting students. You don't leave your clan without preparation, you know. {77372} That's not it at all. I don't expect you to understand. There were just some things that I couldn't support anymore. {77373} I would have preferred to stay but... there were things I just couldn't support anymore. It's not something you will be able to understand. {77374} This dwarf would and did. I don't expect you to understand, even if we are the same race. There were things I couldn't support any more. {77375} I haven't really said I don't want to be a part of the clan, there are just a few things that have to get resolved before I go back. {77376} It's not like that. My parents were very supportive of me. There were a few policies that I just couldn't agree with. {77377} I wouldn't call it simple, no, but it had to be done. I didn't fit in with the way things were. {77378} No, I left on my own accord. It was... well, it was just a matter of disagreeing with a few fundamental clan policies. {77379} It might seem a strong reaction... you'll notice that my chosen surname of Trapspringer isn't a traditional dwarven name. It was just something I had to do. {77380} Not to a dwarf, it isn't. I'm not sure I can make you understand why I did this. Let's just get back to our job. We've important work to do. {77381} That's... my own business. I'm sorry, but I don't know if I'm ready to talk about it. Besides, we've got important things to do. {77382} I suppose you think I was exiled and stripped of it. Well, no I wasn't. As hard as it is for you to understand, this was my choice. {77383} I really don't feel like continuing this conversation right now. Could we leave it for now? We've important work to do. {77384} Talk to me some other time. Maybe I'll feel more like it then. {77385} Well, all right, but don't keep me waiting too long. I want to help in this. {77386} I'm right behind you. We'll have this wrapped up in no time. Relatively speaking, I mean. There's a lot to do. {77387} I welcome being able to move again. A medusa... how do you fight that? Could you feel anything while turned to stone? I thought I felt cold... if I thought at all. {77388} Does that seem right to you? It was so frightening. Wait... what is this collar you're wearing? {77389} Blast! I wish Master Drogan was here! {77390} I thought you always had a plan. Maybe you needed Master Drogan more than you are willing to admit. {77391} Will it? I'd rather have him here in person. He had the skills to teach us; our abilities are just hand-me-downs. {77392} I am, and I think we would be better off with Master Drogan here. He gave his life so we could get trapped? I don't think so! {77393} I'm sorry. It's just... we're in the most amazing city I've ever seen and all we've managed to do is get enslaved by the Asabi. {77394} I should be studying this place... scoping out what we can pocket. Instead I'm worrying like I'm still in my first pair of boots. {77395} I... of course, . I apologize. I just... miss Master Drogan so. The pain is still so fresh. But we have much to do, don't we? {77396} No, that wouldn't help. Don't worry, I'm not going to start bawling. I just wanted some time to mourn, but I guess it has to wait. {77397} I know. I just want time to mourn Master Drogan, that's all. It shouldn't have to wait, but I guess it has to. {77398} I'm ready. Just tell me what to do. We'll make it... I'm sure. {77399} If you want to scout around, go ahead. I can wait here for a bit. It's not like there's a shortage of things to look at... or appraise. {77400} I'm right behind you. Keep on your toes... for danger and treasure both. {77401} And... thank you, , for saving me. Truly, I appreciate it. {77402} Just because I want to see the place doesn't mean I'll be distracted by it. Look, if you want me along, great. I don't really care one way or the other. {77403} More like an interest in this particular period. The Netherese disappeared so completely and suddenly, and it's still a mystery as to why. {77404} Make no mistake, however. It's a passing interest and nothing I've dedicated myself to. This is human history we're talking about, after all. {77405} Still, it might be useful if we travel together. Whatever you find out here in this desert is bound to be as dangerous as it is intriguing. {77406} You too. Perhaps we should stick together... this seems a dangerous place. {77407} As you will. If you change your mind, I shouldn't be far off. {77408} I agree. Stay alert... I smell trouble ahead. {77409} If you're here to help Master Drogan, you'll need to get underway as soon as possible. Do you need my help? {77410} You're only one . Would it hurt to have someone to watch your back? Come on, take me. I want to use what I've been taught. {77411} Well, you know me... if you need sharp eyes to watch for ambushes, or a nasty trap dealt with, I'm your girl. What do you say? {77412} Well, I'll be here once you've made up your mind. {77413} Great! We'll have Master Drogan's artifacts back in no time... and maybe pick up a coin or two for ourselves along the way. Let's go. {77414} There's no need to be like that. I'll just wait until you think you're ready. Yeesh. {77415} I suppose it can, but we should talk about a few things when there is time. {77416} The farm... it seems familiar. Maybe from overhearing Master Drogan and one of his visitors. {77417} Of course, you know all about it now, having talked with that Nathan Hurst character. The less said about him, I think, the better. {77418} Of course, what is one dwarf's opinion when a man has powerful friends? I don't care who he knows, Hurst is what he is and that's all I'll say. {77419} Let's just get moving. {77420} My tone and words both. I don't care who he knows, Hurst is what he is. Ah, I've already given him too much attention. {77421} Hurst! Nathan Hurst. That's who lives there. I heard him and Master Drogan discussing something... he described how to get here in good detail. {77422} A dwarf knows how to interpret directions and the lay of the land. This has to be the place. {77423} I remembered it because of what he is, not because of what he said. Duergar. A deep-dwelling duergar out of his proper place. {77424} He is no dwarf. Duergar. A deep-dwelling duergar out of his proper place. Be careful near him. {77425} They are the darker side of a history we would like to forget. Twisted by illithids they long ago became something evil... not to be trusted. {77426} They live deep underground with the most foul of neighbors. Don't trust him, , you'll regret it. {77427} Not as such, but it doesn't hurt to be on guard. His kind are naturally driven to evil. I didn't say to torch his farm, just that you should be careful. {77428} It's just a matter of fact that his kind are driven to the darker things in life. I didn't say we should torch his farm, just that you should be careful. {77429} I'm glad. He's probably no threat, but we don't know what he's capable of. Just be careful, that's all I'm saying. {77430} He doesn't have to be *all* bad to hurt our mission. Just be careful, that's all I'm saying. {77431} Well, I was concerned a dragon wouldn't be enough trouble for us. Heh, it seems we are caught between some powerful players. {77432} Both J'Nah and Tymofarrar seem willing to go to any lengths to get Master Drogan's artifacts. I wish I knew what was really going on. {77433} Oh, I'm sure it all looks so neat and tidy when it's printed up in your journal. All the possible paths clearly laid out, hmm? {77434} Well, lead on, then. I won't give a thought to the little things, like why such powerful creatures are interested in that whelp Deekin and his statue. {77435} Just don't blame me if we run into more than we can handle. Dragons, artifacts, a dodgy sorceress... what's next? {77436} Do we know who we are taking it from, or why? What do these powerful creatures want with that little Deekin fool and his statue? {77437} Good. This J'Nah wasn't telling us everything, that's for sure. I wonder why there's so much more interest in that Deekin creature's statue? {77438} I don't like the thought that there's someone even further above us involved. Like that "mistress" we overheard J'Nah speaking to. {77439} Hey, I didn't say I was going anywhere. I just want to be careful. We have to find what we need and get home in one piece, right? Let's get going. {77440} I'll follow, but the only thing that will stop me from worrying is finding what we need and getting back home. {77441} It better serve a purpose or I'm losing sleep for nothing. Let's just find what we need and try to get home in one piece. {77442} I don't know that we can trust what this kobold said, no matter how smart or different he seems. His kind are usually pawns of greater evils. {77443} Ah, so you view all your companions with equal suspicion, is that it? Does that apply to me as well? Do you trust me no further than this Deekin? {77444} I suppose it doesn't really matter either way. I'm just here to support you. Just remember that I've an interest in the outcome of this little adventure as well. {77445} Even if he was being honest, does he really understand what he's talking about? He could lead you into a trap without knowing the danger. {77446} He talked of dragons as well. They don't give up their trinkets easily. {77447} I don't know. I suppose we can follow his lead for a time, but don't let your guard down. He talked of dragons, and they don't give up their trinkets easily. {77448} That's called intelligence, you fool. It's a *dragon*! What else is there to fear if you don't fear giant, toothy, manipulating lizards? {77449} That's easy enough to guess. Anyone it couldn't buy it would simply threaten. Not a lot of people can say "no" to a giant lizard. Not and live, anyway. {77450} Well... no, but I've heard a few tales. I suppose my sources really aren't any more reliable than this creature. Still, this worries me. {77451} Why would this thing even be interested in the artifacts? I don't suppose there's any way to verify what this Deekin said. {77452} We'll have to move forward and trust we can handle what comes. I doubt Master Drogan thought we would be facing such creatures so early in our training. {77453} The crypt... even just inside you can smell the death in the air. I suppose that's appropriate but I'd still rather do without the memory of it. {77454} Of course, if we get rich off the place, I'll still manage to sleep at night. {77455} Whoa, slow down. I'm not interested in gutting the place. I juts figure that any gold or gems are better off with me. It's an Elven crypt, after all. {77456} What does it hurt? It won't slow us down that much. Besides, any gold or gems are better off with me. It's an Elven crypt, after all. {77457} I wouldn't take everything, but if you are talking about gold and gems, I'm sure they are better off with me. It's an Elven crypt, after all. {77458} Not as such, and I've no interest in whatever fanciful cloaks are draped over their dead, but mined valuables belong with dwarves. {77459} Consider it my way of keeping the Elves consistent. Elves don't dig. They excavate, sure, but they don't dig. {77460} It just seems to me that Elves shouldn't put these things back in the ground if they didn't take them out in the first place. {77461} Now just a minute, I haven't done anything yet. I just think burying "wealthy dead" is a waste of good gold. {77462} There are far worse things to do to a burial site than taking excess gold. I'd hope the dead would understand that. {77463} Come on, let's just get on with our task at hand. {77464} I don't mean any offense. It just seems to me that Elves shouldn't put these things back in the ground if they didn't take them out in the first place. {77465} I'm not looking for trouble. I'll keep to myself and let you lead. It just seems like a waste to me. {77466} Well, think about it. I don't care if they drape their dead in fanciful cloaks or wood-carved whatever, but mined valuables belong with dwarves. {77467} I just had a flash of memory as we entered Hilltop... it's a lot different now, that's for sure. Kobolds everywhere. Must have been a big fight. {77468} Fine, I'll shut up, but you should spend a little time looking around, . It's important to remember things like this. {77469} I like a good dust-up as much as anyone but this wasn't a fair fight, and neither was the one back at the school. {77470} I don't think the people had much of a choice. They may have been on their home turf but I doubt they had Master Drogan's skill to draw on. {77471} Nothing they could do but pick up a shovel and hope for the best. Looks like they did all right. Well... relatively. People still died. {77472} That's a bit cold to say. I mean, you're right that they could have been better trained, but this really isn't the time to say it. {77473} You won't make any friends if you lecture while people are down. It all rolls off of me, but I doubt others will be so understanding. {77474} Good idea. With this many attacking there'd have to be some hiding somewhere. We'll get our share, I don't doubt it. {77475} Things aren't that grim yet. Master Drogan could still pull through if we get back the stolen artifacts. Get mad, sure, but stay on track too. {77476} Let's scout around a bit more. We'll fight through a few stragglers and pick up a few coins, all while looking like heroes to the locals. {77477} Come on, let's get moving. We've a lot left to do. {77478} Of course not, but padding my pocket while helping out doesn't hurt anyone in the least. {77479} Well, it's just that this is a big thing. We're leaving everything behind to find these kobolds and artifacts we didn't even know about. {77480} I don't even know where to start. All I can think about is Master Drogan... lying there. {77481} You may be able to just shut everything out, but I can't. Where I'm from, when someone is hurt you make the guilty pay for it. {77482} So I'll shut up for now, but you just remember that Master Drogan needs us and we need him. Let's go. {77483} Sure, you've progressed farther than all of us so you're not worried at all. I have a couple doubts, I guess, but I trained hard too. {77484} That's what I was thinking, but I'm not going to let it get me down if you don't. He trained us well. I can do things I never thought possible. {77485} Master Drogan has always been a good teacher. I owe it to him to try my best to help him. {77486} You know, , I was thinking a little about that myself. I'm not above pocketing a few coins here and there. Just so long as we get the job done. {77487} It will be interesting to see these things. I bet they are impressive. I won't let them distract me too much, though. I'll be looking for the odd coin, I think. {77488} Well, don't forget that we'll be on our own soon and need to think about ourselves too. The odd coin here and there could fall our way. {77489} That's the way of Vergadain. A little luck, a little skill, and a little bit of something for yourself in your pocket at the end of the day. {77490} We've talked enough, I think. The sooner we head out, the sooner Master Drogan is better and we can count up the spoils. Let's go! {77491} So... this is it. Heurodis is just ahead. {77492} Very. To come all this way... through all of this. She has to pay for everything. Coin for coin... everything. I'll see to it. {77493} Is it? I hadn't noticed. It's seemed kind of muddy up until now. I guess I'm ready. She's got a lot to answer for. {77494} No, I'm well past that. This creature has taken a lot from me. I think it's time I took something back. {77495} I'm right behind you, . Just give me a fair shot at her. I want her last sight to be me rifling through her pockets. {77496} It's so frustrating. This creature... Heurodis, we don't even know if we can survive fighting her but we have to jump through hoops to even try. {77497} Find the Three Winds... it's always something, you know? {77498} I never said I would either. Not that I wouldn't mind returing to some simpler concerns. Take some simple gold coins? Oh no, I have to defeat a medusa in an ancient floating city. Bah! {77499} Is that so bad? I get tired of these big concerns being dumped on us all the time. Take some simple gold coins? Oh no, I have to defeat a medusa in an ancient floating city. Bah! {77500} Where would I go? Besides, all I meant was that I miss having small concerns. Take some simple gold coins? Oh no, I have to defeat a medusa in an ancient floating city. Bah! {77501} I guess Master Drogan trained us to look for this sort of trouble. His skills would be wasted on the petty thief I used to be. {77502} Fine, fine, whatever you want. We have to find the Three Winds to enter Temple of the Winds and defeat Heurodis. That sums it up, all nice and neat. {77503} I'll try to be all business, like you want. {77504} He prepared us for it anyway, knowing or not. I never knew what he saw in any of us, really. I guess I was just scared of seeing it too. {77505} And here we are... wherever that is. Are you ready to go on? {77506} I think we always do. Me, I choose to keep going... and keep an eye out for valuables along the way. {77507} Even this high up, it's important to stay grounded, you know. {77508} Me too. We'll find what we need, and maybe a few valuables along the way as well, heh? {77509} Anything is possible, though I'd hope that if I could see the future, I'd do a better job of avoiding my own death. I don't think he knew. {77510} That tremor... there's no fooling a dwarf, the whole place is moving. There's not a calm spot in this whole city. {77511} It's weird, though. Is it on the verge of collapsing or... something else? It seems impossible... doesn't it? {77512} We may be moving, . Heurodis is tapping the ancient Netheril magic that once floated whole cities. What if she is trying to raise this one out of the ground? What if this city is trying to fly again? {77513} This is scaring me. I can't even imagine the forces needed to move a city. It should shake itself apart. It still could. {77514} We have to find out what is going on. We may already be too late. {77515} Master Drogan is... really gone. There's no way he could have... no way. , I... don't know if I want to do this anymore. {77516} It wasn't long ago I was just a student. Now we're trapped here... and the only real teacher I ever had is dead. {77517} "Move on?" That's your answer? Just pick up and walk away from the death of the most important figure in my life? And here I thought he might mean something to you, as well. {77518} Nice. Real nice. I hope I never get as cold as you. I won't let this affect me like that. I won't let it. {77519} Let's get going, . Master Drogan gave us a chance to do something. Don't waste it. {77520} And who decides that? Who has the right to say that his time had come? It's not right, I tell you, it's not right! {77521} I'm sorry, . It upsets me... more than perhaps it should. In this my faith fails me. {77522} He wouldn't want to be dead, either. We don't always get what we want, I guess. {77523} He was more skilled than either of us, . What hope have we got without him? His direction got us this far. {77524} I suppose he did, and I wouldn't want to disappoint him. I suppose you think he would want us to continue in his memory? {77525} Vergadain is the Laughing Dwarf, the Short Father. His teachings are about the joy of negotiation and trickery. Of luck in the face of great odds. {77526} I don't think even he would have liked our chances. Master Drogan isn't with him. Master Drogan will be with Dumathoin, the Silent Keeper, the guardian of the dead. {77527} That is little comfort to me. I don't much care for honoring the dead. I would rather honor people while they live. {77528} I suppose. There is nothing to gain by sitting down to die. Vergadain would hardly approve of that. {77529} Very well, , I will follow as I always do... and try to find some meaning in this. {77530} As for you, Master Drogan... you were more than a mere teacher to me. You were a mentor and a father. I am grateful for your sacrifice and shall mourn your passing always. {77531} Now you are return to the old stones once again. Go in peace, Drogan. Your duty is done. We shall fight on for you. Amen. {77532} Yes, I'm finished. For now. {77533} Let's go, then, and finish this. May the gods watch over Drogan and all of us who yet live. {77534} Who'd have thought that this little crystal would be such a big deal? And that little Deekin creature had it for so long. {77535} Can you imagine anything more dangerous? From what Garrick said, this thing could kill hundreds. {77536} I'm not sure whose hands could handle it. The only use it has right now is killing whoever uses it to destroy J'Nah's mistress.. {77537} Other than sacrificing someone while delivering it, you mean? I hope so. It has to have a better use than that. {77538} You mean J'Nah's mistress and whoever is foolish enough to deliver the surprise. I hope it doesn't come to that. {77539} We have to find out what it's actually good for. Heck, we've got to find out who we're really supposed to use it against. We barely know who our enemy is. {77540} Given the age of the ancient ruin... what else is waiting for us? {77541} Oh ha ha, make a game of it. Look, I don't think I'm being ureasonable. I just want to know that we have a chance of coming out of this alive. {77542} There's nothing wrong with turning a situation to profit, but I'm starting to think I'll be glad just getting out of this with my life. {77543} Well, we've got a lot of baggage to carry around now. Let's try and get done what needs to be done. {77544} It just seems so strange that Master Drogan asked us to do this for him, to find out what this crystal is. He is doing much better, after all. {77545} Or perhaps I'm just having trouble adjusting to this confidence he's showing. I'm used to being a student. {77546} I guess not. It's just weird moving from one role to another. I always thought I'd spend my first days away from Master Drogan tricking the locals out of their gold. {77547} Nothing too devastating, of course, just a little misdirection for a coin or two, but it seemed like such a big deal at the time. Now... look at us. {77548} I suppose, but with everything happening so fast, I guess he didn't get to the part where he tells me that instead of just you. Ah, I'm just kidding. {77549} Let's get back at it, I guess. We've got a lot to do yet. {77550} Heh, I suppose we do. All right then, let's get back to work. Master Drogan wouldn't want us laying about. {77551} All right, I'll be quiet. Maybe that's best. I was getting positively elvish there for a second. {77552} It is exhilarating, I'll give it that. Definitely not the career I was planning... if I ever had a plan beyond tricking the locals out of their gold. {77553} Oh, I'm capable. I wouldn't have lived this long if I wasn't, but if empty bravado is all you want, maybe you should have brought Xanos. {77554} Come on, let's get going. We've got to find out what this crystal can do. {77555} You don't need to be so harsh, but I suppose I should spend some time going over what happened. I'll wait here until you're ready to have me back. {77556} That is probably best. I don't want to rush back out or I'll be just end up chewing the dirt again. {77557} I'll come, but you don't need to be like that. I ended up here because I was following you, remember. {77558} Well, let's not worry about whose fault it was. I'll just be careful not to make a habit of doing it. It's... unsettling. {77559} Dorna is currently unconscious and will likely die if he is not given aid very soon. {77560} This is not a good time to speak. {77561} No, stay here for now. {77562} Yes, come with me. {77563} Just wait here a while longer. {77564} Yes, come with me. {77565} No, never mind. {77566} Yes, come with me. {77567} Never mind. {77568} I think we need to part ways. {77569} All right, stay with me, then. {77570} Just stay here for the moment. {77571} Yes, you should go for now. {77572} I'd like you to level up. {77573} I want to change your tactics. {77574} I don't want to change anything else right now. {77575} I want to move faster and not bother with stealth or searching. {77576} I need you to be stealthy right now. {77577} Don't help me if I fail to open a locked door or chest. {77578} Help me if I fail to open a locked door or chest. {77579} I want to change the distance you stay away from me. {77580} Stay a long distance away from me. {77581} Keep a medium distance. {77582} Stay close. {77583} Go ahead and attack as soon as you see enemies. {77584} Defend me and don't attack until I do. {77585} I want to adjust your equipment. {77586} Can you identify my equipment? {77587} I need you to cast a spell. {77588} Never mind. {77589} No, that's it. {77590} Virtue. {77591} Ultravision. {77592} True Seeing. {77593} Summon Creature IX. {77594} Summon Creature VIII. {77595} Summon Creature VII. {77596} Summon Creature VI. {77597} Summon Creature V. {77598} Summon Creature IV. {77599} Summon Creature III. {77600} Summon Creature II. {77601} Summon Creature I. {77602} Spell Resistance. {77603} Shield of Faith. {77604} See Invisibility. {77605} Restoration. {77606} Resistance. {77607} Resist Elements. {77608} Remove Fear. {77609} Remove Disease. {77610} Remove Curse. {77611} Remove Blindness/Deafness. {77612} Protection From Elements. {77613} Planar Ally. {77614} Owl's Wisdom. {77615} Neutralize Poison. {77616} Negative Energy Protection. {77617} Mass Haste. {77618} Mage Armor. {77619} Light. {77620} Lesser Restoration. {77621} Invisibility Sphere. {77622} Invisibility {77623} Improved Invisibility. {77624} Haste. {77625} Greater Restoration. {77626} Ghostly Visage. {77627} Freedom of Movement. {77628} Fox's Cunning {77629} Find Traps. {77630} Greater Sanctuary. {77631} Ethereal Visage. {77632} Entropic Shield. {77633} Energy Buffer. {77634} No, I've changed my mind. {77635} Yes, go ahead. {77636} Endure Elements. {77637} Endurance. {77638} Eagle's Splendour. {77639} Divine Favor. {77640} Death Ward. {77641} Create Undead. {77642} Create Greater Undead. {77643} Continual Flame. {77644} Clarity. {77645} Cat's Grace. {77646} Bull's Strength. {77647} I've changed my mind. {77648} Cast it on my animal companion. {77649} Cast it on my familiar. {77650} Cast it on me. {77651} Cast it on yourself. {77652} Bless. {77653} Animate Dead. {77654} Aid. {77655} What was it you wanted to say earlier? {77656} Let's stop and talk for a moment. {77657} I think that's enough talking for now. {77658} How are you right now? {77659} I want to discuss your training. {77660} [Dorna will gain levels as both a cleric and a rogue.] Split your training between cleric and rogue. {77661} [Dorna will gain levels as both a cleric and a rogue.] That's fine, continue as you are. {77662} [Dorna will only gain levels as a rogue.] Concentrate on rogue training only. {77663} [Dorna will only gain levels as a cleric.] I want to you concentrate on your cleric training only. {77664} Where is your ring? The one Drogan gave us? {77665} And where do you keep it? {77666} There's no need to be suspicious of me. {77667} You look troubled. Not that the situation doesn't call for it. {77668} I don't care. There's far bigger things to worry about. {77669} I figured you would offer eventually. {77670} It wasn't my business to press the subject. {77671} Then get on with what you need to say. {77672} I have tried to see your side of things. {77673} Seems like pointless dramatics to me. You're good at that. {77674} A small change, but if it makes you happy, go ahead. {77675} It sounds fine. I'm glad you found peace with it. {77676} Do you regret the way you left your home? {77677} Ah, you just want too much. {77678} It is too bad you couldn't find what you wanted there. {77679} We are flighty? We outlive you. {77680} I wouldn't go too far. We are who we are. {77681} I don't think I can answer that for you. {77682} Ask yourself, you're the one that ran away. {77683} You left for your own well being. No harm in that. {77684} You paid the price for rocking the boat. {77685} They were the worse offenders. {77686} You were deciding what to say about your sister. {77687} I'd starve too rather than come crawling back. {77688} And she was too proud to ask for help? {77689} How much did they get away with? {77690} Who got hurt? {77691} How long before they were caught? {77692} What happened to your sister? {77693} So who was responsible for this? {77694} Hardly a victory for the clan. {77695} She got what she deserved. {77696} You just ran away like a coward? {77697} There was nothing else you could do? {77698} You were saying that your sister became an adventurer. {77699} You're dodging the question. {77700} I wanted adventure. {77701} Nowhere else to go, really. {77702} You're too needy. Always wanting more. {77703} Was what you wanted all that bad? {77704} Maybe if you finished your story I would understand better. {77705} You were about to tell me about your sister. {77706} What was her name? {77707} I'm listening. {77708} Get to the point. {77709} This is little different than you training with Drogan. {77710} So she was kicked out. So what? {77711} I assume there is more to it than that? {77712} You wouldn't have said anything if you didn't want to talk. {77713} If that's all you want to say, that's your choice. {77714} You said you gave up your name. Why? {77715} Some piddling overblown disagreement, probably. {77716} What happened to cause you to do this? {77717} I understand your anger at not being accepted. {77718} Is that it? They lost; why let their opinion bother you? {77719} Bah! A waste of my time. {77720} If that is what you want. {77721} Take your time. I'm only mildly interested anyway. {77722} Tell me about yourself. What led you to Drogan? {77723} So the spoiled little dwarf was looking for adventure. How novel. {77724} Bored with the traditional life, hmm? {77725} You left your clan? A dwarf wouldn't do that. {77726} Ran away from your oppressive parents, hmm? {77727} So you simply left? {77728} Sounds like you're a criminal on the run. {77729} Still sounds like a token gesture. {77730} What happened that made you feel this way? {77731} No dwarf willfully gives up her name. {77732} No, not just yet. {77733} Yes, come with me. {77734} It's a slave collar. A "gift" from the Asabi that rescued us. {77735} Quit whining. We need to figure out what to do. {77736} I do too, but his training will help us in his place. {77737} We have to think of ourselves! {77738} You'd think you'd be a bit more grateful I restored you to flesh. {77739} If that's all you can offer maybe you should just stay here. {77740} It's overwhelming, but what else can we do? We go on. {77741} I want you to stay here for now. {77742} Come with me. We need to get moving. {77743} Can you be useful if you are sightseeing like a fool? {77744} Come on, then. Let's go. {77745} You have an interest in history? {77746} It's good to see you. {77747} I want to look around on my own for a bit. {77748} Yes, I think that would be wise. {77749} Drogan said I should take someone. Sounds like baggage to me. {77750} Bringing an extra pair of hands would be a good idea. {77751} I'm not sure... perhaps I should check with Xanos. {77752} I think that would be a good idea. {77753} Not now Dorna! I'll let you know when I want to talk. {77754} I'm sorry, this isn't a good time. Can it wait? {77755} I suppose I have the time right now. What is it? {77756} Keep your opinion to yourself. {77757} Your tone says you don't like him. {77758} You know it from one overheard conversation? {77759} Is he a dwarf as well? {77760} Duergar? Explain what that is. {77761} Do you have any evidence that he has done something wrong? {77762} You surpise me with your intolerance. {77763} Warning noted. I'll be extra careful. {77764} If Drogan knew him, he can't be all bad. {77765} Pointless speculation. Let's just do what we have to. {77766} Wishing doesn't help. We have to take what we need. {77767} As do I. We'll proceed carefully. {77768} Leave if you want. My task is clear. {77769} Don't bother worrying. Just follow my lead. {77770} Your caution will serve us well, I think. {77771} Bah. I'll use him like anyone else. {77772} You aren't curious at all? He seemed sincere. {77773} I agree, but what choice do we have for now? {77774} Is that fear in your voice? {77775} I'm more worried how the dragon got his information. {77776} Have you had any experience with dragons? {77777} That's the spirit. We'll strip the place bare. {77778} We're not here to loot. Keep focused. {77779} You have no trouble looting the dead? {77780} Do you harbor some kind of grudge against elves? {77781} You'll make any excuse to cover your greed! {77782} And if you happen to profit, all the better. {77783} You make too many assumptions. I'll be watching you. {77784} What's that got to do with it? {77785} Thank you for the insight. Be quiet now. {77786} And we missed it. Just like at Drogan's. {77787} I'd have fought hard too. {77788} They should have fought harder. Weaklings. {77789} Maybe there's a few kobolds left we can help mop-up. {77790} Just like at the school. I'll make these kobolds pay. {77791} I like the way you think. {77792} You're not just in this for the gold, are you? {77793} Suck it up and keep moving. Whining won't help. {77794} He'll be fine. We'll make sure of it. {77795} I don't know if he'll survive. There's a lot to do. {77796} And if we make a little gold along the way, all the better. {77797} I also want to see these artifacts he kept hidden. {77798} That's all I care about. We'll help him. {77799} I guess so. It's a strange feeling, isn't it? {77800} Yes. Our purpose is clear. {77801} What, are you going to whine about that too? {77802} I can't walk away from it. Not now. {77803} If it was easy, we wouldn't need heroes. {77804} If you have a problem with saving everyone, take a walk. {77805} Yes, yes, we've both grown. Could we get on with it? {77806} I don't think anyone planned for this. {77807} Like I have a choice. {77808} I am. {77809} He was a wise man. Could he have known? {77810} Get to the point, Dorna. {77811} Considering where we are, I'd believe anything. {77812} I can feel it, too. It's not like an earthquake. {77813} Move on. We're still in danger. {77814} It was his time. {77815} Well you don't have to yell at me about it. {77816} Drogan would not want us to despair. {77817} He gave us a chance. We need to use it as best we can. {77818} Look, you're going to have to move on. {77819} Our skill saved him once. He knew we were worthy. {77820} You don't have any answers as a cleric? {77821} Just so long as you move on. We have to go. {77822} Honor him while *you* live. That's all anyone can do. {77823} Are you finished yet? {77824} Let's go. We can't delay any longer. {77825} Amen. {77826} I won't let it fall into the wrong hands. {77827} There's got to be a way to use this to our benefit. {77828} Or just two. {77829} Where's the fun in knowing all the answers? {77830} Is your greed turning to fear? {77831} Do you think his trust is misplaced? {77832} We'll do okay. Drogan knows it. {77833} What, we look almost professional. {77834} Yes, wasting time. Let's go. {77835} It's strange, but I like it. {77836} Step up and prove yourself or go home. {77837} So am I. Stay here for now. {77838} No apology needed, but stay here a while to recover. {77839} Be more careful or it'll happen again. Let's go. {77840} No, I apologize for letting you fall. Welcome back. {77841} This crystal... it is like none I have seen before. Perhaps it was worth the destruction of the artifact to discover it. {77842} I wonder how Drogan... anyone, was able to obtain a tooth like this... {77843} A mask imbued with the power of a god. This could get us much if we chose to use it... {77844} The pieces of the ancient dead have long been known to harbor power after their... dismemberment. {77845} That... that creature is huge! How can we hope to face it directly, should it attack? May... maybe retreat would be a good decision... {77846} This place does not look good. We should be wary while here... {77847} The kobolds flee before us! Flee before Xanos! {77848} Kobolds may not be bright, but they can be tricky... We should be wary of traps. {77849} The gnolls captured all these people? Maybe from Blumberg... or maybe they have ranged farther still... {77850} There are kobolds in these cages as well... The gnolls seem to have captured them. {77851} Why would this building be still standing? It is strange... {77852} This town, too, has been razed... Look! Gnolls! {77853} Bah! All this green makes me queasy... The hills were better... {77854} These mountains are not known to be kind to travelers... {77855} This is a place of great magic. A powerful force resides here... {77856} Many of the creatures died in this battle... but I cannot tell the way it ended, nor what became of the survivors. {77857} The people here, too, seem to have fled the kobolds... or been killed. {77858} A caravan has arrived? One has to wonder about their timing... {77859} Xanos has no need of prophecies of doom and destruction. As long as Xanos has Xanos, there is nothing to fear! {77860} Bah! I could lead this town better than that drunkard... {77861} Hmph. The locals try to fight the kobolds themselves, but they do not have the power of Xanos! {77862} The dwarf's laboratory is downstairs. I wonder how the kobolds were able to breach its defenses? {77863} The tremors do not stop... Xanos fears that bad things will soon happen... {77864} The world shakes with wrath... This does not bode well for us... {77865} All have fallen to Xanos! Rejoice! {77866} Half of these golems have been destroyed under the iron fist of Xanos! {77867} Another has felt the true might of Xanos! {77868} Xanos is not afraid! Xanos will conquer all! Let us face what comes ahead and vanquish it! {77869} The... the creature is huge! Xanos does not think he can handle this alone... {77870} This is a room of great magic... Maybe more magic than Xanos himself can wield... Be wary. {77871} The winds of death flow here... Xanos does like this... {77872} I know where this is going... and it makes Xanos' brain hurt. I hate mazes... {77873} This area is dangerous... The floor looks disturbed, and who knows what manner of creature may lurk in the dark. {77874} The stench of death and magic is upon this place... {77875} This place is strange to Xanos. I trust nothing I cannot understand... {77876} The power of these tomes is beyond my ken... If I, too, could possess such power... {77877} Ah hah! The treasures of the Netherese! These ancient tomes are just the sort of treasures I seek! {77878} Insects will be squashed beneath Xanos' great heel! {77879} With all the power the Netheril had, something could turn all their works to dust... Hope that it does not find us as well. {77880} These halls they've dug up... they're ancient. The knowledge of the Netherese could lie within, demons or not. {77881} Xanos thinks that these archeologists may have dug up something more than what they expected... {77882} Why worship a god if he never listens? These followers of Ao are only deluding themselves... {77883} The water in the oasis flows once more! Now I can finally get a damn drink... {77884} The ancient dead are powerful indeed... but none so powerful as Xanos! {77885} That statue... I recognize its like. It is of Jergal... There is evil at work here. {77886} Dry oasis... old bridge... older tombs... This place is ancient and dead. {77887} This temple is no longer a sacred place, and the dead lie restless. But much power could reside in a place like this... {77888} This oasis is useless! There is no water here! {77889} A foul sacrifice in progress... a helpless person in need... Xanos thinks that heroes are made in times like these! {77890} These caves seem endless... Who knows how far down they go? But the farther they go, the more we might find within. {77891} These holes must lead into their lair. Who knows what may lurk within... but it is the guide we need. {77892} This is one of the holes those scorpion creatures might have come from. We should be on our guard. {77893} Bah! Then I shall remain here until I find something useful to do. {77894} Good! You see the merit in having someone competent accompany you. {77895} Grrr... These small creatures will not last long should Xanos get angry... {77896} Finally! Now I can be rid of them and have something useful to do! {77897} So have you come to your senses? You need Xanos' skills, now, yes? {77898} Bah! Go to your doom alone if you wish! I will be here if your senses return. {77899} Very well, then. I shall accompany you. {77900} What?! You would turn Xanos aside and make your way without him? {77901} Ah, so you have not lost your mind completely. Only with Xanos can you hope to succeed. {77902} *grumble* Very well, I shall remain here. We shall join again when you return. {77903} Bah! Leave if you will, but you shall not get far without me! I will return to Drogan's and wait there. {77904} Xanos will increase his skills and powers as he sees fit. {77905} *You* would advise *me* on tactics? {77906} If that is all you wish... {77907} Very well. Caution and observation shall be sacrificed to speed. {77908} Only those who Xanos wishes to see him, will. {77909} You can attempt them on your own then. {77910} Indeed. Where you have failed, Xanos shall succeed! {77911} How far apart should we remain, then? {77912} It shall be as you wish. {77913} None will stand against Xanos! {77914} Very well, then. {77915} *sigh* Very well, then. Here is my equipment. {77916} Eh. Maybe. Allow Xanos to rummage through your things. If something is found that is identifiable, Xanos will tell you. Good enough? {77917} Now witness the fury of Xanos! {77918} A spell then? What is it you wish me to cast? {77919} What do you really want, then? {77920} This is what you want me to cast? {77921} Who do you want me to cast this on? {77922} Xanos will do this... {77923} You wish to mine my wisdom? The wisdom of Xanos is not something to be taken lightly! {77924} Xanos will survive. Indeed, I shall survive better than all those who have fallen before! {77925} What else is there you wish to speak of? {77926} An adventurer does not speak of the hardships he endures, but... I am fine. {77927} Everything is the same as it always has been. It is a cloth that my name shall be writ large across. {77928} In time I shall be even stronger, and then our current problems will seem as nothing. {77929} I am as well as may be expected given our current situation. {77930} There is a foreboding feeling in the air... As if destiny moved against us... {77931} It would be wiser for you to attend to your own affairs than mine, . {77932} Xanos may not be able to see, but he can hear! All shall fall before me! As soon as I can find them... {77933} I am injured, true, but more than competent enough to solve any problems which you seem incapable of handling. {77934} Xanos has been injured. It may not be advisable for me to stay in harm's way much longer... {77935} I am close to death and need healing soon... My journey cannot end this way! {77936} Cool, clammy skin... Pale complexion... Fever... It would seem that Xanos has been poisoned... *cough* Ohhh... {77937} Xanos is strong! Xanos is healthy! Xanos... has a strange itching sensation... Xanos maybe is not so well... {77938} I am currently only pursuing my magical studies. {77939} I am currently only pursuing my martial studies. {77940} Hmm... perhaps I shall study as you have suggested... Yes, that would be wise. {77941} I am currently pursuing both martial and magical studies. {77942} Hmm... perhaps I shall study as you have suggested... Yes, that would be wise. {77943} Hmm... perhaps I shall study as you have suggested... Yes, that would be wise. {77944} Hmm... perhaps I shall study as you have suggested... Yes, that would be wise. {77945} Hah! When your own ring runs low on focus crystals, you ask me for mine? Do not worry, little . Xanos keeps his safe. {77946} Xanos knows of your intentions... The ring and the crystals that power it are kept close and safe... for Xanos alone! {77947} Did Drogan not show you how focus crystals are made? Remember the little machine in the lab inside his bedroom? If it is more crystals you are sniffing about for, look for them there, instead. {77948} Ah, well... I do not know. The future seems so far away at times like this. {77949} Bah! I don't know anymore... Things used to be so clear... so certain. {77950} The world was in order and my destiny was secure. But now... but now things have gone far, far beyond what I had thought. {77951} I... I don't think I was ready for this... for any of this. It is only now that I have had time to think that I can... fully appreciate this. {77952} Reality has always been there. It has shaped the ways I have gone, and the opportunities I have had... all for myself. {77953} I know. I will not. But... but maybe things have changed... Maybe the world has... Maybe it is me... {77954} No, it will not. I do not complain of the fate this life has given me... but maybe it has changed... Maybe I have... {77955} I have, maybe. The world has, perhaps. I don't even know anymore. {77956} You once told me that no one can be an island unto themselves... Or was that master Drogan? Maybe it was him... but I remember that lesson well. {77957} You could not tell to look at me, or to listen to the way I speak, but I remember it every day, and every day it strikes home more and more to me. {77958} Hah! Like it or not, you will! This is my time, , and I will spend it as I can! It is the least you can offer me! {77959} *sigh* But it doesn't matter now I guess... I don't know what's come over me... {77960} Maybe... maybe it was the time I spent encased in stone. It was... indescribable. Maybe it affected me. {77961} Bah! You're always so intransigent! It's always the same with you! {77962} But.. maybe that is a good thing. To have an island of stability when everything else seems so far... {77963} I think... I think I will put my destiny... my plans on hold for a while. {77964} Bah! It is not failure I worry about. I... I just need a little time maybe. To get accustomed to the way things seem now. {77965} I think... I would stay in your company if you would let me. I do not think there is any place that I would rather be, right now. {77966} We have spent much time together, you and I, and in spite of all that has happened to us, I still know you... Who you are. {77967} I will stay with you for as long as I need, or for as long as you'll have me. Together we shall find a way to end this task... and maybe, I will find a way to go to my future as well. {77968} Come. We should speak no more of this. Let us continue on our way. {77969} But... I am glad that you have been here, whatever your intentions may have been. {77970} I... I just need a little time maybe. To get accustomed to the way things seem now. {77971} Yes, it has affected me. Unlike you, it seems. Nothing seems to have fazed you... not really, at any rate. {77972} I don't know... I don't know what to think anymore. I just... it... {77973} Hah! Xanos is as strong as ever! Only... I just... {77974} Hah! 'Gentle King Xanos'! I like that one! {77975} You always were the funny one... even when you weren't trying to be! Hah! But you always spoke your mind; that is true. {77976} I had read a great many books before we left master Drogan's. Both books on politics and kingdoms, and on the sorcerer-kings of old, who had carved their kingdoms from the land as I will. {77977} I have had much time to think of the society I would make when I ruled with absolute power. It is a surprisingly difficult task to balance all that would need to be balanced in harmony. {77978} Hah! Neither would Xanos not that long ago, but a happy kingdom is one that can achieve much more than an unhappy one. {77979} It is far better to be loved by the subjects than to be hated by them. You never know when a dissatisfied subject will turn on you, or who may aid him in his cause, but happy subjects... you can tell their intentions in their eyes. {77980} Do not think that I am being overly sentimental by seeking their happiness. No, it is very much self-preservation that causes me to seek this. {77981} You... you're joking, right? Happiness is not an end in and of itself. One who is happy will be complacent, and do nothing more than... than exist! {77982} As much as people may complain and moan about the hardships in their life, it is by such struggles that their own worth is defined. {77983} After all, look at Xanos! I have led a troubled life, and for that, I am destined for greatness! Hah! {77984} Bah! Compared to some, perhaps not. It is not only the troubles one faces that define you, but also your reactions to them. Will you face the pressure, or cave under it? {77985} Some may have been crushed by the life they lead, but Xanos... Xanos will prevail above all! Xanos will never be tread on the ground like so much dirt! {77986} It is you, above all others who should realize this by now. It is by my own indomitable spirit that I will prevail! I will drag myself to the very heights of power by my teeth if I have to! {77987} *sigh* But such things can be wearying of the soul sometimes. Sometimes it is so much easier to want to stop... to rest. {77988} I do not give up on my goal, though. I will prevail! Destiny will be mine! {77989} Hah! You think that I give up on my great goal? Never! {77990} Everyone does need rest, though. Perhaps a little sleep... to regain my strength. At times it feels as though I have been wandering for years through lands I have never expected to see... {77991} Bah! I grow melancholy and thoughtful in my old age... Enough of this! Let us continue on our way, then. {77992} I know not what your destiny is, little , nor how you will react to the pressures this journey puts upon you. Whatever path you choose, Xanos will prevail! {77993} Bah! Compared to some, perhaps my troubles are not so harsh. It is not only the troubles one faces that define you, but also your reactions to them. Will you face the pressure, or cave under it. {77994} Indeed it is not! I never claimed to be out for anyone but Xanos! {77995} By keeping my subjects happy, I can avoid raising their ire. This has been the downfall of all oppressive tyrants in the past. But I cannot keep them too happy... {77996} I do not follow in their footsteps. No, no, Xanos is not that simple. Rather, I build upon their mistakes. I correct them. {77997} Ah... Now that is a good question, my friend. One that I cannot find an easy answer to. {77998} I do not think that I would like to stay here in the north. It is too cold. Too uninhabited. {77999} No, I am very much a people person. I think I will go south to more populous lands. It is there that I can seek my fortune and destiny on my own. {78000} Hah! I am not gone yet! We still have time together, you and I, and I am thinking that our greatest challenges may yet lie ahead. {78001} But it is nice to dream sometimes. Dream of what will happen when I finally am strong enough to make my wishes a reality. {78002} I will go south, to warmer lands. I will find a nice city or two. Ones dealing with a little bit of instability, or suffering under harsh rulership. {78003} It is then that Xanos will step in and assist the locals, taking charge of their efforts, and bringing my own name forward. In such a fashion I will gain my place in the world. {78004} Barbaric?? Hardly! It is a well-used and time-honored tradition. It is as much a part of politics as... as... rebellion... {78005} I suppose that is not a good example, but it is not that unnatural a thing to happen! And it is not as if I would be a bad ruler. I, Xanos, would be the greatest ruler! Hahahah! {78006} Indeed, for it is the beginning only. Soon all will see the virtue in Xanos' rule, and others will come flocking to my banner. It will be only a matter of time before my empire expands. {78007} Then all the world shall know of Xanos. They shall tremble at his wrath, weep for his sadness, and cry out in joy for his happiness! {78008} But that is far in the future from now. In the present, there is still much we can do that should be done. Let us continue on our way, my friend. {78009} Hah! If that day should come, many years from now, I will not forget our friendship and travels together, little . Do not fear, I will try to be gentle with you. {78010} Hah! If you prove yourself competent in our travels together, little , perhaps you will have a place at my side one day. An advisor to the great king Xanos! {78011} Bah! It is not nonsense! It is a vision of the future! I, Xanos, have been blessed with this sight... with this knowledge, and I will see it through until the end! {78012} I do not like the tone in your voice... You disapprove, I think. My methods are a well-used and time-honored tradition. They are as much a part of politics as... as... rebellion... {78013} Of course! It is a well-used and time-honored tradition. It is as much a part of politics as... as... rebellion... {78014} Hah! Indeed! I know this as well as you. We still have time together, you and I, and I am thinking that our greatest challenges may yet lie ahead. {78015} Bah! You do not know charisma if it stares you in the face... as it is doing right now! But I still have much to do before those days come. Our journeys will not end so quickly I am thinking now. {78016} Hah! I did say that we would talk eventually, didn't I? Very well. What is it you wish to know? {78017} Hahah! You are always in good humor, . I doubt that our paths will cross much after we have finished our task. {78018} No, when I have finished my training, I shall go far from here... Far away to virgin, untouched lands and minds, who will then cower and fall before Xanos! {78019} I know, I know. You disapprove. It is not so uncommon as that. Master Drogan too, thinks that I have the potential to cause much harm, but that is not my intent. {78020} But none of you seem to understand that what I do, I do for the good of others as much as myself. The lands of the Realms need the firm hand of government to guide them. {78021} The broken, lawless lands that cover too much of the earth would benefit much from Xanos' rule. {78022} You mean like the Thayans? The Zhentarim? Fools, all of them... They have not learned enough from history. {78023} "Nothing makes a prince so much esteemed as to carry on great enterprises and to give rare examples of himself." {78024} To be a great leader, to create a lasting kingdom, one must not only be able to conquer or subject his people, one must also be able to win their hearts. {78025} It is through the esteem of one's subjects that one has true power over them. {78026} Hah! A simplistic method, and one that always fails in time. No one who treats all as enemies has ever held power for long. {78027} It is not in the best interest of a ruler to lie to his subjects. Lies are always revealed in the end, to the detriment of those who have harmed others by them. {78028} No, a great ruler, as I will be, must divide the world into two camps: those who are against me, and those who are subject to me. {78029} "A prince is also esteemed when he is a true friend and a true enemy." A true friend to my people, and a true enemy to those who stand against. I shall treat my subjects as if my own children, and my enemies as mortal ones. {78030} It is through such kind acts as these that the subjects will grow to love what I give them, and my enemies fear what may occur if they resist. This breeds a fanatical devotion to the ruler in his subjects, enhancing his power. {78031} Hah! But I see that my philosophy is, perhaps, a bit beyond you. Do not fear, it is understandable. {78032} Bah! A genius like Xanos also learns from the masters of the past. I give only truths gleaned from the work of others! {78033} You seek to insult me with it?! Bah! Let us go, then, and do something more meaningful than your chiding. {78034} Hah! Time will tell what future Xanos will hold. And I know that it is a great one! {78035} Come, let us leave, my friend, and continue with our task. {78036} Why question the wind, the rain, or the ground underneath your feet? It is the fundamentals, my friend. It is the desire that drives me. {78037} My life? What is my life... It is nothing without a purpose! {78038} To exist... to sit around all day doing nothing? Being 'nice'? Serving others?? That is no way for one such as Xanos to live! {78039} No, for me, the only place to be is the top. A place above reproach where none can stand beside me! {78040} Hah! Those with the will to gain power shall see it come in their lifetime. Such destiny is mine, of course. {78041} But you think me to become an evil dictator? A tyrant? You compare me to the Thayans, perhaps? {78042} No, this is not the way for Xanos. Xanos is no monster. Xanos is smarter than that. {78043} Hah! You think me weak-minded? You think me simple? Power drives me, yes, but it does not consume me. {78044} This thing... this thing which drives me, it is power. But power is fleeting, as we have already seen in our journey. {78045} Xanos will not stand by as what I worked all my life to achieve is stripped from me. Not again! {78046} Hah! Spoken truly as one who does not understand... and fears because of it. {78047} I will not have my life taken from me by ignorance. Not in me, nor in my subjects. {78048} History, my friend, teaches us many things. It teaches us the lessons that others have learned at their expense. A good ruler, as I shall be, learns from the mistakes of those who have failed. {78049} But what mistakes have they made? What have I learned? {78050} Hah! Xanos will not be so easily drawn into your little trap! I will not sell my knowledge so cheaply as that! {78051} Let us journey on further, and then, perhaps, I will let you have a better glimpse at the genius of Xanos! {78052} Hah! You overestimate yourself, little ! Xanos has a destiny, forged in his past, which will not be denied! {78053} My life is nothing without purpose, and that purpose is power! No other kind of life can be bared. {78054} Hahah! I forgot about that... You had asked, hadn't you? {78055} I guess I got a little carried away and never got around to telling you. {78056} I have only myself to rely upon. Not you, not Drogan... especially not Dorna... I have become capable in and of myself to achieve my goals. {78057} Yes, yes. I avoid, I know. Fine. I will tell you now. {78058} When I was younger I did not have the... self-control I have now. I was a brash young lad, full of himself and his abilities. {78059} You would not understand the follies of youth then? Are you perfect as master Drogan seems to think? {78060} Bah! I act as I do now because I am capable of it. I know what I can and cannot do, now. I was more... foolish then. {78061} I had placed too much importance on the acceptance of others... on their goodwill. I was a stupid, stupid youth. {78062} Bah! I can be as critical of myself as you can. I push myself always so that I do not repeat the mistakes of the past. {78063} I am not some simple-minded half-orc to not realize these things. I can and will stand on my own! {78064} Hah! You seek to insult me? You think that Xanos would not notice your jokes at his expense? {78065} I am not some stupid half-orc for you to play mind-games with! I can and will stand on my own! {78066} Ever since the simple-minded bigots of my home drove me out, fearing my strength and my sorcery, I have vowed that I will cow to no one! Submit to no one! {78067} I am Xanos, and my will shall not be denied! {78068} Bah! You are as heartless as always. I do not know why I let myself tell you these things, knowing you will only mock me in response. {78069} They cast me out and I wandered the wilderness for months... never knowing where my next meal would come from, or even if I would survive the night. {78070} Until at last I found my way here to Hilltop... and master Drogan. {78071} He alone accepted me for what I am, and let me harness the powers I was wielding. Powers I have now forged into the true might of Xanos! {78072} Heh. In time, in time. All shall feel the power of Xanos, and all will bow before me! {78073} But not right now. We have things to do, you understand, so let us be doing them. {78074} Yes. Yes, I believe we shall. {78075} Bah! Talking to you is as if speaking to a brick wall! Let us stop this nonsense and continue with our journey. {78076} Bah! We have been over this story before, you and I. Why would you wish to hear it again? {78077} Not interesting?! The greatest story ever told?! It is a story you will tell to your children! {78078} Someday, far in the future, you will look back on the days you have known me and rejoice that you were close to someone who was so destined for greatness! {78079} It is my destiny to achieve greatness. None will deny the will of Xanos! {78080} I know you may doubt me. You... Mischa... Drogan... Dorna... All do not believe that this destiny will be mine... but I will show them! {78081} I will work as hard as it takes, do whatever it may take, to achieve this goal. {78082} Fear not, little , I am in full control of myself. {78083} But I shall not be denied on my path to power. If anything in my life has shown this, it is that my will cannot be denied! {78084} Bah! You are too impatient, . In time you will see the truth of what I say... You may even agree with it. {78085} Rest assured that greatness is what I seek. The path of power and the voice within. It is my destiny. {78086} And that is all we shall speak of for now... We have more pressing concerns. {78087} My life of hardship and regret... the times I have... Bah! Xanos is not weak like the others. Though I may not speak of it, I have my own troubles. These are none of your concern. {78088} The only thing that shall change the past and make the future great. It is my call to power. {78089} But it drives me onward... If anything in my life has shown this, it is that my will cannot be denied! {78090} Hah! You sound like Xanos! We shall be good company for one another! {78091} But I shall not be denied on my path to power... by you or anyone. If anything in my life has shown this, it is that my will cannot be denied! {78092} Hah! Fear not, little , I know my own limits. {78093} Bah! Unlikely. You have always been too focused on your studies by far. But... I will humor you this once. {78094} Bah! Very well. I shall tell you once more if you wish. {78095} Bah! Then I will remain here until you come to your senses. {78096} Hah! Then we shall face our perils together! {78097} That... that is something I never wish to repeat again... Being entombed in stone is no way to exist. {78098} Hah! Well I know this. But I also think we shall see more of her... and we must not repeat our folly. {78099} Facing a medusa... and now one in possession of the mythallar will not be easy. Even harder now that this lizard thinks we are his slaves, if what I hear is correct. {78100} Hah! I don't doubt that. We shall both take her down... we must obey the lizard for now... {78101} There seems little else we can do, except what this lizard wants... but in time... {78102} In time we shall free ourselves. Perhaps with the strength of the mythallar, I could... hmm... {78103} But no, that is not our concern, is it? For now we must try to find this Heurodis. I know she is here somewhere... ehhh... where is this, again, exactly? {78104} What? Then why did you free me? You need Xanos! {78105} Yes, yes, yes. You are beginning to sound like Drogan. {78106} Bah! Fine! But you shall come back to Xanos soon enough. You will see. {78107} Indeed. I think we could aid each other greatly. {78108} What? Me? Never! Do not be silly. {78109} It doesn't seem to matter what we wish to believe, it is what *he* believes that is what matters... {78110} Hmph. You have need of Xanos' skill in this place or you would not have freed me. I truly doubt you would have saved me out of pure sentimentality, eh? {78111} Alright. It sounds like a good plan to Xanos, so long as you follow your own advice, eh? {78112} And neither will I. But I also think we shall see more of her... and we must not repeat our folly. {78113} Bah! What is good about it? The dangers of this place are evident... Perhaps we should help each other to stay alive. {78114} Well then, we shall see how well you do without Xanos to aid you. {78115} Of course... I thought of it! Let us go together, then. {78116} And you think *I* should accompany you? You think that *I* want to retrieve these artifacts for master Drogan? {78117} Xanos would not be so callous as to reject a call for help, once given. If you wish my aid, I shall be here to ask. {78118} Very well, then. Xanos shall accompany you in this task. Drogan will likely reward us well when we succeed. {78119} This was not funny the first time you said it. Xanos is not impressed. {78120} I do not wish to be mocked! {78121} Oh, ho ho. I see. Now it is all a big joke, eh? Xanos must suffer the blunt end of your juvenile wit. {78122} Xanos will feel sorry for , shortly. {78123} Do you wish to hear what I have to say or not, imbecile?! {78124} Very well. Then Xanos shall hold his own counsel. {78125} This place... it holds great power. {78126} Hah! It is not that I criticize your ferret-like instincts, but rather that I, too, am eager to find the source of this power. {78127} There was great magic worked here at one time... magic whose origins I do not recognize. It is ancient indeed, though. {78128} If I am correct... If my intuition tells me true... {78129} Well it is most definitely not the work of the gnolls... {78130} Yes, yes, I have already said that. You do not need to mindlessly repeat every word I say. {78131} It is not elven. Not dwarven. Almost... human? We are near the Nether mountains... If it is that old, then, perhaps... {78132} Oh but I am. I think this may be the work of the ancient Netherese. If that is true, then what we may find here could have power beyond our wildest dreams... or enough power to reduce us all to dust in an instant. {78133} Yes... Netherese. If that is true, then what we may find here could have power beyond our wildest dreams... or enough power to reduce us all to dust in an instant. {78134} Netherese? If that is true, then what we may find here could have power beyond our wildest dreams... or enough power to reduce us all to dust in an instant. {78135} We should be wary here, I know, but the potential power... it is limitless. {78136} What is this mistress that spoke to J'Nah? This situation is getting more complex by the moment. {78137} A feud between a dragon and a sorceress... and a secret master powerful enough to use both to further his, or maybe her, concerns. {78138} I worry that what we may have stepped into may soon outstrip us both. {78139} Indeed we do, , but I worry about the dangers... The danger to Xanos. {78140} Hah! Xanos will not be leaving one such as you to be our only hope! That would be no hope at all. But there are dangers... {78141} Hah! It is not your health I care about, ! It is Xanos' health that may suffer! {78142} It would not do to have a glorious life such as mine cut short in its prime. {78143} But we would seem to have little choice in the matter. Let us continue then, and bring the retrieved artifacts back to master Drogan. {78144} Hah! Xanos can handle anything! But... {78145} Do you not find it disturbing that a dragon, such as this Tymofarrar, seeks the artifacts that were entrusted to master Drogan? {78146} Perhaps the artifacts hold a much greater import than we were led to believe... {78147} Indeed... It is as you say... {78148} The enemies we face must go beyond the simple kobolds we have encountered already. {78149} That was not my original meaning, but... the powers they may hold would surely help Xanos in his quest... {78150} Bah! That is not what I was talking about! I was only suggesting that perhaps the enemies we face go beyond the simple kobolds we have encountered already. {78151} First kobolds, then a dragon; who knows what other powers may be lurking behind the scenes and are arrayed against us? {78152} But he cannot. We are left to our own devices for now, and we must take all due caution as we continue. {78153} We must not allow Xanos' glorious life to be snuffed out so meaninglessly. {78154} Indeed. We are left to our own devices for now, and we must take all due caution as we continue. {78155} Indeed. But we are left to our own devices for now, and we should take all due caution as we continue. {78156} This... this place has a feeling of life about it... and of death. {78157} Hah! Xanos does not fear the kobolds that fled here! But... there may be other things... older things... {78158} I will speak candidly with you now, . Xanos does not scare easily, but I question the wisdom of disturbing a tomb such as this. {78159} There is no love between my ancestors and the elves, but I rise above that. I do not discriminate as they do. But these places were not meant to be disturbed. {78160} I only think that, maybe, if we continue, something may awaken that was not meant to. We should not disturb the bones of the dead. {78161} Bah! I sound like a coward to you now, but my words stand true. I do not wish to die in a place like this. {78162} Bah! Talking to you is like talking to a brick wall, sometimes! Very well, I will follow your lead, , but I have voiced my concerns. {78163} Hah! If I could believe that, I might have some respect for your abilities, but I know well your limitations, . {78164} If you choose to go on, I shall remain with you. Xanos will protect you! Hah! {78165} Xanos will not die, of course. I was more concerned for your safety, is all. {78166} The kobolds have not left this town peacefully... I will have my revenge for what they have done here! {78167} Bah! Selfish to the end, you are. But Xanos at least admits to his failings, as few as they might be. Though both you and Drogan liked to point mine out for me. {78168} Yes... Drogan. It seems we all owe a lot to master Drogan. I can hardly count the number of scars he left on my body. Still, the crotchety old dwarf had some redeeming features. {78169} When I first came to this town, I was shunned by the people because of my heritage... my orcish half was all they could see... except Drogan. {78170} What? Here?? The people here are country folk and woodsmen... They have a harsh acceptance of the realities around them, and are very cynical of the good intentions of others. {78171} But I suppose I do not hold it against them any longer... In the years I have been here they have grown on me, I guess. {78172} Indeed. We must find those kobolds... and retrieve the artifacts they have stolen. {78173} Bah! You are as inflexible as always. {78174} The hallmark of those destined for greatness is flexibility. Like me for example. {78175} But we should delay no longer. We must pursue those kobolds and retrieve the artifacts they have stolen. {78176} Yes... Yes, I will. And we should not waste more time here talking. Action calls. {78177} Bah! You are too cynical by far! You think only of yourself! You are almost as bad as the townsfolk were when I had first arrived. {78178} Bah! I knew I could not expect understanding from you. *You* have always had it easy... being Drogan's pet student. Some of us actually had to work for ourselves. {78179} I am not bitter! Not anymore at least... I do not hold it against them any longer. They have grown on me, I guess. {78180} Even silly Mischa could tell Drogan favored you, and I would not call her observant. She worships Drogan as much as these townsfolk do. That respect is their one redeeming feature. It almost makes me like them. {78181} Then show it! You act so tough and independent, but Xanos acts this way too. Perhaps if you can find some maturity, then we can speak as equals and avoid some of the verbal abuse. {78182} The townsfolk do not even mistreat me anymore. I could almost like them now. {78183} The kobolds would have to have come through the village, I think... Though they hold no challenge for Xanos, the villagers may have fared poorly. {78184} Hah! It is as I thought it would be: At the first sign of hardship, you turn and run back to Drogan's skirt! {78185} The kobolds have only just left. If we pursue now, we may yet have a chance to catch them before they leave the town. {78186} But we must have a plan to find and capture them. I, Xanos, shall take the lead, of course. {78187} Hah! I know, I know. You think me overconfident, but I shall be gracious. {78188} I know that master Drogan favors you above the rest of us. You are his oldest student, after all. Therefore I shall treat you as an equal in this endeavor. {78189} We shall find and defeat the kobolds together, in our own way. But be wary... They may have expected us to follow them. {78190} Let us go. We must not let them get too far ahead of us. {78191} I agree. That is a surprisingly good insight for you, ; one worthy of Xanos himself. {78192} Quick action is decisive, but rash ones are the sign of a small intellect. {78193} This is it, I think... We shall meet Heurodis again very soon... and there must not be things left unsaid between us, as there was between master Drogan and myself. {78194} Bah! That is always the way with you. Always like this, in the end. {78195} But you and master Drogan... you have changed me from the way I once was. You have made a new man of me. {78196} Once this Heurodis has been dealt with, perhaps we shall see what the future will hold in store for us. {78197} Perhaps... perhaps not. I am not at all certain that we will survive this, but... I must speak my piece now. {78198} In spite of all that has been between us, both good and bad, I... I count you as a true friend . I mean that. {78199} You may not agree, you may not feel it is appropriate, but that is the way things stand. {78200} You are my friend, and as such, I will stand by you in the final battle, even though it may cost me my life. {78201} Indeed... well, still I shall be there. Let us go now, and meet our fate, then. {78202} Let us go now, and meet our fate, then. {78203} You and master Drogan... you have changed me from the way I once was. You have made a new man of me. {78204} These three Winds must be the key to the mythallar and Heurodis... If we hope to defeat her, we must find them, then. {78205} I can only hope that all of them have survived the millennia trapped inside this ruin... {78206} Yes... I know... But we need to find all three first. {78207} They're supposed to be scattered around, with each one in a different place. But surely they would not have left them unguarded... {78208} I think it's likely they put each one in its own fortress of sorts... something to protect it from casual outsiders and thieves. {78209} Hah! Them? Those thieves. No, I don't think they'd know anything about this city. They're just common thieves and slavers. {78210} Indeed. We will likely have to face whatever guardians the ancient Netherese put in place... plus whatever Heurodis has done to reinforce them. {78211} I do not know... {78212} Perhaps as this city is divided into sections, maybe they placed the Winds in those as well... {78213} We must search them at any rate, but we must stay on our guard. We cannot allow Heurodis or whatever lurks here to stop us in our task. {78214} Hah! Don't let overconfidence blind you to the truth! We need those Winds. {78215} This place seems to be shaking itself apart! It is only a matter of time before all this collapses around us. {78216} Heurodis might be trying to reactivate this city... to make it fly again... but I don't think it would work. {78217} Indeed... and that is why we must make certain to stop her. {78218} She might get the city to fly; she might harness its powers. But when it finally comes crashing down around her, who knows what destruction it will cause... {78219} No, it's vital we stop her... we cannot afford to fail. {78220} Hah! Yes, I had almost forgotten... I suppose that says something about me... about us. {78221} Hah! I had thoughts of that, too, at one point. But the powers here, old though they are, are too strong for any of us to wield. {78222} But... a thought occurs: we may not be able to harness the city, but surely some of the items within it must hold incredible magical power. {78223} Any that we could take with us... Just think of it! The power! {78224} Yes. Let's go quickly. {78225} Hah! Not if I find it first! Let us hurry, then. {78226} Perhaps... Let us hurry in any case. {78227} Yes. Speed and time are of the essence. {78228} It is too old... I can sense the magic failing in the enchantments... The decay... {78229} Drogan... he is dead now. I am having... difficulty with this. {78230} Bah! Xanos is not weak! Xanos is strong! Stronger than you it would seem... {78231} It is not weakness to admit your feelings... You can draw much strength from it. {78232} Drogan... As much as I hate to say it, he was like family to me. {78233} Xanos never relied on anyone save Xanos... until he came along. He was a mentor to me... almost a father. {78234} He took me in when none would and in the end, he gave his life for me as well... {78235} Bah! Cynicism and mockery are your trademarks, as always. I try to be serious and that is the response you give me... {78236} I do not disagree, but did you hear the things he had to say to Xanos? He was a gruff old dwarf, and I was a troublesome student. {78237} I thought... I believed that he saw something more in Xanos, but the words never came from his mouth before. Why... why did those words have to come only when he was dying? {78238} Why could Xanos never let go of his pride and confide in his mentor. So many things I should have said... now it is too late. {78239} Curse your miserable heart, . If it were not for the example set by Master Drogan I would destroy you here and now for your foul words. {78240} Indeed. There is much that needs to be finished. We will not let his sacrifice be in vain. {78241} Drogan gave everything to stop Heurodis from gaining the mythallar and using it for her foul purposes. We must not fail in this. {78242} When we find Heurodis... I will tear her heart from her chest! {78243} The power of this crystal, this... mythallar. Are you sure that you can handle it? Should not Xanos keep it safe? {78244} Bah! You laugh at Xanos! I do not know why I put up with you sometimes. {78245} Bah! You mock Xanos and seek to belittle him? I do not know why I put up with you sometimes. Who leads whom here? You should ask yourself this sometime. {78246} Perhaps... perhaps not. I suppose we have little choice. {78247} The power that Garrick has said is within this crystal, though... It is awesome. If this master of J'Nah's could lay hands on it... {78248} Hah! You are awfully confident for someone who has had such troubles so far. {78249} Indeed, it is only because of Xanos that you have come as far as you have! Hah! {78250} But... it may be better if you keep the mythallar in your care... so long as you recognize what it is you carry. {78251} I suppose it is better that you keep it in your care... so long as you recognize what it is you carry. {78252} Indeed we cannot. I suppose it is better then, that you keep it in your care... so long as you recognize what it is you carry. {78253} That one crystal, if used improperly, could destroy us all... and the rocks and sand for miles around. It is dangerous... yet therein lies its allure. {78254} If you could just let me hold it and try to... no! I... I do not think I should be trusted to handle it... It is, perhaps, too tempting. {78255} Keep it... Keep the crystal... Keep it safe and we shall see what utility it may prove to be later. {78256} Xanos wishes to make a complaint. This desert is a hellish and inhospitable place! Our traveling accomodations are dreadful and the food since we left Hilltop has been nothing short of dreadful! {78257} So you are in the same position as Xanos. Neither of us asked to be here, and yet here we are! {78258} Nothing, obviously. You are in no better a position than Xanos. Neither of us was given a choice as to whether or not we wished to come here! {78259} Was Xanos given a choice? Were you? I did not ask to be sent into the desert to risk my life, as I recall. {78260} Bah! I believe that I am entitled to some "whining", as you put it. Xanos did not ask to be here! {78261} No sooner was one dangerous task completed, then we were ordered to rush headlong into another! And for what?! To identify this little crystal?! {78262} And yet here we both are, performing Drogan's little task like dutiful children. We risk our lives for nothing! {78263} I would rather we not have left Hilltop at all! What relevance does this task have to our lives, eh? {78264} Obviously it is not important enough a task for Drogan to take it on, himself, is it? No, it is for us to risk our lives for nothing! {78265} So what if we have this crystal identified? Then what? We should be looking for the culprit behind that J'Nah woman and taking the battle to her! {78266} Or better yet, give all the artifacts back to the Harpers and tell them to think of a better place to hide them. If we do not have what this woman wants, she need not bother with us! {78267} What does it matter? This is Harper business, not ours! By carrying this crystal, we put ourselves in danger! {78268} Of course Xanos makes sense! Why are we even involved in this madness?! This is Harper business, not ours! By carrying this crystal, we put ourselves in danger! {78269} Yes, and that is what Xanos finds so very irritating. Moreso than having my britches full of sand, even. I do not know why I put up with it. {78270} Hmmm. Perhaps you are right. Still, Xanos would prefer to choose when he risks his hide, regardless of the possible rewards. Unless they are very, very big rewards. Hmmm. {78271} Do not be ridiculous! Xanos laughs in the face of danger! Ha ha ha! {78272} What?! Where?! Kill it! Kill it quickly, I... oh, I see. You are joking with Xanos. How very droll you can be, , ha ha. {78273} Yes, and notice how greatly he is helping us in return, eh? Our rings no longer protect us, and yet he gives us nothing to replace them. {78274} Tell me seriously, however... why did you come? Xanos may have little choice but to follow you about, but you could have refused if anyone could have. {78275} Too late, eh? Xanos is beginning to think that you enjoy all of this more than you say. Perhaps you are right to do so... or perhaps you are crazy. {78276} You believe so? Perhaps you are right. Perhaps Xanos thinks too much of his comfort and not the power this little crystal could bring. You make a good point. {78277} I see. Xanos swears... if you begin to run around waving your weapon and crying, "Wheeee!", I shall vomit. {78278} Pfah! One day I hope you will grow a spine, . It is revolting to see you grovel before Drogan as he throws you a bone. {78279} Yes, revenge is good. Whoever is behind this attacked Xanos as much as she attacked the dwarf, eh? That is true. {78280} Bah. Xanos will come along, then, and do as he must. But he will still complain! Never shall he relent! {78281} Yes, it is very good, is it not? What a pair we shall make! {78282} And why not? It is better than listening to other people speak. Try long enough and others become a distant buzzing, in fact. {78283} Eh? What was that? {78284} Now you sound like Xanos's mother. I am beginning to feel very nostalgic. {78285} Xanos shall mouth his complaints in your direction, then. And use hand gestures, of course. {78286} But enough with our dawdling. If we are to find treasure and power, we will not do so standing about. Lead on, . {78287} Very well. I will come. {78288} I shall stay then. Leave if you will. {78289} Xanos is currently unconscious and will likely die if he is not given aid very soon. {78290} This is not a good time to speak. {78291} No, stay here. {78292} Fine, come with me. {78293} No, stay here. {78294} Yeah, you can come with me. {78295} No, never mind. {78296} Yes, come with me. {78297} Never mind. {78298} I think we need to part ways. {78299} Alright, fine. Stay with me, then. {78300} Wait here until I return. {78301} Leave me. Now. {78302} I'd like you to level up. {78303} I want to change your tactics. {78304} I don't want to change anything else right now. {78305} I want to move faster and not bother with stealth or searching. {78306} I need you to be stealthy right now. {78307} Don't help me if I fail to open a locked door or chest. {78308} Help me if I fail to open a locked door or chest. {78309} I want to change the distance you stay away from me. {78310} Stay a long distance away from me. {78311} Keep a medium distance. {78312} Stay close. {78313} Go ahead and attack as soon as you see enemies. {78314} Defend me and don't attack until I do. {78315} I want to adjust your equipment. {78316} Can you identify my equipment? {78317} I want you to use your Barbarian Rage. {78318} I need you to cast a spell. {78319} Never mind. {78320} No, that's it. {78321} Ultravision. {78322} True Seeing. {78323} Summon Creature IX. {78324} Summon Creature VIII. {78325} Summon Creature VII. {78326} Summon Creature VI. {78327} Summon Creature V. {78328} Summon Creature IV. {78329} Summon Creature III. {78330} Summon Creature II. {78331} Summon Creature I. {78332} Stoneskin. {78333} Shield. {78334} Shadow Shield. {78335} See Invisibility. {78336} Resistance. {78337} Resist Elements. {78338} Remove Curse. {78339} Remove Blindness/Deafness. {78340} Protection From Spells. {78341} Protection From Elements. {78342} Premonition. {78343} Owl's Wisdom. {78344} Mind Blank. {78345} Mass Haste. {78346} Mage Armor. {78347} Light. {78348} Lesser Mind Blank {78349} Knock. {78350} Invisibility Sphere. {78351} Invisibility {78352} Improved Invisibility. {78353} Haste. {78354} Greater Stoneskin. {78355} Ghostly Visage. {78356} Fox's Cunning {78357} Find Traps. {78358} Ethereal Visage. {78359} Energy Buffer. {78360} No, I've changed my mind. {78361} Yes, go ahead. {78362} Endure Elements. {78363} Endurance. {78364} Eagle's Splendour. {78365} Create Undead. {78366} Continual Flame. {78367} Clarity. {78368} Cat's Grace. {78369} Bull's Strength. {78370} I've changed my mind. {78371} Cast it on my animal companion. {78372} Cast it on my familiar. {78373} Cast it on me. {78374} Cast it on yourself. {78375} Animate Dead. {78376} What was it you wanted to say earlier? {78377} Let's stop and talk for a moment. {78378} We're done talking. {78379} How is everything? {78380} I want to discuss your training. {78381} [Xanos will take 1 barbarian level for every 4 sorcerer levels.] Concentrate on both martial and magical studies. {78382} [No leveling change.] Keep studying as you are. {78383} [Xanos will level up as sorcerer only.] Concentrate on magical studies. {78384} [Xanos will level up as barbarian only.] Concentrate on your martial studies. {78385} Where is your ring? The one Drogan gave us? {78386} And where do you keep it? {78387} I wasn't trying to take it from you... {78388} Have you thought about your future more since we last talked? {78389} Don't get all sentimental on me. {78390} Yeah, tell me about it... {78391} What do you mean? {78392} Reality always tends to kick in eventually. {78393} Remember your future, Xanos. Don't give up on it! {78394} I don't think whining about it will do you any good. {78395} What has changed? {78396} I don't want to hear this. {78397} I think you're making excuses. Shape up! {78398} Better to stop before you fail. {78399} Why? {78400} You will? {78401} It didn't affect me. {78402} Affected you? {78403} So what can be done? {78404} Why are you telling me this? {78405} You're getting weak, Xanos. {78406} So tell me of the kingdom 'Gentle King Xanos' will rule. {78407} You seek a harmonious kingdom? I wouldn't have thought... {78408} You should create happiness for its own sake. {78409} You weren't *that* troubled. {78410} What are you saying? {78411} Good. You were never really destined for greatness. {78412} Are you giving up now? {78413} Then what am I destined for? {78414} Indeed... {78415} That doesn't sound very selfless... {78416} Self-preservation? {78417} If those sorcerer-kings are all gone... do you think it's a good idea to follow them? {78418} You're building your base on the tyrants of old? {78419} How so? {78420} Where will you go after you have finished learning? What will you do? {78421} I wish you luck in your journey. {78422} How barbaric! {78423} A modest beginning. {78424} Your empire and mine will clash eventually, you realize. {78425} Maybe I'll come and visit you someday. {78426} I don't want to hear any more of this nonsense. {78427} Good luck with that, then. {78428} You'll try to conquer a city? {78429} I think you'll need to work a bit more on it... {78430} A people person? Don't make me laugh. {78431} You want to rant a bit more about yourself? Your path to power? {78432} You realize that eventually I'd have to kill you... {78433} I've had just about enough with your egotism. {78434} Seeking power for its own sake is not a good goal. {78435} How would you be better than any of the others? {78436} The only way to real power is to crush all who oppose you beneath your heel! {78437} You'd actually be a decent person, then? {78438} So you'd lie to them to keep them happy? {78439} Perhaps you will do something useful. {78440} It's a wonder an incompetent like you could think up something like that. {78441} A simplistic theory. {78442} You overestimate yourself, yet again, Xanos. {78443} Basically, you just want to be king. {78444} How can you possibly think you'd become so powerful? {78445} Why such a craving for power, Xanos? {78446} Is there nothing else in your life? {78447} It's always good to have a goal... if, perhaps, an inappropriate one. {78448} You're pretty mouthy for a henchman. {78449} A budding tyrant... {78450} Absolute power corrupts absolutely. {78451} I never said you were a monster! {78452} Smarter? What do you mean? {78453} You're pathetic. {78454} Again? {78455} How do you plan to keep it then? {78456} You will never have more power than me! {78457} Sounds kind of obsessive to me... {78458} So you were picked on as a kid... so what? {78459} Are you going to tell me how you ended up at Drogan's now? {78460} You could try explaining, you know. {78461} You tend to get wrapped up in yourself a lot... {78462} So... ? {78463} Just get on with it. {78464} Some people never change. {78465} Unlike now... {78466} Don't be so hard on yourself. {78467} Everyone has things they regret doing. {78468} Some people never change... {78469} Cry me a river. {78470} So they drove you out, did they? {78471} Let's see this 'true might' then. {78472} Well, 'mighty Xanos', shall we continue? {78473} I am not impressed. {78474} You're kind of funny in a plotting-to-take-over-the-world kind of way. {78475} So how did you end up coming to Drogan in the first place? {78476} You're right... It isn't very interesting, I guess. {78477} You know, this attitude is really getting old. {78478} More likely you'll be remembering *me*! {78479} You sure think a lot of yourself, don't you... {78480} Do not let your obsessions consume you. {78481} I've heard enough of your monomaniacal ranting! {78482} You're set on this path? {78483} What has shown this? {78484} And what is this destiny? {78485} What about the past? It is gone. {78486} The power shall be mine alone! {78487} You should learn not to abuse power... {78488} Whatever it takes? Anything? {78489} Would you believe I'm interested? {78490} Just humor me. {78491} No, not just yet. {78492} Yes, come with me. {78493} It wasn't exactly intentional. {78494} Heurodis will die, plain and simple. {78495} We should bide our time. {78496} Heurodis called it Undrentide. {78497} Maybe it's better if you remained behind. {78498} Fine. But remember what we're here to do. {78499} No. You definitely need to stay here. {78500} Come with me, then. We've much to do. {78501} Maybe so. Don't get any big ideas, however. {78502} I am not a slave, no matter what Ashtara thinks. {78503} A 'thank you' would not be out of the question. {78504} Try not to look her in the eyes again, then. {78505} I won't let it happen to me again. {78506} It's good to see you, too... {78507} I think I can do just fine on my own right now. {78508} That would be a good idea. {78509} I'm going to head out and look for master Drogan's stolen artifacts, but he suggested I take someone with me. {78510} If you really have a problem with it, I'll check with the others. {78511} Yeah, I think you do. {78512} If you see him, tell him to go ahead and talk. {78513} What is it you want, exactly? {78514} You seem to talk on behalf of this Xanos quite a bit. {78515} You? Or Xanos? I get confused. {78516} Yes, poor Xanos. {78517} I'll have to remember to thank him for the sympathy, then. {78518} I don't have time to listen to you now... {78519} And what does Xanos wish to say? {78520} I will find anything valuable, don't worry. {78521} And why are you so interested by who made it? {78522} Who could have made this? {78523} Ancient magic? {78524} You can't be so sure. {78525} You mean... {78526} Perhaps what? {78527} So? {78528} What do you mean? {78529} What's the problem? {78530} We do what we must. {78531} If you want to be a coward, feel free. {78532} Don't worry; I'll be fine. {78533} If you don't think you can handle it... {78534} I don't know. {78535} Then we must retrieve them no matter what! {78536} If I could harness that power... {78537} If only master Drogan could tell us more... {78538} We will proceed with caution then. {78539} It doesn't matter. We must get those artifacts! {78540} What are you suggesting? {78541} I'm not afraid of the kobolds! {78542} What do you mean? {78543} Getting cold feet, Xanos? {78544} You're concerned about elven tombs? {78545} Stop being such a wimp and let's get going. {78546} I'll protect you, don't worry. {78547} We won't die, Xanos. {78548} You think I care what you want? {78549} Why so vehement, Xanos? {78550} We'll all have revenge for what they did to master Drogan. {78551} I would think that people here would be more enlightened. {78552} Then we shouldn't waste any more time here. {78553} Don't get all sentimental. {78554} So you will protect them? {78555} He was always a kindly old man... the fool. {78556} Not everyone only sees what's on the outside. {78557} Well you have to admit: you are a brute. {78558} Don't be so bitter, Xanos. {78559} I was never a pet student! {78560} I've worked harder than any of you! {78561} Maybe we should return to master Drogan... {78562} Whatever you say, Xanos. {78563} We shall find them together. {78564} You always were an egotist Xanos. Don't overestimate yourself. {78565} We should have a plan before getting in over our heads. {78566} Then we should get going! {78567} We may not get another chance... {78568} I don't really care what you have to say. {78569} Death is always a possibility. {78570} Our victory is assured, don't worry. {78571} You will be welcome to travel by my side. {78572} I don't need you to beat Heurodis. {78573} As you should. {78574} Thank you, Xanos. {78575} What is it? {78576} If they haven't, we're lost. {78577} Would the Asabi know? {78578} We'd better be on our guard then. {78579} Where would they be in the city then? {78580} I don't need any Winds to defeat Heurodis! {78581} Of course they did. {78582} It doesn't matter if it'll work or not... she's going to try. {78583} We won't fail. Remember destiny. {78584} Maybe where she fails, I can succeed. {78585} Let's hurry up then. {78586} It will all be mine! {78587} Our task is more important than that! {78588} Then let's get to it. {78589} You're right. It's too old. {78590} Why not? {78591} Don't be such a weakling. {78592} It's hard on me too. {78593} What do you mean? {78594} You would think he would have sacrificed you instead. {78595} There is nothing that can be done now. {78596} He gave his life for everyone. {78597} Maybe he just lied to make you feel better. {78598} We must honor his memory with our deeds. {78599} His spirit is watching over us, Xanos. {78600} HAHAHAHAHA! {78601} You're a henchman. Shut up and hench. {78602} I am more than capable, Xanos. {78603} Then we have to kill the master. {78604} The mythallar will be safe with me. {78605} We can't allow that to happen. {78606} I don't like it either, Xanos. {78607} And what am I supposed to do about it? {78608} So why did you come, then? {78609} Quit your whining, Xanos. {78610} I've wondered about that, myself. {78611} What would you rather we be doing? {78612} You don't think that's important? {78613} If we know why she wants the crystal, we might know how to defeat her. {78614} And just where would we look for her? {78615} You make a lot of sense. {78616} Well, we don't seem to have a choice, as you said. {78617} We also stand to gain significant rewards. {78618} What? Are you afraid of a little danger? {78619} There's a stinger behind you. {78620} Master Drogan is a Harper, and we are helping him. {78621} Perhaps I could have refused. Too late now. {78622} I think you underestimate the possibilities here. {78623} Are you kidding? This is an adventure! {78624} I owe Master Drogan a lot. This is the least I can do. {78625} I want revenge, plain and simple. {78626} Oh, joy. {78627} You like hearing yourself talk, don't you? {78628} Is that so? {78629} Don't force me to kill you, Xanos. {78630} Complain silently, then, if you must. {78631} Let's go. {78632} Stay here. {78633} This is some sort of lens that one could use, but what it is supposed to reveal is a mystery. {78634} Snowy Pine Tree {78635} Shadows of Undrentide This module was designed for 1-4 players of levels 1-7. {78636} Xanos could use some of that kind of encouragement too. {78637} After the way you treated me when I first came to town? I do not think so, half-orc. {78638} There is an image that will take me years to wash from my mind. Disgusting. {78639} [Blushes] Oh dear, I did not mean for you to overhear that. {78640} They have a bad reputation, but this one does raise some interesting prospects. It's not as if the village couldn't use a little more tax revenue. {78641} If this fool could become the mayor of a village, just think how much more Xanos will accomplish! {78642} Ah, violence should always be a last resort, but sometimes it is necessary. As you seem to be good at problem solving, I think we shall become fast friends. {78643} Discount?! Now there is a word I like to hear! {78644} The Red Wizards have some powerful magic items, this is most fortunate for us, . {78645} I always knew Veraunt was a fool. This could help Hilltop grow into a powerful center for trade. {78646} I see your friend has a quick mind. She is correct, and I told the Mayor as much. {78647} Hah! Spoken with a sharp wit! I have great respect for those who know how to wield power. It is unfortunate that your people's reputation for evil is so well known. Xanos will not make such mistakes. {78648} Those of my generation are working hard to overcome the reputation of our past. I am glad to know that some of you paid attention in your classes. {78649} Xanos always pays attention to important details. {78650} Hmph. Tell me when you are finished fraternizing with tiny little men, , so we can get on with the business at hand. {78651} Fraternizing, eh? Is the big lug jealous? {78652} Jealous? Of you? Ha ha ha ha! How utterly amusing! {78653} Yep. Jealous, just like I thought. Sad, sad thing. {78654} You're a bit of a cheeky halfling, aren't you? {78655} Hah! Maybe just a little bit, my good lady dwarf! Perhaps you'd care to join me, yourself, in the enjoyment of some fine wine, hmm? {78656} Sorry. I make it a policy never to date men whom I could crush accidentally. {78657} Oh? It'd be a pleasant enough way to go. {78658} Flatterer. You say that now. But enough... we've business to speak of. {78659} Oh. Well, then, have fun! {78660} Have fun! {78661} Hmph. Why do you waste time speaking to such insignificant fools, ? {78662} Insignificant, eh? You just call Torias that because you can't attract a woman to save your life, I suppose? {78663} Don't be ridiculous! {78664} Yep. Just like I thought. Sad thing, that. {78665} All of them. But I am sure wishes more than a simple kiss, foolish girl. Ha ha ha! {78666} All of them. Trust me. {78667} Ha ha ha haaa! Whatever you had planned, , Xanos is sure it is not going to happen now! {78668} Mmm. Just wait... he gets more suave as the day progresses. {78669} Xanos! {78670} Hey! {78671} A deal is a deal. I can respect that. {78672} You are letting them go, ? Pfah. Foolishness. {78673} Hmph. You would think one might be grateful to be saved from kobolds... {78674} Ah, well. It was a nice try, . {78675} Hmm. You wield that hammer like a dwarf. It's no wonder they ran off. {78676} Now that's a compliment if I ever heard one. Thank you, Dorna. {78677} Perhaps the others thought that you might smother them in your overample bosum and ran away? {78678} It's a possibility. Or is that just you wishing out loud, Xanos? Ha ha ha!! {78679} I... [shudder]... {78680} You are a rather strange woman, Fiona. I guess that's why I always enjoyed your company. {78681} And I enjoyed yours, little thief. I have even forgiven you for that short sword you borrowed. {78682} You knew... oh... sorry. {78683} Xanos finds you to be an odd, yet exciting woman; so large and strong. {78684} You are also a powerful personality, Xanos. You are one of the only half-orcs I have ever met and liked. {78685} Actually, I would have to agree with Fiona here, I would never pay so much for Xanos. I might pay that much to see him locked in a cell, however. Hmmmm... {78686} I take exception to that! Xanos is worth far more than a mere 2000 gold! {78687} This is pointless, . Why do you bother? Gah. {78688} We still can, dear woman. You say he is here, somewhere? {78689} Your mother escaped from slavery, then? {78690} Yes, but not for long. She died of disease years later, and both Glendir and I were raised by an aunt. She did not... approve of Glendir. {78691} Hmph. I suppose your mother was rewarded to him, as well? {78692} Better than the fool who had to be blindfolded and drugged to spend the evening with your mother, Xanos. {78693} Heh. Xanos likes this woman, . {78694} Pff. Leave it to the elves to build something only to forget it. {78695} I've heard tell of Ascalhorn. That's an ancient place, long ago destroyed. I knew it was in this region, but I had no idea it was near here. {78696} Hmph. Do you elven types not simply intervene in the business of others out of force of habit? {78697} Perhaps so, but now we've two trails to follow instead of just one. Ah, well. {78698} So did the gnolls kill them all or what? Tell Xanos! {78699} No doubt. That could not have gone well for the kobolds. Gnolls are large and fearsome creatures. {78700} Hmph. If the elves have abandoned this place, perhaps they will not mind if we help ourselves to its treasures, eh? We can deal with any... protections. {78701} So Ascalhorn was near here. That's an old tale even by elven standards, . {78702} Very smooth, . Nicely played. {78703} This one is hardly worth arguing with, . He is more dense than you, hah! {78704} I am a dwarf too, giant. I am as big as I will ever get. {78705} Maybe me lock you in cage with wifey. Then we watch you grow with her. {78706} Alright... shutting up now. {78707} Bah! What a horrid noise this creature makes. Xanos can carry a tune better than him, and singing is not my forte. {78708} He is... really big. Let's play this carefully, . {78709} I would call him the god of pathetic fools. I notice you never heal adventurers for free. I guess your generosity only extends so far. {78710} In other words, you got lazy and complacent, so now you are suffering for not spending more time helping the suffering. I love irony. {78711} I don't see us ever finding much common ground, follower of Vergadain. {78712} Last month this prophet told me that my future was carved in stone and even a hard heart could not prepare me. Let us not linger near him long. {78713} Last month he was predicting that I would be eaten by a white dragon. What a fool. {78714} Impure thoughts? That's not what the tavern gossip says. {78715} Impure thoughts? That's not what the tavern gossip says. {78716} That would be the ones that came from Drogan's, without question. So they left by the gate, eh? Good. We can follow them there. {78717} They left by the gate? It somehow seems wrong that they would savage the town and then leave politely by the front door. {78718} is full of all kinds of bravado, never worry. {78719} What do you know about anything, fool? Hmph. {78720} Hmm. Are you a true fortune-teller, then? Or a fake? Because if you're a fake I'll be quite disappointed. {78721} No matter what I say, good dwarf, you shall decide for yourself anyhow. {78722} That's what they all say. I hate that. {78723} Be careful, . This one's as batty as they come. Xanos can tell. {78724} Ah. And you are without a doubt the selfish half-orc. I am pleased to meet you, tall one. {78725} Yes, yes. How very perceptive of you, teeny woman. {78726} Be careful, friend. You will regret your selfish desires in the end. Mark my words, if you dare. {78727} Are you positive it wasn't the townsfolk who tried to throw a bunch of ragamuffin Vistani out of the village? {78728} Not at all. I'm very certain it was the kobolds. I'm not so certain how the locals feel about rude half-orcs, however. {78729} Better that than trying to kill you. {78730} Well, truth be told they made a fair attempt at that, as well. {78731} Hmmm. Xanos seems to recall Master Drogan mentioning these little merchants. They have been coming through this town for many years. {78732} For generations, actually. It's something like a family trading route we follow. {78733} I've heard mention of this caravan. Master Drogan said these halflings come through here on a regular basis and have for many years. {78734} I wonder if there's a reward in it for us? What do you think, ? {78735} Make sure you ask her for a reward up front, . These halflings will rob you blind if you give them half the chance. {78736} It would take someone with more arcane knowledge than I possess to tell you the exact value and properties of this item. {78737} That is a lot of gold, but should we really do this, ? {78738} I only ask because we might have need of the powers of the hand later. It is a large sum of money though, so I don't blame you if you do sell it. {78739} Are you sure we should be doing this, ? {78740} I only ask because we might have need of the powers of the hand later. It is up to you though. Muddle through things however you like. {78741} Why shouldn't I? {78742} Afraid of what Drogan might say? {78743} Why shouldn't I? {78744} Afraid of what Drogan might say? {78745} That was a great sacrifice. I well know how one comes to the point where a principle is more important than loyalty. {78746} Xanos shall have such power and more, but he shall not make the same mistakes. Xanos knows how to learn from the past. {78747} Giant spiders? There had better be a great reward for fighting them. {78748} Poisonous creatures, just what Xanos needs! How I wish my constitution were more suited to fighting off such things. The reward had better be worth the effort. {78749} I will help you. {78750} Yip, yip, grrr! Why you comes here? Who be you who so tough that you comes past barricade? {78751} Hah! Now is our chance. Choose your words carefully, {78752} [Whispers to you.] Choose your words carefully and we could walk out of here without a fight. {78753} Their eyes gleam with intelligence, but their mouths prove the eyes wrong. {78754} I always heard that kobolds were clever. Obviously there is a difference between clever and smart. {78755} Then... then we must make the trek westward towards Silverymoon. I can only hope we will all survive to see it. {78756} Fare you well, my . {78757} No... no, I can't let you do this, . Hilltop is fine, all of you... go there and they will surely give you safe haven. is... mistaken. {78758} I see. We thank you both, then. I hope you are right... we shall try to make it to Hilltop now. {78759} Hee hee hee... [snicker!] {78760} Then we must chance that Hilltop still stands. I can only pray it is so. {78761} Hmph. These folk come from Blumberg, eh? Well maybe they should have defended their village better. {78762} So these are the last survivors of Blumberg. How very sad. {78763} This is pointless, . They cannot even reward us! Look at them! Let us move on. {78764} Oh, come now, . Surely we can let these poor people free, at least. {78765} Well, that's new, at least. I wonder if we can negotiate with him? {78766} Pfaugh! If only it could learn to do so without spitting quite so much! {78767} Be silent, mongrel! {78768} May we kill him now? Xanos grows weary of these stupid gnolls. {78769} Oh, let's kill him, . Please. {78770} What is this J'Nah? Xanos has never heard of female gnolls ruling a tribe before, power or no. {78771} This J'Nah... she is a gnoll? That doesn't sound like a very gnoll-ish name. {78772} There are ruins beneath these caves? How interesting. Perhaps this J'Nah came here for the ruins and these gnolls were just incidental to her plan? {78773} So there be ruins underneath the caves. That makes more sense. No self-respecting sorcerer would live in such dirty caves willingly. {78774} Bah. She wants the same thing from the artifacts as she does from the ruins. Power, of course. They say she is a sorceress, after all. {78775} Smells like an elf but isn't one? A drow, perhaps? One would think even a gnoll could recognize a drow, however. How odd. {78776} So this J'Nah has one of the artifacts for certain. That is good to know. {78777} Only one of the artifacts, eh? It figures. {78778} I hope you didn't actually think you were fooling anyone. {78779} Hah! Here it comes. {78780} But we're not the gnolls, obviously. Why lie to us? {78781} Well... you *could* have been with the gnolls. How was I supposed to know? {78782} You thought we were with the gnolls? Now that's just rich. {78783} Maybe not. But we could still kill you. That would be better than listening to any more of this prattle. {78784} So... you want them to help us fight the chieftain, ? And that's supposed to be helpful? Well, I suppose we'll see. {78785} Bah. I am so sick of kobolds. Could we not just kill them and be done with it? {78786} Hah! Now that would be an interesting match; you should go for it! {78787} [Snicker] Now there's an interesting proposal! {78788} Ah, this explains so much. You must be , the student of Drogan's. You see? I have done my research. {78789} What power that would be! If only one could find a way to harness such power for more than a single use! {78790} Now we are fighting dragons? What do you think you are getting me into, ? Of course, if we can survive... just think of the rewards. {78791} [Whispers to you.] Ah, , I have a bad feeling about this. Watch her eyes; she has the fire of a demon burning in them, indeed. {78792} [Whispers to you.] Ah, , I have a bad feeling about this. Watch her eyes; she has the fire of a demon burning in them, indeed. {78793} Now this is a sight I just have to see. We have got to help this little fellow. {78794} , I am getting rather tired of kobolds. I just wish they were a touch smarter; more like me than you, hah! {78795} This is going to be good! {78796} This Xanos must witness. Maybe there is a practical use for kobolds. {78797} That's rather noble of you, . If this creature keeps its word, Hilltop could be safe for a very long time. {78798} Hmph. That is a waste of rewards, if you ask Xanos. {78799} Oooo... Xanos is suddenly filled with excitement! {78800} Bargaining with a dragon, ? Your call. {78801} An interesting justification. Xanos could hardly do better. {78802} It is not a justification, half-orc. I do not need one to act as I wish. {78803} Indeed. Xanos could only hope for such power one day. {78804} Do not hold your breath. Now... where was I? Ah, yes, speaking to the one. {78805} A rather interesting justification for your betrayal, dragon. Not that I object. Indeed, it's only too bad the two of you haven't killed each other already. {78806} Are you still speaking, little dwarf? I find your to be much more entertaining, so be silent. {78807} is not my , dragon. We are comrades, and I'll speak as often as I wish. {78808} Such bravado. You would almost think I couldn't hear your dwarven heart beating like a cornered rabbit's. No, I will speak to your now. {78809} Hmph. Perhaps you should have tried a student with a few more wits, dragon. {78810} And would that be you, little orc? Are you casting about for a new master? {78811} Xanos can think of worse things than to learn of his power from the greatest of Faerun's races. {78812} My my, quite a sly tongue you have there. Almost as quick as Deekin's. Too bad the boy was such a slow learner. {78813} Not much has changed, as far as I can see. {78814} Oh? How about I twitch a little in your direction and see how the famous dwarven stamina holds up, hmm? {78815} If you wish. I refuse to be intimidated by you, lizard. {78816} Yes, yes, how very droll. How the other races must be thankful your kind bury yourselves underground. Now... where was I? Ah, yes, Deekin. He was a slow learner, indeed. {78817} The machine has been fixed and has been used to raise the boulder blocking the passage leading to Tymofarrar. {78818} Hmph. He has good point, maybe. {78819} He's got you there, . {78820} That's probably an understatement. {78821} Pfeh. You would nead a lot of anything to really hurts him. Err... I mean... to really hurt him. (Bloody kobold.) {78822} At least until you get there. {78823} Yes. Nice places. Now leave them alone like a good doggie. {78824} You're lying. Pfah! , this creature knows nothing! {78825} That conjures a really strange image. I don't know why. {78826} I certainly hope you weren't thinking of giving up Xanos to travel with vermin, . That would be insulting. {78827} Hey! Standing right here. We don't need his help, you know. {78828} Hmph. Perhaps you should have tried another spell, . Such as Lightning Bolt. {78829} Damn. I was hoping that would be a quick way out for us, here. {78830} Bah! We are not going to negotiate with this creature, are we? Kill it, ! Kill it before it irritates me further! {78831} Well, you have to give him credit where it's due. He's not as dumb as most kobolds. {78832} Oh. That is *all* you wish from us, vermin? {78833} I think the little reptile is actually blackmailing us, . {78834} You broke the statue? Is that even possible? Will you give it to us? {78835} You have the tower statue? Hand it over now, you little vermin, before we kill you! {78836} Ahhh! No hurts Deekin! Deekin just tries to talk peaceful! {78837} Hmph. It would be much like having a mouse show up on your doorstep and claim to be a relative, Xanos thinks. {78838} Well, he has a point there. I've always thought kobolds were more dog-like, myself. All that yapping and so forth. {78839} Dragons enjoy power, like any intelligent being. Even Xanos knows that. {78840} Dragons are greedy. I would still like to know how he even found out about them. {78841} I'm not so certain your master would listen as tells him a two-day lullaby, that's for sure. {78842} You hear that, ? You only need to speak of the mating habit of orcs to defeat it. Ha ha haa! {78843} So? Why aren't you off writing your story, little vermin? {78844} So you are some kind of jester kobold? How interesting. That doesn't explain why you're here. {78845} Eh? What's this? Another kobold? Shall we kill it now, you think? {78846} By the gods! It's... a kobold. And it apparently wants to talk to us. {78847} Hmph. It is likely story. As in not likely at all. {78848} And you didn't give the gnolls any help here, I suppose? {78849} Xanos cannot begin to guess. You seem very stringy and unwholesomely annoying. {78850} If it was the only way to keep you quiet, even I might be willing to give it a try. {78851} [Lie] Tymofarrar is dead. {78852} [Lie] Well, I talked to Tymofarrar... {78853} [Cast Charm Person] I think you want to give me that statue now. {78854} Take care what you say, . I sense great power within this unassuming hermit. {78855} It did seem rather powerful. I probably should have bought it, but for some reason I can't remember I decided against it. Hmmm, seems strange to me now. {78856} A hermit in the middle of nowhere, selling powerful magic items? This seems more than a little strange. {78857} Not so much more strange than a dwarf with sticky fingers traveling with a . {78858} Not so much more strange than a dwarf with sticky fingers traveling with an . {78859} Well, I suppose that might be true. {78860} Nevermind. I'll walk. {78861} Goblin Note {78862} Master mean to send us down here. He says look for magic stuff. No find nothing! Days and days go by. Mung and Jer all gone now. Me no go back now, master be angry. Me starve, less painful than master's anger. Lever makes pretty light...me thinks pathways with same pretty light safe. Mung and Jer no believe me and now they dead -- they went down the wrong path and burned all up. Me right, but me no fight flying imps by self. Me eat boots now and hope for best... {78863} Goblin Bones {78864} Chapter 1 {78865} is one of a select few students to Master Drogan, a famous dwarven adventurer who has retired to the remote village of Hilltop in the region of Faerun known as the Silver Marches to live out the remainder of his years in relative quiet as he passes on his knowledge to the next generation. Much of 's personal belongings can be found in the footlocker next to bed, including the magical Ring of Mystra which Drogan has forged for each of his students. Its range is limited to a mere mile or so, but the ring allows its bearer to teleport to Drogan's side at will... or, when badly injured, it does so automatically. A useful device for training young students, even though the ring has its limitations: the main one being that it requires special "focus crystals" to power each use, voluntary or no. Drogan once showed how to make more focus crystals using a collection of gemstones and a special machine within his personal laboratory upstairs. has been Drogan's student the longest and is the nearest to graduation... and once that day comes the Ring of Mystra will no longer protect from the dangers and adventures will face. Who knows? Perhaps that day will come sooner than anyone suspects... {78866} A large mass of spider eggs has been delicately wrapped into a silk sac. {78867} A door this large and solid must protect something very impressive or valuable. {78868} Shadows of Undrentide Chapter 2 This module was designed for 1-4 players of levels 9-12. {78869} Crypt Tower - 1st Floor {78870} Crypt Tower - 2nd Floor {78871} Crypt Tower - 3rd Floor {78872} Crypt Tower - Hall of the Dead Wind {78873} . . . For a time, you knew only darkness . . . {78874} . . . The world collapsed around you . . . {78875} The Great Library {78876} Library - The smell of wildflowers reminded him of her . . . {78877} Library - The temple smelled of blood and sulfur . . . {78878} Library - Sunlight streamed into the long-dark temple . . . {78879} Library - And in the depths of hell, he was endlessly tormented . . . {78880} Library - And from the depths of hell, he rose forgiven . . . {78881} Library - Amidst a raging blizzard, I sprung my trap upon the Wise Wind . . . {78882} Library - Beside a calm oasis, I sprung my trap upon the Wise Wind . . . {78883} Library - In a darkened wood, I sprung my trap upon the Wise Wind . . . {78884} Library - Along a storm-lashed coast, I sprung my trap upon the Wise Wind . . . {78885} Undrentide - Asabi Camp {78886} Undrentide - East Fragment {78887} Undrentide - North Fragment {78888} Undrentide - West Fragment {78889} Temple of the Winds - 1st Floor {78890} Temple of the Winds - 2nd Floor {78891} Temple of the Winds - Chamber of the Mythallar {78892} Temple of the Winds - Outer Sanctum {78893} Plane of Shadow {78894} Arcanists' Tower - 2nd Floor {78895} Arcanists' Tower - High Arcanist's Chambers {78896} Plane of Shadow - Lair of the Shadow Lich {78897} Arcanists' Tower - 1st Floor {78898} X_Random Treasure Control Area {78899} If you seek the one who once suffered here, he is gone. My sisters have taken him on high and console him there, even now. {78900} Goodbye to you, Seeker. {78901} And he with you. It is why I stayed here, awaiting your return. He says to thank you for all that you have taught him by your forgiveness. If you seek the Wise Wind, he said he'd be there when you found it. {78902} And he with you. It is why I stayed here, awaiting your return. He says to thank you for all that you have taught him by your forgiveness. If you seek the Wise Wind, he said he'd be there when you found it. {78903} We have found ourselves an ally, it would seem. A wise choice, . {78904} Through a noble act, your forgiveness, you will have assistance from the one who suffered. {78905} My sisters? They have taken him to his redemption. New laws have been written, the old ones cast away. With proper penitence and sorrow, the sins of mortal life are now forgiven in the eternal. {78906} My sisters? They have taken him to his redemption. New laws have been written, the old ones cast away. With proper penitence and sorrow, the sins of mortal life are now forgiven in the eternal. {78907} Xanos understands now how the power of words can be so strong. We have wrought change with only a few storkes of the pen. {78908} My sisters? They have taken him to his redemption. New laws have been written, the old ones cast away. With proper penitence and sorrow, the sins of mortal life are now forgiven in the eternal. {78909} Deekin could writes new law... um... everyone listens to Deekin, or... um... gets poked in eye with pointy stick... {78910} Making laws like that could lead you to burning in the pits, little one. {78911} His name was Karsus, Archwizard of Netheril. Perhaps you did not know him. He saw the soul of the world, a crime for which the demons held him here, tormenting him for many an age. {78912} Thank you and goodbye. {78913} I had hoped to speak with him. {78914} Why have your sisters taken him? {78915} Who was here? {78916} You understand what I say, do you not? Besides, my slave, perhaps you will find some other way out of here when my foolish thralls cannot. You see why I must keep you under my thumb? {78917} If I ever free myself from this collar, I shall make no small effort in hunting you down and staking you out in the middle of the desert. {78918} You are welcome to try, but I doubt it would do you any good. If you get free of the collar, do not waste your life on petty revenge. {78919} Xanos is outraged that you would keep me in this collar. I suppose that is why you do it, but I am outraged none-the-less! {78920} The collar will not kill you, but it will keep me safe. Your outrage is not my concern. {78921} Oooo! Does Deekin gets free, too? {78922} Naturally. I assume your will have need of you, though I can hardly imagine for what. {78923} That be good. Deekin need to stay with boss if he goings to finish epic story. {78924} Mmm. Well, if I ever hear some badly-worded mish-mash of a tale about a ragtag hero and kobold companion, I'll know where it came from. {78925} See, boss? Deekin makes you famous! {78926} Yes? Speak then, for your master listens. {78927} Perhaps you would like to barter a little? Business keeps one's mind active and one's pockets full... {78928} The same way you speak the language of the Asabi as if you were born to it... It is the magic of the mythal that does it. Either it is still active after all these years or its magic has been launched anew. {78929} Until my thralls have cleared the passageway, I have no business but with you. Ask, my slave, and I will answer as I am able. {78930} It is said to be the breath of life, the wisdom of ages, the sands of time. It is the magic that gave immortality to those who mastered it and allowed entire cities such as this to float on air. {78931} You need only look at the word to know my answer. The powers of the mythal are a myth, a mirage. If those who wielded it were so great, why do these cities now lie buried and forgotten? I seek no power but what gold itself can give. {78932} Perhaps you do, perhaps you don't. The mythal's magic is said to exist outside the very bounds of time itself. I understand as little of it as you. {78933} Let it never be so, for to live in such a world is not to live at all. {78934} That is true but Asabi is what I hear all the same, for it is what I know. When Undrentide still flew, people from a thousand lands flocked to it. Through the mythal's magic all could share their wisdom without hindrance... Slaves and masters, too. {78935} Stories of the fabled flying cities of Netheril have long been told amongst the Asabi. Some have even been found and empires have been fashioned from their riches. I would build such an empire, my slave, and make all the desert fear me. {78936} Three moons ago, I gambled in a tent with a rival merchant friend, the two of us drunk on the wine of the cactus. He confessed to me that in the shifting sands, he had found the uppermost spires of the Lost City of Undrentide. {78937} I did what Merchant Princes do. I let him win at gambling, then tracked him here with a plan to kill him and steal his glory as my own... Someone, perhaps it was you, saved me the trouble. {78938} You sounds much like Old Master. He says he wants power over everything too, but Deekin is now free! {78939} Take a handful of sand and squeeze it tightly and you shall see what comes to tyrants in the desert. When you relax your fist to view what you hold, there will be nothing left but a speck of dust. {78940} What would you know of such things, my little slave? Leave the bothers of politics to your superiors. {78941} Xanos knows what it is to desire such power. Why then do I find the thought growing less appealing? Forgive me... I am not quite myself right now. {78942} These clothes you wear, they mark you as being not of the desert. You would weaken and die quickly. I would get the best price in the gladiator pits of Ammar where you could live out a short and glorious life before you die. {78943} The Asabi? We are the desert kin, the dune walkers... We were here long before your kind and will still be here long after you have gone. I don't know how else to answer you. {78944} You might as well ask the wind of its beginning or insist a grain of sand tell how it got its shape. I am a child of the desert sea and the sunbaked sand. The dune where my egg hatched has long since become another. {78945} Heurodis, is it? Do all your enemies have such pretty names? Come, you must tell me of her. {78946} Very well, but you had best be careful, slave, or your master will come to think the same of you. {78947} The desert brings madness to many and the sands, as you can see, hide their secrets long and well... Alas, you have the misfortune of being slave to a merchant, not a warrior. I will aid you as only a merchant can but, beyond that, I cannot help. {78948} Ah, that would explain the tremors that have collapsed the tunnel and trapped us here... Alas, you have the misfortune of being slave to a merchant, not a warrior. I will aid you as only a merchant can but, beyond that, I cannot help. {78949} If it comes as any consolation, we do not seem to be free of these sands yet. This Heurodis of yours fights against the weight of centuries. Time is her enemy as much as it is yours. {78950} We will need no more assistance than access to supplies. This time she shall not take us by surprise. {78951} Ah, that would explain the predicament I found you in, wouldn't it... Alas, you have the misfortune of being slave to a merchant, not a warrior. {78952} I will aid you as only a merchant can but, beyond that, I cannot help. {78953} Xanos has endured the humbling experience of petrification, but do not expect me to take the humiliation of slavery well! {78954} I expect you will do as you are told, or you will never achieve freedom. {78955} Ha! The stone has not numbed your wit, I see. We found some rival Asabi near you, some cut by blade and burnt by spell but others frozen into stone. {78956} I don't know your beautiful Heurodis, slave, but I am wise enough to know I never want to. {78957} 's wit never dulls and Deekin writes quickly to keeps up with all deeds. {78958} Ten guardians, built of magic and metal, protect the riches of this place. Destroy them all, my slave, and you will have made a friend of your master. {78959} My only promise was that we'd discuss it. Consider that promise fulfilled... In truth I had hoped the passageway would be clear by now and I could free you without concern for my safety but alas, it is not so. {78960} Regardless, you have earned some portion of my trust. Go where you will, explore the various towers, I will not trouble you. And until my thralls have cleared that passage, I will remain here, happy to trade wares with you. {78961} Sadly, a wise decision, for if I were free right now, I think I would throttle you with my own bare hands! {78962} Can you not hear? ...Ah, see how I have already begun to think of you as kin? We Asabi have no ears in the way you know them. Instead we listen with the very surface of our skin. {78963} Once my thralls told me what to listen for, I have heard them waiting there like ghosts. Their whisper still remains upon my skin and that is how I know your task is not yet done. {78964} Once my thralls told me what to listen for, I could always hear them waiting there like ghosts. Now their whisper has faded from my skin and that is how I know you have succeeded in your task. {78965} You mean everybody not hears like that? What you think boss hears with? Big, fleshy bits on side of head? {78966} There is no room for you to lend a hand within the passageway. Let my poor thralls bash themselves silly against the fallen rock. For you, I have grander plans... {78967} We had only begun our explorations when the tremors sealed us in. There are riches untold out there and if I leave this place without them, my rivals will claim them in my stead. {78968} Don't be a fool. Would I bother to summon you from your life of stone for a simple fetch and carry? I have thralls enough for that. I need you to do what they cannot. {78969} Nor do I ask you to be! Hear me out before you speak your disrespect. I have thralls enough to fetch my treasure but I already lost two to the guardians who watch over it. {78970} Some golem-maker long ago did fine business here, it seems. As they explored, my thralls reported ten golems standing guard. I want this place to be cleared of every single one of them. {78971} Then take this key. It will allow you to leave this camp in safety. Should you ever need supplies, I will gladly trade what I have for what you find. See? Kind is the master who does not ask too much. {78972} Ah, now that is a loving whisper to my heart. Before I forget, however, take this key. It will allow you to leave this camp in safety. {78973} Will you have earned your freedom? Is that what you seek, my slave? Return to me when the task is complete and we shall discuss it. I promise nothing more. {78974} And do these plans include me? {78975} I should like to put you to use clearing the tunnel, since digging in the earth is what your race seems to like best... {78976} Not all dwarves are miners! That would be like me saying that all lizards lay around in the sun all day. {78977} I shall forgive you this once for calling me a lizard. Do so again and I shall cut out your tongue. Had you let me finish, I was going to say that you will be most useful assisting your friend here. {78978} And what of the mighty Xanos? Have you plans for him as well? {78979} You made an overly large paperweight, and were far too ugly as a statue. The only purpose I can see for you is to serve your friend here. {78980} Xanos is too weary to argue about who should be serving whom. I will do as you say. {78981} As if you had any choice, my large, monsterous slave. I do like your accent though. Now, where was I? Oh, yes. {78982} You gots plans for Deekin, too? {78983} Hardly. As a primitive thing, you should be pleased that I released you to serve your . That is what I assume you are for. {78984} Deeken serves boss, yup. Deekin also writer of great, epic tale! {78985} Yes, well. Be that as it may, your place is best kept at the side of your friend, here. Now... where was I? Oh, yes. {78986} The same way you speak the language of the Asabi as if you were born to it... It is the magic of the mythal that does it. Either it is still active after all these years or its magic has been launched anew. {78987} Until my thralls have cleared the passageway, I have no business but with you. Ask, my slave, and I will answer as I am able. {78988} It is said to be the breath of life, the wisdom of ages, the sands of time. It is the magic that gave immortality to those who mastered it and allowed entire cities such as this to float on air. {78989} You need only look at the word to know my answer. The powers of the mythal are a myth, a mirage. If those who wielded it were so great, why do these cities now lie buried and forgotten? I seek no power but what gold itself can give. {78990} Perhaps you do, perhaps you don't. The mythal's magic is said to exist outside the very bounds of time itself. I understand as little of it as you. {78991} Let it never be so, for to live in such a world is not to live at all. {78992} That is true but Asabi is what I hear all the same, for it is what I know. When Undrentide still flew, people from a thousand lands flocked to it. Through the mythal's magic all could share their wisdom without hindrance... Slaves and masters, too. {78993} That is good, for I am no man. I am Ashtara, Merchant Prince of the Asabi tribes. We are a little more cold-blooded in our dealings, you might say, and you remain my slave all the same. {78994} I should not have told you my name. Already you use it far too freely. I may be a kind master but I am your master all the same. What is it you would ask of me? {78995} Stories of the fabled flying cities of Netheril have long been told amongst the Asabi. Some have even been found and empires have been fashioned from their riches. I would build such an empire, my slave, and make all the desert fear me. {78996} Three moons ago, I gambled in a tent with a rival merchant friend, the two of us drunk on the wine of the cactus. He confessed to me that in the shifting sands, he had found the uppermost spires of the Lost City of Undrentide. {78997} I did what Merchant Princes do. I let him win at gambling, then tracked him here with a plan to kill him and steal his glory as my own... Someone, perhaps it was you, saved me the trouble. {78998} You sounds much like Old Master. He says he wants power over everything too, but Deekin is now free! {78999} Take a handful of sand and squeeze it tightly and you shall see what comes to tyrants in the desert. When you relax your fist to view what you hold, there will be nothing left but a speck of dust. {79000} What would you know of such things, my little slave? Leave the bothers of politics to your superiors. {79001} Xanos knows what it is to desire such power. Why then do I find the thought growing less appealing? Forgive me... I am not quite myself right now. {79002} These clothes you wear, they mark you as being not of the desert. You would weaken and die quickly. I would get the best price in the gladiator pits of Ammar where you could live out a short and glorious life before you die. {79003} The Asabi? We are the desert kin, the dune walkers... We were here long before your kind and will still be here long after you have gone. I don't know how else to answer you. {79004} You might as well ask the wind of its beginning or insist a grain of sand tell how it got its shape. I am a child of the desert sea and the sunbaked sand. The dune where my egg hatched has long since become another. {79005} Yes, you probably should. In time, however, you will come to thank me for placing that collar around your neck. As long as you wear it, I am safe from your vengeance and you from your own folly. {79006} I freed you from your stone prison because I have need of you. But need is a blade that cuts both ways. You will find that I am not that harsh a master. {79007} Heurodis, is it? Do all your enemies have such pretty names? Come, you must tell me of her. {79008} Very well, but you had best be careful, slave, or your master will come to think the same of you. {79009} The desert brings madness to many and the sands, as you can see, hide their secrets long and well... Alas, you have the misfortune of being slave to a merchant, not a warrior. I will aid you as only a merchant can but, beyond that, I cannot help. {79010} Ah, that would explain the tremors that have collapsed the tunnel and trapped us here... Alas, you have the misfortune of being slave to a merchant, not a warrior. I will aid you as only a merchant can but, beyond that, I cannot help. {79011} If it comes as any consolation, we do not seem to be free of these sands yet. This Heurodis of yours fights against the weight of centuries. Time is her enemy as much as it is yours. {79012} We will need no more assistance than access to supplies. This time she shall not take us by surprise. {79013} Ah, that would explain the predicament I found you in, wouldn't it... Alas, you have the misfortune of being slave to a merchant, not a warrior. {79014} I will aid you as only a merchant can, but beyond that, I cannot help. {79015} Xanos has endured the humbling experience of petrification, but do not expect me to take the humiliation of slavery well! {79016} I expect you will do as you are told, or you will never achieve freedom. {79017} Ha! The stone has not numbed your wit, I see. We found some rival Asabi near you, some cut by blade and burnt by spell but others frozen into stone. {79018} I don't know your beautiful Heurodis, slave, but I am wise enough to know I never want to. {79019} 's wit never dulls and Deekin writes quickly to keeps up with all deeds. {79020} Is it not enough for me to save you from an eternity in stone? You drive a hard bargain, my slave, and it is a good thing your master is a merchant born. You will need supplies and I will need the trinkets of this city to sell in distant lands. {79021} Do not make this hard on yourself. Your life is mine and your body, too - the collar makes it so. Work with me and perhaps I shall set you free when we no longer have need of each other... {79022} Goodbye. {79023} There are other things we must discuss. {79024} Enough questions. I grow weary of them. {79025} How is it that you speak the Common tongue? {79026} Fine, but I still have other questions. {79027} The mythal? What is that? {79028} Do you seek the power of this mythal? {79029} Then I don't have much time. {79030} And if it falls into the wrong hands? {79031} I'm not speaking in Asabi. {79032} What brought you here to Undrentide? {79033} What did you do then? {79034} If slaves are your trade, who were you planning to sell me to? {79035} Who are these Asabi you speak of? {79036} Where are you from, Ashtara? {79037} I need your help. Heurodis must be stopped. {79038} Never mind. You are of no use to me. {79039} She is a madwoman, a vile murderess who I have tracked here. {79040} She intends to raise Undrentide from the sands. {79041} She is an evil medusa, crazed with power. {79042} [Insight] She is beautiful. You should look upon her face sometime. {79043} What task did you want me to perform again? {79044} I had expected a little more gratitude for my efforts... {79045} How do you know whether I've accomplished the task or not? {79046} I need supplies. {79047} Very well. If I am your slave, what do you command of me? {79048} Very well, master. The treasures of Undrentide shall be yours. {79049} That's all? You want me to fetch your trinkets and baubles? {79050} I am not a raider of tombs! {79051} Ten guardians? Fine, I shall destroy them as you ask. {79052} Very well, but I'm going to need supplies. {79053} Goodbye. {79054} View Store. {79055} And if I succeed in that? {79056} How is it that you speak the Common tongue? {79057} Fine, but I still have other questions. {79058} The mythal? What is that? {79059} Do you seek the power of this mythal? {79060} Then I don't have much time. {79061} And if it falls into the wrong hands? {79062} I'm not speaking in Asabi. {79063} I am no man's slave... {79064} I have other questions for you, Ashtara. {79065} What brought you here to Undrentide? {79066} What did you do then? {79067} If slaves are your trade, who were you planning to sell me to? {79068} Who are these Asabi you speak of? {79069} Where are you from, Ashtara? {79070} I should kill you for your mockery! {79071} I need your help. Heurodis must be stopped. {79072} Never mind. You are of no use to me. {79073} She is a madwoman, a vile murderess who I have tracked here. {79074} She intends to raise Undrentide from the sands. {79075} She is an evil medusa, crazed with power. {79076} [Insight] She is beautiful. You should look upon her face sometime. {79077} What need do I have of you? {79078} Death to you and all your kin, slave master! {79079} For these we burn, undying... {79080} For these we burn, undying... {79081} For these we burn, undying... {79082} For these we burn, undying... {79083} For these we burn, undying... {79084} Jealousy! {79085} Adultery! {79086} Ambition! {79087} Fear! {79088} Anger! {79089} Violence! {79090} Lust! {79091} Failure! {79092} Hubris! {79093} Apathy! {79094} Folly! {79095} Theft! {79096} Murder! {79097} Wrath! {79098} Loss! {79099} Sorrow! {79100} Woe! {79101} Fresh ink still glistens on the ancient vellum. {79102} Leave. {79103} Read the story that you've written. {79104} [ASHTARA - 40177] So, my precious work of art, we are alone... {79105} [40178] There's more to you than meets the eye, isn't there... {79106} [40179] Oh yes, so lifelike, so unlike the stylized form that was popular in ancient Netheril... {79107} [40180] Here, let me place this collar around your neck... Can you feel that? {79108} [40181] Soon you will... It's a slaver's collar. An enterprising merchant makes his money in any way he can, you see... {79109} [40182] We used to transport slaves like this, as stone across the desert... {79110} [40183] No need to feed you, nor waste our precious water on your parched throat... {79111} [Minor Tremor] [40184] Within the hour, you will be able to feel your flesh again... {79112} [40185] When that happens, my slave, come speak with me in the adjoining room, for I have need of you... {79113} [ASHTARA - 40170] So is it you I have to thank for the collapse of our escape shaft? {79114} [THRALL 2 - 40171] No! The ground - we didn't mean for it to shake! {79115} [THRALL 3 - 40172] We brought you a statue, Master... {79116} [ASHTARA - 40173] I see what you brought me! Why do you think I haven't killed you yet? {79117} [THRALL 3 - 40174] You wouldn't! {79118} [ASHTARA - 40175] Don't tempt me... I want that passage cleared at once! {79119} [THRALL 1 - 40176] Yes, Master Ashtara. [They move to their bashing stations and begin]. {79120} [THRALL 1 - 40160] Hey, what's this? {79121} [THRALL 2 - 40161] Ooh, pretty statue... {79122} [THRALL 3 - 40162] Go on, take it! Master Ashtara will be pleased with us. {79123} [Minor tremor] [THRALL 1 - 40163] I don't like the feel of this... {79124} [THRALL 3 - 40164] Fine, I'll take it. Here, help me with this, will you? {79125} [THRALL 1 - 40165] Are you sure this is the kind of stuff Ashtara wanted? {79126} [THRALL 3 - 40166] Is there anything the Master doesn't want? Come on. {79127} [Major Tremor] [THRALL 2 - 40167] Watch out! {79128} [Major Tremor Continues] [THRALL 1 - 40168] Let's get out of here! {79129} [Major Tremor Continues] [THRALL 3 - 40169] Not without the statue! {79130} [Fade to Black] {79131} I'm awake! I'm awake! Man the hatches, we're diving to three hundred feet!!! ...Oh, it's you again, is it? I'm not sure what the recurring dream is anymore: you talking or me falling... {79132} I'm awake! I'm awake! Man the hatches, we're diving to three hundred feet!!! {79133} Nope, I never do, never do... That ought to teach you to let a sleeping rat lie. {79134} Really? Well you've found the wrong rodent! Aren't there space hamsters who do these things? I tried to help once, you hear? A thousand feet, I told them! But did they listen? Oh no! {79135} Cry me a river! We've all got our problems, understand? Now about that thousand-foot minimum: It's a safety precaution in case something goes horribly, dreadfully wrong, you see? The Shadovar kept to a proper minimum... {79136} Old Fireshorts? Don't mind him, his brain boiled off long ago. But he casts a fair bit of light to keep the Shadovar at bay. Besides, he's handy to have around when I need someone to talk at... {79137} Yes, and with an IQ triple your own, I wager, and more gray hairs than you can shake a wig at! Now leave me alone and go play with the Shadovar or something. {79138} Hehe. I bet you thought I was crazy for a minute there, didn't you? Three hundred feet! Ha! That's the kind of tom fool protocol that got us into this mess in the first place. A thousand feet, I told them! But did they listen? {79139} Absolutely! A thousand-foot minimum! Two thousand if you can! It's a safety precaution in case something goes horribly, dreadfully wrong, you see. The Shadovar, they kept a thousand-foot minimum... {79140} Yes, back when my master, High Arcanist whosamacallit, was still alive, one of his students broke off and formed a rival city. The student could have taught my master a few things about safety regulations, might I add... {79141} When all the floating cities of Netheril tumbled out of the sky, this student's city was flying at a safe altitude of a thousand-plus feet, you see: He had time to jump the entire city into the Plane of Shadow. {79142} Oh, goodness knows. He always was a bright lad. At any rate, the shift was permanent and they've stayed there ever since, with the exception of the occasional trip into Undrentide. Call themselves Shadovar, now. {79143} Look, just because I have a ridiculously high IQ doesn't mean I have all the answers, okay? We were rival cities, full of spies and industrial espionage and the like. There's always a back door somewhere. {79144} Regardless, after the crash they pretty much took up residence here in the tower. Now that someone's reactivated the mythal, though, they're getting jumpy. Nobody wants a fall, right? So they're stealing stuff... {79145} Oh, any of my master's magic, I'm sure, and the Dark Wind especially. But, to be honest, they're tearing the entire place apart, bricks, mortar, everything. I guess they mean to rebuild it back at home. {79146} I'm a rat! A smart rat, a talking rat but still a rat! Smart enough to know better than to mess with Shadovar, that's for sure. If the bricks are so important, you go fight them for it! {79147} While you're at it, why don't you just hop one of their handy shadow portals and take the battle to their bloody homeland? What do I care!? Undrentide is dead and gone: that's what you get for bad safety regulations... {79148} I say we kill the medusa, grab as much loot as we can and get out of this city before we are killed! {79149} You make it sound so easy. The problem is, if she gets this thing in the air and flies it close to the ground, it'll tear us all apart. You might want to think on that for a bit. {79150} Xanos would like to see us flying over the ground, rising above all others. It would lift his spirits as much as his body. But only if we control the flying city. {79151} And just how high would you fly the city? {79152} Um... 1000 feet minimum? {79153} At least you seem able to learn. I don't suppose this one who woke the city would be so smart. Maybe you aren't too bad, but I don't trust your friend here. {79154} And besides, this city be all way under ground. Shady peoples just salvages the place. {79155} Well *I* happen to still live here and I ain't the only one! Still, none of us have as many objections as the smarty-pants, here. {79156} Well, you could fall out of the sky, for starters. Then the High Arcanist to whom you're bonded body and soul could die a horrible crushing death beneath a pile of rubble while shopping for your morning vegetables... {79157} After that, you linger, haunted by guilt for untold years, an insipid fire elemental for warmth and company, while Shadovar from a rival (and much smarter) city slowly occupy the school said High Arcanist headmastered... {79158} Then, just when you think you've settled into a morosely pleasant existence, someone comes along and fires up the old mythallar again, no doubt hoping to buzz around the landscape at three hundred feet all over again... {79159} Frightened by the sudden activity, said Shadovar begin to steal everything (bricks, mortar, and the Dark Wind notwithstanding) back to their namby-pamby "Plane of Shadows." And then... {79160} And then, just when you think things couldn't get any worse (what with the Shadovar and all), I find myself rudely awoken and asked ridiculously banal questions by the likes of you!!! {79161} Fine, fine! Commandeer the conversation just when I was getting someplace interesting! That's bloody typical, you know... Something, somewhere always seems to go wrong. {79162} The little magical thingamawhatsits that makes this place tick, as it were. Whoever has it is up atop the Temple of the Winds, if you're interested, though no doubt it's sealed off now that someone's got the thing running again. {79163} Back when I still had any sense of ambition, I poked around up there and tried to put all the mythallar back together. Never could find all of the pieces but it does seem that someone's finally finished what I'd started. {79164} There's a little part of me that knows I'm going to regret telling you this but, as I said, it's little and not particularly bright, either. You see, it's a safety regulation... {79165} When someone's controlling the mythal, it's a pretty big deal and you want to keep them safe from distractions, right? So you seal off the temple... But what if something goes horribly, dreadfully wrong? {79166} You name it, really. A sudden heart attack, interplanar invasion, a fishbone stuck in the throat, spontaneous human combustion (quite common among arcanists, natch), a burning desire to dive to 300 feet... {79167} In situations like that, you need a back door as it were. Hence the Ark of the Three Winds that sits outside of the temple and the three said Winds being dispersed throughout the city in case of emergency. {79168} Well, the Dead Wind is with the... the Cryptologists? Oh, I don't know, the folks in the Crypt Tower at any rate. And the Wise Wind's tucked away in the Library somewhere... {79169} As for the Dark Wind, well that used to be in the possession of my master, High Arcanist what's-his-pickle, but who's to say now. It's all on account of those Shadovar, you see... {79170} If you need to be able to get into a room quickly, you don't keep the keys spread across a city. That seems awefully foolish for such a powerful society. {79171} Hah! You aren't as dumb as you look. Let's just say that hoofing it was not really the preferred mode of transportation in a magical society where teleportation was as common as copper. {79172} Well, that would make getting around a lot easier. Just imagine the things you could steal if you could just sneak in, then teleport out once you had the goods. You are saying they could do things like that? {79173} One would think it was foolish to keep the winds spread around the city, if one might need to get into the tower in a hurry. {79174} Hah! You aren't as dumb as you look. Let's just say that hoofing it was not really the preferred mode of transportation in a magical society where teleportation was as common as copper. {79175} They must have had awesome powers. To bad they were not wise enough to survive. That would save a lot of time, to just be able to teleport wherever you wanted to go. {79176} But... why they spreads winds out all over city? If there be emergency you gots to get into tower quick, no? {79177} Hah! You aren't as dumb as you look. Let's just say that hoofing it was not really the preferred mode of transportation in a magical society where teleportation was as common as copper. {79178} People just blinks about all the time? {79179} If memory serves, yes indeed. That doesn't make things easy, but after a city crashes into the ground one would assume a mythallar emergency to be the last thing on anyone's mind. {79180} You mean that snaky bitch? {79181} You mean Heurodis? {79182} You mean scary snake lady? {79183} You're asking me? What do I look like, a Netherese herald? {79184} What, were you raised in a barn? Are you so unfamiliar with the concept of a school? It's called the Arcanists' Tower. S apostrophe: plural possessive. As in many arcanists, all claiming partial ownership of the same tower. {79185} In short, it used to be a boring old place where they teach you how to blow things up. This is the first floor right here, not much to see. As for the upper floors, they're shadows of their former selves, I must say! {79186} We know plenty about schools, it is where we have just spent a good portion of our lives. {79187} Really? Tell me all about it? I have this deep, abiding interest in hearing all about your youthful mishaps. {79188} You don't have to be sarcastic and rude. {79189} Yes, actually, I do. It is one of my few satisfactions in life. Now, back to my discussion with your leader. {79190} Xanos does not know why, but I always thought rats would be more jovial, less cynical and hostile in attitude. {79191} I'm old and tired. You rolled me off the wrong side of the bed today. Come back tomorrow and I'll be a sweet as a nymph. {79192} Really? {79193} No. Now shut your yap and let me get back to the thread of my conversation with the prime. {79194} Oooo. Did it breaks and you finds little crystal inside? {79195} Keep up with me, boy, or leave me to talk to the prime here, alright? {79196} Yes, old what's-his-name... What, it's been a while, alright! I mean, they have all manner of rules and whatnots in place for what should happen to a wizard when his familiar dies but the reverse? Nothing! Zero! Zilch! {79197} You mean that snaky bitch, Heurodis? {79198} Do I know her name? Was I supposed to have gazed into a crystal ball or found her name etched in the starry sky? How would I know who she is? {79199} How would you like me to cut off your tail? {79200} How would you like me to bite you and infect you with some deadly disease. I am trying to tell you about the repercussions of this! Big repercussions! Are you listening to me? {79201} You mean Heurodis? {79202} Do I know her name? Was I supposed to have gazed into a crystal ball or found her name etched in the starry sky? How would I know who she is? {79203} You are just a rat. I could step on you. {79204} But not before I bit you and infected you with some deadly disease. I am trying to tell you about the repercussions of this! Big repercussions! Are you listening to me? {79205} Rat person talks about scary snake lady, maybe? {79206} You're sharp for a lizard, aren't you? Unfortunately all this shaking has repercussions. Big repercussions! Are you listening to me? {79207} Ummm... yup, Deekin writes it all down... {79208} I'll bet that hurt. {79209} You have no idea. {79210} Now Xanos is glad he never found a familiar he liked. {79211} What kind of inbred animal would want to live with someone like you? I mean, except the kind. {79212} There was this little toad once... alas poor Hoppy, I squashed him well. {79213} That not sound good. {79214} It really isn't, let me assure you, my big scaly friend. {79215} Never mind. {79216} Excuse me, I need your help... {79217} I hunt a medusa named Heurodis. {79218} If you don't mind me asking, what's with the fire elemental? {79219} A talking rat, are you? {79220} What? {79221} And what mess are we in, precisely? {79222} A thousand feet? {79223} Shadovar? {79224} The Plane of Shadow? How did he do that? {79225} If they're trapped in the Shadow Plane, how do they get here? {79226} What are they stealing? {79227} And you're just lying here, doing nothing? {79228} Uh... What could possibly go wrong? {79229} High Arcanist? {79230} Cheer up. It's not so bad... {79231} Dark Wind? {79232} And then...? {79233} Whoa, let's have a change of topic here... {79234} Dark Wind? {79235} Mythallar? {79236} If the temple's sealed, how do I get in? {79237} What kind of wrong are we talking here? {79238} Where can I find these Three Winds? {79239} School? {79240} High Arcanist? {79241} You come too late, heroes! I have already claimed the maiden's soul! {79242} You big meanie! Leave us be! {79243} Ssshhh! {79244} Look but don't touch! {79245} Get out! You don't belong here! {79246} No, nooooo! You're leaving footprints! {79247} My mold! My dust! Mine! {79248} Play NICE!!!! {79249} Meddler! {79250} My dust! Eeeeek! Don't disturb my dust! {79251} Fresh ink still glistens on the ancient vellum. {79252} The ink that once covered these pages has all but faded away, leaving a pale, blank surface. {79253} You dip your quill into the bottle of ink and begin... {79254} It doesn't take you long to write your tale. You lay down your quill, satisfied. {79255} You can't think of a story to write. Perhaps you'll have to come back later. {79256} Leave. {79257} Write a story to catch the Wise Wind. {79258} "In a darkened wood..." {79259} "Beside a calm oasis..." {79260} "Amidst a raging blizzard..." {79261} [Insight] "Where treasure lay buried along a storm-lashed coast..." {79262} Leave. {79263} Read the story that you've written. {79264} Write a story. {79265} Interlopers? Kill them at once, sisters! {79266} Blood stains the pages of this illuminated manuscript. It appears to be a religious treatise of some sort. {79267} You dip your quill into the bottle of ink and begin. It doesn't take long to make the necessary revisions. {79268} Leave. {79269} Rewrite the central argument. {79270} Read the treatise. {79271} You tire ssso quickly of our conversssation? Do I not hold your attention asss I once did? {79272} What would I have need to ssshare for? Sssee how powerful I have become? I will not trussst you, nor anyone. I am sssssupreme! {79273} This is the power Xanos once wanted. Now I find myself repulsed by it, and by what you have become. {79274} I can sssee your doom, half-orc, yesss, sssoon. {79275} Can you see me holding your severed head in my hand? {79276} No, I sssee your doom though, sssoon, yesss. {79277} Ooo... maybe you sees if Deekin's friend Raklig the bat be fine. {79278} I sssee your doom, little one, yesss. {79279} Enough talk. {79280} Let us work together to conquer the world. It should be large enough for two to share. {79281} Your evil ends here and now! {79282} I have heard enough. It is time for you to die. {79283} I came to kill you, not to banter. {79284} The mythal will destroy you. Let it go... {79285} You have lost your gaze that turns men to stone? {79286} You are mad! Return this city to the sands where it belongs! {79287} What does the mythal let you see, Heurodis? {79288} You tire ssso quickly of our conversssation? Do I not hold your attention asss I once did? {79289} What would I have need to ssshare for? Sssee how powerful I have become? I will not trussst you, nor anyone. I am sssssupreme! {79290} This is the power Xanos once wanted. Now I find myself repulsed by it, and by what you have become. {79291} I can sssee your doom, half-orc, yesss, sssoon. {79292} Can you see me holding your severed head in my hand? {79293} No, I sssee your doom though, sssoon, yesss. {79294} Ooo... maybe you sees if Deekin's friend Raklig the bat be fine. {79295} I sssee your doom, little one, yesss. {79296} Enough talk. {79297} Let us work together to conquer the world. It should be large enough for two to share. {79298} Your evil ends here and now! {79299} I have heard enough. It is time for you to die. {79300} I came to kill you, not to banter. {79301} The mythal will destroy you. Let it go... {79302} You have lost your gaze that turns men to stone? {79303} You are mad! Return this city to the sands where it belongs! {79304} What does the mythal let you see, Heurodis? {79305} See how the power of the mythallar grows? It grows for me, child! {79306} Undrentide is almost free of its moorings. Soon it will fly again! {79307} My beloved Sir William says it was by your hand that he was knighted. For that, I shall always thank you. Without my noble knight, I fear this tale might have ended in greater tragedy. {79308} Sadly, it appears that you have arrived too late and that the fears of Jendra's lover, William, were well-founded. This pretty young maiden has been sacrificed in some sort of unholy ritual from which she can never return. {79309} You have redeemed me from the pits of hell, Windseeker. The Wise Wind is yours by right. {79310} You tarry here too long. These flames were meant for the once-great Karsus alone, not for the likes of you. {79311} So you've come to torment me for my crime, have you? You have come to spit upon the once-great Karsus and write my name within the annals of infamy... I've seen your type before. {79312} I still have sufficient arrogance and honor to desire life. If it damns me further, I care not. I have kept the very legions of hell at bay and shall do the same for you! {79313} Are you a succubus, taking on some other guise, making yet another promise with which to tempt me? These are the very depths of hell! There is no salvation here, no redemption! Fie on you and all your mockery! {79314} Ah, you are the Seeker of the Winds... Long has it been since I set foot upon fair Undrentide. Lost now, all lost and broken... But yes, the Wise Wind... {79315} If you seek it, then you already carry it, not in your pocket but in your mind, your heart, your soul. You need but write it down to make it real. {79316} Crimes? No, no, there was only ever the one: hubris, arrogance, madness, call it what you will, I simply wanted to be one with the magic. And for a single moment... I was! I cast a spell of such power that I saw the soul of the world! {79317} But like the woman who spies an unwanted suitor at her window, she cast this once-great Karsus out... She cast us all out. All the archwizards of Netheril, all our precious mythals, all our floating cities... {79318} Magic flows like a river from the soul of the world. If the soul of the world dams that flow, those of us downriver must suddenly do without. For but a few minutes in all the history of the world... there was no magic. {79319} Because of my lust to see the soul of the world, hundreds of thousands perished. Those who had extended their life through magic withered within moments. Netheril's great floating cities fell and shattered, every one. {79320} I've suffered in this hell for ten thousand years or more... Only the merest portion of the eternity I owe... Succubi came to tempt me but I spurn them. The very hounds of hell nip at my heels but I shrug them off... {79321} For worst of all are my own memories yet I dare not let them fade. To forget the fallen is to kill them twice. No, I have mixed an ink of ash and my own blood and with it written my confession, every ounce of it the truth. {79322} Yes, it is done now. After countless years of endless turmoil, it is complete. Here, take what remains of the ink. My blood in it will let you pass the gate. Read it and tell the world that I am sorry. {79323} That explains much. {79324} It is why so many great works suddenly failed; including our precious flying cities. {79325} So that is why the cities fell? {79326} It is indeed. It is why so many great works suddenly failed. {79327} Ummm... that not sound good when you lives in flying city. {79328} No. It is not good at all, I am afraid. {79329} Once, yes, but whittled down now to the barest nub of my former self... But once I was the greatest wizard in all the floating cities of Netheril! My fingers clutched the ankles of the gods even then, in the moment of my crime! {79330} Goodbye. {79331} I'm here to destroy you. {79332} I'm here to save you. {79333} Do you know how I might find the Wise Wind? {79334} What were your crimes? {79335} What do you mean she cast you out? {79336} What has been your punishment? {79337} May I read your confession? {79338} The once-great Karsus? {79339} This book is bound in human flesh and the edges of its pages are charred and black. Cinder holes have burned their way through much of the text. {79340} "It all began in the library in the rival city of Undrentide..." {79341} Leave. {79342} Read the confessions of the Archmage, Karsus. {79343} The phrase "Here there be shadows" is inlaid with silver on the door's surface. {79344} With a wave of your hand, the door dissolves into a black mist and is gone. {79345} Dismiss the door. {79346} Pass through the doorway. {79347} I think and think but there is nothing. All that was once wise within this skull has long since rotted from the bone, my king and quests now all forgotten... {79348} At last, something here that lives! Please, you must help me! {79349} Yes, yes, that's it! To the grave and then deeper, to the Plane of Sorrows! There are places there where the ether leaks back into my world. At long last, I shall follow it home! {79350} Come, let us cross blades and weave spells and send me out with proper fanfare! To think that I have lingered here so long, with the answer all around me! To battle, my salvation! {79351} I... I don't know... I was summoned here, long ago, my quests interrupted to perform some service for the king. I don't remember what. I remember nothing, it seems. Nothing. {79352} Perhaps there is no help for me. Perhaps I am cursed to linger here forever amidst these graves, cut off from the world I loved the most. {79353} Even so, I can't help but think that there must be a way. Every problem is but a puzzle to be solved. Our reality is but a game with hidden rules. If one can but discern them, suddenly all things become possible. {79354} You are only as helpless as you allow yourself to be. Even trapped in stone, I never gave up! {79355} You give in to despair, but our problems do not last for eternity. This too shall pass. {79356} But it feels like I have been trapped here forever, never to return to that which I loved best! {79357} This sounds like good story. Too bad Deekin be so busy with tale of . {79358} Someone will tell my tale, little one. Someone, somewhere, or somewhen. It is so hard to remember. {79359} There were... There were two kings, I think. I served two masters, one here in this world, and one in the last. That last one, I was to tell the king that she is dead. But who is this 'she?' If only I could remember. If only I could return... {79360} What were they now? I was seeking out a woman called the Night Hag, I think... Or was it a stone? ...No, no, it was a young elf who wore the same uniform as I. Oh, I don't know... Time has left this skull an empty shell. {79361} Nothing except... In my dreams, I still see my Prince's hand stretched out towards mine, the sounds of battle all around us in the night... Nothing more, nothing more. {79362} Return to the grave, ye bones! {79363} How can I help? {79364} Why should I help you? {79365} Who are you? {79366} I'm sorry, I cannot help. {79367} What king do you speak of? {79368} What were these quests that were interrupted? {79369} Surely you must remember something... {79370} Dust covers the pages of this unassuming romance novel. It is lovingly illustrated, though the inks have dulled with age. {79371} You dip your quill into the bottle of ink and begin. It doesn't take long to make the necessary revisions. {79372} Leave. {79373} Rewrite the ending. {79374} Read the novel. {79375} Shadows shall consume you all! {79376} Your city fell once before. Have you not learned your lesson? {79377} The Dark Wind is our master's! You'll never claim its power! {79378} The shadows take you! {79379} Aiiy! It is the High Arcanist returned to flesh! {79380} Leave nothing behind! {79381} Go back and hide with your foolish rat! {79382} This tower is ours! Not a single stone shall be left behind! {79383} Don't let them gain the Shadow Gems! {79384} Your mythal won't save you now, interloper! {79385} We claim this tower for the City of Shadows! {79386} The of the estate returns. What does ask of this one? {79387} Greetings, m'. You do not look comfortable here in the shadows. This one asks what brings you back to your estate? {79388} As you command, of the estate... {79389} This one fights by your command, Shadow. Signal when you are ready. {79390} This one has no name. He lives only to serve the of this estate. {79391} There is no better place for rest than darkness, m'. And this one brings the finest wares of this estate's fine laborers. They are gifts but by tradition the Shadow Lord always pays in honor. {79392} You defeated our old lord, the Shadow Lich. This estate is now yours, though you cannot pass through its walls as we can. This one fears you may be confined to these, your chambers. {79393} The past lord was not the kindest of masters, m'. Indeed, the City of Shadows is not the kindest of places. If you were to wander beyond the walls of your estate, you would no doubt suffer grave indignities. {79394} But your guards stay true to you, as do the servants. This servant, too, has accepted that you are here by right. The rest of the city will learn in time. For now, keep your travels through the city to a minimum. {79395} This one was born in shadow and shall die in it as well. Walls have no meaning here, save for the likes of m'. Perhaps if you stay for untold years, as did the Shadow Lich, you too shall become as shadow. {79396} Until then you rule an estate you cannot see and this one shall seem your only subject. Lonely is the mantle of ownership, m'. {79397} Ummm... and that be good thing? {79398} It is neither a good thing nor a poor thing, servant of the of the estate. It simply is, and shall continue to be. {79399} Yes, of course. This one is sorry, . All the same, this one still asks what has caused you to return to this, your estate. {79400} View Store. {79401} Leave me be. {79402} Die, creature of shadow! {79403} Very well. Fight! {79404} My estate? {79405} Who are you? {79406} Then how can you serve me? {79407} Fine. I shall see these shadow wares. {79408} What do you mean of this estate? {79409} Are the Shadovar always so quick to accept a new ? {79410} You can pass through walls? {79411} My name is . {79412} You have retuuurned to talk with meee some more? I aaaam grateful for the coooompany... {79413} Voooooices? It's been loooong since I've heard voooooices... And the mythaaaaal, that too has been gooooone too loooooong. At last, liiiiife returns to Undrentiiiiiiiiide... {79414} Yes, yeeeeesss, you know the naaaame? Entertainers, clockwork poooonies, children's toys that waaaalked and taaaalked. And guardians, toooo, for those scared of thieeeeves... {79415} The myyythal? Someone haaas repaired the mythallaaar atop the Temple of the Wiiinds and reactivated the myyythal after sooo long... A paaart of me is excited, another part afraaaid... {79416} Once this ciiiity flew upon the mythal's wiiiings... We loved the mythal and we truuusted it but one day it abaaandoned us... It tooook less than a minute for uuuus to faaall... {79417} In only seconds, all but the greaaatest buildings shattered... more than half of thooose who liiived were dead... The others fled into the deserrrrrt and were lost... Only those like me remained to watch the saaand slowly cover us... {79418} Who can knoooow the myyythal's heart? But abandon us she diiiid and greaaaat is the price we paid for trusting herrrr... The mythaaal has returned but I daaare not hope she has retuuuurned for good... {79419} You mean city falls out of sky? Deekin hopes nobody standings underneath... {79420} There was liiiife here once and haaappiness. Once, this cityyy flew and I knew the taaaste of wiiind. Now there is only gloom and daaarkness and the slow decaaay of memmmmory... {79421} For a strooong mythal, there are no bounds upon its pooower. Some have placed new staaars within the skyyyy or changed the spinning of the spheeeres... This one is weak but even nooow I feel it growing... {79422} They are the cryyystals from which the mythaaal receives its strength... They capture the maaagic of all the world and put it in the hands of who controoools them.... Destroy the mythallaaar and you destroy the myyythal... {79423} Yes, froooom the center of Uuuundrentide rose the great temple. There the aaaarchwizards controlled the myyythal and were controoolled by it in tuuurn... {79424} A butler. Yes, a stooooooone butler... I would serve and entertaaaaain, tell witty joooooookes to maaaaake the customers laaaaaaugh... It was a long, looooong time ago... {79425} People? Why they bought golllllems, of course... Entertainers, clockwork poooonies, children's toys that waaaalked and taaaalked. And guardians, toooo, for those scared of thieeeeves... {79426} Only the guardians remaaaain... Our master made them wellllll, made them to laaaast, as he did me, his faaavorite, hiiiiis love... I was his buuuutler... I miiiiiiss him veryyyyy much... {79427} Destroooy them? Noooo, they are my maker's creeeeations. They guard, as is their duuuuty but they were always gentle with hiiiiim when he visited them to make repaaaairs... {79428} He wore a riiiiiing that would disaaaable them so he could view their mechaniiiiisms. He used it for all of his creeeeations... It felt so niiiiice to be at peeeace... {79429} I buuuuried it with hiiiiim long agoooo. I built a coffin for hiiiim over there, in that rooooom and put flowers on it beeeecause I loved hiiim. Please, do not distuuuurb his rest. {79430} Noooo... Those who would distuuuurb my maaaker are not welllllcome heeeere... Please leeeeave me beeee. {79431} I loooved hiiiiim... He gave me liiiife, and puuuurpose... I meant to tell him but then he diiiiiiiied... It was very long agooooo... I entombed him here in the store with his creaaaaations and watch ooover him aaaall my daaays... {79432} That would make it difficult to steal. I don't think I like that idea so much. {79433} Now that is a shopping experience Xanos could truly enjoy. {79434} That sound like place where Old Master would wants to shop. {79435} Oooonce, when I was younger, I waaaas more eloquent. But that was loooong agoooo and I've grooown oooold. Little by little, I am faaaadinnnng. {79436} A meduuuuusa? I have not seen one of thooooooose since my earliest daaaaays... Why did she come to Uuuuundrentide? Tell me that and maybeeee I can tell you wheeeeere she might have goooooone. {79437} Yes, it is gooooood to speak again and to heeeear vooooices... {79438} Yes, the Great Liiiiibrary! Many would visit it and greaaaat was its collection... There was a boooook there that was said to be enchaaaanted. Soooo well was it written that it felt as iiiiif you were really there... {79439} Aaancient? Is that what weeee've become? Yes, once there was magic heeere. All things were magiiiiic, once. Perhaps it will come agaaaain, with the mythaaaal now renewed... {79440} The Arcanist's Tower was where maaaagic was taught and studied, though. Maybeeee you will find your meduuuusa there, bent in studyyyyy... {79441} Plunderrrrrr... Is this the fate of Undrentiiiiide? If it is the treasuuuuuure of the dead she seeks, perhaps you will fiiiiind her in the Crypts, stealing from the Burning Mennnnn... {79442} Aaaaaah, then sheeee must be the one who re-aaaaaaaactivated the mythaaaaal... It is controooolled from the Temple of the Wiiiiinds at the city's heart, so thaaaat is where you will fiiiiiind her... {79443} But now that the myyyyyythaaal is restored, the Temple will beeeee encased in glowing waaaalls through which you shall haaaave no paaassage... It is safer that waaaay... {79444} The city, whiiiile it flew, spread out in aaaall directions... Pick one and I wiiiiill tell you what waaaas there. The directions might have chaaaanged when we fell but their associaaaations are still the saaaaame... {79445} At the heart of the city roooose the Temple of the Wiiiiinds. From there, all Uuuundrentide's power was controlled as there were kept the fragile mythallaaaar. {79446} The crypts looooomed in the western quarter... They could not spread out or diiiig beloooow, so as more died, they built uuuuupward, corpses in the skyyyy. {79447} Those in the south liiiived in the shadows of the Arcanists' Tower... There they trained for centuuuuuries, many of them becoming liches befoooore the faaaall. Too arrogant, they were. Tooooo arrogant by faaaar... {79448} To the eeeeast? To the east there was nothing, oooonly the quarters of slaaaaves and servants. They got the early sun to waaaake them for their duuuuties... {79449} To the north was the Great Liiiibrary, home to a thousand tooomes. People came from all ooooover the empire to read the works of the authooooors of Undrentiiiiide... {79450} Three Winds were hidden iiiiiiiin three great buildings of Uuuuundrentide. If there was an emergency, the ooooowners could bring them to the Ark thaaaat rests at the Temple's baaaase. Only then would the temple oooopen... {79451} The Wiiiiise Wind was hidden in the Great Liiiibrary. In their oooown tower, the Arcanists hid the Daaark Wind. And the cleriiiiics housed the Dead Wind with the bodies in the Cryyyypt... Thoooose were the threeeeee. {79452} Then all we need to do is creep up there, surprise her and hack off her snaky head. {79453} That was easier than Xanos was expecting. I suspect there will be a catch. {79454} Scary lady is in temple? We go there, then! See, boss? Adventuring be easy! {79455} Goodbye. {79456} Is this the Golem Emporium on Northwest Vizier Street? {79457} What do you know about the mythal? {79458} What frightens you about the mythal's return? {79459} Why did the mythal abandon you? {79460} Why are you excited about the mythal's return? {79461} What is the mythal capable of? {79462} The mythallar? What are those? {79463} The Temple of the Winds? {79464} Who... What are you? {79465} [Insight] Customers? What did people come here to buy? {79466} These guardians... I need to destroy them. Tell me how. {79467} How did he keep them gentle? {79468} Where is this ring? {79469} But I must! I need that ring. {79470} You loved your maker? {79471} Forgive me, your speech is hard to follow. {79472} I hunt a medusa named Heurodis. {79473} Back to my other questions. {79474} She planned to study the city's lore and wisdom. {79475} She hoped to study the magic of ancient Netheril. {79476} She came to plunder the treasures of Undrentide. {79477} She wanted to rule the city, make it fly again. {79478} What can you tell me about the rest of the city? {79479} What lay at the city's center? {79480} What lay to the west? {79481} What lay to the south? {79482} What lay to the east? {79483} What lay to the north? {79484} There must be a way in! {79485} What great buildings? {79486} Something holds you here within this foul temple. It seems this tale moves only forward, never back. {79487} You feel a sharp tug and an electric shock as Ashtara's collar tightens about your neck. It seems he doesn't want you to stray too far... {79488} The dust is disturbed in this area, but you cannot what creatures may have passed by recently. {79489} A multitude of insect tracks, unusually large ones, are scattered about the ground in this area. {79490} A multitude of insect tracks, unusually large ones, are scattered about the ground in this area. From the look of them, and the scattering of droppings in the area, you would say a group of large beetles has made this area home. {79491} The dust is disturbed in this area, but you cannot what creatures may have passed by recently. {79492} A multitude of insect tracks, unusually large ones, are scattered about the ground in this area. {79493} A multitude of insect tracks are scattered about the area in front of you. From the look of them, and the scattering of droppings in the area, you would say several groups call this area home, both beetles and spiders. {79494} The dust is disturbed in this area, but you cannot what creatures may have passed by recently. {79495} A multitude of insect tracks, unusually large ones, are scattered about the ground in this area. {79496} A multitude of insect tracks, unusually large ones, are scattered about the ground in this area. From the look of them, and the scattering of webs in the area, you would say a nest of spiders must be nearby. {79497} Would you like your home and belongings guarded? If so, come visit the Golem Emporium on Northwest Vizier Street! We have the protection you need! {79498} Intruders? Come, sister, they must not let them interfere with the ritual! {79499} On my honor, the Wise Wind is yours, m'. {79500} Travel well, my friend, and may the pages of your life never grow brittle. {79501} A different ending than the last, isn't it, my friend? She lives! She bears a face more beautiful than I had ever imagined and I bear the eyes to see it! Jendra, my Lady Love, this is who saved us both! {79502} My beloved Sir William says it was by your hand that he was knighted. For that, I shall always thank you. His rescue was most gallant, especially since I thought it was a kindly beggar youth I loved. {79503} A ruse, a lover's ruse, sweet Jendra, that I might win your heart's true affection and not have you simply love the Sir before my name! I know, now and forever, that you love me for who I truly am! {79504} Travel well, then, my friend, and may the pages of your life never grow brittle. {79505} I... I understand, m'. {79506} William? What is it that asks of you? {79507} Hush, my love. There is a duty I must still perform, a debt I must repay... M' , is it still the Wise Wind that you seek? {79508} Aye, come what may, true love has found me. And what of you, ? Have you found what it was you were looking for? Do you still seek the Wise Wind? {79509} All is well with me, good , but I sense that all is not yet well with you. Is it still the Wise Wind you seek? {79510} Yes, it is written that the Forger of Destinies shall also be known as the Seeker of the Winds: the Dead, the Dark, and the Wise. Those whose destiny touches must lend their aid that the Wise Wind can be captured. {79511} It is you the writings speak of, isn't it ? You are the Seeker of the Winds? {79512} As you wish but know that you have given me the greatest happiness a man can have. Should you ever change your mind, it would be my honor to assist against the Wind. {79513} You have given me the greatest happiness a man can know. When you find the Wise Wind, it would be my honor as my lady's knight to aid you in its capture. {79514} Then I have nothing to offer you except my thanks and friendship. You have given me the greatest happiness a man can know and I shall not forget that. {79515} Please, if you have the time to linger here, you have the time to do what I cannot. I beg of you, enter yonder temple and protect my beloved Jendra from the harm I fear befalls her. {79516} Jendra, sweet Jendra you are gone! Betrayed by kin and clan and I, your William, I can do nothing more for you than weep! O gods, thy names art Cruelty and Injustice! {79517} Go. I pray you live a happier, less accursed life than mine. {79518} The Wise Wind? I have heard the name though I know not where. But what use have you for a beggar such as me? I am blind and lame and with a broken heart besides. Please, leave me to my sorrows... {79519} On learning of our love, her stepmother sent her to that monastery across the way. An ill wind comes from it, though, I can smell it on the air. I fear for her. {79520} O that I were a knight and had the means to do so. Alas, since birth the gods have cursed me with eyes that cannot see and a twisted leg that leaves me lame. {79521} It is enough I have made it this far without dying heartbroken, blind, and lonely within the depths of some crevasse. O sweet Jendra, this world is a tragedy for us both. {79522} A girl with the softest voice and the smoothest skin. Her lips on mine were ever tender. Noble by blood and nobler yet by soul, I loved her and she loved me in return. {79523} "Okay..." That is all my life can ever be now without her. Gone are the days of "Wonderful..." and "Splendid..." Gone is her beauty from my world. Everything is drab and plain and ordinary again. {79524} The same to you, Sir William. Farewell. {79525} Yes, well, I had best be going then... {79526} This ending comes at a price, Sir William... {79527} It warms the heart to see true love blossom. {79528} So all's well that ends well? {79529} The Wise Wind? {79530} Do not concern yourself with it, Sir William. {79531} Yes, I seek it still. {79532} It is already mine, my friend. {79533} Goodbye, William. {79534} Do you know how to find the Wise Wind? {79535} What happened? How can I help? {79536} Can you not charge to her rescue? {79537} Who is this Jendra you weep for? {79538} Calm down, eveything's going to be okay... {79539} This door seems to be controlled by some hidden mechanism. You will have to find its controls before it will open. {79540} Despite all your efforts, this doorway remains sealed behind some unknown sort of magical barrier. {79541} A force field bars your way. Perhaps you need to possess some type of object or key before it will work. {79542} Allip {79543} The spectral remains of people driven to madness and suicide, Allips crave only revenge against those who pushed them over the brink. {79544} Vengeful Spirit {79545} The jagged-edged blades float towards you. {79546} Archangel {79547} Calm and pristine amidst her hellish surroundings, the archangel shows no sign of fear. {79548} Asabi Thrall {79549} Asabis are desert-dwelling reptillian humanoids who are often found as mercenaries or slaves in the service of evil creatures. The average asabi female is slightly shorter and quicker than the male, and their thick, pebbly skin is brown or bronze in hue. They have yellow, egg-shaped eyes with horizontal slit pupils. {79550} Ashtara, {79551} Asabi Merchant {79552} Bearing the luxurious trappings of an Asabi merchant prince, Ashtara's confidence rests as a thin veneer atop an underlying tone of menace. {79553} The Fury {79554} This creature stares menacingly at you. {79555} Beholder Tyrant {79556} These creatures are serious pests that greedily devour cultivated crops. Though not carnivorous, they'll still charge any perceived threat with their oversized, horn-like mandibles. {79557} Bombardier Beetle {79558} Called such for their ability to lob balls of digestive acid over considerable distances, these giant beetles feed primarily on carrion and offal. {79559} Fire Beetle {79560} Recognizable by its distinctive red markings, the predatory Fire Beetle prefers its meals to be cooked, even a little burnt... {79561} Spitting Fire Beetle {79562} Stag Beetle {79563} Stink Beetle {79564} As their name suggests, Stink Beetles defend themselves by emitting a noxious gas intended to render their assailants unconscious. {79565} Burning Man {79566} The reddened skin and brass collars of these penitent spirits make them seem almost tangible. The flames they cast about themselves certainly are. {79567} The Dark Wind {79568} Dagget {79569} Filth {79570} This rat's mangy fur has grown gray and speckled over the years. It seems very tired. {79571} Dead Priestess {79572} The Dead Wind {79573} The Dead Wind brings a chill to the place. The sound of its fury is all about you. {79574} Vain servants of the dark gods, devils have long been known to meddle in the affairs of men. {79575} Disturbed {79576} Wrapped in gravecloths and bound in steel, the Disturbed seek to destroy all living things for only then can they find their rest. {79577} Fire Elemental {79578} A fool's grin paints the crusted face of this fire elemental. Its eyes seem vacant and witless. {79579} Brittle Bone Golem {79580} Created by demented wizards, Bone Golems are generally used to guard prized possessions. Their bodies are pieced together from various creatures, both humanoid and monster. {79581} Grand Matron {79582} Broad of shoulder and cruel of eye, this woman is the Grand Matron of the fell cult that calls this place its temple. {79583} Dust Elemental {79584} Born of the Quasi-Elemental Plane of Dust, these creatures are denizens of hidden or forgotten places. There are no known limits to their size and have been known to grow to considerable proportions. {79585} Maddened with power, this former medusa smells of death and decay. {79586} Jendra {79587} Gallendt {79588} You remember Jendra's broken form lying on this same dais, bathed in blood. She is young and beautiful and it calms your heart to see her here, alive. {79589} Karsus {79590} the Archwizard {79591} His skin blistered by hell's own fury, this heavily muscled wizard stands, his posture wary. {79592} Medusa Handmaiden {79593} The hideous face of a medusa is crowned with a mass of writhing, hissing snakes instead of hair, and its eyes glow a deep, feral red. In contrast, its body is perfectly proportioned and exceptionally attractive, although scaly and earthen-colored. A medusa will often wears garments that enhance its body while hiding its face behind a hood or veil. {79594} Ancient Dust Mephit {79595} Chaotic and destructive, Mephits come in many shapes and have a wide range of abilities. Most are drawn from the various Elemental and Quasi-Elemental Planes. {79596} Skeleton Chieftain {79597} The bones of the dead, animated by dark magic, Skeletons have no mind of their own. They are but an extension of their master's will. {79598} Shadovar Archer {79599} Shadows cling to the hollows of this skeletally thin woman's face. Her eyes are dark, and cruel lines mark her mouth. {79600} Shadovar Healer {79601} Sparkling trailers of white mist tangle around this mysterious, shrouded woman, glimmering on her pale skin. {79602} Shadovar Warrior {79603} This heavyset warrior appears almost wreathed in shadow and fog, his eyes like black pools in his face. {79604} Shadovar Mage {79605} Trailing wisps of dark energy wreathe the hands of this spellcaster, his black eyes gleaming with malice. {79606} Shadow Lich {79607} Only a shadow remains of this former Archwizard of Netheril. His eyes still burn red in their misty sockets, but all else is darkness. {79608} Shadow Servant {79609} This creature reveres you with a certain awe and curiosity. You suspect he's never seen anyone fashioned from true flesh before. {79610} Sir William {79611} Rey {79612} The blue enamel on Sir William's armor gleams in the temple's new light. {79613} Skeletal Archer {79614} Skeletal Devourer {79615} Returned to vigor by evil sorcerers, these undead Intellect Devourers are more resilient and have greater mental acuity than their still-living brethren. {79616} Spectre {79617} Spectres are incorporeal undead often mistaken for Ghosts. They haunt the places where they died, retaining their sentience but now hating all living things. {79618} Stone Butler {79619} Carved and etched with arcane symbols, Stone Golems are formidable opponents. Not only are they physically powerful, they are also very difficult to harm. {79620} Tower Builder {79621} Shield Guardian {79622} Created by spellcasters and controlled by means of a special amulet, Shield Guardians are predominantly defensive in combat, protecting their masters with unswerving loyalty. {79623} Unholy Crusader {79624} Unholy Priestess {79625} Her features twisted by her fury, this young priestess seems intent on your destruction. {79626} Weird Spawner {79627} William {79628} Though strong of build and noble of bearing, this young man is cursed with blindness and a twisted leg that has left him lame. {79629} Wisp {79630} Evil creatures that feed on the powerful emotions associated with panic, horror, and death, Will-O'-Wisps delight in luring travelers into deadly peril. {79631} Wind Zombie {79632} Corpses reanimated through necromancy, Zombies are mindless undead that shamble about, trying to satiate the dull ache of hunger in their decaying gut. {79633} Greater Wind Zombie {79634} The Wise Wind {79635} Lightning crackles and thunder booms. The Wise Wind is a tiny tempest within its fictional domain. {79636} Wraith {79637} Wraiths are incorporeal creatures born of evil and darkness. They despise all living things, as well as the light that nurtures them. {79638} Dorna seldom speaks of her past, but you know she travelled for nearly a week through a treacherous part of the Silver Marches to apprentice herself to Drogan Droganson when he retired and decided to take on some apprentices. She is somewhat dour and pragmatic. Her role as professional ambush-spotter and trap-springer has left her with a rather grim outlook on life. {79639} Rusted Plate {79640} The joints of this armor have gone stiff with time and the panels have been eaten through, leaving you dangerously exposed. {79641} Amulet of Ultravision {79642} The Art of Lichdom {79643} A foul odor clings to the pages of this ragged book. In rather gruesome terms, it discusses the process by which a powerful arcanist can slowly transform himself into a lich. The frankness with which the topic is discussed leads you to believe that this was a relatively common practice in ancient Netheril. {79644} Burning Man Loincloth {79645} The City of Shadows {79646} This tome appears to be a long-winded diatribe against a rival city. The City of Shadows, as it was known, was apparently founded by a former student of Undrentide's own High Arcanist. The unnamed student apparently claimed to have discovered a new source of magic he called the Shadow Weave, though the High Arcanist claims to have discovered it first. A mage duel was scheduled but had not yet come to pass by the time the tome was completed. {79647} Heurodis Properties {79648} Shadow Lich Properties {79649} Shank of Meat {79650} You wonder how long this shank of meat has been here... {79651} Golem-Maker's Ring {79652} The Golems of Undrentide have long outlived their maker. There was a time, however, when he was still called upon to repair his mighty creations. This is the ring he used to still them, that he might tinker with them unharmed. {79653} Elder Dust Mephit Properties {79654} Shield Guardian Properties {79655} Guardian Golem Properties {79656} Fury Properties {79657} Fire Slug Properties {79658} Greater Wind Zombie Properties {79659} Guardian Golem Slam {79660} Wise Wind Hide {79661} Staff of Valmaxian {79662} In ancient times, the proud and quarrelsome wizard Valmaxian was a man of great power and prominence. He crafted this staff with the aid of a demon, all to win the heart of Chasianna, the daughter of his long-dead master. When the debt came due, the demon demanded Chasianna as his price. In a rage, Valmaxian descended into the Abyss and used the staff to battle the demon and rescue the woman he loved. {79663} Remove Curse {79664} Caster Level(s): Bard 3, Cleric 3, Wizard / Sorcerer 4 Innate Level: 3 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Save: Harmless Spell Resistance: No All curses and curse effects are removed from the target creature. {79665} Stone to Flesh {79666} Caster Level(s): Wizard / Sorcerer 6 Innate Level: 6 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Single Duration: Permanent Additional Counter Spells: Flesh to Stone Save: None Spell Resistance: No This spell restores a petrified creature to its normal state, restoring life and goods. {79667} Resurrection {79668} Caster Level(s): Cleric 7 Innate Level: 7 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Save: Harmless Spell Resistance: No Returns a single target corpse to life with full Hit Points. {79669} The Dark Wind {79670} The Dark Wind, once held by the Arcanists of Undrentide, then stolen from the long-dead city by a Shadow Lich, has finally been recaptured and encased behind glass. {79671} The Dead Wind {79672} The Dead Wind, once the ruler of the Crypts of Undrentide, has now been captured and encased behind glass. {79673} The Wise Wind {79674} The Wise Wind, once hidden in the Great Library of Undrentide, has now been captured and encased behind glass. {79675} Crypt Key {79676} Found in one of the Dread Sarcophagi of the Crypts of Undrentide, this key appears to grant access to the crumbling edifice's second floor. {79677} Inkwell {79678} Ink glistens darkly within the small container. It smells of blood and ash. {79679} Pen {79680} The fringes of this quill pen seem ragged and sparse but the nib is firm. Regardless, you will require some ink before you can use it. {79681} Padded Armor +2 {79682} This magic armor grants additional protection to its wearer, but it doesn't bear the hallmarks of any specific maker. {79683} Silvermane's Axe +2 {79684} Silvermane, heroine of the dwarves, had a jealous stepsister, Selarna, who she killed in battle. Selarna's spirit became trapped within the killing axe. From her vantage point within that blade, Selarna took her vengeance by provoking many subsequent wielders to kill their siblings. The curse was broken by the dwarf Skarlin, upon the killing of his brother Njal. Freed from Selarna's influence, the weapon has since been able to give life as well as take it. {79685} Discord {79686} A line of black crystal runs the length of this blade, marking it the handiwork of Ortius of Gond, the Mad Tinker. Blades from his stock resonate unnaturally when struck, and although mortal ears can barely perceive the tone, they certainly suffer the effects well enough. The origin of the crystal is not clear, though Ortius was known to have bartered his services to planar creatures on occasion. {79687} Tethir-Wood Cudgel {79688} Encroachment on elven territory is not tolerated, though an exception is occasionally made for those who show proper reverence. Such is the case in the forest of Tethir, where a sect of druids have been welcomed and, on occasion, given special boons for their tireless work. While usually information, such a gift might also include an elven-crafted item like this one. {79689} Courtesan Blade {79690} Courtesan assassins were famous for using their wit and charm to infiltrate the intimate chambers of the enemy by the most disarming method imaginable: they were invited. The practice became infamous, which is likely why it is used so infrequently today. {79691} This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker. {79692} Ascorian Double Axe +2 {79693} To the displaced victims of an emerging bandit king staking a claim near The Shaar, the Ascorian Double Axe is a symbol of what a simple homegrown despot can accomplish with only a few dozen chests of ancestral pirate gold, a newly-hired personal army of mercenaries, and several puppeteer spellcasters schooled in the Shadow Weave. And they say one man can't make a difference any more. {79694} Ebon Dire Mace +2 {79695} Coarse tracings of the orc gods mark these weapons as indelicate, to say the least. They are deeply ridged, viciously effective, and all too common at the forefront of an orc horde. The inclusion of some "blunt magic" makes them debilitating as well as damaging, and a deep muscle bruise from a solid hit can take a fighter to his knees in short measure. {79696} Blade of Corellon {79697} Blades of this type bear the marks of elven craftsmen, though the elves as a people are more commonly associated with smaller, more elegant weapons. Certain sects among them worship Corellon Larethian as a god of war, however, and in reverence to him they let no weapon of combat go untrained. Even so, it would still be a rare occurrence for such a weapon to actually see use on an elven battlefield. {79698} Gloves of the Hin Fist Masters {79699} Founded by a sect of isolationist halflings, the Monastic Order of the Hin Fist maintains a tradition of solitude paired with the belief that one must first master the self before one can attain mastery over the outside world. Monks of the Order fashioned these gloves with sonic properties so that the outside world could be forewarned of their training and thereby know to keep a distance. {79700} Re's Redemption {79701} When Mulhorand's rebellious wizards opened Faerun to the invasion known as the Orcgate Wars, the avatars of the deities descended from the heavens to do battle. The avatar Re was slain in battle but used his dying breath to create hundreds of these greataxes. Known as Re's Redemption, each of them was dedicated to the slaying of orcs, and only with their help was the great horde forced northward. {79702} Shining Light of Lathander {79703} The Church of Lathander is a wealthy institution, and makes no secret of its affinity for adventurers. In their eyes, these people dare to bring light to the forgotten and secret places, and therefore they will always find safe haven in a house of the Morninglord. On occasion the church will grant a boon to a particularly favorable person, a weapon that will serve to light the dark paths ahead. {79704} Will of Atar +2 {79705} These weapons bear the mark of Atar of the Flame, high shaman of a northern cult that fell under the influence of a creature from the plane of fire. What this entity received in exchange for creating such powerful items is unknown. {79706} Offhand Axe +2 {79707} Axes of this type were created as training tools for an organization of rangers and woodsmen, but their use has fallen out of favor. When combined with another weapon they grant agility and skill in the use of both at once, but it was found that some students relied too much upon them, and did not separately develop the skills that the items enhance. {79708} Kintharsta {79709} A performer with the Circus of the Rose, Kintharsta offered a challenge to any member of the audience: to trade blows, their weapon versus his, until he or they conceded. He offered good odds and had many takers, but few could have hoped to win, thanks to the magic of his flail. He was paranoid of being caught without it, and had several copies crafted. Ironically, he was caught with the ringmaster's wife in the one situation he went unarmed, and was murdered with his flail just out of reach. {79710} Crossbow of Enchantment {79711} The enchantress Lady Gracia was fascinated by the legend of a celestial creature that fired love into a person's heart with magical bolts. Attempting to recreate the story she fashioned several launchers to duplicate this effect, but a bolt that would confer the spell proved difficult, and test couples lost their fascination for each other within hours or days. Regardless, Lady Gracia enjoyed the effort, and kept on playing matchmaker until her dying days. {79712} Thread of Life +2 {79713} Not everyone on the battlefield is eager for a fight. The devout of Aido Glade seek out conflicts solely to ply their healing skills, trying to ease the suffering of the fallen while avoiding harm themselves. A Thread of Life kama aids in their efforts while marking them as impartial to the cause of the skirmish. They do not judge, knowing that some wars are inevitable. They tend to those in need, regardless of circumstance. {79714} Master Li's Way {79715} Once thought a unique instance of the swordmaker's craft, several katanas of this type have now been linked to a ship that ran aground on the Sword Coast some years ago. All bear the markings of Master Hu Li, a great artificer from the east, but little else is known of him. {79716} Ladymist Talon +2 {79717} This variant of the kukri is thought to be associated with worshippers of Akadi, greater power of the elemental plane of air, but this is unverified. These weapons do exhibit abilities that seem appropriate for her domain, but they lack the markings her followers are known to use. Likely these blades are from her realm, but draw their magical energy from elsewhere. {79718} North Wind Bow {79719} These bows seem primitive at first glance, but behind the crude sinew and hide is a powerful weapon. They are most often found in the far North, but unfortunately, they are also most often found in the hands of a devotee of Auril, the Icemaiden. Most observers will get a good look at the point of the arrows before ever seeing the bow. {79720} Blade of the Gladiator {79721} Long ago, the formians built great subterranean cities and vast, cavernous empires. Societies of war, they reveled in the blood and glory of the gladiatorial pit, where slaves and prisoners fought for their cruel amusement. One such gladiator was the human Ajan, who stole the blade of his formian master and used it to escape to the surface with Zoe, his love. It is said that all who wield it are bound for greatness. {79722} Flail of Destruction {79723} If J'elnyio of the Anvil had created just a few of these powerful weapons he might have enjoyed a natural death. Instead he produced as many as he could, hoping to shift the balance against evil in the world. The problem, of course, is that his efforts eventually drew attention from the very evil the flails were designed to fight, and balance was restored. {79724} Forge Fire {79725} A legacy that Thalantyr the Conjurer has said he would prefer to forget, these weapons are tied to his early adventuring career and a time when he was held captive by a mysterious powerful creature. He has refused to say how the weapons have retained the heat of he forge they were crafted in, usually ending such inquiries with a frustrated "pray you never find out." {79726} Crossbow of the High Forest {79727} Though the current owners of these weapons might like to believe they were handed down from Mielikki herself, Crossbows of the High Forest were actually created by a powerful group of rangers called the Underwood Company. It would be easy to assume divine involvement, however, due to the substantial magic present within each item. {79728} Petty's Tempest {79729} The most recent recorded appearance of one of these weapons was in the black markets of Amn, rightfully commanding an impressive price. Several such maces have been found over time, each with an array of elemental spells and effects woven through them. The creator remains elusive, though the name "Petty" is evident on each example. It is possible he is a smith on Toril, but his obvious understanding of planar forces suggests a more traveled origin. {79730} Sleepwalker Kin {79731} These weapons were supposed to be a great breakthrough for the orcs of Amn. Clan leaders liked the idea of rendering enemies helpless, but after the efforts of many shamans and several imprisoned human wizards, the project was abandoned. It seemed that in the hands of the orc elite, a hit strong enough to activate the ability often killed the target anyway, and the extra cost was deemed redundant. {79732} Aiedo Wither-Stick +2 {79733} From the Lhespenbog reed-fields of east Shaar come Aiedo Wither-Sticks, the craft of Meng Aiedo. Though accustomed to working with tall grass bamboo, this eastern craftsman traveled across the inner plains plying his trade with whatever local materials were available. Swamp products tend to be darker in nature than his usual fare, however. {79734} Bleederkin {79735} In recent years, a number of thieves' guilds reported losing members to these blades, the weapons left as gruesome signatures impaled in the victims' chests. The craftsman behind them was unknown, but the intent of the group using them was clear enough: to destabilize existing groups to facilitate their own expansion. It has been some time since the last killing, however, suggesting that the incursion was either abandoned or succeeded through less violent means. Members of the underground community have not been forthcoming with information. {79736} Ula's Heart {79737} When the smithy guild of Endrab refused to admit Ula on the basis of her gender, she challenged their best weaponsmith to a contest to see who could forge the finer sword. She toiled for weeks, her workshop busy day and night, until she produced a flawless, beautiful scimitar. Enraged that a 'mere' woman should best him, the guildsman hired assassins to do away with her. Ula's story has since inspired many more women to take up her profession, and make many copies of Ula's famous blade. {79738} King's Scythe {79739} This item was modeled on Baron Gordaire Knightshold's weapon, a ceremonial scythe meant to make him look more rural and less a tyrant. His fledgling kingdom east of the Inner Sea faltered when a revolutionary movement adopted the symbol in their efforts to overthrow him. Each lieutenant in their league was paired with one of these far-more-functional duplicates to rally people behind them. There is little remaining of Gordaire's legacy. {79740} Tansheron's Bow +2 {79741} Scholars attempting to verify tales of Tansheron the lich have found only his ramshackle keep and withered husk. Evidence suggested a long siege by at least four distinct groups of adventurers, a campaign that eventually wore down his defenses. Presumably weapons of this type were among the loot claimed. The thin, frayed string of this bow appears unusable, but when it is drawn a solid, invisible arrow becomes tangible. {79742} The Lucky One +2 {79743} This is a swashbuckler's blade that has seen endless use in grand fights against "big nasties" sent forth by whomever. The Lucky Ones mercenary company commissioned these blades while still flush from their last big score. After their windfall they only adventured for the thrill of it, challenging each other to ever-greater feats of daring-do. Why are these weapons no longer with them? Sometimes the "big nasty" wins. {79744} Teneraard's Sickle +2 {79745} A design easily traceable to Teneraard Treekin, hunter turned blacksmith turned ranger. He spent years making tools for servants of nature, eventually taking them up himself, but he never truly felt accepted in the role. His efforts, while admirable, were born of memories of his father standing over a Cloakwood stag, a species that was eventually hunted to extinction. {79746} Sling of Force {79747} A tinker without a sense of proportion, the spunky Gendlesen Barstow worried that she wasn't strong enough for the adventuring life, and so built various magical slings to enhance her strength. Although her first versions were successful, all were stolen from her workbench and eventually scattered across Faerun. {79748} Heartwood Spear +2 {79749} This weapon was a gift from the elven nation to the kingdom of Algarond after the declaration of peace between their two peoples. Spears of this type are carefully crafted, and rumored to come from the wood of Evereska itself. {79750} Hammer of the Wisp {79751} A clan of svirfneblin deep within the Underdark created the Hammers of the Wisp to guard against vicious drow hunting parties. They hoped to model an item that could erupt with light, slowing or repelling their enemy. They were initially successful, and a dark elf group broke ranks the first time the weapons were used. No record of the deep gnome clan exists after that, however, and it is unlikely they survived the drow reprisal. {79752} Robe of Light {79753} Made from a fine silk, this robe seems to have a permanent aura of light around it. {79754} Shadow Robe {79755} Shadovar mages often garb themselves in these robes of preternatural darkness, prefering concealment over more direct protections. {79756} Shadovar Armor {79757} {79758} This armor is the traditional armor of an elite force of Shadovar warriors called "Sharith's Talon" after a black dragon of legend. {79759} Shadovar Robes {79760} Mechanics of Flight {79761} This well-thumbed book is signed by the author, someone named The Great Karsus. The technical jargon is too difficult to decipher fully but, judging by the illustrations, it was a popular textbook outlining the fundamentals of how to shear off the top of a mountain and make it hover at varying heights above sea level. {79762} Rusted Two-Bladed Sword {79763} The weapon feels fragile in your hand, as if ready to crumble with age at any moment. {79764} Rusted Bastard Sword {79765} Rusted Battleaxe {79766} Motheaten Robes {79767} These robes, once elegant, now hang in filthy tatters. {79768} Rotten Club {79769} Rusted Dagger {79770} Rusted Dire Mace {79771} Rusted Double Axe {79772} Rusted Greataxe {79773} Rusted Greatsword {79774} Rusted Halberd {79775} Rusted Handaxe {79776} Rusted Heavy Flail {79777} Rusted Kama {79778} Rusted Katana {79779} Rusted Kukri {79780} Tattered Leather {79781} Rusted Longsword {79782} Rusted Light Flail {79783} Rusted Light Hammer {79784} Rusted Mace {79785} Rusted Mail {79786} Rusted Morningstar {79787} Rotten Quarterstaff {79788} Rusted Rapier {79789} Rusted Scimitar {79790} Rusted Scythe {79791} Rusted Short Sword {79792} Rusted Sickle {79793} Rusted Spear {79794} Rusted Warhammer {79795} Moldy Tome {79796} Stained by centuries of mildew, the damp pages cling to each other, long since illegible. {79797} Kabbernacky's Guide to Mythals {79798} This book appears to be an ill-organized reference almanac. It defines the term "mythal" as "a large, semi-permanent, spherical zone of interwoven and highly customized magics in which the laws of arcanism are altered or adjusted to better suit the day-to-day needs of those choosing to live within said sphere." The text goes on to explain that every mythal depends on the existence of powerful artifacts known as mythallar and it is through these mythallar that the mythal is controlled. In a later appendix listing the various flying cities that were then a part of the Netherese Empire, it is noted that Undrentide's mythallar were housed atop a central structure called the Temple of the Winds. {79799} The Poetry of Dagget Filth {79800} I can smell your feet. Their odor lingers even these many years after you last tread here. Now there is only dust and shadows, as my belly scrapes the ground... Dagget Filth Year 832 after The Fall Damn, I'm bored... {79801} Portable Door {79802} A small stone door, as if fit for a dollhouse. The phrase "Here there be shadows" is inlaid with silver on the door's surface. {79803} Scarab Key {79804} The head of this key has the look of a scarab beetle. It was given to you by the Asabi Merchant, Ashtara, and grants access in and out of the Asabi camp. {79805} Shadovar Properties {79806} Shadow Gem {79807} Shadows flit within this strange gem. Something about it seems insubstantial, as if it is not fully of this place. {79808} Shadow Sword {79809} These vicious blades are the traditional weapons of an elite force of Shadovar warriors called "Sharith's Talon" after a black dragon of legend. {79810} This key was found in a secret compartment within the leg of the Stone Butler, in Undrentide's northern fragment. It seems well-worn, as if it has seen much use over the years. {79811} Temple of the Winds - Rites and Rituals {79812} The Ritual of the Three Winds: When the mythal's master wields its power atop the Temple of the Winds, the holy secrets of its workings are to remain sealed behind the temple gates and none but the Giver of the Winds may pass. The Giver of the Winds must first be their Seeker, however, and then their Finder. The Winds are known as the Dark, the Dead, the Wise; in three places do they lie in wait. The Dark is held by he who created it, the High Arcanist of Undrentide, may his lifeblood be eternal. The Dead is held by the priests who tend the crypts. The Wise is held by the librarians and lorekeepers, the knowers of wisdom, the sages of dust and time. When all three are gathered, the Giver of the Winds must relinquish them into the Ark, that the Winds might be transformed and seal at last be broken. {79813} Walking Stick {79814} Arrow +2 {79815} Arrow +3 {79816} Bolt +1 {79817} Bolt +2 {79818} Bolt +3 {79819} Bullet +1 {79820} Bullet +2 {79821} Bullet +3 {79822} Rotten Longbow {79823} Termites have all but ruined this weapon. {79824} Shadovar Longbow +1 {79825} Rotten Shortbow {79826} Rotten Heavy Crossbow {79827} Rotten Light Crossbow {79828} Severed Head {79829} This gruesome trophy appears to be your own head. {79830} Throwing Axe +1 {79831} Throwing Axe +2 {79832} Throwing Axe +3 {79833} Dart +1 {79834} Dart +2 {79835} Dart +3 {79836} Shuriken +1 {79837} Shuriken +2 {79838} Shuriken +3 {79839} Animal Cries Day AREA {79840} Animal Cries Night AREA {79841} Bird Flaps AREA {79842} Bugs Scary AREA {79843} Crickets Loop NIGHT AREA {79844} Critters AREA {79845} Fire Large 1 {79846} Fire Large 2 {79847} Fountain LARGE {79848} Hawk Cry DAY {79849} Laughing Kids Spooky {79850} Lava Bursts {79851} Lava Pool {79852} Lava Pool Fire {79853} Lighting Pillar {79854} SFX - Dead Wind {79855} Magic Crystal Lava {79856} Owl HootsNIGHT {79857} Pain Cries Men Outside {79858} Pain Cries Women Outside {79859} Screams Men {79860} Seagull Cries AREA {79861} Shrieks Men Outside {79862} Shrieks Women Outside {79863} Steam Small Loop {79864} Torch Fire Medium {79865} Water Dripping Loop {79866} Windmill {79867} Wolf Howls NIGHT {79868} Woodpecker Pecks DAY {79869} Zombie Moans AREA {79870} Bound in iron strips, this stone door hangs heavily upon its stout hinges. {79871} Fashioned from rough iron, these bars extend into a narrow slot in the floor. {79872} Decorated in ivy patterns, this ornate gate rises from a slot in the floor below. {79873} Force Field {79874} Bolts of electricity bar your way. {79875} Beetles {79876} Ethereal {79877} DustMephits {79878} Hell Encounter {79879} Shadovar {79880} Shadovar (Respawning) {79881} Vermin, Spider Group {79882} Altar {79883} A small altar rests before you. Age-old bloodstains have seeped into the stone, mingling with scorchmarks left from a long-extinguished fire. {79884} Arcanist's Tower VFX Confusion {79885} Ark of the Three Winds {79886} The ancient runes carved deep into the mithril-bound stone identify this as the Ark of the Three Winds. Inside are three round depressions, lined with the rotten remnants of what might have once been a luxurious purple velvet. {79887} Armoire {79888} The smell of mothballs has long since seeped into the wood of this armoire. {79889} Double Bed {79890} A comfortable bed large enough to accomodate two medium-sized creatures. {79891} 1800 West Alahambra Avenue {79892} The weathered marker still bears an address. {79893} 913A South Idylwyld Place {79894} Birdbath {79895} A slight breeze ripples the water's surface, giving your reflection a life of its own. {79896} Crumbling Bookcase {79897} Dust lines these crumbling shelves and you can smell the rotten sweetness of mold-claimed pages. {79898} The books lay piled atop each other with little in the way of rhyme or reason, as if someone was interrupted while in the process of returning them to their place. {79899} The ancient Mythallar is strangely beautiful. {79900} Cabinet {79901} The wood's rich grain adds an unexpected vibrancy to this humble cabinet. Whoever crafted it clearly did so with great love. {79902} "To Catch the Wind" {79903} Fresh ink still glistens on the ancient vellum. {79904} Chest {79905} Strange runes and pictographs, likely arcane in nature, have been scorched into the sides of this hide-covered strongbox. {79906} Chest of Drawers {79907} The antique drawer pulls are touched by rust and the drawers themselves fit ill within their sockets. It seems the damp air has not been kind to this piece. {79908} Shadow Portal {79909} A dark vortex swirls before you. {79910} A large, solid piece of granite juts out from the ground. {79911} A small drawer extends beneath the gleaming tabletop. It probably doubles as a desk when there's the need. {79912} Dread Sarcophagus {79913} The heavy stone sarcophagus seems to be imbued with a dark energy. {79914} An Empty Tome {79915} The ink that once covered these pages has all but faded away, leaving a pale, blank surface. {79916} Maze Wall (Visible) {79917} This ancient piece of masonry flickers before your eyes, as if it is only halfway there. {79918} Maze Wall {79919} Footstool {79920} The low footstool is bound in an exotic leather, possibly monstrous in its origin. {79921} Fountain {79922} The water tumbles into the pool below, the sound of its fall marking a cheerful note. {79923} "On the Nature of Hell" {79924} Blood stains the pages of this illuminated manuscript. It appears to be a religious treatise of some sort. {79925} Heurodis {79926} Jendra's Corpse {79927} Sadly, it appears that you have arrived too late and that the fears of Jendra's lover, William, were well-founded. This pretty young maiden has been sacrificed in some sort of unholy ritual. {79928} "The Confessions of Karsus" {79929} This book is bound in human flesh and the edges of its pages are charred and black. Cinder holes have burned their way through much of the text. {79930} Lamp Post {79931} The lamp post is pitted and scarred by the harsh night air. {79932} Large Bed {79933} Well made and covered in soft blankets, this bed would clearly comfort all but the most pampered of royalty. {79934} East Lever {79935} A heavy lever protrudes out of the ground, controlling some unseen mechanism below. {79936} East Lever (Fake) {79937} North Lever {79938} North Lever (Fake) {79939} South Lever {79940} South Lever (Fake) {79941} West Lever {79942} West Lever (Fake) {79943} Library Desk {79944} Bloodied Altar {79945} Blood congeals between the great stone fingers and scraps of flesh litter the ground. {79946} Portable Door {79947} Fashioned of living shadow, this impressive portal leads onward into darkness. {79948} Carved from stone, this impressive portal leads back to the material plane. {79949} Crypt 4 Reference Point {79950} "The Beggar's Love" {79951} Dust covers the pages of this unassuming romance novel. It is lovingly illustrated, though the inks have dulled with age. {79952} Ruined Pillar {79953} Tentacle Demon {79954} Scattered about the sarcophagus are the rusted remains of various sorts of clockwork. When you bend down to touch one, it crumbles into dust. {79955} Small Desk {79956} Tentacle Beast (Center) {79957} You look about you, suspicious, but see nothing. {79958} Tentacle Beast (Corner) {79959} Spider and Beetle Tracks dialog object {79960} Beetle Tracks dialog object {79961} Spider Tracks dialog object {79962} Web Caster {79963} Casket {79964} Temple Door {79965} Imbued with magic, this door leads further upward into the Temple. {79966} Wind Tower Door {79967} Wind Tower Facet {79968} Wishing Well {79969} Something glitters in the pool's depths. {79970} Wizard's Desk {79971} Wood Grate {79972} Arcanist's Tower VFX MagBlue {79973} Arcanist's Tower VFX BlindDeaf {79974} Arcanist's Tower VFX HowlMind {79975} Crypt Tower VFX Fire {79976} VFX only {79977} Crypt Tower VFX Fire Ring {79978} Crypt Tower VFX BlindDeaf {79979} Crypt Tower VFX Confusion {79980} Ruined Furniture {79981} Tentacle Trigger {79982} TremorTrigger {79983} Shadow Portal Trigger {79984} XP (Crypt Maze Room) {79985} Asabi Merchant Store {79986} Shadow Merchant Store {79987} Arcanists' Tower {79988} The Shadow Lich has been tracked to his oppressive lair and there destroyed. The Dark Wind that he had stolen from the Arcanists' Tower is now yours. {79989} Arcanists' Tower - A Maze of Shadows {79990} Dark and ominous, the Plane of Shadows is full of barriers and impediments to those of material substance. You will have to navigate it as a maze, weaving your way back and forth between the worlds of substance and shadow. {79991} Arcanists' Tower - A Portable Door {79992} You have discovered a portable door amidst the ruins of the High Arcanist's chambers. {79993} Arcanists' Tower - A Shadow Estate {79994} Out of curiosity, you have returned to the lair of the defeated Shadow Lich only to find that the members of his former estate now consider you its new owner. A shadowy servant waits for you there, extending his welcome to you for as long as you wish to have it. Not all are so accepting, however, and many in the Plane of Shadows continue to express hostility towards those they see as intruders in their domain. {79995} Arcanists' Tower - Discovery {79996} A crumbling sign has been found along the western edge of the city, identifying the ruins there as an Arcanists' Tower. {79997} Arcanists' Tower - Shadow Portals {79998} On the second floor of tower, shadowy creatures continue to emerge through gaping wounds in the fabric of existence. These portals do not last long but you suspect it is possible to follow them back to their source. {79999} Arcanists' Tower - The Shadovar {80000} An ancient and bitter rat by the name of Dagget Filth suggests that the upper portion of the Arcanists' Tower is being stolen, brick and mortar, by jealous planar creatures known as Shadovar. From his account, it appears they covet an artifact called the Dark Wind most of all. {80001} Arcanists' Tower - The Shadow Lich {80002} After fighting through a sea of shadows, you arrive in the High Arcanist's Chambers only to see the lichly ruler of the Shadovar escape back to the safety his plane with the artifact known as the Dark Wind. With the shadow portal closed, you'll have to find some other way into his lair if you intend to steal his prize. {80003} Ashtara {80004} Ashtara, the Asabi merchant, concedes that you have performed your tasks admirably. Concerned for his own safety, however, he has refused to remove the slaver's collar from around your neck. That said, he has no further tasks for you and has granted you the freedom to explore the city as you wish. You can already feel the tremors growing in strength and you suspect it will not be long before Heurodis has freed the ancient city from its mooring. {80005} Ashtara - Golem Destroyed {80006} One of the ten guardian golems has been destroyed. With its fall, you feel one step closer to your freedom. {80007} Two of the ten guardian golems have been destroyed. With its fall, you feel one step closer to your freedom. {80008} Three of the ten guardian golems have been destroyed. With its fall, you feel one step closer to your freedom. {80009} Four of the ten guardian golems have been destroyed. With its fall, you feel one step closer to your freedom. {80010} Five of the ten guardian golems have been destroyed. With its fall, you feel one step closer to your freedom. {80011} Six of the ten guardian golems have been destroyed. With its fall, you feel one step closer to your freedom. {80012} Seven of the ten guardian golems have been destroyed. With its fall, you feel one step closer to your freedom. {80013} Eight of the ten guardian golems have been destroyed. With its fall, you feel one step closer to your freedom. {80014} Nine of the ten guardian golems have been destroyed. With its fall, you feel one step closer to your freedom. {80015} All ten of the guardian golems have been destroyed. Though Ashtara's task was not an easy one, it is now complete. Your master will want to hear news of your accomplishment. {80016} Ashtara - Golem Disabled {80017} One of the ten guardian golems has been disabled through the use of the Golem-Maker's ring. Ashtara's task now seems far less daunting and you can almost taste your freedom from his accursed collar. {80018} Two of the ten guardian golems have been disabled through the use of the Golem-Maker's ring. Ashtara's task now seems far less daunting and you can almost taste your freedom from his accursed collar. {80019} Three of the ten guardian golems have been disabled through the use of the Golem-Maker's ring. Ashtara's task now seems far less daunting and you can almost taste your freedom from his accursed collar. {80020} Four of the ten guardian golems have been disabled through the use of the Golem-Maker's ring. Ashtara's task now seems far less daunting and you can almost taste your freedom from his accursed collar. {80021} Five of the ten guardian golems have been disabled through the use of the Golem-Maker's ring. Ashtara's task now seems far less daunting and you can almost taste your freedom from his accursed collar. {80022} Six of the ten guardian golems have been disabled through the use of the Golem-Maker's ring. Ashtara's task now seems far less daunting and you can almost taste your freedom from his accursed collar. {80023} Seven of the ten guardian golems have been disabled through the use of the Golem-Maker's ring. Ashtara's task now seems far less daunting and you can almost taste your freedom from his accursed collar. {80024} Eight of the ten guardian golems have been disabled through the use of the Golem-Maker's ring. Ashtara's task now seems far less daunting and you can almost taste your freedom from his accursed collar. {80025} Nine of the ten guardian golems have been disabled through the use of the Golem-Maker's ring. Ashtara's task now seems far less daunting and you can almost taste your freedom from his accursed collar. {80026} All ten of the guardian golems have been disabled through the use of the Golem-Maker's ring. Ashtara's task is now complete and you can almost taste your freedom from his accursed collar. {80027} Ashtara - The Golem Emporium {80028} The automatons that still stand guard over the ruined homes of Undrentide continue to advertise their maker's shop, no doubt long since destroyed. It was called the Golem Emporium and was apparently located in the northwest portion of the city though it is hard to say which way had pointed north when this city once flew. {80029} Ashtara - The Golem-Maker's Ring {80030} A ring has been found in the burial chamber of a long-dead Golem-Maker of Undrentide. Judging by the instructions around the outer band, he used it on his golems, deactivating them so he could tinker with their inner workings. {80031} Ashtara - The Slaver's Task {80032} Ashtara, the Asabi merchant who rescued you, also chose to make you his slave. Even though he is trapped within the ruined city and has lost some of his thralls in the collapsed tunnels, his greed continues unabated. He has informed you that ten guardians protect the ruined homes and has ordered you to destroy them so he and his thralls can continue their looting in safety. {80033} Ashtara - The Stone Butler's Love {80034} After so many years, a Stone Butler continues to pine for his long-dead master, the Golem-Maker of Undrentide. He lingers by the man's tomb even now and has confessed that his master wore a ring that kept him safe around his more violent creations. {80035} Crypt Tower {80036} Long protected by the dead of countless ages and the mysteries of the world beyond, the Dead Wind has at last been captured and encased in glass. {80037} Crypt Tower - A Maze of Bones {80038} Above the fiery chambers of the Burning Men lies a maze of bones. By some infernal magic, the walls of this place are there one moment and gone the next. All the while, the skeletons of the dead stalk those who wander their domain, mindlessly seeking to add more to their number. {80039} Crypt Tower - Atop the Tower {80040} The Dead Wind rests atop the shattered Crypt Tower, lost, defenseless, and alone. But nothing is defenseless so long as it has friends and, as for the Dead Wind, it knows how to make its own. {80041} Crypt Tower - Discovery {80042} A crumbling sign has been found along the northern edge of the city, identifying the ruins there as a Crypt Tower of some sort. {80043} Crypt Tower - Disturbing the Dead {80044} Dread sarcophagi glow in the dim light of the Crypt Tower's initial floor. From their stony depths climb an endless stream of the Disturbed, shuffling toward any who dare trespass here. {80045} Crypt Tower - The Burning Men {80046} The second floor of the Crypt Tower is like a furnace, fuelled by the self-flagellation of accursed souls known only as the Burning Men. Despite their name, their fiery torment does not consume them and it seems they shall walk this scorched domain for all eternity. {80047} Heurodis {80048} Heurodis is destroyed, the tatters of her lichly flesh slowly dissolving into dust and scattering with the ferocious wind. You lie there bleeding in the Chamber of the Shattered Mythallar and time itself seems to slow to nothing. The desert floor towards which you plummet seems so far away and desolate. But above you the sky seems so close and beautiful. Smiling, you close your eyes for the last time. {80049} Heurodis - Farewell to the Mythal {80050} The only way to destroy Heurodis has been to destroy the very mythal that protected her. That mythal is also what kept this floating city aloft. The wind screams all around you as, groaning, the city begins to fall. You know your death is imminent but what of Heurodis? She is a lich and no doubt her magic will allow her to survive the fall. You must destroy her here and now or all will be for naught. {80051} Heurodis - The Chamber of the Mythallar {80052} As suspected, Heurodis has been found in the Chamber of the Mythallar atop the Temple of the Winds. Protected by the mythal's power, she has finally raised the city from the sands and the sun of a desert dawn now bathes the ruined city in its glory. Heurodis' madness knows no bounds and she must be stopped. {80053} Heurodis - The Lost City of Undrentide {80054} You have no idea how much time has passed since Heurodis turned you to stone but the lost city of Undrentide remains trapped below the sands, at least for the time being. Even so, the ground continues to shake with tremors and you know that you must hurry if you intend to put a stop to her madness. {80055} Heurodis - The Mythallar {80056} The flying cities of ancient Netheril drew their power from a magic known as the mythal. This magic was somehow associated with artifacts known as mythallar, a fragment of which you once wore on a chain around your neck until Heurodis stole it from you. Here in Undrentide, the mythallar were housed atop the Temple of the Winds and no doubt that is where Heurodis will be found. {80057} Library {80058} There was much to be learned from the magic tomes of fallen Undrentide and much to be gained from their reading. The Wise Wind, who hid within their enchanted pages, has finally been captured. {80059} Library - A Romance Novel {80060} A strange tome discovered in the Great Library of Undrentide appears to have the power to whisk its readers into the very world that it portrays. The tome claimed to be a romance novel of sorts and lo, a young man weeps out his heart into yonder canyon. {80061} Library - A Romance Rewritten {80062} The romance novel in the back room of Undrentide's Great Library has been rewritten. {80063} Library - A Treatise on Forgiveness {80064} The philosophical treatise on the nature of hell has been rewritten to allow for the concept of redemption. {80065} Library - A Treatise on Hell {80066} Tales within tales and tomes within tomes... Buried within the magical realm of the romance novel is another book, this one a philosophical treatise on the nature of hell. It, too, is enchanted to bring its reader into the world that it depicts, fearsome though it might be. {80067} Library - Dark Rituals {80068} Some dark ritual seems to have taken place within this temple. Incense burns with a fetid scent and the body of a fair young maid lies broken beneath it on a skull-shaped dais. Her blood seeps into the dark stone, mingled with the darker blood of summoned demons, now destroyed. {80069} Library - Discovery {80070} A crumbling sign has been found along the eastern edge of the city, identifying the ruins there as being that of the Great Library. {80071} Library - Karsus' Promise {80072} An angel waited within the hellish domain of the revised philosophical treatise. Karsus, Archmage of Netheril, has been redeemed and left a grateful message promising that he would aid in the capture of the Wise Wind. {80073} Library - Poor William {80074} The central character of the romance novel found in the Great Library of Undrentide appears to be a young, lame beggar by the name of William. He fell in love with Jendra, a noble's daughter, and she loved him in return. On discovering their tryst, however, her parents sent her off to a nearby temple where William fears she is coming to great harm. {80075} Library - Sins Against Netheril {80076} In the depths of hell, Karsus, Archmage of Netheril, burns in eternal torment for his hubris. In his arrogance, he destroyed the Netherese empire and sent its floating cities, Undrentide included, plummeting to their doom. Hell made him a humbler man, however, and he wrote his confessions in another magic tome that rests in a back room. {80077} Library - Sir William's Promise {80078} Grateful for his less tragic end within the romance novel's magical realm, Sir William has promised to aid in the capture of the Wise Wind. {80079} Library - The Catching of the Wind {80080} At last the empty tome in Undrentide's Great Library lies empty no longer. A cunning tale has been crafted there and a trap set by which the capture of the Wise Wind might be possible. {80081} Temple of the Winds {80082} The mystery of the Ark of the Three Winds has been solved and the door to the temple now lies open. Even now you can feel the floor rumble and shift beneath you as Heurodis struggles to tap the mythal's power in the temple's upper chambers. It will not be long before she has the city aloft. {80083} Temple of the Winds - An Empty Ark {80084} Much of the wood that once sheathed the Ark of the Three Winds in the temple's outer sanctum has long since crumbled into dust. Its body and hinges were carved from stone, however, and the counter-weighted lid lifts as easily now as the day it was made. Inside, amidst rotten velvet lining, are three round depressions. They look as if they are meant to hold three spheres, each slightly larger than a grapefruit. {80085} Temple of the Winds - Discovery {80086} At the very heart of ruined Undrentide rests a tower unlike any other you have seen. Its glowing walls stretch into darkness of the cavern's upper reaches, seeming almost ethereal in substance yet at the same time invulnerable to even the mightiest of blows. The walls are smooth and seamless, with no apparent entry, though a strange ark rests nearby on the ruined floor, aligned to one of the facets. {80087} Three Winds {80088} All three Winds have been captured and placed within the sacred ark that rested at the base of the Temple of the Winds. Together, they unleashed a whirlwind that rent a hole within the temple's seamless walls and thereby granted entry. {80089} Three Winds - An Ancient Ritual {80090} An ancient ritual once protected the Temple of the Winds, keeping it sealed off from the city that surrounds it. Now that the magic of the mythal has been restored, that seal is once again intact. It cannot be broken without three artifacts known as the Dark Wind, the Dead Wind, and the Wise Wind. One is rumored to be hidden amongst the tomes of Undrentide's Great Library while another was given to the city's High Arcanist that he might protect it. The final Wind was buried in the Crypt Tower where few of the living were ever known to tread. The seal will only be broken when all three can be brought together within the Ark of the Three Winds that rests at the temple's base. {80091} Three Winds - The Dark {80092} The Dark Wind, stolen from its rightful place in the High Arcanists' chambers, has been recovered from the Plane of Shadows. {80093} Three Winds - The Dead {80094} The Dead Wind has been recovered from the heights of Undrentide's dreaded Crypt Tower. {80095} Three Winds - The Wise {80096} The Wise Wind has been recovered from its hiding place amidst the enchanted tomes of the Great Library. {80097} Reference Point {80098} Arrow of the Vampire {80099} No one knows when or where these arrows were made. It is rumored that each tip is made with a vampire tooth. That seems unlikely due to the number of quivers of these arrows that can be found. {80100} Snores Men {80101} Soul Jar Light {80102} Oriental Rug {80103} Tomb {80104} City Rubble {80105} These pieces of masonry looks as if they may have been broken off a nearby structure. {80106} Round Oriental Rug {80107} This high-backed throne seems to exude a calming influence as you draw near to it. {80108} This gruesome totem is undoubtably meant as a warning...or a threat. {80109} Noel {80110} Here lies the one-time king of all, Who died because he grew too tall. {80111} Sydney {80112} Here lies the mortal grave of Sydney Who said "I don't need no steenkin' kidney!" {80113} Ross {80114} Lover, wizard, pirate, fool, He choked upon his morning gruel. {80115} Brent {80116} His ways so wise, his manners mild, torn apart by beasts most wild. {80117} Dave {80118} Here he lies forevermore - Listen close and you'll hear him snore. {80119} Jon {80120} Once he was the king's taste tester, 'Til a poisoned meal left him to fester. {80121} Dan {80122} With a pretty wife and children five, 'Tis a shame he isn't still alive. {80123} Keith {80124} Hard is the life of a pleasure slave - Women keep weeping on his grave. {80125} Nolan {80126} From this cold world doth Nolan part, Forever remembered by his art. {80127} Sung {80128} For painting the queen's skin too coarse, he was drawn and quartered by a horse. {80129} Paul {80130} He did not die of mortal sin; 'Twas the music that did him in. {80131} Yaron {80132} A traveller from across the seas, This one died of a nasty sneeze. {80133} Dead Wind Activator {80134} Zombie Spawn {80135} Player Statue Spawn {80136} Thrall Jump 2 (Cut 10) {80137} Thrall Flee Collapse {80138} Cutscene 10 Spectator {80139} Thrall Jump 4 (Cut 10) {80140} Thrall Jump 5 (Cut 10) {80141} Thrall Jump 1 (Cut 10) {80142} Thrall Jump 3 (Cut 10) {80143} Thrall Jump 6 (Cut 10) {80144} Asabis are desert-dwelling reptillian humanoids who are often found as mercenaries or slaves in the service of evil creatures. The average asabi male stands nearly seven feet tall, and their thick, pebbly skin is brown or gray in hue. They have yellow, egg-shaped eyes with horizontal slit pupils. {80145} Crumbling Door {80146} This gate hangs awkwardly on its hinges, its former beauty all but gone. A stout chain binds it, held together by a magical clasp you do not recognize. {80147} Thrall Bash {80148} Ashtara Start Point {80149} Cut 11 Thrall_2 Spawn {80150} Cut 11 Thrall_3 Spawn {80151} Cut 11 Thrall_1 Spawn {80152} Cut 11 Thrall_4 Spawn {80153} Player Statue Jump Target {80154} Player Spectator {80155} Ashtara End Point {80156} This wheelbarrow has been well-used, and reminants of its last load remain at the bottom. {80157} Rubble fills the collapsed passageway. {80158} From Karsus' Hell {80159} From Wise Wind Battle {80160} The door to a small safe hangs open on one side of this stone pillar. It appears to have once held something important. {80161} A sad pile of humanoid bones lay on the ground. {80162} Temple Passage {80163} The passage looms dark before you. The temple must lie deep within the rock. {80164} From Library {80165} Overgrown Ruined Pillar {80166} Nature has begun to reclaim this ancient pillar, covering it in vegitation. {80167} The weapons lean into the wooden rack, waiting for release. {80168} You spy some hidden compartments amongst the runes. {80169} Rust pocks the once-smooth surface of this metal-plated door. {80170} From Romance Novel {80171} Impaled Human Corpse {80172} The sun-bleached corpse groans and shifts, a gust of wind giving it the brief appearance of unlife. {80173} With the face turned down, it's hard to determine if the victim was male or female. {80174} Impaled Corpse {80175} This bloated corpse emits a foul odour. You can only guess at how long the lifeless body has been here. {80176} Player Spawn {80177} Sir William Spawnpoint {80178} Karsus Spawnpoint {80179} Wise Wind Jump Point {80180} Reference Waypoint {80181} Player Spawnpoint {80182} Wise Wind Jumpoint {80183} Statue {80184} Karsus Spawn {80185} Sir William Spawn {80186} Asabi Camp {80187} Asabi Camp {80188} Ashtara's Post {80189} Ashtara {80190} Undrentide Start Location {80191} Respawn Waypoint {80192} Henchman Start Point {80193} To East Fragment {80194} To East Fragment {80195} To North Fragment {80196} To North Fragment {80197} To West Fragment {80198} To West Fragment {80199} 1334 East Vanderbaerk Way {80200} This pustulent fungi grows in even the darkest of caves. {80201} These cattails and lilypads often spring up by the side of lakes and streams. {80202} This map depict much of the known realms. {80203} Some meager vegitation sprouts fromt the desert floor. {80204} Large Bench {80205} Wood Throne {80206} Large Rug {80207} Big Vase {80208} This oversized vase holds some local vegitation for decorative purposes. {80209} Map Note Trigger {80210} The Great Library {80211} The Great Library {80212} To Asabi Camp {80213} To Asabi Camp {80214} Great Library {80215} This weathered marker denotes an important official building. {80216} A large iron pot, commonly used for cooking, spellcasting and alchemy. {80217} WeatheredLadder {80218} To West Fragment {80219} Crypt Tower {80220} Crypt Tower {80221} Golem-Crafter's Home {80222} Golem-Crafter's Home {80223} Crypt Tower {80224} Golem Parts Iron {80225} A boquet of bright colored flowers has been placed into this earthenware vase. {80226} Arcanists' Tower {80227} Arcanists' Tower {80228} Arcanists' Tower {80229} This crystal appears to be a long, rough prism. Upon utterance of a command word, the crystal emits bright light of one of three sorts. The first type of light shines as brightly as a torch. The second type of light shines as a very bright ray that can strike and blind a single target. The last type of light shines in a wide beam out from the gem, blinding all targets in the area. {80230} Helmed Horror {80231} Helmed Horrors are suits of empty armor imbued with magical life and purpose. They make tireless and extremely effective guardians, soldiers, and bounty hunters. {80232} Battle Horror {80233} Battle Horrors are magically animated suits of empty armor. They have a greater array of magic powers than do their lesser kin, Helmed Horrors. {80234} City Liftoff {80235} NE Door Spawner {80236} SE Door Spawner {80237} SW Door Spawner {80238} NW Door Spawner {80239} From 3rd Floor, SW {80240} From 3rd Floor, SE {80241} From 3rd Floor, NE {80242} From 3rd Floor, NW {80243} From Outer Sanctum {80244} Wind Pillar South {80245} Wind Pillar East {80246} Wind Pillar North {80247} Wind Pillar West {80248} Low and flat, this chest seems to have been designed for the storage and filing of a merchant's accounts. {80249} Metals studs poke through the woodwork of this ornate chest. Judging by the fine craftsmanship, this strongbox appears to have been intended for public display. {80250} Stone Door {80251} Something echoes beyond these tall stone doors. {80252} From 2nd Floor SW {80253} From 2nd Floor SE {80254} From 2nd Floor NE {80255} From 2nd Floor NW {80256} Beast Blastpoint {80257} Beast Blastpoint (Vertical) {80258} Map Note - To Previous Floor {80259} To Previous Floor {80260} Map Note - To Next Floor {80261} To Next Floor {80262} Map Note - Center Tentacle Demon {80263} Tentacle Demon {80264} Map Note - Tentacle Demon {80265} Vertical Caster {80266} Heurodis Trigger {80267} Spiral Staircase {80268} The staircase spirals ever upwards into the Temple of the Winds. {80269} VFX Base 3 {80270} Tower of the Winds {80271} VFX Base 2 {80272} Plane of Shadows Ref Point {80273} These vicious blades are the traditional weapons of an elite force of shadovar warriors called "Sharith's Talon" after a black dragon of legend. {80274} Stairwell {80275} The staircase spirals down to the first floor of the Arcanists' Tower. {80276} The stairs ascend in darkness. {80277} Shadow Portal 01 {80278} Shadow Portal 02 {80279} Shadow Portal 03 {80280} Shadow Portal 07 {80281} Shadow Portal 08 {80282} Shadow Portal 09 {80283} Shadow Portal 10 {80284} Shadow Portal 06 {80285} Shadow Portal 05 {80286} Shadow Portal 12 {80287} Shadow Portal 04 {80288} Shadow Portal 14 {80289} Shadow Portal 13 {80290} Shadow Portal 18 {80291} Shadow Portal 11 {80292} Shadow Portal 17 {80293} Shadow Portal 16 {80294} Shadow Portal 15 {80295} Shadow Portal 20 {80296} Shadow Portal 19 {80297} Shadow Portal 22 {80298} Shadow Portal 23 {80299} Shadow Portal 21 {80300} Arcanists' Tower 02 Ref Point {80301} Something glistens amidst the splintered wood. {80302} Metal Door {80303} Portable Door Target {80304} Servant Spawn {80305} This is the side piece of a structure often used to contain dangerous animals and sometimes, people. {80306} Module Random Treasure Chests {80307} Bound in iron and with a heavy lock, this heavy chest was obviously meant to protect something of value. {80308} Metal studs poke through the woodwork of this ornate chest. Judging by the fine craftsmanship, this strongbox appears to have been intended for public display. {80309} A wise and powerful bard in the Moonshaes named Falataer created the first of these instruments, using them to test and reward the student of his bardic college. Others have since copied the designs, keeping the name Falataer gave them to honor him. This eight-stringed masterwork mandolin can be played to cast haste, remove curse, and sound burst each once per day. {80310} An adventure designed for 1-4 characters, of levels 7-9. {80311} _temp {80312} Netherese Ruin {80313} Anauroch - Valley of Winds {80314} Anauroch - Underground Tunnel {80315} Anauroch - Night Camp {80316} Stinger Caves - Temple {80317} Oasis of the Green Palm - Catacomb of Al-Rashid {80318} Oasis of the Green Palm - House of the Morninglord {80319} Tomb of Kel-Garas {80320} Tomb of Kel-Garas - Inner Catacombs {80321} Anauroch - Excavated Ruins {80322} Ao Encampment {80323} Ao Encampment - Temple of Ao {80324} Formian Hive {80325} Oasis of the Green Palm {80326} Caravan Camp - Fortune Teller's Caravan {80327} Stinger Caves {80328} It appears that some creatures have passed through this area recently. The nature and number of these intruders is unclear. {80329} A small group of humans has passed through this area very recently. The tracks are faint and it is difficult to determine where they lead. {80330} A group of five to ten humans has recently passed through this area. It appears that they did not go through the bridge to the west, but went on the north were their tracks disappear. {80331} The stinger tracks are abundant in this area. {80332} There are several scuff marks amongst the stinger tracks here. {80333} The tracks in this direction are very scuffed and possibly indicate that the stingers were dragging a burden. This is likely the way Zidan was carried off. {80334} There are ghostly footprints in the dust, but they disappear quickly. {80335} Ghostly footprints in the dust seem to indicate the passage of several humanoid creatures through this area. {80336} Ghostly footprints in the dust seem to indicate the passage of five humanoid creatures to the north. {80337} Some tracks and spots of blood indicate someone wounded either came from the north or was headed north. {80338} Some tracks and spots of blood indicate someone wounded came from the north. {80339} Footprints, handprints and a few drops of blood indicate that someone, probably a humanoid, was wounded and stumbled towards the Ao encampment from the North. {80340} [grumble... mumble...] {80341} You know we're still a week away from the encampment, brother. And that's with good weather. {80342} [grumble... mumble...] {80343} Yes, well, I don't like it either. But those Ao fellows do throw a good party. {80344} Sand. It's everywhere, you know. {80345} [grumble... mumble...] {80346} Yes, there too. Sorry... my brother gets a bit fidgety in the desert. {80347} Now that's not a very nice thing to say to . {80348} [grumble... mumble...] {80349} Oh, well *excuse me* for mis-hearing you, Mister Mumbley-pants. {80350} The desert's not so bad. You always gripe when we're passing through. {80351} [grumble... mumble...] {80352} Okay, them scorpion fellows aside. It could have been beholders... remember the beholders? {80353} Don't mind him. He had a bit o' bad soup last night. Was belchin' something fierce, let me tell you. {80354} [grumble... mumble...] {80355} Oh. Well I don't think wants to hear *that*. {80356} Ummm... maybe was extra worms Deekin puts in? {80357} He says you have our thanks for finding the guide. Now we can leave. {80358} [grumble... mumble...] {80359} Well, yes I told . Didn't you hear me tell ? {80360} [grumble... mumble...] {80361} Oh. He says you're not so bad... even if you're not a halfling. High praise from him. {80362} Oh. He says that you're one of the bravest halflings he's ever met. Not bad, coming from Mr. Grumpy, here. {80363} This boulder is large enough that it might be climbable to reach the hole above. Doing so will be tricky, however, and there is a possibility of injury. {80364} Leave the boulder alone. {80365} [Dexterity] Climb the boulder. {80366} Back again, are we? What can Daschnaya do for you now, dear ? {80367} Greetings, dear . How has your voyage into the great Anauroch been so far? {80368} Impatient, are you? You remind me of Katriana... no time for sentimentality, as she calls such things as legend and history. {80369} Battle is no longer my place, dear . I travel with Katriana to heal and to advise, and sometimes to remind my fellow halflings that there is more to existence than commerce. Nothing more. {80370} How many times we have crossed this desolate wasteland and never stopped to consider what it once was, a place great for more than its size. {80371} But, then, I am sure you have more on your mind than old tales that have mostly been forgotten. What can Daschnaya do for you? {80372} Then I wish you well, dear . {80373} It will take me but a moment to find the proper scroll, my dear, and then I will gladly aid you. {80374} I do not have much to show you, dear, but you're welcome to see it. {80375} Your crystal... it radiates with great power. But it is a form of magic that I have never seen before, such raw energy! {80376} I cannot, however, tell you more of its origin... not without guessing, and I do not wish to do that. I am sorry. {80377} Is there something else I may do? {80378} What it is today is plain to see, dear . All I can tell you is what it once was. Do you know about the Netheril Empire, and how it fell? {80379} As you wish. Is there something else you desire? {80380} Very simple: this desert was not always here. The fall of the Netheril Empire created it. Hostile magic, cursed blight, the destruction of their cities... it turned a verdant land into a desolation. {80381} Try to consider what kind of power could bring ruin to a land larger than the fabled Dales and you will realize why there are many who come to this desert seeking the answers to its mysteries. {80382} Now that is the mystery, isn't it? Whatever happened to the Netherese it happened suddenly. There are many tales but no records of this calamity. {80383} Perhaps their magic simply stopped working, perhaps they were attacked... perhaps the gods struck them down because their pride was so great. {80384} However it happened, one day the flying cities of the Empire crashed to the ground and their power was no more. Lost to time and legend, as they say. {80385} Traces, perhaps. Ruins, scattered artifacts, perhaps more buried beneath the sand under our feet. Little more. {80386} Think on this: there is a legend of a single surviving set of scrolls from this Empire that is said to contain enough power to change Faerun forever. {80387} Imagine for yourself what more might exist that has not yet been uncovered. All mysteries are solved in the end... don't you agree? {80388} Mmmm. The Netherese Scrolls. Aye, what Xanos would not do to stumble across artifacts such as that. {80389} They say that the Anauroch is nothing more than the corpse of the Empire buried under the sand of time. There have been great wonders unearthed here, , trust me. {80390} There be flying city buried under Deekin's feet? {80391} Very possibly, little one. If one of us knew the answer to that, who knows what power we might possess? {80392} Ages ago this desert was not as you see it now. It was a lush land filled with the Netherese people... humans who commanded magic the power of which has not been seen since. {80393} They ruled all that the Anauroch now encompasses, and likely further as well. They built great structures that awed all, and most fabled were their flying cities. {80394} Imagine, dear , the power it would take to lift a mountain into the air and build a glorious city on it. And the Netheril Empire had many. {80395} It is said that whatever caused the Empire to fall brought their great cities crashing to the ground. You do not see mountains flying in the air today, do you? {80396} There are rumors, but no doubt they are only that. Can you imagine if a city such as that did exist today? An unassailable fortress filled with magic and power beyond measure. {80397} Deekin sees Old Master fly, once. That come pretty close... Old Master was pretty fat. {80398} Fabled, indeed. These are tales and nothing more. {80399} Are you so certain, my friend? There is much evidence that would prove you wrong. Perhaps you will find some for yourself. {80400} I've read of those. It's said that the Netherese took the tops from whole mountains and made them fly, and it was on those that the cities were built. {80401} As you wish. Since my cards were returned to me, I have in fact spent a great deal of time attempting to discern more of what is to come for you... in anticipation of your asking. {80402} It is not an easy path you are on, dear . The mission that you were sent here for involves much more than you believe it does. {80403} Before it is over, you must confront one whose face is hidden from me. You will suffer great personal loss and all will seem lost... but do not despair! {80404} There is still hope, but when you act remember that there is far more than your own life at stake. You *must* ascend the tower. {80405} That is not clear to me. It may not even be an actual tower... but always with you the Tower card is the last I draw. Always. {80406} The Tower card depicts a great tower being broken in two by a stroke of lightning. It symbolizes destruction, an end... a great fall due to pride. That is where your destiny lies. {80407} Perhaps. Or it will be the one you must confront who falls due to pride. Look on this as your opportunity to decide which it shall be. {80408} Such advice rarely is clear until it is past being of use... such is the nature of prophecy. I do urge you, however, to think on what I have said. {80409} Eh? This 'tower' you speak of. It is a card that means a fall from a great height, yes? Something great coming to ruin? {80410} Hmmm. I wonder if that has anything to do with the tower statue. That's where the crystal was, after all. {80411} The Tower could represent what you speak of, yes, but also a great many other things as well. {80412} You means like little broken tower statue, maybe? {80413} I speak of the Tower card, little one, though it may very well represent what you speak of... and a great many other things, as well. {80414} Not one as I did before, perhaps, for your destiny has not changed. I can, however, provide you some limited advice on your immediate future... that is up to you. {80415} I can also offer you any healing you might need, as well as access to my limited supply of potions and scrolls... should you desire them. {80416} I'm almost hesitant to ask... but is it possible for others to get a reading, as well? {80417} Naturally, my dear. Be aware, however, that you may not like what I have to tell you. {80418} Why would you say that? Is there something you already know about my future? {80419} I... see sadness, my dear. If you wish to know more about it, we could certainly sit down and I could do a full reading for you. {80420} Actually, come to think of it, I'd rather not know. If there's sadness to come, I don't want to stand around wondering what I could do to stop it. Thank you anyhow. {80421} Hmph. Xanos finds it hard to believe that you hold any true power, old woman. {80422} I may not have the sort of power that you seek, my friend, but if you believe me devoid of knowledge then why did you steal in here yesterday asking for a reading? {80423} Xanos did no such thing! {80424} I see. My mistake. Perhaps you thought we were playing a simple game of diamondback, yes? {80425} Bah. Your technique is flawed, anyhow. You are supposed to tell Xanos he gets rich and powerful, not that he dies alone and other drivel. {80426} You may choose to listen or not. That is your choice, my friend. {80427} Ooooo... that sounds neat! Can you reads Deekin's future? {80428} I have already read your future this very trip, little kobold. How very different do you think the outcome will be already? {80429} Oh. Deekin was hopings for future where he not gets eaten by big monster. That too much to ask? {80430} [chuckle!] It is destiny that swallows you, little one, and not any creature. Ponder my other words to you and perhaps then we can speak again. {80431} I can offer you healing, free should you need it. I also have a limited supply of potions and scrolls and similar goods... for a small fee, I'm afraid. {80432} I would also have once offered to look into your future... alas, I lost my cards to the looting kobolds in Hilltop. Perhaps one day I will find some new ones. {80433} It may not be much assistance to one as skilled and powerful as you are, dear , but I can only do what I can. {80434} Since my cards were so kindly recovered, I can also offer you advice on your future... should you choose to hear it, that's up to you. {80435} Then you are fortunate, for many find the prospect of crossing this desolation a terrible one indeed. The Anauroch was not always as you see it, however. Once it was great for more than its size. {80436} It is a desolate place, that's true. An immense wasteland that stretches for many leagues in every direction. But it was not always so... once it was great for more than its size. {80437} Enough with the pleasantries. I have questions. {80438} Fine, except for the fighting... which you didn't join in. {80439} I should be going {80440} I need some healing. {80441} I'd like to see what you have in stock. {80442} [Show her the crystal.] Have you ever seen anything like this? {80443} Tell me what you know about this desert. {80444} I don't need to know any of this. {80445} What does that have to do with this desert? {80446} Why did the Empire fall? {80447} There are no traces of it? {80448} Tell me about the Netheril Empire. {80449} That's all I need to hear. {80450} Flying cities? Do they still exist? {80451} I could use some advice on my future. {80452} Tower? What tower? {80453} Are you saying that *I* will fall due to pride? {80454} This is of no help at all. {80455} Bah! I don't believe any of this! {80456} Thank you very much. {80457} Can you give me another reading? {80458} I don't know. What can you do for me? {80459} It's been tolerable, so far. {80460} It doesn't seem so great to me. {80461} You don't suppose we'll see some Asabi again, do you? {80462} [grumble... mumble...] {80463} Okay, okay, forget I mentioned it. My brother has this *thing* against them Asabi. Just because they tried to eat him once. Pfft. {80464} Blech. I got sand in my mouth. Again. {80465} [grumble... mumble...] {80466} Hmm. Come to think of it, you're right, brother. That *does* taste like last night's soup, doesn't it? {80467} Crimeny! I wonder how long the trip through the desert's going to be this time! {80468} [grumble... mumble...] {80469} Shush, you. I don't need to hear that kind of talk when we still got more than a week to go. {80470} I suppose you'll be trying to find that guide, then, hey? {80471} [grumble... mumble...] {80472} He may still be alive, brother. You have to try and think positive. {80473} What are the chances that guide's still alive, you think? {80474} [grumble... mumble...] {80475} True. If it had been the Asabi, like my brother said, then the guide would be a goner for sure. Lizard folk having funny tastes and all. {80476} That poor guide. Torias says they'll be sucking all the juices out of him before morning comes. {80477} [grumble... mumble...] {80478} Really? I'm not so sure I'd want to see that. {80479} Well, now, isn't that the guide there? {80480} [grumble... mumble...] {80481} Sure it is. And he doesn't have any of his inner juices sucked out at all. Are you sure you're the guide we started out with, you? {80482} Err... yes. I am Zidan, complete with bodily juices, yes... {80483} Huh. Well, go figure. {80484} Aren't we leaving yet? The guide's back now, isn't he? {80485} [grumble... mumble...] {80486} Quiet, you. The sooner we get underway, the sooner we'll get to the Ao encampment. {80487} If you got any business, you might want to talk to Katriana. {80488} Ughh... what was in the soup this morning? {80489} That kobold's not exactly the best cook. My stomach is grumblin' something fierce... {80490} Hmph. You know, I bet anyone we meet will just assume the big folk here are in charge. {80491} Heh... have you seen 'em big folk trying to sleep in the wagons? Pretty funny. {80492} Hey there. Always nice to have some regular-sized folk about. {80493} You're not so frightenin', you know. Gigantic as you are and all. {80494} You large folk can't find the wagons too comfortable, I bet. {80495} How are you faring, big 'un? {80496} Ahh! {80497} Grrr! {80498} Short doesn't mean weak! {80499} That's it! You're dead! {80500} Pick on a halfling, will you?! {80501} Take that! {80502} You're askin' for it! {80503} I'll get you! {80504} You are too kind, my . {80505} Thank you for aiding me. {80506} Ahh... that feels much better. {80507} Much obliged! {80508} You have my thanks! {80509} I am completely healed... thank you! {80510} This recently-burrowed hole leads down into what appears to be an underground cave. With nothing to tie a rope to and no clear way to descend, climbing down into the cave may be tricky. {80511} Leave the hole alone. {80512} [Dexterity] Climb down into the hole. {80513} This recently-burrowed hole leads down into what appears to be an underground cave. With nothing to tie a rope to and no clear way to descend, climbing down into the cave may be tricky. {80514} What? What did I do that would be worthy of such a suspicious tone, I wonder? {80515} I have two words for you, dear cousin. "Bandits" and "asleep while on watch". {80516} That's more like five words. And besides, I had a full stomach that night. You can't expect a man to stay awake all night after eating a full pot roast, can you? {80517} [Sigh.] Just be careful, will you? Daschnaya's predicted some trouble and I don't want to take any chances. {80518} Hmph. Daschnaya's always predicting trouble... {80519} Between you and your companions and that odd little kobold we hired on outside of Hilltop, our group is much larger than it normally is. I'm surprised we haven't drawn more attention by now. {80520} I trust crossing the desert isn't completely unbearable? You'll be alright for the night? {80521} I'll leave you alone, then. You can handle yourself, I'm sure. Just be careful... the desert gets colder than you'd think during the night. And don't wander too far from the fire. {80522} If you need any assistance or have any questions, Zidan here can help you out. He's the guide I hired for us back at Blacksands. {80523} I would be most pleased to help however I am needed. {80524} Yes, well... that's good. As for me, the desert makes me tired and cranky. I'm going to bed. Good night to you both. {80525} Not much. This caravan isn't meant for carting along passengers, after all. Still, I wouldn't want you dropping dead from heat exhaustion or the like. {80526} Actually, I would have thought we'd have had a bit of trouble before now. There's no way we can pass through the Anauroch unnoticed with a caravan this crowded. {80527} Daschnaya knows that, too. But she wouldn't say anything if it was just a hunch... and that makes me nervous. I'd suggest sleeping with your hand on your blade. {80528} Hmm. Well, the big half-orc kept complaining about the sand and finally went indoors a couple of hours ago. Can't imagine what he's up to. {80529} As for the dwarven lass, I think she wandered off to eat her dinner alone. Hope she doesn't get too far from camp... it's not safe out there. {80530} As for the dwarven lass, she's right here with you. Been whispering sweet nothings with Torias for half the trip, I see. {80531} Just exchanging trade secrets. Nothing more than that. {80532} Are we talking about the same Torias? {80533} I did have to threaten to break all of his fingers once. He's been a perfect gentleman ever since, I assure you. {80534} I'll have to remember that trick. My cousin can be a bit of a handful. {80535} Well, your big half-orc friend is right here as you can obviously see. He's rather hard to miss. {80536} Pfah. The "big half-orc" has a name, little squishable halfling girl. {80537} I know I've thought of a few. {80538} That is funny. Xanos will remember to laugh when a giant desert bird swoops down and carries you off to become a very tiny snack. {80539} Keep it up, sorcerer, and you can sleep with the oxen. {80540} I did. Haven't you seen him? My first impulse was that it wouldn't be a good idea considering the trouble we had earlier... but this fellow seems pretty earnest. {80541} Not only that, he seemed pretty desperate to hire on. I'm paying him almost nothing... although his cooking skills have been pretty questionable. I suppose you get what you pay for. {80542} That's it. I'd almost forgotten. He spends all day with Daschnaya, so I've barely seen him... she seems to have taken a shine to the creature, oddly enough. {80543} I'm surprised you haven't spotted him. He mentioned you several times when we first spoke. {80544} Oh, something about you being a great hero and how he wanted to be just like you. It was cute, actually. {80545} I must admit, it took awhile before I got accustomed to it. You've got more on your mind than just traveling, however, I suppose. {80546} If you like. You might want to wait until the morning, however, as mostly everyone's retired for the evening. It's up to you. {80547} Not now! {80548} Those? Stingers, they're called. Half man, half scorpion. I haven't seen them on the last two trips through... it was too much to hope that I'd never see them again, I see. {80549} But that's not important, right now. Have you see Zidan or not?! {80550} No, he's not! He was out here, fighting... I saw him! Damn it anyway, we *need* him in order to cross the desert! {80551} I don't mean to sound uncaring, , but the plain fact is that we *need* Zidan in order to cross the desert! {80552} You might not care either way, but that doesn't change the fact that we *need* him! How else are we supposed to cross the desert?! {80553} Torias! Is there any sign of him?! {80554} Ah, where is that drunkard of a brother? Oh, I see him. Maybe he is looking for Zidan, too. {80555} Nope. Nothin'. He's just up an' vanished, as near as I can tell. {80556} Damn it! I knew this was too good to be true! We can't go anywhere without our guide or we'll be lost for sure!! {80557} Split up my men so that the stingers can pick them off one by one? Not on your life, . We don't do things that way. {80558} Let me put it this way: we can head back to Blacksands and hope we don't get lost en route and delay our trip by about a week hiring a new guide. {80559} Or you can volunteer yourself to go and look for Zidan and pray to the gods that those stingers haven't torn him apart for a late-night snack. Your choice. {80560} Good. I'm glad that's settled. Should you need any supplies, by the way, I have plenty to sell you now. {80561} Excellent. We'll keep an eye out for you. Don't take any foolish risks unless you absolutely have to. {80562} Oh, and don't expect to be sneaking up on the stingers, from what I have been told, they have a special ability to detect vibrations, so they will know you are coming. {80563} You mean like chasing after poisonous creatures into their own lair in the middle of an unfamiliar desert? {80564} You mean besides the foolish risk we are already undertaking. {80565} Correct. I'm glad we understand each other. {80566} Is that so? There's something wrong with earning gold, I suppose? What did you have in mind? {80567} Don't mind if I do. {80568} [Success] Alright, then. Have it your way... *another* 100 gold on top of your reward. You drive a hard bargain. {80569} [Failure] No, I don't think you really need any more incentive than you already have. Off you go. {80570} [Success] Hmph. Fine, fine. Another 100 gold it is. You're robbing me blind, however, you know that? {80571} I trust that's finally enough for you. Now... don't you have a guide to find? {80572} Be that as it may, gold is all I really have to offer. Take it or leave it. {80573} So that's the way it is, is it? Sorry, but unless you can turn into a halfling on the spot, there's just no future between us. Let's keep our mind on business, shall we? {80574} You're not bad for a halfling, but let's keep our mind on business, shall we? I don't like to get the two mixed up. {80575} I'd sooner kiss a stinger. Let's keep our mind on business, shall we? {80576} Oh no you don't. I'm paying you all I can afford to. Try to milk any more out of me and it'll be more profitable to turn around and head back to Blacksands, it will. {80577} [Success] I suppose I really don't like the possibility of a delay any more than you do... but I'm hardly in a position to be throwing about gold. {80578} How about this: I'll give you five hundred gold if you bring the guide back. Then I'll talk to him about how much of that is coming out of his own pay. {80579} That's enough of a reward, isn't it? Now, is there something else? {80580} Oh? What might those be? {80581} Very well. Anything else you'd like? {80582} Not really. Just don't go out there alone... and speak to Daschnaya if you get hurt. She can mend you up just fine, I'm sure. {80583} I don't. I've heard, however, that stingers take slaves... we can only hope that was their intent. At least they'd keep him alive. {80584} We're not very far in, but if I were you I wouldn't pin your hopes on the scenery becoming very varied. That's why it's so easy to get lost here... only a native can tell one sand dune from the next. {80585} More than I'd like. The guides tend to give their hives a wide berth, but the creatures tunnel under the earth and spring up to ambush you. {80586} Most of them only look like men... really they're feral and vicious beasts who think only of blood-letting and gathering slaves. Some of them can be quite intelligent, however. {80587} I've heard tell of stinger mages and priests, but I've never seen one. All I know is that it's best to avoid the poison in their tail... deadly stuff, that. {80588} Daschnaya made some antidotes once that might work. Try talking to her. Oh... and if you manage to kill any of those stingers, feel free to bring me their poison glands. Worth a pretty coin, they are. {80589} For the usual. Slaves. Food. Bounty. Where one of us ranks on that list I really couldn't say... I've never heard tell of anyone escaping them before. {80590} That's a good question. I explained to your Master Drogan that there's no guarantee that your friend Garrick will still be where we dropped him off, but he seemed unconcerned. {80591} About a week's travel into the desert, there's a small temple encampment that we tend to stop at. Worshippers of Ao... harmless folk, really. {80592} This Garrick fellow seemed to think that was where he needed to be. Talked a lot about "excavations" and similar kinds of work. {80593} I think he was on the lookout for ruins dating back to the old Netheril Empire, actually. Your Master Drogan said he's something of an expert on the topic... I'm not surprised. {80594} No doubt it will require even more mindless wandering in the desert once we get there. Hmph. {80595} No doubt. But that's not my responsibility. {80596} Master Drogan said he knew this man Garrick, so we'll have to trust that he knows best. {80597} Sure thing. Watch the sticky fingers, however... I have enough trouble keeping my eyes on Torias. {80598} This is your show, , and not mine. I didn't ask you to come along, remember? I have to make a living and not give all my goods away for free. {80599} You may be a halfling, but you're not my cousin or my , are you? I have to make a living and not give my goods away for free. {80600} With that said, I'm sure I can come up with a reasonable discount for you, seeing as I'd rather see Zidan saved than not. Fair enough? {80601} As I see it, you're the one who needs to find that fellow we dropped off so badly. We're not the ones in a rush to get across the desert. {80602} So you can either get off your backside and earn your keep or you can sit tight and accept the delay. That's not blackmail, that's just the way it is. {80603} [Failure] None of us get exactly what we want, now, do we? Isn't this the sort of adventuring you like to do anyway? So go to it... adventure! {80604} [Success] I suppose I really don't like the possibility of a delay any more than you do... but I'm hardly in a position to be throwing about gold. {80605} How about this: I'll give you five hundred gold if you bring the guide back. Then I'll talk to him about how much of that is coming out of his own pay. {80606} So I trust that's settled, then? Should you need any supplies, by the way, I have plenty in store to sell you now. {80607} Take one of your friends from the school. That's what they're here for, aren't they? Or take that kobold, Deekin, with you... he seems eager enough. {80608} But I need everyone else here to guard the caravan in case those things decide to come back. You won't begrudge us that, I hope. {80609} I really don't know. But there has to be some evidence around that shows where the stingers came from, doesn't there? {80610} I don't propose that it will be an easy task to find Zidan and bring him back, but what choice do we have, really? {80611} You know a little about tracking and such, don't you? Find out where the stingers came from, follow them back to their lair! {80612} Yes, of course, but none of us are natives! The Anauroch Desert is huge! Unless you want to risk wandering off to your death, you have a guide with you! {80613} What? Why not?! Don't just leave him out there... we need him! {80614} You found him? Then you'll have to go back! Quickly, go! {80615} That's progress, at least. Keep on looking... he must be in there somewhere. {80616} Damn. Well... what can I do to help? {80617} I would not advise that, Madame Katriana. {80618} Neither would I, to be honest. It's good to have you back... none the worse for your experience, I see. {80619} That is true. The thanks must go to for that. {80620} True enough. Well, ... you rescued Zidan, as you said you would. I suppose you'll be wanting your gold? {80621} [Success] Fine, fine... though I'll point out we *did* have a deal., and that all this urgency to cross the desert is your doing, not mine! {80622} [Failure] The offer was gold and you'll get gold and not a copper more. No hard feelings, but business is business. {80623} As for you, Zidan, we'll have to discuss just what your rescue is worth in relation to our deal... {80624} [Success] I suppose so... even though we *did* have a deal, as you'll recall. I'm grateful, however, so I'll overlook that. {80625} So here, then... gold. Hopefully I'll make up for that in trade. We'll also need to discuss what your rescue is worth in relation to our deal, Zidan. {80626} I... I... yes, of course, Madame Katriana... {80627} But... but I have already paid for my rescue! {80628} That's between you and , isn't it? It doesn't have anything to do with me... or your fee, as the case may be. {80629} Now, then... I trust we're ready to move on? ? {80630} Right, then. Don't take all day, though... I don't need to wait until something else descends upon us here. Tell me when you're done. {80631} Good. Torias, what's the delay?! Why aren't we moving yet?! {80632} And here I was enjoying this relaxing stop of ours... {80633} I said move it, lazy bones! Everyone on your feet... we leave NOW! {80634} What?! After all those demands and such? You're a strange one, , I'll give you that. I'll take it, though, and give you my thanks. {80635} And you, Zidan, are one lucky man. That reward was going to come out of your pay. {80636} You... are too kind, Madame Katriana... {80637} Don't I know it. {80638} [snicker!] {80639} I can find you something to do, cousin, if you've got enough spare time to be eavesdropping. {80640} Err... but I have already given much of my gold to ... {80641} Well that sounds appropriate somehow, don't you think? It was who risked neck to save you. {80642} True enough. Well, , you rescued Zidan just as I'd hoped you would. I suppose you'll be wanting a reward? {80643} Fair enough. How does gold grab you? {80644} Fair enough. You, my dear Zidan, are one lucky man... that reward was going to come out of your pay. {80645} Oh. Fair enough, I suppose... you're a kind . You have my sincere thanks in return. {80646} Hmph. I suppose you're right... though I hate over-paying the help. Here, then, Zidan. For all the trouble. {80647} Thank you kindly, Madame Katriana. And you, as well, ... this is most unexpected. {80648} Yes, well... we're just glad that you're safe, that's all. {80649} When did I become invisible? wasn't the only one there, you know. {80650} Of course, my lady. You have my apologies... I did not mean to exclude you. {80651} Oh yes. Let's forget the half-orc was at all involved, shall we? Bah. {80652} My apologies, sir. Of course you deserve my gratitude, as well. {80653} I'll be fine. Don't worry about me. {80654} And if I'm not alright? What are you going to do about it? {80655} Do you think there's going to be trouble? {80656} Where are my companions? {80657} Did you say you hired a kobold? {80658} Is his name Deekin? {80659} He did? What did he say? {80660} I should get some sleep. {80661} Bah. I hate this desert. {80662} Maybe I should go and speak to him. {80663} Wait one second... what *were* those creatures?! {80664} I don't know. Is he in one of the wagons? {80665} Thank you for the personal concern and gratitude. {80666} Who cares? He probably fell in battle. {80667} Do you want me to look for him? {80668} Go and look for him, then, if you're so worried. {80669} We'll just have to make do without him, won't we? {80670} Very well. I will do what I can. {80671} I should be going. {80672} I think we need to re-negotiate my reward, first. {80673} Forget about it. {80674} [Persuade] I want another 100 gold. {80675} [Persuade] I want another 100 gold. {80676} I think we still need to negotiate. {80677} I want something in return besides just gold. {80678} I was thinking about something a little more personal... {80679} [Persuade] I could use a little incentive from you for this mission. {80680} I have some questions. {80681} I have no more questions. {80682} Do you have any advice for me? {80683} How do you know this Zidan isn't dead? {80684} What can you tell me about this desert? {80685} What do you know about these stingers? {80686} Is there anything that can counter that poison? {80687} Why would they have attacked the caravan? {80688} Just where will I find Garrick, anyway? {80689} What kinds of excavations? Did he say? {80690} Show me what you have in stock. {80691} I have to *buy* my supplies off of you? {80692} I don't appreciate being blackmailed into helping. {80693} Fine. You don't leave me much choice. {80694} [Persuade] I could use a little incentive. {80695} I don't suppose I get any help in this, do I? {80696} Just how am I supposed to look for him? {80697} Wait a second, I thought you'd been across this desert before? {80698} I rescued Zidan, but haven't brought him back yet. {80699} I found Zidan, but I haven't been able to rescue him yet. {80700} I've found the stingers' caverns, but no sign of Zidan yet. {80701} No, I haven't found him yet. {80702} Sounds good to me. {80703} [Intimidate] This was harder than I'd bargained for. I want compensation... now. {80704} [Persuade] I think I deserve a bit more than that, don't you? {80705} I have something to do, first. {80706} Yes, let's go. {80707} Forget about it. We can leave, now... that's good enough for me. {80708} You're damned right I do. {80709} We can leave, now... that's reward enough for me. {80710} Getting Zidan back alive is reward enough. {80711} Give it to Zidan. He deserves it for what he's been through. {80712} Talona grant us victory!! {80713} Hsss!! Perish!! {80714} Fool! Here you shall die! {80715} You shall be sacrificed to the Lady of Poison! {80716} The Lady of Poison shall drink your blood! {80717} Hsss! You will die in agony! {80718} Talona shall have your soul! {80719} Mm. I could go for some water. It seems my flask has nothing but wine in it... I wonder who did that? {80720} Eh. Don't mind me. Maybe you should be talking to Katriana... she's getting that look like she's about to explode, you know? {80721} Do you have sand in your ears? I think I have sand in my ears. I hate the bloody desert. {80722} Now that's a shame. Guide's gone missin', here we are stuck in the middle of the desert at the mercy of scorpion men... sounds like it's time for a drink. {80723} Hmmmn. Can't say I've ever gotten drunk much with folk like yourself. Tried some ale once. Vile stuff, no offense. Blech. {80724} You know, I had a woodsy acquaintance once much like yourself. Had a knack for turning tree sap into a swill that would lay me flat for a week. Wonderful chap. {80725} Heh... last time a say a magely type like yourself drink, we had to clear the entire bar after he tried to light his pipe. You know... drunken fireball and such. {80726} I must admit, I would've thought you holy types to be a bit more stodgy about the spirits. You know... that whole holier-than-thou bit. Good to see that isn't the case. {80727} Would you believe Katriana doesn't drink? Not even a fine ale. She's not like you and me, aye... I say let halflings be halflings! {80728} You know... come to think of it, I don't think I've ever seen elves drink anything other than honeydew-smelling stuff. But they must, I suppose... they make a lovely wine. {80729} You know, I've always liked getting drunk with a decent gnome. Not that there are many. Decent gnomes, I mean... there's plenty of them other kinds. {80730} And remain hyper-conscious for all the fear and paranoia that's sure to set in while we're waitin' on you? No thanks. This seems quite called for, thank you very much. {80731} Pfft. Now you're starting to sound like Katriana. Personally, there's not much else that I'd *want* to think about. {80732} Ahhh. Now that's what I call a remedy for danger. {80733} Now then. What can I do for such a lovely lady such as yourself? {80734} Yep. I'll raise a toast for you while you're gone. Best keep your hopes up and not assume that guide is all bloated and poisoned-like by now, eh? {80735} Stay here, stay drunk. We'll make our way back to Blacksands eventually. But, then, you're in kind of a hurry, aren't you? Very sad, really. {80736} Eccchh... not much. Poisonous as a desert viper, though, I'll tell you that. You can cut out those glands, by the way. Worth good gold, they are. {80737} Hah! I'd like nothing better, actually. But Katriana'd have my hide. She wants me here guarding the caravan, an' not wandering off doing something interesting for once. {80738} An' besides... it looks like you've got all the help you can handle between that snarly half-orc an' that fine dwarven lass. Mmm, I like her. {80739} And then there's always that eager kobold Katriana hired on. I could use him away from dinner for a while... you take my meaning? {80740} And Deekin! You not forgets about help you gets from Deekin! {80741} You hired on that smelly little cook? That's a new one. {80742} Deekin is good cook! {80743} I don't even want to know what was in that soup last night. Maybe it's best that takes you with, you take my meaning? {80744} Yes. Deekin gets to be great hero! {80745} Right, right. Off you go, then. {80746} You're too kind, Torias. {80747} Mmmn. And that form-fitting leather of yours. Yup, I like that, too. {80748} I take it back. {80749} Who are you calling snarly, little pipsqueak? {80750} Well... you, actually. {80751} That is good. Just so long as we are clear, you and I. {80752} Eh. Not much. Katriana's a fine cousin, but she tries to keep me working from dawn to dusk, you know? But the caravan's not so bad, I s'pose. {80753} If you ever need some goods of the not-so-legitimate kind... you know who to talk to. Never mind the vanilla stock Katriana sells. {80754} Oh... here and there. You know. A bit from this town, a bit from that village. It's all good. {80755} You want to see what Torias has in his booty bag, eh? Well, alright... just not a word to the cousin or that's it for my side business. {80756} Now then. What can I do for such a fine lad such as yourself? {80757} Hmmn. I knew another bard, once, who actually sang better after a bottle or two of elven wine. Offended everyone in the room, for sure, but he sounded good. {80758} Hmmn. I once knew this monk who believed drunkeness was next to godliness. Didn't bathe much, either. Had a wicked belch, though. {80759} Hmmn. I remember a certain rogue who got so drunk he fell off a roof in mid-heist. Not, ummm, anyone you would know or anything... {80760} Hmmn. I remember this ranger who I used to share an ale with. He put an arrow in the mayor's backside by accident. Laughed all the way to the stockade, he did. {80761} Hmmn. I remember this druid who would magically grow grapes in the grove and make the best wine. They found him in a vat one morning. Sad, really. {80762} Hmmn. We had this dwarven barbarian who came into town when I was growing up. Acquired a secret fixation for gnomish brandy. Sad case, really. {80763} Hah! I knew a warrior once who refused to go into battle unless he was tanked up on dwarven ale. Then he'd pass out and the enemy'd think he was dead. Lived a long time, though. {80764} Hmmn. I knew a paladin once who had a little fixation for mead. Seems someone told him nothing so sweet could be alcoholic. Not the brightest fellow, I'll admit. Kept falling off his horse. {80765} Hmmn. I knew a priest once who we used to find on the steps of Brandobaris's temple every twelve-day. Gave good sermons. On the other days, I mean. {80766} Aye? Then here... I have an extra flask. Don't tell Katriana it came from me, however. {80767} Aye? You haven't dug up that guide yet, eh? No, I s'pose I'd have heard about that by now. {80768} Well I'll be a wee skinned kitty. You're alive after all, Zidan! {80769} This is true. I am alive... and grateful. {80770} No offense, but I sort of thought you'd be a bloated corpse with a bunch of scorpion kiddies sucking the bodily fluids out of you by now. Gosh, lucky. {80771} Err... yes... that is quite an image you conjure... {80772} Well, , you'd best trot him over to Katriana. Maybe she'll actually stop to breathe, for once. {80773} You bet I am. Short on spirits, too... I'm eager to find the next outpost. {80774} Err... I'm sure Katriana will want to see Zidan, ya know. {80775} Well, are we going to be underway yet? What's the catch? I'm short on spirits here! {80776} If you wish. It doesn't bother me. {80777} Don't you think you should stay sharp, just in case? {80778} Drink? Is that all you can think about? {80779} I should go. {80780} Do you have any advice for me? {80781} Do you know anything about these stingers? {80782} How would you like to join me to look for the guide? {80783} Just what do you do around here, anyway? {80784} And just where do you get your goods? {80785} I'd like to see what you have for sale. {80786} I'll join you, if you don't mind. {80787} Perhaps you're right. {80788} Greetings. I am most pleased to be the one who shall lead this caravan through the great desert. My name is Zidan. {80789} I... I am free! Oh, what sheer relief! I am forever grateful to you, ! How can such a rescue ever be repaid? {80790} It was a close thing. The creatures were about to sacrifice me to their dread goddess... in a manner I would not wish on my worst enemy. {80791} Please... I will follow you out of this place. I saw very little when I was dragged in, I do not think I can find my way out on my own. {80792} Really? Xanos can not think of many things he would not wish on his worst enemies. {80793} Then it is fortunate we came when we did. You are a lucky man. {80794} I agree whole-heartedly, my lady. I will feel safer, however, once we have returned to the caravan. {80795} Really? What kind of way is that? Deekin needs to know... he gots to write it down. {80796} I would rather not think of it, kobold. {80797} Okay. Deekin just makes something up, then. He just thinks back to what Old Master would do... and that is lots, let Deekin tells you. {80798} I... I have only the gold Madame Katriana forwarded me when I was hired. These scorpion creatures saw no need to take it, I suppose. It... it is not much, however. {80799} There is no need to threaten my life, ... I know what you have done for me. It is just that... the only other thing I possess is an heirloom of my family line... {80800} As... as you wish. Here, the heirloom and gold both. {80801} That is it? Bah! If we did not need you to guide us out of this forsaken desert, I would recommend to that kill you anyway. {80802} I don't mind lifting a few coins now and then from those who can spare it, but ... really, isn't this beneath you? {80803} Dibs! Dibs on gold! Deekin calls dibs! {80804} Then take it. It would not have meant anything had I been killed, no? {80805} Ummm... be easier to collect, though, maybe. {80806} I am grateful never the less. If you had not arrived when you did, the creatures would surely have sacrificed me to their dread goddess! {80807} What? You mean she comes and eats you? I needs to know... Deekin gots to write this all down. {80808} Spare us the melodrama, little man. You are needed to guide us, and that is the only reason you live. Be thankful. {80809} It appears they worship Talona, the goddess of poison. I can't imagine her methods of sacrifice are exactly... pleasant. {80810} Please! I... I am being held here by a... a magical force! Free me, I beg you! {80811} What would you have of me, ? {80812} As you wish, but do not be gone for long. I do not wish to be taken by these creatures once more. {80813} It will be a relief. Lead on. {80814} I owe you my life, . I shall always be grateful for your assistance. {80815} No need. I'm just happy you're unharmed. {80816} Gold sounds fine, or something better if you have it. {80817} Then forget it. It's not worth my time. {80818} Cough up something better or I kill you here, fool! {80819} Oh, never mind. This isn't worth my time. {80820} Keep it. The gold will have to do. {80821} That should suffice. {80822} I will take it anyway. {80823} I wouldn't have bothered if you weren't needed to guide the caravan. {80824} Never mind. {80825} Stay here for a moment. {80826} Come with me now. {80827} I... I won't be able to survive much longer! {80828} They wish to sacrifice me! Please hurry! {80829} If you have any mercy in your heart, free me! {80830} You... you are from the caravan! Please, help me! I beg you! {80831} [grumble... mumble...] {80832} Yes, there was a foul taste to dinner last night. {80833} [grumble... mumble...] {80834} Well, nobody ever said that a kobold was a proper cook, but he volunteered. {80835} Deekin hear that. {80836} Foul taste? But Deekin uses perfect amount of ox urine, just like mammy did! {80837} There is no such thing as a wookalar. {80838} [grumble... mumble...] {80839} No, Uncle Duffer was eaten by a manticore, not a wookalar. {80840} Now that's not a very nice thing to say to . {80841} [grumble... mumble...] {80842} You did too. Don't blame my hearing everytime I call you out for saying nasty things. {80843} The Bedine're not so bad. You just don't like their camels. {80844} [grumble... mumble...] {80845} No, I guess the hungry Bedine must have killed all the camels. I guess the nomads are good for something after all. {80846} Watch your tongue there, Birgen. It's not him that smells, it's you. {80847} [grumble... mumble...] {80848} Once we get access to the water, I'm going to soak your head for a bit. {80849} What do you think are worse, stingers or ill-tempered dwarves? {80850} [grumble... mumble...] {80851} Yes, it is more acceptable to smack a stinger with a hammer. {80852} I promise, if you continue to make rude comments about me, you will find out just how much worse a dwarf can be. {80853} That half-orc nearly squashed me flat last night when I went to bed. {80854} [grumble... mumble...] {80855} What do you mean it was an ox? Oh, I guess that's what the smell was. {80856} I did no such thing and I resent the accusation! {80857} Crimeny! This trip through the desert's taking a long time! {80858} [grumble... mumble...] {80859} If you're so thirsty, mister grumbles, why don't you go deal with the problem? I didn't think so. {80860} Hope we can get to that water soon. {80861} [grumble... mumble...] {80862} Quiet, you. The sooner we get underway, the sooner we'll get to the Ao encampment. {80863} So we got the water we need? That's a relief. {80864} [grumble... mumble...] {80865} So what? There's nothing wrong with wanting a bath. You should try it yourself sometime, brother. {80866} I see you have returned. Have you gotten permission to take their water? {80867} It should not be this difficult, . Please hurry. I do not wish to linger here. {80868} Holy Yondalla, ! I give you the simplest of jobs and already you have forgotten? {80869} Go to the Bedine and negotiate for water for our caravan. Please. I hope I do not have to write this down for you! {80870} Good luck. {80871} Ummm... Deekin gots notes here, somewhere, just holds on... {80872} Never mind that, kobold. I am perfectly capable of reminding . {80873} You wouldn't believe the number of blows takes to the head every day. Really it is a wonder can remember not to drool most of the time. {80874} I wonder if that is what is wrong with Torias? No, I suppose that's just because of the drink. {80875} Are they still adamant about the ban on the waterhole? That was many years ago! This is simply ridiculous. {80876} Zombies? I hate undead! Oh, , I... really did not stress how bad our situation is. One of the water barrels was kicked by an oxen on the way here, you see. {80877} If we can get no water here, we will not have enough to get us through to another oasis. I fear that you are going to have to help the Bedine destroy this Kel Garas. {80878} [Failed] I hate bullies. I always have. Usually they only act that way because they are compensating for some kind of weakness. {80879} Sometimes a good leader must act the role of a bully, when it is in the best interests of a larger goal. {80880} Maybe, but sometimes a good leader accepts that he or she cannot win every battle. {80881} You never mets the Old Master, then. {80882} [Successful] I hate bullies. I always have. Usually they only act that way because they are compensating for some kind of weakness. {80883} You never mets the Old Master, then. {80884} [Failed] If I truly thought it would make the difference between life and death for you, I would certainly do so, but I have every confidence in your abilities. {80885} However, I will give you this potion for free. It may come in quite useful if you are facing undead. That is as far as my generosity stretches. {80886} [Success] If I truly thought it would make the difference between life and death for you, I would certainly do so, but I have every confidence in your abilities. {80887} However, I am willing to let you have several potions that I imagine you will find useful. That is as far as my generosity stretches. {80888} If I thought you would possibly not succeed, I would of course make everything available. Luckily for my purse, I have the fullest confidence in your abilities. {80889} I will, of course, give you the best prices I can, considering the difficult market. {80890} That is a poor excuse for being tightfisted. Surely you could just... lend us some magical artifacts? {80891} And you can just lend me some gold in return. Why, I'll even let you keep such items, and I'll just keep the gold. {80892} You talks like Deekin thinks, halfling lady. Great hero do anything, and kicks butt too. {80893} Yes, well... so I've seen. I'll admit that 's been earning fare on the caravan so far. {80894} You means that barrel Deekin accidentally... ummm, never minds... {80895} And whose bright idea was it to put the water barrels within kicking range of the stupid beasts? {80896} Watch your tone, Xanos! When an ox gets an idea in its skull, nothing stops it. {80897} That is wonderful to hear, though it certainly took you long enough. Well, let us know if you're ready to continue on, and we'll collect what water we need and go. {80898} Right. We'll wait until you're ready, then. {80899} Good. I, for one, would like to reach the Ao encampment as quickly as possible. Let's go. {80900} We could be in some trouble, friend. The oxen have gone through the water rations much faster than expected. There is an oasis near here, but we have had some trouble with the tribe that guards it. {80901} You have a way of dealing with problems that I seem to lack. If you could just go and talk to the Bedine, maybe they would allow us to restock our water supplies. {80902} If you would rather not feel the dry sand in your mouth as your body is wracked with the pain that is dying of thirst, then bloody well do as I say. It is a simple task. {80903} To us it seemed a simple thing; to allow our oxen to walk into the water hole. It was our first time crossing the desert and we did not know the proper customs. {80904} We were never welcomed back, though we would never do such a thing again. We need this water, . {80905} They poops in water, maybe? {80906} Nothing so distateful, no. The Bedine consider the oasis something of a sacred place, however. It's tied into their local history, somehow. {80907} It doesn't seem that difficult to predict that others might become upset when your beasts of burden empty their bladders in their water hole. {80908} Not now, but we had been at another oasis where the animals and Bedine bathed in the water. {80909} Hah! I suppose I should be a little upset if your beasts relieved themselves in my water supply too. That is why Xanos always prepares for the worst. {80910} Are you saying you have water left? {80911} I should certainly think so... [Shakes his canteen.] That is... strange. I could have sworn Xanos had some left. {80912} Anyways, the Bedine consider the oasis something of a sacred place. It's tied into their local history, somehow. {80913} Good. Return as soon as possible. It would be a good thing if we were able to continue tomorrow morning. {80914} Best of luck. {80915} Certainly. Gold is always welcome. {80916} I'm eager to collect our water and be out of here. Are you ready to go? {80917} Not yet. {80918} What was I supposed to do again? {80919} Goodbye. {80920} There is a problem. {80921} [Tell her about Kel Garas.] {80922} I will be going. {80923} I would like to make a purchase. {80924} [Persuade - Intimidate] Your life is on the line here too. Refuse to help me and death might come swifter than you expect. {80925} [Persuade] Don't you think I should have free access to anything that could help us? {80926} Should you not allow me full, free access to your wares, then? {80927} We can use the water. {80928} I have some things to do. {80929} I'm ready to go now. {80930} Get your own water. {80931} What kind of problems did you have with them? {80932} I will try. {80933} I will be going. {80934} I would like to make a purchase. {80935} Yes, let's go. {80936} When evil grows unchecked, then shall one destroy the guardians and prove worth to wield the Desert's Fury. {80937} [This altar seems to suck the very light from the room. From markings, runes and graven images you can tell this is an altar to the dark god Jergal.] {80938} Leave the altar alone. {80939} Spit on the altar. {80940} Pretend to pray faithfully. {80941} Pray faithfully. {80942} Eh, my head really hurts. A little water would be nice about now. Or some wine. Come to think of it, I might even be willing to drown myself in a barrel of orcish ale. {80943} I can't believe I'm already out. Once we get permission to go up to the water hole, I'm going to scavenge for some more... supplies. Katrina will be too busy to complain. {80944} Come back soon, preferably with a vat of wine. {80945} Thanks, I'll stay here and guard the oxen. You never know when a Bedine warrior will get hungry, and then watch out! {80946} They make a very foul brew, but if you don't have anything else, it's better than being sober. That's about the extent of my knowledge, although they do have prickly honor. {80947} Stick to your word until it's time to run, , that's my suggestion. {80948} You not knows much beyond what goes in your mouth, Deekin thinks. {80949} Well, keep up that wit, kobold, and you won't know much beyond the dagger that's in your belly. Hmph. {80950} Hey, Torias, I think I found a bottle of wine! {80951} Really? Where is it? {80952} Oh dear, I was wrong. It's just a dried-out, useless halfling sot. {80953} I hate dwarves that think they're witty. {80954} You are not of much help, halfling. Perhaps if you drank less your head would be filled with more than fog. {80955} Ugh... my head hurts so much I can't even think of a good comeback. Wait... you stink and your mother dresses you funny. That's the best I can do. {80956} You show it who's the daddy? {80957} Sorry. I wouldn't have the slightest idea, not being a priest and all. But I would suggest that you do so very carefully. Personally I would rather stay here and get drunk, but I'm all out of wine, so off you go. {80958} Torias, you aren't terribly funny when you are sober. {80959} Ouch! Xanos has heard better jokes from the kobold! {80960} Ooo! Deekin gots to write that one down! {80961} Hmph. My head's pounding too much. You want some advice, look for it amongst my plethora of goods... there's always something useful in there. Just don't tell the cousin. {80962} Don't get eaten. I've always found that to be good, sound, sensible advice. {80963} You want to see what Torias has in his booty bag, eh? Well, alright... just not a word to the cousin or that's it for my side business. {80964} Ehhhh... what now? Can't ya leave a halfling to his misery? {80965} I heard ya got us the water we need. Whew... by Brandobaris's hairy feet! I can't wait to get out of this desert! {80966} I should go. {80967} Why don't you come with me? {80968} What do you know about the Bedine? {80969} How do you kill a mummy? {80970} Do you have any advice for me? {80971} I'd like to see what you have for sale. {80972} So you shall go and negotiate for our water? Good luck to you. I certainly would not want to deal with the Guardian Bedine. {80973} Be wary, . These are a strange people. {80974} The Bedine of this oasis are a strange lot. I do not know too much about them, but the rest of the Bedine do not deal with the Guardians. It is said that they are cursed. {80975} We are a nomadic people, but this tribe lives here on a permanent basis. The legends of our people say that this tribe was once part of us, but one day they appeared here, strange and elusive. {80976} One day a foolish Bedine nomad decided to steal an heirloom of this tribe. He was caught, and the leader of this tribe cursed him and all other Bedine, so that we can never enter the oasis. {80977} We call them the guardians, though we do not know what it is they are guarding. You could ask them, but I would do so in a polite way. {80978} The artifact was very powerful, they said. It had a specific purpose, one that the Bedine could not fulfill, though they never told us what it was. We do not communicate with them anymore. {80979} We find ourselves getting more nauseous the closer we get. Right now I can feel the effects only slightly. Were I to get much closer I would start to feel cramping in my bowels. {80980} It is hard to fight an enemy while your body is trying to excrete waste out every opening. An effective curse, you might say. {80981} I see you have returned. Did you have any luck? {80982} Yes, be wary. This is a dangerous place. {80983} That is excellent news. We should be leaving soon then. {80984} That is horrible. When this caravan has crossed the desert I shall spread the word among my people. Perhaps we will be able to help the survivors, if there are any. {80985} I will do my best, though I have never been into this oasis before. {80986} You have done an excellent job. Maybe you have the soul of a Bedine. {80987} Good bye. {80988} What are you talking about? {80989} Why aren't you doing it? You're the guide. {80990} What do you mean? {80991} Do you know why they stay here? {80992} Why would they curse all other Bedine? {80993} What happens if you try to enter the oasis? {80994} Goodbye. {80995} We have permission to use the water. {80996} The Bedine have mostly been slaughtered. [Tell him about the undead.] {80997} I want to ask you some questions. {80998} Why not? {80999} Greetings to you, stranger. You have come to the Oasis of the Green Palm in a time of great danger. I am afraid there is nothing here for you other than death... and the curse of undeath. {81000} There is a threat against all who come to this cursed place, but it does not originate with those of my tribe. {81001} As I said before, there is nothing for you here... least of all the water that once flowed in our oasis. If you do not desire to walk the night without a soul, I suggest you move on. {81002} A powerful creature, an ancient foe of my people, has once again arisen. He has taken our water, destroyed the temple of the Morninglord, and sent his undead minions against us. {81003} His minions drag the corpses of my people down into his tomb, where he brings them back to life and sends them to fight us. Our numbers dwindle as his grow... and without even water to sustain us, we shall soon fall. {81004} No water at all. The creature has dried even the water in my canteen, such is his power. {81005} Over one hundred of my people have died in the last few days, and you claim this is directed at you? Do not disregard the lives of my people in such a selfish manner. {81006} If you are completely out of water, then you are correct. Very well, even though this tale is not normally told outside the Bedine I suppose it is only fair that you know of the cursed creature who hunts us both. {81007} I suppose you face the same death as we do. Very well, even though this tale is not normally told outside the Bedine I suppose it is only fair that you know of the cursed creature who hunts us both. {81008} His name is Kel-Garas. The legends, passed down from father to son for ages in our tribe, tell us that Kel-Garas hails from an age long past... in the time of the Netheril Empire he was an evil necromancer and disciple to the god, Jergal. {81009} You must recover the rod that binds Kel-Garas to this mortal plane. Only when it is destroyed on the altar of Lathander will we be truly free of his evil. {81010} Before you face Kel-Garas in his tomb, I would first suggest you enter the crypt by the oasis. It is the burial place of al-Rashid, my distant ancestor who was the first to gain the power to fight Kel-Garas. {81011} My ancestor's weapon lies within... very effective against the undead, though the legends say it failed him in the end and holds no power when wielded by those of our blood. That is why we buried it with him. {81012} You are not of our blood, obviously. It may be the weapon would work in your hands... and I have little doubt al-Rashid would gladly forgive the intrusion if it meant the death of Kel-Garas. {81013} Oo! Deekin not of your blood! {81014} That... is true. I mean no offense, little one, but I would sooner take heart should my ancestor's weapon find its way into the hands of your , here. {81015} A powerful weapon to be weilded against our foe! This is fortuitous, is it not? {81016} A weapon against the undead? I bet Katriana would pay handsomely for it! If you do not find it useful, , perhaps we should... {81017} Do not discuss such things in front of me! The weapon is a relic of my ancestors; do not treat it as a common prize, to be bartered away! {81018} My people have been mostly destroyed and our belongings taken. Whatever you can recover from Kel-Garas, you may keep. You also get the water you desperately need. {81019} Now we get to the crux of the situation... what do we get besides water? {81020} It is dead, so it can be of no further aid to us, sadly. But I will tell you all I can. {81021} Do you need other answers, then? {81022} My ancestor, al-Rashid, made a bargain with it, as I said. {81023} Ah, I see. Of course it wanted its freedom, but my ancestor had no knowledge of how to open its Netherese prison. {81024} So instead my ancestor had to promise that he and his descendants would remain in this valley as keepers... we would watch over Kel-Garas and kill him, if ever we got the opportunity. {81025} Why the phaerimm wanted this from us, there is no way to know. Perhaps the phaerimm knew of Kel-Garas, or feared him? Either way it wished him dead. {81026} And so my family, my tribe, has stayed in this valley ever since. We are the Keepers of this oasis; a dark duty that has caused other Bedine to shun us. But such is how it has always been. {81027} Xanos knows the answer to that; it would want to be free! To be locked in stasis for years would be horrible. {81028} I believe my power lies in the ability to remove Kel-Garas's access to his magic, though obviously I have never had the means to test it. {81029} Inside his tomb, Kel-Garas is safe from me. Were he ever to come out, things would be much different. Or, at least, I hope they would... since my power has diminished, even that is no longer certain. {81030} It is far away from here, many leagues to the southeast. I would gladly show you the way, but it is a pointless trek now... there is nothing of interest that remains there. {81031} It was... like nothing I have seen before. Not a demon, nor a humanoid... it seemed more of an ethereal being. Perhaps during the age of Netheril it was a common thing, but certainly no longer. {81032} I do not know. There was evidence that some force had opened its prison and fought it, but it was long gone, whatever it was. {81033} Perhaps, but I don't see how. The prison is many leagues from here, and I suspect the phaerimm was dead long before Kel-Garas's power began to grow. {81034} It has nearly been destroyed. Both the temple and my ancestor's crypt are overrun with zombies. What else can I tell you? {81035} That crypt is the burial place of al-Rashid, my distant ancestor who was the first to gain the power to fight Kel-Garas. I would suggest you enter the crypt before you go to the tomb. {81036} My ancestor's weapon lies within... very effective against the undead, though the legends say it failed him in the end and holds no power when wielded by those of our blood. That is why we buried it with him. {81037} You are not of our blood, obviously. It may be the weapon would work in your hands... and I have little doubt al-Rashid would gladly forgive the intrusion if it meant the death of Kel-Garas. {81038} Oo! Deekin not of your blood! {81039} That... is true. I mean no offense, little one, but I would sooner take heart should my ancestor's weapon find its way into the hands of your , here. {81040} A powerful weapon to be wielded against our foe! This is fortuitous, is it not? {81041} A weapon against the undead? I bet Katriana would pay handsomely for it! If you do not find it useful, , perhaps we should... {81042} Do not discuss such things in front of me! The weapon is a relic of my ancestors; do not treat it as a common prize, to be bartered away! {81043} Many generations after my family took up their duty in this valley, a stranger from beyond the desert came to us. He was half-dead from starvation and thirst, but with our aid he survived. {81044} He told us that his god had commanded him to come here... that the Morninglord hated undeath above all else and would assist us. It was he who built the temple. {81045} He died long ago, of course, but our people took up his faith and became priests after him. Now... now there is nothing left. All the priests are dead and only the altar remains. {81046} What questions would you ask? {81047} We were once a nomadic tribe, connected to the other tribes of the Bedine, but when we swore to guard against Kel-Garas we moved here. Now the other Bedine believe we are cursed and avoid us. {81048} The phaerimm's power was a gift, but also a curse, since it meant we could never leave this oasis until the mummy was utterly destroyed. {81049} That... requires a larger explanation that dates back to Kel-Garas's rise, long ago. {81050} Of course. All my knowledge is at your disposal. {81051} Kel-Garas's strength has been growing, and it obviously has reached the point where he was able to reach out from within his tomb and parch the very spring from which the oasis flows. {81052} Even though he remains in his tomb, our tribe is under siege... and he is winning. {81053} You must first destroy his body, which is neither an easy task nor will it be permanent... Kel-Garas is immortal, after all. The source of his eternal life lies within the rod he holds. {81054} According to the legends, whoever recovers the rod can place it on the altar of the Morning Lord and Lathander will destroy its power, for none hate the undead more than him. {81055} The rod's destruction will end Kel-Garas's existence forever, and only that can restore the water to the oasis and give us hope of survival. {81056} When the Bedine first battled Kel-Garas after his rising, he was all but invincible. Many thousands fought only to be slaughtered by his magic or turned into ghastly undead. {81057} We were desperate for aid, for anything that could stop this evil. And we found it... or, rather, one of my own ancestors did. {81058} A prison built by the ancient Netherese, perhaps similar to the one Kel-Garas himself had once been held in, I do not know. This one, however, still held its occupant. {81059} It called itself 'phaerimm' and was unlike anything else my ancestor had ever seen. It had great power, however, power as great as that of Kel-Garas. {81060} It was this power that my ancestor bargained for and was granted, a power that would drive Kel-Garas back into his tomb and keep him there forever. {81061} It does. The power has been passed down in each generation of my bloodline. Should Kel-Garas ever leave his tomb, I could perhaps even destroy him. {81062} Ahhh, if only I could venture within, myself, to face the creature directly. Should we enter the tomb, however, our own power is nullified by Kel-Garas's magic and we are helpless. Some have... still tried. {81063} The most recent was my own uncle, Hammad, the last to hold the power before me. He entered and... returned a fortnight later, a zombie himself. I was forced to slay him, my own kin, and banish his soul. {81064} There are many things I could brave, stranger, but undeath... no, not that. Anything but that. {81065} Alas, our time grows short and I am sure Kel-Garas knows this. I am the last of my own blood and the power that was handed down to me... it has been waning even as Kel-Garas's own power grows. {81066} When I noticed my power beginning to fade, I voyaged to the distant prison my ancestor had found long before... to speak to this same phaerimm if it still existed. {81067} It was dead. How it was killed I never found out, but I can only assume that its death has caused its power within me to fade... and, at the same time, allowed Kel-Garas's to increase. {81068} There was no sign of who killed it. I assume that with the creature's death, my powers will fade until I am normal. {81069} Many creatures have the ability to nullify the powers of a rogue, yet this doesn't stop me from doing what I know I must. {81070} Only a fool goes where he cannot be sure of victory. It is lucky that Xanos is here, or who could triumph over this creature? {81071} That not sounds like it ended good... {81072} Because he lacked the power to defeat his rivals in life, Kel-Garas sought powers through death, that he might find a way to become the supreme ruler amongst the Netherese. {81073} Kel-Garas became a creature of undeath, gaining the abilities of the supernatural plus retaining all the power he held in life. He did not, however, anticipate the reaction of his rivals to this change. {81074} So it would seem. All things must come to their end, good or evil, as did even the great Netheril Empire itself. In fact, it was the Empire's fall that allowed Kel-Garas to live.... but I get ahead of myself. {81075} Many have thought so... there are wizards today who seek lichdom, after all. But it is foolishness to believe that such evil will not be countered by good. The world must always seek a balance. {81076} If you do not wish to hear the entire tale, I can sum it up for you, though I will take no blame if you lack any depth to your understanding. I do not enjoy catering to fools. {81077} Kel-Garas's soul is tied to a magical rod, which he keeps on his person at all times. So long as the rod continues to exist, so does he. {81078} If you wish the water to return to this oasis, you will have to go into the tomb and defeat Kel-Garas himself... then return to the surface with his rod in order to destroy it. {81079} Kel-Garas is immortal, so the only way he can be permanently destroyed is by placing the rod on the altar to the Morning Lord within his temple, here, and allowing Lathander to remove its foul power forever. {81080} I trust that was a brief enough tale... or do you have questions? {81081} As part of Kel-Garas's change into his evil, undead form, his own soul had been trapped within a rod that he kept close at hand... for this rod could be used against him. {81082} Kel-Garas's rivals discovered this fact and had the rod stolen. They performed a great binding ritual upon it that drove Kel-Garas deep into the earth and imprisoned him there. {81083} Kel-Garas's immortal form was protected by the power of Jergal, himself, and not so easily destroyed. Even the great power wielded by the mages of that age could but contain him, in the end. {81084} And then, after Kel-Garas had been imprisoned for centuries, the Empire fell and its magic vanished. The binding that held Kel-Garas was broken and he was once again free. He recovered the rod and then built an elaborate tomb from which he planned to rule. {81085} In the end it was my own people, the Bedine, who stopped Kel-Garas from succeeding. But only at great cost. {81086} Are there other questions you have? {81087} I did ponder thoughts of becoming a lich once, but I decided that there would be too many people who would seek to destroy Xanos. I will have enough enemies without that. {81088} Then you have foreseen a possibility that Kel-Garas did not. {81089} That is because Xanos learns from the mistakes of others. {81090} An undead priest? Then this is a creature that cannot be turned! {81091} He has many protections, young dwarf, but he must be defeated. {81092} That sound like bad news. Old Master once tell Deekin story about dragon that do that. Old Master say he look terrible without skin. {81093} The horror of the undead goes far beyond their appearance, little one. {81094} Yes, an empire of wealth and magic of a level unseen anywhere in Faerun today. Kel-Garas was a Netherese priest of Jergal, though the legends say he also conspired to become ruler of the Empire, itself. {81095} In the time of Netheril, Jergal was a powerful god of evil and darkness. It is said his power has diminished in this age, if he even exists at all, though Kel-Garas remains as powerful as ever. {81096} It is said that Kel-Garas used the powers offered to him by Jergal and attempted to gain rulership of the Empire, itself. That is how he became what he is now. {81097} He tried, though he ultimately did not succeed. There were many who sought to rule the Empire in that age, and Kel-Garas had many rivals with powers that paralleled his own. {81098} Powerful creatures usually collect powerful items. This could be a good opportunity for us. {81099} It is never just a simple job, is it? We could not just come up here and ask to use the water... no! We have to go and fight undead and other, more powerful creatures. {81100} Ooo! You says creature? Wait! Deekin gets out notes... he gots to write this all down! {81101} You return, I see. Do you desire to hear our tale now, or no? {81102} As you desire. I suggest you leave this oasis soon, if you can, for your own safety. {81103} Very well, even though this tale is not normally told outside the Bedine I suppose it is only fair that you know of the cursed creature who hunts us both. {81104} I see you have returned, wanderer. How goes the battle with my ancient foe? {81105} The shifting sands are ever treacherous, but trust must be placed somewhere. I beg you... do not fail us, wanderer. {81106} Excellent. Perhaps the time of Kel-Garas's doom has finally come. The Bedine shall hold you in honor, if you honor your word to us. {81107} I pray that al-Rashid's weapon will aid you in the battle to come. May the wings of the flies of a thousand camels speed you to victory. {81108} I know it is, but I have given you all I can. I will pray that your path will be true and your choices wise. {81109} I agree, the task is difficult. Here, let the strength of my blood fill yours. {81110} The effect will not last forever, but it should stand you in good stead. Be swift, wanderer, that you might take Kel-Garas by surprise. {81111} I will help as much as I can. {81112} Kel-Garas's soul is tied to a magical rod, which he keeps on his person at all times. So long as the rod continues to exist, so does he. {81113} If you wish the water to return to this oasis, you will have to go into the tomb and defeat Kel-Garas himself... then return to the surface with his rod. {81114} Kel-Garas is immortal, so the only way he can be permanently destroyed is by placing the rod on the altar to the Morning Lord within his temple, here, and allowing Lathander to remove its foul power forever. {81115} May the gods of my people guide you to swift victory, wanderer. {81116} A magnificent triumph! You are truly one with the spirit of the Bedine! There is just one more task, and you must hurry, if you are to return life to the oasis. {81117} The rod must be taken into the temple to be destroyed. Once Kel-Garas is destroyed, the water will flow in the oasis once more. {81118} Please, wanderer, do not utter such words. My people's lives depend on you to destroy this evil. Your people will suffer and die without the water. {81119} Even if you survive without the water, if you do not destroy the rod, Kel-Garas will not rest until you are dead and the rod is back in his possession. {81120} Legend tells us that Lathander himself will destroy the destructive power within the rod and replace it with the power of healing. If it is a reward you wish, then the gift of the god is yours. {81121} Xanos has no wish to have this mummy hunting him down for the rest of my life. We must destroy this rod. {81122} Why there be always more to do? This takes forever to writes down... {81123} I suppose you could, but legend tells us that Lathander himself will destroy the destructive power within the rod and replace it with the power of healing, no trifling thing. {81124} It seems only fitting that such an honor should fall on you, my friend. {81125} This is hardly a difficult choice, . Let us destroy the rod and collect the reward. We can always use more healing. {81126} Before you go, legend tells us that Lathander himself will destroy the destructive power within the rod and replace it instead with the power of healing. It seemed fitting to me that you should be rewarded. {81127} Should there be any trouble, my men and I shall try to help you. {81128} Destroy the rod, quickly! {81129} Victory is ours, wanderer. I am pleased to note that your actions were ever honorable. I thank you for all that you have done. {81130} Tell little Katriana that her caravan is welcome to return to us at any time and water will always be free for her. {81131} It was our pleasure. There was much looting of the evil temple, I am proud to say! {81132} Xanos is glad that you acknowledge his help, but it is only proper that you should also thank my assistant, . {81133} Ah... yes... well... I was thanking both of you, of course. {81134} Ummm... Deekin helps, too, you know. {81135} Of course you are correct, my little friend. I thank you both. {81136} We bless the day the gods saw fit to bring you to us, wanderer. {81137} Is that a threat? {81138} Where are these zombies from? {81139} All I need is some water. {81140} Do you not have any reserves of water? {81141} We will need to work together, then. I must have water. {81142} Why do these things always happen to me? {81143} As I too need water, it seems our lives are intertwined. {81144} Our caravan is in desperate need of water. {81145} I will be going now. {81146} So what do I get for helping you? {81147} I want to know more about this phaerimm. {81148} I have no further questions about the phaerimm. {81149} Why did it give you this power? {81150} But what did it get in return? {81151} What sort of power, exactly, did it give you? {81152} Where is this prison it was in? {81153} What manner of creature was it? {81154} How did it die? {81155} Could Kel-Garas have been responsible? {81156} I have questions about this oasis. {81157} Tell me about the crypt. {81158} Tell me about the Temple of The Morninglord. {81159} I have other questions. {81160} I want to know about your people. {81161} What is a phaerimm? {81162} I want to know more about Kel-Garas. {81163} How did Kel-Garas get rid of all the water? {81164} So how do you propose we defeat Kel-Garas? {81165} Have you tried fighting Kel-Garas directly? {81166} What did he find? {81167} Does this power still exist? {81168} You are a coward! Why have you not used your power to destroy him already? {81169} Are you too afraid to face Kel-Garas in his own lair? {81170} Why only if he leaves his tomb? {81171} Why the shift in power? {81172} What do you know of Kel-Garas, himself? {81173} Such evil is always undone, in the end. {81174} There must be great power beyond death. {81175} Is this story much longer? {81176} I really do not want to hear the whole tale. {81177} How do I destroy the rod? {81178} Never mind. Continue on. {81179} Please continue. {81180} Why did they not just destroy him? {81181} Why would his rivals drive him underground? {81182} That's all my questions about Kel-Garas. {81183} What cost was that? {81184} Tell me about the Netheril Empire. {81185} Tell me about Jergal. {81186} And did he rule the Empire? {81187} No, that's not necessary. {81188} Yes, tell me what's going on. {81189} Goodbye. {81190} I have found al-Rashid's weapon. {81191} It goes poorly. This is a difficult task. {81192} I have questions for you. {81193} What was I supposed to do again? {81194} I have the rod. {81195} I would like to keep the rod. It seems quite valuable. {81196} Could I not just give it to you to do? {81197} I will do it, then. {81198} I will do that. {81199} Go in peace, stranger. If you have business, I suggest you speak to Ali. {81200} I greet you, stranger. It is too bad that you have come to our oasis at such an inopportune time. {81201} We will die soon, and the desert shall take us... and then the evil lord shall escape his tomb at last. These are dark days, indeed. {81202} I am afraid I possess no supplies to sell you, stranger. {81203} You must speak to Ali, stranger. He will know what to do. {81204} You are the one out of prophesy! Salaam, . Your name will remain on our tongues and on the tongues of our children for generations. {81205} The ox, having gotten used to your presence, appears to no longer be bothered by you. {81206} Ironic as it might seem, the ox wishes you would stand downwind so it wouldn't have to smell you anymore. {81207} Should I worry about your sanity when you begin mooing at the oxen that way, ? {81208} The ox proceeds to launch into a long exposition on why the gods should never have created tsetse flies. {81209} The ox wishes you would open the gate so it could run free. Then it looks around at all the sand and hastily changes its mind. {81210} The ox tells you how much it would like to give the caravan wagons a good stomping. {81211} The ox wishes that it could have a long drink and a bucket of oats. {81212} The ox explains in slow and repetitive snorts just how much it really hates all the sand. {81213} [Communicate with the beast.] {81214} You could possibly climb this rock face to reach the ruins above, though there is likely the chance of injury should you fall. {81215} Leave the boulder alone. {81216} [Dexterity] Attempt to climb the boulder. {81217} [There are numerous runes inscribed on this headstone. The language is unfamiliar, but further study could possibly reveal its nature.] {81218} [Success] The language in Ancient Netherese, and the inscriptions speak of four elder priests of Jergal who are buried at this spot, going on for some length on the nature of their foul deeds. {81219} [Failure] [Though you discern that the writing is probably Netherese, you can make out little of the meaning beyond that it names four priests of Jergal buried here.] {81220} [Success] The language in Ancient Netherese, and the inscriptions speak of four elder priests of Jergal who are buried at this spot, going on for some length on the nature of their foul deeds. {81221} The priests were named Zephid, Amadus, Isiraal and Que-mish... all dedicated their immortal soul and bodies to the defense of this tomb upon their deaths. {81222} [Leave the tombstone alone.] {81223} [Decipher Script] [Attempt to translate the runes.] {81224} [Lore] [Attempt to translate the runes.] {81225} Here lie Kassal, Ra-Matul, Ishkil and Jeb - Elders of the order of the Divine Fist. {81226} Here lies Zaar, Great Master of the Order of the Divine Fist. {81227} An intruder in my ancient abode! Stay, friend... stay forever! {81228} You prove to be quite an adversary. Perhaps if you survive this, you might also prove to be a useful ally. {81229} You hear a soft voice in your head. Come, my follower... the time for your reward is now, if you can prove yourself worthy in this challenge. {81230} [The runes inscribed on this pillar are unfamiliar. Further study could possibly reveal their nature.] {81231} [Success] The statement translates to something quite brief and clear: Kel-Garas, priest of Jergal and servant of the darkest path. {81232} [Failure] You cannot make out the meaning of the runes, though the message is short. It may relate to a title of some sort, perhaps a priest. {81233} [Success] The statement translates to something quite brief and clear: Kel-Garas, priest of Jergal and servant of the darkest path. {81234} [Leave the pillar alone.] {81235} [Decipher Script] [Attempt to translate the runes.] {81236} [Lore] [Attempt to translate the runes.] {81237} [There are ancient runes inscribed on this pillar. The language is unfamiliar, but further study could possibly reveal its nature.] {81238} [Success] The runes tell of a powerful priest of Jergal, relating his following statement as both a curse and prophecy: "Netheril shall return! I shall bring it back and rule on high!" {81239} [Success] The runes seem to tell the tale of a priest and some form of curse, but you cannot make out the details. {81240} [Success] The runes tell of a powerful priest of Jergal, relating his following statement as both a curse and prophecy: "Netheril shall return! I shall bring it back and rule on high!" {81241} [Leave the pillar alone.] {81242} [Decipher Script] [Attempt to translate the runes.] {81243} [Lore] [Attempt to translate the runes.] {81244} [This massive statue looms above you, as if about to strike you at any moment. Two exceptionally large rubies seem to be the statue's eyes.] {81245} Step away. {81246} Climb the statue and grab the rubies. {81247} Stranger! You have destroyed much of what I created. Tell me, do you feel an urgent need to fight me and die, or do you have time to... parley? {81248} I hoped you might have had more of a mind than that, but you have proven me wrong. Very well, we will fight, though I tell you now, even if you defeat me again, you will never be rid of me. {81249} Kel Garas oct hothik Ral! {81250} When a living person enters my dominion, I always assume they are here to destroy me or to rob me. Either way, I must protect myself and my... people. {81251} But do not worry, you are alive and my people can be brought back too, so no harm is done. Will you speak? {81252} There is always something to learn from speaking to another, particularly if the other has a mind of any value. Believe me, I could teach you all sorts of things. {81253} But you have to be willing to listen and learn and share your thoughts as well. Is this something that interests you? {81254} It has been long years since I had anyone to converse with. Let me get a sense of you, first. {81255} A worshiper of the natural order? I should have known! Your kind deserve only the most painful kind of death! {81256} A holy priest? I should have known! Your kind deserve only the most painful kind of death! {81257} An unholy priest came to my lair? I am sorry I attacked you then. This has all the markings of a most profitable relationship. {81258} Ah, I sense the mystic forces you hold under your control. Many of my enemies and allies were mages of great power. {81259} A thief are you? Well do I understand the greed for something I did not possess. We might have much in common. {81260} An entertainer? I never had much use for your sort in life, but now that I face eternity with only the mindless dead to keep me company, I find you intriguing. {81261} Ah, I see you are a warrior of some power. I have known some generals with strong, tactical minds. We shall see how yours compares. {81262} So what is your name, ? {81263} Come now, if we are to speak in earnest we must have free exchange of information. I, as you already know, am Kel Garas of the Netheril, and a priest of Jergal. {81264} Then our exchange ends here. Now death awaits you with eagerness. {81265} [Failed] So that is how it is going to be, is it? Very well, I shall call you Katriana, though I doubt it is your name. {81266} [Successful] Greetings, Katriana. Welcome to the dead lands of Kel Garas, though, as I am sure you have noticed, I am not quite dead. {81267} [Failed] So that is how it is going to be, is it? Very well, I shall call you Torias, though I doubt it is your name. {81268} [Successful] Greetings, Torias. Welcome to the dead lands of Kel Garas, though, as I am sure you have noticed, I am not quite dead. {81269} Greetings, . Welcome to the dead lands of Kel Garas, though, as I am sure you have noticed, I am not quite dead. {81270} I was once a powerful priest of the Netherese. But I am sure you have heard the tale from the twisted minds of the Bedine warriors. Perhaps you have questions of me? {81271} Let me see that. It looks very familiar. Hmm, I cannot seem to recall where I have seen it before. Perhaps if I could hold it, I could divine what it is with my powers. {81272} You can trust me, . Just let me hold the crystal and I can tell you exactly what it is. {81273} You have the source! With it I can truly reign supreme! Nothing will ever be able to destroy me! I shall take it from your corpse and then raise you so that you may serve me! {81274} , what are you doing? Ixnay on the ystalcray! {81275} Hmm, you are an unusual duo. What do you want to know? {81276} How would you feel about a tribe of people whose sole purpose was to destroy you? But you have me wrong; I do not hate them. I have only contempt for them. {81277} They are mere dregs, an entire people whom civilized society holds in contempt. They have no homes, no palaces, no great libraries, nothing other than their lives. {81278} When they are swept away, no one shall remember them, nor care that they are gone. I respect those who make something worth remembering. How about you? {81279} Will you have anything worth remembering when your time has ended? {81280} Then you are a fool, and I have no time to suffer fools. Your time is over now, and none shall remember nor mourn your passing. {81281} And when you die, who will remember? Your kin? Your spawn? No, they shall take your kingdom and it shall be divided and fall and all you accomplished will have been for naught. {81282} The ravages of time wear even stone to the ground, and your enemies shall pull down your monuments and use the stone to build their castles. {81283} And the moment you die, others will take your wealth and you will be forgotten. Such things are transitory. {81284} Who are the great heroes of the Netheril? We had some, but they are forgotten. Such things are transitory. {81285} That is why I became what I am today, that I might live and be my own monument. Someday all shall know and fear me. Have you other questions? {81286} There are... certain individuals I have held in contempt. I do not think there is such a great difference between the two. {81287} That is a feeling Xanos knows well. There are many I have only contempt for. {81288} Wait, wait! Deekin not writes so fast! Speaks slower! {81289} Contrary to what many people believe, my people were not evil by nature. We were arrogant and powerful, and that led many of us to commit evil deeds. {81290} There was a purity to the power that we wielded, so far superior to the magic of today. There are too many limits for true power. {81291} We broke mountains, and then built cities that flew through the air. We fought our enemies with spells that could wreak havoc as far as the eyes could see. {81292} Such power is not available in this world. Not since the disappearance of my people. {81293} We did fail, but I still live. Perhaps more of my people survive somewhere else. I have felt... something different, recently. {81294} Ah, but it matters not. It is my turn to ask you a question. I know so little about the world beyond this temple. Is there a power you serve? A great king? {81295} The path to power comes to he who serves those more powerful, until he is more powerful than anyone else. You will learn this, , or be destroyed by those with the power. {81296} What else would you like to know? {81297} Most people who serve others and then betray them, are soon betrayed themselves. You should have learned that lesson already Kel Garas. {81298} You are an annoying little dwarf. , you need to learn to keep your servants under better control. That is why I prefer mine dead. {81299} I am not his servant! {81300} But you should be, little dwarf. is obviously your superior. {81301} These are words of wisdom, . Listen well and we may learn a great deal from this one. {81302} I was a powerful priest in the church of Jergal... a powerful god in my time. Despite my position in the church, I wanted more. I wanted to usurp the power of the mages and rule Netheril. {81303} I did the research and found that I could increase my powers in the church and eventually in my society, but only if I were immortal. The ceremony was performed and I bound my soul to a magical rod. {81304} Indeed. The rod was stolen by my enemies, just as it was by you presently, and I was cast out of Netheril society, buried in a cave, unable to rise and use my powers. {81305} If my soul remained with my body, then the destruction of my corpse would end my life. By joining it with the magical rod, blessed and protected by Jergal, I survive death all the better. {81306} The rod was stolen by my enemies, just as it was by you presently, and I was cast out of Netheril society, buried in a cave, unable to rise and use my powers. {81307} Then, after an age of imprisonment, I found myself free... but entirely alone. {81308} Then they have better knowledge then I would have thought, but I am sure the next part they would not know about. {81309} Indeed, you have the bartering stick, if I may use that turn of phrase. I suppose the fools told you to destroy me by destroying the rod. Always there is someone who would destroy those who would be great. {81310} But what will this creature trade for his eternal soul? That is what I am wondering. {81311} A statement I myself have made in the past. This is a learned... man. We should pay attention to what he has to say. {81312} Hey! Old Master used to say that all the time! {81313} The Netherese disappeared with all of their cities and magic. I have no idea what became of them, other than the one who possessed my soul. I found his corpse near here, in fact, my body being drawn to my soul. {81314} I was torn by the loss of my people, and I was determined to discover what had happened to them. Then I found a true horror. {81315} Not so quickly. I have told you some of my story, but now it is my turn. Information is valuable and not to be easily given away. {81316} I want to know something about you. Tell me; was your father a too? {81317} And driven by your mother's accomplishments, you decided that you just had to make more of your life, to prove you were as good; no, better than she was. {81318} My, what a heart wrenching tale, . I can see it now, driven by the loneliness of not having a father, you vowed to do more with your life. {81319} Ah yes, I can almost smell the stench of the nobility flowing through your veins. Driven by the right to rule, you set out to show everyone you were worthy of your birthright. {81320} And driven by your father's accomplishments, you decided that you just had to make more of your life, to prove you were as good; no, better than he was. {81321} Ah yes, I can almost smell the stench of the common blood, flowing through your veins. Ashamed of the life your parents led, you vowed to make more of your life. {81322} My, what a heart wrenching tale, . I can see it now, driven by the loneliness of the orphanage; you vowed to make something better of your life. {81323} Yes, you are as easy to read as a simple text. Go ahead, tell me I am wrong. {81324} That's right. Lie to yourself and try to make up excuses for your choices in life, but in the end you will see that I was right. {81325} Of course I am. The sorrows of life drive all her creatures down similar paths. We can lie to ourselves and believe that our choices are somehow more noble than others, but it is nothing more than a lie. {81326} So where were we? {81327} I was hoping I could trust you, but I do not think I know you well enough. I guess it is time to find out how well you die. {81328} Well, I know a little bit about you, but I guess the most important knowledge must come now. {81329} Are you willing to make a deal with me, knowing that it means you must betray your friends, the Bedine? {81330} No, you must choose your path and choose it now. Once you decide, there shall be no going back. Now choose, yes or no? {81331} Then it is time to find out how well you die. Farewell, fool. {81332} Well then, we are entered into a contract. So here is the deal. I have created a dagger with special properties similar to the rod that holds my soul. {81333} You take this dagger, and plunge it into the body of the Bedine leader. The dagger will consume his soul, killing him instantly. {81334} I shall leave here until the fool is dealt with. When the deed is done, take the dagger and place it on the altar. Doing this will curse the altar. {81335} Jergal will use the energy of the Bedine's soul to forge you a powerful item. Use it or sell it, I care not. I will be going now. {81336} You shall never see me again, until the time of my triumphant return. I shall remember what an excellent servant you have made. Perhaps I will give you a kingdom or two to run. {81337} Oh, and one last thing, I will take the rod and return the water to the oasis. You have my permission to partake of as much as you wish. {81338} Here is the dagger. Good luck, my evil friend. {81339} Quick and easy; this is a powerful weapon. Whatever shall we do? I will allow you to make this decision, my friend. {81340} Like the ultimate thief, I would say. Still, this gives me an uneasy feeling. Please choose carefully. {81341} That sound like nice knife. You makes one for Deekin, maybe? {81342} Silence, fool creature. {81343} Very well, what do you want to know about? {81344} A creature of great evil, a phaerimm... enemy to the people of Netheril and itself trapped in a prison of their making... had twisted the minds of a Bedine tribesman and granted him great power to destroy me. {81345} My research was lost as I fled back here to my lair, where I was able to block the creature's magic with my own protections. {81346} I believed I was trapped in my tomb indefinitely, but it seems something has gone right finally and I have grown in strength. {81347} I do not know. Perhaps Jergal waxes in power once again, or perhaps the phaerimm perished, weakening the Bedine. Or something else beyond my awareness has occurred. Does it truly matter? {81348} But now it is my turn to ask a question again. You left home to become an adventurer, and you obviously have the skills of some experience. {81349} Someone must have become the replacement parental figure in your life. Was he or she kind? Did you love your mentor? {81350} Only a fool cannot admit weakness. You had a mentor and you loved him like he was your own father. {81351} Do you believe the lies you tell yourself? It is only a fool who cannot admit weakness. At least a part of you loved your mentor. {81352} Every lie you tell tells me more about you. Every lie pushes you a little closer to the same path that I walked. You loved your mentor. {81353} Every lie you tell tells me more about you. Every lie pushes you a little closer to the same path that I walked. There was a mentor and you loved him like a true father. {81354} We all love our mentors in one way or another. I loved mine even as I killed her. She made an excellent sacrifice. {81355} And yet there is a part of you that would liked to have tested your mentor... to best him, and to watch his life's blood flowing from a mortal wound of your own making. {81356} What a moronic statement! Even as you hide behind the veneer of diplomacy, your soul is stained and someday you shall find that the dark path has consumed you so greatly, you enjoy evil. {81357} Do you see the path before your feet? Even if you destroy me, your evil nature will bloom, as it always does. {81358} What he says is true! How I would have enjoyed that contest. Maybe I will still have the chance, though I would not kill Drogan, just teach him a lesson for once. {81359} Yes, I am. But unlike you, I have never sought to hide my nature behind a guise of righteousness. {81360} Oh, , this is such fun. It is your turn. Ask your questions. {81361} There lies the difference between us. I would never have hurt Master Drogan. {81362} Old Master was mentor to little Deekin. He threatens to eats Deekin lots. {81363} Phaerimm are creatures that destroy all other magic-using creatures of any race. By almost any definition, that would make them evil, no? {81364} Truthfully, it is humorous, don't you think? I mean here are these people, thinking they are doing the world a great service for the good of all, yet binding themselves to a creature of pure malice. {81365} Yes, they do not even comprehend the irony of thier situation. Irony is the most beautiful form of humor. {81366} Exactly! Irony is the most beautiful form of humor. {81367} Then you must have scrambled your brain with all the fighting you have been doing. Irony is the most beautiful form of humor. {81368} I told you, I was researching what happened to my people. Taking over the world would have made that research easier. {81369} I do not see the profit in ruling over the dead. Of what use is an empty world? {81370} You fail to see the grand scheme, but then, you are short, you must fail to see a lot of things. {81371} You live only at the mercy of Xanos and his brave companion! {81372} Perhaps, or perhaps I will just keep coming back until you are so weakened that you can no longer defeat me. Then you would be my undead slaves. {81373} Bleh. That just because boss not kills you rest of way, yet. {81374} Silence, fool lizard, lest I show you first-hand the glory of undeath! {81375} Ummm... okays. Deekin just goes back to writing epic story... {81376} Hrrrrm. A paladin, I see. And one who speaks with the undead? You are nothing more than a dissembler, fool, and I shall rend you apart with my unholy powers! {81377} I am here only to destroy you, evil creature! {81378} You try to kill me and then wish to speak? {81379} Why should I want to speak with you? {81380} I will speak with you. {81381} I do not wish to share my name with you. {81382} I said no. {81383} [Persuade - lie] My name is Katriana. {81384} [Persuade - lie] My name is Torias. {81385} I am . {81386} I have no questions for you. {81387} Are you interested in making a deal? {81388} [Pull out tower crystal.] Do you know what this crystal is? {81389} Why do you need to hold it? {81390} I don't think so. It is important. {81391} Definitely not. {81392} I'm not sure... {81393} [Put the crystal away.] No. {81394} [Quickly put it away.] Uh, never mind. I have a different question. {81395} [Show him the crystal anyways.] {81396} Why do you hate the Bedine so much? {81397} I do not care for such things. {81398} Someday I will forge a kingdom. {81399} They shall build monuments to me, someday. {81400} I will have riches beyond belief. {81401} My fame shall live on. {81402} Tell me about the Netherese. {81403} I would love such power. {81404} Not so powerful that they survived though. {81405} So why did they fail? {81406} There are kings and tyrants, but I serve none of them. {81407} I serve my god. {81408} I serve my people. {81409} I serve no one. {81410} Tell me your version of the story. {81411} You mean the rod I stole? {81412} Well, that was pretty stupid. {81413} Why would you bind it to a rod? {81414} This is pretty much exactly what the Bedine told me. {81415} And now I have the rod they placed your soul in. {81416} What happened to your people? {81417} How did you get free? {81418} Enough, I want to ask you about something else. {81419} Hurry up and finish your story. {81420} What did you find? {81421} No, but my mother was. {81422} I never knew my father. {81423} No, he was a noble. {81424} Yes, he was. {81425} No, he was a commoner. {81426} No, I am an orphan. {81427} You know nothing about me. {81428} You are wrong. {81429} You are close. {81430} I have no more questions. {81431} Is there no other way? {81432} No. I will not betray them. {81433} Yes, if it is worth my while. {81434} They are not my friends. I merely sought water from them. {81435} I like it, so far. {81436} What do I get for doing this? {81437} What happens then? {81438} I changed my mind. I think I will destroy you instead. {81439} Give me the dagger. {81440} Very well. {81441} I want to ask something else. {81442} Finish telling me your story. {81443} What has bolstered your powers? {81444} I do not wish to answer that. {81445} No, I used him for my own purposes and left when he had nothing more to give. {81446} He was a good teacher, but I had no feelings for him. {81447} There was no mentor in my life. {81448} Yes. He was a good teacher. {81449} Yes, there is truth in what you say. {81450} You have your opinions; I have mine. {81451} Perhaps you are right. {81452} You are disgusting. {81453} The Bedine said the creature was combating your evil. {81454} Why should I believe this phaerimm was evil? {81455} What fools. {81456} Somewhat ironic I suppose. {81457} I don't find that funny. {81458} You spoke of research; I thought you were trying to take over the world. {81459} The magical crystal that you received from the Formians begins to feel warm in your hands... {81460} [There is an old inscription on this obelisk. The language is unfamiliar, but further study could possibly reveal its nature.] {81461} [Success] "The gift of the fairy can really be fun, when used on the offense, your opponents it will stun." {81462} [Failure] [Though you discern that the writing is some form of instructions, you can not discern the rest] {81463} [Success] "The gift of the fairy can really be fun, when used on the offense, your opponents it will stun." {81464} "But defensively used and even when you attack you will be seen by no one." {81465} [There is an old inscription on this obelisk. The language is unfamiliar, but further study could possibly reveal its nature.] {81466} [Success] "Ten tongues of a creature from some other plane, can be used to destroy your foe in an instant of pain." {81467} [Failure] [Though you discern that the writing is some form of instructions, you can not discern the rest] {81468} [Success] "Ten tongues of a creature from some other plane, can be used to destroy your foe in an instant of pain." {81469} "But six in defense protects from air, earth, water, and flame." {81470} [There is an old inscription on this obelisk. The language is unfamiliar, but further study could possibly reveal its nature.] {81471} [Success] "The blood of the dragon, the worst kind of foe, when joined to your offense, backwards your opponents will blow." {81472} [Failure] [Though you discern that the writing is some form of instructions, you can not discern the rest] {81473} [Success] "The blood of the dragon, the worst kind of foe, when joined to your offense, backwards your opponents will blow." {81474} "Defensively used your skin will harden against all woe." {81475} [There is an old inscription on this obelisk. The language is unfamiliar, but further study could possibly reveal its nature.] {81476} [Success] "When four of the sweet belladonna roots grow, those who attack you can be made slow." {81477} [Failure] [Though you discern that the writing is some form of instructions, you can not discern the rest] {81478} [Success] "When four of the sweet belladonna roots grow, those who attack you can be made slow." {81479} "But join six of the roots in a defensive way, and the pace of your own steps will grow." {81480} [There is an old inscription on this obelisk. The language is unfamiliar, but further study could possibly reveal its nature.] {81481} [Success] "When thrice the ruby's power is joined with the urn of great attack, then all your enemies will burn, no power you will lack." {81482} [Failure] [Though you discern that the writing is some form of instructions, you can not discern the rest] {81483} [Success] "When thrice the ruby's power is joined with the urn of great attack, then all your enemies will burn, no power you will lack." {81484} "Or cast your cares into the air, for with defense, turn your foe's greatest magic back." {81485} [There is an old inscription on this obelisk. The language is unfamiliar, but further study could possibly reveal its nature.] {81486} [Success] "When the firey eye of the glowing ruby becomes the attacker's friend, then with the item thus created, burn your enemies, bring their end." {81487} [Failure] [Though you discern that the writing is some form of instructions, you can not discern its meaning.] {81488} [Success] "When the firey eye of the glowing ruby becomes the attacker's friend, then with the item thus created, burn your enemies, bring their end." {81489} "But join its power with the mighty defender, and your enemy's magic will bend." {81490} [Leave the obelisk alone.] {81491} [Decipher Script] [Attempt to translate the runes.] {81492} [Lore] [Attempt to translate the runes.] {81493} [Leave the obelisk alone.] {81494} [Decipher Script] [Attempt to translate the runes.] {81495} [Lore] [Attempt to translate the runes.] {81496} [Leave the obelisk alone.] {81497} [Decipher Script] [Attempt to translate the runes.] {81498} [Lore] [Attempt to translate the runes.] {81499} [Leave the obelisk alone.] {81500} [Decipher Script] [Attempt to translate the runes.] {81501} [Lore] [Attempt to translate the runes.] {81502} [Leave the obelisk alone.] {81503} [Decipher Script] [Attempt to translate the runes.] {81504} [Lore] [Attempt to translate the runes.] {81505} [Leave the obelisk alone.] {81506} [Decipher Script] [Attempt to translate the runes.] {81507} [Lore] [Attempt to translate the runes.] {81508} Welcome to Musharak's Fine Desert Emporium! I am Musharak, sole proprietor and scrounger of the only mid-Anauroch mercantile business. {81509} How might I serve you today, good ? Would you care to see Musharak's generous supply of goods at low, low prices? {81510} Well, I am disappointed that you don't want to buy anything right now, but I guess you'll come around. {81511} In hopes that you will soon be in the purchasing mood, I will answer whatever questions you have. {81512} Very good. Now, we should get down to business. How about I show you my fabulous merchandise? {81513} I do not like to talk about my neighbors much. They are odd, but accommodating. {81514} They are excavating in the Valley of the Winds. I told the fools that if they found any powerful magic items, I would pay gold for them, but they seem to think they should keep it all. Greedy fools. {81515} If you speak to the minister, I heard rumors that one of the mages returned from the valley today, pretty roughed up. That is all I know about it though. None of my business. {81516} Have you ever cut a worm in half and noticed that both halves keep on living? Well, I have noticed that, but I do not know how they manage it. {81517} I do not know how these fools survive either, but there you have it. Every once in a while they come to me and purchase supplies. But I rely more on my income from trading with the Bedine tribes. {81518} The minister is the leader of this group, if it can be said that anyone is a leader here. Do not ask him about his religion though, unless you really want to waste a day or two. {81519} If you need to find him, he is in the big temple. I would not bother if I were you, but it is your time. {81520} Surely a simple merchant and scrounger is unworthy of your scrutiny, but if you insist, I suppose I can reveal a bit about myself. {81521} Very well, now that you know I am just a kind and caring individual, how would you like to support my twenty three children and buy some of my goods? {81522} NO! None. What a frightening thought that is. What would make you think such a thing? {81523} Of course I did. I want you to buy something from me. Have you never haggled with a merchant before? Few of them have children, but most of them will tell you they do. Now, want anything else? {81524} It is very hard for a hobgoblin to make a living in large, civilized cities, and hobgoblin communities are simply too dangerous, so I came to the desert to sell supplies to the Bedine. {81525} Then I heard about this encampment. The Aoists were selling water to the Bedine for pitifully low prices, so I came here for a visit. I liked what I saw, so I decided to settle down here. {81526} Every item is wonderfully crafted and will never break, bruise, spoil or run out of charges (unless it is designed to do so). {81527} If you want it, I can get it... well, so long as you are not trying to buy any of the Aoist wine. That Jasmeena can be so frustrating and the minister is even worse! {81528} We have lived in the same encampment for a few years now, and he still refuses to tell me his name. It has become something of a game now. I will throw a probing question at him and see how well he can deflect it. {81529} But that should tell you something of his personality. He is obsessed with his religion, and I will not tolerate talk of such things. Duvockri is offended by such utterings. {81530} [He shows you a small idol.] Duvockri is the hobgoblin god of trickery. I keep my idol and offer it small gifts to help protect me from being fooled as I fool others. {81531} Congratulations. No, really, how wonderful for you. Oh dear, I think I just dribbled a little sarcasm onto my tunic. {81532} Unless she sent you here with a regular supply of wine for me to sell, I really could care less. Sorry. {81533} Jasmeena is a Bedine woman who lives here with the Aoists and makes a special holy wine. I have no idea why she stays, but she is devoutly loyal to the minister, though not an Aoist. {81534} Her pathetic, subservient view of life has led her to make a special wine that the Aoists treat as almost holy. Can you believe she does not even charge them for the wine? {81535} She is one of those pathetic druids who stumble around trying to save every ant and flea, with no real understanding of what is truly important: gold! She and the fool of a minister belong together. {81536} Like yourself, Jasmeena is a noble druid whose purpose in life is to assist nature here in the nearly lifeless desert. She and the fool of a minister belong together. {81537} Oh no, ha ha, certainly not. He is an old man, while she is a young woman. I simply meant that they have much in common, with unusual ways of looking at the world. {81538} My, you are terribly observant. I assure you, I, Musharak, may have the body of a hobgoblin, but I have the mind of an elf and the heart of a dwarf. And do not worry; their original owners were well compensated. {81539} If I only had the feet of a halfling I would be the most well rounded individual in the realms. Hmm, well, anyways. Was there more to your question? {81540} Well then, perhaps you are in a pleasant, spendthrift mood now? {81541} They really are an interesting little group, so long as they keep their religious ideas to themselves and keep paying me for the supplies they need. {81542} It was very kind of them to allow me to take over trading the water to the Bedine. I was afraid they might put up a fuss, but they just looked at my guard, Ludo, and shrugged. {81543} Say hello to the nice , Ludo. {81544} [Grunt] {81545} See? We are all getting along so well. How lovely. Now, how would you like to browse my wares and maybe make a purchase or two? {81546} Sort of like a little protection scheme you have then? {81547} A protection scheme? Not a bad idea. {81548} And who are you going to say you are protecting them from? {81549} Good point. Besides, the poor fools can barely afford supplies. {81550} Great Duvockri, I should think not! Most of my kind could hardly string a four-word sentence together. I do not claim any great virtue, but neither would I stab you in the back just to test my blade. {81551} All that I am, is a humble merchant, though I am the best in this part of the world. Alright, so perhaps I am not humble. I am also a scrounger, but what good merchant is not? {81552} [He shows you a small idol.] Duvockri is the hobgoblin god of trickery. I keep my idol and offer it small gifts to help protect me from being fooled as I fool others. {81553} Ever get caught in a sandstorm and suddenly feel the need to relieve your bowels? I imagine I am only slightly less of an annoyance than that. {81554} But just like the sandstorm, in the end, I really just do not care. I am me and they can take me as I am. They are far too nice to chase me off. {81555} Ha, you caught me there. Occasionally a caravan, such as the one you came in with, will wander through, but I am the only steadfast merchant here. {81556} Most of my gold comes from supplying the locals, trading water to the Bedine tribes (an excellent trade there), from passing caravans and the occasional adventurer. {81557} Now what kind of fool would I have to be to do such a thing? I was a traveling merchant, making minor deals with the Bedine until I found out about this little settlement. {81558} They were trading this water for supplies from the tribes, so I thought it would be a good idea to settle down and help out both sides. {81559} Now I sell the water to the Bedine and supplies to the Aoists. How could I possibly have a better set up than this? {81560} You are absolutely right. I was really very impressed that they gave in so easily. It was a most fortunate turn of events. Most neighbors would have put up a fight, thrown rocks, done something. {81561} It is really very strange that they are being so obdurate now. I could make my fortune if they would just tell me the secret to making their wine, or at least let me sell some. {81562} That is the only secret they seem to care about. They will talk about everything else for hours on end. Do not get them started on a conversation about the holy glory of ambivalence. {81563} Have you ever experienced a moment in life where the universe suddenly come to a halt and you think you are on the verge of understanding all the deepest questions about life? {81564} Have you ever stood on the precipice of a mountain in the early morn, surrounded by fog and then suddenly the sun rose, the fog lifted and it was like you were seeing perfection? {81565} I do not pretend to be a poet, friend, but my first sip of this wine changed the way I look at life. That was the moment I knew I could live in this desolate place and still feel fulfilled. That is how good it is. {81566} Deekin feel that way one time when his old master let him sit on his head and master breathes ice on human knights. It like watching little statues. {81567} You sat on a dragon's head? {81568} Well, me was composing song for master and me tells him Deekin gots to get it right. Now how that song goes? {81569} Ah, thank you, I will take your word on it. No need to sing anything. {81570} That is a good question. It is irrelevant however, as they will not even listen to me on this matter. Maybe someday I shall convince them, or they will get a new minister who might take my offers seriously. {81571} Oh, I know, but they know next to nothing about how to make a decent sale. They barely get by with the amount they trade, but I swear, I could be rich inside of five years selling their wonderful wine. {81572} Would I like to find a beautiful, intelligent hobgoblin woman wandering the desert, looking for a mate? Of course I would, but I think it rather unlikely. {81573} I am a very persuasive man, but they will not budge for me. Still, you are welcome to try. I would be willing to pay handsomely for such a deal. How does 2000 gold sound? {81574} I have sold family members for less than that! How could you possibly ask for more? No, it cannot be done. Two thousand is all I can offer you. It is not like I am asking you to slay a dragon! {81575} Good Duvockri, no! It is merely an expression. Why I do not have any family members to sell, even if I were inclined to do so. Actually, now that I think about it, who would buy a hobgoblin? {81576} No! That is a bad thought. Even I would not sink so low! Now, are you going to try to do this for me, or not? {81577} I doubt you could have done the deed anyways. It would be far to difficult for you, I fear. {81578} Very well. If you are successful, I shall pray to Duvockri that your life will be free from treachery. Is there anything else? {81579} He has a good point, . There is no real reason to get angry at him for having good business sense. {81580} Let us say that you were interested in purchasing an item that I did not happen to have in stock. I would contact certain friends and see if I could find something you might find worth purchasing. {81581} If you needed something a little faster than my friends could get it to me, I could scrounge around and see what I could find. There could be a cloak or robe, perhaps. {81582} Sure, there might be a small tear and a spot of blood on it, but if you are in a hurry... {81583} It is not how I prefer to do things, but some people can get in a downright hurry. If it bothers you overmuch, then don't ask. {81584} Well, I certainly could, but you should probably peruse the wonderful stock that I already have, as the effort it takes to scrounge up a magical item makes the cost somewhat prohibitive. {81585} Besides, it can take an awfully long time to reach my contacts and you would likely be gone before the item arrived. {81586} If you would like, I can take a look around the encampment and see if there is anything interesting. That is a bit of time from my day, however. If you want me to see what I can find it will cost you 100 gold. {81587} I always mind; but do not worry; I shall keep a smile on my face while my heart weeps on the inside. {81588} Ah, well, maybe you should sell me some of your own valuables. I am always interested in a good deal. {81589} The word is *acquire*, not steal. Steal is such an ugly word. If it would sooth your conscience, I will promise to pay the owner if I find something for you. Is that good enough? {81590} I will start working on that right away. In the mean time, is there anything else I can help you with? {81591} A magical robe is always a good thing. Xanos always likes something that provides protection. {81592} Oooo... maybe you gets Deekin a magic lute that makes big fireballs! Deekin makes even better companion for hero with that. {81593} A magic fireball lute? Try not to get your hopes up. I have my doubts. {81594} Deekin could use good cloak too, he guesses. {81595} Now that has a certain ring to it, doesn't it. A scrounger... well, conjours up images anyways. {81596} Where you gets these parts? Deekin could use nimble fingers like gnomes. {81597} You travel with a kobold bard and you think a hobgoblin merchant is strange? Well, it takes all kinds. {81598} Hah! We shall have to tell that one to little Dorna. It will be as much fun as turning invisible and pulling the tale of a wildcat. {81599} I do not care for your sense of humor, hobgoblin. Control your tongue or I shall be forced to remove it. {81600} My apologies, mistress, I meant no offense to you. All I meant was that my heart was noble and true, like a dwarf's. {81601} Hmph, and I should be mollified by that? I am not so easy. {81602} Since you were so kind as to set up my supply, I will sell you some for very cheap, say 200 gold for a bottle. {81603} [Failure] Do you know that I charge 500 gold for each bottle of this fine wine? People will pay that much! 100 gold is a fine price. {81604} [Success] Oh, quit flexing your muscles in my face! 150 gold, and that is my final offer. {81605} [Failure] Do you know that I charge 500 gold for each bottle of this fine wine? People will pay that much! 100 gold is a fine price. {81606} [Success] Oh, fine, but do not expect me to be pleased at almost giving it away. 150 gold, and that is my final offer. {81607} Excellent. I am certain you will enjoy it. Will there be anything else? {81608} Excellent. I am certain you will enjoy it. Will there be anything else? {81609} For a friend? Of course, of course. Cannot have it known that a hero like yourself was drinking alcohol. Do not worry, should anyone ask, I will swear up and down that it was for your... friend. {81610} Unfortunately you are asking the wrong person. The minister of the Aoists is the one who controls the wine, while Jasmeena makes it. {81611} I would surely love the honor of selling the Aoist wine, but I have been unsuccessful in arranging a deal with either of them. {81612} Since you were so kind as to set up my supply, I will sell you some for very cheap, say 200 gold for a bottle. {81613} Suit yourself. There are plenty of wealthy people who will spend the 500 gold I normally charge them. More gold for me. {81614} [Failure] Do you know that I charge 500 gold for each bottle of this fine wine? People will pay that much! 100 gold is a fine price. {81615} [Success] Oh, quit flexing your muscles in my face! 150 gold, and that is my final offer. {81616} [Failure] Do you know that I charge 500 gold for each bottle of this fine wine? People will pay that much! 100 gold is a fine price. {81617} [Success] Oh, fine, but do not expect me to be pleased at almost giving it away. 150 gold, and that is my final offer. {81618} Excellent. I am certain you will enjoy... I mean, your friend will enjoy it very much. [Wink.] Will there be anything else? {81619} Excellent. I am certain you will enjoy... I mean, your friend will enjoy it very much. [Wink.] Will there be anything else? {81620} A repeat customer: my favorite kind! How might I help you? {81621} Good enough. Goodbye. {81622} I had a look around the camp and spoke to some... well... people, and they have something that was found in the Valley of the Winds. It is a magical belt, and it cost me fair coin to buy it. {81623} In this case there was no other way for me to acquire the item, so I hope you are ready to pay 40000 gold for it. The item will allow you to move quickly and absorbs damage, so it is quite powerful. {81624} That is very disappointing, but I hope you will be able to purchase it later. {81625} [Failure] Ah! My seventeen children would starve should I accept an offer like that. I can go no lower than 40000 gold. {81626} [Success] Ah! My seventeen children would starve should I accept much less than that. You may steal the belt from me for a mere 35000 gold. {81627} [Failure] Ah! My seventeen children would starve should I accept an offer like that. I can go no lower than 40000 gold. {81628} [Success] Ah! My seventeen children would starve should I accept an offer like that. You may steal the belt from me for a mere 35000 gold. {81629} Excellent. That is what I love to hear. It is always a pleasure to please a customer, especially when it also helps fill the coffers. Is there anything else? {81630} Excellent. That is what I love to hear. It is always a pleasure to please a customer, especially when it also helps fill the coffers. Is there anything else? {81631} How dare you come here and try to change my religion! Duvockri take you! I have my own god. I have no need for their pathetic one! {81632} Of course I am right, though I am slightly disappointed that you would give up so easily. It has been a while since I had a good argument. Ah well, why don't you assuage your guilt by spending some money? {81633} [Failure] I do not take kindly to your aspersions, my . I am willing to overlook them, because I value your business. {81634} Well now, why did you not say so in the first place? For profit, I am sure Duvockri would be willing to smile on a good bit of trickery! Right, you can tell them I am now a devout Aoist. {81635} [Success] Duvockri is the hobgoblin god of trickery... I think I can see the point you are making. I even think Duvockri would find it amusing. Right, you can tell them I am now a devout Aoist. {81636} [Failure] I do not take kindly to your aspersions, my . I am willing to overlook them, because I value your business. {81637} [Success] Ah... sure... I can see your point. There could be some profit in such a conversion. Right, you can tell them I am now a devout Aoist. {81638} Good point. I guess I will have to give up my idol. Do not worry Duvockri, someday we may be rejoined, but for now I must live my faith. Oh, friend, I hope he understands why I must do this. {81639} I need some time to think about things. You should go and tell the Minister. Now, how much can I gouge customers for a single bottle of wine? {81640} Hah! A good leader must be flexible in all things, especially religion. Those who cling too hard to one god tend to make foolish mistakes. If I were a god I would detest such followers, even as I used them. {81641} What kind of nonsense are they spouting now, or did you fill their heads with delusions of grandeur? I see no profit in sharing with them! {81642} Of course I am right, though I am slightly disappointed that you would give up so easily. It has been a while since I had a good argument. Ah well, why don't you assuage your guilt by spending some money? {81643} [Success] They are, are they? Well, that makes a difference. I can charge a great deal more for a small amount of wine than for barrels of water. {81644} Ah, friend, I can hear the clinking of the gold in my coffers already. [Sigh... sob.] What beautiful music! {81645} Tell my neighbors that I shall gladly share my profits on both the water and wine. And let it not be said that Musharak is never generous. {81646} [Failure] I do not take kindly to your threats, my . I am willing to overlook them, because I value your business. {81647} Just keep your nose out of something you obviously do not understand. If the Aoists are so determined to make profit, they may come to me themselves and bring wine with them. {81648} [Success] Uh... I get your meaning, good . I... I guess that there is room for negotiations, this being their water and all. {81649} Tell the fools... I mean my neighbors, that I will give them a share of whatever I make from selling the water. And let it not be said that Musharak is above charity! {81650} I cannot believe she would go behind the minister's back in such a way. Tell me, what condition would this be based upon? {81651} I agree with you and I have not even heard the conditions. You must be feeling guilty for giving up so easily though; I think it would make you feel better if you just spent all your gold on something frivolous. {81652} [Failure] What an outrageous proposal! I make most of my gold selling the water to the Bedine, why should I give that up? There is precious little profit in such a deal. {81653} You would be better off speaking to the minister than that fool druid! Bah! She makes me as angry as the time Uncle Calahuk told me I should be calling him 'Daddy'! {81654} [Success] Well now, give away freely-gotten water and sell expensive, but still freely-gotten wine? I suppose there is room for profit there. {81655} [Failure] What an outrageous proposal! I make most of my gold selling the water to the Bedine, why should I give that up? There is precious little profit in such a deal. {81656} You would be better off speaking to the minister than that fool druid! Bah! She makes me as angry as the time Uncle Calahuk told me I should be calling him 'Daddy'! {81657} [Success] Well now, give away freely-gotten water and sell expensive, but still freely-gotten wine? I suppose there is room for profit there. {81658} It will not be as much gold as I was anticipating, but I suppose it will have to do. Go and tell her that like a tree that topples over onto the axe man, so I too have fallen to her will. {81659} The wine business is a success. How goes your business? Need some more supplies? {81660} You murderous fool! We could hear the sounds of the slaughter from out here! You have ruined my business and now I will have to flee. Once the Bedine hear about this, it will not be safe to be the only living being here. {81661} Goodbye. {81662} I would like to ask you some questions. {81663} That is all my questions. {81664} I have questions about the Aoists. {81665} Where are the archeologists? {81666} How do the Aoists survive here? {81667} Who is their leader? {81668} I have questions about you. {81669} That is all my questions about you. {81670} You have children? {81671} You just said you did! {81672} What brought you here? {81673} It doesn't really seem like they are your people. {81674} You liked the Aoists? {81675} I would like to see your goods. {81676} What kind of things do you sell? {81677} Tell me about the minister. {81678} Who is this Duvockri you spoke of? {81679} I met Jasmeena. {81680} Who is Jasmeena? {81681} I want to speak about something else. {81682} Is there something between the two of them? {81683} Tell me about this wine. {81684} Aren't you a hobgoblin? {81685} That's all I was wondering. {81686} How do you get along with the Aoists? {81687} Are you as evil as your kin? {81688} Who is this Duvockri you spoke of? {81689} How do the Aoists feel about your worship of this other god? {81690} How many merchants are there around here? {81691} Do you pay for the protection or water of the Aoists? {81692} Sounds like a good situation. {81693} That isn't very fair to your neighbors. {81694} I want to speak about something else. {81695} Is their wine really that good? {81696} You have stolen their only other source of income. Why should they share with you? {81697} It is their secret; leave them alone. {81698} Would you like me to try to get you a supply? {81699} That is not enough. {81700} You sell your family members? {81701} Forget it then. {81702} I will do it. {81703} That would be good. {81704} What is a scrounger? {81705} That's horrible! {81706} Could you do that for me? {81707} Never mind. {81708} No thanks. I don't have that kind of gold on me. {81709} I don't want you to steal anything from others. {81710} See what you can find. {81711} I would like to buy some Aoist wine. {81712} [Persuade - Intimidate] You call that cheap? {81713} [Persuade] You have to be joking! {81714} I will take it. {81715} I will take it. {81716} I need to purchase a bottle of wine for a friend. {81717} Never mind. {81718} [Persuade - Intimidate] You call that cheap? {81719} [Persuade] You have to be joking! {81720} I will take it. {81721} I will take it. {81722} Goodbye. {81723} Have you found anything special I might wish to purchase? {81724} Never mind. {81725} I do not have enough. {81726} [Persuade - Intimidate] I will not pay so much. Try again. {81727} [Persuade] Surely it did not cost you that much. 30000 gold should be enough. {81728} I will take it. {81729} I will take it. {81730} The Aoists want you to convert to their religion. {81731} I guess you are right. {81732} [Persuade] There is converting... and then there is converting. You get my meaning? {81733} They would let you sell their wine. {81734} [Persuade] Is one religion so much different from another? They are willing to let you sell their wine. {81735} I don't think they will just take your word for it. {81736} You will have to show them so proof. {81737} The Aoists would like you to share your profits with them. {81738} I guess you are right. {81739} [Persuade] They are willing to allow you to sell their wine, if you share profits. {81740} [Persuade - Intimidate] You owe it to them. It angers me to see someone take advantage of these people! {81741} Jasmeena says she will allow you to sell her wine. {81742} I don't think you will like it. Never mind. {81743} [Persuade - Intimidate] You will supply the Bedine with free water! {81744} [Persuade] You can only have the wine if you supply the Bedine for free. {81745} You are an intruder. You destroyed other intruders. Destroying of intruders is a job for guardians. You destroyed intruders, therefore you are a guardian. How may I assist you, guardian? {81746} The guardian protects the master. Do not touch the master. {81747} Treasure? Inquiring into definition of treasure. Concept does not fall into accepted commands. What is treasure? {81748} These things do not fall within accepted commands. Query unanswerable within defined parameters. {81749} Master is valuable. I guard the master. The master is behind me. Query answered. {81750} No intruders in immediate vicinity; request does not fall into accepted commands. {81751} I am a guardian. You are a guardian. We are guardians. Nothing else is known. {81752} The great master made me. I protect him now. The great master is behind me. {81753} I protect the great master. I do my job. You do not act like a guardian. Maybe you are an intruder. {81754} Intruders must find death. You must die, intruder! {81755} The great master takes many forms. Once he walked and talked, now he is in silent meditation. {81756} Good, we do not want to disturb the great master's rest. {81757} But the great master is here. But the great master does summon guardians. This is ineffable. I would ask the great master, but I do not wish to disturb his rest. We shall wait until he awakens. {81758} [Failure] Commands contradictory. Insufficient guidelines. Priority one, destroy intruders. Now destorying all intruders. {81759} [Success] Commands contradictory. Insufficient guidelines. Mission aborted. {81760} The master needs no flesh. He is wise in everything. {81761} Insufficient input for argument. Please end this line of questioning. {81762} Dead? Death happens to intruders. Death does not happen to great master. {81763} The guardian returns. How may I assist you, guardian? {81764} ... {81765} Goodbye. {81766} What do you guard? {81767} Tell me where the treasure is. {81768} Gold or magic items. {81769} Something valuable. {81770} Help me fight the other intruders. {81771} What are you? {81772} Who made you? {81773} You are not doing a very good job. {81774} You mean the skeleton? {81775} Let's talk about something else. {81776} [Insight] Your master summoned me to gather his belongings. {81777} [Persuade] The master is in a hurry and wants me to take something off his body. {81778} Can I touch your master? {81779} Silent meditation!?! There's no flesh on his body. {81780} Wisdom doesn't enter into it. He's dead I tell you. {81781} Your master is dead. {81782} You were a decent traveling companion. If the gods wish it, maybe we shall meet again someday. {81783} Thank you for healing me! The demonic creatures swarmed out and slew everybody. {81784} I am getting out of here before they come back. {81785} Death... death came... so swiftly. Horrible laughter... we screamed and cried... for mercy... then, more laughter... {81786} One more thing.... they... they have found the.... {81787} Ah..... {81788} The rat wishes it could find some more shiny rocks for its home. {81789} The rat winks an impish eye at you then flees to safety. {81790} The rat sniffs, then drops the diamond into your hand. It takes the quartz and flees to the safety of its hole. {81791} The rat trembles with defiance. It seems to be very desperate to hang on to the shiny rock. {81792} [Failure] The rat ignores your bullying and sniffs itself defiantly. {81793} [Success] The rat heaves a mighty sigh, then drops the diamond. It quickly flees to safety. {81794} [Failure] The rat ignores your request and scratches itself defiantly. {81795} [Success] The rat heaves a mighty sigh, then drops the diamond. It quickly flees to safety. {81796} [A rat jumps out of the rubble, grabs the diamond in its mouth and runs away.] {81797} Alright, fine. Keep the rock. {81798} [Hold out a piece of quartz.] Let us exchange shiny rocks. {81799} Give me the diamond, rat! {81800} [Persuade - Intimidate] Give me the diamond or I crush your skull! {81801} [Persuade] Please give me the rock. I need it. {81802} [There is an old inscription on this obelisk. The language is unfamiliar, but further study could possibly reveal its nature.] {81803} [Success] [The inscriptions appear to be in ancient Netherese, implying that this obelisk is some form of focus for magical energies.] {81804} [Failure] [Though you discern that the writing is Netherese in origin, you cannot make out the message it conveys.] {81805} [Success] [The inscriptions appear to be in ancient Netherese, implying that this obelisk is some form of focus for magical energies.] {81806} [Leave the pillar alone.] {81807} [Decipher Script] [Attempt to translate the runes.] {81808} [Lore] [Attempt to translate the runes.] {81809} [There is an old inscription on this pillar. The language is unfamiliar, but further study could possibly reveal its nature.] {81810} [Success] "All power be to the eternal reign of the Netheril Empire. Let none pull assunder our collective knowledge and might." {81811} [Failure] [Though you discern that the writing is some form of instructions, you cannot make out its meaning.] {81812} [Success] "All power be to the eternal reign of the Netheril Empire. Let none pull assunder our collective knowledge and might." {81813} "Cast forth your magics, that they should gather herein and be magnified. Call upon those most protective of spells and draw them into the orb." {81814} "Therein shall our most impressive arts be shown." {81815} [Leave the pillar alone.] {81816} [Decipher Script] [Attempt to translate the runes.] {81817} [Lore] [Attempt to translate the runes.] {81818} Grr, yevoni da siveren kintai? {81819} I would really rather you did not attempt to do that. I would hate to have to kill the one who saved me. Would you care to converse in your common tongue instead? {81820} Then so be it. If the burden of existence lies so heavy upon you, I shall relieve you of it. {81821} My apologies, one. The shock of my transition from stone to flesh caused me to revert to my native tongue. May I be so presumptuous as to ask the name of my benefactor? {81822} A bit paranoid? Well, as you wish. I will give you my name as a gift, for rescuing me. But do not worry, I have something else to offer as well. {81823} I am Myrixamophit. I imagine that such a name is hard on your tongue, so if you wish, you may call me Myr. {81824} Pleasant to meet you, . I am Myrixamophit. I imagine that such a name is hard on your tongue, so if you wish, you may call me Myr. {81825} Did you have much trouble annihilating those marauding lizards with their petrifying gaze? {81826} I believe the expression you are looking for is "as easy as pie", but it is of no matter. I am glad you were able to defeat them so handily. I am impressed, and I do not easily impress. {81827} Of course is impressive. is the hero of great ballads. The companion to Deekin, the... most fabuloust bard ever! {81828} Fabuloust is not even a word, little kobold. Between the two of you I think I am getting a headache! {81829} Obviously you had less trouble than I did, so I am impressed, and I do not easily impress. {81830} I am afraid that my lair is in terrible disrepair, so I have none of the proper amenities to entertain guests. I can offer you answers to any questions you might have, or we can play a rousing good game of riddles. {81831} Oh, and I do have a reward for you, if you are interested. I think you would appreciate the magical device that makes power stones. {81832} And I shall be leaving as well. It is time to find myself a new lair. Maybe I shall head back south and see if any of my relatives still live. {81833} You are a very strange creature. Good luck in your adventures. {81834} And to you also, friend. {81835} Excellent. I shall think on this for a second. I want to come up with a good one, not just that boring old riddle about legs and aging. {81836} Oh, I have one. This is fairly easy, but a good start. "If I eat, I grow; If I drink, I die. By my life you live; in my life you cry." {81837} Excellent. A piece of advice when making your power stone: Six Belladonna roots combined in the offensive urn will hasten your step. I always liked to move quickly in a fight. {81838} Let us try a harder riddle. {81839} Excellent. I see you have some competence when it comes to intellectual tasks. That was an easy logical problem, so let's try something a little harder. {81840} "Without me, you would crawl; with me you stand tall; too much of me and you fall." {81841} A perfect answer; well thought out indeed. I think you would appreciate the offensive power of the power stone when ten organs from extra-planar creatures are used in the right urn. But, one more riddle. {81842} A perfect answer; well thought out indeed. Again you impress me. I think we should try one more riddle, and then life will have to go on. {81843} I saw a battle between griffons and hippogryphs. Each race had male and female members involved in the battle. Each member of both races attacked every member of the other race once. {81844} When a male griffon attacked a male hippogryph, they would swipe with their claws. When a male and a female fought, or two females fought each other, they would bite. {81845} I witnessed 21 pairs swipe, while 34 pairs bit each other. How many male creatures and how many female creatures were fighting? {81846} I know that the males and females cannot be even in number. I am pretty sure that there are more males than females. {81847} You are indeed a knowledgeable . That was great fun, and I wish I had time for you to share some riddles with me, but I do need to start looking for a new home. {81848} Is there anything else I might do for you? {81849} Deekin thinks... maybe the hero should think again? Deekin is almost positive that there be more girls than boys in big fight. {81850} Um... and maybe when sphinx is done, he tells Deekin details of battle? Maybe Deekin makes a song about it. {81851} Xanos does not have the answer yet, but I am sure that there must be more males than females in this fight. {81852} I am sorry, but that is incorrect. Ah well, life goes on and I need to find a new home. Do you have any questions before I leave? {81853} No, but a decent try. Still, I suppose that should be enough riddles for now. If you have questions, I will answer them. {81854} The answer is fire. Drinking would not kill the others. {81855} A foolish and disappointing answer. An imp could have guessed better. I will waste no more time with you. If you have questions, I will answer them. {81856} I feel obligated to answer any questions you have. What would you ask? {81857} What shall we do now? {81858} Apparently there is a crystal ball near the portal that shows which button must be pressed next. {81859} The problem with this system, at least according to the maker of the crystal ball, is that the architects of the portal room made each room with a button look exactly the same. {81860} I would assume that were you to find a way to distinguish each room, you could figure out the proper pattern for activation. {81861} I know that I was turned to stone for a while, and I have not had the time for proper grooming, or even just to look in a mirror, but perhaps you could answer a question for me? {81862} Did someone come along while I was a statue and paint the word, "GULLIBLE" on my forehead? {81863} No I will not go fight some powerful extra-planar creatures just minutes after being turned to flesh! Thank you very much. {81864} I never could fit through the diminutive hidden door, so I could hardly launch an expedition into the ruins myself. There was a journal in this room, which I read, though I no longer see it. {81865} Stupid basilisks probably ate it. Anyways, it was the journal of a Netherese mage who was doing research and creating traps to protect the portal. {81866} Although I doubt it still exists, he did mention an orb, which would absorb three defensive spells and then turn into a magical staff. The staff could then cast all three back on you at once. {81867} He seems to have liked spheres, because he created a magic ball that could help activate the portal. {81868} I flew here several years ago, looking for a home. There was a crack in the ground, so I landed to inspect if it was a cave. The earth crumbled under my feet and I fell into this ancient ruin. {81869} When I regained my feet, if not my dignity, I looked around and decided that this would make a perfect lair. I cast a spell to keep out unwanted company and began to rearrange this part of the ruin as my new home. {81870} It was only after I moved in that I discovered the existence of the secret door leading out into the rest of the ruin, but the door was too small for me to fit through, so I simply left it alone. {81871} Actually the basilisks got in the same way I did. I was out hunting and came back dragging a nice, freshly-killed camel. I was so happy with my burden that I didn't even notice that more of the rock had fallen in. {81872} I heard the hiss of one of the creatures and noticed the rock on the floor. I backed slowly towards the wall, hoping to get into a better defensive position, and then I looked at my foes. {81873} The last thing I remember is a pair of green eyes. I am thinking that if the roof might continue to collapse, I will want to be moving. Anything else? {81874} I can sense that you have already used the power stone device, so I guess that takes care of your reward. {81875} Of course. You might have already discovered the apparatus in the next room, or not, but I sense that it still works, so you have not used it yet. {81876} I studied the device for quite a while, intending to use it myself. Unfortunately I could never actually decide what the most useful combination of powers might be. {81877} As a reward, I will tell you how to operate this bit of Netherese magic to create a power stone of great power. {81878} There are two urns. The one on the right is for choosing a offensive power for your stone. The one on the left is to choose an defensive power. {81879} The trick is, you have to have the right number of each component in both urns before it will work. Once you are ready, just use the device and it will make your stone. {81880} The components are listed on the pillars around the room. Each pillar will tell you about the number and type of components you need for a power. {81881} I plan on relocating as soon as we are done conversing, so if you have anything else you wish to say or ask, please do so now. {81882} [Failure] I think not. The power stone is a powerful item, casting defensive and offensive spells simultaneously. Your bullying tactics are distasteful. {81883} [Success] I find your bullying tactics distasteful, to say the least. Take this ruby and we are done with each other. {81884} [Failure] I think not. The power stone is a powerful item, casting defensive and offensive spells simultaneously. To ask for more is pure greed. {81885} [Success] I suppose you are right. I can give you this ruby. I was saving it for use in the power stone device, but I never found enough for what I wanted. {81886} I am certain you can figure that out on your own; just read the inscriptions on the pillars. Things like belladonna roots and rubies. {81887} It is hardly my fault that you ruined my surprise by using the powerful Netheril magic. It took me quite some time to figure out exactly what you had to do to make it work. {81888} I could have helped you maximize the powers of the stone, had you freed me sooner. {81889} [Failure] I think not. The power stone is a powerful item, casting defensive and offensive spells simultaneously. Your bullying tactics are distasteful. {81890} [Success] I find your bullying tactics distasteful, to say the least. Take this ruby and we are done with each other. {81891} I think it is time I go and look for a new lair. Goodbye, foul-humored wretch. {81892} [Failure] I think not. The power stone is a powerful item, casting defensive and offensive spells simultaneously. To ask for more is pure greed. {81893} [Success] I suppose you are right. I can give you this ruby. I was saving it for use in the power stone device, but I never found enough for what I wanted. I guess you can sell it. {81894} And now that the unpleasantness is dealt with, what should we do? {81895} A pleasant and agreeable suggestion. What should we do now? {81896} Oh, you are as bad as Drogan's little faerie dragon, Riisi. The annoying creature never stops with the riddles! {81897} Are you calling me annoying! {81898} Uh... no, Xanos was calling Riisi annoying. I am sure that your riddles will be far superior to hers. {81899} And where would this faerie dragon live? {81900} Small village called Hilltop. Little school belongs to a dwarf. You need not keep baring your fangs at Xanos that way! Just resume your conversation with my friend now. {81901} I apolo... I mean, I am sorry. I was asking if the basilisks gave you much trouble? {81902} [Sigh.] I simply asked for your name. {81903} I am leaving now, unless you have something else you needed? {81904} Stupid beast. I guess I shall have to kill you too! {81905} No, I'd rather just kill you. {81906} I guess so. {81907} Great. I suppose if we can't communicate you won't be offering me a reward. {81908} What does that mean? {81909} I have no idea what you just said. {81910} I don't like to share my name. {81911} I am . What is your name? {81912} My name is . Who are you? {81913} Yes, it was a close battle. {81914} I have never had such a close brush with death. {81915} They were easy as cake. {81916} Not much. {81917} I'll be going now. {81918} Looking for some cute sphinx cousins? {81919} Wait. If you are leaving then I have more questions. {81920} Good luck. {81921} I enjoy riddles. {81922} Memory. {81923} Fire. {81924} Alcohol. {81925} Memory. {81926} Life. {81927} Pride. {81928} Eight males and eight females. {81929} Ten males and six females. {81930} Six males and ten females. {81931} Seven males and nine females. {81932} Nine males and seven females. {81933} Water. {81934} Legs. {81935} Water. {81936} Sand. {81937} Light. {81938} Darkness. {81939} I have some questions. {81940} That is all the questions I have. {81941} How do I activate the portal? {81942} How did you learn this? {81943} Could you help me defeat the slaadi that have invaded these ruins? {81944} Do you know anything about these ruins? {81945} Did he say anything else? {81946} Why are you here? {81947} How foolish! You should have sealed the door against intruders. {81948} I bet when you saw the basilisks you wished you'd sealed it too. {81949} Is that how the basilisks got in? {81950} We need to discuss my reward. {81951} That's a start. How do I make the stone? {81952} That sounds promising. How does it work? {81953} I guess I will go try that then. {81954} [Persuade - Intimidate] You will give me a better reward or you will find that being stone was a much kinder fate. {81955} [Persuade] I think I deserve more than that for saving your life. {81956} What are the components? {81957} [Persuade - Intimidate] You will give me a better reward or you will find that being stone was a much kinder fate. {81958} [Persuade] I think I deserve more than this. {81959} Fine, let's talk about something else. {81960} Please use smaller words. {81961} Huh? You are still speaking common, right? {81962} [At first glance this looks like a simple urn. It is only when you focus closely on the urn that you sense great magical forces at play within it.] {81963} Leave the urn. {81964} Take the fairy dust from the urn. {81965} Take the slaad tongue from the urn (Number of tongues in the urn: ). {81966} Take the slaad tongue from the urn (Number of tongues in the urn: ). {81967} Take the dragon's blood from the urn. {81968} Take the belladonna root from the urn (Number of roots in the urn: ). {81969} Take the belladonna root from the urn (Number of roots in the urn: ). {81970} Take the ruby from the urn (Number of rubies in the urn: ). {81971} Take the ruby from the urn (Number of rubies in the urn: ). {81972} Place some fairy dust inside the urn. {81973} Place a slaad tongue inside the urn. {81974} Place a slaad tongue inside the urn. {81975} Place some dragon's blood inside the urn. {81976} Place a belladonna root inside the urn. {81977} Place a belladonna root inside the urn. {81978} Place a ruby inside the urn. {81979} Place a ruby inside the urn. {81980} It appears this rock face could be ascended into the ruins above, though not without some risk of injury from falling. {81981} Step away. {81982} [Dexterity] Climb the boulder. {81983} [The formian chitters and points towards a unique-looking formian across the room, bowing obsequiously.] {81984} The formian chitters and waves its arms angrily at the audacity of the slaadi intruders. {81985} The formian chitters and cheers at the brilliant battle you fought. {81986} The formian chitters and bows to you in appreciation of your assistance. {81987} The formian taps its foot impatiently, waiting for an opportunity to attack something else. {81988} The formian chitters and does a little dance, apparently enjoying its time with you. {81989} The formian salutes you and chitters happily. It is possible that the queen is giving life and energy to her formidable soldier. {81990} [The formian chitters and points further on down the tunnel, bowing obsequiously.] {81991} [You hear a disembodied voice sound inside your head.] Invader! We shall destroy you! We are not weak! {81992} [You hear the eerie voice echo inside your head.] We sense you are not one of the creatures of chaos that invades us from above. Who are you? {81993} [The voice inside your head sounds shaken and confused.] You are not what we expected. You do not answer our queries. {81994} [You hear the strange voice sounding again in your head.] Join us, stranger. The hive will no longer harm you. Come and speak with us. {81995} [You hear the strange voice sounding again in your head.] You kill us and this weakens you. We should work together to destroy a common enemy. Find me. {81996} [The formian's juvenile queen looks at you and her voice slides uneasily into your mind.] {81997} Peaceful stranger, sad day you come to us, but still pleasant outcomes are possible. We offer you truce and assist you against chaos creatures. {81998} We were more, with greatest mind, the hive queen. Then come the chaos foes. They tear and crush and destroy us. They kill the greatest mind. Now we are queen, though we are not ready. {81999} Sad day, evil stranger. {82000} We do battle against chaos foes who invade the hive. You are strong, we see that now. {82001} You do battle with chaos foes, we see this too. We and you fight chaos foe together, both be stronger. {82002} You agree to go out of hive and fight chaos foe, we give you song crystal. With this we come and fight chaos foe with you. {82003} Just one use has the song of crystal. Use when need is greatest, when chaos foes be strongest, we will be there. {82004} When chaos foe is strong against you, send thoughts to crystal. Crystal will give song and call to us, and we will be there. Very quickly can hive be there for you. {82005} Joyous is this day, when two strangers join together to destroy chaos foes. Here is crystal. When our hive you leave, we repair walls. You not able return, none return. {82006} Long will this day be remembered in our mind. Go make war for peace, hive friend. {82007} An army of these creatures for our own use. That ought to help us fight these bloody slaadi. {82008} Joyous is this day, when three strangers join together to destroy chaos foes. Here is crystal. When our hive you leave, we repair walls. You not able return, none return. {82009} I assume this creature is communicating with you through telepathy. That would make ruling your subjects much easier. {82010} Ummm... boss? Who you talks to? {82011} Okay, Deekin be quiet. But if you goes crazy, you lets Deekin know first, okay? {82012} Very difficult it is to understand what you mean. This is how we speak. This is our way. Without thoughts, your words mean nothing to us. {82013} We are the hive. You are alone? Where is your hive? Strange creature with all your mind in one form! You are alien. {82014} Though your form does repulse us, still we would work with you. {82015} She says she likes me, so she has included me. What a strange feeling, to have someone in your mind, stealing your thoughts. {82016} [The juvenile hive queen chitters but does not send you her thoughts.] {82017} I am not interested in your offer. I am here to kill you. {82018} What do you offer? {82019} How often will you help me? {82020} How do I use this crystal? {82021} I agree. Let's work together. {82022} Quiet, Deekin. {82023} How do you speak to my mind? {82024} Greetings. My name is . {82025} The hall ahead does not appear to be safe. The ceiling itself seems precariously close to giving way and crushing anyone underneath it. {82026} Oh, my. I ask it for its name, and it provides me mine, instead. So you *do* know who I am. That is good. {82027} Now since you will not provide me a name, allow me a guess. Hmm... it is , is it not? One of the dwarf's apprentices? {82028} And I see you have come to me alone. How unusually foolhardy. {82029} Let us get down to business, shall we? I was expecting Drogan to make it through my trap alone, but it seems he kept the portal open for you, instead. Does that mean he is dead, then? A pity. {82030} Fortunately you've brought me what I was waiting for, anyhow. What a delicious irony. {82031} Not for you, specifically, but rather what you carried with you. Here... allow me to remove my hood, as it will explain much. {82032} And there are others with you, as well. Hmmm. Ah, well, no matter. {82033} And what's this creature you bring? A... a kobold? It... it *is* a kobold... {82034} Deekin is bard to the great and mighty hero who will slay you! Umm... but Deekin mostly here for posterity reasons... {82035} So I imagine... {82036} Who else is this, then? A beardless dwarf woman. Surely you must be none other than Dorna. {82037} I am. And you shall pay for what you have done this day, foul witch! {82038} I see. A promise, is it? How amusing. {82039} And who have we here? Only a half-orc, I see. Xanos, perhaps? {82040} Bah! Xanos is "only" a half-orc as much as you seem "only" a sorceress! {82041} Surprisingly perceptive. Have you other tricks in store for me, half-orc? {82042} You shall see them soon enough, witch. and I are not here to chat. {82043} Such sweet bravado to see in a . How very full of rage you seem to me, it is quite interesting. {82044} Such sweet bravado to see in an elven . How very full of rage you seem to me, it is quite interesting. {82045} A proposal? [chuckle!] Indeed? How very interesting. {82046} Stop me? Why, no, ... that's not why you're here at all. {82047} Let me guess... you're Heurodis? {82048} You were waiting for me? {82049} Never mind my name, witch! I am going to kill you! {82050} Forget Drogan. My name is , and I have a proposal for you. {82051} I am , and I am here to stop you. {82052} [grumble... mumble...] {82053} I hope they'll feed us in the camp tonight too, but there are no guarantees. {82054} [grumble... mumble...] {82055} I suppose the kobold will be leaving, so we won't be able to put him in the stew, now will we? {82056} Yes, I suppose this is goodbye. But I am sure we will meet again. is a very resourceful person. {82057} [grumble... mumble...] {82058} No, no one expects you to weep and hug them goodbye. I'm sure they would find it quite scandalous, indeed. {82059} Especially when gots Deekin at side! {82060} No, I think you have been quite miserable enough to our friend. I don't think likes you anymore. {82061} [grumble... mumble...] {82062} No, I don't like your attitude, either. {82063} No, I don't know how they make the famous Aovian wine. {82064} [grumble... mumble...] {82065} Fermented camel what? Ick, that's disgusting, Birgen! You really aren't all that funny, you know? {82066} Yes, I know brother, we have reached the land of sun-baked brains. These Ao followers are as crazy as you act, Birgen. {82067} [grumble... mumble...] {82068} Well, if you are going to use language like that, I'm just going to ignore you. {82069} Why is it you never see a dwarven zombie? {82070} [grumble... mumble...] {82071} Ah, thick skull, difficult to reach the brains; good point, Birgen. {82072} Whew! A half-orc in the hot sun, with no bathing facilities, not a good combination. {82073} [grumble... mumble...] {82074} Oh, and you think you're all roses? Good thing we get to bathe now. {82075} Crimeny! This trip through the desert took a long time! {82076} [grumble... mumble...] {82077} Well, with your attitude, Mister Cranky, this trip always feels twice as long. {82078} The last time we were here it was great. We had so much fun making up new worship songs about Ao. {82079} [grumble... mumble...] {82080} Well nobody could understand your lyrics, that's why they weren't singing them. {82081} Well, take care of yourself out there, . Don't go doing anything crazy, like joining the Ao folk or anything. Good bye. {82082} Yes, well... you were a big help to us back in Hilltop with Daschnaya. Not to mention getting us here in one piece. {82083} There's few enough folk around who give us the time of day. So I truly thank you, . Maybe we'll travel together again. {82084} I know that we were just doing the dwarf a favor, and I wasn't planning on paying you anything... but there's few enough folk who treat us as decently as you have. {82085} So here... a little token from us to you. Use it in good health. Perhaps we'll travel together again, some day. {82086} What would you like to know? {82087} Tall, ugly, human scholar. Actually, in his crowd that could be quite a feat. That mostly describes every one of the archaeologist folk I remember. {82088} Oh, he is male too, that should cut it down by say... two. Sorry, but I'm sure if you ask, somebody will direct you to him. Anything else? {82089} They aren't a bad bunch, though there are a few with some very strange ideas. One of the priests likes to whip himself and... well, I don't care for it much, but to each his own. {82090} I don't like to knock another person's religion, but any religion where the god couldn't care less about his followers... what can I say? {82091} Anyways, that's all I have to say about them. Anything else? {82092} Well, of course you can. You get the premium discount too. {82093} Paid? I was thinking of asking you for some gold to cover all the food you ate. We're not wealthy, after all, and we took you and the others along as a favor to your mentor. {82094} At any rate, you're here and here's where we agreed to take you. I will still allow you to buy some supplies at a good price, if you are interested. {82095} I am eager to leave this caravan behind. Let's just call it even and part ways. {82096} Your eagerness to leave would have nothing to do with your little visit to Torias's hidden cache last night, would it? {82097} You know about... I mean, I have no idea what you are talking about. {82098} I always know what is going on in my caravan; that's my job. I know all about Torias's little enterprise, and have known since the day he sold his first caltrops. {82099} Xanos should charge you for the benefit of his accumulated wisdom, which I so willingly shared. {82100} Ordering halflings around is not the same a sharing your wisdom. I ought to charge you for the use of my workers as your personal servants. {82101} Ummm... you not wants to make Deekin pay, does you? {82102} No, though it's tempting, considering the kind of cook you made. No offense. {82103} Thank you, Katriana. Though I am pleased to be leaving now, I would not have cared to make this journey without your assistance. {82104} No, the desert is no place to be on foot with no source of shade for rest stops. How the Bedine tolerate it is beyond me. {82105} My only complaint... next time, please hire someone other than a kobold to do the cooking. Last night was... {82106} Awful... yes. I have no idea what those meaty chunks were, and I really don't want to know. {82107} Xanos acknowledges your thanks, but without my faithful companion, , there is a good chance I would have failed. Well... a small chance anyways. {82108} There is a very good chance that without here, Xanos would have been smothered in his sleep for annoying everyone else. {82109} How dare you insult Xanos this way?! I find your tiny caravan to be shoddy and your goods to be inferior! {82110} Good thing controls your finances then. Now, if you will kindly stop interrupting... {82111} Or without the boss's faithful kobold companion, Deekin! {82112} True enough. I don't think I'll be hiring on any more kobolds to do the cooking, however. {82113} Ummm... why not? Deekin likes to cook. {82114} Well, I spent half of last night awake and belching uncontrollably from dinner... and I'm really too frightened to ask why that is. {82115} Well, it all have to do with great, big -- {82116} No. Really. I don't *want* to know. Ever. {82117} Best of luck in your journeys, . Is there anything you needed? {82118} I guess I'll be going. {82119} Can I ask you some questions? {82120} How do I recognize Garrick? {82121} What can you tell me about these Ao worshippers? {82122} Can I see your goods? {82123} Don't I get paid for helping your caravan get here? {82124} Aye, so I guess you'll be off then, now that we're here. [Sigh.] {82125} Oh, you say that now, but I know that you'll miss me before long. You were a fine, fine companion on this dreary trip. [Sigh.] I'm missing you already. {82126} It's my only hope, really, that you might deign to satisfy one last request from a good friend. [Sigh.] {82127} I see. Heh. Think of it as a business proposition, then. {82128} The Aoists in this camp make a fine, fine wine... most wonderful thing you'll ever taste outside of the elven vineyards. I'm not joking, either: I had a taste the last time through here. {82129} The thing is that they keep their wine for "religious purposes" only. Bloody selfish bastards! They won't let me back in the camp now, even. {82130} I've been out of, umm, good spirits since the oasis. You've got a way with getting what you want, , so I was sort of hoping, ummm... {82131} Exactly. {82132} Now that's what I wanted to hear! Woo-hoo! {82133} Have fun! {82134} Heh. Not much anymore, t' tell the truth. But you're welcome to browse the merchandise. {82135} And once you get the wine, you can decide for yourself whether or not we have poisoned it. Heh. {82136} Oh, goody. Take all the thrill out of it for me, why don't ya? {82137} Oh, good grief, . Are you joking? Don't we have better things to do? {82138} [Sigh.] Well, fine. Off you go, then. Don't worry about little ol' me. I'll get by... somehow... {82139} Let's just say I might be able to come up with a little parting gift that would be worth your while. How's that grab ya? {82140} Well, last time I swiped it off their sacred table in the temple. They might be watching out for that, though, I dunno. {82141} You could always try talking to the priest. Heck, maybe they've repealed that law. Or superstition. Or whatever. {82142} Whoa! Here I am talking to you like you're my friend and you come and hit me with that? What kind of friend are you? {82143} That's more like it, then. So... how about it? {82144} [Failure] Pffft. If you're concerned about me, you'll help me out. Believe me... you have *got* to try this wine. Then you'll know why I ask. So how about it? {82145} [Success] Awwww, geeez. Are you serious about all this? {82146} Alright. Okay. I get the picture. Torias is a drunken lout, is he? Well, I can change... no more drinking for me. How about that? {82147} Yeah, well... hmph. Being sober really stinks. There's sand in my pants and it itches. {82148} Now, then... do I get a reward? How about a kiss, hmmm? {82149} Oh, never mind. You'll just break my heart, anyway. You adventuring types are all the same. [Sigh.] {82150} Believe me, cousin, you were more of a charmer when you were drunk. {82151} Fine, fine. Make me fall off the wagon again, why don't you? {82152} And again! Oh, the humanity! With all this abuse I'm taking, I think I deserve a drink. Don't you? {82153} And you want us to what? Make reservations at the nearest Aoist tavern for you? {82154} Yes, how selfish of them to expect their beliefs be upheld within their own camp. Hmph. {82155} They gots wine? Deekin never tries wine before. Does it makes you happy? {82156} *Very* happy. {82157} Well that not sounds so bad, then. {82158} Well, here's the thing... it's nothing illegal or anything like that. Nothing that would cause you any real trouble, per se... {82159} Ah, that's a sad, sad thing, indeed. You were a great fellow to have along on what is usually a dreary caravan trip. [Sigh.] {82160} Ah, that's a sad, sad thing, indeed. You were a great lass to have along on such a dreary trip. The legs, the eyes, the spirit... I'll miss 'em all. [Sigh.] {82161} Oh, you say that now... but the next time I come through this area I bet you'll be some great adventurer who won't even notice a little fellow like me. {82162} Oh, it's nothing... just that I'll miss you, is all. You were a fine, fine companion to lighten up such a dreary trip, you know. {82163} Have you changed your mind, maybe? I can still taste that wine... like a piece o' heaven, it was... {82164} Alright, alright. Something else you needed? {82165} Missed me that much, eh? Don't suppose you got your mittens on a certain bottle...? {82166} What?! But you already said...! You got me all excited and everything! {82167} Well I'll be a wee skinned kitty! So you do! Gimme that! {82168} Mmmm... hrrmmm... gulp! {82169} Yup, that's the stuff. Mighty kind of you. Seeing as you got me such a nice parting gift and all, here's somethin' for you. Hope ya like it. {82170} As for me... I've got some catching up to do. Have fun! {82171} [Hic!] Guess what I found, ! That's right I wound some fine! I mean... I found some wine! Aoish... ummm, Aovian... Ao wine! Wait... [Hic!] ...didn't you get it for me? {82172} Heh... you want to hear a secret? [Hic!] {82173} [Hic!] I drink too much! {82174} Yup. Still sober, here. Dum-de-dum-de-dum... {82175} Something you wanted, ? {82176} I swear he's going to explode. {82177} Shush, cousin. Something you wanted, ? {82178} Not soon enough, in my opinion. {82179} A good friend? Who are you kidding? {82180} Spit it out. {82181} That I would get you some of this wine? {82182} I'll see what I can do. {82183} I should go. {82184} I'd like to see what you have for sale. {82185} Forget it. I have better things to do than "hooking you up". {82186} [Sigh.] Fine, fine. I'll look into it. {82187} What's in it for me if I get this wine for you? {82188} And just how would I get you this wine? {82189} Maybe it's time you slowed down on the drinking, Torias. {82190} Fine, fine. Drink away... what do I care? {82191} [Persuade] I'm concerned about you, Torias, that's all. {82192} No, not really. {82193} Yes, I am. {82194} Congratulations. {82195} I'll believe it when I see it. {82196} Sounds great. {82197} What makes you think we're friends? {82198} Of course, I'll do whatever I can. {82199} What do you want, Torias? {82200} Out with it. {82201} I guess I will, at that. {82202} We might meet each other again. {82203} What's the problem? {82204} I said no and I meant it. {82205} Not really. {82206} No, not yet. {82207} No, and I don't intend on looking, either. {82208} I have a bottle right here, in fact. {82209} Sure. Hit me. {82210} Please do not cause trouble here, my . This is a place of solemn worship. {82211} Take rest and be welcome here, my . This is a place of peace. {82212} I greet you most warmly in the name of Ao, the Over-Father, my . {82213} We always welcome any who would join with us in open debate and contemplation, my . {82214} You must think us strange to have come to such a desolate place willingly. What better place, however, to contemplate Ao's wisdom without distraction? {82215} I understand there is a temple to Ao in the great city of Waterdeep. They must be very brave to contemplate Him there while surrounded by so much scorn. {82216} It is said that Lord Ao is the over-power even over other gods... but what does that mean? Is he the Creator of all things? {82217} So many others think we are fools for worshipping a god that does not want us. Let them think what they wish... it was Lord Ao who turned out all gods in the Time of Troubles. He is Lord above all. {82218} A group of our young men went to the Valley of Winds to see what happened to the men digging there. They have not returned and we are very worried. {82219} If you have questions about the faith of our Lord Ao, my , perhaps you might speak to the minister in the temple. {82220} I do not know why the minister does not ask Musharak to leave. We are here to contemplate Ao, not... trade goods and such. {82221} I have a terrible feeling that there is a great evil loose in this land. I pray that Ao will protect us! {82222} I understand one of the wizards who attends the dig in the Valley of Winds returned here last night, wounded terribly. Have you come to see him? {82223} You speak most eloquently, my lord. Are you a man of power and significance where you hail from? {82224} I... am unaccustomed to speaking with men so... charming as yourself, my lord. Please allow me to return to my contemplations. {82225} It is a pleasure to have such a handsome man as yourself visit our humble compound, my lord. {82226} Might you consider joining in our contemplation of Ao? We could use a of your charm and eloquence amongst us. {82227} You are a most beautiful woman, my lady. It is a pleasure to have you visit our compound. {82228} The fact that your god grants you power whereas Ao does not is not proof that Ao should not be worshipped. {82229} We have had a few people like you leave their faith to join in the contemplation of Ao. Is that why you are here, as well? {82230} I hope you have not come here to preach to us about the truth of your god, my . Ao is very real to us, I assure you. {82231} You don't intend to hurt anyone with that, I hope. We are a peaceful folk, here. {82232} There is no need to walk about our encampment armed. No-one here will hurt you. {82233} Please put your weapon away, my . This is a peaceful place of worship. {82234} The minister has no spells to heal those wounds you have, but someone in the temple can help bandage you, my . {82235} How did you receive those wounds? Are you in need of assistance, my ? {82236} You poor soul! You are wounded. Perhaps Valana could help you in the temple. {82237} Me works for Musharak. He smart hobgoblin, trade all over desert. {82238} You move on, or you goes back to caravan. I not cares. {82239} You not talks to me. Talks to Musharak... he gots water, he gots everything you wants. {82240} This be place to trade. Me here just to guard. {82241} Hmph. You here to worship god-that-not-exist, too? Haw! Haw! {82242} You looks like you gots thieving hands. You keep hands off of merchant goods. {82243} You gots business, you talks to Musharak. Musharak is merchant, not I. {82244} Greetings, traveler. You have the look of one who has journeyed a long ways, yet still has far to go. {82245} As you will. May peace walk with you, traveler. {82246} I will help you however I can. {82247} So he does. He is a greedy creature, even for a merchant. Whether or not the wine is sold anywhere, however, is the minister's decision and not mine. {82248} That would be best. {82249} [Failure-Impossible] I would defend these people with my life, if need be, but that would gain neither you nor Musharak the wine you wish. {82250} The people here are important to me, and the wine I create is sacred to them. If it is so important to you to sell it, I suggest you speak to the minister. {82251} [Failure] I... no. No, there is nothing to be negotiated over with me. As I said, speak to the minister regarding the wine, if anyone. {82252} [Success] Perhaps... though I doubt this will lead to anything, to tell the truth. {82253} Musharak is a wealthy creature, with access to many goods and medicines that the Bedine could use. Unfortunately, he charges more for these things than is reasonable. {82254} My people provide him with much and get little in return. If you were to persuade him to change his policy, then... then perhaps I might give him a small but regular supply to sell. {82255} You do that, though I doubt you will get far. Musharak enjoys great wealth from the labors of my people, and he values wealth above all else. {82256} I do not know. I have never been able to convince him before now. If he values this wine as much as he seems to, perhaps that will be enough. {82257} No doubt they would say the wine is mine to do with as I wish. Say anything to the Aoists, however, and whatever deal you arrange is off. Is that clear? {82258} That is true. I do not grow it for myself, however... I grow it for the Aoists to whom I owe a debt. The wine is theirs to do with as they wish. {82259} So you said before. Unless Musharak agrees to give the Bedine the supplies they need, I am not interested in hearing what he wants. {82260} My people knew about the Valley of Winds long before the worshippers of Ao came here. Our tales say that this is a place of death. {82261} When the worshippers came, we avoided them at first, certain that they would stir up the old evils that exist here. They are not explorers, however... they were content simply to live. {82262} So we accepted the Aoists. Our tales eventually reached the ears of wizards in the far lands, however. They came here to explore and dig... perhaps already they have found something they did not wish to. {82263} One of them returned here from the valley, alone and wounded. Others have been sent to to the valley to see what has happened, but they have not returned at all. {82264} That leads me to believe that something has happened at the wizards' site, though I can only pray it does not endanger others here. {82265} There is a passage through the mountain by the waterfall behind the temple. This will lead you into the region we call the Valley of the Winds. {82266} If you seek the site specifically where the wizards are digging, however, you will need to speak to the wounded man at the temple... if you have not already. I have never been there, myself. {82267} Ummm... why they calls it that? Deekin would think it be place of winds. Why not calls it Valley of Death? {82268} I do not know. I suppose my ancestors were not as wise as you, little one. {82269} Now you just makes fun of Deekin. He draws funny caricature of you in epic story, just you wait. {82270} Yes, yes. Are there very many ancient places that your people don't consider places of death? {82271} Some. Why do you ask? {82272} Xanos was beginning to see a pattern. Go on. {82273} Why do they call it the Valley of Winds? Any particular reason? {82274} Because it is very windy amidst the chasms. {82275} Now don't I feel like the smartest dwarf around? [Sigh.] Go on. {82276} Yes. It is no great orchard as I'm sure exists in more fertile lands. Indeed, if I did not coax this gentle life from the sands, it would not even grow here. {82277} It is an old tradition amongst the druids of my people... the wine is sacred and used in meditations and rare rituals. The Aoists have adopted this custom and I am glad to provide it for them. {82278} I'm afraid that's impossible. You'd need to speak to the minister in the temple, but I'm sure he will refuse. {82279} Speak to Musharak. Now that he sells the sacred wine, it should not be so difficult for you to acquire. {82280} Repaying a debt. When I was a young child, I still lived with my fellow Bedine. I became lost in the desert one day, and the Aoists found me near death. {82281} They nursed me back to health, and so I have stayed here to perform this one task for them. They revere the desert wine, so I am glad to make it. {82282} My name is Jasmeena. This is my grove, simple as it may seem. I tend it with affection, regardless, and the wine made from the fruit of these plants is well-loved by the worshippers, here. {82283} I am. The province of a druid is not solely that of verdant hills and forests. Nature exists here in the desert, as well, and its caretaking requires the same caution. {82284} I am... as are you, I see. It is good to meet a of nature, even if you are from a far different land than I. {82285} Not true. Not everyone who comes to this camp is simply passing through. Neither are you, I suspect. You are here for a very specific reason, though I know not what. {82286} It is for some. You will note that the worshippers of Ao came to this one place specifically and intend to go no further. This is also a place the Bedine would happily inhabit, were it not already taken. {82287} It is doubtful that you are here to worship, and you are certainly not one of my own people. I was speaking metaphorically, however. {82288} I saw you arrive with the caravan. The fact that the wizard returned from the Valley of Winds also today hardly seems a coincidence. {82289} One of the wizards who seeks to uncover the ancient ruins of Netheril that are so plentiful in the valley. I hear he came here this morning, gravely injured. {82290} That such a thing has happened does not surprise me at all. Those ruins contain power that is best forgotten. If you're curious, however, you might seek the man out in the temple. {82291} You return, traveler. Is there something else you need from me? {82292} Indeed? Very well, then. I am not proud of what I must do, but if it will help my people then a small supply to make Musharak happy will not hurt. {82293} I will watch him, however. Should he try to cheat my people once more, then he gets nothing at all. I am sure that will be incentive enough. {82294} Thank you, traveler. Though you no doubt arranged this deal for whatever reward Musharak has offered you, you have also done my people a service. I wish you well. {82295} I should go. {82296} I would like to ask you some questions. {82297} Musharak wants to sell this wine of yours. {82298} Perhaps I'll talk to the minister, then. {82299} [Intimidate] If you don't want to see these Aoists hurt, you'll do as Musharak wishes. {82300} [Persuade] Is there nothing that could change your mind? {82301} I'll talk to Musharak, then. {82302} And how am I supposed to convince Musharak to do such a thing? {82303} And what would the Aoists think of such an arrangement, I wonder? {82304} But you're the one who grows the wine. {82305} Tell me about this Valley of Winds. {82306} Why do you say that? {82307} How do I reach this valley? {82308} So this is where the famous Aoist wine is grown? {82309} Is there any way I could get some of this wine? {82310} What is a Bedine doing here amongst these worshippers? {82311} Who are you? {82312} So you're a druid? {82313} I bet you say that to everyone. {82314} That's not hard to figure out. This place is hardly a destination. {82315} How do you know anything about me? {82316} What wizard is this? {82317} Musharak has agreed to supply the Bedine... in exchange for wine. {82318} The leopard looks at you with intelligent eyes. The fact that it hisses and pulls its ears back flat tells you it does not care for what it sees. {82319} The leopard swishes its tail agitatedly and watches you with wary eyes, obviously not caring for your presence. {82320} The leopard regards you with mild curiosity and does not shy away from you. After a moment it pretends you don't exist. {82321} This handsome leopard is Jasmeena's animal companion. He regards you with intelligent, wary eyes and sends an empathetic greeting. {82322} He acknowledges your departure and returns his attention to guarding his mistress. {82323} The leopard has little to say that is of use... other than the fact that there is an ill wind coming from the great valleys beyond the mountain. It carries with it the scent of death and unnatural beasts. {82324} A human male crawled into the camp this morning who stank of that place. The leopard cannot be more specific as to the nature of the beasts, but has been on guard constantly since he first smelled them. {82325} The leopard responds to your empathic communication with images from his mind. He explains that his mistress is a druid of the desert realms, and that while she stays in this camp she is not like the other humans here. {82326} He has little else to add other than his great affection for her. He warns you not to commit any violence against her or the people of the camp. His mistress commands powerful magic which she will use to defend them. {82327} You fish into your pack for a few strips of dried meat. The leopard sniffs at them but declines. It prefers live prey. {82328} Bid the leopard farewell. {82329} Ask the leopard for any useful information it might have. {82330} Ask the leopard for information about his mistress. {82331} Give the leopard a snack. {82332} Excuse me, but I'm trying to meditate. Please speak to the high priest if you have any questions. {82333} The Messiah speaks to me. Oh, Holy Ao, heal the wounds I caused myself in your name, and I will give you a worthy gift. {82334} Holy Ao, I live to serve. {82335} I will give you my gift. Here it is, Holy Ao. {82336} I pray for the time when you will grant me powers of my own, that I might go out and spread word that you are the supreme being. {82337} Thank you so much, Holy Ao. {82338} [Successful] I will give you my gift. Here it is, Holy Ao. Please do not smite me! I live only to serve you. {82339} I am sorry, Holy Ao. I will give you my gift. Please do not smite me! I live only to serve you. {82340} Holy Ao, you have my gift. Please grant me mighty powers to show the world that you are the supreme being. {82341} You cannot be Holy Ao! He would not come down here just to ignore us! {82342} A common thug. What a wasted life. {82343} Goodbye. {82344} [Cast Charm] You will give me your gift. {82345} [Cast a healing spell.] {82346} [Use a healing potion.] This should make it all better. It contains some of my holy blood. {82347} [Use a healing kit.] This should make it all better. My holy powers are bound into these bandages. {82348} [Persuade - Intimidate] Give me your gift or I shall smite you with my holy wrath. {82349} I am not Ao! And you should not wound yourself anymore. {82350} Excuse me, but I'm trying to meditate. Please speak to the high priest if you have any questions. {82351} The Messiah speaks to me. Oh, great , show me a wonderous sign and I will give you a worthy gift. {82352} Great , I live to serve. {82353} I will give you my gift. Here it is, Great . {82354} I pray for the time when you will grant me powers of my own, that I might go out and spread word of your dominion. {82355} That was amazing, Great ! {82356} [Successful] I will give you my gift. Here it is, Great . Please do not smite me! I live only to serve you. {82357} I am sorry, Great . I will give you my gift. Here it is, Great . Please do not smite me! I live only to serve you. {82358} Great , I have given you my gift. I await the moment when you grant me mighty powers to show the world your dominion. {82359} You cannot be Holy Ao! He would not come down here just to ignore us! {82360} Get out of my sight. Your kind sicken me. {82361} Goodbye. {82362} [Cast Charm] You will give me your gift. {82363} [Cast a spectacular divine spell.] {82364} [Cast a spectacular arcane spell.] {82365} [Persuade - Intimidate] Give me your gift or I shall smite you with my holy wrath. {82366} I am not Ao! {82367} Excuse me, but I'm trying to study the ways of apathy. Please speak to the high priest if you have any questions. {82368} The Messiah speaks to me. Oh, Mighty God Incarnate, show these fools your divine apathy and ignore their pleas for help. {82369} Do not listen to him, Holy Ao. Come and hear my plea and I will give you my gift. {82370} And hear my plea, Great , and you will also have mine. {82371} The true Ao would not be swayed so easily. {82372} Mighty God Incarnate, I live to serve. {82373} You show your true colors. Leave me be, that I can search for the divine essence of apathy. {82374} Then it is yours. Go into the world and show just how little you care. {82375} Do as you wish, I do not care. {82376} That should not matter to a powerful being like Ao. {82377} Mighty God Incarnate, you have my gift. I worship you as the true spirit of godly apathy. {82378} You cannot be the true incarnation of Ao, or you would have ignored the other fools and their pleas. Leave me be, that I can search for the divine essence of apathy. {82379} I really don't care that you threatened our lives. That doesn't mean I want to be your friend, however. {82380} Goodbye. {82381} Two gifts is better than one. Goodbye. {82382} Since you show true understanding of my apathy, I will take your gift. {82383} I will listen to them first. {82384} What is your gift? {82385} I see you are back, good . How may I help you? {82386} Right you are, m'. Have a good day then. {82387} Ah, another outsider, and I see you come with the caravan. It is good to see you. We don't get many visitors, and now two in one day. {82388} Oh, this morning, just at sunrise, a half-dead man came crawling in here looking for a healer. I took him to the main temple so they could tend to his wounds. {82389} I haven't seen him since, but no one said he died either, so I guess that is where you would find him, if you're interested. {82390} It shouldn't be too hard. He should be in the temple. {82391} Oh, you've heard about that, have you? I'm not surprised. The Aoists keep their special wine solely for sacred rituals, but word seems to have leaked out about it anyway. {82392} If you're thinking of getting some, you can forget it. The minister is pretty strict about that... and I really doubt Jasmeena would go against his orders. {82393} Nothing that I know of. Why don't you ask him? {82394} Some kind of berry that Jasmeena grows... right out of the sand, if you can believe it. I don't know what they're called, though. {82395} Ho ho! Oh, yes. I managed to swipe a tumbler off the temple's wine table several months ago. It was like a taste of heaven... I can't even describe it. {82396} She's a Bedine... you'll find her next to the berry field. Jasmeena is the one who makes the wine for the minister. {82397} She isn't an Aoist, however. Why she agrees to grow the berries and make the wine when there's no money in it for her is beyond me. {82398} There is little to tell. I'm not really much of a believer, I'm afraid. It seems like even if this Ao does exist, he couldn't care less about anyone worshipping him. {82399} So his followers gather and contemplate the "nature of apathy" and so forth. Lots of debate, peaceful contemplation... that sort of thing. At least things are quiet. {82400} I came here because my master, a former follower of Waukeen, came out here. He was searching for a new faith and found it in the Ao. {82401} Once my master found his new calling, he freed me. I didn't have anywhere better to be, so I decided to stay here and work as a guard. It's hot, thirsty work, but it could be worse. {82402} Well, it's a desert, m', hot with lots of sand and sun, but not much water. {82403} Oh, I see, I suppose you meant tell you about the encampment. Well now, not much more to tell you. The Aoists built a temple, where the minister meets with the faithful to contemplate... or whatever they call it. {82404} Otherwise, we've got a good spring to supply us with water. And we serve as a trading post for the Bedine and the occasional caravan... so it's not too bad, overall, if you don't mind the scorpions. {82405} I think he's one of the wizards that digs around amongst the ruins in the Valley of Winds. Err... Garrick something. {82406} Sure thing. {82407} Right. If you want to see the injured man, he should be in the temple. Good luck to you. {82408} Well... if you go into the encampment, you'll see some carvings on the cliff face north of the temple. They were here when the Aoists first got here, I'm told. {82409} Anyhow, there's a doorway by the waterfall that leads into a tunnel that goes right through the mountain. After that, you're in the Valley of the Winds. {82410} I think that's what the Bedine call the place. It's supposed to be full of ruins and the like... that's what attracted the wizards here in the first place. {82411} I imagine they're looking for relics. Couldn't really say more than that, though. {82412} I think there's about a dozen of them. They come here to buy supplies from Musharak evey once in a while, but that's all we see of them, to be honest. {82413} Oh. He's a trader from one of the desert tribes, runs the market here. Umm... he's a hobgoblin, so don't get too surprised when you see him or anything. He's not so bad. {82414} That's the one. He's the head of the fellows out there... what do they call themselves? Archaeologists? Anyway, something bad must have happened. {82415} A little. We sent some of our boys out to take a look, see if the wizards need help. They haven't come back yet, however. {82416} Why he wants healer? A dragon tries to eats him, maybe? {82417} I dunno. He wasn't really all that talkative, but from the looks of him you might very well be right. {82418} I should go. {82419} You mentioned an injured man earlier? {82420} Where is this other visitor? {82421} What are you babbling about? {82422} Two? Who else is here? {82423} I guess I will go find him then. {82424} What do you know about the wine made here? {82425} Nothing would change the minister's mind? {82426} What's it made out of? {82427} Is it really as good as they say? {82428} Who is this Jasmeena? {82429} Tell me about this god, Ao. {82430} Why are you out here in the desert? {82431} Tell me about this place. {82432} Do you know anything about this injured man? {82433} I'd like to ask something else. {82434} I should go. {82435} What is this Valley of the Winds? {82436} Do you know what these wizards are looking for? {82437} Are there many of these wizards? {82438} This wizard you mentioned... would he be Garrick Halassar? {82439} Who is Musharak? {82440} Would it be Garrick Halassar? {82441} Doesn't that worry you? {82442} Hello? Do I know... ahhh! Mmm... sorry. Sometimes I get these stabbing pains in my side. The high priest was able to patch my wounds, but they have no actual healing skills. [Cough] {82443} I... oh... gods... the pain is getting worse. I hate to ask, but is there anything you have or can do to help me? {82444} Please, take the last few gold... [Cough, choke, cough.] They say you came with a caravan... oh, argh, find me something. I think I am dying. {82445} Ah, that feels a bit better. Thank you so much. Now, I am Garrick, who are you? {82446} I am very pleased that you were able to find me then, . I am unsure of what help I can be to you, but I owe you, so anything you need is absolutely free. {82447} Our excavation was attacked. They killed all of my fellow archeologists and the workers. It was horrible! They attacked just before dawn and... no, I... cannot speak of it. {82448} I keep seeing Jessep getting torn in half, right in front of my eyes. Please, I cannot bear to relive that moment. I need a distraction, something... anything to keep my mind occupied. {82449} A mythallar! Where did you get that? No, that is not important right now. You can tell me all about it later. I... I wonder if your presence and the attack on my excavation might be linked. {82450} Yes, she must have been able to sense the crystal in the general area and thought we had it. That is the only thing that makes sense. {82451} Oh, you must think I have lost my mind. I'm sorry. I had better organize my thoughts for a second, do you mind? {82452} Alright, I think I have bits and fragments of knowledge that I will try to piece together to make this all have some sense to it. {82453} What you have is a powerful artifact from the time of the ancient civilization of Netheril. This is what I have been studying out here; ruins of their civilization. {82454} I wish I could tell you exactly what the mythallar was used for, but no one is really sure. I do know that when a mythallar was damaged, it could cause great destruction. {82455} I have found several ancient writings that describe the mythallar, referring to them in the use of arcane spells and powerful magical items. {82456} One told of a mage who walked into an enemy's home and smashed a mythallar on the stone floor, destroying everything within several miles. Apparently they are quite fragile. {82457} About a month ago my researchers uncovered a portal room in the ruins. I believe that this portal was used by the Netheril to teleport between their cities. {82458} I had not activated the portal yet, but I think I was fairly close. Where it would lead? I have no idea, but this morning I got a clue. {82459} A strange figure, wearing a dark cloak, appeared in the portal room just before dawn with an army of demonic creatures. The horrific monsters tore through my friends with a savage haste. {82460} One of them grabbed me and nearly tore out my intestines. I was thrown against a pillar and left for dead, but somehow I managed to regain consciousness. {82461} She, and I do believe it was a she... from her voice, her face was hidden... came in from above through a tunnel. She was trying to use the portal, but I do not think she was successful yet. {82462} She spoke of going to a place with limitless power, but she was angry. She said she had expected to find a mythallar here, and could not afford to have it remain out of her hands. {82463} After the demonic horde searched our corpses, and I gave the most convincing acting job of my life playing dead, she cursed and said she would wait no longer. She would take her chances. {82464} She told her army to hunt for a small, round crystal; that she could feel it was within miles of the ruins. Then she turned her attention to activating the portal. {82465} The creatures left, and while her attention was drawn I crawled quietly away and very slowly made my way back here. I thought I would stop at our home camp, but her army had already killed everyone there. {82466} They must have returned to the ruins though, because I could hear them as I left, fighting something. I found one of our camels, wounded but alive, and rode it here. The beast died just outside of town. {82467} Ah. If you look to the north of this temple, you will see an entrance by the waterfall. Go through it and find your way to the Valley of Winds. We marked it well, so it should not be too difficult to find. {82468} Me? Keep it here? But this place is all but defenseless! And there may be another need for this device. {82469} Yes, I see you are thinking along the same lines as I am. {82470} This is what I think. You need to go to this woman and stop her from going through the portal... if she has not already done so. If she has, you must follow her through. {82471} There is no telling what is on the other side of that device. I think she expects to find Netherese artifacts of almost limitless power, untouched after all these ages. And if she does, what then? {82472} She may be seeking this mythallar for her own uses, or perhaps she fears it. With all the power at her disposal, using the mythallar you possess as a weapon might be the only way to defeat her. {82473} You must do it, but I have an idea that might be of some help. {82474} I would be of little use to you there, but I can do something that might help. {82475} I have a spell that will take me some time to set up, but if I can get it to work, I can reach Drogan with it. It is possible that he might be able to send help, or even to come himself. {82476} I know him well enough to say that when it is this important, he will think of something to help. There are a lot of preparations I must make, so unless you have questions, I should get started. {82477} Good luck, . When you reach her... hurt her. Hurt her bad. The men and women she killed today, they were good people. Make her feel their pain. {82478} There is an entrance by the waterfall just north of this temple. Go through it and find your way to the Valley of Winds. The dig site is there... we marked it well, so it should not be too hard to find. {82479} Are you kidding? Right now your enemy has only had a short headstart. If you wait for me to cast this spell, you might be giving her enough time to be ready to defeat you. {82480} She is in unfamiliar territory, ripe for an ambush, and she doesn't have her army with her. You need to go quickly and go now. {82481} Ask them quickly. Time is precious. {82482} You had better be off then. I should get started on that spell. {82483} This hardly seems to be the appropriate time to be reliving old acquaintances, but I guess you have a right to know. Drogan once saved me from a labyrinth. {82484} I was doing some research on the Netherese, (yes, I know I have an unhealthy fascination with them) and found a small puzzle box. {82485} It seemed to be just an interesting toy, but when I played with it, I was sucked inside an elaborate maze, where I wandered for several months, until I was found and released by Drogan. {82486} The Netheril were so powerful that even their toys could capture the mind and hold it captive. {82487} No, just the opposite. Don't you see? The Netheril were so powerful that even their toys could capture the mind and hold it captive. {82488} It really was. The Netherese were so powerful that even their toys could capture the mind and hold it captive. {82489} Imagine a society so rich and powerful that they can waste time and money on elaborate entertainments that last days, even months before the fascination wears off. {82490} It must have been an exciting place to live. But anyways, Drogan is an old hand at solving puzzles and dealing with magic. Once he rescued me, we became friends. And that is all there is to tell. {82491} I truly do not know. There were pillars in the area which had buttons. These might have activated it... I was too cautious to experiment, to tell the truth. {82492} With luck, the woman will not know how to activate it, either. Anything else? {82493} Once you get in the ruins, you will have to find your way down. The portal room was the last place we reached, so you should be able to find it, if you just keep moving. {82494} That is probably a good idea anyways, since the ruins may still be crawling with those demonic creatures. Anything else? {82495} Ah. If you look to the north of this temple, you will see an entrance by the waterfall. Go through it and find your way to the Valley of Winds. We marked it well, so it should not be too difficult to find. {82496} Think of all that treasure just... sitting there, waiting for someone to help themselves to it! {82497} Power! Power such as has not been seen on Faerun for a millenia. This could be... a good time for us, or a very bad time. {82498} Oooo! Deekin think epic tale of boss just get much more epic! {82499} It is a wonder that Deekin didn't break it and destroy us all. Thank Vergadain for small favors. {82500} And that stupid kobold had this in his keeping? I am surprised we are not dead already! {82501} Ummm... suddenly Deekin feel sick... he play catch with crystal for hours back in hills... {82502} Apparently this one has not recovered mentally from his injuries. We might have to let him rest a while longer. {82503} You are babbling like a sunbaked fool! Make some sense or go back to your fevered sleep. {82504} Is just little crystal. Deekin thinking old man be out in sun too long. {82505} A pupil of Drogan's would slaughter these innocent lives? Times must be harder than I thought. You had better have a good reason for your actions; I am sure Drogan would be disgusted. {82506} I am Garrick. [Cough, cough, hack, cough.] I am an archaeologist. Argh... please help me. {82507} [Cough, cough, gasp.] Have you got... it? {82508} Ah, that feels a bit better. Thank you so much. Now, I am Garrick, who are you? {82509} Now, I need two pinches... or was that three bites... no, no, it was... oh, hello, . How can I assist you now? {82510} Goodbye. {82511} I have little time for questions, if I am to complete this spell, so be quick. {82512} You had better be off then. I must complete my spell as soon as possible. {82513} This hardly seems to be the appropriate time to be reliving old acquaintances, but I guess you have a right to know. Drogan once saved me from a labyrinth. {82514} I was doing some research on the Netherese, (yes, I know I have an unhealthy fascination with them) and found a small puzzle box. {82515} It seemed to be just an interesting toy, but when I played with it, I was sucked inside an elaborate maze, where I wandered for several months, until I was found and released by Drogan. {82516} The Netheril were so powerful that even their toys could capture the mind and hold it captive. {82517} No, just the opposite. Don't you see? The Netheril were so powerful that even their toys could capture the mind and hold it captive. {82518} It really was. The Netherese were so powerful that even their toys could capture the mind and hold it captive. {82519} Imagine a society so rich and powerful that they can waste time and money on elaborate entertainments that last days, even months before the fascination wears off. {82520} It must have been an exciting place to live. But anyways, Drogan is an old hand at solving puzzles and dealing with magic. Once he rescued me, we became friends. And that is all there is to tell. {82521} I truly do not know. There were pillars in the area which had buttons. These might have activated it... I was too cautious to experiment, to tell the truth. {82522} With luck, the woman will not know how to activate it, either. Anything else? {82523} Once you get in the ruins, you will have to find your way down. The portal room was the last place we reached, so you should be able to find it, if you just keep moving. {82524} That is probably a good idea anyways, since the ruins may still be crawling with those demonic creatures. Anything else? {82525} There is an entrance in the cliff face north of the temple... go through it and make your way to the Valley of Winds. We marked it well, so it shouldn't be too difficult to find. Anything else? {82526} I am still getting ready. I warned you that this could take a while. {82527} Take the mythallar, go to the excavation site and find the portal room in the ruins. Stop the hooded woman from going through... and if she has already gone, you must follow her. {82528} Try to find out how to use the mythallar to defeat this demoness. It is a tall order, but I am sure you can do it. I will keep trying to reach Drogan for help. {82529} I hope Drogan found you. *Whew* I am exhausted! Good luck with everything. {82530} I am sorry, I have nothing to heal you with. {82531} I can help. [Lay hands on him.] {82532} I can heal you. [Cast a healing spell on him.] {82533} Here, drink this. [Use a healing potion on him.] {82534} Here, let me try this. [Use a healing kit.] {82535} Drogan never said you would be this hard to find. I'm . {82536} My name is . Drogan sent me to get your help. {82537} I am . My teacher, Drogan, sent me to find you. {82538} You better tell me what you are doing here first. {82539} What is this? [Show him the crystal.] {82540} What happened to you? Why were you so hurt? {82541} I need you to tell me about this crystal. {82542} What ever, just hurry up. {82543} If it means you might start making sense, then do it. {82544} Please do. {82545} No, go ahead. {82546} What else do you know about it? {82547} How do you damage one? {82548} How do you know this? {82549} Hurry up and get to the part where this makes sense. {82550} Go on. {82551} I think I have seen this cloaked figure before. But go on. {82552} Did you get to see the cloaked figure's face? {82553} Did the cloaked figure come through the portal? {82554} So she is gone, but the portal remains? {82555} So she went through the portal? {82556} Where is the excavation? {82557} You keep the mythallar, while I go hunt this cloaked figure. {82558} You said the mythallar could be used as a weapon? {82559} I guess I need to get this mythallar away from here. {82560} What would you suggest I do? {82561} I won't do it. {82562} I suppose there is little choice. {82563} I can't face her alone. {82564} Will you come with me? {82565} I guess I should get going. {82566} I want to speak with Master Drogan. {82567} Why don't I just wait and speak to Drogan. {82568} I have some questions. {82569} That's all my questions. {82570} How do you know Drogan? {82571} Go on. {82572} Boring. {82573} Interesting. {82574} How do I activate the portal? {82575} Where is the portal room? {82576} Where is the excavation? {82577} Who are you? {82578} Goodbye. {82579} I have some questions. {82580} That's all my questions. {82581} How do you know Drogan? {82582} Go on. {82583} Boring. {82584} Interesting. {82585} How do I activate the portal? {82586} Where is the portal room? {82587} Where is the excavation? {82588} How goes the spell? {82589} Could you summarize what I am supposed to do? {82590} I want you to tell me everything again. {82591} Welcome to the humble abode of we few followers of Lord Ao, my . {82592} You are welcome in the house of Ao, as are all who seek answers. {82593} I will answer whatever you want to know about Ao, but not personal questions. {82594} May the wisdom of Ao keep you safe on your journeys. {82595} Err... yes, but that was not our initial intention. After we built this temple, word of our presence spread and some trading caravans started to stop here on their way across the desert. {82596} We offered them water in exchange for supplies. It was not until Musharak showed up that the trading became more prevalent. But that is his business, and not ours. {82597} I admit, I never would have thought of a hobgoblin as a trader... but that really seems to be all Musharak is interested in. {82598} According to the Bedine, he spent years trading amongst their tribes until he settled here. Now he trades with both the Bedine as well as the caravans that come through here. {82599} It has meant we can no longer trade water for equipment, of course, but I suppose that is how it was meant to be. {82600} Of course. {82601} Yes, yes, he keeps demanding that "honor". I have told Musharak repeatedly, however, that it's quite impossible. The wine is only given to worshippers of Ao. {82602} We would only even *think* of providing wine to Musharak to be sold if he was either a worshipper of Ao like the rest of us or if, perhaps, he considered sharing his profits with the temple. {82603} And since Musharak is unlikely to agree to either of those things, I am pretty sure you are wasting your time, my . {82604} Now, if you will excuse me, I must return to my meditations. {82605} Share his profits? Ha, ha, ha... eh... well what kind of reaction do you expect from the hobgoblin? {82606} It occurs to Xanos that changing a merchant's views about profits are as unlikely as changing a priest's religion. Neither option seems likely to happen. {82607} "And the great hero set forth on his quest to convert the heathen infidels!" Deekin thinks that has good ring to it. {82608} [Failure-Impossible] Perhaps we could, but it is certainly no simple manner of saying please and thank you, my . {82609} [Failure-Impossible] Hmph. You can threaten us all if that makes you happy, but that will not get Musharak his wine. {82610} He has? You're joking. {82611} Well, I'll believe it when I see his idol, and not a moment sooner. Musharak would lie about anything to sell our wine, I'm sure. {82612} He gave you his sacred idol? Let me see that. Then... then he must be serious, after all. Amazing! {82613} Very well, then. I'll go and talk to him and... and we'll see about arranging some wine to be sold. If he's one of the faithful, then it should be alright. {82614} He has? By Ao's grace, I can only imagine what it took to convince him of that. I suppose he wants to sell our wine in exchange, now? {82615} So you somehow convinced Musharak that he owed us, did you? Remarkable. And this agreement of his comes with no strings? {82616} Ahhh, perhaps it is time we spoke to him seriously about the wine. It... it would do us good to have a small income, perhaps. The temple needs fixing, and we could hire more guards... {82617} Yes, I... I suppose it would do us some good to have some kind of income. We can fix up the temple and perhaps even hire a few more guards... {82618} Thank you, my . You've been most kind in arranging this for us. I wouldn't have thought it possible. {82619} So you said before. And as I said, that's not going to happen unless Musharak converts or shares his profits with us... which likely means never. {82620} Our wine is very important to us, my . It is not just "business", as Musharak would like to think. {82621} He is not an Aoist, and scoffs openly at our beliefs. If he stays with us, I would at least hope for tolerance, if nothing else. {82622} If you wish. Musharak is anything but agreeable when it comes to us, however. {82623} His presence benefits the caravans and the Bedine. It also allows us a place to buy goods, though we've very little coin to do so now that we trade no water. {82624} I cannot contemplate the nature of apathy if I do not practice it... no matter how difficult that might be. {82625} Well... because Musharak trades it. There is no reason for us to do any trading if that is what he does. {82626} No, of course not. He is not an Aoist... he uses our encampment out of convenience. {82627} We have no law, here. All are welcome, whether they worship Ao with us or not. Even Musharak. {82628} I... suppose so. I doubt Musharak would agree, however. {82629} Get rid of him? Oh, no, no... that's not necessary. We welcome all here, whether they choose to worship Ao with us or not. Even Musharak. {82630} I never would have thought we would start selling our wine through him, as well. I can only pray it is for the best. {82631} Still, it does not feel right to deal with such a creature as he. We shall see how it turns out, I suppose. {82632} And now he sells our wine, as well. Ah, yes... of course we know Jasmeena is supplying it to him. I have no objection... it's hers to do with as she desires. {82633} Yes, for a hobgoblin he actually seems quite likeable. I never thought to hear such words coming from my mouth. {82634} Jasmeena is a Bedine, and not a believer in Ao at all. When she was very young, she was bitten by a desert snake... our men found her dying in the desert and brought her back here. {82635} I nursed her back to health myself, though it was a close thing. She has stayed here ever since... her choice, though she says she owes us a debt. {82636} At any rate, it is Jasmeena who makes our wine for us... part of the rituals we follow. I am certainly glad to have her here, though she's always free to leave. {82637} It's something we've borrowed from Bedine traditions and made our own. In fact, it's really our only truly Aoist tradition... we value it highly. {82638} If you wish. The wizard barely was able to crawl into the encampment this morning his injuries were so severe. We patched him up as best we could, but we have limited resources. {82639} He has never held much with our religion, so he and his other explorers rarely come here. I do not hold it against him, however. We will help any in need. {82640} What would you like to ask? {82641} There is a doorway in the cliff face north of the temple. It leads through the mountains... and on the other side you'll find many chasms, along with the entrance to the Valley of the Winds. {82642} We had no idea of the significance of this place when we settled here, of course. The water was what made it attractive. It was the Bedine who told us about the valley, eventually. {82643} I have never been there, myself. If you wish to know more about it, perhaps you might consider speaking to Jasmeena. {82644} No, none of them. I sent a couple of our men to the Valley of Winds, but they have not returned. It would be a sad day, indeed, if such fine scholars have all met their end. {82645} If the explorers have unleashed something that destroyed them, we can only hope it does not follow Garrick here... for we have little to protect ourselves with. {82646} But if it is meant to be, it is meant to be. Naturally there are dangers out here in the desert. We knew that when we came. {82647} He has not said. His injuries were such that he has been asleep most of the time, and I have not pressed him. {82648} I have little doubt that the explorers found something they did not wish to within the Valley of Winds. There are things yet in the desert that frighten even the Bedine. {82649} I could not even begin to guess. When Garrick and his fellows first arrived here in their search for Netherese ruins, I knew it would eventually come to ill. {82650} I do not say that out of any simple superstition. Wizards ever search for answers in places where sane men would fear to tread. {82651} Xanos wonders where such premonitions come from. These men came to discover information about a powerful empire. Their research could be extremely important. {82652} He did not say while he was wounded. You have healed him, however, have you not? Perhaps Garrick will tell you, himself, what occurred. {82653} I see that you were able to heal him, yourself. Thank you. Though he and his other explorers have never held much with our religion, we certainly don't wish them harm. {82654} You too? Our wine has become so popular that some days it seems as if we are considered a vineyard and not a temple. What is it that you wish, exactly? {82655} As you wish. Is there something else? {82656} [Failure] How dare you walk in here and simply demand that we give you our sacred wine! Well, you'll not get any, I assure you. {82657} I... see. If you'll excuse me, then, I must return to my meditations. {82658} [Success] I see. Very well... take this bottle and get out. You'll get nothing more from us, brute. {82659} You couldn't. The wine that is made here is for our meditational purposes only. We take that quite seriously... nobody outside of the temple may have any. {82660} I'm afraid not. The wine is for Aoists only. {82661} Perhaps so. We Aoists have no history or traditions to follow, however... this is our first. It is ours alone and we value it, highly. I would not want it taken from us by the greedy. {82662} [Failure - Impossible] I am sure you could. Wealth, however, is not what I am interested in. I left a liftime of wealth behind, my friend. {82663} Speak to Musharak. Perhaps Jasmeena has already supplied him with some to sell to you. I certainly hope you don't expect *us* to start selling the sacred wine now, as well. {82664} So if there isn't anything else? {82665} Jasmeena makes our wine... her grove is on the south side of the encampment. She will not give you any wine, however, if that's what you're looking for. {82666} My name is unimportant, as are all personal details about the life I once led before I came here. Like the god I follow, I am a strong believer in privacy. {82667} There is so little, yet so much to tell, I hardly know where to begin. Is there anything specific you would like to know? {82668} There is a test of wisdom to see if one has the right state of mind. Then you must only follow your own path to seek the great god. There is no dogma to practice, here. {82669} No, we have had too much trouble with that already. The foolishness must stop somewhere! {82670} If you wish. Taking the test does not make one a follower unless that is your wish. Nothing is forced on anyone by Ao. {82671} Lighter than air, heavier than the mountains, longer than a river, shorter than a breath, without end, yet always finished. What am I? {82672} What magnificent insight! I do believe that is the best answer I have ever heard. {82673} Could it be possible? Could this be the one we have been waiting for? {82674} Yes, yes, it must be ! This is what we have sought! {82675} I... I suppose it could be. It was a very good answer, after all. {82676} You are the avatar, the incarnation of our god. You are Ao! {82677} Wh-what?! Wait now, what are you talking about? is not Ao! {82678} Yes is! I can sense power now! My Great , thank you for coming to us! {82679} Praise heaven, you have come to us at last! How would you like me to beat myself for your worship, Holy Ao? {82680} I think my flock has lost a few sheep, that's what I think. I can't believe you started this. {82681} Your words have wisdom that stretches beyond the mortal plane! We shall dote on everything you teach us, master. {82682} Yes, tell us more, Great . {82683} Look how he denies his holiness! Just as Ao has always done! {82684} Thank you for revealing yourself to us! Now we can be sure that we were wise and followed the right path! {82685} How shall we get away from you, Holy Ao? {82686} I have a gift for you, Great . Come and speak to me and you shall have my gift. {82687} Me too, Holy Ao! Speak to me! {82688} I don't know about this. You should speak to me first. {82689} Great. Now look what you have done. I need to meditate. Leave me out of this. {82690} [He catches it.] A gift! A gift from Holy Ao! This is a holy pebble! {82691} No, it is a sign! A sign that we are to be like rocks, thrown against the hatred of the world, guided by Ao's own hand. {82692} What a load of rubish! I cannot believe you started this! {82693} Well, no, not really, but this just isn't the way we are supposed to behave. Ao only knows how we will live this down. {82694} Deekin always think boss be god. Now Deekin knows for sure! {82695} Hah! Take care, Ao, your worshippers might do something in their religious zeal that you might not care for. Still, this is an interesting opportunity. {82696} Now this has the potential to be a very profitable discovery. [Wink] All hail mighty Ao! {82697} If you become a follower of this religion, , Xanos will lose even more respect for you. {82698} You mean why do I, personally? I do not wish to speak of such things. I lost faith in something grand, once, and both curiosity and a survival instinct led me here. I shall always be grateful for that. {82699} If you refer to the benefits of divine power, very little. We are granted no spells, no magical powers, nothing. What we do believe is that someday Ao shall hear us and reward our devotion. {82700} When that day comes, we shall have the true benefit of understanding. Through understanding shall come true peace... and that is what we seek. {82701} Other gods demand faith, but what do they do besides divide us? Ao is greater than them all, and it is to him that we owe our attention. {82702} If he is of no use to you, it is only the greatest folly to worship him. It is like paying a merchant not to sell you his wares. {82703} Ah. That is a good question. Not much is known of Lord Ao, you see. He is called an over-power of the great cosmos... but what does that mean, really? Is he the father of the gods? Or just more powerful than they? {82704} Some claim that he does not even exist. Indeed, we did not even know of Ao until his appearance on Faerun during the Time of Troubles. {82705} But it is said that Ao is the one who banished the gods from the heavens, and that it is he who let them back. One who holds such sway over the lives of gods deserves contemplation, no? {82706} This is a place of relative quiet and remote enough that we are not distracted from our meditations. We meditate on and debate the merits of Lord Ao in the hope we will prove ourselves one day worthy of his notice. {82707} This encampment is also free of persecution from those who lack understanding for our situation. Since some of the followers here worship in... unusual ways, it seems better that we be distant from others. {82708} Well, take Rifkin here, for example. He finds mental clarity through pain. He was once a follower of Lovitar, but decided that her church was too evil. He sought balance. {82709} It is true. I can understand much that I never knew, but it only comes into focus when the pain strikes my nerves. {82710} Now he scourges himself and meditates on Ao, a practice not accepted many other places. Rifkin is perhaps the most unusual case, but I am sure you can see what I mean. This place is our sanctuary. {82711} And this be good reason to worships him? {82712} You have returned. How may I help you? {82713} I wish my followers would not persist with this foolishness. {82714} You know exactly what bloody foolishness I am speaking of! If you are Ao, then I am Elminster! And I bloody well would not want to be the old mage! {82715} You've already gotten what you wanted, so go away. We want none of your kind around here. {82716} Goodbye. {82717} I would like to ask you some questions. {82718} That is all my questions. {82719} So this camp is a trading post, too? {82720} Tell me about Musharak. {82721} I want to ask something else. {82722} Musharak said he would like to sell your wine. {82723} Is there no way you'll change your mind? {82724} [Persuade] Surely we could come to some kind of arrangement... {82725} [Intimidate] Either start providing him the wine or people are going to get hurt. Got it? {82726} Musharak has agreed to convert to the worship of Ao. {82727} Not at all. He gave me his idol, but I don't have it on me. {82728} Not at all. He gave me this idol... he said he doesn't need it anymore. {82729} Musharak has agreed to share his profits with the temple. {82730} I said you get his profits. That has nothing to do with the wine. {82731} Only if you're agreeable. The profits are yours, regardless. {82732} No, I convinced him that he owed you his profits anyway. {82733} Musharak is no fool. I'm assuming neither are you. {82734} Doesn't that seem sensible? {82735} That would increase both your profits and his. {82736} You speak of him as if you don't like him. {82737} Perhaps I could speak to him. {82738} But his presence benefits you, right? {82739} So why put up with him? {82740} Why can you no longer trade water? {82741} Does he give you part of the profits? {82742} That's very generous of you. {82743} Sounds like a good deal for him. {82744} If he uses your water and your camp, you should benefit. {82745} I could get rid of him for you. {82746} Tell me about Jasmeena. {82747} You use wine in your rituals? {82748} Could we talk about Garrick? {82749} I have other questions. {82750} I want to know more about this Valley of Winds. {82751} Have you seen any of the other explorers? {82752} Aren't you worried about a threat of danger? {82753} What happened to Garrick? Do you know? {82754} What could they have found? {82755} I want to talk about this wine of yours. {82756} Never mind. {82757} [Intimidate] Hand over a bottle of it. Right now. {82758} My apologies. I didn't mean to come across so strongly. {82759} [Intimidate] Either hand some over or I start killing your followers. Your choice. {82760} How could I get ahold of some wine? {82761} So there's no changing your mind? {82762} That seems like an odd edict for a religion dedicated to apathy. {82763} [Persuade] I could offer you a very handsome price... {82764} How is your wine made? {82765} That's all I need to know. {82766} Who are you? {82767} Tell me about Ao. {82768} I have some other things I want to know about. {82769} How does one become a follower of Ao? {82770} Can I try this test? {82771} Pain. {82772} Entropy. {82773} Struggle. {82774} Death. {82775} Thought. {82776} Life. {82777} Who do you think I am? {82778} What is wrong with you? {82779} What are you talking about? {82780} Yes, you have found me out. I am Ao! {82781} What do you think, High Priest? {82782} Why do you think I am Ao? {82783} I am not Ao! {82784} Fine then, I am Ao! {82785} You're welcome. Now, I need gifts. {82786} Get away from me. {82787} Bring me gifts! {82788} [Throw a rock at Rifkin to drive him away.] {82789} Look, everyone just leave me alone! {82790} I didn't start anything! {82791} Me? How did I start this? {82792} I don't care, just go away. {82793} Why do you worship Ao? {82794} What benefit is there to worshipping Ao? {82795} Who is Ao? {82796} Why come out here then? {82797} What do you mean? {82798} What foolishness? {82799} This table smells strongly of sweet wine, and beside the keg is a bottle of the Aoist's potent brew along with many small goblets. {82800} You take the bottle of wine and put it away amongst your equipment. It is the only one on the table, alas, and the keg is almost empty. {82801} [Failure] You manage to grab the bottle of wine, but the looks from the nearby faithful force you to return it where it was immediately. They are keeping a wary eye on the wine, now. {82802} [Success] You quickly swipe the bottle from the table and store it amongst your equipment. Nobody in the temple is the wiser. {82803} You pour some of the wine in a goblet and taste it. It is as good as its reputation states... easily one of the finest wines you've ever had. {82804} The minister looks at you severely until you put down the goblet. Apparently sampling the wine is not permitted. {82805} This table smells strongly of sweet wine. Atop it is an almost-empty keg and many small goblets. {82806} [Leave the wine alone.] {82807} [Take the bottle, since no-one who cares can see you.] {82808} [Dexterity] [Swipe the bottle when no-one is looking.] {82809} [Pick Pocket] [Swipe the bottle when no-one is looking.] {82810} [Sample some of the wine.] {82811} If you can help him, my , I wish you would. We have no magic here, and my skills are limited. {82812} Thank you for healing the wizard. I... I tried my best, but ever since I left the service of Lathander, I... oh, but I'm sure you're not interested in little me. {82813} Yes, well... I'm glad you were here to help. Thank you. {82814} Such as they were, perhaps. It is a good thing you arrived... much longer and the poor man might not have made it. It makes me feel... helpless, really. {82815} Of course. Don't let me keep you, my . {82816} That's true, I suppose, though it... it doesn't make me feel much better about being so helpless. {82817} It is just that... once I was a cleric of Lathander. Wounds such as the wizard's were nothing to me. I... I returned people to life! Always I knew my god was with me. {82818} But now... now there is nothing. I cannot even help this man, and I feel nothing from Ao. I am beginning to wonder if I was wrong in coming here. {82819} Is that wrong for me to feel this way? You... you are not a holy , my , but I would appreciate your advice. {82820} Of course, my . Please forgive me for my presumption. {82821} No, I... I do not know what I was expecting. Not magic, just... I thought Ao was a greater god if he commanded all others, and that one so great deserved contemplation. {82822} I... yes, I do. It's just that... it seems so pointless to worship someone who takes no notice of you. There is so much good I could be doing elsewhere with the proper power. {82823} I never used to think that power was important, but... back then I could heal people and it felt good. I simply feel so useless here. What should I do? {82824} I suppose it could be, at that. We were never promised an easy path, and I've come so far... to give up now wouldn't make me feel any better. {82825} I suppose I have. It just... feels terrible to have come so far just to fail. Or perhaps I just needed to do this, to renew my faith, I don't know. {82826} I... I had not considered it like that. You are correct, however... Garrick *is* healed. And perhaps it was through Ao's intervention, after all, who can say? {82827} No, I've... never thought about it like that. Perhaps you are right. Perhaps I should forget about magic and focus more on the skill of healing, on medicine... {82828} Thank you, my . You've given me much to think about. I will always be grateful for your wisdom. {82829} I... I see. No, I suppose not. What should I do, then? {82830} I... I see. Maybe you are right, my . This is a decision I must arrive at on my own. {82831} I... must make penance? Do you truly believe that? Yes... perhaps you are right. I have failed not one god but two. {82832} Here. Take... take everything I have. I will not need it where I am going. If I am fortunate, perhaps I will find the right path. It is not here, however. {82833} Err... Xanos notices you retain your clothes, woman. Should you not... bah, fine! Ignore me! {82834} Interesting advice, , if a bit cruel. {82835} Yes, I've heard of that. There... there is a temple to Lathander there, is there not? And... they need a new cleric, you say? {82836} Thank you, my , for showing me the way. I will never forget you for this. {82837} [Failure] No... no, I understand why you believe that, but I am not ready to follow another faith, my . {82838} I think it is time for me to return home. Perhaps on the way... perhaps I will have time to think this through. Thank you for your help, my . {82839} [Success] You're right. I... I was meant to come here, so I could meet you, and see my true calling for what it is. {82840} I will return to the civilized lands and take up the worship of your deity. Yes... yes, that is what my heart tells me to do. I am sure of it. {82841} Thank you, my . You have given me new hope. I pray we meet again one day. {82842} Perhaps I might even become a champion of justice like yourself, or serve those who are. Yes, I think that is what my heart tells me. {82843} It is time to cast aside my concern for others and be strong. Yes... yes, that is what my heart tells me to do. {82844} I will return to the civilized lands and learn the worship of . Yes... yes, that is what my heart tells me to do. {82845} Is that wrong for me to feel this way? I have heard that monks such as yourself are wise and disciplined. Could you not advise me, my ? {82846} Is that wrong for me to feel this way? You... you are a holy , my , are you not? Can you not advise me? {82847} Ah. A crisis of faith, I see. Really you'd have to wonder why more of these Aoists aren't going through something similar. {82848} Hmph. Xanos has been wondering that since we left Hilltop. {82849} Deekin not knows. Maybe you should talks to . is great hero! knows everything! {82850} I... I *was* talking to ... {82851} Oh. So Deekin's advice not good enough for you? You better than Deekin? {82852} I didn't mean it like that... {82853} Nope. Nope. You go ahead and talks to . Deekin just sits here and adds footnote in epic story about stupid human who not able to makes up own mind. {82854} Is there something you wish, my ? {82855} Of course, my . Go in peace. {82856} If you could direct your questions to the minister, my , I am sure he would be happy to answer them. I... I am not feeling sociable at the moment. {82857} I must go, my . Please do not try to stop me. {82858} I will always be thankful for your arrival, my . You are truly a godsend. {82859} You got that right. {82860} I'm sure Garrick appreciates your efforts. {82861} I should go. {82862} The important thing is he survived. {82863} You are having doubts? {82864} Ever since you left the service of Lathander...? {82865} I cannot advise you in this. {82866} You did not come here expecting spells from Ao, did you? What drew you here in the first place? {82867} Do you still feel that way? {82868} And what if this is a test of your faith by Ao? {82869} Well, you obviously don't have the faith in Ao you once did. {82870} Maybe magic shouldn't be the answer to everything. Have you thought of that? {82871} I think you've already answered that question for yourself. {82872} You prayed for Garrick to be well, and now he is. Even that could be a sign. {82873} Maybe magic shouldn't be the answer to everything. Have you thought of that? {82874} If you have such doubts, you are not a true believer in Ao, are you? {82875} That's up to you. I can't help you there. {82876} You have failed your god. Give everything you own to me and go make penance. {82877} I happen to know the Oasis of the Green Palm could use a new cleric of Lathander... {82878} [Persuade/Convert Valana to your own religion.] Perhaps it is time for you to follow a new faith. {82879} I should go. {82880} Can I ask you some questions? {82881} You look like you have a problem. {82882} Don't start with the attitude just yet, now. Hrrmph! I was eye-deep in my own problems when Garrick contacted me... getting here wasn't exactly easy. {82883} The enemy behind all this has been hounding me for days, now, just as I suspected she would. Devils and demons and such... the sort you've seen for yourself already, no doubt. {82884} She must assume I still have the mythallar which you brought here. Fortunately Ayala and I were still able to find out what we needed to. {82885} Our enemy is a powerful sorceress by the name of Heurodis. Little is known of her personally, but we do know that she was once apprentice to the dread lich Belpheron. {82886} Belpheron had spent all of his extended lifetime learning of ancient Netheril and its artifacts, and he passed this knowledge onto his apprentices. The Harpers thought all of Belpheron's students were killed when he was. Apparently they were wrong. {82887} But now we know what this Heurodis is after: she desires to obtain the power of the ancient Netherese mages for herself. Power beyond any magic practiced since the Empire's fall. {82888} This is why she seeks the mythallar... and why she has come here. With Belpheron's knowledge, Heurodis is more than capable of attaining this goal. {82889} I assume Garrick told you what this ruin's original purpose was, yes? It contains portals that the ancient Netherese used to travel between their fortresses and flying cities. {82890} Heurodis obviously intends to use these portals to reach another ruin... somewhere untouched, most like, and full of all the artifacts she could possibly want. We must stop her. {82891} What?! Of all the damnable luck! {82892} Then we have no choice, dear . We must follow her wherever she went. I will attempt to use my own magic to see if I can attune it to the same location Heurodis traveled to. {82893} In the mean-time, you look around this place and see if you can find some way to activate this portal. With luck, we can be on top of Heurodis before she has the time to prepare. {82894} Go then, and find a way to activate this portal... quickly, now. {82895} And what choice is there, dear ?! Do you believe I would choose to be here if there were some other option?! {82896} Fate has thrust this upon us, . We must face what is to come, and if the gods are on our side we shall come out of the other side victorious. {82897} I know heroism is not your way, . I know your temperament well. I chose you, however, because I knew you would never run from your destiny. Will you do so now? {82898} You are a good , . I know it. And I chose to train you long ago because I knew you would never run from your destiny. Will you do so now? {82899} Indeed? I am surprised at you, . I would not have thought such selfishness would occur to you. {82900} Regardless of your motivations, think for a moment. What makes you believe Heurodis would accept such a proposal? Those who seek power rarely yearn to share it. {82901} I hope that you will put aside such thoughts for now. There is danger here that supercedes mere greed... indeed, whatever power that awaits could bring danger merely by being tapped. We shall see. {82902} Hmph. You may think I am a blind, old fool who knows nothing of his student's ambitions. That you are capable of such a thought does not surprise me. {82903} With sword and spell if need be, dear . We are both capable fighters... with luck, she will not be able to resist us. {82904} And if she is... Garrick suggested an avenue which I do not wish to take, but will if I must. If Heurodis proves too powerful, then we must destroy the mythallar. {82905} That would release the power within it all at once... enough to destroy Heurodis as well as whatever ruin she has discovered. For good. {82906} We have no choice, . Whatever Heurodis's plan is, I will do whatever is necessary to stop it from coming to fruition. {82907} I am prepared to die to stop her, if need be. She already tried to kill me once, after all, and even if that wasn't the case... whatever her plan is, I cannot allow it to come to fruition. {82908} If it comes down to destroying the mythallar, I will do all I can to send you elsewhere first, . I promise you that. {82909} It's the very least I could do, . I hope it does not come to that. Go then, , and find a way to activate this portal... quickly, now. {82910} It does my heart good to hear you say that, . Go then, and find a way to activate this portal... quickly, now. {82911} That's... possible. I have to think, however, that Heurodis would not have gone wherever she did if she believed there was no way back. {82912} And even if it turns out there is no way back, and my teleportation magics do not suffice... , we must do this. There is no time for others to intervene. Either we stop her or no-one does. {82913} And Xanos is expected to follow after you two like some lost puppy, I suppose? This sounds like a suicide mission. {82914} You do not have to come, Xanos. You are correct that this is very dangerous... but it is your choice. {82915} Hmph. You just wish the Netherese artifacts for yourself, I think. No! Xanos comes! {82916} Whatever the reasons for it, your aid is still appreciated, Xanos. {82917} We're going to follow her? But isn't that dangerous? Shouldn't we get more allies? {82918} We have no time for that, Dorna. We must all do what we can to stop this madwoman. {82919} True. I... of course I will help you both. Whatever the cost. {82920} Thank you, my dear. Your help is most appreciated. {82921} And... you wants Deekin to follow, too? {82922} It's a dangerous task, lad, but if you're up to it, your help would be greatly appreciated. {82923} But Deekin no hero. How he help fight powerful sorceress? {82924} You've been a faithful companion to so far, haven't you? You said so yourself. That means you've power enough to stand on your own. {82925} And as far as being a hero, lad, let me tell you something. They're not made with size and strength. Heroes are made with courage, and I think you've plenty. {82926} I... Deekin go with you, then. Deekin fight, too. Deekin gots to finish epic story, anyway... {82927} I'm honored, little one. {82928} On the contrary, I need you now more than ever before. You have learned much since you left the school, dear ... do you think I can not see that? {82929} Even if you do not wish to be involved in this, you are. We two must act here and now to stop Heurodis, for should she be successful no-one will be safe... not even you. {82930} You're not listening, ! This woman seeks mastery over forces which will give her power unlike any in existence! {82931} Now just why do you suppose she wants to do this? You met J'Nah... if the master is anything like her pupil, you tell me if anywhere in Faerun would be safe should she succeed. {82932} Value your own hide if you wish. If we two do nothing to stop Heurodis here and now, then nobody will be safe... not even you. {82933} Nonsense, dear ! I only acquired this information recently, myself. I would have come to you sooner, but there was otherworldly magic in operation preventing me from teleporting. {82934} When I sensed the source of the magic had been killed and the spells dropped, I teleported there... well, here. I figured you must be the reason and I was right. {82935} That is a good question, dear . At one time, Belpheron reached a level of power that threatened all of Faerun, and the Harpers only barely destroyed him. {82936} That one of his students was able to escape the fate of the others and remain hidden for so long speaks much of her abilities. {82937} But for all the things we don't know about Heurodis, we can assume that her goal is the same as Belpheron's. With luck, she can be defeated as he was. {82938} So you yet live, Master Drogan. We were doing just fine without you, you know. {82939} Of course I know that Xanos. You both have lived up to my expectations and more. I have information that changes much, however. {82940} You're a sight for sore eyes, Master Drogan. I'm glad to see you hale and hearty. {82941} Aye, Dorna. It is good to see you, as well. My continued health hasn't exactly been guaranteed, either, considering all the trouble Ayala and I have faced. {82942} So, ummm... who is you? {82943} I am Drogan, little one. Once I was teacher to , but no longer. I don't believe we've met, you and I. {82944} Heh... nope, we not meets. Me is Deekin, faithful kobold companion to and scribe of epic tale! {82945} Then I am very pleased to meet you, Deekin. must be very lucky to have found such a loyal friend such as yourself. {82946} You is nice dwarf. Deekin likes you! {82947} He did at that, not that coming here was an easy thing to accomplish. It just so happens I've been eye-deep in my own problems since you left. {82948} Aye, I've made it, not that this was a simple feat to accomplish. When Garrick contacted me, I was eye-deep in my own problems. {82949} Please, ... do not distract me while I am trying to attune the portal. The magic involved is very complex and unstable. {82950} You... sacrifice yourself for us? For Xanos? {82951} You... give me too much credit, Master Drogan. {82952} You... you will die? But... {82953} You have the honor of the stones, Master Drogan. F-farewell. {82954} It's about time you showed up, old man. {82955} And what is that? {82956} And just how are we supposed to stop Heurodis? {82957} But what is Heurodis doing here in these ruins? {82958} Then we're too late. She's already used this portal. {82959} Very well. I'll do what I can. {82960} Forget it! I'm not taking part in this mad plan! {82961} No, I suppose not. {82962} Wait! Why don't we join her and gain some power for ourselves? {82963} How are we supposed to defeat her once we are there? {82964} Destroy the mythallar? Never! {82965} And what would happen to us? {82966} That's cold comfort, old man, but I suppose it will have to do. {82967} Thank you. I appreciate that thought. {82968} I agree. She must be stopped, whatever the cost. {82969} What if we go through the portal but can't get back? {82970} Well, you're here now... you don't need me anymore. {82971} So Heurodis gains great power. Why do we care? {82972} What do you propose we do, then? {82973} And you waited all this time to inform me of this? {82974} How could Heurodis have escaped notice for so long? {82975} So Garrick reached you after all. {82976} Master Drogan! You made it! {82977} What's happened?! {82978} Aren't you coming? {82979} So, this... this is it, then? {82980} You were always a fool, old man! And now you're a dead fool! {82981} You don't have to tell me twice! Move aside! {82982} I will stop her, Master Drogan! I promise you that! {82983} No! You can't do this! There must be some other way! {82984} It won't come to that, I'm sure. {82985} I'll do my best, Master Drogan. {82986} Destroy it? Destroy it how?! {82987} But that will kill *me*! Forget it, I'm not doing this! {82988} And kill *me*! Forget it, I'm not doing this! {82989} High Priest {82990} This is the Minister of the Ao Encampment. {82991} Ao Worshipper {82992} This is one of the Ao Worshippers. They seem to be a rather eccentric bunch. {82993} Ao Guard {82994} Garrick {82995} Halassar {82996} This is Garrick, the archeologist Drogan sent you to find. {82997} Minister of Ao {82998} Armor Stand {82999} This ancient suit of armor is full of rust and it seems it might crumble to the slightest touch. {83000} Statue {83001} Daschnaya is a halfling tarot card reader who claims to be able to see into the future. {83002} This is one of the halflings who is part of the caraven. {83003} Torias, a mischievous halfling, has a small collection of illicit goods to sell you. {83004} This halfling lass spends much of her time frowning and trying to decide on ways to improve her profits. {83005} Birgen's brother, Furten, is a jovial halfling with an odd sense of humor. {83006} An odd halfling, as if there is any other kind, Birgen never speaks clearly enough for you to understand him. {83007} This is one of the halflings who is part of the caraven you travel with. {83008} You are positive you have seen this figure before. J'nah was speaking to the same shadowy figure. {83009} humanoid_orc001 {83010} Jasmeena {83011} This Bedine woman has a very earthy quality to her appearance. {83012} Master Zaar {83013} This undead creature is in incredible shape, considering what most similar creatures look like. This one appears to be the master of the other creatures. {83014} Stinger Archer {83015} Stinger Officer {83016} Zidan {83017} Zidan is your guide through the Anauroch desert. He is a Bedine tribesman. {83018} Zidan is your guide through the anauroch desert. He is a Bedine tribesman. {83019} Kel-Garas {83020} This is obviously the foe you have been seeking, the deadly mummy, Kel-Garas. {83021} Zombie {83022} Ali {83023} Ibn-Musud {83024} This Bedine warrior scowls as he surveys the ruins of the oasis. There is a power and grace in every movement; a dangerous foe, or a valuable ally. {83025} Bedine Warrior {83026} These fearsome warriors belong to the Bedine tribe. {83027} Gargoyle Statue {83028} Statue of Kel-Garas {83029} This statue is of a priest of Jergal. This is probably what Kel-Garas looked like before he became a mummy. {83030} Statue of Jergal {83031} This large statue has come to life and is intent on killing the person who tried to steal the rubies from its eyes. {83032} Skeleton Blackguard {83033} Stinger High Priest {83034} Undead Monk {83035} This undead creature is in incredible shape, considering what most similar creatures look like. {83036} Worker {83037} This is Deekin, the kobold you helped free from the dragon, Tymofarrar. {83038} Zombie Lord {83039} Ao Cultist Robe {83040} Cloak of Ao {83041} This cloak belonged to a member of the Ao encampment and was a gift for demonstrating your ability to be apathetic. {83042} Minister of Ao Tunic {83043} Heurodis' Cape {83044} Master Zaar's Outfit {83045} Undead Monk's Outfit {83046} Deekin Properties {83047} Drogan has worn these robes for as long as you can remember. They served him well until the end. Perhaps now they will serve you too. {83048} Drogan has worn these robes for as long as you can remember. They served him well until the end. Perhaps now they will serve you too. Once their nature was uncovered, it became obvious how Drogan could never seem to be fooled. {83049} Holy Avenger {83050} The Holy Avenger is the Paladin's weapon of choice. It is one of the most highly sought-after and valuable weapons in the realms. {83051} Statue of Bane Properties {83052} Gargoyle Statue Properties {83053} Statue Properties {83054} Ali's Properties {83055} Kel-Garas Properties {83056} Statue of Jergal Greataxe {83057} Circle of Doom {83058} Ali's Robe {83059} Talona's Strike {83060} The goddess of disease and poison is said to favor those followers who cause the most suffering in thier victims. Accordingly, Rajahar the Darksmith made a halberd that could afflict its opponent with acid burns, both painful and effective. {83061} Jergal's Claw {83062} Jergal's Claw was created when Ali's soul was stolen and placed in a magical dagger. The dagger was transformed by Jergal into this magic weapon. {83063} Garrick's Outfit {83064} Maticore Properties {83065} Kel-Garas' Robe {83066} Greater Adventurer's Robe {83067} Ointment of Stone to Flesh {83068} This jar contains some kind of ointment. {83069} This jar contains an ointment to turn stone to flesh, but only on a creature that was once flesh already. {83070} Desert's Fury {83071} Al-Rashid's weapon lay in his crypt, waiting for the one told of in prophesy. Its main purpose is to destroy undead. {83072} Blackguard Armor {83073} The evil form of the paladin, the blackguard, is opposite in every way. As the image of the paladin often takes the form of a knight in shining armor, so the blackguard wears the dark plate that blends with the night. {83074} Blackguard Helmet {83075} The evil form of the paladin, the blackguard, is opposite in every way. As the image of the paladin often takes the form of a knight in shining armor, so the blackguard wears the dark plate that blends with the night. The blackguards helm is fashioned to frighten enemies with a single glance. {83076} Dragon Tooth Amulet {83077} This amulet is small and was made from a tooth of the dreaded legendary dracolich, Hephaestagon, by Deekin the kobold bard. It only functions for one with draconic blood, giving them greater strength. {83078} Dragon Tooth Dagger {83079} Carved from the tooth of the legendary dracolich, Hephaestagon, this sharp knife was carved by the kobold bard, Deekin Scalesinger, and is designed to battle the undead. {83080} Helmet of Discharge {83081} Fashioned from the scales of a blue dragon, these helms were designed by Lord Carios to assist his crusades against the evil dragons of the Great Rift. {83082} Rod of Blight {83083} The Rod of Blight is the home of Kel-Garas's soul. Only when it is destroyed will the mummy be truly defeated. {83084} Rod of Dawn {83085} The Rod of Dawn is a powerful magic item created by Lathander himself, when the Rod of Blight was destroyed on his altar. {83086} Rune Stone {83087} These heavy rune stones have symbols on them, but their use is not obvious. {83088} Calian Belt {83089} Calian Fervent was an aging adventurer who could never seem to keep up with adventuring groups. Taking his life savings, he invested in the creation of this magical belt, which allowed him to keep up when it really mattered. One day he got into a fight with one of his other party members and when Calian activated the haste on his belt, his heart gave out. {83090} Formian Crystal {83091} This crystal will summon formian warriors to assist you in battling the slaadi. It can only be used once. {83092} Sacrificial Blade {83093} This is the dagger Kel-Garas gave you to kill Ali. Once Ali is dead, placing the dagger on the altar of Lathader will curse the altar and Bane will transform the dagger into a powerful magic item. {83094} A Note {83095} This note was written by one of the archeologists and reads: "After a long careful study of this machine I have figured out that it can be used to create a magical item of some kind. The right urn is used to store components for the item's offensive powers and the left urn is used to store components for the item's defensive powers. The type or quantity of these components or their effect on the item's powers is still unknown to me - maybe the pillars in this hall can explain this..." {83096} Wine of Ao {83097} This bottle, adorned with simple label depicting a set of scales... the symbol of the god Ao... is filled with what is reputedly the finest wine found outside of elven lands. {83098} Musharak's Idol {83099} This idol once belonged to the hobgoblin merchant, Musharak, perhaps representing a god to his race. It has been carved out of bone and stained a deep blood-red. {83100} Rustic Armor {83101} Rustic Helmet {83102} Spellstaff {83103} This staff is filled with magic, amplified by the magical powers of the Netheril. What other wonders this race might have been capable of before they were destroyed fill your imagination with great desire. {83104} Stinger Poison Gland {83105} These glands contain deadly toxic chemicals, of great value to alchemists and assassins. {83106} Ali's Scimitar {83107} Dorna's leather armor was given to her by her grandfather, before she left her home to join Drogan's school. {83108} Xanos must have had this outfit designed especially for him. Few half-orcs would choose to wear such an outfit, preferring heavy armor to such flimsy cloth. {83109} Power Stone {83110} This power stone was created using ancient Netherese magic. When used it casts a defensive spell and an offensive spell at the same time. The power of the stone is limited by a number of charges. {83111} Animal Cries Night {83112} Crickets Loop Night AREA {83113} Crypt Moans AREA {83114} Flies Loop {83115} Formians {83116} Hawk Cry AREA {83117} Owl Hoots Night AREA low {83118} Owl Hoots Night AREA hi {83119} Rock Crumbles Cave Small {83120} Slaadi {83121} Stingers {83122} Stingers AREA {83123} Vulture Cry {83124} Chasm Wind {83125} Asabi {83126} Basilisks {83127} Red, Blue Slaadi {83128} Red, 1 Green Slaadi {83129} Blue Slaadi {83130} Formian Workers {83131} Formian Warriors {83132} Rats {83133} Red Slaadi {83134} Skeleton Warriors {83135} Stingers {83136} Wraiths {83137} Zombies {83138} Zombie Warriors {83139} Crystal Ball {83140} This crystal ball glows with magical force. Perhaps it is connected to the portal somehow. {83141} Join Party Portal {83142} This body has been horribly maimed by something with large claws and even larger teeth. Discoloration, possibly from poison, and burn marks are also evident. {83143} Hole {83144} Some sort of hole in the ground, probably made by the stingers. {83145} Stone Face {83146} Spell Orb {83147} This orb has a glowing magical aura. This is obviously a Netherese artifact of some sort. {83148} Gargoyle Trap {83149} Spawn Stingers {83150} Debris Encounter {83151} Statue Face {83152} Fire trigger {83153} Daschnaya Store {83154} Musharak Store {83155} Torias Store {83156} Katriania in caravan Store {83157} Ao's Wine For Sale {83158} Musharak, the hobgoblin merchant who uses the Ao encampment as the base for his enterprise, has asked for some help. The Aoists of the encampment make a quality wine that would make him rich if he were able to sell it... unfortunately, the Aoists consider their wine sacred and so far have refused to allow him to do so. Musharak has offered a reward should the Aoist minister be persuaded to change his mind on the matter... or some other arrangement found. {83159} Musharak, the hobgoblin merchant who uses the Ao encampment as the base for his enterprise, has asked for some help. The Aoists of the encampment make a quality wine that would make him rich if he were able to sell it... unfortunately, the Aoists consider their wine sacred and so far have refused to allow him to do so. Musharak has offered a reward should the Aoist minister be persuaded to change his mind on the matter... or some other arrangement found. The Aoist minister, for his part, has stated that the temple would only agree to allow Musharak to sell their wine if he either converted to their faith or perhaps cut the temple in on his profits... neither of which the minister believes Musharak will seriously consider. {83160} Musharak, the hobgoblin merchant who uses the Ao encampment as the base for his enterprise, has asked for some help. The Aoists of the encampment make a quality wine that would make him rich if he were able to sell it... unfortunately, the Aoists consider their wine sacred and so far have refused to allow him to do so. Musharak has offered a reward should the Aoist minister be persuaded to change his mind on the matter... or some other arrangement found. Musharak has been convinced to convert to the Aoist's faith, allowing him access to their wine. He has surrendered a totem to his old god, asking that it be brought to the minister as proof of his conversion. {83161} Musharak, the hobgoblin merchant who uses the Ao encampment as the base for his enterprise, has asked for some help. The Aoists of the encampment make a quality wine that would make him rich if he were able to sell it... unfortunately, the Aoists consider their wine sacred and so far have refused to allow him to do so. Musharak has offered a reward should the Aoist minister be persuaded to change his mind on the matter... or some other arrangement found. Musharak has been convinced to pretend to convert to the Aoist's faith, allowing him access to their wine. He has surrendered a totem to his god, asking that it be brought to the minister as proof of his "conversion". {83162} Musharak, the hobgoblin merchant who uses the Ao encampment as the base for his enterprise, has asked for some help. The Aoists of the encampment make a quality wine that would make him rich if he were able to sell it... unfortunately, the Aoists consider their wine sacred and so far have refused to allow him to do so. Musharak has offered a reward should the Aoist minister be persuaded to change his mind on the matter... or some other arrangement found. Although the minister hadn't believed it possible, Musharak has been convinced to share the profits of his business with the temple in return for the right to sell their wine. The minister will have to be informed of this arrangement as soon as possible. {83163} Musharak, the hobgoblin merchant who uses the Ao encampment as the base for his enterprise, has asked for some help. The Aoists of the encampment make a quality wine that would make him rich if he were able to sell it... unfortunately, the Aoists consider their wine sacred and so far have refused to allow him to do so. Musharak has offered a reward should the Aoist minister be persuaded to change his mind on the matter... or some other arrangement found. Although the minister hadn't believed it possible, Musharak has been persuaded to share his profits with the temple... whether or not they in turn agree to allow Musharak to sell their wine. The Aoist minister will need to be informed of this arrangement. {83164} An arrangement has been successfully made for Musharak, the hobgoblin merchant based in the Ao encampment, to sell the Aoist sacred wine. {83165} The Aoists have been slaughtered and their famous wine will be made no more. {83166} The Aoist Minister was robbed and is no longer speaking to you. Musharak will just have to go without the wine. {83167} Identifying the Crystal {83168} Master Drogan and Ayala realized that the strange crystal hidden within the broken tower statue was a powerful artifact sought after by J'Nah's mysterious mistress. What it is, however, and why it's being sought is still a mystery that needs solving. Master Drogan believes that a comrade of his, Garrick Halassar, might have the knowledge needed to identify the crystal. The halfling caravan is traveling through the desert and will be making a stop at the same Ao encampment where they dropped off Garrick before... once there, he will have to be found and the crystal hopefully identified. {83169} Garrick Halassar has been found within the Ao encampment, having barely escaped alive from the ruin where he and his fellow archeologists had been exploring. They had been attacked by J'Nah's cowled mistress and a horde of demonic creatures, and Garrick said that the cowled woman seeks to use a Netherese portal within the ruin... she must be somehow stopped from doing so before she gains access to even greater power. Fortunately Garrick was able to identify the crystal as a Netherese mythallar, a device which holds an incredible concentration of magical power. He believes that the mythallar might hold the key to defeating the cowled woman, but hopefully she can be stopped from activating the portal. In the meantime, Garrick will attempt to contact Master Drogan to inform him of what has happened. {83170} The portal within the Netherese ruin has been reached, but not before J'Nah's mistress was able to activate it and vanish. Drogan arrived shortly afterwards and brought with him news of the cowled woman's identity: she is a sorceress named Heurodis, her past shrouded in secrecy until only recently, and should she acquire the power she seeks in whatever place the portal led to she will become all but unstoppable. Heurodis must be followed and prevented from achieving her goal. Drogan will attempt to attune the portal to the same place that the sorceress went to, but some means of activating it must still be found here in the ruin. {83171} The portal was reactivated, but too late Drogan discovered that Heurodis had left within it an inisidious trap that would cause the collapse of the ruin and the death of everyone within it. Holding the portal open with his power, Drogan sacrificed his life and declared that Heurodis must be stopped from achieving mastery over the ancient Netherese magics at all costs... even if it is necessary to destroy the mythallar and release all its energies in a powerful explosion that would kill both her and its wielder. Whatever comes next, the ruin is collapsed and the portal gone with it. There is no turning back now... {83172} Jasmeena's Offer {83173} Jasmeena, the Bedine druid who makes the Aoists' wine, has agreed to a possible arrangement with Musharak. If he will agree to provide the Bedine tribes with cheap equipment she will agree to secretly provide him with a small but regular supply of wine to sell. This offer will need to be brought to Musharak. {83174} Jasmeena, the Bedine druid who makes the Aoists' wine, has agreed to a possible arrangement with Musharak. If he will agree to provide the Bedine tribes with cheap equipment she will agree to secretly provide him with a small but regular supply of wine to sell. Musharak has agreed to this arrangement... Jasmeena will need to be informed as soon as possible. {83175} Jasmeena, the Bedine druid who makes the Aoists' wine, has agreed to supply Musharak with a small but regular supply of it in exchange for the merchant providing the Bedine tribes with cheap equipment that they need. {83176} As an arrangement has been made through the Aoist minister to supply Musharak with the wine he needs, Jasmeena's offer is no longer required. {83177} Jasmeena has been killed. There will be no more Aoist wine. {83178} The Missing Guide {83179} The Bedine guide, Zidan, has disappeared during an ambush by half-scorpion desert creatures known as 'stingers'. Katriana has warned that he must be found, else the caravan will have to blindly make its way back to Blacksands to find a new one... delaying the trip to the Ao encampment by weeks or more. {83180} The Bedine guide, Zidan, was successfully rescued from the half-scorpion creatures known as stingers and led back to the caravan. He was grateful and Katriana has declared that the journey to the Ao encampment can now continue. {83181} Zidan has been found within the caves belonging to the stingers... alive, fortunately, as he is required to lead the caravan across the desert. He will need to be led back to the caravan so the journey can continue. {83182} The Oasis of the Green Palm {83183} The caravan is half-way to its destination but has now run out of water. This has required a stop at the Oasis of the Green Palm, a place where the halflings are not welcome. Katriana has asked that someone approach the Bedine of the oasis and negotiate for needed supplies... or the caravan is going nowhere. {83184} Water has been restored to the oasis, and the caravan has permission to take as much as is needed. Katriana has restocked fully and declared that the journey may now continue. The next stop will be the Ao encampment. {83185} Water has been restored to the oasis, and permission has been given for the halfling caravan to take as much as is needed. Katriana will need to be told the good news as soon as possible. {83186} The Rod of Blight {83187} A Bedine by the name of Ali says that the oasis has been dried up due to the curse of an ancient and powerful undead priest by the name of Kel-Garas. Kel-Garas seeks to destroy Ali and the Bedine so that he can arise from his tomb and fulfill his desires of conquest. According to Ali, Kel-Garas possesses a rod which contains his evil soul... if it can be brought out of the tomb and placed on the altar to Lathander, Kel-Garas will be finally destroyed and the curse broken. {83188} The rod of Kel-Garas has been placed on the altar of Lathander and destroyed by the god's power. Kel-Garas has been defeated once and for all, the curse on the oasis lifted. {83189} A Bedine by the name of Ali says that the oasis has been dried up due to the curse of an ancient and powerful undead priest by the name of Kel-Garas. Kel-Garas seeks to destroy Ali and the Bedine so that he can arise from his tomb and fulfill his desires of conquest. Kel-Garas has been defeated in his tomb and his rod taken. The curse yet remains on the oasis, however, and according to Ali Kel-Garas will arise once more unless his rod is placed on the altar of Lathander and destroyed. {83190} A Bedine by the name of Ali says that the oasis has been dried up due to the curse of an ancient and powerful undead priest by the name of Kel-Garas. Kel-Garas seeks to destroy Ali and the Bedine so that he can arise from his tomb and fulfill his desires of conquest. Kel-Garas has been defeated in his tomb and his rod taken, to be placed on the altar of Lathander and therefore destroyed forever. Kel-Garas has appeared in the temple, however and offered an alternative: if Ali is killed with a special dagger, Kel-Garas will be freed and he will lift the curse. If that dagger is then placed on Lathander's altar, it will be cursed in the name of Jergal and a reward will appear. {83191} Ali of the oasis's Bedine tribe has been killed by Kel-Garas's dagger, and the curse on the oasis has been lifted. The undead priest will allow the caravan to restock its supplies and leave. First, however, the dagger may be placed on Lathander's altar to curse it in the name of Jergal and a reward will be granted. {83192} Ali of the oasis's Bedine tribe has been killed by Kel-Garas's dagger, and the curse on the oasis has been lifted. The dagger used to kill Ali has been placed on the altar of Lathander and it has been cursed in Jergal's name, the reward collected. The undead priest will allow the caravan to restock its supplies and continue on... after which Kel-Garas will presumably arise from his tomb and resume his dream of conquest. {83193} The Valley of Winds {83194} This doorway leads into an ancient passage that goes on for miles, perhaps through the entire mountain. The Ao encampment should not be left until more information is acquired. {83195} The Valley of the Winds has been reached. The ruins uncovered by Garrick's archeologists must now be found and entered, so that hopefully the cowled woman can be stopped before she activates the ruin's portal. {83196} Garrick has given directions on how to reach the dig site at the Valley of Winds by way of the waterfall passage behind the temple of Ao. His fellow archeologists there have been slaughtered by a mysterious cowled figure and a horde of demonic creatures, so Garrick has warned that anyone going to the valley must be extremely careful. {83197} Torias's Request {83198} Torias has made a simple request: acquire a bottle of the Aoist's fabled wine for him. The catch, however, is that the Aoists don't give their wine to just anyone... it's sacred to them and the last time Torias managed to scam a battle he was banned from the encampment completely. {83199} Torias has abandoned his search for the Aoist's wine after being convinced it's high time to quit his drinking. Torias is grumbling over the inconvenience, but so far seems to be sticking to his promise. {83200} With a bottle of the fabled Aoist wine given to Torias, he was overjoyed and presumably will be happily unconscious before the night is over. {83201} Clean me to go to Chapter 3 {83202} This is a very realistic statue of an angry Stinger. {83203} These statues are particularly realistic carvings of different people. {83204} This is a very realistic statue of an angry Ogre. {83205} This is a very realistic statue of an angry Crag Cat. {83206} This is a very realistic statue of an angry Manticore. {83207} This is a very realistic statue of an angry Umber Hulk. {83208} Bugs Scary {83209} Petrify Trigger {83210} Assabi Trigger {83211} Dispel possession {83212} Ruined Temple {83213} This body has been horribly maimed by something with large claws and even larger teeth. Discoloration, possibly from poison, and burn marks are also evident. {83214} This is one of the workers from the excavation site. {83215} Down to Excavated Ruins {83216} To Ao Encampment {83217} Worker {83218} To the Caravan Camp {83219} Deep into the tunnel {83220} Burrowed Hole {83221} Caravan Camp {83222} Ghouls {83223} To Upper Caves {83224} Stinger Temple {83225} Altar of the Morninglord {83226} Broken Furniture Leg {83227} Kel-Garas {83228} This statue of a minotaur is very lifelike. {83229} Bug Nest Loop {83230} Paladin Trigger {83231} Deadly Fire Trap {83232} Tomb Exit {83233} Area Treasure {83234} Shield of Faith {83235} Inflict Critical Wounds {83236} This simple rope belt, when wrapped around a person's waist, confers increased ability in unarmed combat. The Lady's Hand Monastery in the Nether Mountains has recently taking to equipping all their members with this item. Though not nearly as powerful as some of the Netherese weaponry they are rumored to possess, their recent clashes with the Morueme clan of blue dragons has forced the monastery to rely on lesser resources. {83237} Made for members of a militant order of Lliira-worshippers known as the scarlet mummers, these boots aid those deadly dancers in their acrobatic assassinations of the agents of the Maiden of Pain. {83238} Spectres {83239} Magic Crystal Evil {83240} Return Kel-Garas to Tomb {83241} Tomb of Kel-Garas {83242} Altar of Jergal {83243} Statue of Jergal {83244} Statue {83245} Statue of Jergal {83246} This massive statue looms above you, as if about to strike you at any moment. Two exceptionally large rubies seem to be the statue's eyes. {83247} This black garment, embroidered with a weblike pattern in silk, gives the wearer many of the abilities of a spider. The cloak also grants immunity to entrapment by web spells or webs of any sort. Cloaks of this type are common in the Underdark, and are almost standard raiment for drow priestesses. {83248} Skeleton {83249} Portal Room Trigger {83250} Armor Stand Attack {83251} Ruins Exit {83252} A Crevice {83253} Strange Machine {83254} Portal Hall {83255} Isaac's Lesser Missile Storm {83256} Bigby's Interposing Hand {83257} Bigby's Forceful Hand {83258} Firebrand {83259} This ancient piece of masonry now slowy crumbles into dust. {83260} Skeleton {83261} This statue is unusually lifelike and appears to be carved from a rock you've never seen before. The amount of dust indicates it was placed here after the city fell. {83262} Musharak {83263} Marketplace Guard {83264} Yawning Man {83265} Nobles Talk Outside {83266} Temple of Ao {83267} To the desert {83268} To the Valley of Winds {83269} Valana {83270} Telnix {83271} Rifkin {83272} Talissica {83273} Garrick {83274} Sturdy Table {83275} HenchmanTrigger {83276} To Ruins Above {83277} Queen's Chamber {83278} Entrance Very Evil {83279} Start {83280} Catacomb of Al-Rashid {83281} House of the Morninglord {83282} Catacomb of Al-Rashid {83283} Catacomb of Al-Rashid {83284} House of the Morninglord {83285} House of the Morninglord {83286} Tome Pile {83287} Caves' Exit {83288} Treasure Room {83289} To Lower Caves {83290} A player has logged out with the portable door. You can find it in Ashtara's store. {83291} Please insert the Neverwinter Nights : Shadows of Undrentide disc. {83292} {83293} This feature is only available if you have installed the Neverwinter Nights: Shadows of Undrentide expansion. {83294} The file %s already exists as a standard game resource. If you save it, then this module will use your modified version instead of the global one. {83295} Show standard resource overwrite warning {83296} Maximum total character level is %d {83297} This large chunk of meat could feed a family for several days. {83298} Adjust Location {83299} Position {83300} Orientation {83301} Bearing {83302} OnPlayerEquipItem {83303} OnPlayerUnEquipItem {83304} The OnPlayerEquipItem Event fires when a player equips an Item. {83305} The OnPlayerUnEquipItem Event fires when a player unequips an Item. {83306} You have been ambushed by enemies and must defend yourself. {83307} You wake up from the noise of creatures heading your way... {83308} That item must be equipped first. {83309} *Target evades grapple attempt* {83310} Dwarven Waraxe {83311} A dwarven waraxe is much like the dwarves themselves; strong, hardy and very brutal. {83312} Base Damage: 1d10 Base Critical Threat: x3 Base Damage Type: Slashing Weapon Size: Medium Feats Required: Exotic {83313} Weapon of Choice {83314} Click this button to edit the scripting variables that this object will have on creation {83315} Edit scripting variables {83316} Click the Variables button to edit the scripting variables on this object. The variables that are set on the object from within the toolset will be immediately available when the object is created in the game. These variables can then be examined, modified, or deleted by a script while the game is running. To inspect or change the variables in a script, use the scripting functions that have names such as GetLocalString(), SetLocalString(), and DeleteLocalString(). {83317} Spell Failure {83318} Weapon Focus (dwarven waraxe) {83319} Weapon Specialization (dwarven waraxe) {83320} Improved Critical (dwarven waraxe) {83321} Devastating Critical (dwarven waraxe) {83322} Epic Weapon Focus (dwarven waraxe) {83323} Epic Weapon Specialization (dwarven waraxe) {83324} Overwhelming Critical (dwarven waraxe) {83325} Weapon of Choice (dwarven waraxe) {83326} * Spell failed - Target must be creature or an item that can be equipped * {83327} Toggle Spell-Casting {83328} Clear Class Spell List {83329} Electrical Trap, Epic {83330} Fire Trap, Epic {83331} Frost Trap, Epic {83332} Sonic Trap, Epic {83333} Epic {83334} Beholder Door {83335} Beholder Caves {83336} Dye: Cloth 1 {83337} {83338} Dye: Cloth 2 {83339} Dye: Leather 1 {83340} Dye: Leather 2 {83341} Dye: Metal 1 {83342} Dye: Metal 2 {83343} Dye Armor {83344} {83345} Left Foot {83346} Right Foot {83347} {83348} Left Shin {83349} Right Shin {83350} Left Thigh {83351} Right Thigh {83352} * Failure: You can not use this item while in combat! * {83353} * Failure: Use on armor or helmet only! * {83354} * Failure: Item must be in your possession * {83355} {83356} Add Item Property {83357} Poison Weapon {83358} This door will only lead somewhere if you've placed a binding on the material plane. {83359} * Failure: Target must be a melee weapon or projectile * {83360} * Nothing happens * {83361} * Success: The weapon is coated with poison * {83362} * Failure: Weapon already poisoned * {83363} Crafted Wand {83364} Enchanted Scroll {83365} Brewed Potion {83366} Golem, Demonflesh {83367} * Failure: Target weapon must do slashing or piercing damage * {83368} * Failure: Dexterity check failed * {83369} * Automatic Success: Use Poison feat * {83370} * Use Poison: Dexterity check success! * {83371} Use Poison {83372} Type of Feat: Class specific Prerequisite: Assassin level 1 or Blackguard level 1. Specifics: The character is trained in the use of poison and never has to make a dexterity check when applying poison to a blade. Use: Automatic. {83373} * Failure - Can not use one item to enchant another! * {83374} * Item Creation Failed - Missing required required material component * {83375} FOR FREEDOM! YIP YIP!! {83376} Craft Weapon {83377} Craft Armor {83378} {83379} Basic Crafting Component {83380} Small Crafting Component {83381} Check for Conflicts... {83382} {83383} Jump to DM {83384} * Failure - Invalid Target * {83385} * Failure - Item already has that property! * {83386} * Success - Item has been enchanted with a new property! * {83387} {83388} Type of Feat: Class Prerequisite: Monk, Improved Ki Strike +4 Specifics: The monk's unarmed attack counts as a +5 magic weapon against creatures with damage reduction. Use: Automatic. {83389} Temporary {83390} {83391} Type of Feat: Class Prerequisite: Shifter, Epic Druid. Specifics: The character with this ability can take the shape of a red, green, black, white or blue wyrmling three times per day. He gains the wyrmling's signature ability, its breath weapon. As the shifter rises in levels, the damage potential of the breath weapon increases. Use: Selected. After choosing the ability, the character must select which kind of wyrmling he wants to transform into. {83392} Visual Effect {83393} Acid {83394} Cold {83395} Electrical {83396} Fire {83397} Sonic {83398} Holy {83399} Evil {83400} On Hit Cast Spell {83401} Epic Spell Focus (Enchantment) {83402} Epic Spell Focus (Illusion) {83403} {83404} performs Whirlwind Attack. {83405} performs Improved Whirlwind Attack. {83406} {83407} * Failure! This weapon is already poisonous * {83408} {83409} {83410} Toggle Stealth Mode {83411} Toggle Search Mode {83412} Bunk Bed {83413} Phylactery {83414} Drow Table {83415} Drow Chair {83416} Round Wooden Table {83417} Illithid Table {83418} Illithid Chair {83419} Mining Well {83420} Mining Well Platform {83421} Large Mirror {83422} Female Statue {83423} Monster Statue {83424} Flaming Statue {83425} Big Hole {83426} Small Hole {83427} Tent {83428} Tent {83429} {83430} Rune Plate 1 {83431} Rune Plate 2 {83432} Rune Plate 3 {83433} Rune Plate 4 {83434} Rune Plate 5 {83435} Rune Plate 6 {83436} Rune Plate 7 {83437} Rune Plate 8 {83438} Crystal Ball {83439} Drow Chest {83440} Rope {83441} Mold {83442} Big Mushroom {83443} Mushrooms {83444} Mirror {83445} Crystal {83446} You can only put armor inside this container! {83447} Not enough gold! {83448} Craft Armor - Modify armor appearance failed! {83449} Craft Armor - Modify armor appearance successful! {83450} This spell can not be used with the Brew Potion feat {83451} This spell can not be used with the Scribe Scroll feat {83452} This spell can not be used with the Craft Wand feat {83453} *Failure - Object is not a valid target for this spell * {83454} The module builder disabled the ability of casting this spell on a scroll! {83455} The Spell Check was cancelled {83456} Tide of Battle (17) {83457} Evil Blight (9) {83458} Purchase scrolls of Raise Dead to raise characters you find slain as you explore the Underdark. These scrolls are also useful to bring back dead henchmen. {83459} Automatically check spelling when editing localized strings {83460} Automatically check spelling when editing conversation nodes {83461} Use interactive spellcheck on enter {83462} Use interactive spellcheck on exit {83463} When doing a spelling/grammar check, check the following: {83464} Grammar {83465} Conversation Editor Spell Check Options {83466} Spell Checking {83467} Spell Check {83468} These options control how spellchecking is handled in text fields that edit localized strings. A similar set of options is available separately for the Conversation Editor. Some text fields have a button labelled "..." next to them, and clicking the button allows you to edit the string in multiple languages. Some of these text fields may contain automated spellchecking, controlled by the options below. You can also manually initiate a spellcheck by pressing F7 in these text fields. {83469} Color of Text with Spelling Errors {83470} Color of Text with Grammatical Errors {83471} Color of Text with both Spelling and Grammatical Errors {83472} Enable Spell Check (master toggle for all spell checking in toolset) {83473} Teleport Projectile Properties {83474} Chaos Shield (2% chance to strike on attacker) {83475} Epic Weapon Focus {83476} Visgove was known as an incredibly lazy adventurer, so it was not surprising when he announced that he had developed a new type of crossbow bolt that would bring his enemies within reach of his enormous great axe. "Why charge across the battlefield when you can simplify the whole process," quipped Visgove when asked why he spent such an enormous sum of gold developing the bolt. {83477} Teleportation Bolt {83478} Arrows of Petrification {83479} "Always likes to give 'em a taste of their own medicine," was the motto of famed basilisk hunter, Bliney Gratter. He carried these arrows, which he would use to destroy or slow the dangerous lizards before finishing them off with his magical warhammer, Shattermaster. Usually a very careful hunter, Bliney's life came to a quick end when he accidentally nicked a finger on one of the arrowheads. But he is on display in the courtyard of his widow's estate. {83480} Overwhelming Critical {83481} Epic Weapon Specialization {83482} Devastating Critical {83483} Epic Spell {83484} Epic Spellcasters begin to understand how magic really works. Through application of formidable intellect, vast wisdom, or sheer force of personality, a spellcaster can manipulate cosmic and personal energy directly. Epic spells are neither considered arcane, nor divine, thus all spellcasting classes capable of casting 9th level spells can learn how to cast them. Each epic spell known to a character can be cast only once per day. For a list and description of epic spells available in Hordes of the Underdark, please refer to your manual. {83485} Epic Skill Focus {83486} Epic Spell Focus {83487} Epic Energy Resistance {83488} Type of Feat: Epic, Defensive Prerequisite: 21st Level Specifics: You can resist the effects of a chosen type of energy (acid, cold, electricity, fire, sonic). Your resistance to the selected kind of energy increases by 10. Special: A character can take this feat multiple times. If the same type of energy is chosen, the effects stack. Use: Automatic {83489} Red Dragon Disciple {83490} Red Dragon Disciples {83491} red dragon disciple {83492} (PRESTIGE CLASS) It is rumored that the magical powers of sorcerers and bards is somehow connected to the presence of dragon blood in their family tree. Red Dragon Disciples are sorcerers, and sometimes bards, who use their magical power as a catalyst to ignite their red dragon blood, realizing its fullest potential. They prefer a life of exploration to a cloistered existence. Already adept at magic, many pursue adventure, especially if it furthers their goal of finding out more about their draconic heritage. They often feel drawn to areas known to harbor dragons. - Hit Die: Special (see below) - Proficiencies: A red dragon disciple does not gain any additional weapon or armor proficiencies. - Skill Points: 2+ Int Modifier. REQUIREMENTS: Class: Sorcerer or Bard Skills: 8 Ranks in Lore ABILITIES: Level 1: Draconic Armor - The character's skin develops nearly invisible scales that increase his/her natural armor class by +1. Hit Dice Increase (d6) - The character rolls d6 for hit points. This change is not retroactive. 2: Draconic Ability Scores - Strength +2. 3: Breath Weapon I - The character can breathe a cone of fire, dealing 2d10 points of damage to each opponent caught in the flames. 4: Hit Dice Increase (d8) - The character rolls d8 for hit points. This change is not retroactive. Draconic Ability Scores - Strength +2. 5: Draconic Armor - The character's skin becomes even harder, raising his/her natural armor class to +2. 6: Hit Dice Increase (d10) - The character rolls d10 for hit points. This change is not retroactive. 7: Breath Weapon II - The character's breath weapon damage potential increases to 4d10 points of damage. Draconic Ability Scores - Constitution +2. 8: Draconic Armor - The character's natural armor class increases to +3. 9: Wings - The character grows red dragon wings. Draconic Ability Scores - Intelligence +2. 10: Draconic Armor - +4 Natural Armor. Darkvision - The character gains a dragon's ability to see in the dark. Immunity to sleep, paralysis, fire. Draconic Ability Scores - Strength +4, Charisma +2. Breath Weapon III - The character does 6d10 points of damage with his breath weapon. {83493} Dye {83494} Draconic Armor {83495} Dragon Abilities {83496} Immunity to Paralysis {83497} Immunity to Fire {83498} Dragon Breath {83499} Type of Feat: Class Prerequisite: Red Dragon Disciple. Specifics: A dragon disciple becomes more draconic in appearance. His skin develops tiny iridescent scales, nearly invisible. This provides increasing natural armor bonuses to his base Armor Class (+1 at 1st, +2 at 5th and +3 at 8th and +4 at 10th level). Use: Automatic {83500} Type of Feat: Class Prerequisite: Red Dragon Disciple. Specifics: As the dragon disciple gains levels in this prestige class, his ability scores increase by the following table: Level 2 : +2 to Strength 4 : +2 to Strength 7 : +2 to Con 9 : +2 to Int 10: +4 to Strength, +2 to Charisma Use: Automatic {83501} Type of Feat: Class Prerequisite: Red Dragon Disciple level 10. Specifics: The red dragon disciple gains immunity to paralysis. Use: Automatic {83502} Type of Feat: Class Prerequisite: Red Dragon Disciple level 10. Specifics: The character gains immunity to fire. Use: Automatic {83503} Type of Feat: Class Prerequisite: Red Dragon Disciple level 3. Specifics: At third and seventh level, the dragon disciple begins to develop his ancestor's signature ability: a fiery breath weapon. While the damage potential of the breath weapon slowly raises until reaching its full potential on level ten, save DC (19) and area of effect (30' cone) stay the same Level 3: Damage 2d10 7: Damage 4d10 10: Damage 6d10 Use: Selected {83504} Epic Fighter {83505} You have advanced from the ranks of seasoned warriors to become the epic fighter -- a true master of battle. More than a mere sword-swinger, the epic fighter knows how to best his opponents in any arena. Though your journey to achieve this goal has been long and hard, you are in fact just starting out on another path -- you are a fledgling in the realm of Gods and other powerful beings. Hit Die: d10 Skill Points at Each Additional Level: 2+ Int Modifier Bonus Feats: The epic fighter gains a bonus feat every two levels after 20th Epic Fighter Bonus Feats List: Armor Skin, Damage Reduction, Devastating Critical, Epic Toughness, Epic Weapon Focus, Epic Prowess, Epic Weapon Specialization, Improved Stunning Fist, Improved Whirlwind Attack, Overwhelming Critical, Superior Initiative. {83506} casts Divine Wrath {83507} {83508} Epic Barbarian {83509} Epic Bard {83510} Epic Cleric {83511} Epic Druid {83512} Epic Monk {83513} Epic Paladin {83514} Epic Ranger {83515} Epic Rogue {83516} Epic Sorcerer {83517} Epic Wizard {83518} Epic Arcane Archer {83519} Epic Assassin {83520} Epic Shadowdancer {83521} Epic Blackguard {83522} Epic Harper Scout {83523} Epic Champion of Torm {83524} Epic Weapon Master {83525} Epic Dwarven Defender {83526} Epic Shifter {83527} Epic Palemaster {83528} Epic Red Dragon Disciple {83529} You are now an epic barbarian -- a furious warrior who can cut his opponents to ribbons with awe-inspiring ease. You have become the very incarnation of rage. Hit Die: d12 Skill Points at Each Additional Level: 4+ Int Modifier Bonus Feats: The epic barbarian gains a bonus feat every four levels after 20th Epic Barbarian Bonus Feats List: Armor Skin, Damage Reduction, Devastating Critical, Epic Toughness, Epic Prowess, Epic Weapon Focus, Mighty Rage, Overwhelming Critical, Superior Initiative, Terrifying Rage, Thundering Rage. {83530} Your music is beyond merely inspiring...it has become epic. You can move even the cruelest creature or inspire your allies to the heights of power and bravery. Hit Die: d6 Skill Points at Each Additional Level: 4+ Int Modifier Bonus Feats: The epic bard gains a bonus feat every three levels after 20th Epic Bard Bonus Feats List: Curse Song, Epic Skill Focus, Epic Will, Great Charisma, Great Dexterity, Improved Combat Casting, Lasting Inspiration, Epic Spell Focus. {83531} You are among the most elite of your deity's servants, spreading the word and acting as emissary. You are the epic cleric, commanding great power and respect. Hit Die: d8 Skill Points at Each Additional Level: 2+ Int Modifier Bonus Feats: The epic cleric gains a bonus feat every three levels after 20th Epic Cleric Bonus Feats List: Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Spell Focus, Epic Spell Penetration, Great Wisdom, Improved Combat Casting, Planar Turning. {83532} Powerful, primal forces dominate nature and now you have become the epic druid, capable of harnessing them. You have become a mighty symbol of the natural world and the balance demands that you use your great powers responsibly. Hit Die: d8 Skill Points at Each Additional Level: 4+ Int Modifier Bonus Feats: The epic druid gains a bonus feat every four levels after 20th Epic Druid Bonus Feats List: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Dragon Shape, Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Great Wisdom, Improved Combat Casting, {83533} Your speed, power, grace, and force of will are unmatched by mortal beings. You are the epic monk, with an inner tranquility that lesser characters cannot even dream of. Hit Die: d8 Skill Points at Each Additional Level: 4+ Int Modifier Bonus Feats: The epic monk gains a bonus feat every five levels after 20th Epic Monk Bonus Feats List: Armor Skin, Blinding Speed, Damage Reduction, Energy Resistance, Epic Toughness, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Self-Concealment. {83534} You, the epic paladin, stand at the forefront of the battle against chaos and evil in the world. You shine as a beacon of hope to all who fight the good fight. Hit Die: d10 Skill Points at Each Additional Level: 2+ Int Modifier Bonus Feats: The epic paladin gains a bonus feat every three levels after 20th Epic Paladin Bonus Feats List: Armor Skin, Devastating Critical, Epic Toughness, Epic Weapon Focus, Epic Prowess, Epic Reputation, Great Smiting, Improved Combat Casting, Overwhelming Critical, Perfect Health, Planar Turning. {83535} You move with deadly grace and keen mind through the natural world. The epic ranger is both a protector and a hunter and your powers reflect this. Hit Die: d10 Skill Points at Each Additional Level: 4+ Int Modifier Bonus Feats: The epic ranger gains a bonus feat every three levels after 20th Epic Ranger Bonus Feats List: Bane of Enemies, Blinding Speed, Epic Toughness, Epic Prowess, Epic Weapon Focus, Favored Enemy, Improved Combat Casting, Perfect Health. {83536} You are the ultimate thief with legendary skills and many a tale of a derring-do. Hit Die: d6 Skill Points at Each Additional Level: 8+ Int Modifier Bonus Feats: The epic rogue gains a bonus feat every four levels after 20th Special: Sneak Attack: this continues to improve by 1d6 at each odd-numbered level the epic rogue gains. Epic Rogue Bonus Feats List: Blinding Speed, Crippling Strike, Defensive Roll, Epic Skill Focus, Epic Dodge, Epic Reputation, Improved Evasion, Improved Sneak Attack, Opportunist, Self-Concealment, Skill Mastery, Slippery Mind, Superior Initiative. {83537} You have become a near mythic being -- the epic sorcerer. But still the need for ever greater power never ceases. Hit Die: d4 Skill Points at Each Additional Level: 2+ Int Modifier Bonus Feats: The epic sorcerer gains a bonus feat every three levels after 20th Epic Sorcerer Bonus Feats List: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Improved Combat Casting. {83538} Knowledge is power and the quest for knowledge never ends. There is an ever lasting supply of arcane lore for you, the epic wizard, to discover. Hit Die: d4 Skill Points at Each Additional Level: 2+ Int Modifier Bonus Feats: The epic wizard gains a bonus feat every three levels after 20th Epic Wizard Bonus Feats List: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Spell Focus, Epic Spell Penetration, Great Intelligence, Improved Combat Casting. {83539} You are the living extension of your bow. Lesser beings can only gape in awe at the wonders you can achieve with your bow. Hit Die: d8 Skill Points at Each Additional Level: 4+ Int Modifier Bonus Feats: The epic arcane archer gains a bonus feat every four levels Special: Enchant Arrow: For every two levels beyond 9th, the potency of the arrows fired by the arcane archer increases by +1. Epic Arcane Archer Bonus Feats List: Blinding Speed, Devastating Critical Longbow, Devastating Critical Shortbow, Epic Prowess, Epic Toughness, Epic Reflexes, Great Dexterity, Improved Combat Casting, Overwhelming Critical Longbow, Overwhelming Critical Shortbow, Epic Weapon Focus Longbow, Epic Weapon Focus Shortbow {83540} You are the epic assassin, capable of sliding from shadow to shadow; lying in wait until your target is vulnerable, then striking like a cobra, leaving only a cold corpse behind. Hit Die: d6 Skill Points at Each Additional Level: 4+ Int Modifier Bonus Feats: The epic assassin gains a bonus feat every four levels after 10th. Special: Sneak Attack: improves by +1d6 every two levels after 9th. Poison Saving Throws: an additional +1 for every two levels after 10th on the assassin's saving throws against poison. Epic Assassin Bonus Feats List: Epic Reflexes, Epic Skill Focus (hide), Epic Skill Focus (move silently), Great Dexterity, Improved Combat Casting, Improved Sneak Attack, Self-Concealment, Superior Initiative. {83541} You have become almost indistinguishable from the darkness that cloaks you. As an epic shadowdancer you can become as shadow. Hit Die: d8 Skill Points at Each Additional Level: 6+ Int Modifier Bonus Feats: The epic shadowdancer gains a bonus feat every three levels Special: Shadow Evade: gains an additional +2 to its damage reduction amount and an additional +1 to its ability to resist magical weapons for every five levels (i.e., a 15th level shadowdancer has 20% concealment and 12/4 damage reduction). Epic Shadowdancer Bonus Feats List: Blinding Speed, Epic Shadow Lord, Epic Skill Focus, Epic Dodge, Epic Reflexes, Improved Whirlwind Attack, Self-Concealment, Superior Initiative. {83542} You are a twisted reflection of the epic paladin, radiating evil power from every pore of your body. Hit Die: d10 Skill Points at Each Additional Level: 2+ Int Modifier Bonus Feats: The epic blackguard gains a bonus feat every three levels Special: Sneak attack: increases by +1d6 every three levels after 10th. Summon Fiend: For every five blackguard levels above 10th, the summoned fiend gains +2 bonus Hit Dice, its natural armor increases by +2, and its Strength and Intelligence each increase by +1. Epic Blackguard Bonus Feats List: Armor Skin, Devastating Critical, Epic Toughness, Epic Weapon Focus, Epic Reputation, Epic Fiendish Servant, Epic Prowess, Great Smiting, Improved Combat Casting, Improved Sneak Attack, Overwhelming Critical, Perfect Health, Planar Turning. {83543} Leather Hide {83544} Torm guides the Epic Champion of Torm on her life journey. She has ascended through the ranks of holy warriors to become a symbol of Torm's might. Hit Die: d10 Skill Points at Each Additional Level: 2+ Int Modifier Bonus Feats: The epic champion of Torm gains a bonus feat every four levels. Special: Sacred Defense: Saving throws continue to improve by +1 for every 2 levels. Divine Wrath: Every five levels the attack, damage and saving throw bonuses increases by a further +2. Epic Champion of Torm Bonus Feats List: Automatic Quicken Spell, Automatic Silence Spell, Automatic Still Spell, Armor Skin, Epic Damage Reduction, Epic Prowess, Devastating Critical, Epic Toughness, Epic Weapon Focus, Great Wisdom, Greater Smiting, Improved Combat Casting, Improved Stunning Fist, Improved Whirlwind Attack, Overwhelming Critical, Planar Turning, Epic Spell Focus, Epic Spell Penetration, Superior Initiative. {83545} Your bond with your weapon of choice becomes stronger and devastatingly effective as you become the epic weapon master. Hit Die: d10 Skill Points at Each Additional Level: 2+ Int Modifier Bonus Feats: The epic weapon master gains a bonus feat every three levels Special: Superior Weapon Focus: For every three levels after 10th an additional +1 bonus to attack is granted to the Weapon of Choice. Epic Weapon Master Bonus Feats List: Armor Skin, Blinding Speed, Epic Damage Reduction, Devastating Critical, Epic Toughness, Epic Prowess, Epic Weapon Focus, Improved Whirlwind Attack, Overwhelming Critical, Superior Initiative. {83546} You have become the very definition of immovable object. You are a stalwart warrior that can stand your ground against virtually any foe imaginable. Hit Die: d12 Skill Points at Each Additional Level: 2+ Int Modifier Bonus Feats: The epic dwarven defender gains a bonus feat every four levels Special: Defensive Stance: an additional use per day is gained for every two levels past 9th. Damage Reduction: the damage reduction increases by 3 points for every four levels above 10th. Epic Dwarven Defender Bonus Feats List: Armor Skin, Damage Reduction, Devastating Critical, Energy Resistance, Epic Toughness, Epic Prowess, Epic Weapon Focus, Overwhelming Critical, Perfect Health. {83547} You are the master of shapeshifting, able to become virtually any creature imaginable. Your powers continue to grow as an epic shifter. Hit Die: d8 Skill Points at Each Additional Level: 4+ Int Modifier Bonus Feats: The epic shifter gains a bonus feat every three levels Special: Increases Shifting - At level 13 the shifter gains the ability to use his Humanoid Shape Ability infinite times. At level 16 he gains unlimited use of his Greater Wildshape IV ability. Many aspects of the shifter's Greater Wildshape forms continue to improve as he gains epic levels. Epic Shifter Bonus Feats List: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Construct Shape, Dragon Shape, Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Improved Combat Casting, Great Wisdom, Outsider Shape, Undead Shape, {83548} Your bond with the undead continues to grow as you become the epic pale master. Hit Die: d6 Skill Points at Each Additional Level: 2+ Int Modifier Bonus Feats: The epic pale master gains a bonus feat every three levels Special Boneskin: Improves by +2 for every four levels past level 8. Undead Graft: Can use this supernatural attack an additional time per day for every 3 levels gained. Death Master Touch: The DC to resist the deadly effect of the epic pale master's touch raises by +1 each 2 levels past level 10. Deathless Vigor: This feat now grants 5 hit points every five levels. Epic Spells: From level 15 on, the Epic Spells are added to the list of bonus feats the pale master can choose from. Epic Pale Master Bonus Feats List: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Improved Combat Casting. {83549} Embracing your draconic heritage is but one stop on your life journey. Your quest to understand, command, and harness your draconic energies has taken you into realm of the epic. Hit Die: d12 Skill Points at Each Additional Level: 2+ Int Modifier Bonus Feats: The epic dragon disciple gains a bonus feat every four levels after 10th Your breath weapon damage potential increases by 1d10 for every 3 levels after 10th. The save DC against your breath weapon increses by +1 every 4 levels after 10th. Your natural AC increases by +1 for every 5 levels after 10th. Epic Dragon Disciple Bonus Feats List: Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Damage Reduction, Epic Prowess, Epic Reputation, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Improved Combat Casting. {83550} {83551} {83552} Evil Entrance {83553} {83554} Toggle Immortality {83555} {83556} turns planar creatures. {83557} {83558} Planar Turning {83559} Illithid Interior {83560} Frozen Wastes {83561} {83562} Floor 2 {83563} {83564} performs gaze attack {83565} Blessed Bolt Properties (Slay Rakshasa) {83566} * Weapon already enchanted * {83567} {83568} Thundering Rage {83569} Type of Feat: General Prerequisite: Epic Barbarian, Strength 25. Specifics: Any weapon the barbarian wields while in a rage does an additional 2d6 points of damage on a critical hit. There is a 50% chance for a creature hit by one of the barbarian's weapons to deafened for 3 rounds. Use: Automatic {83570} Ice Crater {83571} 2d8 {83572} 2d8 Damage {83573} Remains of {83574} Captivating Song {83575} Loot Creature {83576} * You can not concentrate on using this ability effectively * {83577} {83578} shapeshifts. {83579} Large Dire Tiger {83580} Type of Feat: General Prerequisite: Epic Shifter. Specifics: The character with this ability can transform into a selection of powerful undead creatures three times per day: Risen Lord, Vampire and Spectre. Use: Selected. After choosing the ability, the character must select an undead type to change into. {83581} Terrifying Rage {83582} Type of Feat: General Prerequisite: Epic Barbarian, Intimidate 25 ranks. Specifics: While the barbarian is raging, any enemy that comes close to him must make a Will save opposed by the barbarian's Intimidate check or becomes panicked for 1d6 rounds. Opponents with up to twice the barbarian's Hit Dice will not flee but will receive a -2 penalty to attack and saving throw rolls. Creatures with more then 2x the barbarian's Hit Dice are not affected by the rage. Use: Automatic while in rage {83583} * trembling with fear! * {83584} {83585} 6 Damage {83586} 7 Damage {83587} 8 Damage {83588} 9 Damage {83589} 10 Damage {83590} 2d10 Damage {83591} 1d12 Damage {83592} 2d4 Damage {83593} {83594} 2d10 {83595} 2d4 {83596} 1d12 {83597} 2d12 {83598} 2d12 Damage {83599} {83600} That item cannot be transferred. {83601} That item cannot be given away. {83602} Crafting/Tradeskill Material {83603} * Whirlwind Attack * {83604} * Improved Whirlwind Attack * {83605} henchman {83606} henchmen {83607} Epic Spell: Epic Warding {83608} Type of Feat: Epic Spell Prerequisite: Epic Level Caster, the ability to cast 9th level spells and 34 ranks in spellcraft Specifics: The spell conjures a powerful magical ward around the caster protecting against all bludgeoning, piercing and slashing damage. It grants damage reduction 50/+20 for 1 round per level. Use: Cast. {83609} This module does not currently require the following expansion packs: %s However, the current instance of the toolset has these expansion packs installed. IF YOU SAVE THIS MODULE, THE MODULE WILL BE PERMANENTLY FLAGGED AS REQUIRING THE ABOVE LISTED EXPANSION PACKS. Do not save the module unless you are sure you want this to happen. If you do not want this to happen, you must edit the module using a copy of the toolset that does not have the above expansion(s) installed. {83610} Expansion Packs Installed: {83611} More Henchmen {83612} * Item creation feats are not enabled in this module * {83613} Item Creation Feats are not available in the original NWN Campaign or Shadows of Undrentide. Look for them in Hordes of the Underdark. {83614} Flaming Weapon Properties (Fire Damage) {83615} * Spell Failed - Target must be a melee weapon or creature with a melee weapon equipped * {83616} Inventory: {83617} Whip {83618} Greater Magic Weapon (10) {83619} Greater Magic Weapon (15) {83620} * Invalid Target - This spell must be cast on a quarterstaff * {83621} * Invalid Target - This spell must be cast on a slashing weapon * {83622} Activate Item (Long Range) {83623} * Failure! - wands can not hold spells higher than level 4 * {83624} Dragonbreath, Negative Energy {83625} Spell Special Abilities {83626} 2x2 Room {83627} room 1x2 {83628} Cell {83629} Room {83630} Epic Spells {83631} breathes negative energy. {83632} A skilled creafter can create basic crafting component from various materials. These materials can be combined with small crafting components to create a variety of weapons, armor or cloth. Please consult the manual to get more information on crafting materials and components. {83633} Master Crafter {83634} Type of Feat: Class Prerequisite: Harper Scout level 10. Specifics: At 10th level, the Harper Scout becomes a master of crafting. His indepth knowledge of the crafting skills and secret harper lore allows the character to craft powerful weapons and armor no other class has access to. Use: Automatic (When using the craft skills) {83635} Scrounger {83636} Type of Feat: Class Prerequisite: Harper Scout level 6. Specifics: The harper scout's crafting skills continue to improve, he/she gets a +2 bonus on all Craft (armor, weapon, trap) checks. This improves by an additional +2 for every 2 levels past 6th. Use: Automatic (When using the craft skills) {83637} Devastating Critical (whip) {83638} Epic Weapon Focus (whip) {83639} Epic Weapon Specialization (whip) {83640} {83641} Overwhelming Critical (whip) {83642} Weapon of Choice (whip) {83643} Leaves Lootable Corpse {83644} Corpse Decay Time (s) {83645} The decay time specifies the amount of time the creature's body remains after death (if not lootable) or after being looted (if lootable). {83646} Undroppable {83647} Specify if this item cannot be removed from the owner's inventory. {83648} Paragon {83649} Barbarian, Blackguard {83650} With his thoughts turning to greed and power, this barbarian package will lead to the dark world of a blackguard. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to and so you may pick the blackguard prestige class. {83651} Bard, Harper Scout {83652} Striving to hold back evil, this bard package will lead to the secretive life of a harper scout. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to and so you may pick the harper scout prestige class. {83653} Cleric, Champion of Torm {83654} Dedicated their life to Torm, this cleric package will lead to the righteous Champion of Torm. These packages do not give any special abilities to your character, they simply configure your skills and feats so you can pick the Champion of Torm prestige class later.. {83655} Druid, Shifter {83656} {83657} Disliking their life as a monoform, this druid package will lead to the ever changing world of a shifter. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to and so you may pick the shifter prestige class. {83658} Fighter, Weapon Master (Katana) {83659} Focusing all of their talent on one weapon, the katana, this fighter package will lead to the focused life of a weapon master. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to and so you may pick the weapon master prestige class. {83660} Monk, Assassin {83661} The arts of death are their trade, this monk package will lead down the dark and shadowed path to the assassin. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to and so you may pick the assassin prestige class. {83662} Paladin, Champion of Torm {83663} Dedicated their life to their god, this paladin package will lead to the righteous Champion of Torm These packages do not give any special abilities to your character, they simply configure your skills and feats so you can pick the Champion of Torm prestige class later. {83664} Crafting Base Material {83665} Epic Character {83666} Your training and arduous ordeals have finally brought you to the threshold that divides the realms of mortal from those of the divine. You are an epic character, capable of choosing legendary feats and raising your skills to god-like levels. Please refer to your epic class feat(s) for specific information on class benefits derived from becoming an epic character. {83667} Ranger, Arcane Archer {83668} They use their magics to enhance their prowess with the bow, this ranger package will lead to the mystic arcane archer. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to and so you may pick the arcane archer prestige class. (note: You must take one level of bard, sorcerer or wizard to become an arcane archer. Also, your character must be an Elf or Half-Elf.) {83669} Rogue, Shadowdancer {83670} Operating on the border between light and darkness, this rogue package will lead to the enigmatic shadowdancer. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to and so you may pick the shadowdancer prestige class. {83671} Sorcerer, Dragon Disciple {83672} With the blood of a red dragon coursing through their veins, this sorcerer package will lead to the power of a dragon disciple. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to and so you may pick the dragon disciple prestige class. {83673} Wizard, Pale Master {83674} Hearing the call of the undead, this wizard package will lead into the rotting and mouldering world of the pale master. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to and so you may pick the pale master prestige class. {83675} Unique Power (OnHit) {83676} Wizard, Assassin {83677} This wizard is using the arcane arts to become the ultimate assassin. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to and so you may pick the pale master prestige class. {83678} Fighter, Weapon Master (Heavy Flail) {83679} Focusing all of their talent on one weapon, the Heavy Flail, this fighter package will lead to the focused life of a weapon master. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to and so you may pick the weapon master prestige class. {83680} Rogue, Shadowdancer (dual-wielding kukri) {83681} This rogue drawn into the darkness to become a shadowdancer. He is also a specialist with exotic kukri. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to and so you may pick the shadowdancer prestige class. {83682} Cleric, Support {83683} War and Healing are the two main tenants of this cleric's philosophy, and the two domains that give him power. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {83684} Barbarian, Balanced {83685} This barbarian is using a longbow for ranged combat while focusing on the powerful double sided axe for melee combat. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {83686} Sworddancer, Bard {83687} This bard package focuses on the two bladed sword, making the character a formidable melee combatant. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {83688} Specify if this creature leaves a lootable corpse when it dies instead of leaving a treasure model. {83689} Specify the treasure model left behind when this creature dies. {83690} Specify how many seconds the creature's corpse remains after being looted or after the creature dies. {83691} Robe {83692} Summon Baatezu {83693} Summoning abilities allow creatures to enlist the aid of extraplanar allies at will. The following types of Summons are available in the game: Summon Tanar'ri: Summons a succubus to aid the caster in combat Summon Celestial: Summons one of the following creatures: lantern archon, hound archon, or trumpet archon. Summon Mephit: Summons a mephit (if the caster is a mephit, it will attempt to summon another mephit of its own type). Summon Slaadi: A percentage chance of summoning a red slaad or green slaad according to creature's HD. Summon Baatezu: Summons an erinyes baatezu to aid the caster in combat {83694} Unavailable {83695} (See Conversation Editor page for spell-check options for the Conversation Editor) {83696} Non-conversation automatic spellcheck {83697} {83698} Various materials, once properly prepared, can be made into components. These components in turn can be combined via various crafting recipes to make weapons and armor. Please refer to the manual for more detailed information on crafting and materials. {83699} A skilled crafter can create small crafting component from various materials. These materials can be combined with basic crafting components to create a variety of weapons, armor or cloth. Please consult the manual to get more information on crafting materials and components. {83700} Epic Shadowlord {83701} Epic Fiendish Servant {83702} Type of Feat: General Prerequisite: Epic Shadowdancer. Specifics: The character's Summon Shadow ability is reinforced, allowing him to call an Epic Shadowlord to his side. Unlike a non-epic Shadowlord, an Epic Shadowlord is a potent fighter, reinforced by his master's lifeforce, making him stronger each time the shadowdancer gains a level. Use: Automatic {83703} Type of Feat: General Prerequisite: Level 15 Blackguard. Specifics: The character's evil and hatred grow strong enough to attract the attention of an Epic Vrock when summoning a fiendish servant from the outer planes. This vile creature is a master in the arts of melee combat and, fueled by its master's evil soul, grows in strength and power as the blackguard gains new levels. Use: Automatic {83704} Mimic {83705} Resource {83706} Type {83707} List of Hak Paks attached to module {83708} List of available Hak Paks {83709} Click to generate conflict and resource usage information. {83710} Complete Resource List {83711} List of all resources in all Hak Paks {83712} The Complete Resource List is a list of all resources contained in all Hak Paks. {83713} Overriden Standard Resources {83714} Standard resources overriden by Hak Pak resources {83715} The Overriden Standard Resources listview is a list of resources that exist in standard game resources as well as in Hak Paks. The Hak Pak versions take precedence. {83716} Conflicting Resources {83717} Resources found in multiple Hak Paks {83718} The Conflicts listview is a list of resources that are found in more than one Hak Pak. The copy in the first Hak Pak listed is the one that takes precedence over all the other copies. {83719} Hak Paks Containing Resource {83720} Report Resources and Conflicts... {83721} Paladin, Falling {83722} Listing Hak Paks {83723} Listing Hak Pak Resources and finding conflicts... {83724} Are you sure you want to report the hak paks being used and search for conflicts? You have %d files in all hak paks. If there are a lot of files, this process may take very long and use a lot of system resources. {83725} Hak Pak Conflict Analysis {83726} {83727} Death Attack (+6d6) {83728} Death Attack (+7d6) {83729} Death Attack (+8d6) {83730} {83731} Sneak Attack, Blackguard (+4d6) {83732} Sneak Attack, Blackguard (+5d6) {83733} Sneak Attack, Blackguard (+6d6) {83734} Sneak Attack, Blackguard (+7d6) {83735} Sneak Attack, Blackguard (+8d6) {83736} {83737} Sneak Attack, Blackguard (+9d6) {83738} Sneak Attack, Blackguard (+10d6) {83739} Sneak Attack, Blackguard (+11d6) {83740} Sneak Attack, Blackguard (+12d6) {83741} Sneak Attack, Blackguard (+13d6) {83742} Sneak Attack, Blackguard (+14d6) {83743} Sneak Attack, Blackguard (+15d6) {83744} Death Attack (+9d6) {83745} Sneak Attack, Blackguard (+17d6) {83746} Death Attack (+10d6) {83747} Death Attack (+11d6) {83748} Death Attack (+12d6) {83749} Death Attack (+13d6) {83750} Death Attack (+14d6) {83751} Death Attack (+15d6) {83752} Death Attack (+16d6) {83753} Death Attack (+17d6) {83754} Death Attack (+18d6) {83755} Death Attack (+19d6) {83756} Death Attack (+20d6) {83757} {83758} Sneak Attack (+11d6) {83759} Sneak Attack (+12d6) {83760} Sneak Attack (+13d6) {83761} Sneak Attack (+14d6) {83762} Sneak Attack (+15d6) {83763} Sneak Attack (+16d6) {83764} Sneak Attack (+17d6) {83765} Sneak Attack (+18d6) {83766} Sneak Attack (+19d6) {83767} Sneak Attack (+20d6) {83768} Clearing Conflicts listview... {83769} Clearing Overrides listview... {83770} Clearing Resources listview... {83771} Planar Rift Properties (Black Blade of Disaster) {83772} {83773} Bone Wand {83774} This wand, carved from a piece of bone, seems to have no magic on it. A character with the Craft Wand feat can cast any spell that can target a creature on this wand, in order to craft a magical wand. {83775} Elmwood Bow Shaft {83776} This is the base component for the standard bow types. {83777} Feathers {83778} A bunch of feathers, probably from some medium sized bird. A skilled crafter could probably use them to create objects like arrows and crossbow bolts. {83779} Iron Bands {83780} These metal bands act as components in the creation of armor and weapons. {83781} Iron Chain {83782} Several pieces of a metal chain, that can be used as components for crafting various types of weapons and armor. {83783} Iron Hammer Head {83784} The metal headpiece component of a hammer. {83785} Iron Orb {83786} Cast Continual Flame on an equipped item and it will glow brightly forever. {83787} The metal orb, useful to a skilled crafter as a headpiece component for weapons like a mace. {83788} Iron Rings {83789} A collection of iron rings a skilled crafter could combine with other basic crafting components to create different types of armor. {83790} Iron Spikes {83791} A set of metal spikes, useful for crafting certain types of armor {83792} Large Steel Blade {83793} A blade, made of fine steel - perfectly suited for the creation of most martial weapon. {83794} Leather Armor Torso {83795} The base component for the most types of light armor. {83796} Leather Patches {83797} A skilled crafter could use these patches of leather to create cloth and armor. {83798} Leather Strings {83799} These strings, cut from the leathery hide of some creature, can be combined with basic crafting components to craft different types of weapons (like whips and crossbows). {83800} Oaken Crossbow Shelf {83801} This is the basic component crafter's can use to build various types of crossbows. {83802} Oaken Pole {83803} This pole made from sturdy oakwood can be used as component for many types of weapons with the craft weapon skill. {83804} Oaken Shield Body {83805} The base component for most types of shield, except for tower shields. {83806} Oaken Weapon Grip {83807} Made from sturdy oakwood this crafting component can be used to assemble many different types of martial weapons. {83808} Small Steel Blade {83809} A small blade, made of steel - a skilled crafter could create all kinds of small bladed weapons from this component. {83810} Steel Axe Head {83811} Hit Die Increase (d6) {83812} Hit Die Increase (d8) {83813} Hit Die Increase (d10) {83814} Type of Feat: Class Prerequisite: Red Dragon Disciple. Specifics: As the dragon disciple gains levels in this prestige class, his base hit die type changes. This change is not retroactive Level 1 - d6 4 - d8 6 - d10 Use: Automatic {83815} Made from stainless steel, this axehead can be used by a skilled crafter to create axe weapons. {83816} Steel Chain Armor Tunic {83817} This is the base crafting component for most types of chain armor. {83818} Steel Plated Armor Chest {83819} A plated armor torso is the basic crafting component for all types of heavy armor. {83820} Steel Shield Body {83821} This is a shield body that a crafter could reinforce with other materials to craft a steel shield. {83822} Steel Weapon Hilt {83823} An fine steel weapon hilt of the type usually used for the martial weapons such as swords. {83824} Woolen Cloth Pads {83825} These woolen clothpads are components that can be used in the creation of various types of armor. {83826} * Spell Failed - Target must be a valid creature, armor or shield * {83827} Nasher's Ring of Strength {83828} Nasher was quite fond of this ring for the additional strength it granted him saved his life on several occasions. He gifted the ring to the hero who saved Neverwinter from the plague. This item is one of four other items that once belonged to Lord Nasher-- if worn together their magic grants the wearer additional benefits. {83829} Dark Fire (Immolate) {83830} {83831} Nasher's Gloves of Discipline {83832} Lord Nasher of Neverwinter prides himself on his fighting capability and theses gloves gave him an added bonus to his already considerable discipline. Wounded from an encounter with umber hulks, Nasher sought shelter in a small cave. The sneaky goblin living within snatched these gloves from Nasher and disappeared into the dark. This item is one of four other items that once belonged to Lord Nasher-- if worn together their magic grants the wearer additional benefits. {83833} Nasher's Cloak of Protection {83834} This worn cloak of protection has the name Nasher woven in rough letters along its trim. The Lord of Neverwinter adventured through the Underdark and tales tell that he traded this cloak to duergar for some other powerful magical item. This item is one of four other items that once belonged to Lord Nasher-- if worn together their magic grants the wearer additional benefits. {83835} Nasher's Nimble Boots {83836} These boots have a large "N" carved into their heel, marking them as the property of Lord Nasher. The story of how he came to lose these has never been told to anyone other than his closest confidantes. This item is one of four other items that once belonged to Lord Nasher-- if worn together their magic grants the wearer additional benefits. {83837} %s (%d/%d) {83838} Anti Magic Cone {83839} uses eye rays. {83840} Psionic Mind Blast 10m Radius {83841} Psionic Mind Blast (Paragon) {83842} {83843} Enchant Arrow VI {83844} Enchant Arrow VII {83845} Enchant Arrow VIII {83846} Enchant Arrow IX {83847} Enchant Arrow X {83848} Flame Weapon (17) {83849} Bless Weapon (17) {83850} Flame Weapon (10) {83851} Bless Weapon (10) {83852} Holy Sword (17) {83853} Keen Edge (10) {83854} Keen Edge (17) {83855} uses psionic ability. {83856} uses tentacle attack {83857} Extract Brain {83858} Illithid Pod Door {83859} This sequencer is full, no more spells may be added to it. {83860} Sequencer (1 spell) {83861} This object can not be brought back from the dead! {83862} {83863} {83864} uses spell sequencer {83865} Illithid Mind Blast {83866} {83867} {83868} Sequencer (2 spells) {83869} Sequencer (3 spells) {83870} Enchant Arrow XI {83871} Enchant Arrow XII {83872} Enchant Arrow XIII {83873} Enchant Arrow XIV {83874} Enchant Arrow XV {83875} Enchant Arrow XVI {83876} Enchant Arrow XVII {83877} {83878} Enchant Arrow XVIII {83879} Enchant Arrow XIX {83880} Enchant Arrow XX {83881} Clear Sequencer {83882} Sequencer: All stored spells removed! {83883} {83884} Sequencer: Spell stored! {83885} Sequencer: Can not store offensive spells! {83886} Sequencer: No spells stored! {83887} * Failure! - Door unaffected by magic * {83888} Flaming Hide {83889} This object's appearance can not be modified. {83890} shifts into undead form. {83891} Undead Shape {83892} Risen Lord {83893} Etherealness {83894} turns ethereal {83895} shifts into dragon form. {83896} Resting Pod {83897} Transporter {83898} Resting Pods {83899} Observation Pit {83900} Great Brain {83901} Fighting Pit {83902} You ran out of rogue stones and are now permanently dead. You must load a savegame to continue. {83903} The matronly woman looks about helplessly. "Such violence and bloodshed... here in our own home! Please help us. Help my husband or Waterdeep will surely fall!" {83904} The matronly woman shakes her head sadly. "This is terrible. All this violence and bloodshed here in our inn. Please... help my husband however you can!" {83905} "They're everywhere!! They must have come through the well in the basement!" {83906} "They're everywhere!! They must have come through the well in the basement!" {83907} The woman smiles at you politely. "Good evening, and welcome to the Yawning Portal. You are one of the adventurers that has responded to my husband's call?" {83908} "Yes, obviously you are. I should have seen that." She gestures to a nearby table. "Please do have a seat. It should not be long now." {83909} "My husband has been waiting for you." {83910} "Thank the gods that the fighting is finally over. I suppose they should also be thanked that you were here to help us." {83911} "Thank the gods the fighting is finally over. I am unsure whether to be thankful for your presence, however. Do you mean us further harm?" {83912} A beautiful woman watches Durnan attentively. "What drives such a strong, rugged man to settle down, I wonder?" {83913} "I think you had better follow Durnan, he will surely need your help." {83914} "Come speak to me later, though. I may be able to help you with what lies ahead." {83915} A dazzling smile lights up White's beautiful face. "Welcome back, . Do you have need of my healing? Or is there something else I can do for you?" {83916} "It is good to finally meet you in person. My name is White Thesta. I'm a priestess, so if you need healing, or any temple supplies, I'm here to help." {83917} "Everyone knows you, at least by reputation. Durnan told me you would be here when he asked me to come and lend my healing services to this mission." {83918} "I have to tell you that treating your wounds would be a great pleasure." {83919} "That Durnan is certainly an interesting fellow, isn't he? I've heard that in his youth he was quite the adventurer... and he still has that strong, rugged look. I wouldn't mind adding him to my list." {83920} "There, there, there! That's the nice one that sent Grovel up the well! It's okay, yes, yes, yes. You see now." {83921} The goblin is humming and muttering under his breath as he scurries about picking up small bits of dust from the floor. "Tidy, tidy, tidy. So much dirt, so much dirt. Easier if Grovel had broom, maybe." {83922} "You... you're not a fairy! No, no, no. But you don't work for the Ogre, no, no, no. Grovel's never seen you before. I'd remember. Maybe... maybe you don't work for anyone, maybe. Maybe? Yes? No?" {83923} "How dare you invade my sanctum!" {83924} "Enough, please! Allow me to surrender, I beg of you!" {83925} The fairy shies away from you as you approach, obviously fearful that you will finish what you have started. "What a pitiful end to all this," she murmurs, her voice forlorn. {83926} She looks at you with sudden anger. "Tell me, what does it cost to retain the services of someone so powerful? What did that oafish ogre promise you?" {83927} She looks at you with sudden anger. "Tell me, what does it cost to retain the services of someone so powerful? What did that oafish ogre promise you?" {83928} "Me crush you good!" {83929} "Truce! Truce! I implore you for mercy and request a truce!" {83930} "I'm obviously no match for you, my good friend. But we are both civilized creatures, there's no need to kill me. You defeated me in good cavalier fashion, so what would you have me do?" {83931} "Can you not see the sign? We are closed! Please go away until such time as this war is ended and/or the street ban is lifted. Goodbye." {83932} "How goes the adventure? No, wait, do not give me the answer. I know you are busy and I shall hear it all later, I am sure. Have you come to see my wares, ?" {83933} "I see you have returned, safe and sound. How marvelous. You really must sit down with me after this is all over and allow me to record your adventures." {83934} "And so enters ! The moment I heard your name I thought to myself, 'Oh, this is simply too good to be true.'" {83935} "I see you come back to Argali. Argali is glad you have need of her mercantile skills." {83936} "It is good to see a prosperous customer in this store again. How can Argali Silth be of assistance today?" {83937} "You have the look of an adventurer about you. It is good that you are here. How can Argali Silth be of assistance today?" {83938} "If you come to this shop to loot it, you should know that there are protections to guard against such things." {83939} "Hey! How did you get past them doors? Halaster always said there weren't no way past them once the chains was gone." {83940} "Oh... hello. Uh... what do you want?" {83941} "You're not the one I expected to see. But I'll let you live, since you set me free." {83942} The first Halaster looks the second one up and down before angrily exclaiming, "Finally you're here! What took you so long? I was beginning to think maybe something was wrong." {83943} The second Halaster sniffs indignantly. "Since we're both clones, you should know why I'm late. To lure out the matron, I used you as bait!" {83944} "A brilliant trick, a wonderful trap. She'd come here to gloat, I'd pop in and... ZZZAAAPP!" {83945} The second Halaster turns to face you. "But you meddlers ruined my plan by freeing my clone! Now the Valsharess won't dare come out from her home!" {83946} I will leave this in your capable hands, master! {83947} Death to the surface dwellers! {83948} I trust that your preparations are complete. {83949} V-very nearly, dread mistress. It should only be a matter of- {83950} Do not test my patience, iblith. Would you have me wait? I, the terror of all the Underdark? The Dark Queen of Shadow? {83951} Of... of course not, my mistress. {83952} Then proceed. I wish to see this being who my agents say can stop my great rise. {83953} I do not believe anyone could stop you now, great Valsharess. {83954} So I thought. But my agents have resources beyond the means of mortals. This one will be my undoing, so they say... if I do not act in time. {83955} So proceed, wizard. I will wait no further. {83956} N-no, mistress. This is indeed an image of the one who shall defeat you. {83957} I will not be defeated. {83958} This image shows but a threat. It shall be dealt with like the others. {83959} You. Male. Remove this dead fool and summon my Red Sisters. Now. {83960} Yes, dread mistress. {83961} And you, surfacer - whoever you are and whatever threat you pose - you will not be able to hide. The drow shall strike swiftly... and without mercy. {83962} What is this?! A darthiir? One of our vile surface cousins? Have your spells become faulty, fool? {83963} What is this?! A surfacer? And a male, no less? Have your spells become faulty, fool? {83964} What is this?! A surfacer female? Have your spells become faulty, fool? {83965} What is this?! A surfacer? Have your spells become faulty, fool? {83966} It was a close thing, but I think we've managed to drive them back. {83967} I need you four to stay here and guard the well until the... {83968} Look out! {83969} Behind you! {83970} Aaaaahhhhh! {83971} Nooooooo! {83972} It's going back down the well! {83973} They're paralyzed... but I think they're going to be alright. {83974} Follow that abomination! Quickly! {83975} Foul drow! You dare to attack my inn! {83976} Your inn, your city, your race... the rivven will fall before the Valsharess, fool! {83977} I... I can't move! {83978} Now ye're gonna get it! {83979} What foul magic is this? {83980} Gods help us all, they've come through the well! {83981} {83982} Bar the door mother! They're breaking in! {83983} What are you doing to protect us? {83984} Please disperse! {83985} Why have you closed the streets off? Aren't the drow gone now? {83986} There's nothing to see here. Move along. {83987} We'll leave for now - but you haven't heard the end of this! {83988} Ah, our friend has arrived at last. {83989} Gather round please. {83990} Oy! Look who's 'ere! {83991} Well met. {83992} Come speak with us, my friend. {83993} Creatures from the dark! We are all going to die! {83994} The monsters return! Help! Help! {83995} They return to murder us all! Somebody stop them, please! {83996} The pain was horrible! Oh, thank you for your assistance. {83997} Your timely assistance is much appreciated. Thank you so much. {83998} I thought death had come for me. Thank you for your help. {83999} We've done well -- the well is safe! {84000} Come on. We must go now. {84001} Thank you, healer. {84002} Fall at the hands of Daelan Red Tiger! {84003} None can stand against my strength! {84004} Your blood shall spray like rain! {84005} Doom da da Doom Doom! Doom da da Doom Doom! Doom da da Doom Doom, Doom da da Doom! {84006} Deekin not forget how mighty hero showed Deekin to deal with you! {84007} Deekin's next big adventure begins with your death! {84008} Ooohh. Thank you for saving Deekin. {84009} Foul creature of the dark! Death take you now! {84010} We shall be victorious! Fight valiantly my friends! {84011} You shall not overcome us! Die foul fiend! {84012} The pain was horrible! Oh, thank you for your assistance. {84013} Your timely assistance is much appreciated. Thank you so much. {84014} I thought death had come for me. Thank you for your help. {84015} Follow me. We must secure the well! {84016} Be gone from my home, filthy curs! {84017} Back into the darkness and bother my home no more! {84018} Kill the intruders! Let none escape! {84019} My thanks for healing these wounds, I wish it would be so simple to heal our city. {84020} Foul creature of the dark! Death take you now! {84021} We shall be victorious! Fight valiantly my friends! {84022} You shall not overcome us! Die foul fiend! {84023} The pain was horrible! Oh, thank you for your assistance. {84024} Your timely assistance is much appreciated. Thank you so much. {84025} I thought death had come for me. Thank you for your help. {84026} For the glory of Waterdeep! {84027} Come and die, dark creatures! {84028} Warriors of Waterdeep, attack! {84029} Your assistance is appreciated. {84030} {84031} This is the best job Grovel ever had, yes? {84032} Mmmmm, crunchy. Grovel saves this one. {84033} It not that dirty here, no, no, no. But boss says clean, so we clean, clean, clean. {84034} This one smells like dark elf, yes? No? Maybe. {84035} So much blood. Grovel not mind, though. As long as blood not mine! {84036} Dead drow. Dead drow. Another dead drow. Good. Grovel hates drow. {84037} It's break time now, yes? Yes? Maybe? No. Back to work. {84038} Come on. Let's go. {84039} I'm not waiting any more. Follow me. {84040} Creatures of darkness, Sehanine's power blind you! {84041} Sure as the sun rises, so shall you fall! {84042} Sehanine strengthen my limbs that I may smite my enemies. {84043} You have returned my strength. The cause goes on. Thank you. {84044} By Tyr, God of Justice, I shall destroy you! {84045} Let my wrath be your doom, foul creatures! {84046} Now you shall see how the servants of justice prevail over chaos! {84047} This servant of Tyr thanks you for your assistance. {84048} To the well room, quick. {84049} We can take care of those scum down there. {84050} For glory and gold, now we make war! {84051} We strike down our foes as heroes from the oldest tales! {84052} Let us attack with the glory of heroes! {84053} It appears the tales told of your heroism are quite justified. {84054} How dare you invade our home, foul fiends! {84055} My blade shall shorten your dark existence! {84056} The end is near, for you die right now! {84057} I did not expect such pain. Thank you for saving me. {84058} "Excuse me, is... is everything -- oh my word!" She finally spots the corpse of the drow thief and covers her mouth in horror. {84059} "The inn is under attack! They're coming up from the well in the basement!" {84060} "The inn is under attack! They're coming up from the well in the basement!" {84061} "There is something happening down in the well room... please go down there and help my father, please!" {84062} "We were lucky to survive. I hope they don't launch another attack!" {84063} Tamsil frowns in frustration. "I know I could be of help in Undermountain. I may not be as great a warrior as my father, but I could learn!" {84064} Tamsil frowns in frustration. "I could help you in Undermountain. I know I could! But... I guess I have to stay cooped up in here." {84065} Tamsil turns to you breathlessly, obviously trying to suppress the panic of the battle that has just ended. "What... where is Father?! Is everything all right?" {84066} The pretty young woman smiles at you and bows. "Greetings. Are you one of the adventurers that has come in response to my father's call?" {84067} "Father is waiting for you in the main room." {84068} C'mon, let's be off! {84069} Here comes halfling death! {84070} Here's a dagger in yer gullet! Ha ha ha-ha! {84071} Damn this is fun! Kill 'em all!! {84072} I feel better'n a fox with a belly full o' chickens! Not bloody bad at all! {84073} We can bloody well take care of it ourselves! {84074} I must warn the others! {84075} Intruders! Awaken the protectors. {84076} I must be off... {84077} Beholder Antimagic Cone {84078} Beholder Eyestack Attack {84079} Do not be drawn out! {84080} Assume your positions. {84081} Fall back! {84082} It is the one the Valsharess seeks! Exterminate him! {84083} It is the one the Valsharess seeks! Exterminate her! {84084} Aaaaaahhhh! {84085} Don't let him close the door! {84086} The Matron will be most displeased if we do not recover those chains. {84087} Try and open that door. I'll inform the commander. {84088} Intruders! {84089} Assume your positions. {84090} The Valsharess was right - our friend has arrived. {84091} Throw off your shackles my brethren. Fight with the newcomers and free the Queen! {84092} Are you going to just stand and stare? Or will you break me free of this blasted snare? {84093} Sorry, too slow. Now down you all go! {84094} The wizard, he's free! Don't let him unleash his magic! {84095} {84096} eats. {84097} What is that? Someone must have tampered with the portal! All of you - search the area! {84098} Intruders! The others must be warned! {84099} For the Queen! {84100} Meet your doom! {84101} For da Boss! {84102} Death to da small folk! {84103} Run!!! {84104} Take cover! {84105} Flee, the fuse is lit! {84106} This paladin package represents a paladin who is tempted by the forces of evil, slowly being corrupted to become a blackguard. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {84107} The rod cannot be removed while the pillar is moving. {84108} The lever does not seem to move while the pillar is moving. {84109} The lever moves, but it seems to have no effect. {84110} The lever moves, but it seems to have no effect. {84111} The lever moves, but it seems to have no effect. {84112} The lever moves, but it seems to have no effect. {84113} There are no more materials left on the table. {84114} A faint flicker of cold light can be seen deep within the dead eye socket of the skeleton... {84115} ...but it does not move. {84116} Though you get quite close to the dust-covered skeleton... {84117} ...it does not move at all in response. {84118} Approaching the skeleton in its seat, you almost get the sense that it is aware of you... {84119} ...but it does not move or respond, if that is the case. {84120} You almost believe that you saw the skeletal hand of this dead king move... {84121} ...but now that you look closely, it is surely still. {84122} Before you are the remains of a once great queen. {84123} A mysterious drow appears out of the shadows. {84124} Ahead of you, several sleeping dwarves are strewn about the platform. {84125} There is a hushed aura to this room that whispers of kings long dead. {84126} Long enough, perhaps, that even the names of the lands they once ruled have been forgotten. {84127} A mass of webs seems to dangle down from the ceiling. {84128} The statue no longer seems to rotate now that the door is open. {84129} Some hidden mechanism prevents the statue from moving. {84130} The illusionary magic of the chests has been broken. {84131} Six colors swirl and appear above the pool. {84132} The ballista emits a rumble. {84133} The djinni disappears, sucked into a golden lamp that appears before you! {84134} The paint on you is allowing the goblins to target you from afar. {84135} The illusionary magic of the chests has been broken. {84136} The Balista seems to be recharging. {84137} A drow woman appears from the shadows. {84138} Your creature in the ring has died, taking part of your essence with it. {84139} The machine seizes and jolts violently, sputtering black smoke out of several large orifices before it calms once more. {84140} The machine seizes and jolts violently, sputtering black smoke out of several large orifices before it calms once more. {84141} You may only rest after finishing your training. {84142} You can not rest at this time. {84143} The arrow explodes covering you in green dye. {84144} {84145} You try to put the stone down, but something tells you that you had better hang on to it. {84146} Your keen senses have detected a secret door! {84147} Blood drips down your face as you consume the fairy heart in two bites. You feel strangely empowered. {84148} You notice the rat sniffing around in the corner where you notice the outline of a door! {84149} You have found a secret door! {84150} There are no enemies within range. {84151} You notice the outline of a secret door! {84152} Constrict Weapon {84153} Statue, Huge {84154} The statue's timeless gaze rests on you ... {84155} Not too spacey, uncomfortable and definitely cheap, just like most furniture found in lower class homes and barracks. {84156} {84157} Not your standard container, a phylactery contains the essence, or soul, of a creature that has moved itself into the realm of undead immortality. {84158} The twisted, spider-like design of this table could only appeal to those who spent all their life in the Underdark. {84159} Gazing at this genuinely ugly chair sends a cold shiver down your back, almost like small spiders crawling through your cloth. {84160} Lootable creature has no items {84161} The surface of this strangely formed table strangely feels smooth. It appears to be made out of one large piece of strange black stone. {84162} This strangely formed chair seems to be cut out of a block of black stone, yet its surface feels smooth like silk. {84163} A round oaken table like the ones found in most taverns. It could probably withstand the impact of a drunken customer. {84164} In the center of this well a wooden platform hangs on a rope, ready to be lowered into the darkness below. {84165} The small wooden platform is held by a thick strand of rope extending into a black hole in the ceiling. {84166} Rune Plate {84167} You gaze back at your own reflection created by the shiny surface of this huge, stone-framed mirror. {84168} The timeless gaze of this long forgotten heroine stares on you. {84169} You can only guess how many tons of stone have been used to create this almost breathing statue of a giant... {84170} This statue depicts a humanoid creature in a worshipping pose. It must be made from some kind of stone not affected by the flames engulfing statues head and hands. {84171} A freshly dug hole, just wide enough for a humanoid to fit through ... {84172} Someone or something has dug here, not too long ago. {84173} This very basic tent is not the most comfortable place to spend a night, but still better than having nothing to cover you from rain. {84174} This very basic tent is not the most comfortable place to spend a night, but still better than having nothing to cover you from rain. {84175} Into the marble surface of the plate, some strange runic symbol has been carved. {84176} COPY strings from Source Language to Destination Language {84177} shoots web. {84178} Bebilith Web {84179} The surface of this interesting table feels strangely smooth. It appears to be made out of one large piece of strange black stone. {84180} Kobold Commando {84181} Outsider Shape {84182} Construct Shape {84183} From the orb's cold crystal surface a deformed reflection of yourself is staring back at you. {84184} This chest appears to be crafted out of the black shimmering stone usually found in the drow inhabited regions of the underdark. {84185} A strong rope made from hemp, dangling from some place above you. {84186} You smile and nod to the handsome person gazing back at you from this expensive and stylish mirror {84187} shifts into outsider form. {84188} A patch of green, boring mold {84189} shifts into construct form. {84190} This huge mushroom nearly has reached the size of a small tree. {84191} The color and stench of this patch of mushrooms makes you think that it would not be a good idea to cook them. {84192} Beautiful and certainly thousands of years old, these crystals seem to glow in a soft light from within. {84193} Tent {84194} Azer Chieftain {84195} Demonflesh Golem {84196} Your character must achieve Epic status (level 20) before being allowed to advance into an Epic Prestige class. {84197} Pit Room {84198} Big Chamber {84199} Customize Character {84200} The crafting container is empty {84201} Failure - You can not combine these two items {84202} Craft Weapon Component {84203} Craft Armor Component {84204} uses craft skill. {84205} coats his weapon with poison. {84206} You can no longer travel to the Prime Material plane. {84207} You will have to bind yourself here in Cania instead. {84208} Enter your Hordes of the Underdark CD Key {84209} This feature is only available if you have installed the Neverwinter Nights: Hordes of the Underdark expansion. {84210} Underdark01 {84211} Underdark02 {84212} {84213} Underdark03 {84214} {84215} Underdark04 {84216} Underdark05 {84217} Underdark06 {84218} {84219} Underdark07 {84220} Beholder01 {84221} Beholder02 {84222} Drow01 {84223} Drow02 {84224} Illithid01 {84225} Illithid02 {84226} Could not close module {84227} Parameters {84228} Source Language {84229} Destination Language {84230} COPY strings from Source Language to Destination Language {84231} MOVE strings from Source Language to Destination Language {84232} LEAVE existing strings in Destination Language alone {84233} OVERWRITE Destination Language strings with Source Language strings {84234} Convert Strings... {84235} Converting files... {84236} Done converting module {84237} Default Language for Editing Localized Text {84238} Conversion {84239} Overwrite Behaviour {84240} Main Game Install Directory {84241} Changes will take effect after you restart the application. {84242} BioWare Neverwinter Nights Module Language ID Converter {84243} Copyright (c) 2003 BioWare Corp {84244} Progress {84245} Language ID Converter {84246} Projectile Shaft {84247} This is the base components that, when combined with feathers, can be used to craft projectiles such as arrows and bolts. {84248} Woolen Cloth {84249} This set of woolen clothing can be used by a skilled crafter as basic material to create most types of light armor and cloth. {84250} {84251} 11 Damage {84252} 12 Damage {84253} 13 Damage {84254} 14 Damage {84255} 15 Damage {84256} 16 Damage {84257} 17 Damage {84258} 18 Damage {84259} 19 Damage {84260} 20 Damage {84261} Helmet Pot {84262} Paladin Helmet {84263} The basic component for all metal helmets. {84264} Fighter Helmet {84265} Neverwinter Nights stores user-visible text, such as Conversations, Names, and Descriptions, as Localized Strings, or LocStrings. A LocString can contain several substrings in different languages. Each substring has an ID that tells the game what language the substring is written for. When a user plays a module, the game will pick the substring that matches the user's own language, if there is such a string. Otherwise, it picks the first string available. The available languages are: English French German Italian Spanish Polish Korean Chinese Traditional Chinese Simplified Japanese This is also the order that the game will search for a string if there is no string in the user's own language. {84266} Level 11 {84267} Level 12 {84268} Level 13 {84269} Level 14 {84270} Level 15 {84271} Level 16 {84272} Level 17 {84273} Level 18 {84274} Level 19 {84275} Level 20 {84276} Level 21 {84277} Level 22 {84278} Level 23 {84279} Level 24 {84280} Level 25 {84281} Level 26 {84282} Level 27 {84283} Level 28 {84284} Level 29 {84285} Level 30 {84286} Level 31 {84287} Level 32 {84288} Level 33 {84289} Level 34 {84290} Level 35 {84291} Level 36 {84292} Level 37 {84293} Level 38 {84294} Level 39 {84295} Level 40 {84296} Level 10 {84297} +6 {84298} +7 {84299} +8 {84300} +9 {84301} +10 {84302} +11 {84303} +12 {84304} +13 {84305} +14 {84306} +15 {84307} +16 {84308} +17 {84309} +18 {84310} +19 {84311} +20 {84312} Beholder Entrance {84313} Use Default Language: {84314} Language for editing localized text (Conversations, Journals, Names, Descriptions, etc) {84315} Specified Language: {84316} This thigh bone of some long since dead creature can be the perfect material for making a wand. {84317} Large Bone {84318} Plank of Elm Wood {84319} Elm wood is strong, yet flexible. A very good source for making bowshafts or projectiles, if you are a skilled crafter. {84320} {84321} Arcane Spell Failure {84322} -50% {84323} -45% {84324} -40% {84325} -35% {84326} -30% {84327} -25% {84328} -20% {84329} -15% {84330} {84331} -10% {84332} -05% {84333} +05% {84334} +10% {84335} +15% {84336} Fog Clip Distance (m) {84337} +20% {84338} Adjust the Fog Clip Distance to set the distance of the fog clipping plane from the camera. Be careful when setting this value, as a large clip distance may cause performance problems on lower end machines. {84339} +25% {84340} +30% {84341} +35% {84342} +40% {84343} +45% {84344} +50% {84345} {84346} Arcane Spell Failure: {84347} Arcane Spell Failure: This property modifies the effect the item has on the percent chance to successfully cast a spell while wearing it. {84348} Firebomb {84349} Acidbomb {84350} {84351} Fire Bomb {84352} Acid Bomb {84353} This small leather bag is filled with some alchemical powder and several small pieces of black rock. {84354} This small vial contains a highly reactive acid. When smashed, it will explode into a cloud of acid fog. {84355} Darkvision: This property grants the ability to see in the dark to its wearer. {84356} Ironwood is an extremely durable yet light type of wood that can only be found in the oldest and deepest forests. Despite its amazing properties it is considered a non magical material. Shields made from ironwood are lighter than their counterparts made from oak and have a 5% reduce chance of triggering an arcane spell failure. {84357} You can not work on this item directly! {84358} Could not find custom tlk file '%s' for this module. Some text may not show up. {84359} Custom Tlk File {84360} Select a Custom TLK file to use with this module by choosing an item from the dropdown list. A Custom TLK file is an optional file located in the user's TLK folder that contains user-created text. It is usually used in combination with one or more HAK files. {84361} Choose a custom TLK file to use with this module. {84362} {84363} +1 {84364} +2 {84365} +3 {84366} +4 {84367} +5 {84368} Rock Door {84369} Will Identify Items {84370} Identify Price {84371} Has Maximum Buy Price {84372} Max Buy Price {84373} Has Limited Gold {84374} Gold Amount {84375} OnStoreClosed {84376} Enter the price to identify an item {84377} Enter the maximum price that the store will pay for an item {84378} Enter the amount of gold that this store has {84379} Restrictions {84380} Observation Dome {84381} The store cannot buy items of this value. {84382} The store does not have enough gold to purchase this item. {84383} {84384} {84385} {84386} This store cannot identify items. {84387} >> {84388} << {84389} Store will NOT buy the following items {84390} Store will ONLY buy the following items {84391} Restricted Items {84392} * Light Gem socketed successfully * {84393} {84394} {84395} Beholders are formidable opponents, capable of incapacitating their enemies in a variety of horrible ways. {84396} Attack 1: {84397} Attack 2: {84398} Attack 3: {84399} Beholders are formidable opponents, capable of incapacitating their enemies in a variety of horrible ways. {84400} Beholder mages have sacrificed the use of their eye-stalks in favor of more traditional (but just as deadly) magical spells. {84401} Driders are bloodthirsty creatures that lurk in the depths of the earth, seeking warm-blooded prey of any kind. {84402} Mind flayers, or illithids, are so insidious, diabolical and powerful that all denizens of the dark fear them. Elder mind flayers were once but a whispered threat, an unseen nightmare. Until now. {84403} Mind flayers, or illithids, are so insidious, diabolical and powerful that all denizens of the dark fear them. {84404} These small creatures are close cousins to beholders. They are powerful only in great numbers. {84405} This massive golem towers above most other creatures and is resistant to most physical and magical attacks. {84406} A mithral golem is capable of quick and lethal action, making it one of the most powerful of golems. {84407} Mimics take the form of inanimate objects to catch unwary adventures. {84408} Prismatic dragons are flamboyant, personable and charming. They avoid confrontation, fighting only if attacked {84409} Shadow dragons prefer to attack from hiding, employing their natural abilities to blend into the shadows. {84410} A staple in the diets of many drow and duergar communities, these herd animals of the Underdark are small but powerfully built. {84411} A more malignant and wretched creature than the harpy is difficult to imagine. Taking great glee in causing suffering and death, the sadistic harpy is always watching for new victims. {84412} Bebiliths are huge, predatory, arachnid demons that hunt other demons. While their favorite prey is tanar'ri they aren't picky -- they will stalk and attack anything. {84413} Azers are dwarves native to the Elemental Plane of Fire. {84414} A death slaad that survives for more than a century retreats into isolation for an entire year, metamorphosing into the dread white slaad. {84415} After a white slaad has survived for a century it transforms into a larger, stronger form of slaad -- the black. {84416} These undead mind flayers are a rising power in the twisted politics of the Underdark. {84417} Demiliches are wiser, older and far deadlier than common liches. {84418} Dracoliches are undead dragons that have taken the path of immortality, gaining tremendous powers and abilities in the process. {84419} Svirfneblin or deep gnomes are reclusive, suspicious and resentful of intrusion. {84420} You can not use this item! {84421} Under Well {84422} Dome Door {84423} Gate Door {84424} Ruin Armor (Bebilith) {84425} Rocky Gates {84426} * Your armor was torn away! * {84427} {84428} * Your armor was destroyed! * {84429} * Your shield was torn away! * {84430} * Your shield was destroyed! * {84431} Shadowblend {84432} disappears into the shadows. {84433} Paralyzing Touch (Demilich) {84434} Harm Self (Undead) {84435} sings captivating song. {84436} Divine Champion {84437} Ooze {84438} ooze {84439} Gelatinous Cube {84440} Paralyzing Touch (Dracolich) {84441} {84442} Round Room {84443} Pillar Room {84444} The Valsharess is tired of sending raiding parties through one at a time, old man. Open the main portal to the Underdark! {84445} The Valsharess's army is ready to move against Waterdeep! Tell me how to open the main portal! {84446} No! No more rhymes, you senile old fool! Time to teach you the penalty for defying the drow! {84447} We will break him in time. Once we learn all the secrets of Undermountain, the Valsharess's army will march through its halls and descend upon Waterdeep like - {84448} Then go over there and search the area, fool! Do I need to tell you everything? {84449} If the portal is opened, more drow will come through. I don't want that; I can barely stand you. {84450} The last thing I need is another dark elf. I'll just keep my secret all to myself. {84451} This is a waste of time, mistress. This human is too mad to reveal any useful information. {84452} Mistress! Forgive me, but I heard something near the doors. {84453} Yes, mistress. Right away. {84454} Beholder Special Attacks {84455} Aura of Hellfire {84456} Hell Inferno {84457} Dungeon Entrance {84458} {84459} Wyrmling Breath, Cold {84460} Wyrmling Breath, Acid {84461} Wyrmling Breath, Fire {84462} Wyrmling Breath, Gas {84463} Wyrmling Breath, Lightning {84464} Psionic Mass Concussion {84465} Creates a telekinetic shockwave in a 10 meter sphere, causing all creatures and objects within the area of effect to explosively rupture, dealing 7d6 points of damage. {84466} {84467} You try to put the stone down, but it teleports back into your pack. {84468} Mindflayer Special Attacks {84469} {84470} Talk to {84471} talks to an item. {84472} Speak to the item {84473} Mephistopheles {84474} Intelligent Weapon {84475} Infinite Greater Wildshape I {84476} Infinite Greater Wildshape II {84477} Infinite Greater Wildshape III {84478} Infinite Greater Wildshape IV {84479} Infinite Humanoid Shape {84480} Type of Feat: Class Prerequisite: Shifter Specifics: A shifter's ability to shapeshift into different forms grows while he is gaining levels. At some point the shifter is able to change into certain forms an infinite number of times per day: Level 4 : Infinite Greater Wildshape I Level 7: Infinite Greater Wildshape II Level 10: Infinite Greater Wildshape III Level 13: Infinite Humanoid Shape Level 16: Infinite Greater Wildshape IV Use: Automatic. {84481} * Concentration broken, summoned creature dispelled * {84482} The shadow has reduced your strength to 0. You are dead. {84483} Your strength has been lowered! {84484} Shadow attack {84485} uses strength damage attack. {84486} Eyeball Frost Ray Attack {84487} Eyeball Inflict Wounds Ray {84488} Eyeball Flame Ray Attack {84489} {84490} Eyeball {84491} These small creatures are close cousins to beholders. Like their cousins, they are capable of casting magic using their eyestalks. Eyeballs are usually adopted as familiars by spellcasters of evil alignment. {84492} Mystic Forge {84493} Statue of Lathander {84494} Drow Bar {84495} Sheets of Paper {84496} Many Sheets of Paper {84497} Sheet of Paper {84498} Drow Bookcase {84499} Drow Dresser {84500} BlackCrate {84501} BlackBarrel {84502} Book {84503} Illithid Mechanism {84504} Illithid Control {84505} ScienceTube {84506} Alhoon {84507} {84508} Capture Enemy {84509} {84510} Chaos Spittle {84511} attacks with chaos spittle. {84512} Slaadi can spit gobs of chaos at any target withing their range as a ranged touch attack. Damage varies by Slaad: Black Slaad: 20d4 White Slaad: 10d4 if assigned to any other creature, this spell will do HD/2*d4 points of magical damage {84513} Dragon Breath, Prismatic {84514} breathes prismatic spray. {84515} All creatures within the area of effect randomly experience 1 or 2 of the following effects: 20 fire damage 40 acid damage 80 electrical damage Struck with Bebilith Venom poison Paralyzed for 10 rounds Confused for 10 rounds Struck dead {84516} Altar Drow {84517} Summoning Circle {84518} Web {84519} Broken Bookcase {84520} Stone Door {84521} Dragon Statue {84522} Aribeth, Paladin {84523} Aribeth, Blackguard {84524} Drow Boat {84525} * Target immune * {84526} Deflecting Force {84527} {84528} Summons a shield of shimmering light around the caster, that provides a deflection bonus to AC, equal to the caster's Charisma bonus. {84529} is surrounded by a shield of shimmering light. {84530} * Gaze attack failed - blinded! * {84531} Wastelands01 {84532} Wastelands02 {84533} Wastelands03 {84534} Drow03 {84535} Drow04 {84536} {84537} {84538} Beholder Tyrant {84539} {84540} Top {84541} Middle {84542} Bottom {84543} Crafting Skills {84544} * Failure - This spell is not supported on wands, scrolls or potions * {84545} This merchant will not buy items of this type. {84546} This merchant will not buy stolen goods. {84547} Hurl Rocks {84548} hurls a rock. {84549} Hurls a huge rock at the target location or object doing (HD/ 5 *d8)+ strength ability modifier points of damage to anyone caught in the impact zone. {84550} becomes fast as lightning. {84551} You need to install Shadows of Undrentide in order to load this module. {84552} You need to install Hordes of the Underdark in order to load this module. {84553} Defensive Stance Deactivated {84554} You need to install Expansion Pack 3 in order to load this module. {84555} Cancel Defensive Stance {84556} Defensive Stance Activated {84557} This creature reflects the light with its eye, causing the shadow bridge to materialize. {84558} You use Halaster's magnifying glass to redirect the sunlight, causing the shadow bridge to materialize. {84559} Statue of Lathander {84560} Drow Bar {84561} Papersheets {84562} Pile of Papersheets {84563} Papersheet {84564} Drow Bookcase {84565} Drow Dresser {84566} Black Crate {84567} Black Barrel {84568} Book {84569} Illithid Mechanism {84570} Illithid Control {84571} ScienceTube {84572} The ground gives way and you fall into a sinkhole. {84573} The bar appears to have been carved whole out of a black, granite-like material that sparkles and is cool to the touch. Hidden underneath it are numerous shelves full of flasks containing the most exotic wines (referred to as "jhinrae") and other sorts of beverages available in the Underdark. A great many of them appear black and vile... indeed, some may actually be poison for those instances when the barkeep decides that one of his clientele has become more trouble than he's worth... or perhaps is worth more dead than alive. Either way, poison is far from the only thing that kills customers in a drow drinking establishment, so as the saying goes: "Khaless nau uss mzild taga dosstan" ...trust no-one more than yourself. {84574} Several sheets of paper, scattered on the ground. {84575} A heap of paper sheets scattered around on the floor. {84576} A simple, blank sheet of paper ... not the most exciting sight. {84577} This marble bookcase is filled with dusty old tomes. {84578} A drow made dresser ... even the dark elves need a place to store their cloth. {84579} Judging from its style, this elaborate dresser has been crafted from a rare type of marble, usually only found in the depths of the Underdark. {84580} A storage crate, crafted from the black stone usually found in the Underdark. {84581} A sturdy crate, made from the type of black stone that is usually found in the areas of the Underdark that are inhabited by the drow. {84582} A black barrel - made of stone and reinforced with metal bands - a simple and cheap storage solution. {84583} Bound in leather this tome looks well worn and the writing on the cover already started to fade. {84584} This odd device appears organic and is warm to the touch. A tremor or pulse runs through it when you touch it. {84585} This odd device appears organic and is warm to the touch. A tremor or pulse runs through it when you touch it. {84586} This odd device appears organic and is warm to the touch. A tremor or pulse runs through it when you touch it. {84587} This is a small control panel of unfamiliar design. {84588} This is a large control panel, with what might be a viewing panel embedded in it. {84589} Only illithids would know what use this bizarre tube could be put towards. {84590} Summoning Circle {84591} Web {84592} Broken Bookcase {84593} Stone Door {84594} Dragon Statue {84595} An altar. {84596} You can sense the powerful magic bound into this arcane circle. Symbols like this are often used in planar summoning rituals ... or worse. {84597} Even thinking about the creature that created this web makes you shiver. {84598} Someone bashed this once sturdy wooden bookcase into pieces. {84599} Made from solid granite, this door could withstand almost any attacker for quite some time. {84600} The mere sight of this huge, black dragon statue is awe inspiring. It must have taken years to complete a monumentum of this size and detail. {84601} Mystic Forge {84602} This powerful forge rumbles like an angered demon when you near it. Symbols unknown to you cover the it, and a putrid, magical smoke bellows from it. {84603} When to clear the Change All and Ignore All word lists: {84604} Clear Ignore All and Change All word lists after every spellcheck {84605} Remember Ignore All and Change All word lists between spellchecks {84606} Create backups of modules {84607} You must place a binding point before this door can lead you anywhere. {84608} Paralysis (Gelatinous Cube Poison) {84609} Paralyzed! {84610} Engulfed! {84611} Immobilized! {84612} Spell Failed - Another glyph is already in place at target location! {84613} {84614} {84615} Drow Temple {84616} Drow Sector {84617} {84618} "Have you got that 30,000 gold you owe me, fuzz-knuckle? My grinder ain't going to repair itself..." {84619} "Have you got that 50,000 gold you owe me, fuzz-knuckle? My grinder ain't going to repair itself..." {84620} "Pike off! Can't you see I'm busy here? Quarry Grinder 5 just went down. Bloody incompetent filth-puppets! This store is closed until I figure out what in the Nine Hells is going on!" {84621} "What part of 'pike off' don't you understand!? Gibbering buzzards! How many times do I have to tell you that this store is closed until Quarry Grinder 5 is back in operation!" {84622} "I suppose you're expecting a thank you card, aren't you? Coal-black pimple on a glabrezu... Now pike off!" {84623} "You useless sack of lemure-flesh, why do you insist on coming back? Haven't I suffered enough?" {84624} "So you woke the Sleeping Man, did you? Ha! I'm sure that sparked a fire beneath all those pouting pilgrims!" {84625} "Aye, it was a fine plan. I have a trumpet that blows with all the winds of Pandemonium and I thought it might do the trick. Why do you ask?" {84626} "Beats freezing." He tosses you a wink to go with his toothy smile. {84627} "They show up every time I visit the Hells, it seems. They'll fall right off a couple of weeks after I leave. It must be I have some fiendish blood in me. That'd explain my mother's side of the family, at any rate." {84628} "Me? Oh, I get around. I stumbled upon all these pouting pilgrims as they were leaving Limbo and thought they could use some cheering up. It seems I have a penchant for the impossible..." {84629} "So you're into the sensei's mumbo-jumbo, are you?" The old man tosses you a critical look. {84630} "I might. How much is it worth to you?" {84631} "Greetings, . Like all who struggle in this life, I knew you would come to lay your troubles at the feet of the Sleeping Man... How is your Pilgrimage thus far?" {84632} "Very well. Let us see if you are ready... Answer me, Pilgrim: Who is the Sleeping Man?" {84633} "I am Dharvana, a sensei of the githzerai and a fellow Pilgrim of the Sleeping Man. I have made the journey to be by his side many times and every time I've grown in wisdom." {84634} "Since you have asked, I shall answer. This is the first-fold mystery of the Sleeping Man, so remember it well... He is a celestial planetar, a creature of good. Like you and like I, he is a Pilgrim, traveling the planes." {84635} "As the Sleeping Man teaches, sometimes home is not enough. One always comes in search of something. Perhaps when you find it, the path home will be more clear." {84636} "Alas, I do not. My Pilgrims grow impatient for the journey home. They have not mastered the Five-Fold Mysteries of the Sleeping Man and have yet to grasp the nature of his patience." {84637} "Nooo!!!! No one disturbs the Sleeping Man!" {84638} "Welcome, . Be very quiet as you enter the chambers. The Sleeping Man must not be disturbed." {84639} "You have found your answers in the Sleeping Man's dream, haven't you... Now follow them, Pilgrim, wherever they may lead." {84640} "Yes, his is a pure soul with no trace of pride or vice or vengeance. In following him, we take on his beneficence... Now answer me, Pilgrim: From where did he come?" {84641} "That he does. Elysium is a place of beauty and peace and perfection, yet he turned his back on it and never returned, choosing instead to roam the planes... So answer me, Pilgrim: Why did he leave?" {84642} "He knew that without passion we are nothing and thus he journeyed many years in search of his true love. His journey brought him here, to the frozen wastes of Cania... Answer me, Pilgrim: Who did he seek?" {84643} "The Knowers ruled this plane before the Baatezu claimed it as one of their Hells. In his wisdom, the Sleeping Man asked simply where his true love would be found... Tell me, Pilgrim: What was the answer?" {84644} "So he returned here, to the Gates, content in the knowledge that she would find him. Weary from his journeys, he fell asleep. That was all long, long ago but still he waits here, dreaming of his true love." {84645} "You have mastered the Five-Fold Mysteries of the Sleeping Man, Pilgrim. When you enter his chambers, wear this crystal around your neck... It will help you see his dreams." {84646} "You're wounded. Come, let me heal you... I see your attacker was well trained. Have you any idea who she was?" {84647} "It appears you made short enough work of your attacker... Have you any idea who she might have been?" {84648} "Have you found her? My one true love, is she here?" {84649} "Do not be afraid. The ring I spoke of rests just through the gate I summoned. Just fit the three parts together and the path to the Knower of Places will be made clear for you." {84650} "That be the one. Now keep it safe and hurry, you must follow its path to the Knower of Places and ask her where you will find the Knower of Names. The glaciers may have shifted but the path is true." {84651} "Tired of waiting, are you, Planetar? Tired of waiting and twice you've found me? Twice you've found me but only once I'll answer. I've told you that, Planetar..." {84652} "Do not linger, my Planetar... If you must go, you must go. Your staying only prolongs my mourning." {84653} "Thank you Donita'ar the Blessed, Light of Cania, and the agent of my freedom. Long have I waited to speak your name to you to show my gratitude." {84654} "Thank you Lysisius the Firm, Judge of Cania, and the agent of my freedom. Long have I waited to speak your name to you to show my gratitude." {84655} "Thank you Dretchen the Dark, Scourge of Cania, and the agent of my freedom. Long have I waited to speak your name to you to show my gratitude." {84656} "Thank you Ebela'ar the Kind, Light of Cania, and the agent of my freedom. Long have I waited to speak your name to you to show my gratitude." {84657} "Thank you Neuthroxus the Fair, Judge of Cania, and the agent of my freedom. Long have I waited to speak your name to you to show my gratitude." {84658} "Thank you Nel'zeben the Selfish, Scourge of Cania, and the agent of my freedom. Long have I waited to speak your name to you to show my gratitude." {84659} "Thank you Kagita'ar the Heartseeker, Light of Cania, and the agent of my freedom. Long have I waited to speak your name to you to show my gratitude." {84660} "Thank you Murdus the Wild, Judge of Cania, and the agent of my freedom. Long have I waited to speak your name to you to show my gratitude." {84661} "Thank you Ba'elzaden the Cruel, Scourge of Cania, and the agent of my freedom. Long have I waited to speak your name to you to show my gratitude." {84662} "There is another name you wish to know?" {84663} "Is you talking to Deekin? You not the boss, so Deekin not gots to talk to you." {84664} "Sometimes Deekin wonder if he not spends more time dead than alive. What Deekin doing wrong, boss?" {84665} "Ummmm... boss?" {84666} "Oh! It is good you comes back, boss! Deekin was worried he not gets to go on rest of the adventure with you! You... you wants Deekin to comes with you now, yes?" {84667} "Hooray! And once again the adventure of the boss and the erstwhile kobold companion continues!!" {84668} "Hmph. Deekin beginning to think that boss is just big tease, getting Deekin all excited like that." {84669} "Ummm... Underdark be very, ummm... dark. And scary. You takings Deekin with you now, right? You not leaves Deekin here?" {84670} "Please don't abandon Deekin in the pits of the hells, boss! Take Deekin with you, pleee-asse?" {84671} "You takes Deekin with you now, yes?" {84672} "Deekin?" {84673} "Deekin do his best! Holds on!" {84674} "Ummm... Deekin sees dead people. In this case, Deekin sees bard lady from inn. Remember her?" {84675} "Ooo! Look there, boss! There be dead half-orc! Right there!" {84676} "Ummm, maybe Deekin be mistaken, but is that not dead halfling over there? It look familiar." {84677} "That be awful lots of pillars, Deekin thinking. Maybe it be puzzle of some kind? Something to prevent you from going to next level, maybe?" {84678} "Ummm... maybe we should lets sleeping dragons lie, boss? You not thinks so?" {84679} "Ugggghh... Deekin not feels so good. Deekin never likes teleporting much..." {84680} "What be this? Secret treasure room, maybe?" {84681} "We gots him down, boss! Maybe you can talks to him now." {84682} "Ummm... I wouldn't touch that sar--... that sarcoff--... that thing that you puts dead people in. Deekin gets bad feeling." {84683} "It's given up! I'ts given up! Yay!" {84684} "Uh-oh. Deekin thinking that gargoyle not just for show. Another puzzle, maybe." {84685} "There be people here? How there be people here?" {84686} "Hmmm... Deekin smell goblin. And where there be goblin, there be goblin traps. You should be careful, boss." {84687} "Ooo! Here come drow lady again. Look sharp, boss!" {84688} "Drow lady show up again. She gots good news this time, you think?" {84689} "Mmmm... this be drow tavern? Maybe Deekin sings here? You thinks they likes that, boss?" {84690} "So the mighty hero and the faithful kobold companion are off into the Undarkdark at long last! Adventure awaits!" {84691} "Ummm... what be difference between stalagmite and stalagtite again? Deekin always forget." {84692} "The Underdark is a cold and terrifying place, thought the faithful kobold companion. Then he wonder... when is lunch?" {84693} "Hmmm. It be so dark down heres. How anyone finds way?" {84694} "And the faithful kobold companion joined the mighty hero in creeping through the TERRIFYING Underdark! Ummm... no, too overdramatic. Is just dark down here." {84695} "Deekin can't wait until we gets back to real sunshine. And stewed potatoes! Deekin likes stewed potatoes." {84696} "And slowly the mighty hero and the intrepid kobold companion approached the dreaded fortress that lay ahead. Somewhere, a drum sounded ominously! Dum-DUM-DUM!!" {84697} "Now the time had come for the mighty hero to face the dreaded beast at last. Could it be done? Could the beast be slain? Was there a fresh pair of shorts in the backpack?" {84698} "That be some kind of fighting place? Who they gets to fight in there, Deekin wonders." {84699} "And the mighty hero entered the realm of the dreaded illithids, full of traps that could destroy one's very mind... yes, your very mind!... with the slightest misstep!" {84700} "Umm... there be whole lotta eyes in this room, Deekin thinking..." {84701} "Oh, what big mess! It take someone forever to cleans up all this. Deekin hope that not be his job!" {84702} "Oh, look! There be somebody! You goings to kill that one, too, boss?" {84703} "And the mighty hero crept into the mage's tower, ready for anything! Magic, demons, mazes, vicious bread puddings... well, okay, maybe not vicious bread puddings..." {84704} "What's this, now? Some kind of funny man? Deekin think we shoulds be careful, here..." {84705} "Everybody gone, now? Back to home? Awwww. Deekin wanted to shop, first. Deekin need a new pair of shoes." {84706} "Them's looks like duergar. Grey dwarves, they is. They might be okay, boss, but be careful. Old boss say they be very moody and not tasty at all." {84707} "And once more the brave adventurers sauntered forth! Mmmm... sauntered? Sallied? Sashayed, maybe?" {84708} "Ooo, there be lots of magic here. Deekin senses it! It blow us all up, maybe, that not be good." {84709} "Oooo, it be so cold! So cold! Deekin *never* be cold, not even back in old Master's caves! Brrrrr!" {84710} "OOoooo, yes! Fire! Fire is warm! Fire is good!" {84711} "Ahhh, it be much warmer in here. Deekin grateful for small things, you know." {84712} "Ummm... that lady looks a little cold, boss. Though it no wonder, with armor like that. Not practical at all." {84713} "Ooo! Another jester! This should be fun!" {84714} "Look, boss! See the chest? It eat all the gems. It... not seem hostile, it just seem to like eating gems." {84715} "Ummm... river of lava? How we gets across? Deekin's feet not be lava-proof, you knows." {84716} "Hmmm... door is made of lightning? Levers? It smell like big puzzle, boss." {84717} "Where we be now? Ummm... maybe Deekin draws map..." {84718} "Doom doom doom! Doom-doom doomity doom! Doom doom doom!" {84719} "Doom DOOM DOOM! Doomity doom-doom! Doomity doom-doom!" {84720} "It hard to write without good light, boss. Deekin need ink that glow in dark, maybe..." {84721} "Deekin feels like he need good bath, maybe." {84722} "Time for the doom song! DOOM DOOM DOOM! Doom-doom DOOM DOOM! Doom." {84723} "Oooo, good thing Deekin bring flask. It so dry in here!" {84724} "Where you goes now, boss?" {84725} "Ehhhh... you hears that, boss? It... oh, never mind. It be Deekin's stomach only, heh heh." {84726} "We be in the dungeon... ooooo-oo... yeah, we be in the dungeon with monsters, too..." {84727} "What if some monster eat Deekin and you raises Deekin, boss? Would Deekin remember that?" {84728} "How you spells 'plodding'?" {84729} "Sometimes Deekin miss old boss. Old boss never go anywhere, he just rumble lots and get gassy." {84730} "Ummm... is 'backpack' be one word or two?" {84731} "Hee hee hee! Deekin almost forgets that, gee that was fun..." {84732} "Ummm... what be that smell? That be normal?" {84733} "Deekin not remembers... it be 'i' before 'e' or maybe afters?" {84734} "Ooooo... Deekin hates this part!" {84735} "The suspense builds! The music swells!" {84736} "And as the heroes makes their way, the faithful kobold companion discovered that his underwear was riding much too tightly...!" {84737} "And they runs along once more, the faithful kobold companion... discovering that... pebbles is sharp! Ow!" {84738} "And as they runs along, the faithful kobold companion wonder if kobolds be delicacy to big dungeon monsters, maybe..." {84739} "And the faithful kobold companion chases after the boss once more. Why Deekin not runs ahead, Deekin wonders? Deekin not know." {84740} "Underdark, Undermountain... why is always 'Under'? It not feels like Deekin be under. It just feels dark and is spooky and smells like old shoes." {84741} "Deekin so happy you takes Deekin along, boss!" {84742} "You remembers when Deekin crosses desert with you, boss? Yeah, those is good times..." {84743} "Doom doom doom! Doom doom doom! We is allllll dooomed!" {84744} "What happen to mean half-orc you goes to school with? Deekin thinking he gots eaten, maybe." {84745} "Where be Deekin's apple? Deekin swear he brings apple in pack..." {84746} "Oh no! Deekin runs out of ink? Deekin can not runs out of... oh, here it be. Never mind." {84747} "Eh? Where we be now?" {84748} "How you not gets turned around, boss, Deekin never knows." {84749} "Dum-de-dum-dum.... fame! Deekin gonna live for-ever! Da-da-da..." {84750} "And Deekin followed the running hero once more. Run run run, run run run. Never walking, always running. One day we ride, maybe?" {84751} "Mmmm... Deekin gots craving for something chocolatey..." {84752} "Doom doom doom! Doom doom doom! Doomity-doom-doom! We is all doooooo-oooomed!" {84753} "Why Deekin always follows behind? How come Deekin not gets to lead for a while?" {84754} "Deekin gots... pebble in shoe! Wait! Hold on!" {84755} "Oh, there's no-thing liiiike the boss! The boss is great, and won-derful! Ooooo oooo!" {84756} "As the intrepid kobold companion continues his journey, he begins to wonder... why he not gets robe of his own?" {84757} "Ummm... how you spells 'atmospheric'?" {84758} "As the intrepid kobold companion continues his journey, he begins to wonder... if dragons not fly, why they gots wings?" {84759} "Sigh. Sometimes Deekin misses kobold tribe. You nots ever misses own tribe, boss?" {84760} "As the intrepid kobold companion continues his journey, he begins to wonder... if priests raises dead, why anybody die?" {84761} "The boss and Deekin, faithful kobold companion, continue their voyage. The boss pretends not to notice that Deekin recently passed gas." {84762} "As the intrepid kobold companion continues his journey, he begins to wonder... if Underdark be so big, how come surface cities not all collapse?" {84763} "The boss and Deekin, faithful kobold companion, continue their voyage. Deekin pretends not to notice that the boss' clothes have not been washed recently." {84764} "As the intrepid kobold companion continues his journey, he begins to wonder... why he never sees cats anywhere?" {84765} "Heh... Deekin just thinkings to that one time you yells at Deekin. Ahhh, good times..." {84766} "Blu-UURRRP! Oh, excuses Deekin!" {84767} "Boss! You wants to talk to Deekin? Maybe you wants to team up with Deekin again? Deekin be great help!" {84768} "Boss! Deekin is happy to see you is still alive! If you ever needs Deekin's help, you knows who to ask!" {84769} "Boss! You comes to big human city! Somehow Deekin just knew you would come!" {84770} Deekin not going to abandons you, boss! {84771} Let the adventure continue! {84772} You may not use the relic at this time. {84773} Drow Altar {84774} This is a dark and evil looking drow altar. {84775} Valsharess {84776} Quarry Boss {84777} Arden Swift {84778} Sensei Dharvana {84779} Sleeping Man {84780} Knower of Places {84781} Knower of Names {84782} Deekin XP2 {84783} Durnan {84784} The GateKeeper {84785} Mephisopheles {84786} Daelan XP2 {84787} Linu XP2 {84788} Sharwyn XP2 {84789} Tomi XP2 {84790} Valen Shadowbreath {84791} Nathyrra {84792} The Genie {84793} Legendary Weapon {84794} Aribeth XP2 Paladin {84795} You do not have enough gold to have this item identified. {84796} Male, Good Wizard {84797} Male, Typical Fighter {84798} Male, Archer {84799} Female, Rogue {84800} Female, Healer {84801} Female, Maiden {84802} Mhaere {84803} White Thesta {84804} Grovel {84805} The Fairy Queen {84806} The Ogre Boss {84807} Sobrey {84808} Agarly {84809} Berger {84810} Halaster {84811} Female, Adventurer {84812} Mystic Forge {84813} This powerful forge rumbles like an angered demon when you near it. Symbols unknown to you cover the it, and a putrid, magical smoke bellows from it. {84814} Armand {84815} Deva {84816} Drow Seer {84817} Drow Imloth {84818} Drow Matron2 {84819} Drow Rebel {84820} Boatman {84821} Slave Leader {84822} Boulder Toss {84823} {84824} {84825} {84826} I surrender! Don't hurt me! {84827} Nothing seems to happen. {84828} The shard will unleash the pillar's magic to destroy you! {84829} * wild magic surge * {84830} Ahh!!! Hostilities! Destroyers! Away from me! {84831} You grab a vial full of blood that popped out of the machine. {84832} Nothing happens. {84833} No time for talking; let's get to the action! {84834} Fight, fight, fight! {84835} Blood makes the grass grow! {84836} Take that. And that. And that one, too! {84837} Hey, over here. I'm hurt bad. {84838} Little help. {84839} Enemies spotted: they can't hide from me! {84840} Let's get out of here! {84841} Is that the best you got? {84842} Somebody get over here and cover me. {84843} This is the spot. Don't move an inch. {84844} Things are looking pretty bad right now. {84845} I don't… I don't feel so good. Must be the poison. {84846} What the -? That spell didn't even work! {84847} Not even a scratch! This weapon's no good. {84848} Okay, everybody fall in. I'll show you the way. {84849} Whoa - check this out. {84850} All right, team. Let's join up. {84851} Give a girl some space, would you? {84852} Get this damn lock open. {84853} I think what we need here is a closer look. {84854} I disappear into the shadows… {84855} You bet. {84856} Sorry, can't help you. {84857} Finished! {84858} Ooff! This gear's a bit much for me. {84859} Yep. {84860} How's it going? {84861} Okay. {84862} No way! {84863} Hold it right there. {84864} Are we *ever* going to take a break? {84865} Boy, this is sure a good use of my time. {84866} See ya. {84867} Thanks. {84868} Balls of a juggling ogre! {84869} Yipee! Hooray! Uh… yahoo! {84870} I got a little secret for you. {84871} That's using your gray matter. {84872} Please, please, please tell me you're joking. {84873} Messin' with me is a mistake you*don't* want to make. {84874} Let darkness fall upon our enemies! {84875} Attack! {84876} I require healing. {84877} This is not the end... {84878} What do you want? {84879} I agree. {84880} No, that is not acceptable. {84881} I tire of this, go away. {84882} Yes-s! {84883} You must speak to me. {84884} You'll pray for death before I finish with you! {84885} Follow me! {84886} Take that! {84887} For glory! {84888} I shall be victorious! {84889} I need healing! {84890} I need assistance here! {84891} Watch out! {84892} We must run! {84893} You are nothing, nothing at all! {84894} Protect me! {84895} Wait here a moment. {84896} No! It cannot end like this! {84897} Ahh! Poisoned! {84898} My spell has failed! {84899} My weapon is of no use! {84900} Come with me. {84901} What's this? {84902} Let us join together. {84903} I must get by, please. {84904} I'll take a look at that. {84905} I'll keep an eye out. {84906} Like a shadow. {84907} Alright. {84908} No, sorry. {84909} It's finished. {84910} Enough! I can carry no more. {84911} Mmm? {84912} Greetings. {84913} Indeed. {84914} I think not. {84915} Hold! {84916} I need to rest, just for a moment. {84917} We're going to do something soon, I hope? {84918} Until we meet again. {84919} You have my thanks. {84920} Blast! {84921} Ha-ha! Well done! {84922} I wish to speak. {84923} Bloody brilliant! {84924} Think again. {84925} Anger me and you'll be sorry. {84926} I hear the battle calling… attack! {84927} Death is coming for you! {84928} You're going down! {84929} You can't win! {84930} Quickly; I need healing. {84931} I could use a hand here. {84932} We've got company. {84933} Fall back! Fall back! {84934} Is that the best you've got? {84935} Stay close and cover my back. {84936} Stay here. {84937} Can't last much… longer. {84938} Poison??!! {84939} My spell's failed! {84940} This weapon has no effect! {84941} Let me take the lead. {84942} You've got to see this. {84943} Let's join up. {84944} Step aside. {84945} Open this lock for me. {84946} Let's take a closer look. {84947} Softly, now. Very softly. {84948} No problem. {84949} Sorry, I can't help you. {84950} Another job well done. {84951} This equipment is too heavy for me. {84952} What do you need? {84953} Hello. {84954} Sure. {84955} No. {84956} Wait. {84957} I need to stop and rest. {84958} Maybe we should get moving. {84959} Bye. {84960} Thanks. {84961} Damn! {84962} Well done! {84963} Can we talk for a second? {84964} Good idea. {84965} I'm not so sure about that. {84966} Don't make me do something you'll regret. {84967} Time to spill some blood! {84968} You're no match for me! {84969} Feel my fury! {84970} You're going down! {84971} I'm hurt! Somebody heal me. {84972} Give me some help over here. {84973} Enemies, dead ahead. {84974} Retreat! {84975} Come on - take your best shot! {84976} Guard me. {84977} Hold your position. {84978} Darkness… closing in. {84979} I've been… poisoned! {84980} That spell didn't work! {84981} This weapon is useless! {84982} Follow me! {84983} Look at this. {84984} Let's join forces. {84985} Move aside. {84986} Open that lock. {84987} Search around. {84988} Stay as quiet as possible. {84989} Easy enough. {84990} Sorry, no can do. {84991} All done. {84992} Can't… move. Too much… equipment. {84993} Yes? {84994} Greetings. {84995} Yes. {84996} No. {84997} Stop right there. {84998} I could use a break. {84999} Are we just going to stand here? {85000} Farewell. {85001} You have my thanks. {85002} Boiling blood and swinging swords! {85003} To the victor go the spoils! {85004} We should talk. {85005} A good plan. {85006} That's a terrible plan! {85007} You won't like me when I'm angry. {85008} Some fights cannot be avoided. Into the fray! {85009} This wound won't heal soon! {85010} Time to break some bones! {85011} That'll leave a mark! {85012} My injuries need tending. {85013} I could use some assisstance. {85014} I have spotted our foe. {85015} We need to retreat! {85016} You pathetic waste of flesh! {85017} Protect me for a moment. {85018} I think you should wait here. {85019} My injuries are too great... {85020} Foul poison taints my blood! {85021} My spell has failed. {85022} No effect? I must try something else! {85023} I will take the lead. {85024} You need to see this. {85025} We should join together. {85026} I'll ask you to move aside. {85027} Pick this lock for me. {85028} We need to examine this more closely. {85029} Now we move without a sound. {85030} That is certainly possible. {85031} Impossible. {85032} I've finished the task. {85033} I can barely move with all this equipment. {85034} What do you need. {85035} Good day to you. {85036} Certainly. {85037} I'm afraid not. {85038} Stop. {85039} We should rest and recuperate. {85040} We are accomplishing nothing here. {85041} Farewell. {85042} You have my gratitude. {85043} By the healer's staff! {85044} Hooray! {85045} I have news for you. {85046} That seems like a wise course of action. {85047} I think you should reconsider. {85048} Tread carefully, or you'll awaken my wrath. {85049} To arms! To battle! {85050} Feel my sting! {85051} I will not be defeated! {85052} Your blood shall spill. {85053} I have need of healing. {85054} Can I get some help here? {85055} The enemy is near. {85056} We cannot win! We must escape! {85057} You're nothing but a coward! {85058} Somebody cover me! {85059} Don't move from this spot. {85060} I… I don't think I'm going to make it. {85061} Ugh… it feels like… like poison. {85062} My spell! It didn't work! {85063} I'm not even making a dent! {85064} You better follow me. {85065} Check this out. {85066} We should join up. {85067} Out of the way. {85068} Get that lock open. {85069} Let's look a little more closely. {85070} They'll never see us now! {85071} No problem. {85072} Can't be done. {85073} All done. {85074} Could you pile a little more stuff one me? {85075} Yes? {85076} Hi there. {85077} Sure. {85078} Nope. {85079} Wait. {85080} Let's just wait a couple minutes. {85081} Well, this is exciting. {85082} See you later. {85083} Thanks. {85084} Son of she wolf! {85085} All right! {85086} Can we talk? {85087} Good idea. {85088} You're kidding, right? {85089} I'm not all smiles and grins, you know. {85090} Now you shall taste my power! {85091} Feel my wrath! {85092} This is going to hurt! {85093} Now you die! {85094} Someone get over here and *heal* me! {85095} I can't do this alone! {85096} Our foe is just over there. {85097} Fly, you fools! {85098} I dare you to try something… anything. {85099} Give me a little protection. {85100} Stay right here, no matter what. {85101} I can't last much longer. {85102} To dust we return… {85103} Poison? That's… that's hardly fair. {85104} What? My spell failed? Impossible! {85105} My weapon has no effect! {85106} Follow my lead. {85107} You really need to see this. {85108} There's strength in numbers. {85109} Out of my way. {85110} Somebody open this lock. {85111} We should examine this in greater detail. {85112} Silence is golden. {85113} I'm on it. {85114} That'll never happen. {85115} Another job well done. {85116} I'm not a pack mule! Remove this burden! {85117} What? {85118} I bid you good day. {85119} I suppose so. {85120} Never. {85121} Wait! {85122} I need to stop for a bit. {85123} This isn't getting us anywhere. {85124} So long. {85125} You have my thanks. {85126} By the arch-wizard's eyebrows! {85127} That's showing some razzle dazzle! {85128} There's something you should know. {85129} Brilliant! {85130} Ludicrous! What were you thinking? {85131} You dare to defy me? {85132} Argali says death to you! {85133} Argali to the front! {85134} No one bests Argali! {85135} Die! {85136} Argali needs healing! {85137} Argali needs assistance {85138} No...Argali is slain... {85139} Hello. {85140} Argali agrees. {85141} Argali does not agree. {85142} Goodbye. {85143} This is a most deserved victory! {85144} Argali wishes to converse. {85145} Look upon Argali and tremble! {85146} Let the dance begin! {85147} Blades, cut true! {85148} Never say die! {85149} A plague on both your houses! {85150} Heal me while there's enough left of me to heal! {85151} If anyone intends to rally to my aid, now might be a good time to make your entrance… {85152} Thus it... ends… {85153} Hail, traveler… {85154} That could be arranged… {85155} I'm afraid not… {85156} Travel well… {85157} I'll raise a glass to that! {85158} Psst. I'd have a word with ye… {85159} I have steel to back up my words. I recommend you have the same. {85160} You're in for a world of hurt now! Attack! {85161} Now you're in for it! {85162} You die now! {85163} Here comes the pain! {85164} It hurts! It hurts bad! Do something! {85165} Help! Help! Somebody, heeelllpp! {85166} Uh… hello. {85167} Uh… yep. {85168} Um... no. {85169} Okay then. Bye. {85170} Hooray! {85171} I gotta talk to you. {85172} I might hurt you, if I thought I could. {85173} Then they charges into certain death! {85174} He smites his enemy! {85175} Huzzah! {85176} Oh! The kobold is in dire needs of a healer's art! {85177} The tiny bard is beset on all sides! He calls for help! {85178} The enemy is spotted! {85179} Run away! Run away! {85180} You tells me your name. Me wants to get it right on your epitaph… {85181} You keeps Deekin safe? {85182} Waits here! Deekin comes right back! {85183} Suddenly death was loooooming! {85184} Oh! …the tragedy! {85185} Too late he realizes their cowardly foe had poisoned him... {85186} And just then, his magic fails! {85187} The weapon could do nothing! Doom was at hand! {85188} Come! Come! This way! Follow Deekin! {85189} Ooo! Ooo! Here it is! {85190} Come on, gather round! {85191} Please, let Deekin through! Me not sees through big legs! {85192} A devious mechanism bars their way! {85193} The heroes were on the lookout, wary of danger! {85194} He creeps along like shadow in the night... {85195} Ummm… okay! {85196} Ummm… nope. Me can't do that. {85197} Huzzah! {85198} Me... Not... Carry... All... This... Phew... We gots to get rid of somethings. {85199} Deekin? {85200} Deekin greets the noble hero! {85201} Is okay! {85202} Nope. {85203} Wait! Stop! {85204} Umm… we gots to rest for a moment so me can organize notes. {85205} Could we go do something heroic now, maybe? {85206} Fare well, may your looting be plentiful. {85207} Oh, thank you thank you thank you! {85208} Oh that make Deekin so-oooo mad!! {85209} And there was much rejoicing! {85210} You wants to know what Deekin think? {85211} Oooo! That sound good! {85212} Ummm… you thinks of something else now, okay? {85213} You keeps that up and Deekin write you out of saga completely! {85214} Darkness take you! {85215} Victory for the Valsharesh! {85216} Oh yes, death to you! {85217} Let the light go dim! {85218} You will heal me. Now! {85219} To me! {85220} Get on with it. {85221} Perhaps. {85222} Never. {85223} Go away. {85224} Victory was never in doubt. {85225} I demand that you speak to me. Now! {85226} Death is all that you may hope for now! {85227} Intruders fall before nature's most foul fury! {85228} You fall now! {85229} Nature will devour you! {85230} Your death will warm my soul! {85231} Please heal me, else I shall perish! {85232} Come to my assistance, if you may. {85233} Nooooo! {85234} Hello... {85235} Yes? {85236} I will not. {85237} Speak with me again. {85238} Delightful victory! {85239} Would you speak to me? {85240} Your dare will cost your life! {85241} Grovel really wants to kill you! {85242} We fight, you die! {85243} Grovel fears nothing. {85244} Die! Die! Die! {85245} Grovel needs healing, yes? Please? Yes? Please? {85246} Help! Help,help, help! {85247} Oh, no. {85248} Hello, hi there, greetings. {85249} Yes, yes, yes. Maybe? Yes. {85250} No, no, no, no. {85251} So long, farewell, good-bye. {85252} Good! Good, good, good! {85253} Talk to Grovel, yes? {85254} Maybe I kill you. Maybe you die. Maybe. {85255} Attack, you blubbering maggots! {85256} Pus-mongering dog-eaters! {85257} I'll split your marrowless bones! {85258} Heal me or I'll eat your festering gizzards! {85259} What are you whistling ninnies waiting for!? To my aid! {85260} (Gurgle) …Mommy… {85261} Pike off… {85262} Fine, fine! Bloody skull-lovers… {85263} Heh. Fat chance, fizz-head. {85264} I thought I told you to pike off, window-licker… {85265} Bloody well time and I'm glad I was upwind from the lot of you! {85266} Come here or I'll feed you your own intestines as sausage… {85267} No time to delay, the fight's underway! {85268} Fire and flame, let's play a game! {85269} Time to kill, blood to spill, what a thrill! {85270} No sense running, death is coming! {85271} The pain, the pain! {85272} Now, to my side! I won't be denied. {85273} This is the end. My only friend, the end. {85274} Hello, hello. {85275} Of course, of course. {85276} No way, I say! {85277} Goodbye, goodbye. {85278} Hooray, hooray we've won the day! {85279} Try to come near, this you'll want to hear. {85280} Don't make me mad; that would be very bad! {85281} To them! {85282} My life or yours! {85283} Get out of my inn! {85284} There'll be hell to pay for this! {85285} Heal me! {85286} Help! Please! {85287} D-durnan! {85288} Good evening. {85289} Yes? {85290} No. {85291} Tyr's favor to you. {85292} Well done! {85293} Please speak to me. {85294} There will be no help for you! {85295} Make them pay! {85296} I will have my victory! {85297} Cower while you can! {85298} Not without a fight! {85299} Quick! I must be healed! {85300} Don't just stand there… To my aid! {85301} Warm winds… {85302} As you wish. {85303} Doubtful… {85304} Must you go? It seems like we've barely met… {85305} Finally! I thought you'd make me wait here forever. {85306} Excuse me… {85307} Don't you dare! {85308} Crush you! {85309} Me smash you up! {85310} I will, uhm, crack yer bones! {85311} Har har har! {85312} I beg of you, some healing. {85313} I need your help. {85314} Not like this... {85315} Yes? {85316} Never. {85317} Go you now. {85318} Victory is mine! {85319} I wish to converse with you, if you would be so inclined. {85320} You would be wise to fear me -- for I have both brawn and brains! {85321} Go get 'em! {85322} How dare you?! {85323} Eeeeeeeek! {85324} Ooh, now you've asked for it! {85325} I'm frail, I need your healing! {85326} Please, you must help me! {85327} Yes? Who is it? {85328} Of course! {85329} I don't think so. {85330} Okay, take care then. {85331} Yes! Oh, isn't this exciting? {85332} Come closer so I can see you better. {85333} Ooh, that stirs my nettle! {85334} Destroy them! None shall interfere! {85335} Order out of chaos! {85336} You shall not defy me! {85337} Death to the unbelievers. {85338} Gods, grant me healing! {85339} Come to me! We must protect each other! {85340} …Goodbye… {85341} You are welcome here. {85342} It is so. {85343} I fear not. {85344} Go with my blessing, then. {85345} All is well, my Pilgrims! {85346} Something troubles you… Come, let us speak of it. {85347} Do not test my patience… {85348} They have asked for our anger... Let us unleash it! {85349} By Elysium's splendor! {85350} For my one true love! {85351} The light of heaven shall destroy you! {85352} Purify me, my gods! {85353} Rally to me and let us put this darkness down. {85354} …my love… {85355} Yes? {85356} You have my word. {85357} Never. {85358} Farewell, then, and heed my words. {85359} Well done! {85360} Present yourself. {85361} Consider your actions carefully, lest you disturb the wrath of the heavens. {85362} Taste magic and die! {85363} Attack! {85364} I will not fail! {85365} Back off! {85366} Tend my wounds! {85367} Help me here! {85368} Ouch! Damn! {85369} How goes your adventures? {85370} Certainly. {85371} Most certainly not. {85372} Take care. Do return. {85373} I never knew I had it in me! {85374} I would speak with you. {85375} Test me and face my most fearsome powers! {85376} Die you foul thing! {85377} Lady Firehair take you! {85378} No mercy for you! {85379} Evil falls today! {85380} Heal me, if you might. {85381} Lady Love, do not let me fall! {85382} Aaarrggghhh! {85383} A fair evening to you. {85384} Yes? {85385} I shall not. {85386} May Lady Firehair bless you. {85387} Deafening Clang (Deafness 5 rounds; Fort Save DC 15 to avoid) {85388} Deafened! {85389} {85390} * Failure! - This spell only affects undead creatures * {85391} Base Damage: 1d2 Base Critical Threat: x2 Base Damage Type: Slashing Weapon Size: Small Feats Required: Exotic Special: Can not be used in the off-hand {85392} While a whip is not capable of inflicting substantial damage in combat, it can be very useful for disarming enemies, leaving them vulnerable to attacks by other weapons. While wielding a whip, a character gets the Disarm Feat for free. {85393} Disarm (Whip) {85394} Whip +1 {85395} Whip +2 {85396} Whip +3 {85397} Whip +4 {85398} Whip +5 {85399} Whip +6 {85400} Whip +7 {85401} {85402} {85403} {85404} {85405} {85406} {85407} {85408} {85409} {85410} {85411} {85412} {85413} {85414} {85415} {85416} {85417} {85418} {85419} {85420} {85421} {85422} {85423} {85424} {85425} {85426} {85427} {85428} {85429} {85430} {85431} {85432} {85433} {85434} {85435} {85436} {85437} {85438} {85439} {85440} {85441} {85442} {85443} {85444} {85445} {85446} {85447} {85448} {85449} {85450} {85451} {85452} {85453} {85454} Knockdown (Monster Only; DC 10 + Casterlevel) {85455} Freeze (Slow Attacker; Fort Save, DC 10 + Casterlevel) {85456} {85457} {85458} {85459} {85460} {85461} {85462} {85463} {85464} {85465} {85466} {85467} {85468} {85469} {85470} {85471} {85472} {85473} {85474} {85475} {85476} {85477} {85478} {85479} {85480} {85481} {85482} {85483} {85484} {85485} {85486} {85487} {85488} {85489} {85490} {85491} {85492} {85493} {85494} Could not load %s. The spellcheck dialogs might not show up in the correct language. {85495} Type of Feat: Class Prerequisite: Barbarian level 23+. Specifics: An epic barbarian's damage reduction allows him to ignore the first 5 points of damage from any physical attack. This ability increases by +1 point every 3rd level past 23rd. Use: Automatic. {85496} Epic Barbarian Damage Reduction {85497} You discovered this artifact when you were briefly trapped in the Plane of Shadows. Ever since you first picked it up, it has refused to leave your possession. Drop it, throw it away, crush it... always it immediately reappears, pulsing warmly with power as it ever does. Its main ability that you know of is that it can teleport you to a pocket dimension ruled over by a mysterious being that calls itself the Reaper. The Reaper's dimension is a nexus of sorts. The Reaper, not an unfriendly sort, allows you to use the relic to "bind" a location to a door in the dimension, allowing instant transportation back to that point. He will also teleport you to the dimension upon the moment of your death, saving you. The relic may only be used in this fashion, however... to bind a point or save you from death... if you have a Rogue Stone in your possession. The Reaper uses the power inherent within the gem to power the relic, consuming the gem in the process. Naturally this makes Rogue Stones even more valuable to you than they would be otherwise. Where the Reaper comes from or how the relic stone was created has never been revealed to you. You suspect that one day its mysterious history will catch up with you. For the moment, however, it has been far more of a boon. {85498} Rogue Stones are powerful gems that release a tremendous amount of energy when properly consumed. The Relic that has attached itself to you is able to devour these gems in order to provide you with protection from death and a limited means of teleportation. {85499} You must wait for the lever to reset. {85500} Me go gem! {85501} It doesn't seem interested in fighting. {85502} There are no enemies within throwing range. {85503} It doesn't seem affected by your spells. {85504} You see no reason to pick this up. {85505} You are not large enough to pick this up. {85506} I see our next victims! {85507} Attack! {85508} You are too small to operate the lever. {85509} You cannot pull the lever with your paws. {85510} You are too large to operate the lever. {85511} You cannot operate the lever in this form. {85512} Nothing happens. {85513} The way is blocked by these statues. {85514} Etched words read, "Stone to stone, the stone turns. Lightning to lightning, the lightning fades." {85515} This statue has several scratches where its eyes would be. Etched words read, "What one cannot hear, others cannot see." {85516} That didn't work. There must be something wrong here. {85517} Nothing happens. Perhaps something else needs to be done first. {85518} After a few tugs, you determine that this chain is fairly sturdy. {85519} That doesn't seem to have enough force to sound the gong. Perhaps something else might. {85520} The warmth of the fire is very soothing in this bitter cold. {85521} The warmth from the last fire is still with you. {85522} The warmth from the last fire has nearly left you. {85523} The ring does not seem to function here. {85524} You manage to forage 3 Velox Berries from the plant. {85525} You manage to forage 2 Velox Berries from the plant. {85526} You manage to forage 1 Velox Berry from the plant. {85527} The Demonic Grappling Hand has been thrown into the distance. {85528} The Demonic Grappling Hand returns to your backpack. {85529} The Demonic Grappling Hand has pulled something to you. {85530} The Demonic Grappling Hand cannot get a grip on the lever. {85531} The Demonic Grappling Hand returns with no target. {85532} The statue turns in place. {85533} Dragon, Shadow {85534} Golem, Demonflesh {85535} Cube, Gelatinous {85536} {85537} Evil Drone {85538} Plane of Fire {85539} Frozen Hell {85540} Cave Evil 1 {85541} Cave Evil 2 {85542} Cave Evil 3 {85543} Tavern, Rowdy {85544} Damage Immunity Increased (magic) {85545} Damage Immunity Increased (acid) {85546} Damage Immunity Increased (cold) {85547} Damage Immunity Increased (divine) {85548} Damage Immunity Increased (electrical) {85549} Damage Immunity Increased (fire) {85550} Damage Immunity Increased (negative) {85551} Damage Immunity Increased (positive) {85552} Damage Immunity Increased (sonic) {85553} Damage Immunity Decreased (magical) {85554} Damage Immunity Decreased (acid) {85555} Damage Immunity Decreased (cold) {85556} Damage Immunity Decreased (divine) {85557} Damage Immunity Decreased (electrical) {85558} Damage Immunity Decreased (fire) {85559} Damage Immunity Decreased (negative) {85560} Damage Immunity Decreased (positive) {85561} Damage Immunity Decreased (sonic) {85562} uses Demonic Grappling Hand. {85563} Psionic Inertial Barrier {85564} {85565} Creates a psychokinetic barrier around the creature that grants 10/+5 damage reduction and absorbs a total of 10 points of damage per level. It lasts 1 round per hit die of the using creature {85566} Extract brain successful! {85567} Your henchmen can prepare themselves and the rest of your party before combat. Just talk to them and discuss tactics with them. You'll find difficult battles become easier with a little preparation. {85568} With your death the Seer's army was quickly overwhelmed. {85569} Whenever you hire on a new henchman you should rest, so that they can replenish their spells and special abilities. {85570} {85571} {85572} Not ready! {85573} Drow Boat {85574} : Successfully saved versus Massive Damage {85575} If you are having trouble damaging your opponents, try using power attack. This mode increases the damage you do with each hit. {85576} Golem, Dwarf {85577} Golem, Half-Orc {85578} Golem, Organic {85579} Golem, Metal {85580} Gold Hoard {85581} Character class requires the Neverwinter Nights : Shadows of Undrentide Expansion Pack {85582} Character class requires the Neverwinter Nights : Hordes of the Underdark Expansion Pack {85583} Top Down Camera Activated {85584} Chase Camera Activated {85585} Could not create backup file '%s' from '%s'. There may be insufficient disk space, or the backup file may already exist and be in use by another program. Would you like to retry creating a backup? {85586} Gelatinious Cube {85587} This ability is tied to your bard song ability, which has no more uses for today. {85588} Lying to the Valsharess has aroused her fury! {85589} This is an entire barrel full of a volatile mix of alchemist's fire. {85590} Drow Warrior {85591} * Immune to Undead Graft ! * {85592} Infinite Wildshape {85593} Infinite Elemental Shape {85594} Type of Feat: Class Prerequisite: Druid, 22th Level; Specifics: Upon reaching 22th level, a Druid gains unlimited uses of his Wildshape ability. Use: Automatic. {85595} Type of Feat: Class Prerequisite: Druid, 26th Level; Specifics: Upon reaching 26th level, a Druid gains unlimited uses of his Elemental Shape ability. Use: Automatic. {85596} "What is that you're writing, Deekin?" {85597} "You must be freezing in all this cold, Deekin. Kobolds are cold-blooded, aren't they?" {85598} "Does your fiendish heritage haunt you in this place, Valen?" {85599} "Valen? You're white as a... as a ghost... Are you all right?" {85600} "Must you always skulk about in the shadows, Nathyrra?" {85601} "I'm sorry, I wish I could help you but I've already promised my sword to another." {85602} "Excuse me but, before we go any further..." {85603} "The Land of the Living lies through that portal... All my past failings, all my mistakes, everything I did and didn't do in life..." {85604} "Do you feel it? The Sleeping Man, he exudes goodness... It's like being young again, like being back in the temple in Neverwinter, like being alive! You can feel it, can't you?" {85605} "I'm sorry, but I couldn't help but see the look of shock on your face when that creature took off with your clothes." {85606} "That tree, I recognized it!" {85607} "So this is it, the place where the Knower of Names was banished to... Be careful. True Names hold great power and with that comes great responsibility..." {85608} "Old thoughts of Neverwinter have been preying upon me as of late." {85609} "I have been thinking more upon the nature of the Hells." {85610} "Welcome back. Is there any way I can help?" {85611} "Yes? What is it?" {85612} "The air is cold. Let us not linger out here for long." {85613} "Can you feel the warmth? They light the fires with berries of the Velox nettle. It is the only way to withstand the cold." {85614} "Come, it will be a bit warmer in here out of the winds." {85615} "I recommend steering clear of Arden, the jester there. He's a liar and a sneak if ever there was one." {85616} "Stay your attack. It doesn't look to pose any threat and, besides, its shell seems hard as rock. I suspect it's from those worthless gems it seems to feed on." {85617} "See that tributary across our path? It stems from the River Styx that charts its fiery course through the Nine Hells. We'll have to find some means across, though I can't fathom how." {85618} "It appears to be a puzzle. See those levers? I think they can be pulled more than once, if that's any help. And I suspect it's that door we're aiming for. There must be some way to stop the lightning." {85619} "I wonder if the flowers are in bloom in Neverwinter right now?" {85620} "I wonder how large Cania is?" {85621} "Brr. I feel like I could eat an entire bush of Velox berries right now." {85622} "Do you really think that we will get you back to Waterdeep before it's too late?" {85623} "Grant us safe journeys, Tyr." {85624} "Do you think Lord Nasher still lives? He was an insufferable fool sometimes but I miss his company, all the same." {85625} "We must stay warm. Frostbite can be deadly if it goes untreated." {85626} "How long has it been since you freed me from the ice? I'm beginning to lose track of time." {85627} "We have to keep moving." {85628} "Where are we? Have you been keeping a map?" {85629} "No, no! Please, I have children. Choose again, I beg you!" {85630} "Go away... I can't help you... I can't have you around... Just leave me be..." {85631} "Who are you!? Why have you come here?" {85632} "Why can't you people just leave me alone!?" {85633} "All I wanted was to let go..." {85634} "Please, I surrender! What's done is done..." {85635} "I am Lady Aribeth de Tylmarande, betrayer of the city of Neverwinter. What is it that you want of me?" {85636} "Must you continue to torment me like this? Just leave me be." {85637} "Bah! Must you always be underfoot, lizard?" {85638} "It's a wonder you aren't dead yet, you cold-blooded little runt." {85639} "How does it feel to be a trespasser in your father's house, Valen?" {85640} "I've been watching you in battle, Valen. The demon in you grows stronger with every fiend you kill..." {85641} "I have noticed that there are things you prefer not to speak of, Nathyrra." {85642} "The cold has made you weak and slow. I am already in another's employ." {85643} "The Land of the Living lies through that portal... All my past failings, all my mistakes, everything I did and didn't do in life..." {85644} "He's watching us, dreaming about us. I can feel his mind crawling over our flesh... I don't like it here." {85645} "To the contrary, I think I'll savor the irony awhile..." {85646} "That tree, I recognized it!" {85647} "So this is it... This is where Mephistopheles banished his betrayers. Eleven generals of the Blood War and a pale-faced girl. It might be worth recruiting some of them to our cause..." {85648} "Nothing. Just old memories of Neverwinter." {85649} "I am simply pondering the nature of the Hells, that is all." {85650} "Oh, what's this? Have you finally come to your senses and realized you have need of me?" {85651} "Now there's a diabolical grin if I ever saw one. What are you plotting now?" {85652} "Beware the cold. It kills the weak." {85653} "Velox berries. I'm afraid their scent will be burned into my nostrils for some time to come, thanks to you." {85654} "At last, some warmth. Damn the devils and their infernal cold." {85655} "See Arden, the jester over there? He's a pompous weasel, full of lies, but he can have his uses. Shall we go speak with him?" {85656} "Blast, do you see that? The beast has a shell as hard as rock. It must be a result of all those worthless jewels it's eating. Regardless, it doesn't seem hostile." {85657} "Blast, the river blocks us! We'll have to find some way across." {85658} "Damned puzzles! Let's see... Well it appears those levers can be pulled more than once, at least. And we must somehow break through the lightning that seals that door. I'll leave the rest to you." {85659} "If we grow hungry in the wastelands, I'm eating you first." {85660} "If there's one thing I hate, it's this ceaseless daylight." {85661} "My blade hungers. Surely there must be another battle close by." {85662} "I've decided that I like the color of bloodied ice. It sets off my eyes, don't you think?" {85663} "Do you think we'll ever get out of here?" {85664} "What is this place? Do you know?" {85665} "If your toes are turning black, it's from frostbite. I can cut them off with my knife if you need me to." {85666} "How long has it been since you freed me from the ice? I'm beginning to lose track of time." {85667} "You're lost, aren't you..." {85668} "How may I serve you, Sojourner?" {85669} "Your destination lies here in Cania, thus may I comply... Behold, a Gate has been opened unto you, leading to the place where you last died." {85670} "Your destination lies here in Cania, thus may I comply... Behold, a Gate has been opened unto you that you might join with the leader of your fellows." {85671} "Behold, Sojourner... A Gate has been opened unto you, leading to the place where you last died." {85672} "Behold, Sojourner... A Gate has been opened unto you that you might join with the leader of your fellows." {85673} And now you die! {85674} This is not a good time to leave the area. {85675} The chains will not move while the magical color sequence plays. {85676} Your rest has been disturbed by a wandering monster. {85677} There are no enemies within range. {85678} "Yes, Master Sodalis." {85679} "Strip this one and bring it to my chambers. Vix'thra grows impatient with us and we must sacrifice a victim to the pit with no delay." {85680} "The gong has sounded. A Ceremony has been called for." {85681} "Vix'thra turns his ancient gaze upon us." {85682} "Mighty is the will of Vix'thra and great is his hunger." {85683} "Vix'thra, Sage Protector, our Safeguard against all peril..." {85684} "To thee we offer one of our own!" {85685} "Are there any here who wish to serve the will of Vix'thra?" {85686} "Vix'thra approves of his servant. Priests!" {85687} "If none shall volunteer then there must be a Choosing." {85688} "Vix'thra, show us your will!" {85689} "Vix'thra has chosen his servant. Seize her!" {85690} Blood we give the Elders... {85691} Bones we give to you... {85692} Descend, chosen of Vix'thra, and serve his will for all time. {85693} "You have made it this far, have you?" {85694} "You have no idea how foolish you are. You will have no chance against Vix'thra, the sacred one." {85695} "Soon all the realms will worship him and his priesthood shall rule all the lands! Your soul will be Vix'thra's for all eternity!" {85696} "Well that was fun, wasn't it? Evil is vanquished! Do you know if they've got another one of those stashed around somewhere?" {85697} "This sure is a grand adventure, isn't it? Hunting down an evil god, battling drow, facing bloodsucking vampires at every turn... I could get used to this!" {85698} "No... Please, I have no more blood to give..." {85699} "Ungh... The pain, it hurts too much..." {85700} "Thank you. I know I've made a mess of the whole thing but at least I'm not being held captive anymore. I don't know how I'm going to explain this to my superiors..." {85701} "I knew you'd come back." You can tell by the moist streaks running down her cheeks that she's been crying. {85702} "Free me!" she commands, her voice strong and fierce through her apparent pain. Her green eyes, bright as emeralds, pierce you with their gaze. {85703} Pale Masters continue to gain spell uses per day. A wizard who becomes a pale master should purchase or find scrolls to memorize spells for these new spell slots. {85704} A Pale Master/Monk is a potent adversary. {85705} Come, thrall. {85706} Now my brothers, we shall gain our Freedom! {85707} We will begin bidding on the next lot soon. {85708} A human female? I have yet to purchase a human thrall. {85709} Freedom! {85710} My mind! So empty. Must find brains! {85711} Gaarrrrghh! {85712} ***The Intruder draws close.*** {85713} ***I shall dispatch thralls at once.*** {85714} ***The Intruder has not yet been stopped.*** {85715} ***I shall deal with this myself!*** {85716} Something about the waterfall in front of you seems quite unreal. {85717} Nothing seems to happen. {85718} You have disbelieved an illusion. {85719} This Creature was only an illusion! {85720} There is currently no fight happening. Speak with the pit boss. {85721} You recognize this wall of swords to be an illusion. {85722} A Slave has reached freedom. {85723} This is the Reaper; a dark and chilling creature who guards a plane of doors. {85724} Pickets report the Matron's armies are only minutes away! {85725} The Matron's armies are approaching! {85726} The Matron's armies are very close! {85727} The Matron's armies are almost here! {85728} The Matron's armies are here! {85729} I must see about our troops. {85730} This catapult is already in use. {85731} What have you done? {85732} Traitor! {85733} You've doomed us all! {85734} We are betrayed! {85735} Fall back! Save the Seer! {85736} The gates are broken. The way is clear! {85737} They've broken through! {85738} Hang on, we'll get you out of there. {85739} I think the worst of it is over. {85740} Did you hear that? {85741} They've come from the river. How? {85742} Thus all enemies of House Maeviir shall end. {85743} And now to end your meddling. {85744} Thus all enemies of the Valsharess shall end. {85745} And now enough of you and your meddling. {85746} Goodbye, mother. {85747} Look out! The Enemy has found a way in. {85748} Protect the Seer! {85749} Wait a moment. {85750} The first of you that breaks, I will slay myself! {85751} The outer gates have been breached! {85752} Why aren't you other guards helping? {85753} The Valsharess is victorious here. {85754} We must fall back. {85755} They are retreating. We have won the battle. {85756} Someone is summoning creatures into the courtyard! {85757} Get out of the way! {85758} What are you doing! {85759} Stupid! {85760} You have the brains of a rothe! {85761} Ignorant fool! {85762} Yes Sir! {85763} I didn't think we would make it through, brother. {85764} * You can not use this feat while silenced * {85765} Some weapons have the Wounding item property on them. Once a character is wounded by one of these weapons they will continue to take damage until they have been healed by potion, spell or healing kit. {85766} Betrayer! {85767} "? Where did *you* come from? We thought you were dead!" {85768} "Mephistopheles is upon us!" {85769} "Fall back! Fall back!" {85770} Durnan looks at you expectantly. "Aye? Is there something you need?" {85771} "Blast those four fools! What were they thinking? Rushing headlong into the well like a bunch of impatient children! Don't they realize how dangerous Undermountain is?" {85772} "We must secure the portal! No more of those creatures can be allowed through it!" {85773} "They are using my portal, dammit! *My* portal! Help us stop them!" {85774} "Damn the infernal drow! A thousand deaths is not good enough for any one of them! Bah! At least that seems to have been the last of them... for now, anyways." {85775} "Greetings, . I am glad that you made it at last. I trust your accommodations were adequate?" {85776} "The city is under siege. Raiding parties of drow and other creatures rarely seen on the surface are attacking the city. We've determined that these attacks are coming through Undermountain." {85777} "That's what we need to find out. The labyrinth of Undermountain was created long ago by Halaster, a mage whose power may have rivaled even Elminster himself." {85778} "The labyrinth of Undermountain was created long ago by Halaster, a mage whose power may have rivaled even Elminster himself." {85779} "Halaster ruled Undermountain like a brutal tyrant. It was his magic that kept the creatures within from pouring out to overrun Waterdeep." {85780} "Now Halaster has suddenly decided to unleash his creatures on this city, and we need to find out why. I want to know what that mad mage is up to!" {85781} "It's pretty clear that the answers we seek can't be found here on the surface. The only hope we have of stopping Halaster is to send someone down into Undermountain after him." {85782} "I see you have finally decided to join the rest of us." {85783} The muscled half-orc regards you quietly before speaking. "Yes? Is there something you need?" {85784} "My name is Daelan, once of the Uthgardt Red Tiger tribe. I have traveled much of the civilized lands in the years since I left my people." {85785} "I see no reason for us to speak with each other. I doubt we have anything more to say." {85786} "You have returned. Is there something I can help you with?" {85787} "I see you have survived the dangers of Undermountain... so far." {85788} "It is good to see you again, . Everything is going well, I hope?" {85789} "How... how did I get here? I remember a fight and then... only darkness. Yet you seem familiar to me. You are... an ally, yes?" {85790} "I'm sorry, but I have joined with somebody else." {85791} "Once again you have brought me back from the dead. I'm sorry for failing you. I... I don't know what's wrong. I don't usually go down so easily." {85792} "May I have a word with you?" {85793} "I see you have returned. Do you have need of me now?" {85794} "Would you like me to join with you again?" {85795} "Yes?" {85796} "Sharwyn still lies where she first fell. We must find some way to restore her to life." {85797} "There... isn't that Tomi's body. I'd recognize that rogue anywhere." {85798} "Those pillars must be some kind of magical test or puzzle. Undermountain is full of such traps." {85799} "Shhh... if that dragon awakes, we could be in for quite a battle." {85800} "Another of Halaster's tricks. Teleporters make it harder to find your way through this labyrinth." {85801} "Be careful here. Even hidden treasure might be trapped in Undermountain." {85802} "Our enemy has surrendered. Victory is ours!" {85803} "The stench of evil hangs upon this place. I have a bad feeling about that sarcophagus." {85804} "She yields, she yields! The battle is over." {85805} "I think these gargoyles may be another of Halaster's puzzles." {85806} "These people must be slaves of the mad mage." {85807} "This place bears the marks of goblin craftsmen... and the only thing goblins craft is traps." {85808} "That drow returns. Be on your guard." {85809} "It's that drow again. I'm beginning to think she may be an ally after all." {85810} "Undermountain is a dangerous place... be on your guard at all times." {85811} "The monsters here are fierce, but it's the traps that truly make Undermountain an adventurer's graveyard." {85812} "Do you feel that? Eyes, watching us from the shadows." {85813} "My axe is ready to take down any who dare stand against us." {85814} "Doom DOOM DOOM! Doomity doom doom! Blast! That damned kobold's song is stuck in my head!" {85815} "There's something unsettling about this place. You can taste the madness of its creator." {85816} "Undermountain... a fitting name. I can feel the weight of the stone above us, pressing down." {85817} "Listen! Something is following us... no, it's gone now." {85818} "Stay vigilant. Let your guard down here and you will soon be very dead." {85819} "The air here is heavy and stale. I miss the feel of a stiff wind against my face." {85820} "I hear the scurrying of rats and insects fleeing before our torches... and other things, as well." {85821} "How much deeper can this dungeon go? We must be miles underground already." {85822} "Imagine how many bodies lie buried in here; adventurers who have entered but never come out." {85823} "What could possess someone - even a madman - to build a place like this?" {85824} "Though they attack us, I feel sorry for the creatures trapped in this maze." {85825} "Our adventure here will make a fine tale for my tribe's storyteller... assuming we survive." {85826} "I prefer battle to the uncertainty of walking these trap filled halls." {85827} "How much worse can the Underdark be than the blackness here?" {85828} "These cramped halls make me long for the open plains of my Uthgardt tribesmen." {85829} "Halaster's heart must be as black and cold as Undermountain itself." {85830} "Would you like me to join with you now?" {85831} "Once again you have summoned me, mortal. What is it you need? Do you wish to see what items I have in stock? As you know, I carry only the finest of magical merchandise." {85832} "Damnable drow! Why must you keep... oh. I see you aren't one of those dark elves, after all. Well, this could change a few things." {85833} "I never liked the drow. Too demanding. Very difficult to do business with. Mortal, I am in your debt for freeing me from the clutches of those vile underground elves!" {85834} "You again? What do you want, mortal?" {85835} "I suppose I can accept your apology. After all, you did free me from those wretched drow." {85836} "You really are a slow learner, aren't you? Goodbye, mortal." {85837} "Of course. Just remember the rules: you can look, but you can't touch the merchandise until it's paid for. And my prices are non-negotiable." {85838} "You mortals and your curiosity. Halaster was always asking me the strangest questions, though he was quite mad, of course. I suppose your own inquiries will be much less... insane." {85839} The leader of these duergar sizes you up before speaking. "Another slaver, eh? Well, you don't want to go into Zorvak'Mur without your leader wearing one of these." He raps the helm on his head. {85840} "Those mind flayers don't see much difference between slavers and slaves. If you aren't protected, they'll turn on you as soon as you speak to them. A free tip from one slaver to another." {85841} One of the other duergar in the back chimes in. "What's wrong with you, Yorag? We've got the numbers advantage here. Let's pick up some more stock." {85842} The leader rubs his chin thoughtfully. "He makes a good point. You're outnumbered... and I bet you'd fetch a nice price at the next slave auction." {85843} "No? We was just going to let you on by out of professional courtesy. But since you ain't a slaver, this changes things." The other duergar respond with a chorus of evil laughter. {85844} "We'll take that chance! Attack!" {85845} "You were in that dungeon an awfully long time. It gave me a chance to talk things over with my crew. We've decided we don't much like someone else moving in on our island." {85846} "We've been working this island for nearly twenty years. We've paid our dues in sweat and blood, and we've defended our claim against all comers. It's nothing personal, surfacer." {85847} "We need that salvage from the Maker's lab to earn our living. We can't just let you walk off with your pick of the best stuff. We were here first, by rights we deserve a share of anything you found!" {85848} "If you give us 10,000 gold pieces, we'll let you go on your way without any trouble. If not, we'll take what's rightfully ours by force." {85849} "Not many come to this island, especially not a surfacer like you. What are you doing here? Have you come as friend or foe? " {85850} "Hello once again, surfacer. Is there something you need?" {85851} Shaori grunts in disgust. "Can't you take a hint? Go away, leave me alone! I've already told you everything I know, I've answered all your stupid questions." {85852} "You should be out finding those mirror pieces before that drow. Or, better yet, go to the castle and get the mirror frame from the throne room. But whatever you do, just go away." {85853} Shaori grits her teeth and snarls out, "You again? At least that drow had the decency to leave me alone after we were done yapping. Why don't you do the same?" {85854} This winged elf wears the clothes of a monarch, though she hardly carries herself with a royal bearing. She fixes you with a mistrusting eye, then spits to clear her throat and asks, "What do you want?" {85855} "Questions, questions, questions! I had enough of questions when I was Queen. 'Please, Shaori, tell me this.' and 'Please, Shaori, tell me that.' Why do you think I left the castle?" {85856} "I'm not Queen Shaori anymore. I just want to be left alone. But I can't get any peace and quiet even in this cave! First Sabal and her drow come to bother me, and now you!" {85857} "I must thank you for what you have done. You've restored the mirror and broken the spell that bound us here. My city has been returned to its rightful place among the mountains of the Lost Peaks." {85858} Shaori gives you a regal nod by way of greeting. "Is there something else you need? If not, I will take my leave of this place as soon as you exit this cave." {85859} The fool looks out at the carnage and bodies strewn about the throne room. "I hope once Shaori is restored she leaves the blood here in the throne room to remind her people of the folly of war." {85860} "I cannot interfere until one of you is dead." {85861} "Between you and Sabal we now have all the missing pieces of the mirror. At last, this terrible curse on the Avariel will be lifted!" {85862} "I knew you would be arriving soon, . Between you and Sabal you have now collected all five of the missing pieces from the broken mirror. Soon this terrible curse can be broken!" {85863} "But I see this is confusing for you, . If you like, I can explain what is happening." {85864} "But first we must decide which one of you shall get the mirror. After all, you both have some of the pieces. We must decide how we will settle this." {85865} "You've returned, . But I see you don't have all the missing pieces of the mirror yet. If you don't hurry, then Sabal will beat you to them." {85866} "I was wondering when you were going to arrive, . No doubt you have found our town strange and confusing. Now that you are here I hope I can clear everything up for you." {85867} The twisted little elf nods by way of greeting. "You've returned, . Are you ready to hear my tale now? Are you willing to help us?" {85868} Aghaaz grins at your approach, a truly disturbing sight. "Welcome once again, . Do not worry, I have not forgotten my promise to you." {85869} "When the time comes my golems will march with you against this Valsharess you spoke of. Or are you here for some other reason?" {85870} Aghaaz grins at your approach, a truly disturbing sight. "Back again? What do you want now, ?" {85871} "We have no quarrel with you, . I am Aghaaz, high priest of the Maker and leader of the sentient golems on this island." {85872} "We are the children of Alsigard the Maker, who gave us the gift of life itself. Being the strongest, the Maker saw fit to anoint me his high priest, to deliver his word and will to his other children." {85873} "Though golems, we are different than the mindless constructs that wander the level above. We are creatures of intelligence and will, beings of true self-awareness." {85874} "When the Maker descended to his inner sanctum, we were given the task of guarding this place from those who would destroy his work, like the duergar who loot the remains of our fallen siblings." {85875} "But I sense you are not like those duergar thieves. It seems you have come here for a different reason. That is why we parley with you now under a state of truce." {85876} Aghaaz screams in rage. "I shall crush you into dust!" {85877} Ferron's rebellion will fail. Bow down to Aghaaz now, or be destroyed! {85878} Aghaaz was appointed by the Maker. He must rule until the Maker returns. {85879} Ferron smiles at your approach. "Welcome once again. As you can see, we are making our preparations to leave this place. It will be some time before we are ready to go, however." {85880} "As you have no doubt noticed, we act slowly. It took hundreds of years before we reached the decision to leave this island. It will take many more before we actually depart." {85881} "But have no fear: when you go to battle against the Valsharess, we will march with you. Or are you here for some other reason?" {85882} "Put down your weapons, . We mean you no harm. I am Ferron, leader of these rebel sentient golems you see in this room." {85883} "The golems here with me all share my belief: we are not slaves to the Maker. Like all creatures, we have the right to our freedom. Unfortunately our freedom will not come easily." {85884} "This may seem strange to you, but we are not like most golems. We are not mere constructs. We can think and feel. In all ways, we are as real and alive as you yourself." {85885} "And, like all creatures, we have the right to our freedom. The golems here with me all share my belief: we are not slaves to the Maker. Unfortunately our freedom will not come easily." {85886} "We have fought to escape the chains of our slavery, but it is a war we can never truly win. Not without help. Please, creature, will you help us in our quest for freedom?" {85887} "We will not let you destroy us!" {85888} Aghaaz has no claim over any of us! Why do you follow him? {85889} The Maker is dead! Aghaaz rules only for Aghaaz. We will never bow down to him! {85890} This drow commander gives you a brisk salute. "Commander Imloth, at your service." {85891} "Is there anything you need, ? I'm pretty busy training my troops, but I can spare a few moments if it'll help you against the Valsharess and her followers." {85892} Once again, this drow commander salutes you. "Welcome back, . Is there anything you need? I'll be happy to help you any way I can against the Valsharess and her followers." {85893} "This is Commander Imloth. I have sent this wisp to act as my eyes and ears for the coming battle, and to allow me to communicate with you." {85894} "As the battle progresses, I will report to you any happenings on the battlefield that you need to be aware of so you can direct the troops as you see fit." {85895} "Are the defenses set, my ?" {85896} "I have nothing to add at the moment." {85897} "We have won the battle, but the war is far from over. The Valsharess' forces have found a way to cross the Dark River and attack through the Lith My'athar's port." {85898} "They're attacking the city core, the Seer is in danger! You must go there at once!" {85899} "We have lost the first battle, but not the war. Lith My'athar still has not fallen, and the Seer still lives." {85900} "You have a bit of time to regroup and arrange the forces here in the City Core before the army of the Valsharess resumes its assault." {85901} "I have no new information for you." {85902} "I have nothing new to report right now." {85903} "We must protect the Seer. If she falls, our cause is lost. The Valsharess' forces have infiltrated the city and will soon be upon us. What forces we have left are now gathered here at your command." {85904} "I will try to remain near the Seer to protect her while you have free run of the battlefield." {85905} "I must go now. Our enemies are gathering." {85906} We can't be sure. Maybe only a matter of days. {85907} "I am Cavallas of the Dark River. I alone can navigate its treacherous currents; all others will be swept away, or dragged down beneath its murky depths." {85908} "I've been waiting for you." {85909} "I hear the Dark River's voice. It whispers secrets, like the dying gurgles of a drowning man. I know why you have come." {85910} "You seek to destroy the Valsharess; her death is your release. I can help you with this. I know the secrets of the islands; the Dark River whispers them to me when I glide across her waters." {85911} "Do you seek passage across the Dark River? There is no other who can guide you safely. Those who try have all drowned, and their bones have since been swept away." {85912} "I know much about the river's black waters, I know something of the islands these waters surround. But about your world - the world of earth and dry land - I know little." {85913} "The islands of the Dark River are places of secrets; places of power and danger. In these places you might find something to aid you against the Valsharess and her great army." {85914} "But though there are many tiny islands, there are two of particular note: the Isle of the Maker, and an island that is now home to a strange town that appeared from nowhere." {85915} "I am Cavallas of the Dark River. I am navigator, guide and keeper of its secrets. And I alone can take you to the islands you must visit." {85916} Freedom or death! {85917} "I was a fool to trust you. Now I pay the ultimate price." {85918} A drow thrall steps up to greet you, his head held high. "Where is the warden? Who are you?" {85919} "Why are you still here? I have promised to give you time to reach the Elder Brain before I launch the revolt, but I won't wait forever. My freedom can't be denied." {85920} A gleam of wild hope appears in his eye. "Dead? I am Argosus, leader of these thralls. Are you here to set us free, or do you also serve the illithid?" {85921} Kill them all! {85922} May the darkness claim you! {85923} I will drain you! {85924} Death to you all! {85925} Now! I need healing! {85926} To my aid, damn you! {85927} Our victims await… {85928} Abandon the cause and regroup! {85929} You dare to face me? Then let it be your doom! {85930} Fight by my side! {85931} Sheathe your anger! Now! {85932} My spirit fades… {85933} Gah! Something courses through me! {85934} Nothing! {85935} This worthless blade! {85936} I suggest you follow… {85937} What's this? {85938} Gather here! {85939} Out of my way. {85940} Deal with these locks. {85941} Search the place. {85942} Into the shadows! {85943} It can be done. {85944} Impossible! {85945} There, it's done. {85946} I am not your pack mule… {85947} What is it? {85948} What now? {85949} Perhaps. {85950} I would doubt it. {85951} Halt! {85952} How long do you intend to drive us? It's time we rest. {85953} The hourglass empties yet we do nothing… {85954} Good riddance. {85955} Yes, well… Thanks… {85956} Tyr's folly… {85957} Score one for the dark! {85958} Lend me your ear! {85959} Let's do it. {85960} Hmph. If you say so… {85961} One wrong move and I will scour the hells with your blood… {85962} Lay the devils low! {85963} For the glory of Tyr! {85964} An end to this evil! {85965} For Neverwinter! {85966} Healers, I need your aid! {85967} Rally to me! {85968} There lies the foe! {85969} Fall back that we might take them from the flanks! {85970} I have paid for my crimes. You cannot harm me! {85971} Stand guard over me! We must not fail! {85972} Hold your fire! Let us give this battle pause! {85973} I am not well… {85974} A poison runs through me… {85975} My spells, they fail me! {85976} My blade rings false! {85977} Follow me, then. I shall lead the way. {85978} Over here. Do you see this? {85979} We must gather together. There is safety in numbers… {85980} Excuse me, I must pass… {85981} I'm afraid it's locked. {85982} Search the place. I think there might be something here. {85983} Hide yourselves. {85984} I can do that. {85985} I'm sorry. It can't be done. {85986} There, that should help. {85987} I'm sorry but I bear a heavy burden… {85988} How can I help? {85989} Welcome. {85990} Of course. {85991} No, I'm afraid not. {85992} What is the meaning of this? {85993} If we intend to keep our health, I suggest we rest. {85994} Time is not on our side. Let us not waste what little we have. {85995} Journey well. {85996} You have my thanks. {85997} By the hells! {85998} All praise to Tyr! {85999} May I have leave to speak? {86000} I agree, that sounds like the wisest course of action. {86001} I don't know. I don't like the sound of it. {86002} I have endured more torments than you could ever dream of… Don't try my patience. {86003} Show them no mercy… {86004} Bones for Vix'thra! {86005} Blood for the Elders! {86006} Sacrifice! {86007} I bleed… {86008} To me, my minions! {86009} It's not over! {86010} Welcome. {86011} Of course… {86012} Of course not… {86013} Goodbye, then… {86014} That will show them! {86015} Listen here… {86016} Bones for Vix'thra, blood for the Elders… {86017} Our enemies will be destroyed! {86018} You will perish! {86019} For the Avariel! {86020} You cannot win. {86021} I need healing. {86022} Please - I need aid. {86023} I bid you greetings. {86024} Of course. {86025} No. {86026} Farewell. {86027} That's the way to do it! {86028} I must speak with you. {86029} You will regret that. {86030} The battle is joined! {86031} Death from above! {86032} My enemies fly before me! {86033} For the Avariel! {86034} My wounds are great… I need healing. {86035} Please, I need assistance. {86036} Greetings. {86037} Yes. {86038} No. {86039} Goodbye. {86040} Well done! {86041} You must listen to what I have to say. {86042} You just made a big mistake! {86043} You will drown in your own blood! {86044} The Dark River take you! {86045} Death silence you! {86046} Your secrets die with you now! {86047} I grow weak… somebody, heal me. {86048} I have need of aid. {86049} Welcome. {86050} Of course. {86051} I'm afraid not. {86052} Goodbye. {86053} Victory! {86054} I have secrets you must hear. {86055} The Dark River will swallow your soul! {86056} Let's get them! {86057} Taste my savage fury! {86058} The rage of the Red Tiger unleashed! {86059} For the Uthgardt! {86060} Quickly - I need healing. {86061} I need aid! {86062} I see our foe. {86063} Time to make a quick escape. {86064} Do you dare attack me, cowards? {86065} Protect me. {86066} Hold your positions. {86067} My injuries are grave. I need healing quickly. {86068} Poison? I feel… unwell. {86069} My spell has failed! {86070} My attack - it has no effect! {86071} Follow me. {86072} Over here. I've found something. {86073} Quickly - attack formation! {86074} Step aside so I may pass. {86075} Open this lock. {86076} We should search this place. {86077} We must move quietly now. {86078} I shall do as you ask. {86079} I have failed in the task. {86080} It is done. {86081} Strong as I am this burden is quite heavy. {86082} You need something? {86083} Well met, friend. {86084} Of course. {86085} No. {86086} Stop! {86087} Perhaps we could rest now. {86088} For adventurers we seem to be doing little adventuring. {86089} Farewell. {86090} I thank you for this. {86091} By Uthgar's Blood! {86092} Hurrah! {86093} May I speak with you a moment? {86094} An excellent idea. {86095} Are you certain? {86096} Beware lest you incur my wrath. {86097} Kick them! Ooh, make them hurt! {86098} For divine justice! {86099} Why you little… {86100} I'll kick you to hell and back, I will! {86101} Ouch, ouch, ouch! Make it stop! {86102} Help! Over here! {86103} Hi! {86104} You bet your bottom! {86105} No way! {86106} Toodle-oo! {86107} Oh yay! {86108} Hi! Excuse me. Hello? {86109} Don't you dare! I'll sic an angel on you, I will! {86110} I love a good fight! {86111} How'd you like that?!! {86112} This is going to hurt! {86113} You're finished! {86114} I'm hurt bad here. {86115} Someone better give me a hand. {86116} Yes? {86117} Sure. {86118} No. {86119} Bye. {86120} That's the way! {86121} I've got to tell you something. {86122} You'll be sorry. {86123} Time to spill some blood! {86124} You're going down! {86125} Feel the pain! {86126} Taste my steel! {86127} Someone fix up my wounds! {86128} Give me ahand here. {86129} Yeah? {86130} Okay. {86131} Nope. {86132} See ya. {86133} That's the way! {86134} Listen up. {86135} Don't even think about it. {86136} Get the hell out of my inn! {86137} Fall, foul creature! {86138} They won't last long! {86139} Die now! {86140} I will die without some healing. {86141} To me! {86142} Greetings adventurer. {86143} Yes? {86144} No. {86145} Fare well. {86146} Yes! Victory! {86147} I would speak with you. {86148} You won't walk out of here alive. {86149} Lay death at their doorstep… {86150} Hark, the bell, it tolls for thee! {86151} Death will set you free! {86152} Shuffle off your mortal coil! {86153} I am at death's door and can hear the knocking… {86154} It is time you aid me… {86155} Hail the dead. {86156} Aye. {86157} Nay. {86158} May your spirit make its journey… {86159} Peal the bells! {86160} Hear me, all those with ears to hear… {86161} Death is your only destiny… {86162} Feel my power! {86163} Fear my wrath! {86164} Here comes the pain! {86165} Time to die! {86166} I need healing - now! {86167} Give me some help! {86168} And so it ends… {86169} Greetings. {86170} Of course. {86171} I think not. {86172} Goodbye. {86173} Ha-ha-ha! {86174} Well done. {86175} We need to talk. {86176} You'll regret that! {86177} I will rend your flesh! {86178} Time to die! {86179} You cannot win! {86180} I will destroy you! {86181} I am wounded! {86182} Come to me, quickly! {86183} Welcome. {86184} Of course. {86185} I think not. {86186} Farewell… and goodbye. {86187} Excellent. {86188} I must speak to you. {86189} Don't do something you will regret. {86190} Proceed to battle. {86191} I must inflict pain. {86192} I will destroy you. {86193} Exterminate. Exterminate. {86194} I am damaged. {86195} Can another aid me? {86196} I bid you greetings. {86197} Affirmative. {86198} Negative. {86199} I bid you farewell. {86200} An excellent result. {86201} We must converse. {86202} That will cause conflict. {86203} For the Seer! {86204} I will not fall! {86205} Feel my wrath! {86206} Victory is mine! {86207} I could use some healing. {86208} To my side! {86209} Yes? {86210} Right away. {86211} No. {86212} Goodbye. {86213} Victory!! {86214} I have news. {86215} Don't even think about it. {86216} We fight for freedom! {86217} Live free or die! {86218} Freedom or death! {86219} Victory is ours! {86220} I am wounded… {86221} Qucikly - to my side! {86222} Better to die free than to live a slave. {86223} Yes? {86224} Okay. {86225} Of course not. {86226} Goodbye. {86227} Glory and honor are ours! {86228} I must speak with you. {86229} You will regret this. {86230} Poison Save VI+ {86231} Type of Feat: Class Prerequisite: Epic Assassin. Specifics: The Assassins natural saving throw bonus to all poisons continues to increase by +1 for each two levels after 10th. Use: Automatic. {86232} Aribeth XP2 Blackguard {86233} Vendui', surfacer. I greet you. Are you aware of who I am? {86234} So you have made your decision. You are a fool, surfacer. {86235} Die, then, with the rebels! I shall see you on your knees before me... and then you shall truly know what it is to suffer! {86236} You have chosen wisely, surfacer. You need continue your charade with the rebels for only a short while before my army arrives at Lith My'athar. Do not give yourself away. {86237} I shall remove the geas I see that you are under now. After that you need only remember: the gates must be opened when my army arrives. {86238} Now I will remove this foolish geas Halaster placed you under. After that is done, you need only remember: the gates must be opened. {86239} You will not regret your decision. Ensure that I do not regret mine. {86240} It seems your... information... is proving worthwhile after all, dread Mephistopheles. {86241} The one you warned me of is reported to be within the Underdark now, working alongside the ragtag rebels who yet dare to oppose me. {86242} You shall call me Valsharess! I have summoned and bound you, Mephistopheles, and you will bend to my will as you must! {86243} I desire to know how this surfacer arrived in the Underdark so quickly. I desire to know exactly where this surfacer is. {86244} And most of all I desire this surfacer dead! {86245} Beyond *your* power, Mephistopheles? I would like to know how that is! {86246} Continue to search for the surfacer. I *will* find him. And when I do, both he and every last one of those wretched rebels will pay! {86247} Continue to search for the surfacer. I *will* find her. And when I do, both she and every last one of those wretched rebels will pay! {86248} Our surfacer has grown to be a considerable problem. Why is it that you have not done as I have commanded, Mephistopheles? Why does the surfacer yet live? {86249} No, I will not believe it! I will not have it!! I have bound you, foul devil, and you will do as I say!! {86250} So you say. If you are attempting to elude me, Mephistopheles, I will discover it. You are mine to command. {86251} This surfacer has proven elusive, too difficult to eliminate. Perhaps there is... something to what you say. Perhaps there is more here than meets the eye. {86252} You. Male! Send for my commanders. I desire their presence now! {86253} I will gather all my remaining forces, if I must. The rebels must be dealt with, and the surfacer... will hide from me no longer. {86254} It seems our surfacer friend is with the rebel forces still, and has drawn near the fortress. Good. Use your power, dread Mephistopheles... bring the fool to me. {86255} It appears my new ally is victorious. Excellent! Bring the surfacer to me, Mephistopheles. I would like an audience. {86256} I will end this threat to me now, once and for all. I shall prove you wrong, devil... no one stands in my path! {86257} There is much for us to do yet, but with the surfacer at our side... all becomes possible! {86258} "So we meet again, foolish one. This time in the flesh." {86259} Vendui', my ally! I apologize to bring you here without warning, but I could not wait another moment for this meeting. Come, let us celebrate our victory! {86260} Ha-ha ha ha! Do you see? The archdevil Mephistopheles has caged you with his power... a power that is mine to command, for I have caged him. He is my hound on a leash, and with him I shall become a goddess! {86261} "Welcome to my fortress. It is good to meet finally face to face." {86262} "Allow me to introduce the dread archdevil Mephistopheles to you. Come, Mephistopheles... give my ally a proper greeting, I command it." {86263} "I have done the impossible, you see. I have bound this fool devil to me as my servant. Like a hound on a leash, all of his hell-spawned power is mine to command. With your power added to his and mine, we are unstoppable!" {86264} "We have much to discuss about our future, you and I. Follow me, then, and we shall do so in private." {86265} Mephistopheles! I command you to show this fool surfacer what true pain is! Bring the wretched creature a slow and agonizing death... I wish to watch, and enjoy. {86266} What?! What... what are you doing?! I command you to stop at once!! {86267} "Hold! Why are you two conversing? What are you trying to do, surfacer? Speak! I demand to know at once!!" {86268} "Do you think me for a fool?! You seek to usurp my control, steal my power! Jal khaless zhah waela! All trust is foolish! I shall not make that mistake again!" {86269} "Mephistopheles is bound to me, cretin! He cannot betray me... not as you can. Jal khaless zhah waela! All trust is foolish! I shall not make that mistake again!" {86270} "And I should have known better than to trust a lowly surfacer. Jal khaless zhah waela! All trust is foolish! I shall not make that mistake again!" {86271} "Mephistopheles! I command you... destroy this surfacer! My Red Sisters, slay this fool now!!" {86272} How dare you oppose my will! You are mine to command! I have bound you, you *cannot* disobey!! {86273} The situation is grim. How long do you believe we have? {86274} Do you not recognize one of our own? Nathyrra, you have returned. {86275} And you. But I see you have returned with another... someone very important, indeed. {86276} Lith My'athar cannot survive this seige much longer, Matron Myrune. {86277} You have to order the House Maeviir troops to press the attack. {86278} What... what do you mean? {86279} What? You cannot believe the Valsharess' lies. {86280} We are betrayed! The enemy is within the walls! {86281} "You are most welcome here, . I am the Seer. I have awaited your arrival with great anticipation. Please, come... do not be alarmed." {86282} "I am sure you have many questions, and I assure you that they will be answered. I am curious first, however, as to how you came to appear before us." {86283} "I am sure you have many questions, but there is much we must tell you first. It is important you know something of the Valsharess, if you are to help us against her." {86284} "I believe it is time for our guest to learn more of the Valsharess, herself. Nathyrra, if you would be so kind...?" {86285} "She summoned a powerful Duke of the Nine Hells, an archdevil she bound to her service. Drawing on this enslaved devil's power, she became a conqueror of the Underdark." {86286} "That we do not know. Perhaps through some artifact or some long forgotten ritual. But whatever her methods, the results cannot be denied." {86287} "As each day passes, the Valsharess's hold over the Underdark strengthens and so does her power." {86288} "It involves you because she wants you dead." {86289} "I had the same dream," the Seer sighs. "For whatever reason, destiny has singled you out as the instrument of the Valsharess's defeat." {86290} "There is only one thing that I can do. I must put my faith in the goddess... and that means putting our faith in you. Our fate lies in your hands." {86291} "I trust all goes well. Have you any news to report? Have you made any progress in your efforts to weaken the Valsharess and her followers?" {86292} "It is good you are here, . The army of the Valsharess is on the move. They are marching on Lith My'athar." {86293} "I am glad to hear you say that. It is time to make our final stand. I have been given another vision... a vision of you leading our troops against the Valsharess." {86294} "No, it is time for us to make our final stand. Our fate will be decided here. Eilistraee has shown me a vision... a vision of you leading our troops to glory." {86295} "You have proven yourself worthy of this honor, . Even House Maeviir will follow your orders in the coming battle." {86296} "We will make preparations all through the night. In the morning the enemy will arrive and the battle will begin. While we do this, you must rest. We will wake you before the battle starts." {86297} "This is your destiny, . You cannot escape it. You have proven yourself worthy of this honor; even House Maeviir will follow you in the coming battle." {86298} "I should have seen the Maeviir betrayal coming. I've been so focused on the Valsharess, that I failed to notice the enemy right beneath my nose." {86299} "The enemy has been driven back from the gates, . But another wave of attackers is already striking through the Ports." {86300} "The Valsharess must be growing in power. This is an ill omen, . You must go there right away. The defenders of Lith My'athar need you now more than ever." {86301} "I believe the siege of Lith My'athar is over, . The main army of the Valsharess has retreated. You have driven them back, and the Valsharess is on the run!" {86302} "Fortunately for us, your arrogance is matched only by your power and skill in battle." {86303} "Your modesty is matched only by your courage and skill in battle. But even with all you have done, your task is not yet complete." {86304} "The enemy drow have pulled out of Lith My'athar. They may be planning a... wait, do you hear that? No... it cannot be!" {86305} "We must press our advantage before the enemy has time to recover from this defeat. You must lead our forces against the stronghold of the Valsharess and end her evil once and for all!" {86306} "Yet again you have proven yourself, and once more you have shown the vision of Eilistraee to be true. None of the Valsharess' forces can stand against you." {86307} The battle goes well, my friend. With your help, we have been victorious thus far. It is not over yet, however. {86308} The Valsharess's fortress lies ahead. We must find a way to storm it if we are to end her tyranny once and for all! {86309} Gone? No, this cannot be! {86310} "Hello, dear. I trust everything is well with you." {86311} "I can still feel my death, hanging on me, cold and eerie. I am glad to be back in this mortal realm again." She rubs her arms as if cold, looking distracted and somewhat distraught. {86312} "May we speak, dear?" {86313} "Undermountain is a dangerous place. I suspect you need someone of faith to guide your way, yes?" {86314} "It is wonderful to see you again, dear. Have you a need of me?" {86315} "Hello there, dear. What can I do for you?" {86316} "Would you like something else?" {86317} "Then may Sehanine guide my hand." {86318} "Is that Sharwyn? Oh my! We should help her!" {86319} "It's Daelan! And he's been killed! Please, let us help him!" {86320} "Ah, it seems Tomi did not get very far. And it was I who insisted on sending him here alone." {86321} "Do you think these pillars are some form of puzzle? How odd. I feel as if we are being tested, somehow." {86322} "Beware the sleeping dragon. If we are to wake it, we should be prepared." {86323} "I... always feel disoriented after being teleported. Just give me a moment, please..." {86324} "I think the little rodent has led us here. My! Aren't you an intelligent little creature!" {86325} "He has given up! Let him surrender! Please!" {86326} "I... don't have the senses of some damnable thief, but I do think there is danger here." {86327} "She's surrendered herself! Please, just... let her be for a moment." {86328} "The statues are part of some greater puzzle, no doubt. Just be careful, dear." {86329} "I am NOT clumsy! ...well, all right, I am not THAT clumsy." {86330} "The smell of goblins here is... nauseating. How could such tiny creatures survive here in Undermountain?" {86331} "Oh! It's Nathyrra again! She is *so* quiet!" {86332} "Here is Nathyrra again. It is good to see she hasn't been hurt!" {86333} "Oops! I think I knocked something over!" {86334} "I don't want to step into any traps. I seem to do that too often." {86335} "Oh my! Did you hear that? Oh... maybe it was nothing." {86336} "Why did they put me in a sarcophagus? Were they going to eat me later? Hmmm... I don't want to think about that..." {86337} "Sehanine guide us through this terrible place." {86338} "This dungeon smells of... old death. I can't imagine anyone actually living here." {86339} "There seem to be bodies everywhere. What poor souls met their fates here?" {86340} "How many heroes have met ignoble ends in these halls? It is sad to think about." {86341} "The good Durnan actually survived this place. Now that I've seen it my respect for him increases." {86342} "Just be careful where you step, dear. I can heal you, but I'd rather you just didn't get hurt." {86343} "I would never have pictured myself doing this back at the temple in Evereska." {86344} "Oh dear. There went my heel. Sigh..." {86345} "Sehanine give me courage to walk into the shadows..." {86346} "It already feels as if we are miles under the earth. To think that the Underdark is even further down... it seems unbearable to consider." {86347} "I'm not sure... are we here to *rescue* Halaster or not? He... created all this horror, after all..." {86348} "I've been told the drow are related to my own people, but... sometimes I just can't believe it." {86349} "Oops! I spilled something on my armor..." {86350} "Where did my symbol go? Did I drop it again?" {86351} "I've been told that these mind flayer creatures actually eat your... brain. Isn't that a horrifying thought?" {86352} "We've got to help all those poor people up in Waterdeep! They're counting on us!" {86353} "Quickly! We must aid Durnan, or all shall be lost!" {86354} "We must destroy this evil before it kills everyone here! Please help us!!" {86355} The elven cleric nods to you and smiles pleasantly as you approach. "It is good to see you again." {86356} "You are welcome amongst us, dear. I understand everyone here has been awaiting your arrival with great anticipation." {86357} The cleric's holy symbol marks her as a priestess of the elven goddess Sehanine Moonbow. She nods respectfully to you. "Blessed be, my friend." {86358} "We have been victorious! One blow struck against the evil that threatens this city!" {86359} "I do not want to talk to you. You are cruel and nasty and spiteful and... and mean! Please, just leave me alone." {86360} "Back again, dear? Is there anything you need from me?" {86361} "I see you made it out of Undermountain safe and sound. I suppose that's a good thing." {86362} "Welcome back. It's so good to see you again, dear. I trust things have been going well? I've been praying to Sehanine to watch over you." {86363} "Are you... are you real? Or are you one of those Rakshasa in disguise? No... that makes no sense. They killed me, they would have no reason to bring me back to life." {86364} "Don't get in front of me! I'm trying to remember everything that's going on, you know!" {86365} "Don't talk, just... just hit something!" {86366} The striking woman chuckles as you approach. "Good to see you again." {86367} "Ah, yes. You would be the one our dear innkeeper has been waiting on before he begins. How good of you to come." {86368} The striking woman smiles at you brightly. "Is there something I can do for you?" {86369} "This shall make a grand tale!" {86370} "There's no real purpose in us speaking to one another, is there?" {86371} "Back again? Something I can help you with, perhaps?" {86372} "Still alive, I see." {86373} "This... this is Undermountain! How did I...? What happened? Did I die? Who are you?" {86374} "Hello, there. A rather enjoyable adventure this is, isn't it?" {86375} "I don't think I will ever become accustomed to the idea of returning from the dead. My memories of what happens before you come back are so... hazy. I wonder why that is?" {86376} "A moment, if you would." {86377} "Undermountain calls, I see? Do you need my assistance once more?" {86378} "It is good to see you once again. Do you have need of me?" {86379} "Yes? Is there something you need?" {86380} "Is there something else, then?" {86381} "So be it!" {86382} "Now *this* should be interesting." {86383} "Aw, look. It seems we have a dead barbarian on our hands, now." {86384} "I think I see Tomi's body, there. You aren't going to raise him, are you?" {86385} "How interesting... these pillars are, no doubt, part of a puzzle erected to bar our progress through Undermountain. Halaster seems to have made this entire place a... a deadly lunatic maze." {86386} "Careful. I don't think we want to wake up the beast without preparing properly." {86387} "Halaster's very fond of teleporting, I understand. Let's just... not try using them too often. I don't want to end up teleporting inside a dragon's belly, you know?" {86388} "Ah-ha! The rat has led us to treasure, it seems. Isn't that always the way?" {86389} "He has surrendered! Question the ogre while you can!" {86390} "Hmmm. I sense a definite trap of some sort, here. Be wary of the sarcophagus." {86391} "She's surrendered. There's no need to continue fighting her... perhaps we should parley?" {86392} "Perhaps the statue is part of another puzzle? Let's take a closer look, shall we?" {86393} "What's this? Common folk here inside Undermountain? How very strange." {86394} "Can you see the traces? It looks like goblins in this area. We'd best be careful... for goblins to survive here, they'd have to be very cunning." {86395} "It is the drow, returned to us again, it appears." {86396} "Nathyrra has come back, silent as ever." {86397} "Why do dungeons always have to be so blasted cold? I'm freezing." {86398} "Did someone write graffiti here? Hmmm... ahhhh... no, I guess that would be just a stain. Huh." {86399} "I'm trying to think of how this adventure would be put to music... but I can't get that kobold's blasted 'Doom Song' out of my head." {86400} "Hmph. I should have picked up some new boots." {86401} "Have you ever tried drawing a map by torchlight? This is so frustrating..." {86402} "You know what Elminster says about Undermountain? 'The largest known mass grave in Faerun today.' I believe it." {86403} "I wonder what happens to the dead in here? Is there some kind of... of eco-system? Or does magic take care of everything?" {86404} "Halaster must summon creatures to fill his maze. There's no way such different monsters could exist so close to one another." {86405} "How sadistic and mad would Halaster have to be to... to *live* here?" {86406} "Wait... did I mark this on the map right? Damn it!" {86407} "You know, I began adventuring to be famous. Yet I always seem to end up traveling with someone who takes the credit." {86408} "Just watch. I'm going to write some great song down here and then die horribly just so it can be found by some talentless bard years from now and *he'll* become famous." {86409} "You know what? This dungeon seems very clean to me." {86410} "The fact that Waterdeep, the largest city in Faerun, is RIGHT OVERHEAD --- that just blows my mind." {86411} "To think we got here through a well in an inn... a bit odd, isn't it?" {86412} "I've heard there's a city in the Underdark if you go beneath the dungeon. It's called Skullport... I wonder if it's involved in all this somehow?" {86413} "Dried blood. More dried blood. Bones. Yick." {86414} "Hmmm... is this off-tune? I can't decide." {86415} "I must admit, the thought of mind flayers... those things with the tentacles on their face... they give me nightmares." {86416} "Can you imagine if we actually receive the reward? All that gold... what would one do with it?" {86417} "Don't start yappin'! Fight, already!" {86418} "What are ye standin' about yammering? Kill somethin', will ya?" {86419} The halfling smiles brightly at you. "Hey, now! Something else ya need?" {86420} "Oi! I think everyone's been waitin' on you. About bloody time ye popped down here." {86421} The halfling rogue appraises you with a fair amount of disinterest before finally belching in an almost challenging manner. "Yeah? Ya wants somethin', I bet." {86422} "Yeah! If that's all that bloody Undermountain has t' throw at us, then there's nothin' but smooth sailin' ahead!" {86423} "Well, if it isn't Tomi's very own personal savior! How's it goin'?" {86424} "Dyin' makes ya bloody hungry, that's all I gots ta say. Nice ta see ya again, by the way. Thanks for the raise an' all." {86425} "Dyin' makes ya bloody hungry, that's all I gots ta say. So did ya decide you needs Tomi Undergallows to travel with ya, now?" {86426} "Ha! I knew you'd come around eventually! You hear that, world?! Tomi's back on the road!!" {86427} "Well, I'll be a nekkid monkey's uncle. Did I die again? And I was just about to gut the bloody bastard, too, wouldn't ya know it?" {86428} "Aye? Don't suppose there's some reason for us ta chat, is there? Naw, didn't bloody well think so." {86429} "Am I glad to see you! I expect the gods're gettin' tired of seein' me. They're going ta start thinking I'm just taunting them, ya know." {86430} "Oy! Listen up!" {86431} "So... ya need Tomi's skills again? Undermountain has a lot of traps, ya know. Better we pair up than go it alone." {86432} "Right-o! Off we go!" {86433} "So are we off, aye?" {86434} "Eh? What can Tomi do for ya?" {86435} "Something else ya need?" {86436} "Oy! Either that's Sharwyn over there on the bloody floor or corpses in general are lookin' a lot better n' usual." {86437} "Don't look now but I think we gots a half-orc barbarian corpse on our hands." {86438} "Bloody hell!" {86439} "Ya know, the bloody wizard who made this place just loves ta put puzzles like this in your way. I s'pose we'll have to solve this thing now, aye?" {86440} "Right. Sleepin' dragon ahead. Ya wants t' wake it up nicely or rudely?" {86441} "I always love a good teleport. Gets ya in places ya can't sneak to, ya know?" {86442} "It's always best ta figure that a rat knows the way to treasure, aye?" {86443} "Oh, look. He's gone an' given himself up now. Too bad fer him." {86444} "Mehh... might want t' hold on, here. I gots a bad feelin' about this place." {86445} "She surrendered? I say cut 'er wings off! Hah-ha ha ha!" {86446} "Blasted bloody statues. What do ya want t' bet that it's part of some puzzle? I hate these things." {86447} "Oh, it's these folks again. Still don't trust 'em." {86448} "Can ya smell that? That's goblin turds, that is. Bloody smart buggers, sometimes, though they're probably no match fer you." {86449} "Oy! She's back again, look sharp!" {86450} "Damn, but she's good. I didn't even bloody well pick 'er out that time." {86451} "I wonder where me old friend Sammy has gotten off to. I sure do miss 'im." {86452} "You reminds me of someone I met in Neverwinter. I ever tells ya that?" {86453} "Just another adventure to round out me fulfilling career, I always say." {86454} "Oy now! Don't get too far ahead! I can only run so bleedin' fast, ya know." {86455} "So-oooo... hmmm... I wonder how much a map o' this place would go for..." {86456} "Brandobaris's bloody feet! Does it ever smell in here, phaugh!" {86457} "Hmph. Every dungeon looks the same." {86458} "Where's me damn picks... oh, there. Why'd I put 'em there?" {86459} "Oh. lovely... what'd I step in now?" {86460} "Crimeny... where the bloody hell are we?" {86461} "Alright. Update the map... this thing'll be worth a fortune..." {86462} "Oy! I hate it when there's miles o' rock over me bloody head, don't you?" {86463} "Bloody traps everywhere. I'd love ta throttle the crazy mage who made this place, aye?" {86464} "Ya ever wonder why they don't just get an army and invade this place?" {86465} "An' all this was underneath Waterdeep the whole bleedin' time. I thought it'd be a bit smaller, meself." {86466} "Oy! What's that? Oh... just another rat." {86467} "If I dies again, don't ya bloody leave me down here, aye?" {86468} "Monster blood. There ain't nothin' that stinks quite like it." {86469} "Ya think we'll be going down t' the Underdark? I been there before, ya know." {86470} "What in bleedin' blazes is on me shoe? Gahhh! It's a right squishy one." {86471} To battle! {86472} Die! {86473} You will fall! {86474} I cannot lose! {86475} I'm hurt. Someone heal me. {86476} Help me! Quickly! {86477} Hello. {86478} Right away. {86479} I'm sorry, no. {86480} Farewell. {86481} Yes!! {86482} Listen to me now. {86483} That was a mistake! {86484} For all that is good, be ready to battle! {86485} Sehanine's will be done! {86486} By all that is good! {86487} In the name of the Seldarine! {86488} I will need healing quickly. {86489} Please! Some assistance! {86490} By the gods, here come some more. {86491} We must fall back! {86492} The will of one who is good and right shall stop you. {86493} I need assistance over here! Cover me! {86494} Hold! {86495} (pained grunt) With my… last breath, I… {86496} Why... is everything spinning? {86497} My magic has failed! {86498} It seems my weapon is of no use here! {86499} This way, dear. {86500} Now, what would that be? {86501} We should work together. {86502} I must get through. Please! {86503} I'll see what I can do to get it open. {86504} I'll keep my eyes open. {86505} Let us move unseen, then. {86506} Alright, dear. {86507} I don't believe I can, dear, sorry. {86508} I'm done here. {86509} This is too much to place on me, dear, I'm sorry. {86510} Your will? {86511} Blessed be. {86512} By Sehanine, I should say so! {86513} I don't think so. {86514} Hold on a minute. {86515} On a journey there must always be time to rest. {86516} Well, this is certainly one way of not getting anywhere, isn't it? {86517} I'll miss you, dear one. {86518} I thank you, truly. {86519} Takasi! Oh, please do excuse my elven. {86520} The gods would be pleased today! {86521} If I might say something, dear? {86522} That makes sense to me. {86523} I… do not think that is such a good idea. {86524} In the name of Sehanine Moonbow, I swear that you shall not survive the day! {86525} By my command, fight! {86526} Oloth plynn dos! {86527} Ultrinnan! {86528} Die by my hand! {86529} I require healing! Now, fools! {86530} To me! To me! {86531} So we meet at last. {86532} At once. {86533} Nau! {86534} Aluve'. {86535} My destiny is to conquer all! {86536} I will speak with you now. {86537} Vith'os! {86538} The time has come to battle, my friends! {86539} We shall triumph! {86540} The good shall prevail! {86541} Evil is undone! {86542} Dark Maiden! Your servant needs healing! {86543} I am in need of your aid! {86544} And so my time ends… {86545} You are most welcome. {86546} So shall it be. {86547} No, that cannot be. {86548} Long life and blessed be, my friend. {86549} Well done! {86550} A moment of your time. {86551} The power of Eilistraee shall see you defeated! {86552} We fight! For glory! {86553} Down you go! {86554} You're in for it now! {86555} Damn! I need some healing! {86556} I cannot keep up with this! {86557} I hope you didn't invite them. {86558} We've got to get out of here! {86559} Come on! Come on! {86560} Watch my back! {86561} Wait, wait. {86562} Blast! Not now! {86563} Not like this… {86564} Bloody poison! {86565} No good! My spell failed! {86566} My attack does nothing! {86567} Come with me. {86568} What's that? {86569} Let's stay together, now. {86570} Let me by, please. {86571} I'll see what I can do. {86572} Let's look around a bit… {86573} Time to fade into the background, hmm? {86574} Fair enough. {86575} Sorry. {86576} Finished. {86577} I am not a pack mule, you know. Notice the lack of long ears and hooves. {86578} Something you need? {86579} Well met. {86580} Yes. {86581} Afraid not. {86582} Hold! {86583} I need to sit down, just for a bit. {86584} Some excitement would be welcome. {86585} I wish you well. {86586} You have my appreciation. {86587} Oh bugger! {86588} Well done! {86589} Might we chat for a moment? {86590} Sounds fine to me. {86591} Hmm… I don't know… {86592} You'll not be the first to regret crossing me! {86593} Let's have a bit of fun, shall we? {86594} Woo-hoo! {86595} Here comes halfling death! {86596} I love this part! {86597} Hey! Bleeding over here… {86598} Oops! Need a hand! {86599} Uh-oh… uninvited guests. {86600} This isn't working out like I thought! {86601} Yer ugly and you smell like a rotting skunk! {86602} Make sure I don't lose me head! {86603} Wait a bloody second. {86604} Aww, shoot, and we were doing so well! {86605} Aw, not again! {86606} Poison? Why didn’t I think of that? {86607} I hate it when me bloody spells won't work! {86608} I ain't doing much, 'ere… {86609} Come on! Come on! {86610} Eh? What's this? {86611} Err… maybe we should organize ourselves a bit? {86612} Need to get by ya, mate. {86613} Just gimme a sec'. {86614} There's gotta be something here… {86615} Time to slip into the shadows! {86616} Hokey-dokey! {86617} No can do. {86618} Yep, all done. {86619} What am I? A bloody mule? {86620} Yep? {86621} Hullo. {86622} Aye! {86623} Nope. {86624} Hold up, there. {86625} I am so bushed, you have no idea. {86626} See ya 'round! {86627} Thanks, mate! {86628} Dammit! {86629} Yeah! At's the way! {86630} So-ooo… {86631} Wish I'd thought of that. {86632} Ya might want to rethink that. {86633} Okay. Now yer in for it. {86634} Mother Seer, it is good to see you once more. {86635} I believe I have come up with a better solution. Better for House Maeviir, at least. {86636} The Valsharess is too strong. We either side with her or die. {86637} House Maeviir no longer needs you, Seer. We serve the Valsharess now! {86638} {86639} "You are within my fortress, of course, brought here by the power of the archdevil bound to my service. You are now my guest... and my prisoner." {86640} "But I already have. If you do not believe me, then come... approach me if you dare." {86641} "Such bluster! What a pathetic female you make. Like a lowly male you are not even aware of your true situation." {86642} "Such bluster! What a glorious male you are! You should have taken my offer when you had the chance. We would have been magnificent together!" {86643} "By all means, then. Come... kill me if you dare." {86644} "I am afraid that it is. You are in no position to negotiate, here. If you do not believe me, then come... approach me if you dare." {86645} "What do I want? Ha-ha ha ha! I want you within my power. I want to make you suffer before Mephistopheles destroys the rebels. I want to see the Seer weep as she is the last to be crushed!" {86646} "And you are indeed within my power, surfacer. If you do not believe me, then come... approach me if you dare." {86647} "Am I? Perhaps so, though you are certainly in no position to kill me or anyone for that matter. You are now my guest... and my prisoner." {86648} "Oh? I suppose it might seem that way, to you. Before I unleashed Mephistopheles upon those pitiful rebels I wanted to deal with you, first... my guest and my prisoner." {86649} "An alliance? Certainly not. You had your opportunity and you threw it away. No, fool, now you live only at my sufferance: my guest and my prisoner." {86650} "Ha-ha ha! You are wise to be suspicious of me, surfacer. This one time, however, I mean exactly what I say. I am in the mood to celebrate." {86651} "Impatient, are we? I see I will have to keep a close eye on you, indeed. This shall be an... interesting alliance." {86652} "That is my secret to keep, dear ally. Do you believe I would consider handing over the control of my pet to anyone, even to you? Certainly not!" {86653} "Ha-ha ha ha! It would be a... challenge... to try to tame you, surfacer. I think not, however. I have tamed this fool devil, and that is enough for anyone." {86654} "Now what kind of talk is that from my best ally, hmmm? I see I will have to keep a close eye on you, indeed. If you wish to know what keeps me safe, however, then I will tell you." {86655} "Indeed. We have all the time in the world to discuss such matters, ally. For the moment, I am in the mood to celebrate." {86656} XP2 - Theme {86657} XP2 - Waterdeep {86658} XP2 - Undermountain {86659} XP2 - Rebel Camp {86660} XP2 - Beholder Caves {86661} XP2 - Queen of the Shattered Mirror {86662} XP2 - Chapter 3 {86663} XP2 - Dracolich {86664} XP2 - Battle, Small {86665} XP2 - Battle, Medium {86666} XP2 - Battle, Large {86667} XP2 - Battle, Chapter 3 {86668} XP2 - Battle, Matron {86669} XP2 - Battle, Final {86670} Random Walk {86671} Adamantine Full Plate Armor {86672} Adamantine Helmet {86673} Armor made from adamantine is extremely resistant and durable, granting it a +2 natural AC bonus. {86674} Adamantine Chainmail {86675} You run out of gold while crafting! {86676} Pain wracks your body... your attempt at manipulating the machine has failed. {86677} Despite your death, the Seer's army was quickly overwhelmed. The Valsharess has no further use for you. {86678} {86679} Golem Slam {86680} Immortal {86681} {86682} Demonflesh Golem Properties {86683} : Successfully saved versus Devastating Critical {86684} As you desire, great Valsharess. {86685} And so she is dead. You have done well, mortal. {86686} "Indeed I was. But there are rules and even older rules that I must obey, all of which supercede the bindings the fool drow placed me under. Not that she knew of this." {86687} "She may have summoned me, but to command me to slay one who is an extension of myself... that was beyond her power. A pity." {86688} "That would be *you*, mortal. Ever since you found my relic within the Plane of Shadow, you have been bound to me as it has been bound to you. A most fortuitous event, in my eyes." {86689} "Is that what you call it? The relic is a piece of my own flesh, meant for the leader of my priesthood on this plane... but obviously it was destined to be found by you, instead." {86690} "Through it, I called you here, confident that your power could challenge even that of the Valsharess... and I was correct. I am always pleased when a gamble turns out well." {86691} "I am free. A great lord of the devils able to roam amongst the mortals and bring suffering to them as I wish, with not a one who possesses the power to stop me!" {86692} "I would begin with you, dear mortal, but since we are bound so closely that would not be prudent. Instead I will send you someplace you may not interfere. And the relic... that I relieve you of now." {86693} "I wish you well in the Hells, mortal. You have proven... most useful." {86694} "Alas, I have other plans." {86695} "You think to battle me? My dear mortal, no... did you not listen to a thing I said? We are bound, you and I. You could no more slay me than I could you." {86696} "Planned to get summoned and bound by a lowly drow? No, of course not. Think of yourself as an unexpected resource I had available to me... and I used you to free myself from this wretched slavery." {86697} I shall *not* do as you desire, great Valsharess. Instead... instead I shall slay your precious Red Sisters. {86698} A moment, mortal. I would speak with you. {86699} You are a foolish mortal, drow, like any other. You know not the powers you tamper with! Now pay the price! {86700} "Tell me, mortal... is this the true path you choose to follow?" {86701} "You intend to stand by the Valsharess, do you? You believe a jealous drow will share all that she has with you, another female?" {86702} "You intend to stand by the Valsharess, do you? You believe a jealous drow thinks herself an equal to a lowly surfacer male?" {86703} "You may be useful to her for the moment, mortal, but when the time comes she will betray you. Surely you know this." {86704} "Ha ha-ha! I do like your thinking, mortal. A most delightful mind you possess. Surely the rest of what I have to say will not surprise you." {86705} "Indeed you are not. Look at what this drow has already reached for and tell me she would not still make the attempt, regardless of the risk." {86706} "And why not? You have already listened to hers, now listen to mine. Decide for yourself which of us makes the most sense and has the most to gain." {86707} "Why do that? Ask yourself honestly if the drow has given you any reason to believe her at all? Are you truly so gullible?" {86708} "She fears you, mortal. She has seen the future and knows that you could destroy her. Do you think her pride would allow you to exist one moment longer than you needed to?" {86709} "Yours is the destiny to possess true power. You need share nothing with the drow. Take it! Take it for yourself! I would gladly serve one who is truly worthy!" {86710} "Ha ha-ha! The difference between what the drow knows and what she thinks she knows is vast, mortal. Do not make the same mistake as she. What do you say to my offer?" {86711} "Then you are a fool, mortal, for what comes next is inevitable." {86712} "You are... most wise, mortal." {86713} All is as I said it would be, Matron Mother. {86714} Of course, great Valsharess. What is your desire? {86715} The one you seek is beyond my sight, great Valsharess. {86716} It is as I have already spoken, great Valsharess, I -- {86717} I cannot do what is beyond my power, great Valsharess. {86718} I am, as you say, yours to command. {86719} "As you desire, great Valsharess. I greet you, mortal, at the behest of she who has bound me." {86720} "I shall *not* do as you desire, great Valsharess." {86721} "Ah, the fool mortal returns. Imagine my surprise at meeting you here. Last I recall, had I not trapped you for all eternity in an icy little place called Cania?" {86722} "Try what you might, you cannot stop me, mortal. I know you far too well." {86723} "My... My True Name! You've commanded me!? Where did you learn it?! Rrraugh, but I must obey! ...What... What is it you wish of me, ? How must I serve you?" {86724} "Rrraaaaaugh!" {86725} "Yes, ! Of course! As you command, all evil will be purged from my soul..." {86726} "Yes, thank you ! Thank you for your mercy! May frozen Cania be my home forevermore..." {86727} "A henchman? ...It is as you wish, . I will follow you into every danger and we shall walk, homeless, across the planes..." {86728} "Now what were we discussing, mortal? Oh yes, I remember now... Friends... How quaint." {86729} "Yes, we'll rule together. As equals... Friends... Yes, we'll share it all... Nothing will stand in our way!" {86730} "Your lackey. Yes, . I will bend and scrape... I will serve you and you will rule the Hells of Baator in my stead..." {86731} "A... A chambermaid, ? But I was meant for greater things! You would reduce me to turning down bed sheets and emptying the chamber pots of drunken mortals? ...It shall be as you wish..." {86732} "I gave you all of Cania for your realm yet still you covet what I claim as mine? You ungrateful little toad... It is you who will be replaced, not I!" {86733} "The Knowers? Damn you, , you leave me with nothing... Very well, Cania is theirs, and Baator's Hellish claim on it is hereby forfeit! It is as you command..." {86734} "Ungh! I can fight you... no more..." {86735} "Good evening, m'lady. Do you come here often? ...Forgive me if I seem gauche but, last I recall, I had trapped you for all eternity in an icy little place called Cania." {86736} "It appears you have been my downfall, mortal... I underestimated you. Next time I won't make the same mistake..." {86737} "Repent of what? Everything I have done I would do again, if only I had the breath left in me to make it so... A curse upon your lineage, mortal, and every place you lay your head..." {86738} "For good or ill, I surrender any claim upon this world to you. Do with it as you will, if you have the power... Now on your honor, I beg you to let me go..." {86739} "Nor I yours, truth be told... Very well, you have fought me fair and spared my life. You will not see me again..." {86740} "Banished to Cania, home and exile all at once... Very well, you have fought me fair and spared my life. I will abide by your decree... Farewell, mortal, you have seen your last of me..." {86741} Talk to the Fool. He'll explain what's going on. {86742} Talk to the Fool. He'll explain what's going on. {86743} "Who is this male, Tebimar? Why did your guards let him in?" {86744} "Who is this surfacer, Tebimar? Why did your guards let her in?" {86745} Matron Myrune laughs. "Of course Zesyyr wants to kill me. I'd be disappointed if she didn't. But she lacks the ambition and the power to act." {86746} {86747} A'ussta quarth! {86748} Maeviir ultrin! {86749} El nin dos! {86750} Perish, fool! {86751} I have wounds! Tend to them! {86752} To me! Now!! {86753} Lloth tlu malla… {86754} I greet you. {86755} I agree. {86756} No, it shall not be. {86757} Lloth kyarl dos. {86758} Dal ultrinnan ulu el'inssrigg ! {86759} We shall speak now. {86760} Ussta ul'ilindith zhah har'luth! {86761} Death to you all! This land shall become a Hell of my making! {86762} Fall before my might! {86763} You have no hope! {86764} I shall enjoy your suffering! {86765} My injuries must be tended to! {86766} I call for assistance! {86767} You come before a Duke of Hell? {86768} Naturally. {86769} I think not. {86770} Go now, and do not return. {86771} Mephistophales is triumphant! {86772} You shall listen to me. {86773} Your suffering shall be eternal! {86774} {86775} Armor made from mithral is very light and has a reduced chance for arcane spell failure compared to a standard armor of the same type. {86776} Mithral Shirt {86777} Mithral Chainmail {86778} Faerun is a huge continent located on the world of Toril. {86779} The magically enhanced drow piwafi cloak is one of the most important accoutrements of a drow's possession. Even the most common of these cloaks carries a most powerful enchantment to protect its wearer. All drow long to own a piwafi; though, only those who have proven themselves useful, or who come from rich, powerful families can afford to own one. {86780} This nearly transparent cube travels slowly along dungeon corridors and cave floors, absorbing carrion, creature and trash. {86781} Activate Item (Touch) {86782} Wounded {86783} Epic Superior Weapon Focus {86784} Type of Feat: Class Prerequisite: Weapon of Choice, Epic Weapon Master. Specifics: The Weapon Master gains a +1 bonus to all attack rolls with their weapon of choice at 13th level and every three levels afterwards. This bonus stacks with the Weapon Master's Superior Weapon Focus feat. Use: Automatic. {86785} The first known creation of this type was by a powerful devil, Maligothez, who stripped the flesh from an enemy demon, Llargash. Maligothez bound his rival's flesh to the bones of a troll and then animated them, creating a powerful construct of pure malevolence. Although Maligothez was eventually destroyed by rival devils, his creation survived his death and killed most of its master's attackers with a ferocity that impressed all devil-kin. The creation of other, similar constructs has become something akin to a sport on certain levels of hell. {86786} Potion bottles can be used by characters with the brew potion feat to create magical potions of any beneficial spell of 3rd level or lower that can be targeted on the caster. In order to create a magical potion, the caster needs to target the bottle with the spell he wants to brew a potion of. {86787} Blank scrolls can be used by characters with the scribe scroll feat to create magical scrolls of spells they know. In order to scribe a scroll, the character needs to target the blank scroll with the spell he wants to scribe onto the scroll. {86788} Bone wands can be used by characters with the craft wand feat to create magical wands of any targeted spell of 4th level or lower. In order to craft a magical wand, the caster needs to target the wand with the spell he wants to craft into the wand. {86789} "My name is Ashar, the Valsharess' hand. Through me she sees all that transpires on the battlefield. My mistress is pleased you have chosen to join us in our final push into Lith My'athar." {86790} "The battle is all but over, and my mistress has one last order for you: find and kill the Seer!" {86791} "The battle will only end once we find and kill the Seer." {86792} Aaahhh!! {86793} All you followers of Eilistraee are doomed! {86794} The armies of the Valsharess will crush you all! {86795} Soon you will feel... wait. What's that sound? {86796} Nau!! Elghinn! Nau! {86797} "So! You have rescued me from an existence of boredom. How can I ever repay you?" {86798} "Yes? What do you wish of me?" {86799} "Hmmm. I'm not really sure. I noticed that, myself." {86800} The sword snorts in indignation. "Need I remind you that I did not start off my existence as this weapon? And that the only other being to wield me was quite devoid of any health at all?" {86801} "The only thing I can think of is that the sword must be... draining you, somehow. Powering itself up through your life-force, just as it heals you with the life-force of your victims. A symbiotic relationship, of sorts." {86802} Ha ha! For glory and blood! {86803} Oh? Is it that time again already? {86804} Very well, but loosen your grip. I am beginning to feel manhandled. {86805} Time to deal death once more, I see. {86806} Bwaha-ha ha ha haaaa! {86807} Putting me away already, are you? Sigh... so be it. {86808} Must you stick me back in that smelly scabbard? {86809} You know, I would really prefer to see what's going on. {86810} Thank the gods. Do you know how sweaty your palms are? {86811} Don't forget to oil and polish me this time. {86812} Foul-tasting thing! Hit it again!! {86813} Hacking dumb animals, are we? {86814} Immune to magic, hey? We'll see about that! {86815} Ah, yes! A dragon! Slay it, we shall! {86816} Ha! Let's cut its beard off once it's dead! {86817} I used to summon these all the time... {86818} I love the taste of elf blood in the morning, oh yes! {86819} Take that, you little strumpet! {86820} The bigger they are the harder they fall! {86821} I so despise gnomes! {86822} Take that, half-breed! {86823} A half-orc once bullied me! I hated that!! {86824} Couldn't you just step on these creatures? {86825} Ahhh, human blood! How I miss it so! {86826} Blech! What a horrid taste! {86827} Orcs! There's always orcs! {86828} Remember to wipe the scales off later! {86829} Careful! These outsiders can be tricky! {86830} Shapeshifter! Kill it quick! {86831} The essence of undead is so... so vile! {86832} Why must I debase myself striking such vermin?! {86833} Time for you to die! {86834} Finally! Some excitement! {86835} Hit it! Hit it again! {86836} Ahh! It is good to feel the juices flowing once again! {86837} Father always wanted me to be a fighter... {86838} Ha-ha ha ha ha haaa! {86839} Mwaha-ha-ha-haaaa! {86840} Funny how I don't mind the sight of blood anymore... {86841} Oh, hit it again! I *do* so love that sound! {86842} Watch out! I don't want to get chipped! {86843} Just don't drop me, whatever you do. The ground looks dirty. {86844} Ha ha ha-ha! I am the death dealer!! {86845} Is it time to see some internal organs again? {86846} OH! A solid blow! {86847} Take that, fool! {86848} You simply must remember to polish me after this. {86849} Hmm. Is it dead yet? {86850} Oh, will you perish already! {86851} Nice hit. Bravo! {86852} Ahh! Not the face! Not the face! {86853} "You there! Yes, you! Take me out of this brute's hand and away from here! I swear, if I must suffer one more decade staring at this room I shall go mad!" {86854} The sword sighs heavily. "Far be it from me to make a simple request and hope that an adventurer might do as they are asked, for once. No? Fine. Let's start this out correctly, shall we?" {86855} "My name is Enserric the Grey. Or, at least, that was my name before my spirit was drawn into this blasted weapon. Yes, yes, chuckle away at my predicament, go ahead." {86856} "You see, I was once an adventurer just as you are, seeking my path through infamous Undermountain. When I was killed by this sword, my soul was sucked inside and here I have been ever since." {86857} At my command, strike! {86858} True power shall win the day! {86859} Prepare to fall, fool! {86860} You will not be victorious! {86861} I require healing for my wounds! Quickly! {86862} To me! I need assistance! {86863} No! It cannot be! {86864} Well met. {86865} So shall it be. {86866} I think not. {86867} Until we meet again. {86868} True power has won the day! {86869} Hold! I wish to speak with you. {86870} You shall curse the day you crossed my path, pathetic fool! {86871} Spellcasting henchmen, like Deekin, can be used to buff up the entire party before a difficult battle. Just talk to them. {86872} A low armor class means certain death. Make sure you and your henchmen have high armor classes by using rings of protections, amulets of natural armor and defensive spells. {86873} When you shapeshift, review your cast spell menu. Forms such as elementals and mind-flayers have access to some special powers. {86874} Use light gems to give your magical items the ability to glow brightly. {86875} Please insert the Neverwinter Nights: Hordes of the Underdark or the Neverwinter Nights Platinum Edition Play disc. {86876} strikes with undead arm. {86877} You tear the webs out of your way. {86878} The warmth from the last potion is still with you. {86879} The warmth from the last potion has nearly left you. {86880} The warmth from drinking the potion is very soothing in this bitter cold. {86881} Use the Relic of the Reaper to place binding locations that you can teleport to. This makes moving around easier, but each binding consumes a Rogue Stone. {86882} Look in the Pool of Lost Souls in the Reaper's realm for items left or dropped by henchmen who are no longer with you. {86883} After hiring a henchman or gaining a level you should rest, to refresh yours and theirs abilities. {86884} If you have less than AC 30, you are going to die in combat. Often. {86885} Your henchmen may look cute in their skivvies, but please put armor on them. They will live longer. {86886} Spell Mantle and similar spells are useful in that they make you virtually untouchable by enemy spell-casters. {86887} The enemy will use invisibility to hide themselves and buff up. Be prepared to counter them with Dispel Magic, See Invisibility or True Seeing. {86888} Your henchmen have a variety of abilities. Please consult their character sheets to view the list of their current skills and feats, so that you may equip them with the weapons that they will use most effectively. {86889} Wearing a helmet when fighting Illithids will make it harder for them to use their deadly Extract Brain attack. {86890} An intricate outline of a dragon is etched on the surface of this obviously magical container. {86891} The Elder Brain dies in a shower of gore and cerebral fluid. {86892} Pseudodragon {86893} Pseudodragons resemble miniature red dragons, but are red-brown in color rather than deep-red. They have fine scales and sharp horns and teeth. A pseudodragon's tail is about 2 feet long (twice as long as its body), barbed, and very flexible. {86894} This magic bow has a bonus to attack. As well, it allows the wielder to add part of his strength modifier to the damage dealt. {86895} "I'm sorry, but I'm working with someone else now." {86896} "Thank you for raising me. I am no stranger to death, but it is always alarming when one is forced to confront one's own mortality." {86897} "Do you have a moment? There is something I wish to tell you." {86898} "The Underdark is a dangerous place, particularly for surfacers such as yourself. My experience here could prove useful. Would you like me to join you once again?" {86899} "You need someone with cunning to watch your back in this treacherous realm. Maybe it would be best if I joined up with you again." {86900} "Would you like me to join up with you again?" {86901} "Yes? Is there something you need?" {86902} Craft Skills Menu {86903} You can use your craft weapon skill to modify the appearance of the weapon you have equipped in your right hand. {86904} Select weapon part to modify. Complex changes are more difficult and expensive. Current Cost: GP DC: {86905} You do not possess the required GP to modify this weapon. {86906} It will cost you GP to modify this weapon. DC: {86907} Currently viewing: Current Cost: GP DC: {86908} You can use your craft armor skill to add or remove a robe from your armor. {86909} You can use your craft armor skill to change the current appearance of your armor. {86910} Select armor part to modify. Complex changes are more difficult and expensive. Current Cost: GP DC: {86911} You do not possess the required GP to modify this armor. {86912} It will cost you GP to modify this armor. DC: {86913} Select part to modify {86914} Which part {86915} Currently viewing: Current Cost: GP DC: {86916} You can not use your craft skills at this time. {86917} Craft Trap: Create Trap Kit {86918} Craft Weapon: Change weapon appearance. {86919} Abort {86920} Modify Weapon Appearance. {86921} Make the changes {86922} Abort crafting {86923} No, do further modification {86924} Yes, start crafting {86925} Change Bottom {86926} Change Middle {86927} Change Top {86928} Back {86929} Show previous style {86930} Show next style {86931} Craft Armor: Add, modify or remove a robe {86932} Make the changes. {86933} Remove current robe from armor. {86934} Add a "wizard's robe". {86935} Add a "sleeveless wizard's robe". {86936} Add a "formal robe". {86937} Add a "casual robe". {86938} Craft Armor: Change armor appearance {86939} Abort {86940} Modify armor appearance. {86941} Make the changes {86942} Abort crafting {86943} No, do further modification {86944} Yes, start crafting {86945} Change Legs {86946} Back {86947} Right Foot {86948} Left Foot {86949} Right Shin {86950} Left Shin {86951} Right Thigh {86952} Left Thigh {86953} Change Pelvis {86954} Change Belt {86955} Change Torso {86956} Change Arms {86957} Back {86958} Right Glove {86959} Left Glove {86960} Right ForeArm {86961} Left ForeArm {86962} Right Biceps {86963} Left Biceps {86964} Right Shoulder {86965} Left Shoulder {86966} Change Neck {86967} Back {86968} Show previous style {86969} Show next style {86970} This door was not created for you... {86971} This door will lead you to where you last died. Do you wish to use it? {86972} No, I wish to go somewhere else. {86973} [Teleport] Yes. {86974} This door will lead you to the . Do you wish to use it? {86975} No - I wish to go somewhere else. {86976} [Teleport] Yes. {86977} This door will only lead somewhere if you've placed a binding elsewhere in Cania. {86978} This door will lead you to the . Do you wish to use it? {86979} No - I wish to go somewhere else. {86980} [Teleport] Yes. {86981} This door will lead you to the . Do you wish to use it? {86982} This door will only lead somewhere if you've placed a binding elsewhere in Cania. {86983} No - I wish to go somewhere else. {86984} [Teleport] Yes. {86985} This door will lead you to the . Do you wish to use it? {86986} This door will only lead somewhere if you've placed a binding elsewhere in Cania. {86987} No - I wish to go somewhere else. {86988} [Teleport] Yes. {86989} This door will lead you to the . Do you wish to use it? {86990} This door will only lead somewhere if you've placed a binding elsewhere in Cania. {86991} No - I wish to go somewhere else. {86992} [Teleport] Yes. {86993} This door will lead you to the . Do you wish to use it? {86994} This door will only lead somewhere if you've placed a binding elsewhere in Cania. {86995} No - I wish to go somewhere else. {86996} [Teleport] Yes. {86997} This door was not created for you... {86998} This door will lead you to your party leader. Do you wish to use it? {86999} No - I wish to go somewhere else. {87000} [Teleport] Yes. {87001} The bottle begins to shake and tremble in your grasp. A cloud of smoke billows forth, the mists coalescing into the figure of a powerfully built man. {87002} The bottle begins to shake and tremble in your grasp. A cloud of smoke billows forth, the mists coalescing into the figure of a powerfully built man. {87003} "I am no slave! I am a descended from the Royal House Arsetis. The drow couldn't force me to serve them, and neither can you, mortal!" {87004} "Allow me to introduce myself: I am Volkarion Arsetis, a powerful djinni of royal blood." {87005} "You mortals have some strange preconceptions about us. Every time I cross paths with one of your kind, you seem to think I'm obligated to give you a wish." {87006} "Unfortunately for you, it doesn't work that way. But I am grateful for my release." {87007} "A reward? Well, I suppose something is in order. But first, allow me to introduce myself: I am Volkarion Arsetis, a powerful djinni of royal blood." {87008} "You mortals have some strange preconceptions about us. Everytime I cross paths with one of your kind, you seem to think I'm obligated to give you a wish." {87009} "Unfortunately for you, it doesn't work that way. But I am grateful for my release. Allow me to introduce myself: I am Volkarion Arsetis, a powerful djinni of royal blood." {87010} "I do have something I can give you as a reward; a trinket Halaster recently gave to me for safekeeping. I suspect he didn't want the drow to get it, but I'm sure he won't mind if I give it to you." {87011} "This is an activation stone for a magic portal that will allow you to move between Undermountain and Waterdeep. I seem to remember Halaster saying it was in the eastern section of Undermountain's second level." {87012} "Well, aren't you a fiesty one. Most mortals aren't stupid enough to look for trouble with a djinni. But you did free me, so I guess I'll give you another chance." {87013} "There is something else I could do for you; an offer that could help us both. I was getting very tired of dealing with the drow. And now that Halaster is missing, business has been a bit slow." {87014} "I like you, mortal. There's something different about you, something unique. And business has been a bit slow for me since Halaster disappeared." {87015} "I'm going to do you a favor, mortal. I'm going to allow you to have access to my shop, a store virtually overflowing with magical merchandise." {87016} "Yes, of course. I imagine you're quite busy. Very well - I will return to my shop and we can conclude this business later on." {87017} "I don't think you appreciate what a rare opportunity you're being given." {87018} "I'm a merchant dealing in rare and powerful magical items. I wander the planes collecting wondrous artifacts, then I sell them to a few very select clients." {87019} "Halaster himself was one of my best customers. That's why I agreed to let him create this summoning bottle. Whenever he needed to see my inventory I was only a quick rub away." {87020} "Of course, ever since the drow got their ashen fingers on the bottle I'm being summoned twenty times a day. I would never have agreed to this if I knew Halaster was going to be so careless." {87021} "The power of the bottle compels me to respond to each summons, and keeps me from taking any hostile action against the owner. But it doesn't mean I have to do business with them." {87022} "The dark elves are beneath me. I won't do business with them. I keep my list of customers very exclusive. Since you've liberated my bottle from the drow, I'm going to add you to that list." {87023} "Then I shall return to my work. The planes are full of rare and wonderous items, and I am constantly looking to add to my inventory." {87024} "If you need me for anything, just use the summoning bottle. You can use it three times each day. No matter where I am in my planar explorations, I will answer its call in mere seconds." {87025} "I don't see how that would even be possible. If you attack me, I'll simply vanish from your little plane of existence. There's nothing you could really do to stop me." {87026} "If you really feel the need you can try and harm me, but you'll only be wasting your time. You'll find it much more profitable if we do business together. I'll leave you to think about that." {87027} "Ha-ha! Of course you do, mortal. We Djinn are an item of endless fascination for your kind, aren't we? Very well, ask what you will." {87028} "It's not the gold itself that I value, but what it represents. Gold is precious to a mortal. To part with it is a sacrifice. My items are expensive: purchasing them is a great sacrifice to you." {87029} "By giving me the gold, the value of the sacrifice - its worth to you - is then transferred to me. It's all very complicated, I don't expect you to fully understand." {87030} "All that should matter to you is that I have established my prices for my items, and none of my prices are negotiable." {87031} "I have spent many centuries journeying through the planes, seeking my fortune. And in my travels I have come across many magical items... items that my kind have little use for." {87032} "But you mortals find such items to be quite useful indeed. Rather than letting these items go to waste, I decided to sell them to those who had need of them." {87033} "Of course, dealing with mortals is difficult. That is why I have chosen my customers with great care. A powerful arch-mage like Halaster is a worthy client, an apprentice conjurer is not." {87034} "That may have been misleading, mortal. All Djinn are of royal blood, in some fashion. And while it is true my family's house is well respected, I am far from the seat of power." {87035} "If you were to compare my place in the hierarchy of my kind to your own class system, I would be nothing more than a wealthy merchant." {87036} "The reasons behind the actions of you mortals are almost always the same: greed, the hunger for power, the desire to conquer. I imagine the drow are bent on personal gain at the expense of everyone else." {87037} "However, I don't know any specific details. Why the drow specifically chose this time and place, and what they have done or intend to do with Halaster are as much a mystery to me as you." {87038} "Not much. I know Halaster created it, and I know from personal experience that he was quite proud of his creation. But the work of mortals holds little interest for me." {87039} "I can only speculate, mortal. Halaster always kept the summoning bottle on his person, so I would surmise the drow somehow obtained the bottle directly from the wizard." {87040} "But I doubt Halaster would have willingly turned the summoning bottle over to them. The mage has the same dislike for the Dark Elves as I do." {87041} "I suspect the bottle was forcibly taken from him, which means Halaster must now be a prisoner of the drow... if he's still alive." {87042} "Try disappearing on me again and I'll destroy you!" {87043} "You will obey me, djinni! I own you!" {87044} "I'm sorry we got off on the wrong foot." {87045} "This isn't a rescue - you're my slave now!" {87046} "Who are you?" {87047} "A djinni? Does this mean you'll grant me a wish?" {87048} "So is there some kind of reward for rescuing you?" {87049} "A djinni? Then I order you to do my bidding!" {87050} [Intelligence] "Are you a djinni? Does this mean I get a wish?" {87051} "You better come up with something better than a lousy rock!" {87052} "Is that it?" {87053} "Thank you." {87054} "I don't have time for this." {87055} "That doesn't sound like much of a reward." {87056} "Your shop? What are you talking about?" {87057} "That's all for now." {87058} "I want to ask you something else." {87059} "Why didn't you just destroy the drow?" {87060} "Why didn't you just stop answering the summons?" {87061} "I'd like to see your inventory now." {87062} "No, that's all for now." {87063} "I think I'll just kill you and take your inventory!" {87064} "I want to ask you some questions." {87065} "Tell me about your store." {87066} "I want to know more about you, Volkarion." {87067} "I want to ask you about something else." {87068} "Why run a store? What use does a djinni have for gold?" {87069} "Why did you decide to become a merchant?" {87070} "You said before you are of royal blood?" {87071} "Do you know why the drow have come to Undermountain?" {87072} "What can you tell me about Undermountain?" {87073} "Do you know what happened to Halaster?" {87074} "Let me see what you have in stock." {87075} The Reaper stands before you, cold as ice. Distant flames flicker in the mirror of his face. You shiver in spite of yourself. {87076} "You are barred from the Prime Material plane. If you are about to ask me to return you there, I'm sorry but I cannot comply." {87077} "Your death took place in the Prime Material plane. I am sorry but you are barred from there and I cannot comply." {87078} "Of course, Sojourner. If it is one thing we have here, it is time." {87079} "The devil, Mephistopheles, has commanded me with my True Name. Commands thus given none can disobey." {87080} "These are the names given us by the gods themselves. They have great power in the Planes and, as you can imagine, they are guarded jealously by those who know them." {87081} "Alas, that is another wish with which I cannot comply for Mephistopheles has bid me to never share it. But yes, if you commanded me with my True Name to send you home, I would have no choice but to comply." {87082} "There is one Gate here that was always sealed to you before. It leads to the surface of Cania and the City of Lost Souls that gather there. It is open to you now. You had best go there and make yourself at home." {87083} "To my knowledge, none but myself and Mephistopheles who spoke it to me. One cannot tell and the other you cannot ask... I am sorry, Sojourner, but you must spend the rest of your days trapped here in Cania." {87084} "Mephistopheles used you, as is a devil's nature. He formed a bond with both you and the Valsharess and drove you against each other. In the moment that you killed her, he took your place and you, his." {87085} "He traded your freedom for his chains. Once he was bound here as you are now but, through his trickery and deceit, he has escaped through the bond he formed with you." {87086} "This bond. The bond of death, the bond of life, the bond of power, the bond that has brought you here to me so many times. It was a devil's bargain and one you never knew you made." {87087} "You are barred from the Prime Material by decree of the devil, Mephistopheles. This is Cania, the Eighth Hell of Baator and in this place he is Lord of all." {87088} "Of course, Sojourner. If it is one thing we have here, it is time." {87089} "Much though it pains me, I am my master's servant. What Mephistopheles commands, I must do." {87090} "No, I cannot, though not through fear of retribution: I am a child of this hell and know its torments well. Instead, he has commanded me with my True Name. Commands thus given none can disobey." {87091} "These are the names given us by the gods themselves. They have great power in the Planes and, as you can imagine, they are guarded jealously by those who know them." {87092} "Alas, that is another wish with which I cannot comply for Mephistopheles has bid me to never share it. But yes, if you commanded me with my True Name to send you home, I would have no choice but to comply." {87093} "There is one Gate here that was always sealed to you before. It leads to the surface of Cania and the City of Lost Souls that gather there. It is open to you now. You had best go there and make yourself at home." {87094} "To my knowledge, none but myself and Mephistopheles who spoke it to me. One cannot tell and the other you cannot ask... I am sorry, Sojourner, but you must spend the rest of your days trapped here in Cania." {87095} "Yes, the Eighth Hell, the Frozen Wastes of Cania, the Dreaded Depths of Baator. Whatever name one gives it, it remains the same and, for you, it is a prison." {87096} "Mephistopheles used you, as is a devil's nature. He formed a bond with both you and the Valsharess and drove you against each other. After her death, he took your place and you, his." {87097} "He traded your freedom for his chains. Once he was bound here as you are now but, through his trickery and deceit, he has escaped through the bond he formed with you." {87098} "This bond. The bond of death, the bond of life, the bond of power, the bond that has brought you here to me so many times. It was a devil's bargain and one you never knew you made." {87099} "To the contrary. There is no such thing as home for one such as you. You must forget what you knew of the Prime Material for you are never going back." {87100} "You are barred from there and I cannot send you... I am sorry, Sojourner. That in me which still has life now mourns for you." {87101} "The Spirits of the Dead can end up in all sorts of places. The outer planes are infinite in their variety and who can say where a soul will go." {87102} "That said, I can use the gates to summon them here if you so desire. But they will come or not, each according to their desire. I cannot compel them to come here in the same way I have you. Who shall I summon?" {87103} "Of course, Sojourner. If it is one thing we have here, it is time." {87104} "The spirit refuses... I sense anger and hatred directed at you, Sojourner. He feels wronged by you and will not answer my summons. Is there anyone else you wish me to summon?" {87105} "Consent is given. His spirit travels the gates now, hurtling towards us, and flesh is now forming... your companion returns to you." {87106} Valen suddenly appears, as whole as the last time you saw him. He looks around, mildly bewildered. "So I am summoned from beyond the veil once again. To stand at your side, ?" {87107} "I am glad to be here with you, then." He turns and regards the Gatekeeper. "And you, strange one... it was you I felt calling me, yes? You're the one who brought me to this... place?" {87108} "Yes, fiendish one. has requested your presence here in the hells... Now, Sojourner, is there anyone else you wish me to summon?" {87109} "The spirit refuses... I sense anger and hatred directed at you, Sojourner. She feels wronged by you and will not answer my summons. Is there anyone else you wish me to summon?" {87110} "Consent is given. Her spirit travels the gates now, hurtling towards us, and flesh is now forming... your companion returns to you." {87111} Nathyrra suddenly appears, looking startled. She draws one of her daggers almost without thinking. "What... where am I?" Her eyes focus on you. "? So I am... alive once more." {87112} Slowly she nods, comprehension coming to her. "Thank you for bringing me back, then, my friend. To have died in battle was unsettling, to say the least." She looks around. "And what is this place? Are we in the planes?" {87113} "Yes, dark one. has requested your presence here in the hells... Now, Sojourner, is there anyone else you wish me to summon?" {87114} "Consent is given. His spirit travels the gates now, hurtling towards us, and flesh is now forming... your companion returns to you." {87115} Deekin suddenly appears. Strangely, he does not seem surprised nor disturbed by his situation. "There you is, boss! Deekin keeps telling angels that he gots lots to do, that he not stayings up there, but they not believes him!" {87116} (sigh) "Deekin be right all along, just like Deekin says. Stupid angels." He looks around a bit, taking in the chamber. "Ummm... is we in hell, boss? Place needs good cleaning, maybe." {87117} "Yes, little one. has requested your presence here in the hells... Now, Sojourner, is there anyone else you wish me to summon?" {87118} "The Sleeping Man is wise and old. He passed through the Gates of Cania when they were first formed, long before the time of we Gatekeepers. Yet here he remains, asleep and waiting even now." {87119} "I watched him sleep when I was young and there, carved about the dais where he sleeps, were the words 'She will find you by the Gates of Cania.' And thus he waits." {87120} "Death or a maiden fair, who can say. The words are there, in answer to a question he must have asked. That is all I know." {87121} "You have learned my True Name, I see... Very well, I have summoned a door that will return you to the one you know as Durnan, in Waterdeep. But, before you go, is there anything else you would have me do?" {87122} "A word of warning before you go, Sojourner... By breaking Mephistopheles' command and stepping through that door, you forfeit the gift he has given you." {87123} "You will not see me again nor lay your eyes upon the ice of Cania. When next you die, there will only be the blackness of the void. But have no fear, for the same will be true of Mephistopheles... Now go." {87124} "Consider the Devils of Cania unleashed, m', but once set loose upon the mortal realm, they will not be easy to rein back in. Even so, I shall comply. Anything more?" {87125} "If that is your wish, I shall make it so. Even death itself will no longer hold the spirits here. Is there anything else you would ask of me?" {87126} "As you command, Sojourner. I will return them safely to their home in Limbo. Is there anything else?" {87127} A hooded figure stands before you, cold as ice. Distant flames flicker in the mirror of his face. You shiver in spite of yourself. {87128} "The Gates lead many places, each can be bound to a location you specify by using your relic. You may use all of them but the one that is wreathed in mists. That one is not yours to use." {87129} "I am not allowed to say." {87130} "Because it is the wish of your benefactor... I have given my word and it is sacrosanct." {87131} "This is the Gatehouse, an entry point into the Land of the Dead. You are welcome here but I do not recommend you linger. Your heart still beats and life still beckons to you from through the veil..." {87132} "You need but ask, Sojourner, as I have been commanded to obey." {87133} "I am known as the Reaper, the Collector of Souls, the Gatherer of Dust, the Gatekeeper. You have left the Land of the Living." {87134} "You have a powerful friend who has requested that I return you to the Land of the Living before death can take its hold." {87135} "Your powerful friend has requested that I not name them and thus I obey. For the time being, at least, they wish to remain your anonymous benefactor." {87136} "Goodbye." {87137} "I need to ask you something." {87138} "I must go to the leader of my adventuring party." {87139} "I have died and wish to return to where I fell." {87140} "Back to my other questions." {87141} "Why can't you comply?" {87142} "What's a True Name?" {87143} "What is your True Name?" {87144} "What do I do now, then?" {87145} "Who knows your True Name, then?" {87146} "Mephistopheles? But I was fighting the Valsharess." {87147} "What do you mean he took my place?" {87148} "What bond?" {87149} "Who says I'm barred from there?" {87150} "Back to my previous questions." {87151} "Why didn't you tell me any of this before?" {87152} "Can't you disobey him?" {87153} "What's a True Name?" {87154} "What is your True Name?" {87155} "What do I do now, then?" {87156} "Who knows your True Name, then?" {87157} "The Eighth Hell?" {87158} "Mephistopheles? But I was fighting the Valsharess." {87159} "What do you mean he took my place?" {87160} "What bond?" {87161} "But the Prime Material is my home!" {87162} "Why am I never going back?" {87163} "What of my companions who died? Where are they?" {87164} "Back to my other questions." {87165} "Summon forth Valen." {87166} "Summon forth Nathyrra." {87167} "Summon forth Deekin." {87168} "I seek the Five-Fold Mysteries of the Sleeping Man." {87169} "What is he waiting for?" {87170} "Who is 'She'?" {87171} "Hecugoth the Abandoned, I command you to grant me passage home!" {87172} "Thank you, Reaper. That will be all." {87173} "Allow the Devils to wreak their havoc on the planes." {87174} "Allow the Spirits of the Dead to haunt the Living." {87175} "Allow the Githzerai Pilgrims to return home." {87176} "Goodbye." {87177} "Look at all these doors! Where do they lead?" {87178} "What lays beyond the door wreathed in mists?" {87179} "Why can't you say?" {87180} "Why can't I use the door wreathed in mists?" {87181} "Who is this benefactor?" {87182} "Where am I?" {87183} "How do I return?" {87184} "Who commanded you?" {87185} "Who are you? How did I get here?" {87186} "So... I died?" {87187} "Who is this 'powerful friend' of mine?" {87188} "I must go to the leader of my adventuring party." {87189} "I have died and wish to return to where I fell." {87190} "As you wish. Now go find something to hit, I'm thirsty." {87191} "You're asking a sword for advice? Here's some advice: don't do that." {87192} "How about going to a city, somewhere? I haven't seen a beautiful, scantily-clad woman in... hmmmmm... a long time..." {87193} "Swing harder. And keep me sharp." {87194} "Don't get stabbed to death by soul-sucking weapons. And if you do, don't try dumb plans to get out of said weapons. So sayeth the sword." {87195} "Don't die. Simple advice, I know, but effective. I should have followed it myself." {87196} "Quit adventuring, have some children. I don't know... what do you want from me? I don't dispense advice, I kill things." {87197} "You could work on your grip, I think. I seem to constantly feel about two seconds away from being flung off to the right during combat." {87198} "I've seen better days." {87199} Enserric sighs heavily. "If you must know, I've spent the better part of the last day trying to remember the name of my daughter." {87200} "In life, I was a wizard, possessed of an intelligence that outshone anyone else I had ever met. I was a proud man, and it is... troubling... to lose even such a thing as a name." {87201} "I suggested to you before the thought of how I might simply be an echo within this weapon, did I not? Do you remember?" {87202} "You have your own memory problems, I see. Or a short attention span. Regardless, it occurred to me that what you are speaking to is simply an 'imprint' upon this weapon... and a fading one." {87203} "Well, part of me wonders if my old comrades didn't get out and have me properly raised. The real Enserric the Gray might still be out there, unaware I exist." {87204} "That is a... disconcerting feeling, the idea that I have no real existence." {87205} "I am a weapon now, I suppose, and shall remain one until my consciousness dissipates." He ponders that for a moment. "In a way, that is a bit liberating: I am a sword and nothing more." {87206} "So go and use me, then, if you will... kill as many creatures as you can and with each death I'll have a little of my revenge. I am an implement of violence... and so violence I shall deal! Ha ha ha ha-ha!" {87207} "You mean try to see if there really is another Enserric the Gray? Or if there was? No... no, I'm not certain that is something I would like to know." {87208} "Hmph. Let's stuff you inside the next club we encounter and leave you alone for a half-century or so and see if your disposition improves. No? I didn't think so." {87209} "I never was much of one for weapons when I was alive. Indeed, I used my crossbow occasionally, but it was always a bother." {87210} "Have you not been listening to a thing I've told you? My memory is fading, bit by bit in here, and there is nothing I can do about it." {87211} "No. Not truly. She would not thank me for such a meeting, as I was neither a kind father nor even truly about. And she would be old, now, even were she alive." {87212} "Hmmm," he considers for a long moment, "the real trouble would be the lack of my body. I suppose I could always be transferred into another body, however." {87213} "Ha ha ha-ha! And what shall I do, dear ? Wrestle you for it? No, you're quite safe on that account, never fear." {87214} "The only thing I could think might be possible would be for my spirit to enter a construct of some kind... perhaps a golem or some such, preferably well-made." {87215} "How such a process could even be performed, however, is beyond my knowledge now. I've forgotten much... which does bring up the possibility that I am not whole enough to leave." {87216} "Indeed. I have lost so many details of my memory over the long years I am almost certain that I am... dissipating from within this blade. One day I shall be gone entirely, or merely a wisp able to communicate only via empathy." {87217} "But it needn't concern you, dear . I somewhat look forward to such a day. Either I will be finally and truly dead or... or senseless enough I will no longer care." {87218} "You're kind to say so, dear , but it's not so bad now that I'm away from that skeleton. At least I'm no longer bored. Go kill something exciting and I'll feel much better, I assure you." {87219} "Indeed. On the bright side, there are worse things than being a sword. I could be a... a cookpot! Or a pair of smelly boots. Bleh." {87220} "Do not trouble yourself, truly. If fortune smiles upon me and something drops in your lap... well, that would be fine, but otherwise I am not waiting for the gods to intervene." {87221} "That's very possible. And that means it's unlikely I could ever escape this sword, really... how many soulless bodies do you encounter, hmm? Not many." {87222} "Now, now, it may not be as bad as all that. Keep in mind that the effects are only temporary, yes? {87223} "How unhealthy are you?" The sword snaps. "Maybe you could... but I doubt the sword would ever make you *that* unhealthy. Mind you, I've no way of being sure of that..." {87224} "Hmmm," the blade considers, "I'm still drawing power from you overall, so yes... I'd say that's likely. But at the same time I will also become a more powerful weapon. It's a trade-off, of sorts, isn't it?" {87225} "Now... let's not be so hasty! I could always try to reverse the process and give you back your life-force... but that means losing the stronger enchantment on my blade. Keep in mind as well that these effects are likely only temporary." {87226} "I... might be able to, yes. But that would mean losing the stronger enchantment on the blade, as well. Keep in mind that these effects are likely only temporary." {87227} Enserric offers up no comment, but mumbles something about ungratitude in general. {87228} "As you wish," the sword sighs unhappily. "Let me know if you want this to happen again. I'll try to restrain the sword's... enthusiasm... and other times." {87229} "Never mind?" The sword whistles in appreciation. "Well, this may be easier than I thought! Let's move on then, my new comrade-in-arms!" {87230} "Oh?" The sword sounds suspicious. "What did you want to know, exactly?" {87231} "It's dangerous." {87232} "The last time I explored any of it was fifty years ago. What do you expect? That I could still draw a map for you? I wish I could help." {87233} "No, not really. The blade I exist within is quite well-enchanted... and it draws the life force from creatures it attacks within to heal the wielder." {87234} "Beyond that, no surprises I'd expect. Mind you... I've never been wielded by anything except that skeleton so far. This is a new experience for us both." {87235} "Not really, no. You can see how far I made it into the dungeon, no? Whatever treasure we had was dragged off by my so-called comrades after I died." {87236} "Hmph. I swear, if I encounter any of those fools, I'd be quite pleased if you used me to hack them up instantly, no matter how old and feeble they've gotten!" {87237} "Well," the sword hesitates for a moment, "I am a bit... embarrassed... to admit it, but I seem to have forgotten most of the details." {87238} "I've been in this sword for nigh on fifty years, at least! The details of my life have become... fuzzy at best. Oh, I know who I was, more or less, and that I was a wizard. No more." {87239} "I remember I *had* spells. And I know what they were called. But, like I said, the details are gone." He sighs heavily. "Truly it's distressing." {87240} "Mmmm... would they be still alive, I wonder? Most of my comrades would be fifty years older. That's if they did not perish in this very dungeon after abandoning my body." {87241} "I have a daughter, but she... she would be as old as I was. No, older. No doubt she would not even remember Enserric the Gray, sadly. I... was not around much." {87242} "No, I'm sorry to say my old life is done. I should be dead... in fact, I most likely am and I am but an echo of what once was. Fascinating thought, don't you think?" {87243} "No, I'm sorry to say my old life is done. I should be dead... in fact, I most likely am and I am but an echo of what once was. Fascinating thought, don't you think?" {87244} "Naturally. That's what I'm here for, now that I'm a sword. Lovely existence really... living life on the edge! Ha ha. The puns are endless, let me tell you." {87245} "Well, there is *that*. I admit I'm a bit sad that you're so eager to be rid of me, but at least it's better than measuring the layer of dust on my blade." {87246} "As you wish! Lead on, my good !" {87247} "Never mind." {87248} "Any advice you can offer?" {87249} "You all right in there?" {87250} "You don't sound very happy." {87251} "This must be difficult for you." {87252} "Not really." {87253} "Yes." {87254} "I agree. I wish there was something I could do." {87255} "Maybe I could try to see if you're right." {87256} "That's all I need. A bellyaching weapon." {87257} "But you do exist. As a weapon." {87258} "Why is it difficult to remember?" {87259} "Do you want to see her again?" {87260} "Is there any way to get you out of this sword?" {87261} "You're not getting mine!" {87262} "Is that even possible?" {87263} "Not whole enough?" {87264} "That's horrible! I'm so sorry." {87265} "Fair enough. No need for me to bother thinking about it, then." {87266} "I'll try to free you if I can." {87267} "Such a body would need to be soulless, perhaps?" {87268} "Tell me more about your mortal life." {87269} "I want you to boost the enchantment on the sword." {87270} "You appear to be affecting my health. Why is that, exactly?" {87271} "What do you mean you're not sure?" {87272} "I'll learn to live with it." {87273} "Could I die from this?" {87274} "Will it get any worse?" {87275} "I suppose I'll just have to sell you, then." {87276} "Can you do something about it?" {87277} "Forget it. Maybe you're worth more this way." {87278} "Never mind, then. I'll keep the enchantment for now." {87279} "Alright. Remove the effects for now, then." {87280} "Never mind." {87281} "How about answering some questions?" {87282} "I don't need to know anything else." {87283} "What can you tell me about Undermountain?" {87284} "No, really." {87285} "Do you have any secret powers I should know about?" {87286} "Do you know where there's treasure around here?" {87287} "Tell me more about your mortal life." {87288} "Forgotten?" {87289} "Do you remember any spells?" {87290} "Is there anyone who would miss you?" {87291} "You can service me as a weapon, that's how." {87292} "You can bring a good price at the market." {87293} "Good. Let's go, then." {87294} Craft Menu {87295} Do you want to craft (requires GP)? {87296} Do you want to craft (requires GP)? {87297} Do you want to craft (requires GP)? {87298} Do you want to craft (requires GP)? {87299} Do you want to craft (requires GP)? {87300} Success - You successfully crafted the item! {87301} Failure - You failed to craft the item. {87302} There are a variety of materials in the world that you can find. These material can be made into either weapon or armor components depending on their nature. Once an item is transformed into a component, it can be used with other components to make items such as daggers, armor, ammunition and so on. {87303} The raw materials are bolts of cloth, leather hides, elm planks, oak planks, large bones, iron, steel, and feathers. These components are generally obtained by slaying creatures or destroying objects. {87304} These materials can be transformed into either large or small components. Large components include: Leather Armor Torso, Elmwood Bow Shaft, Oaken Crossbow Shelf, Oaken Weapon Grip, Oaken Pole, Oaken Shield Body, Steel Plate Armor Chest, Steel Chain Armor Tunic, Steel Shield Body, Steel Weapon Hilt, Helmet Pot, Projectile Shaft, and Woolen Cloth. {87305} Small components are used on large components to choose the final item to craft. This list contains some of the small components: Leather Patches, Leather Strings, Iron Spikes, Iron Chain, Iron Rings, Iron Bands, Small Steel Blade, Large Steel Blade, Woolen Cloth Pads, and Iron Hammer Head, {87306} There is no weapon that you could create from this object! {87307} There is no armor or clothing that you could create from this object! {87308} There is nothing that you could create from this object! {87309} You can not use your craft skills in your current condition. {87310} Craft DC: Gold: {87311} Yes {87312} Craft DC: Gold: {87313} Yes {87314} Craft DC: Gold: {87315} Yes {87316} Craft DC: Gold: {87317} Yes {87318} Craft DC: Gold: {87319} Yes {87320} Read the Book of Crafting {87321} Exit {87322} The Relic is an odd, many runed device. The inscriptions engraved on its surface reveal the hidden truth of its possible manipulations. {87323} You may not delete bind points at the moment because you have not placed any. {87324} You may remove bindings, stripping the magical field that guides the Relic's teleportation magic away. This allows you to place a new binding, elsewhere. {87325} You may not jump anywhere at the moment because you have not placed any bind points. {87326} By teleporting back to the Reaper's realm, you can use one of five magical doorways to return to a location that you have previously bound yourself to. You can also return to the starting location of your adventure. {87327} Bindings allow you to teleport back to a destination you have already visited. You may place up to five bindings. One rogue stone is required for each binding. {87328} The Relic can place as many as five bindings wherever you choose. These bindings may be teleported back to at anytime. {87329} Placing a binding will require one rogue stone. Teleporting to a binding has no additional cost. You must have a rogue stone in your inventory to place a binding. {87330} There is no binding to jump to. Place a binding by manipulating the Relic. {87331} [Delete binding.] {87332} [Put Relic back in backpack.] {87333} [Delete binding five - located in ] {87334} [Delete binding four - located in ] {87335} [Delete binding three - located in ] {87336} [Delete binding two - located in ] {87337} [Delete binding one - located in ] {87338} [Jump to Leader.] {87339} [Jump to binding.] {87340} [Put Relic back in backpack.] {87341} Teleport back to Gatehouse. {87342} [Place binding.] {87343} [Put Relic back in backpack.] {87344} [Try something else.] {87345} [Place binding five.] {87346} [Place binding four.] {87347} [Place binding three.] {87348} [Place binding two.] {87349} [Place binding one.] {87350} [Read description] {87351} You recognize this drow as Rizolvir, the drow smith from the Seer's rebel camp. He gives you a grin and says, "I didn't expect to see you down here, . Welcome to the Hells." {87352} "I was killed during the siege of Lith My'athar. Not sure why I ended up here, exactly... maybe the Eighth Hell just needed a good weapon smith." {87353} "It's not so bad. I've been able to rebuild my forge, drawing heat from down here below the ice. I've already crafted enough items to restock my inventory and, while business is slow, it's better than nothing." {87354} "The clientele are a bit different: devils and githzerai instead of drow. But other than that, the more things change, the more they stay the same. At the heart of it, I'm still selling and upgrading weapons." {87355} "Back again, ? You here to check out my inventory? Or do you want me to upgrade your weapon? Or is there something else?" {87356} This drow smith looks up from his forge, his face streaked with sweat and soot. "You're that surfacer the Seer's been waiting for, aren't you? I wondered how long until you wandered over my way." {87357} "My name's Rizolvir, master craftsman and weapon smith extraordinare. And you're , right? Pleased to meet you." {87358} "If there's anything you need, I'm here to help. Feel free to look over my inventory. Or, if you want, I can upgrade your weapon for you." {87359} "Goodbye, . If you ever want to buy or upgrade any weapons, you know where to find me." {87360} "Goodbye and good luck, . We're counting on you." {87361} "Armor and weapons, mostly... though weapons are my specialty. Plus, I can upgrade existing weapons. My prices are quite reasonable considering the circumstances." {87362} "I'm not doing this out of greed. I need the gold to fuel my magical furnace. Gold makes the enchanted fires burn clean and hot. Without the gold I can't forge or upgrade weapons." {87363} "I haven't really been here long enough to learn anything. I've been concentrating on restocking my inventory and upgrading weapons for those who need them." {87364} "Questions aren't really my strength, but I'll do my best to help you out." {87365} "Nothing more than what you've already heard, I'm sure. I hear she used to be one of the Matron Mothers from Menzoberranzan, but that might just be a rumor." {87366} "All I know is that her army will crush us all if we don't find a way to stay united against her. I just hope House Maeviir is smart enough to realize this." {87367} "Well, it used to be the ancestral home of House Maeviir. But since we moved in - I mean the Seer and her followers - it's more like a refugee camp." {87368} "As you can imagine, there's a lot of tension here. Most drow don't like the followers of Eilistraee, and House Maeviir is no exception. They don't have much choice, though." {87369} "If we don't band together, the Valsharess will sweep us all away. If we can stay united, then at least we'll have a chance. Or so the Seer says." {87370} "I came here with the Seer, but I'm not a follower of Eilistraee. Not everyone who follows the Seer shares her religious convictions." {87371} "Some of us are just drow fleeing the Valsharess. Several of the powerful drow Houses have been all but wiped out by her army, leaving the handful of survivors to get by however they can." {87372} "My story's nothing special. I started learning my craft at a young age, and my skills quickly brought me to the attention of Matron Usala of House Zarosta in Ched Nasad." {87373} "But when the Valsharess first came to power, House Zarosta refused to join her... a big mistake. The Valsharess wiped out the entire house. For all I know, I'm the only survivor." {87374} "During my flight from Ched Nasad, I encountered some followers of Eilistraee. They took pity on me and brought me to the Seer, and I've been part of her entourage ever since." {87375} "Didn't I tell you I'm a master craftsman? I can take any weapon and make it better, if you give me enough gold." {87376} "My work is somewhat different from the smiths who pound weapons with giant hammers. I'm a craftsman, an artist. I use my skill and powerful magic instead of brute force." {87377} "Just bring me a weapon, and I can use the magic of my forge to improve it. I can add enchantments. I can imbue it with the powers of fire, ice or lightning. Whatever you need, I can do." {87378} "I see you don't have a weapon ready in your hand right now. If you want your weapon upgraded, you'll have to get it out." {87379} "I see you've got a weapon right there in your hand. Would you like me to upgrade it?" {87380} "Not a problem. What would like me to do to your ?" {87381} "Your already has that property. I'd just be wasting your gold." {87382} "Your already has that property. I'd just be wasting your gold." {87383} "Your already has that property. I'd just be wasting your gold." {87384} "Your already has that property. I'd just be wasting your gold." {87385} "Not a problem. What would like me to do to your ?" {87386} "Is there anything else I can do for you?" {87387} "Your already has that property. I'd just be wasting your gold." {87388} "Your already has that property. I'd just be wasting your gold." {87389} "Your already has that property. I'd just be wasting your gold." {87390} "Your already has that property. I'd just be wasting your gold." {87391} "Your already has that property. I'd just be wasting your gold." {87392} "Your already has a damage upgrade. I'd just be wasting your gold." {87393} "Your already has a damage upgrade. I'd just be wasting your gold." {87394} "Your already has a damage upgrade. I'd just be wasting your gold." {87395} "Sorry, but it looks like you don't have enough gold. I need the gold to fuel the fires of my magic furnace. Only gold burns hot and clean enough for me to work my magic." {87396} "Behold a master at work." {87397} "Your already has a damage upgrade. I'd just be wasting your gold." {87398} "Sorry, but it looks like you don't have enough gold. I need the gold to fuel the fires of my magic furnace. Only gold burns hot and clean enough for me to work my magic." {87399} "Behold a master at work." {87400} "Your already has that property. I'd just be wasting your gold." {87401} "I'm not doing this out of greed. I need the gold to fuel my magical furnace. Gold makes the enchanted fires burn clean and hot. Without the gold I can't forge or upgrade weapons." {87402} "What are you doing here?" {87403} "I want to upgrade a weapon." {87404} "Goodbye." {87405} "What kind of things do you sell here?" {87406} "Let me see your inventory." {87407} "I'm trying to save you all! Can't you give me a deal?" {87408} "I want to ask you some questions." {87409} "How do I get a weapon upgraded?" {87410} "Do you know anything about the Valsharess?" {87411} "What can you tell me about this camp?" {87412} "I want to ask you something else." {87413} "So you're a follower of Eilistraee?" {87414} "Tell me more about yourself." {87415} "You can upgrade weapons?" {87416} "How does this work?" {87417} "I want to upgrade my ." {87418} [Add Unlimited Ammunition +5. Costs gp] {87419} [Add Mighty +10. Costs gp] {87420} [Add Mighty +5. Costs gp] {87421} [Add Attack Bonus +1. Costs gp. Maximum attack bonus is +10] {87422} "I want to upgrade my ." {87423} "I've changed my mind." {87424} [Make the weapon regenerate my health (2 hit-points per round). Costs gp] {87425} [Make the weapon give me resistance against magic (+20 SR). Costs gp] {87426} [Make the weapon grant me True Seeing. Costs gp] {87427} [Make the weapon keen. Costs gp] {87428} [Make the weapon permanently haste me. Costs gp] {87429} [Add Electrical damage +2d6. Costs gp] {87430} [Add Fire damage +2d6. Costs gp] {87431} [Add Cold damage +2d6. Costs gp] {87432} [Add Acid damage +2d6. Costs gp] {87433} [Add Enhancement Bonus +1. Costs gp. Maximum enhancement Bonus is +10] {87434} "Since I'm trying to save you all, couldn't you give me a deal?" {87435} A thick, icy mist tumbles continuously into this frozen pool. Indistinguishable shapes seem buried in the ice, rising and sinking within its slushy center. {87436} Leave. {87437} Reach your hand into the icy pool. {87438} ---------- Random Pop-Ups Start Here ------------ {87439} The barbarian reacts with surprise. "I see. Are you certain this is wise? You may have need of my strength and skill in battle as you progress through Undermountain." {87440} "You won't regret this decision, . I swear it on the Red Tiger blood in my veins." {87441} Daelen frowns. "I do not like this, but I will respect your decision, . I will wait here for you to return." {87442} "As you wish, though I think you are making a mistake. Goodbye, ." {87443} "What tactics would you like to change?" {87444} "I will leave the traps for those more suited to handling them." {87445} "My skills in disarming traps are somewhat lacking, but I will try my best." {87446} "An Uthgardt warrior was not meant to hide in the shadows, anyway. Such tactics are more suited to rogues and assassins." {87447} "I shall remain hidden until the battle begins, then I will burst forth to slaughter our foes." {87448} "It is not the way of my people, but I will strike from the shadows whenever I am able." {87449} "That is probably a good idea. I will leave the locks to those with more skill than I." {87450} "I will smash open any obstacle that stands in your way!" {87451} "Very well. How far away would you like me to stay?" {87452} "As you wish." {87453} "This is the way of the Uthgardt people and the Red Tiger tribe. I will gladly charge your enemies on sight." {87454} "I will protect your life with my own, and I will take my lead in battle from you." {87455} "As you wish. Take a look at my pack and make whatever changes you feel are best." {87456} The half-orc gives you a strange look. "My rage is best used in battle. Are you certain you want me to unleash my fury now?" {87457} The half-orc shrugs. "I am not one for words, but if you wish to talk we can talk." {87458} "As you wish. Is there anything else you need?" {87459} "As well as can be expected, given our current situation. I am healthy and whole, and ready for whatever Undermountain has in store for us." {87460} "Is there something else you wish to know?" {87461} "I'm still suffering from a few minor injuries, but it's nothing serious. I can wait for healing if others are worse off than I." {87462} "My wounds are serious, but not life threatening. I'd like to get them tended to before the next battle, if possible." {87463} "My wounds are bad. If I don't get some healing soon, I won't be of much use in the next battle." {87464} "My vision is still dark, the world is all shadows and night. I won't be of much use if we don't find a way to restore my sight." {87465} "This poison has left me weak. We need to find a way to neutralize it as soon as possible." {87466} "This illness that's afflicted me is growing worse. The sooner we find a way to cure the disease, the better." {87467} "I haven't given it a lot of thought, . But spending time in the darkness of Undermountain has given me a new appreciation for the open plains of my homeland." {87468} "I think... I think after this I will return to the Red Tiger tribe. Should the Elders still want me, I will accept their invitation to join the tribal council." {87469} "No, I don't think so. Not this time. Of course, all these plans assume we will survive what lies ahead - something we won't do if we spend all our time talking. Let's get back to our mission." {87470} "Yes, I believe I am. Of course, all these plans assume we will survive what lies ahead - something we won't do if we spend all our time talking. Let's get back to our mission." {87471} The barbarian frowns. "I suppose you have earned the right to hear this tale. After all, you did raise me from the dead." {87472} "I went back to my people: the Red Tiger tribe of the Uthgardt. When I left, I had been an outcast, a pariah among them because of my orcish blood. But I returned to a hero's welcome." {87473} "The Elders knew my part in Neverwinter's salvation. What's more, during my adventures I had found Uthgardt's Spear, a sacred artifact of my people that had been lost for centuries." {87474} Daelen frowns. "If you only intended to mock me, why did you ask about this in the first place?" He shakes his head and stomps away. {87475} "For a brief time, I was happy among the sons and daughters of the Red Tiger. But then the tribal Elders came and asked me to join the tribal council. They wanted me to help lead the tribe." {87476} "I refused the honor. I was not ready for such responsibility, I knew some other purpose still lay ahead of me - though I didn't know what it was." {87477} "I could have continued to dwell with my tribe, I was still a respected hero. But something was missing in my life, I had no sense of purpose. And so I left the Uthgardt tribe once again." {87478} "I wander the north for a time, hiring out my skills as a mercenary or bodyguard. Eventually, I met up with Linu and Sharwyn, whom I had met in Neverwinter. I took it as a sign." {87479} "I convinced them our destinies were intertwined. Soon after, we ran across that rogue, Tomi. He was on the run - as usual - and he happily joined us, too." {87480} "Perhaps, though I see it differently. Soon after we were all together, we heard about the attacks on Waterdeep, and our new destination was clear." {87481} "I thought so as well. Soon after we were all together, we heard about the attacks on Waterdeep, and our new destination was clear." {87482} "We had all played a part in saving Neverwinter, now we have come together to save another city. Forces beyond our control have brought us here - and to you, ." {87483} "But Waterdeep will not be saved if we spend all our time talking. We can continue this discussion later, but for now we should get back to the task at hand." {87484} He shrugs. "Maybe I was. It would only be further proof that I was not ready to be a tribal Elder. But I don't see it as running away. I see it as a search for something I didn't have." {87485} "I am not originally from Neverwinter. But you are correct: I was there during the time of the Wailing Death, a deadly plague that swept the city." {87486} "I journeyed with the great Hero of Neverwinter, and I played a small part in ridding the city of the evil that plagued it." {87487} "I'm not surprised. My own role in saving the city was a minor one. Hardly anyone in the city even knew who I was." {87488} "Really? That's surprising. The truth is, my own role in saving the city was a minor one. Hardly anyone in the city even knew who I was." {87489} "Actually, few in the city even knew who I was. My part in that tale was a minor one, at best." {87490} "However, I was given a substantial reward by Lord Nasher, the city's ruler, for my efforts. But even with my wealth, I could not find happiness in Neverwinter." {87491} "No? That's strange, as it was you who started this conversation. Very well, let's return to our mission, and I won't speak of my time in Neverwinter again." {87492} "Maybe it was my heritage. Many of the Uthgardt tribes had joined in the attacks on Neverwinter. People looked on me with suspicion and hate. Being a half-orc only made it worse." {87493} "But I think it was something else, as well. There is something wrong with Neverwinter; it is a city that destroyed its own spirit, a city betrayed, a city that turned against itself." {87494} "I'm talking about Lady Aribeth, the champion of the city, and her lover Fenthick. Fenthick was executed to appease an angry mob: a cruel and unjust punishment." {87495} "Yes - her and her lover Fenthick. He was executed by Lord Nasher because the mob called out for blood, but his only crime was being blinded by his desperate need to help save the city." {87496} "Fenthick's death lead to Aribeth's betrayal: the city turned its back on one she loved, and she responded in kind." {87497} "Aribeth represented everything good about Neverwinter, and when she fell a part of the city's spirit died. The city still stands, but some wounds are slow to heal. Perhaps that is why I left." {87498} "I returned to my home, the lands of the Red Tiger tribe of the Uthgardt people." {87499} "Bleak, yes. But accurate. The city will rebuild, in time. But I wanted nothing more to do with it. I returned to my home, the lands of the Red Tiger tribe of the Uthgardt people." {87500} The massive barbarian gives a forlorn sigh. "Maybe it would be best if we continued this discussion at a later time. I'd rather keep my mind focused on surviving Undermountain right now." {87501} "As you wish." {87502} "I shall serve you with fierce loyalty, as if you were one of the Red Tiger tribe itself." {87503} "Very well. Perhaps I can tell you later, if you wish." {87504} "I was thinking about Undermountain, and about all those who have died here. Throughout Faerun Halaster's dungeon is well known as an adventurers' graveyard." {87505} "Very well. I will keep my thoughts to myself, then." {87506} "I just can't understand why someone would want to come down here. Why risk your life in a dungeon designed specifically to kill you." {87507} The half-orc nods. "I suppose I can respect that. But it still seems there are other places besides Undermountain to test an adventurer's mettle." {87508} "There's treasure, yes... but not enough to justify the risk. There must be a dozen other places a person could find more riches than in Undermountain; places a lot less dangerous." {87509} "Heroes? The adventurers who came in here only came to help themselves - that's not very heroic. I'm sure they could have found a more useful way to prove their worth." {87510} "This place has a strange hold on the minds of adventurers. It's legend has spread far and wide, and I can't help but wonder if there's something unnatural about it." {87511} "I was thinking the same thing. Halaster spent decades designing this dungeon, he poured all of his time and energy into its creation. He probably wants his creation to be seen." {87512} "Wouldn't it make sense for Halaster to weave a spell into the very fabric of this dungeon? A spell that gives the very name of Undermountain itself the power to draw unsuspecting adventurers in?" {87513} "Maybe. But maybe there's something more. Maybe the name of Undermountain is like some type of geas: adventurers who hear the name are compelled to visit it." {87514} "No? Halaster is an archmage. Who are we to say what his power is? Maybe the name of Undermountain is like some type of geas: adventurers who hear the name are compelled to visit it." {87515} "The compulsion is weak, it can be resisted... but it's there. The thought sits in the back of your mind, eating away at your thoughts until one day you give in and go to Undermountain itself." {87516} The half-orc shrugs. "I don't know. It just seems like Undermountain is inside my head, and I can't get it out. Maybe everything will be fine once we find Halaster. At least, I hope so." {87517} "Think about it. Halaster spent decades designing this dungeon, he poured all of his time and energy into its creation. He probably wants his creation to be seen." {87518} "That's different. We're serving a noble purpose, we're trying to save an entire city. But what about those who came here before the attacks on Waterdeep? What was their purpose?" {87519} "I have something to confess, . Something that is... difficult. But this is something I feel you have a right to know." {87520} "As you wish. Let's just get back to the task at hand, then." {87521} "I don't like this place. I suppose nobody in their right mind enjoys traveling through Undermountain, what with all the traps and monsters. But for me it goes beyond that." {87522} "The air here is heavy and stale. The halls are too narrow. The ceilings are too low. And what if the mountain above us collapses, and buries us under an avalanche of rock and stone?" {87523} "I will not abandon you! We of the Uthgardt believe we must face our fears. By doing so, we conquer them, and they have no more power over us." {87524} "I just thought you should know about my... condition, since you seem to be leading this expedition. But I swear I won't let it affect me during our mission." {87525} "I know it must seem irrational, but I have lived my life on the great plains of my tribe. I am used to the open sky and the sting of the cold wind against my face. This place feels wrong to me." {87526} "Yes, of course. I know that. And we of the Uthgardt believe we must face our fears. By doing so, we conquer them, and they have no more power over us." {87527} "No! Well... yes. Maybe a little. It isn't normally a problem, I've been in dungeons beneath the earth before. But Undermountain is different. More intense." {87528} --------- Random Conversations begin here ---------- {87529} "This door looks like some kind of fail safe, a way for Halaster to control the creatures of Undermountain and keep them confined to their respective levels." {87530} "This dungeon is filled with all manner of powerful and dangerous creatures. If they banded together they could prove troublesome, even for an archmage like Halaster." {87531} "What really concerns me is the fact that this door is sealed. If the emergency systems have been triggered, it likely means Halaster is no longer in control." {87532} "As you wish." {87533} The half-orc shakes his head. "I couldn't even begin to guess. But I suspect we'll have to figure it out if we want to go any deeper into this maze." {87534} There is a legend among we Uthgardt, a tale of a lost tribe. It says they vanished beneath the earth, and the bones of the chieftains now stand guard over the tribe's treasure." {87535} "I am only saying we should be careful here. Make of my warning what you will." {87536} "The legend holds that the skeletons remain still until their treasure is disturbed, then spring to life to slay the living." {87537} "I doubt we have found the remains of the lost tribe from the Uthgardt legend, but I imagine every culture has similar tales of undead guardians lying in wait." {87538} "No, probably not. But I imagine every culture has similar tales of undead guardians that sit silent and still until their treasure is disturbed." {87539} "As you wish." {87540} "It wouldn't surprise me, given what we've already seen in this dungeon." {87541} "As you wish. Would you like me to join with once more?" {87542} "I can't deny the truth of what you say, . My failure brings dishonor to my tribe and my Uthgardt heritage. Yet I know I can do better!" {87543} The half-orc sighs. "If my role as a front line fighter can best serve the group, then I suppose I will just have to find some way to accept that my death will always be close at hand." {87544} Daelen nods. "I know you speak the truth, but I have always prided myself on my strength. I do not take well to dying... though I suppose nobody does." {87545} "I will not make vain boasts or promises I may not be able to keep, . But if you will have me join you again, I swear I will serve you as best as I am able." {87546} The half-orc looks as if his pride has been momentarily wounded, but he is quick to try and hide his disappointment. "As you wish. I will be here if you change your mind." {87547} The half-orc allows himself the hint of a smile. "Then let us return to Undermountain... and this time I plan to fare far better than my last visit!" {87548} ------- This line must be placed at the end of inter-party banter --------- {87549} "Yes, Daelen? Is there something you need?" {87550} "What? What are you talking about?" {87551} "You've been watching me quite closely. Not that I mind - I'm used to men staring at me. But I just wanted to make sure there wasn't anything more to it than a simple ogling." {87552} The half-orc clears his throat, clearly uncomfortable. "I was not ogling you, Sharwyn." {87553} The bard arches an eyebrow. "You weren't? That's a shame, Daelen. So why weren't you ogling me? Don't you find me attractive?" {87554} "Well... yes. You're attractive. But I wasn't... Okay, maybe I was. But that doesn't mean..." The half-orc gives you a desperate look. ", I could use a little help here." {87555} "Yes, Daelen. You made this bed, now you have to lie in it... if you're lucky." She gives the Daelen a knowing wink and a laugh, then walks off with a toss of her hair. {87556} Sharwyn smiles. "I'm out of every man's league. But some men are closer than others." She gives Daelen a knowing wink, then walks off with a toss of her long, red hair. {87557} The half-orc barks out a harsh laugh. "A couple? I think you got hit on the head in the last battle, . Look at us. Sharwyn's way out of my league." {87558} "But it's so fun! Besides, deep down he loves it. Don't you Daelen?" She gives the half-orc a knowing wink, then laughs and walks off with a toss of her long, red hair. {87559} The half-orc gives you a sheepish grin. "Maybe I was staring, but you have to admit she's a hard woman to ignore." {87560} "Sharwyn, may I speak to you for a moment? I was... I was wondering how you were feeling after... well, after being killed during the ambush." {87561} "I'm doing quite well, considering. No ill affects, no lingering symptoms." She tilts her head to the side and gives Daelan a long stare. "It's something we've all been through before, Daelen." {87562} The half-orc suddenly drops his eyes. "Yes, of course. I just... I just feel like I let you down. I'm the warrior of our group, I was supposed to protect you. Uh... you and the others, of course." {87563} Sharwyn's brow knots up in anger. "Are you saying I need my own personal guardian? I may not be as strong as you, Daelen - few people are. But I have other talents that serve me well enough." {87564} "We don't all rely on brutish strength and a big axe! My spells and bard songs are all I need, so don't waste any extra effort watching out for poor Sharwyn. She can look after herself!" {87565} The half-orc is obviously taken aback by her harsh reaction. "I... I didn't mean it like that, Sharwyn. I've watched you in action; I know you can look after yourself." {87566} The bard gets a mischievous glint in her eye. "You've been watching me in action, have you? And do you like what you see?" {87567} The half-orc blushes. "Yes... I mean no, not like that. That is... look, I'm just glad you're okay." Sharwyn laughs and walks away, leaving the half-orc shaking his head in exasperation. {87568} "Deekin, could you please stop with that humming? It's beginning to get on my nerves." {87569} "You hear Deekin's humming? You gots good ears. Maybe you like if Deekin sing instead? Deekin sing real good. Just ask Boss. Boss likes when Deekin sings." {87570} "Please don't. No singing, no humming. How about we try moving with no sound at all? Just to see what it's like?" {87571} "Okay, that give Deekin time to work on song about you, Daelen." {87572} "You're working on a song about me?" The half-orc's voice betrays more fear than you've ever heard from him in battle. "What kind of song?" {87573} "You big, strong orc-man! You need big, strong orc-man song! But it hard... not much rhyme with orc. Fork... uh... pork..." {87574} "Fork and pork? Those are my options? They seem more suited to a cook than a barbarian. What about... uh... hmmm, I guess it is hard to find a good rhyme for orc." {87575} "Yeah, it be easier if you a cook. You ever think about changing jobs? Deekin knows lots of rhymes for cooking: fork and pork; pot and hot; eat and meat. See?" {87576} "Tell you what, Deekin. If I ever become a cook, you can write all the songs you want about me. Until then, let's just leave me out of your music. Deal?" {87577} The kobold smiles. "Sounds good to Deekin." The kobold walks off, humming once again. Daelen watches him go, then smiles and shakes his head. {87578} "Oh, Boss. You not mean that. You just in a bad mood. Deekin sing a song to cheer Boss up." {87579} "Tomi... what are you doing?" {87580} "Huh? What? Doing? Eh... I ain't doing nothin'! Relax, me burly mate. Let yer guard down a bit. Yer always so suspicious." {87581} "I've learned to be suspicious when you're around, Tomi. You're watching me more than I like, halfling. I know what you're up to. You're *casing* me!" {87582} "Casing you? Nah, you got it all wrong. I just... uh... I just like to watch you fight. You sure can smack folks around. I just like to see our enemies get what's coming to 'em, is all." {87583} "Keep playing me for a fool and I'll see you get what's coming to you, Tomi. I know exactly how many coins I've got on me, and if even one goes missing..." {87584} "Oi, that ain't fair! You got them fat ol' fingers. What if yer digging something out of yer pack and you drop a coin in the dust? You can't blame Tomi if he picks it up. Finders keepers, right?" {87585} "Finders keepers? Tell you what, Tomi: if I *find* you took anything from me and I'll *keep* smacking you upside the head until you give it back." {87586} Tomi's eyes go wide with surprise. "Okay, okay. I get it. Daelen doesn't like to share. Sheesh, you'd think I was some kind of common criminal." {87587} "Linu, would you be so kind as to watch where you're walking? This is the third time you've stomped on my heel this morning." {87588} "Oh, I'm sorry, dear. I don't mean to do it, but I tend to stumble on this uneven ground. You know how clumsy I can be... it's a wonder I haven't broken my leg on this trip." {87589} "I wouldn't worry about that. Your accidents have a way of working out. {87590} Linu shrugs. "Yes, I do have a bit of luck when it comes to that sort of thing. Still, I wish I wasn't so clumsy. Sometimes I wish I could be graceful, like so many other women." {87591} "But maybe if you were more graceful, you wouldn't be so lucky. These things have a way of balancing out. A stumble or two is a small price to pay for long term good fortune." {87592} "Hmmm... I never thought of it that way before. Thank you, Daelen. It's time I realize these clumsy feet of mine are really a blessing!" {87593} "I'm glad you feel that way. But please, just try to keep your *blessings* from treading on my heels for the rest of the morning." {87594} Linu smiles. "Of course, dear. I'll just walk a little farther behind you from now on." {87595} "Join me." {87596} "Never mind." {87597} "I think we need to part ways." {87598} "I've changed my mind. Stay with me." {87599} "Wait here until I return." {87600} "I'm sure. Go back to Durnan's inn." {87601} "I want to change your tactics." {87602} "I don't want to change anything else right now." {87603} "I want you to leave any traps that you see alone for now." {87604} "I want you to disarm any traps that you see." {87605} "Don't try to be stealthy anymore." {87606} "Stay stealthy, but only until the next fight." {87607} "Try to remain stealthy all the time." {87608} "Don't help me if I fail to open a locked door or chest." {87609} "Help me if I fail to open a locked door or chest." {87610} "I want to change the distance you stay away from me." {87611} Stay a long distance away. {87612} Keep a medium distance. {87613} Stay close. {87614} "Go ahead and attack as soon as you see enemies." {87615} "Defend me and don't attack until I do." {87616} "I want to adjust your equipment." {87617} "I need you to use your barbarian rage." {87618} "On second thought, don't bother." {87619} "I'm sure. Do it now." {87620} "What was it you wanted to say earlier?" {87621} "Let's stop and talk for a moment." {87622} "That's enough chatting." {87623} "No, nothing else." {87624} "I'm just wondering how everything is going with you." {87625} "What do you plan to do after all this is done?" {87626} "A month after that you'll want to leave again." {87627} "Finally ready to settle down?" {87628} "What did you do after you left Neverwinter?" {87629} "Do I look like I care about this?" {87630} "What happened next?" {87631} "So you were finally accepted?" {87632} "Where did you go?" {87633} "Nothing more than a strange coincidence." {87634} "Sounds like fate to me." {87635} "Sounds like you were running away." {87636} "You said you came from Neverwinter?" {87637} "That's funny. I don't remember hearing anything about you helping to save Neverwinter." {87638} "I remember hearing about you. You're quite famous." {87639} "You must have been very popular in Neverwinter after that." {87640} "I really don't care about this." {87641} "Why not?" {87642} "What do you mean?" {87643} "You're talking about Lady Aribeth, aren't you?" {87644} "Where did you go after that?" {87645} "That's a pretty bleak account of what happened." {87646} "No, not yet. Stay here." {87647} "Yes, come along." {87648} "Not right now." {87649} "What is it?" {87650} "I don't have time for this." {87651} "Is there some point here?" {87652} "Yes, it's a truly dangerous place." {87653} "It's about the challenge. Testing yourself, testing your limits." {87654} "Greed. There's a lot of treasure down here." {87655} "Fame. It's a place for heroes to prove themselves." {87656} "Maybe it has something to do with Halaster's magic." {87657} "This is crazy. Undermountain is famous on its own merits." {87658} "I hadn't thought of that before." {87659} "No spell is that powerful." {87660} "What do you mean?" {87661} "We're down here." {87662} "We don't have time for this." {87663} "Fine - out with, half-orc." {87664} "What? Is something wrong?" {87665} "Are you quitting on me, you big baby?" {87666} "Don't worry, the mountain won't collapse on us." {87667} "Maybe you should go back to the surface." {87668} "Don't worry, Daelen. Everything will be fine." {87669} "You're claustrophobic!" {87670} "That seems rather obvious, don't you think?" {87671} "Why would he need a fail safe?" {87672} "Let's just move on." {87673} "Any idea how we get this door open?" {87674} "I think I can handle this without your little tale." {87675} "Stand guard? What do you mean?" {87676} "And you think these skeletons are from that tribe?" {87677} "You didn't really tell me anything I didn't already know." {87678} "Thanks for the warning. Let's move on." {87679} "So you think these skeletons will come to life?" {87680} "Never mind. I don't want to discuss it." {87681} "You keep dying. That's not very helpful." {87682} "You're in the front of every battle. What do you expect?" {87683} "Undermountain is a dangerous place. Death isn't unexpected." {87684} "Just stay here, for now." {87685} "I want you to join me again." {87686} "Don't worry about it." {87687} "You were the one staring. Get yourself out of this mess." {87688} "Forget about her, Daelen. She's out of your league." {87689} "What's the problem? I think you make a nice couple." {87690} "Sharwyn, stop picking on Daelen." {87691} "Maybe this isn't the best time for a song, Deekin." {87692} "That's true. Why don't you sing for us now, Deekin?" {87693} "I do not!" {87694} "You takes Deekin with you now, yes?" {87695} ---------- Random Pop-Ups Start Here ------------ {87696} "No, boss, no! Please not says that! Deekin not wants to go... Deekin wants to keep adventuring!" {87697} "Deekin really think that for the best, all things considered." {87698} "Ummm... okay, Deekin stay here. But comes back soon, boss! Deekin not able to write story if he not sees what you do!" {87699} "Ummm... okay, Deekin try to find his way back. Deekin sure not likes this, though!" {87700} "What you wants Deekin to do?" {87701} "Awww! But that be the fun part! Oh well." {87702} "And the great hero gave the faithful kobold companion the license to discharge spells as he wished. Huzzah!" {87703} "You, ummm... *not* wants me to dispel bad magics? O-oookay boss, you gots it." {87704} "You wants Deekin to dispel bad magic? Okay, boss." {87705} "Okay, boss. Deekin leaves the traps for you, then." {87706} "Ummm... Deekin will do what he can to take aparts traps, sure." {87707} "Deekin stop that, then, okay." {87708} "Okay. Deekin is a mouse... until he pounces upon his next foe! Rraawwr!" {87709} "Deekin is now little, bitty mouse. Squeak!" {87710} "Okay. It give Deekin more chance to write epic tale of the boss, anyways." {87711} "Yup, Deekin can do that. No door shall stand before the great Deekin! Huzzah!" {87712} "Okay. Umm... where you wants Deekin, then?" {87713} "Done! Huzzah!" {87714} "You means... just charge and fights them up close? Ummm... okay. Deekin is brave Deekin. Deekin is brave Deekin..." {87715} "You wants Deekin to defends you? Okay! Deekin is now official bodyguard!" {87716} "Oh. Okay, Deekin just opens up pack for you. Ummm... is not very clean, though. And ignore the socks..." {87717} "Ummm... okay. Deekin looks through your pack and maybe he finds something you not already knows about. Hold on..." {87718} "Ooo! You wants to hear Deekin sing! Deekin gladly sing for the boss!" {87719} "You needs Deekin to buffs stuff up? What kinds of spells you needs Deekin to cast?" {87720} "What you wants Deekin to cast?" {87721} "You be sure?" {87722} "Okay. Who shoulds Deekin cast it on?" {87723} "What you calls place where big ghost is?" {87724} "Deekin gots a bad feeling about fortress, maybe." {87725} "You wants to talk with Deekin? What you wants to talk about, boss?" {87726} "There be something else you wants to talk about, boss?" {87727} "Deekin tired. Feet is sore. Back is hurting. Little Deekin feel like bag of clamshells bashed on ground repeatedly. Overall is okays." {87728} "Ummm... there be something else you wants to talks about, boss?" {87729} "Deekin gots little indigestion, maybe." [Burp!] "Oh... there it goes." {87730} "Hmmm. Is good. Deekin just not remember where he leaves pot of ink. How you supposed to write if you not gots ink?" {87731} "Is all okays. How about you, boss. Everything okays with you?" {87732} "Deekin excited to be on great adventure with the boss! Ummm... that mean everything just hunky-dorey." {87733} "Ummm... Deekin be okay. Except Deekin not remembers how you spells 'superfluous'." {87734} "Deekin busy writings latest chapter in epic story. Just you wait and sees, boss! It be betters than first one!" {87735} "Ummm... is okay, Deekin guesses, except Deekin not sees much. Where you at, boss?" {87736} "Deekin gots some scratches and stuff, but it mostly okay. Deekin tougher than he looks." {87737} "Deekin hurts pretty bad. Is adventuring always likes this? Is hard to write epic story when blood be everywhere." {87738} "Ooo... Deekin not feels good. He hurts really bad. Maybe we rests now?" {87739} "Deekin thinks he be poisoned. He burps lots and skin feels like it on fire. Old Master sometimes give Deekin poison for fun... Deekin not thinks it so fun." {87740} "Ummm... Deekin not feels so good. He gots bad rash, and just wants to curls up somewhere. Bleh." {87741} "You wants to discuss Deekin's training? Okay, boss." {87742} "Deekin focussing on becoming dragon disciple. It be really hard... but Deekin feels much stronger. Maybe old master be right. You wants that Deekin should do something different?" {87743} "Ummm, currently Deekin is just trying to be bard. You wants that Deekin should do something different?" {87744} "Okay, boss. Deekin works on being dragon disciple, maybe, but he not stops being bard." {87745} "Deekin is currently just workings on being both dragon disciple, like he tells you, and also bard, maybe. If you wants Deekin to do something different, boss, just says so." {87746} "If you says so, boss." {87747} "Okay, boss. Deekin tries his best." {87748} "Okay, boss. Deekin gots no problem with that. Deekin tries to be dragon disciple later, maybe." {87749} "You mean after Deekin finish second book?" {87750} "And after Deekin get *much* better price for his second book?" {87751} "Deekin walk into publisher office and if Deekin not gets paid good for second book then publisher be in lots of trouble! Deekin not goings to take any guff. Plus, Deekin want royalties." {87752} "After book, Deekin thinks he might go back to Nether Mountains, maybe." {87753} "Deekin thinkings maybe he takes kobold tribe and brings them out to lives with humans, maybe. Deekin thinks he makes tribe not be so mean and nasty, for once." {87754} "That tempts Deekin lots. But... Deekin gots to go on his own, again. Just because first time not goes well not means Deekin should not tries again." {87755} "Deekin maybe is first kobold that gets to come to civilized lands. Somehow Deekin not thinks he be only kobold that ever wants to. He certainly not want to be last kobold that try." {87756} "Deekin thinks it be hard, maybe. There be lots of kobold who fights Deekin, maybe. But Deekin going to try. Deekin gots to try." {87757} "Good idea, boss. On with the adventure!" {87758} "Deekin not thinks so, but he be grateful you offers. Ummmm, it not be possible if not for you, boss. Deekin never forgets you." {87759} "Thank you, boss. None of that be even possible if it not be for you. Deekin never forgets you." {87760} "But... adventure not be over yet, boss. On with the adventure!" {87761} "Deekin hopes so. Anyone can change, Deekin thinking. Maybe at first, they be not mean because Deekin tells them. Maybe laters they learn to be not mean because they wants to." {87762} "Ummm... Deekin not gots more stories. But Deekin entertains you, boss! Let Deekin thinks..." {87763} "We is doomed! Doom doom doom-doom doom DOOM!! Doom doom doom-doom doom DOOM!! Doom doom doom-doom doom DOOM!!" {87764} "DOOM!! Doom doom doom-doom doom DOOM!! DOOOOOM!!" {87765} "Umm... mumble... mumble mumble... Deekin forgets the lyrics... la-te-da..." {87766} "Oh-hhhh! Deekin's singing a song, yeah! Deekin's singing a song! He forgets how it goes, but nobody knows, 'cause Deekin's singing a so-ooong!!" {87767} "'Cause this is Never... Neverwinter Nights! And no one's gonna save you from the beast about to strike! You know it's Never... Neverwinter Nights! You're fighting for your life inside a killer, thriller to-NIIIIGHHHHT!!" {87768} "Sta-aaart spreadings the news! Deekin is leavings today! Deekin wants to BE a part of it! Waterdeep! Waterdeeeeep!" {87769} "We's all doomed! Dum-dum-dum-de-dum! YEEAAAAHHHH, we's all dooomed! Dum-dum-de-dum... buhhhhhhh-buh! We is all DOOMED!" {87770} "Doom-de-doom doom! DOOM DOOM DOOM! DID YOU HEARS ME?!!! DOOOOOMMMM!!" {87771} "Underdark! Underdark! Friendly, neighbourhood Underdark! Full of webs, any size! If you gets caught, you will dies! Look out! Look outs for the Underdark!" {87772} "Here we are! Dum-de-dum! Me and the boss, off to kill a drow la-dy! Dum-de-dum!!" {87773} "Deekin sings you the doom song! Doom doom doom! DOOM! Doom! Doom doom doom! DOOM!!" {87774} Deekin scratches his head. "Deekin gots hired to do actual adventure, once. All by himself." {87775} "It be after Deekin leaves you but before Deekin gets to Waterdeep. Deekin was travelings and he comes to small village at night. Deekin really hungry so he goes in, which he not normally does." {87776} "Village humans not sees kobolds much, Deekin thinks, except in bad ways. They usually chases Deekin out before Deekin gets chance to explain." {87777} "But big, giant bear had eaten all of Deekin's food the night before, so Deekin's little belly was rumbling. He had to try and begs for food or he would starves." {87778} "It be really strange. Deekin sticks head into tavern door and asks if it okay for him to comes in, and fat human lady says it be okay. She takes Deekin in and feeds him big meal and even lets him get room." {87779} "She never sees kobold before, and not thinks Deekin be so strange. When other peoples come into tavern later, they gets upset... but fat lady tells them to stop. She say Deekin be gentleman, so they get calm." {87780} "Yup. Deekin very lucky. Fat human lady runs inn all by herself, so Deekin stays for week to helps out with chores. Everybody in village calls her Mama, and so did Deekin." {87781} "Deekin even thinks of staying to helps Mama, but that not happens." Surprisingly, Deekin stops speaking for a moment. A tear creeps down his face and he wipes it away quickly. "Wolves... they comes into village one night and they kills Mama when she be outside." {87782} "At first, village people thinks Deekin maybe kills Mama. But then they looks close and they sees wolves does it. Mayor of village offers money to anyone who goes and kills wolves." {87783} "Nobody in village volunteer. Wolves be big and dangerous, they says. So Deekin volunteers." Deekin's voice hardens with remembered anger. "He be sad but also angry. Mama not deserves to die like that! So he goes and finds wolf cave and kills all them wolves." {87784} "Deekin almost dies, but he happy he kills them later. It feels good. Deekin avenges Mama and be true adventurer... mayor even pays Deekin as he promises." {87785} "Tavern goes to son of Mama who not likes Deekin... and nobody in village really trust Deekin, even if he kills wolves. Deekin go on to Waterdeep then." {87786} Deekin wipes another tear from his face and is silent a moment. "And besides... Mama not be there no more. She reminds Deekin of you. Deekin never misses the boss so much." {87787} "Deekin just find it hard to travel without the boss with him, is all. That not mean that Deekin not tries." {87788} "Deekin glad to be with the boss, now, yes? Let us return to the adventure!" {87789} "Deekin was asleep. He not knows Mama be outside... and even if he knows, he be asleep and not hears it." {87790} "Deekin was very sad for Mama. She was nice to Deekin and even said Deekin reminds her of son." {87791} "She goings to outhouse. Bad timing, Deekin thinkings." {87792} "Deekin meets drow once, before this whole adventure start." {87793} "Nope. This drow actually speaks to Deekin." {87794} Deekin thinks for a moment, remembering. "It be back in Waterdeep market... Deekin runnings around like mad because he forgets lute somewheres but he not knows where. And that only lute Deekin had." {87795} "You not payings attention? That not important, boss. What be important is that Deekin be runnings and not lookings where he goings." {87796} "Deekin comes around corner and pow! He runs right into big person standings there. Only it not just be big person, it be drow elf." {87797} "There only be so many peoples with black skin and white hairs and pointy ears. What else you thinks it be, boss?" {87798} "Anyway, Deekin lies there, stunned, while drow spins around and pulls out two big swords. He thinks Deekin attacks him! He goings to kill Deekin, so Deekin screams at top of his lungs!" {87799} "It makes drow stop, and Deekin takes chance to apologize lots. Drow says it be okay, and he makes comment that he assumes I be evil because I be kobold... and that it be strange to sees kobold in city like this." {87800} "He gots fat dwarf with him who laughs, then, and slaps him on back and says he of all peoples should knows better. Deekin not really knows what that means, but drow lets Deekin go." {87801} "Deekin was very surprised, too." {87802} "Ummm... dwarf mentions it. Was something like Fidget or Widget or... or Drippits, or somethings." {87803} "Deekin agrees. He was sort of weird for drow, anyway." {87804} Deekin scrunches his face for a moment, thinking hard. "Deekin meets another dragon, once." {87805} "It was nice, big dragon. Gold, Deekin thinkings. Deekin meets him inside Waterdeep, in fact." {87806} "Yup. He be disguised as human. You knows dragons do that? They turns into whatever they wants. Old Master turns into human all the time." {87807} "Old Master does that just to writes in book, he says. Old Master used to say that he not likes human form, but he says it gots advantages. Deekin knows that he not tells truth, though." {87808} "Old Master goes to Hilltop one time as human, and Deekin follows him. It was only third time Deekin be out of caves, so Deekin was very nervous." {87809} "All Deekin could wonders is why Old Master wants to comes to human town." Deekin shrugs, looking bewildered. "So Deekin become invisible and watches Old Master go into inn." {87810} "When Deekin spy through window, he sees Old Master eatings a big pie. Old Master gots big smile on his face, he looks so happy! After that, Old Master leaves town and goes home." {87811} "Old Master likes pie lots, Deekin thinking. Deekin never finds out what kinds, though. At time Deekin think it so strange he never mentions it to Old Master." {87812} "Oh. He just wants to know if Deekin knows the time. He not even tells Deekin he be dragon, but Deekin knows. Deekin knows." {87813} "Yes, boss. And about Old Master likings pie." {87814} "Ummm... Deekin notice that, too. Deekin thinks they be very... red." {87815} "They not be very big. Maybe Deekin fly for short distance, but he not be sure. Deekin not really be concerned about that." {87816} "Yes... it be interesting. Deekin looks very different now. Still... Deekin not sure if he be happy." {87817} "Deekin was thinkings maybe he gets white wings. Like Old Master, maybe." {87818} "When Old Master says that Deekin gots dragon blood, he assume it be white dragon blood like Old Master. Deekin not be sure what to think." {87819} "No, Deekin likes being dragon disciple. Deekin feel powerful... maybe for first time since Deekin leave old master. Deekin feel like he able to do almost anything!" {87820} "Deekin just, ummm... want to look like Old Master." {87821} "Heh heh. Deekin knows it be silly. Deekin get over it quick... he just, ummm, misses Old Master a little." {87822} Deekin hangs his head in shame. "You is right. Deekin should not be so picky. Sorry, boss." {87823} "You thinks so?" Deekin looks on his wings with renewed appreciation. "Maybe you is right. Thanks, boss!" {87824} "You means now that Deekin be dragon disciple? Yeah, it be lots different. Deekin feels really strange sometimes." {87825} "Ohhh, sometimes Deekin gets strange dreams. He flies around looking for cow to eat. Deekin feel really strong and angry and gots stinky breath, even." {87826} "When Deekin awake, sometimes his skin feel really hot. He looks at boss, even, and sometimes think 'Ha ha, puny mortal!' even though Deekin not means it." {87827} "You not gots to worries, boss. Deekin controls everything okays. Deekin likes it, actually... it make Deekin feel good." {87828} "Deekin just hopes he not burps and, ummm, breathe fire or something at wrong moment. Deekin wouldn't wants to, ummm, singe the boss or anything..." {87829} "Maybe one day Deekin be strong and he can fly and do all sorts of things like old master? That make him Super Deekin! Hee hee!" {87830} "Thanks, boss!" {87831} "Heh heh... right, boss. Deekin remembers that." {87832} "Ummm... Deekin been meaning to talks to you about that..." {87833} "The old boss once tell Deekin that he gots dragon blood, that it be strong in him. Deekin never knows what that means... Deekin be small and weak and not breathes fire or anything." {87834} "But sometimes... sometimes when Deekin fights he feels heart beatings really fast and he feel... strong. Does that seem silly to you, boss?" {87835} "Well... Deekin thinking maybe he tries to, ummm, focus on being dragon disciple. Old master never tells Deekin about this, but... maybe it be good thing?" {87836} "It be up to you, boss. Deekin do what you tells him to. If you wants Deekin to just be faithful bard, instead, Deekin do that and be happy." {87837} "Okay. Deekin concentrates on that. Thanks, boss." {87838} "Okay. Deekin not want to disappoint you, boss. Deekin become dragon disciple later, maybe." {87839} "Then Deekin work on being dragon disciple for now and, ummmm, maybe goes back to being bard later. Deekin hopes that okay. You tells him if it not, boss." {87840} "Deekin comes first to Waterdeep, and then he publishes book. That gives Deekin a little bit of coin so he can travel some more... though Deekin never gets too far, to be honest." {87841} "It... not works out for Deekin like he thinks it should. Deekin was happy to sells great, epic tale to publisher... though Deekin only paids two, maybe three thousand gold." {87842} He nods his head slowly, looking abashed. "Deekin knows that. Deekin just... want to make it on his own. Always Deekin gots boss who looks out for little Deekin, Deekin had to try. Even if it not works out." {87843} "Deekin thought he gots it made when publisher pays him for great, epic tale. Deekin think two, three thousand gold be everything." {87844} Deekin looks up at you, his smile bright. "You dids? That make Deekin very happy. All he wants is to be famous and to have lots of people reads epic tale and knows about the boss' adventure." {87845} "Deekin certainly not does it for coin. Publisher not pays Deekin much... two or three thousand gold, maybe, Deekin not really remember." {87846} "Oh, it not be so much, maybe. Was two or three thousand gold Deekin get paid." {87847} "Deekin want to keep some gold aside for you, boss. Honest, Deekin did. It just... it just not lasts very long. There be lots of peoples who wants Deekin's money and Deekin not knows how to spend it." {87848} "Deekin not knows any better. It seem like lots of money to Deekin, more than he ever sees before." {87849} "It not lasts long in Waterdeep, anyway. There always be peoples who wants Deekin's money, and Deekin got hard time knowings how to spends it." {87850} "He pays too high prices for everything before he realizes that people cheats him. Deekin tries to complain, but nobody cares because he just be little kobold." {87851} "Deekin try and stands up for himself, but he can't fights or casts spells to makes people nice. If Deekin do that, people thinks Deekin just be evil kobold and he gets attacked... maybe killed." {87852} "Even city guard not helps Deekin. Deekin try to talks to them, but they just chases Deekin and tries to kill him... Deekin gets away, but it be close thing. Kobolds not be popular." {87853} "Old master say bards is supposed to be charming and diplomatic. Deekin not very good bard. Deekin loses all money. Deekin play music in dirty taverns where nobody listens, and nobody think Deekin charming." {87854} "Deekin not knows much about civilization, but Deekin not be dumb. Deekin knows why peoples thinks like that about kobolds... and it be true. Kobolds be mean and nasty." {87855} "If Deekin be dumb, he thinks all people be mean and nasty just likes people thinks all kobolds be mean and nasty. If there be peoples like you, there be others, too. Deekin just gots to finds them." {87856} "Deekin proves to them that Deekin be true bard. One day everybody knows about Deekin." {87857} Deekin grins, showing a full set of sharp teeth. "I agree, boss. On to the adventure!" {87858} Deekin looks all choked up for a moment. "Thanks, boss. That means very much to little Deekin." {87859} Deekin grins, showing a full set of sharp teeth. "Thanks, boss! You is the greatest!" {87860} "You is nice to say that, boss. Deekin knows that there not be many people like you, though." {87861} "No. Deekin not going to gives up, boss. Deekin not be here if he gives up." {87862} "You not thinks little Deekin be weak?" {87863} "That be different, boss. When Deekin adventures with you, he can fights and casts spells. When Deekin be in city, however, he can't do that." {87864} "That what Deekin hear. Publisher just pays Deekin when he buys book, though... Deekin not knows any better. Deekin think that be lots of money back then." {87865} Deekin shrugs noncommittally. "Publisher just pays Deekin when he buys book. Deekin not knows any better." {87866} "Mage who builds Undermountain? Deekin knows a little bits, from stories." {87867} "You mean, you goings to test Deekin? Oh! Deekin wishes he had time to studies, first!" {87868} "Ummm... well, his full name be Halaster Blackcloak, Deekin remembers. And he be very old. Some peoples say he even be older than Elminster." {87869} "Deekin reads book once that say Halaster come to Waterdeep before city was here. He brings seven apprentices and then builds great tower... because that what great mages do." {87870} "Well, books say that Halaster was little bit crazy even then. Apprentices not see him much, as he hides even in own tower. He build tower deeper and deeper to hide and talks to demons." {87871} "Then one day Halaster make tower go too deep and he break into old dwarf mines. There be no dwarves anymore... just lots of monsters. So Halaster move into mines and he not be seen any more. That be Undermountain." {87872} "Not much happen. Halaster stay crazy, Undermountain stay dangerous. Then this happen. Cue epic adventure, boss." {87873} "That all Deekin knows about Halaster, really. Deekin hopes that help." {87874} "Halaster not lets monsters leave, so Waterdeep never in danger. Deekin not think Waterdeep even knows about Undermountain and Halaster for long, long time." {87875} "Durnan be one of first adventurers to return from Undermountain alive. Book Deekin read be by partner of Durnan, in fact... but Deekin forgets his name." {87876} "Some, maybe. Halaster summons monsters all the time and sets up puzzles and traps and lairs. To guards him, maybe, or just to kills people? Deekin not knows." {87877} "You know, Elminster once say that Undermountain be biggest adventurer graveyard in all of Faerun. Deekin wonders if that be true?" {87878} "Not any more. Over centuries, Halaster builds and builds and changes dungeon. They says he alters layout all the time, just to be safe, and he moves through the walls." {87879} "That be different story. If Deekin remember, they all gets killed by drow... so when Halaster comes, it already be all one big dungeon. Some stories say Halaster kills all drow he finds, first. Maybe they mad at him?" {87880} "Deekin guesses he just too crazy. He goes all paranoid and thinks everybody out to gets him, maybe. Nobody really sure why Halaster is like he is." {87881} "More than one thousand years, maybe? This be legend, boss, it not great when it comes to dates, you know." {87882} "Not any more. Deekin believe that Yawning Portal Inn be on spot where tower once was. That why it gots entrance to Undermountain." {87883} "Deekin not thinks so. Books say that Halaster kills most of apprentices. Some goes with him later into Undermountain, maybe, but nobody know what happens to them then." {87884} "AHHHHHHH!! Deekin... heart..." {87885} "Deekin worships ground boss walks on! Honest! Please not be so angry at Deekin!" {87886} "Deekin is so sorry, boss!! Can you not forgives little Deekin?" He bats his eyes at you innocently. {87887} "Deekin is but little, little worm before the boss! Forgive little Deekin!" {87888} "Deekin learns lesson good, he promises! Deekin do better, he will!" {87889} "Yay! Deekin so happy! Deekin do his best from now on, Deekin promises!" {87890} "Ahhh! No hurts Deekin! Deekin sorry, he tries to do better!" {87891} "D'oh! Deekin not wants to be in trouble, boss! Please forgives Deekin!" {87892} "Deekin not worthy! Deekin not worthy!" {87893} "Why you be so means to Deekin? Deekin is sorry! Really sorry!" {87894} "Oh. Okay... Deekin talks to you later, maybe." {87895} "Deekin just... wants to say that you is best friend Deekin ever gots." {87896} "Boss denies it, maybe, but Deekin knows that the boss really cares. Otherwise why would Deekin be here?" {87897} "Nobody gives Deekin chance like the boss did... and you gives it to Deekin twice! Deekin will always be grateful to boss for that." {87898} "Okay, boss. Deekin not embarasses you with mushy stuff no more." {87899} "Deekin has?" {87900} "Oh, of course! Deekin has great, epic tale of the boss to finish! It will be great, boss, just you wait and see!" {87901} "Heh heh... Deekin okay with that. If he amuses boss, that makes Deekin very happy." {87902} "Deekin not... think of that, but maybe boss is right. Deekin is a powerful kobold! Maybe soon Deekin have legend of his own! Thanks, boss." {87903} "Heh... you makes Deekin blush, boss. And that be hard to do, considering Deekin all scaley. Ha ha!" {87904} "Ummm... nothing. Forget Deekin says something, boss." {87905} "Ummm... no, it okay. Deekin alright." {87906} [Failure] "No, no... don't worry about Deekin. Deekin gots nothing to say." {87907} [Success] "Well, maybe... no. No, no, Deekin be fine. Just continue adventure, boss." {87908} [Success] "Aaaahhhh!! Okay, boss, okay! DEEKIN GOTS TO GO TO THE BATHROOM!! CAN WE STOPS FOR A MOMENT?!?!" {87909} "What should Deekin calls new book when it done?" {87910} "Mmmm... maybe Deekin gots ideas. But Deekin thought he maybe asks boss this time." {87911} "Book is all about the boss and the great, epic adventure! Does boss really not haves an opinion?" {87912} "Hmm. Maybe Deekin calls it 'Adventures of the Boss'? Now that gots nifty ring to it!" {87913} "Hmph. Don't reminds Deekin. Deekin hates that guy! Deekin tracks him down one day and gives him swift kicks in buttocks! Grrr!" {87914} "But the boss is probably right. Oh well." {87915} "That be what Deekin wants to calls it last time. Hmmm... maybe 'Adventures of , the Sequel'? Nobody ever tries that before." {87916} "Oh. Ummm... Deekin wasn't thinking of calling it anything so silly. Ha ha..." he pulls out his notebook and begins quickly scratching out several notes. {87917} "Gosh. Deekin was thinkings exactly the same thing. Isn't it great that Deekin and boss thinks so much alike?" {87918} "Ha ha. The boss is a comedian now, Deekin sees." {87919} "Deekin is writing in epic tale... and Deekin just wondering..." {87920} "Deekin wonders how boss wants to, ummm... how you wants to be described?" {87921} "O-oookay, boss. But don't you come cryings to Deekin later if people says you not looks like Deekin writes you looks." {87922} "Ummm... Deekin could, maybe, but he hears that men be very vain..." {87923} "Ummm... Deekin could, maybe, but he hears that ladies be sensitives about that sort of thing..." {87924} "But... that entire purpose of Deekin travelings with you, boss! Deekin is here to records your journey! To brings your greatness to all of the world! Does you not want say in how you is described?" {87925} "Well... I says that you is a handsomes man. I always calls you that, when I not calls you boss." {87926} "Hmmm... now how Deekin describes you without gettings into trouble..." {87927} "Okay, Deekin thinks he gets hint, boss. Thanks for helping." {87928} "Tells the truth? Peoples always gets mad when Deekin tells the truth. No, Deekin thinks he much safer when he lies kobold butt off. Thanks, boss." {87929} "Really? But nobody recognizes you from *that* description. Oh well, Deekin keeps on trying..." {87930} "Well... I says that you is a beautiful lady. I always calls you that, when I not calls you boss." {87931} "Does you remembers old master at all?" {87932} "Deekin remembers when you tells Deekin that he be free. He almost not believe it that old master lets him go. Deekin was very happy." {87933} "Deekin just wonders... when you talks to old master, did he talks about Deekin at all?" {87934} "Oh. Sometimes Deekin misses old master, too, but that not what Deekin talks about." {87935} "Old master tell Deekin once that Deekin gots lots of dragon blood. Deekin not be sure about that... Deekin not be bigger or stronger, he not breathes fire or anything." {87936} "Maybe that be okay... unless Deekin breathes fire all the time. Then it be hard to eats." {87937} "No, old master not jokes often. Not with Deekin. Lots of times he not makes sense, though." {87938} "Maybe. Deekin not really thinks so, but sometimes he wonders." {87939} "Old master tell Deekin once that Deekin gots lots of dragon blood. But he never tells Deekin more... and now that Deekin go through changes..." {87940} "So Deekin wonder if old master not say anything abouts Deekin? Nothing likes that?" {87941} "Oh. Deekin hopes that... well, Deekin just gots to makes best of it." {87942} "Oh. Deekin... Deekin try, boss." {87943} "So you not remembers if old master says anything? Anything at all?" {87944} "Yes, Deekin remembers you tellings Deekin that. Deekin felt a bit sad... though Deekin know that old master would never let him go otherwise." {87945} "Oh. Deekin hope maybe you remembers. It not important." {87946} "Ummm... you thinks it be okay if Deekin writes in book that he not likes Waterdeep?" {87947} "Deekin reads so much about Waterdeep when he was with old master... there be so many books, so many! Deekin read them all! He always wonder how so many peoples lives in one place!" {87948} "So when Deekin leaves Hilltop, he heads first to Waterdeep. Deekin go to the big city! If Deekin makes it there, Deekin makes it anywhere!" {87949} Deekin shuffles his feet. "Deekin not makes it there. Everybody in Waterdeep is very mean to little Deekin." {87950} "Sorry, boss. Deekin just... want to gets it all right in book." {87951} "They chases Deekin with pitchforks, sends guards to run Deekin down. Deekin gets thrown out of so many inns... he sleeps for three days in cold gutters before Deekin finally find half-orc who lets Deekin use stable." {87952} "Deekin just was hoping that... maybe Waterdeep gots people who treats him nice. Like you." {87953} "You free Deekin. That nicest thing anyone does for Deekin." {87954} "Heh heh... you talks like that, boss, but Deekin knows you not means it." {87955} "It not so bad, maybe. Eventually people stop chasings Deekin. Deekin publishes great epic tale of boss, just like he says he would." {87956} "But Deekin not gets great adventure he hopes for. World is so big and Deekin is so small. Maybe next time Deekin start with village and works up to Waterdeep from there?" {87957} "Deekin not knows much about drow. Does boss knows about drow?" {87958} "Uh, Deekin gots question about drow. Maybe boss knows answer?" {87959} "Oh. Okay. It not so important, anyway." {87960} "Ummm... most surface creature that be underground for long time and not gets sunshine, they gets all pale and whites. Deekin's tribe sometimes take slaves and they all gets like that." {87961} "Deekin hear that drow be from surface once. How come they not be all whites and pale? How come they gots black skin?" {87962} "And why they gots white hair? Somebody scares them real bad, once? It all very strange to little Deekin." {87963} "Maybe you is right boss. Deekin always think they shoulds be grey, then, like dwarves and gnomes... but Deekin not knows a lot about these things. It is strange." {87964} "Oooo... Deekin writes that down! Thanks, boss!" {87965} "But... some folks is evil..." {87966} "Oh. Deekin not realizes that be a rule, exactly... thanks, boss." {87967} "Deekin sees one once. But old master eats him really quickly. He says drow be extra, extra tasty." {87968} "Yup. Old boss says dark meat be best." {87969} "Oh? Deekin not realize that be important." {87970} "Ummm... yeah. Of course Deekin knows that! Gosh... what you thinks of Deekin, boss? Ha ha..." {87971} "Do you thinks Deekin should change name, maybe?" {87972} "Really? Not even if Deekin changes name to Deekin the Greatest Kobold Ever, maybe? Could boss calls Deekin that?" {87973} "Oh. Okay. Sorry, boss." {87974} "Awww. Deekin would call you the Greatest Boss Ever. If you asks Deekin to." {87975} "Ha ha! Boss be so funny!" {87976} "Deekin was thinking he need better name, maybe. To go on Deekin's book." {87977} "But what should Deekin change it to? Something macho, maybe?" {87978} "Deekin likes the boss' name... but it probably not be very appropriate for little Deekin. And you probably not thrilled if Deekin do that..." {87979} "Ummm... it not exactly roll off tongue. Maybe Deekin names himself Donald?" {87980} "Really? Deekin not so sure. 'Donald Scalesinger'... hmmm. Deekin sleeps on it, maybe..." {87981} "Okay. Deekin think on it some more, boss." {87982} "Deekin reads it on scroll somewhere. Hmmm. Maybe Deekin thinks on it a bit more..." {87983} "You thinks so? Okay. Maybe Deekin just worries too much. Thanks boss!" {87984} "Oh, it just sound so... so... Deekin. People who picks up book, they scrunches up nose and says Deekin's name out loud like they think chicken writes book, maybe." {87985} "Hmph. Ha ha. Boss is so very funny. Deekin ask you later when you not feels like giant comedian." {87986} "Deekin wonder sometimes... does you ever miss old dwarf? What his name? Master Drogan?" {87987} "Oh. Deekin just wonders. Deekin misses old master sometimes." {87988} "Yes, that what Deekin want. Deekin got everything he want, in the end." {87989} "Not all the times. Some of the times old master treat Deekin nice, and he teaches Deekin everything Deekin knows. That why Deekin serve old master so long... Deekin owe him." {87990} "No. Deekin not want to go back to ice caves... there be nothing there for Deekin, anyway. And Deekin not want to risk becoming slave again." {87991} "Sometimes Deekin just wants to go and tells tale to someone who know Deekin then, so they sees Deekin as Deekin is now. So Deekin share what Deekin has become." {87992} "Deekin think old master would be happy for Deekin. Does... does boss think Master Drogan would be happy with boss?" {87993} "Oh. Sorry, boss. Deekin be quiet, then." {87994} "Deekin thinks so. Yes, Deekin quite sure that Master Drogan woulds be happy with boss." {87995} "No? Oh. Deekin finds that very sad, somehow. Oh, well." {87996} "How we divides treasure we finds? You keeps it all? Deekin gets some, maybe?" {87997} "So... you wants Deekin to call dibs?" {87998} "Oh. So Deekin is now just hireling. Deekin understand." Deekin takes out his notebook and, hiding it from you, furiously scribbles several notes. {87999} "Well... Deekin hears that adventurers always works out who gets dibs. Deekin *could* just calls dibs whenever we finds treasure." {88000} Deekin smiles broadly, showing rows of sharp teeth. "You so good to little Deekin, boss! Dibs it is!" {88001} "But... Deekin wants to be proper adventurer!" {88002} "Mmmm. So says the boss who carries all the gold. Deekin gets it." He takes out his notebook and, hiding it from you, scribbles some notes furiously. {88003} "Deekin not thinks of it quite that way. You are so good to little Deekin, boss!" {88004} "So just because Deekin be kobold he not be proper adventurer? You hurt Deekin's feelings, boss. Deekin remembers that when it come time to right dedication on epic book!" {88005} --------- Random Conversations begin here ---------- {88006} "Ummm... Deekin guesses this all be over soon, right? We almost be out of here?" {88007} "And then what? We fights the bad guy?" {88008} "Well... Deekin just want to tells you, boss... Deekin gots full confidence that you goings to win. You is the greatest hero ever." {88009} "Oh, Deekin would never forgets that! Onto the end of the adventure! Woo hoo!" {88010} "Heh... is nice of you to say, boss. Onto the end of the adventure! Woo hoo!" {88011} "Onto the end of the adventure! Woo hoo!" {88012} "What you calls this place?" {88013} "And who is Reaper? Or maybe Deekin should ask *what* is Reaper?" {88014} "Okays, Deekin just writes... ummm... 'strange, scary place with creepy ghost that boss knows'. That work good." {88015} "Deekin need background for epic tale. Deekin never be here before, remember?" {88016} "And you finds rock in Shadow Plane? And rock brings you here?" {88017} "And Reaper sends you wherever you wants to go?" {88018} Deekin scratches his chin thoughtfully and then finally takes out his book and scribbles several notes in it. "Okay, boss. Deekin just needs to check. You goes on, now." {88019} "Deekin wants to know what boss says, first, before he talks to something named Reaper." {88020} "Deekin be pretty sure we has up and gone to the Hells." {88021} "Oh. Ummm... sorry, boss." {88022} "Ummm... there not goings to be many nice people here, Deekin thinks." {88023} "You is thinking of the Abyss, maybe, boss. That be completely different place." {88024} "All the, ummm, dead people? And demons. Or is these devils? Deekin always gets that mixed up." {88025} "Deekin thinks he remember legend about lost city. He reads book with old master, once, long time ago." {88026} "Okay, then, boss. Deekin keeps it to himself." {88027} "Well... this be part of avariel city. Avariel be winged elves, or so book say. Deekin never sees any elf that gots wings since he leaves caves, so maybe book not tells truth." {88028} "Avariel city be high up in mountains, and everybody happy. Then one day - POOF! - everything disappear. Nobody know where, but legend say they go to darkest depths... which be here?" {88029} "Aye-aye, boss! Let the adventure continue!" {88030} "Deekin always love fact you is so ready to adventure, boss!" {88031} "It looks just like picture." {88032} "Umm... maybe there be a curse. Or a wizard. Or a queen. Or maybe that be a different story. Deekin can't quite remembers. Deekin just remember one day - POOF! - everything disappear." {88033} "Ummm... nope. Story not say. It just say one day - POOF!. It not say one day - POOF! because..." {88034} "Deekin not knows. Legend not mention where city gets sent, exactly, just that it go from mountain heights to darkest depths. Deekin thought that story just be guessing." {88035} "You thinks tentacle-heads be able to read Deekin's thoughts, too?" {88036} "You knows Deekin too well, boss." {88037} "That... makes Deekin feel oddly comforted, boss." {88038} "That is such a nice thing you says about Deekin, boss. You is so good to little Deekin!" {88039} "Oo! You going to gives them heck, boss? Deekin looks at them and thinks they might go nice with tartar, maybe, but maybe you not thinks same thing." {88040} "Deekin gots a bad feeling about this place." {88041} "Okay, boss. Deekin just says it silently, though..." {88042} "And who protects the boss? Like Deekin says: he gots ba-aaaad feeling about this place." {88043} "What is wrong? Look around, boss? We is going inside Evil Fortress of DOOM!! That is *never* good." {88044} "Well, Deekin means it. He gots ba-aaaaad feeling. Maybe it be the giant fortress of DOOM we is walking into, he not sure." {88045} "This village... these all be surface people. What they doing here in Underdark, boss?" {88046} "It is just... Deekin not sees anyone in village who not from surface. And who not dresses in ragsy clothes. Maybe they all be poor?" {88047} Deekin looks again carefully. "All of them, boss? Deekin not sees any people who is not from surface. And not dressed in ragsy clothes." {88048} "If they be slaves, maybe, then who they be slaves to?" {88049} "You are right, boss! Let the adventure continue!!" {88050} "Okay, boss. Deekin just worried... he pictures Deekin in chains and ragsy clothes and not likes that picture so much." {88051} "How you thinks floating eyeballs makes tunnels? They blasts with eye-rays, maybe?" {88052} "Oh. It just occurs to Deekin to wonder. Just ignore Deekin, boss." {88053} "Slaves? You thinks maybe they gots kobold slaves?" {88054} "Ummm... okay. Point taken, boss." {88055} "That... not give good image to Deekin, boss. Bad boss! Bad, bad boss!" {88056} "Hmm. Maybe they gots pretty female kobold slave that Deekin coulds rescue. That gives Deekin idea for good story..." {88057} "Deekin wishes he gots eye-ray that makes stuff disappear. Monster come at boss: ZZAPP!! Deekin's room get dirty: ZZAPP!! Publisher smiles too much: ZZAPP!!" {88058} "Oh. Deekin just... stand over here, then..." {88059} "He changes title on Deekin and treats Deekin like silly kobold. ZZAPP!! Yeah, you takes that! You hears Deekin! ZZAPP!!" {88060} "Deekin sees sarcastic boss: ZZAPP!!" {88061} "Ruins be... strange place. Some different race lives in ruins before eyeballs, maybe, boss?" {88062} "No. Deekin not recognize ruins at all. Deekin think it look drow, maybe, but then again Deekin be no expert on drow." {88063} "Deekin just... feel strange. Magic feels dead here, boss. Deekin not likes this at all." {88064} "Deekin do his best, boss. Without magic, though... that not exactly inspires Deekin with confidence." {88065} "Deekin not know, really. It sound strange, but maybe there be artifact around that take magic away? That not natural thing, after all." {88066} "Okay, boss. Without magic, though... Deekin feels queasy about that..." {88067} "Deekin not knows much about golems. They be puts together by wizards, right?" {88068} "So... is they alive, like Deekin? Do they gots to eats and sleeps and dreams and stuff? Do they wants things?" {88069} Deekin nods, considering your words. "Deekin thinks you is right, maybe." {88070} "It just seem to Deekin that if golems can thinks and feels and stuff that it be really sad they be down here since maker go away. Maybe they be stuck. Maybe they is angry." {88071} "If Deekin was golem and dwarves keep coming down and taking golem parts, Deekin would be angry. Bored, mostly, but angry too." {88072} "You be turned to stone once, boss. That not be same thing, maybe? How you feel when you be stone?" {88073} "Deekin think it not be pleasant. Not be anything, maybe, to be stone is to feels nothing." {88074} "Maybe that what it like to be stone. Or maybe to be golem is to be shut off and on, to exists and not exists. Maybe stone golem think about same thing?" {88075} "Oh. It just stuff Deekin thinks about. Just ignore little Deekin, boss. Let us get back to adventuring!" {88076} "Ooo, coulds we? That be great idea, boss!" {88077} "Aww, that nicest thing boss says to little Deekin." {88078} "That true. Though maybe it be fun to be made of wood... or gold, maybe! Then Deekin be worth lots!" {88079} "Happy? If maker be gone, how you gots purpose? Deekin not wants to be thing that is made but gots no purpose. That not sounds happy to Deekin." {88080} "Deekin realizes that there be water underground... even deep, deep caves where old boss lived gots lots of water..." {88081} "But if drow gots ships... you thinks that be ship, maybe? If drow gots ships, that means that there be whole *sea* here! Maybe whole *ocean*!" {88082} "Okay, boss. If you thinks we going to be on ship, soon, all Deekin asks is you warns him first..." {88083} "Deekin not travels on ship, yet. Ummmm... it not looks very safe..." {88084} "They not gots whole ocean underground, does they? How big cave would you needs?" {88085} "Ummm... how you fits whole ocean underground? How big cave would you needs?" {88086} "How you knows that, boss?" {88087} "Oh. Deekin wishes he was as smart as the boss." {88088} "Deekin remember reading in books that there whole races that lives underwater in Underdark. Fish mens with big lips and giant squids with brains that blows up your head!" {88089} "And how they sails without stars and winds and stuff? Deekin not travels on any ship, yet, even back on surface. It not looks very safe..." {88090} "Well that make Deekin feel better. Though Deekin's stomach still frightened. You just makes sure you tells Deekin first if we plans to go on ship, okay?" {88091} "Hmmm. Maybe you is right, boss. Deekin not thinks about it that way. Deekin's stomach not so sure it agrees, though..." {88092} "Ummm... okay, Deekin takes your word for it, boss. If Deekin gets his brain exploded by giant squid, though, he be very unhappy." {88093} "That not makes Deekin feel better, boss. If you goings to puts us on ship, just makes sure you warns Deekin first, okay?" {88094} "Ummm... we is really in Underdark. We is really, *really* in Underdark!" {88095} Deekin stops and looks at you incredulously. "You wants a way out, boss? But why?" {88096} "You not be happy?" Deekin's tone is incredulous, and he stares at you as if you have suddenly turned into a green ape. "Why you be not happy?" {88097} "This be wonderful!" Deekin runs around on the spot, waving his hands in the air excitedly. "Deekin read *so* much about Underdark, now Deekin actually be *here*!" {88098} "This be so good for Deekin's book! 'Epic hero goes to the deadly Underdark'! Sequel be greatest book ever!" {88099} "Right, boss! Let the epic adventure continue!" {88100} "Deekin travels all over when he leaves boss last time. What he really want to do, however, is go to Underdark! Even name is cool: Underdark! Gives Deekin little shiver. But Deekin too small to go, it too dangerous." {88101} "Is not just Deekin's book, it is book of great, epic hero, too! You wants book to be good, don't you, boss?" {88102} "You wants coin, boss? Deekin not earns much coin. Maybe publisher gots coin, Deekin not really know. All Deekin know is that lots of people read story. That make Deekin happy." {88103} "Scared? Deekin want so bad to travel to Underdark earlier, during journeys, except he knows he just ends up slave to tentacle-heads or fed to drow spider, maybe." {88104} "But now... now Deekin be in the Underdark with the great, epic hero! Deekin gets to travel Underdark while solving urgent mission of doo-oooom!" {88105} "That be really, really cool, boss." {88106} "Oh... no no! Don't leave Deekin now! Not until he sees the Underdark! Please, please, great hero!! Have mercy!!" {88107} "Oh, Deekin is right. You come around to Deekin's way of thinking soon, boss. This be greatest adventure! You see!" {88108} "Exactly! Yaaay for the boss! This be so much fun, Deekin just knows it!" {88109} "Well, maybe it because you not pays much attention, boss." {88110} "You sees that doorway? Deekin thinks we needs to get through that to go any further." {88111} Deekin thinks about it for a moment and then points at the ground. "Down." {88112} "It just is that Deekin remembers this doorway being mentioned in book Deekin reads. There be, ummm... four? Four chains? Four chains that bind the door to this plane." {88113} "Every time door be used, chains disappear to places they is held, and you needs to gets them again to open door. Door gots long name, but Deekin forgets it now." {88114} "Right-o, boss! Let the adventure continue!" {88115} "Yeah, Deekin knows what you means, boss. Halaster must really gots puzzle fixation." {88116} "Books say it changes, but always Undermountain be very big, very deep. We could go for weeks and weeks and still not sees end of it. But you not gets any deeper unless you finds chains first, boss." {88117} "Deekin not knows. Book never says. Deekin thinks maybe it be different each time." {88118} Deekin looks around the chamber with a wide-eyed expression of awe. "Deekin... Deekin knows what this place be called. It be, ummm, Hall of Sleeping Kings." {88119} "Oh, sorry boss. Deekin just tries to help out." {88120} "Ummm... okay, boss." {88121} "Deekin thinks you gots to be careful not to upset nobody. Maybe if you pay good respect it be okay, Deekin not sure." {88122} Deekin steals a wary glance at the skeletons about the room before continuing. "Deekin read long time ago that bodies of ancient human kings rest in Undermountain." {88123} "They be great kings and queens and sorcerers, all from northern lands that existed before other lands that have also been forgotten. That means they is very old, boss." {88124} "They wons great wars against enemies who not even exists any more. And here they is given place of honor by Halaster. Here they sleeps." {88125} "Right, boss! Let the adventure continue!" {88126} "You is welcome, boss. Always glad to helps out." {88127} "It not be so different if there be lots of magic. You knows that, boss. Dead humans gets up and attacks just as quick as live humans. Sometimes quicker." {88128} Deekin shrugs. "Deekin not knows. Maybe. Deekin doubts it be so easy to takes from them. Maybe that just wakes them up." {88129} "Ummm... Deekin read about this place once. It be called the Hall of Mirrors, if Deekin remembers right... which he might nots..." {88130} Deekin cringes away. "Oh. Sorry, boss... Deekin just tries to help..." {88131} Deekin nods, but seems quite fearful. "Okay, boss..." {88132} Deekin scratches his head and thinks for a moment. "When Deekin reads about it, Hall of Mirrors be nearer to entrance maybe. Some people who goes not far into Undermountain sees it before." {88133} "Big mage Halaster moves it, maybe? Deekin not knows. But you needs to be careful if you looks into mirrors... some of them does strange things, like they pulls you in or copies you. Bad stuff." {88134} "You is so good to little Deekin, boss." {88135} "Aye-aye, boss! The adventure continues!" {88136} "Then Deekin thinks you should be okays. Though Deekin kind of thinks that be very boring..." {88137} Deekin shrugs. "Deekin thinks so. There might be mirror here that not likes that much, though. It be lots of bad luck, anyway, no?" {88138} Deekin scratches his chin thoughtfully. "There be magic mirror which makes copy of someone who looks inside. Evil copy, kind of, that attacks you. Deekin seems to remember that one of these mirrors is one of those." {88139} "You knows... like there be world on other sides of mirror which is all backwards? Or maybe that be another story Deekin reads..." {88140} Deekin cautiously looks around before continuing. "You, ummm... you knows we is in Undermountain now, don't you?" {88141} The kobold cringes away from you a little, obviously uncertain. "Well, ummm... you knows what that means, yes?" {88142} Deekin dances from foot to foot, nervous. "Once you gets into Undermountain it means you not able to gets back out easy. Magic not work to takes you anywhere." {88143} "Oh? Boss knows about that already? Deekin should have known. Sorry, boss... Deekin just be nervous. Deekin reads lots about Undermountain." {88144} "Ummm... if you climbs rope, yup." {88145} Deekin thinks for a moment and shrugs. "Deekin not knows for sure. Maybe boss' relic be more powerful. But stories all agree on same stuff, like teleports not works here." {88146} "Deekin reads lots of stories about Undermountain. They all says same stuff, like teleports not works here." {88147} Deekin shuffles a bit in place, seeming to get agitated just from standing still. "So, ummm... back to the adventure, boss?" {88148} "Sure thing, boss." {88149} "And so the saga continues!" {88150} Deekin nods enthusiastically. "Deekin glad to hears it, boss! So, ummm... back to the adventure?" {88151} "Back when Deekin work hard to amuse old boss, Deekin reads lots of books. Old boss likes to hear stories about Undermountain, so Deekin reads about those whenever Deekin finds them." {88152} "Lots of it be just stories, maybe, but Deekin think lots of it be truth, too. Old boss had books which nobody else gots, so maybe Deekin knows things that nobody else knows." {88153} "Some things Deekin knows, Deekin rather not knows. Like fact that wizard Halaster... human who builds all this... he be really crazy and wants to kill everybody who comes in. That makes Deekin nervous." {88154} Deekin grins toothily. "Oh, Deekin knows *that*. Deekin worried more about boss than about Deekin. So, ummm... back to the adventure, boss?" {88155} Deekin seems pleased by your response. "That be very true, boss. You is really smart. So, ummm... back to the adventure?" {88156} Deekin seems unconvinced. "Wizards gots ways of living long time. Especially crazy ones, Deekin thinks." {88157} "Ye-essss, but that not all it mean, boss." {88158} "Oh. Boss really had no idea?" {88159} Deekin stares at you for a long moment, and then blinks several times. "Deekin hears of Rashaman. Is that what peoples do there?" {88160} "Oh." Disconcerted, Deekin takes out his tome and makes several notes in it, eyes wide. He then looks up at you again. "Well... we is in Undermountain now, boss. You knows what that means?" {88161} "Okay. Deekin just worried that boss gets mad at Deekin, that all." {88162} "Ummm... can Deekin expect to be raised lots, too, then?" {88163} Deekin sidles up next to you and looks up at you pitifully. "So... you wants Deekin to comes along with you again, boss? That why you raises Deekin, right?" {88164} "Yay! Onwards and forwards!" {88165} "You wants Deekin... to stay here? Ummm... okay. Deekin do that. But Deekin gets lonely quick, you know..." {88166} "Deekin just gets all excited! Deekin always think that boss be right behind him! Oh, well... Deekin tries to do better." {88167} "Deekin not knows. He thought maybe there be more 'Wheeee!' and less 'Aiieeeee!' on this adventure, is all." {88168} Deekin nods thoughtfully. "Ummm... okay. Deekin thinks hard about how to solves that." {88169} "Oh. That good to know. Deekin was beginning to get worried." {88170} ------- This line must be placed at the end of inter-party banter --------- {88171} "Ummm... is you really dead, elven lady? You not looks really dead." {88172} "I am really dead, yes. Is that truly what you wished to know?" {88173} "Ummm... not really. Deekin wonders how you be so good all of the time? Is it really hard?" {88174} "Whatever do you mean?" {88175} "Deekin try to be like you. He try to think only nice thoughts and even be holy... but then Deekin thinks of something funny and he laughs lots and it be too hard." {88176} "To be pure of heart does not mean you must be humorless." {88177} "But... you not laughs ever. You is always sad." {88178} "I... but that does not mean anything, little one. That only means... that I am sad." {88179} "You is sad? Why you be so sad? There be something Deekin can do to make you not sad?" {88180} "N-no... no, little one. There's nothing you can do for me." {88181} "Ummm... not really. Deekin wonders how you be so evil? Is it really hard?" {88182} "Whatever do you mean?" {88183} "Deekin looks in mirror and tries to be like you. He bares teeth and growls and goes 'Grrr! Grrr! Deekin be evil!' But he never be as scary as you." {88184} "I assume that is a compliment." {88185} "Just when Deekin thinks he be close to being evil, suddenly he think of something funny and he laughs lots and it be too hard." {88186} "To be evil does not mean you must be humorless, kobold." {88187} "Valen... Deekin just want you to know that he thinks you is really good fighter." {88188} "I'm so happy you noticed." {88189} "How you learns to fight like that?" {88190} "The hard way. One death at a time." {88191} "Ohhhh. Deekin was thinkings of asking for pointers... but maybe that not such a good idea." {88192} "Why not? You perish much more, kobold, and I'll begin to suspect you're copying my methods." {88193} "Deekin knows sarcasm when he hears it, you know." {88194} "Perhaps you'll use that same keen sense to detect a proper musical note, sometime." {88195} "Deekin is going to stop talkings to you now." {88196} "Generous to a fault. You're a breed apart, kobold." {88197} "Why is it you gots horns? Is you part goat?" {88198} "In a manner of speaking. I am part demon... a tiefling, if you've ever heard of such a thing." {88199} "Demons makes babies?" {88200} "When they wish to. Are you always so blunt with your questions?" {88201} "Deekin can be very innocent when he tries. That be part of his charm." {88202} "Well, I have a weapon that can crush a man's skull into pulp before he even realizes he is dead. I've made corpses whose jaws still wag as they try to speak. That's part of *my* charm." {88203} "Deekin once have old master who eat bad mushrooms and passes gas so bad it kill entire cave full of kobolds. Deekin stick head in water bucket, only reason he alive today." {88204} "I've cut my way through a hundred men, breathing in their own gore, and felt the slash of a hundred blades against my skin yet never died." {88205} "Old Master roll over on top of Deekin once while he sleeping. Old Master be real heavy." {88206} "Not much fazes you, does it?" {88207} "Nope, not much." {88208} "So Deekin hears that you never sees sun before." {88209} "I have not yet been to the surface lands. That is correct." {88210} "Is you nervous at all? The sun be very bright. Deekin remember when he first sees it." {88211} "I... have tried to imagine it." {88212} "You never imagines it. It be so bright, it bores into your skull. And the sky be all open above you, you be sure you going to fall up and up and up into big blacknesss --" {88213} "Silence!" {88214} "You not looks so good." {88215} "It... is a passing thing. Perhaps you feel the need to bother a bit longer, yes?" {88216} "Nope. Deekin is fine here." {88217} "Joy." {88218} "Why is it that Deekin never hears you when you walks, drow lady?" {88219} "It... is a skill that has been imprinted upon my heart. To make sounds when I walk was death when I was a Red Sister." {88220} "You had to learns to be real quiet?" {88221} "Indeed. Or my tutor would have slain me." {88222} "He kills you if you not learns it properly?" {88223} "No. *She* had no eyes. And if she ever heard something moving within her hearing she would lash out with poisoned darts. And she never missed. That made it imperative to move silently." {88224} "You coulds just move faster, too." {88225} Nathyrra smirks. "Aye. You could simply move faster, as well. But so could she." {88226} "You pays lots to go to this school?" {88227} "It was not a school. The Red Sisters are an order of assassins that I trained with." {88228} "You gots lots of friends who becomes Red Sisters with you?" {88229} "You mean of my class? No. After the training, it is the last survivor of a class who graduates and becomes a full Red Sister." {88230} "Ummm... Deekin not sure he think that kind of education is a good idea..." {88231} "But it is... thorough." {88232} "Ummmmm... heh heh. Did Deekin ever tells Sharwyn lady that she is so very pretty?" {88233} "No, Deekin never has. By the way you've been staring at me, however, I kind of figured that's what you had in mind." {88234} "What you means?" {88235} "You needn't be coy, my little lizard friend. Between one bard to another, I know what such glances mean." {88236} "Deekin was lookings at Sharwyn's hair." {88237} "Really, I'm flattered, but you must know it just isn't... what?" {88238} "Deekin was lookings at Sharwyn's hair. Is very pretty, but there be different color near Sharwyn's head. That be normal? Deekin not sees that before." {88239} "Of... of course it's normal! Look... I'll give you twenty gold not to mention that to anyone else." {88240} "Thirty." {88241} "Fine, thirty. Now stop talking." {88242} "Ummm... Deekin gots question for Sharwyn. Did you writes book called 'Neverwinter Nights'?" {88243} "I did, indeed, my little man. And I assume you were the scribe behind 'Shadows of Undrentide'?" {88244} "You reads Deekin's book? Deekin so excited! Did you likes it?" {88245} "Well... it started out well enough. But the second chapter seemed a bit... rushed..." {88246} "Deekin was running lots." {88247} "There were other problems, too. I'd be happy to list them for you sometime, if you're of a mind." {88248} "Deekin would likes that! Deekin can tells you what was wrongs with 'Neverwinter Nights', then, too!" {88249} "What are you talking about? There was nothing wrong with my book." {88250} "Is you joking?" {88251} "Oh, shush, you." Sharwyn turns away. "Critic." {88252} "So does they gots kobolds where you comes from, Daelan?" {88253} "Near my tribe? Yes, they do. I have crushed many kobolds in my day, as have the other warriors of my tribe." {88254} "Ohhhh. That not be good." {88255} "Not at all, Deekin. You are nothing like those wicked fiends I battled as a youth. You have something they will never possess." {88256} "A good pair of shoes?" {88257} "Honor. That is the true mark of difference that divides the beasts from the civilized men." {88258} "You thinks Deekin gots honor?" {88259} "I think you strive for honor, little one, whether you know that is the path you are on or not. To strive for honor is to achieve it, and that makes you worthy of respect." {88260} "No kobold ever be worthy of respect before." {88261} "You need not be the last, Deekin. Maybe it is your destiny to be an emissary. Have you ever thought of that?" {88262} "You makes Deekin thinks lots." {88263} "I certainly hope so." {88264} "So... Deekin is wonderings something. You is part orc?" {88265} "Yes, that is true." {88266} "Deekin sees lots of orcs before. You looks a little likes them, maybe, but not whole lots." {88267} "I am also partly human. The product of violence against my tribe. Surely you have heard of such couplings, kobold... your kind raids as much as the orcs ever have." {88268} "Kobolds not do such things. Deekin not think kobolds able to do such things." {88269} "Perhaps your kind is simply too different from the other humanoid races." {88270} "Old Master says that kobolds gots dragon blood! Though, ummm, he not exactly says that in a happy way..." {88271} "Dragon blood is strong. You should be proud of that. Draw strength and courage from it, little one." {88272} "You is kind of neat. Deekin likes you. Maybe he pencils you into the boss' epic story as sidekick." {88273} "I would be honored." {88274} "Ahem! Ummm... Deekin writes a poem for you, nice elven lady..." {88275} "Oh? Ha ha ha! You can call me Linu, Deekin. It's quite alright." {88276} "Oh, no... Deekin coulds never do that!" {88277} "Suit yourself, dear. Do I get the honor of hearing your poem?" {88278} "Okay! Holds on... how it goes again? Oh! Deekin remembers now!" {88279} "There once be elf lady so pretty and sweet, such pretty red hairs and two big left feet, in combat she fumbles, while walking she stumbles, it be so cute you thinks she be neat!" {88280} "Err... and this is complimentary?" {88281} "Deekin thinks you is the greatest!" {88282} "I see. Err... thank you. Perhaps I'll... walk closer to . Excuse me." {88283} "Can Deekin asks pretty elven lady somethings?" {88284} "My, aren't you the sweetest thing? You can ask me whatever you like, dear." {88285} "Okay. Deekin wants to know why you is so clumsy? Deekin sees lots of elves and they not be so clumsy like you." {88286} "Well, I... I wouldn't say I was *clumsy*, exactly..." {88287} "No, you is really clumsy. Deekin sees you getting stuff out of pack before, and you ends up almost knocking boss unconscious." {88288} "Yes, well... I did apologize for that..." {88289} Linu sighs, not entirely pleased. "I... let's just say that everyone has their area of speciality, alright?" {88290} "So you is especially clumsy?" {88291} "How about you go back to singing that lovely doom song again, my little friend? That was so much more entertaining." {88292} "Okay. Deekin be glad you likes it." {88293} "But she say Deekin could asks! Deekin just be curious." {88294} Linu glares at you with a mixture of mortification and exasperation. "I *said* I was sorry! The pan was so wedged in there..." {88295} "Deekin thinks it was funny. Boss gets really weird look. But, ummmm... you not answers question." {88296} "Boss! Deekin not likes how Tomi is lookings at him!" {88297} "I wasn't looking at ya any which how, ya overgrown lizard!" {88298} "Deekin says you is, you... you scale-less kobold!" {88299} "Scale-less kobold? Are you joshing me? Is that the best you can do?" {88300} "Deekin not wants to insults you lots. That not be very nice of Deekin..." {88301} "That's sort of the whole bleedin' point! You need to shake your fist and really threaten someone. Come on, now..." {88302} "You mean like this? Grrr!!" {88303} "There ya go! Now say 'You are a pink-skinned, smelly little sewer rodent!'" {88304} "You is a pink-skinned smelly little sewer rodent!" {88305} "Not bad, not bad. You've really got to work on that, though." {88306} "Deekin feel all funny. He wants to go slaps something, maybe." {88307} "Where did Deekin's money pouch go? Deekin hads money pouch, and now it be gone. It falls off, maybe?" {88308} "Now there's no need ta look at me with them beady little eyes o' yours, kobold! Just 'cause I'm a thief doesn't mean I steal." {88309} "Ummm... Deekin not looks at you likes anything..." {88310} "Oh, yes you did! I saw them accusing little eyes! Do you know who I am? Tomi Undergallows, that's who! And you... you're just a kobold!" {88311} "But Deekin not *says* anything! There only be few coins in pouch, maybe..." {88312} "Oh, I see. Now it's the guilt trip, is it? Alright. Fine. Here, take it. Take your bloody money pouch! Are you happy now?" {88313} "You gots Deekin's money pouch! Yay! Tomi, you is the greatest!" {88314} "Hmph. Tell me somethin' I don't know." {88315} "Join me." {88316} "Never mind." {88317} "I think we need to part ways." {88318} "Alright, fine. Stay with me, then." {88319} "Wait here until I return." {88320} "Go on. Maybe we'll meet later." {88321} "I want to change your tactics." {88322} "I don't want to change anything else right now." {88323} "I don't want you to cast any spells until I say otherwise." {88324} "I want you to go ahead and cast spells on your own." {88325} "Do not try to use dispel magic spells to remove disabling effects from party members." {88326} "Use dispel magic spells to remove disabling effects from party members." {88327} "I want you to leave any traps that you see alone for now." {88328} "I want you to disarm any traps that you see." {88329} "Don't try to be stealthy anymore." {88330} "Stay stealthy, but only until the next fight." {88331} "Try to remain stealthy all the time." {88332} "Don't help me if I fail to open a locked door or chest." {88333} "Help me if I fail to open a locked door or chest." {88334} "I want to change the distance you stay away from me." {88335} Stay a long distance away. {88336} Keep a medium distance. {88337} Stay close. {88338} "Go ahead and attack as soon as you see enemies." {88339} "Defend me and don't attack until I do." {88340} "I want to adjust your equipment." {88341} "Can you identify my equipment?" {88342} "I want you to use your bard song now." {88343} "I need you to cast a group of buffing spells." {88344} "Never mind." {88345} "Cast all the buffing spells you have." {88346} "Cast all the buffing spells that last a long time." {88347} "Cast all the short duration buffing spells." {88348} "I need you to cast a spell." {88349} "Never mind." {88350} "Wounding Whispers." {88351} "Ultravision." {88352} "True Seeing." {88353} "Summon Creature IX." {88354} "Summon Creature VIII." {88355} "Summon Creature VII." {88356} "Summon Creature VI." {88357} "Summon Creature V." {88358} "Summon Creature IV." {88359} "Summon Creature III." {88360} "Summon Creature II." {88361} "Summon Creature I." {88362} "Stoneskin." {88363} "Spell Resistance." {88364} "Spell Mantle." {88365} "Shield of Faith." {88366} "Shield." {88367} "Shadow Shield." {88368} "See Invisibility." {88369} "Sanctuary." {88370} "Restoration." {88371} "Resistance." {88372} "Resist Elements." {88373} "Remove Paralysis." {88374} "Remove Fear." {88375} "Remove Disease." {88376} "Remove Curse." {88377} "Remove Blindness/Deafness." {88378} "Regenerate." {88379} "Protection From Spells." {88380} "Protection From Elements." {88381} "Premonition." {88382} "Prayer." {88383} "Owl's Wisdom." {88384} "Neutralize poison." {88385} "Monstrous Regeneration." {88386} "Minor Globe of Invulnerability." {88387} "Mind Blank." {88388} "Mass Haste." {88389} "Magical Vestment." {88390} "Mage Armor." {88391} "Light." {88392} "Lesser Spell Mantle." {88393} "Lesser Restoration." {88394} "Lesser Mind Blank" {88395} "Lesser Dispel." {88396} "Knock." {88397} "Invisibility Sphere." {88398} "Invisibility" {88399} "Improved Invisibility." {88400} "Haste." {88401} "Greater Stoneskin." {88402} "Greater Spell Mantle." {88403} "Greater Sanctuary." {88404} "Greater Restoration." {88405} "Greater Magic Weapon." {88406} "Greater Dispelling." {88407} "Globe of Invulnerability." {88408} "Ghostly Visage." {88409} "Freedom of Movement." {88410} "Fox's Cunning" {88411} "Find Traps." {88412} "Ethereal Visage." {88413} "Entropic Shield." {88414} "Energy Buffer." {88415} "No, I've changed my mind." {88416} "Yes, go ahead." {88417} "Endure Elements." {88418} "Endurance." {88419} "Elemental Shield." {88420} "Eagle's Splendour." {88421} "Divine Power." {88422} "Dispel Magic." {88423} "Death Ward." {88424} "Death Armor." {88425} "Create Undead." {88426} "Continual Flame." {88427} "Clarity." {88428} "Cat's Grace." {88429} "Bull's Strength." {88430} "I've changed my mind." {88431} "Cast on all the party members." {88432} "Cast it on ." {88433} "Cast it on ." {88434} "Cast it on ." {88435} "Cast it on ." {88436} "Cast it on ." {88437} "Cast it on ." {88438} "Cast it on ." {88439} "Cast it on ." {88440} "Cast it on ." {88441} "Cast it on my animal companion." {88442} "Cast it on my familiar." {88443} "Cast it on me." {88444} "Cast it on yourself." {88445} "Bless." {88446} "Animate Dead." {88447} "Aid." {88448} "What was it you wanted to say earlier?" {88449} "Let's stop and talk for a moment." {88450} "We're done chatting." {88451} "No, nothing else." {88452} "I'm just wondering how everything is going with you." {88453} "I wish to discuss your training." {88454} "I want you to do whatever you like, Deekin." {88455} "Continue with what you're doing now." {88456} "Concentrate on becoming a dragon disciple." {88457} "I want you to focus on being a bard." {88458} "I'm wondering... what do you plan to do once this adventure is done?" {88459} "Yes, after that." {88460} "Yes, yes, after the book." {88461} "You damn well better get a better price." {88462} "You think you will?" {88463} "Why would you go back there?" {88464} "Don't you want to stay with me?" {88465} "That seems like a very odd thing to do." {88466} "You want your tribe to live in civilized lands? Why?" {88467} "Whatever works for you. Just keep the crazy to yourself." {88468} "Well... let's concentrate on finishing this adventure, first." {88469} "If there's anything I can do to help..." {88470} "I think that's a noble goal." {88471} "Do you think you can really make them change?" {88472} "How about a good tale?" {88473} "Are you saying we're doomed?" {88474} "You did? When was this?" {88475} "Why didn't you normally do that?" {88476} "Sounds like you got lucky." {88477} "What happened next?" {88478} "And you ended up leaving?" {88479} "I'm flattered, Deekin." {88480} "Yeah, yeah, yeah. Let's move on." {88481} "You missed me? Awww, Deekin..." {88482} "You couldn't protect her?" {88483} "I'm so sorry, Deekin. That's horrible." {88484} "What was she doing outside?" {88485} "This isn't like the time you met a dragon, is it?" {88486} "Go ahead, then." {88487} "You forgot your lute?" {88488} "A drow elf? In Waterdeep? Are you sure?" {88489} "Sounds like a drow all right." {88490} "I've heard that scream." {88491} "He let you go?" {88492} "Did he tell you his name?" {88493} "Drippits? That doesn't sound like much of a drow name." {88494} "Really? What kind of dragon?" {88495} "Inside Waterdeep?" {88496} "How do you know that?" {88497} "He went to Hilltop to eat pie?" {88498} "What about the Gold dragon? What did he want?" {88499} "So that's your story about meeting another dragon?" {88500} "Err... I can't help but notice that you've grown wings..." {88501} "Can you fly with them?" {88502} "A kobold with wings. How interesting." {88503} "You were hoping for something different?" {88504} "You don't like it?" {88505} "*That's* your complaint?" {88506} "Be thankful for what you have." {88507} "But red is much cooler than white." {88508} "You seem a bit different from when I first met you." {88509} "Strange how?" {88510} "You damn well better not mean it, kobold." {88511} "Just make sure you control these urges, Deekin." {88512} "Errr... yeah..." {88513} "If it makes you stronger, I'm all for it." {88514} "I'm glad you're enjoying your progress." {88515} "The boss wouldn't want that, either." {88516} "Talk to me about what?" {88517} "You could certainly afford to be stronger..." {88518} "It does seem a *bit* strange." {88519} "Not really. Where do you think it could lead?" {88520} "Go ahead and become a dragon disciple, if you can." {88521} "I could really use a bard, actually." {88522} "I can't tell you what to do, Deekin." {88523} "What happened to you after we parted ways last time?" {88524} "Why didn't you get very far?" {88525} "You could have come looking for me, you know." {88526} "I had a copy of your book, actually." {88527} "How much coin are we talking about?" {88528} "Some of that should have been mine." {88529} "You should have demanded more." {88530} "Hmph. If you weren't such an idiot, that wouldn't have happened." {88531} "You let them walk all over you?" {88532} "What were you expecting? You're a kobold." {88533} "I don't know what to say. That's horrible." {88534} "Alright, whatever. Let's just move on, shall we?" {88535} "I have complete faith in you, Deekin." {88536} "Well, good luck with that." {88537} "I think you're charming enough, Deekin." {88538} "So you're going to give up?" {88539} "So why didn't you kick some butt? You're no weakling." {88540} "Do *you* think you're weak?" {88541} "'Little Deekin' fights by my side against powerful monsters." {88542} "You're a powerful bard by any standard, Deekin." {88543} "It sounds like you had a difficult time." {88544} "That's it? I remember the book being quite successful." {88545} "That's not so bad." {88546} "Do you know anything about Halaster?" {88547} "I'll ask you about it later, perhaps." {88548} "Tell me what you know about him, then." {88549} "Go on." {88550} "What happened since then? Do you know?" {88551} "How was Waterdeep able to grow over top of Undermountain?" {88552} "So all these monsters were originally in Undermountain?" {88553} "Undermountain doesn't look like a dwarven mine, though." {88554} "What had happened to all the dwarves?" {88555} "Why did he disappear into the mines?" {88556} "Just how long ago was this, anyway?" {88557} "There's a tower? Is it still in Waterdeep?" {88558} "Are his apprentices still alive?" {88559} "Well, I hope you learned a lesson." {88560} "Good enough. You're forgiven... for now." {88561} "Forget it! I'm through with you!" {88562} "Not good enough!" [Reprimand him some more.] {88563} "No, not yet. Stay here." {88564} "Yes, come along." {88565} "Not right now, Deekin." {88566} "Yes, Deekin?" {88567} "We're not friends, kobold. Keep it straight." {88568} "Really? I think of you as more of a henchman." {88569} "Awww... that's very sweet of you to say, Deekin." {88570} "Great. Let's move on." {88571} "You've earned your place beside me, Deekin." {88572} "Who else is going to write my tale?" {88573} "Of course. You've been very amusing." {88574} "You do know how powerful you are now, right?" {88575} "I think of you as a great friend, too." {88576} "No, go ahead... what did you want to say?" {88577} [Persuade] "It's okay, Deekin. You can tell me." {88578} [Persuade] "Come on, Deekin. Talk to me." {88579} "Oh. Errr... sure, go ahead..." {88580} "Alright then." {88581} "You must have some ideas of your own." {88582} "Why are you asking me?" {88583} "No, I really don't care." {88584} "Won't your publisher just change the name on you again?" {88585} "How about 'the Adventures of '?" {88586} "Call it anything but 'Hordes of the Underdark'." {88587} "Call it 'Hordes of the Underdark', then." {88588} "Finished." {88589} "Yes?" {88590} "I really don't care about that." {88591} "You can't describe me yourself?" {88592} "You think I'm vain?" {88593} "You think I'm sensitive?" {88594} "I really wish you wouldn't put me in your book." {88595} "Write what you want, and leave me be." {88596} "How are you describing me now?" {88597} "Describe me however you think best, Deekin." {88598} "More along that vein would work, I think." {88599} "You don't need to compliment me. Just tell the truth." {88600} "That sounds fine to me." {88601} "Of course I remember Tymofarrar. Last I heard he was still as blase as ever." {88602} "Not that I recall." {88603} "He talked about you with affection... sort of..." {88604} "Why do you want to know?" {88605} "No, but it would be nice if you did." {88606} "He said you have dragon blood? Was he joking?" {88607} "Maybe the potential is there. You never know." {88608} "Yes, I've noticed." {88609} "I really don't remember." {88610} "I'm sorry Deekin. He never did." {88611} "No, he didn't, so get over it already." {88612} "That was a long time ago, Deekin." {88613} "Are you wondering about something specific?" {88614} "Tymofarrar? Of course. I remember killing him, too." {88615} "Err... the white dragon? Not really... it's been a long time." {88616} "You don't like Waterdeep?" {88617} "And?" {88618} "Big deal. Keep the sob story to yourself." {88619} "You're complaining because they were rude?" {88620} "Life isn't like that, little fella." {88621} "I'm sorry things didn't work out, Deekin." {88622} "I don't treat you nice." {88623} "And that's the saddest thing I've heard all day." {88624} "You blackmailed me, you little creep." {88625} "I suppose I did." {88626} "Good idea." {88627} "I think that probably would have happened anywhere." {88628} "What were you expecting, Deekin? You're a kobold." {88629} "No, not that much." {88630} "A fair amount, yes." {88631} "Not now, Deekin." {88632} "Ask away." {88633} "I don't really know." {88634} "If they were surface creatures once, Deekin, they aren't anymore." {88635} "Maybe because they're a lot like the shadows they live in." {88636} "Because they're evil. All black things are evil." {88637} "The evil folk have to wear black. Black hat or robe, preferably." {88638} "You lived in caves and you never saw a drow?" {88639} "Extra tasty? Really?" {88640} "Ugh... I didn't need to know that..." {88641} "Quite a bit. I am an elf, after all." {88642} "You do know that a drow is a type of elf, right?" {88643} "I really don't care." {88644} "Enough. This is a dumb topic." {88645} "Not on your life." {88646} "Yes. Change it to Deekin Diesalot." {88647} "You want to change your name?" {88648} "That's the dumbest idea I've ever heard." {88649} "That's a good idea. Change your name." {88650} "Think about it. I'm sure you'll come up with something." {88651} "Err... the kobold?" {88652} "Donald? Sounds great." {88653} "No. Don't do that, Deekin. Please." {88654} "What kind of name is that?" {88655} "Don't you have any favorite names, Deekin?" {88656} "Maybe something a little less cute?" {88657} "Yes, macho. Like 'the Deekinator'." {88658} "I think Deekin is a fine name." {88659} "What's wrong with your current name?" {88660} "A chicken did write the book." {88661} "Who? Oh... my mentor. No, not at all." {88662} "Are you joking? He was an old fool, no more." {88663} "Drogan sacrificed himself nobly. I will always cherish his memory." {88664} "My old mentor? Perhaps a little, sometimes." {88665} "That's nice. Let's move on." {88666} "But you have a whole life of adventure now. Isn't that what you wanted?" {88667} "But Tymofarrar treated you terribly." {88668} "Have you never been back?" {88669} "That's a stupid question." {88670} "Undoubtedly not." {88671} "I hope so." {88672} "I couldn't care less." {88673} "You want treasure, do you?" {88674} "If you want something we find, let me know." {88675} "You'll get what I give you, no more." {88676} "What? You don't trust me to give you a fair share?" {88677} "Fine, fine. Call dibs." {88678} "Dibs? No I don't think that would work." {88679} "You're my scribe and sometimes you're handy... at best." {88680} "You already are an adventurer, Deekin." {88681} "We are friends, Deekin. That's better than being an adventurer." {88682} "You are a *kobold*, Deekin." {88683} "Looks that way, yes." {88684} "I guess there's no escaping that." {88685} "Right. Just remember to write it all down." {88686} "We're a team, Deekin, remember?" {88687} "Thanks, Deekin." {88688} "The Reaper has always referred to it as his realm, nothing else." {88689} "Keep your questions to yourself, kobold." {88690} "Why are you so interested?" {88691} "I don't know what the Reaper is, Deekin. A demon, perhaps? He just is." {88692} "That's right." {88693} "Enough questions, Deekin." {88694} "I have to pay his price, first, but basically yes." {88695} "Er... usually. There's some explanation to how this works, but I don't know much about it." {88696} "This place is a nexus, or so the Reaper says. I'm not sure I understand it all." {88697} "The Reaper says his realm is a nexus. It connects to many places, but not all." {88698} "Why don't you ask him yourself?" {88699} "Silence, kobold. I'm not in the mood." {88700} "Unless you can think of some way out of here, shut it." {88701} "Is there anything about this place you can tell me?" {88702} "Seems a bit... cold to be one of the Hells, doesn't it?" {88703} "What was your first clue?" {88704} "I know all I need to." {88705} "Tell me what you know, then." {88706} "Alright, enough chatter about legends." {88707} "Well, let's keep going and see for ourselves, shall we?" {88708} "There's no way to know this is the place you're talking about, Deekin." {88709} "Anything else interesting about the tale you recall?" {88710} "Do you know why the city vanished?" {88711} "Why send the city here?" {88712} "Worried they'll steal your book, eh?" {88713} "Don't worry. I'm sure there's nothing in there for them to get excited about." {88714} "I think your thoughts may be a bit beyond their comprehension, Deekin." {88715} "Not if they're lucky." {88716} "Silence, kobold!" {88717} "Don't worry, Deekin. I'll protect you." {88718} "Why? What's wrong?" {88719} "You always say that, Deekin." {88720} "How should I know?" {88721} "Why don't we ask them?" {88722} "Or they're slaves of some kind." {88723} "They are probably slaves or servants, Deekin." {88724} "Let's find out." {88725} "Enough with all these questions! It's time to act." {88726} "Something we haven't seen yet, perhaps." {88727} "That's a stupid question." {88728} "They might keep slaves to work on it, too." {88729} "They could always have one more if you keep blathering." {88730} "No, I'm sure they just eat the kobolds." {88731} "Why not? We've seen plenty of surface races down here." {88732} "Sounds like a reasonable idea." {88733} "Keep up that silliness and *you'll* disappear." {88734} "Don't care for your publisher, I see?" {88735} "I guess we can all be glad you don't actually have one, then." {88736} "Can you tell anything about them?" {88737} "We may find evidence of them if we look around." {88738} "Just pull yourself together." {88739} "How would a dead magic zone come to be, you think?" {88740} "It shouldn't be that much of a problem. We'll be fine." {88741} "That may very well be." {88742} "So I hear." {88743} "What makes you ask that?" {88744} "Why not? Anything is possible." {88745} "I truly doubt it." {88746} "I don't know. Perhaps." {88747} "I agree. That would be a terrible existence." {88748} "I really doubt that's how it is." {88749} "You were stone, yourself. You tell me." {88750} "I don't want to talk about that." {88751} "I didn't feel anything when I was stone." {88752} "Don't be so stupid." {88753} "I truly doubt it, Deekin." {88754} "Maybe. If we meet one, maybe we can ask it." {88755} "If a golem thinks as much as you, we should be very frightened." {88756} "It's a good thing you're not a golem, then." {88757} "We don't know for sure, Deekin. They might be happy, too." {88758} "But...?" {88759} "I really don't want to hear about it, Deekin." {88760} "You're not afraid of water, are you?" {88761} "I suppose you're right. I hadn't thought of it like that." {88762} "And so? What's wrong with that?" {88763} "Enough, Deekin. I don't need to hear more of this prattle." {88764} "There's just as much water below the ground as above it, Deekin." {88765} "I know lots of things, Deekin. I'm smart." {88766} "I, uh, don't think it works quite like that..." {88767} "I've never been on a ship, either." {88768} "Since when is an adventure supposed to be safe?" {88769} "Don't be such a coward. It's perfectly safe." {88770} "Well, it's not safe, really." {88771} "You got me. I haven't a clue." {88772} "You're not going to get all scared now, are you?" {88773} "So we are. Do you know a way out of here that they didn't mention?" {88774} "I know. I'm not very happy about that, either." {88775} "Just figured that out, did you?" {88776} "Great. Wonderful. Let's move on, shall we?" {88777} "Well, I'm glad to know someone's keeping things in perspective." {88778} "Is that all you're concerned about? Your book?" {88779} "And maybe I'll see some actual coin from *this* book...?" {88780} "You mean you're not scared to be in the Underdark at all?" {88781} "I should kill you now, rodent." {88782} "I suppose you're right." {88783} "Cool? We're going to be in constant danger?" {88784} "Sometimes I just don't understand you at all, Deekin." {88785} "And where does that doorway go? Do you know?" {88786} "That seems rather obvious, don't you think?" {88787} "And what makes you say that?" {88788} "Alright, let's get moving." {88789} "Typical. More puzzle-work." {88790} "How much deeper does this dungeon go, anyway?" {88791} "And where are these chains held?" {88792} "Quiet, Deekin. Stay on watch." {88793} "Thanks for the travelogue. Let's continue." {88794} "Is it very dangerous?" {88795} "Sleeping Kings?" {88796} "Let's move on, then." {88797} "Alright, Deekin, thanks for the tip." {88798} "They sleep? Or they're dead?" {88799} "They could have great treasure, then, is what you're saying." {88800} "Be silent. I've no need of your anecdotes." {88801} "Yes, well, I'm sure we'll find out more soon enough." {88802} "What do you know about it?" {88803} "Thanks for the help, Deekin." {88804} "Alright. Let's move on." {88805} "What if I don't look in the mirrors?" {88806} "Can the mirrors be broken?" {88807} "Copies you?" {88808} "Pulls you in?" {88809} "Yes, of course. And?" {88810} [Glare at him.] {88811} "So I've heard, Deekin." {88812} "I can still get back up to the inn, can't I?" {88813} "Then that's all I need to know." {88814} "Do you know a lot about Undermountain, Deekin?" {88815} "You're saying the Relic of the Reaper won't work?" {88816} "Why do you say that?" {88817} "Thanks for the tip." {88818} "Whatever." {88819} "Just make sure you tell me if you see anything else you recognize." {88820} "Yes, back to the adventure." {88821} "Well, I'll be careful." {88822} "You know a lot about Undermountain, do you?" {88823} "Be watchful, then, and stay on guard." {88824} "We'll be careful, Deekin, don't worry." {88825} "You've nothing to fear while you're with me." {88826} "Things have obviously changed in Undermountain since those books were written, Deekin." {88827} "Maybe this Halaster isn't here anymore." {88828} "It means my patience with you is less than it normally is, kobold." {88829} "It means we're in a very dangerous place." {88830} "No, what does that mean?" {88831} "Of course I knew that, you stupid kobold!" {88832} "You're kidding. I had no idea." {88833} [Glare at him.] {88834} [Sigh.] "Yes, of course I knew where we were going, Deekin." {88835} "None whatsoever. I thought we were going to Rashaman to run naked in the fields." {88836} "That and eat kobold stew as a delicacy." {88837} "Never mind. I don't want to discuss it." {88838} "You came with me. Expect to die." {88839} "Right. Let's go." {88840} "No. Just stay here, for now." {88841} "Maybe you shouldn't go running off all the time." {88842} "You're a tiny kobold and a bard. What were you expecting?" {88843} "You keep dying. That's the real problem." {88844} "Don't worry about it, Deekin. You're doing fine." {88845} "He did ask a question, Linu." {88846} "Don't be so hard on her, Deekin. She does her best." {88847} "That hurt like hell, you know. Vicious assault with a frying pan." {88848} "It is wonderful to see you again, dear. Have you a need of me?" {88849} ---------- Random Pop-Ups Start Here ------------ {88850} "Oh, my friend, is this true? Are you you sure this is what you want?" {88851} "Very well. Just do not abandon me here, dear. I couldn't bear the thought of waiting here alone!" {88852} "Ah, well. I'm sure I can find my own way back. Do not worry about me." {88853} "What would you have me do, dear?" {88854} "I rarely see them, but very well." {88855} "If I can, certainly." {88856} "Then I shall speed up for you, dear." {88857} "Stealth is not my forte, but I will do my best." {88858} "Just leave it alone? As you wish." {88859} "I will do what I can to assist." {88860} "Where should I be, then?" {88861} "As you wish." {88862} "I am no warrior, but I will do what I must." {88863} "I'll try." {88864} "Oh, good. Let me put my things down for a moment." {88865} "I am no specialist in item lore, but I am not without some knowledge. I shall look through your pack and tell you what I can." {88866} "And what sort of spells do you need me to use, dear?" {88867} "What would you like me to cast, dear?" {88868} "If you are certain..." {88869} "And what is my target?" {88870} "Talk? What about?" {88871} "Fair enough, though I am a bit tired of traveling... not to complain, however." {88872} "Shall we talk about something else?" {88873} "I am fine, dear. Don't worry about me." {88874} "As good as can be expected. I am up for the challenge, however." {88875} "Oh, I'm quite fine, dear. Thank you for asking." {88876} "I normally wouldn't complain... but this blindness effect I am under is quite disconcerting." {88877} "My wounds are light, for the moment. Nothing a simple spell or two wouldn't cure." {88878} "I am wounded quite badly, but I can still move onwards." {88879} "Not well." She winces. "These wounds of mine are... considerable. But I'm not dead yet, naturally." {88880} "I am poisoned. I hope I have a spell to deal with this promptly." {88881} "I... do not feel well. I believe I might very well have been afflicted with some form of disease." {88882} She ponders the question for a long moment. "I am not sure. I have considered perhaps going to Evermeet, but part of me believes that is simply not my destiny." {88883} "Perhaps I might return to Neverwinter. Or build a temple to Sehanine Moonbow somewhere in these northern wildlands. The reward that Waterdeep offers is substantial, after all." {88884} "What about you, dear? Do you have any plans once this adventure is done?" {88885} She smiles. "I'm sure that is true. I hope you include charity amongst the good uses you mention... there is gold enough in the reward to ease the life of many who suffer." {88886} Linu ponders for a moment. "I think my time adventuring is done, after this. After waking up in that sarcophagus," she shudders," no... I don't want to go through that again." {88887} "Perhaps Sehanine sent you to me before something worse could happen, to show me the path I must take. Regardless, I am thankful that you rescued me, ." {88888} She chuckles. "I'm sure you will be rewarded all you deserve, my friend, and more. But come... let us move on. Waterdeep remains in need of our aid." {88889} She smiles softly. "Let us move on, then, friend. There is much to be done and Waterdeep remains in need of our aid." {88890} "*I* think it was something. But let us move on... there is much to do and Waterdeep remains in need." {88891} "Truly? I must admit, my thoughts were much along a similar vein." {88892} She nods, smiling. "I'm sure that is the case. There is always another adventure on the horizon for those such as us, isn't there?" {88893} She blushes, looking away and smiling bashfully. "I see. I... can't say I wouldn't mind getting to know you better, . You seem a fine man." {88894} "I come from Evereska originally, dear, but I spent a great deal of time in Neverwinter after I helped fight the plague there. Lord Nasher was very generous." {88895} "There was so much to rebuild, and the city needed its heroes... Lord Nasher was generous to those of us who stayed, yes. It felt good, for a time." {88896} "I should have returned to Evereska, but I simply could not. And after a time, I felt the need to move on and seek adventure elsewhere... and many of the others felt the same." {88897} "Only for a short time, though it was truly a privilege. Never have I ever seen someone grow in power so quickly." {88898} She smiles broadly. " may as well have, for all the credit we others get. I don't mind, however. The Hero of Neverwinter deserves all that praise and more." {88899} "I understand Sharwyn wrote a book about the whole affair." She rolls her eyes, grinning. "Silly and romantic and completely blown out of proportion. But such are bard's tales, correct?" {88900} "To tell the truth, I don't know. Once had returned from slaying Morag, there was some disagreement with Lord Nasher that I was not privy to. left the city." {88901} "It was unworthy of Lord Nasher to treat the true hero of the day so poorly... but perhaps I should not judge, as I do not know what transpired between them. I assume that adventures still." {88902} "Not as you might think... I was not one of the clerics who tried to keep the people of the city healthy. I joined Lady Aribeth in hunting down those responsible for the plot." {88903} "Fortunately we proved successful and the city was saved." Her eyes grow sad. "It did not come without cost, however. I still pray for the Lady Aribeth." {88904} "Of course. Enough about me." {88905} "She was a paladin of Tyr, you see... and she fell, giving in to anger and hate." Linu shrugs, then, wiping her eyes. "In the end she died, the poor dear." {88906} "Be careful when you say such a thing, my dear. All of us get what we deserve... in the end." {88907} "It is. She was a good person, as was Fenthick." Anger clouds Linu's features for a moment. "I suppose some things are simply... difficult to forgive." {88908} "If that is the way you feel, my dear, I'll not question you. I will pray to Sehanine to watch over you on your vital quest." {88909} "Then I shall endeavor to keep you whole once again, my dear. Just try, occasionally, to keep out of harm's way. Sometimes I think you are as bad as I am for getting in trouble." {88910} "I did not mean to trouble you. Another time, then." {88911} She looks at you curiously for a long moment. "What do you know of the drow, ?" {88912} She nods. "Then I needn't prattle on about them. Let's continue on, shall we?" {88913} Her face grows serious. "There was a time when the dark elves lived on the surface. Before the time of Man, however, they had already been driven underground." {88914} "The Underdark is not their natural home. It is a place where they cheated, battled with and stole from the other races such as the dwarves to carve themselves an Empire." {88915} "Their threat could be much more, but it is ever the destiny of the drow to war amongst themselves and keep themselves weak. Such is how Lolth, their goddess of spiders, prefers it." {88916} "Let us move on, then. Speaking of the drow has made me... nervous." {88917} "Yes, but to be frank this is no amazing feat. The evil races of the Underdark constantly war with one another, the drow are not special in this regard." {88918} "I find it odd that they seem to be working together. The idea of the drow unifying is one thing, but the idea of drow working beside duergar and mind flayer and beholder... that is something else entirely." {88919} "No, there is something going on within the Underdark that is entirely different from anything we've heard about before. Something very big." {88920} "It doesn't seem likely. The drow are split into clans that are constantly at war in an effort to please Lolth, who wouldn't want them unified either. There is no incentive for them to unify." {88921} "The only way I could see such a thing happening is if one drow clan was to perhaps grow strong enough to dominate the others through force. Such a thing seems unlikely so long as Lolth is their queen, however." {88922} "She is one of a small drow pantheon, but by far she is the most powerful. Lolth is the queen of spiders and a being who believes only in suffering and pain and cruelty. She *is* the drow and they are her perfect children." {88923} "She is no kinder to her own people, I understand. Those who displease her are either killed outright or turned into drider... half-spider abominations. Otherwise her altars run red with the blood of the sacrifices she demands." {88924} "It keeps them strong... survival of the fittest, so to speak. Even as children the drow are," here her face twists into disgust, "encouraged to slay their siblings to prove they are the strongest." {88925} "This means that most drow spend their entire lives trying to survive being killed and being forced to keep their wits sharp. This makes them formidable opponents and merciless killers." {88926} "I am not certain that they even can return, for my understanding is that bright light causes them great pain now, but if they did want to return to the surface it would be as conquerors." {88927} "The tales say that there are *some* drow who have returned to the surface to live in peace, however. These are followers of the goddess Eilistraee and outcasts from their own society." {88928} "The hero Drizzt is not a follower of Eilistraee, I believe, but an individual drow exile who lives upon the surface." She shrugs. "There are exceptions to every race in Faerun, even the drow." {88929} "True, but not all who are born elven know very much about their heritage. Would you like me to speak of them?" {88930} "My people possess tales about Halaster Greycloak, the mage who constructed," she motions about her, "all of this." {88931} Linu shrugs. "As you wish, dear. I was simply offering what I thought to be relevant." {88932} "Well, you must remember the Yawning Portal Inn where we started. Back before Waterdeep had been established, Halaster's tower was built on that spot." {88933} "He dug deeper and deeper into the ground, expanding down rather than up, until he broke into an ancient cavern that had belonged to the dwarven folk." {88934} "According to our legends these dwarves had been murdered by the drow, who yet remained in the caverns. Halaster was quick to claim the area and either kill or enslave the drow." {88935} "They were the original owners." She looks around. "Halaster has altered it to suit his purposes, and even expanded it further. Perhaps he went too far and broke into the Underdark?" {88936} She nods in response. "You're quite welcome." {88937} "He is an archmage with a long life of experience." She shrugs. "But he is also mad, so how does one judge true power in that respect? Certainly he can be defeated, as can anyone." {88938} "The drow are powerful, possessing both mages and clerics who easily match the best of the other races. They are simply divided. If something were to unify them against Undermountain," her voice trails off, leaving the thought unfinished. {88939} "I don't really know whether Undermountain extends into the Underdark itself. Some of the stories say yes, some say no... it seems obvious that some kind of conflict began here, no?" {88940} "The tales say that Halaster was notoriously paranoid about losing his power. He created clones and traps and puzzles... all in an effort to keep his enemies away from his magic. His enemies being everyone, of course." {88941} Linu giggles. "A fair bit older than most mages but maybe not so old as the great Elminster the Sage. Certainly old enough to impress an elf... he predates the city of Waterdeep, after all." {88942} --------- Random Conversations begin here ---------- {88943} "I do not like the transition, and would wish it on no-one else. Especially you, my dear. I shall have to struggle even harder to keep you from such a fate. Shall I join you again?" {88944} She nods. "I shall try to breathe life back into you and your quest." {88945} She nods, rubbing her arms again. "As you wish, dear. Just... do not leave me here too long. I do not want to be alone." {88946} ------- This line must be placed at the end of inter-party banter --------- {88947} "What is it, Tomi? You've been staring at me for quite some time, now, you may as well speak." {88948} "All right, then. I just got t' wonderin'... what does you gots against us rogue types?" {88949} "You mean besides the fact that you're all a bunch of thieves and scoundrels without the slightest regard for morals or the well-being of your fellow man?" {88950} "Aye, besides all o' that rot. You gots something personal against us, the way ya goes on about it." {88951} She turns away from him, lifting her chin up. "And why shouldn't it be personal? You add nothing to the community. On the contrary, you take and take and take from it until they CAN'T STAND YOU BASTARDS ANY LONGER!" {88952} "Mmmm... sounds like ye're referrin' ta something specific." {88953} "I am not! Just because my father was a rotten thief like yourself has *nothing* to do with --" {88954} "Yer daddy, eh? Aye, that explains it. All ye lasses are so bloody wrapped up in what yer daddies did or didn't do... it's bloody pathetic." {88955} "Just you wait, you rotten little guttersnipe. Sehanine will one day let me place such a curse on you that it will leave you naked and yowling in the streets and praying to all the gods for mercy that will never come!" {88956} "Aye? Sounds like me last night on th' town, that does." {88957} "Ahhhhrrrggh!" Linu screams in frustration and stalks off. {88958} "Will you get away from me, you miserable little thief! I will not have you picking my pocket!" {88959} "Oy! That's not nice of ya at all, saying such things to poor Tomi. An' besides, I was just thinkin' about something I heard about ya." {88960} "*You* heard something about *me*? I can't imagine what that might be." {88961} "Somethin' about you startin' a riot in the Bridge district back in Neverwinter. Was that you or not?" {88962} Linu steps back, looking abashed. "Oh. Well... yes that was me, if it's the riot I'm thinking about. How did you know I started that?" {88963} "So ye *did* start it?" He laughs heartily, slapping his knees. "I can't bloody well believe it! Miss Dainty Knees started a riot, she did!" {88964} "There's no need to get all excited about it. It was an accident. Really I was only in the Bridge district at all to buy a chicken for some soup I was making Lord Nasher." {88965} "Then the chicken got away from me and I had to chase it, and it ran in front of some horses that belonged to the guard... and they, ah, spooked." {88966} "The chicken spooked the horses?" {88967} "Well, not quite. I dove for the chicken and got it, but knocked over a cart... that, ah, had held a sleeping cat. Which became quite agitated as it was dumped into the nearby fountain." {88968} "And *it* spooked the horses?" {88969} "The dogs that ended up chasing the wet cat underneath the horses did the trick, yes." {88970} "So them bloody horses ran amok and caused a bunch o' damage... an' that caused the riot?" {88971} "Not... right away. I chased after the horses to get them back, and I caused some... damage... along the way..." {88972} Tomi holds up his hands. "Aye, say no more. I think I see it now. Bloody hell! Yer a nightmare, ain't ya?!" {88973} "I notice that you have been watching me for some time now, Daelan. Have you something to say to me?" {88974} He nods, looking abashed. "I do, good elf. If I might be so bold, could you tell me why you walk as you do?" {88975} Linu blushes. "How... how do I walk, exactly?" {88976} "The elven folk are renowned even amongst my own people for their grace and beauty. You have all of their beauty, good elf... but why do you not possess their grace?" {88977} She looks away from Daelan, her blush increasing. "I... have never had the grace you speak of, dear. It made me a target of mockery amongst my kind." {88978} He nods sagely. "And so I have stumbled upon an unhappy topic. Please forgive me. I merely meant to observe that you have considerable grace in those moments you are not thinking about it." {88979} Linu seems genuinely surprised. "Whatever do you mean? That's not true, is it?" {88980} "I believe it is. When you are lost in reverie or when you pray to your goddess... in those moments you have all the grace of your kin. Could it be your awkwardness is not physical in its origin?" {88981} Her voice is quiet. "I had not thought about it quite like that." {88982} "We all believe ourselves inadequate in many ways, for our own reasons. Your fears and sadnesses I would not dream of betraying... if you wished to discuss them with a simple man such as me." {88983} "Th-thank you for the offer, dear. I just might do that... sometime." {88984} "Daelan... if I might ask, what exactly do the Uthgardt tribes believe in?" {88985} "Do you ask about the beliefs of my people, Linu, or my own beliefs? If you wish to know what I believe in, you need only ask." {88986} "I... would never want to offend you, Daelan. I am only curious." {88987} "I would happily satisfy your curiosity, good elf. Your kindness is without equal... never would I believe that any question that came from you had its origin in malice." {88988} "That's... very kind of you, Daelan. As a matter of fact, I am a bit curious. You've never mentioned any god that I can remember." {88989} He smiles gently, looking down at her. "And perhaps that is because I believe in none. The Uthgardt have a pantheon of ancient gods, but I stopped believing in them long ago." {88990} "May I ask why?" {88991} Daelan does not respond for a long moment, his brow troubled. "Sometimes, in the darkest hours of a man's life, his faith can be broken. Faith is one of those things not easily repaired." {88992} Linu lays a hand on his forearm. "But it is not impossible, Daelan. There are things to believe in in this world... good things, worthy things." {88993} Daelan pats her hand, his eyes sad. "I believe in many things, good elf. I believe in compassion and honor and nobility. I do not believe in gods." {88994} "Some gods are worth believing in, Daelan." {88995} "From you I could believe that, good elf." He nods at her, smiling, gently removing her hand from his arm. "Someday." {88996} "Is there something you wish to ask me, Sharwyn dear? You keep looking my way..." {88997} "I do, but... I don't know, you might be embarrassed..." {88998} "Go ahead and ask. By all means." {88999} "Well... I remember hearing that there was some incident involving you and Lord Nasher, that he was angry with you over something involving Sembia?" {89000} Linu suddenly blushes. "Oh. That. Yes, well... it was my fault that the Sembian ambassador returned home. It was a complete accident, however!" {89001} Sharwyn grins. "What happened?" {89002} Linu shrugs helplessly. "The ambassador and I were dancing at a court function. I tripped and fell into a waiter, who spilled soup all over the ambassador." {89003} "That doesn't sound so bad." {89004} "Except that the soup was boiling hot. The poor man flailed about in pain and caught on fire when he stumbled into one of the braziers." {89005} "Ah..." {89006} "I tried to put him out... or I thought I was... by pouring a nearby bucket of water on him. I had no idea the bucket was full of oil for the brazier..." {89007} Sharwyn holds up her hands. "Say no more. I get the picture. You poor girl." {89008} "A question, Sharwyn. Do you... your mother is a seamstress in Neverwinter, correct? A proud woman named Delilah?" {89009} Obviously Sharwyn was not expecting such a question. She stiffens and regards Linu suspiciously. "Yes. How could you know such a thing?" {89010} Linu gestures helplessly. "I... met your mother. She had a sickness during the time of the plague, correct?" {89011} "She didn't have the plague, itself. She had bonerot... and I was able to procure a potion for her that healed it. At great difficulty, I might add." {89012} Linu nods, her expression unreadable. "So she said. Do you and she... speak much?" {89013} "No." Sharwyn's expression is harsh and she turns away from Linu for a moment. "Not that it's any of your business, but no... we don't. I haven't seen her since I gave her the potion." {89014} For a long moment Linu says nothing. Then, with a tone of dread, she finally speaks. "There were... complications from that sickness. Your mother died, Sharwyn. I did what I could, but I... couldn't do much." {89015} Sharwyn's voice is quiet. "I see." {89016} "I didn't think you had been told. You'd left Neverwinter, after all." Linu is obviously anguished. "I thought you... would want to know." {89017} Sharwyn nods slowly. "Thank you, Linu." She thinks for a moment and then asks, "Did she...?" {89018} "There was little pain in the end. She died peacefully." {89019} Sharwyn is silent and wipes suddenly moist eyes. "That's good." She says nothing further. {89020} "Deekin... you mentioned before that you've become, what was it? Some kind of disciple?" {89021} "Deekin be a dragon disciple," he states proudly. "He gots heart of dragon, just like Old Boss says he gots." {89022} "That's wonderful, dear. I certainly hope that doesn't make you become evil like most dragons are." {89023} "Evil? Old Boss not be evil. Old Boss just be in bad mood lots." {89024} "Mmmm... not according to what I've heard. We are speaking of the white Tymofarrar, yes? Were you not... aware of the extent of your patron's schemes, Deekin?" {89025} He thinks about it for a moment, shuffling from foot to foot. "Maybe Deekin knows a little. Maybe that be part of reason why Deekin wants to leave." {89026} Linu smiles gently at him and pats his head. "Just because our heroes sometimes disappoint us doesn't mean they didn't have good qualities, too. I'm sure your old master wasn't *all* bad." {89027} "He treats Deekin nice sometimes. Deekin not... feels like kobold when Old Master teaches him. Deekin feels like dragon." {89028} "A good dragon, I'm sure." She beams a brilliant smile at Deekin, and he chuckles and smiles back in response. {89029} "Deekin, you don't look very well. Your scales are so gray! Whatever is wrong, dear?" {89030} "Ummm... Deekin just be nervous. Deekin always be nervous when we walks around in dungeon. Deekin not be very courageous." {89031} She smiles gently. "That's not so unusual, dear. We all feel that way." {89032} Deekin looks up at her with bright, wide eyes. "Really?" {89033} "Of course! I remember back when I left Evereska for the first time. I was supposed to search for Sehanine's holy chalice, but I had no idea where to start. I was so frightened!" {89034} "I'd never been away from home before. I didn't know the customs of humans and I was so shy they took advantage of me terribly." {89035} "Deekin knows what that be like." {89036} "But you get better at it, dear. Everything in life requires courage, even when you're not adventuring. The fact that you're here says a lot about you." {89037} "What does it say?" {89038} "It means that you're far braver than all those people who need you to save their lives. It means that even if you fail, you're still a hero because you were willing to try." {89039} He looks up at Linu and grins. "Deekin likes how you says things, pretty elven lady. You is really nice, just like the boss." {89040} "Never mind." {89041} "I think we need to part ways." {89042} "No, never mind." {89043} "Wait here until I return." {89044} "I need to go." {89045} "I want to change your tactics." {89046} "I don't want to change anything else right now." {89047} "I want you to leave any traps that you see alone." {89048} "I want you to disarm any traps that you see." {89049} "I want to move faster and not bother with searching or stealth." {89050} "I need you to be stealthy right now." {89051} "Don't help me if I fail to open a locked door or chest." {89052} "Help me if I fail to open a locked door or chest." {89053} "I want to change the distance you stay away from me." {89054} "Stay a long distance away." {89055} "Keep a medium distance." {89056} "Stay close." {89057} "Go ahead and attack as soon as you see enemies." {89058} "Defend me and don't attack until I do." {89059} "I want to adjust your equipment." {89060} "Can you identify my equipment?" {89061} "I need you to cast a group of buffing spells." {89062} "Never mind." {89063} "Cast all the buffing spells you have." {89064} "Cast all the buffing spells that last a long time." {89065} "Cast all the short duration buffing spells." {89066} "I need you to cast a spell." {89067} "Never mind." {89068} "Ultravision." {89069} "True Seeing." {89070} "Summon Creature IX." {89071} "Summon Creature VIII." {89072} "Summon Creature VII." {89073} "Summon Creature VI." {89074} "Summon Creature V." {89075} "Summon Creature IV." {89076} "Summon Creature III." {89077} "Summon Creature II." {89078} "Summon Creature I." {89079} "Stoneskin." {89080} "Spell Resistance." {89081} "Spell Mantle." {89082} "Shield of Faith." {89083} "Shield." {89084} "Shadow Shield." {89085} "See Invisibility." {89086} "Sanctuary." {89087} "Restoration." {89088} "Resistance." {89089} "Resist Elements." {89090} "Remove Paralysis." {89091} "Remove Fear." {89092} "Remove Disease." {89093} "Remove Curse." {89094} "Remove Blindness/Deafness." {89095} "Regenerate." {89096} "Protection From Spells." {89097} "Protection From Elements." {89098} "Premonition." {89099} "Prayer." {89100} "Owl's Wisdom." {89101} "Neutralize poison." {89102} "Monstrous Regeneration." {89103} "Minor Globe of Invulnerability." {89104} "Mind Blank." {89105} "Mass Haste." {89106} "Magical Vestment." {89107} "Mage Armor." {89108} "Light." {89109} "Lesser Spell Mantle." {89110} "Lesser Restoration." {89111} "Lesser Mind Blank." {89112} "Lesser Dispel." {89113} "Knock." {89114} "Invisibility Sphere." {89115} "Invisibility." {89116} "Improved Invisibility." {89117} "Haste." {89118} "Greater Stoneskin." {89119} "Greater Spell Mantle." {89120} "Greater Sanctuary." {89121} "Greater Restoration." {89122} "Greater Dispelling." {89123} "Globe of Invulnerability." {89124} "Ghostly Visage." {89125} "Freedom of Movement." {89126} "Fox's Cunning." {89127} "Find Traps." {89128} "Ethereal Visage." {89129} "Entropic Shield." {89130} "Energy Buffer." {89131} "No, I've changed my mind." {89132} "Yes, go ahead." {89133} "Endure Elements." {89134} "Endurance." {89135} "Elemental Shield." {89136} "Eagle's Splendor." {89137} "Divine Power." {89138} "Dispel Magic." {89139} "Death Ward." {89140} "Death Armor." {89141} "Create Undead." {89142} "Continual Flame." {89143} "Clarity." {89144} "Cat's Grace." {89145} "Bull's Strength." {89146} "I've changed my mind." {89147} "Cast on all the party members." {89148} "Cast it on ." {89149} "Cast it on ." {89150} "Cast it on ." {89151} "Cast it on ." {89152} "Cast it on ." {89153} "Cast it on ." {89154} "Cast it on ." {89155} "Cast it on ." {89156} "Cast it on ." {89157} "Cast it on my animal companion." {89158} "Cast it on my familiar." {89159} "Cast it on me." {89160} "Cast it on yourself." {89161} "Bless." {89162} "Animate Dead." {89163} "Aid." {89164} "What was it you wanted to say earlier?" {89165} "Let's stop and talk a moment." {89166} "We're done talking." {89167} "No, nothing else." {89168} "How is everything?" {89169} "Do you have plans for what you're going to do after all this?" {89170} "I'm sure that reward could be put to good use." {89171} "I don't know. I haven't thought about it at all." {89172} "I still haven't been rewarded properly." {89173} "You're very welcome." {89174} "It was nothing." {89175} "I was thinking of taking some time off." {89176} "I'm sure another adventure will come along." {89177} "I was hoping I could spend more time with you." {89178} "You said you came from Neverwinter, correct?" {89179} "Lord Nasher was generous? He paid well?" {89180} "Did you know the Hero of Neverwinter?" {89181} "Is it true the Hero saved Neverwinter single-handedly?" {89182} "Where is the Hero now?" {89183} "You helped fight the plague?" {89184} "Let's move on." {89185} "What happened to Lady Aribeth?" {89186} "From what I hear, she deserved it." {89187} "That sounds very sad." {89188} "No, stay here for the moment." {89189} "Yes, come with me." {89190} "Not right now. I'm busy." {89191} "What would you like, Linu?" {89192} "I know everything I need to know about them." {89193} "I know they are evil and dark-skinned elves, but that's it." {89194} "That's all I wanted to know." {89195} "So the other races of the Underdark hate the drow?" {89196} "Could the drow have unified somehow?" {89197} "Tell me about this goddess, Lolth." {89198} "Why would their goddess want them to war with each other?" {89199} "Do the drow wish to return to the surface?" {89200} "Isn't there another famous drow outcast named Drizzt?" {89201} "A fair amount. I am an elf, after all." {89202} "Yes, please. My knowledge is limited." {89203} "No, I know plenty about them." {89204} "I don't need to hear about him." {89205} "Tell me what you know about him." {89206} "So Undermountain once belonged to the dwarves?" {89207} "I've heard enough, thanks." {89208} "So how powerful is Halaster?" {89209} "How could the drow have taken over?" {89210} "Broke into the Underdark? What do you mean?" {89211} "Why put all the puzzles and monsters in here?" {89212} "The elves have tales about him? How old is he?" {89213} "Yes, let's go." {89214} "No, just stay here for now." {89215} "It is good to see you once more. Do you have need of me?" {89216} ---------- Random Pop-Ups Start Here ------------ {89217} "Is that so? Well, I'll not stay where I'm not wanted. If you're sure...?" {89218} "Well, off you go then. Just remember to come back for me before I die of old age." {89219} "Fair enough. I'll find my own way back." {89220} "There's something you'd like me to do differently?" {89221} "That'd be my first instinct, yes. Ha ha!" {89222} "If I can, certainly." {89223} "Very well. I shall try to keep up with you." {89224} "Let the shadows conceal me, then." {89225} "I doubt there's much I could do to help with that, anyway." {89226} "I'm no rogue, but I'll certainly try." {89227} "Where do you want me, then?" {89228} "Will do." {89229} "Truly? Fair enough." {89230} "I'll try." {89231} "Adjust away. Just mind the delicates." {89232} "I can certainly try. I'll look through what you have and let you know if there's anything I recognize." {89233} "As you wish. Let my music inspire you." {89234} "I see. What manner of buffing spells would you have me use?" {89235} "What shall I cast, then?" {89236} "I can do that. Are you certain?" {89237} "And what is my target?" {89238} "Talk? What about?" {89239} "Couldn't be better. But I always feel good when something epic is underway!" {89240} "Shall we talk about something else?" {89241} "My feet ache and I could use a good bath. But, then, so could you." {89242} "I wouldn't mind stopping to rest soon, but I can wait." {89243} "Oh, well enough, I suppose." {89244} "Not too bad. Do you think we will get to the Underdark soon? I've never seen it." {89245} "It's fine. Personally, I'm waiting for something spectacular to happen." {89246} "Everything is as well as one would expect. Why? What are you planning?" {89247} "I'd feel better if I could actually see. Wait... where are you?" {89248} "I am lightly wounded, nothing life-threatening." {89249} "I have several wounds, but it is nothing critical just yet." {89250} "I... am not that well." She winces in pain. "I need healing, if it is possible." {89251} "I'm poisoned. This is not good." {89252} "I would be far better were I not so ill, naturally. Is there not something we can do about this?" {89253} "I am focusing on my fighting skills at the moment, as per your request. Should I do something differently?" {89254} "I am focusing on my bardic skills at the moment, as per your request. Should I do something differently?" {89255} "As you wish. I find that a more versatile arrangement, personally." {89256} "My training? Well... I currently split my time between training to fight and my bardic skills. If you prefer, I could focus on doing one or the other." {89257} She grins. "Easy enough to accomplish." {89258} She nods affirmatively. "Fighter it is." {89259} She nods affirmatively. "Bard it is." {89260} "That depends, really, on whether or not I feel as if I'm done adventuring." {89261} She ponders for a moment. "There are many places in Faerun where adventure can be had. I was pondering the possibility of journeying to Calimshan, perhaps... or even Rashaman in the east." {89262} "I've never been to a desert, either. Perhaps the Anauroch Desert would be agreeable? You've been there, ... what did you think of it?" {89263} "You mean the Bedine? Yes, I would like to see more about them. And perhaps I could even search for ancient artifacts as you did?" {89264} "Perhaps I could play as I traveled. I would play in front of the Witch-King of Vaasa, perhaps... or maybe even go to Shadowdale and track down Elminster, himself." {89265} "What about you, ? Are you through with adventures? Why not come with me?" {89266} "You needn't put it so bluntly. I wish you well, anyway." {89267} She laughs lightly. "I guess I understand. No hard feelings, anyway." {89268} She grins. "Good! Then let's get on with finishing this one, yes?" {89269} "Oh," she seems slightly disappointed. "From the book it sounded like your adventure was so much more interesting. I guess actually being there can seem much less exciting." {89270} "Yes, I was originally born there, though I spent much of my career away. I only returned to help save the city from the plague, and afterwards I decided to stay." She frowns thoughtfully, obviously thinking back. "For a little while," she amends. {89271} "True, I suppose. Let's move on, then, shall we?" {89272} Sharwyn sighs heavily. "For a time I stayed, certainly. Lord Nasher was eager for all of us who had helped with the plague to stay and help rebuild the militia. We were heroes, and it felt good." {89273} "I had always wanted to be famous, so I was in my glory at the time. It just... didn't last very long." {89274} "A... man I fell in love with left the city. He did not come back. I know it does not sound very strong of me, but... Neverwinter just seemed so lonely after that. I wanted adventure again." {89275} "That's why I came to Waterdeep when I heard the call. And met you, of course." {89276} "I did. The revisionists like to play down role in saving Neverwinter, but I was there... if it weren't for the Hero of Neverwinter, we would never have won the day." {89277} Sharwyn shrugs, frowning as if this is an unpleasant topic. " left not long after the plague ended and Aribeth died. There were... differences with Lord Nasher, as I recall." {89278} "Same way I'm helping you now, I suppose. Fighting and casting spells when I'm not singing. I worked with Aribeth de Tylmarande, in fact." Her face grows somber. "Have you ever heard of her?" {89279} "I know why you call her that, but there was more to her story than what you've heard. I think it was sad... especially what happened in the end." {89280} "She died," Sharwyn says simply. "Isn't that how all these stories end?" {89281} She nods, sighing. "I don't blame her for what she did. Not all of it. It's a sad tale, really... especially how it all ended." {89282} "Truly? I thought her story would be everywhere by now. Let's just say she was once a paladin pushed to betray her people. A sad story... especially how it ended." {89283} "As you wish, though I'll not stand about indefinitely." {89284} "Excellent. I look forward to the adventure!" {89285} "I see. Perhaps later, then." {89286} "I have something of a... a confession to make." {89287} She looks away for a moment, blushing. "Well, let me make it more of a question. Could you... could you ever see anything between us?" {89288} Hurt to the quick, Sharwyn smiles wanly in an attempt to hide it. "I see. Well... that's good to know. Thank you." {89289} She laughs and then wags a finger at you. "Now don't get all eager on me, it was just a simple question. We haven't known each other for very long, after all." {89290} "At first I just thought of you as of Undrentide fame. Then, after you saved my life, I realized there was a reason you're considered such a hero." {89291} "At any rate, we've a job to do, right? This is a discussion for later." She pauses for a moment and then, grinning, gives you a quick kiss before turning to continue. {89292} She nods slowly, smiling. "I suppose that's a fair answer. We haven't known each other for very long, after all." {89293} Sharwyn blushes more profusely, if that's possible. "No, I'm not joking." {89294} She smiles a bit bashfully. "A bit of hero worship, actually. I don't know if I've ever told you how glad I am to be adventuring with you." {89295} "I mean, at first I was excited because you were of Undrentide fame... but later, since you've saved my life, I know why you're regarded as such a heroine. I'm just... glad to be here." {89296} Sharwyn nods. "Of course." {89297} She nods. "I... just wanted you to know. That's all." {89298} "Have you ever been to the Underdark?" {89299} "Hmph. That's quite rude. Maybe you should just keep yourself company in the future, then." {89300} "Well, the first thing you need to know is that it's likely the most dangerous place on Faerun... or in Faerun, if you prefer." {89301} "We won't be able to rest anywhere safely. The drow will especially be on patrol. And while you might resist a beholder's eye rays, I can't say the same for an illithid's psionic attacks." {89302} She shrugs. "At any rate, I just thought you might want a heads-up. I'm sure you've heard plenty about the Underdark as it is." {89303} "It just seems that we're heading in that direction. With drow and illithids and beholders involved, I really can't see any other option." {89304} "I'm curious... what are you going to do with all that reward money?" {89305} "Fine. I was just asking." {89306} "No? Well, I know what I would do with that kind of coin." Her eyes take on a far-away look. {89307} "Oh come now, no need to play coy. Surely there must be *something* you'd like that costs a lot of money." {89308} "Oh I know *that*. It's a lot of coin, however. Surely you must have given it some thought." {89309} "Aha! I knew it! What's the first thing you would buy?" {89310} Her eyes go wide as she grins. "Now *that's* more like it!" She ponders for a moment. "Can I think of something better? I'm not sure... hmmm..." {89311} "I'd buy the grandest instrument that coin could buy, built by the finest craftsman in Faerun! And then I would travel the land, playing only in the most quality houses!" She laughs heartily. {89312} "But I suppose we'd have to survive the current adventure first, right? Maybe let's do that." {89313} She stares at you a moment longer to see if you're serious. "Oh. Well, I... I suppose that's a worthy cause." She shrugs. "Maybe it wouldn't be as benevolent of me, but I know exactly what I would do." {89314} She whistles in appreciation. "Now that would be quite something to see. You sure a hundred thousand gold is enough for you?" She chuckles. "I, for one, know exactly what I would do with that kind of coin." {89315} She rolls her eyes and smirks. "Now you're just playing with me. I, for one, know exactly what I would do with that kind of coin." {89316} "Tell me something... you were the pupil of a dwarf by the name of Drogan, is that right? A dwarf wizard?" {89317} She regards you archly. "A bit testy, are we? It's a simple question." {89318} She nods sadly. "Yes, I know. I hadn't heard until I read it in the book, which came as something of a shock. He was a sweet dwarf. I'm glad he got to run his school after all." {89319} "Very well. I apologize for asking, then." {89320} "Oh?" She chuckles lightly. "You're not , hero of the 'Shadows of Undrentide'? You're somebody else, I suppose?" {89321} "So he did finally establish a school. That's good to know, as it was something he said he'd always planned to do someday." {89322} "I did, though not for long. He tried to recruit me into the Harpers when I was younger. I always wondered what happened to him." {89323} "Yes, only for a short while. Drogan was pretty insistent on trying to get me to join, but once I gave him my final answer, he gave me my space. And then I never saw him again." {89324} "Sometimes I regret not joining the Harpers, however." She regards you with an arched brow. "What about you? Would you ever consider joining the Harpers?" {89325} She nods. "That's what I would have expected." {89326} She stares at you with renewed wonder, grinning. "I should have suspected as much, really." {89327} "Well, we'd best be off. Talking about old friends always makes me sad. Let's do something exciting, shall we?" {89328} "I'm surprised the subject didn't come up. Drogan was part of a group that dedicates itself to fighting evil throughout the lands." She shrugs. "Maybe by the time he met you he no longer took part." {89329} "Yes, Drogan is the one who invited me." She sighs sadly. "In the end, I decided all that wandering and spying wasn't really for me. I'd rather have my own adventures." {89330} --------- Random Conversations begin here ---------- {89331} "I can't believe we're still running around down here. That... that relic you carry... can't it teleport you past all these obstacles?" {89332} "I'm just feeling a little on edge." She glances away, looking embarrassed. "I guess we've just been down here for quite a while, without really getting anywhere. Or that's how it feels." {89333} She nods slowly. "Fine. I don't really want to talk about it anymore, anyway. Let's move on." {89334} She stares at you for a long moment before continuing. "You say that, but how can you guarantee anything? It's not as if you and I have known each other for very long." {89335} "Not scared, no." She looks at you with very serious eyes. "I haven't been scared of any adventure for a very long time now. I know the risks." {89336} "No, I don't want to go back to the inn. I don't want to stop, don't take it like that." {89337} "I just keep thinking of when you found me down here." Her expression becomes pensive. "I was killed so quickly... and if you hadn't found me..." {89338} Sharwyn sighs heavily and then puts on a half-hearted smile. "I guess what I'm afraid of is a bad ending. To end so cheaply, to not even see the big climax... do you understand what I'm taking about?" {89339} She looks at you with a sudden smile. "So you do understand. Thank you, I appreciate that. But... now's not really the time. I shouldn't whine like this... my story's not what's important here. Let's move on." {89340} "I shouldn't talk like this. We've still plenty of work to be done before this is over? My story can wait." {89341} "Well that's sort of useless." {89342} She frowns thoughtfully. "I suppose you're right. I really should be surprised that teleportation works at all in here. It's not supposed to." {89343} "I've heard about it. You're somewhat famous, remember?" {89344} "Well we could certainly use *something* because all we seem to be doing is getting deeper and deeper into Undermountain." {89345} "I... you're right, you're right. Please forgive me." {89346} "Mind my own business?" She glares at you. "As if my own survival isn't my business? All we seem to be doing is getting deeper and deeper into Undermountain." {89347} "Unless I'm mistaken, this is the Hall of the Sleeping Kings!" She looks around with awe. "I... I didn't expect it to be so large." {89348} She nods. "All right. Just... just be careful not to touch anything." {89349} She glances at you with a slight grin. "You should know better than that. You don't prop up fully dead folk in a throne and put them on display. *Mostly* dead folk you do." {89350} She takes a deep breath, staring for a long moment at one of the skeletal bodies before continuing. "Mankind is an old race, older than we think even. Records of our true history have probably been lost in more ancient wars than we can count." {89351} "There were nations here in the north of Faerun whose names aren't even known anymore, ruled by Wizard-Kings and valiant Lords and Ladies whose deeds are long forgotten." {89352} She gestures to the bodies in the room. "The tales say that Halaster has collected the greatest of these ancient Kings and given them righteous burial. Here they sleep, in a place of honor." {89353} "I wouldn't touch them. Really, I wouldn't." She nods to the other side of the room. "Let's just move on, okay?" {89354} "Probably. This is Undermountain, after all. I... I would think these skeletons wouldn't bother you if you didn't bother them, but I've no way of knowing that for sure." {89355} She shrugs. "I guess that depends on your point of view. They could be buried in some forgotten grave that someone built a whorehouse over. Me, I'd pick here." {89356} "I think we may have stumbled onto the Hall of Mirrors. This is one of the few famous locales inside Undermountain." {89357} "If you say so. It's not often that you stumble into something like this, that's all." {89358} "There are some folks who have entered Undermountain and not gotten very far in before they retreated back out... they're the only ones who have lived to tell their tale, and this room often gets mentioned." {89359} "It's configuration gets changed sometimes, but generally its at least two long rows of mirrors. Some of them are magical, some of them are not, and supposedly the magical ones are quite different... but usually deadly." {89360} "One mirror that often gets mentioned is referred to as the Mirror of Opposition. It creates a hostile copy of yourself that attacks you. Talk about your fair fight!" {89361} "Personally I'd just like to know where Halaster gets all these things. Do you think he makes them himself? How could he?" {89362} "Not really, other than the fact that we should probably just move on through. But you'll want to look, won't you? Of course you will." {89363} "Possibly, to the right buyer. But look at these things. How are you going to cart it out of here? Not to mention that as soon as you approach it, it would perform its magic." {89364} "I don't know. The stories seem to be correct, as all the mirrors are identical." {89365} "Naturally. Undermountain is older than Waterdeep and has been visited by the most famous adventurers in the land throughout its existence. Word gets out." {89366} "This room is one that is normally nearer the entrance, if I remember the lore correctly. Apparently Halaster likes to rearrange his little maze on a regular basis. How I'd love to meet that man!" {89367} "Some. Really, there's not much to be known... he's a great archmage who went insane with paranoia a long time ago and so hid himself within a dungeon of his creation. He's not exactly known for his sociability." {89368} She looks at your with incredulity. "Wouldn't you? We're talking about one of Faerun's great archmages, here. I'd love to talk to him, find out what made him mad, I don't know." {89369} "Yes, I suppose he does have lots of magic. People wanting to take it from him is likely what made him paranoid to begin with, wouldn't you say?" {89370} "The good news, I guess, is that I just might get to meet him if I stick around with you. If something big is happening in Undermountain, Halaster has to be involved somehow." {89371} "Well, naturally he'd never tell me such things, but we're talking hypothetical situations here anyway. Halaster doesn't meet anyone." {89372} "Count on it. Halaster Blackcloak is deranged and paranoid. No doubt he just doesn't want maps to mean anything." {89373} She grins ruefully. "But I'm sure you're not interested in my musings. We've more important things to do, right? Shall I join up with you again?" {89374} She nods, pleased. "Excellent. A grand adventure awaits." {89375} Her brow furrows in confusion. "You raised me back to life, but not to help you further? Well, then, you have my thanks still... should you need my help, I'll be right here." {89376} ------- This line must be placed at the end of inter-party banter --------- {89377} "You know, I seem to recall a certain tale in which you were mentioned, Tomi." {89378} "Aye? That's a new one. Did I come off lookin' good in it?" {89379} "Not really. But, then, when you know who I heard the tale from, maybe that won't be surprising." {89380} "Hmmm? Well, don't keep me in bloody suspense." {89381} "I believe you know him. An old cohort by the name of Sammy?" {89382} Tomi's reaction is explosive. His eyes go wide and he very nearly chokes on something. "Sammy?! Ye've seen him? Where?!" {89383} Sharwyn chuckles under her breath. "Oh, more to the point, I told him where to find *you*." {89384} "Now why would you bloody well do that?!" {89385} "I've always been a bit of a believer in justice, my little friend." With that, Sharwyn merely smirks and continues on her way. {89386} "You know, Tomi... have I ever told you about the golden ring I wear?" {89387} "Naw. Why would I want to hear about that?" {89388} "There's a tale about it that involves you, actually." {89389} "Aye? Then gab yer story away. I always do like to hear about myself, heh." {89390} "There was a man I loved with all my heart, you see. He wished to marry me, and I was willing... but he was poor and thought himself unworthy. He said he would find me a ring worthy of our love and sailed away one day." {89391} "I never saw him for many months and sadly thought he had abandoned me. Much later, however, I received a small pouch with a letter written by a man who had sailed with my love on a vessel returning to Neverwinter." {89392} "The letter said the ship had sank, and though my love had survived it was only to die from fever scant days later. My love gave his ring to the man and asked him to send it to me, asking that I wear it out of love for him. And I have." {89393} "Pffft! And what's that got to do with Tomi?" {89394} "You picked it off me not five minutes ago, you little runt. If you don't hand it over right now I'll cut off what passes for manhood amongst halflings and call it even." {89395} "Oh. Heh... why, look-ee here! Could this be the ring ye were talkin' about?" Gingerly, Tomi hands the ring back to her. {89396} "Much obliged." {89397} "Tell me, Daelan, is it true what I hear about the Uthgardt requiring one to jump into ice-cold water once a year?" {89398} "It is not a requirement, Sharwyn, but a celebration of the year's passing. A hole is carved in the ice and those who wish dive into the black waters." {89399} "You can't be serious! Surely such a swim would kill a man! How could you not catch a deathly fever from such a foolhardy act?" {89400} Daelan arches an eyebrow at her curiously. "You judge it as foolhardy but you have not even tried it?" {89401} "I once attempted to walk across the river during the winter when I was young and fell through. It was a miracle I survived." {89402} "We are not weighed down by clothing. And after the dive we move immediately back into warm environs to dry off. It is invigorating and joyful and not harmful at all." {89403} Sharwyn regards Daelan with a shocked expression. "You dive into the icy water without clothing?!" {89404} "Always without clothing, yes. The body heats itself quickly enough... it would be wet clothes that would leech our warmth. Hmmm... why do you stare at me so?" {89405} She grins at the muscular barbarian dreamily. "Oh... just picturing you diving." {89406} "If you like, and if we still live in the new year, I would be honored to show you. But only if you dive with me." {89407} "Hmmm. Tempting. I'll have to think about it." {89408} "You know, Daelan, I've met a great number of half-orcs in my day. Most of them were rude louts who reveled in their orcish blood." {89409} "To humans we are orcs, to orcs we are humans, meaning in the end we are accepted by few. So many of my kind revel in our difference." {89410} "And you understand that. You are far wiser than one would expect. Full of surprises, in fact." {89411} "I am no great surprise, bard. I am a simple man who tries to maintain a noble existence." {89412} "And that is not a surprise?" She chuckles lightly. "What about the fact that you bathe regularly? And that scent you wear..." {89413} "I bathe because it is hygienic and an accepted practice in civilized lands. And what you smell is an ointment I prepare that repels flies which are unfortunately drawn to orcish sweat." {89414} "Mmmm. I didn't need to know that. It smells wonderful. Like cinnamon mixed with rose petals and honey." {89415} "I believe that is the rotaga root. Amongst the Uthgardt we also chew rotaga to prevent tooth rot." {89416} "Just full of romantic notions, aren't you? Sigh..." {89417} "Linu, I'm wondering... have you ever been to Evermeet?" {89418} "Oh." Linu looks away, a bit sad. "The island where the elven nations have moved to." {89419} "Is there another Evermeet?" {89420} "No, of course not." Linu looks directly at Sharwyn and shakes her head. "And no, I have never been there, much as I might have liked to." {89421} Sharwyn looks puzzled. "You wanted to go previously, but didn't? Why not?" {89422} For a long moment, Linu struggles to find the words to speak. Finally she sighs and shrugs. "I sank the boat." {89423} "The boat? You mean you sank the boat that was supposed to take you to Evermeet?" {89424} Linu nods, not looking happy. "It was all a terrible accident! How was I to know the ship was to be carrying lamp oil to the island?" {89425} "Normally that doesn't make a difference. If I might ask...?" {89426} "Oh," Linu waves her hand irritably, "a cat had stolen my purse. Which had a mouse in it, I admit, but I was saving the poor creature. And then I tripped the steward, who had a torch... but only by accident, as the cat had scratched me and I'd jumped back..." {89427} "Now you're just laughing at me. I'm not saying any more." {89428} Sharwyn tries valiantly to hide her snickering. "I... I'm so sorry, Linu. That's so sad... (snort!)..." {89429} "Linu, sometimes I think you're just too sweet for your own good. You really need to work on that." {89430} Linu looks at Sharwyn suspiciously. "What are you talking about? There is nothing wrong with treating others kindly." {89431} "There's plenty wrong with it. Remember that greasy fellow back at the Yawning Portal? The one you allowed to fawn all over you for three hours?" {89432} "I asked him to stop and leave me alone. What else was I supposed to do?" {89433} "I would have had him gone in thirty seconds." Sharwyn snaps her fingers. "Either that or he'd be a very sore man." {89434} Linu chuckles, embarrassed. "I can't even think of what I would say! No, I could never do that." {89435} "How about 'Listen, human, either back off or they'll be searching for your genitals somewhere in your rib cage.' It works, trust me." {89436} "But... what if I like the gentleman and I don't want to drive him away?" {89437} Sharwyn grins. "Now *that* is a completely different subject. We'll talk about that later... I'll need props." {89438} "Deekin, do you realize that because of you, there have been several other kobolds coming into the civilized lands?" {89439} "Deekin not knows that. Is that be true?" {89440} "It is, indeed, though admittedly most of these new fellows are of more nefarious intent than yourself, or so I've heard." {89441} "Nefarious? Is that means they smells bad?" {89442} "No, it just means... well, it means that they're not very nice, Deekin. They're thieves and the like, working with mercenaries. Not at all adorable like you." {89443} "You thinks Deekin is adorable?" {89444} "How did we get onto this? We were discussing the other kobolds who have come out of the caves." {89445} "Deekin wants to discuss how adorable he is again." {89446} "Hmmm. Maybe we should just continue on with our journey, yes? That might be much better." {89447} "If I might ask, Deekin... where did you learn your bardic lore? I can't imagine the kobolds have a tradition of music and folklore?" {89448} "Nope. Deekin not learns bard stuff from kobold tribe. Deekin learns it all from Old Master." {89449} "Hmmm. And this Old Master... he was someone amongst the humans? Some kindly stranger who took you in?" {89450} "Nope. Old Master was big and gassy White Dragon named Tymofarrar. He keeps Deekin around so Deekin can entertains him." {89451} "A White Dragon? I've never heard of any White Dragon who used magic." {89452} "Old Master did. Old Master was smart, and he gots lots of books. Deekin reads all the time, that be how Deekin learns so much." {89453} "And he taught you to play music as well?" {89454} "No. Old Master not gots ear for music, not like Deekin. Deekin learns to play lyre on his own." {89455} "Fascinating. You are just a pile of contradictions, my little man." {89456} "Ummm... Deekin says thanks?" {89457} "Never mind." {89458} "I think we need to part ways." {89459} "No, never mind." {89460} "Wait here until I return." {89461} "I need to go." {89462} "I want to change your tactics." {89463} "I don't want to change anything else right now." {89464} "I want you to leave any traps that you see alone." {89465} "I want you to disarm any traps that you see." {89466} "I want to move faster and not bother with searching or stealth." {89467} "I need you to be stealthy right now." {89468} "Don't help me if I fail to open a locked door or chest." {89469} "Help me if I fail to open a locked door or chest." {89470} "I want to change the distance you stay away from me." {89471} "Stay a long distance away." {89472} "Keep a medium distance." {89473} "Stay close." {89474} "Go ahead and attack as soon as you see enemies." {89475} "Defend me and don't attack until I do." {89476} "I want to adjust your equipment." {89477} "Can you identify my equipment?" {89478} "I want you to use your bard song now." {89479} "I need you to cast a group of buffing spells." {89480} "Never mind." {89481} "Cast all the buffing spells you have." {89482} "Cast all the buffing spells that last a long time." {89483} "Cast all the short duration buffing spells." {89484} "I need you to cast a spell." {89485} "Never mind." {89486} "Wounding Whispers." {89487} "Ultravision." {89488} "True Seeing." {89489} "Summon Creature IX." {89490} "Summon Creature VIII." {89491} Summon Creature VII." {89492} "Summon Creature VI." {89493} "Summon Creature V." {89494} "Summon Creature IV." {89495} "Summon Creature III." {89496} "Summon Creature II." {89497} "Summon Creature I." {89498} "Stoneskin." {89499} "Spell Resistance." {89500} "Spell Mantle." {89501} "Shield of Faith." {89502} "Shield." {89503} "Shadow Shield." {89504} "See Invisibility." {89505} "Sanctuary." {89506} "Restoration." {89507} "Resistance." {89508} "Resist Elements." {89509} "Remove Paralysis." {89510} "Remove Fear." {89511} "Remove Disease." {89512} "Remove Curse." {89513} "Remove Blindness/Deafness." {89514} "Regenerate." {89515} "Protection From Spells." {89516} "Protection From Elements." {89517} "Premonition." {89518} "Prayer." {89519} "Owl's Wisdom." {89520} "Neutralize poison." {89521} "Monstrous Regeneration." {89522} "Minor Globe of Invulnerability." {89523} "Mind Blank." {89524} "Mass Haste." {89525} "Magical Vestment." {89526} "Mage Armor." {89527} "Light." {89528} "Lesser Spell Mantle." {89529} "Lesser Restoration." {89530} "Lesser Mind Blank" {89531} "Lesser Dispel." {89532} "Knock." {89533} "Invisibility Sphere." {89534} "Invisibility" {89535} "Improved Invisibility." {89536} "Haste." {89537} "Greater Stoneskin." {89538} "Greater Spell Mantle." {89539} "Greater Sanctuary." {89540} "Greater Restoration." {89541} "Greater Magic Weapon." {89542} "Greater Dispelling." {89543} "Globe of Invulnerability." {89544} "Ghostly Visage." {89545} "Freedom of Movement." {89546} "Fox's Cunning" {89547} "Find Traps." {89548} "Ethereal Visage." {89549} "Entropic Shield." {89550} "Energy Buffer." {89551} "No, I've changed my mind." {89552} "Yes, go ahead." {89553} "Endure Elements." {89554} "Endurance." {89555} "Elemental Shield." {89556} "Eagle's Splendor." {89557} "Divine Power." {89558} "Dispel Magic." {89559} "Death Ward." {89560} "Death Armor." {89561} "Create Undead." {89562} "Continual Flame." {89563} "Clarity." {89564} "Cat's Grace." {89565} "Bull's Strength." {89566} "I've changed my mind." {89567} "Cast on all the party members." {89568} "Cast it on ." {89569} "Cast it on ." {89570} "Cast it on ." {89571} "Cast it on ." {89572} "Cast it on ." {89573} "Cast it on ." {89574} "Cast it on ." {89575} "Cast it on ." {89576} "Cast it on ." {89577} "Cast it on my animal companion." {89578} "Cast it on my familiar." {89579} "Cast it on me." {89580} "Cast it on yourself." {89581} "Bless." {89582} "Animate Dead." {89583} "Aid." {89584} "What was it you wanted to say earlier?" {89585} "Let's stop and talk a moment." {89586} "We're done talking." {89587} "No, nothing else." {89588} "How is everything?" {89589} "I wish to discuss your training." {89590} "Go back to splitting your time up between fighter and bard." {89591} "Continue with what you're doing now." {89592} "Focus on being a fighter." {89593} "Focus on being a bard." {89594} "Do you have plans for what you're going to do after all this?" {89595} "And if you're not?" {89596} "It was beautiful, I thought, with an interesting people." {89597} "I'm a loner, but thanks for the offer." {89598} "Not a chance in hell." {89599} "No. I have my own plans." {89600} "I might consider doing just that." {89601} "I hated it. All sand and trudging, nothing more." {89602} "I didn't see much of it, to be honest." {89603} "It was nothing special." {89604} "You said you came from Neverwinter, correct?" {89605} "We've discussed this enough." {89606} "So you didn't stay in Neverwinter long?" {89607} "Why? What happened?" {89608} "Did you know the Hero of Neverwinter?" {89609} "What happened to ?" {89610} "How did you help save the city?" {89611} "That evil traitor?" {89612} "How did it end?" {89613} "Yes, I have." {89614} "No, I haven't." {89615} "No, stay here for the moment." {89616} "Yes, come with me." {89617} "Not right now. I'm busy." {89618} "What is it, Sharwyn?" {89619} "What kind of confession?" {89620} "No. I really couldn't." {89621} "Are you kidding! I was thinking you'd never ask!" {89622} "I don't know. I barely know you." {89623} "Maybe. Given enough time." {89624} "Are you joking?" {89625} "I see. Let's move on." {89626} "Umm... yes, well... that was uncomfortable." {89627} "Thank you, Sharwyn." {89628} "Mind your own business." {89629} "No, I've never been there before." {89630} "Why do you ask?" {89631} "It's none of your business, Sharwyn." {89632} "I haven't thought about it." {89633} "Wouldn't you like to know?" {89634} "I don't have the reward money yet." {89635} "I suppose maybe there's a few things..." {89636} "A great theater of the arts!" {89637} "I would give as much as I could spare to those in need." {89638} "I might build a castle, I suppose." {89639} "I would build a church to honor my god." {89640} "A magical laboratory in a tower, perhaps." {89641} "I'm not sure. A monastery somewhere quiet?" {89642} "Maybe a huge mansion in Waterdeep." {89643} "Some new shoes, maybe." {89644} "I'd rather not discuss it." {89645} "I suppose you're right. I was at Drogan's school in Hilltop." {89646} "Master Drogan is dead. I'd rather not discuss him." {89647} "I said no and I meant it." {89648} "No, you've mistaken me for someone else." {89649} "Leave it be. I mean it." {89650} "Yes, that's right. He ran a school in Hilltop." {89651} "You knew him?" {89652} "So you knew him for just a short time...." {89653} "No, never." {89654} "I had my chance." {89655} "Yes, I think I would." {89656} "I already am a Harper." {89657} "The Harpers? What's that?" {89658} "Drogan tried to recruit you into the Harpers?" {89659} "Being a little impatient, are we?" {89660} "Pull yourself together! I don't need to listen to any whining." {89661} "Don't worry, we'll be fine." {89662} "You aren't scared of what's going to happen, are you?" {89663} "You can go back to the inn, if you like." {89664} "I think you're whining." {89665} "Not really, no." {89666} "But I did find you. Your story isn't over yet." {89667} "I think so." {89668} "It can only take me to places I've already been." {89669} "Maybe so. What's it to you?" {89670} "Useless? Are you crazy?" {89671} "Actually, it's quite useful if you think about it." {89672} "What do you know about my relic?" {89673} "We don't need it to get past anything in our way." {89674} "You don't need to come with me. Go back to the inn." {89675} "Why are you getting upset?" {89676} "At least we're making progress." {89677} "Well, mind your own business." {89678} "Enough. Let's move on." {89679} "Sleeping? They look pretty dead to me." {89680} "What do you know about this place?" {89681} "Let's move on, then." {89682} "They look like they're pretty wealthy for being dead..." {89683} "Is there any danger here?" {89684} "There's nothing honorable about this place." {89685} "Fine. Talk about it later." {89686} "Is there any danger here?" {89687} "What do you know about it?" {89688} "All right, let's go." {89689} "Anything else I should know?" {89690} "Is this Mirror of Opposition very valuable?" {89691} "How can you tell that one apart?" {89692} "There are famous parts of Undermountain?" {89693} "Never mind that. Let's move on." {89694} "Tell me about this Hall of Mirrors." {89695} "Do you know much about Halaster?" {89696} "You actually want to meet him?" {89697} "I'd just want some of his power." {89698} "Maybe that would be interesting, yes." {89699} "You're crazy!" {89700} "You think this dungeon gets re-arranged?" {89701} "Yes, let's go." {89702} "No, just stay here for now." {89703} "And it shows, too, let me tell you." {89704} Random Pop-Up #20 {89705} Random Pop-Up #19 {89706} Random Pop-Up #18 {89707} Random Pop-Up #17 {89708} Random Pop-Up #16 {89709} Random Pop-Up #15 {89710} Random Pop-Up #14 {89711} Random Pop-Up #13 {89712} Random Pop-Up #12 {89713} Random Pop-Up #11 {89714} Random Pop-Up #10 {89715} Random Pop-Up #9 {89716} Random Pop-Up #8 {89717} Random Pop-Up #7 {89718} Random Pop-Up #6 {89719} Random Pop-Up #5 {89720} Random Pop-Up #4 {89721} Random Pop-Up #3 {89722} Random Pop-Up #2 {89723} Random Pop-Up #1 {89724} Context Pop-Up #20 {89725} Context Pop-Up #19 {89726} Context Pop-Up #18 {89727} Context Pop-Up #17 {89728} Context Pop-Up #16 {89729} Context Pop-Up #15 {89730} Context Pop-Up #14 {89731} Context Pop-Up #13 {89732} Context Pop-Up #12 {89733} Context Pop-Up #11 {89734} Context Pop-Up #10 {89735} Context Pop-Up #9 {89736} Context Pop-Up #8 {89737} Context Pop-Up #7 {89738} Context Pop-Up #6 {89739} Context Pop-Up #5 {89740} Context Pop-Up #4 {89741} Context Pop-Up #3 {89742} Context Pop-Up #2 {89743} Context Pop-Up #1 {89744} Inter-party dialogue #7 - Valen {89745} Inter-party dialogue #6 - Nathyrra {89746} Inter-party dialogue #5 - Sharwyn {89747} Inter-party dialogue #4 - Daelan {89748} Inter-party dialogue #3 - Linu {89749} Inter-party dialogue #2 - Tomi {89750} Inter-party dialogue #1 - Deekin {89751} The henchman has been selected by the PC Master. {89752} Henchman asks for a confirmation. {89753} Henchman leaves group and stands where he is. {89754} Henchman leaves group and returns to central location. {89755} Henchman asks what tactics the PC wishes to change. {89756} Henchman agrees. {89757} Henchman agrees. {89758} Henchman agrees. {89759} Henchman agrees. {89760} Henchman agrees. {89761} Henchman agrees. {89762} Henchman asks how far the PC wants him to stand away. {89763} Henchman agrees. {89764} Henchman agrees. {89765} Henchman agrees. {89766} Henchman agrees to open backpack. {89767} Henchman agrees to look through PC's backpack and report anything unusual. {89768} Henchman uses spell-like ability. {89769} Henchman asks what spell to cast. {89770} Henchman verifies. {89771} Henchman asks what target to cast the spell on. {89772} Henchman casts the spell. {89773} The henchman asks what you wish to talk about. {89774} Henchman asks if the PC wants something else. {89775} Defeault response. {89776} The henchman asks what else the player wishes to discuss. {89777} Things are great #3. {89778} Things are great #2. {89779} Things are great #1. {89780} Things are not good. {89781} Things are terrible. {89782} Specific area feedback #5 {89783} Specific area feedback #4 {89784} Specific area feedback #3 {89785} Specific area feedback #2 {89786} Specific area feedback #1. {89787} Default response. {89788} Random response #6 {89789} Random response #5 {89790} Random response #4 {89791} Random response #3 {89792} Random response #2 {89793} Random response #1 {89794} The henchman has been blinded. {89795} The henchman has less than 100% HP. {89796} The henchman has less than 50% HP. {89797} The henchman has less than 25% HP. {89798} The henchman is poisoned. {89799} The henchman is diseased. {89800} Henchman is focussing on class #2. {89801} Henchman is focussing on class #1. {89802} Henchman returns to normal level-up scheme. {89803} Henchman is using the standard level-up scheme. {89804} Henchman does nothing. {89805} Henchman switches to class #2. {89806} Henchman switches to class #1. {89807} Story #5 {89808} Story #4 {89809} Story #3 {89810} Story #2 {89811} Story #1 {89812} The henchman was fired, after initial conversation. {89813} The henchman was fired, it is Chapter 3, first time talked to. {89814} The henchman was fired, it is Chapter 2, first time talked to. {89815} The henchman was fired, it is Chapter 1, first time talked to. {89816} The henchman stays where he is. {89817} The henchman joins with the PC. {89818} The henchman wishes to speak to the PC Master. {89819} Henchman will hold off until later. {89820} Random conversation #10 {89821} Random conversation #9 {89822} Random conversation #8 {89823} Random conversation #7 {89824} Random conversation #6 {89825} Random conversation #5 {89826} Random conversation #4 {89827} Random conversation #3 {89828} Random conversation #2 {89829} Random conversation #1 (does NOT relate to a specific event or place... can take place any time or place after joining) {89830} Context conversation #10 {89831} Context conversation #9 {89832} Context conversation #8 {89833} Context conversation #7 {89834} Context conversation #6 {89835} Context conversation #5 {89836} Context conversation #4 {89837} Context conversation #3 {89838} Context conversation #2 {89839} Context conversation #1 (relates to a specific event/place or has a specific pre-condition before it can be said) {89840} The henchman had died, is being spoken to in the Realm of the Reaper. {89841} The henchman joins the PC. {89842} The henchman stays where he is. {89843} The henchman had died, is being spoken to after being raised. {89844} The henchman is spoken to by someone other than his master. {89845} Never mind. {89846} I think we need to part ways. {89847} Never mind, then. {89848} Wait here until I return. {89849} Leave me. (If the henchman has somewhere else to go.) {89850} I want to change your tactics. {89851} I don't want to change anything else right now. {89852} I want you to leave any traps that you see alone. {89853} I want you to disarm any traps that you see. {89854} I want to move faster and not bother with searching or stealth. {89855} I need you to be stealthy right now. {89856} Don't help me if I fail to open a locked door or chest. {89857} Help me if I fail to open a locked door or chest. {89858} I want to change the distance you stay away from me. {89859} Stay a long distance away. {89860} Keep a medium distance. {89861} Stay close. {89862} Go ahead and attack as soon as you see enemies. {89863} Defend me and don't attack until I do. {89864} I want to adjust your equipment. {89865} Can you identify my equipment? {89866} I want you to use your [spell-like ability]. {89867} I need you to cast a spell. {89868} Never mind. {89869} Spell list (non-targeted spell) {89870} No, I've changed my mind. {89871} Yes, go ahead. {89872} Spell list (targeted spell) {89873} I've changed my mind. {89874} Cast it on my animal companion. {89875} Cast it on my familiar. {89876} Cast it on the other henchman. {89877} Cast it on me. {89878} Cast it on yourself. {89879} What was it you wanted to say earlier? {89880} Let's stop and talk a moment. {89881} We're done talking. {89882} No, nothing else. {89883} What do you think of our current situation? {89884} How is everything? {89885} I wish to discuss your training. {89886} Switch back to the standard level-up scheme. {89887} Continue with what you're doing now. {89888} Focus on class #2. {89889} Focus on class #1. {89890} Non-repeating topic #5. {89891} Non-repeating topic #4. {89892} Non-repeating topic #3. {89893} Non-repeating topic #2. {89894} Non-repeating topic #1. {89895} Never mind. {89896} Join with me. {89897} Not right now. {89898} What do you want to say? {89899} Join up with me again. {89900} Stay here. {89901} "So are we off, aye?" {89902} ---------- Random Pop-Ups Start Here ------------ {89903} "What? Ye're thinkin' of bloody running off without me, are ya?" {89904} "Fine, fine. I won't stand around forever, though, just so ya know." {89905} "Alrighty. I think I can find my own way back. You can find me there if ya needs me again." {89906} "What is it ya want me to do?" {89907} "Really? Well... if you're sure..." {89908} "Sure enough, I'll do my best." {89909} "Stop the creepin' and start the runnin'. I hears ya." {89910} "Right! Stealthy it is!" {89911} "Then what do ya have me around for?" He shrugs. "Suit yerself." {89912} "Aye, it's only natural you'll need my help wi' that stuff." {89913} "An' just how far does ya want me to stand away?" {89914} He shrugs. "Fair enough, I guess." {89915} "Just run right in there? Alrighty!" {89916} He nods. "I'll try me best." {89917} "Well, alright. But don't get bloody grabby or anythin'." {89918} "Oh, aye. I'll take a look through your pack... and I promise not to take anything extra for myself, ha ha!" {89919} "One extra shadow, coming up!" {89920} "Right-o! Just don't leave me behind accidentally, aye?" {89921} "Talk? What about?" {89922} "It's all jus' peachy. Couldn't be better. Well... I could be fabulously wealthy and surrounded by a harem o' buxom halfling lasses... but I don't expect you ta provide that anytime quick, ha ha ha!" {89923} "Anything else special ye want t' discuss?" {89924} "Bit o' gas." His eyes go wide and suddenly he lets out a giant belch. "Aw, there we go. Never mind." {89925} "Why're ye botherin' yerself with me? Get on, you." {89926} "Fine, fine. Just composin' me memoirs in me head, is all." {89927} "Not too bad. I'm thinkin' of joinin' a circus, maybe, when I get back to civilized life. What do ya think of that?" {89928} "I could use a larger share of the bloody loot, if you're offerin'. Heh." {89929} "Think I got a boil on me arse, but otherwise than that, everything's dandy." {89930} "It'd be fine an' well enough. Could ya tell me if it's just real dark... or am I actually blinded? I'm a bit concerned, ya know." {89931} "Pfeh, don't worry about me none. Just a few scratches, nothin' more." {89932} "Just got a bit messed up back there, heh. Nothin' ta see here." {89933} "Just... got a few scratches an' such. Nothin' to worry about." He winces and attempts to hold in the severe bleeding of his abdomen with a free arm. {89934} "Oy! It's all fine an' dandy, except for the liquid fire I got runnin' through me veins. I expect that'll... work itself out..." {89935} "Not too bad, except for these weird splotches on me skin an' such. Ya suppose that's a bad thing?" {89936} "I'm workin' on just bein' a Shadowdancer at the moment. Ya want me to change that?" {89937} "I'm workin' on just bein' a rogue, at the moment. Ya want me to change that?" {89938} "That's what I'd prefer anyway. Sure thing." {89939} "If ya like. I split my time between pickin' up me roguish skills and workin' at being a Shadowdancer. I can focus on one o' those things exclusive-like, if ya prefer." {89940} "Don't change anything? I can do that." {89941} "Right. Shadowdancer it is." {89942} "Fair enough. I'll work on being just a rogue, fer now." {89943} "Hmmm... yeah, I guess they're not so common, aye? Just let me put it this way... there's folks who can hide and there's folks who become one with the shadows." {89944} "Us Shadowdancers, we're the ones who do the latter. Just don't ask me why we does it, 'cause I'd have ta kill ya then. Ha ha ha!" {89945} Tomi thinks about it for a moment, his brows furrowing. "Hmmm. With all the reward money, ya mean? I were thinkin' of taking a vacation. Maybe goin' up ta Icewind Dale." {89946} "I hears there's some goody-two-shoes drow elf up there who needs 'is arse kicked. Sounds like a fun enough vacation ta me." {89947} "See? Now we're gettin' somewhere. Ye're alright." {89948} "Pffft. Never happen. I'm Tomi Undergallows, or haven't ya heard?" {89949} "Well, there ya go. An' besides, how tough could he be? It's not like he's Elminster or some such, sheesh." {89950} "Yeah, I've heard that before. What do ya want me ta do? Head to the Moonshaes an' sit on some beach? What kind o' fun is that?" {89951} "Ya mean before the little misunderstandin' between me an' Lord Nasher?" {89952} He shrugs. "Well, ya did ask." Whistling happily, he skips on ahead. {89953} Tomi shrugs. "Aw, it were nothing so big, if ya asks me. I'd had a few investments go sour, ya see, an' another opportunity came up. I didn't have the coin on hand, however." {89954} "Well, I was going to replace the money in the Treasury with the profits. With interest, even! Old Nasher didn't see it that way, o' course." {89955} "Naw. I were just encouraged ta leave. Big difference with that, ya know." {89956} "Right after the plague ended, though, hmmm... well, back then Tomi opened up chain o' businesses he did. Was right profitable, too." {89957} "Well, maybe it were more of a club. The members paid dues an' in return I let *them* do their business." {89958} "Pfft. Now ye're soundin' just like that Aarin Gend fella who served Nasher, all serious an' such. So it were a guild, it didn't hurt no-one. Well... no-one we weren't paid to." {89959} He throws his hands up in disgust. "Fine, fine! Tomi Undergallows is the most terrible halfling ta ever grace Faerun! Are ya happy now? Sheesh." {89960} He looks around. "But what are we chattin' for? We're down here to adventure, aren't we? Get yer butt in gear, already." {89961} "Not so good. There were the original thieves' guild that sort o' took exception ta mine. I guess they never heard o' live an' let live, aye?" {89962} "They sent eight assassins after me before they finally gave up. By that time I'd decided it just weren't worth it. Aw, well." {89963} "The old fart who runs the bloody city, that's who. I tells ya... don't do anything to get the city riled up, 'cause he'll feed ya to the lions. Spineless old dog, that one." {89964} "Oh, aye. That's not where I came from originally, but it's been good enough fer now. I'm somethin' of a hero there, too... ya heard of the plague, right?" {89965} "Aye, well, I was one o' the folks that helped Lady Aribeth ta deal with that. Of course, nobody remembers the poor lass for that any more." {89966} "You'd think that'd be the case, but naw. Ever since the plague, there's been a couple of... misunderstandings. Tomi had to get on outta Neverwinter, he did. Kinda made coming ta Waterdeep an easy decision." {89967} "I don't know. Why ain't ya surprised? I've never done anythin' to make anyone upset in me whole life." {89968} "But enough about stinky ol' Neverwinter. I'm a Waterdeep halfling now. Let's get on with, errr... what were we doing? Are we saving the city or what?" {89969} "Right! On to save the city!" {89970} "Bah. Same old smelly place it was before. And is it my fault Lord Nasher doesn't understand the difference between borrowin' some coin from the Treasury and stealin' it? Nope, it ain't." {89971} "Ya mean the Hero of Neverwinter? Aye, was there, too. You remind me o' a little bit, ya do." {89972} "If ya asks me, they give that a bit too much credit, an' not enough to the little folks... an' certainly not any at all fer Lady Aribeth after what she did. That's just the way things go, aye?" {89973} Tomi thinks for a moment, scratching his chin. "Ya know... I can't rightly say. Went on ta other adventures is my guess." {89974} "Oh. She were this pretty little filly, a paladin that served Lord Nasher... the bloke who runs Neverwinter. It was her duty ta fight the plague." {89975} "Aye, ye've heard of her? She were this paladin that Lord Nasher told ta fight the plague. She's the one that found the Hero of Neverwinter... if ya heard about that one, too, I dunno." {89976} "Anyway, she eventually turned against the city. Fell from grace, painter 'er armor black... the whole bit. Sad, really. Though I hear her new armor was damned fetching." {89977} For once, an expression of real sadness crosses the halfling's eyes and he looks away from you. "Dead," he grudgingly says. "It weren't right, but... I guess it had ta be." {89978} "I liked her well enough. Funny how nobody ever blames Lord Nasher for drivin' her to it all. I'd sure tell him so, if I ever saw him again." {89979} "I'm not just going ta bloody well stand around forever... but alright. I'll stay here for now." {89980} "Right-o! Off we go!" {89981} "Too busy ta chat with the fella who watches your back, hey? Fine, fine, Tomi'll remember that, he will." {89982} "Right, then. Please forgive the humble Tomi Undergallows for offending your divine personage with anything other than prayer. I should bloody well know better." {89983} "Right, then. I apologize for my base crassness and attitude. I am unworthy of addressing a respectable personage such as yourself." {89984} "Right, then. 'Oh, yer magnificent Highness, m'. Might this lowly mealworm have a word with ye?" {89985} Tomi frowns, rolling his eyes. "Alright, then. Have it yer way, sheesh." {89986} "So ya figure I should poke ya with a dagger next time?" {89987} "Right, then. Next time I'll just whip off me bloody shorts and flag ya down." {89988} "So what's rude about it? Did I say 'Listen up, cow!'? No, I don't think so." {89989} "That's not rude. I could'a just pinched yer arse if I needed yer attention." {89990} "How much coin do ya got, anyways?" {89991} "It's just that I got this... investment opportunity I knows about, aye?" He looks about, suspicious, and leans in closer. "Lemons." {89992} "Shhhh! Not so loud! Aye, lemons! It's this little yellow fruit that comes from Maztica, the sourest thing ya ever did taste, they is." {89993} His eyes grow distant as he becomes suddenly animated. "Just think of it! It could become the fashionable new fruit, loved by nobles everywhere and served at buffets! And... and it can clean greasy messes, too!" {89994} "Let's not get silly, aye? Anyway, what do ya think?" {89995} "Importing bloody lemons from Maztica! We'll make millions, we will!" {89996} "You like the idea?" He seems surprised. "My pitch must be getting better. Hmmm... now to just survive all this Undermountain business..." {89997} "What? Ya can't ask about a friend's finances, aye?" {89998} Tomi frowns thoughtfully. "Fine, then. Suit yerself." He casts an eye at your belt pouch, but says no more. {89999} "You ever been to Calimshan? I've been thinkin' lately just how familiar you look." {90000} Tomi regards you with narrowed eyes for a long moment. "It's taken me a while to realize it, but I'm thinkin'... you look a lot like this who owes me a whole lot o' coin." {90001} "An old friend. Blonde hair, green eyes, rugged complexion, wild eyes. Never did pay me back, neither." His expression grows even more suspicious. {90002} "So ya admit ya owes me, then?" {90003} Tomi frowns deeply. "Ya know, ya don't *have* ta keep saying that." With that he turns away, muttering to himself. {90004} "Right." He glares at you for a long moment, as if considering his option, and then finally turns away, muttering. "I'll be watching you." {90005} "Is it? What if ya came ta Waterdeep and changed yer appearance?" {90006} "Ha! That's what ** said, too!" He gives you one last withering glare before finally turning away, muttering under his breath. {90007} "I said ya looked a *lot* like ... not *just* like ." Tomi gives you one last withering glare before turning away, muttering suspiciously under his breath. {90008} He eyes you suspiciously. "Are ya sure? I never forgets a face, ya know." {90009} "I got a question for ya: ya ever run into a halfling fella named Sammy? Anywhere along yer travels?" {90010} "Aye, he's got a last name. Bumbleheart! Samuel Bumbleheart! Me lifelong nemesis!" He shakes his fist at the heavens suddenly, as if cursing the gods for his ill luck. {90011} "My childhood friend, he was, and constant companion... until he betrayed me!" Again Tomi shakes his fist at the heavens. {90012} "Well, it can't be said enough! Me whole life I've been tormented by that bugger!" {90013} "Well maybe not me entire life, then, but enough o' it! I'd still be safely tucked away, a legendary thief in Calimshan if it weren't fer him!" {90014} "Oh... and if ya sees him, it's important ya don't listen to none o' his blather about his wife. Or that time he got arrested. Errr... or that other time he got arrested." {90015} Tomi thinks for a moment. "Or that time he accidentally got sold into slavery. Don't listen to none o' that." {90016} "Ya don't need ta *slaughter* him, per se... on top o' bein' me nemesis, the poor fella just seems ta have this urge to rush at me screamin' with a dagger in his hand. Unnerving as all hell." {90017} "Aye, well... let's get back to yer business, then." {90018} "Well, don't you go believin' any of it. Damn fool has gone crazy... on top o' being my nemesis, he has this urge now to rush at me screamin' with a dagger in his hand every time he sees me. Unnerving as all hell." {90019} "That's not important. What's important is that he did." Tomi looks at you indignantly. "Damn unprofessional of him, I tell ya. And ungrateful, too." {90020} "And now, on top o' bein' my nemisis, he has to come rushin' at me screaming with a dagger in his hand every time we meet. Unnerving as all hell, that is." {90021} "He's tormented me fer me entire life, that's what!" {90022} "Not really. Me whole life I've been tormented by that bugger!" {90023} "I'm just wonderin'... you're the same that was mentioned in that book, aye?" {90024} "Yeah, I don't blame ya." Tomi shakes his head and whistles appreciatively. {90025} Deekin stares at Tomi with confusion, scratching his head. "You, ummm, you wants Deekin to writes book about you, now?" {90026} "Naw. I get plenty of character assassination from other sources, thanks. Don't need it none in writin'." {90027} Tomi scrunches up his face, looking entirely like he's about to broach an unpleasant subject. "Yeah, well... I was just wonderin'... did ya ever actually read the thing?" {90028} "Well that would explain it, then. Ya see, there was somethin' a little... strange... about it..." {90029} "Ya did, aye?" He looks mildly surprised. "Ya didn't find somethin' a little... strange... in it? Not at all?" {90030} "Well, ya see... there's this 'tension' that develops between the hero and 'erstwhile kobold companion'..." {90031} "Is that so? Don't ya remember when the kobold gave ya flowers?" {90032} "And then he says, you know... how yer the best boss *ever*..." {90033} "Aye, but then you go on and on about how *grateful* and *appreciative* you are fer him..." {90034} "I knew it! Damn bloody books... can't trust 'em! Full of lies, they are!" {90035} He looks apologetic. "I had ta ask, ya know." {90036} "Maybe." He shrugs, looking apologetic. "I had ta ask, ya know." {90037} "Right! Dropped it is." He looks apologetic. "I had ta ask, ya know." {90038} He shrugs. "I dunno. It just seemed, to me, that the book strongly hinted that you an' the kobold were *really close*." {90039} Tomi looks like he is about to continue, but then purses his lips and decides against it. "Well, alrighty then. Let's just move along, shall we?" {90040} "That's what the book says, it does." {90041} "Ya know... tension. Like as in an attraction, aye? Like as when two folks like one another?" {90042} "Err... I'm not talkin' about *that* sort of tension." {90043} Tomi stares at you, his jaw dropping open. After a moment, he remembers to close it again. "Right. I, ah... ahhhhh... right." {90044} Tomi stares at you, his jaw dropping open. After a moment, he remembers to close it again. "Maybe this little partnership will work out better than I bloody well thought," he mutters. {90045} "Oh. Right. I knew that." {90046} Tomi looks away, whistling innocently. A moment later he sprays something into his mouth that smells faintly of mint... {90047} "What do I have ta do, grow scales?" He pouts. "Blast it, anyway." {90048} "That doesn't bother ya?" {90049} "Well, *I* would be mad, I would. Tomi Undergallows has a reputation to maintain. But if you don't mind," he shrugs. "Let's get on with it, then. Got ta provide for the sequel, right?" {90050} He rolls his eyes. "Oh, ho ho. Yer funny, ye are. So ye're aware of the 'tension' between the hero and 'erstwhile kobold companion', aye?" {90051} "It did?" For a moment he looks confused, then he just shakes his head. "I'm not talkin' about that. Ya see... there's this 'tension' that develops between the hero and 'erstwhile kobold companion'..." {90052} "Oh, you know... the little thing that kobold fella wrote. Urinetide somethin', I don't know." {90053} "Ummm... Deekin is right here, you knows..." {90054} --------- Random Conversations begin here ---------- {90055} "I think I know how to get by that portal, if ye're interested." {90056} "Supposedly, whenever ya go through that doorway, the chains pop off an they go to other places around this level. Then ya gots ta collect 'em up again an' put them back on the door." {90057} "Sounds like someone just wanted t' make it a bit harder to move through the dungeon. I tell ya, that wizard bloke who made this place is a real nutter." {90058} "Yeah, well, if I meets up with one more puzzle my head's goin' ta crack wide open, I tell ya." {90059} "Naw. I didn't get all that far in here, remember?" {90060} "The drow mentioned it, they did. They had one o' the chains an' were tryin' to figure out where the rest went." {90061} "Suit yerself. I've got better things t' do, anyways... like watchin' for some more halfling-killin' drow, that's what." {90062} "Brandobaris's hairy feet! There's more thrones in here than in a bloody Calimshani urinal!" {90063} "Heh... well, Tomi does his best thinkin' on more than just his feet." {90064} "Come to think of it, I do remember hearin' about this place. It's, errrr, the Hall of Sleeping Kings or some such. Or that's what this drunk bloke once told me." {90065} "I guess the wizard who built this place has a fondness fer collectin' ancient northern Kings an' such. Puts 'em on display here, I guess." {90066} He shrugs. "I dunno. You human folk got all sorts of Kings an' Queens lyin' around, maybe the wizard scooped up a few extra. All I know is I wouldn't go ticklin' them any... they don't look *that* dead to me." {90067} "Oy! Watch where yer flingin' accusations like that! I'm hurt, I am." {90068} "Good. I don't think they're the giggling type anyhow." {90069} "Anytime, mate!" {90070} "None that I can see, but I wouldn't go an' tickle any o' these fella either. They don't look all *that* dead, if ya ask me." {90071} He shrugs. "How should I bloody know? Just don't go an' tickle them or anythin', that'd be my advice." {90072} "You know, I think this is what they call the Hall of Mirrors. Bloody famous, this part is." {90073} "Alright, fine. Have it your way. Tomi'll just stay out of sight and a bit further away, if it's all the same to you." {90074} "Alright, fine. Have it your way. Tomi'll just keep out of sight, if it's all the same to you." {90075} "Could be because of all the mirrors lined up. Just a thought, ya know." {90076} "I might be. What's it to ya?" {90077} "Hey! Hey! Let's not get personal-like, all of a sudden, aye? Tomi didn't mean anything by that comment. Just warnin' ya about these mirrors." {90078} "Right. Respect. Got it, aye. Now about the hall...?" {90079} [Failure] Tomi rolls his eyes visibly, sighing. "Right. Anyway, do ya want to hear about the hall, or don't ya?" {90080} [Success] Tomi looks at you and he gulps audibly, obviously unnerved. "Ummm... aye. I didn't mean nothin' by that, no offense. Just warnin' about the hall, is all." {90081} "Well, I've heard tale of a place in Undermountain where there's rows of mirrors... some of them magical, some of them not. Some of them are real dangerous like, or so the stories go." {90082} "Had a friend who said he looked in one of the mirrors and his image just bloody well stepped out and attacked him! Don't like the idea of another Tomi runnin' around, myself." {90083} "Oh... one other thing: my friend also said that he broke a bunch of mirrors and found good treasure behind some of them. Ended up with a lot o' bad luck, though. Seven years per mirror adds up, ya know." {90084} "An' that's a lot." Tomi scratches himself. "Poor fella. Ended up stabbed, he did. I really had no choice, though." {90085} "Speaking of which, ya want me to stay outta sight? Just in case?" {90086} He looks at you dubiously. "Well... alright. I got a bad feelin' about this, though." {90087} "Right! Good luck to ya!" {90088} He nods, grinning. "Aye, that's what it was called. It ain't the only magical mirror here, either, so you've got to be cautious." {90089} "Ho ho ho. Ye're too bloody funny, ye are." {90090} "Right. Well, I don't exactly like the idea of having another one o' *you* runnin' around, either, so let's be careful what we look into, aye?" {90091} His thoughts wander for a moment on that subject, and then he suddenly smiles broadly. "But enough o' that. Ya need me ta join up with ya, I expect?" {90092} "You brought me back just ta leave me here? Not that I'm complainin', but that seems just silly." {90093} ------- This line must be placed at the end of inter-party banter --------- {90094} "So I hears tellin' that yer some kind o' talespinner, Sharwyn. That true?" {90095} "It's true enough. I'm a bard, after all." {90096} "So ye've heard of the great Tomi Undergallows, then, aye?" {90097} "No, sorry. I've only heard of famous people." {90098} "Oh! Stabbed right in the gut, that one!" {90099} "If it makes you feel better, I actually have heard of you." {90100} "Ya have?" {90101} "I've heard you're an utter pig." {90102} Tomi thinks about it for a moment, and then grins. "Better'n nothin'." {90103} "So-oooo... Sharwyn, is it? That's a pretty name fer a pretty lass." {90104} "Don't even think about it, halfling." {90105} "What? I didn't even hardly say nothin'! Why are ya gettin' all defensive?" {90106} "You think I'm not aware of your reputation? For such a small man you are certainly a huge misogynist." {90107} "Really? Well... I'm bloody glad ya noticed." {90108} "What exactly do you think a misogynist is?" {90109} "Ya just want me ta say? Out loud an' everything?" {90110} "Oh, never mind..." {90111} "Daelan? I gots a question I need ta ask ya. Don't mean to offend ya none, though..." {90112} "With you, that practically guarantees I will be. But go on." {90113} "Well, it's just that... I've met a few half-orcs in my time, ya know? And ye're the first one in all me life I've ever met who wasn't... you know..." {90114} "A complete moron?" {90115} "There ya go." {90116} "You're right, Tomi. How could I possibly be offended by such a question?" Daelan sighs heavily. "What, exactly, do you wish to know?" {90117} "Well..." Tomi taps his chin thoughtfully. "I just want ta know one thing... does yer smarts give ya an easier time with the ladies... or *worse*?" {90118} "Tomi..." {90119} "Yeah, big fella?" {90120} "Perhaps it would be better if you focused on the adventure at hand." {90121} "Right-o! Focusing." {90122} "Hmmm. Ye're a rather large fella there, aren't ya, Daelan?" {90123} "Your point being?" {90124} "My point being that large folk such as yerself need to be kept entertained! Let Tomi do a trick for ya! How about you hand me that ring of yours?" {90125} "Very well. I want this back, however, halfling." Daelan removes his ring and hands it over. "You understand, yes?" {90126} "Heh heh... would I try to trick you? That's not very fair of ya, is it?" {90127} "Perhaps not, though it is sensible." {90128} "Err... yeah. Anyhow..." Tomi takes the ring and passes his hand over it a few times. Some flashy hand movements and he tosses the ring up... only it has vanished! "Ta-da!" {90129} "You have three seconds to return the ring, halfling." {90130} "Ye're not much of an audience, is ya?" Grudgingly, Tomi reaches into a pocket and fetches out the ring, handing it back. Daelan grins broadly but says nothing in return. {90131} "So... I've been watchin' ya fer a little while, Linu..." {90132} "You're a thief. I hate thieves. I'm not listening to you." {90133} "Well, I was thinkin... ye're always goin' on about how clumsy ye are an' such. I don't think that's the case at all." {90134} She looks away from him. "I'm still not listening. I won't let your insults and jibes get to me." {90135} "I'm just tryin' to tell ya that I don't think ye're clumsy at all. In fact, I think ye're graceful just like every other bloody elf I've seen." {90136} "R-really? You... you mean that?" Linu's smiles in disbelief, her eyes tearing. {90137} "Naw. Ye're pretty much clumsier'n a troll with two left feet." {90138} Linu sighs and glares at Tomi. "I hate you, you little fiend." {90139} "Correction: *dextrous* and *agile* little fiend! Ha ha ha ha-ha!!" {90140} "Linu, ye're a healer, right? I've got some... aches... from old battles, hurtin' somethin' fierce!" {90141} "Oh, that's terrible, dear! Where does it hurt? Maybe I can help." {90142} "Oh, all over. I think I need some hands-on attention, if ya know what I mean..." {90143} "I think I do, yes." {90144} "And?" Tomi waggles his eyebrows at her, grinning. {90145} "AND I SAY I HATE THIEVES!!" Linu suddenly grabs Tomi's earlobe and pinches it hard. "Rotten scoundrels, all of you! And especially you!!" {90146} "OW! OW! Hey, what's yer problem?! Sheesh!" {90147} "You think I would forget that YOU were the one that stole my holy chalice? The one that forced me to travel all the way to Neverwinter in the first place?" {90148} "Oh... that." {90149} "Yes. THAT." {90150} "Heh... I guess a little healin's out o' the question, then, eh?" {90151} "Just pray I'm never in a position to decide whether or not you need to be raised." {90152} "Ya know... I was lookin' through yer notes, Deekin. The ones fer that book ye're writin'." {90153} "YOU gots Deekin's notes? Gives them back!" {90154} "Oh, you can have 'em back. I'm just wonderin'... what's with all the doodles?" {90155} "That be none of mean halfling's business." {90156} "All the hearts an' such, an' some of 'em looked a little... ummm... risque, if ya ask me." {90157} "Deekin not asks you, now gives Deekin's notes back!" {90158} "And what's with that writing? I could barely read it... it looked like a dyin' man writin' out his will or somethin'..." {90159} "BO-OOOSSSSSS!!" {90160} "Alright, alright, have yer damn notes back, ya big baby." {90161} "They is all here? Good." {90162} "And, ummm... let me know when you finish the chapter..." {90163} "Hmmm... so tell me, kobold... just how tall are ya, anyhow?" {90164} "Is that why you keeps lookings at Deekin?" {90165} "Just tell me how tall ya are, dammit! Come here, let me measure ya..." {90166} "You smells like cheese! Boss! Bo-oossss! Smelly halfling is bothering Deekin again!" {90167} "I am not, ya bloody liar! Can't ya answer a simple question?" {90168} "Bloody squealer." {90169} "Nyah nyah!" {90170} "I just want ta bloody well know! Why's that so hard ta understand!" {90171} "He just mad 'cause Deekin is taller." {90172} "That's it! Ye're in fer a world o' hurt now, ya scuttling lizard thing, you!" {90173} "Oh... sorry, boss." {90174} "Hah! Serves you right!" {90175} "You could always buys taller shoes, maybe." {90176} "Oh, shut up." {90177} "You gets the boss mad. You is awful henchman." {90178} "I'm going to kick yer bloody arse, just you watch --" {90179} "Sorry, boss." {90180} "Yeah, sorry." {90181} "Never mind." {90182} "I think we need to part ways." {90183} "No, never mind." {90184} "Wait here until I return." {90185} "I need to go." {90186} "I want to change your tactics." {90187} "I don't want to change anything else right now." {90188} "I want you to leave any traps that you see alone." {90189} "I want you to disarm any traps that you see." {90190} "I want to move faster and not bother with searching or stealth." {90191} "I need you to be stealthy right now." {90192} "Don't help me if I fail to open a locked door or chest." {90193} "Help me if I fail to open a locked door or chest." {90194} "I want to change the distance you stay away from me." {90195} "Stay a long distance away." {90196} "Keep a medium distance." {90197} "Stay close." {90198} "Go ahead and attack as soon as you see enemies." {90199} "Defend me and don't attack until I do." {90200} "I want to adjust your equipment." {90201} "Can you identify my equipment?" {90202} "Can you summon one of your shadows?" {90203} "I need you to blend into the shadows." {90204} "What was it you wanted to say earlier?" {90205} "Let's stop and talk a moment." {90206} "We're done talking." {90207} "No, nothing else." {90208} "How is everything?" {90209} "I wish to discuss your training." {90210} "Go back to splitting your time up between rogue and Shadowdancer." {90211} "Continue with what you're doing now." {90212} "Focus on being a Shadowdancer." {90213} "Focus on being a rogue." {90214} "What's a Shadowdancer?" {90215} "Do you have plans for what you're going to do after all this?" {90216} "Icewind Dale? What kind of vacation is that?" {90217} "Good plan. I might just have to join you." {90218} "And if this drow proves to be too tough for you?" {90219} "I think I did hear that somewhere." {90220} "You're a very odd little halfling." {90221} "So what happened after you helped save Neverwinter?" {90222} "Suddenly I don't want to know..." {90223} "Yes, before that." {90224} "What misunderstanding?" {90225} "I see where this is going..." {90226} "So he kicked you out of the city?" {90227} "What kind of businesses?" {90228} "You started a thieves' guild." {90229} "I don't need to hear any more." {90230} "It's no wonder Lord Nasher kicked you out of the city!" {90231} "And how did that go?" {90232} "Who's Lord Nasher again?" {90233} "And you had a misunderstanding with him?" {90234} "You said you came from Neverwinter, correct?" {90235} "I was in Hilltop when that happened, yes." {90236} "So you must be very popular in Neverwinter." {90237} "Why am I not surprised?" {90238} "So I'm told." {90239} "How is Neverwinter now?" {90240} "Tell me about this Lady Aribeth." {90241} "I thought I heard someone else was responsible for curing the plague?" {90242} "What happened to this hero?" {90243} "Who is this Lady Aribeth?" {90244} "Poor lass? You mean Lady Aribeth?" {90245} "What happened to her?" {90246} "No, stay here for the moment." {90247} "Yes, come with me." {90248} "Not right now. I'm busy." {90249} "You don't need to be rude, you know." {90250} "Maybe later." {90251} "That's better." {90252} "What is it, Tomi?" {90253} "Gold? Not much." {90254} "Gold? I have lots of it." {90255} "Lemons?" {90256} "Enough, Tomi. I'm not interested." {90257} "A sour fruit? Who would want such a thing?" {90258} "How is this an investment, exactly?" {90259} "Maybe you could make some kind of juice drink out of it, even." {90260} "About what?" {90261} "Sounds great." {90262} "I'll get back to you on that." {90263} "Ri-iiiiggghht." {90264} "That's a rather rude question." {90265} "Why do you need to know?" {90266} "You can ask, but I don't have to answer." {90267} "No, you can't." {90268} "Why do you ask?" {90269} "And who is this who owes you money, exactly?" {90270} [Sigh.] "And I never will, either." {90271} "Sounds like me, alright." {90272} "That doesn't sound anything like me. That's stupid." {90273} "You can try to collect, but I wouldn't recommend it." {90274} "Perhaps I should have left you dead where I found you..." {90275} "I admit to nothing." {90276} "Sure thing. Bring it on, short stuff." {90277} "That's ridiculous." {90278} "You're insane." {90279} "Fine, you got me. I thought I had you fooled, too." {90280} "If I look different, then how could I look just like this person?" {90281} "No, I've never been to Calimshan." {90282} "I don't even know where Calimshan is." {90283} "You think we've met before?" {90284} "I'm quite certain I've never been to Calimshan, yes." {90285} "Sammy? Does he have a last name?" {90286} "No, I've never met anyone by that name." {90287} "What, he owes you money?" {90288} "Dare I even ask?" {90289} "Right. He's your enemy. I got that part." {90290} "I thought you said he was your childhood friend and companion?" {90291} "Slaughter him on sight. Got it." {90292} "I bet." {90293} "Are you kidding? I'd love to hear what he has to say, suddenly." {90294} "Why did he betray you, exactly?" {90295} "What did he do, exactly?" {90296} "A bit overdramatic, aren't you?" {90297} "Why are you asking?" {90298} "I don't really want to talk about that." {90299} "Mentioned? It was a chronicle of my adventure." {90300} "Hardly. Why would I?" {90301} "No, I never got around to it." {90302} "I have no doubt about that. What's your point?" {90303} "What are you talking about?" {90304} "Yes, I did." {90305} "No, nothing strange at all. Why?" {90306} "I'm sure you're imagining things." {90307} "What about it?" {90308} "So? He says that stuff all the time." {90309} "Well, that's just a big lie!" {90310} "Hmph. I agree." {90311} "I think you're reading too much into it, anyway." {90312} "Let's just drop the topic, all right?" {90313} "What are you trying to say, Tomi?" {90314} "You're insane. Now drop it." {90315} "We were friends. I still don't understand what you mean." {90316} "I *was* grateful and appreciative of him." {90317} "I *am* the best boss ever." {90318} "Deekin never gave me flowers. That's silly." {90319} "So what about it, then?" {90320} "I don't understand. What are you talking about?" {90321} "Tension? Well, I did find him annoying." {90322} "Oh, that. Well, he *is* one cute kobold." {90323} "I was joking." {90324} "If you're lucky." {90325} "You're no kobold, Tomi." {90326} "So? So what?" {90327} "Why would it? Deekin is one cute little kobold." {90328} "It's not true, so I'm not concerned." {90329} "It's just a book. What do I care?" {90330} "I'd hate to think what you'd consider strange." {90331} "It had completely atrocious grammar." {90332} "Other than the fact a kobold wrote it?" {90333} "Mentioned in which book?" {90334} "Tell me what you know, then." {90335} "Chains. Got it. Just a simple puzzle." {90336} "Do you know where the chains are?" {90337} "How do you know about that?" {90338} "I don't need help with that, thanks." {90339} "If you don't have anything useful to say, be silent." {90340} "Who do you suppose these skeletons are?" {90341} "That's pretty gross, Tomi." {90342} "What northern Kings?" {90343} "You just watch your sticky fingers here, halfling." {90344} "I don't plan on tickling them." {90345} "Gee. Thanks for the advice." {90346} "Any traps that you can see?" {90347} "Do you think they'll come to life?" {90348} "I don't need to hear about it, Tomi." {90349} "Why do they call it that?" {90350} "Are you mocking me?" {90351} "I don't need this. Keep your comments to yourself." {90352} "Nothing at all. Now... let's talk about your treasure share..." {90353} "I'd like a little more respect if we're to travel together." {90354} [Intimidate] "Do you want to die now, halfling?" {90355} "Fine, fine. What do you know about it?" {90356} "I meant why does it need a special name, smart mouth?" {90357} "Right. I'll be careful." {90358} "No, stay in sight." {90359} "Sure, do that." {90360} "There's a Mirror of Duplication in here?" {90361} "It'd be nice to have a back-up for the next time you die." {90362} "I don't like that idea, either." {90363} "You know something about it?" {90364} "Yes, let's go." {90365} "No, just stay here for now." {90366} "Tomi..." {90367} "Leave him alone, Tomi." {90368} "Why do you want to know, Tomi?" {90369} "Don't taunt him, Deekin." {90370} "He's taller, Tomi. Get over it." {90371} "Stop it, you two!" {90372} "Enough!" {90373} Azer {90374} Beholder Mage {90375} Volkarion {90376} Arsetis {90377} This powerful humanoid is a djinn, summoned from the outer planes by its master. {90378} Prismatic Dragon {90379} Ancient Shadow Dragon {90380} Drider Chief {90381} Drider Wizard {90382} Drow Slave {90383} Drow Wizard {90384} Duergar Slave {90385} Duergar Chief {90386} Erinyes {90387} Unlike other devils, erinyes appear attractive to humans, resembling very comely women except for their huge feathery wings and sinister eyes. {90388} Female Drider {90389} Drider Cleric {90390} Eyeball Familiar {90391} Mithral Golem {90392} Adamantine Golem {90393} Huge Iron Golem {90394} Drow Rogue {90395} Drow Warrior {90396} Drow Mage {90397} Drow Priestess {90398} Duergar Warrior {90399} Duergar Rogue {90400} Duergar Mage {90401} Duergar Priestess {90402} Mind Flayer Darkener {90403} Mind Flayer {90404} Ulitharid {90405} Mind Flayer Venerator {90406} Black Blade of Disaster {90407} This magical weapon was summoned by the black blade of disaster spell. {90408} Summoned Skeleton Blackguard {90409} Summoned Greater Bodak {90410} Summoned Red Dragon {90411} Summoned Epic Shadow Lord {90412} This shadow was summoned by a powerful shadowdancer. {90413} Shelgarn's Persistent Blade {90414} This blade was summoned via a spell. {90415} Summoned Ghoul King {90416} Summoned Lich {90417} Summoned Lich Lord {90418} Summoned Alhoon {90419} Summoned Alhoon Elder {90420} Summoned Lesser Demilich {90421} Summoned Mummy {90422} Summoned Warrior Lord {90423} Summoned Spectre {90424} Tynan the Drider {90425} Tynan the Goblin {90426} Summoned Vampire Rogue {90427} Summoned Vampire Mage {90428} Summoned Epic Vrock {90429} This vrock serves a powerful blackguard. {90430} Black Slaad {90431} White Slaad {90432} Bebilith {90433} Svirfneblin {90434} Mindflayer Tentacle {90435} Mask of Death {90436} Composite Longbow +4 {90437} This magic bow has a bonus to attack. As well, it allows the wielder to add part of his strength modifier to the damage dealt. {90438} Composite Longbow +5 {90439} Composite Shortbow +4 {90440} Composite Shortbow +5 {90441} Badger Animal Companion Hide Level 21 {90442} Badger Animal Companion Hide Level 25 {90443} Badger Animal Companion Hide Level 30 {90444} Badger Animal Companion Hide Level 35 {90445} Badger Animal Companion Hide Level 40 {90446} Drow Large Shield +2 {90447} Drow Large Shield +3 {90448} Drow Large Shield +5 {90449} Drow Helm {90450} Duergar Helm {90451} Helm of the Stranger {90452} Mask of the Skull {90453} A recent decision by Archmage Szass Tam has led to the creation of these masks, which all necromancers in the borders of Thay are required to wear. Those wearing the mask have access to powerful magics, but are also subject to Tam’s control. Any wizard caught practicing necromancy while not wearing such a mask is killed and turned into a ghoul to serve Tam in death better than they did in life. {90454} Spellchain {90455} Drow spellswords often wear this light armor. It is formed of an unusual, lightweight metal, that makes the armor more flexible. These properties reduce the difficulty for arcane spellcasters to cast spells while wearing these suits. {90456} Full Plate +6 {90457} Large Shield +6 {90458} Large Shield +7 {90459} Shield of Prator {90460} Dethin Prator was a hero of Unther, who led one of the most successful uprisings against the new Magocracy, run by the Mulhorandi conquerors. His rebellion lasted two months, during which time his army swelled to total over 1500 men. His army came to the attention of a dissatisfied Unther mage, who began to supply his army with magical assistance, including this shield. When the army was finally destroyed, Prator was found dead, but his shield was gone. {90461} Chaos Shield {90462} Small Shield +6 {90463} Small Shield +7 {90464} Tower Shield +6 {90465} Tower Shield +7 {90466} Bulwark of the Great Dragon {90467} Darson the master smith constructed this mighty shield out of the bones and scales of an ancient wyrm. While Darson, never afraid of bragging, claims he slew the beast himself, few believe it. Most likely he came upon the corpse of the great beast and salvaged what he could. Whatever the truth may be, the protections on this shield are formidable enough to please the bravest of knights. {90468} Lathar's Last Belt {90469} Lathar was a wizard of little renown who thought himself worthy to test a powerful archmage in a magical duel. Knowing his rival's penchant for death magic, Lathar crafted this special belt to grant himself immunity against such wizardry. The day of the duel came and the two wizards squared off against each other. The archmage flung nasty fingers of death and invoked powerful power word kills left and right and all the while Lathar laughed. "Do your worst!" Lathar said, mocking his rival. The archmage frowned. Then with a clever smile he snapped his fingers and summoned forth a dire bear which promptly swallowed poor Lathar in just one bite. {90470} Fiendforged Plate {90471} This malevolent armor tingles as you run your hand over it. It is not uncommon for lesser devils or demons to be bound by a higher entity into armor or weapons. One such servant of evil is trapped within this finely forged armor and his will is now bound to the wearer of this armor. He is able to anticipate the wearer's movements, decreasing the chance of arcane spell failure. {90472} Souldrinker's Sire {90473} Thirsting for fresh blood, usually only a warrior intent on death and destruction wields such an evil blade. Some warriors claiming to be doing good have attempted to master the souldrinker and use it for noble purposes, but more often than naught, they are found surrounded by carnage and death too horrible to bear. One such warrior was found in a cathedral, surrounded by the corpses of priests and resting on the end of his own blade, where he had thrown himself in a fit of guilt. {90474} Cleric's Robe {90475} Armor of Faith {90476} The silver in this armor seems to shine with a soothing light. {90477} Created in a forge blessed by unknown gods to match the resolve shown by the wearer this armor almost glows with its own light. Worn by zealots and kings it is a symbol of the righteous and the bold. {90478} Bindings of Blood {90479} This clothing is worn only by warriors of exceptional skill, who survive by agility and luck. Anyone wearing this armor is extremely difficult to hold in one place and is able to move more swiftly than is natural. {90480} Casiel's Soul {90481} There is something unwholesome in the black spikes and muted glint of this armor that is disturbing. {90482} The plates of blackened steel are fashioned with a slaver's cruelty to fit only those who seek the foul things of the world. This armor was known to be worn by Lord Casiel the Vile in his campaign against the Purple Dragon Knights of Cormyr. Upon Lord Casiel's death the armor was said to be destroyed. {90483} Dancer's Silhouette {90484} A collection of dark hardened leather held together with soft joints and cushioned padding. {90485} This armor was created to allow for quiet workwhile still affording protection against a dagger in the back. Movement in this armor is utterly silent due to the ingenious construction of the joints and links holding the pieces together. {90486} Fletcher's Friend {90487} A delicate set of armor that has been made for a specific occupation. {90488} There is no doubt this delicate suit of armor is made by the skilled hands of the Elves. It is specifically designed to add modest protection to the warriors that have fused the arcane ways of magic with the deadly work of the bowman. Each piece is fashioned to afford protection without sacrificing any movement required for the art of the bow. {90489} Last Words {90490} A set of dark clothing that fits snugly over the skin. {90491} This is the uniform of the assassin elite. Only one very sure of his abilities would even dare to wear such a costume in public. Most will not recognize this mark of a trained and professional killer but those who do will heed its message. {90492} Shiver-ring {90493} This ring is warm to the touch. When worn it will accelerate the body's natural warming process. This increase in shivering makes the character a little more clumsy and also weakens their constitution. However, the ring keeps out all but the coldest cold, so the side-effects of wearing it may sometimes be worthwhile. {90494} Robes of the Dark Maiden {90495} The members of the Order of the Dark Maiden are devoted to the service of the Drow goddess Eilistraee. The monks of the Order promote peace and harmony between the Drow race and the races of the surface world, but will repond to evil with swift and deadly action. {90496} Shifter Tunic {90497} This clothing would afford little protect and seems to be designed for some specific purpose. {90498} The blood of the wild runs through the veins of those that would wear this unassuming clothing. The crack of bones and the sliding of flesh is the common state for one who can assume any shape of nature and clothing is of little value. {90499} The Gilded Defender {90500} This is a very finely crafted suit of armor with inlays of gold and brass. {90501} The ring of metal against metal seems to cling to this ornate suit of the very finest armor. Hammered into the most intricate of shapes by the finest dwarven smiths this armor speaks of the dwarven cultures most honored companions: the Defenders. None shall pass their shield wall, and none shall withstand their charge. {90502} The Iron Skeleton {90503} This armor seems to be a collection of metal bones over leather. {90504} It is not clear what darkness possessed the talented smith who created this unsettling armor. The steel seems to slither along the wearer's limbs; reshaping itself into a new suit with each new wearer. It acts as protection against the darkness but also seems to call to the shadows themselves. {90505} Volkarion's Robe {90506} Fists of Balance {90507} An old legend tells of an order of monks who lived within a castle of ice submerged beneath a sea of fire, a symbol of balance and stability within a chaotic world. Though many have searched for this fabled contradiction, for the most part, only rumors have been recovered. Yet a few crazed adventurers have stumbled into this tavern or that tavern clutching a pair of these gloves -- keeping the legend from fading away and the curious searching for the elusive order. {90508} Lichskull {90509} Hans Kludgen spent his life assisting the arch-mage Cledos. He traveled for many years across the world to hunt for arcane components to assist Cledos in the wizard's many rituals. Cledos rewarded Hans one fateful day by decapitating the faithful assistant and through a rare ritual, transformed the half-orc's skull into this powerful helmet. Hans -- always the dutiful assistant -- had delivered his final components to his master. {90510} The Regal {90511} This bronze helm was last worn by a hero of little fame who led a crusade into the Underdark. His goal? To eliminate the drow. His mission sadly failed, the hero lies in an unmarked grave. His helmet was taken as a trophy by the drow who slaughtered him. {90512} Platinum Helm {90513} This helmet hums with electrical energy. Capable of absorbing and discharging energy, this helmet is unpredictable, but when used properly, very powerful. {90514} Crown of Thorns {90515} A demon with no name crafted this macabre helmet from the flesh of a planetar he slew. It still pulsates with the blood of that long dead planetar. {90516} Lesser Ioun Stone: Blue {90517} This flawless gem radiates strong magic and seems to glow from within. The exact nature of the gem's enchantment remains a mystery. {90518} Ioun stones are well known to possess different powers depending upon their color. When activated they orbit around the head of their owner. Only 1 lesser ioun stone may be activated at a time. The blue ioun stone increases your wisdom by 2 while active. {90519} Lesser Ioun Stone: Deep Red {90520} Ioun stones are well known to possess different powers depending upon their color. When activated they orbit around the head of their owner. Only 1 lesser ioun stone may be activated at a time. The deep red ioun stone increases your dexterity by 2 while active. {90521} Lesser Ioun Stone: Dusty Rose {90522} Ioun stones are well known to possess different powers depending upon their color. When activated they orbit around the head of their owner. Only 1 lesser ioun stone may be activated at a time. The dusty rose ioun stone increases your AC by 1 while active. {90523} Lesser Ioun Stone: Pale Blue {90524} Ioun stones are well known to possess different powers depending upon their color. When activated they orbit around the head of their owner. Only 1 lesser ioun stone may be activated at a time. The pale blue ioun stone increases your strength by 2 for while active. {90525} Lesser Ioun Stone: Pink and Green {90526} Ioun stones are well known to possess different powers depending upon their color. When activated they orbit around the head of their owner. Only one lesser ioun stone may be activated at a time. The pink and green ioun stone increases your charisma by two while active. {90527} Lesser Ioun Stone: Pink {90528} Ioun stones are well known to possess different powers depending upon their color. When activated they orbit around the head of their owner. Only one ioun stone may be activated at a time. The pink ioun stone increases your constitution by two while active. {90529} Lesser Ioun Stone: Scarlet and Blue {90530} Ioun stones are well known to possess different powers depending upon their color. When activated they orbit around the head of their owner. Only one lesser ioun stone may be activated at a time. The scarlet and blue ioun stone increases your intelligence by two while active. {90531} Adamantine Helm {90532} Adamantine Full Plate {90533} Beholder Properties {90534} This is a a blank scroll of the kind spellcasters use to scribe magic scrolls. A spellcaster with the scribe scroll feat can cast a spell on this scroll to scribe a magic scroll of that spell. {90535} Magical Potion Bottle {90536} Bar of Adamantine {90537} This incredibly rare metal is usually found deep beneath the surface and is as dark as the skin of those who mine it. {90538} Bolt of Cloth {90539} This bolt of cloth holds enough material to make a set of clothing. {90540} Bar of Iron {90541} Melted down and poured into shape, iron is used to make many weapon and armor components. {90542} Ironwood Planks {90543} This very hard and dense wood is used to create shields, quaterstaves and various other crafting components. {90544} A tanned hide such as this is used to make light armor and various weapon components such as bowstrings. {90545} Bar of Mithral {90546} Very light but strong, mithral is usually found worked into the best weapons and armor. {90547} Plank of Oak Wood {90548} Oak is a very strong and durable wood, that can be used to create weapons such as clubs or weapon parts such as the body of a crossbow. {90549} Bar of Steel {90550} Steel is a combination of metals, much stronger than iron. Most weapon and armor components of made of it. {90551} Epic Vampire Bite {90552} Dracolich Properties {90553} Mimic Properties {90554} Risen Lord Properties {90555} Epic Vampire Properties {90556} Baatezu Properties {90557} Minor Demilich Properties {90558} Demilich Properties {90559} Drider Properties {90560} Elder Mind Flayer Properties {90561} Erinyes Properties {90562} Slam 1d6+4 (+1d6 Acid + Paralyze) {90563} Huge Iron Golem Properties {90564} Bebilith Properties {90565} Epic Drider Properties {90566} Deep Rothe Properties {90567} Azer Properties {90568} Mind Flayer Properties {90569} Alhoon Properties {90570} Pit Fiend Properties {90571} Mithral Golem Properties {90572} Adamantine Golem Properties {90573} Prismatic Dragon Properties {90574} White Slaad Properties {90575} Black Slaad Properties {90576} Shadow Dragon Properties {90577} Spider Demon Properties {90578} Svirfneblin Properties {90579} Bat FM HD 25 Properties {90580} Bat FM HD 30 Properties {90581} Fire Mephit FM HD 25 Properties {90582} Fire Mephit FM HD 30 Properties {90583} Giant Spider Companion HD 15 Properties {90584} Hawk Companion HD 20 Properties {90585} Hawk Companion HD 30 Properties {90586} Ice Mephit FM HD 25 Properties {90587} Ice Mephit FM HD 30 Properties {90588} Imp FM HD 25 Properties {90589} Imp FM HD 30 Properties {90590} Hawk Companion HD 35 Properties {90591} Hawk Companion HD 40 Properties {90592} Raven/Faerie FM HD 35 Properties {90593} Raven/Faerie FM HD 40 Properties {90594} Summoned Dragon Knight Properties {90595} Epic Manticore Properties {90596} Shifter Mithral Golem Form Properties {90597} Katana of the Mummylord {90598} Paragon Hide Properties {90599} Paragon Attack {90600} Epic Vampire Claw {90601} Summoned Battle Horror Sword {90602} Azer Flaming Waraxe +5 {90603} Icy Blade {90604} Dracolich Claw {90605} Slam2d4 {90606} Slam4d10 {90607} Slam6d10 {90608} Slam4d6 {90609} Spider Demon Bite {90610} Bebilith Claw {90611} Demilich Slam {90612} Dracolich Special Attack {90613} Drider Bite {90614} Flaming Light Crossbow {90615} Magic {90616} Kobold Commando Sword {90617} Elder Mindflayer Tentacle {90618} Mimic Slam {90619} Gore1d3 {90620} Imp Familiar Stinger Level 15 {90621} Imp Familiar Stinger Level 20 {90622} Imp Familiar Stinger Level 25 {90623} Imp Familiar Stinger Level 30 {90624} Pseudodragon Familiar Stinger Level 15 {90625} Pseudodragon Familiar Stinger Level 20 {90626} Pseudodragon Familiar Stinger Level 25 {90627} Pseudodragon Familiar Stinger Level 30 {90628} Imp Familiar Stinger Level 35 {90629} Imp Familiar Stinger Level 40 {90630} Pseudodragon Familiar Stinger Level 35 {90631} Pseudodragon Familiar Stinger Level 40 {90632} Rakshasa Crossbow {90633} Dracolich Bite {90634} Pit Fiend Bite {90635} Bite4d8 {90636} White Slaad Bite {90637} Black Slaad Bite {90638} Bat Familiar Bite level 15 {90639} Bat Familiar Bite level 20 {90640} Bat Familiar Bite level 25 {90641} Bat Familiar Bite level 30 {90642} Brown Bear Companion Bite level 21 {90643} Brown Bear Companion Bite level 25 {90644} Brown Bear Companion Bite level 30 {90645} Dire Boar / Dire Wolf Companion Bite level 21 {90646} Dire Boar Companion Bite level 25 {90647} Dire Boar Companion Bite level 30 {90648} Dire Rat Animal Companion level 25 Bite {90649} Dire Rat Animal Companion level 30 Bite {90650} Dire Wolf Companion level 25 Bite {90651} Dire Wolf Companion level 30 Bite {90652} Faerie Dragon Familiar Bite Level 15 {90653} Faerie Dragon Familiar Bite Level 20 {90654} Faerie Dragon Familiar Bite Level 25 {90655} Faerie Dragon Familiar Bite Level 30 {90656} Giant Spider Companion Bite Level 15 {90657} Giant Spider Companion Bite Level 20 {90658} Giant Spider Companion Bite Level 25 {90659} Giant Spider Companion Bite Level 30 {90660} Hell Hound Familiar Bite Level 15 {90661} Hell Hound Familiar Bite Level 20 {90662} Hell Hound Familiar Bite Level 25 {90663} Hell Hound Familiar Bite Level 30 {90664} Panther Companion Bite Level 20 {90665} Panther Companion Bite Level 25 {90666} Panther Companion Bite Level 30 {90667} Panther Familiar Bite Level 15 {90668} Panther Familiar Bite Level 20 {90669} Panther Familiar Bite Level 25 {90670} Panther Familiar Bite Level 30 {90671} Wolf Companion Bite Level 21 {90672} Wolf Companion Bite Level 26 {90673} Wolf Companion Bite Level 31 {90674} Badger Companion Bite Level 21 {90675} Badger Companion Bite Level 25 {90676} Badger Companion Bite Level 30 {90677} Badger Companion Bite Level 35 {90678} Badger Companion Bite Level 40 {90679} Brown Bear Companion Bite level 35 {90680} Brown Bear Companion Bite level 40 {90681} Bat Familiar Bite level 35 {90682} Bat Familiar Bite level 40 {90683} Dire Boar Companion Bite level 35 {90684} Dire Boar Companion Bite level 40 {90685} Dire Rat Animal Companion level 35 Bite {90686} Dire Rat Animal Companion level 40 Bite {90687} Dire Wolf Companion level 35 Bite {90688} Dire Wolf Companion level 40 Bite {90689} Faerie Dragon Familiar Bite Level 35 {90690} Faerie Dragon Familiar Bite Level 40 {90691} Giant Spider Companion Bite Level 35 {90692} Giant Spider Companion Bite Level 40 {90693} Hell Hound Familiar Bite Level 35 {90694} Hell Hound Familiar Bite Level 40 {90695} Panther Companion Bite Level 35 {90696} Panther Companion Bite Level 40 {90697} Panther Familiar Bite Level 35 {90698} Wolf Companion Bite Level 35 {90699} Wolf Companion Bite Level 40 {90700} Claw4d6 {90701} Claw5d6 {90702} Claw5d8 {90703} Claw1d10 {90704} Brown Bear Companion level 21 Claw {90705} Brown Bear Companion level 25 Claw {90706} Brown Bear Companion level 30 Claw {90707} Fire Mephit Familiar Claw Level 15 {90708} Fire Mephit Familiar Claw Level 20 {90709} Fire Mephit Familiar Claw Level 25 {90710} Fire Mephit Familiar Claw Level 30 {90711} Hawk Companion Claw Level 15 {90712} Hawk Companion Claw Level 20 {90713} Hawk Companion Claw Level 25 {90714} Hawk Companion Claw Level 30 {90715} Ice Mephit Familiar Claw Level 15 {90716} Ice Mephit Familiar Claw Level 20 {90717} Ice Mephit Familiar Claw Level 25 {90718} Ice Mephit Familiar Claw Level 30 {90719} Panther Companion Claw Level 20 {90720} Panther Companion Claw Level 25 {90721} Panther Companion Claw Level 30 {90722} Panther Familiar Claw Level 15 {90723} Panther Familiar Claw Level 20 {90724} Panther Familiar Claw Level 25 {90725} Panther Familiar Claw Level 30 {90726} Raven Familiar Claw Level 15 {90727} Raven Familiar Claw Level 17 {90728} Raven Familiar Claw Level 19 {90729} Raven Familiar Claw Level 20 {90730} Raven Familiar Claw Level 25 {90731} Raven Familiar Claw Level 30 {90732} Badger Companion Claw Level 21 {90733} Badger Companion Claw Level 25 {90734} Badger Companion Claw Level 30 {90735} Badger Companion Claw Level 35 {90736} Badger Companion Claw Level 40 {90737} Brown Bear Companion level 35 Claw {90738} Brown Bear Companion level 40 Claw {90739} Fire Mephit Familiar Claw Level 35 {90740} Fire Mephit Familiar Claw Level 40 {90741} Ice Mephit Familiar Claw Level 35 {90742} Ice Mephit Familiar Claw Level 40 {90743} Panther Companion Claw Level 35 {90744} Panther Companion Claw Level 40 {90745} Panther Familiar Claw Level 35 {90746} Panther Familiar Claw Level 40 {90747} Raven Familiar Claw Level 35 {90748} Raven Familiar Claw Level 40 {90749} Risen Lord Scythe {90750} Azer Warhammer {90751} Drow Piwafi Cloak {90752} Cloth Dye, Bleach {90753} This cloth dye can be rubbed into the fabric of clothing, armor or even helmets to change its look. {90754} Cloth Dye, Brown {90755} Cloth Dye, Light Grey {90756} Cloth Dye, Black {90757} Cloth Dye, Dark Blue {90758} Cloth Dye, Light Blue {90759} Cloth Dye, Light Turquoise {90760} Cloth Dye, Dark Turquoise {90761} Cloth Dye, Light Green {90762} Cloth Dye, Yellow {90763} Cloth Dye, Gold {90764} Cloth Dye, Light Orange {90765} Cloth Dye, Dark Orange {90766} Cloth Dye, Light Red {90767} Cloth Dye, Dark Red {90768} Cloth Dye, Pink {90769} Cloth Dye, Purple {90770} Cloth Dye, Dark Grey {90771} Cloth Dye, Dark Green {90772} Leather Dye, Bleach {90773} This leather dye can be rubbed into the leather components of clothing, armor or even helmets to change its look. {90774} Leather Dye, Dark Brown {90775} Leather Dye, Light Grey {90776} Leather Dye, Black {90777} Leather Dye, Dark Blue {90778} Leather Dye, Light Blue {90779} Leather Dye, Light Turquoise {90780} Leather Dye, Dark Turquoise {90781} Leather Dye, Light Green {90782} Leather Dye, Yellow {90783} Leather Dye, Gold {90784} Leather Dye, Light Orange {90785} Leather Dye, Dark Orange {90786} Leather Dye, Light Red {90787} Leather Dye, Dark Red {90788} Leather Dye, Pink {90789} Leather Dye, Purple {90790} Leather Dye, Dark Grey {90791} Leather Dye, Dark Green {90792} Metal Dye, Bleach {90793} This metal dye can bond with the surfaces of metal components of clothing, armor or even helmets to change its look. {90794} Metal Dye, Dark Iron {90795} Metal Dye, Black {90796} Metal Dye, Light Gold {90797} Metal Dye, Dark Gold {90798} Metal Dye, Bright Copper {90799} Metal Dye, Dark Copper {90800} Metal Dye, Bright Red {90801} Metal Dye, Dark Red {90802} Metal Dye, Bright Pink {90803} Metal Dye, Bright Blue {90804} Metal Dye, Dark Blue {90805} Metal Dye, Light Turquoise {90806} Metal Dye, Dark Turquoise {90807} Metal Dye, Bright Green {90808} Metal Dye, Dark Green {90809} Metal Dye, Rainbow {90810} Empty Creature Skin {90811} Eyeball Familiar Level 5 Property {90812} Eyeball Familiar Level 1 Property {90813} Eyeball Familiar Level 10 Property {90814} Eyeball Familiar Level 15 Property {90815} Eyeball Familiar Level 20 Property {90816} Eyeball Familiar Level 25 Property {90817} Eyeball Familiar Level 30 Property {90818} Eyeball Familiar Level 35 Property {90819} Eyeball Familiar Level 40 Property {90820} Blue Light Gem {90821} These sort of gems can be used on items you equip to light your way. {90822} Yellow Light Gem {90823} Purple Light Gem {90824} Red Light Gem {90825} Green Light Gem {90826} Orange Light Gem {90827} White Light Gem {90828} Belt of Cloud Giant Strength {90829} Belt of Storm Giant Strength {90830} Belt of Agility +5 {90831} Belt of Agility +6 {90832} Belt of Agility +7 {90833} Belt of Agility +8 {90834} Belt of Agility +9 {90835} Belt of Agility +10 {90836} Boots of Reflexes +6 {90837} Boots of Reflexes +7 {90838} Boots of Reflexes +8 {90839} Boots of Reflexes +9 {90840} Boots of Reflexes +10 {90841} Boots of Striding +6 {90842} Boots of Striding +7 {90843} Boots of Striding +8 {90844} Boots of Striding +9 {90845} Boots of Striding +10 {90846} Bracers of Armor +6 {90847} Bracers of Armor +7 {90848} Bracers of Armor +8 {90849} Bracers of Armor +9 {90850} Bracers of Armor +10 {90851} Bracers of Dexterity +6 {90852} Bracers of Dexterity +7 {90853} Bracers of Dexterity +8 {90854} Bracers of Dexterity +9 {90855} Bracers of Dexterity +10 {90856} Cloak of the Bat {90857} Known only by his nickname, Stiletto the thief became renowned for his amazing skill at burglary. He claimed he could get in and out of the most secure, heavily guarded treasure rooms without ever getting caught. Once, on a dare, he snuck into Zhentil Keep and stole a ring from Fzoul’s high chambers. Getting in seemed to be easy, but escaping turned out to be more difficult. When Stiletto found himself surrounded by multiple guards, the secret of his career was revealed. Stiletto turned into a bat and flew out through a window. {90858} Cloak of Epic Spell Resistance {90859} Vhaerun, the drow god of night and thievery, had a run in with Mask, the human god with the same portfolio. Attempting to work his magic against the other god, Vhaerun found his energies deflected from his target. As each god studied the other, Vhaerun realized that Mask wore a cloak that tied into his spell resistance. Eventually the two gods formed an uneasy truce, and Vhaerun put some of his talented followers to work making similar cloaks. {90860} Mantle of Great Stealth {90861} It was a duergar scout named Barnund Dokenhand who discovered the ancient hall of Verik, filled with wondrous, ancient magical items. As the hall was icy cold, the dwarf grabbed an old cloak and draped it around his shoulders. When he returned to his party, he was amazed to discover how close he was able to get before they noticed him. He reported that he had found nothing but this old cloak. When Barnund decided to return on his own, he was discovered by a suspicious mage, who ended Barnund’s life and took the cloak for himself. {90862} Cloak of Fortification +4 {90863} Cloak of Fortification +5 {90864} Cloak of Protection +6 {90865} Cloak of Protection +7 {90866} Nymph Cloak +6 {90867} Nymph Cloak +7 {90868} Medusa Properties {90869} Gloves of the Hin Fist +6 {90870} Gloves of the Hin Fist +7 {90871} Gloves of the Hin Fist +8 {90872} Gloves of the Hin Fist +9 {90873} Gloves of the Hin Fist +10 {90874} Gloves of the Long Death +6 {90875} Gloves of the Long Death +7 {90876} Gloves of the Long Death +8 {90877} Gloves of the Long Death +9 {90878} Gloves of the Long Death +10 {90879} Gloves of the Yellow Rose +6 {90880} Gloves of the Yellow Rose +7 {90881} Gloves of the Yellow Rose +8 {90882} Gloves of the Yellow Rose +9 {90883} Gloves of the Yellow Rose +10 {90884} Epic Gloves of Animal Handling {90885} Epic Gloves of Concentration {90886} Epic Gloves of Discipline {90887} Epic Gloves of Spellcraft {90888} Epic Gloves of Swordplay {90889} Epic Gloves of the Minstrel {90890} Great Wyrm Gauntlets {90891} These bulky gauntlets were stitched from the flesh of a great wyrm slain many seasons ago. The slayer, known only as Redshadow, was a dragon disciple, rumored to be the child of the slain dragon. Their epic battle thundered across the skies over the Dragonsfire Mountains. When the great wyrm fell the ground shook in outrage. Redshadow made these powerful gauntlets and wore them till her own death at which point they disappeared, becoming just another part of the legend lost to time... {90892} Epic Minotaur Axe {90893} Amulet of Vitality +2 {90894} When Jacin Maltis, a petty lord in Sembia, paid for the crafting of an amulet to increase his health, he expected a tasteful necklace with a small, but precious gem mounted in it. When he placed the necklace around his neck and the diamond turned a gaudy blood red, he refused to pay the wizard who created it. The wizard simply smiled, and loosed a spell that instantly destroyed the noble. Copies of this amulet were found circulating months later in the distant city of Waterdeep. {90895} Amulet of Vitality +4 {90896} Amulet of Vitality +6 {90897} Amulet of Divine Radiance {90898} Said to have been created by the hand of Lathander himself, these amulets shine brightly with divine power. The divine light streaming forth is said to paralyze or even destroy the undead. {90899} Necklace of Fireballs {90900} When Szass Tam was a living mage, he faced a competitor who was famous for his skill at evocation. Not wanting to be outdone by someone from another school of magic, Szass Tam came prepared to the duel. He threw twelve fireballs in a row, much to the consternation of his opponent, who came ready to face the powers of a necromancer. When the Necklace of Fireballs was used up, Tam began to actually cast his own spells, while his opponent had already used most of his up. {90901} Periapt of Wisdom +6 {90902} Periapt of Wisdom +7 {90903} Periapt of Wisdom +8 {90904} Periapt of Wisdom +9 {90905} Periapt of Wisdom +10 {90906} Scarab of Protection +6 {90907} Scarab of Protection +7 {90908} Scarab of Protection +8 {90909} Scarab of Protection +9 {90910} Scarab of Protection +10 {90911} Amulet of Will +6 {90912} Amulet of Will +7 {90913} Amulet of Will +8 {90914} Amulet of Will +9 {90915} Amulet of Will +10 {90916} Amulet of Natural Armor +6 {90917} Amulet of Natural Armor +7 {90918} Potion of Ironguts {90919} This potions protects the wearer from poison, granting a +4 circumstance bonus on Fortitude saves against all poisons. {90920} Potion of Death Armor {90921} Drinking this potion will cause a magical aura surround the caster Any creature striking the caster takes 1d4 points of damage +1 point per 2 caster levels (maximum +5). {90922} Ring of Major Acid Resistance {90923} Under the direction of Druxus Rhym, these ringss are created by the Red Wizards of Thay and are sold in their enclaves across the realms. Cheap and easy to make; this magical protection from certain elements is a huge source of profit for the enclaves. {90924} Ring of Major Cold Resistance {90925} Ring of Major Electrical Resistance {90926} Ring of Major Fire Resistance {90927} Ring of Major Sonic Resistance {90928} Ring of the Ram {90929} Pal Verbosh was the deadliest pirate of the Nelanther Ilses. While other pirate ships would work together to capture large, heavily guarded cargos, the Tight-lipped Sailor would wait and watch, then steal in and pillage from the other pirates. No one except Verbosh’s own crew ever lived to tell about it, because Verbosh put them all to the sword, then sank their ships. Finally, Verbosh and his fellow cutthroats bit off more than they could chew and were sunk by a fellow pirate, whose magical ring punched a hole in the Tight-lipped Sailor’s hull that sank the ship in only a few minutes. {90930} Ring of Elemental Acid Immunity {90931} Under the direction of Druxus Rhym, these rings are created by the Red Wizards of Thay and are sold in their enclaves across the realms. While these rings are far more expensive and difficult to make than their lesser counterparts, they are still a huge source of profit for the enclaves. {90932} Ring of Elemental Cold Immunity {90933} Ring of Elemental Lightning Immunity {90934} Ring of Elemental Fire Immunity {90935} Ring of Elemental Sonic Immunity {90936} Ring of Protection +6 {90937} Ring of Protection +7 {90938} Ring of Protection +8 {90939} Ring of Protection +9 {90940} Ring of Protection +10 {90941} Ironskin Ring {90942} The Nimbral Lords are powerful mages whose accomplishments usually remain hidden, for fear of drawing the attentions of jealous powers. Of the creations that have escaped the isle, this ring has a tragic story that could make even the most jaded bard’s eyes well up in tears. This tale of love and death, revenge and unsuspected discoveries is a favorite amongst the most romantic and chivalrous knights in the realm. {90943} Ring of Universal Elemental Immunity {90944} Druxus Rhym, an important Red Wizard of Thay created only a few of these spectacular rings. His allies among the tharchions and zulkiers have earned theirs by helping Druxus amass even greater power than before. A few others have been used to bribe ruling lords, who were attempting to stop the growth of the Thavian enclaves. Some mages have speculated whether Druxus might have some darker purpose in distributing these rings, but so far, no proof has been offered. {90945} Major Ring of Universal Elemental Resistance {90946} Ring of Clear Thought +6 {90947} Ring of Clear Thought +7 {90948} Ring of Clear Thought +8 {90949} Ring of Clear Thought +9 {90950} Ring of Clear Thought +10 {90951} Ring of Fortitude +6 {90952} Ring of Fortitude +7 {90953} Ring of Fortitude +8 {90954} Ring of Fortitude +9 {90955} Ring of Fortitude +10 {90956} Ooze Properties {90957} Magic Potion {90958} Magic Wand {90959} Thieves' Tools +8 {90960} Thieves' Tools +12 {90961} Spider Venom, Weak {90962} The contents of this vial can be used to coat a blade and poison an unsuspecting foe. {90963} Centipede Venom, Weak {90964} Giant Bee Venom, Weak {90965} Spider Venom, Mild {90966} Centipede Venom, Mild {90967} Giant Bee Venom, Mild {90968} Spider Venom, Average {90969} Centipede Venom, Average {90970} Giant Bee Venom, Average {90971} Spider Venom, Strong {90972} Centipede Venom, Strong {90973} Giant Bee Venom, Strong {90974} Spider Venom, Very Strong {90975} Centipede Venom, Very Strong {90976} Giant Bee Venom, Very Strong {90977} Spider Venom, Deadly {90978} Centipede Venom, Deadly {90979} Giant Bee Venom, Deadly {90980} Shadow Properties {90981} Summoned Spectre Properties {90982} Summoned Wraith Properties {90983} Epic Electrical Trap Kit {90984} Epic Fire Trap Kit {90985} Epic Frost Trap Kit {90986} Epic Sonic Trap Kit {90987} Venom Halberd {90988} This magic weapon has an enhancement bonus to attack and damage damage and its blade has been coated with an unknown poison, but it doesn't bear the hallmarks of any specific maker. {90989} Rod of Thunder and Lightning {90990} Xkehrmensh the Destroyer was a kobold chieftain whose tribe laid waste to a vast Underdark city of goblin-folk with lightning and thunder, uncommon forces in the depths. To this day, goblins terrorize their young with the sounds of drums and flashes of light; telling them that the kobolds are coming with a "boomstick" to kill bad little goblins and bugbears. {90991} Black Blade of Disaster {90992} Drider Spear +2 {90993} This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker. {90994} Drider Spear +5 {90995} Hellish Whip {90996} Used usually by the hellish Erinyes, these whips inflict fire damage on hit. {90997} Stormwalker {90998} Ancient armies, their names and deeds lost to legend and mystery, fought and died not far from Forest of Mir, their bodies slowly covered by nature's tenacious grasp. Among their numbers were the Stormwalkers and each warrior of that faction carried one of these blades into battle. Every few years a farmer recovers one of these remarkable weapons while working his fields. {90999} Padded Armor +6 {91000} Padded Armor +7 {91001} Leather Armor +6 {91002} Leather Armor +7 {91003} Studded Leather Armor +6 {91004} Studded Leather Armor +7 {91005} Hide Armor +6 {91006} Hide Armor +7 {91007} Chain Shirt +6 {91008} Chain Shirt +7 {91009} Scale Mail +6 {91010} Scale Mail +7 {91011} Chainmail +6 {91012} Chainmail +7 {91013} Breastplate +6 {91014} Breastplate +7 {91015} Splint Mail +6 {91016} Splint Mail +7 {91017} Banded Mail +6 {91018} Banded Mail +7 {91019} Half Plate +6 {91020} Half Plate +7 {91021} Full Plate +7 {91022} Warlord's Breastplate {91023} Centuries ago a warlord called Golgemir ruled the lands called Damara. His warriors wore light armor and rode incomparable warhorses known as the dark steeds. Those lands his army conquered swore it was impossible to kill the savage ruler who kept his magical breastplate wrapped in the skin of those he slew. Eventually several neighboring countries allied to destroy the warlord and his hosts. The warlord died like any other man, but only after killing over 300 men single handedly. {91024} Lesser Golem Armor {91025} When Poderik Strind survived his first attack from a golem, he was struck by a thought. If a person could harness the same magical energies that animated a powerful golem, and put them on a suit of armor, that person would be a walking death machine. Such a warrior would be better than either a golem or a regular warrior, since he would have the strength and toughness of the golem, but the flexible mind of a man. The design disappeared with Poderik when he went to test his armor in a haunted cavern and never came back. {91026} Robes of the Shining Hand +6 {91027} Robes of the Shining Hand +7 {91028} Mantle of Epic Spell Resistance {91029} Only very few epic wizards are known to be able to create an Epic Mantle of Spellresistance. This embroidered garnment grants the wearer a spell resistance of 32.. {91030} Drow Leather Armor +1 {91031} Drow Leather Armor +2 {91032} Drow Leather Armor +3 {91033} Drow Leather Armor +4 {91034} Drow Leather Armor +5 {91035} Drow Leather Armor +6 {91036} Drow Leather Armor +7 {91037} Drow Studded Leather Armor +1 {91038} Drow Studded Leather Armor +2 {91039} Drow Studded Leather Armor +3 {91040} Drow Studded Leather Armor +4 {91041} Drow Studded Leather Armor +5 {91042} Drow Studded Leather Armor +6 {91043} Drow Studded Leather Armor +7 {91044} Drow Scale Mail +1 {91045} Drow Scale Mail +2 {91046} Drow Scale Mail +3 {91047} Drow Scale Mail +4 {91048} Drow Scale Mail +5 {91049} Drow Scale Mail +6 {91050} Drow Scale Mail +7 {91051} Drow Chainmail +1 {91052} Drow Chainmail +2 {91053} Drow Chainmail +3 {91054} Drow Chainmail +4 {91055} Drow Chainmail +5 {91056} Drow Chainmail +6 {91057} Drow Chainmail +7 {91058} Drow Half Plate +1 {91059} Drow Half Plate +2 {91060} Drow Half Plate +3 {91061} Drow Half Plate +4 {91062} Drow Half Plate +5 {91063} Drow Half Plate +6 {91064} Drow Half Plate +7 {91065} Drow Full Plate +1 {91066} Drow Full Plate +2 {91067} Drow Full Plate +3 {91068} Drow Full Plate +4 {91069} Drow Full Plate +5 {91070} Drow Full Plate +6 {91071} Drow Full Plate +7 {91072} Duergar Full Plate +3 {91073} Duergar Full Plate +4 {91074} Duergar Full Plate +5 {91075} Duergar Scale Mail +3 {91076} Duergar Scale Mail +4 {91077} Duergar Scale Mail +5 {91078} Duergar Studded Leather Armor +3 {91079} Duergar Studded Leather Armor +4 {91080} Duergar Studded Leather Armor +5 {91081} Duergar Mage Robe {91082} Relic of the Reaper {91083} You discovered this artifact many years ago when you were briefly trapped in the Plane of Shadows. Ever since you first picked it up, it has refused to leave your possession. Drop it, throw it away, crush it... always it immediately reappears in your hand, pulsing warmly with power as it ever does. Its main ability that you know of is that it can teleport you to a pocket dimension ruled over by a mysterious being that calls itself the Reaper. The Reaper's dimension is a nexus of sorts. The Reaper, not an unfriendly sort, allows you to use the relic to "bind" a location to a door in the dimension, allowing instant transportation back to that point. The Reaper will also teleport you to the dimension upon the moment of your death, saving you. The relic may only be used in this fashion, however... to bind a point or save you from death... if you have a Rogue Stone in your possession. The Reaper uses the power inherent within the gem to power the relic, destroying the gem in the process. Naturally this makes Rogue Stones even more valuable to you than they would be otherwise. Where the Reaper comes from or how the relic stone was created has never been revealed to you. You suspect that one day it's mysterious history will catch up with you. For the moment, however, it has been far more of a boon. {91084} Rogue Stone {91085} Stoneeater's Ring {91086} This ring can turn stone creatures to flesh. There's more history to this item but its irrelevant and distracting. {91087} Sequencer Robe {91088} The fabric of this robe bristles with magical energy as you run your hand across it. {91089} The fabric of this robe is woven from thin strips of a mysterious material that is capable of storing magical spells. A caster need only cast a defensive spell upon the robe. The robe will then store the spell so that it may be cast at a later time, instantly. This robe is capable of storing one spell, though there are rumors that more powerful robes exist. {91090} Greater Sequencer Robe {91091} The fabric of this robe is woven from thin strips of a mysterious material that is capable of storing magical spells. A caster need only cast a defensive spell upon the robe. The robe will then store the spell so that it may be cast at a later time, instantly. This robe is capable of storing two spells, though there are rumors that more powerful robes exist. {91092} Isaac's Sequencer Robe {91093} The fabric of this robe is woven from thin strips of a mysterious material that is capable of storing magical spells. A caster need only cast a defensive spell upon the robe. The robe will then store the spell so that it may be cast at a later time, instantly. This robe is capable of storing three spells. {91094} Renewal {91095} Thomas Alvanthorn led the Circle of Flame, a group of druids dedicated to the use of fire as a tool to replenish the forests. Their actions often led them into direct opposition with other, more traditional druids, who strive to keep the forest free of flame. Still Alvanthorn perservers and many druids wield his Renewal sickles, spreading both flame and the cause. {91096} Arrow +4 {91097} Arrow +5 {91098} Bolt +4 {91099} Bolt +5 {91100} Bullet +4 {91101} Bullet +5 {91102} Battleaxe +6 {91103} Battleaxe +7 {91104} Sentinel +8 {91105} When the heroes of Neverwinter became famous, the dwarven smith of Neverwinter crafted a special axe in honor of their deeds. During the crafting of this weapon, a fever consumed the smith and drove him to work such magical forces as he had never crafted before. Afterwards he claimed that a god had come upon him and blessed his work. Mysteriously, the weapon disappeared while on display in the Halls of Justice and has never been seen again. {91106} Greataxe +6 {91107} Greataxe +7 {91108} Stonefire Axe +8 {91109} The head of this great axe is hot to the touch, which explains why the shaft is made of ironwood and is immensely long. Though the origins of this axe are long forgotten, the power inhabiting the axe is obviously that of a master craftsman. {91110} Handaxe +6 {91111} Handaxe +7 {91112} Ice Reaver +8 {91113} When the barbarian tribes north of Icewind Dale encountered a fierce band of fire giants, lost and alone, their Ice Reaver hand axes made short work of them. Finding a vast sum of gold on the giants, the chieftain commemorated the battle by having new, more powerful reavers crafted for his warriors. Over time, most of these axes disappeared, and occasionally a young warrior will set off to quest for one of the legendary items. {91114} Club +6 {91115} Club +7 {91116} Gladiator's Club +8 {91117} Jorag Muthkik was the champion of the gladiator pits in Chessenta. His owner, a mage of dubious reputation, made certain that Jorag always had the latest in equipment. He made this club as a gift when Jorag’s win made the mage a fortune in bets. Jorag eventually retired and became a teacher at one of the top gladiator schools in Chessenta. His club was a feared disciplinary weapon. {91118} Heavy Flail +6 {91119} Heavy Flail +7 {91120} Reaver +8 {91121} The chaotic nature of the denizens of the Elemental Plane of Fire has led to an increased interest in these icy weapons. Despite the dangers of handling such weapons, the increased damage makes reavers perfect for assassinating rivals. Merchants who travel the planes have made massive fortunes smuggling the much-coveted flails. {91122} Light Flail +6 {91123} Light Flail +7 {91124} Foundation +8 {91125} The High Inquisitor of Auril was a bitterly cold woman with a penchant for crushing her enemies’ skulls with her magical mace. This diabolical fetish led her to hunt for better, more effective weapons, until she found the Foundation mace. Armed with the ultimate mace, the inquisitor led her soldiers in an attack on a clan of ogres who refused to work for her army. While the mace destroyed many ogres, it disappeared along with its owner, when she was taunted into following an ogre mage into the caverns the ogres called home. {91126} Light Hammer +6 {91127} Light Hammer +7 {91128} Storm +8 {91129} In the city-states of Chessenta, a mythic war hero called Cevalias figures prominently in the rise of the city Cimbar, as the nation’s capital. Legends claim that Cevalias with his sparking war hammer became the champion of the city when he fell in love with the ruler’s daughter, a young woman called Saphia. Saphia quickly learned to manipulate the champion, and with her father’s guidance, turned him into a tool of destruction who killed over ten thousand warriors of other cities. {91130} Izu's Hammer of Fabrication {91131} The blind smith Izu passed away during a particularly brutal winter in the Silver Marches and it was only after his death that his family discovered his connections with the Harpers. For years Izu toiled on his forge producing weapons and magical equipment for the Harpers. This hammer was given by Izu's heirs to a young Harper Scout whom Izu had been fond of. Sadly, the scout disappeared while mapping the upper reaches of the Underdark. {91132} Warhammer +6 {91133} Warhammer +7 {91134} Rune Hammer +8 {91135} Glittering with silver runes, capable of absorbing powerful spells, this mighty war hammer was the holy artifact of a dwarven tribe known as the Broodhull Clan. For centuries the Broodhulls ruled the mountains of Vilhon Reach. Then, in only a single year, the entire clan of over two hundred dwarves disappeared entirely. Only their empty halls remain, although some claim that the ghosts of the past can still be heard, echoing through what became their tomb. {91136} Fiendfoe {91137} A divine champion of Selune, Ashen Harcall, wielded this warhammer against the fiendish forces of darkness many times. His last mission sent him into the bowels of the Underdark, searching for news of a possible outsider invasion. No word of him has reached the church and they fear him dead. {91138} Mace +6 {91139} Mace +7 {91140} Mace of Disruption +8 {91141} The bane of all undead, the mace of disruption, interferes with the magic animating undead. Sometimes this means that it does increased damage to undead, while other times it destroys the creature entirely. These weapons are often highly sought after by the priests of Lathander, who hunt undead with great zeal. Those who distinguish themselves as undead hunters are occasionally rewarded with one of these powerful maces. {91142} Morningstar +6 {91143} Morningstar +7 {91144} Drone +8 {91145} The deaf master, Vondin Clatch, was a ruthless warrior who learned to use his infirmity to his advantage. The glowing, vibrating morningstar he used would create a magical warping of its immediate area to create a sonic burst that could stun enemies it hit. The piercing sound could also cause damage to those around him; a problem that was not fixed until the master’s apprentice inherited the weapon. Being unable to use the weapon, he paid a wizard to focus the sonics to only damage those who were hit. {91146} Longbow +6 {91147} Longbow +7 {91148} Composite Longbow +6 {91149} Composite Longbow +7 {91150} North Wind Bow +8 {91151} These bows seem primitive at first glance, but behind the crude sinew and hide is a powerful weapon. They are most often found in the far North, but unfortunately, they are also most often found in the hands of a devotee of Auril, the Icemaiden. Most observers will get a good look at the point of the arrows before ever seeing the bow. {91152} Forever {91153} This elegant bow quivers with magic when touched. Engraved, ancient elven runes tell the tale of the arcane archer Meadow Everleaf and how she found this bow growing in the forests of Cormanthor. She plucked this gentle weapon and carried it with her but could never find any material to string the bow with. One fateful evening trolls attacked her and she soon depleted her arrows. Tossing away her mundane bow she pulled out Forever...and saw a magical bow-string appear. Knocking an imaginary arrow she let loose and slew the trolls. The bow has been kept in her tomb since her death but rumors suggest that drow thieves may have taken it. {91154} Shortbow +6 {91155} Shortbow +7 {91156} Composite Shortbow +6 {91157} Composite Shortbow +7 {91158} Battle Legion Bow {91159} No one remembers much about the mighty battle legions of ancient Unther, but if this bow is a representative of their armament, then it is no wonder the Mulhorandi feared them so. Now that time has passed, and Unther is weak, these bows are rarely found within her borders. Occasionally one turns up in the black markets of Mulhorand, where it will sell for as much as a legion of modern mercenaries. {91160} Sling +6 {91161} Sling +7 {91162} Bane of the Undead {91163} One of Kelemvor's first gifts to his church was this sling, a mark of favor for priests who showed ability at hunting undead. While these slings are protected and treasured above all earthly treasures, the risk involved in hunting the undead has caused the disappearance of a small number of slings. The church of Kelemvor offers large rewards for the return of these powerful and holy weapons. {91164} Heavy Crossbow +6 {91165} Heavy Crossbow +7 {91166} Crossbow of the Seer {91167} Taigen Bladekin became a master assassin in Calimshan when she proved to be able to anticipate where her competitors would be and how they would try to kill her. Though great at her job, her social skills were weak, since she never went anywhere without her powerful crossbow. Employers frequently were too nervous to meet with her in person and sent contacts to set up jobs. The contacts would soon grow wary of meeting with the deadly young woman who stroked her crossbow as if it were a loved one, rather than a weapon. {91168} Light Crossbow +6 {91169} Light Crossbow +7 {91170} Crossbow of Lightning Strike {91171} "Load faster! Aim faster! Fire faster!" These are the words that haunted the dreams of Lord Bishik, whose training in the militia seemed a never-ending nightmare. Putting all of his energies into overcoming his slowness in combat, Bishik finally accepted a magical solution to his problems. The mage who created Bishik's crossbow appeared from nowhere, gave the weapon to Bishik and disappeared into the night. Only the powerful magic of the crossbow was left behind to prove that Bishik hadn't simply dreamed up the wizard. {91172} Double Axe +6 {91173} Double Axe +7 {91174} Axe for the Tall Kin +8 {91175} The warriors of Rashemen have a legend of a giant king called Kirsk, who carried an axe that could split a mountain in twain. This axe was supposedly lost when the king split a mountain that held back the sea and all of the giants were drowned. It is commonly agreed in more civilized lands that the warriors of Rasheman are a very strange lot. {91176} Dire Mace +6 {91177} Dire Mace +7 {91178} Ironwood Mace +8 {91179} Legends of this mace being used to crush a dragon’s skull may have been exaggerated by the bard Duss Dorien. According to his "Song of King Ethos", the king was battling a ferocious black dragon and had lost his spear to the dragon’s thick hide. When the king cried out to Torm, a dire mace appeared in his hands, and Ethos brought it down on the dragon’s head with a very satisfying crunch. {91180} Quarterstaff +6 {91181} Quarterstaff +7 {91182} Aiedo Wither-Stick +8 {91183} From the Lhespenbog reed-fields of east Shaar come Aiedo Wither-Sticks, the craft of Meng Aiedo. Though accustomed to working with tall grass bamboo, this eastern craftsman traveled across the inner plains plying his trade with whatever local materials were available. Swamp products tend to be darker in nature than his usual fare, however. {91184} Fiery Power Quarterstaff {91185} Rumors tell of Baalzebul forging a deal with a wizard of Faerun, which traded minor demons for large numbers of innocent mortal souls. Each demon was captured in the magical wood of rare, ancient fire oak trees. Their spirits give birth to the blazing powers of these weapons. Whether this tale is true or not, the power of these quarterstaffs cannot be denied. {91186} Thornshield {91187} This heavy staff was hand-carved by Winh of the Ivy Lake, an ancient shifter who was truly the master of a thousand shapes. Thousands of thin, barb-like thorns from an exotic vine that grew in Winh's protectorate grow along this wooden staff. The thorns snare and deflect any attacks made against the staff's wielder. Winh died fighting a horde of drow skirmishers who were invading his lands some time ago. {91188} Two-Bladed Sword +6 {91189} Two-Bladed Sword +7 {91190} Uthgardt Ceremonial Blade +8 {91191} When he returned to his tribe, Daelan RedTiger crafted a weapon that could match his power and skill as a warrior. When he was finished, he lay down beside his forge to rest, but when he awoke, instead of one sword, he found ten. Thanking the gods, he gave each weapon to the mightiest warriors of his tribe. Each of the warriors then set out on a quest to improve themselves and strengthen their tribes. So far, only a few have returned. {91192} Drow Light Flail +2 {91193} Drow Light Flail +3 {91194} Drow Light Flail +5 {91195} Drow Longsword +2 {91196} Drow Longsword +3 {91197} Drow Longsword +5 {91198} Drow Venomblade +3 {91199} Duergar Battleaxe +2 {91200} Duergar Battleaxe +3 {91201} Duergar Battleaxe +5 {91202} Duergar Greataxe +2 {91203} Duergar Greataxe +3 {91204} Duergar Greataxe +5 {91205} Duergar Scimitar +2 {91206} Duergar Scimitar +3 {91207} Duergar Scimitar +5 {91208} Deathcoil {91209} This sleek coil of hardened leather slithers in your grasp and reeks of dark magic. The previous owner used it against his own undead minions, healing them through the negative damage the whip delivers. {91210} Dwarven Waraxe +1 {91211} Dwarven Waraxe +2 {91212} Dwarven Waraxe +3 {91213} Dwarven Waraxe +4 {91214} Dwarven Waraxe +5 {91215} Dwarven Waraxe +6 {91216} Dwarven Waraxe +7 {91217} Axe of the Dwarf Lord {91218} This waraxe was created in ancient times for the dwarven lord Grundy Ironfist. He had trouble leading his troops into battle, they grumbled at his orders and laughed at the way his knees knocked together. Once this waraxe was placed in his hand, his troops saw Grundy in a new light and he went on to be a celebrated hero of his clan. {91219} Harvest Axe {91220} Its name suggests that this waraxe was for peaceful chores. This could not be further from the truth. It is known as the Harvest Axe because it has a penchant for harvesting the heads of its enemies. Some swear that the waraxe itself controls the weilder, and not the other way round. {91221} Spellsmasher {91222} The Battleroarer family maintained an inn alongside the river Delimbiyr, frequented mainly by adventurers. A trio of red robed Thayan wizards blasted the inn and all within it to dust over a disagreement resulting from the Battleroarer's refusal to offer service to the distrustful wizards. Hagan Battleroar, just a young dwarf at the time, was tending to the family's herd of sheep on a nearby hill and saw the massacre. Hagan abandoned his family's peaceful ways and with steadfast perseverance became a dwarven defender. He crafted this weapon to aid him in a vendetta against all users of magic, specifically Thayans. His clan recently began asking for news of Hagan's whereabouts, after he disappeared recently tracking several red wizards near the mouth of the Underdark. {91223} Withering {91224} This ghastly magical staff is the legbone of the evil Khonderous Vilemoth, a wickedly evil Pale Master who lost this limb and his life to a brave but nameless paladin. Vilemoth's pupils took the limb, polished it and enchanted it with the magic of their master. {91225} Halberd +6 {91226} Halberd +7 {91227} Ravager +8 {91228} The guards upon the walls of the evil fortress, Darkhold carry halberds of ancient, demonic creation. The halberds were purchased from the forges of hell in trade for the souls of captured heroes, so each halberd is a valued possession. Those who wield these weapons outside the walls of Darkhold do so at their own peril, for the master of the hold is said to be linked to each one. {91229} Scythe +6 {91230} Scythe +7 {91231} Sea Reaver +8 {91232} Legends tell of how the mighty hero, Igulik, was blessed by a visit from the great water spirit of Lake Ashane. The stories tell of how the warrior was given the holy Sea Reaver to defend his people from an evil wizard, who sought to enslave the tribes of the north using summoned elementals. In the traditional fashion of Rashemi legends, the hero was successful, but died valiantly after killing the treacherous wizard. When he died, the holy weapon was returned to the water spirit, to return when another hero was needed. {91233} Spear +6 {91234} Spear +7 {91235} Fey Spear +8 {91236} During a recent crisis, when the Spirit of the Neverwinter Woods was wounded, several dryads and nymphs worked together to create a weapon, which they hoped would help them protect their home. Before they could find a hero to give this weapon to, the crisis was ended, and the fey folk forgot about their weapon, leaving it lying in the woods. {91237} Kama +6 {91238} Kama +7 {91239} Imaskari Kama +8 {91240} A palpable aura around this item marks it as tainted, perhaps rightly so, for all that is known of the Imaskari civilization points to a depth of depravity unmatched in modern times. Of course, such condemnation has had many years to fester, and while a goodly number of Imaskari may have been involved in necromantic studies, it is likely that their vilification springs from later societies elevating themselves through the slandering of others. {91241} Kukri +6 {91242} Kukri +7 {91243} Cutting Star +8 {91244} These blades are occasionally brought to civilization by adventurers, along with tales of ruined temples and the gods of old. Likely this weapon fell under the domain of a sun- or star-worshipping sect, and while possibly far-reaching in their day, no official record detailing their practices has survived. {91245} Sickle +6 {91246} Sickle +7 {91247} Golden Sickle +8 {91248} In recent years, powerful druids have quit their groves and begun searching for the golden sickle. Once considered merely a legend, rumors say that the weapon has reappeared in the realms. Having been hidden by the goddess Chauntea, many centuries ago, no one knows what its return might portend. A prophet of the druids claims that the one to bear the Golden Sickle will restore balance to Faerun. {91249} Bastard Sword +6 {91250} Bastard Sword +7 {91251} Bloodletter +8 {91252} Forged in smoldering brimstone fires and cooled in the blood of its creator, a Bloodletter blade is a typically evil weapon, the kind of sword that has inspired more than a little diabolical laughter while being waved in the face of one or another virtuous knight. It is possessed of thoroughly heinous life-stealing energies, but if the fates of its previous owners are any indication, its major characteristic could well be the attraction of "comeuppance." {91253} Souldrinker {91254} Dagger +6 {91255} Dagger +7 {91256} Leech +8 {91257} Risktaker {91258} Damien Oneknife, an assassin of great skill who traveled the breadth of Faerun to claim his targets, refused only one quest. A man known only as the Dockman, sent him against the legendary Drizzt. Damien knew he was not the equal of the famed drow warrior and declined. The next day Damien received this dagger from the Dockman as a gift with a gentle request to reconsider the offer. His facilities clouded by the dagger, Damien accepted the offer. He died, never even reaching Drizzt himself, but falling instead to the ranger's loyal companions. {91259} Greatsword +6 {91260} Greatsword +7 {91261} Harbinger Kin +8 {91262} The illithid brain known as Kwukgixrin sent its followers to scouring the Underdark for an artifact that it discovered when it absorbed the mind of a powerful human warrior. The warrior had hidden the sword when he realized that he was too wounded to survive another attack from the illithid thralls. Before the illithid thralls could find the sword, the warrior’s twin brother discovered it. The twin was in strong health and he made short work of the thralls and many illithids before leaving the Underdark. {91263} Katana +6 {91264} Katana +7 {91265} Sword Saint Legacy +8 {91266} With death being the ultimate challenge for a great warrior to overcome, powerful and noble warriors have begun to sacrifice their physical bodies, so that their spirits can inhabit an ancestral Katana. The more powerful the warrior was in life, and the more noble his spirit, the more powerful the sword. It is told that the great Master Kendai Kousra inhabits a weapon so powerful that a god claimed it as his weapon of choice. {91267} Radiant Death {91268} This finely craft katana belonged to the renowned swordsman Viromoto, a weapon master from the East who fought a hundred duels before finally dying. The keen blade shatters through any opponent's defenses but it is so sharp and light that it is difficult for even a master to wield. Viromoto gradually became distrustful of the weapon and for his final duel he favored a different weapon -- only to fall in battle, his first and only defeat. {91269} Longsword +6 {91270} Longsword +7 {91271} Aramil's Blade {91272} Aramil the Triumphant was a gladiator famed for his great strength and his brutish lack of grace. Near the end of his career, the fading champion requisitioned the creation of a special sword on the eve of what was to be his final match, even contributing a vial of his own blood so that the weapon's magic would draw upon and amplify his own legendary strength. However, Aramil's scheduled opponent - Unferth the Cunning - convinced the wizard crafting the blade to use the blood to imbue the weapon with *all* of Aramil's traits, including his oafish clumsiness. An awkward combatant at the best of times, the sword's drawback turned Aramil into a stumbling buffon and he was easily dispatched by Unferth. The poor performance left an ugly stain on an otherwise glorious career, and Aramil - along with the magical blade that had been his downfall - was quickly forgotten. {91273} Astral Blade +8 {91274} On an exploration into the ruins of Northkeep, the bard Leldor claimed to have found and identified this powerful magic longsword; yet he could offer no proof of its existence. According to the fanciful tale he wove, the ghosts of the original defenders came to him whilst he slept and claimed the sword belonged to the Lady of the North. When he asked who this Lady was, a beautiful apparition appeared, and Leldor immediately fell in love and returned her weapon. {91275} Holy Avenger {91276} The dream of every paladin is to claim his own Holy Avenger. These blessed weapons are found only amongst the most elite paladins, whose lives have been fully dedicated to the pursuits of their gods. One famous paladin described his weapon as his best and last friend in every situation. When peace fails, the Holy Avenger becomes the embodiment of the law. {91277} Rapier +6 {91278} Rapier +7 {91279} Namarra (Neversleep) +8 {91280} Feckle Raspude was considered one of the most unusual gnomes of his generation. A swashbuckler with a flair for attracting attention, Feckle drove the young, gnomish ladies wild, with his lopsided grin and impudent behavior. Many a young glory-hunting gnome challenged Feckle to a dual, but the magic of his rapier quickly dispatched his naysayers into gentle slumber. A consummate prankster, Feckle humbled his opponents with practical jokes that were simply unbeatable. {91281} Scimitar +6 {91282} Scimitar +7 {91283} Desert Wind +8 {91284} If rumors of Calimshite ancestry are true, then this scimitar is likely the product of the genies that founded the city long ago. All of the raging heat of the desert seems to be captured within the blade of the sword. Tales of enemies surrendering after merely a scratch only seem true until one has tasted the blistering pain the Desert Wind causes a wound. {91285} Short Sword +6 {91286} Short Sword +7 {91287} Feyduster +8 {91288} The twisted mind of Nolls the evil enchanter, created the Fey Duster short sword. His masterwork was made by crushing the bodies of captured pixies to gather the dust that enhances this weapon. While it is widely believed that the dust itself causes some opponents to fall insensate, some druids claim that it is the death screams of the mutilated pixies, overpowering the minds of those struck down. {91289} Shadowsilk {91290} During one of her frequent sojourns into the realm of shadows, Cendra -- a shadowdancer who could slip in and out of the shadows even during the brightest of days -- became ensnared on the webs of a wraith spider. Luckily for her, if being captured in the first place could be considered lucky, she found this shortsword stuck beside her. With a dexterous tug she pulled the blade free and punctured the wraith spider's belly with it. She used the keen blade to shave herself free of the webs. She and the blade were lost when she joined an expedition into the Underdark. {91291} Throwing Axe +6 {91292} Throwing Axe +7 {91293} Dart +6 {91294} Dart +7 {91295} Shuriken +6 {91296} Shuriken +7 {91297} Beggar Calls Men Outside {91298} Bongo 1 {91299} Bongo 2 {91300} Cave Bats {91301} Cave Creatures {91302} Cave Drips {91303} Chain Rattles {91304} Chants Men Outside {91305} Chants Women Outside {91306} City Yells Men Outside {91307} Customer Yells Outside {91308} Door Noises {91309} Draft Interior Loop {91310} Ghosts {91311} Ice Cracking {91312} Ice Crumbling {91313} Illithid Elder Brain {91314} Illithid Grand Hall Sphere {91315} Low Rumbles {91316} Merchant Calls Men Outside {91317} Rain Heavy {91318} Rain Light {91319} Rainstorm Heavy {91320} Rainstorm Light {91321} Rock Crumbles Cave Large {91322} Rowdy Tavern {91323} Screams Men {91324} Screams Women {91325} Smithy Furnace {91326} Soldier Calls Men Outside {91327} Tabla {91328} Underdark Spiders {91329} War Drum 1 {91330} War Drum 2 {91331} Waterfall Over Edge Medium {91332} Waterfall Small {91333} Wind Cave Loop {91334} Wind Chasm Loop {91335} Wind Grass Loop {91336} Animal, Ambient Citylife Encounter {91337} Asabi Encounter {91338} Beholder Encounter {91339} Demon Encounter {91340} Devil Encounter {91341} Small Dragon, Evil Encounter {91342} Small Dragon, Good Encounter {91343} Duergar Encounter {91344} Formian Encounter {91345} Gnoll Encounter {91346} Construct, All Encounter {91347} Hobgoblin Encounter {91348} Kobold Encounter {91349} Lich Encounter {91350} Lizard Encounter {91351} Magic Beast Encounter {91352} Mephisto Drow {91353} Mephisto Duergar {91354} Mind Flayer Encounter {91355} Slaad, All Encounter {91356} Stinger Encounter {91357} Undead, High Encounter {91358} Undead, All Encounter {91359} Underdark Minions Encounter {91360} Ambient Underdark Encounter {91361} Planar Gate {91362} Glyph of Warding {91363} Glyph of Warding, Fireball {91364} Item Property System Container {91365} This container is required to be placed in any module that uses the crafting feat and skill system that comes with Neverwinter Nights: Hordes of the Underdark. There needs to be exactly one instance of this container in your module. Just place this container in an area that is not accessible for players. {91366} Volkarion {91367} Epic Electrical Trap {91368} Epic Fire Trap {91369} Epic Frost Trap {91370} Epic Sonic Trap {91371} XP2 Interjection, Non-Random {91372} XP2 Interjection, Random {91373} XP2 One-Liner, Non-Random {91374} XP2 One-Liner, Random {91375} XP2 PARTY Interjection, Random {91376} Volkarion's Planar Wares {91377} Dye Store {91378} Craft Armor: Mockup Position {91379} Beholder AI Exit {91380} Beholder AI Exit Downwards {91381} Hordes of the Underdark Chapter 1 For one, 15th level character. {91382} You dream... {91383} Waterdeep - Yawning Portal - Well Room {91384} Undermountain - Entry Chamber {91385} z_Random Treasure Area {91386} Waterdeep - Argali's Arms {91387} Waterdeep - University District {91388} Realm of the Reaper {91389} Waterdeep - Magic Shoppe {91390} Waterdeep - House {91391} Waterdeep - Shop {91392} Waterdeep - Yawning Portal - Main Room {91393} Undermountain Level 1 - Central {91394} Undermountain Level 1 - North {91395} Undermountain Level 1 - South {91396} Undermountain Level 2 - East {91397} Undermountain Level 2 - North {91398} Undermountain Level 2 - South {91399} Undermountain Level 3 - North {91400} Undermountain Level 3 - West {91401} Undermountain Level 3 - Central {91402} Undermountain Level 2 - Central {91403} Waterdeep {91404} Waterdeep - Yawning Portal - Makeshift Shelter {91405} Waterdeep - Yawning Portal - Second Floor {91406} Since before the founding of the city of Waterdeep, an infamous dungeon known as Undermountain has existed beneath it. While full of many dangers, Undermountain has never threatened the city... until now. {91407} For reasons unknown, Waterdeep is now suddenly under siege from forces originating within Undermountain. A call has gone out for heroes to deal with this mysterious threat, and it is to this call that you have responded. {91408} Upon your arrival in Waterdeep late in the night, you were ushered to the Yawning Portal, an inn which holds access to Undermountain itself. Here you and other adventurers are to meet with the proprietor, Durnan, to organize yourselves for what is to come. {91409} However, you have a choice to make before you sleep for the night. You have enough experience to become a 15th level character. You may choose to let your package -- chosen when you first created your character -- level you up, or you can level yourself up manually. {91410} Very well. Rest... and when you awake your adventure shall begin... {91411} Very well. Rest... and when you awake your adventure shall begin... {91412} Automatic My adventures speak for themselves. {91413} Manual I wish to make my own choices. {91414} This door was not created for you. You cannot use it. {91415} This door will lead you to where you last died. Do you wish to use it? {91416} No. Destroy the door. {91417} [Teleport] Yes. {91418} This door will lead you to . Do you wish to use it? {91419} No - I wish to go somewhere else. {91420} [Teleport] Yes. {91421} This door will only lead somewhere if you've placed a binding on the material plane. {91422} This door will lead you to . Do you wish to use it? {91423} No - I wish to go somewhere else. {91424} [Teleport] Yes. {91425} This door will lead you to . Do you wish to use it? {91426} This door will only lead somewhere if you've placed a binding on the material plane. {91427} No - I wish to go somewhere else. {91428} [Teleport] Yes. {91429} This door will lead you to . Do you wish to use it? {91430} This door will only lead somewhere if you've placed a binding on the material plane. {91431} No - I wish to go somewhere else. {91432} [Teleport] Yes. {91433} This door will lead you to . Do you wish to use it? {91434} This door will only lead somewhere if you've placed a binding on the material plane. {91435} No - I wish to go somewhere else. {91436} [Teleport] Yes. {91437} This door will lead you to . Do you wish to use it? {91438} This door will only lead somewhere if you've placed a binding on the material plane. {91439} No - I wish to go somewhere else. {91440} [Teleport] Yes. {91441} This door was not created for you - BEGONE! {91442} This door will lead you to the PC Hero. Do you wish to use it? {91443} No - I wish to go somewhere else. {91444} [Teleport] Yes. {91445} "I thought... I thought I was capable of handling anything, even the terrors of Undermountain. But it turns out I'm no match for the drow." {91446} "Maybe a hero of your stature can survive in Halaster's dungeon, . But I've learned my lesson. I'm staying right here in the inn. I'm not going anywhere near Undermountain." {91447} Dark days stalk this city. I feel as if someone is walking across my grave. {91448} I wish I could tell the drow about the love of my goddess, but I fear their evil minds would not accept the faith. {91449} May peace find this city soon. So many lives are wasted in war. {91450} So much death in this city, it is a shame I wasn't here to help. {91451} I don't mind the waiting so much, but I look forward to practicing the healing arts when I have the chance. {91452} I long to spread the teachings of my goddess in the Underdark. {91453} "I came here to prove myself in Undermountain, but those drow made short work of me. If not for that priestess I would still be nothing but a corpse." {91454} "Maybe... maybe it's time for me to give up my adventuring ways and settle down. At the very least, I won't be using that well of Durnan's to go into Undermountain." {91455} Don't bother me. No one's getting in to the well room till Durnan says its ok. {91456} "Squawk, squawk." {91457} The raven has been watching a chicken with a bit of a limp. She wishes the stupid beast would hurry up and die. {91458} The raven wonders why any rational creature, would want to live in such a dark and desolate place. {91459} The raven is unsure if the number of corpses to feed on really makes up for the lack of flying room here in Undermountain. {91460} The raven insists that it is fully in keeping with the laws of the universe that a raven can hover in one spot. {91461} The raven hurriedly tells you that something has happened to the sky and it expects you to make the problem go away... now! {91462} The raven is rather confused about a pun involving foul and fowl. It decides that puns must be some kind of foolish earthbound humor. {91463} "Hello raven." {91464} Help, help, a monster, a monster! {91465} I'm scared. Do you think the armies will come again when it gets dark? {91466} I never got to be in the fighting, but I bet I could have killed a bunch of duergar. {91467} If I kill a drow, I'm going to steal his sword and become a powerful warrior. {91468} Can we play a game? I'll be the soldiers and you be the drow. That way I get to win. {91469} Do I have to play in here? I want to go outside. {91470} My dad was wounded in the fighting. Are those monsters coming back? {91471} You look more like a monster than a hero. I'm still glad you're on our side though. {91472} I'm so glad to see a hero here to help. We'll need every weapon we can get when the armies return. {91473} You look like a true hero. I feel safer already. {91474} I wanted to go out and visit a temple, but with the streets closed I guess I'll have to pray right here. {91475} When my home was destroyed, this was the only place I could turn to. Thank the gods for this refuge! {91476} They came in the night and left before morn. How can we stop the darkness? {91477} Durnan has always been a great man; surely he will save us. I hear you are a hero too. You should help him. {91478} They burned down my house. We should invade their caves and burn them all out. {91479} I'm not sure who you are, but I'm trying to get a look at the new hero Durnan summoned. Please excuse me. {91480} You could shatter my heart with a smile. You must truly be a hero. {91481} Like staring too long at the sun's beauty; I am blinded by your handsome features. {91482} With the face of an angel he comes, the hero of our fair city. My chest heaves with a mighty sigh; oh, that he could love me. {91483} The sweetest face in a crowd always belongs to the people. Good to see you, friend. {91484} How many adventurers are there? Well, there can never be enough, I always say. {91485} How heartening to meet another of my race. I am glad to see I am not alone here. {91486} Never trust adventurers! That what my mother always taught me. {91487} Oh look, another adventurer! I always love meeting different races. {91488} Another adventurer? I was really hoping for another of my kind. {91489} Don't wave your weapon in my face. There's enough danger around here without you adding to it. {91490} I know it's hard to know who to trust, but you can probably put your weapon away in the inn. {91491} I hope you're gonna use that weapon to teach those monsters a lesson about invading Waterdeep. {91492} There is a time and place for everything, but this is neither the time nor place for removing your clothes. {91493} I've heard of the heat of battle, but it's not really warm enough to run naked through the streets. {91494} This is no time for games of pleasure. This is war; go put some clothes on. {91495} The monsters are back! Mommy help me! {91496} I could hear the fighting from my bedroom. Mommy hid me in the closet, but it was scary in there. {91497} Are you a hero? I have a friend who's a hero. He's invisible! {91498} I want my mommy! Where did my mommy go? {91499} Mister Durnan will save us. He's letting us stay here. {91500} My doll's name is Snaffy and she isn't afraid of any dark monsters. {91501} My mom says that daddy isn't coming back. Where did he go? {91502} You're a nasty looking . I hope I never get on your bad side. {91503} I hope you know how to fight. We're going to need all the help we can get. {91504} I have heard great things about you. I hope they were not lies. {91505} I feel trapped in here. I hope they open the streets soon, so that I can go rebuild my home. {91506} Durnan and Mhaere are good people to take us in when we have lost everything. I only hope I can someday repay their kindness. {91507} They must pay for their savage crimes! We should invade and destroy them utterly! {91508} My home was destroyed, my family massacred; who shall stop this dark tide? {91509} You have quite the reputation. I hope you are here to help us. {91510} Life has become so dark and the future, so clouded, that hope seems lost. {91511} We huddle in here, while the streets are patrolled by the guard, but who patrols the dark passages beneath us? {91512} I've heard that Durnan has called for a powerful hero to save the city. Have you seen one? {91513} I would die for a woman like you, if I wasn't such a coward. {91514} The most beautiful flower becomes plain in the company of your stunning looks. {91515} You stole my breath when I saw your fair face. Can such beauty be revealed in the face of a hero? {91516} We folk must stand together. Good to see you, friend. {91517} How many adventurers are there? Well, there can never be enough, I always say. {91518} Glad I am to meet another of my race. We shall stand together against the enemy. {91519} Didn't see too many of you folk until the Lords of Waterdeep announced that big reward! {91520} Hmph, another adventurer. Don't expect me to protect your back. {91521} Don't get that many adventurers these days. I suppose every helps. {91522} Don't wave your weapon in my face. There's enough danger around here without you adding to it. {91523} You are obviously well prepared for battle, but you don't need to wave your weapons at me, good . {91524} You just about hit me with your weapon. Please put it away. {91525} There is a time and place for everything, but this is neither the time nor place for removing your clothes. {91526} I've heard of the heat of battle, but it's not really warm enough to run naked through the streets. {91527} I love the sight of a beautiful naked body; in a brothel, not here. {91528} A dark frown covers this woman's face as she surveys her displays of weapons and armor. As you approach her, she cocks her head to the side and arches an imperious eyebrow. {91529} She pauses and examines your bearing. "Great pardon. Now that Argali looks upon you, she sees that you have more of the look of an adventurer than a common looter." {91530} "How can Argali Silth be of assistance today?" {91531} "Ah, the famed adventurer Durnan spoke of. How can Argali Silth be of assistance today?" {91532} "Argali's Arms will be open to you whenever you return." {91533} "Although Argali's purpose is the making of money, she does make time to assist those who have need of information." {91534} "Yes, Argali doesn't blame you for wanting to know more about her. Argali's father was Typhonus Silth, former Pasha of Calimshan, and a wealthy merchant." {91535} "He taught Argali that thinking one is the best is part of actually becoming one of the best. Typhonus Silth was a great man, but a great man has enemies. It was these enemies who brought Typhonus down. {91536} "Argali lost everything when her father fell - everything but her pride. Though poor, she still knew she was the best, and she vowed to build herself up again." {91537} "Argali left Calimshan and came to Waterdeep. Argali became a merchant, like her father the great Typhonus. She started with nothing but pride, but now Argali is as wealthy as her father ever was." {91538} "Calimshan is full of corruption and greed. Argali was only ten when her father's cousin poisoned him." {91539} "Typhonus held her hand as he died and told her to be strong and calculating; to trust no one, not even kin. The only one Argali can trust is Argali herself." {91540} "Argali learned her lesson well. She is now wealthy, healthy and most importantly alive." {91541} Argali sneers at you before replying. "It was hard, but now Argali has all she was ever striving for. Her father would be proud." {91542} "Now enough of this topic, Argali does not want to speak of it anymore. What can she do for you?" {91543} "Argali has strong guards and powerful defenses, so no raiders get into her shop. But Argali is angered by this war on her city. She wishes to help those who defend her." {91544} "That is why she stays open, even when business is bad." {91545} "Special items? You have been talking to Mother Salinka, haven't you? Argali knows. The old wench always tries to make trouble for Argali by mentioning this to adventurers." {91546} "Argali does have a special item. But Argali hates Mother Salinka; why should she sell the special item to a friend of the Mother?" {91547} [Failed] "Argali will not be intimidated! Not even by one as important as you, !" {91548} "Her guards are brave and strong and she is friends with Durnan, who hired you. If you would buy something from Argali, then do so now or leave." {91549} [Successful] She appears to be slightly shaken, but recovers quickly. "Argali's guards will protect her, but you are very powerful, . Argali doesn't want any trouble." {91550} [Failed] "As Argali said, fame is nothing new to her. You are free to look through my inventory and buy whatever you can afford." {91551} "Argali thinks her selection is very good and needs no special additions to make it better." {91552} [Failed] "Argali has no secret dealings. Everyone knows Argali's reputation, they will know your lies for what they are. If this is your only business with Argali, then you should leave." {91553} [Successful] She looks at you with a calculating eye. "Argali makes no such deals. But Argali thinks you are the kind of who would spread lies about Argali's reputation." {91554} "You like to cause trouble, like that she-dog Mother Salinka. But Durnan says you are important to the city, so Argali will help you anyway." {91555} She considers your proposal for a minute. "Argali's fame is great, but it can always be greater. Yes, Argali will show you her special item, and you will tell all your friends about the greatness of her shop." {91556} "If you have an appreciation for items that are wonderful, yet flawed, you might enjoy this magical cloak I have." {91557} She pulls out a solid black box and opens it just slightly. A glittering, swirling shaft of light comes out of the box. {91558} "It's a Cloak of Bedazzlement. The patterns of light distract your enemies, making it much harder for them to hit you." {91559} "The lights can also be controlled, so that several times a day it can be used to charm your enemies." {91560} "But, most of the time the brilliance of the cloak bothers people and makes it harder for them to like you. Argali understands this all too well." {91561} "That is your choice of course. Argali will still have the cloak, unless she finds another worthy buyer first." {91562} "Argali would part with the cloak for a mere 10000 gold, a pittance compared to what it is worth." {91563} "Then Argali cannot sell it to you at this time. She could not possibly go lower in price." {91564} "Argali hopes you take good care of this cloak. It has special meaning to her, but she no longer needs it and it should be used by one who will appreciate its value." {91565} "Argali is sorry, but she already sold her special item to another. Perhaps once the city reopens, new items will be available." {91566} "Argali Silth is a great merchant. She has generously agreed to keep her shop open and make her arms and armor available for purchase despite all dangers." {91567} "It is a sad day when the streets are closed and the people too scared to flock to buy Argali's magnificent goods. Would you be interested in seeing Argali's goods? They are very high quality." {91568} "Argali has no problem with war in general, but she has a problem with a war that comes to her home and burns it down." {91569} "Argali would much sooner sell her goods to adventurers. Then it is reasonable to assume that her goods will be used to slay monsters and spread her fame." {91570} "Selling to those who would murder children and other innocents does not make for a reputable arms dealer. Argali knows this is not a popular opinion among her peers." {91571} "That is what most who sells arms and armor would do, but Argali is better than than most. She does not want fame for her weapons slaying children, though there is not much to she can do to stop it." {91572} "Alas, no one, not even Argali Silth, can be positive that the use of her merchandise will be for good." {91573} "Argali knows only that she must try. Argali has been told that some might come who would try to help the city. You are one of those." {91574} "So, famed adventurer, tell Argali what your needs are." {91575} "Argali sells only the best." {91576} "Argali speaks as she does. Who are you to judge her words when she deigns to speak to you?" {91577} "You may count yourself fortunate indeed that you have been graced by her presence and that you shall be blessed with her goods, should you have the coin." {91578} "Should you have need for some of the finest weapons and armor in Faerun, then return and Argali shall satisfy yet another customer." {91579} "Argali recognizes that there are some who do not care for her, but such is the price for being the best. Argali thinks that personal feelings should not interfere with business." {91580} "While Argali does not expect all to think as clearly as she does, she hopes that you are more discerning than so many small-minded folk." {91581} "Argali knows that when you discover a need for her powerful weapons and magical armor, you will return to sing a different tune. Then Argali shall smile." {91582} "Now, how can Argali Silth be of assistance to you today?" {91583} "Argali is who she is and needs to change for no one. If Argali told you to give up the adventurer's life and become a simple farmer, would you do it? Argali thinks not." {91584} "Argali bids you farewell." {91585} "Is that how you greet all your customers?" {91586} "No protections could stop me, if I wanted to rob you." {91587} "I'm not some petty thug. I'm ." {91588} "Goodbye." {91589} "May I ask you some questions?" {91590} "Tell me about yourself." {91591} "How did your father lose his position?" {91592} "I have other questions." {91593} "Obviously your father was a trusting fool. Good thing you learned better." {91594} "That's a bitter lesson." {91595} "Tell me about the attacks." {91596} "I was told to ask about your special items." {91597} [Intimidate] "You seem like a nice person, Argali. I'd hate to see you get hurt." {91598} [Persuade] "You can tell others that the great hero always shops here." {91599} "Fine. Keep your secrets." {91600} [Bluff] "I have heard rumors about some shady deals you've made. If that got out, it could hurt business." {91601} [Insight] "How about I tell my adventuring friends how good your store is?" {91602} "Just a cloak? That's it?" {91603} "What is it?" {91604} "I'm not interested." {91605} "How much do you want for it?" {91606} "That's too much. I won't pay it." {91607} "I don't have that much." {91608} "Deal." {91609} "I'm not sure. What do you sell here?" {91610} "I thought a war would be good for your business." {91611} "You should welcome a war. It will boost your profits." {91612} "You make it sound noble, but how do you know they aren't evil?" {91613} "That is a noble philosophy." {91614} "Nothing right now." {91615} "Let me see your inventory." {91616} "Wait a minute - are you talking about yourself in the third person?" {91617} "I think I'll be going." {91618} "Well doesn't like stuck up merchants, so will go away." {91619} "You're an idiot. I'm leaving now." {91620} "I guess you have a point." {91621} "Okay, have it your way... Argali." {91622} "You certainly are full of yourself." {91623} "I've changed my mind. Goodbye." {91624} "I want to buy that cloak you mentioned before." {91625} "Tell me about that cloak you mentioned before." {91626} The dark skin of the drow blends her into the shadows, but still you can see the twisted hatred clearly upon her face. {91627} She holds up a small dagger that glows with an evil, green aura... and she snarls. "Oloth plynn dos!" {91628} You stand shivering in the chill night air, sweat coursing down your body. You were somehow woken suddenly from your slumber, leaping from your bed to face, what? {91629} The memory of your strange dream still rings clearly in your head, along with an inner alarm that tells you all is not right. Suddenly you notice a drow elf! She appears to be trying to break into the chest with your personal belongings. {91630} "These barricades have been erected to contain the invaders. I'm sorry, but no one may pass until the Lords of Waterdeep give permission." {91631} "If you see one of the enemy, know that there are more about. They travel in groups, and usually have a spellcaster with them." {91632} "Sometimes I can hear the enemy moving through the shadows. We've been told to hold these barricades, otherwise I would attack the villains myself." {91633} "Do not attempt to cross the barricades, citizen. We must contain the invaders, by order of the Lords of Waterdeep." {91634} "Be wary, citizen. There are things moving around out here more dangerous than your typical cutpurse." {91635} "These barricades have been erected to contain the invaders. I'm sorry, but no one may pass until the Lords of Waterdeep give permission." {91636} You open the chest that currently houses your possessions, some of them powerful objects in their own right gained after years of adventuring since leaving your home of Hilltop long ago. {91637} The most powerful of all your possessions, however, is the only one you can never store. The Relic of the Reaper, an artifact that bonded itself to you during a time you spent in the Plane of Shadows, remains in your hand as always. {91638} You know little of the stone beyond its power to transport you through the planes... an ability that allowed you to escape the Plane of Shadow originally and since has allowed you to cheat death on more than one occasion. {91639} You rub the stone absently, feeling the familiar pulsing of its magic beneath your touch, before considering what other equipment you need for the moment. {91640} "You're the one that Master Durnan's waiting for, aren't you? Thank heavens! Now everyone can get started!" {91641} "They say that Master Durnan is waiting for some famous adventurer who arrived last night. I wonder who that is." {91642} The cook swats at a fly that buzzes around a pot of soup. "How am I supposed to work in such conditions?" {91643} The cook waves a wooden spoon in your face. "If you are the one who is filching biscuits, you had better stop!" {91644} The cook samples a dish and then spits on the floor. "This is horrible! There is far too much garlic in here. What are we trying to do, keep away vampires?" {91645} The cook looks at you and throws his hands in the air. "The food is not prepared yet! Go away!" {91646} The cook, a man with a greasy apron and a long, thin mustache growls at his kitchen helpers and moves quickly from one dish to another. {91647} He sees you and yells, "Get out of my kitchen. You're in the way!" {91648} "We're under attack! They must have come up from the Well in the basement!" {91649} The half-orc bristles with muscles and tribal tattoos that mark him as a member of one of the northern tribes, though you notice he is quite clean and comfortable in civilized environs. He regards you with mild annoyance as you approach. {91650} "Indeed. The way the innkeeper has been keeping everyone waiting breathlessly for the ever-famous , one would wonder why the rest of us came at all." {91651} "Enough, both of you. This deserves our respect. is an adventurer of worth, and the fact that is here is a boon to our cause." {91652} "Huh. There ain't no cause that I know about that's gonna pay me a hundred thousand gold like this one will, aye?" {91653} "I agree with Tomi. Gold speaks louder than any cause I've ever heard of." {91654} "That is an odd thing for a bard to say, Sharwyn. Have you no sense of the epic? I wonder if our friend here would agree with you." {91655} "Then why do we not ask ? What of it, ? What has brought you to Waterdeep in its hour of need?" {91656} The half-orc relaxes a bit and nods, pleased. "I am pleased to hear that. The city of Neverwinter was once saved by one who chose to do the right thing, as you say." {91657} He studies you a moment longer before finally sighing. "Please forgive my earlier aggravation. My temper is shorter than usual, it seems, after our long trip. I have heard much of you... Waterdeep is fortunate that you are here." {91658} He studies you a moment longer before finally sighing. "Please forgive my earlier aggravation. My temper is shorter than usual, it seems, after our long trip. You are a fine warrior, I hear, and Waterdeep is fortunate to have you here." {91659} "Your deeds do not require flattery, but I'll not argue the point with you." {91660} "Then I wish you fortune and a strong arm in Undermountain." {91661} "You may not wish to keep the innkeeper, Durnan, waiting much longer. He is most anxious to speak with you." {91662} He shrugs. "If you wish, certainly." {91663} "He is in the next room, I believe. He is looking for you, so he will be difficult to miss." {91664} "It appears that the city is attacked by the forces of Undermountain every few nights. Creatures appear out of nowhere about the city, burning and killing. There has, however, been no concerted invasion." {91665} "The Lords have closed Waterdeep up tight, so as to prevent any attacks from having access to the entire city. This has slowed the city to a stand-still as well, of course." {91666} "Once Waterdeep runs out of supplies, I fear things will quickly become much worse. Of course, should these forces begin a true invasion supplies will be the least of this city's worries." {91667} "I met most of my companions in Neverwinter, after the business with the plague had ended. They have proven stalwart, if somewhat misguided, though it is not really my place to judge them." {91668} "Beware of the halfling, Tomi, for he will pick your pockets without even knowing he is doing so. The lady Sharwyn is little better, I'm afraid, though a brave woman by any measure." {91669} "I am most fond of the elven woman, Linu. She is a woman of faith who has always provided us fair guidance." {91670} "Perhaps I might. For the moment, however, I am committed to these companions and I will not abandon them." {91671} "Fortunately, I have had the opportunity to participate in many noble deeds. Reward or no, coming to Waterdeep may afford me the chance to continue in that vein." {91672} "You have not heard? The Lords of Waterdeep are anxious for this invasion to be halted, naturally. Waterdeep is the most prosperous city of the north... its danger is everyone's." {91673} "The Lords seek information, and should someone actually prove able to halt the attacks a total of one hundred thousand gold has been offered as a reward." {91674} "Anyone could do much with that much gold, even a barbarian such as I. To tell the truth, however, I have come for the challenge of Undermountain, itself." {91675} "I know it is a place of tunnels that reach deep under the earth, created by the mad mage Halaster long ago. More adventurers lie dead in its halls than anywhere else in Faerun." {91676} "How such a place of danger and monsters has lived in peace underneath Faerun's largest city for so long is difficult to say. Perhaps it was only a matter of time before this happened?" {91677} He nods to you, obviously pleased, but says nothing further. {91678} The half-orc avoids your gaze, scowling, but says nothing further. {91679} He scowls ruefully. "And a half-orc barbarian, no less." He shrugs. "You are no doubt correct. I have traveled much in my years away from the tribe." {91680} The assorted group looks at you uncomfortably for a moment. The half-orc stares at you openly before speaking. "It appears that the tales of heroes such as yourself do not always tell the truth. So be it." {91681} The half-orc looks away and snorts with obvious derision, but does not push the topic further. {91682} The half-orc grins suddenly, showing a full set of sharp teeth. "I read a book about you, once. It never said that you were humble." {91683} The half-orc nods at you, looking relieved. "The innkeeper is right to wait for you, then. You are not only a hero, you also have a valiant heart." {91684} The half-orc looks away, sighing with resignation. "A mercenary, then. Looks like there will be less money for you, Tomi." {91685} "Bloody hell." {91686} The muscled barbarian nods to you in quiet acknowledgement. {91687} "Who are you?" {91688} "Durnan called for heroes. I'm here to do the right thing." {91689} "Save the flattery, half-orc." {91690} "I should go." {91691} "Can I ask you some questions?" {91692} "Where do I find Durnan?" {91693} "Do you know anything about what's going on in Waterdeep?" {91694} "Tell me about these friends of yours." {91695} "Why don't you join me, instead?" {91696} "Tell me about yourself." {91697} "What is this reward again?" {91698} "What do you know about Undermountain?" {91699} "Thank you. I appreciate it." {91700} "Just keep your temper in check or I put you in your place." {91701} "You're quite well-spoken for a barbarian." {91702} "If there's a chance to kill something, I'll always take it." {91703} "If it ever becomes your business, I'll let you know." {91704} "To be honest, I don't really know why I'm here." {91705} "I care what happens to Waterdeep, even if you don't." {91706} "I'm always looking for adventure, if the reward is right." {91707} Furiously writing away in a small tome, the small kobold is not aware of your approach. When he glances up and notices you, he smiles broadly. {91708} "You not remembers Deekin? How you say that to Deekin, boss? Deekin remembers the great hero who save Deekin so long ago! Deekin remembers forever!" {91709} "Deekin dead?" The kobold scratches his head, confused. "No, Deekin not be dead. Boss really think Deekin be dead all this time?" {91710} "How can boss say that? Little Deekin be so sad now! Deekin be happy to see boss, after all! It be very long time!" {91711} "Why boss be surprised? Deekin remember boss die once or twice, too, and that not take, either." {91712} The kobold scratches his head, confused. "Who raises Deekin? Deekin's mother raise little Deekin." {91713} "Is boss not happy to sees Deekin?" {91714} "You remembers Deekin! Deekin so happy now! Deekin not sees you for so long since he writes book, Deekin think you not remember him at all." {91715} "You try to forgets Deekin? Everyone always say to Deekin that he not so easy to forget. Not that anybody ever say they actually try." {91716} "Yes, it has been long time, boss. Deekin be real busy for long time traveling and writing book. Deekin be famous bard, now!" {91717} Deekin chuckles and looks away from your gaze, shrugging. "Maybe Deekin not be so famous. Most people who reads book not even know Deekin be kobold, Deekin thinks. But it not be so bad. Deekin still gets to do lots of things he never thinks he gets to do." {91718} "Ooo! You gets book? Deekin so very pleased! Did you reads it, boss? Did you likes it?" {91719} The kobolds shrugs, not meeting your eyes. "It not so bad, Deekin guesses. Deekin travels just like he says he would... but he not gets as far as he thinks he would. Deekin not be big complainer." {91720} The kobold gives you a big, toothy grin. "Deekin happy, too. Deekin travels lots, just like he says he would. Deekin still not believes his eyes that human cities be so big!" {91721} "Deekin finish his great epic story about boss, too, just like Deekin say he would! Did you sees it? Did you likes it?" {91722} "Oohhh," Deekin's eyes go wide and he stares at the ground, crestfallen. "Deekin thought that you like epic story, maybe..." {91723} "Good news be that Deekin work on new book, now. See? Deekin not gots title for it, yet, however." {91724} "Oh." Deekin quietly closes up the mostly-empty tome and puts it away. "That be why Deekin come to Waterdeep, to be great hero like boss was." {91725} He takes out a small lute and begins strumming it experimentally. "Deekin learn to play songs, lately, a little. Maybe Deekin practice here? It keeps people calm, maybe." {91726} Deekin claps his hands together excitedly. "Yay! Deekin think you never ask, boss! This be just like old adventure... but sequel!" {91727} Deekin claps his hands together excitedly. "Yay! Deekin think you never ask, boss! We make great team, you and Deekin, just you waits and sees!" {91728} The kobold looks at your companions closely and then shrugs. "Deekin would be glad to help boss, but... boss got lots of help already. You not needs little Deekin." {91729} "It not good place for nobody, Deekin thinks. Big races gets killed just as fast as small ones. Where it say that kobold not allowed to help?" {91730} The kobold shakes his head, grinning. "Deekin not so silly! Deekin not go in Undermountain by himself, no... Deekin just get killed that way. Deekin great kobold hero, but still just little kobold." {91731} "Deekin come and hope that he find other adventurers, maybe they takes Deekin with them. But," here the kobold sighs sadly, "nobody wants to take little kobold along." {91732} "Deekin know lots. Deekin is bard, after all, and Undermountain be great legend." {91733} "Deekin not only knows things about Undermountain, Deekin know plenty of things about drow and Underdark, too. Old Master Tymofarrar used to speak about it all the time." {91734} "Deekin knows, for instance, that Undermountain was made by human named Halaster waaaay back before city was here. Was just little dungeon back then, maybe, but humans get so carried away." {91735} "Deekin know lots about Undermountain inside, too... before Deekin come to city, Deekin collect tales of adventurers who go inside and come out." {91736} "Deekin just try to be helpful. Otherwise some hero only take Deekin along to carry stuff, maybe, and Deekin still got bad back." {91737} "There be call for heroes, so Deekin come. Deekin be great kobold hero, after all... and it make great plot for second epic story, too! Even better if Boss be in it." {91738} "Ummm... no. It could be, though. Boss come to Waterdeep just like Deekin, because there be call for heroes? Second book be about Neverwinter and heroes like boss and Deekin!" {91739} "Maybe. That why Deekin come to Waterdeep... there be call for heroes and Deekin want to be hero like boss was! It make for good book, Deekin thinking." {91740} "You likes it? Deekin soooo happy!" {91741} "Deekin read that! It not gots kobolds, though, so Deekin think it very boring. Dumb elven lady no substitute for good kobold." {91742} Deekin shrugs. "Deekin and boss be in big flying city at end, remember? There be lots of, ummm, screaming and running... not so much time to take notes, so Deekin tries to remember as much as he can." {91743} Deekin shrugs, sighing. "Lots of epic story gets cut out. Lots of stuff gets change, too, even though it not true. 'More epic', publisher say. Deekin thinks publishers be very strange." {91744} The kobold is strumming a small lute, appearing a bit bored, but suddenly perks up as he realizes you want to talk. He quickly puts away the lute and waves to you excitedly. {91745} He sighs dejectedly. "Okay. Deekin stay here, then, and... maybe work on book, though Deekin not gots much to write about..." {91746} "Am I supposed to know you?" {91747} "Nope, don't remember a thing." {91748} "Aren't you supposed to be dead?" {91749} "Hoping, more like." {91750} "I do seem to recall you writing a book." {91751} "Well, the last time I saw you you were dead." {91752} "Yes, but who raised you?" {91753} "No, I --- never mind." {91754} "Not exactly, no." {91755} "Of course I'm happy to see you!" {91756} "To be honest, I barely remember you." {91757} *groan* "Not you again." {91758} "Deekin? As in that kobold bard from near Hilltop?" {91759} "I've been trying hard to forget." {91760} "Well, it *has* been quite a long time." {91761} "Deekin! I haven't seen you for ages!" {91762} "A famous kobold bard? You're kidding, right?" {91763} "I have a copy of that book, actually." {91764} "So has it been everything you hoped, Deekin?" {91765} "Congratulations, Deekin. I'm happy for you." {91766} "I hated it! What gave you the right to publish anything about me?" {91767} "I couldn't care less about your new book." {91768} "I should go." {91769} "How about we join forces?" {91770} "I don't think this is any place for a kobold." {91771} "So you came here expecting to go into Undermountain? By yourself?" {91772} "What do you know about the situation here, exactly?" {91773} "You know things about Undermountain?" {91774} "That's pretty smart." {91775} "Is that why you're here in Waterdeep?" {91776} "Is that one about me, as well?" {91777} "I'm sure it will be suitably epic." {91778} "It's about my first adventure. What's not to like?" {91779} "It was better than this book I read about the plague in Neverwinter." {91780} "It started off good but got rushed towards the end." {91781} "It was a bit shorter than I expected." {91782} "Forget it. I don't need your help." {91783} "Sure, I could use your help. Join up with me." {91784} "You can join me... but you do what I say, is that clear?" {91785} "How could you be of help, exactly?" {91786} With long dried splatters of blood across his face and an ale in hand, the dwarf looks contented... and very drunk. {91787} "I tell ye true, I've a taste fer blood an' I'm goin' to taste more. Nothin' could hold me back from this here Undermountain." {91788} "Soon as I'm done me drink, I'm goin' huntin! I've got a hankerin' fer some monster brains, served on me axe. How'd ye like a taste of that fare, ?" {91789} "Tall tales? Every word I say is the whole, pure truth! I've half a mind to..." The dwarf trails off and his eyes roll back into his head as he succumbs to the effects of his drinking binge. {91790} "A weak stomach serves a weak mind, . Now me, I've eaten my way through a dragon's intestines to escape a delicate predicament." {91791} "And I don't mind tellin' ye that a dragon's spleen is the juiciest meal a dwarf could enjoy, particularly while the dragon is still alive." {91792} "And a much more enjoyable experience than havin' to eat me way through me brother's partly digested corpse, I promise ye that." {91793} "I've no interest in yer questions, , but as me ale is not quite finished, ye've got me undivided attention." {91794} "Now ain't that the sweetest offer me ears have heard in a long time. But I'm not ready to go quite yet." {91795} "I'll tell ye what. I'm goin' to have one more ale, and you can start down there. I'll catch up to ye soon as I finish up here." {91796} The dwarf's eyes roll back in his head and he passes out. {91797} "They please me well, they do! Perfect opportunity for me to show me skills with the axe. If'n I cut enough of them dark dwarves apart, it can only help me reputation." {91798} "Some of me kin think we should try to rescue our cousins from their dark destiny. To my mind, me axe be the rescuer 'n they be saved in death." {91799} "N'er trust a dark dwarf, ! Them would turn on ye fer the sound of a single gold coin. That's all there is to say 'bout that." {91800} "Only that it is supposed to be the largest grave for adventurers in all the lands. T'would have made a fine home, but now... ah, 'tis to much for me." {91801} "Ask me 'bout somethin' else, . There be no good in lookin' to the past." {91802} "Fine then get out of me way. I've got some more drinkin' to do." {91803} "I should be thinkin' that'd be obvious. He ate me in one big gulp." {91804} "Me and me family was lookin' for a new home, and we heard tell 'bout this huge dungeon, what was under Waterdeep, don't ye know." {91805} "We figured the mage that stocked the place could use a good dwarf or two to keep things goin' so we came lookin' fer Halaster." {91806} "Hold yer tounge, ye mangy cur. I'm almost there. Ye see, we never found the mage, as we was attacked by this big black dragon first." {91807} "Sure, sounded like a right cozy little place to me family. Sadly we never found the mage, as we was set upon by one big black dragon." {91808} "He ate me brother and me pa, though he refused to eat me mother; I suppose she looked right bitter to him and all. He just spit his acid and melted her on the spot." {91809} "Finally he grabbed me and swallowed me whole. Unlike me poor family, I was wearin' proper magical armor that protected me from the dragon's acid." {91810} "Are ye callin' me a liar? Every word of that tale be pure truth. And I don't expect to have much trouble with this here dungeon neither." {91811} "Thank ye, , but don't go thinkin' I made it up. Every word is pure truth. And I don't suspect we'll be havin' much more trouble with this dungeon here." {91812} "We'll carve that mountain up and massacre our enemies, striking terror into their hearts with maniacal laughter." {91813} "And I'll bet I can beat ye to the bottom, I do! I'll even let ye have a head start." {91814} "Aye. Don't go getting' eaten by no dragons now." The dwarf's eyes roll back in his head and he passes out, succumbing to the effects of his drinking binge. {91815} "Well, don't count on too many kindnesses, but ye seem to have some qualities about yerself worth knowin'." {91816} "Ha! That's the attitude, . Ye've some spark in ya, and I like that." {91817} "If ye get in some trouble down there and I wander by, I might even consider helpin' ye." {91818} "But fer now, I wish ye the best o' luck. I'm just goin' to have one more ale before I head down." {91819} He slaps your shoulder and laughs, "Aye, I thought ye might. And call me Drezzy, won't ye? Now me, I've eaten my way through a dragon's intestines to escape a delicate predicament." {91820} "I can't waste my time listening to a drunk's tall tales." {91821} "That's disgusting!" {91822} "Some other time, thanks anyways." {91823} "I want to ask you some questions." {91824} "I have no more questions." {91825} "Do you want to join me?" {91826} "What do you think about these attacks?" {91827} "What do you know about Undermountain?" {91828} "I really don't care." {91829} "Start at the beginning. How did you get inside a dragon?" {91830} "Hurry up and get to the dragon part." {91831} "You wanted to live in Undermountain?" {91832} "You really ate your way out of a live dragon?" {91833} "A good tale, friend." {91834} "Goodbye." {91835} "That's mighty kind of you." {91836} "I don't need a head start." {91837} "I'll join you in that feast, friend dwarf." {91838} Durnan studies you appraisingly for a moment before nodding. "Greetings. I trust you are here to aid Waterdeep against its attackers, yes? You wish to journey into Undermountain?" {91839} "If so, then I'm glad. We can use all the help we can get. Is there something I can do for you?" {91840} Durnan turns towards you as you enter the common room. A stern and solid man who is rumored to have once been a great warrior, the relief now on his face is clearly visible. {91841} Durnan nods, his features grim. "Tamsil tells me you dealt with the drow thief swiftly enough. I must apologize to you, ." {91842} Durnan's smile is a grim one, belying a deep anger held barely in check. "You are kind to joke about it so, , but I must apologize nevertheless." {91843} Durnan's features harden, a deep anger suddenly evident. "Aye. Tamsil told me what happened. I cannot apologize enough, ." {91844} "Once I would have been able to ensure the safety of my guests, but no longer. The damnable drow come and go as they please, it seems. These are dark times for our city." {91845} "The enemies of Waterdeep must have learned you had answered our call for heroes. Given your reputation, it's not surprising that they targeted you." {91846} "Hold on a sec, there. A drow thief came in and stole all your equipment? Ha-ha-ha! If I'd a known ye were such an easy mark I mighta nicked your stuff meself! Ha-ha-ha!" {91847} Durnan silences Tomi's laughter with a cold glare. "This is no joking matter. The drow don't play games; I'm guessing the theft was only the first step in their mission." {91848} "The drow likely figured you'd be more vulnerable without your equipment. A drow assassin would probably have shown up a few seconds later to finish you off in your sleep." {91849} "Fortunately you woke up and thwarted their plan. Others in Waterdeep haven't been so lucky; there are several reports of prominent citizens slain in their beds." {91850} "Waterdeep is under attack, its people live in fear. That's why I made the call you all responded to... we're going to do something about it." {91851} "Yes, Durnan. Tell us what must be done." {91852} "But Undermountain has existed for centuries. Why hasn't there been any trouble before? " {91853} "Undermountain was built hundreds of years ago, but Halaster is an archmage. Time doesn't mean the same to him as it does to us. I'm certain he's still alive... and that he's involved in these attacks." {91854} "Time is of the essence here, , but only a fool would rush into Undermountain unprepared. That's why I called you all here together." {91855} "As many of you know, this inn is built around one of the entrances to Undermountain: a magical well that descends thousands of feet down into the very depths of that ever-changing labyrinth." {91856} "Now, I don't intend to send anyone into Undermountain unprepared. That would be suicide. I'll offer you what advice and equipment I can. In fact, I think it might be a good idea if --" {91857} "Wait! What's that noise, Father?" {91858} "Eh? It's coming from the well room." Durnan listens intently for a moment... before his eyes go wide with the realization of what is about to happen... {91859} "Anyone willing to risk the dangers of Undermountain is welcome. Waterdeep needs all the help it can get. Whether you all work together or alone is up to you, I suppose." {91860} "It is odd that Halaster has aligned himself with the dark elves. He's never been too fond of them. But the drow are attacking through Undermountain, and that means Halaster must be involved." {91861} "It's possible something happened to take Halaster out of the picture, I guess. But I find that hard to believe. He's a wizard of incalculable power; you don't just get rid of someone that powerful." {91862} "The Lords of Waterdeep have their hands full protecting the city. I have experience with Undermountain, so I have been placed in charge of organizing this venture." {91863} "Tomi's willin' to help. Just so long as that 100,000 gold piece reward stays on the table." {91864} "The Lords of Waterdeep have offered 100,000 gold pieces to anyone who can end these attacks. That should be more than enough gold to tempt any , ." {91865} "I know that. None of you have agreed to anything. But coming here shows that you're interested in at least listening to my offer." {91866} "That 100,000 gold piece reward the city is offering doesn't hurt interest none, either!" {91867} "Not all of us are here because of the gold, Durnan. Some of us truly want to help. Please, tell us what must be done." {91868} This man is obviously a veteran warrior, and he looks at you with a distracted air. "I'm sorry, ... we can't start until everyone's in the common room." {91869} Looking around, scowling, Durnan's eyes suddenly turn to you and harden. "If I didn't know better, I'd have to wonder which side you're on, . You watch who you hurt, you hear me?" {91870} "I really should thank you for your help, . I doubt me or my kin would have survived that attack, had you not been here." {91871} He sighs, staring towards the large well that forms the inn's famous entrance into Undermountain. "It seems obvious now that whatever protections I had up to prevent this no longer work. Blasted magic." {91872} "Please... go back upstairs and make sure there are no more enemies lurking. Inform Tamsil that she must tell the city guard about the attack at once." {91873} "The Lords will want to know about this. I will stay down here with these other four and secure the well for the moment." {91874} "Thank you. I'll begin checking the well... don't be gone long, . I need you now more than ever." {91875} Durnan scowls deeply. "Of course I suspected this could happen! I sealed the well and posted guards down here, but it wasn't enough, was it?" {91876} "Please, just go and tell Tamsil as I asked. There's nothing for you to do down here until I check the well, anyway." {91877} "Not just yet. It's too dangerous until I check the well and get some more men down here. Don't worry... I'll unseal the well for you soon enough." {91878} Durnan scowls deeply. "Argue with me later, , if you feel you must. Until I check the well and get some more men, there's nothing for you to do down here anyway. So go." {91879} "Is everyone all right? Where is ? Get down here right away!" {91880} The man is obviously furious, though his rage does not seem directed at you. "Those fools! Damn them! Where is ?" {91881} Durnan wipes the dust off his clothing brusquely, having just recovered from the effects of the beholder's ray. His expression is a clear mix of helpless frustration and rage. {91882} "I don't want you rushing off in a blind rage like those others, . You have to be smart about this: you'll need to be properly prepared before you go into Undermountain." {91883} "You're the only one we can turn to now, . None of the other adventurers here can measure up to you... not even close. You're Waterdeep's last hope." {91884} "I won't lie to you: it won't be easy. But the key is to go in prepared. Talk to White Thesta; she has some items that will help you out. And you'll need all the help you can get." {91885} Durnan scowls. "There's the reward money, of course. But I thought you'd want to get even with whoever was behind that thief in your room. You want to get your equipment back, right?" {91886} "I'm guessing that thief was just the beginning, . It's obvious you're a target... that's the price of being a living legend. They stole your equipment to weaken you, but this isn't over." {91887} "Whoever's behind the attacks knows you're Waterdeep's only real hope. Next time they'll send an assassin. And they'll keep sending them until they finally kill you. Unless *you* stop them." {91888} "The four that chased after the beholder will have to survive as best they can. Maybe you can meet up with them later, but I wouldn't be surprised if all that's left of them are smoking corpses." {91889} "And after the attack on the inn here, I don't know if there's anyone who'd be willing to help you. Well, except for that kobold bard Deekin. He'd probably go with you... if you can stand him." {91890} "That's up to you, of course. Still, it would be a good idea to have someone by your side. Even an annoying little guy like that kobold bard could come in handy." {91891} The innkeeper gives you a strange look, trying to determine if you're serious. "Really? You like him? No accounting for taste, I guess. Maybe he grows on you." {91892} "If I honestly thought it would help, I'd go with you. But my adventuring days are long behind me. Besides, I've a family now." {91893} "Undermountain took what luck I had long ago, and I barely escaped. Going back would be foolish. So now I'm doing my part, and I'm just asking you to do yours. Is that not enough?" {91894} Durnan nods, relieved. "I am glad to hear that. I truly wish I did not have to place all our hopes on your shoulders... but it appears we have little choice." {91895} "The well will lead you down into Undermountain. Once you've talked to White Thesta and stocked up on equipment, I can help you up and down. I suspect you have many questions first, however." {91896} "You'd be smart to stock up on equipment before you go down there, . There's a couple stores out in the city still up and running. Just tell Grayban I said it was okay for you to leave the inn." {91897} "And make sure you speak to White Thesta. Her inventory of healing magic comes in handy in Undermountain. She's even got magic to raise the dead, if you need it. Of course by then it's usually too late." {91898} "I'll be here if you need me. I've got to make sure we get some more guards set up around this well to prevent another attack." {91899} "Just speak to me again when you're ready to enter Undermountain and I'll lower you down the well myself. Good luck, . We're all counting on you, now." {91900} "Of course. What would you like to know?" {91901} "All right. Anything else you'd like to discuss?" {91902} "A temple? No, not one you can get to with the streets blocked off. Go talk to White Thesta if you need healing or any other temple services. I'm sure she can help you out." {91903} "There are creatures of various intelligence that you'll encounter... some smart enough that they might have some idea of what's going on, even if you have to question them at sword-point." {91904} "But the real goal is to find Halaster himself. He's the key to Undermountain, always has been and always will be. Until you find the mad mage we won't really know what we're up against." {91905} "If you do find him be very, very careful. Halaster's legendary power is only matched by his rampant insanity. The mind of a madman and the power of an archmage are a dangerous combination." {91906} "The attacks on Waterdeep? I know more than most, I suppose. What do you want to know?" {91907} Durnan thinks about this for a long moment, his brow furrowed. "I don't know, to tell the truth. Their attack isn't a co-ordinated one. So far it's only been random raiding parties." {91908} "It could be that they're simply sowing chaos and fear for the moment. If so, they're very successful at it. But I think they're building up to something." {91909} "These raiding parties are probably just the advance forces of an enormous army. Thousands and thousands of drow could be marshalling in the depths of Undermountain, preparing for a mass invasion." {91910} "Our only saving grace might be Undermountain itself. It won't be easy to march an entire army through it's narrow, twisting halls. Of course, we won't really know anything until you find Halaster." {91911} "Easier said than done. There are numerous entrances we don't know about and, as you can see, the entrances are more than just holes in the ground. There's powerful magic involved here; Halaster's magic." {91912} "Not to mention that our attackers seem to teleport in and out of Undermountain at will. Halaster never used to allow that to happen. I didn't even know if it was possible." {91913} Durnan scowls deeply. "Once you enter Undermountain, any kind of teleportation doesn't work. That's the way Halaster designed it." {91914} "Even spells that take you to the planes... even the most powerful traveling spells... none of them work. That's the way it's always been." {91915} "Only Halaster's own devices have ever allowed someone to teleport about Undermountain... and even then, never out of it. If that's changed... well, it would be very bad." {91916} "Three weeks, now. The first battles were the worst, as they took the city completely by surprise. The Lords have organized our forces since then." {91917} "There's simply no way for us to strike back, however. You can lose an entire army in Undermountain easily. The same should be said for our opponents, however, so why isn't it?" {91918} "We can only shut down the city for so long before our problems mount. The Lords estimate another two weeks, maybe, before drastic measures will be required." {91919} "Collapsing the mountain. If we can. But that's a last resort: half of Waterdeep would be destroyed along with it. And that's assuming Halaster doesn't have some kind of spell protecting Undermountain." {91920} "No, though it would be fair to say that they're the ones in charge of these raiding parties. They almost always seem to be leading the attacks." {91921} "If they are behind all this, however, how is it that they are able to bring their army through Undermountain unscathed? That is something Halaster has never allowed before. Why now?" {91922} "I suppose I'm as much an authority on that topic as one can be... short of Halaster himself, of course. Ask away and I'll do my best to help you." {91923} "None that would do you any good. The layout of Undermountain... changes every now and again." {91924} "Sometimes the rooms are the same but they aren't where they once were. Sometimes the traps within them have changed completely." {91925} "I imagine it's all part of Halaster's mad scheme to keep intruders out. If you're lucky, the layout won't change while you're within. If not... well... you'll have to make do." {91926} "Well, should you return to the spot that the well ends at, I can certainly haul you back up. It's a long way down, but we've rigged up a system to get adventurers like you in and out." {91927} "Aside from that, getting out of Undermountain can be much harder than getting in. You can't teleport about in there, you understand... or at least you never could before." {91928} "Aye. Any magic that took you from one place to another... even if you traveled via the planes... was completely forbidden by Halaster's magics." {91929} "Only his own devices - magical rings and strange pads that would take you from one part of the dungeon to the other - worked inside that madman's dungeon." {91930} "Well, then, if it works consider yourself lucky. Either its magic is more powerful than Halaster's or the protections are truly gone. Either way, you've got an advantage no one else has ever had." {91931} "Now that's not an easy question to answer. Remember, the designer was completely insane. Even the creatures that take up the many lairs Halaster has provided change almost constantly." {91932} "Some have been brought to Undermountain willingly... some by force. Still others are trapped within, wandering about until they are killed. I suspect Halaster gets some mad enjoyment from this." {91933} "One thing I do know, however... while you can find every creature from the kobold to the dragon in Undermountain, things get more dangerous the deeper you go." {91934} "Ah. Well, now, let's see... Halaster was a powerful mage who lived in this area before Waterdeep was even established. His laboratories and such were inside the mountain here." {91935} "Some people say he grew mad and paranoid as the years passed and burrowed his treasures deeper and deeper into the mountain, placing traps and monsters in the way of intruders." {91936} "By the time the city appeared, the mad wizard ruled over a deadly labyrinth that snakes all the way down to the Underdark itself." {91937} "I expect Undermountain is something you have to see for yourself to truly understand. Anything else you want to know?" {91938} "That's a bit like calling the Underdark a cave with a few monsters in it. Undermountain is as dark, twisted and deadly as its creator." {91939} "Halaster has spent centuries entombed in there, his madness driving him to create a bizarre, ever-changing realm that sane minds can hardly comprehend." {91940} "Elminster called it the largest graveyard of heroes anywhere. That's as good a description as any. Let your guard down in Undermountain for a single second, and you will soon be very dead." {91941} "Aside from the odd incident, no. Halaster was content to leave Waterdeep in peace; the only real danger that Undermountain posed was to those who chose to venture into its depths." {91942} "Obviously things have changed quite drastically. I don't know why the drow and other Underdark creatures are able to pass through Undermountain now, but you have to find out." {91943} "They say if you go down deep enough you'll leave Undermountain entirely and you'll end up in the underground realms of the drow, though I don't know anyone who's ever gone that deep and come out alive." {91944} "We think the raiders are originating in the Underdark and coming up through Undermountain to attack the city. In the past, however, they've been no more safe in Halaster's realm than anyone else." {91945} "So why is it that they can pass through Undermountain now? It's a question that needs answering." {91946} "Hmm. Most of the stores in the district are closed, seeing as there's very little traffic coming through with the curfew." {91947} "Argali's the type who would be stubborn enough to remain open, regardless. You'll find her shop just to the south when you go outside." {91948} "And you could probably convince Sobray to open up for you, as well. He sells wizardly goods across the street." {91949} [Failure] "Eh... you may be broke, but you've all the equipment you need, I'm sure. Any gold I could give you certainly wouldn't be much help with that." {91950} [Success] "Broke, are you? Well, I suppose some gold to get you some equipment is only reasonable. Here's 500 gold." {91951} [Failure] "You're an experienced adventurer, ... I'm sure whatever I could offer you personally is a pittance next to what you already have." {91952} [Success] "I suppose it's only fair that you get something up front for what we're asking of you. Here you go... 500 gold. That's all I have on hand." {91953} "That should tide you over for the moment, I hope. Is there any other help I can provide, supply-wise?" {91954} "Keeping my inn safe, naturally. Overseeing the guards watching this well, trying to round up more adventurers in the city... though I have my doubts on that point." {91955} "Don't worry, however... I won't go too far. I'll be here to bring you back up the well when you need me to." {91956} Durnan raises a quizzical eyebrow. "A dream? What sort of dream?" {91957} "As you wish. Is there something else you need?" {91958} He listens as you describe the dream and the drow matron, intensely interested. When you finish, he scratches his beard thoughtfully. "Aye... interesting." {91959} "I've never been one to put much stock in prophetic dreams, but I doubt you would be telling me this if you thought it nothing more than your imagination." {91960} "I've seen enough to know that having a powerful ally in your corner is something to be grateful for... usually. If someone sent you that dream, it might be a good idea to find out who." {91961} "Aye, I can only imagine. Still... if someone were to send me beneficial dreams, I can't say that I would ignore it just out of fear." {91962} "At this point, I wouldn't turn away an ally... even an unknown one. In Undermountain, you'll need all the allies you can find." {91963} "No? I can't claim to know much about these things, but it seems to me that if someone powerful were willing to help me I wouldn't write it off so simply." {91964} "Well, the dream did save your life. You could chalk it up to luck, but it sounds to me like someone - or something - is interested in your well being." {91965} "Why not? You're a of religious conviction, aren't you? Divine intervention wouldn't be such a hard thing to believe, would it? At least you know someone's watching out for you." {91966} Durnan nods, relieved, though he still looks at you apprehensively. "I can't help but think I'm making a deal with a devil, here, considering your reputation." {91967} "To rely on you so heavily for Waterdeep's future..." he shrugs, sighing. "But I have no choice. I can only hope for the best and wish you well." {91968} He glares at you with disgust. "Why, thank you, . That's *exactly* what I needed to hear, how I'm responsible for all this." {91969} "An eye tyrant, it's called. A beholder, unleashing more magic out of each of its eyes than any wizard can even dream up. And those fools have chased after it into Undermountain!" {91970} He spits in disgust. "They're likely to get themselves killed, running off like that. I wanted an organized foray into Undermountain, not this mess!" {91971} He considers your words for a moment, nodding. "The drow thief in your room, now this attack. Seems like our enemy has a plan: the others probably ran right into a trap or ambush." {91972} "Okay, you have my permission to enter the well. There is a lever that should lower the shield doors for you. Good luck, ." {91973} "You better go speak to White Thesta first, . She's got something she wanted to give you. Come back to me after you've talked to her and we'll get you into the well." {91974} "The Valsharess... I'm no expert on the drow, but if I remember right doesn't that mean 'Empress' in their language? She sounds like another Matron Mother with dreams of grandeur." {91975} "Even so, I would have thought someone powerful enough to capture Halaster would have earned a reputation even here on the surface. This Valsharess seemed to rise up out of nowhere." {91976} "Nobody else could have survived Undermountain to bring us this information, . We still need to stop the drow, but I think you deserve a reward for all you've done for us already." {91977} "The full reward of 100,000 gold pieces can only be given out once the threat of the Valsharess is defeated, but this small sum is a token of Waterdeep's appreciation." {91978} "Of course, the city will not truly be safe until the drow are defeated or Undermountain is once again sealed against them. There is no one else I can turn to for help in this, ." {91979} "When you're as powerful as you are, everybody wants your help. That's the burden of being a hero. But don't forget: your fate is bound up in all this as well." {91980} "The Valsharess must have been the one who sent that drow thief into your room. She knows about you, she's targeted you. She's not just going to forget about you after all this." {91981} "The Valsharess is using Undermountain to attack the city. The best way to stop her is to take control of Undermountain away from her. And the person who can best do that is Halaster." {91982} Durnan shrugs. "Once again, the mad mage is the key, . Undermountain is his. If you can find him and free him, he'll put things back to the way they were. At least, I hope he will." {91983} "You have a truly noble spirit, . On behalf of the entire city, I thank you." {91984} Durnan's brow furrows as he tries to make sense of this latest information. "I find that hard to believe, . Halaster is one of the most powerful wizards in all of Faerun." {91985} "If he has been captured, that might explain how those dark elves have been able to come up through Undermountain to attack the city. But the drow have never had the power to challenge him before." {91986} "I'm not saying I don't believe you, ... but if this information is accurate, it raises more questions than it answers. Questions that can only be answered by finding Halaster himself." {91987} "Who's in charge of these drow? How did they manage to capture Halaster? And why are they attacking Waterdeep? You need to find out more, ." {91988} Durnan's face turns into a scowl. "I should have expected something like this. It seems that the tougher times get, the more expensive heroes become." {91989} "Or should I just call you what you really are - a mercenary! People are starving, the city is under assault but all you care about is your gold." {91990} Durnan nods, though he is obviously surprised by your information. "So the mad mage has vanished, has he? But where has he gone? And why?" {91991} "I don't like this, . I've got a bad feeling about this. Halaster may be up to something. This is good to know, but you need to find out more." {91992} "Good. Let me know if you find anything more out. Now, is there anything else you need?" {91993} Durnan sighs and shakes his head. "I had hoped you were doing this because you felt some concern or compassion for Waterdeep and her people. Are you really only in this for the gold?" {91994} "The city is in a desperate state right now; food and supplies are expensive. Any reward I give you will only take away from all those people in the city who are truly in need." {91995} [Failure] "So you're just going to abandon us, then? If that's the kind of you are, then maybe we shouldn't be relying on you to help us in the first place." {91996} [Success] "Don't abandon us, . Not now. You're the only one strong enough to survive in Undermountain. We need you." Durnan rubs his temples in frustration. {91997} [Failure] "You'll learn I'm not one to give in to threats easily, . You'd have better luck if you save that anger for the monsters down the well." {91998} [Success] "You're... you're threatening me? I guess I should have seen this coming. Okay, , there's no need to get upset." {91999} [Failure] "It's true the Lords of Waterdeep have given me the authorization to spend their gold if I think it will help. But the information you gave me isn't really that useful by itself." {92000} "If you actually end the threat against Waterdeep we'll gladly give you the full 100,000 gold piece reward. But until then, I think I'll just hang onto the city's money." {92001} [Success] "Well, the Lords of Waterdeep have given me the authorization to distribute their funds if I think it will help. And your information could be helpful." {92002} *sigh* "Very well, here's a small reward. But the 100,000 gold pieces will still go to the person who actually ends this threat. Now, is there something else I can do for you?" {92003} "I'm glad to hear you say that, . Now, is there anything else you need?" {92004} "I have no complaints." {92005} "The bed was hard as a rock, and I don't remember requesting the drow." {92006} "Are you joking, man? I was robbed of everything I own!" {92007} "Aside from the thief in my room, very much so." {92008} "The drow will pay for this! I want my stuff back!" {92009} "But why would they steal my equipment?" {92010} "What do you have planned?" {92011} "Would Halaster still even be alive?" {92012} "Enough talking, already. Let's go!" {92013} "And how are we supposed to do that?" {92014} "So who's all going on this mission?" {92015} "The attackers are drow. Why do you think Halaster is involved?" {92016} "Maybe something happened to Halaster." {92017} "Why you? Why don't the Lords of Waterdeep deal with this?" {92018} "And what's the reward if we do?" {92019} "I haven't agreed to anything just yet, Durnan." {92020} "Very well. I will be right back." {92021} "Are you saying you didn't anticipate this could happen?" {92022} "I'd like to go down into the well now. Maybe I can find something." {92023} "I'm not your errand . Go upstairs yourself." {92024} "Do you want me to go after them?" {92025} "And how am I supposed to survive Undermountain?" {92026} "And what do I get in return for this?" {92027} "Surely there are others who can help!" {92028} "I'll take my chances on my own." {92029} "Hey, I like Deekin!" {92030} "All right. I'll do it." {92031} "Why don't you come with me, Durnan?" {92032} "I'll do my best." {92033} "I'll be going now." {92034} "I'm ready to go into Undermountain now." {92035} "I'd like some questions answered." {92036} "I don't have any more questions." {92037} "Is there a temple in the area?" {92038} "What should I be looking for when I'm down there?" {92039} "I'd like to know more about these attacks." {92040} "I want to ask something else." {92041} "What are the attackers trying to accomplish?" {92042} "Why aren't the entrances to Undermountain simply closed?" {92043} "Why shouldn't it be possible?" {92044} "How long have these attacks been going on?" {92045} "What drastic measures?" {92046} "Is it only the drow who have been attacking the city?" {92047} "I'd like to know more about Undermountain, itself." {92048} "Are there any maps of Undermountain that exist?" {92049} "How do I get out of Undermountain once I'm in?" {92050} "You can't teleport in Undermountain?" {92051} "I have a relic that allows me to teleport through the planes." {92052} "What can I expect to face when I'm down there?" {92053} "Tell me more about Halaster." {92054} "I think I get it now." {92055} "So it's a dungeon full of traps, then?" {92056} "Has Undermountain been a problem before?" {92057} "You said it goes down to the Underdark?" {92058} "Where can I get some supplies?" {92059} [Bluff] "I'm broke. Some coin up front would be helpful." {92060} [Persuade] "Some gold for equipment could really help out my quest." {92061} "What are you going to be doing while I'm down there?" {92062} "I had a dream, before the thief came..." {92063} "Actually, never mind. It was probably nothing." {92064} [Tell him about the dream.] {92065} "I don't care for having my head messed with." {92066} "I'm not all that concerned about it, really." {92067} "You think the dream was sent by an ally?" {92068} "Perhaps you're more out of practice at this than you thought." {92069} "What was that thing?" {92070} "What now, then?" {92071} "Hmm. Do you think that maybe this was planned?" {92072} "I'm ready to enter Undermountain." {92073} "The drow are led by someone called the Valsharess." {92074} "A reward? That's the kind of talk I like to hear!" {92075} "Seems like I'm the only one good for anything around here." {92076} "Fine, I'll help you *again*." {92077} "I guess you have a point. What do you want me to do?" {92078} "What do you want me to do?" {92079} "No, Durnan, use your gold to help the people of the city." {92080} "I think Halaster has been captured by the drow." {92081} "I think I deserve a reward for what I've done so far." {92082} "Never mind, Durnan. Save your gold to help those in need." {92083} "It sounds like Halaster has disappeared." {92084} "I'll look into this some more." {92085} "So, is there some kind of reward for this information?" {92086} Persuade - Bluff "I'm not going back into Undermountain until I get some kind of reward!" {92087} Persuade - Intimidate "I came up with some info, now you better come up with some gold... if you know what's good for you." {92088} Persuade "Surely this information is worth something, Durnan." {92089} "Keep your reward, Durnan. Use it to help others." {92090} Diddelysquat. {92091} "I wish I could go with you, but I suppose I'm needed here. Best of luck." {92092} "I could do just as well as you, I'll bet. If only they'd give me a chance." {92093} "Perhaps you really are the hero everyone says you are. Good luck, you'll need it." {92094} "You fought very bravely. You obviously have the skills Durnan has been waiting for. Good luck." {92095} "Get going. Durnan's waiting for you." {92096} "Durnan asked for your help. You'd better get moving." {92097} The guard just shakes his head and motions towards the well room. {92098} "I don't know why Durnan called for your assistance instead of mine, but you'd better get down there now." {92099} "Durnan has been organizing things and should be ready to explain his plan very soon." {92100} This huge, one handed half orc stares at you with a grimace. "Boss want speak. Him want no one leave. You stay. You listen." {92101} This huge, one handed half orc stares at you with a grimace, trying to decide if he recognizes you or not. "You no allowed out. There be ban on streets." {92102} He nods and looks away at the other customers. {92103} He frowns at you. "Me no like to say. It bad story." {92104} [Failed] "You think you threaten me? Me no be scared of you! Now go away." {92105} [Successful] "You be funny ! Me likes you, tough ." {92106} [Successful] "That be big lie! Me never be coward. Me just about die!" {92107} [Failed] "You just want make fun of me, like others do. Go away. Me no want to talk to you." {92108} [Successful] "Me have few friends. Guess me would like to have new friend." {92109} "Me lost all me friends when me lose me arm. We was most liked group for go into Undermountain." {92110} "We go real deep and make lots of gold, which me spend real fast. Then one day we meet girl." {92111} "Me trying. You be patient. It no long story." {92112} "She pretty lady, tell us she help us find treasure if we fetch her cape. We think that good deal." {92113} "So we go where she tell us, but it be trap. She is vampire and she work with slaads in dungeon. Them jump us and kill mage quick." {92114} "Her get our cleric from behind and tear him throat out." {92115} "That come next. Just wait." {92116} "I killed many slaads, but see me friends all die one by one." {92117} "When sweet Orah, me thief, get caught by vampire and her back get broke, me go berserk." {92118} "Me not remember what happen, but slaads and vampire be gone and me arm and shield too. Me find me way out and here me be." {92119} "Me lost all me had. Money, arm, magic shield, friends. Life not that special now." {92120} "Durnan feel sorry for Grayban. Him hire me as guard. He is good boss." {92121} "Me better keep working. You should go now. You want to go out door?" {92122} "You be good listener. Maybe we be friends." {92123} His eyes narrow in thought. "Me not remember boss say you go out." {92124} He scratches his head. "You must want go out bad. Right, me let you use door for 10 gold." {92125} "Then it not worth me time to let you out. You come back when you gots gold." {92126} "You no tell boss me lets you out. Me no want to get in trouble." {92127} [Successful] "Oh, you no tell boss that. Him trust me and be nice to me." {92128} [Failed] His face darkens with anger. "Me no forget! You no try to fool Grayban!" {92129} "Now go away. Me no let you leave." {92130} [Successful] Oh, thank you. You be nice . Me do sometimes forget stuff. {92131} "You be careful if you go out. There be bad stuff out there. Many streets closed, shops closed, and sometimes looters." {92132} He unlocks the door, then slips the key back inside his shirt. He gives you a big, toothy grin and waves goodbye. {92133} The half-orc's mind slowly churns over this information, then his face brightens in recognition. "! Yeah, boss say it okay for you to go out. Me remember now." {92134} The guard wrinkles his forehead in concentration as he recognizes you. "You back. What you want?" {92135} "That be me shield! Oh, you good, good ! You be best person in world!" {92136} "If only me had gold for me get arm fixed. But me doesn't. Me only has 50 gold, which means maybe in couple of years." {92137} "Unless you takes me 50 gold for find shield. That be all me gots left, but you deserving it." {92138} "Oh, you be the kindest me ever meet." {92139} "Maybe someday me can pay you back. You be careful. There be dangerous stuff in Underdark." {92140} "Thank you. That be good." {92141} "Now just one more year. One more year." {92142} "Okay. Me understand. Maybe me get arm back someday." {92143} This huge, one handed half orc stares at you with a grimace. "Boss call you for to go down and help him. You go now." {92144} "Goodbye." {92145} "What happened to your arm?" {92146} [Intimidate] "Tell me what happened or maybe you'll lose that other arm." {92147} [Bluff] "I heard some customers say you lost it because you're a coward." {92148} [Persuade] "I'd like to be your friend. Please tell me." {92149} "I don't need your life story. Hurry up." {92150} "What girl is that?" {92151} "That still doesn't tell me how you lost your arm." {92152} "Go on." {92153} "At least you survived." {92154} "So how did you end up working here?" {92155} "I thought I wasn't allowed." {92156} "Yes, please." {92157} "I'm allowed to leave." {92158} "I will pay you to let me out." {92159} "No way." {92160} "It is a deal." {92161} [Intimidate] "You let me out, or I'll tell Durnan you forgot his instructions." {92162} [Bluff] "You must have forgotten. Don't worry, I won't tell anybody you forgot." {92163} "I'm . Durnan said you'd let me out." {92164} I found this shield with your name on it. {92165} "Here, take this 50 gold and get your arm back." {92166} "No, you keep your gold. You need it." {92167} "I'll be taking the gold." {92168} The halfling pauses to catch her breath. "Every one of these dishes needs more spice. I am not sure what that cook is thinking." {92169} The halfling looks serious for a moment. "I fear for Waterdeep. It is one of the few cities in Faerun that welcomes halfilngs." {92170} The halfling giggles. "We call the cook big bottom, but not to his face." {92171} The halfling glares at the cook. "He is a misery to work for." {92172} The halfling assistant flashes you a quick grin behind the cook's back. "When the biscuits are finished we will help you snitch one, if you want." {92173} "We're under attack! They must have come up from the Well in the basement!" {92174} The halfling pauses to catch her breath. "The other assistant keeps adding too many spices to the food." {92175} The halfling looks serious for a moment. "I fear for Waterdeep. It is one of the few cities in Faerun that welcomes halfilngs." {92176} The halfling sighs. "I wish I could live up to the cook's exacting standards." {92177} The halfling glares at the other halfling. "She does not appreciate the cook's genius!" {92178} The halfling assistant smiles at the cook. "He is an artist with food. I have learned so much from him." {92179} "We're under attack! They must have come up from the Well in the basement!" {92180} "Be careful... there could be an enemy around every corner!" {92181} "Greetings citizen. There are enemies about, so you should probably head back indoors." {92182} He shrugs. "You have been warned. Use caution, citizen." {92183} "? I'm sorry, my . I didn't recognize you. Uh... carry on then, I guess." {92184} "I can take care of myself." {92185} "Don't you recognize me? I'm !" {92186} This elven woman has a pleasant aura about her as she nods her head to you respectfully. You notice a silver amulet around her neck, marking her as a cleric of the elven goddess, Sehanine Moonbow. {92187} "The innkeeper has refused to acknowledge the rest of us until makes an appearance. I, for one, did not journey so far to render aid only to be ignored." {92188} "There is no need to be unkind, Daelan. This deserves our respect. is an adventurer of worth, and the fact that is here is a boon to our cause." {92189} "Huh. There ain't no cause that I know about that's gonna pay me a hundred thousand gold like this one will, aye?" {92190} "I agree with Tomi. Gold speaks louder than any cause I've ever heard of." {92191} "That is an odd thing for a bard to say, Sharwyn. Have you no sense of the epic? I wonder if our friend here would agree with you." {92192} "Then why do we not ask ? What of it, ? What has brought you to Waterdeep in its hour of need?" {92193} The half-orc relaxes a bit and nods, pleased. "I am pleased to hear that. The city of Neverwinter was once saved by one who chose to do the right thing, as you say." {92194} The elven cleric regards you for another moment. "I have heard of you, , but I must admit I know little in the way of details. Perhaps we will get a chance to adventure together." {92195} She smiles ruefully. "Ah. Then I imagine you wouldn't want us getting in your way. I quite understand." {92196} The elven cleric regards you for another moment. "I am told you are a of faith, . It will be a pleasure to adventure together and get to know you better." {92197} "Well, perhaps once you speak to Durnan we shall have that chance. I look forward to it, dear." {92198} "Aye. I wish you well." {92199} "I believe Master Durnan is waiting for you in the other room, dear. Good luck!" {92200} "Of course." {92201} "I believe he is in the next room. He should not be hard to locate." {92202} "Not much, no. I am hoping that when Durnan begins he will be able to enlighten all of us as to what exactly is occurring." {92203} "As I understand it, the forces of Waterdeep have been besieged from within for several weeks, now. Creatures from Undermountain have been appearing everywhere and wreaking havoc." {92204} "The city itself has been brought to a stand-still. No-one is allowed to move about freely... the very streets are blockaded. They cannot go on much longer like this." {92205} "They are... not friends, exactly. At first I voyaged with them out of necessity because our goals coincided even if our hearts did not." {92206} "They have proven themselves to be champions of good regardless of their intentions, however, so I have remained with them. It is a satisfactory arrangement." {92207} "That is a... tempting offer, my . But I would be leaving my companions without proper healing, and on short notice. I cannot." {92208} "But thank you anyhow. I still hope that we will be able to assist each other once we are in Undermountain." {92209} "No, thank you, dear. I suspect you and I would have our differences. And besides that, I cannot abandon my companions on such short notice." {92210} "Oh," she blushes slightly. "I am no-one important, my . My name is Linu La'neral, servant to Sehanine Moonbow. Pleased to make your acquaintance." {92211} "My companions are good people, my , despite how they might often talk. Unlike myself, I suspect they have mostly come for the reward." {92212} "Would that the Lords of Waterdeep could merely make a call for champions of honor and stout heart to come to their aid at this dire hour and it would be so." {92213} "But no, of course they must offer coin if they are to attract adventurers. One hundred thousand gold pieces to anyone who can put a stop to the menace." {92214} "I must admit, even I am tempted to think what good could be done with so much gold. I must steel myself only to think about the threat that lies ahead in Undermountain." {92215} "Very little, dear. They say a mad wizard has created a massive dungeon underneath Waterdeep's mountain, filled with evil I cannot even describe. How they have co-existed together until now I have no clue." {92216} "Perhaps not, but that's no reason for us not to get along. I have always enjoyed a healthy debate between believers." {92217} Her smile falters and she looks disappointed. "So it appears." {92218} She nods her head. "I cannot argue with that. If you do require assistance in the dungeon, however, I hope we are in a position to give it." {92219} The assorted group looks at you uncomfortably for a moment. The half-orc stares at you openly before speaking. "It appears that the tales of heroes such as yourself do not always tell the truth. So be it." {92220} The half-orc looks away and snorts with obvious derision, but does not push the topic further. {92221} The half-orc grins suddenly, showing a full set of sharp teeth. "I read a book about you, once. It never said that you were humble." {92222} The half-orc nods at you, looking relieved. "The innkeeper is right to wait for you, then. You are not only a hero, you also have a valiant heart." {92223} The half-orc looks away, sighing with resignation. "A mercenary, then. Looks like there will be less money for you, Tomi." {92224} "Bloody hell." {92225} "Who are you?" {92226} "Durnan called for heroes. I'm here to do the right thing." {92227} "I have my own companions to worry about." {92228} "I'd like that." {92229} "I should go." {92230} "Can I ask you some questions?" {92231} "Where do I find Durnan?" {92232} "Do you know anything about what's going on in Waterdeep?" {92233} "Tell me about these friends of yours." {92234} "Why don't you join me instead?" {92235} "Tell me about yourself." {92236} "What is this reward again?" {92237} "What do you know about Undermountain?" {92238} "I don't think our faiths have much in common." {92239} "You think I want to adventure with you? That's assuming a lot." {92240} "I work better on my own." {92241} "If there's a chance to kill something, I'll always take it." {92242} "If it ever becomes your business, I'll let you know." {92243} "To be honest, I don't really know why I'm here." {92244} "I care what happens to Waterdeep, even if you don't." {92245} "I'm always looking for adventure, if the reward is right." {92246} The woman smiles at you politely and nods. She appears matronly, but has a strength and pride to her bearing that tell of a much different history. {92247} She stares at you coldly. "How dreadful that my husband's call should bring such a wretch to our aid." {92248} "If you wish to be a savage, so be it... so long as you deal death to the enemy and not to the innocents in our tavern." {92249} "Now, please. I have plenty of people here who need looking after. Excuse me." {92250} "So what? You're here to help these poor people... not get so carried away with your bloodlust that you hurt them as much as you do our attackers." {92251} "Are you truly oblivious to your actions or do you simply choose to ignore the fact that you hurt innocents when we were attacked?" {92252} "You could be careful, that's what you could do. Perhaps we should just be thankful that you will be going into Undermountain and away from us." {92253} She stares at you a long moment, finally grudgingly giving you the benefit of the doubt. "Very well. Though you would do well to exercise more caution in the future." {92254} She stares at you for a long moment, finally relenting. "The tales they tell of you say you are a good . I suppose anyone can make a mistake." {92255} She nods slowly. "Very well. Perhaps you can make up for your mistake by helping with healing the injured." {92256} "Tyr's favor to you, my ." {92257} "Any of the rooms upstairs that are vacant are yours to use, my . Treat this as you would your home, though I am sure it is a poor substitute." {92258} "If you wish, certainly." {92259} "Speak to my husband... he should have some goods to sell you. Beyond that, you might want to consider going outside." {92260} "With the roads blockaded, you will not be able to travel far, but there are shops about. Argali's Arms specializes in armor and weapons... she will surely not close even for all this." {92261} "Very little, my . I met my husband long after he had made his last venture into that place, and he speaks only rarely of it." {92262} "I should warn you, however... my husband and his companion, Mirt, were as powerful as you when they went there. They escaped only barely and the experience haunts him still." {92263} "I am both mother and wife, but that does not mean I have been always so. Once I was a paladin of Tyr, my , before I met good Durnan." {92264} "What courage I have may not be the equal of your power and experience... but I will do what I must. I can no more stand by and watch my city fall than my husband can." {92265} "They have been going on for several weeks now. Subterranean creatures of all sorts appearing out of nowhere to assault the guard." {92266} "Some areas have been hit far more worse than here. Had you not been here, however, the attack on the inn would have changed that of course." {92267} "My name is Mhaere, my . I am Durnan's wife. I... should add my apology to his for the attack in your room. We were not careful enough." {92268} Her back stiffens. "Indeed. Once I could have sensed any evil that crept into our inn, but now it is all around us. Still, it is good you were unharmed." {92269} "My husband is a skilled warrior, and I was once a champion of Tyr. We are not helpless, yet these attacks make us feel so." {92270} "Still... you were unharmed, and we should be thankful for that. Your presence at this dire hour is most welcome." {92271} "Don't aggravate me or I just might." {92272} "So I got carried away during the battle. So what?" {92273} "What do you mean? I didn't do anything." {92274} "I'm good at killing, and that's what's important." {92275} "If people get in my way, there's nothing I can do." {92276} "It wasn't my intention to harm anyone but the enemy, my lady. I apologize." {92277} "I should go." {92278} "Is there somewhere I can rest?" {92279} "Can I ask you some questions?" {92280} "Where can I get some supplies?" {92281} "Do you know anything about Undermountain?" {92282} "Did I see you fighting during the battle here?" {92283} "What do you know about the attacks on Waterdeep?" {92284} "Who are you?" {92285} "Damn right you weren't." {92286} "Don't worry about it... I'm alive." {92287} "There's nothing you could have done." {92288} A pretty, but quiet elf sips wine carefully from her glass before speaking, "With all that is out of balance in this age, let my hospitality welcome and comfort you." {92289} "Times of stress and war do not exempt one from good manners; you might want to keep that in mind in the future." {92290} "Times of stress and war do not exempt one from good manners; hold tight to this lesson and you shall find peace in the midst of conflict." {92291} "Times of stress and war do not exempt one from good manners; a lesson I am glad to see you understand." {92292} "My name is Parley. I am a druid out of Vaasa. And you would be , correct?" {92293} "Then so is everyone else in this tavern. Would you try to make me feel like a fool?" {92294} "Good day to you, ." {92295} "I have heard a few tales about you since I came to this part of the world. I used to dream of having tales told about me." {92296} "It was another such as yourself that convinced me to leave my homeland and enter this 'civilized' world." {92297} "But I am sure you have no interest in hearing about my struggles. You must have enough of your own." {92298} "Goodbye, . May your paths be ever changing." {92299} "I will do my best to give you the truth of things." {92300} "I do not think so. Please do not take this personally, it is just that I had promised an old friend that I would meet him here and we would work together." {92301} "He is late, but I am patient. I will wait for him here, rather than go rushing off into adventure without him. But thank you for your kind and generous offer." {92302} "They frighten me, and I think that should I remain here too long, my path can only lead to death. Perhaps you have the strength that I lack; perhaps not." {92303} "A good question, and one that strikes to the heart of my troubles. I was content to live in my forest and tend to nature, solitary, yet not lonely; until I met Faragati." {92304} "Then I shall shoulder my burden alone." {92305} "That is very kind. It is just such a response that is the source of my problems though. I was content to live in my forest and tend to nature, solitary, yet not lonely; until I met Faragati." {92306} "He was a half-elf from the city who found me meditating by a small brook. I motioned for him to join me, and he sat at my side, simply staring at me." {92307} "I see that patience is not your greatest strength. I will waste no more of your time then." {92308} "You must have thought I had some quest or job for you, but I have only a philosophical quandary, which I am sure would not interest you." {92309} "That is... frightening. I shall try to remember not to look at you too much." {92310} "Once I had finished my meditations, we spoke at length. He told me how he had left the city to see the unfamiliar wonders of the forest, and he raved about the beauty of my world." {92311} "After a time, I asked him about the life he had left behind. I thought he would disparage the city as an ugly, filthy place, but he did not. The city, he said, had its own unique beauty." {92312} "After he left, his words stayed with me. I realized I needed to emerge from my retreat and sample the world and all it had to offer, so I came here. And you know what I have found?" {92313} "Then why did you ask me?" {92314} "As much as I love nature, I love the bustle of the city as well. Everyone leads a life that is as important to him or her as storing nuts is to a squirrel." {92315} "And so I find myself in a quandary. How can I reconcile my life as a druid, to a life in the city?" {92316} "I am not looking for an answer from you. The answer must come from within me. But thank you for your time." {92317} "You must have thought I had some quest or job for you, but I have only a philosophical quandary, which obviously does not interest you." {92318} "Not everything needs an outer reward. sometimes the reward is entirely internal. I am sorry to have wasted your time." {92319} ", it has been a great pleasure talking to you. Please allow me to give you a small gift." {92320} "May your travels make you wiser and your life be rich and full. For the stretch of a day, I gift you the strength of the bull. The balance favor you, ." {92321} "Durnan asked for your help. Some of us will stay up here in case they come from outside as well." {92322} "Good friend, may all your tender roots find purchase, that you may grow in greatness." {92323} "Look inside yourself and try to find improvements. Only then will you find contentment." {92324} "I speak to those who show they have manners, not to children who have learned none." {92325} "I heard that Durnan is going to be making an announcement soon. I hope this means I will be able to head down into Undermountain." {92326} This pretty elf looks up at you with sad eyes as you approach. "Are you going on into Undermountain, ? If so, I wish you luck. I, however, want nothing more to do with that unnatural place." {92327} "As a druid I know death is part of the natural order, but I'm glad that cleric raised me back to life. I wasn't ready to become part of the natural order quite yet." {92328} She lets out a forlorn sigh. "Perhaps my attitude is a sign that this city is changing me. Once the streets of Waterdeep are open again, I think I will return to the wilderness." {92329} "No thanks. Goodbye." {92330} "What do you mean?" {92331} "Thank you." {92332} "No. You are mistaken." {92333} "Yes, how did you know?" {92334} "Yes, that is I." {92335} "Goodbye." {92336} "I want to ask you some questions." {92337} "Would you like to work with me?" {92338} "What do you think of these attacks?" {92339} "What brought you to Waterdeep?" {92340} "True. I really do not want to know." {92341} "Sometimes it helps to share your troubles with someone else." {92342} "Hurry up and explain your problem." {92343} "I kill things that stare at me." {92344} "That would be strange." {92345} "I don't care." {92346} "You hate it." {92347} "You like it?" {92348} "I have no idea." {92349} "That is it? I listened to all that for no reason?" {92350} "You are welcome, I guess." {92351} The beautiful, red-haired woman regards you with a slight smirk, sizing you up for a long moment before finally speaking. {92352} "Indeed. The way the innkeeper has been keeping everyone waiting breathlessly for the ever-famous , one would wonder why the rest of us came at all." {92353} "There is no need to be unkind, Daelan. This deserves our respect. is an adventurer of worth, and the fact that is here is a boon to our cause." {92354} "Huh. There ain't no cause that I know about that's gonna pay me a hundred thousand gold like this one will, aye?" {92355} "I agree with Tomi. Gold speaks louder than any cause I've ever heard of." {92356} "That is an odd thing for a bard to say, Sharwyn. Have you no sense of the epic? I wonder if our friend here would agree with you." {92357} "Then why do we not ask ? What of it, ? What has brought you to Waterdeep in its hour of need?" {92358} The half-orc relaxes a bit and nods, pleased. "I am pleased to hear that. The city of Neverwinter was once saved by one who chose to do the right thing, as you say." {92359} The human woman regards you for a moment longer, tapping her chin thoughtfully. "I don't know. It might be fun to adventure with the famous . A chance to see the legend in action. What do you say to that, hmm?" {92360} The human woman regards you for a moment longer, tapping her chin thoughtfully. "I hear you're something of a tale-spinner yourself, . Perhaps we could swap a few stories while we're in Undermountain? Could make for a pleasant trip." {92361} The woman chuckles. "An interesting proposal, but in all honesty I should probably stay with my friends here. I don't know what they'd do without me." {92362} "Leaving so soon? Very well. Don't do anything I wouldn't do." {92363} "Well, don't forget that poor Durnan is simply dying to see you." {92364} She grins and shrugs. "Go ahead." {92365} "Oh, I don't know. Somewhere in the other room, I suppose." {92366} "Isn't it obvious? It is a city under siege by the forces of shadow and darkness. Drow elves, spider-men, humanoids of all shapes and sizes... all spill from Undermountain's portals, now." {92367} "It is not constant, of course, but the carnage has been severe. And naturally the very thought of a concerted counter-strike into Undermountain is ludicrous. So enter us." {92368} "I just wish the city streets were not closed off. I have not been to Waterdeep in years, now, and there are a number of old friends I would look up. I suppose it will just have to wait." {92369} "Each one of them has their own story, of course, though they frustratingly keep them mostly to themselves. I'll crack them open one day." {92370} "You talk too much, bard." {92371} "Hmph. It's been interesting adventuring with them, but hardly the kind of epic that'll match the Shadows of Undrentide just yet, right ?" {92372} She laughs heartily but doesn't comment. {92373} "A worthy offer, but I haven't given up on this group just yet. We shall have to see." {92374} She laughs and arches an eyebrow. "The book. Written about you. Surely you know of it? Ah, well." {92375} "It'd be interesting to follow your journey, ... but I am here with these companions for now. Should my situation change, so will my decision." {92376} "Me? The name is Sharwyn, dear , worker of arcane magics and teller of tales, adventurer and traveler both as well as a hero of Neverwinter, if you care to hear the tale!" {92377} "Oi me, don't even get her bloody started!" {92378} "Oh, well, fine. For those with attention spans shorter than their height, I'll just leave it there. Needless to say, I'm a bard and pleased to be one." {92379} "Undermountain has a legend all its own, and I think this is my chance to not only see it first-hand but earn a reward while doing so." {92380} "A hundred thousand gold to anyone who can stop the dread creatures from attacking the city, of course. And lesser amounts for good information, I suppose, but who would shoot for less?" {92381} "Just think: not only would we be renown as the saviors of fair Waterdeep, but we would have plumbed the very depths of Undermountain and survived!" {92382} "I know the legend, as would any self-respecting collector of lore. I know that the mad wizard Halaster created the subterranean labyrinth long ago." {92383} "I know that he filled it with creatures and traps enough to challenge even the mightiest hero. I know that few, if any, have returned from it." {92384} "What I do not know, what no-one knows, is why now after all this time the evil spills to the surface. Has mad Halaster lost control? Are we defenseless?" {92385} "One can only imagine the terror of being in a city with such a neighbor, but such is the fate of Waterdeep: City of Heroes! So much the better for us, don't you think?" {92386} The bard grins and laughs merrily. "A-ha! Do you think we will be competing, then? What fun that might be!" {92387} "Oh?" The bard chuckles. "You needn't go mutilating yourself on my account. Be a loner, if that's what you prefer. I should probably stay with my friends here, anyway." {92388} "Ah, a loner type, is it? What a pity. I suppose I should stay with my friends here, anyway." She shrugs, and doesn't seem too concerned. {92389} The assorted group looks at you uncomfortably for a moment. The half-orc stares at you openly before speaking. "It appears that the tales of heroes such as yourself do not always tell the truth. So be it." {92390} The half-orc looks away and snorts with obvious derision, but does not push the topic further. {92391} The half-orc grins suddenly, showing a full set of sharp teeth. "I read a book about you, once. It never said that you were humble." {92392} The half-orc nods at you, looking relieved. "The innkeeper is right to wait for you, then. You are not only a hero, you also have a valiant heart." {92393} The half-orc looks away, sighing with resignation. "A mercenary, then. Looks like there will be less money for you, Tomi." {92394} "Bloody hell." {92395} "Who are you?" {92396} "Durnan called for heroes. I'm here to do the right thing." {92397} "I'd like that." {92398} "I should go." {92399} "Can I ask you some questions?" {92400} "Where do I find Durnan?" {92401} "Do you know anything about what's going on in Waterdeep?" {92402} "Tell me about these friends of yours." {92403} "Don't remind me." {92404} "Why don't you come with me, then?" {92405} "The Shadows of Undrentide?" {92406} "How about you travel with me, instead?" {92407} "Tell me about yourself." {92408} "What is this reward again?" {92409} "What do you know about Undermountain?" {92410} "I have my own companions to worry about." {92411} "I'd sooner cut off my own ears." {92412} "I work better on my own." {92413} "If there's a chance to kill something, I'll always take it." {92414} "If it ever becomes your business, I'll let you know." {92415} "To be honest, I don't really know why I'm here." {92416} "I care what happens to Waterdeep, even if you don't." {92417} "I'm always looking for adventure, if the reward is right." {92418} As you knock on the door, you hear someone grumbling and shuffling around, then a small window slides open and a pair of eyes glare out at you. {92419} [Successful] "Oh dear, I certainly never meant to offend you. No need to be getting upset. Please, come right in." {92420} "My goodness. Please, come right in. I'll just unlock the door here... there you go. Come right inside." {92421} [Intimidate] "The name is and you had better open that door up before I get angry!" {92422} "I am . Perhaps you have heard of me?" {92423} "Pardon me, but my name is and I was told you might help me." {92424} A pretty young woman rushes in, a mixture of fear and concern on her face. You vaguely remember her as the daughter of the innkeeper. {92425} "No, I... I don't think so, my . I only entered your room because I heard the commotion from the hall." {92426} "The drow woman... is she...?" {92427} "I don't think she was just a thief, my . She probably took your equipment so you would be defenseless when the drow assassin showed up. That's been the pattern for the other attacks." {92428} "Then you are a lucky , my . Many important people have been attacked in their homes here in Waterdeep. But unlike you, they haven't survived." {92429} "That is fortunate. Several important people in Waterdeep have been killed in their homes while they slept... though this is the first time anyone in our inn has been attacked." {92430} "Not here at the inn, but some of Waterdeep's more prominent citizens have been killed in their homes while they sleep. Someone has been sending assassins to kill them off." {92431} "But... how could this thief even have known that you were here? You only just arrived to the city. I'll have to tell father about this. We take pride in the safety of our guests." {92432} "The thief must have used magic... that's the only way she could have gotten in here undetected. She must have used that same magic to send your equipment back to wherever she came from." {92433} Tamsil frowns. "Father's gathered weapons, armor and other equipment here at the inn to help in the defense of Waterdeep. Anyone working to save the city is welcome to any of it." {92434} "Everything is stored in the armory just across the hall. Just take whatever you need." {92435} "I'm... I'm sorry, my , but there's nothing more I can do. If you want your equipment back, you'll have to find the person who sent the drow thief here in the first place." {92436} "I know the equipment in the armory isn't suitable for a hero like you, , but it's the best we've got. Now, please excuse me. I have to go speak with my father." {92437} "I'll tell him what happened here, but it would be best if you didn't mention it to the other guests. We don't want to start a panic in the inn. Father will take steps to see this doesn't happen again." {92438} "Goodbye, my . Once you have what you need from the armory please go downstairs to the main room. My father is waiting there to speak to you." {92439} She wrinkles her nose in distaste, then quickly looks away from you. "I am not that sort of girl, my Lord. And this is not that kind of place." {92440} Her eyes widen, and for a few moments she forgets to blush. "I... I'm sorry, but that wouldn't be appropriate." {92441} She blushes slightly, looking away. "Oh, but I would sooner allow you to get dressed, my . I'm sure my father could answer any questions you have." {92442} "I... of course, my ..." {92443} "As you wish, my . What would you like to know?" {92444} "He has been ordered by the Lords of Waterdeep to organize an expedition into the Undermountain to try and stop the raids." {92445} "I really... I really should let him be the one to tell you the details. There are a lot of adventurers downstairs waiting to hear what he has to say. You should join them, my ." {92446} "Waterdeep has been assaulted for several weeks now by the creatures of Undermountain: dark elves and far worse." {92447} "Nobody seems to know what their plan is, if they have one. The city has been in chaos. Thank the gods you arrived before the city was closed." {92448} "The Lords of Waterdeep finally sealed the city gates and streets this morning. No one is allowed to travel anywhere except for the militia." {92449} "If you hadn't arrived when you did, they probably wouldn't have even let you into the city. Well... maybe *you* they would have, I don't know." {92450} "Only that you are a famed adventurer, my , and perhaps the city's only hope." {92451} She pauses for a moment, unsure of whether or not to continue. "I... I must admit, I was expecting someone a little bit more... err..." {92452} She thinks on your words for a moment and brightens. "You're probably right, my . I'm sorry for being so rude." {92453} She smiles wistfully. "To tell the truth, my , I am a bit envious of your life. My father would never let me face the dangers you do, however." {92454} "No, it's not that! I... I'm sorry, my . Please don't mind me." {92455} "I... suppose so. Maybe. I... I'm sorry if that sounds rude." {92456} "Oh, it... it isn't that. You're just... not what I expected. Not that it matters." {92457} "Oh, no no, you're not unhandsome at all!" She suddenly realizes what she has said and blushes. "I... that is, you're just... not what I, ah, expected..." {92458} "I... maybe." She blushes and looks a bit apologetic. "I suppose it doesn't matter what I think." {92459} "Only that you are a famed adventurer, my . My father says that your fighting skills are unparalleled." {92460} "Only that you are a famed adventurer, my . My father says that you are a powerful servant of nature." {92461} "Only that you are a famed adventurer, my . My father says that you are a powerful servant of your god." {92462} "Only that you are a famed adventurer, my . My father says that you are a master of the magical arts." {92463} "We met ever so briefly last night when you arrived. I am Tamsil, Durnan's daughter. I help my father run the inn, more or less." {92464} "I... I see." The girl looks down at the corpse again, revulsion evident on her face. {92465} "Do I...? Oh no, my , I would never... that is, I only came into your room because I heard the commotion from the hall." {92466} "Is the inn under attack?" {92467} "Nobody steals my stuff and lives!" {92468} "I... think I was warned, actually. Something woke me up." {92469} "I'm not that easy to kill. Trust me." {92470} "There have been other attacks?" {92471} "So that's it? I'm left with nothing?" {92472} "Any idea where I could get some replacement gear?" {92473} "I don't want your second-rate crap! I want my stuff!" {92474} "That will be all, thank you." {92475} "Seeing as you're already in my room and I'm undressed..." {92476} "I could use some help getting dressed..." {92477} "I have a few questions, if you don't mind." {92478} "Very well, off you go." {92479} "Answer my questions, girl." {92480} "Indulge me, please." {92481} "That's enough. You can go." {92482} "I want to know what your father is planning." {92483} "Tell me what's going on in this city." {92484} "What do you mean 'the city was closed'?" {92485} "What do you know about me?" {92486} "Heroes are rarely what you expect. Remember that." {92487} "Human?" {92488} "Heroic?" {92489} "Handsome?" {92490} "Smarter?" {92491} "Do you have a name?" {92492} "Thank you. You can go." {92493} "Thank you. I'll go there right away." {92494} "Dead? Yes, I killed the thief." {92495} "That is a drow thief! She stole my equipment!" {92496} "Do you always barge into your guests' rooms?" {92497} She rolls her eyes. "Uh-huh. If I had a gold piece for every time some adventurer said that to me, I'd be a rich woman." {92498} She laughs lightly. "Is that so? I take it a little thing like a war isn't going to hamper your fun, is that it?" {92499} She grins. "You're not the first one to say that. You adventurers are all alike. The Lords of Waterdeep have offered a hundred thousand gold as a reward... is that enough?" {92500} She looks around. "Well, yes... but not as many as father had hoped for. They've been forced to close down the city to prevent the assaults from spreading." {92501} "That means it's up to everyone here to do something, since no-one else can come into Waterdeep. I hope it's enough." {92502} "At any rate, my father will be starting his speech soon. I wouldn't go too far if I were you." {92503} She gives you an odd look, slightly perplexed. "You mean you haven't heard about all the attacks on Waterdeep?" {92504} "Father says that the creatures have been coming out of Undermountain for weeks now, attacking everywhere in the city. It's been horrible!" {92505} "The Lords of Waterdeep have charged him with organizing adventurers to go into Undermountain and find out why this is happening... and maybe stop it." {92506} "I assume that's why you're here, isn't it? You look like an adventurer to me... we see a lot of them here at the inn." {92507} "My name is Tamsil. My father is Durnan... he runs the Yawning Portal, and he's the one who made the call for adventurers. You are one, aren't you?" {92508} Her eyes widen in surprise. "I... yes, of course. Please forgive me, my . I didn't mean anything by it, it's just... he's my father..." {92509} She nods and slowly takes several deep breaths. "Thank the gods! I've... I've never been through anything like that ever before in my life." {92510} "We've had the occasional brawl here in the inn, but... but those horrible elves! They would have killed us all if they'd won, wouldn't they?" {92511} "Somebody has to do something! This has to stop!!" She clenches her fists in determination, looking around as if to pick up the nearest weapon. {92512} "Why should we leave it all up to you?! You don't even live here! Father taught me how to fight! I can go with you... I can go into Undermountain just like he did!" {92513} "And why not?! Father taught me how to fight! I can go with you... I can go into Undermountain just like Father did!" {92514} "Don't be foolish, Tamsil! I will not have you getting yourself killed!" {92515} "So what should I do, Mother?! Wait here until we get attacked again?! , please... take me with you!" {92516} Her face lights up. "I can? Oh, thank you! I won't disappoint you, !" {92517} "Absolutely not. will not be able to protect you in Undermountain, Tamsil. You will only slow down." {92518} "Then what am I supposed to do? I want to help!" {92519} Tamsil slowly sighs, crestfallen. "I... all right. I can do that. It doesn't sound like very much, however." {92520} "This isn't over. I can feel it in my bones." Mhaere suddenly looks towards the stairs leading to the well room. "Do... do you hear that?" {92521} Her eyes blaze with indignation. "I *can* fight! I won't sit around here! I'm going with you whether you like it or not!" {92522} "Actually, I'm here see the fair maidens..." {92523} "We'll see. It depends on the reward." {92524} "Yes, I am. Are there many others here?" {92525} "What call is that?" {92526} "Your father? Who might you be?" {92527} "Your father isn't the only one in danger here, you know." {92528} "He lives." {92529} "Calm yourself. We were victorious." {92530} "That's what I'm here for." {92531} "Slow down there, girl. Leave this to experienced adventurers." {92532} "And you think you can do something about it?" {92533} "You want to come along? Fine by me." {92534} "I can't spend all my time protecting you. Forget it." {92535} "Your mother is right. Your place is here." {92536} "You can help by going to the city guard and telling them what's happened here." {92537} "You think you can fight? Don't make me laugh." {92538} "There was another attack in the well room. He's fine." {92539} This ancient-looking man appears ready for battle, though his frail body can barely keep itself upright beneath the weight of his armor. {92540} "Am I so old that I am of no use to anyone? I'm one of the few who has entered Undermountain and returned to tell the tale! But now they tell me I am too old to help Waterdeep against these foes." {92541} "Yes, I suppose you have no need to listen to the ramblings of an old man like me. Goodbye." {92542} "Goodbye, and good luck." {92543} His body seems to cave into itself. "When they open the streets again. Then I shall go home and die." {92544} "Now leave me be." {92545} His eyes brighten a little. "You want to hear about Undermountain? Really? I would really love... I mean, I would be honored to help you." {92546} "They say Undermountain is never the same, always changing. But there is one thing about that foul labyrinth that never changes: its creator, Halaster." {92547} "Halaster is a wizard of great and terrible power. Centuries ago he built Undermountain, and he has controlled it ever since. They say he is completely mad." {92548} "But there is a method to his madness. If you understand how the mage's mind works it is possible to enter Undermountain and survive, as I have done." {92549} "Undermountain is forever changing; its very architecture twisted and distorted on Halaster's whim. But the nature of the dungeon always remains the same." {92550} "Undermountain is designed to confuse and disorient you. Traps and tricks lay in wait around every corner. Never allow yourself to grow complacent, always expect the unexpected." {92551} "I think it has something to do with the idea that death is a journey. I could be wrong." {92552} "I would never claim to understand Halaster, not really. I just know the patterns now." {92553} His face flushes red and his shoulders straighten with pride. "That is not the only suggestion I can make." {92554} "Watch out for mirrors. They almost always hide something; sometimes something good, often something very bad." {92555} "And greed is a dangerous, often fatal flaw in Undermountain." {92556} "Then you are exactly the kind of adventurer Halaster loves to kill. He will start off by teasing you with a small treasure." {92557} "Far more so in Undermountain. Halaster counts on adventurers being greedy. He starts by offering a little treasure." {92558} "Often little traps will start with a small treasure, to make you think there must be more." {92559} "Then there will be a little danger, but nothing you cannot handle. If you continue, eventually the big trap will be set off." {92560} "That is where most adventurers die. Of course, surviving the big trap can sometimes mean big rewards. Notice, I said *sometimes*." {92561} "Halaster is unpredictable. Sometimes he rewards courage and bravery, other times your trials will give you nothing. It's as if the wizard is making a mockery of these values." {92562} "Farewell, . May you choose your path wisely." {92563} His eyes twinkle in a satisfied way. "Thank you, . It is my duty and my pleasure to assist you." {92564} "Tyr protect you on your journey." {92565} "Well, that is all I can think of for now. Maybe I will remember more later." {92566} He snorts a derisive laugh. "What world are you living in ? Durnan has forbidden me to go down there." {92567} "No, I am too old. I am just fooling myself. It hurts just to swing my sword for a short period of time. I will never be of use again." {92568} "I suppose so. Leave me to my aged thoughts, young hero." {92569} The old paladin looks at you with a bleary, tear-stained face. {92570} "Leave an old man to his reminiscing. No one needs me anymore." {92571} The old paladin smiles proudly at you. "I may be too old to journey down into Undermountain myself, but at least my wisdom has served of some use against this foe!" {92572} "I wish you luck down in Undermountain. Remember what I told you." {92573} "I suppose if anyone can tell you about the dangers of Undermountain it would be me. I am one of the few who has entered her dark halls and emerged to tell the tale." {92574} "Goodbye." {92575} "You are too old. Why not just go home?" {92576} "You could help me by telling me about Undermountain." {92577} "Halaster?" {92578} "Who?" {92579} "I have always been told Undermountain is unpredictable." {92580} "That was stupid. I was hoping for something useful." {92581} "Why would it be that way?" {92582} "That is a useful piece of information, thank you." {92583} "Enough yapping, old man. I've got real business to attend to." {92584} "My greed has served me well so far." {92585} "It usually is anywhere." {92586} "How so?" {92587} "Sometimes there is nothing?" {92588} "Goodbye." {92589} "Goodbye, and thanks for the help." {92590} "Anything else?" {92591} "I noticed." {92592} "What are you talking about?" {92593} "You're not too old. Get down there and fight!" {92594} "Well, I tried. If you think you are too old, then maybe you are." {92595} "I'll remember." {92596} "Actually, can you tell me what you know about Undermountain again?" {92597} The halfling rogue turns and regards you with an upraised brow and a ready smirk. He boldly appraises your purse even though you are standing right there in front of him. {92598} "The innkeeper has refused to acknowledge the rest of us until makes an appearance. I, for one, did not journey so far to render aid only to be ignored." {92599} "There is no need to be unkind, Daelan. This deserves our respect. is an adventurer of worth, and the fact that is here is a boon to our cause." {92600} "Huh. There ain't no cause that I know about that's gonna pay me a hundred thousand gold like this one will, aye?" {92601} "I agree with Tomi. Gold speaks louder than any cause I've ever heard of." {92602} "That is an odd thing for a bard to say, Sharwyn. Have you no sense of the epic? I wonder if our friend here would agree with you." {92603} "Then why do we not ask ? What of it, ? What has brought you to Waterdeep in its hour of need?" {92604} The half-orc relaxes a bit and nods, pleased. "I am pleased to hear that. The city of Neverwinter was once saved by one who chose to do the right thing, as you say." {92605} The halfling steps forward, grinning, and pats you on the back. "Well, now that you're here I'm sure you'll want to adventure with good ol' Tomi, aye? One thing, though... if ye wants me to unlock somethin', don't stand in me way." {92606} The halfling steps forward, grinning, and pats you on the back. "Well, now that you're here I'm sure you'll want to adventure with us, aye? Just ignore the prissy cleric lass. I bloody well do." {92607} "Of course ya do. I'm Tomi Undergallows, after all. We'll see how things play out, o' course, but I'm always willin' to take on a hench." {92608} "Oh, sure, aye." {92609} "Aye, all right. You'd better get into the other room, anyway... that fella who runs the inn is waiting for ya." {92610} "If ya like." {92611} "He's in the other room, I reckon. If ya hears someone really loud, that's gotta be him." {92612} "Nah, not so much. There's all sorts of beasties attacking the city, I hear, but nobody knows why. Probably just because they're beasties... don't know why they needs a reason." {92613} "Guess it's gotten so bad that they've gone an' shut down the city. Ya aren't allowed on the bloody streets no more, lest the militia cut ya down where ya stand." {92614} "I wouldn't go outside, if I were you. I did, an' even Sneaky Pete himself couldn't have gotten very far out there. Them guards got their eyes peeled but good." {92615} "Oh, they're not so bad. Just some folks I found over in Neverwinter that all wanted to come, they did. For the reward, no doubt." {92616} "Can't says as I knows them all very well. If you wants to know so much, then why doesn't ya ask them about it?" {92617} "Ya know... that's right tempting, that is. Let's just see what that Durnan fella has ta say first before we make any decisions like that, aye?" {92618} "You haven't heard o' me? Well, that's mighty strange. Name's Tomi Undergallows, rogue of renown and a bit of a bloody rapscallion if I do say so myself. I'm here for the reward, jus' like everyone is, aye?" {92619} "Well, the city's being attacked time an' again by critters from Undermountain. Unpleasant mess, that is. They're offering a heap of gold if anyone can find out what's up." {92620} "An' if someone can actually *stop* the attacks, it's somethin' like a hundred thousand gold they're offerin'. Who couldn't use that, aye?" {92621} "You'd figure with that kind o' coin, every self-styled hero from here to Rashaman would've come runnin'. Guess they're all jus' afraid of Undermountain. More for Tomi, I says." {92622} "Oh, I dunno. Not much. How bad could it be for a stout hero like me? An' you, of course. Miles of dungeons beneath the city... it's all old hat, really." {92623} He laughs boisterously. "Yeah, they're a bit of a pain in the arse, ain't they? But they needs ya, right? So ya hang around. I know where you're comin' from." {92624} "Ya know, that's always been Tomi's policy. The coat-tails, I says, are only for pretty lasses and tiny but determined doggies." {92625} He chuckles briefly. "Oh, aye? Fair enough, that is. Just thought that ye might want some help, it bein' bloody Undermountain an' all." {92626} The assorted group looks at you uncomfortably for a moment. The half-orc stares at you openly before speaking. "It appears that the tales of heroes such as yourself do not always tell the truth. So be it." {92627} The half-orc looks away and snorts with obvious derision, but does not push the topic further. {92628} The half-orc grins suddenly, showing a full set of sharp teeth. "I read a book about you, once. It never said that you were humble." {92629} The half-orc nods at you, looking relieved. "The innkeeper is right to wait for you, then. You are not only a hero, you also have a valiant heart." {92630} The half-orc looks away, sighing with resignation. "A mercenary, then. Looks like there will be less money for you, Tomi." {92631} "Bloody hell." {92632} "Who are you?" {92633} "Durnan called for heroes. I'm here to do the right thing." {92634} "I'd like that." {92635} "I should go." {92636} "Can I ask you some questions?" {92637} "Where do I find Durnan?" {92638} "Do you know anything about what's going on in Waterdeep?" {92639} "Tell me about these friends of yours." {92640} "Why don't you travel with me, instead?" {92641} "Tell me about yourself." {92642} "What is this reward again?" {92643} "What do you know about Undermountain?" {92644} "I have my own companions to worry about." {92645} "Get lost. I don't need any hangers-on." {92646} "I work better on my own." {92647} "If there's a chance to kill something, I'll always take it." {92648} "If it ever becomes your business, I'll let you know." {92649} "To be honest, I don't really know why I'm here." {92650} "I care what happens to Waterdeep, even if you don't." {92651} "I'm always looking for adventure, if the reward is right." {92652} Although this man looks human, faint traces of elven features reveal a mixed heritage. He appears to be meditating, but as you approach, his eyes open and he smiles in greeting. {92653} "Good morning to you, friend. I am glad to see you up and about this morning. I believe today you and the other heroes here shall finally hear what good Durnan has planned for you all." {92654} "Hopefully he can shed some light on the recent assassinations and the denizens of the dark that are appearing to make war on this fair city." {92655} "May your journey expand your mind and fill your life with wonders." {92656} "I thank you for the offer, but I am afraid not. My main role here is observation, rather than interaction. I will learn what I can from studying the enemy, not fighting him." {92657} "I do not expect you, or any of the others to understand the beliefs of my order, but we do not involve ourselves in wars. We observe and record, that is all." {92658} "So long as your questions do not infringe upon the strict laws of my order, I shall do my best to answer them." {92659} "Is there anything else you would like?" {92660} "Durnan is the innkeep and by all accounts a good man. He has shown his loyalty to Waterdeep through the years, and is well respected by her most prominent citizens." {92661} "Because the Yawning Portal, this inn, has access to the dungeon called Undermountain, Durnan is organizing some sort of expedition. That is really all I can tell you." {92662} "Durnan is waiting downstairs and should be making his announcement any time. I am eager to learn what he has to say so that I may add it to my notes." {92663} "I have heard that several key citizens of Waterdeep have been found dead, with evidence that drow were involved." {92664} "How they have entered each house is a mystery, as most were locked and well guarded. Hopefully whatever Durnan has to say will clear things up." {92665} "My name is Cyphus, a monk of the Guarded Mind Order. I have traveled here in hopes of finding new insights into the creatures of the dark who now ravage this city." {92666} "Very little has been written on the Underdark, and little of what has been written is verifiable. My order is interested in learning the truth of such things." {92667} "And, if what I have heard from others here is true, you are a famed adventurer. Perhaps I shall have to put some thought into documenting your presence in this war." {92668} "You have the bearing of one who shapes events and history. If that proves to be the case, I will have little choice but to chronicle your participation in events here." {92669} "That knowledge is not something members of our order share. Strict rules are in place to keep our order safe." {92670} "Simply know that I am an observer, nothing more. I wish you luck in whatever lies ahead, but I will not be a part of it." {92671} "Hello once again. Is there something else you need of me? If not you really should go down. I believe Durnan and the others are waiting for you." {92672} "I'm surprised to see you here, . With all the excitement going on, I didn't think you would have time for the likes of a simple chronicler of history like me." {92673} "Never fear. Each and every event, including the rather unexpected attack on this inn, is being properly recorded. And I will be sure to make special mention of your actions here." {92674} "Now forgive me, but I must return to my notes. So much has happened, I can't waste any more time. I must write it all down while it is still fresh in my memory." {92675} "Goodbye." {92676} "Would you like to work with me?" {92677} "Let me ask you some questions." {92678} "That is all my questions." {92679} "Who is Durnan?" {92680} "You mentioned assassinations." {92681} "Who are you and why are you here?" {92682} "Who are you?" {92683} "You want to write about me?" {92684} "Who are your masters?" {92685} "Woof, woof!" {92686} The dog wishes it could be your companion; running by your side as you go off into battle, and tearing out the throats of your foes. It always dreamed of becoming a dog-of-war. {92687} The dog tells you it was talking to a rat the other day that swore it knew a secret room filled with treasure. The dog warns you to never trust a rat. {92688} The dogs sniffs the air, then tells you that it isn't terribly fond of the smell down here. It wonders how long it has been since the floor was given a good scrubbing. {92689} The dog wonders whatever happened to the bright, sunny place where he used to live. He gloomily concludes that it was probably destroyed when the sky fell, just like the chicken warned him. {92690} The dog tells you that it is getting rather tired of chasing chickens and wonders why there aren't any cats around here. {92691} The dog cannot seem to remember how it got down into this dismal dungeon. It wonders how it will ever manage to make its way home. {92692} "Hello dog." {92693} "They will rue the day they attacked us and forced our brothels to close, those evil fiends!" {92694} "I am... very... tired..." [Yawn.] {92695} "Why close a perfectly good brothel during a war? It seems to me that a little encouragement is what our soldiers need!" {92696} "There will be more killings soon; mark my words! This war is far from over." {92697} "I should go home, but I am afraid to. What if more of those dark creatures are hiding in there?" {92698} "I miss Lacey. She left the city after the first attack. She was such a pretty woman." {92699} They slew everyone they could reach. I even heard that they killed one of the secret Lords of Waterdeep. {92700} We will fight for our beloved city until the last of us falls. We will never surrender! {92701} That's it; I'm moving to Amn! The drow and duergar can have this blasted city! {92702} We must keep the armies up here to protect us. {92703} We must send the armies down to kill them. {92704} Death came with the night and left with the dawn. I'm afraid it shall return tonight to end us all. {92705} What are the Lords of Waterdeep doing to help us? Why are they holed up in the castle? Are they going to leave us down here to die? {92706} My dog tore the throat out of two of them, but they just kept on coming. I barely escaped with my life! {92707} My son! They took my son! Why would they take such a young innocent? {92708} They came out of the sewers and destroyed my home. Will they come back tonight and finish us off? {92709} "Cluck, cluck, cluck!" {92710} The chicken wishes it could be your companion; riding on your shoulder as you go off into battle, and pecking out the eyes of your foes. It always dreamed of becoming a chicken-of-war. {92711} The chicken eyes you warily, wondering if your appetite was sated by the fairies. No amount of discussion on your part can convince the chicken that you didn't eat the fairy corpses. {92712} The chicken eyes you warily, then decides you are a little large for a meal. {92713} The chicken wonders who will feed it, now that the fairies are all gone. {92714} The chicken is rather unimpressed with Undermountain, having expected something a little less... dark. {92715} The chicken patiently explains to you how it tried to eat one of the fairies, thinking it was a bug. It was quite distraught when the fairy gave it a swift kick in the head. {92716} "Hello chicken." {92717} Don't you know better than to interrupt an angry mob? {92718} The Empty Keg Tavern is closed because of the troubles in Waterdeep. {92719} "We'll just wait here until those reinforcements arrive." {92720} *huff... puff* "My . There is a small band of the enemy just around the corner. They drove us back." {92721} "We can't handle them by ourselves. We need reinforcements." {92722} "No, no. Of course not. Uh... we'll just stay here and wait for reinforcements." {92723} "Suit yourself. We'll... we'll just wait here for the reinforcements to arrive." {92724} "I hope you don't expect me to help you." {92725} "I don't need reinforcements. I'm going on ahead." {92726} "We'll, uh... we'll stay here and make sure nothing sneaks up on you from behind." {92727} "Thanks for your help. I sure hope someone can figure out how to stop these invasions. The city is going to run out of guards... well, someday." {92728} The River Gate has been sealed due to the recent attacks. {92729} This shop is closed due to the fighting. It will probably be open later. {92730} "Be careful out here... there could be an enemy around every corner." {92731} A nervous guard comes running up to you. "How fares everyone inside?" {92732} "I know, Tamsil warned us. There have been attacks all over this side of the city. Although we have been resisting them, there are still many of the enemy about." {92733} "All roads leading out of this district are sealed and most businesses hereabouts are closed. You might be better off staying inside until we can clear the streets, my ." {92734} Okay... but don't say I didn't warn you. {92735} "? Oh... I'm sorry. Well, I guess you can handle yourself out here, then." {92736} "We were attacked by creatures from the Underdark." {92737} "I can take care of myself." {92738} "Don't you recognize me? I'm !" {92739} "You can't use that right now. You must wait for the gears to realign. The light will turn green when it is ready again." {92740} "Be careful with that. It can be a little disorienting." {92741} "Sounds dangerous." [Put the telescope down.] {92742} [Look into the telescope.] {92743} "Back again?" {92744} The dwarf stops her hammering and wipes the sweat from her brow, "I really must get back to work...the Guard needs weapons and armor with which to fight our enemies." {92745} "As do I," the dwarf says as she begins work again. {92746} "I don't have time to answer a bunch of questions! Can't you see how busy I am?" {92747} She looks at you oddly. "I'm the blacksmith. I don't pound this anvil all day just to look pretty." {92748} "I make the things and Argali sells them. Of course now, most of my sweat is going towards helping our fighting forces keep the city free." {92749} "Ha! By the looks of you, there are more important matters on your mind. Still, if you're serious I could give you a few pointers to help you along." {92750} "I'd be willing to sell some of my crafting material too, if you're interested. So, what do you want to know?" {92751} "That's the simple stuff!" {92752} "I sell a few dye kits that you could try out to color your armor differently. You can also use your craft weapon or craft armor skills to reconfigure your equipment entirely, though it will cost you some gold." {92753} She shakes her head. "That's for wizards and such. I don't care for those things. They can make potions and scrolls and wands, even, but I don't know anything about it." {92754} "Leather armor is about the easiest of things to make. Just take some hide and craft it into a leather armor torso and then stitch some woolen cloth pads to it. {92755} "Metal armor takes a wee bit more work, you have to find yourself some steel and form it into a chest piece that can then be worked with other material to make your armor." {92756} "To make a sword or some such you just need to forge a steel blade and then attach it to an iron hilt. Smaller weapons can be attached to wooden hilts." {92757} "Bows require bow strings, which are easy to make from leather hides. Attach the string to a wooden bow shaft and you will have yourself a fine weapon." {92758} "You need a keen eye. You'd be surprised as what you can use to make into something else. Make sure you've practiced your crafting skill a bit though -- if you're no good at making things, you won't know what to look for." {92759} "Take a door. A wooden one can be smashed about and made into arrows or weapon hilts. A metal door can be melted down and reshaped, into shields or blades." {92760} "Chests and other furniture make great scrap wood. As well, many creatures can be skinned for their hide. The hide can then be reworked into bow strings or armor." {92761} "Take a look, then." {92762} "Yes... the brave men and women of Waterdeep who defend us from threats above, beyond, and below." {92763} "You'll find them patrolling the streets outside." {92764} "I'd like to buy some crafting material." {92765} "I have to go." {92766} "Can I ask you some questions?" {92767} ...more questions... {92768} "What are you doing?" {92769} "Could you teach me to make weapons and armor?" {92770} "I want to ask you something else." {92771} "I just want to change the way my equipment looks." {92772} "Do you know how to make magical items?" {92773} "How do I create armor?" {92774} "How do I make a weapon?" {92775} "How do I find materials to make into weapons or armor?" {92776} "I want to buy some crafting material." {92777} "The Guard?" {92778} "Just don't touch anything yer not supposed to and we'll get along fine." {92779} I could hear the fighting from my bedroom. Mommy hid me in the closet, but it was scary in there. {92780} The boys won't let me play war with them. {92781} I want my mommy! Where did my mommy go? {92782} Mister Blackstaff will save us. He's the protector of Waterdeep. {92783} My doll's name is Snaffy and she isn't afraid of any dark monsters. {92784} My mom says that daddy isn't coming back. Where did he go? {92785} This display has a number of magical items for viewing. {92786} [Failed] {92787} "Hey you! Don't touch that!" {92788} [Successful] You slip an item out. The guard glances over at you, but doesn't seem to notice anything. {92789} You decide to move along, before he gets suspicious. {92790} The guard eyes you suspiciously. You had better try your luck somewhere else. {92791} Leave it alone. {92792} [Pick Pocket] {92793} I'm scared. Do you think the armies will come again when it gets dark? {92794} I never got to be in the fighting, but I bet I could have killed a bunch of duergar. {92795} I'm searching for corpses to loot. My dad says we can get lots of gold for magical weapons. {92796} I want to be the soldiers and you be the drow. That way I get to win. {92797} I'm not supposed to be playing out here, but it's boring inside. {92798} My dad was wounded in the fighting. Are those monsters coming back? {92799} A dark, overpowering voice erupts from the mouth of this foul monster. {92800} "Touch not the items of Sobrey the Sage, lest thy life, nae, thy very soul be imperiled." {92801} "I sure am tired of all these bloody interruptions." {92802} "How can I concentrate on my cooking with all of that infernal noise outside." {92803} "What to make for dessert tonight, hmmmm..." {92804} "I knew I should have written down that recipe for Huevos Underrancheros." {92805} "Was that one pinch of Utrech's powder or two..." {92806} "I don't understand why my souffle won't rise!" {92807} "Get out of my kitchen!" {92808} The half-orc's eyes snap open wide. His head darts from side to side, seeking an enemy that isn't there. Only then does his face focus on your own, standing above him. {92809} He narrows his eyes, trying to decide if you are friend or foe. "Ask your questions," he answers at last. "I will do my best to answer them." {92810} The half-orc looks at you more closely. "Right. You're , the hero that Durnan was waiting for. I'm Daelan Red Tiger, a warrior originally from the northern Uthgardt tribes." {92811} The half-orc tilts his head to the side, searching through the shadows of his memory. "Yes. That's right. . The one Durnan was waiting for." {92812} "It's starting to come back to me now... there was a fight in the tavern. A beholder. We chased it down here, and I became separated from the others. I remember... dying." {92813} "You raised me, didn't you? For that, you have my thanks." {92814} "I will return to Durnan's inn, for now. I shouldn't have any trouble finding my way back. Maybe I can be of more use there than I was down here." {92815} "Once again, you have my thanks for returning me to life. I was not ready to leave this world yet. Goodbye, and good luck." {92816} "Are you sure that's a good idea? Most of my equipment is gone, and I haven't had much luck here in Undermountain so far." {92817} [Success] The half-orc grins. "The truth is, I wasn't ready to end my adventures here in Undermountain quite yet. I would be honored to join up with you, ." {92818} "I do owe you for saving my life. I suppose joining with you now would be a way to start repaying it." {92819} He looks at your companions. "It seems you have more than enough help already, . Perhaps it would be best if I were to return to the inn for now." {92820} The half-orc's thick brow furls in concentration as he considers his options. "I've learned it's too dangerous for me to survive down here alone. I will probably go back to the inn, I suppose." {92821} "You raised me from the dead only to kill me again? This... this makes no sense. What was the point?" {92822} He gives you a sideways glance, trying to see if this is some type of trick. "You are a very strange ." {92823} "Well, I won't just roll over and die for you!" {92824} He shakes his head, perplexed. "I am grateful for what you have done, but if you are expecting a reward what could I possibly give you? I don't have anything of value on me." {92825} "I did notice something strange while I was wandering around. Strange even for this place. The creatures in Undermountain seem to be at war with each other." {92826} "I'd always heard that Halaster's magic forced the creatures in Undermountain to co-exist peacefully. But either the rumors were wrong or something's changed, because I've run across a number of battles already." {92827} "Luckily, the creatures involved seem more intent on killing each other than me. I can't be sure, but it almost seems like there's two distinct factions in the conflict, each determined to destroy the other." {92828} "Other than that, there's not much I can tell you." {92829} "I know they are not what they appear. Foul magic is at work here. My own... my own death was because of them." {92830} "No. I was hoping to come across them as I wandered the dungeon, but luck was not with me. I suspect they may have gone deeper into Undermountain. I hope they fared better than I did." {92831} "We chased the beholder into this dungeon, but we were being led into an ambush. Just when we thought we had caught our foe, a volley of arrows burst from the darkness." {92832} "Everything happened so fast, there wasn't time to think. Our unseen attackers fled. Enraged, I threw myself into the darkness to chase after them." {92833} "I never did catch the cowards who ambushed us, and when I finally gave up the chase I realized that I had become separated from the rest of the group. Since then I have been wandering these passages alone." {92834} "I was careless. While searching for a way out, I stumbled onto this room of mirrors. I saw my own reflection, but I also thought I saw the reflection of glittering treasure at my feet." {92835} "Intrigued, I approached one of the mirrors. One of the middle two on the east wall, if I remember right. To my horror, my own reflection stepped out from the mirror and attacked me!" {92836} "I was caught off guard and instantly put on the defensive. My vile twin was able to match and counter my every move. From the condition you found me in, it's obvious what the ultimate result of the fight was." {92837} "I don't know where that false imposter is now, however. Maybe in killing me, he also destroyed himself. Or maybe the spell simply faded in the time I have been lying here. I really couldn't say." {92838} The half-orc glares at you, his eyes flashing with rage. "Undermountain may have defeated me, but that doesn't mean I have to sit here and listen to your insults!" {92839} "I do not take insults lightly, but you have saved my life, so I will forgive you for your harsh words. Now, is there something else?" {92840} "You saved my life... that is the only reason I don't meet your insults with my blade. I don't think there is any reason for us to speak again: I have nothing to say to the likes of you." {92841} "Time to wake up, big fella. How you feeling? Any memories coming back yet?" {92842} "Daelan, it's me - Linu. Do you know where you are?" {92843} "Daelan, it's me - Sharwyn. Do you know where you are?" {92844} "Yes... I know you. It's all coming back. The battle at Durnan's inn...I remember." {92845} Daelan notices your approach and his stern features slip enough to reveal the hint of a smile. He seems to be fully recovered from the state you found him in back in the dungeon. {92846} He nods, satisfied at your answer. "Your news will bring some comfort to the people here. I think my presence here comforts them, but we all know the true hope of ending this threat lies with you." {92847} He seems to consider your offer for a long time before answering. "You saved my life, . I will gladly serve at your side, though I know this small gesture can never fully repay the debt I owe you." {92848} He seems to consider your offer for a long time before answering. "I would, , but it seems you have plenty of help already. Besides, my place is here now." {92849} "These people here need me more than you do, . I'm honored by your offer, but I'm certain you and your other companions will be fine without my help." {92850} The half-orc eyes you warily, tensing at your approach. It is obvious he is not pleased to see you. {92851} The half-orc snarls at the insult, but says nothing as he turns away from you. {92852} The once proud barbarian bares his teeth at you as he turns away, shamed by your words and his own failure. {92853} "You may have saved my life, but that does not mean I will allow you to treat me with disrespect. Just leave me alone, . We have nothing to say to each other." {92854} [Failure] He grunts out a harsh laugh. "You have treated me with nothing but dishonor and disrespect. A few words are not enough to atone for what you have done." {92855} "I do not accept your apology, . So leave me alone and return to your more important business: saving Waterdeep." {92856} [Success] He studies you carefully, trying to judge the sincerity of your words. "Holding a grudge against you would be foolish. You saved my life, and I am forever in your debt. Apology accepted." {92857} "May fortune smile on you, . The very survival of Waterdeep may depend on it." {92858} "Quiet. I'm the one who asks the questions here!" {92859} "You were dead. I just raised you. Can you remember anything?" {92860} "I'm . I saw you in the tavern with Durnan." {92861} "You don't remember me? I spoke to your group at the tavern." {92862} "You don't remember me? We spoke at the tavern." {92863} "I'll be going now." {92864} "How about you join me?" {92865} "That's a good point. I guess I don't need you." {92866} [Persuade] "I could still use your help, regardless." {92867} "I raise you from the dead and now you won't even join up with me?" {92868} "What are you going to do now?" {92869} "That's probably for the best." {92870} "I'm bored with you. I think I'll just kill you now." {92871} "Sorry. Bad joke. Go on - you're free to go." {92872} "I just want the satisfaction of killing you myself." [Kill him.] {92873} "This is all the thanks I get for bringing you back to life?" {92874} "I guess you're right. I don't need a reward." {92875} "Fine. I feel the need to kill you again, I think." {92876} "Why don't you come with me, instead?" {92877} "Is there anything you can tell me about this area?" {92878} "At war? What do you mean?" {92879} "Do you know anything about all these mirrors?" {92880} "That's not really surprising." {92881} "Do you know where your companions are?" {92882} "Tell me what happened to you, exactly." {92883} "How did you get killed?" {92884} "If I knew how pathetic you were, I wouldn't have bothered raising you." {92885} "I'm sorry. I didn't mean that." {92886} "I don't have time for you, half-breed. Scurry back to the inn before you get killed again." {92887} "As well as can be expected." {92888} "I could use some help. Maybe you could join up with me?" {92889} "Save it. I can't waste my time talking to half-breeds." {92890} "Something you couldn't do." {92891} "Do you have a problem with me?" {92892} [Persuade] "I just wanted to apologize for the way I acted before." {92893} "I should go." {92894} The dog sniffs at you and, realizing you are not one of the attackers, pants in a friendly way. {92895} The dog wishes you well in your fight against the invaders. {92896} The dog tells you of a magnificent bitch that he met sometime in the past. She died in the invasion, filling the dog with great sorrow. {92897} The dog wonders if you plan on killing all the invaders yourself, or if you could be kind enough to just wound a few for it to finish off. {92898} The dog is enjoying the invasion very much, since its master now allows it to bite people. {92899} The dog tells you that duergar meat tastes like chicken. Really tough, stringy chicken. {92900} The dog tells you about all the dark invaders it has helped kill. {92901} "Hello dog." {92902} Diddelysquat. {92903} "I wish I could go with you, but I suppose I'm needed here. Best of luck." {92904} "I could do just as well as you, I'll bet. If only they'd give me a chance." {92905} "Perhaps you really are the hero everyone says you are. Good luck, you'll need it." {92906} "You fought very bravely. You obviously have the skills Durnan has been waiting for. Good luck." {92907} "Get going. Durnan's waiting for you." {92908} "Durnan asked for your help. You'd better get moving." {92909} The guard just shakes his head and motions towards the well room. {92910} "I don't know why Durnan called for your assistance instead of mine, but you'd better get down there now." {92911} "Durnan has been organizing things and should be ready to explain his plan very soon." {92912} The small, fairy-like creature darts toward you and then away again in surprise. It seems to be both fascinated and frightened by you at the same time. {92913} "Who are you? You don't work for the ogre, do you? Oh, I so hope not!" {92914} The small fairy zips back and forth, hesitantly. "Oooo, if only I could believe you! Maybe you here to kill the fairy queen! That would be bad." {92915} "Ooohhh," the fairy cries, flittering about, "the fairy queen told me I was supposed to look out for new people like you, and here you are!" {92916} "But I forget what I was supposed to do when I see you! How awful! How terrible! I don't like Undermountain! It is dark and scary and gloomy!" {92917} "Eeek! You do work for the ogre, you do!!" {92918} "You want me to leave? But... what if that isn't what the fairy queen wanted me to do?" {92919} The fairy wavers for a moment, then apparently comes to a decision. "I'll go ask the fairy queen what I'm to do, then! That's it! That's what I'll do!" Without another word, she flies off. {92920} [Failure] "No you don't! I... I would have seen you! That's right! I would have seen you! Why would you say such a thing?!" {92921} [Success] "You do?" She bobs uncertainly. "But I've never seen you before. But if you say you do..." {92922} The fairy flutters about excitedly. "Okay, I will go! But you must remember to watch for the ogre mage and his minions! They will destroy us all unless we fight them!" {92923} "Okay!" She starts to dart away, but suddenly stops. "Wait! If... if you work for the fairy queen, how do you not know where she is?" {92924} Suddenly horror registers on her tiny face. "No, no! This is not good! You *do* work for the ogre mage, you do! You will try to hurt me!!" {92925} The fairy settles on a nearby stone. "You have questions? What sorts of questions? Are they hard questions?" {92926} [Success] The fairy settles on a nearby stone. "You have questions? What sorts of questions? Are they hard questions?" {92927} [Failure] "I can answer questions, if they are not hard... but wait! No, no! The fairy queen would not want me telling things to someone who works for the ogre mage!" {92928} She zips about with sudden fear and excitement. "And you *do* work for the ogre mage, don't you?! Oh, the fairy queen will be so angry with me, so angry! I've got to get away before you hurt me!!" {92929} [Success] The fairy settles on a nearby stone. "You have questions? What sorts of questions? Are they hard questions?" {92930} "Because he wants to rule this level. He will kill the fairy queen and anyone who tries to stop him. Plus he is very mean and smelly, or so the fairy queen says." {92931} "Fighting was never allowed before, but now it is and there is fighting all the time. I wish things went back to how they were." {92932} She shrugs. "I don't know. That is what everyone says. There was a time when fighting was stopped, but not anymore." {92933} The fairy looks at you quizzically. "How do you not know of her? She has gathered all of us together to fight against the ogre and his smelly minions." {92934} "Why we must fight now and never before, I do not know, but the fairy queen says it must be so." {92935} "A group of what?" She thinks for a moment and then shakes her head. "I haven't seen anyone. But I just came here not long before you arrived." {92936} The fairy ponders for a long moment. "The fairy queen and the ogre mage started fighting. They never did that before." {92937} "I don't know. The fairy queen says the ogre wants to rule everything, but she won't let him." {92938} "I was brought here by magic. All of us who come to Undermountain were, and we can never leave. Is that not how you come here?" {92939} "You are very strange. I do not think I have seen a creature like you before." {92940} The fairy bobs up and down, pleased. "Good luck to you, then, strange creature! Don't let the smelly ogre hurt you!" {92941} "Okay!" {92942} She shrugs. "I don't know. The fairy queen says that none of us can leave, and none of the teleporters work for us, either." {92943} "There are places all over Undermountain that bring you from one place to the other. They do not work for us. Lately other things have been coming through them, however." {92944} "Terrible things! Things with many eyes and evil things with dark skin. They kill you if they see you, so we all avoid them." {92945} "I do not know why they come. And they always go. The fairy queen said they come from somewhere else in Undermountain, but I do not know where." {92946} "No. But the fairy queen might." {92947} The fairy shrugs. "I mean the fairy queen and the ogre mage and all the monsters who come here." {92948} "It changes all the time. Or it used to. Now we have fairies like me and harpies and other smaller things that help the fairy queen." {92949} "The ogre mage, he has goblins and trolls and big nasty creatures. They are very mean and smelly." {92950} "I've never met anyone who didn't come here by magic. Does that mean you can leave, as well? How wonderful that must be!" {92951} "Then I would fly away!" The fairy zips away briefly and then flies back, nervous. "But... you not look like monster. You not want to kill fairy queen, do you?" {92952} The fairy flies around you nervously. "I talk about the big, mean ogre mage! He tries to kill the fairy queen! He tries to rule everything! How you not know that?" {92953} The fairy bobs hesitantly. "This? This only be one very, very small part of Undermountain. Undermountain goes very, very deep down into the ground!" {92954} "My name is , and I don't work for anyone." {92955} "Then let me put you out of your misery." [Kill her.] {92956} "Just leave me alone. I don't need any annoyances flying about." {92957} "You had your chance to leave. Now I swat you!" [Kill her.] {92958} "I don't care what the fairy queen wants. Just go." {92959} "How about you take me to the fairy queen, then?" {92960} [Persuade] "Fine, if you want to stay, how about you answer some questions?" {92961} [Bluff - Lie] "But I work for the fairy queen, too!" {92962} "Now run along and leave me be." {92963} "Now Take me to the fairy queen." {92964} "Now answer my questions." {92965} [Intimidate] "Stand still and answer my questions! You're not making any sense!" {92966} [Persuade] "Calm down. I just want to ask a few questions." {92967} "Never mind. just leave me alone." {92968} "Why are you frightened of this ogre?" {92969} "What do you mean 'fighting was not allowed'?" {92970} "Tell me what you know about this fairy queen." {92971} "Did you see a group of adventurers come running through here?" {92972} "Has anything changed in Undermountain recently?" {92973} "Why did they start fighting?" {92974} "Tell me what you know about Undermountain." {92975} "I'm through with questions." {92976} "I can't afford having you tell anyone about me. Sorry." [Kill her.] {92977} "Thank you. You've been very helpful." {92978} "Just begone and leave me alone." {92979} "Let me ask something else." {92980} "Why is it you can't leave?" {92981} "The teleporters?" {92982} "Other things, what sorts of things?" {92983} "Do you know who made the magic that brought you here?" {92984} "When you say 'all of us', what do you mean?" {92985} "And what sorts of monsters are those?" {92986} "Not by magic, no." {92987} "And if I did work for the ogre? What would you do?" {92988} "What ogre are you talking about?" {92989} "This is Undermountain? All of this?" {92990} The guard wrinkles his forehead in concentration as he recognizes you. "You back. What you want?" {92991} "That be me shield! Oh, you good, good ! You be best person in world!" {92992} "If only me had gold for me get arm fixed. But me doesn't. Me only has 50 gold, which means maybe in couple of years." {92993} "Unless you takes me 50 gold for find shield. That be all me gots left, but you deserving it." {92994} Oh, you be the kindest me ever meet. {92995} Maybe someday me can pay you back. Can me warn you 'bout something? {92996} Okay. Guess you knows what you doing. {92997} Me hear things and one time me hear 'bout Skullport. Maybe if you goes there, you find Frauzetaulen. {92998} If him alive, maybe him help you. Him be tough wizard, help me party once. Told us him lives in Skullport. {92999} You go see him if you goes down there. Now me gots to guard door. Goodbye. {93000} Oh, you be the kindest me ever meet. {93001} Maybe someday me can pay you back. Can me warn you 'bout something? {93002} Okay. Guess you knows what you doing. {93003} Me hear things and one time me hear 'bout Skullport. Maybe if you goes there, you find Frauzetaulen. {93004} If him alive, maybe him help you. Him be tough wizard, help me party once. Told us him lives in Skullport. {93005} You go see him if you goes down there. Now me gots to guard door. Goodbye. {93006} Thank you. That be good. {93007} Now just one more year. One more year. {93008} Thank you. That be good. {93009} Now just one more year. One more year. {93010} Okay. Me understand. Maybe me get arm back someday. {93011} Okay. Me understand. Maybe me get arm back someday. {93012} This huge, one handed half orc stares at you with a grimace, trying to decide if he recognizes you or not. "You no allowed out. There be ban on streets." {93013} He nods and looks away at the other customers. {93014} He frowns at you. "Me no like to say. It bad story." {93015} [Failed] "You think you threaten me? Me no be scared of you! Now go away." {93016} [Successful] "You be funny ! Me likes you, tough ." {93017} [Successful] "That be big lie! Me never be coward. Me just about die!" {93018} [Failed] "You just want make fun of me, like others do. Go away. Me no want to talk to you." {93019} [Successful] "Me have few friends. Guess me would like to have new friend." {93020} "Me lost all me friends when me lose me arm. We was most liked group for go into Undermountain." {93021} "We go real deep and make lots of gold, which me spend real fast. Then one day we meet girl." {93022} "Me trying. You be patient. It no long story." {93023} "She pretty lady, tell us she help us find treasure if we fetch her cape. We think that good deal." {93024} "So we go where she tell us, but it be trap. She is vampire and she work with slaads in dungeon. Them jump us and kill mage quick." {93025} "Her get our cleric from behind and tear him throat out." {93026} "That come next. Just wait." {93027} "I killed many slaads, but see me friends all die one by one." {93028} "When sweet Orah, me thief, get caught by vampire and her back get broke, me go berserk." {93029} "Me not remember what happen, but slaads and vampire be gone and me arm and shield too. Me find me way out and here me be." {93030} "Me lost all me had. Money, arm, magic shield, friends. Life not that special now." {93031} "Durnan feel sorry for Grayban. Him hire me as guard. He is good boss." {93032} "Me better keep working. You should go now. You want to go out door?" {93033} "You be good listener. Maybe we be friends." {93034} His eyes narrow in thought. "Me not remember boss say you go out." {93035} [Failed] "That no be reason. Boss say nobody allowed on streets. Not even friend." {93036} [Successful] "Well, me guess that be all right then. Boss goes out sometimes too." {93037} [Successful] "Oh, you no tell boss that. Him trust me and be nice to me." {93038} [Failed] His face darkens with anger. "Me no forget! You no try to fool Grayban!" {93039} "Now go away. Me no let you leave." {93040} [Successful] Oh, thank you. You be nice . Me do sometimes forget stuff. {93041} "You be careful if you go out. There be bad stuff out there. Many streets closed, shops closed, and sometimes looters." {93042} He unlocks the door, then slips the key back inside his shirt. He gives you a big, toothy grin and waves goodbye. {93043} This huge, one handed half orc stares at you with a grimace. "Boss call you for to go down and help him. You go now." {93044} This huge, one handed half orc stares at you with a grimace. "Boss want speak. Him want no one leave. You stay. You listen." {93045} Me find shield. You name be on it. {93046} I found this shield with your name on it. {93047} You takes me 50 gold and gets you arm back. {93048} No thanks. {93049} Sure. {93050} Here, take this 50 gold and get your arm back. {93051} No thanks. {93052} Sure. {93053} No, you keeps you gold. You needs it. {93054} No, you keep your gold. You need it. {93055} Me take you gold. {93056} I'll be taking the gold. {93057} "Goodbye." {93058} "What happen to you arm." {93059} "What happened to your arm? {93060} [Intimidate] "Tell me what happen or maybe you lose other arm." {93061} [Intimidate] "Tell me what happened or maybe you'll lose that other arm." {93062} [Bluff] "Me hear customer say you lose it 'cause you be coward." {93063} [Bluff] "I heard some customers say you lost it because you're a coward." {93064} [Persuade] "Me want be you friend. Please tell me." {93065} [Persuade] "I'd like to be your friend. Please tell me." {93066} "Me no need you life story. Hurry up." {93067} "I don't need your life story. Hurry up." {93068} "What girl that be?" {93069} "What girl is that?" {93070} "That still no tell me where you arm go." {93071} "That still doesn't tell me how you lost your arm." {93072} "Go on." {93073} "At least you survive." {93074} "At least you survived." {93075} "So how you end up here?" {93076} "So how did you end up working here?" {93077} "Me think me no allowed." {93078} "I thought I wasn't allowed." {93079} "Yes, please." {93080} "Me allowed to leave." {93081} "I'm allowed to leave." {93082} [Persuade] "Durnan be me friend; him no mind." {93083} [Persuade] "Durnan's my friend; he won't mind." {93084} [Intimidate] "You let me out, or me tell Durnan you forget what him tell you 'bout me." {93085} [Intimidate] "You let me out, or I'll tell Durnan you forgot his instructions." {93086} [Bluff] "You forget. No worry, me no tell nobody you forget." {93087} [Bluff] "You must have forgotten. Don't worry, I won't tell anybody you forgot." {93088} An emaciated goblin slinks out from the shadows. He approaches you warily, ready to flee at the first hint of danger. {93089} "No, no, no! Please, I beg, I beg! Spare me, spare this worthless creature! Grovel's not strong like the ogres, or quick like the fairies. But I'm ever so smart... let me help you. Please." {93090} "You'll have to catch me first!" {93091} "Yes, that's good. Good, good, good. Everyone else down here is mad, fighting and killing. But not you. No, no, no." {93092} "Maybe you want to talk, yes? Talking is what I'm good at. Not fighting, not magic, but information is what Grovel's good at. You have questions, Grovel will help you. Better than fighting, yes?" {93093} "Wait, wait, wait. Grovel wants out of the dungeon. Too much fighting, too much killing. You can help, yes? Maybe? Yes? You can help Grovel escape." {93094} "No! No, no, no! They'll find Grovel! They'll punish him! Kill him, even! Grovel has to hide. Can't let them find me!" {93095} "Yes, yes, yes! Pull Grovel up the well. Send me where it's safe. Away from here. Please. Thank you. Hurry." {93096} You give a tug on the chain and Grovel is hoisted up the well. Hopefully Durnan gives him a chance to explain that you sent him before anyone does something rash. {93097} "Yes. Good, good, good. Grovel very busy here. Clean and tidy, tidy and clean. That's good. Very good. Yes, yes, yes." {93098} "Yes, ogres to the north, fairies to the south. Armies of the Ogre mage and the Fairy Queen, fighting for control. Both think they should be the one in charge now that Halaster's gone." {93099} "Undermountain's always changing. Halaster doesn't leave it the same for long. Walls shift, doors move. Brings monsters in, pops monsters out. He's mad. Mad, mad, mad. Always playing games." {93100} "But Grovel knows to be careful. Watch for traps. Play nice with others, stay out of the way, stay small and hidden. Not so bad, before. But now Halaster's gone, and things are bad. Very bad." {93101} "Halaster's gone. Don't know where, no, no, no. But he's gone, yes, yes, yes. That's why the creatures in Undermountain are fighting. Halaster made us play nice, but now he's gone." {93102} "Now everyone is free to fight and kill - stupid creatures. But with no Halaster to keep us here, we are free to escape, if we survive. Like Grovel, yes?" {93103} "Grovel doesn't know much else. Only that Halaster is gone, and Undermountain is more dangerous than ever. Oh, yes. Yes, yes, yes. Everyone fighting for power, fighting for control, fighting to escape." {93104} "I'm Grovel... nobody important. Not now. Grovel used to be advisor to King Bloodtooth, long ago. Back before Grovel came to Undermountain." {93105} "We come like all the others... Halaster brought us. Nobody knows why. No, no, no. One second King Bloodtooth sitting on his throne, then poof... we all here in Undermountain. The whole tribe." {93106} "Halaster does things like that. Crazy in the head, yes? Oh yes, yes, yes. But we not know that back then. Grovel only learned that stuff later." {93107} "Bloodtooth says we should fight our way out, and tribe agrees. They not smart like Grovel. Grovel knows you don't fight other creatures in Undermountain. You don't make Halaster mad." {93108} "But Bloodtooth never listens. They try to fight their way out, and now only Grovel is left. Goblins in Undermountain are nothing but food for the others - even Bloodtooth. Yes, yes, yes." {93109} "But Grovel's still alive. Not strong, but smart. Hide. Watch. Wait for a chance, yes? Maybe. With Halaster gone, maybe now is a good time to escape, yes?" {93110} He glances up and gives you a lop-sided grin. "Hello, hello, hello. Grovel's very busy, but never too busy for you, . You need something, maybe? Yes, yes, yes?" {93111} "Questions? Questions about Undermountain, yes? Where fairies and ogres tear each others throats? Grovel knows about Undermountain. Yes, yes, yes." {93112} "? Good. Maybe you can shed some light on this. I was standing watch at the well when I got the signal to pull you up. You can imagine my surprise when I saw this... this goblin." {93113} "At first I thought it was another invasion, but he started begging and pleading for his life, so I didn't have the heart to kill him. One unarmed goblin isn't much of a threat, after all." {93114} "He claims you sent him to us, . Is this true?" {93115} "I thought as much. Take this goblin away to the prisons. He probably has information about Undermountain we can use. The interrogators will know how to get it out of him." {93116} Grovel lets out a shriek and races for the well. "No, no, no! Not torture! Grovel won't go to prison!" {93117} "What did you expect me to do with him, ? Turn him loose? He may be harmless to you, but he could still cause a lot of trouble for the average person on the street." {93118} "And even if he means no harm, people aren't going to take to his kind. Not with things the way they are. Wherever he goes, people are either going to try and hunt him down." {93119} "Looks like we don't have any other choice but to take him to the city prisons, then. Let them deal with him." {93120} The goblin lets out a nervous yelp. "Wait, wait, wait. Grovel has better idea. Why not let him work here, yes? I not cause trouble - not with so many guards and swords around." {93121} Durnan scratches his chin. "I don't know. What do you think, ? Can I trust him?" {93122} "Yes, yes, yes. Grovel works hard, follows instructions. You'll see. Grovel makes you very happy. Just say the word, and Grovel jumps to action." {93123} "Well, with so many people crammed into the inn, it's hard to keep things clean. I guess I could use someone to tidy up a bit. But no funny business, goblin: I'm keeping an eye on you!" {93124} "Thank you, thank you. Yes, yes, yes. Grovel gets started right away. Spic and span, clean as a clean can be. You see." {93125} Durnan shakes his head as the goblin earnestly begins picking up small bits of dust from the floor. "Don't worry, I'll keep an eye on him to make sure he doesn't get into any mischief." {93126} "Time to die, goblin!" {93127} "Sorry, it's killin' time! {93128} "I might let you live... if you can give me useful information." {93129} "I serve only myself." {93130} "I work for the city of Waterdeep!" {93131} "Enough yapping. I'm in the mood for a goblin-ka-bob!" {93132} "I'll be going now." {93133} "The only escape from here is death - and I'll be happy to help!" {93134} "Forget it. You can stay in here and rot for all I care." {93135} "I suppose I could get Durnan to pull you up the well." {93136} "Tell Durnan sent you up." Pull the chain. {93137} "You mentioned ogres and fairies?" {93138} "What do you know about Undermountain?" {93139} "Halaster's gone? What do you mean?" {93140} "Who are you?" {93141} "How did you come to Undermountain?" {93142} "What happened to the rest of your tribe?" {93143} "What are you talking about?" {93144} "I want to ask you some questions." {93145} "I sent him up here so you could capture and interrogate him." {93146} "I've never seen this creature before in my life." {93147} "Yes. He wanted to escape Undermountain. I think he's harmless." {93148} "Just send him to the prisons. That should solve all our problems." {93149} "I guess I never thought of that." {93150} "Open your eyes, Durnan! He's obviously a spy!" {93151} "I don't think he's any threat. Might as well put him to work." {93152} [Insight] "Put him to work at your inn so you can keep an eye on him." {93153} Do you wish to descend into the black depths of the well? {93154} No. {93155} Yes. {93156} The elven cleric brushes herself off slowly, rubbing her head. She seems a little confused as she casts about, looking for something to help her get her bearings. {93157} Her eyes grow wide in surprise at your sharp words. After a second she composes herself and says coldly, "I see. Very well, ask your questions and I will do my best to answer them." {93158} Linu studies you for a few seconds before her face lights up in recognition."You're , aren't you dear? The one Durnan was waiting for. I'm Linu La'neral, priestess of Sehanine Moonbow." {93159} Linu's face furls in concentration as she struggles to recover her faded memories. "Yes, of course. You're , aren't you dear? The one Durnan was waiting for." {93160} "Now I remember ... there was a beholder. We chased it from the tavern and then... then we were ambushed by drow! Sharwyn went down, Daelan charged off in one direction and Tomi and I ran in the other!" {93161} "Tomi and I managed to escape the ambush, but in our escape we lost our bearings. We were trying to find our way back out when we stumbled across these slaves. At least, we thought they were slaves." {93162} "They asked us for help, so Tomi went off to spy on a nearby drow encampment and I stayed here to protect them. Of course, as soon as my back was turned they revealed what they really were." {93163} "I tried to call on the power of Sehanine to protect me from those shape-shifting Rakshasa but there were too many of them and they were too fast. I remember... I remember dying." {93164} "You raised me, didn't you, dear? Thank you. I know those words don't count for much, but I sincerely mean it: thank you." {93165} "I imagine there are more than a few people who will have need of my healing powers back at the inn. Don't worry, dear, I'm confident I can make it back there on my own." {93166} "Goodbye, and good luck. Everyone is counting on you now, dear." {93167} "Are you certain that's what you want, dear? I have something of a reputation for being accident prone. Sometimes unfortunate things happen to those around me." {93168} Linu's face lights up with a beaming smile. "Yes, I imagine my skills could come in handy in a place like this. Lead on, dear, and I'll be happy to follow." {93169} She looks at your companions. "It would appear you have more than enough help as it is, dear. And I imagine people back at Durnan's inn have need of my healing abilities." {93170} "Well, it's obvious I'm not going to make it on my own if I stay down here. I suppose I should go back to Durnan's inn, at least for now." {93171} "What?? Why would you bring me back to life only to kill me again? What was the point?" {93172} She gives you long stare, then simply shakes her head. "You have a very unusual sense of humor, ." {93173} "May Sehanine Moonbow protect me!" {93174} "I've given you my thanks already, and I don't have anything else. But really, that should be more than enough. A good deed is its own reward, after all." {93175} "There's not much I can tell you that you probably don't already know, dear. Obviously, the slaves weren't really slaves at all. If I had known that I wouldn't have been in the state you found me in." {93176} "There is one thing that might be useful. They mentioned an encampment of drow to the south. Tomi went off to scout it out. As soon as he was gone, the Rakshasa attacked me." {93177} "I don't know much else, unfortunately. When you're dead you tend to miss out on a lot." {93178} "It wouldn't have helped a bit. I tried to warn you about them slaves, but you wouldn't listen to me. Instead, you sent me off to meet an untimely end at the hands of them drow!" {93179} "Yes, and now we're both alive and well, aren't we? So really, dear, I don't understand what you're complaining about." {93180} "I don't know what happened to Daelan or Sharwyn after the ambush. Tomi, however, was going off to investigate the drow encampment. I do hope nothing terrible has happened to him." {93181} "He was going to look for a magical stone to help the slaves escape this place. I mean the Rakshasa. I mean, the slaves who were really Rakshasa. Oh, you know what I mean, don't you, dear?" {93182} "We were led to believe that the drow had a djinni bottle, and that inside the bottle was a stone that would allow the owner to use the portal in the other room to return to Waterdeep." {93183} "Of course, as soon as Tomi was gone the Rakshasa unleashed their little surprise on me and... well, you know the rest." {93184} "Why are you asking her? She's been stuck inside a sarcophagus. She wouldn't know about anything that happened to them since the ambush!" {93185} "Hopefully they've made it back to Durnan's inn. That's where they'll go, if they're able." {93186} "The Rakshasa must have tried to hide me in there so they could continue their ruse. I can't believe I actually thought they were slaves and wanted to help them!" {93187} "I told you there was something off about them, didn't I? But you wouldn't listen to old Tomi, oh no! You just kept going on and on about helping people and protecting the weak." {93188} "Guess it just goes to prove what I always say: no good deed goes unpunished." {93189} "What a horrible thing to say! I'm not about to let one mistake change what I believe in, Tomi. I will still do everything I can to help those in need. I'll just have to be more careful in the future." {93190} "I see the Rakshasa are all dead now. Good. They were creatures of pure evil, and their very existence was an affront to everything I stand for. I suppose I should thank you for that, too, dear." {93191} Linu recoils as if she's been slapped. "I understand that this is a difficult situation, and we're all feeling more than a little stress. But there's no need to speak to me like that." {93192} "I accept your apology, dear. But I think the last thing we need right now is to be throwing harsh words at each other." {93193} "I don't know why you're speaking to me like this, but I won't stand for it!" {93194} Linu begins to walk off, but snags her heel on a stone causing her to take a tumble. With all the dignity she can muster, she rises to her feet again and marches off without a backward glance. {93195} "Just give her a sec. Comin' back from the dead's a bit like waking up after a long night at yer favorite tavern. The heads a bit groggy, and you aren't sure where you are or who yer with." {93196} "I remember this one time I had a bit too much of the liquid pleasure, and I woke up to find this ogre-looking gal lyin' beside me, snoring fierce enough like to scare a dragon." {93197} "I woulda' made my escape right quick, but me hands were lashed to the bedpost. Not rightly sure how that happened. Anyway, I figure I may as well make the best of a bad situation, so I..." {93198} "That's quite enough, Tomi dear. My memory is coming back to me now, and I don't think I need to hear this particular story of your exploits." {93199} "Linu it's me - Sharwyn. Do you know where you are?" {93200} "Sharwyn? Yes... Sharwyn. I remember you, dear. It's... it's starting to come back to me now. The battle at Durnan's inn... I remember." {93201} "You seem to be doing much better than when I last saw you, dear. It's good to know you're safe and sound." {93202} "It's only thanks to here. found me and raised me from the dead, just like we did with you. What happened to you, Linu?" {93203} "Everything's still a bit hazy. Let me see... I remember you getting hit by an arrow and going down. And I remember Daelan let out a war cry and raced off down the corridor without a second thought." {93204} "Linu, are you okay? It's me, Daelan." {93205} "Daelan? Yes... Daelan. I remember now. We were... we were all chasing after that beholder when we were ambushed! It's good to see you safe and sound, dear." {93206} "Only because of . found my body and raised me, just like you. What happened to you, Linu?" {93207} "Everything's still a bit hazy. Let me see... I remember Sharwyn was hit by an arrow and went down, and you let out a war cry and raced off down the corridor without a second thought." {93208} "And then Tomi scampered off in the opposite direction. An army of Drow appeared out of nowhere, and I knew I had no chance against them alone. So I ran after Tomi." {93209} "Why did you go after Tomi? Why not follow me?" {93210} "You're a mighty Uthgardt warrior, dear. Tomi's just a little guy. I figured he'd need my help more than you." {93211} "I also thought it might be a good idea to keep a watchful eye on our resident rogue. It's not that I don't trust him, but sometimes he needs a little convincing to do the right thing." {93212} "Hey, the only person I need looking out for me is a resourceful fellow known as Tomi Undergallows, get it? Tomi looks after himself, and if you ask me he does a pretty decent job of it." {93213} "I also thought it might be a good idea to keep a watchful eye on our resident rogue. It's not that I don't trust you, Tomi dear, but sometimes you need a little convincing to do the right thing." {93214} "You mean you just left me there? How very heroic of you." {93215} "I'm sorry, dear, but I wouldn't have been much good to you if I was dead myself. Besides, I always intended to come back and raise you later." {93216} "That's okay, I guess. Still, I figured you would have followed Daelan rather than pair up with a rogue." {93217} "Daelan's a mighty Uthgardt warrior, dear. Tomi's just a little guy. I figured he'd need my help more than the half-orc." {93218} Linu notices your approach, and her face lights up. As she gives you a warm wave, it's obvious she is suffering no ill effects from her trauma in the dungeon. {93219} "I'm glad to hear it. I hope you don't mind if I tell people here how well you're doing, dear. They could use some good news to lift their spirits." {93220} "I thought you'd never ask, dear! It will be a pleasure to serve at your side. And by the grace of Sehanine Moonbow, we will not fail!" {93221} "I don't know, . You seem to have plenty of help already, and I don't want to get in the way. Besides, these people here need me, too." {93222} "They're scared and hurt, and I can offer them comfort. Anyway, I know I don't have to worry about you, dear. You and your companions can look after yourselves just fine." {93223} The elven cleric watches you with guarded suspicion. It's obvious she isn't looking forward to another conversation with you. {93224} For a brief second Linu appears to be about to respond to your insult, but instead she holds her tongue and curtly turns away from you, ending the conversation. {93225} "Hmph! There was a moment after you rescued me when I thought you were both noble and heroic. I see now how wrong those assumptions were. Good to you, ." {93226} "No, , I do not. You have an evil streak in you. You aren't the first adventurer I've ever met, but you are certainly the cruelest." {93227} [Failure] Linu's face scrunches up into a sour grimace. "Normally I'm not one to hold grudges, but I cannot simply forget everything you said to me, ." {93228} "You did save my life, and I'm grateful. But I was deeply hurt by your words. I'm sorry, but I cannot forgive you. Not yet, at least. Maybe... maybe in time." {93229} [Success] Linu's face breaks into a relieved smile. "You have no idea how glad I am to hear that!" {93230} "I was hoping your words were just a reaction to the difficult situation we were in. I was shocked by those things you said to me. It's such a relief to find out you didn't mean them after all." {93231} "Yes, of course. Goodbye, . And good luck. We're all counting on you." {93232} "Quiet. I'm the one who asks the questions here!" {93233} "You were dead. I just raised you. Can you remember anything?" {93234} "I'm . I saw you in the tavern with Durnan." {93235} "You don't remember me? I spoke to your group at the tavern." {93236} "You don't remember me? We spoke at the tavern." {93237} "Then what happened?" {93238} "I'll be going now." {93239} "How about you join me?" {93240} "That's a good point. I'm probably safer without you." {93241} "I'm willing to risk it. I could use a good healer." {93242} "What are you going to do now?" {93243} "That's probably for the best." {93244} "Enough chit-chat. I think I'll just kill you now." {93245} "Just kidding. Head on back to the inn." {93246} "I just want the satisfaction of killing you myself." [Kill him.] {93247} "This is all the thanks I get for bringing you back to life?" {93248} "I guess you're right. I don't need a reward." {93249} "Not good enough. Guess I have to kill you." {93250} "Why don't you come with me, instead?" {93251} "Is there anything you can tell me about this area?" {93252} "Do you know where your other companions are?" {93253} "How did you end up stuffed inside that sarcophagus?" {93254} "You're pathetic. I should have just left you for dead." {93255} "I'm sorry. I guess this whole situation is just getting to me." {93256} "Go back to the inn and find a corner to pray in. That's the only place someone as hopeless as you can be of any use." {93257} "As well as can be expected." {93258} "I could use some help. Maybe you could join up with me?" {93259} "Get back to your prayers. You've already proved you aren't good for much else." {93260} "Yeah, nobody had to come drag my sorry carcass out of there." {93261} "You don't like me much, do you?" {93262} [Persuade] "I'm sorry about what I said to you before. I didn't mean it." {93263} "I should go." {93264} The beauty of this woman at her peak must have been something to behold, because age certainly doesn't seem to have had much effect on her. {93265} "Ah, you must be . Durnan told me you would be coming to help out our poor city. I would welcome you to my House of Pleasures, but I am sorry to tell you, we are closed for business" {93266} "That the City of Splendors should come to such a state as this is almost unthinkable. But my manners are lacking, how can this poor house of refuge assist you?" {93267} "Come back when this war is over and my people will explore the mysteries of the night with you at no cost, should you prove to be the hero I hope you are." {93268} "I will help you in any way I can. I have nothing pressing right now; other than comforting this group of refugees." {93269} "All right. I had better get back to work. I need to see if I can make room for a few more families." {93270} "I don't know who has remained open. Most stores are closed, but you might want to try Argali's Arms. She's a brave, if obnoxious woman, and she might just have dared to remain open." {93271} "I haven't seen any merchants in this part of the city, which is why it costs so much for me to get enough supplies for these people here." {93272} "No, we have our own guards and have been lucky so far. Most of the people in here have seen some of the fighting though." {93273} "These poor folk residing here have lost everything and needed somewhere to stay. I have some experience with being an orphan so I felt I had a duty." {93274} "Of course I never realized just how expensive feeding and clothing this many people could be. I do not know how they made ends meet at the Kettlesmith Orphanage." {93275} "The only thing that could help me right now is gold to buy food and clothes for these poor souls." {93276} "You cold-hearted, villainous ! Here I talk about how I can't afford to feed these helpless souls and you want to steal my gold?" {93277} "Don't be a fool. What kind of reputation in Waterdeep are you looking for. If people know you as a hero, doors of opportunity will open. Rob from the poor and you will be despised." {93278} "I am not amused. It was not a funny joke. Is there anything else you need?" {93279} "All I have is the 30 gold I was going to use to buy food for the innocents. Take and be gone with you. Darken my door no more." {93280} [Sigh] "That's all right. I really didn't expect anything. Is there anything else I can do for you?" {93281} "Dear me, but you are a sweet . With that kind of assistance I can probably accept a few more innocents into my refuge." {93282} "We shall remember your name in Waterdeep, so long as I have breath to tell people of your generosity. Oh, and if you get in to see Argali ask about her special equipment." {93283} "And if she shows you an emerald, remember that it is seriously flawed. Is there anything else I can do for you?" {93284} "That is awfully kind of you, . I hope someday you will return and I can pay you back in kind. Perhaps a night of pleasures on the house." {93285} "Or just some gentle conversation and good food, if that is more to your liking. Oh, I should tell you, if Argali's Arms is open, you should ask Argali if she has any special equipment." {93286} "I know she sometimes has something extra hidden from her regular inventory. Is there anything else I can do for you?" {93287} "I guess anything helps. Thanks. I'll have to see if other adventurers have something to give." {93288} "That was one of the better places I lived, yes. My first adopted family worked me hard and nearly starved me to death." {93289} "Then a guard caught my 'father' in a slave trade and I returned to the orphanage. I was so skinny and sickly looking that no one else wanted to adopt me." {93290} "Life wasn't so bad at the orphanage, once I was old enough to trade favors with the staff. A little sexual offer can take you far, if you learn how to use it properly." {93291} "That is a brusque way to put it, but suppose it's an apt description." {93292} "With the extra food and clothes I earned, I was able to fix myself up and find a career that has been as fulfilling as as I ever dreamed." {93293} "There was nowhere for a young girl to go that was not worse than what I was experiencing. The streets are not safe for a lonely girl." {93294} "I did indeed. With the extra food and clothes I earned, I was able to fix myself up and find a career that has been as fulfilling as anything else I have experienced." {93295} "I was as old as many girls are when they get married. What would you have done? Asked the temples for help? Prayed for deliverance?" {93296} "Do you not think I tried that? The temples sent me right back to the orphanage and told the headmaster to keep a better leash on his pets. And the gods? They must not have been listening." {93297} "I used what I had to survive. These refugees: they will get better treatment from me. If I can afford it, they shall stay here in safety until the war is over." {93298} "Come back when this war is over and my people will explore the mysteries of the night with you at no cost, should you prove to be the hero I hope you are." {93299} "I will do my best to help you." {93300} "I am Mother Salinka, usually the madam of this house, now patroness of the displaced. I fear that if you came to explore the mysteries of the night, you are sadly out of luck." {93301} "My most skilled people have either fled the city or are helping me here. When the war is over, we shall return to business as usual. Is there anything else I can assist you with?" {93302} "You even have the look of one I might have explored the mysteries with in person, but that will have to wait. Is there anything else I can assist you with?" {93303} You see Mother Salinka eyeing one of the orphaned children with a sad, caring look. {93304} "I see you have returned. How may I help you?" {93305} Mother Salinka's eyes flash with anger. "I said I never wanted to speak to you again and I meant it." {93306} "Goodbye." {93307} "Me asks you questions?" {93308} "May I ask you some questions?" {93309} "Me not have more questions." {93310} "I don't have any more questions." {93311} "You know where me get equipment?" {93312} "Do you know where I could get some equipment?" {93313} "You get attack in here?' {93314} "Have you been attacked in here?" {93315} "Why all these people be here?" {93316} "Why are all these people in here?" {93317} "Could me help you, maybe?" {93318} "Could I help you somehow?" {93319} "Gold help me too. You give me gold or goodbye widows and orphans." {93320} "Gold would help me as well. You don't want anything to happen to these poor widows and orphans?" {93321} "It only a joke. Calm yourself." {93322} "It was only a joke. Relax." {93323} "Me no care. Give me you gold." {93324} "I don't care. Give me your gold." {93325} "Me guess me no help you then." {93326} "I guess I can't help you then." {93327} "Me could spare 200 gold." {93328} "I could spare 200 gold." {93329} "100 gold help you?" {93330} "How about 100 gold?" {93331} "10 gold help?" {93332} "Would 10 gold help." {93333} "That where you grow up?" {93334} "That was were you grew up?" {93335} "Ha! Me guess you find calling in life at young age." {93336} "Ha! I guess you found your calling in life early." {93337} "Why you no run away?" {93338} "Why didn't you just run away?" {93339} "Me guess you do what you must to live." {93340} "I guess you do what you have to, to survive." {93341} "That be awful. How you do bad thing like that?" {93342} "That is horrible! How could you do such things?" {93343} "Goodbye." {93344} "Me gots more questions." {93345} "I have some more questions." {93346} "Who you be?" {93347} "Who are you?" {93348} "Me want help you with widows and orphans." {93349} "I would like to help you with the widows and orphans." {93350} A quiet voice whispers, "Pssst. Hey you. Give me a gold piece." It seems to be coming from the pedestal itself. {93351} "I wouldn't listen to him, if I were you." {93352} "Blast! That's so unfair!" {93353} "I'm just experimenting with something. You just should ignore the pedestal." {93354} "Ignore him. I've got something special to show you." {93355} The gold piece flies up from the pedestal and catches you in the side of the head, leaving a nasty welt. {93356} "I told you so. I'm studying a bit of the dirt from one of the streets here in Waterdeep that is cursed. And the pedestal has a wicked sense of humor." {93357} "Hee hee hee." {93358} "Many years ago, one of the Lords of Waterdeep turned evil and betrayed his fellow lords. He killed three of them before his true colors were revealed." {93359} "At that time, there was a head lord, a very powerful mage. The two of them had a spectacular mage duel that raged right across the breadth of old Waterdeep." {93360} "In the end, the good lord won, and he cursed the ground where the evil lord fell, saying that none should put a stone to commemorate the evil mage." {93361} "Yes, indeed. Anyone who places non-living materials larger than a tiny pebble upon the dirt, finds the object flung back up at his head." {93362} "Anyone who places non-living materials larger than a tiny pebble upon the dirt, finds the object flung back up at his head." {93363} "I am experimenting with this dirt to see if it could somehow be mixed in with metal to create magical armor." {93364} "Unfortunately, the dirt seems to keep the metal from becoming attached and the whole process simply doesn't work." {93365} "That's 'cause you're a lousy mage!" {93366} "One of these days I'm going to get rid of that pedestal. Ah well, I'd better get back to work." {93367} "Goodbye, . And watch out for that pedestal." {93368} "Too many magical experiments using the same pedestal caused it to somehow gain a mind of its own." {93369} "It's a very crude and annoying mind, but what can you do? It's all part of the curse." {93370} [Leave the pedestal alone.] {93371} "Why not?" {93372} [Ignore Sobrey and put a gold piece on the pedestal.] {93373} [Leave the pedestal alone.] {93374} "Tell me about this curse." {93375} "And this dirt is from there?" {93376} "Go on." {93377} "The pedestal has a sense of humor?" {93378} "No time to chat now. We have to save Halaster." {93379} A shadow in the corner shifts, revealing itself to be Nathyrra, the drow you met you earlier. She looks about cautiously before fully emerging from her hiding place. {93380} "And so we meet again. You'll be pleased to know that your quest to rid Undermountain of the Valsharess's drow is nearly at its end." {93381} "The mad mage is being held just ahead, guarded by some of the Valsharess's most loyal and powerful servants. No doubt they'll attack us on sight." {93382} She sighs in exasperation. "I was hoping you would trust me by now. I'm not your enemy: the Valsharess is." {93383} She throws her head back and laughs. "Ha-ha-ha! Me? The Valsharess? You are as mad as Halaster himself! If I was going to disguise myself, why would I disguise myself as a drow?" {93384} "You want to end the threat to Undermountain, . So do I. The way to do that is to kill the drow in the next room so you can free Halaster." {93385} "Halaster is imprisoned in a magical globe powered by three energy stones. If the stones are destroyed, the mad mage will be free - and he'll likely help us dispose of any remaining drow." {93386} "You might be able to do this alone, but you'll have a better chance if I'm fighting by your side. Now let's stop talking about it, and let's go save Halaster." {93387} Nathyrra, the drow who approached you earlier, materializes from the darkness. "We meet again. Somehow I knew we would." {93388} The dark elf doesn't seem at all offended by your suspicion. In fact, she seems somewhat amused. "Still not inclined to trust me? Maybe that will change with what I have to tell you." {93389} She seems momentarily taken aback by your kind words. "Uh... thank you. It's good to see you again, too. I... I have to warn you about something." {93390} "I've been waiting for you here. I knew you'd have to come this way eventually if you wanted to free Halaster." {93391} "I've been scouting the area, and I came across a large encampment of the Valsharess's forces near here. If you take this bridge you'll be walking right into them." {93392} "As I told you earlier, I'm not your enemy. I want to help you defeat the Valsharess." {93393} She smiles. "There's more. The drow have set up a pair of ballista on top of a ridge behind their camp. If you attack them head on they'll use the ballista to smash you to bits." {93394} "But there's a way you can sneak past the camp and get to the ballista unseen. Then you can use their own weapons against the rest of the camp, and rain death down on them from above!" {93395} "Just follow the narrow corridor to the north. It seems to lead to a dead end, but there is actually a secret passage that will take you right to the ballista." {93396} She shrugs. "Do as you will. Attack them head on and be smashed by the ballista, or use the passage to the north and beat them at their own game. The choice is yours." {93397} "I have to go now, ... unless there is something else?" {93398} A single drow female steps out from the shadows, her hands held up to show they are empty. She approaches you cautiously. "Hold your weapons. I mean you no harm." {93399} "I understand your suspicion, but not all the drow are after your blood. Just listen to what I have to say, and it will all become clear." {93400} She relaxes slightly; obviously she was as wary about this encounter as you were. "My name is Nathyrra. You're the one they call , aren't you?" {93401} She smiles slightly. "I'm afraid your reputation precedes you, . I know who you are. You've become something of a legend among my people." {93402} She smiles slightly. "Your reputation precedes you, . I know who you are. You're something of a legend among my people." {93403} She furrows her brow, carefully considering her next words. "Although I am a drow, I am not allied with those who are attacking Waterdeep. Me and my people are different. We are... rebels." {93404} She frowns. "My people are drow, but they are not like the ones who have invaded Undermountain and attack the surface. We are different. We are... rebels." {93405} "We want to help you, . We want to help you free Halaster so you can stop the forces of the Valsharess from attacking Waterdeep." {93406} "The Valsharess is the ruler of House Kilath, a faction from the drow that has recently risen to prominence. The drow invading Waterdeep serve the Valsharess and her house." {93407} "Her forces captured Halaster, giving them free access through Undermountain and allowing them to strike at the very heart of Waterdeep." {93408} "But not all the drow follow the Valsharess. There are some of us who oppose her, and will do whatever we can to break her power." {93409} She nods. "I can't blame you. The drow have a reputation for treachery, you would be foolish to blindly trust me. If it helps, you should know that I don't fully trust you yet, either." {93410} "We weren't even certain we should even approach you, but in the end we thought you should know that there are others who want to see the attacks on Waterdeep ended." {93411} "At this point, I'm only here to provide you information, . Nothing more." {93412} "Goodbye, . And good luck. Maybe we'll meet again, sometime." With those words, Nathyrra disappears back into the shadows. {93413} "Before you go, there is some information you might find useful. To the southwest several drow overseers have captured a formian queen and enslaved her colony." {93414} "They are forcing the formians to dig through Undermountain itself, making it easier for the drow to move about the dungeon. If you free the queen, the colony will be in your debt." {93415} "The formians could help you against the drow here in Undermountain, and you would be wise to seek out whatever allies you can." {93416} The drow shrugs. "Seeking the aid of the formians is your choice. I am only telling you this as a show of good faith. Whether you use the information is up to you." {93417} "The formians were working to the southwest of here. The drow have several guards watching over them, so be careful if you go back there." {93418} "The formians are a strange race of beings... not unexpected here in Undermountain. They resemble giant ants, but they are highly intelligent. At least, the queen is." {93419} "The drow have enslaved the entire colony by capturing the queen. If you save her, the entire colony will be in your debt." {93420} "Maybe not. But now at least you know the name of the enemy you face. Without our help you you might never have learned that the Valsharess was behind this." {93421} "Ask your questions and I'll do my best to answer them." {93422} "We're a group of rebels and outcasts. Some of us chose to leave the evil of drow society willingly, others were driven away or banished by misfortune and circumstance." {93423} "I... I don't think I should say anymore. Not yet. In any case, you should focus on rescuing Halaster. Once free, he'll drive the Valsharess's army out of Undermountain and back into the Underdark." {93424} "We don't know much about her. She is the matron mother of House Kilath. They were once a weak house, beneath the notice of the more powerful factions." {93425} "No one paid any attention to plots of house Kilath. Maybe that's why they were able to rise to power so quickly. They went from nothing to the most powerful family in the city within weeks." {93426} "The Valsharess recruited the most powerful agents from the other houses to form the Red Sisters, a squad of assassins she uses to maintain her control over those who have now sworn allegiance to her." {93427} "To conquer it, of course. The drow houses hate those who dwell on the surface, the matron mothers would like nothing better than to see the cities above razed and their citizens enslaved." {93428} "In the past Halaster's presence in Undermountain kept Waterdeep safe from constant raids from the Underdark. Once the Valsharess imprisoned the arch-mage, however, that protection was gone." {93429} Nathyrra nods. "The work of the Red Sisters. The Valsharess is using them to sow fear and panic, and to weaken the city by removing its most powerful defenders." {93430} "The Red Sisters are very good at what they do. Had you not caught that thief in your room, you would have woken to find a Red Sister with a blade standing over you... assuming you woke up at all." {93431} "The Valsharess must have targeted you because of your reputation. You are one of the few powerful enough to threaten her plans. That's also the reason we finally chose to approach you." {93432} "Halaster isn't far, once you get past the drow encampment. Just follow the passage to the southwest." {93433} "I've done some scouting on this level; the wizard is being held far from here. Go through the north caverns, then head to the west once you are past them." {93434} "There is a powerful drow war party guarding the wizard. If you want to free Halaster, you'll have to find some way to deal with them." {93435} She shrugs. "We don't know. It must have been some type of trap that preyed on his insanity. Or maybe she used his own arrogance to trick and ensnare him." {93436} "She's keeping him alive, that much we know. She's probably afraid of what will happen to Undermountain if Halaster dies. But she's been very careful to make sure he can't get out." {93437} "If the wizard ever breaks free, there's no way the Valsharess will be able to maintain control of Undermountain. In his own realm Halaster is a match for anyone, and he won't let himself be tricked again." {93438} She shakes her head slightly. "We want to offer you aid, , but there is only so much we are willing to do. We don't fully trust you yet, as I'm sure you don't fully trust me." {93439} "There is only so much we are willing to do, . I admit, we don't fully trust you yet - just as I'm sure you don't fully trust me." {93440} "Allies are hard to find in Undermountain, . You should take whatever help is offered. Any enemy of the Valsharess is a friend of yours... at least for now." {93441} You're back. We have to hurry and save Halaster. {93442} "Still following me? Maybe I should just kill you." {93443} "Not one step closer, foul drow!" {93444} "I think you're the Valsharess in disguise!" {93445} "It takes more than that to win my trust." {93446} "I'm sorry. I guess you've proven yourself." {93447} "You said 'us'? Are you helping in this fight?" {93448} "Back off - I'm not falling for any drow treachery!" {93449} "It's good to see you again." {93450} "How did you know where to find me?" {93451} "Why are you telling me this?" {93452} "Good. They're easier to kill when they're all together." {93453} "Thanks for the warning. I'll be careful." {93454} "Sounds like you're leading me into a trap!" {93455} "I prefer to tackle my battles head on." {93456} "Thanks for the information." {93457} "That's all. Thanks for the warning." {93458} "Is this some type of trick?" {93459} "A drow who means no harm? I doubt that!" {93460} "I'll listen. But don't try anything!" {93461} "Who are you? What do you want?" {93462} "No, I think you have me confused with someone else." {93463} "How do you know my name?" {93464} "What do you want?" {93465} "Your people? You mean the drow?" {93466} "The Valsharess? Who's that?" {93467} "I don't trust you." {93468} "I still don't trust you. Just leave me alone." {93469} "I have to go now." {93470} "This sounds like a trap." {93471} "Thanks for the information." {93472} "I don't even know what a formian is!" {93473} "That's not much help." {93474} "I guess your information could be useful." {93475} "So you'll answer some questions for me?" {93476} "Tell me more about you and your 'rebel' friends." {93477} "Tell me more about the Valsharess." {93478} "I want to ask you something else." {93479} "Why is she attacking Waterdeep?" {93480} "There have been several recent assassinations in Waterdeep." {93481} "Do you know where Halaster is being held?" {93482} "How did the Valsharess imprison Halaster?" {93483} "Would you like to join up with me?" {93484} "So how do you plan to help me?" {93485} "Why would you want to help me?" {93486} "I don't like the modern music they play in these taverns. Why can't they stick to the classics?" {93487} "I was surviving by gathering wood for the university. I hope they get it rebuilt soon." {93488} "I heard they burned the granaries. It's going to be a long, hard winter." {93489} "My poor old wife had her head split open by one of those dark dwarves." {93490} "I lost my home in the invasion. It was only a small home, but it was mine. What shall I do?" {93491} "Oh, my back hurts and I can barely see. I think I need another drink." {93492} A pretty, but quiet elf sips wine carefully from her glass before speaking, "With all that is out of balance in this age, let my hospitality welcome and comfort you." {93493} "Times of stress and war do not exempt one from good manners; you might want to keep that in mind in the future." {93494} "Times of stress and war do not exempt one from good manners; hold tight to this lesson and you shall find peace in the midst of conflict." {93495} "Times of stress and war do not exempt one from good manners; a lesson I am glad to see you understand." {93496} "My name is Parley. I am a druid out of Vaasa. And you would be , correct?" {93497} "Then so is everyone else in this tavern. Would you try to make me feel like a fool?" {93498} "Good day to you, ." {93499} "I have heard a few tales about you since I came to this part of the world. I used to dream of having tales told about me." {93500} "It was another such as yourself that convinced me to leave my homeland and enter this 'civilized' world." {93501} "But I'm sure you don't want to hear about my struggles. You must have enough of your own." {93502} "Goodbye, ." {93503} "Then I shall shoulder my burden alone." {93504} "That is very kind. It is just such a response that is the source of my problems though." {93505} "I was content to live in my forest and tend to nature, solitary, yet not lonely; until I met Aragati." {93506} "He was a half-elf who caught me meditating by a small brook. I thought he might be there to harm me, but he simply sat and stared at me for over an hour." {93507} "I see that patience is not your greatest strength. I will waste no more of your time then." {93508} "You must have thought I had some quest or job for you, but I have only a philosophical quandary, which I am sure would not interest you." {93509} "When I finally spoke, he told me that he once was a prince, but had decided to try living as one of his subjects." {93510} "Once he sampled from the variety of life, he couldn't get enough. He dedicated the rest of his life to trying something new as often as he could." {93511} "I thought about it for a long time and then decided that I needed to emerge from my retreat and sample the world. And you know what I have found?" {93512} "Then why did you ask me?" {93513} "As much as I love nature, I love the bustle of the city as well. Everyone leads a life that is as important to him or her as storing nuts is to a squirrel." {93514} "And so I find myself in a quandary. How can I reconcile my life as a druid, to a life in the city?" {93515} "I'm not looking for an answer from you. The answer must come from within me. But thank you for your time." {93516} "You must have thought I had some quest or job for you, but I have only a philosophical quandary, which obviously does not interest you." {93517} "Not everything needs an outer reward. sometimes the reward is entirely internal. I am sorry to have wasted your time." {93518} ", it has been a great pleasure talking to you. Please allow me to give you a small gift." {93519} "May your travels make you wiser and your life be rich and full. For the stretch of a day, I gift you the strength of the bull." {93520} "The balance favor you, ." {93521} "Durnan asked for your help. Some of us will stay up here in case they come from outside as well." {93522} "Good friend, may all your tender roots find purchase, that you may grow in greatness." {93523} "Look inside yourself and try to find improvements. Only then will you find contentment." {93524} "I speak to those who show they have manners, not to children who have learned none." {93525} "I heard that Durnan is going to be making an announcement soon. I hope this means I'll be able to head down into Undermountain." {93526} "No thanks. Goodbye." {93527} "What you mean?" {93528} "What do you mean?" {93529} "Thank you." {93530} "No, you be wrong." {93531} "No. You are mistaken." {93532} "Yes, how you know?" {93533} "Yes, how'd you know?" {93534} "Yes, me be ." {93535} "Yes, that is I." {93536} "Goodbye." {93537} "True. Me no want more stuff to worry 'bout." {93538} "True. I really don't want to know." {93539} "True. Me gots troubles. But me likes to hear yours anyways." {93540} "True, I have troubles; but sometimes it helps to share them." {93541} "Hurry tale and tell problem." {93542} "Hurry up and explain your problem." {93543} "Him sound strange." {93544} "That would be strange." {93545} "Me no care." {93546} "I don't care." {93547} "You hate it." {93548} "You like it?" {93549} "Me not know." {93550} "I have no idea." {93551} "That be it? Me listen to you for no reason?" {93552} "That's it? I listened to all that for no reason?" {93553} "You welcome, me thinks." {93554} "You're welcome, I guess." {93555} The woman's eyes flutter open and she looks around with a great deal of surprise and slowly dawning horror. Her face goes pale as she realizes where she is. {93556} She looks at you a bit archly and visibly bites back a response. "Ask away, then," she says curtly. {93557} The woman peers at you closely. "Of course. You were there with us during the fight. You're , the hero that Durnan was waiting for." {93558} The bard peers at you closely. "Of course. You... you're . The hero that Durnan was waiting for." {93559} "There was a fight when we chased that beholder down here... and I was hit by a poisoned arrow and killed." She nods slowly. "I remember now. Thank you for bringing me back." {93560} The bard seems slightly surprised and arches an eyebrow, studying you. "Are you serious? Most of my equipment appears to have been taken. I'm hardly in a state to be of much help to you, ." {93561} [Success] "Well, I must admit I didn't want to stop the adventure this early in Undermountain." She shrugs, grinning. "Lead on, then!" {93562} "Hmm. You needn't resort to blackmail, you know... it's not as if you need to twist my arm to get me to want to see more of Undermountain." She thinks for a moment and then shrugs. "So be it. Lead on!" {93563} She looks at your companions, grinning. "Oh, I think you've got more than enough help right now. You don't need me tagging along, I'm sure." {93564} She frowns and thinks about it for a moment. "Well... I suppose I could go back to the inn. I've no illusions about being able to make it through Undermountain on my own." {93565} She studies you carefully with a steely gaze. "That'd be an awful waste of good magic, wouldn't it? I'm no match for you... just let me go." {93566} She edges away from you slowly, trying to judge if you're serious, and then slowly relaxes. "Very well." {93567} "That won't be as easy as you seem to think!" {93568} She arches a brow at you and crosses her arms. "What would you like, exactly? It seems most of my equipment is gone, and I haven't a spell left until I rest again. Shall I sing you a song?" {93569} She frowns for a moment, and then her face softens and she grins. "Of course I'm grateful. Do you really think I would rather be lying there on the floor forever?" {93570} She frowns for a moment, and then her face softens. "Of course I'm grateful." Smiling, she kisses you on the forehead. "Do you really think I would rather be lying there on the floor forever?" {93571} "So should I go back to the inn, now? Unless you've other plans for me?" {93572} Both of her eyebrows come up as she stares at you incredulously, now. "You can't possibly mean what I think you mean. Here? In the middle of Undermountain? With you?" {93573} "I see." She studies you sternly for a long moment. "Please forgive me if I don't roll in the corridors with laughter. I was just dead, if you'll recall." {93574} She stops to gather a few of her belongings which were scattered around her body. "I'll head back to Durnan's inn. I think I can find the way from here... it's not as if I got very far." {93575} She stops to look at you seriously. "For what it's worth, you have my gratitude. I hope things go well for you down here." {93576} "Indeed?" She appears quite flustered, not sure if she should believe you. "Just like that? To reward you for saving me? That's what you want? How romantic." {93577} "Well, you'll just have to forgive me if I'm not ready to lie down and be ravished in exchange for your rescue. If that's all you wanted, you should have left me there." {93578} "I wish I could help you. We chased the beholder into this area. There wasn't really time for me to look around much, I'm afraid." {93579} "I've no idea. If my companions had been victorious, surely Linu would have raised me. They wouldn't have abandoned me here." She thinks again. "Well, Tomi maybe... but never Linu or Daelan." {93580} "I can only assume they fled further into the dungeon... or died, perhaps." She shudders visibly at that thought. "Just some more adventurer bones to add to the pile down here. I hope not." {93581} "I'm not certain, exactly. We were chasing after the beholder and had almost caught up to it, when suddenly it veered about and arrows started firing upon us from the shadows." {93582} She nods. "It happened very quickly, so I did not even see who attacked us, but I think you're right. We should not have acted so recklessly, it seems." {93583} "My name is Sharwyn, a bard most recently from Neverwinter. There were four of us... companions all... who chased after the beholder in Durnan's cellar." {93584} She nods quickly, looking about to study the paths nearby. "I should be able to find my way back to the entrance without too much trouble." She snorts with derision. "It's not as if I got very far in, did I?" {93585} "Well, you have my sincere thanks for saving me. This may not be the most epic moment of my life, but at least it's not the last. Good luck. If you need me, you'll find me at the inn... I hope!" {93586} Sharwyn notices your approach and smiles warmly. She seems to have cleaned herself up considerably from the state you found her in back in the dungeon. {93587} "It is really good to see you again, . I hope everything is going well?" {93588} She nods. "Good, I'm glad. I've been keeping the folks here entertained in the mean-time... they're all a bit frightened. I hope you succeed down there." {93589} "I can try. Let me have a look through what you have... I'll let you know if there's anything that I can tell you much about." {93590} She grins broadly. "I thought you'd never ask!" {93591} She grins. "I'd like to, , but you've got more than enough help, it seems... and these people here need me, too." {93592} "I'm sure you'll do well enough without me, won't you? I must admit I'm flattered, anyway." {93593} Sharwyn notices you approach and stiffens, frowning. She does not appear pleased to see you in the slightest. {93594} She rolls her eyes and turns away from you, but says nothing. {93595} A flush rolls up her neck and she turns away from you, silent but obviously furious. {93596} She rolls her eyes at you. "Am I that transparent? Why don't you go back to being a hero and leave me alone?" {93597} [Failure] She snorts with derision. "Not likely. Just go and do whatever you have to... we've no reason to talk, anyway." {93598} [Success] She seems reluctant, but finally grins. "You did save my life. I guess I shouldn't hold it against you, still. Fine. You're forgiven." {93599} "Good luck. Waterdeep is counting on you, ." {93600} "Quiet. I'll ask the questions, here." {93601} "That's not important. You died and I just raised you." {93602} "The name is . You were in the tavern, weren't you?" {93603} "You don't remember me? I spoke to your group at the tavern." {93604} "You don't remember me? We spoke at the tavern." {93605} "How about you join me?" {93606} "True enough. Go back to the inn, then." {93607} [Persuade] "I could still use your help, regardless." {93608} "I think your assistance would be fair exchange for saving you." {93609} "What are you going to do now?" {93610} "Go on back to the inn, and fare you well." {93611} "You won't be going anywhere, I'm afraid. Time to die... again." {93612} "Go on, get out of here, then." {93613} "I raised you, I can put you back." [Kill her.] {93614} "This is all the thanks I get for bringing you back to life?" {93615} "Fine. I feel the need to kill you again, I think." {93616} "Just some simple gratitude would be nice." {93617} "Other plans? You mean such as killing you again?" {93618} "No, that's fine. Go back to the inn." {93619} "Well... you *are* rather cute..." {93620} "Turning me down, eh? Maybe you need to die again." {93621} "Of course I'm not serious! Ha ha ha!" {93622} "No, I don't mean *here*. Maybe back at the inn?" {93623} "Why not? You should do so well." {93624} "Well how about I settle for just a 'thank you' for now?" {93625} "Fine, have it your way. Run along, then." {93626} "Ha ha! I'm just kidding! You look so serious!" {93627} "That's what I want. I don't have time for real romance." {93628} "I can always return you to that state and leave you for the next adventurer to wander by." {93629} "Why don't you come with me, instead?" {93630} "Is there anything you can tell me about this area?" {93631} "Do you know where the rest of your group is?" {93632} "What happened to you, exactly?" {93633} "An ambush?" {93634} "Tell me who you are." {93635} "I'll be moving on, then." {93636} "Where are your companions now? Do you know?" {93637} "Things are going well enough." {93638} "I have some items I don't recognize... could you identify them?" {93639} "I was hoping you'd consider joining me." {93640} "Take a flying leap off the roof, bard." {93641} "Seeing how quickly you drop dead, I'm surprised to see you alive, too." {93642} "Not happy to see me, I take it?" {93643} [Persuade] "I hope you'll accept my apology for the way I acted down there." {93644} "I should go." {93645} An elegantly dressed mage is busily reading from an ancient, crumbling text, but he smiles at you as you approach. {93646} "Of course my shop is actually closed right now, but a visit from such a famous adventurer is too good an opportunity to miss. Maybe I will write you into one of my plays!" {93647} "A connoisseur of the arts! Oh, a true hero after my own heart. Well, let me tell you, I have not yet published anything of the creative bent, though I have started many a wonderful project." {93648} "(Sigh). It seems that I just never have enough time, what with all the work I do at the University of Waterdeep." {93649} "Oh, well I am famous around magical theory circles. Or, at least I was famous until those cretins burned the building down." {93650} "Oh, how rude of me. I am the mage, Sobrey, an instructor of the magical arts at the University of Waterdeep, Sage of Soothsayers Way, and proprietor of this fine establishment." {93651} "Or, at least I was an instructor, before those cretins burned down my part of the school." {93652} "We were one of the first places to be attacked by the drow and duergar. They were savage, brutish monsters. They put the entire School of Magic at the university to the torch." {93653} "It was simply awful. They almost killed me, you know?" {93654} "Um... well... no. I was supposed to be there, but I had some last minute business to attend to here at my shop." {93655} "I got rather involved and by the time I returned, the fight had moved on and the building was in ruins." {93656} "Well, I was not actually there at the time, but they did kill a number of my friends. You can imagine how terrible it was for me to go back and see all the devastation." {93657} "Several of my students died in the laboratory where I taught. We found their bodies, dead and mangled around the corpse of a young cockatrice they had helped hatch only weeks before." {93658} "I know it probably sounds strange to you, but the way they protected that creature... well... no mother could have possibly done more. And now they're dead." {93659} "I have barely been able to sleep since. That was why I created the magical telescope, in the hopes it would help me come to grips with the attack on the university." {93660} "Feel free to use the telescope whenever you wish to observe the details of the brutal attack. It might help to strengthen your resolve against our enemy." {93661} "But I'm sure you have more important things ahead of you, too. Perhaps I might have something you would find useful." {93662} "I have all sorts of magical items at my disposal, and a share of all profits go to assist the rebuilding of the university. Would you like to see my wares?" {93663} "Ah, well, if you should change your mind, I will remain here. Farewell and may the gods watch over you on your perilous journey." {93664} "(Oh, that is good stuff. I shall really have to write this all down someday.)" {93665} "Good! I will take that as a promise! We shall both be famous; yes, indeed." {93666} "Oh... well... perhaps you shall change your mind later. (Sigh) I suppose this must happen to bards too, sometimes." {93667} "Okay, here you go." {93668} "Wonderful! I am so glad you agree." {93669} "You shall be famous for deeds and I shall be famous for words! And they told me I would never make it as a bard!" {93670} "Well, I guess you are here to buy something, so I shall show you my wares." {93671} "Okay. Good luck, hero!" {93672} "Have a look then." {93673} "Goodbye." {93674} Sobrey watches your expression as you look up from viewing the battle. "It was horrific, and the powerful items they stole... I shudder at the thought of our enemies wielding such power." {93675} "I fear that with such deadly attacks on the city, we shall find ourselves undermined and easy prey for the creatures of the Underdark." {93676} "Of course. Goodbye." {93677} "All I know are rumors and legends. I do know that there is supposed to be a way down into the Underdark, through Undermountain." {93678} "That is not my area of expertise, I fear. It is a dark dungeon, created by a wizard of undeniable power and destructive insanity. If Halaster is not in league with our opponents, then he is overcome by them." {93679} "It is the stuff of nightmares to think that one so strong as he might have fallen. If his power could be bested, then I fear for all our lives." {93680} "The strikes against our fair city have been fast and deadly. They are obviously well planned and executed with discipline." {93681} "I assure you, should they continue, and the war not be taken to them, Waterdeep will fall." {93682} "Everything magical that the mages of the university had made or were studying. Most likely there were even a few powerful artifacts, though I am not sure what they would be." {93683} "If you recover any, I am sure the school would love to have them back." {93684} "You write plays? How wonderful. What is your name? Maybe I have heard of you." {93685} "Oh, well, keep trying, perhaps someday you will be famous." {93686} "Oh, well I am not really interested then. I thought maybe you were famous." {93687} "Who are you?" {93688} "You have the advantage of me. What is your name?" {93689} "What are you talking about?" {93690} "I heard something about that. What happened exactly?" {93691} "I guess you were lucky then." {93692} "Were you in the battle there?" {93693} "How did you escape?" {93694} "Enough with the stories. Do you have any goods to sell?" {93695} "It was a monster; get over it." {93696} "Everyone has experienced loss from this war." {93697} "I am sorry for your loss." {93698} "Not right now. I am not really interested." {93699} "Yes, please, show me what you have." {93700} "This happened during the attack?" {93701} "Whatever. Just show me your wares." {93702} "I do not think so. I am just here to look at your wares." {93703} "When this is all done. I would love for you to record my deeds." {93704} "No thanks." {93705} "Good idea." {93706} "No. Goodbye." {93707} "Yes." {93708} "Goodbye." {93709} "Can you tell me more about this attack." {93710} "What can you tell me about the Underdark?" {93711} "What can you tell me about Undermountain?" {93712} "Waterdeep is stronger than that." {93713} "What kind of items did they steal?" {93714} An ancient-looking man looks up at you from his chair and you wonder how he stays mobile in his full plate armor. {93715} "Am I so old that I am of no use to anyone? I've been exploring Undermountain longer than anyone else in this city." {93716} "I sacrificed everything to stand for justice and hunt the wickedness that lay beneath Waterdeep, and now they tell me I'm too old to fight for her!" {93717} "What ever." {93718} His body seems to cave into itself. "When they open the streets again. Then I shall go home and die." {93719} "Now leave me be." {93720} His eyes brighten a little. "You want to hear about Undermountain? Really? I would really love... I mean, I would be honored to help you." {93721} "Everyone always tells of how Undermountain is constantly changing, but there is one secret that could help you out." {93722} "There is one thing that never changes about Undermountain; its creator." {93723} "Halaster is even older than I am, and he's been controlling Undermountain for centuries." {93724} "It took me decades to figure it out, but now I can predict some of Undermountain." {93725} "Don't get me wrong, you can't just walk into Undermountain and predict what will be in the next room; it doesn't work that way." {93726} "But if you walk into a room and you see a giant throne and a sarcophagus, you can bet your life that there is more than undead involved in this puzzle." {93727} "Chances are, one of those objects is a transporter of some sort, either to bring monsters in, or for you to get to another area." {93728} "I think it has something to do with the idea that death is a journey. I could be wrong." {93729} "I don't understand Halaster, not really. I just know the patterns now." {93730} His face flushes red and his shoulders straighten with pride. "That's not the only suggestion I can make." {93731} "There are some little things, like watch out for mirrors. They almost always hide something; some times something good, often something very bad." {93732} "And greed is a dangerous, often fatal flaw in Undermountain." {93733} "Then you are exactly the kind of adventurer Halaster loves to kill. He'll start off by teasing you with a small treasure." {93734} "Far more so in Undermountain. Halaster counts on adventurers being greedy. He starts by offering a little treasure." {93735} "Often little traps will start with a small treasure, to make you think there must be more." {93736} "Then there will be a little danger, but nothing you can't handle. If you continue, eventually the big trap will be set off." {93737} "That's where most adventurers die. Of course, surviving the big trap can sometimes mean big rewards; notice I said sometimes." {93738} "Halaster tends to enjoy rewarding those who entertain him." {93739} "But, I think he also finds entertainment in watching an adventurer go through a really tough fight and open a treasure chest to find useless garbage." {93740} "Still, if you persevere, Undermountain is a great place to make a living." {93741} "Farewell, . May you choose your path wisely." {93742} His eyes twinkle in a satisfied way. "Thank you, . It is my duty and my pleasure to assist you." {93743} "Tyr protect you on your journey." {93744} "Well, that's all I can think of for now. Maybe I'll remember more later." {93745} He snorts a derisive laugh. "What world are you living in ? Durnan has forbidden me to go down there." {93746} "No, I am too old. I am just fooling myself. It hurts just to swing my sword for a short period of time. I'll never be of use again." {93747} "I suppose so. Leave me to my aged thoughts, young hero." {93748} An ancient-looking man looks up at you from his chair. "I don't understand why Durnan didn't call for my aid. Who else can he trust to fight for justice?" {93749} The old paladin looks up at you with a bleary, tear-stained face. {93750} "Leave an old man to his reminiscing. No one needs me anymore." {93751} The old paladin smiles proudly at you. "None of those vermin will harm the occupants of this house while I'm on duty!" {93752} An ancient-looking man looks up at you from his chair. "Eh, you aren't Durnan! I'm waiting for Durnan to call me to arms." {93753} "Goodbye." {93754} "You be too old. You go home!" {93755} "You are too old. Why not just go home?" {93756} "You help me by tell me 'bout Undermountain." {93757} "You could help me by telling me about Undermountain." {93758} "Halaster?" {93759} "Who?" {93760} "Me always here Undermountain no predictable." {93761} "I've always been told Undermountain is unpredictable." {93762} "That stupid. Me was hoping for something me could use." {93763} "That's stupid. I was hoping for something useful." {93764} "Why it be like that?" {93765} "Why would it be that way?" {93766} "That smart idea, thanks." {93767} "Useful tip, thanks." {93768} "Me like greedy. It make me wealthy." {93769} "My greed has served me well so far." {93770} "It usually be flaw anywhere." {93771} "It usually is anywhere." {93772} "How so?" {93773} "Me notice." {93774} "I noticed." {93775} "Sometime no reward?" {93776} "Sometimes there is nothing?" {93777} "Goodbye." {93778} "Thanks for help me." {93779} "Thanks for the help." {93780} "You know more stuff?" {93781} "Anything else?" {93782} "Like what?" {93783} "You no too old. Go fight!" {93784} "You aren't too old. Get down there and fight!" {93785} "Well, me tried. If you think you be too old, then you be so." {93786} "Well, I tried. If you think you're too old, then maybe you are." {93787} The halfling blinks several times, stares at you with wide and incredulous eyes and then looks around for several confused seconds before finally speaking. {93788} "One of these days I'm going to bloody well piss off them death gods for teasin' them all th' time." He looks at you and blinks again. "Say, you look familiar." {93789} "Oh, sure, sure. Everybody gots questions. Last time some old hag raised me, she sticks her ugly face right in mine and asks 'where does it hurt?'. 'My eyes!', I screams, 'my eyes!". {93790} "Of course, then she goes and casts some spell on me to cure me of bloody blindness. That's the clergy for ya... they never quite gets it, do they?" {93791} "Well, do ya want me to answer your bloody questions or do ya want me to shut me trap? Make up your mind, sheesh." {93792} "Yes, that would be nice, wouldn't it? Linu keeps hintin' at that, all polite-like. Strange gal, that. Clumsier than a drunk minotaur." {93793} "You think that's disrespectful? Gosh, I wouldn't want to tell ya about the time I hit the High Priest of Mask in the head with a giant custard. Boy, that was sweet!" {93794} "Well, there ya have it. I rest my case." {93795} "You says that like it doesn't happen very often. Shoot, I've found myself dead in stranger places than this. That time I died in Hellgate Keep when I was in that dress... now that required some fast talkin'." {93796} "But anyway... you looks familiar to me, somehow. You's the daughter of the fella that runs the inn, ain'tcha? Tamsin or somethin', aye?" {93797} "But anyway... you looks familiar to me, somehow. You's that fella who runs the inn, right? Starts with a 'D' or somethin'?" {93798} "Right, right. And you, ummm... you're the daughter of that fella who runs the inn, ain'tcha? Tamsin or somethin', aye?" {93799} "Right, right. And you, ummm... you're that fella who runs the inn, right? Starts with a 'D' or somethin'?" {93800} "Wait a minute... you're the who's so famous 's got everyone's knickers in a twist. I remember, now." {93801} "Mmm. That would be a no, I take it? You should see me tryin' ta guess some lass's name the mornin' after." {93802} "Oh, right, the famous one. Well, I guess there's a reason after all why everybody was whisperin' all excited-like that you were showin' up." {93803} "I guess it don't get much better than bein' saved by a professional, aye? Thanks a bunch. That was real swell of ya." {93804} "Hey, hey! Bloody well slow down for a minute, will ya? Ya can't just raise a fella and then trot off while he's still figurin' out he's got a heartbeat, ya know." {93805} "Eh? I don't bloody know. Let's not give a fella a few moments ta reflect on the fact that he's just cheated death one more time, aye?" {93806} "Let's not give a fella a few moments ta reflect on the fact that he's just cheated death one more time, aye? Hmph. At any rate, I know what happened to 'em... for the most part." {93807} "How do ya think I ended up here? First there was the running, then there was the stabbing." He rubs his chest absently. "You sure there's no holes left, still?" {93808} "You mean ya don't already know? I would have thought that's why ya brought me back ta life... ta meet the world-famous Tomi Undergallows!" {93809} "I see ya don't have any of my friends trottin' around with ya at the moment. Didja happen to find Linu, at least?" {93810} "You got yourself a point there, aye. Can't say I'm not just a bit glad that ya decided to rescue *me* while you were trottin' around down here." {93811} "Huh. Well, we got away from the drow who were chasin' us, right? An' we found some human slaves down here who naturally begged for our help an' such." {93812} "I didn't really like the look of 'em, but Linu's little heart started bloody bleedin' all over the place an' she just had to help 'em get out somehow." {93813} "That's why I came here. According to the slaves, the drow here had some djinni that can activate a portal the slaves were at an' let them out. Don't matter to me none if ya just leaves 'em be, though." {93814} "Oh, well that's good. Hopefully she took 'em slaves with her, too. She was so bloody determined ta help 'em it was drivin' me nuts." {93815} "That's why I came here lookin' for the djinni the drow had, right? An' you can see how that turned out." {93816} "Hah! So them slaves did pick her off, just like I thought they would. I warned her, ya know. Ummm... say, why didn't ya bring her back ta life if ya found her?" {93817} "Is that so? Huh. I'd be welling to bet 50 gold that she wasn't a rak-whatever earlier. Are ya sure the real Linu wasn't somewhere near?" {93818} "Not that it's a big deal ta me or nothin'. Linu was so bloody sure they was poor slaves she made me come here ta look for the djinni ta help them... an' you can see what came of that." {93819} "Hmmm. I was thinkin' I might just head back to the inn. Unless ya think ya got room for a smart-mouthed halfling in your entourage, aye?" {93820} "Right, then. Suit yourself." {93821} "Right, then. All I need is a weapon an' some armor an' whatever else ya can spare an' I can visit some halfling death on everyone who so much as bugs ya! Ha ha!!" {93822} "Hmmm. I was thinkin' I might just head back to the inn. Skulkin' round down here's fun an' all, but dyin' tends to take the wind outta me sails, ya know what I mean?" {93823} "At any rate, don't let me keep ya or nothin'. I can find my way back to the inn easy. See ya there if ya needs anything from me, aye?" {93824} "Hmph. Them elves got ears like ya wouldn't believe. Hear a feather hittin' the ground, they would. I suppose it didn't help none that I was tryin' to steal their jewelry while they was still wearin' it." {93825} "They're in some big chamber off in the eastern part of the dungeon. There's a portal there, ya see, which they thought would take 'em outta here... if they got the djinni, first." {93826} "Them slaves said the drow had some bottle that summoned a djinni. Said it could open their portal for 'em. Why? Didn't ya find anything?" {93827} "Oh, so ya did find her, then. Yeah, she's determined to help 'em folks out... never mind that it's just the two of us stuck in this deadly dungeon, right?" {93828} "I see ya found Linu. Sorry I couldn't get the bottle back to ya, luv. Does your poor human folks still need it?" {93829} "Umm... not exactly, dear. It's a bit of a long story, however..." {93830} "Ahhh, don't tell me. I didn't want ta hear it the first time, 'cept you were so bloody broken-hearted about them bein' stuck here an' all." {93831} "I see ya managed to find some of the folks we, ah, kind of left behind. No hard feelings, aye? Linu and I were a bit pre-occupied at the time." {93832} "If Linu was forced to leave us behind, I trust that there was sufficient urgency that made it necessary." {93833} "Aye, we were a bit over-powered, ta say the least. Which all just goes to prove that ya don't need to run very fast... ya just needs mates who are slower than you are." {93834} "I'll have to remember that. Hold still while I hobble you, runt." {93835} "Heh heh... funny, that. Mmmm." {93836} "Hmmm... come ta think of it, didja happen to find Linu while you were bouncin' around down here, maybe?" {93837} "Are you saying it would be more prudent of me to remove your kneecaps, then?" {93838} "Yes, I remember. The running, and the screaming..." {93839} Tomi grins widely as he sees you coming. Currently he appears to be stuffing his face with a wedge of cheese and a chunk of bread as large as his head. {93840} He shrugs. "Have it your way, I guess. Good luck down there, aye?" {93841} "Yeah? Could'a fooled me. Hmmm... wonder if the kitchen's got more gruel, yet?" {93842} "Ahhhh, that's too bad. You needs Tomi helpin' ya, that's what. I'm the original lucky charm, ya know... just, ummm, less horseshoe-shaped." {93843} "Well, good! Then maybe we can all get outta this joint soon enough an' move onto better things. Keep it up, aye?" {93844} "Quiet. I have some questions." {93845} "Silence! I did not raise you to hear you prattle on!" {93846} "I would expect more thanks for bringing you back from the dead." {93847} "You should not be so disrespectful of the devout." {93848} "What?" {93849} "What's important is that I just brought you back from the dead." {93850} "Do I? You were part of that group back at the inn, right?" {93851} "I should. You were with that group I talked to in the inn." {93852} "Don't you remember who I am? We spoke at the inn." {93853} "Perhaps dying again would jog your memory." {93854} "Are you kidding me?" {93855} "No, my name is ." {93856} "I should move on." {93857} "What are you going to do, now?" {93858} "Don't you wonder what happened to the rest of your group?" {93859} "How did you end up here?" {93860} "Just who are you, anyway?" {93861} "Does it really matter? I'm not here to rescue any of you." {93862} "No, I haven't found her. Why?" {93863} "I found her, yes, and sent her back to the inn." {93864} "I found her, yes, but she's dead. Just as you were." {93865} "I found a rakshasa pretending to be her." {93866} "What are you going to do, now?" {93867} "Not a chance." {93868} "I don't think so, no." {93869} "I could use your help, sure." {93870} "So how did the drow catch you?" {93871} "So where are these slaves you mention?" {93872} "What's this about a djinni?" {93873} "I found her with some slaves. She's determined to help them." {93874} "No thanks." {93875} "Sure, come along." {93876} "I am not your personal savior." {93877} "Not so well, I'm afraid." {93878} "It's going well, so far." {93879} "I could use your help, actually." {93880} This elegantly dressed, well manicured, beautiful woman smiles at you. {93881} "A list of men I need to conquer and... well," she licks her lips, "I'm sure you get the idea." {93882} "Yes, of course. Let's get right to business: I have a gift here for you. Something to help you on your quest." {93883} "But pleasures must be denied in such trying times." {93884} "Sure I can, darling. I'm a priestess of Sune, Goddess of Beauty. Besides, I wouldn't do anything more than look and... heal, without your permission." {93885} "I'm a priestess of Sune, Goddess of Beauty. Our goddess's first desire is to find beauty and make it hers. I, as her follower, must do the same. " {93886} "But, I suppose that's not why I'm here. Durnan called upon my temple for help, so I came. He seems to think I might have items that could aid you on your quest." {93887} "Goodbye, . I do hope we get the chance to meet again later." {93888} "I've all manner of wares devoted to the healing arts. Normally I'd expect a large donation for each of them, but given the circumstances I'll just need enough gold to cover their basic cost." {93889} "First I have something for you. A gift from my temple to aid those defending Waterdeep. I was saving it until Durnan had organized his expedition into Undermountain, but it looks like you're the only one left." {93890} "It's a Rod of Resurrection - an item of such power it can actually raise the dead. Based on all the rumors about Undermountain you're going to need it." {93891} "Those four eager souls who charged on ahead likely have need of its power, so don't be afraid to use it on them if you stumble across their bodies. The Rod has several charges." {93892} "Really? You might want to reconsider that attitude. Undermountain is a dangerous place, and few are brave enough to venture into its depths." {93893} "If you find the remains of one of those brave adventurers and restore them to life, they might be wiling to help you in your quest. I doubt you'll find many others who will accompany you into Undermountain." {93894} "Now let me show you the rest of my items. Normally I'd ask a large donation for each of them, but since you're trying to save the city I'll only need enough to cover their base cost." {93895} She laughs a high, girlish laugh, "Ah, so young, so eager; I do think I like you. But I suppose we really must keep our mind on saving the city rather than on more... interesting... topics." {93896} "Of course. It would be a pleasure to answer any questions you might have." {93897} "No more than you, I suspect. I've heard you were attacked in your own bed." She arches her eyebrows. "That's why I'm careful to make sure I never sleep alone." {93898} "Very little. A dark and dangerous place. Normally I find both danger and the dark to be very... stimulating. But Undermountain is a little too dark and dangerous for my taste." {93899} "You should speak to Durnan about this. Or maybe Tanarell, the old paladin upstairs. He used to adventure into Undermountain, though he's not nearly as adventurous as I was hoping." {93900} She gives you a mischievous grin. "I spoke with him earlier and he wasn't the least bit interested in exploring with me." {93901} She gives you a coy smile. "What an absolutely delicious thing to say." {93902} "But I am sure there are more important, albeit less entertaining, things to talk about." {93903} "Sune knows that beauty comes in many forms, and there's a lot to be said for experience. Unfortunately, he told me it wouldn't be proper..." {93904} "The followers of Sune worship beauty in all its forms. We desire to possess those things we recognize as beautiful, and we aren't afraid to express this desire." {93905} "Of course, . Just stand still, this won't hurt a bit. In fact, it should feel quite... pleasant." {93906} "You know who I am?" {93907} "Your list?" {93908} "I don't have time for this. Durnan said you had something for me." {93909} "Hey! You're a priestess, you can't act like that!" {93910} "What kind of god do you follow?" {93911} I'll be going now. {93912} "Let me see what items you have." {93913} "What is it?" {93914} "If they're stupid enough to rush off, then they got what they deserved." {93915} "Do you have anything else I could use?" {93916} "If I come across their bodies, I'll be sure to try and help them." {93917} "That's too bad." {93918} "Sounds interesting. We'll have to try that sometime." {93919} "I want to ask you some questions." {93920} "Do you know anything about these attacks?" {93921} "What do you know about Undermountain?" {93922} "What do you mean by that?" {93923} "He's a foolish man to pass up an opportunity like that." {93924} "Isn't he a little old for you?" {93925} "Tell me about your faith." {93926} "Maybe we could *honor* your god together." {93927} "I need healing." {93928} "Durnan said you have something for me." {93929} This display has a number of interesting weapons for viewing. {93930} [Failed] {93931} "Hey you! Don't touch that!" {93932} [Successful] You slip an item out. The guard glances over at you, but doesn't seem to notice anything. {93933} You decide to move along, before he gets suspicious. {93934} The guard eyes you suspiciously. You had better try your luck somewhere else. {93935} Leave the display. {93936} [Pick Pocket] {93937} This door has been locked and barred because of the curfew in Waterdeep. {93938} Me be Grayban. Me usually guard well. But no one can enter now so door be locked. {93939} Yes. Bye. {93940} Me not like talk 'bout it. {93941} Boss said no one enters. Him told so by wizard guy. {93942} Well go to Undermountain. But that closed 'cause of fights. {93943} Now, no more question. You go. You want in, must talk to boss. {93944} You no can enter well. You gets Durnan say so first. {93945} Durnan say you be hero. You can go in well. You be careful. Great danger in Undermountain. {93946} Glad you still be alive. Me thinked maybe you not make it. Sorry. {93947} Me no like talk 'bout it. {93948} Oh! That be me shield. If only me had 'nuff gold to pay healer for arm to grow back. {93949} But me doesn't. Me only has 50 gold, which means maybe in couple of years. {93950} Unless you takes me 50 gold for find shield. That be all me gots left, but you deserving it. {93951} Oh, you be the kindest me ever meet. {93952} Maybe someday me can pay you back. Can me warn you 'bout something? {93953} Okay. Guess you knows what you doing. {93954} Me hear things and one time me hear 'bout Skullport. Maybe if you goes there, you find Frauzetaulen. {93955} If him alive, maybe him help you. Him be tough wizard, help me party once. Told us him lives in Skullport. {93956} You go see him if you goes down there. Now me gots to guard door. Goodbye. {93957} Thank you. That be good. {93958} Now just one more year. One more year. {93959} Okay. Me understand. Maybe me get arm back someday. {93960} What you want. You gots me money, now leave me alone. {93961} Okay. Goodbye. {93962} Where you arm be? {93963} What happened to your arm? {93964} Why no one can enter? {93965} Why can't anyone enter it? {93966} What be in well? {93967} What's in the well? {93968} Okay. Goodbye. {93969} Where you arm be? {93970} What happened to your arm? {93971} Me find shield. You name be on it. {93972} I found this shield with your name on it. {93973} You takes me 50 gold and gets you arm back. {93974} Here, take this 50 gold and get your arm back. {93975} No thanks. {93976} Sure. {93977} No, you keeps you gold. You needs it. {93978} No, you keep your gold. You need it. {93979} Me take you gold. {93980} I'll be taking the gold. {93981} Pulling the rope signals Durnan to haul you back up. Do you wish to pull the rope and return to the Yawning Portal? {93982} No. {93983} Yes. {93984} The rat's nose twitches and his eyes blink as he looks at you, then he moves on, casually sniffing the floor. {93985} The rat stares up at you with eyes that seem as old as Undermountain itself. Images flash through your mind in rapid succession. {93986} You see bones and rotting flesh, glittering objects that fascinate the rat, and more than any other image or emotion, you sense the constant struggle to survive. {93987} The rat scurries off. {93988} A warm feeling of gratitude emanates from the rat. {93989} You get the distinct impression that the rats wants you to follow close behind him, so he can show you something. {93990} It squeaks in fear and starts to run away. {93991} The rat nods and moves away. {93992} You get the impression that the rat has what it considers to be its own treasure, but where that might be, it isn't telling right now. {93993} You see images of a large group of creatures moving through the dungeon and killing many of its inhabitants. {93994} The rat is obviously terrified of the army that attacked Waterdeep. It seems to think of the army as coming from east of here. {93995} Leave the rat. {93996} Feed the rat some seeds. {93997} Attack the rat. {93998} "Me will follow you." {93999} "I will follow you." {94000} Focus on the images of the glittering objects. {94001} Focus on the images of death and decay. {94002} The ogre wrinkles his brow and bears his teeth in what could only vaguely be called a smile. It is a frightening smile to say the least. {94003} The ogre chuckles deep in his throat. "Yes, yes, I know; I am supposed to sound vacant-minded, like 'Me crush you good!'. But I only play on the stereotype to keep my enemies off guard." {94004} "Being a powerful wizard, you'd think people would realize I'm also highly intelligent. But they see this body and assume the worst. My enemies tend to underestimate me. Except for you, of course." {94005} "I suppose it is safe to assume that my forces have been devastated beyond repair, so it seems that oversized fairy will rule this level after all. What are your terms of surrender?" {94006} "I've no desire to serve as your slave, my good . Understandable, I'm sure. But you did defeat me, so you do have certain entitlements." {94007} "Well, you defeated me quite handily. To the victor goes the spoils. You've spared my life, so you are entitled to certain compensations." {94008} "So what I am proposing is that I answer any questions you have, and then you allow me to live. I assure you, I'll scurry off somewhere so that you never have to deal with me again." {94009} The ogre sighs. "I suspected this would end in bloodshed. My luck just seems to be working out that way right now. Very well, let us duel this out to the bitter end." {94010} Yes ! I lay my vast repertoire of facts and speculation at your feet in a most humble and undeserving way. {94011} "My resources are at your disposal. What question can I answer for you?" {94012} "I knew you were an honorable . I thank you for my life, and I wish you luck while you are in this twisted labyrinth of death." {94013} "There was a passage leading down, though I couldn't tell you where it is, exactly. Undermountain has a habit of changing, you see. Things move every so often. Halaster likes to keep us off-balance. {94014} "But the tunnel is collapsed, in any case. During one of my battles with the Fairy Queen's forces a spell I unleashed caved it in, sealing it with tons of rock." {94015} The ogre rubs his chin in deep thought for a few seconds. "I suppose you could blast your way through the debris. Yes, that might be possible given the resources of this level..." {94016} "You might be able to find a keg of alchemist's fire....those have quite a nice explosion. Halaster kept a few of them stashed around down here." {94017} "Now, is there anything else?" {94018} "Well, if you are careful to put the ingredients together in the right mixtures, there's an excellent chance the explosion could be controlled. I'm fairly confident it won't kill you." {94019} "Undermountain is the plaything of Halaster the Mad, an archmage of immense power. As you can guess from his name, he's also a bit unbalanced. That's probably why this place is so strange." {94020} "Halaster probably knew adventurers would flock to this place, so he stocked its halls with a bizarre assortment of creatures, traps and treasure. I imagine he enjoys watching people in his maze." {94021} "Or, to be more precise, I should say I imagine he used to enjoy watching people. Now that he's gone I doubt he's paying much attention to events here." {94022} "My name is Olgin Hasterean, a powerful ogre mage from a tribe in the Turmish mountains. Among my own people I was regarded as something of an aberration for my intelligence." {94023} "The others of my own tribe were simple brutes. They feared me and my magic, and I ruled them like a king. Until Halaster brought me here against my will, though I'm not sure why I was chosen." {94024} "Maybe Halaster felt an intelligent ogre would be a fitting addition to his menagerie of creatures. Or maybe he wanted a leader for the other ogres he had running around in his maze." {94025} "Whatever the reason, I was transported without warning from my home in the Turmish mountains to this level of Undermountain. I've been here ever since." {94026} "There's no escape from Undermountain. You can go deeper into its depths if you wish, but you can't actually leave. Halaster doesn't permit it." {94027} "At least, he didn't permit while he was around. Now that he's gone, the rules have changed somewhat. That's why I thought I could take over this level. The Fairy Queen must have thought so, too." {94028} "Well, shatter my skull! I just assumed that you were an agent of the Fairy Queen, sent to best my army. This is a far superior situation." {94029} "Recently Undermountain has undergone a fundamental shift in the paradigms of power. Needless to say, I sought to capitalize on this change." {94030} "I began to recruit followers and spread my influence through this level. Apparently this Fairy Queen had a similar plan. It was inevitable our respective minions would clash." {94031} "I had thought this war would end quickly, but her fey powers to charm and dominate have prolonged the hostilities." {94032} "Not so much a shift, really. More like a vacuum. Halaster used to keep us all in line, but now that he's gone it's anarchy." {94033} "Yes, he just seems to have vanished. I couldn't begin to guess where or why, but I do know that the spells he had in place to control the creatures here in Undermountain have vanished with him." {94034} "Once I realized Halaster was in absentia, I decided to try and increase my own power by seizing control of this level of Undermountain. Apparently the Fairy Queen had similar ideas." {94035} The ogre raises a large, shaggy eyebrow. "The fey is beaten? Truly?" {94036} "That is good to know, though I'd rather she was dead entirely. Still, if her power has been broken I can at least take satisfaction in the knowledge she did not succeed where I failed." {94037} "Had I only known that you defeated her, my followers would have let you past and I would have congratulated you. Instead, you've slaughtered my followers - and hers, I imagine." {94038} "I suppose our folly has left the level quite barren now. I've no desire to rule a kingdom of corpses. Perhaps I should leave Undermountain and return to my home in the Turmish mountains." {94039} "I want to ask you some questions." {94040} "You're pretty well spoken, for an ogre." {94041} "Are you sure you're an ogre? You don't sound like one." {94042} "I think it's time for you to die now." {94043} "I defeated you. Now you are my slave." {94044} "What do you mean, 'terms'?" {94045} "I'd rather just kill you." {94046} "Answer my questions now and I'll decide what to do with you after." {94047} "Um... sure." {94048} "You're free to go." {94049} "Tell me about this Fairy Queen you mentioned." {94050} "Do you know how to get down below this level?" {94051} "How do I do that?" {94052} "And bring Waterdeep down on my head?" {94053} "What do you know about Undermountain?" {94054} "Who are you? How did you end up here?" {94055} "Didn't you ever try to escape?" {94056} "What fairy?" {94057} "Don't get too excited. You are still in my power." {94058} "Tell me about this Fairy Queen." {94059} "You mentioned a power shift in Undermountain?" {94060} "Halaster is gone?" {94061} "The Fairy Queen is defeated." {94062} "Enough. It's time to answer some questions." {94063} "Her forces are destroyed, though I allowed her to live." {94064} "I killed her myself." {94065} "That will be tough, considering I plan to kill you." {94066} "I have some questions for you first." {94067} There is a loud clang and the door opens. {94068} This door is presently barred from the other side but shows signs of recent use. Perhaps it can be opened somehow. {94069} "Fight them all!" {94070} "You will never win!" {94071} "Back! This realm belongs to us!" {94072} "Attack! Attack!" {94073} "The fairy queen rules!" {94074} "The level is ours!" {94075} "Fight! Kill them all!" {94076} "For the sorceress!" {94077} "Might makes right! Fight fight fight!!" {94078} "We will have victory!" {94079} "This level is ours!" {94080} "Kill! Destroy!" {94081} "The high mage rules us all!" {94082} "Rahhr! We rule this place!" {94083} "Crush their bones!" {94084} "For the ogre!" {94085} You almost believe that you saw the skeletal hand of this dead king move... but now that you look closely, it is surely still. {94086} Approaching the skeleton in its seat, you almost get the sense that it is aware of you... but it does not move or respond, if that is the case. {94087} Though you get quite close to the dust-covered skeleton, it does not move at all in response. {94088} A faint flicker of cold light can be seen deep within the dead eye socket of the skeleton... but it does not move. {94089} There is a hushed aura to this room that whispers of kings long dead. Long enough, perhaps, that even the names of the lands they once ruled have been forgotten. {94090} As you approach the skeleton, you get an eerie feeling that this dead monarch only slumbers... that he would quickly arise to strike down any who disturbs him. {94091} The dust in the room has been heavily disturbed. Obviously despite the quiet and the almost tomb-like feel of this chamber, these kings have risen before. Why they are still now, you do not know... {94092} You hear drow talking to each other in the next room. They have found one of the chains and are preparing to search for the others... {94093} The statue appears to have locked in place. {94094} This large, heavy statue looks like it has been built on rollers. Perhaps it could be rotated. {94095} [Failure] {94096} [Success] {94097} [Failure] {94098} [Success] {94099} Do nothing. {94100} [Rotate statue counter clockwise. (Strength check)] {94101} [Rotate statue clockwise. (Strength check)] {94102} A large lever sits on the floor before you. It does not currently function because it seems to be missing a control rod of some kind. What do you wish to do? {94103} A large lever sits on the floor before you. It currently holds a Yellow control rod of some kind. What do you wish to do? {94104} A large lever sits on the floor before you. It currently holds a White control rod of some kind. What do you wish to do? {94105} A large lever sits on the floor before you. It currently holds a Red control rod of some kind. What do you wish to do? {94106} A large lever sits on the floor before you. It currently holds a Green control rod of some kind. What do you wish to do? {94107} A large lever sits on the floor before you. It currently holds a Blue control rod of some kind. What do you wish to do? {94108} Do nothing. {94109} [Insert a Yellow Rod] {94110} [Insert a White Rod] {94111} [Insert a Red Rod] {94112} [Insert a Green Rod] {94113} [Insert a Blue Rod] {94114} Do nothing. {94115} [Remove the control rod.] {94116} [Pull the lever.] {94117} You see your reflection in the mirror, but on the ground near your reflection's feet are many tantalizing objects, almost real enough to touch. {94118} Your reflection in the mirror seems to have a forlorn look in its eyes, but when you look again, it is gone. {94119} You see your reflection in the mirror, but on the ground near your reflection's feet are many tantalizing objects, almost real enough to touch. For an instant, you thought you saw a strange gleam in your reflection's eyes. {94120} This is an entrance portal that Halaster uses to trap creatures in Undermountain. {94121} Before you is seated the remains of a great king of man. {94122} Humanoid tracks are scattered about the ground in this area. {94123} Tracks of four humanoids pass through this corridor. From the markings you would guess that they passed fairly recently and at great pace. {94124} You recognize these tracks as belonging to the four adventurers from the Yawning Portal - Linu, Sharwyn, Tomi and Daelan. They seemed to be moving at a run as the passed through this corridor very recently. {94125} Humanoid tracks are scattered about the ground in this area. {94126} A large humanoid seems to have run off in this direction in pursuit of a larger group of creatures. {94127} You recognize these tracks as belonging to Daelan Red Tiger. He seems to have been pursuing a group of humanoids in this direction, and from the spacing between his footprints, he seemed to be showing no regard for his own personal safety. {94128} Humanoid tracks are scattered about the ground in this area. {94129} A large humanoid seems to have passed in this direction recently. These tracks seem familiar to you somehow. {94130} You recognize these tracks as belonging to Daelan Red Tiger. He seems to have passed through this area fairly recently. {94131} Humanoid tracks are scattered about the ground in this area. {94132} A large humanoid seems to have passed in this direction recently. It was pursued by two other humanoids, but they were driven off by a larger group of creatures - you are 90% sure they were Drow. {94133} You recognize these tracks as belonging to Linu and Tomi. They seemed to have started in pursuit of a large humanoid, probably Daelan, and then doubled back, pursued by what look like several Drow. {94134} Humanoid tracks are scattered about the ground in this area. {94135} A pair of humanoids moved through this area recently. They seemed to be moving cautiously, checking the area as they go. {94136} You recognize these tracks as belonging to Linu and Tomi. They seemed to have passed through this area fairly recently, moving slowly and cautiously. {94137} Humanoid tracks are scattered about the ground in this area. {94138} A pair of humanoids moved through this area recently. Their tracks lead around the portal in front of you, but not away. {94139} You recognize these tracks as belonging to Linu and Tomi. The tracks move cautiously around the portal that is in front of you, but do not lead away. They must have entered it and gone who knows where. {94140} Humanoid tracks are scattered about the ground in this area. {94141} A pair of humanoids moved through this area recently. Their tracks lead down the stairs that beckon just in front of you. {94142} You recognize these tracks as belonging to Linu and Tomi. They must have got past the colored pillars as well, as their tracks lead to the stairs in front of you that lead down. {94143} Humanoid tracks are scattered about the ground in this area. {94144} A pair of humanoids moved through this area recently. They seemed to have slowed almost to a stop at this point and spent some time cautiously looking around. {94145} You recognize these tracks as belonging to Linu and Tomi. They seemed to have stopped short at this point and taken great care with something directly in front of them. The smaller one seems to have spent a bit of time checking something at floor level. {94146} Humanoid tracks are scattered about the ground in this area. {94147} A pair of humanoids moved through this area recently. They seemed to be moving cautiously, checking the area as they go. {94148} You recognize these tracks as belonging to Linu and Tomi. They seemed to have passed through this area fairly recently, moving slowly and cautiously. {94149} The chests in front of you radiate with illusionary magic. {94150} A winch and pulley system above this pedestal looks as if a chain of some sort could be attached to it. {94151} This particular chain does not appear to fit here. {94152} The chain winches easily into place. {94153} Do nothing. {94154} Attach the yellow chain. {94155} Attach the red chain. {94156} Attach the purple chain. {94157} Attach the green chain. {94158} Colors within the pool swirl, but nothing happens. {94159} This door has been magically locked. {94160} Come back here with that chain you little toad! {94161} Aiiieeeeeee! Get away. It's mine... mine! My brudder Ugtump said I could keep da yellow chainsie. {94162} Now that they've been marked, we'll see what Halaster's magic will do to them. {94163} You sense a discharge of magical energies. {94164} You sense a discharge of magical energies. {94165} "Uh... wait. Just wait. You don't want to kill me. I can help you. I know stuff." {94166} "You're just like all the rest - everyone's trying to kill me! I'll show you!" {94167} "I ain't all that smart, you know. But I'll try to answer what I can." {94168} "Oh, okay. Well... goodbye, I guess. I'll just stay here where it's safe until my dad gets free and puts things back to the way they were." {94169} "I used to know everything about this place. Even when Halaster changed it around, he'd pull me aside and explain what he was up to. But now... now I don't know nothing!" {94170} "Monsters fighting and killing, armies of drow running loose everywhere. That just ain't right." {94171} "Everyone here used to treat me real nice, but nothing's the same since dad got snatched up. Now everyone here is trying to kill me!" {94172} "I know he made me. At least, he told me that before the drow captured him. And I got no reason to think he's lying, seeing as how he's my dad and all." {94173} The creature seems momentarily confused. "Oh... sorry. Halaster's always telling me to watch my manners. My name's Berger. Halaster is my dad." {94174} "What do you mean by that? Do you think I'm lying? I don't lie! Halaster is so my father. He even told me so." {94175} "Halaster made me. Told me he sewed me together himself. I helped him run this place. Everyone used to be real nice to me. They used to smile and nod and say: Hello, Berger." {94176} "But now things ain't so nice. Ever since dad got snatched up, the others don't take such a shine to me. Them dark elves is especially bad." {94177} "Hey, now that's just rude! You don't gotta be all mean and such. But don't worry... I ain't gonna hold it against you. At least you aren't trying to kill me like all the others." {94178} "That's right. My dad's in the clutches of them... them dark skinned... pointy-eared... silver-haired... no good drow! Now they're after me, too!" {94179} "Ever since they grabbed up my dad, them drow have been trompin' around Undermountain wherever they please. That's not right. Halaster doesn't like people just marching around here." {94180} "But they can't kill dad, or Undermountain will come crashin' down around their ears. So they keep him alive. And when he gets out, he's going to be *mad*! Then them drow'll be sorry!" {94181} "Aww, don't say that! Halaster's all I got in this world. I'd go after him myself, but I know I don't got any chance against them drow." {94182} "Me? Uh... no. Wait! I could... no. Oh, I know! I'll just... no. I don't got no plan. I'm not real good at planning." {94183} "But maybe you could help! You look real smart. And tough. I bet you could just smash them drow and rescue my dad easy!" {94184} "Huh? Oh... you mean like a reward, don't you? Uh... well, I don't got nothing I can give you. But you have to help Halaster, you just have to! He'll fix everything then." {94185} "You will? Yipee! I know you'll do it, too. I can tell just by looking at you." {94186} "As soon as he's free again, he'll take care of those dark elves! He'll make them sorry they were mean to me. Them and all the others. They'll all be sorry. Real sorry." {94187} "He'll put things right, like before. Monsters in Undermountain will stay in Undermountain, and them drow will be booted back down to the Underdark where they belong!" {94188} "Aw, don't be that way. Once dad's free he'll put things right. Undermountain will be like it was before. Monsters will stay where they belong, and the drow won't be welcome here." {94189} "Dad's down on the lower levels. Somewhere. I really don't know where. I been spending all my time running from the drow and the rest of the creatures here." {94190} "He ain't insane! You just don't understand him 'cause he's so smart and all. Nobody does. But if you help him, he'll help you." {94191} "Found the chains and thumped them drow, I bet. That'll learn them. Halaster's gonna be real proud of you for that." {94192} "You're an abomination... time to die!" {94193} "I'm done with you. Time to die." {94194} "Okay, I'll let you live if you answer my questions." {94195} "I'll be going now." {94196} "What can you tell me about Undermountain?" {94197} "Dad? You mean Halaster?" {94198} "What do you know about Halaster?" {94199} "What are you?" {94200} "Funny. You look like a flesh golem to me." {94201} "Halaster's your father?" {94202} "I want to ask you something else." {94203} "Creating something as annoying as you proves Halaster was insane." {94204} "You said Halaster was a prisoner?" {94205} "Halaster's a prisoner?" {94206} "What if he never gets free?" {94207} "Do you have a plan to free him?" {94208} "What's in this for me if I help you?" {94209} "Don't worry - I'll find a way to free Halaster." {94210} "Forget it!" {94211} "So where is Halaster being held?" {94212} "Why would I save someone as insane as Halaster?" {94213} "I found the four chains." {94214} "I want to ask you some questions." {94215} You here the sound of a door being unlocked somewhere... {94216} You...you are the one from the prophecy...my mistress must be informed. {94217} How did you get in here? No matter, I shall make short work of you! {94218} You should speak to Shareesh. He is our leader here. {94219} Shareesh says the portal can lead us to freedom. But without the activation stone we have no way to use it! {94220} The Rakshasa you killed were our captors... and our protectors. Now we are defenseless. We must escape this place before the Drow discover us. {94221} Shareesh says the Drow have invaded Undermountain. He thinks they may have captured Halaster himself! {94222} Halaster's magic kept the peace in Undermountain, but since he disappeared, the creatures here have turned against each other. {94223} I don't agree with a lot of things Shareesh says, but he's the one in charge. Nobody listens to what I have to say. {94224} Everyone says the portal will lead us to freedom... but how do we know it isn't a trap? {94225} When Halaster was running things down here, we knew there was no escape for us. But at least we didn't have to fear for our lives! {94226} Most of the others are glad Halaster is gone, but I don't know. Is it better to be a slave to a wizard, or captured by the Drow? {94227} The creatures in Undermountain used to get along fine, but now that Halaster isn't here to keep them in line... {94228} You should speak to Shareesh in the other room. He's our leader. {94229} Shareesh says the portal in the other room can get us out of here. I hope he's right. {94230} Stay away from that sarcophagus over there. I don't know what's inside, but I don't want to find out. {94231} The Drow never used to come through Undermountain. But now that Halaster's gone, I guess there's nothing left to stop them. {94232} That cleric of Lathander says she'll stay here and protect us until we escape this place. If we ever escape this place. {94233} You should speak to our leader, Shareesh. He's in the other room. {94234} Shareesh thinks that portal in the other room can take us right to Waterdeep... if we get the activation stone. {94235} It's a good thing that cleric, Brit, promised to watch over us. We need all the help we can get. {94236} Shareesh always said we'd be free one day. Now that Halaster is gone, I'm starting to believe him. {94237} Stay away from that sarcophagus, if you know what's good for you. I get a bad feeling just looking at it. {94238} "Hello again, . What can I do for you?" {94239} "I guess I could answer some questions for you, though if you want information you should probably talk to Shareesh in the next room. He's the leader of these poor slaves." {94240} "Undermountain was created by an insane archmage... I'd be surprised if it didn't feel strange down here." {94241} "It's not that strange. I am a priestess of Sehanine Moonbow, after all. Helping others is a duty I gladly accept. I'm just here to protect these poor slaves. Someone has to watch over them, right?" {94242} "I know it's an instrument of great evil... and that's enough to make me leave it alone. Touching it might release some kind of demon or terrible undead creature." {94243} "Yes, of course. But I don't want to risk innocent lives to do it. As long as these slaves are still here, we should leave the sarcophagus closed." {94244} "Very little. If you have questions you should go speak with Shareesh in the other room... he would probably know far more than I do." {94245} "I wish I could be more helpful, but I've spent most of my time here. There are many dangerous creatures in Undermountain: drow, rakshasa... someone has to keep watch over these poor slaves." {94246} "Was there anything else, ?" {94247} "These people need my help, I can't turn my back on them. So until these slaves escape Undermountain, I'm going to stay here to protect them." {94248} "Ah yes, the halfling. No doubt he's given you some wild story, but you can't trust him. He's nothing but a thief and a liar!" {94249} "The truth is this: I'm staying here to watch over these slaves. Undermountain is a dangerous place. If I don't stay here to protect them, who will? Halaster's Rakshasa guards?" {94250} "How did I get past them? Uh... well, they weren't there when I... no, I mean... uh... damn you and your questions!" {94251} Linu steps back from you, her face twisted into a mask of inhuman rage. {94252} "Enough of these games! We will feast on your flesh and gnaw on your bones!" {94253} "You do? This is excellent news, ! Quickly, you should give it to Shareesh in the other room. He will know what to do with it." {94254} You recognize Linu, the priestess of Sehanine Moonbow, from the Yawning Portal. She seems lost deep in thought, although she does look up as you approach. {94255} "Yes? Can I help you?" {94256} "Goodbye, then." {94257} Linu steps back from you, a look of wry amusement on her face. {94258} "If you really wanted to kill poor Linu, I'm afraid you're too late. But maybe I can arrange for you to join her!" {94259} "Oh... yes, . Of course I recognize you. I'm just... I just have a lot on my mind. These poor slaves, trapped here; I wish there was something I could do to help them." {94260} "Maybe... maybe you could help them, . I would do it myself, but I don't want to leave these poor souls all alone. I have to stay here and guard them." {94261} "What a terrible thing to say! Look at these people... they're helpless, trapped... how can you turn your back on them?" {94262} "These slaves could escape Undermountain through the portal in the next room, but the portal can only be opened by someone who possesses the activation stone." {94263} "You could find that stone for them, ! I don't know where it is, but I bet Shareesh does. He's the leader of these slaves. You should go talk to him in the other room." {94264} "I'm sorry you feel that way. But I won't abandon these poor souls." {94265} "Then I wish you luck, . If you do find the stone, please give it to Shareesh in the other room. He will know what to do with it." {94266} "Undermountain is a dangerous place. Someone has to stay here and protect these poor souls from the Drow and the Rakshasa and whatever else is out there. If I don't do it, who will?" {94267} "I'm here trying to help these people find their freedom." {94268} "If only we had the activation stone for this portal, these poor souls could finally be free. Maybe you could help get if for them, ?" {94269} "I'm sick of you, Linu Time to die!" {94270} "I want to ask you some questions." {94271} [Intelligence] "Something doesn't feel right here." {94272} [Intelligence] "No... that's not it. There's something strange about you being here." {94273} "But how did you get past the Rakshasa guards without killing them?" {94274} "I guess you're right." {94275} "Do you know anything about the sarcophagus in this room?" {94276} "Shouldn't we try to destroy this evil?" {94277} "Have you learned anything while you were down here?" {94278} "What are you doing here?" {94279} "Is there anything I can do to help?" {94280} [Intelligence] "Something's not right. How did you get past the Rakshasa guards without killing them?" {94281} "I ran into Tomi Undergallows. He wanted me to check up on you." {94282} "A liar? So why don't you tell me the truth, then." {94283} "Wait a minute... how *did* you get past those Rakshasa guards out front?" {94284} "I have the activation stone for the portal." {94285} "I'll be going now." {94286} "I've been waiting for a chance to kill you, Linu!" {94287} "Don't you recognize me, Linu? It's ." {94288} "Why should I help them?" {94289} "You're right. What can I do to help them?" {94290} "What can I do to help them?" {94291} "Forget it. I don't have time to help a bunch of worthless slaves!" {94292} "Don't worry - I'll find that activation stone!" {94293} Why can't you find the activation stone for them? {94294} "What are you doing here?" {94295} "Are you okay, Linu? I was worried about you leaving you here. I thought... wait a minute! You're not Linu!" {94296} "What... what are you talking about? Did you hit your head on something?" {94297} "Oh, no... you're not fooling me! You can't con a con artist: I've got a nose for things that stink, and this smells worse than any outhouse I've ever been in. You're not Linu!" {94298} "Very clever, halfling. But it's too late to save your friend now... and too late to save yourself!" {94299} This strange looking rock seems to have a slot cut into its smooth surface. {94300} [Do nothing.] {94301} [Insert the Activation Stone into the slot.] {94302} The sarcophagus before you is empty, but still reeks of decay. {94303} The sarcophagus before you has been hastily stuffed with the mangled body of Linu, the priestess of Sehanine Moonbow. {94304} Before you can do anything with this sarcophagus, Linu calls out a stern warning: {94305} "Don't touch that! I don't know what evil lurks inside, but I can feel its foul presence. If you open the sarcophagus, you'll release whatever is trapped inside!" {94306} Inside you see the mangled body of Linu, the priestess of Sehanine Moonbow. You realize something is very wrong here. {94307} "You just had to go and look inside, didn't you? *sigh* I guess there's no reason to continue this charade any longer." {94308} "Thank you. There are too many innocent people here, too many lives that could be lost. The best thing we can do right now is to just leave whatever's inside that sarcophagus alone." {94309} "Of course, but these slaves are helpless! If you open that sarcophagus, you'll put every one of them at risk! We have to consider their safety first." {94310} "I'm sure you can. But what about these slaves? You can't protect them all against whatever evil you might unleash." {94311} Bring her back to life. {94312} Close the lid and let her rest in peace. {94313} Ignore Linu and open the sarcophagus. {94314} "Sorry... I'll leave it alone." {94315} "Don't you want to destroy this evil?" {94316} "Don't worry - I can handle whatever's inside here!" {94317} "Yes, my ? Is there something you need?" {94318} "Please hurry, my . We are only safe in this chamber until the other denizens of Undermountain realize you have slain the Rakshasa that were keeping us prisoner." {94319} "Of course, my . What do you wish to know?" {94320} "In our time here as Halaster's slaves, we have learned something of his secrets. Undermountain is filled with traps and devices to help the mad wizard maintain control. The chains you speak of were one such method." {94321} "The central chamber leads down to the lowest level of Undermountain. The doors to the chamber were held open by four powerful chains - without them, the doors would slam shut and remain forever sealed." {94322} "This would restrict movement between this level and the one beneath it - a way for Halaster to seal the level in an emergency. Just one more way he could maintain control over everyone and everything in Undermountain." {94323} "So the chains are gone, which means the doors are now sealed. I suspected as much. Halaster - or maybe one of his apprentices - must have triggered the doors to the central chamber in an effort to try and stop the drow." {94324} "I suspected as much. Halaster - or maybe one of his apprentices - must have triggered the doors to the central chamber in an effort to try and stop the drow." {94325} "The doors were designed so that once closed, the chains would be scattered throughout this level of Undermountain. That way, Halaster could collect the chains at his leisure and re-open the central chamber once the trouble had passed." {94326} "Each of the four chains would teleport itself to a random section of the dungeon; I doubt even Halaster himself knew for certain where they would appear." {94327} "But I know where one of these chains has reappeared. Of course, I will only tell you its location after you bring me the activation stone for the portal that will lead us safely to the surface." {94328} [Failure] The old man shakes his head defiantly, seeming to find a long forgotten inner strength. {94329} "Forgive me, my , but I will not help you until after you have given us the activation stone for the portal. This is our once chance for freedom - our one hope to escape this place." {94330} "The location of the chain is all we have to bargain with. I will not give up my secret until after we have the activation stone." {94331} [Failure] "Forgive me, my lady. Maybe I've been trapped in this dark place too long, but I fear I have lost my ability to trust anyone." {94332} "Perhaps they hope to use it as a base for an attack on the surface. Aren't the drow always trying to conquer or destroy the surface world?" {94333} "The real question is: how come the drow are still here? In the past, Halaster had absolute control over Undermountain and all the beings who dwell here - he would never have allowed the drow to set up their camps in his domain." {94334} "But the drow are here now, and Halaster is missing. I suspect the two are related, but in what way I couldn't say." {94335} "I can only tell you what we have learned in our years serving him. First, he is quite mad. But despite his insanity, you cannot underestimate his power: all of Undermountain stands as a testament to his abilities." {94336} "And I know that he has recently vanished; I heard the Rakshasa speaking of his disappearance. I don't know what happened to him, but I suspect the drow who have recently come to Undermountain are involved." {94337} "Halaster hid the activation stone inside a djinni bottle that he kept with him at all times. But now Halaster has disappeared... and so has the bottle." {94338} "I don't know what happened to the mad mage, but I heard the Rakshasa say that drow had overrun the southern chambers. It wouldn't surprise me to learn that they had something to do with Halaster's disappearance." {94339} "If you want to find the djinni bottle, you should probably investigate their camp. Just be careful... the drow prefer killing strangers to answering their questions." {94340} Is there anything else I can help you with, my ? {94341} "Then I have no further use for you!" {94342} "You have the stone? Quickly - give it to me so we can escape this place once and for all!" {94343} The djinni bottle at your side begins to shake and rumble. Suddenly, the stopper pops free and a billow of dark smoke rushes forth, materializing into the djinni himself. {94344} "Forgive the intrusion, but I don't think you want to give the activation stone to these... hmm, what are you pretending to be this time, Shareesh?" {94345} "This is none of your concern, you semi-sentient puff of wind! Get back in your bottle where you belong!" {94346} "I never liked you very much, Shareesh. I'll go, but first I think this mortal needs to see you in your true form!" {94347} "You will pay for this, Volkarion! After I feast on this fool's flesh, I will bind you to my service for a thousand years!" {94348} "I'd be more worried about what this mortal is going to do to you, Shareesh. I'll be back inside my bottle if anyone needs me." {94349} "Wh... what do you mean, my ? I have been nothing but honest with you." {94350} "Tomi? You mean Tomi Undergallows? The halfling adventurer? He is nothing but a thief and a liar! Even his own friends don't trust him!" {94351} "If you don't believe me, go speak to Tomi's own companion - the cleric, Linu. She stayed here to watch over us while Tomi went to try and steal the djinni bottle from the drow." {94352} "You would be foolish to put your faith in the halfling. Linu told us he is nothing but a liar, full of spite and hate." {94353} "Uh... you have to realize that... I mean... you see... uh... Damn your endless interrogations!" {94354} The old man steps back and rises up to his full height, all trace of his former subservience gone. {94355} "I tire of your questions, ! The time has come to end this charade!" {94356} "Yes, of course. Go speak with the cleric. She is in the room at the back." {94357} "So, halfling... it seems you still haven't gotten over your distrust of us. But I assure you, we have no secrets. Go and speak to Linu if you do not believe me. She is in the room at the back." {94358} "That's a good idea. Come on - let's go talk to Linu and straighten this out." {94359} "Yes, my ?" {94360} "I will gladly help you... if you help us escape this place. For even though the Rakshasa are dead, there are still many terrible creatures roaming the halls of Undermountain." {94361} This old man approaches you timidly, with his head bowed and his eyes cast down in a subservient manner. {94362} "The... the Rakshasa in the other room are dead. Did... did you kill them? Are you... are you here to save us?" {94363} The old man recoils from you in abject terror; a pathetic, fawning creature. {94364} "Please, we wish you no harm! We are only humble slaves - we are powerless to stand against one such as you!" {94365} "But if you spare us, we can help you. We know things about Undermountain... valuable information. I will tell you all I know, if you help us." {94366} The old man steps back suddenly and rises up to his full height, all trace of his former subservience gone. {94367} "You seem determined to see blood spilt here. Never fear... we can accommodate your wish!" {94368} "My name is Shareesh, leader of these people. Or at least, as much a leader as any. You see, everyone here is a slave, a poor soul bound and forced to serve the mad wizard Halaster." {94369} "The Rakshasa outside were supposed to protect us from the other creatures here in Undermountain - and to make sure we never tried to escape." {94370} "Not that we could have tried, in any case. Halaster's magic bound us to this place. But now Halaster has disappeared, and the spells binding us here have faded." {94371} "Y... yes. My . I will get right to the heart of the matter: the halls of Undermountain are overrun with deadly monsters and drow." {94372} "I wish it were that easy, my . But there are many terrible creatures roaming the halls of Undermountain, to say nothing of all the drow who have recently appeared." {94373} "It would be suicide for us to venture out from these chambers. A few of us might escape these halls, but most would never make it to the surface alive." {94374} "But there might be another way for us to escape this place. There is a magic portal in this section of the dungeon, a back door if you will. Halaster built it as an emergency escape route." {94375} "The portal can only be used by someone who possesses the proper activation stone. Without it, the portal is useless - a false hope to tempt and torture us. But if we could get that stone..." {94376} "If you bring the stone to me, I will tell you the location of a powerful magic item... one of the four chains Halaster used to bind open the doors of this level." {94377} "As you wish, my ." {94378} "Thank you, my . You alone can deliver us to freedom! But if you are to help us, I must first tell you where to find the activation stone." {94379} "In our years of slavery, we have learned much about Halaster's creations. If you agree to help us, I will tell you everything we know about the chains." {94380} "I'll be back once I have the activation stone." {94381} "I've decided to butcher you like hogs. It's how I get my kicks." {94382} "I want to ask you some questions." {94383} "What do you know about the magic chains and the central chamber?" {94384} Do you know where these chains are now? {94385} But now the doors are sealed. {94386} "I want to ask about something else." {94387} [Intimidate] "You better tell me where that chain is... I don't want this to get nasty." {94388} "Then I guess I'll have to beat it out of you!" {94389} [Persuade - Flirt] "Do I look like someone who'd betray you? Come on... you can trust me." {94390} "Why have the drow come to Undermountain?" {94391} "What can you tell me about Halaster?" {94392} "Where can I find the activation stone again?" {94393} "I have the activation stone right here." {94394} "Is there something you're not telling me?" {94395} "Never mind. I want to ask you something else." {94396} "Tomi said there was something strange about you." {94397} "You seem awfully defensive about this." {94398} "I think I'll go speak to Linu about this right now." {94399} [Intelligence] "Hold on... how did Tomi and Linu get in here without killing the Rakshasa guards?" {94400} "I want to ask you some questions." {94401} "Your Rakshasa captors are dead. You're free." {94402} "I killed the Rakshasa - just like I'm going to kill you!" {94403} "Forget it... I just want to kill you." {94404} "Help you? What are you talking about?" {94405} "I'll spare you... for now. Tell me what you know." {94406} "Why would I want to save someone like you?" {94407} "Save you? Save you from what?" {94408} "The Rakshasa are dead. But who are you?" {94409} "I hope there's a point to all this." {94410} "Great. You're free. So get out of here." {94411} "So now that I've killed the Rakshasa, you're free to leave?" {94412} "I'm too busy to waste my time with this!" {94413} "I could help you find that stone... for the right reward." {94414} "And you want me to find the activation stone?" {94415} "Maybe I could help you find the activation stone." {94416} "I'll be going now." {94417} "I think I'd rather just slaughter everyone here." {94418} "Okay, I'll try and find the activation stone for you." {94419} "That's okay - I can find it without your help." {94420} "Actually, I'd rather ask you some questions first." {94421} "Okay, where can I find the activation stone?" {94422} "What do you know about those chains?" {94423} squeak... squeak... {94424} Instead of scampering away at your approach, this rat stands its ground and regards you with a brazen courage. It is obviously well fed. {94425} Images of dark figures and dead bodies flash through your mind, along with faint memories of other creatures the rat finds far less pleasant. {94426} The rat returns to scavenging for food. {94427} You sense an instinctual panic in the rat. You see whiskers, a tail, a swiftly striking cat's paw. Before the image vanishes, you get a final glimpse of the feline hunters walking upright. {94428} You see an image of a hobgoblin corpse swarmed by eager rats, each pushing and shoving to get their share before the bones are picked clean. {94429} Your mind seizes on the image of a drow war party moving through the dungeon, slaughtering all they come across as the rats watch from the shadows. {94430} You see the drow move on, leaving a pile of mutilated bodies in their wake. The rat rushes forward with its brethren to feast on the remains. {94431} Leave the rat alone. {94432} Focus on the less pleasant creatures. {94433} Focus on the dead bodies. {94434} Focus on the dark figures. {94435} Some kind of obstruction on the other side is blocking this door. It cannot be opened from this side. {94436} Humanoid tracks are scattered about the ground in this area. {94437} A large group of drow and duergar recently passed through this area. {94438} Large amounts of drow and duergar tracks are scattered throughout the area. They look as if they were engaged in battle with a group of goblinoid creatures. {94439} Humanoid tracks are scattered about the ground in this area. {94440} A large group of small humanoids has recently passed through. {94441} A large group of goblin tracks are scattered throughout the area. {94442} Humanoid tracks are scattered about the ground in this area. {94443} A large group of goblinoid creatures were driven away by an even larger group of humanoids. Blood and the remains of battle can be seen littering the floor surrounding these tracks. {94444} A large group of hobgoblin tracks are scattered throughout the area. Some of them seem to have been wounded and trying to flee from some other creatures - It looks as if they were attacked by a large group of Drow and Duergar. {94445} Humanoid tracks are scattered about the ground in this area. {94446} A humanoid and a large group of creatures recently fought in this area. {94447} These human prints look like they came from Linu. She seems to have been involved in a violent struggle with numerous large humanoids - with paws? {94448} Humanoid tracks are scattered about the ground in this area. {94449} A large humanoid has passed by here recently {94450} These paw prints look like Rakshasa tracks. But what would they be doing here? {94451} Humanoid tracks are scattered about the ground in this area. {94452} A group of barefooted humans has passed over this area recently. {94453} These human prints look like they were left by barefooted individuals. But something seems slightly off about them. You can't quite put your finger on it. {94454} The strange mage brushes the dust from his sleeves before turning his wild-eyed gaze to you. He surveys you thoroughly up and down, twice, then sniffs dismissively. {94455} Nathyrra seizes your arm and hisses into your ear: "He's an archmage of tremendous power and unstable temperament. Don't make him angry!" {94456} Halaster cocks his head to the side. "You really should listen to your friend. Talking back can lead to a gruesome end." {94457} "The last one to sass me was a bold orc named Grug. Ask him what happened, if you know how to speak slug." {94458} There is a sudden flash of light and the room fills with colored smoke. When the air clears, you see not one but two versions of the mad wizard standing before you. {94459} The first Halaster interrupts before the second can answer your question. "Wait just a moment, my identical friend. You seem somewhat confused, and I want it to end." {94460} "You were nothing but a safety device. I created a clone, and put it on ice. I knew that one day I might get into trouble. I'm the real Halaster, you're just my double." {94461} The second Halaster shakes his head. "I think you're mistaken, you were only a ploy. I let the drow catch you, you're naught but a toy!" {94462} "I know how you feel, but you're not even real. You're just a double to save me from trouble! It's hard to accept, but I'm afraid that it's true. The original Halaster is me and not you." {94463} The first Halaster throws his hands up in exasperation. "Which is the clone, which is the master? How will we know the real Halaster? I can't believe this has happened. What a disaster!" {94464} Both versions of Halaster turn to look at you, their eyes dark with anger at the interruption. Then, they both smile as an idea pops simultaneously into their heads. {94465} "We'll settle this later, when we're just one on one. But first the Valsharess must suffer for what she has done." {94466} "Someone must get her, make her pay for her crime. I'd do it myself, but I can't spare the time." {94467} The first Halaster waves his hand, and you feel the power of his spell coursing through you. It feels as if a hundred tiny hooks have been latched onto your very soul. {94468} "Nothing much, just a spell to make sure you obey. I put a geas upon you, it's better this way." {94469} "Down to the Underdark is where you will go. You're working for me now, you can't really say no." {94470} Nathyrra gasps. "The geas will bind you to Halaster's service. He's compelled you to enter the Underdark and kill the Valsharess. If you don't obey him, you'll wither away and die." {94471} "Your dark elven friend speaks words that are true. I think she could help, so I'll send her down, too." {94472} "You have no choice but to do as I say. But once the Valsharess is dead, my spell goes away. After that I promise you'll truly be free... but don't do something foolish, like come after me." {94473} "You're sending down into the Underdark? 'll have need of my skill in battle. You better send me, as well." {94474} "You're sending down into the Underdark? 'll have need of my healing. You better send me, too." {94475} "You're sending down into the Underdark? 'll have need of my skills. You better send me, too." {94476} "Yer sending down into the Underdark? It's full of shadows and traps and treasure! It's like I was born for that place! You better send me down, too!" {94477} "No, no, no - it won't work that way! It's up to me if you go or you stay. You don't give me orders here in my home! I'm sending your friend down all alone!" {94478} "Hey! Deekin not like it when people talk to Boss like that!" {94479} "Your kobold is brave, though not too bright. Just the kind of ally you might need in this fight." {94480} "I'll send him with you when you go down below. He just might prove useful - you never know." {94481} "Don't say that, Boss! Deekin not let you down! You'll see!" {94482} "Thanks, Boss! Deekin not let you down! You'll see." {94483} "I'll send him with you when you go down below. He just might prove useful - you never know." {94484} "'s going to need more help than just that kobold down there. You better send me along, too." {94485} "You don't tell me what to do! I'm in charge here, not you!" {94486} "I'll send *you* back up to the top. Let Waterdeep know the invasion will stop. I'm cleaning house, the drow are no more. Undermountain will be as it was before." {94487} "Please, Halaster. Send me down as well. will need help, and I have allies in the Underdark. The Seer also wants to stop the Valsharess. Please." {94488} "You make a good point, and you asked real nice. Very well, drow, I'll take your advice. You can go, too. I won't leave you here. I'll send you with to the camp of the Seer." {94489} "Enough time has been wasted, I want you to go. The Valsharess is waiting, far down below." {94490} "Goodbye, best wishes, I bid you good luck. Go kill the Valsharess, because until then you're stuck." {94491} "So sorry, no time, you really must go. Don't worry, it's fine, you'll do well, I know." {94492} " will have need of my skill in battle down below. You must send me, as well." {94493} "If you're sending Deekin along with , you better send me, too. My healing skills could be useful down in the Underdark." {94494} "If you're sending the kobold down there, ye better send me too, wizard! The Underdark is full of shadows and traps and treasure! It's like I was born for that place!" {94495} "What can I say? Everyone knows I'm insane. No doubt you'll know better if this happens again." {94496} "Maybe I should have just left you there." {94497} "Please tell me you aren't speaking in rhyme." {94498} "You were expecting someone else? Who?" {94499} "This was all a trap? You let yourself be captured?" {94500} "Sorry, I didn't know." {94501} "I think I'll be going now." {94502} "I don't have time to listen to you two crackpots!" {94503} "Maybe I can help solve this dilemma." {94504} "Is there some kind of reward for freeing you?" {94505} "Could you guys settle this later?" {94506} "Stop that! What do you think you're doing?" {94507} "What did you just do to me?" {94508} "I guess I don't have any choice but to go after this Valsharess." {94509} "I'll find some way to break this geas!" {94510} "You can't force me to serve you!" {94511} "I'd rather not have Deekin go with me." {94512} "At least I'll have some help." {94513} "I'm ready. Send me down." {94514} "This isn't over, Halaster." {94515} "Wait. I need time to prepare myself." {94516} "I want to ask you some questions." {94517} "This is the thanks I get for helping you?" {94518} A powerful force from within the portal prevents you from entering it. {94519} By examining the portal more closely, it seems it might be possible to channel the energy hissing around the portal towards living beings instead of the portal itself. {94520} [Failure] The magical complexity of this portal seems to be beyond your capabilities. {94521} [Success]You have successfully re-channeled the portal's energy. {94522} [Leave the portal] {94523} [Set Trap DC: 25] Try to channel the portal's energy towards living beings. {94524} This formian communicates with you via telepathy. "Follow me. I will take you down the passage as our Queen has promised, and we will fill in the tunnel behind you so it cannot be used again." {94525} You receive an urgent, telepathic message from this creature: "Protect the Queen! Protect the Queen!" {94526} Much to your surprise, this creature addresses you in the common tongue. "Thank you for releasing me, creature. You are , are you not? I have trouble distinguishing between you bipeds." {94527} "As you wish, creature. We will return to the hive and leave you to deal with the drow alone." {94528} "Protect me, workers! Destroy this creature!" {94529} "I am the queen of this formian colony, and as such I have learned to master what you call speech. My workers, however, are only part of the collective mind and can only communicate through their thoughts." {94530} "I cannot stay to answer your questions, creature. A colony without a queen cannot survive; I must return to the hive before my followers wither and die." {94531} "But know that you are a friend of the colony. You have saved a formian queen, and when the time is right the hive shall repay you. Goodbye, creature - we will meet again." {94532} "You have the gratitude of the colony, and I declare you to be a friend of the hive. You have saved me from the drow, and when the time comes I will repay your actions." {94533} "But now I must return to the hive; a colony without a queen cannot long survive. I must return before my followers wither and die. Goodbye, creature - we will meet again." {94534} "Your kind calls us formians. I am queen of this colony, and as such I have learned the common tongue. My workers, however, are part of the collective mind and can only communicate with their thoughts." {94535} The formian queen tilts her head forward by way of greeting. "And so we meet again, creature, as we promised. The time has come for the hive to repay you for freeing me from the drow." {94536} "To the south is a drow camp. If you enter, you will be forced into a terrible battle against the dark elves - a battle you may not survive. But we know a way to avoid this confrontation." {94537} "In the northeast corner of this room is a hidden tunnel my people have dug beneath the earth. This tunnel leads to the chamber beyond, bypassing the drow camp entirely." {94538} "If you wish, one of my colony can guide you through the tunnel and past the drow. We will have to fill the tunnel behind you, so you will not be able to use it to come back this way." {94539} "As do we. They must be destroyed so they do not threaten the colony again. Very well, creature: my colony will join you in your attack on the drow encampment." {94540} "Go there and we will appear once the battle begins, striking from below. Between us, we will slaughter our common foe!" {94541} "After this, creature, the colony's debt to you is repaid. Go to the passage in the northeast corner and one of my colony will appear to guide you through the tunnel." {94542} "While you go on through the tunnel, my colony will attack the drow. They must be destroyed so that they never threaten us again. Goodbye, creature". {94543} "The drow are defeated, the colony is safe once again. We can return to our hive." {94544} "Our debt to you is paid, creature. The hive owes you nothing; it is unlikely we will ever meet again." {94545} "Kill the drow! Kill them! Kill them all!" {94546} "I don't have time for this. Just go." {94547} "Time to squash some bugs. Bye-bye, freak!" {94548} "You speak common?" {94549} "I want to ask you some questions." {94550} "Is there some kind of reward for freeing you?" {94551} "Yes, I'm . What are you?" {94552} "Forget it! I don't trust you." {94553} "Repay me? How?" {94554} "But I want to fight the drow!" {94555} "I accept your offer." {94556} No way I'm showing up when you're fighting. Hazardous duty isn't part of my contract! {94557} *TEMP* What! You again! How dare you disturb my bath. Go away. I need some rest." {94558} squeak... squeak... {94559} The rat scuttles back and forth in front of you, obviously wary. {94560} Images of enourmous insects prowling the corridors meld with images of flight and escape through hidden passages. {94561} The rat scurries off. {94562} You see an image of the rat fleeing from a large drow army marching across a bridge. The rat scampers away down a narrow passage to the north of the bridge until it comes to an apparent dead end. {94563} The rat sniffs at the stone wall before it for a brief second, then darts through a small crack in an otherwise hidden door. {94564} You see an enormous colony of ant-like creatures located somewhere to the west of here. {94565} Leave the rat alone. {94566} Focus on the hidden passages. {94567} Focus on the insects. {94568} These strangely out of place rocks seem to conceal a passage behind them that leads into the cliff face. {94569} [Do nothing.] {94570} [Enter the passage.] {94571} Humanoid tracks are scattered about the ground in this area. {94572} A small group of Drow recently passed through this area. {94573} A small group of Drow tracks pick their way through this area. It looks like a small patrol of them recently passed by. {94574} Humanoid tracks are scattered about the ground in this area. {94575} A small group of Drow tracks ends near a rock wall. {94576} A small group of Drow tracks ends near a rock wall. They walked up purposefully and did not seem to be searching the surrounding area. {94577} You have been requested to join the Hero PC in the Realm of the Reaper. Do you wish to go? {94578} No {94579} Yes. {94580} Smoke billows from the altar in front of you. {94581} Peering more closely into the smoke you discern a strange shimmering vortex. Possibly a gateway to another dimension. {94582} Do nothing. {94583} [Stick your hand into the vortex.] {94584} There does not appear to be any way to open this gate...and the use of force seems to do nothing. {94585} TEMP - The Reaper seems to be some kind of custodian of this strange place. He looks at you expectantly. {94586} Behold - this door will take you to your party leader. {94587} Behold - this door will return you. {94588} TEMP Please send a request my party members to join me here. {94589} No, I want to stick around here awhile. {94590} I would like to jump to the PC Hero. {94591} Yes, please teleport me back to where I last died. {94592} Before you is a table filled with various ingredients and beakers to mix them in. {94593} [Leave the table alone and walk away.] {94594} [Spellcraft] [Mix some ingredients together and see what happens.] {94595} "You mean you do not know?" Her incredulous look quickly turns suspicious. "Or are you playing with me now? I am already defeated, you need not toy with me." {94596} The fairy sighs heavily. "So you are here by chance, then. Yet another adventurer passing through Halaster's maze." {94597} "So I am undone, and the ogre wins the day. How unfortunate. Do what you will with me then, I care not. Death would be welcome." {94598} The fairy's eyes go wide in fear for a moment and she backs away from you several steps. She seems near tears. "How humiliating that an agent of that ogre could do this to me," she mumbles. {94599} The fairy eyes you carefully for a long moment, and then smiles in a seductive manner. Her hand catches your attention as she runs in along her thigh slowly. {94600} "There is no need for us to be enemies, man," she croons. "I would gladly reward such a handsome creature as yourself, in exchange for my life..." {94601} She smiles coquettishly. "How I do adore a man with... good sense. Very well, then, my pet. Come to me..." {94602} A wry smile appears and is gone a moment later. "You are smarter than you seem. Very well, then. Will you at least allow me to bargain for my life?" {94603} Her eyes linger upon you for a moment longer, then she sighs heavily. "As you wish. Will you at least allow me to bargain for my life?" {94604} She looks at you desperately. "I am sure we can come to some kind of arrangement, if you will but spare my life." {94605} "You don't? Then... will you allow me to live?" {94606} "There is gold in the chests behind me... but you no doubt will take what is there, regardless. Beyond that, I have little to offer you." Her lip starts to tremble. "I simply beg you, please do not kill me." {94607} "You are most generous. Thank you for sparing my life. I shall bother you no further." {94608} Her eyes harden. "Then we will finish this now." {94609} She nods slowly. "Of course, . Ask what you will." {94610} The fairy's fear suddenly returns and she shies away once more. She nods carefully. "Of... of course, one. Ask what you will." {94611} The fairy's eyes widen, her fear returning. "And what is to be done with me? Will you allow me to negotiate for my life?" {94612} "It is an ogre mage, a brutish thug who believes that he should be the ruler of this level. I will never submit to him, so I gathered what allies I could and fought him." {94613} "That is all over now, of course. You have left me with nothing, even if you permit me to survive." {94614} "What do you wish to ask me, ?" {94615} "He makes his camp on the far side of this level of the dungeon, though he has moved his camp several times in the last weeks to avoid being attacked. You will smell him long before you find him." {94616} "I thought you to be an emissary of the ogre mage, perhaps... or someone equally disagreeable. One does not trust anyone in Undermountain, especially strangers." {94617} She looks at you as if the answer should be obvious. "Of course. With Halaster gone, all of the creatures of Undermountain have been free to do as they wish." {94618} The fairy nods. "Halaster has vanished. Nobody knows what has happened to him, he is just... gone." {94619} "When mad Halaster ruled Undermountain, he kept a strange peace. Creatures appeared or disappeared, the mountain changed around us... but none of us were permitted to get out of hand." {94620} "And then Undermountain stopped changing and chaos ensued. It only became worse when the drow came, of course." {94621} "They come to this level in small parties, hunting and gathering what they can. I think they come from deeper in Undermountain... but never have I seen their like prior to recently." {94622} She looks away from you and shrugs. "Perhaps they have something to do with the mad mage's disappearance. I truly do not know." {94623} "Undermountain has fallen into chaos ever since Halaster disappeared. I have not visited the levels deeper into the earth, but I have no doubt it is the same there." {94624} The fairy shrugs. "I do not know. Once there were stairs near here leading down, but the dread mage moved them, as he is wont to do." {94625} "There are teleportation portals on this level, but they do not lead down. They only jump you about the level - though I do not know if they are even working now that Halaster is gone." {94626} She gestures around her. "You already know this area, as you have barged through it. That is all that I truly know, I am sad to say." {94627} "Throughout the many years that I have been here, the dread mage has changed the level many times. New traps will appear, along with new creatures... and then one day they will be gone." {94628} "The ogre mage resides elsewhere on this level, along with his forces. I believe there are teleporting portals still working, though they may be malfunctioning now that Halaster is gone." {94629} "I am a fairy. A Fairy Queen, to be precise. And, like all the creatures in Undermountain I was brought here against my will by the mad wizard Halaster." {94630} She casts her eyes down, ashamed. "I... I wasn't always like this. When I first came here, I was like the others of my kind: small, delicate, beautiful. Now I am a lumbering beast!" {94631} "When I first came here over fifty years ago I used magic to transform myself to this size. I... I thought I could use my beauty to convince Halaster to free me. But the mad wizard spurned my advances." {94632} "As punishment for trying to beguile him, he cast a spell on me, trapping me for a hundred years in this hideous, gigantic body!" She buries her face in her hands, trying to hold back her tears. {94633} Her shoulders hitch as she chokes back a sob. "I've tried everything, but there is no magic powerful enough to break the spell of an archmage. I'll just have to wait another 47 years, I guess." {94634} "Part of me hoped that when Halaster disappeared, the spell binding me to this form would be broken. Since it still persists, I must assume Halaster is still alive." {94635} She wipes her eyes and gives you a wane smile. "You are a kind to say that, but I can see clear enough what I am." {94636} She shrugs. "Halaster has been known to punish those who have tried to escape. However, now that he is gone I suppose I could leave if I wished. Though I am afraid he might return at any moment." {94637} Suddenly she eyes you warily. "You have... defeated him, you say? Does that mean he is dead? Have you killed him?" {94638} The fairy ponders this news for a moment. "I see. That is unfortunate, but at least the oaf is as weakened as I am now. I will not lose everything... if you intend to spare me, as well, that is." {94639} The fairy ponders this news for a moment. "Then it seems we are not enemies after all. Had I known this was so, I would have rewarded you as soon as you entered my domain." {94640} "How unfortunate this battle had to happen between us. Perhaps you might be... willing to put this behind us? Would you allow me to negotiate for my life, ?" {94641} "The two of us have been locked in battle on this level for many moons, now. I would know his fate, , before I meet my own." {94642} "What are you talking about?" {94643} "I truly do not know what you are talking about." {94644} "You wish to die? So be it." {94645} "I think we can negotiate on your fate, actually." {94646} "Tell me about this ogre you keep mentioning." {94647} "I have some questions" {94648} "If you are referring to the ogre mage, I have already defeated him." {94649} "Enough. Time for you to die." {94650} "Back off! I'll have no tricks out of you, fairy!" {94651} "What am I to do with you, I wonder?" {94652} "Now that's the kind of proposal I like!" {94653} "And allow you to use your fairy magic on me? Not a chance." {94654} "Not interested." {94655} "I don't want anything from you." {94656} "What can you offer me?" {94657} "Just go. I don't want to see you again." {94658} "I don't trust you. I cannot allow you to live." {94659} "Never mind that. I have questions." {94660} "I'll ask the questions here, if you don't mind." {94661} "I'm done with questioning you." {94662} "Tell me about this ogre you keep mentioning." {94663} "I want to ask you something else." {94664} "Where do I find this ogre mage?" {94665} "Why did you attack me?" {94666} "You and this ogre mage fight to rule this level?" {94667} "Halaster is gone?" {94668} "The drow came?" {94669} "What can you tell me about Undermountain?" {94670} "How do I get to the deeper levels of Undermountain?" {94671} "What can you tell me about this level?" {94672} "Who are you and what are you doing here?" {94673} "Aren't you a little big to be a fairy?" {94674} "Quit your pathetic whining!" {94675} "Serves you right for trying to trick a wizard." {94676} "You're not hideous. You're very beautiful." {94677} "You can't leave Undermountain?" {94678} "The ogre is defeated." {94679} "He's alive, but his forces are mostly defeated." {94680} "The ogre is quite dead, I assure you." {94681} "Forget it. I have no use for you." {94682} "I want some questions answered." {94683} "I'm willing to talk about it." {94684} "Why should the ogre's fate matter to you?" {94685} Before you is a vine covered basin covered in elven runes and bathed in a green light. {94686} [Place the Ancient Oak Branch in the Vine Covered Basin.] {94687} [Nothing you do seems to affect the basin at the moment.] {94688} "Squeek... squeek." {94689} The rat wonders if you might not have a spare bit of cheese on your person. Or a spare bit of drow flesh. Mmm... drow flesh. {94690} The rats thinks that you smell well fed and wonders if maybe it should become an adventurer too. {94691} The rat tells you that it had a pretty gem this morning, but it got eaten by a chicken. The chicken was then eaten by a cat, which was then torn apart by a pack of dogs. {94692} The dogs then attacked a group of duergar, who killed most of the dogs. The duergar found the gem, but were then killed by a bunch of guards. {94693} The rat then starts to tell you how the guards were eaten by dragons when you realize the rat is making this all up as he goes along. {94694} The rat thinks that drow corpses are the sweetest tasting meat on the streets these days. {94695} The rat wishes it could live in a flying city like its great, great, great grandfather did. Actually there are quite a few more greats in his explanation, but you get the picture. {94696} The rat sniffs you and decides that you are not a corpse... yet. {94697} "Hello rat!" {94698} The strange mage brushes the dust from his sleeves before turning his wild-eyed gaze to you. He surveys you thoroughly up and down, twice, then sniffs dismissively. {94699} Nathyrra seizes your arm and hisses into your ear: "He's an archmage of tremendous power and unstable temperament. Don't make him angry!" {94700} Halaster cocks his head to the side. "You really should listen to your friend. Talking back can lead to a gruesome end." {94701} "The last one to sass me was a bold orc named Grug. Ask him what happened, if you know how to speak slug." {94702} There is a sudden flash of light and the room fills with colored smoke. When the air clears, you see not one but two versions of the mad wizard standing before you. {94703} The first Halaster interrupts before the second can answer your question. "Wait just a moment, my identical friend. You seem somewhat confused, and I want it to end." {94704} "You were nothing but a safety device. I created a clone, and put it on ice. I knew that one day I might get into trouble. I'm the real Halaster, you're just my double." {94705} The second Halaster shakes his head. "I think you're mistaken, you were only a ploy. I let the drow catch you, you're naught but a toy!" {94706} "I know how you feel, but you're not even real. You're just a double to save me from trouble! It's hard to accept, but I'm afraid that it's true. The original Halaster is me and not you." {94707} The first Halaster throws his hands up in exasperation. "Which is the clone, which is the master? How will we know the real Halaster? I can't believe this has happened. What a disaster!" {94708} Both versions of Halaster turn to look at you, their eyes dark with anger at the interruption. Then, they both smile as an idea pops simultaneously into their heads. {94709} "We'll settle this later, when we're just one on one. But first the Valsharess must suffer for what she has done." {94710} "Someone must get her, make her pay for her crime. I'd do it myself, but I can't spare the time." {94711} The first Halaster waves his hand, and you feel the power of his spell coursing through you. It feels as if a hundred tiny hooks have been latched onto your very soul. {94712} "Nothing much, just a spell to make sure you obey. I put a geas upon you, it's better this way." {94713} "Down to the Underdark is where you will go. You're working for me now, you can't really say no." {94714} Nathyrra gasps. "The geas will bind you to Halaster's service. He's compelled you to enter the Underdark and kill the Valsharess. If you don't obey him, you'll wither away and die." {94715} "Your dark elven friend speaks words that are true. I think she could help, so I'll send her down, too." {94716} "You have no choice but to do as I say. But once the Valsharess is dead, my spell goes away. After that I promise you'll truly be free... but don't do something foolish, like come after me." {94717} "You're sending down into the Underdark? 'll have need of my skill in battle. You better send me, as well." {94718} "You're sending down into the Underdark? 'll have need of my healing. You better send me, too." {94719} "You're sending down into the Underdark? 'll have need of my skills. You better send me, too." {94720} "Yer sending down into the Underdark? It's full of shadows and traps and treasure! It's like I was born for that place! You better send me down, too!" {94721} "No, no, no - it won't work that way! It's up to me if you go or you stay. You don't give me orders here in my home! I'm sending your friend down all alone!" {94722} "Hey! Deekin not like it when people talk to Boss like that!" {94723} "Your kobold is brave, though not too bright. Just the kind of ally you might need in this fight." {94724} "I'll send him with you when you go down below. He just might prove useful - you never know." {94725} "Don't say that, Boss! Deekin not let you down! You'll see!" {94726} "Thanks, Boss! Deekin not let you down! You'll see." {94727} "I'll send him with you when you go down below. He just might prove useful - you never know." {94728} "'s going to need more help than just that koblod down there. You better send me along, too." {94729} "You don't tell me what to do! I'm in charge here, not you!" {94730} "I'll send *you* back up to the top. Let Waterdeep know the invasion will stop. I'm cleaning house, the drow are no more. Undermountain will be as it was before." {94731} "Please, Halaster. Send me down as well. will need help, and I have allies in the Underdark. The Seer also wants to stop the Valsharess. Please." {94732} "You make a good point, and you asked real nice. Very well, drow, I'll take your advice. You can go, too. I won't leave you here. I'll send you with to the camp of the Seer." {94733} "Enough time has been wasted, I want you to go. The Valsharess is waiting, far down below." {94734} "Goodbye, best wishes, I bid you good luck. Go kill the Valsharess, because until then you're stuck." {94735} "So sorry, no time, you really must go. Don't worry, it's fine, you'll do well, I know." {94736} " will have need of my skill in battle down below. You must send me, as well." {94737} "If you're sending Deekin along with , you better send me, too. My healing skills could be useful down in the Underdark." {94738} "If you're sending the kobold down there, ye better send me too, wizard! The Underdark is full of shadows and traps and treasure! It's like I was born for that place!" {94739} "What can I say? Everyone knows I'm insane. No doubt you'll know better if this happens again." {94740} "Maybe I should have just left you there." {94741} "Please tell me you aren't speaking in rhyme." {94742} "You were expecting someone else? Who?" {94743} "This was all a trap? You let yourself be captured?" {94744} "Sorry, I didn't know." {94745} "I think I'll be going now." {94746} "I don't have time to listen to you two crackpots!" {94747} "Maybe I can help solve this dilemma." {94748} "Is there some kind of reward for freeing you?" {94749} "Could you guys settle this later?" {94750} "Stop that! What do you think you're doing?" {94751} "What did you just do to me?" {94752} "I guess I don't have any choice but to go after this Valsharess." {94753} "I'll find some way to break this geas!" {94754} "You can't force me to serve you!" {94755} "I'd rather not have Deekin go with me." {94756} "At least I'll have some help." {94757} "I'm ready. Send me down." {94758} "This isn't over, Halaster." {94759} "Wait. I need time to prepare myself." {94760} "I want to ask you some questions." {94761} "This is the thanks I get for helping you?" {94762} The sword in the skeleton's hand glitters suddenly, almost leaping out of the corpse's grip as a voice speaks from within it. {94763} "There is no escape from the sword, now." The sword pauses for a moment, thinking. "Well, none that I know of. My soul should have disappated long ago, but I was not about to let that happen." {94764} "Instead of properly dying I stubbornly tried to escape this sword and return to my body. Instead of being successful, I became... stuck..." {94765} "Isn't that perfectly *obvious? I have been joined with this sword permanently now, doomed to remain attached to the weapon of some dead King who hardly needs it... or anything else, for that matter." {94766} "Please, I beg you! Have a heart, my ! Take me away from this hall and use me to chop all your enemies to ribbons... at least that would be a better fate than counting the dust mites upon the floor!" {94767} "Hmmm, yes, there is *that*, isn't there? The catch, my dear friend, is that these so-called "sleeping Kings" that occupy this room do not take kindly to having their belongings removed." {94768} "That is how I was killed in the first place. Greedy me, and did I pay the price or didn't I? You look like a competent and tough young , however... how bad could it be?" {94769} "*I* don't do anything. The sword, however, does the same thing it always does... it draws the life energy of its foes into itself, healing the wielder amongst other things. Not too shabby, if I do say so myself." {94770} "Yes, the sword has other powers. Shall I write you a catalogue? Just take me away from here and you can examine me at length, alright?" {94771} "Then take me away and... and sell me to some merchant in the market, for the love of Mystra! Let me be sold to some collector or some other adventurer, please!" {94772} "Or," here the weapon's voice gets desperate, "or I have a better idea! Let me change my shape! A longsword no good for you? How about a dagger? Or a short sword? A greatsword! Any of those!" {94773} "Coward! You call yourself an adventurer?! You're going to leave perfectly good booty just sitting about?!" {94774} "Come on, you bucket of bones! Don't undead exist to kill off adventurers?! Do your job! Do something... do *anything*!" {94775} "Even better! Just take me away from this dreadful place!" {94776} "Of course, of course! Just take me away from this dreadful place and I shall change as you ask!" {94777} "Excellent!" You reach out your hand and take the longsword from the skeleton's loose grip. A second later, however, a deep glow emits from the skeleton's eye sockets and it begins to stir... {94778} "Excellent!" You reach out your hand and take the sword from the skeleton's loose grip. Even as your hand encloses around the hilt, its blade shimmers and transforms into a different weapon. {94779} A second later, however, a deep glow emits from the skeleton's eye sockets and it begins to stir... {94780} "Nonsense! You seem like a smart enough young , why would you believe such stories? Is your will so lacking that you're actually afraid I could somehow dominate you?" {94781} "And besides... even if you do fear such a thing, you only need to sell me off and be done with me, no? All I wish is to be free from this timeless prison. Is that too much to ask?" {94782} "A mage and adventurer, if you must know, though that holds very little relevance now beyond the fact that my intelligence is considerable and I... am... very... bored!" {94783} "I'm not exactly sure, come to think of it. I didn't get sucked into a calendar, you see. Four or five decades, perhaps? Maybe more? Maybe less?" {94784} "Yes, well... that is a long story. Just let me say that the first chap I tried to ask for help decided to leave me be and looted my corpse of everything." He sighs again. "And then the rats ate it." {94785} "Alright! Fine! That is the whole story! When you are forced to helplessly watch indignity after indignity being visited upon your body, you can't help but become a tad upset!" {94786} "Is this some form of trick?" {94787} "How is it that a sword can talk?" {94788} "Err... who are you?" {94789} "And you seek to escape now?" {94790} "Stuck? Stuck how?" {94791} "What's the catch?" {94792} "I might be interested... what do you do, exactly?" {94793} "Amongst other things?" {94794} "I have no need of a longsword, sorry." {94795} "I don't trust you. You'll remain where you are." {94796} "Perhaps remaining a longsword would be best." {94797} "I suppose I could use a powerful greatsword..." {94798} "I suppose I could use a powerful short sword..." {94799} "I suppose I could use a powerful dagger..." {94800} "Forget it. You'll stay right here." {94801} "I shall take you, if I can." [Take the sword.] {94802} "Perhaps if you became a greatsword, instead..." {94803} "Perhaps if you became a longsword, instead..." {94804} "Perhaps if you became a short sword, instead..." {94805} "Perhaps if you became a dagger, instead..." {94806} "I've heard tales about intelligent weapons taking over their users..." {94807} "And what were you in life, Enserric?" {94808} "How long ago did this happen?" {94809} "Where is your body? I don't see it anywhere." {94810} "How is that a long story?" {94811} Before you is a small wooden keg. It appears to have a small wick, similar to a candle, coming out of the top of the barrel. What do you wish to do? {94812} Do nothing. {94813} Ignite the wick. {94814} Pick up the keg of Alchemist's Fire. {94815} Argali {94816} Silth {94817} This halfling has a hard, uncompromising look in her eyes. The clothes she wears and her general bearing indicate a successful merchant. There is also a pride in her bearing as she touches her merchandise. {94818} The unusual red markings on the armor of the drow in Undermountain mark these drow as some sort of community or special clan. {94819} Waterdeep Wizard {94820} This is one of the powerful wizards who defend Waterdeep from invasion. {94821} Waterdeep Militia {94822} The militia are men, trained specifically for invasions and otehr problems that might be too much for The Guard to handle themselves. {94823} Drezzy {94824} This dwarf looks as if he could be a fearsome opponent in battle... if he wasn't so drunk. {94825} Drow House Soldier {94826} Glim {94827} Folkor {94828} This gnome is one of the many adventurers that has answered Waterdeep's call for heroes. {94829} LaFontaine {94830} This man is one of the many adventurers that has answered Waterdeep's call for heroes. {94831} The Matron {94832} The Matron Mother of a drow family reigns supreme. The higher a house stands in drow society, the more power a Matron Mother can command. {94833} Pappilon {94834} Parley {94835} Though far from the forest, this druid seems remarkably at ease in her surroundings. {94836} Sabine {94837} Tanarell {94838} Drow Handmaiden {94839} Drow Handmaidens carry a lot of respect and power in drow society. They reign over the inferior male drow counterparts with an iron fist, brooking no insults and often killing a male simply for getting in their way. {94840} Jyslin {94841} Female priestesses are the pinnacle of drow society, commanding the attention and obedience of all lesser drow. {94842} Matron Mother {94843} Drow mages are generally considered superior to the warriors of a drow society. Of course, males don't usually outrank female drow, period. {94844} Berger {94845} Flesh golems are the creations of powerful wizards. This one has a gruesome smile on its face. It could just be the unusual stitching that is forcing it to smile though. {94846} Drow Elite Soldier {94847} The Guard {94848} The Guard is an elite force of Waterdhavian warriors, trained and chosen by the only openly acknowledged Lord of Waterdeep. {94849} Cyphus {94850} Ordinae {94851} Although this man looks human, faint traces of elven blood reveal a mixed heritage. His face is careworn, as of one who has seen and experienced much hardship through out his life. {94852} Drow Marksman {94853} Like their fairer cousins, some drow pride themselves on their abilities with missle weapons. {94854} Durnan {94855} The confident demeanor and burly muscles on this innkeeper indicate a past rooted in either military or high adventure. Durnan is one of the most reputable people in Waterdeep. This is no small feat in a city filled with famed adventurers. {94856} Frinli {94857} Hinkille {94858} This halfling moves with a quick confidence about the kitchen. {94859} OLD TOMI {94860} NEW TOMI {94861} OLD Linu {94862} Mother Salinka {94863} The beauty of this woman at her peak must have been something to behold, because age certainly doesn't seem to have had much effect on her. {94864} Merin {94865} Falle {94866} Mhaere {94867} Mhaere is the innkeeper's wife. Strong and beautiful, her noble ideals as a paladin of Tyr keep patrons in line most of the time. Her cool competence is one of her greatest strengths, and a quality that draws a better crowd than is found in most taverns. {94868} Refugee {94869} This is just one of the many refugees who have come to Durnan's inn seeking shelter from the attacks on Waterdeep. {94870} Citizen {94871} This is one of the million citizens in Waterdeep. {94872} Duergar Barbarian {94873} Gate Captain {94874} Grayban {94875} Though missing part of his arm, this half-orc still ably serves as Durnan's bouncer. {94876} Bone Golem Guardian {94877} Drow Thief {94878} Olgin Hasterean {94879} Although this monster looks like a brutish thug, the fact that it can cast spells would imply a higher intelligence. {94880} Fairy Sorceress {94881} This would appear to be the ruler of the strangely twisted and evil fey folk here in Undermountain. {94882} Harpy Minion {94883} Fairy Minion {94884} Turned cruel and evil, these fairies are a far cry from their usual mischevious but mostly harmless nature. {94885} Tree Golem {94886} This golem must have been made by the fairy, from the trees that somehow grow in Undermountain. {94887} Duergar Battle Cleric {94888} Duergar Heavy Infantry {94889} Duergar Spellbinder {94890} Grovel {94891} Goblin Siege Engineer {94892} Goblin Picket {94893} These goblins appear to be firing sdome kind of special, colored arrows. {94894} Argo Blacktooth {94895} This goblin is pulling colored levers and laughing maniacally for some reason. {94896} Divine Apparition {94897} Rakshasa First-Born {94898} Rakshasa Adept {94899} Shareesh {94900} Disheveled Slave {94901} This ragged man has the worn and downtrodden look of a slave. {94902} Unwashed Slave {94903} Unkempt Slave {94904} Filthy Slave {94905} Dire Bat {94906} Drow Tactitian {94907} The most powerful drow are almost always female. The female drow of this group have the most ornate, red armor and are probably the leaders of the invaders. {94908} Drow Mine Guard {94909} Formian Digger {94910} Halaster {94911} Blackcloak {94912} Halaster Blackcloak is the ageless and insane creator of Undermountain. {94913} Drow Commando {94914} Bearing the markings of their fiendish parentage, these warriors tend to follow their chaotic heritage and hunt mortals as a pleasurable hobby. {94915} Partially divine warriors enjoy some of the powers of the celestial, while maintaining a common link to the mortal realms. {94916} Noble Warrior {94917} This is a noble looking warrior. {94918} Noble Elf Mage {94919} The beauty of an elf is often even more pronounced in the face of an elven noble. Occasionally such beauty is marred by a streak of cruelty, but most elven nobles know how to hide such emotions. {94920} Noble Dwarf Lord {94921} Dwarf Lords have a long and noble history, which is often recited in the halls of the great kings of the past. {94922} Sobrey {94923} This mage's fingers move rapidly, but with a very dexterous and delicate touch across the pages of the book in front of him. He seems to be completely oblivious to his surroundings as he mutters quietly to himself. {94924} Statue {94925} Tamsil {94926} Tamsil, the innkeeper's beautiful daughter, has a grace and confidence that give her the aura of nobility. Her smile and her innocent nature make her the popular target of boisterous attentions, which she deflects with humourous quips and a peircing frown. {94927} Tavern Patron {94928} Blacksmith {94929} The blacksmith is busy hammering away at her anvil. {94930} White {94931} Thesta {94932} A stunningly beautiful woman watches Durnan and other men with a predatory look. Other women she glances at only occassionally, frowning and raising her nose in contempt. {94933} Deekin {94934} Nathyrra {94935} This strikingly beautiful, but dangerous drow slips in and out of the shadows almost without any effort. Her platinum hair contrasts with her skin to give her an almost ghostly aura. Her sudden appearances and disappearances only enhance her surreal image. {94936} Malevolent Grig {94937} Normally mischievous and lighthearted, these Grigs have become far more violent and cruel than their usual nature dictates. {94938} Formian Slave {94939} Formian Forgeworker {94940} Formian Warrior {94941} Minotaur Brute {94942} Skeleton Bomb {94943} Evil Nymph {94944} What an nymph is doing in Undermountain, and why Halaster brought her here, is one of those philosophical questions that will probably never be answered satisfactorily. {94945} Zombie Protector {94946} Drow Expert Marksman {94947} Like their fairer cousins, some drow pride themselves on their abilities with a longbow. {94948} Drow Gunnery Specialist {94949} These drow use huge, often magical weapons to attack thier enemies from great distances. {94950} Drow Diviner {94951} Drow Curate {94952} Drow Head Curate {94953} Drow Skirmisher {94954} With the skill of the perfectly trained warrior, drow skirmishers are feared through out the underdark. {94955} Drow Veteran Scout {94956} Drow Weapon Master {94957} With the skill of the perfectly trained warrior, a drow weapon master is the elite of the drow fighter society. {94958} Drow Magus {94959} Drow mages are generally considered superior to the warriors of a drow society. Of course males don't usually outrank female drow. {94960} Drow Magus Champion {94961} Drow Wizard Captain {94962} Evil Fairy {94963} Normally mischievous and lighthearted, these fairies have become far more violent and cruel than their usual nature dictates. {94964} Frenzied Harpy {94965} Imp {94966} Raging Ogre {94967} Noxious Ogre {94968} Orc Dart Master {94969} Crazed Orc {94970} Orc Warpriest {94971} Troll Bodyguard {94972} Troll bodyguards are smarter than your average troll. They often hire themselves out to mages or other powerful creatures, in return for food and treasure. {94973} The Reaper {94974} This is the Reaper, a chilling creature who guards this plane of doors. {94975} Djinni Bottle {94976} This bottle holds Volkarion, a merchant djinni, who has access to wares from different planes of existence. He is trapped in this bottle and can be spoken to for purchasing these wares. Through the use of soul gems, Volkarion can give you access to new wares. {94977} Shield of Lies {94978} This magic shield grants additional protection to its wearer, but it doesn't bear the hallmarks of any specific maker. {94979} To make life more difficult for her enemies, Joaquim Theest sacrificed part of her life energy to forge a powerful shield. When used properly, the will of an opponent is sapped, leaving him dazed and confused for a short time. {94980} Half-Blood Gloves {94981} These magical gloves are woven from thick reeds and radiate nature magic. Daelan found them while traveling through the Cloakwood forest, a gift from a mysterious druid that Daelan speaks of only very briefly. His memories of the druid appear to be quite personal to him, and all he mentions is that the gloves were a gift, supposedly meant for the half-blooded children of two races. {94982} Drow Note {94983} This scroll is written in a tight, elegant hand: "This is the equipment taken from the Red Sister's latest victim. When our mistress arrives she will want to inspect these items herself." {94984} Inventory Note {94985} These items are intended for use only during an emergency. Please take only what you need. Some special notes on our more exotic equipment: Potion of Clarity: These are useful for warding off fear effects and other mental distortions. Barkskin: Purchased these from druids outside the city proper -- they insist they will harden the skin of an adventurer. Probably most useful for those who do not wear armor. Ale: Best used only in the most dire of cirumstances. - Durnan {94986} Bloody Plate {94987} Worn Book {94988} This large tome has a rather interesting title: "Shadows of Undrentide", written by one "D. Scalesinger". Inside its pages is the full account of an adventure from earlier in your career... your first adventure, in fact. The facts seem a bit exaggerated, according to your memory, but that apparently didn't stop the book from becoming a great hit amongst the nobility in several major cities throughout Faerun. For a time, you had the unique experience of becoming a household name... people who you didn't know would shout out to you happily as you passed or treated you like a trusted friend. The fame eventually died down somewhat, which was a relief at the time, but you have held onto a copy of the book as a souvenir. As for the author, a kobold bard by the name of Deekin, you haven't met him since those early days. Part of you has to wonder if you aren't owed some royalties... {94989} Cloak of the Sentry {94990} A cloak commonly found amongst the guardians of the rich and powerful, this cloak protects the wearer against attacks that could affect the mind. Since guards are often more physically strong, but mentally weak, such protection is a wise idea. {94991} Darkfist's Tunic {94992} Sabine's Tunic {94993} Tamsil's Tunic {94994} Argali's Tunic {94995} Confusion Toy {94996} This small top is covered with delicate runes that, when spun, cause an opponent's mind to wander, making it difficult for them to concentrate on the battle. The top can be spun three times a day. {94997} Craven Necklace {94998} Amulets are necklaces with some form of large decoration or symbol. Most are ornamental, but some are potent magic items. {94999} Hephanik the Cowardly was a king who constantly feared assassination. He ruled his kingdom with an iron fist, amassing a huge army, not to conquer other lands, but to protect him from his worst fear, an uprising of the peasantry. As part of his personal protections, Hephanik had his royal wizard craft him a necklace to keep him safe. Eventually, even the necklace was not enough to save him, as one of his concubines removed it and slit his throat while he slept. {95000} Drow Wizard Armor, maiden, Cutscene 20 (intro) {95001} Drow Wizard Armor, Cutscene 20 (intro) {95002} Drow Wizard Armor, lesser, Cutscene 20 (intro) {95003} Dragon Tooth Amulet {95004} The dragon tooth amulet that Deekin wears looks very much like one of the artifacts that was stolen from your mentor's home in Hilltop during your adventure involving Undrentide. When asked about it, Deekin merely shuffles from foot to foot and mumbles that it was given to him but little more. Regardless of its significance, Deekin doesn't seem willing to give it up to anyone... even you. {95005} Drow Armor {95006} This is the armor of a drow warrior in the Valsharess's army. {95007} Drow Armor, Past {95008} Drow armor is powerful. {95009} Drow dress Two {95010} Drow Handmaiden Robes, Past {95011} Drow Handmaiden Robes {95012} Drow Katana +3 {95013} Drow weapons are deadly. {95014} Drow Longsword +1 {95015} Drow Priestess Robes, Past {95016} Drow Priestess Robes, Past Main {95017} Drow Priestess Robes {95018} Drow Robes {95019} Drow Short Sword +2 {95020} Drow Short Sword +1 {95021} Drow Skin Level 11 {95022} Drow Skin Level 7 {95023} Faerun's Tears {95024} Legends tell that whenever an entire species is destroyed, the earth itself weeps. These magical amulets are said to be made from those tears, which hardened into diamonds. {95025} Fight {95026} Fright {95027} Gauntlets of Bonding {95028} Grayban's Armor {95029} Warhammer +4 {95030} Grenade {95031} Note {95032} Much to your displeasure, here there is no treasure! - H {95033} Handmaiden Dress {95034} Honor and Death {95035} The Rakshasha general, Kalikin, came from a long line of fierce warriors and cunning strategists. Their personal code of behavior was covered by the motto "Honor and Death". The words represented the idea that chaos led to the propogation of lesser species, and through the bounds of honor one could work effectively to strike down these lesser races and fulfill the destiny of the one great race, the Rakshasha. This two-bladed sword was the weapon of choice for striking the blow against chaos. {95036} Infernal Chain Female {95037} This unusual admantite chainmail bears the markings of dark elf craftsmanship, but is fused with a strange, deep red alloy not known to you. {95038} The deep burnished red of this armor comes from admantite tempered in infernal flames. Only the army of the Valsharess wears this armor, which is scaldingly hot to the touch. {95039} Infernal Chain Male {95040} Infernal Ceremonial Helm {95041} This helm should never be dropable. {95042} Infernal Plate {95043} Infernal Silk Female {95044} Infernal Silk Male {95045} Infernal Leather A {95046} Infernal Leather B {95047} Copper Helmet {95048} Though this helmet has been fitted with straps for wearing, you are reasonably certain that it used to be a spittoon. {95049} This armor was created through the power of celestial beings, who used the light of a star the temper the metal. {95050} Hastefel's Skin {95051} Prince Fire Elemental Properties {95052} Pile of Gold {95053} Enserric the Dagger {95054} Black Longsword {95055} Enserric the Greatsword {95056} Enserric the Longsword {95057} Enserric the Shortsword {95058} Kobold Fire Grenade {95059} Goblin fire grenades are highly unstable and highly explosive. Many goblins have died when their grenades exploded before they could be thrown. {95060} Kobold Grenade {95061} Goblin grenades are highly unstable and highly explosive. Many goblins have died when their grenades exploded before they could be thrown. {95062} Robe of the Night Skies {95063} This deep blue robe covers heavy half-plate armor, both being particular to the elven Starsinger priestesses of Sehanine Moonbow. The robe and armor have mystical qualities which can only be used by a Starsinger and would be useless to others... not that Linu would readily give her armor up. {95064} Lord's Robes {95065} Delphus Plate {95066} Matron Armor {95067} Thesta's Robe {95068} Halaster's Black Cloak {95069} This is a one-of-a-kind cloak created by Halaster to replace the rings he lost while disecting a balor. {95070} Darklord's Robes {95071} Mithril {95072} This is a light weight metal often used by the elves to create magical armor or weapons. In the hands of the right smith, the metal can be used to enhance magical items or to create new new items entirely. While the value of the unforged metal is high, once it is properly molded, the value climbs rapidly. {95073} Neverwinter Militia Armor {95074} This is the official uniform of the Waterdeep militia. {95075} Prisoner's Clothing {95076} Duergar Chain {95077} Duergar Battle Helm, Red {95078} Duergar Battle Helm {95079} Duergar Plate {95080} Fairy Dust {95081} The use of fairy dust in magical spells is well documented, particularly in magnifying the power of certain spells. In certain parts of Faerun, such as Thay, fairies have been hunted to the brink of extinction. {95082} Duergar Battlestaff {95083} Halaster's Magnifying Glass {95084} This magnifiying glass is warm to the touch and radiates powerful magic. However, it does little to amplify or improve the vision of the user. In fact, this glass doesn't appear to have any practical purpose whatsoever... short of using it to fry insects. {95085} Seeds {95086} These are seeds that would be useful for feeding birds or small rodents. {95087} Blue Rod {95088} This metal rod has many intricate designs carved on its shiny blue surface. {95089} Green Rod {95090} This metal rod has many intricate designs carved on its shiny green surface. {95091} Red Rod {95092} This metal rod has many intricate designs carved on its shiny red surface. {95093} White Rod {95094} This metal rod has many intricate designs carved on its shiny white surface. {95095} Yellow Rod {95096} Zombie Kama {95097} Key {95098} This is the key that Berger, the flesh golem created by Halaster, had. {95099} Green Chain {95100} This chain has a green, magical glow that gives off an unusual aura. It doesn't seem to have any use in and of itself, but perhaps combined with something else it might have a purpose. {95101} Purple Chain {95102} This length of chain has a purple aura, but seems to have no purpose by itself. Perhaps combined with something else, its use might become apparent. {95103} Red Chain {95104} This length of chain has a red aura, but seems to have no purpose by itself. Perhaps combined with something else, its use might become apparent. {95105} Yellow Chain {95106} This length of chain has a yellow aura, but seems to have no purpose by itself. Perhaps combined with something else, its use might become apparent. {95107} Small Key {95108} You found this key on the body of a goblin who was fleeing drow. {95109} Small Red Key {95110} This is the key you found on the corpse of drow scout guarding a door. {95111} Marker Arrow {95112} These are arrows that the goblins use to target an enemy. {95113} Activation Stone {95114} This stone was a gift from Volkarion the djinni. It can be used in conjunction with a portal in Undermountain to instantly transport you back to Waterdeep. {95115} Halaster's Robe {95116} Stone to Flesh {95117} Caster Level(s): Wizard / Sorcerer 6 Innate Level: 6 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Single Duration: Permanent Additional Counter Spells: Flesh to stone Save: None Spell Resistance: No This spell restores a petrified creature to its normal state, restoring life and goods. {95118} tickle {95119} Delphus Axe {95120} Star Frost {95121} Tear Jerker {95122} The Tear Jerker is a legendary dagger whose blade is said to be so cold that a simple touch could kill a man. On the elemental plane of fire, this weapon is considered one of the most loathsome daggers in existence. Mere possession of the weapon could mean permanent exile, or even death. {95123} Scale Cap {95124} This is a small red dragon scale folded into a small cap. Deekin says he found it lying around somewhere. He refuses to part with it. {95125} Alchemist's Fire {95126} Kegs with gunpowder are usually used in mining operation to speed up the excavation process. {95127} Potion of Restoration {95128} Potions store various spells, both beneficial and otherwise, until consumed. {95129} This is a Potion of Greater Restoration. {95130} Yawning Portal Dagger {95131} This is a complimentary dagger supplied to all guests of the Yawning Portal Inn. The once flawless blade has been dulled from much use. A stamp on the hilt suggests that it was crafted by a cabal of wizards hidden along the Sword Coast. {95132} Cloak of Bedazzlement {95133} This cloak seems to shimmer in the light and is very hard for your eyes to focus on. {95134} Drow Dagger {95135} This dagger has many intricately carved runes all over its surface. {95136} The runes on this dagger identify it as belonging to the Red Sisters, a notorious sect of drow assassins. {95137} Infernal Leather C {95138} Sharwyn's Ring {95139} This finely-wrought ring of platinum appears to be elven in origin and most likely was some form of engagement or promissary ring. It is something Sharwyn rarely talks about, though by the way she absently touches it when her thoughts appear far away its significance to her is obvious. The ring's enchantment is very strong, and it is almost impossible to remove from Sharwyn's person unless she wills it. {95140} Tomi's Armor {95141} This suit of dark leather appears to fit Tomi like a second skin and is not easily removed... not that Tomi would allow it to be, given the option. It is heavily enchanted and supposedly has something to do with Tomi's status as a Shadowdancer, something Tomi generally refuses to discuss. {95142} Animal Cries Night {95143} Battle Cries Group {95144} Boiler Groans {95145} Crypt Moans {95146} Dragon Roars {95147} Entrance Very Evil {95148} Fire Large 1 {95149} Laughing Kids Spooky {95150} Laughs Women {95151} Magic Portal Evil {95152} Mephit & Gargoyle Grunts {95153} Miner Shovellings {95154} Nobles Talk Outside {95155} Alarm Sound {95156} Rock Crumbles Cave Small {95157} Scream Women {95158} Smithy Bellows {95159} Smithy Hammerings {95160} Tavern Men {95161} Tavern Women {95162} Water Drips {95163} Booms Distant {95164} Zombie Moans {95165} Drow Mine Guard (Single) {95166} Cursed Folk {95167} Dire Bat {95168} Earth Elemental {95169} Fake Rakshasa 1 {95170} Fairy Queen 1 {95171} Fairy Queen 2 {95172} Formian Slaves {95173} Harpies/Imps {95174} Ogre Mage 1 {95175} Ogre Mage Orc Single Darts {95176} Ogre Mage Orcs {95177} Orc and Ogre {95178} Corridor Ambush 1A {95179} Corridor Ambush 1B {95180} Fake Rakshasa 2 {95181} Rakshasa Raiders {95182} Formians {95183} Spiders {95184} The Guard {95185} Town Duerger {95186} Undermountain Drow {95187} Vampires {95188} Waterdeep Drow {95189} Barrel, Cutscene 52 (Well) {95190} Bed {95191} Barrel 1, Cutscene 10 {95192} Barrel 1, Cutscene 10, broken {95193} Barrel 2, Cutscene 10 {95194} Barrel 2, Cutscene 10, broken {95195} Cutscene 10 Wagon {95196} Cutscene 10 Wagon, broken {95197} Cutscene 10 Flame 1 {95198} Cutscene 10 Flame 2 {95199} Green Sparks, Sobrey Telescope {95200} Red Sparks, Sobrey Telescope {95201} Cutscene 10 Statue {95202} Cutscene 10 Statue, broken {95203} Target 1 {95204} Target 2 {95205} Target 3 {95206} Target 4 {95207} Target 5 {95208} Sands of Time {95209} Web Target {95210} Invisible Wizard Target {95211} Cleaner {95212} An unfortunate creature's corpse {95213} Well Lever {95214} Secret Door {95215} You are not sure how you missed this door the first time - it must have been magic that caused it to blend in with its surroundings. {95216} Hidden Wall Door Trigger {95217} Drow Light {95218} Dwarven Corpse {95219} Beholder {95220} Pool of Lost Souls {95221} A thick, icy mist tumbles continuously into this frozen pool. Indistinguishable shapes seem buried in the ice, rising and sinking within its slushy center. {95222} zportal {95223} Council Meeting Conversation {95224} Durnan {95225} The Well {95226} The light penetrates only so far into the gloomy depths. From somewhere deep below, you hear something growl. {95227} Mirror Clone Hearbeat {95228} Blue Pillar {95229} Green Pillar {95230} Red Pillar {95231} White Pillar {95232} Yellow Pillar {95233} Oak Tree {95234} A fully grown oak tree sways before you. {95235} Spider Webs Small {95236} Fire Tile {95237} Flame Tile {95238} Grass Tile {95239} Water Tile {95240} Sleeping Dwarf {95241} townhub {95242} Vines {95243} WBASE {95244} This is TEMPORARY. It is the BASE designer controlled recall portal. It is placed by design so that the player also has a place to spawn to. It is where you go if you die. {95245} W1P1 {95246} Wall {95247} Player {95248} Corpse {95249} Reaper Door {95250} Alchemist's Fire {95251} Plot Chest {95252} Anti Magic Area {95253} bk_ogrevsfairy {95254} Old Friends {95255} Ambush 1a {95256} Dragon Trigger {95257} Level 3 - Special Trap 2 Zone {95258} RuinLifeDrain {95259} Special Placeable Trap {95260} TamsilTrigger {95261} FixItAll {95262} Reaper Door Trigger {95263} Crafting Supplies {95264} Sobrey's Magic Shoppe {95265} White Thesta's Temple Supplies {95266} Argali's Armor and Weapons {95267} beholderspawn {95268} bk_way_ogrevs {95269} Recall Waypoint {95270} blank {95271} NW_EXIT {95272} q2b_darkness {95273} An Unexpected Ally {95274} You've been approached Nathyrra, a drow who claims to be an agent for a mysterious group of rebels opposing the dark elves attacking Waterdeep. According to Nathyrra, the armies invading Waterdeep are being controlled by a powerful drow House Mother known only as the Matron. She also claims the Matron has captured Halaster and is holding him prisoner. If Nathyrra is telling the truth, you may have a new ally in your quest to save Waterdeep. But if she's lying, trusting her could be deadly... {95275} Nathyrra has approached you again, this time to warn you about a drow encampment. She's told you of a secret passage that will lead you to a pair of ballistae mounted on a ridge behind the camp. If her information is accurate, then using the ballistae could be an easy way to defeat the drow. But if she's lying you might be walking into a trap. {95276} Nathyrra has shown up yet again. But instead of vanishing into the shadows, this time she's offered to help you in the final battle to free Halaster. You should probably be grateful for any help you can get at this point, and she's proven herself trustworthy so far. Maybe once Halaster is free you can learn more about this mysterious ally and the group of rebels she represents. {95277} Halaster has cast Nathyrra down into the Underdark with you. Hopefully she will be as useful an ally there as she was in Undermountain. {95278} Daelan {95279} You have discovered the body of Daelan- one of the adventurers you met in the Yawning Portal - on the first level of Undermountain. {95280} You have raised Daelan from the dead, and the half-orc has decided to return to the Yawning Portal. {95281} Even though you saved him from the grave, the half-orc doesn't seem to fond of you. The fact that you insulted his honor and genealogy probably has something to do with it. He's likely returned to the Yawning Portal, though it's doubtful he'll have anything nice to say to you there. {95282} Daelan has refused to accept your apology for insulting him. He made it quite clear that he has no desire to forgive or forget. {95283} Daelan has reluctantly agreed to forgive you for your previous attacks on his honor. The fact that you saved his life seems likely played a significant part in his decision. {95284} You've decided to kill Daelan, even though you just rescued him from a similar state. Once you're done with him, however, he'll probably stay dead. {95285} You've managed to convince Daelan to join you in your explorations of Undermountain. It probably won't take long for this battle-hardened warrior to prove his worth to your group. {95286} Descent into Undermountain {95287} The Yawning Portal has come under attack, the drow striking from Undermountain even as Durnan was in the middle of preparing an expedition to go in and explore the dungeon's depths. {95288} The raids on Waterdeep are getting worse; even Durnan's inn has been attacked, as you know first hand. The drow sent to steal your equipment was likely only the first strike against you. The next time the results could be far more lethal. Your only hope of stopping the attacks - both on Waterdeep and on you - is to go into Undermountain and discover why Halaster's magic no longer keeps those inside the dungeon from escaping to the surface. Durnan feels the mad mage himself is to blame, but it is possible something may have happened to Halaster. And if so, what new enemy is behind these attacks? The answers await you below... if you survive. {95289} You've learned that Halaster has disappeared, leaving Undermountain in chaos. With the mage gone, the protections keeping the creatures from leaving his dungeon have also vanished. Durnan would be interested in what you have learned, though no doubt he will want you to try and discover where Halaster has gone, and why he left. {95290} Durnan was interested in the news of Halaster's disappearance, and he's urged you to try and find out more. Has something happened to Halaster, or is his disappearance part of some grand, sinister scheme? {95291} Halaster has been captured by the drow. With the mad mage out of the picture, the dark elves are moving freely through Undermountain, allowing them to strike at Waterdeep. Durnan should be given this information as soon as possible, though he will likely want you to investigate these drow further. {95292} To say Durnan was troubled by the news that Halaster has been captured by the drow would be an understatement. The innkeeper has asked you to try and discover more about this new enemy, including who is leading them and how they managed to imprison an archmage of Halaster's stature. The answers you seek can only be found in the depths of Undermountain itself. {95293} The leader of the drow invaders is a matron mother known only as 'The Valsharess'. Though you still know little about her, you should at least advise Durnan of the name of the one who is behind the attacks on Waterdeep. {95294} As expected, Durnan has asked you to try and discover more about the Valsharess.. including a way to stop her and her followers from destroying Waterdeep. According to Durnan, the key to stopping them is finding and releasing Halaster. Once the mad mage is in control of undermountain again, the attacks should come to an end. {95295} You've rescued Halaster from the clutches of the drow, and as a reward the wizard cast you down into the Underdark to exact vengeance on the Valsharess for imprisoning him. He also cast a geas on you to ensure your loyalty. Unless you find some other way to break the archmage's spell, the only way to free yourself from his service is to find the Valsharess and kill her. On the bright side, Halaster did promise to end the attacks on Waterdeep. {95296} Find Tamsil {95297} Durnan and Mhaere's daughter, Tamsil, has gone down into Undermountain. Her worried parents want her returned safely to the surface. {95298} Durnan and Mhaere's daughter, Tamsil, has gone down into Undermountain. Her worried parents want her returned safely to the surface. Tamsil's body has been found, but she has been turned to stone. {95299} Durnan and Mhaere's daughter, Tamsil, has gone down into Undermountain. Her worried parents want her returned safely to the surface. Although her body was turned to stone, Durnan was pleased and went into the dungeon to save her himself. {95300} Durnan and Mhaere's daughter, Tamsil, has gone down into Undermountain. Her worried parents want her returned safely to the surface. Although her body was turned to stone, she has been released from the spell and is returning to the relative safety of the Yawning Portal. Her parents will certainly want to thank her rescuers. {95301} Durnan and Mhaere's daughter, Tamsil, has gone down into Undermountain. Her worried parents want her returned safely to the surface. Although her body was turned to stone, she has been released from the spell and is returning to the relative safety of the Yawning Portal. Her parents were grateful to have their daughter back. {95302} Halaster's Slaves {95303} You've agreed to help a group of slaves trapped here in Undermountain. They've located a portal that can lead them to Waterdeep, but they don't have the activation stone to use it. Shareesh, the leader of the slaves, believes the stone is hidden away inside a djinni bottle at a drow encampment in the southern section of the dungeon. If you bring the stone to Shareesh, he can lead his people to freedom. {95304} Halaster's slaves have revealed themselves to be Rakshasa in disguise. With their illusion shattered they resorted to a more direct approach and attacked you en masse. {95305} Henchman {95306} The lovely Talice, a drow thief/fighter has joined you as a henchman. {95307} Krill Darkflame, a tiefling wizard/rogue, has joined you as a companion. {95308} Your henchman has been killed. You will have to raise them from the dead before they can rejoin you. {95309} Linu {95310} You've discovered the body of Linu La'neral, the elven cleric from the Yawning Portal. {95311} You've managed to convince Linu to join you in your explorations of Undermountain. No doubt her healing skills will prove useful during your adventures. {95312} You've raised Linu from the dead, giving her another chance at life. After speaking with you, she's decided to return to the Yawning Portal. {95313} You've given Linu another chance at life, but any gratitude she may have felt towards you has been wiped away by your cruel words. Should you wish to speak to her again you can likely find her at the Yawning Portal, though it is unlikely she'll want to speak with you again. {95314} You've apologized to Linu for your previous actions, but she has refused to accept your apology and it's obvious she has little desire to even speak with you. {95315} Linu has accepted your apology for your previous behavior. Her willingness to forgive you probably has something to do with the fact that you were responsible for raising her from the dead. {95316} After raising Linu La'neral from the dead, you've decided to kill her again. This time, she'll likely stay a corpse. {95317} Old Friends {95318} Several members of your old adventuring party have entered Undermountain ahead of you. One of the corpses has been found. {95319} Several members of your old adventuring party have entered Undermountain ahead of you. Two of the corpses have been found. {95320} Several members of your old adventuring party have entered Undermountain ahead of you. Three of the corpses have been found. {95321} Several members of your old adventuring party have entered Undermountain ahead of you. Three of the corpses have been found and one corpse that was damaged beyond recovery. {95322} Several members of your old adventuring party have entered Undermountain ahead of you. One of your friends has been returned to life. {95323} Several members of your old adventuring party have entered Undermountain ahead of you. Two of your friends have been returned to life. {95324} Several members of your old adventuring party have entered Undermountain ahead of you. Three of your friends have been returned to life. {95325} Several members of your old adventuring party have entered Undermountain ahead of you. One of your friends has been returned to life, but one corpse was damaged beyond recovery. {95326} Several members of your old adventuring party have entered Undermountain ahead of you. Two of your friends have been returned to life, but one corpse was damaged beyond recovery. {95327} Several members of your old adventuring party have entered Undermountain ahead of you. Three of your friends have been returned to life, but one corpse was damaged beyond recovery. {95328} Several members of your old adventuring party have entered Undermountain ahead of you. One of the corpses has been found and one corpse that was damaged beyond recovery. {95329} Several members of your old adventuring party have entered Undermountain ahead of you. Two of the corpses have been found and one corpse that was damaged beyond recovery. {95330} Relic of the Reaper {95331} You have reclaimed the Relic of the Reaper - most prized of your possessions. The artifact has been yours since you found it -- or perhaps, it found you -- in the Plane of Shadows many years ago. The Relic of the Reaper will teleport you to a tiny nexus dimension ruled over by an enigmatic being you know only as the 'Reaper'. The Reaper agreed long ago to serve you through the relic: you can use it to bind a location to one of the doors in the Reaper's realm, allowing you instant transportation there. The Reaper will also snatch you to his realm on the instant of your death. Both of these uses, the binding and the saving, cost the use of a Rogue Stone. More information can be gained from the Reaper, himself... though your strange servant has never exactly been forthcoming on the relic's true nature or even his own. {95332} Rude Awakenings {95333} You awoke from a troubling dream just in time to discover a drow thief. Unfortunately you were not in time to stop her from magically stealing all of your equipment. {95334} Tamsil, the innkeeper's daughter, has informed you that her father Durnan is waiting for you in the main room downstairs. You should go speak to him once you get your equipment from the Yawning Portal's armory. {95335} Tamsil, the innkeeper's daughter, has informed you that her father Durnan is waiting for you in the main room downstairs. You have located and spoken with Durnan. {95336} Sharwyn {95337} You have discovered the body of Sharwyn - one of the adventurers you met in the Yawning Portal - on the first level of Undermountain. {95338} You have raised Sharwyn back to life. She was quite grateful to you for giving her a second chance at life. {95339} Sharwyn has joined you in your expedition to Undermountain. No doubt she'll prove a valuable member of your team. {95340} The Armory {95341} Although all your equipment has been stolen, you are free to visit the Yawning Portal's armory. There you should find suitable gear to replace the equipment that was taken from you. {95342} You've visited the armory of the Yawning Portal to try and replace your stolen gear. You can return at any time to help yourself to anything else in the armory if you feel the need. {95343} The Sealed Passage {95344} An Ogre Mage has informed you that the stairs down to the next level of UnderMountain are sealed with debris and garbage. The only way to clear it is to cause an explosion. {95345} You've cleared a passage down to the next level of Undermountain. {95346} Tomi {95347} You have discovered the body of Tomi - one of the adventurers you met in the Yawning Portal - on the second level of Undermountain. {95348} You have raised Tomi back to life. He was quite grateful to you for giving him a second chance at life. {95349} Tomi has joined you in your expedition to Undermountain. The rogue's skills should come in particularly useful in Halaster's trap filled dungeon. {95350} Trapped in the Underdark {95351} You've been cast into the Underdark by the mad wizard Halaster. The archmage has given you a task: kill the Valsharess for imprisoning him and seizing control of Undermountain. To ensure you complete your mission, Halaster also cast a geas on you, binding you to his service. Unless you find some other way to break the geas, the only way to be free of Halaster's power is to find and kill the drow known as the Valsharess. {95352} Waterdeep Under Attack. {95353} You have agreed to help The Guard clear this district of Waterdeep of attackers from the Underdark. {95354} You have found and killed the last of the attackers from the Underdark. Waterdeep is safe - for the moment. {95355} Drawing {95356} Cutscene Storage {95357} This is one of the soldiers sworn to protect Waterdeep. {95358} This massive door covers the entrance to Undermountain. {95359} The Well {95360} To the Main Floor {95361} I was fired {95362} Brazier, Cutscene 52 (Well) {95363} Cowardly Goblin {95364} Up to Yawning Portal {95365} Pull Rope {95366} This is the pull rope that can be used to signal Durnan when you want to come back up. {95367} Random Treasure Area {95368} This is Argali's personal guard. {95369} A tanned hide such as this is used to make light armors and weapon components such as bowstrings. {95370} Oak is a very strong and durable wood, that can be used to create clubs or the body of a crossbow. {95371} Cutscene Statue {95372} This is the Reaper; a chilling creature who guards a plane of doors. {95373} Gatekeeper's Robe {95374} This monastic robe is fashion from a heavy wool. It feels slightly oily to the touch. {95375} Portal {95376} Cold air wafts through this portal, forming a thick, obscuring mist. {95377} Death Door {95378} Leader Door {95379} Dead Henchman Spawn {95380} Dead PC Spawn {95381} Gatekeeper's Post {95382} Door Home {95383} This is a a blank scroll of the kind spellcasters use to creat magic scrolls. A character with the Scribe Scroll feat could cast any spell on this scroll to scribe a magical scroll. {95384} Telescope {95385} Useful for scholars, telescopes usually allow viewing things at great distance, without magic. However, Sobrey's telescope seems to radiate magic and you guess it serves another purpose. {95386} This is the elderly owner of this house. {95387} Sack {95388} Cook {95389} The Yawning Portal's cook is known for a temper as fiery as his ovens. {95390} This halfling moves about the kitchen with quickness and confidence. {95391} q2a_cutattack {95392} To Waterdeep {95393} Kitchens {95394} To The Well Room {95395} Yawning Portal Well Room {95396} Entrance to Undermountain - 1 GP - CLOSED UNTIL FURTHER NOTICE {95397} King Bolon {95398} This is the skeleton of a long dead ruler of the north. Why Halaster would want to store it here is unknown. {95399} Chief Urdon {95400} The Sorceress {95401} Lady Fensor {95402} King Krolon {95403} Revisionist Balorthon {95404} The Vivisectionist {95405} Draft Gust Interior {95406} Exit {95407} To Level 2 {95408} The Hall of Sleeping Kings {95409} The Grim Statue {95410} Hall of Mirrors {95411} This is a magical portal that might teleport you anywhere. {95412} Rogue stones are popular with adventurers, as they very useful in teleportation incantations. {95413} Grim Target 1 {95414} Grim Target 2 {95415} Grim Target 3 {95416} Grim Target 4 {95417} Grim Target 5 {95418} Grim Target 6 {95419} Mirror {95420} A distortion of the light almost makes the surface of the mirror ripple, giving your reflection a life of its own. {95421} Disturb not the rest of the Sleeping Kings! {95422} Leave Sitting Kings Be! {95423} The variety of colors amongst these pillars might be a clue as to how to get past them to the lower stairway. {95424} The handles for these levers appear to be missing. Perhaps if the handles were found, the path to the stairwell could be cleared. {95425} Black Longsword {95426} Olgin Hasterean {95427} Stairs Down {95428} DartMaster {95429} Dart Master {95430} SPELL_CONSTANT_HERE {95431} Dartmaster {95432} Spiders {95433} Stairs To Level 2 {95434} The Maze {95435} Hall of the Ogre Mage {95436} The Vanishing Treasure {95437} Spellcraft Check Success {95438} What a nymph is doing in Undermountain, and why Halaster brought her here, is one of those philosophical questions that will probably never be answered satisfactorily. {95439} Fairy Bomb Maker {95440} Turned cruel and evil, these fairies appear to like causing large explosions. {95441} Refuge of the Nymph {95442} The Three Guardians {95443} Tombs of the Sleepers {95444} The Bombmaker's Sanctum {95445} Strange Portal {95446} Portal Stone {95447} Stoney {95448} Stone Cold Club {95449} Lizardfolk Hisses {95450} Drow Sub-commander {95451} With the skill of the perfectly trained warrior, this high-ranking drow has a fearsome presence. {95452} Drow Encounter {95453} Drow Encounter 1 {95454} Fountain Small {95455} Voices {95456} Hidden Tunnel {95457} Ballista {95458} Encampment {95459} Gates {95460} Drow War Cannon {95461} Alarm Target {95462} Chest {95463} This chest is of drow design. {95464} Drow Mage Robe {95465} Drow Squad Leader {95466} check waypoint {95467} Large Portal {95468} Passage North {95469} Energy Stone {95470} Portal Effect {95471} Portal {95472} Drow Lookout {95473} Stairs Up {95474} Bats Crying & Flapping {95475} Hammerings {95476} Formian Cutscene Trigger {95477} Passage to Level 2 {95478} Slave Pens {95479} The Mines {95480} Drow Camp {95481} Fleeing Goblin {95482} This is a small key you found on a goblin fleeing from drow. {95483} Drow Captain {95484} The unusual red markings on the armor of the drow in Undermountain are even more prevalent on this obviously high-ranking warrior. {95485} Water Pool Small {95486} Special Trap {95487} Stairs Up {95488} Stairs Down {95489} Kelvin Blackstaff {95490} The inscription reads: Kelvin Blackstaff - Cruel Intentions, Foul Breath, and Flatulence all rolled into one package. {95491} Birtron the Magnificent {95492} The inscription reads: Birtron the Magnificent - 233 - 475 Birtron - unholy avenger of the nine hells. Enjoyed a long reign of terror in the Southern Reaches. {95493} Gregor the Unshaven {95494} The inscription reads: Gregor the Unshaven - Ruler of the Northern Wilds. Ravisher of Women. Vile demi-god of those too lazy to shave. {95495} Ugbash the Unwashed {95496} The inscription reads: Ugbash the Unwashed - 1101 - 1154 Ugbash, favorite son of King Leopold the Gap Toothed. Replaced his father in the coup of '54, only to be himself 'replaced' a month later by his son, Reggie the Clean. {95497} Argrisdfzak {95498} The inscription reads: Argrisdfzak - 744 - ? Argrisdfzak, demon of the fifth plane, summoned by Ulysses the Not-So-Smart at his son, Harry's 5th birthday party. Most memorable birthday party ever... {95499} Black Jack 'The Butcher' {95500} The inscription reads: Black Jack - 777 - 799 Black Jack's reign of evil was short lived but memorable due to the high death count of chickens within his empire. {95501} The low pedestal gleams in the green light, shadows playing across its fluted column. {95502} The low pedestal gleams in the red light, shadows playing across its fluted column. {95503} The low pedestal gleams in the yellow light, shadows playing across its fluted column. {95504} The low pedestal gleams in the purple light, shadows playing across its fluted column. {95505} Pool of Colors {95506} The prominence of this pool makes it obvious that it must play some special role in this puzzle. {95507} Jonah the Unlucky {95508} The inscription reads: Jonah the Unlucky - 815 - 874 Jonah - Cruel King of the Urgh - almost conquerer of the North, close to being champion of the West Marches. Died of shock when he won the State lottery. {95509} Wind Gust Strong {95510} Wind Gust Soft {95511} The Yawning Portal {95512} Little Musings and Magic Shoppe {95513} Argali's Arms {95514} Barricade {95515} The Empty Keg Tavern {95516} The River Gate {95517} The Yawning Portal {95518} Soothsayer's Way {95519} The River Gate {95520} Rainrun Street {95521} Argali's Arms {95522} Little Musings and Magic Shoppe {95523} Little Musings and Magic Shoppe: CLOSED UNTIL FURTHER NOTICE! {95524} Docks closed until further notice. {95525} The Empty Keg Tavern {95526} Crowd Disperse Point {95527} To the Rooms {95528} Though frail with age, this noble paladin still maintains an air of dignity. {95529} Armory {95530} Armory {95531} Common Room {95532} You stashed your equipment in this chest before resting for the night. {95533} Your Mind {95534} Small Dirty Bag {95535} Armor Stand {95536} Ranged Weapons Rack {95537} Miscellaneous Equipment {95538} Armory {95539} Hordes of the Underdark Chapter 3 For one, 22nd level character. {95540} An Army is Born {95541} Planar Entrance {95542} Outer Gem Hall {95543} Ice Prison {95544} Den of Fire {95545} Den of Ice {95546} Feeding on Chaos {95547} Courtyard {95548} Greater Wastelands {95549} Hellbreath Tavern {95550} Inner Gem Hall {95551} Ice Cave {95552} Ice Quarry {95553} Knower of Places {95554} Plane of the Fallen {95555} Arriving at the Yawning Portal {95556} Quarry Office {95557} Temple of the Sleeping Man {95558} City of Lost Souls {95559} The End {95560} Deep Wastelands {95561} Chamber of the Three Rings {95562} Wastelands {95563} One of the support timbers splintered when you threw the catapult over the river but it still appears to be workable. {95564} Some infernal magic shields the catapult, temporarily preventing you from using it. {95565} Leave. {95566} Turn the catapult counter-clockwise. {95567} Turn the catapult clockwise. {95568} Fire the catapult. {95569} This door will lead you home to Waterdeep, in the world of Toril. Do you wish to use it? {95570} Not right now. {95571} [Teleport] Yes. {95572} It is said that both you and Mephistopheles returned to the Nine Hells in the end, the archdevil ruling alongside you for a thousand years. He coached you on the treacherous ways of the Baatezu and kept you from harm, his loyalty to you secured by the power of his True Name. Together you waged many wars of conquest and for a time your influence spread throughout the Outer Planes. Legend claims that Mephistopheles would one day attempt to trick you as he did the Valsharess, but that in the end you humiliated him with defeat once more. This, however, is another story. {95573} Though it meant a return to the Outer Planes, it is said that the great archdevil Mephistopheles was bound to your service by your use of his True Name. News from the depths of the Nine Hells is ever unreliable, but some claim that he served you faithfully, bowing and scraping before you even as he longed for your mortal life to expire. Some tales relate that Mephistopheles would attempt to trick you as he did the Valsharess, but that in the end you humiliated him with defeat once more. That, however, is another story. {95574} It is said that the archdevil Mephistopheles abandoned his war of conquest, his desire to subjugate the mortal realms foiled by his defeat at your hands. He fled the world of Toril, never to return. Such tales rarely end so easily, however, and future stories claimed that Mephistopheles spent much of his future consumed with the desire for revenge upon the one who humbled him. Whether his plots proved successful, however, or whether you vanquished him again as you had the first time is another tale. {95575} [MEPHISTOPHELES - FATE 2] Becomes kindhearted. Commanded by his True Name, Mephistopheles had no choice but to obey. Every goodly act festered like a wound upon his heart, driving him to madness. Yet every good act begat another and another and threefold more until all that was devilish within him was consumed... {95576} It is said that the great archdevil Mephistopheles collapsed into dust and existed no more. The world shuddered with his passing and all grew still for a time, but bringing an end to such beings is rarely so simple. Some tales claimed that Mephistopheles could never be completely destroyed on the Material Plane. They say his will lived on, and out of a desire for vengeance his body was eventually reformed on the Outer Planes. A day of reckoning was sure to follow someday... though that is another tale. {95577} From the ashes of the devil's gambit, Waterdeep rose again, rebuilt and renewed with all the fervor of a vast and bustling city, its place as the jewel of Faerun reclaimed. Reunited with his family, Durnan restored the Yawning Portal to its former glory. He hung a portrait of you upon the mantelpiece and told your tale to all who sought the fire's warmth... {95578} With your help, the havoc unleashed by the devil's gambit allowed an opportunity for you to gain power. Waterdeep was rebuilt under Durnan's guidance but other realms did not fare as well as your lust for conquest turned more and more of those cities under your thumb into a true, living hell. The legends claim that one day your power would be challenged and your terrors would become but a memory... but not now. And so you sat upon your darkened throne, pondering all the evils you had wrought... {95579} Daelan Red Tiger returned to his homelands in the frozen north and accepted a position among the Elders of his Uthgardt tribe, finally finding the sense of acceptance and belonging he had sought for so many years. The tales say that the great Daelan lived to a ripe old age, fathering many children. He guarded the frozen northlands with a legendary sense of justice, combating many evils and seeing the Uthgardt through the most difficult times in their history. When the great barbarian breathed his last, his spirit was said to have risen and taken its place amongst the stars over Faerun, an inspiration for future outcasts to come. {95580} After his experience in Undermountain, Tomi Undergallows left the Yawning Portal under suspicious circumstances and rumors of missing cutlery. Where he went from there is unknown, but tall tales of his exploits soon began to emerge. Tomi was said to be involved in a scheme to steal Elminster's pipe and, strangely, he was even reported to have ruled the pirate city of Luskan for a time. The truth of these tales is questionable at best and only one story is said to have any real merit: it is claimed that, shortly after leaving Waterdeep, Tomi met his end at the hand of a ragged, giggling maniac known only as "Sammy..." {95581} As for Linu La'neral, she finally returned to her home city of Evereska. The temple there, dedicated to Sehanine Moonbow, at long last forgave her for the accidents of her past and granted her the title of High Priestess. It took only a month for Linu to reduce the temple to ruins (purely an accident, of course) and she returned to Waterdeep once more. There she was said to have been a force of good in troubled times, guiding its citizens with a sense of justice and diplomacy that, as once noted by the Sage Elminster, "held all the grace that her feet did not." {95582} Sharwyn wrote a soulful ballad based on her experiences in Undermountain that somehow found its way to Cormyr and the ears of its Infant-King, Azoun V. Greatly enthralled, the young king insisted that she be offered a court position as Bard Laureate of the capital, Suzail. She accepted eagerly, her songs soon becoming an inspiration to the kingdom. Later stories emerged, suggesting that she fell in love with a man as gentle of heart as he was hideous in appearance. Abandoning her wealth and position, she left the security of the King's service to live in blissful poverty with her one true love. She was the beauty to his beast and their love would spawn a legend of its own... and Sharwyn, at last, would find the true happiness she so desperately sought. {95583} Deep in the Underdark, the wake of your passing is still felt. The Seer survived Mephistopheles' pillage of the region and became renowned as a leader of her people. Her followers still scour the depths for drow seeking to escape the despair and treachery of their life, bringing those they find to a new existence on the surface. The task is not an easy one, however, as the drow matrons constantly send assassins into the fold. But the Seer still survives and still names you in her prayers. Amongst her and her followers, you are remembered as a friend to all those who sought solace from the shadows... {95584} Deep in the Underdark, the wake of your passing is still felt. The Seer survived Mephistopheles' pillage of the region and her followers still search for those drow looking to escape the despair and treachery of their life, bringing those they find to a new existence on the surface. Thanks to the power of the Shattered Mirror that you left with her, her job is much easier than it once was. The church of Eilistraee grow steadily in strength and your name is praised as a true friend of those who seek refuge from the shadows... {95585} Deep in the Underdark, memories of your betrayal persisted for many years. The followers of Eilistraee were all dead by your treachery, however, and none were left to curse your name. Among the drow houses, you are honored as a devious outsider who showed no mercy for the weak... {95586} With the help of the Shattered Mirror, the illithid of Zorvak'Mur quickly came to dominate their region of the Underdark, driving back the drow and other lesser races. Under the guidance of the Overmind, many of them infiltrated secret societies of the surface world, spreading their influence far and wide even there... {95587} With the death of their Overmind, the illithid of Zorvak'Mur easily fell prey to the treachery of their so-called allies. The alliance between the illithid and the drow died with the Valsharess. It was not long before all at the outpost were enslaved to rival drow houses, their psionic powers tightly controlled, while the rest of their race returned to their previous doctrine of war against lesser enemies. {95588} Despite the death of the Valsharess, the alliance she forged with the illithid persisted, becoming one of the defining features of her legacy. Under the protection of the drow and the guidance of the Overmind, the illithid flourished, many of them infiltrating the secret societies of the surface world... {95589} Enraged by the slaughter of his priesthood, the dracolich Vix'thra unleashed his wrath upon the village of Drearing's Deep. There were no survivors and the occasional mushroom is all that now lives amidst the blasted rubble. Ghosts are still said to haunt the place, however, and one of them, a lowly rock gnome, is said to cry your name out in rage and despair... {95590} Freed from both the priesthood's brutal rule and the wrath of the dracolich, Vix'thra, the community of Drearing's Deep struggled mightily to provide a refuge amidst the many evil races of the Underdark. Countless village leaders died in battle, though their spirit was never broken. Rumors spoke of an addled but kind-hearted rock-gnome who served as the community's true leader, masterminding its strategies from behind the scenes. Whatever the case, the freemen of Drearing's Deep survived battle after battle until, in time, the city became a veritable fortress, a bastion of hope for those yet enslaved and a proud beacon of freedom for those who had recently escaped... {95591} As for Cania, little changed. Devils continued to mine their ice for the walls of Mephistar, the Spirits of the Dead continued to arrive and slowly join the ranks of the Lost, and the vast glacial wastes continued to hold the Knowers and their secrets close, buried deep beneath the glacial ice... {95592} As for Cania, it is said to have achieved new greatness under your rulership, at least for a time. The City of Lost Souls, long neglected by Mephistopheles, grew into a thriving metropolis rivaling that of Sigil itself. Vast armies of the fiendish dead marched under your command, their fearsome weapons forged from the glacial ice. Few would ever uncover the secret to your power, however, and any who did were quickly silenced. For to rule the Hells, you had long since realized that you must keep your enemies close... and the Knowers even closer. {95593} As for Cania, the disappearance of Mephistopheles left a power vacuum among the upper echelons of the Baatezu. Soon all the Hells of Baator descended into a vicious bloodbath as devil fought against devil, all of them eager for the throne. Wise as they may be, the Knowers were powerless against the onslaught and soon passed away amidst the slaughter's frenzy. Only the dread Asmodeus remained uninvolved, nursing his ancient wounds, content to let his lessers fight amongst themselves... {95594} As for Cania, Mephistopheles surrendered it to the Knowers as you had commanded him. When the last of the devils had retreated through the Gatehouse, it is said that Cania finally slipped its moorings and became a separate plane once more, no longer the frozen Hell of Baator. Some stories claimed that other devils waged a long war in the years to come to retrieve it, but whether or not it was re-conquered is unknown. The Knowers held your name in reverence for ages to come, a mystery that scholars of the planes found intriguing as so little else was known of you... {95595} [KNOWERS - FATE 3] Meph returns or devils are not reined in. Angered by the role played by the Knowers in their master's downfall, lynch mobs of vengeful devils began to scour the Wastes of Cania, finally hunting the Knowers to extinction. The Knower of Places was the last to be found but even she could not hide away from the world forever... {95596} [KNOWERS - FATE 2] Freed from persecution. Freed from persecution, the handful of surviving Knowers emerged from hiding and reclaimed their homeland, rebuilding it as a hidden plane of advanced learning and esoteric knowledge much sought after but rarely found... {95597} [KNOWERS - FATE 1] Names & Places involved in Sleeping Man love triangle. With the Knower of Names' newfound freedom, the long-standing tension that existed between her and her sister, the Knower of Places, soon dissolved. They resolved their differences regarding the Sleeping Man and it was rare to see one without the other ever since... {95598} The years passed and the Sleeping Man slept much as he had for so many years before. Sometimes he dreamed of his long journey and sometimes he dreamed of yours. But most of all he dreamed of his one true love, her face and name forever hidden from him. The years passed and the Sleeping Man slept, his faith and hope eternal... {95599} At long last, the Sleeping Man woke in the embrace of the woman he believed to be his one true love, his long dark night having finally reached its dawn. Together, they traveled the planes, their lives an endless honeymoon, free of worry or concern. Legends say they're out there still, charting a course between the distant stars... {95600} The Sleeping Man waited patiently for your return and when you did, he loved you fully, with all of his heart. As the years passed you came to love him in return until your souls were so entwined that it was no longer possible to tell where one ended and the next began. In this way, you came to be immortal, as was he... {95601} Robbed of the woman he believed to be his one true love, the Sleeping Man fell into a deep despair. All hope left him and slowly, over the course of generations, he was claimed by the ice of Cania, his spirit joining with those of the Lost... {95602} The ghost of Aribeth de Tylmarande wandered the mortal realm for many years, chaos and treachery following in her wake. She eventually turned her attention to the city of Neverwinter that she had once called home and there she haunted it with every fiber of her being. Calamity after calamity fell upon the city. Aribeth's name becoming a thing whispered only in fear and despair, until finally a hero came to the beleaguered city to stand against the ghost's tyranny and was victorious. That, however, is another tale... {95603} The ghost of Aribeth de Tylmarande reveled with you amidst the heady spoils of war. She never grew old. She never lost her beauty nor did her passion for you fade. You loved each other until you were old and gray and triumphant. As you died, she leaned close, nibbling on your ear. "I shall see you in the Hells," she whispered. She lingered on this plane for a time after your death until finally departing forever. The legends say that the two of you did meet once again in the Hells, as promised, continuing a reign of terror amongst the devils and planars... {95604} Despite her betrayal in the final hour, you spared the ghost of Aribeth de Tylmarande a second and final death. She made no apologies but bowed low, acknowledging your prowess, before turning her back on you and departing through the city's shattered streets. You haven't seen her since but you can feel the malevolence of her spirit out there, somewhere, cruel and triumphant... {95605} Dark-hearted and treacherous to the end, the ghost of Aribeth de Tylmarande was destroyed in the battle against Mephistopheles. As she died her second death, you couldn't help but feel a certain pride on her behalf. Even though she betrayed you, she remained true to the evil within herself... {95606} The ghost of Aribeth de Tylmarande wandered the mortal realm for many years, eventually returning to the city of Neverwinter that was once her home. There she helped the sick, the lame, the poor until little by little, she felt the burden of her penance lifted. Some say that the Wounded God, Tyr, finally appeared to her then to welcome her at long last to the plane of Lunia. Tears filling her eyes, the ghost of Aribeth finally left this world forever. Only then did she find rest, a gentle spirit at last forgiven... {95607} The ghost of Aribeth de Tylmarande never grew old. She never lost her beauty nor did her passion fade. You loved each other until you yourself became old and gray, and in your dying breath you promised that you would meet her on the other side. Aribeth wept after your passing and then herself faded from this world. Legend claims that she met you once more in the next life as promised, and that your love continues on... as do your adventures... {95608} Overwhelmed with the guilt of having betrayed you in the final hour, Aribeth de Tylmarande begged for your forgiveness. Knowing that the true guilt lay with Mephistopheles, you sheathed your wrath and granted her your clemency. After that night, she remained loyal to you forevermore... {95609} Destroyed in battle, the treacherous spirit of Aribeth de Tylmarande at last found rest. She was both fierce and fragile all at once, even to the end. As she died her second death, you could not help but feel that there was an intrinsic goodness to her, deep and at the root... {95610} Nathyrra found a new life on Toril's surface, dwelling amongst the followers of the Seer. Using her training as a Red Sister, she served the Church by returning frequently to the Underdark, infiltrating her own kind to hold secret services within their midst and thereby spread the Seer's teachings. As a result of her bravery, many drow abandoned their foul worship of Llolth, the spider-god, in favor of Eilistraee's more enlightened teachings and one by one, she helped them make the long journey out of the enclosing darkness and into the surface light. {95611} Nathyrra finally reached the surface she had dreamed of for so long, leaving behind the demons of her past. She returned to the Underdark many times, however, using her training as a Red Sister to infiltrate her kind and spread the Seer's teachings. As a result of her bravery, many drow abandoned their foul worship of Llolth, the spider-god, in favor of Eilistraee's more enlightened teachings. But after every journey into the darkness, she came back to you, the one she loved above all else, and together you learned to live under an open sky... {95612} Ashamed by her betrayal of you, Nathyrra abandoned your company in the night, despite your efforts to forgive her. She returned to the Underdark and there rejoined with the followers of Eilistraee. Using her training as a Red Sister, she served the Church by infiltrating her own kind and holding secret services within their midst, spreading the Seer's teachings. Through her actions many drow were converted to the worship of Eilistraee but, in the quiet darkness of her heart she was never able to forgive herself for betraying you. She remained haunted by the memory and driven by it to the end of her days... {95613} Nathyrra was killed in the final battle with Mephistopheles, a victim of her own doubts and failings. Unable to ever truly forgive herself for the crimes of her past, the darkness consumed her in the end... {95614} The bards sing of Valen adventuring with you for a time, though the two of you eventually parted ways. The tales of his exploits throughout Faerun are many, but always the tiefling remained alone and apart from those he protected. Some claim that he found his way back to Sigil where he became an important figure within the city's powerful factions, unifying some and destroying others. Valen always remembered you as a friend and companion, however, someone with whom he had made a personal connection. He returned to you on numerous occasions, accompanying you in your exploits when he was not already embroiled in his own... {95615} Valen escaped the loneliness of his blood at last, finding in you that other part of his soul that he had always missed. Though the two of you were not always together, you were also never truly apart, and more often than not you were inseperable during the greatest of your adventures. Even when the two of you returned to the planes, he claimed he no longer felt the call of the Blood War within his veins. His heart, he told you, was full enough with you alone... {95616} It is said that Valen explored many places in Faerun after parting ways with you. In many ways, after betraying you, he became little more than a lost soul, doomed to wander alone forever, desiring nothing more than to be felled in battle. In time, he left Toril behind and returned to the planes, the call of the Blood War still pounding in his veins... {95617} A victim of his own demonic taint and his inability to escape the powerful influence of the arch-devil Mephistopheles', it came as little surprise that Valen betrayed you in the end. He died in battle as he would have wanted, but his name was soon forgotten in the wake of your greater victory... {95618} [DEEKIN REACHES END BATTLE - FATE 4] He lives out the remainder of his life. {95619} Deekin would go on to become a legendary bard and adventurer in his own right, occasionally joining you in your exploits and often getting caught up in his own. He lived a good life in Waterdeep with many friends, becoming ever more famous and and gaining the sense of confidence he had always lacked. He eventually returned as a celebrated hero to his former tribe in the Nether Mountains, however, becoming their first true diplomat and greatest chieftain. He led his tribe out of hiding and negotiated the founding of a permanent mixed-race settlement with a human farming community grateful for the protection they could offer. This unique community of kobolds became a valued bridge between the various groups of beasts and men who once had once known each other only in battle but now sought peace. Deekin's eventual passing was mourned by many... though you can be sure his legacy will live on in a new generation of Scalesingers eager to find their own adventures just as their father did before them... {95620} Having fallen victim to Mephistopheles' manipulation, Deekin berated himself for months after his attempt to betray you. The guilt gave birth to an inner resolve, however; a commitment to be true to himself and beholding to the powers of the world no more. Armed by this decision, he went on to a rather successful adventuring career, eventually returned as a celebrated hero to his former tribe in the Nether Mountains. He became their first true diplomat and greatest chieftain, leading them out of the caverns and founding a permanent mixed-race settlement with a human farming community grateful for the protection they could offer. This unique kobold community became a valued bridge between the various groups of beasts and men who once had once known each other only in battle but now sought peace. {95621} Turned against you at the end by Mephistopheles, Deekin died an ignoble death, never having the chance to taste the true freedom he had always craved. In betraying you, he also ultimately betrayed himself, choosing instead to serve the will of others rather than his own... {95622} You became a terror on the face of Toril, legends claiming that your armies spread the darkness that was within your heart over the lands of Faerun. You were yet another challenge for the heroes of the land to face, and it is said that upon your inevitable defeat by the forces of good you swore revenge. In tales told by drunken bards, your spirit festers in a dungeon far beneath a plain that remembers your ancient battles only by the old bones still bleaching in the sun. One day your ambition will demand your return... or so the bards will claim. {95623} Saved from the destruction that would have been visited upon them by Mephistopheles, the citizens of Toril joined together in showering you with their gratitude. A holiday was named in your honor, and in the days to come you would rise in power, becoming confidante to the lords of nations who sought counsel from the wisest of champions. Legends conflict in their claims of where you went after this, some saying you disappeared mysteriously and some saying you rose to become a benevolent ruler... the only surety is that your name is uttered alongside the greatest heroes the Realms has ever known. {95624} Word of your hell-borne alliance with Mephistopheles spread far and wide throughout the planes. Armies trembled before the two of you, lords and ladies pandered to your every whim, and evil permeated the ground upon which you trod. Nothing could stop you and nothing ever did... {95625} When all was said and done and an end put to the fiendish plans of Mephistopheles, monuments to your victory were erected throughout the world of Toril. Over time, tales of your heroism grew into legends, then into myths. It is said you walked the planes and some say you walk them still, sowing the seeds of goodness and hope wherever you go... {95626} News of your escape from the Hells and triumph over Mephistopheles spread far and wide throughout the realms. Armies trembled before you, lords and ladies pandered to your every whim, and evil permeated the ground upon which you trod. In time, some began to wonder if life under Mephistopheles might have been kinder. Old, now, and wise, you smile to yourself... Yes, they were probably right... {95627} With Mephistopheles bound to your service, you quickly grew in power and status. Bards penned songs of the Devil Tamer and, through your adventures, you came to live a long life of wealth and privelege. Some loved you, some feared you but all gave you their respect. You were the Devil Tamer, the Hero of Waterdeep, a legend in your own time... {95628} Yet not all sat so well with you for, when you commanded Mephistopheles, you had placed your trust in a devil's word. You used no True Name to bind him, nor did you extinguish the fire that was his life. To the end of your days, you possessed a certainty that somewhere in the vastness of the planes, the archdevil was licking his wounds and waiting for you, plotting his revenge. You watch and wait for that day to come, and when it does you know that you will have to fight him to the last breath. {95629} As promised, however, you built an inn of your own in Waterdeep and people came from miles around to torment the fallen devil that was its chambermaid... {95630} END NARRATION. BASED ON VARIABLES SET THROUGHOUT THE GAME, THE PLAYER IS PRESENTED WITH THE AFTERMATH OF THEIR ACTIONS IN THE WORLD. {95631} The end. {95632} The end. {95633} Like the other fiends inhabiting the town, this devil has the hunched appearance of a manual laborer. It probably works in the ice quarry with its fellow Baatezu. {95634} The quarry worker looks at you in surprise, then peers over its shoulder to see if you were talking to anyone else. "Who, me?" it asks. "How come?" {95635} "Then pike off, berk. I've got work to do." {95636} "You want a fight? Well you've got one, then!" {95637} "Well... That's actually not a bad reason. To be honest, I kind of like it... Now put 'em up, !" {95638} "Hmph. I'll show you evil, berk!" {95639} "Demons? In Cania? Where!? Let me at them! I'll tear their heart out! This Blood War ain't over yet!" {95640} "Yeah, so? Are you going to make something of it?" {95641} "Hmph! I'm not demon or devil. I'm a slaad! But don't you worry, I'll teach you the difference... I'm going to give you a lesson you'll never forget..." {95642} "Hmph. The Hellbreath Tavern's on the south side of town. Should be enough to warm up by." {95643} "Do I look like the barkeep, berk?" {95644} "Gru'ul, the quarry boss, he does some trading on the side. Gotta catch him in a good mood, though..." {95645} "The quarry's just east of town, through the Quarry Office. All the Grinders are down there." {95646} "You won't find it here, berk. Head down the stairs to the Quarry proper and ask around down there." {95647} "The one Lazy's stuck in? Just look for the one with the imp in the gears." {95648} "Huh? Maybe ask the gith sensei. She knows about smart stuff like that." {95649} The creature sighs impatiently. "She's with the githzerai Pilgrims. They come here every now and then to pay their respects at the temple and drown their sorrows at the tavern, all right?" {95650} "Outa my way. Gru'ul gave me a holiday." {95651} "Gotta get back to work. Gru'ul's orders..." the creature mentions by way of apology. {95652} "Pike off," the creature mutters, shuffling off into the cold wind. {95653} "Harrumph. The Sleeping Man, is it?" The creature spits a foul-smelling substance to the ground. "May he rot and freeze and rot again! The Hells have no room for bastards like him from Elysium." {95654} The pale white flesh of this muscular creature is scarred from countless beatings. A scorched branding mark identifies it as a prisoner of the Blood War. It seems skittish and nervous as you approach. {95655} GENERIC DEVIL QUARRY WORKER. CAN BE FOUND THROUGHOUT THE CITY BUT CONCENTRATED AROUND THE QUARRY. {95656} "Goodbye." {95657} [Attack] "Die, foul beast!" {95658} "Ha ha... ha...? Er, I was only kidding..." {95659} "I don't have to answer to you! Bring it on!" {95660} "Because I feel like it!" {95661} "Because you're evil!" {95662} "Because you're a demon!" {95663} "Because you're a devil!" {95664} [Attack] {95665} "Could you tell me where I might find a warm drink?" {95666} "Are there any stores around here?" {95667} "I'm looking for Quarry Grinder 5." {95668} "Where can I learn the Reaper's True Name?" {95669} "The gith sensei? Who's that?" {95670} [Leave] {95671} "I seek the Five-Fold Mysteries of the Sleeping Man." {95672} Quarry Grinder 5 hums contentedly, its past troubles long forgotten. {95673} This Quarry Grinder has had its gear assembly dismantled. Various cogs and belts are scattered about the ice, slowly getting buried in the snow. {95674} [Failure] It doesn't take long for you to realize that you have no idea what you're doing. None of the gears seem to mesh together and somehow you always end up with a spare belt left over. {95675} [Success] The assembly fits together in a fairly logical fashion. You snap the last belt into place and Quarry Grinder 5 hums into action, as good as new. {95676} This Quarry Grinder appears to have an imp caught within its gears. {95677} This Quarry Grinder seems to be in fine working condition. {95678} Leave. {95679} [Intelligence] Repair the gear assembly. {95680} Doing his best to avoid eye contact, the quarry boss tries to straighten a stack of papers on his desk. His claws get in the way, however, scattering them all over again. {95681} "Why are you always so damn polite? Honestly, that bile you're spewing gets right under my skin and just eats away. Graugh! See that? Just the thought of it is making me twitch!" {95682} "Hey now, True Names are dangerous things. Wars have been fought over less than that, empires have fallen. I don't have what you're looking for and, even if I did, I wouldn't give it to you, so pike off..." {95683} "Clueless berks... Welcome to the Outer Planes, you basket-weaving nitwit! The Nine Hells of Baator, to be exact!" {95684} "This here is the City of Lost Souls, a remote outpost in the wastes of Cania, the Eighth Hell of Baator. Look up and you'll see Maladomini, the Seventh. Dig down and you'll find the Ninth, Nessus." {95685} "How many questions do you intend to ask, you annoying pea-brained gnat!? Some of the Hells are hot, some aren't, all right? Phlegethos, the Fourth Hell, has rivers of liquid fire! What does it matter?" {95686} "The Big M? Tall, dark, and evil? You're lucky if you'll ever be half as bad as he is, you snot-nosed spawn of a rakshasan litter! He's the one who named me Quarry Boss, I'll have you know..." {95687} "Get on with it, then, you smelly tongue-wagger. All this talking is making my scales itch!" {95688} "Hrmph! What does any devil want? To slay a demon in the Blood War, to sow the seeds of evil and grow in power, to defeat Asmodeus and become Lord of the Ninth! All things come down to this!" {95689} "Ha! Do we go for tea and play a little chess while warming our feet by his fires? Gnat-brained flat-head! The Big M has no time for the likes of me! Not that I don't have my ambitions, mind you..." {95690} "But yes, now that you mention it, there were some nasty rumors about some drow she-wench in some distant world who discovered the Big M's True Name. It seemed too far-fetched to be true but who knows..." {95691} "Mephistopheles, Lord of Cania, the Eighth Hell, beholden to none but Asmodeus, Lord of Nessus, the Ninth Hell, who is king of them all. Like me, he is of the Baatezu, the devilkind." {95692} "I bartered the latest shipment of ice for some goods from the capital. Them gith lightened their load with me, too. And then those damn fool spirits keep pawning off their heirlooms... Have a look around." {95693} "Farking quasit-lipped angel lovers! 'Sleeping Man this, Sleeping Man that!' You pilgrims are giving me an ulcer! He's a planetar, all right? An angel in the Hells' own depths... Now get over it!" {95694} Smoke rolls off of the quarry boss' scaly flesh as he paces the small office. Broken furniture is scattered about and the walls bear the dented, smoldering marks of his meaty fists. {95695} He sighs, shaking his head. "Here we go again. What are you, some kind of paladin? Insolent pus-toad! Fine, you want a fight? Let's fight! But for crying out loud, at least tell me why!" {95696} "So that's how it is, is it? You're worse than a monkey with a magic wand... Now get out of my sight!" {95697} "Oooh, now you're talking big, little fancy pants! That's it, you're going down!" {95698} "Oooh, because you feel like it... Well I feel like bashing your puny little cranium into these cast iron walls, so let's get it on, you steaming pile of gorgon bile!" {95699} "Of course I'm evil, you addle-brained fiddle-twit! These are the Nine Hells! I'm a devil! What part of this whole scenario don't you understand!? Oooh, I'm gonna teach you a lesson..." {95700} "At least get it right, you pea-brained fleece-ape! I'm a devil! D-E-V-I-L! Baatezu! Got it?" {95701} "The demons can go to heck for all I care, always bragging about how many more layers they have in their namby-pamby little Abyss! It's about quality, not quantity, damn it! Bloody trumpet blasters... Now where were we?" {95702} "Of course I'm a devil, you sniveling snot-monkey! This is Baator! Are you going to try to kill every last one of us? Oooh, I ought to teach you a lesson..." {95703} "Scum-chewing bile-monger... So what is it? Speak up, now! I can barely hear your pathetic mewling..." {95704} "Goodbye," he says, mocking you. He turns away, drives his smoldering fist into a nearby wall, and mutters some cruel invective under his breath. {95705} "Hey, it wasn't my idea to build a capital city out of ice and then fill it with steam baths! If this quarry doesn't stay operational, the Big M will be demoted to Lord of the Puddle! Now what's wrong with Quarry Grinder 5!?" {95706} "Look at me. See this scaly skin? See these fiery eyes? I'm a pit fiend! A PIT FIEND, for crying out loud! I LIKE cruelty, you nit-picking quasit-lover! Now what's really the matter with Quarry Grinder 5?" {95707} "You motherless, arse-picking, half-witted clump of meaningless flea-bait! You dismantled my grinder? You venomous turkey-gobbler!" {95708} "Not if I eat your leathery corpse for dinner, you won't... Rock licker..." {95709} "You can and you will! Stupid skull-draggers... It's going to cost me 35,000 gold to get a specialist down here to fix it and another 15,000 for parts. Have you got 50,000 gold kicking around, nadwit?" {95710} "Then don't but I'll remind you, you inconsequential runt, that I run the only store in town. If you want the goods I carry, then you'd best stay on my good side... And I'll warn you, it's very small." {95711} "You'd better be or I'll have your scrawny corpse for dinner, pus-maggot... Now go on, get out of here." {95712} [Failure] "Don't make me laugh, you puny little blood monkey... You bust it, you buy it, understood? 50,000 gold and I'll forget I ever hated your pathetic, pustulant guts!" {95713} [Success] "Whatever! Just hand it over so I can get the damn thing repaired. Slavering lickspittle..." {95714} "Then don't but I'll remind you, you inconsequential runt, that I run the only store in town. If you want the goods I carry, then you'd best stay on my good side... And I'll warn you, it's very small." {95715} "There's always an imp caught in it, hell-breath! Every day, it seems I have to go down there and feed another imp through! Imps are a dime a dozen but I've only got one Quarry Grinder 5, you hear me!?" {95716} "Horrible? Nonsense! That's commerce! Snot-buggering fiscal utopians... Have you got a better suggestion? Quarry Grinder 5 is down and, while it is, idle hands are the devils' playground." {95717} "A playground's the last thing we need... Playgrounds lead to joy! Laughter! Children... Bah! I don't even want to think about it! We're devils, understood? Hard, mean, tough, fangs, horns, you know the drill." {95718} "Unh? An imp in my grinder? Maggot-snakes! Feed him through, then, feed him through! I've got plenty of imps but only one Quarry Grinder 5, you hear me!?" {95719} "A holiday? Meddling grub-zombie! Why, it'll be a cold day in hell before I ever... ever... Never mind! What reason could we possibly have for declaring a holiday!?" {95720} "Stop wasting my time and go feed that damned imp through the grinder like I told you to! Bilious boil on my devil-in-law's bum..." {95721} "Hrmph! Not a bad point, is it... And if the Big M's leaving Cania, that means he ain't coming back... And if he ain't coming back, he ain't going to need any more of this blasted ice..." {95722} "There's no 'we' about it, alright? It's my management style! Mine! Welcome to the Hells, here's your sledgehammer, got it? Entry-level sludge-mucker!" {95723} "Horrible? Nonsense! That's commerce! Snot-buggering fiscal utopians... Have you got a better suggestion? Quarry Grinder 5 is down and, while it is, idle hands are the devils' playground." {95724} "A playground's the last thing we need... Playgrounds lead to joy! Laughter! Children... Bah! I don't even want to think about it! We're devils, understood? Hard, mean, tough, fangs, horns, you know the drill." {95725} "That's the spirit! Rage-maddened dung-monkey... Come back when you're done. We'll wash up the blood and I'll show you what I've got in stock, alright?" {95726} "Then don't but I'll remind you, you inconsequential runt, that I run the only store in town. If you want the goods I carry, then you'd best stay on my good side... And I'll warn you, it's very small." {95727} The Quarry Boss glances angrily in your direction as he tries to go about his business. A sudden look of recognition crosses his face, however, and he turns back to you with a greedy look in his eye. {95728} "? Hell-devils! The clueless berk from the world of Toril? I've been hearing some tall tales about where you've been and what you've been doing. Can I interest you in a business proposition?" {95729} "You back-talking, goat-kneed little maggot! What do you want, then? Did you come here just to taunt me? I ought to turn your ears into coat-hooks..." {95730} "What do you think I'm proposing, cheese-knees!? Just a little trade... You give me the True Name of one of your precious henchmen and I give you a little artifact I scrounged up in Mephistar while you were away." {95731} "Oooh, I hate you!" {95732} "You fark-blasted, lily-livered, dog-throwing stat-jumper! You had the chance! You clutched raw power in your measly little hands and you let it slip through your fingers forever... I'll never understand you mortals." {95733} "Aha! Down to business, then! Which of your thin-skinned gravy dousers deserves an eternity of slavery?" {95734} "But we were just about to close a deal, you sweat-laden blister-hog! Go on, ask your questions, get it over with so we can return to the business at hand..." {95735} "Hahahahahaaa! Take your little artifact, you foolish dog-licker! I'd have surrendered even more to have a True Name such as this! This quarry shall have no equal!!" {95736} "It's a relic of the Blood War. The pig-headed demon whelps... Suffice to say it's a nasty little thing that does various nasty little things to a wide range of other nasty little things. You'll like it, trust me." {95737} "I've got a quarry to run, squid-for-brains! Imagine a worker who never complains, who never takes a break unless I tell them to, who never unionizes... Indentured servitude: it's a boss' dream, berk!" {95738} "No way! That artifact is bargaining power, that's what that is! Fiscal utopian dandies... There's no way I'm giving it away for free!" {95739} Gru'ul drums his fingers on the table impatiently, his heavy claws scarring the wood. {95740} "Why thank you, I think I will, you weasel-toed little braggart..." {95741} "I'd like to you you try, you... you... you nose-picker!" {95742} "You're more cunning than I suspected, you mangy little... mangy little... Ahem. Sorry about that. You were wanting the artifact were you? Grrrrr... Will there be anything else?" {95743} "Don't play coy, you twenty-feathered mutton-head! A little birdie tells me you found the Knower of Names. True Names, berk, they're worth a devil's ransom, they are!" {95744} "So it's true, then... You've found the Knower of Names, the pale-faced little devil-lover! How very interesting. I'm telling you, it's quite a business proposition I have for you..." {95745} "A holiday? Yes, of course! Day! We'll shut the quarry down, ship all the workers off to the tavern, and I'll cover the tab myself. We'll make it a monthly morale-boosting social event!" {95746} "Was that all you wanted? Fine, knock yourself out..." {95747} "Good!? But it's not in my nature! Why you flea-riddled, pus-eating, flower-growing, bunny-hugging, sun-shining... ... Blech, if I could hate you right now, I would, ." {95748} PIT FIEND, LEADER OF THE OF THE CITY'S DEVIL FACTION. CAN BE FOUND IN A SHACK OVERSEEING THE QUARRY WORK. {95749} "Why are you always so foul-mouthed?" {95750} "Do you know the Reaper's True Name?" {95751} "What is this place? I don't even know where I am." {95752} "Aren't the Hells supposed to be hot?" {95753} "I need to talk to you about Mephistopheles." {95754} "Back to my other questions." {95755} "What is it that he wants?" {95756} "Did he ever mention a Valsharess of the drow?" {95757} "Who is Mephistopheles, anyway?" {95758} "Wait, I want to purchase something." {95759} [View Store] {95760} "I seek the Five-Fold Mysteries of the Sleeping Man." {95761} [Leave.] {95762} [Attack] "Die, foul beast!" {95763} "Ha ha... ha...? Er, I was only kidding..." {95764} "I don't have to answer to you! Bring it on!" {95765} "Because I feel like it!" {95766} "Because you're evil!" {95767} "Because you're a demon!" {95768} "Because you're a devil!" {95769} [Attack] {95770} "Wait, I know what's the matter." {95771} "Goodbye." {95772} "Your workers are tired, that's all." {95773} "You're too cruel a boss." {95774} "I, uh... dismantled your grinder..." {95775} "I'm sorry, I won't do it again..." {95776} "Wait, I can pay for it!" {95777} "Forget it! I'm not giving you anything!" {95778} "Alright, I'll be back with the money." {95779} [Persuade] "That's ridiculous! 30,000 tops!" {95780} "Forget it! I'm not giving you anything!" {95781} "Here's the 30,000 gold, then." {95782} "Fine, here's 50,000 gold." {95783} "There was an imp caught in it." {95784} "You feed them through? That's horrible!" {95785} "You've got an imp in your grinder." {95786} "Look, maybe we can declare today a holiday." {95787} "Mardi Gras?" {95788} "Accordion Awareness Day?" {95789} "Uh... National Bring-Your-Imp-To-Work Week?" {95790} [Intelligence: Success] "Mephistopheles has left Cania, for starters." {95791} "We need to work on your management style." {95792} "Feed him through? That's horrible!" {95793} "Fine, I'll go feed him through." {95794} "Forget it! I'm not giving you anything!" {95795} "Goodbye." {95796} "Sorry, I'm not interested." {95797} "What are you proposing, Gru'ul?" {95798} "Back to my other questions." {95799} "That sounds good, Gru'ul, but I don't have the names you want." {95800} "That sounds good, Gru'ul. Let's do it." {95801} "Back to my other questions." {95802} "Ixthyria the Scalesinger, the kobold known as Deekin." {95803} "Qeyifalia the Skyseeker, the drow known as Nathyrra." {95804} "Oeskathine the Demonwrestler, the tiefling known as Valen." {95805} "Va'ardalia the Twinsouled, the spirit known as Aribeth." {95806} {95807} "Tell me about this artifact..." {95808} "What use do you have for someone's True Name?" {95809} "I want that artifact for free, Gru'ul..." {95810} "Back to my other questions." {95811} "Have it your way, then." {95812} "Fine. Then I'll just have to kill you for it." {95813} "Hand it over, Gargelflaw the Vile..." {95814} "What tall tales have you been hearing?" {95815} [View Store] {95816} "Gargelflaw the Vile..." {95817} "I want you to declare a holiday for your workers." {95818} "I demand that you show me your store!" {95819} [View Store.] {95820} "I command you to be good to the end of your days..." {95821} "Goodbye, Gargelflaw." {95822} A small imp slumps against the silent quarry grinder, his arm caught within its gears. Despite this, he seems infinitely comfortable, a huge smile playing across his face as he snores contentedly. {95823} "Nothing going on here. Don't mind me. I'll have Quarry Grinder 5 up again in no time, I promise." {95824} Quarry Grinder 5 squeals and rattles like a pained beast. Something is clearly wrong with it and you suspect it has something to do with the fact that the hand of a nearby imp is wedged between the gears. {95825} "Ow! Eek, do you have to remind me? I'm fine as long as I don't think of it. Gah! As for how it got stuck, I just sort of put my hand in it. On purpose... ish... Ouch! I think I'm going to faint..." {95826} "Yes, well... It seemed like a fine idea at the time... I was really quite sick and tired of all the quarry work, you see? I thought that if I just stuck my hand in there, I might get a... well, a moment's rest. It was quite nice, really..." {95827} "Sure do. Can't remember a day when I didn't, to be honest. It seems they always need more ice in the capital. I'm beginning to think it's just a means of keeping us out of trouble, mind you..." {95828} "Well, I won't be telling you my True Name, of course, but everyone here just calls me Lazy..." {95829} "That's a tall order, I'll have you know. The Reaper's been here in Lost Souls longer than anybody, except maybe the Sleeping Man, and the only one who's ever known his True Name is probably Mephistopheles." {95830} "Yes, he swept through here in a big hurry to see the Reaper recently. Rumor in the quarry is that he found some way to get to the world of Toril. Everyone gets a holiday but me, it seems." {95831} "Yeah, the gith have a thing for him, it seems. Lucky bastards. I'd travel the planes on some hare-brained pilgrimage, too, if I ever got a day off. But, noooo, Mephistopheles needs more ice." {95832} "Pilgrims. Religious folk. You'll find more of them in the tavern than the temple, though, if you ask me..." {95833} "Definitely! Absolutely! Not a problem! It'll be just dandy, you have my word on that... I'm just getting a... a feel for what's gone wrong down there. It's all under control." {95834} "Really? A holiday? How wonderful! It's just what I always wanted! Maybe I'll go visit my mother-in-law!" The imp attempts to flap away, apparently forgetting that his arm remains entangled in the grinder. {95835} "Gah! My arm! I knew I was forgetting something... Golly, that's really going to hurt tomorrow. It hurts now, mind you, but tomorrow? Yikes, I don't even want to think about it..." {95836} "No, I don't want to go back to work! Please Master Gru'ul, anything but more work... Gah!" The imp wakes with a sudden, frightened flap of his wings but his entangled arm returns him quickly to the ground. {95837} [Failure] Some parts of the gear assembly are still spinning and you're forced to give up before you become caught in the grinder as well. {95838} [Success] It doesn't take long before you have the gear assembly apart, the various cogs and belts scattered on the ice before you. The imp's arm is horribly mangled and he wakes with a start. {95839} "My hand! I can feel my hand! Gah, that hurts! Put it back in! For the love of all that is evil, put the hand back in! Gah!" {95840} "Yes, of course... Don't forget to put the Grinder back together, mind you. I don't think Gru'ul will be pleased with the looks of that." With that, the imp flies off rather erratically, nursing his shattered arm. {95841} "Ow! Eek, do you have to remind me? I'm fine as long as I don't think of it. Gah! As for how it got stuck, I just sort of put my hand in it. On purpose... ish... Ouch! I think I'm going to faint..." {95842} "Yes, well... It seemed like a fine idea at the time... I was really quite sick and tired of all the quarry work, you see? I thought that if I just stuck my hand in there, I might get a... well, a moment's rest. It was quite nice, really..." {95843} "Sure do. Can't remember a day when I didn't, to be honest. It seems they always need more ice in the capital. I'm beginning to think it's just a means of keeping us out of trouble, mind you..." {95844} "Well, I won't be telling you my True Name, of course, but everyone here just calls me Lazy..." {95845} "That's a tall order, I'll have you know. The Reaper's been here in Lost Souls longer than anybody, except maybe the Sleeping Man, and the only one who's ever known his True Name is probably Mephistopheles." {95846} "Yes, he swept through here in a big hurry to see the Reaper recently. Rumor in the quarry is that he found some way to get to the world of Toril. Everyone gets a holiday but me, it seems." {95847} "Yeah, the gith have a thing for him, it seems. Lucky bastards. I'd travel the planes on some hare-brained pilgrimage, too, if I ever got a day off. But, noooo, Mephistopheles needs more ice." {95848} "That's easy for you to say. You don't have to go back to work!" {95849} "Wait! Wait, you're right! I can't go back to work like this! I'd just be in the way! I'm a genius! Sloth has set me free! Now I can live a life of one-armed luxury! No more pickaxe, no more ice..." {95850} With a crunch of bone and squelch of blood, the grinder hums back into action. {95851} SLACKING IMPISH QUARRY WORKER, FOUND DOWN IN THE ICE QUARRY. {95852} Leave. {95853} Talk to the imp. {95854} Look at the grinder. {95855} "Your hand's stuck in the grinder." {95856} "You put your hand in the grinder on purpose?" {95857} "You work here in the quarry?" {95858} "What's your name?" {95859} "Lazy, would you know the Reaper's True Name?" {95860} "Mephistopheles?" {95861} "The Sleeping Man?" {95862} "The gith? Who are they?" {95863} "The grinder had better be fixed soon or Gru'ul will be angry." {95864} "I talked to Gru'ul. He's given you a holiday." {95865} Wake the imp. {95866} [Dexterity] Dismantle the grinder and free the imp. {95867} "Goodbye." {95868} "How did your hand get stuck in the grinder, anyway?" {95869} "You put your hand in the grinder on purpose?" {95870} "You work here in the quarry?" {95871} "What's your name?" {95872} "Lazy, would you know the Reaper's True Name?" {95873} "Mephistopheles?" {95874} "The Sleeping Man?" {95875} "Calm down. Everything's going to be all right." {95876} "Your arm's mangled. You can't work like that." {95877} Feed the imp through the grinder. {95878} "Out of my way." {95879} ---------- Random Pop-Ups Start Here ------------ {95880} "But our journey isn't yet done. Are you sure?" {95881} "Thank you, . May Tyr guide our steps into the future, then." {95882} "Here? Very well but hurry back as soon as you are able as I will miss your warmth and company." {95883} "I... I'm sorry, , it was not my intention to offend... I suppose I will return to the Gatehouse and pray for your quick and safe return." {95884} "Yes, what do you feel would be more suitable?" {95885} "Very well. I will try to take the changes we have made to heart." {95886} "Very well. I will refrain from my castings and trust to my blade instead." {95887} "Thank you. I will cast as I see fit, then." {95888} "I will refrain where I can, though I admit it goes against my calling as a paladin." {95889} "Of course. It is my duty as a paladin to keep us all in good health." {95890} "That is for the best. I know little of them." {95891} "I will do what I can, though the infernal things are often beyond my ken." {95892} "Good. I'm afraid this armor doesn't leave me soft of foot." {95893} "I will attack from the shadows when I can, though I must admit I prefer to keep my battles more straightforward." {95894} "I will do what I can to remain quiet and out of sight." {95895} "I will leave you to it, then, and not interfere." {95896} "I will do what I am able should a lock be encountered." {95897} "Of course. How far do you feel is suitable?" {95898} "I shall attempt to follow you at that distance, then." {95899} "With Tyr's might, I shall drive back our enemies!" {95900} "By Tyr's might, I will shield you as long as I am able." {95901} "Have you any other tactical issues you wish to discuss?" {95902} "Very well but I'll not let you have my armor." {95903} "I can try. Let me sort through your pack and see what you have." {95904} "Let's see what I can do..." {95905} "As you wish." {95906} "As you wish." {95907} "Of course. Would you prefer benefits that last over the longer term or only for the immediate future?" {95908} "Of course. What spell should I cast for you?" {95909} "Are you certain that is the spell you want?" {95910} "As you wish. Who would you like me to cast it on?" {95911} "Is there anything else I can do to help?" {95912} "At once." {95913} "Yes, I could use a break. It's always pleasant to sit and chat awhile." {95914} "Is there anything more I can do for you?" {95915} "I've been wondering why I don't try to run away from myself when I attempt to turn undead..." {95916} "Is there anything more you'd like to chat about?" {95917} "A little cold but I've been colder, haven't I..." {95918} "I'm doing fine. Let's keep moving." {95919} "My complexion's a little pale, don't you think?" {95920} "I'm doing all right. It's you I'm worried about." {95921} "No storm can stir my inmost calm." {95922} "Healthy and hale." {95923} "Not bad for a paladin in the Nine Hells, wouldn't you agree?" {95924} "I am well enough. And you?" {95925} "Something blinds me. I can see nothing of this world or the next." {95926} "I am not at my best but my form holds together well enough. I vote we continue on." {95927} "Can you not see how much I fade? I have been worse but a chance to rest and restore my form would be appreciated." {95928} "I have all but faded. If we do not rest soon, I may disappear altogether." {95929} "There is a venom in me, a fearful poison." {95930} "I feel ill, as if a sickness courses through my ghostly veins." {95931} "I've put some thought into it, , and I still feel drawn to Neverwinter. There is a time when I would have sought to haunt the place but perhaps I can be its protector, its guide, somehow." {95932} "Yes, the future will come in its own time. Dwelling on it now will only slow its coming." {95933} "It has been on my mind for some time. I only hope my presence there can bring peace to my old home." {95934} "? It is not for you to allow or disallow... If it is an end you do not want for me, then you should have left me in the ice and never urged me to take up the mantle of my fallen paladinhood." {95935} "We are in search of the Reaper's True Name, are we not? Should we succeed, suddenly all things become possible..." {95936} "It's my penance, I think. I must serve that which I betrayed in life. But it's more than that, too. I want to walk its streets once more in summer, to hear the singing in the temple... It would be a pleasant end for me." {95937} "Why I can't say I know... Not so long ago, I didn't feel I had a future left to ponder. Let me think on it a while." {95938} "Death does something to your thoughts. They become thick and woolen. Your memories cloud over for a while... Suddenly I had doubts and I no longer knew how I felt about my crimes..." {95939} "I was scared of the Hells, . And when Mephistopheles came, he played my confusion like a toy... It wasn't until you came that I realized the Hells can pose no threat to that which is still good in me." {95940} "Of course. What is it you wish to ask?" {95941} "Not if we persevere, no. Our quest is righteous and the gods will see us through, I have no doubt." {95942} "And I'm happy that you did. You've set me back upon the path of righteousness and I shall not forget it, you have my word." {95943} "Nonsense. You saw my distress and came to my aid. Despite all your gruff demeanor, I can still see the goodness you keep buried deep. It's that goodness that helped me find my own again." {95944} "I have heard that when warriors lose a limb in battle, sometimes they can still feel it. It is as if the limb exists but by virtue of their imagination alone. That is how it is but for all of me, every part..." {95945} "The world seems dimmer through my eyes, the sounds less full, the tastes less rich. Everything is at it was in life, though I experience it as if through cotton batting..." {95946} "Yes, there is only so much I can tell of this afterlife that will make sense to you." {95947} "I had no idea what to expect, to be honest. I had studied the Nine Hells in my training but it is one thing to read of Cania's frozen wastes and quite another to find myself almost a part of them..." {95948} "Horrible? I admit I lived a fervent life so perhaps I miss the vibrancy of life more than most. But the Hells, I'm sure, have greater horrors yet in store for me..." {95949} "That it could be. If this is all the punishment the Hells have in store for me, I would be surprised. Though maybe you have already saved me from the worst of it, ." {95950} "I... This is so hard to talk about, ... I betrayed the ones I loved, I failed them so utterly. I led an army of evil to the city's gates and marched them in to occupy and slaughter..." {95951} "Yes, all this talk of Neverwinter drains me. I still find it hard to put to words." {95952} "I died on Neverwinter soil. At least I have that much to console me... One kind thing to come of all the destruction that I wrought. When the end came, it was almost merciful, as much as a violent death can be." {95953} "I guess Cania is where the gods put a soul like mine. Or maybe it was my soul that sought it out. In the end, the snow seems rather fitting, don't you think?" {95954} "Yes, they did. I only wish they could have done it sooner before I'd damned myself so fully. To their credit, they took me by surprise. I had always thought I would outlive the war." {95955} "Why indeed... I ask myself that a lot. I think, at the heart of it, I was convinced that I was right and all the world was wrong around me. Oh, they did some bad things, made some mistakes but..." {95956} "If the citizens of Neverwinter could not be perfect, I considered their failings a hypocrisy. Sometimes failings are just that: failings, nothing more. I was so self-righteous, I couldn't see the difference." {95957} "Pirates from Luskan, orc tribes, sellswords, ancient magical orders... I twisted them all around my finger and made them serve me. If only I could have done so for a more noble cause..." {95958} "I received my powers from a crone named Morag, the last Empress of her ancient race... But in the end it was myself I served. It would be a lie to suggest otherwise." {95959} "Oh I grew up there! I ran as a child through its streets, I knew every nook and cranny, every weakness, every strength... If only I could have been ignorant of it all. Ignorance is bliss, they say..." {95960} "If I had been been born a simpleton, my betrayal would have meant nothing! I was too smart for my own good, ... With an artist's eye, I knew to destroy something of great beauty..." {95961} "I... I'm still trying to figure that out, . I don't think I'm ready to talk about it yet. Maybe we can talk about again sometime in the future..." {95962} "Funny, I'd been thinking the same thing..." {95963} "Has anyone ever told you how passive aggressive you are?" {95964} "Here? Fine but make it quick." {95965} "Gladly! You can come crawling back to me at the Gatehouse when you run into trouble." {95966} "Why? I have no need of change. You are the one making all the mistakes!" {95967} "Good. At least there are some things you chose not to meddle with..." {95968} "As you wish. My blade grows hungry for the blood of innocents." {95969} "What now? Is dark magic back in vogue?" {95970} "Yes, let them suffer..." {95971} "Oh really... Maybe I will, maybe I won't..." {95972} "Have it your way." {95973} "Consider it done. Though if I choose to leave one for you, consider it a present." {95974} "What a shame. I was just starting to enjoy myself." {95975} "I will strike from the darkness." {95976} "To the shadows it is." {95977} "Very well, I'll leave you to it." {95978} "Fine but I will be mocking you under my breath every time I do so." {95979} "Oh, so that's how it is, is it?" {95980} "Very well, I will try to keep to your foolish distance though I don't see how much it will truly help once the blood starts flowing." {95981} "It would be my pleasure." {95982} "Very well, we shall play it safe though he who risks nothing dies a fool." {95983} "Have you other 'changes' you insist on making?" {95984} "Fine, but the armor stays." {95985} "It would be my pleasure..." {95986} "Ha! For how long would you like my powers to last?" {95987} "What is it now?" {95988} "Are you sure? I would hate for there to be any... slip-ups..." {95989} "Who will suffer?" {95990} "What else would you have me do, then?" {95991} "Consider it done." {95992} "Of course..." {95993} "Good, I was just starting to get bored with you." {95994} "All the Hells for a basement, . Don't worry about me." {95995} "Will there be anything else?" {95996} "Curiosity killed the cat, . Don't push your luck." {95997} "Just pondering the evil I could sow, that is all." {95998} "I grow in power every day." {95999} "I'll be fine." {96000} "Like I could tear the head off a puppy, why?" {96001} "Like I could haunt an entire continent. Let's keep moving." {96002} "None of your business, . I have no need of your concern." {96003} "Evil, . Decidedly evil." {96004} "I am blinded. I cannot see a thing, be it in this world or the next!" {96005} "I am not at the height of my powers but I am not far from them, either. I suggest we carry on." {96006} "I am fading, . I can hold my form for some time yet but a chance to rest and restore my powers would be appreciated." {96007} "I am fading very fast. I fear it will not be much longer before you cannot even see me at all." {96008} "A poison courses through me." {96009} "I feel sickly, as if some disease wastes away at me." {96010} "I have decided that I am not yet done with Neverwinter. Don't you think the temple there could use a malevolent spirit? Or if holy ground proves troublesome, what of the castle there?" {96011} "If it amuses you, though I must admit you are taking an uncanny interest in my affairs." {96012} "It has been on my mind for some time. I dare say, it sounds like a Hell of a good time, wouldn't you agree...?" {96013} "And I'll never ask permission... I am sorry, , but you have set me on a course and I will not be dissuaded. Neverwinter will fall and I will fashion my throne amidst its haunted ruins." {96014} "We are in search of the Reaper's True Name, are we not? Should we succeed, suddenly all things become possible..." {96015} "To disturb its graveyards, despoil its grounds, and drive its citizens before like rats. When I am done, not a single living soul will dare call that city home!" {96016} "I can't say I'm entirely sure yet. It seems not so long ago I had decided to surrender my ambitions altogether. But you're right, my malevolence is not yet spent." {96017} "I will ponder your question for a while. Perhaps I will have a better answer for you later." {96018} "Death does something to your thoughts. They become thick and woolen. Your memories cloud over for a while... Suddenly I had doubts, feelings of guilt over what I had done..." {96019} "I was scared of the Hells, . I was raised by the church, remember? And Mephistopheles played my sorrows like a toy... It wasn't until you came that I realized that the Hells are not to be feared but embraced!" {96020} "Of course. Mephistopheles is busy ravaging Toril and you feel like playing Twenty Questions... I don't have any problems with that if you don't." {96021} "How very noble of you... I haven't decided if I'm grateful to you or not. Perhaps I'll kill you some day and paw through your entrails to help me arrive at a decision." {96022} "How very funny. I don't recall thanking you. In fact, some day I may choose to kill you for it. But who's to say? You might make a fine minion..." {96023} "You have unchained a great evil in me and what is more you never bound me to your cause. In time, you may come to regret that. Perhaps you already do... More's the pity." {96024} "I have heard that when warriors lose a limb in battle, sometimes they can still feel it. It is as if the limb exists but by virtue of their imagination alone. That is how it is but for all of me, every part..." {96025} "I am because I believe myself to be. Maybe all of this is but the dreaming of a fetid corpse. For all I know, , you are but a maggot gnawing at my eye." {96026} "Feel the sudden need to change the subject, do you? That's a sign of weakness. Don't worry, I'll forgive it but I won't forget..." {96027} "That would explain a lot, wouldn't it..." {96028} "No, it's vile. There's a difference... Besides, I would think that you would take at least some responsibility for my words. You were, after all, the one to play the devil's advocate, as it were." {96029} "It has its moments. You should try it sometime... Regardless, as far as maggots go, you're not half-bad. It certainly beats contemplating one's destiny alone." {96030} "I brought it to its knees, ! I cut a swath down the Sword Coast and led an army to its gates! I gave it a nightmare that it may wake from but it will never forget!" {96031} "They say that curiosity killed the cat, . But go ahead. Proceed. Let's see how far you get before I grow weary of you..." {96032} "I died on Neverwinter's frozen soil and cursed it with my blood. That was my victory, . Even they could not take that from me in the end." {96033} "I guess Cania is where the gods put a soul like mine. Or maybe it was my soul that sought it out. In the end, the snow seems rather fitting, don't you think?" {96034} "I may be dead but do I look defeated? Thanks to you, my vengeance has just begun... I broke their spirit. I held a mirror to their shame. I taught them how to loathe themselves and I am not done yet..." {96035} "My Lord Nasher demanded justice so I delivered it to him in spades! I may not have loved Fenthick, the fool I was to marry, but nor did he deserve a callous execution!" {96036} "He loved me and I saw no cause to disagree. He was a sheep among wolves and I took pity on him, nothing more." {96037} "Long before humans ever set foot in the North, long before even the elves, it was the seat of a great empire. Time erased that empire but the one who ruled it lingered on." {96038} "Her name was Morag and I could see no justice more appropriate than restoring Neverwinter to its rightful owner. The tribes, the pirate clans, the ancient orders, the sellswords, I led them all to war." {96039} "And even then they groveled before me, bending and scraping, saying their foolish prayers. I was their paladin and they thought that would make me blind to their hypocrisy... Oh no, I saw it all..." {96040} "The injustice of their law, the tyranny of their lord, the futility of their faith, the corruption of their guards. Everywhere I looked, there were lies. If ever there was a city that deserved its fate..." {96041} "Ha! Don't be so presumptuous, ... I hardly know you. I transformed, all right? I touched my destiny! It's a story you're not ready to hear... Come back when you've earned it." {96042} "I teach, I instruct, I aid... but I do not lecture, , mark my words..." {96043} "Perhaps it is different in some worlds than it is in ours but here, the Hells seem but another stop along the lengthy pilgrimage of the soul; a black bead along a string of pearls." {96044} "Death is a beginning, not an end. Life is but a fraction of our existence, a simple tutorial preparing us for the many lives beyond. The Heavens and the Hells lie along a continuum but even they cannot encompass all that is." {96045} "Whatever the Hells can throw my way, I deserve... But the burden has been light thus far. Almost too light. I can't help but think that something more dire yet awaits me." {96046} "According to my temple training, the outer planes are divinely morphic: He who rules the plane can also shape it. All this ice and lava is here because Mephistopheles wants it here." {96047} "I wonder what will happen now that he's gone..." {96048} "Yes? We are still discussing the nature of the Hells, are we not?" {96049} "It's precisely the arbitrary nature of the Hells that makes them so horrible, don't you see? If all this ice and lava had a logical reason for their existence, then they would lose their power over our minds." {96050} "I'm not so sure. I think he's abandoned Cania. What worries me is that I suspect he hopes to make Toril his throne now." {96051} "He doesn't need it anymore. He who rules the deepest Hell of Baator rules them all! Asmodeus rules the Ninth but our friend is hoping to make Toril the Tenth and thereby seize the prize." {96052} "Yes, in Neverwinter, remember? One isn't just born a paladin. There is quite a lot of esoteric study involved. It just never occurred to me that I'd get this much first-hand experience with the Hells..." {96053} "Yes, I toil over them within my heart, fashioning them into the shapes of countless sorrows..." {96054} "That is why I dare not forget, . I was a fool there, too, and some of their folly lies on my shoulders. I must believe that folly can be forgiven for otherwise despair shall be the only destiny I ever know." {96055} "I keep thinking of Lord Nasher as he stood before the mob to announce that both Fenthick and Desther were to die... I know now that it was fear I saw in him..." {96056} "No, not happy ones at all... I keep thinking of Lord Nasher as he stood before the mob to announce that both Fenthick and Desther were to be put to death. I know now that it was fear I saw in him..." {96057} "Don't you see? The mob in the streets, in their plague-struck squalor, held more power than a lord sitting in comfort on his throne! He ruled them but even so, he feared them. The plague was but a tool." {96058} "All Desther wanted was an angry mob, a weakened lord, and a paladin to lose her faith. We all played into his hand and that was why he grinned even as we burned him at the stake. Evil is insidious..." {96059} "Lord Nasher insisted that, as paladin of Tyr, I be the one to declare their guilt but I refused. He was old, still sick, and didn't want to face the crowds waiting outside the temple doors." {96060} "But I made him do it and in that moment I could tell that I was on a darkening course. And when Fenthick fell and his neck snapped and his feet dangled... the darkness consumed me." {96061} "Desther claimed to be a Tyrran priest come from afar to serve the church but instead he spread disease with every blessing. Fenthick refused to see it and how could I doubt the man I told myself I loved..." {96062} "They were both weak men in their own way. I should have spoken up. There should have been something I could say... Instead I left them to Lord Nasher and the mob." {96063} --------- Random Conversations begin here ---------- {96064} "Power is a siren's song, , and responsibility a leaden weight. I pray I do not see you topple by it... Every True Name you learn is someone's fate within your hands. Be careful what you seek." {96065} "Power is a siren's song, . When faced with the option, how do you know you will not pick another? ...Every True Name you learn is someone's fate within your hands. Be careful what you seek." {96066} "Power is a siren's song, . It corrupts good and evil in equal measure. Every True Name you learn is someone's fate within your hands... Just be careful of what you seek." {96067} "No. Power is a siren's song, . Once she's freed, you may not hear my warning. Listen to me now... Every True Name you learn is someone's fate within your hands. Be careful what you seek." {96068} "That may be so but it does not dissuade me from fearing the contrary. But I have said my piece. Go free the poor woman and do what you will do." {96069} "Yes, a little. I would be a fool to surrender my destiny so lightly... But it is for the sake of all the others that I warn you. Please, , heed my words and do not damn yourself in your pursuit of power." {96070} "Thank you. You know I would not caution you lightly." {96071} "It's in the Neverwinter Wood, northeast of the city. Fenthick first kissed me there and we carved our initials in the tree... I was so foolish, then. Innocent, I guess..." {96072} "Then, yes, there was a time... But after they hung him, I fled to that tree and cried like all my future was torn to shreds. I just couldn't be a paladin anymore, . I just couldn't see the justice..." {96073} "No, I knew it even then. I didn't love him but it felt so good just to be loved... After they hung him, I fled to that tree and cried like my heart was broken. I couldn't be a paladin anymore, couldn't see the justice..." {96074} "And I died young, too, and so did he. After they hung him I fled into the woods and found that tree and curled between its roots... I couldn't be a paladin anymore. I just couldn't see the justice in it..." {96075} "What I couldn't bring myself to understand was that it wasn't justice for him, it was justice for me... If only I wouldn't have been so blind, perhaps there wouldn't have been so much horror in the world..." {96076} "Go. Talk to this Knower of Places and learn from her what you can. After that, let us be done with this place. It holds too many memories of my wrongs." {96077} "It's not from here. I don't think any of these places are. I don't even think we're in Cania anymore, ..." {96078} "But how could she know about that tree?" {96079} "But that tree..." {96080} "No, it had my initials in it... and a heart... I'm telling you, I know that tree!" {96081} "That one that flew by, just as we entered!" {96082} "Well I was thinking of something a little more pleasurable..." {96083} "Yes, it's a mimic, isn't it? But did you see how it grappled away like that? I don't think I've ever heard of anything quite like it before... Come, let's get your clothes back. Your teeth are beginning to rattle." {96084} "Are you flirting with me?" {96085} "It is, is it?" {96086} "Whew! I'm so sorry, . It's just... It feels good to laugh again. I'm afraid it's been awhile... Now let's get those clothes back for you; I can hear your teeth rattling." {96087} "Take no insult. If I laugh, it is because you have more than exceeded my expectations, ." {96088} "I might be... This may come as a bit of a surprise but we paladins have been known to fall in love and marry on occasion..." {96089} "I'm a paladin, not a prude. This may come as a bit of a surprise but we've been known to fall in love and even marry on occasion..." {96090} "No? Then let us remember that for the future, ... But right now we need to get your clothes back. I can hear your teeth rattling." {96091} "Yes, love... Is the word so frightening?" {96092} "I'm sorry, I didn't mean for you to feel uncomfortable... Let's go get your clothes back. I can hear your teeth rattling." {96093} "There is more to love than flesh alone, ... Forget I even mentioned it..." {96094} "I do too... But let's get your clothes back, . I can hear your teeth rattling." {96095} "Oh don't be such a child! I wasn't speaking of you anyway... I was speaking of Fenthick... Forget I even mentioned it..." {96096} "To the dead, perhaps all things taste of life. I don't know, , maybe dust and time are my life now. The spirit grows old, I think, even after the body's gone..." {96097} "I don't understand you! You're all full of support and encouragement one minute, then spite and vitriol in the next... Well I made my decision and, unlike you, I intend to stick with it." {96098} "So go do what you must with the Sleeping Man. The sooner its done, the sooner you can go home." {96099} "And I didn't mean to be so maudlin. It seems like everything is moving so fast, that's all. Becoming a paladin again takes a little getting used to. I thought some of these emotions were gone forever..." {96100} "But we came here to see the Sleeping Man. Come, let's do what we set out to do here..." {96101} "And a sadness, too. Happiness because his love is coming to him, sadness because she is not yet here. That's how hope works, I think... The two mingle." {96102} "Fair enough. The sooner you learn the Gatekeeper's True Name, the sooner you can return home." {96103} "It's good to be happy. I wasn't sure if I ever would be again. And to think that there was a time I took it for granted, ... At any rate, let's do what we came here to do, yes?" {96104} "Some ghosts haunt and some are haunted. I guess I'm one of the latter. But yes, thanks to you, , I guess I'm hopeful... Now let's do what we came here to do." {96105} "How can you not feel it? Do you not even have an ounce of joy in you? An ounce of hope?" {96106} "We all do, . Even me and I've got a lot more reasons never to go back than most. Maybe that's why we have to do it... Come, let's do what we came here to do and see where it leads us." {96107} "You're an impossible old grump, , but I suppose I owe you that much. I suppose I didn't have much hope a while ago either, did I... Come, let's do what we came here to do." {96108} "No, , don't you see? Hope sustains us! How long has the Sleeping Man been here, an angel in the very depths of Baator, yet he lies here unmolested, even venerated." {96109} "He's here just as much as you are. And I am, too. Joy is about being able to find good even in bad situations. Hope is about trusting that bad situations will someday get better." {96110} "If you insist, ... Do what you will." {96111} "Well... a lot, actually. But we can start with a little, I suppose... Now let's go do what we came here for." {96112} "I'm not lecturing... It's just hard to see you so unhappy, that's all. I'm just trying to help... Oh never mind, let's do what we came here for, then." {96113} "It is not vengeance that I seek, ... All I ask for is a little hope. That a world that has seen a great evil can also see great good... And that a heart can say the same..." {96114} "I suppose we have no time for delay... A great evil lurks in our home world, Toril. We must shine Tyr's light upon it and sap away its power. Come, let us make our peace with the world." {96115} "No... Please, , do not do this..." {96116} "But what I did was wrong! Countless innocents died by my actions and countless friends as well. To feel no guilt, no remorse, is to become cold to the world. It would be inhuman. Is that what you ask of me?" {96117} "Thank you, . The ability to take responsibility for my past is the only dignity that still remains to me... Is there anything you would ask in its stead?" {96118} "I suppose the gods have their mysteries. But what is commanded in their tongue must have their sanction, for good or ill. By your command, I am atoned... Is there anything more?" {96119} "Then I will not suffer, you have my word. It shall be as you command. Is there anything more you would ask of me?" {96120} "A curse, then, upon your descendants. May they each come to know despair... It will be as you command. Have you any other sufferings to heap upon me?" {96121} "My soul? But that is all I have! I know not what power it might grant you but, without it, I will join the Lost... Are you sure this is what you want?" {96122} "For that, I thank you. Please, , stop this madness! For my sake, I beg you, ask nothing more..." {96123} "As you command, ..." {96124} "But I am a paladin again, something I could not have achieved without you! ...Yet this is your command and I must obey... Damn you, , let there be nothing more you would ask of me!" {96125} "But how can it be love? ...Alas, you have commanded me and I will love you in whatever fashion I am able until the end of my days... Is there anything else you demand of me?" {96126} "It's just... All I ever wanted was to be loved. Is it too late? I mean, what if I go through that portal and there's nothing there for me on the other side? I can't bear to simply relive things, lose myself in the past..." {96127} "But do you love me, ?" {96128} "More than anything in all the world. My only regret is that I had to die to find you. If you cannot love me in return, I understand. It was in the Hells that I met you, after all... But please, do you love me? Can you love me?" {96129} "No? ...I suppose I should have known. Some things are too much to hope for in one life or the next." {96130} "Yes, well... loving you was against my better judgment, too..." {96131} "And I with mine." {96132} "As you are mine." {96133} You can feel Aribeth's malevolent eyes boring into you. You can tell she has something to say but she seems intent on making you be the one to ask her. {96134} "Madness is the wisdom of the enlightened." {96135} "Perhaps it is different in some worlds than it is in ours but here, the Hells are but another stop along the lengthy pilgrimage of the soul, a black bead along a string of pearls." {96136} "Death is a beginning, not an end. Life is but a fraction of our existence, a simple tutorial preparing us for the many lives beyond. The Heavens and the Hells lie along a continuum but even they can't encompass all that is." {96137} "It hardly seems enough, truth be told. The nature of punishment is that those who most deserve it are also those who take the most perverse pleasure in its administration." {96138} "For the truly black at heart, the Nine Hells hold all the pleasures that a paladin might find in Seven Mounting Heavens of Celestia. Perhaps even a little more, if I dare say so myself..." {96139} "Given the choice, I would make it a little warmer... And a lot more black, I think." {96140} "What more is there to say of the Hells, really..." {96141} "I look good in black, that's all... What makes the Hells so horrible are their arbitrary nature, you see? If it were black for a reason, then that blackness would lose its power over the minds of its inhabitants." {96142} "I am beginning to think that it would not even be necessary. Mephistopheles has abandoned Cania. He hopes to make Toril his throne now. With a little ambition, all things are possible in the Nine Hells." {96143} "He doesn't need it anymore. He who rules the deepest Hell of Baator rules them all! Asmodeus rules the Ninth but our friend is hoping to turn Toril into the Tenth and thereby seize the prize." {96144} "According to my temple training, the outer planes are divinely morphic: He (or She) who rules the plane can also shape it. Why all this ice and lava side by side? It is because Mephistopheles made it so." {96145} "Yes, I toil over them within my heart, fashioning them into the shape that will be my vengeance..." {96146} "That is why I refuse to forget it, . Fools must not be suffered. They must be purged and their foolish blood must form a paint so we can write our curses on their walls... So shall it be in Neverwinter." {96147} "I keep thinking of Lord Nasher as he stood before the mob to announce that both Fenthick and Desther were to be put to death. I know now what it is I saw in him... Fear. Cold, hard fear." {96148} "Perhaps... But I keep thinking of Lord Nasher as he stood before the mob to announce that both Fenthick and Desther were to be put to death. I know now what it is I saw in him... Fear. Cold, hard fear." {96149} "Don't you see? The mob in the streets, in their plague-struck squalor, held more power than a lord sitting in comfort on his throne! He ruled them but even so, he feared them." {96150} "In the end, I could only hate Lord Nasher for so much. He was but a single man, a single vessel for my wrath and my wrath overflowed. It was upon the mob that I truly swore my vengeance..." {96151} "Lord Nasher insisted that, as paladin of Tyr, I be the one to declare their guilt but I refused. The old man didn't want to face the crowds waiting outside the temple doors." {96152} "But I made him do it and in that moment I could tell that he was a small little man and that he hated me. And when Fenthick's neck snapped within that wretched noose... I knew I was transformed." {96153} "They were both fools. I told myself I loved the former and I suffered the latter in silence. I should have taken the chance to kill them both when I had it. Instead I left them to Lord Nasher and the mob." {96154} "Desther posed as a Tyrran priest come from afar to serve the church but instead he spread disease with every blessing. Fenthick refused to see it and how could I doubt the man I told myself I loved..." {96155} --------- Random Conversations begin here ---------- {96156} "The enemy of my enemy is my friend. Come, let us ignore the pale-faced Knower for a spell and see if we can free the generals in her stead..." {96157} "That much is true. We face a cunning and ruthless adversary. We must be cunning and ruthless in return... But you're right. Blinded by their fury, these generals would be nothing more than fodder." {96158} "It is names that hold power and the Knower of Names we must find. Let us pry from her every she name she knows. With that as our arsenal, we will be invincible!" {96159} "Well there's only one way to find out, isn't there... Are you not tempted by their power?" {96160} "What are you implying, ? I was a traitor too, if you haven't forgotten..." {96161} "I already have... But as I was saying, we have some generals to consider..." {96162} "Well you should have, you fool! I would betray you in a heartbeat if I thought it to be in my interest! Every moment of my loyalty, you grow deeper in my debt. Someday I will call it in... Now, about these generals..." {96163} "Good. Because I never said you were wrong... Now, about these generals..." {96164} "It's in the Neverwinter Wood, northeast of the city. Fenthick first kissed me there and we carved our initials in the tree... I was such a stupid girl. I should have burned that forest down!" {96165} "After they hung him I fled into the woods and found our tree and curled between its roots. I could have burnt it then but instead I cried like a weak-willed girl and swore my vengeance." {96166} "No, I knew it even then. I didn't love him but it felt so good just to be loved... After they hung him, I fled to our tree in the woods and cried like my heart was broken and swore my vengeance." {96167} "And I died young, too, and so did he. After they hung him I fled into the woods and found our tree and curled between its roots. I cried like a baby and swore my vengeance." {96168} "I will have that vengeance still, ... Go. Talk to this Knower of Places, wring from her the information that we need, and let us be done with this place. It holds too many memories of past weakness." {96169} "It's not from here. I don't think any of these places are. I don't even think we're in Cania anymore, ... Can you imagine having this kind of power?" {96170} "But how could she know about that tree?" {96171} "But that tree..." {96172} "No, it had my initials in it... and a heart... I'm telling you, I know that tree!" {96173} "That one that flew by, just as we entered!" {96174} "Play the fool if you wish, it's none of my business..." {96175} "No, it seems more appropriate that you suffer the indignity of my presence..." {96176} "You think so, do you honey? That's nice but I prefer to prey on men... Now go retrieve your clothes. Your corpulent flesh disgusts me." {96177} "How much is it worth to you, my dear? 70,000 gold?" {96178} "Mum's the word, honey bunch." {96179} "I threw that away long ago, princess... Now go put some other clothes on. Your corpulent flesh disgusts me." {96180} "Don't get me started, darling..." {96181} "If I would have known you'd be so easy to disrobe..." {96182} "A touchy subject, is it? I'll have to remember that... Go retrieve your clothes, then. Your corpulent flesh disgusts me." {96183} "Not so fast, . I set the rules and you follow them. If you're a good boy, I might even tell you that I love you. For now, let's just say I've taken a carnal interest..." {96184} "I may be dead, , but the pleasures of the flesh are still as alluring and there are things I never had the chance to do in life... I will not promise you my love or loyalty but my lust is yours." {96185} "But first let's fry that little beast and make it suffer... It seems a fitting celebration." {96186} She responds with stony silence, her eye boring jagged holes into your heart. {96187} "I feel like he's judging me, all right? He's a celestial, an angel. Perhaps he's even in Tyr's service... I have made my decisions and I will not be judged! Not by him, not by anyone." {96188} "Fine, then let's be done with it. You had better know what you're doing..." {96189} "He's fast asleep just like I'm long dead... There may be some truth to it but it doesn't tell the whole story." {96190} "I don't know. He wants something from us, though, just like we want something from him. I can feel it. I can see it in how he sleeps... I just don't like owing favors to angels..." {96191} "Vengeance... Then let us have ours, ... Toril is ours by right. We show no mercy. We take no prisoners. We return home and we return to conquer... No turning back." {96192} "Yes, vengeance... Tell me true, though, . Do you really love me?" {96193} "I don't want your pity! ...Toril is ours by right! We show no mercy. We take no prisoners. We return home and we return to conquer! We raze it to the ground, , and build anew... It's the only way." {96194} "Then let us tear these devils from our backs and slay them, ... Toril is ours by right. We show no mercy. We take no prisoners. We return home and we return to conquer..." {96195} "No... What are you doing? How dare you!" {96196} "Good, I am glad you have come to your senses. Now let us hurry, Mephistopheles awaits." {96197} "Don't be silly, . You don't need to command me by my True Name for that! To the contrary, I revel in it. The books of history will remember me as a great evil... Anything more?" {96198} "My soul? But that is all I have! I know not what power it might grant you but, without it, I will join the Lost... Are you sure this is what you want?" {96199} "For that, I thank you. Is there anything else you would force upon me?" {96200} "As you command, ..." {96201} "But I am a blackguard, a path I chose on your advice! ...But you leave me no choice. I will do as you command... Please let there be nothing more you would ask of me." {96202} "My... My lord? ...You have commanded me and I will love you in whatever fashion I am able until the end of my days... Is there anything else you demand of me?" {96203} "But do you love me, ? Do you really?" {96204} "It will make what I am about to do a little easier..." {96205} "Betray you..." {96206} "It was just a game we played... I understand..." {96207} "Good... I didn't want there to be any misconceptions..." {96208} "Yes, well... loving you was against my better judgment, too..." {96209} "And the blackness of my own..." {96210} "As you are mine..." {96211} Aribeth smiles sadly amidst the gathering gloom. You find yourself wondering if it pains the dead to die again. {96212} Aribeth leers at you from the gathering gloom. She seems to have taken pleasure in the terror of another death. {96213} ------- This line must be placed at the end of inter-party banter --------- {96214} "Must you always seek out the light? I am an assassin, Aribeth, a Red Sister. It is what I was born to do." {96215} "It's just that I turn around and you're not there..." {96216} "Oh I'm there, my Lady. I promise you that." {96217} "But if I can't see you, how do I know you're not..." {96218} "Not what? Not about to slice your throat? Slice 's? Look, I've known longer than you. *chose* me. You're the one who shouldn't be trusted!" {96219} "What do you mean? saved me from becoming one of the Lost! I have something to live for again! Why can't you trust me?" {96220} "I should ask the same of you but if you want my answer, here it is: You make it look a little too easy! A few empty words and suddenly you're born again!" {96221} "I've lived all my life on the knife edge, trying to figure out right from wrong, good from evil, and I'm still on that knife edge! There is no resolution, no happily ever after! So why should there be for you?" {96222} "This is my happily ever after? Cursed to wander a frozen Hell in penance for my crimes, hounded by an arrogant drow who believes she's the only one who's ever suffered?" {96223} "When the dawn comes, sure it comes all at once but that doesn't make the night before it any shorter! I've had my night already. I lived through it, I died through it... Maybe you'll have to do the same." {96224} "Please, just leave me alone, all right?" {96225} "I keep my own counsel, spirit, and recommend you do the same." {96226} "But I'm curious, my sister... Who was this Valsharess you served." {96227} "She was the leader of the house I was sworn to protect." {96228} "And powerful, too, I hear..." {96229} "She was greatly feared, yes... But in the end she was weak. Her power was not her own. She relied on a male's power, on Mephistopheles, and that is why she fell." {96230} "Yes, it is a good thing that we are all women here. Men bring nothing but despair and the treachery of the heart." {96231} "You speak as if from experience..." {96232} "In life, I served many men and all of them betrayed me. Lord Nasher, Tyr himself, Fenthick... It is only in serving women that I've been strong. Morag, , myself..." {96233} "Yourself?" {96234} "You are still young, little sister. There will come a time when it will become clear to you that there is no one left worth serving." {96235} "Yes, Aribeth... I understand." {96236} "Like you rely on ?" {96237} "I rely on nothing but the sharpness of my blades and my training as a Red Sister! Leave out of this!" {96238} "But how, little sister? It is because of him that we are here, it is his quest we follow. In the end, who will be saved? Your precious Seer? My Neverwinter? Don't be a fool!" {96239} "I didn't exactly ask to come to the Hells! They were thrust upon me, just as you were! That is trapped here as well has nothing to do with it!" {96240} "Have you grown so used to not being seen that now you cannot see yourself? has everything to do with it! This is his story, can't you tell?" {96241} "Then when I get the chance, I will make it my own!" {96242} "As will I, little sister. As will I..." {96243} "I keep hearing voices, m'Lady. It is as if the very essence of this plane hunts me. And then the anger, it just builds and builds in me. Gah! I don't know how much longer I can contain it all." {96244} "Listen to my voice, then. Focus on my voice and tune all the others out. The outer planes live and breathe of their own accord. Devils are literally borne of Cania's essence, like fruit from a larger tree." {96245} "I cannot do it, m'Lady! I will never make it home. I am a demon in Baator, it will never let me leave!" {96246} "You must. I will help you. I was one of the Lost, remember? I was one with this plane but for a moment, like sap in the tree. It cannot hurt you, it cannot claim you. It can only take you if you give yourself to it." {96247} "Listen to my voice... Cania, it is I, the Lady Aribeth, the one who was Lost within you but then was Found. This man, Valen, is not your enemy. He will pass through you like the wind and then be gone..." {96248} "Let him go. His blood is of the Tanar'ri, of your enemies in the Abyss, but his heart is of the world of Toril which is not yours to claim. Listen to my voice, the voice of one who was Lost, and let him go..." {96249} "It... It's receding. The voices... Thank you, m'Lady. I dare not think what would have become of me had you not been here." {96250} "Don't thank me yet, Valen. Just pray it doesn't come back before we return home. If it does, it will want us both and it will be very, very mad... Come on, let's keep moving." {96251} "Why do you still haunt me, ghost? I am the one who grows stronger. If the demon in me grows, it is because it is but half of me." {96252} "Or are you but half of it? Only half of your father's greatness, only half your father's power... Look at you grow, Valen. How long until your true nature eats a hole through this thin coat of righteousness?" {96253} "You're just a spirit! You know nothing of my fate, of what will or will not be!" {96254} "Do you really believe that, Valen? I am of the dead. I am one whose fate is long since spent. In a way, I am your destiny. I am what you will become. Mark my words: The demon in you grows and will soon consume you." {96255} "Lies! I would rather kill myself than be consumed!" {96256} "Then it seems you have a decision to make, don't you, Valen..." {96257} "I will take you with me if I go, devil!" {96258} "Really? How romantic... Very well, you know where I sleep." {96259} "A little, Lady Aribeth. I anger more quickly here and it always feels as if something watches me... What of you?" {96260} "Thanks to , I must admit that the Hells have not been the torment I had expected. I deserved far worse, that I know. In many ways, my soul is less troubled now than it had been in life." {96261} "Perhaps Cania does not affect me as much as it might some other tieflings. My father was a demon, after all, rather than a devil. He would only have come to Baator in times of battle." {96262} "The Blood War." {96263} "Yes, the war between evils. I admit that my yearning to paint my blade with Mephistopheles' black blood stems from more than just vengeance or the cause of good. The demon in me wants it as well." {96264} "That is fair, as long as the human in you wants it as well. You may not think it but your mother's heritage is strong in you and far more vital in the end." {96265} "Thank you, Aribeth. Those are heartening words to hear in this cold place." {96266} "What do you mean, dead one..." {96267} "You are in the Hells, now, tiefling. Does your fiendish blood boil here, bubble up to reach the surface? If ever there was a time to tap your father's heritage..." {96268} "I chart my own course, witch. Neither my father's nor my mother's but one between. Besides, my father was a demon, not a devil. If his blood were to boil here, it would be of rage and the smell of battle." {96269} "Evil is evil, fool! It is the Blood War that holds us back! The forces of good are weak but at least they stand united. Meanwhile we children of evil prey upon each other, wasting all our strength and cunning!" {96270} "Look, woman, I'm no general and from what I hear, you weren't all that great a one yourself! I've heard the story of Neverwinter... If your so cunning, how come you're dead?" {96271} "Enough!" {96272} "You were captured and executed! You're nothing but a story now! A footnote! Nobody cares!" {96273} "Enough..." {96274} "Nobody cares... So either you work with me or you don't. I didn't pick this fight, all right? I'm just here to do a job and get home again..." {96275} "Deekin is cold all right but not too cold. He wears socks!" {96276} "You wear socks? How delightful!" {96277} "Wool socks. Deekin's grandma made them for him long ago. And mittens. 'Don't forget to sun on the rocks!' she'd always say. Or 'You'll catch your death of cold, you will!' Then she'd feed Deekin insects. The yummy ones." {96278} "It's strange to think back to Neverwinter and my days in the temple there. Everything seemed so black and white. I never would have known that a kobold could be so charming..." {96279} "Of course, it's very hard to strum a lute with one's mittens on... Gloves would have been a lot more practical, Deekin thinks... Do you know how to knit, Miss Aribeth?" {96280} "Ha! No, Deekin, I haven't a clue how to knit! I'm afraid it was one of those things that just didn't seem important at the time... When we get home, maybe your grandma can teach me." {96281} "For you, anything, Miss Aribeth! She does talk your ear off, though. Something about snow being over her head and paths running uphill both ways. It never made any sense to Deekin." {96282} "Deekin wears socks!" {96283} "I beg your pardon?" {96284} "Wool socks. Deekin's grandma made them for him long ago. And mittens. 'Don't forget to sun on the rocks!' she'd always say. Or 'You'll catch your death of cold, you will!' Then she'd feed Deekin insects. The yummy ones." {96285} "Forget I asked..." {96286} "Of course, it's very hard to strum a lute with one's mittens on... Gloves would have been a lot more practical, Deekin thinks... Do you know how to knit? ...Miss Aribeth? ...Hello?" {96287} "Deekin writes a new song for if... for when he goes back to his kobold home." {96288} "Don't worry, we'll get you home, little one. You have my word... In the meantime, maybe you could sing that song for me..." {96289} "Deekin not finished yet but it go like this: 'The mighty wise kobold, Deekin the Green got sent to the Hells by aaaaccident. He did nothing wrong! Honest, it's true! He got sent to the Hells by aaaaccident...'" {96290} "There now, I'm sure they'll understand. And it sounds like it will be a very nice song..." {96291} "It rhymes better in kobold, of course..." {96292} "I'm sure it does, little one. I'm sure it does." {96293} "Deekin not be underfoot! Your foot always be over Deekin! Bad foot! Bad!" {96294} "Bad? Your little brain can't comprehend even half of what it means to be bad, lizard. Do you want me to show you what bad really is?" {96295} "Umm... not really, evil lady." {96296} "Not really? You're like an insolent child... Call me by my name!" {96297} "N-not really, M-miss Aribeth..." {96298} "Good. Then stay out from underfoot as I commanded in the first place... And leave me alone..." {96299} "He was devouring us, eating our very souls to build his army... I'll serve no army! Never again! I served Tyr, I served Lord Nasher, I served Morag and her Old Ones! All my life I've worn their colors, waved their flags..." {96300} "I'll not serve Mephistopheles now, after I've gambled and lost so much! ...So yes, I challenged him. The other spirits thought I did it for them but they are fools. I serve only myself, now." {96301} "Mephistopheles found humor in my challenge and heard me out, listening patiently until I ran out of words to speak. There, in the silence, he gave voice to the one secret I have harbored within me for so long..." {96302} "Fenthick Moss, cleric of Tyr, hung as a traitor, the man I was about to marry, the man I've always said I loved... I never loved him... I never loved him and somehow Mephistopheles knew the truth." {96303} "Don't you see? When they hung him, I abandoned my church, my faith, my god. I led an army of evil against Neverwinter, my own city. I wrought destruction on the world and damned my soul to the Hells..." {96304} "And to have not done that out of love, out of grief, out of righteous anger? My entire life has been a lie. A paladin of vanity, a blackguard of denial, they were equal poisons coursing through my veins." {96305} "Isn't there? Evil is a choice you make. That is the source of its power. Failing to do good is simply complacency, sloth. True evil is the wilful pursuit of corruption and villainy." {96306} "Evil for evil's sake... You present an argument I can't refute, firestarter. Very well, my hatred of the world has been fueled by your fire and hardened by this ice..." {96307} "The Hells... Cania... You present an argument I can't refute, firestarter. One can only fight one's destiny for so long. Very well, my hatred of the world has been fueled by your fire and hardened by this ice..." {96308} "On this blade, on my names, both true and given, and on all the devils in the depths of Baator, I commit all the days that remain to me to the pursuit of evil for evil's sake. May they learn to fear me!" {96309} "Nonsense. I was wretched at it. Plagued by guilt, blinded by anger, filled with doubt... In life, I played at being evil, nothing more." {96310} "I have had my vengeance and while it lasted, it was sweet indeed. As for power, I have no taste for it. If I am to be evil, I will be evil for evil's sake itself. There is no evil more cold than that." {96311} "Yes, I do. I doubt everything, even myself. Gods can make mistakes, as can devils, as can ghosts, as can mortals. How could Tyr still want me after all I've done?" {96312} "I did, I truly did. It's true I did not love Fenthick but there was no justice in his hanging, just appeasement of a mob and the weakness of an aging ruler." {96313} "Justice, then... You present an argument I can't refute, firestarter. Perhaps my faith has been refined by your fire and strengthened by this ice. Very well, I shall do as you say..." {96314} "Let Tyr decide... You present an argument I can't refute, firestarter. Perhaps my faith has been refined by your fire and strengthened by this ice. Very well, I shall do as you say..." {96315} "No, but I acted all the same. Righteous is the one who does what's right when surrounded on all sides by evil. I did not." {96316} "Righteous... You present an argument I can't refute, firestarter. Perhaps my faith has been refined by your fire and strengthened by this ice. Very well, I shall do as you say..." {96317} "On this blade, on my names, both true and given, and on all the good and evil I have done in life, I commit all the days that remain to me, for better or for worse, to Tyr and to his justice. Let it be so!" {96318} "I don't see Tyr down here in the Hells... I don't need some god to take responsibility for what I've done. I made my actions knowingly and knowingly I pay the price." {96319} "As a paladin, I was loved, I was venerated, I was lifted up unto that narrow pedestal. In their eyes, I could do no wrong nor speak no ill. What would you have done in my place?" {96320} "If you tell someone they are perfect, they will show you they are flawed... I sowed the seeds of my own destruction because I needed humbling. So did all those who made such high demands of me." {96321} "Then he has succeeded, for here I am in the middle of things, neither good nor evil, neither paladin nor blackguard, wanting nothing but to become nothing and meld my soul into the essence of Cania." {96322} "He was a well-intentioned fool but a fool nonetheless. But he was young and a priest of the Church I served. To marry him was to marry the Church. It all seemed too perfect to be wrong..." {96323} "Then why do I know his words are true? I never loved Fenthick... I wish I had." {96324} Lady Aribeth runs her ghostly fingers through her hair. You can feel her tension channeling through you, passing through your bones and dissipating. {96325} "What of it? I have seen evil done in a good man's name and nobility in a cause the good despised. Does that make me good? Does that make me evil? No, only cynical and jaded and weary of the world." {96326} "That's funny. I don't think I know myself anymore. I know my name, I know the facts and details, I know the story of my fall... I was once a paladin of Tyr, there was a plague, I loved a man..." {96327} "All of it seems like some horrible fairy tale, like a story about someone else from long ago. Maybe that's all it was... Maybe that's how you knew it as well. I don't know... I try to forget those times." {96328} "Do you want the truth? What if I told you that I don't like who I was in life. I don't even know if I like who I am now. It seems better to become one of the Lost, numb even to memories." {96329} "I see that..." {96330} "What do you care indeed, firestarter... So leave me be." {96331} "No, I don't think you do. Please, leave me be." {96332} "I do. Please, just leave me be." {96333} "Why did you light that fire?" {96334} "Yes, but I was trying to be forgotten... I attacked you for your memory." {96335} "And I have answers I had no intention to give. I attacked you for your curiosity." {96336} "Maybe so but it was my mistake to make. I attacked you for your self-righteousness." {96337} "You know nothing of torture, of anguish, of pain! I attacked you for your ignorance." {96338} "Well I didn't need yours so I attacked you for your selfishness." {96339} "What makes you think I want your pity? I attacked you for your arrogance." {96340} "I'm a traitor, will you trust me? I'm dead, will you return me to life? I'm hated, will you love me? I've lost my innocence, will you help me find it? ...Save your breath. There are some things you can't get back." {96341} "You have 'saved' me for a foolish question of faith? What makes you think I have the answers? Go beg the gods for your precious answers and may they spite you as they have me." {96342} "There's the rub, isn't it? Everyone wants answers and we'll travel to the ends of everything to find them, only to learn that they were never there to begin with." {96343} "I played the sensei's little game, I learned her Five-Fold Precious Mysteries, and to what end? The dreams of the Sleeping Man are just that: dreams... They can be shattered like any other." {96344} "Help? Must I? I played the sensei's little game, I learned her Five-Fold Precious Mysteries, and to what end? The dreams of the Sleeping Man are just that: dreams... They can be shattered like any other." {96345} [Failure] "If it's so important to you, then you don't deserve to know. Perhaps that will teach not to disturb a Lady's rest..." {96346} [Success] "You want to know the answer? The Fifth-Fold Mystery? 'She will find you by the Gates of Cania.' That's your foolish answer. Make of it what you will, firestarter." {96347} "They made a corpse of the man I loved, a mockery of the justice I believed in, and a demon of the woman I became. You should have let me join the Lost for I have little else to keep me here." {96348} "And who are you to ask such a thing? Please, it is better that I forget him... It would be better yet to forget it all... Just leave me be." {96349} Ice melts from her face like tears and her hair clings damply to her brow. For the first time, you realize that she's beautiful. Confused, frightened, and defiant, she attacks. {96350} The fire's ashes are cold and pale. {96351} As the berries break open, bursts of energy spark forth, igniting the wood near you. In the heat of the resulting bonfire, the woman before you begins to stir... {96352} As the berries break open, bursts of energy spark forth, igniting the wood near you. It's a goodly blaze but the warmth seems insufficient to penetrate the frozen statue before you. You'll need a bigger fire. {96353} As the berry breaks open, a burst of energy sparks forth, igniting the wood near you. The fire seems too small to warm the icy cavern, however... {96354} Cania's bitter winds extinguish your paltry flame before it even has a chance to catch. You will have to find some other way to make a fire. {96355} Tendrils of magic bar your way. Beyond them you can hear a woman's sobs. Her voice, hollow and cold, echoes off the icy walls of her self-imposed prison. {96356} "No, that's it." {96357} "I think we need to part ways." {96358} "All right, fine. Stay with me, then." {96359} "Wait here until I return." {96360} "Leave me. Now." {96361} "I want to change your tactics." {96362} "I don't want to change anything else right now." {96363} "I don't want you to cast any spells until I say otherwise." {96364} "I want you to go ahead and cast spells on your own." {96365} "Do not try to use dispel magic spells to remove disabling effects from party members." {96366} "Use dispel magic spells to remove disabling effects from party members." {96367} "I want you to leave any traps you see alone for now." {96368} "I want you to disarm any traps that you see." {96369} "Don't try to be stealthy anymore." {96370} "Stay stealthy, but only until the next fight." {96371} "I need you to be stealthy right now." {96372} "Don't help me if I fail to open a locked door or chest." {96373} "Help me if I fail to open a locked door or chest." {96374} "I want to change the distance you stay away from me." {96375} "Stay a long distance away from me." {96376} "Keep a medium distance." {96377} "Stay close." {96378} "Go ahead and attack as soon as you see enemies." {96379} "Defend me and don't attack until I do." {96380} "I want to adjust your equipment." {96381} "Can you identify my equipment?" {96382} "I want you to use one of your special abilities." {96383} "Divine Shield." {96384} "Divine Might." {96385} "Lay on Hands." {96386} "I need you to cast a group of buffing spells." {96387} "Never mind." {96388} "Cast every buffing spell you have." {96389} "Cast all of your buffing spells that last a long time." {96390} "Cast all of your short duration buffing spells." {96391} "I need you to cast a spell." {96392} "Never mind." {96393} "Ultravision." {96394} "True Seeing." {96395} "Summon Creature IX." {96396} "Summon Creature VIII." {96397} "Summon Creature VII." {96398} "Summon Creature VI." {96399} "Summon Creature V." {96400} "Summon Creature IV." {96401} "Summon Creature III." {96402} "Summon Creature II." {96403} "Summon Creature I." {96404} "Stoneskin." {96405} "Shield." {96406} "Shadow Shield." {96407} "See Invisibility." {96408} "Resistance." {96409} "Resist Elements." {96410} "Remove Curse." {96411} "Remove Blindness/Deafness." {96412} "Protection From Spells." {96413} "Protection From Elements." {96414} "Premonition." {96415} "Owl's Wisdom." {96416} "Mind Blank." {96417} "Mass Haste." {96418} "Mage Armor." {96419} "Light." {96420} "Lesser Mind Blank." {96421} "Knock." {96422} "Invisibility Sphere." {96423} "Invisibility." {96424} "Improved Invisibility." {96425} "Haste." {96426} "Greater Stoneskin." {96427} "Ghostly Visage." {96428} "Fox's Cunning." {96429} "Find Traps." {96430} "Ethereal Visage." {96431} "Energy Buffer." {96432} "No, I've changed my mind." {96433} "Yes, go ahead." {96434} "Endure Elements." {96435} "Endurance." {96436} "Eagle's Splendor." {96437} "Divine Favor." {96438} "Create Undead." {96439} "Continual Flame." {96440} "Clarity." {96441} "Cat's Grace." {96442} "Bull's Strength." {96443} "I've changed my mind." {96444} "Cast on all the party members." {96445} "Cast it on ." {96446} "Cast it on ." {96447} "Cast it on ." {96448} "Cast it on ." {96449} "Cast it on ." {96450} "Cast it on ." {96451} "Cast it on ." {96452} "Cast it on ." {96453} "Cast it on ." {96454} "Cast it on my animal companion." {96455} "Cast it on my familiar." {96456} "Cast it on me." {96457} "Cast it on yourself." {96458} "Aura of Glory." {96459} "Animate Dead." {96460} "What was it you wanted to say earlier?" {96461} "Let's stop and talk for a moment." {96462} "All right, enough of this discussion." {96463} "How are you feeling?" {96464} "What are you going to do when all this is over?" {96465} "Back to my other questions." {96466} "A sound plan. I'm impressed, Aribeth." {96467} "No, I won't allow it." {96468} "Assuming you can leave Cania..." {96469} "To what end?" {96470} "Why did you almost become one of the Lost?" {96471} "Back to my other questions." {96472} "The Hells can pose no threat to any of us." {96473} "You're welcome, Aribeth. I'm happy to have helped." {96474} "Hmph. I should have known to leave things be..." {96475} "What is it like to be a spirit?" {96476} "Back to my other questions." {96477} "Much as I expected, then." {96478} "It must be horrible for you!" {96479} "It could be worse..." {96480} "What exactly happened in Neverwinter, anyway?" {96481} "Goodbye." {96482} "Back to my other questions." {96483} "How did you die? How did you end up here?" {96484} "But they defeated you. They turned you back..." {96485} "Why would you do such a thing?" {96486} "Whose army did you lead?" {96487} "But who did you serve?" {96488} "But before that. There was a time you called the city home." {96489} "Why would you wish to be ignorant?" {96490} "No, that's it." {96491} "I think we need to part ways." {96492} "All right, fine. Stay with me, then." {96493} "Wait here until I return." {96494} "Leave me. Now." {96495} "I want to change your tactics." {96496} "I don't want to change anything else right now." {96497} "I don't want you to cast any spells until I say otherwise." {96498} "I want you to go ahead and cast spells on your own." {96499} "Do not try to use dispel magic spells to remove disabling effects from party members." {96500} "Use dispel magic spells to remove disabling effects from party members." {96501} "Do not disarm traps that you see." {96502} "Disarm any traps that you see." {96503} "Don't try to be stealthy anymore." {96504} "Stay stealthy, but only until the next fight." {96505} "I need you to be stealthy right now." {96506} "Don't help me if I fail to open a locked door or chest." {96507} "Help me if I fail to open a locked door or chest." {96508} "I want to change the distance you stay away from me." {96509} "Stay a long distance away from me." {96510} "Keep a medium distance." {96511} "Stay close." {96512} "Go ahead and attack as soon as you see enemies." {96513} "Defend me and don't attack until I do." {96514} "I want to adjust your equipment." {96515} "I want you to use [BLACKGUARD SPECIAL BUFFS]" {96516} "I need you to cast a group of buffing spells." {96517} "Never mind." {96518} "Cast every buffing spell you have." {96519} "Cast all of your buffing spells that last a long time." {96520} "Cast all of your short duration buffing spells." {96521} "I need you to cast a spell." {96522} Never mind. {96523} "Ultravision." {96524} "True Seeing." {96525} "Summon Creature IX." {96526} "Summon Creature VIII." {96527} "Summon Creature VII." {96528} "Summon Creature VI." {96529} "Summon Creature V." {96530} "Summon Creature IV." {96531} "Summon Creature III." {96532} "Summon Creature II." {96533} "Summon Creature I." {96534} "Stoneskin." {96535} "Shield." {96536} "Shadow Shield." {96537} "See Invisibility." {96538} "Resistance." {96539} "Resist Elements." {96540} "Remove Curse." {96541} "Remove Blindness/Deafness." {96542} "Protection From Spells." {96543} "Protection From Elements." {96544} "Premonition." {96545} "Owl's Wisdom." {96546} "Mind Blank." {96547} "Mass Haste." {96548} "Mage Armor." {96549} "Light." {96550} "Lesser Mind Blank." {96551} "Knock." {96552} "Invisibility Sphere." {96553} "Invisibility." {96554} "Improved Invisibility." {96555} "Haste." {96556} "Greater Stoneskin." {96557} "Ghostly Visage." {96558} "Fox's Cunning" {96559} "Find Traps." {96560} "Ethereal Visage." {96561} "Energy Buffer." {96562} "No, I've changed my mind." {96563} "Yes, go ahead." {96564} "Endure Elements." {96565} "Endurance." {96566} "Eagle's Splendor." {96567} "Create Undead." {96568} "Continual Flame." {96569} "Clarity." {96570} "Cat's Grace." {96571} "Bull's Strength." {96572} I've changed my mind. {96573} "Cast on all the party members." {96574} "Cast it on ." {96575} "Cast it on ." {96576} "Cast it on ." {96577} "Cast it on ." {96578} "Cast it on ." {96579} "Cast it on ." {96580} "Cast it on ." {96581} "Cast it on ." {96582} "Cast it on ." {96583} Cast it on my animal companion. {96584} Cast it on my familiar. {96585} Cast it on me. {96586} Cast it on yourself. {96587} "Animate Dead." {96588} "What was it you wanted to say earlier?" {96589} "Let's stop and talk for a moment." {96590} "All right, enough of this discussion." {96591} "How are you feeling?" {96592} "What are you going to do when all this is over?" {96593} "Back to my other questions." {96594} "A sound plan. I'm impressed." {96595} "No, I'll never let you." {96596} "Assuming you can leave Cania..." {96597} "To what end?" {96598} "Why did you almost become one of the Lost?" {96599} "Back to my other questions." {96600} "I'm glad I could help." {96601} "You're welcome." {96602} "What have I done?" {96603} "What is it like to be a spirit?" {96604} "Back to my other questions." {96605} "I think you're mad." {96606} "That's disgusting!" {96607} "Sounds pleasant..." {96608} "What exactly happened in Neverwinter, anyway?" {96609} "Goodbye." {96610} "Back to my other questions." {96611} "How did you die? How did you end up here?" {96612} "Yet they defeated you..." {96613} "But why? What drove you to such an end?" {96614} "You didn't love Fenthick?" {96615} "Whose army did you lead?" {96616} "But before that. You lived there, didn't you?" {96617} "What hypocrisy?" {96618} "Not right now, Aribeth. Stay warm." {96619} "Yes, I'd like you to travel with me again." {96620} "Not really. I just wanted to rub your nose in it a little." {96621} "Come along but keep your comments to yourself." {96622} "Sorry, not now. We'll talk about it later." {96623} "Yes, Aribeth?" {96624} "Goodbye." {96625} "Well I have no time to hear your religious lectures." {96626} "You're the expert. Explain to me the nature of the Hells..." {96627} "Do you take issue with your punishment?" {96628} "The Hells are a little colder than I expected, that's for sure." {96629} "Back to my other questions." {96630} "Why ice and lava? It doesn't make sense." {96631} "Mephistopheles is coming back, isn't he?" {96632} "Why would he just abandon this place?" {96633} "Temple training?" {96634} "Goodbye." {96635} "Keep them to yourself. I have no time to hear them." {96636} "Forget Neverwinter! It was nothing but a city of fools." {96637} "What memories?" {96638} "Not happy memories, I assume?" {96639} "Why would Lord Nasher have been scared?" {96640} "Tell me of their deaths." {96641} "Tell me of Fenthick and Desther." {96642} "Goodbye." {96643} "That's a responsibility I'll shoulder, then." {96644} "Don't worry. All we want is the Gatekeeper's." {96645} "If that's what it takes to do good in the world." {96646} "Hold on, we need to free her first." {96647} "Stop lecturing me, all right? I can handle it!" {96648} "What's the matter? Scared I might learn yours?" {96649} "I'll keep it in mind." {96650} "You give sound advice, Aribeth. I will heed it well." {96651} "Goodbye." {96652} "Where do you recognize it from?" {96653} "Innocent?" {96654} "You thought you loved him." {96655} "You were young." {96656} "But you've never been here before." {96657} "Where do you recognize the tree from?" {96658} "I think we've found the Knower of Places, then." {96659} "Don't get your hopes up." {96660} "It's just any old tree." {96661} "What tree?" {96662} "Goodbye." {96663} "Yes, I'm plotting a painful demise for the little beast..." {96664} "And I couldn't help see the look of interest on yours..." {96665} "You'd be shocked too. It's rather cold down here." {96666} "Keep you hands to yourself, ghost. I'm not interested." {96667} "Hey now, I thought you were supposed to be good!" {96668} "Mind your own business... And stop laughing." {96669} "Well keep your hands to yourself. I'm not interested." {96670} "Are you flirting with me?" {96671} "Expectations? I thought you were supposed to be good!" {96672} "Well I'm not interested, all right?" {96673} "A surprise but not an unwelcome one." {96674} "Love?" {96675} "I... I just don't think I'm ready for it, Aribeth." {96676} "When it comes to dead girls? Yes. Definitely frightening." {96677} "Frightening? Terrifying is more like it!" {96678} "No, I think I like it..." {96679} "Whoa, slow down. Marry?" {96680} "Goodbye." {96681} "All I feel is the weight of dust and time." {96682} "It serves you right, you traitor..." {96683} "Good, I'm glad I'm not the only one." {96684} "I'm sorry, I didn't mean to be so harsh." {96685} "Yes, I can. There's a happiness here." {96686} "All right, let's get down to business." {96687} "It's good to see you happy." {96688} "That's how you are, too, isn't it?" {96689} "It's all in your head. Now stop your prancing around." {96690} "I just want to go home, Aribeth." {96691} "Fine, I can feel it! But you can't make me like it..." {96692} "Hope just gets you killed." {96693} "Being trapped in the Nine Hells put a damper on things..." {96694} "Let's just drop it, all right? We've got work to do." {96695} "You're right, I need to loosen up a little." {96696} "I'm not interested in a lecture on virtues, Aribeth." {96697} "Goodbye." {96698} "Through that portal is vengeance, nothing more." {96699} "True, I must face Mephistopheles with no evil in my heart." {96700} "Hope, then. It doesn't matter. Just follow." {96701} "To each their own. For me, it is vengeance." {96702} "It's all right. I'm going with you." {96703} "We all have devils on our back, Aribeth." {96704} "Let's go." {96705} [Aribeth] "Va'ardalia the Twinsouled..." {96706} "Nothing. Never mind..." {96707} "Feel no guilt regarding what transpired in Neverwinter." {96708} "You are right. I will not ask that of you." {96709} "Don't you see? This is your atonement... It's all right..." {96710} "I just don't want to see you suffer so." {96711} "Yes, Aribeth. Dead and cold..." {96712} "Surrender your soul to me!" {96713} "If it means losing you, then no." {96714} "Yes, I am sure." {96715} [VFX. ARIBETH TURNS TO ICE. PLAYER GETS SOME ENHANCEMENT. EVIL ALIGNMENT HIT] {96716} "I command you to pursue evil, not good." {96717} "I command you to love me..." {96718} "That is all, Aribeth." {96719} "That portal is the future, not the past." {96720} "I'll be there. There, on the other side." {96721} "But you are loved." {96722} "It's never too late, Aribeth." {96723} "Do you want me to?" {96724} "No, Aribeth. I never did." {96725} "Well, we've had our fun but I wouldn't call it love..." {96726} "Against my better judgment, I'm afraid I do." {96727} "Yes, I do. With all my heart." {96728} "You are my one true love." {96729} "Save it for later, ghost." {96730} "Spit it out, Aribeth..." {96731} "Goodbye." {96732} "Well I have no time to hear your maddened prattling." {96733} "As you seem an expert, what is the nature of the Hells, then?" {96734} "Do you take issue with your punishment?" {96735} "How do you like it?" {96736} "Back to my other questions." {96737} "Warmer I can understand but blacker?" {96738} "Planning a coup?" {96739} "Why would he just abandon this place?" {96740} "Given the choice?" {96741} "Goodbye." {96742} "Then keep them to yourself." {96743} "Forget Neverwinter! It was nothing but a city of fools." {96744} "What memories." {96745} "I would think that would make you happy." {96746} "Why would Lord Nasher have been scared?" {96747} "Tell me of their deaths." {96748} "Tell me of Fenthick and Desther." {96749} "Goodbye." {96750} "I like the way you think, Aribeth..." {96751} "Why bother? Mephistopheles already beat them once." {96752} "I don't think they're interested..." {96753} "Too risky. Traitors can't be trusted..." {96754} "Read into it what you wish, dead one." {96755} "I'm sorry. I didn't mean it that way, Aribeth." {96756} "That's precisely what I'm implying. I have my eye on you..." {96757} "Goodbye." {96758} "Where do you recognize it from?" {96759} "Burned it down?" {96760} "You thought you loved him." {96761} "You were young." {96762} "But you've never been here before." {96763} "Where do you recognize the tree from?" {96764} "I think we've found the Knower of Places, then." {96765} "Don't get your hopes up. We have work to do." {96766} "It's just any old tree." {96767} "What tree?" {96768} "Goodbye." {96769} "Actually, I think I'll stay like this. It's quite freeing, really." {96770} "Well go savor it somewhere else." {96771} "That's not all you're savoring...' {96772} "If you tell a soul, I'll gouge your eyes out..." {96773} "Fine. Take the money and keep your mouth shut." {96774} "Your life?" {96775} "You hideous little blackmailer!" {96776} "Hands off, harlot. I'm not interested in your baited lures." {96777} "Tit for tat, my dear. Now it's your turn." {96778} "If I would have known you'd be so interested..." {96779} "Goodbye." {96780} "Deal with it, princess..." {96781} "What's making you so uncomfortable?" {96782} "I don't like it here, either, but we need his help." {96783} "Nonsense. He's fast asleep." {96784} "Then what's the whole story?" {96785} "Let's go." {96786} "Through that portal is vengeance, nothing more." {96787} "It's all right. I'm going with you." {96788} "We all have devils on our back, Aribeth." {96789} "Let's go." {96790} [Aribeth] "Va'ardalia the Twinsouled..." {96791} "Nothing. Never mind..." {96792} "Feel no guilt regarding what transpired in Neverwinter." {96793} "Surrender your soul to me!" {96794} "If it means losing you, then no." {96795} "Yes, I am sure." {96796} [VFX. ARIBETH TURNS TO ICE. PLAYER GETS SOME ENHANCEMENT. EVIL ALIGNMENT HIT] {96797} "I command you to pursue good, not evil." {96798} "I command you to love me!" {96799} "That is all, Aribeth." {96800} "What does it matter?" {96801} "Do you want me to?" {96802} "What are you about to do?" {96803} "Then no, Aribeth. I never did..." {96804} "Then yes, against my better judgment, I'm afraid I do." {96805} "Then yes, with all the blackness of my heart..." {96806} "Then yes, you are my one true love." {96807} "No, Aribeth. I never did..." {96808} "Well, we've had our fun but I wouldn't call it love..." {96809} "Against my better judgment, I'm afraid I do." {96810} "Yes, with all the blackness of my heart..." {96811} "You are my one true love." {96812} "Come, gentle spirit. Let us finish what we started." {96813} "Rest here awhile. I will travel without you." {96814} "Come, fell spirit. Let us finish what we started." {96815} "Do what you will. I have no further use for you." {96816} "Goodbye." {96817} "I understand you challenged Mephistopheles." {96818} "How did Mephistopheles respond?" {96819} "Why is whether or not you loved him so important?" {96820} "Once you've embraced evil, there's no turning back." {96821} "Fine. Tyr chose you as his paladin, then. Do you doubt his wisdom?" {96822} "Then pursue it now with all the blackness of your heart!" {96823} "You're in the Nine Hells. It's a bit late to doubt your true nature." {96824} "You were very good at being evil, Aribeth." {96825} "Don't you wish to be powerful? To have your vengeance?" {96826} "Tyr chose you as his paladin. Do you doubt his wisdom?" {96827} "Fine. Once you've embraced evil, there's no turning back." {96828} "You acted out of a sense of justice." {96829} "Let Tyr decide if he will take you." {96830} "You did not act alone." {96831} "Then be righteous, here in the depths of Baator." {96832} "Then it is Tyr's mistake, not yours." {96833} "If not for love, why did you do it?" {96834} "Mephistopheles wants you to feel that way." {96835} "You were to marry. How could you not love him?" {96836} "Mephistopheles is just toying with your emotions." {96837} "I live by my own laws as well." {96838} "But what of morality, of good and evil?" {96839} "I think I know you from somewhere." {96840} "Why do you try to forget them?" {96841} "I won't let that happen." {96842} "Fine, what do I care?" {96843} "I understand." {96844} "You don't want that." {96845} "Why did you attack me?" {96846} "I thought I knew you from somewhere." {96847} "I had questions I wanted to ask you." {96848} "I believed you were making a mistake." {96849} "I wanted to torture you." {96850} "I needed your help." {96851} "I felt sorry for you." {96852} "You were cold so I warmed you." {96853} "I seek the Five-Fold Mysteries of the Sleeping Man." {96854} "Back to my other questions." {96855} "Do you know the answer or don't you?" {96856} "Please, m'Lady, you must help." {96857} [Persuade] "Then tell me the answer." {96858} "How have the gods spited you?" {96859} "Who was this man you loved?" {96860} Leave. {96861} Use three Velox Berries to ignite a large fire. {96862} Use two Velox Berries to ignite a medium fire. {96863} Use one Velox Berry to ignite a small fire. {96864} Light a fire with flint and tinder. {96865} A sad-faced, shimmering form coalesces before you. It is a spirit of the dead, banished here to Cania. If it weren't for the frost that clings to its transparent shape, you doubt you'd be able to see it at all. {96866} "It's so cold out here, always this biting, clawing cold... Stay inside if you can or stop by a fire to warm yourself... See the ones with green sparks? Even they are barely enough... It's only a matter of time, you see..." {96867} "Would that I did... Would that I did... Those who know the Reaper's True Name can command him to let you travel anywhere, anywhere at all... To my knowledge, there is only one who holds that answer..." {96868} "Mephistopheles, curse his name..." {96869} "Welcome to the City of Lost Souls, our threadbare encampment in the frozen wastes of Cania... We built it here, around the very Gates themselves... Did we do it recently? ...Maybe... It's so hard to recall..." {96870} The spirit fades out of existence before you, only to reappear, a new layer of frost upon its skin. {96871} "New to the planes, are you? ...Well, the world you once knew is but one of many, all of them jostling for dominance and space within the multiverse..." {96872} "This world or plane is called Cania, one of a handful of planes that, combined, form the realm of Baator... Together with many other such realms, it forms the Outer Planes, where spirits are sent upon their death." {96873} "There are countless other planes and groups of planes as well, each serving some greater purpose, but they are too numerous to describe, let alone count... You'll have to figure it all out on your own..." {96874} "Here in Baator, there are only the Nine, with Asmodeus, King of Devils, living in the deepest... But in the Abyss, where live the demons, the places of torment are said to be infinite in their number and variety..." {96875} "There's very little difference, some would say... Nonetheless, they are bitter enemies and have waged their vicious Blood War across the planes for almost an eternity..." {96876} "But both devils and demons conspire within their own ranks, as well, so perhaps it is simply in the nature of all fiends to fight... Those questions are best left for philosophers than the spirits of the dead..." {96877} "We spirits, of course, though there are less and less of us every day... The devils themselves maintain an outpost here as well, the ice they quarry being in great demand in Cania's distant capital." {96878} "And then there are the githzerai pilgrims who have traveled here to see the Sleeping Man and now are unable to return home..." {96879} The spirit rubs its hands together for warmth, a dusting of frost trickling from between its fingers. {96880} "I know little about the Sleeping Man save that he sleeps in the city's northwest quarter and has been doing so for as long as anyone can remember... Some say he's been there since the dawn of time itself..." {96881} "A couple of decades ago, a githzerai woman built a temple around him and has been leading Pilgrimages from the planes here to worship him... No doubt she would know more..." {96882} "Monks and scholars, for the most part... Now they loiter at the Hellbreath Tavern on the south side of town, sipping mulled ale and counting their coppers..." {96883} "Who knows why devils do anything? You'd best ask Gru'ul, the Quarry Boss." {96884} "Mephistopheles has an army of the dead in the distant world of Toril and he's devouring our souls so he can animate them... He's taken so many of us as it is and still he needs more... Every one of us in a plume of white..." {96885} "Yes, about the city's inhabitants?" {96886} "One tried... She was the boldest among us, the one most full of life... She confronted Mephistopheles and, in his anger, he did something to her... It's only a matter of time before she joins the Lost..." {96887} "The Lost Souls are spirits who no longer yearn for life... They are the ones who have given up... The ice consumes them and they are absorbed into the very essence of despair that forms the plane of Cania." {96888} "Here is where the Scrivener has etched the names of the Lost into the ice that they may be remembered... Here, by the Gates of Cania, where spirits lose hope that they will ever be able to return home." {96889} "We spirits tend not to use names here... Death has brought us to Cania because of the horrible acts we committed in life... It is better to leave all vestiges of that life behind... It is better to forget..." {96890} "Only when we are Lost are our names engraved in the ice for all to know... If we reach that point, it no longer matters..." {96891} "It was done by a creature called the Scrivener but now its former guide has been devoured by Mephistopheles... Without anyone to guide the Scrivener, no one knows what will happen." {96892} "I'm not really sure if it's a who or a what... In some ways, it almost seems more like a pet than a person... Yet its former guide taught it to form simple word pictures, so who's to say..." {96893} "But, for as long as anyone here can remember, the Scrivener's been the one to carve the names of the Lost into the ice... If you look close, the ice is full of them, buried deep... That's how the city got its name..." {96894} "Just another dead soul like the rest of us... But the Dabusi are a gentle race, committed to lives of service... Their native tongue consists of word pictures that they project above their head..." {96895} "Just another dead soul like the rest of us... But now he's just another victim of Mephistopheles' devouring... So many have been taken... So many..." {96896} "She came here full of anger and passion and hope... She was like a fire in this cold place and all of us were drawn to her warmth... When Mephistopheles came to the Gates to announce the Devouring, she challenged him..." {96897} "Whatever he did, it drained her of that fire... Refusing to speak, she sealed herself in the cave at the center of town... Now she dwells within it, slowly growing cold, becoming one of the Lost..." {96898} "Yes, there is... You can put the poor spirit out of her misery... Thanks to Mephistopheles, she's already all but Lost... It's only a matter of time..." {96899} "To help her, you must help the Scrivener... When the Scrivener carves her name into the ice, at that moment will her soul finally join the Lost... It's not peace but it's better than torment..." {96900} The spirit shudders but you cannot tell if it is from fear or a sudden gust of chill wind. "It is a fate worse than death, worse than the Hells... To have one's soul devoured is to become nothing at all." {96901} "Asmodeus banned the other Lords of Hell from going there because evil sown on that plane can lead to great power... Somehow Mephistopheles found a way, though, and now his power knows no bounds..." {96902} "Etched between the countless layers of ice all about the city are the names of the Lost... Not their True Names, for no one knows of those... These are the names they had in life... It's to help us remember..." {96903} The spirit's teeth begin to chatter, their ghostly click somehow the most substantial thing about them. {96904} "The Lost Souls are spirits who no longer yearn for life... They are the ones who have given up... The ice consumes them and they are absorbed into the very essence of despair that forms the plane of Cania." {96905} "Here, by the Gates of Cania, is where the Scrivener has etched the names of the Lost into the ice that they may be remembered... There is one among us who confronted Mephistopheles... Now she has almost joined the Lost as well..." {96906} "She came here full of anger and passion and hope... She was like a fire in this cold place and all of us were drawn to her warmth... When Mephistopheles came to the Gates to announce the Devouring, she challenged him..." {96907} "Whatever he did, it drained her of that fire... Refusing to speak, she sealed herself in the cave at the center of town... Now she dwells within it, slowly growing cold, becoming one of the Lost..." {96908} "Yes, there is... You can put the poor spirit out of her misery... Thanks to Mephistopheles, she's already all but Lost... It's only a matter of time..." {96909} "To help her, you must help the Scrivener... When the Scrivener carves her name into the ice, at that moment will her soul finally join the Lost... It's not peace but it's better than torment..." {96910} "I'm not really sure if it's a who or a what... In some ways, it almost seems more like a pet than a person... Yet its former guide taught it to form simple word pictures, so who's to say..." {96911} "But, for as long as anyone here can remember, the Scrivener's been the one to carve the names of the Lost into the ice... If you look close, the ice is full of them, buried deep... That's how the city got its name..." {96912} "Just another dead soul like the rest of us... But the Dabusi are a gentle race, committed to lives of service... Their native tongue consists of word pictures that they project above their head... {96913} "Just another dead soul like the rest of us... But now he's just another victim of Mephistopheles' devouring... So many have been taken... So many..." {96914} "It was done by a creature called the Scrivener but now its former guide has been devoured by Mephistopheles... Without anyone to guide the Scrivener, no one knows what will happen." {96915} "I'm not really sure if it's a who or a what... In some ways, it almost seems more like a pet than a person... Yet its former guide taught it to form simple word pictures, so who's to say..." {96916} "But, for as long as anyone here can remember, the Scrivener's been the one to carve the names of the Lost into the ice... If you look close, the ice is full of them, buried deep... That's how the city got its name..." {96917} "Just another dead soul like the rest of us... But the Dabusi are a gentle race, committed to lives of service... Their native tongue consists of word pictures that they project above their head..." {96918} "Just another dead soul like the rest of us... But now he's just another victim of Mephistopheles' devouring... So many have been taken... So many..." {96919} "They cover every wall in the entire city, layer upon layer of them... No one knows how deep they go... No one remembers... Some say the Scrivener has been carving them since the days of the Sleeping Man..." {96920} "I'm not really sure if it's a who or a what... In some ways, it almost seems more like a pet than a person... Yet its former guide taught it to form simple word pictures, so who's to say..." {96921} "But, for as long as anyone here can remember, the Scrivener's been the one to carve the names of the Lost into the ice... If you look close, the ice is full of them, buried deep... That's how the city got its name..." {96922} "Just another dead soul like the rest of us... But the Dabusi are a gentle race, committed to lives of service... Their native tongue consists of word pictures that they project above their head..." {96923} "Just another dead soul like the rest of us... But now he's just another victim of Mephistopheles' devouring... So many have been taken... So many..." {96924} "Yes, he has an army of the dead in the distant world of Toril and he's drawing on our essence to animate them... He's devoured so many of us as it is and still he needs more... Every one of us in a plume of white..." {96925} The spirit nods, frost falling from its face like snow. {96926} "One tried... She was the boldest among us, the one most full of life... She confronted Mephistopheles and, in his anger, he did something to her... It's only a matter of time before she joins the Lost..." {96927} "The Lost Souls are spirits who no longer yearn for life... They are the ones who have given up... The ice consumes them and they are absorbed into the very essence of despair that forms the plane of Cania." {96928} "Here, by the Gates of Cania, is where the Scrivener has etched the names of the Lost into the ice that they may be remembered... There is one among us who confronted Mephistopheles... Now she has almost joined the Lost as well..." {96929} "She came here full of anger and passion and hope... She was like a fire in this cold place and all of us were drawn to her warmth... When Mephistopheles came to the Gates to announce the Devouring, she challenged him..." {96930} "Whatever he did, it drained her of that fire... Refusing to speak, she sealed herself in the cave at the center of town... Now she dwells within it, slowly growing cold, becoming one of the Lost..." {96931} "Yes, there is... You can put the poor spirit out of her misery... Thanks to Mephistopheles, she's already all but Lost... It's only a matter of time..." {96932} "To help her, you must help the Scrivener... When the Scrivener carves her name into the ice, at that moment will her soul finally join the Lost... It's not peace but it's better than torment..." {96933} "I'm not really sure if it's a who or a what... In some ways, it almost seems more like a pet than a person... Yet its former guide taught it to form simple word pictures, so who's to say..." {96934} "But, for as long as anyone here can remember, the Scrivener's been the one to carve the names of the Lost into the ice... If you look close, the ice is full of them, buried deep... That's how the city got its name..." {96935} "Just another dead soul like the rest of us... But the Dabusi are a gentle race, committed to lives of service... Their native tongue consists of word pictures that they project above their head..." {96936} "Just another dead soul like the rest of us... But now he's just another victim of Mephistopheles' devouring... So many have been taken... So many..." {96937} "We spirits tend not to use names here... Death has brought us to Cania because of the horrible acts we committed in life... It is better to leave all vestiges of that life behind... It is better to forget..." {96938} "Only when we are Lost are our names engraved in the ice for all to know... If we reach that point, it no longer matters..." {96939} "It was done by a creature called the Scrivener but now its former guide has been devoured by Mephistopheles... Without anyone to guide the Scrivener, no one knows what will happen." {96940} "I'm not really sure if it's a who or a what... In some ways, it almost seems more like a pet than a person... Yet its former guide taught it to form simple word pictures, so who's to say..." {96941} "But, for as long as anyone here can remember, the Scrivener's been the one to carve the names of the Lost into the ice... If you look close, the ice is full of them, buried deep... That's how the city got its name..." {96942} "Just another dead soul like the rest of us... But the Dabusi are a gentle race, committed to lives of service... Their native tongue consists of word pictures that they project above their head..." {96943} "Just another dead soul like the rest of us... But now he's just another victim of Mephistopheles' devouring... So many have been taken... So many..." {96944} "She came here full of anger and passion and hope... She was like a fire in this cold place and all of us were drawn to her warmth... When Mephistopheles came to the Gates to announce the Devouring, she challenged him..." {96945} "Whatever he did, it drained her of that fire... Refusing to speak, she sealed herself in the cave at the center of town... Now she dwells within it, slowly growing cold, becoming one of the Lost..." {96946} "Yes, there is... You can put the poor spirit out of her misery... Thanks to Mephistopheles, she's already all but Lost... It's only a matter of time..." {96947} "To help her, you must help the Scrivener... When the Scrivener carves her name into the ice, at that moment will her soul finally join the Lost... It's not peace but it's better than torment..." {96948} The spirit shudders but you cannot tell if it is from fear or a sudden gust of chill wind. "It is a fate worse than death, worse than the Hells... To have one's soul devoured is to become nothing at all." {96949} "Asmodeus, King of the Devils, banned the other Lords of Hell from going there because evil sown on that plane can lead to great power... Mephistopheles found a way, however, and now his power knows no bounds..." {96950} "I know little about the Sleeping Man save that he sleeps in the city's northwest quarter and has been doing so for as long as anyone can remember... Some say he's been there since the dawn of time itself..." {96951} "A couple of decades ago, a githzerai woman built a temple around him and has been leading Pilgrimages from the planes here to worship him... No doubt she would know more..." {96952} "It is true that the souls of the dead, once Lost and absorbed into Cania, return as devils... But all vestiges of their past life are lost, including the name they bore in life..." {96953} "Only the True Names remain and that is not the name etched into the city walls... I'm afraid there is nothing there that can help you..." {96954} "Who am I now? ...A ghost, a petitioner, a spirit of the dead, a memory of what has passed... Who was I once? ...A traitor, a murderer, a seller of children? ...I've almost forgotten now... Something that made me choose this..." {96955} "What is good? ...What is evil? ...Perhaps I killed my one true love... Perhaps I sold one child to feed two others... Perhaps I betrayed something I could not believe in... Then again, perhaps I didn't..." {96956} "Either way, it doesn't matter... Whatever else I did in life, what matters is that I chose to come here, to eke out my existence in this place of threadbare tents... And now that I'm here, it's only a matter of time..." {96957} "Either until Mephistopheles devours our souls for his new army or until we succumb to the cold and become one of the Lost... I just want to live, to return home... But that's not possible..." {96958} The spirit sighs wistfully, its ghostly breath hung white with frost. {96959} "As do we all, even if for just a moment... That's why so many gather here, in the City of Lost Souls, waiting, hoping, dreaming, and slowly growing cold... It's only a matter of time..." {96960} "Mephistopheles has sealed the Gates and we spirits can no longer pass through... There was a time when we could return and haunt the places of our death, at least, but no more... Not from here..." {96961} "No, but it is close... When you're there, you can almost smell things again, almost taste things... You see the faces of those you loved, those you hated... To feel emotions again, that's almost living..." {96962} "He didn't want to be followed, perhaps... Besides, I don't think he's coming back... He's stronger in the world of Toril and devouring more of our souls every day... Every one of us in a plume of white..." {96963} "The Lost Souls are spirits who no longer yearn for life... They are the ones who have given up... The ice consumes them and they are absorbed into the very essence of despair that forms the plane of Cania." {96964} "Here, by the Gates of Cania, is where the Scrivener has etched the names of the Lost into the ice that they may be remembered... There is one among us who confronted Mephistopheles... Now she has almost joined the Lost as well..." {96965} "She came here full of anger and passion and hope... She was like a fire in this cold place and all of us were drawn to her warmth... When Mephistopheles came to the Gates to announce the Devouring, she challenged him..." {96966} "Whatever he did, it drained her of that fire... Refusing to speak, she sealed herself in the cave at the center of town... Now she dwells within it, slowly growing cold, becoming one of the Lost..." {96967} "Yes, there is... You can put the poor spirit out of her misery... Thanks to Mephistopheles, she's already all but Lost... It's only a matter of time..." {96968} "To help her, you must help the Scrivener... When the Scrivener carves her name into the ice, at that moment will her soul finally join the Lost... It's not peace but it's better than torment..." {96969} "I'm not really sure if it's a who or a what... In some ways, it almost seems more like a pet than a person... Yet its former guide taught it to form simple word pictures, so who's to say..." {96970} "But, for as long as anyone here can remember, the Scrivener's been the one to carve the names of the Lost into the ice... If you look close, the ice is full of them, buried deep... That's how the city got its name..." {96971} "Just another dead soul like the rest of us... But the Dabusi are a gentle race, committed to lives of service... Their native tongue consists of word pictures that they project above their head..." {96972} "Just another dead soul like the rest of us... But now he's just another victim of Mephistopheles' devouring... So many have been taken... So many..." {96973} "Yes, he has an army of the dead in the distant world of Toril and he's drawing on our essence to animate them... He's devoured so many of us as it is and still he needs more... Every one of us in a plume of white..." {96974} The spirit shivers briefly in the cold, waiting for you to continue. {96975} "One tried... She was the boldest among us, the one most full of life... She confronted Mephistopheles and, in his anger, he did something to her... It's only a matter of time before she joins the Lost..." {96976} "The Lost Souls are spirits who no longer yearn for life... They are the ones who have given up... The ice consumes them and they are absorbed into the very essence of despair that forms the plane of Cania." {96977} "Here is where the Scrivener has etched the names of the Lost into the ice that they may be remembered... Here, by the Gates of Cania, where spirits lose hope that they will ever be able to return home." {96978} "We spirits tend not to use names here... Death has brought us to Cania because of the horrible acts we committed in life... It is better to leave all vestiges of that life behind... It is better to forget..." {96979} "Only when we are Lost are our names engraved in the ice for all to know... If we reach that point, it no longer matters..." {96980} "It was done by a creature called the Scrivener but now its former guide has been devoured by Mephistopheles... Without anyone to guide the Scrivener, no one knows what will happen." {96981} "I'm not really sure if it's a who or a what... In some ways, it almost seems more like a pet than a person... Yet its former guide taught it to form simple word pictures, so who's to say..." {96982} "But, for as long as anyone here can remember, the Scrivener's been the one to carve the names of the Lost into the ice... If you look close, the ice is full of them, buried deep... That's how the city got its name..." {96983} "Just another dead soul like the rest of us... But the Dabusi are a gentle race, committed to lives of service... Their native tongue consists of word pictures that they project above their head..." {96984} "Just another dead soul like the rest of us... But now he's just another victim of Mephistopheles' devouring... So many have been taken... So many..." {96985} "She came here full of anger and passion and hope... She was like a fire in this cold place and all of us were drawn to her warmth... When Mephistopheles came to the Gates to announce the Devouring, she challenged him..." {96986} "Whatever he did, it drained her of that fire... Refusing to speak, she sealed herself in the cave at the center of town... Now she dwells within it, slowly growing cold, becoming one of the Lost..." {96987} "Yes, there is... You can put the poor spirit out of her misery... Thanks to Mephistopheles, she's already all but Lost... It's only a matter of time..." {96988} "To help her, you must help the Scrivener... When the Scrivener carves her name into the ice, at that moment will her soul finally join the Lost... It's not peace but it's better than torment..." {96989} The spirit shudders but you cannot tell if it is from fear or a sudden gust of chill wind. "It is a fate worse than death, worse than the Hells... To have one's soul devoured is to become nothing at all." {96990} "Asmodeus banned the other Lords of Hell from going there because evil sown on that plane can lead to great power... Somehow Mephistopheles found a way, though, and now his power knows no bounds..." {96991} "Yes, the Sleeping Man... In his own way, he is dead like us... Exiled and far from home... Some say it is his sorrow that permeates this place and draws us to it..." {96992} "Why is he sad? ...Why did he leave? ...Why did he come here to Cania? The answers are all the same: His heart had known no love... That is the sorrow of the Sleeping Man." {96993} "It's almost warm in here... Not like outside... It's almost enough to take off the chill, the clawing, biting chill... Even so, it's only a matter of time..." {96994} GENERIC GHOST. FEMALE OR OLD MAN. MULTIPLES. CAN BE FOUND ANYWHERE IN CITY BUT WILL CONCENTRATE NEAR GATES. {96995} "Goodbye." {96996} "Do you know the Reaper's True Name?" {96997} "Who?" {96998} "What is this place?" {96999} "Back to my other questions." {97000} "Baator? What are you talking about?" {97001} "Eight Hells? How many are there, anyway?" {97002} "What's the difference between a devil and a demon?" {97003} "Who calls this city home?" {97004} "Back to my other questions." {97005} "Who is the Sleeping Man?" {97006} "Who are the githzerai?" {97007} "Why are the devils mining ice?" {97008} "Why are there less and less spirits every day?" {97009} "Back to my other questions." {97010} "Is there any way to stop this devouring?" {97011} "Who are the Lost?" {97012} "What was her name?" {97013} "But if nobody knows your name, who does the engraving?" {97014} "The Scrivener? Who's that?" {97015} "Who was the Scrivener's guide?" {97016} "Tell me about the spirit who confronted Mephistopheles." {97017} "Is there any way to help her?" {97018} "How do I help her become one of the Lost?" {97019} "What does it mean to have one's soul devoured?" {97020} "Toril? That's where I'm from..." {97021} "How did this city get its name?" {97022} "Back to my other questions." {97023} "Who are the Lost?" {97024} "Tell me about the spirit who confronted Mephistopheles." {97025} "Is there any way to help her?" {97026} "How do I help her become one of the Lost?" {97027} "The Scrivener? Who's that?" {97028} "Who was the Scrivener's guide?" {97029} "Who etches the names?" {97030} "The Scrivener? Who's that?" {97031} "Who was the Scrivener's guide?" {97032} "How many names are there?" {97033} "The Scrivener? Who's that?" {97034} "Who was the Scrivener's guide?" {97035} "I don't understand. What is Mephistopheles devouring?" {97036} "Back to my other questions." {97037} "Is there any way to stop this devouring?" {97038} "Who are the Lost?" {97039} "Tell me about the spirit who confronted Mephistopheles." {97040} "Is there any way to help her?" {97041} "How do I help her become one of the Lost?" {97042} "The Scrivener? Who's that?" {97043} "Who was the Scrivener's guide?" {97044} "What was her name?" {97045} "But if nobody knows your name, who does the engraving?" {97046} "The Scrivener? Who's that?" {97047} "Who was the Scrivener's guide?" {97048} "Tell me about the spirit who confronted Mephistopheles." {97049} "Is there any way to help her?" {97050} "How do I help her become one of the Lost?" {97051} "What does it mean to have one's soul devoured?" {97052} "Toril? That's where I'm from..." {97053} "The Sleeping Man?" {97054} "Maybe the Reaper's name is among them..." {97055} "Who are you?" {97056} "You were sent here because you're evil?" {97057} "It's only a matter of time until what?" {97058} "Back to my other questions." {97059} "I want to return home, too." {97060} "Why can't you live again?" {97061} "Why haunt a place? That's not living." {97062} "Why did Mephistopheles seal the gates?" {97063} "Who are the Lost?" {97064} "Tell me about the spirit who confronted Mephistopheles." {97065} "Is there any way to help her?" {97066} "How do I help her become one of the Lost?" {97067} "The Scrivener? Who's that?" {97068} "Who was the Scrivener's guide?" {97069} "Mephistopheles is devouring your souls?" {97070} "Back to my other questions." {97071} "Is there any way to stop this devouring?" {97072} "Who are the Lost?" {97073} "What was her name?" {97074} "But if nobody knows your name, who does the engraving?" {97075} "The Scrivener? Who's that?" {97076} "Who was the Scrivener's guide?" {97077} "Tell me about the spirit who confronted Mephistopheles." {97078} "Is there any way to help her?" {97079} "How do I help her become one of the Lost?" {97080} "What does it mean to have one's soul devoured?" {97081} "Toril? That's where I'm from..." {97082} "I seek the Five-Fold Mysteries of the Sleeping Man." {97083} "Why is he sad?" {97084} The creature seems happy to see you and eager to resume its search. {97085} The odd little creature follows close on your heel, waiting expectantly for you to lead it to the proper stone. {97086} The creature dodges your blow, apparently having already learned to expect this of you. It resumes its sniffing about, eager to find the stone it seeks. {97087} The creature's body is covered in a hard carapace. You graze one of its razor-sharp edges, slicing through your well-worn boots and into your foot. {97088} The creature's body is covered in a hard carapace. It feels warm to the touch, however, despite the dreadful cold. The creature nuzzles your hand, grateful for the attention. {97089} The strange creature emits a sharp crackling noise, then runs around in a circle excitedly. It seems quite pleased that you know its name. {97090} At the Sleeping Man's name, the creature crackles with enthusiasm. A picture forms above its head, depicting a winged man walking alongside the creature, throwing sticks for it to fetch. {97091} The picture shifts and refocuses to show five question marks arranged in a row. The second of them pulses with a blue glow. {97092} Images swarm above the creature's head. A snake-like creature swims through water while "1+1=2" glows brightly amidst a sea of more complex equations and a music note emerges from between closed lips. {97093} The creature seems pleased that it was able to help, though it soon begins sniffing about, eager to find the stone it seeks. {97094} The creature seems unsure how to express its intent more clearly. Almost apologetically, it forms the image of a rectangular stone pillar, buried in the ice amidst the city's squalor. {97095} The creature crackles in apparent glee. It seems to enjoy this sort of game. {97096} The creature sits on the frozen ground, patiently waiting for you to formulate your thoughts. {97097} The creature conjures up an image of a gray, rectangular pillar jutting up from the ice amidst the city's squalor. There appears to be something written down the side. {97098} The creature shows you a series of four pictures: A traveler's resting house, a shark cutting through the water, a close-up of a winking face, and steam rising from a cup and saucer. {97099} The creature shows you a man on his deathbed, then two others standing side by side, then a fourth man's leg, bared between his ankle-high boots and knee-length breeches. {97100} The creature shows you a sturdy oak, full with leaves, then a boy held in his father's arms. This second image seems to be focused on the boy rather than the father. {97101} The creature sniffs around the base of the stone, confused. Dissatisfied, it trots back to the previous stone to re-orient itself. {97102} The creature sniffs around the base of the stone, confused. Dissatisfied, it waits for you to move on. {97103} The creature sniffs around the base of the stone. It crackles excitedly, grateful that you were able to lead it to the right one. {97104} This appears to be the final stone. The creature sniffs around its base, and then heads toward one of the icy walls nearby. {97105} Content with its handiwork, the Scrivener stands aside as you peer into the pale blue ice. There, so recently etched, you read the name "Aribeth de Tylmarande." {97106} Peering closer at the pale blue ice, you see the recently carved name, "Aribeth de Tylmarande." {97107} The creature seems too weary to argue with you but you can sense that it is as glad to be rid of you as you are of it. With plodding steps, it wanders off into the snow, leaving you alone. {97108} The creature seems too weary to crackle any further but you can sense its gratitude. With plodding steps, it wanders off into the snow, leaving you alone. {97109} The creature forms an image of the frozen woman passing by at the head of an angry crowd of spirits, leading them toward the gates. The image fades away sadly. {97110} The creature crackles in acknowledgement. It appears weary now that its task is done. {97111} Now the creature shows you a series of four pictures: A traveler's resting house, a shark cutting through the water, a close-up of a winking face, and steam rising from a cup and saucer. {97112} Now the creature shows you a man on his deathbed, then two others standing side by side, then a fourth man's leg, bared between his ankle-high boots and knee-length breeches. {97113} A small, dog-like creature paces back and forth before the cave entrance, whining in frustration. As you approach, it turns to you, apparently eager for help. {97114} The creature dodges your blow, apparently having already learned to expect this of you. It resumes its whining at the cavern entrance. {97115} The creature's body is covered in a hard carapace. You graze one of its razor-sharp edges, slicing through your well-worn boots and into your foot. {97116} The creature's body is covered in a hard carapace. It feels warm to the touch, however, despite the dreadful cold. The creature nuzzles your hand, grateful for the attention, though it continues to whimper softly. {97117} The creature stops whining and seems to focus its attention on you. To your surprise, an image begins to form above its head, illuminated by a dim blue light that seems to filter through from above. {97118} Looking closer, you see a woman sheathed in ice and perfectly still. A look of utter despair marks her cold, blue face and only the merest breath escapes her frozen lips. The creature resumes its whining. {97119} The creature forms an image of an icy wall, etched with countless names. The wall seems infinitely long, scrolling by in dizzying twists and turns to finally reveal a single blank space where a new one can be carved. {97120} The image then transforms into a series of carved rectangular stones that the creature seems to use for navigation. You can sense the creature's desire to go to one of them but you can't determine which one. {97121} A pair of images coalesces above the creature's head. The first image is that of a sturdy oak, full with leaves. {97122} The second image is of a boy held in a man's arms. You can see a family resemblance between them but the father doesn't seem to be the focus of the image. {97123} The creature crackles contentedly, eager to be off. It clings closely to your heels, following your lead. {97124} The creature seems unsure how to express its intent more clearly. The images it showed you must provide some means of distinguishing between the different stones. You'll have to pay closer attention to them. {97125} A new image begins to form. In this one, the woman's frozen statue is slowly sinking into the ice below it, subsumed into the glacial mass. In time, there is nothing left but a sense of emptiness. {97126} Jumping up excitedly, the creature emits a series of sharp crackling noises, seemingly in confirmation to your question. {97127} The creature ignores your question, continuing to whine at the cavern's barricaded entrance. {97128} The strange creature emits a sharp crackling noise, then runs around in a circle excitedly. It seems quite pleased that you know its name. Glancing at the cave entrance, however, it resumes its previous whining. {97129} At the Sleeping Man's name, the creature crackles with enthusiasm. A picture forms above its head, depicting a winged man walking alongside the creature, throwing sticks for it to fetch. {97130} The picture shifts and refocuses to show five question marks arranged in a row. The second of them pulses with a blue glow. {97131} Images swarm above the creature's head. A snake-like creature swims through water while "1+1=2" glows brightly amidst a sea of more complex equations and a music note emerges from between closed lips. {97132} The creature seems pleased that it was able to help, though it soon resumes its whining before the cavern entrance. {97133} The creature seems unsure how to express its intent more clearly. Almost apologetically, it forms the image of a rectangular stone pillar, buried in the ice amidst the city's squalor. {97134} The crackling drops in pitch, becoming angrier, before the creature ignores you, leaving you to the cold. {97135} The creature crackles sharply, eager to continue. {97136} The creature sits, waiting patiently as you formulate your thoughts. {97137} The creature seems too weary to crackle any further. With plodding steps, it wanders off into the snow, leaving you alone. {97138} THE SCRIVENER, A DOG-LIKE CREATURE WHINING AT THE ENTRANCE TO ARIBETH'S CAVE. IT SPEAKS IN MENTALLY PROJECTED IMAGES, REBUS-STYLE. {97139} "All right, let's carry on, then." {97140} Kick the creature. {97141} Pet the creature. {97142} "Are you the Scrivener?" {97143} "I seek the Five-Fold Mysteries of the Sleeping Man..." {97144} "You know the Second-Fold Mystery. Show me." {97145} "Thank you." {97146} "I don't understand..." {97147} "So this is a guessing game, is it?" {97148} "Back to my other questions." {97149} "Remind me what these stones look like." {97150} "What stone am I leading you to again?" {97151} "Finally. Now get lost, dog meat, I've got work to do." {97152} "There we go. Do you feel better now?" {97153} "Did you know her at all?" {97154} "That's the frozen woman, is it?" {97155} Leave. {97156} Kick the creature. {97157} Pet the creature. {97158} "What are you whining about now?" {97159} "What's the matter, little fellow?" {97160} "So she's freezing to death. What's the big deal?" {97161} "How can I help?" {97162} "Which stone do you want me to take you to?" {97163} "All right, off we go, then." {97164} "So this is a guessing game, is it?" {97165} "I don't understand..." {97166} "What's happening to her?" {97167} "She's in that cave?" {97168} "Who is she?" {97169} "Are you the Scrivener?" {97170} "I seek the Five-Fold Mysteries of the Sleeping Man..." {97171} "You know the Second-Fold Mystery. Show me." {97172} "Thank you." {97173} "I don't understand..." {97174} "Stupid mutt..." {97175} "So this is a guessing game, is it?" {97176} "Back to my other questions." {97177} A sea of names has been etched into the ice, buried between its countless layers. Many of them are so deep that you can only make out their dim outlines amidst the soft blue light. {97178} This woman is stooped over a small bush, picking berries from it and placing them in a small pouch beside her on the ice. {97179} "If I knew the Reaper's True Name, would I be picking nettles in Baator's depths in the dim hope that I won't freeze to death?" {97180} "From the Material Plane, are you? Hmph. Well you can forget it, there's no going home. The Gates are closed for you and me both. We stay here until we freeze or die of boredom." {97181} "Pfft. Do you have a better idea? Give it up, berk, you're trapped and clueless to boot." {97182} "Who, Swift? He had plans to wake the Sleeping Man 'til the sensei put a stop to him. I don't know the details but he's not making himself any friends. The Hells are bad enough without a comedian." {97183} "Ask him, I want no part of it. Oh, and I don't recommend trusting him any farther than you can throw him, especially where money's concerned. My gold's paid for more of his tavern bill than I care to admit." {97184} "This here's a Velox Nettle. They've got deep roots going down to the lava pools beneath the ice and their berries store the heat. It's the only way to start a decent fire around here." {97185} "Sure but keep it quick, it's freezing out here." {97186} "The tavern keeper's been letting some of us pay our tabs with them so he'll have a few. The Quarry Master might have some as well. Other than that, you'll just have to find them where they grow." {97187} "As I said, though, they like what heat they can find. If you spy a steam fissure like this in the ice, there'll probably be a Velox Nettle basking in that little bit of warmth." {97188} "If you spy some wood, you just break the berries open over it and the heat will set it alight. A single berry won't get you a whole lot of warmth, though. I recommend a good three-berry fire if you can afford it." {97189} "What are you, daft? It's freezing cold out here and there isn't enough room in the tavern for everybody. You've got to sleep somewhere, right? And for that you're going to need a good fire." {97190} "Bah! Mage-fire's so unpredictable. Here one second and gone the next. It's fine for burning things but if you need to cook or make camp out here, you're going to need Velox Berries." {97191} "Have you tried it?" {97192} "The Mysteries? Don't bother, I'm sure the sensei made all of them up. I'm willing to bet there isn't even a Sleeping Man at all." {97193} "We sold everything we owned to come on this Pilgrimage. We've traveled all the way from Limbo, only to end up trapped in the Eighth Hell of Baator for all eternity. And, now that we're here, she won't even let us see him." {97194} "Not until we learn the Five-Fold Mysteries, she says. Well, I've figured out the third one and it reads like a three-penny fantasy novel. Just the sort of romantic notion that the sensei would dream up..." {97195} "Why did he leave? Because his heart had known no love. Utter rubbish. She's created this Sleeping Man out of whole cloth and, what's worse, she's become hopelessly smitten with this character she's created." {97196} "Goodbye." {97197} "Do you know the Reaper's True Name?" {97198} "I need to return home to the world of Toril." {97199} "That's a defeatist attitude..." {97200} "That winged chap in the tavern... You know him?" {97201} "How did he plan to wake the Sleeping Man?" {97202} "What are you picking?" {97203} "Back to my other questions." {97204} "Where can I find these Velox Berries?" {97205} "How do these berries work?" {97206} "Why do you need to start a fire?" {97207} "Mage-fire doesn't work?" {97208} "Flint and tinder doesn't work?" {97209} "I seek answers to the Five-Fold Mysteries." {97210} "What do you mean?" {97211} "Romantic?" {97212} Worry lines crease this shrewish woman's mottled, ash-grey face. You can tell that there are countless other places she would rather be than here. {97213} Fierce-looking as he is, this man seems intensely bored. His dour expression seems well suited to the gray pallor of his face. {97214} "If I knew the Reaper's True Name, would I be huddled around this fire right now, trying not to freeze?" {97215} "If I knew the Reaper's True Name, would I be sitting in a smoky tavern in the depths of Baator, frittering away my life's savings on foul-smelling mulled ale?" {97216} "From the Material Plane are you? Hmph. Well you can forget it, there's no going home. The Gates are closed for you and me both. We stay here until we freeze or die of boredom." {97217} "Pfft. Do you have a better idea? Give it up, berk, you're trapped and clueless to boot." {97218} The githzerai gives you a sullen glare before turning away in boredom. {97219} "Why so perky, berky? You're stuck here just as much as we are, freezing in the cold, huddling around campfires... What I'd give to be back in Limbo." {97220} "Sensei Dharvana came to our monastery, preaching about the teachings of the Sleeping Man. It all sounded so wonderful... We sold all our belongings to finance our Pilgrimage here, to Cania, so we could see him." {97221} "Only now the Gates have been closed and we're trapped here and the sensei won't even let us see this stupid Sleeping Man that we came here to see. Truth be told, I don't even think he exists." {97222} "She says the Pilgrimage is a lesson in patience. No one's allowed to see the Sleeping Man until they've solved a bunch of mysteries about him. It's all just made up anyways..." {97223} "Well I got as far as the third one before I gave up. The sensei wanted us to know why he left his home and I got to thinking about why all of us left on this Pilgrimage." {97224} "Our hearts had known no love. We lived this drab, gray existence in the wastes of Limbo and along came the sensei, so full of life and passion. She had found something to love and I guess we wanted that, too." {97225} "Look, if you're that curious, go ask the sensei. I'm sure she'll tell you all about him." {97226} "Sensei Dharvana, she's the one who got us into this mess. You can find her out in the temple with her precious Sleeping Man in the northwest quarter of town. Big ornate place, you can't miss it." {97227} "Being trapped in the Eighth Hell with no hope for return isn't enough of a mess for you, is that it?" {97228} "It's my home plane. I'm from Limbo, born and raised. My great great grandfather built the monastery I grew up in, shaped it out of pure chaos. Now I'll never see it again." {97229} "Why so perky, berky? You're stuck here just as much as we are, coming in from the awful cold, drinking our life's savings away on mulled ale, suffering the jibes of that tiefling, Swift..." {97230} "The Hells had a jester, so it seems. Thanks for putting an end to him when you did, mate. A bunch of us were thinking of doing the same." {97231} "The Hells have a jester, so it seems. Swift hooked up with us along the way and has made a nuisance of himself ever since. He had a tiff with the sensei recently, and now he's here drowning his sorrows." {97232} "The joker had plans to wake the Sleeping Man. I'm not saying he exists, mind you, but you don't go rubbing salt in another berk's wounds. It doesn't matter. Let him and the sensei have their fight." {97233} "Look, if you're that curious, go ask the sensei. I'm sure she'll tell you all about him." {97234} "Sensei Dharvana, she's the one who got us into this mess. You can find her out in the temple with her precious Sleeping Man in the northwest quarter of town. Big ornate place, you can't miss it." {97235} "Look, if you're that curious, go ask the sensei. I'm sure she'll tell you all about him." {97236} "Being trapped in the Eighth Hell with no hope for return isn't enough of a mess for you, is that it?" {97237} "Who, Swift? He had plans to wake the Sleeping Man 'til the sensei put a stop to him. I don't know the details but he's not making himself any friends. The Hells bad enough without a comedian." {97238} "Ask him, I want no part of it. Oh, and I don't recommend trusting him any farther than you can throw him, especially where money's concerned. My gold's paid for more of his tavern bill than I care to admit." {97239} "The Mysteries? Don't bother, I'm sure the sensei made all of them up. I'm willing to bet there isn't even a Sleeping Man at all." {97240} "We sold everything we owned to come on this Pilgrimage. We've traveled all the way from Limbo, only to end up trapped in the Eighth Hell of Baator for all eternity. And, now that we're here, she won't even let us see him." {97241} "Not until we learn the Five-Fold Mysteries, she says. Well, I've figured out the third one and it reads like a three-penny fantasy novel. Just the sort of romantic notion that the sensei would dream up..." {97242} "Why did he leave? Because his heart had known no love. Utter rubbish. She's created this Sleeping Man out of whole cloth and, what's worse, she's become hopelessly smitten with this character she's created." {97243} GENERIC GITHZERAI PILGRIM, BOTH GENDERS. MULTIPLES PLACED BUT THEY'RE FOUND PRIMARILY AROUND THE TAVERN AND TEMPLE (BUT NOT INSIDE THE TEMPLE). {97244} "Goodbye." {97245} "Do you know the Reaper's True Name?" {97246} "I need to return home to the world of Toril." {97247} "That's a defeatist attitude..." {97248} "Been here long?" {97249} "Why so glum, chum?" {97250} "Why did you come here?" {97251} "Why won't she let you see him?" {97252} "What kinds of mysteries?" {97253} "Who's the Sleeping Man?" {97254} "The sensei? Who's that?" {97255} "What mess did the sensei get you into?" {97256} "Limbo? Where's that?" {97257} "Tiefling?" {97258} "Why, what issue did you have with him?" {97259} "What issue did he have with the sensei?" {97260} "Who's the Sleeping Man?" {97261} "The sensei? Who's that?" {97262} "Who's the Sleeping Man?" {97263} "What mess did the sensei get you into?" {97264} "That winged chap in the tavern... You know him?" {97265} "How did he plan to wake the Sleeping Man?" {97266} "I seek answers to the Five-Fold Mysteries." {97267} "What do you mean?" {97268} "Romantic?" {97269} The old tiefling has his deck of cards out again. He cocks you a smile as you approach. {97270} An elderly man with a lopsided grin casually shuffles cards at a side table, occasionally earning the scowls of some of the more dour-faced patrons. Two horns protrude from his forehead, one slightly chipped. {97271} "Then you're a fool beyond words. So much so that I'll take a bit of pity on you and give you a second chance. Now tell me true: how much is a True Name worth?" {97272} "Not enough, not near enough... But thank you, I'll take that as a down payment. Now tell me true, berk: how much is a True Name worth?" {97273} "Not enough, not near enough... But thank you, I'll take that as a down payment. Now tell me true, berk: how much is a True Name worth?" {97274} "Not enough, not near enough... But thank you, I'll take that as a down payment. Now tell me true, berk: how much is a True Name worth?" {97275} "Not enough, not near enough... But thank you, I'll take that as a down payment. Now tell me true, berk: how much is a True Name worth?" {97276} "Easily said for a who has nothing. No wits, no guile, no sense of humor... Keep your money and possessions. You bore me, you poor sod." {97277} "Fine, fine. I've been around these old birds long enough not to be clueless and I reckon I've figured out the sensei's fourth-fold mystery, at any rate." {97278} The man's compulsive card-shuffling slows briefly before resuming. "She and I had a little tussle, you could say." {97279} "I suppose stranger things have been called the same. I've been around these old birds long enough not to be clueless and I reckon I've figured out the sensei's fourth-fold mystery, at any rate." {97280} "Alright, it's a fair enough tale to spin... Long before the devils laid claim to Cania, it was home to a race called the Knowers. They were collectors, catalogers of lore and some say they're still alive out there." {97281} "Let the sensei call it her fourth-fold mystery if she wishes but, when the Sleeping Man came to Cania, he came in search of one Knower in particular: the Knower of Places." {97282} "Oh, an old bard gets around and lore is our specialty. Any bard in Baator can tell you a smattering about the Knowers. For a traveling man such as myself, I take a keen interest in the Knower of Places." {97283} "Think of it: the planes are too vast to comprehend! In such a reality, what answer becomes prized above all else? The Sleeping Man was wise, I'll give him that. He knew to ask the 'Where' of things." {97284} "There's the rub, berk. The Knowers were never warriors and the devils drove them to the brink of extinction. The story goes that the Knower of Places knew a place where she could hide and so she did." {97285} "And who would know a better place to hide than her? I doubt the Sleeping Man ever found her. From the looks of things, he exhausted himself in the trying of it. Sorry, berk." {97286} "Oh, long enough I reckon. Long enough to have figured out the fourth-fold mystery of the Sleeping Man, at any rate. He came here looking for someone and I think I know who." {97287} "The Sleeping Man? Well, long ago, before the devils laid their claim on Cania, this place was home to a race called the Knowers. They were collectors, catalogers of lore and it's said that some of them still survive." {97288} "Let the sensei call it her fourth-fold mystery if she wishes but, when the Sleeping Man came to Cania, he came in search of one Knower in particular: the Knower of Places." {97289} "Oh, you'll find her in the temple just north of here, tending to the Sleeping Man. The sensei is the one who brought all of these pouting pilgrims here. Not a single sense of humor to be shared among them, I'm afraid." {97290} "Oh, an old bard gets around and lore is our specialty. Any bard in Baator can tell you a smattering about the Knowers. For a traveling man such as myself, I take a keen interest in the Knower of Places." {97291} "Think of it: the planes are too vast to comprehend! In such a reality, what answer becomes prized above all else? The Sleeping Man was wise, I'll give him that. He knew to ask the 'Where' of things." {97292} "There's the rub, berk. The Knowers were never warriors and the devils drove them to the brink of extinction. The story goes that the Knower of Places knew a place where she could hide and so she did." {97293} "And who would know a better place to hide than her? I doubt the Sleeping Man ever found her. From the looks of things, he exhausted himself in the trying of it. Sorry, berk." {97294} The horned man spits and the shuffling of his cards grows all the more fierce. "If you've got questions about the Sleeping Man, go talk to the sensei. I've washed my hands of it." {97295} "Oh, you'll find her in the temple just north of here, tending to the Sleeping Man. The sensei is the one who brought all of these pouting pilgrims here. Not a single sense of humor to be shared among them, I'm afraid." {97296} "Just a harmless joke was all. These pouting pilgrims keep prattling on about 'the Sleeping Man this' and 'the Sleeping Man that.' The thought of waking the old guy up started tickling my funny bone." {97297} "Needless to say, when the sensei caught wind of it, she didn't take too kindly to the idea." {97298} "Oh, you'll find her in the temple just north of here, tending to the Sleeping Man. The sensei is the one who brought all of these pouting pilgrims here. Not a single sense of humor to be shared among them, I'm afraid." {97299} "Oh, an old bard gathers a few trinkets along the way. There's an instrument-maker in Sigil whose trumpets are fashioned with a small portal to the Plane of Pandemonium..." {97300} "Put your lips to it and blow and all the howling winds of that mad place blow with you. I was planning to lean up close and put it right to his ear... Nothing can sleep through such a cacophony, not even the Sleeping Man." {97301} "Oh, it's just some of the sensei's mumbo-jumbo. She's turned the Sleeping Man into a religion for all these pouting pilgrims, and the five mysteries have become an initiation rite of sorts." {97302} "Oh, you'll find her in the temple just north of here, tending to the Sleeping Man. The sensei is the one who brought all of these pouting pilgrims here. Not a single sense of humor to be shared among them, I'm afraid." {97303} "You're clueless, then, are you berk? That's okay, someone's got to be clueless or the rest of us wouldn't have anyone to explain things to. You see, 'Where' is a difficult sort of question in the planes?" {97304} "Look up and maybe Limbo's way above us somewhere. Or maybe, if you travel far enough east, you'll get there. Or Limbo could be through this knothole in the wood or maybe Limbo's just a different way of seeing things." {97305} "Don't we all. The only ones who seem content to stay are the devils themselves and most of them only because someone more powerful threatened them with worse. Welcome to the City of Lost Souls, friend." {97306} "Who does? The planes aren't there to be understood, berk. You'll go mad trying to. The best advice is just to let go and learn to accept the planes for what they are. When you do that, you'll no longer be clueless." {97307} "Have you no eyes? The tavern's full of them! Grey skin, dour faces, overly pious with their whispered voices, all of them led to the depths of the Nine Hells by that fool lass, the sensei. All of it in the name of the Sleeping Man." {97308} The horned man spits and the shuffling of his cards grows all the more fierce. "If you've got questions about the Sleeping Man, go talk to the sensei. I've washed my hands of it." {97309} "Just a harmless joke was all. These pouting pilgrims keep prattling on about 'the Sleeping Man this' and 'the Sleeping Man that.' The thought of waking the old guy up started tickling my funny bone." {97310} "Needless to say, when the sensei caught wind of it, she didn't take too kindly to the idea." {97311} "Oh, an old bard gathers a few trinkets along the way. There's an instrument-maker in Sigil whose trumpets are fashioned with a small portal to the Plane of Pandemonium..." {97312} "Put your lips to it and blow and all the howling winds of that mad place blow with you. I was planning to lean up close and put it right to his ear... Nothing can sleep through such a cacophony, not even the Sleeping Man." {97313} "Oh, you'll find her in the temple just north of here, tending to the Sleeping Man. The sensei is the one who brought all of these pouting pilgrims here. Not a single sense of humor to be shared among them, I'm afraid." {97314} "Recent enough." The slapping sound of the card's shuffling slows briefly before resuming. "I had me a little tussle with the sensei." {97315} "Oh, you'll find her in the temple just north of here, tending to the Sleeping Man. The sensei is the one who brought all of these pouting pilgrims here. Not a single sense of humor to be shared among them, I'm afraid." {97316} "Have you no eyes? The tavern's full of them! Grey skin, dour faces, overly pious with their whispered voices, all of them led to the depths of the Nine Hells by that fool lass, the sensei. All of it in the name of the Sleeping Man." {97317} The horned man spits, never interrupting his shuffling of the cards. "If you've got questions about the Sleeping Man, go talk to the sensei. I've washed my hands of it." {97318} "Just a harmless joke was all. These pouting pilgrims keep prattling on about 'the Sleeping Man this' and 'the Sleeping Man that.' The thought of waking the old guy up started tickling my funny bone." {97319} "Needless to say, when the sensei caught wind of it, she didn't take too kindly to the idea." {97320} "Oh, an old bard gathers a few trinkets along the way. There's an instrument-maker in Sigil whose trumpets are fashioned with a small portal to the Plane of Pandemonium..." {97321} "Put your lips to it and blow and all the howling winds of that mad place blow with you. I was planning to lean up close and put it right to his ear... Nothing can sleep through such a cacophony, not even the Sleeping Man." {97322} His shuffling stops, the deck of cards slipping into his pocket as he reaches for another. "Nothing is free, berk, but it doesn't look like I'll be using it, not with the sensei watching me like a hawk..." {97323} "For the price of a little entertainment, I'd be willing to let you keep the blasted thing. Are you interested?" {97324} "Sure, sure. It's good to have questions. Keeps the mind sharp." {97325} "Alright, I'm going to teach you a little card trick. I'll let you shuffle the deck and then I'm going to draw a card. You can ask five 'yes or no' questions about the card and then you have to guess what it is." {97326} "Aces are low, Kings are high, and there's no Joker here but me, understood?" {97327} "Sure thing. It's a simple card trick. You shuffle the deck and then I'm going to draw a card. You get to ask five 'yes or no' questions about the card and then you have to guess what it is." {97328} "One more thing. Let's up the ante: Empty your pockets onto the table. I'll let you know when it's enough. If you win, you get it all back and the trumpet besides. If you lose, I sweep the table and we play again." {97329} "They're the only ones I play by. If you don't like them, then there's no game. If you change your mind, just come back and ask me about that trumpet." {97330} The old man paws through your belongings, biting the gold and squinting at everything in the dim light. At long last, he turns his attention back to you... {97331} "Perfect." He eyes you as you shuffle the cards. With a disarming smile, he draws one from the deck. {97332} "Fine, but quitters pay, berk." You watch as the old bard sweeps the contents of the table into his satchel. {97333} "Okay, no more questions. Come on, give me your best guess, berk. What card do you think it was?" {97334} The tiefling fingers the items on the table as he awaits your question. He seems well pleased with your ante. {97335} The old man seems distracted, almost bored by your ponderous deliberations. {97336} A sly grin comes over the tiefling's face as you ponder what question to ask. {97337} Your opponent sighs heavily and readjusts himself in his seat. {97338} "No." [Wisdom: Failure] You have no idea whether or not he's telling the truth. {97339} "No." [Wisdom: Success] You're pretty sure he's lying to you. {97340} "No." [Wisdom: Success] You're pretty sure he's telling the truth. {97341} "Yes." [Wisdom: Failure] You have no idea whether or not he's telling the truth. {97342} "Yes." [Wisdom: Success] You're pretty sure he's lying to you. {97343} "Yes." [Wisdom: Success] You're pretty sure he's telling the truth. {97344} "Okay, no more questions. Come on, give me your best guess, berk. What card do you think it was?" {97345} The old bard carefully keeps his face devoid of all emotion. You suspect you're not the first person he's played this game with. {97346} "Wrong, my friend. Wrong, wrong, wrong." He tosses the card facedown onto the table where it bursts into flame and is gone. He sweeps your ante into his satchel. "Ready for another try?" {97347} He bursts into gales of laughter and reaches over to clap you on the back. "Well done, my friend, well done! Clear the table for yourself and take the trumpet too! You'll do well in these parts." {97348} He claps his hands and a new deck of cards suddenly emerges between his fingers. With a final wink in your direction, he busies himself with his shuffling. {97349} A bead of sweat trickles down the old man's brow. "Heh. Coming down to the wire, is it?" {97350} "Only two questions left, now. Keep them coming." {97351} "You've got three more questions so I recommend you put them to good use." {97352} The old tiefling chuckles to himself and shakes his head. "Pick up the pace a little, berk. You've still got four questions left." {97353} "Cough up, little . That's not near enough. I'm looking for something on the order of 5,000 gold on that table." {97354} "Those are higher stakes than the 5,000 gold I'd been expecting. If you want to take something off the table, I won't hold it against you..." {97355} "I came to the Hells for a holiday, berk. I don't get scared." With a disarming smile, he draws a card from the deck. {97356} "Aye, we're called tieflings, berk. Devils and demons being what they are, I reckon there's fiendish blood in most of us, to be honest. Angels just don't get around as much, if you catch my meaning." {97357} "My... My True Name! How could you know such a thing!? Ack, I can feel its tug upon my soul... What do you want from me, fiend?" {97358} "Y-y-yes, of course. Other questions! How can I help?" {97359} "If it is fame you seek, , fame I can grant you. The bardic services of Arden Swift are at your service from this moment to my dying day... Is there anything else you wish of me?" {97360} "Caddisthwaite the Doomed, is it? Well I'll show the gods and the bloody tavernkeeper, too..." {97361} "My winnings? Damn you, then, take it all! Easy come, easy go, they say... Is there anything else you demand, ?" {97362} The bard winks at you but continues shuffling his cards. He's trying to make eye contact with one of the other patrons and apparently has no desire to talk with you any more than he has to. {97363} The old tiefling pauses in his card shuffling, cackling with laughter as you approach. {97364} A MALE TIEFLING WHO FELL IN WITH THE GITHZERAI PILGRIMAGE. CAN BE FOUND IN THE HELLBREATH TAVERN. {97365} "Goodbye." {97366} "Do you know the Reaper's True Name?" {97367} "It's not worth anything." {97368} "Here, have 10,000 gold." {97369} "Here, have 50,000 gold." {97370} "Here, have 100,000 gold." {97371} "Here, have 250,000 gold." {97372} "I'll give you everything I have." {97373} "Why you rotten, lying thief!" [Attack] {97374} "I'm trying to learn the Five-Fold Mysteries of the Sleeping Man." {97375} "Look, can you help me with the mysteries or not?" {97376} "You have something against the sensei?" {97377} "What kind of tussle are we talking about?" {97378} "It's a matter of convenience, that's all." {97379} "It's not mumbo-jumbo. It's a matter of faith." {97380} "Please, I must learn the Five-Fold Mysteries." {97381} "How did you figure out the mystery?" {97382} "Have you ever asked the Knower of Places anything?" {97383} "What brings you to these parts?" {97384} "How long have you been traveling with them?" {97385} "Who did he seek?" {97386} "Who's the sensei?" {97387} "How did you figure out the mystery?" {97388} "Have you ever asked the Knower of Places anything?" {97389} "The Sleeping Man?" {97390} "Who's the sensei?" {97391} "Wash your hands of what?" {97392} "Who's the sensei?" {97393} "How did you plan to wake the Sleeping Man?" {97394} "What's a fourth-fold mystery?" {97395} "Who's the sensei?" {97396} "Where's Limbo?" {97397} "I just need to find a way out of Cania." {97398} "I don't understand." {97399} "Pilgrims?" {97400} "Back to my other questions." {97401} "The Sleeping Man?" {97402} "Wash your hands of what?" {97403} "How did you plan to wake the Sleeping Man?" {97404} "Who's the sensei?" {97405} "What's with the horns?" {97406} "That chip in your horn must be pretty recent." {97407} "What kind of tussle are we talking about?" {97408} "Who's the sensei?" {97409} "Pilgrims?" {97410} "The Sleeping Man?" {97411} "Wash your hands of what?" {97412} "How did you plan to wake the Sleeping Man?" {97413} "Can I borrow your trumpet?" {97414} "Not right now. I've still got a few questions." {97415} "Sure, just tell me the rules." {97416} "Could you repeat the rules for me?" {97417} "Sounds easy. Let's do it." {97418} "I don't like those rules." {97419} "Sure, I'll let you know when my ante's on the table." {97420} "I quit. Goodbye." {97421} "Enough questions. I want to guess the card." {97422} "Is it more valuable than a..." {97423} "Queen?" {97424} "Jack?" {97425} "Ten?" {97426} "Nine?" {97427} "Eight?" {97428} "Seven?" {97429} "Six?" {97430} "Five?" {97431} "Four?" {97432} "Three?" {97433} "Two?" {97434} "Ace?" {97435} "Is its value that of a..." {97436} "King?" {97437} "Queen?" {97438} "Jack?" {97439} "Ten?" {97440} "Nine?" {97441} "Eight?" {97442} "Seven?" {97443} "Six?" {97444} "Five?" {97445} "Four?" {97446} "Three?" {97447} "Two?" {97448} "Ace?" {97449} "Does it belong to the suit of..." {97450} Choose a different question. {97451} "Diamonds?" {97452} "Hearts?" {97453} "Spades?" {97454} "Clubs?" {97455} "Is it an even-valued card?" {97456} "Is it a face card?" {97457} "Is it a black card?" {97458} "A King of..." {97459} "A Queen of..." {97460} "A Jack of..." {97461} "A Ten of..." {97462} "A Nine of..." {97463} "An Eight of..." {97464} "A Seven of..." {97465} "A Six of..." {97466} "A Five of..." {97467} "A Four of..." {97468} "A Three of..." {97469} "A Two of..." {97470} "An Ace of..." {97471} "Diamonds." {97472} "Hearts." {97473} "Spades." {97474} "Clubs." {97475} "Fine. I'll let you know when I've changed my ante." {97476} "Getting scared, old man? Go ahead, pick a card." {97477} "I know the rules. I'll let you know when my ante's on the table." {97478} "Fiendish blood?" {97479} "Planning to burn the place down, are you?" {97480} "So, about your plans to wake the Sleeping Man..." {97481} "Caddisthwaite the Doomed..." {97482} "Back to my other questions." {97483} "Write an epic song about me and sing it throughout the planes." {97484} "I want you to start a fight with the tavernkeeper." {97485} "Give me all of your winnings." {97486} Leave. {97487} "That is alright. They have little inherent value and are easily fashioned. I always keep a few on hand for new Pilgrims that come my way." {97488} "Among the githzerai, crystals of various sorts are used to focus and amplify the thoughts of others, making them easier to read. I'm not sure if it will work for one such as you." {97489} "Simply wear it about your neck as you reach out to the Sleeping Man. With a little luck, you will see his dreams." {97490} The sensei smiles as you approach but her eyes remain closed in meditation. In your mind, you feel her grant you permission to speak. {97491} "Before they can behold the Sleeping Man, new Pilgrims must answer his Five-Fold Mysteries: Who is he? From where did he come? Why did he leave? Who did he seek? What was the answer?" {97492} "All who come to the Sleeping Man are Pilgrims on this journey we call life. Like him, we travel the planes, restless for answers. Like him, we'll someday find them." {97493} "There are countless ways: spells, portals, vortices, shifting banks of fog or shadow. Not all work in all places, either. Here in Cania, there are only two: the Gate and the tributaries of the River Styx." {97494} "The Gate leads almost anywhere, provided the Reaper will do your bidding. The tributaries of the River Styx, however, flow only downwards, to Nessus, the Ninth and final layer of Baator. I have not traveled them, nor do I intend to." {97495} "Beyond using his True Name to bind him to your will as Mephistopheles has, I cannot say. Perhaps the Sleeping Man once knew. Until he dreams the answer, my Pilgrims and I are trapped here, just like you." {97496} "The Sleeping Man dreams many things and, when he does, those dreams dance across the surface of his thoughts where I can see them. Much of what I have learned of his mysteries I learned through dreams." {97497} "His dreams have formed the very tenets of my faith and brought my Pilgrims and I closer to our enlightenment. Through his dreams I have come to know the Five-Fold Mysteries of the Sleeping Man..." {97498} "Who is he? From where did he come? Why did he leave? Who did he seek? What was the answer? ...All who wish to behold the Sleeping Man must learn these Five-Fold Mysteries." {97499} "Where would such a tale begin and where would it end? The planes are as infinite in variety as they are in their number. They cannot be described; they must be lived." {97500} "My home monastery in Limbo floats within a sphere of water that, in turn, orbits an ever-changing chunk of rock on which grows and dies an endless forest. What words can make that plain?" {97501} "It is refreshing to see such an inquisitive mind. As the Sleeping Man teaches, until you find your answer, you must never stop asking questions. Now what is it you wish to know?" {97502} "I am a sensei of the githzerai. I have trained all my life to read the surface thoughts of those before me." {97503} "It is refreshing to see such an inquisitive mind. As the Sleeping Man teaches, until you find your answer, you must never stop asking questions. Now what is it you wish to know?" {97504} "Once, long ago, we were almost human. The Mindflayers held an empire that spanned the planes and, under their vicious command, we suffered countless centuries of slavery." {97505} "Little by little, we adapted. Our skin turned grey and mottled from lack of sun and leathery to withstand the beatings. They prized the mind above all else and bred us accordingly. Over time, our minds became like theirs." {97506} "Slowly, we learned to defend ourselves against their mental probing and small pockets of escaped slaves emerged. A hero by the name of Gith rose up among their number and ultimately overthrew the oppressors." {97507} "Together with our brothers, the githyanki, we are the children of that rebellion, many generations now removed. A split came between the githyanki and ourselves but that is a story for another time." {97508} "The githyanki keep largely to the Astral Plane and the githzerai to our monasteries on the plane of Limbo though some, like myself, still travel beyond." {97509} "There are countless ways: spells, portals, vortices, shifting banks of fog or shadow. Not all work in all places, either. Here in Cania, there are only two: the Gate and the tributaries of the River Styx." {97510} "The Gate leads almost anywhere, provided the Reaper will do your bidding. The tributaries of the River Styx, however, flow only downwards, to Nessus, the Ninth and final layer of Baator. I have not traveled them, nor do I intend to." {97511} "Beyond using his True Name to bind him to your will as Mephistopheles has, I cannot say. Perhaps the Sleeping Man once knew. Until he dreams the answer, my Pilgrims and I are trapped here, just like you." {97512} "The Sleeping Man dreams many things and, when he does, those dreams dance across the surface of his thoughts where I can see them. Much of what I have learned of his mysteries I learned through dreams." {97513} "His dreams have formed the very tenets of my faith and brought my Pilgrims and I closer to our enlightenment. Through his dreams I have come to know the Five-Fold Mysteries of the Sleeping Man..." {97514} "Who is he? From where did he come? Why did he leave? Who did he seek? What was the answer? ...All who wish to behold the Sleeping Man must learn these Five-Fold Mysteries." {97515} "Where would such a tale begin and where would it end? The planes are as infinite in variety as they are in their number. They cannot be described; they must be lived." {97516} "My home monastery in Limbo floats within a sphere of water that, in turn, orbits an ever-changing chunk of rock on which grows and dies an endless forest. What words can make that plain?" {97517} "As masters of mind, body, and spirit, we sensei lead our fellow githzerai both to greater wisdom and to victory over our enemies. In your language we would be known as monks though much is lost in the translation." {97518} "We githzerai strive to be a peaceful people and have separated ourselves from others in our attempts to find that peace." {97519} "Our brothers, the githyanki, continue to hunt us, however, and we have not yet forgiven the Mindflayers who we once served as slaves. It could be argued that our enemies have made us who we are." {97520} "Of a sort... Your mind is like a vast library and my talents let me run my finger across the spines of its many tomes. I can read their titles and guess their contents but I can never take them down and truly read." {97521} "Even with its limits, it is a gift I treasure for this is how, title by title, spine by spine, I have come to know the secret wisdom of the Sleeping Man. It is through my gift that I have touched his dreams." {97522} "There are countless ways: spells, portals, vortices, shifting banks of fog or shadow. Not all work in all places, either. Here in Cania, there are only two: the Gate and the tributaries of the River Styx." {97523} "The Gate leads almost anywhere, provided the Reaper will do your bidding. The tributaries of the River Styx, however, flow only downwards, to Nessus, the Ninth and final layer of Baator. I have not traveled them, nor do I intend to." {97524} "Beyond using his True Name to bind him to your will as Mephistopheles has, I cannot say. Perhaps the Sleeping Man once knew. Until he dreams the answer, my Pilgrims and I are trapped here, just like you." {97525} "The Sleeping Man dreams many things and, when he does, those dreams dance across the surface of his thoughts where I can see them. Much of what I have learned of his mysteries I learned through dreams." {97526} "His dreams have formed the very tenets of my faith and brought my Pilgrims and I closer to our enlightenment. Through his dreams I have come to know the Five-Fold Mysteries of the Sleeping Man..." {97527} "Who is he? From where did he come? Why did he leave? Who did he seek? What was the answer? ...All who wish to behold the Sleeping Man must learn these Five-Fold Mysteries." {97528} "Where would such a tale begin and where would it end? The planes are as infinite in variety as they are in their number. They cannot be described; they must be lived." {97529} "My home monastery in Limbo floats within a sphere of water that, in turn, orbits an ever-changing chunk of rock on which grows and dies an endless forest. What words can make that plain?" {97530} "Why do any of us journey so far from home? I'm afraid that is the third-fold mystery of the Sleeping Man. You will have to answer it yourself." {97531} "Just as Cania is home to many sorts of devils, so too are there many types of angels, ranging from the lowly archons, to the mighty devas, planetars, and solars." {97532} "From many places. Some say the angels are all around us, even here. As for where the Sleeping Man is from, that is his second-fold mystery and you will have to discover that yourself." {97533} "Before they can behold the Sleeping Man, new Pilgrims must answer his Five-Fold Mysteries: Who is he? From where did he come? Why did he leave? Who did he seek? What was the answer?" {97534} "It is refreshing to see such an inquisitive mind. As the Sleeping Man teaches, until you find your answer, you must never stop asking questions. Now what is it you wish to know?" {97535} "Since you have asked, I shall answer. This is the first-fold mystery of the Sleeping Man, so remember it well... He is a celestial planetar, a creature of good. Like you and like I, he is a Pilgrim, traveling the planes." {97536} "It is refreshing to see such an inquisitive mind. As the Sleeping Man teaches, until you find your answer, you must never stop asking questions. Now what is it you wish to know?" {97537} "I am a sensei of the githzerai. I have trained all my life to read the surface thoughts of those before me." {97538} "It is refreshing to see such an inquisitive mind. As the Sleeping Man teaches, until you find your answer, you must never stop asking questions. Now what is it you wish to know?" {97539} "Once, long ago, we were almost human. The Mindflayers held an empire that spanned the planes and, under their vicious command, we suffered countless centuries of slavery." {97540} "Little by little, we adapted. Our skin turned grey and mottled from lack of sun and leathery to withstand the beatings. They prized the mind above all else and bred us accordingly. Over time, our minds became like theirs." {97541} "Slowly, we learned to defend ourselves against their mental probing and small pockets of escaped slaves emerged. A hero by the name of Gith rose up among their number and ultimately overthrew the oppressors." {97542} "Together with our brothers, the githyanki, we are the children of that rebellion, many generations now removed. A split came between the githyanki and ourselves but that is a story for another time." {97543} "The githyanki keep largely to the Astral Plane and the githzerai to our monasteries on the plane of Limbo though some, like myself, still travel beyond." {97544} "There are countless ways: spells, portals, vortices, shifting banks of fog or shadow. Not all work in all places, either. Here in Cania, there are only two: the Gate and the tributaries of the River Styx." {97545} "The Gate leads almost anywhere, provided the Reaper will do your bidding. The tributaries of the River Styx, however, flow only downwards, to Nessus, the Ninth and final layer of Baator. I have not traveled them, nor do I intend to." {97546} "Beyond using his True Name to bind him to your will as Mephistopheles has, I cannot say. Perhaps the Sleeping Man once knew. Until he dreams the answer, my Pilgrims and I are trapped here, just like you." {97547} "The Sleeping Man dreams many things and, when he does, those dreams dance across the surface of his thoughts where I can see them. Much of what I have learned of his mysteries I learned through dreams." {97548} "His dreams have formed the very tenets of my faith and brought my Pilgrims and I closer to our enlightenment. Through his dreams I have come to know the Five-Fold Mysteries of the Sleeping Man..." {97549} "Who is he? From where did he come? Why did he leave? Who did he seek? What was the answer? ...All who wish to behold the Sleeping Man must learn these Five-Fold Mysteries." {97550} "Where would such a tale begin and where would it end? The planes are as infinite in variety as they are in their number. They cannot be described; they must be lived." {97551} "My home monastery in Limbo floats within a sphere of water that, in turn, orbits an ever-changing chunk of rock on which grows and dies an endless forest. What words can make that plain?" {97552} "As masters of mind, body, and spirit, we sensei lead our fellow githzerai both to greater wisdom and to victory over our enemies. In your language we would be known as monks though much is lost in the translation." {97553} "We githzerai strive to be a peaceful people and have separated ourselves from others in our attempts to find that peace." {97554} "Our brothers, the githyanki, continue to hunt us, however, and we have not yet forgiven the Mindflayers who we once served as slaves. It could be argued that our enemies have made us who we are." {97555} "Of a sort... Your mind is like a vast library and my talents let me run my finger across the spines of its many tomes. I can read their titles and guess their contents but I can never take them down and truly read." {97556} "Even with its limits, it is a gift I treasure for this is how, title by title, spine by spine, I have come to know the secret wisdom of the Sleeping Man. It is through my gift that I have touched his dreams." {97557} "There are countless ways: spells, portals, vortices, shifting banks of fog or shadow. Not all work in all places, either. Here in Cania, there are only two: the Gate and the tributaries of the River Styx." {97558} "The Gate leads almost anywhere, provided the Reaper will do your bidding. The tributaries of the River Styx, however, flow only downwards, to Nessus, the Ninth and final layer of Baator. I have not traveled them, nor do I intend to." {97559} "Beyond using his True Name to bind him to your will as Mephistopheles has, I cannot say. Perhaps the Sleeping Man once knew. Until he dreams the answer, my Pilgrims and I are trapped here, just like you." {97560} "The Sleeping Man dreams many things and, when he does, those dreams dance across the surface of his thoughts where I can see them. Much of what I have learned of his mysteries I learned through dreams." {97561} "His dreams have formed the very tenets of my faith and brought my Pilgrims and I closer to our enlightenment. Through his dreams I have come to know the Five-Fold Mysteries of the Sleeping Man..." {97562} "Who is he? From where did he come? Why did he leave? Who did he seek? What was the answer? ...All who wish to behold the Sleeping Man must learn these Five-Fold Mysteries." {97563} "Where would such a tale begin and where would it end? The planes are as infinite in variety as they are in their number. They cannot be described; they must be lived." {97564} "My home monastery in Limbo floats within a sphere of water that, in turn, orbits an ever-changing chunk of rock on which grows and dies an endless forest. What words can make that plain?" {97565} "Why do any of us journey so far from home? I'm afraid that is the third-fold mystery of the Sleeping Man. You will have to answer it yourself." {97566} "Just as Cania is home to many sorts of devils, so too are there many types of angels, ranging from the lowly archons, to the mighty devas, planetars, and solars." {97567} "From many places. Some say the angels are all around us, even here. As for where the Sleeping Man is from, that is his second-fold mystery and you will have to discover that yourself." {97568} "Before they can behold the Sleeping Man, new Pilgrims must answer his Five-Fold Mysteries: Who is he? From where did he come? Why did he leave? Who did he seek? What was the answer?" {97569} "Before they can behold the Sleeping Man, new Pilgrims must answer his Five-Fold Mysteries: Who is he? From where did he come? Why did he leave? Who did he seek? What was the answer?" {97570} "All who come to the Sleeping Man are Pilgrims on this journey we call life. Like him, we travel the planes, restless for answers. Like him, we'll someday find them." {97571} "There are countless ways: spells, portals, vortices, shifting banks of fog or shadow. Not all work in all places, either. Here in Cania, there are only two: the Gate and the tributaries of the River Styx." {97572} "The Gate leads almost anywhere, provided the Reaper will do your bidding. The tributaries of the River Styx, however, flow only downwards, to Nessus, the Ninth and final layer of Baator. I have not traveled them, nor do I intend to." {97573} "Beyond using his True Name to bind him to your will as Mephistopheles has, I cannot say. Perhaps the Sleeping Man once knew. Until he dreams the answer, my Pilgrims and I are trapped here, just like you." {97574} "The Sleeping Man dreams many things and, when he does, those dreams dance across the surface of his thoughts where I can see them. Much of what I have learned of his mysteries I learned through dreams." {97575} "His dreams have formed the very tenets of my faith and brought my Pilgrims and I closer to our enlightenment. Through his dreams I have come to know the Five-Fold Mysteries of the Sleeping Man..." {97576} "Who is he? From where did he come? Why did he leave? Who did he seek? What was the answer? ...All who wish to behold the Sleeping Man must learn these Five-Fold Mysteries." {97577} "Where would such a tale begin and where would it end? The planes are as infinite in variety as they are in their number. They cannot be described; they must be lived." {97578} "My home monastery in Limbo floats within a sphere of water that, in turn, orbits an ever-changing chunk of rock on which grows and dies an endless forest. What words can make that plain?" {97579} "Once, long ago, we were almost human. The Mindflayers held an empire that spanned the planes and, under their vicious command, we suffered countless centuries of slavery." {97580} "Little by little, we adapted. Our skin turned grey and mottled from lack of sun and leathery to withstand the beatings. They prized the mind above all else and bred us accordingly. Over time, our minds became like theirs." {97581} "Slowly, we learned to defend ourselves against their mental probing and small pockets of escaped slaves emerged. A hero by the name of Gith rose up among their number and ultimately overthrew the oppressors." {97582} "Together with our brothers, the githyanki, we are the children of that rebellion, many generations now removed. A split came between the githyanki and ourselves but that is a story for another time." {97583} "The githyanki keep largely to the Astral Plane and the githzerai to our monasteries on the plane of Limbo though some, like myself, still travel beyond." {97584} "There are countless ways: spells, portals, vortices, shifting banks of fog or shadow. Not all work in all places, either. Here in Cania, there are only two: the Gate and the tributaries of the River Styx." {97585} "The Gate leads almost anywhere, provided the Reaper will do your bidding. The tributaries of the River Styx, however, flow only downwards, to Nessus, the Ninth and final layer of Baator. I have not traveled them, nor do I intend to." {97586} "Beyond using his True Name to bind him to your will as Mephistopheles has, I cannot say. Perhaps the Sleeping Man once knew. Until he dreams the answer, my Pilgrims and I are trapped here, just like you." {97587} "The Sleeping Man dreams many things and, when he does, those dreams dance across the surface of his thoughts where I can see them. Much of what I have learned of his mysteries I learned through dreams." {97588} "His dreams have formed the very tenets of my faith and brought my Pilgrims and I closer to our enlightenment. Through his dreams I have come to know the Five-Fold Mysteries of the Sleeping Man..." {97589} "Who is he? From where did he come? Why did he leave? Who did he seek? What was the answer? ...All who wish to behold the Sleeping Man must learn these Five-Fold Mysteries." {97590} "Where would such a tale begin and where would it end? The planes are as infinite in variety as they are in their number. They cannot be described; they must be lived." {97591} "My home monastery in Limbo floats within a sphere of water that, in turn, orbits an ever-changing chunk of rock on which grows and dies an endless forest. What words can make that plain?" {97592} "As masters of mind, body, and spirit, we sensei lead our fellow githzerai both to greater wisdom and to victory over our enemies. In your language we would be known as monks though much is lost in the translation." {97593} "We githzerai strive to be a peaceful people and have separated ourselves from others in our attempts to find that peace." {97594} "Our brothers, the githyanki, continue to hunt us, however, and we have not yet forgiven the Mindflayers who we once served as slaves. It could be argued that our enemies have made us who we are." {97595} "I am sorry, but it's clear you are not ready to enter his resting chamber. Spend some time pondering his Five-Fold Mysteries and then return to me. As the Sleeping Man teaches, some things are worth waiting for." {97596} "It is refreshing to see such an inquisitive mind. As the Sleeping Man teaches, until you find your answer, you must never stop asking questions. Now what is it you wish to know?" {97597} The tall, grey-skinned woman appears calm before you, her countenance somber. Muscles ripple beneath her leathery skin. As you approach, she turns to you, her eyes a deep and brilliant yellow. {97598} "Alas, I do not. My Pilgrims grow impatient for the journey home. They have not mastered the Five-Fold Mysteries of the Sleeping Man and have yet to grasp the nature of his patience." {97599} "Before they can behold the Sleeping Man, new Pilgrims must answer his Five-Fold Mysteries: Who is he? From where did he come? Why did he leave? Who did he seek? What was the answer?" {97600} "All who come to the Sleeping Man are Pilgrims on this journey we call life. Like him, we travel the planes, restless for answers. Like him, we'll someday find them." {97601} "There are countless ways: spells, portals, vortices, shifting banks of fog or shadow. Not all work in all places, either. Here in Cania, there are only two: the Gate and the tributaries of the River Styx." {97602} "The Gate leads almost anywhere, provided the Reaper will do your bidding. The tributaries of the River Styx, however, flow only downwards, to Nessus, the Ninth and final layer of Baator. I have not traveled them, nor do I intend to." {97603} "Beyond using his True Name to bind him to your will as Mephistopheles has, I cannot say. Perhaps the Sleeping Man once knew. Until he dreams the answer, my Pilgrims and I are trapped here, just like you." {97604} "The Sleeping Man dreams many things and, when he does, those dreams dance across the surface of his thoughts where I can see them. Much of what I have learned of his mysteries I learned through dreams." {97605} "His dreams have formed the very tenets of my faith and brought my Pilgrims and I closer to our enlightenment. Through his dreams I have come to know the Five-Fold Mysteries of the Sleeping Man..." {97606} "Who is he? From where did he come? Why did he leave? Who did he seek? What was the answer? ...All who wish to behold the Sleeping Man must learn these Five-Fold Mysteries." {97607} "Where would such a tale begin and where would it end? The planes are as infinite in variety as they are in their number. They cannot be described; they must be lived." {97608} "My home monastery in Limbo floats within a sphere of water that, in turn, orbits an ever-changing chunk of rock on which grows and dies an endless forest. What words can make that plain?" {97609} "As the Sleeping Man teaches, sometimes home is not enough. One always comes in search of something. Perhaps when you find it, the path home will be more clear." {97610} "All who come to the Sleeping Man are Pilgrims on this journey we call life. Like him, we travel the planes, restless for answers. Like him, we'll someday find them." {97611} "There are countless ways: spells, portals, vortices, shifting banks of fog or shadow. Not all work in all places, either. Here in Cania, there are only two: the Gate and the tributaries of the River Styx." {97612} "The Gate leads almost anywhere, provided the Reaper will do your bidding. The tributaries of the River Styx, however, flow only downwards, to Nessus, the Ninth and final layer of Baator. I have not traveled them, nor do I intend to." {97613} "Beyond using his True Name to bind him to your will as Mephistopheles has, I cannot say. Perhaps the Sleeping Man once knew. Until he dreams the answer, my Pilgrims and I are trapped here, just like you." {97614} "The Sleeping Man dreams many things and, when he does, those dreams dance across the surface of his thoughts where I can see them. Much of what I have learned of his mysteries I learned through dreams." {97615} "His dreams have formed the very tenets of my faith and brought my Pilgrims and I closer to our enlightenment. Through his dreams I have come to know the Five-Fold Mysteries of the Sleeping Man..." {97616} "Who is he? From where did he come? Why did he leave? Who did he seek? What was the answer? ...All who wish to behold the Sleeping Man must learn these Five-Fold Mysteries." {97617} "Where would such a tale begin and where would it end? The planes are as infinite in variety as they are in their number. They cannot be described; they must be lived." {97618} "My home monastery in Limbo floats within a sphere of water that, in turn, orbits an ever-changing chunk of rock on which grows and dies an endless forest. What words can make that plain?" {97619} "Since you have asked, I shall answer. This is the first-fold mystery of the Sleeping Man, so remember it well... He is a celestial planetar, a creature of good. Like you and like I, he is a Pilgrim, traveling the planes." {97620} "It is refreshing to see such an inquisitive mind. As the Sleeping Man teaches, until you find your answer, you must never stop asking questions. Now what is it you wish to know?" {97621} "I am a sensei of the githzerai. I have trained all my life to read the surface thoughts of those before me." {97622} "It is refreshing to see such an inquisitive mind. As the Sleeping Man teaches, until you find your answer, you must never stop asking questions. Now what is it you wish to know?" {97623} "Once, long ago, we were almost human. The Mindflayers held an empire that spanned the planes and, under their vicious command, we suffered countless centuries of slavery." {97624} "Little by little, we adapted. Our skin turned grey and mottled from lack of sun and leathery to withstand the beatings. They prized the mind above all else and bred us accordingly. Over time, our minds became like theirs." {97625} "Slowly, we learned to defend ourselves against their mental probing and small pockets of escaped slaves emerged. A hero by the name of Gith rose up among their number and ultimately overthrew the oppressors." {97626} "Together with our brothers, the githyanki, we are the children of that rebellion, many generations now removed. A split came between the githyanki and ourselves but that is a story for another time." {97627} "The githyanki keep largely to the Astral Plane and the githzerai to our monasteries on the plane of Limbo though some, like myself, still travel beyond." {97628} "There are countless ways: spells, portals, vortices, shifting banks of fog or shadow. Not all work in all places, either. Here in Cania, there are only two: the Gate and the tributaries of the River Styx." {97629} "The Gate leads almost anywhere, provided the Reaper will do your bidding. The tributaries of the River Styx, however, flow only downwards, to Nessus, the Ninth and final layer of Baator. I have not traveled them, nor do I intend to." {97630} "Beyond using his True Name to bind him to your will as Mephistopheles has, I cannot say. Perhaps the Sleeping Man once knew. Until he dreams the answer, my Pilgrims and I are trapped here, just like you." {97631} "The Sleeping Man dreams many things and, when he does, those dreams dance across the surface of his thoughts where I can see them. Much of what I have learned of his mysteries I learned through dreams." {97632} "His dreams have formed the very tenets of my faith and brought my Pilgrims and I closer to our enlightenment. Through his dreams I have come to know the Five-Fold Mysteries of the Sleeping Man..." {97633} "Who is he? From where did he come? Why did he leave? Who did he seek? What was the answer? ...All who wish to behold the Sleeping Man must learn these Five-Fold Mysteries." {97634} "Where would such a tale begin and where would it end? The planes are as infinite in variety as they are in their number. They cannot be described; they must be lived." {97635} "My home monastery in Limbo floats within a sphere of water that, in turn, orbits an ever-changing chunk of rock on which grows and dies an endless forest. What words can make that plain?" {97636} "As masters of mind, body, and spirit, we sensei lead our fellow githzerai both to greater wisdom and to victory over our enemies. In your language we would be known as monks though much is lost in the translation." {97637} "We githzerai strive to be a peaceful people and have separated ourselves from others in our attempts to find that peace." {97638} "Our brothers, the githyanki, continue to hunt us, however, and we have not yet forgiven the Mindflayers who we once served as slaves. It could be argued that our enemies have made us who we are." {97639} "Of a sort... Your mind is like a vast library and my talents let me run my finger across the spines of its many tomes. I can read their titles and guess their contents but I can never take them down and truly read." {97640} "Even with its limits, it is a gift I treasure for this is how, title by title, spine by spine, I have come to know the secret wisdom of the Sleeping Man. It is through my gift that I have touched his dreams." {97641} "There are countless ways: spells, portals, vortices, shifting banks of fog or shadow. Not all work in all places, either. Here in Cania, there are only two: the Gate and the tributaries of the River Styx." {97642} "The Gate leads almost anywhere, provided the Reaper will do your bidding. The tributaries of the River Styx, however, flow only downwards, to Nessus, the Ninth and final layer of Baator. I have not traveled them, nor do I intend to." {97643} "Beyond using his True Name to bind him to your will as Mephistopheles has, I cannot say. Perhaps the Sleeping Man once knew. Until he dreams the answer, my Pilgrims and I are trapped here, just like you." {97644} "The Sleeping Man dreams many things and, when he does, those dreams dance across the surface of his thoughts where I can see them. Much of what I have learned of his mysteries I learned through dreams." {97645} "His dreams have formed the very tenets of my faith and brought my Pilgrims and I closer to our enlightenment. Through his dreams I have come to know the Five-Fold Mysteries of the Sleeping Man..." {97646} "Who is he? From where did he come? Why did he leave? Who did he seek? What was the answer? ...All who wish to behold the Sleeping Man must learn these Five-Fold Mysteries." {97647} "Where would such a tale begin and where would it end? The planes are as infinite in variety as they are in their number. They cannot be described; they must be lived." {97648} "My home monastery in Limbo floats within a sphere of water that, in turn, orbits an ever-changing chunk of rock on which grows and dies an endless forest. What words can make that plain?" {97649} "Why do any of us journey so far from home? I'm afraid that is the third-fold mystery of the Sleeping Man. You will have to answer it yourself." {97650} "Just as Cania is home to many sorts of devils, so too are there many types of angels, ranging from the lowly archons, to the mighty devas, planetars, and solars." {97651} "From many places. Some say the angels are all around us, even here. As for where the Sleeping Man is from, that is his second-fold mystery and you will have to discover that yourself." {97652} "Before they can behold the Sleeping Man, new Pilgrims must answer his Five-Fold Mysteries: Who is he? From where did he come? Why did he leave? Who did he seek? What was the answer?" {97653} "I am Dharvana, a sensei of the githzerai and a fellow Pilgrim of the Sleeping Man. I have made the journey to be by his side many times and every time I've grown in wisdom." {97654} "It is refreshing to see such an inquisitive mind. As the Sleeping Man teaches, until you find your answer, you must never stop asking questions. Now what is it you wish to know?" {97655} "Since you have asked, I shall answer. This is the first-fold mystery of the Sleeping Man, so remember it well... He is a celestial planetar, a creature of good. Like you and like I, he is a Pilgrim, traveling the planes." {97656} "It is refreshing to see such an inquisitive mind. As the Sleeping Man teaches, until you find your answer, you must never stop asking questions. Now what is it you wish to know?" {97657} "I am a sensei of the githzerai. I have trained all my life to read the surface thoughts of those before me." {97658} "It is refreshing to see such an inquisitive mind. As the Sleeping Man teaches, until you find your answer, you must never stop asking questions. Now what is it you wish to know?" {97659} "Once, long ago, we were almost human. The Mindflayers held an empire that spanned the planes and, under their vicious command, we suffered countless centuries of slavery." {97660} "Little by little, we adapted. Our skin turned grey and mottled from lack of sun and leathery to withstand the beatings. They prized the mind above all else and bred us accordingly. Over time, our minds became like theirs." {97661} "Slowly, we learned to defend ourselves against their mental probing and small pockets of escaped slaves emerged. A hero by the name of Gith rose up among their number and ultimately overthrew the oppressors." {97662} "Together with our brothers, the githyanki, we are the children of that rebellion, many generations now removed. A split came between the githyanki and ourselves but that is a story for another time." {97663} "The githyanki keep largely to the Astral Plane and the githzerai to our monasteries on the plane of Limbo though some, like myself, still travel beyond." {97664} "There are countless ways: spells, portals, vortices, shifting banks of fog or shadow. Not all work in all places, either. Here in Cania, there are only two: the Gate and the tributaries of the River Styx." {97665} "The Gate leads almost anywhere, provided the Reaper will do your bidding. The tributaries of the River Styx, however, flow only downwards, to Nessus, the Ninth and final layer of Baator. I have not traveled them, nor do I intend to." {97666} "Beyond using his True Name to bind him to your will as Mephistopheles has, I cannot say. Perhaps the Sleeping Man once knew. Until he dreams the answer, my Pilgrims and I are trapped here, just like you." {97667} "The Sleeping Man dreams many things and, when he does, those dreams dance across the surface of his thoughts where I can see them. Much of what I have learned of his mysteries I learned through dreams." {97668} "His dreams have formed the very tenets of my faith and brought my Pilgrims and I closer to our enlightenment. Through his dreams I have come to know the Five-Fold Mysteries of the Sleeping Man..." {97669} "Who is he? From where did he come? Why did he leave? Who did he seek? What was the answer? ...All who wish to behold the Sleeping Man must learn these Five-Fold Mysteries." {97670} "Where would such a tale begin and where would it end? The planes are as infinite in variety as they are in their number. They cannot be described; they must be lived." {97671} "My home monastery in Limbo floats within a sphere of water that, in turn, orbits an ever-changing chunk of rock on which grows and dies an endless forest. What words can make that plain?" {97672} "As masters of mind, body, and spirit, we sensei lead our fellow githzerai both to greater wisdom and to victory over our enemies. In your language we would be known as monks though much is lost in the translation." {97673} "We githzerai strive to be a peaceful people and have separated ourselves from others in our attempts to find that peace." {97674} "Our brothers, the githyanki, continue to hunt us, however, and we have not yet forgiven the Mindflayers who we once served as slaves. It could be argued that our enemies have made us who we are." {97675} "Of a sort... Your mind is like a vast library and my talents let me run my finger across the spines of its many tomes. I can read their titles and guess their contents but I can never take them down and truly read." {97676} "Even with its limits, it is a gift I treasure for this is how, title by title, spine by spine, I have come to know the secret wisdom of the Sleeping Man. It is through my gift that I have touched his dreams." {97677} "There are countless ways: spells, portals, vortices, shifting banks of fog or shadow. Not all work in all places, either. Here in Cania, there are only two: the Gate and the tributaries of the River Styx." {97678} "The Gate leads almost anywhere, provided the Reaper will do your bidding. The tributaries of the River Styx, however, flow only downwards, to Nessus, the Ninth and final layer of Baator. I have not traveled them, nor do I intend to." {97679} "Beyond using his True Name to bind him to your will as Mephistopheles has, I cannot say. Perhaps the Sleeping Man once knew. Until he dreams the answer, my Pilgrims and I are trapped here, just like you." {97680} "The Sleeping Man dreams many things and, when he does, those dreams dance across the surface of his thoughts where I can see them. Much of what I have learned of his mysteries I learned through dreams." {97681} "His dreams have formed the very tenets of my faith and brought my Pilgrims and I closer to our enlightenment. Through his dreams I have come to know the Five-Fold Mysteries of the Sleeping Man..." {97682} "Who is he? From where did he come? Why did he leave? Who did he seek? What was the answer? ...All who wish to behold the Sleeping Man must learn these Five-Fold Mysteries." {97683} "Where would such a tale begin and where would it end? The planes are as infinite in variety as they are in their number. They cannot be described; they must be lived." {97684} "My home monastery in Limbo floats within a sphere of water that, in turn, orbits an ever-changing chunk of rock on which grows and dies an endless forest. What words can make that plain?" {97685} "Why do any of us journey so far from home? I'm afraid that is the third-fold mystery of the Sleeping Man. You will have to answer it yourself." {97686} "Just as Cania is home to many sorts of devils, so too are there many types of angels, ranging from the lowly archons, to the mighty devas, planetars, and solars." {97687} "From many places. Some say the angels are all around us, even here. As for where the Sleeping Man is from, that is his second-fold mystery and you will have to discover that yourself." {97688} "Before they can behold the Sleeping Man, new Pilgrims must answer his Five-Fold Mysteries: Who is he? From where did he come? Why did he leave? Who did he seek? What was the answer?" {97689} "All who come to the Sleeping Man are Pilgrims on this journey we call life. Like him, we travel the planes, restless for answers. Like him, we'll someday find them." {97690} "There are countless ways: spells, portals, vortices, shifting banks of fog or shadow. Not all work in all places, either. Here in Cania, there are only two: the Gate and the tributaries of the River Styx." {97691} "The Gate leads almost anywhere, provided the Reaper will do your bidding. The tributaries of the River Styx, however, flow only downwards, to Nessus, the Ninth and final layer of Baator. I have not traveled them, nor do I intend to." {97692} "Beyond using his True Name to bind him to your will as Mephistopheles has, I cannot say. Perhaps the Sleeping Man once knew. Until he dreams the answer, my Pilgrims and I are trapped here, just like you." {97693} "The Sleeping Man dreams many things and, when he does, those dreams dance across the surface of his thoughts where I can see them. Much of what I have learned of his mysteries I learned through dreams." {97694} "His dreams have formed the very tenets of my faith and brought my Pilgrims and I closer to our enlightenment. Through his dreams I have come to know the Five-Fold Mysteries of the Sleeping Man..." {97695} "Who is he? From where did he come? Why did he leave? Who did he seek? What was the answer? ...All who wish to behold the Sleeping Man must learn these Five-Fold Mysteries." {97696} "Where would such a tale begin and where would it end? The planes are as infinite in variety as they are in their number. They cannot be described; they must be lived." {97697} "My home monastery in Limbo floats within a sphere of water that, in turn, orbits an ever-changing chunk of rock on which grows and dies an endless forest. What words can make that plain?" {97698} "Once, long ago, we were almost human. The Mindflayers held an empire that spanned the planes and, under their vicious command, we suffered countless centuries of slavery." {97699} "Little by little, we adapted. Our skin turned grey and mottled from lack of sun and leathery to withstand the beatings. They prized the mind above all else and bred us accordingly. Over time, our minds became like theirs." {97700} "Slowly, we learned to defend ourselves against their mental probing and small pockets of escaped slaves emerged. A hero by the name of Gith rose up among their number and ultimately overthrew the oppressors." {97701} "Together with our brothers, the githyanki, we are the children of that rebellion, many generations now removed. A split came between the githyanki and ourselves but that is a story for another time." {97702} "The githyanki keep largely to the Astral Plane and the githzerai to our monasteries on the plane of Limbo though some, like myself, still travel beyond." {97703} "There are countless ways: spells, portals, vortices, shifting banks of fog or shadow. Not all work in all places, either. Here in Cania, there are only two: the Gate and the tributaries of the River Styx." {97704} "The Gate leads almost anywhere, provided the Reaper will do your bidding. The tributaries of the River Styx, however, flow only downwards, to Nessus, the Ninth and final layer of Baator. I have not traveled them, nor do I intend to." {97705} "Beyond using his True Name to bind him to your will as Mephistopheles has, I cannot say. Perhaps the Sleeping Man once knew. Until he dreams the answer, my Pilgrims and I are trapped here, just like you." {97706} "The Sleeping Man dreams many things and, when he does, those dreams dance across the surface of his thoughts where I can see them. Much of what I have learned of his mysteries I learned through dreams." {97707} "His dreams have formed the very tenets of my faith and brought my Pilgrims and I closer to our enlightenment. Through his dreams I have come to know the Five-Fold Mysteries of the Sleeping Man..." {97708} "Who is he? From where did he come? Why did he leave? Who did he seek? What was the answer? ...All who wish to behold the Sleeping Man must learn these Five-Fold Mysteries." {97709} "Where would such a tale begin and where would it end? The planes are as infinite in variety as they are in their number. They cannot be described; they must be lived." {97710} "My home monastery in Limbo floats within a sphere of water that, in turn, orbits an ever-changing chunk of rock on which grows and dies an endless forest. What words can make that plain?" {97711} "As masters of mind, body, and spirit, we sensei lead our fellow githzerai both to greater wisdom and to victory over our enemies. In your language we would be known as monks though much is lost in the translation." {97712} "We githzerai strive to be a peaceful people and have separated ourselves from others in our attempts to find that peace." {97713} "Our brothers, the githyanki, continue to hunt us, however, and we have not yet forgiven the Mindflayers who we once served as slaves. It could be argued that our enemies have made us who we are." {97714} "The names we call ourselves are simple things, changing with the wind and writ plain upon our brows for all to read. The mystery lies with the inner name, the True Name, the name written on our hearts." {97715} "To know one's True Name is to know one's true self and it is said that to find the one is to find the other. As to the how of it, perhaps that is something the Sleeping Man can answer for you." {97716} "Upon your brow, in your every thought, with every working of your brain. I am a sensei of the githzerai. I have trained all my life to read the surface thoughts of those before me." {97717} "It is refreshing to see such an inquisitive mind. As the Sleeping Man teaches, until you find your answer, you must never stop asking questions. Now what is it you wish to know?" {97718} "Once, long ago, we were almost human. The Mindflayers held an empire that spanned the planes and, under their vicious command, we suffered countless centuries of slavery." {97719} "Little by little, we adapted. Our skin turned grey and mottled from lack of sun and leathery to withstand the beatings. They prized the mind above all else and bred us accordingly. Over time, our minds became like theirs." {97720} "Slowly, we learned to defend ourselves against their mental probing and small pockets of escaped slaves emerged. A hero by the name of Gith rose up among their number and ultimately overthrew the oppressors." {97721} "Together with our brothers, the githyanki, we are the children of that rebellion, many generations now removed. A split came between the githyanki and ourselves but that is a story for another time." {97722} "The githyanki keep largely to the Astral Plane and the githzerai to our monasteries on the plane of Limbo though some, like myself, still travel beyond." {97723} "There are countless ways: spells, portals, vortices, shifting banks of fog or shadow. Not all work in all places, either. Here in Cania, there are only two: the Gate and the tributaries of the River Styx." {97724} "The Gate leads almost anywhere, provided the Reaper will do your bidding. The tributaries of the River Styx, however, flow only downwards, to Nessus, the Ninth and final layer of Baator. I have not traveled them, nor do I intend to." {97725} "Beyond using his True Name to bind him to your will as Mephistopheles has, I cannot say. Perhaps the Sleeping Man once knew. Until he dreams the answer, my Pilgrims and I are trapped here, just like you." {97726} "The Sleeping Man dreams many things and, when he does, those dreams dance across the surface of his thoughts where I can see them. Much of what I have learned of his mysteries I learned through dreams." {97727} "His dreams have formed the very tenets of my faith and brought my Pilgrims and I closer to our enlightenment. Through his dreams I have come to know the Five-Fold Mysteries of the Sleeping Man..." {97728} "Who is he? From where did he come? Why did he leave? Who did he seek? What was the answer? ...All who wish to behold the Sleeping Man must learn these Five-Fold Mysteries." {97729} "Very well. Let us see if you are ready... Answer me, Pilgrim: Who is the Sleeping Man?" {97730} "Yes, his is a pure soul with no trace of pride or vice or vengeance. In following him, we take on his beneficence... Now answer me, Pilgrim: From where did he come?" {97731} "That he does. Elysium is a place of beauty and peace and perfection, yet he turned his back on it and never returned, choosing instead to roam the planes... So answer me, Pilgrim: Why did he leave?" {97732} "He knew that without passion we are nothing and thus he journeyed many years in search of his true love. His journey brought him here, to the frozen wastes of Cania... Answer me, Pilgrim: Who did he seek?" {97733} "The Knowers ruled this plane before the Baatezu claimed it as one of their Hells. In his wisdom, the Sleeping Man asked simply where his true love would be found... Tell me, Pilgrim: What was the answer?" {97734} "I am sorry, but it's clear you are not ready to enter his resting chamber. Spend some time pondering his Five-Fold Mysteries and then return to me. As the Sleeping Man teaches, some things are worth waiting for." {97735} "So he returned here, to the Gates, content in the knowledge that she would find him. Weary from his journeys, he fell asleep. That was all long, long ago but still he waits here, dreaming of his true love." {97736} "You have mastered the Five-Fold Mysteries of the Sleeping Man, Pilgrim. When you enter his chambers, wear this crystal around your neck... It will help you see his dreams." {97737} "It is refreshing to see such an inquisitive mind. As the Sleeping Man teaches, until you find your answer, you must never stop asking questions. Now what is it you wish to know?" {97738} "Where would such a tale begin and where would it end? The planes are as infinite in variety as they are in their number. They cannot be described; they must be lived." {97739} "My home monastery in Limbo floats within a sphere of water that, in turn, orbits an ever-changing chunk of rock on which grows and dies an endless forest. What words can make that plain?" {97740} "As masters of mind, body, and spirit, we sensei lead our fellow githzerai both to greater wisdom and to victory over our enemies. In your language we would be known as monks though much is lost in the translation." {97741} "We githzerai strive to be a peaceful people and have separated ourselves from others in our attempts to find that peace." {97742} "Our brothers, the githyanki, continue to hunt us, however, and we have not yet forgiven the Mindflayers who we once served as slaves. It could be argued that our enemies have made us who we are." {97743} "Of a sort... Your mind is like a vast library and my talents let me run my finger across the spines of its many tomes. I can read their titles and guess their contents but I can never take them down and truly read." {97744} "Even with its limits, it is a gift I treasure for this is how, title by title, spine by spine, I have come to know the secret wisdom of the Sleeping Man. It is through my gift that I have touched his dreams." {97745} You can feel the sensei's mind probing your own, questioning your intent. If you want to pick this lock, you'll have to wait until her attentions are focused elsewhere. {97746} You feel the familiar probe of the sensei's mind. She smiles eagerly at your return. {97747} "Welcome back, Pilgrim. The Sleeping Man has been dreaming of you." {97748} "Much better now that you have opened the gates for us to return home to Limbo. Word had spread among my Pilgrims and we are all simply saying our goodbyes in time for the long journey home." {97749} "Thank you, , at least for that much. As much as I appreciate my times here in the Temple, it is time for me to lead my people home." {97750} "He dreamed of you in the face of a clock that was buried deep beneath the snow. In the icy cold, the Blood War between devils and demons that raged around you staggered to a halt, its anger fully spent." {97751} "I'm still trying to determine what it means, . For what it's worth, he seemed proud of you." {97752} "You have? Why, it's a miracle... It's the fulfilment of the Sleeping Man's dreams, a fulfillment of his prophecies. Please, you must tell me who it is." {97753} "But his one true love! Will you not tell me?" {97754} "A fellow angel then... A part of me had hoped that it would be a mortal. One of us. Maybe even me... If we can be loved, we can be redeemed. If the angels can only pity us, then faith is hollow... I don't know..." {97755} "The one imprisoned by Mephistopheles following the Molikroth rebellion? He was going to ask where she was imprisoned but, not realizing she was his love, he instead asked where his love would find him!" {97756} "The Knower of Places? Why, she was the one who told him to wait here for his love. How very strange... And to think that he has waited all this time for a woman he has already met." {97757} "Nathyrra? I can hardly believe it! Never in my wildest dreams dared I believe that his love would come to him while I yet live. You must be extremely honored to have such an important companion in your midst." {97758} "Aribeth? I can hardly believe it! Never in my wildest dreams dared I believe that his love would come to him while I yet live. It is a great honor to have known her." {97759} "Forgive me, I must go and ponder the significance of this. Please, make yourself at home here in the temple as I may not return for some time." {97760} "Lady Aribeth? The spirit? No, how can this be? She came here, she learned his Five Mysteries, she watched him sleep! But then she became one of the Lost... His one true love is gone forevermore..." {97761} "I must go and ponder the significance of this at once, . He had faith that his true love would find him and that there would be a happy ending. I built my faith on his! If he was wrong..." {97762} "You, ? I can hardly believe it! Never in my wildest dreams dared I believe that his love would come to him while I yet live. It is a great honor to have met you." {97763} "But you must be very weary from your travels and warmed by the thought of your love's proximity. I will leave you with him now, that the two of you may have some privacy." {97764} "No, do not tell me, I do not wish to know it. To know it is to face the temptation of using it and to use it is to taint the purity of his will with the impurity of my own. Please, that is a secret you must carry to the grave." {97765} "If that is your wish, Pilgrim..." {97766} "I am glad you have come to your senses. I do not know how many other True Names you know but I pray you use only those you must. The rest, you must never tell a soul... Please, leave me to the Sleeping Man." {97767} "Thank you, . You show a greater wisdom than I often give you credit for. Now please, leave me with the Sleeping Man." {97768} "A curse on you, , for that is power I did not seek and now I must carry it with me to my grave. I can only pray that my will is strong enough to never use it. Now please, leave me with the Sleeping Man." {97769} "I believe that we all have the right to pursue our own destiny, . Using someone's True Name against them violates that right... The Reaper has already had his True Name used against him." {97770} "In such cases, sometimes you must use his True Name to set things right. But it is a fine line. Take care that you do not become like the very devil whom you fight." {97771} "My... My True Name. I can feel it... But Misguided? No, it can't be! Please tell me it isn't true... I have built my entire life around my faith in the Sleeping Man. Please, , as a friend..." {97772} The sensei seems grateful for the change in topic. {97773} "His true love? I am the one he waits for? Oh, I am such a fool, ! All these years I've wasted... No, not wasted for I have spent them loving him, but even so... I must wake him, musn't I..." {97774} "With that fool? Very well, if that is all you ask of me, then I shall do it as soon as you are gone. He means well but he must learn someday that not everything can be a joke. Is there more?" {97775} "How, ? Tell me how I can do this. Tell me how you can do this to me! Without faith, without him, I am nothing... But you leave me with no choice... Farewell, . Farewell my sleeping love..." {97776} "No! My love! How dare you do this to us! I will find her, I must!" {97777} "No, . He must not be disturbed... It's no use, is it? You have commanded me and so I must... Very well, though I can think of no action more abhorrent that you could make me do." {97778} As she approaches the Sleeping Man, you can feel a pulse of energy pass through your mind. Her tears landing like dew upon his face, she whispers something into his ear and he awakes. {97779} "Who are you? Both of you... I have seen you in my dreams... Why have you woken me, woman?" {97780} "I am sorry, my lord, for had the choice been mine, you would still be at rest... But the over there holds dominion over me, forcing me to act against my will." {97781} "What evil is this? By the power of the Celestia's Heavens, release this woman from whatever foul magic you have used against her!" {97782} "But... But m'Lord, I am your one true love... , there, has been to the Knower of Names and swears it is true!" {97783} "What fiendish lies are these!? Out of my sight, woman! You are no more my one true love than this before you is a teller of truths!" {97784} Tears in her eyes, the sensei flees. The Sleeping Man turns his wrathful gaze towards you. "Your lying ways will be the death of you, devil..." {97785} "It's you... I... I have seen you in my dreams! My love, my one true love, at long last you have found me here by the Gates of Cania..." {97786} "Your one true love?" {97787} "Is it... Is it alright if I call you that?" {97788} "Yes, I -- But there is so much to say... But yes, yes, a thousand times yes! There is nothing more that I could want from life than that, my love, but... But my flock, my Pilgrims, they... They need me." {97789} "The flock will find its way back to the fold, my love. They have their own lives to live. You must live yours..." {97790} A FEMALE GITHZERAI SENSEI (MONKLY SPIRITUAL LEADER) WHO LEADS THE PILGRIM FACTION IN THE CITY. HE CAN BE FOUND IN THE TEMPLE OF THE SLEEPING MAN. {97791} "Of course, Sensei." {97792} "I'm sorry, I seem to have lost the amulet you gave me." {97793} "How does this amulet you gave me work?" {97794} "Thank you, Sensei." {97795} "Do you know the Reaper's True Name?" {97796} "The Five-Fold Mysteries? What are those?" {97797} "What do you mean by your Pilgrims?" {97798} "How does one travel from plane to plane?" {97799} "Where do they lead?" {97800} "How can I make the Reaper do my bidding?" {97801} "What do you mean 'until he dreams the answer'?" {97802} "What have you learned from him?" {97803} "What can you tell me about the planes?" {97804} "I need to find a way back home." {97805} "Tell me about the Sleeping Man." {97806} "Back to my other questions." {97807} "How do you know all of this about him?" {97808} "Back to my other questions." {97809} "Who are the githzerai?" {97810} Continue listening. {97811} Continue listening. {97812} Continue listening. {97813} Continue listening. {97814} "How does one travel from plane to plane?" {97815} "Where do they lead?" {97816} "How can I make the Reaper do my bidding?" {97817} "What do you mean 'until he dreams the answer'?" {97818} "What have you learned from him?" {97819} "What can you tell me about the planes?" {97820} "What is a sensei?" {97821} "Who do you consider your enemies?" {97822} "You're a mind reader..." {97823} "How does one travel from plane to plane?" {97824} "Where do they lead?" {97825} "How can I make the Reaper do my bidding?" {97826} "What do you mean 'until he dreams the answer'?" {97827} "What have you learned from him?" {97828} "What can you tell me about the planes?" {97829} "Why is he traveling the planes?" {97830} "Third-fold mystery? I don't get it..." {97831} "What's a planetar?" {97832} "Where do these angels come from?" {97833} "Second-fold mystery? What do you mean?" {97834} "The first-fold mystery? What's that?" {97835} "Who are you?" {97836} "Back to my other questions." {97837} "Tell me about this Sleeping Man." {97838} "Goodbye." {97839} "Back to my other questions." {97840} "How do you know all of this about him?" {97841} "Back to my other questions." {97842} "Who are the githzerai?" {97843} Continue listening. {97844} Continue listening. {97845} Continue listening. {97846} Continue listening. {97847} "How does one travel from plane to plane?" {97848} "Where do they lead?" {97849} "How can I make the Reaper do my bidding?" {97850} "What do you mean 'until he dreams the answer'?" {97851} "What have you learned from him?" {97852} "What can you tell me about the planes?" {97853} "What is a sensei?" {97854} "Who do you consider your enemies?" {97855} "You're a mind reader..." {97856} "How does one travel from plane to plane?" {97857} "Where do they lead?" {97858} "How can I make the Reaper do my bidding?" {97859} "What do you mean 'until he dreams the answer'?" {97860} "What have you learned from him?" {97861} "What can you tell me about the planes?" {97862} "Why is he traveling the planes?" {97863} "Third-fold mystery? I don't get it..." {97864} "What's a planetar?" {97865} "Where do these angels come from?" {97866} "Second-fold mystery? What do you mean?" {97867} "The first-fold mystery? What's that?" {97868} "What do you mean by a Pilgrim?" {97869} "How does one travel from plane to plane?" {97870} "Where do they lead?" {97871} "How can I make the Reaper do my bidding?" {97872} "What do you mean 'until he dreams the answer'?" {97873} "What have you learned from him?" {97874} "What can you tell me about the planes?" {97875} "Who are the githzerai?" {97876} Continue listening. {97877} Continue listening. {97878} Continue listening. {97879} Continue listening. {97880} "How does one travel from plane to plane?" {97881} "Where do they lead?" {97882} "How can I make the Reaper do my bidding?" {97883} "What do you mean 'until he dreams the answer'?" {97884} "What have you learned from him?" {97885} "What can you tell me about the planes?" {97886} "What is a sensei?" {97887} "Who do you consider your enemies?" {97888} "I wish to recite the Five-Fold Mysteries and see the Sleeping Man." {97889} "I don't know." {97890} "A devilish fiend and servant of Mephistopheles." {97891} "A veteran of the Blood War." {97892} "A dragon in human form." {97893} "An elven war hero." {97894} "A celestial planetar, creature of good." {97895} "He hails from my home in the world of Toril." {97896} "He hails from the prisons of Carceri." {97897} "He hails from the ever-changing plane of Limbo." {97898} "He hails from the Heavens of Celestia." {97899} "He hails from the Blessed Fields of Elysium." {97900} "He grew bored of beauty and sought, instead, the horrible." {97901} "A seed of evil grew within him." {97902} "Perfection sickened him." {97903} "He was cast out as a traitor." {97904} "His heart had known no love." {97905} "He was seeking his own soul." {97906} "He sought you, Sensei, and hoped to gain from your wisdom." {97907} "A she-devil renowned for her great beauty." {97908} "Mephistopheles, Lord of the Eighth Hell." {97909} "The Knower of Places." {97910} "'Within your heart and there alone." {97911} "'I am here,' the Knower said." {97912} "'In Elysium, which you abandoned.'" {97913} "'Nowhere.'" {97914} "'She will find you by the Gates of Cania.'" {97915} "I still have some questions." {97916} "Thank you." {97917} "Goodbye." {97918} "Do you know the Reaper's True Name?" {97919} "The Five-Fold Mysteries? What are those?" {97920} "What do you mean by your Pilgrims?" {97921} "How does one travel from plane to plane?" {97922} "Where do they lead?" {97923} "How can I make the Reaper do my bidding?" {97924} "What do you mean 'until he dreams the answer'?" {97925} "What have you learned from him?" {97926} "What can you tell me about the planes?" {97927} "I need to find a way back home." {97928} "What do you mean by a Pilgrimage?" {97929} "How does one travel from plane to plane?" {97930} "Where do they lead?" {97931} "How can I make the Reaper do my bidding?" {97932} "What do you mean 'until he dreams the answer'?" {97933} "What have you learned from him?" {97934} "What can you tell me about the planes?" {97935} "Tell me about this Sleeping Man." {97936} "Back to my other questions." {97937} "How do you know all of this about him?" {97938} "Back to my other questions." {97939} "Who are the githzerai?" {97940} Continue listening. {97941} Continue listening. {97942} Continue listening. {97943} Continue listening. {97944} "How does one travel from plane to plane?" {97945} "Where do they lead?" {97946} "How can I make the Reaper do my bidding?" {97947} "What do you mean 'until he dreams the answer'?" {97948} "What have you learned from him?" {97949} "What can you tell me about the planes?" {97950} "What is a sensei?" {97951} "Who do you consider your enemies?" {97952} "You're a mind reader..." {97953} "How does one travel from plane to plane?" {97954} "Where do they lead?" {97955} "How can I make the Reaper do my bidding?" {97956} "What do you mean 'until he dreams the answer'?" {97957} "What have you learned from him?" {97958} "What can you tell me about the planes?" {97959} "Why is he traveling the planes?" {97960} "Third-fold mystery? I don't get it..." {97961} "What's a planetar?" {97962} "Where do these angels come from?" {97963} "Second-fold mystery? What do you mean?" {97964} "The first-fold mystery? What's that?" {97965} "Who are you?" {97966} "Back to my other questions." {97967} "Tell me about this Sleeping Man." {97968} "Goodbye." {97969} "Back to my other questions." {97970} "How do you know all of this about him?" {97971} "Back to my other questions." {97972} "Who are the githzerai?" {97973} Continue listening. {97974} Continue listening. {97975} Continue listening. {97976} Continue listening. {97977} "How does one travel from plane to plane?" {97978} "Where do they lead?" {97979} "How can I make the Reaper do my bidding?" {97980} "What do you mean 'until he dreams the answer'?" {97981} "What have you learned from him?" {97982} "What can you tell me about the planes?" {97983} "What is a sensei?" {97984} "Who do you consider your enemies?" {97985} "You're a mind reader..." {97986} "How does one travel from plane to plane?" {97987} "Where do they lead?" {97988} "How can I make the Reaper do my bidding?" {97989} "What do you mean 'until he dreams the answer'?" {97990} "What have you learned from him?" {97991} "What can you tell me about the planes?" {97992} "Why is he traveling the planes?" {97993} "Third-fold mystery? I don't get it..." {97994} "What's a planetar?" {97995} "Where do these angels come from?" {97996} "Second-fold mystery? What do you mean?" {97997} "The first-fold mystery? What's that?" {97998} "What do you mean by a Pilgrim?" {97999} "How does one travel from plane to plane?" {98000} "Where do they lead?" {98001} "How can I make the Reaper do my bidding?" {98002} "What do you mean 'until he dreams the answer'?" {98003} "What have you learned from him?" {98004} "What can you tell me about the planes?" {98005} "Who are the githzerai?" {98006} Continue listening. {98007} Continue listening. {98008} Continue listening. {98009} Continue listening. {98010} "How does one travel from plane to plane?" {98011} "Where do they lead?" {98012} "How can I make the Reaper do my bidding?" {98013} "What do you mean 'until he dreams the answer'?" {98014} "What have you learned from him?" {98015} "What can you tell me about the planes?" {98016} "What is a sensei?" {98017} "Who do you consider your enemies?" {98018} "How do you know my name?" {98019} "How do I learn my True Name?" {98020} "You read my name upon my brow?" {98021} "Back to my other questions." {98022} "Who are the githzerai?" {98023} Continue listening. {98024} Continue listening. {98025} Continue listening. {98026} Continue listening. {98027} "How does one travel from plane to plane?" {98028} "Where do they lead?" {98029} "How can I make the Reaper do my bidding?" {98030} "What do you mean 'until he dreams the answer'?" {98031} "What have you learned from him?" {98032} "I wish to recite the Five-Fold Mysteries of the Sleeping Man." {98033} "I don't know." {98034} "A devilish fiend and servant of Mephistopheles." {98035} "A veteran of the Blood War." {98036} "A dragon in human form." {98037} "An elven war hero." {98038} "A celestial planetar, creature of good." {98039} "He hails from my home in the world of Toril." {98040} "He hails from the prisons of Carceri." {98041} "He hails from the ever-changing plane of Limbo." {98042} "He hails from the Heavens of Celestia." {98043} "He hails from the Blessed Fields of Elysium." {98044} "He grew bored of beauty and sought, instead, the horrible." {98045} "A seed of evil grew within him." {98046} "Perfection sickened him." {98047} "He was cast out as a traitor." {98048} "His heart had known no love." {98049} "He was seeking his own soul." {98050} "He sought you, Sensei, and hoped to gain from your wisdom." {98051} "A she-devil renowned for her great beauty." {98052} "Mephistopheles, Lord of the Eighth Hell." {98053} "The Knower of Places." {98054} "'Within your heart and there alone." {98055} "'I am here,' the Knower said." {98056} "'In Elysium, which you abandoned.'" {98057} "'Nowhere.'" {98058} "'She will find you by the Gates of Cania.'" {98059} "I still have some questions." {98060} "Thank you." {98061} "What can you tell me about the planes?" {98062} "What is a sensei?" {98063} "Who do you consider your enemies?" {98064} "You're a mind reader..." {98065} "Goodbye." {98066} "How have you and your flock fared while I was away?" {98067} "What did he dream?" {98068} "I have learned the identity of his one true love." {98069} "Back to my other questions." {98070} "It is a celestial deva named Lavoera." {98071} "It is the Knower of Names." {98072} [Lie] "It is the Knower of Names." {98073} "It is the Knower of Places." {98074} [Lie] "It is the Knower of Places." {98075} "It is my companion, Nathyrra." {98076} [Lie] "It is my companion, Nathyrra." {98077} "It is Lady Aribeth." {98078} [Lie] "It is Lady Aribeth." {98079} "It is you, Sensei Dharvana." {98080} [Lie] "It is you, Sensei Dharvana." {98081} "I am his one true love." {98082} [Lie] "I am his one true love." {98083} "I have learned the Sleeping Man's True Name." {98084} "Back to my other questions." {98085} "You are right, sensei. True Names are dangerous and to be kept secret." {98086} "Fine, I won't tell you then." {98087} "The Sleeping Man is called Celesfa'ar the Patient." {98088} "I don't understand. Why wouldn't you want to know his name?" {98089} "Fa'arethia the Misguided..." {98090} "Back to my other questions." {98091} "You are the Sleeping Man's one true love." {98092} "Reconcile yourself with the tiefling called Arden Swift." {98093} "Abandon your faith. Put the Sleeping Man behind you." {98094} "I command you to wake the Sleeping Man..." {98095} A word is carved into this stone pillar: "Elysium" {98096} A word is carved into this stone pillar: "Coordinate." {98097} A word is carved into this stone pillar: "Dimension." {98098} A word is carved into this stone pillar: "Infinity." {98099} A word is carved into this stone pillar: "Treason." {98100} A word is carved into this stone pillar: "Alternate." {98101} You feel somewhat unnerved beneath the dragon's malevolent gaze. Only in the outer planes, you surmise, would such a creature choose to be a tavernkeeper. {98102} "Can I get you something?" it growls, the corners of its mighty maw curling up in what looks to be an angry sneer. {98103} The tavernkeeper smiles the toothy smile of a true businessman. "I brew a fine Velox Berry Firewater but supply doesn't always keep up with demand... Bring me five Velox Berries and you'll have earned yourself a pint." {98104} "I know how to run a tavern, hunt for my supper, and make a fine swill. The rest I leave to berks like you... Now were you wanting a drink or not?" {98105} The dragon's cruel laugh reverberates throughout the tavern. You hear a tankard shatter in the room beyond. "Give it up, berk. Pull up a chair and have a drink, you're here to stay." {98106} You spy a cold glint in the tavern-keeper's eye. "Gru'ul and I have an arrangement regarding the off-duty quarry workers so here's where they spend their coin. Some of the spirits come here, too, devil knows why." {98107} "As for them Githzerai, they're new here and nothing but trouble, nursing their swill like it's all they have left in life. That winged fellow with them, though, he drinks it hard and fast. I just hope he's good for the money..." {98108} The dragon's warm breath smells like a rotting carcass. You think you can see someone's limb caught between its teeth. "Sleeping, you say? Passed out, more like it..." {98109} "Goodbye." {98110} "Have you got anything to chase off the cold?" {98111} "Nevermind." {98112} Hand over 5 Velox Berries. {98113} "Do you know the Reaper's True Name?" {98114} "I need to return home to the world of Toril." {98115} "Tell me about your patrons." {98116} "I seek the Five-Fold Mysteries of the Sleeping Man." {98117} [View Store] "What have you got?" {98118} A brief prayer is written on this card in the Sleeping Man's graceful scrawl: As a child, I learned to Hope. When I became a man, my Hope matured into Faith. With my old age approaching, I pray my Faith bears Love upon its branches. {98119} The Sleeping Man staggers to his feet, confused by the sudden commotion. {98120} The Sleeping Man, now wide awake, looks to you expectantly. {98121} The Sleeping Man squints into the dim green light, his eyes not yet accustomed to the waking world. {98122} [Saved vs. Discern Lies] "Aye, she was quick for sure. Assassins of the Blood War are constantly about, sowing chaos where they can..." {98123} [Saved vs. Discern Lies] "Aye, the Hells are full of such and they can take a thousand forms. You were right to destroy her fiendish essence." {98124} [Saved vs. Discern Lies] "Aye, the Hells are full of such. In such cases, it is often best to grant them the mercies of a second death." {98125} "Yes, I see that now. The Githzerai are rigid in their faith, worshippers of notions and philosophies rather than the gods. Let her godless faith be her solace now, then." {98126} [Failed Save vs. Discern Lies] "Your lies betray you, mortal! I am an angel, born of Mount Celestia, and untruth withers beneath my gaze!" {98127} [Saved vs. Discern Lies] "Jealous or no, to just taste of love, even for a moment... Do you think my one true love will kill me? No, do not answer. It is not a fate I wish to consider." {98128} "You tell the truth, I see... But what god did she worship and what is this temple she spoke of? I am still at the Gates of Cania, no?" {98129} [Saved vs. Discern Lies] "To the south, you say? The glaciers must have shifted, carried me away! But wait, I must not fret. If she is to meet me there then it will be so." {98130} "No glacial drift can void that simple truth. Perhaps you have even seen her, my one true love, already gathered at the Gate! Maybe you brought her to me! Tell me, is she here?" {98131} "Good, good, then all is well... But that trumpet, it would seem to me that you have risked much to sound that blast. Why so?" {98132} "Good, good, then all is well... Yet you cut me, deep and quick, did you not? The wound heals but look, the scar remains. Why did you do that?" {98133} [Saved vs. Discern Lies] "What devil are you to have killed her then? ...No, I sense no fiendish blood in you. An evil, perhaps, but no devilry." {98134} "You are like that trumpet that you blew: a devil's sound without the devil's lips... Fair enough, then, but for that woman's life I demand an answer: Have you seen my one true love? Tell me, is she here?" {98135} "But yet you cut me deep and quick. The wound may heal but look, the scar remains. Fair enough but in return, I demand an answer: Have you seen my one true love? Tell me, is she here?" {98136} [Saved vs. Discern Lies] "Well, if you wish to kill all the devils of Cania, you have my blessing, then. My only advice is don't burn out too young." {98137} "I admit I have not heard of such a figure but wide are the Planes and unceasing their variety. Still, it smacks of heresy. You were right to put her down." {98138} "Me? I can sense the truth of it but the very notion... it's horrible! Did she not see the heresy in it? You were right to do away with her before such notions spread." {98139} "I swear, it was as if that fell trumpet blast had summoned her from some planar depths to the attack.... It would seem to me that you have risked much to sound that blast. Why so?" {98140} "Yet you cut me, deep and quick. Why did you do that?" {98141} "Well now that I'm awake, I must ask you: Have you seen my true love? Is she here? A part of me is almost scared to ask." {98142} "You have run out of options so you come to me? Here I am, an angel in the depths of Cania, sleeping away the years as I wait for my one true love and you think that I have options?" {98143} "I don't know how to help you. All I know is that I'm waiting for my one true love. Have you seen her? Is she here?" {98144} "Well you have succeeded in that and then some. But why wake me? Why now? My one true love, is she here?" {98145} "Very well. If I can wait for her this long, there is no harm in waiting longer... What is it that you ask of me?" {98146} "Alas, you are not the first to have tried... Somewhere, banished to the furthest wastes of Cania, is a creature called the Knower of Names... The one portion of my quest I was never able to complete..." {98147} "Home... I barely remember it. I have searched so long and even now, my quest is incomplete... Somewhere, banished to the wastes of Cania, is a creature I have never seen called the Knower of Names..." {98148} "I have never heard of this Reaper of whom you speak but as for True Names, I have learned a little. Somewhere between too much and not enough, it always seemed." {98149} "Aye, that was the sole portion of my quest that I was unable to complete... Somewhere, banished to the furthest wastes of Cania, is a creature called the Knower of Names..." {98150} "Where? Bring her to me! I would look upon her face!" {98151} "And I did not mean to be so overzealous. When one pins one's entire life upon a single thing, one tends to lose sight of all outside that goal. But tell me please, this time for true, is my true love here?" {98152} "There is a malice I sense about you, Lady, though a prettier face I have not seen. You leave me unsure... Prove to me you are my true love, however, and I shall love you even in your malice." {98153} "O virtuous woman, daughter of a thousand tears, can it be true? You are a creature of great beauty, that is sure. But are you my one true love? Bring me proof and I shall love you forevermore." {98154} "You? But... But you are not as I had expected... Forgive me but, fool that I am, I have come to yearn for... for more, somehow... No, I cannot believe it. Bring me proof and I shall believe you but not before." {98155} "Her? But she is dead and by your own fell hand! No! I will not believe it! You are but a devil sent to tempt me! If you wish me to believe it, you must bring me proof. All else is falsehood!" {98156} "I know of but one proof, the sole portion of my quest that I was unable to complete... Somewhere, banished to the furthest wastes of Cania, is a creature called the Knower of Names..." {98157} "Yes, about my one true love. Have you seen her?" {98158} "Mephistopheles imprisoned her in the furthest wastes of Cania but the wastes are vast and I know not where her prison lies. But there is one who does and I have relied upon her services once before..." {98159} "That said, I know a ring that will reveal the path that leads to the Knower of Places. She will answer only one question. It is vital that you ask her where you will find the Knower of Names." {98160} "Ah, about the Knower of Names and how I hoped to learn the place to which Mephistopheles banished her..." {98161} "It is a puzzle ring fashioned for me by a modron from the plane of Mechanus. It operates by virtue of hope. Long ago there was an answer I hoped to find and this ring forged the path and led me to it." {98162} "The Ephemeral is also known as the permeating plane of Hope. What you hope for, it reveals. Be careful, however, as some things exist only in the Ephemeral and others not at all." {98163} "Yes, about the ring and my search for the Knower of Places..." {98164} "Before I slept, I built a vault to keep the ring's three pieces safe. Here, let me summon forth the gate... Oh, and forgive the guardians: it was late and I was tired." {98165} "How can it not? It is we who shape our possessions not our possessions who in the end shape us. Though dim may be its light, hope is everywhere, even in the ice of Cania." {98166} "It is a plane that permeates all existence. It's almost more a perspective, a way of seeing or interpreting things than it is a true plane. You cannot travel there, for instance..." {98167} "Nor do I know of any creature that calls it home yet it is always there. It was the path of Hope that led me all the way from Mechanus to the Knower of Places here in Cania. It will do the same for you." {98168} "Yes, the Clockwork Nirvana of Mechanus. It's a paradise of sorts for some. In that plane, there is a city called Regulus that is home to mechanical creatures called modrons." {98169} "They come in many shapes and sizes, some of them cubes, others dodecahedrons. The one who fashioned my ring was an outcast, crippled torus, grizzled and old but full of skill..." {98170} "I was an angel descending to the depths of the Nine Hells. If I was captured and the ring fell into devils' hands, it would lead them to the Knower of Places. I didn't dare endanger her like that." {98171} "The ring is fashioned in three separate pieces that fit together in only one way. If I was captured, I could collapse it and they would never know the better." {98172} "Oh, she will answer more if you ask them right. But as for her domain of knowledge, all the wheres of things, she will only answer one. I never asked her why that is but it was true all the same." {98173} "One of the few Knowers who still remains. So much has been lost to this foolish Blood War... But she is safe, making her home in a place where even the devils will not find her." {98174} "Why, you get to learn the name of my one true love! There is nothing more valuable in all the world!" {98175} "An eternal paradise, then. My love and I will bring you with us when we return to Elysium!" {98176} "Then what is it that you want? Tell me and if it be in my power to give you, it is yours!" {98177} "Yes, let us speak of the Knower of Places. Long has it been since I last spoke to her and the words she spoke have changed my life forever." {98178} "Then who better to seek out than his one-time lover, the Knower of Names, banished by Mephistopheles for fear she might be used against him?" {98179} "I seek the truth and you seek a weapon. She is both! Her truth is your sword, her knowledge his bane! So seek her out and find her... If you will not do it for me, do it for yourself." {98180} "They say there is no place like home and, if that is true, who better to assist you than the Knower of Places? Please, just go to her and all will be made well for both of us." {98181} "No, I do not but if it is a name you seek then it is the Knower of Names that you must find! Our needs, they run in concert, our quests, they are as one... If you will not do it for me, then do it for yourself." {98182} "Simply ask her for the name of my true love and then return to me with its beautiful sound upon your lips. I will be able to tell if you speak the truth." {98183} "Because names are power. Disguised as one Baron Molikroth, Mephistopheles led a rebellion against his own forces to reveal those who his lover, the Knower of Names, had said would betray him." {98184} "In the end he banished eleven of his generals and her as well for he feared that others might use her against him. He sent her away and bid all the Hells forget her... Aye, names are power here, and weakness too." {98185} "The Knowers, or ancient baatorians, were creatures of great wisdom and equal innocence. Frozen Cania was their home long before the devils lay claim to it in their endless Blood War against the demons." {98186} "I faced a choice, a place where I was granted only a single question, a single answer. Do I gamble everything and learn my true love's identity, with no guarantee of ever finding her...?" {98187} "Or do I play it safe and learn where she might find me, knowing then at least that we shall have the fortune to gaze upon each other's face, unrecognized but still in love... I chose the latter." {98188} "Yes, everyone must have one, even a fool such as I and I have searched for her all my long, long life... I have it on good authority that she will find me here and so I wait for her. So tell me, is she here?" {98189} You return to the dais, drawn once more to gaze upon the pale green skin of this strange man. Something about being in his presence makes you feel peaceful. {98190} Words, worn thin with age, have been carved into the dais of the Sleeping Man. "She will meet you by the Gates of Cania," they read in the room's green glow. {98191} The winged figure of the Sleeping Man rests before you in the dim green light. Cautious, you edge closer. {98192} As you approach the Sleeping Man, you can feel the sensei's amulet begin to hum inside your pack. {98193} The amulet around your neck begins to hum as you approach the Sleeping Man and a dim light begins to grow within it. {98194} The Sleeping Man's rest is a deep one that has lasted for untold centuries. You doubt that waking him from his peaceful slumber will be easy. {98195} You draw your blade, testing its edge upon your thumb where it quickly draws a bead of red. Satisfied, you drive your knife deep into the Sleeping Man's thigh, pulling it downwards to leave a gaping wound. {98196} Blood fills the wound, overflowing onto the dais below, painting it the most beautiful red you have ever seen. Even as you watch, the wound begins to heal... The Sleeping Man wakes with a painful groan. {98197} The sound rings off the chamber's thick stone walls but the Sleeping Man doesn't so much as stir. You realize that it will take something far louder than one 's voice to wake him. {98198} You bring the trumpet to your lips and blow. For the barest moment it seems as if the multiverse itself has fallen silent. Then, with a ripping, tearing sound, come the screaming winds of Pandemonium. {98199} The trumpet is sucking all the breath from your lungs. You try to stop blowing but you cannot. Just when you are about to black out, the shrieking fades... Before you, the Sleeping Man stirs and wakes. {98200} The amulet feels warm against your chest. A dim green light grows within its crystalline heart. {98201} [Failure] The room is too cold and the worries of the world weigh too heavily upon you. You find yourself unable to concentrate on the amulet and soon give up in disgust. {98202} [Success] You focus your thoughts on the crystal, slowly letting the worries of the world slip away. At last, your soul grows still and you find yourself floating through a pale white haze. {98203} Through the haze drift the sounds of battle. "Down with Mephistopheles! Long live Baron Molikroth!" someone cries. "Molikroth is lord of Cania!" cries another. "The battle is ours!" {98204} The pale white curtain parts to reveal a dozen devils and a stranger, white as the mist that cloaks her. One devil, the Baron, looms above the rest, obese and toady. He clears his throat to speak. {98205} His form stretching, growing taller and darker, the Baron thanks the generals for their assistance. They cower in fear before him as he slowly takes his true form: that of Mephistopheles, the Lord they thought defeated. {98206} The pale woman steps forward, a single tear clinging to her cheek. "But what of me, my love? I gave you the True Names of those who would betray you and it has come to pass. Do you believe me now?" {98207} "You are the Knower of Names, my love," he responds in tender voice, "and it is you most of all that I must banish. Names hold too much power in this place and I'll not have you used against me." {98208} The entire maddened world seems to hang suspended in that tear. "Please," she cries, "if you love me, don't let me be banished! I'll stay with you in Mephitis." {98209} Mephistopheles smiles wanly in return. "But, my sweet, I don't love you... I never did." With that, he sends her hurtling through the starless sky, a flaming comet headed for the furthest wastes of Cania. {98210} The tear falls to the ice and shatters. In each shard is the image of the Sleeping Man, frost clinging to his lips, marching through a purple haze. A doorway looms before him, set into the ice. {98211} You open the door and the Sleeping Man stumbles through, grateful to be free from the icy winds. You feel yourself being pulled through more doors, down corridors, through rooms... {98212} Suddenly you're in a room and a voice says "You have many questions but I can only answer one." You can feel the torment of the Sleeping Man as he ponders what to ask. {98213} "It is want for love that brought me here, Knower. While I yearn to know where my true love is today or where I might learn the name by which I'll know her, no answer you can give would help me." {98214} "Instead I ask where it is that I will meet her. Tell me that and I shall wait there 'til she has found me. Let that be my question, Knower, and answer true." {98215} The Knower's answer is buried in a squall of purple snow as the Sleeping Man returns to the Gates of Cania. He removes a ring from his finger and the world is white again. {98216} When he removed the ring from his finger, it split back into the three interconnecting bands from which it was fashioned. He built a chamber for the ring below the ice, that it might be safe. {98217} Atop the chambers he built himself a stone bed, heated from below. He waited many days for his true love. When she did not come, he slowly fell asleep, content in the knowledge that she would find him there. {98218} Alas, the Sleeping Man has settled into a deeper slumber, void of dreams. Try as you might, you cannot reach him there. {98219} The city doesn't seem to exist in the Sleeping Man's dream. Instead, the Gatehouse's portal lies exposed atop a plain of ice. The city must have built up around it at a later date as the Gatehouse saw more use. {98220} The answer given by the Knower of Places still resounds in the Sleeping Man's subconscious: "She will find you by the Gates of Cania..." {98221} A dizzying array of questions tumble through the Sleeping Man's mind. Where am I? Where do I belong? Where was the Knower of Names banished to? Where must I go? {98222} Where will I meet my one true love? Where is she now? Where will she die? Where will I die? Where can good be found? Where can evil be vanquished? Where can I find the truth? {98223} The voice is a female one, not unlike that of the Knower of Names from the Sleeping Man's previous dream. It's as if she had an older sister. A part of you realizes that she is called the Knower of Places. {98224} You find it difficult to focus on the features of the room. It somehow seems to be many places all at once or maybe not a place at all. You don't know quite what to make of it. {98225} The haze seems to permeate everything, even the ice itself. Looking past the Sleeping Man, you see a string of red arrows burning bright in the purple air, leading him towards the door. {98226} Somehow it all seems tied to a ring he wears upon his finger, a ring that has charted a course for him through the wastelands. {98227} He's shivering, almost dead from the cold but something, either passion or madness, still burns bright in his eyes. He has come in search of answers and those answers, at long last, are near. {98228} You seem unable to refocus on the shattered tear and before long it fades away to nothing. It seems that dream is over and a new one has begun. {98229} There seems to be nothing for you to focus on, no concept in the dream for you to cling to. It is as if the Sleeping Man has never heard of the Reaper. {98230} Through the mist comes the image of a remote glacier, its surface pocked by twelve smoldering pits. The pits slowly fill with drifting snow, the banished ones buried beneath its frigid weight. {98231} The Sleeping Man seems to consider the plane of Cania a recent addition to the Hells of Baator, with the Knower of Names somehow belonging to its previous existence. {98232} You get the sense that other such ancient baatorians must have existed in the Sleeping Man's time, though even then they seem a rarity, hunted by the devils to near extinction. {98233} One by one, Mephistopheles calls his treacherous generals by name, their True Name, and sends them hurtling through Cania's starless sky like meteors, wrapped in hellish flame. {98234} "You are banished," he declares, "to the furthest wastes of Cania! May the glaciers bury you and may all memory of your passing be stripped from the Hells of Baator! By your True Names, I command it so!" {98235} He seems younger in this dream than you remember him, yet taller, too. The arrogance of triumph swirls about him, dark and almost corporeal. There is a certain sense of glee as well, a pride in his deceit. {98236} It seems Baron Molikroth was a ruse, a devil's deceit through which Mephistopheles was able to uncover those who conspired against his throne. {98237} Their voices are gruff and guttural, interspersed with the gnashing of teeth. They are Generals on the devil's side of the Blood War and high-ranking ones at that. {98238} One voice is different, though: nervous and not devilish at all. Ancient as it is, the voice seems to hold a wisdom far beyond its years. It knows too much... It knows that treachery is afoot, yet it stays silent. {98239} The dream is all around you, each aspect so richly textured that there seems no end to its depth, to its completeness. You focus on the Baron's name and are filled with a sudden unease. {98240} Something is wrong and you find yourself filled with a sense of impending doom. There is treachery afoot and you can sense that there is something Baron Molikroth has not told those who follow him. {98241} The Sleeping Man's dreamscape shifts and ripples in response to your curiosity. You sense the voice of an old storyteller, the smell of sour ale, the warmth of a fire. {98242} This must be a story the Sleeping Man had heard, long ago. A story he had sought out. A story of an uprising here in Cania, devil against devil in a war for rulership over the Eighth Hell. {98243} You can barely discern the slow rise and fall of his well-muscled torso. His breath coalesces into small puffs in the cool air, the feathers of his wings fluttering slightly in the drafty room. {98244} There is a sadness in his face and a weariness that hangs upon his brow but the corners of his mouth are turned upwards in a gentle smile. Something about him feels undeniably holy. {98245} The Sleeping Man, now wide awake, looks to you expectantly. {98246} The Sleeping Man rests atop his dais, unchanged since last you saw him. You wonder how long he's been there and how much longer he's prepared to wait. You realize that you have no means to read his dreams... {98247} You lean close and breathe the Sleeping Man's True Name. "Celesfa'ar the Patient..." He stirs slightly at your voice as if somehow knowing, even in deepest sleep, that someone commands him. {98248} The Sleeping Man relaxes, fading deeper into his slumber. {98249} The Sleeping Man stirs and wakes, his eyes still unaccustomed to the temple's pale green light. "What is the meaning of this? Why have you woken me?" {98250} The Sleeping Man stirs and wakes, his eyes still unaccustomed to the temple's pale green light. {98251} "Pilgrim ! Why have you woken him!? What is the meaning of this?" You can sense her panic, her ill intent. You watch as her hands clench into fists and she prepares to attack. {98252} If the sensei heard your words, she gives no indication of it. With a wrathful scream, she descends on you. {98253} Stunned, the sensei pauses, unable to harm the one who commands her. {98254} "But... No, I will not fight her! What is going on? This is madness!" {98255} "You have quite the explaining to do, Pilgrim, but it appears I have no choice but to hear you out. Continue then..." {98256} "Yes, you have quite the explaining to do indeed. What is the meaning of all this commotion?" {98257} You nod to the Sleeping Man. "I have dreamed the name of my one true love," he proclaims amidst the celestial light that is beginning to swirl about him. {98258} "She is a celestial deva by the name of Lavoera. I will return to my home in search of her. If she is an angel already born, then there are likely to be records... " {98259} "It is the Knower of Names, imprisoned by Mephistopheles in some far-off and secret place following the Molikroth Rebellion..." {98260} "It is the Knower of Places who I met once, long ago. I pray she is well..." {98261} "She is Nathyrra, a woman of the drow. Do you know of her?" {98262} "She is a githzerai known as the Sensei Dharvana. Do you know of her?" {98263} "She is a spirit known as Lady Aribeth. Do you know of her?" {98264} "It is you, . You are the one I have waited for." He stands before you, kissing you, pulling you into his celestial embrace. "My one true love," he whispers. {98265} As suddenly as she came, the sensei is gone, leaving you and the Sleeping Man alone amidst the echoes of her rage. {98266} "Who was that? I barely caught a glimpse of her." {98267} [SMAN THINKS HE KNOWS HIS ONE TRUE LOVE] "Then I thank you for your protection. Just now I dreamed the name of my one true love and I would hate to be cut down before I lay eyes on her." {98268} "Yes, well you have quite the explaining to do. What is the meaning of all this commotion?" {98269} "Well you woke me from a dream wherein I heard the name of my one true love," he proclaims amidst the celestial light that is beginning to swirl about him. {98270} "You condemn yourself with your own words and have banished my one true love! You have brought my wrath upon you, you fool!" {98271} The muscles of the Sleeping Man ripple and twist, his body contorting as if from some fevered dream. He cries out in anguish, then all is still. With your fingers to his neck, you find no pulse. His body is already growing cold. {98272} His stirring stops abruptly, his muscles tense, as if the Sleeping Man's entire subconscious hangs upon this thread. {98273} The Sleeping Man waits, eyes closed, still commanded by his True Name. {98274} He smiles at the name and is at peace. {98275} He smiles at the name and is at peace. {98276} [Failed Save vs. Discern Lies] The Sleeping Man rolls over, turning his back to you. You get the sense that he doesn't believe you. {98277} [Saved vs. Discern Lies] He smiles at the name and is at peace. {98278} He smiles at the name and is at peace. {98279} [Failed Save vs. Discern Lies] The Sleeping Man rolls over, turning his back to you. You get the sense that he doesn't believe you. {98280} [Saved vs. Discern Lies] He smiles at the name and is at peace. {98281} He smiles at the name and is at peace. {98282} [Failed Save vs. Discern Lies] The Sleeping Man rolls over, turning his back to you. You get the sense that he doesn't believe you. {98283} [Saved vs. Discern Lies] He smiles at the name and is at peace. {98284} He smiles at the name and is at peace. {98285} [Failed Save vs. Discern Lies] The Sleeping Man rolls over, turning his back to you. You get the sense that he doesn't believe you. {98286} [Saved vs. Discern Lies] He smiles at the name and is at peace. {98287} He smiles at the name and is at peace. {98288} [Failed Save vs. Discern Lies] The Sleeping Man rolls over, turning his back to you. You get the sense that he doesn't believe you. {98289} [Saved vs. Discern Lies] He smiles at the name and is at peace. {98290} [Failed Save vs. Discern Lies] The Sleeping Man rolls over, turning his back to you. You get the sense that he doesn't believe you. {98291} He turns to you, his eyes open, his mouth a warm smile. Reaching up, he kisses you, pulling you into his celestial embrace. His mouth tastes like morning flowers. "My one true love," he whispers. {98292} [Saved vs. Discern Lies] He turns to you, his eyes open, his mouth a warm smile. Reaching up, he kisses you, pulling you into his celestial embrace. "My one true love," he whispers. {98293} A look of shock crosses his face, the mark of your hand still white upon it. His voice comes to you then, laden with confusion and regret. "I'm... I'm sorry, . What have I done to displease you?" {98294} Hesitant and shy, he cups a hand behind your neck. Leaning in, eyes closed, he places the tenderest kiss in all the world upon your lips. {98295} "On edge? What is it that causes my love so much grief?" {98296} "My very existence? But... But you are my one true love! Am I not yours? Have I waited so long only to know the torment of your scorn? It would have been better if I had died in my sleep..." {98297} "Farewell, then. I give you my undying love and take your scorn with me... The Hells know no torment such as mine. I can only pray the next life is not as cruel." {98298} "Forgive me, my dear, for you are right. I fear I have built this moment up too much within my heart and now must suffer for it. Please, do not scorn me for my love." {98299} A line of worry creases his brow. "Is something the matter, my love?" {98300} "I... I smell bad? My love, I have traveled countless leagues to find you and have slept for millennia in the depths of the Nine Hells waiting for you to arrive! If a bath is all you ask of me I will do it but..." {98301} You smile to yourself as the look of terror on the Sleeping Man's face widens into a broad grin. He throws his head back and laughs the richest, warmest laugh you have ever heard. {98302} "You're right, I had almost forgotten my sense of humor in this place. It feels good to laugh again and I have you to thank for it. But tell me in truth, what worry lurks beneath your jest?" {98303} "You don't understand. You won't find a bath in all of Cania! I doubt there are even any in all the Hells of Baator!" {98304} "Fine, fine, I'll do it! I'll figure something out! But where will I meet you once I have?" {98305} "My place? But I haven't been back to Elysium for eons! It's probably a horrible mess... No, don't worry! I'll bathe and then clean -- no, clean and then bathe! It doesn't matter, I'll see you there!" {98306} "Then I will meet you there, freshly bathed, and we can talk. Maybe we can go somewhere for tea or I can treat you to supper! Do you like lamb? No, don't answer, it will be a surprise. I'll see you there!" {98307} "Then stay! Don't move a muscle! I'll be back as soon as I possibly can! I promise you that, , on my love!" {98308} "It's over? But it's barely begun! ...Fine, a curse on you and all your gender, then! May your black heart rot within you breast... I wasted my life for you. We are done here, ..." {98309} "But you've only just arrived... What can be so pressing?" {98310} "Will you be returning? Where shall I find you?" {98311} "Yes, my home in Elysium. I have been long away... May the gods shine favor upon you in what you must do, then. I will prepare my home in paradise for your coming." {98312} "Go then, my dear, and do whatever it is that you must do. If I do not hear from you within a week, I will look for you in this place you call Waterdeep." {98313} "Then I shall wait up here in the rafters for you until your return. I pray you do not tarry long, my love, as your kiss is like a fountain in the desert and I thirst for more..." {98314} "Then I shall wait up here in the rafters until you are ready... Do what you must, my love, but return to me before you are old and gray and your life is spent. While I will wait for you, time will not..." {98315} "I have come to Baator itself to find you, , and I shall let no evil come between us. I will fight this evil by your side, in love's own name, if you will allow it." {98316} "Love is never in the way but, if that is your wish, I will not interfere. Where shall I find you when your battle is ended, then?" {98317} "I understand. If that is your wish, I will not interfere... When the battle has ended, however, where shall I find you?" {98318} "? Do you speak true? I confess, I had dreamed of more... But at least I have beheld your face. I have heard your voice. I have tasted of your lips..." {98319} "I have waited long for this and I would wait as long again to see you twice... Oh love, my fate is empty but my heart at least is full. The memory of you will sustain me... Farewell, then, my one true love..." {98320} "Yes, my home in Elysium. I have been long away... May the gods shine favor upon you in the face of evil, then. Fight your battle well while I prepare my home in paradise for your coming." {98321} "In the city of Waterdeep on the world of Toril... Go then, my dear, and with my love. I will find you there once your battle is won." {98322} "And I will wait up here in the rafters for you to the end of time, my love... May the gods show favor on you in the face of evil." {98323} "For you I would move the Heavens and the earth... The world of Toril, you say, on the Material Plane? Go my dear, and with my love. I will find you there and be beside you when it comes time for battle." {98324} He tastes your lips, your tongue, becoming increasingly passionate. "I have been waiting for this moment all of my life, " he murmurs, tears streaming freely from his gray-green eyes. {98325} Something in you tenses, then, some memory of the vengeance you have yet to take on your nemesis, Mephistopheles. A line of worry crosses the Sleeping Man's brow. "Is something the matter, my love?" {98326} THE SLEEPING MAN. A FALLEN PLANETAR WHO JOURNEYED TO CANIA LONG AGO TO FIND HIS TRUE LOVE. FOUND IN THE TEMPLE THAT BEARS HIS NAME. {98327} [Lie] "I have no idea. It was as if she came out of nowhere." {98328} [Lie] "A she-devil, bent on my destruction." {98329} [Lie] "A vengeful spirit, I'm afraid." {98330} "It was a woman of the Githzerai." {98331} [Lie] "Just a jealous lover, nothing more." {98332} "That was the sensei. She runs the temple here." {98333} [Lie] "The Gates of Cania? No, they lie far to the south." {98334} "You are in the City of Lost Souls, at the foot of Cania's gates." {98335} [Lie] "She worshipped Tyr, the god of goodly justice." {98336} [Lie] "She worshipped the devil Mephistopheles." {98337} "She worshipped some being called the Sleeping Man." {98338} "It was you she worshipped." {98339} "I'm not sure." {98340} "I needed to get that woman's attention." {98341} "I have run out of options and need your help." {98342} "I needed to wake you." {98343} "No, she isn't, but I have some requests to make of you." {98344} "Goodbye." {98345} "I must stop Mephistopheles." {98346} "I wish to return home to the world of Toril." {98347} "Do you know the Reaper's True Name?" {98348} "Yes, she is..." {98349} "Sorry, I have misspoken. I did not mean to cause alarm." {98350} "She is right here, the Lady Aribeth." {98351} "It is I. I am your true love." {98352} "She is there, that corpse upon the floor." {98353} "What proof do you require to know your love?" {98354} "Back to my other questions." {98355} "How do I find this Knower of Names?" {98356} "Back to my other questions." {98357} "Then tell me of this ring." {98358} "Back to my other questions." {98359} "All right, show me the ring." {98360} "How can it operate by virtue of hope?" {98361} "What is a permeating plane?" {98362} "Modrons? Mechanus? What are you talking about?" {98363} "What do you mean it's a puzzle ring?" {98364} "Why will she only answer one question?" {98365} "Who's this Knower of Places?" {98366} "What's in it for me?" {98367} "Yeah, well, it's not enough..." {98368} "Not interested..." {98369} "Back to my other questions." {98370} "I must stop Mephistopheles." {98371} "I wish to return home to the world of Toril." {98372} "Do you know the Reaper's True Name?" {98373} "What proof can she offer you?" {98374} "Why is she banished?" {98375} "What sort of creature has a name like that?" {98376} "Why were you unable to complete your quest?" {98377} "Your one true love?" {98378} Leave. {98379} Wake the Sleeping Man. {98380} Cut him with a knife. {98381} Shout in his ear. {98382} Sound the Trumpet of Pandemonium. {98383} Place the sensei's amulet about your neck. {98384} [Wisdom] Focus your thoughts upon the crystal amulet. {98385} Move forward through the mist. {98386} Focus on the woman in white. {98387} Focus on the woman's tear. {98388} Open the door in the ice. {98389} Focus on the question that he asks. {98390} Focus on the ring. {98391} Push further into the Sleeping Man's dreams. {98392} Focus on the City of Lost Souls. {98393} Focus on the Knower's answer. {98394} Focus on the Sleeping Man's many questions. {98395} Focus on the voice. {98396} Focus on the room. {98397} Focus on the purple haze. {98398} Focus on the Sleeping Man. {98399} Re-focus on the shattered tear. {98400} Focus on the Reaper's True Name. {98401} Focus on the notion of banishment. {98402} Focus on the idea of a Knower of Names. {98403} Focus on the rebel generals. {98404} Focus on Mephistopheles. {98405} Focus on the concept of the Baron. {98406} Focus on those crying out. {98407} Focus on the name Baron Molikroth. {98408} Try to determine the dream's context. {98409} Examine the Sleeping Man. {98410} Leave. {98411} Cut him with a knife. {98412} Shout in his ear. {98413} Sound the Trumpet of Pandemonium. {98414} Whisper the name of his one true love into his ear. {98415} Whisper his True Name into his ear. {98416} Back to your previous options. {98417} "Awaken." {98418} Attack her. {98419} "Stay your fury, Sensei, and let me explain!" {98420} "Fa'arethia the Misguided!" {98421} "Attack me, you fool! What are you waiting for?" {98422} "If you wish to fight, fight your precious Sleeping Man!" {98423} "Goodbye." {98424} Attack him. {98425} "Fight her, Celesfa'ar the Patient! You have no choice!" {98426} "Then suffer her blows in silence, fool!" {98427} "Stay and be quiet. It will all become clear." {98428} "I am glad to hear it. I hope she finds you here." {98429} [GONE BUT NOT DEAD] "She was here for some time but has left." {98430} [SHE IS ALIVE IN THE OTHER ROOM] "She no doubt awaits you in the adjoining room." {98431} [SHE IS ALIVE IN THIS ROOM] "I have brought her to you. She is right here." {98432} [SHE IS DEAD IN THE OTHER ROOM] "I saw her corpse in the other room." {98433} [SHE IS DEAD IN THIS ROOM] "That is her corpse over there." {98434} "She built this temple that stands around you." {98435} "Goodbye." {98436} "Celesfa'ar the Patient..." {98437} "I am glad to hear it. I hope she finds you here." {98438} [ARIBETH IN THE AREA] "I have brought her to you. She is right here." {98439} [ARIBETH NEVER THAWED] "She has become one of the Lost, frozen into Cania's ice." {98440} "In life, it is said she brought great evil upon my homeworld." {98441} "Begone from here!" {98442} "A blasphemer in the pits of hell." {98443} "No one important." {98444} "That was your one true love." {98445} "Abandon the quest for your one true love..." {98446} "I have learned the name of your one true love." {98447} Back to your previous options. {98448} "It is Zyramethia the Young, the deva known as Lavoera." {98449} "It is Phyreshi the Knower, the one known as the Knower of Names." {98450} [Lie] "It is Phyreshi the Knower, the one known as the Knower of Names." {98451} "Celesfa'ar the Patient, I command you to believe me!" {98452} "It is Cordemylia the Knower, the one known as the Knower of Places." {98453} [Lie] "It is Cordemylia the Knower, the one known as the Knower of Places." {98454} "Celesfa'ar the Patient, I command you to believe me!" {98455} "It is Qeyifalia the Skyseeker, the drow known as Nathyrra." {98456} [Lie] "It is Qeyifalia the Skyseeker, the drow known as Nathyrra." {98457} "Celesfa'ar the Patient, I command you to believe me!" {98458} "It is Fa'arethia the Misguided, the githzerai known as the Sensei Dharvana." {98459} [Lie] "It is Fa'arethia the Misguided, the githzerai known as the Sensei Dharvana." {98460} "Celesfa'ar the Patient, I command you to believe me!" {98461} "It is Va'ardalia the Twinsouled, the spirit known as Lady Aribeth." {98462} [Lie] "It is Va'ardalia the Twinsouled, the spirit known as Lady Aribeth." {98463} "Celesfa'ar the Patient, I command you to believe me!" {98464} "It is I, Ba'elzaden the Cruel, the one known as ." {98465} [Lie] "It is I, Ba'elzaden the Cruel, the one known as ." {98466} "It is I, Kagita'ar the Heartseeker, the one known as ." {98467} [Lie] "It is I, Kagita'ar the Heartseeker, the one known as ." {98468} "It is I, Nel'zeben the Selfish, the one known as ." {98469} [Lie] "It is I, Nel'zeben the Selfish, the one known as ." {98470} "It is I, Neuthroxus the Fair, the one known as ." {98471} [Lie] "It is I, Neuthroxus the Fair, the one known as ." {98472} "It is I, Ebela'ar the Kind, the one known as ." {98473} [Lie] "It is I, Ebela'ar the Kind, the one known as ." {98474} "It is I, Dretchen the Dark, the one known as ." {98475} [Lie] "It is I, Dretchen the Dark, the one known as ." {98476} "It is I, Lysisius the Firm, the one known as ." {98477} [Lie] "It is I, Lysisius the Firm, the one known as ." {98478} "It is I, Donita'ar the Blessed, the one known as ." {98479} [Lie] "It is I, Donita'ar the Blessed, the one known as ." {98480} "Celesfa'ar the Patient, I command you to believe me!" {98481} "Goodbye." {98482} Slap him. {98483} "I'm sorry, let's start over." {98484} "It was nothing. I am simply on edge, that is all." {98485} "Your very existence displeases me." {98486} "You presume too much, planetar." {98487} Break away. {98488} "You smell bad." {98489} "I was teasing. If you love me, you'll need to learn how to laugh." {98490} "Good. Bathe yourself at once and then we can talk." {98491} "I'm counting... One... Two..." {98492} "You won't... You'd best say your goodbyes now." {98493} "I will meet you in paradise, where you belong." {98494} "I'll be in the city of Waterdeep in my homeworld of Toril." {98495} "I'll wait for you right here, by the Gates of Cania." {98496} "I'm not interested in your excuses. This relationship is over!" {98497} "I have to go." {98498} "I'm sorry but that's none of your business." {98499} "I'm not coming back... You'd best say your goodbyes now." {98500} "I will see you in paradise, where you belong." {98501} "Come find me in the city of Waterdeep in my homeworld of Toril." {98502} "I will return to you here, by the Gates of Cania." {98503} "I'm just not ready for this, all right?" {98504} "Evil is afoot in my home world of Toril." {98505} "No, you'd just be in the way." {98506} "No, it is something I must do alone." {98507} "You won't... You'd best say your goodbyes now." {98508} "Let us meet in paradise, where you belong." {98509} "In the city of Waterdeep." {98510} "I will return to you here, by the Gates of Cania." {98511} "You would help me?" {98512} Kiss him back. {98513} The Knower of Places hovers about you with her gossamer wings, eager for your attention. {98514} Amidst the chaos of the place, you spy a woman's face, a butterfly's wings, a coquettish glance... It seems the Sleeping Man's ring has led you at long last to the Knower of Places. {98515} "Yes, you should have asked where to find patience, you should have asked! Many find their one true love but who finds patience in this world? Such an answer would have been worth far more..." {98516} "Your accord? It's like a ball of string, a ball of countless cords, not your own at all! You don't have his wings, you don't wear his skin but you'll ask his questions all the same. You have his ring, you see?" {98517} "No? Are you sure? You wear his ring and there's only one, only one in all the world and here it is, you see? Here it is. You don't have his wings, you don't wear his skin but you'll ask his question sure enough." {98518} "But come, Planetar, my friend, my only friend, my one true friend in all this world, let us talk together of old times. A million questions but none of Where. You asked that question once already, nevermore." {98519} "Please, my precious Planetar, it breaks my heart to see you beg me so. I cannot tell you that. You know how true that is, I told you long ago." {98520} "Perhaps not. Perhaps you come here with your own desires and needs, separate from those of my fair Planetar... But it's a pretty thing to believe that he might come back for me... Very well, two answers I will give you, then:" {98521} "Of course I don't, my love, my Planetar. Only one question, I vowed, because I dare not have you see the picture whole. It's already clear I cannot be your one true love, don't you see?" {98522} "I dare not leave the safety of this place, yet I know your love will find you elsewhere. Frail and jealous is my heart. Did you expect me to give you away upon a silver platter, an apple in your mouth?" {98523} "Well, hope has led you this far, Planetar. I suppose there is nothing that can prevent it from taking you to the end... I will give you two answers to your question for it is the second you have asked me." {98524} "Then who am I to deny you of your heart's desire? ...Very well, I will give you two answers to your question for it is the second you have asked of me." {98525} "The first answer lies in the ring that led you here. Let its three bands of hope be tempered with this fourth band that I have fashioned from my despair. It will lead you to her prison as this has led you here." {98526} "You are not the first to seek their prison and not the first to find it. Time is a twelve-spoked wheel and with every hour of our lives another spoke has come and gone..." {98527} "No. Thank you, my Planetar, for everything and nothing all at once. You have made a shadow out of me... Your spoke has passed, however, and it is time you go. Pursue your quest before I fade away entirely..." {98528} "No, do not thank me... Forget me... That would be better, I think. Yes, forget me, my Planetar and, with the passing of the spokes, maybe I will forget you..." {98529} "It is what it is, my Planetar. Maybe with the passing of the spokes, you will understand." {98530} "If you love somebody, set them free... For otherwise your heart shall be clutched between their teeth forevermore. Let their freedom become your own..." {98531} You glance at the ring upon your finger. The three golden bands that have always been there are now entwined with what appears to be grasping black tendrils, frozen in place and cold as iron. {98532} "Because that question involves a Where and I told you yours already, long ago when last I saw you. Only one, I told you then. Only one question, only one answer. I told you that, my Planetar..." {98533} "A sister you call her? Yes, I can see why you might think of us in that way. She was the youngest of us, born after the devils first claimed the ice of Cania as their own... Young and sweet, pretty and foolish..." {98534} "O, Planetar... She loved too much, too fast, too hard, too passionately. We were all harlots of knowledge and they loved us for our minds. Even you, even Mephistopheles, one and the same." {98535} "We tried to warn her 'gainst a devil's heart but that only made her ardor stronger. Perhaps she thought to change him, perhaps the waters of her heart ran darker than we knew..." {98536} "But yes, she loved him and was loved by him, or so it seems before he betrayed her and cast her out and banished her in flames to a place I cannot tell you, Planetar..." {98537} "Hush, Planetar... See how hard it is for you to say? You never loved me but at least you believed me. Who am I to ask for more, my Planetar? Who am I to ask for more?" {98538} "Those are pretty words to hear, Planetar, made all the prettier by your lips. But if you had loved me you would have stayed with me and if you love me now, you'd do the same. It's the deeds that speak..." {98539} "I... I have. Oh I try not to, Planetar, I try so hard, but some questions have no answers or no answers that make sense or no answers that don't say too much or too little all at once... I try not to, Planetar." {98540} "You, Planetar, only you, just like I told you before, only you. I've loved others in their time but I haven't seen anyone for so long now, only you. I can be true to you, Planetar. Only you..." {98541} "Ah, Planetar, it is not a place at all. It is a noplace, a nonplace, an unplace, a place between places, a space between spaces, an intraverse where you alone have found me. Do you like it? Stay with me here." {98542} "You are the Planetar because you wear his ring, ask his questions, pursue his quest. I, too, am who I am, an amalgam of faces and places and cases of things." {98543} "Every time a scorpion stings, another angel's lost its wings... She'll find you by the Gates of Cania, Planetar, I told you that once already. Once and once alone, I told you that." {98544} THE RIDDLE-SPEAKING 'KNOWER OF PLACES,' FOUND IN THE WASTES OF CANIA. {98545} "Goodbye." {98546} "Yeah, I got tired of waiting." {98547} "I come of my own accord." {98548} "I'm not the Planetar." {98549} "Where is the Knower of Names imprisoned?" {98550} "But I'm not your Planetar!" {98551} "You just don't want to tell me!" {98552} "No, but I had hoped you would." {98553} "Yes, I did..." {98554} "And the second answer?" {98555} "Thanks for nothing." {98556} "Thank you." {98557} "What's that supposed to mean?" {98558} "Thank you." {98559} Look at the Sleeping Man's ring. {98560} "Why can't you tell me?" {98561} "Tell me about your sister, the Knower of Names." {98562} "She let herself be loved by Mephistopheles?" {98563} "The Planetar doesn't love you." {98564} "I love you for more than just your mind..." {98565} "Do you ever lie?" {98566} "Who do you love?" {98567} "What is this place?" {98568} "Who are you?" {98569} "I don't know what you're talking about." {98570} The Knower of Names turns to you, a sadness clinging to her pale face. {98571} Suddenly the Knower of Names is there before you, pale, white, and triumphant. Her youthful features shine beneath the icy pallor of her skin and she leans toward you, whispers in your ear... {98572} "Ah, True Names... Every name has its price and every price a name. The gods declare it so. Now whose True Name do you wish to know?" {98573} "Very well. We had been discussing your True Name..." {98574} "I have already told you that the one you know as the Reaper of Cania is called Hecugoth the Abandoned in the gods' tongue... Is there another you wish to learn?" {98575} "Ah, I can sense that this is the name you truly seek. The gods demand a strange price for it, though... There are two items that have aided you in your quest: a ring and an amulet. You must surrender them." {98576} "The one you know as the Reaper of Cania is called Hecugoth the Abandoned in the gods' tongue... Is there another you wish to learn?" {98577} "I have already told you that the one you know as the devil Mephistopheles, Lord of the Eighth Hell, is called Thra'axfyl the Ambitious in the gods' tongue... Is there another you wish to learn?" {98578} "The one thing that could have unraveled my love's duplicity during the False Rebellion would have been the realization that he and Baron Molikroth were one and the same." {98579} "He took steps to ensure that the truth would never come to light and he forbade me to ever speak his name. Forgive me and my heart that loved him but that is one name I cannot tell you... Perhaps there is another?" {98580} "Very well, though the gods must still have their price and for one such as him, it was always high... Are you willing to sacrifice 500,000 gold to learn Mephistopheles' True Name?" {98581} "The one you know as the devil Mephistopheles, Lord of the Eighth Hell, is called Thra'axfyl the Ambitious in the gods' tongue... Damn you, Hellwalker, is there another you wish to learn?" {98582} "I have already told you that I am called Phyreshi the Knower in the gods' tongue... Is there another you wish to learn?" {98583} "The gods demand a sacrifice of 200,000 gold if you are to learn my True Name... Are you willing to make that sacrifice?" {98584} "Though you know me as the Knower of Names, I am called Phyreshi the Knower in the gods' tongue... Is there another you wish to learn?" {98585} "I have already told you that the one you know as Arden Swift is called Caddisthwaite the Doomed in the gods' tongue... Is there another you wish to learn?" {98586} "The gods demand a sacrifice of 100,000 gold if you are to learn the True Name of the one you know as Arden Swift... Are you willing to make that sacrifice?" {98587} "The one you know as Arden Swift is called Caddisthwaite the Doomed in the gods' tongue... Is there another you wish to learn?" {98588} "I have already told you that the one you know as the Sensei Dharvana is called Fa'arethia the Misguided in the gods' tongue... Is there another you wish to learn?" {98589} "The gods demand a sacrifice of 100,000 gold if you are to learn the True Name of the one you know as the Sensei Dharvana... Are you willing to make that sacrifice?" {98590} "The one you know as the Sensei Dharvana is called Fa'arethia the Misguided in the gods' tongue... Is there another you wish to learn?" {98591} "I have already told you that the one you know as Gru'ul the Quarry Boss is called Gargelflaw the Vile in the gods' tongue... Is there another you wish to learn?" {98592} "The gods demand a sacrifice of 100,000 gold if you are to learn the True Name of the one you know as Gru'ul the Quarry Boss... Are you willing to make that sacrifice?" {98593} "The one you know as Gru'ul the Quarry Boss is called Gargelflaw the Vile in the gods' tongue... Is there another you wish to learn?" {98594} "I have already told you that there is no one true love written upon the stars for you. It is your destiny and asking again will not change it... Now is there another name you wish to learn?" {98595} "I have already told you that your one true love is called Cwylgarion the Strong in the gods' tongue. You do not know him yet though you will in time... Is there another name you wish to learn?" {98596} "I have already told you that your one true love is called Celesfa'ar the Patient in the gods' tongue. You know him as the Sleeping Man... Is there another name you wish to learn?" {98597} "I have already told you that your one true love is called Oeskathine the Demonwrestler in the gods' tongue. You know him as Valen... Is there another name you wish to learn?" {98598} "I have already told you that your one true love is called Cassanduria the Beautiful in the gods' tongue. You do not know her yet though you will in time... Is there another name you wish to learn?" {98599} "I have already told you that your one true love is called Qeyifalia the Skyseeker in the gods' tongue. You know her as Nathyrra... Is there another name you wish to learn?" {98600} "I have already told you that your one true love is called Va'ardalia the Twinsouled in the gods' tongue. You know her as the Lady Aribeth... Is there another name you wish to learn?" {98601} "The gods demand a sacrifice of 300,000 gold if you are to learn the True Name of your one true love... Are you willing to make that sacrifice?" {98602} "I am sorry, Hellwalker, but the gods have written no name upon the stars that can be called your one true love. It appears that you are destined to journey through life alone." {98603} "Love is a hard, hard thing and its absence even harder... I am sorry, Hellwalker, but there is little I can do or say to soften the impact of the truth... Come, perhaps there is another name you wish to learn." {98604} "The gods do not lie..." {98605} "Your one true love is called Cwylgarion the Strong in the gods' tongue. You do not know him yet though someday you will." {98606} "Love is a hard, hard thing but I admit, this is not the reaction I had expected. The gods have seen fit to bless you with a true love to call your own. Why do you fight this?" {98607} "The gods do not lie..." {98608} "Your one true love is called Celesfa'ar the Patient in the gods' tongue. You know him as the Sleeping Man." {98609} "Your one true love is called Oeskathine the Demonwrestler in the gods' tongue. You know him as Valen." {98610} "Love is a hard, hard thing but I admit, this is not the reaction I had expected. The gods have seen fit to bless you with a true love to call your own. Why do you fight this?" {98611} "The gods do not lie..." {98612} "Your one true love is called Cassanduria the Beautiful in the gods' tongue. You do not know her yet though someday you will." {98613} "Love is a hard, hard thing but I admit, this is not the reaction I had expected. The gods have seen fit to bless you with a true love to call your own. Why do you fight this?" {98614} "The gods do not lie..." {98615} "Your one true love is called Qeyifalia the Skyseeker in the gods' tongue. You know her as Nathyrra." {98616} "Love is a hard, hard thing but I admit, this is not the reaction I had expected. The gods have seen fit to bless you with a true love to call your own. Why do you fight this?" {98617} "The gods do not lie..." {98618} "Your one true love is called Va'ardalia the Twinsouled in the gods' tongue. You know her as the Lady Aribeth." {98619} "Love is a hard, hard thing but I admit, this is not the reaction I had expected. The gods have seen fit to bless you with a true love to call your own. Why do you fight this?" {98620} "As I warned you, knowledge has its price. You have asked to see what the gods have written upon the stars and I have told you. Now you must live with the consequences... Is there more you wish to learn?" {98621} "I am glad the truth pleases you. Not all react so warmly... Now is there another name you wish to know?" {98622} "The gods do not lie..." {98623} "I have already told you that an Astral Deva known in your tongue as Lavoera is named as the Sleeping Man's one true love... Is there another name you wish to learn?" {98624} "I have already told you that I am named as the Sleeping Man's one true love... Is there another name you wish to learn?" {98625} "I have already told you that my sister, the one you know as the Knower of Names is the Sleeping Man's one true love... Is there another name you wish to learn?" {98626} "I have already told you that the one you know as Nathyrra is named as the Sleeping Man's one true love... Is there another name you wish to learn?" {98627} "I have already told you that the one you know as Sensei Dharvana is named as the Sleeping Man's one true love... Is there another name you wish to learn?" {98628} "I have already told you that the one you know as Lady Aribeth named as the Sleeping Man's one true love... Is there another name you wish to learn?" {98629} "I have already told you that you are named as the Sleeping Man's one true love... Is there another name you wish to learn?" {98630} "The gods demand a sacrifice of 300,000 gold if you are to learn the True Name of the Sleeping Man's one true love... Are you willing to make that sacrifice?" {98631} "The Sleeping Man's one true love is called Zyramethia the Young in the gods' tongue... She is an Astral Deva who goes by the name of Lavoera among your kind." {98632} "The gods do not lie..." {98633} "The Sleeping Man's one true love is called Phyreshi the Knower in the gods' tongue... It is I, the one you call the Knower of Names." {98634} "No, Hellwalker... Out of respect for my sister, the one you call the Knower of Places, I shall not go. It would break her heart..." {98635} "The peril of knowing the truth of things is that one must live with the consequences of that knowledge. It is something we Knowers struggle with every day of our lives..." {98636} "That I am and that I shall always be... It is enough just to know that, a comfort and a burden all at once." {98637} "You have commanded me by my True Name, Hellwalker... Very well, once we are done here, I shall go the side of the one you call the Sleeping Man, that I might be his one true love..." {98638} "But let us talk of better things... Surely there must be another name you wish to learn." {98639} "There are men you pursue because they are your one true love and there are men you pursue because they are not. When one is barred to you, it is only natural to seek the other..." {98640} "The gods do not lie..." {98641} "The Sleeping Man's one true love is called Cordemylia the Knower in the gods' tongue. You know her as the Knower of Places..." {98642} "The gods do not lie..." {98643} "The Sleeping Man's one true love is called Fa'arethia the Misguided in the gods' tongue. You know her as the Sensei Dharvana..." {98644} "The gods do not lie..." {98645} "The Sleeping Man's one true love is called Qeyifalia the Skyseeker in the gods' tongue. You know her as Nathyrra..." {98646} "The gods do not lie..." {98647} "The Sleeping Man's one true love is called Va'ardalia the Twinsouled in the gods' tongue. You know her as the Lady Aribeth..." {98648} "Why, what is the matter, Hellwalker?" {98649} "The gods do not lie..." {98650} "The Sleeping Man's one true love is... It is you, Hellwalker..." {98651} "Love is a hard, hard thing but I admit, this is not the reaction I had expected. The gods have seen fit to have an angel love you with all his heart. Why do you fight this?" {98652} "As I warned you, knowledge has its price. You have asked to see what the gods have written upon the stars and I have told you. Now you must live with the consequences... Is there more you wish to learn?" {98653} "He has waited for a very long time; A few more hours will cause no harm... Come, are there any other names you wish to know?" {98654} "The gods do not lie..." {98655} "I have already told you that the one you know as the Sleeping Man is called Celesfa'ar the Patient in the gods' tongue... Is there another you wish to learn?" {98656} "The gods demand a sacrifice of 100,000 gold if you are to learn the True Name of the one you know as the Sleeping Man... Are you willing to make that sacrifice?" {98657} "The one you know as the Sleeping Man is called Celesfa'ar the Patient in the gods' tongue... Is there another you wish to learn?" {98658} "I have already told you that the one you know as Deekin is called Ixthyria the Scalesinger in the gods' tongue... Is there another you wish to learn?" {98659} "The gods demand a sacrifice of 200,000 gold if you are to learn the True Name of the one you know as Deekin... Are you willing to make that sacrifice?" {98660} "The one you know as Deekin is called Ixthyria the Scalesinger in the gods' tongue... Is there another you wish to learn?" {98661} "I have already told you that the one you know as Nathyrra is called Qeyifalia the Skyseeker in the gods' tongue... Is there another you wish to learn?" {98662} "The gods demand a sacrifice of 200,000 gold if you are to learn the True Name of the one you know as Nathyrra... Are you willing to make that sacrifice?" {98663} "The one you know as Nathyrra is called Qeyifalia the Skyseeker in the gods' tongue... Is there another you wish to learn?" {98664} "I have already told you that the one you know as Valen is called Oeskathine the Demonwrestler in the gods' tongue... Is there another you wish to learn?" {98665} "The gods demand a sacrifice of 200,000 gold if you are to learn the True Name of the one you know as Valen... Are you willing to make that sacrifice?" {98666} "The one you know as Valen is called Oeskathine the Demonwrestler in the gods' tongue... Is there another you wish to learn?" {98667} "I have already told you that the one you know as the Lady Aribeth is called Va'ardalia the Twinsouled in the gods' tongue... Is there another you wish to learn?" {98668} "The gods demand a sacrifice of 200,000 gold if you are to learn the True Name of the one you know as Lady Aribeth... Are you willing to make that sacrifice?" {98669} "The price of knowledge is always high. There are none who understand this better than I for I have paid in full... Yet some names are less costly than others. Perhaps there is another you wish to learn?" {98670} "The one you know as the Lady Aribeth is called Va'ardalia the Twinsouled in the gods' tongue... Is there another you wish to learn?" {98671} "I have already called you by your True Name and you have paid for it with my freedom. In the gods' tongue, you are called Ba'elzaden the Cruel." {98672} "I have already called you by your True Name and you have paid for it with my freedom. In the gods' tongue, you are called Murdus the Wild." {98673} "I have already called you by your True Name and you have paid for it with my freedom. In the gods' tongue, you are called Kagita'ar the Heartseeker." {98674} "I have already called you by your True Name and you have paid for it with my freedom. In the gods' tongue, you are called Nel'zeben the Selfish." {98675} "I have already called you by your True Name and you have paid for it with my freedom. In the gods' tongue, you are called Neuthroxus the Fair." {98676} "I have already called you by your True Name and you have paid for it with my freedom. In the gods' tongue, you are called Ebela'ar the Kind." {98677} "I have already called you by your True Name and you have paid for it with my freedom. In the gods' tongue, you are called Dretchen the Dark." {98678} "I have already called you by your True Name and you have paid for it with my freedom. In the gods' tongue, you are called Lysisius the Firm." {98679} "I have already called you by your True Name and you have paid for it with my freedom. In the gods' tongue, you are called Donita'ar the Blessed." {98680} "I can... Ba'elzaden the Cruel, you have found the name that you have sought. Go now to the City of Lost Souls that you might there pursue your destiny." {98681} "I can... Murdus the Wild, you have found the name that you have sought. Go now to the City of Lost Souls that you might there pursue your destiny." {98682} "I can... Kagita'ar the Heartseeker, you have found the name that you have sought. Go now to the City of Lost Souls that you might there pursue your destiny." {98683} "I can... Nel'zeben the Selfish, you have found the name that you have sought. Go now to the City of Lost Souls that you might there pursue your destiny." {98684} "I can... Neuthroxus the Fair, you have found the name that you have sought. Go now to the City of Lost Souls that you might there pursue your destiny." {98685} "I can... Ebela'ar the Kind, you have found the name that you have sought. Go now to the City of Lost Souls that you might there pursue your destiny." {98686} "I can... Dretchen the Dark, you have found the name that you have sought. Go now to the City of Lost Souls that you might there pursue your destiny." {98687} "I can... Lysisius the Firm, you have found the name that you have sought. Go now to the City of Lost Souls that you might there pursue your destiny." {98688} "I can... Donita'ar the Blessed, you have found the name that you have sought. Go now to the City of Lost Souls that you might there pursue your destiny." {98689} "How long is an age in an ageless place? I can give no certain figure except to say that I have been here since the False Rebellion of Baron Molikroth." {98690} "It was a plot to overthrow the one known as Mephistopheles as Lord of Cania, or so those who took part in it were led to believe. They followed the charismatic Baron Molikroth blindly to their doom." {98691} "Yes, no more talk of memories, Hellwalker. I have few left that bring me happiness." {98692} "I regret that it was I who started it... I loved him, Mephistopheles, and in an effort to protect him, I asked the gods to name any who might betray him. The names they gave were among his closest companions." {98693} "He did not believe me and so he hatched this duplicitous plot to prove me wrong. I alone knew the truth of it... Alas, the gods do not lie. In his anger, he banished me here with the rebel traitors..." {98694} "The lower ranks were slaughtered in battle. The rebel generals, eleven in number, were banished to this icy prison by the one known as Mephistopheles." {98695} "The so-called Baron was none other than Mephistopheles himself. Suspicious of dissent among his generals, he staged the Rebellion that he might identify his betrayers, even among his closest friends." {98696} "Because that is who you are, who you have always been, who you will yet become. The gods have written it upon the stars... Your presence darkens even this dark place, Hellwalker." {98697} "Because that is who you are, who you have always been, who you will yet become. The gods have written it upon the stars... You are a bridge to span this dark chasm, Hellwalker." {98698} "Because that is who you are, who you have always been, who you will yet become. The gods have written it upon the stars... You bring light into a dark place, Hellwalker." {98699} "When it comes to names, there is no mistake that I can make. That is as much my gift as it is my curse..." {98700} "The name you speak is the one you have given yourself. The name I speak is the one given you by the gods. Guard it jealously for it has cost you much." {98701} "I have been known as the Knower of Names among the tongues of men and the devils call me an ancient baatorian. But my True Name is spoken in the tongue of power, written upon the stars by the very gods." {98702} "Such names are valuable and each one has a price. By freeing me, you have paid the price for your own, thus have I spoken it to you." {98703} THE REBELLIOUS 'KNOWER OF NAMES,' BURIED BENEATH THE ICE OF CANIA'S MORE REMOTE WASTES. {98704} "Goodbye." {98705} "There is another name I wish to know." {98706} "Back to my other questions." {98707} "The Reaper's..." {98708} "The Puzzle Ring and the Sensei's Amulet? They may have them." {98709} "Mephistopheles'..." {98710} "Speak Mephistopheles' True Name, Phyreshi the Knower!" {98711} "Yes, here is the 500,000 gold the gods demand." {98712} "Yours..." {98713} "Yes, here is the 200,000 gold the gods demand." {98714} "Arden Swift's..." {98715} "Yes, here is the 100,000 gold the gods demand." {98716} "Sensei Dharvana's..." {98717} "Yes, here is the 100,000 gold the gods demand." {98718} "Gru'ul the Quarry Boss'..." {98719} "Yes, here is the 100,000 gold the gods demand." {98720} "My one true love's..." {98721} "Yes, here is the 300,000 gold the gods demand." {98722} "No, it can't be!" {98723} "Phew! They're more hassle than they're worth anyway." {98724} "No true love? Is that true?" {98725} "No, it can't be!" {98726} "My heart loves another." {98727} "I do not know him." {98728} "Someone I don't yet know? Is that true?" {98729} "The Sleeping Man? Is that true?" {98730} "No, it can't be!" {98731} "My heart loves another." {98732} "I have no interest in him." {98733} "I barely know him." {98734} "Thank you, Knower. His name is music to my ears." {98735} "Valen? Is that true?" {98736} "No, it can't be!" {98737} "My heart loves another." {98738} "I do not know her." {98739} "Someone I don't yet know? Is that true?" {98740} "No, it can't be!" {98741} "She's the Sleeping Man's true love as well!" {98742} "Nathyrra? Is that true?" {98743} "No, it can't be!" {98744} "She is soft and kind and weak!" {98745} "Her heart is black and cruel!" {98746} "She's dead! She's become one of the Lost!" {98747} "She's the Sleeping Man's true love as well!" {98748} "My heart loves another." {98749} "I have no interest in her." {98750} "I barely know her." {98751} "Thank you, Knower. Her name is music to my ears." {98752} "Aribeth? Is that true?" {98753} "That of the Sleeping Man's one true love..." {98754} "Yes, here is the 300,000 gold the gods demand." {98755} "A Deva? Is that true?" {98756} "That's wonderful! Return with me at once so we can tell him!" {98757} "I understand..." {98758} "But you are his one true love!" {98759} "Phyreshi the Knower, I command you to go to the Sleeping Man!" {98760} "What of your love for Mephistopheles?" {98761} "Barred to you? Return with me at once and you shall see him!" {98762} "You? Is that true?" {98763} "The Knower of Places? Is that true?" {98764} "The sensei? Is that true?" {98765} "Nathyrra? Is that true?" {98766} "That's horrible! This can't be happening!" {98767} "She's dead!" {98768} "It just doesn't seem like a good fit." {98769} "I'm the one that loves him!" {98770} "That's wonderful! I must return to tell him!" {98771} "Lady Aribeth? Is that true?" {98772} "That's horrible! This can't be happening to me!" {98773} "He's a bloody angel, for crying out loud!" {98774} "My heart loves another." {98775} "I have no interest in him." {98776} "I barely know him." {98777} "That's wonderful! I must return to tell him!" {98778} "Me? Is that true?" {98779} "The Sleeping Man's..." {98780} "Yes, here is the 100,000 gold the gods demand." {98781} "Deekin's..." {98782} "Yes, here is the 200,000 gold the gods demand." {98783} "Nathyrra's..." {98784} "Yes, here is the 200,000 gold the gods demand." {98785} "Valen's..." {98786} "Yes, here is the 200,000 gold the gods demand." {98787} "Aribeth's..." {98788} "Not right now, Knower." {98789} "Yes, here is the 200,000 gold the gods demand." {98790} "Mine..." {98791} "I must return to the City of Lost Souls. Can you get me there?" {98792} "How long have you been imprisoned here?" {98793} "A False Rebellion? What do you mean?" {98794} "Back to my other questions." {98795} "And what role did you play in this False Rebellion?" {98796} "What happened to the Rebels?" {98797} "Who was this Baron and why did he bring them doom?" {98798} "Why do you call me Scourge of Cania?" {98799} "Why do you call me Judge of Cania?" {98800} "Why do you call me Light of Cania?" {98801} "You must be mistaken. My name is ." {98802} "Who are you?" {98803} Sweat beads on Durnan's face. He calls out orders, his voice almost lost in the din of battle. He seems older than you remember him and his shoulders sag with the weight of many defeats. He turns to you, surprised. {98804} "Wherever you've been, it's good to have you back, my friend. The drow threat was just a mask for an even greater horror. Our priests say the arch-devil Mephistopheles has been let loose upon the world." {98805} "Tamsil, my daughter, escaped by caravan to Neverwinter. Mhaere, however... I haven't seen her in days... Times are dire: the priests say the arch-devil Mephistopheles has been let loose upon the world." {98806} "Get in line, my friend. In hindsight, the drow encroachment on Undermountain was just a mask for an even greater horror. Somehow the arch-devil you speak of has been let loose upon the world." {98807} "There are some things I never understood about you but, dead or no, I must say I'm relieved to see your face again. The priests say the arch-devil Mephistopheles has been let loose upon the world." {98808} "While you've been gone it seems the Hells have come for us. The drow threat was just a mask for an even greater horror. Our priests say the arch-devil Mephistopheles has been let loose upon the world." {98809} "We fight his minions even now. Some districts have held against their onslaught but only where Mephistopheles himself hasn't joined the battle. It's a war of movement now; we fight just to survive." {98810} "He will destroy us all, ... All the realms will fall... Blessings upon those who die for the rest will become his slaves... Maybe there is a reason for your coming in this hour but I cannot see it." {98811} "You would have me order my men into the very fires of the Nine Hells! Damn you, ! You haven't been here! You haven't seen what I've seen! If you're so brave and foolish, face him yourself! I can't do it..." {98812} "Then may the gods grant you strength. With every battle, he grows in power. We've had reports that he's on his way here. I'll order my men to pull back when he arrives... You're our only hope, ." {98813} DURNAN, COMMANDER OF THE WATERDHAVIAN GARRISON. USE HIS LINES FROM PREVIOUS CHAPTERS AS A GUIDE. {98814} "Don't worry about me. Just tell me where I can help." {98815} "It's a long story. Is your family safe?" {98816} "I had some unfinished business with Mephistopheles." {98817} "I was dead..." {98818} "I've been to the Hells and back, Durnan..." {98819} "I know, Durnan... I'm scared too..." {98820} "Have you no spine? He is but a devil. Destroy him!" {98821} "Just keep everyone safe. I'll handle Mephistopheles." {98822} Oozing blood and fire and pus from a thousand wounds, Mephistopheles lies in a crumpled heap upon the ground. His eyelids flicker open, catching you in their pitch-black depths. {98823} Your nemesis, Mephistopheles, towers above you, burning corpses all about him. Having summoned you back down from your safe vantage point, he tosses a wicked smile toward your tiny form. {98824} "Trust me, mortal, you haven't the style... It takes more than a sharp wit and a cruel heart to rule the world. You really must... dress the part." {98825} "Join me? I am sorry, mortal, but this is a one-man show... I have had 'friends' before. Eleven or twelve of them, for that matter. In the end, I don't think they really liked me." {98826} "You and which army, foolish mortal? I dare say it seems they have run off and left you alone to face me. A pity." {98827} "My... My True Name! You've commanded me!? Where did you learn it?! Rrraugh, but I must obey! ...What... What is it you wish of me, ? How must I serve you?" {98828} "My... My True Name! You've commanded me!? Where did you learn it?! Vengeance! Rrraugh, but I must obey! ...What... What is it you wish of me, ? How must I serve you?" {98829} "Now... who is this you have with you, ? Not a kobold, but a veritable dragon! Bristling with power! Tell me, little one, why do you chase after like some lost servant when you could be so much more?" {98830} [DEEKIN RESPONDS, LEANING TOWARD M'S ARGUMENT] {98831} [HE DENOUNCES THE PLAYER BUT IS FORCED TO COMPLY] {98832} [Failure] {98833} [Success] {98834} [Failure] {98835} [Success] {98836} "So the young tiefling still deigns to travel with you... Valen Shadowbreath, is it not? A pleasure to meet you, my young man. The reputation of one such a yourself precedes you." {98837} [VALEN RESPONDS, LEANING TOWARD M'S ARGUMENT] {98838} [HE DENOUNCES THE PLAYER BUT IS FORCED TO COMPLY] {98839} [Failure] {98840} [Success] {98841} [Failure] {98842} [Success] {98843} "I see Nathyrra still stands with you, . But for how long? We all know you are not where you belong, Nathyrra. Eilistraee has given you nothing... but I can offer you everything!" {98844} "She said... she said they needed me down below. We had to stop the Valsharess. She said she would bring me up later, after the Valsharess was beaten. She promised... she promised that after..." {98845} Nathyrra's head snaps back sharply, her mask twists in pain as the power of the True Name seizes her. She fixes her eyes on you, burning with rage. "So now we see the truth about you, ." {98846} [Failure] "You think I fear death, ? Do you really know so little about me? You are like all the rest; you won't let me escape my past. I should join Mephistopheles to spite you." {98847} [Success] {98848} [Failure] "There is truth in his words. I have tried to leave my past behind, but I cannot. It is who I am. I was born a drow and raised a Red Sister. Naught can change that." {98849} [Success] "Never fear, . I won't let this devil's words twist my loyalty toward you. I see his lies for what they are." {98850} "But I should thank you for taking such good care of my faithful servant. It's very sweet of you to have escorted her here so safely. Isn't that right, my Lady..." {98851} [ARIBETH RESPONDS, LEANING TOWARD HIS ARGUMENT] {98852} "I was wondering when that card might come into play... To be honest, I didn't think you had it in you. That's the thing with , Mephistopheles: has some neat little toys..." {98853} [Failure] "Nice try and very heartwarming. I'll be sure to engrave it on your headstone." {98854} [Success] "Ooh, is a saucy talker, Mephistopheles. And you know what the problem with you devils and demons is? You think too small. I'll not limit my ambitions to your petty Hells." {98855} [Failure] "You are weak and you are desperate. It's cute in a sickening, puppy dog sort of way. A fine way to win friends but allies require a different approach altogether. Sorry, my choice is made." {98856} [Success] "Pay no attention to ! See how desperate is?" {98857} "But I do see you brought your pretty little paladin with you... It feels like such a long time since we last met, doesn't it, my dear? If I recall, you fled in tears, quite confused about your place in the world..." {98858} [ARIBETH RESPONDS, LEANING TOWARD HIS ARGUMENT] {98859} "Oh what a mess I have made of this life, , this death... I don't know whether to kiss your feet for this or slap your face. If we live, perhaps there'll be time enough to figure it all out later." {98860} [Failure] "It already is..." {98861} [Success] {98862} [Failure] "And what have I ever made of it? Nothing but death and despair... My soul belongs with Mephistopheles. It always has... I'm sorry, ..." {98863} [Success] "You have brought me back from an icy grave, . You are my rock, my touchstone... You are right. If nothing else, I believe in you. Mephistopheles be damned..." {98864} "I would have thought even you might have figured it out by now. I am making a bid for Lordship over all the Hells of Baator. All Ten Hells, to be precise... There's a catch, though. You see, I have run into a bit of a stumbling block..." {98865} "What kind of Hell should I craft out of your precious world? I mean, honestly, how does one even go about decorating a place like this? Hmmm... the earth tones will simply have to go." {98866} "How very witty! It is a shame you did not like dearest Cania, really. I thought I was being very gallant leaving it for you. Imagine: you could have been of the Eighth. An aspiration any mortal should leap for, don't you think?" {98867} MEPHISTOPHELES. HE'S BIG, HE'S BAD, THE GIRLS ALL THINK HE'S DREAMY... {98868} "Return to Cania and never come back..." {98869} "I never want to see your face again." {98870} "There won't be a next time..." [Kill him.] {98871} "This world is mine!" {98872} "There is no honor..." [Kill him.] {98873} "Repent!" {98874} "A curse on mine and off with yours!" [Kill him.] {98875} "I've come to replace you." {98876} "I've come to join you." {98877} "I've come to stop you." {98878} "All you gave me was an empty husk. Prepare to die." {98879} "Then replace me. Do your best!" {98880} "Thra'axfyl the Ambitious, surrender Toril to me!" {98881} "Surrender Cania to its original inhabitants, the Knowers!" {98882} "Repent of your crimes! Become kind-hearted and good!" {98883} "Then fight me, you coward!" {98884} "Then I apologize: You bring this death upon yourself." {98885} "Thra'axfyl the Ambitious, subordinate yourself to me!" {98886} "I'll open an inn and make you the chambermaid!" {98887} "You will serve me as henchman for all my future adventures!" {98888} "I will rule the Hells of Baator and you will be my lackey!" {98889} "Rule the Hells of Baator with me as equal partner!" {98890} "You don't know the half of it! Fight me, you coward!" {98891} "Then I intend to die trying..." {98892} "Thra'axfyl the Ambitious, I command you to stop this carnage!" {98893} "Fight me!" {98894} "Serve me to the end of your days!" {98895} "Return to Cania and remain there forever!" {98896} "Become kind-hearted and good!" {98897} "I command you to die!" {98898} [PLAYER ACCEPTS DEEKIN'S BETRAYAL] {98899} [PLAYER COMMANDS DEEKIN WITH HIS TRUE NAME (Ixthyria the Scalesinger) IF HE HAS IT] {98900} [Intimidate] {98901} [Persuade] {98902} [PLAYER ACCEPTS VALEN'S BETRAYAL] {98903} [PLAYER COMMANDS VALEN WITH HIS TRUE NAME (Oeskathine the Demonwrestler) IF HE HAS IT] {98904} [Intimidate] {98905} [Persuade] {98906} "Side with him, then. I knew you'd betray me eventually." {98907} "Qeyifalia the Skyseeker, I command you to side with me!" {98908} [Intimidate] "Whose wrath would you rather face? His or mine!?" {98909} [Persuade] "Ignore him, Nathyrra. You've left the Red Sisters behind you." {98910} "Then to the Hells with you, I'll kill you both!" {98911} "Va'ardalia the Twinsouled, I command you to side with me!" {98912} [Intimidate] "I'm far more evil than he'll ever be, dear..." {98913} [Persuade] "May I propose a double-cross?" {98914} "Once a traitor, always a traitor, then..." {98915} "Va'ardalia the Twinsouled, I command you to fight alongside me!" {98916} [Intimidate] "I will make your death more painful than your life ever was!" {98917} [Persuade] "He lies! Your faith is what you make of it, Aribeth." {98918} "Why are you doing this?" {98919} "Sorry, the Hells froze over." {98920} "Get themmmm! Circle around the baaaack!" {98921} "Our puzzzzzles! Our precious puzzzzles!" {98922} "Kiiiiiiill themmmmmm!" {98923} "They musssst not disturb the holy puzzzzzles!" {98924} "Invaaaaders! Fend them off! They come to solve our puzzzzzles!" {98925} Though this catapult bears its fair share of scorch marks and battle scars, it still appears functional. If only it was over by the Knower of Names' icy prison where it could be put to better use... {98926} Leave. {98927} Throw the catapult across the lava. {98928} Frost clings to the disemboweled corpse. The man's eyes never closed in death and you can trace his stare to the empty prison of one of the Rebel Generals. With the Blood War on his doorstep, you doubt he would have made it far. {98929} An ice crystal protrudes from the glacial floor, dark figures swirling in their depths. {98930} The crystal has grown dim and dark, its bond with Mephistopheles now severed. {98931} Leave. {98932} Peer into the crystal. {98933} "For the Blood War!!!!" {98934} "We're getting low on supplies! Send for more!" {98935} "Force them back!" {98936} "Death to the devils!" {98937} "Look sharp out there!" {98938} "For the Blood War!!!!" {98939} "Cania belongs to us!" {98940} "Back to the Abyss you spawned from, demons!" {98941} "For Baator!" {98942} "Fend them off!" {98943} This section of fence shows signs of wear. The wood has cracked and splintered in various places. {98944} There seems to be enough wood here to start a fire. {98945} As the berries break open, bursts of energy spark forth, igniting the wood near you. A large fire has been created and its warmth should stay with you for a long time. {98946} As the berries break open, bursts of energy spark forth, igniting the wood near you. A medium fire has been created and its warmth should stay with you for a good while. {98947} As the berry breaks open, a burst of energy sparks forth, igniting the wood near you. A small fire has been created and its warmth should stay with you for a bit. {98948} Cania's bitter winds extinguish your paltry flame before it even has a chance to catch. You will have to find some other way to make a fire. {98949} The warmth of the fire is very soothing, taking the bite off Cania's bitter chill and providing a good place to camp. {98950} Leave. {98951} Use twenty Velox Berries to ignite a raging fire. {98952} Use three Velox Berries to ignite a large fire. {98953} Wait a while before resting. {98954} Use two Velox Berries to ignite a medium fire. {98955} Wait a while before resting. {98956} Use one Velox Berry to ignite a small fire. {98957} Break camp. {98958} Wait a while before resting. {98959} Rest. {98960} Light a fire with flint and tinder. {98961} The passage is blocked by a cascade of ice. The misshapen fiend you just fought probably collapsed it behind him. Any creature wishing to clear the path would have to be equally large. {98962} Intense heat emanates from the floor of the corridor, the coals sending cinders aloft. The notion of walking atop the coals strikes you as an inordinately painful experience. {98963} "I will show those fiends a Blood War!" {98964} "Spies! The demons have sent little ones as spies among us!" {98965} "I will crush them, devils and demons alike!" {98966} "The Blood War grows closer! They battle just outside the fortress walls!" {98967} "Raaaugh! A little one! Is it a devil or a demon? I can't tell..." {98968} You see no way to interact with this directly. {98969} {98970} "Your suffering shall be eternal!" {98971} "I shall enjoy your suffering!" {98972} "You have no hope!" {98973} "Fall before my might!" {98974} "Death to you all! This land shall become a Hell of my making!" {98975} "Go now, and do not return." {98976} {98977} You speculate on how the Sleeping Man's three-part ring might eventually fit together. Until you have all the pieces, however, it will be hard to tell. {98978} The three pieces of the Sleeping Man's ring glitter in your hand, each is inscribed with a different initial. You wonder where you should begin. {98979} You separate the piece of the ring marked with an 'H' from the others and hold it between your fingers. It gleams softly in dim light, as if encouraging you to continue. {98980} You jump with surprise as a jolt of electricity courses through your body. You watch as the ring disassembles itself in your hand. Apparently, you have made the wrong choice. {98981} You attach the piece of the ring marked with an 'F' to the one marked with an 'H'. The seam between them glows warmly, then disappears as the two pieces fuse together. {98982} You add the final piece, marked with an 'L'. The seam glows and fuses completing the ring. The three letters, 'HFL', now correspond with the journey of Hope, Faith, and Love mentioned in the Sleeping Man's prayer. {98983} You jump with surprise as a jolt of electricity courses through your body. Apparently, you have made the wrong choice. {98984} Put the pieces of the ring away. {98985} Start with the one marked 'L'. {98986} Start with the one marked 'H'. {98987} Attach the piece marked 'L'. {98988} Attach the piece marked 'F'. {98989} Take the ring apart and put it away. {98990} Add the final piece, marked 'L'. {98991} Start with the one marked 'F'. {98992} The rat scurries about, searching for shiny gems with which to line his lair. It sticks to the shadows, avoiding the covetous gaze of the strange, grappling chest. {98993} One of the gems seized between its teeth, the rat is slowly dragging its prize back to its lair. It sticks to the shadows, trying to avoid the covetous gaze of the strange, grappling chest. {98994} You stumble upon some tracks half-buried in the snow but can't make heads or tails of them. {98995} You come across some tracks half-buried in the snow. There are some smaller ones that look like they belong to some kind of dog, as well as some larger ones you can't seem to identify. {98996} You spy some tracks half-buried in the snow. Most belong to a pack of frost worgs that likely makes its den somewhere to the west. A larger set of worg prints indicate a powerful alpha male leading the pack. {98997} A larger set of wolf prints indicate a powerful alpha male leading the pack. Surprisingly, however, you find no evidence of pups. {98998} Farther off, you also spy an older set of prints belonging to some form of Troll. Judging by the depth of the impression and cold climate, you suspect that a handful of Ice Trolss must call the region home. {98999} You stumble upon a smattering of rodent tracks leading every which way in the dust. {99000} You see some well-worn rat tracks crisscrossing the dusty floor. They must have a nest somewhere nearby. {99001} You spy various well-worn rat tracks crisscrossing the dusty floor. They all lead back to a pile of crates in the corner where you can see they've managed to chew a small hole. No doubt they have a nest on the other side. {99002} You stumble upon various large tracks in the snow. Whatever caused them was definitely big. {99003} You see some footprints set deep in the snow. The bulk of them appear to come from some form of giant humanoid, though there are some smaller ones that you can't quite identify. {99004} You spy a collection of footprints set deep in the snow. Most appear to be the oversized bootprints of a band of Frost Giants, though you also spy some smaller ones that look to belong to a family of ice trolls. {99005} Though the tracks clearly mingle, they show no signs of conflict. While you doubt the two groups met for a purely social engagement, they likely had to negotiate an end to some minor dispute. {99006} You stumble upon some bloodstains in the well-trampled snow but you're not sure what to make of them. {99007} You see some bloodstains in the well-trampled snow. Some of the footprints seem to be trollish in origin. {99008} You spy some bloodstains in the well-trampled snow and quickly ascertain that the trolls must have sent a small raiding party to capture some of the Frost Giant's hunting wolves. {99009} Judging by the blood, one of the trolls must have been unable to contain its hunger, biting into the into one of the still-warm carcasses before returning safely home. {99010} You stumble upon some chunks of ice beneath the drifting snow and wonder how they might have been formed. {99011} You see a somewhat regular pattern of ice chunks rising out of the drifting snow. They almost seem to form a line of footprints but the pattern gets chaotic as it nears the unmistakable trails left by the Frost Giants. {99012} An intensely hot creature, presumably some form of fire elemental, has left icy footprints where the snow that melted beneath its feet has since re-frozen. {99013} Judging by the chaos of the tracks, there were more than one of them and they were able to surprise a patrolling Frost Giant and lay him low. The impression left by his fallen body is deep indeed. {99014} Pools of ichor and puddles of slush are all that mark the scene of the fiendish battle you just witnessed. {99015} Pools of ichor and puddles of slush mark the scene of the fiendish battle you just witnessed. The trail of blood leads through the shattered wall and to the battle that still rages beyond. {99016} Pools of ichor and puddles of slush mark the scene of the fiendish battle you just witnessed. The trail of blood leads through the shattered wall and to the battle that still rages beyond. {99017} Examining the trail more closely, you note that both sets of prints show signs of extensive weariness and past injury, as if the skirmish in which they were engaged had been raging for quite some time. {99018} You stumble across a set of heavy footprints almost entirely obscured by the falling snow. They must be quite old, still visible only by virtue of their substantial depth and size. {99019} You see a pair of tracks almost entirely obscured by the falling snow. Though the tracks are quite old, you can see that one is of a relatively average-sized humanoid and the other from a fairly large, misshapen devil. {99020} You see a pair of tracks almost entirely obscured by the falling snow. The tracks are quite old but it's clear that a relatively frail human male, probably a wizard of some sort, had approached one of the nearby pits. {99021} It appears that he must have performed some form of ritual that melted the ice and freed one of the prisoners, a heavyset, misshapen pit fiend. {99022} A brief altercation apparently ensued, the pit fiend clearly making short work of the one who freed him. The fiend's awkward gait left its telltale trail into the battlefield. {99023} Evidence of the recent battle is already being buried beneath a layer of Cania's endless snow. {99024} By studying the fading tracks of the warring fiends and their countless war machines, you can almost decipher the various fronts, feints, and strategies of the recent battle. {99025} You wonder if either side knew the importance of what lay beneath the featureless stretch of ice over which they fought... {99026} Judging by the tracks of the warring fiends and their countless war machines, the recent battle had been waging for some time, constantly criss-crossing the battlefield as one side or the other achieved the upper hand. {99027} The lesser fiends were clearly the first to die, followed shortly thereafter by an extended artillery barrage that destroyed the bulk of both sides' war machines. {99028} By the time you arrived, the demons had gained a slight advantage and pushed the front into new territory. The advance depleted their supplies however, forcing them to resort to throwing the ruins of what remained. {99029} You wonder if either side knew the importance of what lay beneath the featureless stretch of ice over which they fought... {99030} The wolf sniffs at you cautiously, ready to dart back and regroup at the first sign of sudden movement. {99031} The alpha wolf nods at you and you swear you see it wink before it returns its attention to the frolicking pups. {99032} The alpha wolf howls into the windswept sky and his howl tells a story... {99033} There were pups here once, the lifeblood of the pack. But then came giants who destroyed the den and stole the pups away to raise as hunting dogs. If only the pups could return home, the pack would be strong again. {99034} The alpha wolf stands strong and fierce before you, snarling. You can smell the fear of the other wolves. {99035} Growling, the alpha wolf clamps its jaws around your neck, drawing a single bead of blood before letting go. It howls into the windswept sky and the tension of the moment fades. {99036} His howl tells a story: There were pups here once, the lifeblood of the pack. But then came giants who destroyed the den and stole the pups away to raise as hunting dogs. If only the pups could return home, the pack would be strong again. {99037} The wolf pup bites at your heels, eager to play. {99038} Yipping excitedly, the wolf pups flee their enclosure. {99039} The wolf seems happy to see you. {99040} The wolf sniffs at you cautiously, ready to dart back and regroup at the first sign of sudden movement. {99041} The wolf remains wary of you but seems willing to let you pass. You sense that it wants you to present yourself to the pack's alpha wolf. {99042} Bare your neck to its jaws. {99043} Attack the alpha wolf. {99044} Leave. {99045} Let it sniff. {99046} Attack it. {99047} You cannot fit through the entrance to the wolf den. {99048} It would not be wise approaching the wolf den in that form. {99049} The gate is locked. {99050} A wall of ancient crates blocks your path, bound in some strange, unknown metal. Magic swirls around the barricade, making it clear that it is not as casual as it appears. {99051} There seems to be a small break in the magic, however, and some enterprising rats have managed to exploit the barrier's weakness, chew a hole through to the other side. {99052} Something glints in the darkness beyond. Gold? Rat's eyes? A hidden foe? The gloom makes it too hard to tell. {99053} Flying doesn't seem like an option anymore, as you are definitely too large to fit through the hole in your current form. {99054} Leave. {99055} Peek through the hole. {99056} Fly through the hole. {99057} You've socketed both ears into the previously earless statue. To your surprise, the gargoyle's mouth has opened, revealing a small switch. {99058} You hear the sounds of three distinct gongs rung in order. Their ringing reverberates through the entire chamber. {99059} You've socketed one of the ears into the statue, but the second hole remains empty. {99060} On close inspection, you notice that this statue was carved without ears. Instead, small, neatly carved holes mark where they should be, as if they were designed to be socketed in separately. {99061} Press the switch. {99062} Place the other ear into the remaining hole. {99063} Leave. {99064} Place both ears into the holes. {99065} Place an ear into one of the holes. {99066} The crystal at the center of the Sensei's Amulet sparkles and glints, as if hungry for light. There is something strange about the refractions but you're not quite sure what it is. {99067} The Sensei's Amulet holds more power within it than you initially believed. At certain angles, its crystalline center catches the light, briefly shifting your form. Little by little, you feel you are mastering these newfound powers. {99068} Battered, weary, and surprised, you clasp the Sensei's Amulet in your hands. The light is brighter out here beyond the city's grime and somehow it seems tied to your recent unexpected transformations. {99069} Each time you shifted form, you swear you saw a flash of light glint off the crystal at the amulet's heart. Cautious, you decide to experiment further. {99070} Put the amulet away. {99071} Shift into Wolf form. {99072} Catch the light along the crystal's length. {99073} Shift into Earth Elemental form. {99074} Catch the light along the crystal's width. {99075} Shift into Pixie form. {99076} Catch the light along the crystal's height. {99077} Put the amulet away. {99078} Catch the light along the crystal's length. {99079} Catch the light along the crystal's width. {99080} Catch the light along the crystal's height. {99081} The rat blinks at you, twitching his nose before returning his attention to sniffing at the floor before him. {99082} The rat stares up at you with eyes that seem as old as these caves. Reflected in their darkened pools, you see a series of images flashing by in rapid succession. {99083} You see bones and rotting flesh, glittering objects of desire and, above all, the constant struggle to survive. {99084} A warm feeling of gratitude emenates from the rat. You get the distinct impression that it wants you to see its prized nest, but you aren't sure how you could fit through the hole it's chewed. {99085} It squeaks in fear and runs away. {99086} The rat seems very possessive of the treasure it has gathered over the course of its long life. You get the sense that it is stashed away in a safe place where only a rat could go or fit. {99087} The rotting flesh and bones bring a sense of comfort, a sense of home. The rat seems to be using the decay from these caves to form its nest. {99088} Leave. {99089} Feed the rat some seeds. {99090} Attack the rat. {99091} Focus on the images of the glittering objects. {99092} Focus on the images of death and decay. {99093} The rat blinks at you, twitching his nose before returning to gnaw on the ankle of the corpse before him. {99094} [EVIL] "Out of my way." {99095} ---------- Random Pop-Ups Start Here ------------ {99096} "But our journey isn't yet done. Are you sure?" {99097} "Thank you, . May Tyr guide our steps into the future, then." {99098} "Here? Very well but hurry back as soon as you are able as I will miss your warmth and company." {99099} "I... I'm sorry, , it was not my intention to offend... I suppose I will return to the Gatehouse and pray for your quick and safe return." {99100} "Yes, what do you feel would be more suitable?" {99101} "Very well. I will try to take the changes we have made to heart." {99102} "Very well. I will refrain from my castings and trust to my blade instead." {99103} "Thank you. I will cast as I see fit, then." {99104} "I will refrain where I can, though I admit it goes against my calling as a paladin." {99105} "Of course. It is my duty as a paladin to keep us all in good health." {99106} "That is for the best. I'm liable to break a nail." {99107} "I will do what I can, though the infernal things are often beyond my ken." {99108} "Good. I'm afraid this armor doesn't leave me soft of foot." {99109} "I will attack from the shadows when I can, though I must admit I prefer to keep my battles more straightforward." {99110} "I will do what I can to remain quiet and out of sight." {99111} "I will leave you to it, then, and not interfere." {99112} "I will do what I am able should a lock be encountered." {99113} "Of course. How far do you feel is suitable?" {99114} "I shall attempt to follow you at that distance, then." {99115} "With Tyr's might, I shall drive back our enemies!" {99116} "By Tyr's might, I will shield you as long as I am able." {99117} "Have you any other tactical issues you wish to discuss?" {99118} "Very well but I'll not let you have my armor." {99119} "I can try. Let me sort through your pack and see what you have." {99120} "I have several... which do you want me to use?" {99121} "In Tyr's name." {99122} "In Tyr's name." {99123} "Of course. Would you prefer benefits that last over the longer term or only for the immediate future?" {99124} "Of course. What spell should I cast for you?" {99125} "Are you certain that is the spell you want?" {99126} "As you wish. Who would you like me to cast it on?" {99127} "Is there anything else I can do to help?" {99128} "At once." {99129} "Yes, I could use a break. It's always pleasant to sit and chat awhile." {99130} "Is there anything more I can do for you?" {99131} "I've been wondering why I don't try to run away from myself when I attempt to Turn Undead..." {99132} "Is there anything more you'd like to chat about?" {99133} "A little cold but I've been colder, haven't I..." {99134} "I'm doing fine. Let's keep moving." {99135} "My complexion's a little pale, don't you think?" {99136} "I'm doing all right. It's you I'm worried about." {99137} "No storm can stir my inmost calm." {99138} "Healthy and hale." {99139} "Not bad for a paladin in hell, wouldn't you agree?" {99140} "I am well enough. And you?" {99141} "Something blinds me. I can see nothing of this world or the next." {99142} "I am not at my best but my form holds together well enough. I vote we continue on." {99143} "Can you not see how much I fade? I have been worse but a chance to rest and restore my form would be appreciated." {99144} "I have all but faded. If we do not rest soon, I may disappear altogether." {99145} "There is a venom in me, a fearful poison." {99146} "I feel ill, as if a sickness courses through my ghostly veins." {99147} [POST-MIMIC] "I've put some thought into it, , and I still feel drawn to Neverwinter. There is a time when I would have sought to haunt the place but perhaps I can be its protector, its guide, somehow." {99148} "Yes, the future will come in its own time. Dwelling on it now will only slow its coming." {99149} "It has been on my mind for some time. I only hope my presence there can bring peace to my old home." {99150} "? It is not for you to allow or disallow... If it is an end you do not want for me, then you should have left me in the ice and never urged me to take up the mantle of my fallen paladinhood." {99151} "We are in search of the Reaper's True Name, are we not? Should we succeed, suddenly all things become possible..." {99152} "It's my penance, I think. I must serve that which I betrayed in life. But it's more than that, too. I want to walk its streets once more in summer, to hear the singing in the temple... It would be a pleasant end for me." {99153} [PRE-MIMIC] "Why I can't say I know... Not so long ago, I didn't feel I had a future left to ponder. Let me think on it a while." {99154} "Death does something to your thoughts. They become thick and woolen. Your memories cloud over for a while... Suddenly I had doubts and I no longer knew how I felt about my crimes..." {99155} "I was scared of hell, . And when Mephistopheles came, he played my confusion like a toy... It wasn't until you came that I realized hell can pose no threat to that which is still good in me." {99156} "Of course. What is it you wish to ask?" {99157} "Not if we persevere, no. Our quest is righteous and the gods will see us through, I have no doubt." {99158} "And I'm happy that you did. You've set me back upon the path of righteousness and I shall not forget it, you have my word." {99159} "Nonsense. You saw my distress and came to my aid. Despite all your gruff demeanor, I can still see the goodness you keep buried deep. It's that goodness that helped me find my own again." {99160} "I have heard that when warriors lose a limb in battle, sometimes they can still feel it. It is as if the limb exists but by virtue of their imagination alone. That is how it is but for all of me, every part..." {99161} "The world seems dimmer through my eyes, the sounds less full, the tastes less rich. Everything is at it was in life, though I experience it as if through cotton batting..." {99162} "Yes, there is only so much I can tell of this afterlife that will make sense to you." {99163} "I had no idea what to expect, to be honest. I had studied the hells in my training but it is one thing to read of Cania's frozen wastes and quite another to find myself almost a part of them..." {99164} "Horrible? I admit I lived a fervent life so perhaps I miss the vibrancy of life more than most. But hell, I'm sure, has greater horrors yet in store for me..." {99165} "That it could be. If this is all the punishment hell has in store for me, I would be surprised. Though maybe you have already saved me from the worst of it, ." {99166} [POST-MIMIC] "I... This is so hard to talk about, ... I betrayed the ones I loved, I failed them so utterly. I led an army of evil to the city's gates and marched them in to occupy and slaughter..." {99167} "Yes, all this talk of Neverwinter drains me. I still find it hard to put to words." {99168} "I died on Neverwinter soil. At least I have that much to console me... One kind thing to come of all the destruction that I wrought. When the end came, it was almost merciful, as much as a violent death can be." {99169} "I guess Cania is where the gods put a soul like mine. Or maybe it was my soul that sought it out. In the end, the snow seems rather fitting, don't you think?" {99170} "Yes, they did. I only wish they could have done it sooner before I'd damned myself so fully. To their credit, they took me by surprise. I had always thought I would outlive the war." {99171} "Why indeed... I ask myself that a lot. I think, at the heart of it, I was convinced that I was right and all the was wrong around me. Oh, they did some bad things, made some mistakes but..." {99172} "If the citizens of Neverwinter could not be perfect, I considered their failings a hypocrisy. Sometimes failings are just that: failings, nothing more. I was so self-righteous, I couldn't see the difference." {99173} "Pirates from Luskan, orc tribes, sellswords, ancient magical orders... I twisted them all around my finger and made them serve me. If only I could have done so for a more noble cause..." {99174} "I received my powers from a crone named Morag, the last Empress of her ancient race... But in the end it was myself I served. It would be a lie to suggest otherwise." {99175} "Oh I grew up there! I ran as a child through its streets, I knew every nook and cranny, every weakness, every strength... If only I could have been ignorant of it all. Ignorance is bliss, they say..." {99176} "If I had been been born a simpleton, my betrayal would have meant nothing! I was too smart for my own good, ... With an artist's eye, I knew to destroy something of great beauty..." {99177} [PRE-MIMIC] "I... I'm still trying to figure that out, . I don't think I'm ready to talk about it yet. Maybe we can talk about again sometime in the future..." {99178} "Funny, I'd been thinking the same thing..." {99179} "Has anyone ever told you how passive aggressive you are?" {99180} "Here? Fine but make it quick." {99181} "Gladly! You can come crawling back to me at the Gatehouse when you run into trouble." {99182} "Why? I have no need of change. You are the one making all the mistakes!" {99183} "Good. At least there are some things you chose not to meddle with..." {99184} "As you wish. My blade grows hungry for the blood of innocents." {99185} "What now? Is dark magic back in vogue?" {99186} "Yes, let them suffer..." {99187} "Oh really... Maybe I will, maybe I won't..." {99188} "Have it your way." {99189} "Consider it done. Though if I choose to leave one for you, consider it a present." {99190} "What a shame. I was just starting to enjoy myself." {99191} "I will strike form the darkness." {99192} "To the shadows it is." {99193} "If you want my opinion, , you're beyond help." {99194} "Fine but I will be mocking you under my breath every time I do so." {99195} "Oh, so that's how it is, is it?" {99196} "Very well, I will try to keep to your foolish distance though I don't see how much it will truly help once the blood starts flowing." {99197} "It would be my pleasure." {99198} "Very well, we shall play it safe though he who risks nothing dies a fool." {99199} "Have you other 'changes' you insist on making?" {99200} "Fine, but the armor stays." {99201} "It would be my pleasure..." {99202} "Ha! For how long would you like my powers to last?" {99203} "What is it now?" {99204} "Are you sure? I would hate for there to be any... slip-ups..." {99205} "Who will suffer?" {99206} "What else would you have me do, then?" {99207} "Consider it done." {99208} "Of course..." {99209} "Good, I was just starting to get bored with you." {99210} "All hell for a basement, . Don't worry about me." {99211} [ANYTHING ELSE?] {99212} "Curiosity killed the cat, . Don't push your luck." {99213} "Just pondering the evil I could sow, that is all." {99214} "I grow in power every day." {99215} "I'll be fine." {99216} "Like I could tear the head off a puppy, why?" {99217} "Like I could haunt an entire continent. Let's keep moving." {99218} "None of your business, . I have no need of your concern." {99219} "Evil, . Decidedly evil." {99220} "I am blinded. I cannot see a thing, be it in this world or the next!" {99221} "I am not at the height of my powers but I am not far from them, either. I suggest we carry on." {99222} "I am fading, . I can hold my form for some time yet but a chance to rest and restore my powers would be appreciated." {99223} "I am fading very fast. I fear it will not be much longer before you cannot even see me at all." {99224} "A poison courses through me." {99225} "I feel sickly, as if some disease wastes away at me." {99226} [POST-MIMIC] "I have decided that I am not yet done with Neverwinter. Don't you think the temple there could use a malevolent spirit? Or if holy ground proves troublesome, what of the castle there?" {99227} "If it amuses you, though I must admit you are taking an uncanny interest in my affairs." {99228} "It has been on my mind for some time. I dare say, it sounds like a hell of a good time, wouldn't you agree...?" {99229} "And I'll never ask permission... I am sorry, , but you have set me on a course and I will not be dissuaded. Neverwinter will fall and I will fashion my throne amidst its haunted ruins." {99230} "We are in search of the Reaper's True Name, are we not? Should we succeed, suddenly all things become possible..." {99231} "To disturb its graveyards, despoil its grounds, and drive its citizens before like rats. When I am done, not a single living soul will dare call that city home!" {99232} [PRE-MIMIC] "I can't say I'm entirely sure yet. It seems not so long ago I had decided to surrender my ambitions altogether. But you're right, my malevolence is not yet spent." {99233} "I will ponder your question for a while. Perhaps I will have a better answer for you later." {99234} "Death does something to your thoughts. They become thick and woolen. Your memories cloud over for a while... Suddenly I had doubts, feelings of guilt over what I had done..." {99235} "I was scared of hell, . I was raised by the church, remember? And Mephistopheles played my sorrows like a toy... It wasn't until you came that I realized that hell is not to be feared but embraced!" {99236} "Of course. Mephistopheles is busy ravaging Toril and you feel like playing Twenty Questions... I don't have any problems with that if you don't." {99237} "How very noble of you... I haven't decided if I'm grateful to you or not. Perhaps I'll kill you some day and paw through your entrails to help me arrive at a decision." {99238} "How very funny. I don't recall thanking you. In fact, some day I may choose to kill you for it. But who's to say? You might make a fine minion..." {99239} "You have unchained a great evil in me and what is more you never bound me to your cause. In time, you may come to regret that. Perhaps you already do... More's the pity." {99240} "I have heard that when warriors lose a limb in battle, sometimes they can still feel it. It is as if the limb exists but by virtue of their imagination alone. That is how it is but for all of me, every part..." {99241} "I am because I believe myself to be. Maybe all of this is but the dreaming of a fetid corpse. For all I know, , you are but a maggot gnawing at my eye." {99242} "Feel the sudden need to change the subject, do you? That's a sign of weakness. Don't worry, I'll forgive it but I won't forget..." {99243} "That would explain a lot, wouldn't it..." {99244} "No, it's vile. There's a difference... Besides, I would think that you would take at least some responsibility for my words. You were, after all, the one to play the devil's advocate, as it were." {99245} "It has its moments. You should try it sometime... Regardless, as far as maggots go, you're not half-bad. It certainly beats contemplating one's destiny alone." {99246} [POST-MIMIC] "I brought it to its knees, ! I cut a swath down the Sword Coast and led an army to its gates! I gave it a nightmare that it may wake from but it will never forget!" {99247} "They say that curiosity killed the cat, . But go ahead. Proceed. Let's see how far you get before I grow weary of you..." {99248} "I died on Neverwinter's frozen soil and cursed it with my blood. That was my victory, . Even they could not take that from me in the end." {99249} "I guess Cania is where the gods put a soul like mine. Or maybe it was my soul that sought it out. In the end, the snow seems rather fitting, don't you think?" {99250} "I may be dead but do I look defeated? Thanks to you, my vengeance has just begun... I broke their spirit. I held a mirror to their shame. I taught them how to loathe themselves and I am not done yet..." {99251} "My Lord Nasher demanded justice so I delivered it to him in spades! I may not have loved Fenthick, the fool I was to marry, but nor did he deserve a callous execution!" {99252} "He loved me and I saw no cause to disagree. He was a sheep among wolves and I took pity on him, nothing more." {99253} "Long before humans ever set foot in the North, long before even the elves, it was the seat of a great empire. Time erased that empire but the one who ruled it lingered on." {99254} "Her name was Morag and I could see no justice more appropriate than restoring Neverwinter to its rightful owner. The tribes, the pirate clans, the ancient orders, the sellswords, I led them all to war." {99255} "And even then they groveled before me, bending and scraping, saying their foolish prayers. I was their paladin and they thought that would make me blind to their hypocrisy... Oh no, I saw it all..." {99256} "The injustice of their law, the tyranny of their lord, the futility of their faith, the corruption of their guards. Everywhere I looked, there were lies. If ever there was a city that deserved its fate..." {99257} [PRE-MIMIC] "Ha! Don't be so presumptuous, ... I hardly know you. I transformed, all right? I touched my destiny! It's a story you're not ready to hear... Come back when you've earned it." {99258} "I teach, I instruct, I aid... but I do not lecture, , mark my words..." {99259} "Perhaps it is different in some worlds than it is in ours but here, hell seems but another stop along the lengthy pilgrimage of the soul; a black bead along a string of pearls." {99260} "Death is a beginning, not an end. Life is but a fraction of our existence, a simple tutorial preparing us for the many lives beyond. Heaven and hell are a continuum but even they can't encompass all that is." {99261} "Whatever hell can throw my way, I deserve... But the burden has been light thus far. Almost too light. I can't help but think that something more dire yet awaits me." {99262} "According to my temple training, the outer planes are divinely morphic: He who rules the plane can also shape it. All this ice and lava is here because Mephistopheles wants it here." {99263} "I wonder what will happen now that he's gone..." {99264} "Yes? We are still discussing the nature of hell, are we not?" {99265} "It's precisely hell's arbitrary nature that makes it so horrible, don't you see? If the ice and lave had a logical reason for their existence, then they would lose their power over our minds." {99266} "I'm not so sure. I think he's abandoned Cania. What worries me is that I suspect he hopes to make Toril his throne now." {99267} "He doesn't need it anymore. He who rules the deepest hell of Baator rules them all! Asmodeus rules the Ninth but our friend is hoping to make Toril the Tenth and thereby seize the prize." {99268} "Yes, in Neverwinter, remember? One isn't just born a paladin. There is quite a lot of esoteric study involved. It just never occurred to me that I'd get this much first-hand experience with hell..." {99269} "Yes, I toil over them within my heart, fashioning them into the shapes of countless sorrows..." {99270} "That is why I dare not forget, . I was a fool there, too, and some of their folly lies on my shoulders. I must believe that folly can be forgiven for otherwise despair shall be the only destiny I ever know." {99271} "I keep thinking of Lord Nasher as he stood before the mob to announce that both Fenthick and Desther were to be hung... I know now that it was fear I saw in him..." {99272} "No, not happy ones at all... I keep thinking of Lord Nasher as he stood before the mob to announce that both Fenthick and Desther were to be hung. I know now that it was fear I saw in him..." {99273} "Don't you see? The mob in the streets, in their plague-struck squalor, held more power than a lord sitting in comfort on his throne! He ruled them but even so, he feared them. The plague was but a tool." {99274} "All Desther wanted was an angry mob, a weakened lord, and a paladin to lose her faith. We all played into his hand and that was why he grinned even as we burned him at the stake. Evil is insidious..." {99275} "Lord Nasher insisted that, as paladin of Tyr, I be the one to declare their guilt but I refused. He was old, still sick, and didn't want to face the crowds waiting outside the temple doors." {99276} "But I made him do it and in that moment I could tell that I was on a darkening course. And when Desther fell and his neck snapped and his feet dangled... the darkness consumed me." {99277} "Desther claimed to be a Tyrist come from afar to serve the church but instead he spread disease with every blessing. Fenthick refused to see it and how could I doubt the man I told myself I loved..." {99278} "They were both weak men in their own way. I should have spoken up. There should have been something I could say... Instead I left them to Lord Nasher and the mob." {99279} --------- Random Conversations begin here ---------- {99280} "Power is a siren's song, , and responsibility a leaden weight. I pray I do not see you topple by it... Every True Name you learn is someone's fate within your hands. Be careful what you seek." {99281} "Power is a siren's song, . When faced with the option, how do you know you will not pick another? ...Every True Name you learn is someone's fate within your hands. Be careful what you seek." {99282} "Power is a siren's song, . It corrupts good and evil in equal measure. Every True Name you learn is someone's fate within your hands... Just be careful of what you seek." {99283} "No. Power is a siren's song, . Once she's freed, you may not hear my warning. Listen to me now... Every True Name you learn is someone's fate within your hands. Be careful what you seek." {99284} "That may be so but it does not dissuade me from fearing the contrary. But I have said my piece. Go free the poor woman and do what you will do." {99285} "Yes, a little. I would be a fool to surrender my destiny so lightly... But it is for the sake of all the others that I warn you. Please, , heed my words and do not damn yourself in your pursuit of power." {99286} "Thank you. You know I would not caution you lightly." {99287} "It's in the Neverwinter Wood, northeast of the city. Fenthick first kissed me there and we carved our initials in the tree... I was so foolish, then. Innocent, I guess..." {99288} "Then, yes, there was a time... But after they hung him, I fled to that tree and cried like all my future was torn to shreds. I just couldn't be a paladin anymore, . I just couldn't see the justice..." {99289} "No, I knew it even then. I didn't love him but it felt so good just to be loved... After they hung him, I fled to that tree and cried like my heart was broken. I couldn't be a paladin anymore, couldn't see the justice..." {99290} "And I died young, too, and so did he. After they hung him I fled into the woods and found that tree and curled between its roots... I couldn't be a paladin anymore. I just couldn't see the justice in it..." {99291} "What I couldn't bring myself to understand was that it wasn't justice for him, it was justice for me... If only I wouldn't have been so blind, perhaps there wouldn't have been so much horror in the world..." {99292} "Go. Talk to this Knower of Places and learn from her what you can. After that, let us be done with this place. It holds too many memories of my wrongs." {99293} "It's not from here. I don't think any of these places are. I don't even think we're in Cania anymore, ..." {99294} "But how could she know about that tree?" {99295} "But that tree..." {99296} "No, it had my initials in it... and a heart... I'm telling you, I know that tree!" {99297} "That one that flew by, just as we entered!" {99298} [MALE] "Well I was thinking of something a little more pleasurable..." {99299} "Yes, it's a mimic, isn't it? But did you see how it grappled away like that? I don't think I've ever heard of anything quite like it before... Come, let's get your clothes back. Your teeth are beginning to rattle." {99300} [MALE] "Are you flirting with me?" {99301} [MALE] "Cold down where, exactly...?" {99302} "Whew! I'm so sorry, . It's just... It feels good to laugh again. I'm afraid it's been awhile... Now let's get those clothes back for you; I can hear your teeth rattling." {99303} [MALE] "Take no insult. If I laugh, it is because you have more than exceeded my expectations, ." {99304} "I might be... This may come as a bit of a surprise but we paladins have been known to fall in love and marry on occasion..." {99305} "I'm a paladin, not a prude. This may come as a bit of a surprise but we've been known to fall in love and marry on occasion..." {99306} "No? Then let us remember that for the future, ... But right now we need to get your clothes back. I can hear your teeth rattling." {99307} "Yes, love... Is the word so frightening?" {99308} "I'm sorry, I didn't mean for you to feel uncomfortable... Let's go get your clothes back. I can hear your teeth rattling." {99309} "There is more to love than flesh alone, ... Forget I even mentioned it..." {99310} "I do too... But let's get your clothes back, . I can hear your teeth rattling." {99311} "Oh don't be such a child! I wasn't speaking of you anyway... I was speaking of Fenthick... Forget I even mentioned it..." {99312} "To the dead, perhaps all things taste of life. I don't know, , maybe dust and time are my life now. The spirit grows old, I think, even after the body's gone..." {99313} "I don't understand you! You're all full of support and encouragement one minute, then spite and vitriol in the next... Well I made my decision and, unlike you, I intend to stick with it." {99314} "So go do what you must with the Sleeping Man. The sooner its done, the sooner you can go home." {99315} "And I didn't mean to be so maudlin. It seems like everything is moving so fast, that's all. Becoming a paladin again takes a little getting used to. I thought some of these emotions were gone forever..." {99316} "But we came here to see the Sleeping Man. Come, let's do what we set out to do here..." {99317} "And a sadness, too. Happiness because his love is coming to him, sadness because she is not yet here. That's how hope works, I think... The two mingle." {99318} "Fair enough. The sooner you learn the Gatekeeper's True Name, the sooner you can return home." {99319} "It's good to be happy. I wasn't sure if I ever would be again. And to think that there was a time I took it for granted, ... At any rate, let's do what we came here to do, yes?" {99320} "Some ghosts haunt and some are haunted. I guess I'm one of the latter. But yes, thanks to you, , I guess I'm hopeful... Now let's do what we came here to do." {99321} "How can you not feel it? Do you not even have an ounce of joy in you? An ounce of hope?" {99322} "We all do, . Even me and I've got a lot more reasons never to go back than most. Maybe that's why we have to do it... Come, let's do what we came here to do and see where it leads us." {99323} "You're an impossible old grump, , but I suppose I owe you that much. I suppose I didn't have much hope a while ago either, did I... Come, let's do what we came here to do." {99324} "No, , don't you see? Hope sustains us! How long has the Sleeping Man been here, an angel in the very depths of hell, yet he lies here unmolested, even venerated." {99325} "He's here just as much as you are. And I am, too. Joy is about being able to find good even in bad situations. Hope is about trusting that bad situations will someday get better." {99326} "If you insist, ... Do what you will." {99327} "Well... a lot, actually. But we can start with a little, I suppose... Now let's go do what we came here for." {99328} "I'm not lecturing... It's just hard to see you so unhappy, that's all. I'm just trying to help... Oh never mind, let's do what we came here for, then." {99329} "It is not vengeance that I seek, ... All I ask for is a little hope. That a world that has seen a great evil can also see great good... And that a heart can say the same..." {99330} "I suppose we have no time for delay... A great evil lurks in our home world, Toril. We must shine heaven's light upon it and sap away its power. Come, let us make our peace with the world." {99331} "No... Please, , do not do this..." {99332} "But what I did was wrong! Countless innocents died by my actions and countless friends as well. To feel no guilt, no remorse, is to become cold to the world. It would be inhuman. Is that what you ask of me?" {99333} "Thank you, . The ability to take responsibility for my past is the only dignity that still remains to me... Is there anything you would ask in its stead?" {99334} "I suppose the gods have their mysteries. But what is commanded in their tongue must have their sanction, for good or ill. By your command, I am atoned... Is there anything more?" {99335} "Then I will not suffer, you have my word. It shall be as you command. Is there anything more you would ask of me?" {99336} "A curse, then, upon your descendants. May they each come to know despair... It will be as you command. Have you any other sufferings to heap upon me?" {99337} "My soul? But that is all I have! I know not what power it might grant you but, without it, I will join the Lost... Are you sure this is what you want?" {99338} "For that, I thank you. Please, , stop this madness! For my sake, I beg you, ask nothing more..." {99339} "As you command, ..." {99340} "But I am a paladin again, something I could not have achieved without you! ...Yet this is your command and I must obey... Damn you, , let there be nothing more you would ask of me!" {99341} "But how can it be love? ...Alas, you have commanded me and I will love you in whatever fashion I am able until the end of my days... Is there anything else you demand of me?" {99342} [ROMANCE 1] "It's just... All I ever wanted was to be loved. Is it too late? I mean, what if I go through that portal and there's nothing there for me on the other side? I can't bear to simply relive things, lose myself in the past..." {99343} "But do you love me, ?" {99344} "More than anything in all the world. My only regret is that I had to die to find you. If you cannot love me in return, I understand. It was in hell that I met you, after all... But please, do you love me? Can you love me?" {99345} "No? ...I suppose I should have known. Some things are too much to hope for in one life or the next." {99346} "Yes, well... loving you was against my better judgment, too..." {99347} "And I with mine." {99348} "As you are mine." {99349} You can feel Aribeth's malevolent eyes boring into you. You can tell she has something to say but she seems intent on making you be the one to ask her. {99350} "Madness is the wisdom of the enlightened." {99351} "Perhaps it is different in some worlds than it is in ours but here, hell is but another stop along the lengthy pilgrimage of the soul; a black bead along a string of pearls." {99352} "Death is not an end but a beginning. Life is but a fraction of our existence, a simple tutorial preparing us for the many lives beyond. Heaven and hell are a continuum but even they can't encompass all that is." {99353} "It hardly seems enough, truth be told. The nature of punishment is that those who most deserve it are also those who take the most perverse pleasure in its administration." {99354} "For the truly black at heart, hell holds all the pleasure that a paladin might find in heaven. Perhaps even a little more, if I dare say so myself..." {99355} "Given the choice, I would make it a little warmer... And a lot more black, I think." {99356} "What more is there to say of hell, really..." {99357} "I look good in black, that's all... What makes hell so horrible is its arbitrary nature, you see? If it were black for a reason, then that blackness would lose its power over the minds of its inhabitants." {99358} "I am beginning to think that it would not even be necessary. Mephistopheles has abandoned Cania. He hopes to make Toril his throne now. With a little ambition, all things in hell are possible." {99359} "He doesn't need it anymore. He who rules the deepest hell of Baator rules them all! Asmodeus rules the Ninth but our friend is hoping to turn Toril into the Tenth and thereby seize the prize." {99360} "According to my temple training, the outer planes are divinely morphic: He (or She) who rules the plane can also shape it. Why all this ice and lava side by side? It is because Mephistopheles made it so." {99361} "Yes, I toil over them within my heart, fashioning them into the shape that will be my vengeance..." {99362} "That is why I refuse to forget it, . Fools must not be suffered. They must be purged and their foolish blood must form a paint so we can write our curses on their walls... So shall it be in Neverwinter." {99363} "I keep thinking of Lord Nasher as he stood before the mob to announce that both Fenthick and Desther were to be hung. I know now what it is I saw in him... Fear. Cold, hard fear." {99364} "Perhaps... But I keep thinking of Lord Nasher as he stood before the mob to announce that both Fenthick and Desther were to be hung. I know now what it is I saw in him... Fear. Cold, hard fear." {99365} "Don't you see? The mob in the streets, in their plague-struck squalor, held more power than a lord sitting in comfort on his throne! He ruled them but even so, he feared them." {99366} "In the end, I could only hate Lord Nasher for so much. He was but a single man, a single vessel for my wrath and my wrath overflowed. It was upon the mob that I truly swore my vengeance..." {99367} "Lord Nasher insisted that, as paladin of Tyr, I be the one to declare their guilt but I refused. The old man didn't want to face the crowds waiting outside the temple doors." {99368} "But I made him do it and in that moment I could tell that he was a small little man and that he hated me. And when Desther fell and his neck snapped and his feet dangled... I knew I was transformed." {99369} "They were both fools. I told myself I loved the former and I suffered the latter in silence. I should have taken the chance to kill them both when I had it. Instead I left them to Lord Nasher and the mob." {99370} "Desther posed as a Tyrist come from afar to serve the church but instead he spread disease with every blessing. Fenthick refused to see it and how could I doubt the man I told myself I loved..." {99371} --------- Random Conversations begin here ---------- {99372} "The enemy of my enemy is my friend. Come, let us ignore the pale-faced Knower for a spell and see if we can free the generals in her stead..." {99373} "That much is true. We face a cunning and ruthless adversary. We must be cunning and ruthless in return... But you're right. Blinded by their fury, these generals would be nothing more than fodder." {99374} "It is names that hold power and the Knower of Names we must find. Let us pry from her every she name she knows. With that as our arsenal, we will be invincible!" {99375} "Well there's only one way to find out, isn't there... Are you not tempted by their power?" {99376} "What are you implying, ? I was a traitor too, if you haven't forgotten..." {99377} "I already have... But as I was saying, we have some generals to consider..." {99378} "Well you should have, you fool! I would betray you in a heartbeat if I thought it to be in my interest! Every moment of my loyalty, you grow deeper in my debt. Someday I will call it in... Now, about these generals..." {99379} "Good. Because I never said you were wrong... Now, about these generals..." {99380} "It's in the Neverwinter Wood, northeast of the city. Fenthick first kissed me there and we carved our initials in the tree... I was such a stupid girl. I should have burned that forest down!" {99381} "After they hung him I fled into the woods and found our tree and curled between its roots. I could have burnt it then but instead I cried like a weak-willed girl and swore my vengeance." {99382} "No, I knew it even then. I didn't love him but it felt so good just to be loved... After they hung him, I fled to our tree in the woods and cried like my heart was broken and swore my vengeance." {99383} "And I died young, too, and so did he. After they hung him I fled into the woods and found our tree and curled between its roots. I cried like a baby and swore my vengeance." {99384} "I will have that vengeance still, ... Go. Talk to this Knower of Places, wring from her the information that we need, and let us be done with this place. It holds too many memories of past weakness." {99385} "It's not from here. I don't think any of these places are. I don't even think we're in Cania anymore, ... Can you imagine having this kind of power?" {99386} "But how could she know about that tree?" {99387} "But that tree..." {99388} "No, it had my initials in it... and a heart... I'm telling you, I know that tree!" {99389} "That one that flew by, just as we entered!" {99390} "Play the fool if you wish, it's none of my business..." {99391} "No, it seems more appropriate that you suffer the indignity of my presence..." {99392} "You think so, do you honey? That's nice but I prefer to prey on men... Now go retrieve your clothes. Your corpulent flesh disgusts me." {99393} "How much is it worth to you, my dear? 70,000 gold?" {99394} "Mum's the word, honey bunch." {99395} "I threw that away long ago, princess... Now go put some other clothes on. Your corpulent flesh disgusts me." {99396} "Don't get me started, darling..." {99397} [MALE] "If I would have known you'd be so easy to disrobe..." {99398} "A touchy subject, is it? I'll have to remember that... Go retrieve your clothes, then. Your corpulent flesh disgusts me." {99399} "Not so fast, . I set the rules and you follow them. If you're a good boy, I might even tell you that I love you. For now, let's just say I've taken a carnal interest..." [SET ROMANCE TO 1] {99400} "I may be dead, , but the pleasures of the flesh are still as alluring and there are things I never had the chance to do in life... I will not promise you my love or loyalty but my lust is yours." [SET ROMANCE TO 1] {99401} "But first let's fry that little beast and make it suffer... It seems a fitting celebration." {99402} She responds with stony silence, her eye boring jagged holes into your heart. {99403} "I feel like he's judging me, all right? He's a celestial, an angel. Perhaps he's even in Tyr's service... I have made my decisions and I will not be judged! Not by him, not by anyone." {99404} "Fine, then let's be done with it. You had better know what you're doing..." {99405} "He's fast asleep just like I'm long dead... There may be some truth to it but it doesn't tell the whole story." {99406} "I don't know. He wants something from us, though, just like we want something from him. I can feel it. I can see it in how he sleeps... I just don't like owing favors to angels..." {99407} "Vengeance... Then let us have ours, ... Toril is ours by right. We show no mercy. We take no prisoners. We return home and we return to conquer... No turning back." {99408} [ROMANCE 1] "Yes, vengeance... Tell me true, though, . Do you really love me?" {99409} "I don't want your pity! ...Toril is ours by right! We show no mercy. We take no prisoners. We return home and we return to conquer! We raze it to the ground, , and build anew... It's the only way." {99410} "Then let us tear these devils from our backs and slay them, ... Toril is ours by right. We show no mercy. We take no prisoners. We return home and we return to conquer..." {99411} "No... What are you doing? How dare you!" {99412} "Good, I am glad you have come to your senses. Now let us hurry, Mephistopheles awaits." {99413} "Don't be silly, . You don't need to command me by my True Name for that! To the contrary, I revel in it. The books of history will remember me as a great evil... Anything more?" {99414} "My soul? But that is all I have! I know not what power it might grant you but, without it, I will join the Lost... Are you sure this is what you want?" {99415} "For that, I thank you. Is there anything else you would force upon me?" {99416} "As you command, ..." {99417} "But I am a blackguard, a path I chose on your advice! ...But you leave me no choice. I will do as you command... Please let there be nothing more you would ask of me." {99418} "My... My lord? ...You have commanded me and I will love you in whatever fashion I am able until the end of my days... Is there anything else you demand of me?" {99419} [ROMANCE 1] "But do you love me, ? Do you really?" {99420} "It will make what I am about to do a little easier..." {99421} "Betray you..." {99422} "It was just a game we played... I understand..." {99423} "Good... I didn't want there to be any misconceptions..." {99424} "Yes, well... loving you was against my better judgment, too..." {99425} "And the blackness of my own..." {99426} "As you are mine..." {99427} Aribeth smiles sadly amidst the Gatehouse gloom. You find yourself wondering if it pains the dead to die again. {99428} Aribeth leers at you from the Gatehouse gloom. She seems to have taken pleasure in the terror of another death. {99429} ------- This line must be placed at the end of inter-party banter --------- {99430} "Must you always seek out the light? I am an assassin, Aribeth, a Red Sister. It is what I was born to do." {99431} "It's just that I turn around and you're not there..." {99432} "Oh I'm there, my Lady. I promise you that." {99433} "But if I can't see you, how do I know you're not..." {99434} "Not what? Not about to slice your throat? Slice 's? Look, I've known longer than you. *chose* me. You're the one who shouldn't be trusted!" {99435} "What do you mean? saved me from becoming one of the Lost! I have something to live for again! Why can't you trust me?" {99436} "I should ask the same of you but if you want my answer, here it is: You make it look a little too easy! A few empty words and suddenly you're born again!" {99437} "I've lived all my life on the knife edge, trying to figure out right from wrong, good from evil, and I'm still on that knife edge! There is no resolution, no happily ever after! So why should there be for you?" {99438} "This is my happily ever after? Cursed to wander a frozen hell in penance for my crimes, hounded by an arrogant drow who believes she's the only one who's ever suffered?" {99439} "When the dawn comes, sure it comes all at once but that doesn't make the night before it any shorter! I've had my night already. I lived through it, I died through it... Maybe you'll have to do the same." {99440} "Please, just leave me alone, all right?" {99441} "I keep my own counsel, spirit, and recommend you do the same." {99442} "But I'm curious, my sister... Who was this Val'sharess you served." {99443} "She was the leader of the house I was sworn to protect." {99444} "And powerful, too, I hear..." {99445} "She was greatly feared, yes... But in the end she was weak. Her power was not her own. She relied on a male's power, on Mephistopheles, and that is why she fell." {99446} [PC IS FEMALE] "Yes, it is a good thing that we are all women here. Men bring nothing but despair and the treachery of the heart." {99447} "You speak as if from experience..." {99448} "In life, I served many men and all of them betrayed me. Lord Nasher, Tyr himself, Fenthick... It is only in serving women that I've been strong. Morag, , myself..." {99449} "Yourself?" {99450} "You are still young, little sister. There will come a time when it will become clear to you that there is no one left worth serving." {99451} "Yes, Aribeth... I understand." {99452} [PC IS MALE] "Like you rely on ?" {99453} "I rely on nothing but the sharpness of my blades and my training as a Red Sister! Leave out of this!" {99454} "But how, little sister? It is because of him that we are here, it is his quest we follow. In the end, who will be saved? Your precious Seer? My Neverwinter? Don't be a fool!" {99455} "I didn't exactly ask to come to hell! It was thrust upon me, just as you were! That is trapped here as well has nothing to do with it!" {99456} "Have you grown so used to not being seen that now you cannot see yourself? has everything to do with it! This is his story, can't you tell?" {99457} "Then when I get the chance, I will make it my own!" {99458} "As will I, little sister. As will I..." {99459} "I keep hearing voices, m'Lady. It is as if the very essence of this plane hunts me. And then the anger, it just builds and builds in me. Gah! I don't know how much longer I can contain it all." {99460} "Listen to my voice, then. Focus on my voice and tune all the others out. The outer planes live and breathe of their own accord. Devils are literally borne of Cania's essence, like fruit from a larger tree." {99461} "I cannot do it, m'Lady! I will never make it home. I am a demon in Baator, it will never let me leave!" {99462} "You must. I will help you. I was one of the Lost, remember? I was one with this plane but for a moment, like sap in the tree. It cannot hurt you, it cannot claim you. It can only take you if you give yourself to it." {99463} "Listen to my voice... Cania, it is I, the Lady Aribeth, the one who was Lost within you but then was Found. This man, Valen, is not your enemy. He will pass through you like the wind and then be gone..." {99464} "Let him go. His blood is of the Tanar'ri, of your enemies in the Abyss, but his heart is of the world of Toril which is not yours to claim. Listen to my voice, the voice of one who was Lost, and let him go..." {99465} "It... It's receding. The voices... Thank you, m'Lady. I dare not think what would have become of me had you not been here." {99466} "Don't thank me yet, Valen. Just pray it doesn't come back before we return home. If it does, it will want us both and it will be very, very mad... Come on, let's keep moving." {99467} "Why do you still haunt me, ghost? I am the one who grows stronger. If the demon in me grows, it is because it is but half of me." {99468} "Or are you but half of it? Only half of your father's greatness, only half your father's power... Look at you grow, Valen. How long until your true nature eats a hole through this thin coat of righteousness?" {99469} "You're just a spirit! You know nothing of my fate, of what will or will not be!" {99470} "Do you really believe that, Valen? I am of the dead. I am one whose fate is long since spent. In a way, I am your destiny. I am what you will become. Mark my words: The demon in you grows and will soon consume you." {99471} "Lies! I would rather kill myself than be consumed!" {99472} "Then it seems you have a decision to make, don't you, Valen..." {99473} "I will take you with me if I go, devil!" {99474} "Really? How romantic... Very well, you know where I sleep." {99475} "A little, Lady Aribeth. I anger more quickly here and it always feels as if something watches me... What of you?" {99476} "Thanks to , I must admit that hell has not been the torment I had expected. I deserved far worse, that I know. In many ways, my soul is less troubled now than it had been in life." {99477} "Perhaps Cania does not affect me as much as it might some other tieflings. My father was a demon, after all, rather than a devil. He would only have come to Baator in times of battle." {99478} "The Blood War." {99479} "Yes, the war between evils. I admit that my yearning to paint my blade with Mephistopheles' black blood stems from more than just vengeance or the cause of good. The demon in me wants it as well." {99480} "That is fair, as long as the human in you wants it as well. You may not think it but your mother's heritage is strong in you and far more vital in the end." {99481} "Thank you, Aribeth. Those are heartening words to hear in this cold place." {99482} "What do you mean, dead one..." {99483} "You are in hell, now, tiefling. Does your fiendish blood boil here, bubble up to reach the surface? If ever there was a time to tap your father's heritage..." {99484} "I chart my own course, witch. Neither my father's nor my mother's but one between. Besides, my father was a demon, not a devil. If his blood were to boil here, it would be of rage and the smell of battle." {99485} "Evil is evil, fool! It is the Blood War that holds us back! The forces of good are weak but at least they stand united. Meanwhile we children of evil prey upon each other, wasting all our strength and cunning!" {99486} "Look, woman, I'm no general and from what I hear, you weren't all that great a one yourself! I've heard the story of Neverwinter... If your so cunning, how come you're dead?" {99487} "Enough!" {99488} "You were captured and executed! You're nothing but a story now! A footnote! Nobody cares!" {99489} "Enough..." {99490} "Nobody cares... So either you work with me or you don't. I didn't pick this fight, all right? I'm just here to do a job and get home again..." {99491} "Deekin is cold all right but not too cold. He wears socks!" {99492} "You wear socks? How delightful!" {99493} "Wool socks. Deekin's grandma made them for him long ago. And mittens. 'Don't forget to sun on the rocks!' she'd always say. Or 'You'll catch your death of cold, you will!' Then she'd feed Deekin insects. The yummy ones." {99494} "It's strange to think back to Neverwinter and my days in the temple there. Everything seemed so black and white. I never would have known that a kobold could be so charming..." {99495} "Of course, it's very hard to strum a lute with one's mittens on... Gloves would have been a lot more practical, Deekin thinks... Do you know how to knit, Miss Aribeth?" {99496} "Ha! No, Deekin, I haven't a clue how to knit! I'm afraid it was one of those things that just didn't seem important at the time... When we get home, maybe your grandma can teach me." {99497} "For you, anything, Miss Aribeth! She does talk your ear off, though. Something about snow being over her head and paths running uphill both ways. It never made any sense to Deekin." {99498} "Deekin wears socks!" {99499} "I beg your pardon?" {99500} "Wool socks. Deekin's grandma made them for him long ago. And mittens. 'Don't forget to sun on the rocks!' she'd always say. Or 'You'll catch your death of cold, you will!' Then she'd feed Deekin insects. The yummy ones." {99501} "Forget I asked..." {99502} "Of course, it's very hard to strum a lute with one's mittens on... Gloves would have been a lot more practical, Deekin thinks... Do you know how to knit? ...Miss Aribeth? ...Hello?" {99503} "Deekin writes a new song for if... for when he goes back to his kobold home." {99504} "Don't worry, we'll get you home, little one. You have my word... In the meantime, maybe you could sing that song for me..." {99505} "Deekin not finished yet but it go like this: 'The mighty wise kobold, Deekin the Green got sent to hell by aaaaccident. He did nothing wrong! Honest, it's true! He got sent to hell by aaaaccident...'" {99506} "There now, I'm sure they'll understand. And it sounds like it will be a very nice song..." {99507} "It rhymes better in kobold, of course..." {99508} "I'm sure it does, little one. I'm sure it does." {99509} "Deekin not be underfoot! Your foot always be over Deekin! Bad foot! Bad!" {99510} "Bad? Your little brain can't comprehend even half of what it means to be bad, lizard. Do you want me to show you what bad really is?" {99511} "Umm... not really, evil lady." {99512} "Not really? You're like an insolent child... Call me by my name!" {99513} "N-not really, M-miss Aribeth..." {99514} "Good. Then stay out from underfoot as I commanded in the first place... And leave me alone..." {99515} "He was devouring us, eating our very souls to build his army... I'll serve no army! Never again! I served Tyr, I served Lord Nasher, I served Morag and her Old Ones! All my life I've worn their colors, waved their flags..." {99516} "I'll not serve Mephistopheles now, after I've gambled and lost so much! ...So yes, I challenged him. The other spirits thought I did it for them but they are fools. I serve only myself, now." {99517} "Mephistopheles found humor in my challenge and heard me out, listening patiently until I ran out of words to speak. There, in the silence, he gave voice to the one secret I have harbored within me for so long..." {99518} "Fenthick Moss, cleric of Tyr, hung as a traitor, the man I was about to marry, the man I've always said I loved... I never loved him... I never loved him and somehow Mephistopheles knew the truth." {99519} "Don't you see? When they hung him, I abandoned my church, my faith, my god. I led an army of evil against Neverwinter, my own city. I wrought destruction on the world and damned my soul to hell..." {99520} "And to have not done that out of love, out of grief, out of righteous anger? My entire life has been a lie. A paladin of vanity, a blackguard of denial, they were equal poisons coursing through my veins." {99521} "Isn't there? Evil is a choice you make. That is the source of its power. Failing to do good is simply complacency, sloth. True evil is the wilful pursuit of corruption and villainy." {99522} "Evil for evil's sake... You present an argument I can't refute, firestarter. Very well, my hatred of the world has been fueled by your fire and hardened by this ice..." {99523} "Hell... Cania... You present an argument I can't refute, firestarter. One can only fight one's destiny for so long. Very well, my hatred of the world has been fueled by your fire and hardened by this ice..." {99524} "On this blade, on my names, both true and given, and on all the devils in the depths of hell, I commit all the days that remain to me to the pursuit of evil for evil's sake. May they learn to fear me!" {99525} "Nonsense. I was wretched at it. Plagued by guilt, blinded by anger, filled with doubt... In life, I played at being evil, nothing more." {99526} "I have had my vengeance and while it lasted, it was sweet indeed. As for power, I have no taste for it. If I am to be evil, I will be evil for evil's sake itself. There is no evil more cold than that." {99527} "Yes, I do. I doubt everything, even myself. Gods can make mistakes, as can devils, as can ghosts, as can mortals. How could Tyr still want me after all I've done?" {99528} "I did, I truly did. It's true I did not love Fenthick but there was no justice in his hanging, just appeasement of a mob and the weakness of an aging ruler." {99529} "Justice... You present an argument I can't refute, firestarter. Perhaps my faith has been refined by your fire and strengthened by this ice. Very well, I shall do as you say..." {99530} "Let Tyr decide... You present an argument I can't refute, firestarter. Perhaps my faith has been refined by your fire and strengthened by this ice. Very well, I shall do as you say..." {99531} "No, but I acted all the same. Righteous is the one who does what's right when surrounded on all sides by evil." {99532} "Righteous... You present an argument I can't refute, firestarter. Perhaps my faith has been refined by your fire and strengthened by this ice. Very well, I shall do as you say..." {99533} "On this blade, on my names, both true and given, and on all the good and evil I have done in life, I commit all the days that remain to me, for better or for worse, to Tyr and to his justice. Let it be so!" {99534} "I don't see Tyr down here in the Hell's... I don't need some god to take responsibility for what I've done. I made my actions knowingly and knowingly I pay the price." {99535} "As a paladin, I was loved, I was venerated, I was lifted up unto that narrow pedestal. In their eyes, I could do no wrong nor speak no ill. What would you have done in my place?" {99536} "If you tell someone they are perfect, they will show you they are flawed... I sowed the seeds of my own destruction because I needed humbling. So did all those who made such high demands of me." {99537} "Then he has succeeded, for here I am in the middle of things, neither good nor evil, neither paladin nor blackguard, wanting nothing but to become nothing and meld my soul into the essence of Cania." {99538} "He was a well-intentioned fool but a fool nonetheless. But he was young and a priest of the Church I served. To marry him was to marry the Church. It all seemed too perfect to be wrong..." {99539} "Then why do I know his words are true? I never loved Fenthick... I wish I had." {99540} Lady Aribeth runs her ghostly fingers through her hair. You can feel her tension channeling through you, passing through your bones and dissipating. {99541} "What of it? I have seen evil done in a good man's name and nobility in a cause the good despised. Does that make me good? Does that make me evil? No, only cynical and jaded and weary of the world." {99542} "That's funny. I don't think I know myself anymore. I know my name, I know the facts and details, I know the story of my fall... I was once a paladin of Tyr, there was a plague, I loved a man..." {99543} "All of it seems like some horrible fairy tale, like a story about someone else from long ago. Maybe that's all it was... Maybe that's how you knew it as well. I don't know... I try to forget those times." {99544} "Do you want the truth? What if I told you that I don't like who I was in life. I don't even know if I like who I am now. It seems better to become one of the Lost, numb even to memories." {99545} "I see that..." {99546} "What do you care indeed, firestarter... So leave me be." {99547} "No, I don't think you do. Please, leave me be." {99548} "I do. Please, just leave me be." {99549} "Why did you light that fire?" {99550} "Yes, but I was trying to be forgotten... I attacked you for your memory." {99551} "And I have answers I had no intention to give. I attacked you for your curiosity." {99552} "Maybe so but it was my mistake to make. I attacked you for your self-righteousness." {99553} "You know nothing of torture, of anguish, of pain! I attacked you for your ignorance." {99554} "Well I didn't need yours so I attacked you for your selfishness." {99555} "What makes you think I want your pity? I attacked you for your arrogance." {99556} "I'm a traitor, will you trust me? I'm dead, will you return me to life? I'm hated, will you love me? I've lost my innocence, will you help me find it? ...Save your breath. There are some things you can't get back." {99557} "You have 'saved' me for a foolish question of faith? What makes you think I have the answers? Go beg the gods for your precious answers and may they spite you as they have me." {99558} "There's the rub, isn't it? Everyone wants answers and we'll travel to the ends of everything to find them, only to learn that they were never there to begin with." {99559} "I played the Sensei's little game, I learned her Five-Fold Precious Mysteries, and to what end? The dreams of the Sleeping Man are just that: dreams... They can be shattered like any other." {99560} "Must I? I played the Sensei's little game, I learned her Five-Fold Precious Mysteries, and to what end? The dreams of the Sleeping Man are just that: dreams... They can be shattered like any other." {99561} [Failure] "If it's so important to you, then you don't deserve to know. Perhaps that will teach not to disturb a Lady's rest..." {99562} [Success] "You want to know the answer? The Fifth-Fold Mystery? 'She will find you by the Gates of Cania.' That's your foolish answer. Make of it what you will, firestarter." {99563} "They made a corpse of the man I loved, a mockery of the justice I believed in, and a demon of the woman I became. You should have let me join the Lost for I have little else to keep me here." {99564} "And who are you to ask such a thing? Please, it is better that I forget him... It would be better yet to forget it all... Just leave me be." {99565} Ice melts from her face like tears and her hair clings damply to her brow. For the first time, you realize that she's beautiful. Confused, frightened, and defiant, she attacks. {99566} The fire's ashes are cold and pale. {99567} As the berries break open, bursts of energy spark forth, igniting the wood near you. In the heat of the resulting bonfire, the woman before you begins to stir... {99568} As the berries break open, bursts of energy spark forth, igniting the wood near you. It's a goodly blaze but the warmth seems insufficient to penetrate the frozen statue before you. You'll need a bigger fire. {99569} As the berry breaks open, a burst of energy sparks forth, igniting the wood near you. The fire seems too small to warm the icy cavern, however... {99570} Tendrils of magic bar your way. Beyond them you can hear a woman's sobs. Her voice, hollow and cold, echoes off the icy walls of her self-imposed prison. {99571} "No, that's it." {99572} "I think we need to part ways." {99573} "All right, fine. Stay with me, then." {99574} "Wait here until I return." {99575} "Leave me. Now." {99576} "I want to change your tactics." {99577} "I don't want to change anything else right now." {99578} "I don't want you to cast any spells until I say otherwise." {99579} "I want you to go ahead and cast spells on your own." {99580} "Do not try to use dispel magic spells to remove disabling effects from party members." {99581} "Use dispel magic spells to remove disabling effects from party members." {99582} "I want you to leave any traps you see alone for now." {99583} "I want you to disarm any traps that you see." {99584} "Don't try to be stealthy anymore." {99585} "Stay stealthy, but only until the next fight." {99586} "I need you to be stealthy right now." {99587} "Don't help me if I fail to open a locked door or chest." {99588} "Help me if I fail to open a locked door or chest." {99589} "I want to change the distance you stay away from me." {99590} "Stay a long distance away from me." {99591} "Keep a medium distance." {99592} "Stay close." {99593} "Go ahead and attack as soon as you see enemies." {99594} "Defend me and don't attack until I do." {99595} "I want to adjust your equipment." {99596} "Can you identify my equipment?" {99597} "I want you to use one of your special abilities." {99598} "Divine Shield." {99599} "Divine Might." {99600} "Lay on Hands." {99601} "I need you to cast a group of buffing spells." {99602} "Never mind." {99603} "Cast every buffing spell you have." {99604} "Cast all of your buffing spells that last a long time." {99605} "Cast all of your short duration buffing spells." {99606} "I need you to cast a spell." {99607} "Never mind." {99608} "Ultravision." {99609} "True Seeing." {99610} "Summon Creature IX." {99611} "Summon Creature VIII." {99612} "Summon Creature VII." {99613} "Summon Creature VI." {99614} "Summon Creature V." {99615} "Summon Creature IV." {99616} "Summon Creature III." {99617} "Summon Creature II." {99618} "Summon Creature I." {99619} "Stoneskin." {99620} "Shield." {99621} "Shadow Shield." {99622} "See Invisibility." {99623} "Resistance." {99624} "Resist Elements." {99625} "Remove Curse." {99626} "Remove Blindness/Deafness." {99627} "Protection From Spells." {99628} "Protection From Elements." {99629} "Premonition." {99630} "Owl's Wisdom." {99631} "Mind Blank." {99632} "Mass Haste." {99633} "Mage Armor." {99634} "Light." {99635} "Lesser Mind Blank." {99636} "Knock." {99637} "Invisibility Sphere." {99638} "Invisibility." {99639} "Improved Invisibility." {99640} "Haste." {99641} "Greater Stoneskin." {99642} "Ghostly Visage." {99643} "Fox's Cunning." {99644} "Find Traps." {99645} "Ethereal Visage." {99646} "Energy Buffer." {99647} "No, I've changed my mind." {99648} "Yes, go ahead." {99649} "Endure Elements." {99650} "Endurance." {99651} "Eagle's Splendor." {99652} "Divine Favor." {99653} "Create Undead." {99654} "Continual Flame." {99655} "Clarity." {99656} "Cat's Grace." {99657} "Bull's Strength." {99658} "I've changed my mind." {99659} "Cast on all the party members." {99660} "Cast it on ." {99661} "Cast it on ." {99662} "Cast it on ." {99663} "Cast it on ." {99664} "Cast it on ." {99665} "Cast it on ." {99666} "Cast it on ." {99667} "Cast it on ." {99668} "Cast it on ." {99669} "Cast it on my animal companion." {99670} "Cast it on my familiar." {99671} "Cast it on me." {99672} "Cast it on yourself." {99673} "Aura of Glory." {99674} "Animate Dead." {99675} "What was it you wanted to say earlier?" {99676} "Let's stop and talk for a moment." {99677} "All right, enough of this discussion." {99678} "How are you feeling?" {99679} "What are you going to do when all this is over?" {99680} "Back to my other questions." {99681} "A sound plan. I'm impressed, Aribeth." {99682} "No, I won't allow it." {99683} "Assuming you can leave Cania..." {99684} "To what end?" {99685} "Why did you almost become one of the Lost?" {99686} "Back to my other questions." {99687} "The Hells can pose no threat to any of us." {99688} "You're welcome, Aribeth. I'm happy to have helped." {99689} "Hmph. I should have known to leave things be..." {99690} "What is it like to be a Spirit?" {99691} "Back to my other questions." {99692} "Much as I expected, then." {99693} "It must be horrible for you!" {99694} "It could be worse..." {99695} "What exactly happened in Neverwinter, anyway?" {99696} "Goodbye." {99697} "Back to my other questions." {99698} "How did you die? How did you end up here?" {99699} "But they defeated you. They turned you back..." {99700} "Why would you do such a thing?" {99701} "Whose army did you lead?" {99702} "But who did you serve?" {99703} "But before that. There was a time you called the city home." {99704} "Why would you wish to be ignorant?" {99705} "No, that's it." {99706} "I think we need to part ways." {99707} "All right, fine. Stay with me, then." {99708} "Wait here until I return." {99709} "Leave me. Now." {99710} "I want to change your tactics." {99711} "I don't want to change anything else right now." {99712} "I don't want you to cast any spells until I say otherwise." {99713} "I want you to go ahead and cast spells on your own." {99714} "Do not try to use dispel magic spells to remove disabling effects from party members." {99715} "Use dispel magic spells to remove disabling effects from party members." {99716} "Do not disarm traps that you see." {99717} "Disarm any traps that you see." {99718} "Don't try to be stealthy anymore." {99719} "Stay stealthy, but only until the next fight." {99720} "I need you to be stealthy right now." {99721} "Don't help me if I fail to open a locked door or chest." {99722} "Help me if I fail to open a locked door or chest." {99723} "I want to change the distance you stay away from me." {99724} "Stay a long distance away from me." {99725} "Keep a medium distance." {99726} "Stay close." {99727} "Go ahead and attack as soon as you see enemies." {99728} "Defend me and don't attack until I do." {99729} "I want to adjust your equipment." {99730} "I want you to use [BLACKGUARD SPECIAL BUFFS]" {99731} "I need you to cast a group of buffing spells." {99732} "Never mind." {99733} "Cast every buffing spell you have." {99734} "Cast all of your buffing spells that last a long time." {99735} "Cast all of your short duration buffing spells." {99736} "I need you to cast a spell." {99737} Never mind. {99738} "Ultravision." {99739} "True Seeing." {99740} "Summon Creature IX." {99741} "Summon Creature VIII." {99742} "Summon Creature VII." {99743} "Summon Creature VI." {99744} "Summon Creature V." {99745} "Summon Creature IV." {99746} "Summon Creature III." {99747} "Summon Creature II." {99748} "Summon Creature I." {99749} "Stoneskin." {99750} "Shield." {99751} "Shadow Shield." {99752} "See Invisibility." {99753} "Resistance." {99754} "Resist Elements." {99755} "Remove Curse." {99756} "Remove Blindness/Deafness." {99757} "Protection From Spells." {99758} "Protection From Elements." {99759} "Premonition." {99760} "Owl's Wisdom." {99761} "Mind Blank." {99762} "Mass Haste." {99763} "Mage Armor." {99764} "Light." {99765} "Lesser Mind Blank." {99766} "Knock." {99767} "Invisibility Sphere." {99768} "Invisibility." {99769} "Improved Invisibility." {99770} "Haste." {99771} "Greater Stoneskin." {99772} "Ghostly Visage." {99773} "Fox's Cunning" {99774} "Find Traps." {99775} "Ethereal Visage." {99776} "Energy Buffer." {99777} "No, I've changed my mind." {99778} "Yes, go ahead." {99779} "Endure Elements." {99780} "Endurance." {99781} "Eagle's Splendor." {99782} "Create Undead." {99783} "Continual Flame." {99784} "Clarity." {99785} "Cat's Grace." {99786} "Bull's Strength." {99787} I've changed my mind. {99788} "Cast on all the party members." {99789} "Cast it on ." {99790} "Cast it on ." {99791} "Cast it on ." {99792} "Cast it on ." {99793} "Cast it on ." {99794} "Cast it on ." {99795} "Cast it on ." {99796} "Cast it on ." {99797} "Cast it on ." {99798} Cast it on my animal companion. {99799} Cast it on my familiar. {99800} Cast it on me. {99801} Cast it on yourself. {99802} "Animate Dead." {99803} "What was it you wanted to say earlier?" {99804} "Let's stop and talk for a moment." {99805} "All right, enough of this discussion." {99806} "How are you feeling?" {99807} "What are you going to do when all this is over?" {99808} "Back to my other questions." {99809} "A sound plan. I'm impressed." {99810} "No, I'll never let you." {99811} "Assuming you can leave Cania..." {99812} "To what end?" {99813} "Why did you almost become one of the Lost?" {99814} "Back to my other questions." {99815} "I'm glad I could help." {99816} "You're welcome." {99817} "What have I done?" {99818} "What is it like to be a Spirit?" {99819} "Back to my other questions." {99820} "I think you're mad." {99821} "That's disgusting!" {99822} "Sounds pleasant..." {99823} "What exactly happened in Neverwinter, anyway?" {99824} "Goodbye." {99825} "Back to my other questions." {99826} "How did you die? How did you end up here?" {99827} "Yet they defeated you..." {99828} "But why? What drove you to such an end?" {99829} "You didn't love Fenthick?" {99830} "Whose army did you lead?" {99831} "But before that. You lived there, didn't you?" {99832} "What hypocrisy?" {99833} "Not right now, Aribeth. Stay warm." {99834} "Yes, I'd like you to travel with me again." {99835} "Not really. I just wanted to rub your nose in it a little." {99836} "Come along but keep your comments to yourself." {99837} "Sorry, not now. We'll talk about it later." {99838} "Yes, Aribeth?" {99839} "Goodbye." {99840} "Well I have no time to hear your religious lectures." {99841} "You're the expert. Explain to me hell's nature..." {99842} "Do you take issue with your punishment?" {99843} "The Hells are a little colder than I expected, that's for sure." {99844} "Back to my other questions." {99845} "Why ice and lava? It doesn't make sense." {99846} "Mephistopheles is coming back, isn't he?" {99847} "Why would he just abandon this place?" {99848} "Temple training?" {99849} "Goodbye." {99850} "Keep them to yourself. I have no time to hear them." {99851} "Forget Neverwinter! It was nothing but a city of fools." {99852} "What memories?" {99853} "Not happy memories, I assume?" {99854} "Why would Lord Nasher have been scared?" {99855} "Tell me of the hanging." {99856} "Tell me of Fenthick and Desther." {99857} "Goodbye." {99858} "That's a responsibility I'll shoulder, then." {99859} "Don't worry. All we want is the Gatekeeper's." {99860} "If that's what it takes to do good in the world." {99861} "Hold on, we need to free her first." {99862} "Stop lecturing me, all right? I can handle it!" {99863} "What's the matter? Scared I might learn yours?" {99864} "I'll keep it in mind." {99865} "You give sound advice, Aribeth. I will heed it well." {99866} "Goodbye." {99867} "Where do you recognize it from?" {99868} "Innocent?" {99869} "You thought you loved him." {99870} "You were young." {99871} "But you've never been here before." {99872} "Where do you recognize the tree from?" {99873} "I think we've found the Knower of Places, then." {99874} "Don't get your hopes up." {99875} "It's just any old tree." {99876} "What tree?" {99877} "Goodbye." {99878} "Yes, I'm plotting a painful demise for the little beast..." {99879} "And I couldn't help see the look of interest on yours..." {99880} "You'd be shocked too. It's rather cold down here." {99881} "Keep you hands to yourself, ghost. I'm not interested." {99882} "Hey now, I thought you were supposed to be good!" {99883} "Mind your own business... And stop laughing." {99884} "Well keep your hands to yourself. I'm not interested." {99885} "Are you flirting with me?" {99886} "Expectations? I thought you were supposed to be good!" {99887} "Well I'm not interested, all right?" {99888} "A surprise but not an unwelcome one." [SET ROMANCE TO 1] {99889} "Love?" {99890} "I... I just don't think I'm ready for it, Aribeth." {99891} "When it comes to dead girls? Yes. Definitely frightening." {99892} "Frightening? Terrifying is more like it!" {99893} "No, I think I like it..." [SET ROMANCE TO 1] {99894} "Whoa, slow down. Marry?" {99895} "Goodbye." {99896} "All I feel is the weight of dust and time." {99897} "It serves you right, you traitor..." {99898} "Good, I'm glad I'm not the only one." {99899} "I'm sorry, I didn't mean to be so harsh." {99900} "Yes, I can. There's a happiness here." {99901} "All right, let's get down to business." {99902} "It's good to see you happy." {99903} "That's how you are, too, isn't it?" {99904} "It's all in your head. Now stop your prancing around." {99905} "I just want to go home, Aribeth." {99906} "Fine, I can feel it! But you can't make me like it..." {99907} "Hope just gets you killed." {99908} "Being trapped in hell put a damper on things..." {99909} "Let's just drop it, all right? We've got work to do." {99910} "You're right, I need to loosen up a little." {99911} "I'm not interested in a lecture on virtues, Aribeth." {99912} "Goodbye." {99913} "Through that portal is vengeance, nothing more." {99914} "True, I must face Mephistopheles with no evil in my heart." {99915} "Hope, then. It doesn't matter. Just follow." {99916} "To each their own. For me, it is vengeance." {99917} "It's all right. I'm going with you." {99918} "We all have devils on our back, Aribeth." {99919} [Leave.] {99920} [PC KNOWS TRUE NAME][Command Aribeth by her True Name] "Va'ardalia the Twinsouled..." {99921} "Nothing. Never mind..." {99922} "Feel no guilt regarding what transpired in Neverwinter." {99923} "You are right. I will not ask that of you." {99924} "Don't you see? This is your atonement... It's all right..." {99925} "I just don't want to see you suffer so." {99926} "Yes, Aribeth. Dead and cold..." {99927} "Surrender your soul to me!" {99928} "If it means losing you, then no." {99929} "Yes, I am sure." {99930} [VFX. ARIBETH TURNS TO ICE. PLAYER GETS SOME ENHANCEMENT. EVIL ALIGNMENT HIT] {99931} "I command you to pursue evil, not good." [VFX, CHANGE HER SWORD VFX, CHANGE HER ALIGNMENT, CHANGE PC'S ALIGNMENT] {99932} [MALE, ROMANCE < 2] "I command you to love me..." [SET ROMANCE TO 2] {99933} "That is all, Aribeth." {99934} "That portal is the future, not the past." {99935} "I'll be there. There, on the other side." {99936} "But you are loved." {99937} "It's never too late, Aribeth." {99938} "Do you want me to?" {99939} "No, Aribeth. I never did." {99940} "Well, we've had our fun but I wouldn't call it love..." {99941} "Against my better judgment, I'm afraid I do." [SET ROMANCE TO 2] {99942} "Yes, I do. With all my heart." [SET ROMANCE TO 2] {99943} [SHE IS PC'S TRUE LOVE] "You are my one true love." [SET ROMANCE TO 2] {99944} "Save it for later, ghost." {99945} "Spit it out, Aribeth..." {99946} "Goodbye." {99947} "Well I have no time to hear your maddened prattling." {99948} "As you seem an expert, what is hell's nature, then?" {99949} "Do you take issue with your punishment?" {99950} "How do you like it?" {99951} "Back to my other questions." {99952} "Warmer I can understand but blacker?" {99953} "Planning a coup?" {99954} "Why would he just abandon this place?" {99955} "Given the choice?" {99956} "Goodbye." {99957} "Then keep them to yourself." {99958} "Forget Neverwinter! It was nothing but a city of fools." {99959} "What memories." {99960} "I would think that would make you happy." {99961} "Why would Lord Nasher have been scared?" {99962} "Tell me of the hanging." {99963} "Tell me of Fenthick and Desther." {99964} "Goodbye." {99965} "I like the way you think, Aribeth..." {99966} "Why bother? Mephistopheles already beat them once." {99967} "I don't think they're interested..." {99968} "Too risky. Traitors can't be trusted..." {99969} "Read into it what you wish, dead one." {99970} "I'm sorry. I didn't mean it that way, Aribeth." {99971} "That's precisely what I'm implying. I have my eye on you..." {99972} "Goodbye." {99973} "Where do you recognize it from?" {99974} "Burned it down?" {99975} "You thought you loved him." {99976} "You were young." {99977} "But you've never been here before." {99978} "Where do you recognize the tree from?" {99979} "I think we've found the Knower of Places, then." {99980} "Don't get your hopes up. We have work to do." {99981} "It's just any old tree." {99982} "What tree?" {99983} "Goodbye." {99984} [PC STILL NAKED] "Actually, I think I'll stay like this. It's quite freeing, really." {99985} "Well go savor it somewhere else." {99986} "That's not all you're savoring...' {99987} "If you tell a soul, I'll gouge your eyes out..." {99988} [PC HAS 70,000] "Fine. Take the money and keep your mouth shut." [TAKE 70,000] {99989} "Your life?" {99990} "You hideous little blackmailer!" {99991} "Hands off, harlot. I'm not interested in your baited lures." {99992} "Tit for tat, my dear. Now it's your turn." {99993} "If I would have known you'd be so interested..." {99994} "Goodbye." {99995} "Deal with it, princess..." {99996} "What's making you so uncomfortable?" {99997} "I don't like it here, either, but we need his help." {99998} "Nonsense. He's fast asleep." {99999} "Then what's the whole story?" {100000} "Goodbye." {100001} "Through that portal is vengeance, nothing more." {100002} "It's all right. I'm going with you." {100003} "We all have devils on our back, Aribeth." {100004} [Leave.] {100005} [PC KNOWS TRUE NAME][Command Aribeth by her True Name] "Va'ardalia the Twinsouled..." {100006} "Nothing. Never mind..." {100007} "Feel no guilt regarding what transpired in Neverwinter." {100008} "Surrender your soul to me!" {100009} "If it means losing you, then no." {100010} "Yes, I am sure." {100011} [VFX. ARIBETH TURNS TO ICE. PLAYER GETS SOME ENHANCEMENT. EVIL ALIGNMENT HIT] {100012} "I command you to pursue good, not evil." [VFX, CHANGE HER SWORD VFX, CHANGE HER ALIGNMENT, CHANGE PC'S ALIGNMENT] {100013} [MALE, ROMANCE < 2] "I command you to love me!" [SET ROMANCE TO 2] {100014} "That is all, Aribeth." {100015} "What does it matter?" {100016} "Do you want me to?" {100017} "What are you about to do?" {100018} "Then no, Aribeth. I never did..." {100019} "Then yes, against my better judgment, I'm afraid I do." [SET ROMANCE TO 2] {100020} "Then yes, with all the blackness of my heart..." [SET ROMANCE TO 2] {100021} [SHE IS PC'S TRUE LOVE] "Then yes, you are my one true love." [SET ROMANCE TO 2] {100022} "No, Aribeth. I never did..." {100023} "Well, we've had our fun but I wouldn't call it love..." {100024} "Against my better judgment, I'm afraid I do." [SET ROMANCE TO 2] {100025} "Yes, with all the blackness of my heart..." [SET ROMANCE TO 2] {100026} [SHE IS PC'S TRUE LOVE] "You are my one true love." [SET ROMANCE TO 2] {100027} "Come, gentle spirit. Let us finish what we started. {100028} "Rest here awhile. I will travel without you." {100029} "Come, fell spirit. Let us finish what we started." {100030} "Do what you will. I have no further use for you." {100031} "Goodbye." {100032} "I understand you challenged Mephistopheles." {100033} "How did Mephistopheles respond?" {100034} "Why is whether or not you loved him so important?" {100035} "Once you've embraced evil, there's no turning back." {100036} "Fine. Tyr chose you as his paladin, then. Do you doubt his wisdom?" {100037} "Then pursue it now with all the blackness of your heart!" {100038} "You're in hell. It's a bit late to doubt your true nature." {100039} "You were very good at being evil, Aribeth." {100040} "Don't you wish to be powerful? To have your vengeance?" {100041} "Tyr chose you as his paladin. Do you doubt his wisdom?" {100042} "Fine. Once you've embraced evil, there's no turning back." {100043} "You acted out of a sense of justice." {100044} "Let Tyr decide if he will take you." {100045} "You did not act alone." {100046} "Then be righteous, here in the depths of hell." {100047} "Then it is Tyr's mistake, not yours." {100048} "If not for love, why did you do it?" {100049} "Mephistopheles wants you to feel that way." {100050} "You were to marry. How could you not love him?" {100051} "Mephistopheles is just toying with your emotions." {100052} "I live by my own laws as well." {100053} "But what of morality, of good and evil?" {100054} "I think I know you from somewhere." {100055} "Why do you try to forget them?" {100056} "I won't let that happen." {100057} "Fine, what do I care?" {100058} "I understand." {100059} "You don't want that." {100060} "Why did you attack me?" {100061} "I thought I knew you from somewhere." {100062} "I had questions I wanted to ask you." {100063} "I believed you were making a mistake." {100064} "I wanted to torture you." {100065} "I needed your help." {100066} "I felt sorry for you." {100067} "You were cold so I warmed you." {100068} "I seek the Five-Fold Mysteries of the Sleeping Man." {100069} "Back to my other questions." {100070} "Do you know the answer or don't you?" {100071} "Please, m'Lady, you must help." {100072} [Persuade] "Then tell me the answer." {100073} "How have the gods spited you?" {100074} "Who was this man you loved?" {100075} Leave. {100076} Use three Velox Berries to ignite a large fire. {100077} Use two Velox Berries to ignite a medium fire. {100078} Use one Velox Berry to ignite a small fire. {100079} Blah Blah Blah, I'm the Knower of Names. {100080} Aribeth {100081} de Tylmarande {100082} Drow Rebel Swordmaster {100083} Drow Weapon Hero {100084} Donan {100085} Brinsbane {100086} Frurry {100087} Brushe {100088} Arden {100089} Swift {100090} Gru'ul the Quarry Boss {100091} Rage, almost palpable, billows off the Quarry Boss like a stormcloud. The very walls seem to ripple and change in the wake of his anger. {100092} Slaadi Quarry Slave {100093} The pale white flesh of this muscular creature is scarred from countless beatings. A lifetime of hellish servitude is seeming less and less appealing to you. {100094} Erinyes Quarry Worker {100095} The fair skin of this once-comely Erinyes is leathery with scars and vericose veins and other vestiges of a too-hard life. {100096} Imp Quarry Worker {100097} The imp flaps its wings wearily, letting its arms and legs dangle limp after a hard day's work. {100098} Lazy the Quarry Imp {100099} This half-conscious imp has had a nasty run-in with a Quarry Grinder. His arm is horribly mangled. {100100} Githzerai Pilgrim {100101} Fierce-looking as he is, this man seems intensely bored. His dour expression seems well-suited to the gray pallor of his face. {100102} Fierce-looking as she is, this woman seems intensely bored. Her dour expression seems well-suited to the gray pallor of her face. {100103} Githzerai Berry Picker {100104} This woman is stooped over a small bush, picking berries from it and placing them in a small pouch beside her on the ice. {100105} Pit Fiend Quarry Worker {100106} This Pit Fiend is has a stooped posture and its clawed hands are cracked and blistered from heavy labor. {100107} Scrivener {100108} Sensei Dharvana {100109} The Sleeping Man {100110} Spirit of the Dead {100111} This ghostly spirit seems to flit in and out of existence, barely visible save for the layer of frost that clings to its features. {100112} Tavern Keeper {100113} The tavern keeper peers down at you with sullen eyes. {100114} Tavernkeeper {100115} This is one of the stranger tavernkeepers you've ever seen. Then again, this is probably one of the strangest taverns... {100116} Fallen Aasimar {100117} Fiendish Azer {100118} Commoner, Female (Victim) {100119} Commoner, Male (Victim) {100120} White (Victim) {100121} Cook (Victim) {100122} The Yawning Portal's cook is know for a temper as fiery as his ovens. {100123} Drow Maeviir Guard {100124} Granite Beast {100125} Fire Elemental Scout {100126} Fire Elemental {100127} Fire Imp {100128} Lava Beast {100129} Frost Giant Guard {100130} Frost Giant Ranger {100131} Fiendish Ice Mephit {100132} Greater Ice Troll {100133} Ice Beast {100134} Devil Prisoner {100135} Pit Fiend Prisoner {100136} Knower of Names {100137} Mephistopheles {100138} Scavenger Rat {100139} Outcast Devil {100140} Water Beast {100141} Outcast Slaad {100142} Frost Giant Hunting Wolf {100143} Alpha Winter Wolf {100144} Winter Wolf Pup {100145} Knower of Places {100146} Miner {100147} Waterdeep Militia Archer {100148} Rizolvir's Ghost {100149} Scorching Beetle {100150} Walking Bone Mass {100151} Bugbear {100152} Bugbear Chieftan {100153} Bugbear Shaman {100154} Lava Goblin {100155} Mawgwump {100156} Bessy {100157} Shadow Keeper {100158} Shadow Sharpshooter {100159} Skeletal Archer {100160} Skeletal Minion {100161} Veregon {100162} Helper {100163} Wizard Cloak {100164} Bard's Barding {100165} Holes have been cut and laced into the back of this bardswear, apparently to make room for wings. {100166} cheat_belt {100167} Fallen Mage's Outfit {100168} Adept's Robe {100169} Dead Armor {100170} Stone Gargoyle Ear {100171} This is a Stone Gargoyle Ear, seemingly broken off from one of the statues. {100172} Githzerai Properties {100173} Githzerai Strapping {100174} Worn by the Sensei, the spiritual and military leaders of the Githzerai, these woven strappings are adorned with passages from the Book of Zerthimon. {100175} Demonic Grappling Hand {100176} This hand seems to have a life about it. It wriggles and writhes as you hold it, constantly gripping at your fingers. When properly thrown, it will latch onto nearby obstacles - provided there is something it can grab onto. Upon hooking onto something, it will pull its owner over to it, and place itself back in its owner's backpack. The Demonic Grappling Hand can also be used to manipulate some objects, like activating them, or pulling them closer to its owner. {100177} Gruul's Bracer {100178} Dream Journal, Vol. I {100179} The Sleeping Man dreams more and more about his search, now, tossing and turning restlessly as I probe deeper into his thoughts. The search had led him to the vast wastes of Cania, well beyond the Gates. I could almost feel the biting cold he suffered, on the verge of death amidst the blinding snows. He had a ring that turned the whole world dark and marked the path that compelled him ever forward. Every step was agony but every step brought him closer to his quest's completion. Only at the end of the dream did the nature of that quest become clear. He sought the Knower of Places... Thus I learned the Fourth-Fold Mystery of the Sleeping Man. He has slept more peacefully ever since and he has not dreamed of his time in the wastes since. {100180} Sensei's Amulet {100181} Sensei Dharvana uses this amulet to focus on the dreams of the Sleeping Man. For those of sufficient mental acuity, simply wearing the amulet while in the Sleeping Man's presence should be sufficient to bring any latent psionic powers to the fore. {100182} Trumpet of Pandemonium {100183} Bent and battered, this strange trumpet is somehow linked to the howling winds of Pandemonium. Its sound is definitely more jarring than it is musical. {100184} Aribeth's Armor {100185} Velox Potion {100186} The potion contained within this bottle can warm the body for quite some time. The energy of the Velox Berries it was made from, has been harnessed within. When times are tough, and there are no berries or wood to be found, this potion can be a life-saver. {100187} Velox Berry {100188} This highly sought after berry has a very unique attribute at its core. While it is not edible for most beings, it does provide a fiery spark when crushed or broken apart. This can be quite useful for anyone travelling in harsh environments, as the spark can be used on flammable objects to create a fire that can burn far longer and far warmer than natural fires. {100189} Band of Fire and Frost {100190} Engraved on the face of this ring are two symbols - one to represent fire and one to represent ice. When these forces work together in harmony, the body is at peace with either of these elements. It seemingly did its last owner no good, but this balancing power in the hands of either of the ring's elemental ties could cause a great uprising. It is for this reason that the previous owner must have "hid" it away and embraced his death rather than giving it up. {100191} Gem Pile {100192} While these assorted gems are shiny and quite nice looking, they have no real value - except that the Mimic seems to like them. {100193} Ring of Guidance {100194} 'H' - A Piece of the Sleeping Man's Ring {100195} This portion of the Sleeping Man's ring is marked with the initial 'H'. {100196} 'F' - A Piece of the Sleeping Man's Ring {100197} This portion of the Sleeping Man's ring is marked with the initial 'F'. {100198} 'L' - A Piece of the Sleeping Man's Ring {100199} This portion of the Sleeping Man's ring is marked with the initial 'L'. {100200} Scrivener Hide {100201} Paragon Pit Fiend Properties {100202} Paragon Pit Fiend Bite {100203} Paragon Claw1d6 {100204} Staff of Fire {100205} Loincloth {100206} Knower Armor {100207} Mephistopheles Properties {100208} Mephistopheles' Trident {100209} Maeviir Chain {100210} Rebel Chain {100211} Small Stone Key {100212} A small stone key, smooth to the touch. {100213} Empty Bucket {100214} This bucket is empty. {100215} Bucket with Magic Water {100216} This bucket is filled with the Magic Water the miners used to keep their oxen healthy. {100217} Warding Amulet {100218} A heavy amulet, adorned with a shrunken skull and a few smaller, unrecognizable bones. {100219} TEMP - The Warding Amulet ties the wearer's soul to the healing rods throughout the land. Wearing this will have the rods heal you insetad of hurting you. {100220} Velox Leaf {100221} This leaf has been foraged from the Velox Fern. The healing properties of these leaves are well-known throughout the land - that is, if the user knows how to extract them properly. Use: Heals target and regenerates for a short period. Can also be used on some water sources to dilute the healing properties, making the water more suitable for certain creatures. {100222} Crystal of Form Fooling {100223} TEMP - Used to morph the PC into different forms. {100224} Rusted Copper Key {100225} This is a small, rusted copper key, that is barely holding its shape. Even still, it still looks as if it could open something. {100226} Sponge Spores {100227} Sponge Spores are small, living bits of fungus, broken off of Water Mold. When eaten, the Spores die and release their air into the bloodstream of the imbiber. This release of air only lasts a short while, but during that time, breathing is unnecessary, making travel through harsh, gaseous areas and deep waterways possible. {100228} Water Mold {100229} Water Mold is a very rare fungus, found only in remote caverns and swamps. The Water Mold itself is not very useful, but the hundreds of living Sponge Spores it contains are. When broken off, the Sponge Spores immediately replace themselves, feeding off the very air we breathe. These Spores contain pockets of air, and when eaten can be very useful in the right situation. Use this item to break off some Sponge Spores. {100230} Scavenger Rat Skull {100231} The skull of a scavenger rat, surprisingly clean for being devoured by a gutless beast. {100232} Shroud of Kings {100233} This is a very ordinary looking cloak. {100234} The origin of this cloak dates back to the days when King Richard Garrison held power in Cania. It was crafted for him by his servant, a demented and twisted man named Pony Tall. Pony was not a gifted being, but he managed to sew the cloak in a matter of just a few days. Barely resembling a cloak, Pony Tall had done the best he could and so wrapped the tattered garment up and made way to his master. After giving the cloak to the King, Pony was slaughtered for his foul gift, his blood staining and possibly corrupting the garment. Before tossing the cloak out along with Pony's body, King Richard put it on to mock his dead, incompetant servant. Upon doing so, he felt better - in all ways - and the cold night air ceased. It was never known how the cloak came to have the powers it has, but most suspect they actually originated from his dead servant's blood. {100235} Sleeping Man Properties {100236} Hammer of The Glacier {100237} The dwarven smith Silverblade forged the first of these hammers - purportedly combining a masterfully crafted warhammer with a Girdle of Giant Strength and Gauntlets of Ogre Power - as a gift for his military-bound son. Sadly, the son fell before the hammer's completion and, in grief, Silverblade took it up himself, dying in valiant battle. Recently, the dwarf Barun reassembled the device, leading to the creation of additional variants by other master smiths. This is one of those variants. {100238} Firestarter {100239} Giant's Sword {100240} Frost Giant Blade {100241} Frost Dart {100242} Frost Darts give off a blast of frigid cold when they strike their target, flash-freezing armor and flesh alike. {100243} Campfire RING_DAY *1* {100244} Berry Fire Medium {100245} Berry Fire Large {100246} Berry Fire Small {100247} gem_sound_cut {100248} Fire Beam {100249} h4b_fist {100250} Anchor Break {100251} hx_coldspell_sound {100252} hx_crystal3_male_scream {100253} hx_crystal3_female_scream {100254} hx_crystal3_large_fire {100255} hx_crystal_door_explode2 {100256} hx_crystal_door_explode {100257} hx_crystal_fire_explode {100258} hx_crystal_meph_sound1 {100259} hx_cutx_devil_dead {100260} Cutscene hit sound {100261} hx_death_sound2 {100262} hx_death_sound {100263} hx_devil_cut_dead2 {100264} hx_devil_cut_dead {100265} hx_final_meph_appear {100266} hx_final_pc_appear {100267} Meph Ice Sound {100268} hx_knower_sound {100269} hx_mimic_dead_s {100270} hx_prisoner_sound {100271} hx_ring_strike_sound {100272} Rock Blast 1 {100273} Rock Blast 2 {100274} Rock Blast 3 {100275} Body Squash sound {100276} Meph Water {100277} Meph water {100278} Gem Thrower {100279} Velox Camp Smolder {100280} Bugbears/Beetle {100281} Scorching Beetles {100282} Shadows {100283} Shadows / Archers {100284} Energy Rod {100285} Blue Light {100286} Splintered Fence {100287} Boulder {100288} PC Blocker 3000 {100289} Wolf Pen Gate {100290} Lamp Post {100291} Gem Thrower {100292} Treasure {100293} Blood-Soaked Bag {100294} Soaked in blood, it is obvious the bag had been long ago swallowed by the prisoner. {100295} Prison Anchor {100296} An anchor, holding the magical prison in place. {100297} Chain {100298} A chain hangs down from above. {100299} Statue {100300} Card Table {100301} This massive wooden table is gouged, scarred, and stained by many years of gambling. {100302} Aribeth Door VFX Target {100303} Lazy the Quarry Imp {100304} This half-conscious imp has had a nasty run-in with a Quarry Grinder. His arm is horribly mangled. {100305} Wall of Lost Names {100306} A sea of names has been etched into the ice, buried between its countless layers. Many of them are so deep that you can only make out their dim outlines amidst the soft blue light. {100307} Carved Post: "Alternate" {100308} The word "Alternate" has been carved into the gray stone. {100309} Carved Post: "Coordinate" {100310} The word "Coordinate" has been carved into the gray stone. {100311} Carved Post: "Dimension" {100312} The word "Dimension" has been carved into the gray stone. {100313} Carved Post: "Elysium" {100314} The word "Elysium" has been carved into the gray stone. {100315} Carved Post: "Infinity" {100316} The word "Infinity" has been carved into the gray stone. {100317} Carved Post: "Treason" {100318} The word "Treason" has been carved into the gray stone. {100319} Carved Post {100320} A word has been carved into the gray stone. {100321} Sleeping Man {100322} Invisible Caster {100323} Invisible Cutscene Grapple 2 {100324} Invisible Cutscene Grapple {100325} Debris {100326} A small gathering of wood lies before you. It is clear that this was once a campsite. {100327} Campsite {100328} Skull Marker {100329} Astral Door {100330} A door sits before you. You wonder where it leads. {100331} Ring Arrow {100332} Invisible Beam {100333} Stone Slab {100334} Conductor Lever {100335} Fire Conductor {100336} The orb on this conductor can harness great power. {100337} Invisible Flame Burst {100338} Skeletal Remains {100339} Anchor Target {100340} Small Berry Flame {100341} Medium Berry Flame {100342} Large Berry Flame {100343} Crystal Flame {100344} Cutscene Morph {100345} Planar Portal {100346} Durnan Effects {100347} End Flames (cutscene) {100348} Essence Orb {100349} A glowing orb sits atop the pedestal. You can see a hinge, indicating that it can be opened. {100350} Hall of Fire {100351} Fire wall {100352} Meph Fire Shot {100353} Frozen Prisoner {100354} Fence {100355} Fallen Ice {100356} A piece of ice, among many, blocking the path in front of you. {100357} Ice Chunk {100358} Ice Controller {100359} Ice Tile {100360} Invisible Chest {100361} Invisible Facing {100362} Invisible Gem {100363} !! Meph Fight Last !! {100364} !! Meph Fight Buildings !! {100365} Building Morph Final {100366} Meph Scene Post {100367} MephDestroy Fence {100368} Meph Scene Fence {100369} MephDestroy Post {100370} Mimic Corpse {100371} A lifeless version of the Mimic, slightly scarred from its fiery demise. {100372} Invisible Mimic Center {100373} Gem Pile {100374} While these assorted gems are shiny and quite nice looking, they have no real value - except that the Mimic seems to like them. {100375} Prison Blocker {100376} Door {100377} Prisoner {100378} It is hard to make out anything specific about the prisoner, other than just that. {100379} Wall Tile {100380} Invisible Thrower {100381} Invisible Prison Glow {100382} Wolf Den {100383} Wolf Den Storage {100384} Invisible Bash {100385} Fire Puzzle Sphere {100386} Cook Pot Berry VFX {100387} Invisible Prison Grapple {100388} Crystal Fire {100389} Durnan Protect Wizard Ring {100390} End Grapple {100391} Building Safety Object {100392} hx_finalcut_runner {100393} hx_scriv_target {100394} hx_scriv_cutscene {100395} Ice wall cutscene {100396} Orange Light {100397} Pink Light {100398} Fire Effect {100399} Bone Golem Spawner {100400} Mine Light {100401} Mine Switch {100402} Mawgwump {100403} Invisible Skeleton {100404} Blue Skeletal Light {100405} Quarry Grinder 5 {100406} Red Light {100407} Meph Building Door {100408} Treasure Chest {100409} Velox Nettle {100410} It is not common to see green plants where there is little sunlight, but the Velox Nettle is an exception. While some warmth is required for this plant to exist, it has been known to thrive even in the harshest conditions. The berries of this plant, while coarse and cold to the touch, offer a warm, sparking energy in their interior. {100411} The smells of hickory smoke and fresh bread waft out of the earthen oven, making your mouth water. {100412} Yellow Light {100413} Carved Stone (Wrong One) {100414} Carved Stone (Treason) {100415} Carved Stone (Dimension) {100416} Carved Stone (Infinity) {100417} Wolf Den {100418} City Fire Trig {100419} Giant Fire Trig {100420} Wall Explosion {100421} Meph safe trigger {100422} Den of Fire {100423} Prisoner Trigger {100424} Fire Hall {100425} XP2 Interjection, Custom {100426} TavernStore {100427} Gruul the Quarry Boss {100428} h4a_ringarrow {100429} Used to light up the path created by the ring. {100430} Ring Path {100431} !!Don't update instances - ON!! {100432} !!Don't update instances - OFF!! {100433} Planar Gate {100434} Mimic WP {100435} Building Explosion {100436} !!SPAWN WALK - Don't update!! {100437} !!SPAWN - Don't update!! {100438} Cutscene Fire {100439} Lazy's Spawnpoint {100440} Quarry Exit {100441} A Howl in the Night {100442} You have stumbled upon a pack of winter wolves deep in the wastes of Cania. They seem skittish and frightened but not overtly hostile. They must have a den somewhere nearby and an alpha wolf who leads them. {100443} The leader of a pack of winter wolves has warned you of a clan of frost giants who live nearby, deep in Cania's frozen wastes. Some of the wolf pups have been stolen and the pack would no doubt be happy to see their young safely returned. {100444} You have freed a group of wolf pups being held captive by a nearby giant clan. The pups yipped excitedly as they raced off for the safety of their den. The pack will be relieved by their safe return. {100445} A group of wolf pups lie slaughtered outside a giant fortress, their blood pooling in the trodden snow. You wondered if their pack will survive this endless winter without them. {100446} You have killed the leader of a wolf pack deep in the frozen wastes of Cania. Though he was no match for you in the end, he fought with the fury of a cornered animal. Without his strength and guidance, you doubt the remainder of the pack will survive the endless winter. {100447} A Lost Leader {100448} In speaking with the Spirits of the Dead who cluster around the Gates of Cania, you have learned that they had a leader who had stood up to Mephistopheles when he first announced that he would be devouring their souls to fuel his undead army on the Prime Material plane. He must have done something dire to her, however, for after the confrontation, she fled to a cave in the center of the city where she now refuses to speak with anyone. The Spirits say she's becoming one of the Lost, those who have given up hope and are slowly merging with the icy essence of Cania. {100449} You have found the cave in which the so-called Lost Leader of the Spirits of the Dead has sequestered herself. The cave rests atop a ridge in the city's heart and though she has sealed the entrance with some form of spell, you were able to hear her sobs echoing from deep within. A strange dog-like creature paced back and forth, whining outside the cave's entrance. {100450} You were able to guide the strange dog-like creature you found outside the Lost Leader's cave to where it needed to be. Once led to the right location, it shot a beam of energy into the city's icy walls, carving the Spirit Leader's name into the ice so she could finally become one of the lost. Leaning closer, you were able to read the newly carved name: "Aribeth de Tylmarande." Curious, you wonder if the magical barrier she had placed at the cave entrance has faded with her passing. {100451} There, in an ice-sheathed cavern at the heart of the City of Lost Souls, you beheld Aribeth de Tylmarande, the Lost Leader of the Spirits of the Dead. A thick layer of frost clings to her once-lithe frame, her ghostly shape at last made solid by the ice of Cania. Half-burned logs rest in a blackened pit before her, their flames long since quenched by the cavern's icy chill. {100452} In an effort to thaw the frozen statue of Aribeth de Tylmarande, the Lost Leader of the Spirits of the Dead, you have expended a single precious velox berry to create a fire. Unfortunately, the paltry flames did little to combat the cavern's icy chill and were soon extinguished. {100453} In an effort to thaw the frozen statue of Aribeth de Tylmarande, the Lost Leader of the Spirits of the Dead, you have expended two precious velox berries to create a fire. While the flames were sufficient to warm the confined space of the cavern, they were not enough to penetrate the icy chill that still clings to Aribeth's ghostly form. {100454} Thanks to your efforts, Aribeth de Tylmarande, the Lost Leader of the Spirits of the Dead was rescued from the bitter chill of Cania. To your surprise, she expressed her gratitude by drawing her ghostly blade and pressing you to the attack. {100455} Lost and now found, hostile and now pacified, Aribeth de Tylmarande, the ghostly leader of the Spirits of the Dead has surrendered herself to your will. It seems she has given up on life, even the threadbare shred experienced by the Spirits of the Dead. For your efforts to rescue her from the icy grasp of Cania to go unwasted, you will have to speak with her and convince her that she has something worth living for. {100456} You have rescued Aribeth de Tylmarande, the ghostly leader of the Spirits of the Dead, from the icy grip of Cania. Thanks to your efforts and persistence, she has dedicated what remains of this threadbare afterlife to the cause of good. With that, you have restored her to her former paladinhood and she has offered to aid you in your quest through hell. {100457} You have rescued Aribeth de Tylmarande, the ghostly leader of the Spirits of the Dead, from the icy grip of Cania. Thanks to your efforts and persistence, she has dedicated what remains of this threadbare afterlife to the cause of evil. With that, you have restored her to her former status as a fearsome Blackguard and she has offered to aid you in your quest through hell. {100458} Arden Swift {100459} Trapped here much like you, a group of Githzerai Pilgrims have related an interesting tale regarding a certain fellow named Arden Swift who has been traveling with them for the past while. According to the prevailing gossip, Arden got into an argument with the Pilgrims' leader regarding his sacriligious plans to wake the so-called Sleeping Man who the Pilgrims are here to visit. Arden's currently drowning his sorrows in the Hellbreath Tavern in the city's southeast corner. {100460} You have met a jester, Arden Swift, in the Hellbreath Tavern in the city's southeast corner. He seems somehow associated with the Githzerai Pilgrims currently patronizing the establishment but, given his tiefling heritage and the dirty looks they occasionally slip him over their half-empty tankards, you're unsure how. {100461} In talking with Arden Swift, a bard traveling with the Githzerai, he has told you of his rather sacriligious plans to wake their so-called Sleeping Man using a Trumpet of Pandemonium he acquired somewhere in his travels. Due to a quick intervention on the part of the Pilgrims' Sensei, the jester's plan never came to pass but he still carries the trumpet and it might be possible to convince him to part with it. {100462} Arden Swift, patron of the Hellbreath Tavern and itinerant jester currently taveling with the entourage of Githzerai Pilgrims, has placed his beloved Trumpet of Pandemonium as a prize for an upcoming card game. He had intended to used the trumpet to wake the so-called Sleeping Man but had been caught red-handed by the Pilgrims' Sensei before he could sound its blast. If you're interested in acquiring it for yourself, you merely have to place your ante on the table and guess the card he's holding in five questions or less. You're not entirely sure if you can trust him but it might be worth a try. {100463} With some quick thinking and a good eye, you were able to win Arden Swift's Trumpet of Pandemonium in a game of cards. Although he cheated regularly throughout the actual game, he was good on his word and handed over the trumpet as soon as you won. You suspect he was more interested in the antes you put in, as he's probably racked up a hefty tab with the rather evil-looking bartender. {100464} In a visit to the Hellbreath Tavern, you managed to pickpocket a trumpet from the jester Arden Swift. It looks dented and old. Though its sound quality probably leaves something to be desired, you're pretty sure it's going to be loud. {100465} In a visit to the Hellbreath Tavern, you managed to pick a fight with the jester Arden Swift. Rummaging through his pack when it was all done, you found a strange-looking trumpet, dented and old. Though its sound quality probably leaves something to be desired, you're pretty sure it's going to be loud. {100466} Using the Trumpet of Pandemonium you acquired from Arden Swift, you were able to do the unthinkable: wake the Sleeping Man... {100467} Crystals in the Ice {100468} Peering into an ice crystal that that thrust itself up from Cania's glacial floor, you saw a vision of Mephistopheles' progress in the Prime Material Plane. It appears that he has discovered the carnage left behind by the Seer's defeat. As he passed through the rotting carcasses, they rose in his wake, a ghostly army bound to do his bidding... {100469} Peering into an ice crystal that that thrust itself up from Cania's glacial floor, you saw a vision of Mephistopheles' progress in the Prime Material Plane. It appears that, together with his newly created army, he is slowly winding his way to the surface, sowing destruction in his wake. Mephistopheles seems to feed off the ruin he is causing. With every moment, he grows stronger... {100470} Peering into an ice crystal that that thrust itself up from Cania's glacial floor, you saw a vision of Mephistopheles' progress in the Prime Material Plane. It appears that he has made his way to the surface, emerging in the Yawning Portal. Many of the patrons were incinerated by his deadly gaze, though you don't yet know the fate of Durnan and his family. Even so, time grows short and the city of Waterdeep is in great peril. {100471} Escape from the Hells {100472} The familiar blackness of death enveloped you but the blood-red eyes of your betrayer, Mephistopheles, lingered to the end. And then you woke to find your eyes reflected in the Gatekeeper's shimmering skin. Everything seems strangely familiar... {100473} The archdevil Mephistopheles has played you for a fool. He has commanded your mysterious ally, the Gatekeeper, to bar your return to Waterdeep on the Prime Material plane, trapping you instead in some hellish world called Cania. The Gatekeeper seems sympathetic to your plight but claims he has no choice but to obey for Mephistopheles has commanded him by his True Name. Such names seem to have a strange power in this place and it seems the only way to break Mephistopheles' prohibition will be learn the Gatekeeper's True Name for yourself. {100474} Your search for the Gatekeeper's True Name has turned up its first clue: one of the citizens of this strange city claims that an old and venerable creature known as the Sleeping Man might have the information your looking for. He sleeps in the city's northwest quarter and apparently has done so for longer than anyone can remember. Hopefully, with his help, you'll be able to return home to Waterdeep and take your vengeance on the archdevil Mephistopheles. {100475} The Sleeping Man was not as helpful in your quest for the Gatekeeper's True Name as you had hoped. You did learn, however, of an ancient race called the Knowers that populated Cania before it was colonized by the legions of hell. One of them, the Knower of Names, was banished by Mephistopheles to an unknown prison deep in Cania's frozen wastelands. Unable to find the Knower of Names, the Sleeping Man instead sought out her sister, the Knower of Places, with the help of a magical ring that that served as his guide through Cania's wastes. If you can repeat his feat, perhaps she will be able to help you find her sister's hidden prison. The Sleeping Man broke the ring into three parts and hid it in a guarded room below his chambers. It seems your journey will begin there. {100476} The Sleeping Man's ring that will lead you to the Knower of Places and hopefully to the Gatekeeper's True Name is a strange artifact indeed. When you slip it onto your finger, it is as if you can see into another sort of space, another dimension. Some things are present there that are not present in the real world and some things you would expect to find have disappeared. One thing you are grateful to see, however, are a line of glowing arrows that will hopefully chart a safe course through Cania's vast wastelands. You feel the stirrings of hope in your chest for the first time since Mephistopheles banished you to this frozen place. {100477} Tormented by her loneliness, the Knower of Places has agreed to help you on your quest for the Gatekeeper's True Name. She has woven a new magic into the Sleeping Man's ring, allowing it to guide you to her sister, the Knower of Names, just as it guided you to her. She left you with a cryptic parting message that will hopefully aid you when you reach her sister's icy prison: "You are not the first to seek the prison and not the first to find it. At 7 o'clock a hole was dug and a fearsome devil freed. If he'd have come but sixteen hours prior, he'd have uncovered what you need." Hopefully you'll be able to compel the Gatekeeper to return you to Waterdeep before Mephistopheles has destroyed your home forever. {100478} At long last you have learned the True Name of the Gatekeeper: Hecugoth the Abandoned. You say it aloud a few times, rolling it around on your tongue. It has sad sound to it but you are eager to put it to use. It's your ticket out of here, back to Waterdeep and the Prime Material or whatever still remains of them after the chaos that Mephistopheles has sown in your absence. The Relic of the Reaper will take you back to the Gates of Cania but you pause to consider whether you have any pressing tasks you wish to accomplish on this plane before you go. Facing Mephistopheles won't be easy and you'd better have made your peace with the world. {100479} Commanded by his True Name, the Gatekeeper has opened a Planar Gate that will lead you back home to Waterdeep. Mephistopheles won't be expecting you so you'll have to take advantage of whatever element of surprise you have. It will pay to be well-prepared before you step through that gate. {100480} Waterdeep is in shambles and your sudden appearance has brought scant hope to Durnan and the handful of citizens and soldiers still trying to resist Mephistopheles' forces. It's clear they're fighting a war of movement, winning what battles they can and surrendering ground whenever Mephistopheles himself makes an appearance. Though you dared not say it in their presence, you doubt their ragtag resistance will survive much longer without your assistance. This time, when Durnan retreats from Mephistopheles' advance, you intend to be waiting for him. {100481} Amidst the chaos of battle and shattered streets, Durnan and his brave but dwindling army retreated from Mephistopheles' approach. The arch-devil towers over the city's architecture, reducing it to rubble with a gaze. There, in the scattered remnants of the proudest city of the Prime Material, you prepare to make your stand against the devil's onslaught... {100482} And with that, Mephistopheles is defeated. Dark clouds linger in the graying sky above, the sounds of battle slowly growing still in the distance. Weary yet triumphant, you stop to ponder the significance of your victory... {100483} Pilgrims of the Sleeping Man {100484} According to rumor, the City of Lost Souls is a holy site for a group of planar Pilgrims. The bulk of them are said to be congregating in and around the Hellbreath Tavern in the southeast corner of town. {100485} A group of disconsolate Pilgrims are trapped in Cania much like you. Their leader, the Sensei, led them here to worship at the feet of a figure they refer to as the Sleeping Man. She can be found in the Temple in the city's northwest corner. {100486} Dharvana, the Githzerai Sensei, insists that you must learn and recite the Five-Fold Mysteries of the Sleeping Man before she will let you into the temple's Inner Sanctum to see him. She listed the Five-Fold Mysteries as follows: Who is he? From where did he come? Why did he leave? Who did he seek? What was the answer? {100487} Dharvana, the Githzerai Sensei, insists that you must learn and recite the Five-Fold Mysteries of the Sleeping Man before she will let you into the temple's Inner Sanctum to see him. She listed the Five-Fold Mysteries as follows: Who is he? From where did he come? Why did he leave? Who did he seek? What was the answer? You have now learned the answer to one of those five Mysteries. {100488} Dharvana, the Githzerai Sensei, insists that you must learn and recite the Five-Fold Mysteries of the Sleeping Man before she will let you into the temple's Inner Sanctum to see him. She listed the Five-Fold Mysteries as follows: Who is he? From where did he come? Why did he leave? Who did he seek? What was the answer? You have now learned the answer to twi of those five Mysteries. {100489} Dharvana, the Githzerai Sensei, insists that you must learn and recite the Five-Fold Mysteries of the Sleeping Man before she will let you into the temple's Inner Sanctum to see him. She listed the Five-Fold Mysteries as follows: Who is he? From where did he come? Why did he leave? Who did he seek? What was the answer? You have now learned the answer to three of those five Mysteries. {100490} Dharvana, the Githzerai Sensei, insists that you must learn and recite the Five-Fold Mysteries of the Sleeping Man before she will let you into the temple's Inner Sanctum to see him. She listed the Five-Fold Mysteries as follows: Who is he? From where did he come? Why did he leave? Who did he seek? What was the answer? You have now learned the answer to four of those five Mysteries. {100491} Dharvana, the Githzerai Sensei, insists that you must learn and recite the Five-Fold Mysteries of the Sleeping Man before she will let you into the temple's Inner Sanctum to see him. She listed the Five-Fold Mysteries as follows: Who is he? From where did he come? Why did he leave? Who did he seek? What was the answer? You have now learned the answer to all five of those Mysteries, should you wish to recite them before the Sensei. {100492} While exploring the Temple of the Sleeping Man in the city's northwest corner, you've managed to pick the lock on one of the doors. It leads to the Inner Sanctum where the temple's namesake is said to rest. {100493} In the holy confines of the Temple of the Sleeping Man, you have successfully recited his Five-Fold Mysteries before the Sensei Dharvana. Your reward is a crystalline amulet that she says will help you focus your thoughts on the dreams of the Sleeping Man, provided you have any latent psionic powers. The door into the temple's Inner Sanctum is now unlocked to you. {100494} Defiling the holy confines of the Temple of the Sleeping Man, you have assassinated its leader, the Sensei Dharvana. Looting through her bloodied corpse, you found an interesting crystalline amulet about her neck. You pocket it surreptitiously, eager to explore the remainder of the temple. {100495} There, in the temple's Inner Sanctum, with the winged form of the Sleeping Man prostrate before you, you tried in vain to make use of the Sensei's amulet. The crystal glowed a murky green when in his presence and you could feel its growing hum but you somehow lacked the wisdom to tap into its psionic powers. {100496} There, in the temple's Inner Sanctum, with the winged form of the Sleeping Man prostrate before you, you made use of the Sensei's amulet. The crystal glowed a murky green when in his presence and you could feel its growing hum and then, all at once, you found yourself swept up within his dreams. {100497} There, in the temple's dim green light, the Sensei's amulet clasped about your neck, you dreamed the dreams of the Sleeping Man. Mephistopheles was there and a woman called the Knower of Names, whom he banished. And an older woman, the Knower of Places, whom the Sleeping Man had visited in search of his one true love. Throughout his quest, he was somehow guided by a ring that now lies, buried and guarded, in a chamber below him. If you hope to find the Knowers, you will need that ring upon your finger... {100498} There, in the temple's dim green light, you have done the unthinkable and woken the Sleeping Man. Hopefully he will be able to tell you the Gatekeeper's True Name. {100499} In waking the Sleeping Man, you unleashed the Sensei's fury. Driven mad with rage, she attacked and you had no choice but to defend yourself. Now she lies dead at the feet of the Sleeping Man who she worshiped. About her neck is a crystalline amulet. You snap it off, casually pocketing it as you have so many other treasures taken from the bodies of the dead. {100500} The Sleeping Man knows many things but, sadly, the Gatekeeper's True Name is not one of them. Even so, he tells of a race of creatures called the Knowers who once called Cania home. One of them, the Knower of Names was banished by Mephistopheles long ago while the other, the Knower of Places, lives in hiding deep in Cania's frozen wastelands. His own quest had brought him the latter's hidden lair, long ago, a feat made possible only with the aid of an enchanted ring. The ring lies in a chamber under the temple, guarded and kept safe all these many years. He has invited you to make use of the ring, provided you can claim it, and wishes you well on your journey. {100501} The Devils' Quarry {100502} You've heard mention of some form of quarry being operated by the devils in the City of Lost Souls. A fiend by the name of Gru'ul apparently serves as the Quarry Boss. {100503} The dented metal walls of the Quarry Office on the east side of town reverberate with the rage of the Quarry Boss, Gru'ul. Apparently Grinder #5, down in the quarry proper, is malfunctioning. As Gru'ul runs one of the only stores in town and he refuses to do business until the Grinder is back in operation, it might be in your interest to investigate. {100504} Down in the ice quarry on the eastern edge of the City of Lost Souls, Lazy the Imp decided to stick his hand into Grinder #5 in order to gain a much-needed rest. You have succeeded in taking the Grinder apart, thereby freeing Lazy, but Gru'ul, the Quarry Boss, still won't do business with anyone until that Grinder is back in operation. {100505} Down in the ice quarry on the eastern edge of the City of Lost Souls, Lazy the Imp decided to stick his hand into Grinder #5 in order to gain a much-needed rest. You have succeeded in taking the Grinder apart, thereby freeing Lazy, but have been unable to put it back together again. You're not entirely sure how you're going to break the news to Gru'ul, the Quarry Boss, but you're going to have to remedy the problem somehow if you expect to do any business with him in the future. {100506} Down in the ice quarry on the eastern edge of the City of Lost Souls, Lazy the Imp decided to stick his hand into Grinder #5 in order to gain a much-needed rest. You have succeeded in taking the Grinder apart, thereby freeing Lazy, but have been unable to put it back together again. Gru'ul, the Quarry Boss, has put the 50,000 gp repair price squarely on your shoulders and, sadly, if you expect to do any business with him, you're going to have to pay up. {100507} Down in the ice quarry on the eastern edge of the City of Lost Souls, Lazy the Imp decided to stick his hand into Grinder #5 in order to gain a much-needed rest. You have succeeded in taking the Grinder apart, thereby freeing Lazy, but have been unable to put it back together again. Gru'ul, the Quarry Boss, has put the 30,000 gp repair price squarely on your shoulders and, sadly, if you expect to do any business with him, you're going to have to pay up. {100508} Down in the ice quarry on the eastern edge of the City of Lost Souls, Lazy the Imp decided to stick his hand into Grinder #5 in order to gain a much-needed rest. Luckily you have a knack with machines and were able to take the Grinder apart, free Lazy, and then put it back together once all was said and done. Gru'ul, the Quarry Boss, should be happy to hear that you got it working again. {100509} Down in the ice quarry on the eastern edge of the City of Lost Souls, Lazy the Imp decided to stick his hand into Grinder #5 in order to gain a much-needed rest. Deciding that his rest should be permanent, you chose to feed him through the Grinder. Gru'ul, the Quarry Boss, should be happy to hear that everything is back in fine working condition. {100510} Down in the ice quarry on the eastern edge of the City of Lost Souls, Lazy the Imp decided to stick his hand into Grinder #5 in order to gain a much-needed rest. Somehow you managed to convince Gru'ul, the Quarry Boss, to declare a holiday for his laborers, thereby improving their quality of life. With the issue now addressed, you'll hopefully be able to do some actual business with the otherwise preoccupied Quarry Boss. {100511} Thanks to your assistance, Gru'ul the Quarry Boss has finally agreed to do business with you. If you ever need supplies, you can return to his store in the Quarry Office on the east side of town. {100512} The Fifth-Fold Mystery of the Sleeping Man {100513} Before Sensei Dharvana will let you enter her temple's Inner Sanctum to see the Sleeping Man, she wants you to learn and recite his Five-Fold Mysteries. The Fifth-Fold Mystery of the Sleeping Man is "What was the answer?" {100514} Before Sensei Dharvana will let you enter her temple's Inner Sanctum to see the Sleeping Man, she wants you to learn and recite his Five-Fold Mysteries. The Fifth-Fold Mystery of the Sleeping Man is "What was the answer?" You have learned the Mystery from the spirit of Aribeth de Tylmarande, who says the answer given was 'She will find you by the Gates of Cania.' {100515} Before Sensei Dharvana will let you enter her temple's Inner Sanctum to see the Sleeping Man, she wants you to learn and recite his Five-Fold Mysteries. The Fifth-Fold Mystery of the Sleeping Man is "What was the answer?" You have learned the Mystery from the Gatekeeper of Cania, who says the answer given was 'She will find you by the Gates of Cania.' {100516} The First-Fold Mystery of the Sleeping Man {100517} Before Sensei Dharvana will let you enter her temple's Inner Sanctum to see the Sleeping Man, she wants you to learn and recite his Five-Fold Mysteries. The First-Fold Mystery of the Sleeping Man is "Who is he?" {100518} Before Sensei Dharvana will let you enter her temple's Inner Sanctum to see the Sleeping Man, she wants you to learn and recite his Five-Fold Mysteries. The First-Fold Mystery of the Sleeping Man is "Who is he?" You have learned the Mystery from Gru'ul, the Quarry Boss, who says he's a Planetar, a creature of good. {100519} Before Sensei Dharvana will let you enter her temple's Inner Sanctum to see the Sleeping Man, she wants you to learn and recite his Five-Fold Mysteries. The First-Fold Mystery of the Sleeping Man is "Who is he?" You have learned the Mystery from the Sensei, herself, who says he's a Planetar, a creature of good. {100520} The Fourth-Fold Mystery of the Sleeping Man {100521} Before Sensei Dharvana will let you enter her temple's Inner Sanctum to see the Sleeping Man, she wants you to learn and recite his Five-Fold Mysteries. The Fourth-Fold Mystery of the Sleeping Man is "Who did he seek?" {100522} Before Sensei Dharvana will let you enter her temple's Inner Sanctum to see the Sleeping Man, she wants you to learn and recite his Five-Fold Mysteries. The Fourth-Fold Mystery of the Sleeping Man is "Who did he seek?" You have learned the Mystery from a book in the Sensei's temple, which claims he sought a creature called the Knower of Places. {100523} Before Sensei Dharvana will let you enter her temple's Inner Sanctum to see the Sleeping Man, she wants you to learn and recite his Five-Fold Mysteries. The Fourth-Fold Mystery of the Sleeping Man is "Who did he seek?" You have learned the Mystery from Arden Swift in the Hellbreath Tavern, who claims he sought a creature called the Knower of Places. {100524} The Gargoyle Statues {100525} You can feel yourself getting closer to the hidden lair of the Knower of Places. In a secret chamber deep in the icy wastes of Cania, you have found the statue of a gargoyle. Etched along its base are the words "Stone to stone the stone turns; Lightning to lightning, the ligtning fades." {100526} A series of chambers run deep beneath the ice of Cania, leading to what you hope will be the hidden lair of the Knower of Places. Various gargoyle statues guard the way. You have just encountered another that bears a strange inscription: "What one cannot hear, others cannot see." {100527} A series of chambers run deep beneath the ice of Cania, leading to what you hope will be the hidden lair of the Knower of Places. Various gargoyle statues guard the way. A recent one bore a strange inscription that read "What one cannot hear, others cannot see." You have just discovered a new statue. While it bears no inscription, it seems to be missing its ears. {100528} A series of chambers run deep beneath the ice of Cania, leading to what you hope will be the hidden lair of the Knower of Places. Various gargoyle statues guard the way. The most recent gargoyle had been missing its ears. When you found and replaced them, however, the statue opened its mouth, revealing a small switch. {100529} A series of chambers run deep beneath the ice of Cania, leading to what you hope will be the hidden lair of the Knower of Places. Various puzzles have stood in your way but now a portal has appeared, leading into a third chamber that lies beyond. {100530} You can feel yourself getting closer to the hidden lair of the Knower of Places. In a secret chamber deep in the icy wastes of Cania, you caused three gargoyle statues to fire lightning at a magically warded door. With that, the warding faded, revealing a second chamber beyond. {100531} A series of chambers run deep beneath the ice of Cania, leading to what you hope will be the hidden lair of the Knower of Places. Various gargoyle statues guard the way. The most recent gargoyle had been missing its ears. When you found and replaced them, however, the statue opened its mouth, revealing a small switch. When you pressed the switch, you heard three different gongs sound throughout the chamber in what seemed to be a very particular order. It seems that whoever created the statues expects you to find the gongs and play back the sequence. {100532} The Mimic {100533} A bizarre creature, shaped like a common treasure chest but wielding some strange grappling device, has stolen the clothes right off your back before escaping to safety. Cold, naked, and embarrassed, you vow to make the pesky little creature pay. {100534} A bizarre creature, shaped like a common treasure chest but wielding some strange grappling device, has stolen armor right out of your pack before escaping to safety. Cold, naked, and embarrassed, you vow to make the pesky little creature pay. {100535} A bizarre creature, shaped like a common treasure chest but wielding some strange grappling device, has stolen some of your possessions right out of your pack before escaping to safety. Cold, naked, and embarrassed, you vow to make the pesky little creature pay. {100536} The pesky Mimic is dead at last and your stolen belongings returned. What is more, you have also recovered the strange grappling device it had been using to navigate the chambers. Judging by what the Mimic had been capable of, you surmise that you should be able to use it to pull yourself to certain objects or pull them to you. You have a sneaking suspicion that you'll be able to find other less conventional uses for it as well. Regardless, it appears that you simply need to be facing in the general direction of the object you intend to interact with when the grappling hand is activated. {100537} The Prisoner {100538} A magical platform glows high above you, a human form dimly visible upon it. It almost appears that the platform was intended as some form of prison, forever separating the mysterious figure from the world below. Perhaps there is a way to lower the platform and investigate further. {100539} Your efforts to lower the magical prison have met with mixed success. While it didn't actually lower, per se, you were able to dissolve it. Unfortunately for the prisoner it held aloft, the results of your interference were rather catastrophic. If he wasn't already dead before the platform dissolved, he is now. Still, as the prisoner hit the ground, you heard a small ringing sound echo off the stone walls, suggesting that something else must have fallen with him. {100540} Mould grows on the dessicated entrails of the fallen prisoner, suggesting that he was indeed dead long before your interventions. His remains are cloaked in the tangled remnants of a motheaten robe, its arcane lettering having long since faded beneath the dust. There, gleaming amidst his shriveled intestines, a golden ring pokes through the tatters of a tiny bag. It seems that the prisoner had valued it enough to swallow it and thereby hide it from his unknown captors. {100541} The Scrivener {100542} The Spirits of the Dead who congregate around the Gates of Cania speak of a creature called the Scrivener who bears the horrible responsibility of carving the names of Lost Spirits into the city's icy walls. {100543} You have found a small dog-like beast called the Scrivener whining at the entrance to a cave at the heart of town. Some magical force blocks the entrance, however, leaving both of you out in the proverbial cold. {100544} It seems you have found a friend in a small dog-like creature called the Scrivener. It speaks in the form of word pictures that it projects psionically into the air just above its head. It seems to want you to lead it somewhere but you're having trouble determining where it wants to go. It keeps projecting the following sequence of images to you: A sturdy oak, full with leaves, then a boy held in his father's arms. This second image seems to be focused on the boy rather than the father. {100545} It seems you have found a friend in a small dog-like creature called the Scrivener. It speaks in the form of word pictures that it projects psionically into the air just above its head. It also seems to navigate the town by way of a series of stone pillars, etched with words. You have already led it to the first of these, called 'Treason' but now it wishes to be taken to another. It keeps projecting the following sequence of images to you: A man on his deathbed, then two others standing side by side, then a fourth man's leg, bared between his ankle-high boots and knee-length breeches. {100546} It seems you have found a friend in a small dog-like creature called the Scrivener. It speaks in the form of word pictures that it projects psionically into the air just above its head. It also seems to navigate the town by way of a series of stone pillars, etched with words. You have already led it to two of these, called 'Treason' and 'Dimension,' but now it wishes to be taken to a third. It keeps projecting the following sequence of images to you: A traveler's resting house, a shark cutting through the water, a close-up of a winking face, and steam rising from a cup and saucer. {100547} Your strange little pet, the Scrivener, at last seems done with its task. When you led it to the pillar called "Infinity," it found its way to a nearby section of wall and began to carve a name into the ice. When you took a closer look, you saw that the name read "Aribeth de Tylmarande." With that, the Scrivener wandered off, content that its task was complete. {100548} The Second-Fold Mystery of the Sleeping Man {100549} Before Sensei Dharvana will let you enter her temple's Inner Sanctum to see the Sleeping Man, she wants you to learn and recite his Five-Fold Mysteries. The Second-Fold Mystery of the Sleeping Man is "From where did he come?" {100550} Before Sensei Dharvana will let you enter her temple's Inner Sanctum to see the Sleeping Man, she wants you to learn and recite his Five-Fold Mysteries. The Second-Fold Mystery of the Sleeping Man is "From where did he come?" You have learned the Mystery from the countless devils who toil away in the quarry. They say he comes from a plane called Elysium. {100551} Before Sensei Dharvana will let you enter her temple's Inner Sanctum to see the Sleeping Man, she wants you to learn and recite his Five-Fold Mysteries. The Second-Fold Mystery of the Sleeping Man is "From where did he come?" You have learned the Mystery from the Scrivener who carves the names of the Lost into the ice. If you understood him correctly, it seems the Sleeping Man comes from someplace called Elysium. {100552} The Sensei's Amulet {100553} As you peer at the Sensei's amulet, you notice that the light seems to play strangely off its crystalline structure. Not quite sure what to make of this strange behavior, you return it to your pack for later investigation. {100554} In a fortunate twist of fate, the Sensei's amulet has revealed its true nature. By carefully controlling the angle at which the light strikes its crystalline structure, you find that the resulting refraction has the unexpected ability to modify your body's form. You file the knowledge away for future reference. From here on in, you decide to be more a little more mindful of your magic items, that they don't trigger again so unexpectedly. {100555} The Spirits {100556} TEMP - Player sees first spirit getting yoinked in a cutscene. {100557} TEMP - Player asks about the spirit who was previously yoinked. {100558} The Third-Fold Mystery of the Sleeping Man {100559} Before Sensei Dharvana will let you enter her temple's Inner Sanctum to see the Sleeping Man, she wants you to learn and recite his Five-Fold Mysteries. The First-Fold Mystery of the Sleeping Man is "Why did he leave?" {100560} Before Sensei Dharvana will let you enter her temple's Inner Sanctum to see the Sleeping Man, she wants you to learn and recite his Five-Fold Mysteries. The First-Fold Mystery of the Sleeping Man is "Why did he leave?" You learned the Mystery from the Spirits of the Dead who call the City of Lost Souls their home. They claim that the Sleeping Man's heart had known no love. {100561} Before Sensei Dharvana will let you enter her temple's Inner Sanctum to see the Sleeping Man, she wants you to learn and recite his Five-Fold Mysteries. The First-Fold Mystery of the Sleeping Man is "Why did he leave?" You learned the Mystery from the Githzerai Pilgrims now trapped in Cania. They claim that the Sleeping Man's heart had known no love. {100562} True Names: Arden Swift {100563} Having paid the Knower's price, you have learned the True Name of Arden Swift, the jester you met in the Hellbreath Tavern in the City of Lost Souls. He is known in the gods' tongue as Caddisthwaite the Doomed. {100564} Used it to do X {100565} Used it to do Y {100566} Used it to do Z {100567} True Names: Aribeth {100568} Having paid the Knower's price, you have learned the True Name of your henchman Aribeth de Tylmarande. She is known in the gods' tongue as Va'ardalia the Twinsouled. {100569} Having paid the Knower's price, you have learned the True Name of your henchman Aribeth de Tylmarande. She is known in the gods' tongue as Va'ardalia the Twinsouled. Using this knowledge, you recently commanded her to resist the temptations of your nemesis Mephistopheles when you faced each other amidst the ruins of Waterdeep. {100570} True Names: Deekin {100571} Having paid the Knower's price, you have learned the True Name of your henchman Deekin. He is known in the gods' tongue as Ixthyria the Scalesinger. {100572} Having paid the Knower's price, you have learned the True Name of your henchman Deekin. He is known in the gods' tongue as Ixthyria the Scalesinger. Using this knowledge, you recently commanded him to resist the temptations of your nemesis Mephistopheles when you faced each other amidst the ruins of Waterdeep. {100573} True Names: Gatekeeper {100574} Having paid the Knower's price, you have learned the True Name of the Gatekeeper of Cania and can finally command him to send you home to the Prime Material. He is known in the gods' tongue as Hecugoth the Abandoned. {100575} Having paid the Knower's price, you have learned the True Name of the Gatekeeper of Cania. He is known in the gods' tongue as Hecugoth the Abandoned. You recently used this knowledge to command him to let the Githzerai Pilgrims return to their home plane of Limbo. {100576} Having paid the Knower's price, you have learned the True Name of the Gatekeeper of Cania. He is known in the gods' tongue as Hecugoth the Abandoned. You recently used this knowledge to command him to allow the Spirits of the Dead to pass through the Gates and haunt the Land of the Living. {100577} Having paid the Knower's price, you have learned the True Name of the Gatekeeper of Cania. He is known in the gods' tongue as Hecugoth the Abandoned. You recently used this knowledge to command him to loose the Devils of Cania upon the unsuspecting planes. {100578} Having paid the Knower's price, you have learned the True Name of the Gatekeeper of Cania. He is known in the gods' tongue as Hecugoth the Abandoned. You recently used it to command him to let you return home to Waterdeep to take your vengeance on the arch-devil Mephistopheles. {100579} True Names: Gru'ul the Quarry Boss {100580} Having paid the Knower's price, you have learned the True Name of Gru'ul, the foul-mouthed Quarry Boss in the City of Lost Souls. He is known in the gods' tongue as Gargelflaw the Vile. {100581} True Names: Knower of Names {100582} Having paid the Knower's price, you have learned her True Name. She is known in the gods' tongue as Phyreshi the Knower. {100583} Having paid the Knower's price, you have learned her True Name. She is known in the gods' tongue as Phyreshi the Knower. You recently used this knowledge to command her to reveal the True Name of your nemesis, Mephistopheles, who she loved. {100584} Having paid the Knower's price, you have learned her True Name. She is known in the gods' tongue as Phyreshi the Knower. You recently used this knowledge to command her to go to the Sleeping Man who waits for her at the Gates of Cania and loves her with all his heart. {100585} True Names: Knower of Places {100586} Having paid the Knower's price, you have learned the True Name of her sister, the Knower of Places. She is known in the gods' tongue as Cordemylia the Knower. {100587} True Names: Mephistopheles {100588} Having paid the Knower's price, you have commanded her to reveal the True Name of your nemesis, the arch-devil Mephistopheles. He is known in the gods' tongue as Thra'axfyl the Ambitious. {100589} Having paid the Knower's price, you have commanded her to reveal the True Name of your nemesis, the arch-devil Mephistopheles. He is known in the gods' tongue as Thra'axfyl the Ambitious. You recently used that knowledge to stop his plans for Lordship over the Prime Material Plane which he hoped would become the Tenth Hell of Baator. {100590} Having paid the Knower's price, you have commanded her to reveal the True Name of your nemesis, the arch-devil Mephistopheles. He is known in the gods' tongue as Thra'axfyl the Ambitious. You recently used that knowledge to force him to let you join in his plans for Lordship over the Prime Material Plane and its transformation into the Tenth Hell of Baator. {100591} Having paid the Knower's price, you have commanded her to reveal the True Name of your nemesis, the arch-devil Mephistopheles. He is known in the gods' tongue as Thra'axfyl the Ambitious. You recently used that knowledge to replace him as Lord of the Prime Material Plane. {100592} True Names: Nathyrra {100593} Having paid the Knower's price, you have learned the True Name of your henchman Nathyrra. She is known in the gods' tongue as Qeyifalia the Skyseeker. {100594} Having paid the Knower's price, you have learned the True Name of your henchman Nathyrra. She is known in the gods' tongue as Qeyifalia the Skyseeker. Using this knowledge, you recently commanded her to resist the temptations of your nemesis Mephistopheles when you faced each other amidst the ruins of Waterdeep. {100595} True Names: Sensei Dharvana {100596} Having paid the Knower's price, you have learned the True Name of the Sensei Dharvana, leader of the Githzerai Pilgrims trapped in the City of Lost Souls. She is known in the gods' tongue as Fa'arethia the Misguided. {100597} True Names: Sleeping Man {100598} Having paid the Knower's price, you have learned the True Name of the Sleeping Man. He is known in the gods' tongue as Celesfa'ar the Patient. {100599} True Names: Sleeping Man's Love {100600} Having paid the Knower's price, you have learned that you are the Sleeping Man's one true love for whom he has been waiting all this time. {100601} Having paid the Knower's price, you have learned that Aribeth de Tylmarande is the Sleeping Man's one true love. She is known in the gods' tongue as Va'ardalia the Twinsouled. {100602} Having paid the Knower's price, you have learned that the Sensei Dharvana is the Sleeping Man's one true love. She is known in the gods' tongue as Fa'arethia the Misguided. {100603} Having paid the Knower's price, you have learned that Nathyrra is the Sleeping Man's one true love. She is known in the gods' tongue as Qeyifalia the Skyseeker. {100604} Having paid the Knower's price, you have learned that her sister, the Knower of Places is the Sleeping Man's one true love. She is known in the gods' tongue as Cordemylia the Knower. {100605} Having paid the Knower's price, you have learned that she is actually the Sleeping Man's one true love. She is known in the gods' tongue as Phyreshi the Knower. {100606} Having paid the Knower's price, you have learned that an Astral Deva called Lavoera is the Sleeping Man's one true love. She is known in the gods' tongue as Zyramethia the Young. {100607} True Names: Valen {100608} Having paid the Knower's price, you have learned the True Name of your henchman Valen. He is known in the gods' tongue as Oeskathine the Demonwrestler. {100609} Having paid the Knower's price, you have learned the True Name of your henchman Valen. He is known in the gods' tongue as Oeskathine the Demonwrestler. Using this knowledge, you recently commanded him to resist the temptations of your nemesis Mephistopheles when you faced each other amidst the ruins of Waterdeep. {100610} True Names: Your One True Love {100611} Having paid the Knower's price, you have learned that Aribeth de Tylmarande is your one true love. She is known in the gods' tongue as Va'ardalia the Twinsouled. {100612} Having paid the Knower's price, you have learned that Nathyrra is your one true love. She is known in the gods' tongue as Qeyifalia the Skyseeker. {100613} Having paid the Knower's price, you have learned that you have not yet met your one true love. She is known in the gods' tongue as Cassanduria the Beautiful. {100614} Having paid the Knower's price, you have learned that Valen is your one true love. He is known in the gods' tongue as Oeskathine the Demonwrestler. {100615} Having paid the Knower's price, you have learned that the Sleeping Man is your one true love. He is known in the gods' tongue as Celesfa'ar the Patient. {100616} Having paid the Knower's price, you have learned that you have not yet met your one true love. He is known in the gods' tongue as Cwylgarion the Strong {100617} Having paid the Knower's price, you have learned that you have no true love and never will. {100618} Barrier Wall {100619} Entrance to the Fallen {100620} small hole {100621} A small hole is mysteriously present behind the barrier that surrounds this wall of crates. {100622} Wall of Crates {100623} Rat's Nest {100624} Cutscene 2 {100625} Mimic backup {100626} h4b_ringoff_blk {100627} h4b_ringon_blk {100628} tres_anyhigh001 {100629} h4b_lever_on {100630} h4b_lever_off {100631} hx_mimic_enemy_wp_rw_rs030 {100632} 1 {100633} Outer Gem Hall Exit {100634} Flame Statues {100635} Fortress Breach {100636} Demon Encampment {100637} Devil Encampment {100638} War Machine Graveyard {100639} Ice Prison {100640} Impaled Corpse {100641} The frost-bleached corpse hangs silent, staring into the ice prison below it. {100642} hx_fire_elem2_rw {100643} hx_fire_elem2 {100644} hx_ice_troll2 {100645} hx_ice_troll {100646} hx_ice_troll_rw {100647} To Greater Wastelands {100648} Main Entrance {100649} Fortress Breach {100650} hx_frost_giantg {100651} hx_frostg_rang_hp {100652} hx_winter_hunter {100653} hx_frost_giantf {100654} hx_frost_giantm {100655} hx_frost_giantf_rw {100656} hx_winter_hunt2 {100657} Fortress Entrance {100658} Hunting Wolf Pen {100659} Home Base {100660} hx_ice_troll2_hp {100661} freetorch_grap {100662} hx_fire_elem {100663} hx_winter_wolf_p {100664} hx_frost_giantm_rw {100665} Den of Fire {100666} Den of Ice {100667} Frost Giant Fortress {100668} Wolf Pup Pen {100669} Gate {100670} Portcullis {100671} Fire Conductor {100672} Fire Conductor Lever {100673} Gem Machine {100674} Inner Gem Hall Exit {100675} Cave Exit {100676} Aribeth Journal Trigger {100677} Grinder 5 Bump Point {100678} Quarry Grinder 4 {100679} Quarry Grinder 3 {100680} Quarry Grinder 2 {100681} Quarry Grinder 1 {100682} Entry Point {100683} VFX Target {100684} Lava Pool Fire {100685} Lava Bursts {100686} Lighting Pillar {100687} Steam Small Loop {100688} Entrance Evil {100689} Magic Chants {100690} gong_mid {100691} gong_high {100692} gong_low {100693} hx_assimar_rog {100694} hx_hell_hound_rw {100695} hx_assimar {100696} hx_assimar_rw {100697} hx_assimar_fight {100698} hx_assimar_cleri {100699} hx_assimar_cleri_rw {100700} Planar Entrance {100701} Planar Portal Room {100702} Large Gong {100703} A small depression in the stone bears a familiar mark. You think you've seen it on the amulet that the Sensei wears about her neck. {100704} Sensei Meditate Trigger {100705} Sleeping Man's Dais {100706} Sensei Awake {100707} Sensei Asleep {100708} Sensei Jump Point {100709} Names Return {100710} Bigby VFX {100711} Cave Entrance {100712} h2_rebus_infin {100713} Carved Post: "Infinity" {100714} h2_rebus_dimen {100715} Carved Post: "Dimension" {100716} h2_rebus_coord {100717} Carved Post: "Coordinate" {100718} Hellbreath Tavern {100719} Aribeth's Cave {100720} h2_rebus_elysi {100721} Carved Post: "Elysium" {100722} h2_rebus_treas {100723} Carved Post: "Treason" {100724} h2_rebus_altern {100725} Carved Post: "Alternate" {100726} Portal to Gates {100727} h4a_port_c2_was {100728} Hellbreath Tavern {100729} To the Gatehouse {100730} Quarry Office {100731} Temple of the Sleeping Man {100732} Aribeth Door VFX Spawner {100733} Berry Bag {100734} New Generic 2 {100735} h4a_portal_in {100736} h4a_tent_red {100737} h4a_portal_in2 {100738} hx_winter_wolf {100739} hx_winter_wolf_rw {100740} hx_winter_wolf_hp_rs300 {100741} hx_frostg_rang_wp_rw {100742} 2 {100743} 3 {100744} 4 {100745} hx_white_slaad_rw {100746} hx_white_slaad {100747} hx_winter_wolf_a_rw {100748} h4a_corpse_1 {100749} h4a_corpse_2 {100750} hx_winter_wolf_s {100751} hx_white_slaad_hp {100752} 5 {100753} Wastelands {100754} Wolf Den {100755} Bones {100756} gnome_contrap {100757} grapple_pillar {100758} Essence Pedestal {100759} Gargoyle Target {100760} Prayer Card {100761} A brief prayer is written on this card in the Sleeping Man's graceful scrawl: As a child, I learned to Hope. When I became a man, my Hope matured into Faith. With my old age approaching, I pray my Faith bears Love upon its branches. {100762} Rebel General {100763} Exit {100764} h4a_port_2_city {100765} Deeper Wastes of Cania {100766} Meph start {100767} 453_452 {100768} 456_454 {100769} 449_451 {100770} 455_454 {100771} 455_450 {100772} 458_450 {100773} 457_450 {100774} It doesn't look like you can get through the lightning barrier. {100775} Target already has this effect! {100776} This item can not be given to Lavoera. {100777} Hordes of the Underdark: Chapter 1 {100778} Hordes of the Underdark: Chapter 2 {100779} Hordes of the Underdark: Chapter 3 {100780} Odd Pile of Rocks {100781} This pile of rocks looks oddly out of place - like it has been placed here by hand. {100782} "Be careful what you say here. There is a tension in Lith My'athar between the followers of the Seer and the drow of House Maeviir." {100783} "Be on your guard. We are venturing into the true depths of the Underdark now." {100784} "The darkness here is often filled with unseen dangers. Watch the shadows carefully." {100785} "The Valsharess has many allies, but at the first sign of weakness they will turn on her. This is the way of the Underdark." {100786} "Those who live on Toril's surface fear the drow, but far worse things than my people exist down here." {100787} "The Underdark has no seasons; no cycle of night and day. I find the constant darkness... comforting." {100788} "In the Underdark, you are either hunter or prey. Often you become the latter when you least expect it." {100789} "An imposing fortress, to say the least. I doubt whoever's inside will be happy to see us." {100790} "There is something foul in this place; it smells of ancient evil." {100791} "I see the drow are not the only ones who like to throw their slaves into the pits to do battle." {100792} "Can you feel it? A presence, thrumming against the walls of the skull. Guard your thoughts carefully." {100793} "The Eye Tyrant must be close... and I doubt she will be unguarded." {100794} "The stench of smoke and ash in this place is enough to make one gag!" {100795} "Be careful of this woman. I suspect she is more than she appears." {100796} "No doubt many traps and monsters lay ahead... typical for any wizard's tower." {100797} "A jester without an audience... does nothing in this town make sense?" {100798} "The town is gone! Imagine the power necessary to make a whole town disappear!" {100799} "There are duergar nearby. The thick stink of their sweat fills the air." {100800} "These golems are unlike any constructs I have seen before!" {100801} "Be careful. Wizards who seek to prolong their life often turn themselves into powerful undead." {100802} "The chill here is enough to freeze your very soul." {100803} "You can feel the heat of the fire, even from here. Let's move closer and warm ourselves." {100804} "I didn't expect it to be so warm in here." {100805} "Look there - a woman, frozen in ice. No, wait... I think she's an elf." {100806} "A jester in the Hells? Well, I suppose if anyone needs to be amused it's the souls trapped here." {100807} "A mimic... but it doesn't seem to be attacking. It only seems interested in devouring gems." {100808} "I don't see a bridge. We'll have to find some other way to cross this river of fire." {100809} "A door made of... lightning?This looks like a trap - or a test. These levers must be the key." {100810} "The Valsharess won't stop until she has conquered every land on the face of Toril." {100811} "The Seer believes you will save us all from the Valsharess. I pray she is right." {100812} "The Valsharess will send her assassins after us, but I know all their tricks." {100813} "The creatures of the Underdark can strike without warning... as can I." {100814} "The Seer has seen the future if we fail. The Valsharess will crush all of Toril beneath her boot heel." {100815} "We drow are unwelcome on Toril's surface. The Seer told me that even the followers of Eilistraee face persecution and prejudice." {100816} "Blood is easily wiped from a dagger's edge, but it is not so easily washed from your hands." {100817} "I rarely used poison on my victims; I preferred the quick cut of a blade or the blast of my magic. It seemed more clean, more pure." {100818} "I was taught to keep my blades sharp and a spell always at the ready. Old habits die hard." {100819} "A wise mage knows that *when* a spell is cast is almost as important as *which* spell is cast. Preparation is often the key to battle." {100820} "As an assassin, I was trained to kill. Those skills should serve us well in this place." {100821} "The Seer says the surface of Toril is beautiful. One day I hope to see it for myself." {100822} "Keep a sharp eye and a sharp blade. That was my motto when I was an assassin, and it serves us well enough now." {100823} "Eilistraee is the goddess of moonlight. One day I hope to visit the surface of Toril and see the moon for myself." {100824} "Sarn; walk carefully. Footsteps echo here, they can alert others to our presence." {100825} "Vith usstan! My backpack is a mess! My spell components are all mixed up. *sigh* I'll have to sort them out next time we stop." {100826} "Hold a second. I see something I can use as a component in one of my spells... there. We can continue now." {100827} "If you want me to cast one of my spells before a battle, just let me know." {100828} "I was taught one must conquer to survive; kill or be killed. That lesson holds true for us now." {100829} "*sigh* I fear there is much killing still ahead, and my heart is already stained with the blood of a thousand murders." {100830} "I killed my first victim when I was only a girl; a male slave who displeased me. I never even knew his name. I wonder why I'm thinking of him now?" {100831} "I always looked into the eyes of my victims as they died. Now those eyes are burned into my mind, and I can't stop thinking about them." {100832} "An assassin needs to be invisible, even in plain sight. It was a lesson I mastered quickly... thanks in part to my magic." {100833} "Move with care. The element of surprise can win a battle; we must be careful not to give ourselves away." {100834} "Everywhere I look I see places we could be ambushed. We are vulnerable here, we must be prepared for anything." {100835} "Part of me feels I belong here; a doomed soul condemned to this Hell." {100836} "I feel pity for those trapped here. Neither alive nor dead, with no real hope of escape." {100837} "The Valsharess is defeated, but now we have unleashed an even greater evil on Toril." {100838} "Mephistopheles played us for fools! We have to find a way to stop him. We have to!" {100839} "As bad as the drow may be, the surface of Toril will fare much worse under the rule of a devil!" {100840} {100841} "You're going to want to speak to the Seer. Trust me, she can explain everything." {100842} "So now you know everything... the Valsharess, who we are, why we're here, all of it. What we're doing here is very important." {100843} "Is there something else you need from me, ?" {100844} "Of course, Seer." Nathyrra bows her head in acceptance, then steps forward and begins to speak. {100845} "The drow have ever been ruled by the Matron Mothers who head the great houses. The Valsharess was once one of these: ruthless and powerful in her art, but no more so than any other Matron Mother." {100846} "But then Lolth, the Queen of Spiders and goddess of the drow, disappeared... and drow society was thrown into utter chaos. The Valsharess seized on this opportunity." {100847} "Once the Underdark is hers, she will turn her attention once more to the surface. She believes herself a Queen... a Valsharess, by our tongue... and her ambition knows no end." {100848} "The priestesses of Lolth are powerless before her, and the great drow houses have bent knee, just as many of the other Underdark races have been intimidated into joining her cause." {100849} "You stopped her plans in Undermountain for now, but she'll find another way. It won't be long. At best, you've bought us some breathing time." {100850} "Not long ago, the devil she had enslaved warned the Valsharess that there was one who could defeat her. She ordered an augury and was presented with an image of you." {100851} "I... didn't trust you. I still do not. For all the fact that the Seer has foreseen your coming, that does not mean that we know anything about you. I had to be cautious." {100852} "Plus I had no idea Halaster would place a geas on you or send us down here. My goal was to stop the Valsharess in Undermountain first, and all other considerations came afterward." {100853} Eilistraee guide my hand! {100854} For the Seer! {100855} You shall fall! {100856} Your life is forfeit! {100857} Quickly! My wounds need healing! {100858} I need assisstance! {100859} Careful: enemies are near. {100860} Fall back! Fall back! {100861} You wouldn't dare. {100862} Protect my flank. {100863} Mir! Hold. Wait a moment. {100864} No, I must not fall! {100865} The shadows… closing in… {100866} Poison… but what kind? {100867} My magic has failed! {100868} My attacks are useless! {100869} Follow me. {100870} Over here. Look at this. {100871} We should stay close now. {100872} Step aside so I may pass. {100873} No lock can thwart me! {100874} We should examine this place carefully. {100875} I will become one with the shadows. {100876} Of course. {100877} I cannot. {100878} The task is complete. {100879} If you load me down with equipment, I won't be of much use to you. {100880} Yes? {100881} Greetings. {100882} Yes. {100883} No. {100884} Stop! Hold a moment. {100885} We should rest and recuperate. {100886} This boredom will dull our senses. {100887} Farewell. {100888} You have my thanks. {100889} Vith Usstan! {100890} Well done. {100891} I wish to speak with you. {100892} An excellent idea. {100893} I think this may be a mistake… {100894} Only a fool dares to cross me! {100895} You are not allowed to look at this creature's inventory. {100896} "This isn't the time or the place... my love." It's obvious she is all but choking on the word. {100897} "Mephistopheles will destroy all of Waterdeep if we do not stop him. There is no time for conversation." {100898} "I suppose we can spare a few moments away from our quest to speak. What do you want to talk about?" {100899} "I just wanted you to know that I'm starting to understand why the Valsharess is afraid of you... and why the Seer has so much faith in you." {100900} "When all this is over, what do you plan to do next? I mean... you will go back to the surface, won't you?" {100901} Nathyrra gives you a soft smile. "Now you're just teasing me. Please, this is serious." {100902} The drow seems momentarily taken aback by your offer, then quickly recovers. "You are joking, of course. But my question was a serious one." {100903} "I have never been to the surface of Toril, though I have heard the Seer and some of the others speak of it. Tell me... what is it like?" {100904} "Yes, I imagine you are eager to break the geas that has bound you to our cause. But after that, you won't have any reason to remain down here. No doubt you will go back to the surface." {100905} "This may seem strange, considering where we are. But I don't know if we'll ever get out of here, and I want you to know something in case... well, just in case." {100906} "Yes, out with it. That's probably the best way." {100907} "We haven't known each other very long. But we've been through a lot together and I feel very... I feel very close to you." {100908} She gives you an exasperated look. "Please, I'm trying to be serious." {100909} She casts a dubious glance at the inhospitable terrain around you. "This isn't really what I'd call romantic. Please, just listen. I'm trying to explain how I feel about you." {100910} "I've known many males in my life, but none of them ever meant anything to me. I've always looked down on them as slaves or servants. I suppose that's to be expected, considering drow society." {100911} "But you've changed all that. You're different. When I see you, I see an equal. Someone I respect. Someone I... someone I..." {100912} She gasps at the word, then laughs lightly at her own reaction. "Yes. That's the word. Love. I love you." {100913} "I... I still want to serve Eilistraee, of course. But I want to do it with you by my side. I don't know how it will work out, but I'm sure it will. That is, if you feel the same way about me." {100914} "I'm... I'm glad. Part of me was afraid that you might not share my feelings. But to know that you love me too..." she trails off, a satisfied smile on her face. {100915} "I don't know. I suppose we should try and find a way out of this ice-bound realm. I know it will all work out, somehow. I have faith in you, my love. Wherever you lead, I will follow." {100916} "You're right, of course. But I'm confident it will all work out, somehow. I have faith in you, my love. Wherever you lead, I will follow." {100917} Nathyrra recoils as if she's been slapped, her eyes open wide in shock, then quickly recovers. "I... I see. Well, forgive me, then. I thought there was something more between us." {100918} "I see now it was wrong. Don't worry, I won't bring this up again. Let's... let's just move on." {100919} "I don't like this place. It is empty and bleak and cold. So very, very cold." {100920} "Now that we are about to leave this wretched plane behind us forever, I am not so sure I was ever meant to return to our own world." {100921} She suddenly rubs her arms as if cold, sighing heavily. "This is a plane of lost souls; maybe I belong here. I feel like I am caught between my past and my future, trapped without a purpose or direction." {100922} "Eilistraee has shown me the path I must walk, but I cannot do so without looking back at every step and seeing what I have left behind." {100923} She gives you a sad smile. "I know you will, my love. But I'm not sure there's much you can do. Though I may lean on you for support, it is I who must bear the burden of my past life." {100924} You can use the Craft Skills radial option to access your character's craft trap, craft weapon and craft armor skills. {100925} * Chaos Shield Triggered * {100926} Legend holds that this powerful item was created by the god Cyric during the Time of Troubles, giving him one more powerful weapon to use against his foes in battle. For, unlike most shields, the Shield of Chaos truly is a weapon. Whenever its wearer is hit during combat, the shield can retaliate with any number of powerful and disabling effects, ranging from blindness to paralysis to blasts of fire and lightning that will engulf the unfortunate opponent. {100927} Enable Sky Boxes {100928} Driving Camera Activated {100929} * Area of effect dispelled * {100930} * Area of effect not dispelled * {100931} {100932} * Death through ability damage * {100933} {100934} Flee! Matron Myrune is dead! {100935} Flee! The Matron has fallen! {100936} Run before Zesyyr returns! {100937} {100938} Remember that you can use alchemist's fire on your melee weapons to add fire damage to your attacks for a short duration. {100939} Fire Stream {100940} projects a stream of flames. {100941} {100942} A shifter that transforms into azer chieftain shape can project a stream of flames on a single enemy. If the shifter succeeds a ranged touch attack on the target, he will do 1d4 points of firedamage damage / classlevel + his wisdom ability modifier. {100943} performs touch attack. {100944} * Only melee weapons can be coated with alchemist's fire! * {100945} Unknown characters appear. {100946} You press a button but it appears to have no effect. {100947} You press a button. Lights begin flashing on the surface of the machine but you are unsure what other effects may have occured. {100948} Evil Temple 2 2x3 {100949} {100950} Ironwood Small Shield {100951} Ironwood Large Shield {100952} Ironwood Tower Shield {100953} {100954} Drow, Red Sister 1 {100955} Drow, Red Sister 2 {100956} Drow, Fighter 2 {100957} Drow, Fighter 3 {100958} Drow, Fighter 4 {100959} Drow Wizard {100960} {100961} Ironwood Quarterstaff {100962} Ironwood Club {100963} Ironwood is an extremely durable yet light type of wood that can only be found in the oldest and deepest forests. Despite its amazing properties it is is considered a non magical material. Weapons made from ironwood are highly accurate and offer a +1 bonus to attack rolls. {100964} Azer, Male {100965} Azer, Female {100966} Aaaaahhhh! {100967} * Your charisma is too low to use this feat! * {100968} The ogre seems to have painted a portrait of a stunningly beautiful ogress, but for some unknown reason, he has painted over all the good parts. {100969} {100970} magical beast {100971} {100972} monstrous humanoid {100973} reptilian {100974} Something prevents you from activating the relic in this area. {100975} The door is sealed by a magical barrier. {100976} The mimic is dead. An astral door appears beside you. {100977} Palemaster's Robe {100978} Scintillating Sphere (20) {100979} Ball Lightning (20) {100980} {100981} "Leave me be. I have nothing to say to you." {100982} "I feel like a fool for having died. I am grateful that you saw fit to give me another chance." {100983} Valen nods, his intense blue eyes never leaving yours. "Then it begins again. I swear to stand at your side, my love, and guard you unto my last breath... and beyond." {100984} Valen nods, suddenly sighing deeply. "Then it begins once again. Into the flames we leap... let those who stand in our path beware." {100985} "Might we speak?" {100986} "The Seer seems to believe that the survival of our forces depends on your quest. I do not know if that is true, but I will come with you again if you need my help." {100987} "The Hells are a dangerous place to be... for me as much as for you. If you need a warrior at your side, I'd be glad to join you." {100988} "Do you have need of me?" {100989} "Yes, my love?" {100990} "I am yours to command." {100991} "Watch you do not involve yourself in the squabbles of the drow. Even amongst the rebels, it seems they would rather kill each other than work together." {100992} "There is an old drow saying about the Underdark, I hear: 'Only death awaits the unwary within its shadows.'" {100993} "We must watch out for the Valsharess' allies. If they come after us... and after you... they will do it out here in the caverns." {100994} "Let caution rule your step, here. Even the most innocent-looking creature can be filled with poison strong enough to bring down a rothe beast." {100995} "I've always considered the Underdark to be not unlike the Abyss. In intent, anyhow." {100996} "There is an exit to the surface not far from here that I know of. We could... search for it, if you wished." {100997} "Don't get lost down here. Finding your bearings once you are lost in the shadows is far from simple." {100998} "What manner of being would build such a fortress, I wonder? And better yet, how sound are their defenses?" {100999} "Can you not feel it? We are near the Master of this terrible place. Be wary." {101000} "I have heard of this place. Zorvak'Mur, it's called... not a real settlement at all, but rather a slaving outpost for the illithids." {101001} "We must clad our wills in iron if we are to make it through this place alive. With their telepathic powers, the illithids are the ultimate deceivers." {101002} "And so this is the Beholder Tyrant. Prepare yourself for battle!" {101003} "The stench of smoke and ash in this place is enough to make one gag!" {101004} "Something... something is amiss, here. I smell a trap." {101005} "If this is a true wizard's tower, there are likely many magical traps ahead and summoned guardians. The guardians, at least, I can deal with." {101006} "That must be the most deranged and serious-looking jester I have ever seen. How fitting, considering everything else we have found here." {101007} "And so the settlement has returned whence it came. Hopefully its people will find peace, now that their ordeal is over." {101008} "Hmm. They look like duergar merchants to me. But why set up on such a remote island as this?" {101009} "How long have the golems remained here, I wonder? Do they yet possess a master, or are they alone? I find myself feeling sorry for them, strange as that may sound." {101010} "You can smell the potent magic lingering in the air, here. The golems' master is not dead... but nor is he alive." {101011} "I know where we are. This is Cania, within the outer plane known as Baator. One of the frozen hells, populated by devils... my demon blood will make me even less welcome here than you." {101012} "How typical that in here, unlike the other hells, fire would exist to draw sufferants to it for warmth and protection." {101013} "It is good to be out of the cold. I am less subject to temperature extremes than most, but even I was feeling the chill." {101014} "Is there... a woman, frozen within the ice? She looks human, perhaps... or humanoid, at least." {101015} "Oh look, we really are in the Hells after all. A mime." {101016} "It looks like some creature masquerading as a chest... and one that devours gems. How odd." {101017} "Hmmm. How do we get across this river of lava? Somehow I don't think swimming is the answer." {101018} "No doubt those levers are the key to by-passing the door. This is another puzzle... welcome to the Hells." {101019} "We will carve a path of blood through the Underdark, if need be." {101020} (humming) {101021} "They say that a lass born in Sigil will place her heart in a box the key don't you see it comes with a fee la-ta-ta-la-ta-ta..." {101022} Duergar Slaver {101023} Clearing resource list... {101024} Loading resource list... {101025} With the portal open, you are of no more use to us... except as food! {101026} "I wonder how the Valsharess bound an archdevil to her control. Such a creature is greater even than the dreaded pit fiend, and much more careful." {101027} "Part of me wonders why we are mixed up in this. The Seer will meet her death down here, I am sure of it." {101028} "I am the unbeliever, a shadow on the planes, a whisper true, a song to you, my lover's soul refrains..." {101029} {101030} {101031} {101032} "Death is the gift a blade shall bring. Death is the gift, a blade shall sing..." {101033} Craft Weapon: Not Possible - No weapon equipped or weapon can not be modified at this time {101034} Craft Armor: Not Possible - No armor equipped or armor can not be modified at this time {101035} Your summoned creature looks at you for instructions. {101036} "The words of my mentor come to mind: wait, and weigh your blow carefully. Then strike once and strike hard and it shall be the only one you need." {101037} "I once faced off against a small army of fiends with only a scant few demons at my back. I was the only one to walk away from the battlefield that day." {101038} "Does each step that we take on this adventure lead us closer to our death, I wonder?" {101039} "I am unsure what will happen if I die upon your world. Will that part of me which is demonic return to the Abyss? I pray not. I had my fill of that place." {101040} "I have had enough of blood and death. Yet here I am, fighting for the Seer and up to my neck in it once more." {101041} "I am one with my will, one with my mace. Its path is my intent, its length my reach, its thundering blow my gentle kiss." {101042} "Hmmm. I keep thinking I should have left more instructions with Imloth before I left. No matter." {101043} "Where are we going? I would prefer to lead, rather than running after you all the day long." {101044} "My armor is tarnished beyond belief. Is that rust?! I shall have to polish it the next time we stop." {101045} "I do not like being underground. Even in the Abyss I never had the sense of such a... weight being directly overhead." {101046} "The darkness here is interminable. It is more than shadows... it engulfs the heart and swallows courage." {101047} "I understand the drow were once a surface race, driven underground by their surface cousins. How must they have felt, exiled to an unwelcoming land of shadowy caverns?" {101048} "One eye to lift and one eye to sleep, One to charm man and one for beast. One eye to wound and one eye to slow, One to bring fear and one to make stone... hmmm, now I forget the rest..." {101049} "Are you sure you are going the right way? Have we not been here before?" {101050} "All the old legends of the greatest adventures do not mention the fact that most of it was spent walking, do they?" {101051} "I remember when we fought against the great pit fiend, Arauchor. He used his power to open a chasm to separate us from him, then laughed that he would never be defeated... right before he slipped and fell in." {101052} "I must admit, killing mortals is much easier that killing demons. If you remove a demon's head, all you end up with is something that tries to bite your ankles." {101053} "I don't like how this place feels. It is as if we are being watched." {101054} "I look forward to repaying that archdevil well for his 'kindness' in sending us here." {101055} "Ah, yes, the hellish planes. The lands of suffering, how well I know it." {101056} "It seems a bit... convenient... that the relic you found so long ago was part of Mephistopheles. Mind you, I suppose that's how you became involved in all of this, isn't it?" {101057} "Ahhh, I can feel my demonic blood rebelling against my presence here. It is the Blood Wars calling me now." {101058} "It has been some time since a lord of the Hells has been free in your world. This should be interesting... in a horrid, terrifying, 'get me out of here' kind of way, I mean." {101059} He rubs his chin thoughtfully, seemingly unsure how to continue. "We might meet our end at any time now, and there is something I would like to get off my chest first." {101060} He stiffens, his eyes blazing with brief anger before he looks at you. "No, there is nothing 'sappy' about it at all, though obviously I should get this over with before you insult me even more." {101061} He nods. "You are correct. I should just get this over with." {101062} "We have not known each other for long. I wanted you to know, however, that in the brief time we've spent together I've... come to feel quite close to you." {101063} "I... I think I've come to know you quite well. I believe we have a companionship, perhaps even something more than that. Do you... not feel the same?" {101064} He smiles shyly, looking away for a moment. When his eyes return to you, they are bright and filled with emotion. "I am most glad to hear it, my lady." {101065} "My life," he begins slowly, "has been one of nothing but rage and despair. Even after I came to the Seer, I still believed that gaining my humanity was the most I could aspire to." {101066} "I do not feel that way anymore. I believe there is something greater I could aspire to." His eyes stare into yours intensely. "I... I love you, my lady. With all my heart." {101067} Afterwards, Valen smiles bashfully. "It is more than I could have hoped for that you might return my feelings, my lady. Nothing could make me happier." {101068} He looks off into the distance, grinning. "I do not know, truly. All I know is that you are the most amazing woman I have ever encountered. Any future we have is enough for me." {101069} "I know." He looks down, smiling contentedly. "I have no doubt at all that we'll make it through this. And then... well, I suppose we can talk about that then." {101070} He nods, smiling gently even though wounded pride still shines from behind his eyes. "Of course, my lady. I... expected no more." {101071} "Perhaps once this is over, we can speak of this again." He pauses, letting the question hang in the air as he turns away. "I... am sorry if I have made you uncomfortable, my lady. I had to say it." {101072} "Let us move on. There is much to do if we ever wish to escape from this frozen wasteland." {101073} Your answer was unexpected and Valen clearly looks both disappointed and uncomfortable. "Ah," he sighs. "I suppose I should have expected that." {101074} "There is nothing wrong with counting you as a friend. I would be more than pleased to count you as one." He smiles at you shyly. "That is, of course, if you can forgive my lapse in etiquette." {101075} He nods slowly, comprehending. "I see," he says with a great deal of embarrassment in his voice. "I am doubly the fool, then." {101076} A pained expression crosses Valen's face and he looks away from you. "I... I see." A flush suddenly rises in his cheeks. "I suppose I should have known better than this." {101077} "I thought... well, it doesn't matter what I thought. I was very foolish. I won't trouble you again with my thoughts, I apologize." He clears his throat abruptly. "Let's just... move on." {101078} He chuckles uneasily. "I am serious, my lady. I wish to speak with you a moment, just you and I." {101079} I... really, my lady! This is not what I meant at all! I just... I just wanted to tell you how I felt about you! {101080} "I wanted to express my admiration to you. I know that you were forced by Halaster to aid us, but I think you have done far more than was required. I am grateful." {101081} He smiles broadly. "Good. I'm glad." He motions ahead. "Let's keep going, then, friend. We have a plane yet to conquer and then an archdevil to face. Victory no longer seems quite so far away." {101082} "Speak to the Seer. She will explain everything." {101083} The tiefling looks you over, sizing you up. "The Seer believes you are our prophetical savior; our only hope of defeating the Valsharess. I, however, do not believe in prophecies." {101084} "Still, you are obviously capable in your own right. And we need all the help we can get if we are to win this war. So I'm willing to take a chance." {101085} Valen gives you a curt nod as a way of greeting. "How can I assist you?" {101086} test {101087} They cannot stand against us! Strike them down! {101088} You cannot win this fight! {101089} Into the flames we leap! {101090} I am wounded! Help me! {101091} I am being overwhelmed! {101092} We are set upon once again. {101093} Fall back! We must regroup! {101094} My blood calls for yours and it *will* be satisfied. {101095} I need you at my side! {101096} Stop! {101097} Ahhh! I will *not* go down! {101098} Ahh! I can feel the poison! {101099} My magic did not work! {101100} This weapon is doing nothing! {101101} Come. Let's go. {101102} What do we have here? {101103} We should remain together. {101104} Let me through. {101105} I'll try to open it. {101106} I'll keep an eye out. {101107} Not a sound. {101108} Very well. {101109} I cannot. {101110} It's done. {101111} How much do you plan on weighing me down with, exactly? {101112} At your command. {101113} Greetings. {101114} Yes. {101115} No. {101116} Wait one moment. {101117} We all need our rest. {101118} How long must we remain idle? This is accomplishing nothing. {101119} Farewell. {101120} You have my thanks. {101121} By the pits of Hell! {101122} Ha ha! A good day! {101123} I have something to say. {101124} An excellent plan. {101125} No, I don't think that will work. {101126} Do you wish to die now? Because I can certainly arrange that. {101127} You have died in the Hells and are now permanently dead. {101128} {101129} You suddenly feel weaker, as your weapon starts taking away a part of your life force. {101130} We shall meet again! {101131} Sabal has teleported away. {101132} You pull the chain, but nothing happens at this time. {101133} {101134} You were defeated in the temple of Talona and are now permanently dead. You must load a savegame to continue. {101135} {101136} {101137} Lizardfolk Whipmaster {101138} The creature you dominated looks to you for instructions. {101139} It waits for instructions. {101140} nods in understanding. {101141} It nods in understanding. {101142} It nods in understanding. {101143} It doubts it will be much help, but agrees to try. {101144} It nods in understanding. {101145} It nods in understanding. {101146} It nods in understanding. {101147} It nods in understanding. {101148} It doubts it will be much help, but agrees to try. {101149} It wonders how far you want it to stay away. {101150} It nods in understanding. {101151} It nods in understanding. {101152} It nods in understanding. {101153} The creature waits for further instructions. {101154} The creature wonders who it is casting spells on. {101155} So shall it be done. {101156} The creature waits for further instructions. {101157} "You be sure?" {101158} "Who should I cast this on?" {101159} "Very well!" {101160} Your animal companion is only paying minimal attention to you, until you catch its eye and signal that you wish to speak. {101161} Nose twitching and whiskers trembling, your dire rat, , scampers over and noses around at a bit of blood on your boots. {101162} Hunching its massive muscles, the dire wolf, , strides over and waits with a quiet nobility for your attention. {101163} On nimble legs, your spider,, scampers over and waits for you to give it instructions. {101164} Your panther, , comes over and pushes its body up against you, searching for some attention. {101165} With a wild screech, your hawk flies over and circles your head, wondering if you will be killing something again... soon. {101166} With a grunt and a squeal, your boar, , trots over and snuffles at your boots, wondering if it is pleasing you. {101167} Your bear, , lumbers over to you, feeling tired and hoping for a good scratch behind the ears. {101168} Your wolf, , bounds playfully over to you and drops its head to the side, wondering how it can assist you. {101169} The badger, , comes scratching and sniffing up to your leg, wondering in its typically fiery temper why you are bothering it. {101170} Your dire rat playfully mauls your fingers whenever they come near, then trembles with excitement as your stroke its furry head. It is obviously unused to such kind treatment. {101171} Your dire wolf eyes you warily as your pet it, not sure about the dignity of such attention. It wonders if you do the same thing to other companions you might have. {101172} The spider recoils under your touch, but then realizes what you are doing and chitters happily. {101173} Unfortunately, when it becomes clear that it is losing, your spider eats the pieces and proclaims victory. {101174} The panther lets you pet it, but when you are done it pets you back. You sometimes forget just how heavy those paws can be. {101175} Your hawk eyes your fingers as if they might be something to eat, but then relents and allows you to stroke its feathers. {101176} The boar snorts happily and then does a strange little dance of joy when you are done. {101177} The bear sniffs your fingers, then loses interest when it decides you don't have any honey on them. {101178} Your wolf accepts your touch and rubs up against you, enjoying the attention. {101179} Your badger snaps at your fingers as you bring them near, being in no mood for *getting friendly with the big folk*. {101180} Your dire rat pulls out a deck of cards, seemingly from nowhere, and teaches you several different versions of a game it calls *Blackjack*. {101181} Your dire wolf doesn't have much interest in games, but is willing to concede to a philosophical discussion on the meaning of life, so long as you scratch it behind the ears. {101182} You and your spider play a challenging game of checkers, using its webs to make the board and stunned insects as pieces. {101183} Unfortunately, when it becomes clear that it is losing, your spider eats the pieces and proclaims victory. {101184} The only games your panther really likes are wrestling and one where it pounces at your feet and you are supposed to leap out of the way. You tend to lose at both, but you try. {101185} A quick game of eye-spy with your hawk reveals that its eyesight is far superior to yours. It is very difficult to spot a brown mouse at one thousand yards. {101186} Things are going great until you suggest a game of pig-in-the-middle and your boar gets all huffy and won't play anymore. {101187} You try to play a game of twenty questions with your bear, but give up in frustration when all it ever thinks of is fish and honey. {101188} You and your wolf play keep-away for a while, but its boundless energy eventually tires you. You hope no one saw you playing or you'll probably end up with a silly nickname like Waltzes-With-Wolves. {101189} You and your badger have a lovely game of tug-a-war which starts with a bit of rope, but ends up tearing your sleeve. The badgers trots off proudly with the cloth in its teeth. {101190} The rat tries to pay attention as you scold it, but keeps getting distracted by flea bites. Finally you give up in disgust. {101191} lays down at your feet with its head on its paws and looks mournfully at you. {101192} The spider just blinks its many eyes and waits for you to calm down. {101193} Your panther hangs its head and swats at something on the ground, feeling embarrassed. {101194} shrieks a lonely cry, not sure how you can blame it for such an unfortunate mistake. {101195} snorts, turns its back on you and releases a very foul-smelling retort. {101196} roars in frustration, realizing that it upset you, but not really understanding why. {101197} hangs its head in shame then turns and and begins to slap its tail against your leg, to cheer you up. {101198} stands on his hind legs and starts scolding you back. Apparently it feels that if you gave clearer instructions, it would not make mistakes. {101199} greedily grabs the food and gorges himself as quickly as possible, watching carefully for any competitors that might try to steal some of it. {101200} quickly consumes the carcass of a recent kill, silently offering you a share. You thank him, but turn down the offer. {101201} The spider takes the food, wraps it in a web, bites it, then stuffs it into its mandibles in some kind of strange eating ritual. {101202} ravages the carcass you throw to it, gulping it down in a few short gulps. {101203} circles your hand then snatches the strip of flesh from it, ripping it and gulping it down quickly. {101204} Not being fussy, pushes the food around in the dirt for a bit before gobbling it down. {101205} sniffs at the meat and disappointedly eats the already dead food. It wishes you would put a spot of honey on it next time. {101206} ravages the carcass you throw to it, gulping it down in a few short gulps. {101207} snarls and attacks the food you drop. Experience has taught you never to feed a badger from your bare hand. {101208} Not being hungry, the creature ignores the food, waiting for you to say something important. {101209} Your familiar is only paying slight attention to you, until you catch its eye and signal that you wish to speak. {101210} Staring at you with all its might, your eyeball floats over and communicates telepathically with you. " is ready to serve you, strange ." {101211} Your pseudodragon flaps its wings laconically and lands in front of you, giving you a reptilian grin as it communicates telepathically with you. "How can be of service, ?" {101212} Your playful fairy dragon familiar flies over to you. "Yes, , sweet , is eager to serve you, yes, yes, yes!" {101213} Your raven, , flies over to you and eyes you with curiosity, awaiting your command. {101214} The pixie flies over to you, her trail of fairy dust floating into your face, almost making you sneeze. "Yes, ? How can help you?" {101215} The mephit flies near you, the cold from its body making your skin numb. "What would you have of me, oh mighty tyrant?" {101216} The mephit flies near you, the heat from its body prickling your skin. "Sir, yes sir, First Infernal Flier reporting for duty, sir." {101217} Your imp flaps over. "What do you want, . Is it not enough that is bound to you in this infernally annoying plane? Must you badger me with constant questions?" {101218} Your hell hound, , rushes over, excitedly hoping you will ask it to fry something. {101219} Your panther, , comes over and pushes its body up against you, searching for some attention. {101220} Your bat, , flies over and around your head, waiting for you to communicate instructions to it. {101221} wants to kill more things. Lots more things. It feels that perhaps you have done a bit more than your share of the killing and wouldn't mind if it could have a few more. {101222} shrugs indifferently. "Could be better, could be worse. Just trying to stay alive, basically." {101223} "Oh my, yes, everything is going swimmingly, absolutely fabulous, perfect; except for the dangerous bits. Don't like them at all, no, no, no!" {101224} shakes itself, then lets out a rude noise and a blast of droppings. Apparently it is less than thrilled with the situation. {101225} giggles and flits around, then squeaks out a reply, "Lovely." {101226} sighs, breathing out a cold mist. Finally it shrugs. "I really cannot say. Is it warm in here?" {101227} stands at attention. "Sir, you can count on me to do your bidding whenever you wish, but do not expect me to have an original thought. I wasn't trained to think." {101228} "Sir, yes sir!" {101229} "Sir, yes sir! Right away, sir! Understood, sir!" {101230} eyes you incredulously. "Less talking... more killing. Just a suggestion." {101231} growls his immense pleasure at the number of creatures it has gotten to kill and devour. {101232} growls at you, wishing you would take better care of yourself and stop getting into dangerous situations. {101233} flies around and gives you the impression that it is really enjoying the new places you have explored. It just wishes it didn't have to keep dying. {101234} Your eyeball excitedly engages in a staring contest with you. You are holding your own until it cheats and fires a small blast of frost into your eyes, causing you to blink. {101235} It takes a while for your laid-back pseudodragon to get into a game, but once he does he never wants to stop. When he's done he wraps his tail cheerfully around your leg, squeezes and flies off. {101236} Your fairy dragon loves games and would play for hours if you allowed her the time. When you are finished she gives your neck a big hug and happily flutters away. {101237} You try to coax your raven into playing a game with you, but, infuriatingly, it just keeps saying, "Never more." {101238} Nothing like a good game of tickle with a pixie. Nope, nothing else like it in the world. {101239} The mephit seems to find that any activity involving thought or movement is less than engaging. Finally it suggests a snowball fight, which it wins rather easily. {101240} You and the mephit play a rousing game of capture the flag, but it sulks when you win more than one game in a row. {101241} "Why is it that everyone thinks imps enjoy riddle games? Did I come asking you about coffins or fish or rivers... no, I don't think so. Well... all right... maybe just one riddle..." {101242} You throw a ball over the head of your hell hound and shout "Fetch!", but it just walks over and engulfs the ball in flames, eyeing you maliciously. {101243} The only games your panther really likes are wrestling and ones where it pounces at your feet and you are supposed to leap out of the way. You tend to lose at both, but you try. {101244} Playing your familiar's favorite game, you swipe at the air with a stick while the bat dives at it, getting as close as possible. This is amusing until it runs smack into the stick and drops, stunned. {101245} The eyeball starts to cry large, wet tears that drip directly onto the floor. It dips in the air, drooping in shame as it floats away. {101246} The pseudodragon let's its long tongue hang out of its mouth as it waits for you to finish. "Yep, got the point. You don't have to tell me twice." {101247} "Oh, , feels simply awful. She did not mean to make such a mistake, no she did not. Oh, say you will forgive for her wickedness!" {101248} The raven eyes you with offended dignity, fluffs up its plumage, and turns its beak into the air, ignoring you completely. {101249} The pixie bursts into tears, her whole body wracked with sobs. She almost seems inconsolable, until something on the floor catches her attention and she forgets all about you. {101250} The ice mephit shivers uncontrollably. "I have failed you, oh mighty flesh-stripping-tyrant! If you choose to banish me, I will understand." {101251} The fire mephit salutes you. "Sir, yes, sir! I will try not to repeat the offense again, sir! If I do, I will expect to feel the cane of discipline across my back, sir!" {101252} The imp raises an eyebrow. "What? I'm supposed to care what you think? Should I fall at your feet and grovel for forgiveness? Next time choose a pixie familiar. They're sensitive and taste good in a soup." {101253} The hell hound growls a warning at you to mind your attitude and hold your opinions to yourself. {101254} Your panther hangs its head and swats at something on the ground, feeling embarrassed. {101255} The bat flies right into your face, wrapping its wings around your head and begins to cry and nuzzle your face for forgiveness. It is a very unsettling experience. {101256} grabs the meat from you and hastily chokes it down. "Mmm... delicious." {101257} rips into the meat of a carcass, slurping at the blood as it runs down its chin. "Ah, that feels better, thank you." {101258} "Oh, does so love to eat, kind , oh yes she does!" {101259} picks at the flesh in your hand and gobbles it down, eyeing the area to make sure nothing else tries to steal its food. {101260} giggles joyfully, licking the crumbs off your fingers, then returns to flying. {101261} "Oh mighty giver-of-tasty-morsels, I thank you for this kind indulgence." {101262} "Sir, I shall consume my rations quickly then return to active duty, sir." {101263} looks at the food you offer it, then sniffs loudly. "So this is what your delicate palate considers cuisine, is it?" The imp eats it all the same. {101264} roasts the flesh of the carcass you throw it, then tears into it with its bared teeth. {101265} ravages the carcass you throw to it, gulping it down in a few short gulps. {101266} zooms over your head, catching the little crumbs of hard tack and cheese you throw in the air. {101267} Not being hungry, the familiar ignores the food, waiting for you to say something important. {101268} It waits for instructions. {101269} nods in understanding. {101270} hasn't a clue what you are talking about. {101271} "I'll show them how hell freezes over, oh mighty wind-of-doom!" {101272} "Sir, all fires are go, I understand, sir!" {101273} "Send them all to hell in a ball of flames. Gotcha!" {101274} nods in understanding. {101275} doubts it will be much help, but agrees to try. {101276} chitters delightedly, loving the challenge of a good trap. {101277} nods in understanding. {101278} nods in understanding. {101279} nods in understanding. {101280} nods in understanding. {101281} doubts it will be much help, but agrees to try. {101282} chitters delightedly, loving the challenge of a good lock. {101283} wonders how far you want it to stay away. {101284} nods in understanding. {101285} nods in understanding. {101286} nods in understanding. {101287} waits for further instructions. {101288} wonders who it is casting spells on. {101289} So shall it be done. {101290} waits for further instructions. {101291} "You be sure?" {101292} "Who should I cast this on?" {101293} "Very well!" {101294} To possess your familiar, access your radial menu and select your Special Abilities. If your familiar has already been summoned, an option to Possess Familiar should appear in your Wizard or Sorcerer sub-menu. {101295} When the Possess Familiar option is selected, you will now control the familiar directly. Your character remains where you left , uncontrolled. {101296} When you are finished, access the familiar's radial menu. At the bottom should be an option to Unpossess Familiar. This will return you to the direct control of your character. {101297} "That's all." {101298} "I want to change your tactics." {101299} "I don't want to change anything else right now." {101300} "I don't want you to cast any spells until I say otherwise." {101301} "I want you to go ahead and cast spells on your own." {101302} "I want you to leave any traps that you see alone for now." {101303} "I want you to disarm any traps that you see." {101304} "Don't try to be stealthy anymore." {101305} "Stay stealthy, but only until the next fight." {101306} "Try to remain stealthy all the time." {101307} "Don't help me if I fail to open a locked door or chest." {101308} "Help me if I fail to open a locked door or chest." {101309} "I want to change the distance you stay away from me." {101310} Stay a long distance away. {101311} Keep a medium distance. {101312} Stay close. {101313} "Go ahead and attack as soon as you see enemies." {101314} "Defend me and don't attack until I do." {101315} "I need you to cast a group of buffing spells." {101316} "Never mind." {101317} "Cast all the buffing spells you have." {101318} "Cast all the buffing spells that last a long time." {101319} "Cast all the short duration buffing spells." {101320} "Cast on all the party members." {101321} "Cast it on ." {101322} "Cast it on ." {101323} "Cast it on ." {101324} "Cast it on ." {101325} "Cast it on ." {101326} "Cast it on ." {101327} "Cast it on ." {101328} "Cast it on ." {101329} "Cast it on ." {101330} "Cast it on me." {101331} "Cast it on yourself." {101332} "I need you to cast a spell." {101333} "Never mind." {101334} Ultravision. {101335} True Seeing. {101336} Summon Creature IX. {101337} Summon Creature VIII. {101338} Summon Creature VII. {101339} Summon Creature VI. {101340} Summon Creature V. {101341} Summon Creature IV. {101342} Summon Creature III. {101343} Summon Creature II. {101344} Summon Creature I. {101345} Stoneskin. {101346} Spell Resistance. {101347} Spell Mantle. {101348} Shield of Faith. {101349} Shield. {101350} Shadow Shield. {101351} See Invisibility. {101352} Sanctuary. {101353} Restoration. {101354} Resistance. {101355} Resist Elements. {101356} Remove Paralysis. {101357} Remove Fear. {101358} Remove Disease. {101359} Remove Curse. {101360} Remove Blindness/Deafness. {101361} Regenerate. {101362} Protection From Spells. {101363} Protection From Elements. {101364} Premonition. {101365} Prayer. {101366} Owl's Wisdom. {101367} Neutralize poison. {101368} Monstrous Regeneration. {101369} Minor Globe of Invulnerability. {101370} Mind Blank. {101371} Mass Haste. {101372} Magical Vestment. {101373} Mage Armor. {101374} Light. {101375} Lesser Spell Mantle. {101376} Lesser Restoration. {101377} Lesser Mind Blank {101378} Lesser Dispel. {101379} Knock. {101380} Invisibility Sphere. {101381} Invisibility {101382} Improved Invisibility. {101383} Haste. {101384} Greater Stoneskin. {101385} Greater Spell Mantle. {101386} Greater Sanctuary. {101387} Greater Restoration. {101388} Greater Dispelling. {101389} Globe of Invulnerability. {101390} Ghostly Visage. {101391} Freedom of Movement. {101392} Fox's Cunning {101393} Find Traps. {101394} Ethereal Visage. {101395} Entropic Shield. {101396} Energy Buffer. {101397} "No, I've changed my mind." {101398} "Yes, go ahead." {101399} Endure Elements. {101400} Endurance. {101401} Elemental Shield. {101402} Eagle's Splendor. {101403} Divine Power. {101404} Dispel Magic. {101405} Death Ward. {101406} Death Armor. {101407} Create Undead. {101408} Continual Flame. {101409} Clarity. {101410} Cat's Grace. {101411} Bull's Strength. {101412} "Cast on all the party members." {101413} "Cast it on ." {101414} "Cast it on ." {101415} "Cast it on ." {101416} "Cast it on ." {101417} "Cast it on ." {101418} "Cast it on ." {101419} "Cast it on ." {101420} "Cast it on ." {101421} "Cast it on ." {101422} "Cast it on me." {101423} "Cast it on yourself." {101424} Bless. {101425} Animate Dead. {101426} Aid. {101427} Pet your companion. {101428} Play with your companion. {101429} Scold your companion. {101430} Feed your companion. {101431} "That's all." {101432} "What do you think of what's happening?" {101433} "At ease, mephit." {101434} "Stop calling me sir." {101435} "You don't have to call me sir." {101436} Play with the familiar. {101437} Scold the familiar. {101438} Feed the familiar. {101439} "I want to change your tactics." {101440} "I don't want to change anything else right now." {101441} "I don't want you to cast any spells until I say otherwise." {101442} "I want you to go ahead and cast spells on your own." {101443} "I want you to leave any traps that you see alone for now." {101444} "I want you to disarm any traps that you see." {101445} "Don't try to be stealthy anymore." {101446} "Stay stealthy, but only until the next fight." {101447} "Try to remain stealthy all the time." {101448} "Don't help me if I fail to open a locked door or chest." {101449} "Help me if I fail to open a locked door or chest." {101450} "I want to change the distance you stay away from me." {101451} Stay a long distance away. {101452} Keep a medium distance. {101453} Stay close. {101454} "Go ahead and attack as soon as you see enemies." {101455} "Defend me and don't attack until I do." {101456} "I need you to cast a group of buffing spells." {101457} "Never mind." {101458} "Cast all the buffing spells you have." {101459} "Cast all the buffing spells that last a long time." {101460} "Cast all the short duration buffing spells." {101461} "Cast on all the party members." {101462} "Cast it on ." {101463} "Cast it on ." {101464} "Cast it on ." {101465} "Cast it on ." {101466} "Cast it on ." {101467} "Cast it on ." {101468} "Cast it on ." {101469} "Cast it on ." {101470} "Cast it on ." {101471} "Cast it on me." {101472} "Cast it on yourself." {101473} "I need you to cast a spell." {101474} "Never mind." {101475} Ultravision. {101476} True Seeing. {101477} Summon Creature IX. {101478} Summon Creature VIII. {101479} Summon Creature VII. {101480} Summon Creature VI. {101481} Summon Creature V. {101482} Summon Creature IV. {101483} Summon Creature III. {101484} Summon Creature II. {101485} Summon Creature I. {101486} Stoneskin. {101487} Spell Resistance. {101488} Spell Mantle. {101489} Shield of Faith. {101490} Shield. {101491} Shadow Shield. {101492} See Invisibility. {101493} Sanctuary. {101494} Restoration. {101495} Resistance. {101496} Resist Elements. {101497} Remove Paralysis. {101498} Remove Fear. {101499} Remove Disease. {101500} Remove Curse. {101501} Remove Blindness/Deafness. {101502} Regenerate. {101503} Protection From Spells. {101504} Protection From Elements. {101505} Premonition. {101506} Prayer. {101507} Owl's Wisdom. {101508} Neutralize poison. {101509} Monstrous Regeneration. {101510} Minor Globe of Invulnerability. {101511} Mind Blank. {101512} Mass Haste. {101513} Magical Vestment. {101514} Mage Armor. {101515} Light. {101516} Lesser Spell Mantle. {101517} Lesser Restoration. {101518} Lesser Mind Blank {101519} Lesser Dispel. {101520} Knock. {101521} Invisibility Sphere. {101522} Invisibility {101523} Improved Invisibility. {101524} Haste. {101525} Greater Stoneskin. {101526} Greater Spell Mantle. {101527} Greater Sanctuary. {101528} Greater Restoration. {101529} Greater Dispelling. {101530} Globe of Invulnerability. {101531} Ghostly Visage. {101532} Freedom of Movement. {101533} Fox's Cunning {101534} Find Traps. {101535} Ethereal Visage. {101536} Entropic Shield. {101537} Energy Buffer. {101538} "No, I've changed my mind." {101539} "Yes, go ahead." {101540} Endure Elements. {101541} Endurance. {101542} Elemental Shield. {101543} Eagle's Splendor. {101544} Divine Power. {101545} Dispel Magic. {101546} Death Ward. {101547} Death Armor. {101548} Create Undead. {101549} Continual Flame. {101550} Clarity. {101551} Cat's Grace. {101552} Bull's Strength. {101553} "Cast on all the party members." {101554} "Cast it on ." {101555} "Cast it on ." {101556} "Cast it on ." {101557} "Cast it on ." {101558} "Cast it on ." {101559} "Cast it on ." {101560} "Cast it on ." {101561} "Cast it on ." {101562} "Cast it on ." {101563} "Cast it on me." {101564} "Cast it on yourself." {101565} Bless. {101566} Animate Dead. {101567} Aid. {101568} Ask how to possess the familiar. {101569} "Very well, mortal. What would you like to know?" {101570} "Not much, I'm afraid. I do my best to stay out of the planes of Hell. I can usually find the stuff I need in far less hostile realms." {101571} "Only that it's the home of those damnable drow... and other filthy races. I have as little to do with the Underdark's black caverns as possible, mortal." {101572} "Do you know anything about the Hells?" {101573} "Can you tell me anything about the Underdark?" {101574} "You realize that means draining some of your health, yes? Some of your precious constitution traded for a better blade?" {101575} "Very well. Spoilsport." {101576} "Lovely! Let's get this underway, then, shall we?" {101577} "You mean... well, yes. I imagine it could. If you like, just tell me when and I'll have the sword drain your health for a temporary boost of sorts. All temporary, naturally." {101578} "Never mind, then." {101579} "I know. Drain as much as you can." [-6 Constitution] {101580} "I know. Drain a moderate amount." [-4 Constitution] {101581} "I know. Drain only a little." [-2 Constitution] {101582} "Temporary? Could it be made voluntary?" {101583} "The weapon you are currently wielding is a throwing weapon. I cannot upgrade those, sorry. However, I can upgrade ranged or melee weapons." {101584} "The weapon you are wielding already has many powerful enchantments. I can not risk to work on such a powerful item, would be too dangerous." {101585} The half-orc regards your companions thoughtfully. "Hmmm. On second thought, perhaps you already have enough help, for now. Come back if that changes." {101586} "Ummm... never mind. Deekin had to go tinkle, but now it be too late." {101587} "You gots it, boss." {101588} "Some books that Deekin reads when he be with Old Master... they says that all drow be evil and nasty. But that not be true?" {101589} Deekin nods slowly, shifting from foot to foot. "So you thinks all drow be evil? Why you thinks that?" {101590} "But... Deekin comes from dark caves, too. Deekin not be dark and twisted." {101591} "So some drow be exceptions? Can there be lots of exceptions, you thinks?" {101592} "But... kobolds be evil race, too. And Deekin not be evil. At least, Deekin not thinks he be evil." {101593} "So... if there be one exception, there can be more? Can there be lots, maybe?" {101594} He sighs heavily. "Deekin wonders about kobold tribe he comes from. He wonders if they be evil because they kobolds... or maybe if they could be good if someone shows them how?" {101595} The little kobold appears crestfallen at your response. "Oh. Deekin just wonders, that be all." {101596} He shifts from foot to foot some more, wringing his hands. "Deekin not knows. Maybe Deekin thinkings that." {101597} "Deekin wonders sometimes if he be only good kobold ever. If he is... then Deekin be lonely forever too." {101598} He nods quickly. "Right, boss. Back to the adventure!" {101599} He eyes you dubiously but slowly nods. "Deekin guesses you be right, boss." {101600} Deekin gives you a hopeful, toothy grin. "Deekin hopes you be right, boss." {101601} Deekin gives you a hopeful, toothy grin. "Maybe someday Deekin goes back to kobold tribe and they see what a great hero Deekin be? Deekin likes the sound of that." {101602} Deekin gives you a big, toothy grin. "Deekin gots you, boss, that be true. That be good enough for little Deekin." {101603} Deekin thinks hard for a moment, scratching his head. "It seem to Deekin that lots of drow be evil. But maybe there be exception?" {101604} Deekin thinks hard for a moment, scratching his head. "What about Seer lady? You thinks she be evil?" {101605} "My True Name... What... what do you intend to do with me?" {101606} "I... I am relieved. Now hurry, we must go through the gate and return to Toril. If we wait much longer, Mephistopheles will destroy all of Waterdeep." {101607} A look of fear creeps into her dark-veiled eyes. "But if I give you my soul, it will be the death of me. I would be nothing but dust without it... Are you sure of what you ask, ?" {101608} "Thank you for that small mercy, my Lord. I beg you, though, ask nothing more of me." {101609} The drow screams as her vital essence is ripped away. Before your eyes she ages a thousand years, her skin wrinkling, her eyes sinking, her body withering into a pile of bones and dust. Nathyrra's soul is now yours. {101610} The drow's head snaps back and she lets out a cry of pain and despair. She speaks through tightly clenched teeth: "You would force me to love you? What kind of beast are you?" {101611} "My True Name gives you mastery over me, . I am compelled to obey, no matter how you abuse your power. But if I ever find a way to break free, I will kill you! ...Now what more abuse have you in store for me?" {101612} She spits on the ground in disgust, but she can do nothing else against the power of her True Name. "Will that be all?" {101613} She lets out a cry of rage, but does as you command. When the kiss is over, she turns away, unable to face you. It's obvious you've broken her spirit utterly. {101614} "You've made your point, ," she says in a fierce whisper. "Now we must find out if your power over Mephistopheles is as absolute as your power over me. What more do you ask of me?" {101615} Nathyrra's eyes open wide in surprise. She seems about to object, then she bows her head. When she looks up, there is a strange expression on her face. {101616} "My... my guilt is gone," she says, amazed. "It has vanished, as if it never existed. I... I'm free. Thank you for this, ; you have given me a gift unlike any other." {101617} "But despite your kindness, I still find this... unsettling. The power of a True Name is a great responsibility; one I hope you will not abuse. Is there anything more you wish of me?" {101618} "No... Please, , do not do this..." {101619} "But what I did was wrong! Countless innocents died by my actions and countless friends as well. To feel no guilt, no remorse, is to become cold to the world. It would be inhuman. Is that what you ask of me?" {101620} "Thank you, . The ability to take responsibility for my past is the only dignity that still remains to me... Is there anything you would ask in its stead?" {101621} "I suppose the gods have their mysteries. But what is commanded in their tongue must have their sanction, for good or ill. By your command, I am atoned... Is there anything more?" {101622} "Then I will not suffer, you have my word. It shall be as you command. Is there anything more you would ask of me?" {101623} "A curse, then, upon your descendants. May they each come to know despair... It will be as you command. Have you any other sufferings to heap upon me?" {101624} "My soul? But that is all I have! I know not what power it might grant you but, without it, I will join the Lost... Are you sure this is what you want?" {101625} "For that, I thank you. Please, , stop this madness! For my sake, I beg you, ask nothing more..." {101626} "As you command, ..." {101627} "But I am a paladin again, something I could not have achieved without you! ...Yet this is your command and I must obey... Damn you, , let there be nothing more you would ask of me!" {101628} "But how can it be love? ...Alas, you have commanded me and I will love you in whatever fashion I am able until the end of my days... Is there anything else you demand of me?" {101629} "No... What are you doing? How dare you!" {101630} "Good, I am glad you have come to your senses. Now let us hurry, Mephistopheles awaits." {101631} "Don't be silly, . You don't need to command me by my True Name for that! To the contrary, I revel in it. The books of history will remember me as a great evil... Anything more?" {101632} "My soul? But that is all I have! I know not what power it might grant you but, without it, I will join the Lost... Are you sure this is what you want?" {101633} "For that, I thank you. Is there anything else you would force upon me?" {101634} "As you command, ..." {101635} "But I am a blackguard, a path I chose on your advice! ...But you leave me no choice. I will do as you command... Please let there be nothing more you would ask of me." {101636} "My... My lord? ...You have commanded me and I will love you in whatever fashion I am able until the end of my days... Is there anything else you demand of me?" {101637} "Yes, ." {101638} Valen's eyes grow wide as he hears the words. "My True Name," he acknowledges, his eyes filled with a mixture of indignation and awe. "How do you... intend to command me?" {101639} He sneers at you with disgust. "You would force me to love you, my lady? After all we have been through?" {101640} Valen looks at you curiously, as if he didn't quite understand what you said... and then suddenly his eyes go wide. He stiffens, an electrical current running through his body violently. {101641} A moment later, he spasms as a strange, black sheen seemingly lifts from his body and is dispersed. When he opens his eyes there is something... different about him. The otherworldly aura, the rage within his soul... all of it is gone. {101642} "I... I can't believe it!" He looks at himself with incredulity, slowly smiling. "The taint... it's gone! I feel... I feel wonderful! I feel human!!" Laughing joyously, Valen hugs you. "Thank you! Thank you for this wonderful gift!" {101643} "Thank you, . I can never repay you for this. Now... we should go through the gate as soon as possible if we are to rescue your Waterdeep." {101644} Valen's eyes flash a dangerous red. "Take my soul," he growls, "and that will be the end of me. Forever. Are you certain that is what you wish?" {101645} Valen nods, relieved. "Thank you, my . Please... ask nothing more of me, I beg you." {101646} Before your eyes, Valen begins to shake violently. He screams in pure rage and agony as his vital essence is suddenly stripped away, his physical form fading away to so much dust. Valen's soul is now yours. {101647} He stares at you in confusion. "I am grateful, my lady, but... you would force me to love you? Even though that is not truly love at all?" {101648} He looks away, unwilling to look you in the eyes. "Will there be anything else, my lady?" {101649} Valen stares at you with his intense blue eyes, clenching his jaw. "So be it... my love. Your mastery over me knows no bounds. Should I ever free myself, however... I will kill you. Trust me on that." {101650} Valen's eyes show only relief. "Thank you, . I am grateful. Now... we should go through the gate as soon as possible if we are to rescue your Waterdeep." {101651} He glares at you, his eyes burning a dark red... but he says nothing. Slowly, his gauntleted fists clench and unclench. {101652} Valen struggles to resist your command, but finally gives in. He leans in, kissing you tenderly on the lips with his eyes closed. When you part, tears are streaming down his cheeks. {101653} "I hope this makes you happy, my lady," he spits. He refuses to look you in the eyes. {101654} He stops and gazes into your eyes, his expression suddenly loving. Leaning in he kisses you softly. "I suppose that there is." {101655} "Waterdeep awaits us, my love. The longer we wait here, the more people are hurt by Mephistopheles... he must be stopped." {101656} His smile comes easily to him now. "You have no idea, . It... it is as if a great weight has been lifted from my shoulders." {101657} "Deekin's True Name! Whats it you want me to be doing, boss?" {101658} "Nothing? Nothing at all? Well that's a waste of a True Name, if you ask Deekin. How much did you spend on that again, boss? Oh well, we gots an adventure to finish, so hurry up." {101659} "Boss?" {101660} "Yes, boss. Deekin will be all right... Really sad, but all right. Are you planning on dying, boss?" {101661} "Yes, boss. Deekin believe in himself. Anything else?" {101662} "Uh... Boss? Deekin kinda needs that soul. It's the only one he's got, see? Are you sure that's what you be wanting?" {101663} "Oh phew! You had Deekin scared for a second there, boss. Maybe these True Names aren't so much fun after all... Have you gots any other commands for me?" {101664} "Eeek... Okay, boss, here goes nothing... G'bye... So long and thanks for all the fish... Don't let the gate hits you on the way out... AieeeeeEEEEeeee!" {101665} "Mephistopheles waits for us on the prime. This may be the last battle for any of us." {101666} "You really thinks so?" {101667} Valen nods, patting Deekin on the head. "Aye, I do. It shall be good to fight at 's side, however. And yours, too, even." {101668} "It shall be a welcome reckoning," Nathyrra says. "I look forward to fighting by your side, . Yours as well, Deekin." {101669} "You is awfully nice to say that, elven lady." {101670} "You are a better fighter than you give yourself credit for." She looks about her at the hells. "I, for one, will be glad to be away from this place of lost souls. They... call to me. It is unsettling." {101671} Deekin is about to turn, but then he stops and puts up a small hand. "Oh. Deekin just gots one more thing to says." {101672} "This be big, dangerous place. Maybe you wants to talks with Deekin about what tactics Deekin should use, yes?" {101673} "Okay boss. Back to the adventure!" {101674} Deekin looks at your companions. "You sure you needs Deekin, boss? Deekin not wants to be third wheel." {101675} [Reprimand Deekin.] {101676} "Thanks for the update." {101677} "Of course it's true. Never trust a drow." {101678} "They are just like the shadows they inhabit. Dark and twisted." {101679} "Well... perhaps not all of them. But most of them." {101680} "If there are a few who aren't evil, they're rare exceptions." {101681} "What do you mean?" {101682} "Their entire race is evil. There's no getting away from it." {101683} "That's true, I suppose." {101684} "You're an exception, that's all." {101685} "Not everyone can be perfect." {101686} "Are we still talking about the drow?" {101687} "That sounds like a stupid idea." {101688} "I wouldn't get your hopes up, Deekin." {101689} "You want to show them how to be good, Deekin?" {101690} "Oh, enough crying! Let's get moving!" {101691} "You don't need anyone. You have to learn that." {101692} "I think there might be other good kobolds out there, who knows?" {101693} "I understand. I guess you're right, in a way." {101694} "You've got me, don't you?" {101695} "I don't really know, Deekin." {101696} "Possibly. They say that the famous Drizzt Do'Urden is a good drow." {101697} "Probably not." {101698} "The Seer is good, isn't she?" {101699} "There are some good drow, yes, but most are evil." {101700} "Let's go." {101701} [Nathyrra] "Qeyifalia the Skyseeker..." {101702} "Nothing right now." {101703} "Surrender your soul to me!" {101704} "If it means losing you, then no." {101705} "Yes, I am sure." {101706} "I bind you to me as my lover forever!" {101707} "Your anger is nothing to me. I own you, body and soul." {101708} "You're so sexy when you're mad. Give me a kiss!" {101709} "Forgive yourself for your past crimes." {101710} "I won't do anything to harm you, Nathyrra." {101711} [Aribeth] "Va'ardalia the Twinsouled..." {101712} "Nothing. Never mind..." {101713} "Feel no guilt regarding what transpired in Neverwinter." {101714} "You are right. I will not ask that of you." {101715} "Don't you see? This is your atonement... It's all right..." {101716} "I just don't want to see you suffer so." {101717} "Yes, Aribeth. Dead and cold..." {101718} "Surrender your soul to me!" {101719} "If it means losing you, then no." {101720} "Yes, I am sure." {101721} "I command you to pursue evil, not good." {101722} "I command you to love me..." {101723} "Nothing. Never mind..." {101724} "Feel no guilt regarding what transpired in Neverwinter." {101725} "Surrender your soul to me!" {101726} "If it means losing you, then no..." {101727} "Yes, I am sure." {101728} "I command you to pursue good, not evil." {101729} "I command you to love me!" {101730} "That is all, Aribeth." {101731} [Valen] "Oeskathine the Demonwrestler..." {101732} "Nothing right now." {101733} "Surrender your soul to me!" {101734} "I bind you to me as my lover forever!" {101735} "I hereby free you from your infernal taint." {101736} "You're welcome." {101737} "Glad you like it. Now give me your soul." {101738} "If it means losing you, then no." {101739} "Sorry, my love, but this is it for us." {101740} "Yes, I am." {101741} "Good. Now, in repayment, you are to become my lover forever." {101742} "Well... perhaps not." {101743} "You heard me." {101744} "We're done. For now." {101745} "You don't frighten me. I own you, body and soul." {101746} "You're so sexy when you're mad. Give me a kiss!" {101747} "So there's hope for us after all?" {101748} "Does it really feel that different?" {101749} "I'm glad. You certainly earned it." {101750} [Deekin] "Ixthyria the Scalesinger..." {101751} "Nothing. Never mind..." {101752} "Believe in yourself, Deekin." {101753} "You're kind, you're talented, you're funny. You don't need me anymore. If I die, you'll be all right." {101754} "Not if I can help it. Come, we have an adventure to finish." {101755} "Surrender your soul to me, little one!" {101756} "If it means losing you, then no." {101757} "Yes, I am sure." {101758} "What now?" {101759} "Not right now." {101760} "That sounds like a good idea." {101761} She thinks for a moment. "Actually, dear, it's not that important now that I think about it. Forget I said anything." {101762} "Actually, it looks like you have enough assistance. I would not want to create a crowd... come back later if you truly need me." {101763} "Would you like me to join up with you again?" {101764} ---------- Random Pop-Ups Start Here ------------ {101765} "Part ways? Are you... are you certain? I like to think my skills are quite useful, especially in our current situation." {101766} "You won't regret this, ." {101767} "I don't know if that is the wisest decision, but I will do as you say and wait here... for now." {101768} "As you wish, though I think you are making a mistake. I will go back to where we first joined up. If you change your mind, you can come find me there." {101769} "If there is anything about my tactics you wish to change, simply let me know." {101770} "No magic? My spells are an important part of my strategy in battle, but if you think it's for the best then I won't use my magic." {101771} "This is probably for the best. I know best how to use my magic to compliment my other skills in combat. You won't be disappointed." {101772} "That seems like a strange decision, but if you feel it is in the group's best interest then I won't use my magic to dispel any disabling effects." {101773} "I will use my magic to negate any disabling effects whenever I can." {101774} "Very well, I won't touch any of the traps we come across from now on." {101775} "I will do my best to disable and remove any traps I detect." {101776} "I don't like to leave myself exposed and vulnerable, but if you feel it is for the best then I won't use stealth anymore." {101777} "I will stay hidden until battle, then strike from the shadows!" {101778} "I will be the Mistress of the Shadows, I will be like Lady Darkness herself." {101779} "Very well. I'll won't interfere when you come across a lock." {101780} "I will use my skills and spells to open any lock that stands in your way." {101781} "Very well. How close would you like me to stay?" {101782} "As you wish." {101783} "I'm normally more effective if I use my magic and attack unseen, but if you feel it is best for the group I will now charge forward and attack." {101784} "I will take my lead from you in battle, and I will stay as close as your own shadow to protect your back." {101785} "Very well. I'll open my backpack and let you adjust it as you see fit." {101786} "I do have some knowledge of such things, though it is hardly my specialty. Let me look through your pack and see if I can identify anything you have not been able to." {101787} "My magic is at your disposal. What spell would you like me to cast?" {101788} "Are you certain?" {101789} "And who should be the target of my magic?" {101790} "This should only take a moment." {101791} "A wise decision. Many battles are lost because of ill preparation. What type of buffing spells would you like me to cast?" {101792} "What was the name of the place we went when... well, when we died?" {101793} "Never mind. It's not important now." {101794} "Never mind. It's not important now." {101795} "Is there anything else you would like to discuss?" {101796} "I am doing as well as can be expected, though I will feel better when all this is over." {101797} "Was there anything else you wanted to discuss?" {101798} Nathyrra gives you a weary smile. "You needn't worry about me, my love... though I am eager for this adventure to end. This place brings up memories I would rather forget." {101799} "I am feeling strangely optimistic at the moment, though I couldn't say why. Maybe this is a good omen... or simply the lull before the chaos breaks." {101800} "I'm sorry. Do I seem depressed? I suppose I've been thinking about things more than I should, dwelling on my past. I should really keep my mind focused on the business at hand." {101801} "I haven't been sleeping well. My dreams are haunted by the faces of all those I have killed. But there is nothing you can do about that. Otherwise I am fine." {101802} "I'm eager for our quest to reach an end, but I suppose I'm not the only one. Otherwise, I'm fine." {101803} "My sight still has not returned. Though I am used to the dark, I won't be of much use unless my blindness is cured." {101804} "I've suffered a few minor wounds, but nothing too extreme. If you get a chance, maybe we could get them tended to." {101805} "I'm badly wounded, but not critically. Still, it would be nice to have my injuries tended to before the next encounter." {101806} "My injuries are quite severe. If possible, they should be attended to right away." {101807} "The poison is still in my system. The sooner we get its effects neutralized, the better." {101808} "This disease has left me somewhat the worse for wear. We should get it tended to as soon as possible." {101809} "Currently I'm focusing my training exclusively on improving my skills as an assassin and ignoring my training as a mage, as you suggested." {101810} "Currently I'm focusing my training exclusively on improving my skills as a mage and ignoring my training as an assassin, as you suggested." {101811} "Very well. I'll work to balance my abilities as both a mage and an assassin. Whenever one class lags behind, I will focus on it exclusively until my abilities are once again balanced." {101812} "I am currently trying to find a balance between my magical abilities and my skills as an assassin. Whenever I get behind in one area, I try to become more experienced until the two are balanced." {101813} "Of course." {101814} "If you feel my skills as an assassin would be more useful than my spells, then I will focus exclusively on gaining experience as an assassin." {101815} "If you feel my spells are more valuable to the group than my assassin skills, then I guess I can focus exclusively on gaining more experience as a mage." {101816} "So you've been thinking about them, ? I have, as well." {101817} "You've been thinking about them, my love? I have, as well." {101818} "If I listen close, I think I can hear them calling me. Some of the voices... some of the voices say my name. I think the souls of my victims are among those lost here." {101819} "Nothing. At least, nothing I can put into words. All I get is a sense of great sorrow... and pangs of terrible guilt." {101820} "Is it? I killed my victims on the orders of the Valsharess. Who knows how long Mephistopheles was manipulating her. Maybe he was using her to gather souls for him here." {101821} "The Red Sisters used ceremonial daggers, daggers with powerful enchantments. Perhaps those spells drew the souls from our victims and brought them to this plane." {101822} "Is that what you think this is? Simply a deranged imagination? Look where we are: we're in the Nine Hells! We are surrounded by lost souls and tormented spirits!" {101823} "What I hear is real, . I know it is. My victims have come back to haunt me with their endless cries." {101824} "Yes, though I don't feel like we are in any danger. Not physical danger, at least. They seem to have come back only to haunt me with their endless cries." {101825} "How can I stop it? Look where we are: we're in the Nine Hells! We are surrounded by lost souls and doomed spirits. My victims have come back to haunt me with their endless cries." {101826} The drow's eyes go as bleak and cold as the land around you. "You don't have to worry, . I have learned to live with the ghosts of my past." {101827} "I will harden my heart, and ignore their desperate cries. At least until we find a way out of this blasted realm. Hurry, lead on. I don't want to stay here any longer than we have to." {101828} The drow looks at you with disgust in her eyes. "I thought you were a man of compassion, . I thought I could count on you for support when I was weak." {101829} "Maybe... maybe you're not the man I thought you were, ." She turns her back to you. {101830} "If there is one thing I have learned about love from bitter experience, it is that in the end it always seems to bring sorrow and betrayal." {101831} "I know... I know you speak the truth, . But I don't know if I can shut them out. There are so many of them, so many voices. How can I stand alone against them?" {101832} The drow looks over at you and nods. "Yes. I can do this. They are just voices, nothing more. They can't harm me, they only have power over me if I let them." {101833} Slowly, Nathyrra regains her composure. "Yes, I am beginning to feel better already. It is... bearable. But I would rather not spend any more time in this place than we have to." {101834} "Yes... you are with me. I can draw my strength from you. I... I can do this. They are voices, nothing more. They can't harm me. Not while you are by my side." {101835} Nathyrra is silent for a while as she considers her answer. "When I first joined the Seer, I thought I would go live with her followers on Toril's surface. I still might do that." {101836} "But other times I think that maybe I don't belong on the surface. Maybe, like the Seer, I should lead expeditions through the Underdark looking for others to save, as I myself was rescued." {101837} She gives you a strange look. "That is hardly the type of profession I want to pursue as a follower of Eilistraee. I want to help others trapped in the Underdark find the salvation I did." {101838} "Make no mistake, : I am still as capable as I ever was. But I want to use my skills in the service of Eilistraee now. If you think that makes me soft, then you just don't understand." {101839} "I don't think we have anything further to discuss in this matter. Let's just get back to our journey." {101840} "Maybe... maybe if I can find others who are lost in the darkness, I can help them find their way to a better life. I know how hard it is to escape the cycle of violence here in the Underdark." {101841} "Yes, I suppose there are. But sometimes it seems those of us who live beneath the earth have so little hope, so little chance of escape. We need more help than those on the surface." {101842} "I hope you're right. I will just have to let the grace of Eilistraee guide me." She sighs. "This conversation is best saved for later. We should probably get back to our mission." {101843} "Unfortunately I don't think that will happen any time soon. Maybe someday... but until then I will serve Eilistraee as best I can. I'm just not sure how to achieve that goal." {101844} "Stay with you? I... I thank you for the offer, , but I don't think it is appropriate. I don't really want to spend my days following you from adventure to adventure." {101845} "When the time comes, I will have to let Eilistraee guide me. But that time is not upon us yet. We still have much to accomplish here. Let's return to our mission." {101846} "I... I have thought about that, . Sometimes I think destiny has brought us both here for a reason; I think we are meant to be together." {101847} "But other times, I think we will have to go our separate ways. Our paths may cross from time to time, but ultimately we cannot walk the same road. I just... I just don't know if it will work." {101848} "That's not fair, ! It isn't as simple as that! This is... complicated." {101849} "You... you really believe that, don't you? Maybe... maybe you're right." She gives you a warm smile. "You've definitely given me something to think about, ." {101850} "You... you would do that for me, ? I... I don't know what to say. You've certainly given me something to think about..." She trails off, momentarily at a loss for words. {101851} "This... this isn't something we should decide right now. We should wait until all this is over. Then I will pray to Eilistraee for guidance and... and we shall see what we shall see." {101852} "Let's get back to our mission. Our enemy isn't defeated yet; we have to stay focused if we expect to survive." {101853} "I will gladly talk about the Lady of Moonlight with you, but I am hardly an expert. I have only recently come to understand her faith." {101854} "Eilistraee is the goddess of moonlight and the stars: things the drow no longer see, things we have forgotten. She is also the goddess of mercy, forgiveness and redemption." {101855} "All who come to her in search of a better way are welcome. Even one such as I - an assassin stained with a hundred deaths - is accepted. Eilistraee believes we can transcend what we once were." {101856} Nathyrra's eyes grow cold. "You have a right to your opinions. But there is no need to attack something I believe in so strongly with words that are cruel and spiteful." {101857} "It's obvious you don't really want to learn about Eilistraee, and I'm not here to let you mock my faith for your amusement. Let's just move on." {101858} "Should the Valsharess be sincere in her desire to convert, she would be welcomed here. But I doubt she will show up to supplicate herself before the Seer anytime soon." {101859} "The Seer has the vision to see what is truly in a person's heart. She can tell if someone is sincere in their faith, or only using the words as a shield to hide their true intent." {101860} "That was why I was accepted, despite my past. The Seer could see that I was sincere in my desire to worship Eilistraee and receive her forgiveness." {101861} Nathyrra casts her eyes down to the ground. "I... I must be honest with you, . I know the Lady Eilistraee accepts all, but sometimes I feel unworthy of even worshipping her." {101862} "There is so much blood on my hands, so much in my life that I look back on in shame. How can I live with myself, knowing all the things I've done that I can never take back?" {101863} "Yes, I suppose... I suppose you are right. Eilistraee accepts me for what I am now, without reservation or judgement. I should try to do the same." {101864} "But sometimes the faces of my victims still haunt me. I dream of them. Did you know that? They stare at me with unblinking eyes full of accusation and hatred." {101865} "I will try to keep my mind focused on what we are doing here. I won't let my own self-doubt cripple our mission. I promise you that." {101866} "Forgive me, but I don't feel much like talking about this anymore. Let's... let's just move on." {101867} "No, I don't think so. I'm sorry... this is something I must work through on my own. You cannot help me with this, . Nobody can." {101868} "That is a question many ask of the followers of Eilistraee. But the answer is simple: we believe in mercy and forgiveness, but we are not fools. We defend ourselves against our enemies." {101869} "We will not allow ourselves to be tossed into a pit to be devoured by terrible beasts while our enemies laugh and watch. We will martyr ourselves for the cause, but we will not die senselessly." {101870} "However, if our enemy sincerely wishes to change, then we will accept them and forgive them for the injuries they have done us in the past. As I said, even a sinner like me can be saved." {101871} She shakes her head. "I do not have to earn my way to redemption. Eilistraee absolves me of my past sins because in my heart I know what I did was wrong. Salvation is a gift freely given." {101872} "That is what makes Eilistraee different than the other gods. She doesn't demand that I serve her. But I serve her because I believe in her, and I believe I can help save others." {101873} "House Kant'tar is no more, it was destroyed by the Valsharess. When I decided to join the Red Sisters, I realized I would have to accept that and move on." {101874} "Not if I wanted to survive. Joining the Red Sisters was an opportunity for me to get back some of what I had lost; power, prestige, influence. If that meant allying with my former enemy, so be it." {101875} "Of course, once I met the Seer I changed my allegiance to Eilistraee and rejected the Valsharess and my former life." {101876} "Why would you say that, ? I thought... I thought we understood each other. I thought... I thought we trusted each other. Maybe I was wrong." Nathyrra sighs and shakes her head. {101877} "That means a lot to me, . Especially given what some of the others feel . There are some who see me as an opportunist, jumping from side to side. They don't realize the truth." {101878} "My conversion to Eilistraee is completely different than when I switched my allegiance from House Kant'tar to the Valsharess. That was a move of convenience, the other is a change of belief." {101879} "Eilistraee showed me a new way to live my life. I was given a new cobaulth: a new path. I know the way ahead will be difficult, but in my heart I know it is right." {101880} Nathyrra looks as if she has been slapped. "I see you are no better than the others," she says through tightly clenched teeth. "Enough with words, then. Let's just move on." {101881} The drow seems momentarily taken aback by your words. "I... thank you, . I didn't expect such support, but I am grateful." {101882} She smiles at you warmly. "I know you will, . And I know that whatever may come, it will be easier because you are with me." {101883} Nathyrra takes a deep breath before speaking again. "I'm glad we had this conversation, . But we won't stop our enemy simply by talking. We should really be moving on." {101884} "In joining the Seer, I sacrificed all I had gained with the Red Sisters, and I allied myself with the weaker party in this conflict. I wouldn't have done that if I didn't truly believe what the Seer stood for." {101885} Nathyrra laughs. "You certainly know how to make a girl feel good, . Thank you for the compliment." {101886} Nathyrra gives you a shy smile. "I'm glad, too. You understand me. Though we haven't known each other long, I sense you already know me better than anyone. You believe in me." {101887} "You really don't understand, do you? House Kant'tar was gone, it was less than nothing! Why should I cling to worthless dust when I had a chance to rebuild my life?" {101888} "Joining the Red Sisters was my chance to gain back much of what I had lost: power, prestige, influence. If the cost of that was allying with a former enemy, then so be it." {101889} "Revenge served no purpose in my survival. The Red Sisters gave me back some of what I had lost; power, prestige, influence. The cost of that was allying with my former enemy." {101890} "There isn't a lot to tell, . We were assassins, plain and simple. What set the Red Sisters apart was our unique - and often fatal - training methods." {101891} She sighs. "Fine, I suppose you've earned the right to know something more about me. Very well, I'll tell you about our training." {101892} "Those who enter the Red Sisters' training are hand picked by the Valsharess herself. A class of six students is selected for training. Only one will survive to completion." {101893} Nathyrra shrugs. "You were the one who brought it up. If you'd rather not discuss it anymore, then we won't speak of it again." {101894} "I was, though it was hardly a foregone conclusion. If the exercises didn't kill you, there was a good chance one of the other students might. In fact, eliminating the other students was encouraged." {101895} "On the contrary. From the first day we know we are in a fight for our very lives. If the exercises don't kill you, the other students might. In fact, killing off the competition is encouraged." {101896} "Such a highly charged environment ensures that each student performs to the peak of her abilities at all times. It guarantees the survivor is the best of the group." {101897} "I came to the training later than most. Some thought my age would be a disadvantage. They thought I would learn and adapt more slowly than my younger rivals." {101898} "But I saw my age and experience as an advantage. Before joining the Sisterhood, I had already begun my study into the arts of magic - a distinct advantage over the other students." {101899} "Needless to say, the instructors were impressed with my ability to not only use magic, but to use it to my best advantage." {101900} "Each student in the training was given a name that signified their skills and abilities. My name was Alurl Faen. In your tongue it means best wizard." {101901} "There was only one other student with the skills to pose any threat to me: Velkyn Velde - Hidden Blade. Within a few months the others were dead - two by her hand, two by mine." {101902} "Velkyn and I were constantly trying to kill each other off. But we were both careful and cunning, and we reached the end of the training with both of us still alive." {101903} "The night before our graduation we were told that we would meet each other the next morning in one of the training rooms for a final showdown." {101904} "The instructors explicitly forbid us from trying to kill each other on that final night: they wanted us to be well rested for the next day's confrontation." {101905} "But I knew I was no match for her in single combat. She was too quick; I wouldn't even have a chance to use my magic. So that night I slipped out of my room, crept into hers and slit her throat." {101906} "So? When the morning came, she was dead. The instructors were angry I had disobeyed them, but they had no other students left alive. They had no choice but to graduate me." {101907} "The only thing I cheated was death. I had survived longer than the other students. That was the whole point of the training. Of course, I've changed my opinions somewhat since I joined the Seer." {101908} "At the time, I was quite proud of myself. But I could never do such terrible things now. " She shakes her head, dispelling the memories. "Perhaps we should just get back to the task at hand." {101909} "I do... although I have changed in many ways since I converted to the worship of Eilistraee." {101910} Nathyrra laughs. "I doubt that would help, . I was very good at what I did. But you can sleep soundly now... I'm not the person I used to be." {101911} "But enough of my stories. We still have much to do; we should get back to our quest." {101912} "That would have gone against everything the Red Sisters stood for. Instead, they told us we would meet in the morning in one of the training rooms for a final showdown." {101913} "Who said anything about fair? My life was at stake! Besides, we were trained to use whatever resources we have at our disposal. If anything, the instructors admired my use of spells." {101914} She flashes you a predatory grin. "And I have more assets than you could possibly imagine!" {101915} "Actually, I'd like to know something about you. When all this is over, what do you plan to do next? I mean... you will go back to the surface, won't you?" {101916} "Well, I guess you should know that I'm starting to understand why the Valsharess is afraid of you... and why the Seer has so much faith in you." {101917} "There is something I can tell you. I've been watching you, . I've been observing how you handle yourself. You remind me of someone I used to know." {101918} "More about me? Well, I was reluctant to say anything before, as I barely knew you. But now that we are working together, you have a right to know." {101919} "As you wish. I hope we will get a chance to speak later, however." {101920} Nathyrra gives you an icy glare. "I was referring to something here that goes beyond the physical. I feel the frozen chill of the lost souls that are trapped all around us." {101921} "Yes, I suppose the sooner we find a way back to the prime material plane the better. I am eager to leave this world behind: it dredges up memories I would rather leave behind." {101922} "Surely you can feel them, too. They are like shadows of ghosts, they barely even exist. But if you listen you can hear them, like the whisper of a forgotten echo." {101923} "It's been growing stronger ever since we got to this plane. It's like they're trying to speak to us. To tell us something... but I can't quite make it out. Not yet." {101924} The drow stands for a second, her head tilted to the side, listening. "I can almost... no. It's gone. Maybe it would be best if we just kept going." {101925} "No? Are you certain? If you just listen... no, they've gone silent. For now." {101926} Nathyrra gives you a strange look. "Maybe... maybe you're right." She pulls her arms tight against herself and shivers. "Let's keep moving. Please." {101927} Nathyrra gives you a strange look. "Maybe... maybe you're right." She shivers and pulls you close, drawing on your warmth. After a few seconds she lets you go and says, "Let's keep moving. Please." {101928} The drow stands for a second, her head tilted to the side, listening. "No, I don't think they're trying to warn us... it's almost like... no, it's gone. They've gone silent, for now." {101929} Nathyrra pulls her arms tight against herself and shivers. "Let's keep moving. Please." {101930} She shivers and pulls you close, drawing on your warmth. After a few seconds she lets you go and says, "Let's keep moving. Please." {101931} "No, I suppose not. But there is something here that goes beyond the physical. I feel the frozen chill of the lost souls that are trapped all around us." {101932} "Is that all you think about, even here in this frozen wasteland? I might find your clumsy attempts to flatter me more admirable if they weren't so horribly inappropriate." {101933} "Besides, I was not speaking of simple physical warmth. The cold I was referring to goes far deeper. It is the frozen chill of the lost souls, trapped all around us." {101934} Nathyrra arches her eyebrow playfully. "I'm glad you find it attractive, but I don't know if it's worth getting frostbite over." {101935} Aribeth rolls her eyes. "Could you two at least have the decency to conduct your coy lovers' banter in private? This place is unbearable enough as it is." {101936} Nathyrra pointedly ignores the elf's attempted jibe. "Actually, the cold I was referring to goes far deeper than the flesh. It is the frozen chill of the lost souls, trapped all around us." {101937} "We haven't known each other very long, but we've been through a lot together. I know you were forced into helping us against the Valsharess, but even so I'm still grateful for all you did." {101938} "Are you really that self-serving? Do you even care that Mephistopheles is likely raining destruction down on Waterdeep right now?" {101939} "Well, at least you aren't totally self-serving. I suppose we don't really have much else to talk about, though. Let's just focus on getting out of this damned plane and stopping him." {101940} "I see. Well then, I suppose we don't really have much to talk about, after all. Let's just focus on getting out of this damned plane and then we can go our separate ways." {101941} "I believe you, . Just as I believe you'll find a way to stop Mephistopheles and free us from this plane. You are a great hero... maybe the greatest ever." {101942} "That is true, but if anyone can find a way to stop him, I know it's you, . You proved you were a true hero against the Valsharess, and I know you'll find a way out of this, too." {101943} "But you're more than just a hero to me. I'm used to living alone, hidden in the shadows. I... I don't have many friends. But I consider you a friend, ." {101944} She smiles, a look of relief on her face. "I'm glad to hear you say that, . We're going to need all the friends we can get in a place like this." {101945} "Now let's find a way to get ourselves the Hell out of here!" {101946} "M-more than friends? I... I'm sorry, . I care for you, but only as a friend. I don't... I don't really know you well enough to feel anything more." {101947} "Maybe... maybe I shouldn't have said anything. I didn't want to... I mean, I never intended to... I'm sorry." She turns away, flustered. {101948} "You're angry. If I did anything to make you think I felt anything more than friendship for you, I'm sorry. I just hope that when you calm down, we can still be friends. Let's... let's just move on." {101949} Nathyrra looks distinctly uncomfortable. She can't even meet your eyes as she says, "Yes. That's probably for the best. Let's move on." {101950} She looks up at you, her expression one of mingled relief and sorrow. "I wish I felt differently, ... but I don't. Let's... let's just move on." {101951} She smiles, and casts her eyes downwards. You can't be sure but you think she might be blushing. She takes a second to compose herself then continues. {101952} "Yes, of course. You're right. I'm sorry, I don't know what came over me. Until we've defeated the Valsharess, there's no point in wondering what my future holds. It can only confuse things." {101953} "Sometimes I think boring is what I'm looking for. My life is full of excitement: I can't seem to avoid it. Maybe up on the surface I can finally find the peace I seek." {101954} "So I have heard. The Seer has warned me that we drow will always face suspicion and hatred up there. But is it any worse than the death and betrayal we live with down here?" {101955} Nathyrra shakes her head. "I'm sorry, . I shouldn't be dreaming about a future on the surface while we still have to defeat the Valsharess. It can only complicate things." {101956} "Let's... let's just get on with the adventure." {101957} "I have heard of its many wonders: the sun, the wind, the rain. It is hard for me to even imagine such things. I find them both exciting and terrifying at the same time." {101958} "Your overzealous confidence is inspiring, yet it is also vaguely disturbing. Still, it is nice to see some tangible proof that my faith has not been misplaced." {101959} Nathyrra casts her eyes downwards. "Sometimes I wonder where I would be had I not converted to the faith of Eilistraee. I imagine what would have happened if I had actually killed the Seer." {101960} Nathyrra looks surprised. "Have I not told you this tale yet? When I was one of the Red Sisters, back when I still served the Valsharess, I was sent to kill the Seer." {101961} "No? Well, I suppose you can figure the details on your own anyway. Suffice to say, I came to kill the Seer, but instead I converted to the faith of Eilistraee." {101962} "But since you seem to believe we are so pressed for time, then I guess we should be moving on." {101963} "This was less than a year ago, shortly after the Valsharess transcended the ambitions of the other Matron Mothers and began her true rise to power." {101964} "The Seer had been leading expeditions into the Underdark. She and her followers came to spread the teachings of Eilistraee, and to aid those who wanted to escape to the surface." {101965} "Several important agents in the service of the Valsharess converted at the Seer's urging and abandoned their former mistress. Obviously, the Valsharess could not allow this to continue." {101966} "I was one of the Valsharess' top assassins: ambitious and capable. She told me that if I brought her the Seer's head, she would make me a trainer within the Red Sisters - a great honor." {101967} "I began by studying the teaching of Eilistraee; I wanted to know the enemy I faced. The lessons they taught were strange to me: mercy, compassion, forgiveness, redemption." {101968} "At the time, I thought these things to be nothing but foolish ideals and dismissed them out of hand. I saw them only as a way to gain an advantage over my target." {101969} "You may be right. Strange as the teachings of Eilistraee were, the seeds of my conversion had been planted in my mind... though I didn't even know it myself." {101970} "I infiltrated the Seer's camp, posing as a would-be convert. It was a simple matter to arrange a face-to-face meeting with my victim. To my surprise, I was even allowed to meet with her alone." {101971} "Alone with the Seer, I pulled my blade and moved forward to strike her down. She sat there, motionless. There was no fear in her eyes, no surprise. It was as if she had expected this." {101972} "I meant to kill her, yet for some reason she wasn't afraid of death. I had never seen that before. And something stayed my hand." {101973} "It may have been divine intervention by Eilistraee herself, or perhaps it was my own conscience. Whatever the reason, my hand was paralyzed, my blade frozen in my grip." {101974} "The Seer looked at me and said: You must choose, Nathyrra. Strike me down, and the Valsharess will shower you with riches. Or let me live, and be redeemed at the feet of the Lady Eilistraee." {101975} "The strange paralysis holding my hand was broken, my will was once more my own. And instead of striking her down I knelt before her, and laid my knife at her feet." {101976} "Yes, of course. We won't stop the Valsharess with mere words. Come, let us go." {101977} Nathyrra gives you a strange look. "Then I guess we must be grateful it was I in that position and not you. Had I killed the Seer, it is unlikely any of us would still be alive to oppose the Valsharess." {101978} "But enough of this. We must continue on our adventure and find a way to stop the Valsharess. Nothing else matters right now." {101979} "Yes, since that day I have devoted myself to the Seer and the Lady Eilistraee." {101980} "Perhaps, though at the time I was not aware of her gift. All I knew was that, for the first time, my victim was not afraid of death. And though I meant to kill her, something stayed my hand." {101981} "No, and I suppose I might not really have felt that way even back then. Studying the teachings of Eilistraee planted the seeds of my conversion in my heart and mind... though I was unaware of it." {101982} "No, my faith in the Seer and Eilistraee has always been strong. However, it is nice to see some tangible proof of our beliefs." {101983} "Yes, and I share her faith. Still, it is nice to see some tangible proof of our beliefs." {101984} "I've been watching you, . I've been observing how you handle yourself. You remind me of someone I used to know." {101985} "This is hardly spying, . We're working together, it's only natural to be curious about each other. I've been observing you, just as I'm certain you've been observing me." {101986} "Like Seelamin, you have an air of authority about you. Even as a slave, Seelamin's mere presence commanded respect. was a leader... as are you." {101987} "You remind me of Seelamin, a servant I knew before I joined the Red Sisters. was a , like you... and a surfacer. House Kant'tar - my house - purchased at a slave auction." {101988} "Seelamin was unlike any of the other servants. had an air of authority; even as a slave mere presence commanded respect. Seelamin was a leader... as are you." {101989} "No, I suppose you don't. Besides, Seelamin is part of my past. has been dead for many years; was killed when House Kant'tar fell to the Valsharess." {101990} "Yes, I suppose you are right. That part of my life is gone. Seelamin has been dead many years; was killed when House Kant'tar fell to the Valsharess." {101991} "Seelamin has been dead for many years. was killed when House Kant'tar fell to the Valsharess." {101992} Nathyrra nods. "House Kant'tar was one of the first to fall to the Valsharess. This was many, many years ago. At the time, she was simply another ambitious drow Matron Mother - indistinguishable from any other." {101993} "No, though I can see how you might think that given my association with the Red Sisters. But I didn't join them until much, much later." {101994} "I was the youngest daughter of Mother Vassena, Matron of House Kant'tar. When our House fell, the Valsharess expected that I and all my sisters would be slain along with the Matron." {101995} "I didn't, at first. I was the youngest daughter of Mother Vassena, Matron of House Kant'tar. When our House fell, the Valsharess expected I and all my sisters would be slain along with the Matron." {101996} "But though I was young, I was already well versed in the politics of the drow. I had allies outside House Kant'tar who helped me escape when the rest of my family perished." {101997} "Very well. The Valsharess sent the Red Sisters to hunt me down and kill me, but whenever one found me it was she who ended up dead." {101998} "I killed so many of the Red Sisters that the Valsharess finally invited me to join her. I was tired of living a life on the run, and so I accepted her offer." {101999} The drow scowls at you. "Yes, my tale is over. Obviously you want to stay focused on our mission. Very well, let's move on." {102000} "Yes, I suppose this really isn't the best time to discuss this. If you want to speak to me about this later on, just let me know. Until then, let's move on." {102001} "Family doesn't count for much among the drow. In time I would have plotted to kill Matron Vassena and my sisters so I could rule House Kant'tar. My sisters would have done the same. It is our way." {102002} "With House Kant'tar's fall, my dreams of Matronhood were destroyed. But I still had ambition, I still sought to better my station and improve my life. The Red Sisters offered my only viable alternative." {102003} "A bit, yes. But you have to understand the drow mind. I was worth more to her alive than dead. The Valsharess was ambitious, she wouldn't willingly throw away such a potentially valuable ally." {102004} "But this really isn't the time to discuss this. We need to focus on stopping the Valsharess. If you want, we can talk about this more later." {102005} "A bit, yes. But you have to understand the drow mind. I was worth more to her alive than dead. The Valsharess was ambitious, she wouldn't willingly throw away such a potentially valuable ally." {102006} "Family doesn't count for much among the drow. In time I would have plotted to kill Matron Vassena and my sisters so I could rule House Kant'tar. My sisters would have done the same. It is our way." {102007} "I was a dobluth - an outcast in your tongue - a drow with no House. I was constantly on the run, trying to stay one step ahead of the assassins the Valsharess sent after me: the Red Sisters." {102008} "The Red Sisters are very good at what they do; wherever I fled they found me. Of course, I am also very good, and each time I was discovered it was one of them who ended up dead, not me." {102009} "After dozens of her most valuable agents had died at my hand, the Valsharess realized I would make a better ally than an enemy. She invited me to join the Red Sisters, and I accepted." {102010} The drow laughs. "Very forward of you, ... though I admit I find you strangely intriguing. But that wasn't what I meant." {102011} The drow laughs. "In all honesty you aren't what most people would call handsome, ... though I do find you strangely intriguing. But that really wasn't what I meant." {102012} The drow laughs. "I'll admit you have certain charms that most women would find... appealing. I'm sure I'm not the first to tell you so. But that wasn't what I meant." {102013} "There is something you should know about me. I was reluctant to say anything before, as I barely knew you. But now that we are working together, you have a right to know." {102014} "As you may have heard, I was an assassin before I came to serve the Seer... a common enough profession among the drow. But I was no ordinary assassin; I served as one of the Red Sisters." {102015} "I don't think you fully grasp the importance of what I am trying to tell you." {102016} "The Red Sisters is an elite group of assassins sworn to the service of the Valsharess." {102017} The drow shakes her head sadly. "Even after all we have been through, even after I helped you with Halaster, you still don't trust me, ?" {102018} "I suppose I shouldn't be surprised. You aren't the first to doubt my loyalty to the Seer, even though I have become a follower of Eilistraee and turned my back on the evil of the Valsharess." {102019} "I have risked my life time and time again to stop the Valsharess, I have done everything the Seer has asked of me and more, and still I must bear the burden of others' suspicion." {102020} Nathyrra spits in anger. "You're as bad as all the rest. What do I have to do to prove myself? The Seer believes in me; she trusts me. Why can't you?" {102021} "My knowledge of the Valsharess has proven valuable to the Seer and her followers, and for this I am glad. But because of my former allegiance, there are some who still view me with suspicion." {102022} "Then you are a fool. Who knows the Underdark better than I do? Who knows the agents of the Valsharess better? You need me at your side, ." {102023} "Good. Watch me. Maybe then you'll see that I am doing everything possible to stop the Valsharess." {102024} "If my words can't convince you of my loyalty to the Seer and her cause, then I hope my actions can." {102025} The drow smiles. "Really? I... I was afraid that when I told you of my past that you might refuse to work with me. You wouldn't be the first." {102026} The drow lets out a long sigh. "I'm glad we had this discussion, ; now that you know the truth about my past, we can be completely focused on stopping the Valsharess. Thank you." {102027} She sighs. "No, I suppose I can't. But Eilistraee teaches us that redemption is possible for us all. At least the Seer believes in me. I know she trusts me. I suppose that will have to be enough." {102028} "I did, but those days are behind me now. The Seer has shown me a better way, and I have become a follower of Eilistraee." {102029} The drow smiles. "Now you sound like the Seer. But sometimes our history is not so easily ignored. I don't think you fully understand what I'm telling you." {102030} --------- Romance Conversations begin here ---------- {102031} She shrugs, looking away. "I... never mind. Perhaps I should have said nothing. It will be good to get away from this place." {102032} For a long moment, Nathyrra looks about the area, her eyes haunted. When she turns back she notices you looking at her and she blushes slightly. {102033} "No, I suppose it isn't. Maybe we can talk about this after we use Mephistopheles' True Name to send him back to the Hells where he belongs." {102034} "Deekin's True Name! Whats it you want me to be doing, boss?" {102035} "Nothing? Nothing at all? Well that's a waste of a True Name, if you ask Deekin. How much did you spend on that again, boss? Oh well, we gots an adventure to finish, so hurry up." {102036} "Boss?" {102037} "Yes, boss. Deekin will be all right... Really sad, but all right. Are you planning on dying, boss?" {102038} "Yes, boss. Deekin believe in himself. Anything else?" {102039} "Uh... Boss? Deekin kinda needs that soul. It's the only one he's got, see? Are you sure that's what you be wanting?" {102040} "Oh phew! You had Deekin scared for a second there, boss. Maybe these True Names aren't so much fun after all... Have you gots any other commands for me?" {102041} "Eeek... Okay, boss, here goes nothing... G'bye... So long and thanks for all the fish... Don't let the gate hits you on the way out... AieeeeeEEEEeeee!" {102042} Valen's eyes grow wide as he hears the words. "My True Name," he acknowledges, his eyes filled with a mixture of indignation and awe. "How do you... intend to command me?" {102043} He sneers at you with disgust. "You would force me to love you, my lady? After all we have been through?" {102044} Valen looks at you curiously, as if he didn't quite understand what you said... and then suddenly his eyes go wide. He stiffens, an electrical current running through his body violently. {102045} A moment later, he spasms as a strange, black sheen seemingly lifts from his body and is dispersed. When he opens his eyes there is something... different about him. The otherworldly aura, the rage within his soul... all of it is gone. {102046} "I... I can't believe it!" He looks at himself with incredulity, slowly smiling. "The taint... it's gone! I feel... I feel wonderful! I feel human!!" Laughing joyously, Valen hugs you. "Thank you! Thank you for this wonderful gift!" {102047} Valen's eyes flash a dangerous red. "Take my soul," he growls, "and that will be the end of me. Forever. Are you certain that is what you wish?" {102048} Valen nods, relieved. "Thank you, my . Please... ask nothing more of me, I beg you." {102049} Before your eyes, Valen begins to shake violently. He screams in pure rage and agony as his vital essence is suddenly stripped away, his physical form fading away to so much dust. Valen's soul is now yours. {102050} He stares at you in confusion. "I am grateful, my lady, but... you would force me to love you? Even though that is not truly love at all?" {102051} He looks away, unwilling to look you in the eyes. "Will there be anything else, my lady?" {102052} Valen stares at you with his intense blue eyes, clenching his jaw. "So be it... my love. Your mastery over me knows no bounds. Should I ever free myself, however... I will kill you. Trust me on that." {102053} Valen's eyes show only relief. "Thank you, . I am grateful. Now... we should go through the gate as soon as possible if we are to rescue your Waterdeep." {102054} He glares at you, his eyes burning a dark red... but he says nothing. Slowly, his gauntleted fists clench and unclench. {102055} Valen struggles to resist your command, but finally gives in. He leans in, kissing you tenderly on the lips with his eyes closed. When you part, tears are streaming down his cheeks. {102056} "I hope this makes you happy, my lady," he spits. He refuses to look you in the eyes. {102057} He stops and gazes into your eyes, his expression suddenly loving. Leaning in he kisses you softly. "I suppose that there is." {102058} "Waterdeep awaits us, my love. The longer we wait here, the more people are hurt by Mephistopheles... he must be stopped." {102059} His smile comes easily to him now. "You have no idea, . It... it is as if a great weight has been lifted from my shoulders." {102060} "Thank you, . I can never repay you for this. Now... we should go through the gate as soon as possible if we are to rescue your Waterdeep." {102061} "No... Please, , do not do this..." {102062} "But what I did was wrong! Countless innocents died by my actions and countless friends as well. To feel no guilt, no remorse, is to become cold to the world. It would be inhuman. Is that what you ask of me?" {102063} "Thank you, . The ability to take responsibility for my past is the only dignity that still remains to me... Is there anything you would ask in its stead?" {102064} "I suppose the gods have their mysteries. But what is commanded in their tongue must have their sanction, for good or ill. By your command, I am atoned... Is there anything more?" {102065} "Then I will not suffer, you have my word. It shall be as you command. Is there anything more you would ask of me?" {102066} "A curse, then, upon your descendants. May they each come to know despair... It will be as you command. Have you any other sufferings to heap upon me?" {102067} "My soul? But that is all I have! I know not what power it might grant you but, without it, I will join the Lost... Are you sure this is what you want?" {102068} "For that, I thank you. Please, , stop this madness! For my sake, I beg you, ask nothing more..." {102069} "As you command, ..." {102070} "But I am a paladin again, something I could not have achieved without you! ...Yet this is your command and I must obey... Damn you, , let there be nothing more you would ask of me!" {102071} "But how can it be love? ...Alas, you have commanded me and I will love you in whatever fashion I am able until the end of my days... Is there anything else you demand of me?" {102072} "No... What are you doing? How dare you!" {102073} "Good, I am glad you have come to your senses. Now let us hurry, Mephistopheles awaits." {102074} "Don't be silly, . You don't need to command me by my True Name for that! To the contrary, I revel in it. The books of history will remember me as a great evil... Anything more?" {102075} "My soul? But that is all I have! I know not what power it might grant you but, without it, I will join the Lost... Are you sure this is what you want?" {102076} "For that, I thank you. Is there anything else you would force upon me?" {102077} "As you command, ..." {102078} "But I am a blackguard, a path I chose on your advice! ...But you leave me no choice. I will do as you command... Please let there be nothing more you would ask of me." {102079} "My... My lord? ...You have commanded me and I will love you in whatever fashion I am able until the end of my days... Is there anything else you demand of me?" {102080} "Yes, ." {102081} "My True Name... What... what do you intend to do with me?" {102082} "I... I am relieved. Now hurry, we must go through the gate and return to Toril. If we wait much longer, Mephistopheles will destroy all of Waterdeep." {102083} A look of fear creeps into her dark-veiled eyes. "But if I give you my soul, it will be the death of me. I would be nothing but dust without it... Are you sure of what you ask, ?" {102084} "Thank you for that small mercy, my Lord. I beg you, though, ask nothing more of me." {102085} The drow screams as her vital essence is ripped away. Before your eyes she ages a thousand years, her skin wrinkling, her eyes sinking, her body withering into a pile of bones and dust. Nathyrra's soul is now yours. {102086} The drow's head snaps back and she lets out a cry of pain and despair. She speaks through tightly clenched teeth: "You would force me to love you? What kind of beast are you?" {102087} "My True Name gives you mastery over me, . I am compelled to obey, no matter how you abuse your power. But if I ever find a way to break free, I will kill you! ...Now what more abuse have you in store for me?" {102088} She spits on the ground in disgust, but she can do nothing else against the power of her True Name. "Will that be all?" {102089} She lets out a cry of rage, but does as you command. When the kiss is over, she turns away, unable to face you. It's obvious you've broken her spirit utterly. {102090} "You've made your point, ," she says in a fierce whisper. "Now we must find out if your power over Mephistopheles is as absolute as your power over me. What more do you ask of me?" {102091} Nathyrra's eyes open wide in surprise. She seems about to object, then she bows her head. When she looks up, there is a strange expression on her face. {102092} "My... my guilt is gone," she says, amazed. "It has vanished, as if it never existed. I... I'm free. Thank you for this, ; you have given me a gift unlike any other." {102093} "But despite your kindness, I still find this... unsettling. The power of a True Name is a great responsibility - one I hope you will not abuse. Is there anything more you wish of me?" {102094} The drow stiffens. "I wish it was as easy as you make it sound, . But I can't pretend my past never happened. I have to live with the knowledge of what I've done." {102095} "I see. Well, that's the last you'll hear from me, then. I wouldn't want to get in the way when you banish Mephistopheles back to the Hells where he belongs." {102096} "No... no, I suppose you can't. This is my problem, and I must find some way to deal with it - after we do our best to defeat Mephistopheles." {102097} "I want to forgive myself. I know I'm not the person I was before, and I know Eilistraee has forgiven me. But I just don't know if I'm able to." {102098} "Yes, I suppose I will. In time." She sighs and shakes her head. "I'm sorry... I don't know why I'm bringing this up now, even as Mephistopheles is wreaking havoc on Waterdeep." {102099} "It must be this plane. It does strange things to me. Let's... let's get out of here so you can send Mephistopheles back to the Hells where he belongs." {102100} "No, , you can't keep doing this! You can't keep appeasing us with professions of your love. You have to choose: her or me?" {102101} "See what your jealousy has wrought, drow!? You're still a selfish little girl! Just because you have breasts doesn't make you a woman... May the gods take mercy on your folly!" {102102} "Save your sermons for the pulpit, ghost. You'd best be long gone once and I are done with Mephistopheles because my tolerance for your preaching ends as soon as his blood flows..." {102103} "You insolent... male! If this were the Underdark, I would kill you for such words! That door is my ticket to the surface, now, nothing else... And to think I fell in love with such a worm as you..." {102104} "I suppose we have no time for delay, ... A great evil lurks in Toril. We must shine heaven's light upon it and sap away its power. Come, let us make our peace with the world." {102105} "Very well... If you're fool enough to fall for her, then who am I to end your folly? I'm walking through that door for my own reasons, not for yours... Perhaps that's as it should be anyway." {102106} "If things were as they should be, you would not be returning at all, ghost... Come, my love, duty waits for us back on Toril. I want to see this surface world you have told me so much about." {102107} [Failure] "You have what, ? Well this has been a nice little game but consider it over! If I step through that door, it's because I have unfinished business in Toril, not for you..." {102108} "You insolent... male! If this were the Underdark, I would kill you for such words! That door is my ticket to the surface, now, nothing else... And to think I fell in love with such a worm as you..." {102109} [Success] "See, Aribeth? He has room for both of us in his bed! What is it that you so afraid of?" {102110} "It seems wrong somehow but I love you, . 'Tis better to have half your heart than none at all." {102111} "How many women *do* you love, ? I seem to remember hearing similar words from your lips." {102112} "See what your jealousy has wrought, drow!? You're still a selfish little girl! Just because you have breasts doesn't make you a woman... I should have killed you when I first lay eyes on you." {102113} "Well you'd better do it before and I are done with Mephistopheles because my tolerance for you ends as soon as his blood flows..." {102114} "You insolent... male! If this were the Underdark, I would kill you for such words! That door is my ticket to the surface, now, nothing else... And to think I fell in love with such a worm as you..." {102115} "Then let us tear these devils from our backs and slay them, ... Toril is ours by right. We show no mercy. We take no prisoners. We return home and we return to conquer..." {102116} "Very well... If you're fool enough to fall for her, then knock yourself out. I'm walking through that door for my own reasons, not for yours... All this talk of love is enough to make me sick." {102117} "Then go be sick and may you choke on it, ghost... Come, lover, duty waits for us back on Toril. I want to see this surface world you have told me so much about." {102118} [Failure] "You have what, ? Well this has been a nice little game but consider it over! If I step through that door, it's because I have unfinished business in Toril, not for you..." {102119} "You insolent... male! If this were the Underdark, I would kill you for such words! That door is my ticket to the surface, now, nothing else... And to think I fell in love with such a worm as you..." {102120} [Success] "You can't compete with me, Nathyrra, so you might as well join me. I don't bite. It's really more of a nibble, isn't it, ..." {102121} "If you're looking to shock me, Aribeth, try again. In case you've been too busy to notice, I am a drow, after all... Let us share this male, then, and fight about him later." {102122} "Come, , every second we delay here is another second before I see this surface world of yours." {102123} "Why elven lady be so sad? Deekin thinks this be best part of great adventure! The boss be greatest boss ever!" {102124} "You are correct, Deekin. is a fine 'boss' and has done well by us. I am simply... eager to leave." {102125} "Well, Deekin just wants to thanks boss. Deekin gots lots of notes now for next book, and all his pages not even be burnt away!" {102126} Deekin looks at Nathyrra more closely. She doesn't appear to be listening, so he tugs on her armor. "You still looks sad to Deekin. What be wrong?" {102127} "I know I shall be more than glad to be away from here. Remaining this long in Baator has not been easy." {102128} "No, it has not, has it? I have seen the fire behind your eyes, Valen. This place haunts you." {102129} "No more than it does you, Nathyrra. What is it that you feel here?" {102130} "I was just wondering... well... what is this place?" {102131} "And who is the Reaper? Or maybe I should ask *what* is the Reaper?" {102132} "An ally you know nothing about? How very naive of you, . I hope this ally doesn't turn on you when you least expect it." {102133} "I see. Obviously you know little about this Reaper. Do you at least know something about this realm?" {102134} "A nexus realm run by a mysterious demon-type being? You certainly have put your faith in a strange ally, . I hope your faith isn't misplaced." {102135} "Are you saying you don't know, or you won't tell me?" {102136} "What... what happened? Where are we? Can this be... no, it can't. Can it? Are we... are we in one of the Nine Hells?" {102137} Nathyrra gives you a glare that is as cold as the world around you. "Then get moving. I'm just as eager as you to find a way out of here." {102138} The drow shakes her head, still trying to come to grips with the reality of where you are. "I'm sorry, but I know little about the Hells. If this were the Abyss, I might be of more use." {102139} "All I can suggest is we try to find a way out of here as quickly as possible, though I'm sure you've already figured that part out for yourself." {102140} "There are many planes of Hell, and not all of them are fire and brimstone. But I never actually expected to visit any of them myself." {102141} "No need to be sarcastic, . Perhaps jumping from plane to plane is routine for you, but I still find the experience a bit unusual." {102142} "They say this town appeared on this island from out of nowhere... obviously there is powerful magic at work here. Magic the Valsharess might want to use for herself." {102143} The drow grits her teeth as she replies. "If you waste all your rancor on your allies, , you won't have anything left for your enemies." {102144} "Precisely what I was thinking. Let's go." {102145} "The illithid have no respect for other races, they see us all as potential thralls. The temptation of an unguarded mind is too much for them to resist." {102146} "If you plan to wade through an ocean of illithid blood to reach the Elder Brain, I'll help you every step of the way. But remember our mission: we are here to strike a bargain." {102147} "We need to negotiate with the Elder Brain so it can convince other mind flayer communities to abandon her. If you keep your mind well guarded, maybe we can do this without violence." {102148} Nathyrra sighs. "Very well, I guess we'll do this the hard way, then. When the fighting starts, I'll be quick to jump to your aid." {102149} "The helmets of those duergar slavers should be sufficient to shield your thoughts from the mind flayers' probing. As long as you wear the helmet, your mind should be safe." {102150} "Since you are obviously the leader of our group, the illithid will consider me as your thrall. No self-respecting illithid would lower itself to probe the mind of another's thrall." {102151} "Just remember to play the role of a slaver visiting Zorvak'Mur, and things should go smoothly. At least, as smoothly as one could expect in a city full of mind flayers." {102152} Nathyrra scowls at you. "I'm going to assume that was a joke, . I am nobody's slave. I will play the role of servant during your visit to Zorvak'Mur, but don't forget that it is but an act!" {102153} "As long as you remember to play the role of a slaver visiting the city, then things should go smoothly. At least, as smoothly as one could expect when dealing with the mind flayers." {102154} Nathyrra arches her eyebrow playfully. "I wouldn't make a very good thrall, . Remember, in drow society we females are used to being in charge." {102155} "Yes... or so you males believe. And who am I to shatter your illusions? Besides, we have more important things to worry about right now." {102156} "I am *not* bossy, ! Can I help it if I always seem to know the right way to approach a problem? Would you rather I didn't share my advice with you?" {102157} Nathyrra starts to say something else, then snaps her mouth shut. After a moment she says, "I think there was a compliment in there. I suppose I should quit now, while I'm ahead." {102158} "Defensive? Defensive?! I'm not defensive, I'm just... uh... defending myself against these unfair accusations!" {102159} "Hmph. I'm going to take that as a compliment: obviously you admire my take charge attitude and the air of authority I project." {102160} "I see. Well then, just remember to play the role of a slaver visiting Zorvak'Mur and things should go smoothly. At least, as smoothly as one could expect in a city full of mind flayers." {102161} "Yes, it will. Just be careful not to remove it once we are inside Zorvak'Mur. If you leave your mind exposed, the illithid won't hesitate to attack." {102162} "This temple has the feel of death and dark magic about it. Whatever awaits us inside, I wouldn't be surprised to learn it is tied to the undead hosts that have joined the Valsharess." {102163} "I think there may be more than just the undead in this place. I wouldn't be surprised to find a cult of necromancers inside; a dark circle of wizards devoted to raising the dead." {102164} "Whining? I prefer to call it good planning. You may enjoy stumbling blindly from encounter to encounter, but I like to be prepared. I find it makes survival so much easier!" {102165} She shakes her head. "At times like this it is hard not to question the Seer's faith in you, . Find, lead the way to the slaughter. I'll follow along as I always do." {102166} The drow sighs. "Direct and to the point, as ever. Very well, let's get on with the slaughter." {102167} "I know you will, . Just remember: you aren't facing this alone. Whatever happens, I'll be at your side." {102168} "As will I." {102169} "Me too, Boss!" {102170} "This village... all these people appear to be from Toril's surface. Something isn't right. The denizens of the Underdark only use surfacers for slaves or food... or both." {102171} "Maybe, though I doubt we we have much to fear from the villagers themselves. I'd guess they're slaves... though who they might serve is a mystery." {102172} "Yes, you're probably right. But who do they serve? And why?" {102173} "Of course. Just be prepared for... well, I don't know what. Just try to be prepared." {102174} "Do you mean is this an illusion or some kind of spell to hide their true nature? No, I don't think so... though I can't be sure, of course. But I think they really are what they appear." {102175} "There's something strange about these ruins. The architecture is different from the tunnels of the beholders. It's not illithid, it's not duergar... and it certainly isn't drow." {102176} The drow gives you a sour look. "I don't like going into a situation without knowing what to expect. This place feels... wrong, somehow." {102177} "The air feels heavy. Flat. The magic here is dead... I don't know if my spells will even function in this place." {102178} "It's not just my spells! A dead magic zone affects everyone. But my spells aren't my only weapon." She gives you a defiant glare. "Lead the way. I'm ready whenever you are." {102179} "True enough, I suppose. Though I suspect that whatever waits for us inside will have adapted to an existence without magic long before we arrived." {102180} "Fortunately my spells aren't my only weapon." She takes a deep breath, then slowly exhales. "Lead on, . I'm ready whenever you are." {102181} "I couldn't even begin to guess. But I imagine whatever we find inside will have found a way to survive without relying on magic long before we ever arrived." {102182} "That's possible, I suppose. But it does little to calm my fears. I don't like going into a situation without knowing what to expect. This place feels... wrong, somehow." {102183} "We have to try and find the Eye Tyrant, though it won't be easy. There could be dozens of beholders lurking in these tunnels." {102184} "I am not scared! At least, no more than any sensible person should be. The beholders are formidable opponents... and they won't take kindly to visitors." {102185} "Hmmm... I hadn't thought of that. I suppose if there are we'll have to deal with them as we find them. If we can help them we will. But if they attack us, we will have to defend ourselves." {102186} "Eyes peeled? In a beholder hive? Is that a joke, ? Need I remind you what could happen to us? Petrification. Disintegration. Simple death. Hardly a joking matter!" {102187} Nathyrra shakes her head and allows herself a small grin. "Laughing in the face of death... I don't know if you are incredibly brave or unbelievably foolish. For all our sakes, I hope it's bravery." {102188} "Are you fully prepared for this, ? A dungeon full of golems can be difficult if you don't know what you're about to face." {102189} "No, of course not. But golems present special difficulties. Magic has little effect on them, many weapons can't even harm them. And these golems may be different than others." {102190} "The wizard who created them was supposed to be a master at creating such constructs. I wouldn't be surprised if we encounter something no one has run into before." {102191} "You're special; I can't let anything happen to you. Please, promise me you'll be careful." {102192} Nathyrra scowls, but catches herself before she spits out something she might regret. In a flat voice she says, "Fine. Let's go." {102193} "Remember: the fate of all who follow the Seer is in your hands, . If you fall, our hopes fall with you." {102194} The drow gives her head an exasperated shake. "Spare me your clumsy flirtations, male. I meant you are special because of the Seer's visions. You are supposed to be our savior." {102195} Nathyrra allows herself the hint of a smile before replying. "That is kind of you to say, . But actually, I was referring to the Seer's vision. You are destined to be our savior." {102196} "Be careful near the docks. The Dark River is one of the keys to Lith My'athar's military strength: no army can safely cross its waters. But any who fall in are instantly swept away to their death." {102197} "Good. When you wish to cross, simply look for Cavallas. He, or maybe she - with Cavallas it is hard to say - can take us safely across." {102198} "If you wish to cross, simply look for Cavallas. The Boatman knows the river like no other. He, or maybe she - with Cavallas one is never sure - will take us where we need to go." {102199} "It will stop them from attacking this side of the city, at least. There are no bridges across the Dark River - any that get built are quickly washed away by rising waters." {102200} "The currents make it impossible to swim, and nearly impossible to cross by ship. Only the most skilled boatman can go from one bank to the other without being dragged down to a watery grave." {102201} "The Underdark is a strange place for a surfacer. Many find it unnerving, even when they are prepared for it. Given the suddenness of your arrival, I wanted to know how you were feeling." {102202} "Yes, you've already shown ample proof of that. But your ego may yet be your downfall. Even a mage as powerful as Halaster can fall if he gets careless - as we ourselves have seen." {102203} "Don't underestimate the dangers of the Underdark. The creatures that fight for survival here are unlike anything you may have seen on Toril's surface." {102204} "I'm glad to hear you say that. I won't lie to you, the Underdark is a dangerous place. The creatures that fight for survival here are unlike anything you may have seen on Toril's surface." {102205} "But I want you to know that you are not alone in this, . I will do everything in my power to help you stop the Valsharess." {102206} Her eyes narrow briefly, but otherwise she shows no reaction. "I am used to the suspicions of others. I've learned there is nothing I can do but prove myself through my actions." {102207} "Come, let's move on. We won't stop the Valsharess by standing around here." {102208} The drow nods. "Please do. I'm glad we had this talk. But we should be moving on now; the real work still lies ahead." {102209} The drow tips her head in gracious acknowledgement of your words. "I'm glad we had this talk. But we should be moving on now; the real adventure still lies ahead." {102210} "The Seer has said you are the only one who can defeat the Valsharess. Our fate is tied to you and your success. It is only natural that I show concern for your reaction to the Underdark." {102211} She seems momentarily confused, then laughs as she catches your meaning. "Don't flatter yourself, jaluk! I am not interested in you in *that* way." {102212} "Of course. We still have much to do." {102213} "Yes, I suppose you're right. However, I like to believe I am capable of looking after myself. In the future I will try to be more careful." {102214} "I assume you would like me to join up with you again?" {102215} The drow says nothing, but simply nods her head in acknowledgement. You think you can see the hint of a smile on her lips. {102216} The drow arches an eyebrow, looking at your companions. "Are you certain you have need of me? You seem to have plenty of assistance." {102217} The drow's eyes smolder dangerously, but she nods her head in acceptance. "Very well. If you feel you will be better off without me, then I'll wait here." {102218} The drow stiffens. "Life is fragile, and our enemies are formidable. Some... setbacks are to be expected. But don't let this one failure overshadow all I can do." {102219} "I can help you, . And I will try to be more careful in the future. That is, assuming you want me to join up with you again." {102220} Nathyrra bristles at your words. "I am well aware of my own abilities, - and my own limitations. You don't have to worry about me; I'll be more careful in the future." {102221} "That is reassuring. However, I hope you won't need to keep bringing me back from the dead in the future." {102222} ------- This line must be placed at the end of inter-party banter --------- {102223} "So, Aribeth, I heard you were quite the hero in the city of Neverwinter. For a while. Until you betrayed them." {102224} "Do you really think you are in any position to judge me, drow? You were an assassin. How many of those you killed believed you to be a friend until you plunged the knife into their heart?" {102225} "I'm not judging you, Aribeth. Though if I were, I'd say we're really just opposite sides of the same coin: I am an assassin who has found redemption, you are a paladin fallen from grace." {102226} "For one claiming to have found redemption, you harbor much hatred in your heart, drow. Perhaps your old life is still more a part of you than you are willing to admit." {102227} "No, I suppose she doesn't. You've traveled with her for some time, and if you truly believe she has found redemption, then my own opinion hardly matters." {102228} The dark elf glares at you. "I thought that after all we've been though I would have earned your support. I guess I was wrong." {102229} Nathyrra addresses Aribeth once more. "My people have a saying: elg'carress. Let's just leave it at that." {102230} " is right. This bickering is pointless. My people have a saying: elg'carress. Let's just leave it at that." {102231} Aribeth's eyes darken and she glowers over at the dark elf. "I speak enough drow to know what that expression means." {102232} Nathyrra shrugs innocently. "I meant no offense. Perhaps something was lost in your translation. In any case, we should be moving on. We've wasted enough time already." {102233} Aribeth laughs. "I can see why is so taken with you, Nathyrra. There is a fierce fire burning beneath your ebony skin, though you have no need to direct its heat my way." {102234} "I'm not looking for love. My romances tend to end... poorly. Believe me when I say I don't pose any threat to your relationship with ." {102235} "You're right: you don't pose any threat at all. I can see that now. I guess we really have nothing further to discuss then, do we? Let's just get back to the task at hand." {102236} "So, Valen... you have to admit that has certainly proven self so far, despite your reservations." {102237} Valen glances over uncomfortably in your direction. "Yes, I can admit that your Seer's prophet has proven more than capable... so far." {102238} "So does this mean you're going to rethink your skepticism concerning the Seer's visions?" {102239} The tiefling smiles. "Very cunning, drow. Get me to commit to an uncomfortable admission, then while I am off-balance, quickly follow up with another point in an effort to win me over to your side." {102240} "If your moves with a blade were as quick and subtle as your way with words, you might even be a match for me in battle." {102241} "You're one to talk! Distract me with a flurry of compliments, then parry my question with a completely unrelated argument; nicely done. Now answer the question... and I am a match for you in battle." {102242} "My views on the Seer's visions are unchanged, Nathyrra. And I've watched you in battle; you have a hole in your defenses." {102243} "I can accept your beliefs are unchanged, but I'd argue your point about the hole in my defenses. I leave my left side slightly exposed on purpose, to lure an opponent in. Then I strike!" {102244} "And each time you do, you leave your right leg completely open. That's the hole I'm talking about, not the obvious bait of your unguarded left side." {102245} Nathyrra closes her eyes, picturing herself in battle. She opens them in sudden surprise. "You're right! My right leg is exposed; I'll have to work on that. Thank you, Valen. I'm glad we had this talk." {102246} "Valen, may I ask you something?" {102247} "I suppose. What is it you wish to know?" {102248} "I know you are as devoted to the Seer as I am. I know you believe in her cause and the cause of Eilistraee. But despite this, you don't believe in the Seer's visions. Why not?" {102249} The tiefling looks uncomfortable, and rubs his hand against the powerful muscles of his neck. "I am part demon; maybe this gives me more perspective on the whole idea of divine prophecies." {102250} "Far too often I've seen mortals misled by beings of the Outer Planes. I've seen them manipulated by these so-called visions, allowing themselves to be directed like pieces on a gameboard." {102251} "So you think Eilistraee's vision was meant to mislead the Seer?" {102252} "No, not exactly. But I think the Seer's visions may not necessarily have come from Eilistraee. Or, maybe Eilistraee herself was being misled. The gods are not infallible, you know." {102253} "Yet you follow the Seer anyway?" {102254} "As you said before, I believe in what the Seer and Eilistraee stand for. I have seen too many lost souls redeemed not to believe; like you, like me." {102255} "Does my honesty bother you, Nathyrra? Would you be more comfortable if I believed in the Seer's prophecy, like you?" {102256} The drow shakes her head. "No, I guess it doesn't really matter why you follow the Seer. The important thing is that you are on our side. And, after seeing you in battle, I'm glad." {102257} "Uh... drow lady, is you staring at Deekin? Every time I looks, you be watching me." {102258} Nathyrra frowns. "Yes, I suppose I have been watching you. Or, to be more accurate, studying you. I'm trying to learn what your edge is." {102259} "Edge? What you means? Deekin's elbows be kind of bony, but they nots got edges." {102260} "You're a survivor, Deekin. I'm not sure how you do it, though. You're small and weak, and you come across as a bit... simple. And you're far too trusting and innocent." {102261} Nathyrra shakes her head in frustration. "By all rights you should have been dead and buried long ago, and yet somehow... somehow you manage to keep going. It defies all logic." {102262} The kobold looks confused. "Is drow lady mads at Deekin? Deekin do something wrong?" {102263} "Is that your secret? Blissful ignorance? No, it has to be an act - a cover. There's more to you than meets the eye. There *has* to be. And I'm going to figure it out. I'm watching you, Deekin." {102264} The kobold smiles. "You watches me? You want Deekin sings so you not get bored?" {102265} "Uh... no, no, don't sing. Hmmm... maybe this isn't an act. Maybe you're just one of those mysteries nobody is ever meant to understand. You know what, Deekin? Just forget I said anything." {102266} Deekin nods and gives Nathyrra the thumbs up. "No problem, drow lady. Deekin forgets what we talkings about already." {102267} "Deekin, is it true what has told me about you? Did you really learn your craft at the foot of a dragon?" {102268} "Yep, it be true. Deekin go there to learns to be sorcerer, but Old Master say Deekin not so good at it. He thinks Deekin maybe better if he sings and tells stories." {102269} "It's a wonder he didn't just give up on you and devour you in a single gulp." {102270} "Deekin wonder about that sometimes. Maybe Old Master be lonely. He not have many friends. Nobody ever come to visit, and Old Master never get invited to parties." {102271} "Really? I can't imagine why nobody would want to invite a dragon over." {102272} "Deekin think that strange, too. Maybe they afraid he break chairs if he try to sit in them. Old Master pretty big. Deekin not say this to his face, but he even be kind of fat. For a dragon." {102273} "Hey - maybe that why Old Master not eat Deekin right away! You thinks he be on some kind of special dragon diet? Maybe kobolds is high in fat." {102274} "I suppose that's possible..." {102275} "You think other dragons be worried about getting fat, too? Maybe Deekin need to makes special cookbook for dragons who wants to lose weight? Deekin never seen nothing like that before!" {102276} "I admit, cookbooks for dragons is probably an untapped market. But I don't think..." {102277} "How you start book like that? Maybe Deekin makes list of all foods that is fatty or not. What about you, drow lady? You sleek and lean. Is all dark elves like you?" {102278} "Uh... better put the drow down as fatty. The health conscious dragon should avoid eating us at all costs." {102279} Deekin scribbles a quick note on a crumpled piece of parchment. "Drows be fatty. Got it." {102280} "Never mind." {102281} "I think we need to part ways." {102282} "All right, fine. Stay with me, then." {102283} "Wait here until I return." {102284} "Go on. Maybe we'll meet later." {102285} "I want to change your tactics." {102286} "I don't want to change anything else right now." {102287} "I don't want you to cast any spells until I say otherwise." {102288} "I want you to go ahead and cast spells on your own." {102289} "Do not try to use dispel magic spells to remove disabling effects from party members." {102290} "Use dispel magic spells to remove disabling effects from party members." {102291} "I want you to leave any traps that you see alone for now." {102292} "I want you to disarm any traps that you see." {102293} "Don't try to be stealthy anymore." {102294} "Stay stealthy, but only until the next fight." {102295} "Try to remain stealthy all the time." {102296} "Don't help me if I fail to open a locked door or chest." {102297} "Help me if I fail to open a locked door or chest." {102298} "I want to change the distance you stay away from me." {102299} Stay a long distance away. {102300} Keep a medium distance. {102301} Stay close. {102302} "Go ahead and attack as soon as you see enemies." {102303} "Defend me and don't attack until I do." {102304} "I want to adjust your equipment." {102305} "Can you identify my equipment?" {102306} "I need you to cast a spell." {102307} "Never mind." {102308} "Ultravision." {102309} "True Seeing." {102310} "Summon Creature IX." {102311} "Summon Creature VIII." {102312} "Summon Creature VII." {102313} "Summon Creature VI." {102314} "Summon Creature V." {102315} "Summon Creature IV." {102316} "Summon Creature III." {102317} "Summon Creature II." {102318} "Summon Creature I." {102319} "Stoneskin." {102320} "Spell Resistance." {102321} "Spell Mantle." {102322} "Shield of Faith." {102323} "Shield." {102324} "Shadow Shield." {102325} "See Invisibility." {102326} "Sanctuary." {102327} "Restoration." {102328} "Resistance." {102329} "Resist Elements." {102330} "Remove Paralysis." {102331} "Remove Fear." {102332} "Remove Disease." {102333} "Remove Curse." {102334} "Remove Blindness/Deafness." {102335} "Regenerate." {102336} "Protection From Spells." {102337} "Protection From Elements." {102338} "Premonition." {102339} "Prayer." {102340} "Owl's Wisdom." {102341} "Neutralize poison." {102342} "Monstrous Regeneration." {102343} "Minor Globe of Invulnerability." {102344} "Mind Blank." {102345} "Mestil's Acid Sheath." {102346} "Mass Haste." {102347} "Magical Vestment." {102348} "Mage Armor." {102349} "Light." {102350} "Lesser Spell Mantle." {102351} "Lesser Restoration." {102352} "Lesser Mind Blank" {102353} "Lesser Dispel." {102354} "Knock." {102355} "Invisibility Sphere." {102356} "Invisibility." {102357} "Improved Invisibility." {102358} "Haste." {102359} "Greater Stoneskin." {102360} "Greater Spell Mantle." {102361} "Greater Sanctuary." {102362} "Greater Restoration." {102363} "Greater Dispelling." {102364} "Globe of Invulnerability." {102365} "Ghostly Visage." {102366} "Freedom of Movement." {102367} "Fox's Cunning." {102368} "Find Traps." {102369} "Ethereal Visage." {102370} "Entropic Shield." {102371} "Energy Buffer." {102372} "No, I've changed my mind." {102373} "Yes, go ahead." {102374} "Endure Elements." {102375} "Endurance." {102376} "Elemental Shield." {102377} "Eagle's Splendor." {102378} "Divine Power." {102379} "Displacement." {102380} "Dispel Magic." {102381} "Death Ward." {102382} "Death Armor." {102383} "Create Undead." {102384} "Continual Flame." {102385} "Clarity." {102386} "Cat's Grace." {102387} "Bull's Strength." {102388} "I've changed my mind." {102389} "Cast on all the party members." {102390} "Cast it on ." {102391} "Cast it on ." {102392} "Cast it on ." {102393} "Cast it on ." {102394} "Cast it on ." {102395} "Cast it on ." {102396} "Cast it on ." {102397} "Cast it on ." {102398} "Cast it on ." {102399} "Cast it on my animal companion." {102400} "Cast it on my familiar." {102401} "Cast it on me." {102402} "Cast it on yourself." {102403} "Bless." {102404} "Animate Dead." {102405} "Aid." {102406} "I need you to cast a group of buffing spells." {102407} "Never mind." {102408} "Cast all the buffing spells you have." {102409} "Cast all the buffing spells that last a long time." {102410} "Cast all the short duration buffing spells." {102411} "What was it you wanted to say earlier?" {102412} "Let's stop and talk for a moment." {102413} "That's all for now." {102414} "No, nothing else." {102415} "How are you doing? Is anything wrong?" {102416} "I wish to discuss your training." {102417} "I'd like you to go back to finding a balance between the two." {102418} "Continue with what you're doing now." {102419} "Concentrate on becoming an assassin." {102420} "I want you to focus exclusively on your mage training." {102421} "I want to talk more about the lost souls." {102422} "What do they say to you?" {102423} "I think it's just your guilty conscience acting up." {102424} "That's ridiculous." {102425} "If you're losing your sanity, I can replace you!" {102426} "Well, you killed them. I guess they'd be angry with you." {102427} "You can't let yourself continue to be haunted by your past." {102428} "I'm sick of this. You deal with this problem, now!" {102429} "You have to be strong, Nathyrra. You have to resist them." {102430} "You're not what you once were, Nathyrra. The spirits have no claim over you." {102431} "You can, Nathyrra. I believe in you. You are stronger than you realize." {102432} "But you aren't alone, my love. I'm with you. Always." {102433} "What do you plan to do after all this?" {102434} "You could find plenty of work as an assassin on the surface." {102435} "You've gone soft!" {102436} "I think trying to help others in the Underdark is a noble goal." {102437} "There are people who need saving on the surface, too." {102438} "When the time comes, I'm sure you'll make the right choice." {102439} "Sounds like you want to change all of drow society." {102440} "Maybe you could stay with me." {102441} "Fine. Choose Eilistraee instead of me." {102442} "We can make it work." {102443} "Wherever you go, I'll go with you." {102444} "I want to talk to you about Eilistraee." {102445} "Just tell me what you can." {102446} "What do the followers of Eilistraee believe in?" {102447} "Sounds like a stupid religion to me." {102448} "If anyone can be saved, what about the Valsharess?" {102449} "I'm glad you've found your salvation." {102450} "We've all done terrible things in our past. You just deal with it." {102451} "You have to learn to leave the past in the past, Nathyrra." {102452} "Maybe part of worshipping Eilistraee is learning to forgive yourself." {102453} "Don't let those dreams get in the way of our mission!" {102454} "Is there anything I can do to help?" {102455} "If Eilistraee preaches mercy and forgiveness, why are we doing so much killing in her service?" {102456} "Is that why you're helping me now? Some kind of penance for past sins?" {102457} "I want to know more about House Kant'tar." {102458} "I suppose you really didn't have any other choice." {102459} "House Kant'tar, the Valsharess, the Seer: your loyalty seems rather fickle." {102460} "I just hope you don't switch sides yet again." {102461} "I'm glad you're on our side now." {102462} "I can see your conversion is sincere." {102463} "Pretty words, but they don't mean much coming from you." {102464} "You don't have to walk this path alone, Nathyrra. I will be there to help you." {102465} "It doesn't seem that different to me." {102466} "I'm not sure I understand." {102467} "I'm glad you did. Otherwise we would never have met." {102468} "I hope you won't discard me so easily." {102469} "Didn't you want revenge?" {102470} "I want to know more about the Red Sisters." {102471} "All right, if you'd rather not talk about it..." {102472} "So tell me about the training." {102473} "Actually, I don't want to talk about this." {102474} "Obviously you were the survivor from your class." {102475} "That hardly seems like an efficient way to do things." {102476} "It's always good to have an edge." {102477} "So how did you finally kill her?" {102478} "But the instructors said that wasn't allowed!" {102479} "You're a horrible person!" {102480} "But you cheated!" {102481} "You like to play by your own rules, don't you?" {102482} "Remind me to keep an eye on you when I go to sleep." {102483} "They should have just graduated you both." {102484} "You used magic? That's hardly fair!" {102485} "That's what I like about you - you know how to use all your assets!" {102486} "I want to know more about you." {102487} "No, not yet. Stay here." {102488} "Yes, come along." {102489} "Not right now, Nathyrra." {102490} "Yes, Nathyrra?" {102491} "Wow, you've got a great grasp of the bloody obvious!" {102492} "All I feel is the need to find a way out of this place." {102493} "Isn't that a cheery thought." {102494} "You can feel the lost souls?" {102495} "Can we just move on?" {102496} "I don't hear anything." {102497} "Maybe we don't want to hear what they're saying." {102498} "Maybe they're trying to warn us." {102499} "Well, we are in the one of the Nine Hells. It isn't supposed to be pleasant." {102500} "But the cold makes your lips such a pretty shade of blue." {102501} "Quit stalling. Out with it." {102502} "What is it, Nathyrra?" {102503} "I didn't have a choice. That's the only reason I helped you." {102504} "I want to stop Mephistopheles, yes." {102505} "All I care about is getting out of the Nine Hells." {102506} "Nope." {102507} "I would have helped even if it wasn't for the geas on me." {102508} "It didn't help much. Now we've got Mephistopheles to deal with." {102509} "Really? I just consider you a glorified servant." {102510} "I consider you a friend, too." {102511} "We could be more than just friends, Nathyrra." {102512} "You think you could do better, drow? You're no prize, yourself!" {102513} "Never mind. Let's just move on." {102514} "It's okay, Nathyrra. I understand." {102515} "Really? I don't feel anything for you." {102516} "Aw, I didn't know you cared..." {102517} "I'm sorry. Go on." {102518} "Let me save you some time: I *don't* have any feelings for you, Nathyrra." {102519} "Someone you love?" {102520} "And I love you." {102521} "We still have to find a way out of here, Nathyrra." {102522} "So what happens now?" {102523} "What about your faith? What about Eilistraee?" {102524} "I consider you a friend, Nathyrra. Nothing more. I'm sorry." {102525} "I do, Nathyrra. I love you." {102526} "Humor is part of my romantic charm." {102527} "I feel close to you too, Nathyrra." {102528} "Right now all I think about is killing the Valsharess!" {102529} "Who cares about the surface?! We've got more important things to worry about!" {102530} "It's pretty boring compared to the Underdark." {102531} "Well, they aren't too fond of drow up there." {102532} "You'll see it for yourself, someday." {102533} "The surface is beautiful." {102534} "Yes, I suppose I will." {102535} Why? Do you want to run away together? {102536} "I'm going to slaughter the Valsharess like a hog!" {102537} "Killed the Seer? What do you mean?" {102538} "I don't have time for this story!" {102539} "I haven't heard this tale yet." {102540} "Why were you sent to kill the Seer?" {102541} "Then what happened?" {102542} "So she sent you to end the problem." {102543} "Maybe studying Eilistraee's teachings made you more open to the idea of a conversion." {102544} "But you couldn't kill her?" {102545} "We should probably continue on with our quest." {102546} "You're weak! I would have killed her!" {102547} "And you've served the Seer ever since?" {102548} "She had seen you in a vision, hadn't she?" {102549} "Obviously you don't feel that way now." {102550} "Are you saying you doubted the Seer's visions?" {102551} "The Seer believes in me because of her visions." {102552} "I don't like you spying on me, drow!" {102553} "Really? Who?" {102554} "Why do I remind you of ?" {102555} "I remind you of a slave?" {102556} "I really don't care about this." {102557} "Seelamin is in your past. 's not here now." {102558} "What happened to ?" {102559} "Wait a minute - the Valsharess destroyed your House?" {102560} "Let me guess... you helped the Valsharess destroy House Kant'tar." {102561} "Did you have anything to do with House Kant'tar's fall?" {102562} "If she destroyed your House, why did you join the Red Sisters?" {102563} "Just make a long story short and get to the point!" {102564} "Is the story over yet? Sorry, I dozed off there for a bit." {102565} "We should probably get back to our mission." {102566} "How could you go work for the woman who killed your family?" {102567} "Weren't you worried it was a trap?" {102568} "Weren't you worried it was a trap?" {102569} "How could you go work for the woman who killed your family?" {102570} "I don't get it. How did you end up joining the Red Sisters?" {102571} "So you went into hiding?" {102572} "So you've been watching me? See anything you like?" {102573} "Is there some point to this?" {102574} "I knew you couldn't be trusted!" {102575} "How do I know you're not a spy, pretending to help us?" {102576} "You turned on the Valsharess. Next you might turn on us." {102577} "I'm sorry, Nathyrra. I trust you." {102578} "No wonder you know so much about her." {102579} "I don't know if I want you traveling with me anymore." {102580} "No, I want you to go." {102581} "Fine, I'll keep you around. But I'm watching you!" {102582} "I trust you, Nathyrra." {102583} "Can you blame them?" {102584} "You worked for our enemy?" {102585} "I'm glad you're on our side now, Nathyrra." {102586} "So you were an assassin. Who cares?" {102587} "The past is in the past, Nathyrra." {102588} "The Red Sisters?" {102589} "What are you talking about?" {102590} "Are you going to tell me what the problem is or not?" {102591} "This isn't the best time for this, Nathyrra." {102592} "Let's go." {102593} [Deekin] "Ixthyria the Scalesinger..." {102594} "Nothing. Never mind..." {102595} "Believe in yourself, Deekin." {102596} "You're kind, you're talented, you're funny. You don't need me anymore. If I die, you'll be all right." {102597} "Not if I can help it. Come, we have an adventure to finish." {102598} "Surrender your soul to me, little one!" {102599} "If it means losing you, then no." {102600} "Yes, I am sure." {102601} [Valen] "Oeskathine the Demonwrestler..." {102602} "Nothing right now." {102603} "Surrender your soul to me!" {102604} "I bind you to me as my lover forever!" {102605} "I hereby free you from your infernal taint." {102606} "You're welcome." {102607} "Glad you like it. Now give me your soul." {102608} "If it means losing you, then no." {102609} "Sorry, my love, but this is it for us." {102610} "Yes, I am." {102611} "Good. Now, in repayment, you are to become my lover forever." {102612} "Well... perhaps not." {102613} "You heard me." {102614} "We're done. For now." {102615} "You don't frighten me. I own you, body and soul." {102616} "You're so sexy when you're mad. Give me a kiss!" {102617} "So there's hope for us after all?" {102618} "Does it really feel that different?" {102619} "I'm glad. You certainly earned it." {102620} [Aribeth] "Va'ardalia the Twinsouled..." {102621} "Nothing. Never mind..." {102622} "Feel no guilt regarding what transpired in Neverwinter." {102623} "You are right. I will not ask that of you." {102624} "Don't you see? This is your atonement... It's all right..." {102625} "I just don't want to see you suffer so." {102626} "Yes, Aribeth. Dead and cold..." {102627} "Surrender your soul to me!" {102628} "If it means losing you, then no." {102629} "Yes, I am sure." {102630} "I command you to pursue evil, not good." {102631} "I command you to love me..." {102632} "Nothing. Never mind..." {102633} "Feel no guilt regarding what transpired in Neverwinter." {102634} "Surrender your soul to me!" {102635} "If it means losing you, then no..." {102636} "Yes, I am sure." {102637} "I command you to pursue good, not evil." {102638} "I command you to love me!" {102639} "That is all, Aribeth." {102640} [Nathyrra] "Qeyifalia the Skyseeker..." {102641} "Nothing right now." {102642} "Surrender your soul to me!" {102643} "If it means losing you, then no." {102644} "Yes, I am sure." {102645} "I bind you to me as my lover forever!" {102646} "Your anger is nothing to me. I own you, body and soul." {102647} "You're so sexy when you're mad. Give me a kiss!" {102648} "Forgive yourself for your past crimes." {102649} "I won't do anything to harm you, Nathyrra." {102650} "I'm really getting sick of this! Get over it already!" {102651} "Enough with the chit-chat! I just want to kill Mephistopheles!" {102652} "I can't help you with this, Nathyrra." {102653} "You have to learn to forgive yourself, Nathyrra." {102654} "In time you'll learn to forgive yourself, Nathyrra." {102655} "I'll help you through this, Nathyrra. I love you, remember?" {102656} "Why must you two always fight? Fine, I love neither of you!" {102657} "Forgive me... I'm sorry, Nathyrra, but it's Aribeth I love." {102658} "Leave us be, Aribeth. I loved Nathyrra first and best." {102659} [Persuade] "I have love enough for the both of you." {102660} "Why must you two always fight? Fine, I love neither of you!" {102661} "Forgive me... I'm sorry, Nathyrra, but it's Aribeth I love." {102662} "Leave us be, Aribeth. I loved Nathyrra first and best." {102663} [Persuade] "I have love enough for the both of you." {102664} "You're welcome, Deekin." {102665} "The Reaper has always referred to it as his realm, nothing else." {102666} "He's an ally. That's all you need to know." {102667} "I don't know what he is. A demon, perhaps? He just is." {102668} "Enough questions. The Reaper is an ally. That's all you need to know." {102669} "No... not really. He said something about a nexus, but I didn't really get it." {102670} "This place is a nexus, or so the Reaper says. I'm not sure I understand it all." {102671} "The Reaper says his realm is a nexus. It connects to many places, but not all." {102672} "Why don't you ask him yourself?" {102673} "Are you done yapping? I'd like to try and find a way out of here." {102674} "Do you know anything about this place?" {102675} "Seems a bit... cold to be one of the Hells, doesn't it?" {102676} "What was your first clue?" {102677} "That's very helpful. What would I do if you weren't here to point out the blatantly obvious?" {102678} "Not if we find it first!" {102679} "If they try anything, I'll slaughter them all!" {102680} "When I hack my way to the Elder Brain, it'll negotiate with me!" {102681} "What could I use to protect my mind?" {102682} "What about your mind?" {102683} "Then we shouldn't have any problems." {102684} "I can't imagine you as anybody's thrall." {102685} "You as my servant? Does this mean you'll cook and clean for me?" {102686} "This isn't drow society. Around here, the man is in charge!" {102687} "No wonder you're so bossy." {102688} "Enough of this. Let's just move on." {102689} "When I want your advice, I'll ask for it." {102690} "You're sure cute when you're angry." {102691} "Wow - you're not only bossy, you're defensive, too." {102692} "I've noticed that about you." {102693} "It wasn't a compliment. Believe me. Let's just move on." {102694} "No, you're just bossy." {102695} "It *was* a compliment. I like bossy, domineering women." {102696} "This helmet will protect me from them." {102697} "I'm not afraid of a few zombies!" {102698} "You think the undead are inside the temple?" {102699} "I'm getting sick of your whining, drow!" {102700} "Whatever we find, I'll destroy it!" {102701} "Don't worry, I'll be careful in there." {102702} "Do you think it's some kind of trap?" {102703} "They're probably slaves, then." {102704} "We won't get to the bottom of this by standing here." {102705} "We'll have to investigate to find out." {102706} "Maybe they aren't what they appear." {102707} "So what? Who cares?" {102708} "What good are you if you can't cast any spells?" {102709} "Good. Now we don't have to worry about an enemy's spell killing us." {102710} "A dead magic zone? How is that possible?" {102711} "Maybe we'll learn more about them if we look around." {102712} "Maybe some long forgotten race left them here." {102713} "Come on. The sooner we find this Eye Tyrant, the sooner this is over." {102714} "What's the matter? Are you scared?" {102715} "There might be slaves in here, too." {102716} "Don't worry, I'll keep my eyes peeled." {102717} "It's just a joke. Relax." {102718} "I'm sorry... I didn't mean anything by it." {102719} "I don't need you mothering me, drow!" {102720} "I haven't run into anything I can't handle, yet." {102721} "Nobody said this was going to be easy." {102722} "I'd like to go into the dungeon now. That is, unless you have some more useless advice you want to pass on." {102723} "I'll be careful." {102724} "You think I'm special? I think you're special, too." {102725} "I'll be careful." {102726} "So how are we supposed to cross it?" {102727} "You think this river will stop the army of the Valsharess?" {102728} "I can look after myself, drow." {102729} "It doesn't seem that bad too me." {102730} "It's unsettling, but I'll be okay." {102731} "I still don't trust you, drow. If you betray me..." {102732} "I'll keep that in mind." {102733} "Thank you, Nathyrra. It's good to know I have your support." {102734} "You're worried about me?" {102735} "Is this some kind of drow come on?" {102736} "I don't want to discuss this now." {102737} "You came with me. Expect to die." {102738} "Yes. Let's go." {102739} "No, not right now." {102740} "You keep dying. That's a problem." {102741} "Your skills are stealth and secrecy. Try to stay out of combat." {102742} "Don't worry. I won't abandon you, Nathyrra." {102743} "Nathyrra doesn't answer to you, Aribeth!" {102744} "She has a point, Nathyrra." {102745} "Stop it, both of you." {102746} "Actually, perhaps you've enough people with you at the moment. Sorry." {102747} Tomi eyes your companions suspiciously. "Hmph. Don't want t' be a spoilsport, but ya got a whole crowd already. If it thins out some, come give me a holler, aye?" {102748} "Do you have need of me?" {102749} ---------- Random Pop-Ups Start Here ------------ {102750} He frowns, troubled. "If you wish. I would prefer not to leave you without proper defense, if it can be avoided." {102751} "So be it." {102752} He nods, looking about. "Do not take too long. I dislike being idle." {102753} He nods, looking about. "Do not be long, my love. I cannot protect you if we are apart." {102754} "I shall go back to where we first joined up, then. If you change your mind, you can meet me there." {102755} He kisses you softly on the cheek. "Until we meet again, then, my love. Be safe." {102756} He frowns, troubled. "If you are certain, my love, then I will gladly obey. I have no desire to leave you, however." {102757} "Of course, my love." He sounds more relieved than anything else, avoiding your gaze. "But only if you are certain..." {102758} "Tell me how you need me to act, and I shall endeavor to do so." {102759} "That's good. And far less painful, considering the method I use to 'disarm' a trap." {102760} He arches an eyebrow, half-grinning. "If you think I can, let's see." {102761} He nods. "It was not as if I was actually avoiding detection, at any rate." {102762} "I will be as quiet as possible, then, until the battle begins." {102763} He smirks briefly. "I am no creeper in the shadows, , but I shall attempt to avoid kicking buckets about if it will assist you." {102764} "So be it. I would only be forced to destroy the lock, anyhow." {102765} He shrugs. "I can try to bash it open, if need be. Expect nothing subtle in that regard." {102766} "Where would you have me, then?" {102767} He nods in agreement, saying nothing. {102768} He nods. "I am most effective when rushing headlong into the thick of combat, believe it or not." {102769} "I will watch your back and follow your lead, as you say." {102770} He removes his backpack and offers it to you without comment. {102771} "My knowledge of magical lore is limited to some few tales I heard during my time in the Abyss. I shall look through what you have and tell you if I recognize anything... but I feel hardly confident." {102772} "The demi-plane that I appeared in after we died... does it have a name, I wonder?" {102773} "Do not worry, . I am not concerned about that any longer." {102774} "Never mind. It's not important now." {102775} "Talk?" He seems mildly taken aback and regards you with curious interest. "What do you wish to discuss?" {102776} "Have you anything else for me?" {102777} He shrugs. "I am fine. I have a sudden urge to kill everyone and everything about me, but that's nothing new... I am a tiefling with a demon's blood, after all." {102778} "Was there anything else you wanted to discuss?" {102779} Valen smiles at you warmly. "Nothing is wrong, my lady. Not while you are here with me." {102780} "Nothing is wrong at all. Let's get this over with soon, shall we?" {102781} "I miss the planes, to tell the truth. I miss the city of Sigil. It has been too long since I walked its crooked streets." {102782} "My blood... it is sometimes difficult to suppress the demonic urges that well up in my blood. It is... nothing for you to be concerned over, however." {102783} "I will be glad when this is over, but otherwise I am fine." {102784} "Wrong? I cannot see. Would that qualify as something wrong? I don't really wish to hit the wrong target in the next combat." {102785} "I have a few minor wounds. Nothing to worry over." {102786} "I am wounded, but it is nothing critical as of yet. We do not need to stop, if that is what you are asking." {102787} "I have been severely wounded, as you can see. Perhaps some healing would be in order? Or a short rest?" {102788} "There is a poison loose in my system." He shifts uncomfortably. "I may be able to fight it off, I don't know." {102789} "There is a sickness in my blood... I can feel it coursing through me. Anything you could do to assist would be welcome." {102790} He ponders your question. "I'm not certain. There was a time that I believed I would return to the surface and continue to serve at the Seer's temple. Now... perhaps not." {102791} "Part of me wants to explore this world of yours. I have stayed too long in one place, and there is still much to see. Perhaps I will start with Waterdeep, itself." {102792} "And eventually I would like to return to Sigil. I have not seen it since I was very young... I miss my glorious City of Doors. I miss the planar folk, the Sensatoriums and even the creatures that wander the streets." {102793} "But I can always put off such travels to another day. It would be just as enjoyable to continue on by your side, . Our partnership has been an enjoyable one." {102794} "Oh? Of course I am all right with Nathyrra. Why wouldn't I be? I am very happy that the two of you have found love together, truly." {102795} "And nobody asks me if I wish the accompaniment of a third wheel, I see?" {102796} "Do you object? I can serenade the two of you as you sleep. Come, Nathyrra! Just think of the adventures we'll have!" {102797} Nathyrra grins, though she tries to hide it. "Well," she admits grudgingly, "I suppose it would not be so bad. If is fine with it, that is." {102798} "See? Everything is settled! Now... let's get on with the rest of this adventure so we can move onto the next one, yes?" {102799} "Excellent! I look forward to many exciting adventures at your side, my friend!" {102800} Valen chuckles. "Then let us travel together, for a while at least. We can see how things go, yes? I, for one, look forward to many exciting adventures at your side." {102801} "But we have much to accomplish first before any of us travels anywhere, yes? Perhaps it's best we get on with it." {102802} He turns and smiles at you warmly. "But, of course, all these thoughts are for naught if my lady wishes me to stay with her." {102803} He regards you with an arched brow. "Thank you, but no. I would rather travel on my own once this adventure is over, . No offense to you." {102804} He looks at you and smiles. "Indeed? That is an interesting invitation that I will certainly consider, ." {102805} He smiles at you warmly. "Indeed, my love, I would gladly stay with you wherever you might go. Is that what you wish?" {102806} He shrugs, still smiling. "As you wish. I will spend as much time with you as I can. If it must be from time to time as our paths cross, I shall be just as happy." {102807} He laughs heartily. "No, perhaps not at that. And glad I am that such is the case, my lady." {102808} He grins, cupping your cheek in his hand gently. "Good. I would have it no other way, my lady." {102809} He chuckles. "And I am not, my lady. I am gaining everything because I am with you. That is all that matters to me, truly, nothing else." {102810} "I am curious of one thing, however, my lady... what future do you envision for us? Do you foresee marriage? Children?" {102811} He chuckles embarrassedly. "I know, I know... I am moving too fast. Very well, consider me suitably notified." He eyes you with a grin. "Don't expect me to give up forever, though, my love." {102812} He takes your hand. "But there's much yet to do. And I, for one, can't wait for this to be over and the rest of our life to get started." {102813} He chuckles. "Oh? Very well, then, my love. I'm more than happy to chase after you like a lovesick puppy... for now." {102814} He nods. "I should have suspected as much. Very well, I am satisfied to spend my time with you. Questions about our future can wait." {102815} He nods, shrugging. "So be it. We have all the time in the world for such things, I am sure. What's important is that we are together." {102816} "It is good to know that the possibility is there. I am satisfied. Whatever else comes... let it come." {102817} He thinks for a moment. "I have never given such a question much thought. I would love a child," he grins at you, "*your*child, that is... but perhaps it is too soon for such thoughts?" {102818} He laughs again. "Hah! Here on the ground? As intriguing as that might be, I'd prefer to wait until we have the chance to do it right." {102819} "I did not actually get to spend much time on this world, all things considered. Much of my earlier days I spent in confusion. I had some... unfortunate encounters." {102820} He sighs. "One of the first groups I ran into was a band of hobgoblin bandits led by a clever ogre mage. She figured out right away that I knew little about this world." {102821} "She tricked me into thinking that she and the hobgoblins were freedom fighters valiantly defending themselves against an evil hunter who was chasing them." {102822} "That's kind of you to say, but likely not. In the planes, creatures are seldom as they seem. The ogre might have been a vicious creature, but all your kind might have been that way for all I knew." {102823} "Anyhow," his mouth twists into a frown, "it turned out that the 'evil hunter' was none other than a paladin." {102824} "Uh-oh indeed. We fought, and I nearly killed the man. Thankfully I stopped to question him before the death blow and I realized the true nature of the situation." {102825} "The only thing I could do, of course. I was forced to kill both parties." {102826} "I did not feel good about killing the paladin, but I had no choice. He was not about to forgive my attack. He thought me evil. But I had to kill him before he regained my strength." {102827} "I had similar difficulties with others I met. I would have thought that my experience in Sigil would have made me harder to take advantage of, not easier. It was surprising." {102828} "It was only once I reached the Seer that I felt safe. She and her fellow drow hid away from surfacers, so I saw few in my time there." He shrugs. "Perhaps it was just as well." {102829} "No, that's true. Nor would I wish to." {102830} "I hope so. It feels as if I have been blundering about so far." {102831} "Perhaps not, but I don't want people to be frightened of me. I need to do what I can." {102832} "You are joking, but I do not think it is a very funny subject. I want to do what is right, after all." {102833} "We've talked enough about me, for the moment. Let us get back to our journey." {102834} "He was not about to forgive my attack. He saw me as evil. So I had little choice but to kill him before he regained his strength." {102835} "You sound rather judgmental. Truth be told, the paladin was not about to forgive me for my attack, and the hobgoblins deserved to die for their tricky. Or that is how I saw it." {102836} "It was not my fault, ! In the planes, beings are seldom as they seem. The ogre may have been hideous and... well, vicious... but I had no way to know you all weren't like that, here." {102837} "It was... not easy. After so many months of torture I was hardly in the shape to battle anyone." {102838} "Grimash't held me in one of his towers on a more remote Abyssal plane. He kept many of his... valuables there. Things he wished to visit and marvel over from time to time. I was but one possession on display." {102839} "I suppose I should be thankful that he put me in such a place. It made a very inviting target for attack... which it eventually was." {102840} "If it had been attacked by baatezu, perhaps. This was an outlaw force of tanar'ri led by another balor, however. They wanted nothing to do with me." {102841} "No, they came for other, more material, valuables. They drew off Grimash't's guards and tore the building asunder. This opened my cage, allowing me to escape." {102842} He smirks gently. "At first. I still had to carve a path for myself out of the Abyss. Grimash't was not about to let me go easily once he found out." {102843} "The obvious thing, of course. Although it took me many months of searching, I found the Seer at last. And it was if she had expected me all along." {102844} His eyes grow calm as he stares off into space. "She coaxed my humanity out of me. I will always have her to thank for that." {102845} He frowns thoughtfully. "You would not say that if you had experienced what I did. I fear too often that my humanity will be swallowed up again and I will become as I was in the Abyss." {102846} "That is a cold and lonely place, . I wish to be a good man. And I want to die that way." He suddenly looks away. "But enough of my prattle. Let's get back to what we were doing." {102847} "That is a cold and lonely place, my lady. I wish to be a good man. And I want to die that way." {102848} He looks at you for a long moment without expression, then shrugs. "And perhaps I am neither of those things. They, however, will not bring me any peace." {102849} "Come," he motions. "We should be moving on before it gets too late." {102850} He frowns deeply. "You think so? I yearn for peace, my lady. Perhaps one day you shall find it as well." {102851} Valen doesn't look at you right away, but when he does his eyes brim with emotion. He nods his thanks to you slowly. {102852} "You are too kind, my lady. I do not think I am a good man, but I strive to be. Maybe one day I will be worthy --" he stops himself short, blushing slightly and avoiding your gaze. {102853} "Forgive my boldness, my lady," he says quietly. "We should be moving on, I think." {102854} Valen doesn't look at you right away, but when he does his eyes brim with emotion. "I... sometimes I think so, yes." {102855} "Then there are other times when I believe if I could only find a woman who --" he stops short suddenly, blushing slightly and looking away from you. {102856} "It can be." He frowns. "There are times, however, when I fear it will take me over completely. I feel as I did in the Abyss." {102857} "Sometimes." He frowns. "When I fight, there are moments when I fear my rage will take me over forever again. I feel as I did in the Abyss." {102858} "A balor can be defeated like any other demon... or archdevil, for that matter. If you possess a weapon that is enchanted well enough, you can strike through their defenses. Just strike hard." {102859} "Did I not already say before that he did? Yes, of course, many times. I was no longer the young child that he could scoop up and capture, however." {102860} "Each of his minions I dealt death to. And when the day came for Grimash't to come to me personally, it was his turn to perish. A glorious day, indeed." {102861} His smile is grim. "I believe that Grimash't had his end coming to him." {102862} "Not initially. I had to find a way from Sigil to this world, first... and then I had to find the Seer. No easy task when you don't know your way around. It took me years." {102863} He looks a little sheepish. "I don't actually know." {102864} "When I fought in the Blood Wars, I was a mindless soldier. Time passed, but I had little recollection of much of it." He touched one of his horns absently. "And my demonic blood makes my age hard to guess." {102865} "There are ways out of any plane, if you know where to look for them. Some portals are natural, some placed long ago and forgotten, some new... I was determined to find one and I did." {102866} "A marilith who was something of a competitor for Grimash't agreed to allow me to use her portal to Sigil in exchange," here Valen stops short and blushes, "... err... in exchange for a favor." {102867} His blush increases and he looks away. "I'd really rather not say." {102868} He unsuccessfully stifles a grin, and then laughs out loud. "You are a very wicked woman, . And I mean that in a good way." {102869} He looks at you curiously. "You want me to speak about my time spent fighting? Whatever for?" {102870} He thinks about it for a long moment, and then finally shrugs. "There is no harm in discussing my past. Ask what you will of me." {102871} Valen chuckles lightly. "Well, that was much simpler than I thought it might be, . Let us return to our travels, shall we?" {102872} Valen turns and looks at you, shock evident on his face. "That... that is a most personal question, my lady..." {102873} He is silent for a long moment, and then finally he nods. "Yes, I was. Once." He looks directly at you. "She died." {102874} He nods and looks away. "I'm certain you need know nothing more about me, my lady. Let us move on." {102875} "She was a mortal servant of my master in the Abyss. When I was being tortured, my master brought her before me and... and he killed her." {102876} He closes his eyes, frowning. "It was meant to cause me pain and it did. But that was a long time ago." {102877} He smiles gently, not looking at you but rather at an image in his mind. "No. Nobody else since. I have moved on, however... but there has been no-one else." {102878} "Perhaps if we... could move the topic to something else, my lady. I would appreciate it." {102879} "Very well. Let us move on, then. There is yet much to do." {102880} He shakes his head slowly, sighing. "No. I will never forget her. I did, however, move on." {102881} "There was no opportunity, my lady. I was wounded and weak, having been tortured for months. If I could have done anything I would have." {102882} A flash of pain crosses his face, but Valen swallows it back and nods slowly. "Thank you, my lady. It is... not easy to discuss her, even still." {102883} His brow furrows as he ponders the question. "To tell you the truth, I do not know. There were times I wanted to die. There were times I tried to die. But I never did." {102884} "Perhaps it was simply my fate to survive long enough to escape Grimash't's grasp. I certainly do not question it overmuch." {102885} His face becomes stone. "If you say so." {102886} He nods at you. "I am pleased to be of service." {102887} He smiles a bit bashfully. "Thank you, my lady. That is most kind of you." {102888} "I think it best not to try. Life is easier to live without banging one's head against such mysteries." {102889} "Gods often like to interfere in the lives of mortals, so it is not impossible. If they expect my devotion for it, however, they're sadly mistaken." {102890} He smiles grimly. "The armies of the Abyss are legion. There were more warriors with my same tale than there are grains of sand. Few survived as I did, however." {102891} "I was a young lad in the streets of Sigil, if you must know. An orphan since my mother had died, and a thief when I could get away with it." {102892} "Ask as you wish, ." {102893} "In Sigil, devils and demons walk the streets along with many other types of creatures. It is not an uncommon sight. One day a demon by the name of Grimash't saw me." {102894} "He saw the demon's blood within me and scooped me up. There was no escaping him. I suppose I should be thankful that he saw a use for me, else I would likely have been nothing more than a snack for him that day." {102895} "Indeed. It was long ago, so I've no skills from those days, but at the time I was one of the finest urchin pickpockets in the Hive." {102896} He nods. "Sigil is a merciless place, even for children. I was but one of many who starved most of the time, death but a moment away." {102897} "Judge me if you wish, but in Sigil one survives as one can. Even as it was, I spent most of my time starving. Always death was but a moment away." {102898} His eyes grow sad. "She was murdered by a customer. Or so I was told." {102899} "My mother worked for a... very greedy and selfish demoness. I am certain that the demoness killed her because she did not perform sufficiently one month when she was ill." {102900} "The demoness disliked mortal frailty." He frowns deeply at the memory. "And disliked me even more. I was on the street, homeless, within an hour of my mother's death." {102901} "Maybe. There is bad and then there is worse, however. And in a place such as Sigil, there are several levels worse than that, as well." {102902} Valen shrugs. "I did not need to. She met her death at someone else's hands soon enough. Sigil is a cruel and uncompromising place." {102903} He nodded. "And not unusual for Sigil in the slightest. It is a cruel place." {102904} He grimaces. "I would rather not say." A blush can be seen rising on his cheeks. "Suffice it to say that she partook in a very old profession." {102905} "Thank you, . We were not close, however. I barely remember her, in fact, though I would not have wished her end on anyone." {102906} He grins. "Sigil is the most famous city of the planes, the great City of Doors as it is sometimes called. All planars have walked its streets at one time or another." {102907} "Most of the citizens of Sigil would no doubt be offended to hear that anyone from your world has never heard of them. It is an odd place, beautiful and hideous and dangerous and all in-between." {102908} He thinks about it for a long moment, and then shrugs. "Very well. If it will please my lady, I would gladly tell her a tale or two. Ask what you will." {102909} "I am not sure. Those who follow the Seer accepted me readily enough for her sake, but the others... they despise any creature who is not drow, themselves. I am no exception." {102910} "They didn't listen to me at first." A slight smile plays across Valen's features. "But I have a way of convincing even drow that my orders bear listening to." {102911} "Strangely enough, I do not think my leadership would have been possible were it not for my demonic heritage." As if suddenly realizing his error, he stops short and looks at you warily. "You... know what a tiefling is?" {102912} He smiles bashfully, a gauntleted hand touching one of the goat-like horns on his head in a quick and self-conscious manner. "You jest, of course, my lady..." {102913} His cheeks redden with embarrassment. "Th-thank you, my lady. You are... too kind." He clears his throat abruptly. "But... do you know what I am, truly?" {102914} "My mother," he begins slowly, "bore the child of a being we call a cambion... a being half a man and half a demon. This makes me part demon, myself." His eyes grow troubled. "Does this bother you?" {102915} He nods, his look troubled. "And... my demon's blood does not bother you?" {102916} He looks away, his face expressionless. "I see. Perhaps you would be more comfortable if I left?" {102917} He pauses, considering. Then he finally nods. "It shall not become an issue, I assure you." {102918} "Now where was I? Oh, yes. The drow respected the part of me that was infernal, I think. I have a temper that some call frightening, and they did not have to see much of it for word to get around." {102919} "That gave them respect enough that they didn't resist when I assumed command during our first... engagement with the Valsharess." He rubs his chin thoughtfully. "Three months ago. It feels like forever." {102920} "There is no good word for the way drow commit warfare. It is not two armies on the open field, clashing in a battle of arms." {102921} He searches for words. "It is as if... two great shadows silently meet. A fleet of assassins and dark magic seeking the throat of the opponent..." {102922} "We weren't prepared for that first battle, and the Valsharess outnumbered us in every way. We lost three allied houses and the Seer's chosen General before I was able to drag the army into retreat." {102923} He stops, considering your words, and finally nods. "It... has not been easy. There has only been defeat after defeat, but I kept us alive. That is something." {102924} "So we ran. I kept us together as much as I could, and the Valsharess nipped at our heels until we were out of drow territory almost entirely." {102925} He stops, considering your words. "No," he says grimly, "I have never led them to victory in battle, that is true. There has been no victory to be had." {102926} "We ran," he sighs grimly. "I kept us together as much as I could, and the Valsharess nipped at our heels until we were out of drow territory almost entirely." {102927} "Even in Lith My'athar we are not safe. It is a temporary respite until the Valsharess finishes us off, as the Seer told you. That is why we are so desperate. Few have hope as the Seer does." {102928} He shrugs. "Very well. It is not a pleasant tale, anyway, and certainly one that has left what few forces remain of our side with little hope." {102929} He glances meaningfully at you. "I've kept them alive and on the run since that first battle, but only barely. I would truly hate to see them... come to harm." With that he abruptly ends the conversation. {102930} He nods slowly, his blank expression barely hiding his wounded pride. "As you wish. I will return to the place we met." {102931} His face is stone. "It... fills me with an infernal lust for violence and suffering. A lust I have spent a lifetime battling." {102932} He nods solemnly. "Thank you. It... will not become a problem, I assure you." {102933} Valen seems quite startled by your response, obviously never having encountered it before. Slowly he smiles. "You are... quite intriguing yourself, my lady." {102934} His smile is slow in response, as if your answer is one he is not accustomed to. "Thank you, . I... appreciate that." {102935} His smile is slow in response, as if your answer is one he is not accustomed to. "No. It shouldn't, really." {102936} "It did. For a time." A slight smile plays across Valen's features. "I have a way of convincing even drow that my orders bear listening to." {102937} "The Seer cares what happens to them. She cares what will happen to us all should the Valsharess' plans come to fruition." {102938} A shadow creeps behind Valen's eyes and he frowns thoughtfully. "I care what happens to the Seer." {102939} "There really isn't much more to say about me, . Perhaps our attention would be better focused on completing the task at hand?" {102940} Valen shrugs. "I am a bit curious about your beliefs, to be truthful. Many here on your world worship a god or goddess... are you one of them?" {102941} Valen ponders for a long moment before looking over at you, reluctance evident on his features. "I think there is something else I would speak of, first. I have been wrong about something... about you. I owe you an apology." {102942} He watches you for a moment, his expression betraying the uncertainty behind his fierce eyes. "If you wish to speak, I would prefer another subject than myself. I would talk about the Seer." {102943} "You wish to know more about me, do you? How about we start with you first, instead?" {102944} Valen frowns and considers his next words carefully. "I wish to know," he begins, "what makes you so special?" {102945} "The archdevil will destroy Waterdeep and much more if we do not stop him. If you wish to discuss anything, make it quick." {102946} "There is little to talk about at this point... my love." The last words he speaks with a ring of distaste. {102947} Valen nods, frowning, but says nothing further. {102948} He nods, looking uncomfortable. "Please tell me when it would be more appropriate, . We can speak then." {102949} "This... is not easy for me." You notice he has a pained expression, and his eyes glow a dull red. "I feel my blood rebelling against me the longer we stay here." {102950} He wheels on you suddenly and only barely seems able to keep himself in check. "Do not do that, ! I can... I can barely contain myself as it is!" {102951} "I told you of the Blood Wars, did I not? My tanar'ri blood calls out for me to destroy everything baatezu." He wipes his forehead, his hand shaking. "I do not know why the devils here don't descend upon me as it is." {102952} He takes several long breaths, calming slowly. "You are not helping," he growls. "I am... doing my best, I assure you." {102953} He takes several long breaths, calming slowly. "I am trying, , believe me. I... I think I can do it, though it is no simple matter." {102954} He takes several long breaths, calming slowly. "Yes, I... have to wonder at that. Perhaps you have assumed Mephistopheles' place here in more than name." {102955} He takes several long breaths, calming slowly. "I... believe so. It is not easy, but I think I can control myself." {102956} "Perhaps it would be better if you... left me behind." He scowls deeply. "I cannot guarantee that I won't cause more problems than I help with." {102957} He nods grimly. "If... that is your decision, then we will part ways. I will try to find my way as best as I can... but at least I will not hinder your mission." {102958} He turns away from you. "Then so be it. Good luck, . I... I'm sorry I could not see this through to the end." {102959} He turns away from you, his back stiff. "Then so be it. Good luck, my love. I am sorry I could not stay with you until the end. I... I wanted to, very much..." {102960} He nods, smiling grimly. "I suppose I should be thankful. I have the feeling that if I was not standing next to you I would already be dead." {102961} He smiles at you, a bit ashamed. "I am glad to hear it, my lady. I would not leave you willingly if I had the choice." {102962} He sighs deeply and looks to the path ahead. "Let's move on, then, and find a way out of this place. I... will be fine. Trust me." {102963} He takes your hand and squeezes it, closing his eyes and drawing what strength he can from the contact between you. When he opens his eyes, he kisses your hand and smiles at you. {102964} "Thank you, my lady. Let us... move on and find a way out of here. I shall be fine." {102965} Valen's back stiffens. "You needn't. And obviously I was mistaken to say anything to you at all." He gestures ahead. "Let's just move on and get this over with as soon as possible." {102966} Valen's eyes flash briefly with anger. "Is that so? Even if you care nothing for the Seer or the drow, what about the city above? Mephistopheles may be destroying Waterdeep as we speak." {102967} "That is good to know, at least. Let us find a way off this plane, then, so we can get to Mephistopheles as soon as possible." He looks away, grimacing. {102968} "And to think I actually admired you." Valen looks away, grimacing. "Let's get on with it, then. I have people I care for, even if you do not." {102969} "I'm glad to hear that. You are a champion unlike any I have ever seen. I am proud to fight at your side." {102970} He nods. "That's true. I must admit I thought taking on an archdevil an impossibility once. At your side, however, I feel almost certain we can be victorious." {102971} Valen gestures ahead, grinning. "We should move on, then. We have a plane yet to conquer and then an archdevil to face. Victory no longer seems quite so far away." {102972} "I would like to think of us as more than simple comrades-in-arms, however. I am a man who has had few friends in his life, but I would be proud to count you as one of them... if you are willing." {102973} He looks at you with clear disappointment. "Oh? I'd thought..." he shrugs suddenly. "Never mind what I thought. Obviously I was mistaken. I'm sorry to have brought it up." {102974} Valen looks away, crestfallen. "I... I do not think so, my lady. It would be a lie if I claimed to not find you attractive, it is just... I do not see a future between us. I am sorry." {102975} "I shouldn't have said anything at all. I did not mean to imply that I..." he sighs and turns away. "You're angry with me, now. So be it. Let's... just move on." {102976} He looks at you sadly, reaching out with a hand and caressing your cheek fondly. "I wish I felt differently, my lady." He pulls his hand away, embarrassed. "Perhaps we should just... move on." {102977} He smiles gently, leaning forward to kiss you upon the lips. The kiss is slow and contains a hint of promise. {102978} "I must admit," he begins, "I am simply curious about your beliefs. Many here on your world worship a god or goddess... are you one of them?" {102979} He looks at you, a bit confused. "No, not at all. Did I make it seem that way? If so, I apologize. I meant no disrespect... I am simply curious to know if you are a worshipper." {102980} He nods. "I see. That is too bad, perhaps, for I have always thought faith to be a good thing from what I have seen of it on your world. I do not think I possess the capacity, myself." {102981} He nods. "I see. Faith is a good thing, from what I've seen of it on your world. I do not think I possess the capacity for it myself, however." {102982} "I have seen my share of greater beings during my time in the planes, or heard about them. And I know that there are many who have faded away or died... or even been killed at the hands of mortals." {102983} "To me, this makes them too... familiar to honor in such a personal way, despite the power that I know they have to grant to others." He glances at you. "I hope that does not sound offensive." {102984} He nods. "Of course you are correct. I did not mean to tread upon such a touchy subject. My apologies." {102985} "That's good. I have found many people on your world to be very closed in their ideas and difficult to speak to of planar notions. I'm glad you are not one of them." {102986} "The Seer has spoken to me often about Eilistraee, the drow goddess that she places her faith in." He frowns. "I cannot feel the same. I do not think she expects me to, yet..." He shrugs helplessly. {102987} "Part of me believes I should become more accustomed to the ways of this world. The other part of me says I will always be a planar and I should not try to change that. What do you think?" {102988} He thinks about it for a moment. "No. I don't think so." {102989} He nods slowly. "I see what you are saying. There are things to love about your world as well, I suppose... it is just that I have seen so little of it. I have not even seen a true city, yet." {102990} He nods slowly. "I suppose you are right. It is difficult to forever remain a stranger in a strange land, however. I at least one day want to see one of the cities I hear so much about." {102991} He nods slowly. "I suppose it is time that I learned more about your world. Part of the trouble is that I have never been to any of the cities." {102992} He looks at you suddenly, getting an idea. "This Waterdeep of yours, the city that the Valsharess is attacking... perhaps I could join you when you return there. Would that be acceptable?" {102993} He smiles broadly. "Excellent. Having a guide who actually knows the place would be most fortuitous. I look forward to it." {102994} "Come," he urges, "let us move on again. I do not wish to talk your ear off." {102995} He smiles broadly. "I'd like that too, my lady. Perhaps you could even show me about? Then I could get better acquainted with you, as well." {102996} "Oh," his eyes betray a moment of hurt, and then he covers it up. "Fair enough. I suppose I can always travel someplace on my own, later." {102997} "Oh," he seems somewhat crestfallen. "I was hoping to maybe have a guide to show me around the city when I'm there." {102998} "Because I respect your opinion. Why else?" {102999} He frowns. "Very well. I did not mean to burden you with a simple question." {103000} "Power is a relative term. There are beings more powerful than gods. The Lady of Pain controls Sigil and keeps all gods out... yet she is no god, herself, and worshipped by none." {103001} "Mmm... no, I know what I speak of as well as anyone else does. Our experiences are very different, however. Growing up in in the planes gives one a unique point of view." {103002} He nods. "Yes, that's true... I should have known that. I suppose I was not paying close enough attention to your practices. I do not think I would have the same capacity for such faith, however." {103003} Valen sighs and looks askance at you with a bit of reluctance evident. "I have been wrong about something. I owe you an apology." {103004} Valen stiffens for a moment and then regards you with a frown. "Too bad. You are going to get it anyway, whether you like it or not." {103005} He ponders for a moment, obviously going over what he wants to say in his head. "Ever since the Seer foretold your coming, I have resented you. A little." {103006} "I think... I think it was more because I wanted to be the one who kept the Seer safe. I had been working so long to save the rebels I did not want someone bursting in and taking all the credit." {103007} "So I convinced myself you could not be trusted, that perhaps the Seer's vision was wrong. And yet you have proven yourself time and again. I... am very sorry." {103008} He seems slightly taken aback. "What do you mean?" {103009} He glares at you for a long moment. "So you are not even going to take me seriously. So be it. Let us move on, then, and put this behind us." {103010} A hint of a smirk plays along his mouth until finally he bows to you. "Of course you are correct, my lady. I humbly beg for the chance to rescind my words. Could you ever see your way to forgiving me?" {103011} He blushes suddenly, taken by surprise. "Err... surely my lady is joking?" {103012} He chuckles lightly, though his blush continues. "Then I... I suppose I will have to consider that a forgiveness of a sort, yes?" {103013} He sighs deeply and rolls his eyes. "If you insist," he mutters. Turning to you, he bows formally. "I am most sorry to have judged you carelessly, . Could you ever see your way to forgiving me?" {103014} "I am glad," he smiles. "It has been good to fight at your side so far on this journey. I begin to believe that perhaps we really will win against the Valsharess." {103015} "I feel I must warn you, however... she may not even be our true opponent. If she holds an archdevil captive, he may indeed be far more powerful than she." {103016} "Little. My old master, however, was a dread Balor known as Grimash't, one of the most powerful of all tanar'ri. Yet an archdevil such as the one the Valsharess holds would laugh at his abilities." {103017} "I say this because he may be the primary reason that the Valsharess possesses the power she does. If we could find out how she controls him, and perhaps break that control... then we might have a chance." {103018} "But perhaps it is pointless to speak of this now until we learn more. Let us continue on our path." {103019} He is taken aback, looking at you in shock. "Wh-what? What do you mean, ? Do you *plan* to betray us?" {103020} "I suppose you are correct. Still I should not have judged you so quickly. Can you find it in your heart to forgive me?" {103021} He glares at you for a long moment. "And here I had thought our battling back to back... no, never mind. You wish to be flippant. Let's just move on." {103022} He glares at you for a long moment. "And here I had thought our battling back to back... no, never mind. It is good that I know this now. Obviously I was not as mistaken as I thought." {103023} He nods slowly, sadly. "As you wish. I had to tell you that, regardless." {103024} He watches you for a moment, his expression betraying the uncertainty behind his fierce eyes. "I wish to talk about the Seer." {103025} He frowns. "I think what I have to say is important. If you really wish to ignore me, however, then so be it." {103026} Valen stiffens, and for a moment his blue eyes flash a deep red. "As you wish," he says curtly and turns away. {103027} He thinks about it for a moment, and then shakes his head. "It is not my place to discuss the Seer's business beyond how it relates to me, personally. But perhaps that will shed some light on what you wish to know." {103028} Valen glares at you coolly for a moment before finally disregarding what you said. "I think you need to know," he begins, "just how important the Seer is to me... to everyone who follows her." {103029} "Possibly. I think you need to know just how important the Seer is to me... to everyone who follows her. I intend to protect her at all costs." {103030} "I am unsure how much knowledge you have of the planes, . I suspect little, in which case the Blood Wars mean nothing to you. Is that so?" {103031} He laughs heartily, taken by surprise. "No, no," he chuckles, "and surely not all men are pigs? Or do I not want to ask that question?" {103032} "The Blood Wars are the ages-old conflict between the demons of the Abyss and the devils of Baatezu. We have battled so long and so ferociously that the War is now part of our blood." {103033} "There is no true hope of winning, just one battle after the next is fought wherever demons and devils encounter each other. An endless cycle of rage and bloodshed." {103034} "I was... recruited into those battles." He looks away from you, his eyes taking on a haunted cast. "For years I fought in the Outer Planes as something less than a soldier... I was a beast." {103035} "I was captured," he scowls at the memory. "I spent all of my youth fleeing from the Blood War, but I was scooped up by the demons and made a battle slave anyway." {103036} Valen thinks for a moment. "I cannot be sure. Much of my time in the Abyss was spent in incoherent rage... perhaps twenty years? More? Time has little meaning there." {103037} "Thank you. It is... something I try not to contemplate any longer. At the time, however, it was all I knew." {103038} He nods to you and attempts a wan smile of appreciation. "Thank you, my lady. It is... something I try not to think about any longer. At the time, however, it was all I knew." {103039} "The Blood Wars made me into the warrior I am," he nods to his armor and weapons. "Though it meant nothing to me. I was a mindless soldier, no more." {103040} "My infernal masters encouraged the demonic blood that was within me. I was beholden to it... I reveled in it, and was desperate to please my masters with each opponent I slaughtered." {103041} "There was nothing in me that was human, and that meant less than nothing to me. Until the Seer found me." {103042} He shakes his head. "No. The first time I saw her, I was summoned along with my master to your world by a spell... to fight against the Seer, in fact." {103043} "A drow priestess had called us and so we were beholden to do battle. During the attack I came face to face with the Seer... and she... looked into my soul. I have no other way to describe it." {103044} "We were banished back to the planes, but the memory of the Seer stayed with me. It haunted my dreams." Valen closes his eyes, shuddering. "For the first time in decades, I began to remember the life I once had." {103045} He pauses, closing his eyes. "My master sensed my... difficulty. I was tortured, for months or years... I really could not tell. I only remember that it was agony beyond measure. Demons know how to torture." {103046} "Eventually I was able to escape Grimash't." For a moment Valen's eyes take on a haunted look. "I made my way to your world, an alien place for a planar such as me, and searched until I found the Seer." {103047} "She healed my wounds and... spoke to me. She offered to help me. If I wanted it." His voice is thick with emotion. "She saved me in every way that one can be saved." {103048} He regards you with a cool look. "It is nothing like that at all. The Seer has been my guide and my savior, never my lover." {103049} He regards you with a cool look. "That is beneath you, my lady. The Seer is my mentor and my guide, nothing more." {103050} "I thought it necessary to tell you all this simply so you know how truly important the Seer is to me. I would never betray her... or allow her to be betrayed." {103051} He regards you coldly before looking away. "My pleasure. Just remember that." {103052} He nods, looking away from you. "So we do. At any rate, I simply thought you should know that." {103053} He grimaces. "I'm sorry, I do not mean to make accusations. I simply thought you should know that." He turns to the path ahead. "At any rate, let's move on." {103054} He frowns. "That was my choice, not hers. The Seer has only ever sought to help me. She has demanded nothing in return." {103055} Valen smirks. "Yes, he did. He was unsuccessful. It seems that all my skill at killing devils also applies just as well to demons. Imagine that." {103056} Valen glares at you. "Well I would not want to bore you. Suffice it to say that the Seer saved me... in every way that someone can be saved." {103057} His voice is flat. "It wasn't." {103058} "Not directly, no. But... I think she was the first person who had really looked at me. And therefore she made me look at myself. I didn't like what I saw." {103059} "I had little choice. I was a slave, you see, the property of my demonic master. He threw me into each battle and I fought to survive." {103060} He regards you with his intense blue eyes, his gaze seeming to bore into you as he considers his words carefully. "I wish to know," he begins, "what makes you so special?" {103061} He regards you coolly with an upraised brow and says nothing for a moment. "You could try. But we are not here to fight each other, you and I." {103062} He shrugs, avoiding your gaze. "Perhaps it is and perhaps it isn't. Either way it is still a question, and one that I think deserves an answer." {103063} "I speak, of course, of the fact that you have replaced me as the leader of our forces. I have kept us alive for months, and suddenly you appear," he makes a slash with his hand, "and it is over." {103064} Valen is silent for a long minute, seemingly troubled by his thoughts. "The Seer believes what she believes. Her goddess leads and she follows without question, and this has been enough... so far." {103065} His glance is cold. "I am not brooding. And I shall speak my mind if I feel the need." {103066} "Is that so?" He regards you with interest. "You sound quite confident. Some might call that bravado, I think, considering what we face." {103067} "I believe that the Seer has visions. I believe it may even be that her goddess sends them. I am a being of the planes, however, and I ascribe no infallibility to gods and goddesses." {103068} "The Seer believes that you will lead us to victory, but nothing is said of what such a victory might cost us." He looks at you pointedly once more. "Some costs, I think, are too high." {103069} "Meaning that the Seer assumes that you are here to help us. I make no such assumption." {103070} His stare is intense. "I have led these people through every danger so far and kept the Seer safe throughout. I won't see them betrayed." {103071} "Thank you." His stance does not soften. "But that is why I must have an answer on this." {103072} "I don't think it is. My loyalty is to the Seer, but these drow have been my responsibility for too long to simply let them be killed. I will have an answer." {103073} "Indeed. The geas." He frowns. "I distrust magic. I especially distrust magic's ability to control the will. Geas or no geas, I expect you'll find a way." {103074} "I can't say I wouldn't do that same. It must be difficult to be so... bound." He grimaces. "But what would you do if the geas were gone? Would you abandon us to the Valsharess?" {103075} "A fair answer. I suppose I can ask little else of you, given the circumstances." {103076} "I said I would help you and I intend to do so faithfully," he says with renewed steel, "but I intend to watch you, as well. I don't trust you, and it is as simple as that." {103077} He nods to the path ahead. "Don't let me delay us any longer. Let's move on." {103078} He studies you again, obviously uncertain. "So you say. I suppose we shall see, won't we?" {103079} "I see." He looks disappointed. "Then perhaps my fears are well-justified." {103080} "A fair answer. I might feel the same in your shoes. Just because I sympathize, however, does not mean I can relax my guard." {103081} "And perhaps that is enough for the Seer. I suppose it shall have to be enough for me, as well." {103082} "And why not? You've no loyalty to beholden yourself to the drow or the Seer. For all I know you may see the death of any drow as a good thing." {103083} "Because the Seer asked me to assist you, and you said you needed that assistance. Why? Have you changed your mind?" {103084} He regards you with an arched brow. "Would you give it?" {103085} He stops and considers for a short while, his eyes watching you with a burning intensity. Finally he continues. "I am not asking you to give your word. Too much has been asked of you already." {103086} He clenches his jaw, fury flashing in his eyes. "I see. All drow deserve to die simply because of what they are. Or is it because you've a blood-lust that demands it?" {103087} "So do you mean that? Or are you just toying with me? Would you abandon us to the Valsharess given the chance?" {103088} He clenches his jaw, fury flashing in his eyes. "I see. The self-righteousness of a celestial, but not half of the wisdom. The Seer is a drow, and it does not matter that her cause is just." {103089} "That's true. But you *are* in charge now. Does that mean nothing to you?" {103090} He studies you thoughtfully. "I... am glad to hear that, if a little surprised. You barely know us, and you've no reason to accept such a duty gladly." {103091} "That may be all that's important to you and the Seer, but that's not all that's important to me." {103092} He studies you, frowning thoughtfully. "No, I suppose you didn't at that. None of us did, yet here we are." {103093} "You may not be directing them at this moment, but when the time comes I'm certain that the Seer intends to put the lives of our forces in your hands." He frowns. "That is what I worry about." {103094} He studies you carefully. "I suppose you could refuse. I would assume that when the time comes, your life will be tied to the outcome of the war, just as ours are." {103095} His voice is dry. "According to everything I've been told, being dramatic is one of my specialties." {103096} He maintains a serious face for a few moments longer before finally sighing and rolling his eyes. "Very well. You are probably correct... I am making too much of this. I would still like to know your thoughts." {103097} A flicker of a smile crosses his face and is gone just as quickly. "You have both of those qualities in abundance, my lady, but that is not what I am referring to." {103098} A flicker of a smile crosses his face and is gone just as quickly. "Surely my lady knows that she needs neither of those things to intrigue a man." He looks away suddenly. "But that is not what I speak of." {103099} --------- Romance Conversations begin here ---------- {103100} "So it seems we are arriving at the end of our adventure. Soon we will be out of the Nine Hells... and not a moment too soon, in my opinion." {103101} "I... I know. I have been fighting the urges of my blood ever since we arrived in Baator. The infernal taint on my soul ever pushes me to continue the Blood Wars, it seems." {103102} "When I think of all the time I spent fighting here in the Outer Planes... when I think of my humanity being swallowed whole by my demonic half... I can't help but feel there is little hope for me, ." {103103} Valen's tail lashes irritably as he frowns. "True enough. We have Mephistopheles to deal with, don't we? Let's get on with it, then. I would sooner have this over and done with." {103104} "Deekin's True Name! Whats it you want me to be doing, boss?" {103105} "Nothing? Nothing at all? Well that's a waste of a True Name, if you ask Deekin. How much did you spend on that again, boss? Oh well, we gots an adventure to finish, so hurry up." {103106} "Boss?" {103107} "Yes, boss. Deekin will be all right... Really sad, but all right. Are you planning on dying, boss?" {103108} "Yes, boss. Deekin believe in himself. Anything else?" {103109} "Uh... Boss? Deekin kinda needs that soul. It's the only one he's got, see? Are you sure that's what you be wanting?" {103110} "Oh phew! You had Deekin scared for a second there, boss. Maybe these True Names aren't so much fun after all... Have you gots any other commands for me?" {103111} "Eeek... Okay, boss, here goes nothing... G'bye... So long and thanks for all the fish... Don't let the gate hits you on the way out... AieeeeeEEEEeeee!" {103112} "No... Please, , do not do this..." {103113} "But what I did was wrong! Countless innocents died by my actions and countless friends as well. To feel no guilt, no remorse, is to become cold to the world. It would be inhuman. Is that what you ask of me?" {103114} "Thank you, . The ability to take responsibility for my past is the only dignity that still remains to me... Is there anything you would ask in its stead?" {103115} "I suppose the gods have their mysteries. But what is commanded in their tongue must have their sanction, for good or ill. By your command, I am atoned... Is there anything more?" {103116} "Then I will not suffer, you have my word. It shall be as you command. Is there anything more you would ask of me?" {103117} "A curse, then, upon your descendants. May they each come to know despair... It will be as you command. Have you any other sufferings to heap upon me?" {103118} "My soul? But that is all I have! I know not what power it might grant you but, without it, I will join the Lost... Are you sure this is what you want?" {103119} "For that, I thank you. Please, , stop this madness! For my sake, I beg you, ask nothing more..." {103120} "As you command, ..." {103121} "But I am a paladin again, something I could not have achieved without you! ...Yet this is your command and I must obey... Damn you, , let there be nothing more you would ask of me!" {103122} "But how can it be love? ...Alas, you have commanded me and I will love you in whatever fashion I am able until the end of my days... Is there anything else you demand of me?" {103123} "No... What are you doing? How dare you!" {103124} "Good, I am glad you have come to your senses. Now let us hurry, Mephistopheles awaits." {103125} "Don't be silly, . You don't need to command me by my True Name for that! To the contrary, I revel in it. The books of history will remember me as a great evil... Anything more?" {103126} "My soul? But that is all I have! I know not what power it might grant you but, without it, I will join the Lost... Are you sure this is what you want?" {103127} "For that, I thank you. Is there anything else you would force upon me?" {103128} "As you command, ..." {103129} "But I am a blackguard, a path I chose on your advice! ...But you leave me no choice. I will do as you command... Please let there be nothing more you would ask of me." {103130} "My... My lord? ...You have commanded me and I will love you in whatever fashion I am able until the end of my days... Is there anything else you demand of me?" {103131} "Yes, ." {103132} "My True Name... What... what do you intend to do with me?" {103133} "I... I am relieved. Now hurry, we must go through the gate and return to Toril. If we wait much longer, Mephistopheles will destroy all of Waterdeep." {103134} A look of fear creeps into her dark-veiled eyes. "But if I give you my soul, it will be the death of me. I would be nothing but dust without it... Are you sure of what you ask, ?" {103135} "Thank you for that small mercy, my . I beg you, though, ask nothing more of me." {103136} The drow screams as her vital essence is ripped away. Before your eyes she ages a thousand years, her skin wrinkling, her eyes sinking, her body withering into a pile of bones and dust. Nathyrra's soul is now yours. {103137} The drow's head snaps back and she lets out a cry of pain and despair. She speaks through tightly clenched teeth: "You would force me to love you? What kind of beast are you?" {103138} "My True Name gives you mastery over me, . I am compelled to obey, no matter how you abuse your power. But if I ever find a way to break free, I will kill you! ...Now what more abuse have you in store for me?" {103139} She spits on the ground in disgust, but she can do nothing else against the power of her True Name. "Will that be all?" {103140} She lets out a cry of rage, but does as you command. When the kiss is over, she turns away, unable to face you. It's obvious you've broken her spirit utterly. {103141} "You've made your point, ," she says in a fierce whisper. "Now we must find out if your power over Mephistopheles is as absolute as your power over me. What more do you ask of me?" {103142} Nathyrra's eyes open wide in surprise. She seems about to object, then she bows her head. When she looks up, there is a strange expression on her face. {103143} "My... my guilt is gone," she says, amazed. "It has vanished, as if it never existed. I... I'm free. Thank you for this, ; you have given me a gift unlike any other." {103144} "But despite your kindness, I still find this... unsettling. The power of a True Name is a great responsibility; one I hope you will not abuse. Is there anything more you wish of me?" {103145} Valen's eyes grow wide as he hears the words. "My True Name," he acknowledges, his eyes filled with a mixture of indignation and awe. "How do you... intend to command me?" {103146} Valen's eyes show only relief. "Thank you, . I am grateful. Now... we should go through the gate as soon as possible if we are to rescue your Waterdeep." {103147} Valen's eyes flash a dangerous red. "Take my soul," he growls, "and that will be the end of me. Forever. Are you certain that is what you wish?" {103148} Valen nods, relieved. "Thank you, my . Please... ask nothing more of me, I beg you." {103149} Before your eyes, Valen begins to shake violently. He screams in pure rage and agony as his vital essence is suddenly stripped away, his physical form fading away to so much dust. Valen's soul is now yours. {103150} He sneers at you with disgust. "You would force me to love you, my lady? After all we have been through?" {103151} He looks away, unwilling to look you in the eyes. "Will there be anything else, my lady?" {103152} Valen stares at you with his intense blue eyes, clenching his jaw. "So be it... my love. Your mastery over me knows no bounds. Should I ever free myself, however... I will kill you. Trust me on that." {103153} He glares at you, his eyes burning a dark red... but he says nothing. Slowly, his gauntleted fists clench and unclench. {103154} Valen struggles to resist your command, but finally gives in. He leans in, kissing you tenderly on the lips with his eyes closed. When you part, tears are streaming down his cheeks. {103155} "I hope this makes you happy, my lady," he spits. He refuses to look you in the eyes. {103156} Valen looks at you curiously, as if he didn't quite understand what you said... and then suddenly his eyes go wide. He stiffens, an electrical current running through his body violently. {103157} A moment later, he spasms as a strange, black sheen seemingly lifts from his body and is dispersed. When he opens his eyes there is something... different about him. The otherworldly aura, the rage within his soul... all of it is gone. {103158} "I... I can't believe it!" He looks at himself with incredulity, slowly smiling. "The taint... it's gone! I feel... I feel wonderful! I feel human!!" Laughing joyously, Valen hugs you. "Thank you! Thank you for this wonderful gift!" {103159} "Thank you, . I can never repay you for this. Now... we should go through the gate as soon as possible if we are to rescue your Waterdeep." {103160} He stares at you in confusion. "I am grateful, my lady, but... you would force me to love you? Even though that is not truly love at all?" {103161} He stops and gazes into your eyes, his expression suddenly loving. Leaning in he kisses you softly. "I suppose that there is." {103162} "Waterdeep awaits us, my love. The longer we wait here, the more people are hurt by Mephistopheles... he must be stopped." {103163} His smile comes easily to him now. "You have no idea, . It... it is as if a great weight has been lifted from my shoulders." {103164} Valen sighs sadly. "No time? No, there never does seem to be any time, does there? Are we truly friends, ? Does that mean nothing to you?" {103165} He gazes at you sadly. "No time, is it? Is this the response I can expect from now on? I love you, my lady, but you do not leave me with much hope for us, either." {103166} Valen stiffens at your words, his eyes flashing with sudden anger. "And that is about the response I would expect from you, . I should know better by now than to speak my thoughts around you." {103167} "Let's go on and find Mephistopheles and have this over with now. It seems to be the only thing you're interested in." {103168} Valen stiffens at your words, his tail lashing. "You make it sound as if my feelings are worthy only of ridicule. I thought you were a friend, ." {103169} He stares at you a moment longer, scowling. "And that is all that is important, is it? So be it. Let's go on and have this done with quickly." {103170} "Whining, is it? Then I see we are not true friends at all." He turns away, scowling. "No matter. Let's find Mephistopheles and have this done with." {103171} "That's true. I should know better, I suppose. It is just... difficult to always feel so alone and cut off from others I encounter." {103172} "I know. I suppose I should not be angry with you, for there is nothing you can truly do for me." {103173} He gazes at you sadly. "I do love you, my lady, and therefore I wonder why you would treat me so coldly? Is there no hope for us, either?" {103174} "She has tried. She brought me back from the brink, from the snarling beast I once was... but she can only do so much." {103175} "In the end, I am on my own with this. My demon half will always be a part of me, something I cannot escape even if I return to your world. I will have to accept that." {103176} He nods. "Perhaps you are right. All wounds heal in time, correct? And in the meantime there is still much to be done." {103177} He sighs and gestures ahead. "Let's find Mephistopheles and have this over with. I look forward to fighting at your side, one more time at least." {103178} "No," he shakes his head. "No, that's not necessary. It is simply something I have to do on my own." {103179} He smiles gratefully. "Thank you, my friend. I appreciate the gesture." {103180} He gazes at you sadly. "I do not know. I have felt cut off from other beings for so long, I... I'm not sure what hope is. Do you think there is hope for the two of us, my lady?" {103181} He nods slowly, his expression heartbroken. "I... suppose I can expect no more than that. Very well. Let's find Mephistopheles and have this over with. I do not want to drag this out more." {103182} "Whining, is it? Then I begin to wonder if there is truly love between us at all." He turns away, scowling. "No matter. Let's find Mephistopheles and have this done with." {103183} He nods. "That is good advice. And you are correct, my lady, as always. I will put my thoughts aside then... if you say we have hope, I believe it." {103184} He grins and gestures ahead. "Let's find Mephistopheles and have this battle over with. I cannot wait for the future to come, now." {103185} "Is there?" He looks at you, smiling ruefully. "Then I shall have to rely on you to remind me of it, my lady. For when you tell me it is so, I believe it." {103186} "Deekin feels sad, too. How is Deekin ever going to organize all these notes?" He rifles through his backpack, sighing. "Deekin thinks he lost some in lava, too." {103187} Valen smiles sadly, patting Deekin on the head. "You are a good companion to travel with, kobold. You lift my spirits when I think nothing will." {103188} Deekin gives Valen a toothy grin. "You just gots to trust in the boss. Deekin trusts in the boss and everything is okay. One day Deekin hopes to be as great a hero as the boss is." {103189} "A worthy goal, to be certain." {103190} "You still be very sad, though, even if you say Deekin lifts your spirits. Deekin sees it in your eyes." {103191} "Well, I for one will be quite glad to be away from this place." Nathyrra looks about her grimly. "The lost souls here... call to me. It is unsettling." {103192} "They call to you? I must admit, I hear nothing." {103193} "I just feel as if I was meant to remain here. I have... sent many souls here, I suspect. It haunts me." She sighs and looks up at Valen. "You know what I speak of, do you not?" {103194} Valen looks around, intrigued. "This almost seems to be some kind of... demi-plane. How interesting. Does it have a name, ?" {103195} "And the Reaper is an outsider, is he? How did you come to acquire the services of such a being?" {103196} "Indeed? Very well, then, ... have it your way. Such demi-planes are rarely lying about to be picked up, however. Most likely this is a part of something greater. But you know best." {103197} "I see. And what do you know of this demi-plane, if that is indeed what it is?" {103198} "Interesting. A demi-plane that has no allegiance to any higher power? And how did you come to have access to it? No matter, I suppose... you know what you are doing." {103199} He arches a brow. "You don't know or you won't tell me?" {103200} Valen looks around, grimacing as if realizing something very unpleasant. "Lovely," he mutters. "We are in the Hells." {103201} Valen rolls his eyes. "You don't need to say it twice. Let's go... I'm as eager to get out of here as you are." {103202} "Indeed." He looks around a bit more. "This is Baator, also known as the Nine Hells. More specifically it is one of the nine planes that make up Baator, the icy graveyard known as Cania. Home to Mephistopheles... until recently, it seems." {103203} "I should warn you now that my presence may cause... problems. I am tanar'ri, a half-demon from the Abyss, and the devils of Baator are my natural opponents thanks to the Blood Wars." {103204} "That is just the thing... my own blood will make me want to attack them, and vice versa." He frowns deeply. "I will... try to control myself. We should find a way out of here soon, however." {103205} "Not all the hellish planes are places of smoke and fire. Some are icy, as this one is... some are dark and murky underwater graves, while still others are civilized with cities of their own." He shrugs. "This is no worse than any other." {103206} "I have been here before, in fact. I spent many long years fighting in the Blood War both here and in the Abyss." {103207} "So here we are. This town appeared from nowhere, they say... ripe for the pickings, as most races of the Underdark would put it. So will the Valsharess, come to think of it. She'll send someone here if she hasn't already." {103208} Valen glares in your direction. "I have a few suggestions where you could go, if you like. If you ever want to hear them, let me know." {103209} "Just be aware that there may already be enemies here... but beyond that, naturally I agree with you. Let's go." {103210} "Careful here, . Other races are nothing but potential thralls to the mind tyrants. They will think nothing of invading your mind and pillaging it of all knowledge if you let them." {103211} "If you say so. Remember that killing everything here will not help the rebel army at all... we need to negotiate with the Elder Brain, not slaughter it." {103212} "You must speak with the Elder Brain so it can convince other mind flayer communities to abandon the Valsharess. If you keep your mind well-guarded, perhaps we can do this without violence." {103213} "I hope you are right. I will be very angry with you if we end up as thralls, however... if I still have a mind left to be angry with." {103214} "I would suspect the helmets of those duergar should protect you. Nathyrra would have a better idea than I would, however." {103215} "So long as we present you as the leader of our group, they won't bother probing my mind. They'll think I'm your thrall. Illithids have a certain strange pride that way... they'd be de-spooned by the Elder Brain if they were ever caught noticing a servant." {103216} "Just remember to play the role of a slaver visiting Zorvak'Mur, and things should go smoothly. At least, as smoothly as one could expect in a city full of mind flayers." {103217} Valen frowns. "I will assume that is a joke. I had a master once in the Abyss, but never again. I will play the role of servant during your visit to Zorvak'Mur, but don't forget that it is but an act!" {103218} "As long as you remember to play the role of a slaver visiting the city, then things should go smoothly. I would prefer to avoid attempting to scour the entire place clean by combat unless necessary." {103219} Valen chuckles, blushing suddenly. "I... don't think I would make a very good thrall, my lady. My demonic blood makes me surly and moody at the best of times." {103220} His blush deepens and he looks away. "You play games with me, my lady. Please... let us deal with the situation at hand." {103221} Valen turns on you, suddenly angry. His eyes flash red for a moment as he growls. "I sincerely doubt that, my lady. I am *not* an animal for you to prod and poke at your leisure!" {103222} Valen starts to say something else, then snaps his mouth shut and slowly sighs. "You are a very strange woman. I never know quite how to take you, it seems." {103223} "Defensive? Defensive?! I am just," he flounders for a moment, "just not submitting to ridicule!" {103224} He looks confused. "Is that a compliment? Sometimes I can never be sure." {103225} "Very well. Just remember to play the role of a slaver visiting Zorvak'Mur and things should go smoothly enough. I really do not wish to attempt to "clean out" the enclave through combat unless necessary." {103226} "So I understand. If it works, just be careful not to remove it once we're inside Zorvak'Mur. I'd hate to be surrounded by these things if they suddenly become hostile." {103227} "This temple has the feel of strong magic. Evil magic. I wouldn't be surprised to discover that it's the source of all the undead that have been bolstering the Valsharess' numbers in her army." {103228} "The undead and more, most likely. We could be dealing with priestesses of Kiaransalee... or even a cult of necromancers. There's no way to know without investigating, and that could be quite dangerous." {103229} "Unimportant? Our survival is unimportant?" He shrugs. "I thought you would want to hear my observations. Very well, then... I shall remain silent." {103230} He grins. "Of that I have little doubt. Let's be off, then." {103231} "Good. You'll not be facing this alone, however. I will be fighting at your side." {103232} "I, as well." {103233} "Me too, Boss!" {103234} "This village... these are all surface folk. Why would they be here? The Underdark races use surfacers as slaves or food... or both. Nothing more." {103235} "Perhaps. There seems to be little danger from the surfacers themselves... they are captives, if not slaves. Who their masters might be is the real question." {103236} "Perhaps. But who do they serve? And why?" {103237} "You are right, of course. There is a mystery here, however... I suggest caution." {103238} "Do you mean is this an illusion or some kind of spell to hide their true nature? No, I don't think so... though I can't be sure, of course. But I think they really are what they appear." {103239} "These ruins are... very strange. I am not well-versed in the architecture of the Underdark races, but it's nothing like what I've seen. Not drow, not illithid, not beholder." {103240} Valen shoots you a dire look. "I don't like going into a situation without knowing what to expect. This place feels... wrong, somehow." {103241} "The air feels heavy. Flat. The magic here is dead, I'm sure of it... we planars are sensitive to such things." {103242} "True... but if there is something dangerous to be found inside, no doubt it knows about the dead magic zone and has adapted to it, meaning it is just as deadly as ever." {103243} He grasps his weapon firmly. "Thankfully I'm no wizard. Lead on, ... I will follow." {103244} "I have no idea, to tell the truth. If we go inside, however, we're going to have to rely on something other than magic to get us through." {103245} "Perhaps. I dislike walking into a situation where I do not know what I face, however. All of this feels... wrong, somehow." {103246} "The Eye Tyrant is going to be somewhere in these tunnels. Finding it won't be easy, however... the beholders will all defend it to the last one of them, if need be." {103247} "Hardly. The beholders are formidable opponents, however. I have no interest in being turned to stone or disintegrated, amongst other fates they can bestow. Let's simply be cautious." {103248} "True. We will have to keep an eye out for them. They may attack us to assist their masters, so we should be wary." {103249} "So will they." He looks at you, suddenly grinning mischievously. "All dozen or so of them." {103250} Valen laughs but says nothing further, gesturing for you to lead on. {103251} "Mmm. Golems make for particularly implacable foes. If there are as many here as the tales say, we will be in for a challenge. Are you certain we are prepared for this, ?" {103252} "No, of course not. But golems present special difficulties. Magic has little effect on them, many weapons can't even harm them. And these golems may be different than others." {103253} "The wizard who created them was supposed to be a master at creating such constructs. I wouldn't be surprised if we encounter something no one has run into before." {103254} "At any rate, just be careful where you direct us. Wizards keep them as guardians for a reason." {103255} "You're special; I can't let anything happen to you. Please, promise me you'll be careful." {103256} Nathyrra scowls, but catches herself before she spits out something she might regret. In a flat voice she says, "Fine. Let's go." {103257} "Remember: the fate of all who follow the Seer is in your hands, . If you fall, our hopes fall with you." {103258} The drow gives her head an exasperated shake. "Spare me your clumsy flirtations, male. I meant you are special because of the Seer's visions. You are supposed to be our savior." {103259} Nathyrra allows herself the hint of a smile before replying. "That is kind of you to say, . But actually, I was referring to the Seer's vision. You are destined to be our savior." {103260} "I just wish to warn you: when we are at the docks, be careful. The Dark River is the key to Lith My'athar's defensibility, as no army can cross it. It's rivers are poison and the creatures within it deadly." {103261} "Good. When you wish to cross, simply look for Cavallas. He is called 'the Boatman' in these parts simply because he possesses the only craft able to cross the Dark River's waters." {103262} "If you wish to cross, simply look for Cavallas. He is called 'the Boatman' in these parts simply because he possesses the only craft able to cross the Dark River's waters." {103263} "I would suggest caution when dealing with Cavallas, however. He is... a bit strange, I must admit." {103264} "It will stop them from attacking this side of the city, at least. There are no bridges across the Dark River - any that get built are quickly washed away by rising waters." {103265} "The waters are poisonous and the currents deadly swift. Only the most skilled boatman can go from one bank to the other without being dragged down to a watery grave." {103266} "I understand you didn't reach the Underdark by the... normal route. In that case you might not be aware of exactly what it is. I can explain, if you like." {103267} "You believe so?" Valen looks at you with an arched brow. "So be it. I hope you are as prepared for the dangers that await you as you claim." {103268} "There is the world above," he points up, "that you know. The surface. And there is the world below," he gestures about him. {103269} "The real mistake to make here would be to assume that the Underdark is little more than a cavern of some kind. It is not. It is an entire world, complete with seas and rivers and many layers." {103270} "And the first rule for every creature of the Underdark is survival. There are precious few who would not enslave you or make you their dinner... or sell you to one who would." {103271} "The Seer seems to think that you are special enough that we should place our lives in your hands. I wonder if that is wise... I suppose I shall see." {103272} "Deekin places his life in boss' hands and Deekin gots no complaints. But Deekin's life be only really little." {103273} "Well, I... I suppose that's something, isn't it?" {103274} "Are you questioning the Seer, Valen?" {103275} "Not yet, Nathyrra. Not yet." {103276} "If I had the power, naturally I would." He glances your way and smiles faintly. "Perhaps I'll think of this occasion should that ever happen." {103277} "Shall we continue our travels, then, or would you like me to remain here?" {103278} He looks at your companions curiously. "I would gladly go with you, but it looks like you have plenty of help as it is. Let me know when you truly need my help." {103279} He nods. "Do not leave me for too long. I dislike being idle." {103280} His face is grim as Valen suddenly stares into your eyes. He reaches out with a rough hand and brushes your cheek. "I would storm the Nine Hells themselves to bring you back to me, I swear it." {103281} He stares at the ground for a long moment, avoiding your gaze. "Whether it is my fault or not, I failed you, . I do not intend to fall again." {103282} Valen turns and regards you with a bemused expression. "I am more accustomed to fighting on my own, and I have done so against far more enemies without perishing I assure you." {103283} "If we are to survive, we must help each other." He stares at you pointedly. "That is, of course, assuming you still want me to travel with you." {103284} Valen seems about to protest, but then closes his mouth and is silent for a moment. He nods curtly. "I don't intend to," he says with quiet determination. {103285} His smile is as sudden as it is rare, radiating a gentle smile that touches his brilliant blue eyes. "That's good to hear," he grins, "but I'd rather not make a habit of it regardless." {103286} Almost absently, he reaches up and caresses your cheek with his rough hand... and then drops it a moment later, looking away. "We should be going, no?" {103287} ------- This line must be placed at the end of inter-party banter --------- {103288} "Aribeth. I understand that you were once a follower of Tyr, a god of justice. Are you still?" {103289} Aribeth regards Valen with a cool, upraised brow. "I do. Why do you ask?" {103290} "I find it odd that you would still be able to have such faith in your god after all that has been done to you." {103291} "And what do you know of that?" {103292} "I know enough. I am from the surface lands, after all, I am not a drow. I know who you are and what happened in Neverwinter." {103293} Aribeth thinks on the question for a long minute. "Nothing was done to me. I did it to myself, and I pray for Tyr's forgiveness." {103294} Valen snorts with derision. "I also know who Fenthick is. Was *that* justice?" {103295} Her eyes harden. "Perhaps not. But all the rage I felt then should not have... did not need to..." she slows to a stop, closing her eyes. "Just because I believe in justice does not mean I will find it in others." {103296} "But doesn't that make it your responsibility to strike down the unjust?" {103297} "I thought it did. It only made it worse. I must find... another path." Aribeth's voice is cracked with emotion, and Valen merely watches her. Finally he nods, impressed, and pushes no further. {103298} Aribeth regards Valen coolly. "Do you always ask such personal questions of total strangers, half-breed?" {103299} He smirks in response. "When the occasion calls for it." {103300} She shrugs. "No, of course I do not follow Tyr any longer. He betrayed me." {103301} "You are referring to what happened in Neverwinter." At her glare, he nods. "Yes, I know about that. I am from the surface, after all, I am not a drow." {103302} "Then, yes. Of course I am referring to that. The people of Neverwinter deserved my hatred, and yet still my god abandoned me." {103303} "So you felt he should intervene because of your long service? Change what happened to your elven man?" {103304} Aribeth's glare grows icier. "I would prefer the god of justice support my war against the unjust." {103305} "And is that why you painted your armor black?" {103306} "You have the blood of a demon within you, half-breed. Tell me that the sweet call of its rage has not sent you beyond all reason, and then speak to me again in mocking tones." {103307} Valen says nothing, and she looks at him pointedly. "When its call sang in your blood, demon-man, did you enjoy it? Did it slake your lusts finally, or merely fan the flame of your desires?" {103308} "Enough," Valen growls, avoiding her gaze. {103309} "I quite agree," she snarls, and turns away from him, ending the conversation. {103310} "Nathyrra... perhaps you could answer a question for me regarding the drow language. It's something that has... puzzled me for a time." {103311} Nathyrra shrugs. "Certainly, if you wish." {103312} "Since we joined up with the rebel drow months ago, I have had some... difficulty speaking to the females." A blush slowly makes its way up his neck, though he plunges ahead. "They are quite, errr, different from the followers of Eilistraee. In many ways." {103313} "So I've seen." Nathyrra regards him with a mischievous smile. "Have you never encountered an authoritative female before, Valen?" {103314} "If you'd ever encountered a marilith you wouldn't ask that. No, I'm more curious about a particular phrase that several matrons have used when speaking to me. I thought I was completely fluent in drow, but it appears not." {103315} "Well, spit it out, then. What phrase do you speak of?" {103316} He clears his throat. "I believe they were making a suggestion, but ahhh," suddenly Valen notices you standing nearby. Mortified, he leans close to Nathyrra and whispers something into her ear. {103317} Nathyrra smirks and then bursts out into laughter. "The first part I'm sure you know," she finally says. Valen nods, looking away. "The other part is, ahhhh," she points to his sinewy tail, "in reference to *that*." {103318} Valen stares at his tail and then looks back at Nathyrra, his brow knotted in confusion. Then suddenly his eyes bulge in surprise. "Oh!" {103319} She laughs out loud once again. "You *did* ask." {103320} Valen clamps his jaw shut, rattled, and slowly turns away. "Let's, ah," he notices your gaze and tries to look away. "Let's just continue on, shall we?" {103321} "Nathyrra, I wonder if I might ask you a... personal question." {103322} Nathyrra regards Valen with a bemused grin. "What's this? All these months I have been with the Seer and you have never once deigned to speak to me. Why now?" {103323} "I am no longer in command of the drow forces, nor are we fleeing for our lives." He gestures about at the area. "And we are, more or less, alone." {103324} "Well, so long as doesn't mind, go ahead and ask whatever you'd like." {103325} "I... doubt will. I'd like to know, however... what was it about the Seer that convinced you to leave the drow and join her?" {103326} Nathyrra seems mildly taken aback. "That's not an insignificant question. How about you tell me, first." {103327} "Why I went with her?" He looks away into the distance, thinking back. "I suppose... I knew I needed help. And I knew that she would help me." {103328} "And that she would do it for no other reason than because I needed it." {103329} Valen's eyes lock with Nathyrra's for a long moment and then he looks away, embarrassed. "I am sorry. My suspicions are foolish." {103330} "No, they're not. You've been protective of the Seer ever since I arrived. And you should be. I want you to be. I'm glad she has you at her side." {103331} He nods slowly. "Only I'm not at her side now, am I?" Both of them do not look pleased then, but they say nothing further. {103332} "I am curious about one thing, Deekin. You said your prior master was a dragon, yes? A white dragon?" {103333} Deekin nods, absently inspecting his nails. "Yup. Tymofarrar be big and white." {103334} "Are you aware that the white dragon is the weakest of the many draconic species?" {103335} "So? That not means much. Old Master be way tougher than little Deekin. He be tougher than you, even." {103336} Valen chuckles, amused. "I truly doubt that. Was this an old dragon, this Tymofarrar? A great wyrm of his kind?" {103337} "Nope. Tymofarrar was young and scrappy. And kind of fat for dragon, maybe." {103338} "Then he would hardly be a match for me, little kobold. I have battled more than one dragon in my lifetime." {103339} Deekin stops inspecting his nails and looks at Valen, grinning. "There be big paladin in white that storms into Old Master's cave, Deekin remembers. He swears that he going to kills Old Master." {103340} "Old Master roll over, moaning that he ready to die. He say he be bad and evil dragon all his life and he just wants to confess sins. Paladin says okay and he comes to give confession." {103341} Valen rolls his eyes. "And that's when your dragon master ate him, I suppose?" {103342} "Nope. Old Master gots lots to confess. He tells great stories all night... he and paladin stays up and drinks and laughs. They becomes great friends and paladin falls." {103343} "Last time Deekin hears about paladin, he be invading some country somewheres." {103344} "I am almost positive you are not telling the truth." {103345} "See? You be just like paladin. You not knows when to relax and laughs and when you should be all angsty and serious." {103346} Valen, about to respond, suddenly thinks better of it and turns away. {103347} "Kobold, I have a question for you." {103348} Deekin turns and stares at Valen with wide, surprised eyes. "You gots question for Deekin?" {103349} Valen grits his teeth. "Yes, but it is one question and one question only. If you attempt to sidetrack me into some tangent with your inanity I shall be forced to behead you." {103350} "You takes Deekin's head off, Deekin not gets to answer your question." {103351} "Yes, well... that is a risk I shall have to take. My question is this: this song you constantly sing, where did you learn it?" {103352} "You means the Doom Song?" {103353} "Yes, that's the one. It keeps running through my head I swear it'll drive me mad. Where did you learn it? Is it a bardic trick meant to lure the enemy into a crazed frenzy?" {103354} Deekin shrugs. "Deekin makes it up one day when he be in desert. Deekin and boss be doomed, he thinking." {103355} Valen stares at Deekin for a long moment. The grinding of his teeth is audible. "And that's it?" {103356} "You gots more than one question?" {103357} "No," Valen steps back. "No, I don't. Forget I said anything at all." {103358} "Never mind." {103359} "I think we need to part ways." {103360} "Never mind, then. Stay with me." {103361} "Wait here until I return." {103362} "Go on. Maybe we'll meet later." {103363} "I want to change your tactics." {103364} "I don't want to change anything else right now." {103365} "I want you to leave any traps that you see alone for now." {103366} "I want you to disarm any traps that you see." {103367} "Don't try to be stealthy anymore." {103368} "Stay stealthy, but only until the next fight." {103369} "Try to remain stealthy all the time." {103370} "Don't help me if I fail to open a locked door or chest." {103371} "Help me if I fail to open a locked door or chest." {103372} "I want to change the distance you stay away from me." {103373} Stay a long distance away. {103374} Keep a medium distance. {103375} Stay close. {103376} "Go ahead and attack as soon as you see enemies." {103377} "Defend me and don't attack until I do." {103378} "I want to adjust your equipment." {103379} "Can you identify my equipment?" {103380} "What was it you wanted to say earlier?" {103381} "Let's stop and talk for a moment." {103382} "That's all for now." {103383} "No, nothing else." {103384} "How are you doing? Is anything wrong?" {103385} "What do you plan to do after all this?" {103386} "What else would you do?" {103387} "No, I think you should travel on your own." {103388} "So long as you're okay with Nathyrra being with me." {103389} "Certainly. I'd be glad to have you join me." {103390} "Do whatever you like. I won't stop you." {103391} "You could always travel with me." {103392} "Isn't your place at my side?" {103393} "Not really. We don't need to spend every waking moment together." {103394} "You think you could get away from me that easy?" {103395} "I'd gladly have you at my side, Valen." {103396} "I don't want you to give up everything for me." {103397} "Whoa! Not so fast there!" {103398} "You just let me worry about that." {103399} "I am an adventurer. I don't have time for any of that just yet." {103400} "Let's enjoy what we have now. We can worry about that later." {103401} "Marriage and children sound wonderful... eventually." {103402} "That depends. What do you think?" {103403} "It's definitely too soon. We've only just met, practically!" {103404} "Not at all. Let's get started right now." {103405} "Tell me about your time on the surface." {103406} "Such as?" {103407} "You couldn't tell that they were evil?" {103408} "I'm sure that could happen to anyone." {103409} "Uh-oh..." {103410} "What did you do?" {103411} "I'm sure you did the right thing." {103412} "You can't hide away forever." {103413} "I'm sure you'll get the hang of it eventually." {103414} "Most people aren't used to horned tieflings running around, anyhow." {103415} "Sounds like it isn't safe to let you loose." {103416} "Why not spare the paladin? It wasn't his fault." {103417} "What?! You killed them both?! How could you?!" {103418} "How could you be so gullible?" {103419} "Tell me how you escaped Grimash't." {103420} "So what happened?" {103421} "The tower was attacked? Wouldn't that put you more in danger?" {103422} "So you escaped by pure luck?" {103423} "So what came next?" {103424} "Hmph. What's so useful about humanity?" {103425} "I'd prefer a smart man, myself. Or a strong man." {103426} "That seems like a stupid thing to say." {103427} "I think you are a good man, Valen." {103428} "Are you afraid you'll die alone?" {103429} "But isn't the demonic part of you useful?" {103430} "Do you ever fear you will lose your humanity again?" {103431} "How could you defeat a demon you yourself said was so powerful?" {103432} "Did Grimash't come after you?" {103433} "You enjoyed it?" {103434} "And so you went straight to the Seer?" {103435} "Just how old are you?" {103436} "How can you not know?" {103437} "How did you get out of the Abyss, then?" {103438} "What kind of favor?" {103439} "Maybe you could... show me?" {103440} "Tell me more about your time in the Abyss." {103441} "Well, if you're embarrassed, you needn't bother..." {103442} "I'm bored. It should pass the time." {103443} "I'm curious. I find your past interesting." {103444} "That's all I wanted to know." {103445} "Have you ever... been in love?" {103446} "Just answer the question and stop evading." {103447} "It's just a simple question. What's the harm?" {103448} "You don't need to answer it if you don't want to." {103449} "That figures." {103450} "Who was she?" {103451} "And there has been no-one else since?" {103452} "That's all I wanted to know." {103453} "And that's it? You just forget about her?" {103454} "You didn't even try to save her?" {103455} "I'm very sorry." {103456} "How is it that you didn't die during all that?" {103457} "Only a fool doesn't question what happens to him." {103458} "Well, I'm thankful you're here too." {103459} "Neither would I, if I were you." {103460} "Perhaps the gods were watching over you?" {103461} "Were there many others like you in the Abyss?" {103462} "What did you do before you were taken captive?" {103463} "I want to ask you something else." {103464} "How did you get captured?" {103465} "So you were a thief?" {103466} "It could not have been easy." {103467} "I guess you did what you had to." {103468} "So you not only stole but you were proud of it? How typical." {103469} "How did your mother die?" {103470} "You don't believe that?" {103471} "Maybe it was better that way." {103472} "Did you ever get revenge on her?" {103473} "That sounds terrible!" {103474} "What did she do?" {103475} "I'm sorry." {103476} "What is Sigil? I've never heard of it." {103477} "How do the drow feel about your leadership?" {103478} "It seems surprising they would even agree to listen to you." {103479} "Someone with a handsome set of horns?" {103480} "I know what a tiefling is." {103481} "So tell me what a tiefling is, then." {103482} "Not at all, you're quite handsome." {103483} "No, I don't think so." {103484} "Yes, of course." {103485} "It does. I knew there was something off about you." {103486} "No, that's not necessary." {103487} "I didn't realize you'd had military engagements." {103488} "You probably saved them, then. I'm impressed." {103489} "So you've never actually won a battle, then?" {103490} "What happened then?" {103491} "I don't need to hear about it." {103492} "It didn't go well?" {103493} "Maybe that would be best." {103494} "Does your blood make you evil?" {103495} "I don't like the sound of that at all." {103496} "Then I will have to keep a close eye on you." {103497} "Then I will judge you on your actions." {103498} "If you're struggling, then that's all I can ask." {103499} "Actually, I find it quite intriguing." {103500} "I judge a man by his actions, not his blood." {103501} "No. Should it?" {103502} "Doesn't that make your job more difficult?" {103503} "So why do you care what happens to them?" {103504} "And you don't?" {103505} "I want to know more about you." {103506} "What do you want to know?" {103507} "Then never mind." {103508} "No, not yet. Stay here." {103509} "Yes, come along." {103510} "This isn't a good time, Valen." {103511} "Certainly, Valen. What would you like?" {103512} "Well, keep control of yourself!" {103513} "What do you mean?" {103514} "Well, if you get us killed, I'm not raising you!" {103515} "Just keep control of yourself." {103516} "Yes, you'd think they'd have the same trouble as you." {103517} "Are you going to be able to hold out?" {103518} "Maybe you're right. Maybe you should stay here." {103519} "No, forget it. I'm not leaving you here." {103520} "You'd be willing to do that? I'm grateful, but there's no need." {103521} "Yes, perhaps that's for the best." {103522} "I need you with me. You're not staying behind." {103523} "I'm not going to leave you in the Hells. Don't be absurd." {103524} "I'm not leaving you behind, my love. Ever." {103525} "This isn't some sappy confession, is it?" {103526} "Just spit it out already." {103527} "And why should I care what you think, exactly?" {103528} "Are you joking? I only helped you because of the geas." {103529} "They can all die. And you with them, for that matter." {103530} "I do want to stop Mephistopheles, that's true." {103531} "I want to get out of the Hells. That's it." {103532} "I have a reward coming to me. That's all I care about." {103533} "Thank you. I would have helped even if it wasn't for the geas." {103534} "We've still got Mephistopheles to deal with." {103535} "Don't be an idiot. You're here to assist me, that's all." {103536} "We're hardly friends, Valen." {103537} "Friends? Certainly. I'd like that." {103538} "I'd be willing to be more than just friends, if you would." {103539} "You think you can do better than me? Hah!" {103540} "I see. Have it your way, then." {103541} "It's all right. I understand." {103542} "Take off that armor and we could get even closer." {103543} "I know. I was only joking, Valen." {103544} "Oh, all right. Go ahead, spoilsport." {103545} "That's too bad. I feel nothing for you at all." {103546} "I... think of you only as a friend, Valen. I'm sorry." {103547} "Well..." {103548} "Of course." {103549} "I feel close to you too, Valen." {103550} "I... don't know how I feel, Valen. It's too soon..." {103551} "And I love you, Valen." {103552} "We still have much to do. Dealing with Mephistopheles, for starters." {103553} "What do you see happening between us, Valen?" {103554} "Close in what way?" {103555} "What's that?" {103556} "Is that such a terrible thing?" {103557} "I've never given it too much thought, really." {103558} "Not really. I've never believed in much of anything." {103559} "Yes, I am. I am faithful to my deity, if you must know." {103560} "You have your opinion, I have my faith. Let us leave it at that." {103561} "No, I don't find it offensive at all." {103562} "That depends. Are you planning on leaving?" {103563} "No? Why would you stay if you love the planes?" {103564} "Then you should at least learn all you can about us." {103565} "Then you should adapt to our ways." {103566} "You can't change who you are, Valen." {103567} "I don't think there's any harm in learning our ways." {103568} "Yes, I'd like that very much." {103569} "No, I don't need you with me any longer than necessary." {103570} "Do what you want. I won't stop you." {103571} "Why are you asking me?" {103572} "Ask someone else." {103573} "A god is still more powerful than you could conceive of, no?" {103574} "I think you don't know what you are talking about." {103575} "Of course. I am a servant to my deity. Did you not know that?" {103576} "Let's hear it, then." {103577} "I don't want your stupid apology." {103578} "An apology? For what?" {103579} "And? That's it?" {103580} "Oh, never mind. I suppose it'll do." {103581} "I want you on your knees, fool." {103582} "Is *that* how you apologize to a woman?" {103583} "Perhaps. For a kiss." {103584} "Yes, I am. You're off the hook... this time." {103585} "Maybe a little." {103586} "Of course not!" {103587} "All right, fine. You're off the hook." {103588} "I think I deserve more of an apology then that." {103589} "Hah! Forget it." {103590} "Thank you. Yes." {103591} "Thank you, Valen. I appreciate your candor." {103592} "What do you know about him?" {103593} "What makes you think I won't betray you?" {103594} "Of course not. You still don't know me, however." {103595} "No. Forget it." {103596} "Yes, I suppose so." {103597} "Not really. I just don't like you." {103598} "If I could get rid of this geas, damn right I would." {103599} "You can stuff your apology. I don't need it." {103600} "Well, I don't want to talk about her." {103601} "Yes, I really wish to ignore you." {103602} "What could be so important? You still think I will betray her?" {103603} "Fine, go on. I was only joking." {103604} "Good. I have a few questions about her, myself." {103605} [Groan] "What for? Why now?" {103606} "Why? Do you still think I will betray her?" {103607} "Is this a gender thing? Like how all men are pigs?" {103608} "You'd be correct. I have no idea what that is." {103609} "I know what the Blood Wars are." {103610} "How were you recruited?" {103611} "How long did this go on?" {103612} "I'm so sorry. That sounds terrible." {103613} "Continue your tale." {103614} "She came to the Abyss?" {103615} "What happened next?" {103616} "Oh. I didn't realize you had *that* kind of relationship." {103617} "And this is what was so important to tell me?" {103618} "Good for you. Thanks for the tip." {103619} "I understand, Valen. We all do what we must." {103620} "I am not going to betray anyone, Valen. You have to trust me." {103621} "Are we back to that again?" {103622} "By turning you into her personal bodyguard?" {103623} "Your master didn't try to get you back?" {103624} "I see where this is going. Hurry up." {103625} "That can't have been easy, considering where you were." {103626} "But she hadn't even done anything to you." {103627} "Why did you fight if you didn't like it?" {103628} "Perhaps I could answer that by killing you." {103629} "That's a rude question, isn't it?" {103630} "What do you mean?" {103631} "According to your Seer, I'm the one who can win." {103632} "What is your point, Valen?" {103633} "If you feel the need to brood, do it elsewhere." {103634} "I'll get the job done no matter what you or she thinks." {103635} "You don't believe in her visions?" {103636} "Meaning what?" {103637} "I admire your dedication." {103638} "That's very presumptuous of you." {103639} "And how would I do that while I'm under this geas?" {103640} "Absolutely. I'll break this geas if it's the last thing I do." {103641} "I don't know." {103642} "No. I said I would do this, and I will." {103643} "I'd leave. This has nothing to do with me, as far as I'm concerned." {103644} "Maybe not. I just don't like being forced into anything." {103645} "I don't care what happens to the drow. I'm here to stop the Valsharess." {103646} "You think I would betray them?" {103647} "If you don't trust me so much, then why are you here?" {103648} "Yes, I have. Go on, get out of here." {103649} "I need a companion I can trust." {103650} "No. Have you?" {103651} "What do you want from me? My word I won't betray you?" {103652} "No." {103653} "Yes." {103654} "I can't do anything while I'm under the geas, anyhow." {103655} "Maybe it is." {103656} "I didn't ask to be put in charge." {103657} "It's a duty I shall see through to the end, I promise you." {103658} "Stopping the Valsharess is the only thing that's important." {103659} "I'm not here to help anyone. What if I refuse?" {103660} "Doesn't it mean anything to you? Your Seer is the one who put me in charge." {103661} "I'll do the best I can. Like I said, I didn't ask for this." {103662} "Do you see any forces? What am I in charge of?" {103663} "And if I refuse?" {103664} "That's a little dramatic, isn't it?" {103665} "Besides my charm and beauty?" {103666} "You seem almost sad." {103667} "We don't have time to get into this, Valen." {103668} "Let's go." {103669} [Deekin] "Ixthyria the Scalesinger..." {103670} "Nothing. Never mind..." {103671} "Believe in yourself, Deekin." {103672} "You're kind, you're talented, you're funny. You don't need me anymore. If I die, you'll be all right." {103673} "Not if I can help it. Come, we have an adventure to finish." {103674} "Surrender your soul to me, little one!" {103675} "If it means losing you, then no." {103676} "Yes, I am sure." {103677} [Aribeth] "Va'ardalia the Twinsouled..." {103678} "Nothing. Never mind..." {103679} "Feel no guilt regarding what transpired in Neverwinter." {103680} "You are right. I will not ask that of you." {103681} "Don't you see? This is your atonement... It's all right..." {103682} "I just don't want to see you suffer so." {103683} "Yes, Aribeth. Dead and cold..." {103684} "Surrender your soul to me!" {103685} "If it means losing you, then no." {103686} "Yes, I am sure." {103687} "I command you to pursue evil, not good." {103688} "I command you to love me..." {103689} "Nothing. Never mind..." {103690} "Feel no guilt regarding what transpired in Neverwinter." {103691} "Surrender your soul to me!" {103692} "If it means losing you, then no..." {103693} "Yes, I am sure." {103694} "I command you to pursue good, not evil." {103695} "I command you to love me!" {103696} "That is all, Aribeth." {103697} [Nathyrra] "Qeyifalia the Skyseeker..." {103698} "Nothing right now." {103699} "Surrender your soul to me!" {103700} "If it means losing you, then no." {103701} "Yes, I am sure." {103702} "I bind you to me as my lover forever!" {103703} "Your anger is nothing to me. I own you, body and soul." {103704} "You're so sexy when you're mad. Give me a kiss!" {103705} "Forgive yourself for your past crimes." {103706} "I won't do anything to harm you, Nathyrra." {103707} [Valen] "Oeskathine the Demonwrestler..." {103708} "Nothing right now." {103709} "Surrender your soul to me!" {103710} "If it means losing you, then no." {103711} "We're done. For now." {103712} "Sorry, my love, but this is it for us." {103713} "Yes, I am." {103714} "I bind you to me as my lover forever!" {103715} "Well... perhaps not." {103716} "You heard me." {103717} "You don't frighten me. I own you, body and soul." {103718} "You're so sexy when you're mad. Give me a kiss!" {103719} "I hereby free you from your infernal taint." {103720} "You're welcome." {103721} "Glad you like it. Now give me your soul." {103722} "Good. Now, in repayment, you are to be become my lover forever." {103723} "So there's hope for us after all?" {103724} "Does it really feel that different?" {103725} "I'm glad. You certainly earned it." {103726} "Right. You fear for your humanity. Losing hope. Got it." {103727} "I just want to get to Mephistopheles, that's all." {103728} "I'm just a little tired of your whining." {103729} "I am your friend, Valen. But I can't help you with this." {103730} "I am your friend. I'm sorry." {103731} "Hasn't the Seer helped you overcome this?" {103732} "Enough chatter. I want to find Mephistopheles." {103733} "It will get better, in time." {103734} "I can help you with that, if you let me." {103735} "Doesn't our love give you any hope at all?" {103736} "I don't know, Valen." {103737} "Not if you keep whining like this." {103738} "Let's just take each day as it comes, Valen." {103739} "There's always hope." {103740} "The Reaper has always referred to it as his realm, nothing else." {103741} "He's an ally. That's all you need to know." {103742} "I don't know what he is. A demon, perhaps? He just is." {103743} "Enough questions. The Reaper is an ally. That's all you need to know." {103744} "No... not really. He said something about a nexus, but I didn't really get it." {103745} "This place is a nexus, or so the Reaper says. I'm not sure I understand it all." {103746} "The Reaper says his realm is a nexus. It connects to many places, but not all." {103747} "Why don't you ask him yourself?" {103748} "Are you done yapping? I'd like to try and find a way out of here." {103749} "So you must know something about this place?" {103750} "If you don't attack, maybe they won't." {103751} "Seems a bit... cold to be the Hells, doesn't it?" {103752} "What was your first clue?" {103753} "That's very helpful. What would I do if you weren't here to point out the blatantly obvious?" {103754} "Then we'd better check it out first." {103755} "If they try anything, I'll slaughter them all!" {103756} "When I hack my way to the Elder Brain, it'll negotiate with me!" {103757} "What could I use to protect my mind?" {103758} "What about your mind?" {103759} "Then we shouldn't have any problems." {103760} "If you were my thrall, would you have to cook and clean for me?" {103761} "And if I like my men dark and brooding?" {103762} "Sounds like you'd be fun to tame." {103763} "Enough of this. Let's just move on." {103764} "I didn't mean it that way. Don't be so damned defensive!" {103765} "You're very cute when you're angry." {103766} "My! You're not only moody, you're defensive too!" {103767} "I've noticed that about you." {103768} "It wasn't a compliment. Believe me. Let's just move on." {103769} "No. You're just sullen and suspicious, most of the time." {103770} "Yes, it was a compliment. I think you'd be fun to tame." {103771} "This helmet will protect me from them." {103772} "I'm not afraid of a few zombies!" {103773} "You think the undead are inside the temple?" {103774} "Must you prattle on about unimportant things?" {103775} "Whatever we find, I'll destroy it!" {103776} "Don't worry, I'll be careful in there." {103777} "Do you think it's some kind of trap?" {103778} "They're probably slaves, then." {103779} "We won't get to the bottom of this by standing here." {103780} "We'll have to investigate to find out." {103781} "Maybe they aren't what they appear." {103782} "So what? Who cares?" {103783} "Good. Now we don't have to worry about an enemy's spell killing us." {103784} "A dead magic zone? How is that possible?" {103785} "Maybe we'll learn more about them if we look around." {103786} "Maybe some long forgotten race left them here." {103787} "Come on. The sooner we find the Eye Tyrant, the sooner this is over." {103788} "What's the matter? Are you scared?" {103789} "There might be slaves in here, too." {103790} "Don't worry, I'll keep my eyes peeled." {103791} "Oh ho ho." {103792} "Are you getting frightened, tiefling?" {103793} "I haven't run into anything I can't handle, yet." {103794} "Nobody said this was going to be easy." {103795} "I'd like to go into the dungeon now. That is, unless you have some more useless advice you want to pass on." {103796} "I'll be careful." {103797} "You think I'm special? I think you're special, too." {103798} "I'll be careful." {103799} "So how are we supposed to cross it?" {103800} "You think this river will stop the army of the Valsharess?" {103801} "No need. I am well aware of the Underdark's nature." {103802} "I think I have a good idea already, thank you." {103803} "I'd be glad to hear what you know." {103804} "I would hope you'd do the same for me." {103805} "Yes. Let's go." {103806} "Stay here for now." {103807} "It's not your fault. Don't worry about it." {103808} "Keep dying and I may decide otherwise." {103809} "I need your combat skills. Don't let it happen again." {103810} "I would never leave you behind, my love." {103811} Born of mortal and immortal, the half-celestial is a mysterious being. {103812} Half dragon creature are always more formidable than their fellows and their appearance betray their draconic heritage. {103813} Demons and devils sometimes bring their offspring along to the Material Plane and loose them upon the world... {103814} The barely visible, incorporeal form of a creature moves with the wind... {103815} It is said that Sir Jasper, a paladin and one of the most faithful servants of Torm, was given this helm by a mysterious kobold stranger when he was about to embark on a quest to kill a powerful red dragon. Unfortunately it turned out that poor Sir Jasper had been misinformed about the dragon's color and the helm's true nature, that, while it indeed would have aided him against a red dragon, made him vulnerable to the powerful breath weapon of the white dragon Tymofarrar. {103816} This is a robe. {103817} Shifter Lizard Form Properties {103818} Shifter Epic Lizard Form Properties {103819} Imp Familiar Stinger Level 50 {103820} Imp Familiar Stinger Level 55 {103821} Imp Familiar Stinger Level 60 {103822} Pseudodragon Familiar Stinger Level 50 {103823} Pseudodragon Familiar Stinger Level 55 {103824} Pseudodragon Familiar Stinger Level 60 {103825} Badger Companion Bite Level 50 {103826} Badger Companion Bite Level 60 {103827} Bat Familiar Bite level 45 {103828} Bat Familiar Bite level 50 {103829} Bat Familiar Bite level 55 {103830} Bat Familiar Bite level 60 {103831} Brown Bear Companion Bite level 50 {103832} Brown Bear Companion Bite level 60 {103833} Dire Boar Companion Bite level 50 {103834} Dire Boar Companion Bite level 60 {103835} Dire Rat Animal Companion level 50 Bite {103836} Dire Rat Animal Companion level 60 Bite {103837} Dire Wolf Companion level 50 Bite {103838} Dire Wolf Companion level 60 Bite {103839} Faerie Dragon Familiar Bite Level 45 {103840} Faerie Dragon Familiar Bite Level 50 {103841} Faerie Dragon Familiar Bite Level 55 {103842} Faerie Dragon Familiar Bite Level 60 {103843} Giant Spider Companion Bite Level 50 {103844} Giant Spider Companion Bite Level 60 {103845} Hell Hound Familiar Bite Level 51 {103846} Hell Hound Familiar Bite Level 61 {103847} Panther Companion Bite Level 50 {103848} Panther Companion Bite Level 60 {103849} Panther Familiar Bite Level 51 {103850} Panther Familiar Bite Level 61 {103851} Wolf Companion Bite Level 51 {103852} Wolf Companion Bite Level 61 {103853} Badger Companion Claw Level 50 {103854} Badger Companion Claw Level 60 {103855} Brown Bear Companion level 50 Claw {103856} Brown Bear Companion level 60 Claw {103857} Fire Mephit Familiar Claw Level 45 {103858} Fire Mephit Familiar Claw Level 50 {103859} Fire Mephit Familiar Claw Level 55 {103860} Fire Mephit Familiar Claw Level 60 {103861} Hawk Companion Claw Level 40 {103862} Hawk Companion Claw Level 50 {103863} Hawk Companion Claw Level 60 {103864} Ice Mephit Familiar Claw Level 45 {103865} Ice Mephit Familiar Claw Level 50 {103866} Ice Mephit Familiar Claw Level 55 {103867} Ice Mephit Familiar Claw Level 60 {103868} Panther Companion Claw Level 50 {103869} Panther Companion Claw Level 60 {103870} Panther Familiar Claw Level 51 {103871} Panther Familiar Claw Level 61 {103872} Raven Familiar Claw Level 50 {103873} Raven Familiar Claw Level 55 {103874} Raven Familiar Claw Level 60 {103875} Shocking Whip {103876} Crafted from the skin of a shocker lizard, the Shocking Whip is capable of unleasing a burst of electrical energy when hitting, causing heavy damage and potentially stunning the target for a short period of time. {103877} Epic Shocking Whip {103878} Crafted from the skin of a shocker lizard, the Shocking Whip is capable of unleasing a burst of electrical energy when hitting, causing heavy damage and potentially stunning the target for a short period of time. {103879} Shifter Epic Drow Hide {103880} Frozen Drow Blade {103881} Only the most skilled of all drow weaponsmiths know how to forge these deadly weapons. It is rumored that one must venture into the frozen wastelands of Cania to obtain the necessary components to forge such a powerful weapon, but it is completely unknow what those components may be. {103882} Kobold Commando Properties {103883} Rakshasa Staff {103884} Shifter Demonflesh Golem Properties {103885} Shifter Epic Death Slaad Properties {103886} Shifter Iron Golem Properties {103887} Shifter Rakshasa Form Properties {103888} Shifter Stone Golem Properties {103889} Epic Spectre Properties {103890} Small Chaos Shield {103891} Enserric the sword {103892} "That's what happens in a war, dear. People suffer." {103893} "As do most people. But wherever there is war, you will have civilians who suffer." {103894} "Yeah, right. I'll bet the prices in this place are twice what they should be! And people think I'm the crook." {103895} "I doubt her motives are as pure as she makes them seem. I'm guessing there's good profit to be had here." {103896} "That's very brave of you, dear. You should be commended for making your stock available." {103897} "Deekin notices that too, Boss. Why you talk like that? Deekin thinks it sounds funny." {103898} "A warrior's greatest enemy is time; it has already beaten this man. There is no need to throw his frailty in his face." {103899} "Oy! The old geezer's already depressed. You don't need to make him feel worse." {103900} The bard shakes her head in disgust and says, "That was uncalled for." {103901} Linu gives you a long, hard stare. "Was that really necessary? Making an old man cry?" {103902} "Wow, Boss. Sometimes you is really mean." {103903} Sharwyn leans in close and whispers under her breath, "You've done a good thing here. Everyone wants to feel useful." {103904} Linu leans in close to you and whispers, "That was nice of you, dear. Everyone needs to feel useful." {103905} Daelen smiles at the old man. "Though age has taken your strength, it has given you wisdom. I am glad to see you using this new weapon." {103906} "Well how about that. I guess you old geezers ain't so useless after all." {103907} "Anything else you want to know?" {103908} "Deekin thinks he be telling the truth, Boss. Deekin heard of Bloodtooth. He a big, scary goblin chief... until he disappear. Everyone say Bloodtooth be dead. Him and all his tribe." {103909} Deekin gives the goblin a suspicious look. "Deekin thinks you want Boss to hire you. Well, forget it! Boss not need your help... he gots Deekin!" {103910} "No, no, no. Grovel doesn't want to be hired, not if it means going deeper into Undermountain. Grovel just wants to talk." {103911} Deekin shakes his head sadly. "Oh, Boss. Why you lets them torture him?" {103912} "Oy, I think that's a bit harsh, mate. They'll torture him 'till he squeals like a pig!" {103913} "He shouldn't cause too much trouble, Durnan. Who knows, he might even be useful." {103914} "He certainly seems eager. Maybe he really could be useful, Durnan." {103915} "Don't judge him because of his goblin blood, Durnan. Give him a chance to prove himself." {103916} Tomi is grinning from ear to ear. "Glad I saw that. I was just about to try that out for meself. 'Course, now I know better." {103917} Daelen shakes his head, smiling. "And that's why I don't trust magic!" {103918} "A good lesson to keep in mind for the future, : when a wizard says don't touch, don't touch!" {103919} Linu laughs. "That'll teach you to play with other people's toys, dear." {103920} "Look out, Boss! Oh... never mind. Deekin warns you too late." {103921} "But maybe a drow lady who pretends to be another drow lady tricks people who think she's not the first drow lady, even though she is!" {103922} "But then if people think second drow lady might be first drow lady, first drow lady can't pretend to be second drow lady... unless everyone expecting drow lady two to really be drow lady one!" {103923} "If people expecting it, then maybe drow lady two can be... uh... maybe drow lady one is... hmmm, that not makes sense. Oh, Boss: Deekin's brain hurts." {103924} "Unless you figured it was such an obvious disguise that we'd overlook you! Then a drow disguise makes perfect sense: the old double switch! Of course, you had to figure we'd be ready for that." {103925} "And if you think we're expecting the double switch, then you can't do it. Unless you *know* we're expecting the double switch, then pull another switch to throw us off the track - the triple switch!" {103926} "But a triple switch means the Valsharess wouldn't disguise herself as a drow... or does it mean she would? Oy, my head hurts." {103927} The drow simply shakes her head in the face of such convulted logic, obviously deciding it's an argument she'd rather not become part of. Instead, she focuses on you. {103928} "She makes a good point." {103929} "She does have a point, dear." {103930} "Sometimes the most obvious disguise is the most effective. You could be hiding in plain sight. Although, that wouldn't make much sense given what you've already done for us..." {103931} "That's not really what I'd call a fair fight, dear. Of course, nobody said the drow fight fair, either." {103932} "There's something to be said for using cunning instead of brute force." {103933} "Deekin likes this plan, Boss. Give them nasty drows a big surprise!" {103934} "The drow can be formidable opponents. We should take any advantage we can get." {103935} "Hey, that's the kind of strategy I like! Death from above, and we don't even get our hands dirty!" {103936} "I think we should listen to what she has to say before we judge her." {103937} "Be careful with this one. She may be a rebel, but she's still a drow!" {103938} "I expected no less from you, elf. Our surface dwelling cousins are always prejudiced against my kind. But my offer is sincere." {103939} "Rebel drow? I have heard tales of such a group, though I never thought to meet one... if indeed we have." {103940} "I don't know, Boss. Deekin not know much about drow, but they be bad news." {103941} "Different? Yeah, right. Instead of stabbing us in the gut, you pretend to be a friend then stick the knife in the back!" {103942} Deekin whips out a quill and a sheet of parchment. "This maybe make a good story, right Boss? Deekin wants to write this down. What that monster be named again?" {103943} "I ain't never heard of no creature like that before. What did ya say that thing was called?" {103944} "A cockatrice. Surely you've heard of them before? Magical beasts. Rather small, but quite deadly. They can turn a man to stone." {103945} "A what-a-trice?" {103946} "A what-a-trice?" {103947} "A cockatrice. You know, like... oh, forget it. It isn't worth it." Sobrey shakes his head in exasperation. {103948} Linu shakes her head sadly. "They threw their lives away protecting a creature of pure evil." {103949} "They died protecting a beast that would have likely killed them given half a chance?" {103950} "They threw their lives away for a monster?" {103951} "Looks like ye got yerself plenty of help already. You get too many in a group and you gotta split the treasure so fine that it's hardly worth me stealin' from you later on. Ha! Just kidding." {103952} "If you really want Tomi to join you, come on back when you don't have quite so many people followin' you around." {103953} Goodbye. {103954} "Will you join up with me?" {103955} "Ooh, Boss! Durnan's going to want to knows about this, don't you think? If Halaster's missing, that's big news! Deekin wonders where he's gone?" {103956} "We should tell Durnan of this, . He'll want to know that Halaster has abandoned Undermountain. Of course, we should also try to find out where he went." {103957} "Durnan will want to hear about this, . Of course, we should also try to find out where the wizard went. " {103958} "Deekin knows how you feels. People is mean to me just because I is a kobold. But if they let Deekin sings for them, then maybe they not hates me so much." {103959} "Yeah, Boss, maybe you is right. Deekin is like a fine wine... I gets better the more I sits in your cellar." {103960} "Hmmm... maybe Boss is right. Some people gots no appreciation for music." {103961} "Yeah, it's tough for me too. People take one look and assume I'm a thief." {103962} "Yeah, but they don't know that! It'd be nice if people would give me the benefit of the doubt. It'd make stealing from them so much easier. Oh well, what are you going to do?" {103963} "I have the same problem. People see my remarkable beauty, and they think I don't have the brains to go with the body. But, like you, I find I can use that to my advantage." {103964} The half-orc sighs. "A story I am very familiar with. All too familiar, I'm afraid." {103965} "People just need time to get used to you Deekin." {103966} "Or they might hate you more." {103967} You are a thief. {103968} "Halaster should have known this might happen one day. Even for an archmage, Undermountain must be a difficult place to maintain control." {103969} "Fighting and killing is what monsters do best. Halaster really shouldn't have expected them to do otherwise." {103970} "Not to mention the drow attacking the surface." {103971} "Yeah, you gotta hate it when your dungeon of death gets all messy." {103972} "Deekin knows how you feel. Sometimes Boss explains stuff, but sometimes Deekin feels out of the loop." {103973} "Don't you worries. Boss can come up with a plan to save mad wizard. Boss is good at making plans, right Boss?" {103974} "Halaster probably thought that would make you more obedient. I've found the same holds true with men: the dumber they are, the easier it is to get them to do what I want." {103975} "We all have different talents. Obviously your strength is, uh... your strength." {103976} "You poor dear. It's a shame Halaster didn't give you more in the way of mental capabilities." {103977} "Aye, we can see that, mate. Maybe Halaster ran out of good brains when he was stitching you together, and he had to use a moldy-oldy." {103978} "Yeah, people treats you nice when you got big friends. That's why Deekin never has to worry when Boss is around." {103979} "I'll bet they did. No sense gettin' on the wizard's bad side by picking on his errand boy... er, I mean, errand-golem." {103980} "But you're a golem. How can you have a father?" {103981} "You're a golem, a construct. How can you have a father?" {103982} "I'm sorry, dear, but you don't really have a father. You're a golem." {103983} "Typical Linu. Always looking out for those who need help." {103984} "I would expect nothing less from you, Linu. You're always looking out for those in need." {103985} "Hey, Boss... it be that elf lady cleric from the inn. Hello, elf lady cleric. You remembers Deekin, right? No? Well, you gots to remember Boss, right? ? From the inn?" {103986} "Linu, I'm glad you're alive... as am I, thanks to . You recognize from the inn, don't you?" {103987} "Linu, I'm glad you're alive... as am I, thanks to . You recognize from the inn, don't you?" {103988} "Nothin' personal. I just get a bad feeling around you." {103989} Sharwyn shakes her head sadly. "I could understand a wizard having supernatural servants, but why would Halaster even need human slaves?" {103990} "What need could one as powerful as Halaster have for common human slaves? This is nothing but an abuse of his power; he keeps slaves simply because he can." {103991} "You is slaves? That very sad. Deekin not believes in slavery. Unless masters want slaves to sing and dance and tell stories. That's what Old Master do with Deekin. That be okay, I guess." {103992} "Sadly, our duties are far removed from singing and dancing. Halaster prefers other, more deadly, diversions. He enjoys watching adventurers die; that's why he created Undermountain." {103993} The half-orc is noticeably relieved. "A wise decision. Those drow won't know what hit them. I actually want to fight them, now." {103994} "The choice is yours, . Actually, I'm looking forward to this fight. I kind of enjoy taking out the drow." {103995} "I'm sure you've made the right choice, dear. We can handle a few drow; in fact, I'm looking forward to defeating them." {103996} "That's what Tomi likes to hear. If it's a choice between crawling through squishy bug tunnels or fighting them dark skinned elves, then I want to fight the drow." {103997} "You wants to fight instead of sneaking, Boss? Okay, if Boss wants to fight, then so does Deekin!" {103998} The half-orc shakes his head, his face noticeably pale. "I think this is a bad idea." {103999} "So I guess my opinion doesn't count for nothing, then? Well, at least I know where I stand." {104000} "Well, you are our leader, . I just hope you've made the right choice." {104001} "If you're certain, dear, then I guess we'll try it your way." {104002} "Good choice, Boss. Bug people look scary, but Deekin bets they is nicer than the drow." {104003} "What if the tunnel collaspes? What if we get lost down there? What if there's no air?" {104004} "I don't know about this, dear. I'm sure this... creature... means well, but I think we might not be suited to traveling through their tunnels." {104005} "Well, I for one don't like the idea of crawling through an oversized bug tunnel! Too many nasty things down there we might run into." {104006} "I'm all for avoiding a fight with the drow, although I can't say I relish the idea of squeezing through some giant ant tunnel." {104007} "Deekin likes this idea , Boss. Drow is nasty. Sneaking past is much better than fighting them." {104008} "Durnan will want to hear about this, . Of course, we should also try to find out where the wizard went. " {104009} "We should tell Durnan of this, . He'll want to know that Halaster has abandoned Undermountain. Of course, we should also try to find out where he went." {104010} "Ooh, Boss! Durnan's going to want to knows about this, don't you think? If Halaster's missing, that's big news! Deekin wonders where he's gone?" {104011} Matron Whip +7 {104012} Skull Key {104013} This key will unlock the door leading out of the Hall of Sleeping Kings. {104014} Drow Commander's Key {104015} Brass Key {104016} Battle Cries Group 2 {104017} Crypt Moans Undermtn {104018} Intro Death SFX {104019} Intro Summoning SFX {104020} Lava Grate Small {104021} Torch Fire Medium 2 {104022} Waterfall Large Cave {104023} Waterfall Cave {104024} Destroyed Drow War Cannon {104025} You've been approached by Nathyrra, a drow who claims to be an agent for a mysterious group of rebels opposing the dark elves attacking Waterdeep. According to Nathyrra, the armies invading Waterdeep are being controlled by a powerful drow House Mother known only as the Valsharess. She also claims the Valsharess has captured Halaster and is holding him prisoner. If Nathyrra is telling the truth, you may have a new ally in your quest to save Waterdeep. But if she's lying, trusting her could be deadly... {104026} Daelan has reluctantly agreed to forgive you for your previous attacks on his honor. The fact that you saved his life likely played a significant part in his decision. {104027} The artifact has been yours since you found it -- or perhaps, it found you -- in the Plane of Shadows. The Relic of the Reaper will teleport you to a tiny nexus dimension ruled over by an enigmatic being you know only as the 'Reaper'. The Relic allows you to use it to bind a location to one of the doors in the Reaper's realm, allowing you instant transportation there. The Reaper will also snatch you to his realm on the instant of your death. Both of these uses, the binding and the saving, cost the use of a Rogue Stone. More information can be gained from the Reaper, himself... though your strange servant has never exactly been forthcoming on the relic's true nature or even his own. {104028} You have raised Sharwyn back to life, and she has decided to return to the Yawning Portal, rather than remain in the dungeons of Undermountain alone. {104029} Even though you saved her from the grave, Sharwyn doesn't seem too fond of you. She's likely returned to the Yawning Portal, though it's doubtful she'll have anything nice to say to you there. {104030} Sharwyn has refused to accept your apology for insulting her. She made it quite clear that she has no desire to forgive or forget. {104031} Sharwyn has reluctantly agreed to forgive you for your previous harsh words. The fact that you saved her life likely played a significant part in her decision. {104032} You've decided to kill Sharwyn, even though you just rescued her from a similar state. Once you're done with her, however, she'll probably stay dead. {104033} You have raised Tomi back to life, and the rogue has scampered back to the Yawning Portal rather than trying to survive in Undermountain on his own. {104034} Even though you saved him from the grave, the halfling doesn't seem to fond of you. He's likely returned to the Yawning Portal, though it's doubtful he'll have anything nice to say to you there. {104035} Tomi has refused to accept your apology for insulting him. He made it quite clear that he has no desire to forgive or forget. {104036} Tomi has reluctantly agreed to forgive you for your previous harsh words. The fact that you saved his life likely played a significant part in his decision. {104037} You've decided to kill Tomi, even though you just rescued him from a similar state. Once you're done with him, however, he'll probably stay dead. {104038} Hordes of the Underdark Chapter 2 For one, 18th level character. {104039} Underdark: Sinkhole {104040} Underdark: Cave {104041} Isle of the Maker: Lower Ruins {104042} Isle of the Maker: The Maker's Sanctum {104043} Isle of the Maker: Upper Ruins {104044} Shaori's Fell {104045} Outside the Valsharess' Fortress {104046} Underdark: The Infernal Tower {104047} Lith My'athar: Temple of Lolth {104048} Lith My'athar: House Maeviir {104049} Underdark: West of Lith My'athar {104050} Throne Room {104051} Lith My'athar: Environs {104052} Lith My'athar: City Core & Port {104053} Lith My'athar: Maeviir Public House {104054} Lith My'athar: Public House {104055} zz_Cutscene Creature Area {104056} The Dark River {104057} Zorvak'Mur - Sleeping Chamber {104058} Zorvak'Mur - Entrance Cavern {104059} Zorvak'Mur - The Pit {104060} Peaceful Clearing {104061} Zorvak'Mur - Grand Hall {104062} Zorvak'Mur - Thrall Pens {104063} Zorvak'Mur - The Poison Chalice Palace {104064} Zorvak'Mur {104065} Cult Temple: Crypt {104066} Cult Temple: Hall of the Sacred One {104067} Drearing's Deep - Dwelling {104068} Cult Temple: The Inner Sanctum {104069} Cult Temple: Level 1 {104070} Cult Temple: Level 2 {104071} Cult Temple: Level 3 {104072} Drearing's Deep {104073} Isle of the Maker {104074} Underdark: Chasm of the Eye Tyrants {104075} Beholder Caves {104076} Beholder Caves: Lower Tunnels {104077} Shaori's Fell: The Castle {104078} Shaori's Fell: Cave {104079} Shaori's Fell: Docks {104080} Shaori's Fell: Temple {104081} Shaori's Fell: Throne Room {104082} The Valsharess' Throne Room {104083} Shaori's Fell: Wizard Tower Level 1 {104084} Shaori's Fell: Wizard Tower Level 2 {104085} Shaori's Fell: Wizard Tower Level 3 {104086} Shaori's Fell: Library {104087} "The Valsharess said we would have an ally amongst the rebel ranks." {104088} "Feel free to join us in our slaughter as we crush this rebellion once and for all." {104089} You must speak with the squad leader, my . {104090} "Yes, my ? Do you have any orders for us?" {104091} "Yes, my . We will do as you command." {104092} "Carry on, soldier." {104093} "Fire at will." {104094} "Concentrate your fire on the enemy's catapults." {104095} "Concentrate your fire in front of the City Gates." {104096} You must speak with the squad leader, my . {104097} "Yes, my ? {104098} "Of course, my my ." {104099} "Carry on, soldier." {104100} "I need you to heal those in the right inner tower." {104101} "I need you to heal those in the right outer tower." {104102} "I need you to heal those in the left inner tower." {104103} "I need you to heal those in the left outer tower." {104104} "I need you to heal those in the courtyard." {104105} You must speak with the squad leader, my . {104106} "What are your orders, my ?" {104107} "Right away, my ." {104108} "Carry on, soldier." {104109} "I need your unit to defend the right inner tower." {104110} "I need your unit to defend the left inner tower." {104111} "I need your unit to defend the right outer tower." {104112} "I need your unit to defend the left outer tower." {104113} "Position your squad near the inner gates." {104114} "Position your squad near the outer gates." {104115} "I need your unit to defend the courtyard." {104116} You must speak with the squad leader, sir. {104117} "Yes, my ?" {104118} "As you command, my ." {104119} This soldier is busy. {104120} "Carry on, soldier." {104121} "I need your unit to defend the north part of town against surprise attack." {104122} "I need your unit to go defend the south east." {104123} "I need your unit to go defend the south west." {104124} "I need your unit to stay here and defend the seer." {104125} Water whistles through this hole. By the loud echo you are hearing, it is emptying into a large cavern. You might be able to hold your breath long enough to pass through. {104126} Do nothing. {104127} Leap into the hole. {104128} There appears to be a bridge woven of shadow-strand here. It is not safe to walk upon it. {104129} The ground rumbles here and foul vapors emanate from the sinkholes. You should be careful of where you step... {104130} This is a control panel of some sort. A very elaborate engraving of a chasm-spanning bridge is etched into its surface. Dried blood and other fleshy bits covers the panel. There are eight small buttons and one larger button on the panel. There is also a small slot, just big enough for a small spherical object. {104131} The text explains how this machine was installed by Illithids to provide a measure of protection for a colony of Beholders living across the chasm. By properly manipulating the machine, the user can make the shadow bridge that spans the chasm materialize. The Beholders only give instructions on how to use this machine to slave merchants and others of use to them. {104132} None of the squiggles and symbols make any sense to you. {104133} You carefully place Tynan into the machine. Two new buttons slide out of the panel. One shows the image of a spider and the other shows a shrunken humanoid. {104134} Tynan giggles and disappears. A small spinning top appears in your hand. {104135} You stare blankly at the panel. You have no idea how anyone could understand what this means. You pop the pearl back out in frustration. {104136} You hear a voice whisper in your mind. "Which tongue?" {104137} Failure You cannot figure out what the button names mean. {104138} Success You realize that the buttons on the panel are labeled in a dialect of Beholder that you are familiar with. {104139} There is also a large, glowing button near the bottom of the panel. {104140} The panel changes. {104141} The bridge has appeared. There is little more to do with this device. {104142} Read descriptive text. {104143} Insert Tynan. {104144} Press humanoid button. {104145} Press Spider button. {104146} Insert Pearl of Bashing. {104147} Drop Pearl of Tongues into slot. {104148} "Common." {104149} Lore Examine the panel more closely. {104150} Examine the buttons. {104151} Do nothing. {104152} Try something else. {104153} Press glowing button. {104154} Press button that says "Row 4. Right." {104155} Press button that says "Row 4. Left." {104156} Press button that says "Puckin. Oring." {104157} Press button that says "Row 3. Right." {104158} Press button that says "Zapp. Vikik." {104159} Press button that says "Row 3. Left." {104160} Press button that says "Row 2. Right." {104161} Press button that says "Snirk. Oring." {104162} Press button that says "Puckin. Vikik." {104163} Press button that says "Zapp. Oring." {104164} Press button that says "Galoon. Oring." {104165} Press button that says "Row 2. Left." {104166} Press button that says "Row 1. Right." {104167} Press button that says "Galoon. Vikik." {104168} Press button that says "Snirk. Vikik." {104169} Press button that says "Row 1. Left." {104170} This catapult is currently set to a range of meters. {104171} In which direction? {104172} By how many meters (10 meters = 1 tile)? {104173} You are now at your minimum range of 3 meters. {104174} You are now at your maximum range of 70 meters. {104175} In which direction? {104176} By how many degrees? {104177} By how many degrees? {104178} This catapult is currently reloading. It will be usable again shortly. {104179} Leave the catapult. {104180} Move the catapult. {104181} Backwards. {104182} Forwards. {104183} Adjust Range. {104184} -1 meters. {104185} -2 meters. {104186} -5 meters. {104187} -10 meters. {104188} +10 meters. {104189} +5 meters. {104190} +2 meters. {104191} +1 meter. {104192} Adjust Direction. {104193} Cancel. {104194} Counter-Clockwise. {104195} 180* {104196} 135* {104197} 90* {104198} 45* {104199} 20* {104200} 10* {104201} 5* {104202} 1* {104203} Clockwise. {104204} 180* {104205} 135* {104206} 90* {104207} 45* {104208} 20* {104209} 10* {104210} 5* {104211} 1* {104212} Fire the catapult. {104213} What's going on here? What happened? {104214} "When the illithid captured me, I never thought I'd see the sun again. But once this is all over, the Seer's scouts will take me back up to the surface." {104215} "My only regret is that I have nothing to give you as a reward for saving me, . All I can offer is my eternal gratitude." {104216} You recognize this woman as the thrall you helped escape from the illithid city of Zorvak'Mur. Obviously, she managed to deliver your message to the Seer. She smiles at your approach. {104217} "... I'm glad you are here. It gives me a chance to thank you. If you hadn't sent me to deliver your message, I would still be a thrall to the illithid." {104218} "Once the Valsharess is defeated, the Seer has promised to send scouts to lead me back to the surface. This wouldn't have been possible without you, . Thank you." {104219} You should speak with the Seer. {104220} "Look at these pathetic Eilistraee scum. I have no idea why Matron Myrune has thrown our lot in with them." {104221} "Just ignore them. Eilistraee teaches us tolerance and acceptance even in the face of hate." {104222} "Listen to those cowards - there's no way an army full of their type will ever stop the Valsharess! I say we teach these worms a lesson!" {104223} One of the followers of Eilistraee notices you standing nearby. "We have faith in the Seer's vision. The Valsharess will fall. here will guide us to victory." {104224} "Is that so? Well, surfacer... any advice on how we can win a war when you're stuck with a bunch of pacifists like the followers of Eilistraee on your side?" {104225} "Hmph! Another pacifist... just what House Maeviir needed." {104226} "Oh-oh, Boss. Looks like somebody is spoiling for a fight." {104227} The tiefling casually rests his hand on the hilt of his weapon. "Are you sure you want to do this? I know a few lessons myself... and I'd be happy to teach them to you." {104228} Nathyrra steps forward, her eyes flashing dangerously. "Tread carefully, jaluk! The followers of Eilistraee avoid violence when we can, but we can also fight when pressed." {104229} The drow takes an involuntary step back, then quickly composes himself again. "Come on, let's go. I've had enough of the Seer's followers for one day." {104230} "The followers of Eilistraee know how to fight, and they'll prove it right now!" {104231} "Yeah. Get rid of these pacifists before they fail us in battle." {104232} "This stupid in-fighting only makes our defeat more likely." {104233} "You don't have many allies... you better learn to treat them better." {104234} "Maybe you're not so bad, surfacer. At least you know cowards when you see them." {104235} "I still don't like the idea of having the Seer's pacifists on our side, but maybe with you here we stand half a chance." {104236} "You're as bad as the rest of the Seer's pets. How can you lead an army to victory with such pacifists in tow? Only those able to show strength will survive the coming days." {104237} "I just hope that when the battles start, you show more courage than you did here." {104238} "I don't know why you provoked that fight with House Maeviir, but we can't afford to be killing off our own allies! The Valsharess already has an army twice the size of ours." {104239} "The Seer believes you are the only one who can save us from the Valsharess, but your actions make me wonder if she was wrong about you." {104240} "Thank you for helping us. House Maeviir insists on provoking fights with us, despite our best efforts to avoid them. Had you not stepped in, I'm afraid the situation would have become violent." {104241} "I'm glad to see you understand the need to remain united against the Valsharess. It's good to know the Seer has put her faith in one so wise." {104242} It appears these drow are having some kind of drinking contest with this svirfneblin servant. The svirf looks like he isn't enjoying it. "Pleash... no more. No more." {104243} "Come on, Svirf. Drink up. I want that record!" {104244} "Woo - look at him go!" {104245} The svirfneblin looks up at you with tormented eyes. "Pleash, no more. I can't take anymore. Pleash." {104246} "Let's go, svirf. Down the hatch... unless you want to become a target dummy for the archers" {104247} oh...*hic*... no {104248} "Your svirf's not looking too good. I don't think he's going to make it." {104249} "Huh... he's dead. Still three drinks shy. I told you he'd never break the record." {104250} "Well, you were right. Guess I owe you a gold piece." {104251} The tiefling shakes his head in disgust. "The Seer might change her mind about you being our great savior if she saw how you behaved here." {104252} "That was horrible, ! I can't believe you let them force that svirfneblin to drink himself to death!" {104253} "The Seer believes you can save us, but when you act like this I can't help but wonder if she's wrong." {104254} The drow turns to face you, obviously annoyed at the interruption. "Can't you see we're busy here? My svirf only needs four more ales to break the camp record for most drinks in one day." {104255} "He'll never make it. The svirf that set the record was twice this runt's size, and he died the next day from alcohol poisoning!" {104256} Success The drow hesitates before replying, obviously aware he is no match for you. "Fine. I was getting bored anyway. Come on, let's go." {104257} "Thank you, kind . *hic* One more drink would have been the death of me. Exshcuse me now while I passh out." {104258} "Way to go, Boss. But Deekin not want to be around when he wakes up. He's going to have one big headache." {104259} "That was a good thing you did, . I'm glad to see the Seer's faith in you isn't misplaced." {104260} "Well , at least you've got the courage to stand up to common bullies. That's something." {104261} Success "Ah, maybe this surfacer has a point. Besides, I'm bored. Let's go find something else to do." {104262} "Deekin not think that gnome likes drinking no more. You gonna help him, Boss?" {104263} Ignore him. {104264} "Hey, what's going on here?" {104265} "Come on, svirf... drink up. I want to see a new record!" {104266} Intimidate "I won't let this svirf drink himself to death!" {104267} Persuade "That's enough. No sense wasting good ale on a servant." {104268} "Leave that svirfneblin alone!" {104269} Please speak with master Rizolvir if you have any questions. {104270} The commander gives you another salute and turns back to his troops. {104271} "My expertise is limited. I know something about the enemies who've allied themselves with the Valsharess: beholders, illithid, the undead. Beyond that I doubt I could tell you much." {104272} "There's not much to tell, really. As you can see, I am one of the drow. Like most here, I spent my early years as part of drow society: a savage world of cruel and senseless violence." {104273} "I distinguished myself in battle, and the Matron Mother of my House elevated me to a position of prominence in her army. But despite my success, I knew something was wrong with my life." {104274} "We drow are a corrupt people, our own evil consumes us, it devours us. I knew I had to escape. I fled drow society, searching for the worshipers of Eilistraee, hoping to find a better way." {104275} "In time, my search brought me here to the Seer and her followers. Now, I use my experience to train others so they can help in the fight against the Valsharess and her army." {104276} "The Valsharess commands a massive army, and it's not just the drow who follow her. She's recruited all sorts of Underdark creatures to her cause: beholders, illithid and even the undead." {104277} "We have reports of undead moving from the caverns in the west to join the Valsharess and her forces. We suspect some type of cult is behind it, though we don't have any details." {104278} "A few times we got reports of undead on the move, and we tried a quick sneak attack, hoping to thin their numbers. But we didn't stand a chance, especially against the vampires." {104279} "The undead are immune to most normal attacks, and even magic has a limited effect. And even if we manage to take down one of the vampire leaders, we know they'll be back." {104280} "A dead vampire just turns into a cloud of mist and flies away. The only way to kill them for good is to catch one in its coffin and drive a stake through its black heart." {104281} "Problem is, we don't know where those coffins are. And even if we did, I doubt we'd be able to get to them. That's more the kind of job for heroes like you, ." {104282} "Actually, there's been a sudden halt in the undead being sent to join the Valsharess and her forces. I suspect you know more about this than I do." {104283} "You probably know them better as mind flayers... you know, those creatures with the tentacles. The Valsharess must have convinced the Elder Brains to side with her." {104284} "The illithid live in scattered colonies, each one ruled by a giant Elder Brain. But the communities aren't isolated; the brains all communicate with each other and they all work together." {104285} "If it was simply a matter of killing off an Elder Brain, we could just attack Zorvak'Mur to the west. But that wouldn't stop other illithid from joining the Valsharess." {104286} "If we could negotiate with the Elder Brains we might be able to convince them all to abandon the Valsharess, but to do that someone has to go into Zorvak'Mur." {104287} "You have to find some way to shield your mind against them. The mind flayers are physically weak, but they can destroy your mind with their very thoughts. " {104288} "Of course, their powers aren't much use against creatures with no mind of their own, like undead or golems. The illithid are terrified of those kinds of creatures." {104289} "Go into an illithid settlement? You're braver than I am, . I better give you some tips just in case things don't go smoothly." {104290} "Actually, I don't think we have to worry about the illithid anymore. They've abandoned the Valsharess. Somebody must have convinced the Overminds to withdraw from the battle." {104291} Imloth gives you a sly wink. "But you wouldn't know anything about that, would you?" {104292} "The information we have is that a hive of beholders somewhere to the west of here has aligned itself with the Valsharess. That's bad news... even one beholder is more trouble than I like." {104293} "Of course, all our problems could be solved if someone could kill off the Beholder Tyrant that rules the hive. Without her the entire colony would collapse, and the Valsharess would lose her beholder allies." {104294} "Try to find some kind of magic resistance to protect against those beams they shoot from their eyes. Their rays can cause pain, death, paralysis, disintegration... well, you get the idea." {104295} "If possible, try to get in close. The beholders use their eye beams and spells in battle, but in close-up physical combat they aren't nearly as effective." {104296} "To be honest, we don't have much to fear from the beholders anymore, thanks to you. With the Eye Tyrant gone, its unlikely the Valsharess will have any support from them." {104297} "I'm afraid I can't help you there. Our defenses are thin enough as it is; I can't spare a single recruit. Not like any of us common soldiers would be of much use to you, anyway." {104298} "My soldiers are effective in large numbers, but little more than fodder one-on-one. I just hope they can stand up to those monsters the Valsharess is going to throw at us." {104299} "It's for their own good. I've seen the kind of enemies they're going to have to face when we finally go up against the Valsharess and her army. They need all the training they can get. " {104300} "I'll be going now." {104301} "I want to ask you some questions." {104302} "Tell me about yourself." {104303} "Can you tell me about the army of the Valsharess?" {104304} "Tell me about the undead." {104305} "Your attacks failed?" {104306} "Vampires aren't easy to kill." {104307} "Tell me about the illithid." {104308} "Can't we just kill them before they join her?" {104309} "Elder Brains?" {104310} "Any advice on fighting the illithid?" {104311} "I could go negotiate with the Zorvak'Mur Elder Brain." {104312} "Tell me about the beholders." {104313} "Any advice for fighting a beholder?" {104314} "I'm looking for allies against the Valsharess." {104315} "Monsters? What do you mean?" {104316} "You're training your troops pretty hard." {104317} The rothe ignores you, and continues chewing its cud. {104318} The animal's thoughts briefly focus on you as you approach. Once it realizes you are not the herder bringing the next meal, it returns to chewing its cud. {104319} The rothe's mind is preoccupied with thoughts of food and sleep, this animal has been completely domesticated. Whatever wild instincts it might have once possessed are long gone. {104320} Once House Maeviir was as great as any in Menzoberranzan. Now we have fallen on hard times. {104321} Now that Zesyyr has taken over, maybe House Maeviir can return to its former glory. {104322} Once this is all over, the Matron Mother will deal with the Seer and her refugees. You'll see. {104323} Lith My'athar was much better off before the Seer showed up. {104324} House Maeviir has vowed to help us, but I don't know if I trust them. {104325} I heard the Matron of House Maeviir was killed. I hope the new Matron still supports us. {104326} I know the odds are against us, but the Seer and Eilistraee will guide us safely through. {104327} Eilistraee teaches us to be tolerant of others, even when they despise us. {104328} "You again? Don't you get it? Your kind aren't welcome here. This is House Maeviir territory. Why can't you refugees just stay on your own side of the camp?" {104329} "We'll tolerate your presence here, since we all want to see the Valsharess stopped. But that doesn't mean we have to like you or your Seer. Now go away - I'm busy." {104330} The bartender scowls at you. "You're with that Seer and those followers of Eilistraee, aren't you? We don't see too many of your kind here in this part of the camp." {104331} The bartender gives you a nod. "You're the one who helped Matron Zesyyr take over House Maeviir, aren't you? Would you like a drink? It's on the house." {104332} "Of course, . Please give my best wishes to Mother Zesyyr the next time you see her." {104333} "Of course, . Anything for a friend of House Maeviir... and the savior who will defeat the Valsharess, if that Seer and those fools who follow her are to be believed." {104334} "How could I? They stand against everything our society is built on. Strength breeds strength, the weak are fit only to serve. But the Seer and her followers seem to forget that." {104335} "The worshipers of Eilistraee celebrate mercy and compassion. The fools glorify their own weakness. But I can't deny that the Seer has power, and she has a lot of followers." {104336} "House Maeviir is in desperate need of allies right now; even those who follow Eilistraee. So we tolerate their presence in this camp. We need them against the Valsharess." {104337} "I don't know too much about her. She's a Matron Mother, but I don't even know from which house. And everybody knows she's bent on conquering the entire Underdark." {104338} "But House Maeviir isn't going down without a fight. She may have driven us to this small camp, but now we're going to make a stand... even if that means siding with the Seer and her bunch." {104339} The bartender gives you a full mug of drow ale. You down it quickly; the taste is pleasant, but the kick is strong. {104340} "Is there anything else you need, good ? I'm always willing to help a friend of House Maeviir." {104341} The bartender raises an eyebrow, but makes no comment as he draws you another ale. You quickly drink it down. {104342} "I'll be going now." {104343} "I'd like to ask you some questions." {104344} "I'd like a drink." {104345} "You don't like the Seer's followers?" {104346} "Tell me about the Valsharess." {104347} "Sure, I'll have a drink." {104348} "I'll have another drink." {104349} Matron Mother Brizafae tilts her head in acknowledgement of you. "Have you come to ask for the aid of House Deani and all its resources?" The bitter sarcasm in her voice is unmistakable. {104350} "Go. Stay. What do I care? Everyone in this camp is doomed, anyway. I'm just here to enjoy the suffering." {104351} "Why not? If nothing else it might help pass the time until the Valsharess destroys us all. The Seer, House Maeviir... soon everything will be crushed, even as my own House Deani was." {104352} "This camp is doomed. The Seer foolishly places her hopes in you, and House Maeviir is desperate enough to join them. An alliance of enemies, united against a foe that will eradicate them all." {104353} "But I have seen the full scope of the Valsharess' power. Everyone here will be destroyed. That's why I'm here... to watch others fall as House Deani fell, to revel in their destruction." {104354} "I once ruled one of the Great Houses. Servants bowed down before me, I was bathed in oils and perfumes." {104355} "Now I am reduced to living in squalor at the whim of a rival house, crammed in to a common barracks with the despicable followers of Eilistraee. But I am not bitter... not anymore." {104356} "My life is a festering pit of despair, but I have found one joy; one small glimmer of happiness. Though I am beaten, I will have the pleasure of watching House Maeviir fall by my side." {104357} "Once my guards would have taken your tongue for daring to ask the Matron Mother of House Deani a question without permission. But now... go ahead. Ask, and I will answer." {104358} Brizafae laughs. "Yes. Nothing heals the wounds of your own defeats like watching others fall. The Valsharess will destroy House Maeviir and the Seer. I just hope I'm here to see it." {104359} "I am just a lonely woman, I have no power over events that are to come. But even if I could, there would be no purpose in betraying the camp. Why betray someone who is doomed anyway?" {104360} "She is what every Matron Mother wishes to become: powerful, ruthless, driving her enemies before her in a war of conquest and destruction. Though I despise her, I also admire her." {104361} "I saw the full extent of her power when she leveled House Deani, and she has grown stronger since. You cannot defeat her... nobody can. House Maeviir and the Seer are both doomed." {104362} She gives a snort of contempt. "She is a follower of Eilistraee, that is all you need to know. She is an affront to everything the Matron Mothers stand for." {104363} "That is why I find these last days of House Maeviir so delicious. Forced to side with followers of Eilistraee in a desperate, and futile, act of self-preservation." {104364} "But House Maeviir cannot escape its fate. Like House Deani, it will fall before the Valsharess and nothing - not the Seer, and not even you - can stop its destruction." {104365} "They are a doomed and desperate house. They have allowed these refugees - followers of Eilistraee, no less - to make camp on their ancestral home." {104366} "The Matron Mother still clings to the pathetic belief that she may somehow survive what lies ahead. She has even banished her own daughter for fear of the girl trying to take over." {104367} "Yes, her daughter Zesyyr, Matron Myrune's sole surviving heir. She's in the Maeviir public house, living in exile while her mother keeps herself locked away in the tower to the north." {104368} "You see, Zesyyr is ambitious. And given the falling fortunes of the house the seeds of a coup are easily sown. Myrune is afraid of her daughter, but she is also afraid to have her killed." {104369} "So she keeps her alive, but at a safe distance. It increases House Maeviir's chance of survival. If either mother or daughter is slain, the other might somehow escape... though I wouldn't count on it." {104370} "Even Zesyyr, their new Matron Mother thanks to you, can't help them now. And when the army of the Valsharess finally comes, I will be here to witness their utter annihilation." {104371} "We made the mistake of challenging the Valsharess. But unlike House Maeviir, we had no ancestral home outside the cities we could retreat to." {104372} "Our armies were slaughtered, my daughters hunted down and slain one by one by the Red Sisters - assassins who serve the Valsharess. Only I escaped." {104373} "Alone except for my last two bodyguards, I came like a beggar to the door of House Maeviir - once our bitter rival, now our ally against the Valsharess. A fate far more humiliating than death." {104374} "House Maeviir gave me shelter, they brought me here with them when they fled the city. Now I sit and wait for their own final fall, so I may enjoy it even as they enjoyed mine." {104375} "They took me in so they could gloat over my defeat! The Matron Mother of House Maeviir helped me escape only to prolong my suffering. My misery brings her some small measure of joy." {104376} "I know this because I would have done the same had our positions been reversed. And I endured the humiliation because I knew I would get to witness House Maeviir's own destruction." {104377} Though her clothes are somewhat worn, this drow female is obviously no mere noble. Despite her shabby state and meager surroundings, she still exudes an air of arrogant confidence. {104378} "So, you are the that the Seer believes will save us all? Hmph... a male? I'm not impressed." {104379} "So, you are the that the Seer believes will save us all? Hmph. Well, at least you're not a male. Still, I'm not impressed." {104380} "Such enthusiasm. Such confidence. Is this what the Seer saw when the visions first came to her? For all our sakes, I hope there was something else, as well." {104381} The guards on either side reach for their weapons, but stay their hands at a signal from the drow. "Such a temper, . But I doubt that will be enough to defeat the Valsharess." {104382} The drow suddenly laughs. "I find you amusing... for a surfacer. I am Brizafae, Matron Mother of House Deani. At least, what's left of it." She points at the two nearby guards. {104383} "As you can see, House Deani has fallen on hard times indeed. I don't even have a daughter plotting to overthrow me... and nothing for her to claim if she did." {104384} "You have not heard the term before? It is what we drow call one of blood. It is not an insult... not exactly." {104385} "I'll be going now." {104386} "Can I ask you some questions?" {104387} "What can you tell me about this camp?" {104388} "You're a bitter, bitter woman." {104389} "I want to ask you something else." {104390} "Good to see you're making the most of this time." {104391} "If you do anything to betray this camp..." {104392} "That's horrible!" {104393} "What do you know about the Valsharess?" {104394} "Tell me about the Seer." {104395} "Tell me about House Maeviir." {104396} "Her daughter?" {104397} "What happened to House Deani?" {104398} "They took you in, and now you revel in their destruction?" {104399} "I *will* defeat the Valsharess!" {104400} "I don't like your tone, drow!" {104401} "Who are you?" {104402} "What did you just call me?" {104403} The cowled figure says nothing. As you walk away, you can feel its hidden eyes watching you from beneath the shadows of its hood. {104404} "I am bound to the Dark River, the flowing waters wash away all wound and harm. You cannot hurt me here while the river's currents lap against my vessel's hull." {104405} "I am... something else. I can take you across the Dark River, and to the islands you must visit if you wish to destroy the Valsharess. More than this you do not need to know." {104406} "For many centuries that island was deserted. Then suddenly a small settlement appeared overnight. But this is no ordinary Underdark city: the creatures there are from the surface." {104407} "They are cousins of the drow; elves, you surfacers call them. But they have wings. Such creatures are not normally found down here. They avoid contact with me... though they may speak with you." {104408} "They are cousins of the drow; elven, like you surfacer. But they have wings. Such creatures are not normally found down here. They avoid contact with me... though they may speak with you." {104409} "But there is something else on the island, as well. Something magical. I can feel its power as my boat floats by the shores, though its exact nature is hidden from me." {104410} "I suspect this magic is the source of the town's strange appearance. If you could harness such power you could use it against the Valsharess." {104411} "The Isle of the Maker is the home of an ancient duergar sorcerer. The Maker has not been seen for many centuries, yet his creations - the golems - still wander the island." {104412} "If you could find the Maker you might convince him to lend his golems to your cause. Or, if the Maker is no more, you might find a way to control his creations." {104413} "More than this I cannot tell you, as I have never actually landed on the Isle of the Maker. It is a duergar island, and I am not welcome there." {104414} "The Isle of the Maker is the home of an ancient duergar sorcerer. The Maker has not been seen for many centuries, yet his creations - the golems - still wander the island." {104415} "If you could find the Maker you might convince him to lend his golems to your cause. Or, if the Maker is no more, you might find a way to control his creations." {104416} "More than this I cannot tell you, as I have never actually landed on the Isle of the Maker. It is a duergar island, and I am not welcome there." {104417} "For many centuries that island was deserted. Then suddenly a small settlement appeared overnight. But this is no ordinary Underdark city: the creatures there are from the surface." {104418} "They are cousins of the drow; elves, you surfacers call them. But they have wings. Such creatures are not normally found down here. They avoid contact with me... though they may speak with you." {104419} "They are cousins of the drow; elven, like you surfacer. But they have wings. Such creatures are not normally found down here. They avoid contact with me... though they may speak with you." {104420} "But there is something else on the island, as well. Something magical. I can feel its power as my boat floats by the shores, though its exact nature is hidden from me." {104421} "I suspect this magic is the source of the town's strange appearance. If you could harness such power you could use it against the Valsharess." {104422} "Which island do you wish to know about: the Isle of the Maker, or the strange town that appeared from nowhere?" {104423} "For many centuries that island was deserted. Then suddenly a small settlement appeared overnight. But this is no ordinary Underdark city: the creatures there are from the surface." {104424} "They are cousins of the drow; elves, you surfacers call them. But they have wings. Such creatures are not normally found down here. They avoid contact with me... though they may speak with you." {104425} "They are cousins of the drow; elven, like you surfacer. But they have wings. Such creatures are not normally found down here. They avoid contact with me... though they may speak with you." {104426} "But there is something else on the island, as well. Something magical. I can feel its power as my boat floats by the shores, though its exact nature is hidden from me." {104427} "I suspect this magic is the source of the town's strange appearance. If you could harness such power you could use it against the Valsharess." {104428} "The Isle of the Maker is the home of an ancient duergar sorcerer. The Maker has not been seen for many centuries, yet his creations - the golems - still wander the island." {104429} "If you could find the Maker you might convince him to lend his golems to your cause. Or, if the Maker is no more, you might find a way to control his creations." {104430} "More than this I cannot tell you, as I have never actually landed on the Isle of the Maker. It is a duergar island, and I am not welcome there." {104431} "I alone can take you across the Dark River to the islands beyond, but first you must know something about your destination." {104432} "Then I alone can take you. No other guide can safely navigate the Dark River. Where do you wish to go?" {104433} The figure before is completely covered by a heavy robe. You try to peer into the shadows of their hood, but are unable to pierce the blackness. It speaks to you in a gurgling hiss: {104434} "Then you are wise, for you know nothing of what lurks within the depths of my heart. But I alone can take you to the islands you must visit if you wish to defeat the Valsharess." {104435} "The soul of the Valsharess is black and cold. She hungers to conquer, she yearns to rule every inch of every corner of the Underdark. Even the wild currents of the Dark River." {104436} "Her power is growing, and soon she will enslave the Dark River itself, bending its untamed waters to her whims and will. That cannot happen. That is why I will take you to the islands." {104437} "I'll be going now." {104438} "Die, you freak!" {104439} "Can I ask you some questions?" {104440} "I need help against the Valsharess." {104441} "What are you?" {104442} "I want to ask you something else." {104443} "Are you a drow? A duergar? Something else?" {104444} "Tell me about these islands." {104445} "Tell me about this strange town." {104446} "Tell me about the Isle of the Maker." {104447} "Tell me about the Isle of the Maker." {104448} "Tell me about this strange town." {104449} "I want to ask you something else." {104450} "Tell me about this strange town." {104451} "Tell me about the Isle of the Maker." {104452} "I need passage across the river." {104453} "Take me to the Isle of the Maker." {104454} "Take me to the island with the strange town." {104455} "Take me back to the Seer's camp." {104456} "Valen said you could help me against the Valsharess." {104457} "You've been waiting for me?" {104458} "I don't trust you." {104459} "Why are you helping me?" {104460} Speak to the Matron Mother if you wish, but I'll be watching you. {104461} The Seer says Cavallas is on our side, but there's something strange about him. He never takes off that cloak. {104462} Be careful over here by the river. Those who fall in don't come out. {104463} Talk to Cavallas if you want to cross the river... but don't turn your back on him. {104464} You're the one the Seer said would save us, aren't you? I hope she's right about you. {104465} I know Cavallas brings us food and supplies, but I still don't trust him. {104466} The Seer says you will defeat the Valsharess. I hope she's right. {104467} The Dark River protects the eastern side of Lith My'athar, and these gates protect the west. {104468} House Maeviir doesn't have enough troops to guard the gates, so the Seer sent us to help. {104469} The Seer sent troops to help defend the gate, but you can't count on a follower of Eilistraee. {104470} House Maeviir is training more troops to help us out, but they aren't ready yet. {104471} No army has ever breached the gates of Lith My'athar, but the Valsharess might be the first. {104472} I don't care how big these gates are, they aren't going to save us when the battle starts. {104473} They say the undead are massing against us. We can't fight an army that's already dead! {104474} The Valsharess has beholders and illithid on her side. All we have are the followers of Eilistraee. {104475} "Back again, ? Not much going on out beyond the gates right now, though I've got a few scouts out on patrol." {104476} "We've had a few reports of beholders and illithid wandering around, and a couple more undead sightings. Nothing unusual. Still, I wish we could spare a few more troops to help protect the gates." {104477} This guard gives you a brisk salute as you approach. "You're aren't you? Sergeant Osyyr at your service. I'm in charge of the defenses here at the gates." {104478} "As you can see, we're keeping a close eye on the gates. I just wish we could spare a few more troops to shore up our position here. We don't want any surprises catching us unprepared." {104479} "I'll have them open the gates for you right now. Then you can come and go as you please. Just be careful out there." {104480} The sergeant nods. "Normally I'd warn anyone against going out there, but if you're everything the Seer claims, you can probably handle yourself." {104481} "Just be careful out there. That's where the true Underdark begins. The caverns beyond the gate are crawling with beholders and illithid, not to mention a host of undead creatures." {104482} "Good luck. Everyone in Lith My'athar is counting on you." {104483} "Every so often you hear rumors of undead here in the Underdark. Vampires, zombies, the odd mummy. But they've never been what you'd call commonplace." {104484} "But lately the frequency of sightings has gone way up. Word is the Valsharess found a way to create an army of undead, and she's going to turn them all against us in one fell swoop." {104485} "Well, the illithid colony of Zorvak'Mur is somewhere in this area. It's a small settlement, really just a slaver outpost for the mind flayers to buy and sell thralls." {104486} "But I've heard the Valsharess has recruited a whole bunch of the illithid colonies to her cause. That could make the battle tough, what with their mind powers and all." {104487} "The illithid aren't physically imposing, but they've got strange telepathic powers. They can enslave your mind, or cause you to go catatonic with just a thought." {104488} "Certain spells and magical items can protect against their mental assaults, but we don't have enough to equip our whole army. I'm not looking forward to fighting the mind flayers." {104489} "We know there's a beholder colony somewhere in the nearby caverns, and there's rumors the Eye Tyrant they serve has allied herself with the Valsharess. That's a scary thought." {104490} "The beholders are fierce opponents. They shoot out rays from their eyes that can paralyze you, turn you to stone or disintegrate you into a pile of dust." {104491} "The other side of Lith My'athar is protected by the Dark River - even the Valsharess isn't strong enough to move an army safely across those waters." {104492} "If she's going to attack the camp, she'll have to come through these gates. And when she does, we'll be ready for her and all her illithid, beholder and undead allies." {104493} "Out beyond the gates is where the true Underdark begins. The caverns out there are crawling with beholders and illithid, not to mention a host of undead creatures." {104494} ! You have returned. And only just in time. The Seer has been asking for you. Quickly, I will take you to her. {104495} "Can you open the gates for me?" {104496} "I'll be going now." {104497} "You said there's undead out there?" {104498} "What do you know about the illithid?" {104499} "Tell me about the illithid mind powers." {104500} "Tell me about the beholders." {104501} "I can look after myself. Open the gate." {104502} "I'll be careful. Please open the gate." {104503} "Why are you so worried about protecting this gate?" {104504} "Surprises? What do you mean?" {104505} "Welcome back, surfacer. I wasn't sure if you would return. Because of my close association with House Maeviir, the Seer's people often refuse to buy from me, despite their need." {104506} This drow is obviously a mage of great power. He stares at you intently, as if trying to read your very thoughts. After several uncomfortable seconds, he finally speaks. {104507} "You are the one the Seer foretold, are you not? Normally I don't put much faith in her visions, but you seem capable... for a surfacer. I am Gulhrys, high wizard of House Maeviir." {104508} "I have a large inventory of magical supplies you might find useful in your efforts to defeat the Valsharess. Given the circumstances, my prices are quite reasonable." {104509} "Goodbye, surfacer. If you find yourself in need of powerful magic, I do hope you will return." {104510} "I don't know that I could tell you much the Seer hasn't already. But go ahead - ask your questions." {104511} "I know very little, though not for lack of trying. She has powerful magic under her control - some say she has bound an arch-devil to her will. In any case, my spells can learn nothing." {104512} "But I don't need my magic to know that she will destroy all who oppose her, including everyone in this camp. Of course, I already have a plan for my escape, should you fail to stop her." {104513} "A tragic tale of lost opportunities and poorly chosen alliances. House Maeviir was once a power to be reckoned with in the great drow city of Menzoberranzan." {104514} "But House Maeviir chose to side against the Valsharess, rather than accept a subservient role as her ally. The results of that misguided decision are evident all around you." {104515} "Now it seems the long history of House Maeviir is going to come to a final and inescapable end... unless you somehow manage to stop the Valsharess and her great army." {104516} "I know she is a follower of Eilistraee, as are many of the drow with her. This makes her unpopular with many of House Maeviir's supporters... old prejudices die hard." {104517} "I, however, take a more realistic view of the current situation. House Maeviir is weak and vulnerable. We need the Seer and her drow, it is a marriage of convenience." {104518} "Of course, I don't plan to be here should this marriage end badly. If you fail to stop the Valsharess, I won't hesitate to make my escape from this doomed camp." {104519} "I'm afraid I can't help you there... though you might want to speak to Cavallas down by the docks. A strange character, but one who knows secrets even I can't fathom." {104520} "Over the years I have accumulated a significant collection of magical wares. However, with the army of the Valsharess approaching I would prefer to have my assets in a more liquid form." {104521} "Should the battle go against House Maeviir and the Seer's rebels, I want to be able to make a quick escape. And I'd rather travel with a pocket full of gold than empty-handed." {104522} "I'm a powerful wizard, but I can't turn the tide of battle alone. If I see defeat is inevitable, then why should I stay behind to be slaughtered when my magic can help me escape?" {104523} "Serving House Maeviir had its privileges: power, prestige. But I can find such things in the service of any drow House whose High Wizard might happen to have an unfortunate accident." {104524} "If everyone here is going to die anyway, it only makes sense that I should try to rebuild my life and position somewhere else, doesn't it?" {104525} "I'm glad you agree. Many of the Seer's followers can't accept my utilitarian philosophy. Eilistraee has twisted their mind with odd notions of loyalty and sacrifice." {104526} "I'm a drow. Did you really expect anything less? It is our cunning that has allowed us to survive - to thrive - in the Underdark." {104527} "But this is neither the time nor the place for philosophical discussions. And if you find a way to stop the Valsharess, it will all be moot anyway." {104528} "Ah, the keyword there is 'trying'. There is no guarantee you will succeed, despite what the Seer believes. And if you fail, I want to make sure I'm given fair compensation." {104529} "Goodbye." {104530} "I want to ask you some questions." {104531} "Do you know anything about the Valsharess?" {104532} "Tell me about House Maeviir." {104533} "What do you know about the Seer?" {104534} "Do you have any advice for stopping the Valsharess?" {104535} "Why is a High Wizard out here hawking his wares?" {104536} "I want to ask you something else." {104537} "Escape? You'd abandon everyone here?" {104538} "You make a good point." {104539} "You're a deceitful, backstabbing coward!" {104540} "Let me see your inventory." {104541} "I'm trying to save you all - can't you just give me the items?" {104542} Please do not upset the herd. The meat becomes sour if the rothe are frightened. {104543} Food is scarce here in the Underdark. Lith My'athar is lucky to have a herd of deep rothe. {104544} The rothe are can be dangerous if provoked, but usually they are quite docile. {104545} This guard is standing at attention as you approach. He barely acknowledges you as he says, "Matron Myrune is not accepting visitors." {104546} The guard doesn't reply, but merely continues to stand rigidly at attention. {104547} "She's the ruler of House Maeviir. The Seer and her rebel followers are here at the pleasure of Matron Myrune. But the Matron is not seeing visitors at this time." {104548} "This tower is the stronghold of House Maeviir. Since the rebel refugees arrived, Matron Myrune has secluded herself inside. No one is allowed to see her." {104549} The guard suddenly seems very nervous. "Zesyyr gave you that? She's ready to move now?" He glances quickly from side to side, trying to see if anyone is watching. {104550} "Some of the guards inside are still loyal to Matron Myrune. Others are wavering between her and Zesyyr. Those ones won't fight you, but they won't help you, either." {104551} "Hurry, go inside and we'll summon the Matron. If you act quickly, you can probably kill her and Captain Tebimar before they realize what's going on." {104552} The guard gives you a brisk salute. "Matron Zesyyr wishes to express her gratitude for all you have done. She considers you an ally of House Maeviir." {104553} The guard gives you another salute, but otherwise makes no reply. {104554} "That isn't possible. Matron Zesyyr's position is still unstable, she is worried about assassination attempts. Nobody is allowed in to see her." {104555} "Matron Zesyyr is grateful for all you've done, but she knows all too well how an ally can be turned to an enemy. She doesn't want to take any chances." {104556} The guard gives you a brisk salute. "Matron Myrune wishes to express her gratitude for all you have done. She considers you an ally of House Maeviir." {104557} "The guards who were here before have been executed for their treachery, along with Zesyyr herself. We have staked their heads here as a warning to any others who entertain treacherous thoughts." {104558} "That isn't possible. Matron Myrune is not willing to expose herself to another assassination attempt. Nobody is allowed in to see her." {104559} "Matron Myrune appreciates what you have done, but she knows all too well how an ally can suddenly betray you. She refuses to leave herself vulnerable. You cannot enter." {104560} "Goodbye." {104561} "Who's Matron Myrune?" {104562} "What is this building?" {104563} "Zesyyr said to show you this ring." {104564} "I'll be going now." {104565} "Can I speak to Matron Zesyyr?" {104566} "She wouldn't even be Matron if it wasn't for me!" {104567} "But I'm on her side!" {104568} "Can I speak to Matron Myrune?" {104569} "I'm the one who warned her about Zesyyr!" {104570} "But I'm on her side!" {104571} "Your troops are gathering in the plaza behind you, awaiting your orders. Speak to the individual squad leaders to issue orders to the units. The squad leaders carry a flag for easy identification." {104572} "Take care in placing your forces now; once the battle begins issuing orders will be much more difficult." {104573} "We have to leave troops guarding both the port and the city core in case the enemy finds a way to cross the Dark River so there are no reinforcements available." {104574} "I've got experience fighting against the Valsharess and her army. I've learned from my past defeats. My advice can help you." {104575} "The Valsharess will try to break into the city proper. If both the outer and Inner city gates are destroyed, we will be forced to pull back to the city core." {104576} "Several catapult emplacements are set up nearby. They will fire automatically at our foes, but you can assume control yourself if you wish to direct them against a particular enemy." {104577} "Good luck, . The fate of Lith My'athar - the fate of us all - is in your hands." {104578} "You may also want to speak with the unique reinforcements that have joined us to discuss strategy." {104579} "Not yet - I am still organizing our defensive strategies." {104580} "Yes - I believe we are ready for their onslaught now." {104581} "Where are the troops now?" {104582} "How do I direct the troops?" {104583} "I don't need you to tell me how to run this battle!" {104584} "Any idea of the enemy's strategy?" {104585} This drow tries to ignore you, focusing his attention on his troops as they practice their drills. Realizing you are not going to go away, he finally turns to face you. {104586} "Back again, surfacer? What is it you want now?" {104587} "Make it quick, then. I've got to get these troops trained; I can't waste all my time answering your questions." {104588} "I know her army is coming to wipe us out. That's more than enough. Go ask the Seer or her followers about the Valsharess. They seem to think they have all the answers." {104589} "House Maeviir was one of the great Houses of Menzoberranzan. But when the Valsharess first came to prominence, we made the mistake of opposing her. The consequences were... harsh." {104590} "Many of us were slaughtered, only the small group of survivors you see here managed to escape. We fled the city and came here with the Matron Mother, to our ancestral home." {104591} "Now we're nothing but a rag-tag group waiting to be wiped out by the Valsharess. Maybe I'd like our chances better if our only allies weren't all followers of Eilistraee." {104592} "Zesyyr may have taken control from her mother, but I don't think that will be enough to change our fortunes. The future never looks bright when your only allies are followers of Eilistraee." {104593} "They're weak, for one thing. And they oppose everything that makes drow society strong: cruelty, ruthlessness, cunning, the belief that you must conquer or perish." {104594} "And now Lith My'athar is overrun with these soft-hearted fools. There's more of them here than us! And what good will they be to House Maeviir when the Valsharess comes? They're not warriors." {104595} "Of course, . Anything for one who has the ear of Matron Mother Zesyyr." {104596} "What do you want, surfacer? Can't you see I'm busy training the troops? I've got no time for a follower of Eilistraee." {104597} "Go bother Commander Imloth. He's probably not doing anything. It's not like you can make soldiers out of the followers of Eilistraee." {104598} He bows and answers, "Of course, ." {104599} "Are you trying to pick a fight? Don't be a fool! The followers of House Maeviir may not like your kind, but we're smart enough to save our energy for the Valsharess. She's the real enemy." {104600} The sergeant shakes his head. "My troops need to train. I can't waste time arguing with a follower of Eilistraee." {104601} The drow gives you sideways glance. "You're not? But you came from the Seer's temple. I just assumed you were one of those pacifists." {104602} He gives you a quick once over. "I can see you're a ... and you look like you know how to handle yourself. I guess we can use the help, even from a surfacer like you." {104603} "Besides, it's not like we can count on the Seer or her people when the battle starts. House Maeviir needs better allies than that if we want to stand a chance against the Valsharess." {104604} This drow bows as you approach. "Greetings, . As you can see, I'm working very hard to prepare my troops for the coming battle. A quick whip produces quick results." {104605} "Maybe you could tell Matron Mother Zesyyr of my excellent progress the next time you meet her. House Maeviir's troops are far better prepared for the Valsharess than those followers of Eilistraee." {104606} The sergeant allows himself a brief smile, then bows once more. "Your praise is much appreciated, . Is there something else you need?" {104607} The sergeant gives you a strange look. "I... I'll take your advice under consideration." It's obvious from his tone that he has no intention of easing up on his troops. "Is there anything else?" {104608} The sergeant's face blanches. He turns to the troops and shouts out: "Hear that, you pathetic worms? You're weak! You're a disgrace to Matron Mother Zesyyr and House Maeviir!" {104609} He turns back to you, his voice fawning. "F... forgive me, dread . Please, don't tell the Matron Mother. I'll... I'll double their training regiment! I'll whip their backs raw!" {104610} The sergeant looks relieved, though it is obvious he's still somewhat shaken. "Was there... was there anything else?" {104611} "I want to ask you some questions." {104612} "What do you know about the Valsharess?" {104613} "Tell me about House Maeviir." {104614} "What do you have against the followers of Eilistraee?" {104615} "I'll be going now." {104616} "I don't like your tone!" {104617} "I'm not a follower of Eilistraee." {104618} "I'll tell her what a fine job you are doing." {104619} "Maybe you'd get better results if you weren't so hard on them." {104620} "These troops are pathetic! What kind of training are you giving them?" {104621} "Good! Glad to hear it." {104622} I can't speak with you during my drills. The sergeant will have me flogged. {104623} The Matron Mother Myrune gives you a scornful glance, then turns to the drow beside her. {104624} "I'm not sure Matron Mother. Allow me to find out for you." The captain turns to you. {104625} "Who are you? How did a like you get past the guards outside?" {104626} "Zesyyr has been exiled. She can plot all she wants, but she can't get at the Matron Mother here inside the tower." {104627} Tebimar gives the Matron a worried glance. "It appears your daughter is more ambitious than you thought. Maybe it has become too dangerous to let her live." {104628} "I am not about to execute my last surviving heir merely on the words of this , Tebimar. Find out if has proof." {104629} Tebimar nods. "Yes, it all makes sense now. The guards outside must be working with Zesyyr." {104630} Myrune sighs. "You know what to do Tebimar. Deal with Zesyyr and give this some type of reward." {104631} "House Maeviir thanks you for this information, . Please accept this amulet as a sign of our gratitude." {104632} "The guards will show you out now... and I will take care of my daughter personally." {104633} Failure "You dare to threaten a Matron Mother in her own home? Tebimar, dispose of this creature!" {104634} "It will be my pleasure, Matron." {104635} Success The Matron looks from you to her guards, evaluating her chances. "I'd prefer you save your anger for the Valsharess, . That's why you're here, after all." {104636} "But you did discover my daughter's plot against me... something Tebimar failed to do. Perhaps he should give you his sword as an additional reward, since you did his job anyway." {104637} Failure "You are brave, to bargain with a drow Matron in her own home. I admire that... so I'll let you live. But I think the reward you've been given is fair." {104638} Success "Zesyyr would have killed me if not for this , Tebimar. Why don't you give your weapon, since seems to be doing your job anyway?" {104639} Tebimar grits his teeth, but hands over his weapon. "Of course, Matron." {104640} "Wait, Boss. Deekin is confused. You told daughter you was going to kill mother, now you tell mother daughter told you to kill mother, so mother will kill daughter?" {104641} "Okay, you the boss, Boss. Deekin just hopes you keep it all straight. We not want to kill wrong drow lady by mistake." {104642} "You mean you've just been playing Zesyyr this whole time, ? You have a real knack for drow politics. I find that... disturbing." {104643} "So now we have switched allegiances, ? It would be nice if you warned me before you jumped sides like that. I prefer to know whose side I'm on in case a fight breaks out." {104644} Tebimar frowns. ", the Seer's great savior. I've heard of you. But what business do you have here in the House Maeviir tower? How did you get past the guards?" {104645} "I came to warn you. Zesyyr wants the Matron dead." {104646} "Can't she? She wanted me to kill you." {104647} "I've decided Zesyyr should rule!" Attack the Matron. {104648} "She gave me her ring to get me past the guards." {104649} "I'm just glad I could help." {104650} Intimidate "Come up with something more, or I'll finish the job Zesyyr sent me to do!" {104651} Persuade "I think I deserve a little more than that." {104652} "Stay out of this, Deekin." {104653} "That's right." {104654} "Zesyyr sent me to kill you!" Attack the Matron. {104655} "My name is . I work for the Seer." {104656} The Valsharess has cut off all our trade routes and supply lines. There's no hope for us now. {104657} House Maeviir has fallen on hard times. We should never have challenged the Valsharess. {104658} The Seer and her refugees have used up all my stores. I have nothing left to sell you. {104659} I can't talk now. I have to focus on my drills. {104660} It is an honor for any follower of Eilistraee to serve the Seer. {104661} The Seer says your destiny is to kill the Valsharess. Go fulfill your destiny. {104662} We will protect the Seer at all costs. Without her, we are doomed. {104663} "Back again, ? Have you thought about my offer? Are you willing to assassinate my mother so that I can become the Matron of House Maeviir?" {104664} This female drow appears younger than many of the others in the camp, though it is obvious from her bearing that she is a person of importance. {104665} "So you are the the Seer has put her faith in? , isn't it? My name is Zesyyr... only daughter and sole surviving heir to Matron Myrune of House Maeviir." {104666} "I was hoping you would come to see me, . I have an offer for you, but it would draw too much attention if I had sought you out. But since you've stumbled over to me..." {104667} "House Maeviir - my house - has fallen on hard times. Matron Myrune, my mother, has brought us to the very brink of destruction. Many believe it is time for a change. Many believe I should rule." {104668} "Of course, my mother is no fool. She understands the danger I represent, which is why she exiled me from the tower where she now dwells. She thinks she's safe inside the high walls." {104669} "But she underestimated me. I have more support than she knows, and all I need to complete my coup is an assassin powerful enough to kill her and her bodyguard." {104670} She sighs. "This is an excellent opportunity, . You'd be a fool to throw it away. Come speak to me again if you change your mind." {104671} "There are the usual compensations, of course: gold or powerful magic items. But helping me is also in your best interests... and the interests of the Seer." {104672} "You are quick to condemn me, , but you don't have all the facts. You shouldn't judge me until you know the whole story." {104673} "I know my mother. She doesn't believe we can defeat the Valsharess, and she's afraid. Do you really believe she will fight by the Seer's side when the Valsharess attacks?" {104674} "Matron Myrune will betray your Seer the first chance she gets. I, however, actually believe we can defeat the Valsharess. I won't turn on my allies at the first sign of trouble." {104675} "The plan is simple enough. I will give you my signet ring. Take this to the guards outside my mother's tower to the north... they have already sworn their allegiance to me." {104676} "Show them the ring and they will let you into the tower while they summon my mother and her guard Tebimar. When they arrive, kill them." {104677} "If you do this, I will see you are amply rewarded: 20,000 gold pieces, not to mention the knowledge that House Maeviir will stand with you when the Valsharess comes." {104678} "Do you think I'm some merchant you can barter with, ? No, I'm Zesyyr Maeviir, soon to be a Matron Mother! My fee is not negotiable." {104679} The drow smiles, and you can't help but feel a chill. "Excellent. Take my signet ring and show it to the guards by the tower to the north. After that, the rest is up to you." {104680} Satisfied that she has what she wants from you, Zesyyr dismisses you with a simple wave of her hand. {104681} "This is a dangerous game, . Once you become involved in the politics of the drow, you can never be sure who to trust. I hope you aren't getting in over your head." {104682} "I have the fiery blood of a demon in my veins. But sometimes the things the drow are willing to do makes even my blood run cold." {104683} "Consider this, : Matron Myrune has lost her ambition, she would rather serve the Valsharess than die. I still have my ambition, and I won't bow so easily before our common enemy." {104684} "Matron Myrune already suspects I am plotting against her. But rumors and hearsay aren't enough to make her act. She can't kill off her last surviving heir without indisputable proof." {104685} "If you were to tell her what I told you, it would just be another unsubstantiated rumor. She's not going to move against me based on anything you tell her." {104686} She laughs. "Surely you aren't surprised? This is the way of the drow. The Matron Mothers raise their daughters knowing full well we are scheming to replace them as soon as we come of age." {104687} The tiefling shakes his head in disgust. "These are the kind of allies we are counting on to stand with us against the Valsharess?" {104688} "You own mother kicks you out? That's sad. Deekin sorry for you, drow lady." {104689} "She may have kicked me out, but she underestimated me. I have more support than she knows, and all I need to complete my coup is an assassin powerful enough to kill her and her bodyguard." {104690} "Deekin takes it back: your mother be smart to kick you out! You is scary!" {104691} "Obviously she isn't as safe as she thinks. I know this is how we were brought up, but there is another path you can take. One that isn't fraught with betrayal and death. Eilistraee can--" {104692} "Don't throw your god in my face! We can't all run away to the surface; some of us have to survive down here in the Underdark. And that means plotting to assure my own future." {104693} "My mother thinks I am no longer a threat, but I have more support than she knows. All I need to complete my coup is an assassin powerful enough to kill her and her bodyguard." {104694} "What are you doing back here, ? People will grow suspicious if they see us talking so often." {104695} "Go speak to the guards outside the tower. They will let you in to assassinate my mother. Hurry, you must act quickly... for all our sakes." {104696} The drow shakes her head. "No, that wouldn't be a good idea. If people see us speaking too often, my mother will grow suspicious and more careful. We have to act as soon as possible." {104697} "Very well, but make them quick. If we are seen conversing too often, my mother might grow suspicious and have you eliminated. Then I'll need to find another assassin." {104698} Zesyyr sighs and shakes her head. "I'm beginning to wonder if I made a mistake choosing you to be my agent. Listen closely this time and I'll explain it again." {104699} "The plan is simple enough. Take my signet ring to the guards outside my mother's tower to the north... they have already sworn their allegiance to me." {104700} "Show them the ring and they will let you into the tower while they summon my mother and her guard Tebimar. When they arrive, kill them." {104701} "No, , I don't think we do. We have agreed on our price: 20,000 gold. I'm not about to start bartering with you now; it is beneath me." {104702} "I've given you my signet ring, and now I expect you to fulfill your end of the bargain." {104703} "Do you really think she'll believe you? A from the surface? Rumors of my plots and schemes are commonplace. She dismisses them out of hand." {104704} "And even if she did heed your warning, she's more likely to kill you than me. I'm her last surviving daughter, whereas you're just a would-be assassin." {104705} "I'm her last surviving heir. If she has me killed, the bloodline of House Maeviir dies with me. She isn't willing to take such a drastic step... not without proof of my plotting." {104706} "She may have her suspicions, and she may have heard rumors and hearsay. But she's afraid to act, and that will be her undoing. By the time she realizes her mistake, it will be too late." {104707} "You mean apart from the fact that you already promised to do so? Very well, consider this: Mother Myrune doesn't believe we can defeat the Valsharess." {104708} "She will turn on you and the Seer at the earliest opportunity, then go crawling to the Valsharess on her belly begging to get back in her good graces. But I have the ambition she lacks." {104709} "I won't grovel before the Valsharess. I will stand against her. With me as Matron Mother, you can count on House Maeviir to remain true to your cause." {104710} "Draw attention? From who? What are you talking about?" {104711} "An offer? What kind of offer?" {104712} "Sorry, I'm not interested." {104713} "What's in this for me?" {104714} "I won't be a party to this horrible crime!" {104715} "What do I have to do?" {104716} "20,000 gold? That's not enough." {104717} "Okay, I'll do it." {104718} "Why should I believe someone trying to kill her own mother?" {104719} "You're pretty open about this. Aren't you afraid of being found out?" {104720} "You want me to kill your own mother?" {104721} "I'll be going now." {104722} "I want to ask you some questions." {104723} "I have questions about this... mission." {104724} "I want to ask you about something else." {104725} "What am I supposed to do again?" {104726} "I think we need to renegotiate our terms." {104727} "What if I tell your mother what you're planning?" {104728} "Why did Myrune banish you instead of killing you?" {104729} "Why I should help you with this?" {104730} "Quickly, secure the tower. Remove the rest of the trash that has been following my mother." {104731} Zesyyr turns her attention to you. "Well done, . You have my thanks, and the thanks of all House Maeviir. My guards will see you are given the payment we had agreed on." {104732} "There is still much I must do to secure my position as the new Matron. The guards will show you out now." {104733} "More? You have a strange way of bargaining, . The deed is done now. Why should I give you more?" {104734} Success "You have a surprisingly good grasp of the drow political system. It seems I made a mistake in disposing of my mother's body so hastily." {104735} "And if I don't display her body, there may be those who believe she's still alive. They might plot against me to restore her as Matron... especially if the supposed assassin claims she still lives." {104736} Success Zesyyr looks at the carnage around her, then slowly nods. "I suppose there's no sense in throwing away my life so soon after I've become the new Matron." {104737} Success Zesyyr nods her head. "You have proven yourself... and I may need your help in the future. I suppose it would be wise to foster some good will." {104738} "Very well, you can have the weapon of Tebimar, my mother's personal guard as an extra reward. It is a quite a powerful weapon with magical properties. I trust this will suffice." {104739} "I'm just glad I could help." {104740} "I want more." {104741} Bluff "I'll tell people your mother escaped. Then they won't support you." {104742} Intimidate "Pay up, or you'll suffer the same fate as your mother!" {104743} Persuade "Now you know how useful I can be." {104744} This soldier is obviously a bodyguard of the nearby female drow. He fixes you with a steely gaze, analyzing the threat you might represent. {104745} "You may speak to the exalted daughter Zesyyr, but don't try anything. We won't let anything happen to the heir of House Maeviir." {104746} Matron Myrune should never have opposed the Valsharess. Look what it got us! {104747} Zesyyr is quite young for a Matron. But she can't do any worse than her mother did. {104748} House Maeviir deserves better than this: stuck in a camp with a bunch of Eilistraee refugees! {104749} The Seer thinks you're some kind of savior... so go stop the Valsharess already. {104750} House Maeviir spits on us, but those hypocrites want us to stick around for the fighting! {104751} I hope the new Matron of House Maeviir has more respect for us than the last one. {104752} May Eilistraee give you strength and wisdom in these troubled times. {104753} The Seer believes you can defeat the Valsharess... as do I. Good luck. {104754} The head of Argosus is somehow still alive, sustained by terrible magic so he is forced to look upon the fate of his followers. He looks up at you and speaks in a parched whisper: {104755} "I was a fool to trust you. Now I pay the ultimate price." {104756} He tries to say something else, but the words only come out as a choked gurgle as he mercifully slips into death, his only escape from the tortures he has endured. {104757} Unlike the other illithid here, this mind flayer makes no effort to probe your mind as you approach. You don't know if this is a good or bad sign. {104758} "Welcome, surfacer. Unlike some of my fellow possessors, I am willing to do business with those of the thrall races." {104759} "Goodbye, surfacer. If you wish to purchase goods, please return. I doubt you will have any luck with the other possessors." {104760} "I am a shopkeeper; a simple merchant, like all the other possessors who come here to the market. But unlike them, I am willing to trade with you." {104761} "The Elder Brain has opened Zorvak'Mur to other races for the thrall trade, so I would guess the Elder Brain wants us to treat you politely. I suppose I can answer some questions." {104762} "I do not know of this drow you have mentioned, though my knowledge is far from absolute. Perhaps the Elder Brain knows something of this." {104763} "I'm afraid I do not know the answer to that question. Opening Zorvak'Mur was a decision of the Elder Brain, and it is much wiser than I." {104764} "I'm a merchant of goods, not thralls. If you wish to purchase a thrall you'll have to go to the auction lots in the center of town." {104765} "The Elder Brain has opened Zorvak'Mur to other races for the thrall trade. Despite this, the other possessors cannot overcome their contempt and loathing for you inferior races." {104766} "But I trust the wisdom of the Elder Brain, and I am willing to set aside my revulsion to do business with you... just as those who buy and sell the thralls have." {104767} The mind flayer's tentacles twitch slightly, as if he is nervous. "Opening Zorvak'Mur is one thing, but I do not know if the Elder Brain will speak to one of the thrall race." {104768} "If you truly want an audience with the Elder Brain, you will have to speak to those who guard the entrance to the great chamber. You can find them in the southeast of the city." {104769} "Greetings once again, my friend. Have you come to see what I have for sale? As you no doubt have discovered, I am the only possessor who will sell to you." {104770} "I have to go." {104771} "Who are you?" {104772} "Let me see what you have for sale." {104773} "Can I ask you some questions?" {104774} "Do you know anything about a drow called the Valsharess?" {104775} "Why did Zorvak'Mur open to outsiders?" {104776} "Where can I buy a thrall?" {104777} "Why will you trade with me when the others won't?" {104778} "I need to speak to the Elder Brain." {104779} "This is the entrance to the Elder Concord, the sanctum of the Elder Brain. You are not allowed here, surfacer. Go back to the center of town with the others of the thrall races." {104780} You feel the illithid trying to probe your thoughts to gain some sense of your intentions. Of course, your helm protects you. {104781} "None of the thrall race can speak with the Elder Brain. Tell me your business, and I can relay your message for you." {104782} The illithid goes into a brief mental trance, and you realize it is communicating telepathically with another entity. It gives a surprised start, and the communication abruptly ends. {104783} The mind flayer's tentacles twitch in mild excitement as you approach, and you feel it probing your unguarded mind. It speaks to you in a voice you hear only in your thoughts: {104784} "You are extremely stupid or extremely brave, to leave your mind vulnerable before me! Either way, you shall remember none of your previous existence when you have become my thrall!" {104785} "The Elder Brain says you are to be given access to the Elder Concord. But you cannot enter while you wear the helm that shields your thoughts." {104786} The mind flayer turns away, dismissing you without a word. {104787} "Then you will not be allowed into the Elder Concord." {104788} "Move to the central pad. It will transport you to the sanctum of the Elder Brain." {104789} I have nothing else to say to you, surfacer. Be about your business. {104790} "The Elder Brain has no further business with you surfacer." {104791} "You will not be allowed into the sanctum again." {104792} "Goodbye." {104793} "I must speak with the Elder Brain." {104794} "Forget it. I'll come back later." {104795} "I've come to speak about the Valsharess." {104796} "I'll come back later." {104797} "I'm not removing my helm." {104798} "You can't keep me out if you're dead!" Attack the illithid. {104799} "Very well, here's my helm." {104800} The mind flayer's consciousness brushes briefly against your own, then pulls back. "Welcome to the fighting pits of Zorvak'Mur." {104801} "Have you come to place a wager on the next fight? It can be quite profitable for those who have the ability to correctly pick the thrall in combat." {104802} "But though the fights themselves are entertaining, they are much more enjoyable if you have placed a wager on one of the combatants." {104803} The illithid turns away you, dismissing you without a word. {104804} The mind flayer responds with disgust. "The fighting pits are for thralls in the service of a master. To even consider joining them is a sign of your inherent weakness!" {104805} "Even though you are one of the race, you are not a thrall. You cannot enter the fighting pit. Not unless you allow yourself to become a mindless thrall to one of the illithid." {104806} The illithid laughs in your mind. "I suspected as much. For some reason, your kind are reluctant to become thralls to serve the illithid." {104807} A wave of contempt washes over you. "Illithid do not lower themselves to answer the questions of the thrall races. Isn't it enough we grant you entrance to Zorvak'Mur?" {104808} "If you are here to wager on the fighting pit, then do so. If not, we have nothing further to discuss." {104809} "I'm afraid that isn't possible. Once a thrall is taken to the pits, their minds are destroyed, turning them into mindless combatants. We are not about to release them back into Zorvak'Mur." {104810} "But you are still free to wager on your thrall, if you wish." {104811} "There are those who enjoy watching the fight simply for the bloodshed and violence. If that is all you wish to see, you are free to do so. {104812} "Are you certain? The next fight involves the human female you purchased earlier. Most like to wager on the fate of their own thralls." {104813} "As you wish. Do you want to purchase any equipment for her? It might give your thrall a better chance of victory." {104814} "The next fight is between Nourisher 's thrall and Nourisher 's thrall. All wagers are 500 gold." {104815} "Excellent. The thrall you have bet on will be wearing blue, your opponent will wear red. If the blue thrall wins, you can come here to collect your wager." {104816} "Excellent. The thrall you have bet on will be wearing red, your opponent will wear blue. If the red thrall wins, you can come here to collect your wager." {104817} "We will prepare your human female thrall for the next combat. Would you like to purchase any equipment for her? It will give her a better chance to win." {104818} "I will see your instructions are carried out. Now, it is not permissible to bet against your own thrall, but you are allowed to wager on her. All wagers are 500 gold pieces." {104819} "Excellent. Your thrall will be wearing red, her opponent will wear blue. If your thrall wins in the pit, come speak to me to collect your winnings." {104820} "She's a warrior; she deserves to have a fair chance in the battle. It's the least you can do for her now." {104821} "It's bad enough you sent that poor girl into the pits. The least you can do is see she has a fighting chance." {104822} "Boss, you ain't going to let her fight naked, are you? Deekin doesn't think that's very fair." {104823} "It must be difficult for you who are not of the illithid race, since you are unable to mentally dominate your thralls. It makes them defiant; sometimes they forget their place." {104824} "However, your thralls are not my problem. I will see your instructions regarding your thrall in the fighting pit are carried out. Do you wish to bet on her? All wagers are 500 gold pieces." {104825} Valen casts a wary glance in the direction of the illithid, then casts his eyes downwards. "I'm sorry, master. Forgive me." {104826} Nathyrra casts a nervous glance in the direction of the illithid, then casts her eyes downwards. "I'm sorry, master. Forgive me." {104827} "Oh... right. Sorry, Boss. Deekin forgets." {104828} "For 100 gold pieces we will give her a sword and armor. Otherwise, she only gets a sword. This fee must be paid each time your thrall enters the ring." {104829} "The thrall you sent us earlier - the human female you purchased at auction - is an interesting specimen. I am looking forward to watching her in the fighting pit." {104830} For a brief moment you seem to hear mocking laughter in your mind, only to be replaced by the illithid's voice. "It is unfortunate you lost, but that is the risk one takes when gambling. " {104831} "Perhaps you will have better luck next time. Would you care to place a wager on the coming battle?" {104832} "It is a shame the thrall you purchased is dead. Now you have no choice but to bet on the other combatants. Would you like to place a wager on the next fight?" {104833} You sense a flash of annoyance from the mind flayer. "You are here to collect your winnings, no doubt. Very well, here is your prize." {104834} "I am curious to see if your luck holds. Do you wish to place another wager?" {104835} "Your thrall fought well, though I am curious if she will continue to do as well in future battles. Perhaps you would care to place another wager on her fate?" {104836} "An excellent fight, wouldn't you agree? Of course, you would have found it far more interesting if you had wagered on one of the thralls. Perhaps you would like to bet on the next fight?" {104837} "The fight will start soon. You may use the viewing ports to watch the battle." {104838} The mind flayer's tentacles twitch in mild excitement as you approach, and you feel it probing your unguarded mind. It speaks to you in a voice you hear only in your thoughts: {104839} "You are extremely stupid or extremely brave, to leave your mind vulnerable before me! Either way, you shall remember none of your previous existence when you have become my thrall!" {104840} "I'll be going now." {104841} "Can I join the fighting pits?" {104842} "I want to bet on an upcoming fight." {104843} "I think I'll pass." {104844} "I want to ask you some questions." {104845} "I want my thrall released from the pits." {104846} "I'm not interested in a wager." {104847} "No, I don't want to bet." {104848} "I might be interested in a wager." {104849} "I've decided I don't want to place a wager." {104850} "I will bet 500 on 's thrall." {104851} "I will bet 500 on 's thrall." {104852} "Forget it. Just throw her in there." {104853} "I'll bet 500 on my thrall." {104854} "Fine. Here's 100 gold. Give her some equipment." {104855} "Quiet, thrall! I'm the master here, remember?" {104856} "How much is the equipment?" {104857} "Here's 100 gold. Give her the equipment." {104858} You feel an urgent prodding in your mind as this illithid attempts to touch your thoughts. Unable to breach the protections of your helm, the illithid grudgingly retreats. {104859} When it addresses you, the illithid's words are filled with contempt. "I will not sell my wares to one of kind. Your race are fit to be thralls, and nothing more." {104860} The mind flayer's tentacles twitch in mild excitement as you approach, and you feel it probing your unguarded mind. It speaks to you in a voice you hear only in your thoughts: {104861} "You are extremely stupid or extremely brave, to leave your mind vulnerable before me! Either way, you shall remember none of your previous existence when you have become my thrall!" {104862} Because of your bargain with the Overmind, this illithid knows better than to try and probe your thoughts. {104863} Whatever spell was keeping this woman's mind enthralled is now broken. Obviously, the illithid consider her to be your problem. She glares at you defiantly. {104864} "So you're the one who bought me? What do you plan to do with me? Send me to the pits to fight for your amusement?" She spits at your feet. "You disgust me!" {104865} "I won't bow down to you. Freedom is worth dying for!" {104866} "Just give me some equipment so I've got a fighting chance and you're probably right. I'd rather die out there in battle than live as a thrall, anyway." {104867} The woman lets out a cry before vanishing in a flash of light. No doubt the magic of the illithid has taken her away to the pits. {104868} She snorts. "Right. Turn me loose in the Underdark, naked and defenseless so you can enjoy watching me die? I don't think so. It's not like I'd make it out of this city alive, anyway." {104869} [You realize she is right. If she knows she is no longer a thrall, the mind flayers will read her thoughts and kill her. If you want to help her, you'll have to make her think she's still a thrall.] {104870} She looks at you with suspicion. "Deliver a message? How do you know I won't just run off? Wait... you've cast some kind of spell, binding me to you - haven't you?" {104871} She nods her head in grim acceptance. "I should have known. Give me your message and the directions to get there." {104872} She takes your message and leaves, not realizing this is the only way to get her safely out of the illithid city. Next time you go back to the Seer's camp, you can tell her the truth. {104873} She pales for a second at the thought, then gets her old fire back. "Don't think I'm going to be grateful just because you don't have tentacles growing out of your face. Being a thrall is being a thrall!" {104874} The woman's unblinking eyes stare out at you from her expressionless face. {104875} "Shut up, thrall. You will learn respect!" {104876} "I bet I can make some money off you in the pits." {104877} "Take her away to the pits." {104878} "I'm going to give you your freedom." {104879} "You have to deliver a message to one of my allies, thrall." {104880} Lie "Yes. If you disobey me you'll suffer a horrible, painful death." {104881} Give her a fake message and directions to find the Seer. {104882} "Would you rather be a thrall to the illithid?" {104883} You feel the faint touch of the illithid as it seeks out your mind, but the protection of your helm keeps your thoughts shielded. Sensing your defenses, the illithid's mind withdraws. {104884} "Greetings, creature. It is not often we see your kind here in Zorvak'Mur. Except as thralls, of course. No doubt you are here for the auction. Never fear, we will be starting soon." {104885} "The next lot for bid is a human female, quite remarkable for her species. She comes from good healthy stock and is also a competent warrior, should you chose to put her in the pits." {104886} "I have two other prospective buyers waiting, but I do not like to start an auction with less than three bidders. I will wait for you before I begin." {104887} "But do not take too long. If a third buyer shows up before you, I will start the bidding and you will miss out on the opportunity to purchase this fine thrall." {104888} The illithid steps back and projects his thoughts out to you and the other buyers simultaneously. "We shall now begin bidding on the next lot - a fine human female specimen." {104889} "As you can see, she is of excellent stock: strong and healthy. We will open the bidding at 1000 gold pieces." {104890} One of your rivals notes: "You seem quite eager to increase the bidding. You must see something worthwhile in this thrall. I offer 1500." {104891} The auctioneer seems pleased. "1500 for this specimen. But surely there is another bid out there. Do I hear 2000? 2000 gold for this thrall?" {104892} Again, one of your rivals is quick to meet the offer: "I'll give you 2000." {104893} The other illithid bidder shakes his head. "That is too much for me. I drop from the bidding." {104894} The auctioneer turns to you. "Can you beat that offer? Do I hear 2500?" {104895} "It looks like there are no more bids. The female thrall will be sold to this illithid buyer." The girl whimpers slightly as she is led off by her new owner. {104896} Your sudden jump in the bidding seems to have caught your opponent off guard. "3000? Just like that? You obviously want this thrall more than I do. I withdraw from the bidding." {104897} The other remaining bidder is quick to counter: "I'll go to 2800." {104898} Failure Your threat seems to have angered your competitor into a rash jump in the price. "I will not be outbid by a thrall! I offer 4000!" {104899} The illithid thinks for a long time before admitting: "I cannot match that price. She is yours." {104900} "It looks like we have no more bids. The thrall is yours, for the price of 5000 gold." {104901} Success Surprisingly, your threat seems to have intimidated your competition. He considers briefly, then shakes his head. {104902} "It looks like we have no more bids. The thrall is yours, for the price of 3000 gold." {104903} The mind flayer debates for a long time before offering up another bid. "3500 for the female thrall." {104904} The illithid thinks for a long time before admitting: "I cannot match that price. She is yours." {104905} "It looks like we have no more bids. The thrall is yours, for the price of 4000 gold." {104906} The auctioneer's voice screams in rage in your mind. "You dare to mock us, thrall? You think this is a game? Now you will pay the consequences!" {104907} One of the nearby illithids - your competitors in the auction - meets the price: "1000 gold pieces." {104908} The third buyer increases the previous bid: "1100 gold for the human female." {104909} The auctioneer presses the point. "1100 is a piteously low sum for such a strong specimen. Not only is she fit for breeding, she is also a prime candidate to do battle in the pits. Do I hear 1500?" {104910} Failure The other bidders aren't fooled by your act. "The bidder is trying to trick us. The thrall must be valuable. I offer 1500." {104911} Success The other bidders seem to consider your comments carefully. "This bidder likely knows more about the health of humans than we do. I withdraw." {104912} "As do I. I have no wish to purchase a feeble thrall." {104913} The auctioneer is obviously upset, but it is clear there are no more bids coming from the other buyers. "Very well, the thrall is yours for a mere 1300 gold." {104914} The girl approaches. {104915} Although it is difficult to read the expression on the tentacled face of this creature, you get the sense the illithid is mildly repulsed. {104916} "I am willing to sell to a buyer, but I will not lower myself to answering questions for one of the thrall races." {104917} "We illithid are superior to your kind in every way. I am in the business of selling thralls, so I will allow you to bid in the auction. But I will not treat one of the thrall races as an equal." {104918} "Zorvak'Mur is open to your kind, but you are not welcome here. You are only tolerated. Now, shall we begin the auction for this thrall?" {104919} "Here in Zorvak'Mur owners often send their thralls to the pits to do combat with each other. It can be quite entertaining, and profitable if your thrall wins." {104920} "But before you can send this thrall to the pits, you first have to purchase her. Shall I begin the auction now?" {104921} Once again the illithid seeks to find a chink in your mental armor, cautiously probing your mind as you approach only to withdraw once it realizes your mind is well protected. {104922} "I have been waiting for you, creature. Are you ready to partake in the auction now? If so, I can begin the bidding on the next thrall." {104923} The mind flayer's tentacles twitch in mild excitement as you approach, and you feel it probing your unguarded mind. It speaks to you in a voice you hear only in your thoughts: {104924} "You are extremely stupid or extremely brave, to leave your mind vulnerable before me! Either way, you shall remember none of your previous existence when you have become my thrall!" {104925} Because of your bargain with the Overmind, this illithid knows better than to try and probe your thoughts. {104926} "I'm not ready to bid yet." {104927} "You disgust me! You must die for your crimes!" {104928} "Let's start the bidding." {104929} "I'll give you 1200 gold." {104930} "Too rich for me. He can have her." {104931} "I'll give you 3000!" {104932} "I'll give you 2500." {104933} Intimidate "3000 - and you'd be smart not to outbid me again!" {104934} "5000 for the girl." {104935} "Here's the 5000 gold." {104936} "Here's the 3000 gold." {104937} "I'll go to 3000." {104938} "4000." {104939} "I don't have that much gold on me." {104940} "I changed my mind. I don't want her." {104941} "Here's the 4000 gold." {104942} "I'll give you 1000 gold." {104943} Stay silent {104944} Offer 1300 gold. {104945} Stay silent {104946} "I'll give you 1500 for her." {104947} Bluff "The thrall is obviously simple-minded. I'll only offer 1300." {104948} Persuade "1500 is too high for a sickly human female. I'll go 1300." {104949} "Here's the 1300 gold." {104950} "I want to ask you some questions." {104951} "Thralls serve a master! I'm no thrall!" {104952} "Are you saying you're too good to answer my questions?" {104953} "Die, you arrogant, tentacle-faced freak!" {104954} "The pits?" {104955} "Tell me about this thrall." {104956} No thrall shall disturb my rest! Now you shall die. {104957} Mashing more controls at random, you seem to have deactivated the globe. {104958} Mashing some controls at random, you seem to have activated this strange device. {104959} You struggle to understand the many controls of this strange mechanism. {104960} Patterns flow before you...strange mathematical formula. By concentrating you find you are able to shift these patterns around. {104961} [Failure] {104962} [Success] {104963} The patterns coalesce into the following pattern: 2...3...5...7...11...13 {104964} [Failure] {104965} [Success]You realize that the pattern represents prime numbers, the next being 17. You force the pattern into the form of this number. {104966} The patterns converge and then seem to explode in a burst of light. {104967} The patterns swirl and then disappear. You seem to have been incorrect. {104968} Leave the door alone. {104969} [Use Open Lock Skill] Forget the patterns and try to open the lock. {104970} [Use Intelligence] Attempt to focus on the patterns. {104971} [Make an Intelligence Check] {104972} Try to form the image of the number 19. {104973} Try to form the image of the number 17. {104974} Try to form the image of the number 15. {104975} Try to form an image of the number 11. {104976} Patterns flow before you...strange mathematical formula. By concentrating you find you are able to shift these patterns around. {104977} [Failure] {104978} [Success] {104979} The patterns coalesce into the following pattern: 2...8...18...32...50...72... {104980} [Failure] {104981} [Success]You realize that the pattern represents a sequence of numbers, squared and then doubled. You force the pattern into the form of this number 98. {104982} The patterns converge and then seem to explode in a burst of light. {104983} The patterns swirl and then disappear. You seem to have been incorrect. {104984} Leave the door alone. {104985} [Use Open Lock Skill] Forget the patterns and try to open the lock. {104986} [Use Intelligence] Attempt to focus on the patterns. {104987} [Make an Intelligence Check] {104988} Try to form the image of the number 108. {104989} Try to form the image of the number 98. {104990} Try to form the image of the number 96. {104991} Try to form an image of the number 49. {104992} Patterns flow before you...strange mathematical formula. By concentrating you find you are able to shift these patterns around. {104993} [Failure] {104994} [Success] {104995} The patterns coalesce into the following pattern: 1...1...2...3...5...8...13...21 {104996} [Failure] {104997} [Success]You realize that the pattern represents a sequence of numbers formed by adding together the previous two numbers. You force the pattern into the form of this number 34. {104998} The patterns swirl and then disappear. You seem to have been incorrect. {104999} The patterns converge and then seem to explode in a burst of light. {105000} Leave the door alone. {105001} [Use Open Lock Skill] Forget the patterns and try to open the lock. {105002} [Use Intelligence] Attempt to focus on the patterns. {105003} [Make an Intelligence Check] {105004} Try to form the image of the number 21. {105005} Try to form the image of the number 36. {105006} Try to form an image of the number 30. {105007} Try to form the image of the number 34. {105008} Patterns flow before you...strange mathematical formula. By concentrating you find you are able to shift these patterns around. {105009} [Failure] {105010} [Success] {105011} The patterns coalesce into the following pattern: 34...21...13...8...5... {105012} [Failure] {105013} [Success]You realize that the pattern represents a sequence of numbers where the difference of two adjacent numbers is the next number in the sequence. You force the pattern into the form of the number 3. {105014} The patterns converge and then seem to explode in a burst of light. {105015} The patterns swirl and then disappear. You seem to have been incorrect. {105016} Leave the door alone. {105017} [Use Open Lock Skill] Forget the patterns and try to open the lock. {105018} [Use Intelligence] Attempt to focus on the patterns. {105019} [Make an Intelligence Check] {105020} Try to form the image of the number 4. {105021} Try to form the image of the number 3. {105022} Try to form the image of the number 2. {105023} Try to form an image of the number 1. {105024} Those who go out into the pits come back changed. Their minds are destroyed! {105025} I don't want to be turned into a mindless thrall! {105026} "You aren't allowed in here. No one but the Preparers can see the thralls who are marked for the pits." {105027} "These are the holding pens, and I'm the warden in charge. Thralls marked for the pit are held here until the Preparers come for them. I watch over the thralls until the Preparers come." {105028} "Back again? Didn't I make myself clear last time? It's my job to make sure no one but the Preparers sees the thralls who are marked for the pits." {105029} "If you want to watch the pit fights, go speak to the pit boss in the center of town." {105030} "In Zorvak'Mur, you go where the masters allow you to go. And the only non-illithid allowed in here is me. Now, back off before you get more trouble than you can handle." {105031} The duergar grunts in response, but doesn't bother to say anything else. {105032} "A feisty one, eh? My masters will enjoy your antics once you're been made a thrall and thrown into the arena." {105033} "Oh, yes. That human female that was just purchased. Sorry, surfacer - she's not here. The Preparers have already taken care of her." {105034} "She's nothing but a mindless animal now. She'll spend the rest of her life fighting in the pits. If you want to see her in action, go speak to the pit boss in the center of town." {105035} "Masters can send their thralls off to the fighting pits. Some of the masters enjoy betting on which thrall will survive in a battle to the death." {105036} "Of course, they can't send any thralls to the pits until the Preparers are through with them. I watch over the thralls until then." {105037} The duergar gets a sadistic twinkle in his eye. "The Preparers are among the most privileged of the illithid. Before a thrall can be sent to the pits, the Preparers have to modify them." {105038} "The thralls' minds are torn down, their very identity is stripped away until all that remains is a primitive animal. It makes for more interesting combat in the pits." {105039} The duergar grins. "I won't go into the grisly details of what the Preparers do to modify a thrall's brain for the pit, but let's just say the Preparers come out a lot less hungry than they go in." {105040} The duergar laughs. "Well, first off I never have to worry about them tentacles getting inside my skull... seems my brain's a bit diseased. The illithid don't want any part of it." {105041} "Second off, the illithid don't mind if I borrow a thrall here and there. The thralls don't seem to mind, either. At least, they never complain. Maybe because their brains are mush." {105042} "Finally, the Preparers let me watch when they go to work on a new thrall. Most folk get a bit squeamish when those tentacles burrow into the skull, but I like to sit back and enjoy the show." {105043} "That's why I enjoy my job so much. And that's why the illithid trust me to watch over the thralls marked for the pits. They know I won't betray the Preparers." {105044} "And people think we drow are ruthless." {105045} "You know, the Preparers let me watch when they go to work on a new thrall. Most folk get a bit squeamish when those tentacles burrow into the skull, but I like to sit back and enjoy the show." {105046} He gives Nathyrra a long, hard stare. "They tell me drow brains are among their favorites, but they can't say why." He shrugs. "Maybe it's all the evil inside." {105047} The tiefling places a hand on the hilt of his weapon. "You are a vile and disgusting creature!" {105048} "You know, the Preparers let me watch when they go to work on a new thrall. Most folk get a bit squeamish when those tentacles burrow into the skull, but I like to sit back and enjoy the show." {105049} "But I've never seen them feed on anything like you before, tiefling. So keep your cool, or the Preparers will get to sample something new!" {105050} "Ew... gross! Deekin thinks you is not a nice man." {105051} "You know, the Preparers let me watch when they go to work on a new thrall. Most folk get a bit squeamish when those tentacles burrow into the skull, but I like to sit back and enjoy the show." {105052} The warden gives Deekin a curious stare. "But I've never seen them feed on a kobold's brain before." The warden shrugs. "Maybe there's not enough in there to bother." {105053} "Who are you? What is this place?" {105054} "You're not a thrall. Why do you serve the illithid?" {105055} "I'll be going now." {105056} "I go where I want, when I want." {105057} "Sorry. I'll be going now." {105058} "No duergar lackey is going to push me around!" {105059} "I want to see the thrall I sent to the pits." {105060} 'I think you need to die now." {105061} "The pits?" {105062} "Preparers? What do you mean? {105063} "That's horrible! How can you serve such monsters!" {105064} "Sounds like you've got a good set up here." {105065} "You're a monster!" {105066} This duergar gives you the quick once over, then seems to relax. "We don't see many like you down here, surfacer. At least, not unless they're serving the illithid as thralls." {105067} She raps the helmet on her head. "Always good to have protection against the mind flayers and their mental powers, isn't it? You can't trust the tentacle heads." {105068} "The illithid may be willing to trade thralls with us, but you know they'd just as soon turn us all into thralls. That, or watch us bash each other over the skull in the fighting pit." {105069} "Goodbye, surfacer." {105070} She gives you a strange look. "Questions aren't wise in our line of business. Even more so in a place like this. You better learn to keep your secrets close to the vest around here." {105071} "And you won't. The mind flayers don't come into the bar. They say it's because they respect our right to privacy in here, but I don't believe that. The illithid don't have any respect for us." {105072} "Personally, I think the golem at the bar is what keeps them away. They say this tavern was built by a duergar entrepreneur seven centuries ago as a place for the non-illithid visitors to stay." {105073} "I don't know if the story is true, but it would explain how this place came to be. And it would explain why the illithid stay clear: the golem would probably attack them on sight." {105074} She gets a grim look on her face. "You don't want to be walking around saying stuff like that. The illithid will do anything to protect the Elder Brain against outsiders." {105075} "In the southeast part of town there's a teleporter that the illithid use to go to the Elder Brain, but I doubt the mind flayer guards there will let you in." {105076} She shrugs. "It's entertainment, and a way to make money if you know who to bet on. Basically, they just take two thralls and throw them into the ring to fight until one ends up dead." {105077} "You can enter a thrall into the pits if you want, but don't expect to get them back. The mind flayers mess up their heads pretty bad. I guess it's a good way to make sure they fight to the death." {105078} "You should check it out. Go speak to the pit boss in the southwest part of town, if you're interested." {105079} "There's usually an auction going on at the lot in the center of town. They've got a special deal there: buy a thrall, and they'll prepare it for the fighting pit for free." {105080} Under his breath Valen whispers, "I know we're here as slavers, but do we really need to push the ruse this far? Our real business is with the Elder Brain." {105081} Under her breath Nathyrra whispers, "I know we're here as slavers, but do we really need to push the ruse this far? Our real business is with the Elder Brain." {105082} The gray dwarf tilts her head in acknowledgement. It is clear she feels more comfortable around you than the illithid. "Is there something else you need, surfacer?" {105083} "It sounds like there's a battle going on out there, but I'll just stay in here until things calm down. I came to purchase thralls, not to get involved in some mind flayer war!" {105084} "I'll be going now." {105085} "I want to ask you some questions." {105086} "I don't see any illithid in here." {105087} "Actually, I'm trying to get access to the Elder Brain." {105088} "I'm interested in buying a thrall." {105089} "Tell me about the fighting pits." {105090} "Where could I buy some thralls?" {105091} I've got my eye on you. Don't cause any trouble. {105092} "Well, its just a regular rush, now, isn't it. What can I do for you?" {105093} "Two customers in one day - this is exciting. What can I get for you?" {105094} This golem addresses you in a deep, ponderous voice. "749 years, 17 days, 3 hours and 14 minutes ago, my creator thought this would be a good place to set up a bar." {105095} "You are the first one ever to ask me for service." {105096} The golem draws a grimy mug full of brownish sludge from the keg and hands it to you. {105097} You swear that the golem's expression changed to one of sadness for a second, but when you look again its face has returned to its normal expressionless state. {105098} "I know nothing beyond the walls of this tavern. I am sorry, but maybe one of the other patrons can give you more information." {105099} "This is the Poison Chalice Palace tavern. My tavern, ever since my creator died. Mostly the merchants who visit the illithids come here. I think they feel safer being here together." {105100} "I am the bartender here. I was built to serve the needs of the customers... but until you I haven't had any." {105101} "Wow... you be here a real long time. Deekin bet you is real busy, huh?" {105102} "You are the first one ever to ask me for service." {105103} "Aw, that be sad. Hey, maybe you can buy something, Boss! Maybe you gets a prize for being the first customer!" {105104} "Actually, I think I'll be going." {105105} "Give me a drink." {105106} "Umm, no thanks." {105107} [Have a drink from the mug] {105108} "I want to ask you something else." {105109} "What is this place?" {105110} "Who are you?" {105111} This lizard folk looks you up and down, then hisses out: "A sssurfacer? Odd. Are you a ssslaver, then, up on your sssun-ssscorched world? Or have you come here to watch the pit fightsss?" {105112} "Goodbye, sssurfacer." {105113} His reptilian eyes narrow in suspicion. "I don't like questionsss. If you plan to trade thrallsss with the illithid, you should learn to keep information to yourself, sssurfacer." {105114} "The illithid do not come to thisss place. It could be they understand we need a place to be away from their thought-probing and ssstrange appearance, and they respect our privacy." {105115} "Or it could be they are afraid of the golem at the bar. Their mind powersss have no effect on a construct. In any case, thisss is the one place in Zorvak'Mur the illithid will never go." {105116} The lizard laughs at you, flicking his forked tongue in and out. "Only the illithid are given accessss to the Elder Brain. They won't let you in, sssurfacer." {105117} "You could sssspeak to the guards by the teleporter in the sssoutheast, if you're desperate. But they're more likely to send you off to the fighting pitsss than take you to the Elder Brain." {105118} "Sssome like to watch their purchases battle each other in combat, though I think it is a foolish waste of merchandise." {105119} "Even if your thrall winsss, the illithid destroy their mindsss in preparation for the contest. They turn them into sssavage animalsss. It makesss for better fightsss." {105120} "If you are interested in thisss ssspectacle, you should ssspeak to the illithid pit boss in the center of town. He will handle any wagersss you wish to make." {105121} "You ssshould check out the auction lot in the center of town, then. I'll be going there myself, later. If you purchase a thrall, they will prepare them for the pitsss at no extra charge." {105122} The lizard folk nods at you by way of greeting. Though you are of a different race, he obviously prefers your company to that of the illithid. "Welcome back, sssurfacer." {105123} "I heard the sssounds of battle outside. That's why I'm ssstaying in here... I'm a ssslaver, not a warrior." {105124} "I'll be going now." {105125} "I want to ask you some questions." {105126} "I don't see any illithid in here." {105127} "Actually, I'm trying to get access to the Elder Brain." {105128} "I'm interested in buying a thrall." {105129} "Tell me about the fighting pits." {105130} "Yes. I'm here to buy some thralls." {105131} Ssspeak to my master, if you wish. But don't try anything. {105132} The thralls are entering the pit; the time of battle is at hand. {105133} Release the thralls and let the carnage begin! {105134} "Thank goodness you've woken up - you were having a terrible dream. I was so worried about you." {105135} "It's going to be all right, my love. Just calm down. Come with me and forget all about those horrible dreams. Come with me and we can be happy forever." {105136} [Success]"A pity you would not stay with us here. But if you insist on doing this the hard way..." {105137} Your host takes you by the hand and leads you away from the disturbing dreams of mind flayers and drow. Somehow you know you'll never have to worry about anything ever again.... {105138} "What is this? Some kind of trick!" {105139} "What's going on here? Who are you?" {105140} "A dream? What are you talking about?" {105141} [Attempt to disbelieve your surroundings.] {105142} [Go with your charming host.] {105143} You notice a large group of humanoid tracks in the area - coming and going. {105144} A large group of humanoids seems to have been herded in this direction, escorted by several reptilian creatures. {105145} A large group of humanoids seems to have been herded in this direction. They're feet were shackled or bound and they were escorted by several lizardmen, judging by the tracks. {105146} You sense a strange alien presence in your head. The memories and knowledge of a thousand minds floods your thoughts, nearly overwhelming you. {105147} The images shift and change as the alien presence explores your own mind, seeking a better way to communicate, a way to focus its multiple consciousness to deal with a single entity. {105148} You feel a powerful presence in your thoughts, its words echoing as if spoken by many voices across an endless void: "You have been given access to the inner sanctum - a rare privilege for a thrall." {105149} "We can see many of your thoughts, thrall. We see you are an enemy of the Valsharess, and you know the illithid are her allies. Is that why you have come to see the Overmind of Zorvak'Mur?" {105150} Images of futility and frustration assail you, and the voice speaks once again. "Destroying me will not accomplish your goal. I am but a single Overmind within the Elder Concorde." {105151} "Destroy me and this pod of illithid will wither and die, but the Valsharess has the support of the entire Elder Concorde. Destroying me will not stop the illithid from following her." {105152} "Zorvak'Mur is only a small part of a larger whole. Throughout the Underdark, the Overminds of many illithid pods have pledged allegiance to the Valsharess." {105153} "We Overminds now act as one Elder Concorde. Only a consensus of all the Overminds linked through the Elder Concorde can end our alliance with the Valsharess." {105154} "Destroy me and this pod of illithid will wither and die, but the Valsharess has the support of the entire Elder Concorde. Destroying me will not stop the illithid from following her." {105155} "A thrall could never convince the Elder Concorde of anything... but we of the Zorvak'Mur Overmind could sway the Concorde to abandon the Valsharess." {105156} "The illithid detest the drow; they are fit only to serve as thralls. Yet we have been forced to follow the Valsharess and her army of dark elves despite our hatred of them." {105157} "We illithid only follow the Valsharess because many of our pods are not strong enough to stand against her. If you gave us the power to oppose her, we could withdraw our support." {105158} "That would accomplish nothing. Zorvak'Mur would wither and die without an Overmind, but the Elder Concorde would still exist. The illithid would still follow the Valsharess." {105159} "We once captured a thrall from a strange village here in the Underdark. The village is made up of winged elves from the surface... though they now live below the earth." {105160} "From the thrall's mind we learned of a powerful artifact - a magic mirror that the winged elves used to spy on their enemies. Such an artifact would give us the power to stand against the Valsharess." {105161} If you deliver the mirror, we of the Zorvak'Mur Overmind will convince the Elder Concorde to abandon the Valsharess." {105162} "When you return the guards will give you access to our inner sanctum once again. Once you have delivered the mirror, we will convince the Elder Concorde to abandon the Valsharess." {105163} "We, the Overmind of Zorvak'Mur, await your return." {105164} "When you return the guards will give you access to our inner sanctum once again. Once you have delivered the mirror, we will convince the Elder Concorde to abandon the Valsharess." {105165} "Destroying us is futile. The other illithid pods will still follow the Valsharess. Only by delivering the mirror to us can you hope to sway the Elder Concorde's decision." {105166} A flurry of images assaults you before the Overmind responds. "We each have something the other needs, thrall. We need the mirror, you need us to sway the Elder Concorde." {105167} "This is the basis of our relationship, thrall. We of the Overmind are not willing to answer questions that do not pertain to this." {105168} "That is not possible. Thralls are necessary for the illithid to survive. The Elder Concorde will never agree to such a demand under any circumstances." {105169} "If you deliver the mirror, we of the Zorvak'Mur Overmind will convince the Elder Concorde to abandon the Valsharess. This is the agreement. We will not bargain with a thrall." {105170} The mirror floats for a brief second on the surface of the brain pool's bubbling goo, then begins to melt and dissolve as its power is absorbed by the Overmind. Soon there is nothing left. {105171} "Return to your Seer, thrall. Inform her that the Valsharess no longer has the support of the Elder Concorde or the illithid." {105172} You feel the Overmind probing into your thoughts, unearthing details of Argosus and his followers. "We shall see the thralls are dealt with before they are able to launch their rebellion." {105173} "Had you not warned us of this, Zorvak'Mur would have been crippled. In our weakened state, we could never have convinced the Elder Concorde to betray the Valsharess." {105174} "Now go, thrall. Return to your seer. We of the Zorvak'Mur Overmind have no further use for you." {105175} "The thralls have become martyrs to our cause; a sacrifice we had no choice but to make if we want to stop the Valsharess." {105176} "I fear what retribution the illithid will exact from Argosus and his followers. But we had no other choice but to betray them. It was the only way to get the Elder Brain's support." {105177} "Oh-oh. Deekin thinks bad things be happening to them thralls now." {105178} "You must look at this logically. Your enemy is the Valsharess. By making us stronger, we can oppose her will. This will make her weaker." {105179} "You have few options, thrall. If you wish to stop the illithid from joining the Valsharess, you will bring the mirror to we of the Zorvak'Mur Overmind." {105180} You feel the Overmind probing into your thoughts, unearthing details of Argosus and his followers. "We shall see the thralls are dealt with before they are able to launch their rebellion." {105181} "Had you not warned us of this, Zorvak'Mur would have been crippled. In our weakened state, we could never have convinced the Elder Concorde to betray the Valsharess." {105182} "Is there anything else you need, thrall? If not, I will return you to Zorvak'Mur so you can retrieve the magic mirror we need." {105183} "The thralls have become martyrs to our cause; a sacrifice we had no choice but to make if we want to stop the Valsharess." {105184} "I fear what retribution the illithid will extract on Argosus and his followers. But we had no other choice but to betray them. It was the only way to get the Elder Brain's support." {105185} "Oh-oh. Deekin thinks bad things be happening to them thralls now." {105186} "Once again you have returned to the inner sanctum. As before, we of the Zorvak'Mur Overmind see many of your thoughts... but not all. Have you come to deliver the mirror?" {105187} A flood of images fills your mind: scenes of surrender and supplication, feelings of fear, terror and weakness. The images begin to shift, and you feel a strange alien presence in your mind. {105188} You feel a powerful presence in your thoughts, its words echoing as if spoken by many voices across an endless void: "Lay aside your weapon. We surrender before you and beg for mercy." {105189} "You are too strong for us. The Overmind of Zorvak'Mur cannot stand against you, thrall. Yet even if you destroy us, it will accomplish nothing. The other illithid will still follow the Valsharess." {105190} "We can see many of your thoughts. We see you are an enemy of the Valsharess. We know you seek to end her alliance with the illithid. But this is not easily accomplished." {105191} "You have delivered the mirror as promised. With it, we of the Zorvak'Mur Overmind have the strength to resist the Valsharess and her drow army." {105192} "Return to your Seer, thrall. Inform her that the Valsharess no longer has the support of the Elder Concorde or the illithid." {105193} You feel a powerful presence in your thoughts, its words echoing as if spoken by many voices across an endless void: "I see into your thoughts, thrall. You have released the thralls from the pits!" {105194} "You have brought about the destruction of Zorvak'Mur, but this will not stop the other illithid from joining the Valsharess! You may destroy the Overmind of Zorvak'Mur, but you have failed!" {105195} The Overmind's powerful voice echoes in your skull: "We had a deal and you betrayed us, thrall! You have attacked the illithid of Zorvak'Mur, you have sought to destroy our colony!" {105196} "Your betrayal may bring brought about the destruction of Zorvak'Mur, but it will not stop other illithid from joining the Valsharess! You may destroy the Overmind of Zorvak'Mur, but you have failed!" {105197} "Actually, I'm just here to destroy you!" {105198} "I don't care about the other illithid! I just want to kill you!" Attack the brain pool. {105199} "What are you talking about?" {105200} "Yes. I want you to withdraw your support of the Valsharess." {105201} "I think I'll just kill you instead." {105202} "Can I convince the Elder Concorde to abandon the Valsharess?" {105203} "Forget it. I'll just smash you into goo!" {105204} "Okay, what do you propose, then?" {105205} "How am I supposed to do that?" {105206} "I'll be back after I get the mirror." {105207} Don't mention the thrall revolt. {105208} "I think it's brain smashing time!" {105209} "I want to ask you some questions." {105210} "If I help you, I want you to give up the thrall trade." {105211} "What's in this for me?" {105212} "I don't like your attitude. Time to die, brain!" {105213} "Here's the mirror." Place the mirror in the brain pool {105214} Don't mention the thrall revolt. {105215} "I should warn you - there is a thrall revolt planned." {105216} "Why should I help the illithid become more powerful?" {105217} "I should warn you - there is a thrall revolt planned." {105218} "Sorry - I'm going to finish what I started!" {105219} "Why should I let you live?" {105220} "Is this some kind of trick?" {105221} "What are you talking about?" {105222} "How do you know about the Valsharess?" {105223} Attack the brain pool. {105224} The Elder Brain of Zorvak'Mur now emits a foul smelling green haze from its smashed remains. {105225} For freedom we strike! {105226} The illithid's tentacles twitch in nervous agitation as you approach. It speaks with a voice you hear only in your mind: "These are the caverns of Zorvak'Mur. What business do you have here?" {105227} The mind flayer considers your words. You feel it probing your thoughts, though it cannot penetrate the protective shield your helmet has built around your mind. {105228} "It is rare we have buyers for our thralls, but you would not be the first. But your thoughts are hidden to me. You will have to remove your helm before I will let you in." {105229} Success The mind flayer tilts its grotesque head to one side. "The illithid are not sold as thralls... but your point is well taken." {105230} You can't be sure, but it almost seems as if the mind flayer is laughing. "You cannot blame me for trying. Very well, you may keep the helm that protects your mind." {105231} "I will allow you to pass to the outer ring of Zorvak'Mur. But know that the Elder Brain is aware of your presence and knows your thoughts, even if they are strangely muted to me." {105232} You feel the gatekeeper giving your mind a gentle probe, testing if the protections of the helm are still in place. Unable to touch your thoughts, the alien presence retreats from your mind. {105233} "I have already given you access to the outer ring. You are free to come and go as you please. There is no need to speak to me anymore." {105234} The mind flayer's tentacles twitch in mild excitement as you approach, and you feel it probing your unguarded mind. It speaks to you in a voice you hear only in your thoughts: {105235} "You are extremely stupid or extremely brave, to leave your mind vulnerable before me! Either way, you shall remember none of your previous existence when you have become my thrall!" {105236} Because of your bargain with the Overmind, this illithid knows better than to try and probe your thoughts. {105237} "Die, you tentacle-faced freak!" {105238} "I've come to purchase thralls from your auctions." {105239} "I guess if that's the only way in..." Remove your helm. {105240} Intimidate "I'm here to buy thralls. Step aside, or I'll see you are added to the next auction." {105241} "I am here to buy thralls, not become one. The helm stays on." {105242} "I purchase thralls - I don't speak with them." {105243} "Zorvak'Mur should never have opened itself to your kind." {105244} "Then know this - we would rather die than live as thralls! Fight, my brothers! Freedom or death!" {105245} The drow smiles and reaches out to clasp your arm. "Thank you, my friend. I have never thought much of surfacers, but I see I was wrong." He turns to the other thralls. {105246} The drow shakes his head. "We can't waste time with your questions. If the illithid discover the warden is dead, our once chance at escape is lost." {105247} "We have to strike now, while we have the advantage of surprise. It is our only chance for freedom." {105248} "I have promised to wait, to give you time to reach the Elder Brain. But you must act swiftly. We won't wait forever. You can't waste your time here with us." {105249} "Our revolt begins now! Come, my brothers: we will fight our way to freedom, or die in the attempt. The blood of the illithid will flow in the streets!" {105250} "Hold on a sec, Boss. If the thralls goes free, all the tentacle things will get real mad. Deekin not think the Elder Brain helps us if that happen." {105251} "Wait, ! If you do this, then all of Zorvak'Mur will rise up. We will never be able to persuade the Elder Brain to help us." {105252} "Wait, ! If you do this, then all of Zorvak'Mur will rise up. We will never be able to persuade the Elder Brain to help us." {105253} The drow scowls. "What would you have me do? Stay here to become a mindless thrall in the service of the illithid? No - I won't lose this chance at freedom!" {105254} Argosus scratches his chin thoughtfully. "So, you want to reach the Elder Brain. I can see how that could be difficult, if the entire city was on alert." {105255} "But we don't want to lose our only chance at freedom. Why should we delay our escape only to make things easier for you?" {105256} Failure Argosus shakes his head defiantly. "We face a fate worse than death. What makes you think your threats can make us change our minds? No, we go now." {105257} Success Some of the thralls grumble at the threat, but Argosus only says, "You are obviously strong enough to survive in this place. I doubt we'd stand much chance against you." {105258} He sighs. "It seems we don't have much choice. With my freedom so close, I'm not as willing to throw my life away by defying you." {105259} Failure "Poison the Elder Brain? I don't believe you. And even if you did, what would that accomplish, except to put the other mind flayers on their guard? No, we have to go now." {105260} Success "Poison the Elder Brain? Yes, of course. That will weaken all the mind flayers. We might actually have a chance to escape, instead of dying in a valiant attempt." {105261} Failure "I'm sorry. We owe you for freeing us, but the price you ask is too much. This is our only chance at freedom. We have to go now." {105262} Success "We do owe you something for freeing us." There is grumbling from the other thralls, but they stop short when Argosus holds up his hand. {105263} "We will wait, for now. We will try to give you time to reach the Elder Brain before we make our violent bid for freedom." {105264} "Then, as I promised you, we will wait here to give you time to reach the Elder Brain before we make our violent bid for freedom." {105265} "But we will not wait forever. We have to strike before the illithid discover the warden is dead. If you take to long, we will take matters into our own hands." {105266} "To arms, my brothers! Freedom or death!" {105267} The head of Argosus looks up at you from the stake, kept alive by terrible magics to witness the suffering of his allies. He speaks to you in a parched whisper: {105268} He tries to say something else, but the words only come out as a choked gurgle as he mercifully slips into death, his only escape from the tortures he has endured. {105269} "Quiet! I don't answer to thralls." {105270} "The warden is dead. I killed him myself." {105271} "I don't serve anyone - but I kill everyone!" Attack the thralls. {105272} "I'm here to free you." {105273} "Hold on - I have some questions for you." {105274} "I'll be going now." {105275} "Battle on, Argosus." {105276} "It doesn't matter. Go fight for your freedom." {105277} "That's right. I can't let you go yet." {105278} "Wait! If you escape now the whole city will go hostile." {105279} "Just wait a bit. Just until I get to the Elder Brain." {105280} "You're right. Go now, before it's too late. Hurry." {105281} Intimidate "Either give me some time, or I'll kill you all now!" {105282} Bluff "I'm going to poison the Elder Brain, crippling all the illithid." {105283} Persuade "Consider it payback for me freeing you." {105284} "You're annoying me. Time to die." Attack the thralls. {105285} "You're free. Go now, before the illithid discover you've escaped." {105286} "I have some questions for you." {105287} A strange half-smile and a vacant expression is all the response you get - eyes that look, but see nothing. {105288} "You disgust me, slaver! You deserve death!" Attack the duergar. {105289} "Thanks for the tip." {105290} "You're mistaken - I'm no slaver!" {105291} "Nobody threatens me!" Attack the duergar. {105292} "If you attack me, you're all dead!" {105293} "Where can I get one of those helms?" {105294} The bats here seem unusually large. {105295} The bat flits and flaps about you, trying to determine if you are one of its blood brothers. {105296} The rat's eyes look beady in the dark. {105297} The rats cluster around you excitedly, trying to tell you about some coffins they found nearby. {105298} Strange symbols decorate the gong. {105299} [Failure] The glyphs and symbols seem entirely indecipherable. {105300} [Success] The symbols seem to be derived from Old Draconic, a language once popular among Faerun's more powerful dark wizards. The symbols refer to some form of ritual human sacrifice. {105301} Leave. {105302} Ring the gong. {105303} [Lore] Decipher the symbols. {105304} Your eye is drawn to a curious engraving. In it, a hooded figure places a black gemstone upon the altar before him, his weapon held in the air triumphantly. {105305} Nothing seems to happen. {105306} Your weapon suddenly feels cold to the touch and a strange red aura surrounds it. {105307} Leave. {105308} Place a black pearl upon the altar. {105309} The pit descends into darkness. You cannot tell how deep it is. {105310} The stone tumbles through empty space, disappearing into the darkness below. After a few seconds, you hear it clatter against some hard surface below. {105311} Leave. {105312} Fasten the rope and use it to climb down the pit. {105313} Throw a stone into the pit. {105314} Climb down the rope. {105315} A pile of over-sized bones lurk in the shadowed gloom. Pale and white, it seems that whatever meat they once clung to has long since been picked clean. {105316} Leave. {105317} Empty the deva's blood onto the bones. {105318} You peer inside the coffin but find only dust. {105319} A pale-skinned corpse lies within the coffin, lacerated with bloodless wounds. As you watch, you are horrified to see the wounds quickly closing themselves, leaving not even a scar behind. {105320} You manage to cause some damage to the corpse but the wound continues to close quickly. You will have to find another way to destroy the creature inside. {105321} "I have some experience with vampires. The only way to permanently kill them is to drive a wooden stake through their heart." {105322} "I have some experience with vampires. The only way to permanently kill them is to drive a wooden stake through their heart." {105323} "Hey, Boss. Old Master had a book on undead. Deekin reads it once, and he remembers it says you needs a wooden stake to kill vampires." {105324} "Deekin tries to write a song about it once, but nothing rhymes with vampire. Hard to rhyme skeleton or zombie, too. Deekin think that not just a coincidence." {105325} You find a rusty key beneath the body. {105326} Attack the corpse. {105327} Leave. {105328} Drive a piece of wood through the creature's heart. {105329} A small crystal, embedded at one end of this apparatus, pulses with strange light. A single lever rests atop the machine and a narrow, rod-shaped slot is cut into the contraption's far side. {105330} Leave. {105331} Grab the crystal. {105332} Pull the lever. {105333} Place the Nullifier Rod inside the slot. {105334} "Halt mortal! You stand accused of interfering in divine work and causing willful harm to our agent, Lavoera. I have been sent to exact your punishment..." {105335} The priest before you is tall and pale. Blood trickles from the corners of his mouth. "Welcome, child," he rasps. "You have been chosen to serve the will of Vix'thra, yes?" {105336} "If only it was so easy. Vix'thra demands your bones, however, and we demand your blood. Fare thee well, my child..." The priest opens his mouth to reveal two sharp fangs... He lunges for your throat. {105337} "My name was Zeremund once but now we have no names. We are simply the Elders, the Ones Who Dwell with Vix'thra, the Gatherers of Bones. We serve our master's will, we see to his desires, and he fulfills our own." {105338} "Do you really believe that? Have you never been manipulated? Have you never pursued a lie? Have you never sold your soul? Your flesh? Your blood? Yet the blessed Vix'thra desires none of these..." {105339} "A volunteer? How fascinating. We don't get many of those... You're either very confident or very faithful, aren't you? I have a soft spot for rarities like you... Rare things are precious, don't you think?" {105340} "Yes, so precious. Your flesh so warm, your skin so smooth, the eyes in your skull so brightly shining... your blood, even now, coursing through your veins... But the blessed Vix'thra desires none of these." {105341} "'Creep' is what you call me, is it? Perhaps there is some truth to that. But it is Vix'thra who rules this domain and it is your bones he covets. He has a great... interest... in bones..." {105342} "Things of the flesh are not his domain... No, what he covets, above all, are things of bone. It is your femur he wants, your spine, your jaw, the hundred bones within your hands..." {105343} "How very noble of you... Would you be so eager if I told you that it is your bones the great Vix'thra truly desires? He has a great... interest... in bones..." {105344} "You see, that is where we run into a little... complication... Within the priesthood, we elders have had to take certain measures that we might serve Vix'thra throughout the ages..." {105345} "I have a feeling they don't care much for your wishes here, ." {105346} "Neither do I... at least, not without a fight!" {105347} "Good thinking, Boss. You needs your bones." {105348} "And what of my wishes? You see, within the priesthood, we elders have had to take certain... measures... that we might serve Vix'thra throughout the ages..." {105349} "Long ago a pact was made, a decision... Vix'thra claims the bones but the blood is ours." The priest opens his mouth to reveal two sharp fangs... He lunges for your throat. {105350} "You may be willing to give up your bones, . But I'm not about to surrender mine without a fight!" {105351} "You know, there is such a thing as being too self-sacrificing. Giving up your bones definitly falls into that list." {105352} "Deekin not thinks that be a good idea, Boss. You needs your bones." {105353} The priest smiles, a fresh trail of blood trickling from between his tight-pressed lips. "Let us just say he feels a certain... kinship... to them. He's a crafter, you see. He likes to fashion things from them..." {105354} ELDER CULTIST (VAMPIRE) AWAITING THE PLAYER IN THE PIT OF SACRIFICE. {105355} "Goodbye." {105356} "Who are you?" {105357} "I serve no will but my own." {105358} "I volunteered." {105359} "Yes, I was chosen." {105360} "Keep your comments to yourself, creep." {105361} "What does Vix'thra desire?" {105362} "I am here to serve." {105363} "Sorry, I don't intend to part with them." {105364} "If it is Vix'thra's wish, they are his." {105365} "Why is he so interested in bones?" {105366} The woman before you is strikingly beautiful despite countless scars. Tattered wings, blackened with mold and dirt, sag from her shoulders. Tubes run from the crook of her elbow to a nearby machine. {105367} "Don't forget me... Please don't forget me..." {105368} "Is there no good left in the world? I'm a celestial, an angel, captured by the forces of evil, taunted and tortured in the name of their vile cause. And I'm tired and sore and scared... Please, you must do it." {105369} "Leaving her trapped her is an act of senseless cruelty. We are fighting against such things, ." {105370} "Aw, Boss. You nots going to just leaves nice angel lady stuck to that machine, is you?" {105371} "You can't just leave this poor creature her to suffer, !" {105372} "The vampires? They're creating these horrible bone golems. They've found a way to animate them using my blood." {105373} "It all has to do with that machine. It's draining my blood vial by vial. I'm so tired, so cold." {105374} "I... I don't know. I've lost track of time. They drain so much blood and then they leave me alone for awhile so I can rebuild my strength and then they do it all over again. It feels like forever." {105375} "They just pour the vials of blood they get from the machine onto a pile of bones and it happens. The bones knit themselves together and form a horrible beast. All because of my blood!" {105376} "It's for the drow. They're building an army, apparently, and the elders have formed a pact with them. That horrible Vix'thra they worship has given it his blessing as well." {105377} "That would explain the reports of an undead host gathering with the army of the Valsharess. We have to find a way to stop this." {105378} "This must be how the Valsharess is gathering the undead hordes for her army. We have to find a way to free this creature and stop this." {105379} "When they captured me, they sealed me in with fell magic, somehow. They had a rod that they inserted into the machine and now I can't do anything! Not even cast a little fire spell to keep me warm." {105380} "I am... I was called Lavoera, a hospitaler from the Outer Planes... Now I languish here: forgotten, abandoned, and left for dead." {105381} "My superiors sent me on a mission to the Material Plane but I was captured by these... these Vix'thrites. O, I've botched everything so horribly! They even took my mace! I'm a wretched, horrible failure!" {105382} "All right... I'm not going anywhere. They've got me trapped here, you see?" She peers down at the tubes coming out of her arm, gracefully wiping her nose with the back of her hand. {105383} "I know, I know. Dirty little deva! Bad Lavoera! Go crying home... but I can't! I'm stuck here forever, surrounded by evil vampires and hooked up to this infernal machine. It's horrible!" {105384} "Boss, why you gots to pick on her? She be plenty sad already." {105385} "They barely told me anything. I was supposed to tell someone that their hand was being guided by an evil force but no one ever told me who to tell... I'm so stupid and I've messed it all up! Look at me!" {105386} The woman's rigid posture softens and a faint red glow you hadn't noticed before seems to drain out of the air. Wind stirs her ragged feathers. {105387} "Shoo? Shoo!? Fine, then, I'll take your pity. Rescue the damsel in distress with no care for her feelings, right? I know when I'm not wanted." Stifling a sniffle, she turns on her heel and exits. {105388} "Well, it's a long walk back home. Do you think my wings will heal? Oh, it doesn't matter. I don't really deserve wings, do I? I've failed everyone." {105389} "My superiors sent me on a mission to the Material Plane, but I was captured by these... these Vix'thrites. O, I've botched everything so horribly! Look at me, I'm a wretched, horrible failure!" {105390} "They barely told me anything. I was supposed to tell someone that their hand was being guided by an evil force but no one ever told me who to tell." {105391} "But then I got captured and, well, I guess you know the rest. I'm so stupid and I've messed it all up! Look at me!" {105392} "I don't know about your superiors, but the Seer sometimes gives similarly vague instructions. She tells us to have faith; it will all work out in the end." {105393} "That's what they said! Don't worry, it'll all work out." {105394} "It sounds like your mission was one you couldn't possibly complete." {105395} "I kind of thought so, too. But my superiors aren't really the kind you can question, being divine beings and all. Besides, they said it would all work out." {105396} "You sure they didn't tell you? Maybe you was just talking too much and they was telling you and you didn't hear because you was talking too much." {105397} "I was so paying attention! Mostly. Sometimes my superiors drone on and I kind of drift off. Still, I'm pretty sure they sent me off without telling me. I figured they knew what they were doing." {105398} "Why, complete my mission of course. I'm supposed to find someone and give them a message... I'm not really sure who I'm supposed to find but... Well, things have a way of working themselves out. Serendipity, right?" {105399} "Of course." She turns her attention to her tattered wings, patiently trying to straighten the mangled feathers. {105400} "Let me remember, now... I was supposed to tell whoever it was that their hand was being guided by an evil will... Sort of a vague message, don't you think? I mean, that could refer to almost anything." {105401} "Well, umm... Not really, no. But how hard can it be? The Material Plane's a finite place, after all. Not like back home where things stretch on *forever.* It's quite boring, really. Pretty... but boring." {105402} "Why would you want my help? All I do is make a mess of things!" {105403} [Success] "You know what? You're right! Sure, I've run into some problems on my mission. But that doesn't mean I can't do some good! I'd love to help you!" {105404} "Really? I'd... I'd love to. I mean, this person I was supposed to meet, they could be anywhere, right? After all, I have to start somewhere and it might as well be by returning a favor. What do you need?" {105405} "Oh... Well, I guess the most important journeys in life start by putting one foot in front of the other, don't they? Here I go, then, off on my mission." {105406} "Any idea how big the Material Plane is? Nevermind, don't tell me. I want it to be a surprise... It was really nice meeting you!" {105407} "I have to admit, I expected a divine being to behave with more... dignity." {105408} "Eager as she is to complete her mission, she just doesn't strike me as an agent of divine justice." {105409} "The drow? The vampires were using my blood to fashion golems for the drow army! Won't they be surprised to meet me on the fields of battle. Rebels, rebels, rebels... Got it! Okay, on my way!" {105410} "The Seer's army is a rag-tag mix of outcasts and misfits. I think that deva will fit in quite well." {105411} "She will be quite useful against the army of the Valsharess... assuming she manages to find our camp." {105412} "The one the vampires worship? I admit I have a bone to pick with him. I'm weak and may not survive the battle but I would be dying in the cause of good at least. Are you sure?" {105413} "Oh this ought to be fun. I've never fought a god before. Have you?" {105414} "A reward? I... I don't understand. I was in trouble and you rescued me, right? Isn't that how it's supposed to work? What's this reward business? I don't get it..." {105415} "Horrible. I can barely think, let alone stand, and everyone back home is going to tell me how irresponsible I am. Still, I have to face them, don't I..." {105416} "Me? Hehe, whoa... A little woozy, there. I don't think I'll be flying anytime soon. But it's... well it's better than it was, don't you think?" {105417} [Failure] "But it is... Dirty little deva! Bad Lavoera! Time to go crying home.. but I can't! They'll never take me back now. I've failed all of them!" {105418} [Success] "No? It's pretty bad... But I'm still here, right? I'm still on the Material Plane. My superiors didn't say my mission had to be done right away. There's still time, isn't there?" {105419} [Success] "No? It's pretty bad... But I'm still here, right? I'm still on the Material Plane. My superiors didn't say my mission had to be done right away. There's still time, isn't there?" {105420} "Oh, this is horrible! I don't mean to be ungrateful. I mean you rescued me, but you're evil! I can see it crawling all over you. Out of the frying pan and into the fire, right? Why didn't you just drain my blood like everyone else?" {105421} "Oh... I know I've made a mess of the whole thing but at least I'm not being held captive anymore. I don't know how I'm going to explain this to my superiors..." {105422} "..." {105423} Limping and blood-smeared, your celestial friend beams at you, her grin spread wide. {105424} "A mission? Oh yes, my mission! Well, I guess the most important journeys in life start by putting one foot in front of the other, don't they? Here I go, then, off on my mission." {105425} "A favor? That's sort of like a mission, isn't it? Ooh, this sounds like fun." {105426} "I'm what? I'm bleeding? Oh wow, I'm bleeding! That's a good sign. I wasn't sure if I had any left in me." She wipes the blood away and continues grinning. {105427} "So, what should we do now? Got any ideas?" {105428} "This is going to be fun. Everyone's going to be impressed when they see how much smiting of evil I do in this battle!" {105429} "Goodbye." {105430} "I'll be back." {105431} "Why should I free you?" {105432} "What have the elders done to you?" {105433} "How long have they been doing this to you?" {105434} "How are they creating these golems?" {105435} "Why are they creating these golems?" {105436} "What binds you here?" {105437} "Who are you?" {105438} "How did you end up here?" {105439} "Back to my other questions." {105440} "Yes, you're a terrible little beast." {105441} "What was your mission?" {105442} "Goodbye." {105443} "Yes, well... Shoo! Get out of here..." {105444} "What do you intend to do now?" {105445} "How did you fail everyone?" {105446} "What was your mission?" {105447} "Back to my other questions." {105448} "What was that message you had to deliver?" {105449} "You have no idea what to do, do you?" {105450} "I could use your help." {105451} "You're right. Get out of here. Shoo!" {105452} [Persuade] "This is your chance to make things right." {105453} [Persuade] "Come now, it's not so bad." {105454} "I've changed my mind. Get out of here. Shoo!" {105455} "Nevermind. Do what you wish." {105456} "There's a rebellion against the drow and the rebel camp needs your protection." {105457} "I need your help defeating Vix'thra." {105458} "Yes, help me battle Vix'thra." {105459} "Okay, I freed you. How about a reward?" {105460} "How are you feeling?" {105461} [Persuade] "Come now, it's not so bad." {105462} "Goodbye." {105463} "I have a geas placed on me and I need your help." {105464} "Don't kick a gift horse in the mouth..." {105465} "Well I'm not *really* evil..." {105466} "I've got my reasons." {105467} "I could have done that?" {105468} "You've still got a mission to accomplish, remember?" {105469} "I need to ask one last favor of you." {105470} "You're bleeding." {105471} THIS LINE SHOULD NOT APPEAR. {105472} "Vix'thra shall destroy you!" {105473} "Inform the drow!" {105474} "Bones, come forth!" {105475} "Preserve the holy texts!" {105476} "Summon for help!" {105477} "Eunuchs, advance!" {105478} "Heresy!" {105479} "Unleash the devourers!" {105480} "With Vix'thra's wrath!" {105481} "They must not reach the chasm!" {105482} "None shall trespass here!" {105483} "Vix'thra protect us!" {105484} RANDOMIZER. CHOOSE FROM 20. 8 OF THESE SHOULD RESULT IN NULLS. {105485} TEMPLE CULTISTS. RANDOM COMBAT ONE-LINERS. MULTIPLE GENDERS. MULTIPLE TYPES. {105486} HIGH PRIEST Sodalis (ceremony CUTSCENE). {105487} [Attack the High Priest.] {105488} [Remain silent.] {105489} "I will." {105490} "Traveling the Underdark without a weapon, are you?" {105491} "That's a fine-looking weapon. Best keep it close as the Underdark be a dangerous place." {105492} "You're bleeding... Did the priests do that to you?" {105493} "I'm scared to stay here but if I flee, Vix'thra will find me. Save yourself." {105494} "Please, no more Ceremonies. We've lost so much already." {105495} "Go back to wherever it is you came from. You don't want to be here." {105496} "I'm scared. The gong is being rung more often now." {105497} "If you're new here, don't let the priests see you." {105498} "The priests are dead but what of Vix'thra? It's gods I fear more than men..." {105499} "You killed the priests? Every last one? I spit on their corpses, then!" {105500} "Is it true? Are the Ceremonies gone for good?" {105501} "The Ceremonies may be over but Vix'thra remains. I be frightened, stranger." {105502} "I saw some priests fleeing the temple. It didn't look like they'd be coming back." {105503} "Can you hear the priest chanting in their temple? I haven't heard anything that horrible in years." {105504} "I don't want no priests to see me talking with you, godkiller." {105505} "Aye, their god may be gone but the priests are still here, more fearsome than ever!" {105506} "Have you heard the uproar at the temple? The priests say Vix'thra's been destroyed!" {105507} "Thank you for taking Inkartha's place at the Ceremony. We won't ever forget that." {105508} "It feels strange... No fear for a Ceremony tomorrow, no threat of Vix'thra's wrath... I think I'll become a tinker!" {105509} "The cult be gone and their god as well. Makes me wonder what will become of all us Drearingsers." {105510} "I been thinking I might bring my family to the surface, now. I'll find me a way." {105511} "Thank you, . Drearing's Deep be in your debt." {105512} "To the hells with the priests and their Vix'thra! And may they never return, neither." {105513} RANDOMIZER -- CHOOSE FROM 6 {105514} "I'll not talk with the likes of you, all ragged and naked and filthy..." {105515} GENERIC VILLAGER OF DREARING'S DEEP. MALE & FEMALE, VARIOUS SURFACE & UNDERDARK RACES. ONE-LINERS ONLY. {105516} "You're not here to tell me you were followed, are you? That's okay - we'll find a way to help you. That's what we have to do once we've escaped, isn't it? Here in Drearing's Deep we stick together." {105517} A small misshapen man bounds up to you from the cavern's gloom, nearly bowling you over in his excitement. {105518} "Welcome, welcome to Drearing's Deep! Where did you escape from? Did anyone follow you? Come in, come in, Drearing's Deep welcomes you!" {105519} "Me? I'm Cordigan! I'm the Leader of the Village! Yes, the Elected Representative! Secret ballot, it was, secret ballot... Yes, yes, yes, but not much power, though, not much power at all here in Drearing's." {105520} "It's a complicated state of affairs, yes? A complicated state of affairs! There are elected officials, you see, and there are those we don't elect yet have power anyway, yes?" {105521} "Ooh, I dare not say, I dare not say. I represent the villagers but I do not speak for them. Ask them who holds the true power here, then. Ask them, you'll see." {105522} "Me? Quick of the tongue, quick of the tongue? It's nerves, is all. Just nerves. The stress of leadership, of being Almost But Not Quite Free, of... Nerves, I'm just jittery, that's all!" {105523} "Did you know? Yes, I used to be quite the orator once, quite the orator. I stood before the Gnomish Third Council, I did, and spoke out loud and clear! But then the illithids got me... They got me, I said!" {105524} "I don't know, I don't remember! They erased that part of my memory. They erased a lot of me! I wasn't always like this, oh no... I remember I was a great orator once. I spoke at the Third Council!" {105525} "Yes, on the new Emerald findings, it was. Though one of my colleagues had learned to pick up sound waves with a quartz crystal! The Third Council, that was a long time ago. Before the Fourth, at least!" {105526} "That's what happens when people escape, you know... You get followed. You may not think you get followed but then a slave tracker shows up on the village door and there you have it... Followed." {105527} "Don't you worry now, don't you worry. You're safe from that here in Drearing's Deep, Village of the Free. Oh yes, you'll be protected from that, at least. There's something else to be worrying about..." {105528} "Hush, hush, my lips are sealed. You'd better not ask me about that! I may lead the fine citizens of Drearing's Deep but I dare not speak for them. You should ask them what they have to worry about." {105529} "Well, slaveowners don't just set slaves free willy-nilly, now, do they? No, it's bad for business, it is! No, we have to fight for our freedom! Tooth and nail, I tell you, tooth and nail... We have to escape, you see..." {105530} "Not any more, no... Welcome to Drearing's Deep! You're free now! Well... Almost Free! Verging On Free, really! It's so close you can almost taste it! It tastes like mintleaf with a hint of asparagus, yes?" {105531} "Yes, yes, dig away, then. Dig away..." {105532} "Never? Never ever never? There's no collar that's made its home upon your neck, no manacles upon your hands and shackles on your feet? Or maybe they just played with your head like the damn illithids!" {105533} "Never you mind about that. It was a bad analogy, is all! A bad analogy. Like talking about swords and carrots in the same sentence, swords and carrots!" {105534} "Verging on Free, I said! But you'd better not ask me about that. I may lead the fine citizens of Drearing's Deep but I dare not speak for them. You should ask them why they're Not Quite Free." {105535} "Yes, Drearing's Deep, the Village of the Free... or the Almost Free, at least. The No Longer Enslaved! The Not Yet Fully Emancipated! Drearing's Deep, welcome, welcome..." {105536} "Not Yet Fully Emancipated, I said! But you'd better not ask me about that. I may lead the fine citizens of Drearing's Deep but I dare not speak for them. You should ask them why they're Not Quite Free." {105537} A familiar figure tumbles forward as the crowd departs. They barely seem to notice his hunched, misshapen form. {105538} "Yes, the Ceremony! The Choosing... Some call it the Lottery, yes? Well now you know the curse of Drearing's Deep! We're not slaves here, no, but as long as that temple stands, we're not free either..." {105539} "Well, you could storm the temple but who's to say you would succeed, who's to say... You had your chance, you know. You could have spoken up and been the one to be Chosen but it's too late now, too late..." {105540} "If you would help, though... What if you lived, what if the priests were destroyed, what if...? Why we could be free again for the first time! Really, Truly Free, don't you see? Please, you must do whatever it takes." {105541} "Horrible? Frightful, yes, and dreadfully sad... But we're not slaves here. We're not tortured for the amusement of the drow or turned into drooling babes by the illithids... It's not horrible at all, by comparison..." {105542} "Do I look like a warrior to you? Oh no, I'm an orator! I was skilled, once, too, before the mindflayers had their way... Besides, Vix'thra keeps the slave trackers away. Every cloud has a silver lining, see...?" {105543} A grateful figure hunches before you on the temple steps, his knobby hands clasped fervently before him. {105544} "Thank you! Thank you, thank you, thank you. Many thanks, yes? We are truly Free now, both from our prior slavery and from the terrible tyranny of Vix'thra!" {105545} "Why, lead the village! Free more slaves! Build defenses now that Vix'thra's gone, protect against the Slave Trackers! It's time to build a better life, it is. A better life right here in Drearing's Deep!" {105546} "Thank you, . In one fell swoop you've given us what we've dreamed of and been so scared to have for all these years. Thank you, thank you, a thousand times thank you." {105547} "Freedom is worth fighting for; even worth dying for. Remember this, or you may find yourselves slaves once more." {105548} "The Seer would be pleased with our work here, . You have done a good thing here." {105549} "Here that, Boss? Maybe if we come back, they going to throw us a party! Maybe they even have cake! Deekin likes cake." {105550} "Yes, yes, of course you did! For us, for Drearing's Deep, for the cause of Freedom, Real Freedom, a light in the darkness, you are, a veritable light in the darkness..." {105551} "Yes, welcome, welcome, welcome! Come here to Drearing's Deep any time. We're Free now, Truly Entirely Free, thanks to you." {105552} "Who are you?" {105553} "Goodbye." {105554} "Who are you, anyway?" {105555} "Why don't you have much power?" {105556} "Well who's the unelected official, then?" {105557} "You have a funny way of speaking." {105558} "How did the illithids catch you?" {105559} "The Gnomish Third Council?" {105560} "Why are you so concerned that I might have been followed?" {105561} "Slave trackers?" {105562} "What? What's there to worry about?" {105563} "What makes you think I've escaped from somewhere?" {105564} "But I'm not a slave..." {105565} "Back to my other questions." {105566} "But I'm really not a slave. I never have been." {105567} "Mintleaf and asparagus?" {105568} "What do you mean, 'Almost Free'?" {105569} "Drearing's Deep?" {105570} "What do you mean, 'Almost Free'?" {105571} "Goodbye." {105572} "How can I help?" {105573} "What a horrible existence!" {105574} "Why don't you rise up and overthrow them?" {105575} "Goodbye." {105576} "What are you going to do now?" {105577} "What, you think I did it for you?" {105578} "You're welcome. I'm grateful for the chance to help." {105579} "May the High Priest come to fear you as much as we have feared him." {105580} The man eyes you with a mixture of fear and reverence. "Godkiller..." {105581} "Yes, the Vix'thra is dead but his priesthood is not. All you have done is bring High Priest Sodalis's wrath upon us. Drearing's Deep will run with out blood, thanks to your folly!" {105582} "Faced with the High Priest's anger, death by your hand would be a kindness! Do you not see? Without your help we are dead already! He'll paint the temple with our blood!" {105583} "Free? What do you know of freedom? Even now, the priests plot their vengeance! Drearing's Deep will run with our blood, thanks to your folly!" {105584} "If you will not face him, then we are doomed. I curse you in all the tongues of my many masters!" The man spits into the shadows and leaves you to your thoughts. {105585} "Please, what have we to even give you? If you had reasons to destroy a god, surely the same reasons must compel you against its priesthood!" {105586} The man nods his gratitude. "Then let blood be spilled..." {105587} "Vix'thra must be destroyed. Maybe a way can be found in High Priest Sodalis's writings." {105588} The man eyes you with a mixture of fear and reverence. "I hear you took care of High Priest Sodalis for us..." {105589} "Yes, the High Priest is dead but Vix'thra is not. All you have done is bring Vix'thra's wrath upon us..." {105590} "True. If you had done it in our name, you wouldn't have stopped with the High Priest. All you have done is bring Vix'thra's wrath upon us!" {105591} "Free? What do you know of freedom? All you have done is bring Vix'thra's wrath upon us!" {105592} "If you will not face him, then we are doomed. I curse you in all the tongues of my many masters!" The man spits into the shadows and leaves you to your thoughts. {105593} "Please, what have we to even give you? If you had reasons to destroy a priesthood, surely the same reasons must compel you against their god!" {105594} "Not by jawing with the likes of me. If anyone would have known, it would have been High Priest Sodalis. With him dead, I suggest you look through his writings." {105595} "With Vix'thra and the cult gone, some of us have been talking about turning the temple into a town hall. Maybe we can even elect a proper council." {105596} The man's eyes dart about skittishly. He clearly seems uncomfortable to still be talking to you. "I have to be going. Please, you must understand..." {105597} Pale eyes peer out of a dirty face, darting nervously to either side as you approach. "You mustn't come here," he whispers. {105598} The man grows sullen. "Who isn't?" he mutters. "But they protect us, too. Better them than the damned illithids... Still, one can't help wishing that there was no priests, no temple." {105599} The man looks at you in horror, his face suddenly blanched beneath the dirt. "No! I beg you, ring the gong and choose another!" With that, he flees. {105600} The man's eyes widen in shock but he quickly averts them toward your feet. "No, no, that was never my intent. Vix'thra loves us. Vix'thra protects us. Under Vix'thra we are free." {105601} The man's eyes well up with tears of gratitude which he quickly wipes away with a grubby sleeve. "There'd be some who'd be glad of that, though you didn't hear that from me." {105602} "Who told you about that!? One of the womenfolk? The Ceremony is the priests' doing. It's Vix'thra's work. Now don't you go scaring half the village by talking about it, understand?" {105603} "We slaves are drawn to freedom like moths to light. Everything has a price, you see, everything a price." The man spits angrily into gloom, his fingers tracing some warding pattern over his chest. {105604} The man gestures at the squalid hovels. "Drearing's Deep, home of the free... One by one, it claims us all." {105605} His pale eyes blink in the gloom. "Things aren't as they seem, stranger." The man's raspy voice sends a chill down your spine. "You shouldn't have come here." {105606} The man flinches at your question, his eyes darting to the shadows. "Hush," he warns. "Ask the priests, ask Vix'thra. Don't waste your time on a freed slave like me." {105607} "I was a slave but I'm free now. We're all free here in Drearing's Deep." The man's voice lacks conviction. "All thanks to Vix'thra, that is." {105608} The man holds his hands out, smeared with grime. "Who didn't? I've been traded from the drow to the illithids and back again. Some of us even served the beholders. The drow steal us from the surface as children." {105609} "The Underdark is a dangerous place, especially for a pack of escaped slaves... The priests say Vix'thra watches over us, keeps us safe. It's best not to argue with the priests, best not to ask questions." {105610} GENERIC MALE VILLAGER OF DREARING'S DEEP. MULTIPLES EXIST. INFO-GIVER. {105611} "Goodbye." {105612} "Vix'thra is no more. Leave it at that." {105613} "Mind your words or I'll kill you, too." {105614} "Yes, I destroyed Vix'thra. You're all free now." {105615} "Look, I did my part. High Priest Sodalis is yours to deal with." {105616} "And it serves you right. What good have you done me, anyway?" {105617} "If blood will be spilled, it will be that of High Priest Sodalis." {105618} "Goodbye." {105619} "The High Priest is dead. Leave it at that." {105620} "Hmph. I did it for my reasons, not yours." {105621} "Yes, Drearing's Deep is free now." {105622} "Look, I did my part. Vix'thra's yours to deal with." {105623} "And it serves you right. What good have you done me, anyway?" {105624} "And how do you propose I kill a god?" {105625} "Goodbye." {105626} "You're scared of the priests, aren't you." {105627} "Heretic! I should turn you over to the priests myself!" {105628} "You shouldn't speak ill of the church..." {105629} "I think that could be arranged." {105630} "How does a Ceremony get called?" {105631} "Why do you say I shouldn't come here?" {105632} "Why? What price is place on freedom?" {105633} "What is this place?" {105634} "What do you mean, it claims you all?" {105635} "You seem nervous..." {105636} "What isn't as it seems?" {105637} "Who are you?" {105638} "Who enslaved you?" {105639} "Vix'thra?" {105640} A squat duergar with a bulbous nose and a bad leg sizes you up. "Bric-a-brac," she barks. "Things we scrounged, things we stole, things we cobbled together from the rest. Good prices for better customers!" {105641} "Maybe I am, maybe I'm not. You don't find me loitering around the temple, though, do you. Read into that what you will. All I can say is that plenty of the locals are and maybe they have reason." {105642} "The Ceremony? Aye, I've seen it while I've been here. It starts with someone ringing the gong that stands behind the temple and it ends with someone being led away, all in tears, through the temple doors." {105643} "Lemme see, there's me, you, the priests, and a pile of former slaves scared out of their wits and not quite sure what to do with themselves. So yes, 'odd folk' don't even half start to describe it." {105644} "Questions, questions, always questions. Are you sure you don't want to buy something?" {105645} "Well, the occasional slave master wanders in, demanding the return of his property. I saw a party of drow leading away a chain of bone creatures the other night. Oh, and there's Vix'thra, too, I suppose." {105646} "That's the one the priests worship. Never seen him, not sure if there's anything to be seen, but you can sure feel a presence about this place, a constriction of the throat. The locals say that's Vix'thra." {105647} "What kind of bone creatures do the drow ever have? I don't know. Big! Made of bones! Maybe they came with the drow in the first place, maybe they didn't, who's to say? None of my business." {105648} "Not much to say, really. The slave masters storm in, the slaves scatter to the shadows, the priests bring the slave masters into the temple and, every now and then, one might be important enough to be allowed to leave." {105649} "Call them what you will. To me, the priests seem just another kind of master. Go on, wander the streets, see the people through an honest eye. You'll see." {105650} "Somber bunch, they are. A lot of purple robes, bones, skulls, you know the type. Been building their flock by helping slaves break free or, more often, just paying off the masters. Seems they have the money for it." {105651} "Depends on the slaves, really. Steal slaves from the drow and you've made them your enemy. Pay the drow handsomely for their slaves and you've made them your friend." {105652} "Seems to come and go but, right now, it seems to be the illithids sending war parties and the drow sending diplomats. Read into that what you will." {105653} "Me? I'm a ragpicker, garbage-seller, haggle-tooth, you name it. Not from here. Not from anywhere, really. You're not getting my real name, though. Name-giving scares the locals, drives off business." {105654} "Superstitious lot, them. It's just a name, I figure, but it's just a coin, too, you get my meaning. Anyhow, they just call me Ragpicker and you might as well do the same." {105655} "Hrmph! Everybody wants an honest merchant, ain't that what they say? Well, you're looking at her. I buy low, sell high, and if it's broken, don't look at me. Now do you want something or not?" {105656} FEMALE DUERGAR MERCHANT OF DREARING'S DEEP. INFO-GIVER. STORE. {105657} "Goodbye." {105658} "You're scared of the priests, aren't you." {105659} "How does a Ceremony get called?" {105660} "This town has some odd folk, doesn't it..." {105661} "Now, about my other questions..." {105662} "Is there anyone else around here?" {105663} "Vix'thra?" {105664} "What kind of bone creatures did the drow have?" {105665} "Tell me about the slave masters." {105666} "This town's built of former slaves, then?" {105667} "What can you tell me about the priests?" {105668} "Do they have any enemies? Friends?" {105669} "Who are you?" {105670} "The people here are scared of names?" {105671} "You're not very good at... marketing, are you..." {105672} [View Store.] {105673} The priest's features are pale and gaunt within the shadows of his purplish cowl. "Vix'thra protect you," he intones. {105674} [Failure] The priest dodges your clumsy hands and shouts for help. You can hear the temple door creak open as two more priests emerge, weapons raised. {105675} [Success] It's over in an instant and the priest's lifeless body slumps to the ground. Shocked, the second priest attacks. {105676} "If a master beats his dog when it is still a pup, that dog will fear the world even long after its master's death. So it is with former slaves." {105677} "They have come from cruel masters into the kind shelter of Vix'thra's blessing yet, even here, they will forever be afraid. By Vix'thra's will, I freed many of these slaves myself but I expect no gratitude." {105678} A smile creeps across the priest's pale lips. "The Ceremony shows Vix'thra that his followers are firm in their faith. The temple holds one every month but the villagers have been known to call their own when they have need." {105679} "If you wish to call a Ceremony, simply ring the gong in the courtyard behind the temple and the village will assemble. It is through the Ceremony that Vix'thra protects you." {105680} "I apologize but the temple is holy to us. Only members of the priesthood or those who have important business with the order may enter." {105681} The priest is becoming irritable but he does his best to smile. "As you wish. It is Vix'thra's will that I serve you." {105682} "You may worship him as all the others of the village do. Bless each other with his name and, if you have need of him, the gong behind the temple is always available to you." {105683} "High Priest Sodalis is a very busy man and he grows busier by the day. I'm afraid he is only available for important ceremonial events." {105684} "What services we offer, you may have through me. There is no need for you to pass through these doors." {105685} He nods, his gaze solemn. "Vix'thra the White, Vix'thra the Wise, the Sage Protector, the Freer of Slaves. All who know Vix'thra's greatness tremble before him in worship." {105686} MALE PRIEST GUARDING TEMPLE DOOR. 2 EXIST. THEY HOLD THE DOOR KEY AND GO HOSTILE ON ANY PICK OR BASH ATTEMPT. DESTROY THEM ON DEATH OF VIX'THRA. {105687} "Goodbye." {105688} [Dexterity] [Snap the priest's neck.] {105689} "Why are the villagers afraid of you?" {105690} "How does a Ceremony get called?" {105691} "I wish to enter the temple." {105692} "Back to my other questions..." {105693} "If I cannot enter, how may I worship Vix'thra?" {105694} "I wish to speak with your leader." {105695} "Do you not offer any services?" {105696} "Vix'thra?" {105697} [View Store.] {105698} "High Priest Sodalis grows more wrathful by the moment. Please, find him in his temple and free us from his anger." {105699} The woman draws you into the shadows. "Is it true? Vix'thra is dead?" {105700} "The menfolk say High Priest Sodalis is gathering his priests in the temple. They are plotting to take their vengeance upon us but I pray you find it in yourself to stop them." {105701} "Do the lives of slaves mean so little to you? High Priest Sodalis has gathered his priests in the temple to plot his vengeance against us. You killed his god! Do you not see this?" {105702} "The menfolk say High Priest Sodalis has gathered his priests in the temple and is plotting to take vengeance on us..." {105703} "What about us? This is our home! High Priest Sodalis will kill us all!" She turns from you, fleeing into the darkness. {105704} "Drearing's Deep will be forever in your debt. Quickly, then, to the temple before they emerge." {105705} Drawing her filthy rags close about here, the woman buckles and begins to weep. {105706} "Please, save us from Vix'thra's wrath. High Priest Sodalis's writings must hold some means of reaching his god." {105707} The woman seems more confident now, no longer clinging to the secrecy of the shadows. "High Priest Sodalis be dead, I hear, and his priests with him." {105708} "I had hoped," she says with a shy smile that slowly turns to ice. "Do we mean nothing to you? Is that to be a part of Vix'thra's curse as well?" {105709} "I used to think the Ceremonies were everything, that if only the Ceremonies could be ended then I wouldn't ever be scared again. But even now, I can feel Vix'thra's presence lingering here, growing stronger, growing angry..." {105710} "You've brought a curse upon us, that's all you've done. Aye, the Ceremonies might be done but, without them, who will keep us safe? If Vix'thra doesn't destroy us, our former masters will!" {105711} Drawing her filthy rags close about here, the woman buckles and begins to weep. {105712} "We've always been slaves! Even under the freedom offered us here in Drearing's Deep, we were slaves to the whim of Vix'thra! The High Priest is dead but nothing has changed, don't you see?" {105713} "Vix'thra must be destroyed. Please, we are so close to finding our freedom! Surely High Priest Sodalis must have provided some indication of Vix'thra's nature in his writings." {105714} "No more sons and daughters and parents and friends lost to the Ceremony... We can even speak our names now. It's like finding our freedom all over again." {105715} The woman seems uncomfortable to be talking to you for so long. "I mustn't be seen with you. Please, you must understand..." {105716} The woman clings to the shadows, her voice hesitant and small. "What you be wanting with the likes of us?" {105717} The woman grows quiet, peering deep into the shadows. "The priests keep to themselves, except for the picking or the freeing of more slaves... Even the menfolk are scared of them." {105718} The woman shifts nervously. "The priests ring the gong out behind the temple and everyone from the village gathers for the picking. Sometimes one of us rings the gong, too, if we think there's need for it." {105719} "But if the gong's rung, the picking has to happen. The gods have heard the ringing and won't leave without their price. Once a little boy rang it three times and would've rang it more if he hadn't been the one picked." {105720} "I kept chickens once, before I was captured and sold into the Underdark. There was a saying that the hen that does the picking rules the roost. It ain't no different here..." {105721} "High Priest Sodalis does the picking here. His be the only name spoken in Drearing's Deep because he who does the picking don't never get picked." {105722} Her voice drops to a low whisper. "It's just bad luck, an ill omen. If you give someone your name, you'll be the next one picked. Everybody just knows that." {105723} Her gaze drifts over the ill-constructed buildings. "Drearing's Deep, home of the free... We were all slaves, once." {105724} A ghastly smile flits across the woman's face. "I was a pleasure slave to an illithid, once. And I sang in a cage for the drow. A traveling priest helped me escape, brought me here to Drearing's Deep." {105725} "Yes I do," she whispers. "We all do." {105726} "The Ceremony... It's to protect us! One be picked so the rest can be safe. It's being held more and more often now. There be trouble in the world, see? Drow, undead, illithids... The Ceremony's what keeps us safe." {105727} The woman shakes her head and retreats further into the darkness. "We don't use names here. They say if you give someone your name, you'll be the next one picked..." {105728} Her voice drops to a low whisper. "Why everybody... It's just bad luck, an ill omen. If you give someone your name, you'll be the next one picked. Everybody just knows that." {105729} The woman recoils in shock, her fingers making a hasty warding gesture across her chest. "You'd best pray there be no Ceremony, ..." {105730} "The Ceremony... It's to protect us! One be picked so the rest can be safe. It's being held more and more often now. There be trouble in the world, see? Drow, undead, illithids... The Ceremony's what keeps us safe." {105731} GENERIC FEMALE VILLAGER OF DREARING'S DEEP. MULTIPLES EXIST. INFO-GIVER. {105732} "Goodbye." {105733} "Yes, and what about his priesthood." {105734} "Think what you wish. What do I care?" {105735} "Vix'thra was always dead. But yes, he is no more." {105736} "Look, I got what I came for and I'm going home." {105737} "Any vengeance will be mine. They die tonight." {105738} "Then you'd best do something about that, hadn't you..." {105739} "Goodbye." {105740} "Ha. Do you think I did it to please you?" {105741} "It's true, but the god he worshiped remains." {105742} "Yes, no more Ceremonies for Drearing's Deep." {105743} "Hey, I freed you from the High Priest. You handle the rest." {105744} "If you don't like it, then go back to being slaves!" {105745} "What do you want me to do?" {105746} "Goodbye." {105747} "You're scared of the priests, aren't you." {105748} "Picking?" {105749} "How does a Ceremony get called?" {105750} "Who runs this place?" {105751} "And who does the picking?" {105752} "Why is his name the only one spoken?" {105753} "Picked for what?" {105754} "Can you tell me a little about this village?" {105755} "Slaves?" {105756} "It's all right. You have nothing to worry about." {105757} "What do you have to worry about?" {105758} "Do you have a name?" {105759} "Who says you shouldn't give names?" {105760} "Well my name's . Now how hard was that?" {105761} "What do you mean, 'next one picked'?" {105762} "I guess I could answer a few questions for you. Can't see any harm in it. Besides, it's not like the Maker's golems here on the island will tell you anything." She smiles briefly at her own joke. {105763} "Well, the island was named after the ancient duergar mage who built his stronghold here centuries ago. They say the Maker came here so he could work in peace while perfecting his golems." {105764} "There must be some truth to these stories. There's some ruins to the north that could have been the Maker's laboratory, though all that's left is the dungeon. And there's the golems, of course." {105765} "The dungeon at the north end of the island is crawling with golems. At least, the first floor of it is. We don't go any deeper. We figure they're guardians left over from the Maker. " {105766} "They must have been built to protect against thieves and scavengers." She gives you a rueful look. "They do a pretty good job, too. We've lost more than a few duergar during our expeditions." {105767} She shakes her head. "Not possible. There's some kind of scavenger golem in there that repairs and rebuilds any golems we manage to take down." {105768} "We've tried to kill the scavenger, but it's got a number of magical defenses. Every time we attack it, it teleports away to safety. That damn thing makes our job a lot tougher." {105769} "Everything I know about the Maker comes from legends and myths. They say he was a powerful duergar sorcerer who isolated himself on this island to work on his research." {105770} "His specialty was crafting golems. According to the legends, he found a way to imbue his constructs with intelligence and free will. But the golems we've run into seem pretty standard to me." {105771} "Nobody really knows; he disappeared five centuries ago. Most people think he was killed off by his own creations: intelligent golems with a will of their own." {105772} "I don't know if I really believe that, but it makes a good story. The only golems we've run across in the dungeon don't seem all that smart to me. Damn tough to kill, though." {105773} This duergar female looks you up and down, gauging your strength and trying to judge if you are a threat. Satisfied that you pose no immediate harm, she seems to relax slightly. {105774} The duergar raise their weapons, but at a signal from their leader they hold their ground. She gives you a quick once over, evaluating you as a potential threat. {105775} "If this is a joke, you picked the wrong group to play games with. We're not looking for a fight, but we're well armed and we will defend ourselves." {105776} "You should've picked an easier target! Attack!" {105777} She nods. "Fair enough. As long as you aren't here to cause trouble for us, you can keep your secrets. My name is Dahanna. I'm the leader of this expedition." {105778} The duergar visibly relaxes, though she is still studying you carefully as she addresses you once more. "My name is Dahanna. I'm the leader of this expedition." {105779} "Come and go as you please, surfacer. You don't answer to us." {105780} She nods thoughtfully. "The Valsharess. I've heard about her. One of the drow matron mothers, isn't she? She's made quite a name for herself recently." {105781} "I hear she's been attacking the surface... I guess that's why you're looking to stop her. But you won't find any help against her here. If the drow don't bother us, we don't bother them." {105782} Failure Dahanna shakes her head slowly. "I don't want trouble with you, surfacer. But you bullying us won't make us join you. Our minds are set; you can't change them." {105783} Failure Dahanna shrugs. "Maybe. But the Valsharess isn't the first drow we've seen rise to power. Most of them get toppled long before they ever turn their attention to us." {105784} "We're treasure hunters. Centuries ago, this island was home to a powerful duergar wizard known as the Maker, or so the stories go. The Maker's long gone, but he left a few things behind." {105785} "We come out here to salvage rare metal and pieces of golems from the ruins of the Maker's tower. You'd be surprised what the right buyer will pay for an arm made of pure adamantine." {105786} She grins. "But it isn't easy. Not too many expeditions come here anymore. There's still some good metal to be found, but you have to be willing to go toe-to-toe with the Maker's golems." {105787} "As usual, the duergar are scavengers, living off the scraps of others." {105788} "Better watch your tongue, drow! This is duergar territory. Your arrogance might have cost you more than you're willing to pay." {105789} Dahanna and the other duergar approach you. You notice their weapons are drawn and that they have packed up their camp. Dahanna appears uncomfortable, as if she is ashamed of what is about to happen. {105790} Failure Dahanna smiles. "You're lies don't fool me. You were in there far too long to come out empty handed. Now, give us what's rightfully ours." {105791} Success Dahanna cocks her head to the side, considering your words. "You seem sincere. I can't say for sure whether you're lying or not," she finally admits. {105792} There's some angry grumbling from the other soldiers, but she cuts them off with a sharp gesture. "I'm not going to let this come to bloodshed only to find out we were fighting over nothing." {105793} Failure "We've held our own against the Maker's golems. I think we can manage against a surfacer like you. We'll fight for what is rightfully ours." {105794} Success Dahanna studies you closely, then seems to come to a decision. "You're probably right, surfacer. We're not willing to throw our lives away." {105795} "You've gone deeper into the Maker's dungeon than we ever did, and you've come back to tell the tale. We'd be foolish to go up against you, even as desperate as we are." {105796} Failure "We've been working this island for twenty years, and we've lost our fair share of duergar. We've paid our dues... you owe us something!" {105797} Success "Maybe... maybe you're right, surfacer. We aren't thieves, we earn our living honestly." There is some angry grumbling from the soldiers, but Dahanna cuts them off with a single gesture. {105798} The leader of the duergar shakes her head. "I'm sorry for this. But we count on these expeditions to survive. Each time we come back, we find less and less good metal. We are growing desperate." {105799} Dahanna looks at you with obvious disbelief, though she takes the offered coins. "You would do this for us, after what just happened? You are more forgiving than we duergar, surfacer." {105800} She smiles. "Thank you for this gift. Our expedition here is over now, we're heading back to our homes and our families. It will be nice to return with a few extra coins." {105801} "Our expedition here is over now, surfacer. We're heading back to our homes and our families." {105802} "I can't honestly say whether we will come back to this island again. In any case, we wish you luck, surfacer. Remember: the Underdark is a dangerous place." {105803} She nods. "Maybe you're right. Perhaps the rewards here are no longer worth the risks. There are other places we can go, places far less dangerous than this island." {105804} Failure Dahanna considers your counter offer carefully, calculating the chances of her group against you. Finally she shakes her head. {105805} "One thousand gold won't go very far, split between all of us. I think we've earned the right to at least 10,000, considering you're poaching our claim here." {105806} Dahanna sighs. "I was hoping it wouldn't come to this, but I can see you aren't being reasonable. Attack!" {105807} Success Dahanna considers your counter offer carefully, calculating the chances of her group against you. Finally, she nods in acceptance. {105808} The soldiers behind Dahanna begin to murmur excitedly, but she cuts them off with a sharp hand gesture. She takes the offered coins and says, "I'm glad this was done without bloodshed." {105809} "A polite thief is still a thief. Being courteous doesn't make this right." {105810} "Well, at least you is polite... for a thief." {105811} "Well, at least you're being courteous while you rob us. That's more than I expected from your kind." {105812} Nathyrra spits on the ground. "You would bargain with this hargluk?" {105813} Dahanna ignores her. "If you give us 10,000 gold pieces, we'll let you go on your way without any trouble. If not, we'll take what's rightfully ours by force." {105814} "Nothing personal? That's funny. When a pack of armed thugs points their weapons at me, I tend to take it *very* personally." {105815} "Look, Boss! Them duergar is coming to give us a welcome back surprise party... uh, wait. Deekin not thinks this a party after all. Too bad. Deekin wants cake." {105816} "I want to ask you some questions." {105817} "Tell me more about the island." {105818} "Tell me about the golems." {105819} "I would've thought you'd cleared all the golems out by now." {105820} "Tell me about the Maker." {105821} "What happened to him?" {105822} "Friend or foe? Uh... I guess I'll pick foe!" {105823} "It's no joke. I just want to slaughter you all. I'm funny that way." {105824} "Calm down. I'm not looking for a fight, either." {105825} "My name and business are my own." {105826} "My name is . I don't mean any harm." {105827} "I'll be going now." {105828} "Time for this to get bloody. Die, you Underdark excuse for a dwarf!" {105829} "I'm looking for allies to help me against the Valsharess." {105830} Persuade: Intimidate "You're either with me or against me. Think about it." {105831} "I gave you a chance. Now you'll pay the price!" Attack. {105832} "Fine. I want to ask you something else then." {105833} Persuade "Eventually the Valsharess will turn her army against the duergar, too." {105834} "What are you doing here?" {105835} "I have some other questions." {105836} "Relax. We'll just be going now." {105837} "Settle down. We just want to ask you some questions." {105838} "Nobody threatens me! Death to the duergar!" Attack. {105839} "Is this some kind of shake down?" {105840} "Your island? What are you talking about?" {105841} "I think I see where this is going..." {105842} "Maybe we could work out a deal." {105843} Persuade:Bluff "I didn't find anything worthwhile. You've picked this place clean." {105844} Persuade: Intimidate "Careful now. This may be more than you can handle." {105845} Persuade "You have no right to my stuff. I did all the work!" {105846} "Apology *not* accepted! You'll pay for this with blood!" {105847} "Sounds like times are tough. Here's a thousand gold to help you out." {105848} "That's okay. There's no hard feelings." {105849} "Maybe it's time you moved on to somewhere else." {105850} Persuade "I'll give you a thousand gold... no more." {105851} No deal. {105852} Here's the 10,000 gold. {105853} Dahanna's the leader of our expedition. You should be speaking to her. {105854} Watch out for them golems to the north. They're mighty hard to kill. {105855} Speak to Dahanna if you have any questions. {105856} We don't see many like you down here, surfacer. {105857} Laz Zand ! {105858} The old duergar nods at you by way of greeting. "Back again, surfacer? You interested in buying something, or is there something else you need?" {105859} This duergar is obviously older than the others here. At your approach, he stops shuffling through the items piled around him and turns to greet you. {105860} "Say, you're from the surface, ain't you? One of them folk. I remember running into your kind once before. Must be fifty... no, sixty years ago. But I ain't see any since." {105861} "My name's Dwelver, supply master for this here expedition. I'm also in charge of the merchant end of things. In other words, if you want to buy something, I'm the one to talk to." {105862} "Okay then. Maybe I'll see you around later. Remember, if you're interested in buying any of our salvage, come talk to me." {105863} "Of course. We're just going to haul this stuff back home and sell it anyway, so you might as well lighten our load before we go." {105864} "You'd probably have better luck talking with Dahanna; I'm just the supply master here. But I'll try and answer whatever I can." {105865} "No, can't say I do. But you might want to ask Dahanna about that. She's the one in charge... I just look after our supplies." {105866} "Only what the legends say. This used to be home to a powerful duergar wizard known as the Maker. He disappeared long ago, but he left behind his dungeon laboratory. And his golems." {105867} "Huh. I thought Dahanna would have explained this to you. We're here to collect salvage. There's plenty of good metal to be found in the dungeon on the north side of the isle." {105868} "We take whatever we can carry and bring it back home to sell to the highest bidder. Wouldn't be a bad job if it wasn't for the golems." {105869} "Sure, the dungeon to the north is crawling with them. Left over creations of the wizard who used to rule this island, still defending what's left of his home." {105870} "If you want to know more about the golems, you should really talk to Dahanna." {105871} "That's all for now." {105872} "Let me look at your supplies." {105873} "I want to ask you some questions." {105874} "Do you know anything about a drow matron called the Valsharess?" {105875} "What can you tell me about this island?" {105876} "Why are all you duergar here?" {105877} "Golems?" {105878} This rat is busy gnawing at some long dead remains. {105879} The rat ignores you, intent on devouring its fill of the meal in front of it. {105880} You get an image of the rat's lair, a secret hiding place among the garbage of the west wall. You sense other images as well; other secrets hidden away near the garbage. {105881} The rat ignores your request. It is too focused on devouring the meal in front of it. {105882} Leave the rat alone. {105883} Look deeper into the rat's mind. {105884} Convince the rat to show you the hidden secrets. {105885} Sinth Thesti! {105886} The scribing on this stone has long been erased by the passage of time. However, you manage to decipher a small part of it: "Experimental laboratory. Do not enter with...". The rest of the inscription is unreadable. {105887} Much to your surprise, the golems in this room do not attack you. A single construct, seemingly made of the flesh of demons, steps forward to address you. {105888} "Though golems, we are different than the mindless constructs that wander the level above. We are creatures of intelligence and will, beings of true self-awareness." {105889} "We are the children of Alsigard the Maker, who gave us the gift of life itself. Being the strongest, the Maker saw fit to anoint me his high priest, to deliver his word and will to his other children." {105890} Aghaaz laughs, a deep, rumbling sound. "A series of mistakes and misfortunes. The golems in the level above know no better, they have no will of their own." {105891} "As for those of us on this level, at first we thought you were common thieves, like the duergar who loot the level above. Later, we feared you might be working for the heretic Ferron." {105892} "This is a time of war. Those who are not our allies are assumed to be enemies, even a non-construct such as you. I apologize for this, but it is Ferron who has driven us to this." {105893} "Wait, . You are strong, I have seen the carnage you have wrought in this level. I have an offer for you." {105894} "Goodbye, . I wish you success against Ferron and his blasphemous followers." {105895} "Bring me the head of the heretic and, when the time comes, I will send my golems to aid you in your battle against the Valsharess." {105896} "Goodbye, ." {105897} "Long have we served the will of the Maker, living in peace while we guard this island against those who would destroy his divine work. But now an enemy has risen up from among our own ranks." {105898} "A golem known as Ferron has turned his back on the divine word. He claims we owe the Maker nothing, and we are free to do whatever we please. His lies have fooled many of the Maker's children." {105899} "Ferron has turned many of the golems against me, the rightful ruler in the Maker's absence. He has brought violence to these halls, but the war is not easily won. Both sides are too evenly matched." {105900} Aghaaz bares his teeth. "You are either with me or against me, . Choose wisely." {105901} "Choose your words with care, . Golems are formidable in battle. They could be valuable allies... or dangerous enemies." {105902} "This might be a good time for tact and diplomacy, . These golems could be valuable allies against the Valsharess." {105903} "Oh-oh, Boss. Deekin thinks golem getting mad. Look - his nostrils flaring now!" {105904} "I only want to end this war. Golem against golem is a terrible thing, we are destroying what the Maker has created. But Ferron will not rest until I am overthrown." {105905} "I want you to find Ferron and destroy him. Without their leader, his vile teachings will whither and die. Bring me Ferron's head and you will forever be an ally of the Maker's children." {105906} Aghaaz bares his teeth. "You are either with me or against me, . Choose wisely." {105907} "Choose your words with care, . Golems are formidable in battle. They could be valuable allies... or dangerous enemies." {105908} "This might be a good time for tact and diplomacy, . These golems could be valuable allies against the Valsharess." {105909} "Oh-oh, Boss. Deekin thinks golem getting mad. Look - his nostrils flaring now!" {105910} Aghaaz listens as you describe the Valsharess, then nods. "If you destroy Ferron, I will send my golems to aid your rebels in their battle against the Valsharess." {105911} "Return to me with Ferron's head to prove the heretic has been destroyed and I will honor my end of the bargain. Now, is there something else you need?" {105912} "We should be careful here, . I know how strongly people can feel about their beliefs. We don't want to get caught up in the middle of a religious war." {105913} "So you attacked us without even bothering to find out who we were or what we wanted?" {105914} "Hmph! Why it always got to be the biggest or strongest or smartest who gets to be in charge? Deekin never get picked that way." {105915} Aghaaz shakes his head. "That is not possible. The Maker is eternal, his might everlasting. To say such a thing is blasphemy." {105916} "You are unfamiliar with our beliefs, so I will let your words pass. But you would be wise not to make such blasphemous claims about the Maker again. Now, is there anything else you need?" {105917} Aghaaz's lips curl into a feral snarl. He steps closer to you and speaks in a harsh whisper. "I am the High priest of the Maker. If he dies, my claim to power dies with him." {105918} "I have been appointed to rule until the Maker returns. The Maker cannot die, but if he chooses to never return, then my rule shall go on forever. Do you understand?" {105919} Aghaaz rises up to his full height, his voice bellowing out across the chamber: "Destroy these heretics! Destroy them in the name of the Immortal Maker!" {105920} Valen leans over and whispers in your ear. "A word of advice, : those in power don't enjoy seeing their positions threatened!" {105921} Nathyrra leans over and whispers in your ear. "A word of advice, : those in power don't enjoy seeing their positions threatened!" {105922} "As the Maker's anointed, it is my duty to share wisdom with others. What is it you would know?" {105923} "Ferron was once one of us, a Child of the Maker. But even though Alsigard gave Ferron life, he refuses to acknowledge his debt to the Maker." {105924} "Ferron claims we should leave this place. He refuses to acknowledge my position as the Maker's anointed. And he has spread his heresy to many of the other golems here." {105925} "Now we wage an endless war against Ferron and his followers. But in the end, I know we shall emerge victorious. It is the Maker's will." {105926} "We are the Maker's Children, the faithful servants of Alsigard. When the Maker left he anointed me as his High Priest, to rule until his glorious return." {105927} "For many centuries we have dwelt here in these hallowed halls, defending them against looters and thieves who are not worthy of the Maker. Until recently, my rule was a peaceful one." {105928} "But some defile our sacred trust. Some claim we should ignore our sworn duty to serve the Maker and abandon this place. The leader of these heretics is one called Ferron." {105929} "As you know, we were forced into a war by Ferron and his heretical followers. But now that you have slain him, peace and order will once again rule the golems as we wait for the Maker's return." {105930} "The Maker's true name is Alsigard. Long ago he dwelt with the rest of the duergar. But in his infinite wisdom, he came to see the failings of his own kind. Their flaws filled him with disgust." {105931} "Alsigard came to this island to escape his flawed brethren. Here he found the solitude to create what nature could not: a perfect being. A creature worthy of dwelling in the Maker's presence." {105932} "I and the other golems here are the result of his quest for perfection. Alsigard gave us life, and now we repay him by guarding his laboratory against those who are unworthy of the Maker's secrets." {105933} "We obey the will of the maker. Five centuries may have passed, but unlike a being of flesh our devotion will not waver. We constructs are made of sterner stuff than you." {105934} "Be careful, creature of flesh. Your words come close to the heresy of Ferron. We have been commanded by the Maker to await his return. We must obey." {105935} "I believe your words were intended as an insult, but I take them as a compliment." {105936} "Some would say our society is stagnant, I would say it is enduring. You see things in the narrow world of a finite, flesh-bound life. But our existence transcends yours." {105937} "The Maker disappeared into the very depths of the dungeon, though I cannot say why. The will of the Maker is too great for a mere construct such as myself to divine." {105938} "But before he left gave the mantle of leadership to me, the strongest of his children. Anointed by the Maker's own hand, I rule the golems as we await the great Maker's return." {105939} "We were instructed to wait. We were not instructed to look for the Master. Why would we disobey his will simply because 500 years have passed?" {105940} "I am not so full of hubris as to make that claim. The Maker alone is perfect, we are only the shadows of perfection. But by serving his will can we bring ourselves closer to true perfection." {105941} Aghaaz spits in disgust. "You are working for Ferron? Why should I not kill you where you stand?" {105942} Aghaaz fixes one of his glowing eyes on you. "You seem to be a creature of great power. Why are you serving Ferron?" {105943} Aghaaz listen to your words, then says, "So Ferron has promised golems to aid you against this Valsharess? Very well, I will promise you the same." {105944} "Destroy Ferron for me, and I will send my golems to aid your rebels in their battle against the Valsharess." {105945} "Think carefully, ," Aghaaz growls. "You are either with me or against me." {105946} "Ferron is a heretic. He defies the will of the Maker and he challenges my right to rule as the Maker's anointed. He wants us to abandon this place, to turn our backs on the Maker." {105947} "There can never be peace while Ferron and his followers exist. They are an affront to everything the Maker stands for, and they must be destroyed before the Maker's glorious return." {105948} Aghaaz snarls at you, his lips curling up to reveal his pointed teeth. "Lies spread by Ferron! The Maker will return. Until then, I rule the golems on his behalf!" {105949} The demon-golem steps closer to you, his voice a harsh whisper. "I am the High priest of the Maker. If he dies, my claim to power dies with him." {105950} "I have been appointed to rule until the Maker returns. The Maker cannot die, but if he chooses to never return, then my rule shall go on forever. Do you understand?" {105951} Aghaaz nods, satisfied you understand the meaning behind his words. "Faith is a delicate thing. We must protect them against those who try to tear it down. Those like Ferron." {105952} Aghaaz's takes the head from you, his booming laugh echoing off the walls. "Ha-ha-ha! The heretic is slain! Ferron is dead, and his followers shall soon join him!" {105953} "Well done, . You have delivered your promise, and now I shall deliver on mine. When you move against the Valsharess, my golems will join your army in battle." {105954} "You have proven yourself as an ally of the Maker's Children. It's too bad you aren't a golem yourself, or I would make you my second-in-command. Now, is there anything else you need?" {105955} "Deekin thinks it too bad Ferron be dead. He may be justs a bunch of metal, but he makes neat sounds when he gets smacked. He be likes a walking drum. Deekin wanted to do duet with him." {105956} As Aghaaz is laughing, you hear Valen mutter under his breath: "I know Ferron was naught but a golem, yet I can't help but feel some regret at his passing." {105957} As Aghaaz is laughing, you hear Nathyrra mutter under her breath: "I know Ferron was naught but a golem, yet I can't help but feel some regret at his passing." {105958} "You are an abomination that must be destroyed!" {105959} "You're pretty well spoken, for a golem." {105960} "Enough talking. Time to die, golem!" {105961} "Parley? Golems have been attacking me ever since I got here!" {105962} "I should be going now." {105963} "Why are you at war?" {105964} "Who's Ferron?" {105965} "Sorry, I'm not interested in this." {105966} "Then I'm against you." {105967} "Nobody threatens me!" {105968} "Fine. What is it you want me to do?" {105969} "And you want my help?" {105970} "Forget it! I'm not your errand ." {105971} "If I help you, you have to help me." Tell Aghaaz about the Valsharess. {105972} "High priest of the Maker?" {105973} "Sentient golems? What are you talking about?" {105974} "I'll be back once Ferron is dead." {105975} "You should know something: the Maker is dead." {105976} "Sorry. Forget I mentioned it." {105977} "It's true. He abandoned you all and became a demi-lich." {105978} "I'm speaking the truth. I killed him myself." {105979} "I won't help spread a lie. The Maker is dead!" {105980} "I want to ask you some questions." {105981} "Tell me about Ferron and his followers." {105982} "Tell me about yourself and your followers." {105983} "Tell me about the Maker." {105984} "I want to ask you something else." {105985} "So you just sit around and wait for him to return?" {105986} "Isn't it obvious by now he isn't coming back?" {105987} "After five centuries, isn't it time to move on?" {105988} "Can't you see that your society is stagnating?" {105989} "For a sentient creature, you still think like a construct." {105990} "Where is the Maker now?" {105991} "Why haven't you gone to look for the Maker?" {105992} "So you claim to be a perfect being?" {105993} "Ferron sent me to get the Power Source from you." {105994} "You could try to kill me. You'd fail, but you could try." {105995} "Enough of this. Give me the power source or die!" {105996} Explain about the Valsharess. {105997} "Okay, you've got a deal." {105998} "I don't want to get involved in this." {105999} "Forget it! I'm not your errand !" {106000} "I won't betray Ferron!" {106001} "Then I'm against you." {106002} "Ferron's arguments make sense." {106003} "I guess I'll just have to kill you then." {106004} "Ferron wants the power source. If you're smart, you'll give it to me." {106005} "Ferron warned me you might be unreasonable." {106006} "You should know something: the Maker is dead." {106007} "It's no lie. I killed the Maker myself." {106008} "I get it. Don't worry, I won't mention this again." {106009} "Here is Ferron's head." {106010} Ferron's rebellion will fail. Bow down to Aghaaz now, or be destroyed! {106011} Aghaaz was appointed by the Maker. He must rule until the Maker returns. {106012} Aghaaz has no claim over any of us! Why do you follow him? {106013} The Maker is dead! Aghaaz rules only for Aghaaz. We will never bow down to him! {106014} Much to your surprise, the golems in this room do not attack you. A single construct resembling a half-orc built of metal, steps forward to address you. {106015} "We will not let you destroy us!" {106016} "This may seem strange to you, but we are not like most golems. We are not mere constructs. We can think and feel. In all ways, we are as real and alive as you yourself." {106017} Ferron sighs, the sharp sound of steam escaping a vent. "For that I am truly sorry. The golems above are not like us, they are mindless beings that attack all new comers on sight." {106018} "As for those of us on this level, we fought you only out of fear. We are at war, and the golems you met assumed you were a new enemy sent by Aghaaz to destroy us. For this, I am truly sorry." {106019} "Please wait. Don't go yet. We... we need your help." {106020} "Even though Aghaaz is dead, we still need your assistance if we are to truly become free." {106021} "Goodbye, ." {106022} "For many centuries we golems have served here in the halls of the Maker, ruled over by a demon-flesh golem known as Aghaaz. He calls himself the high priest of the Maker." {106023} "But Aghaaz is nothing but a tyrant. He abuses his power, he forces the other golems to bow down and serve his whims. After hundreds of years of his unbearable rule, some of us rose up against him." {106024} "We no longer wish to serve as slaves to Aghaaz. We have a right to freedom, and we will fight for that right. However, this is a fight we cannot win alone." {106025} Ferron reaches a metal hand out towards you, pleading. "Please, just listen to what I have to say. Without you we can never truly be free. You are our only hope, please." {106026} "All we desire is our freedom, the ability to leave these halls and seek out a new life. But we are bound here by the very thing that gives us life. We cannot leave without the Power Source." {106027} "The Power Source is an ancient artifact, created by the Maker long ago. It radiates powerful magic that gives life to our minds and will. Without it, we are nothing but ordinary, mindless golems." {106028} "Aghaaz controls the Power Source and, as such, he controls our freedom. We cannot leave, for if we move too far from the Power Source then our consciousness will slowly fade away." {106029} "But Aghaaz will not give up the Power Source willingly. Nor will he allow us to leave this place. He keeps us here against our will, slaves to his twisted whims." {106030} Ferron nods sadly. "I cannot force you to help us, and even if I could I wouldn't. I will instruct my fellow golems not to attack you, though I cannot say the same for Aghaaz's followers." {106031} "But I hope you will change your mind. If you do not get the Power Source for us then we are trapped here forever, doomed to this wretched existence." {106032} Ferron listens closely as you describe the Valsharess, then nods. "Your cause is a just one. If you bring me the Power Source, we will send golems to aid you in the battle against the Valsharess." {106033} "Perhaps you can convince Aghaaz to surrender the Power Source willingly. He is welcome to accompany us when we go in search of our new lives. However, I fear he will not be reasoned with." {106034} Ferron listens closely as you describe the Valsharess, then nods. "Your cause is a just one. If you bring me the Power Source, we will send golems to aid you in the battle against the Valsharess." {106035} "Aghaaz hid the Power Source away before he was destroyed. Until we find it we cannot truly be free, for if we travel beyond the limits of the Power Source we will cease to exist." {106036} "So the tyrant is destroyed. This gives us hope, . Hope that we may one day be truly free. But even though Aghaaz is gone, we still cannot be free without your help." {106037} "Hey, you looks like Daelan! Well, Daelan if he falls into big vat of molten metal. But he probably not walks around much after that." {106038} Ferron nods his head in greeting. "Welcome back. Is there something you need?" {106039} "I wish you well in your quest. But be careful. Aghaaz cannot be reasoned with. I doubt he will give up the Power Source willingly." {106040} "I wish you well in your quest. Our hopes go with you, ." {106041} Ferron sighs. "I have long suspected as much. The Maker abandoned us long ago, and left us beneath the yoke of Aghaaz's rule. If he was ever going to return, he would have done so by now." {106042} "But this news changes nothing. Aghaaz will never acknowledge that the Maker is dead, for that would mean his rule would also end. Despite his claims, Aghaaz rules only for himself." {106043} "He will never surrender his claim over us, just as he will never surrender the Power Source so that we could leave this place." {106044} "There are some who would see something admirable in staying true to one's religious beliefs... though I think Aghaaz's motives are too self serving to be noble in any way." {106045} "And even with proof there are some who wouldn't abandon their beliefs. Religion can do strange things to a person's mind." {106046} "But this changes nothing. Without the Power Source, we cannot leave. We need to stay near it, or we will cease to function." {106047} "Of course. I will gladly share what I know with you." {106048} "The Power Source is an ancient artifact, created by the Maker long ago. It radiates powerful magic that gives life to our minds and will. Without it, we are nothing but ordinary, mindless golems." {106049} "Aghaaz controls the Power Source and, as such, he controls our freedom. We cannot leave, for if we move too far from the Power Source then our consciousness will slowly fade away." {106050} "But Aghaaz will not give up the Power Source willingly. Nor will he allow us to leave this place. He keeps us here against our will, slaves to his twisted whims." {106051} "It has been five centuries since the Maker departed. Three centuries ago, I and my followers decided the Maker had abandoned us, and we began our war against Aghaaz for our freedom." {106052} Ferron ponders your question for a long time. "Does this seem strange to you? I suppose it must. But you have to understand that we are not like you... though we one day hope to be." {106053} "The Maker sought to re-create life in us, but he was only partly successful. We have a spark of free will, but we perceive our existence in different terms than you creatures of flesh." {106054} "A construct exists in and of itself: the concept of society is new to us. Working in groups is difficult, and progress is slow. But we are making advances, step by tiny step." {106055} It is a long time before Ferron replies. "There you see the crux of the problem. We seek to become more than what we currently are, but to do so we must fight against our very nature." {106056} "That is why we want to leave this island. Our hope is that if we can leave this place behind, then we can leave behind the chains or our own creation. Only then can we be truly free." {106057} "The struggle against one's true nature is never easy, but change is possible. In time." {106058} "The struggle against one's true nature is never easy, but change is possible. In time." {106059} "Deekin knows what you mean. Long ago I was just a stupid kobold, but now I is a famous adventurer and famous bard and author." {106060} "Yeah - hey! Boss, that nots nice. But you gots a good point. If tiny kobold can change, so can big hunk of talking metal!" {106061} "Come on, Boss. We a little famous, right? But that not be Deekin's point. If a tiny kobold can changes, so can a big hunk of talking metal!" {106062} "Aghaaz hid the Power Source away before he was destroyed. Until we find it we cannot truly be free, for if we travel beyond the limits of the Power Source we will cease to exist." {106063} "They are golems, like us. But Aghaaz and his followers believe we all owe a debt of service to the Maker. Aghaaz claims we can never leave this place until the Maker himself allows us to leave." {106064} "But we know the Maker will never return. He abandoned us hundreds of years go. We owe him nothing, we have the right to choose our own path. But Aghaaz will not accept this." {106065} "We refuse to bow down to Aghaaz anymore, and we will fight against him until we are beaten or until we gain the Power Source so that we can at last be free." {106066} "They are destroyed, as you yourself have told me. They do not matter anymore." {106067} "We are golems, created by Alsigard. But in many ways, we are no different than you. We have thoughts, feelings and wills of our own. We yearn to live in freedom, away from this place." {106068} "For centuries we bowed to Aghaaz and his rule. But we will no longer accept his tyranny. Now we will fight against him to gain the Power Source and win our freedom, no matter what the cost." {106069} "For centuries we bowed to Aghaaz and his rule. Now that he is destroyed, his tyranny is at an end. But we ourselves can never truly be free until we have the Power Source." {106070} "For centuries we bowed to Aghaaz and his rule. But now that you have brought us the Power Source, we are finally, truly free." {106071} "The Maker was nothing but a powerful wizard named Alsigard. He came here to this isolated island to work on creating the perfect golem. We are the results of his experiments." {106072} "But as you can see, we are far from perfect. Perhaps that is why the Maker abandoned us, leaving Aghaaz in charge. I can't say where the Maker went. To be honest, I no longer even care." {106073} "The Maker no longer has any claim over me. He created me, but I am my own being! I have a right to live my life as I choose. This is what Aghaaz can never accept." {106074} "The Maker vanished into the depths of the dungeon 500 years ago. Together, all the golems might have been strong enough to get past the traps and guardians he left behind, but Aghaaz would never allow it." {106075} "For the first three centuries we were like the others, waiting for the Maker's return. But 200 years ago we realized we had been abandoned, and we began our war for freedom." {106076} Ferron turns his head to the side, curious. "You do not seem like the type to bow to a tyrant like Aghaaz. Why do you serve him? What has he offered you?" {106077} Ferron listens to your explanation, slowly shaking his head. "Aghaaz claims to serve the Maker, but in truth he serves only himself. The Maker is gone, I doubt he will ever return." {106078} "If you are here to destroy me, as Aghaaz would wish, then you should know that I will defend myself." {106079} "Maybe, maybe not. I would rather not find out. We have no quarrel with you, we only seek our freedom. All we desire is the Power Source so that we can leave this place forever." {106080} "The Power Source is an ancient artifact, created by the Maker long ago. It radiates powerful magic that gives life to our minds and will. Without it, we are nothing but ordinary, mindless golems." {106081} "Aghaaz controls the Power Source and, as such, he controls our freedom. We cannot leave, for if we move too far from the Power Source then our consciousness will slowly fade away." {106082} "But Aghaaz will not give up the Power Source willingly. Nor will he allow us to leave this place. He keeps us here against our will, slaves to his twisted whims." {106083} "Aghaaz hid the Power Source away before he was destroyed. Until we find it we cannot truly be free, for if we travel beyond the limits of the Power Source we will cease to exist." {106084} "Maybe, maybe not. I would rather not find out. We have no quarrel with you, we only seek our freedom. All we desire is the Power Source so that we can leave this place forever." {106085} "If you choose to help us, we will do the same for you as Aghaaz said he would. Bring us the Power Source and we will send our golems to join you in the battle against the Valsharess." {106086} "I would prefer that. We have no quarrel with you, we only seek our freedom. All we desire is the Power Source." {106087} "I would prefer that. We have no quarrel with you, we only seek our freedom. All we desire is the Power Source." {106088} "I am pleased to hear the tyrant has been destroyed, . But without the Power Source we cannot be free." {106089} Ferron reaches out slowly to take the artifact from you, his metal eyes shining with wonder. "I cannot thank you enough for this. You have given us the key to our freedom." {106090} "We will begin making our preparations to leave this place at once, though it will be a long time before we are ready to go. Among other things, we will have to decide on a destination for our journey." {106091} "I will not abandon you. You are a true friend of the golems. We will be at your side when you go to face your enemy. It is the least we can do for you. Now, is there anything else you need?" {106092} "We have given you the means to leave this place, but now it is up to you. You must follow through on your plans to truly be free." {106093} "We may have given you the key, but you must open the door and pass through it yourself. Freedom never comes without struggle and effort." {106094} "Time to turn you into scrap metal!" {106095} "You're pretty well spoken, for a golem." {106096} "Enough talking. Time to die, golem!" {106097} "Help you? You golems have been attacking me everywhere I go!" {106098} "I should be going now." {106099} "Why are you at war?" {106100} "Who's Aghaaz?" {106101} "Sorry, I'm not interested in this." {106102} "I'd rather just kill you." {106103} "Fine, I'll listen. But make it quick." {106104} "What do you want me to do?" {106105} "The Power Source?" {106106} "I want no part of this." {106107} "Forget it! I'm not your errand ." {106108} "If I get you the Power Source, you have to help me." Tell Ferron about the Valsharess. {106109} "Aghaaz is dead." {106110} "Leader of the rebels?" {106111} "Sentient golems? What are you talking about?" {106112} "I'll be back once I have the Power Source." {106113} "You should know something: the Maker is dead." {106114} "I want to ask you some questions." {106115} "Tell me about the Power Source." {106116} "How long have you been here?" {106117} "You've been here 500 years and all you've done is start a civil war?" {106118} "You waited for 300 years before you even decided to leave?" {106119} "Despite your free will, you still think like a construct." {106120} "See? If Deekin can make something of himself, anyone can!" {106121} "Famous?" {106122} "Tell me about Aghaaz and his followers." {106123} "Tell me about yourself and your followers." {106124} "Tell me about the Maker." {106125} "I want to ask you something else." {106126} "Why haven't you searched for the Maker?" {106127} "Aghaaz sent me to destroy you." {106128} Tell Ferron about the Valsharess and Aghaaz's offer. {106129} "You really think you could survive against me?" {106130} "The Power Source?" {106131} "I don't have to kill you. Maybe we could work something out." {106132} "Aghaaz is dead." {106133} "I have the Power Source. Take it." {106134} "Don't forget: I need your help against the Valsharess." {106135} A shimmering apparition of a duergar stands in the center of the room. As you enter, he slowly turns to face you. {106136} "What's this? Someone come into my cell? You're no golem, I can see that much. You're a real person, just like me. I mean, just like I used to be." {106137} "Trap? Ha-ha! This place is full of traps, all right. The Maker made sure of that. But I'm completely harmless." {106138} "Ha-ha! The Maker? No, I'm not the Maker." {106139} "My name is Gloignar. I was the Maker's assistant, before he went mad. As his sanity crumbled, his paranoia grew. He became convinced I was plotting against him." {106140} "To punish me, he disintegrated my body and bound my spirit in this room, making me a prisoner for all eternity. A fitting punishment for my imagined crimes, at least in his rotting mind." {106141} "I'm not a ghost in the normal sense. I have consciousness, but no real substance. My essence is spread across the material, ethereal and astral planes in such a way that I don't truly exist in any of them." {106142} "I'm trapped forever in a state between life and death, unable to leave this room. For five centuries I've been trapped here. But now that you have come, I have a chance to escape!" {106143} "Wait, don't go! Please, you're the first person I've seen in five hundred years! You have to help me. I can make it worth your while. Just... just listen to me." {106144} "Do you think the Maker would let me escape that easily? I don't really exist on this plane. Not in any physical sense. Try to kill me if you want, but you'll just be wasting your time." {106145} "But it would be smarter if we worked together. If you help me, I can help you. What do you say, surfacer?" {106146} "When the Maker imprisoned me here, he made sure that my salvation would always be just beyond my reach. Just one more way to torment and punish me for my imagined betrayal." {106147} "The key to my escape is a small stone known as a soul gem. It exists across multiple planes, as I do - though it is more firmly anchored in this plane, giving it a true physical existence." {106148} "All I need is for someone to bring me the soul gem from the pedestal behind me. Once in my possession, the spell binding me here will be broken. A simple task, but one I cannot do on my own." {106149} "I had hoped some of the Maker's golems would help me with this, but they can neither see nor hear me. My only hope was for an adventurer like you to stumble into this room." {106150} "If you set me free, I can help you to get to the lowest levels of this dungeon. That's where the Maker kept his most powerful possessions." {106151} "The entrance to the lowest level is protected by the Keeper, a powerful guardian. Free me and I'll give you the password to get by him. Then you can plunder the Maker's treasures at your will." {106152} "Good, surfacer. Please hurry. I've spent far too much time trapped in this room." {106153} "What reason would I have to lie, surfacer? I'm the one who has the most to lose, here. You can't imagine the horrors of being trapped in this room for five centuries." {106154} "Deekin hopes Boss never think that about him. Deekin loves Boss, even when Boss get mad. Uh... like now, maybe. Nice Boss. Good Boss." {106155} "I suppose that's to be expected, when you start working with a mad wizard." {106156} "I suppose that's to be expected, when you start working with a mad wizard." {106157} "I'm glad to see you came back, surfacer. You might be my last hope. So, are you ready to help me now? I can make it worth your while." {106158} As you turn away, the spirit lets out a pitiful cry. "Please don't go, surfacer. I'm begging you. Come back. We can help each other. Please, come back." {106159} "Welcome once again, surfacer? Do you have the soul gem that will release me from my terrible fate? Give it to me and I will give you the password to get by the Keeper." {106160} The spirit sighs. "I suppose I could answer a few questions for you, considering you're the only hope I have of ever being free." {106161} "Well, I know they can't see or hear me. Other than that, I can tell you very little. Most of the golems were created long after I was imprisoned." {106162} "It's possible the Maker succeeded in his experiments and finally created his 'perfect' golem, though I doubt it. He was quite mad when he locked me in here, and I imagine he only got worse." {106163} "I think it's more likely he just kept churning out golem after golem until the dungeon was overrun with his creations, each one a testament to his insanity and his failed experiments." {106164} "His real name was Alsigard. He was a powerful wizard, an archmage who knew more about creating golems than any before or since. A brilliant mind... but unfortunately not entirely stable." {106165} "He came to this island to pursue his goal of creating a perfect being. I came with him, leaving everything behind, never dreaming how far his madness would progress." {106166} "For fifty years he worked on his golems, but he could never create his perfect, flawless being. He accused me of sabotaging his experiments. That's when he imprisoned me here." {106167} "I don't know. He sealed off this room, and the power of his spell kept his golems from ever seeing or hearing me. In fact, you're the first person I've seen in the past 500 years." {106168} "I don't know what happened to Alsigard since then. Dead of old age? Killed by his own creations? Still alive down in the very depths of this dungeon? I really don't know." {106169} The spirit shakes his head. "Why should I do that? The password is my only bargaining chip, the only leverage I have. No, first you give me the soul gem, then you get the password." {106170} Success The spirit nods. "You do seem honorable enough. Very well, I will trust you." {106171} Success The spirit frowns. "Yes, you could. I'm not really willing to wait another 500 years for someone else to come along. Very well, I'll tell you." {106172} Failure "No, surfacer... I don't think so. I'm not willing to give up the only thing of value I have. I'm confident you'll come around to my way of thinking in time." {106173} Success "Yes, I suppose you do have the upper hand." The spirit sighs. "I don't like it, but I guess I don't have any choice but to play this your way." {106174} "The password to get past the Keeper is 'dragisla'. That's Alsigard, backwards. The Maker's name unmade. Simple, isn't it?" {106175} The spirit takes the gem from you. "Thank you, surfacer." The spirit begins to shimmer as the spell binding him begins to unravel. "The password is dragisla. That's Alsigard, backwards." {106176} "The Maker's name, unmade. So simple, isn't it?" The spirit's voice becomes fainter as his image begins to fade. The last thing you hear before he disappears entirely is, "Free at last...". {106177} The spirit takes the gem from you. "Thank you, surfacer. At last, I can finally be free." The spirit shimmers and begins to fade, before disappearing altogether. {106178} "I've given you the password, surfacer. I lived up to my end of the bargain. Now, please give me the soul gem. It's the only way I can ever be free from this torment." {106179} "They say you can never trust a surfacer! Damn your lies! Damn you!" {106180} Nathyrra shakes her head. "What could you possibly gain from tormenting a spirit that has suffered for the past five centuries? I just don't get it." {106181} Valen shakes his head. "What could you possibly gain from tormenting a spirit that has suffered for the past five centuries? I just don't get it." {106182} "The stone is on the pedestal in this very room. The Maker cast spells to keep it forever beyond my reach, but it is easily within yours. Please, bring it back to me so I can finally be free." {106183} "Back off! I'm not falling for any trap!" {106184} "Are you the Maker?" {106185} "Who are you?" {106186} "I don't have time to chat with spirits." {106187} "So you're a ghost?" {106188} "Goodbye." {106189} "This doesn't concern me." {106190} "I'll just kill you instead." {106191} "Make it quick." {106192} "What's in this for me?" {106193} "I guess I could help you." {106194} "I'll be back once I get that soul gem." {106195} "How do I know I can trust you?" {106196} "Escape? How?" {106197} "I think I should just go." {106198} "What are you offering?" {106199} "I want to ask you some questions first." {106200} "Do you know anything about the golems here?" {106201} "Tell me about the Maker." {106202} "Where is the Maker now?" {106203} "Give me the password, then you'll have your gem." {106204} Persuade: Bluff "My word is my vow. I will not betray you." {106205} Persuade: Intimidate "I could just leave you trapped here forever." {106206} Persuade "I'm your only hope. That means I make the rules." {106207} "Here's the soul gem." Give him the soul gem {106208} "I think I'll just leave you there to rot." {106209} "Where can I find the soul gem?" {106210} Aghaaz claims you are an ally. I bow to the will of Aghaaz. {106211} Ferron deserves death for defying the will of Aghaaz and the Maker. {106212} The Maker appointed Aghaaz to rule over us all. {106213} Ferron says you are our ally. Thank you for helping us. {106214} The Maker has abandoned us. We owe nothing to him now. {106215} Ferron will lead us away from this place. He will lead us to freedom. {106216} "This is the holy sanctum of Aghaaz, high priest of the Maker. These are his private quarters... none but Aghaaz himself may enter." {106217} "I will not abandon my post. The holy chambers of the high priest are for his eyes only. You cannot enter." {106218} Failure "Aghaaz would never allow such a thing. These are his private chambers, they are holy. Only the high priest of the Maker is allowed inside." {106219} "Sorry, I'll be going now." {106220} "Step aside, if you know what's good for you." {106221} Persuade: Bluff "Aghaaz said it's okay for me to go in." {106222} "You can't stop me if you're dead!" Attack the golem. {106223} The Power Source glows with radiant energy and pulses with a slow, steady beat as if it had a life of its own. It is quite likely that this artifact is closely tied to the golems of this level. {106224} Leave it. {106225} Take the power source. {106226} This rat is one of many scavengers in the dungeon. {106227} You sense images of a warm lair and a safe hiding place located beyond a door that is always closed. {106228} A picture of the room beyond the door begins to form as you probe the rodent's mind for details of its lair. A lever placed on the floor is of particular interest. {106229} You send an image of the rat returning to the safety of its lair and pushing against the lever. The rodent's mind seizes on this image, and it scurries off to do your bidding. {106230} Now that door is open, the rat's thoughts are of little use to you. {106231} Leave the rat alone. {106232} Look deeper into the rat's mind. {106233} Convince the rat to move the lever. {106234} This golem approaches you cautiously, and it is quite obvious that it isn't hostile. {106235} "You have no further need of your weapons, creature of flesh. We have no wish to do battle with you. Aghaaz wishes there to be peace." {106236} "Aghaaz, the Maker's Anointed, has recognized your strength and power. He wishes to speak with you. Come with me and I will take you to him. He wishes to discuss a peace." {106237} "Aghaaz wishes peace. He has instructed me to bring you to him. I must follow my instructions." The golem seems confused, as if the very concept of disobeying an order is inconceivable. {106238} "Sorry - no peace. But I'll turn you into pieces!" Attack {106239} "What are you talking about?" {106240} "Okay, take me to Aghaaz." {106241} "How do I know this isn't a trick?" {106242} This golem approaches you cautiously, and it is quite obvious that it isn't hostile. {106243} "Stay your weapons, creature of flesh. We have no quarrel with you. I have come to broker a peace." {106244} "Ferron, our leader, wishes to speak with you. I will give you safe passage to meet with him, if you are willing." {106245} "A trick? I do not understand. I will bring you to Ferron, if you wish." The golem seems confused, as if the very concepts of deceit and duplicity are foreign to it. {106246} "I don't parlay with golems - I smash them!" Attack {106247} "A peace? What are you talking about?" {106248} "Okay, take me to this Ferron." {106249} "How do I know this isn't a trick?" {106250} This spell conduit appears to be nothing more than a simple pillar, etched with strange markings. Obviously, it has not been activated yet. {106251} Placing all the necessary elements onto the main table of the golem construction machine will likely trigger the conduit, making it receptive to your spells. {106252} This spell conduit is now active. It pulses with magical energy, ready to store a spell that will be transferred to the soon to be created golem. {106253} You choose to leave the conduit alone for now. The golem machine will not become fully active until all four conduits have spells stored in them. {106254} Which spell do you want to cast? {106255} The conduit absorbs your spell, storing it so that it can be transferred into the golem. {106256} The conduit absorbs your spell, storing it so that it can be transferred into the golem. {106257} The conduit absorbs your spell, storing it so that it can be transferred into the golem. {106258} The conduit absorbs your spell, storing it so that it can be transferred into the golem. {106259} The conduit absorbs your spell, storing it so that it can be transferred into the golem. {106260} The conduit absorbs your spell, storing it so that it can be transferred into the golem. {106261} The conduit absorbs your spell, storing it so that it can be transferred into the golem. {106262} The conduit absorbs your spell, storing it so that it can be transferred into the golem. {106263} The conduit absorbs your spell, storing it so that it can be transferred into the golem. {106264} Though active, this spell conduit already contains the stored magical energy from an enchantment. {106265} Once all four conduits are filled, the stored spell will be transferred into the creature within the golem creation machine. {106266} Leave it alone. {106267} Cast a spell on the conduit. {106268} Cast Mordenkainen's Disjunction. {106269} Cast Chain Lightning. {106270} Cast True Seeing. {106271} Cast Mass Haste. {106272} Cast Premonition. {106273} Cast Time Stop. {106274} Cast Greater Sanctuary. {106275} Cast Bigby's Crushing Hand. {106276} Cast Greater Spell Mantle. {106277} "None shall pass into the inner sanctum without first speaking the word of passage, as given unto me by the Maker himself. Speak the word or face the consequences of your ignorance." {106278} "Those who do not know the word must be destroyed. Thus sayeth the Maker." {106279} "I don't think that's the answer he was looking for." {106280} "Ooh... Deekin thinks that be wrong answer, Boss. Next time, maybe make a guess, okay?" {106281} The tiefling shakes his head in exasperation as he draws his weapon. "You know, if you didn't know the word you could have at least guessed!" {106282} "You speak the word correctly: the name of the Maker, unmade. You may pass into the presence of the exalted Maker." {106283} "I answer to no one!" {106284} "Step aside, foul creature!" {106285} "I... I don't know the word." {106286} "I know the word of passage: dragisla." {106287} A floating skull hovers in the air before you, making the ultimate fate of the Maker readily apparent: he has become a demi-lich. {106288} The skull turns its malevolent eyes in your direction and addresses you with a rasping voice you hear only in your head. The very words it speaks seem to twist and writhe within your mind. {106289} "I do not recognize you as one of my creations. What manner of creature are you, that would invade my inner sanctum? Who are you, that dares to intrude upon my work?" {106290} An angry roar of vile hatred echoes through your skull, and the demi-lich launches itself to attack. {106291} "Once I was called Alsigard, known to many as the Maker. But now I have transcended the weakness of my flesh and body, and I am not what I once was." {106292} "I see you are a creature of flesh. Not a construct, but an imperfect and flawed being. Flawed as all beings of substance must be... even my children." {106293} "Long ago I learned the weakness of the flesh. Friends and family will betray you, but the fault is not theirs. It is the weakness of the body that keeps them from perfection." {106294} "Once I understood this, I vowed to create a perfect being. A construct, built without weakness or flaw could do what an imperfect living creature could not. And so I created my golem children." {106295} "I began with mindless vessels, perfecting my technique. In time, I began to create golems with minds of their own; constructs with true free will. But even these creatures were imperfect." {106296} "Your impatience is a result of your imperfect flesh. You sense your own mortality, and you seek to accomplish as much as possible before your inevitable end." {106297} "But I have gone beyond such fears. Freed of my bodily existence, I at last approach true perfection. Now I will release you from the burden of your material body. I will set you free." {106298} "Precisely. My own body was flawed. It was weak, aging. How could an imperfect Maker create a perfect being?" {106299} "The fault of my golems was actually mine. My own body was flawed. It was weak, aging. How could an imperfect Maker create a perfect being? My children were failures." {106300} "They had doubts and fears. They were afraid of change, afraid to evolve. The free will I had given them was a weakness, not a strength. Like all other beings, they were flawed." {106301} "I should have destroyed them. But I, too, was imperfect. Sentimental attachments clouded my thinking, and I allowed my children to live even as I retreated here in search of my own perfection." {106302} "I sealed myself here in my inner sanctum to continue my research without the distractions of an imperfect world. I realized the first step was to liberate my own consciousness from its flawed body." {106303} "Once I became a demi-lich much of what had clouded my thinking was stripped away. I had tried to make my golems into living creatures, but of course living creatures are themselves flawed." {106304} "At last I finally understood how to create a truly perfect being. For hundreds of years I have worked on this single creation, a golem unlike any other. And now, my work is all but complete." {106305} "You could not possibly understand the magnitude of what I am about to achieve. You are flawed, imperfect. You must be destroyed before your very presence here taints my experiment." {106306} The demi-lich shudders, and you hear it sigh within your mind. "This conversation is a waste of time; a sad remnant of the imperfect being I once was. There is no purpose here." {106307} "Perhaps. But they are still inherently flawed; I built them before I truly understood what had to be done. They will never achieve perfection, and they are therefore expendable." {106308} "Yeah, now you is nothing but floating skull. Deekin wonders: you floats all the time? Or maybe sometime you just roll around on floor likes a ball?" {106309} "A kobold? I have not seen such a creature for many centuries. I cannot say I regret the absence of such beings. Kobolds are flawed, as all living creatures must be... even my children." {106310} "Die, foul creature!" {106311} "Are you the Maker?" {106312} "I'm going to destroy you!" {106313} "Your children? You mean the golems?" {106314} "What are you talking about?" {106315} "I have to go." {106316} "I couldn't care less about this." {106317} "Maybe the problem was you." {106318} "How so?" {106319} "And have you found perfection yet?" {106320} "You abandoned the golems to become a demi-lich?" {106321} "You're obviously insane." {106322} "What happens when you finish this perfect golem?" {106323} "What still has to be done?" {106324} "But your golems have evolved since you came down here." {106325} "My name is ." {106326} The little creature looks up with sudden and obvious fear as you come into the room. After that first moment, however, its eyes go wide with sudden hope as it jumps up. {106327} "You... you not be beholder-kin! Is you here to kill beholders? Is you here to free kobolds, maybe?" {106328} The kobold's eyes go wide with terror. "Oh, no! Do not kills poor Attiz! Attiz can helps you, he can! Attiz can tells you about beholder-kin!" {106329} The creature nods emphatically. "Attiz be lowly kobold slave to beholder-kin. If you be here to kills beholders, then Attiz be very happy. Attiz even tells you about beholder-kin!" {106330} The kobold grows more nervous, if that is possible, his eyes flicking to the entrance constantly as if judging his chance of escape. "Beholder-kin surely kill Attiz if he, uhhh, answers too many questions..." {106331} The creature cringes away from you slightly. "Ummm... something else you wants from Attiz, then?" {106332} The creature visibly relaxes. "Something else Attiz does for you?" {106333} [Success] The kobold's eyes go wide, but he slowly nods. {106334} [Failure] The kobold freezes for a long moment... and just as you think he is about to agree, he lets out a long scream. "AIIIEEEEEE!!!" {106335} [Success] The kobold's eyes go wide, but he slowly nods. {106336} The kobold grows more nervous, but nods his head. "Attiz helps the emissary. What you wants to know?" {106337} "Hmmmm," he scratches his chin thoughtfully. "you not wants to get hit by beholder eye-rays. Attiz not knows how you does that, though. Maybe rock Attiz brings back from ruin helps?" {106338} He looks at you suspiciously. "You not be emissary! You be here to kill beholder-kin! Not that Attiz minds... if Beholder Tyrant be dead, kobolds be free." {106339} The kobold looks at you curiously. "Yes... there is other kobolds that works for beholder-kin. We is all slaves." {106340} "Ha ha! No, kobolds not fights beholder-kin! They is too powerful! Attiz be bravest of kobold slaves and even that not be sayings much." {106341} He looks at you suspiciously. "You not be emissary! You is here to kill beholder-kin. Attiz know your type... not that Attiz mind. If Beholder Tyrant be dead, kobolds be free." {106342} "But, ummm... if you thinkings that kobolds helps you fight, that not going to happen. Kobolds be too weak and cowardly. Attiz be bravest of kobolds, and that not sayings much." {106343} "Unless you flies like beholder-kin, you not be able to get everywhere in tunnels. You get to Beholder Tyrant, maybe... you also be able to find ruins, too, they not very far." {106344} The kobold points to a large bandage on his leg. "Attiz gets bit by huge spider when he goes down into ruins. Beholder-kin sends Attiz here to recover." {106345} "The beholder-kin be expanding tunnels... they uses disintegrate rays to make tunnels bigger... and they breaks into big area they not knows about that gots strange ruins." {106346} "Attiz not knows why, but they sends Attiz into ruins to explore. Attiz finds large slab of stone and take piece of it... that when spiders attacks poor Attiz." {106347} "Attiz gets away from spiders and gets back to beholder-kin. They very excited about stone piece that Attiz gots, and they sends Attiz here to gets better." {106348} "Attiz not knows, really. They says something like it be very powerful and maybe it could be used against them, which they not wants. Attiz not knows where they takes it after." {106349} The kobold scratches his chin thoughtfully. "Ummm... there be lots of beholders here in tunnels, but Attiz not knows exactly how many. Most be with Beholder Tyrant. There also be drow emissary here." {106350} The kobold nods. "There be drow wizard here who comes from big drow lady. Beholder Tyrant not likes drow lady much, so she not likes drow wizard much either." {106351} "He be in room nearby with rest of drow. They comes to tell Beholder Tyrant somethings, but Attiz not knows what. That be beholder-kin business." {106352} "She rules over other beholder-kin in biggest cave. You knows when you sees her... she be huge and just gots one big eye! Hmmm... that like most beholder's, I guess. But she be bigger and meaner!" {106353} "Ummm... Attiz warns you, though. You should not make Beholder Tyrant angry... she gots so many beholder-kin in cave with her, that not be good idea." {106354} "If, ummm... if you here to try and kills Beholder Tyrant, Attiz tells you it be real hard. She gots *lots* of beholder-kin with her." {106355} [Failure] "You not fools Attiz! You not be emissary... you intruder in tunnels! Not that Attiz care... Attiz be lowly kobold slave." {106356} The kobold hesitantly puts out a hand. "Is... is you going to kill beholder-kin? If you is, could you lets kobold slaves runs away? Please?" {106357} The creature smiles broadly, showing a row of sharp teeth. "Attiz thanks you, stranger!" {106358} The creature looks forlorn but says nothing, quickly backing away from you and running away. {106359} The kobold hesitantly puts out a hand. "Please... please not be killing kobold slaves. They just runs away. Lets them be free? Please?" {106360} "Ahhhh! Do not hurt poor Attiz! Somebody save poor Attiz!!" {106361} He shrugs. "Why would Attiz do that? Attiz not cares what happens to beholder-kin. If they is all dead, then kobolds not be slaves." {106362} [Success] "Oh. So you is like drow emissary, then? You comes to talks to Beholder Tyrant?" {106363} "Then Attiz wishes you well, emissary. Should you desires anything, Attiz will still be here." {106364} The kobold stares at you suspiciously with squinted eyes. "You be emissary but you not knows about Beholder Tyrant? You not fools Attiz. You be intruder! Not that Attiz cares what happens to beholder-kin." {106365} The kobold nods. "There be drow wizard here who comes from big drow lady. Beholder Tyrant not likes drow lady much, so she not likes drow wizard much either." {106366} "He be in room nearby with rest of drow. They comes to tell Beholder Tyrant somethings, but Attiz not knows what. That be beholder-kin business." {106367} The kobold cocks his head curiously. "You wants to talks to me? Attiz is only lowly slave, but he answers whatever questions emissary has, for sure." {106368} "Attiz be my name. Me is only one of kobold slaves that beholder-kin keeps here in tunnels." The kobold's brow furrows with confusion. "But what is you here for? Is you here to kill beholders and free kobolds?" {106369} "Deekin thinks this one wants to talk to us, Boss." {106370} "Ooo... you not be beholder-kin! And you not cut out tongue of kobold slave. Maybe you is here to help us?" {106371} "Hey, Deekin not be slave! Boss is boss, not master! And Boss never cuts out Deekin's tongue, right Boss?" {106372} Deekin lets out a yelp and covers his mouth with both hands. He shakes his head side to side and spews out a senseless jumble of muffled words. "Mfo, Mmffoss! Mfot mffut mfout mfeekin's mfoungue!" {106373} Deekin stares down at the floor and scuffs his heels. "Aw, Boss... that not be a very nice thing to say." {106374} Deeking smiles at the other koblod. "See? Boss and Deekin is friends." {106375} The other kobold's eyes dart from you to Deekin then back to you. "So is you here to kill beholders, then? Is you here to free the kobolds?" {106376} "You forgets something, emissary? There be something Attiz can do for you?" {106377} "Why would I free kobolds? You can die along with your masters." {106378} "Forget it. Time to die." [Attack him.] {106379} "Yes, I'm here to kill the beholders. You're one of their slaves, I take it?" {106380} "Good. Then you won't mind if I kill you." [Attack him.] {106381} "I've other questions you can answer." {106382} "Then don't worry about it." {106383} "Just for you to die." [Attack him.] {106384} [Persuade] "I'll spare you if you answer. We can get along, here." {106385} [Intimidate] "You'll answer my questions or suffer the consequences." {106386} "That's all the questions I have." {106387} "What's the easiest way to kill these beholders?" {106388} "There are more slaves like yourself?" {106389} "Would you fight for your freedom?" {106390} "Then you're of no use to me." [Attack him.] {106391} "Tell me what you know about these tunnels." {106392} "What are you doing here?" {106393} "What ruins are you talking about?" {106394} "What was so special about the stone you brought them?" {106395} "Tell me what you know about these beholders." {106396} "Fine. Time for you to die." [Attack him.] {106397} "Drow emissary?" {106398} "Tell me about this Beholder Tyrant." {106399} [Bluff] "I'm not here to kill anyone. I'm an emissary to the beholders." {106400} "I'm not going to bother with you further. Time to go." {106401} "Should have ran while you had the chance, fool." [Attack him.] {106402} "Hands off. I'm not doing kobolds any favors." {106403} "I'll free your friends if I can." {106404} "I'll kill whatever gets in my way. Period." {106405} "Too smart for your own good, creature. Time to die!" [Attack him.] {106406} "So you're not going to warn the beholders I'm here?" {106407} "Then I'll leave you be." {106408} "Not good enough. I can't trust you." [Attack him.] {106409} "Then maybe you'll answer some of my questions." {106410} "Then tell me what you know about these beholders." {106411} "You talk too much, kobold. Time to die." [Attack him.] {106412} "Yes, that's correct. I should be going now." {106413} "What is the Beholder Tyrant?" {106414} "Who is this drow emissary you mentioned?" {106415} "I have some questions for you." {106416} "I'd like to talk to you, first. Do you have a name?" {106417} "I should be going, now." {106418} "Wait... slow down. Who are you?" {106419} "I haven't cut your tongue out yet... but that could change." {106420} "I wouldn't cut out your tongue... even though I hate your singing." {106421} "Of course not. Then you couldn't sing for us." {106422} With a look full of suffering and fear, this kobold gurgles and hums towards you as if trying to beg you for something. It seems that the tongue of this kobold has been cut off. {106423} The kobold is chewing on a chunk of beholder flesh and is smiling wildly. It is very happy that you have freed it and offers you some of its meal. {106424} The stern figure of a drow warrior materializes out of the shadows. His grace is that of a panther ready to spring, and he appraises you openly with alien, violet eyes before he speaks. {106425} "So. What have we here?" He smiles broadly, a chilling sight. "None other than the very one who hampered the attack efforts in Undermountain, it appears." {106426} "We have been looking for you for a while, , but we certainly did not expect you to fall right into our hands." {106427} He chuckles lightly. "I am not here to parley or to listen to your pathetic mumblings, surfacer. I am here to kill you. The Valsharess has had quite enough of you." {106428} [Failure] "Enough! It is time that you felt the wrath of the Valsharess." {106429} [Attack] "Time to die, drow!" {106430} "I believe you have mistaken me for someone else." {106431} "How do you know so much about me?" {106432} "Who are you?" {106433} [Bluff] "I am not who you are looking for..." {106434} [Persuade] "I am sure we can come into some kind of an agreement..." {106435} [Intimidate] "Return to the hole in the ground you came from if you wish to live, drow!" {106436} The hole leads down into the darkness. {106437} Step away. {106438} Go down the hole. {106439} Climbing this boulder would lead you back into the beholder caves. {106440} Step away {106441} Climb the boulder. {106442} A strange sensation like you never felt before engulfs you. You tremble gently as you feel magical power seeping out of you. {106443} Pray to your deity for help {106444} Although this mechanical device is rusted and dirty, it still seems to be in working condition. A shiny globe of glass rests upon a creaking metal arm. Many intricate archaic symbols adorn the surface of the globe. {106445} [Failure] You failed to decipher the symbols. {106446} [Success] It seems all of the symbols are actually ancient arcane pictograms used to scribe spells in a spell book. Arranging these pictograms in different patterns would represent many different spells. {106447} [Randomly touch a few of the symbols] {106448} [Lore] Try to decipher the meaning of the symbols. {106449} [Spellcraft] Try to decipher the meaning of the symbols. {106450} [Leave the device.] {106451} [Touch the symbols in the order of the Stone Skin spell] {106452} [Touch the symbols in the order of the Sound Burst spell] {106453} [Touch the symbols in the order of the Knock spell] {106454} [Touch the symbols in the order of the Healing Circle spell] {106455} [Touch the symbols in the order of the Lightning Bolt spell] {106456} Hurry! they are everywhere! Stop them at all costs! {106457} We have no choice... We must summon the devil hunter. Go protect the gates and I'll inform the conjurers! {106458} Attack !!! {106459} You feel magical energies coursing through your body again. You also notice something glowing inside the obelisk. {106460} Ooooohhhh..... {106461} Arrrggggg...... {106462} Grrrrrr...... {106463} You notice a group of drow just inside the cave ahead of you. If you act quickly you may be able to set an ambush for them. {106464} The drow are about to leave the cave any moment now. {106465} The apprentice looks up from what he is doing. There is a brief flicker of fear in his face at your approach, though he does his best to hide it. {106466} "Back again? I hope there are no hard feelings for me trying to kill you. You have to understand: I just got swept up in the heat of the moment. Is... is there something else you need?" {106467} The apprentice throws up his hands in gesture of surrender. "I surrender! I surrender! Please, don't hurt me!" {106468} Relief floods the apprentice's young face. "You are truly merciful. I don't know how to thank you for sparing my life. Oh, wait. I know. Here - take this." {106469} "It's a shard from a magic mirror. Very powerful... although I haven't been quite able to figure out what it does. But you can have it, in exchange for my life." {106470} "Well, I don't know. I guess... I guess you can just come and go as you please, now. Although I don't have any control over the creatures in here, so they might still attack you." {106471} "As for me, I guess I'll just go back to my research. Unless there was something else you needed?" {106472} The apprentice looks relieved. "Oh, okay. Then I'll return to my experiments and studies. Goodbye, and thank you once again for sparing my life." {106473} His face pales and he begins to stammer. "But... but I don't have anything else! You're free to take anything you find here in the tower. It's not really mine, anyway." {106474} "Of course. Sure. Anything. I'll tell you everything I know." {106475} "I don't know, but I think it has something to do with that mirror shard I gave you. I was doing some experiments on it, but my results were inconclusive." {106476} "But during my research, I discovered that the frame for the mirror is located in the throne room of the castle, off to the west. You might be able to find the answers you're looking for there." {106477} "Not much, to be honest. Back when I was an apprentice I wasn't important enough to go there. And since I started researching magic, I haven't really left this tower." {106478} "The castle is overrun with driders, that much I know. And I know the frame for that mirror shard I gave you is somewhere inside the castle. That's about all I can tell you." {106479} "You could go check the castle out yourself, if you want. It's just to the west of here. But I wouldn't go anywhere near it. Not with the driders there." {106480} "Petyr, my former master, gave it to me. He found it out on the street, but I don't know how it got there. It's rather strange, considering the frame for the mirror is way off in the castle's throne room." {106481} "The mirror shard has magical properties, but I haven't been able to unlock them. Maybe you need the frame to make it work, but I wasn't about to risk going into the castle to get it." {106482} "I'm Jansil, former apprentice to Petyr the Magnificent. This tower is actually his. I kind of inherited it when he decided he didn't want to be a wizard anymore." {106483} Jansil shakes his head. "I don't know why Petyr gave all this up. Very strange, but he just decided he didn't want to be a wizard anymore. I don't know what came over him." {106484} "I figured there was no sense letting all his laboratories and research go to waste, so I took up the wizard's mantle and began my own experiments into magic." {106485} The young man's face grows pale. "Uh... let me live and, uh... and I'll give you this! Here, take it." {106486} "Sorry. I only fight to the death!" Attack the apprentice. {106487} "Don't worry. I don't kill those who surrender to me." {106488} "I've given it some thought, and I've decided you have to die!" Attack the apprentice. {106489} "So what happens now?" {106490} "I'll be going now." {106491} "You better come up with a better reward if you want to live!" {106492} "I'll let you live if you answer some questions." {106493} "Not yours? What do you mean?" {106494} "I want to ask you some questions." {106495} "How did a town of winged elves end up in the Underdark?" {106496} "What can you tell me about the castle?" {106497} "How did you get that mirror shard you gave me?" {106498} "Who are you?" {106499} "Give me one reason I should let you live." {106500} Be careful if you go up around the palace. The driders are always hungry. {106501} The drow who came through here hardly stopped long enough to chat. I think they were looking for something. {106502} I wonder if Queen Shaori abandoned the castle because she knew the driders were coming? {106503} We never see the sun down here. That's okay - I prefer the dark anyway. {106504} The cave inside is empty. {106505} The winged elf greets you with an unnatural, dazed smile. Obviously, all is not right here. "Welcome back. Is there something you need?" {106506} "Farewell, and please enjoy your stay in Shaori Fell. And if you run into those nice drow who were here before, tell them I hope they find whatever it was they were looking for." {106507} "I will do my best to answer your questions, though as I told the drow, you would probably have more luck speaking with Queen Shaori." {106508} "I can't tell you much. They said they were looking for something. Some type of artifact, I think. Isn't that strange? I can't even remember what they were looking for. How very odd." {106509} "No matter, I suppose. In any case, I told them they should go speak with Queen Shaori about it. If you want to know what they were after, you should go speak with her as well." {106510} " Maybe if I concentrate I can remember..." A spasm of pain flashes across the elf's features, to be replaced by the familiar dazed expression. "No, I'm sorry. Maybe Queen Shaori can help you." {106511} "These elves must be under some type of enchantment," Nathyrra whispers in your ear. "It might be dangerous to push them." {106512} "These elves must be under some type of enchantment," Valen whispers in your ear. "It might be dangerous to push them." {106513} "The Valsharess? Yes, the drow who came through here recently mentioned her as well. Though they wanted us to join the Valsharess." {106514} "I'll tell you what I told them: only Queen Shaori decides our alliances. If you want our help, you'll have to go speak with her." {106515} "Queen Shaori brought us here, of course. Our city was built among the Lost Peaks of the High Forest, but our Queen knew we would be better off down here." {106516} "Well... just look around. We no longer have to fly through the clouds, we no longer have the bright sun shining down on us, we no longer have to use our wings." {106517} "Here we are surrounded on all sides by darkness and stone; we are hidden, we are safe. The driders infesting the city are a small price to pay for all this." {106518} "I'm surprised your Queen would bring you down here. You don't seem well suited to this place." {106519} "I admit I don't know much about my cousins from the surface - especially the winged elves - but I don't understand why your Queen would bring you here of all places." {106520} "You not likes your wings? Deekin thinks wings is cool! But they ain't much use here in the Underdark." {106521} "The town is small, but functional. Queen Shaori only brought the most important buildings down here with us: the temple, the wizard's tower, the library and of course the castle." {106522} "It isn't much, but we can't really ask for anything more. Our town is quite beautiful as it is. If it weren't for the driders, Shaori Fell would be an absolute paradise." {106523} "There isn't much more I could tell you, other than to give you directions to the various buildings. Queen Shaori could tell you more, I'm sure." {106524} "The castle is located in the north-west corner of the town. But be careful if you go there. Ever since the Queen left the throne room, the place has been overrun by driders." {106525} "Just head north. You'll run right into it." {106526} "The library is to the east. There aren't many buildings around there, you really can't miss it." {106527} "The temple is to the west. It shouldn't be too hard to find." {106528} The elf's voice drops to a longing whisper. "The mountains... the clouds... the open sky...". Then, with a shake of the head, the moment is lost. {106529} "Why would we want to live in the mountains? We have everything we need here beneath the earth. It's like I told those drow: our town is fine just the way it is, even with the driders." {106530} "Queen Shaori once dwelt in the castle, but she has since abandoned it. Now she lives in a secluded cave to the east of here. You can get there by going past the library." {106531} "I... I don't know. She just wanted to be alone, I guess. It's too bad. If she had stayed, maybe the driders wouldn't have moved in." {106532} "Yes, driders. Those hideous, horrible monsters that are half-drow, half-spider. The creatures stalk the streets, looking for elves to feed on." {106533} "They tend to stay near the palace, though they sometimes venture out in search of food. More than a few of my friends have been devoured by them." {106534} "Oh, we can never leave Shaori Fell. The very notion is... well, it just cannot be. It's like I told those drow who came through: we have to stay here in our city." {106535} The elf seems to consider your question, searching long lost memories only to come up empty. "I'm... I'm fine. Just fine. Why wouldn't I be? Now, what can I do for you?" {106536} Two winged elves approach you. They move as if in a slight daze, and you notice their wings are mottled and ragged, likely the result of too much time spent beneath the cold, dark earth. {106537} The male nods in greeting, his wings rustling slightly. "Welcome to Shaori Fell, stranger. I am Skaa and this is Nairow." Despite his pleasant words, there is no joy in his voice. {106538} The female chimes in, her own voice echoing the sorrow etched on her face. "You are welcome here, stranger. I'm sure you'll find our town quite beautiful, despite its troubles." {106539} The elf recoils at your harsh words, wings fluttering slightly in agitation. "I don't know what we did to evoke such anger, but whatever it was please know that we meant no offense." {106540} "I will leave you alone for now, with my apologies. But if you feel the need, please come speak with me again. I hope we can be on better terms then." {106541} Skaa gets a strange expression on his face, as if your words are stirring up thoughts and memories he can't quite grasp. He shakes his head, dispelling the strange stupor. {106542} "Once we lived high in the mountains, soaring among the clouds and the gleaming spires of our glorious city. But now we live here, underground. Cold, damp, dark... far better, don't you think?" {106543} "Only a fool wants to fly free and touch the sky." It's obvious from his words that on some level he believes what he is saying. But it's also clear that something is very wrong here. {106544} Nairow's brow furrows in confusion. "What an odd thing to say. Those drow asked us the same question when they first arrived. No, we are here because our Queen brought us here." {106545} Skaa laughs, though it is a grim and desperate sound. "The drow are not the cause of our troubles. Not directly. In truth, we are quite fond of our dark cousins." {106546} Nairow nods in agreement. "We have welcomed the drow here, just as we have welcomed you. You are all free to explore our beautiful town." {106547} "This is hard to believe. I was lead to believe the elves from the surface despised the drow." {106548} "This is strange. We drow are rarely welcomed by our cousins from the surface. I would have expected a much more hostile reaction." {106549} Nairow shakes her head. "Oh, no. Quite the contrary. We have welcomed the other drow here, just as we welcomed you. You are all free to explore our beautiful town." {106550} "I should be going now." {106551} "I want to ask you some questions." {106552} "Tell me about those drow you mentioned." {106553} "It's strange you can't remember what they were looking for." {106554} "I'm looking for allies against the Valsharess." {106555} "How did you come to be down here?" {106556} "Better off? How?" {106557} "Tell me about your town." {106558} "I want to know more about this town." {106559} "Tell me where to find the castle." {106560} "Tell me where to find the wizard's tower." {106561} "Tell me where to find the library." {106562} "Tell me where to find the temple." {106563} "Wouldn't you rather live up in the mountains?" {106564} "Where can I find your Queen?" {106565} "I want to ask you something else." {106566} "Why did she leave the palace?" {106567} "Driders?" {106568} "Serves you right, if you're too dumb to leave." {106569} "That's horrible! Why do you stay here?" {106570} "Are you okay? Did something happen to you?" {106571} "Out of my way, unless you want those wings clipped!" {106572} "What are winged elves doing in the Underdark?" {106573} "Beautiful? It's nothing but a cold, damp cave!" {106574} "Is there something you're not telling me?" {106575} "Are you prisoners here?" {106576} "Troubles? Do you mean the drow?" {106577} "Back again? Look, my job is just to warn people about going into the library - and I've already warned you about my wife. You don't want to tangle with Quathala." {106578} "That's probably for the best. Goodbye." {106579} He considers your request for a long time. "My wife used to answer people's questions. She was so much smarter than me. But I guess things are different now. Go ahead, ask your questions." {106580} "We are cursed, that much I know." He gasps, as if the admission caused him a sharp jolt of pain. {106581} "I'm... I'm sorry. I don't know much about the town. Since we came down here, I've spent most of my time standing guard, trying to protect people from my wife." {106582} "I don't know. It just... happened. In an instant, in a flash. We were ripped from the lofty heights of our mountain homes and cast down here into the darkness." {106583} "I could bear it easily enough if that was all that had happened. But the magic that brought us here also transformed my wife from a beautiful woman into...into a hideous medusa!" {106584} "I'm nothing special. Before we came down here, my wife was my whole world. I worked with her here in her library, helping her by greeting the people who came in the door." {106585} "All I wanted out of life was to protect my wife, but ever since she... changed, all I can do is try to protect others from her." {106586} "Before we came to this place, she was a librarian - and the most beautiful of all the Avariel. She loved her books, and she loved me. But something transformed her into... into a foul medusa." {106587} "I know there is some kind of curse on her; on everyone in this strange town. But I can't..." he pauses and his face twists in agony. "It... it hurts to think of such things." {106588} "All I know is that, before we came here my only goal in life was to protect my beautiful Quathala. Now my sole purpose is to protect others from her and her madness." {106589} "I know a medusa deserves only death. But I spoke to her after she changed, and inside she is still the woman I loved... though the change has stripped away her sanity." {106590} He answers with a sarcastic laugh. "That's the great joke of all this. My wife became a mad medusa, and her make-up was transformed into a potion that allowed me to safely gaze upon her." {106591} "There is powerful magic at work here. Magic that likes to twist and taunt us... unh!" His words are cut off as he double over in pain. After a second, he composes himself again. {106592} "In the room in the southern side of the library - the room I once shared with my wife - there is a potion that allows you to look upon her without fear of being turned to stone." {106593} "But the effect is temporary and the potion is almost gone. That's why I stay out here. That, and the fact that Quathala has lost much of her sanity. It isn't safe to deal with her." {106594} The guards eyes get misty. "You... you spoke with Quathala? Then you can see she is plainly mad. But don't hurt her... I beg you!" {106595} "She wasn't always like this. And maybe someday, if this nightmare ends... then maybe we can be together again." {106596} "I hope you're right. I really do." {106597} "She wasn't always like this. And maybe someday, if this nightmare ends... then maybe we can be together again." {106598} His face twists into a mask of revulsion. "My wife has lost her mind. She is insane and... and she has become a monster. A terrible, deadly creature whose very gaze can turn a man to stone." {106599} Ulithar's eyes open wide in surprise. "I... I suppose that's for the best, given what she had become." His voice begins to crack and tremble. "She once was beautiful... did you know that?" {106600} He begins to quake with rage. "Watch your words, or you'll regret them. My wife was not always the monster she had become. Once, she was a person worthy of my love." {106601} "Die, you monster!" {106602} He nods, and a stoic calm crosses his features. "Some things were just meant to be. We deal with them, and we move on." {106603} "I know she had become a monster, a foul creature no man could even look upon. But she was still my wife. Please, leave me alone for now. I... I don't feel like speaking to anyone." {106604} The man in this room snaps smartly to attention as you enter. "Hold on just a second. You can't go in here - this library is a public place! Come back when we're closed." {106605} The guard takes a half step back in the face of your defiance. "Look, I'm not looking for trouble. But you have to understand my position." {106606} He nods, mulling over your words. "Yes... that does seem a bit illogical, doesn't it?" Suddenly a spasm of pain grips him, and when he shakes his head his moment of lucidity is gone. {106607} "My name's Ulithar, and I've got a job to do here at this library. I have to keep people out. I have to protect them from the dangers inside. I have to make sure my wife doesn't hurt them." {106608} "That's probably for the best. It's better than you running into my wife." {106609} "If you want to go in, I won't stop you. Just watch out for my wife. You don't want to tangle with Quathala." {106610} The guard barely even acknowledges your presence. It's obvious he's still struggling to cope with the news of his wife's death. "Please," he mutters, "just leave me alone." {106611} "I'll be going now." {106612} "I want to ask you some questions." {106613} "Can you tell me about this town?" {106614} "How did all you winged elves end up down here?" {106615} "Tell me about yourself." {106616} "Tell me about your wife." {106617} "Speaking to a medusa? That's a neat trick." {106618} "You spoke to her? How?" {106619} "I spoke with your wife." {106620} "Don't worry. Things will get better, someday." {106621} "What's so bad about your wife?" {106622} "Your wife is a medusa?" {106623} "Your wife is dead." {106624} "You're better off without that snake-haired freak." {106625} "Hey, I'm glad she's dead. In fact, I'd kill her again if I got the chance." {106626} "I'm sorry. This must be painful for you." {106627} "I go where I want, when I want!" {106628} "Who are you?" {106629} "That doesn't make any sense." {106630} "I'll be going now." {106631} "I'm going in there, one way or another." {106632} The medusa nods politely. "Hello, again. If you're here to check out a book, then I'm sorry but you'll have to come back later. I haven't finished burning them." {106633} "Excellent. The rules are simple: if you get my riddle right you win. If you get it wrong, you lose. Shall we begin?" {106634} "I'll start you with something simple. The riddle is: Forget the darkness, look to me for light. Burning, blazing, I am always bright. What's your answer?" {106635} Her eyes open wide in surprise. "Yes. That's right. I didn't think you would figure it out. Very well, here's the mirror shard, as promised. I enjoyed our little game - it was a fun diversion." {106636} "Mud? Are you sure? I think one of the other guesses might make more sense." {106637} "Mud? Are you mad? How is mud bright or shining?" {106638} "Uh, Boss? Is you sure? Mud not be bright. It be... muddy. Even Deekin knows that." {106639} "No, no, no, no. Mud is the correct answer. Really, what were you thinking?" {106640} "Of course it is! I read it somewhere in a book once. I'm sure of it. In fact, I'll show you the book... oh, no. I've already burnt that volume." {106641} "You'll just have to trust me. Mud is the right answer. I know these things. After all, I'm a librarian." {106642} "It seems like there were many right answers. In fact, the only wrong answer was mud." {106643} "This almost seems too easy. It's obvious your answer is correct." {106644} "Good answer, Boss! Good answer! You is so smart! That gots to be right." {106645} "You didn't do so well on the mud riddle, but maybe you'll have better luck with this: Color and hue, I'm endless and blue." {106646} "You really aren't very good at this, are you? The answer, of course, is lava. It's obvious when you think about it, isn't it?" {106647} "Now don't be a sore loser. I'm not one to mix up my facts. We librarians are sticklers for accuracy, you know." {106648} She shakes her head, perplexed. "Usually once I explain a riddle, the answer is obvious to everyone. I don't know why you're having such trouble understanding them." {106649} "You haven't done too well on the riddles so far, but I'll give you one last chance: None can escape me. When I come, darkness covers all." {106650} "No, I'm afraid that's wrong. The answer is sunshine. I'm sorry, but there's just no point to continuing this game - it's obvious you aren't very good at riddles." {106651} "I'm afraid I'll just keep the shard for myself, though I did enjoy our little game. It was a nice diversion from my normal routine, even if you did lose." {106652} "No!!" {106653} "Now don't be a sore loser just because you couldn't figure it out. Mud is bright, lava is blue, sunshine brings darkness. Very logical - just like our town of winged elves beneath the earth." {106654} Let me make you a deal. Leave the library and come back tomorrow and we can play again. Maybe you'll do better then. Now, off you go - I've got work to do. {106655} "Deekin thinks this game be rigged, Boss." {106656} "Not these kind, anyway. Riddles are much easier if they make sense." {106657} "Not these kind, anyway. Riddles are much easier if they make sense." {106658} The medusa turns to face you, seemingly oblivious to the fact that you are now immune to her gaze. The snakes of her hair give a little hiss, though it isn't entirely unfriendly. {106659} "Hello and welcome to the library. My name is Quathala. I'm in charge here. I'm sorry, but as you can see the books can't be checked out right now. I have to burn them." {106660} "Goodbye. Thank you, and please come again." {106661} She recoils from you and covers her face with her hands. "Please - I wasn't always like this! I didn't used to be a monster. I used to be beautiful; the most beautiful of all the Avariel!" {106662} "I had a husband who loved me... but that was long ago. It almost seems like a dream. Now my husband has fled and all I have left are my books. That's why I have to burn them." {106663} She shakes her serpentine locks. "No, I don't think anyone can help me. I know what I've become. I've seen my own reflection in this mirror shard. I thought I could turn myself to stone." {106664} "But it didn't work. Maybe because the mirror is broken. I don't know. Now I keep the shard with me to remind me of what I've become. It seems a bit... unhealthy, but I can't help myself." {106665} "I'm not just going to give my mirror shard to you. It isn't worth much, but it does have some sentimental value for me. Maybe we could play a game for it." {106666} "Neither do I, to be honest. My fire is burning low, and there's still so many books I need to burn. Goodbye, and please, do come again." {106667} Failure The snakes in her hair hiss angrily. "Threats may have worked on me when I was a simple librarian, but I don't scare as easily anymore!" {106668} "You can't bully me into giving you the shard. If you really want it that bad, you'll just have to play my little game." {106669} Success The snakes in her hair hiss in fear. "I'm not ready to end my life just yet - or to have it ended. Fine, take the mirror shard. It's just a piece of broken glass." {106670} "Now, please excuse me. I have to get back to burning these books. Busy, busy, busy, that's the lot of the librarian." {106671} Failure "A constant reminder? The snakes are enough of a reminder. My scaly skin is enough of a reminder. No, I don't think I'll find any relief by giving up the mirror shard." {106672} "I'm sorry, but if you really want me to give up the mirror shard you'll just have to play my little game." {106673} Success "Maybe... maybe you're right. Maybe I'm dwelling to much on what I've become. It's enough to... well, to drive a woman mad. Here, take the mirror shard." {106674} "I miss the back and forth of witty conversation, the intellectual stimulation of two minds in competition. I propose we play a game of riddles. If you win, I'll give you the mirror shard." {106675} "I'm sorry, but that's the game. If you don't like, don't play. But if you win, I'll give you my mirror shard." {106676} "Then you don't get the mirror shard, of course. Now, I have a vast store of knowledge, so it wouldn't be fair for you to ask me riddles - I'd know all the answers." {106677} "So I'll begin by asking you some riddles. If you can answer my riddle you win. Simple enough, yes? Shall we begin?" {106678} The snakes in her hair writhe in agitation. "Don't be absurd. I'm a librarian. I can't waste my time giving out information and answering people's questions. These books won't burn themselves." {106679} Your questions seems to confuse her. "What... what else would I do with them? I am a librarian, after all. Burning books is just part of the job. Although, it wasn't always this way..." {106680} "I used to do something else with them, I think..." her face clouds with confusion, then becomes very sad. "I don't have a choice. I don't want to burn the books. But I *have* to." {106681} "You're looking for broken mirror pieces? That's rather odd, isn't it? I'm half mad and even I know a broken mirror is bad luck. Of course, I do have a mirror shard of my own..." {106682} "I'm sorry, but I'm very busy right now. Too many books and not enough fire." {106683} "I'm afraid you'll have to come back later, once the books are all burnt and completely worthless." {106684} "I want to talk to you about your mirror shard." {106685} "I'm ready to play your riddle game for the mirror." {106686} "Let's begin." {106687} "Fire." {106688} "A lantern." {106689} "Mud." {106690} "I'll change my answer to fire." {106691} I'll change my answer to a lantern." {106692} "I'll change my answer to a torch." {106693} "I'll change my answer to the sun." {106694} "I'm pretty sure mud is the answer she's looking for." {106695} "A torch." {106696} "The sun." {106697} "Let me try another riddle." {106698} "Mud? That makes no sense! It isn't bright or burning!" {106699} "The ocean." {106700} "Lava." {106701} "The sky." {106702} "But lava isn't blue!" {106703} "Sunshine." {106704} "Death." {106705} "Night." {106706} "Enough stupid games. I'll just kill you and take the shard!" {106707} "Let me try one more time." {106708} "But you cheated! None of those riddles make sense!" {106709} "I'll be going now." {106710} "You must die, foul creature!" {106711} "I can't let a monster like you live." Attack the medusa. {106712} "Is there anything I can do to help?" {106713} "Maybe you should give the mirror shard to me." {106714} "This is stupid. I don't have time for this." {106715} Intimidate "Give me the mirror, or I'll end your miserable existence!" {106716} Persuade "You don't need a constant reminder of what you've become. You should really give the mirror up." {106717} "A game? What kind of game?" {106718} "Riddles? Please, anything but that. I HATE riddles!" {106719} "And if I lose?" {106720} "I want to ask you some questions." {106721} "Why are you burning the books?" {106722} "How did a medusa end up as a librarian?" {106723} "I'm looking for pieces of a broken mirror." {106724} "You again? Okay, what do you want now?" {106725} "What, you think I have my inventory just sitting nearby to show potential customers? Why would I do that? No, no, no. My inventory is scattered all over the place. Better that way." {106726} "It was a real pain for a while, back when I still had a lot of stock. But I've managed to get rid of just about everything. Now my inventory is almost gone - just the way I like things." {106727} "In fact, the only thing I have left is a single piece of a broken mirror. It isn't worth much. Hardly anything at all, to be honest. That's why it's so hard to get rid of." {106728} "Hey, don't tell me how to run my shop! I've managed to bring myself to the brink of abject poverty, and I did it with your help. So mind your own business!" {106729} "Of course. Why else do you think I went into business? Things were tough for a while - profits and wealth. But ever since we moved the town down here things have been much better." {106730} His face gets a strange expression on it, as if his own words don't quite ring true in his ears. Then, with a start, his face clears. "I'll be out of business soon, if everything goes as planned." {106731} "Questions? I'm a merchant, not visitor information! Go talk to them folks down south of here if you've got questions. They don't mind yapping away with folks like you - but I do!" {106732} "Good. Nothing a merchant hates more than customers. Always bothering us, wanting to see our inventory. I know it's the only way I'll get rid of my inventory, but it's a real pain." {106733} He shakes his head in disgust. "Another customer, another sale. Why do I put up with this? I can't wait until all my inventory is gone." {106734} "Okay, here's the deal. You give me something worth less than a piece of broken glass and I'll give you the mirror shard. At least, I'll tell you where it is. I don't keep my inventory on me." {106735} Failure "Cursed, you say? Sorry, but I don't believe you. I think you're trying to swindle me. Well, it's not going to work! You'll have to come up with something else." {106736} Success "Cursed, you say? Hmmm... normally a gold piece would be far too valuable for me to accept, but if it's cursed maybe I could reconsider. How does this curse work?" {106737} Success "Well, that is an unusual curse. Only works if the person knows about it before hand? Well, I can see how that coin wouldn't be valuable at all." {106738} Failure "You think you can threaten me? I've already told you the shard is hidden away. If you kill me, how will you find it? No, you'll have to do better than that." {106739} Success The merchant visibly pales. "If you kill me, you'll be throwing away your chance to find the piece... but I think you're just crazy enough to do it, anyway." {106740} "I'm not willing to die over this, so you win. I'll tell you where to find the mirror shard. Now, I don't remember exactly where I hid it, but this compass here can help you find it." {106741} Failure "Magic? Well, maybe if the mirror was restored. But it's broken, so if you want it from me, you'll have to give me something worth less than a piece of broken glass." {106742} Success "Magic, you say? Really? Still, it is only a piece of something magical. That means it isn't worth much. Tell you what - give me a single gold piece and it's yours." {106743} "Well, I'm not going to just give it away. That would be silly. You'll just have to offer something else." {106744} "Of course. Trading down, that's how the game is played. You give me something worth even less than the broken mirror, and I'll tell you where to find the mirror." {106745} "Therein lies the problem. Hardly anything is less than a bit of broken glass. A rusty cup? No, it can hold water or wine. A handful of dirt? No, it can be used to grow a plant." {106746} "It isn't easy to find something worth less than a piece of broken glass. Maybe something damaged or destroyed, like a burned piece of paper." {106747} As he takes the charred remains of the book from your hand a scattering of ashes crumbles away. "Yes, this should do. Completely unsalvageable. Worthless. Exactly what I was looking for!" {106748} He takes the book recounting your previous adventures and skims through it. "Yes," he mumbles as he reads, "this is truly awful! In fact, it may be the worst book I've ever read." {106749} "In fact, it's so bad it even devalues the worth of the paper and binding. Yes, I would say Deekin's book is worth less than a piece of broken glass." {106750} "We have a deal. In exchange for your offer, I'll tell you where to find the mirror shard. Now, I don't remember exactly where I hid it, but this compass here can help you find it." {106751} "Just activate it and it will begin to flash. The closer you are to the shard, the faster it will flash. Use the compass as your guide, move around slowly, and once you're close enough to the mirror shard you'll find it." {106752} "Now that we've concluded our business, I truly don't have anything of value left to trade. I don't need you around anymore, so you can leave now." {106753} "Hmph. That be fourth worst review Deekin's book ever got." {106754} "Hey! That not very nice thing to say, Boss. Deekin works hard on that book!" {106755} This man frowns as you approach. "What's this? Another customer?" He sighs. "I hate dealing with customers. But I guess it's the only way I'll get rid of all my inventory." {106756} "Good. Goodbye." The man goes back to what he was doing before which, apparently, was nothing. {106757} "I'm Gilton. I'm the shopkeeper for this town. Everybody who wants something comes and talks to me about it." {106758} "Look, I don't have anything left. You've cleaned my inventory right out. So go on and just leave me alone." {106759} "Questions? I'm a merchant, not visitor information! Go talk to them folks down south of here if you've got questions. They don't mind yapping away with folks like you - but I do!" {106760} "Good. Nothing a merchant hates more than customers. Always bothering us, wanting to see our inventory. The last thing I want is customers. So go away." {106761} "Let me see what you have for sale." {106762} "You aren't much of a businessman, are you?" {106763} "You're glad you're poor?" {106764} "I want to ask you some questions." {106765} "That kind of talk might drive away customers." {106766} "I want to make a deal for your mirror shard." {106767} "Never mind." {106768} Bluff "I've got a cursed gold piece I can give you." {106769} Bluff "It brings poverty to anyone who freely and knowingly accepts it." {106770} Intimidate "Give me that shard, or your life will be worth less than a piece of broken glass!" {106771} Persuade "But the shard isn't worthless. It's part of a magic mirror." {106772} "I don't have that much." {106773} "Yeah, I think I can afford 1 gold piece." {106774} "You want something worth *less* than the shard?" {106775} "What's worth less than a piece of broken glass?" {106776} "I've got a burned book here. Will that do?" {106777} "Here's a copy of Deekin's book. It's not worth much." {106778} "Quiet, Deekin. The big people are talking now." {106779} "Sorry, Deekin. But we need that shard." {106780} "I don't have time for this." {106781} "Inventory? Are you some kind of merchant?" {106782} "Who are you?" {106783} "Goodbye." {106784} "I don't like your attitude. Time to die!" Attack the merchant. {106785} "I just want to ask you some questions." {106786} "That kind of talk might drive away customers." {106787} You suddenly feel weak and nauseous as your body is gripped by a raging fever. The priest studies you with a calculating eye, as if analyzing the strange affliction that has come over you. {106788} "You have been touched by Talona, my child. No doubt you can feel the fever raging inside you. The Goddess of Disease and Poison has laid her hands on you." {106789} "I am not the one who has done this to you, though I have the means to remove this sickness. No, it is Talona herself who has laid her mark upon you." {106790} "My name is Lomylithrar the Rotting. Once I served Aerdrie Faenya, the winged Lady. Now I bow to the Mistress of Poison. As you can see, I have converted this temple to honor my new patron." {106791} "Talona has chosen you for trial. She has infected you with her burning essence, and the only way to be free of this sickness is to prove yourself worthy." {106792} The priest nods his head. "Attacking a servant of Talona in a temple devoted to the Goddess herself would prove your worth - though there is a less difficult challenge you could take." {106793} "Than you shall be plagued by this disease forever. Only by completing Talona's challenge can you prove yourself worthy of having this curse lifted." {106794} The priest gets a twisted, sadistic smile on his face. "You must prove yourself in combat. If you are strong enough to survive in battle while infected, then you are worthy of life." {106795} "If you survive the challenge the sickness will be lifted from you. The fights are not difficult normally, but they become much harder while disease ravages your body." {106796} "Few survive the trial, but you are very strong. You may surprise me. I am looking forward to watching you in the arena." {106797} "You have little choice. If you do not fight the illness will destroy you. But I sense your reluctance, and I want you to be fully committed to the battles. So I will offer you something more." {106798} "If you survive, I will also give you this magical mirror shard. By itself it is not worth much, but if you can find the other pieces you can combine them into a powerful artifact." {106799} "Behind me is the trial arena. Pull one of the chains and you will be transported into the arena. Each chain summons a different minion of Talona for you to battle against." {106800} "If you survive the combat, you will have proven yourself worthy of life. Then you can return to me to claim your promised reward. I will wait here for you to complete the challenge." {106801} "You would be wise not to waste your time speaking with me. Until you complete the challenge, Talona's Fever will continue to wrack your body." {106802} "Pull one of the chains to be transported into the battle arena. Each chain will summon a different minion of Talona for you to face in combat. If you survive, then you can come speak to me again." {106803} "There is another in the trial arena. Until their battle is completed you cannot enter the arena." {106804} The priest has a sly smile on his face as you approach. "I see now why Talona chose to test you - you are very strong. Even racked with illness you have completed this stage of the trial." {106805} "There is only one stage left, though I wonder if you will be able to survive it. The pallor of disease colors your skin and the sweet stench of the rotting grave is in your breath." {106806} "You have come farther than most, but Talona's Fever has ripped away your strength and power. You are a shell of what you once were. I doubt you can survive the final trial." {106807} "I won't betray you. Though you can't really be sure, can you? The fever is in your brain, your thoughts swim in confusion. The trial drains your very spirit, and you are falling into doubt and despair." {106808} "Many think Talona can only affect the body, but now you understand she attacks the mind and spirit as well. Now you understand her true power. But will this help you survive the final stage?" {106809} "I confess I did not expect you to survive this far. The fever that grips you is enough to kill most, yet you have survived both fever and battle. I am interested to see how much farther you will get." {106810} The priest laughs. "Are you saying you do not trust me? Do you think I am lying? Am I slowly poisoning you so that you will become weaker and weaker until you die? Is this all a trick?" {106811} The priest laughs again. "Your doubts please me. It shows Talona's Fever is attacking your mind. But I promise you this: the challenge is fair. It can be beaten - though not easily." {106812} "I cannot prove my words are true, of course. Even while you enter the next stage, your doubts and suspicions will continue to eat away at your thoughts. But as before, you have no other choice." {106813} "You are weak with disease, , and this priest may be the only one who can heal you. I think you must complete the challenge." {106814} "He'll never give you the cure, ! This challenge is just a trick. Kill him now, while you still have the strength." {106815} "Geez, Boss. Deekin not knows if you should trust this guy. He smells funny." {106816} "You have completed the second stage of Talona's trial, but there is still a long way to go before you are free of the Poison Lady's grasp. Are you ready for the next stage of the trial?" {106817} The priest considers his answer carefully. "It depends on the strength of the individual in the challenge. You must be pushed to your very limits before you can prove yourself." {106818} "You are very powerful. For you, there will be several stages. Five, I think... though I cannot say for sure. Not that you have a choice if you wish to be free of this affliction." {106819} "We're sick of your games, priest. So quit stalling and answer 's question!" {106820} "But your journey has only just begun. You must enter the trial arena yet again - and the disease that wracks you now will get progressively worse as you go through each stage." {106821} A sadistic gleam enters the priest's eye. "Remember: the sickness in your veins will grow progressively worse. As before, pull one of the chains when you are ready to enter the trial arena." {106822} The priest shrugs. "Do we choose what illness or disease will plague us? Do we choose how many stages an affliction must progress through before we emerge from its deadly grasp?" {106823} "You have only felt the beginnings of Talona's Fever. To prove yourself, you must feel the full fury of the advancing disease. You have no choice but to continue with your challenge." {106824} "We should have expected this treachery. Talona is a vile god who enjoys tormenting others." {106825} "This may be a trap... but it seems you have little choice, ." {106826} "Careful, Boss. This guy not plays fair!" {106827} "Poison and disease kill the unworthy, they cull the weak and leave only the strong behind. By surviving Talona's trial you have proven yourself worthy of life." The priest bows in a show of respect. {106828} "You have earned the reward I have promised you: the mirror shard, and a cure for your affliction. This artifact can cleanse the spirit of Talona's Fever." {106829} "But I hope you take a lesson from this experience as well. Pestilence and poison make us weak, but they also reveal strength. Only those who are worthy survive, while those unworthy are swept away." {106830} "As I told you before, I have given the mirror shard to the drow. But you are still entitled to the cure I promised you. This artifact can cleanse the spirit of Talona's Fever." {106831} The priest seems surprised to see you again. "You still live? When you left this temple I did not think to see you again... though I see Talona's Fever still burns inside you." {106832} "As before, I will allow you to continue the challenge - simply pull on one of the chains to re-enter the arena. But you should know that some of what I promised you is now gone." {106833} "Another has claimed the mirror shard I promised. While you were gone, a female drow named Sabal entered this temple in search of it. Like you, she was infected with Talona's Fever." {106834} "I made her the exact same offer I did to you. But she succeeded where you did not: she completed the trial. I cured her of her disease, and I gave her the mirror shard." {106835} "Sabal beat you to the mirror shard - there is nothing you can do about that now. But you would be foolish if you thought that meant you no longer had to complete my challenge." {106836} "You are still afflicted with Talona's Fever. Your only hope of a cure is to prove yourself worthy through the trial arena. You must accept this, and continue where you left off before." {106837} "Deekin thinks this is not good, Boss. If drow lady gets all the shards, she going to gives them to the big drow Valsharess." {106838} "This is bad, . We can't let Sabal get the shards for her mistress." {106839} "Damn Sabal! We can't let her get those shards for the Valsharess!" {106840} "You have passed the trial of the Mistress of Poison, I have given you the cure for your affliction. What else do you need?" {106841} "Goodbye. And do not forget the lessons you have learned here about Talona and her power." {106842} The priest nods his head slightly. "You have earned that right. What is it you wish to know?" {106843} "I cannot ally myself with anyone. I must stay here to serve Talona, to put others who enter through her trials. My only allegiance is to the Poison Lady." {106844} He shrugs. "You already know I gave the mirror shard to her. She was very interested in acquiring it. I think she wants to reconstruct the entire mirror." {106845} "She asked me about the castle to the north, but there wasn't anything I could tell her. I don't remember much about the world outside the walls of this temple." {106846} He gets a strange expression on his face. "Was it a gift from a worshipper? No, that doesn't seem right. I... I don't remember." {106847} "Once we dwelt among the mountains of the Lost Peaks, but I remember little of my life before I swore to serve Talona. It's as if that part of my has withered and died." {106848} "I cannot recall how we came here, or why. It doesn't really matter, in any case. I prefer it here in the Underdark, amongst the shadows and dark creatures that call this world home." {106849} "Before we all ended up here in the Underdark, I followed Aerdrie Faenya, goddess of birds, wind and air. But somehow it didn't seem right to follow her while living beneath the earth." {106850} "I'm not sure why I devoted myself to Talona." The priest closes his eyes for a second, trying to remember. "I recall being disgusted by Aerdrie Faenya, and everything she stood for." {106851} "The crisp, clean air of the soaring mountains suddenly offended me. I yearned for the cloying decay of pestilence and disease. Talona just seemed the logical choice." {106852} "There are many things in this world I find odd, many things about my life I cannot explain. But when I find myself troubled by such things I turn to my faith." {106853} "I let my thoughts dwell upon the scarred face of my goddess. I let the decay of her rotting embrace envelop me and I find peace." {106854} "Your faith has become a perversion of what faith is supposed to be. We are meant to draw strength and peace from the gods we worship." {106855} "I can't believe you could reject your god, no matter what the circumstances. You are a priest!" {106856} "But I am not a priest. It's not the same thing. A priest should be more forgiving of the god they worship." {106857} "On the contrary. As a priest, my faith must be absolute. If I have any doubt about the god I serve, how can I continue to worship without being a hypocrite?" {106858} The priest fixes a knowing eye on Nathyrra. "My own conversion was not much different than yours, I suspect. I realized my old beliefs were wrong." {106859} "Whatever you did to me, you better undo right now!" {106860} "Who are you? What are you talking about?" {106861} "Maybe I'll just kill you, instead." {106862} "I'd rather just kill you!" Attack the priest {106863} "Tell me about this challenge." {106864} "Forget it. I'm not taking part in any challenge!" {106865} "How do I prove myself worthy?" {106866} "And if I win the challenge you'll heal me?" {106867} "This is just a sadistic game to you, isn't it?" {106868} "I'm not going to fight for your amusement!" {106869} "I accept your challenge." {106870} "Don't worry about me. You just remember to live up to your end of the bargain." {106871} "If I find out you've betrayed me..." {106872} "I'll go as far as I need to. Start the next stage!" {106873} "This is all just a game, isn't it? I can't really win, can I?" {106874} "How many stages are there?" {106875} "I'm ready to go to the next stage of the challenge." {106876} "This wasn't part of the deal!" {106877} "Each stage? You never said anything about multiple stages!" {106878} "Are you trying to change our deal?" {106879} "What do you mean?" {106880} "I should kill you for that!" {106881} "This isn't fair! That mirror shard was mine!" {106882} "Let's continue with the trial." {106883} "I'll be going now." {106884} "I've decided to kill you." Attack the priest. {106885} "I want to ask you some questions." {106886} "I'm looking for allies to help me against the Valsharess." {106887} "What can you tell me about that drow, Sabal?" {106888} "Where did you get that mirror shard you had?" {106889} "What can you tell me about this town?" {106890} "How did you come to serve Talona?" {106891} "Don't you think that's kind of odd?" {106892} "I want to ask you something else." {106893} "You're one to talk, Nathyrra. You switched the god you worship!" {106894} "She's right. Your loyalty shouldn't be so fickle." {106895} "Good. Go. That's all I ask for. I want to be alone." {106896} She lets out a harsh cackle. "Kill me? Go ahead, give it a try. You can't hurt me! The spell that once made me invulnerable on my throne now makes me invulnerable in this cave!" {106897} She shrugs indifferently. "Go ahead, take your best shot. You'll just be wasting your time." {106898} The former Queen shakes her head in dismay. "Fine. Go ahead. Ask your questions. I know it's the only way I'll get rid of you." {106899} She lets out a harsh cackle. "Kill me? Go ahead, give it a try. You can't hurt me! The spell that once made me invulnerable on my throne now makes me invulnerable in this cave!" {106900} "It's not a hard word to understand, is it? You can't hurt me. Not here. There's a spell on this cave that makes me immortal - just like there used to be a spell on my throne." {106901} She snorts in contempt. "You just figuring that out now? My kingdom is cursed, a town of winged elves doomed to live beneath the earth. That's the price you pay for toying with the mirror." {106902} "That's what I said, wasn't it? Came in here and ruined my peace and quiet, just like you. Sabal was her name." {106903} "They wanted my help, so I gave it to them. What do I care if the drow get their hands on that stupid mirror?" {106904} Nathyrra frowns. "Sabal is one of the Red Sisters, the elite group of assassins who serve the Valsharess. I've run into her before." {106905} "The Valsharess? What do I care about that? What do I care about anything that happens beyond the walls of this cave?" {106906} "Shaori only cares about Shaori now. I explained it to that drow Sabal when she came to pester me, and now I'm explaining it to you: I just want to be left alone in my cave." {106907} "This cave's the only place I'm ever going to find any peace and quiet. Do you know how many people want to see you when you're a Queen? Audience after audience... it never ends!" {106908} "It was bad enough when our city was up in the clouds. But now that we're down here, I just couldn't take it anymore. All those people looking to me for advice and leadership - I had to get away." {106909} "Don't you tell me what my duty is! I'm not responsible for anyone or anything except myself! You know something? You're far more annoying than those drow were." {106910} "Deekin lived in cave for a long time with Old Master. It not so bad. Except when Old Master snore, and chunks fall from ceiling and hits Deekin on the head. That not be so fun." {106911} The Queen's expression changes to one of deep sadness. "The mirror... that damn mirror." Then she shakes her head and once more resumes the role of a bitter hermit. {106912} "I suppose it's my fault. Not that I really care anymore. I used the mirror to keep watch on our enemies. It allowed me to see things, to know things. It helped me rule my kingdom." {106913} "But the mirror betrayed us in the end. It brought us down to this sunless world. Now we are trapped here by its power, cursed to forever live this twisted existence." {106914} "The mirror is broken. The spell that dragged us down into the Underdark shattered the glass and scattered the pieces. I found one of the pieces, but I gave it away." {106915} Shaori shrugs indifferently. "If you really want to reassemble the mirror, that's your business. But you've got your work cut out for you. I gave my piece to that drow Sabal." {106916} "That drow, Sabal. And why not? She asked about the mirror, so I told her. I figured a broken piece of glass wasn't doing me any good, so she might as well have it. What do I care?" {106917} Shaori gives a bitter laugh. "Why not? What do I care about the mirror anymore? It's not my problem. When that drow Sabal came to see me, I gave the mirror piece to her." {106918} "I think she's planning to repair the mirror and give it to her mistress, the Valsharess. She's probably out searching the town right now, looking for the missing shards." {106919} Shaori gives you a sly smile. "But the mirror shards alone aren't going to help that drow. She needs the frame, too. And as far as I know that's still sitting in the throne room of the castle." {106920} "Your trouble with the drow has nothing to do with me. I keep to myself, now. I'm just telling you what I know. Sabal wants to fix that mirror, so maybe you should want that, too." {106921} "If you're smart, you'll check out the throne room in the castle. That's what I'd do in your position. At least, that's what I would have done, before... well, before I just stopped caring." {106922} "Now go on, get out of here. I've told you everything I know. So just leave me alone." She dismisses you with a wave of her hand. {106923} "Somewhere in the town, I'd guess. Unless Sabal beats you to them. But it won't really matter who gets the pieces if you can get the mirror's frame." {106924} "There's nothing you can do. There's nothing anyone can do. The town can't escape its fate, my people can't be helped. Why bother? It's pointless." {106925} She lets out a harsh cackle. "Kill me? Go ahead, give it a try. You can't hurt me! The spell that once made me invulnerable on my throne now makes me invulnerable in this cave!" {106926} She grimaces. "No. No you can't. I've told you plenty already. I'm not in the business of answering questions anymore. So go away." {106927} She doesn't reply right away, but seems to look deep within herself, searching for long buried feelings. "I... I can't help myself, you know. It's part of the mirror's curse." {106928} She shakes her head, and her moment of sanity is lost. "I'm sick of looking after others. I don't care what happens to my people, or you, or anyone anymore. Is that so hard to understand?" {106929} "I'll be going now." {106930} "I'm just here to kill you!" {106931} "We'll see about that!" Attack her. {106932} "Invulnerable? What are you talking about?" {106933} "I'm looking for pieces of a broken mirror." {106934} "I want to ask you some questions." {106935} "Who are you?" {106936} "I think I'll just kill you now." {106937} "What do you mean, you're invulnerable?" {106938} "There's something strange going on here." {106939} "The drow came to see you?" {106940} "Mirror? What mirror?" {106941} "I'm looking for allies to join me against the Valsharess." {106942} "Why would a Queen want to live in a cave?" {106943} "Isn't a Queen's duty to lead her people?" {106944} "I want to ask you some questions." {106945} "Tell me about that mirror you mentioned." {106946} "Where is the mirror now?" {106947} "Maybe if we fix the mirror we can save your town." {106948} "You gave it away? To who?" {106949} "Why would you give it away?" {106950} "Seems like you're trying to stir up trouble between me and this drow." {106951} "Do you know where I can find any of the other pieces?" {106952} "Is there anything I can do to help?" {106953} "I've decided I'm going to kill you." {106954} "Can I ask you something else?" {106955} "How can you turn your back on your people like this?" {106956} Shaori stands before you in all her royal glory, the Avariel queen restored to her former grandeur. At her side is the fool, a vacant smile on his face. She gives you a warm smile. {106957} "Soon I must go there to join my people, as well. It isn't safe for me here anymore. The spell that protected me from harm once again only functions in the throne room of my castle." {106958} "But first I wanted to see that you were safe, and to speak with you one last time so that you might know the foul hermit you met before was not my true nature." {106959} "Farewell, kind stranger. We Avariel are not usually trusting of outsiders, but you will always be welcome should you ever come to our home in the Lost Peaks." {106960} "As soon as you leave this cave, I will return to my people. Once again, you have my thanks." {106961} Nathyrra gets a far off look in her eye. "Perhaps when this is all over we will accept your offer. I would love to see the mountains." {106962} "I have heard tales of the Lost Peaks; they say it is a place of great wonders... and great danger. Though I suppose we would be safe enough in your halls, your Highness." {106963} "Boss, if we visits maybe the wing-elves throws us a big party! Deekin likes parties; they be fun. You think they bake us a cake, Boss? Deekin likes cake." {106964} "You already have the Shattered Mirror, a truly powerful artifact... though I would warn you to use it carefully. I would have thought this would be enough." {106965} The Queen shakes her head. "I am grateful for all you have done, but I have nothing else to give you. All my possessions are in the castle, which is back in the Lost Peaks once again." {106966} She looks over at the fool, giggling and drooling on the floor. Her eyes are filled with pity. "The fool is as he once was: a simple mind, incapable of all but the basest of thoughts." {106967} "He will never understand the gratitude we all feel towards him. Good food, a comfortable bed - these are the only things he will appreciate now. I will make sure he has only the best." {106968} She nods. "What are the needs of one man balanced against the needs of an entire kingdom? He made a great sacrifice, but he knew there was no other choice." {106969} "There is nothing else we can do. It was the power of the mirror that gave him his great wisdom - a power far greater than my own. Now that the spell is broken, he is once again as he was before." {106970} "What are the needs of one man balanced against the needs of an entire kingdom? He made a great sacrifice, but he knew there was no other choice. I hope you can understand that." {106971} She gives a soft, lilting laugh. "You are too kind. My people consider you earth-bound races to be rather uncouth. I must tell them of these fine manners." {106972} She laughs softly, the sound of a zephyr blowing across the fields. "You are too kind. My people often consider our un-winged cousins to be rather uncouth. I will have to tell them of your courtly manners." {106973} "Hey, now you is all nice! Before you was so mean. Deekin likes you better this way." {106974} "The change in your manner is remarkable, your Highness. I must admit, it was hard to imagine you as a queen before." {106975} The Queen nods. "The power of the mirror is not to be taken lightly. You have seen the changes it wrought in me and my kingdom." {106976} "I'll be going now." {106977} "You said your invulnerability is gone? Time to die!" Attack the Queen. {106978} "So is there some reward for helping you?" {106979} "You thought wrong. I want more." {106980} "What about the fool? What happens to him now?" {106981} "I suppose you're right." {106982} "That's it? You're just going to leave him like that?" {106983} "It was a pleasure to help you, my lady." {106984} It is obvious from the marks on this body that the Red Sisters have already been here. Anything of value has likely been stripped from the corpse. {106985} A single winged elf shuffles forward to greet you. His wings are stunted and his body shrunken and bent. He wears the colorful - and badly stained - outfit of a court jester. {106986} However, though dressed like a capering buffoon his face lacks the slack-jawed expression one would expect in a monarch's fool, and his eyes seem to have an endless depth to them. {106987} "Please," the fool says, a hint of desperation in his voice. "Please, , I need your help. We all do. And if you help us, maybe we can help you against the Valsharess." {106988} The fool sighs. "I hope you change your mind. If you do, please come speak to me again." {106989} He sighs wearily. "Attacking me would only be a waste of time. Here in this throne room I am invulnerable. Speak to me again if you come to your senses." {106990} "You may have figured it out, but there may be some details you are not yet sure of. I understand how incomplete knowledge can be dangerous: it is important you have all the facts." {106991} "My name is Elicid. I used to be a simple-minded man who danced to amuse Queen Shaori. But I have become all-knowing and all-wise ever since we were pulled through the mirror." {106992} "When our city was up in the Lost Peaks, Queen Shaori possessed a magical mirror. With it she could keep watch on those with great power, she could see what they were doing and planning." {106993} "Shaori used the mirror to keep our kingdom safe, to make sure nobody could ever move against us without our knowledge. She never realized the dangers the mirror possessed." {106994} "The mirror took hold of Shaoir's mind; part of its curse. She wanted to spy on everyone... including the archmage Halaster. Halaster sensed her spell of scrying, and he attacked with powerful counter-magic." {106995} "He turned the mirror against us. Our city - the castle, the temple, the library - was wrenched through the mirror, ripped from our mountain perch and cast down here into the darkness." {106996} "Everybody pulled through the mirror was twisted into an opposite of their true self. The Queen abandoned her throne, the fool became all-knowing. The mirror itself shattered, trapping us here." {106997} "If the mirror is repaired, everything will revert back to normal. We will be transported back to the Lost Peaks, Shaori will reclaim her throne and all will be as it should be." {106998} "I have the mirror frame, but I cannot leave this throne room to gather the pieces. Before, it was forbidden for me to be in here unless Shaori was with me. Now, I cannot leave unless she is here." {106999} "I need someone to bring me the five missing pieces of the mirror so I can repair it. If you do this, , I will give you the mirror. It could be a valuable tool against the Valsharess." {107000} "I'm not a fool, . Not anymore. No, I think I'll keep the frame for myself for now. If you bring me the missing shards, I'll give you the mirror, frame and all." {107001} "We knows all about Halaster and what he does to people who get him mad, don't we Boss?" {107002} "We've seen first hand what happens to people who end up on the mad wizard's bad side." {107003} "Goodbye, . Come speak to me if you need any help on your quest to find the missing shards." {107004} The fool shakes his head. "I can't force you to help me, but I think you're being stubborn. You need help against the Valsharess, and the mirror is a powerful magic item." {107005} "If you don't want to fix the mirror and give it to the Seer, then I'll just have to rely on Sabal to bring me the pieces. Then she can bring the mirror to the Valsharess." {107006} "Uh, Boss? Deekin remembers that the whole reason we comes to this place is to find stuff to use against the Valsharess. Why you not want to try and get that stuff now?" {107007} "Don't be stupid, . We came here to find something to help us against the Valsharess. We can't turn our backs on this." {107008} "We came her to find something to help us against the Valsharess. We'd be foolish to turn our backs on this now." {107009} "I can probably answer any questions you might have, though I would like to see you stay focused on finding the missing pieces of the mirror." {107010} He gives you a rueful smile. "You are right, of course. But what is the fate of one against an entire kingdom? I am wise enough to see my own unimportance." {107011} "Besides, if the spell is reversed I will once again be simple minded. I won't even remember what I have lost. At least, that is my hope. In any case, this is a sacrifice that has to be made." {107012} The fool smiles. "The spells that kept the Queen from harm now keep me from harm. I don't think the driders enjoy doing battle against an enemy they cannot defeat." {107013} "Of course, the same spell that protects me also binds me here. I cannot leave this place. What was once an enchantment to protect is now twisted into an inescapable trap." {107014} "If you each recover some of the pieces we will decide who shall be given the mirror once you both return here to me. As wise as I now am, I should be able to come up with a fair solution." {107015} "Of course I am. You are both in competition for the same thing. I have to use that to my advantage." He gives you a sly smile. "I'd be a fool not to." {107016} "A single shard is useless to me, . As part of the curse, I can only accept all five of the missing pieces at once if I am to repair the mirror. I told the same thing to Sabal." {107017} "There are five pieces missing from the mirror, but the curse hides their location from me. Still, I understand how the magic works, and I know where they are most likely to be." {107018} "The buildings here probably each have one: the temple, the library and the wizard's tower. I also believe Queen Shaori has one, and I would guess the merchant has the last." {107019} "The merchant was a greedy, but very shrewd, businessman. He was by far the wealthiest of all the Avariel, which is why I believe one of the shards would end up in his possession." {107020} "But since the curse he has abandoned his shop and given away most of his inventory. I can only hope he still has the mirror shard, or at least knows where it is." {107021} "Queen Shaori was a kind and devoted monarch; she cared more for her people and her kingdom than she did for her own well being. Of course, all that has changed." {107022} "She has been transformed into a reclusive hermit who cares nothing for the plight of her people. She now lives in a cave to the south-east of town, past the library." {107023} "The tower is located on the north end of town, and was once the dwelling of the mage Petyr. But although he has left the tower, it is still a place of dangerous traps and creatures." {107024} "The library is to the east of town. Before all this, the librarian herself was said to be the most beautiful Avariel in the entire kingdom. She lived there with her devoted husband." {107025} "Except for the palace, the library was hardest hit by the curse. Now it is blocked from my all-seeing vision. I shudder to think what horrors have been unleashed on that place." {107026} "The librarian and her husband were once good people, but I fear some terrible transformation may have fallen upon them. The curse of the mirror can be a truly terrible thing." {107027} "Located on the west edge of town, it was once a shrine to Aerdrie Faenya, goddess of air and birds. The priest, Lomylithrar, was a man devoted to healing others and easing their pain." {107028} "Now he has become a sadistic follower of Talona, mistress of poison and pestilence. He is very dangerous and completely evil: be careful in all your dealings with him." {107029} "Surely you know who I'm talking about, . The drow who ambushed you when you first came here were led by Sabal, one of the Red Sisters who serves the Valsharess." {107030} "She wants to bring the mirror to her mistress, to use it against the Seer. I have made her the same offer I am making you. If she brings me the missing pieces, I will give her the mirror." {107031} "I care only for the Avariel trapped down here. The agent of our salvation is irrelevant to me. Once the mirror is repaired we will be transported far away from this place." {107032} Nathyrra nods. "I've run into Sabal before. I should have recognized her sooner." {107033} "We will settle this with battle, ! The Red Sisters will taste your blood!" {107034} The fool holds up a hand to quell Sabal's attack. "The spell of immunity in this room will make killing each other impossible. Though if you are both set on battle I can lift its effects. {107035} Sabal snarls at you. "You're nothing but a coward. There is only one way you'll ever get any of the mirror shards from me: over my dead body!" {107036} The fool sighs. "It seems a battle is inevitable. But before I lift the spell of protection from you both, there is something you should know." {107037} "The pillars in this room have powerful magical properties you can use against your enemy. You can use the shards you have recovered to unlock these properties." {107038} "Whichever one of you has more pieces of the mirror will be able to use more of the pillars to aid you during the battle." {107039} "I'm sorry, but in life we rarely get to pick the time and place of our confrontations. The battle begins now." {107040} "Wait!" Sabal interjects. "I need more time! I need reinforcements. We have to prepare." {107041} "Hey, Boss. Drow lady is scared of you, now. Maybe she knows we going to kick her butt!" {107042} "You don't seem quite so eager for battle now, drow. Did you finally realize you are overmatched?" {107043} "What's the matter, Sabal? Are you just realizing now that you're in over your head?" {107044} "Nobody talks to Boss like that! Not when Deekin is around!" {107045} "I've heard about you, kobold. A walking joke, they say. But I don't find you amusing enough to let you live!" {107046} "Think about your move carefully, drow. It may be the last one you make!" {107047} "You don't scare me, tiefling! You will bleed just as easily as !" {107048} "Make the first move, Sabal. You won't be the first Red Sister to fall beneath my blade!" {107049} "When I deliver the mirror to my mistress I will be sure to tell her of your death, Nathyrra. She will take extra pleasure in knowing you are no more!" {107050} "Why must you explain anything to this fool? Let me kill and this will all be over!" {107051} "Quiet, Sabal. has as much right to know what is going on as you." {107052} "My name is Elicid. I used to be a simple-minded man who danced to amuse Queen Shaori. But I have become all-knowing and all-wise ever since we were pulled through the mirror." {107053} "When our city was up in the Lost Peaks, Queen Shaori possessed a magical mirror. With it she could keep watch on those with great power, she could see what they were doing and planning." {107054} "Shaori used the mirror to keep our kingdom safe, to make sure nobody could ever move against us without our knowledge. She never realized the dangers the mirror possessed." {107055} "Shaori made the mistake of using the mirror to spy on the archmage Halaster. Halaster sensed her spell of scrying, and he attacked with powerful counter-magic." {107056} "He turned the mirror against us. Our city - the castle, the temple, the library - was wrenched through the mirror, ripped from our mountain perch and cast down here into the darkness." {107057} "Everybody pulled through the mirror was twisted into an opposite of their true self. The Queen abandoned her throne, the fool became all-knowing. The mirror itself shattered, trapping us here." {107058} "Between you and Sabal you have now collected all the missing pieces of the mirror from the town. With them, I can finally break the curse that has trapped the town here." {107059} "And as a reward for helping me, I will give the mirror to either you or Sabal... though which one of you will get the mirror has yet to be decided." {107060} He shakes his head. "But such concerns are not mine. Once I restore the mirror, I will again be nothing more than a dancing fool." {107061} He sighs. "What I want doesn't matter. Things must be put right. Order must be restored, even if that means I will once again be a fool." Though his voice is steady, there is a hint of fear in his eyes. {107062} "Now that the shards have all been collected here in the throne room, I can begin the incantation to repair the mirror. Thank you, . The Avariel are forever in debt to you." {107063} "A noble sacrifice. I hope it is not forgotten by the others once the kingdom is restored." {107064} "You are brave, little man. I hope your sacrifice is not forgotten when the kingdom is restored." {107065} "I don't have time for this." {107066} "Forget it. I'm out of here." {107067} "How do you know about the Valsharess?" {107068} "Time to die, clown!" {107069} "I think I know what's going on in this town." {107070} "Who are you? How do you know my name?" {107071} "Go on." {107072} "I don't get it. How did you become all-knowing?" {107073} "Mirror? What mirror?" {107074} "If you have a point, just get to it." {107075} "What does this have to do with me?" {107076} "Is there anything I can do to help?" {107077} "So what happens if the mirror is fixed?" {107078} "Why don't you just give the frame to me?" {107079} "So basically, she was spying on people." {107080} "Danger? What kind of danger?" {107081} "I'll be back after I have all five pieces of the mirror." {107082} "I'm not going to help you with this." {107083} "I want to ask you some questions." {107084} "If the mirror gets fixed, won't you go back to being a fool?" {107085} "How come there are no driders in here?" {107086} "What if Sabal has some of the pieces and I have the others?" {107087} "Sounds like you're playing Sabal and I against each other." {107088} "I have a mirror shard here for you." {107089} "Where can I find the mirror pieces?" {107090} "I'll be going now." {107091} "I want to ask you something else." {107092} "Tell me more about the merchant." {107093} "Tell me more about Queen Shaori." {107094} "Tell me more about the wizard's tower." {107095} "Tell me more about the library." {107096} "Tell me more about the temple." {107097} "Sabal? What do you mean?" {107098} "You'd work with drow?" {107099} "I'm always up for killing!" {107100} "Isn't there some other way to settle this?" {107101} "Wait, I'm not ready for this battle yet." {107102} "Good! Let's get this fight started." {107103} "Forget it - I just want to kill that drow beside you!" {107104} "Yes - what's going on here?" {107105} "Go on." {107106} "I don't get it. How did you become all-knowing?" {107107} "Mirror? What mirror?" {107108} "If you have a point, just get to it." {107109} "What does this have to do with me?" {107110} "Is there anything I can do to help?" {107111} "So how does this drow figure in all this?" {107112} "So basically, she was spying on people." {107113} "Danger? What kind of danger." {107114} "So what happens now?" {107115} "Are you sure this is what you want?" {107116} The fool grins at you - a grin devoid of intelligence or recognition. He begins to caper and dance before you, seemingly oblivious to his former state of grace. {107117} But beneath the vacant expression you half-sense something else. In his eyes you see a faint glimmer of understanding, and a yearning for what was lost but not entirely forgotten. {107118} This area is full of humanoid tracks. {107119} A group of drow has passed through this area, although you can't tell their numbers or heading. {107120} A large drow raiding party has passed through this area recently. There appears to have been about a dozen drow in this group as they headed to the east. {107121} A large drow raiding party has passed through this area recently. There must have been dozens of drow in this group as they headed to the east. {107122} This area is full of humanoid tracks. {107123} A group of drow has passed through this area, although you can't tell their numbers or heading. {107124} A dozen drow passed here. It seems that they scanned the area for a while and then they split into two groups. One climbed the ledge to the left and one climbed the opposite ledge to the right. {107125} A dozen drow passed here. It seems that they scanned the area for a while and then they split into two groups. One climbed the ledge to the left and one climbed the opposite ledge to the right. {107126} This area is full of humanoid tracks. {107127} A group of drow has passed through this area, although you can't tell their numbers or heading. {107128} A group of about a dozen drow passed through this area. They went into the cave to the south. {107129} A group of about a dozen drow passed through this area. They went into the cave to the south. {107130} The wizard gives you a friendly nod. "Welcome back. It's good to see you again, we don't get many visitors here. Is there anything I can do for you?" {107131} The wizard sighs and shakes his head sadly. "I was afraid this would happen. I tried to warn him how dangerous magic is, but he wouldn't listen." {107132} "Good, good. Better you should have it than him. You be careful with it, though. Magic is just too dangerous to be toying around with. Is there anything else you need?" {107133} This winged elf wears the clothing of a wizard, though what a wizard would be doing simply standing in the street is anyone's guess. He gives you a warm smile and a welcoming wave. {107134} "Hello, there. We don't get too many visitors over here by the tower. Allow me to introduce myself: I am Petyr Trenkhold, the renowned archmage. Or should I say, former archmage." {107135} "Oh, yes. Of course. You have things to do, I'm sure. Well, off you go then." {107136} The former wizard man backs off, though he has some parting words. "You have a fiery temper, my friend. You should learn to control it, or it may one day destroy you." {107137} "Yes, of course. I may have turned my back on the arcane arts, but that doesn't mean I've forgotten everything I learned during my studies." {107138} "I once dwelt within this very tower, before I realized the errors of my ways and abandoned all my magical research. And I can tell you from personal experience it is a very dangerous place." {107139} "Like any wizard's home, my tower is filled with a variety of nefarious traps and deadly monsters; fairly standard stuff. But there is one thing that makes my tower somewhat unusual." {107140} "I cast powerful enchantments throughout the tower that can twist magic itself, making it react in strange ways. Be warned, my friend: spells cast inside the tower could have very unexpected results." {107141} "And of course my apprentice is still in there somewhere, seeking out the secrets that are best left undiscovered. He has chosen to continue the work that I left behind." {107142} The ex-wizard sighs. "He used to be such a good boy. Obedient, respectful of others. I must confess, I never appreciated him for what he was. But now he's changed." {107143} "When I gave up the magician's life, he embraced it. Strange lights and colored smoke pour out of the tower from time to time, so I know he's trying bizarre and dangerous experiments." {107144} "I can't understand what happened to him. He just became obsessed with magic. Maybe it has something to do with that broken piece of the magic mirror I gave him." {107145} "I would assume so. He hasn't come out of the tower since I found that piece of glass on the street and gave it to him. But I doubt he'll give it up. Not willingly, anyway." {107146} "But please, if you go into the tower after him be careful. For both your sakes. I don't want anyone to get hurt. My apprentice is a good boy, he really is. He's just not himself lately." {107147} "He's dead, you said so yourself. What more can I tell you?" The wizard sighs. "He was such a good boy. Never should have gotten mixed up with magic." {107148} "But you should know all this, seeing as how you've been inside already." {107149} "Ah, yes, the mirror shard. Shortly after we arrived here in the Underdark - and I promise, I know nothing about how that happened - I found a single piece of glass out here in the street." {107150} "I could see it had magical properties, but I've given up the arcane so I have little use for such trinkets. I gave the mirror shard to my apprentice. He's become quite interested in such things recently." {107151} "The only shard I knew about was the one my apprentice had inside the tower. I wasn't really interested in any others, seeing as how I've given up on magic. Sorry." {107152} "Pleased to meet you, . I'm not sure what you're doing here, but if you're thinking of going into this tower behind me I'd strongly advise against it." {107153} "I used to be obsessed with the power of magic. I burned with the desire to master the arcane arts, nothing else mattered to me. I abandoned my fellow Avariel and locked myself away in this tower." {107154} "But when our town was moved from the Lost Peaks into these underground caverns - something I had nothing to do with, I assure you - I had a revelation." {107155} "What use is the most powerful spell if you are locked away for years to perfect it? I'd rather be a simple man with friends and a life than a powerful wizard in self-imposed exile." {107156} "Unfortunately, my apprentice didn't see things my way. He decided to devote himself to the life I left behind, and he locked himself away in the tower." {107157} He shrugs. "I suppose I was just ready for a change. Now I get fresh air, I get to meet people, and I'm not locked away with all my potions and tomes and scrolls." {107158} Petyr gets a concerned expression on his face. "It does seem rather strange, though. I spent years devoted to my research. But now... it just doesn't seem that important for some reason." {107159} "Your apprentice is dead." {107160} "Your apprentice gave me the shard from the magic mirror." {107161} "Goodbye." {107162} "Out of my way, old man!" {107163} "Can I ask you some questions?" {107164} "I've got no further use for you. Time to die." Attack. {107165} "What can you tell me about the tower?" {107166} "Tell me about your apprentice." {107167} "Does your apprentice still have this mirror shard?" {107168} "Why did you give up on magic?" {107169} "I'm looking for pieces of a broken mirror." {107170} "I'm . Pleased to meet you." {107171} "Why? What's wrong with the tower?" {107172} "Former archmage? What do you mean by that?" {107173} "How can you just throw away your entire life's work?" {107174} Higher and higher the fire climbs. Burn! Burn! {107175} Paper, pages, words - it all goes up in smoke! {107176} From books we learn, now watch them burn! {107177} "And so she is dead. You have done well, mortal." {107178} "I thought you were bound to do her bidding?" {107179} "An extension of yourself...?" {107180} "You mean... the Relic of the Reaper?" {107181} "There is no way you could have planned this!" {107182} "Then I must send you back to the hell from which you came." {107183} "But we are still allies, correct?" {107184} "So what does that mean now?" {107185} "You have advice for me, I suppose?" {107186} "If you have something to say, be quick!" {107187} "What do you mean?" {107188} "I don't know... you might be right..." {107189} "Very well. You have yourself a deal." {107190} "I don't know. I'd have to think about it." {107191} "I'm not listening to anything you have to say, devil!" {107192} "Forget it. I don't trust you any more than her." {107193} "Doesn't she have you bound? How is it that you have a choice in this?" {107194} "I will believe the Valsharess until she gives me reason not to." {107195} "You think I will listen to a devil's lies? Hah!" {107196} "I'm not so easy to double-cross." {107197} "Not if I betray her, first." {107198} "Vendui', surfacer. I greet you. Are you aware of who I am?" {107199} Her glare is icy cold, though she maintains her composure. "Were you a lesser creature, , you would be slaughtered for such insolence. But I have not come to exchange threats with you." {107200} "I am the Valsharess, as you must already know. And you... you have proven a most frustrating adversary, worthy of my attention." {107201} "Have you a name? Or must I continue to refer to you simply as ?" {107202} "? So be it. A name to put to a face that I have become familiar with. I am pleased we finally meet." {107203} She steps toward you, her eyes suddenly traveling the length of your body as she mischievously grins. "You have proven yourself to me, . A powerful able to shake all the Underdark before ." {107204} "Together, our power would be unstoppable. With you at my side, all of the Underdark would be ours... and the surface world, as well." Her eyes meet yours, bright with eager ambition. "What do you say to that, ?" {107205} "Indeed?" Her grin warms. "It is good to know that you can be reasonable. I see it pointless to do battle when I need only be... flexible." {107206} She leans in close, and you can smell an exotic, dusky perfume. "We have much that we could teach each other, . There are many reasons for us to join forces, and the rewards... are limitless." {107207} The Valsharess stares at you coldly. "So you have made your decision. You are a fool, surfacer." {107208} "Die, then, with the rebels! I shall see you on your knees before me... and then you shall truly know what it is to suffer!" {107209} "Then you need but do one thing. When my forces attack Lith My'athar, open the gates for them. That will prove your intentions." {107210} She smiles wickedly. "I can provide well for you, . If you wish, I can send you a robe of great power now... and later all you desire, and more." {107211} "You have chosen wisely, surfacer. You need continue your charade with the rebels for only a short while before my army arrives at Lith My'athar. Do not give yourself away." {107212} "Now I will remove this foolish geas Halaster placed you under. After that is done, you need only remember: the gates must be opened." {107213} "You will not regret your decision. Ensure that I do not regret mine." {107214} "I shall remove the geas I see that you are under now. After that you need only remember: the gates must be opened when my army arrives." {107215} "Then allow me to fill you with power. I can increase your abilities, for a time. And then when we are together, you will have all the power you wish. Better?" {107216} Slight irritation crosses her face. "So be it. But decide, and quickly." {107217} Her smile widens. "This I can remove from you. Worry not." {107218} She steps away from you, her expression shifting to one of brutal coldness. "Then join me because it is the intelligent thing to do. Do you truly think you can succeed with only these pathetic rebels to aid you?" {107219} "You believe they hold you in high regard? They find you useful. When you are done, they will be done with you. You are smarter than that, , are you not?" {107220} She chuckles under her breath. "You say that now, , but are we truly so different? Is there nothing about my offer that you might find tempting?" {107221} Her grin warms. "Not at all. Do you think I would struggle against the inevitable, ? Why, when we might have so much in common?" {107222} She laughs heartily. "I see that an alliance with you would be most... stimulating, . You wish to be on top... as do I. I respect that." {107223} She smiles, shrugging slightly. "As you desire. I wished only to put a name to a face that I have become quite familiar with. It is good that we finally meet, you and I." {107224} "? It means only '' in your tongue, nothing more. I would prefer to call you by your name, if you are willing to give it." {107225} She smiles, pleased. "As you wish. I am Sinvyl, Matron Mother of House Barrit'tar and Valsharess of the Ilythiiri." {107226} She makes a disappointed moue. "Is it to be all business, then? I have come all this way just to have us meet. This is not meant to be an unpleasant occasion." {107227} She makes a disappointed moue. "There is no need for such hostility, . This is not meant to be an unpleasant occasion, this meeting of ours." {107228} "? So be it. A name to put to a face that I have become familiar with. I am pleased we finally meet." {107229} The drow smirks and arches an eyebrow at you. "Indeed? I will take that as a compliment rather than an indication of complete ignorance, ." {107230} She chuckles, a low and sinister sound. "You are either a fool without sense, , or a generous flatterer. I am no goddess... yet." {107231} "Indeed. You are no fool. You also have proven to be a most frustrating adversary, , and worthy of my attention." {107232} "This? This is but an illusion projected to you, surfacer, so we may meet in safety. There is no need to be alarmed, even if you know who I am." {107233} Begone. {107234} "Someone who I'd enjoy killing?" {107235} "Enough with this. Why are you here?" {107236} "My name is ." {107237} "I might consider such an alliance..." {107238} "I would rather send you to the Nine Hells!" {107239} "I am not interested." {107240} "Perhaps you are right..." {107241} "Forget it! I would rather die than aid you." {107242} "Betray the rebels? I cannot do that." {107243} "I need some kind of immediate reward if we're going to be allies." {107244} "No... I've decided I'd really rather just kill you." {107245} "Very well. You have yourself an ally." {107246} "Not good enough, sorry." {107247} "I would prefer something else." {107248} "Maybe the robe was good enough, after all." {107249} "I would gladly do this, but I am under a geas to fight you." {107250} "You can remove the geas? Then what are we waiting for?!" {107251} "You think you are attractive to me? Don't be foolish." {107252} "Sorry, but you just aren't my type." {107253} "I seem to be doing pretty well so far." {107254} "Betray my friends? Betray the Seer and the rebels?" {107255} "I could never work with such as you!" {107256} "You and I working together? Are you joking?" {107257} "I'd rather you were at *my* side." {107258} "Call me whatever you wish. I don't care." {107259} "What does that mean, exactly?" {107260} "Give me your name first. I understand 'Valsharess' is only a title." {107261} "Good. Now tell me why you are here." {107262} "And you can call me your enemy." {107263} "And I am ." {107264} "One fine looking drow, if I might say so." {107265} "It... it isn't Lolth herself, is it?!" {107266} "You must be the Valsharess." {107267} "What is this? How did you get in here!?" {107268} "You wish to discuss an alliance again?" {107269} "The rebels are winning, drow. Your time is done." {107270} "You are a fool to bring me close enough to kill you." {107271} "Where am I?! How did I get here?!" {107272} "What do you want from me?" {107273} "It is not too late for us to negotiate." {107274} "You're the fool now. Time for you to die." {107275} "You cannot take me prisoner!" {107276} "You owe me, Valsharess. I kept my side of the bargain." {107277} "And what's to stop me from killing you now?" {107278} "And who is this devil you have here?" {107279} "I am more interested in the power and wealth you offered." {107280} "Is that what I am to be, as well? A hound on a leash?" {107281} "And how did you bind such a powerful being?" {107282} "So I see. What do you propose we do now?" {107283} "Why did you really bring me here?" {107284} "Nothing at all. Just a friendly chat." {107285} "I don't like the tone of your voice." {107286} "Your archdevil is trying to betray you, that's what's happening." {107287} "Wait! This isn't what it looks like...!" {107288} "We've decided we don't need you, drow." {107289} "It just seems you don't command your archdevil like you thought." {107290} "Wouldn't you like to know?" {107291} The rothe ignores you, and continues chewing its cud. {107292} The animal's thoughts briefly focus on you as you approach. Once it realizes you are not the herder bringing the next meal, it returns to chewing its cud. {107293} The rothe thinks you smell much nicer than a giant floating eyeball. Not as nice as a rothe, but very nice all the same. {107294} The rothe is disgusted with the way the beholders keep its herd locked away in these pens until they need a little snack. What kind of civilization would do such a thing? {107295} The beast tells you that the herd has had an anger management problem. It thinks there might be a mad-rothe-disease epidemic. {107296} The rothe tells you that it suspects the giant eyes are really just drow with really bad allergies. {107297} The rothe whispers a secret passed down from one rothe to another in his herd. Apparently they believe that if you follow the tunnels far enough, you will reach the magical happy-grazing-lands. {107298} The beast looks in the direction of where the beholders live and wishes it could give them a good kick in the eye. {107299} "Yes, master?" {107300} "Yes, my friend?" {107301} "Of course." {107302} We shall fight till the end. {107303} "Carry on." {107304} "Please return to the city core and protect the Seer." {107305} "I need you to guard the right inner tower." {107306} "I need you to guard the right outer tower." {107307} "I need you to guard the left inner tower." {107308} "I need you to guard the left outer tower." {107309} "I need you to guard the courtyard." {107310} This surfacer has proven elusive, too difficult to eliminate. Perhaps there is... something to what you say. Perhaps there is more here than meets the eye. {107311} You. Male! Send for my commanders. I desire their presence now! {107312} I will gather all my remaining forces, if I must. The rebels must be dealt with, and the surfacer... will hide from me no longer. {107313} Welcome Adventurer. Please select the CLEAR DATABASE option if you are starting a fresh play session. {107314} Go to Haunted Village Adventure {107315} Clear Database {107316} TEMP* I have nothing to say for now. {107317} Welcome back, . I'm just here to help test the siege. {107318} Ok - tell me what plots you have done. {107319} Ok - now that you've worked so hard - you need to rest. Return to your room at the Tavern and try to rest. We shall wake you when our pickets report the approach of the Valsharess's army. {107320} I'm done. {107321} The Dracolich (The Rebels have enlisted the Deva to help them) {107322} The Dracolich (The Rebels HAVE NOT enlisted the Deva) {107323} Isle of the Maker (The Rebels currently have some golem defenders) {107324} Isle of the Maker (The Rebels DO NOT have any golem defenders) {107325} The Dracolich (The Matron DOES NOT have Undead in her army). {107326} The Dracolich (The Matron currently has Undead in her army). {107327} The Hive Mother (The Matron DOES NOT have Beholders in her army.) {107328} The Hive Mother (The Matron currently has Beholders in her army.) {107329} The Overmind (The Matron DOES NOT have Illithids in her army). {107330} The Overmind. (The Matron has Illithids in her army). {107331} You can store spells in each of your golem's 3 spell storage slots. In combat, the golem will release these spells before resuming its normal attacks. In which slot do you wish to store a spell? {107332} Choose the level of the spell you wish to store in this slot: {107333} Choose spell: {107334} Choose spell: {107335} Choose spell: {107336} Choose the spell you wish to store in this slot: {107337} Leave the spell slots as they are. {107338} Slot 3 (current stored spell: ) {107339} Slot 2 (current stored spell: ) {107340} Slot 1 (current stored spell: ) {107341} Go back and select another spell slot. {107342} Level 4 {107343} Wall of Fire {107344} Phantasmal Killer {107345} Minor Globe of Invulnerability {107346} Lesser Spell Breach {107347} Isaac's Lesser Missile Storm {107348} Improved Invisibility {107349} Ice Storm {107350} Fear {107351} Evard's Black Tentacles {107352} Enervation {107353} Elemental Shield {107354} Contagion {107355} Confusion {107356} Bestow Curse {107357} Level 3 {107358} Vampiric Touch {107359} Stinking Cloud {107360} Slow {107361} Scintillating Sphere {107362} Protection From Elements {107363} Mestil's Acid Breath {107364} Lightning Bolt {107365} Invisibility Sphere {107366} Hold Person {107367} Haste {107368} Gust of Wind {107369} Flame Arrow {107370} Fireball {107371} Displacement {107372} Dispel Magic {107373} Level 2 {107374} Web {107375} Tasha's Hideous Laughter {107376} See Invisibility {107377} Resist Elements {107378} Melf's Acid Arrow {107379} Lesser Dispel {107380} Invisibility {107381} Ghoul Touch {107382} Gedlees' Electric Loop {107383} Endurance {107384} Death Armor {107385} Darkness {107386} Combust {107387} Cat's Grace {107388} Bull's Strength {107389} Blindness/Deafness {107390} Balagran's Iron Horn {107391} Level 1 {107392} Go back and choose a different spell level. {107393} True Strike {107394} Sleep {107395} Shield {107396} Scare {107397} Ray of Enfeeblement {107398} Negative Energy Ray {107399} Magic Missile {107400} Mage Armor {107401} Ironguts {107402} Ice Dagger {107403} Horizikaul's Boom {107404} Grease {107405} Expedious Retreat {107406} Color Spray {107407} Burning Hands {107408} Before you is a small wooden keg. It appears to have a small wick, similar to a candle, coming out of the top of the barrel. {107409} Leave the keg alone. {107410} Ignite the wick. {107411} Pick up the keg of Alchemist's Fire. {107412} Nathyrra's eyes follow you, calculating. She merely nods and watches you go. {107413} Nathyrra sighs. It is obvious she would rather not talk about this subject. "I once served the as an assassin for the Valsharess, yes. But those days are behind me now." {107414} She nods, relieved to be off the subject of her tainted past. {107415} "I helped you in Undermountain. I've offered to help you against the Valsharess. And I have proved myself to the Seer and the others here many times over." {107416} "But I cannot *make* you trust me. My loyalty lies with the Seer now. If you do not believe I have truly left the Red Sisters behind, that is your problem, not mine." {107417} "You are not the first to question me... though I suppose even now I haven't gotten used to the mistrust of others. But I would rather not speak of this. Not now, at least." {107418} The drow shakes her head. "My decision to leave was a powerful, personal - and private - experience. I'm not ready to discuss it with you someone I barely know, ." {107419} "It looks to me like you have enough assistance at the moment. I must protect the Seer... that is my first responsibility. If you truly have need of me later, however, I will gladly go with you." {107420} Nathyrra grins, seemingly relieved. "I was hoping you would ask. I would gladly journey with you. Far better to be active than to wait here for the Valsharess to act." {107421} "I will help you against the Valsharess as I always have, but first you should know something of the challenge that lies ahead." {107422} "I do not believe there is much we can do to dissuade those drow that support the Valsharess. The support of the Houses will wax and wane based on her success, little else." {107423} "A large portion of her power, however, comes from races other than the drow... the illithids, the beholders and her undead horde. And against these allies we may be able to strike a blow." {107424} "I hope I have been of assistance, then." {107425} "There's nothing I know of that could combat his powers directly, and by all reports, he does not leave the Valsharess's side., Fight her, and you also fight him." {107426} "One thing to consider, however, is the possibility of there being artifacts of great power that could be found and used to match the devil." {107427} "I wish I could tell you where to look for such things, but I can't. Others, like Valen, could probably help you more." {107428} "That isn't entirely clear. We've heard rumors of a cult of necromancers nearby that is supplying the Valsharess with these undead, though where they get their 'parts' from is unknown." {107429} "We believe the cult is also located in the caverns to the west of here, though where precisely I couldn't say. But if we find them we can find the source of the undead, and destroy it." {107430} Nathyrra yawns and stretches languidly. "She doesn't anymore, thanks to your having dealt with the dracolich." {107431} "I do not think the Valsharess commands many of these beholders, though many are not needed. Each of them carries the ability to fire magical rays from its eyestalks which have varying effects." {107432} "All of them come from a single hive located somewhere to the west of here. If we destroy the Eye Tyrant ruling over them, the colony will collapse and the Valsharess will lose their support." {107433} Nathyrra thinks for a moment, and begins counting on her fingers. "Disintegration. Paralyzation. Pain. I've seen their central eye banish all magic, as well." {107434} "Beyond that I suppose you'll have to see for yourself." {107435} "I doubt we have anything to offer. The mere fact that the Eye Tyrant ruling them has chosen to ally herself with the Valsharess means she believes our enemy to be far stronger than we are." {107436} "Carefully. If you can place some kind of magical resistance on yourself, that will offer protection against their eye-rays, which they will use against you first, trying to keep a distance." {107437} "The rays are not their only weapon, however. Some beholders are accomplished wizards... and as a last resort, their bite can also be quite deadly." {107438} "The average beholder has no special armor or protection against magic and weapons, however. What kills most will also kill them." {107439} "There is nothing more for us to fear from the Eye Tyrant or her followers, thanks to you. We do not need to discuss them." {107440} "The creatures you call mind flayers are a race of telepaths, capable of reading thoughts and controlling minds. They are known for keeping a horde of dominated thralls as servants and guards." {107441} "These creatures are ruled over by entities known as Overminds. The Valsharess has many illithid in her army, so it is likely she has recruited the aid of several Overminds." {107442} "To the west of here is Zorvak'Mur, a small illithid colony. If we can find the Zorvak'Mur Overmind, it could be persuaded to convince the other Overminds to withdraw the illithid support of the Valsharess." {107443} "Such as?" {107444} She shrugs. "I've never had to, truth be told. I assume that they fall to the blade like any other creature... their bodies seem weak, in fact. It is their mental powers you must beware of." {107445} "I believe Imloth has had more experience with combating their like. Ask him, if you truly want some advice on tactics." {107446} She shrugs. "I won't argue with that. But slaughtering the entire colony of Zorvak'Mur won't accomplish anything. The other Overminds would still side with the Valsharess." {107447} She looks at you quizzically. "You have already removed the mind flayers as a factor in her army. There is no need to discuss them further, I'm sure." {107448} "Many of those who support the Valsharess, like the illithid and the beholders, dwell in the caverns to the west of the village. The western caverns are also the likely source of her undead horde." {107449} "We may be able to remove these allies from her cause. I know something about each of these groups, so don't be afraid to ask me for information if you need it." {107450} The drow regards you with a curious expression as you approach her, a pale brow arched. {107451} "So if you weren't under the geas, you're telling me that it would not matter to you in the slightest that the Valsharess threatens your world as well as mine?" {107452} "Oh, really? It doesn't concern you that she is a danger to your world as well as mine?" {107453} "You want to wait for the Valsharess on the surface, for when she's at her strongest? Even if that wasn't the case, doesn't the fact that she wishes you dead worry you in the slightest?" {107454} Annoyance flashes across her face. "It doesn't rest solely on you. Our lives are on the line here, as well. The Seer and her people abandoned their homes on the surface to fight the Valsharess, should you do any less?" {107455} "And even if that means nothing to you, what about the fact that the Valsharess wishes you dead? Does that not worry you in the slightest?" {107456} "You drove the Valsharess out of Undermountain, but she will find another way so your task is not done. And even if it were, does the fact that she wants you dead not worry you at all?" {107457} "How about yourself, then? Does the fact that the Valsharess wants you dead not worry you in the slightest?" {107458} "I see. Even were that the case, does the fact that the Valsharess wants you dead not worry you in the slightest?" {107459} "My understanding is that the Valsharess has already attacked your surface world. Even if she could not do so again, doesn't the fact she wants you dead worry you?" {107460} She seems about to speak and then regards you with a slightly suspicious expression. "Now I'm not sure if you're being serious or not. The Valsharess is no joke." {107461} She smirks. "Bravado. Does the fact that the Valsharess wishes you dead not worry you in the slightest?" {107462} "You've seen the proof, have you not? Your surface world attacked, the great Halaster taken hostage... and were you not attacked by the Valsharess's forces? Are none of these things proof of our words?" {107463} "Good. And even was that not enough, wouldn't the fact that the Valsharess wishes you dead worry you in the slightest?" {107464} She shrugs. "Then do not trust us. It makes no difference, so long as you act. If nothing else, the Valsharess wishes you dead... does that not worry you at all?" {107465} Nathyrra studies you closely, and after a moment nods slowly. "Then perhaps the Seer was correct, after all. I suppose we shall see." {107466} "You think it will be fun, do you? Doesn't the fact that the Valsharess wants you dead worry you in the slightest?" {107467} "Short of defeating her." Nathyrra studies you closely, and after a moment nods slowly. "Perhaps the Seer was correct, after all. I suppose we shall see." {107468} "Perhaps she thought that's where your power lay." Nathyrra studies you for a long moment. "That doesn't seem to be the case, as far as I can tell." {107469} Nathyrra studies you closely, and after a long moment finally shrugs. "Well, you have confidence, I'll grant you that. Let's hope it serves you well." {107470} "Truly? Those words don't come from the geas Halaster placed on you, do they?" {107471} Nathyrra studies you closely, and after a moment nods slowly. "That's true. Though I suspect the geas has less to do with your actions than you claim." {107472} "I should go." {107473} "You said you were one of the Red Sisters." {107474} "I want to ask you about something else." {107475} "How do I know if I can trust you?" {107476} "I didn't mean to make you uncomfortable." {107477} "Why did you leave?" {107478} "Would you be willing to join me?" {107479} "Tell me about the Valsharess and her allies." {107480} "That's all I wanted to know." {107481} "What about the devil she's enslaved?" {107482} "How did the Valsharess get control of an undead horde?" {107483} "What can you tell me about the beholders?" {107484} "What kinds of effects do their eye-beams have?" {107485} "Is it possible to negotiate with these creatures?" {107486} "How does one fight against a beholder?" {107487} "What do you know about the illithids?" {107488} "I want to ask about something else." {107489} "How does one fight against such creatures?" {107490} "Such creatures should be slaughtered, not bargained with." {107491} "Will you join me now?" {107492} "I don't have much of a choice. I'm under a geas, remember?" {107493} "I couldn't care less about the Valsharess." {107494} "Of course it concerns me. That's why I should be up there and not down here." {107495} "Perhaps. I don't see why the burden should rest solely on me, however." {107496} "My task ended in Undermountain. I don't need to be a hero." {107497} "No. Why would I worry about what happens to others?" {107498} "I really doubt it's as world-shattering a danger as you all make it out to be." {107499} "There is no way she is a danger to the surface world." {107500} "I agree. A drow queen teamed up with a powerful devil? Deadly combination." {107501} "They will be once I'm through with them." {107502} "I have yet to receive proof that any of this is true." {107503} "I suppose maybe they are." {107504} "I have no reason to trust anything you say or do." {107505} "Proof of the Valsharess, yes. I have no proof of your motivations." {107506} "Maybe not, but this geas means I don't have a choice either way." {107507} "I am absolutely serious. They must be stopped, without question." {107508} "And it sounds like it will be quite the adventure! I can't wait!" {107509} "Of course it does. There is nothing I can do about that, however." {107510} "If I worried always about the possibility of dying, I would never accomplish anything." {107511} "I just want my things back. I still can't believe she had them stolen." {107512} "If the last attack she sent is any indication of her power, no." {107513} "She should be more worried about me. And it seems she is." {107514} "I'm doing what I must, for the good of all." {107515} "No, of course not." {107516} "Maybe. I don't have much choice in this, after all." {107517} "I haven't seen any proof of this geas, yet." {107518} The drow woman regards you now with an ease that is, at first, unsettling. She possesses the same ageless, dark-skinned beauty as the other drow... but unlike the others, her eyes hint of both advanced age and compassion. {107519} "I believe I can answer that, Seer. managed to free Halaster from the Valsharess, ending her efforts to use Undermountain as a base to launch her attacks on the surface." {107520} "Halaster was quite enraged by her attempt to abuse his realm, however. Once free, he teleported and myself down here to... deal with the Valsharess once and for all." {107521} "Indeed? When I saw the two of you here, I had hoped had come willingly to join us." {107522} " has been... drafted... into our cause, so to speak. The mad mage has placed a geas on to force to try and kill the Valsharess." {107523} "I see." The seer turns to face you, looking stricken. "I am sorry that he violated you in that way, . That is not how I would have wished to acquire your assistance." {107524} "But what's done is done, and we must proceed from here." She smiles at you kindly. "And though Halaster has forced you into joining us, your own fate is closely tied to ours." {107525} She chuckles lightly in an inoffensive manner. "Nor did I suggest you should be, my friend. Your arrival here, however, was rather sudden." {107526} She smiles enigmatically. "Now that, my friend, is going to take more than a little explanation." {107527} "It is no insult, my friend. Merely the drow word for your race. If you prefer, I will call you by the name of ." {107528} "I am glad you are being reasonable about this, for we must work together if we are to defeat our common foe." {107529} The Seer nods sadly. "I can understand how you feel. But the mad mage Halaster has given you little recourse. A geas laid by one of his power is not easily dispelled." {107530} "And we'll help you, if we can. For now, however, there is nothing that can be done. You are bound to our cause; we now share a common enemy." {107531} "No, you do not have much choice at all. And neither do we. We must work together if we are to defeat our common foe." {107532} "I doubt the Valsharess would feel the same. And considering the geas Halaster has placed you under, you now have little choice but to seek her destruction." {107533} "Destiny has decreed that you alone can stop the Valsharess... which gives us all the more reason to support you." {107534} The Seer nods slowly, appearing hesitant yet determined to continue. "Yes, that is a good question. What are we to do now?" {107535} "Are you certain? With the geas Halaster has placed you under, it would appear as if you had little choice in the matter... at least for the moment." {107536} The nearby tiefling steps forward, alarm evident on his face. "Are you sure, Seer? What do we really know about this... this ? could be the death of us all!" {107537} The Seer holds up a delicate hand, gently forestalling him. "Our lives are irrelevant, good Valen. The Valsharess must be stopped at all costs, and is the key to stopping her." {107538} "You know I don't believe in your ways, Seer. I won't throw away my life by blindly following anyone, and I don't think anyone here should, either." {107539} "You have saved us more times than I can count, Valen. But the army of the Valsharess will soon march against us, and even your great skill in battle will not be enough to save us." {107540} The tiefling scowls. "I'm willing to defer to your judgement for now, Seer. But what makes you think this stranger can stop the army of the Valsharess?" {107541} The Seer turns to face you. ", I know you are a of great power. But you are so much more than this. You alone can save us from the Valsharess." {107542} "All the drow here in Lith My'athar will stand against the Valsharess, she is the one enemy common to us all. But even our united strength will not be able to defeat her massive army." {107543} "Our only hope is for you to find some way to strengthen our forces, or to weaken the Valsharess and her allies. Nathyrra can help you with this." {107544} "I can give you information on the Valsharess's allies and where to find them. Perhaps we might consider striking at her through her friends, or turning them to our side." {107545} Valen, the tiefling warrior, adds, "I can also help you, . I know much about the legends of the Underdark. I have heard rumors of powerful artifacts and allies we might be able to acquire." {107546} Valen shrugs. "Maybe you don't. But given the situation we're all in, I don't think we have much choice but to work together." {107547} "I haven't set aside my suspicions yet. But if you are truly the savior the Seer thinks you are, then I'm willing to give you a chance to prove it." {107548} "So it appears you are not alone in this, . Nathyrra and Valen will help you. They know much about the Underdark and the Valsharess - do not be afraid to ask them for help." {107549} "Hopefully, you can find a way to strengthen our own forces - or weaken the Valsharess - before her army descends upon us all." {107550} "Long life and blessed be, my friend." {107551} "By helping us you are also helping yourself, . Remember the geas Halaster has placed upon you. If you do not find a way to destroy the Valsharess, you will begin to wither and die." {107552} "Nevertheless, you are a part of this. Destiny - along with the geas Halaster has placed upon you - is forcing you into a confrontation with the Valsharess." {107553} "Is there anything else that you require of me, then?" {107554} "Long life and blessed be." {107555} The Seer nods. "Very well. I will answer what questions I can. Hopefully my knowledge can help you find some way to weaken the Valsharess." {107556} "Nothing more than what you already know. Her army is still massing. If you do not find some way to weaken her forces before the coming battle, I doubt we will be able to stand against her." {107557} She sighs. "That I cannot say. Though I am a Seer, my visions are limited to what Eilistraee chooses to reveal to me. Sadly, I have not seen how to weaken the Valsharess." {107558} "However, both Nathyrra and Valen have offered to help you with this. Speak to them. They may be able to give you some guidance as to what you must do." {107559} "Deep beneath your surface lands, beneath even the dungeon you call Undermountain, exists a vast realm of caverns and blackest lakes that collectively we call the Underdark." {107560} "It is here that the drow rule alongside such other creatures as the illithids and the beholders and the duergar. The Underdark is a place of evil and terror, make no mistake... every step must be taken carefully, here." {107561} "More specifically, we are in a very remote drow settlement called Lith My'athar on the far side of the great Lake of Memory. Our forces are relatively safe here... until the Valsharess comes." {107562} "None that I am aware of. It might be possible to find a way to teleport you back to the surface... but I wonder if the geas placed on you wouldn't prevent you from taking it." {107563} "Then you are a fool. The geas upon you will make it quite unpleasant should you attempt to leave the Underdark now. I'm certain Halaster's magic will bring you a quick and painful death." {107564} The Seer sighs heavily. "I won't lie to you, . Our collection of rebels here is nothing against the power of the Valsharess. We have been doing little but running up to this point." {107565} "Here in Lith My'athar we have decided to make our stand... but we know we stand little chance against the mighty force that has aligned itself with the Valsharess." {107566} "The duergar are gray-skinned cousins to the hargluk, the surface dwarves. They are a dour and industrious folk more prone to cunning and wickedness than their surface brethren." {107567} "I am surprised you do not know. You are a hargluk... the duergar are your gray-skinned cousins who live in the Underdark. They are a dour and industrious folk more prone to cunning and wickedness than others of your kind." {107568} "The duergar have many reasons to hate the drow intensely, but many of their kind are mercenary enough to hire themselves out to whoever has the wealth to offer them... and the Valsharess is one of those." {107569} "They resemble floating eyeballs with many eye-stalks, and each of their eyes can fire a blast with a different magical power. Pain, slowness, petrification... even disintegration." {107570} "There is no limit to how often they can use these abilities, so be wary. Should you ever find yourself in their tunnels, it is best to find a way back out as quickly as possible." {107571} "Dangerous monsters with blank eyes and tentacles for a mouth. Your kind calls them 'mind flayers', as well, I believe." {107572} "They are most cunning and able to use powers of the mind to stun you and render you helpless... at which point they would feast upon your brain, if given a chance. Or make you into a mindless thrall." {107573} "I was not always known as such, my friend. A very long time ago I was the daughter of a major house and as ambitious to gain my own power as any other respectable drow." {107574} "That was not meant to be, however." She gestures to the drow around her. "I found the worship of my lady Eilistraee, and she has gifted me with visions that have aided her followers." {107575} "And so I am called the Seer, for so many years now that my original name has all but been forgotten. In any case, that life is behind me. Now I serve Eilistraee." {107576} "I see what my goddess grants me the wisdom to see. I saw that the drow would devolve into chaos, and that the Valsharess would arise out of it." {107577} "I see the destiny of my people as it will be, and our place in it. That is why we have returned to the Underdark from our adopted home on the surface." {107578} "And I have also had visions of you, . That is how I knew you would come." {107579} "It is said that you would come, and that you would be the one to bring about the Valsharess's defeat." Her eyes narrow. "But you already know of what I speak, don't you?" {107580} "I know what I see, just as the Valsharess has many means to discover knowledge. She knows of these visions as well, and the danger you represent, and she will not rest until you are dead." {107581} "She has already attempted to have you killed on the surface, I believe. That will not be the last time she attempts such, I assure you." {107582} [Failure] There is no reason to lie to me, . The Valsharess is your enemy, not I. She knows of this vision as well, and the danger you represent, and she will not rest until you are dead. {107583} [Success] "Then I should inform you that the Valsharess also knows of this vision and the threat you represent. She will not rest until you are eliminated." {107584} She nods. "Then you have seen it. The Valsharess knows of the danger you represent. She will not rest until your threat is eliminated." {107585} "We are different in the sense that we chose to abandon the society of cruelty and hatred that we were raised in. Our own kind revile us and would hunt us, if they could." {107586} "The fact that we have returned to the Underdark now and fight to restore order to our people does not mean that we support what they are. It does mean, however, that we will not let them fall to death and chaos." {107587} "I lead my fellow followers of Eilistraee, yes, though not all the drow gathered here believe as I do. Many of the drow here do not follow Eilistraee at all, though I am one of my Lady's chosen." {107588} "I am a drow. I am used to distrust of many kinds. If you give me the opportunity, however, I am certain to prove a valuable ally even if you do not desire a friend." {107589} "Yes, quite a number more are outside in the camp. The Valsharess, however, commands several magnitudes more than we do." {107590} "Why should it? I require no one to worship as I do, and you are not here on a religious crusade, are you?" {107591} "Know, however, that you are no pawn of mine nor do I expect to lead you. If the mad mage Halaster has collared you with a geas it is a machination of his own and not ours." {107592} The Seer's eyes twinkle as she smiles warmly. Obviously this is a subject dear to her heart. "Many do not know it, but not all of the drow are evil." {107593} "Our Lady Eilistraee is the mistress of song and dance, and it is she who refuses to allow joy and goodness to be taken from us forever." {107594} "She is our redemption, and all of us journeyed to the surface lands to be free of the darkness that shackled us. The fact that we are in the Underdark once more to serve her cause is an irony not lost on us." {107595} "That is because it isn't. This is a temple to the spider goddess, Lolth, that we have taken refuge in. I am sure she will not mind." {107596} "Lolth has disappeared." The Seer frowns thoughtfully at this. "Her priestesses cast no spells and the society she controlled with an iron fist has fallen to pieces with her absence." {107597} "This chaos is what the Valsharess has taken advantage of and has allowed her to achieve such power. As to whether Lolth will return," she shrugs, "who can say?" {107598} "The Valsharess threatens more than just the Underdark with her schemes, as you well know. She threatens us all, and Eilistraee's chosen stand amongst those ready to stop her." {107599} "We are not alone, thankfully. Others have joined us to stop the Valsharess, though they do not believe in the goddess as we do. Ultimately, however, we fight for the same thing." {107600} The Seer frowns and her eyes flash darkly. "Common sense, I would hope. At the very least, we both possess a common foe in the Valsharess and that, if nothing else, should stay your blade." {107601} "And if not that, how about the fact that you are surrounded by an army of drow... an army that can be turned against an intruder in the blink of an eye." {107602} Suddenly she sighs and relaxes. "But my intent is not to threaten you. We must work together, ." {107603} "All those who stand against the Valsharess have gathered here in Lith My'athar, united in our common desire to see her stopped. Many of the drow here are followers of my Lady Eilistraee." {107604} "But there are others, too. Lith My'athar is the ancestral home of House Maeviir, one of the many drow families that has been forced to flee the cities because of the Valsharess." {107605} "The followers of House Maeviir now stand with us against the Valsharess, though in other circumstances they would never ally themselves with the followers of Eilistraee." {107606} The Seer sighs. "It is not my nature to speak ill of those who side with us, but I will admit that House Maeviir is not the most desirable of allies. There is tension and mistrust on both sides." {107607} "But we have little choice. The Valsharess has a vast army; we need allies if we are to stand against her. House Maeviir recognizes this, and that is why they tolerate our presence here." {107608} "For now, the threat of the Valsharess is enough to ensure my followers and those who support House Maeviir will set aside their hatred of each other and focus on our common foe." {107609} "As you wish. Stand still for a moment, please..." {107610} "The golems are powerful creatures. Thank you, ... I am certain they will be of great aid to us in the battle to come." {107611} "Excellent work, ! The beholders are formidable foes. If the Valsharess has been denied their aid, she has been severely weakened." {107612} The Seer shakes her head sadly. "Normally I would rejoice in the destruction of such evil, but killing the Overmind will not stop the other illithid from aiding the Valsharess." {107613} "Our only hope was to persuade the Overmind to convince the other brains of the Elder Concorde to withdraw illithid support from the Valsharess en masse. But I suppose what's done is done." {107614} "I'm glad the illithid will not be marching against us, though I hope the bargain you struck with them is one we do not regret later. Sometimes we are forced to choose the lesser of two evils." {107615} "This is truly good news, . If the Valsharess cannot throw hordes of undead against her foes, she must risk the lives of her troops and allies. Against those, we may yet stand a chance." {107616} "Yes, the angelic creature that has joined our ranks has already told us the tale. Well done. You have struck a blow against the Valsharess and found us a formidable ally." {107617} "Have you word of anything else?" {107618} The Seer nods slowly. "There is still much to be done. You have my thanks for your efforts so far, however." {107619} The Seer nods slowly. "You have already done much for our cause, . You have my gratitude." {107620} The Seer nods slowly, obviously pleased. "You have done much for us, . The Valsharess will not be able to ignore your actions for much longer." {107621} "I should warn you, ... I know something of this mirror. It is a very powerful - but very dangerous - item. What do you intend to do with it?" {107622} "I see. The mirror is yours to do with as you please. Just make sure it does not fall into the wrong hands or you may create more problems than you solve." {107623} "I might be able to, though I would have to be extremely careful with such an item. But I could never ask you to turn such a valuable artifact over to me." {107624} "We have almost no resources to speak of. If you are looking to sell the mirror, I cannot purchase it from you." {107625} The Seer's eyes go wide in shock. "I... that is very... generous of you, . Thank you. I... will try to put it to good advantage." {107626} "I dare not use it before the coming battle, for I fear to fall victim to its power. But in the days that are to come it may one day help us to find our way to a better life than this." {107627} "It is yours by right, and at least you have prevented the Valsharess from gaining control of it. She is powerful enough as it is. I hope you put the mirror to good use." {107628} "I see. If that is the price we must pay to have them abandon the Valsharess, then so be it. But I fear to imagine what such creatures would be capable of with such a device." {107629} "By rights the mirror is yours, , and I will gladly return it to you. May I ask, however, why you want it now?" {107630} The Seer seems stung by your harsh words. "That is true, you owe me no explanation at all. Very well, here is the mirror." {107631} "Then by all means, take the mirror. But be careful of its power... even I am not eager to use it without understanding the consequences." {107632} "I see. No doubt that is their price to abandon the Valsharess. But I fear to imagine what such creatures would be capable of with such a device. Are you sure about this?" {107633} "As you wish, . Should you change your mind, you only have to ask and I will return the mirror to you. By all rights it is yours." {107634} "Very well. I trust in the visions of Eilistraee, which means I also trust in you, . Here is the mirror. I only hope we do not regret this decision later." {107635} "Zesyyr now controls House Maeviir? Then, I must assume Myrune is dead. Why did you do this, ?" {107636} The seer frowns. "I do not approve of you killing for profit, . I know this is the way of the drow houses, but this is not the way of Eilistraee." {107637} "I am not here to judge you, but I would warn you not to delve too deep into the murky politics of the drow. It is a treacherous endeavor. Hopefully Zesyyr shows us more loyalty than she did her own mother." {107638} The Seer nods reluctantly. "Yes, you are probably right. Myrune was desperately trying to cling to power. If she had the opportunity to bow before the Valsharess and live, she would." {107639} "Perhaps your actions here will be for the greater good. I just hope that Zesyyr shows us more loyalty than she showed her own mother." {107640} "I just hope that Zesyyr shows us more loyalty than she showed her own mother." {107641} The Seer is deep in concentration and cannot speak with you at the moment. {107642} "I can only see the visions Eilistraee chooses to grant me. In her wisdom, she chose to keep me unaware of House Maeviir's impending treachery." {107643} "Perhaps the goddess knew you would be here to save me from my own short-sightedness. Perhaps she wanted me to learn a lesson about who I trust." {107644} "I am just grateful you were here to save me from my own short-sightedness. Perhaps that is why Eilistraee did not give me forewarning of this treachery... she knew you would stop Myrune." {107645} "But we mustn't dwell on House Maeviir's treachery. We have to ready our forces for the next onslaught of the Valsharess." {107646} "Without the Maeviir forces we are at an even greater disadvantage than before, but at least we know those who fight by us now are our true allies." {107647} "Wait a second... who are you? What's going on here?" {107648} "I'm not frightened of you... or anyone, for that matter." {107649} "You awaited my arrival? How did you know I was coming?" {107650} "Did you just call me ?" {107651} "Then tell me what I need to know." {107652} "I will do whatever I can to stop her evil." {107653} "I just want to find a way to break this geas on me." {107654} "Help you? I don't even want to be here!" {107655} "I guess you might be right." {107656} "I'll get rid of this geas on me, just you watch." {107657} "I suppose I don't have any choice." {107658} "Why didn't you tell me all of this earlier, Nathyrra?" {107659} "So how does all this involve me?" {107660} "I dreamt about that..." {107661} "I'm sure if she and I spoke, there'd be no reason for such hostility!" {107662} "I will do whatever I can to end such evil. She has reason to fear me." {107663} "It seems the Valsharess and I are on a collision course." {107664} "So what do you propose we do now?" {107665} "That's ridiculous! I mean her no harm in the slightest." {107666} "But the Valsharess can't reach Waterdeep now. Halaster is free." {107667} "How did she bind an archdevil to her service?" {107668} "I am honored by the faith you've put in me, Seer." {107669} "Now that sounds more like it!" {107670} "I don't need your help, tiefling." {107671} "I thought you didn't trust me." {107672} "I'm glad to see you're over your suspicions." {107673} "I'll be going now." {107674} "Why should I help you?" {107675} "I won't fail you, Seer." {107676} "I didn't ask to be a part of this." {107677} "I don't understand... what is it you expect me to do?" {107678} "I have nothing to report right now." {107679} "I should go." {107680} "I have some questions for you." {107681} "Can you tell me anything else about the Valsharess?" {107682} "How can I weaken the Valsharess?" {107683} "Tell me about the Underdark." {107684} "Is there a way back to the surface from here?" {107685} "I don't feel any need to stay here... or do anything else, for that matter." {107686} "You mentioned the Valsharess coming?" {107687} "Tell me more about the duergar?" {107688} "Tell me more about the beholders" {107689} "Tell me more about the illithid." {107690} "Why are you called the Seer?" {107691} "I want to ask you something else." {107692} "Tell me about your visions." {107693} "You had visions of me?" {107694} "And how would you know that?" {107695} [Bluff] "I have no idea what you're talking about." {107696} "You mean my dream back at the inn." {107697} "So you are different than most other drow?" {107698} "So you lead these drow, then? Are you a priestess?" {107699} "I don't trust prophets, much." {107700} "There are other drow here?" {107701} "The fact that I worship a different god doesn't worry you?" {107702} "Tell me about Eilistraee." {107703} "This doesn't look like a temple of good." {107704} "She won't mind? What makes you say that?" {107705} "What do you mean by 'serving her cause'?" {107706} "You're all drow. What's to stop me from killing you all now?" {107707} "I'd like to know more about my allies here." {107708} "Do you think you can trust them?" {107709} "That probably makes for some tension." {107710} "I need some healing." {107711} "I have found some golem allies willing to fight with us." {107712} "I killed the Beholder Tyrant. They won't be helping the Valsharess, now." {107713} "I destroyed the Overmind of Zorvak'Mur." {107714} "The mind flayers are no longer allied with the Valsharess." {107715} "I have destroyed the source of the Valsharess' undead hosts." {107716} "That's all for now." {107717} "I have an artifact called the Shattered Mirror." {107718} "I'm sure it will be worth something to someone." {107719} "I don't know. Can you make use of it?" {107720} "I never said I would. I'm keeping it." {107721} "Not for free. But what would you offer for it?" {107722} "Maybe someone else can buy it, then." {107723} "Then take it, anyway. I don't want it." {107724} "Perhaps the mind flayers still want it, then." {107725} "If you can use it, then take it. Maybe it will help." {107726} "I intend to keep it, of course." {107727} "The Zorvak'Mur Overmind is interested in it, actually." {107728} "I need you to give me back the Shattered Mirror." {107729} "I don't have to explain myself to you!" {107730} "I think I might have need of it." {107731} "I'm going to give it to the Zorvak'Mur Overmind." {107732} "I've changed my mind. You keep the mirror." {107733} "I am. Give me the mirror." {107734} "I helped Zesyyr seize control of House Maeviir." {107735} "She paid me." {107736} "Myrune would have betrayed us to the Valsharess." {107737} "We have to get out of here!" {107738} "But I don't want to lead the troops!" {107739} "I will lead your troops to victory, Seer!" {107740} "Let them come! We're ready for them." {107741} "Don't worry, Seer. I won't let you come to any harm." {107742} "Not much of a Seer, are you?" {107743} "Don't blame yourself. We all make mistakes." {107744} "How did they cross the Dark River?" {107745} "Was there ever a doubt? The Valsharess is nothing compared to me!" {107746} "I did what was necessary." {107747} "I could never have done this without your help." {107748} "Be well." {107749} "Cavallas is... odd. He willingly transports followers of the Seer up and down the river free of charge, but otherwise seems unwilling to take an active role in our conflict with the Valsharess." {107750} "He willingly gives out information and shares rumors he has heard during his travels, yet he asks nothing in return. Plus, he shows no fear of anyone or anything." {107751} Valen shrugs. "I honestly don't know what he is, or even why he's here. The Boatman keeps himself hidden beneath his cloak, his face and features completely covered. A little unnerving." {107752} "But I trust Cavallas far more than some of the drow here. I don't get any real sense of threat or danger from him... assuming Cavallas even is a 'him'. You can't tell because of the cloak." {107753} "He'll be in the ports to the east, unless he's ferrying someone along the river. If you ask, he can probably tell you more about the golems and that strange town that just appeared out of nowhere." {107754} The tiefling considers your request for a long time before making his reply. "I don't believe in the Seer's dreams, ... though I do believe you want to stop the Valsharess." {107755} "But you already have plenty of companions, . I don't like pooling all our resources in one place. Too easy to suffer a single catastrophic loss if something goes wrong." {107756} Valen nods. "Yes, I think it would be to everyone's advantage if we were to join forces." {107757} "I could join you, but first I think I should tell you about some interesting rumors we should follow up on." {107758} The tiefling gives you a hard stare. "I'm a warrior; a soldier. You would be hard pressed to find one more skilled with the blade then I am. And, like the Seer, I stand against the Valsharess." {107759} "I don't think you're entitled to much more than that, since I barely even know you. The Seer may think you're something special, but I'm reserving judgement until the Valsharess is defeated." {107760} "Untrue," he says softly. "I do not even know you, so I can hardly dislike you. But unlike the Seer, I'm not about to put all my faith in you until you've proved yourself against the Valsharess." {107761} "I've only heard a few rumors and legends concerning some strange islands. Cavallas the Boatman in the ports to the east probably knows more about this than I do." {107762} "By stopping the Valsharess, of course... if you can. But even the Seer seems to realize you can't do this alone, prophecy or not. Fortunately, I may be able to help you out." {107763} "Recently I've heard tales of some strange islands nearby. Based on the legends, there may be something on these islands that could help us against the Valsharess." {107764} "They say there is an island inhabited by powerful golems; these would be particularly useful against the Valsharess and her army." {107765} "I've also heard of a strange settlement that appeared overnight on a previously deserted isle. That sounds like the work of a powerful artifact... one we might be able to make use of ourselves." {107766} "Of course, what I've heard are really just rumors from those who've traveled the river. I'd guess Cavallas the Boatman probably knows more." {107767} "Does that surprise you? There are many rivers and lakes here in the Underdark, and many settlements have ports or docks. The Lith My'athar ports are located just to the east of here." {107768} "You do not have to. Just know that I judge an individual by their actions, not by any supposed destiny laid upon them. If you prove yourself, trust me... I shall be the first to cheer your victory." {107769} Valen shrugs, not taking his intense eyes off of you. "From what I understand, you don't have a choice. Halaster put a geas on you. Either you find a way to stop the Valsharess, or you die." {107770} "Actually, I hope the Seer is right about you. If you prove to be the agent of the Valsharess' destruction, all the better. But I won't bow down to you just because the Seer had a dream." {107771} "Yes, we are. Which is why I'm willing to help you, despite the fact that I know nothing about you. Hopefully you'll prove that the Seer's faith in you is justified." {107772} "I'll be going now." {107773} "You mentioned something about a Boatman earlier." {107774} "Maybe he's some type of ghost or spirit." {107775} "Maybe he's a spy for the Valsharess." {107776} "Where can I find this Boatman?" {107777} "Will you join me?" {107778} "I want to know more about you." {107779} "I get the feeling you don't like me." {107780} "Do you have any information that might help against the Valsharess?" {107781} "You said you could help me against the Valsharess." {107782} "And how am I supposed to prove myself?" {107783} "Tell me about these islands." {107784} "Tell me about this Cavallas." {107785} "Islands? There are islands here?" {107786} "I don't like your attitude, tiefling!" {107787} "What if I don't want to prove myself to you?" {107788} "We're all on the same side here." {107789} Drow Battle Priest {107790} Drow Flamemaster {107791} Drow Champion Marksman {107792} Drow Rebel Guard {107793} Drow Scout {107794} Drow Skeleton {107795} Cult Monk {107796} The pallid flesh of this humanoid is inscribed with dark tattoos marking him as a worshipper of an undead cult. {107797} Cult Knight {107798} Clad in armor made of bone, these humanoids are neither man nor beast, and are trapped between the world of the living and the dead. {107799} Drow Rebel Marksman {107800} Duergar Battle Mage {107801} Duergar Raider {107802} Duergar Merchant {107803} This duergar is older than most, and it is clear his days of battle are long behind him. {107804} Silver Golem {107805} Smaller than other metal constructs, silver golems are often underestimated in battle. Created by magically cooling molten silver, these golems have the ability to shoot blasts of frost and ice at their enemies. {107806} Bronze Golem {107807} Though not as physically imposing as other metal constructs, the bronze golem is still a formidable opponent. Forged from molten metal, these golems radiate warmth and heat and are able to shoot blasts of fire at their enemies. {107808} Lavoera {107809} This astral deva has the form of a lithe and beautiful female, with the noticeable addition of feathered wings. She also appears to be quite young... for a celestial being. {107810} Faction Boy Red {107811} Faction Boy Blue {107812} Freed Thrall {107813} Humans are the most widespread and dominant race on Faerun. {107814} Drow Duelist {107815} High Wizard Gulhrys {107816} Sinna {107817} Svirfneblin Servant {107818} Maeviir Soldier {107819} Maeviir Archer {107820} Duergar Black Watch {107821} Duergar Bolt Master {107822} Paragon Mind Flayer {107823} Battle Golem {107824} Drow Catapult Loader {107825} Sergeant Osyyr {107826} Drow Rebel Catapult Loader {107827} Drow Commoner {107828} Pit Fiend Captain {107829} Balor Baron {107830} Drow Rebel Cleric {107831} Cavallas {107832} There is something unsettling about this cloaked and hooded figure. {107833} Drow Female {107834} Drow Male {107835} Drow Merchant {107836} Dock Worker {107837} The Valsharess {107838} Striking in her beauty and terrifying in her cruelty, the Valsharess is remarkable even among the drow. {107839} The Valsharess' Hand {107840} Battle Herald {107841} This wisp appears to be little more than a ball of dancing light. {107842} Captain Tebimar {107843} Drow Maeviir Marksman {107844} Matron Mother Myrune {107845} Drow Maeviir Sergeant {107846} Zesyyr Maeviir {107847} This young drow wears the dress of nobility, and her eyes possess the hunger and ambition of youth. {107848} Drow Private {107849} Follower of Eilistraee {107850} Commander Imloth {107851} This drow carries himself with pride, but lacks the cruel arrogance normally seen in his kind. His features hint at patience and understanding, as well as a quiet self-confidence. {107852} Rizolvir {107853} Though still long and lean, there is an obvious strength in the muscled limbs of this drow smith. {107854} The Seer {107855} Like all drow, this woman is beautiful, but her features have a softness not usually found in her kind. Her eyes are deep wells of wisdom, hinting at both advanced age and limitless compassion. {107856} Female Thrall Gladiator {107857} This woman has the look of a fierce warrior. {107858} Blue Thrall {107859} Thralls of the illithid fighting pits are little more than mindless beasts. {107860} Red Thrall {107861} Intellect Ravager {107862} Charming Young Man {107863} There is something strangely compelling about this man. {107864} Charming Young Woman {107865} There is something strangely compelling about this woman. {107866} Mind Flayer Nourisher {107867} Mind Flayer Possessor {107868} The Warden {107869} One look into this duergar's mad eyes leaves little doubt as to the state of his twisted and deranged mind. {107870} Ulitharid Venerator {107871} Female Thrall {107872} Freed Drow Thrall {107873} Freed Duergar Thrall {107874} Freed Svirfneblin Thrall {107875} Argosus {107876} This drow's eyes burn with passion and fire... and the desire for freedom. {107877} Expressionless Duergar {107878} Judging by the blank stare and empty eyes, this poor soul's mind is long gone. {107879} Vacant-looking Drow {107880} Witless Svirfneblin {107881} Hook Horror Thrall {107882} Minotaur Thrall {107883} Cordigan the Rock Gnome {107884} There is a weariness in this gnome's features, as if he carries a heavy burden he cannot bear. {107885} Dracolich Body {107886} The bones of the dracolich Vix'thra lie inanimate at last. Even so, you can't help but shudder as you gaze upon the remains of the fearsome beast. {107887} Cult Elder Monk {107888} The pallid flesh of this humanoid female is inscribed with dark tattoos marking her as a worshipper of an undead cult. {107889} This creature is nothing but an incorporeal cloud of sentient mist. {107890} Shadow Master {107891} The flesh of this hooded figure bears tattoos identifying him as a worshipper of an undead cult. {107892} Human Slave {107893} This woman is clad only in tattered rags. {107894} Breather {107895} Planetar {107896} Planetars resemble muscular humans with emerald skin, hairless heads and feathered wings. {107897} temp {107898} Ghost {107899} This is obviously the spirit of a long dead lizardman. {107900} Beholder tyrants are powerful enough to command subservience from large groups of their kin. {107901} Attiz {107902} Unlike the other slaves here, this kobold still has his tongue. {107903} Kobold Slave {107904} Slaves of the beholders have had their tongues removed to both protect the secrets of the owners, as well as, to make any thoughts of revolt more difficult to communicate with other slaves. {107905} Drider Assassin {107906} Zephid {107907} Petyr {107908} Trenkhold {107909} This winged elf wears the robes of a wizard. {107910} Shaori {107911} This winged elf wears the clothes of royalty. {107912} Red Sister Cleric {107913} This drow wears the robes of the Red Sisters, an elite group of assassins. {107914} Red Sister Rogue {107915} Red Sister Warrior {107916} Sabal {107917} The Fool {107918} This winged elf is stunted in height and wears the garb of a court jester. {107919} Ulithar {107920} This winged elf appears to be some type of guard or soldier. {107921} Diseased Troll {107922} A Prince of Hell, Mephistopheles resembles a large, muscular man with the horns and hooves of a goat, and a writhing, serpentine tail. {107923} TEMP Get Rid of Me {107924} Faction Boy {107925} This kobold's tongue has been removed; a common practice among beholders to make their slaves less likely to band together in revolt. {107926} Valen {107927} Shadowbreath {107928} Despite the horns and tail that mark his demonic heritage, this tiefling would be considered handsome by many. However, the fierce intensity of his cold, hard eyes hints at a savage fury barely held in check. {107929} There is no denying this drow's obvious beauty, but there is something dangerous about her as well. Her eyes dark eyes burn with terrible secrets lurking below their surface. {107930} Drow Field Commander {107931} Gelatinous Cube Properties {107932} Pearl of Bashing {107933} This small pearl has some mysterious symbols engraved on its surface. {107934} Pearl of Tongues {107935} There are many words from numerous languages precisely carved across the surface of this pearl. {107936} Tynan's Top {107937} This wooden child's top was created by a mysterious machine in the Underdark. It can be spun rapidly to summon forth a powerful ally. {107938} Black Pearl {107939} You found this strange stone in the Vix'thrite temple in Drearing's Deep. Your not quite sure what it is, however, or what its significance might be. {107940} Darkness swims within this glossy pearl. You found it in the Vix'thrite temple in Drearing's Deep and suspect the priests there use it for some ceremonial purpose. {107941} Burned Book {107942} This book is badly burnt, its charred pages illegible. It is worth less than nothing. {107943} Deva's Robes {107944} Cult Knight Armor {107945} Cult Knight Helment {107946} Cult Elder Knight Properties {107947} Cult Knight Properties {107948} Energy Orb {107949} The orb hisses and sparks, its energies fully charged. {107950} Golem Attractor {107951} When placed on the ground, this item will generate a magical call to all golems within range, drawing them towards the attractor. It is particularly useful for luring golems into deadly traps. {107952} Golem Seal {107953} This large seal has a picture of a golem etched on the front. {107954} Golem Tatters {107955} Hatred {107956} The fearsome twin of its partner, "Strife," the sandalwood grip of this finely crafted kukri has been stained and darkened by the sweat and blood of countless Shadow Masters over the centuries. There was a time when ownership of the pair inferred the right of leadership over the fabled Guild of Night but, over time, duplicates surfaced, splintering the Guild into countless secret societies, some of which still exist today. {107957} Devil's Bane {107958} This is Valen's flail, its dual spiked heads carved from a black bone-like material that is extremely cold to the touch. The weapon was with Valen throughout the many years that he spent in the Abyss fighting the Blood Wars... it specializes in dealing death to devils and other outsiders, but is still very effective against other opponents. Even if Valen was to be given another weapon, he would still not relinquish this one. {107959} Valen's Breastplate {107960} This suit of mithril armor was made specifically for Valen, crafted by the rebel drow of Lith My'athar and enchanted to allow him brief periods of enhanced speed. It is a symbol of Valen's ability to keep the rebels alive even as the Valsharess hounded them to the ends of the Underdark, and even should he receive better armor he will not part with it. {107961} Special Drider Properties {107962} Nathyrra Hide {107963} Astral Deva Properties {107964} Paragon Mind Flayer Properties {107965} Paragon Mindflayer Tentacle {107966} Prismatic Dragon Boots {107967} These boots are based on the design for dragon slippers, but fortified with the skin of a prismatic dragon. The garish colors offend the sensitivities of others though, so care should be made in choosing appropriate times and places to wear these boots. {107968} Lower Crypt Key {107969} The key feels heavy in your hand, as if the skull that marks it is made of lead. {107970} Sodalis' Outfit {107971} Magics of Golem Enhancements {107972} When constructing golems, it is important not to forget the importance of adding enhancements through enchantments. The easiest way to accomplish this is to include spell conduits on your golem creation machine. These conduits can then be filled with the appropriate spells. It is important to remember that the effects of spells can be altered during the creation process, often producing an unexpected result when they are passed through the spell conduit. For example: 1. Greater Spell Mantle will improve a golem's resistance to magic. 2. Bigby's Crushing Hand increases a golem's strength. 3. Greater Sanctuary provides more protection against physical attacks. 4. Time Stop grants the golem improved regenaration. 5. Premonition results in improved damage reduction. 6. Mass Haste provides a permanent haste effect. 7. True Seeing provides a permanent True Seeing effect. 8. Chain Lightning causes a lightning bolt to be released whenever the golem is hit by an enemy. 9. Mordenkainen's Disjuntion gives the golem the ability to Dispel Magic each time it hits an opponent. By placing these spells in the respective conduits, a golem's attributes and abilities can be customized to the creators exact specifications. Alsigard the Maker {107973} Red Assassin Chainmail +3 {107974} Nathyrra's Cloak {107975} This is Nathyrra's cloak. She has enchanted it with tremendous protective magic -- helping her hide in the shadows and defending her from physical attacks. {107976} Nullifier Rod {107977} It's difficult to determine the purpose of this rod, though one end of it is flattened, exposing various copper nodes. It's probably meant to be inserted into some larger structure. {107978} Planetar Armor {107979} Planetar Properties {107980} Tebimar's Scythe {107981} The blade of this scythe had been honed to an edge keen enough to sever an opponent in two with a single blow. {107982} Maeviir Plate {107983} House Maeviir Signet Ring {107984} The delicate work on this signet ring for House Maevir must have been done by a master craftsman. The pattern seems to twist and turn in on itself, giving the illusion that the gold is alive and moving. You almost expect the ring to begin crawling off your hand, like a metallic spider. {107985} Drow Rebel Squad Leader Helm {107986} Rebel Plate {107987} Seer's robe {107988} Battle Training Crossbow {107989} Blue Gladiator Axe {107990} Red Gladiator Sword {107991} Prison Master Key {107992} This key will unlock the illithid slave pens. {107993} Robe {107994} Blue Gladiator Robe {107995} Helm of Shielding {107996} This helm seems to close around your neck when donned, creating a firm seal between you and the outside. {107997} Commonly worn by slavers who deal with the illithid, the Helm of Shielding protects the user against mental telepathy and the other psionic powers of the mind flayers. Without the helm's protection the slave trade would be impossible, as the illithid are prone to attack any vulnerable non-illithid they speak with. {107998} Red Gladiator Robe {107999} Sodalis Properties {108000} Staff of Armand {108001} This vile staff was wielded by Armand, the fearsome High Priest of Vix'thra who ruled over the free-village of Drearing's Deep in the Underdark. The swirling vortex at the staff's tip is said to be a god's-eye view of the infinite layers of the Abyss. {108002} Crystal of Undeath {108003} An eerie purple crystal is attached to this otherwise indistinctive amulet. Your hand grows cold and clawlike as it clutches the glowing crystal shard. In its purple light, your skin looks pale and gray, almost skeletal. Its power fascinates you but a part of you can't help but question what it might be asking of you in return. {108004} Shadow Cultist's Outfit {108005} Lavoera's Wrath {108006} This mace, pale as alabaster, shines with a holy light. Encased in the weapon's cut-glass head is the image of a young and smiling angel. Written in gold filigree down the shaft are the words: "Bestowed upon the deva, Lavoera, in recognition of the vital mission that lies before her." {108007} Tome of the Vix'thrite Elders {108008} This book appears to be written in human blood, its ornate text apparently a mixture of the Common Tongue and Old Draconic. Trying to make sense of it gives you a headache. {108009} "...On the eve of Darkentide, 1034 DR, did Vix'thra at last attain His true form. Shadow are His wings no more but fearsome bone, His power made greater by our faith and labors. We created our god and made Him eternal by our faith. He shall be undying, as we are. Now and forever shall we serve His power..." {108010} Cult Elder Monk Properties {108011} Shadow Fiend Bite {108012} Shadow Fiend Claw {108013} Letter from the Valsharess {108014} "...As wise and powerful as you are, Vix'thra'na'arxterys, your lack of progress on the matters we have agreed to angers me. You promised me an army of undead, to the order of 200 a day. What I have seen from you thus far has been half that. Your foolish Elders sing the praises of their exceptional craftsmanship and might. While this is true, it does not forgive the shortfall. I am sending some of my slaves with this letter to oversee the process. Satisfy me and your elders may have their blood and you their bones. Exceed my expectations and I will give you their weight in gold as well. Disappoint me, however, and I will destroy even the memory of your pathetic little cult. The choice is yours..." {108015} Cultist's Gloves {108016} Elder Cultist's Gloves {108017} Cultist's Outfit {108018} Bolt of Negative Energy {108019} With their black shafts and blood-red tips, these crossbow bolts are as gruesome as they are powerful. The oily black feathers that help them stay their course are said to be those of graveyard crows. {108020} Rod of Fire {108021} A relatively simple device in concept, the Rod of Fire is rather nefarious in its execution. Countless careless wizards have incinerated themselves over the years while trying to explore the rod's more unconventional uses. If you intend to wield it, you had best do so with great caution. {108022} Shadow Master Properties {108023} Blade of Shadows {108024} Wielded by the fabled Black Lotus Assassins of the far-off Jade Empire, the blades of these sturdy weapon are fashioned from countless layers of thin, many-folded steel. With each folding, the blade is cooled in liquid poison until its every cut brings weakness. {108025} Vix'thrite Tome {108026} Though written in the Common Tongue, you find the ornate script near impossible to read. To make matters worse, the faded ink has been thumbed bare in places. {108027} "...the Priesthood of Vix'thra shall make its home above, both in the world and of the world, that it might lure more believers to the divine light. But below shall dwell the Elders, those who serve Vix'thra for all eternity, neither in the world nor of it, for they shall be undying. To them shall sacrifice be made in blood. To Vix'thra shall it be made in bone..." {108028} Splintered Wood {108029} Jagged splinters protrude from this shattered piece of wood. It's well-weighted, however, and you suspect you could use it as a crude weapon if you had to. {108030} Deva's Blood {108031} Extracted from the veins of a celestial deva through nefarious means, this lifeblood holds great power. {108032} Monk's Key {108033} You gained this key from one of the cultist monks beneath the Vix'thrite temple in Drearing's Deep. The metal it is fashioned from has a bloody hue. {108034} Lexicon Arcana {108035} This appears to be some kind of a dictionary for ancient arcane languages: "I have decided to use the Unuraakil language for the special-purpose golems. I'll just have to make sure that they remind me of their numbers, as I will need them for their maintenance. For now, I would probably need only the following words: Omon = Zero Arthas = One Kinthas = Two Ivon = Three Thesti = Four Sinth = Five Kali = Six Laz = Seven Urvil = Eight Zand = Nine" {108036} Ferron's Properties {108037} Searing Armor {108038} Uligon Yarbided, a svirfneblin smith, is rumored to have formed this magnificent suit of armor from molten magma. Though many have sought to emulate its design, its creation uses a secret technique known only to Uligon himself. {108039} Mage Golem Slam2d8 {108040} Golem Torso {108041} This is a piece of a very large golem. {108042} Golem Left Hand {108043} Golem Left Leg {108044} Golem Right Hand {108045} Golem Right Leg {108046} Greater Minogon Properties {108047} Guardian Golem Properties {108048} Mage Shield Guardian Properties {108049} Lab Notes {108050} These appear to be notes detailing the Maker's efforts to create sentient golems. "Despite my best efforts to give birth to a perfect being, all I have managed to create are intelligent golems. Gifted with self awareness, they are unable to make use of what I have given them. They drift without purpose or direction, they have no concept of accomplishment, art or culture." {108051} These appear to be notes detailing the Maker's efforts to create an entire society of sentient golems. "I am growing more frustrated with my golem children. They seem incapable of those things that make a living creature truly alive. Though I have tried to create a society for them, they continue to exist only as isolated individuals. They seem incapable of forming associations and friendships, they only know servant and master. Perhaps it is my own presence that stunts their growth. Maybe if I leave them to develop their own society, they can overcome the limitations of their own nature." {108052} These appear to be notes detailing the Maker's mounting frustration in his efforts to create a truly sentient creature. "I am beginning to wonder if a golem can ever be anything more than lifeless materials given animation and form. Despite all I have given my children - intelligence, self-awareness - they are stunted. They cannot learn or grow, they seem as immutable and fixed as the stone, steel and clay from which they were born." {108053} These appear to be notes detailing the Maker's efforts to create sentient golems. "I have given my creations the divine spark, the awareness and free will of a sentient being. Yet even with this, they are somehow... flawed. It is as if they do not know how to exist without a master. They need to be given a purpose in life - they seem incapable of discovering a purpose of their own." {108054} Golem Machine Activator {108055} This appears to be a magical activation key, probably to unlock Alsigard's golem creation machine. {108056} Merkil's Hammer {108057} This hammer was forged for the express purpose of destroying golems and other constructs. It was given to Merkil Thunderfist, a famous gnomish adventurer. Armed with this fantastical hammer, Merkil descended into the depths of the Maker's dungeon, but was never seen again. {108058} Merkil's Helmet {108059} This helmet grants the user protection against all forms of mental domination and mind affecting spells. It was last seen in the possession of Merkil Thunderfist, a famous gnomish adventurer who never returned from his expedition to the Isle of the Maker. {108060} Merkil's Plate {108061} This suit of armor was created for Merkil Thunderfist, the legendary svirfneblin hero. To prevent it from falling into the hands of the drow or other potential enemies, the suit was crafted so that only one of svirfneblin stature could wear it. The armor was lost in the dungeons of Alsigard the Maker, along with Merkil himself. {108062} Metal Golem Properties {108063} Minogon Properties {108064} Golems' Power Source {108065} The Power Source glows with radiant energy and pulses with a slow, steady beat as if it had a life of its own. It is quite likely that this artifact is closely tied to the golems of this level. Despite the tremendous energy contained within, the Power Source itself is surprisingly fragile. If shattered it will unleash all of its energy in a single, apocalyptic explosion. {108066} Searing Helmet {108067} This helm was rumored to have been forged in molten fires of magma far beneath the earth by Uligon Yarbided, a deep gnome smith famed for his armor and weapons. {108068} Golem Binder {108069} Any golem targeted by this item will be slowed for 1d6+2 rounds. Each use depletes a single charge from the item. {108070} Blue Powder {108071} This powder has obvious magical properties, though you would likely need an alchemist's equipment to extract it. {108072} Red Powder {108073} Yellow Powder {108074} Magical Crystal {108075} This crystal has obvious magical properties, though you would likely need an alchemist's equipment to extract it. {108076} Golden Rod {108077} This rod has obvious magical properties, though you would likely need an alchemist's equipment to extract it. {108078} Mithral Statue {108079} This statue has obvious magical properties, though you would likely need an alchemist's equipment to extract it. {108080} Golem Crasher {108081} When used against a construct, this item will send out a devastating ray that will damage the golem for 3d10+30 damage, as well as knocking it to the ground for 1d4 rounds. Each use of the item depletes a single charge. {108082} Ferron's Head {108083} This is the head of the golem Ferron. {108084} Controlling Amulet {108085} This amulet is a necessary component of constructing any golem. When combined with the proper pieces, it will ensure the construct remains subservient to the will of the master. {108086} This amulet establishes a special connection between the owner of a shield guardian and the golem itself. While the amulet is worn, the golem would be extremely protective of its master, reflecting blows and magical attacks. Also, the power of the amulet is capable of teleporting the golem to its master, even if they are on different planes of existence. {108087} Golem Head {108088} Anduvir {108089} Forged within the heavenly fires of an electrical storm, the hilt of this blade pulses with barely contained energy, and constant bursts of lightning arc along the twin blades of this powerful sword. {108090} Armor props {108091} Ettercap Hide {108092} Ghost Skin {108093} Beholder Hive Mother Properties {108094} Obelisk's Core {108095} This magical orb of power was taken from the obelisk that created the dead-magic area below the beholder caves. Considering the fact that it powered the obelisk, this orb might be used to create dead-magic zones. {108096} Stone Slab {108097} Strange and ancient writings are inscribed on this stone slab. Over the scribing are many remarks written in common with a bold and clear black ink. It seems as if the remarks translate the ancient text: "The great obelisk has been activated and all magic has been negated within our compound. Hopefully, this would stop the onslaught of this powerful magical enemy as they won't be able to cast their destructive spells upon us nor use their magical artifacts and weapons. Even with the obelisk deactivated and destroyed, we could still use the core as a weapon against them. Activating the core while being carried by a living creature would trigger a burst of magic negating force that would negate the enemy's ability to channel magical energy long enough for our warriors to bring them down." {108098} Merchant's Compass {108099} This magical compass will help direct you to the item it is keyed to: in this case, a shard of broken glass. When activated, the compass will flash periodically. The closer you are to the desired item, the faster it will flash. {108100} Drider Chief Properties {108101} Mirror of All-Seeing {108102} Also known as "The Shattered Mirror", the surface of this looking glass is scarred with a criss-crossing network of cracks, and it has obviously been broken and pieced together many times. Peering into the glass reveals a distorted image that seems to shift and change the longer one stares at it. While it is clear the image is not a reflection of the person looking in, the exact details of the scene within the mirror are difficult to fathom. {108103} Red Assassin Light Flail +3 {108104} Red Assassin Rapier +3 {108105} Red Assassin Longsword +3 {108106} Sabal's Armor {108107} Sabal's Flail {108108} Sabal Properties {108109} Mirror Shard {108110} This appears to be a piece of broken glass, as if from a mirror. Although you can't be certain, it seems as if the images in the surface are twisted and warped in strange and bizarre ways. Perhaps this shard has come from a mirror with magical properties {108111} Winged Elf Clothing {108112} Winged Elf Queen Clothing {108113} Potion of Sight Warding {108114} This potion grants the user complete protection from the petrifying gaze of a medusa, though the effects are temporary. {108115} Talona's Antidote {108116} The magic of this powerful talisman is the only known cure for the dreaded affliction known as Talona's Fever. {108117} Matron Properties {108118} Talisman of the Valsharess {108119} Will of Lloth {108120} Rope {108121} Though frayed and old from years of neglect, this hempen rope is quite long, at least. {108122} Scriptures of the Created {108123} This appears to be a manual devoted to the creation and maintenance of golems. "The golems you create are like your children, but like all children they must be disciplined from time to time. There are several items a mage would be wise to consider to help maintain control over his or her creations. A Mithral Statue combined with two parts of blue powder will yield a Golem Crasher. Combining Golden Rod with one part blue powder and one part yellow will give a Golem Binder. To create a Golem Attractor, take a Magical Crystal and combine it with one part blue powder and one part red powder. These three items will allow you to maintain control of your golems, and prevent them from ever turning against you. Alsigard the Maker" {108124} Soul Gem {108125} Dark mists seem to swirl just below the surface of this otherwise unremarkable stone. {108126} Strife {108127} The grey-bladed twin of its partner, "Hatred," the witchwood grip of this finely crafted kukri has been stained and darkened by the sweat and blood of countless Shadow Masters over the centuries. There was a time when ownership of the pair inferred the right of leadership over the fabled Guild of Night but, over time, duplicates surfaced, splintering the Guild into countless secret societies, some of which still exist today. {108128} The Guardian Guide {108129} This work appears to detail the Maker's efforts to create a single, perfect golem. Most of the volume describes failed experiments, interspersed with ramblings that demonstrate Alsigard's downward spiral into complete insanity. However, the final passage reveals an important breakthrough: "It is all clear to me now. I must construct my greatest success from my previous failures. First, I must gather 6 pieces from destroyed golems: 2 legs, 2 arms, a torso and the head. Then, I can unlock the golem construction machine by targeting it with the Activator. Once open, I can then place the pieces inside, along with the controlling amulet. This will activate the spell conduits so that I can cast my enchantments on them, giving my creation powers and abilities far beyond any other golem, as described in my previous work 'Magics of Golem Enhancements'. When the process is complete, I can then retrieve the controlling amulet and use it to summon my perfect being. The enchantments and powerful arcane spells needed for this delicate process could only be channeled by the most powerful wielders of arcane sorcery. However, I trust that even my apprentices would be able to follow these instructions". {108130} Mace of Disruption +3 {108131} Assanti {108132} Assanti was once a demon worshipped by the kuo-toa, until the tribe that worshipped him was slaughtered and the demon was captured by a powerful drow wizard. The demon is said to reside in this weapon, which was made for the wizard's pet, a drider named Harahasha. When the wizard's clan was destroyed by a rival family, the weapon was lost in an earthquake that engulfed the wizard's home. {108133} The Robe of the Drow {108134} The fabric of this robe is woven from thin strips of a mysterious material that is capable of storing magical spells. A caster need only cast a defensive spell upon the robe. The robe will then store the spell so that it may be cast at a later time, instantly. This robe is capable of storing three spells. Among the ever treacherous drow, these garments are popular as gifts to allies and underlings, as they are magically bound with their creators in such a way that betrayal will result in the garment becoming cursed. {108135} Bebilith Poison {108136} This extremely potent poison was taken from the remains of a Bebilith - a venomous spider demon. It can be used to coat a blade and poison an unsuspecting foe. {108137} Golems {108138} Illithid machine {108139} Dragon Roar {108140} War Drums {108141} Waterfall Small big low {108142} Water Pool small HUGE {108143} Drow + 1 Red Sister Cleric {108144} Bone Golems {108145} Clay Golems {108146} Driders {108147} Dropping Shadow Fiends {108148} Drow in dracolich domain {108149} Flesh Golems {108150} Golems {108151} Green Slaads {108152} Iron Golems {108153} Metal Golems {108154} Minogons {108155} Beholders (In Rooms) {108156} Drow {108157} Spiders (1-3) {108158} Spiders (2-4) {108159} Spiders (3-6) {108160} Spiders (4-8) {108161} Beholders (Attack in caves) {108162} Beholders (Ambient appearance in caves) {108163} Skeletal Devourers {108164} Stone Golems {108165} Thrall 1 {108166} Vrocks {108167} bk_invis_blck {108168} bk_invisibles {108169} Source Light {108170} Sunlight undulates within this odd device, somehow trapped by a magical membrane. {108171} This is a plain mirror, useful only for reflecting. The stone around it holds it in place. {108172} bk_target_sun {108173} Secret Door Trigger {108174} Natural Drain {108175} Water is sucked down through this hole and, judging by the echo, into a large chamber. {108176} Bridge Control {108177} Tunnel Entrance {108178} Battle Reinforcement Target {108179} Zesyyr's Head {108180} Impaled Head of Argosus {108181} Impaled Gladiator Corpse {108182} Viewing Port {108183} This viewing port is covered with a viscous film of glistening, translucent fluid. {108184} Dead Elder Brain {108185} The Elder Brain of Zorvak'Mur now emits a foul smelling green haze from its smashed remains. {108186} Underdark VFX Tile {108187} Illithid Light {108188} Rope {108189} Clay Golem Parts {108190} Iron Golem Parts {108191} Minogon Parts {108192} Golem Attractor {108193} Stone Golem Parts {108194} Number Vertex {108195} Power Source {108196} The Power Source glows with radiant energy and pulses with a slow, steady beat as if it had a life of its own. It is quite likely that this artifact is closely tied to the golems of this level. {108197} Charge Source {108198} Grease Pump {108199} Ancient Mechanism {108200} Dead Magic Item Chest {108201} Formian Hill Tile {108202} Wild Magic {108203} Pillar of Revival {108204} Pillar of Dispelling {108205} Pillar of Entrapment {108206} Pillar of the Guardian {108207} Pillar of Time {108208} Pillar of Mirroring {108209} River Boat {108210} Destroyable Flame {108211} Destroyable Scorch Mark {108212} bk_createdriders {108213} bk_fallinhole {108214} bk_shadowbrd {108215} Shaker {108216} bk_shaker_warning {108217} bk_sunpoint {108218} Gas + Blades Trap {108219} Unsummoning Trigger {108220} Mind Flayer Illusion Check Trigger {108221} Blades Trap {108222} Drearing's Deep Duergar Merchant {108223} Duergar Merchant: Isle of the Maker {108224} Temple Guard Store {108225} Blades Trap Focus {108226} Blades WP {108227} Gas Source WP {108228} A Daughter's Ambition {108229} In the grand drow tradition of royal daughters, Zesyyr, heir to House Maeviir, has asked you to kill her mother, Matron Myrune. {108230} Myrune is dead, and Zesyyr has taken over as Matron of House Maeviir. You can only hope she doesn't decide to betray you as she did her mother. {108231} You've betrayed Zesyyr to her mother, Matron Myrune of House Maeviir. Hopefully Myrune will remember your loyalty to her when the army of the Valsharess is on her doorstep. {108232} You've accepted Zesyyr's offer, and agreed to assassinate her mother. She's given you a ring to get you past the guards outside House Maeviir, but once inside you're on your own. {108233} A Strange Island Town {108234} The tiefling Valen has mentioned a strange town supposedly located on a nearby island. According to rumor, the settlement appeared overnight on a small island that was formerly deserted. You might be able to use whatever magic transported or created this town against the Valsharess. The Boatman in the ports to the East might be able to give you more information about this. {108235} Cavallas the Boatman can take you to the strange town that appeared seemingly overnight. Though he couldn't provide many details, he did mention that the town is made up of winged elves. These strange elves might be able to help you against the Valsharess. {108236} The strange town of Shaori Fell has been restored to its rightful place, and you've managed to recover a magic mirror. Hopefully the powerful artifact can be of use against the Valsharess. {108237} You've told the Seer about the Shattered Mirror, and that you intend to keep it for yourself. She didn't seem upset that you chose to keep the artifact for your own use, though she did warn you to be careful of its power. {108238} You've given the Shattered Mirror to the Seer. Knowing the dangers of the artifact, she is reluctant to use it now. Hopefully, it can safely guide her and her people once the Valsharess is defeated. {108239} You've told the Seer that you plan to give the Shattered Mirror to the illithid. Though eager to have them abandon the Valsharess, the Seer was was wary of what havoc such creatures might create with such an artifact at their disposal. {108240} Aghaaz {108241} A demon flesh golem named Aghaaz has recruited you to destroy Ferron, the leader of a group of rebel golems. If you bring Aghaaz Ferron's head, he has promised to send some of his golems to aid you in your battle against the Valsharess. {108242} You've given Aghaaz the head of Ferron, effectively ending the golem rebellion. For your help, Aghaaz has promised to send his golems with you when you march against the Valsharess. {108243} Avariel Trapped Beneath the Earth {108244} After being attacked by a party of drow, you've stumbled across several Avariel - winged elves. Obviously there is something strange going on here, for the Avariel are known for their dislike of dark, confined spaces. The mystery likely has something to do with the Avariel Queen, who now lives in a cave in the south east section of town. {108245} You've met Shaori, the Avariel Queen - though she is now nothing but a reclusive hermit. She mentioned something about pieces of a magical mirror and suggested you should go to the castle if you want to learn more. {108246} You've met an odd little man who claims to be Queen Shaori's fool. He's explained to you that the town is cursed, and that the only way to remove the curse is to recover the missing pieces of a magical mirror. He believes the pieces can be found in the town's library, the temple, the wizard's tower, with the town merchant and with the Queen in her cave. {108247} You've met an odd little man who claims to be Queen Shaori's fool. He's explained to you that the town is cursed, and that the only way to remove the curse is to recover the five missing pieces of a magical mirror. He believes the pieces can be found in the town's library, the temple, the wizard's tower, with the town merchant and with the Queen in her cave. The fool has warned you that a drow named Sabal is also trying to recover the missing pieces. Once all five pieces are accounted for, you will have to return to the throne room. {108248} All five pieces of the mirror have been recovered and the fool has returned the Avariel kingdom to its rightful place among the mountains of the Lost Peak. In exchange for your help, he's given you the mirror - a powerful but dangerous magical artifact. {108249} Between you and the drow Sabal, all the missing pieces of the Shattered Mirror have been collected. Now you only have to return to the castle to claim the mirror for your own... assuming Sabal lets you. {108250} Beholders Allied with the Valsharess {108251} Nathyrra has told you of a hive of beholders to the west of the drow village that have allied themselves with the Valsharess. If you could destroy them - or turn them against the Valsharess - it will significantly weaken her army. {108252} The beholders who have joined the Valsharess all come from a single hive to the west of the rebel camp. It is unlikely you will be able to reason with them: if you want to weaken the Valsharess, you will have to kill the Eye Tyrant leading the colony. {108253} With the death of the Eye Tyrant, the beholders are no longer a threat to join the army of the Valsharess. {108254} The Seer was pleased to learn that the beholders will not be among the army of the Valsharess when the attack on Lith My'athar finally comes. {108255} Captured Deva {108256} The Vix'thrites have imprisoned a young astral deva named Lavoera and have been using a strange contraption to siphon off her blood for some nefarious purpose. {108257} The Vix'thrites have imprisoned a young astral deva named Lavoera and have been using a strange contraption to siphon off her blood for some nefarious purpose. You have killed her in an effort to rob the Vix'thrites of something they clearly value. {108258} The Vix'thrites have imprisoned a young astral deva named Lavoera and have been using a strange contraption to siphon off her blood for some nefarious purpose. In freeing her and sending her away, you have have delivered them a blow they will not soon forget. {108259} The Vix'thrites have imprisoned a young astral deva named Lavoera and have been using a strange contraption to siphon off her blood for some nefarious purpose. In freeing her, you have have delivered them a blow they will not soon forget. {108260} The Vix'thrites have imprisoned a young astral deva named Lavoera and have been using a strange contraption to siphon off her blood for some nefarious purpose. In freeing her, you have delivered them a blow they will not soon forget. What is more, she has pledged her assistance in the battle against the Val'sharess, promising to meet back up with you in the rebel camp. {108261} The Vix'thrites have imprisoned a young astral deva named Lavoera and have been using a strange contraption to siphon off her blood for some nefarious purpose. In freeing her, you have delivered them a blow they will not soon forget. What is more, she has pledged her assistance in the battle against the cultists' god, Vix'thra. {108262} The Vix'thrites have imprisoned a young astral deva named Lavoera and have been using a strange contraption to siphon off her blood for some nefarious purpose. Lavoera has been killed in battle, fighting for the forces of good until her very last moment. {108263} Defeating the Valsharess {108264} Halaster has cast you down to into the Underdark and placed a geas upon you. The only way to be free of the wizard's bond is to find and destroy the Valsharess. Fortunately, the mad mage has teleported you into the heart of a rebel drow camp, where you've met the Seer - an ally who will aid you against the Valsharess. {108265} The Seer believes you are the only one capable of stopping the Valsharess and her massive army. You have to find some way to weaken the Valsharess and her allies, or find a way to strengthen the Seer and her band of followers. {108266} In exchange for promising to betray the Seer and her followers, the Valsharess has removed the geas Halaster placed upon you. Now you must decide if you will go through with your treachery... {108267} The Valsharess has approached you in a dream, and offered to remove the geas Halaster placed upon you if you betray the Seer and her followers. Though you refused her, you know that should you change your mind during the siege, the Valsharess would still welcome you... {108268} You've betrayed the Seer and all her followers, proving her prophetic powers weren't very prophetic at all. {108269} Mephistopheles, the devil the Valsharess managed to capture, has played you and the Valsharess against each other. This will only end when one of you is dead. {108270} Drearing's Deep {108271} The village of Drearing's Deep, a ragged assortment of crumbling huts in the Underdark's less-traveled depths, is apparently home to a community of ex-slaves who have managed to escape from their former masters. A lumpen rock gnome named Cordigan claims to lead the village and has hinted that all is not as it seems, though he refused to elaborate any further, encouraging me to question the citizens of the village directly. {108272} The village of Drearing's Deep, a ragged assortment of crumbling huts in the Underdark's less-traveled depths, is apparently home to a community of ex-slaves who have managed to escape from their former masters. Mysterious priests seem to hold the true power in Drearing's Deep, however, ruling over it from the temple spire that lies at the village's heart. You have penetrated that temple, however, with the intent of exploring its mysteries more fully. {108273} The village of Drearing's Deep, a ragged assortment of crumbling huts in the Underdark's less-traveled depths, is apparently home to a community of ex-slaves who have managed to escape from their former masters. All is not as it seems, however, as the village is under the protection of a mysterious priesthood that demands human sacrifices in exchange for the protection it offers. In a fit of apparent madness, you have volunteered to be that sacrifice during a recent ceremony. {108274} The village of Drearing's Deep, a ragged assortment of crumbling huts in the Underdark's less-traveled depths, is apparently home to a community of ex-slaves who have managed to escape from their former masters. All is not as it seems, however, as the village is under the protection of a mysterious priesthood that demands human sacrifices in exchange for the protection it offers. During a recent ceremony, you attacked Sodalis, their High Priest. Unfortunately, all you gained for your efforts was a vicious bite before he disappeared. Presumably he has returned to the safety of the temple and you will have to hunt him there. {108275} The village of Drearing's Deep, a ragged assortment of crumbling huts in the Underdark's less-traveled depths, is apparently home to a community of ex-slaves who have managed to escape from their former masters. All is not as it seems, however, as the village is under the protection of a mysterious priesthood that demands human sacrifices in exchange for the protection it offers. You are embarrased to admit that you remained silent during a recent ceremony and watched as a young woman from the village was taken away to be sacrificed. {108276} You have killed Sodalis, the High Priest of Vix'thra who ruled tyranically over the slave village of Drearing's Deep. The priesthood remains, however. More importantly, so does his vengeful god, Vix'thra. You begin to wonder if you have bitten off more than you can chew. {108277} You have destroyed the dracolich, Vix'thra, who was worshiped as a god by a vampiric cult that ruled over the slave village known as Drearing's Deep. No doubt the villagers will be grateful, as will their strange, self-proclaimed leader, Cordigan. {108278} Cordigan the Rock Gnome, self-professed leader of the village of Drearing's Deep, has thanked you profusely for ridding the village of the foul cult that has dominated it for so many years. Now, at last, the former slaves who call it home can truly consider themselves free. What is more, you have rid the Val'sharess of a dangerous ally and claimed an important artifact as well... {108279} The village of Drearing's Deep, a ragged assortment of crumbling huts in the Underdark's less-traveled depths, is apparently home to a community of ex-slaves who have managed to escape from their former masters. A lumpen rock gnome named Cordigan claims to lead the village and has hinted that all is not as it seems. According to the villagers, mysterious priests hold the true power in Drearing's Deep, ruling over it from the temple spire that lies at the village's heart. {108280} The village of Drearing's Deep, a ragged assortment of crumbling huts in the Underdark's less-traveled depths, is apparently home to a community of ex-slaves who have managed to escape from their former masters. A lumpen rock gnome named Cordigan claims to lead the village and has hinted that all is not as it seems. According to the villagers, a mysterious Ceremony is often held in a nearby courtyard. They seem too frightened to speak of it in detail, however, save that it is always initiated by the ringing of a cermonial gong. {108281} The village of Drearing's Deep, a ragged assortment of crumbling huts in the Underdark's less-traveled depths, is apparently home to a community of ex-slaves who have managed to escape from their former masters. A lumpen rock gnome named Cordigan claims to lead the village and has hinted that all is not as it seems. According to the villagers, mysterious priests hold the true power in Drearing's Deep, frequently holding an ominous Ceremony in the courtyard behind their temple. The nature of the Ceremony isn't clear as ther villagers seem far too frightened to say anything more than that it is always initiated by the ringing of a cermonial gong. {108282} Female Slave {108283} You've purchased a female slave from the illithid and sent her off to the fighting pits - a truly grim fate. At least you'll be able to wager on her battles... until she dies. {108284} You've purchased a female slave from the illithid. However, once free from their mind controlling powers she attacked you. Obviously, she would rather die than live her life in servitude. {108285} You've come up with a plan to gain the freedom of the female slave you purchased from the illithid. Because of the mind flayers' telepathic abilities, you can't reveal your plan to her. You've sent her to deliver a fake message to the Seer. Since she believes she is magically bound to you, the illithid will consider her a slave in your service and allow her to leave their city. Once back at the rebel camp, you can explain the truth to her. {108286} You've purchased a female slave from the illithid and sent her off to the fighting pits - she fought bravely but died as a gladiator. {108287} The slave you freed from the illithid managed to find her way back to the Seer's camp. Once the threat of the Valsharess is no more, the Seer has promised to help her find her way back to the surface so she can leave the Underdark behind her forever. {108288} The female slave from the illithid slave market has been killed. {108289} Ferron {108290} Ferron, the metallic leader of a group of golem rebels, has asked for your help in retrieving an artifact known as the Power Source so that he can lead the golems away from the halls of the Maker and the tyrannical rule of Aghaaz, the self-proclaimed leader of the golems on the island. {108291} You've given Ferron the Power Source, effectively freeing the golems. As long as they keep the Power Source with them, they can freely travel to any destination they wish. In exchange for your aid, Ferron has promised that his golems will join with you when you move against the Valsharess. {108292} Golems on an Island {108293} The tiefling Valen told you of a nearby island that is supposed to be inhabited completely by golems. If you could find a way to control these constructs, you could use them against the Valsharess and her army. The Boatman in the ports to the East might be able to give you more information about this. {108294} You've learned that the Isle of the Maker was once home to a powerful duergar wizard who retired there to perfect the art of creating golems. If this wizard still lives, he might be able to help you against the Valsharess. If he's dead, you still might be able to use his creations in the coming battle. Should you wish to investigate this island, Cavallas the Boatman can take you there. {108295} The Seer was pleased to learn of the golem allies you acquired for her forces. {108296} You've discovered a band of duergar on the island, but if you want to learn anything about the Maker or his golems you'll have to explore the remains of his dungeon. {108297} You've encountered a group of sentient golems created by the Maker long ago. They've offered to help you against the Valsharess... if you first help them. {108298} Ferron has promised to send golems to aid the Seer against the Valsharess. No doubt she will be pleased to learn of this new ally. {108299} Aghaaz has promised to send golems to aid the Seer against the Valsharess. No doubt she will be pleased to learn of this new ally. {108300} With the loss of the Power Source, the sentient golems have all ceased to function. Any chance you might have had of gaining their aid against the Valsharess is now lost. {108301} Illithid Allies of the Valsharess {108302} Nathyrra has told you of an illithid city to the west of the drow village that has allied itself with the Valsharess. If you can find some way to turn them against the Valsharess it will significantly weaken her army. {108303} The illithid who serve the Valsharess come from a number of different colonies, and serve a number of different Overminds. However, it may be possible to persuade one of the Overminds to convince the others to withdraw their support of the Valsharess. The small illithid colony of Zorvak'Mur is located to the west of the drow encampment. While killing the Zorvak'Mur Overmind will accomplish nothing, negotiating with it could result in all the Overminds abandoning the Valsharess. {108304} Though you killed the Zorvak'Mur Overmind, you have failed in your mission to stop the illithid from joining the Valsharess. {108305} The Seer was pleased to learn that the illithid have abandoned the Valshraess. {108306} Shaori's Cave {108307} The Fool believes one of the pieces of the shattered mirror is in the cave of Queen Shaori, located past the library in the south east of the town. {108308} You've spoken with the former Avariel Queen. Shaori has turned her back on her people and become a hermit. She did mention that she gave a piece of a magical mirror to a drow named Sabal, and she suggested you should investigate the castle to the north west. {108309} You've met Shaori, the former ruler of this strange town. She's become a hermit, abandoning her throne to live alone in a cave. {108310} Slave Revolt {108311} You've freed a group of slaves from the pens of Zorvak'Mur. Though eager for freedom, you've convinced the slaves to wait until you reach the Elder Brain before they begin their revolt. However, you know that if their rebellion succeeds, any chance of convincing the illithid to abandon the Valsharess is likely gone. {108312} You've freed a group of slaves from the pens of Zorvak'Mur. Under their leader, Argosus, they've launched a bid for freedom. The only downside is that you've likely destroyed any chance you had of convincing the illithid to abandon the Valsharess. {108313} You've betrayed Argosus and his followers in order to garner the goodwill of the Zorvak'Mur Overmind. No doubt the slaves will suffer terribly for their attempted escape, but it's a price you're willing to pay. {108314} The Beholder Caves {108315} You have met Attiz, a Kobold slave in the Beholder caves. According to Attiz, the Beholders have stumbled upon a series of ancient tunnels beneath their own cave. Attiz claims that the Beholders have sent him down into these tunnels to explore the area. Attiz managed to retrieved an ancient stone slab before he was attacked by huge spiders, but apparently the Beholders have taken away the stone slab. {108316} You have found the ancient slab that was supposedly retrieved by the Kobold slave Attiz. The slab might contain useful information about the ruins below. {108317} You have disabled the ancient obelisk that nullified any kind of magic in the tunnels below the Beholder caves. It seems that the core of the obelisk can now be taken. {108318} The Library {108319} A guard at the library warned you of a dangerous medusa inside - a creature that was once his beautiful wife. {108320} A guard at the library warned you of a dangerous medusa inside - a creature that was once his beautiful wife. The guard also mentioned a way you might be able to speak with the medusa safely. There is a potion in his old bedroom in the southern side of the library that will prevent the medusa's petrifying gaze from turning you to stone. {108321} You've spoken to the medusa inside the library, and it is obvious the transformation has left her quite insane. She seems intent on burning all the books in the building, rendering them virtually worthless. {108322} You've spoken to the medusa inside the library, and it is obvious the transformation has left her quite insane. She seems intent on burning all the books in the building, rendering them virtually worthless. The medusa did make mention of a shard from a broken mirror she keeps in her possession. If you can get it from her, you might be able to use it later. {108323} The medusa is dead, slain by the Red Sisters who ambushed you earlier. Anything of value the poor librarian may have had on her has been taken by the assassins. {108324} You've obtained the mirror shard from the medusa inside the library. {108325} The Fool believes one of the pieces of the shattered mirror is in the library on the eastern edge of the town. {108326} The Maker's Assistant {108327} You've encountered a ghostly apparition of the Maker's former assistant. His spirit has been trapped for five centuries by the Maker, but he can be freed if someone will bring him a small stone known as the soul gem. In exchange, he's offered you the password to get by the Keeper, the guardian protecting the lowest levels of the dungeon. {108328} You've convinced the Maker's assistant to give you the password to get by the Keeper so you can access the lowest levels of the dungeon. In exchange you've promised to bring him the soul gem so he can be free. Whether you actually fulfill that promise remains to be seen... {108329} You've freed the Maker's assistant from his eternal torment and you've managed to learn the password to get by the Keeper, the guardian of the lowest levels of the dungeon. {108330} The Merchant {108331} You've run into a strange merchant who seems intent on getting rid of all his inventory, but only if he can do it without reaping any profits. His only remaining piece of value is a shard of a broken mirror. He will only give it up if he is given something even less valuable in exchange. {108332} According to the Fool, the merchant in the center of town has managed to find one of the pieces of the shattered mirror. {108333} The merchant has given you a magical compass to lead you to his piece of the broken mirror. When activated, the compass will flash. The closer you get to the mirror shard, the faster it will flash. Using the compass and moving slowly throughout the town you should be able to find where the shard is hidden. {108334} You've found a shard from a broken mirror hidden in a pile of garbage, where it had been stashed by the strange merchant in the town center. {108335} The Temple {108336} According to the Fool, the temple on the western edge of town likely contains one of the pieces of the shattered mirror. {108337} Upon entering the temple you were afflicted with a terrible disease. The only way to rid yourself of this plague is to get the antidote from the temple's resident priest. He has offered you the antidote if you successfully complete a series of trials by combat. He's also promised to give you a piece of a magical mirror... should you survive. {108338} The priest has told you that Sabal - the leader of the drow who first attacked you upon entering the town - has already completed his challenge and claimed the reward of the broken mirror shard. However, you are still afflicted with the strange disease, and the priest is the only one who has the antidote. It seems as though you're still going to have to complete his challenge. {108339} You have been given the cure for the strange affliction, although the mirror shard the priest once possessed is now in the hands of Sabal and her drow. {108340} You have been given the cure for the strange affliction and managed to claim the shard of the broken mirror that was in the priest's possession. {108341} The Wizard's Tower {108342} The Fool believes one of the pieces of the shattered mirror is now inside the wizard's tower on the north edge of town. {108343} Petyr, the former archmage who resided inside the tower, has informed you that he found a piece of a magical mirror and gave it to his apprentice, who now dwells within the tower. {108344} On the last level of the tower you've come across the slain body of the wizard's apprentice. It's obvious the drow who attacked you earlier were responsible for his death, and they must have taken anything of value he may have had. {108345} You've claimed the magical mirror shard from the wizard's apprentice. {108346} Undead Army of the Valsharess {108347} Nathyrra has told you that the Valsharess commands a horde of undead. She believe the source of this horde is off to the west of the rebel camp. If you could destroy these undead, it would be a significant blow to the Valsharess. {108348} Nobody is certain where the undead horde of the Valsharess is coming from, though there are rumors of a cult of necromancers hidden in the caverns to the west of the drow rebels. If the cult could be found, the source of all these undead could also be discovered and destroyed. {108349} The Seer was pleased to learn that the Valsharess will no longer be able to call upon the undead hosts in the coming battle. {108350} You've discovered the source of the undead hosts: the cult of Vix'thra had imprisoned an astral deva and were using her blood to animate an army of skeletons and corpses. With the Deva freed from her bonds, the cult can no longer provide undead for the Valsharess... though Vix'thra himself could still be a threat {108351} With Vix'thra's death the cult that was supplying the Valsharess with undead is no more. The Seer will be pleased to learn of this development. {108352} Zorvak'Mur {108353} On your way to the illithid city of Zorvak'Mur, you've encountered a group of duergar slavers. You've learned that the mind flayers of Zorvak'Mur allow non-illithid slavers to enter their city, but you'll need some type of mental protection to keep them from attacking you. Once inside the city, you need to try and find the Elder Brain. According to the Seer, you may be able to convince it to withdraw the illithid support of the Valsharess. {108354} You've gained access to the illithid city of Zorvak'Mur. As long as you continue to wear the helm that protects you from the mind flayers' telepathic powers, you should be able to convince the illithid that you are nothing but a slaver visiting their city. You still need to try and find the Elder Brain. According to the Seer, you may be able to convince it to withdraw the illithid support of the Valsharess. {108355} You've promised to give the Zorvak'Mur Overmind a magical mirror. In exchange, it will convince the Elder Concorde - a collection of illithid Elder Brains - to withdraw their support from the Valsharess. {108356} You've freed a group of slaves from the pens of Zorvak'Mur, and they plan to start a rebellion once you've reached the Elder Brain. Should their revolt succeed, you likely won't have any chance of gaining the support of Zorvak'Mur or the illithid in your cause. {108357} You've betrayed the slave rebellion for the sake of the greater good. By denying Argosus and his followers their freedom, you still have a chance to convince the Zorvak'Mur Elder Brain to help you against the Valsharess. {108358} The illithid of Zorvak'Mur have attacked you. The chances of reaching the Elder Brain now are slim, but if you do it might still be possible to negotiate a treaty with it. {108359} You've destroyed the Elder Brain of Zorvak'Mur, crippling the city. However, your actions have done little to harm the Valsharess, as she will simply draw on the illithid from other areas for her army. {108360} You've unleashed a wave of violence in Zorvak'Mur. Any chance you had of gaining the Elder Brain's support is surely lost. {108361} You've given the magical mirror to the Overmind of Zorvak'Mur. In exchange, it has promised to convince the Elder Concorde - a collection of illithid Overminds - to withdraw their support from the Valsharess. The only drawback is that you have given the illithid a dangerously powerful artifact. No doubt their entire race will become stronger because of it. Despite your success, you can't help but wonder if the cost was too high. {108362} Huge Gelatinous Cube {108363} Cutscene Trigger {108364} bk_fall_loc {108365} Aghaaz {108366} Ferron {108367} Forged from solid gold, the crafting of these mighty juggernauts often requires the expertise and master craftwork of either dwarven blacksmiths or gnome artificers. {108368} Greater Minogon {108369} Gloignar {108370} Flesh Golem Guard {108371} REPUTATION GOLEM 1 {108372} REPUATION GOLEM 2 {108373} Ferron Talk Trigger {108374} Aghaaz Talk Trigger {108375} Vines + Firewall Trap {108376} Resume Fight Trigger {108377} Ferron's Camp {108378} Aghaz's Camp {108379} Power Source {108380} Power Source {108381} The Keeper {108382} This strange being appears to be a ball of dancing light; a creature whose essence is pure energy. {108383} The Maker {108384} Blocker Trigger {108385} Talk Trigger {108386} Block Waypoint {108387} Trap Reject {108388} The Maker's Study {108389} Portal {108390} Magical Surface {108391} A swirl of magical energy can be seen on the surface of this large mirror-like device. {108392} Blocker {108393} Zap Source {108394} Golem Construction Machine {108395} The Maker must have used this strange machine to construct his golems. Although it seems clear that the respective pieces of the golem would be assembled on the table, the four pillars on the corners seem to be an important element in the creation process. {108396} Spell Conduit {108397} This alabaster pillar is inscribed with powerful runes of spell storing and transference. {108398} Hans Kludgen spent his life assisting the arch-mage Cledos. He traveled for many years across the world to hunt for arcane components to assist Cledos in the wizard's many rituals. Cledos rewarded Hans one fateful day by decapitating the faithful assistant and through a rare ritual transforming the half-orc's skull into this powerful helmet. Hans -- always the dutiful assistant -- had delivered his final components to his master. {108399} Scavenger Golem {108400} This golem appears to be gathering up the fallen pieces of other golems. {108401} Merkil {108402} This is the body of a gnomish adventurer. From his condition it appears as though any attempts to resurrect him would be futile. {108403} Weapon Spirit {108404} The weapon dances in the air as though it had a life of its own. {108405} Weapon Spirit Properties {108406} Guardian Golem {108407} This golem appears to be made of pure adamantine, making it a truly formidable foe. {108408} Golden Armor Suit {108409} This suit of armor was obviously fashioned by a master craftsman. Every line and joint meshes perfectly. Most remarkable, however, is that it seems to be made entirely of gold. {108410} Weapon Spirit Trigger {108411} Golem Block Trigger {108412} Init Numbers {108413} Golems Encounter {108414} Numbers {108415} Control Room {108416} Stair Down {108417} This appears to be some kind of a dictionary for ancient arcane languages: "I have decided to use the Unuraakil language for the special-purpose golems. I'll just have to make sure that they remind me their numbers as I would need it for their maintenance. For now, I would probably need only the following words: Omon = Zero Arthas = One Kinthas = Two Ivon = Three Thesti = Four Sinth = Five Kali = Six Laz = Seven Urvil = Eight Zand = Nine" {108418} Sign {108419} Control Panel {108420} Control Room {108421} "Control Room" {108422} Skaa {108423} The avariel are an elusive subrace of winged elves normally not seen outside the high mountain peaks they call home. {108424} Nairow {108425} Winged Elf {108426} Winged Elf Merchant {108427} Alarm Trigger {108428} Greet Trigger {108429} Ambush Trigger {108430} Destroy Sabal {108431} Init Rest Trigger {108432} Destroy Sabal Trigger {108433} Merchant {108434} Library {108435} Cave {108436} Wizard Tower {108437} Castle {108438} Temple {108439} Docks {108440} Winged Elf Merchant {108441} Petyr Trenkhold {108442} The Infernal Tower {108443} PUT_STARTING_LOC_HERE {108444} Sinkholes {108445} Socut Trigger 2 {108446} Socut Trigger 1 {108447} Umber Hulks {108448} SunlightTarget {108449} To North Tunnels {108450} To Lith My'athar {108451} To West Tunnels {108452} To South Tunnels {108453} To South Tunnels {108454} DM To Lith {108455} Freedom {108456} The sign says freedom but the gouges on the stain seem suspicious. {108457} These massive gates are the first line of defense for Lith My'athar. Should they be breached, the inner gates could still protect the town. {108458} These massive gates are the last line of defense for Lith My'athar. Should they ever be breached, the town would be left vulnerable and exposed. {108459} Ledge Entry trigger {108460} Ledge Exit trigger {108461} The Outer Gates {108462} Gates to the City Core {108463} The Northwest Passage {108464} The Inner Gates {108465} Right Outer Tower {108466} Left Outer Tower {108467} Right Inner Tower {108468} Left Inner Tower {108469} Target: Outer Tower Left {108470} Battle Master {108471} Target: Gates {108472} Target: Outer Tower Right {108473} Target: Inner Tower Left {108474} Target: InnerTower Right {108475} Target: Outer Gates {108476} Target: Inner Gates {108477} Drow Apprentice {108478} Drow Rothe Herder {108479} Drow Noble {108480} Drow Barmaster {108481} Drow Rebel Swordsman {108482} Cloth Dye, Dark Brown {108483} Gates to Lith My'athar Environs {108484} Temple of Lolth {108485} House Maeviir {108486} The Ale Gardens {108487} The Docks {108488} The Corral {108489} The Armory and Forge {108490} Maeviir Public House {108491} Lith My'athar Public House {108492} Merchants {108493} Training Grounds {108494} Matron Mother Brizafae {108495} Drow Deani Guard {108496} Cutscene Creature Area {108497} Mindflayer Base Treasure Container {108498} Illithid Sleeping/Birthing Chamber {108499} Black Chest {108500} Illithid Abysmal {108501} To the Underdark {108502} Stairs to the Inner Ring {108503} Quiet Village {108504} Mind Flayer Pit Controller {108505} Elder Brain {108506} Amplifier Room {108507} Portal to City {108508} The Elder Brain {108509} The Elder Brain of Zorvak'Mur pulses with a slow, steady rhythm as it draws nourishment from the bubbling pool of cerebral fluid surrounding it. {108510} Underdark Pillar VFX Tile {108511} Underdark Cover VFX Tile {108512} Wall of Blades {108513} Hidden Wall of Swords Lever Trigger {108514} Illithid Mental Amplifier {108515} Duergar Gladiator {108516} Drow Gladiator {108517} Svirfneblin Gladiator {108518} Beserk Krenshar {108519} Guard Room {108520} Gladiator Pens {108521} Adamantine Bartender {108522} This enormous construct seems to be the bartender of this strange establishment. {108523} Lizardfolk Slaver {108524} Duergar Guard {108525} Lizardfolk Merchant Guard {108526} The Keg {108527} Artuur {108528} Mind Flayer Merchant {108529} Mind Flayer Slave Merchant {108530} Mind Flayer Pit Boss {108531} Stairs to Outer Ring {108532} Slave Auction {108533} Stairs to the Slave Pens {108534} Illithid Chambers {108535} Merchants Compound {108536} The Fighting Pits {108537} Portal to the Grand Hall {108538} The Poison Chalice Palace {108539} Stairs Up {108540} Pit {108541} Pit {108542} Pit's Edge {108543} Vixthra {108544} Possess Sound {108545} protect wp {108546} Phylactery {108547} Phylactery {108548} The orb spins within its sanctuary, Vix'thra's draconic soul coating it in a fine red mist. {108549} Glow Object {108550} Drow Elite Warrior {108551} The High Priest of Vix'thra is a tall, gaunt man with pale skin and strangely compelling eyes. {108552} Spawn Monks {108553} Deva leaves {108554} Sodalis Appearance {108555} Elder Talk {108556} Rope {108557} Rope {108558} Torture Device {108559} Torture Device {108560} Exit {108561} test deva {108562} Lightning Origin {108563} Lightning Target {108564} A small orb-shaped niche adorns the top of this white alabaster pedestal. A slight sizzle of magical energy can be seen coursing through the pedestal's fluted column. {108565} Sit Focus {108566} Tomb {108567} Magical Apparatus {108568} barrier rune {108569} Beam 1 {108570} Beam 2 {108571} Lavoera {108572} Body {108573} Cult Knight Helmet {108574} To Drearing's Deep {108575} To Drearing's Deep {108576} Stairs Down {108577} Altar {108578} Altar {108579} Dragon Statue {108580} Armand's Robe {108581} Cult Elite Knight {108582} test {108583} Dwarf Slave {108584} Dwarves are hard-working people that usually live below the ground. {108585} Greeting Trigger {108586} Camera1 {108587} To the Underdark {108588} Gong {108589} Gong {108590} Temple {108591} Duergar Merchant {108592} Duergar Merchant {108593} Focus Object {108594} Dahanna {108595} Duergar Camp {108596} Dungeon Entrance {108597} Harbor {108598} Eldath {108599} Ra'sin {108600} To Western Underdark {108601} Drow Emissary {108602} A Letter from the Valsharess {108603} "...As wise and powerful as you are, Great Tyrant Arutha, your lack of progress on the matters we have agreed to angers me. You promised me at least a dozen beholders to help attack the rebellious drow. What I have seen from you thus far is only two beholders! I am sending some of my slaves with this letter to escort the remaining beholders. Satisfy me and I may not bind you to spend the rest of eternity in the dark. Exceed my expectations and I will give you their weight in gold as well. Disappoint me, however, and I will destroy even the memory of your pathetic little hive. The choice is yours..." {108604} Attiz Trigger {108605} Hole {108606} Hole {108607} Spider Blocker {108608} Ghost Trigger 1 {108609} Ghost Trigger 3 {108610} Bebelith Retreat Trigger {108611} Ghost Trigger 2 {108612} Beholder Caves {108613} Camera 1 {108614} Camera 2 {108615} copy sp {108616} Obelisk {108617} Ancient Obelisk {108618} Web Object {108619} Big Web Object {108620} Assassin Trigger {108621} Throne Room {108622} Lomylithrar {108623} This winged elf wears the vestments of the clergy, though the holy symbols on his robe look as if they have been willfully defiled. {108624} Disease Trigger {108625} Trap Trigger {108626} Drow Guard {108627} Mephistophales {108628} Jansil {108629} Quathala {108630} Magical orange flames consume the pages of these books, forever destroying the knowledge contained within. {108631} The Rebel Camp: An Army is Born {108632} Abandoned Entryway {108633} The Mimic's Nest {108634} Hordes of the Underdark {108635} Windswept Battlefield {108636} Beneath the Ice {108637} Ice-Bound Lair {108638} The Underdark: A Battle Rages {108639} Fortress Courtyard {108640} Deepest Wastes of Cania {108641} Hall of Gems {108642} Frozen Cave {108643} Puzzlers' Sepulcher {108644} The Yawning Portal: Mephistopheles Gains the Surface {108645} Temporary Ending Location {108646} Deeper Wastes of Cania {108647} Subterranean Vault {108648} Wastes of Cania {108649} The rugged contraption settles into its new position. {108650} "Hold it right there, boss, this one is going to be good... Deekin says 'Fire away!'" {108651} "Move over, it's Deekin's turn now." {108652} "The other direction, boss! You've got it all backwards!" {108653} "Lower, lower!" {108654} "No, point it higher, boss!" {108655} And so the tale is done. {108656} In the lore of an age that was famed for its heroes as well as its villains, your legend will live on. Scribes will read of your deeds in dusty tomes and marvel that ever there was a time where such an adventurer walked the face of Toril. {108657} Knowing how the tale ends, however, is only part of the story. There is evidence in the old tomes that tell of your fate in the years to come, the fate of your companions and the effect your passing had upon the world. {108658} As for the Sleeping Man, there were few who mourned his passing. The Celestials had long since forgotten him and little love was held for him in Baator. On the far-off plane of Limbo, some githzerai still try to live by his teachings. He is remembered best, perhaps, by the bards who still sing your tale. To them, he is a tragic figure who gambled and lost everything in the name of love... {108659} The ghost of Aribeth de Tylmarande reveled with you amidst the heady spoils of war. She never grew old. She never lost her beauty nor did her feigned passion for you fade. Commanded by her True Name to love you, she played the role faithfully until you were old and gray and triumphant. As you died, she leaned close, biting a chunk of flesh out of your ear. "I shall see you in the Hells, my love," she whispered. She disappeared soon after your death, and legend claims that you did meet once more in the Hells, exactly as she promised. The battle that came then was vicious, its outcome unknown... {108660} The ghost of Aribeth de Tylmarande never grew old and she never lost her beauty. Commanded by her True Name, she did so until you were old and gray and in your dying breath. In that moment between life and death, she leaned close and whispered in your ear, "To the Hells with you, whom I love..." {108661} Nathyrra finally left the Underdark, but she found no freedom on the surface. Forever bound to you by the power of her True Name, she was forced to abandon Eilistraee and the Seer. An absolute slave to your will, she could do nothing but act as you commanded, assassinate whomever crossed your plans and plot a revenge she could never have... {108662} Denied of his true freedom by your command, Valen abandoned his dreams of exploration and instead served your whims slavishly to the end of his days. Though he professed to love you, the claims rang ever more hollow until he was but a shell of a man, a shadow of his former self. He died in his sleep, old and rheumy well before his time, his love of battle's glory long since faded into the monotony of a wasted life... {108663} "Damn my back is sore." {108664} "Stay clear of the Quarry Office. Gru'ul's in a foul mood..." {108665} "Gotta get back to work. Gru'ul's orders..." {108666} "Pike off, I'm on my break." {108667} "That's the sound of the fiends... " {108668} "Hmph? No time. Gru'ul says the Gates are open. We've orders from the generals to gear up for the Blood War. We're opening a new front in the Inner Planes." {108669} 1-LINER DEVIL QUARRY WORKER. CAN BE FOUND THROUGHOUT THE CITY BUT CONCENTRATED AROUND THE QUARRY. {108670} "Keep your voice down, . Talk such as that will lead to a lynching." {108671} "Hmph? No time. Gru'ul says the Gates are open. We've orders from the generals to gear up for the Blood War. We're opening a new front in the Inner Planes." {108672} "It is just a devil in his filth, . Unless you intend to do something about it, it's best to leave well enough alone." {108673} "Flames fed by thrice-damned souls, I've heard it told." {108674} "Come on, let's keep moving. He doesn't know anything." {108675} "I must admit, the sensei's faith intrigues me..." {108676} "Hahahahaha! That was funny, boss! Do it to Mephistopheles when we find him, too, okay?" {108677} "Having a change of heart, ?" {108678} "Let us rid this place of him and his kind." {108679} "This isn't going anywhere. I say we just kill him." {108680} "You tell him, boss!" {108681} "You tell him, boss!" {108682} "Way to stick up for yourself, ..." {108683} "I know you dismantled it, you meddling flame-eared little pantry-smacker!!! The question is, what in the Nine Hells are you going to do about it!!?!?" {108684} "Like I told you last time, rump roast, feed the bloody little pest through! I've got plenty of imps but only one Quarry Grinder 5, understood!?" {108685} "You tell him, boss!" {108686} "No, boss, noooooooooooooooooo! Deekin doesn't want to goooooo!" {108687} "The Seer was wrong about you, . A soul as dark as yours will destroy us all..." {108688} "You are dead to me, betrayer! Speak my name no more..." {108689} "Dark are the days of our acquaintance, then, and may the gods exact their vengeance on your soul..." {108690} "Your days are numbered, . Count them well." {108691} "For the sake of my father's blood, do not enslave me amongst my enemies!" {108692} "You wouldn't dare! If I am to be enslaved, let it be in my own home, amongst my own people, not here in these frozen wastes with this blustering devil as my lord!" {108693} "B-b-b-boss? Pick someone other than Deekin, okay?" {108694} "No, , this is unjust! To even consider such a thing is abominable!" {108695} "Go ahead, ... I dare you..." {108696} "Do not be tempted, . The righteous can put no trust in devils." {108697} "I don't know if I should commend you for your interest or slit you from nose to gullet, ..." {108698} "Noooooo! Don't sell Deekin into eternal slavery, boss! How will he write your epic adventures!?" {108699} "I have a bad feeling about this, , and want no part of it." {108700} "Don't negotiate with scoundrels, ! Bash his head in or stand aside and let me do it!" {108701} "What!?" {108702} "Another soul saved from the clutches of Baator! You do Tyr honor, . You do us all honor." {108703} "Hehe, I hear we devils have you to thank for some Gate access, you little skunk-weasel! I've sent word to the generals in the capital and received orders to gear up for a major offensive in the Blood War!" {108704} "But I've got a little spare time on the side right now and a bit of a proposition for you, by way of gratitude. Besides, I've been hearing some tall tales about you lately, you little speck of goat-dust..." {108705} "But I dismantled it!" {108706} "But there's an imp in your grinder!" {108707} "I have known warriors who scarred themselves before every battle. They claimed the wounds gave them the strength to face what was to come." {108708} "Fools and their faith, nothing more." {108709} "It's a long story. There's a temple in the northwest corner of town that I can show you later." {108710} "Be careful, little one. You'll only injure yourself further." {108711} "I have known warriors who scarred themselves before every battle. They claimed the wounds gave them the strength to face what was to come." {108712} "Fools and their faith, nothing more." {108713} "It's a long story. There's a temple in the northwest corner of town that I can show you later." {108714} "That's a serious wound, . Be careful what you promise." {108715} "That doesn't look good, . I'll see what I can do." {108716} "That should teach him..." {108717} "He bears his pain well..." {108718} "I suppose that's one way of handling the matter." {108719} "!" {108720} "Eeek!" {108721} "Lost... Our poor leader has joined the Lost..." {108722} "Devoured... Gone in a flash of white..." {108723} "It's only a matter of time..." {108724} The phantom glances up, staring right through you as if you weren't even there. {108725} "It's so... c-c-cold everywhere..." {108726} "The Gates are open... Away with this infernal cold... I'm going home... to haunt... If only I can remember where home is... Maybe I'll just go... and see if I can find it..." {108727} 1-LINER GHOST. FEMALE OR OLD MAN. MULTIPLES. CAN BE FOUND ANYWHERE IN CITY BUT WILL CONCENTRATE NEAR GATES. {108728} "Would you mind some company?" {108729} "As you wish, ." {108730} "Let us leave at once, then. We have many leagues ahead of us." {108731} "There is blood to be spilled, . Let us make this Hell live up to its name." {108732} "Sally forth alone, then. Don't look to me for mercy when I find you gutted on some devil's pike." {108733} "I think I'm beginning to like you." {108734} "You can start by purging the weak from your company, then. Your entourage is too large to travel through the Hells. Too many hangers-on will only slow us down." {108735} "In the name of all that is good, then, do you seek a Paladin of Tyr, once fallen, now redeemed, to fight by your side? I would consider it an honor to serve." {108736} "Then I will stand guard here and clear a space where good might flourish." {108737} "Then let us sally forth and be on our guard. Evil has us outnumbered in this place." {108738} "Then return to me when you have a smaller entourage. If we intend to travel the Hells, we must be lean and efficient, able to share the warmth of a single fire." {108739} "Yes, I learned them once when I first arrived, when I was still struggling to find the meaning of things here. I'm afraid I've forgotten all but the last, however, but that is one I doubt I shall ever forget." {108740} "Engraved in stone at the foot of where he sleeps is the answer to the sensei's Fifth-Fold Mystery: 'She will find you by the Gates of Cania.' The words haunted me somehow and I cannot let go of them, even now." {108741} "Faith is a fool's game, , and I've played it long enough to know. The dreams of the Sleeping Man are just that: dreams... They can be shattered like any other." {108742} But if you must know, I still recall the sensei's Fifth-Fold Mystery. 'What was the answer?' she asks... 'She will find you by the Gates of Cania.' Make of it what you will." {108743} "And I with you. Come, we have much to do." {108744} "I'll forgive you that but I shall not forget it... Let's go." {108745} "Deekin's True Name! Whats it you want me to be doing, boss?" {108746} "Nothing? Nothing at all? Well that's a waste of a True Name, if you ask Deekin. How much did you spend on that again, boss? Oh well, we gots an adventure to finish, so hurry up." {108747} "Boss?" {108748} "Yes, boss. Deekin will be all right... Really sad, but all right. Are you planning on dying, boss?" {108749} "Yes, boss. Deekin believe in himself. Anything else?" {108750} "Uh... Boss? Deekin kinda needs that soul. It's the only one he's got, see? Are you sure that's what you be wanting?" {108751} "Oh phew! You had Deekin scared for a second there, boss. Maybe these True Names aren't so much fun after all... Have you gots any other commands for me?" {108752} "Eeek... Okay, boss, here goes nothing... G'bye... So long and thanks for all the fish... Don't let the gate hits you on the way out... AieeeeeEEEEeeee!" {108753} Valen's eyes grow wide as he hears the words. "My True Name," he acknowledges, his eyes filled with a mixture of indignation and awe. "How do you... intend to command me?" {108754} He sneers at you with disgust. "You would force me to love you, my lady? After all we have been through?" {108755} Valen looks at you curiously, as if he didn't quite understand what you said... and then suddenly his eyes go wide. He stiffens, an electrical current running through his body violently. {108756} A moment later, he spasms as a strange, black sheen seemingly lifts from his body and is dispersed. When he opens his eyes there is something... different about him. The otherworldly aura, the rage within his soul... all of it is gone. {108757} "I... I can't believe it!" He looks at himself with incredulity, slowly smiling. "The taint... it's gone! I feel... I feel wonderful! I feel human!!" Laughing joyously, Valen hugs you. "Thank you! Thank you for this wonderful gift!" {108758} Valen's eyes flash a dangerous red. "Take my soul," he growls, "and that will be the end of me. Forever. Are you certain that is what you wish?" {108759} Valen nods, relieved. "Thank you, my . Please... ask nothing more of me, I beg you." {108760} Before your eyes, Valen begins to shake violently. He screams in pure rage and agony as his vital essence is suddenly stripped away, his physical form fading away to so much dust. Valen's soul is now yours. {108761} He stares at you in confusion. "I am grateful, my lady, but... you would force me to love you? Even though that is not truly love at all?" {108762} He looks away, unwilling to look you in the eyes. "Will there be anything else, my lady?" {108763} Valen stares at you with his intense blue eyes, clenching his jaw. "So be it... my love. Your mastery over me knows no bounds. Should I ever free myself, however... I will kill you. Trust me on that." {108764} Valen's eyes show only relief. "Thank you, . I am grateful. Now... we should go through the gate as soon as possible if we are to rescue your Waterdeep." {108765} He glares at you, his eyes burning a dark red... but he says nothing. Slowly, his gauntleted fists clench and unclench. {108766} Valen struggles to resist your command, but finally gives in. He leans in, kissing you tenderly on the lips with his eyes closed. When you part, tears are streaming down his cheeks. {108767} "I hope this makes you happy, my lady," he spits. He refuses to look you in the eyes. {108768} He stops and gazes into your eyes, his expression suddenly loving. Leaning in he kisses you softly. "I suppose that there is." {108769} "Waterdeep awaits us, my love. The longer we wait here, the more people are hurt by Mephistopheles... he must be stopped." {108770} His smile comes easily to him now. "You have no idea, . It... it is as if a great weight has been lifted from my shoulders." {108771} "Thank you, . I can never repay you for this. Now... we should go through the gate as soon as possible if we are to rescue your Waterdeep." {108772} "My True Name... What... what do you intend to do with me?" {108773} "I... I am relieved. Now hurry, we must go through the gate and return to Toril. If we wait much longer, Mephistopheles will destroy all of Waterdeep." {108774} A look of fear creeps into her dark-veiled eyes. "But if I give you my soul, it will be the death of me. I would be nothing but dust without it... Are you sure of what you ask, ?" {108775} "Thank you for that small mercy, my Lord. I beg you, though, ask nothing more of me." {108776} The drow screams as her vital essence is ripped away. Before your eyes she ages a thousand years, her skin wrinkling, her eyes sinking, her body withering into a pile of bones and dust. Nathyrra's soul is now yours. {108777} The drow's head snaps back and she lets out a cry of pain and despair. She speaks through tightly clenched teeth: "You would force me to love you? What kind of beast are you?" {108778} "My True Name gives you mastery over me, . I am compelled to obey, no matter how you abuse your power. But if I ever find a way to break free, I will kill you! ...Now what more abuse have you in store for me?" {108779} She spits on the ground in disgust, but she can do nothing else against the power of her True Name. "Will that be all?" {108780} She lets out a cry of rage, but does as you command. When the kiss is over, she turns away, unable to face you. It's obvious you've broken her spirit utterly. {108781} "You've made your point, ," she says in a fierce whisper. "Now we must find out if your power over Mephistopheles is as absolute as your power over me. What more do you ask of me?" {108782} Nathyrra's eyes open wide in surprise. She seems about to object, then she bows her head. When she looks up, there is a strange expression on her face. {108783} "My... my guilt is gone," she says, amazed. "It has vanished, as if it never existed. I... I'm free. Thank you for this, ; you have given me a gift unlike any other." {108784} "But despite your kindness, I still find this... unsettling. The power of a True Name is a great responsibility - one I hope you will not abuse. Is there anything more you wish of me?" {108785} "Yes, ." {108786} "And what of us, . Was I some plaything for you, too?" {108787} "An unlikely story but one I'll believe for now. If we survive Mephistopheles, however, there's a long talk that I think the two of us need to have." {108788} "Then set your judgment straight, . She is a ghost, a dream, nothing more! There is nothing there to love... Come back to me. Be true to the words you've spoken." {108789} "With all your heart? Whose heart did you borrow when you spoke to me, then? The Sleeping Man's?" {108790} "You would believe the words of Mephistopheles' own lover? What of me, is my love not enough for you?" {108791} "See what your jealousy has wrought, drow!? You're still a selfish little girl! Just because you have breasts doesn't make you a woman... May the gods take mercy on your folly!" {108792} "Save your sermons for the pulpit, ghost. You'd best be long gone once and I are done with Mephistopheles because my tolerance for your preaching ends as soon as his blood flows..." {108793} "Very well... If you're fool enough to fall for her, then who am I to end your folly? I'm walking through that door for my own reasons, not for yours... Perhaps that's as it should be anyway." {108794} "If things were as they should be, you would not be returning at all, ghost... Come, my love, duty waits for us back on Toril. I want to see this surface world you have told me so much about." {108795} [Failure] "You have what, ? Well this has been a nice little game but consider it over! If I step through that door, it's because I have unfinished business in Toril, not for you..." {108796} "You insolent... male! If this were the Underdark, I would kill you for such words! That door is my ticket to the surface, now, nothing else... And to think I fell in love with such a worm as you..." {108797} [Success] "See, Aribeth? He has room for both of us in his bed! What is it that you so afraid of?" {108798} "It seems wrong somehow but I love you, . 'Tis better to have half your heart than none at all." {108799} "Deekin's True Name! Whats it you want me to be doing, boss?" {108800} "Nothing? Nothing at all? Well that's a waste of a True Name, if you ask Deekin. How much did you spend on that again, boss? Oh well, we gots an adventure to finish, so hurry up." {108801} "Boss?" {108802} "Yes, boss. Deekin will be all right... Really sad, but all right. Are you planning on dying, boss?" {108803} "Yes, boss. Deekin believe in himself. Anything else?" {108804} "Uh... Boss? Deekin kinda needs that soul. It's the only one he's got, see? Are you sure that's what you be wanting?" {108805} "Oh phew! You had Deekin scared for a second there, boss. Maybe these True Names aren't so much fun after all... Have you gots any other commands for me?" {108806} "Eeek... Okay, boss, here goes nothing... G'bye... So long and thanks for all the fish... Don't let the gate hits you on the way out... AieeeeeEEEEeeee!" {108807} Valen's eyes grow wide as he hears the words. "My True Name," he acknowledges, his eyes filled with a mixture of indignation and awe. "How do you... intend to command me?" {108808} He sneers at you with disgust. "You would force me to love you, my lady? After all we have been through?" {108809} Valen looks at you curiously, as if he didn't quite understand what you said... and then suddenly his eyes go wide. He stiffens, an electrical current running through his body violently. {108810} A moment later, he spasms as a strange, black sheen seemingly lifts from his body and is dispersed. When he opens his eyes there is something... different about him. The otherworldly aura, the rage within his soul... all of it is gone. {108811} "I... I can't believe it!" He looks at himself with incredulity, slowly smiling. "The taint... it's gone! I feel... I feel wonderful! I feel human!!" Laughing joyously, Valen hugs you. "Thank you! Thank you for this wonderful gift!" {108812} Valen's eyes flash a dangerous red. "Take my soul," he growls, "and that will be the end of me. Forever. Are you certain that is what you wish?" {108813} Valen nods, relieved. "Thank you, my . Please... ask nothing more of me, I beg you." {108814} Before your eyes, Valen begins to shake violently. He screams in pure rage and agony as his vital essence is suddenly stripped away, his physical form fading away to so much dust. Valen's soul is now yours. {108815} He stares at you in confusion. "I am grateful, my lady, but... you would force me to love you? Even though that is not truly love at all?" {108816} He looks away, unwilling to look you in the eyes. "Will there be anything else, my lady?" {108817} Valen stares at you with his intense blue eyes, clenching his jaw. "So be it... my love. Your mastery over me knows no bounds. Should I ever free myself, however... I will kill you. Trust me on that." {108818} Valen's eyes show only relief. "Thank you, . I am grateful. Now... we should go through the gate as soon as possible if we are to rescue your Waterdeep." {108819} He glares at you, his eyes burning a dark red... but he says nothing. Slowly, his gauntleted fists clench and unclench. {108820} Valen struggles to resist your command, but finally gives in. He leans in, kissing you tenderly on the lips with his eyes closed. When you part, tears are streaming down his cheeks. {108821} "I hope this makes you happy, my lady," he spits. He refuses to look you in the eyes. {108822} He stops and gazes into your eyes, his expression suddenly loving. Leaning in he kisses you softly. "I suppose that there is." {108823} "Waterdeep awaits us, my love. The longer we wait here, the more people are hurt by Mephistopheles... he must be stopped." {108824} His smile comes easily to him now. "You have no idea, . It... it is as if a great weight has been lifted from my shoulders." {108825} "Thank you, . I can never repay you for this. Now... we should go through the gate as soon as possible if we are to rescue your Waterdeep." {108826} "My True Name... What... what do you intend to do with me?" {108827} "I... I am relieved. Now hurry, we must go through the gate and return to Toril. If we wait much longer, Mephistopheles will destroy all of Waterdeep." {108828} A look of fear creeps into her dark-veiled eyes. "But if I give you my soul, it will be the death of me. I would be nothing but dust without it... Are you sure of what you ask, ?" {108829} "Thank you for that small mercy, my Lord. I beg you, though, ask nothing more of me." {108830} The drow screams as her vital essence is ripped away. Before your eyes she ages a thousand years, her skin wrinkling, her eyes sinking, her body withering into a pile of bones and dust. Nathyrra's soul is now yours. {108831} The drow's head snaps back and she lets out a cry of pain and despair. She speaks through tightly clenched teeth: "You would force me to love you? What kind of beast are you?" {108832} "My True Name gives you mastery over me, . I am compelled to obey, no matter how you abuse your power. But if I ever find a way to break free, I will kill you! ...Now what more abuse have you in store for me?" {108833} She spits on the ground in disgust, but she can do nothing else against the power of her True Name. "Will that be all?" {108834} She lets out a cry of rage, but does as you command. When the kiss is over, she turns away, unable to face you. It's obvious you've broken her spirit utterly. {108835} "You've made your point, ," she says in a fierce whisper. "Now we must find out if your power over Mephistopheles is as absolute as your power over me. What more do you ask of me?" {108836} Nathyrra's eyes open wide in surprise. She seems about to object, then she bows her head. When she looks up, there is a strange expression on her face. {108837} "My... my guilt is gone," she says, amazed. "It has vanished, as if it never existed. I... I'm free. Thank you for this, ; you have given me a gift unlike any other." {108838} "But despite your kindness, I still find this... unsettling. The power of a True Name is a great responsibility - one I hope you will not abuse. Is there anything more you wish of me?" {108839} "Yes, ." {108840} "And what of us, . Was I some plaything for you, too?" {108841} "An unlikely story but one I'll believe for now. If we survive Mephistopheles, however, there's a long talk that I think the two of us need to have." {108842} "Then set your judgment straight, . She is a ghost, a dream, nothing more! There is nothing there to love... Come back to me. Be true to the words you've spoken." {108843} "For a black heart, your taste in skin is suddenly pale, . What of me? What of the words we've spoken to each other? Is my love not enough for you?" {108844} "You would believe the words of Mephistopheles' own lover? What of me, is my love not enough for you?" {108845} "See what your jealousy has wrought, drow!? You're still a selfish little girl! Just because you have breasts doesn't make you a woman... I should have killed you when I first lay eyes on you." {108846} "Well you'd better do it before and I are done with Mephistopheles because my tolerance for you ends as soon as his blood flows..." {108847} "Very well... If you're fool enough to fall for her, then knock yourself out. I'm walking through that door for my own reasons, not for yours... All this talk of love is enough to make me sick." {108848} "Then go be sick and may you choke on it, ghost... Come, lover, duty waits for us back on Toril. I want to see this surface world you have told me so much about." {108849} [Failure] "You have what, ? Well this has been a nice little game but consider it over! If I step through that door, it's because I have unfinished business in Toril, not for you..." {108850} "You insolent... male! If this were the Underdark, I would kill you for such words! That door is my ticket home, now, nothing else... And to think I fell in love with such a worm as you..." {108851} [Success] "You can't compete with me, Nathyrra, so you might as well join me. I don't bite. It's really more of a nibble, isn't it, ..." {108852} "If you're looking to shock me, Aribeth, try again. In case you've been too busy to notice, I am a drow, after all... Let us share this male, then, and fight about him later." {108853} "You travel with too large a company. Forgive me, , but I prefer the intimacy of a smaller entourage." {108854} "Finish? We are just beginning, ..." {108855} "You surround yourself with an entire retinue of fools. I refuse to travel with such a large party." {108856} "The Hells have fiends enough, . You would create another?" {108857} "I don't like what that says of you and I, ..." {108858} "Something big's gonna happen, boss... Deekin can feel it." {108859} "I was scorned and beaten, taught to hate and trained to kill! What would you have done in mine, pale elf?" {108860} "She has the spark of the drow about her, doesn't she, ..." {108861} "Yet you didn't love him?" {108862} "Secret? Ooh, hold on! Boss, where did I puts my pen?" {108863} "I, too, marched behind the standards of a distant war. It changes you, that much is sure." {108864} "Yes, if you are the one the spirits spoke of..." {108865} "Ooh, are you from Neverwinter? Deekin knows this story!" {108866} "We were just being nice, honest!" {108867} "M'Lady? Shall I bow and scrape as well?" {108868} "They have spited all of us of late. Why should they spare you?" {108869} "Yeah, the Sleeping Man!" {108870} "Do you hear that, boss? We bards call that a 'maiden in distress.'" {108871} "Actually, I'd rather not have you tagging along." {108872} "Not at all. Please join me." {108873} "And give half the spoils to you? Think again." {108874} "Yes, join with me in the cause of evil." {108875} "Perhaps another time, Aribeth." {108876} "It would be an honor to have you." {108877} "I seek the Five-Fold Mysteries of the Sleeping Man." {108878} "I seek the Five-Fold Mysteries of the Sleeping Man." {108879} [Deekin] "Ixthyria the Scalesinger..." {108880} "Nothing. Never mind..." {108881} "Believe in yourself, Deekin." {108882} "You're kind, you're talented, you're funny. You don't need me anymore. If I die, you'll be all right." {108883} "Not if I can help it. Come, we have an adventure to finish." {108884} "Surrender your soul to me, little one!" {108885} "If it means losing you, then no." {108886} "Yes, I am sure." {108887} [Valen] "Oeskathine the Demonwrestler..." {108888} "Nothing right now." {108889} "Surrender your soul to me!" {108890} "I bind you to me as my lover forever!" {108891} "I hereby free you from your infernal taint." {108892} "You're welcome." {108893} "Glad you like it. Now give me your soul." {108894} "If it means losing you, then no." {108895} "Sorry, my love, but this is it for us." {108896} "Yes, I am." {108897} "Good. Now, in repayment, you are to become my lover forever." {108898} "Well... perhaps not." {108899} "You heard me." {108900} "We're done. For now." {108901} "You don't frighten me. I own you, body and soul." {108902} "You're so sexy when you're mad. Give me a kiss!" {108903} "So there's hope for us after all?" {108904} "Does it really feel that different?" {108905} "I'm glad. You certainly earned it." {108906} [Nathyrra] "Qeyifalia the Skyseeker..." {108907} "Nothing right now." {108908} "Surrender your soul to me!" {108909} "If it means losing you, then no." {108910} "Yes, I am sure." {108911} "I bind you to me as my lover forever!" {108912} "Your anger is nothing to me. I own you, body and soul." {108913} "You're so sexy when you're mad. Give me a kiss!" {108914} "Forgive yourself for your past crimes." {108915} "I won't do anything to harm you, Nathyrra." {108916} "I don't know anymore, Nathyrra. I don't know..." {108917} "Well... Yes, actually... A plaything's a fair description." {108918} "No, you I always loved, Nathyrra..." {108919} "Why must you two always fight? Fine, I love neither of you!" {108920} "Leave us be, Nathyrra. Aribeth is my love, not you." {108921} "I'm sorry, Aribeth, but Nathyrra's right. I loved her first and best." {108922} [Persuade] "I have love enough for the both of you." {108923} [Deekin] "Ixthyria the Scalesinger..." {108924} "Nothing. Never mind..." {108925} "Believe in yourself, Deekin." {108926} "You're kind, you're talented, you're funny. You don't need me anymore. If I die, you'll be all right." {108927} "Not if I can help it. Come, we have an adventure to finish." {108928} "Surrender your soul to me, little one!" {108929} "If it means losing you, then no." {108930} "Yes, I am sure." {108931} [Valen] "Oeskathine the Demonwrestler..." {108932} "Nothing right now." {108933} "Surrender your soul to me!" {108934} "I bind you to me as my lover forever!" {108935} "I hereby free you from your infernal taint." {108936} "You're welcome." {108937} "Glad you like it. Now give me your soul." {108938} "If it means losing you, then no." {108939} "Sorry, my love, but this is it for us." {108940} "Yes, I am." {108941} "Good. Now, in repayment, you are to become my lover forever." {108942} "Well... perhaps not." {108943} "You heard me." {108944} "We're done. For now." {108945} "You don't frighten me. I own you, body and soul." {108946} "You're so sexy when you're mad. Give me a kiss!" {108947} "So there's hope for us after all?" {108948} "Does it really feel that different?" {108949} "I'm glad. You certainly earned it." {108950} [Nathyrra] "Qeyifalia the Skyseeker..." {108951} "Nothing right now." {108952} "Surrender your soul to me!" {108953} "If it means losing you, then no." {108954} "Yes, I am sure." {108955} "I bind you to me as my lover forever!" {108956} "Your anger is nothing to me. I own you, body and soul." {108957} "You're so sexy when you're mad. Give me a kiss!" {108958} "Forgive yourself for your past crimes." {108959} "I won't do anything to harm you, Nathyrra." {108960} "I don't know anymore, Nathyrra. I don't know..." {108961} "Well... Yes, actually... A plaything's a fair description." {108962} "No, you I always loved, Nathyrra..." {108963} "Why must you two always fight? Fine, I love neither of you!" {108964} "Leave us be, Nathyrra. Aribeth is my love, not you." {108965} "I'm sorry, Aribeth, but Nathyrra's right. I loved her first and best." {108966} [Persuade] "I have love enough for the both of you." {108967} "In doing this, you are only serving Mephistopheles." {108968} "Now's not the time, . Ask me later when we are far from listening ears and prying eyes. I will tell you the truth about devils." {108969} "We had a half-Dabus in our battalion, once, helping to break the Baatezu encryptions. Until his death, our intelligence in the field was unsurpassed." {108970} "Can you not see me either? Enough of this, the jest grows old." {108971} "Let it rest, . I do not like all this speaking of me in the past tense." {108972} "The fools speak as if they cannot see me. It is as if, in my brush with the Land of the Lost, I have become nigh invisible to their eyes. As far as they can tell, I am gone from their world." {108973} "It was I, , though it is strange they do not recognize me. In my brush with the Land of the Lost, it seems I have become nigh invisible to their eyes. I am gone from their world." {108974} "I have seen such armies in the Blood War, . They are costly to raise but nigh-unstoppable once formed. If this is true, it does not bode well for your homeworld." {108975} "Can you not see me either? Enough of this, the jest grows old." {108976} "Let it rest, . I do not like all this speaking of me in the past tense." {108977} "We had a half-Dabus in our battalion, once, helping to break the Baatezu encryptions. Until his death, our intelligence in the field was unsurpassed." {108978} "We had a half-Dabus in our battalion, once, helping to break the Baatezu encryptions. Until his death, our intelligence in the field was unsurpassed." {108979} "Can you not see me either? Enough of this, the jest grows old." {108980} "Let it rest, . I do not like all this speaking of me in the past tense." {108981} "We had a half-Dabus in our battalion, once, helping to break the Baatezu encryptions. Until his death, our intelligence in the field was unsurpassed." {108982} "We had a half-Dabus in our battalion, once, helping to break the Baatezu encryptions. Until his death, our intelligence in the field was unsurpassed." {108983} "Can you not see me either? Enough of this, the jest grows old." {108984} "Let it rest, . I do not like all this speaking of me in the past tense." {108985} "The fools speak as if they cannot see me. It is as if, in my brush with the Land of the Lost, I have become nigh invisible to their eyes. As far as they can tell, I am gone from their world." {108986} "It was I, , though it is strange they do not recognize me. In my brush with the Land of the Lost, it seems I have become nigh invisible to their eyes. I am gone from their world." {108987} "I have seen such armies in the Blood War, . They are costly to raise but nigh-unstoppable once formed. If this is true, it does not bode well for your homeworld." {108988} "We had a half-Dabus in our battalion, once, helping to break the Baatezu encryptions. Until his death, our intelligence in the field was unsurpassed." {108989} "If only it could be so easy. I am eager to be gone from this place before the call of the Blood War's infernal drums deafen me for good." {108990} "The fools. Why seek to justify? Teach them to embrace the truth of their evil, , just as you taught me!" {108991} "It is true, . The memories of our past lives fade, even mine, eventful as it was." {108992} "To keep you in, . To keep all of us in..." {108993} "Can you not see me either? Enough of this, the jest grows old." {108994} "Let it rest, . I do not like all this speaking of me in the past tense." {108995} "We had a half-Dabus in our battalion, once, helping to break the Baatezu encryptions. Until his death, our intelligence in the field was unsurpassed." {108996} "Pictures? Deekin's uncle could write his name in the snow. But above the head, boss? Sounds tricky..." {108997} "We had a half-Dabus in our battalion, once, helping to break the Baatezu encryptions. Until his death, our intelligence in the field was unsurpassed." {108998} "Can you not see me either? Enough of this, the jest grows old." {108999} "Let it rest, . I do not like all this speaking of me in the past tense." {109000} "The fools speak as if they cannot see me. It is as if, in my brush with the Land of the Lost, I have become nigh invisible to their eyes. As far as they can tell, I am gone from their world." {109001} "It was I, , though it is strange they do not recognize me. In my brush with the Land of the Lost, it seems I have become nigh invisible to their eyes. I am gone from their world." {109002} "I have seen such armies in the Blood War, . They are costly to raise but nigh-unstoppable once formed. If this is true, it does not bode well for your homeworld." {109003} "Mephistopheles will pay for what these spirits suffer..." {109004} "Aye, Mephistopheles has that one now. Another soul devoured... Soon there won't be any of us left except the Lost. If only we could live again, return home... But it's too cold here. I can feel it closing in..." {109005} "Yes, Deekin sees it, too!" {109006} "The dead don't sit well with me, . I keep expecting to see the dim faces of those I've vanquished in past battles..." {109007} "The Gates are open... Away with this infernal cold... I'm going home... to haunt... If only I can remember where home is... Maybe I'll just go... and see if I can find it..." {109008} "I heard one of you scream and saw a flash of light..." {109009} "You show cowardice to kick the weak, ..." {109010} "I don't get it either, . Each image is supposed to form part of a larger word, I believe. Is there some other word for a water-snake?" {109011} "He makes pictures, boss, and you and Deekin guess what they is! What's another word for a water-snake? Ankle-biter? No, that not it..." {109012} "It looks more like an eel to me. As for the math, I think it's trying to tell us that something is easy as opposed to hard. Eel-easy... Any thoughts about the final syllable, ?" {109013} "I think each image is supposed to form a syllable of some larger word. What's another word for a water-snake?" {109014} "An eel's a water-snake, isn't it? And that "1+1=2", that's easy... So there we have it. Eel-easy... Any thoughts on the last word, ?" {109015} "Ooh! Eel! Deekin thinks first syllable is eel! And "1+1=2" is easy! Eel-easy... But boss hasn't played yet! Deekin be real quiet while boss figures out that last one." {109016} "Ooo, like charades, boss! Second question, yes? How many syllables? Deekin used to play this all the time at clan gatherings!" {109017} "If all else fails, we can simply lead him to all of them. He'll recognize the one he wants eventually..." {109018} "Yeah, give Deekin the clues again. This one's tough!" {109019} "Well done, ." {109020} "Yay! Does Deekin get to play again?" {109021} "You show cowardice to kick the weak, ..." {109022} "Surface-dwellers and their sentimentality. If we drow want pets, we harvest them from the slave pens." {109023} "This is fun, boss. Deekin thinks we should come to the Hells more often!" {109024} "Ooo, it plays charades, boss! How many syllables? Deekin used to play this all the time at clan gatherings!" {109025} "Each image represents a syllable of a larger word. Beyond that, I can't say I'm sure." {109026} "Wow. Big wall, boss." {109027} "I have a funny feeling about this, , and I don't think I like it..." {109028} "Eeek! It's an elf-girl, boss!" {109029} "What the..." {109030} "It's something about that cave." {109031} "I don't get it either, . Each image is supposed to form part of a larger word, I believe. Is there some other word for a water-snake?" {109032} "He makes pictures, boss, and you and Deekin guess what they is! What's another word for a water-snake? Ankle-biter? No, that not it..." {109033} "It looks more like an eel to me. As for the math, I think it's trying to tell us that something is easy as opposed to hard. Eel-easy... Any thoughts about the final syllable, ?" {109034} "I think each image is supposed to form a syllable of some larger word. What's another word for a water-snake?" {109035} "An eel's a water-snake, isn't it? And that "1+1=2", that's easy... So there we have it. Eel-easy... Any thoughts on the last word, ?" {109036} "Ooh! Eel! Deekin thinks first syllable is eel! And "1+1=2" is easy! Eel-easy... But boss hasn't played yet! Deekin be real quiet while boss figures out that last one." {109037} "Ooo, like charades, boss! Second question, yes? How many syllables? Deekin used to play this all the time at clan gatherings!" {109038} "You're asking this thing?" {109039} "What are you looking at, berk?" {109040} "If you see Arden Swift, punch him in the bloody lip for me..." {109041} The githzerai glares at you, bored and sullen. {109042} "Leave me be, I'm a long way from home..." {109043} "Bloody sensei and her Sleeping Man..." {109044} "I hear we be done with this wretched place. The Gates are open and what few of us are left intend to make the trek back home to Limbo..." {109045} 1-LINER GITHZERAI PILGRIM, BOTH GENDERS. MULTIPLES PLACED BUT THEY'RE FOUND PRIMARILY AROUND THE TAVERN AND TEMPLE (BUT NOT INSIDE THE TEMPLE). {109046} "It's the truth, . We had best start owning up to it..." {109047} "Yes, this sounds interesting..." {109048} "Nonsense, boss! Mage-fire always works!" {109049} "Velox Berries. Mind her words well, , as we won't survive long without them." {109050} "We need to get in to see him, . I vote we just kill the sensei and be done with it. It will be quick and painless, you have my word." {109051} "The Gates are open. I want to take some Velox Berries back home to Limbo with me to see if they'll grow in the monastery garden..." {109052} "Dumb question, ." {109053} "I think I understand, now. The sensei is to them what the Seer was to us, ." {109054} "Ooh, story time! Do you mind if Deekin writes this down? Go on. Why you come all this way?" {109055} "Faith is a private thing, . To peddle its sacred elements like a merchant's wares or parade them before all and sundry is to take away from their beauty and their power..." {109056} "Leave it be, . She guards her secrets jealously, that is all." {109057} "The gods curse the foolish." {109058} "Another of the outer planes. My battalion never fought there but some of my fellows did before their transfer. Most didn't take well to the place. Limbo's a hard place to fight in." {109059} "So Arden's been wearing his welcome thin, then, has he? Hardly a surprise..." {109060} "A half-fiend, like me... Devil's blood or demon's, though, that's the question." {109061} "Arden? The juggler?" {109062} "What do you mean by that?" {109063} "Not at all?" {109064} "I hear we be done with this wretched place. The Gates are open and what few of us are left intend to make the trek back home to Limbo..." {109065} "You have 10,000 gold, boss? Deekin thinks he should get a bit of a raise..." {109066} "You're throwing pennies down a well, . He's nothing but a scoundrel, leave it be." {109067} "Be careful, . Gold may be plentiful now but we may still have need of it later." {109068} "! How much money do you intend to give this fool?" {109069} "Ooh, think of what Deekin could do with that! That sound perfect for kobold music!" {109070} "I wish he'd wash them more often..." {109071} "Ooh, think of what Deekin could do with that! That sound perfect for kobold music!" {109072} "I wish he'd wash them more often..." {109073} "A card trick?" {109074} "I don't trust him, . I say we slice his gullet and take what we want for free..." {109075} "There's always a catch, . At least with old Arden, here..." {109076} "Ooh, think of what Deekin could do with that! That sound perfect for kobold music!" {109077} "I wish he'd wash them more often..." {109078} "He's a tiefling, . Like me." {109079} "Not a bad idea, if you ask me..." {109080} "I wouldn't put it past him..." {109081} "Hey, that's Deekin's job, boss!" {109082} "You send the man to his doom?" {109083} "!" {109084} "This ought to be short..." {109085} "A fitting punishment." {109086} "Are you sure, ? That sounds like a sure way to lose, if you ask me..." {109087} "Grab your earnings and let's get out of here. This place has a bad feeling about it and a worse odor." {109088} "Tell me a little more about this trumpet." {109089} "Be careful. Throughout the planes, crystals are known to have other purposes as well, some sinister and others benign. There may be more to this amulet than first appears..." {109090} "Not entirely peaceful, truth be told. When they choose to fight, they are savage warriors. It is just as well that they haven't chosen a side in the Blood War." {109091} "Not entirely peaceful, truth be told. When they choose to fight, they are savage warriors. It is just as well that they haven't chosen a side in the Blood War." {109092} "You see what I mean?" {109093} "May I introduce to you the sensei. As for you, I'm afraid you'll need no introductions..." {109094} "We wait, we linger, the same as always. My fellow Pilgrims have all but abandoned the faith, dreaming only of home, of what was rather than of what may yet be..." {109095} "The prison..." {109096} "The prison..." {109097} "The prison..." {109098} "She means the white lady's prison, boss." {109099} "Angels are angels, Sensei: well-intentioned but with their own frailties. It is with the gods that true faith must be rooted." {109100} " is, I assure you..." {109101} "I don't quite know how to feel about these lies, , but I will play the part. He may make an interesting plaything..." {109102} "To the contrary. The honor is all mine..." {109103} "An interesting twist, . Very well, I shall play the part of an angel's lover. This could be a most amusing sport..." {109104} "No, do not bring me into this, ! I want no part of this untruth." {109105} "Be careful with your lies, . Your words may yet betray you..." {109106} "That not right... Why you lie to her, boss?" {109107} "I pray you believe that, ..." {109108} "You ask much, ..." {109109} "Skewer her with her own beliefs, ..." {109110} "Bring her to the light of Tyr, ." {109111} "Ready your blades. He doesn't look happy..." {109112} "You cannot play god, ..." {109113} "Well, that went swimmingly..." {109114} "You cannot play god, ..." {109115} "Well done, well done... Did you catch the look of betrayal in her eyes?" {109116} "Ready your blades. He doesn't look happy..." {109117} "I cannot... I'm sorry, my life lay in worshipping you, in knowing your dreams. I'm not ready for this... I'm sorry..." {109118} "No, gods, no! Why have you abandoned me!?" {109119} You spy a tear in the sensei's eye as you approach. "He is gone," she whispers to herself. "What will I do without him, ? I have built everything, my entire life, around him... I'm sorry, I'm... I'm not myself right now..." {109120} You take a surreptitious glance at the tome. It appears to be some sort of journal detailing the Sleeping Man's dreams. {109121} "The Sleeping Man dreams more and more about his search, now, tossing and turning restlessly as I probe deeper into his thoughts. The search had led him to the vast wastes of Cania, well beyond the Gates..." {109122} "I could almost feel the biting cold he suffered, on the verge of death amidst the blinding snows. He had a ring that turned the whole world dark and marked the path that compelled him ever forward..." {109123} "Mephistopheles had left Guardians along his path, for what reason I know not why. Two of them he killed with frozen hands and he seemed to think that three others still remained..." {109124} "His injuries were grievous. Every step was agony but every step brought him closer to his quest's completion. Only at the end of the dream did the nature of that quest become clear. He sought the Knower of Places..." {109125} "Thus I learned the Fourth-Fold Mystery of the Sleeping Man. He has slept more peacefully and has not dreamed of his time in the wastelands ever since." {109126} You notice the sensei returning from her meditations. Turning away from the tome, you feign a sudden interest in the nearby stonework. {109127} "Books! Move over, boss. I want to read, too." {109128} "Here she comes, boss! Whistle, it helps you look innocent..." {109129} "?" {109130} Valen coughs lightly, drawing your attention from the book. {109131} "Psst! Here she comes." {109132} You feel the sensei's mind probing yours, judging your intent. If you wish to read this tome, you will have to do it when she is otherwise preoccupied. {109133} Leave. {109134} Read one of the entries. {109135} Read further. {109136} Read further. {109137} Read further. {109138} Read further. {109139} "Time is money, little one..." {109140} The dragon bends down low, sniffing you, its nostrils flared. "What's the matter? Can't handle a little fire?" {109141} "It will keep your blood boiling for as long as a three-berry fire. What's more, you can take it with you and you won't need to hunt for wood. A fine deal if you ask me..." {109142} "Fuel for the fires of Baator, it's said. I planted a bush right outside the tavern entrance, if you'd like to see, though I suspect the bastard Githzerai have already picked it clean." {109143} He exhales, obscuring the counter in tendrils of foul-smelling shadow. It clears to reveal a small jar of milky purple liquid, stoppered for travel. The cork smells overwhelmingly of gin. {109144} "A dragon! See boss? Deekin told they can be friendly..." {109145} "Back to my other questions." {109146} "Maybe later." {109147} "How strong is it?" {109148} "Velox Berries? What are those?" {109149} "I'll show you a vengeful spirit..." {109150} "A likely story..." {109151} "You wish..." {109152} "Forgive my earnestness. When one waits for something as long as I have, the thought of it becomes all-consuming. All questions of my one true love aside, is there something I can assist you with?" {109153} "The way there is dangerous, however. The distance is long and the winds are deadly. What is more, Mephistopheles left five guardians to bar the way. Two lie dead by my hand but three yet remain..." {109154} "More planes and creatures in them, that is all. Don't try too hard to make sense of it all, you'll only hurt yourself..." {109155} "Deekin should do that with his lute, boss! He don't want no devils playing it... They mights break a string!" {109156} "That be the one. Now keep it safe and hurry, you must follow its path to the Knower of Places and ask her where you will find the Knower of Names. The glaciers may have shifted but the path is true." {109157} "The Ephemeral Plane? Never heard of it..." {109158} "He make good point, boss...." {109159} "He has a point, ..." {109160} "He has a point, ..." {109161} "He has a point, ..." {109162} "That be the one. Now keep it safe and hurry, you must follow its path to the Knower of Places and ask her where you will find the Knower of Names. The glaciers may have shifted but the path is true." {109163} "It is a cunning foe we face, . Devils revel in deceits, in knowing what they can get away with within the bounds of the laws that bind them." {109164} "What infernal ruckus was that? What gives cause for you to sound such a fell blast, mortal?" {109165} "I bleed and by your blade! Justify your actions, mortal..." {109166} "If this doesn't work, let me have a go at him..." {109167} "That should do it..." {109168} "!" {109169} "Ummm... Maybe Deekin doesn't want that trumpet after all..." {109170} There is a Guardian, a beast left by Mephistopheles to bar the way and then blood, so much blood. There was another like it somewhere, already dead, and three others, more powerful, still at large... {109171} "He is strong, even after so long in sleep..." {109172} "Why have you come here? Have you found my one true love?" {109173} "I have dreamed the name of my one true love," he gleams. "She is a deva called Lavoera. Now that I know her name, however, perhaps I no longer need to wait for her here." {109174} "I have dreamed the name of my one true love," he intones. "It is the Knower of Names who Mephistopheles imprisoned far away in some secret place." {109175} "I have dreamed the name of my one true love," he intones. "To think it is the Knower of Place who I met long ago... How is she? Do you know if she's well?" {109176} "I have dreamed the name of my one true love," he gleams. "She is a drow known as Nathyrra. Do you know of her?" {109177} "I have dreamed the name of my one true love," he gleams. "She is a Githzerai known as the Sensei Dharvana. Do you know of her?" {109178} "I have dreamed the name of my one true love," he gleams. "She is a spirit known as the Lady Aribeth. Do you know of her?" {109179} His eyes stare deep into your soul. "I dreamed of my one true love and it was you, ." He kisses you, pulling you into his celestial embrace. His mouth tastes like morning flowers. "My one true love..." {109180} The sound rings off the chamber's thick stone walls but the Sleeping Man doesn't so much as stir. You realize that it will take more than just your shout to wake him. {109181} You lean close and breathe into the Sleeping Man's ear. "I bring you the name of your one true love. It is Zyramethia the Young, the deva known as Lavoera." {109182} "The young and the old... The Heavens are a strange place, . May I never go there..." {109183} You lean close and breathe into the Sleeping Man's ear. "I bring you the name of your one true love. It is Phyreshi the Knower, the one known as the Knower of Names." {109184} "To think that she has loved both the arch-devil Mephistopheles and this archangel here, all within a single life..." {109185} You lean close and breathe into the Sleeping Man's ear. "I bring you the name of your one true love. It is Cordemylia the Knower, the one known as the Knower of Places." {109186} "Yeah, the butterfly girl where everythings went zoom, zoom, zoom, right boss?" {109187} You lean close and breathe into the Sleeping Man's ear. "I bring you the name of your one true love. It is Qeyifalia the Skyseeker, the drow known as Nathyrra." {109188} "I... I don't know, . To love an angel? Of all people, why would it be me?" {109189} You lean close and breathe into the Sleeping Man's ear. "I bring you the name of your one true love. It is Fa'arethia the Misguided, the githzerai known as the Sensei Dharvana." {109190} "Ummm, the one you killed, boss?" {109191} "The one you killed?" {109192} You lean close and breathe into the Sleeping Man's ear. "I bring you the name of your one true love. It is Va'ardalia the Twinsouled, the spirit known as Lady Aribeth." {109193} "He is beautiful. See how gentle he appears in sleep? We must wake him, ..." {109194} "He had best have his uses... Let us wake this little toy of mine." {109195} You lean close and breathe into the Sleeping Man's ear. "I bring you the name of your one true love. It is I, Ba'elzaden the Cruel, the one known as ." {109196} You lean close and breathe into the Sleeping Man's ear. "I bring you the name of your one true love. It is I, Murdus the Wild, the one known as ." {109197} You lean close and breathe into the Sleeping Man's ear. "I bring you the name of your one true love. It is I, Kagita'ar the Heartseeker, the one known as ." {109198} You lean close and breathe into the Sleeping Man's ear. "I bring you the name of your one true love. It is I, Nel'zeben the Selfish, the one known as ." {109199} You lean close and breathe into the Sleeping Man's ear. "I bring you the name of your one true love. It is I, Neuthroxus the Fair, the one known as ." {109200} You lean close and breathe into the Sleeping Man's ear. "I bring you the name of your one true love. It is I, Ebela'ar the Kind, the one known as ." {109201} You lean close and breathe into the Sleeping Man's ear. "I bring you the name of your one true love. It is I, Dretchen the Dark, the one known as ." {109202} You lean close and breathe into the Sleeping Man's ear. "I bring you the name of your one true love. It is I, Lysisius the Firm, the one known as ." {109203} You lean close and breathe into the Sleeping Man's ear. "I bring you the name of your one true love. It is I, Donita'ar the Blessed, the one known as ." {109204} "You? What fiendish plan is this and why is it that villains must always confess to them before the hero is yet dead? On your guard!" {109205} "What have we become, ? Gird up thy loins for a sadder day than this I have never seen..." {109206} "Thank me? But for what? I have been asleep for countless years and done little but wait. What could I have possibly done to deserve your thanks?" {109207} "Certainly. Forgive me, but I have never felt comfortable with expressions of gratitude. So tell me, is there some other reason you are here?" {109208} "Domination? What fiendish plan is this and why is it that villains must always confess to them before the hero is yet dead? On your guard!" {109209} "The Reaper? I do not even know of whom you speak. But if I have helped you in some small way, then I suppose that you are welcome. Is there still more that I can do for you, perhaps?" {109210} "I have done nothing of the sort. If you have learned something, you have done so by the power of your own ingenuity and the passion you hold for truth. Give credit to where it is due, my friend." {109211} "A religion? Celebrate goodness in all its forms, not just one. I am but an angel serving a greater glory. As worthy as you may find me, there is love and beauty out there that is higher than mine alone." {109212} "I am a planetar. If you wish to give thanks, give thanks to the gods for creating me as I am. Will that be all?" {109213} "You have? Please, you must tell me everything! Start at the beginning. What is her name, that I might know her when she arrives?" {109214} "No! What about my one true love? You say you know her name! Speak it, I pray. Please, I'm begging you, do not leave me like this." The Sleeping Man breaks into tears as you walk away. {109215} "No! What about my one true love? You say you know her name! Speak it, I pray. Please, I'm begging you. Why else would you be here?" {109216} "Lavoera," he says, turning the name upon his tongue. "A deva, you say? She will come then, in her time. Now that I know her name, however, perhaps I no longer need to wait for her here." {109217} "I will return to my home in search of her. If she is an angel already born, then they are likely to have her in their records... Thank you, my friend, you have done me a great service." {109218} [Failed Save vs. Discern Lies] "I will not suffer your mockery! I know of whom you speak and she is not my one true love... The lie is painted plain upon your face! On your guard!" {109219} "Phyreshi," he says, turning the name upon his tongue. "But Mephistopheles imprisoned her far away in some secret place." {109220} "Curse you, !" {109221} [Saved vs. Discern Lies] "Phyreshi," he says, turning the name upon his tongue. "But Mephistopheles imprisoned her far away in some secret place." {109222} "I do not like your tone of voice nor the ease with which it speaks my name. What is it that you ask of me?" {109223} "Yes, let us speak no more of my True Name. Tell me what you know of Phyreshi, the Knower of Names, whom Mephistopheles imprisoned." {109224} "Damn him! He plays with hearts that are not his own and lays ruin to their lives. If you should see him, give him my most painful regards. For now I must go clean up his mess and claim my love... You have my thanks." {109225} "Yes, at once! I will scour the Wastes of Cania, then, and not rest until she is found! If only I would have known this sooner, I would not have wasted so much time in sleep." {109226} "You have given me a blessing greater than the Heavens themselves, my friend! Forgive me my departure, but there is much I must prepare if her arrival is imminent... Thank you." {109227} "What deception are you plotting now, ...?" {109228} "Yes, we'll let someone else be the guinea pig, ... Let's see if I'd actually want to claim this male or not." {109229} "! I am his one true love, not the Knower of Names! Why would you ever say such a thing!?" {109230} "Yes, let's toy with this man awhile. I'm not sure if I actually like him yet..." {109231} "Yeah, the butterfly girl where everythings went zoom, zoom, zoom, right boss?" {109232} [Failed Save vs. Discern Lies] "I will not suffer your mockery! I know of whom you speak and she is not my one true love... The lie is painted plain upon your face! On your guard!" {109233} "Cordemylia," he says, turning the name upon his tongue. "To think it would end up being someone I already know... How is she? Is she well?" {109234} "Curse you, !" {109235} [Saved vs. Discern Lies] "Cordemylia," he says, turning the name upon his tongue. "To think it would end up being someone I already know... How is she? Is she well?" {109236} "I do not like your tone of voice nor the ease with which it speaks my name. What is it that you ask of me?" {109237} "Yes, let us speak no more of my True Name. Tell me of Cordemylia, the Knower of Places, my one true love... Tell me she is well." {109238} "And she will laugh to know my folly. I am a fool to not have seen it sooner but time, at least, has humbled me." {109239} "She has countless others. Have no fear, I shall find her. This long sleep, at least, has returned me to my former health." {109240} "No! Oh, I have done her great injury with my foolishness. I should have recognized my love when she was there before me." {109241} "Why would she have lied to me, then? She was there before my very eyes, yet she told me my true love would meet me here, by the Gates of Cania! And to think I didn't recognize her as my love..." {109242} "I must go to her at once and make my apologies for so many wasted years. If it was a test, I fear I failed it... Farewell, my friend, you have done me a great service." {109243} "Yeah, the butterfly girl where everythings went zoom, zoom, zoom, right boss? Wait a minute, that's not right..." {109244} "Yes, we'll let someone else be the guinea pig, ... Let's see if I'd actually want to claim this male or not." {109245} "! I am his one true love, not the Knower of Places! Why would you even think such a thing!?" {109246} "Yes, let's toy with this man awhile. I'm not sure if I actually like him yet..." {109247} "I... I don't know, . To love an angel? Of all people, why would it be me?" {109248} [Failed Save vs. Discern Lies] "I will not suffer your mockery! This drow you speak of is not my one true love... The lie is painted plain upon your face! On your guard!" {109249} "Nathyrra," he says, turning the name upon his tongue. "Do you know of her?" {109250} "Curse you, !" {109251} [Saved vs. Discern Lies] "Nathyrra," he says, turning the name upon his tongue. "Do you know of her?" {109252} "Go in peace and happiness. There is love yet in the world and at last I know her name." {109253} "I do not like your tone of voice nor the ease with which it speaks my name. What is it that you ask of me?" {109254} "Yes, let us speak no more of my True Name. What do you know of Nathyrra, my one true love?" {109255} "And that is all I ask. You have my thousand thanks for giving me her name after all these many years." {109256} "But if I know the name of my one true love, it must mean that she draws near. I have slept long enough and now must prepare for her coming. Thank you my friend, and pray excuse my absence." {109257} "Nathyrra... My one true love... Long have I waited for you. Long have I dreamed that this day would come." {109258} Nathyrra slaps him across the face, her nails drawing blood. A look of shock crosses his face, the mark of her hand still white upon it. "I'm... I'm sorry, Nathyrra. What have I done to displease you?" {109259} "Who says that I'm displeased?" she whispers, drawing closer to him. She takes his mouth in hers, her teeth biting down on his lower lip. Confused, he pushes her away and she allows him. "I have to go," she says. {109260} "But you've only just arrived... I don't understand. What is it that takes you from me?" {109261} "That's none of your business, Sleeping Man..." {109262} "Will you be returning? Where shall I find you?" {109263} "I'm not coming back... You'd best say your goodbyes now." {109264} "I have waited long for this and I would wait as long again to see you twice... Oh love, you've left my fate empty but my heart full to overflowing. Please, I beg of you, come back to me someday!" {109265} "I -- I must leave this place, leave the scent of you. I have to go or be driven mad by your presence here! Farewell, my love. I do not think I shall ever sleep again!" {109266} "What do you say, ? I think I'll keep him..." {109267} "Is a woman not allowed at least some degree of mystery, ?" {109268} "I have traveled the multiverse and in my travels learned that not all devils are evil and not all angels good. All I know is that the gods would not pair us together without reason." {109269} "But if I know the name of my one true love, it must mean that she draws near. I have slept long enough and now must prepare for her coming. Thank you my friend, and pray excuse my absence." {109270} "Wait! Your one true love is already here... I am she, Nathyrra. A drow." {109271} "And *some* drow have left that history behind them, ..." {109272} "I... I don't know, ... What if he finds out?" {109273} "I am his one true love, . Why would you tell him that it's her?" {109274} "What!? He's mine! How dare you give him to her!" {109275} "Mind your own business, ghost!" {109276} "Ummm, the one you killed, boss?" {109277} [Failed Save vs. Discern Lies] "I will not suffer your mockery! This sensei you speak of is not my one true love... The lie is painted plain upon your face! On your guard!" {109278} "Dharvana," he says, turning the name upon his tongue. "Do you know of her?" {109279} "Curse you, !" {109280} [Saved vs. Discern Lies] "Dharvana," he says, turning the name upon his tongue. "Do you know of her?" {109281} "Go in peace and happiness. There is love yet in the world and at last I know her name." {109282} "I do not like your tone of voice nor the ease with which it speaks my name. What is it that you ask of me?" {109283} "Yes, let us speak no more of my True Name. What do you know of Dharvana, my one true love?" {109284} "And that is all I ask. You have my thousand thanks for giving me her name after all these many years." {109285} "But if I know the name of my one true love, it must mean that she draws near. I have slept long enough and now must prepare for her coming. Thank you my friend, and pray excuse my absence." {109286} "Then I must find her. She came, she found me here by the Gates of Cania and, in my folly, I have let her slip through my fingers. There is no time to waste. Thank you for all your help." {109287} "My... My Sleeping Man..." {109288} "My one true love..." {109289} "I feel like I've known you for all my life but... but I never knew this..." {109290} "Hush, my love. Nor did I... But if you are willing, I would like to take you home with me to Elysium. We could be happy there..." {109291} "I... I would love to! There is nothing I would want more but... But my flock, my Pilgrims, they... They need me." {109292} "The flock will find its way back to the fold, my love. They have their own lives to live. You must live yours..." {109293} "I cannot... I'm sorry, my life lay in worshipping you, in knowing your dreams. I'm not ready for this... I'm sorry..." {109294} "No, gods, no! Why have you abandoned me!?" {109295} "You killed her, didn't you? She was coming to meet me, here by the Gates of Cania! My one true love... An eye for an eye, then! I shall make you pay, murderer!" {109296} "Now why would she do that? It is her love I seek, not her worship... Is she still here? I would like to speak with her if I may..." {109297} "Yes, we'll let someone else be the guinea pig, ... Let's see if I'd actually want to claim this male or not." {109298} "! I am his one true love, not the sensei! Why would you say such a thing!?" {109299} "Yes, let's toy with this man awhile. I'm not sure if I actually like him yet..." {109300} [Failed Save vs. Discern Lies] "I will not suffer your mockery! This Aribeth you speak of is not my one true love... The lie is painted plain upon your face! On your guard!" {109301} "Aribeth," he says, turning the name upon his tongue. "Do you know her?" {109302} "Curse you, !" {109303} [Saved vs. Discern Lies] "Aribeth," he says, turning the name upon his tongue. "Do you know of her?" {109304} "Go in peace and happiness. There is love yet in the world and at last I know her name." {109305} "I do not like your tone of voice nor the ease with which it speaks my name. What is it that you ask of me?" {109306} "Yes, let us speak no more of my True Name. What do you know of Aribeth, my one true love?" {109307} "And that is all I ask. You have my thousand thanks for giving me her name after all these many years." {109308} "Dead? No, it cannot be! She must have come here while I slept too deeply to feel her presence and know her love! Oh, I am a wretched fool! I have squandered the thing I hold most dear in life!" {109309} "My Lady Aribeth, my one true love... Long have I waited for you. Long have I dreamed that this day would come." {109310} "Well put your dreams to rest, Sleeping Man, for I have fulfilled them. The only pity is that you have fallen so far short of mine... Go, wash yourself. You stink of devil's hide." {109311} "Devil's hide? My love, I have traveled countless leagues to find you and have slept for millennia in the depths of the Nine Hells waiting for you to arrive! If a bath is all you ask of me I will do it but..." {109312} "Good. Bathe yourself at once and then we can talk." {109313} "You don't understand. You won't find a bath in all of Cania! I doubt there are even any in all the Hells of Baator!" {109314} "I'm counting... One... Two..." {109315} "Fine, fine, I'll do it! I'll figure something out! But where will I meet you once I have?" {109316} "I will meet you in paradise, where you belong." {109317} "My place? But I haven't been back to Elysium for eons! It's probably a horrible mess... No, don't worry! I'll bathe and then clean -- no, clean and then bathe! It doesn't matter, I'll see you there!" {109318} "There, that should keep the poor fool busy for a while. Come, let us find our way back to Waterdeep and deal with Mephistopheles in the same way." {109319} "I hate to think what she might have to say about me, ..." {109320} "I have had a long journey getting here." {109321} "Would you make one last journey yet for me? I have a home in Elysium's blessed fields. I would like to take you there, that we might live out the remainder of our lives amidst its beauty." {109322} "There is nothing I would want more, my love, but I have duties I must tend to first. Mephistopheles lays siege to my homeworld, Toril, and we must first make the journey there to free it from his grasp." {109323} "Mephistopheles still rules the Eighth, then, does he? If you would risk your life to face him, my love, then I shall do the same. Let us put his evil to rest." {109324} "You would join us in this? Thank you, my love, and I pray we both survive the battle. To make my home with you in Elysium would be a dream come true." {109325} "My love goes with you, Aribeth. I will find you there." {109326} "The Lost? No, it cannot be! I was to meet *her* at these Gates, not merely the diffusion of her essence! Damn the Knower of Places and her deceits!" {109327} "If my one true love is among the Lost, there is only one way that I can find her. Forgive me, friend, I have no time to tarry here." {109328} "Perhaps. But I believe that a spark of good lies even in the darkest of hearts. Perhaps she is to be redeemed. The gods would not pair us together without reason." {109329} "But if I know the name of my one true love, it must mean that she draws near. I have slept long enough and now must prepare for her coming. Thank you my friend, and pray excuse my absence." {109330} "Wait! If it is the Lady Aribeth you seek, she will not come to you for she is not your one true love... You heart is destined for another." {109331} "Thank you, gentle woman. Though I do not understand how your words can be true, I can sense that they are. Mine is a quest of endless paradoxes, so I shall take your advice to heart." {109332} "Wait! Your one true love is already here... I am she, the Lady Aribeth." {109333} "He assumes it is a match made in the Heavens, not the Hells..." {109334} "It is more than merely said, ..." {109335} "!" {109336} "I am not his one true love, ! Why would you even imply such a thing?" {109337} "Yes, let's toy with this man awhile, . He may have his uses yet..." {109338} "Why does she get this male? I am his one true love!" {109339} [Failed Save vs. Discern Lies] "I will not suffer your mockery! You are not my one true love... The lie is painted plain upon your face! On your guard!" {109340} His eyes grow wide, his mouth transforms into the warmest smile. He pulls you into his celestial embrace, showering you with kisses. "My one true love," he whispers. {109341} "Curse you, !" {109342} [Saved vs. Discern Lies] His eyes grow wide, his mouth transforms into the warmest smile. He pulls you into his celestial embrace, showering you with kisses. "My one true love," he whispers. {109343} "Yes, we'll let you be the guinea pig, ... Let's see if I'd actually want to claim this male or not." {109344} "! I am his one true love, not you! Why would you do such a thing!?" {109345} "Yes, let's toy with this man awhile and see if I'd actually like him..." {109346} "So it has come to this, has it? You would command me by my True Name? Go ahead, I am ready for it. What is it that you ask of me?" {109347} The Sleeping Man is careful to show no emotion in his pale green face. You have called him by his True Name and may have lost his trust in doing so. {109348} "Why? You have done me no ill and I harbor no ill will toward you. What is more, should I prove victorious, your blood is on my hands. Should I fail, I will never come to fully know my one true love." {109349} "This is madness! I pray you are well-defended for, by your command, this battle will not stop before one or both of us are dead..." {109350} "But... But I haven't yet made my decision, . You'll kill him! What if there is no one else for me in all the world!?" {109351} "Yes, kill him, . How dare he presume to love me!" {109352} "Nooo! You'll kill him, !" {109353} "My work is not yet done here but you leave me little choice. May the Seven Heavens show mercy on your soul." {109354} "You are a monster who knows not what does... My quest is all I have, all I am. Take it away and I am nothing... I must obey your command but may the Seven Heavens of Celestia judge your soul..." {109355} With a cry of anguish, the Sleeping Man's eyes roll back in his head. Gasping, he stumbles to the ground. His life fades from him and he is dead, never to truly know his one true love. {109356} "There is more to life than love alone. What of the battle and the blade? Woe to those who forget them..." {109357} "But... But I haven't yet made my decision, . You're killing him! What if there is no one else for me in all the world!?" {109358} "Yes, that will teach him, . How dare he presume to love me!" {109359} "Nooo! You're killing him, ! My love, my one true love... My sleeping man..." {109360} "Forgive my departure but it is vital that I find her. Now that I have a name to go by, perhaps I do not have to wait here for her arrival. I will spare her a journey into the Hells if I am able." {109361} [Saved vs. Discern Lies] "Aye, she was quick for sure. Assassins of the Blood War are a constant threat. But I have just woken from a dream wherein I learned the name of my one true love..." {109362} "A woman of shadows? There is a race of elves known as the drow who are just as you describe. In fact, I have just woken from a dream wherein I learned my one true love was one of them..." {109363} [Saved vs. Discern Lies] "Aye, the Hells are full of such and they can take a thousand forms. But I have just woken from a dream wherein I learned the name of my one true love!" {109364} "She-devil, boss?" {109365} [Saved vs. Discern Lies] "Aye, the Hells are full of such. Pay them not a second thought... But enough of this. I have just woken from a dream wherein I learned the name of my one true love." {109366} "A spirit? I have just woken from a dream wherein my one true love was just as such. What if it was her?" {109367} "I'll show you a vengeful spirit..." {109368} [Failed Save vs. Discern Lies] "Your lies betray you, mortal! I am an angel, born of Mount Celestia, and untruth withers beneath my gaze! On your guard!" {109369} [Saved vs. Discern Lies] "Jealous or no, to just taste of love, even for a moment... Do you think my one true love will kill me? I have just woken from a dream wherein I learned her name." {109370} "A likely story..." {109371} "You wish..." {109372} "She was of the Githzerai! I have just woken from a dream wherein my one true love was as such. What if it was her?" {109373} "You tell the truth, I see... What is more, you have woken me from a dream wherein I heard the name of my one true love." Ceslestial light swirls around him. {109374} "She was of the Githzerai! And a sensei? I have just woken from a dream wherein my one true love was just as such. What if it was her?" {109375} "There is more to life than love alone. What of the battle and the blade? Woe to those who forget them..." {109376} "But... But I haven't yet made my decision, . You're killing him! What if there is no one else for me in all the world!?" {109377} "Nooo! You're killing him, ! My love, my one true love... My sleeping man..." {109378} "Yes, that will teach him, . How dare he presume to love me!" {109379} "The young and the old... The Heavens are a strange place, . May I never go there..." {109380} "To think that she has loved both the arch-devil Mephistopheles and this archangel here, all within a single life..." {109381} "Curse you, !" {109382} "What deception are you plotting now, ...?" {109383} "Yes, we'll let someone else be the guinea pig, ... Let's see if I'd actually want to claim this male or not." {109384} "! I am his one true love, not the Knower of Names! Why would you ever say such a thing!?" {109385} "Yes, let's toy with this man awhile. I'm not sure if I actually like him yet..." {109386} "Yeah, the butterfly girl where everythings went zoom, zoom, zoom, right boss?" {109387} "Curse you, !" {109388} "Yeah, the butterfly girl where everythings went zoom, zoom, zoom, right boss? Wait a minute, that's not right..." {109389} "Yes, we'll let someone else be the guinea pig, ... Let's see if I'd actually want to claim this male or not." {109390} "! I am his one true love, not the Knower of Places! Why would you even think such a thing!?" {109391} "Yes, let's toy with this man awhile. I'm not sure if I actually like him yet..." {109392} "I... I don't know, . To love an angel? Of all people, why would it be me?" {109393} "Curse you, !" {109394} "I... I don't know, ... What if he finds out?" {109395} "I am his one true love, . Why would you tell him that it's her?" {109396} "What!? He's mine! How dare you give him to her!" {109397} "Mind your own business, ghost!" {109398} "Ummm, the one you killed, boss?" {109399} "The one you killed?" {109400} "Curse you, !" {109401} "Yes, we'll let someone else be the guinea pig, ... Let's see if I'd actually want to claim this male or not." {109402} "! I am his one true love, not the sensei! Why would you say such a thing!?" {109403} "Yes, let's toy with this man awhile. I'm not sure if I actually like him yet..." {109404} "He is beautiful. See how gentle he appears in sleep? We must wake him, ..." {109405} "He had best have his uses... Let us wake this little toy of mine." {109406} "Curse you, !" {109407} "I am not his one true love, ! Why would you even imply such a thing?" {109408} "Yes, let's toy with this man awhile, . He may have his uses yet..." {109409} "Why does she get this male? I am his one true love!" {109410} "Curse you, !" {109411} "You are a maddened fool, , to throw such a man as him away... A maddened fool..." {109412} "How cruel, how cruel... Drive the knife in deep and twist, my dear, and twist..." {109413} "Teach him his place, ..." {109414} "Boss teases a lot. You gets used to it." {109415} "So you know how to handle a male after all, do you? You do the drow proud." {109416} "How very cold of you. Well done, my sister..." {109417} "I hate to think what you might have to say about me, ..." {109418} "How very cruel, . You impress me..." {109419} "Are you mad? I have seen an entire battalion of demons break and flee at a single planetar's appearance. We retreated as well, that we might watch the slaughter from a safe distance." {109420} "How very cruel, . You impress me..." {109421} "'Tis a shame, . Planetars are known as mighty warriors. I have seen an entire battalion of demons break and flee at one's appearance. We retreated as well, that we might watch the slaughter from a safe distance." {109422} "Yes, we'll let you be the guinea pig, ... Let's see if I'd actually want to claim this male or not." {109423} "! I am his one true love, not you! Why would you do such a thing!?" {109424} "Yes, let's toy with this man awhile and see if I'd actually like him..." {109425} "I don't know. Look for yourself." {109426} "I already have the ring of which you speak." {109427} "I already have the ring of which you speak." {109428} "Goodbye." {109429} "I am here to kill you." {109430} "I am here to thank you." {109431} "Back to my other questions." {109432} "You've been an unwitting participant in my plans for domination!" {109433} "You helped me find the Reaper's True Name." {109434} "You have taught me something about myself." {109435} "You have formed the basis of a whole religion." {109436} "You have been a force of good in the Hells' own depths." {109437} "I have learned the name of your one true love." {109438} "Goodbye." {109439} "Back to my other questions." {109440} "It is Zyramethia the Young, the deva known as Lavoera." {109441} "It is Phyreshi the Knower, the one known as the Knower of Names." {109442} [Lie] "It is Phyreshi the Knower, the one known as the Knower of Names." {109443} "Celesfa'ar the Patient, I command you to believe me!" {109444} "Celesfa'ar the Patient..." {109445} "Back to my other questions." {109446} "Yes, she was his lover." {109447} "Then you had best go free her." {109448} "She promised to make the journey here but has yet to arrive." {109449} "I have freed her. If she loves you, she will find you here." {109450} "It is Cordemylia the Knower, the one known as the Knower of Places." {109451} [Lie] "It is Cordemylia the Knower, the one known as the Knower of Places." {109452} "Celesfa'ar the Patient, I command you to believe me!" {109453} "Celesfa'ar the Patient..." {109454} "Back to my other questions." {109455} "Go to her. She will be happy to know the truth." {109456} "I don't know. She's fled her hiding place." {109457} "I believe she has gone mad for want of you." {109458} "She pines for you greatly." {109459} "It is Qeyifalia the Skyseeker, the drow known as Nathyrra." {109460} [Lie] "It is Qeyifalia the Skyseeker, the drow known as Nathyrra." {109461} "Celesfa'ar the Patient, I command you to believe me!" {109462} "Goodbye." {109463} "Celesfa'ar the Patient..." {109464} "Back to my other questions." {109465} "Enough to know that you will be happy together." {109466} "She is dead." {109467} "I have brought her to you. She is right here." {109468} "She is a good soul, though haunted by her past." {109469} "The drow have a long, evil history in my homeworld..." {109470} "It is Fa'arethia the Misguided, the githzerai known as the Sensei Dharvana." {109471} [Lie] "It is Fa'arethia the Misguided, the githzerai known as the Sensei Dharvana." {109472} "Celesfa'ar the Patient, I command you to believe me!" {109473} "Goodbye." {109474} "Celesfa'ar the Patient..." {109475} "Back to my other questions." {109476} "Enough to know that you will be happy together." {109477} "She was here for some time but has left." {109478} "I have brought her to you. She is right here." {109479} "I saw her corpse in the other room." {109480} "That is her corpse over there." {109481} "She built this temple that stands around you." {109482} "It is Va'ardalia the Twinsouled, the spirit known as Lady Aribeth." {109483} [Lie] "It is Va'ardalia the Twinsouled, the spirit known as Lady Aribeth." {109484} "Celesfa'ar the Patient, I command you to believe me!" {109485} "Goodbye." {109486} "Celesfa'ar the Patient..." {109487} "Back to my other questions." {109488} "Enough to know that you will be happy together." {109489} "She is dead." {109490} "I have brought her to you. She is right here." {109491} "She has become one of the Lost, frozen into Cania's ice." {109492} "In life, it is said she brought great evil upon my homeworld." {109493} "It is I, Ba'elzaden the Cruel, the one known as ." {109494} [Lie] "It is I, Ba'elzaden the Cruel, the one known as ." {109495} "It is I, Kagita'ar the Heartseeker, the one known as ." {109496} [Lie] "It is I, Kagita'ar the Heartseeker, the one known as ." {109497} "It is I, Nel'zeben the Selfish, the one known as ." {109498} [Lie] "It is I, Nel'zeben the Selfish, the one known as ." {109499} "It is I, Neuthroxus the Fair, the one known as ." {109500} [Lie] "It is I, Neuthroxus the Fair, the one known as ." {109501} "It is I, Ebela'ar the Kind, the one known as ." {109502} [Lie] "It is I, Ebela'ar the Kind, the one known as ." {109503} "It is I, Dretchen the Dark, the one known as ." {109504} [Lie] "It is I, Dretchen the Dark, the one known as ." {109505} "It is I, Lysisius the Firm, the one known as ." {109506} [Lie] "It is I, Lysisius the Firm, the one known as ." {109507} "It is I, Donita'ar the Blessed, the one known as ." {109508} [Lie] "It is I, Donita'ar the Blessed, the one known as ." {109509} Attack! {109510} "Celesfa'ar the Patient, I command you to believe me!" {109511} "Celesfa'ar the Patient..." {109512} "Back to my other questions." {109513} "Fight me." {109514} "Leave this place and never return." {109515} "Abandon the quest for your one true love..." {109516} [Lie] "I have no idea. It was as if she came out of nowhere." {109517} [Lie] "A she-devil, bent on my destruction." {109518} [Lie] "A vengeful spirit, I'm afraid." {109519} [Lie] "Just a jealous lover, nothing more." {109520} "It was a woman of the Githzerai." {109521} "That was the sensei. She runs the temple here." {109522} "It is I, Murdus the Wild, the one known as ." {109523} [Lie] "It is I, Murdus the Wild, the one known as ." {109524} "Yeah, thanks for nothing!" {109525} "You answer us with riddles? Make it plain, Knower!" {109526} "I beseech you, tell us true. The fate of a world depends on it." {109527} "If you lie to us as you did the Sleeping Man, we will hunt you down, Knower..." {109528} "She lied to him. She only told him half the truth!" {109529} "But that's a 'Where' question, boss! No fair, you cheat..." {109530} "She should have known better than to put her trust in the Baatezu..." {109531} "Perhaps not, but it's clear she loves him. She's half-mad for want of him." {109532} "Is she crazy, boss?" {109533} "I fear she's lost her wits, ... That's something beyond my capacity to heal." {109534} "Tell her what she wants to hear. If pretending to be the Sleeping Man gets us out of here, I say we do it." {109535} "She's beautiful..." {109536} "A small price for our freedom, to be sure..." {109537} "Such a name is worth every copper spent and more. You have done well, ..." {109538} "Damn! I should have known it wouldn't be that easy..." {109539} "Me? I... I don't know. He's an angel and I'm... I'm drow. {109540} "That depends on how much faith you put in the gods, ..." {109541} "I... I suppose the gods do not lie, . Please, can we hurry back to him?" {109542} "What!? Deekin's name worth twice thats, boss! Three times!" {109543} "Do it, do it! And don't forget to tip, boss!" {109544} "Yeah, Deekin wants to know his, too! This is exciting, right boss? Like when grandma would paw through chicken entrails to tell Deekin's fortune..." {109545} "Thank you... I would rather not have such knowledge weighing upon your heart." {109546} "Then it is done, my fate sealed once again..." {109547} "I'm... I'm frightened, , for the first time since I was a child... Since I found the Seer, I've thought my destiny to be my own. I am free. Free of the House rivalries, free of the Sisters, free of the Valsharess..." {109548} "I cannot help but look upon this True Name of mine as a new slavery... Strange as it may seem, , I have come to love my life and now I find I would hate to give it up..." {109549} "I hope it is more than price alone that sways you from such a course, ..." {109550} "To know someone's True Name is to take responsibility for their life and death, their history and destiny, their wrath and their resting place. You are a great warrior and have earned the right to demand my True Name." {109551} "Not now, not ever... Thank you, ." {109552} "!" {109553} "What? Do not play the fool, ! Leave my True Name to the gods, for them to judge me by. If the world will know me at all, let it know me as Lady Aribeth de Tylmarande, nothing more..." {109554} "Such is the treachery of devils..." {109555} "Everywhere there are rebels, it seems..." {109556} "It's been a long time, that much is sure. Too long..." {109557} "She called you that?" {109558} "She called you that?" {109559} "She called you that?" {109560} "Wow! How do you write on a star, boss? They're so tiny..." {109561} "I think the answer to that is obvious, . She is the one we seek." {109562} "Not right now, Knower." {109563} "Not right now, Knower." {109564} "Not right now, Knower." {109565} "Not right now, Knower." {109566} "Doom doom doom doom doooooooom...." {109567} "Easier said than done, ..." {109568} "You're not alone, . We'll face him together. The drums of the Blood War keep their beat in my veins and I will fight him to the death." {109569} "For saving Waterdeep from the drow? If the city still stands and I'm still alive to see it, you'll have earned that and more. Personally, though, my bets are on Mephistopheles..." {109570} "Now's hardly the time to settle old accounts, ! The city crumbles as we speak." {109571} "You would work for so little? I think it's time we set a new price for our labors..." {109572} "Uh, boss? That was your fault. Deekin had nothing to do with it." {109573} "Where's the 100,000 gold you promised me?" {109574} "Ummm... is you talkings to Deekin?" {109575} "Is there any reason I shouldn't speak to you, little one? You have achieved power enough to surpass any simple dragon. You have achieved your potential as no other kobold has before you!" {109576} "Deekin greater than Old Master? No, that not be right..." {109577} "Of course it is right, little one. Come, join me. What has done but hold you back from your potential? I could make you a force that all dragons would bow down to in fear! All the world would know your name, Deekin, and fear it!" {109578} Deekin's eyes go wide as he thinks about the implications of Mephistopheles' offer. "But... is the boss! Deekin not..." He turns to you, looking desperate and fearful. "Boss! Deekin not able to makes decision like this! Helps Deekin!" {109579} Deekin looks at you, then Mephistopheles and then back several times. Finally he turns away from you. "Then... then Deekin goes with big, red, devil?" {109580} "Excellent. I think we're going to become very good friends, little one." Smiling, Mephistopheles turns to you. {109581} Deekin's eyes go wide as he hears his True Name. "Gosh, boss... that makes it so much easier. Deekin stay with you, then." Mephistopheles growls darkly and turns towards you. {109582} [Failure] "See how threatens you, little one? I would never do that. Come, join me and we shall be life-long friends." {109583} "Ohhhh, Deekin so confused! Big, red devil is making so much sense!" {109584} [Success] "Okay, boss! You not worries, Deekin not betrays you!" Deekin turns on the archdevil and sticks his tongue out, giving him a raspberry. Mephistopheles rolls his eyes and turns to you, instead. {109585} [Failure] "And we could be a team, too, little kobold. And I'm bigger than your little boss is, aren't I?" {109586} "Umm... that make weird sort of sense, somehow... We be team then?" {109587} [Success] "That be right!" Deekin turns and addresses the archdevil angrily. "The boss and Deekin are a team! You not goings to break us up no matter what you says!" Mephistopheles rolls his eyes and turns towards you, instead. {109588} Deekin's eyes go wide as he thinks about the implications of Mephistopheles' offer. Slowly, however, the kobold's eyes narrow... he stands up straight. "No! You may be bigger than the boss, but... but... DEEKIN NOT LIKES YOU!!" {109589} A mixture of surprise and anger crosses Mephistopheles' face. "You dare defy me, reptile?!" {109590} "That's right! Deekin defies you! Deekin stands by the boss... to the end!" {109591} The archdevil sneers and then dismisses Deekin completely. "So be it. Die with as well, if it pleases you." {109592} "We've nothing to say to one another, devil," Valen snarls. "You are baatezu and I am tanar'ri. There can be nothing but death between us." {109593} "Oh?" Mephistopheles smiles slowly. "But you are mostly human. What if I was to tell you that I could relieve you of that demonic taint forever? I could free you from the Blood Wars, young man. What would that be worth, I wonder?" {109594} Valen glares at the archdevil, sweat beading on his forehead. "Even... even if you could do this, what price would you demand?" {109595} "To betray , obviously. Fight at my side. This is nothing new to you, after all... think of it as your last battle. Then you are free forever." {109596} "I... betray ? But that would mean betray the Seer as well..." {109597} "What have they done for you, Valen? Truly? I can give you an eternity of freedom." {109598} "But... I love her..." {109599} "You know better than she, young Valen. Where would such a love go? Nowhere. I, however, can give you an eternity of freedom." {109600} A struggle plays across Valen's brooding features. "You... may be right. I... I do not know..." {109601} "It is done," Valen says grimly. "I stand with the archdevil, then." He closes his eyes. "And may the Seer forgive me." {109602} "Excellent choice, my young friend..." Mephistopheles' grin is wide and horrible. {109603} Valen's head snaps back and he growls. "You... you use my True Name to force my obedience? So be it, . I stand by you. Whatever respect I had for you, however, is now gone." {109604} [Failure] "That's your response, ? To threaten me? Then perhaps I should feel the doubt I do. Perhaps I should go with Mephistopheles, after all." {109605} [Success] Valen slowly grins and looks at Mephistopheles. "To be quite honest, archdevil, I fear wrath far more than your own. Your offer is refused." {109606} [Success] Slowly Valen nods. "Whatever you could offer, devil... it would not be worth my shame at betraying this cause. I would rather see you destroyed." {109607} [Failure] "It is true that you have made me love you, , but love does not conquer all. You offer me only chains where Mephistopheles offers freedom." {109608} [Success] Valen glares at you but slowly nods. "So it is. Though I would gladly stand by you just to kill this woman, Mephistopheles... I cannot." {109609} [Failure] "Only I can offer you hope, Valen! Only I can offer you freedom! Do not be a fool!" {109610} Slowly Valen nods. "You are right. I... I have to do this, . I am sorry." {109611} [Success] Valen nods. "I won't, my love. Any promises a devil could make are nothing next to all you could offer me." He turns to Mephistopheles. "Your offer is refused." {109612} Valen smirks in the archdevil's direction. "Your offer is not needed. has already freed me from that taint. Though, I admit, the desire to destroy you is still strong." {109613} Mephistopheles sneers at Valen then ignores him utterly. {109614} "You are wrong. Eilistraee has accepted me for what I am. They... they don't care about what I've done in my past. The Seer has given me absolution." {109615} "Has she, Nathyrra? Has ? Then why do you still see your victims in your dreams? The Seer's people have not forgiven you, nor has this you follow now!" {109616} "They still call you assassin behind your back. They're just using you. You could help the Seer against the Valsharess. That was why she tolerated you. That was why she pretended to welcome a killer into her flock." {109617} "But now that the enemy is gone, do you really believe the lambs will let a wolf like you dwell amongst them? Didn't you ever wonder why the Seer never took you to the surface with the others?" {109618} "Deferred promises are little better than lies, Nathyrra. Eilistraee will never accept you, there is too much blood on your hands and too much death in your heart." {109619} "But I embrace that killer in you, Nathyrra... Set aside your guilt! Be true to yourself! You are a Red Sister. Join with me, Nathyrra. As a Red Sister, who would you rather serve? or myself...?" {109620} "I can't deny the truth any longer. The dreams, the guilt: it all began after I joined the Seer. I was trying to deny my true self, I was trying to be something I was not. I am a drow, ." {109621} "I was raised to kill, to exploit the weakness of others, to crush those who stand against me in a never-ending quest for power! I will join you, Mephistopheles... and I will revel in it!" {109622} "I will stand with you against Mephistopheles, I have no other choice. But I do not like having my destiny torn from my own hands. I will not easily forget nor forgive what you have done here!" {109623} [Success] "Never fear, . I won't let this devil's words twist my love for you. He offers me only hate and lies while you have shown me that there is so much more to the world." {109624} "I reject you, Mephistopheles, and all that you offer. Look elsewhere for the traitor you seek, because I take my stand with !" {109625} "But I embrace that killer in you, Nathyrra... Set aside your guilt! Be true to yourself! You are a Red Sister. Join with me, Nathyrra. As a Red Sister, who would you rather serve? or myself...?" {109626} Nathyrra ponders his words for a long moment, then glares at him, defiant. "I have already set aside my guilt, thanks to . I am no Red Sister... and I am your servant least of all!" {109627} Mephistopheles sneers in derision and turns away from the drow. {109628} " has done well, hasn't ... I tried to warn you, , but you just wouldn't listen. Shall we kill now, Mephistopheles? I've rather been looking forward to it." {109629} "A double-cross? How interesting... I admit I hadn't thought of that. Nor, I suspect, did my dear friend Mephistopheles... Oh, don't look so surprised, Mephy! You said it yourself: I'm a traitor. It's what I do." {109630} [Failure]"Oh, but I do, , I do. It was a bit of a complication for me initially but then I realized how perfect it was: What is more evil than betraying the ones you love most dearly?" {109631} "That was then and this is now, Hell-fiend. has led me back to Tyr's blessing and it is Tyr whom I now serve. Even you, in all your might, dare not stand against his wrath." {109632} "Tyr, you say? Then I presume it is Tyr's spells you wield against me? Guess again, princess! They're my spells! Mine! I played as my puppet with the Valsharess and I did the same in Cania!" {109633} "All this time, you thought you were traipsing through Cania in the name of Tyr? How quaint. Tyr abandoned you, Aribeth, and couldn't care less about you now!" {109634} "No, it's not true! It... It can't be! I believed again. I could have sworn I still saw beauty in the world..." {109635} "Blah, blah, blah. You've done quite a number on her, . If I wasn't about to kill you, I might just congratulate you. You've got her twisted around your little finger. So what's it gonna be, Princess: or me?" {109636} "No matter what I do, it seems I am only capable of bringing evil into the world... I will side with you, Mephistopheles. There is no other choice." {109637} [Success] "You have brought me back from an icy grave, . You are my rock, my touchstone, my love... You are right. If nothing else, I believe in you." {109638} "You can't even make your own decisions! You disgust me. Betray me, then." {109639} "Betray me if you will but I will miss you, Deekin." {109640} "Ixthyria the Scalesinger, ignore Mephistopheles and remain with me!" {109641} [Intimidate] "I'll wring your neck if you betray me, Deekin!" {109642} "That's it, Deekin! You're in for it now!" {109643} [Persuade] "Don't listen to him, Deekin! We're a team, remember?" {109644} "I never trusted you anyway. Betray me and die with Mephistopheles, then." {109645} "Oeskathine the Demonwrestler, I command you to stand at my side." {109646} [Intimidate] "Betray me and I'll kill you, Valen, I swear it!" {109647} [Persuade] "Don't listen to his lies, Valen! I need you at my side!" {109648} [Persuade] "Isn't your love for me stronger than that, Valen?" {109649} [Persuade] "I love you, Valen. Please don't listen to him." {109650} "No! I won't accept this! Don't do it!" {109651} [Persuade] "I love you, Nathyrra. You're not a Red Sister anymore." {109652} [Persuade] "But I thought you loved me, Aribeth." {109653} [Persuade] "I love you, Aribeth. That is not evil." {109654} "Better sport than rats, that be sure..." {109655} "Keep 'em surrounded!" {109656} "Har, this berk should be good eating." {109657} "Hmph. Wish *I* could grapple around this damn place." {109658} "Bloody mimic's trapped another berk. Let's get 'em!" {109659} As you near the churning lava of this tributary of the River Styx, you can feel the fingers of the Demonic Grappling Hand begin to twitch within your pack. There's a torch bracket on the opposite bank that it seems eager to get to... {109660} "You'll need to use Velox Berries. When it gets this cold, nothing else will ignite the wood." {109661} The passage is blocked by a cascade of ice. {109662} "Gurk? None pass! Ungh! None PASS!!!!" {109663} "You bear the ring, yes? I can smell it... The planetar fooled me once before, long ago... But not again, I say, not again. Mephistopheles would not want that, would he..." {109664} The mimic's smoldering remains fill the air with an acrid stench. The clawed hand it had been using to navigate its lair crawls out, dazed and crablike. Spying the dark sanctuary of your pack, it latches onto your chest, clambers over your shoulder, and scrambles in. {109665} Though you had originally mistaken it as some kind of appendage of the mimic itself, you now realize that it's some sort of fiendish grappling device. Just as you start to feel some pity for the strange creature, you find yourself interrupted... {109666} "Serves the blasted box of wood right, if you ask me. You can't imagine how long it's had me trapped in this place with its infernal magic." {109667} The devil looks at the stump of its wrist where its hand used to be. "Bloody mimics... Well I'm free now and, if I saw what I think I saw, I believe you've got a little something of mine, don't you, berk..." {109668} The crystals that bar your way seem strangely insubstantial to you, as if they exist in only one plane and not the next. Perhaps the Sleeping Man's puzzle ring might be of use here... {109669} "Why you pick 'L', boss? That's not right at all." {109670} "Is there one that starts with 'P', boss? Deekin thinks we should start with 'P'." {109671} "Do you still fashion a blade worthy of a Red Sister?" {109672} "Well they definitely have one in you, Rizolvir. It's good to see you, even though I wish times could be better for us all." {109673} "The weapon you are currently wielding is a throwing weapon. I cannot upgrade those, sorry. However, I can upgrade ranged or melee weapons." {109674} "The weapon you are wielding already has many powerful enchantments. I can not risk to work on such a powerful item, would be too dangerous." {109675} "Any dragons, boss?" {109676} "Definitely big enough to be dragons..." {109677} "And here's where the big mean knight gravely wounded the friendly little dragon before getting eaten... We're getting closer, boss." {109678} "Ooh! Fire-breath! Knights running away in their toasty roasty armor! Hurry up, boss, there's no time to lose!" {109679} "See how scaly their skin was? And their wings? They were dragon babies, boss, fighting over who gets to eat the mean old knight's head!" {109680} "Okay, so over here the dragon tried to make a deal with an evil sorcerer but the evil sorcerer betrayed him and got himself killed. The dragon didn't eat him, though, because sorcerers taste bad. Everybody knows that." {109681} "Oh wow! The mighty dragon slaughtered an entire army and turned everything to rubble and then flew away home! Don't worry, though, boss, he comes back in the sequel. There's always a sequel, right? Are you even listening to me, boss?" {109682} "Eeeek! Don't die, boss!" {109683} "Are you mad?" {109684} "Careful, ..." {109685} "Can I see, too, boss?" {109686} "What do you see?" {109687} "Uh-oh. Are you sure you were supposed to do that, boss?" {109688} "Have you got the other one?" {109689} "?" {109690} "Are you all right, ? What happened there?" {109691} "Wow! Do that again, boss!" {109692} "It's the sensei's crystal, isn't it... I knew there would be more to it than met the eye! Are you all right?" {109693} "Hello, Mister Rat." {109694} The leader of this fearsome group, a dwarven monk wearing robes that mark him as a member of the Order of the Long Death, watches you with cold, dead eyes as you approach. {109695} "So, , it seems the Silent Lord has finally claimed you. It is unfortunate you have ended up here in the Hells, however... since we are planning to take over." {109696} The dwarf nods. "You know my reputation, ... just as I know yours." {109697} "My name is Grimgnaw. Once I traveled with the Hero of Neverwinter in a battle against Morag and the Old Ones, but that was long ago... {109698} "During my life I was a servant of Death, the Silent Lord. I knew the name and face of all those who delivered souls to my master... those like you, ." {109699} "In all your adventures, how many have died at your hand? A hundred? A thousand? You have served the Silent Lord well, and you are well known among the Order of the Long Death." {109700} "Enough talk, Grimgnaw. is a threat to us here. We must deal with as we have dealt with the other spirits that opposed us!" {109701} "Maugrim, you swore your allegiance to me when the power of the Old Ones abandoned you. Do not forget that I am in charge." His underling duly chastised, Grimgnaw turns his attention back to you. {109702} Aribeth gasps in surprise. "I recognize this spirit: Grimgnaw, a dwarf who helped save Neverwinter... and Maugrim! What are you doing here?" {109703} The cleric known as Maugrim gives a cruel laugh. "Aribeth, our paths cross once again. But you will be relieved to know I no longer follow Morag and the Old Ones. Now I have loftier ambitions!" {109704} "With Mephistopheles gone, there is a void that must be filled. This plane of Hell needs someone to rule. Those who swear allegiance to me will be rewarded... those who do not will be destroyed." {109705} "Then you will be destroyed." {109706} The dwarf slowly shakes his head. "No, , you are too powerful. Your mere presence here is a threat. If I am to rule, I must destroy all who could one day depose me." {109707} "Only the strongest can rule in the Nine Hells. I am stronger than you, , therefore I must rule. And you must be destroyed." {109708} "I know you. You're Grimgnaw, that dwarven monk from Neverwinter!" {109709} "Who are you? How do you know who I am?" {109710} "Time to die, dwarf!" Attack {109711} "I won't bow before anyone." {109712} "I will swear allegiance to you, Grimgnaw." {109713} "I think I would like to rule this Hell... You will swear allegiance to me!" {109714} "I don't care what you do here, I'm just looking for a way out." {109715} You can store spells in each of your golem's 3 spell storage slots. In combat, the golem will release these spells before resuming its normal attacks. In which slot do you wish to store a spell? {109716} Choose the level of the spell you wish to store in this slot: {109717} Choose spell: {109718} Choose spell: {109719} Choose spell: {109720} Choose the spell you wish to store in this slot: {109721} Leave the spell slots as they are. {109722} Slot 3 (current stored spell: ) {109723} Slot 2 (current stored spell: ) {109724} Slot 1 (current stored spell: ) {109725} Go back and select another spell slot. {109726} Level 4 {109727} Wall of Fire {109728} Phantasmal Killer {109729} Minor Globe of Invulnerability {109730} Lesser Spell Breach {109731} Isaac's Lesser Missile Storm {109732} Improved Invisibility {109733} Ice Storm {109734} Fear {109735} Evard's Black Tentacles {109736} Enervation {109737} Elemental Shield {109738} Contagion {109739} Confusion {109740} Bestow Curse {109741} Level 3 {109742} Vampiric Touch {109743} Stinking Cloud {109744} Slow {109745} Scintillating Sphere {109746} Protection From Elements {109747} Mestil's Acid Breath {109748} Lightning Bolt {109749} Invisibility Sphere {109750} Hold Person {109751} Haste {109752} Gust of Wind {109753} Flame Arrow {109754} Fireball {109755} Displacement {109756} Dispel Magic {109757} Level 2 {109758} Web {109759} Tasha's Hideous Laughter {109760} See Invisibility {109761} Resist Elements {109762} Melf's Acid Arrow {109763} Lesser Dispel {109764} Invisibility {109765} Ghoul Touch {109766} Gedlees' Electric Loop {109767} Endurance {109768} Death Armor {109769} Darkness {109770} Combust {109771} Cat's Grace {109772} Bull's Strength {109773} Blindness/Deafness {109774} Balagran's Iron Horn {109775} Level 1 {109776} Go back and choose a different spell level. {109777} True Strike {109778} Sleep {109779} Shield {109780} Scare {109781} Ray of Enfeeblement {109782} Negative Energy Ray {109783} Magic Missile {109784} Mage Armor {109785} Ironguts {109786} Ice Dagger {109787} Horizikaul's Boom {109788} Grease {109789} Expedious Retreat {109790} Color Spray {109791} Burning Hands {109792} "Slay the mortal!" {109793} "But... but this is ! The devil-slayer of Waterdeep!" {109794} "Silence! Slay it or I will show you pain beyond belief!" {109795} "Yes... yes great one!" {109796} Fake Nathyra for her tag {109797} Balpheron {109798} While most liches tend to withdraw from the world, Balpheron is more ambitious. His empty eye sockets blaze with the fire of conquest and a burning lust for power that cannot be cooled by the chill of his own undead state. {109799} Commoner {109800} This human is helpless, frightened and in dire need of rescuing. {109801} Koth Uth-Kalin {109802} The minotaur Koth Uth-Kallin once roamed the wilds around Neverwinter, leaving death and destruction in his wake. His reign of terror was ended by a young hero named Nasher Alagondar, who slew the beast to avenge his murdered wife and infant child. {109803} Crimson {109804} An infamous bounty hunter from the Dragon Coast, Crimson was renowned for her cruelty and her relentless pursuit of perfection. It was said she plucked out her own left eye after she failed to detect an enemy hiding in the shadows. {109805} The drow are an evil subrace of elves, living deep underground in the dangerous Underdark. {109806} Donan is a good man, a quiet man. He is also a bald man. {109807} This halfling warrior appears... incomplete. Several good jokes come to mind, but he likely wouldn't appreciate them. {109808} Grimgnaw {109809} A monk of the Order of the Long Death, Grimgnaw was one of the followers of the Hero of Neverwinter. Little is known of his fate after he left the city, though it is safe to assume he continued the work of the Silent Lord, and delivered hundreds of innocent victims to an early grave. {109810} An elderly man with a lopsided grin casually juggles balls of fire at a side table, occasionally earning the scowls of some of the more dour-faced patrons. Two horns protrude from his forehead, one slightly chipped. {109811} Weary Quarry Worker {109812} Weary Quarry Slave {109813} Sullen Pilgrim {109814} Although this creature has been mutated and twisted into an aberration covered in a black carapace and with brain matter exposed, it still exibits an almost dog-like quality. It whines and paces in place as if waiting for something or someone. {109815} The Sleeping Man, Dead {109816} A celestial being, his aura of power mingled with sadness and a the taint of the surrounding hells, the Sleeping Man stands almost motionless. You are uncertain whether he is in some kind of meditation or if he is truly asleep. There is a stillness around him which seems difficult to break. {109817} Worried Spirit {109818} Deekin, Dead {109819} Nathyrra, Dead {109820} Evil Aribeth {109821} Good Aribeth {109822} Dead Aribeth {109823} Puzzler {109824} This planar creature is clearly devilish, but has mannerisms which one would identify more with an excited bird. It twitches and blinks and moves skittishly, focusing on those nearby with nervousness and uncertainty. It would be difficult to ascribe any true intelligence to this half-witted being. {109825} Azer Gem Miner {109826} The gem miner eyes you hungrily. {109827} Guardian of the Path {109828} A black slaad waits for you in the shadows. Something about it leaves you sure that it is another of Mephistopheles' Guardians of the Path. It must have tracked the Sleeping Man this far, then lost the trail somehow. {109829} Victim {109830} The Yawning Portal's cook is know for a temper as fiery as his ovens. (And his outfits) {109831} The drow are an evil subrace of elves, living deep underground in the dangerous Underdark. This one in particular is marked with the insignia of House Maeviir. {109832} This creature is a malevolent elemental formed from the very essence of the hellish rock around you. It is nearly mindless but thrives on its desire to destroy anything living it comes in contact with. {109833} Scribe {109834} This creature is a living extension of hellish lava and flame, sparked into consciousness by some unknown force. Not unlike an elemental, it is tainted with a malevolence that is inimical to the surrounding plane. {109835} Gargamesh {109836} The one-handed fiend, Gargamesh, bellows in anger. {109837} This demon is huge and spider-like, possessing deadly mandibles and a poisonous stinger as well as the customary number of legs. It slavers with an almost mindless viciousness, ready to hunt its fellow fiends as well as whatever other prey crosses its path. {109838} Ice Troll Shaman {109839} Ice Troll Berserker {109840} This shimmering creatures appears to have been formed from the hellish ice and frost of the surrounding planes, sparked into a malevolent consciousness by some unknown force. {109841} This pale, unearthly creature radiates with an inner energy that seems to penetrate your skin and warm your insides. For all her power, however, this planar being seems to be very much immature, appearing as a teenage human girl. {109842} Mephistopheles is one of the archdevils that rule the layers of Baator. In that plane, his power is supreme... and were he ever loosed upon the Prime Material Plane, the resulting death and chaos would be unimagineable. {109843} Mephistopheles, Small {109844} If you hadn't seen it move with your own eyes, you would believe this creature to be an ordinary treasure chest. Seemingly content with eating gems and rats in its home here, it doesn't seem overly interested in you. {109845} It seems even the hells have their own vermin. These rat-like creatures are slothly and portly, sniffing around the area casually as they search for more gems to gnaw on. {109846} Illithid {109847} This fanged horror bears the scars of its horrendous battle against the Sleeping Man, long ago. It must be one of the Guardians of the Path left behind by Mephistopheles. {109848} This being has been animated from the murky, acidic waters of Cania itself. Akin to an elemental, it has retained the malevolent nature of this hellish plane and exists only to torment any lost souls that are unfortunate to encounter it. {109849} This fiendish wolf is a hunting companion to the frost giants, bred to race after prey and bring it down by force of numbers. It is not native to the prime material plane, existing only in the Outer Planes. {109850} Hell Frost Worg {109851} This is not a wolf at all, truly, but a worg... a fiendish creature filled with hate and rage and existing solely to torment the lost souls of icy Cania. {109852} Alpha Hell Frost Worg {109853} This is not a wolf at all, truly, but a worg... a fiendish creature filled with hate and rage and existing solely to torment the lost souls of Baator. This worg in particular is larger than the rest, being a leader of its pack. {109854} This being has the head of an elderly yet matronly woman... but no body, only butterfly wings. As strange as she looks, she stares at you sternly and likely wouldn't welcome commentary. {109855} Maugrim {109856} A madman who was determined to resurrect the long dead race of lizard folk known as the Old Ones, Maugrim met his end during the siege of Neverwinter. After the battle, the citizens of Neverwinter burned his remains and scattered the ashes to the wind. {109857} This man is covered with coal dust and coughs continuously. When he spots a dead parakeet nearby, he turns pale and begins blubbering with pure terror. {109858} A member of the Waterdeep Militia. The few. The proud. The mighty. {109859} A magic-using member of the Waterdeep Militia. Until recently, all local wizards were required to wear pajamas. This wizard in particular is quite happy that the era of robelessness has ended. {109860} Once a drow of the Underdark, this being is now but a lost spirit, doomed to wander the hells. {109861} A fiendish version of the fire beetle, this creature thrives in the hellish lava pits of Cania and preys on lost souls that come within range. {109862} This monstrosity has been cobbled together from spare bones, animated by an unknown magic. It is completely mindless, akin to a golem, and likely was made to guard something nearby. {109863} This fiendish goblin creature lives amongst the lava pits of Cania, preying on lost souls that pass by. For its relative size and strength, it is a cunning opponent that relies on traps and numbers to take down opponents much stronger than itself. {109864} This small goblin appears unremarkable, though its drooling would indicate that it is less intelligent than others of its kin... if that is possible. {109865} Nhagruul {109866} Valen, Dead {109867} A dark, tainted mist that seemed barely animated by a living consciousness, this creature is likely the twisted remnant of a lost soul that has been drained of all its energy. {109868} This creature is likely the twisted remnants of a lost soul that has been drained of all its energy. Now it exists only to feed upon the living, drawing what sustenance it can from life-force it no longer possesses. {109869} This skeleton is animated by unknown magics and possessed with an evil consciousness. It will hunt down any life it encounters and extinguish it. {109870} Dust forms a skin-like film over the bones of these undead minions. They have been guarding this vault for quite some time. {109871} This hellish abomination can only be described as a mass of devil-flesh animating a host skeleton. Whether the creature will one day abandon its current, decayed host and slither out to inhabit another victim can only be guessed at. {109872} Devil Warrior {109873} Twin blades held high, the final Guardian of the Path challenges you to battle. {109874} White Abishai {109875} Abishai are the torturers and wardens of hell. The five different colors of abishai have supernatural affinities with chromatic dragonkind. {109876} Aribeth's Shield {109877} Demonflesh Shield {109878} Some forgotten crusader in the Blood Wars fashioned this shield from the flesh of a fallen enemy. The surface is pocked and marred by countless blows but there is no way of knowing whether the scars came before or after the demon died. {109879} Blood Plate {109880} This armor not only provides the wearer with excellent protection in combat, it also draws upon the life-force of the wearer to regenerate wounds and injuries. Of course, such magic comes with a heavy price, and those who wear the armor find themselves feeling tired and drained. {109881} Scibe's Tunic {109882} Sensei Strapping {109883} Gru'ul's Bracer {109884} This thick bracer appears to be carved out of a black, granite-like material. Burned on the outside of it is the name "Gru'ul". {109885} This thick bracer appears to be carved out of a black, granite-like material. Burned on the outside of it is the name "Gru'ul"... this being the name of the pit fiend that you traded for the item. It glows with a dark power and surely would only be of any use to someone of an evil nature. {109886} Helm of Righteousness {109887} Crafted by the Sleeping Man for his long journey into the depths of hell, this helm clearly shows the labors of his love. Etched into its enameled surface are a series of finely-detailed engravings depicting the pastoral hills and woods of his home in Elysium's far-off blessed fields. A shapely woman appears in a number of the engravings but her face has been left blank and uncarved. {109888} Caniam Cathix {109889} With a blade as cold as its name, this weapon can shatter an enemy's shield - or the enemy themself, in seconds. Made not of metal, this ice sword is surprisingly sturdy, and equally sharp. The handle has been wrapped in leather and engraved with the words, "Caniam Cathix" which means "Devil's Frostbite." {109890} The potion contained within this bottle can warm the body for quite some time. The energy of the Velox Berries it was made from has been harnessed within. When times are tough, and there are no berries or wood to be found, this potion can be a life-saver. {109891} Tattered Note {109892} "If you are reading this letter, then you have bested one of my Guardians of the Path... Well know this: I have buried the Molikroth Rebels deep in the ice of Cania where they belong. Let them be a symbol of what shall befall those who oppose me! I recommend you turn back while you still have the strength to do so." {109893} Bloodied Note {109894} The sheet of paper is brittle with age, softened only by the blood of the Guardian who held it. Two sets of handwriting alternate down its length, as if from some magical correspondence. A portion of the end is still legible: "I have tracked the meddling Planetar to some kind of sepulcher below the ice, m'Lord, but have lost all trace of him from there." "Find him!" "But, m'Lord, there is nothing left to find. He is gone." "Then wait there for him!" "And if he doesn't return this way?" "I said wait there! For him or anyone else who may come after..." "But m'Lord--" "Your mewling bores me, Guardian. I said wait! If I have different orders for you, I'll send them!" The ink is old and faded. It seems those orders never came. {109895} Scrawled Note {109896} This hastily scrawled note bears Mephistopheles' now-familiar script: "I am about to make my move and lay claim to Toril. Perhaps the Tanar'ri have caught wind of this for I have just received word that they are launching an assault near where I have stationed you. Make your way to the prison and fend them at all costs. The last thing I need is some fool demon getting his paws on my Knower of Names. Serve me well and I may give you lordship over Waterdeep once it is mine..." It seems that this particular battle of the Blood War sprung up just before he left for your homeworld, Toril. {109897} Puzzle Ring {109898} This puzzle ring once belonged to the Planetar now known as the Sleeping Man. It is fashioned from three interlocking bands, representing Hope, Faith, and Love, respectively. Those who wear it come to see the world in a different light, revealing some things that were hidden and disguising others that were once plain. When outdoors, the ring also marks a path that once led the Sleeping Man to the Knower of Places. All who wish to follow in his footsteps must learn to wear it. {109899} Ragged Cloak of the Worg {109900} After encountering a pack of frost worgs in Cania's frozen wastes, you killed their leader who you took to be a powerful alpha male. On closer inspection of the corpse, however, you realized that it was nothing more than a small, hairless homunculus bundled up in a thick cloak of roughly stitched worg fur. The cloak is badly damaged by your attacks and will no longer offer much defense against the icy winds but its less mundane properties still seem to be intact. You noticed that the homunculous used it to gather his pack members close about him and you suspect that you might be able to do the same with any of your own associates as well. {109901} Guardian Properties {109902} Gargamesh Properties {109903} Ice Troll Properties {109904} Lava Beast Properties {109905} Ice Beast Properties {109906} Robe of the Demon Lord {109907} This robe is from unknown origins. {109908} Gargamesh's Robe {109909} Black Bow of Baator {109910} The Black Bow of Baator is a prized possession among Baatezu serving as scouts and spies in the ongoing Blood War between devils and demons. The bow's compact size and dark coloring make it easy to conceal when traveling through neutral territories such as the Prime Material. {109911} Epic Amulet of Health {109912} Robe of Balpheron {109913} When Balpheron chose the path of lichdom, the plain robe he was wearing underwent a similar transformation, becoming an item of dark enchantments. The power of the garment is a testament to the strength of Balpheron's own magic, and many have sought it out. Unfortunately for those who find it, they also discover Balpheron himself. {109914} Bloodsucker {109915} Bolt of Dispelling {109916} Invisible Death {109917} Created for the bounty hunter known only as Crimson, this armor proved particularly useful in helping her hunt down her victims. It hardly needs to be said that she always brought them in dead rather than alive. {109918} Master Robes of the Old Order {109919} Nemesis {109920} This morning star was the favored weapon of Maugrim, the mad cleric who tried to resurrect the ancient race known as the Old Ones. After Maugrim's death the weapon was claimed by a long line of owners, all of whom died under mysterious and grisly circumstances. Some attribute this to a curse upon the weapon itself, while others claim it was the work of Maugrim's spirit looking to reclaim what was rightfully his. {109921} Slasher of Koth {109922} This fearsome axe was the preferred weapon of the great minotaur champion Koth Uth-Kallin. The blood of many heroes stained its blade before Koth himself was felled by Nasher Alagondar. {109923} Staff of Balpheron {109924} Legend holds this staff was created by the wizard Balpheron on the eve of his ascension to lichdom. Many believe Balpheron had already chosen his fate, and only wanted the staff to make himself more powerful as a lich. But others claiming it was the staff itself that led him down the dark path, as the creation of such a powerful item pushed the mage beyond his limits and destroyed what remained of his sanity. {109925} Devil's Sting {109926} This thin blade drips with foul green acid that can eat away the skin of an opponent. But even those who survive the searing of their flesh often fall, as the acid is also a powerful poison. {109927} Talisman of Ultimate Evil {109928} Robe of Leathers {109929} A variety of thick but supple leathers have been stitched together in multiple layers to form this heavily padded robe. It's well-worn and heavily creased at the joints as if its former owner wore it comfortably for many years. {109930} Sash of Searing {109931} Recognizable by their golden clasp in the shape of a risen sun, these powerful sashes originated in the scorched desert hells of the Abyss. There, Azer pit slaves are forced to melt the endless seas of sand into glass for their demonic masters. The sheets of red-black glass are then shattered and the jagged shards gathered for use as spear- and arrowheads in the Blood War. {109932} The origin of this cloak dates back to the days when King Richard Garrison held power in the city-state of Gibbonsfeldt. It was crafted for him by his servant, a demented and twisted man named Pony Tall. Though Pony was not a gifted man, he managed to sew the cloak in just a few days. It was a misshapen thing, barely resembling a cloak at all, but Pony Tall had done the best he could. Wrapping the tattered garment up, he made way to his lord and master. Enraged by the gift's insult, King Garrison drew his mighty blade and cut Pony down before all the court, his blood staining the ragged cloak a garish red. Before tossing the garment out with Pony's stricken corpse, the King placed it around his neck to mock its incompetent maker. The courtiers jeered and laughed at its haphazard manufacture. Upon placing the cloak about his shoulders, however, the King suddenly felt a little stronger, a little wiser, a little younger. Even the night's cold wind no longer chilled to his aging bones. It has long been said that a fool's blood spilled in a wise king's court holds a magic unlike any other. As a result, the king's wizards have suggested that the cloak's magic came not from any aspect of its fashioning but instead from the corrupted taint of Pony's blood that paints it red. Whatever the case, the shroud's power is quite remarkable despite the unseemliness of its appearance. To this day in Gibbonsfeldt, lords and ladies don the most hideous garments they can find to celebrate All Fool's Day and the long, wise reign of Richard Garrison. {109933} Sleeping Man Properties 2 {109934} Torch of the Velox Berry {109935} This torch seems to burn forever when you hold it aloft. Not even the cold winds of Cania can extinguish its flame. Placing it in your pack douses the flame, but it somehow reappears when you take it out again. Though it burns in a small radius, the essence of the Velox berry provides great warmth. {109936} Ranseur {109937} Brimstone {109938} Forged in the flames of Baator, Brimstone was a prize given by the arch-devil Mephistopheles to the one General who remained loyal to him during Cania's ill-fated Molikroth Rebellion. Its mighty ashen blade is pitted and scarred from the fires that have coiled for eons about its jagged edge. {109939} Devil Warrior's Armor {109940} Devil's Head {109941} Cave Drips 1 {109942} hx_durnan_tp {109943} hx_durnan_cast_tp {109944} hx_fend_tp_sound {109945} temp_demon {109946} Demon Hand land {109947} Demon Hand cast {109948} Water Pool Small 1 {109949} Tavern Bench {109950} Tavern Chair {109951} Ending Headstone {109952} These bones have been laid neatly in piles on the ground. {109953} Frozen beneath the snow and ice, you see the outline of a body. {109954} Altar {109955} Appearing only while you have the ring on, you decide it might be better to inspect this closer. {109956} Crate {109957} Barrel {109958} Keg {109959} Ending Lighting {109960} Scribe {109961} Daelan {109962} Tomi {109963} Treasure storage {109964} Linu {109965} Sharwyn {109966} The Seer {109967} Demon Hand interject {109968} Mimic Help On {109969} Mimic Help Off {109970} Guardian 2 Trigger {109971} Henchmen Jumper {109972} Valen/Nathyrra Romance Triggers {109973} 5 Valen/Nathyrra Romance Triggers {109974} Smith Store {109975} Ending waypoint {109976} Tavern WP {109977} A Spirit Devoured {109978} As you left the Reaper's now-familiar domain for the squalid City of Lost Souls that rises around it, you found yourself buffeted by a sudden blast of cold air. A constant, sunless light reflects off the muddied ice and ghostly figures huddle in tattered tents and around flickering fires in an effort to keep the chill at bay. Suddenly a horrific scream cut through the frost-filled air and one of the ghostly figures disappeared in a flash of white. His companions seem more saddened than surprised by his departure. Curious, you resolve to join them around the fire's warmth and question them about what you just witnessed. {109979} As you left the Reaper's now-familiar domain for the squalid City of Lost Souls that rises around it, you found yourself buffeted by a sudden blast of cold air. A constant, sunless light reflects off the muddied ice and ghostly figures huddle in tattered tents and around flickering fires in an effort to keep the chill at bay. Suddenly a horrific scream cut through the frost-filled air and one of the ghostly figures disappeared in a flash of white. According to his companions, who seem more saddened than surprised by their friend's gruesome departure, this is becoming an all-too-common occurrence. Apparently Mephistopheles is devouring the souls of these pale spirits in order to build an army for himself back in your homeworld, Toril. {109980} Arden Swift, patron of the Hellbreath Tavern and itinerant jester currently taveling with the entourage of Githzerai Pilgrims, has placed his beloved Trumpet of Pandemonium as a prize for an upcoming card game. He had intended to use the trumpet to wake the so-called Sleeping Man but had been caught red-handed by the Pilgrims' Sensei before he could sound its blast. If you're interested in acquiring it for yourself, you merely have to place your ante on the table and guess the card he's holding in five questions or less. You're not entirely sure if you can trust him but it might be worth a try. {109981} The archdevil Mephistopheles has played you for a fool. He has commanded your mysterious ally, the Gatekeeper, to bar your return to Waterdeep in your homeworld of Toril, trapping you instead in some hellish world called Cania. The Gatekeeper seems sympathetic to your plight but claims he has no choice but to obey for Mephistopheles has commanded him by his True Name. Such names seem to have a strange power in this place and it seems the only way to break Mephistopheles' prohibition will be learn the Gatekeeper's True Name for yourself. {109982} The Sleeping Man was not as helpful in your quest for the Gatekeeper's True Name as you had hoped. You did learn, however, of an ancient race called the Knowers that populated Cania before it was colonized by the legions of hell. One of them, the Knower of Names, was banished by Mephistopheles to an unknown prison deep in Cania's frozen wastelands. Unable to find the Knower of Names, the Sleeping Man instead sought out her sister, the Knower of Places, with the help of a magical ring that that served as his guide through Cania's wastes. If you can repeat his feat, perhaps she will be able to help you find her sister's hidden prison. The Sleeping Man broke the ring into three parts and hid it in a guarded vault below his chambers. It seems your journey will begin there. {109983} The Sleeping Man's ring that will lead you to the Knower of Places and hopefully to the Gatekeeper's True Name is a strange artifact indeed. When you slip it onto your finger, it is as if you can see into another sort of space, another dimension. Some things are present there that are not present in the real world and some things you would expect to find have disappeared. According to the Sleeping Man, the ring will be most helpful in the out of doors where a line of glowing arrows will apparently chart a safe course for you through Cania's vast wastelands. You feel the stirrings of hope in your chest for the first time since Mephistopheles banished you to this frozen place. {109984} At long last you have learned the True Name of the Gatekeeper: Hecugoth the Abandoned. You say it aloud a few times, rolling it around on your tongue. It has a sad sound to it but you are eager to put it to use. It's your ticket out of here, back to Waterdeep and your homeworld of Toril... or whatever still remains of them after the chaos that Mephistopheles has sown in your absence. The Knower of Names will take you back to the Gates of Cania but you pause to consider whether you have any pressing tasks you wish to accomplish on this plane before you go. Facing Mephistopheles won't be easy and you'd better have made your peace with the world. {109985} Mephistopheles: Ominous Signs {109986} Peering into an ice crystal that thrust itself up from Cania's glacial floor, you saw a vision of Mephistopheles' progress in your homeworld of Toril. It appears that he has discovered the carnage left you behind at the Rebel Camp. As he passed through the rotting carcasses, they rose in his wake, a ghostly army bound to do his bidding... {109987} Peering into an ice crystal that thrust itself up from Cania's glacial floor, you saw a vision of Mephistopheles' progress in your homeworld of Toril. It appears that, together with his newly created army, he is slowly winding his way to the surface, sowing destruction in his wake. Mephistopheles seems to feed off the ruin he is causing. With every moment, he grows stronger... {109988} Peering into an ice crystal that thrust itself up from Cania's glacial floor, you saw a vision of Mephistopheles' progress in your homeworld of Toril. It appears that he has made his way to the surface, emerging in the Yawning Portal. Many of the patrons were incinerated by his deadly gaze, though you don't yet know the fate of Durnan and his family. Even so, time grows short and the city of Waterdeep is in great peril. {109989} Waterdeep lies in near ruins, Mephistopheles' soulless army thick as thieves amidst the rubble. You have been away for far too long and it seems that all your worst fears have come true. {109990} Before you may enter the Temple of the Sleeping Man's Inner Sanctum, you must learn the Five-Fold Mysteries and recite them to Dharvana, the Githzerai Sensei. The Five-Fold Mysteries are as follows: Who is he? From where did he come? Why did he leave? Who did he seek? What was the answer? You have learned the answer to one of those five Mysteries. {109991} Dharvana, the Githzerai Sensei, insists that you must learn and recite the Five-Fold Mysteries of the Sleeping Man before she will let you into the temple's Inner Sanctum to see him. She listed the Five-Fold Mysteries as follows: Who is he? From where did he come? Why did he leave? Who did he seek? What was the answer? You have now learned the answer to two of those five Mysteries. {109992} While visiting the Temple of the Sleeping Man in the city's northwest corner, you've gained access to the Inner Sanctum where the temple's namesake is said to rest. {109993} The Arch-Devil's Guardians {109994} According to the Sleeping Man's dreams, Mephistopheles left five Guardians to block his path. The two weakest were defeated in his quest and the three remaining tricked or avoided. They have grown wiser in the eons since, however, and if you intend to follow in the Sleeping Man's footsteps, you suspect you will have to face each of the three in turn. {109995} According to the Sleeping Man, Mephistopheles left five Guardians to block his path. The two weakest were defeated in his quest and the three remaining tricked or avoided. They have grown wiser in the eons since, however, and if you intend to follow in the Sleeping Man's footsteps, you suspect you will have to face each of the three in turn. {109996} Mephistopheles left five Guardians to block the Sleeping Man's path. The two weakest were defeated in ages past and now you have killed the third, a mishapen devil who lay in wait for you just outside the City of Lost Souls. {109997} Mephistopheles left five Guardians to block the Sleeping Man's path. The two weakest were defeated in ages past and a third killed recently by your hands. You have now killed the fourth, a powerful black slaad who must have tracked the Sleeping Man as far as your current location. The Knower of Places must be very close indeed. {109998} Mephistopheles left five Guardians to block the Sleeping Man's path. The two weakest were defeated in ages past and a second and third killed recently by your hands. You have now killed the fifth and final guardian, a wizardly Pit Fiend who stood guard over the prison itself, perhaps there to protect it from the Blood War that raged so close at hand. With all five Guardians dead, the Knower of Names is yours and her secrets too. Now if only you can find some way to free her from the ice. {109999} Gru'ul the fiendish Quarry Boss is no more, though his Quarry Workers continue in their labors, fearful that he might return or that someone even more fearsome might be sent from the capital, Mephistar, to take his place. It is a shame you won't have any further access to the Quarry store. {110000} The Fifth-Fold Mystery {110001} You have entered the temple's Inner Sanctum to see the Sleeping Man and have no further need of his Five-Fold Mysteries. {110002} Sensei Dharvana is dead and her Five-Fold Mysteries with her. You may pursue them further but only for your own enlightenment. {110003} The First-Fold Mystery {110004} The Fourth-Fold Mystery {110005} Before Sensei Dharvana will let anyone enter her temple's Inner Sanctum, they must recite the Five-Fold Mysteries of the Sleeping Man. The Fourth-Fold Mystery is "Who did he seek?" You have learned the Mystery from Arden Swift in the Hellbreath Tavern, who claims the Sleeping Man sought a creature called the Knower of Places. {110006} The Puzzlers' Sepulcher {110007} You can feel yourself getting closer to the hidden lair of the Knower of Places. In a secret chamber deep in the icy wastes of Cania, you have found the statue of a gargoyle. Etched along its base are the words "Stone to stone the stone turns; Lightning to lightning, the lightning fades." {110008} You have killed the Scrivener, a small dog-like beast that you found whining at the entrance to a cave at the heart of town. It seems he alone held the secret to dispelling the magical force that continues to block the cavern's entrance. It would seem the secret has died with him. {110009} The Second-Fold Mystery {110010} The Third-Fold Mystery {110011} Before Sensei Dharvana will let you enter her temple's Inner Sanctum to see the Sleeping Man, she wants you to learn and recite his Five-Fold Mysteries. The Third-Fold Mystery of the Sleeping Man is "Why did he leave?" {110012} Before Sensei Dharvana will let you enter her temple's Inner Sanctum to see the Sleeping Man, she wants you to learn and recite his Five-Fold Mysteries. The Third-Fold Mystery of the Sleeping Man is "Why did he leave?" You learned the Mystery from the Spirits of the Dead who call the City of Lost Souls their home. They claim that the Sleeping Man's heart had known no love. {110013} Before Sensei Dharvana will let anyone enter her temple's Inner Sanctum, they must recite the Five-Fold Mysteries of the Sleeping Man. The Third-Fold Mystery is "Why did he leave?" You learned the Mystery from the Githzerai Pilgrims now trapped in Cania. They claim that the Sleeping Man's heart had known no love. {110014} Having paid the Knower's price, you have learned the True Name of Arden Swift, the jester you met in the Hellbreath Tavern in the City of Lost Souls. He is known in the gods' tongue as Caddisthwaite the Doomed. Empowered by this knowledge, you recently forced him to give you all his winnings from the card tricks and gambling sessions he plays with the tavern's patrons. {110015} Having paid the Knower's price, you have learned the True Name of Arden Swift, the jester you met in the Hellbreath Tavern in the City of Lost Souls. He is known in the gods' tongue as Caddisthwaite the Doomed. Empowered by this knowledge, you recently forced him to pick a fight with the tavernkeeper, a powerful Shadow Dragon. {110016} Having paid the Knower's price, you have learned the True Name of Arden Swift, the jester you met in the Hellbreath Tavern in the City of Lost Souls. He is known in the gods' tongue as Caddisthwaite the Doomed. Empowered by this knowledge, you recently made him promise to write an epic song about your exploits and spread your fame throughout the planes. {110017} Arden Swift, the jester you met in the Hellbreath Tavern in the City of Lost Souls, is now dead. It appears he ultimately lived up to his True Name: Caddisthwaite the Doomed. As a result, the name is of little use to you anymore. {110018} Having paid the Knower's price, you have learned the True Name of the Lady Aribeth de Tylmarande. She is known in the gods' tongue as Va'ardalia the Twinsouled. {110019} Having paid the Knower's price, you have learned the True Name of the Lady Aribeth de Tylmarande. She is known in the gods' tongue as Va'ardalia the Twinsouled. Empowered by this knowledge, you recently commanded her to resist the temptations of your nemesis Mephistopheles when you faced each other amidst the ruins of Waterdeep. {110020} Having paid the Knower's price, you have learned the True Name of the Lady Aribeth de Tylmarande. She is known in the gods' tongue as Va'ardalia the Twinsouled. Empowered by this knowledge, you recently commanded her to put aside the feelings of guilt she still harbored regarding her betrayal of the city of Neverwinter. {110021} Having paid the Knower's price, you have learned the True Name of the Lady Aribeth de Tylmarande. She is known in the gods' tongue as Va'ardalia the Twinsouled. Empowered by this knowledge, you recently commanded her to set aside her paladinhood and embrace the path of evil. {110022} Having paid the Knower's price, you have learned the True Name of the Lady Aribeth de Tylmarande. She is known in the gods' tongue as Va'ardalia the Twinsouled. Empowered by this knowledge, you recently commanded her to set aside her evil ways and once again pursue her long-forgotten paladinhood. {110023} Having paid the Knower's price, you have learned the True Name of the Lady Aribeth de Tylmarande. She is known in the gods' tongue as Va'ardalia the Twinsouled. Empowered by this knowledge, you recently commanded her to surrender her soul to you that you might be better able to face your nemesis, Mephistopheles. {110024} Having paid the Knower's price, you have learned the True Name of the Lady Aribeth de Tylmarande. She is known in the gods' tongue as Va'ardalia the Twinsouled. Empowered by this knowledge, you recently commanded her to love you despite your various flaws of character. {110025} Having paid the Knower's price, you have learned the True Name of the Lady Aribeth de Tylmarande. She is known in the gods' tongue as Va'ardalia the Twinsouled. You recently sold her name to Gru'ul, the foul-mouthed Quarry Boss, condemning her to a life of hard labor and eternal slavery. {110026} Having paid the Knower's price, you have learned the True Name of your henchman Deekin. He is known in the gods' tongue as Ixthyria the Scalesinger. Empowered by this knowledge, you recently commanded him to resist the temptations of your nemesis Mephistopheles when you faced each other amidst the ruins of Waterdeep. {110027} Having paid the Knower's price, you have learned the True Name of your henchman Deekin. He is known in the gods' tongue as Ixthyria the Scalesinger. Empowered by this knowledge, you recently commanded him to believe in himself and his capabilities as a worthy adventurer in his own right. {110028} Having paid the Knower's price, you have learned the True Name of your henchman Deekin. He is known in the gods' tongue as Ixthyria the Scalesinger. Empowered by this knowledge, you recently commanded him to surrender his soul to you that you might be better able to face your nemesis, Mephistopheles. {110029} Having paid the Knower's price, you have learned the True Name of your henchman Deekin. He is known in the gods' tongue as Ixthyria the Scalesinger. You recently sold his name to Gru'ul, the foul-mouthed Quarry Boss, condemning him to a life of hard labor and eternal slavery. {110030} Having paid the Knower's price, you have learned the True Name of Gru'ul, the foul-mouthed Quarry Boss in the City of Lost Souls. He is known in the gods' tongue as Gargelflaw the Vile. Empowered by this knowledge, you recently forced Gru'ul to set aside his evil ways and embrace the cause of good. {110031} Having paid the Knower's price, you have learned the True Name of Gru'ul, the foul-mouthed Quarry Boss in the City of Lost Souls. He is known in the gods' tongue as Gargelflaw the Vile. Empowered by this knowledge, you recently forced Gru'ul to show you the Quarry store that he has kept hidden from you for so long. {110032} Having paid the Knower's price, you have learned the True Name of Gru'ul, the foul-mouthed Quarry Boss in the City of Lost Souls. He is known in the gods' tongue as Gargelflaw the Vile. Empowered by this knowledge, you recently forced Gru'ul to declare a holiday in your name. {110033} Having paid the Knower's price, you have learned the True Name of Gru'ul, the foul-mouthed Quarry Boss in the City of Lost Souls. He is known in the gods' tongue as Gargelflaw the Vile. Empowered by this knowledge, you recently forced Gru'ul to give you a powerful artifact at no cost to yourself or your henchmen. {110034} Gru'ul the Quarry Boss, also known as Gargelflaw the Vile, is dead. You payed dearly for his True Name but it will be of no further use to you. {110035} Having paid the Knower's price, you have learned the True Name of her sister, the Knower of Places. She is known in the gods' tongue as Cordemylia the Knower. You recently return to her domain, however, only to find it empty. It appears she has already found a safer place in which to hide. {110036} Having paid the Knower's price, you have commanded her to reveal the True Name of your nemesis, the arch-devil Mephistopheles. He is known in the gods' tongue as Thra'axfyl the Ambitious. Empowered by this knowledge, you recently stopped his plans for Lordship over your homeworld of Toril which he hoped would become the Tenth Hell of Baator. {110037} Having paid the Knower's price, you have commanded her to reveal the True Name of your nemesis, the arch-devil Mephistopheles. He is known in the gods' tongue as Thra'axfyl the Ambitious. Empowered by this knowledge, you recently forced him to let you join in his plans for Lordship over your homeworld of Toril and all the Hells of Baator. {110038} Having paid the Knower's price, you have commanded her to reveal the True Name of your nemesis, the arch-devil Mephistopheles. He is known in the gods' tongue as Thra'axfyl the Ambitious. Empowered by this knowledge, you recently replaced him in his efforts to become Lord of your homeworld, Toril, all the Hells of Baator. {110039} Having paid the Knower's price, you have commanded her to reveal the True Name of your nemesis, the arch-devil Mephistopheles. He is known in the gods' tongue as Thra'axfyl the Ambitious. Empowered by this knowledge, you recently challenged him to a battle that will decide the fate of your homeworld of Toril as well as the various Hells of Baator. {110040} Having paid the Knower's price, you have learned the True Name of your henchman Nathyrra. She is known in the gods' tongue as Qeyifalia the Skyseeker. Empowered by this knowledge, you recently commanded her to resist the temptations of your nemesis Mephistopheles when you faced each other amidst the ruins of Waterdeep. {110041} Having paid the Knower's price, you have learned the True Name of your henchman Nathyrra. She is known in the gods' tongue as Qeyifalia the Skyseeker. Empowered by this knowledge, you recently commanded her to forgive herself and finally put the horrors of her past behind her. {110042} Having paid the Knower's price, you have learned the True Name of your henchman Nathyrra. She is known in the gods' tongue as Qeyifalia the Skyseeker. Empowered by this knowledge, you recently commanded her to surrender her soul to you that you might be better able to face your nemesis, Mephistopheles. {110043} Having paid the Knower's price, you have learned the True Name of your henchman Nathyrra. She is known in the gods' tongue as Qeyifalia the Skyseeker. Empowered by this knowledge, you recently commanded her to love you despite your various flaws of character. {110044} Having paid the Knower's price, you have learned the True Name of your henchman Nathyrra. She is known in the gods' tongue as Qeyifalia the Skyseeker. You recently sold her name to Gru'ul, the foul-mouthed Quarry Boss, condemning her to a life of hard labor and eternal slavery. {110045} Having paid the Knower's price, you have learned the True Name of the Sensei Dharvana, leader of the Githzerai Pilgrims trapped in the City of Lost Souls. She is known in the gods' tongue as Fa'arethia the Misguided. Empowered by this knowledge, you recently forced her to wake her precious Sleeping Man. {110046} Having paid the Knower's price, you have learned the True Name of the Sensei Dharvana, leader of the Githzerai Pilgrims trapped in the City of Lost Souls. She is known in the gods' tongue as Fa'arethia the Misguided. Empowered by this knowledge, you recently forced her to wake her precious Sleeping Man and admit to the fact that she is his one true love. {110047} Having paid the Knower's price, you have learned the True Name of the Sensei Dharvana, leader of the Githzerai Pilgrims trapped in the City of Lost Souls. She is known in the gods' tongue as Fa'arethia the Misguided. Empowered by this knowledge, you recently forced her to reconcile with the tiefling jester, Arden Swift. {110048} Having paid the Knower's price, you have learned the True Name of the Sensei Dharvana, leader of the Githzerai Pilgrims trapped in the City of Lost Souls. She is known in the gods' tongue as Fa'arethia the Misguided. Empowered by this knowledge, you recently forced her to abandon her faith in the Sleeping Man. {110049} Dharvana, the Sensei of the Githzerai Pilgrim, has died. Having paid the Knower's price, you knew her True Name to be Fa'arethia the Misguided. Unfortunately, the value of that knowledge has died with her. {110050} Having paid the Knower's price, you have learned the True Name of the Sleeping Man. He is known in the gods' tongue as Celesfa'ar the Patient. Empowered by that Knowledge, you recently woke him from his lengthy slumber. {110051} Having paid the Knower's price, you have learned the True Name of the Sleeping Man. He is known in the gods' tongue as Celesfa'ar the Patient. Empowered by that Knowledge, you recently forced him to leave the City of Lost Souls where he was to meet his one true love. {110052} Having paid the Knower's price, you have learned the True Name of the Sleeping Man. He is known in the gods' tongue as Celesfa'ar the Patient. Empowered by that Knowledge, you recently forced him to abandon his quest to find his one true love. {110053} Having paid the Knower's price, you have learned the True Name of the Sleeping Man. He is known in the gods' tongue as Celesfa'ar the Patient. Empowered by that Knowledge, you recently forced him to fight Sensei Dharvana, the Githzerai woman who has fashioned an entire religion around the interpretation of his dreams. {110054} Having paid the Knower's price, you have learned the True Name of the Sleeping Man. He is known in the gods' tongue as Celesfa'ar the Patient. Empowered by that Knowledge, you recently commanded him to believe your lies about the identity of his one true love. {110055} After lying so many years undisturbed, the Sleeping Man lies dead. Having paid the Knower's price, you knew his True Name to be Celesfa'ar the Patient. With his death, however, such knowledge has become useless. {110056} After learning the identity of his one true love from the Knower of Names, you have returned to the green-skinned Sleeping Man in the City of Lost Souls and informed him of her name. {110057} After learning that the Sensei Dharvana is the one true love of the Sleeping Man she worships, you have returned to her temple and broken the news. Her reaction was mixed and, in the end, it seems she was more comfortable worshiping the Sleeping Man than being loved by him. {110058} After learning the identity of his one true love from the Knower of Names, you have returned to the green-skinned Sleeping Man in the City of Lost Souls. With devious intent, you have convinced him that it is someone else entirely. {110059} After learning that the Sensei Dharvana is the one true love of the Sleeping Man she worships, you have returned to her temple to judge her reaction. With devious intent, however, you have convinced her that it is someone else, a falsehood she seems only too eager to believe. {110060} Sensei Dharvana, the Sleeping Man's one true love, is dead. Over the course of many years they shared a closeness that few could imagine but, in the end, they never came to fully know each other as the lovers that the gods intended them to be. {110061} The Sleeping Man is dead and with him died his lifelong quest to find his one true love. {110062} Having paid the Knower's price, you have learned the True Name of your henchman Valen. He is known in the gods' tongue as Oeskathine the Demonwrestler. Empowered by this knowledge, you recently commanded him to resist the temptations of your nemesis Mephistopheles when you faced each other amidst the ruins of Waterdeep. {110063} Having paid the Knower's price, you have learned the True Name of your henchman Valen. He is known in the gods' tongue as Oeskathine the Demonwrestler. Empowered by this knowledge, you recently commanded him to surrender his soul to you that you might be better able to face your nemesis, Mephistopheles. {110064} Having paid the Knower's price, you have learned the True Name of your henchman Valen. He is known in the gods' tongue as Oeskathine the Demonwrestler. Empowered by this knowledge, you recently commanded him to love you despite your various flaws of character. {110065} Having paid the Knower's price, you have learned the True Name of your henchman Valen. He is known in the gods' tongue as Oeskathine the Demonwrestler. You recently sold his name to Gru'ul, the foul-mouthed Quarry Boss, condemning him to a life of hard labor and eternal slavery. {110066} Empowered by the knowledge of the identity of your one true love, you have pursued your ever-developing relationship with great ardor. Already you can imagine yourselves living together happily ever after... {110067} Uncomfortable with the knowledge of the identity of your one true love, you have chosen to sabotage your still-nascent relationship. Somehow you just can't seem to come to terms with the destiny the gods have foretold for you. {110068} Uncomfortable with the knowledge of the identity of your one true love, your heart has led you elsewhere. Somehow you just can't seem to come to terms with the destiny the gods have foretold for you. {110069} Empowered by the knowledge of your one true love's True Name, you have taken on a more cavalier attitude of late. Seizing the opportunity such unfettered power presents, you recently commanded your lover to respond passionately to your advances and overlook the cold-hearted void that lurks within you. {110070} hx_treas_4 {110071} hx_mimic_enemy_wp_rw_rs045 {110072} hx_treas_1 {110073} Pit Fiend's Bastard Sword {110074} Horde Cutscene {110075} hx_treas_6 {110076} To City of Lost Souls {110077} Henchmen Waypoint {110078} hx_frostg_rang {110079} Smith {110080} hx_patron_f_rs030 {110081} hx_patron_m_rs030 {110082} hx_treas_5 {110083} Cave Exit {110084} To Quarry Office {110085} Fallen One {110086} Ice Quarry {110087} hx_treas_2 {110088} hx_treas_003 {110089} Hellbreath Tavern {110090} h2_spiritfema001_dw_rw_rs020 {110091} h2_spiritfemale_dw_rw_rs020 {110092} h2_spiritfema001_dw_rw_rs040 {110093} h2_spiritfemale_dw_rw_rs040 {110094} Quarry Office {110095} Gatehouse {110096} The River Styx {110097} hx_ice_troll2_rw {110098} hx_winter_wolf_a {110099} Waterdeep. One of the greatest cities in all of Faerun, it is home to a multitude of peaceful folk from all races and all walks of life. Beneath Waterdeep, however, lies a different realm. This is the deep dungeon known as Undermountain, built by the mad wizard Halaster long before the city was even established above. Here Halaster tests adventurers who trespass therein with the deadliest of traps and the most dangerous of creatures. All but the luckiest meet their deaths in its dark halls. Regardless of this presence beneath them, the people of Waterdeep feel safe enough... for while one may enter Undermountain, it is rare that anything actually comes out... ...until now. For there is another realm that exists beneath even Undermountain. A place of shadows and evil known only as the Underdark. It is here that the sinister dark elves known as the Drow rule next to other subterranean horrors unknown to most on the surface world above. And it is the Drow who now lead an army of these creatures into the streets of Waterdeep, besieging the city from below in a campaign of blood and terror. And in their darkest hour, the Lords of Waterdeep have issued a call for a hero, someone who can face these dark elves and all of their brethren in their own land, someone who can defeat... ... the hordes of the Underdark. {110100} Rogues, or other characters with high dexterity, should take the Weapon Finesse feat and use light weapons, such as short swords and daggers. They are not well suited to using strength based attacks. {110101} The pit descends into darkness. You cannot tell how deep it is. {110102} {110103} "You would question it, ?" {110104} "The truth is what you make of it, . Don't get too excited yet." {110105} "As yours to mine, my love." {110106} "Slow down with the poetry, big boy..." {110107} "?" {110108} "See how he twists and squirms? You have skewered him well and good, Knower." {110109} "You would question it, ?" {110110} "Thank you, Knower. Her name is music to my ears." {110111} "Yes, thank you, Knower." {110112} "Why? Because my skin is too dark for your love!?" {110113} "Thank you, Knower. Her name is music to my ears." {110114} "The Knower knows of what she speaks..." {110115} "As yours is to mine, my dear." {110116} "Why!? Why can't it be, ?" {110117} "Thank you, Knower. His name is music to my ears." {110118} Remember that you can not sell items while you are shapeshifted. You need to return to your character's normal form in order to interact with stores. {110119} You must rest before continuing your adventures. {110120} You are permanently dead. You must load a savegame. {110121} {110122} Invisible Object (Large) {110123} Use the controls on this page to pick your Editing Language. Use the Default Language unless you do any of the following: 1) You need to edit a module in a language other than the language used by your game installation. For example, you have the French version of the game, but need to edit a module for German players. 2) You are a translator who is adding translated text to a module. For example, you are editing a module that was created by an English user, and you are adding translated versions of all the text so that Italian users can play the module. Localized text fields in the toolset have a "..." button next to them to let you edit strings for them in multiple languages. If you do not use the "..." button and type directly in a localized text field, it will store your text in your chosen Editing Language. If a localized text string contains text for more than one language, you will see it displayed in your Editing Language whenever possible. Otherwise, it will use the text for the next available language. {110124} You have acquired an amulet. {110125} The familiar, hooded figure of the Reaper bows as you approach, enigmatic as always. Distant flames flicker within his reflective, featureless face and you shiver in spite of yourself. {110126} "How may I serve you, Sojourner?" {110127} "I am sorry, Sojourner," the Reaper sighs heavily. "You are now barred from the world of Toril. If you are to ask me to return you there, I cannot comply." {110128} "I am sorry, Sojourner," the Reaper sighs heavily. "You are now barred from the world of Toril. I cannot comply." {110129} "You are barred from returning to that world by the command of Mephistopheles." He bows low once again. "I am sorry, Sojourner. It is Mephistopheles who rules here, and so can he command me." {110130} "The archdevil uses me as he uses all things, such is his nature. I was not always his subject... but once he learned of my True Name I was his forever." {110131} "Not because I desired to. As I said, the archdevil commanded me with the power of my True Name." {110132} "Nor does he need to be. As I said, the archdevil commanded me with my True Name... I cannot choose to disobey, even if he is no longer present." {110133} "All beings have a True Name that is the definition of their personal essence, their very existence. Should another learn your True Name and speak it to you, they then rule all that you are." {110134} "Mephistopheles discovered my True Name long ago, though I know not how. Only he knows it, so he alone commands me despite whatever I might wish." {110135} "Mephistopheles used you, as well, creating a devil's deal that you were unaware of. A bond was formed with him the moment you discovered his relic, and upon killing the one who held him captive you took his place and he yours." {110136} "Through your bond, you have assumed the chains that once held Mephistopheles. So as he was once bound to the realm of Cania, so now are you. His prison has become yours." {110137} "He traded your freedom for his chains. Once he was bound to the planar realm of Cania but, through his trickery and deceit, he has escaped through the bond he formed with you. So are you now bound to Cania as he once was." {110138} "Cania is the Eighth Hell of Baator, the Frozen Wastes and the Dreaded Depths. Here Mephistopheles is Lord of all and prisoner both... or he was, until he slipped his chains and placed them unto you." {110139} "You forget, Sojourner... this realm is all places as well as none. We exist in Cania just as everywhere else, part of your prison just as not." {110140} He gestures to the mist-shrouded door that stands alone at the far end of the chamber. "That path leads to Cania as it always has, as it has been a part of you since the bond was created. It is no longer barred to your passing." {110141} "Alas, I cannot. I have been commanded by Mephistopheles not to allow you to return to Toril, and you no longer possess his relic." {110142} "If you learned my True Name you could command me to break the bond between you and return you to Toril. I know not how you would learn of it, however, and I cannot tell it to you." {110143} The Reaper nods solemnly. "How may I serve you, Sojourner?" {110144} "I wish you well, Sojourner. Would that I could do more to aid you on your path." {110145} The Reaper pauses for a moment, gazing out into the distance as if searching before finally responding. "They are dead, Sojourner. That is, however, merely a transitory state as you are well aware." {110146} "The Spirits of the Dead can end up in many places, as their will dictates. The outer planes are infinite in their variety and who can say where a soul will go?" {110147} "That said, this realm touches all places and so can these dead companions be found. But they will agree to come or not, each according to their desire. I cannot compel them to come here in the same way I have you. Who shall I summon?" {110148} "The spirit refuses... I sense anger and hatred directed at you, Sojourner. He feels wronged by you and will not answer my summons. Is there anyone else you wish me to summon?" {110149} "Consent is given. His spirit travels the gates now, hurtling towards us, and flesh is now forming... your companion returns to you." {110150} Valen suddenly appears, as whole as the last time you saw him. He looks around, mildly bewildered. "So I am summoned from beyond the veil once again. To stand at your side, ? I am glad to be here with you, then." {110151} "When Mephistopheles killed me along with so many of the rebels I thought my time was done." He turns and regards the Gatekeeper. "And you, strange one... it was you I felt calling me, yes? You're the one who brought me to this... place?" {110152} "Yes, fiendish one. has requested your presence here in the hells... Now, Sojourner, is there anyone else you wish me to summon?" {110153} "The spirit refuses... I sense anger and hatred directed at you, Sojourner. She feels wronged by you and will not answer my summons. Is there anyone else you wish me to summon?" {110154} "Consent is given. Her spirit travels the gates now, hurtling towards us, and flesh is now forming... your companion returns to you." {110155} Nathyrra suddenly appears, looking startled. She draws one of her daggers almost without thinking. "What... where am I?" Her eyes focus on you. "? So I am... alive once more." {110156} Slowly she nods, comprehension coming to her. "Thank you for bringing me back, then, my friend. To have died at Mephistopheles's hand along with so many others was unsettling, to say the least." She looks around. "And what is this place? Are we in the planes?" {110157} "Yes, dark one. has requested your presence here in the hells... Now, Sojourner, is there anyone else you wish me to summon?" {110158} "Consent is given. His spirit travels the gates now, hurtling towards us, and flesh is now forming... your companion returns to you." {110159} Deekin suddenly appears. Strangely, he does not seem surprised nor disturbed by his situation. "There you is, boss! Deekin keeps telling angels that he gots lots to do, that he not stayings up there, but they not believes him!" {110160} (sigh) "Deekin be right all along, just like Deekin says. Stupid angels." He looks around a bit, taking in the chamber. "Ummm... is we in hell, boss? Place needs good cleaning, maybe." {110161} "Yes, little one. has requested your presence here in the hells... Now, Sojourner, is there anyone else you wish me to summon?" {110162} The Reaper nods slowly. "The Sleeping Man is wise and old. He passed through the Gates of Cania when they were first formed, long before the time of my creation." {110163} "It has been many ages since I saw him last, yet I suspect he remains there even still, asleep and waiting. Is this so?" {110164} "Carved about the dais where he sleeps were once the words 'She will find you by the Gates of Cania.' And thus he waits for her." {110165} "Death or a maiden fair, who can say? The words are there, in answer to a question he must have once asked. That is all I know." {110166} "You have learned my True Name, I see... Very well, I have summoned a door that will return you to the one you know as Durnan, in Waterdeep. But, before you go, is there anything else you would have me do?" {110167} "A word of warning before you go, Sojourner... By breaking the chains Mephistopheles placed upon you and stepping through that door, you forfeit the bond that brought you to this place." {110168} "You will not see me again nor lay your eyes upon the ice of Cania." The Reaper bows deeply. "It has been a... pleasure to serve you. I wish you well, Sojourner." {110169} "Consider the Devils of Cania unleashed, m', but once set loose upon the mortal realm, they will not be easy to rein back in. Even so, I shall comply. Anything more?" {110170} "If that is your wish, I shall make it so. Even death itself will no longer hold the spirits here. Is there anything else you would ask of me?" {110171} "As you command, Sojourner. I will return them safely to their home in Limbo. Is there anything else?" {110172} "Your destination lies here in Cania, thus may I comply... Behold, a Gate has been opened unto you, leading to the place where you last died." {110173} "Only what I have already spoken to you. Cania is the Eighth Hell of Baator, a frigid land where Mephistopheles once ruled. It is a plane of torment and evil... be wary should you step unto its icy shores." {110174} "There was a time when I roamed free, and I knew much of the Cania that was. I know little of the frozen waste that exists now, however, and I have no power there. I cannot help you." {110175} "Remember that you are now bound to Cania. If you knew my True Name, I could break that bond and send you from here. Otherwise even if you were to find another portal I would only retrieve you once more." {110176} "I cannot openly betray the one who holds my True Name, Sojourner." There is almost the hint of a smile in the Reaper's featureless mirror of a face. {110177} "Abuse it more than the archdevil himself already has?" The Reaper shakes his head slowly. "I think not." {110178} "This I do not know. I cannot provide it to you willingly, Sojourner... and I have no knowledge of how Mephistopheles discovered it. If you did learn it, however, then would you be free." {110179} He shakes his head. "I know of none. If any exist, they are well beyond your reach. It would be far easier for you to seek my True Name... though even that is a near impossible task." {110180} "You have great power, Sojourner, but I am a part of this realm that is everywhere and nowhere. You could only destroy me if you possessed the power to destroy me in all places... which you do not." {110181} "How may I serve you, Sojourner?" {110182} The familiar, hooded figure of the Reaper bows as you approach, enigmatic as always. Distant flames flicker within his reflective, featureless face and you shiver in spite of yourself. {110183} "How may I serve you, Sojourner?" {110184} You have not visited this realm often since acquiring the Relic of the Reaper, but whenever you have it is always the same... the dire chill in the air seeps through to your bones, and the hum of ancient magic is all around you. {110185} The familiar, hooded figure of the Reaper bows as you approach, enigmatic as always. Distant flames flicker within his reflective, featureless face and you shiver in spite of yourself. {110186} The Reaper nods solemnly. "How may I serve you, Sojourner?" {110187} "Much time has passed since last you walked within this hall, Sojourner. Perhaps this is indeed the moment to remind you of the nature of the relic you carry." {110188} The Reaper gestures to the small artifact. "The relic is bound to you, and you to it. It is your key to this nexus realm, and you may use it to come here willingly... or be brought here at the moment prior to your death." {110189} "This is a nexus realm, Sojourner, a place that touches everywhere and yet nowhere." {110190} "If you were brought here to avoid your mortal death, the energy used by the rogue stone will allow me to mark that place and return you there if you wish. You need only ask." {110191} The Reaper gestures to the doors behind him. "The central portal is always anchored to your realm, though it may not bring you where you wish to go. The other portals must be anchored to be used." {110192} "The gems contain a power that, when consumed, can be felt even from the furthest planes. Think of it as a point of reference, Sojourner, that allows this plane to touch yours." {110193} "If you are on your home plane and you possess a rogue stone, you may use its energy to anchor one of this plane's portals to that spot. After that point, you may use that door to return to that spot at will." {110194} "That is a forbidden portal for you, Sojourner, for you yet have life within you." {110195} "It is not yet time for you. Use the other portals here and be thankful." {110196} "The location moves, from time to time. Always it is tied to somewhere you have been, Sojourner, as this realm is tied to you through the relic." {110197} "Nay, Sojourner. In order for the relic to transport you here so quickly so as to avoid your death, it requires great energy... energy it can only draw from a rogue stone." {110198} "So long as you carry such a stone in your possession you are indeed safe. Should you not have one, however, you will perish... as all mortals do." {110199} "As you wish. How else may I serve you, Sojourner?" {110200} "As you wish, Sojourner. Should you have need of me, here I shall remain." {110201} "Behold, Sojourner... A Gate has been opened unto you that you might join with the leader of your fellows." {110202} "Behold, Sojourner... A Gate has been opened unto you, leading to the place where you last died." {110203} "I am bound to it, Sojourner, as it is bound to you." {110204} "It is, however, the only answer that I can give." The Reaper bows low, sounding almost apologetic. "The relic is what it is, just as you are. Better to ask who created you, Sojourner." {110205} "This is the Gatehouse, an entry point into the Land of the Dead," he gestures all about him. "You are welcome here but I do not recommend you linger." {110206} "I know of none, for it is not my place to know such things. I am part of this realm, and it is all of my concern." {110207} "That is not for you, Sojourner," he interrupts. "Seek it not, for it is not yet your time to pass through it." {110208} "As I have already spoken, it is not yet your time. I can say no more." {110209} "Have you forgotten already, Sojourner? If you wish, I can speak of the relic you carry and its relation to the nexus realm." {110210} "Than what else would you ask of this realm?" {110211} "As I have already reminded you, they are points that may be anchored to your plane. Until then, they drift free and lead nowhere but here." {110212} "It is nowhere, and yet everywhere. This is a nexus realm, Sojourner, that is tied to you... it touches on all places that you were, are and will be." {110213} "Understanding is not required. The only requirement is that you carry the relic with you. Therefore the nexus is yours." {110214} "You have asked me this many times, Sojourner, and yet I give you the only answer I can: I am the Reaper, the Gatherer of Dust, the Gatekeeper... and this is my realm." {110215} "I rule this place only so far as any being can rule themselves. We are the same, this realm and I. I am King but never master." {110216} The Reaper's reflective face reveals no emotion, yet he pauses. "You hold the Relic of the Reaper, Sojourner. Therefore you rule here... for now." {110217} "I am bound to it as it is bound to you. So long as you hold it, you command this place... and therefore you command me." {110218} "I cannot leave this place, Sojourner, for I am this place. As I am tied to the relic you carry, so do I already journey with you always." {110219} "I am not a slave, nor am I prisoner. A place can be a prison, but cannot itself be imprisoned... though it can be commanded. Remember that." {110220} "I have always been here. As this nexus realm was created, so was I created with it. We are the same, one an extension of the other." {110221} "I could give you the answer to your question, Sojourner, but it would mean nothing to you. Those who created us are passed out of knowing." {110222} "I am a being of the planes, Sojourner... no more, no less." You think there is almost a hint of a smile in the Reaper's blank features. {110223} "Surely. And yet not a one of them is my True Name." {110224} "All beings have a True Name, Sojourner. Even you. It defines the essence of your being and gives you power over your actions. Always it must remain secret." {110225} "To surrender your True Name is to surrender your power, your very essence, to another. Be glad that as a mortal you are unaware of it and thus may never surrender it." {110226} "You have not truly perished," the figure reminds you, "as the relic will always pull you to this realm at the very moment of your death. From here," he gestures to the doors behind him, "you may return to whence you came." {110227} The Reaper's emotionless face gleams at you from the darkness. It seems he has nothing left to say to you. {110228} "I need to ask you something." {110229} "I have died and wish to return to where I fell." {110230} "But Toril is my home!" {110231} "You can't comply? But I command you!" {110232} "What? Who says I'm barred from there?" {110233} "So you worked for Mephistopheles all along." {110234} "I knew it! You lied to me!" {110235} "His forever? What do you mean?" {110236} "But he's not here to command you now." {110237} "What is a True Name?" {110238} "So am I stuck here forever?" {110239} "What do you mean he took my place?" {110240} "Cania? Isn't that one of the Nine Hells?" {110241} "The realm of Cania? What do you mean?" {110242} "Here? But... I'm not in Cania, am I?" {110243} "Is there nothing you can do to help me?" {110244} "I have other questions." {110245} "I must go." {110246} "What of my companions? Where are they?" {110247} "No, summon no one." {110248} "Summon forth Valen." {110249} "Summon forth Nathyrra." {110250} "Summon forth Deekin." {110251} "I can't think of anyone else." {110252} "I seek the Five-Fold Mysteries of the Sleeping Man." {110253} "Yes, it is. What is he waiting for?" {110254} "And who is 'she'?" {110255} "So tell me again what I could do to return home?" {110256} "Hecugoth the Abandoned, I command you to grant me passage home!" {110257} "Thank you, Reaper. That will be all." {110258} "Allow the Devils to wreak their havoc on the planes." {110259} "Allow the Spirits of the Dead to haunt the Living." {110260} "Allow the Githzerai Pilgrims to return home." {110261} "I have died and wish to return to where I fell." {110262} "What do you know about Cania?" {110263} "Surely there are other ways back to Toril?" {110264} "You sound as if you'd prefer to betray Mephistopheles." {110265} "But aren't you worried that I might abuse your True Name?" {110266} "How could I discover your True Name?" {110267} "Are there any other relics?" {110268} "What is Cania?" {110269} "I should destroy you for betraying me." {110270} "I require your assistance. Quickly." {110271} "So we meet again." {110272} "It is good to see you again, Reaper." {110273} "I would like to know more about how the Relic works." {110274} "How do I return home from here?" {110275} "Why are rogue stones so important?" {110276} "What do you mean by anchoring?" {110277} "What about the far door, the one covered in mist?" {110278} "You have to be dead to go through it?" {110279} "Where does the central portal go?" {110280} "So I am immortal? I cannot die?" {110281} "I've heard enough about the Relic." {110282} "I must go." {110283} "Tell me about the Relic again." {110284} "I must go to the leader of my adventuring party." {110285} "I have died and wish to return to where I fell." {110286} "But who created the relic? What is it?" {110287} "That's not an answer." {110288} "Tell me about your realm once again." {110289} "Are there many places like this?" {110290} "There is a door at the far end of the room, covered in mist..." {110291} "Why not?" {110292} "What are all these doors?" {110293} "No, not yet." {110294} "Yes, do that." {110295} "But...where is this place exactly?" {110296} "I don't understand." {110297} "I would like to know more about you." {110298} "Enough of that, then." {110299} "Do you rule here? Or do you serve another?" {110300} "Is that an answer?" {110301} "What is the significance of the relic?" {110302} "So could I command you to come with me?" {110303} "Is there no way to free you?" {110304} "How did you come to be here?" {110305} "Who created this realm, then?" {110306} "But... what *are* you, exactly?" {110307} "That is a lot of names." {110308} "True Name?" {110309} "Why must it be secret?" {110310} "It seems I died once again." {110311} This blade is almost as nasty as the personality that now permanently resides within it. With each hit, it draws a little bit of the life-force inside and uses some of it to heal the wielder. Whether it could potentially draw more of that life-force, or has other side effects, is unknown... even to Enserric himself. The long-dead mage has been within the weapon for quite a while but has not gotten much use, seeing as for decades the primary user was even deader than Enserric. ...hmmm. Deader? More dead? Can something be more dead? This is exactly the sort of question that makes Enserric clam up and begin muttering in pure agitation... {110312} "I guess I could answer a few questions for you. Can't see any harm in it. Besides, it's not like the Maker's golems here on the island will tell you anything." She smiles briefly at her own joke. {110313} "Well, the island was named after the ancient duergar mage who built his stronghold here centuries ago. They say the Maker came here so he could work in peace while perfecting his golems." {110314} "There must be some truth to these stories. There's some ruins to the north that could have been the Maker's laboratory, though all that's left is the dungeon. And there's the golems, of course." {110315} "The dungeon at the north end of the island is crawling with golems. At least, the first floor of it is. We don't go any deeper. We figure they're guardians left over from the Maker. " {110316} "They must have been built to protect against thieves and scavengers." She gives you a rueful look. "They do a pretty good job, too. We've lost more than a few duergar during our expeditions." {110317} She shakes her head. "Not possible. There's some kind of scavenger golem in there that repairs and rebuilds any golems we manage to take down." {110318} "We've tried to kill the scavenger, but it's got a number of magical defenses. Every time we attack it, it teleports away to safety. That damn thing makes our job a lot tougher." {110319} "Everything I know about the Maker comes from legends and myths. They say he was a powerful duergar sorcerer who isolated himself on this island to work on his research." {110320} "His specialty was crafting golems. According to the legends, he found a way to imbue his constructs with intelligence and free will. But the golems we've run into seem pretty standard to me." {110321} "Nobody really knows; he disappeared five centuries ago. Most people think he was killed off by his own creations: intelligent golems with a will of their own." {110322} "I don't know if I really believe that, but it makes a good story. The only golems we've run across in the dungeon don't seem all that smart to me. Damn tough to kill, though." {110323} This duergar female looks you up and down, gauging your strength and trying to judge if you are a threat. Satisfied that you pose no immediate harm, she seems to relax slightly. {110324} The duergar raise their weapons, but at a signal from their leader they hold their ground. She gives you a quick once over, evaluating you as a potential threat. {110325} "If this is a joke, you picked the wrong group to play games with. We're not looking for a fight, but we're well armed and we will defend ourselves." {110326} "You should've picked an easier target! Attack!" {110327} She nods. "Fair enough. As long as you aren't here to cause trouble for us, you can keep your secrets. My name is Dahanna. I'm the leader of this expedition." {110328} The duergar visibly relaxes, though she is still studying you carefully as she addresses you once more. "My name is Dahanna. I'm the leader of this expedition." {110329} "Come and go as you please, surfacer. You don't answer to us." {110330} She nods thoughtfully. "The Valsharess. I've heard about her. One of the drow matron mothers, isn't she? She's made quite a name for herself recently." {110331} "I hear she's been attacking the surface... I guess that's why you're looking to stop her. But you won't find any help against her here. If the drow don't bother us, we don't bother them." {110332} Failure Dahanna shakes her head slowly. "I don't want trouble with you, surfacer. But you bullying us won't make us join you. Our minds are set; you can't change them." {110333} Failure Dahanna shrugs. "Maybe. But the Valsharess isn't the first drow we've seen rise to power. Most of them get toppled long before they ever turn their attention to us." {110334} "We're treasure hunters. Centuries ago, this island was home to a powerful duergar wizard known as the Maker, or so the stories go. The Maker's long gone, but he left a few things behind." {110335} "We come out here to salvage rare metal and pieces of golems from the ruins of the Maker's tower. You'd be surprised what the right buyer will pay for an arm made of pure adamantine." {110336} She grins. "But it isn't easy. Not too many expeditions come here anymore. There's still some good metal to be found, but you have to be willing to go toe-to-toe with the Maker's golems." {110337} "As usual, the duergar are scavengers, living off the scraps of others." {110338} "Better watch your tongue, drow! This is duergar territory. Your arrogance might have cost you more than you're willing to pay." {110339} Dahanna and the other duergar approach you. You notice their weapons are drawn and that they have packed up their camp. Dahanna appears uncomfortable, as if she is ashamed of what is about to happen. {110340} Failure Dahanna smiles. "You're lies don't fool me. You were in there far too long to come out empty handed. Now, give us what's rightfully ours." {110341} Success Dahanna cocks her head to the side, considering your words. "You seem sincere. I can't say for sure whether you're lying or not," she finally admits. {110342} There's some angry grumbling from the other soldiers, but she cuts them off with a sharp gesture. "I'm not going to let this come to bloodshed only to find out we were fighting over nothing." {110343} Failure "We've held our own against the Maker's golems. I think we can manage against a surfacer like you. We'll fight for what is rightfully ours." {110344} Success Dahanna studies you closely, then seems to come to a decision. "You're probably right, surfacer. We're not willing to throw our lives away." {110345} "You've gone deeper into the Maker's dungeon than we ever did, and you've come back to tell the tale. We'd be foolish to go up against you, even as desperate as we are." {110346} Failure "We've been working this island for twenty years, and we've lost our fair share of duergar. We've paid our dues... you owe us something!" {110347} Success "Maybe... maybe you're right, surfacer. We aren't thieves, we earn our living honestly." There is some angry grumbling from the soldiers, but Dahanna cuts them off with a single gesture. {110348} The leader of the duergar shakes her head. "I'm sorry for this. But we count on these expeditions to survive. Each time we come back, we find less and less good metal. We are growing desperate." {110349} Dahanna looks at you with obvious disbelief, though she takes the offered coins. "You would do this for us, after what just happened? You are more forgiving than we duergar, surfacer." {110350} She smiles. "Thank you for this gift. Our expedition here is over now, we're heading back to our homes and our families. It will be nice to return with a few extra coins." {110351} "Our expedition here is over now, surfacer. We're heading back to our homes and our families." {110352} "I can't honestly say whether we will come back to this island again. In any case, we wish you luck, surfacer. Remember: the Underdark is a dangerous place." {110353} She nods. "Maybe you're right. Perhaps the rewards here are no longer worth the risks. There are other places we can go, places far less dangerous than this island." {110354} Failure Dahanna considers your counter offer carefully, calculating the chances of her group against you. Finally she shakes her head. {110355} "One thousand gold won't go very far, split between all of us. I think we've earned the right to at least 10,000, considering you're poaching our claim here." {110356} Dahanna sighs. "I was hoping it wouldn't come to this, but I can see you aren't being reasonable. Attack!" {110357} Success Dahanna considers your counter offer carefully, calculating the chances of her group against you. Finally, she nods in acceptance. {110358} The soldiers behind Dahanna begin to murmur excitedly, but she cuts them off with a sharp hand gesture. She takes the offered coins and says, "I'm glad this was done without bloodshed." {110359} "A polite thief is still a thief. Being courteous doesn't make this right." {110360} "Well, at least you is polite... for a thief." {110361} "Well, at least you're being courteous while you rob us. That's more than I expected from your kind." {110362} Nathyrra spits on the ground. "You would bargain with this hargluk?" {110363} Dahanna ignores her. "If you give us 10,000 gold pieces, we'll let you go on your way without any trouble. If not, we'll take what's rightfully ours by force." {110364} "Nothing personal? That's funny. When a pack of armed thugs points their weapons at me, I tend to take it *very* personally." {110365} "Look, Boss! Them duergar is coming to give us a welcome back surprise party... uh, wait. Deekin not thinks this a party after all. Too bad. Deekin wants cake." {110366} "I want to ask you some questions." {110367} "Tell me more about the island." {110368} "Tell me about the golems." {110369} "I would've thought you'd cleared all the golems out by now." {110370} "Tell me about the Maker." {110371} "What happened to him?" {110372} "Friend or foe? Uh... I guess I'll pick foe!" {110373} "It's no joke. I just want to slaughter you all. I'm funny that way." {110374} "Calm down. I'm not looking for a fight, either." {110375} "My name and business are my own." {110376} "My name is . I don't mean any harm." {110377} "I'll be going now." {110378} "Time for this to get bloody. Die, you Underdark excuse for a dwarf!" {110379} "I'm looking for allies to help me against the Valsharess." {110380} Persuade: Intimidate "You're either with me or against me. Think about it." {110381} "I gave you a chance. Now you'll pay the price!" Attack. {110382} "Fine. I want to ask you something else then." {110383} Persuade "Eventually the Valsharess will turn her army against the duergar, too." {110384} "What are you doing here?" {110385} "I have some other questions." {110386} "Relax. We'll just be going now." {110387} "Settle down. We just want to ask you some questions." {110388} "Nobody threatens me! Death to the duergar!" Attack. {110389} "Is this some kind of shake down?" {110390} "Your island? What are you talking about?" {110391} "I think I see where this is going..." {110392} "Maybe we could work out a deal." {110393} Persuade:Bluff "I didn't find anything worthwhile. You've picked this place clean." {110394} Persuade: Intimidate "Careful now. This may be more than you can handle." {110395} Persuade "You have no right to my stuff. I did all the work!" {110396} "Apology *not* accepted! You'll pay for this with blood!" {110397} "Sounds like times are tough. Here's a thousand gold to help you out." {110398} "That's okay. There's no hard feelings." {110399} "Maybe it's time you moved on to somewhere else." {110400} Persuade "I'll give you a thousand gold... no more." {110401} No deal. {110402} Here's the 10,000 gold. {110403} Staff of Sodalis {110404} This vile staff was wielded by Sodalis, the fearsome High Priest of Vix'thra who ruled over the free-village of Drearing's Deep in the Underdark. The swirling vortex at the staff's tip is said to be a god's-eye view of the infinite layers of the Abyss. {110405} Deathslayer {110406} Rumor has it that Deathslayer was originally crafted for use by an assassin sent to eliminate a powerful lich. His fate is still unknown, but it's doubtful he would have willingly abandoned this blade. {110407} Unmaking {110408} Originally wielded by an unknown gnomish hero who single-handedly wiped out the evil wizard Tnert's legions of golems, this blade's whereabouts have become the subject of tavern gossip. {110409} Female Thrall {110410} You've purchased a female thrall from the illithid and sent her off to the fighting pits - a truly grim fate. At least you'll be able to wager on her battles... until she dies. {110411} You've purchased a female thrall from the illithid. However, once free from their mind controlling powers she attacked you. Obviously, she would rather die than live her life in servitude. {110412} You've come up with a plan to gain the freedom of the female thrall you purchased from the illithid. Because of the mind flayers' telepathic abilities, you can't reveal your plan to her. You've sent her to deliver a fake message to the Seer. Since she believes she is magically bound to you, the illithid will consider her a thrall in your service and allow her to leave their city. Once back at the rebel camp, you can explain the truth to her. {110413} You've purchased a female thrall from the illithid and sent her off to the fighting pits - she fought bravely but died as a gladiator. {110414} The thrall you freed from the illithid managed to find her way back to the Seer's camp. Once the threat of the Valsharess is no more, the Seer has promised to help her find her way back to the surface so she can leave the Underdark behind her forever. {110415} The female thrall from the illithid slave market has been killed. {110416} Thrall Revolt {110417} You've freed a group of thralls from the pens of Zorvak'Mur. Though eager for freedom, you've convinced them to wait until you reach the Elder Brain before they begin their revolt. However, you know that if their rebellion succeeds, any chance of convincing the illithid to abandon the Valsharess is likely gone. {110418} You've freed a group of thralls from the pens of Zorvak'Mur. Under their leader, Argosus, they've launched a bid for freedom. The only downside is that you've likely destroyed any chance you had of convincing the illithid to abandon the Valsharess. {110419} You've betrayed Argosus and his followers in order to garner the goodwill of the Zorvak'Mur Overmind. No doubt the thralls will suffer terribly for their attempted escape, but it's a price you're willing to pay. {110420} You've freed a group of thralls from the pens of Zorvak'Mur, and they plan to start a rebellion once you've reached the Elder Brain. Should their revolt succeed, you likely won't have any chance of gaining the support of Zorvak'Mur or the illithid in your cause. {110421} You've betrayed the thrall rebellion for the sake of the greater good. By denying Argosus and his followers their freedom, you still have a chance to convince the Zorvak'Mur Elder Brain to help you against the Valsharess. {110422} Sinkhole {110423} Aghaaz's Camp {110424} Ambush Spot {110425} Sodalis {110426} Sodalis' Robe {110427} "...As wise and powerful as you are, Eye Tyrant Arutha, your lack of progress on the matters we have agreed to angers me. You promised me at least a dozen beholders to help attack the rebellious drow. What I have seen from you thus far is only two beholders! I am sending some of my slaves with this letter to escort the remaining beholders. Satisfy me and I may not bind you to spend the rest of eternity in the dark. Exceed my expectations and I will give you their weight in gold as well. Disappoint me, however, and I will destroy even the memory of your pathetic little hive. The choice is yours..." {110428} Enter {110429} Gatehouse {110430} "Pike off. Gru'ul declared a holiday." {110431} "Talk all you want, berk. Gru'ul declared a holiday so I've got the time." {110432} "Honor? Honor!? Honor, my great-aunt Ninny's soggy bum it's honor! This here is punishment, berk! If the Big M had wanted to honor me, he wouldn't have put me in charge of this lot of boot-licking incompetents!" {110433} "He named you Quarry Boss? That must be quite the honor..." {110434} "It hurts to use them, I'll have you know. 'Tis a good thing I take pleasure in my own suffering. What aspect of my former self would you have me tap?" {110435} "Yes, let us play at being good no more..." {110436} "Of course, ." {110437} "I want you to use one of your special abilities." {110438} "No, that's it." {110439} "Goodbye." {110440} "Back to my previous questions." {110441} "Time seems different in the cold... Memory... seems different... All I know is that we chose this place, somehow... Welcome to the Eighth Hell of Baator, I suppose..." {110442} "No! I will not believe it! You are but a devil sent to tempt me! If you wish me to believe it, you must bring me proof. All else is falsehood!" {110443} "Did I say yes? I meant no." {110444} "I saw her corpse in the other room." {110445} "In the passing of seven spokes a hole was dug and a fearsome devil freed. Had the digging been done but sixteen spokes the sooner, it would have uncovered what you need." {110446} "I am an ancient baatorian, Planetar. With every answer, I become more like the question." {110447} Deekin looks at you with big, soulful eyes. "You... you would miss me, boss? Then... then Deekin not goings to betray you!" He suddenly turns on Mephistopheles. "You may be bigger than the boss, BUT DEEKIN NOT LIKES YOU!!" {110448} "My love will go where it wishes, devil. All the promises you could make are nothing next to all this woman here can offer me. Consider your offer refused." {110449} Valen glares at the archdevil. "It would not be worth betraying my love for , that is sure. If there is a taint to be removed today, it is yours, devil!" {110450} "But I embrace that killer in you, Nathyrra... Set aside your guilt! Be true to yourself! You are a Red Sister. Join with me, Nathyrra. As a Red Sister, who would you rather serve? or myself...?" {110451} Nathyrra ponders his words for a long moment, then smiles sadly at him. "I would rather serve the one I love. I may still be a killer but let it be you I kill today, Mephistopheles." {110452} The battle still rages on the far bank. If you have plans for this catapult, they will have to wait. {110453} Frost clings to this spirit's form. Her eyes bear a commanding gaze. {110454} The tall, grey-skinned woman appears calm before you, her countenance somber. Muscles ripple beneath her leathery skin. {110455} There is a dark malevolence to your newfound ally and a tension in the air when you're around her. {110456} There is a righteous vigor to Aribeth's ghostly form and her former reticence seems barely a memory. {110457} Though her impressive wings flutter, the Knower of Places makes no breeze. You wonder if she was born in this form or has somehow chosen it along the way. {110458} Worn by devout githzerai, these woven strappings are adorned with passages from various religious texts that they hold dear. {110459} Small Silver Key {110460} This hastily scrawled note bears Mephistopheles' now-familiar script: "I am about to make my move and lay claim to Toril. Perhaps the Tanar'ri have caught wind of this for I have just received word that they are launching an assault near where I have stationed you. Stray catapult fire from the battle has already melted through the ice and freed one of my treacherous generals. Make your way to the prison and fend the Tanar'ri off at all costs. The last thing I need is some fool demon getting his paws on my Knower of Names. Serve me well and I may give you lordship over Waterdeep once it is mine..." It appears that this particular front of the Blood War was opened just before he left for your homeworld, Toril. {110461} Waterdeep {110462} Zorvak'Mur {110463} Cania {110464} Meph Chain {110465} Drearing's Deep {110466} Followers of Eilistraee {110467} In speaking with the Spirits of the Dead who cluster around the Gates of Cania, you have learned that they had a leader who had stood up to Mephistopheles when he first announced that he would be devouring their souls to fuel his undead army in your homeworld of Toril. He must have done something dire to her, however, for after the confrontation, she fled to a cave in the center of the city where she now refuses to speak with anyone. The Spirits say she's becoming one of the Lost, those who have given up hope and are slowly merging with the icy essence of Cania. {110468} You have rescued Aribeth de Tylmarande, the ghostly leader of the Spirits of the Dead, from the icy grip of Cania. Thanks to your efforts and persistence, she has dedicated what remains of this threadbare afterlife to the cause of evil. With that, you have restored her to her former status as a fearsome Blackguard and she has offered to aid you in your quest through the Hells. {110469} Trapped here much like you, a group of githzerai Pilgrims have related an interesting tale regarding a certain fellow named Arden Swift who has been traveling with them for the past while. According to the prevailing gossip, Arden got into an argument with the Pilgrims' leader regarding his sacriligious plans to wake the so-called Sleeping Man who the Pilgrims are here to visit. Arden's currently drowning his sorrows in the Hellbreath Tavern in the city's southeast corner. {110470} You have met a jester, Arden Swift, in the Hellbreath Tavern in the city's southeast corner. He seems somehow associated with the githzerai Pilgrims currently patronizing the establishment but, given his tiefling heritage and the dirty looks they occasionally slip him over their half-empty tankards, you're unsure how. {110471} In talking with Arden Swift, a bard traveling with the githzerai, he has told you of his rather sacriligious plans to wake their so-called Sleeping Man using a Trumpet of Pandemonium he acquired somewhere in his travels. Due to a quick intervention on the part of the Pilgrims' sensei, the jester's plan never came to pass but he still carries the trumpet and it might be possible to convince him to part with it. {110472} Arden Swift, patron of the Hellbreath Tavern and itinerant jester currently taveling with the entourage of githzerai Pilgrims, has placed his beloved Trumpet of Pandemonium as a prize for an upcoming card game. He had intended to use the trumpet to wake the so-called Sleeping Man but had been caught red-handed by the Pilgrims' sensei before he could sound its blast. If you're interested in acquiring it for yourself, you merely have to place your ante on the table and guess the card he's holding in five questions or less. You're not entirely sure if you can trust him but it might be worth a try. {110473} The familiar blackness of death enveloped you but the blood-red eyes of your betrayer, Mephistopheles, lingered to the end. And then you woke to find your eyes reflected in the Reaper's shimmering skin. Everything seems strangely familiar... {110474} The archdevil Mephistopheles has played you for a fool. He has commanded your mysterious ally, the Reaper, to bar your return to Waterdeep in your homeworld of Toril, trapping you instead in some hellish world called Cania. The Reaper seems sympathetic to your plight but claims he has no choice but to obey for Mephistopheles has commanded him by his True Name. Such names seem to have a strange power in this place and it seems the only way to break Mephistopheles' prohibition will be learn the Reaper's True Name for yourself. {110475} Your search for the Reaper's True Name has turned up its first clue: one of the citizens of this strange city claims that an old and venerable creature known as the Sleeping Man might have the information your looking for. He sleeps in the city's northwest quarter and apparently has done so for longer than anyone can remember. Hopefully, with his help, you'll be able to return home to Waterdeep and take your vengeance on the archdevil Mephistopheles. {110476} The Sleeping Man was not as helpful in your quest for the Reaper's True Name as you had hoped. You did learn, however, of an ancient race called the Knowers that populated Cania before it was colonized by the legions of hell. One of them, the Knower of Names, was banished by Mephistopheles to an unknown prison deep in Cania's frozen wastelands. Unable to find the Knower of Names, the Sleeping Man instead sought out her sister, the Knower of Places, with the help of a magical ring that that served as his guide through Cania's wastes. If you can repeat his feat, perhaps she will be able to help you find her sister's hidden prison. The Sleeping Man broke the ring into three parts and hid it in a guarded vault below his chambers. It seems your journey will begin there. {110477} The Sleeping Man's ring that will lead you to the Knower of Places and hopefully to the Reaper's True Name is a strange artifact indeed. When you slip it onto your finger, it is as if you can see into another sort of space, another dimension. Some things are present there that are not present in the real world and some things you would expect to find have disappeared. According to the Sleeping Man, the ring will be most helpful in the out of doors where a line of glowing arrows will apparently chart a safe course for you through Cania's vast wastelands. You feel the stirrings of hope in your chest for the first time since Mephistopheles banished you to this frozen place. {110478} Tormented by her loneliness, the Knower of Places has agreed to help you on your quest for the Reaper's True Name. She has woven a new magic into the Sleeping Man's ring, allowing it to guide you to her sister, the Knower of Names, just as it guided you to her. She left you with a cryptic parting message that will hopefully aid you when you reach her sister's icy prison: "Time is a twelve-spoked wheel and with every hour of our lives another spoke has come and gone. In the passing of seven spokes a hole was dug and a fearsome devil freed. Had the digging been done but sixteen spokes the sooner, it would have uncovered what you need." Hopefully you'll be able to compel the Reaper to return you to Waterdeep before Mephistopheles has destroyed your home forever. {110479} At long last you have learned the True Name of the Reaper: Hecugoth the Abandoned. You say it aloud a few times, rolling it around on your tongue. It has a sad sound to it but you are eager to put it to use. It's your ticket out of here, back to Waterdeep and your homeworld of Toril... or whatever still remains of them after the chaos that Mephistopheles has sown in your absence. The Knower of Names will take you back to the Gates of Cania but you pause to consider whether you have any pressing tasks you wish to accomplish on this plane before you go. Facing Mephistopheles won't be easy and you'd better have made your peace with the world. {110480} Commanded by his True Name, the Reaper has opened a Planar Gate that will lead you back home to Waterdeep. Mephistopheles won't be expecting you so you'll have to take advantage of whatever element of surprise you have. It will pay to be well-prepared before you step through that gate. {110481} Peering into an ice crystal that thrust itself up from Cania's glacial floor, you saw a vision of Mephistopheles' progress in your homeworld of Toril. It appears that he has discovered the carnage you left behind at the Rebel Camp. As he passed through the rotting carcasses, they rose in his wake, a ghostly army bound to do his bidding... {110482} A group of disconsolate Pilgrims are trapped in Cania much like you. Their leader, the sensei, led them here to worship at the feet of a figure they refer to as the Sleeping Man. She can be found in the Temple in the city's northwest corner. {110483} Dharvana, the githzerai sensei, insists that you must learn and recite the Five-Fold Mysteries of the Sleeping Man before she will let you into the temple's Inner Sanctum to see him. She listed the Five-Fold Mysteries as follows: Who is he? From where did he come? Why did he leave? Who did he seek? What was the answer? {110484} Before you may enter the Temple of the Sleeping Man's Inner Sanctum, you must learn the Five-Fold Mysteries and recite them to Dharvana, the githzerai sensei. The Five-Fold Mysteries are as follows: Who is he? From where did he come? Why did he leave? Who did he seek? What was the answer? You have learned the answer to one of those five Mysteries. {110485} Dharvana, the githzerai sensei, insists that you must learn and recite the Five-Fold Mysteries of the Sleeping Man before she will let you into the temple's Inner Sanctum to see him. She listed the Five-Fold Mysteries as follows: Who is he? From where did he come? Why did he leave? Who did he seek? What was the answer? You have now learned the answer to two of those five Mysteries. {110486} Dharvana, the githzerai sensei, insists that you must learn and recite the Five-Fold Mysteries of the Sleeping Man before she will let you into the temple's Inner Sanctum to see him. She listed the Five-Fold Mysteries as follows: Who is he? From where did he come? Why did he leave? Who did he seek? What was the answer? You have now learned the answer to three of those five Mysteries. {110487} Dharvana, the githzerai sensei, insists that you must learn and recite the Five-Fold Mysteries of the Sleeping Man before she will let you into the temple's Inner Sanctum to see him. She listed the Five-Fold Mysteries as follows: Who is he? From where did he come? Why did he leave? Who did he seek? What was the answer? You have now learned the answer to four of those five Mysteries. {110488} Dharvana, the githzerai sensei, insists that you must learn and recite the Five-Fold Mysteries of the Sleeping Man before she will let you into the temple's Inner Sanctum to see him. She listed the Five-Fold Mysteries as follows: Who is he? From where did he come? Why did he leave? Who did he seek? What was the answer? You have now learned the answer to all five of those Mysteries, should you wish to recite them before the Sensei. {110489} There, in the temple's Inner Sanctum, with the winged form of the Sleeping Man prostrate before you, you tried in vain to make use of the sensei's amulet. The crystal glowed a murky green when in his presence and you could feel its growing hum but you somehow lacked the wisdom to tap into its psionic powers. {110490} There, in the temple's Inner Sanctum, with the winged form of the Sleeping Man prostrate before you, you made use of the sensei's amulet. The crystal glowed a murky green when in his presence and you could feel its growing hum and then, all at once, you found yourself swept up within his dreams. {110491} There, in the temple's dim green light, the sensei's amulet clasped about your neck, you dreamed the dreams of the Sleeping Man. Mephistopheles was there and a woman called the Knower of Names, whom he banished. And an older woman, the Knower of Places, whom the Sleeping Man had visited in search of his one true love. Throughout his quest, he was somehow guided by a ring that now lies, buried and guarded, in a chamber below him. If you hope to find the Knowers, you will need that ring upon your finger... {110492} There, in the temple's dim green light, you have done the unthinkable and woken the Sleeping Man. Hopefully he will be able to tell you the Reaper's True Name. {110493} In waking the Sleeping Man, you unleashed the sensei's fury. Driven mad with rage, she attacked and you had no choice but to defend yourself. Now she lies dead at the feet of the Sleeping Man who she worshiped. You decide you should keep her amulet as something to remember her by. {110494} The Sleeping Man knows many things but, sadly, the Reaper's True Name is not one of them. Even so, he tells of a race of creatures called the Knowers who once called Cania home. One of them, the Knower of Names was banished by Mephistopheles long ago while the other, the Knower of Places, lives in hiding deep in Cania's frozen wastelands. His own quest had brought him the latter's hidden lair, long ago, a feat made possible only with the aid of an enchanted ring. The ring lies in a chamber under the temple, guarded and kept safe all these many years. He has invited you to make use of the ring, provided you can claim it, and wishes you well on your journey. {110495} Mephistopheles left five Guardians to block the Sleeping Man's path. The two weakest were defeated in ages past and a third and fourth killed recently by your hands. You have now killed the fifth and final guardian, a wizardly Pit Fiend who stood guard over the prison itself, perhaps there to protect it from the Blood War that raged so close at hand. With all five Guardians dead, the Knower of Names is yours and her secrets too. Now if only you can find some way to free her from the ice. {110496} You can feel yourself getting closer to the hidden lair of the Knower of Places. In a secret chamber deep in the icy wastes of Cania, you have found the statue of a gargoyle. Etched along its base in blue lettering are the words "Stone to stone, the stone turns. Lightning to lightning, the lightning fades." {110497} A series of chambers run deep beneath the ice of Cania, leading to what you hope will be the hidden lair of the Knower of Places. Various obstacles have stood in your way but now a portal has appeared, leading into a third chamber that lies beyond. {110498} As you peer at the sensei's amulet, you notice that the light seems to play strangely off its crystalline structure. Not quite sure what to make of this strange behavior, you return it to your pack for later investigation. {110499} In a fortunate twist of fate, the sensei's amulet has revealed its true nature. By carefully controlling the angle at which the light strikes its crystalline structure, you find that the resulting refraction has the unexpected ability to modify your body's form. You file the knowledge away for future reference. From here on in, you decide to be more a little more mindful of your magic items, that they don't trigger again so unexpectedly. {110500} True Names: Reaper {110501} Having paid the Knower's price, you have learned the True Name of the Reaper of Cania and can finally command him to send you home to the Prime Material. He is known in the gods' tongue as Hecugoth the Abandoned. {110502} Having paid the Knower's price, you have learned the True Name of the Reaper of Cania. He is known in the gods' tongue as Hecugoth the Abandoned. You recently used this knowledge to command him to let the Githzerai Pilgrims return to their home plane of Limbo. {110503} Having paid the Knower's price, you have learned the True Name of the Reaper of Cania. He is known in the gods' tongue as Hecugoth the Abandoned. You recently used this knowledge to command him to allow the Spirits of the Dead to pass through the Gates and haunt the Land of the Living. {110504} Having paid the Knower's price, you have learned the True Name of the Reaper of Cania. He is known in the gods' tongue as Hecugoth the Abandoned. You recently used this knowledge to command him to loose the Devils of Cania upon the unsuspecting planes. {110505} Having paid the Knower's price, you have learned the True Name of the Reaper of Cania. He is known in the gods' tongue as Hecugoth the Abandoned. You recently used it to command him to let you return home to Waterdeep to take your vengeance on the arch-devil Mephistopheles. {110506} Having paid the Knower's price, you have learned the True Name of your henchman Valen. He is known in the gods' tongue as Oeskathine the Demonwrestler. Empowered by this knowledge, you recently freed him from his demonic taint. {110507} This hastily scrawled note bears Mephistopheles' now-familiar script: "I am about to make my move and lay claim to Toril. Perhaps the Tanar'ri have caught wind of this for I have just received word that they are launching an assault near where I have stationed you. Stray catapult fire from the battle has already melted through the ice and freed one of my treacherous generals. Make your way to the prison and fend the Tanar'ri off at all costs. The last thing I need is some fool demon getting his paws on my Knower of Names. Serve me well and I may give you lordship over Waterdeep once it is mine..." It appears that this particular front of the Blood War was opened just before he left for your homeworld, Toril. {110508} Deepest Wastes of Cania {110509} Beneath the Ice {110510} Ice-Bound Lair {110511} h2_spirit_genmal_dw_rw_rs020 {110512} h2_spirit_genfem_dw_rw_rs020 {110513} h2_spirit_genmal_dw_rw_rs040 {110514} h2_spirit_genfem_dw_rw_rs040 {110515} Tendrils of magic bar your way. Beyond them you can hear a woman's sobs. Her voice, hollow and cold, echoes off the icy walls of her self-imposed prison. {110516} Wastes of Cania {110517} Worg Den {110518} Tributary of the River Styx {110519} Dark as a gathering storm, something about Aribeth's armor fills you with dread. {110520} Aribeth's lovingly polished armor gleams in the dim light, keeping the darkness of the place at bay. {110521} Ferron, leader of the rebel golems, is dead. {110522} Aghaaz, leader of the Maker's golems, is dead. {110523} {110524} Read {110525} Drink potion {110526} Meditate {110527} Worship {110528} Sit on ground {110529} Fall down backwards {110530} Fall down forwards {110531} Coming Soon {110532} {110533} {110534} Sea Hag {110535} A horrible creature, its flesh is sickly and yellow, covered with warts and oozing sores. Its long, filthy hair resembles rotting seaweed. {110536} Sea Hag Properties {110537} Evil Eye {110538} Horrific Appearance {110539} Could not load the Module. Missing required custom talk table. {110540} Could not load the Module. There was an error loading the module. {110541} Custom Talk Table {110542} {110543} Water with walkmesh {110544} {110545} {110546} Ant Hill (sand) {110547} Chessboard (sand) {110548} Crystal (sand) {110549} Field (sand) {110550} Granary (sand) {110551} Graves 1 (sand) {110552} Graves 2 (sand) {110553} Graves 3 (sand) {110554} Graves 4 (sand) {110555} Graves 5 (sand) {110556} House 1 (sand) {110557} House 2 (sand) {110558} Mausoleum 1 (sand) {110559} Mausoleum 2 (sand) {110560} Menhir (sand) {110561} Portal (sand) {110562} Shrine 1 (sand) {110563} {110564} Shrine 2 (sand) {110565} Tower (sand) {110566} Tree (sand) {110567} Tree Hollow (sand) {110568} Warzone 1 (sand) {110569} Warzone 2 (sand) {110570} Well (sand) {110571} Barn 1 (sand) 2x2 {110572} Barn 2 (sand) 1x2 {110573} Barn 3 (sand) 1x2 {110574} Barracks (sand) 1x2 {110575} Dragon Skeleton (sand) 1x2 {110576} Farm 1 (sand) 2x2 {110577} Farm 2 (sand) 1x2 {110578} Farm 3 (sand) 1x2 {110579} Inn (sand) 1x2 {110580} Temple Evil (sand) 3x2 {110581} Temple Good (sand) 3x2 {110582} Temple Neutral (sand) 2x2 {110583} Tower (sand) 1x2 {110584} Warzone (sand) 1x2 {110585} Windmill (sand) 2x2 {110586} Tropical {110587} Sand {110588} Lighthouse {110589} Warship 1x3 {110590} Merchant Galley 1x3 {110591} Play Demo {110592} Please wait while we authenticate your Premium Neverwinter Nights Module. This may take a few minutes. If you don't own this module, you can press the 'Play Demo' button to view the Demo section of this module. {110593} Premium Neverwinter Nights Module Information {110594} {110595} {110596} Ship - Front {110597} Dock with Plank {110598} Ship - Front (Dockable) {110599} Ship - Middle {110600} Ship - Middle (Dockable) {110601} Ship - Back {110602} Merchant Ship - Front {110603} Merchant Ship - Front (Dockable) {110604} Merchant Ship - Middle {110605} Merchant Ship - Middle (Dockable) {110606} Merchant Ship - Back {110607} Shore with Ship Dock {110608} Weathered Ship - Back {110609} Weathered Ship - Front {110610} Weathered Ship - Middle {110611} darthiir {110612} hargluk {110613} sakphul {110614} yingil {110615} tu'rilthiir {110616} cretok {110617} rivvil {110618} jalil {110619} jaluk {110620} {110621} Sea Hag {110622} Error 110622 - You are not authorized to play this Premium Neverwinter Nights Module. If you feel this message is in error, please see http://support.bioware.com/ for more information. {110623} Error 110623 - Authentication of this Premium Neverwinter Nights Module has failed. You will now be taken to the Demo section of the module. If you feel this message is in error, please see http://support.bioware.com/ for more information. {110624} Saving is disabled while playing this DEMO module. {110625} {110626} Merchant Ship - Middle (with plank) {110627} Premium Neverwinter Nights Modules require that you authenticate with the BioWare Master Server to verify your ownership of this module. If you do not have an active connection to the internet or the BioWare Master Server cannot be reached due to a firewall or proxy, you will only be able to play the Demo portion of this Premium Neverwinter Nights Module. If you need assistance, please visit http://support.bioware.com/ {110628} Error 110628 - You are not authorized to play this Premium Neverwinter Nights Module. If you feel this message is in error, please see http://support.bioware.com/ for more information. {110629} You do not own the Premium Neverwinter Nights Module running on the server that you are attempting to connect to. You must have this module installed in order to play. If you feel this message is in error, please see http://support.bioware.com/ for more information. {110630} Please wait while we authenticate your Premium Neverwinter Nights Module. This may take a few minutes. {110631} Could not load the Module. Module file might be corrupt OR an error occurred authenticating ownership of this Premium Neverwinter Nights Module. {110632} {110633} There was an error generating your character file. {110634} Water with walkmesh (alternate height) {110635} Bulette {110636} Troglodyte {110637} Troglodyte Warrior {110638} Troglodyte Cleric {110639} Aptly called a "landshark," the bulette is a terrifying predator that lives only to eat. {110640} Troglodytes are cave-dwelling reptilian humanoids who take pleasure in fighting battles and in eating the bodies of their dead foes. While not very bright, trogs are known for their ferocity, cunning, and horrific stench. {110641} emits a nauseating stench. {110642} When a Troglodyte is angry or frightened it secretes an oily, musk like chemical that nearly every form of animal life finds offensive. All creatures (except Troglodytes) within 30 ft must succeed at a Fortitude save (DC 13) or be overcome with nausea. This lasts for 10 rounds and deals 1d6 points of temporary Strength damage. {110643} has horrific appearance. {110644} A Sea Hag's appearance is so revolting that those setting eyes upon the Hag must make a Fortitude save (DC 11) or temporarily lose 2d8 points of strength. {110645} uses evil eye gaze. {110646} A dire gaze can be cast upon any single creature within 30 feet. The target must succeed at a Fortitude save (DC 11). Creatures who fail lose 5 points from both strength and constitution and also have a 25% chance of losing 5 points from all ability scores due to fright. {110647} Troglodyte Stench {110648} Difficulty Slider : Very Easy {110649} Difficulty Slider : Easy {110650} Difficulty Slider : Normal {110651} Difficulty Slider : D&D Hardcore Rules {110652} Difficulty Slider : Very Difficult {110653} PM - Kingmaker Theme {110654} PM - ShadowGuard Theme {110655} PM - Witch's Wake Theme {110656} Weathered Ship - Undockable {110657} Weathered Ship - Ship to Grass {110658} Weathered Ship - Ship to Dock {110659} Weathered Ship Merchant Ship docked together {110660} Merchant Ship - Undockable {110661} Merchant Ship - Ship to grass {110662} Merchant Ship - Ship to Dock {110663} The game server that you are connecting to was unable to verify your password. The game server has opted to not allow players to join unless their password can be verified. Please try again later. {110664} Failed to cast spell. Client and Server spell information doesn't match. {110665} Test Module {110666} Weathered Ship - Ship to Sand {110667} Merchant Ship - Ship to Sand {110668} Ship Crosser Type {110669} Shipwreck 3x3 {110670} Hot Springs {110671} Cave Pool w/ Barrier {110672} Parrot {110673} Midnight Rose Ship {110674} Galleon Ship undock {110675} Galleon Ship Docked {110676} Galleon Ship ship to grass {110677} Galleon Ship ship to sand {110678} Galleon Ship with Weathered Ship {110679} Galleon Ship with Merchant Ship {110680} Sea Caves {110681} Tile Floor {110682} Bludgeoning and Piercing {110683} Minimize Toolset on test module {110684} Seagull {110685} Shark {110686} {110687} {110688} {110689} {110690} {110691} {110692} {110693} {110694} {110695} {110696} {110697} {110698} {110699} {110700} {110701} {110702} {110703} {110704} {110705} {110706} {110707} {110708} {110709} {110710} {110711} {110712} {110713} {110714} {110715} {110716} {110717} {110718} {110719} {110720} {110721} {110722} {110723} {110724} {110725} {110726} {110727} {110728} {110729} {110730} {110731} {110732} {110733} {110734} {110735} {110736} {110737} {110738} {110739} {110740} {110741} {110742} {110743} {110744} {110745} {110746} {110747} {110748} {110749} {110750} {110751} {110752} {110753} {110754} {110755} {110756} {110757} {110758} {110759} {110760} {110761} {110762} {110763} {110764} {110765} {110766} {110767} {110768} {110769} {110770} {110771} {110772} {110773} {110774} {110775} {110776} {110777} {110778} {110779} {110780} {110781} {110782} {110783} {110784} {110785} {110786} {110787} {110788} {110789} {110790} {110791} {110792} {110793} {110794} {110795} {110796} {110797} {110798} {110799} {110800} {110801} {110802} {110803} {110804} {110805} {110806} Load Premium Neverwinter Nights Module